---
title: "Two-Headed Troll"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.28mJ3ZMa4aFyAykN" 
tags:
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2e/creature/type/giant
  - pf2e/creature/type/troll
  - pf2eMonster
  - pf2e/creature/level/8
statblock: inline
name: "Two-Headed Troll"
level: 8
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Two-Headed Troll"
level: "Creature 8"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[chaotic]]
trait_02: [[evil]]
trait_03: [[giant]]
trait_04: [[troll]]
modifier: 18
perception:
  - name: "Perception"
    desc: "+18; Darkvision"
languages: "Jotun"
skills:
  - name: "Skills"
    desc: "Athletics: +18, Intimidation: +17"
abilityMods: [6, 1, 6, -2, 4, 3]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__ +20, __Ref__ +15, __Will__ +14"
hp: 190
health:
  - name: ""
  - name: HP
    desc: "190, regeneration 25 (deactivated by acid or fire); __Weaknesses__ fire 10"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Club|Club]]"
  - name: "Independent Brains"
    desc: "  Each of a two-headed troll's heads rolls their own initiative and has their own turn. Neither head can [[Actions/Delay|Delay]]. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the troll's arms, but both can move the legs.\n\nAny ability that would sever a two-headed troll's head (such as the [[Equipment/Vorpal|Vorpal]] weapon property) doesn't cause the two-headed troll to die if they still have their other head, but does cause them to lose the turns, actions, and reactions of the severed head.\n\nMental effects that target a single creature affect only one of the troll's heads."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Regeneration|Regeneration 25 (Deactivated by Acid or Fire)]]"
    desc: "  This monster regains the listed number of Hit Points each round at the beginning of its turn. Its [[Conditions/Dying|Dying]] condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4."

  - name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
    desc: "`pf2:r`  **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."

  - name: "Head Regrowth"
    desc: "  A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC 10 Flat check check. On a success, the missing head is fully restored.\n\nIf a two-headed troll loses their last remaining head, they die immediately."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+18 (reach 10 feet)\n__Damage__  2d12 + 8 piercing"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+18 (agile, reach 10 feet)\n__Damage__  2d8 + 8 slashing"

  - name: "**Melee** `pf2:1` Club"
    desc: "+18 (reach 10 feet)\n__Damage__  2d6 + 8 bludgeoning"

  - name: "**Ranged** `pf2:1` Club"
    desc: "+13 (thrown 10 ft.)\n__Damage__  2d6 + 8 bludgeoning"

  - name: "Reactive Chomp"
    desc: "`pf2:r`  **Trigger** On one head's initiative, the troll hits the same enemy with two consecutive claw Strikes in the same round\n* * *\n\n**Effect** While the prey is distracted with unrelenting claw attacks, the head that's not taking its turn makes a jaws Strike against the enemy."
 
```

```encounter-table
name: Two-Headed Troll
creatures:
  - 1: Two-Headed Troll
```



Two-headed trolls are savage, dual-minded monsters with an unquenchable thirst for bloodshed, and dread tales of their ravenous appetites are whispered of in homesteads throughout the lands of the Inner Sea. Indeed, it is a custom for parents to invoke the two-headed troll as a warning to misbehaving children. "Finish your chores," a parent might say to a stubborn child, "or a two-headed troll will snatch you away at night and swallow you whole!" It's unclear why such a morbid tradition gained traction with parents, but it's an undeniable fact that two-headed trolls have an appetite for "nibbles"-creatures small enough to devour with one bite.

Mature two-headed trolls stand 13 feet in height, weighing roughly 1,700 pounds. Unlike common trolls, two-headed trolls share the upright gait of their ettin ancestry and do not walk hunched over.
