---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-deity
tags:
- compendium/src/pf2e/logm
- deity/gods-of-the-inner-sea
- domain/ambition/deity
- domain/might/deity
- domain/truth/deity
- domain/zeal/deity
- trait/disarm
- trait/reach-20-feet
- trait/thrown
- trait/trip
aliases: ["Kurgess", "The Strong Man"]
---
# Kurgess (The Strong Man) *([NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"))*  
*Source: Lost Omens: Gods & Magic p. 65*  

- **Category**: Gods of the Inner Sea
- **Anathema**: cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed
- **Areas of Concern**: healthy competition, sport, and physical development
- **Follower Alignments**: [LG](rules/traits/lg-b1.md "Lawful Good Alignment Trait"), [NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"), [N](rules/traits/n-b1.md "Neutral Alignment Trait"), [CG](rules/traits/cg-b1.md "Chaotic Good Alignment Trait")

## Devotee benefits

- **Divine Ability**: Strength or Constitution
- **Divine Font**: [heal](compendium/spells/heal.md)
- **Divine Skill**: Athletics
- **Favored Weapon**: [javelin](compendium/equipment/items/javelin.md)
- **Domains**: [ambition](compendium/setting/domains.md#Ambition), [might](compendium/setting/domains.md#Might), [truth](compendium/setting/domains.md#Truth), [zeal](compendium/setting/domains.md#Zeal)
- **Cleric Spells**: 1st: [ant haul](compendium/spells/ant-haul.md); 2nd: [enlarge](compendium/spells/enlarge.md); 3rd: [haste](compendium/spells/haste.md)

When casting the [avatar](compendium/spells/avatar.md) spell, a worshipper of Kurgess gains the following additional abilities.

```ad-embed-avatar
title: [Avatar](compendium/spells/avatar.md) of Kurgess

- **Speed**: Speed 70 feet, climb 50 feet, swim 50 feet, immune to [immobilized](rules/conditions.md#Immobilized)
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") lashing chain (, [disarm](rules/traits/disarm.md "Disarm Weapon Trait"), [reach <20 feet>](rules/traits/reach-20-feet.md "Reach Weapon Trait"), [trip](rules/traits/trip.md "Trip Weapon Trait")), **Damage** `6d6+6` bludgeoning 
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") javelin (, [thrown](rules/traits/thrown.md "Thrown Weapon Trait")), **Damage** `6d6+3` piercing 
```

## Divine intercession
*Source: Lost Omens: Gods & Magic Web Supplement p. 7*

The Strong Man's gifts reflect his mastery of might.

- **Minor Boon** The Strong Man blesses you with a measure of his strength. Increase your maximum and encumbered Bulk limits by 2.
- **Moderate Boon**: You fear no exertion. You can employ exploration tactics normally while [fatigued](rules/conditions.md#Fatigued).
- **Major Boon**: You possess a true champion's might. When you roll a critical failure on an [Athletics](compendium/skills.md#Athletics) check, you get a failure instead, and when you roll a success, you instead get a critical success.

- **Minor Curse**: Difficulty lifting burdens is a sign of divine disapproval. Your maximum and encumbered Bulk limits decrease by 2.
- **Moderate Curse** Kurgess's displeasure breaks your competitive edge, causing you to fail at the cusp of success. If your check result exactly equals the DC, you fail instead of succeeding.
- **Major Curse**: The wrath of Kurgess withers you almost to nothing. You are permanently [drained](rules/conditions.md#Drained) and [enfeebled](rules/conditions.md#Enfeebled).