# Wind Jump
#pf2e/focus_spell/level_5 #pf2e/class/monk #pf2e/school/transmutation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Air](../../../Traits/Air.md)== ==[Monk](../../../Traits/Monk.md)== ==[Transmutation](../../../Traits/Transmutation.md)==
*Source* Core Rulebook pg. 402 3.0
**Cast** ► verbal
**Duration** 1 minute

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You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.

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**Heightened (6th)** At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.