# Divine Plagues
#pf2e/focus_spell/level_1 #pf2e/school/necromancy 
==[Disease](../../../Traits/Disease.md)== ==[Necromancy](../../../Traits/Necromancy.md)==
*Source* Gods & Magic pg. 115 2.0
**Domain** plague
**Cast** ►► somatic, verbal
**Range** 15 feet
**Saving Throw** Fortitude

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Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the [Clumsy](../../../Conditions/Clumsy.md), [Enfeebled](../../../Conditions/Enfeebled.md), or [Stupefied](../../../Conditions/Stupefied.md) condition.

**Success** The target is unaffected.
**Failure** The target is afflicted with divine plague at stage 1.
**Critical Failure** The target is afflicted with divine plague at stage 2.

**Divine Plague** ([Disease](../../../Traits/Disease.md)) Level 1;
- **Stage 1** clumsy 1, enfeebled 1, or stupefied 1 (1 round); 
- **Stage 2** [Slowed](../../../Conditions/Slowed.md) 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round); 
- **Stage 3** clumsy 1, enfeebled 1, or stupefied 1 and the target can’t recover from the condition until they are cured (1 day)

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**Heightened (5th)** The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1.