---
title: "Wolverine"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.IM2kGDvohNb1T9BS" 
tags:
  - pf2e/creature/type/animal
  - pf2eMonster
  - pf2e/creature/level/2
statblock: inline
name: "Wolverine"
level: 2
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Wolverine"
level: "Creature 2"

alignment: ""
size: "Medium"
trait_01: [[animal]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Low-Light Vision, Scent (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +7, Stealth: +7"
abilityMods: [3, 3, 3, -4, 0, -2]
speed: 25 feet,  burrow 10 feet,  climb 10 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 18
armorclass:
  - name: AC
    desc: "18; __Fort__ +9, __Ref__ +7, __Will__ +6"
hp: 34
health:
  - name: ""
  - name: HP
    desc: "34"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+11 ()\n__Damage__  1d8 + 5 piercing"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+11 (agile)\n__Damage__  1d6 + 5 slashing"

  - name: "Pounce"
    desc: "`pf2:1`  The wolverine Strides and makes a Strike at the end of that movement. If the wolverine begins this action [[Conditions/Hidden|Hidden]], it remains hidden until after the attack."

  - name: "[[Bestiary Ability Glossary/Rend|Rend]]"
    desc: "`pf2:1`  Claw\n* * *\n\nA Rend entry lists a Strike the monster has.\n\n**Requirements** The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.\n* * *\n\n**Effect** The monster automatically deals that Strike's damage again to the enemy."

  - name: "Wolverine Rage"
    desc: "`pf2:1` (concentrate,emotion,mental) The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls [[Conditions/Unconscious|Unconscious]], whichever comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can't use actions that have the concentrate trait, except for [[Actions/Seek|Seek]]. After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute."
 
```

```encounter-table
name: Wolverine
creatures:
  - 1: Wolverine
```



Wolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside.
