---
title: "Bebilith"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.lcE89LL4BFysHvIC" 
tags:
  - pf2e/creature/type/beast
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2e/creature/type/fiend
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/10
statblock: inline
name: "Bebilith"
level: 10
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Bebilith"
level: "Creature 10"

alignment: ""
size: "huge"
trait_01: [[beast]]
trait_02: [[chaotic]]
trait_03: [[evil]]
trait_04: [[fiend]]
trait_05: [[unholy]]
modifier: 21
perception:
  - name: "Perception"
    desc: "+21; Darkvision, Scent (Imprecise) 60 Feet"
languages: "Chthonian; (can&#x27;t speak any language), telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +19, Athletics: +23, Intimidation: +21, Stealth: +19"
abilityMods: [7, 3, 6, 3, 5, 5]
speed: 35 feet,  climb 15 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 30
armorclass:
  - name: AC
    desc: "30; __Fort__ +22, __Ref__ +19, __Will__ +19"
hp: 200
health:
  - name: ""
  - name: HP
    desc: "200; __Weaknesses__ holy 10"
abilities_top:
  - name: ""

  - name: "Scent Demons 60 feet"
    desc: "  A bebilith can smell demons as a precise sense."

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
    desc: "`pf2:r`  **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+23 (magical, reach 10 feet, unholy)\n__Damage__  2d10 + 13 piercing plus abyssal-rot"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+23 (agile, magical, reach 15 feet, unholy)\n__Damage__  2d8 + 13 slashing"

  - name: "**Ranged** `pf2:1` Web"
    desc: "+23 (range increment 60 feet, unholy)\n__Damage__ "

  - name: "Divine Innate Spells"
    desc: "DC 29, attack +21; __7th __  _[[Spells/Interplanar Teleport|Plane Shift (Self Only)]]_"

  - name: "Abyssal Rot"
    desc: " (disease) The drained condition from Abyssal rot is cumulative, to a maximum of drained 4.\n\n**Saving Throw** DC 29 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 3d6 void damage (1 round)\n\n**Stage 2** 3d6 void damage and [[Conditions/Drained|Drained 1]] (1 round)\n\n**Stage 3** 3d6 void damage and [[Conditions/Drained|Drained 2]] (1 round)"

  - name: "Dimensional Tether"
    desc: "  A creature hit by the bebilith's web Strike is [[Conditions/Restrained|Restrained]] and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a [[Spells/Planar Tether|Planar Tether]] spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time.\n\nThe DC to [[Actions/Escape|Escape]] or [[Actions/Force Open|Force Open]] the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature."

  - name: "Penetrating Strike"
    desc: "  Against demons, a bebilith's Strikes count as cold iron and holy."
 
```

```encounter-table
name: Bebilith
creatures:
  - 1: Bebilith
```



While demons control much of the Abyss, even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators-though not the deadliest-is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid.

Many demons and planar travelers have underestimated bebiliths' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes with unexpected tactics. While they lash out at any creatures they encounter, they take great pleasure in chewing on demonic flesh. Qlippoth are the only creatures bebiliths never consume.
