---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-ritual
tags:
- compendium/src/pf2e/crb
- ritual/6
- trait/divination
- trait/mental
- trait/uncommon
aliases: ["Awaken Animal"]
---
# Awaken Animal *Ritual 6*  
[divination](rules/traits/divination.md "Divination School Trait")  [mental](rules/traits/mental.md "Mental Effect Trait")  [uncommon](rules/traits/uncommon.md "Uncommon Rarity Trait")  

- **Cast** 1 day
- **Cost** herbs, 1/5 the value on [Table 7–1](rules/tables/creature-creation-rituals.md)
- **Secondary Casters** 3
- **Primary Checks** [Nature](compendium/skills.md#Nature) (master)
- **Secondary Checks** [Lore](compendium/skills.md#Lore) (any), [Society](compendium/skills.md#Society), [Survival](compendium/skills.md#Survival)
- **Range**: 10 feet
- **Targets**: 1 animal of up to the level on [Table 7–1](rules/tables/creature-creation-rituals.md)

You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.

> [!success-degree] 
> - **Critical Success** The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes [helpful](rules/conditions.md#Helpful) to you for awakening it.
> - **Success** The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were worse and it becomes [friendly](rules/conditions.md#Friendly) to you for awakening it.
> - **Failure** You fail to awaken the target.
> - **Critical Failure** You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to –2 if they were worse. It becomes [hostile](rules/conditions.md#Hostile) to you, attempting to destroy you.

*Source: Core Rulebook p. 409*