---
title: "Kishi"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.tkdxAgTV1erGIzyL" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/fey
  - pf2eMonster
  - pf2e/creature/level/8
statblock: inline
name: "Kishi"
level: 8
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Kishi"
level: "Creature 8"

alignment: ""
size: "Medium"
trait_01: [[evil]]
trait_02: [[fey]]
modifier: 14
perception:
  - name: "Perception"
    desc: "+14; Low-Light Vision"
languages: "Common, Fey"
skills:
  - name: "Skills"
    desc: "Athletics: +18, Deception: +20, Diplomacy: +19, Society: +15, Stealth: +18"
abilityMods: [6, 4, 1, 1, 2, 5]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 25
armorclass:
  - name: AC
    desc: "25; __Fort__ +13, __Ref__ +18, __Will__ +17"
hp: 138
health:
  - name: ""
  - name: HP
    desc: "138; __Weaknesses__ cold iron 10; __Resistances__ piercing 10"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+20 ()\n__Damage__  2d10 + 9 piercing plus grab"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+20 (agile)\n__Damage__  2d8 + 9 slashing"

  - name: "Arcane Innate Spells"
    desc: "DC 27, attack +19; __1st __  _[[Spells/Charm|Charm (At Will)]]_"

  - name: "[[Bestiary Ability Glossary/Constrict|Constrict]]"
    desc: "`pf2:1`  1d10+9 piercing, DC 26 Fortitude check ([[Conditions/Grabbed|Grabbed]] by jaws only)\n* * *\n\nThe monster deals the listed amount of damage to any number of creatures [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] by it. Each of those creatures can attempt a basic Fortitude save with the listed DC."

  - name: "Head Spin"
    desc: "  The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing."

  - name: "Sudden Charge"
    desc: "`pf2:2`  The kishi Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy."

  - name: "Vicelike Jaws"
    desc: "  A creature [[Conditions/Grabbed|Grabbed]] in the kishi's jaws can barely speak; a creature must succeed at a DC 8 Flat check check to provide verbal components for spells, doing so in a choked whisper."

  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Kishi
creatures:
  - 1: Kishi
```



Kishis are duplicitous and murderous fey who dwell on the edges of Golarion's densest jungles. At first glance, kishis appear to be attractive humans, usually of a local ethnicity, but their full heads of thick hair conceal a second face: that of a snarling hyena. When a kishi lures their prey into a vulnerable situation, their head swivels around, revealing this fearsome visage. In this form, a kishi's powerful jaws are almost impossible to pry loose and can crush a victim's bones in a matter of moments.

Kishi range widely in their physical features, and their height and weight vary as much as the people whose communities they infiltrate. They dress in fine clothing aligned with the latest fashion trends, and they wear flashy jewelry with the intention of drawing onlookers' eyes.

Like most fey, a kishi has inscrutable motives, though to their victims, the kishi's goal seems simple-to revel in the expression of shock, betrayal, and terror on a victim's face. Although kishis can cast charm to make unwitting companions complacent, most of these sinister creatures prefer to trick their prey using guile, gifts, and their dashing good looks. These ultimate sadists derive pleasure from the thrill of the hunt as well as the delicious reward at the end. The more uptight, prudish, or haughty a target, the better-for nothing satisfies kishis as much as earning (and destroying) the trust of someone who rarely grants it.

When kishis get their new friends or lovers alone, they choose the most dramatic moments to reveal their true monstrous forms and clamp their jaws down on their victim. Kishis have no desire to share their true nature with the entire community, so they typically aim for the throats of their victims, who can no longer cry out for help after being cut off from air. Kishis consume every part of their victims' bodies, leaving no trace of the crime-even lapping up any spilled blood, claiming the victim's treasures as their own, and cleaning the murder scene as much as possible.

Few things can bind a community together as swiftly as uncovering a kishi. Once found out, a kishi flees, hoping to find a new community to prey upon.
