---
title: "Kobold Dragon Mage (Green)"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.ZozAxAdYhqtMCKFW" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/humanoid
  - pf2e/creature/type/kobold
  - pf2e/creature/type/lawful
  - pf2eMonster
  - pf2e/creature/level/2
statblock: inline
name: "Kobold Dragon Mage (Green)"
level: 2
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Kobold Dragon Mage (Green)"
level: "Creature 2"

alignment: ""
size: "Small"
trait_01: [[evil]]
trait_02: [[humanoid]]
trait_03: [[kobold]]
trait_04: [[lawful]]
modifier: 5
perception:
  - name: "Perception"
    desc: "+5; Darkvision"
languages: "Common, Draconic"
skills:
  - name: "Skills"
    desc: "Arcana: +6, Deception: +8, Diplomacy: +8, Intimidation: +8, Stealth: +7, Dragon Lore: +10"
abilityMods: [-1, 3, 0, 2, 1, 4]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +4, __Ref__ +7, __Will__ +7"
hp: 25
health:
  - name: ""
  - name: HP
    desc: "25; __Resistances__ poison 5"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Staff|Staff]]"
abilities_mid:
  - name: ""
  - name: "Dragonscaled"
    desc: "  A kobold dragon mage's resistance depends on the color of its scales:\n\n*   **Green** poison 5"

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Claw"
    desc: "+7 (agile, finesse)\n__Damage__  1d6 - 1 slashing"

  - name: "**Melee** `pf2:1` Staff"
    desc: "+3 (two-hand d8)\n__Damage__  1d4 - 1 bludgeoning"

  - name: "Arcane Spontaneous Spells"
    desc: "DC 20, attack +12; __1st __ (4 slots) _[[Spells/Fear|Fear]]_, _[[Spells/Illusory Object|Illusory Object]]_, _[[Spells/Force Barrage|Magic Missile]]_\n__Cantrips__  __(1st)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Electric Arc|Electric Arc]]_, _[[Spells/Ghost Sound|Ghost Sound]]_, _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Tangle Vine|Tanglefoot]]_"

  - name: "Illusory Retreat"
    desc: "`pf2:3` (arcane,illusion,manipulate,move) **Frequency** once per hour\n\n**Requirements** The kobold dragon mage is adjacent to at least one enemy.\n* * *\n\n**Effect** The dragon mage creates an illusion of itself in its square and then becomes [[Conditions/Invisible|Invisible]] (with the effects of a 2nd-rank [[Spells/Invisibility|Invisibility]] spell) for 1d4 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.\n\nThis is a 1st-rank spell that requires a somatic component."

  - name: "[[Bestiary Ability Glossary/Sneak Attack|Sneak Attack]]"
    desc: "  The dragon mage deals an extra 1d6 precision damage to [[Conditions/Off-Guard|Off-Guard]] creatures."
 
```

```encounter-table
name: Kobold Dragon Mage (Green)
creatures:
  - 1: Kobold Dragon Mage (Green)
```



Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage.

* * *

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.
