# Pushing Gust
#pf2e/focus_spell/level_1 #pf2e/class/cleric #pf2e/school/conjuration 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Air](../../../Traits/Air.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Conjuration](../../../Traits/Conjuration.md)==
*Source* Core Rulebook pg. 395 3.0
**Domain** air
**Cast** ►► somatic, verbal
**Range** 500 feet; **Targets** 1 creature
**Saving Throw** Fortitude

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Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.

**Critical Success** The target is unaffected.
**Success** The target is [pushed](../../../Rules/Forced%20Movement.md) 5 feet away from you.
**Failure** The target is pushed 10 feet away from you.
**Critical Failure** The target is pushed 10 feet away from you and knocked [Prone](../../../Conditions/Prone.md).