---
title: "Shaukeen"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.KRX6GBibc6PamW55" 
tags:
  - pf2e/creature/type/asura
  - pf2e/creature/type/evil
  - pf2e/creature/type/fiend
  - pf2e/creature/type/lawful
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/1
statblock: inline
name: "Shaukeen"
level: 1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Shaukeen"
level: "Creature 1"

alignment: ""
size: "tiny"
trait_01: [[asura]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[lawful]]
trait_05: [[unholy]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Darkvision"
languages: "Common, Diabolic; telepathy (touch)"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Deception: +9, Performance: +7, Religion: +7, Stealth: +7"
abilityMods: [0, 4, 1, 0, 3, 4]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +4, __Ref__ +9, __Will__ +7"
hp: 22
health:
  - name: ""
  - name: HP
    desc: "22; __Immunities__  curse; __Weaknesses__ holy 2"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy (touch)]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+9 (finesse, unholy)\n__Damage__  1d8 piercing plus fire-jackal-saliva"

  - name: "**Melee** `pf2:1` Thorn"
    desc: "+9 (agile, finesse, unholy)\n__Damage__  1d8 piercing"

  - name: "Divine Innate Spells"
    desc: "DC 17, attack +9; __2nd __  _[[Spells/Charm|Charm]]_, _[[Spells/Gecko Grip|Spider Climb]]_, _[[Spells/Stupefy|Touch of Idiocy]]_\n__Cantrips__  __(1st)__ _[[Spells/Read Aura|Read Aura]]_\n__Constant__  __(3rd)__ _[[Spells/Disguise Magic|Magic Aura (Shaukeen and its Items Only)]]_, _[[Spells/Veil of Privacy|Nondetection (Self Only)]]_"

  - name: "[[Bestiary Ability Glossary/Change Shape|Change Shape]]"
    desc: "`pf2:1` (concentrate,divine,polymorph) The shaukeen takes on the appearance of a Small humanoid. This doesn't change the shaukeen's Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their jaws and thorn Strikes unless the humanoid form has fangs or a similar unarmed attack.\n\nThis alternate form has a specific, persistent appearance, which the shaukeen can change by performing a 1-hour ritual.\n* * *\n\nThe monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the [[Actions/Impersonate|Impersonate]] use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block."

  - name: "Fire Jackal Saliva"
    desc: " (poison) **Saving Throw** DC 17 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 1d4 poison damage and [[Conditions/Clumsy|Clumsy 1]] (1 round)\n\n**Stage 2** 1d6 poison damage and [[Conditions/Clumsy|Clumsy 2]] (1 round)"
 
```

```encounter-table
name: Shaukeen
creatures:
  - 1: Shaukeen
```



Perhaps the most perverse asuras of them all, shaukeens particularly delight in causing the downfall of those who give them succor, shelter, and most of all, schooling. Many a teacher has come across a shaukeen disguised as a small child of exceptional talents or curiosity and taken them under their wing, only to be beguiled into ruin. This diminutive asura's cleverness is disproportionate to their size; they ask probing questions and coax their prey into decisions that lead to heresy, furthering the collapse of order and decency. When the world turns on the shaukeen's mentor, the asura is gone-but not very far, for they love hiding unseen and watching the torment and destruction of their mentors.

* * *

Asuras are, above all, proof that the gods are not infallible. These fiends arose as physical manifestations of divine accidents, taking form when the gods themselves stumbled and blasphemed on a cosmic scale. As a result of their own divine genesis, an asura loves above all to undo the workings of the divine. They eagerly travel to the Material Plane, seeking out temples, congregations of faithful worshippers, and religious orders of all stripes to sow doubt and destroy what the gods seek to build.
