---
name: Primal Phenomenon
alias: Primal Phenomenon
tags:
  - pf2e/spell
  - pf2e/spell/level_10
  - pf2e/school/divination
  - pf2e/spelltype/utility
  - pf2e/tradition/primal
level: 10
school: divination
type: utility
traditions: [primal]
time: 3 actions
pf2etime: "*⬽{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
traits:
  - common
  - divination
components:
  - material
  - somatic
  - verbal
---
# `=this.name`
==divination==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
***
You request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A primal phenomenon spell can do any of the following things.

Duplicate any spell from the primal spell list of 9th level or lower to which you have access.

Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.

Produce any effect whose power level is in line with the above effects.
Reverse certain effects that refer to the [[Wish]] spell.

At the GM's discretion, you can try to use primal phenomenon to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.