---
title: "Umonlee"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.QFameWjs0fmi2QC7" 
tags:
  - pf2e/creature/type/amphibious
  - pf2e/creature/type/beast
  - pf2e/creature/type/cold
  - pf2eMonster
  - pf2e/creature/level/15
statblock: inline
name: "Umonlee"
level: 15
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Umonlee"
level: "Creature 15"
rare_03: [[Uncommon]]
alignment: ""
size: "huge"
trait_01: [[amphibious]]
trait_02: [[beast]]
trait_03: [[cold]]
modifier: 25
perception:
  - name: "Perception"
    desc: "+25; Darkvision, Tremorsense (Imprecise) 80 Feet"
languages: "Aklo"
skills:
  - name: "Skills"
    desc: "Athletics: +31, Stealth: +24"
abilityMods: [8, 3, 7, -3, 2, 3]
speed: 50 feet,  burrow 25 feet,  swim 40 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 39
armorclass:
  - name: AC
    desc: "39; __Fort__ +28, __Ref__ +26, __Will__ +23; +1 status to all saves vs. mental"
hp: 320
health:
  - name: ""
  - name: HP
    desc: "320; __Immunities__  cold; __Weaknesses__ fire 15; __Resistances__ mental 10"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense 80 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+31 (reach 10 feet)\n__Damage__  3d6 + 16 piercing 3d6 cold"

  - name: "**Melee** `pf2:1` Pincers"
    desc: "+31 (agile, reach 15 feet)\n__Damage__  3d8 + 16 slashing plus improved-grab"

  - name: "Freezing Breath"
    desc: "`pf2:2` (cold,incapacitation,primal) The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures in the 50-foot cone (DC 38 Reflex check save).\n\nThe umonlee can't use Freezing Breath again for 1d4 rounds.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature takes half damage and is [[Conditions/Slowed|Slowed 1]] for 1 round.\n\n**Failure** The creature takes full damage and is [[Conditions/Slowed|Slowed 1]] for 1 round. If the creature is standing on the ground, it's [[Conditions/Immobilized|Immobilized]] as thick ice forms around it, and it can't recover from being slowed. The creature remains immobilized and slowed 1 until it manages to [[Actions/Escape|Escape]] (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire.\n\n**Critical Failure** As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break."

  - name: "[[Bestiary Ability Glossary/Greater Constrict|Greater Constrict]]"
    desc: "`pf2:1`  2d10+8 bludgeoning damage, DC 36 Fortitude check\n* * *\n\nThe monster deals the listed amount of damage to any number of creatures [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls [[Conditions/Unconscious|Unconscious]], and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute."

  - name: "[[Bestiary Ability Glossary/Improved Grab|Improved Grab]]"
    desc: "  **Requirements** The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead spend an action to use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Umonlee
creatures:
  - 1: Umonlee
```



Those who dwell in the coldest climates of Golarion tell of a brutal beast that swims through the ice and snow and can devastate entire villages in minutes. Ancient Erutaki who made their homes in the frozen polar expanse called the Crown of the World named this monster the umonlee.

Umonlees are bestial predators who constantly hunt, rarely resting in service of a hunger that is never fully sated. Despite this animalistic drive, umonlees are semi-intelligent creatures who often select and stalk their prey. However, they are not terribly bright and often keep their hunting grounds in sparsely-trafficked areas. It is rare for an umonlee to attack a village, but one might attack a sparse group, such as a hunting or scouting party. Many caravans traversing the Path of Aganhei-the trade route between the continents of Avistan and Tian Xia that crosses the Crown of the World-have had their expeditions abruptly ended by an encounter with one of these monstrosities.

Those who study monsters posit that umonlees are related to chuuls, as the creatures exhibit some similarities. Both are semi-intelligent, crustacean predators that use ambush tactics to kill and eat their prey. Even though they can talk, umonlees typically only speak Aklo, which also gives credence to this theory. This would also lend to the theory that chuuls are products of alghollthu manipulation, meaning that umonlees are also the results of these alien designs. However, the fact that these creatures aren't evil argues well against such a theory.
