---
name: Focusing Hum
alias: Focusing Hum
tags:
  - pf2e/spell
  - pf2e/spell/level_3
  - pf2e/school/divination
  - pf2e/spelltype/utility
  - pf2e/tradition/divine
  - pf2e/tradition/occult
level: 3
school: divination
type: utility
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 15-foot emanation
source: "Pathfinder Dark Archive"
duration: sustained up to 1 minute
traits:
  - common
  - divination
components:
  - somatic
  - verbal
---
# `=this.name`
==divination==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Area** `=this.area`  
**Duration** `=this.duration`  
***
You infuse the air around you with a sustained hum that allows creatures within it to resist distractions. The DC of any flat check to Cast a Spell while stupefied for creatures within the area is 2 lower. Confused creatures in the area don't attack anyone, including themselves, and instead lose the ability to speak coherently. You take a -2 penalty to Stealth checks to Hide and Sneak.