# Wild Winds Stance
#pf2e/focus_spell/level_4 #pf2e/class/monk #pf2e/school/evocation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Air](../../../Traits/Air.md)== ==[Evocation](../../../Traits/Evocation.md)== ==[Monk](../../../Traits/Monk.md)== ==[Stance](../../../Traits/Stance.md)==
*Source* Core Rulebook pg. 402 3.0
**Cast** ► somatic
**Duration** until you leave the stance

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You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal `dice: 1d6|avg` bludgeoning damage, use the brawling group, and have the [Agile](../../../Traits/Agile.md), [Nonlethal](../../../Traits/Nonlethal.md), [Propulsive](../../../Traits/Propulsive.md), and [Unarmed](../../../Traits/Unarmed.md) traits. Wind crash Strikes ignore concealment and all cover.

While in wild winds stance, you gain a +2 circumstance bonus to AC against ranged attacks.