---
title: "Dandasuka"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.CAJKlSxFu8koRj6S" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/fiend
  - pf2e/creature/type/lawful
  - pf2e/creature/type/rakshasa
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/5
statblock: inline
name: "Dandasuka"
level: 5
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Dandasuka"
level: "Creature 5"

alignment: ""
size: "Small"
trait_01: [[evil]]
trait_02: [[fiend]]
trait_03: [[lawful]]
trait_04: [[rakshasa]]
trait_05: [[unholy]]
modifier: 12
perception:
  - name: "Perception"
    desc: "+12; Darkvision"
languages: "Common, Diabolic, Sakvroth"
skills:
  - name: "Skills"
    desc: "Acrobatics: +13, Deception: +14, Stealth: +13, Thievery: +13"
abilityMods: [1, 4, 3, 1, 1, 3]
speed: 25 feet,  climb 20 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 23
armorclass:
  - name: AC
    desc: "23; __Fort__ +12, __Ref__ +13, __Will__ +10; +2 status to all saves vs. magic, +3 status to all saves vs. divine magic"
hp: 60
health:
  - name: ""
  - name: HP
    desc: "60; __Weaknesses__ holy 5; __Resistances__ physical 5 (except piercing)"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Fangs"
    desc: "+15 (finesse, magical, unholy)\n__Damage__  2d6 + 4 piercing 1d6 bleed"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+15 (agile, finesse, magical, unholy)\n__Damage__  2d4 + 4 slashing"

  - name: "Occult Spontaneous Spells"
    desc: "DC 22, attack +15; __1st __ (4 slots) _[[Spells/Charm|Charm]]_, _[[Spells/Ventriloquism|Ventriloquism]]_\n__Cantrips__  __(1st)__ _[[Spells/Daze|Daze]]_, _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Ghost Sound|Ghost Sound]]_, _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Sigil|Sigil]]_"

  - name: "Occult Innate Spells"
    desc: "DC 19, attack +11; __4th __  _[[Spells/Clairvoyance|Clairvoyance]]_; __3rd __  _[[Spells/Clairaudience|Clairaudience]]_, _[[Spells/Mind Reading|Mind Reading (At Will)]]_"

  - name: "[[Bestiary Ability Glossary/Change Shape|Change Shape]]"
    desc: "`pf2:1` (concentrate,occult,polymorph) The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.\n* * *\n\nThe monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the [[Actions/Impersonate|Impersonate]] use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block."

  - name: "[[Bestiary Ability Glossary/Sneak Attack|Sneak Attack]]"
    desc: "  The dandasuka deals an extra 1d6 precision damage to [[Conditions/Off-Guard|Off-Guard]] creatures."
 
```

```encounter-table
name: Dandasuka
creatures:
  - 1: Dandasuka
```



Known as "biters" among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of blood. They often dress in extravagant clothes dyed with ostentatious colors and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling merchants, or anything else that helps them blend into their targeted society.

A dandasuka rakshasa is constantly haunted by a monstrous hunger that gnaws at its hyperactive body, forcing it to feed often. In combat, a dandasuka might pause to lick a bloody blade or lap at a pool of spilled blood on the floor. These creatures settle for other meat when they must, but much prefer the taste of mortal humanoid flesh. Regular offers of such victuals can keep a dandasuka loyal to anyone willing to provide frequent meals, but care must be taken in keeping a dandasuka, for many stories tell of them being overly eager to serve an adored benefactor, taking off-hand remarks too literally, and performing services of violence that were never intended.

* * *

Rakshasas are evil spirits that cloak themselves in the guises of humanoid creatures, that they might walk unseen among their prey. They embody what is taboo among most societies, and in the shape of those they seek to defile, rakshasas gorge themselves on these hideous acts. A wide range of rakshasas exist; presented below are the diminutive, sinister dandasuka rakshasa and the infamous raja rakshasa, who are the most widespread and commonly encountered of these fiends.
