---
title: "Void Zombie"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.1I1tQfiZcjlcMe3v" 
tags:
  - pf2e/creature/type/undead
  - pf2eMonster
  - pf2e/creature/level/1
statblock: inline
name: "Void Zombie"
level: 1
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Void Zombie"
level: "Creature 1"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[undead]]
modifier: 3
perception:
  - name: "Perception"
    desc: "+3; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +6"
abilityMods: [3, -2, 2, -5, 0, -2]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 13
armorclass:
  - name: AC
    desc: "13; __Fort__ +7, __Ref__ +3, __Will__ +5"
hp: 26
health:
  - name: ""
  - name: HP
    desc: "26, (void healing); __Immunities__  death effects,  disease,  paralyzed,  poison; __Weaknesses__ salt water 5, slashing 2"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "Salt Water Vulnerability"
    desc: "  Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals 4d6 acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become [[Conditions/Slowed|Slowed 1]] until the end of its next turn."

  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Fist"
    desc: "+8 ()\n__Damage__  1d6 + 3 bludgeoning"

  - name: "**Melee** `pf2:1` Feeding Tendril"
    desc: "+6 (agile)\n__Damage__  1d4 + 3 piercing plus feed-on-blood"

  - name: "Feed on Blood"
    desc: "`pf2:1`  **Requirements** The void zombie's previous action was a successful feeding tendril Strike against the target creature\n* * *\n\n**Effect** The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 healing Hit Points, and the creature is [[Conditions/Drained|Drained 1]] until it receives healing of any kind or amount."
 
```

```encounter-table
name: Void Zombie
creatures:
  - 1: Void Zombie
```



A void zombie arises when a humanoid dies from an akata's void death affliction. This walking corpse is animated by a larval akata attached to the deceased creature's brain, using a grotesque feeding tendril that emerges from the corpse's mouth to drink blood from its victims.

A void zombie typically exists for only a few months before it collapses and the larval akata crawls free from the motionless shell. When it feels the natural end of its unlife approaching, a void zombie finds a secluded place to vomit forth the nearly mature akata larva, then withers away. The disgorged larva metamorphizes into a full-grown akata several hours later, usually eating the corpse as its first meal.

The name "void zombie" is something of a misnomer; though still compelled by necromantic energies, a void zombie is a host in the life cycle of a parasitic alien, not a mindless, reanimated corpse (despite their similar appearances). The fact that a typical void zombie shares the neutral alignment of the larval akata within, rather than the intrinsically evil nature of other zombies, has caused some scholars to push to reclassify them under other names. Suggestions have included "void dead," "akata spawn," or "bloodwalker," but the visceral and compelling commonplace name has proven difficult to shed.

The driving force behind a void zombie's violence rises from the ravenous hunger of the alien parasite that serves as the channel for its animating negative energies. Necromancers have tried often to duplicate the void zombie, but without a larval akata hosted within, the result is simply a zombie with missing jaws or, at best, one that moves faster than normal. Others have compared a captive void zombie to a captive yellow musk thrall in an attempt to discover a potential link between the two- after all, both are animated bodies controlled by a parasitic outside force. Strangely, a void zombie becomes particularly violent when encountering a yellow musk thrall, making direct comparisons of the two creatures particularly difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk thrall, is actually undead may hold some clues as to the source of this strange behavior.
