---
name: Animate Rope
alias: Animate Rope
tags:
  - pf2e/spell
  - pf2e/spell/level_1
  - pf2e/school/transmutation
  - pf2e/spelltype/utility
  - pf2e/tradition/arcane
  - pf2e/tradition/occult
level: 1
school: transmutation
type: utility
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 100 feet
target: up to 50 feet of rope or a nonliving rope-like object
source: "Pathfinder Advanced Player's Guide"
duration: sustained up to 1 minute
traits:
  - common
  - transmutation
components:
  - somatic
  - verbal
---
# `=this.name`
==transmutation==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`; **Targets** `=this.target`  
**Duration** `=this.duration`  
***
You cause a length or section of Rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell.  

**Bind (attack)** The Rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a -10-foot circumstance penalty to its Speed (-20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the Rope. (A standard adventuring Rope has Hardness 2, HP 8, and a Broken Threshold of 4.)  

**Coil** The Rope forms a tidy, coiled stack.  
**Crawl** The Rope inches along the ground like a snake, moving one of its ends 10 feet. The Rope must move along a surface, but that surface doesn't need to be horizontal.  
**Knot** The Rope ties a sturdy knot in itself.  
**Loop** The Rope forms a simple loop at one or both ends, or straightens itself back out.  
**Tie** The Rope ties itself around a willing creature or an object that's unattended or attended by a willing creature.  
 **Undo** The Rope undoes one of its knots, ties, or bindings.  

**Heightened (+2)** The range increases by 50 feet, and you can animate 50 more feet of Rope.  
