---
title: "Sasquatch"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.3Q5aXNiqaAXJZJAE" 
tags:
  - pf2e/creature/type/humanoid
  - pf2eMonster
  - pf2e/creature/level/2
statblock: inline
name: "Sasquatch"
level: 2
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Sasquatch"
level: "Creature 2"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[humanoid]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Low-Light Vision, Scent (Imprecise) 30 Feet"
languages: "Sasquatch"
skills:
  - name: "Skills"
    desc: "Athletics: +9, Intimidation: +5, Stealth: +9, Survival: +6"
abilityMods: [5, 1, 3, -1, 2, 1]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +11, __Ref__ +7, __Will__ +6"
hp: 36
health:
  - name: ""
  - name: HP
    desc: "36"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Catch Rock|Catch Rock]]"
    desc: "`pf2:r`  **Requirements** The monster must have a free hand but can [[Actions/Release|Release]] anything it's holding as part of this reaction.\n\n**Trigger** The monster is targeted with a thrown rock Strike or a rock would fall on the monster.\n* * *\n\n**Effect** The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock."

  - name: "Emerge From Undergrowth"
    desc: "`pf2:0`  **Trigger** The sasquatch is in forest terrain and rolls Stealth for Initiative\n* * *\n\n**Effect** The sasquatch Strides up to half their Speed, after which they attempt to [[Actions/Demoralize|Demoralize]] a single creature within 15 feet."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Fist"
    desc: "+11 ()\n__Damage__  1d10 + 5 bludgeoning"

  - name: "**Ranged** `pf2:1` Rock"
    desc: "+9 (brutal, range increment 30 feet)\n__Damage__  1d6 + 5 bludgeoning"

  - name: "Brutal Blows"
    desc: "  On a critical hit with a fist Strike, the target is knocked [[Conditions/Prone|Prone]] by the blow."

  - name: "Forest Stride"
    desc: "  The sasquatch ignores difficult terrain in forests."

  - name: "Pungent"
    desc: "  The sasquatch's odor is quite powerful and can be detected at twice the normal distance by scent."

  - name: "Threatening Visage"
    desc: "  The sasquatch doesn't take a penalty to [[Actions/Demoralize|Demoralize]] a creature that doesn't understand their language."

  - name: "[[Bestiary Ability Glossary/Throw Rock|Throw Rock]]"
    desc: "`pf2:1`  The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike."
 
```

```encounter-table
name: Sasquatch
creatures:
  - 1: Sasquatch
```



The elusive sasquatches dwell in the deepest, most remote and secluded tracts of wilderness. They avoid confrontations with humanoids unless drawn out by curiosity. In such cases, glimpses through the underbrush are typically the best an onlooker can hope for, as sasquatches are perfectly content to live their lives in peace hidden in the deep thickets of the wild.

Despite their considerable bulk, sasquatches are capable of moving through forests with surprising grace and efficiency. Often, their distinctively pungent odor or the discovery of a few sets of unusually oversized footprints are the only signs of their presence. These footprints have helped to engender a popular nickname, "bigfoot," for these mysterious creatures.

While normally nonconfrontational, a sasquatch can be driven to violence when startled or when their homeland is threatened, be it by the expansion of pioneers or the intrusion of fell supernatural influences. Usually, a sasquatch's attack lasts as long as it takes to frighten away a foe; they rarely pursue those who flee from their displays of dominance.

Sasquatches speak their own language, which mixes sounds easily mistaken for ambient wildlife calls and knocking-most often by striking a solid surface (such as a tree) with a branch or a stone -allowing a whole family of sasquatches to carry on conversations without alerting nearby humanoids. Even in death they avoid leaving traces behind, for when a sasquatch dies, their kin take pains to bury the body deep and hide the grave site well to protect the remains from scavengers and evil spirits alike.
