# Waking Nightmare
#pf2e/focus_spell/level_1 #pf2e/class/cleric #pf2e/school/enchantment 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Emotion](../../../Traits/Emotion.md)== ==[Enchantment](../../../Traits/Enchantment.md)== ==[Fear](../../Arcane_Tradition/Level%201/Fear.md)== ==[Mental](../../../Traits/Mental.md)==
*Source* Core Rulebook pg. 399 3.0
**Domain** nightmares
**Cast** ►► somatic, verbal
**Range** 30 feet; **Targets** 1 creature
**Saving Throw** Will; **Duration** varies

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You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.

If the target is [Unconscious](../../../Conditions/Unconscious.md) when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the [Fleeing](../../../Conditions/Fleeing.md) condition for 1 round in addition to the effects noted below.

**Critical Success** The target is unaffected.
**Success** The target is [Frightened](../../../Conditions/Frightened.md) 1.
**Failure** The target is frightened 2.
**Critical Failure** The target is frightened 3.