---
title: "Neothelid"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.zL182EcnMe7cb1bE" 
tags:
  - pf2e/creature/type/aberration
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2eMonster
  - pf2e/creature/level/15
statblock: inline
name: "Neothelid"
level: 15
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Neothelid"
level: "Creature 15"
rare_03: [[Uncommon]]
alignment: ""
size: "grg"
trait_01: [[aberration]]
trait_02: [[chaotic]]
trait_03: [[evil]]
modifier: 29
perception:
  - name: "Perception"
    desc: "+29; Greater Darkvision, Thoughtsense (Precise) 100 Feet"
languages: "Aklo, Alghollthu, Sakvroth; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +25, Athletics: +28, Deception: +29, Diplomacy: +27, Intimidation: +29, Occultism: +29"
abilityMods: [9, 4, 6, 8, 6, 8]
speed: 30 feet,  fly 50 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 37
armorclass:
  - name: AC
    desc: "37; __Fort__ +27, __Ref__ +23, __Will__ +29; +1 status to all saves vs. magic"
hp: 345
health:
  - name: ""
  - name: HP
    desc: "345; __Immunities__  acid; __Weaknesses__ cold iron 15; __Resistances__ mental 15"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "Thoughtsense (Precise) 100 feet"
    desc: " (mental,occult) The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures."

abilities_mid:
  - name: ""
  - name: "Dimensional Wormhole"
    desc: "`pf2:r` (occult,teleportation) **Trigger** A creature the neothelid is aware of uses a teleportation effect\n* * *\n\n**Effect** The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+28 (reach 15 feet)\n__Damage__  3d12 + 13 piercing plus improved-grab"

  - name: "**Melee** `pf2:1` Rasping Tongue"
    desc: "+28 (agile, fatal d10, reach 25 feet)\n__Damage__  3d8 + 13 slashing"

  - name: "Occult Innate Spells"
    desc: "DC 38, attack +30; __8th __  _[[Spells/Charm|Charm]]_, _[[Spells/Suggestion|Suggestion]]_, _[[Spells/Summon Entity|Summon Entity]]_; __7th __  _[[Spells/Phantasmal Calamity|Phantasmal Calamity]]_, _[[Spells/Teleport|Teleport]]_; __6th __  _[[Spells/Scrying|Scrying (x3)]]_, _[[Spells/Suggestion|Suggestion (At will)]]_; __5th __  _[[Spells/Mind Probe|Mind Probe (At will)]]_, _[[Spells/Telekinetic Haul|Telekinetic Haul (At will)]]_\n__Cantrips__  __(8th)__ _[[Spells/Daze|Daze]]_, _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Telekinetic Projectile|Telekinetic Projectile]]_"

  - name: "Rituals"
    desc: "_Geas_, _Inveigle_"

  - name: "Breath Weapon"
    desc: "`pf2:2` (acid,occult) The neothelid breathes a spray of acid that deals 16d6 acid damage in a 60-foot cone (DC 38 Reflex check save).\n\nThe neothelid can't use Breath Weapon again for 1d4 rounds."

  - name: "Instant Suggestion"
    desc: "`pf2:r`  **Trigger** A creature fails a Will save against a spell or effect created by the neothelid\n* * *\n\n**Effect** The neothelid casts a [[Spells/Suggestion|Suggestion]] spell it has available on the creature that failed its Will save."

  - name: "Lashing Tongues"
    desc: "`pf2:2`  The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks."

  - name: "[[Bestiary Ability Glossary/Swallow Whole|Swallow Whole]]"
    desc: "`pf2:1` (attack) Large, 2d12 bludgeoning plus 2d12 acid, Rupture 27\n* * *\n\nThe monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.\n\nA swallowed creature is [[Conditions/Grabbed|Grabbed]], is [[Conditions/Slowed|Slowed 1]], and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim [[Actions/Escape|Escapes]] this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is [[Conditions/Off-Guard|Off-Guard]] against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.\n\nIf the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage."

  - name: "[[Bestiary Ability Glossary/Improved Grab|Improved Grab]]"
    desc: "  **Requirements** The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead spend an action to use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Neothelid
creatures:
  - 1: Neothelid
```



This gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a vast alien intellect, the neothelid serves the ageless horrors that dwell in strange dimensions beyond known reality-the Outer Gods and Great Old Ones of the Elder Mythos. Neothelids pass down these mysteries to the eerie wormlike creatures they spawn and create in preparation for a future where the worms below shall rule-a time when all other life is nothing more than food.
