---
title: "Dero Magister"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.iBGoDcE3bEmdsXJT" 
tags:
  - pf2e/creature/type/dero
  - pf2e/creature/type/humanoid
  - pf2eMonster
  - pf2e/creature/level/5
  - remaster
statblock: inline
name: "Dero Magister"
level: 5
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Dero Magister"
level: "Creature 5"
rare_03: [[Uncommon]]
alignment: ""
size: "Small"
trait_01: [[dero]]
trait_02: [[humanoid]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Darkvision"
languages: "Aklo, Sakvroth"
skills:
  - name: "Skills"
    desc: "Crafting: +12, Medicine: +10, Occultism: +12, Stealth: +11"
abilityMods: [1, 4, 2, 3, -1, 5]
speed: 20 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 22
armorclass:
  - name: AC
    desc: "22; __Fort__ +10, __Ref__ +13, __Will__ +10"
hp: 65
health:
  - name: ""
  - name: HP
    desc: "65; __Immunities__  confused"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Staff|Staff]], [[Equipment/Healer's Toolkit|Cytillesh Toolkit]]"
abilities_mid:
  - name: ""
  - name: "Vulnerable to Sunlight"
    desc: "  A dero magister takes 10 damage for every hour they're exposed to sunlight."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Staff"
    desc: "+10 (two-hand d8)\n__Damage__  1d4 + 3 bludgeoning"

  - name: "Occult Spontaneous Spells"
    desc: "DC 24, attack +16; __3rd __ (3 slots) _[[Spells/Blindness|Blindness]]_, _[[Spells/Levitate|Levitate]]_, _[[Spells/Vampiric Feast|Vampiric Feast]]_; __2nd __ (4 slots) _[[Spells/Laughing Fit|Laughing Fit]]_, _[[Spells/Paranoia|Paranoia]]_, _[[Spells/Stupefy|Stupefy]]_, _[[Spells/Telekinetic Maneuver|Telekinetic Maneuver]]_; __1st __ (4 slots) _[[Spells/Force Barrage|Force Barrage]]_, _[[Spells/Grim Tendrils|Grim Tendrils]]_, _[[Spells/Phantom Pain|Phantom Pain]]_, _[[Spells/Soothe|Soothe]]_\n__Cantrips__  __(3rd)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Forbidding Ward|Forbidding Ward]]_, _[[Spells/Light|Light]]_, _[[Spells/Message|Message]]_, _[[Spells/Void Warp|Void Warp]]_"

  - name: "Occult Innate Spells"
    desc: "DC 24, attack +16; __4th __  _[[Spells/Nightmare|Nightmare]]_, _[[Spells/Rewrite Memory|Rewrite Memory]]_; __2nd __  _[[Spells/Darkness|Darkness]]_, _[[Spells/Revealing Light|Revealing Light]]_\n__Cantrips__  __(1st)__ _[[Spells/Daze|Daze]]_, _[[Spells/Light|Light]]_, _[[Spells/Read Aura|Read Aura]]_"

  - name: "Cytillesh Stare"
    desc: "`pf2:1` (concentrate,incapacitation,mental,visual) **Frequency** once per round\n* * *\n\n**Effect** The magister focuses their gaze on a creature they can see within 30 feet. The target is [[Conditions/Dazzled|Dazzled]] for 1 round and must succeed at a DC 24 Will check saving throw or be [[Conditions/Confused|Confused]] for 1 round."

  - name: "Dero Medicine"
    desc: "`pf2:1` (healing,manipulate) **Requirements** The dero is wearing a cytillesh toolkit and has a hand free\n* * *\n\n**Effect** The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for 2d8+10 Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine.\n\n[[Bestiary Effects/Effect_ Dero Medicine|Effect: Dero Medicine]]"
 
```

```encounter-table
name: Dero Magister
creatures:
  - 1: Dero Magister
```



Dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims.

* * *

Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects.

Deros, particularly the leading magisters, are fixated with curing their allergy to sunlight. To understand how the surface dwellers can withstand the light of the sun, deros conduct late-night raids on surface cities, abducting victims and performing terrible experiments on them. Those who survive are often returned with much of their memory erased and their bodies bearing mysterious scars.

The largest dero settlements are built around esoteric machines of floating crystals. As these crystals grind against each other and hum with sickening blue energy, crystal flakes and powdery residue collect beneath the machinery. Dero magisters gather these products, creating tools and repurposing the crystals to power magical items.
