# Captivating Adoration
#pf2e/focus_spell/level_4 #pf2e/class/cleric #pf2e/school/enchantment 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Emotion](../../../Traits/Emotion.md)== ==[Enchantment](../../../Traits/Enchantment.md)== ==[Mental](../../../Traits/Mental.md)== ==[Visual](../../../Traits/Visual.md)==
*Source* Core Rulebook pg. 389 3.0
**Domain** passion
**Cast** ►► somatic, verbal
**Area** 15-foot emanation
**Saving Throw** Will; **Duration** 1 minute

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You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects.

When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save.

**Critical Success** The creature is unaffected and temporarily immune for 1 hour.
**Success** The creature is [Fascinated](../../../Conditions/Fascinated.md) with you for its next action, then is temporarily immune for 1 hour.
**Failure** The creature is fascinated with you.
**Critical Failure** The creature is fascinated with you, and its attitude toward you improves by one step.

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**Heightened (+1)** Increase the size of the emanation by 15 feet.