---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-deity
tags:
- compendium/src/pf2e/lome
- deity/mwangi-gods
- domain/cities/deity
- domain/darkness/deity
- domain/dreams/deity
- domain/fate/deity
- domain/soul/deity
- domain/star/deity
- domain/sun/deity
- domain/zeal/deity
- trait/disarm
- trait/finesse
- trait/reach-15-feet
- trait/trip
aliases: ["Luhar", "THE SETTING SUN"]
---
# Luhar (THE SETTING SUN) *([LN](rules/traits/ln-b1.md "Lawful Neutral Alignment Trait"))*  
*Source: Lost Omens: The Mwangi Expanse p. 139*  

- **Category**: Mwangi Gods
- **Anathema**: stay up all night without any breaks for sleeping or dreaming, attack a person or creature while they sleep, leave a badly wounded opponent alive and suffering, create undead or ask questions of the dead
- **Areas of Concern**: death, dreams, destiny
- **Follower Alignments**: [LG](rules/traits/lg-b1.md "Lawful Good Alignment Trait"), [LN](rules/traits/ln-b1.md "Lawful Neutral Alignment Trait"), [LE](rules/traits/le-b1.md "Lawful Evil Alignment Trait")

## Devotee benefits

- **Divine Ability**: Dexterity or Wisdom
- **Divine Font**: [harm](compendium/spells/harm.md)
- **Divine Skill**: Stealth
- **Favored Weapon**: [spiked chain](compendium/equipment/items/spiked-chain.md)
- **Domains**: [cities](compendium/setting/domains.md#Cities), [darkness](compendium/setting/domains.md#Darkness), [dreams](compendium/setting/domains.md#Dreams), [sun](compendium/setting/domains.md#Sun)
- **Alternate Domains**: [fate](compendium/setting/domains.md#Fate), [soul](compendium/setting/domains.md#Soul), [star](compendium/setting/domains.md#Star), [zeal](compendium/setting/domains.md#Zeal)
- **Cleric Spells**: 1st: [sleep](compendium/spells/sleep.md); 3rd: [invisibility sphere](compendium/spells/invisibility-sphere.md); 5th: [shadow walk](compendium/spells/shadow-walk.md)

When casting the [avatar](compendium/spells/avatar.md) spell, a worshipper of Luhar gains the following additional abilities.

```ad-embed-avatar
title: [Avatar](compendium/spells/avatar.md) of Luhar

- **Speed**: Speed 70 feet, ignore difficult terrain and greater difficult terrain
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") spiked chain (, [disarm](rules/traits/disarm.md "Disarm Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait"), [trip](rules/traits/trip.md "Trip Weapon Trait")), **Damage** `6d8+6` slashing 
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") touch of mercy (), **Damage** `6d6+3` negative 
```