---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-deity
tags:
- compendium/src/pf2e/logm
- deity/other-gods
- domain/earth/deity
- domain/family/deity
- domain/luck/deity
- domain/nature/deity
- trait/disarm
- trait/finesse
- trait/nonlethal
- trait/ranged-trip
- trait/reach-20-feet
- trait/trip
- trait/versatile-piercing
- trait/versatile-slashing
aliases: ["Gendowyn", "Lady of the Fangwood"]
---
# Gendowyn (Lady of the Fangwood) *([CN](rules/traits/cn-b1.md "Chaotic Neutral Alignment Trait"))*  
*Source: Lost Omens: Gods & Magic p. 130*  

- **Category**: Other Gods
- **Anathema**: parley or make a deal with fiends, forgive those who deceive you, harm an innocent child
- **Areas of Concern**: Fangwood Forest
- **Follower Alignments**: [N](rules/traits/n-b1.md "Neutral Alignment Trait"), [CG](rules/traits/cg-b1.md "Chaotic Good Alignment Trait"), [CN](rules/traits/cn-b1.md "Chaotic Neutral Alignment Trait"), [CE](rules/traits/ce-b1.md "Chaotic Evil Alignment Trait")

## Devotee benefits

- **Divine Ability**: Dexterity or Charisma
- **Divine Font**: [heal](compendium/spells/heal.md)
- **Divine Skill**: Stealth
- **Favored Weapon**: [whip](compendium/equipment/items/whip.md)
- **Domains**: [earth](compendium/setting/domains.md#Earth), [family](compendium/setting/domains.md#Family), [luck](compendium/setting/domains.md#Luck), [nature](compendium/setting/domains.md#Nature)
- **Cleric Spells**: 1st: [summon fey](compendium/spells/summon-fey.md); 2nd: [barkskin](compendium/spells/barkskin.md); 5th: [tree stride](compendium/spells/tree-stride.md)

```ad-embed-avatar
title: [Avatar](compendium/spells/avatar.md) of Gendowyn

- **Speed**: Speed 60 feet, climb 30 feet, burrow 30 feet, [air walk](compendium/spells/air-walk.md)
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") whip of lashing vines (, [disarm](rules/traits/disarm.md "Disarm Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [nonlethal](rules/traits/nonlethal.md "Nonlethal Weapon Trait"), [reach <20 feet>](rules/traits/reach-20-feet.md "Reach Weapon Trait"), [trip](rules/traits/trip.md "Trip Weapon Trait")), **Damage** `6d4+6` slashing 
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") nature's wrath unbound (, [ranged trip](rules/traits/ranged-trip-b1.md "Ranged Trip Weapon Trait"), [versatile <piercing>](rules/traits/versatile-piercing.md "Versatile Weapon Trait"), [versatile <slashing>](rules/traits/versatile-slashing.md "Versatile Weapon Trait")), **Damage** `6d6+3` bludgeoning 
```