# Blood Ward
#pf2e/focus_spell/level_1 #pf2e/class/witch #pf2e/school/abjuration 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Abjuration](../../../Traits/Abjuration.md)== ==[Hex](../../../Traits/Hex.md)== ==[Witch](../../../Traits/Witch.md)==
*Source* Advanced Player's Guide pg. 237 2.0
**Lesson** lesson of protection
**Cast** ► somatic
**Range** 30 feet; **Targets** 1 creature
**Duration** sustained up to 1 minute

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You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one of the following creature traits: [Aberration](../../../Traits/Aberration.md), [Animal](../../../Traits/Animal.md), [Beast](../../../Traits/Beast.md), [Celestial](../../../Traits/Celestial.md), [Construct](../../../Traits/Construct.md), [Dragon](../../../Traits/Dragon.md), [Elemental](../../../Traits/Elemental.md), [Fey](../../../Traits/Fey.md), [Fiend](../../../Traits/Fiend.md), [Fungus](../../../Traits/Fungus.md), [Monitor](../../../Traits/Monitor.md), [Ooze](../../../Traits/Ooze.md), [Plant](../../../Traits/Plant.md), or [Undead](../../../Traits/Undead.md). The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes.

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**Heightened (5th)** The status bonus increases to +2.