# Glimpse the Truth
#pf2e/focus_spell/level_4 #pf2e/class/cleric #pf2e/school/divination 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cleric](../../../Traits/Cleric.md)== ==[Divination](../../../Traits/Divination.md)== ==[Revelation](../../../Traits/Revelation.md)==
*Source* Core Rulebook pg. 393 3.0
**Domain** truth
**Cast** ► somatic
**Area** 30-foot emanation
**Duration** 1 round

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Divine insight lets you see things as they truly are. The GM attempts a secret [counteracting](../../../Rules/Counteracting.md) check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an [Illusory Disguise](../../Arcane_Tradition/Level%201/Illusory%20Disguise.md) spell, you see the creature's true form but illusory disguise doesn't end).

The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area.
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**Heightened (7th)** You can allow everyone to see through illusions you succeed against, not just yourself.