---
title: "Mummy Pharaoh"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.mssdqE5OCE7bqNR3" 
tags:
  - pf2e/creature/type/mummy
  - pf2e/creature/type/undead
  - pf2e/creature/type/unholy
  - pf2eMonster
  - pf2e/creature/level/9
  - remaster
statblock: inline
name: "Mummy Pharaoh"
level: 9
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Mummy Pharaoh"
level: "Creature 9"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[mummy]]
trait_02: [[undead]]
trait_03: [[unholy]]
modifier: 20
perception:
  - name: "Perception"
    desc: "+20; Darkvision"
languages: "Necril; plus any two languages they knew while alive"
skills:
  - name: "Skills"
    desc: "Deception: +18, Intimidation: +20, Occultism: +15, Religion: +20, Stealth: +13"
abilityMods: [5, 2, 4, 0, 5, 5]
speed: 20 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 27
armorclass:
  - name: AC
    desc: "27; __Fort__ +19, __Ref__ +15, __Will__ +20; +1 status to all saves vs. vitality"
hp: 175
health:
  - name: ""
  - name: HP
    desc: "175, sacred wrappings, void healing; __Immunities__  death effects,  disease,  paralyzed,  poison,  unconscious,  bleed; __Weaknesses__ fire 10, water 10"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Longspear|+1 Striking Longspear]]"
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Reactive Strike|Reactive Strike (Special)]]"
    desc: "`pf2:r`  The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.\n* * *\n\n**Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."

  - name: "Rejuvenation"
    desc: " (divine) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated."

  - name: "Sacred Wrappings"
    desc: " (divine) When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a DC 28 Will check save or become [[Conditions/Doomed|Doomed 1]].\n\nRegardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours."

  - name: "Undead Mastery"
    desc: " (aura,divine) 100 feet.\n\nCommanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.\n\n[[Bestiary Effects/Effect_ Undead Mastery|Effect: Undead Mastery]]"

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Fist"
    desc: "+20 (agile)\n__Damage__  1d6 void 1d10 + 11 bludgeoning"

  - name: "**Melee** `pf2:1` Longspear"
    desc: "+21 (magical, reach 10 feet)\n__Damage__  1d6 void 2d8 + 11 piercing"

  - name: "Sandstorm Wrath"
    desc: "`pf2:2` (concentrate,divine,earth,fire) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 Reflex check save).\n\nThe mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds."

  - name: "Veil of Sand"
    desc: "`pf2:1` (aura,divine,earth) Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are [[Conditions/Concealed|Concealed]] to those outside it and any living creature ending its turn within the sand takes 4d6 slashing damage with a DC 28 Fortitude check save\n\nVeil of Sand ends if the mummy takes damage from their water weakness."
 
```

```encounter-table
name: Mummy Pharaoh
creatures:
  - 1: Mummy Pharaoh
```



While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath beneath the scorching desert sand is only somewhat less awful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact.

* * *

While many cultures practice mummification for benign reasons, undead mummies are created through grueling rituals, typically to provide eternally vigilant guardians. Much more rarely, a body mummified without those special rites can rise again due to its hatred of the living.
