# Tempest Touch
#pf2e/focus_spell/level_1 #pf2e/class/oracle #pf2e/school/evocation 
==[Uncommon](../../../Traits/Uncommon.md)== ==[Cold](../../../Traits/Cold.md)== ==[Cursebound](../../../Traits/Cursebound.md)== ==[Evocation](../../../Traits/Evocation.md)== ==[Oracle](../../../Traits/Oracle.md)== ==[Water](../../../Traits/Water.md)==
*Source* Advanced Player's Guide pg. 233 2.0
Mystery tempest
**Cast** ► somatic
**Range** touch; **Targets** 1 creature
**Saving Throw** Fortitude

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Your touch calls forth a churning mass of icy water that clings to your target, dealing `dice: 1d4|avg` bludgeoning damage and `dice: 1d4|avg` cold damage. The target must attempt a Fortitude save.

**Critical Success** The target is unaffected.
**Success** The target takes half damage and a –5-foot circumstance penalty to its Speeds until the end of your next turn.
**Failure** The target takes full damage and a –10-foot circumstance penalty to its Speeds until the end of your next turn.
**Critical Failure** As failure, but the target takes double damage.

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**Heightened (+1)** The bludgeoning and cold damage each increase by `dice: 1d4|avg`.