# Shared Nightmare
#pf2e/focus_spell/level_4 #pf2e/class/cleric #pf2e/school/enchantment 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Emotion](../../../Traits/Emotion.md)== ==[Enchantment](../../../Traits/Enchantment.md)== ==[Incapacitation](../../../Traits/Incapacitation.md)== ==[Mental](../../../Traits/Mental.md)==
*Source* Core Rulebook pg. 396 3.0
**Domain** nightmares
**Cast** ►► somatic, verbal
**Range** 30 feet; **Targets** 1 creature
**Saving Throw** Will; **Duration** varies

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Merging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become [Confused](../../../Conditions/Confused.md), but which it'll be depends on the target's Will save.

**Critical Success** You are confused for 1 round.
**Success** At the start of your next turn, you spend your first action with the confused condition, then act normally.
**Failure** As success, but the target is affected instead of you, spending its first action each turn confused. The duration is 1 minute.
**Critical Failure** The target is confused for 1 minute.