---
title: "Rhu-Chalik"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.sTRhHqIFAPQpfq0i" 
tags:
  - pf2e/creature/type/aberration
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2eMonster
  - pf2e/creature/level/6
statblock: inline
name: "Rhu-Chalik"
level: 6
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Rhu-Chalik"
level: "Creature 6"
rare_03: [[Uncommon]]
alignment: ""
size: "Small"
trait_01: [[aberration]]
trait_02: [[chaotic]]
trait_03: [[evil]]
modifier: 17
perception:
  - name: "Perception"
    desc: "+17; Greater Darkvision"
languages: "Aklo; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Athletics: +13, Deception: +13, Diplomacy: +13, Intimidation: +13, Stealth: +15"
abilityMods: [3, 3, 4, 2, 5, 3]
speed: 5 feet,  fly 35 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 23
armorclass:
  - name: AC
    desc: "23 all-around vision; __Fort__ +14, __Ref__ +11, __Will__ +17"
hp: 95
health:
  - name: ""
  - name: HP
    desc: "95"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/All-Around Vision|All-Around Vision]]"
    desc: "  This monster can see in all directions simultaneously and therefore can't be flanked."

  - name: "No Breath"
    desc: "  A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons)."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Tendril"
    desc: "+15 (agile)\n__Damage__  2d4 + 6 bludgeoning plus excruciating-enzyme 1d6 mental plus excruciating-enzyme"

  - name: "Occult Innate Spells"
    desc: "DC 23, attack +15; __5th __  _[[Spells/Mind Probe|Mind Probe]]_; __4th __  _[[Spells/Rewrite Memory|Modify Memory]]_; __3rd __  _[[Spells/Invisibility|Invisibility (At Will) (Self Only)]]_, _[[Spells/Mind Reading|Mind Reading (At Will)]]_"

  - name: "Excruciating Enzyme"
    desc: " (occult,poison) A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 Fortitude check save or become [[Conditions/Sickened|Sickened 1]] from the pain."

  - name: "Project Terror"
    desc: "`pf2:2` (emotion,fear,mental,occult) **Requirements** The rhu-chalik has successfully affected the target with [[Spells/Mind Probe|Mind Probe]], [[Spells/Mind Reading|Mind Reading]], or Project Terror in the last minute\n* * *\n\n**Effect** The rhu-chalik creates nightmarish visions in the target's mind. The target must attempt a DC 24 Will check save.\n* * *\n\n**Critical Success** The target creature is unaffected and temporarily immune to Project Terror for 1 minute.\n\n**Success** The target is unaffected.\n\n**Failure** The target becomes [[Conditions/Frightened|Frightened 2]]. Failing additional saves against this effect increases the frightened condition value by 2; if this would increase the target's frightened value beyond frightened 4, the target is [[Conditions/Fleeing|Fleeing]] for 1 round and [[Conditions/Frightened|Frightened 4]].\n\n**Critical Failure** As failure, but the target becomes [[Conditions/Unconscious|Unconscious]] for 30 minutes instead of fleeing."

  - name: "Void Transmission"
    desc: " (concentrate,exploration,mental,occult) **Requirements** The rhu-chalik is adjacent to an [[Conditions/Unconscious|Unconscious]] creature\n* * *\n\n**Effect** The rhu-chalik spends 10 minutes copying the creature's entire consciousness and mentally sends this copied consciousness through the void of space to their waiting masters.\n\nThe target creature is deeply disoriented by this procedure, becoming [[Conditions/Stupefied|Stupefied 2]] for 1 day afterward. If the creature is revived or moved away from the rhu-chalik during the process, Void Transmission fails and the target is unaffected."
 
```

```encounter-table
name: Rhu-Chalik
creatures:
  - 1: Rhu-Chalik
```



The alien entities known as rhu-chaliks serve as scouts for a conglomeration of deep-space conquerors called the Dominion of the Black. Their masters use them as spies, tasking them with harvesting the thoughts and memories of sentient creatures into a vast repository of knowledge designed to eventually unravel every secret of existence.

Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely. They are extremely long-lived and capable of traversing the vastness of space between worlds. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mind predations. The furtive beings are calculating and infinitely patient, seeking only the most exceptional minds to cast beyond the stars to their masters.
