---
name: Magnetic Repulsion
alias: Magnetic Repulsion
tags:
  - pf2e/spell
  - pf2e/spell/level_2
  - pf2e/school/abjuration
  - pf2e/spelltype/utility
  - pf2e/tradition/arcane
  - pf2e/tradition/primal
level: 2
school: abjuration
type: utility
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Secrets of Magic"
duration: 1 minute
traits:
  - common
  - abjuration
components:
  - somatic
  - verbal
---
# `=this.name`
==abjuration==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Duration** `=this.duration`  
***
You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a -1 status penalty, and the squares adjacent to you are difficult terrain for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is -2 and the squares adjacent to you are greater difficult terrain.

While this spell is active, you require an additional Interact action before using a metal object (including to Strike with a metal weapon), and if you're wearing metal armor, you're [[Slowed]] 1.  
**Heightened (+3)** The status penalty to attack rolls increases by 1.  
