---
title: "Zebub"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.d4EgJaC8HlR8amwn" 
tags:
  - pf2e/creature/type/devil
  - pf2e/creature/type/evil
  - pf2e/creature/type/fiend
  - pf2e/creature/type/lawful
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/3
statblock: inline
name: "Zebub"
level: 3
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Zebub"
level: "Creature 3"

alignment: ""
size: "Small"
trait_01: [[devil]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[lawful]]
trait_05: [[unholy]]
modifier: 12
perception:
  - name: "Perception"
    desc: "+12; Greater Darkvision"
languages: "Diabolic, Draconic, Empyrean; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +10, Arcana: +7, Deception: +8, Religion: +9, Stealth: +10"
abilityMods: [1, 4, 1, 0, 3, 1]
speed: 15 feet,  fly 50 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 20
armorclass:
  - name: AC
    desc: "20; __Fort__ +8, __Ref__ +10, __Will__ +8; +1 status to all saves vs. magic"
hp: 30
health:
  - name: ""
  - name: HP
    desc: "30; __Immunities__  fire; __Weaknesses__ holy 5; __Resistances__ physical 5 (except silver), poison 5"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Mandibles"
    desc: "+12 (finesse, magical, unholy)\n__Damage__  1d10 + 3 piercing plus cocytan-filth 1d6 spirit plus cocytan-filth"

  - name: "Divine Innate Spells"
    desc: "DC 17, attack +7; __5th __  _[[Spells/Translocate|Dimension Door]]_; __4th __  _[[Spells/Translocate|Dimension Door (At Will)]]_; __2nd __  _[[Spells/Invisibility|Invisibility (At Will) (Self Only)]]_, _[[Spells/Summon Animal|Summon Animal (Swarm creatures only)]]_\n__Cantrips__  __(2nd)__ _[[Spells/Message|Message]]_"

  - name: "Rituals"
    desc: "_Infernal Pact_"

  - name: "Cocytan Filth"
    desc: " (disease,virulent) **Saving Throw** DC 18 Fortitude check\n\n**Onset** 1d4 days\n* * *\n\n**Stage 1** [[Conditions/Enfeebled|Enfeebled 1]] (1 day)\n\n**Stage 2** [[Conditions/Enfeebled|Enfeebled 2]] (1 day)\n\n**Stage 3** [[Conditions/Enfeebled|Enfeebled 3]] (1 day)"

  - name: "Infernal Eye"
    desc: "`pf2:3` (divine) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature.\n\nThe zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information.\n\nAfter relaying their visions to another, the zebub can't ever recall those events again."

  - name: "[[Bestiary Ability Glossary/Sneak Attack|Sneak Attack]]"
    desc: "  The zebub's Strikes deal an additional 1d6 precision damage to [[Conditions/Off-Guard|Off-Guard]] creatures."
 
```

```encounter-table
name: Zebub
creatures:
  - 1: Zebub
```



Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful-not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak-willed or easily tempted mortals into serving the zebubs' whims. While arrogant and deceitful, zebubs lack the cunning and confidence of most devils, and thus their schemes often focus on satisfying self-serving or self-destructive ambitions. Zebubs form from the souls of childish and craven mortals, reshaped by the archdevil Baalzebul in the frozen, filthy wastes of Hell's seventh layer, Cocytus.

* * *

Each type of devil plays a particular role in Hell's bureaucracies and hierarchies, though some have far more specialized functions than others.
