---
title: "Centipede Swarm"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.XFnZiSEOb9y1TAOn" 
tags:
  - pf2e/creature/type/animal
  - pf2e/creature/type/swarm
  - pf2eMonster
  - pf2e/creature/level/3
  - remaster
statblock: inline
name: "Centipede Swarm"
level: 3
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Centipede Swarm"
level: "Creature 3"

alignment: ""
size: "Large"
trait_01: [[animal]]
trait_02: [[swarm]]
modifier: 9
perception:
  - name: "Perception"
    desc: "+9; Darkvision, Tremorsense (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +9, Athletics: +7, Stealth: +9"
abilityMods: [2, 4, 3, -5, 0, -4]
speed: 30 feet,  climb 30 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 18
armorclass:
  - name: AC
    desc: "18; __Fort__ +8, __Ref__ +11, __Will__ +5"
hp: 30
health:
  - name: ""
  - name: HP
    desc: "30; __Immunities__  precision,  swarm mind,  grabbed,  prone,  restrained; __Weaknesses__ area damage 5, splash damage 5; __Resistances__ bludgeoning 5, piercing 5, slashing 2"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 30 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Swarm Mind|Swarm Mind]]"
    desc: "  This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area."

attacks:
  - name: ""

  - name: "Centipede Swarm Venom"
    desc: " (poison) **Saving Throw** DC 20 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 1d6 poison damage and [[Conditions/Off-Guard|Off-Guard]] (1 round)\n\n**Stage 2** 1d8 poison damage, [[Conditions/Clumsy|Clumsy 1]], and off-guard (1 round)"

  - name: "Swarming Bites"
    desc: "`pf2:1`  Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 Reflex check save) plus centipede swarm venom."
 
```

```encounter-table
name: Centipede Swarm
creatures:
  - 1: Centipede Swarm
```



Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps.

* * *

Hunters and scavengers that live amid dung and detritus, centipedes are a relatively common and often reviled threat faced by adventurers. Scurrying about with surprising speed on the scores of legs attached to their long, segmented bodies, centipedes strike with poisoned mandibles to slow and torment their prey with a vicious toxin before they settle down to feed in slow and disgusting leisure.
