---
title: "Gladiator"
noteType: ":sticky-note:"
aliases: "Gladiator"
foundryId: Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.gfhnRp2TEy9JCfHI
tags:
  - JournalEntryPage
---

# Gladiator
The roar of the crowd and thrill of competitive combat drive you to become the best-and the fame isn't bad either. If there are sapient creatures observing a combat encounter, and these onlookers are neither engaged in the combat themselves nor allied or affiliated with either side, the combatants have spectators. The GM is the final arbiter.

## [[Gladiator Dedication]] Feat 2

**Prerequisites** Impressive Performance

* * *

You know how to turn combat into a form of entertainment. You become trained in Gladiatorial Lore; if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice. At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll Performance for your initiative.

**Special** You can't select another dedication feat until you have gained two other feats from the Gladiator archetype.

## [[Fancy Moves]] Feat 4

**Prerequisites** Gladiator Dedication, expert in Performance

* * *

You show off your fighting style to discourage your foes. You can use Performance to Demoralize.

## [[Play To The Crowd]] Feat 4

**Prerequisites** Gladiator Dedication

**Trigger** You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.

* * *

You show off for the crowd. Attempt a Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to Make an Impression on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits:

*   A number of temporary Hit Points equal to your character level; these last for 1 minute.
*   A +1 circumstance bonus to AC until the end of your next turn.
*   A +1 circumstance bonus to your next attack roll before the end of your next turn.

## [[Stage Fighting]] Feat 4

**Prerequisites** Gladiator Dedication

* * *

You pull punches to give a better show. You don't take the usual -2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the nonlethal trait.

## [[Performative Weapons Training]] Feat 6

**Prerequisites** Gladiator Dedication

* * *

You're skilled with flashy weapons. You are trained with the bo staff, dueling cape, spiked chain, sword cane, and whip. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.

## [[Call Your Shot]] Feat 8

**Prerequisites** Play to the Crowd

* * *

When you successfully Play to the Crowd, add the following to the list of benefits you can choose from:

*   Choose a creature within 30 feet that can see you to become frightened 1. This effect has the emotion, fear, mental, and visual traits.