# Imaginary Weapon
#pf2e/focus_spell/cantrip_1 #pf2e/class/psychic #pf2e/school/evocation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Attack](../../../Traits/Attack.md)== ==[Cantrip](../../../Traits/Cantrip.md)== ==[Evocation](../../../Traits/Evocation.md)== ==[Force](../../../Traits/Force.md)== ==[Psychic](../../../Traits/Psychic.md)==
*Source* Dark Archive pg. 22
**Cast** ►► somatic, verbal
**Range** touch; **Targets** 1 creature

---
You create a simple weapon of force. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of bludgeoning or slashing damage equal to `dice: 1d8|avg` plus your spellcasting ability modifier. On a critical success, you deal double damage and can choose to detonate your weapon to [push](../../../Rules/Forced%20Movement.md) the target 10 feet away from you.

<hr>

**Heightened (+1)** The damage increases by `dice: 1d8|avg`.

---
**Amp** You form multiple force weapons to lash out at multiple foes. You make two imaginary weapon Strikes, each against a different target. Your multiple attack penalty doesn't increase until you've made both Strikes.
**Amp** **Heightened (+1)** The damage increases by `dice: 2d8|avg` instead of `dice: 1d8|avg`.