---
title: "Giylea"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.8PSbhAgrFeFjXtlM" 
tags:
  - pf2e/creature/type/archon
  - pf2e/creature/type/celestial
  - pf2e/creature/type/holy
  - pf2eMonster
  - pf2e/creature/level/16
  - remaster
statblock: inline
name: "Giylea"
level: 16
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Giylea"
level: "Creature 16"
rare_03: [[Rare]]
alignment: ""
size: "huge"
trait_01: [[archon]]
trait_02: [[celestial]]
trait_03: [[holy]]
modifier: 28
perception:
  - name: "Perception"
    desc: "+28; Darkvision, Truesight"
languages: "Diabolic, Draconic, Empyrean, Utopian; Truespeech"
skills:
  - name: "Skills"
    desc: "Acrobatics: +31, Athletics: +30, Intimidation: +29, Religion: +28, Warfare Lore: +29"
abilityMods: [6, 9, 6, 5, 6, 3]
speed:  fly 50 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 41
armorclass:
  - name: AC
    desc: "41 all-around vision; __Fort__ +26, __Ref__ +31, __Will__ +28; +1 status to all saves vs. magic"
hp: 230
health:
  - name: ""
  - name: HP
    desc: "230; __Immunities__  fear effects; __Weaknesses__ unholy 15"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/All-Around Vision|All-Around Vision]]"
    desc: "  This monster can see in all directions simultaneously and therefore can't be flanked."

  - name: "All-Knowing Eyes"
    desc: " (aura,divine,mental,visual) 30 feet.\n\nWhen a creature ends its turn in the giylea's aura, it must attempt a DC 34 Will check save. If the creature fails, any Deception check it attempts until the end of its next turn has its result reduced by one degree of success. If a creature is currently disguised or in a shape other than its true form when it fails its save, it also becomes [[Conditions/Stupefied|Stupefied 1]] until the end of its next turn."

  - name: "[[Actor.oTw6wAZmGiL3oGWR.Item.fHJ8nd0W2SbII4o1|Archon's Protection]]"
    desc: "`pf2:r`  **Trigger** An enemy damages the archon's ally and both are within 15 feet of the archon\n* * *\n\n**Effect** The ally gains resistance 20 to all damage against the triggering damage and the archon can make a Strike against the enemy."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Slam"
    desc: "+30 (holy, magical)\n__Damage__  1d6 fire 3d12 + 14 bludgeoning"

  - name: "**Ranged** `pf2:1` Tongue of Flame"
    desc: "+33 (fire, holy, magical, range 30 feet)\n__Damage__  7d6 fire"

  - name: "Divine Innate Spells"
    desc: "DC 37, attack +29; __9th __  _[[Spells/Detonate Magic|Detonate Magic]]_; __8th __  _[[Spells/Divine Wrath|Divine Wrath]]_, _[[Spells/Ring of Truth|Ring of Truth (At Will)]]_; __7th __  _[[Spells/Divine Decree|Divine Decree]]_, _[[Spells/Divine Immolation|Divine Immolation]]_, _[[Spells/Scouting Eye|Scouting Eye]]_, _[[Spells/Zealous Conviction|Zealous Conviction]]_\n__Constant__  __(8th)__ _[[Spells/Ring of Truth|Ring of Truth]]_, _[[Spells/Truesight|Truesight]]_, _[[Spells/Truespeech|Truespeech]]_"

  - name: "Fiery Spokes"
    desc: "`pf2:2` (divine,fire,holy,spirit) The giylea spins furiously, emitting a rain of divine fire. All creatures in a 60-foot emanation take 12d6 fire damage and 5d6 spirit damage with a DC 37 Reflex check save. The giylea can't use Fiery Spokes for 1d4 rounds."

  - name: "Focus Gaze"
    desc: "`pf2:1` (concentrate,divine,mental,visual) The giylea fixes their gaze on a creature they can see within 30 feet. The target must immediately attempt a DC 37 Will check save against the giylea's all-knowing eyes. If the creature is under any magical effect that disguises it or has altered its shape, the giylea attempts to counter that magical disguise effect (counteract +29, 8th rank). After attempting its save, the creature is then temporarily immune until the start of the giylea's next turn."
 
```

```encounter-table
name: Giylea
creatures:
  - 1: Giylea
```



Giyleas are known as wheel archons, named for their appearance as a flying, armor-plated wheel of fire with eyes on each spoke. They often serve as advisors due to their ability to see through lies, and they have a legendary intolerance and single-mindedness in the pursuit of the punishment of evil.

* * *

Archons are guardians of Heaven and enemies of corruption. Before gods and their servants set foot in the celestial planes, archons already resided in Heaven, the original inhabitants of the realm. Upon meeting, the archons and divine angels quickly discovered they were of a kind, holding justice and righteousness in their hearts. An alliance was formed, and archons now serve as stalwart allies to all celestials and mortals they find worthy.

While the first archons coalesced from the immense seven-tiered mountain of Heaven, they choose willing and worthy Heaven-bound souls to join their ranks. These mortals hear and answer the call of a mysterious voice, manifesting in the Garden at the mountain's peak. There they swear to forever serve the cause of justice and transform into their new archon forms.

Though deeply concerned with defending mortal life and willing to sacrifice themselves in battle against fiends, archons often feel rote and inscrutable to others, and their forms can border on frightening and bizarre. For this reason, they often have issues with interacting with mortals, or with the free spirited azatas. Despite this, archons draw great strength from others, especially those who exemplify virtue.

Beyond their celestial allies, archons also maintain ancient ties with aeons. The inscrutable factions can still be seen working together to defend longforgotten secrets and enforce rules that predate mortal life. Archons explain these missions as necessary without further elaboration, leaving even their angelic allies frustrated with archons' obstinance.
