---
name: Verminous Lure
alias: Verminous Lure
tags:
  - pf2e/spell
  - pf2e/spell/level_1
  - pf2e/school/transmutation
  - pf2e/spelltype/save
  - pf2e/tradition/primal
level: 1
school: transmutation
type: save
traditions: [primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature or object
source: "Pathfinder #169: Kindled Magic"
duration: 10 minutes
save: will
basic: false
traits:
  - uncommon
  - olfactory
  - transmutation
components:
  - somatic
  - verbal
---
# `=this.name`
==uncommon== | ==olfactory== | ==transmutation==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`; **Targets** `=this.target`  
**Saving Throw** `=this.save`; **Duration** `=this.duration`  
***
Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save. On a failure, non-hostile animals or animal swarms try to touch the target. If hostile, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger.

Verminous lure doesn't change animals' attitudes towards the target and is easily overridden by more direct control, such as the Command an Animal action. Animals with imprecise sense can use their scent as a precise sense against the target.