[Chapter 9: Playing the Game](https://2e.aonprd.com/Rules.aspx?ID=311) / [General Rules](https://2e.aonprd.com/Rules.aspx?ID=312) / [Hit Points, Healing, and Dying](https://2e.aonprd.com/Rules.aspx?ID=372)  

# Recovery Checks

**Source** [_Core Rulebook pg. 459_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)  
When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.  
  
**Critical Success** Your dying value is reduced by 2.  
**Success** Your dying value is reduced by 1.  
**Failure** Your dying value increases by 1.  
**Critical Failure** Your dying value increases by 2.