---
title: "Merfolk Wavecaller"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.MBqNX1r2ngpnUndi" 
tags:
  - pf2e/creature/type/aquatic
  - pf2e/creature/type/humanoid
  - pf2e/creature/type/merfolk
  - pf2eMonster
  - pf2e/creature/level/2
  - remaster
statblock: inline
name: "Merfolk Wavecaller"
level: 2
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Merfolk Wavecaller"
level: "Creature 2"

alignment: ""
size: "Medium"
trait_01: [[aquatic]]
trait_02: [[humanoid]]
trait_03: [[merfolk]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Low-Light Vision"
languages: "Common, Thalassic"
skills:
  - name: "Skills"
    desc: "Athletics: +7, Deception: +6, Nature: +8, Religion: +8"
abilityMods: [3, 2, 0, 1, 4, 2]
speed: 5 feet,  swim 30 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +6, __Ref__ +6, __Will__ +10"
hp: 30
health:
  - name: ""
  - name: HP
    desc: "30"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Dagger|Dagger]]"
abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Dagger"
    desc: "+9 (agile, versatile s)\n__Damage__  1d4 + 3 piercing"

  - name: "**Ranged** `pf2:1` Dagger"
    desc: "+9 (agile, thrown 10 ft., versatile s)\n__Damage__  1d4 + 3 piercing"

  - name: "Primal Prepared Spells"
    desc: "DC 18, attack +10; __1st __  _[[Spells/Charm|Charm]]_, _[[Spells/Heal|Heal]]_, _[[Spells/Hydraulic Push|Hydraulic Push]]_\n__Cantrips__  __(1st)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Electric Arc|Electric Arc]]_, _[[Spells/Frostbite|Frostbite]]_, _[[Spells/Light|Light]]_, _[[Spells/Stabilize|Stabilize]]_"

  - name: "Hydraulic Asphyxiation"
    desc: "`pf2:1` (divine,water) **Requirements** The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath\n* * *\n\n**Effect** The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude check save or become [[Conditions/Immobilized|Immobilized]] for 1 round and immediately lose 1d4 rounds' worth of air (or twice that on a critical failure)."
 
```

```encounter-table
name: Merfolk Wavecaller
creatures:
  - 1: Merfolk Wavecaller
```



Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade.

* * *

Elegant, mysterious, and graceful; all this and more can be said of merfolk. These enigmatic people resemble humanoids with delicate features from the waist up but with the fins and tail of a massive fish from the waist down. Found in nearly all of Golarion's oceans, merfolk are as varied in appearance as humans, their skin ranging from pale to umber and all shades in between, while their gleaming scales shimmer with the majesty of the sea.
