---
title: "Erinys"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.EzavQyZnfCkYCoSH" 
tags:
  - pf2e/creature/type/devil
  - pf2e/creature/type/evil
  - pf2e/creature/type/fiend
  - pf2e/creature/type/lawful
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/8
statblock: inline
name: "Erinys"
level: 8
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Erinys"
level: "Creature 8"

alignment: ""
size: "Medium"
trait_01: [[devil]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[lawful]]
trait_05: [[unholy]]
modifier: 18
perception:
  - name: "Perception"
    desc: "+18; Greater Darkvision, Truesight"
languages: "Common, Diabolic, Draconic, Empyrean; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +17, Crafting: +14, Deception: +19, Diplomacy: +15, Intimidation: +19, Religion: +16, Stealth: +17"
abilityMods: [5, 5, 5, 2, 4, 5]
speed: 25 feet,  fly 40 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 27
armorclass:
  - name: AC
    desc: "27; __Fort__ +17, __Ref__ +19, __Will__ +16; +1 status to all saves vs. magic"
hp: 120
health:
  - name: ""
  - name: HP
    desc: "120; __Immunities__  fire; __Weaknesses__ holy 5; __Resistances__ physical 5 (except silver), poison 10"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Composite Longbow|+1 Striking Composite Longbow]], [[Equipment/Longsword|Longsword]], [[Equipment/Breastplate|Breastplate]], [[Equipment/Rope|100 feet of Erinys-Hair Rope]], 60x [[Equipment/Arrows|Arrows]]"
  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Flaming Longsword"
    desc: "+19 (fire, magical, unholy, versatile p)\n__Damage__  1d8 + 8 slashing 1d6 spirit"

  - name: "**Ranged** `pf2:1` Flaming Composite Longbow"
    desc: "+20 (deadly d10, fire, magical, range increment 100 feet, reload 0, unholy, volley 30 ft.)\n__Damage__  2d8 + 4 piercing 1d6 spirit"

  - name: "**Ranged** `pf2:1` Rope"
    desc: "+19 (magical, range increment 30 feet, unholy)\n__Damage__ "

  - name: "Divine Innate Spells"
    desc: "DC 26, attack +18; __5th __  _[[Spells/Translocate|Dimension Door]]_; __4th __  _[[Spells/Translocate|Dimension Door (At Will)]]_, _[[Spells/Divine Wrath|Divine Wrath]]_, _[[Spells/Retributive Pain|Retributive Pain]]_; __3rd __  _[[Spells/Fear|Fear (At Will)]]_; __2nd __  _[[Spells/Illusory Disguise|Illusory Disguise (At Will)]]_, _[[Spells/Illusory Object|Illusory Object]]_\n__Constant__  __(6th)__ _[[Spells/Truesight|True Seeing]]_"

  - name: "Rituals"
    desc: "_Infernal Pact_"

  - name: "Flames of Fury"
    desc: "  Any weapon an erinys holds gains the effects of a _[[Equipment/Flaming|Flaming]]_ rune while they hold it."

  - name: "Furious Fusillade"
    desc: "`pf2:3`  The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a 30-foot cone. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty."

  - name: "Rope Snare"
    desc: "  An erinys carries a coil of rope woven of their hair (use the statistics for [[Equipment/Rope|Rope]]) that animates in their hands.\n\nWhen a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10-foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium.\n\nWhen a creature [[Actions/Escape|Escapes]] the effect (DC 26), the detached segment of rope withers away into useless black sludge.\n\n[[Bestiary Effects/Effect_ Rope Snare|Effect: Rope Snare]]"
 
```

```encounter-table
name: Erinys
creatures:
  - 1: Erinys
```



Erinyes exact vengeance and bloody justice for a creature's crimes, torturing and punishing their victims in ironic fashion before allowing them the escape of death. While an erinys appears as a fallen angel and the first erinyes shared that origin, erinyes now originate in myriad ways, some promoted from lesser devils and others shaped from lemures themselves forged from the souls of torturers and persecutors. The erinyes' origin is entwined with Eiseth, herself a fallen angel and one of Hell's most powerful demigods. The first erinyes were all considered to be Eiseth's metaphorical daughters, but erinyes formed since that time are no longer limited to a single gender.

* * *

Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.
