---
title: "Caligni Slayer"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.CaLp0CcNswk1hsVM" 
tags:
  - pf2e/creature/type/caligni
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2e/creature/type/humanoid
  - pf2eMonster
  - pf2e/creature/level/3
statblock: inline
name: "Caligni Slayer"
level: 3
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Caligni Slayer"
level: "Creature 3"
rare_03: [[Uncommon]]
alignment: ""
size: "Small"
trait_01: [[caligni]]
trait_02: [[chaotic]]
trait_03: [[evil]]
trait_04: [[humanoid]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Greater Darkvision"
languages: "Caligni, Sakvroth"
skills:
  - name: "Skills"
    desc: "Acrobatics: +9, Arcana: +10, Athletics: +7, Occultism: +10, Stealth: +10"
abilityMods: [1, 4, 1, 2, 0, 2]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 19
armorclass:
  - name: AC
    desc: "19; __Fort__ +9, __Ref__ +12, __Will__ +6"
hp: 45
health:
  - name: ""
  - name: HP
    desc: "45, death implosion"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Kukri|Kukri]], 2x [[Equipment/Black Smear Poison|Black Smear Poison]]"
  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "[[Bestiary Ability Glossary/Light Blindness|Light Blindness]]"
    desc: "  When first exposed to bright light, the monster is [[Conditions/Blinded|Blinded]] until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's [[Conditions/Dazzled|Dazzled]]."

abilities_mid:
  - name: ""
  - name: "Death Implosion"
    desc: " (sonic) When the caligni slayer dies, their body implodes violently into nothingness, dealing 3d10 sonic damage to creatures in a 10-foot emanation. Each creature in the area must attempt a DC 20 Fortitude check save.\n\nThe slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature takes half damage.\n\n**Failure** The creature takes full damage and is [[Conditions/Deafened|Deafened]] for 1 minute.\n\n**Critical Failure** The creature takes double damage and is deafened for 24 hours."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Kukri"
    desc: "+11 (agile, finesse, trip)\n__Damage__  1d6 + 3 slashing plus black-smear-poison"

  - name: "Occult Innate Spells"
    desc: "DC 20, attack +12; __2nd __  _[[Spells/Darkness|Darkness (At Will)]]_, _[[Spells/Death Knell|Death Knell]]_, _[[Spells/Phantom Pain|Phantom Pain]]_, _[[Spells/Ghostly Carrier|Spectral Hand]]_\n__Cantrips__  __(2nd)__ _[[Spells/Void Warp|Chill Touch]]_, _[[Spells/Daze|Daze]]_, _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Shield|Shield]]_"

  - name: "Call to Blood"
    desc: "`pf2:2` (mental,occult) Each caligni within 30 feet gains a +2 status bonus to attack rolls against [[Conditions/Off-Guard|Off-Guard]] creatures. This bonus lasts for 1 minute.\n\n[[Bestiary Effects/Effect_ Call to Blood|Effect: Call to Blood]]"

  - name: "Soul Harvest"
    desc: "  The caligni slayer deals an additional 2d6 void damage to [[Conditions/Off-Guard|Off-Guard]] creatures."
 
```

```encounter-table
name: Caligni Slayer
creatures:
  - 1: Caligni Slayer
```



Caligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods known as the Forsaken merely burns within. But in caligni slayers, this power is a deep and terrible hunger. Slayers embrace their evil impulses as a result, and they seek to feed on others with their soul harvest ability to keep this supernatural hunger sated. Slayers denied the opportunity to feed descend into paranoia and, eventually, murderous rage.

Delayed feeding improves but never fully restores their composure and patience. Perhaps the greatest manifestation of a slayer's hunger appears at the moment of their death. Upon its last breath, a slayer collapses into itself in a violent, lightless implosion, rather than the blinding eruption of other calignis' deaths, consuming the body itself in a final attempt at satiation.

Slayers view themselves as the cleverest and most gifted of the calignis. They seethe with ill-concealed envy at the position of power caligni stalkers occupy, ever scheming to displace them and claim that power for their own. For their part, stalkers tolerate these machinations as an acceptable price for the talents slayers contribute to an enclave. If necessary, any slayer who grows too ambitious can become a brave sacrifice in battle, for the good of the enclave. In physical stature, slayers fall between the willowy caligni dancers and the diminutive creepers. Stalkers tower above most slayers-yet another source of slayers' envy and resentment.
