---
title: "Giant Dragonfly Nymph"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.a15mxdJbngbdrhLe" 
tags:
  - pf2e/creature/type/animal
  - pf2e/creature/type/aquatic
  - pf2eMonster
  - pf2e/creature/level/3
statblock: inline
name: "Giant Dragonfly Nymph"
level: 3
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Giant Dragonfly Nymph"
level: "Creature 3"

alignment: ""
size: "Small"
trait_01: [[animal]]
trait_02: [[aquatic]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Low-Light Vision, Wavesense (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +10, Stealth: +9"
abilityMods: [3, 2, 4, -5, 1, -5]
speed: 10 feet,  swim 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 19
armorclass:
  - name: AC
    desc: "19; __Fort__ +11, __Ref__ +9, __Will__ +6"
hp: 46
health:
  - name: ""
  - name: HP
    desc: "46"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Wavesense|Wavesense (Imprecise) 30 feet]]"
    desc: "  This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid."

abilities_mid:
  - name: ""
attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Mandibles"
    desc: "+12 (agile)\n__Damage__  1d10 + 6 piercing"

  - name: "Extend Mandibles"
    desc: "`pf2:1`  The giant dragonfly nymph extends its jaws to a surprising distance. The dragonfly nymph makes a mandibles Strike with a reach of 10 feet, but the mandibles lose the agile trait for this Strike."
 
```

```encounter-table
name: Giant Dragonfly Nymph
creatures:
  - 1: Giant Dragonfly Nymph
```



The aquatic, wingless offspring of dragonflies are called dragonfly nymphs. Giant dragonfly nymphs can be several feet in length and mostly hunt in shallow waters, eating carrion and ambushing living creatures with their fully grown counterparts. They are not daunted by larger creatures, compelled by their instinct to eat as much as possible to sustain their growth.
