---
title: "Lampad"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.ILNcO3twHkROPdX0" 
tags:
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/earth
  - pf2e/creature/type/fey
  - pf2e/creature/type/nymph
  - pf2eMonster
  - pf2e/creature/level/5
statblock: inline
name: "Lampad"
level: 5
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Lampad"
level: "Creature 5"

alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[earth]]
trait_03: [[fey]]
trait_04: [[nymph]]
modifier: 12
perception:
  - name: "Perception"
    desc: "+12; Darkvision"
languages: "Aklo, Common, Fey, Sakvroth"
skills:
  - name: "Skills"
    desc: "Acrobatics: +12, Athletics: +9, Diplomacy: +14, Nature: +10, Occultism: +11, Performance: +14, Society: +9, Stealth: +12"
abilityMods: [0, 5, 4, 2, 3, 5]
speed: 25 feet,  climb 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 22
armorclass:
  - name: AC
    desc: "22; __Fort__ +11, __Ref__ +14, __Will__ +12"
hp: 85
health:
  - name: ""
  - name: HP
    desc: "85; __Weaknesses__ cold iron 5"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "Cavern Dependent"
    desc: "  A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it.\n\nIf they move beyond that range, they become [[Conditions/Sickened|Sickened 1]] and are unable to recover. They must attempt a DC 19 Fortitude check save every hour or increase the sickened value by 1 (to a maximum of sickened 4).\n\nAfter 24 hours, they become [[Conditions/Drained|Drained 1]], with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Earthen Fist"
    desc: "+14 (agile, finesse)\n__Damage__  2d10 + 2 bludgeoning"

  - name: "**Ranged** `pf2:1` Light Wisp"
    desc: "+14 (magical, range increment 30 feet)\n__Damage__  1d8 + 2 mental 1d6 fire 1d6 vitality"

  - name: "Primal Innate Spells"
    desc: "DC 22, attack +14; __4th __  _[[Spells/Shape Stone|Shape Stone]]_; __3rd __  _[[Spells/One with Stone|Meld into Stone (At Will)]]_, _[[Spells/Pummeling Rubble|Pummeling Rubble]]_; __2nd __  _[[Spells/Faerie Fire|Faerie Fire]]_, _[[Spells/Heal|Heal]]_\n__Cantrips__  __(4th)__ _[[Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v|Dancing Lights]]_"

  - name: "Weep"
    desc: "`pf2:1` (auditory,emotion,mental,primal) **Frequency** once per round\n* * *\n\n**Effect** The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a DC 20 Will check save or be unable to use reactions for 1 round and [[Conditions/Slowed|Slowed 1]] on its next turn as it sobs uncontrollably."
 
```

```encounter-table
name: Lampad
creatures:
  - 1: Lampad
```



Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, but they also safeguard well-meaning innocents from the dangers that lurk below the surface. Lampads are so-named for the wisps of magic light they often carry, guiding the lost to safety while luring threats to their doom. Lampads' mercurial nature makes their reactions difficult to predict, though they rarely demonstrate outright malice without sufficient provocation.

* * *

Nymphs are fey guardians of nature possessed of great beauty and forms that meld breathtaking humanoid features with the natural elements they guard. Nymph queens are powerful nymphs who rule over and protect a much greater territory of untouched wilderness. For instance, a lampad might guard a beautiful underground cavern, but a lampad queen might call an entire system of caves their domain.
