---
title: "Dhampir Wizard"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.k3jO3vtX5I6nEBwM" 
tags:
  - pf2e/creature/type/dhampir
  - pf2e/creature/type/human
  - pf2e/creature/type/humanoid
  - pf2eMonster
  - pf2e/creature/level/2
  - remaster
statblock: inline
name: "Dhampir Wizard"
level: 2
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Dhampir Wizard"
level: "Creature 2"

alignment: ""
size: "Medium"
trait_01: [[dhampir]]
trait_02: [[human]]
trait_03: [[humanoid]]
modifier: 4
perception:
  - name: "Perception"
    desc: "+4; Darkvision"
languages: "Common, Necril"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Arcana: +8, Deception: +5, Intimidation: +5, Society: +8, Stealth: +7, Vampire Lore: +8"
abilityMods: [2, 3, 0, 4, 0, 1]
speed: 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +4, __Ref__ +7, __Will__ +6; +2 circumstance to all saves vs. disease"
hp: 22
health:
  - name: ""
  - name: HP
    desc: "22, void healing"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Dagger|Dagger]], [[Equipment/Staff|Staff]], [[Equipment/Spellbook (Blank)|Spellbook Containing Their Prepared Spells]]"
abilities_mid:
  - name: ""
  - name: "Blood of the Night"
    desc: "  The dhampir's penalty and Hit Point reduction from the [[Conditions/Drained|Drained]] condition are reduced as though the condition value were 1 lower."

  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Staff"
    desc: "+6 (two-hand d8)\n__Damage__  1d6 + 2 bludgeoning"

  - name: "**Melee** `pf2:1` Fist"
    desc: "+7 (agile, finesse, nonlethal)\n__Damage__  1d4 + 2 bludgeoning"

  - name: "**Melee** `pf2:1` Dagger"
    desc: "+7 (agile, finesse, versatile s)\n__Damage__  1d4 + 2 piercing"

  - name: "**Ranged** `pf2:1` Dagger"
    desc: "+7 (agile, thrown 10 ft., versatile s)\n__Damage__  1d4 + 2 piercing"

  - name: "Arcane Prepared Spells"
    desc: "DC 18, attack +8; __1st __  _[[Spells/Command|Command]]_, _[[Spells/Force Barrage|Force Barrage]]_, _[[Spells/Grim Tendrils|Grim Tendrils]]_\n__Cantrips__  __(1st)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Frostbite|Frostbite]]_, _[[Spells/Prestidigitation|Prestidigitation]]_, _[[Spells/Shield|Shield]]_, _[[Spells/Void Warp|Void Warp]]_"
 
```

```encounter-table
name: Dhampir Wizard
creatures:
  - 1: Dhampir Wizard
```



This dhampir is a svetocher, the child of a moroi vampire.

* * *

As the mortal offspring of a vampire and a living parent, dhampirs occupy an unusual place among the living. Their vampiric parentage lends them elongated incisors, an unearthly beauty and physical grace, ghostly pallor, and a piercing gaze. Perhaps their most distinctive feature, however, is their connection to energy from the Void, which heals them, leaving them as vulnerable to life energy as any undead creature. Though they don't suffer the full range of a vampire's vulnerabilities, they do share certain characteristics with their vampire parent, leading to several distinct dhampir heritages across Golarion. By far the most common dhampirs are svetochers, the children of the more common moroi vampires.

Many dhampirs grow up as orphans because their mortal parent perished as a result of a difficult childbirth, or else they believed their child to be cursed and abandoned them. Often outcast, some dhampirs leverage their charisma and personal magnetism to manipulate those around them, while others struggle to form even basic relationships. Mistrust of a dhampir's ancestry presents further challenges when dhampirs attempt to integrate into mortal society. Those who seek out their vampiric parent often find themselves judged as inferior, rejected as they were by mortals but for different reasons. But in regions like Nidal, Geb, and Ustalav, where vampires are viewed with some degree of respect, dhampirs can find their heritage empowering.

Dhampirs fill countless roles within many communities. Some prefer to blend in as best they can, holding regular jobs and building families (most children born to dhampirs share an ancestry with the dhampir's mortal parent, but a rare few are born as dhampirs themselves). Those who learn to make the most of their inherited charm can achieve high societal status, whether leveraging traditional avenues of power or gathering followers enamored by the dhampir's abilities. With a lifespan rivaling that of an elf, a dhampir can develop extensive influence and engage in long-reaching schemes of massive scope. Further, their ancestry lends them a proclivity to necromancy and the occult arts.
