---
title: "Ankhrav"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.RiL3kcBFxYBpQweU" 
tags:
  - pf2e/creature/type/animal
  - pf2eMonster
  - pf2e/creature/level/3
  - remaster
statblock: inline
name: "Ankhrav"
level: 3
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Ankhrav"
level: "Creature 3"

alignment: ""
size: "Large"
trait_01: [[animal]]
modifier: 7
perception:
  - name: "Perception"
    desc: "+7; Darkvision, Tremorsense (Imprecise) 60 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +6, Athletics: +11, Stealth: +8"
abilityMods: [4, 1, 3, -4, 0, -2]
speed: 25 feet,  burrow 20 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 18
armorclass:
  - name: AC
    desc: "18; __Fort__ +12, __Ref__ +8, __Will__ +7"
hp: 40
health:
  - name: ""
  - name: HP
    desc: "40"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 30 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Mandibles"
    desc: "+13 (acid)\n__Damage__  1d8 + 4 piercing 1d6 acid"

  - name: "**Ranged** `pf2:1` Acid Spit"
    desc: "+10 (acid, range 30 feet)\n__Damage__  3d6 acid"

  - name: "Armor-Rending Bite"
    desc: "`pf2:2`  The ankhrav makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness."

  - name: "Spray Acid"
    desc: "`pf2:2` (acid) **Frequency** once per hour\n* * *\n\n**Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 Reflex check save)."
 
```

```encounter-table
name: Ankhrav
creatures:
  - 1: Ankhrav
```



These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.

* * *

Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.
