---
obsidianUIMode: preview
cssclasses: pf2e,pf2e-deity
tags:
- compendium/src/pf2e/logm
- deity/gods-of-the-inner-sea
- domain/change/deity
- domain/destruction/deity
- domain/freedom/deity
- domain/zeal/deity
- trait/reach-15-feet
- trait/versatile-p
aliases: ["Milani", "The Everbloom"]
---
# Milani (The Everbloom) *([CG](rules/traits/cg-b1.md "Chaotic Good Alignment Trait"))*  
*Source: Lost Omens: Gods & Magic p. 66*  

- **Category**: Gods of the Inner Sea
- **Anathema**: abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action
- **Areas of Concern**: devotion, hope, and uprisings
- **Follower Alignments**: [NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"), [CG](rules/traits/cg-b1.md "Chaotic Good Alignment Trait"), [CN](rules/traits/cn-b1.md "Chaotic Neutral Alignment Trait")

## Devotee benefits

- **Divine Ability**: Strength or Wisdom
- **Divine Font**: [heal](compendium/spells/heal.md)
- **Divine Skill**: Society
- **Favored Weapon**: [morningstar](compendium/equipment/items/morningstar.md)
- **Domains**: [change](compendium/setting/domains.md#Change), [destruction](compendium/setting/domains.md#Destruction), [freedom](compendium/setting/domains.md#Freedom), [zeal](compendium/setting/domains.md#Zeal)
- **Cleric Spells**: 1st: [mage armor](compendium/spells/mage-armor.md); 3rd: [enthrall](compendium/spells/enthrall.md); 4th: [fire shield](compendium/spells/fire-shield.md)

When casting the [avatar](compendium/spells/avatar.md) spell, a worshipper of Milani gains the following additional abilities.

```ad-embed-avatar
title: [Avatar](compendium/spells/avatar.md) of Milani

- **Speed**: Speed 50 feet, fly 70 feet
- **Shield**: shield (15 Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") morningstar (, [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait"), [versatile <p>](rules/traits/versatile-p.md "Versatile Weapon Trait")), **Damage** `6d8+6` bludgeoning 
```

## Divine intercession
*Source: Lost Omens: Gods & Magic Web Supplement p. 7*

The Everbloom rewards those who put the needs of others first, especially when combating oppressive forces, and she doesn't hesitate to impede any who enslave others or persecute the defenseless.

- **Minor Boon** Once, when you roll a failure on a [Deception](compendium/skills.md#Deception) or [Stealth](compendium/skills.md#Stealth) check to protect an uprising from discovery, you critically succeed instead. Milani typically grants this boon for extremely significant checks on which the uprising's survival hinges.
- **Moderate Boon**: When you use it to protect others, your shield blooms with roses brimming with razor-sharp thorns. You gain the Shield Warden feat, even if you don't meet its prerequisites. If you already had that feat, if your shield takes damage from a melee [Strike](rules/actions/strike.md) in defense of your ally, the attacker takes piercing damage equal to half the shield's Hardness.
- **Major Boon**: You gain +4 status bonus to checks to [Request](rules/actions/request.md) during attempts to satisfy one of Milani's edicts. Once per day, you can sound a battle cry that grants creatures within a 30-foot emanation the effects of [freedom of movement](compendium/spells/freedom-of-movement.md) and affects all doors, locks, containers, and other bindings used to restrain or imprison others with the effects of the [knock](compendium/spells/knock.md) spell.

- **Minor Curse**: A magical wreath of thorny, blood-red roses endlessly grows from your scalp, no matter how much you try to remove it. You gain weakness 5 to piercing damage.
- **Moderate Curse** Ropes, chains, manacles, and other equipment used to bind or constrain become blazing hot in your hands, bursting into flame or melting as if engulfed in a forge. When you attempt to hold such an item, you take `2d6` fire damage and the item is destroyed.
- **Major Curse**: Small wounds bleed more than seems physically possible. Whenever you take slashing or piercing damage, you also take [persistent bleed damage](rules/conditions.md#Persistent%20Damage) equal to the level of the creature or effect that inflicted the damage.