---
title: "Kongamato"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.Zt8dXtUcAgjRBi2v" 
tags:
  - pf2e/creature/type/dragon
  - pf2eMonster
  - pf2e/creature/level/11
statblock: inline
name: "Kongamato"
level: 11
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Kongamato"
level: "Creature 11"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[dragon]]
modifier: 19
perception:
  - name: "Perception"
    desc: "+19; Darkvision"
languages: "Draconic"
skills:
  - name: "Skills"
    desc: "Acrobatics: +22, Athletics: +24, Intimidation: +20, Stealth: +20, Survival: +19"
abilityMods: [7, 3, 5, -1, 2, 3]
speed: 30 feet,  fly 130 feet,  swim 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 30
armorclass:
  - name: AC
    desc: "30; __Fort__ +22, __Ref__ +20, __Will__ +19; +1 status to all saves vs. magic"
hp: 190
health:
  - name: ""
  - name: HP
    desc: "190; __Immunities__  paralyzed,  sleep"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity (Tail Only)]]"
    desc: "`pf2:r`  Tail only\n* * *\n\n**Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Beak"
    desc: "+24 (magical, reach 15 feet)\n__Damage__  2d12 + 13 piercing plus boat-breaker,grab"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+24 (agile, reach 10 feet)\n__Damage__  2d8 + 13 slashing"

  - name: "**Melee** `pf2:1` Wing"
    desc: "+22 (agile, reach 15 feet)\n__Damage__  2d10 + 11 bludgeoning"

  - name: "**Melee** `pf2:1` Tail"
    desc: "+22 (agile, reach 20 feet)\n__Damage__  2d8 + 11 bludgeoning"

  - name: "Boat Breaker"
    desc: "  A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit."

  - name: "Flying Strafe"
    desc: "`pf2:2`  The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature."

  - name: "Wailing Dive"
    desc: "`pf2:2`  The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 30 Will check save or become [[Conditions/Frightened|Frightened 1]] ([[Conditions/Frightened|Frightened 2]] on a critical failure).\n\nAfter attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike."

  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Kongamato
creatures:
  - 1: Kongamato
```



Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed.

Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they'll still have meals in the future.

When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos' hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect.
