---
title: "Grimple"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.eY6qA5V7F8gimTE5" 
tags:
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2e/creature/type/fey
  - pf2e/creature/type/gremlin
  - pf2eMonster
  - pf2e/creature/level/-1
statblock: inline
name: "Grimple"
level: -1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Grimple"
level: "Creature -1"

alignment: ""
size: "tiny"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[fey]]
trait_04: [[gremlin]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; Low-Light Vision"
languages: "Sakvroth"
skills:
  - name: "Skills"
    desc: "Crafting: +5, Deception: +2, Nature: +4, Stealth: +5, Thievery: +5"
abilityMods: [1, 3, 3, 1, 2, -2]
speed: 10 feet,  climb 20 feet,  fly 20 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 15
armorclass:
  - name: AC
    desc: "15; __Fort__ +5, __Ref__ +7, __Will__ +4"
hp: 9
health:
  - name: ""
  - name: HP
    desc: "9; __Weaknesses__ cold iron 2"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "Satchel for Holding Rocks, 5x Rock"
abilities_mid:
  - name: ""
  - name: "Gremlin Lice"
    desc: "  Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 Reflex check save or become infested by gremlin lice.\n\nWhile infested, the targeted creature is distracted by the itching sensation and is [[Conditions/Stupefied|Stupefied 1]], though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds.\n\nThe infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Bite"
    desc: "+7 (agile, finesse)\n__Damage__  1d4 + 1 piercing plus gremlin-lice"

  - name: "**Ranged** `pf2:1` Rock"
    desc: "+7 (agile, range increment 20 feet)\n__Damage__  1d4 + 1 bludgeoning plus rock"

  - name: "Primal Innate Spells"
    desc: "DC 16, attack +8; __1st __  _[[Spells/Grease|Grease]]_\n__Cantrips__  __(1st)__ _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Prestidigitation|Prestidigitation]]_"

  - name: "Putrid Vomit"
    desc: "`pf2:1`  The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 16 Fortitude check save or become [[Conditions/Sickened|Sickened 1]] ([[Conditions/Sickened|Sickened 2]] on a critical failure).\n\nThe grimple can't use Putrid Vomit again for 1d4 rounds."
 
```

```encounter-table
name: Grimple
creatures:
  - 1: Grimple
```



Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.

Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.

* * *

Gremlins arose long ago in the First World, living embodiments of nature's ability to wear away, erode, and decompose. On the Material Plane, their encounters with mortal civilizations twisted them into creatures devoted to chaos, sabotage, and traps, each variety specializing in a particular brand of mayhem.
