---
title: "Isqulug"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.xvWJAdlxgRteNNi0" 
tags:
  - pf2e/creature/type/aberration
  - pf2e/creature/type/amphibious
  - pf2e/creature/type/evil
  - pf2eMonster
  - pf2e/creature/level/11
statblock: inline
name: "Isqulug"
level: 11
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Isqulug"
level: "Creature 11"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[aberration]]
trait_02: [[amphibious]]
trait_03: [[evil]]
modifier: 24
perception:
  - name: "Perception"
    desc: "+24; Greater Darkvision, Scent (Imprecise) 30 Feet"
languages: "Aklo"
skills:
  - name: "Skills"
    desc: "Acrobatics: +22, Athletics: +24, Nature: +22, Survival: +22"
abilityMods: [7, 5, 7, 3, 7, 5]
speed: 25 feet,  swim 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 31
armorclass:
  - name: AC
    desc: "31 all-around vision; __Fort__ +24, __Ref__ +20, __Will__ +18"
hp: 230
health:
  - name: ""
  - name: HP
    desc: "230, regeneration 10 (deactivated by cold); __Immunities__  swarm mind; __Weaknesses__ cold 10; __Resistances__ fire 10"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
    desc: "  A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."

  - name: "Host Scent"
    desc: "  An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease."

  - name: "[[Bestiary Ability Glossary/All-Around Vision|All-Around Vision]]"
    desc: "  This monster can see in all directions simultaneously and therefore can't be flanked."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Regeneration|Regeneration 10 (Deactivated by Cold)]]"
    desc: "  This monster regains the listed number of Hit Points each round at the beginning of its turn. Its [[Conditions/Dying|Dying]] condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4."

  - name: "[[Bestiary Ability Glossary/Swarm Mind|Swarm Mind]]"
    desc: "  This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Tentacle"
    desc: "+22 (agile, reach 10 feet)\n__Damage__  2d12 + 11 bludgeoning plus isqulugia"

  - name: "Primal Innate Spells"
    desc: "DC 30, attack +22; __6th __  _[[Spells/Tangling Creepers|Tangling Creepers]]_; __5th __  _[[Spells/Control Water|Control Water]]_, _[[Spells/Entangling Flora|Entangle (At will)]]_, _[[Spells/Mirage|Hallucinatory Terrain]]_, _[[Spells/Mist|Obscuring Mist (At will)]]_; __4th __  _[[Spells/Fly|Fly]]_\n__Cantrips__  __(6th)__ _[[Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v|Dancing Lights]]_"

  - name: "Expel Infestation"
    desc: "`pf2:2`  The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 Reflex check save). Any creature that takes damage is exposed to isqulugia.\n\nThe isqulug becomes [[Conditions/Stupefied|Stupefied 1]] for 1d4 rounds, during which it can't Expel Infestation."

  - name: "Isqulugia"
    desc: " (disease,incapacitation,primal,virulent) Isqulugia's [[Conditions/Sickened|Sickened]], [[Conditions/Slowed|Slowed]], and [[Conditions/Paralyzed|Paralyzed]] conditions can't be removed until this affliction is removed\n\n**Saving Throw** DC 30 Fortitude check\n\n**Stage 1** [[Conditions/Sickened|Sickened 1]] (1 hour)\n\n**Stage 2** [[Conditions/Fatigued|Fatigued]] and [[Conditions/Sickened|Sickened 2]] (1 day)\n\n**Stage 3** fatigued and [[Conditions/Slowed|Slowed 1]] (1 day)\n\n**Stage 4** paralyzed (1 day)\n\n**Stage 5** the creature dies, and its body violently transforms into a new isqulug. [[Spells/Wish|Wish]], similar magic, or a 9th-rank [[Spells/Resurrect|Resurrect]] ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life."

  - name: "Malleability"
    desc: "  The isqulug can [[Actions/Squeeze|Squeeze]] through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing."

  - name: "Swamp Stride"
    desc: "  An isqulug ignores difficult terrain that's caused by typical features of swamps."
 
```

```encounter-table
name: Isqulug
creatures:
  - 1: Isqulug
```



The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug-its "body" is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence.
