---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-ritual
tags:
- compendium/src/pf2e/sot1
- ritual/1
- ritual/area/misc
- trait/abjuration
- trait/rare
aliases: ["Fey Abeyance"]
---
# Fey Abeyance *Ritual 1*  
[abjuration](rules/traits/abjuration.md "Abjuration School Trait")  [rare](rules/traits/rare.md "Rare Rarity Trait")  

- **Cast** 1 hour
- **Cost** rare oils, cold iron bells worth at least 5 gp
- **Secondary Casters** 1
- **Primary Checks** [Nature](compendium/skills.md#Nature) (trained)
- **Secondary Checks** [Crafting](compendium/skills.md#Crafting), [Intimidation](compendium/skills.md#Intimidation), [Occultism](compendium/skills.md#Occultism), [Performance](compendium/skills.md#Performance)
- **Area**: An enclosed area up to 60 feet × 60 feet, up to 20 feet high

You ward an area with cold iron bells, protecting it from the influence of the first world. Fey creatures feel uncomfortable within the area and all physical attacks against them are considered cold iron for the purposes of their Weaknesses and Resistances. Furthermore, you set up bells within 3 squares within the area (usually at entrances). When a fey creature begins its turn in a square containing bells, it takes mental damage equal to its Weakness to cold iron, if any. This damage is [nonlethal](rules/traits/nonlethal.md "Nonlethal Weapon Trait").

> [!success-degree] 
> - **Critical Success** You may designate up to 6 squares to contain bells.
> - **Success** The ritual succeeds.
> - **Failure** The ritual has no effect.
> - **Critical Failure** The ritual has no effect and attracts the attention of a troublesome fey creature. At the GM's discretion, it might be [hostile](rules/conditions.md#Hostile) or merely mischievous.

*Source: Strength of Thousands #1: Kindled Magic p. 23*