---
title: "Raja Rakshasa"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.tirDF3llSDjcdBQV" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/fiend
  - pf2e/creature/type/lawful
  - pf2e/creature/type/rakshasa
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/10
statblock: inline
name: "Raja Rakshasa"
level: 10
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Raja Rakshasa"
level: "Creature 10"

alignment: ""
size: "Medium"
trait_01: [[evil]]
trait_02: [[fiend]]
trait_03: [[lawful]]
trait_04: [[rakshasa]]
trait_05: [[unholy]]
modifier: 19
perception:
  - name: "Perception"
    desc: "+19; Darkvision"
languages: "Common, Diabolic, Sakvroth"
skills:
  - name: "Skills"
    desc: "Deception: +23, Diplomacy: +21, Intimidation: +21, Occultism: +18, Performance: +19, Stealth: +20"
abilityMods: [4, 6, 4, 2, 1, 5]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 30
armorclass:
  - name: AC
    desc: "30; __Fort__ +19, __Ref__ +21, __Will__ +18; +2 status to all saves vs. magic, +3 status to all saves vs. divine magic"
hp: 155
health:
  - name: ""
  - name: HP
    desc: "155; __Weaknesses__ holy 10; __Resistances__ physical 10 (except piercing)"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Kukri|+1 Striking Kukri]]"
abilities_mid:
  - name: ""
  - name: "Scoff at the Divine"
    desc: "`pf2:r`  **Trigger** A creature within 30 feet casts a divine spell or uses a divine ability.\n\n**Requirements** The raja rakshasa has an unexpended spell slot that can be used to cast [[Spells/Dispel Magic|Dispel Magic]].\n* * *\n\n**Effect** The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability.\n\nThe raja rakshasa can't Scoff at the Divine for 1d4 rounds."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Kukri"
    desc: "+23 (agile, finesse, magical, trip, unholy)\n__Damage__  2d6 + 10 slashing"

  - name: "**Melee** `pf2:1` Fangs"
    desc: "+20 (agile, magical, unholy)\n__Damage__  2d12 + 10 piercing"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+22 (agile, finesse, magical, unholy)\n__Damage__  2d8 + 10 slashing"

  - name: "Occult Spontaneous Spells"
    desc: "DC 31, attack +23; __5th __ (3 slots) _[[Spells/Dispel Magic|Dispel Magic]]_, _[[Spells/Hallucination|Hallucination]]_, _[[Spells/Shadow Blast|Shadow Blast]]_; __4th __ (4 slots) _[[Spells/Clairvoyance|Clairvoyance]]_, _[[Spells/Dispel Magic|Dispel Magic]]_, _[[Spells/Fly|Fly]]_, _[[Spells/Suggestion|Suggestion]]_; __3rd __ (4 slots) _[[Spells/Clairaudience|Clairaudience]]_, _[[Spells/Dispel Magic|Dispel Magic]]_, _[[Spells/Veil of Privacy|Nondetection]]_, _[[Spells/Vampiric Feast|Vampiric Touch]]_; __2nd __ (4 slots) _[[Spells/Blur|Blur]]_, _[[Spells/Laughing Fit|Hideous Laughter]]_, _[[Spells/Invisibility|Invisibility]]_; __1st __ (4 slots) _[[Spells/Charm|Charm]]_, _[[Spells/Illusory Object|Illusory Object]]_, _[[Spells/Item Facade|Item Facade]]_\n__Cantrips__  __(5th)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Ghost Sound|Ghost Sound]]_, _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Read Aura|Read Aura]]_, _[[Spells/Sigil|Sigil]]_"

  - name: "Occult Innate Spells"
    desc: "DC 31, attack +23; __3rd __  _[[Spells/Mind Reading|Mind Reading (At Will)]]_"

  - name: "[[Bestiary Ability Glossary/Change Shape|Change Shape]]"
    desc: "`pf2:1` (concentrate,occult,polymorph) The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.\n* * *\n\nThe monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the [[Actions/Impersonate|Impersonate]] use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block."

  - name: "Disturbing Vision"
    desc: "`pf2:1` (concentrate,mental,occult) The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 29 Will check save or become [[Conditions/Sickened|Sickened 1]] (and [[Conditions/Stunned|Stunned 1]] on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.\n\n[[Bestiary Effects/Effect_ Disturbing Vision|Effect: Disturbing Vision]]"
 
```

```encounter-table
name: Raja Rakshasa
creatures:
  - 1: Raja Rakshasa
```



When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms.

More than any other types of rakshasa, rajas scoff at religion. They understand the power of the divine, yet they view themselves as the only things worthy of worship from mortal creatures; not even their own immortals are deemed deserving of such glorification. Raja rakshasas often form close-knit families that work together to bring down mortal cities or to rule them from the shadows within. Such families of rakshasas often incorporate other breeds of the fiend, often using dandasukas as favored servants or stealthy spies. Even though a raja family works together to achieve a shared goal, infighting and treachery among their own is a constant threat.

* * *

Rakshasas are evil spirits that cloak themselves in the guises of humanoid creatures, that they might walk unseen among their prey. They embody what is taboo among most societies, and in the shape of those they seek to defile, rakshasas gorge themselves on these hideous acts. A wide range of rakshasas exist; presented below are the diminutive, sinister dandasuka rakshasa and the infamous raja rakshasa, who are the most widespread and commonly encountered of these fiends.
