---
name: Chill Touch
alias: Chill Touch
tags:
  - pf2e/spell
  - pf2e/spell/cantrip_1
  - pf2e/school/necromancy
  - pf2e/spelltype/save
  - pf2e/tradition/arcane
  - pf2e/tradition/divine
  - pf2e/tradition/occult
level: 1
school: necromancy
type: save
traditions: [arcane, divine, occult]
bloodline: undead, shadow
mystery: bones
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 living or undead creature
source: "Pathfinder Core Rulebook"
save: fortitude
basic: true
traits:
  - common
  - cantrip
  - negative
  - necromancy
components:
  - somatic
  - verbal
---
# `=this.name`
==cantrip== | ==negative== | ==necromancy==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Bloodline** `=this.bloodline`  
**Mystery** `=this.mystery`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`; **Targets** `=this.target`  
**Basic Saving Throw** `=this.save`  

***

Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.

**Living Creature** The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also [[Enfeebled]] 1 for 1 round on a critical failure.  
**Undead Creature** The target is [[Flat-Footed]] for 1 round on a failed Fortitude save. On a critical failure, the target is also [[Fleeing]] for 1 round unless it succeeds at a Will save.

**Heightened (+1)** The negative damage to living creatures increases by 1d4.  
