# Force Open  `pf2:1`
[Attack](https://2e.aonprd.com/Traits.aspx?ID=15)   
**Source** [_Core Rulebook pg. 242_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)

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Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open.  
  
**Critical Success** You open the door, window, container, or gate and can avoid damaging it in the process.  
**Success** You break the door, window, container, or gate open, and the door, window, container, or gate gains the broken condition. If it’s especially sturdy, the GM might have it take damage but not be broken.  
**Critical Failure** Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open.

### Sample Force Open Tasks

**Untrained** fabric, flimsy glass  
**Trained** ice, sturdy glass  
**Expert** flimsy wooden door, wooden portcullis  
**Master** sturdy wooden door, iron portcullis, metal bar  
**Legendary** stone or iron door
