---
title: "Steam Mephit"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.76OxwnQvp63mv9xe" 
tags:
  - pf2e/creature/type/elemental
  - pf2e/creature/type/fire
  - pf2e/creature/type/water
  - pf2eMonster
  - pf2e/creature/level/1
statblock: inline
name: "Steam Mephit"
level: 1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Steam Mephit"
level: "Creature 1"
rare_03: [[Uncommon]]
alignment: ""
size: "Small"
trait_01: [[elemental]]
trait_02: [[fire]]
trait_03: [[water]]
modifier: 3
perception:
  - name: "Perception"
    desc: "+3; Darkvision"
languages: "Pyric, Thalassic"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Intimidation: +6"
abilityMods: [1, 2, 4, -2, 0, 0]
speed: 20 feet,  fly 25 feet,  swim 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +9, __Ref__ +7, __Will__ +5"
hp: 19
health:
  - name: ""
  - name: HP
    desc: "19, (fast healing 2 (in boiling water or steam)); __Immunities__  bleed,  fire,  paralyzed,  poison,  sleep; __Weaknesses__ cold 3"
abilities_top:
  - name: ""

  - name: "Steam Vision"
    desc: "  The steam mephit ignores the [[Conditions/Concealed|Concealed]] condition from mist and steam."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Fast Healing|Fast Healing 2 (in boiling water or steam)]]"
    desc: "  A monster with this ability regains the given number of Hit Points each round at the beginning of its turn."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Claw"
    desc: "+7 (agile, finesse)\n__Damage__  1d6 + 1 slashing"

  - name: "Arcane Innate Spells"
    desc: "DC 17, attack +7; __2nd __  _[[Spells/Mist|Obscuring Mist]]_"

  - name: "Boiling Rain"
    desc: "`pf2:2` (arcane,fire,water) **Frequency** once per day\n* * *\n\n**Effect** The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 Reflex check save), and small unattended flames (such as torches) are extinguished."

  - name: "Breath Weapon"
    desc: "`pf2:2` (arcane,fire) The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (DC 17 Reflex check save).\n\nThe steam mephit can't use Breath Weapon again for 1d4 rounds."
 
```

```encounter-table
name: Steam Mephit
creatures:
  - 1: Steam Mephit
```



These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren't bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.
