---
title: "Badger"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.6YFp91XMZEtYBKAn" 
tags:
  - pf2e/creature/type/animal
  - pf2eMonster
  - pf2e/creature/level/0
statblock: inline
name: "Badger"
level: 0
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Badger"
level: "Creature 0"

alignment: ""
size: "Small"
trait_01: [[animal]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; Low-Light Vision, Scent (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +4, Stealth: +6"
abilityMods: [0, 1, 2, -5, 2, -2]
speed: 25 feet,  burrow 10 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +8, __Ref__ +5, __Will__ +6"
hp: 15
health:
  - name: ""
  - name: HP
    desc: "15"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Ferocity|Ferocity]]"
    desc: "`pf2:r`  **Trigger** The monster is reduced to 0 HP.\n* * *\n\n**Effect** The monster avoids being knocked out and remains at 1 HP, but its [[Conditions/Wounded|Wounded]] value increases by 1. When it is [[Conditions/Wounded|wounded 3]], it can no longer use this ability"

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+8 ()\n__Damage__  1d8 piercing"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+8 (agile)\n__Damage__  1d6 slashing"
 
```

```encounter-table
name: Badger
creatures:
  - 1: Badger
```



The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.
