---
name: Remove Paralysis
alias: Remove Paralysis
tags:
  - pf2e/spell
  - pf2e/spell/level_2
  - pf2e/school/necromancy
  - pf2e/spelltype/heal
  - pf2e/tradition/divine
  - pf2e/tradition/occult
  - pf2e/tradition/primal
level: 2
school: necromancy
type: heal
traditions: [divine, occult, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 creature
source: "Pathfinder Core Rulebook"
traits:
  - common
  - healing
  - necromancy
components:
  - somatic
  - verbal
---
# `=this.name`
==healing== | ==necromancy==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`; **Targets** `=this.target`  
***
A surge of energy frees a [[Paralyzed]] creature. You can attempt to counteract a single effect imposing the Paralyzed condition on the target. This does not cure someone who is Paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.  
**Heightened (6th)** The spell's range increases to 30 feet, and you can target up to 10 creatures.  
