---
title: "Drainberry Bush"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.ElkwPrTRuT5DHVu0" 
tags:
  - pf2e/creature/type/plant
  - pf2eMonster
  - pf2e/creature/level/7
statblock: inline
name: "Drainberry Bush"
level: 7
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Drainberry Bush"
level: "Creature 7"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[plant]]
modifier: 16
perception:
  - name: "Perception"
    desc: "+16; Lifesense 120 Feet"
languages: "Aklo, Common, Fey; can&#x27;t speak any language; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +11, Athletics: +17, Diplomacy: +13, Nature: +17, Stealth: +11"
abilityMods: [6, 2, 6, -2, 4, 2]
speed: 25 feet,  climb 20 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 23
armorclass:
  - name: AC
    desc: "23; __Fort__ +17, __Ref__ +13, __Will__ +13"
hp: 135
health:
  - name: ""
  - name: HP
    desc: "135; __Weaknesses__ fire 5; __Resistances__ void 10"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

  - name: "[[Bestiary Ability Glossary/Lifesense|Lifesense 120 feet]]"
    desc: "  Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors."

  - name: "Nature Empathy"
    desc: "  The drainberry bush can use Diplomacy to [[Actions/Make an Impression|Make an Impression]] on and make very simple [[Actions/Request|Requests]] of animals and plant creatures."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Vine"
    desc: "+17 (reach 20 feet)\n__Damage__  2d8 + 10 bludgeoning plus improved-grab"

  - name: "Blood Berries"
    desc: " (healing,primal) The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches.\n\nEach cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3 clusters when encountered. When consumed, a cluster restores 2d8+10 healing Hit Points. This effect has the healing, necromancy, and primal traits.\n\nA creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC."

  - name: "Consume Berries"
    desc: "`pf2:1` (healing,primal,vitality) The bush draws nourishment from one cluster of blood berries, regaining 2d8+10 healing Hit Points. That berry cluster wrinkles and dies."

  - name: "Drain Blood"
    desc: "`pf2:1`  **Requirements** The drainberry bush has at least one living creature [[Conditions/Grabbed|Grabbed]] with one of its vines\n* * *\n\n**Effect** The bush's hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed at a DC 25 Fortitude check save or take 2d8+10 damage and become [[Conditions/Drained|Drained 1]] (double damage and [[Conditions/Drained|Drained 2]] on a critical failure). For every creature damaged this way, a cluster of blood berries immediately grows along the bush's branches."

  - name: "Storm of Vines"
    desc: "`pf2:2`  The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks."

  - name: "[[Bestiary Ability Glossary/Improved Grab|Improved Grab]]"
    desc: "  **Requirements** The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead spend an action to use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Drainberry Bush
creatures:
  - 1: Drainberry Bush
```



Drainberry bushes are floating bushes that originate from the First World, with long, thorny vines and dense clusters of bright-red berries. Their hollow thorns quickly siphon blood, which is how these carnivorous plants feed, and they rapidly turn consumed blood into fresh batches of delicious berries. Drainberry bushes exude a faint white glow that is a result of stored vitality energy.

Drainberry bushes exhibit unusually high intelligence and have an astute sense of value. They typically become insulted when creatures attempt to harvest their berries. Creatures that attempt to converse with drainberry bushes finds the plants telepathically convey only short and simple phrases: most commonly, "Money please," "Deal good," "Deal no good," "Want that," (with a gesture toward an item it covets), "Thank you, customer," and if necessary, "No refunds." Though a drainberry bush considers the market value of its berries to be 25 gp, it greatly prefers interesting art objects as payment-even ones of significantly lower value.
