---
name: Spirit Song
alias: Spirit Song
tags:
  - pf2e/spell
  - pf2e/spell/level_8
  - pf2e/school/necromancy
  - pf2e/spelltype/save
  - pf2e/tradition/occult
level: 8
school: necromancy
type: save
traditions: [occult]
bloodline: psychopomp
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 60-foot cone
source: "Pathfinder Core Rulebook"
save: fortitude
basic: true
traits:
  - common
  - force
  - necromancy
components:
  - somatic
  - verbal
---
# `=this.name`
==force== | ==necromancy==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Bloodline** `=this.bloodline`  
**Cast** `=this.time` | `=this.components`  
**Area** `=this.area`  
**Basic Saving Throw** `=this.save`  
***
Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures' spirits, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs.  
**Heightened (+1)** The damage increases by 2d6.  
