# Swamp of Sloth
#pf2e/focus_spell/level_3 #pf2e/class/sorcerer #pf2e/school/conjuration 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Conjuration](../../../Traits/Conjuration.md)== ==[Olfactory](../../../Traits/Olfactory.md)== ==[Sorcerer](../../../Traits/Sorcerer.md)==
*Source* Core Rulebook pg. 405 3.0
**Bloodline** demonic
**Cast** ► to ►►► somatic, verbal
**Range** 120 feet; **Area** 5-foot burst or more
**Saving Throw** basic Fortitude; **Duration** 1 minute

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Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench.

The swamp deals `dice: 1d6|avg` poison damage; creatures that end their turn in the area must attempt a basic Fortitude save. You can increase the number of actions it takes to Cast the Spell. For each additional action, increase the burst's radius by 5 feet.

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**Heightened (+2)** The damage increases by `dice: 1d6|avg`, and the initial radius increases by 5 feet.