---
title: "Fuath"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.MuAOhyOjDW2T4MMt" 
tags:
  - pf2e/creature/type/aquatic
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2e/creature/type/fey
  - pf2e/creature/type/gremlin
  - pf2eMonster
  - pf2e/creature/level/1
statblock: inline
name: "Fuath"
level: 1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Fuath"
level: "Creature 1"

alignment: ""
size: "tiny"
trait_01: [[aquatic]]
trait_02: [[chaotic]]
trait_03: [[evil]]
trait_04: [[fey]]
trait_05: [[gremlin]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Darkvision"
languages: "Thalassic"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Deception: +4, Nature: +6, Stealth: +7, Thievery: +7, Sailing Lore: +6"
abilityMods: [1, 4, 2, 1, 3, -1]
speed: 20 feet,  swim 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +5, __Ref__ +9, __Will__ +6"
hp: 18
health:
  - name: ""
  - name: HP
    desc: "18; __Weaknesses__ cold iron 2, fire 2"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "6x [[Equipment/Dart|Dart]]"
abilities_mid:
  - name: ""
  - name: "Vulnerable to Sunlight"
    desc: "  A fuath becomes [[Conditions/Drained|Drained 1]] (or increases its drained condition by 1) after every consecutive hour they're exposed to sunlight.\n\nBeing submerged in more than a foot of water prevents the sunlight from harming the fuath."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Claw"
    desc: "+9 (agile, finesse)\n__Damage__  1d6 + 1 slashing"

  - name: "**Ranged** `pf2:1` Dart"
    desc: "+9 (agile, range increment 20 feet)\n__Damage__  1d4 + 1 piercing"

  - name: "Primal Innate Spells"
    desc: "DC 17, attack +9; __1st __  _[[Spells/Create Water|Create Water]]_, _[[Spells/Sleep|Sleep]]_\n__Cantrips__  __(1st)__ _[[Spells/Prestidigitation|Prestidigitation]]_"

  - name: "Viscous Choke"
    desc: "`pf2:2` (primal,water) **Frequency** once per day\n* * *\n\n**Effect** The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a DC 17 Reflex check save or begin to choke and must hold their breath to avoid drowning.\n\nThe film can be temporarily wiped away with a total of 3 Interact actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)"
 
```

```encounter-table
name: Fuath
creatures:
  - 1: Fuath
```



Despite their small size, fuaths are shipwreckers incarnate. In the dark of night, these gremlins sever ratlines, slash sails, smash sextants, and soil provisions. Once the ship founders, the fuaths return to indulge their craving for land-raised flesh. While fuaths prefer to take their prey asleep, they save a terrible doom for sailors who attack them, surrounding the mariners' faces in magically congealed water to drown them where they stand.

Constantly dripping with water, fuaths have seahorse-like faces, seaweed-green fur over yellow skin, and wicked lobster claws for hands. Lacking the Sakvroth tongue, they have trouble relating to other gremlins aside from hanivers, but revere sea hags and evil aquatic fey.

* * *

Gremlins arose long ago in the First World, living embodiments of nature's ability to wear away, erode, and decompose. On the Material Plane, their encounters with mortal civilizations twisted them into creatures devoted to chaos, sabotage, and traps, each variety specializing in a particular brand of mayhem.
