# Weaponize Secret
#pf2e/focus_spell/level_4 #pf2e/class/cleric #pf2e/school/divination 
==[Rare](../../../Traits/Rare.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Divination](../../../Traits/Divination.md)== ==[Mental](../../../Traits/Mental.md)==
*Source* Dark Archive pg. 143
**Domain** secrecy (apocryphal)
**Cast** ►► somatic, verbal
**Range** 60 feet; **Targets** up to 3 creatures
**Saving Throw** Will; **Duration** 1 minute or until discharged

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You understand that holding a secret is in itself a kind of power. Each target must attempt a Will save.

**Success** The target is unaffected.
**Failure** A rune symbolizing a secret the target is keeping (at the GM's discretion) appears floating in front of you. If that creature attempts a Strike or spell attack against you while you hold their secret, you can discharge the rune as a reaction to deal `dice: 7d6|avg` mental damage to the creature.
**Critical Failure** As failure, but the target becomes convinced you know their secret and takes `dice: 1d6|avg` persistent mental damage from worry. If the rune with the secret is discharged while the creature is still taking the persistent mental damage, the persistent mental damage immediately ends.

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**Heightened (+1)** The mental damage increases by 2d6, and the persistent mental damage on a critical failure increases by 1.