---
title: "Monkey"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.BbVPvA19LfZMrgyX" 
tags:
  - pf2e/creature/type/animal
  - pf2eMonster
  - pf2e/creature/level/-1
statblock: inline
name: "Monkey"
level: -1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Monkey"
level: "Creature -1"

alignment: ""
size: "tiny"
trait_01: [[animal]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; "
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +5, Thievery: +5"
abilityMods: [0, 3, 0, -4, 2, 0]
speed: 25 feet,  climb 20 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 14
armorclass:
  - name: AC
    desc: "14; __Fort__ +2, __Ref__ +7, __Will__ +4"
hp: 9
health:
  - name: ""
  - name: HP
    desc: "9"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+7 (agile, finesse)\n__Damage__  1d6 piercing"

  - name: "Grab and Go"
    desc: "`pf2:2`  The monkey Strides or Climbs up to its Speed. At any point during this movement, it can Interact to take a single unattended item of light Bulk or less that it can see from a square it moves through or is adjacent to. Alternatively, if not in combat, during this movement it can attempt to [[Actions/Steal|Steal]] from an adjacent creature."
 
```

```encounter-table
name: Monkey
creatures:
  - 1: Monkey
```



When these small, curious primates come in contact with large humanoid populations, they quickly adapt, learning to steal food or small objects before retreating to the nearest tree branch with their prize.

* * *

Monkeys vary greatly in size, color, and behavior. Some are distinguished by bright orange fur, others for black fur in sharp contrast with a white face. Some produce distinct noises, like howls that can be heard from a village away. Others vie for dominance within ever-changing social hierarchies. Their size and aptitude for climbing allow them to quickly escape threats; combined with being a little too clever for their own good, this allows them to get up to all sorts of mischief and usually escape to do it again.
