---
title: "Living Graffiti (Chalk)"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.dwp2NJ26DqUBKA6m" 
tags:
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/construct
  - pf2eMonster
  - pf2e/creature/level/3
statblock: inline
name: "Living Graffiti (Chalk)"
level: 3
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Living Graffiti (Chalk)"
level: "Creature 3"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[construct]]
modifier: 9
perception:
  - name: "Perception"
    desc: "+9; Darkvision"
languages: "Common; (can&#x27;t speak any language)"
skills:
  - name: "Skills"
    desc: "Acrobatics: +11, Crafting: +5, Deception: +10, Stealth: +11"
abilityMods: [2, 4, 1, -2, 2, 1]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 19
armorclass:
  - name: AC
    desc: "19; __Fort__ +8, __Ref__ +11, __Will__ +7"
hp: 50
health:
  - name: ""
  - name: HP
    desc: "50; __Immunities__  bleed,  death effects,  disease,  doomed,  drained,  fatigued,  healing,  nonlethal attacks,  paralyzed,  poison,  sickened,  spirit,  unconscious,  vitality,  void"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "Backdrop"
    desc: "  When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion."

  - name: "Surface-Bound"
    desc: "  A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a [[Spells/Fireball|Fireball]] spell or a wall being smashed), the graffiti takes 2d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Fist"
    desc: "+11 (agile, finesse)\n__Damage__  2d4 + 4 bludgeoning"

  - name: "**Ranged** `pf2:1` Splatter"
    desc: "+11 (nonlethal, range increment 20 feet)\n__Damage__  1d4 + 4 bludgeoning plus splatter"

  - name: "Cone of Chalk"
    desc: "`pf2:2`  The living graffiti expels a 15-foot cone of chalk. Each creature in the area must succeed at a DC 20 Reflex check save or be [[Conditions/Blinded|Blinded]] for 1 round or until it Interacts to wipe the chalk from its eyes.\n\nThe living graffiti can't use Cone of Chalk again for 1d4 rounds."

  - name: "Splatter"
    desc: "  A living graffiti splatters into a creature's face with its splatter Strike. On a hit, the target is [[Conditions/Dazzled|Dazzled]] for 1 round or until it Interacts to remove the paint from its face."
 
```

```encounter-table
name: Living Graffiti (Chalk)
creatures:
  - 1: Living Graffiti (Chalk)
```



A living graffiti is a painting or drawing that has come to life by magic. These two-dimensional beings can move along any flat surface they touch, including walls, floors, furniture, doors, and even bodies of still water. They can't exist apart from the surfaces they traverse except in brief bursts, which they typically use to harass or attack nearby creatures. They exhibit a mischievous nature and desire to make the real world as much of a caricature as their own two-dimensional domain.

* * *

Magic is a complex thing to begin with, and at a certain level of sophistication, the differences between a spell and an autonomous creature become increasingly blurry. Living symbols are constructed creatures of reified and reinforced magic, held together by glyphs, runes, and eldritch formulae.
