---
title: "Owb Prophet"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.MnLA3v8sWE1sWXip" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/shadow
  - pf2eMonster
  - pf2e/creature/level/13
statblock: inline
name: "Owb Prophet"
level: 13
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Owb Prophet"
level: "Creature 13"
rare_03: [[Rare]]
alignment: ""
size: "Large"
trait_01: [[evil]]
trait_02: [[shadow]]
modifier: 24
perception:
  - name: "Perception"
    desc: "+24; Greater Darkvision"
languages: "Aklo, Caligni, Common, Sakvroth; (can&#x27;t speak any language), telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +25, Deception: +26, Diplomacy: +24, Occultism: +23, Religion: +25, Stealth: +25"
abilityMods: [8, 6, 8, 4, 5, 7]
speed: 5 feet,  fly 40 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 34
armorclass:
  - name: AC
    desc: "34; __Fort__ +25, __Ref__ +23, __Will__ +24"
hp: 225
health:
  - name: ""
  - name: HP
    desc: "225; __Immunities__  cold; __Weaknesses__ mental 10"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

  - name: "Forsaken Patron"
    desc: "  Each owb prophet serves as a conduit to one of the shadowy demigods known as the Forsaken. Forsaken patrons are detailed below, and each grants the owb prophet additional abilities.\n* * *\n\nEach owb prophet gains its power through a connection with a Forsaken patron. The patron grants the owb additional spells and has its own religious symbol and favored weapons. Each entry notes any ability or occult innate spell the Forsaken grants to its prophets, plus its favored weapon.\n\n**Enkaar, the Malformed Prisoner** This mutilated horror is the Forsaken patron of fetters, lethargy, and physical corruption.\n\n*   **Spell** [[Spells/Phantom Pain|Phantom Pain]] (4th, at will);\n*   **Favored Weapon** spiked chain\n\n**Eyes That Watch** This strange trio of feline eyes is the Forsaken patron of inferiority, cats, and strangers.\n\n*   **Ability** [[Bestiary Ability Glossary/Lifesense|Lifesense]] 120 feet\n*   **Favored Weapon** dagger\n\n**Grasping Iovett** A beautiful form of indescribable variety, Iovett is the Forsaken patron of accidents, parasites, and reckless lust.\n\n*   **Spell** [[Spells/Charm|Charm]] (4th, at will);\n*   **Favored Weapon** shortsword\n\n**Husk** This androgynous creature is the Forsaken patron of emptiness, loneliness, and narcissism.\n\n*   **Spell** [[Spells/Silence|Silence]] (4th, at will);\n*   **Favored Weapon** shortsword\n\n**Lady Razor** This stern magistrate forbids showing kindness or mercy to family members. Lady Razor is the Forsaken patron of family strife, suspicion, and vengeance.\n\n*   **Spell** [[Spells/Weapon Storm|Weapon Storm]] (4th, at will);\n*   **Favored Weapon** dagger\n\n**Reshmit of the Heavy Voice** Taking the form of a massive shadow, Reshmit is the Forsaken patron of broken things, forgetting, and unexpected violence.\n\n*   **Spell** [[Spells/Rewrite Memory|Rewrite Memory]] (4th, at will);\n*   **Favored Weapon** morningstar\n\n**Thalaphyrr Martyr-Minder** The Forsaken patron of failed heroics, imprisonment, and squandered time.\n\n*   **Spell** [[Spells/Slow|Slow]] (4th, at will);\n*   **Favored Weapon** spear"

  - name: "[[Bestiary Ability Glossary/Light Blindness|Light Blindness]]"
    desc: "  When first exposed to bright light, the monster is [[Conditions/Blinded|Blinded]] until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's [[Conditions/Dazzled|Dazzled]]."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Claw"
    desc: "+27 (agile, magical)\n__Damage__  2d8 + 11 slashing 2d8 cold"

  - name: "**Ranged** `pf2:1` Burning Cold"
    desc: "+25 (magical, range 120 feet)\n__Damage__  4d8 cold plus clutching-cold 2d8 cold plus clutching-cold"

  - name: "Occult Innate Spells"
    desc: "DC 33, attack +25; __7th __  _[[Spells/Interplanar Teleport|Plane Shift (To Or From The Shadow Plane Only) (x3)]]_, _[[Spells/Shadow Blast|Shadow Blast (x3)]]_; __6th __  _[[Spells/Darkness|Darkness (At Will)]]_, _[[Spells/Dominate|Dominate (x3)]]_; __5th __  _[[Spells/Umbral Journey|Shadow Walk (See Shadow's Swiftness) (x3)]]_; __4th __  _[[Spells/Invisibility|Invisibility]]_; __3rd __  _[[Spells/Mind Reading|Mind Reading (At Will)]]_\n__Cantrips__  __(7th)__ _[[Spells/Void Warp|Chill Touch]]_, _[[Spells/Daze|Daze]]_, _[[Spells/Read Aura|Read Aura]]_, _[[Spells/Shield|Shield]]_"

  - name: "Burning Cold Fusillade"
    desc: "`pf2:2`  The owb prophet makes three burning cold Strikes."

  - name: "Clutching Cold"
    desc: "  A creature hit by the prophet's burning cold Strike becomes [[Conditions/Immobilized|Immobilized]] in a cluster of binding ice crystals ([[Actions/Escape|Escape]] DC 31)."

  - name: "Curse of Darkness"
    desc: "`pf2:1`  The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 32 Fortitude check save.\n\nOn a failure, the creature gains [[Bestiary Ability Glossary/Light Blindness|Light Blindness]] and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.\n\nIf the owb uses this ability on a caligni, the curse can't be removed short of [[Spells/Wish|Wish]] or similar powerful magic."

  - name: "Shadow's Swiftness"
    desc: "  An owb prophet can Cast [[Spells/Umbral Journey|Umbral Journey]] as a 3-action activity instead of 1 minute. If they do so, they target only themself."
 
```

```encounter-table
name: Owb Prophet
creatures:
  - 1: Owb Prophet
```



An owb who comes into contact and is chosen by one of the Forsaken gains a fragment of that demigod's power and forges a permanent connection with it. This act transforms the owb into a larger, more powerful creature and imbues it with the power of divine transference, allowing the owb to gain followers and grant spells to them. These are owb prophets.

Owb prophets may have some portion of the Forsaken's power, but they use their authority to gain more sway over calignis and other worshippers.

* * *

These ancient denizens of the Shadow Plane appear as grayish humanoid torsos covered in translucent funeral veils of shadow. Silent and mysterious, they float about, absent legs to hold them aloft. Never speaking a word aloud, they instead reach into the minds of creatures around them to whisper and mumble curses, threats, and strange bits of forlorn augury.

These haunting creatures are revered by calignis as proxies of the Forsaken-a strange array of ancestor-like demigods whom many calignis worship. Some even believe owbs are the Forsaken manifested.

A multitude of owbs visit and even remain to advise caligni communities, as varied in personality as the Forsaken. All owbs share a hatred of light and color, except for the flickering glow of the burning cold magic they can hurl as a weapon. Owbs who live among calignis tend to prohibit the use of light and color, using their curse of darkness to quench violators if necessary. The only other similarity across all owbs is their entrenched desire to manipulate their charges through mind-reading and deception, though such manipulation can be either subtle or overt.
