# Dazzling Flash
#pf2e/focus_spell/level_1 #pf2e/class/cleric #pf2e/school/evocation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Evocation](../../../Traits/Evocation.md)== ==[1 TTRPG/PF2e Wiki/Traits/Light](1%20TTRPG/PF2e%20Wiki/Traits/Light)== ==[Visual](../../../Traits/Visual.md)==
*Source* Core Rulebook pg. 391 3.0
**Domain** sun
**Cast** ►► material, verbal
**Area** 15-foot cone
**Saving Throw** Fortitude

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You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.

**Critical Success** The creature is unaffected.
**Success** The creature is [Dazzled](../../../Conditions/Dazzled.md) for 1 round.
**Failure** The creature is [Blinded](../../../Conditions/Blinded.md) for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.
**Critical Failure** The creature is blinded for 1 round and dazzled for 1 hour.

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**Heightened (3rd)** The area increases to a 30-foot cone.