---
name: Summon Anarch
alias: Summon Anarch
tags:
  - pf2e/spell
  - pf2e/spell/level_5
  - pf2e/school/conjuration
  - pf2e/spelltype/utility
  - pf2e/tradition/divine
level: 5
school: conjuration
type: utility
traditions: [divine]
time: 3 actions
pf2etime: "*⬽{ .Pathfinder }*"
range: 30 feet
source: "Pathfinder Secrets of Magic"
duration: sustained up to 1 minute
traits:
  - common
  - conjuration
components:
  - material
  - somatic
  - verbal
---
# `=this.name`
==conjuration==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`  
**Duration** `=this.duration`  
***
You conjure a chaotic celestial, monitor, or fiend to fight on your behalf. You summon a common chaotic creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon.  
**Heightened (6th)** Level 7.  
**Heightened (7th)** Level 9.  
**Heightened (8th)** Level 11.  
**Heightened (9th)** Level 13.  
**Heightened (10th)** Level 15.  
