---
title: "Animated Statue"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.JHiLu9SAAiASlc5f" 
tags:
  - pf2e/creature/type/construct
  - pf2e/creature/type/mindless
  - pf2eMonster
  - pf2e/creature/level/3
  - remaster
statblock: inline
name: "Animated Statue"
level: 3
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Animated Statue"
level: "Creature 3"

alignment: ""
size: "Medium"
trait_01: [[construct]]
trait_02: [[mindless]]
modifier: 9
perception:
  - name: "Perception"
    desc: "+9; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +11"
abilityMods: [4, -2, 5, -5, 0, -5]
speed: 20 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 19
armorclass:
  - name: AC
    desc: "19 (15 when broken); construct armor; __Fort__ +12, __Ref__ +5, __Will__ +5"
hp: 35
health:
  - name: ""
  - name: HP
    desc: "35; __Hardness__ 6; __Immunities__  bleed,  death effects,  disease,  doomed,  drained,  fatigued,  healing,  nonlethal attacks,  paralyzed,  poison,  sickened,  spirit,  unconscious,  vitality,  void,  mental"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "Construct Armor (Hardness 6)"
    desc: "  Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Fist"
    desc: "+11 (magical)\n__Damage__  1d8 + 6 bludgeoning plus grab"

  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Animated Statue
creatures:
  - 1: Animated Statue
```



Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Many less scrupulous adventurers, fueled by paranoia that statues will animate and attack, smash any statues they encounter, ruining harmless, ancient relics.

* * *

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.
