# Darkened Eyes
#pf2e/focus_spell/level_4 #pf2e/class/cleric #pf2e/school/transmutation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[1 TTRPG/PF2e Wiki/Traits/Darkness](1%20TTRPG/PF2e%20Wiki/Traits/Darkness)== ==[Transmutation](../../../Traits/Transmutation.md)==
*Source* Core Rulebook pg. 390 3.0
**Domain** [1 TTRPG/PF2e Wiki/Traits/Darkness](1%20TTRPG/PF2e%20Wiki/Traits/Darkness)
**Cast** ►► somatic, verbal
**Range** 60 feet; **Targets** 1 creature
**Saving Throw** Fortitude; **Duration** varies

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You infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours.

**Critical Success** The target is unaffected.
**Success** The target's [1 TTRPG/PF2e Wiki/Bestiary/Abilities/Darkvision](1%20TTRPG/PF2e%20Wiki/Bestiary/Abilities/Darkvision) or [Low-Light Vision](../../../Bestiary/Abilities/Low-Light%20Vision.md) is suppressed for 1 round.
**Failure** As success, but the duration is 1 minute.
**Critical Failure** As success, but the duration is 1 minute, and the target is also [Blinded](../../../Conditions/Blinded.md) for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision or low-light vision remains suppressed.