---
title: "Monkey Swarm"
obsidianUIMode: preview
noteType: pf2eMonster
cssClasses: pf2e
aliases: "Actor.fEIywp7e37AHDX29" 
tags:
  - pf2e/creature/type/animal
  - pf2e/creature/type/swarm
  - pf2eMonster
  - pf2e/creature/level/2
statblock: inline
name: "Monkey Swarm"
level: 2
license: OGL
---

```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 3"
name: "Monkey Swarm"
level: "Creature 2"

alignment: ""
size: "Large"
trait_01: [[animal]]
trait_02: [[swarm]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; "
languages: ""
skills:
  - name: "Skills"
    desc: "Acrobatics: +8, Thievery: +8"
abilityMods: [0, 4, 0, -4, 2, 0]
speed: 25 feet,  climb 20 feet
sourcebook: "_Pathfinder Bestiary 3_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +6, __Ref__ +10, __Will__ +6"
hp: 20
health:
  - name: ""
  - name: HP
    desc: "20; __Immunities__  precision,  swarm mind,  grabbed,  prone,  restrained; __Weaknesses__ area damage 3, splash damage 3; __Resistances__ piercing 3, slashing 3"
abilities_top:
  - name: ""

abilities_mid:
  - name: ""
  - name: "Cacophony"
    desc: " (auditory,aura) 20 feet. The monkeys' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful DC 15 Fortitude check save or DC 15 Performance check check to project loudly enough; on a failure, the action is lost."

attacks:
  - name: ""

  - name: "Ransack"
    desc: "`pf2:2`  The swarm rummages through the possessions of a single creature within its space, attempting a Thievery check check against the creature's Reflex DC.\n\nOn a success, the monkeys take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch."

  - name: "Swarming Bites"
    desc: "`pf2:1`  Each creature in the swarm's space takes 1d8 piercing damage (DC 18 Reflex check save)."
 
```

```encounter-table
name: Monkey Swarm
creatures:
  - 1: Monkey Swarm
```



A single monkey can cause mischief. A troop of monkeys, emboldened by their numbers, can cause utter chaos, attacking anyone and looting anything in sight before scattering away with whatever they can carry.

* * *

Monkeys vary greatly in size, color, and behavior. Some are distinguished by bright orange fur, others for black fur in sharp contrast with a white face. Some produce distinct noises, like howls that can be heard from a village away. Others vie for dominance within ever-changing social hierarchies. Their size and aptitude for climbing allow them to quickly escape threats; combined with being a little too clever for their own good, this allows them to get up to all sorts of mischief and usually escape to do it again.
