---
name: True Seeing
alias: True Seeing
tags:
  - pf2e/spell
  - pf2e/spell/level_6
  - pf2e/school/divination
  - pf2e/spelltype/utility
  - pf2e/tradition/arcane
  - pf2e/tradition/divine
  - pf2e/tradition/occult
  - pf2e/tradition/primal
level: 6
school: divination
type: utility
traditions: [arcane, divine, occult, primal]
bloodline: diabolic, genie
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
duration: 10 minutes
traits:
  - common
  - revelation
  - divination
components:
  - somatic
  - verbal
---
# `=this.name`
==revelation== | ==divination==

*Source* `=this.source`  
**Traditions** `=this.traditions`  
**Bloodline** `=this.bloodline`  
**Spell List** `=this.spelllist`  
**Cast** `=this.time` | `=this.components`  
**Duration** `=this.duration`  
***
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).