---
title: "Trilobite"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.Z36YNDIj8odFVoib" 
tags:
  - pf2e/creature/type/animal
  - pf2e/creature/type/aquatic
  - pf2eMonster
  - pf2e/creature/level/-1
statblock: inline
name: "Trilobite"
level: -1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Trilobite"
level: "Creature -1"

alignment: ""
size: "tiny"
trait_01: [[animal]]
trait_02: [[aquatic]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Darkvision, Wavesense (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +4, Stealth: +5, Survival: +4"
abilityMods: [1, 3, 2, -5, 2, 0]
speed:  swim 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 15
armorclass:
  - name: AC
    desc: "15; __Fort__ +4, __Ref__ +7, __Will__ +4"
hp: 7
health:
  - name: ""
  - name: HP
    desc: "7"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Wavesense|Wavesense (Imprecise) 30 feet]]"
    desc: "  This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid."

abilities_mid:
  - name: ""
  - name: "Curl Up"
    desc: "`pf2:r`  **Trigger** The trilobite takes damage\n* * *\n\n**Effect** The trilobite gains a +2 circumstance bonus to AC until the start of its next turn.\n\n[[Bestiary Effects/Effect_ Curl Up|Effect: Curl Up]]"

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Gnathobase"
    desc: "+7 (agile, finesse)\n__Damage__  1d4 + 1 slashing"

  - name: "Quick Escape"
    desc: "`pf2:2`  The trilobite swims up to double its Speed and attempts to [[Actions/Hide|Hide]]."
 
```

```encounter-table
name: Trilobite
creatures:
  - 1: Trilobite
```



Trilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable undersides from attack. Instead of jaws, trilobites have specialized structures called gnathobases at the base of some of their legs. These serrated and jagged structures grind and masticate any prey the trilobite latches onto, enabling the creatures to feed on anything from hard-shelled clams to soft-bodied creatures. While not particularly fast on their own, they can employ scuttling bursts of speed to dart into ocean silt or seaweed beds to escape predators.

Oceanic wizards of many types employ trilobites as familiars. In addition to trilobites' durability, their ubiquity means they make capable spies for their masters as they travel unnoticed throughout the depths.

* * *

Often overlooked as little more than water-dwelling pests, trilobites are a varied species of arthropods found throughout the seas and oceans of Golarion. So ancient and widespread are these critters that trilobite fossils are as commonly found as living specimens.
