# Claim Undead
#pf2e/focus_spell/level_6 #pf2e/class/oracle #pf2e/school/necromancy 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cursebound](../../../Traits/Cursebound.md)== ==[Incapacitation](../../../Traits/Incapacitation.md)== ==[Necromancy](../../../Traits/Necromancy.md)== ==[Oracle](../../../Traits/Oracle.md)==
*Source* Advanced Player's Guide pg. 230 2.0
**Mystery** bones
**Cast** ►► somatic, verbal
**Range** 30 feet; **Targets** 1 undead creature
**Saving Throw** Will; **Duration** 10 minutes

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You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is [Controlled](../../../Conditions/Controlled.md) by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save.

**Critical Success** The target is unaffected.

**Success** The target is [Stunned](../../../Conditions/Stunned.md) 1 as it fights off your commands.

**Failure** The target becomes [Controlled](../../../Conditions/Controlled.md) by you and follows your orders. It (or the creature previously controlling it) can attempt a new Will save at the end of each of its turns, and the spell ends on a success. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order.

**Critical Failure** As failure, but the target (or the creature previously controlling it) receives a new save only if you give it a new order that is against its nature.