---
title: "Naiad"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.n06vwZ9k98IkfxBl" 
tags:
  - pf2e/creature/type/amphibious
  - pf2e/creature/type/fey
  - pf2e/creature/type/nymph
  - pf2e/creature/type/water
  - pf2eMonster
  - pf2e/creature/level/1
  - remaster
statblock: inline
name: "Naiad"
level: 1
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Naiad"
level: "Creature 1"

alignment: ""
size: "Medium"
trait_01: [[amphibious]]
trait_02: [[fey]]
trait_03: [[nymph]]
trait_04: [[water]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; Low-Light Vision"
languages: "Common, Elven, Fey, Thalassic"
skills:
  - name: "Skills"
    desc: "Acrobatics: +6, Athletics: +3, Diplomacy: +7, Nature: +6, Stealth: +6, Survival: +4"
abilityMods: [0, 3, 0, 1, 1, 4]
speed: 25 feet,  swim 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 14
armorclass:
  - name: AC
    desc: "14; __Fort__ +3, __Ref__ +6, __Will__ +8"
hp: 20
health:
  - name: ""
  - name: HP
    desc: "20; __Weaknesses__ cold iron 3; __Resistances__ fire 3"
abilities_top:
  - name: ""

  - name: "Animal Empathy"
    desc: "  The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals."

  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."

abilities_mid:
  - name: ""
  - name: "Water Dependent"
    desc: "  A naiad is bonded to a spring, pond, or similar-sized water feature. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new body of water."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Aqueous Fist"
    desc: "+8 (agile, finesse, magical, water)\n__Damage__  1d8 bludgeoning"

  - name: "**Ranged** `pf2:1` Water Orb"
    desc: "+8 (magical, range 60 feet, water)\n__Damage__  1d6 bludgeoning"

  - name: "Primal Innate Spells"
    desc: "DC 17, attack +9; __1st __  _[[Spells/Charm|Charm]]_, _[[Spells/Create Water|Create Water]]_, _[[Spells/Hydraulic Push|Hydraulic Push]]_, _[[Spells/Tidal Surge|Tidal Surge (At Will)]]_"

  - name: "Water Healing"
    desc: " (healing,primal,vitality) For every 10 minutes a naiad spends soaking in her bonded body of water, she regains 7 Hit Points."
 
```

```encounter-table
name: Naiad
creatures:
  - 1: Naiad
```



Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen home, sometimes they congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids—and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of the natural world.

* * *

Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water
