---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-ritual
tags:
- compendium/src/pf2e/apg
- ritual/4
- trait/necromancy
- trait/uncommon
aliases: ["Rest Eternal"]
---
# Rest Eternal *Ritual 4*  
[necromancy](rules/traits/necromancy.md "Necromancy School Trait")  [uncommon](rules/traits/uncommon.md "Uncommon Rarity Trait")  

- **Cast** 1 day
- **Cost** rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp
- **Secondary Casters** 2
- **Primary Checks** [Religion](compendium/skills.md#Religion) (expert)
- **Secondary Checks** [Occultism](compendium/skills.md#Occultism), [Religion](compendium/skills.md#Religion)
- **Range**: 20 feet
- **Targets**: 1 dead creature

You call upon gods, spirits, and stranger beings to bar a creature's spirit from ever returning. A spirit that doesn't wish to be so constrained can attempt a Will save to resist this ritual; on a critical success, it fools you into believing the ritual succeeded. This ritual has no effect on a target who is undead or whose soul is otherwise not in the afterlife.

> [!success-degree] 
> - **Critical Success** You sequester the subject's spirit to the afterlife. Attempts to communicate with the dead creature, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is at least 2 higher than that of rest eternal or originates from an artifact or a deity. Successfully returning the creature to life ends the restrictions placed by rest eternal.
> - **Success** As critical success, but effects to interact with the spirit fail unless the effect's counteract level is higher than that of rest eternal or originates from an artifact or a deity.
> - **Failure** The ritual has no effect.
> - **Critical Failure** The ritual fails, and the spirits you appealed to are angered by your meddling. All casters become [doomed](rules/conditions.md#Doomed) for 1 week.

*Source: Advanced Player's Guide p. 244*