---
title: "Djinni"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.Lt0au3EUmrpewNKf" 
tags:
  - pf2e/creature/type/air
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/elemental
  - pf2e/creature/type/genie
  - pf2e/creature/type/good
  - pf2eMonster
  - pf2e/creature/level/5
statblock: inline
name: "Djinni"
level: 5
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Djinni"
level: "Creature 5"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[air]]
trait_02: [[chaotic]]
trait_03: [[elemental]]
trait_04: [[genie]]
trait_05: [[good]]
modifier: 13
perception:
  - name: "Perception"
    desc: "+13; Darkvision"
languages: "Common, Sussuran"
skills:
  - name: "Skills"
    desc: "Acrobatics: +14, Arcana: +11, Athletics: +11, Crafting: +9, Deception: +11, Diplomacy: +13, Society: +9, Stealth: +12"
abilityMods: [4, 5, 2, 2, 2, 4]
speed: 25 feet,  fly 40 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 22
armorclass:
  - name: AC
    desc: "22; __Fort__ +9, __Ref__ +14, __Will__ +11"
hp: 71
health:
  - name: ""
  - name: HP
    desc: "71; __Immunities__  acid; __Resistances__ mental 5, sonic 5"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Scimitar|Scimitar]]"
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."

abilities_mid:
  - name: ""
  - name: "Whirlwind"
    desc: " (air,arcane,aura) 20 feet. All squares in the djinni's aura are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Scimitar"
    desc: "+15 (forceful, reach 10 feet, sweep)\n__Damage__  1d6 + 10 slashing"

  - name: "**Melee** `pf2:1` Fist"
    desc: "+16 (agile, finesse, magical, nonlethal, reach 10 feet)\n__Damage__  1d4 + 10 bludgeoning"

  - name: "**Ranged** `pf2:1` Crashing Wind"
    desc: "+15 (air, arcane, range increment 20 feet)\n__Damage__  1d8 + 6 bludgeoning"

  - name: "Arcane Innate Spells"
    desc: "DC 23, attack +15; __7th __  _[[Spells/Interplanar Teleport|Plane Shift (At Will) (to Astral Plane, Elemental Planes, or Material Plane Only)]]_; __4th __  _[[Spells/Creation|Creation]]_, _[[Spells/Vapor Form|Gaseous Form]]_; __3rd __  _[[Spells/Illusory Creature|Illusory Creature]]_, _[[Spells/Illusory Object|Illusory Object]]_; __2nd __  _[[Spells/Enhance Victuals|Enhance Victuals (At Will)]]_, _[[Spells/Invisibility|Invisibility (At Will) (Self Only)]]_\n__Cantrips__  __(3rd)__ _[[Spells/Detect Magic|Detect Magic]]_"

  - name: "Hurricane Blast"
    desc: "`pf2:1` (air,arcane) **Frequency** Once per round.\n* * *\n\n**Effect** The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a DC 21 Fortitude check save. On a success, it avoids being moved, and on a critical failure it falls [[Conditions/Prone|Prone]] in addition to being moved. Creatures with the air trait are immune."
 
```

```encounter-table
name: Djinni
creatures:
  - 1: Djinni
```



Benevolent genies from the Plane of Air, djinn value art, culture, knowledge, and trade. They also love new experiences, succulent dishes, and heady wines. Of all geniekind, they are most likely to approach humans and other mortals, interacting with them on friendly terms. Still, djinn are proud of their genie heritage and have a tendency to be patronizing toward mortals, a habit that has earned them a reputation for arrogance.

Djinn get along with jann and marids, but they find shaitans too stiff and harbor undying hatred for efreet. Although djinn are formidable combatants, they despise war and prefer to eschew violence in favor of dealing with their opponents using magic or subterfuge (making an exception, of course, when they encounter efreet).

* * *

A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.
