---
title: "Blue Dragon (Adult, Spellcaster)"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.9NuQX7M6DgTWg2Ga" 
tags:
  - pf2e/creature/type/dragon
  - pf2e/creature/type/electricity
  - pf2e/creature/type/evil
  - pf2e/creature/type/lawful
  - pf2eMonster
  - pf2e/creature/level/13
statblock: inline
name: "Blue Dragon (Adult, Spellcaster)"
level: 13
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Blue Dragon (Adult, Spellcaster)"
level: "Creature 13"

alignment: ""
size: "huge"
trait_01: [[dragon]]
trait_02: [[electricity]]
trait_03: [[evil]]
trait_04: [[lawful]]
modifier: 24
perception:
  - name: "Perception"
    desc: "+24; Darkvision, Scent (Imprecise) 60 Feet"
languages: "Common, Draconic, Jotun, Sussuran"
skills:
  - name: "Skills"
    desc: "Acrobatics: +22, Arcana: +25, Deception: +26, Diplomacy: +26, Intimidation: +24, Society: +23, Stealth: +20, Survival: +22"
abilityMods: [6, 3, 4, 4, 3, 5]
speed: 40 feet,  burrow 20 feet,  fly 150 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 34
armorclass:
  - name: AC
    desc: "34; __Fort__ +24, __Ref__ +23, __Will__ +23; +1 status to all saves vs. magic"
hp: 260
health:
  - name: ""
  - name: HP
    desc: "260; __Immunities__  electricity,  paralyzed,  sleep"
abilities_top:
  - name: ""

  - name: "Sound Imitation"
    desc: "  The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so."

abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Frightful Presence|Frightful Presence]]"
    desc: " (aura,emotion,fear,mental) 90 feet. DC 32 Will check\n* * *\n\nA creature that first enters the area must attempt a Will save.\n\nRegardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.\n* * *\n\n**Critical Success** The creature is unaffected by the presence.\n\n**Success** The creature is [[Conditions/Frightened|Frightened 1]].\n\n**Failure** The creature is [[Conditions/Frightened|Frightened 2]].\n\n**Critical Failure** The creature is [[Conditions/Frightened|Frightened 4]]."

  - name: "Wing Deflection"
    desc: "`pf2:r`  **Trigger** The dragon is targeted with an attack\n* * *\n\n**Effect** The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete."

attacks:
  - name: ""

  - name: "**Melee** `pf2:1` Jaws"
    desc: "+27 (electricity, magical, reach 15 feet)\n__Damage__  3d8 + 12 piercing 1d12 electricity"

  - name: "**Melee** `pf2:1` Claw"
    desc: "+27 (agile, magical, reach 10 feet)\n__Damage__  3d8 + 12 slashing"

  - name: "**Melee** `pf2:1` Tail"
    desc: "+25 (magical, reach 20 feet)\n__Damage__  3d8 + 10 bludgeoning"

  - name: "**Melee** `pf2:1` Horns"
    desc: "+25 (magical, reach 15 feet)\n__Damage__  2d8 + 10 piercing"

  - name: "Arcane Prepared Spells"
    desc: "DC 34, attack +27; __6th __  _[[Spells/Cursed Metamorphosis|Baleful Polymorph]]_, _[[Spells/Mislead|Mislead]]_; __5th __  _[[Spells/Chromatic Wall|Chromatic Wall]]_, _[[Spells/False Vision|False Vision]]_, _[[Spells/Illusory Scene|Illusory Scene]]_; __4th __  _[[Spells/Clairvoyance|Clairvoyance]]_, _[[Spells/Translocate|Dimension Door]]_, _[[Spells/Mirage|Hallucinatory Terrain]]_; __3rd __  _[[Spells/Dream Message|Dream Message]]_, _[[Spells/Hypnotize|Hypnotic Pattern]]_, _[[Spells/Paralyze|Paralyze]]_; __2nd __  _[[Spells/Dispel Magic|Dispel Magic]]_, _[[Spells/Invisibility|Invisibility]]_, _[[Spells/Mirror Image|Mirror Image]]_; __1st __  _[[Spells/Alarm|Alarm]]_, _[[Spells/Charm|Charm]]_, _[[Spells/Phantasmal Minion|Unseen Servant]]_\n__Cantrips__  __(6th)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Message|Message]]_, _[[Spells/Read Aura|Read Aura]]_, _[[Spells/Shield|Shield]]_, _[[Spells/Sigil|Sigil]]_"

  - name: "Arcane Innate Spells"
    desc: "DC 33, attack +25; __6th __  _[[Spells/Illusory Creature|Illusory Creature]]_, _[[Spells/Illusory Object|Illusory Object]]_, _[[Spells/Ventriloquism|Ventriloquism (At Will)]]_; __1st __  _[[Spells/Create Water|Create Water (At Will) (See Desert Thirst)]]_\n__Cantrips__  __(7th)__ _[[Spells/Ghost Sound|Ghost Sound]]_"

  - name: "Breath Weapon"
    desc: "`pf2:2` (arcane,electricity) The dragon breathes lightning that 9d12 electricity damage in a 100-foot line (DC 33 Reflex check save).\n\nIt can't use Breath Weapon again for 1d4 rounds."

  - name: "Desert Thirst"
    desc: " (arcane) When casting [[Spells/Create Water|Create Water]], the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 32 Will check save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body."
 
```

```encounter-table
name: Blue Dragon (Adult, Spellcaster)
creatures:
  - 1: Blue Dragon (Adult, Spellcaster)
```



Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon's lackeys typically don't even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins.

Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they're universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency.

Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs.

The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort-but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon's true hoard is the rich furnishings in its citadel- expensive art, ornate furniture, and architectural marvels.

* * *

While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty-be it by claw, tooth, or breath-and unlike most creatures, dragons only become more powerful as they age. Their lust for treasure, food, bloodshed, and control are legendary. Physically powerful with egos to match, these dragons are often morally depraved and act as criminal masterminds, vicious tyrants, or voracious raiders.
