---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-ritual
tags:
- compendium/src/pf2e/apg
- ritual/4
- trait/illusion
- trait/uncommon
aliases: ["Simulacrum"]
---
# Simulacrum *Ritual 4*  
[illusion](rules/traits/illusion.md "Illusion School Trait")  [uncommon](rules/traits/uncommon.md "Uncommon Rarity Trait")  

- **Cast** 1 day
- **Cost** a piece of hair, drop of blood, or other part of the creature to be duplicated, plus rare oils, minerals, and pigments with a total value of 300 gp
- **Secondary Casters** 3
- **Primary Checks** [Arcana](compendium/skills.md#Arcana) or [Occultism](compendium/skills.md#Occultism) (master, the check has the [secret](rules/traits/secret.md "Secret General Trait") trait)
- **Secondary Checks** [Arcana](compendium/skills.md#Arcana), [Nature](compendium/skills.md#Nature), [Occultism](compendium/skills.md#Occultism), [Religion](compendium/skills.md#Religion), or [Society](compendium/skills.md#Society) (whichever is required to [Recall Knowledge](rules/actions/recall-knowledge.md) about the creature being duplicated); [Crafting](compendium/skills.md#Crafting), [Deception](compendium/skills.md#Deception)
- **Range**: 20 feet
- **Targets**: 1 living creature

You create an illusory duplicate of the target creature by animating ice or snow sculpted in its shape. The simulacrum is a 4th-level creature with no special abilities. If it needs to attempt a roll or use a DC, use the moderate number for a monster, except as noted below. It doesn't have any specific memories from the target, but it can use information about the creature gained from any of the casters to [Impersonate](rules/actions/impersonate.md) the target. It looks exactly like the target and has a [Deception](compendium/skills.md#Deception) modifier to [Impersonate](rules/actions/impersonate.md) that creature equal to the modifier of the secondary spellcaster who rolled the [Deception](compendium/skills.md#Deception) check, with a +4 status bonus.

While it doesn't have any of the original's special abilities, like a dragon's breath weapon, the illusions that make up the simulacrum allow it to appear to use those abilities; they just never seem to have an effect. For instance, against a simulacrum dragon's breath weapon, all creatures in the area seem to critically succeed at their saving throws and take no damage. Creatures can attempt to 0 by attempting a [Perception](compendium/skills.md#Perception) check against the [Deception](compendium/skills.md#Deception) DC of the secondary spellcaster who rolled the [Deception](compendium/skills.md#Deception) check.

> [!success-degree] 
> - **Critical Success** You bring the simulacrum to life. It has the [minion](rules/traits/minion.md "Minion Creature Trait") trait and is under your absolute control. You gain a direct mental link with the simulacrum and can spend an action to command the simulacrum via this link, even at a distance.
> - **Success** As a critical success, but there is no special link between you and the simulacrum. You must spend an action to command it verbally or by some other means.
> - **Failure** The ritual fails and has no effect.
> - **Critical Failure** The simulacrum awakens, but it isn't your [minion](rules/traits/minion.md "Minion Creature Trait") and is [hostile](rules/conditions.md#Hostile) to all the casters. It does everything it can to destroy them, but if it can't immediately slay them, the simulacrum tries to escape and plots their demise.

*Source: Advanced Player's Guide p. 244*