---
name: Chromatic Ray
alias: Chromatic Ray
tags:
  - pf2e/spell
  - pf2e/spell/level_4
  - pf2e/school/evocation
  - pf2e/spelltype/attack
  - pf2e/tradition/arcane
  - pf2e/tradition/occult
level: 4
school: evocation
type: attack
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Secrets of Magic"
save: fortitude
basic: false
traits:
  - common
  - attack
  - light
  - evocation
components:
  - somatic
  - verbal
---
# `=this.name`
==attack== | ==light== | ==evocation==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Cast** `=this.time` | `=this.components`  
**Range** `=this.range`; **Targets** `=this.target`  
**Saving Throw** `=this.save`  
***
You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll 1d4{1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.

**Red** (fire) The ray deals 30 fire damage to the target.  
**Orange** (acid) The ray deals 40 acid damage to the target.  
**Yellow** (electricity) The ray deals 50 electricity damage to the target.  
**Green** (poison) The ray deals 25 poison damage to the target, and the target must succeed at a Fortitude save or be [[Enfeebled]] 1 for 1 minute ([[Enfeebled]] 2 on a critical failure).  

**Heightened (6th)** The damage for 40 fire{Red}, 50 acid{Orange}, 60 electricity{Yellow}, and Green each increase by 10. Roll 1d8{1d8} to determine the ray's color, using the results for 1-4 above and the results for 5-8 below.  

**Blue** The ray has the effect of the [[Flesh to Stone]] spell. On a critical hit, the target is [[Clumsy]] 1 as long as it's [[Slowed]] by the flesh to stone effect.  
**Indigo** (emotion, incapacitation, mental) The ray has the effect of the [[Confusion]] spell. On a critical hit, it has the effect of [[Warp Mind]] instead.  
**Violet** The target is [[Slowed]] for 1 minute. It must also succeed at a will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect.  
**Intense** Color The target is [[Dazzled]] until the end of your next turn, or [[Blinded]] if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).  