---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-deity
tags:
- compendium/src/pf2e/lokl
- deity/other-gods
- domain/duty/deity
- domain/perfection/deity
- domain/swarm/deity
- domain/travel/deity
- domain/trickery/deity
- domain/zeal/deity
- trait/agile
- trait/disarm
- trait/finesse
- trait/parry
- trait/reach-15-feet
- trait/trip
- trait/versatile-bludgeoning
- trait/versatile-slashing
aliases: ["Suyuddha", "The Warrior Queen"]
---
# Suyuddha (The Warrior Queen) *([LN](rules/traits/ln-b1.md "Lawful Neutral Alignment Trait"))*  
*Source: Lost Omens: Knights of Lastwall p. 64*  

- **Category**: Other Gods
- **Anathema**: let your emotions dictate your tactics, hunt felines for sport, permit others of your rank or lower to calculate tactics on your behalf
- **Areas of Concern**: battle, strategy, geometry
- **Follower Alignments**: [LG](rules/traits/lg-b1.md "Lawful Good Alignment Trait"), [NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"), [N](rules/traits/n-b1.md "Neutral Alignment Trait"), [LN](rules/traits/ln-b1.md "Lawful Neutral Alignment Trait"), [LE](rules/traits/le-b1.md "Lawful Evil Alignment Trait")

## Devotee benefits

- **Divine Ability**: Intelligence or Wisdom
- **Divine Font**: [harm](compendium/spells/harm.md) or [heal](compendium/spells/heal.md)
- **Divine Skill**: Athletics
- **Favored Weapon**: [whip](compendium/equipment/items/whip.md)
- **Domains**: [duty](compendium/setting/domains.md#Duty), [perfection](compendium/setting/domains.md#Perfection), [trickery](compendium/setting/domains.md#Trickery), [zeal](compendium/setting/domains.md#Zeal)
- **Alternate Domains**: [swarm](compendium/setting/domains.md#Swarm), [travel](compendium/setting/domains.md#Travel)
- **Cleric Spells**: 1st: [mindlink](compendium/spells/mindlink.md); 2nd: [mirror image](compendium/spells/mirror-image.md); 5th: [strange geometry](compendium/spells/strange-geometry-apg.md)

```ad-embed-avatar
title: [Avatar](compendium/spells/avatar.md) of Suyuddha

- **Speed**: Speed 70 feet, [air walk](compendium/spells/air-walk.md)
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") tekko-kagi (, [agile](rules/traits/agile.md "Agile Weapon Trait"), [disarm](rules/traits/disarm.md "Disarm Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [parry](rules/traits/parry.md "Parry Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait"), [trip](rules/traits/trip.md "Trip Weapon Trait")), **Damage** `6d4+6` slashing 
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") calculated countermeasures (, [versatile <bludgeoning>](rules/traits/versatile-bludgeoning.md "Versatile Weapon Trait"), [versatile <slashing>](rules/traits/versatile-slashing.md "Versatile Weapon Trait")), **Damage** `6d4+3` piercing 
```