---
title: "Mi-Go"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.MCxlSzNXiS9BSV5C" 
tags:
  - pf2e/creature/type/evil
  - pf2e/creature/type/fungus
  - pf2eMonster
  - pf2e/creature/level/6
statblock: inline
name: "Mi-Go"
level: 6
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Mi-Go"
level: "Creature 6"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[evil]]
trait_02: [[fungus]]
modifier: 14
perception:
  - name: "Perception"
    desc: "+14; Low-Light Vision, Tremorsense (Precise) 30 Feet"
languages: "Aklo, Common, Migo"
skills:
  - name: "Skills"
    desc: "Acrobatics: +13, Arcana: +15, Athletics: +12, Deception: +14, Medicine: +17, Occultism: +15, Religion: +14, Stealth: +13, Thievery: +13"
abilityMods: [2, 5, 3, 5, 4, 2]
speed: 25 feet,  fly 40 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__ +13, __Ref__ +17, __Will__ +14"
hp: 120
health:
  - name: ""
  - name: HP
    desc: "120; __Immunities__  cold; __Weaknesses__ slashing 5"
abilities_top:
  - name: ""

  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Precise) 30 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."

abilities_mid:
  - name: ""
  - name: "No Breath"
    desc: "  A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Claw"
    desc: "+15 (agile, finesse)\n__Damage__  2d6 + 4 slashing plus grab"

  - name: "Clever Disguises"
    desc: "  A mi-go can use Deception to [[Actions/Impersonate|Impersonate]] any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability."

  - name: "Eviscerate"
    desc: "`pf2:1` (manipulate) The mi-go performs a swift and painful surgery on a creature it has [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] or that is otherwise [[Conditions/Immobilized|Immobilized]], attempting a Medicine check check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours.\n* * *\n\n**Critical Success** The target takes 6d6 slashing damage, is [[Conditions/Slowed|Slowed 1]] for 1 round, and becomes [[Conditions/Clumsy|Clumsy 1]], [[Conditions/Enfeebled|Enfeebled 1]], or [[Conditions/Stupefied|Stupefied 1]] (the mi-go chooses) for 24 hours.\n\n**Success** The target takes 4d6 slashing damage and is slowed 1 for 1 round by the pain.\n\n**Failure** The target takes 2d6 slashing damage.\n\n**Critical Failure** The target takes no damage."

  - name: "[[Bestiary Ability Glossary/Sneak Attack|Sneak Attack]]"
    desc: "  A mi-go deals an extra 1d6 precision damage to [[Conditions/Off-Guard|Off-Guard]] creatures."

  - name: "[[Bestiary Ability Glossary/Grab|Grab]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
 
```

```encounter-table
name: Mi-Go
creatures:
  - 1: Mi-Go
```



Mi-gos are both scientists and colonists, yet their extraterrestrial nature and malevolent motives color their investigations with cruelty. While their shape resembles that of an arthropod, mi-gos are in fact a highly evolved and intelligent fungus.

In mi-go society, the pursuit of secular knowledge and religious epiphany have no distinction and inspire their pursuits in tandem. They view the Outer Gods and Great Old Ones of the Elder Mythos less as gods to obey and more as muses or figures of inspiration. This results in their use of a strange blend of magic and technology to create bizarre, organic items that are grown and spliced together as much as crafted in the traditional sense.

A mi-go can survive in the void of outer space and flies through the vacuum at incredible speeds-though these journeys can take months within a single solar system and years to travel beyond. When they come to new planets to mine resources rare on their home worlds, they use clever disguises that mix technology and magic to appear as creatures of that world. While there, they select the greatest minds of that world as trophies, extracting their brains and preserving them within an eldritch cylinder that grants an awful immortality to the mind kept within.
