---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-deity
tags:
- compendium/src/pf2e/logm
- deity/gods-of-the-inner-sea
- domain/change/deity
- domain/creation/deity
- domain/darkness/deity
- domain/family/deity
- domain/fate/deity
- domain/trickery/deity
- trait/deadly-3d8
- trait/finesse
- trait/reach-15-feet
- trait/versatile-p
aliases: ["Grandmother Spider", "The Weaver", "Nana Anadi"]
---
# Grandmother Spider (The Weaver, Nana Anadi) *([N](rules/traits/n-b1.md "Neutral Alignment Trait"))*  
*Source: Lost Omens: Gods & Magic p. 60*  

- **Category**: Gods of the Inner Sea
- **Anathema**: abuse someone you have power over; harm someone who has given you sincere kindness; let a slight go unanswered, own a slave
- **Areas of Concern**: family, illusion, stories, twilight, weaving
- **Follower Alignments**: [NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"), [N](rules/traits/n-b1.md "Neutral Alignment Trait"), [CG](rules/traits/cg-b1.md "Chaotic Good Alignment Trait"), [CN](rules/traits/cn-b1.md "Chaotic Neutral Alignment Trait")

## Devotee benefits

- **Divine Ability**: Intelligence or Wisdom
- **Divine Font**: [harm](compendium/spells/harm.md) or [heal](compendium/spells/heal.md)
- **Divine Skill**: Crafting
- **Favored Weapon**: bola
- **Domains**: [creation](compendium/setting/domains.md#Creation), [fate](compendium/setting/domains.md#Fate), [family](compendium/setting/domains.md#Family), [trickery](compendium/setting/domains.md#Trickery)
- **Alternate Domains**: [change](compendium/setting/domains.md#Change), [darkness](compendium/setting/domains.md#Darkness)
- **Cleric Spells**: 1st: [pest form](compendium/spells/pest-form.md); 2nd: [web](compendium/spells/web.md); 4th: [glibness](compendium/spells/glibness.md)

When casting the [avatar](compendium/spells/avatar.md) spell, a worshipper of Grandmother Spider gains the following additional abilities.

```ad-embed-avatar
title: [Avatar](compendium/spells/avatar.md) of Grandmother Spider

- **Speed**: Speed 70 feet, climb 70 feet, immune to [immobilized](rules/conditions.md#Immobilized)
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") leg (, [deadly <3d8>](rules/traits/deadly-3d8.md "Deadly Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait"), [versatile <p>](rules/traits/versatile-p.md "Versatile Weapon Trait")), **Damage** `6d6+6` bludgeoning 
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") venom web (), **Damage** `6d6+3` poison 
```

## Divine intercession
*Source: Lost Omens: Gods & Magic Web Supplement p. 5*

Though the Weaver often condones bad decisions so long as a lesson is learned, and is even willing to accept being fairly tricked herself, cruelty and predation upon the weak draw her outrage.

- **Minor Boon** Grandmother Spider rescues your prank from the jaws of failure. Once, when you would fail a [Deception](compendium/skills.md#Deception) check, you critically succeed instead. Grandmother Spider typically grants this boon for deceptions that are necessary for an interesting or consequential prank.
- **Moderate Boon**: You can feel tugs on the strands of fate. You gain a +2 status bonus to initiative rolls.
- **Major Boon**: Grandmother Spider rejoices in freedom and tricks those who would limit it. Any time you would become [grabbed](rules/conditions.md#Grabbed), [immobilized](rules/conditions.md#Immobilized), or [restrained](rules/conditions.md#Restrained), attempt a DC 10 flat check. On a success, you ignore the effect, and the originator of the effect becomes [grabbed](rules/conditions.md#Grabbed), [immobilized](rules/conditions.md#Immobilized), or [restrained](rules/conditions.md#Restrained) instead. If this simply causes a creature to grab itself, it can usually [Escape](rules/actions/escape.md) as a free action, but it might be stuck if it tried to immobilize you in other ways.

- **Minor Curse**: When your pranks start going wrong, they dissolve into a string of catastrophic failures. When you roll a failure on a [Deception](compendium/skills.md#Deception) or [Stealth](compendium/skills.md#Stealth) check, you get a critical failure instead.
- **Moderate Curse** Grandmother Spider weaves a web to ensnare you, and you trail webs behind you wherever you go. You become permanently [slowed](rules/conditions.md#Slowed) and take a –10-foot circumstance penalty to your Speeds.
- **Major Curse**: Grandmother Spider throws all of her might behind the underdog. Any time a creature with a level lower than yours rolls a success on a check against you, it critically succeeds instead; any time you roll a failure on a check against a creature with a level lower than yours, you critically fail instead.