---
title: "Animate Dream"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.ezsN3pRMdaJndPS1" 
tags:
  - pf2e/creature/type/dream
  - pf2e/creature/type/evil
  - pf2e/creature/type/incorporeal
  - pf2eMonster
  - pf2e/creature/level/8
statblock: inline
name: "Animate Dream"
level: 8
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Animate Dream"
level: "Creature 8"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[dream]]
trait_02: [[evil]]
trait_03: [[incorporeal]]
modifier: 14
perception:
  - name: "Perception"
    desc: "+14; Darkvision"
languages: "telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +14, Deception: +18, Intimidation: +18, Occultism: +12, Stealth: +18"
abilityMods: [-5, 4, 3, 0, 2, 6]
speed:  fly 40 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__ +15, __Ref__ +18, __Will__ +14; +1 status to all saves vs. magic"
hp: 110
health:
  - name: ""
  - name: HP
    desc: "110; __Immunities__  disease,  paralyzed,  poison,  precision,  sleep; __Resistances__ all damage 5 (except force, ghost touch, or void; double resistance vs. non-magical)"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Nightmare Tendril"
    desc: "+20 (agile, finesse)\n__Damage__  4d8 void plus endless-nightmare"

  - name: "Occult Innate Spells"
    desc: "DC 26, attack +16; __4th __  _[[Spells/Confusion|Confusion]]_, _[[Spells/Translocate|Dimension Door (At will)]]_, _[[Spells/Nightmare|Nightmare]]_, _[[Spells/Phantasmal Killer|Phantasmal Killer]]_, _[[Spells/Sleep|Sleep]]_; __3rd __  _[[Spells/Fear|Fear]]_"

  - name: "Endless Nightmare"
    desc: " (curse,emotion,fear,mental,occult) An animate dream's touch fills the victim's mind with terrifying visions\n\n**Saving Throw** DC 26 Fortitude check\n\n**Stage 1** [[Conditions/Fatigued|Fatigued]] (1 day)\n\n**Stage 2** fatigued and [[Conditions/Stupefied|Stupefied 1]] (1 day)\n\n**Stage 3** The victim falls [[Conditions/Unconscious|Unconscious]] and can't be awakened as long as they remain at this stage (1 day)."
 
```

```encounter-table
name: Animate Dream
creatures:
  - 1: Animate Dream
```



An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.

Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.

An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.

An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.
