# Precious Metals
#pf2e/focus_spell/level_4 #pf2e/class/cleric #pf2e/school/transmutation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Transmutation](../../../Traits/Transmutation.md)==
*Source* Core Rulebook pg. 395 3.0
**Domain** wealth
**Cast** ► material
**Range** touch; **Targets** 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)
**Duration** 1 minute

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Your deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into [Cold Iron](../../../Items/Materials/Cold%20Iron.md), copper, gold, iron, [Silver](../../../Items/Materials/Silver.md), or steel. An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron.

This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use those coins to purchase something or as a cost for a spell.

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**Heightened (8th)** Add adamantine and mithral to the list of metals you can transform the item into.