---
title: "Marrmora"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.FELXYMVIj2XHZeYF" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/fey
  - pf2e/creature/type/fire
  - pf2eMonster
  - pf2e/creature/level/15
statblock: inline
name: "Marrmora"
level: 15
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Marrmora"
level: "Creature 15"

alignment: ""
size: "Medium"
trait_01: [[evil]]
trait_02: [[fey]]
trait_03: [[fire]]
modifier: 27
perception:
  - name: "Perception"
    desc: "+27; Low-Light Vision"
languages: "Common, Elven, Fey"
skills:
  - name: "Skills"
    desc: "Acrobatics: +25, Athletics: +25, Deception: +30, Intimidation: +30, Nature: +30, Stealth: +27, Survival: +27"
abilityMods: [6, 4, 8, 4, 6, 8]
speed: 30 feet,  fly 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 37
armorclass:
  - name: AC
    desc: "37; __Fort__ +29, __Ref__ +25, __Will__ +27"
hp: 280
health:
  - name: ""
  - name: HP
    desc: "280; __Immunities__  fire; __Weaknesses__ cold iron 15; __Resistances__ physical 10 (except slashing)"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "Absorb Flame"
    desc: "`pf2:r`  **Trigger** The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect\n* * *\n\n**Effect** The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt."

  - name: "Fascination of Flame"
    desc: " (aura,emotion,mental,primal) 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will check save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature loses any resistance to fire for 1 round.\n\n**Failure** The creature loses any resistance to fire for 1 hour.\n\n**Critical Failure** The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Claw"
    desc: "+29 ()\n__Damage__  3d6 + 14 slashing 3d6 fire 1d6 fire"

  - name: "**Ranged** `pf2:1` Flame Jet"
    desc: "+29 (fire, range increment 40 feet)\n__Damage__  6d6 fire 2d6 fire"

  - name: "Primal Innate Spells"
    desc: "DC 36, attack +28; __8th __ (2 slots) _[[Spells/Fire Shield|Fire Shield]]_, _[[Spells/Fireball|Fireball]]_; __7th __ (3 slots) _[[Spells/Volcanic Eruption|Volcanic Eruption]]_, _[[Spells/Wall of Fire|Wall of Fire]]_; __6th __ (7 slots) _[[Spells/Fire Shield|Fire Shield (x3)]]_, _[[Spells/Fireball|Fireball (x3)]]_, _[[Spells/One with Plants|Tree Shape (At will) (Appears as a burnt, dead tree)]]_; __5th __  _[[Spells/Elemental Form|Elemental Form (Fire Only)]]_\n__Cantrips__  __(8th)__ _[[Spells/Produce Flame|Produce Flame]]_"

  - name: "Igniting Assault"
    desc: "`pf2:1`  **Requirements** The marrmora is not under the effect of fire shield\n* * *\n\n**Effect** The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action."
 
```

```encounter-table
name: Marrmora
creatures:
  - 1: Marrmora
```



On the First World, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Material Plane and results in the death of other fey, marrmoras can be drawn across the planar boundary to revel in the resulting destruction. They seek to reignite the fires that beckoned them, to gather up and feed upon the charred remains of those who perished within (particularly the bodies of dead fey), though they do grow homesick if they spend too much time away from the First World. They are burdened by a capricious but persistent rage and are unfailingly cruel. While they are capable of negotiation and intelligent interaction, they almost never bargain in good faith and typically interact with others only as a means to more efficiently spread their fiery devastation.

A marmorra's twisted appearance evokes the look of an arboreal whose bark has been burnt down to charcoal. They have nearly featureless faces and hands ending in long, sharp claws. Their broken flesh looks like charcoal-burnt wood, riddled with cracks that still glow with an unwholesome heat. They trail ash wherever they walk, and wisps of smoke curl off of their bodies. Though marrmoras enjoy the sight of any woodland and its inhabitants roasting in the flames of their carefully curated fires, there is little that brings more pleasure to a marrmora than the sight of good-aligned plant creatures cooking to a crisp.
