---
name: Wind Walk
aliases:
  - Wind Walk
tags:
  - pf2e/spell
  - pf2e/spell/level_8
  - pf2e/school/transmutation
  - pf2e/spelltype/utility
  - pf2e/tradition/primal
level: 8
school: transmutation
type: utility
traditions:
  - primal
deities: Isis
spelllist: elemental
time: 10 minutes
pf2etime: ""
range: touch
target: you and up to five creatures touched
source: Pathfinder Core Rulebook
duration: 8 hours
traits:
  - common
  - air
  - transmutation
components:
  - material
  - somatic
  - verbal
---
# `=this.name`
==air== | ==transmutation==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Deities** `=this.deities`  
**Spell List** `=this.spelllist`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`; **Targets** `=this.target`  
**Duration** `=this.duration`  
***
 When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.