# Aberrant Whispers
#pf2e/focus_spell/level_3 #pf2e/class/sorcerer #pf2e/school/enchantment 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Auditory](../../../Traits/Auditory.md)== ==[Enchantment](../../../Traits/Enchantment.md)== ==[Mental](../../../Traits/Mental.md)== ==[Sorcerer](../../../Traits/Sorcerer.md)==
*Source* Core Rulebook pg. 402 3.0
**Bloodline** aberrant
**Cast** ► to ►►► verbal
**Area** 5-foot emanation or more; **Targets** each foe in the area
**Saving Throw** Will; **Duration** 1 round

---
You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute.

You can increase the number of actions it takes to Cast the Spell (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions.

**Success** The target is unaffected.
**Failure** The target is [Stupefied](../../../Conditions/Stupefied.md) 2.
**Critical Failure** The target is [Confused](../../../Conditions/Confused.md).

<hr>

**Heightened (+3)** The initial radius increases by 5 feet.