---
name: Shocking Grasp
alias: Shocking Grasp
tags:
  - pf2e/spell
  - pf2e/spell/level_1
  - pf2e/school/evocation
  - pf2e/spelltype/attack
  - pf2e/tradition/arcane
  - pf2e/tradition/primal
level: 1
school: evocation
type: attack
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 creature
source: "Pathfinder Core Rulebook"
traits:
  - common
  - attack
  - electricity
  - evocation
components:
  - somatic
  - verbal
---
# `=this.name`
==attack== | ==electricity== | ==evocation==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`; **Targets** `=this.target`  
***
You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the [[Persistent Damage]].  
**Heightened (+1)** The damage increases by 1d12, and the persistent electricity damage increases by 1.  
