---
title: "House Drake"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.CkikBsmIPFj42lIL" 
tags:
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/dragon
  - pf2e/creature/type/good
  - pf2eMonster
  - pf2e/creature/level/1
statblock: inline
name: "House Drake"
level: 1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "House Drake"
level: "Creature 1"

alignment: ""
size: "tiny"
trait_01: [[chaotic]]
trait_02: [[dragon]]
trait_03: [[good]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Darkvision, Scent (Imprecise) 30 Feet"
languages: "Common, Diabolic, Draconic"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Society: +4, Stealth: +7, Survival: +6"
abilityMods: [1, 4, 2, 1, 3, 2]
speed: 15 feet,  fly 40 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +6, __Ref__ +8, __Will__ +11"
hp: 16
health:
  - name: ""
  - name: HP
    desc: "16; __Immunities__  paralyzed,  sleep"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "Ferocious Will"
    desc: "`pf2:r` (arcane,mental) **Trigger** The house drake succeeds at a saving throw against a magical mental effect\n* * *\n\n**Effect** The house drake sends a blast of magical feedback at the effect's source, dealing 2d6 mental damage (DC 16 Will check save) to that creature. On a failed save, the creature is also [[Conditions/Slowed|Slowed 1]] for 1 round."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+9 (agile, finesse)\n__Damage__  1d8 + 1 piercing plus silver-strike"

  - name: "Arcane Innate Spells"
    desc: "DC 17, attack +9; __2nd __  _[[Spells/Mist|Obscuring Mist]]_, _[[Spells/See the Unseen|See Invisibility]]_; __1st __  _[[Spells/Alarm|Alarm]]_, _[[Spells/Soothe|Soothe]]_"

  - name: "Breath Weapon"
    desc: "`pf2:2` (arcane,mental) The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will check save or become [[Conditions/Stupefied|Stupefied 2]] for 1 round.\n\nThe house drake can't use Breath Weapon again for 1d4 rounds."

  - name: "Silver Strike"
    desc: "  House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws Strike counts as silver."
 
```

```encounter-table
name: House Drake
creatures:
  - 1: House Drake
```



Beautifully colored in purples and electric blues, these tiny dragons are genuinely brilliant in more ways than one. They are playful and kind, and while they have a long tradition of assisting spellcasters, they prefer to be treated as equals and partners rather than pets. They're quite intelligent and don't appreciate condescension from those who treat them as simple animals.

Tiny dragons have appeared in tales told among traditional Varisian communities for centuries, but only relatively recently have they become known by the name "house drake." This new name arose in the city of Korvosa, where house drakes have adapted particularly well to urban life. When students of the magic school called the Acadamae failed in their studies and allowed their imp familiars to run wild, these tiny dragons found that they were particularly well suited to combating them. Most notably, their teeth become striated with silver due to their peculiar grooming habits, allowing their bites to puncture the imps' magically resistant skin. The two species are well-matched in intellect. Though their clashes typically begin with trying to outwit one another, they often end in messy brawls across rooftops and into alleys. The residents of Korvosa appreciated both the protection and the dragons' charming appearance and demeanor. House drakes are now more common in Korvosa than anywhere else in the world.

House drakes are carnivorous, eating vermin and small birds. Though they're capable of hunting for food, many of them find it a bit dull and prefer to spend their time at other pursuits. They happily accept donations of food. To truly get on a house drake's good side, though, one should offer a gift of silver. Donations to drakes have become regular practice in Korvosa, to the point where "Paid any drakes lately?" has become a common phrase to suggest someone is a bit gullible and soft-hearted. These donations are just that-charity. House drakes avoid taking on anything resembling a "job," taking pride in their self-sufficiency and ability to choose for themselves how to spend their time.
