---
title: "Squirrel Swarm"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.KvD9YeUUCqwTEVZB" 
tags:
  - pf2e/creature/type/animal
  - pf2e/creature/type/swarm
  - pf2eMonster
  - pf2e/creature/level/1
statblock: inline
name: "Squirrel Swarm"
level: 1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Squirrel Swarm"
level: "Creature 1"

alignment: ""
size: "Large"
trait_01: [[animal]]
trait_02: [[swarm]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; Low-Light Vision, Scent (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Stealth: +7, Survival: +4"
abilityMods: [-1, 3, 2, -4, 1, 0]
speed: 25 feet,  climb 15 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +5, __Ref__ +8, __Will__ +4"
hp: 16
health:
  - name: ""
  - name: HP
    desc: "16; __Immunities__  precision,  swarm mind,  grabbed,  prone,  restrained; __Weaknesses__ area damage 3, splash damage 3; __Resistances__ piercing 3, slashing 3"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Swarm Mind|Swarm Mind]]"
    desc: "  This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area."

attacks:
  - name: ""

  - name: "Nibble"
    desc: "`pf2:1`  Each enemy in the squirrel swarm's space takes 1d6 piercing damage (DC 15 Reflex check save)."

  - name: "Scrabbling Swarm"
    desc: "`pf2:1`  The squirrels clamber over the creatures in their space. Each such creature must succeed at a DC 17 Reflex check save or become [[Conditions/Clumsy|Clumsy 1]] as long as it remains in the swarm's space."
 
```

```encounter-table
name: Squirrel Swarm
creatures:
  - 1: Squirrel Swarm
```



Descending with a shriek, a swarm of squirrels is a menace to foes, crawling in and out of pockets and clothing, biting and scratching as it goes. Though squirrels are usually independent, they might form into swarms when cornered or if a predator creates enough of a recurring threat that the little creatures need to gang up.

* * *

Squirrels' ability to dart into sticky situations, extract berries or nuts from the most precarious of circumstances, and then hide their loot from prying eyes make them nature's thieves in trees. Their cute appearance-soft fur, big eyes, and fluffy tails-makes them inconspicuous and endearing, at least to some. Their reputation among humanoids is split between those who consider them cute little creatures and others who believe they're vermin.

Usually no more than a nuisance on their own, they can become a dangerous annoyance under the command of a druid, fey, or other creature that practices nature magic or is otherwise tied to the natural world. With their ability to reach remote places, excellent eyesight, and adept problem-solving, squirrels can perform effective reconnaissance for druids.
