# Crushing Ground
#pf2e/focus_spell/level_1 #pf2e/class/druid #pf2e/school/transmutation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Druid](../../../Traits/Druid.md)== ==[Earth](../../../Traits/Earth.md)== ==[Transmutation](../../../Traits/Transmutation.md)==
*Source* Secrets of Magic pg. 200 1.1
**Cast** ►► somatic, verbal
**Range** 60 feet; **Targets** 1 creature
**Saving Throw** Reflex; **Duration** 1 round

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You tear open the ground then slam it shut. The target creature takes `dice: 2d6|avg` bludgeoning damage with a Reflex save.

**Critical Success** The target is unaffected.
**Success** The target takes half damage.
**Failure** The target takes full damage, is [Flat-footed](../../../Conditions/Flat-footed.md), and takes a –10-foot circumstance penalty to Speed.
**Critical Failure** The target takes double damage and is flat-footed and [Immobilized](../../../Conditions/Immobilized.md). It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional `dice: 2d6|avg` bludgeoning damage when the spell ends.

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**Heightened (+1)** Increase the initial damage and additional damage by `dice: 2d6|avg`.