---
title: "Hekatonkheires Titan"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.yCNasaFidopTEhbd" 
tags:
  - pf2e/creature/type/aberration
  - pf2e/creature/type/chaotic
  - pf2e/creature/type/evil
  - pf2e/creature/type/titan
  - pf2eMonster
  - pf2e/creature/level/24
statblock: inline
name: "Hekatonkheires Titan"
level: 24
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Hekatonkheires Titan"
level: "Creature 24"
rare_03: [[Rare]]
alignment: ""
size: "grg"
trait_01: [[aberration]]
trait_02: [[chaotic]]
trait_03: [[evil]]
trait_04: [[titan]]
modifier: 43
perception:
  - name: "Perception"
    desc: "+43; Darkvision, Truesight"
languages: "Aklo, Chthonian, Common, Empyrean; telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +42, Athletics: +48, Intimidation: +45, Occultism: +41, Survival: +39"
abilityMods: [12, 10, 12, 7, 7, 9]
speed: 60 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 52
armorclass:
  - name: AC
    desc: "52 all-around vision; __Fort__ +44, __Ref__ +40, __Will__ +37; +4 status to all saves vs. mental or divine"
hp: 500
health:
  - name: ""
  - name: HP
    desc: "500; __Immunities__  death effects,  disease"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/All-Around Vision|All-Around Vision]]"
    desc: "  This monster can see in all directions simultaneously and therefore can't be flanked."

  - name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity (Special)]]"
    desc: "`pf2:r`  The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity.\n* * *\n\n**Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."

  - name: "Impossible Stature"
    desc: " (aura,illusion,mental,occult) 120 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 48 Will check save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Void Weapon"
    desc: "+45 (magical, reach 50 feet, versatile p, versatile s)\n__Damage__  4d12 + 18 bludgeoning 2d12 force"

  - name: "**Ranged** `pf2:1` Void Weapon"
    desc: "+43 (magical, thrown 200 ft., versatile p, versatile s)\n__Damage__  4d12 + 18 bludgeoning 2d12 force"

  - name: "Occult Innate Spells"
    desc: "DC 48, attack +40; __9th __  _[[Spells/Seize Soul|Bind Soul]]_, _[[Spells/Translocate|Dimension Door]]_, _[[Spells/Interplanar Teleport|Plane Shift]]_, _[[Spells/Weird|Weird]]_\n__Constant__  __(10th)__ _[[Spells/Air Walk|Air Walk]]_, _[[Spells/Unfettered Movement|Freedom of Movement]]_, _[[Spells/Truesight|True Seeing]]_"

  - name: "Demolish Veil"
    desc: "  **Frequency** once per month\n\n**Trigger** The titan casts [[Spells/Interplanar Teleport|Interplanar Teleport]]\n* * *\n\n**Effect** The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-rank [[Spells/Storm of Vengeance|Storm of Vengeance]]."

  - name: "Hundred-Dimension Grasp"
    desc: "`pf2:1`  The titan reaches between realities to drag foes closer. They attempt an Athletics check check and compare the result to the Fortitude DCs of all foes within 120 feet.\n\nOn a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also [[Conditions/Paralyzed|Paralyzed]] for 1 round. The titan can [[Conditions/Grabbed|Grab]] any foe brought within 30 feet as a free action."

  - name: "Hundred-Handed Whirlwind"
    desc: "`pf2:2`  The titan overwhelms opponents with blows both conventional and interplanar. They make one _void weapon_ Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty."

  - name: "Send Beyond"
    desc: "`pf2:1`  **Requirements** The titan has a creature [[Conditions/Grabbed|Grabbed]]\n* * *\n\n**Effect** The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of [[Spells/Quandary|Quandary]] (DC 48), but the creature can use Occultism to escape in addition to Perception or Survival. The titan can't use Send Beyond for 1d4 rounds."

  - name: "Shape Void"
    desc: "  The titan molds a weapon from interstellar darkness. This is a _+3 major striking_ weapon in any form. It can't be disarmed and deals an additional 2d12 force damage.\n\nIf [[Actions/Release|Released]], a void weapon vanishes."
 
```

```encounter-table
name: Hekatonkheires Titan
creatures:
  - 1: Hekatonkheires Titan
```



The first three hekatonkheires were meant to guard the gates to the Abyss, but they proved too terrifying and rebellious-and so, in disgust, the gods cast them into the gulfs between the planes. Hekatonkheires titans are incomplete, monstrous progeny of the original three, from whom these titans calved like icebergs.

Hekatonkheires wield interstellar darkness as a weapon and spurn the limits of physical reality, literally reaching through space with their countless arms. Filled with a drive to either discover their lost identity or create their own, they metaphysically disembowel ancient beings and cosmic magics-using the entrails to find clues regarding their own nature and parentage or to serve as raw materials for fueling some alien apotheosis.

* * *

Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.
