# Tempt Fate
#pf2e/focus_spell/level_4 #pf2e/school/divination #pf2e/class/cleric 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Divination](../../../Traits/Divination.md)== ==[Fortune](../../../Traits/Fortune.md)==
*Source* Core Rulebook pg. 397 3.0
**Domain** fate
**Cast** ◄ somatic; **Trigger** You or an ally within range attempts a saving throw
**Range** 120 feet; **Targets** the triggering creature

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You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure, such as improved evasion.

If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for Casting this Spell.

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**Heightened (8th)** The bonus on the saving throw is +2.