# Foresee the Path
#pf2e/focus_spell/cantrip_5 #pf2e/class/psychic #pf2e/school/divination 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cantrip](../../../Traits/Cantrip.md)== ==[Divination](../../../Traits/Divination.md)== ==[Psychic](../../../Traits/Psychic.md)==
*Source* Dark Archive pg. 18
**Cast** ► verbal
**Range** 60 feet; **Targets** 1 ally and 1 enemy
**Duration** sustained up to 1 minute

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You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute.

**Critical Success** The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as [Attack of Opportunity](../../../Rules/Actions/Attack%20of%20Opportunity.md), the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions.

**Success** As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.
**Failure** The spell has no effect.

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**Amp** The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally