---
name: Read the Air
alias: Read the Air
tags:
  - pf2e/spell
  - pf2e/spell/cantrip_1
  - pf2e/school/divination
  - pf2e/spelltype/utility
  - pf2e/tradition/divine
  - pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Secrets of Magic"
duration: 1 minute
traits:
  - common
  - cantrip
  - divination
components:
  - somatic
  - verbal
---
# `=this.name`
==cantrip== | ==divination==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Duration** `=this.duration`  
***
You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures.

As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.