---
title: "Harpy Skeleton"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.v67m6r6yORoVqY27" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/mindless
  - pf2e/creature/type/skeleton
  - pf2e/creature/type/undead
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/5
statblock: inline
name: "Harpy Skeleton"
level: 5
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Harpy Skeleton"
level: "Creature 5"

alignment: ""
size: "Medium"
trait_01: [[evil]]
trait_02: [[mindless]]
trait_03: [[skeleton]]
trait_04: [[undead]]
trait_05: [[unholy]]
modifier: 9
perception:
  - name: "Perception"
    desc: "+9; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +11, Intimidation: +13"
abilityMods: [4, 4, 2, -5, 0, 4]
speed: 20 feet,  fly 40 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 22
armorclass:
  - name: AC
    desc: "22; __Fort__ +11, __Ref__ +15, __Will__ +9"
hp: 60
health:
  - name: ""
  - name: HP
    desc: "60, void healing; __Immunities__  death effects,  disease,  paralyzed,  poison,  unconscious,  mental; __Resistances__ cold 5, electricity 5, fire 5, piercing 5, slashing 5"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Talon"
    desc: "+15 (agile)\n__Damage__  2d6 + 7 slashing"

  - name: "**Melee** `pf2:1` Club"
    desc: "+15 ()\n__Damage__  1d6 + 7 bludgeoning"

  - name: "**Ranged** `pf2:1` Club"
    desc: "+15 (thrown 10 ft.)\n__Damage__  1d6 + 7 bludgeoning"

  - name: "Shriek"
    desc: "`pf2:2` (auditory,concentrate,emotion,fear,mental) The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 Will check save). A creature that fails its save is [[Conditions/Frightened|Frightened 1]] (or [[Conditions/Frightened|Frightened 2]] on a critical failure).\n\nThe harpy skeleton can't Shriek again for 1d4 rounds."
 
```

```encounter-table
name: Harpy Skeleton
creatures:
  - 1: Harpy Skeleton
```



A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.

* * *

Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.
