---
obsidianUIMode: preview
title: "Dying"
cssclasses: pf2e,pf2e-action
tags:
  - trait/
  - remaster
aliases: "Item.M7CPx9P4EDQs9apn"
license: ORC
---
# Dying

### 

**Group** death




You are bleeding out or otherwise at death's door. While you have this condition, you are [[Conditions/Unconscious|Unconscious]]. Dying always includes a value, and if it ever reaches dying 4, you die. When you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.

If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the [[Conditions/Wounded|Wounded 1]] condition, or increase your wounded condition value by 1 if you already have that condition.

*Source: Pathfinder Player Core*
*ORC*