---
title: "Ankou"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.fYftM5Yf6ESYyOzN" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/fey
  - pf2e/creature/type/lawful
  - pf2eMonster
  - pf2e/creature/level/14
statblock: inline
name: "Ankou"
level: 14
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Ankou"
level: "Creature 14"

alignment: ""
size: "Large"
trait_01: [[evil]]
trait_02: [[fey]]
trait_03: [[lawful]]
modifier: 25
perception:
  - name: "Perception"
    desc: "+25; Lifesense 120 Feet, Low-Light Vision"
languages: "Aklo, Common, Fey; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +28, Deception: +25, Intimidation: +27, Nature: +22, Stealth: +28"
abilityMods: [7, 8, 4, 2, 2, 5]
speed:  fly 75 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 36
armorclass:
  - name: AC
    desc: "36; __Fort__ +23, __Ref__ +28, __Will__ +24"
hp: 280
health:
  - name: ""
  - name: HP
    desc: "280; __Weaknesses__ cold iron 10"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

  - name: "[[Bestiary Ability Glossary/Lifesense|Lifesense 120 feet]]"
    desc: "  Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Claw"
    desc: "+29 (agile, cold iron)\n__Damage__  3d6 + 15 slashing"

  - name: "**Melee** `pf2:1` Wing"
    desc: "+29 (cold iron, reach 10 feet)\n__Damage__  2d6 + 15 piercing 2d6 bleed"

  - name: "Primal Innate Spells"
    desc: "DC 34, attack +26; __8th __  _[[Spells/Pinpoint|Discern Location]]_; __7th __  _[[Spells/Prismatic Spray|Prismatic Spray]]_, _[[Spells/Teleport|Teleport]]_; __6th __  _[[Spells/Truesight|True Seeing]]_; __4th __  _[[Spells/Darkness|Darkness (At Will)]]_, _[[Spells/Planar Tether|Dimensional Anchor]]_; __2nd __  _[[Spells/Silence|Silence]]_; __1st __  _[[Spells/Enfeeble|Ray of Enfeeblement]]_"

  - name: "Shadow Doubles"
    desc: "`pf2:1` (concentrate,illusion,light,occult,shadow,summoned) (1 to 3 actions)\n\n**Frequency** once per day\n* * *\n\n**Effect** For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 84 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +25 for their Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who [[Actions/Seek|Seeks]] can identify an ankou as real or a shadow double with a successful DC 39 Perception check check."

  - name: "[[Bestiary Ability Glossary/Sneak Attack|Sneak Attack]]"
    desc: "  An ankou's Strikes deal an additional 2d6 precision damage to [[Conditions/Off-Guard|Off-Guard]] creatures."
 
```

```encounter-table
name: Ankou
creatures:
  - 1: Ankou
```



Ankous are shadowy killers who serve powerful fey creatures, or even the Eldest- the demigods of the First World. Amid the courts of the Eldest or of powerful fey rulers, these sinister assassins lurk overhead as they await the call to action-implied threats akin to deadly weapons hung as decor in a royal hall. Ankous never speak aloud; when they feel the need to communicate at all, they do so in a telepathic whisper directly into a victim's mind. While an ankou's body is made of strange, fleshy material, their claws and the cruel hooks on their wings are made of razor-sharp cold iron, a quality that makes them much feared among other fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less than 80 pounds.

While most ankous serve powerful masters, some of these murderous fey are left to their own devices and serve none but their own capricious, cruel whims. In some cases, their master may have been slain, while in others the ankou may have been released from service for any number of reasons. An ankou left to indulge their own whims unrestrained is often the most dangerous ankou of them all!
