---
title: "Levaloch"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.NvgO2ntTztWMdOTF" 
tags:
  - pf2e/creature/type/construct
  - pf2e/creature/type/devil
  - pf2e/creature/type/evil
  - pf2e/creature/type/fiend
  - pf2e/creature/type/lawful
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/7
statblock: inline
name: "Levaloch"
level: 7
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Levaloch"
level: "Creature 7"

alignment: ""
size: "Large"
trait_01: [[construct]]
trait_02: [[devil]]
trait_03: [[evil]]
trait_04: [[fiend]]
trait_05: [[lawful]]
trait_06: [[unholy]]
modifier: 16
perception:
  - name: "Perception"
    desc: "+16; Greater Darkvision"
languages: "Diabolic, Empyrean; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +14, Athletics: +17, Intimidation: +14, Religion: +14"
abilityMods: [6, 3, 4, 2, 3, 1]
speed: 30 feet,  climb 30 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 25
armorclass:
  - name: AC
    desc: "25; __Fort__ +17, __Ref__ +14, __Will__ +12; +1 status to all saves vs. magic"
hp: 105
health:
  - name: ""
  - name: HP
    desc: "105; __Immunities__  fire,  bleed,  death effects,  disease,  doomed,  drained,  fatigued,  healing,  nonlethal attacks,  paralyzed,  poison,  sickened,  spirit,  unconscious,  vitality,  void; __Weaknesses__ holy 5; __Resistances__ physical 5 (except silver)"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

  - name: "Hellstrider"
    desc: "  A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.\n\nA levaloch can move through liquids up to 5 feet deep at their full Speed."

abilities_mid:
  - name: ""
  - name: "Phalanx Fighter"
    desc: "  All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.\n\n[[Bestiary Effects/Effect_ Phalanx Fighter|Effect: Phalanx Fighter]]"

  - name: "Stable Stance"
    desc: "  A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Trident"
    desc: "+19 (magical, unholy)\n__Damage__  2d8 + 9 piercing plus merciless-thrust 1d6 spirit plus merciless-thrust"

  - name: "**Ranged** `pf2:1` Trident"
    desc: "+16 (magical, thrown 20 ft., unholy)\n__Damage__  2d8 + 9 piercing 1d6 spirit"

  - name: "**Ranged** `pf2:1` Barbed Net"
    desc: "+16 (magical, range increment 20 feet, unholy)\n__Damage__ "

  - name: "Rituals"
    desc: "_Infernal Pact_"

  - name: "Barbed Net"
    desc: "  When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes [[Conditions/Clumsy|Clumsy 1]] and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also [[Conditions/Immobilized|Immobilized]].\n\nWhen a creature [[Actions/Escape|Escapes]] (DC 22), or if the Strike misses, the net crumbles into rust.\n\nEach time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.\n\n[[Bestiary Effects/Effect_ Barbed Net|Effect: Barbed Net]]"

  - name: "Forge Weapon"
    desc: "`pf2:1` (manipulate) A levaloch reforges part of their barbed iron substance into a new _+1 [[Equipment/Striking|Striking]] trident_ or barbed net. Their previous trident crumbles to rust.\n\nWhen the levaloch is destroyed, any tridents or barbed nets they created crumble to rust."

  - name: "Merciless Thrust"
    desc: "  When a levaloch hits a creature that has the [[Conditions/Clumsy|Clumsy]], [[Conditions/Enfeebled|Enfeebled]], [[Conditions/Immobilized|Immobilized]], or [[Conditions/Restrained|Restrained]] conditions with a melee trident Strike, the Strike deals an additional 2d6 damage."
 
```

```encounter-table
name: Levaloch
creatures:
  - 1: Levaloch
```



Fearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters-creatures of absolute discipline endlessly obedient to diabolical tyrants.

* * *

There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.
