# Delay Affliction
#pf2e/focus_spell/level_3 #pf2e/class/oracle #pf2e/school/necromancy 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cursebound](../../../Traits/Cursebound.md)== ==[Healing](../../../Traits/Healing.md)== ==[Necromancy](../../../Traits/Necromancy.md)== ==[Oracle](../../../Traits/Oracle.md)== ==[Positive](../../../Traits/Positive.md)==
*Source* Advanced Player's Guide pg. 231 2.0
**Mystery** life
**Cast** ►► somatic, verbal
**Range** 30 feet; **Targets** 1 creature

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With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers `dice: 3d8|avg` Hit Points. You attempt to [counteract](../../../Rules/Counteracting.md) any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it.

The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison.

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**Heightened (+1)** The target recovers an additional `dice: 1d8|avg` Hit Points and you can attempt to suspend an additional affliction.