---
title: "Zombie Hulk"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.hh2StTHEfd0FnpYG" 
tags:
  - pf2e/creature/type/mindless
  - pf2e/creature/type/undead
  - pf2e/creature/type/unholy
  - pf2e/creature/type/zombie
  - pf2eMonster
  - pf2e/creature/level/6
  - remaster
statblock: inline
name: "Zombie Hulk"
level: 6
license: ORC
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Monster Core"
name: "Zombie Hulk"
level: "Creature 6"

alignment: ""
size: "huge"
trait_01: [[mindless]]
trait_02: [[undead]]
trait_03: [[unholy]]
trait_04: [[zombie]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Darkvision"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +18"
abilityMods: [7, -1, 4, -5, 0, -2]
speed: 25 feet
sourcebook: "_Pathfinder Monster Core_"
ac: 21
armorclass:
  - name: AC
    desc: "21; __Fort__ +16, __Ref__ +9, __Will__ +12"
hp: 160
health:
  - name: ""
  - name: HP
    desc: "160, void healing; __Immunities__  death effects,  disease,  paralyzed,  poison,  unconscious,  bleed,  mental; __Weaknesses__ vitality 10, slashing 10"
abilities_top:
  - name: ""

  - name: "Slow"
    desc: "  A zombie is permanently slowed 1 and can't use reactions."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
    desc: "  A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Hunk Of Meat"
    desc: "+17 (reach 15 feet)\n__Damage__  2d10 + 9 bludgeoning"

  - name: "**Ranged** `pf2:1` Corpse"
    desc: "+17 (brutal, range increment 30 feet)\n__Damage__  2d6 + 9 bludgeoning"

  - name: "Corpse Throwing"
    desc: "  A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls [[Conditions/Prone|Prone]]."

  - name: "Wide Swing"
    desc: "`pf2:1`  The zombie hulk makes two hunk of meat Strikes against different targets within its reach."
 
```

```encounter-table
name: Zombie Hulk
creatures:
  - 1: Zombie Hulk
```



These towering horrors rise from monstrous, gigantic corpses.

* * *

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
