# Shroud of Night
#pf2e/focus_spell/cantrip_1 #pf2e/class/witch #pf2e/school/evocation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cantrip](../../../Traits/Cantrip.md)== ==[1 TTRPG/PF2e Wiki/Traits/Darkness](1%20TTRPG/PF2e%20Wiki/Traits/Darkness)== ==[Evocation](../../../Traits/Evocation.md)== ==[Hex](../../../Traits/Hex.md)== ==[Witch](../../../Traits/Witch.md)==
*Source* Advanced Player's Guide pg. 239 2.0
**Patron Theme** night
**Cast** ► somatic
**Range** 30 feet; **Targets** 1 creature
**Saving Throw** Will; **Duration** sustained up to 1 minute

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Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in [1 TTRPG/PF2e Wiki/Traits/Darkness](1%20TTRPG/PF2e%20Wiki/Traits/Darkness). If you cast this hex on a willing ally (for instance, one with [Light Blindness](../../../Bestiary/Abilities/Light%20Blindness.md)), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute.

**Success** The target is unaffected.
**Failure** The target is shrouded in murky darkness. Unless the target has [1 TTRPG/PF2e Wiki/Bestiary/Abilities/Darkvision](1%20TTRPG/PF2e%20Wiki/Bestiary/Abilities/Darkvision), other creatures are [Concealed](../../../Conditions/Concealed.md) to it.