# Wilding Word
#pf2e/focus_spell/cantrip_1 #pf2e/class/witch #pf2e/school/enchantment 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cantrip](../../../Traits/Cantrip.md)== ==[Enchantment](../../../Traits/Enchantment.md)== ==[Hex](../../../Traits/Hex.md)== ==[Witch](../../../Traits/Witch.md)==
*Source* Advanced Player's Guide pg. 239 2.0
**Patron Theme** wild
**Cast** ► verbal
**Range** 30 feet; **Targets** 1 animal, fungus, or plant
**Saving Throw** Will; **Duration** sustained up to 1 minute

---
With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.

**Critical Success** The target is unaffected.
**Success** When the target attempts an attack roll or skill check that would harm you, it takes a –2 status penalty to its roll.
**Failure** As success, but the target also becomes [Sickened](../../../Conditions/Sickened.md) 1 each time it damages you.
**Critical Failure** As success, but the target also becomes sickened 2 each time it damages you.