# Charming Words
#pf2e/focus_spell/level_1 #pf2e/class/wizard #pf2e/school/enchantment 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Auditory](../../../Traits/Auditory.md)== ==[Enchantment](../../../Traits/Enchantment.md)== ==[Incapacitation](../../../Traits/Incapacitation.md)== ==[Linguistic](../../../Traits/Linguistic.md)== ==[Mental](../../../Traits/Mental.md)== ==[Wizard](../../../Traits/Wizard.md)==
*Source* Core Rulebook pg. 406 3.0
**Cast** ► verbal
**Range** 30 feet; **Targets** 1 creature
**Saving Throw** Will; **Duration** until the start of your next turn

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You whisper enchanting words to deflect your foe's ire. The target must attempt a Will save.

**Critical Success** The target is unaffected.
**Success** The target takes a –1 circumstance penalty to attack rolls and damage rolls against you.
**Failure** The target can't use [Hostile](../../../Conditions/Hostile.md) actions against you.
**Critical Failure** The target is [Stunned](../../../Conditions/Stunned.md) 1 and can't use hostile actions against you.