---
title: "Cave Scorpion"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.wHYOecRRZOABmaV9" 
tags:
  - pf2e/creature/type/animal
  - pf2eMonster
  - pf2e/creature/level/1
statblock: inline
name: "Cave Scorpion"
level: 1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Cave Scorpion"
level: "Creature 1"

alignment: ""
size: "Medium"
trait_01: [[animal]]
modifier: 7
perception:
  - name: "Perception"
    desc: "+7; Darkvision, Tremorsense (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +7, Stealth: +7"
abilityMods: [2, 4, 3, -5, 2, -4]
speed: 30 feet,  climb 15 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +6, __Ref__ +9, __Will__ +5"
hp: 20
health:
  - name: ""
  - name: HP
    desc: "20"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 30 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Pincer"
    desc: "+9 (agile, finesse)\n__Damage__  1d8 + 2 slashing plus grab"

  - name: "**Melee** `pf2:1` Stinger"
    desc: "+9 (finesse)\n__Damage__  1d6 + 2 piercing plus cave-scorpion-venom"

  - name: "Cave Scorpion Venom"
    desc: " (poison) **Saving Throw** DC 17 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 1d4 poison damage (1 round)\n\n**Stage 2** 1d6 poison damage and [[Conditions/Enfeebled|Enfeebled 1]] (1 round)\n\n**Stage 3** 1d8 poison damage and [[Conditions/Enfeebled|Enfeebled 2]] (1 round)."

  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Cave Scorpion
creatures:
  - 1: Cave Scorpion
```



Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.

* * *

Scorpions are frightening enough at their normal diminutive size, but when they grow to reach or surpass the size of a human, they become absolutely terrifying.
