diff --git a/content/Mechanics/Character Building/Actions/Accept Echo.md b/content/Mechanics/Character Building/Actions/Accept Echo.md index 5aeedbff7..9422677de 100755 --- a/content/Mechanics/Character Building/Actions/Accept Echo.md +++ b/content/Mechanics/Character Building/Actions/Accept Echo.md @@ -9,7 +9,6 @@ tags: --- # Accept Echo -![[Mechanics/Character Building/Actions/zz_asset-files/systems-pf2e-icons-spells-mirror-image.webp|150]] **Frequency** once per day diff --git a/content/Mechanics/Character Building/Actions/Affix a Talisman.md b/content/Mechanics/Character Building/Actions/Affix a Talisman.md index e59041bf9..70b2d06b2 100755 --- a/content/Mechanics/Character Building/Actions/Affix a Talisman.md +++ b/content/Mechanics/Character Building/Actions/Affix a Talisman.md @@ -9,7 +9,6 @@ tags: --- # Affix a Talisman -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You must use a [[Repair Toolkit]] diff --git a/content/Mechanics/Character Building/Actions/Anadi Venom.md b/content/Mechanics/Character Building/Actions/Anadi Venom.md index aa63c9d4b..3e6a6f196 100755 --- a/content/Mechanics/Character Building/Actions/Anadi Venom.md +++ b/content/Mechanics/Character Building/Actions/Anadi Venom.md @@ -9,7 +9,6 @@ tags: --- # Anadi Venom -![[Mechanics/Character Building/Actions/zz_asset-files/icons-skills-melee-blade-tip-energy-green.webp|150]] **Frequency** a number of times per day equal to your level diff --git a/content/Mechanics/Character Building/Actions/Arcane Cascade.md b/content/Mechanics/Character Building/Actions/Arcane Cascade.md index 5fdea6528..6f5822c2c 100755 --- a/content/Mechanics/Character Building/Actions/Arcane Cascade.md +++ b/content/Mechanics/Character Building/Actions/Arcane Cascade.md @@ -9,7 +9,6 @@ tags: --- # Arcane Cascade -![[Mechanics/Character Building/Actions/zz_asset-files/icons-magic-control-silhouette-hold-change-blue.webp|150]] **Requirements** You used your most recent action this turn to [[Cast a Spell]] or make a [[Spellstrike]]. You need to meet this requirement only to enter the stance, not to remain in it. diff --git a/content/Mechanics/Character Building/Actions/Assume a Role.md b/content/Mechanics/Character Building/Actions/Assume a Role.md index 94e8d6153..fcb9e2312 100755 --- a/content/Mechanics/Character Building/Actions/Assume a Role.md +++ b/content/Mechanics/Character Building/Actions/Assume a Role.md @@ -9,7 +9,6 @@ tags: --- # Assume a Role -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You've spent at least 1 hour studying a creature whose role you intend to copy and have done so within the last 3 days. This could include meeting and learning from someone in that role, tailing and spying on someone, using magic to observe them at work, or some other method, as long as you have a visual source of information diff --git a/content/Mechanics/Character Building/Actions/Avoid Notice.md b/content/Mechanics/Character Building/Actions/Avoid Notice.md index 6d81e3573..5ec7d21e2 100755 --- a/content/Mechanics/Character Building/Actions/Avoid Notice.md +++ b/content/Mechanics/Character Building/Actions/Avoid Notice.md @@ -9,6 +9,5 @@ tags: --- # Avoid Notice -![[systems-pf2e-icons-actions-Passive.webp|150]] You attempt a Stealth check to avoid notice while traveling at half speed. If you have the [[Swift Sneak]] feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the [[Legendary Sneak]] feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results). diff --git a/content/Mechanics/Character Building/Actions/Blizzard Evasion.md b/content/Mechanics/Character Building/Actions/Blizzard Evasion.md index 4e8bd95fc..507fb3ed2 100755 --- a/content/Mechanics/Character Building/Actions/Blizzard Evasion.md +++ b/content/Mechanics/Character Building/Actions/Blizzard Evasion.md @@ -9,7 +9,6 @@ tags: --- # Blizzard Evasion -![[Mechanics/Character Building/Actions/zz_asset-files/systems-pf2e-icons-spells-flowing-strike.webp|150]] **Frequency** once per day diff --git a/content/Mechanics/Character Building/Actions/Borrow an Arcane Spell.md b/content/Mechanics/Character Building/Actions/Borrow an Arcane Spell.md index f9fb81822..56baeccbc 100755 --- a/content/Mechanics/Character Building/Actions/Borrow an Arcane Spell.md +++ b/content/Mechanics/Character Building/Actions/Borrow an Arcane Spell.md @@ -9,7 +9,6 @@ tags: --- # Borrow an Arcane Spell -![[systems-pf2e-icons-actions-Passive.webp|150]] If you're an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone else's spellbook. The GM sets the DC for the check based on the spell's level and rarity; it's typically a bit easier than [[Learn a Spell|Learning the Spell]]. diff --git a/content/Mechanics/Character Building/Actions/Bribe Contact.md b/content/Mechanics/Character Building/Actions/Bribe Contact.md index b9defbfd3..f687438d4 100755 --- a/content/Mechanics/Character Building/Actions/Bribe Contact.md +++ b/content/Mechanics/Character Building/Actions/Bribe Contact.md @@ -9,7 +9,6 @@ tags: --- # Bribe Contact -![[systems-pf2e-icons-actions-Passive.webp|150]] **Cost** A bribe worth at least one-tenth of the Currency per Additional PC listed on Core Rulebook 509 (see table below). Doubling this amount grants a +2 circumstance bonus to the check. diff --git a/content/Mechanics/Character Building/Actions/Bullet Dancer Stance.md b/content/Mechanics/Character Building/Actions/Bullet Dancer Stance.md index 0e6ea5b65..ec6dd71e7 100755 --- a/content/Mechanics/Character Building/Actions/Bullet Dancer Stance.md +++ b/content/Mechanics/Character Building/Actions/Bullet Dancer Stance.md @@ -9,7 +9,6 @@ tags: --- # Bullet Dancer Stance -![[systems-pf2e-icons-equipment-consumables-ammunition-awakened-adamantine-shot.webp|150]] **Requirements** You're unarmored and wielding a simple firearm, bayonet, or reinforced stock diff --git a/content/Mechanics/Character Building/Actions/Call Companion.md b/content/Mechanics/Character Building/Actions/Call Companion.md index cfae59b1f..23a4c57c7 100755 --- a/content/Mechanics/Character Building/Actions/Call Companion.md +++ b/content/Mechanics/Character Building/Actions/Call Companion.md @@ -9,6 +9,5 @@ tags: --- # Call Companion -![[systems-pf2e-icons-actions-Passive.webp|150]] You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. diff --git a/content/Mechanics/Character Building/Actions/Cast a Spell.md b/content/Mechanics/Character Building/Actions/Cast a Spell.md index df6921c9f..8a9b4ab94 100755 --- a/content/Mechanics/Character Building/Actions/Cast a Spell.md +++ b/content/Mechanics/Character Building/Actions/Cast a Spell.md @@ -9,7 +9,6 @@ tags: --- # Cast a Spell -![[systems-pf2e-icons-actions-Passive.webp|150]] You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs. diff --git a/content/Mechanics/Character Building/Actions/Channel Elements.md b/content/Mechanics/Character Building/Actions/Channel Elements.md index 73beb7979..7c9b011d8 100755 --- a/content/Mechanics/Character Building/Actions/Channel Elements.md +++ b/content/Mechanics/Character Building/Actions/Channel Elements.md @@ -9,7 +9,6 @@ tags: --- # Channel Elements -![[Mechanics/Character Building/Actions/zz_asset-files/icons-magic-water-vortex-water-whirlpool.webp|150]] **Requirements** Your kinetic gate isn't active. diff --git a/content/Mechanics/Character Building/Actions/Cleanse Soul Path.md b/content/Mechanics/Character Building/Actions/Cleanse Soul Path.md index ac5ae7288..d5f7437f9 100755 --- a/content/Mechanics/Character Building/Actions/Cleanse Soul Path.md +++ b/content/Mechanics/Character Building/Actions/Cleanse Soul Path.md @@ -9,6 +9,5 @@ tags: --- # Cleanse Soul Path -![[systems-pf2e-icons-actions-Passive.webp|150]] You meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament. This takes 10 minutes. Attempt a counteract check against your _soulforged corruption_. The counteract level is half your level rounded up, and the counteract check modifier is your Religion modifier. If successful, reduce the stage of your _soulforged corruption_ by 1 (to a minimum of Stage 1). diff --git a/content/Mechanics/Character Building/Actions/Coerce.md b/content/Mechanics/Character Building/Actions/Coerce.md index 3c29186b4..f837c6816 100755 --- a/content/Mechanics/Character Building/Actions/Coerce.md +++ b/content/Mechanics/Character Building/Actions/Coerce.md @@ -9,7 +9,6 @@ tags: --- # Coerce -![[systems-pf2e-icons-actions-Passive.webp|150]] With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines. diff --git a/content/Mechanics/Character Building/Actions/Compose Missive.md b/content/Mechanics/Character Building/Actions/Compose Missive.md index 2d17be28f..2e58ce7b2 100755 --- a/content/Mechanics/Character Building/Actions/Compose Missive.md +++ b/content/Mechanics/Character Building/Actions/Compose Missive.md @@ -9,6 +9,5 @@ tags: --- # Compose Missive -![[systems-pf2e-icons-actions-Passive.webp|150]] You spend 10 minutes drawing, writing, or inscribing, covering the missive's surface with text, images, or embossing. diff --git a/content/Mechanics/Character Building/Actions/Cover Tracks.md b/content/Mechanics/Character Building/Actions/Cover Tracks.md index e4dcb1662..b42cdf3f6 100755 --- a/content/Mechanics/Character Building/Actions/Cover Tracks.md +++ b/content/Mechanics/Character Building/Actions/Cover Tracks.md @@ -9,7 +9,6 @@ tags: --- # Cover Tracks -![[systems-pf2e-icons-actions-Passive.webp|150]] You cover your tracks, moving up to half your travel speed. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to [[Track]]. diff --git a/content/Mechanics/Character Building/Actions/Craft Disharmonic Instrument.md b/content/Mechanics/Character Building/Actions/Craft Disharmonic Instrument.md index 03c75a892..3209454f8 100755 --- a/content/Mechanics/Character Building/Actions/Craft Disharmonic Instrument.md +++ b/content/Mechanics/Character Building/Actions/Craft Disharmonic Instrument.md @@ -9,7 +9,6 @@ tags: --- # Craft Disharmonic Instrument -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** Legendary in Crafting diff --git a/content/Mechanics/Character Building/Actions/Craft.md b/content/Mechanics/Character Building/Actions/Craft.md index ca13af47d..228def8ad 100755 --- a/content/Mechanics/Character Building/Actions/Craft.md +++ b/content/Mechanics/Character Building/Actions/Craft.md @@ -9,7 +9,6 @@ tags: --- # Craft -![[systems-pf2e-icons-actions-Passive.webp|150]] You can make an item from raw materials. You need the [[Alchemical Crafting]] skill feat to create alchemical items, the [[Magical Crafting]] feat to create magic items, and the [[Snare Crafting]] feat to create snares. diff --git a/content/Mechanics/Character Building/Actions/Cram.md b/content/Mechanics/Character Building/Actions/Cram.md index bdca444b3..5d4515ee7 100755 --- a/content/Mechanics/Character Building/Actions/Cram.md +++ b/content/Mechanics/Character Building/Actions/Cram.md @@ -9,7 +9,6 @@ tags: --- # Cram -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit. diff --git a/content/Mechanics/Character Building/Actions/Create Forgery.md b/content/Mechanics/Character Building/Actions/Create Forgery.md index 47bc850b9..f42aa5453 100755 --- a/content/Mechanics/Character Building/Actions/Create Forgery.md +++ b/content/Mechanics/Character Building/Actions/Create Forgery.md @@ -9,7 +9,6 @@ tags: --- # Create Forgery -![[systems-pf2e-icons-actions-Passive.webp|150]] You create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you Create a Forgery, the GM rolls a secret Society check. If you succeed, the forgery is of good enough quality that passive observers can't notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so. diff --git a/content/Mechanics/Character Building/Actions/Daydream Trance.md b/content/Mechanics/Character Building/Actions/Daydream Trance.md index b7896ca51..1df16e157 100755 --- a/content/Mechanics/Character Building/Actions/Daydream Trance.md +++ b/content/Mechanics/Character Building/Actions/Daydream Trance.md @@ -9,7 +9,6 @@ tags: --- # Daydream Trance -![[Mechanics/Character Building/Actions/zz_asset-files/systems-pf2e-icons-spells-entrancing-eyes.webp|150]] You fall into a half-sleeping trance. This lasts for 1 minute or until you fall [[Unconscious]], whichever comes first. You can voluntarily end your trance by taking a single action, which has a concentrate trait, and succeeding at a DC resolve will save against your own class DC or spell DC, whichever is higher. Once your trance ends, you can't enter a Daydream Trance again for 1 minute. While you're in your trance, you gain the following effects: diff --git a/content/Mechanics/Character Building/Actions/Decipher Writing.md b/content/Mechanics/Character Building/Actions/Decipher Writing.md index 78d320a64..b47c5e208 100755 --- a/content/Mechanics/Character Building/Actions/Decipher Writing.md +++ b/content/Mechanics/Character Building/Actions/Decipher Writing.md @@ -9,7 +9,6 @@ tags: --- # Decipher Writing -![[systems-pf2e-icons-actions-Passive.webp|150]] You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead. diff --git a/content/Mechanics/Character Building/Actions/Deconstruct.md b/content/Mechanics/Character Building/Actions/Deconstruct.md index 8758f072b..0023eb0d5 100755 --- a/content/Mechanics/Character Building/Actions/Deconstruct.md +++ b/content/Mechanics/Character Building/Actions/Deconstruct.md @@ -9,7 +9,6 @@ tags: --- # Deconstruct -![[systems-pf2e-icons-actions-Passive.webp|150]] You deconstruct an item to provide the starting point to convert it into a new item. You need the Alchemical Crafting skill feat to deconstruct alchemical items and the Magical Crafting skill feat to deconstruct magic items. diff --git a/content/Mechanics/Character Building/Actions/Defend.md b/content/Mechanics/Character Building/Actions/Defend.md index aefb7aa6a..dcc790da9 100755 --- a/content/Mechanics/Character Building/Actions/Defend.md +++ b/content/Mechanics/Character Building/Actions/Defend.md @@ -9,6 +9,5 @@ tags: --- # Defend -![[systems-pf2e-icons-actions-Passive.webp|150]] You move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of [[Raise a Shield|Raising a Shield]] before your first turn begins. diff --git a/content/Mechanics/Character Building/Actions/Detect Magic.md b/content/Mechanics/Character Building/Actions/Detect Magic.md index d95d5b7c0..f859c7ed0 100755 --- a/content/Mechanics/Character Building/Actions/Detect Magic.md +++ b/content/Mechanics/Character Building/Actions/Detect Magic.md @@ -9,6 +9,5 @@ tags: --- # Detect Magic -![[systems-pf2e-icons-actions-Passive.webp|150]] You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them. diff --git a/content/Mechanics/Character Building/Actions/Devise a Stratagem.md b/content/Mechanics/Character Building/Actions/Devise a Stratagem.md index 9aff9aa51..70ae91468 100755 --- a/content/Mechanics/Character Building/Actions/Devise a Stratagem.md +++ b/content/Mechanics/Character Building/Actions/Devise a Stratagem.md @@ -9,7 +9,6 @@ tags: --- # Devise a Stratagem -![[systems-pf2e-icons-features-classes-devise-a-stratagem.webp|150]] **Frequency** once per round diff --git a/content/Mechanics/Character Building/Actions/Discover.md b/content/Mechanics/Character Building/Actions/Discover.md index 60250f1a1..66202596a 100755 --- a/content/Mechanics/Character Building/Actions/Discover.md +++ b/content/Mechanics/Character Building/Actions/Discover.md @@ -9,7 +9,6 @@ tags: --- # Discover -![[systems-pf2e-icons-actions-Passive.webp|150]] You watch or study an NPC to learn more about that NPC's preferences. Attempt a Perception check or an appropriate skill check determined by the GM. The DC is found in the NPC's influence stat block. diff --git a/content/Mechanics/Character Building/Actions/Dream Research.md b/content/Mechanics/Character Building/Actions/Dream Research.md index 2fcf4ad18..39d943560 100755 --- a/content/Mechanics/Character Building/Actions/Dream Research.md +++ b/content/Mechanics/Character Building/Actions/Dream Research.md @@ -9,7 +9,6 @@ tags: --- # Dream Research -![[systems-pf2e-icons-actions-Passive.webp|150]] **Trigger** You fall asleep within 5 miles of Xarwin Manor. diff --git a/content/Mechanics/Character Building/Actions/Earn Income.md b/content/Mechanics/Character Building/Actions/Earn Income.md index ec6f91277..b78c2b421 100755 --- a/content/Mechanics/Character Building/Actions/Earn Income.md +++ b/content/Mechanics/Character Building/Actions/Earn Income.md @@ -9,7 +9,6 @@ tags: --- # Earn Income -![[systems-pf2e-icons-actions-Passive.webp|150]] You can use a skill-typically Crafting, Lore, or Performance-to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time and involves tracking things outside the progress of adventures, it won't come up in every campaign. diff --git a/content/Mechanics/Character Building/Actions/Entity's Resurgence.md b/content/Mechanics/Character Building/Actions/Entity's Resurgence.md index aaae83c6d..d528dbcf5 100755 --- a/content/Mechanics/Character Building/Actions/Entity's Resurgence.md +++ b/content/Mechanics/Character Building/Actions/Entity's Resurgence.md @@ -9,7 +9,6 @@ tags: --- # Entity's Resurgence -![[Mechanics/Character Building/Actions/zz_asset-files/icons-creatures-magical-spirit-undead-ghost-purple.webp|150]] **Trigger** You would be reduced to 0 Hit Points but not immediately killed diff --git a/content/Mechanics/Character Building/Actions/Follow the Expert.md b/content/Mechanics/Character Building/Actions/Follow the Expert.md index 466e48df7..e9c89af53 100755 --- a/content/Mechanics/Character Building/Actions/Follow the Expert.md +++ b/content/Mechanics/Character Building/Actions/Follow the Expert.md @@ -9,7 +9,6 @@ tags: --- # Follow the Expert -![[systems-pf2e-icons-actions-Passive.webp|150]] Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like [[Avoid Notice|Avoiding Notice]]). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your ally's assistance, you can add your level as a proficiency bonus to the associated skill check, even if you're untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency (+2 for expert, +3 for master, and +4 for legendary). diff --git a/content/Mechanics/Character Building/Actions/Forge Documents.md b/content/Mechanics/Character Building/Actions/Forge Documents.md index 7d2db4672..473c869f0 100755 --- a/content/Mechanics/Character Building/Actions/Forge Documents.md +++ b/content/Mechanics/Character Building/Actions/Forge Documents.md @@ -9,7 +9,6 @@ tags: --- # Forge Documents -![[systems-pf2e-icons-actions-Passive.webp|150]] You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check. diff --git a/content/Mechanics/Character Building/Actions/Fortify Camp.md b/content/Mechanics/Character Building/Actions/Fortify Camp.md index 3d1c27ffc..9b75b1dcc 100755 --- a/content/Mechanics/Character Building/Actions/Fortify Camp.md +++ b/content/Mechanics/Character Building/Actions/Fortify Camp.md @@ -9,6 +9,5 @@ tags: --- # Fortify Camp -![[systems-pf2e-icons-actions-Passive.webp|150]] You can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or defending the camp gains a +2 circumstance bonus to initiative rolls and Perception checks to Seek creatures attempting to sneak up on the camp. diff --git a/content/Mechanics/Character Building/Actions/Gain Contact.md b/content/Mechanics/Character Building/Actions/Gain Contact.md index 370823d79..fdf9e9094 100755 --- a/content/Mechanics/Character Building/Actions/Gain Contact.md +++ b/content/Mechanics/Character Building/Actions/Gain Contact.md @@ -9,7 +9,6 @@ tags: --- # Gain Contact -![[systems-pf2e-icons-actions-Passive.webp|150]] You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, or a check using a Lore skill appropriate to your prospective contact. diff --git a/content/Mechanics/Character Building/Actions/Gather Information.md b/content/Mechanics/Character Building/Actions/Gather Information.md index 91910ea0d..25f097fe3 100755 --- a/content/Mechanics/Character Building/Actions/Gather Information.md +++ b/content/Mechanics/Character Building/Actions/Gather Information.md @@ -9,7 +9,6 @@ tags: --- # Gather Information -![[systems-pf2e-icons-actions-Passive.webp|150]] You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the Diplomacy check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts. diff --git a/content/Mechanics/Character Building/Actions/Gossip.md b/content/Mechanics/Character Building/Actions/Gossip.md index 74b45fe6d..93c5721cf 100755 --- a/content/Mechanics/Character Building/Actions/Gossip.md +++ b/content/Mechanics/Character Building/Actions/Gossip.md @@ -9,7 +9,6 @@ tags: --- # Gossip -![[systems-pf2e-icons-actions-Passive.webp|150]] You seek out rumors about the infiltration's target. Attempt a normal, hard, or very hard Diplomacy check. diff --git a/content/Mechanics/Character Building/Actions/Grow.md b/content/Mechanics/Character Building/Actions/Grow.md index 65e001433..a6d499afd 100755 --- a/content/Mechanics/Character Building/Actions/Grow.md +++ b/content/Mechanics/Character Building/Actions/Grow.md @@ -9,7 +9,6 @@ tags: --- # Grow -![[systems-pf2e-icons-actions-Passive.webp|150]] You can grow an item from a living thing, most commonly a plant. You need the Alchemical Crafting skill feat to Grow an alchemical item, the Magical Crafting skill feat to Grow a magic item, and the Snare Crafting feat to Grow a snare. To Grow an item, you must meet the following requirements. diff --git a/content/Mechanics/Character Building/Actions/Host Spirit.md b/content/Mechanics/Character Building/Actions/Host Spirit.md index b45388be2..1103145d9 100755 --- a/content/Mechanics/Character Building/Actions/Host Spirit.md +++ b/content/Mechanics/Character Building/Actions/Host Spirit.md @@ -9,7 +9,6 @@ tags: --- # Host Spirit -![[systems-pf2e-icons-actions-Passive.webp|150]] **Frequency** once per day diff --git a/content/Mechanics/Character Building/Actions/Hustle.md b/content/Mechanics/Character Building/Actions/Hustle.md index 4a8066dfd..f281c77d3 100755 --- a/content/Mechanics/Character Building/Actions/Hustle.md +++ b/content/Mechanics/Character Building/Actions/Hustle.md @@ -9,6 +9,5 @@ tags: --- # Hustle -![[systems-pf2e-icons-actions-Passive.webp|150]] You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together. diff --git a/content/Mechanics/Character Building/Actions/Identify Alchemy.md b/content/Mechanics/Character Building/Actions/Identify Alchemy.md index 3487f23d9..2baf3b99d 100755 --- a/content/Mechanics/Character Building/Actions/Identify Alchemy.md +++ b/content/Mechanics/Character Building/Actions/Identify Alchemy.md @@ -9,7 +9,6 @@ tags: --- # Identify Alchemy -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You're holding or wearing an [[Alchemist's Toolkit]]. diff --git a/content/Mechanics/Character Building/Actions/Identify Magic.md b/content/Mechanics/Character Building/Actions/Identify Magic.md index 24b39d6c6..3f608cbf1 100755 --- a/content/Mechanics/Character Building/Actions/Identify Magic.md +++ b/content/Mechanics/Character Building/Actions/Identify Magic.md @@ -9,7 +9,6 @@ tags: --- # Identify Magic -![[systems-pf2e-icons-actions-Passive.webp|150]] Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it. diff --git a/content/Mechanics/Character Building/Actions/Impersonate.md b/content/Mechanics/Character Building/Actions/Impersonate.md index b6697dddd..d3ec9876b 100755 --- a/content/Mechanics/Character Building/Actions/Impersonate.md +++ b/content/Mechanics/Character Building/Actions/Impersonate.md @@ -9,7 +9,6 @@ tags: --- # Impersonate -![[systems-pf2e-icons-actions-Passive.webp|150]] You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a [[Disguise Kit]], but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion. diff --git a/content/Mechanics/Character Building/Actions/Influence.md b/content/Mechanics/Character Building/Actions/Influence.md index 9400acb54..b7f1a935d 100755 --- a/content/Mechanics/Character Building/Actions/Influence.md +++ b/content/Mechanics/Character Building/Actions/Influence.md @@ -9,7 +9,6 @@ tags: --- # Influence -![[systems-pf2e-icons-actions-Passive.webp|150]] You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Attempt a skill check to impress that NPC. The DC and skills which can apply can be found in the NPC's stat block. diff --git a/content/Mechanics/Character Building/Actions/Invest an Item.md b/content/Mechanics/Character Building/Actions/Invest an Item.md index c3376aadc..395a1f588 100755 --- a/content/Mechanics/Character Building/Actions/Invest an Item.md +++ b/content/Mechanics/Character Building/Actions/Invest an Item.md @@ -9,7 +9,6 @@ tags: --- # Invest an Item -![[systems-pf2e-icons-actions-Passive.webp|150]] You invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Once you've Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested items, the only other requirement is that you must be wearing the item). This investiture lasts until you remove the item. diff --git a/content/Mechanics/Character Building/Actions/Investigate.md b/content/Mechanics/Character Building/Actions/Investigate.md index b504a4cd3..ad64f0562 100755 --- a/content/Mechanics/Character Building/Actions/Investigate.md +++ b/content/Mechanics/Character Building/Actions/Investigate.md @@ -9,6 +9,5 @@ tags: --- # Investigate -![[systems-pf2e-icons-actions-Passive.webp|150]] You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find. diff --git a/content/Mechanics/Character Building/Actions/Learn Name.md b/content/Mechanics/Character Building/Actions/Learn Name.md index 8d36a1207..2357b2d3f 100755 --- a/content/Mechanics/Character Building/Actions/Learn Name.md +++ b/content/Mechanics/Character Building/Actions/Learn Name.md @@ -9,7 +9,6 @@ tags: --- # Learn Name -![[systems-pf2e-icons-actions-Passive.webp|150]] You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources you have available, and other circumstances. Decide if you are searching for the name of a specific individual or for names in general. If you're looking for the name of an individual, you must be able to clearly identify that individual; for example, "the general leading the invasion" is enough, but "the person who killed the duchess" isn't, if you don't know who killed the duchess. If you're searching for names more generally, name one creature type. diff --git a/content/Mechanics/Character Building/Actions/Learn a Spell.md b/content/Mechanics/Character Building/Actions/Learn a Spell.md index c56df111b..9adfeb5e4 100755 --- a/content/Mechanics/Character Building/Actions/Learn a Spell.md +++ b/content/Mechanics/Character Building/Actions/Learn a Spell.md @@ -9,7 +9,6 @@ tags: --- # Learn a Spell -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list. diff --git a/content/Mechanics/Character Building/Actions/Lie.md b/content/Mechanics/Character Building/Actions/Lie.md index aa8185301..17c2ef32f 100755 --- a/content/Mechanics/Character Building/Actions/Lie.md +++ b/content/Mechanics/Character Building/Actions/Lie.md @@ -9,7 +9,6 @@ tags: --- # Lie -![[systems-pf2e-icons-actions-Passive.webp|150]] You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it's impossible to get anyone to believe them. diff --git a/content/Mechanics/Character Building/Actions/Long-Term Rest.md b/content/Mechanics/Character Building/Actions/Long-Term Rest.md index 45cfbf10a..3525b060e 100755 --- a/content/Mechanics/Character Building/Actions/Long-Term Rest.md +++ b/content/Mechanics/Character Building/Actions/Long-Term Rest.md @@ -9,6 +9,5 @@ tags: --- # Long-Term Rest -![[systems-pf2e-icons-actions-Passive.webp|150]] You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level. diff --git a/content/Mechanics/Character Building/Actions/Make an Impression.md b/content/Mechanics/Character Building/Actions/Make an Impression.md index be6dc57c5..125c20802 100755 --- a/content/Mechanics/Character Building/Actions/Make an Impression.md +++ b/content/Mechanics/Character Building/Actions/Make an Impression.md @@ -9,7 +9,6 @@ tags: --- # Make an Impression -![[systems-pf2e-icons-actions-Passive.webp|150]] With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target. You can instead choose up to five targets if you take a –2 penalty. The GM might add other bonuses or penalties based on the situation. Any impression you make lasts for only the current social interaction unless the GM decides otherwise. diff --git a/content/Mechanics/Character Building/Actions/Map the Area.md b/content/Mechanics/Character Building/Actions/Map the Area.md index 41a0dbf3b..9719a1d12 100755 --- a/content/Mechanics/Character Building/Actions/Map the Area.md +++ b/content/Mechanics/Character Building/Actions/Map the Area.md @@ -9,6 +9,5 @@ tags: --- # Map the Area -![[systems-pf2e-icons-actions-Passive.webp|150]] As long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful Survival check (typically at a trained or expert DC). When you have an accurate map of the hex, the DC of any check to navigate that hex is reduced by 2. diff --git a/content/Mechanics/Character Building/Actions/Practical Research.md b/content/Mechanics/Character Building/Actions/Practical Research.md index 3cf0788f3..8a86f0ed3 100755 --- a/content/Mechanics/Character Building/Actions/Practical Research.md +++ b/content/Mechanics/Character Building/Actions/Practical Research.md @@ -9,7 +9,6 @@ tags: --- # Practical Research -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirement** You are a conversant or lore-speaker. diff --git a/content/Mechanics/Character Building/Actions/Psychometric Assessment.md b/content/Mechanics/Character Building/Actions/Psychometric Assessment.md index c59a967bd..55b9af32d 100755 --- a/content/Mechanics/Character Building/Actions/Psychometric Assessment.md +++ b/content/Mechanics/Character Building/Actions/Psychometric Assessment.md @@ -9,7 +9,6 @@ tags: --- # Psychometric Assessment -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** Your bare hands are touching an object in which you detected psychometric resonance diff --git a/content/Mechanics/Character Building/Actions/Pursue a Lead.md b/content/Mechanics/Character Building/Actions/Pursue a Lead.md index ffe86cdba..c94a61e62 100755 --- a/content/Mechanics/Character Building/Actions/Pursue a Lead.md +++ b/content/Mechanics/Character Building/Actions/Pursue a Lead.md @@ -9,7 +9,6 @@ tags: --- # Pursue a Lead -![[systems-pf2e-icons-actions-Passive.webp|150]] **Frequency** once per 10 minutes diff --git a/content/Mechanics/Character Building/Actions/Rage.md b/content/Mechanics/Character Building/Actions/Rage.md index 50705ea65..a6ecc7199 100755 --- a/content/Mechanics/Character Building/Actions/Rage.md +++ b/content/Mechanics/Character Building/Actions/Rage.md @@ -9,7 +9,6 @@ tags: --- # Rage -![[Mechanics/Character Building/Actions/zz_asset-files/icons-skills-wounds-injury-face-impact-orange.webp|150]] **Requirements** You aren't [[Fatigued]] or raging. diff --git a/content/Mechanics/Character Building/Actions/Raise a Shield.md b/content/Mechanics/Character Building/Actions/Raise a Shield.md index 3cbf4c0ba..0c5497eaa 100755 --- a/content/Mechanics/Character Building/Actions/Raise a Shield.md +++ b/content/Mechanics/Character Building/Actions/Raise a Shield.md @@ -9,7 +9,6 @@ tags: --- # Raise a Shield -![[systems-pf2e-icons-actions-raise-a-shield.webp|150]] **Requirements** You are wielding a shield. diff --git a/content/Mechanics/Character Building/Actions/Rally.md b/content/Mechanics/Character Building/Actions/Rally.md index 89e7b106a..7bba6bcfd 100755 --- a/content/Mechanics/Character Building/Actions/Rally.md +++ b/content/Mechanics/Character Building/Actions/Rally.md @@ -9,7 +9,6 @@ tags: --- # Rally -![[systems-pf2e-icons-actions-Passive.webp|150]] **Prerequisites** trained in Diplomacy, Intimidation, or Performance diff --git a/content/Mechanics/Character Building/Actions/Reconnoiter.md b/content/Mechanics/Character Building/Actions/Reconnoiter.md index 848618d28..976202bf3 100755 --- a/content/Mechanics/Character Building/Actions/Reconnoiter.md +++ b/content/Mechanics/Character Building/Actions/Reconnoiter.md @@ -9,7 +9,6 @@ tags: --- # Reconnoiter -![[systems-pf2e-icons-actions-Passive.webp|150]] You spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. Reconnoitering a single hex takes a number of hexploration activities equal to the number of Travel activities necessary to traverse the hex-1 for open terrain, 2 for difficult terrain, and 3 for greater difficult terrain. Traveling on roads doesn't lessen the time required to Reconnoiter. Once the hex has been Reconnoitered, you can Map the Area to reduce your chance of getting lost in that hex. You automatically find any special feature that doesn't require a check to find, and you attempt the appropriate checks to find hidden special features. diff --git a/content/Mechanics/Character Building/Actions/Refocus.md b/content/Mechanics/Character Building/Actions/Refocus.md index 0bf4d9030..e0e0b775d 100755 --- a/content/Mechanics/Character Building/Actions/Refocus.md +++ b/content/Mechanics/Character Building/Actions/Refocus.md @@ -9,7 +9,6 @@ tags: --- # Refocus -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points. diff --git a/content/Mechanics/Character Building/Actions/Repair.md b/content/Mechanics/Character Building/Actions/Repair.md index 984412154..f004f5b72 100755 --- a/content/Mechanics/Character Building/Actions/Repair.md +++ b/content/Mechanics/Character Building/Actions/Repair.md @@ -9,7 +9,6 @@ tags: --- # Repair -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You are holding or wearing a [[Repair Toolkit|Repair Kit]] diff --git a/content/Mechanics/Character Building/Actions/Repeat a Spell.md b/content/Mechanics/Character Building/Actions/Repeat a Spell.md index 6ee315d88..e40c6a555 100755 --- a/content/Mechanics/Character Building/Actions/Repeat a Spell.md +++ b/content/Mechanics/Character Building/Actions/Repeat a Spell.md @@ -9,7 +9,6 @@ tags: --- # Repeat a Spell -![[systems-pf2e-icons-actions-Passive.webp|150]] You repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a combat breaks out, and it must be one you can cast in 2 actions or fewer. In order to prevent fatigue due to repeated casting, you'll likely use this activity only when something out of the ordinary occurs. diff --git a/content/Mechanics/Character Building/Actions/Research.md b/content/Mechanics/Character Building/Actions/Research.md index 272f85fc7..2519d604a 100755 --- a/content/Mechanics/Character Building/Actions/Research.md +++ b/content/Mechanics/Character Building/Actions/Research.md @@ -9,7 +9,6 @@ tags: --- # Research -![[systems-pf2e-icons-actions-Passive.webp|150]] You comb through information to learn more about the topic at hand. Choose your research topic, section of the library, or other division depending on the form of research, and attempt a skill check. The skills to use and the DC for the check depend on the choice you made. diff --git a/content/Mechanics/Character Building/Actions/Retraining.md b/content/Mechanics/Character Building/Actions/Retraining.md index 97f312262..097f23aef 100755 --- a/content/Mechanics/Character Building/Actions/Retraining.md +++ b/content/Mechanics/Character Building/Actions/Retraining.md @@ -9,7 +9,6 @@ tags: --- # Retraining -![[systems-pf2e-icons-actions-Passive.webp|150]] Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining. diff --git a/content/Mechanics/Character Building/Actions/Scout Location.md b/content/Mechanics/Character Building/Actions/Scout Location.md index 039372d90..9b7181b49 100755 --- a/content/Mechanics/Character Building/Actions/Scout Location.md +++ b/content/Mechanics/Character Building/Actions/Scout Location.md @@ -9,7 +9,6 @@ tags: --- # Scout Location -![[systems-pf2e-icons-actions-Passive.webp|150]] You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check. diff --git a/content/Mechanics/Character Building/Actions/Scout.md b/content/Mechanics/Character Building/Actions/Scout.md index e5092ca01..2b23df1d5 100755 --- a/content/Mechanics/Character Building/Actions/Scout.md +++ b/content/Mechanics/Character Building/Actions/Scout.md @@ -9,7 +9,6 @@ tags: --- # Scout -![[systems-pf2e-icons-actions-Passive.webp|150]] You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls. diff --git a/content/Mechanics/Character Building/Actions/Search.md b/content/Mechanics/Character Building/Actions/Search.md index c3102148f..7fdfd5eaa 100755 --- a/content/Mechanics/Character Building/Actions/Search.md +++ b/content/Mechanics/Character Building/Actions/Search.md @@ -9,6 +9,5 @@ tags: --- # Search -![[systems-pf2e-icons-actions-Passive.webp|150]] You [[Seek]] meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the [[Expeditious Search]] feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly. diff --git a/content/Mechanics/Character Building/Actions/Secure Disguises.md b/content/Mechanics/Character Building/Actions/Secure Disguises.md index 207931897..017b25e8e 100755 --- a/content/Mechanics/Character Building/Actions/Secure Disguises.md +++ b/content/Mechanics/Character Building/Actions/Secure Disguises.md @@ -9,7 +9,6 @@ tags: --- # Secure Disguises -![[systems-pf2e-icons-actions-Passive.webp|150]] You seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check. diff --git a/content/Mechanics/Character Building/Actions/Sense Direction.md b/content/Mechanics/Character Building/Actions/Sense Direction.md index 353d5d3b1..f2d8f7352 100755 --- a/content/Mechanics/Character Building/Actions/Sense Direction.md +++ b/content/Mechanics/Character Building/Actions/Sense Direction.md @@ -9,7 +9,6 @@ tags: --- # Sense Direction -![[systems-pf2e-icons-actions-Passive.webp|150]] Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a [[Compass]], you take a -2 item penalty to checks to Sense Direction. diff --git a/content/Mechanics/Character Building/Actions/Settle Emotions.md b/content/Mechanics/Character Building/Actions/Settle Emotions.md index 22a52c9f8..e4cc9de75 100755 --- a/content/Mechanics/Character Building/Actions/Settle Emotions.md +++ b/content/Mechanics/Character Building/Actions/Settle Emotions.md @@ -9,6 +9,5 @@ tags: --- # Settle Emotions -![[systems-pf2e-icons-actions-Passive.webp|150]] You spend 10 minutes using techniques you've developed to calm your emotions and bring them back under control. This allows you to access your [[Catharsis]] again. diff --git a/content/Mechanics/Character Building/Actions/Squeeze.md b/content/Mechanics/Character Building/Actions/Squeeze.md index 41325f932..2dc8d1e17 100755 --- a/content/Mechanics/Character Building/Actions/Squeeze.md +++ b/content/Mechanics/Character Building/Actions/Squeeze.md @@ -9,7 +9,6 @@ tags: --- # Squeeze -![[systems-pf2e-icons-actions-Passive.webp|150]] You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check. diff --git a/content/Mechanics/Character Building/Actions/Study.md b/content/Mechanics/Character Building/Actions/Study.md index 0c8e866ce..0d91426a5 100755 --- a/content/Mechanics/Character Building/Actions/Study.md +++ b/content/Mechanics/Character Building/Actions/Study.md @@ -9,7 +9,6 @@ tags: --- # Study -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You are an initiate, attendant, or conversant. diff --git a/content/Mechanics/Character Building/Actions/Subsist.md b/content/Mechanics/Character Building/Actions/Subsist.md index 8365a7869..d03f2f5d0 100755 --- a/content/Mechanics/Character Building/Actions/Subsist.md +++ b/content/Mechanics/Character Building/Actions/Subsist.md @@ -9,7 +9,6 @@ tags: --- # Subsist -![[systems-pf2e-icons-actions-Passive.webp|150]] You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. This typically uses Society if you're in a settlement or Survival if you're in the wild. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a -5 penalty. diff --git a/content/Mechanics/Character Building/Actions/Tail Toxin.md b/content/Mechanics/Character Building/Actions/Tail Toxin.md index 9cadf9a9e..98aa4e693 100755 --- a/content/Mechanics/Character Building/Actions/Tail Toxin.md +++ b/content/Mechanics/Character Building/Actions/Tail Toxin.md @@ -9,7 +9,6 @@ tags: --- # Tail Toxin -![[systems-pf2e-icons-features-ancestry-venomtail-kobold.webp|150]] **Frequency** once per day diff --git a/content/Mechanics/Character Building/Actions/Take a Breather.md b/content/Mechanics/Character Building/Actions/Take a Breather.md index 799df6b28..62999c665 100755 --- a/content/Mechanics/Character Building/Actions/Take a Breather.md +++ b/content/Mechanics/Character Building/Actions/Take a Breather.md @@ -9,7 +9,6 @@ tags: --- # Take a Breather -![[systems-pf2e-icons-actions-Passive.webp|150]] **Cost** 1 Resolve Point diff --git a/content/Mechanics/Character Building/Actions/Tenacious Stance.md b/content/Mechanics/Character Building/Actions/Tenacious Stance.md index d84491eeb..f1640c66a 100755 --- a/content/Mechanics/Character Building/Actions/Tenacious Stance.md +++ b/content/Mechanics/Character Building/Actions/Tenacious Stance.md @@ -9,7 +9,6 @@ tags: --- # Tenacious Stance -![[Mechanics/Character Building/Actions/zz_asset-files/icons-magic-earth-strike-fist-stone-light.webp|150]] **Requirements** You are wearing armor diff --git a/content/Mechanics/Character Building/Actions/Track.md b/content/Mechanics/Character Building/Actions/Track.md index 9078e6919..496f82452 100755 --- a/content/Mechanics/Character Building/Actions/Track.md +++ b/content/Mechanics/Character Building/Actions/Track.md @@ -9,7 +9,6 @@ tags: --- # Track -![[systems-pf2e-icons-actions-Passive.webp|150]] You follow tracks, moving at up to half your travel speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check. diff --git a/content/Mechanics/Character Building/Actions/Travel.md b/content/Mechanics/Character Building/Actions/Travel.md index f731babec..5558962ce 100755 --- a/content/Mechanics/Character Building/Actions/Travel.md +++ b/content/Mechanics/Character Building/Actions/Travel.md @@ -9,7 +9,6 @@ tags: --- # Travel -![[systems-pf2e-icons-actions-Passive.webp|150]] You progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an adjacent hex. Traversing a hex with difficult terrain (such as a typical forest or desert) requires 2 Travel activities, and hexes of greater difficult terrain (such as a steep mountain or typical swamp) require 3 Travel activities to traverse. Traveling along a road uses a terrain type one step better than the surrounding terrain. For example, if you are traveling on a road over a mountain pass, the terrain is difficult terrain instead of greater difficult terrain. diff --git a/content/Mechanics/Character Building/Actions/Treat Disease.md b/content/Mechanics/Character Building/Actions/Treat Disease.md index 038e5092d..990da1008 100755 --- a/content/Mechanics/Character Building/Actions/Treat Disease.md +++ b/content/Mechanics/Character Building/Actions/Treat Disease.md @@ -9,7 +9,6 @@ tags: --- # Treat Disease -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You're wearing or holding a [[Healer's Toolkit]]. diff --git a/content/Mechanics/Character Building/Actions/Treat Wounds.md b/content/Mechanics/Character Building/Actions/Treat Wounds.md index 22c5651a4..6c14e53ac 100755 --- a/content/Mechanics/Character Building/Actions/Treat Wounds.md +++ b/content/Mechanics/Character Building/Actions/Treat Wounds.md @@ -9,7 +9,6 @@ tags: --- # Treat Wounds -![[systems-pf2e-icons-actions-Passive.webp|150]] **Requirements** You're wearing or holding a [[Healer's Toolkit]]. diff --git a/content/Mechanics/Character Building/Actions/Unleash Psyche.md b/content/Mechanics/Character Building/Actions/Unleash Psyche.md index de3c661e7..be9bac4a4 100755 --- a/content/Mechanics/Character Building/Actions/Unleash Psyche.md +++ b/content/Mechanics/Character Building/Actions/Unleash Psyche.md @@ -9,7 +9,6 @@ tags: --- # Unleash Psyche -![[systems-pf2e-icons-features-classes-unleash-psyche.webp|150]] **Trigger** Your turn begins. diff --git a/content/Mechanics/Character Building/Ancestry Features/Advanced Undead Benefits.md b/content/Mechanics/Character Building/Ancestry Features/Advanced Undead Benefits.md index b0eb2ce8c..6be5c699c 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Advanced Undead Benefits.md +++ b/content/Mechanics/Character Building/Ancestry Features/Advanced Undead Benefits.md @@ -9,7 +9,6 @@ tags: --- # Advanced Undead Benefits -![[icons-magic-death-skull-humanoid-white-red.webp|150]] **Darkvision:** You gain darkvision if you don't already have it. diff --git a/content/Mechanics/Character Building/Ancestry Features/Aquatic Adaptation.md b/content/Mechanics/Character Building/Ancestry Features/Aquatic Adaptation.md index 67f6b20d8..2b3139a81 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Aquatic Adaptation.md +++ b/content/Mechanics/Character Building/Ancestry Features/Aquatic Adaptation.md @@ -9,6 +9,5 @@ tags: --- # Aquatic Adaptation -![[systems-pf2e-icons-features-ancestry--aquatic-adaptation.webp|150]] Your reptilian biology allows you to hold your breath for a long time. You gain the [[Breath Control]] general feat as a bonus feat. diff --git a/content/Mechanics/Character Building/Ancestry Features/Automaton Core.md b/content/Mechanics/Character Building/Ancestry Features/Automaton Core.md index 9fee28f1d..d9ad8c9f5 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Automaton Core.md +++ b/content/Mechanics/Character Building/Ancestry Features/Automaton Core.md @@ -9,6 +9,5 @@ tags: --- # Automaton Core -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-commodities-tech-cog-brass.webp|150]] Your body contains an automaton core infused with planar quintessence that grants you power to perform various tasks and houses your soul and life energy. This life energy flows through you much like the blood of humanoids. As a result, you are a living creature. You don't have the typical construct immunities, can be affected by effects that target a living creature, and can recover Hit Points normally via vitality energy. Additionally, you are not destroyed when reduced to 0 Hit Points. Instead, your life energy attempts to keep you active even in dire straits; you are knocked out and begin dying when reduced to 0 Hit Points. diff --git a/content/Mechanics/Character Building/Ancestry Features/Basic Undead Benefits.md b/content/Mechanics/Character Building/Ancestry Features/Basic Undead Benefits.md index 129460a68..d121058cf 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Basic Undead Benefits.md +++ b/content/Mechanics/Character Building/Ancestry Features/Basic Undead Benefits.md @@ -9,7 +9,6 @@ tags: --- # Basic Undead Benefits -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-death-skull-humanoid-white-blue.webp|150]] **Necril:** You know the Necril language. diff --git a/content/Mechanics/Character Building/Ancestry Features/Bite.md b/content/Mechanics/Character Building/Ancestry Features/Bite.md index 6c6a037c1..25a159470 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Bite.md +++ b/content/Mechanics/Character Building/Ancestry Features/Bite.md @@ -9,6 +9,5 @@ tags: --- # Bite -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-creatures-abilities-mouth-teeth-long-red.webp|150]] Your sharp teeth and powerful jaws are fearsome weapons. You have a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group. diff --git a/content/Mechanics/Character Building/Ancestry Features/Blunt Snout.md b/content/Mechanics/Character Building/Ancestry Features/Blunt Snout.md index 4231acb7a..4f3a80e4d 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Blunt Snout.md +++ b/content/Mechanics/Character Building/Ancestry Features/Blunt Snout.md @@ -9,6 +9,5 @@ tags: --- # Blunt Snout -![[systems-pf2e-icons-features-ancestry-fishseeker-shoony.webp|150]] Your small, blunt snout and labyrinthine sinus system make you resistant to phenomena that assail the nose. When you roll a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), you get the outcome one degree of success better than the result of your roll. diff --git a/content/Mechanics/Character Building/Ancestry Features/Change Shape (Anadi).md b/content/Mechanics/Character Building/Ancestry Features/Change Shape (Anadi).md index 15746a981..951cce4f9 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Change Shape (Anadi).md +++ b/content/Mechanics/Character Building/Ancestry Features/Change Shape (Anadi).md @@ -9,6 +9,5 @@ tags: --- # Change Shape (Anadi) -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-creatures-invertebrates-tick-cross-glowing-purple.webp|150]] As a anadi, you gain the [[Change Shape (Anadi)]] ability. diff --git a/content/Mechanics/Character Building/Ancestry Features/Change Shape (Kitsune).md b/content/Mechanics/Character Building/Ancestry Features/Change Shape (Kitsune).md index a772660f7..ec232d86a 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Change Shape (Kitsune).md +++ b/content/Mechanics/Character Building/Ancestry Features/Change Shape (Kitsune).md @@ -9,6 +9,5 @@ tags: --- # Change Shape (Kitsune) -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/systems-pf2e-icons-spells-fey-disapperance.webp|150]] As a kitsune, you gain the [[Change Shape (Kitsune)]] ability. diff --git a/content/Mechanics/Character Building/Ancestry Features/Clan Dagger.md b/content/Mechanics/Character Building/Ancestry Features/Clan Dagger.md index b569681fd..1ac5a7fbe 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Clan Dagger.md +++ b/content/Mechanics/Character Building/Ancestry Features/Clan Dagger.md @@ -9,6 +9,5 @@ tags: --- # Clan Dagger -![[systems-pf2e-icons-equipment-weapons-clan-dagger.webp|150]] You get one [[Clan Dagger|clan dagger]] of your clan for free, as it was given to you at birth. Selling this dagger is a terrible taboo and earns you the disdain of other dwarves. diff --git a/content/Mechanics/Character Building/Ancestry Features/Claws.md b/content/Mechanics/Character Building/Ancestry Features/Claws.md index 04780079b..dff50ae63 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Claws.md +++ b/content/Mechanics/Character Building/Ancestry Features/Claws.md @@ -9,6 +9,5 @@ tags: --- # Claws -![[systems-pf2e-icons-features-ancestry-claws.webp|150]] Your sharp claws offer an alternative to the fists other humanoids bring to a fight. You have a claw unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits. diff --git a/content/Mechanics/Character Building/Ancestry Features/Constructed (Poppet).md b/content/Mechanics/Character Building/Ancestry Features/Constructed (Poppet).md index 583838d98..958dd025b 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Constructed (Poppet).md +++ b/content/Mechanics/Character Building/Ancestry Features/Constructed (Poppet).md @@ -9,6 +9,5 @@ tags: --- # Constructed (Poppet) -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-control-voodoo-doll-pain-damage-yellow.webp|150]] The materials of your body resist ailments that assail the flesh. You gain a +1 circumstance bonus to saving throws against death effects, disease, and poison as well as to saving throws against effects that would give you the drained, paralyzed, or sickened conditions. Your spark of life means that you're a living creature, and you can be healed by vitality energy and harmed by void energy as normal. diff --git a/content/Mechanics/Character Building/Ancestry Features/Constructed Body.md b/content/Mechanics/Character Building/Ancestry Features/Constructed Body.md index 8c4bbef4f..10265e3f7 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Constructed Body.md +++ b/content/Mechanics/Character Building/Ancestry Features/Constructed Body.md @@ -9,6 +9,5 @@ tags: --- # Constructed Body -![[systems-pf2e-icons-features-classes-expert-overdrive.webp|150]] Your physiological needs are different than those of living creatures. You don't need to eat or drink. You don't need to sleep, but you still need a daily period of rest. During this period of rest, you must enter a recuperating standby state for 2 hours, which is similar to sleeping except you are aware of your surroundings and don't take penalties for being [[Unconscious]]. Much like with sleeping, if you go too long without entering your standby state, you become [[Fatigued]] and can't recover until you enter standby for 2 hours. diff --git a/content/Mechanics/Character Building/Ancestry Features/Constructed.md b/content/Mechanics/Character Building/Ancestry Features/Constructed.md index 48d2ae460..b7f5e0c7f 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Constructed.md +++ b/content/Mechanics/Character Building/Ancestry Features/Constructed.md @@ -9,6 +9,5 @@ tags: --- # Constructed -![[systems-pf2e-icons-features-feats-effect-repair-module.webp|150]] Your synthetic body resists ailments better than those of purely biological organisms. You gain a +1 circumstance bonus to saving throws against diseases, poisons, and radiation. diff --git a/content/Mechanics/Character Building/Ancestry Features/Darkvision.md b/content/Mechanics/Character Building/Ancestry Features/Darkvision.md index 15a396a50..8eff57df2 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Darkvision.md +++ b/content/Mechanics/Character Building/Ancestry Features/Darkvision.md @@ -9,6 +9,5 @@ tags: --- # Darkvision -![[systems-pf2e-icons-features-ancestry-darkvision.webp|150]] You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. diff --git a/content/Mechanics/Character Building/Ancestry Features/Draconic Exemplar.md b/content/Mechanics/Character Building/Ancestry Features/Draconic Exemplar.md index 51ed848b7..e9b9edd28 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Draconic Exemplar.md +++ b/content/Mechanics/Character Building/Ancestry Features/Draconic Exemplar.md @@ -9,7 +9,6 @@ tags: --- # Draconic Exemplar -![[systems-pf2e-icons-features-ancestry-draconic-exemplar.webp|150]] You draw minor powers from your draconic exemplar. Choose a type of chromatic or metallic dragon to be your exemplar. This determines your scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM's discretion. Your exemplar may also determine details of other abilities you have, using the Draconic Exemplars table. diff --git a/content/Mechanics/Character Building/Ancestry Features/Emotionally Unaware.md b/content/Mechanics/Character Building/Ancestry Features/Emotionally Unaware.md index e17b6e936..cf14bdb46 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Emotionally Unaware.md +++ b/content/Mechanics/Character Building/Ancestry Features/Emotionally Unaware.md @@ -9,6 +9,5 @@ tags: --- # Emotionally Unaware -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-control-fear-fright-white.webp|150]] You find it difficult to understand and express complex emotions. You take a -1 circumstance penalty to Diplomacy and Performance checks, and on Perception checks to Sense Motive. diff --git a/content/Mechanics/Character Building/Ancestry Features/Empathic Sense.md b/content/Mechanics/Character Building/Ancestry Features/Empathic Sense.md index ed0489675..103f6bffc 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Empathic Sense.md +++ b/content/Mechanics/Character Building/Ancestry Features/Empathic Sense.md @@ -9,6 +9,5 @@ tags: --- # Empathic Sense -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/systems-pf2e-icons-spells-enthrall.webp|150]] Kashrishi are able to get a vague sense of the current emotional state of others within 15 feet of them. This manifests as a general feeling of happiness, anger, or fear, without any specific details. For those with whom kashrishi have an emotional connection, physical touch can heighten this sense to greater degrees of detail and understanding, increasing with the strength of their bond. This also functions as an imprecise sense alerting you to the presence, but not the precise location, of non-mindless creatures within the area. You gain a +2 circumstance bonus on Perception checks to [[Sense Motive]] against non-mindless creatures within the area of your empathic sense. diff --git a/content/Mechanics/Character Building/Ancestry Features/Eyes in Back.md b/content/Mechanics/Character Building/Ancestry Features/Eyes in Back.md index 00dc90deb..d149fe211 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Eyes in Back.md +++ b/content/Mechanics/Character Building/Ancestry Features/Eyes in Back.md @@ -9,6 +9,5 @@ tags: --- # Eyes in Back -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/systems-pf2e-icons-spells-prying-eye.webp|150]] You have eyes that point in several different directions and instinctively notice movement in the peripheries of your vision. When you use the Seek basic action, you can look for creatures in two areas instead of one. If precision is necessary, you can select two 30 foot cones or 15 foot bursts within line of sight instead of one. diff --git a/content/Mechanics/Character Building/Ancestry Features/Fangs (Nagaji).md b/content/Mechanics/Character Building/Ancestry Features/Fangs (Nagaji).md index 3014c571a..6c2c1e3ae 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Fangs (Nagaji).md +++ b/content/Mechanics/Character Building/Ancestry Features/Fangs (Nagaji).md @@ -9,6 +9,5 @@ tags: --- # Fangs (Nagaji) -![[systems-pf2e-icons-unarmed-attacks-fangs.webp|150]] Your mouth contains either rows of hooked, needle-sharp teeth or a pair of vicious serpent fangs. You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the finesse and unarmed traits. diff --git a/content/Mechanics/Character Building/Ancestry Features/Fangs.md b/content/Mechanics/Character Building/Ancestry Features/Fangs.md index 25f93c265..6b222f2d5 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Fangs.md +++ b/content/Mechanics/Character Building/Ancestry Features/Fangs.md @@ -9,6 +9,5 @@ tags: --- # Fangs -![[systems-pf2e-icons-unarmed-attacks-mandibles.webp|150]] You were born with a natural means for hunting and self-defense. You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the finesse and unarmed traits. diff --git a/content/Mechanics/Character Building/Ancestry Features/Flammable.md b/content/Mechanics/Character Building/Ancestry Features/Flammable.md index eaf7f44f6..20b36ec85 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Flammable.md +++ b/content/Mechanics/Character Building/Ancestry Features/Flammable.md @@ -9,6 +9,5 @@ tags: --- # Flammable -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-fire-flame-burning-skeleton-explosion.webp|150]] You have weakness to fire damage equal to one-third your level (minimum 1). diff --git a/content/Mechanics/Character Building/Ancestry Features/Glowing Horn.md b/content/Mechanics/Character Building/Ancestry Features/Glowing Horn.md index ca8786785..db4f83905 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Glowing Horn.md +++ b/content/Mechanics/Character Building/Ancestry Features/Glowing Horn.md @@ -9,6 +9,5 @@ tags: --- # Glowing Horn -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/systems-pf2e-icons-spells-searing-light.webp|150]] Your horn reacts to psychic energy by softly glowing. The horn emanates dim light in a 10 foot emanation until the start of your next turn whenever you use an occult action you gained from an ancestry feat, cast an innate occult spell, or Cast a Spell that has the mental trait. diff --git a/content/Mechanics/Character Building/Ancestry Features/Greater Darkvision.md b/content/Mechanics/Character Building/Ancestry Features/Greater Darkvision.md index 5549805cb..578d3e1de 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Greater Darkvision.md +++ b/content/Mechanics/Character Building/Ancestry Features/Greater Darkvision.md @@ -9,6 +9,5 @@ tags: --- # Greater Darkvision -![[systems-pf2e-icons-features-classes-vigilant-senses.webp|150]] You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Some forms of magical darkness, such as a 4th-level _[[Darkness]]_ spell, block normal [[Darkvision]]. You, however, can see through even these forms of magical darkness. diff --git a/content/Mechanics/Character Building/Ancestry Features/Hydration.md b/content/Mechanics/Character Building/Ancestry Features/Hydration.md index 00e6584a3..dfb324ca1 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Hydration.md +++ b/content/Mechanics/Character Building/Ancestry Features/Hydration.md @@ -9,7 +9,6 @@ tags: --- # Hydration -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-commodities-materials-slime-thick-blue.webp|150]] While you are an amphibious being equally as capable on land as in the water, your body requires you to return to aquatic environments at least once in a 24-hour period. You must submerge in water in order to rehydrate your water-acclimated skin. diff --git a/content/Mechanics/Character Building/Ancestry Features/Innate Venom.md b/content/Mechanics/Character Building/Ancestry Features/Innate Venom.md index ba600510b..bf97c8aa5 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Innate Venom.md +++ b/content/Mechanics/Character Building/Ancestry Features/Innate Venom.md @@ -9,6 +9,5 @@ tags: --- # Innate Venom -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-skills-melee-blade-tip-energy-green.webp|150]] Your blood carries toxins deadly to all but yourself. You gain the [[Envenom]] action, which can deliver minor vishkanyan venom. The save DC for your venom is equal to the higher of your class DC or spell DC. diff --git a/content/Mechanics/Character Building/Ancestry Features/Keen Eyes.md b/content/Mechanics/Character Building/Ancestry Features/Keen Eyes.md index 2018c011a..ec8c9da1f 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Keen Eyes.md +++ b/content/Mechanics/Character Building/Ancestry Features/Keen Eyes.md @@ -9,6 +9,5 @@ tags: --- # Keen Eyes -![[systems-pf2e-icons-features-ancestry-keen-eyes.webp|150]] Your eyes are sharp, allowing you to make out small details about [[Concealed]] or even [[Invisible]] creatures that others might miss. You gain a +2 circumstance bonus when using the [[Seek]] action to find [[Hidden]] or [[Undetected]] creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. diff --git a/content/Mechanics/Character Building/Ancestry Features/Land on Your Feet.md b/content/Mechanics/Character Building/Ancestry Features/Land on Your Feet.md index 89588a032..885cf3fd8 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Land on Your Feet.md +++ b/content/Mechanics/Character Building/Ancestry Features/Land on Your Feet.md @@ -9,6 +9,5 @@ tags: --- # Land on Your Feet -![[systems-pf2e-icons-features-ancestry-land-on-your-feet.webp|150]] When you fall, you take only half the normal damage and don't land [[Prone]]. diff --git a/content/Mechanics/Character Building/Ancestry Features/Low-Light Vision.md b/content/Mechanics/Character Building/Ancestry Features/Low-Light Vision.md index 68ba61e0a..6e604bd55 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Low-Light Vision.md +++ b/content/Mechanics/Character Building/Ancestry Features/Low-Light Vision.md @@ -9,6 +9,5 @@ tags: --- # Low-Light Vision -![[systems-pf2e-icons-features-ancestry-low-light-vision.webp|150]] A creature with low-light vision can see in dim light as though it were bright light, so it ignores the [[Concealed]] condition due to dim light. diff --git a/content/Mechanics/Character Building/Ancestry Features/Magical Strikes.md b/content/Mechanics/Character Building/Ancestry Features/Magical Strikes.md index 9b2d132b7..c9037fa4f 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Magical Strikes.md +++ b/content/Mechanics/Character Building/Ancestry Features/Magical Strikes.md @@ -9,6 +9,5 @@ tags: --- # Magical Strikes -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-creatures-magical-fae-fairy-winged-glowing-green.webp|150]] Your inherent magic pervades your entire being. All your Strikes are magical, whether with unarmed attacks or weapons. diff --git a/content/Mechanics/Character Building/Ancestry Features/Photosynthesis.md b/content/Mechanics/Character Building/Ancestry Features/Photosynthesis.md index 19127279b..ef0c5b987 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Photosynthesis.md +++ b/content/Mechanics/Character Building/Ancestry Features/Photosynthesis.md @@ -9,6 +9,5 @@ tags: --- # Photosynthesis -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-nature-root-vine-beanstolk-green.webp|150]] You gain nourishment from photosynthesis. You typically don't need to pay for food. If you go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of alchemical sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (40 sp). diff --git a/content/Mechanics/Character Building/Ancestry Features/Plant Nourishment.md b/content/Mechanics/Character Building/Ancestry Features/Plant Nourishment.md index 95284f683..07f491686 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Plant Nourishment.md +++ b/content/Mechanics/Character Building/Ancestry Features/Plant Nourishment.md @@ -9,6 +9,5 @@ tags: --- # Plant Nourishment -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-nature-root-vine-beanstolk-green.webp|150]] You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp). diff --git a/content/Mechanics/Character Building/Ancestry Features/Revulsion.md b/content/Mechanics/Character Building/Ancestry Features/Revulsion.md index 09382141c..e48cd6edd 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Revulsion.md +++ b/content/Mechanics/Character Building/Ancestry Features/Revulsion.md @@ -9,6 +9,5 @@ tags: --- # Revulsion -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/systems-pf2e-icons-spells-hideous-laughter.webp|150]] You can't voluntarily come within 10 feet of brandished garlic or a religious symbol of a non-evil deity. A creature must Interact to brandish garlic or a religious symbol for 1 round (similar to Raising a Shield). If you involuntarily come within 10 feet of an object of your revulsion, you gain the [[Fleeing]] condition, running from the subject of your revulsion until you end an action beyond 10 feet of it. After 1 round of being exposed to the subject of your revulsion, you can attempt a DC 25 will save as a single action, which has the concentrate trait. On a success, you overcome your revulsions for 1d6 rounds, or 1 hour on a critical success. diff --git a/content/Mechanics/Character Building/Ancestry Features/Sharp Beak.md b/content/Mechanics/Character Building/Ancestry Features/Sharp Beak.md index cceb1d69c..effd965d9 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Sharp Beak.md +++ b/content/Mechanics/Character Building/Ancestry Features/Sharp Beak.md @@ -9,6 +9,5 @@ tags: --- # Sharp Beak -![[systems-pf2e-icons-features-ancestry-sharp-beak.webp|150]] With your Sharp Beak, you are never without a weapon. You have a beak unarmed attack that deals 1d6 piercing damage. Your beak is in the brawling weapon group and has the finesse and unarmed traits. diff --git a/content/Mechanics/Character Building/Ancestry Features/Sunlight Healing.md b/content/Mechanics/Character Building/Ancestry Features/Sunlight Healing.md index aa98eb0dc..075ffd8b6 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Sunlight Healing.md +++ b/content/Mechanics/Character Building/Ancestry Features/Sunlight Healing.md @@ -9,7 +9,6 @@ tags: --- # Sunlight Healing -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-light-explosion-beam-impact-silhouette.webp|150]] A conrasu can enter a meditative, healing state as a 10-minute activity when exposed to direct sunlight, in which case they recover 1d8 Hit Points. At 3rd level, and every 2 levels thereafter, this healing increases by 1d8. Once a conrasu has recovered Hit Points in this way, they are temporarily immune to further uses of Sunlight Healing for 1 day. diff --git a/content/Mechanics/Character Building/Ancestry Features/Sunlight.md b/content/Mechanics/Character Building/Ancestry Features/Sunlight.md index ef1c52d62..4b554d6e7 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Sunlight.md +++ b/content/Mechanics/Character Building/Ancestry Features/Sunlight.md @@ -9,6 +9,5 @@ tags: --- # Sunlight -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/systems-pf2e-icons-spells-bless.webp|150]] If exposed to direct sunlight, you immediately become [[Slowed]]. The slowed value increases by 1 each time you end your turn in sunlight. If you lose all your actions in this way, you are destroyed. Due to your supernatural aversion to light, you don't cast shadows or show a reflection in mirrors. diff --git a/content/Mechanics/Character Building/Ancestry Features/Swim.md b/content/Mechanics/Character Building/Ancestry Features/Swim.md index d7d9afc40..f26b3c76a 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Swim.md +++ b/content/Mechanics/Character Building/Ancestry Features/Swim.md @@ -9,6 +9,5 @@ tags: --- # Swim -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/icons-magic-water-pseudopod-swirl-blue.webp|150]] Azarketi get a base Swim speed of 30. diff --git a/content/Mechanics/Character Building/Ancestry Features/Unusual Anatomy.md b/content/Mechanics/Character Building/Ancestry Features/Unusual Anatomy.md index f29d18758..fd6877656 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Unusual Anatomy.md +++ b/content/Mechanics/Character Building/Ancestry Features/Unusual Anatomy.md @@ -9,6 +9,5 @@ tags: --- # Unusual Anatomy -![[systems-pf2e-icons-features-ancestry-unusual-anatomy.webp|150]] Your unorthodox body resists physical afflictions meant for other creatures. You gain a +1 circumstance bonus to saves against diseases and poisons. diff --git a/content/Mechanics/Character Building/Ancestry Features/Wings.md b/content/Mechanics/Character Building/Ancestry Features/Wings.md index 984f5bfa3..f45a2a22f 100755 --- a/content/Mechanics/Character Building/Ancestry Features/Wings.md +++ b/content/Mechanics/Character Building/Ancestry Features/Wings.md @@ -9,7 +9,6 @@ tags: --- # Wings -![[Mechanics/Character Building/Ancestry Features/zz_asset-files/systems-pf2e-icons-spells-unfettered-pack.webp|150]] All strix possess powerful wings. While not all strix focus on honing their flying skills, a strong flap of their wings allows strix to travel longer distances when jumping. diff --git a/content/Mechanics/Character Building/Class Features/Ability Boosts.md b/content/Mechanics/Character Building/Class Features/Ability Boosts.md index e155ee01a..816ce4616 100755 --- a/content/Mechanics/Character Building/Class Features/Ability Boosts.md +++ b/content/Mechanics/Character Building/Class Features/Ability Boosts.md @@ -9,7 +9,6 @@ tags: --- # Ability Boosts -![[systems-pf2e-icons-features-classes-ability-boosts.webp|150]] At 5th level and every 5 levels thereafter, boost four different ability scores. You can use these boosts to increase ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18. diff --git a/content/Mechanics/Character Building/Class Features/Adamantine Strikes.md b/content/Mechanics/Character Building/Class Features/Adamantine Strikes.md index 32dc24fe5..d091e13cc 100755 --- a/content/Mechanics/Character Building/Class Features/Adamantine Strikes.md +++ b/content/Mechanics/Character Building/Class Features/Adamantine Strikes.md @@ -9,6 +9,5 @@ tags: --- # Adamantine Strikes -![[systems-pf2e-icons-features-classes-adamantine-strikes.webp|150]] When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. Your unarmed attacks are treated as adamantine. diff --git a/content/Mechanics/Character Building/Class Features/Advanced Alchemy.md b/content/Mechanics/Character Building/Class Features/Advanced Alchemy.md index 20e83c3ae..0f63e4324 100755 --- a/content/Mechanics/Character Building/Class Features/Advanced Alchemy.md +++ b/content/Mechanics/Character Building/Class Features/Advanced Alchemy.md @@ -9,7 +9,6 @@ tags: --- # Advanced Alchemy -![[systems-pf2e-icons-features-classes-advanced-alchemy.webp|150]] During your daily preparations, after producing new [[Infused Reagents]], you can spend batches of those infused reagents to create infused alchemical items. diff --git a/content/Mechanics/Character Building/Class Features/Advanced Deed.md b/content/Mechanics/Character Building/Class Features/Advanced Deed.md index 21605bbe7..5a42f549c 100755 --- a/content/Mechanics/Character Building/Class Features/Advanced Deed.md +++ b/content/Mechanics/Character Building/Class Features/Advanced Deed.md @@ -9,6 +9,5 @@ tags: --- # Advanced Deed -![[systems-pf2e-icons-features-classes-advanced-deed.webp|150]] You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level. diff --git a/content/Mechanics/Character Building/Class Features/Advanced Rangefinder.md b/content/Mechanics/Character Building/Class Features/Advanced Rangefinder.md index c3b06cd4a..d92de9f7b 100755 --- a/content/Mechanics/Character Building/Class Features/Advanced Rangefinder.md +++ b/content/Mechanics/Character Building/Class Features/Advanced Rangefinder.md @@ -9,7 +9,6 @@ tags: --- # Advanced Rangefinder -![[icons-skills-targeting-crosshair-scope-sniper-green.webp|150]] **Ranged Only** diff --git a/content/Mechanics/Character Building/Class Features/Aerodynamic Construction.md b/content/Mechanics/Character Building/Class Features/Aerodynamic Construction.md index c596ad681..fc779bef1 100755 --- a/content/Mechanics/Character Building/Class Features/Aerodynamic Construction.md +++ b/content/Mechanics/Character Building/Class Features/Aerodynamic Construction.md @@ -9,7 +9,6 @@ tags: --- # Aerodynamic Construction -![[icons-skills-melee-strikes-sword-triple-gray.webp|150]] **Melee Only** diff --git a/content/Mechanics/Character Building/Class Features/Agile Mind.md b/content/Mechanics/Character Building/Class Features/Agile Mind.md index ddaab0ad5..84c423e43 100755 --- a/content/Mechanics/Character Building/Class Features/Agile Mind.md +++ b/content/Mechanics/Character Building/Class Features/Agile Mind.md @@ -11,6 +11,5 @@ tags: --- # Agile Mind -![[systems-pf2e-icons-features-classes-slippery-mind.webp|150]] You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Alchemical Alacrity.md b/content/Mechanics/Character Building/Class Features/Alchemical Alacrity.md index 6d1d9e54d..c370c199c 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemical Alacrity.md +++ b/content/Mechanics/Character Building/Class Features/Alchemical Alacrity.md @@ -9,6 +9,5 @@ tags: --- # Alchemical Alacrity -![[systems-pf2e-icons-features-classes-alchemical-alarity.webp|150]] Your comfort in concocting items is such that you can create three at a time. When using the [[Quick Alchemy]] action, you can spend up to three batches of infused reagents to make up to three alchemical items as described in that action. These items do not have to be the same. diff --git a/content/Mechanics/Character Building/Class Features/Alchemical Expertise.md b/content/Mechanics/Character Building/Class Features/Alchemical Expertise.md index 973765281..cf3fb33ca 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemical Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Alchemical Expertise.md @@ -9,6 +9,5 @@ tags: --- # Alchemical Expertise -![[systems-pf2e-icons-features-classes-alchemical-expertise.webp|150]] Constant practice has increased the effectiveness of your concoctions. Your proficiency rank for your alchemist class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Alchemical Mastery.md b/content/Mechanics/Character Building/Class Features/Alchemical Mastery.md index 943405384..d217ff979 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemical Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Alchemical Mastery.md @@ -9,6 +9,5 @@ tags: --- # Alchemical Mastery -![[systems-pf2e-icons-features-classes-alchemical-mastery.webp|150]] Your alchemical concoctions are incredibly effective. Your proficiency rank for your alchemist class DC increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Alchemical Sciences Methodology.md b/content/Mechanics/Character Building/Class Features/Alchemical Sciences Methodology.md index db8dbc70a..e172e6469 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemical Sciences Methodology.md +++ b/content/Mechanics/Character Building/Class Features/Alchemical Sciences Methodology.md @@ -9,7 +9,6 @@ tags: --- # Alchemical Sciences Methodology -![[systems-pf2e-icons-features-classes-alchemical-sciences-methodology.webp|150]] Your methodology emphasizes chemical and alchemical analysis, collecting information from unusual particles and fluids found on the scene. You possess enough alchemical know-how to whip up a few tinctures to help you with your cases. diff --git a/content/Mechanics/Character Building/Class Features/Alchemical Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Alchemical Weapon Expertise.md index 09aef6e12..81c676089 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemical Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Alchemical Weapon Expertise.md @@ -9,6 +9,5 @@ tags: --- # Alchemical Weapon Expertise -![[icons-consumables-potions-potion-round-stopped-yellow-green.webp|150]] You've trained to more effectively wield the weapons you find in your lab. Your proficiency ranks for simple weapons, unarmed attacks, and alchemical bombs increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Alchemist Armor Expertise (Level 13).md b/content/Mechanics/Character Building/Class Features/Alchemist Armor Expertise (Level 13).md index 89bfd4290..a751b07ff 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemist Armor Expertise (Level 13).md +++ b/content/Mechanics/Character Building/Class Features/Alchemist Armor Expertise (Level 13).md @@ -9,6 +9,5 @@ tags: --- # Alchemist Armor Expertise (Level 13) -![[systems-pf2e-icons-features-classes-light-armor-expertise.webp|150]] You've learned how to dodge while wearing medium, light or no armor. Your proficiency ranks for medium armor, light armor and unarmored defense increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Alchemist Armor Mastery (Level 19).md b/content/Mechanics/Character Building/Class Features/Alchemist Armor Mastery (Level 19).md index 06d293214..c06493a23 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemist Armor Mastery (Level 19).md +++ b/content/Mechanics/Character Building/Class Features/Alchemist Armor Mastery (Level 19).md @@ -9,6 +9,5 @@ tags: --- # Alchemist Armor Mastery (Level 19) -![[icons-equipment-chest-breastplate-rivited-red.webp|150]] Your skill with light and medium armor improves, increasing your ability to dodge blows. Your proficiency ranks for medium armor, light armor and unarmored defense increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Alchemy.md b/content/Mechanics/Character Building/Class Features/Alchemy.md index 4845e2599..eed51c2eb 100755 --- a/content/Mechanics/Character Building/Class Features/Alchemy.md +++ b/content/Mechanics/Character Building/Class Features/Alchemy.md @@ -9,7 +9,6 @@ tags: --- # Alchemy -![[systems-pf2e-icons-features-classes-alchemy.webp|150]] You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use special infused reagents that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science. diff --git a/content/Mechanics/Character Building/Class Features/Alertness.md b/content/Mechanics/Character Building/Class Features/Alertness.md index d06b33907..e6f79f08a 100755 --- a/content/Mechanics/Character Building/Class Features/Alertness.md +++ b/content/Mechanics/Character Building/Class Features/Alertness.md @@ -9,6 +9,5 @@ tags: --- # Alertness -![[systems-pf2e-icons-features-classes-alertness.webp|150]] Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Amulet.md b/content/Mechanics/Character Building/Class Features/Amulet.md index 08fafd826..c1f5948c8 100755 --- a/content/Mechanics/Character Building/Class Features/Amulet.md +++ b/content/Mechanics/Character Building/Class Features/Amulet.md @@ -9,7 +9,6 @@ tags: --- # Amulet -![[systems-pf2e-icons-features-classes-amulet.webp|150]] Amulets are items carried for good luck and protection. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. Amulet implements are associated with the harrow suit of shields and the astrological signs of the bridge and the ogre. diff --git a/content/Mechanics/Character Building/Class Features/Anathema (Cleric).md b/content/Mechanics/Character Building/Class Features/Anathema (Cleric).md index 3f0bd6e69..0feb4aabc 100755 --- a/content/Mechanics/Character Building/Class Features/Anathema (Cleric).md +++ b/content/Mechanics/Character Building/Class Features/Anathema (Cleric).md @@ -9,7 +9,6 @@ tags: --- # Anathema (Cleric) -![[icons-magic-symbols-cross-circle-blue.webp|150]] Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces. diff --git a/content/Mechanics/Character Building/Class Features/Anathema (Druid).md b/content/Mechanics/Character Building/Class Features/Anathema (Druid).md index 9621c8500..1113c8101 100755 --- a/content/Mechanics/Character Building/Class Features/Anathema (Druid).md +++ b/content/Mechanics/Character Building/Class Features/Anathema (Druid).md @@ -9,7 +9,6 @@ tags: --- # Anathema (Druid) -![[icons-consumables-plants-leaf-hastate-glowing-green.webp|150]] As stewards of the natural order, druids find affronts to nature anathema. If you repeatedly perform these acts, you lose your magical abilities from the druid class, including your druid spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance with an [[Atone]] ritual. The following acts are anathema to all druids. diff --git a/content/Mechanics/Character Building/Class Features/Ancestors.md b/content/Mechanics/Character Building/Class Features/Ancestors.md index 10e4d5b3e..86ad71f5c 100755 --- a/content/Mechanics/Character Building/Class Features/Ancestors.md +++ b/content/Mechanics/Character Building/Class Features/Ancestors.md @@ -9,7 +9,6 @@ tags: --- # Ancestors -![[icons-environment-wilderness-arch-stone.webp|150]] The voices of generations past speak to you, and you hear their words. You might resent the constant interruption, or you might revere the spirits of those who came before. Perhaps you hail from a culture with strong ancestral traditions, such as the Shoanti Skoan-Quah (Skull Clan), a traditional dwarven community that worships Torag's family pantheon, or a group that reveres Erastil or Pharasma. You might commune with powerful psychopomps who shepherd souls to the afterlife, with the River of Souls itself, or with those spirits who have become trapped outside of the great cycle of spiritual rebirth. You learn from their whispers and the fragments of their memories, but opening your mind to their knowledge and experience also allows them to meddle in your worldly affairs. diff --git a/content/Mechanics/Character Building/Class Features/Animal Instinct.md b/content/Mechanics/Character Building/Class Features/Animal Instinct.md index 9c7f1114f..3bfcb841b 100755 --- a/content/Mechanics/Character Building/Class Features/Animal Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Animal Instinct.md @@ -9,7 +9,6 @@ tags: --- # Animal Instinct -![[icons-creatures-abilities-cougar-pounce-stalk-black.webp|150]] The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from Table 3-3: Animal Instincts that best matches your chosen animal. diff --git a/content/Mechanics/Character Building/Class Features/Animal Order.md b/content/Mechanics/Character Building/Class Features/Animal Order.md index 2a69d7d1b..7d5cc342b 100755 --- a/content/Mechanics/Character Building/Class Features/Animal Order.md +++ b/content/Mechanics/Character Building/Class Features/Animal Order.md @@ -9,7 +9,6 @@ tags: --- # Animal Order -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-creatures-abilities-bear-roar-bite-brown-green.webp|150]] You have a strong connection to beasts, always feeling like you understood them (and they you) better than your own people. You stand for the animals of nature, a powerful animal companion at your side. diff --git a/content/Mechanics/Character Building/Class Features/Antimagic Plating.md b/content/Mechanics/Character Building/Class Features/Antimagic Plating.md index c2dd23292..a6412f8f5 100755 --- a/content/Mechanics/Character Building/Class Features/Antimagic Plating.md +++ b/content/Mechanics/Character Building/Class Features/Antimagic Plating.md @@ -9,6 +9,5 @@ tags: --- # Antimagic Plating -![[icons-magic-light-beam-impact-deflect-teal.webp|150]] Whether you used some clever adaptation of the magic-negating skymetal known as noqual or created magical protections of your own design, you've strengthened your armor against magic. While wearing the armor, you gain a +1 circumstance bonus to all saving throws against spells and to AC against spells. Against spells that target the armor directly (like heat metal), you instead gain a +4 circumstance bonus to all saving throws and to AC. diff --git a/content/Mechanics/Character Building/Class Features/Antipaladin.md b/content/Mechanics/Character Building/Class Features/Antipaladin.md index f59d9ee1c..aaeb14e3e 100755 --- a/content/Mechanics/Character Building/Class Features/Antipaladin.md +++ b/content/Mechanics/Character Building/Class Features/Antipaladin.md @@ -9,7 +9,6 @@ tags: --- # Antipaladin -![[icons-creatures-claws-claw-talons-yellow-red.webp|150]] You're dishonorable, dishonest, and committed to breaking the false hopes of kindness. You gain the [[Destructive Vengeance]] champion's reaction and the [[Touch of Corruption]] devotion spell. You gain the follow edicts and anathema: diff --git a/content/Mechanics/Character Building/Class Features/Arcane Bond.md b/content/Mechanics/Character Building/Class Features/Arcane Bond.md index df85ca79a..1c7227f8b 100755 --- a/content/Mechanics/Character Building/Class Features/Arcane Bond.md +++ b/content/Mechanics/Character Building/Class Features/Arcane Bond.md @@ -9,6 +9,5 @@ tags: --- # Arcane Bond -![[systems-pf2e-icons-features-classes-arcane-bond.webp|150]] You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the [[Drain Bonded Item]] free action. diff --git a/content/Mechanics/Character Building/Class Features/Arcane Cascade.md b/content/Mechanics/Character Building/Class Features/Arcane Cascade.md index e4a8251ca..4d40154fd 100755 --- a/content/Mechanics/Character Building/Class Features/Arcane Cascade.md +++ b/content/Mechanics/Character Building/Class Features/Arcane Cascade.md @@ -9,7 +9,6 @@ tags: --- # Arcane Cascade -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-control-silhouette-hold-change-blue.webp|150]] After you wield magic, you can enter a special stance to make your attacks more effective. diff --git a/content/Mechanics/Character Building/Class Features/Arcane School.md b/content/Mechanics/Character Building/Class Features/Arcane School.md index d1920ff93..7ce1f39d1 100755 --- a/content/Mechanics/Character Building/Class Features/Arcane School.md +++ b/content/Mechanics/Character Building/Class Features/Arcane School.md @@ -9,7 +9,6 @@ tags: --- # Arcane School -![[icons-magic-symbols-question-stone-yellow.webp|150]] Most wizards acquire their knowledge of spells from a formal educational institution, such as the Arcanamirium or the Magaambya. At 1st level, you choose your arcane school, which grants you magical abilities. diff --git a/content/Mechanics/Character Building/Class Features/Arcane Spellcasting (Magus).md b/content/Mechanics/Character Building/Class Features/Arcane Spellcasting (Magus).md index c2c323250..eaad07403 100755 --- a/content/Mechanics/Character Building/Class Features/Arcane Spellcasting (Magus).md +++ b/content/Mechanics/Character Building/Class Features/Arcane Spellcasting (Magus).md @@ -9,7 +9,6 @@ tags: --- # Arcane Spellcasting (Magus) -![[icons-sundries-books-book-eye-purple.webp|150]] You study spells so you can combine them with your attacks or solve problems that strength of arms alone can't handle. You can cast arcane spells using the [[Cast a Spell]] activity, and you can supply material, somatic, and verbal components when casting spells. diff --git a/content/Mechanics/Character Building/Class Features/Arcane Thesis.md b/content/Mechanics/Character Building/Class Features/Arcane Thesis.md index 1a8fc3fc8..bc996ebec 100755 --- a/content/Mechanics/Character Building/Class Features/Arcane Thesis.md +++ b/content/Mechanics/Character Building/Class Features/Arcane Thesis.md @@ -9,6 +9,5 @@ tags: --- # Arcane Thesis -![[systems-pf2e-icons-features-classes-arcane-thesis.webp|150]] During your studies to become a full-fledged wizard, you produced a thesis of unique magical research. You gain a special benefit depending on the topic of your thesis research. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like _"On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic."_ diff --git a/content/Mechanics/Character Building/Class Features/Archwizard's Spellcraft.md b/content/Mechanics/Character Building/Class Features/Archwizard's Spellcraft.md index 6a2cafe2e..eea7fcd32 100755 --- a/content/Mechanics/Character Building/Class Features/Archwizard's Spellcraft.md +++ b/content/Mechanics/Character Building/Class Features/Archwizard's Spellcraft.md @@ -9,6 +9,5 @@ tags: --- # Archwizard's Spellcraft -![[icons-sundries-books-book-eye-purple.webp|150]] You command the most potent arcane magic and can cast a spell of truly incredible power. You gain a single 10th-rank spell slot and can prepare a spell in that slot using wizard spellcasting. Unlike with other spell slots, you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the [[Archwizard's Might]] feat to gain a second slot. diff --git a/content/Mechanics/Character Building/Class Features/Armor Expertise.md b/content/Mechanics/Character Building/Class Features/Armor Expertise.md index 8302f0fb2..aee0f47e7 100755 --- a/content/Mechanics/Character Building/Class Features/Armor Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Armor Expertise.md @@ -9,6 +9,5 @@ tags: --- # Armor Expertise -![[systems-pf2e-icons-features-classes-armor-expertise.webp|150]] You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor. diff --git a/content/Mechanics/Character Building/Class Features/Armor Innovation.md b/content/Mechanics/Character Building/Class Features/Armor Innovation.md index 60aecaa04..3c30206ee 100755 --- a/content/Mechanics/Character Building/Class Features/Armor Innovation.md +++ b/content/Mechanics/Character Building/Class Features/Armor Innovation.md @@ -9,7 +9,6 @@ tags: --- # Armor Innovation -![[systems-pf2e-icons-features-classes-armor-innovation.webp|150]] Your innovation is a cutting-edge suit of medium armor with a variety of attached gizmos and devices. Choose one of the sets of statistics on Table 2-2: Innovation Armor Statistics for your innovation armor (or choose another set of innovation armor statistics to which you have access). diff --git a/content/Mechanics/Character Building/Class Features/Armor Mastery.md b/content/Mechanics/Character Building/Class Features/Armor Mastery.md index c40127798..6f3fcc0cc 100755 --- a/content/Mechanics/Character Building/Class Features/Armor Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Armor Mastery.md @@ -9,6 +9,5 @@ tags: --- # Armor Mastery -![[icons-equipment-chest-breastplate-sculpted-grey.webp|150]] Your skill with armor improves further. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Armor of Fury.md b/content/Mechanics/Character Building/Class Features/Armor of Fury.md index f9cdcf89b..73760f8e1 100755 --- a/content/Mechanics/Character Building/Class Features/Armor of Fury.md +++ b/content/Mechanics/Character Building/Class Features/Armor of Fury.md @@ -9,6 +9,5 @@ tags: --- # Armor of Fury -![[systems-pf2e-icons-features-classes-armor-of-fury.webp|150]] Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Ash.md b/content/Mechanics/Character Building/Class Features/Ash.md index ad11b4f35..d9cbe898e 100755 --- a/content/Mechanics/Character Building/Class Features/Ash.md +++ b/content/Mechanics/Character Building/Class Features/Ash.md @@ -9,7 +9,6 @@ tags: --- # Ash -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-fire-flame-burning-skeleton-explosion.webp|150]] You see all things in the world as little more than fleeting and temporary, waiting to be purified into their base essence: the ash left behind after a burning fire. While you understand fire is a necessary part of this process, you see fire mostly as a tool to achieve final purity, not a goal. You have much in common with oracles with the flames mystery, but you may consider them to be short-sighted, or at best simply lacking in understanding of the truths that their burning fires impart. You might see ash as the only true representation of the impermanent nature of life and its pointless existence. Alternatively, you may see the benefit ash can have on soils and farmlands as part of a larger cycle of death and rebirth. Perhaps you see the phoenix, with its life cycle of being reduced to ash and reborn, as a sacred creature that has achieved a higher state of being and worthy of imitation (or maybe you see it as a tragic creature that can't ever reach the goal of perfection). If you follow a deity, you might follow gods of fire like Sarenrae, those who burn impurities to ash such as Brigh or Torag, or those who strive to burn all things to ash, such as the archdevil Moloch or the demon lord Flauros. diff --git a/content/Mechanics/Character Building/Class Features/Bard Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Bard Weapon Expertise.md index 8ca1489fd..bb57f6e59 100755 --- a/content/Mechanics/Character Building/Class Features/Bard Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Bard Weapon Expertise.md @@ -9,6 +9,5 @@ tags: --- # Bard Weapon Expertise -![[icons-skills-melee-hand-grip-sword-red.webp|150]] You have become thoroughly adept with bardic weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. When you critically succeed at an attack roll using one of these weapons or an unarmed attack while one of your compositions is active, you apply the critical specialization effect for that weapon or unarmed attack. diff --git a/content/Mechanics/Character Building/Class Features/Battle Hardened.md b/content/Mechanics/Character Building/Class Features/Battle Hardened.md index b67f89b7d..871279683 100755 --- a/content/Mechanics/Character Building/Class Features/Battle Hardened.md +++ b/content/Mechanics/Character Building/Class Features/Battle Hardened.md @@ -9,6 +9,5 @@ tags: --- # Battle Hardened -![[systems-pf2e-icons-features-classes-juggerenaut.webp|150]] Your experience in battle helps protect you against magic and toxins alike. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Battle.md b/content/Mechanics/Character Building/Class Features/Battle.md index 09f90d8b2..831b3ed87 100755 --- a/content/Mechanics/Character Building/Class Features/Battle.md +++ b/content/Mechanics/Character Building/Class Features/Battle.md @@ -9,7 +9,6 @@ tags: --- # Battle -![[systems-pf2e-icons-features-classes-battle-mystery.webp|150]] Warlike forces fill you with physical might and tactical knowledge, aiming to have you uphold the glory of combat, fight to improve the world, prepare against the necessity of conflict, or endure the inevitability of war. You might draw upon deities such as Gorum, Iomedae, Rovagug, the Horseman of War Szuriel, the Queen of the Night Eiseth, the Vudrani god Diomazul, and others, or you might find power in the unending conflict between the armies of Heaven and Hell, the Elemental Planes, the Outer Gods, or even the collective spirits of those who fought in wars over the ages. diff --git a/content/Mechanics/Character Building/Class Features/Battledancer.md b/content/Mechanics/Character Building/Class Features/Battledancer.md index 939817ab8..9a2abaca4 100755 --- a/content/Mechanics/Character Building/Class Features/Battledancer.md +++ b/content/Mechanics/Character Building/Class Features/Battledancer.md @@ -9,7 +9,6 @@ tags: --- # Battledancer -![[systems-pf2e-icons-features-classes-battledancer-style.webp|150]] To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. diff --git a/content/Mechanics/Character Building/Class Features/Battlefield Surveyor.md b/content/Mechanics/Character Building/Class Features/Battlefield Surveyor.md index e1aaa5334..8df030325 100755 --- a/content/Mechanics/Character Building/Class Features/Battlefield Surveyor.md +++ b/content/Mechanics/Character Building/Class Features/Battlefield Surveyor.md @@ -9,6 +9,5 @@ tags: --- # Battlefield Surveyor -![[systems-pf2e-icons-features-classes-battlefield-surveyor.webp|150]] Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat. diff --git a/content/Mechanics/Character Building/Class Features/Bell.md b/content/Mechanics/Character Building/Class Features/Bell.md index 86d7148c7..398d8b3c8 100755 --- a/content/Mechanics/Character Building/Class Features/Bell.md +++ b/content/Mechanics/Character Building/Class Features/Bell.md @@ -9,7 +9,6 @@ tags: --- # Bell -![[systems-pf2e-icons-features-classes-bell.webp|150]] Bells symbolize the power that sounds and emotions hold over others, soothing with one tone and startling with another. Bells, drums, finger cymbals, and other percussion instruments are most typical, but these implements can be any type of portable musical instrument that is played with one hand. Bell implements are associated with the astrological signs of the daughter and the blossom. diff --git a/content/Mechanics/Character Building/Class Features/Blade Ally.md b/content/Mechanics/Character Building/Class Features/Blade Ally.md index 28a36d811..0c1496934 100755 --- a/content/Mechanics/Character Building/Class Features/Blade Ally.md +++ b/content/Mechanics/Character Building/Class Features/Blade Ally.md @@ -9,7 +9,6 @@ tags: --- # Blade Ally -![[systems-pf2e-icons-features-classes-blade-ally.webp|150]] A spirit of battle dwells within your armaments. Select one weapon or [[Handwraps of Mighty Blows]] when you make your daily preparations. In your hands, the item gains the effect of a property rune. For a champion following the tenets of good, choose [[Vitalizing|Disrupting]], [[Ghost Touch]], [[Returning]], or [[Shifting]]. If you are a champion following the tenets of evil, you can choose the following property runes: [[Fearsome]], returning, or shifting. You also gain the weapon's critical specialization effect. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline Paragon.md b/content/Mechanics/Character Building/Class Features/Bloodline Paragon.md index 26756da6f..03333c087 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline Paragon.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline Paragon.md @@ -9,6 +9,5 @@ tags: --- # Bloodline Paragon -![[systems-pf2e-icons-features-classes-bloodline-paragon.webp|150]] You have perfected the magic in your bloodline. Add two common 10th-level spells of your tradition to your repertoire. You gain a single 10th-level spell slot you can use to cast these spells, using sorcerer spellcasting. Unlike other spell slots, you don't gain more 10th-level spells as you level up, and they can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the [[Bloodline Perfection]] sorcerer feat to gain a second slot. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline Spells.md b/content/Mechanics/Character Building/Class Features/Bloodline Spells.md index 538ddd3df..fc3d8f39d 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline Spells.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline Spells.md @@ -9,7 +9,6 @@ tags: --- # Bloodline Spells -![[systems-pf2e-icons-features-classes-bloodline-spells.webp|150]] Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline.md b/content/Mechanics/Character Building/Class Features/Bloodline.md index a4902a9e3..ff7e84b85 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline.md @@ -9,7 +9,6 @@ tags: --- # Bloodline -![[icons-magic-symbols-question-stone-yellow.webp|150]] Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, additional spells you learn, and additional trained skills. You also gain Focus Points and special focus spells based on your bloodline. The bloodlines presented are as follows: diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Aberrant.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Aberrant.md index d0538104e..2901026c1 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Aberrant.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Aberrant.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Aberrant -![[icons-commodities-biological-eye-blue-gold.webp|150]] Something speaks to you from beyond the stars or below the earth. Ancient and unknowable, this alien influence presses against your mind. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Angelic.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Angelic.md index 10411ff4f..295d63c60 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Angelic.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Angelic.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Angelic -![[icons-commodities-treasure-trinket-wing-white.webp|150]] One of your forebears hailed from a celestial realm, or your ancestors' devotion led to their lineage being blessed. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Demonic.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Demonic.md index 1d986cc25..b8c19f1cd 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Demonic.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Demonic.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Demonic -![[icons-commodities-treasure-statuette-gargoyle-green-gold.webp|150]] Demons debase all they touch. One of your ancestors fell victim to their corruption, and you are burdened by that sin. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Diabolic.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Diabolic.md index 9559a3075..0f0829626 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Diabolic.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Diabolic.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Diabolic -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Draconic.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Draconic.md index cf1df79b0..ef34cad8c 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Draconic.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Draconic.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Draconic -![[icons-commodities-biological-wing-lizard-pink-purple.webp|150]] The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Elemental.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Elemental.md index b936889c7..b4ec2b425 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Elemental.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Elemental.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Elemental -![[systems-pf2e-icons-features-classes-elemental.webp|150]] A genie ancestor or some other elemental influence has imbued your blood with primal fury. This affects how your blood magic works, along with your bloodline spells and granted spells marked with an asterisk (\*). diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Fey.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Fey.md index 1866440da..2515ae003 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Fey.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Fey.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Fey -![[icons-commodities-biological-wing-insect-blue.webp|150]] Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family's bloodline. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Genie.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Genie.md index 47c2fbbaa..66d9ece96 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Genie.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Genie.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Genie -![[systems-pf2e-icons-features-classes-genie.webp|150]] Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Hag.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Hag.md index bc9998f94..a41af80c2 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Hag.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Hag.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Hag -![[icons-commodities-biological-hand-gnarled-green.webp|150]] A hag long ago cursed your family, or you are a descendant of a hag or changeling, and their accursed corruption infests your blood and soul. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Harrow.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Harrow.md index 82c3dcff7..da34186ed 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Harrow.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Harrow.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Harrow -![[systems-pf2e-icons-features-classes-inventive-mastery.webp|150]] **Spell List** occult diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Imperial.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Imperial.md index 23b75ef14..4ff54f406 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Imperial.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Imperial.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Imperial -![[icons-sundries-books-book-embossed-jewel-gold-purple.webp|150]] One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Nymph.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Nymph.md index fdbdb2852..852772c68 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Nymph.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Nymph.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Nymph -![[systems-pf2e-icons-features-classes-nymph.webp|150]] One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Phoenix.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Phoenix.md index 1622d5b5a..e4a7817d5 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Phoenix.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Phoenix.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Phoenix -![[systems-pf2e-icons-features-classes-phoenix.webp|150]] You have been blessed by a phoenix, perhaps via some magical interaction with a similarly blessed individual. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Players can then choose this bloodline for any new sorcerer characters they create for future campaigns. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Psychopomp.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Psychopomp.md index cef533627..dc8abc4fc 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Psychopomp.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Psychopomp.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Psychopomp -![[systems-pf2e-icons-features-classes-psychopomp.webp|150]] For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Shadow.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Shadow.md index 5b5103b5f..81532a760 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Shadow.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Shadow.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Shadow -![[systems-pf2e-icons-features-classes-shadow.webp|150]] Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Undead.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Undead.md index 8d4b4e5ff..b0db0fffc 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Undead.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Undead.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Undead -![[systems-pf2e-icons-features-classes-undead.webp|150]] The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire, or perhaps you died and returned a bit different. diff --git a/content/Mechanics/Character Building/Class Features/Bloodline_ Wyrmblessed.md b/content/Mechanics/Character Building/Class Features/Bloodline_ Wyrmblessed.md index 40e030c23..969388a2e 100755 --- a/content/Mechanics/Character Building/Class Features/Bloodline_ Wyrmblessed.md +++ b/content/Mechanics/Character Building/Class Features/Bloodline_ Wyrmblessed.md @@ -9,7 +9,6 @@ tags: --- # Bloodline: Wyrmblessed -![[icons-commodities-biological-wing-lizard-pink-purple.webp|150]] You lay claim to the might of dragons, but your powers are sacred instead of arcane-born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received. diff --git a/content/Mechanics/Character Building/Class Features/Blunt Shot.md b/content/Mechanics/Character Building/Class Features/Blunt Shot.md index 7159ec8a5..6453cec75 100755 --- a/content/Mechanics/Character Building/Class Features/Blunt Shot.md +++ b/content/Mechanics/Character Building/Class Features/Blunt Shot.md @@ -9,6 +9,5 @@ tags: --- # Blunt Shot -![[systems-pf2e-icons-features-classes-blunt-shot.webp|150]] Your weapon innovation can file the edges off your ammunition and adjust the blunt force of the shot to deliver a bludgeoning attack when necessary, as well as to avoid striking a lethal blow with an otherwise deadly shot. Your innovation gains the nonlethal and versatile B traits. You can choose whether to apply the nonlethal trait on each attack with your innovation. diff --git a/content/Mechanics/Character Building/Class Features/Bomber.md b/content/Mechanics/Character Building/Class Features/Bomber.md index 4197f6131..f25c52e26 100755 --- a/content/Mechanics/Character Building/Class Features/Bomber.md +++ b/content/Mechanics/Character Building/Class Features/Bomber.md @@ -9,7 +9,6 @@ tags: --- # Bomber -![[systems-pf2e-icons-features-classes-bomber.webp|150]] You specialize in explosions and other violent alchemical reactions. You start with the formulas for two common 1st-level alchemical bombs, in addition to your other formulas. diff --git a/content/Mechanics/Character Building/Class Features/Bones.md b/content/Mechanics/Character Building/Class Features/Bones.md index 656d40b0c..84db4f866 100755 --- a/content/Mechanics/Character Building/Class Features/Bones.md +++ b/content/Mechanics/Character Building/Class Features/Bones.md @@ -9,7 +9,6 @@ tags: --- # Bones -![[systems-pf2e-icons-features-classes-bones-mystery.webp|150]] Your mystery imparts an understanding of death and undeath in all their macabre complexity. You might have had a brush with death yourself-maybe even dying and returning to life-or carry the touch of undeath in your blood. If you commune with deities, you might speak with guardians of death like Pharasma and the psychopomp ushers (the most powerful among creatures that guide souls through the afterlife); a bringer of death like the Mantis God Achaekek or the Horseman of the Apocalypse Charon; or a herald of undeath such as Urgathoa. diff --git a/content/Mechanics/Character Building/Class Features/Braggart.md b/content/Mechanics/Character Building/Class Features/Braggart.md index a9ec700e2..5333abae5 100755 --- a/content/Mechanics/Character Building/Class Features/Braggart.md +++ b/content/Mechanics/Character Building/Class Features/Braggart.md @@ -9,7 +9,6 @@ tags: --- # Braggart -![[systems-pf2e-icons-features-classes-braggart-style.webp|150]] You boast, taunt, and psychologically needle your foes. diff --git a/content/Mechanics/Character Building/Class Features/Bravery.md b/content/Mechanics/Character Building/Class Features/Bravery.md index cb2100cc1..e20d2bb74 100755 --- a/content/Mechanics/Character Building/Class Features/Bravery.md +++ b/content/Mechanics/Character Building/Class Features/Bravery.md @@ -9,6 +9,5 @@ tags: --- # Bravery -![[systems-pf2e-icons-features-classes-bravery.webp|150]] Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the [[Frightened]] condition, reduce its value by 1. diff --git a/content/Mechanics/Character Building/Class Features/Breakthrough Innovation.md b/content/Mechanics/Character Building/Class Features/Breakthrough Innovation.md index 9291f9b01..c82064035 100755 --- a/content/Mechanics/Character Building/Class Features/Breakthrough Innovation.md +++ b/content/Mechanics/Character Building/Class Features/Breakthrough Innovation.md @@ -9,7 +9,6 @@ tags: --- # Breakthrough Innovation -![[systems-pf2e-icons-features-classes-breakthrough-innovation.webp|150]] You've made a breakthrough in your field of study and discovered a powerful new way to enhance your innovation. Choose a breakthrough modification of your innovation's type to apply to your innovation. You can choose an initial modification of your innovation's type instead if you prefer. diff --git a/content/Mechanics/Character Building/Class Features/Brutality.md b/content/Mechanics/Character Building/Class Features/Brutality.md index d2bc13c3f..54b836837 100755 --- a/content/Mechanics/Character Building/Class Features/Brutality.md +++ b/content/Mechanics/Character Building/Class Features/Brutality.md @@ -9,6 +9,5 @@ tags: --- # Brutality -![[systems-pf2e-icons-features-classes-brutality.webp|150]] Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks. diff --git a/content/Mechanics/Character Building/Class Features/Camouflage Pigmentation.md b/content/Mechanics/Character Building/Class Features/Camouflage Pigmentation.md index ea7bffdce..383d1158e 100755 --- a/content/Mechanics/Character Building/Class Features/Camouflage Pigmentation.md +++ b/content/Mechanics/Character Building/Class Features/Camouflage Pigmentation.md @@ -9,6 +9,5 @@ tags: --- # Camouflage Pigmentation -![[icons-commodities-materials-powder-red-green-yellow.webp|150]] You've modified your armor's exterior to let you blend into your surroundings with ease, as long as you stay still. While wearing your armor, you can Hide even without cover or concealment, as the pigmentation shifts to match your surroundings. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Anger).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Anger).md index 2c49e89d7..b20633215 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Anger).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Anger).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Anger) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-fire-flame-burning-eye.webp|150]] Your destructive wrath allows you to harm your foes but causes you pain in the process. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Awe).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Awe).md index de9d7762e..dde670847 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Awe).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Awe).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Awe) -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-ectoplasmic-expulsion.webp|150]] Your powerful sense of wonderment can be infectious and distracting. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Dedication).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Dedication).md index dc3fbb553..527dd5c36 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Dedication).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Dedication).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Dedication) -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-phantom-crowd.webp|150]] Your commitment protects those you are dedicated to but can lead to dependency. Your emotional focus is an individual creature you're bound to. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Fear).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Fear).md index d09fab49d..c9e725414 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Fear).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Fear).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Fear) -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-fear.webp|150]] You let your fear fuel you, rather than consume you, but it burns your endurance. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Hatred).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Hatred).md index 1fb99cd2b..df720baa9 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Hatred).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Hatred).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Hatred) -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-bestial-curse.webp|150]] Your unabashed hatred consumes your soul and causes your foe to falter. Your emotional focus is an individual enemy you detest. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Joy).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Joy).md index 32d015a7a..024adf9e8 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Joy).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Joy).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Joy) -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-captivating-adoration.webp|150]] Your unbridled enthusiasm and positive attitude can lead you to success, but you might expend more energy than you planned. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Love).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Love).md index 91529422c..200cc1caf 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Love).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Love).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Love) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-life-heart-shadow-red.webp|150]] You're joined by the bonds of love and nothing can break that, but love can distract you from other things in your life. Your emotional focus is someone you're in love with; they aren't required to love you back. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Misery).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Misery).md index 800d43a1a..1bc9a5f70 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Misery).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Misery).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Misery) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-control-fear-fright-white.webp|150]] To suffer is to know you're alive; to make your enemies suffer as greatly as you have eases your suffering. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Pride).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Pride).md index cad52efc2..a49f57b19 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Pride).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Pride).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Pride) -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-feeblemind.webp|150]] All is well as long as you appear well, but you get caught up in the moment and lose track of what's important. diff --git a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Remorse).md b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Remorse).md index 2ba6b970a..36643d009 100755 --- a/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Remorse).md +++ b/content/Mechanics/Character Building/Class Features/Catharsis Emotion (Remorse).md @@ -9,7 +9,6 @@ tags: --- # Catharsis Emotion (Remorse) -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-illusory-disguise.webp|150]] You attempt to overcome your failings, but your guilt stays with you. diff --git a/content/Mechanics/Character Building/Class Features/Chalice.md b/content/Mechanics/Character Building/Class Features/Chalice.md index c421ca0ba..6d819f4fe 100755 --- a/content/Mechanics/Character Building/Class Features/Chalice.md +++ b/content/Mechanics/Character Building/Class Features/Chalice.md @@ -9,7 +9,6 @@ tags: --- # Chalice -![[systems-pf2e-icons-features-classes-chalice.webp|150]] Chalice implements are vessels that fill with liquid, associating them with healing, nourishment, and life. Your chalice might be a traditional cup or goblet, but it could also be a small amphora, a polished gourd, or even a hollowed-out skull. Chalice implements are associated with the astrological signs of the mother and the newlyweds, as well as the sea dragon. diff --git a/content/Mechanics/Character Building/Class Features/Champion Expertise.md b/content/Mechanics/Character Building/Class Features/Champion Expertise.md index eb87cf91e..a01fafca0 100755 --- a/content/Mechanics/Character Building/Class Features/Champion Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Champion Expertise.md @@ -9,6 +9,5 @@ tags: --- # Champion Expertise -![[systems-pf2e-icons-features-classes-champion-expertise.webp|150]] Prayers strengthen your divine power. Your proficiency ranks for your champion class DC and divine spell attack rolls and DCs increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Champion Mastery.md b/content/Mechanics/Character Building/Class Features/Champion Mastery.md index f8ff7846c..2ca0f545c 100755 --- a/content/Mechanics/Character Building/Class Features/Champion Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Champion Mastery.md @@ -9,6 +9,5 @@ tags: --- # Champion Mastery -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-nature-symbol-sun-yellow.webp|150]] You've mastered your arsenal of champion techniques and divine spells. Your proficiency ranks for your champion class DC and for divine spell attack rolls and spell DCs increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Champion's Code.md b/content/Mechanics/Character Building/Class Features/Champion's Code.md index 60e2094c4..b6e984985 100755 --- a/content/Mechanics/Character Building/Class Features/Champion's Code.md +++ b/content/Mechanics/Character Building/Class Features/Champion's Code.md @@ -9,7 +9,6 @@ tags: --- # Champion's Code -![[icons-sundries-documents-document-sealed-white-red.webp|150]] You follow a code of conduct, beginning with tenets shared by all champions of an alignment (such as good), and continuing with tenets of your cause. Deities often add additional strictures (for instance, [[Torag]] champions can't show mercy to enemies of their people, making it almost impossible for them to follow the redeemer cause). Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren't in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you're hiding refugees so he could execute them, you could lie to him, since the tenet against lying is less important than preventing harm to innocents. Trying to subvert your code by creating a situation that forces a higher tenet to override a lower tenet (for example, promising not to respect authorities and then, to keep your word, disrespecting authorities) is a violation of the champion code. diff --git a/content/Mechanics/Character Building/Class Features/Champion's Reaction.md b/content/Mechanics/Character Building/Class Features/Champion's Reaction.md index c1ea3080d..9c437992e 100755 --- a/content/Mechanics/Character Building/Class Features/Champion's Reaction.md +++ b/content/Mechanics/Character Building/Class Features/Champion's Reaction.md @@ -9,6 +9,5 @@ tags: --- # Champion's Reaction -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-defensive-shield-barrier-deflect-teal.webp|150]] Your cause gives you a special reaction. See specific causes for more information. diff --git a/content/Mechanics/Character Building/Class Features/Chirurgeon.md b/content/Mechanics/Character Building/Class Features/Chirurgeon.md index 8439303c4..10d8657a7 100755 --- a/content/Mechanics/Character Building/Class Features/Chirurgeon.md +++ b/content/Mechanics/Character Building/Class Features/Chirurgeon.md @@ -9,7 +9,6 @@ tags: --- # Chirurgeon -![[systems-pf2e-icons-features-classes-chirurgeon.webp|150]] You concentrate on healing others with alchemy. You start with the formulas for two common 1st-level alchemical elixirs with the healing trait, in addition to your other formulas. diff --git a/content/Mechanics/Character Building/Class Features/Clarity of Focus.md b/content/Mechanics/Character Building/Class Features/Clarity of Focus.md index 86f82f477..93415f5d5 100755 --- a/content/Mechanics/Character Building/Class Features/Clarity of Focus.md +++ b/content/Mechanics/Character Building/Class Features/Clarity of Focus.md @@ -9,6 +9,5 @@ tags: --- # Clarity of Focus -![[systems-pf2e-icons-features-classes-clarity-of-focus.webp|150]] Your deepening connection to your mind grants you more power to fuel your psi amps. Increase the number of Focus Points in your focus pool by 1. This ability doesn't change the number of Focus Points you regain when you [[Refocus]]. As normal, this ability can't increase the size of your focus pool above 3 points. diff --git a/content/Mechanics/Character Building/Class Features/Cleric Spellcasting.md b/content/Mechanics/Character Building/Class Features/Cleric Spellcasting.md index 8ad807968..2bf09c36b 100755 --- a/content/Mechanics/Character Building/Class Features/Cleric Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Cleric Spellcasting.md @@ -11,7 +11,6 @@ tags: --- # Cleric Spellcasting -![[systems-pf2e-icons-features-classes-divine-spellcasting.webp|150]] Your deity bestows on you the power to cast divine spells. You are a spellcaster, and you can cast spells of the divine tradition using the Cast a Spell activity. As a cleric, your chants generally invoke your deity and their powerful servants by name or title, while your gestures are followed by sacred symbols or other representations of your deity. diff --git a/content/Mechanics/Character Building/Class Features/Cloistered Cleric.md b/content/Mechanics/Character Building/Class Features/Cloistered Cleric.md index d31bba390..94a38a699 100755 --- a/content/Mechanics/Character Building/Class Features/Cloistered Cleric.md +++ b/content/Mechanics/Character Building/Class Features/Cloistered Cleric.md @@ -9,7 +9,6 @@ tags: --- # Cloistered Cleric -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-orb-hands-humanoid-yellow.webp|150]] You are a cleric of the cloth, focusing on divine magic and your connection to your deity's domains. diff --git a/content/Mechanics/Character Building/Class Features/Combat Flexibility.md b/content/Mechanics/Character Building/Class Features/Combat Flexibility.md index 325e7eb55..42e1eb306 100755 --- a/content/Mechanics/Character Building/Class Features/Combat Flexibility.md +++ b/content/Mechanics/Character Building/Class Features/Combat Flexibility.md @@ -9,6 +9,5 @@ tags: --- # Combat Flexibility -![[systems-pf2e-icons-features-classes-combat-flexibility.webp|150]] You can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you meet the prerequisites for and don't already have. You can use that feat until your next daily preparations. diff --git a/content/Mechanics/Character Building/Class Features/Complete Reconfiguration.md b/content/Mechanics/Character Building/Class Features/Complete Reconfiguration.md index 89c7f6b90..76b6803b5 100755 --- a/content/Mechanics/Character Building/Class Features/Complete Reconfiguration.md +++ b/content/Mechanics/Character Building/Class Features/Complete Reconfiguration.md @@ -9,6 +9,5 @@ tags: --- # Complete Reconfiguration -![[systems-pf2e-icons-features-classes-complete-reconfiguration.webp|150]] When it comes to crafting and tinkering, you've become incredibly adept at changing your modifications to adjust your innovation's functionality. When you spend downtime to reconfigure your innovation and succeed at your Crafting check, you can swap any number of modifications, swap your offensive boost, or retrain any number of modification feats, rather than one. You still must swap a modification only with one of the same type (initial, breakthrough, or revolutionary). diff --git a/content/Mechanics/Character Building/Class Features/Complex Simplicity.md b/content/Mechanics/Character Building/Class Features/Complex Simplicity.md index d44877cdc..783037df5 100755 --- a/content/Mechanics/Character Building/Class Features/Complex Simplicity.md +++ b/content/Mechanics/Character Building/Class Features/Complex Simplicity.md @@ -9,6 +9,5 @@ tags: --- # Complex Simplicity -![[systems-pf2e-icons-features-classes-complex-simplicity.webp|150]] Increase your innovation's weapon damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). In addition, it gains one of the following traits of your choice: versatile B, versatile P, or versatile S. diff --git a/content/Mechanics/Character Building/Class Features/Composition Spells.md b/content/Mechanics/Character Building/Class Features/Composition Spells.md index e83d00d7b..eba5329ff 100755 --- a/content/Mechanics/Character Building/Class Features/Composition Spells.md +++ b/content/Mechanics/Character Building/Class Features/Composition Spells.md @@ -9,7 +9,6 @@ tags: --- # Composition Spells -![[icons-tools-instruments-pipe-flue-tan.webp|150]] You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse. diff --git a/content/Mechanics/Character Building/Class Features/Confident Finisher.md b/content/Mechanics/Character Building/Class Features/Confident Finisher.md index 2291064a6..a59e3025e 100755 --- a/content/Mechanics/Character Building/Class Features/Confident Finisher.md +++ b/content/Mechanics/Character Building/Class Features/Confident Finisher.md @@ -9,7 +9,6 @@ tags: --- # Confident Finisher -![[systems-pf2e-icons-features-classes-confident-finisher.webp|150]] You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the [[Confident Finisher]] action. diff --git a/content/Mechanics/Character Building/Class Features/Conflux Spells.md b/content/Mechanics/Character Building/Class Features/Conflux Spells.md index 3aa7d14e1..419216221 100755 --- a/content/Mechanics/Character Building/Class Features/Conflux Spells.md +++ b/content/Mechanics/Character Building/Class Features/Conflux Spells.md @@ -9,7 +9,6 @@ tags: --- # Conflux Spells -![[systems-pf2e-icons-features-classes-conflux-spells.webp|150]] You learn a conflux spell from your hybrid study, and you can cast additional conflux spells by selecting certain feats. Conflux spells are magus-specific spells created for combat and are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to both study your spellbook and perform a physical regimen. diff --git a/content/Mechanics/Character Building/Class Features/Conscious Mind.md b/content/Mechanics/Character Building/Class Features/Conscious Mind.md index e9b76c73b..bd2fc26d6 100755 --- a/content/Mechanics/Character Building/Class Features/Conscious Mind.md +++ b/content/Mechanics/Character Building/Class Features/Conscious Mind.md @@ -9,7 +9,6 @@ tags: --- # Conscious Mind -![[icons-magic-symbols-question-stone-yellow.webp|150]] Whatever the subconscious source of a psychic's power, all find that a specific external manifestation of their magic comes most easily to them. This conscious outward expression adds several additional spells to your spell repertoire and grants you three psi cantrips. Two of these cantrips are common spells, though you gain an extra benefit with them that other spellcasters don't get, and the last is unique to your conscious mind. You also get two more unique psi cantrips at higher levels. Choose a conscious mind from the following options . diff --git a/content/Mechanics/Character Building/Class Features/Construct Innovation.md b/content/Mechanics/Character Building/Class Features/Construct Innovation.md index 186115b83..804f73cf5 100755 --- a/content/Mechanics/Character Building/Class Features/Construct Innovation.md +++ b/content/Mechanics/Character Building/Class Features/Construct Innovation.md @@ -9,7 +9,6 @@ tags: --- # Construct Innovation -![[systems-pf2e-icons-features-classes-construct-innovation.webp|150]] Your innovation is a mechanical creature, such as a clockwork construct made of cogs and gears. It's a prototype construct companion, and you can adjust most of its base statistics by taking feats at higher levels, such as Advanced Companion. If you use the Overdrive action, your construct gains the same Overdrive benefits you do, and it also takes the same amount of fire damage on a critical failure. diff --git a/content/Mechanics/Character Building/Class Features/Continuous Flair.md b/content/Mechanics/Character Building/Class Features/Continuous Flair.md index a255b1e43..ab40c7066 100755 --- a/content/Mechanics/Character Building/Class Features/Continuous Flair.md +++ b/content/Mechanics/Character Building/Class Features/Continuous Flair.md @@ -9,7 +9,6 @@ tags: --- # Continuous Flair -![[systems-pf2e-icons-features-classes-continuous-flair.webp|150]] While not equal to the heights of your panache in combat, you have a dramatic flair about you in any situation. diff --git a/content/Mechanics/Character Building/Class Features/Cosmos.md b/content/Mechanics/Character Building/Class Features/Cosmos.md index 1dde028e0..15466aa5f 100755 --- a/content/Mechanics/Character Building/Class Features/Cosmos.md +++ b/content/Mechanics/Character Building/Class Features/Cosmos.md @@ -9,7 +9,6 @@ tags: --- # Cosmos -![[systems-pf2e-icons-features-classes-cosmos-mystery.webp|150]] Celestial bodies great and small exert influence on you, giving you sublime cosmic power. Perhaps you see the glittering stars as a divine blessing, or perhaps you feel drawn to the infinitely dark spaces between. You might uphold deities like Desna, Sarenrae, or the deific lovers Shizuru and Tsukiyo who represent the sun and the moon-or you might draw power from dark entities from beyond the stars, like certain Outer Gods, or destructive gods of the night like Zon-Kuthon or the rat goddess Lao Shu Po. diff --git a/content/Mechanics/Character Building/Class Features/Debilitating Strike.md b/content/Mechanics/Character Building/Class Features/Debilitating Strike.md index 8ee45d194..71c73acb7 100755 --- a/content/Mechanics/Character Building/Class Features/Debilitating Strike.md +++ b/content/Mechanics/Character Building/Class Features/Debilitating Strike.md @@ -9,6 +9,5 @@ tags: --- # Debilitating Strike -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-melee-strike-sword-blood-red.webp|150]] When taking advantage of an opening, you both hinder and harm your foe. You gain the [[Debilitating Strike]] free action. diff --git a/content/Mechanics/Character Building/Class Features/Deductive Improvisation.md b/content/Mechanics/Character Building/Class Features/Deductive Improvisation.md index df297c290..237e73967 100755 --- a/content/Mechanics/Character Building/Class Features/Deductive Improvisation.md +++ b/content/Mechanics/Character Building/Class Features/Deductive Improvisation.md @@ -9,7 +9,6 @@ tags: --- # Deductive Improvisation -![[systems-pf2e-icons-features-classes-deductive-improvisation.webp|150]] You use your skills at deduction to perform whatever task is necessary to solve the case. diff --git a/content/Mechanics/Character Building/Class Features/Defensive Robes.md b/content/Mechanics/Character Building/Class Features/Defensive Robes.md index 3fc1ed1f5..872a06bba 100755 --- a/content/Mechanics/Character Building/Class Features/Defensive Robes.md +++ b/content/Mechanics/Character Building/Class Features/Defensive Robes.md @@ -9,6 +9,5 @@ tags: --- # Defensive Robes -![[systems-pf2e-icons-features-classes-defensive-robes.webp|150]] The flow of magic and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Deific Weapon.md b/content/Mechanics/Character Building/Class Features/Deific Weapon.md index f2f9b25fe..ce5ac87bc 100755 --- a/content/Mechanics/Character Building/Class Features/Deific Weapon.md +++ b/content/Mechanics/Character Building/Class Features/Deific Weapon.md @@ -9,6 +9,5 @@ tags: --- # Deific Weapon -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-melee-weapons-crossed-swords-purple.webp|150]] You zealously bear your deity's favored weapon. If it's uncommon, you gain access to it. If it's an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). diff --git a/content/Mechanics/Character Building/Class Features/Deity and Cause.md b/content/Mechanics/Character Building/Class Features/Deity and Cause.md index 256847c7b..a1cd2d880 100755 --- a/content/Mechanics/Character Building/Class Features/Deity and Cause.md +++ b/content/Mechanics/Character Building/Class Features/Deity and Cause.md @@ -9,7 +9,6 @@ tags: --- # Deity and Cause -![[systems-pf2e-icons-features-classes-deity.webp|150]] Champions are divine servants of a deity. Choose a deity to follow; your alignment must be one allowed for followers of your deity. Actions fundamentally opposed to your deity's ideals or alignment are anathema to your faith. A few examples of acts that would be considered anathema appear in each deity's entry. You and your GM determine whether other acts are anathema. You have one of the following causes. Your cause must match your alignment exactly. Your cause determines your champion's reaction, grants you a devotion spell, and defines part of your champion's code. diff --git a/content/Mechanics/Character Building/Class Features/Deity.md b/content/Mechanics/Character Building/Class Features/Deity.md index 96521dfec..d53484fec 100755 --- a/content/Mechanics/Character Building/Class Features/Deity.md +++ b/content/Mechanics/Character Building/Class Features/Deity.md @@ -9,7 +9,6 @@ tags: --- # Deity -![[systems-pf2e-icons-features-classes-deity.webp|150]] As a cleric, you are a mortal servitor of a deity you revere above all others. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon. diff --git a/content/Mechanics/Character Building/Class Features/Dense Plating.md b/content/Mechanics/Character Building/Class Features/Dense Plating.md index 49735d683..65f4c0c38 100755 --- a/content/Mechanics/Character Building/Class Features/Dense Plating.md +++ b/content/Mechanics/Character Building/Class Features/Dense Plating.md @@ -9,6 +9,5 @@ tags: --- # Dense Plating -![[icons-equipment-shoulder-pauldron-segmented-steel-white.webp|150]] You have encased your armor in robust plating. While wearing your armor, you gain resistance to slashing damage equal to half your level. diff --git a/content/Mechanics/Character Building/Class Features/Deny Advantage.md b/content/Mechanics/Character Building/Class Features/Deny Advantage.md index 5f423303a..a6708ae61 100755 --- a/content/Mechanics/Character Building/Class Features/Deny Advantage.md +++ b/content/Mechanics/Character Building/Class Features/Deny Advantage.md @@ -9,7 +9,6 @@ tags: --- # Deny Advantage -![[icons-environment-settlement-watchtower-silhouette-yellow.webp|150]] **Barbarian** Your foes struggle to pass your defenses. You aren't off-guard to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank. diff --git a/content/Mechanics/Character Building/Class Features/Desecrator.md b/content/Mechanics/Character Building/Class Features/Desecrator.md index 6b2beb35a..5693cce77 100755 --- a/content/Mechanics/Character Building/Class Features/Desecrator.md +++ b/content/Mechanics/Character Building/Class Features/Desecrator.md @@ -9,7 +9,6 @@ tags: --- # Desecrator -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] You always take what pleases you, no matter who it hurts, and you spread the influence of evil across all you touch. You gain the [[Selfish Shield]] champion's reaction and the [[Touch of Corruption]] devotion spell. You gain the follow edicts and anathema: diff --git a/content/Mechanics/Character Building/Class Features/Devastator.md b/content/Mechanics/Character Building/Class Features/Devastator.md index b7530668a..ce4da8baf 100755 --- a/content/Mechanics/Character Building/Class Features/Devastator.md +++ b/content/Mechanics/Character Building/Class Features/Devastator.md @@ -9,6 +9,5 @@ tags: --- # Devastator -![[systems-pf2e-icons-features-classes-devastator.webp|150]] Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore 10 points of a creature's resistance to their physical damage. diff --git a/content/Mechanics/Character Building/Class Features/Devise a Stratagem.md b/content/Mechanics/Character Building/Class Features/Devise a Stratagem.md index 7e94d7809..8182f5de9 100755 --- a/content/Mechanics/Character Building/Class Features/Devise a Stratagem.md +++ b/content/Mechanics/Character Building/Class Features/Devise a Stratagem.md @@ -9,7 +9,6 @@ tags: --- # Devise a Stratagem -![[systems-pf2e-icons-features-classes-devise-a-stratagem.webp|150]] You can play out a battle in your head, using brains rather than brawn to execute an attack. diff --git a/content/Mechanics/Character Building/Class Features/Devotion Spells.md b/content/Mechanics/Character Building/Class Features/Devotion Spells.md index 018250a6b..dc2a54491 100755 --- a/content/Mechanics/Character Building/Class Features/Devotion Spells.md +++ b/content/Mechanics/Character Building/Class Features/Devotion Spells.md @@ -9,7 +9,6 @@ tags: --- # Devotion Spells -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-explosion-star-glow-orange.webp|150]] Your deity's power grants you special divine spells called devotion spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. diff --git a/content/Mechanics/Character Building/Class Features/Divine Ally.md b/content/Mechanics/Character Building/Class Features/Divine Ally.md index 2f3c552e7..7994284ba 100755 --- a/content/Mechanics/Character Building/Class Features/Divine Ally.md +++ b/content/Mechanics/Character Building/Class Features/Divine Ally.md @@ -9,7 +9,6 @@ tags: --- # Divine Ally -![[systems-pf2e-icons-features-classes-divine-ally.webp|150]] Your devotion attracts a spirit of your deity's alignment. Once you choose an ally, your choice can't be changed. diff --git a/content/Mechanics/Character Building/Class Features/Divine Defense.md b/content/Mechanics/Character Building/Class Features/Divine Defense.md index 4890179c0..38af3d1d6 100755 --- a/content/Mechanics/Character Building/Class Features/Divine Defense.md +++ b/content/Mechanics/Character Building/Class Features/Divine Defense.md @@ -9,6 +9,5 @@ tags: --- # Divine Defense -![[systems-pf2e-icons-features-classes-divine-defense.webp|150]] Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Divine Font.md b/content/Mechanics/Character Building/Class Features/Divine Font.md index b548fd828..e19ac5735 100755 --- a/content/Mechanics/Character Building/Class Features/Divine Font.md +++ b/content/Mechanics/Character Building/Class Features/Divine Font.md @@ -9,7 +9,6 @@ tags: --- # Divine Font -![[systems-pf2e-icons-features-classes-divine-font.webp|150]] Through your deity's blessing, you gain additional spells that channel either the life force called vitality or its counterforce, the void. When you prepare your spells each day, you can prepare additional [[Heal]] or [[Harm]] spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can't change your choice short of divine intervention. diff --git a/content/Mechanics/Character Building/Class Features/Divine Spellcasting (Oracle).md b/content/Mechanics/Character Building/Class Features/Divine Spellcasting (Oracle).md index b797ae8b2..2a1b3571b 100755 --- a/content/Mechanics/Character Building/Class Features/Divine Spellcasting (Oracle).md +++ b/content/Mechanics/Character Building/Class Features/Divine Spellcasting (Oracle).md @@ -9,7 +9,6 @@ tags: --- # Divine Spellcasting (Oracle) -![[systems-pf2e-icons-features-classes-divine-spellcasting.webp|150]] Your mystery provides you with divine magical power. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. your unconventional access to this divine power means you can usually replace material components with somatic components, so you don't need to use a material component pouch when casting spells. diff --git a/content/Mechanics/Character Building/Class Features/Divine Will.md b/content/Mechanics/Character Building/Class Features/Divine Will.md index 968beb694..5a1f56291 100755 --- a/content/Mechanics/Character Building/Class Features/Divine Will.md +++ b/content/Mechanics/Character Building/Class Features/Divine Will.md @@ -9,6 +9,5 @@ tags: --- # Divine Will -![[systems-pf2e-icons-features-classes-divine-will.webp|150]] Your faith grants mastery of your will. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Doctrine.md b/content/Mechanics/Character Building/Class Features/Doctrine.md index ba082f0c9..af2e349a7 100755 --- a/content/Mechanics/Character Building/Class Features/Doctrine.md +++ b/content/Mechanics/Character Building/Class Features/Doctrine.md @@ -9,7 +9,6 @@ tags: --- # Doctrine -![[icons-magic-symbols-question-stone-yellow.webp|150]] Even among followers of the same deity, approaches vary. At 1st level, you select cloistered cleric or warpriest and gain the benefits of its first doctrine. At 3rd level and every four levels thereafter, you gain another benefit from your doctrine. diff --git a/content/Mechanics/Character Building/Class Features/Double Brew.md b/content/Mechanics/Character Building/Class Features/Double Brew.md index 98e9423bd..163088113 100755 --- a/content/Mechanics/Character Building/Class Features/Double Brew.md +++ b/content/Mechanics/Character Building/Class Features/Double Brew.md @@ -9,7 +9,6 @@ tags: --- # Double Brew -![[systems-pf2e-icons-features-classes-double-brew.webp|150]] You know your formulas so well that you can concoct two items at once. diff --git a/content/Mechanics/Character Building/Class Features/Double Debilitation.md b/content/Mechanics/Character Building/Class Features/Double Debilitation.md index 183542f25..2a24776ce 100755 --- a/content/Mechanics/Character Building/Class Features/Double Debilitation.md +++ b/content/Mechanics/Character Building/Class Features/Double Debilitation.md @@ -9,6 +9,5 @@ tags: --- # Double Debilitation -![[icons-skills-wounds-injury-triple-slash-bleed.webp|150]] Your opportunistic attacks are particularly detrimental. When you use [[Debilitating Strike]], you can apply two debilitations simultaneously; removing one removes both. diff --git a/content/Mechanics/Character Building/Class Features/Double Reflow.md b/content/Mechanics/Character Building/Class Features/Double Reflow.md index 51e414ff2..4d30cc9d4 100755 --- a/content/Mechanics/Character Building/Class Features/Double Reflow.md +++ b/content/Mechanics/Character Building/Class Features/Double Reflow.md @@ -9,6 +9,5 @@ tags: --- # Double Reflow -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-empower-ley-line.webp|150]] Your kinetic gate becomes even more adaptable. When you use reflow elements, you can replace two impulse feats instead of one. diff --git a/content/Mechanics/Character Building/Class Features/Double Spellstrike.md b/content/Mechanics/Character Building/Class Features/Double Spellstrike.md index 1c382c854..50c77f6f4 100755 --- a/content/Mechanics/Character Building/Class Features/Double Spellstrike.md +++ b/content/Mechanics/Character Building/Class Features/Double Spellstrike.md @@ -9,7 +9,6 @@ tags: --- # Double Spellstrike -![[systems-pf2e-icons-features-classes-double-spellstrike.webp|150]] You can extend the magic of spells you store with Spellstrike. After you make a Spellstrike with a spell cast from a spell slot, you retain an echo of the spell, stored in your body. The next time you Spellstrike, you can cast the same spell again without expending a spell slot. diff --git a/content/Mechanics/Character Building/Class Features/Dragon Deviant Classification.md b/content/Mechanics/Character Building/Class Features/Dragon Deviant Classification.md index bb6467cb4..3d256d74d 100755 --- a/content/Mechanics/Character Building/Class Features/Dragon Deviant Classification.md +++ b/content/Mechanics/Character Building/Class Features/Dragon Deviant Classification.md @@ -9,7 +9,6 @@ tags: --- # Dragon Deviant Classification -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-dragon-breath.webp|150]] Deviant abilities often trace their origin to massive concentrations of energy, such as being at ground zero of a detonating magical artifact. These energies can linger within an individual to grant them deviations falling under the dragon classification—gouts of flame, electrical breath, and the like—projecting and absorbing it to great effect. diff --git a/content/Mechanics/Character Building/Class Features/Dragon Instinct.md b/content/Mechanics/Character Building/Class Features/Dragon Instinct.md index a26a80da8..66bb6be72 100755 --- a/content/Mechanics/Character Building/Class Features/Dragon Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Dragon Instinct.md @@ -9,7 +9,6 @@ tags: --- # Dragon Instinct -![[icons-creatures-abilities-dragon-fire-breath-orange.webp|150]] You summon the fury of a mighty dragon and manifest incredible abilities. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragon's blood or after watching a marauding wyrm burn your village. Select a type of dragon from Table 3-4: Dragon Instincts to be your instinct's dragon type. Chromatic dragons tend to be evil, and metallic dragons tend to be good. diff --git a/content/Mechanics/Character Building/Class Features/Druid Spellcasting.md b/content/Mechanics/Character Building/Class Features/Druid Spellcasting.md index 64793308f..764a8b0fd 100755 --- a/content/Mechanics/Character Building/Class Features/Druid Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Druid Spellcasting.md @@ -11,7 +11,6 @@ tags: --- # Druid Spellcasting -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-symbols-elements-air-earth-fire-water.webp|150]] The power of the wild world flows through you. You are a spellcaster and can cast spells of the primal tradition using the [[Cast a Spell]] activity. As a druid, your spellcasting incantations might be pleas to the environment around you or the invocation of ancient vows; your hands might sway like willows or curl into clawlike shapes as your gestures direct your magic. At 1st level, you can prepare two 1st-rank spells and five cantrips each morning from the common spells on the primal spell list, or from other primal spells to which you gain access and learn via Learn a Spell. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare each day is called your spell slots. diff --git a/content/Mechanics/Character Building/Class Features/Druid Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Druid Weapon Expertise.md index cbad79eb8..73b9be671 100755 --- a/content/Mechanics/Character Building/Class Features/Druid Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Druid Weapon Expertise.md @@ -9,6 +9,5 @@ tags: --- # Druid Weapon Expertise -![[icons-skills-melee-hand-grip-staff-teal.webp|150]] You have become thoroughly familiar with the weapons of your trade. Your proficiency ranks for all simple weapons and unarmed attacks increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Druidic Order.md b/content/Mechanics/Character Building/Class Features/Druidic Order.md index fb8ee5696..a292a8ef0 100755 --- a/content/Mechanics/Character Building/Class Features/Druidic Order.md +++ b/content/Mechanics/Character Building/Class Features/Druidic Order.md @@ -9,7 +9,6 @@ tags: --- # Druidic Order -![[icons-magic-symbols-question-stone-yellow.webp|150]] Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders. diff --git a/content/Mechanics/Character Building/Class Features/Dynamic Weighting.md b/content/Mechanics/Character Building/Class Features/Dynamic Weighting.md index 3499f0a73..03efc48fb 100755 --- a/content/Mechanics/Character Building/Class Features/Dynamic Weighting.md +++ b/content/Mechanics/Character Building/Class Features/Dynamic Weighting.md @@ -9,6 +9,5 @@ tags: --- # Dynamic Weighting -![[systems-pf2e-icons-features-classes-dynamic-weighting.webp|150]] Your weapon's modified weight distribution can increase power in exchange for taking more hands to wield. Your innovation gains the two-hand trait, with a damage die one size higher than the weapon's normal weapon damage die size (for instance, a longsword would gain the two-hand d10 trait). Your innovation also gains the versatile B trait. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon Defensive Expertise.md b/content/Mechanics/Character Building/Class Features/Eidolon Defensive Expertise.md index a054f1f62..875bea557 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon Defensive Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon Defensive Expertise.md @@ -9,6 +9,5 @@ tags: --- # Eidolon Defensive Expertise -![[systems-pf2e-icons-features-classes-eidolon-defensive-expertise.webp|150]] Your eidolon increases its ability to avoid attacks. Its proficiency rank for unarmored defense increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon Defensive Mastery.md b/content/Mechanics/Character Building/Class Features/Eidolon Defensive Mastery.md index 969028d2e..8217fbfe5 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon Defensive Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon Defensive Mastery.md @@ -9,6 +9,5 @@ tags: --- # Eidolon Defensive Mastery -![[systems-pf2e-icons-features-classes-eidolon-defensive-mastery.webp|150]] Your eidolon's form becomes particularly difficult to assail. Its proficiency rank for unarmored defense increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon Symbiosis.md b/content/Mechanics/Character Building/Class Features/Eidolon Symbiosis.md index 6393bbf46..07e85812f 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon Symbiosis.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon Symbiosis.md @@ -9,6 +9,5 @@ tags: --- # Eidolon Symbiosis -![[systems-pf2e-icons-features-classes-eidolon-symbiosis.webp|150]] Your connection with your eidolon strengthens, granting your eidolon access to a new ability depending on its type, as described in Eidolon Abilities in each eidolon's entry. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon Transcendence.md b/content/Mechanics/Character Building/Class Features/Eidolon Transcendence.md index 3c9ff5671..c0500aebb 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon Transcendence.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon Transcendence.md @@ -9,6 +9,5 @@ tags: --- # Eidolon Transcendence -![[systems-pf2e-icons-features-classes-eidolon-transcendence.webp|150]] Your connection with your eidolon approaches its peak, granting your eidolon access to a powerful new ability depending on its type, as described in Eidolon Abilities in each eidolon's entry. This ability also increases one of the eidolon's ability scores by 2. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Expertise.md b/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Expertise.md index 04c89d7c9..b0ac20bd3 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Expertise.md @@ -9,6 +9,5 @@ tags: --- # Eidolon Unarmed Expertise -![[systems-pf2e-icons-features-classes-eidolon-unarmed-expertise.webp|150]] Your eidolon becomes more capable of using its unarmed attacks. Its proficiency rank for unarmed attacks increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Mastery.md b/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Mastery.md index 0b67f6456..8a15adfa6 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon Unarmed Mastery.md @@ -9,6 +9,5 @@ tags: --- # Eidolon Unarmed Mastery -![[systems-pf2e-icons-features-classes-eidolon-unarmed-mastery.webp|150]] Your eidolon truly masters its unarmed attacks, reaching greater heights. Its proficiency rank for unarmed attacks increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon Weapon Specialization.md b/content/Mechanics/Character Building/Class Features/Eidolon Weapon Specialization.md index f9b8b847e..9ec957637 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon Weapon Specialization.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon Weapon Specialization.md @@ -9,6 +9,5 @@ tags: --- # Eidolon Weapon Specialization -![[systems-pf2e-icons-features-classes-eidolon-weapon-specialization.webp|150]] Your eidolon has learned how to inflict greater injuries with its unarmed attacks. It deals 2 additional damage with unarmed attacks in which it's an expert. This damage increases to 3 if it's a master, and 4 if it's legendary. diff --git a/content/Mechanics/Character Building/Class Features/Eidolon.md b/content/Mechanics/Character Building/Class Features/Eidolon.md index abbdc58c1..2ac7e44a6 100755 --- a/content/Mechanics/Character Building/Class Features/Eidolon.md +++ b/content/Mechanics/Character Building/Class Features/Eidolon.md @@ -9,7 +9,6 @@ tags: --- # Eidolon -![[systems-pf2e-icons-features-classes-eidolon.webp|150]] You have a connection with a powerful and usually otherworldly entity called an eidolon, and you can use your life force as a conduit to manifest this ephemeral entity into the mortal world. Magic also flows through this conduit from your eidolon into you, so your eidolon determines the type of spells you cast and the spell list you choose from (as described in Summoner Spellcasting on page 54). diff --git a/content/Mechanics/Character Building/Class Features/Eldritch Trickster.md b/content/Mechanics/Character Building/Class Features/Eldritch Trickster.md index 14f6e59ab..30abe8945 100755 --- a/content/Mechanics/Character Building/Class Features/Eldritch Trickster.md +++ b/content/Mechanics/Character Building/Class Features/Eldritch Trickster.md @@ -9,7 +9,6 @@ tags: --- # Eldritch Trickster -![[systems-pf2e-icons-features-classes-eldritch-trickster.webp|150]] When it comes to a big heist, every rogue worth their salt knows that magic can throw meticulous plans into chaos, whether in the form of arcane wards or pesky divinations. diff --git a/content/Mechanics/Character Building/Class Features/Elemental Instinct.md b/content/Mechanics/Character Building/Class Features/Elemental Instinct.md index 972bb6c62..d8ce698c5 100755 --- a/content/Mechanics/Character Building/Class Features/Elemental Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Elemental Instinct.md @@ -9,7 +9,6 @@ tags: --- # Elemental Instinct -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-symbols-elements-air-earth-fire-water.webp|150]] This instinct option for barbarians allows you to channel elemental forces, bonding with a single element and its associated plane. Perhaps your ancestors were elemental conjurers or blessed by an elemental lord. Select an element from the Elemental Instincts table to be your instinct's element. If your element offers multiple damage types, choose one of those type when you select your element. diff --git a/content/Mechanics/Character Building/Class Features/Elemental Magic.md b/content/Mechanics/Character Building/Class Features/Elemental Magic.md index 3c753ab35..0aef5cec3 100755 --- a/content/Mechanics/Character Building/Class Features/Elemental Magic.md +++ b/content/Mechanics/Character Building/Class Features/Elemental Magic.md @@ -9,7 +9,6 @@ tags: --- # Elemental Magic -![[systems-pf2e-icons-features-classes-elemental-magic.webp|150]] You're a spellcaster that's specialized in harnessing the four elements. Though you might feel a stronger kinship for one element over the others, you're capable of shaping all of them. Due to your specialization in elemental magic, you have a smaller, more focused spell list than other spellcasters, though your magic is drawn from multiple traditions. If you choose this class archetype, you must select the [[Elementalist Dedication]] as your 2nd-level class feat. diff --git a/content/Mechanics/Character Building/Class Features/Emotional Acceptance.md b/content/Mechanics/Character Building/Class Features/Emotional Acceptance.md index 5dad4f10f..778f179d5 100755 --- a/content/Mechanics/Character Building/Class Features/Emotional Acceptance.md +++ b/content/Mechanics/Character Building/Class Features/Emotional Acceptance.md @@ -9,7 +9,6 @@ tags: --- # Emotional Acceptance -![[systems-pf2e-icons-features-classes-emotional-acceptance.webp|150]] The mind's truths come not in learned words or mathematical formulas but in deeper feelings and sensations. Emotions unlock the door to your power-you might consider your heart the source of your strength, or you might find that the infinite complexity felt in a moment expresses your power more efficiently than any string of mystic words ever could. Your thought components are emotions. You might summon the sense of freedom to buoy you through the air or let fear grip your heart even as you plant it in another's mind. Emotion components tend to impart abstract or vivid effects to your visual and auditory spell manifestations as well as more intangible flashes of emotion, such as swirls of joyous color or a sense of growing melancholy. diff --git a/content/Mechanics/Character Building/Class Features/Empiricism Methodology.md b/content/Mechanics/Character Building/Class Features/Empiricism Methodology.md index b32c499c4..fc82d863e 100755 --- a/content/Mechanics/Character Building/Class Features/Empiricism Methodology.md +++ b/content/Mechanics/Character Building/Class Features/Empiricism Methodology.md @@ -9,7 +9,6 @@ tags: --- # Empiricism Methodology -![[systems-pf2e-icons-features-classes-empiricism-methodology.webp|150]] Everything comes down to data. Calculating statistics, running numbers, and using inductive reasoning allows you to determine the most likely outcome of any scenario, and anything out of place draws your keen attention. diff --git a/content/Mechanics/Character Building/Class Features/Encroaching Presence.md b/content/Mechanics/Character Building/Class Features/Encroaching Presence.md index 0efc0aa26..79b7912ef 100755 --- a/content/Mechanics/Character Building/Class Features/Encroaching Presence.md +++ b/content/Mechanics/Character Building/Class Features/Encroaching Presence.md @@ -9,7 +9,6 @@ tags: --- # Encroaching Presence -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-creatures-magical-humanoid-silhouette-glowing-pink.webp|150]] Seeing and touching the beyond leaves you open to its alien influence, warping your perceptions and thoughts. diff --git a/content/Mechanics/Character Building/Class Features/Energetic Meltdown.md b/content/Mechanics/Character Building/Class Features/Energetic Meltdown.md index 6c1f818c7..1eac7b48d 100755 --- a/content/Mechanics/Character Building/Class Features/Energetic Meltdown.md +++ b/content/Mechanics/Character Building/Class Features/Energetic Meltdown.md @@ -9,7 +9,6 @@ tags: --- # Energetic Meltdown -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-unholy-strike-body-explode-disintegrate.webp|150]] As you channel energy through your deviant abilities, some of it turns back on you, spiking your body temperature or dancing across your skin. diff --git a/content/Mechanics/Character Building/Class Features/Enhanced Resistance.md b/content/Mechanics/Character Building/Class Features/Enhanced Resistance.md index eb15dfc0f..f24564f54 100755 --- a/content/Mechanics/Character Building/Class Features/Enhanced Resistance.md +++ b/content/Mechanics/Character Building/Class Features/Enhanced Resistance.md @@ -9,6 +9,5 @@ tags: --- # Enhanced Resistance -![[systems-pf2e-icons-features-classes-enhanced-resistance.webp|150]] You've improved upon your initial modification's ability to resist damage. The resistance from your initial armor modification adds your full level, instead of half your level (for instance, phlogistonic regulator's resistance would increase to your level). If you have more than one initial modification that gives resistance, choose which one this applies to. diff --git a/content/Mechanics/Character Building/Class Features/Enigma.md b/content/Mechanics/Character Building/Class Features/Enigma.md index dd61dd33a..5ab9583a1 100755 --- a/content/Mechanics/Character Building/Class Features/Enigma.md +++ b/content/Mechanics/Character Building/Class Features/Enigma.md @@ -9,7 +9,6 @@ tags: --- # Enigma -![[icons-magic-control-hypnosis-mesmerism-watch.webp|150]] Your muse is a mystery, driving you to uncover the hidden secrets of life and the multiverse. These muses can be people you cannot fully grasp, texts layered deeply with symbolism, or emotional paradoxes that underline a lifetime's work. If your muse is an otherworldly creature, it might be a mysterious aeon or an occult dragon; if a deity, it might be Irori or Nethys. Art inspired by an enigma muse could be cryptic, eerie, or laden with speculation and conspiracy. As a bard with the enigma muse, you support your allies by providing knowledge alongside inspiration and occult support. diff --git a/content/Mechanics/Character Building/Class Features/Entangling Form.md b/content/Mechanics/Character Building/Class Features/Entangling Form.md index 9a925253d..99a114161 100755 --- a/content/Mechanics/Character Building/Class Features/Entangling Form.md +++ b/content/Mechanics/Character Building/Class Features/Entangling Form.md @@ -9,6 +9,5 @@ tags: --- # Entangling Form -![[systems-pf2e-icons-features-classes-entangling-form.webp|150]] You've altered your weapon to including tangling wires or straps, or to have a flexible construction. Your innovation gains the grapple and trip traits. diff --git a/content/Mechanics/Character Building/Class Features/Esoteric Lore.md b/content/Mechanics/Character Building/Class Features/Esoteric Lore.md index 2470501b1..bfe25330e 100755 --- a/content/Mechanics/Character Building/Class Features/Esoteric Lore.md +++ b/content/Mechanics/Character Building/Class Features/Esoteric Lore.md @@ -9,7 +9,6 @@ tags: --- # Esoteric Lore -![[icons-sundries-documents-document-tree-brown.webp|150]] Your experience with the unknown, as well as the tales you've exchanged with other thaumaturges, has taught you about strange phenomena of every kind. You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type, but that can't be used to Recall Knowledge of other topics. Unlike a normal Lore skill, you use Charisma as your modifier on Esoteric Lore checks. You also gain the [[Dubious Knowledge]] skill feat. diff --git a/content/Mechanics/Character Building/Class Features/Eternal Confidence.md b/content/Mechanics/Character Building/Class Features/Eternal Confidence.md index 8e72f2d6e..5b7a657d6 100755 --- a/content/Mechanics/Character Building/Class Features/Eternal Confidence.md +++ b/content/Mechanics/Character Building/Class Features/Eternal Confidence.md @@ -9,7 +9,6 @@ tags: --- # Eternal Confidence -![[systems-pf2e-icons-features-classes-eternal-confidence.webp|150]] As a swashbuckler at the peak of your skill, you swell with confidence and bravado in every attack. Your proficiency rank for your swashbuckler class DC increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Evasion.md b/content/Mechanics/Character Building/Class Features/Evasion.md index 4372e4ce2..d701d12d5 100755 --- a/content/Mechanics/Character Building/Class Features/Evasion.md +++ b/content/Mechanics/Character Building/Class Features/Evasion.md @@ -9,6 +9,5 @@ tags: --- # Evasion -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-fire-explosion-embers-evade-silhouette.webp|150]] You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Evasive Reflexes.md b/content/Mechanics/Character Building/Class Features/Evasive Reflexes.md index 456e6b6a1..7de4a9309 100755 --- a/content/Mechanics/Character Building/Class Features/Evasive Reflexes.md +++ b/content/Mechanics/Character Building/Class Features/Evasive Reflexes.md @@ -9,6 +9,5 @@ tags: --- # Evasive Reflexes -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-fire-explosion-embers-evade-silhouette.webp|150]] You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Evolution Feat.md b/content/Mechanics/Character Building/Class Features/Evolution Feat.md index ff3825cde..b1e3f0a83 100755 --- a/content/Mechanics/Character Building/Class Features/Evolution Feat.md +++ b/content/Mechanics/Character Building/Class Features/Evolution Feat.md @@ -9,6 +9,5 @@ tags: --- # Evolution Feat -![[systems-pf2e-icons-features-classes-evolution-feat.webp|150]] Evolution feats are a special type of summoner class feat that allow you to customize your eidolon through your shared link. You gain an evolution feat for your eidolon at 1st level, representing the differences that make it unique from other eidolons of its type. If you retrain this feat, the feat you replace it with must also be an evolution feat. diff --git a/content/Mechanics/Character Building/Class Features/Exemplary Finisher.md b/content/Mechanics/Character Building/Class Features/Exemplary Finisher.md index e5bdecd43..2f006451c 100755 --- a/content/Mechanics/Character Building/Class Features/Exemplary Finisher.md +++ b/content/Mechanics/Character Building/Class Features/Exemplary Finisher.md @@ -9,7 +9,6 @@ tags: --- # Exemplary Finisher -![[systems-pf2e-icons-features-classes-exemplary-finisher.webp|150]] You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's style. diff --git a/content/Mechanics/Character Building/Class Features/Experimental Spellshaping.md b/content/Mechanics/Character Building/Class Features/Experimental Spellshaping.md index bbc9bbf73..bf46365b1 100755 --- a/content/Mechanics/Character Building/Class Features/Experimental Spellshaping.md +++ b/content/Mechanics/Character Building/Class Features/Experimental Spellshaping.md @@ -11,7 +11,6 @@ tags: --- # Experimental Spellshaping -![[systems-pf2e-icons-features-classes-metamagic-experimentation.webp|150]] Your thesis posits that the magical practice of spellshaping can be realized more efficiently by altering variables and parameters as you cast, imitating the wizards of long ago who had to work out their own spells themselves. This allows you efficient access to various spellshape effects. diff --git a/content/Mechanics/Character Building/Class Features/Expert Overdrive.md b/content/Mechanics/Character Building/Class Features/Expert Overdrive.md index 3e8694ded..65a62ef7a 100755 --- a/content/Mechanics/Character Building/Class Features/Expert Overdrive.md +++ b/content/Mechanics/Character Building/Class Features/Expert Overdrive.md @@ -9,6 +9,5 @@ tags: --- # Expert Overdrive -![[systems-pf2e-icons-features-classes-expert-overdrive.webp|150]] You've increased your skill in crafting, and you can put your devices into a more powerful state of overdrive. You become an expert in Crafting, and on a successful use of Overdrive, you increase the additional damage by 1. diff --git a/content/Mechanics/Character Building/Class Features/Expert Spellcaster.md b/content/Mechanics/Character Building/Class Features/Expert Spellcaster.md index d3062759d..c350e0aec 100755 --- a/content/Mechanics/Character Building/Class Features/Expert Spellcaster.md +++ b/content/Mechanics/Character Building/Class Features/Expert Spellcaster.md @@ -9,7 +9,6 @@ tags: --- # Expert Spellcaster -![[systems-pf2e-icons-features-classes-expert-spellcaster.webp|150]] **Bard** Your magical techniques grow stronger. Your proficiency ranks for spell attack modifiers and spell DCs increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Expert Strikes.md b/content/Mechanics/Character Building/Class Features/Expert Strikes.md index 1f9e45ad2..563bddc6d 100755 --- a/content/Mechanics/Character Building/Class Features/Expert Strikes.md +++ b/content/Mechanics/Character Building/Class Features/Expert Strikes.md @@ -9,6 +9,5 @@ tags: --- # Expert Strikes -![[systems-pf2e-icons-features-classes-expert-strikes.webp|150]] You've practiced martial arts and have now surpassed your former skill. Your proficiency ranks for unarmed attacks and simple weapons increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Explode.md b/content/Mechanics/Character Building/Class Features/Explode.md index 791775ba6..59f30866c 100755 --- a/content/Mechanics/Character Building/Class Features/Explode.md +++ b/content/Mechanics/Character Building/Class Features/Explode.md @@ -9,7 +9,6 @@ tags: --- # Explode -![[systems-pf2e-icons-features-classes-explode.webp|150]] Your innovation is a creation barely held together by your own engineering, always on the edge of completely falling apart. Though this adds risk, it also means you can coax it to perform far beyond its design specifications using special unstable actions. See the definition of the unstable trait and how it affects your innovation. diff --git a/content/Mechanics/Character Building/Class Features/Exploit Vulnerability.md b/content/Mechanics/Character Building/Class Features/Exploit Vulnerability.md index 3ade24ade..9ac20f6d4 100755 --- a/content/Mechanics/Character Building/Class Features/Exploit Vulnerability.md +++ b/content/Mechanics/Character Building/Class Features/Exploit Vulnerability.md @@ -9,7 +9,6 @@ tags: --- # Exploit Vulnerability -![[systems-pf2e-icons-features-classes-exploit-vulnerability.webp|150]] You know that every creature, no matter how obscure, has a weakness. By identifying and empowering the right object, you can strike down even the most resilient of monsters. diff --git a/content/Mechanics/Character Building/Class Features/Extract Element.md b/content/Mechanics/Character Building/Class Features/Extract Element.md index dd50b6c79..a880f897c 100755 --- a/content/Mechanics/Character Building/Class Features/Extract Element.md +++ b/content/Mechanics/Character Building/Class Features/Extract Element.md @@ -9,6 +9,5 @@ tags: --- # Extract Element -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-disapperance.webp|150]] Creatures with a strong tie to your element might be troublesome for you to deal with, at least until you've learned to turn their elemental nature to your advantage. You gain the [[Extract Element]] action. diff --git a/content/Mechanics/Character Building/Class Features/Extrasensory Perception.md b/content/Mechanics/Character Building/Class Features/Extrasensory Perception.md index 398bc554e..e771d0d39 100755 --- a/content/Mechanics/Character Building/Class Features/Extrasensory Perception.md +++ b/content/Mechanics/Character Building/Class Features/Extrasensory Perception.md @@ -9,6 +9,5 @@ tags: --- # Extrasensory Perception -![[systems-pf2e-icons-features-classes-vigilant-senses.webp|150]] Minor applications of clairvoyance let you know when danger is near. Your proficiency rank for Perception increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Extreme Curse.md b/content/Mechanics/Character Building/Class Features/Extreme Curse.md index 9ce460e9c..ec5514ccf 100755 --- a/content/Mechanics/Character Building/Class Features/Extreme Curse.md +++ b/content/Mechanics/Character Building/Class Features/Extreme Curse.md @@ -9,7 +9,6 @@ tags: --- # Extreme Curse -![[systems-pf2e-icons-features-classes-extreme-curse.webp|150]] You have mastered a perilous balance between the conflicting divine powers of your mystery, gaining the power to change your fate, but straining both body and soul. When you cast a revelation spell while affected by your major curse, your curse intensifies to an extreme effect instead of overwhelming you. All mysteries share the same effects for their extreme curse. diff --git a/content/Mechanics/Character Building/Class Features/Faith's Flamekeeper.md b/content/Mechanics/Character Building/Class Features/Faith's Flamekeeper.md index 2299f9765..fe8271a3c 100755 --- a/content/Mechanics/Character Building/Class Features/Faith's Flamekeeper.md +++ b/content/Mechanics/Character Building/Class Features/Faith's Flamekeeper.md @@ -9,7 +9,6 @@ tags: --- # Faith's Flamekeeper -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-fire-projectile-feathers-embers-gold.webp|150]] Your patron contacted you in a moment your willpower was close to sputtering out. Their reassuring presence was like breath and kindling bringing an ember back aflame, their magic giving you the strength to carry on and bring others to your cause. Your patron is likely a divine being like an angel or aeon acting covertly, though the possibility exists they might be a more sinister entity, using you to unknown ends. diff --git a/content/Mechanics/Character Building/Class Features/Familiar (Witch).md b/content/Mechanics/Character Building/Class Features/Familiar (Witch).md index 2b69e1b0d..8530e6dbb 100755 --- a/content/Mechanics/Character Building/Class Features/Familiar (Witch).md +++ b/content/Mechanics/Character Building/Class Features/Familiar (Witch).md @@ -9,7 +9,6 @@ tags: --- # Familiar (Witch) -![[systems-pf2e-icons-features-classes-familiar.webp|150]] Your patron has sent you a familiar, a mystical creature that teaches you magic and facilitates your spells. This familiar follows the rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than typical familiars. Your familiar gains two additional familiar abilities: one of these is a unique ability based on your patron and is always selected, and the other is an additional familiar ability that can be selected daily as normal. Your familiar gains another extra ability at 6th, 12th, and 18th levels. diff --git a/content/Mechanics/Character Building/Class Features/Fencer.md b/content/Mechanics/Character Building/Class Features/Fencer.md index 3c19a16ca..62005d6c8 100755 --- a/content/Mechanics/Character Building/Class Features/Fencer.md +++ b/content/Mechanics/Character Building/Class Features/Fencer.md @@ -9,7 +9,6 @@ tags: --- # Fencer -![[systems-pf2e-icons-features-classes-fencer-style.webp|150]] You move carefully, feinting and creating false openings to lead your foes into inopportune attacks. diff --git a/content/Mechanics/Character Building/Class Features/Field Discovery (Bomber).md b/content/Mechanics/Character Building/Class Features/Field Discovery (Bomber).md index 3ee94e67d..43cc55d58 100755 --- a/content/Mechanics/Character Building/Class Features/Field Discovery (Bomber).md +++ b/content/Mechanics/Character Building/Class Features/Field Discovery (Bomber).md @@ -9,7 +9,6 @@ tags: --- # Field Discovery (Bomber) -![[systems-pf2e-icons-features-classes-field-discovery-bomber.webp|150]] You learn a special discovery depending on your field. diff --git a/content/Mechanics/Character Building/Class Features/Field Discovery (Chirurgeon).md b/content/Mechanics/Character Building/Class Features/Field Discovery (Chirurgeon).md index b4fc296af..640c42991 100755 --- a/content/Mechanics/Character Building/Class Features/Field Discovery (Chirurgeon).md +++ b/content/Mechanics/Character Building/Class Features/Field Discovery (Chirurgeon).md @@ -9,7 +9,6 @@ tags: --- # Field Discovery (Chirurgeon) -![[systems-pf2e-icons-features-classes-field-discovery-chirurgeon.webp|150]] You learn a special discovery depending on your field. diff --git a/content/Mechanics/Character Building/Class Features/Field Discovery (Mutagenist).md b/content/Mechanics/Character Building/Class Features/Field Discovery (Mutagenist).md index 28e936e34..c4e5350a6 100755 --- a/content/Mechanics/Character Building/Class Features/Field Discovery (Mutagenist).md +++ b/content/Mechanics/Character Building/Class Features/Field Discovery (Mutagenist).md @@ -9,7 +9,6 @@ tags: --- # Field Discovery (Mutagenist) -![[icons-consumables-potions-potion-jug-corked-skull-poison-brown-green.webp|150]] You learn a special discovery depending on your field. diff --git a/content/Mechanics/Character Building/Class Features/Field Discovery (Toxicologist).md b/content/Mechanics/Character Building/Class Features/Field Discovery (Toxicologist).md index 971f27165..30f83b83d 100755 --- a/content/Mechanics/Character Building/Class Features/Field Discovery (Toxicologist).md +++ b/content/Mechanics/Character Building/Class Features/Field Discovery (Toxicologist).md @@ -9,7 +9,6 @@ tags: --- # Field Discovery (Toxicologist) -![[systems-pf2e-icons-features-classes-field-discovery-chirurgeon.webp|150]] You learn a special discovery depending on your field. diff --git a/content/Mechanics/Character Building/Class Features/Field Discovery.md b/content/Mechanics/Character Building/Class Features/Field Discovery.md index aadd437c3..811b3ed6a 100755 --- a/content/Mechanics/Character Building/Class Features/Field Discovery.md +++ b/content/Mechanics/Character Building/Class Features/Field Discovery.md @@ -9,6 +9,5 @@ tags: --- # Field Discovery -![[icons-magic-symbols-question-stone-yellow.webp|150]] You learn a special discovery depending on your field. diff --git a/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Cloistered Cleric).md b/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Cloistered Cleric).md index e5ea23ce0..ee9776b8a 100755 --- a/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Cloistered Cleric).md +++ b/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Cloistered Cleric).md @@ -9,6 +9,5 @@ tags: --- # Fifth Doctrine (Cloistered Cleric) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-orb-hands-humanoid-yellow.webp|150]] Your proficiency ranks for the spell attack modifier and spell DC statistics increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Warpriest).md b/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Warpriest).md index bdafc428b..a215b5983 100755 --- a/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Warpriest).md +++ b/content/Mechanics/Character Building/Class Features/Fifth Doctrine (Warpriest).md @@ -9,6 +9,5 @@ tags: --- # Fifth Doctrine (Warpriest) -![[systems-pf2e-icons-features-classes-warpriest.webp|150]] Your proficiency rank for Fortitude saves increases to master. When you roll a success at a Fortitude save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Fifth Doctrine.md b/content/Mechanics/Character Building/Class Features/Fifth Doctrine.md index fd7a07495..8de5c0a80 100755 --- a/content/Mechanics/Character Building/Class Features/Fifth Doctrine.md +++ b/content/Mechanics/Character Building/Class Features/Fifth Doctrine.md @@ -9,7 +9,6 @@ tags: --- # Fifth Doctrine -![[icons-magic-symbols-question-stone-yellow.webp|150]] You gain the fifth benefit of your doctrine: diff --git a/content/Mechanics/Character Building/Class Features/Fighter Expertise.md b/content/Mechanics/Character Building/Class Features/Fighter Expertise.md index 780af347d..973e5716a 100755 --- a/content/Mechanics/Character Building/Class Features/Fighter Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Fighter Expertise.md @@ -9,6 +9,5 @@ tags: --- # Fighter Expertise -![[icons-equipment-head-helm-barbute-rounded-steel.webp|150]] Your practiced techniques have made you even more formidable. Your proficiency rank for your fighter class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Fighter Weapon Mastery.md b/content/Mechanics/Character Building/Class Features/Fighter Weapon Mastery.md index 547d970b5..3aeeb7f17 100755 --- a/content/Mechanics/Character Building/Class Features/Fighter Weapon Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Fighter Weapon Mastery.md @@ -9,6 +9,5 @@ tags: --- # Fighter Weapon Mastery -![[icons-skills-melee-hand-grip-sword-orange.webp|150]] Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple weapons, martial weapons, and unarmed attacks in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons and unarmed attacks for which you have master proficiency. diff --git a/content/Mechanics/Character Building/Class Features/Final Doctrine (Cloistered Cleric).md b/content/Mechanics/Character Building/Class Features/Final Doctrine (Cloistered Cleric).md index deef7c962..87b18efa9 100755 --- a/content/Mechanics/Character Building/Class Features/Final Doctrine (Cloistered Cleric).md +++ b/content/Mechanics/Character Building/Class Features/Final Doctrine (Cloistered Cleric).md @@ -9,6 +9,5 @@ tags: --- # Final Doctrine (Cloistered Cleric) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-orb-hands-humanoid-yellow.webp|150]] Your proficiency ranks for the spell attack modifier and spell DC statistics increase to legendary. diff --git a/content/Mechanics/Character Building/Class Features/Final Doctrine (Warpriest).md b/content/Mechanics/Character Building/Class Features/Final Doctrine (Warpriest).md index 00e1e0eb1..78426658c 100755 --- a/content/Mechanics/Character Building/Class Features/Final Doctrine (Warpriest).md +++ b/content/Mechanics/Character Building/Class Features/Final Doctrine (Warpriest).md @@ -9,6 +9,5 @@ tags: --- # Final Doctrine (Warpriest) -![[systems-pf2e-icons-features-classes-warpriest.webp|150]] You gain master proficiency with your deity's favored weapon, spell attack modifier, and spell DC. diff --git a/content/Mechanics/Character Building/Class Features/Final Doctrine.md b/content/Mechanics/Character Building/Class Features/Final Doctrine.md index 8d2a5946c..fcc10840a 100755 --- a/content/Mechanics/Character Building/Class Features/Final Doctrine.md +++ b/content/Mechanics/Character Building/Class Features/Final Doctrine.md @@ -9,7 +9,6 @@ tags: --- # Final Doctrine -![[icons-magic-symbols-question-stone-yellow.webp|150]] You gain the final benefit of your doctrine: diff --git a/content/Mechanics/Character Building/Class Features/Final Gate.md b/content/Mechanics/Character Building/Class Features/Final Gate.md index ebf897407..108cb62f3 100755 --- a/content/Mechanics/Character Building/Class Features/Final Gate.md +++ b/content/Mechanics/Character Building/Class Features/Final Gate.md @@ -9,6 +9,5 @@ tags: --- # Final Gate -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-targeting-target-glowing-yellow.webp|150]] Your kinetic gate reaches a perfect form, its power constantly fighting to be released. If your kinetic aura is inactive, you automatically use the first action of your turn to [[Channel Elements]] as a free action. You can deliberately suppress the effect. If you're unable to act, final gate still functions, but you don't get to use the [[Elemental Blast]] or stance impulse you normally do from using Channel Elements diff --git a/content/Mechanics/Character Building/Class Features/First Doctrine (Cloistered Cleric).md b/content/Mechanics/Character Building/Class Features/First Doctrine (Cloistered Cleric).md index 83bfad65b..c554681fd 100755 --- a/content/Mechanics/Character Building/Class Features/First Doctrine (Cloistered Cleric).md +++ b/content/Mechanics/Character Building/Class Features/First Doctrine (Cloistered Cleric).md @@ -9,6 +9,5 @@ tags: --- # First Doctrine (Cloistered Cleric) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-orb-hands-humanoid-yellow.webp|150]] You gain the [[Domain Initiate]] cleric feat. diff --git a/content/Mechanics/Character Building/Class Features/First Doctrine (Warpriest).md b/content/Mechanics/Character Building/Class Features/First Doctrine (Warpriest).md index 91b81d7c8..a68c8ca39 100755 --- a/content/Mechanics/Character Building/Class Features/First Doctrine (Warpriest).md +++ b/content/Mechanics/Character Building/Class Features/First Doctrine (Warpriest).md @@ -9,6 +9,5 @@ tags: --- # First Doctrine (Warpriest) -![[systems-pf2e-icons-features-classes-warpriest.webp|150]] You're trained in light and medium armor, and you have expert proficiency in Fortitude saves. You gain the [[Shield Block]] general feat, a reaction to reduce damage with a shield. If your deity's favored weapon is a simple weapon or an unarmed attack, you gain the [[Deadly Simplicity]] cleric feat. At 13th level, if you gain the [[Divine Defense]] class feature, you also gain expert proficiency in light and medium armor. diff --git a/content/Mechanics/Character Building/Class Features/First Doctrine.md b/content/Mechanics/Character Building/Class Features/First Doctrine.md index 35850fb1d..c35a0d114 100755 --- a/content/Mechanics/Character Building/Class Features/First Doctrine.md +++ b/content/Mechanics/Character Building/Class Features/First Doctrine.md @@ -9,7 +9,6 @@ tags: --- # First Doctrine -![[icons-magic-symbols-question-stone-yellow.webp|150]] You gain the first benefit of your doctrine: diff --git a/content/Mechanics/Character Building/Class Features/First Implement and Esoterica.md b/content/Mechanics/Character Building/Class Features/First Implement and Esoterica.md index a0634b8ea..aa900148a 100755 --- a/content/Mechanics/Character Building/Class Features/First Implement and Esoterica.md +++ b/content/Mechanics/Character Building/Class Features/First Implement and Esoterica.md @@ -9,7 +9,6 @@ tags: --- # First Implement and Esoterica -![[systems-pf2e-icons-features-classes-first-implement-and-esoterica.webp|150]] Your implement is a special object of symbolic importance: your badge as you treat with the supernatural and a powerful tool if things turn violent. Choose an implement from the options presented below: diff --git a/content/Mechanics/Character Building/Class Features/Flame Order.md b/content/Mechanics/Character Building/Class Features/Flame Order.md index 25e6e04c8..210d6ec08 100755 --- a/content/Mechanics/Character Building/Class Features/Flame Order.md +++ b/content/Mechanics/Character Building/Class Features/Flame Order.md @@ -9,6 +9,5 @@ tags: --- # Flame Order -![[icons-magic-fire-flame-burning-building.webp|150]] You feel a kinship with flames and can use them for succor and destruction. You're trained in Acrobatics. You also gain the [[Fire Lung]] druid feat. You gain the _[[Wildfire]]_ order spell. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are anathema to your order (this doesn't prevent you from using fire destructively or force you to combat a controlled or natural fire). diff --git a/content/Mechanics/Character Building/Class Features/Flames.md b/content/Mechanics/Character Building/Class Features/Flames.md index 6b70f2ed4..93b1737bf 100755 --- a/content/Mechanics/Character Building/Class Features/Flames.md +++ b/content/Mechanics/Character Building/Class Features/Flames.md @@ -9,7 +9,6 @@ tags: --- # Flames -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-fire-flame-burning-campfire-orange.webp|150]] Fire lives at the center of the world, the center of the sun, and the center of civilization. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady Nanbyo, or the elemental lord of fire Ymeri. diff --git a/content/Mechanics/Character Building/Class Features/Flexible Spell Preparation.md b/content/Mechanics/Character Building/Class Features/Flexible Spell Preparation.md index ef13015ff..1ebc38ae9 100755 --- a/content/Mechanics/Character Building/Class Features/Flexible Spell Preparation.md +++ b/content/Mechanics/Character Building/Class Features/Flexible Spell Preparation.md @@ -9,7 +9,6 @@ tags: --- # Flexible Spell Preparation -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-unholy-hand-marked-pink.webp|150]] This class feature alters your spellcasting class feature (such as Arcane Spellcasting for the wizard or Divine Spellcasting for the cleric). If you choose this class archetype, you must select [[Flexible Spellcaster Dedication]] as your 2nd-level class feat. diff --git a/content/Mechanics/Character Building/Class Features/Flurry of Blows.md b/content/Mechanics/Character Building/Class Features/Flurry of Blows.md index fe1b94d90..501fa07ef 100755 --- a/content/Mechanics/Character Building/Class Features/Flurry of Blows.md +++ b/content/Mechanics/Character Building/Class Features/Flurry of Blows.md @@ -9,7 +9,6 @@ tags: --- # Flurry of Blows -![[systems-pf2e-icons-features-classes-flurry-of-blows.webp|150]] You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action. diff --git a/content/Mechanics/Character Building/Class Features/Flurry.md b/content/Mechanics/Character Building/Class Features/Flurry.md index e4c900176..3022b09d7 100755 --- a/content/Mechanics/Character Building/Class Features/Flurry.md +++ b/content/Mechanics/Character Building/Class Features/Flurry.md @@ -9,6 +9,5 @@ tags: --- # Flurry -![[icons-skills-melee-strike-polearm-light-orange.webp|150]] You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10. diff --git a/content/Mechanics/Character Building/Class Features/Focus Spells.md b/content/Mechanics/Character Building/Class Features/Focus Spells.md index f82dd18f4..d2a5e1d70 100755 --- a/content/Mechanics/Character Building/Class Features/Focus Spells.md +++ b/content/Mechanics/Character Building/Class Features/Focus Spells.md @@ -9,7 +9,6 @@ tags: --- # Focus Spells -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-unholy-orb-glowing-yellow-purple.webp|150]] Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points-you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells. Even some classes that don't normally grant spellcasting, such as the Champion and Monk, can grant focus spells. diff --git a/content/Mechanics/Character Building/Class Features/Forensic Medicine Methodology.md b/content/Mechanics/Character Building/Class Features/Forensic Medicine Methodology.md index 5abf715aa..d94c0bfc8 100755 --- a/content/Mechanics/Character Building/Class Features/Forensic Medicine Methodology.md +++ b/content/Mechanics/Character Building/Class Features/Forensic Medicine Methodology.md @@ -9,7 +9,6 @@ tags: --- # Forensic Medicine Methodology -![[systems-pf2e-icons-features-classes-forensic-medicine-methodology.webp|150]] You've learned that in most cases, especially murders, criminals tend to leave more evidence of the crime on the body than they'd like to believe. Information from bruising, bone fractures, blood spatters, and even the life cycle of carrion insects can provide valuable clues that help reconstruct the scene. diff --git a/content/Mechanics/Character Building/Class Features/Formula Book.md b/content/Mechanics/Character Building/Class Features/Formula Book.md index 90eb2c1a2..3c0fa47d6 100755 --- a/content/Mechanics/Character Building/Class Features/Formula Book.md +++ b/content/Mechanics/Character Building/Class Features/Formula Book.md @@ -9,6 +9,5 @@ tags: --- # Formula Book -![[systems-pf2e-icons-features-classes-formula-book.webp|150]] A formula book holds the formulas necessary to make items other than the common equipment from Pathfinder Player Core; characters of the alchemist class typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them. diff --git a/content/Mechanics/Character Building/Class Features/Fortitude Expertise.md b/content/Mechanics/Character Building/Class Features/Fortitude Expertise.md index 7c7f299f6..e6830cb22 100755 --- a/content/Mechanics/Character Building/Class Features/Fortitude Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Fortitude Expertise.md @@ -11,7 +11,6 @@ tags: --- # Fortitude Expertise -![[icons-magic-life-cross-explosion-burst-green.webp|150]] **Bard** Your physique has grown hardy in your adventures. Your proficiency rank for Fortitude saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Fortress of Will.md b/content/Mechanics/Character Building/Class Features/Fortress of Will.md index 732742452..ab401bf4b 100755 --- a/content/Mechanics/Character Building/Class Features/Fortress of Will.md +++ b/content/Mechanics/Character Building/Class Features/Fortress of Will.md @@ -9,6 +9,5 @@ tags: --- # Fortress of Will -![[systems-pf2e-icons-features-classes-fortress-of-will.webp|150]] Your trained mind is as a fortress that none can breach. Your proficiency rank for Will saves increases to legendary. When you critically fail a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage. diff --git a/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Cloistered Cleric).md b/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Cloistered Cleric).md index f8ff28eac..b4e0dec45 100755 --- a/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Cloistered Cleric).md +++ b/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Cloistered Cleric).md @@ -9,6 +9,5 @@ tags: --- # Fourth Doctrine (Cloistered Cleric) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-orb-hands-humanoid-yellow.webp|150]] You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; you can use your spell DC in place of your class DC. diff --git a/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Warpriest).md b/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Warpriest).md index acba75ee5..f27c8b771 100755 --- a/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Warpriest).md +++ b/content/Mechanics/Character Building/Class Features/Fourth Doctrine (Warpriest).md @@ -9,6 +9,5 @@ tags: --- # Fourth Doctrine (Warpriest) -![[systems-pf2e-icons-features-classes-warpriest.webp|150]] Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Fourth Doctrine.md b/content/Mechanics/Character Building/Class Features/Fourth Doctrine.md index 50df3d116..b23d6d5fd 100755 --- a/content/Mechanics/Character Building/Class Features/Fourth Doctrine.md +++ b/content/Mechanics/Character Building/Class Features/Fourth Doctrine.md @@ -9,7 +9,6 @@ tags: --- # Fourth Doctrine -![[icons-magic-symbols-question-stone-yellow.webp|150]] You gain the fourth benefit of your doctrine: diff --git a/content/Mechanics/Character Building/Class Features/Fourth Gate's Threshold.md b/content/Mechanics/Character Building/Class Features/Fourth Gate's Threshold.md index f60730a37..2bcf64cd7 100755 --- a/content/Mechanics/Character Building/Class Features/Fourth Gate's Threshold.md +++ b/content/Mechanics/Character Building/Class Features/Fourth Gate's Threshold.md @@ -9,7 +9,6 @@ tags: --- # Fourth Gate's Threshold -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-symbols-elements-air-earth-fire-water.webp|150]] You reach a new milestone in your odyssey to become in tune with your kinetic gate and must decide how to expand the gate's power. At 5th level and every 4 levels thereafter, you choose to either expand the portal or fork the path. diff --git a/content/Mechanics/Character Building/Class Features/Fury Instinct.md b/content/Mechanics/Character Building/Class Features/Fury Instinct.md index d6f085486..cc141d795 100755 --- a/content/Mechanics/Character Building/Class Features/Fury Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Fury Instinct.md @@ -9,7 +9,6 @@ tags: --- # Fury Instinct -![[icons-magic-unholy-silhouette-evil-horned-giant.webp|150]] Your rage comes from a deep and purely personal well within you. You use your rage as you choose. diff --git a/content/Mechanics/Character Building/Class Features/Gate Junction.md b/content/Mechanics/Character Building/Class Features/Gate Junction.md index aa13e1b07..e25e4887d 100755 --- a/content/Mechanics/Character Building/Class Features/Gate Junction.md +++ b/content/Mechanics/Character Building/Class Features/Gate Junction.md @@ -9,7 +9,6 @@ tags: --- # Gate Junction -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-elemental-annihilation-wave.webp|150]] ### **Gate Junctions** diff --git a/content/Mechanics/Character Building/Class Features/Gate's Threshold.md b/content/Mechanics/Character Building/Class Features/Gate's Threshold.md index 6de282f0f..d3d13e960 100755 --- a/content/Mechanics/Character Building/Class Features/Gate's Threshold.md +++ b/content/Mechanics/Character Building/Class Features/Gate's Threshold.md @@ -9,7 +9,6 @@ tags: --- # Gate's Threshold -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-symbols-elements-air-earth-fire-water.webp|150]] You reach a new milestone in your odyssey to become in tune with your kinetic gate and must decide how to expand the gate's power. At 5th level and every 4 levels thereafter, you choose to either expand the portal or fork the path. diff --git a/content/Mechanics/Character Building/Class Features/Gathered Lore.md b/content/Mechanics/Character Building/Class Features/Gathered Lore.md index df616e900..fa39b96a6 100755 --- a/content/Mechanics/Character Building/Class Features/Gathered Lore.md +++ b/content/Mechanics/Character Building/Class Features/Gathered Lore.md @@ -9,7 +9,6 @@ tags: --- # Gathered Lore -![[systems-pf2e-icons-features-classes-gathered-lore.webp|150]] Many psychics are self-taught, frantically improvising how to best control their abilities before their power overwhelms them. Not you. Tutored by a mentor or classically trained at a facility for psychic development, you've learned techniques and teachings for best harnessing the mind, cataloging each expression of psychic power with a specific teaching, anecdote, or phrase. diff --git a/content/Mechanics/Character Building/Class Features/Giant Instinct.md b/content/Mechanics/Character Building/Class Features/Giant Instinct.md index eb74f9e4a..c393599e0 100755 --- a/content/Mechanics/Character Building/Class Features/Giant Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Giant Instinct.md @@ -9,7 +9,6 @@ tags: --- # Giant Instinct -![[icons-creatures-magical-humanoid-horned-rider.webp|150]] Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants-you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. diff --git a/content/Mechanics/Character Building/Class Features/Graceful Legend.md b/content/Mechanics/Character Building/Class Features/Graceful Legend.md index 63f955e71..2cf48d6c6 100755 --- a/content/Mechanics/Character Building/Class Features/Graceful Legend.md +++ b/content/Mechanics/Character Building/Class Features/Graceful Legend.md @@ -9,6 +9,5 @@ tags: --- # Graceful Legend -![[systems-pf2e-icons-features-classes-graceful-legend.webp|150]] Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defense increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Graceful Mastery.md b/content/Mechanics/Character Building/Class Features/Graceful Mastery.md index e6f396bdb..ec58a4902 100755 --- a/content/Mechanics/Character Building/Class Features/Graceful Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Graceful Mastery.md @@ -9,6 +9,5 @@ tags: --- # Graceful Mastery -![[systems-pf2e-icons-features-classes-graceful-mastery.webp|150]] You move with perpetual grace in battle, eluding and turning aside blows. Your proficiency rank for unarmored defense increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Great Fortitude (Psychic).md b/content/Mechanics/Character Building/Class Features/Great Fortitude (Psychic).md index e6c3f7067..d656bb7c3 100755 --- a/content/Mechanics/Character Building/Class Features/Great Fortitude (Psychic).md +++ b/content/Mechanics/Character Building/Class Features/Great Fortitude (Psychic).md @@ -9,6 +9,5 @@ tags: --- # Great Fortitude (Psychic) -![[icons-magic-life-cross-explosion-burst-green.webp|150]] Your mind holds your body to a subconscious mental image of yourself. Your proficiency rank for Fortitude saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Greater Deed.md b/content/Mechanics/Character Building/Class Features/Greater Deed.md index d744b3099..60284a601 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Deed.md +++ b/content/Mechanics/Character Building/Class Features/Greater Deed.md @@ -9,6 +9,5 @@ tags: --- # Greater Deed -![[systems-pf2e-icons-features-classes-greater-deed.webp|150]] You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level. diff --git a/content/Mechanics/Character Building/Class Features/Greater Eidolon Specialization.md b/content/Mechanics/Character Building/Class Features/Greater Eidolon Specialization.md index 3a2ec7969..f86bbd469 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Eidolon Specialization.md +++ b/content/Mechanics/Character Building/Class Features/Greater Eidolon Specialization.md @@ -9,6 +9,5 @@ tags: --- # Greater Eidolon Specialization -![[systems-pf2e-icons-features-classes-greater-weapon-specialization.webp|150]] Your eidolon's damage from weapon specialization increases to 4 with unarmed attacks in which it's an expert, 6 if it's a master, and 8 if it's legendary. diff --git a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Bomber).md b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Bomber).md index 4b505b2b2..b070280fa 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Bomber).md +++ b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Bomber).md @@ -9,7 +9,6 @@ tags: --- # Greater Field Discovery (Bomber) -![[systems-pf2e-icons-features-classes-greater-field-discovery-bomber.webp|150]] You learn an incredible discovery that advances your understanding of your field. diff --git a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Chirurgeon).md b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Chirurgeon).md index 37b9f39a9..bebdcb430 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Chirurgeon).md +++ b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Chirurgeon).md @@ -9,7 +9,6 @@ tags: --- # Greater Field Discovery (Chirurgeon) -![[systems-pf2e-icons-features-classes-greater-field-discovery-chirurgeon.webp|150]] You learn an incredible discovery that advances your understanding of your field. diff --git a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Mutagenist).md b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Mutagenist).md index e16283c81..ad26f3fc5 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Mutagenist).md +++ b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Mutagenist).md @@ -9,7 +9,6 @@ tags: --- # Greater Field Discovery (Mutagenist) -![[systems-pf2e-icons-features-classes-greater-field-discovery-mutagenist.webp|150]] You learn an incredible discovery that advances your understanding of your field. diff --git a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Toxicologist).md b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Toxicologist).md index e08b7fa49..9a554c1e8 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Toxicologist).md +++ b/content/Mechanics/Character Building/Class Features/Greater Field Discovery (Toxicologist).md @@ -9,7 +9,6 @@ tags: --- # Greater Field Discovery (Toxicologist) -![[systems-pf2e-icons-features-classes-greater-field-discovery-chirurgeon.webp|150]] You learn an incredible discovery that advances your understanding of your field. diff --git a/content/Mechanics/Character Building/Class Features/Greater Field Discovery.md b/content/Mechanics/Character Building/Class Features/Greater Field Discovery.md index 01791f943..ad1e8feea 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Field Discovery.md +++ b/content/Mechanics/Character Building/Class Features/Greater Field Discovery.md @@ -9,6 +9,5 @@ tags: --- # Greater Field Discovery -![[icons-magic-symbols-question-stone-yellow.webp|150]] You learn an incredible discovery that advances your understanding of your field. diff --git a/content/Mechanics/Character Building/Class Features/Greater Juggernaut.md b/content/Mechanics/Character Building/Class Features/Greater Juggernaut.md index 6697c7e6a..95b77ec75 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Juggernaut.md +++ b/content/Mechanics/Character Building/Class Features/Greater Juggernaut.md @@ -9,6 +9,5 @@ tags: --- # Greater Juggernaut -![[systems-pf2e-icons-features-classes-greater-juggernaut.webp|150]] You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take. diff --git a/content/Mechanics/Character Building/Class Features/Greater Kinetic Durability.md b/content/Mechanics/Character Building/Class Features/Greater Kinetic Durability.md index 47d1f80d1..65344d99e 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Kinetic Durability.md +++ b/content/Mechanics/Character Building/Class Features/Greater Kinetic Durability.md @@ -9,6 +9,5 @@ tags: --- # Greater Kinetic Durability -![[icons-magic-life-cross-explosion-burst-green.webp|150]] Your gate protects you even more. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you fail a Fortitude save against an effect that deals damage, you halve the damage you take. diff --git a/content/Mechanics/Character Building/Class Features/Greater Natural Reflexes.md b/content/Mechanics/Character Building/Class Features/Greater Natural Reflexes.md index 33f4a98b7..5210cf864 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Natural Reflexes.md +++ b/content/Mechanics/Character Building/Class Features/Greater Natural Reflexes.md @@ -9,6 +9,5 @@ tags: --- # Greater Natural Reflexes -![[systems-pf2e-icons-features-classes-improved-evasion.webp|150]] You avoid explosions with reflexes a cat would envy. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against an effect that deals damage, you halve the damage you take. diff --git a/content/Mechanics/Character Building/Class Features/Greater Performer's Heart.md b/content/Mechanics/Character Building/Class Features/Greater Performer's Heart.md index 4af5f0b56..056421064 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Performer's Heart.md +++ b/content/Mechanics/Character Building/Class Features/Greater Performer's Heart.md @@ -9,6 +9,5 @@ tags: --- # Greater Performer's Heart -![[icons-magic-life-heart-red-blue.webp|150]] Your performances warp the mind and cause emotions to flower, and understanding how to do this also forges an incomparable understanding of your own mind. Your proficiency rank for Will saves increases to legendary. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against an effect that deals damage, you take half damage. diff --git a/content/Mechanics/Character Building/Class Features/Greater Resolve.md b/content/Mechanics/Character Building/Class Features/Greater Resolve.md index aa292150f..947fe11d3 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Resolve.md +++ b/content/Mechanics/Character Building/Class Features/Greater Resolve.md @@ -9,7 +9,6 @@ tags: --- # Greater Resolve -![[systems-pf2e-icons-features-classes-greater-resolve.webp|150]] Your unbelievable training grants you mental resiliency. diff --git a/content/Mechanics/Character Building/Class Features/Greater Rogue Reflexes.md b/content/Mechanics/Character Building/Class Features/Greater Rogue Reflexes.md index 35f3412a7..6d3e1cf5b 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Rogue Reflexes.md +++ b/content/Mechanics/Character Building/Class Features/Greater Rogue Reflexes.md @@ -9,6 +9,5 @@ tags: --- # Greater Rogue Reflexes -![[systems-pf2e-icons-features-classes-improved-evasion.webp|150]] You elude danger to a degree that few can match. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage. diff --git a/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization (Barbarian).md b/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization (Barbarian).md index 4132d70a5..cf7901bb0 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization (Barbarian).md +++ b/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization (Barbarian).md @@ -9,7 +9,6 @@ tags: --- # Greater Weapon Specialization (Barbarian) -![[systems-pf2e-icons-features-classes-greater-weapon-specialization.webp|150]] The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary. diff --git a/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization.md b/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization.md index 04714f15a..5a98cc95d 100755 --- a/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization.md +++ b/content/Mechanics/Character Building/Class Features/Greater Weapon Specialization.md @@ -9,6 +9,5 @@ tags: --- # Greater Weapon Specialization -![[systems-pf2e-icons-features-classes-greater-weapon-specialization.webp|150]] Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary. diff --git a/content/Mechanics/Character Building/Class Features/Gunslinger Expertise.md b/content/Mechanics/Character Building/Class Features/Gunslinger Expertise.md index 522f8a42a..f0303d214 100755 --- a/content/Mechanics/Character Building/Class Features/Gunslinger Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Gunslinger Expertise.md @@ -9,6 +9,5 @@ tags: --- # Gunslinger Expertise -![[systems-pf2e-icons-features-classes-gunslinger-expertise.webp|150]] Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Gunslinger Weapon Mastery.md b/content/Mechanics/Character Building/Class Features/Gunslinger Weapon Mastery.md index 37408e7af..a565ea3b3 100755 --- a/content/Mechanics/Character Building/Class Features/Gunslinger Weapon Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Gunslinger Weapon Mastery.md @@ -9,6 +9,5 @@ tags: --- # Gunslinger Weapon Mastery -![[systems-pf2e-icons-features-classes-gunslinger-weapon-mastery.webp|150]] You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows. diff --git a/content/Mechanics/Character Building/Class Features/Gunslinger's Way.md b/content/Mechanics/Character Building/Class Features/Gunslinger's Way.md index f195cb040..15f2a4278 100755 --- a/content/Mechanics/Character Building/Class Features/Gunslinger's Way.md +++ b/content/Mechanics/Character Building/Class Features/Gunslinger's Way.md @@ -9,7 +9,6 @@ tags: --- # Gunslinger's Way -![[icons-magic-symbols-question-stone-yellow.webp|150]] All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats. diff --git a/content/Mechanics/Character Building/Class Features/Gunslinging Legend.md b/content/Mechanics/Character Building/Class Features/Gunslinging Legend.md index 9a038ab16..c561f8d60 100755 --- a/content/Mechanics/Character Building/Class Features/Gunslinging Legend.md +++ b/content/Mechanics/Character Building/Class Features/Gunslinging Legend.md @@ -9,6 +9,5 @@ tags: --- # Gunslinging Legend -![[systems-pf2e-icons-features-classes-gunslinging-legend.webp|150]] You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Gymnast.md b/content/Mechanics/Character Building/Class Features/Gymnast.md index f4b4b4e3f..29ca09e90 100755 --- a/content/Mechanics/Character Building/Class Features/Gymnast.md +++ b/content/Mechanics/Character Building/Class Features/Gymnast.md @@ -9,7 +9,6 @@ tags: --- # Gymnast -![[systems-pf2e-icons-features-classes-gymnast-style.webp|150]] You reposition, maneuver, and bewilder your foes with daring feats of physical prowess. diff --git a/content/Mechanics/Character Building/Class Features/Hampering Spikes.md b/content/Mechanics/Character Building/Class Features/Hampering Spikes.md index ee4c0d7b9..5994b29d4 100755 --- a/content/Mechanics/Character Building/Class Features/Hampering Spikes.md +++ b/content/Mechanics/Character Building/Class Features/Hampering Spikes.md @@ -9,6 +9,5 @@ tags: --- # Hampering Spikes -![[systems-pf2e-icons-features-classes-hampering-spikes.webp|150]] You've added long, snagging spikes to your weapon, which you can use to impede your foes' movement. Your innovation gains the hampering and versatile P traits. diff --git a/content/Mechanics/Character Building/Class Features/Harmonic Oscillator.md b/content/Mechanics/Character Building/Class Features/Harmonic Oscillator.md index 2922549fc..da6fd4afe 100755 --- a/content/Mechanics/Character Building/Class Features/Harmonic Oscillator.md +++ b/content/Mechanics/Character Building/Class Features/Harmonic Oscillator.md @@ -9,6 +9,5 @@ tags: --- # Harmonic Oscillator -![[systems-pf2e-icons-features-classes-harmonic-oscillator.webp|150]] You designed your armor to inaudibly thrum at just the right frequency to create interference against force and sound waves. You gain resistance equal to 3 + half your level to force and sonic damage. When under the effects of Overdrive, the resistance increases by 2. diff --git a/content/Mechanics/Character Building/Class Features/Heavy Construction.md b/content/Mechanics/Character Building/Class Features/Heavy Construction.md index 73cd9a9c6..3fb0faded 100755 --- a/content/Mechanics/Character Building/Class Features/Heavy Construction.md +++ b/content/Mechanics/Character Building/Class Features/Heavy Construction.md @@ -9,7 +9,6 @@ tags: --- # Heavy Construction -![[icons-equipment-shoulder-pauldron-segmented-steel-worn.webp|150]] You've expanded your innovation into a heavy bulwark, and your groundbreaking design ensures you don't take any of the drawbacks for such heavy defenses. Your innovation becomes heavy armor, and your proficiency in your innovation armor (but no other heavy armor) advances to be equal to your proficiency in medium armor. If your Strength modifier is at least +4, you remove the Speed penalty entirely instead of reducing it to –5 feet. diff --git a/content/Mechanics/Character Building/Class Features/Hefty Composition.md b/content/Mechanics/Character Building/Class Features/Hefty Composition.md index c4f63745c..89aad1b99 100755 --- a/content/Mechanics/Character Building/Class Features/Hefty Composition.md +++ b/content/Mechanics/Character Building/Class Features/Hefty Composition.md @@ -9,6 +9,5 @@ tags: --- # Hefty Composition -![[systems-pf2e-icons-features-classes-hefty-composition.webp|150]] Blunt surfaces and sturdy construction make your weapon hefty and mace-like. Your innovation gains the shove and versatile B traits. diff --git a/content/Mechanics/Character Building/Class Features/Heightened Senses.md b/content/Mechanics/Character Building/Class Features/Heightened Senses.md index 6b2ee07ef..faf038ffb 100755 --- a/content/Mechanics/Character Building/Class Features/Heightened Senses.md +++ b/content/Mechanics/Character Building/Class Features/Heightened Senses.md @@ -9,6 +9,5 @@ tags: --- # Heightened Senses -![[systems-pf2e-icons-features-classes-heightened-senses.webp|150]] Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Hero's Defiance.md b/content/Mechanics/Character Building/Class Features/Hero's Defiance.md index fff841c34..f7825442b 100755 --- a/content/Mechanics/Character Building/Class Features/Hero's Defiance.md +++ b/content/Mechanics/Character Building/Class Features/Hero's Defiance.md @@ -9,6 +9,5 @@ tags: --- # Hero's Defiance -![[systems-pf2e-icons-features-classes-heros-defiance.webp|150]] You can defy fate and continue fighting as long as you have divine energy. You gain the _[[Hero's Defiance]]_ devotion spell. diff --git a/content/Mechanics/Character Building/Class Features/Hex Spells.md b/content/Mechanics/Character Building/Class Features/Hex Spells.md index a92696218..c375915ff 100755 --- a/content/Mechanics/Character Building/Class Features/Hex Spells.md +++ b/content/Mechanics/Character Building/Class Features/Hex Spells.md @@ -9,7 +9,6 @@ tags: --- # Hex Spells -![[systems-pf2e-icons-features-classes-hexes.webp|150]] As a favored agent of your patron, you can invoke their power for a more direct magical intervention. A hex is a spell shaped by your patron and sent to you through your familiar, rather than an ability you use directly. Your patron expects you to advance its interests and does not take kindly to repeated requests for aid; as such, you can use only one hex each turn, and any attempts to use a second hex on that turn fail and the actions are lost. diff --git a/content/Mechanics/Character Building/Class Features/Hunt Prey.md b/content/Mechanics/Character Building/Class Features/Hunt Prey.md index 28563359e..6287d660c 100755 --- a/content/Mechanics/Character Building/Class Features/Hunt Prey.md +++ b/content/Mechanics/Character Building/Class Features/Hunt Prey.md @@ -9,6 +9,5 @@ tags: --- # Hunt Prey -![[icons-creatures-eyes-humanoid-single-red-brown.webp|150]] When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the [[Hunt Prey]] action. diff --git a/content/Mechanics/Character Building/Class Features/Hunter's Edge.md b/content/Mechanics/Character Building/Class Features/Hunter's Edge.md index 55106c0a1..fde93bc7a 100755 --- a/content/Mechanics/Character Building/Class Features/Hunter's Edge.md +++ b/content/Mechanics/Character Building/Class Features/Hunter's Edge.md @@ -9,7 +9,6 @@ tags: --- # Hunter's Edge -![[icons-magic-symbols-question-stone-yellow.webp|150]] You have trained to become a skilled hunter and tracker, gaining an extra benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge. diff --git a/content/Mechanics/Character Building/Class Features/Hybrid Study.md b/content/Mechanics/Character Building/Class Features/Hybrid Study.md index d417a386e..e3c40de61 100755 --- a/content/Mechanics/Character Building/Class Features/Hybrid Study.md +++ b/content/Mechanics/Character Building/Class Features/Hybrid Study.md @@ -9,7 +9,6 @@ tags: --- # Hybrid Study -![[icons-magic-symbols-question-stone-yellow.webp|150]] Your extensive physical training and carefully chosen magic combine to form a unique and dangerous fighting style that's more than the sum of its parts. You choose one field of hybrid study to represent your particular combination of skills. Your hybrid study gives you a special ability, usually tied to [[Spellstrike]] or [[Arcane Cascade]], and it determines your initial conflux spell. The hybrid studies presented in this book are as follows. diff --git a/content/Mechanics/Character Building/Class Features/Hyper Boosters.md b/content/Mechanics/Character Building/Class Features/Hyper Boosters.md index d77ccb8c1..832c2302d 100755 --- a/content/Mechanics/Character Building/Class Features/Hyper Boosters.md +++ b/content/Mechanics/Character Building/Class Features/Hyper Boosters.md @@ -9,6 +9,5 @@ tags: --- # Hyper Boosters -![[icons-skills-ranged-cannon-barrel-firing-orange.webp|150]] You've improved your speed boosters' power through a breakthrough that significantly increases the energy flow without risking exploding. You gain a +10-foot status bonus to your Speed, which increases to a +20-foot status bonus when you're in Overdrive. If you're legendary in Crafting, it instead increases to a +30-foot status bonus when you're in Overdrive. You must have the speed boosters modification to select this modification. diff --git a/content/Mechanics/Character Building/Class Features/Implement Adept.md b/content/Mechanics/Character Building/Class Features/Implement Adept.md index f31dd0eb4..56b88e597 100755 --- a/content/Mechanics/Character Building/Class Features/Implement Adept.md +++ b/content/Mechanics/Character Building/Class Features/Implement Adept.md @@ -9,6 +9,5 @@ tags: --- # Implement Adept -![[systems-pf2e-icons-features-classes-implement-adept.webp|150]] You have deepened your connection to one of your implements, unlocking its adept power. Choose one of your implements and gain the adept benefit for that implement. diff --git a/content/Mechanics/Character Building/Class Features/Implement Paragon.md b/content/Mechanics/Character Building/Class Features/Implement Paragon.md index 77a0c5364..2529b81db 100755 --- a/content/Mechanics/Character Building/Class Features/Implement Paragon.md +++ b/content/Mechanics/Character Building/Class Features/Implement Paragon.md @@ -9,6 +9,5 @@ tags: --- # Implement Paragon -![[systems-pf2e-icons-features-classes-implement-paragon.webp|150]] You have unlocked the last secrets of an implement. Choose one of your implements that already gained the adept benefit; you gain the paragon benefit for that implement. diff --git a/content/Mechanics/Character Building/Class Features/Implement's Empowerment.md b/content/Mechanics/Character Building/Class Features/Implement's Empowerment.md index e19c2c616..53df6c5bc 100755 --- a/content/Mechanics/Character Building/Class Features/Implement's Empowerment.md +++ b/content/Mechanics/Character Building/Class Features/Implement's Empowerment.md @@ -9,6 +9,5 @@ tags: --- # Implement's Empowerment -![[systems-pf2e-icons-features-classes-implements-empowerment.webp|150]] The power of your implement can also be turned to the more common task of combat, its power adding to and amplifying the effects of runes and other magical empowerments. When you Strike, you can trace mystic patterns with an implement you're holding to empower the Strike, causing it to deal 2 additional Damage per weapon damage die. Channeling the power requires full use of your hands. You don't gain the benefit of implement's empowerment if you are holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and you must be holding at least one implement to gain the benefit. diff --git a/content/Mechanics/Character Building/Class Features/Improved Evasion.md b/content/Mechanics/Character Building/Class Features/Improved Evasion.md index c47aa98b6..090f88641 100755 --- a/content/Mechanics/Character Building/Class Features/Improved Evasion.md +++ b/content/Mechanics/Character Building/Class Features/Improved Evasion.md @@ -9,6 +9,5 @@ tags: --- # Improved Evasion -![[systems-pf2e-icons-features-classes-improved-evasion.webp|150]] Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage. diff --git a/content/Mechanics/Character Building/Class Features/Improved Familiar Attunement.md b/content/Mechanics/Character Building/Class Features/Improved Familiar Attunement.md index 7fe6124d9..ca437cbe2 100755 --- a/content/Mechanics/Character Building/Class Features/Improved Familiar Attunement.md +++ b/content/Mechanics/Character Building/Class Features/Improved Familiar Attunement.md @@ -9,7 +9,6 @@ tags: --- # Improved Familiar Attunement -![[systems-pf2e-icons-features-classes-improved-familiar-attunement.webp|150]] You've long held that fine-tuning the magic that bonds a wizard and their familiar can improve the mystic connection and yield greater results, compared to the safe yet generic bond most wizards currently use. You've formed such a pact with your familiar, gaining more advantages from it than most wizards. You gain the [[Familiar]] wizard feat. Your familiar gains an extra ability, and it gains an additional extra ability when you reach 6th, 12th, and 18th levels. diff --git a/content/Mechanics/Character Building/Class Features/Improved Flexibility.md b/content/Mechanics/Character Building/Class Features/Improved Flexibility.md index bfaf762d3..beb2c85c6 100755 --- a/content/Mechanics/Character Building/Class Features/Improved Flexibility.md +++ b/content/Mechanics/Character Building/Class Features/Improved Flexibility.md @@ -9,6 +9,5 @@ tags: --- # Improved Flexibility -![[systems-pf2e-icons-features-classes-improved-flexibility.webp|150]] Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites. diff --git a/content/Mechanics/Character Building/Class Features/Impulses.md b/content/Mechanics/Character Building/Class Features/Impulses.md index 2a77769c3..c6e8f41f9 100755 --- a/content/Mechanics/Character Building/Class Features/Impulses.md +++ b/content/Mechanics/Character Building/Class Features/Impulses.md @@ -9,7 +9,6 @@ tags: --- # Impulses -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-awaken-portal.webp|150]] An impulse is a special type of magical action available to kineticists, allowing them to wield or shape their element into diverse and powerful forms. To wield an element, you must have your kinetic aura active and have a free hand, as described in the impulse trait. You automatically gain the Elemental Blast and Base Kinesis impulses, and your kinetic gate selection gives you additional impulse feats. You can select more impulse feats with kineticist class feats, and at higher levels, you'll automatically get more with the gate's threshold class feature. You can select an impulse feat only if it matches one of your kinetic elements. diff --git a/content/Mechanics/Character Building/Class Features/Inconspicuous Appearance.md b/content/Mechanics/Character Building/Class Features/Inconspicuous Appearance.md index e49a9d7e4..eedaa3bf0 100755 --- a/content/Mechanics/Character Building/Class Features/Inconspicuous Appearance.md +++ b/content/Mechanics/Character Building/Class Features/Inconspicuous Appearance.md @@ -9,7 +9,6 @@ tags: --- # Inconspicuous Appearance -![[icons-consumables-vegetable-root-carrot-orange.webp|150]] **Melee Only** diff --git a/content/Mechanics/Character Building/Class Features/Incredible Movement.md b/content/Mechanics/Character Building/Class Features/Incredible Movement.md index 78bf1cf7d..a50370af0 100755 --- a/content/Mechanics/Character Building/Class Features/Incredible Movement.md +++ b/content/Mechanics/Character Building/Class Features/Incredible Movement.md @@ -9,6 +9,5 @@ tags: --- # Incredible Movement -![[systems-pf2e-icons-features-classes-incredible-movement.webp|150]] You move like the wind. You gain a +10-foot status bonus to your Speed whenever you're not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd. diff --git a/content/Mechanics/Character Building/Class Features/Indomitable Will.md b/content/Mechanics/Character Building/Class Features/Indomitable Will.md index d49d73c91..796fca934 100755 --- a/content/Mechanics/Character Building/Class Features/Indomitable Will.md +++ b/content/Mechanics/Character Building/Class Features/Indomitable Will.md @@ -9,6 +9,5 @@ tags: --- # Indomitable Will -![[systems-pf2e-icons-features-classes-indomitable-will.webp|150]] Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Inexorable Iron.md b/content/Mechanics/Character Building/Class Features/Inexorable Iron.md index 179bcc36d..60d27c31c 100755 --- a/content/Mechanics/Character Building/Class Features/Inexorable Iron.md +++ b/content/Mechanics/Character Building/Class Features/Inexorable Iron.md @@ -9,7 +9,6 @@ tags: --- # Inexorable Iron -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-commodities-leather-scales-white.webp|150]] Once you begin along a path, nothing can stop you from reaching its end. You transform the mass of a greataxe, greatsword, or polearm into an unstoppable force to augment your own striking power or keep you standing on the battlefield. diff --git a/content/Mechanics/Character Building/Class Features/Infinite Invention.md b/content/Mechanics/Character Building/Class Features/Infinite Invention.md index beee2a731..72d8d7d8a 100755 --- a/content/Mechanics/Character Building/Class Features/Infinite Invention.md +++ b/content/Mechanics/Character Building/Class Features/Infinite Invention.md @@ -9,7 +9,6 @@ tags: --- # Infinite Invention -![[systems-pf2e-icons-features-classes-infinite-invention.webp|150]] Your ability to adjust your innovation has reached impossible heights, and you can use these skills to make major adjustments in your spare time. During your daily preparations, you automatically fix your innovation if it's destroyed or broken, and you can change to a different innovation (armor, construct, weapon, or other type you have access to) and change your modifications and offensive boost. diff --git a/content/Mechanics/Character Building/Class Features/Infinite Mind.md b/content/Mechanics/Character Building/Class Features/Infinite Mind.md index 526677a70..7d25bae3d 100755 --- a/content/Mechanics/Character Building/Class Features/Infinite Mind.md +++ b/content/Mechanics/Character Building/Class Features/Infinite Mind.md @@ -9,6 +9,5 @@ tags: --- # Infinite Mind -![[systems-pf2e-icons-features-classes-infinite-mind.webp|150]] Anything you can imagine is now within the realm of possibility. Add two common 10th-level occult spells to your repertoire; you gain a single 10th-level spell slot you can use to cast one of those two spells using psychic spellcasting. You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You can take the [[Mind Over Matter]] psychic feat to gain a second slot. diff --git a/content/Mechanics/Character Building/Class Features/Infused Reagents.md b/content/Mechanics/Character Building/Class Features/Infused Reagents.md index 095dab7ce..0f268fa7c 100755 --- a/content/Mechanics/Character Building/Class Features/Infused Reagents.md +++ b/content/Mechanics/Character Building/Class Features/Infused Reagents.md @@ -9,7 +9,6 @@ tags: --- # Infused Reagents -![[systems-pf2e-icons-features-classes-infused-reagents.webp|150]] You infuse reagents with your own alchemical essence, allowing you to create alchemical items at no cost. Each day during your daily preparations, you gain a number of batches of infused reagents equal to your level + your Intelligence modifier. You can use these reagents for either advanced alchemy or Quick Alchemy, described below. Together, these infused reagents have light Bulk. diff --git a/content/Mechanics/Character Building/Class Features/Innovation.md b/content/Mechanics/Character Building/Class Features/Innovation.md index 689b03ad9..ac562c487 100755 --- a/content/Mechanics/Character Building/Class Features/Innovation.md +++ b/content/Mechanics/Character Building/Class Features/Innovation.md @@ -9,6 +9,5 @@ tags: --- # Innovation -![[systems-pf2e-icons-features-classes-innovation.webp|150]] While you're always creating inventions, there's one that represents your preeminent work, the one that you hope- with refinement-might change the world. Choose one of the below innovations. Your innovation's level is equal to your level. If your innovation is destroyed, you can spend 1 day of downtime and attempt a Crafting check with a high DC for your level; on a success, you rebuild it. An innovation only works due to your constant maintenance and tinkering, and therefore has no market Price. diff --git a/content/Mechanics/Character Building/Class Features/Instant Manifestation.md b/content/Mechanics/Character Building/Class Features/Instant Manifestation.md index 165d829ad..2c9ed66c6 100755 --- a/content/Mechanics/Character Building/Class Features/Instant Manifestation.md +++ b/content/Mechanics/Character Building/Class Features/Instant Manifestation.md @@ -9,6 +9,5 @@ tags: --- # Instant Manifestation -![[systems-pf2e-icons-features-classes-instant-manifestation.webp|150]] You can manifest your eidolon with incredible speed. You can use [[Manifest Eidolon]] as a single action, instead of a three-action activity. diff --git a/content/Mechanics/Character Building/Class Features/Instinct.md b/content/Mechanics/Character Building/Class Features/Instinct.md index dc28dce3f..3f8e4fe7a 100755 --- a/content/Mechanics/Character Building/Class Features/Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Instinct.md @@ -9,7 +9,6 @@ tags: --- # Instinct -![[icons-magic-symbols-question-stone-yellow.webp|150]] You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Each instinct grants an instinct ability, plus more abilities you can gain via feats that list that instinct as a prerequisite. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you [[Rage]]. diff --git a/content/Mechanics/Character Building/Class Features/Integrated Gauntlet.md b/content/Mechanics/Character Building/Class Features/Integrated Gauntlet.md index b3db68120..2fd10bfe3 100755 --- a/content/Mechanics/Character Building/Class Features/Integrated Gauntlet.md +++ b/content/Mechanics/Character Building/Class Features/Integrated Gauntlet.md @@ -9,7 +9,6 @@ tags: --- # Integrated Gauntlet -![[icons-weapons-fist-fist-katar-triple-gold-black.webp|150]] **One-Handed Weapon Only; Can't Have the Two-Hand Trait** diff --git a/content/Mechanics/Character Building/Class Features/Intensify Vulnerability.md b/content/Mechanics/Character Building/Class Features/Intensify Vulnerability.md index 6520789ec..4f9b46de1 100755 --- a/content/Mechanics/Character Building/Class Features/Intensify Vulnerability.md +++ b/content/Mechanics/Character Building/Class Features/Intensify Vulnerability.md @@ -9,6 +9,5 @@ tags: --- # Intensify Vulnerability -![[systems-pf2e-icons-features-classes-intensify-vulnerability.webp|150]] You've learned to use your implement to further assault a creature whose vulnerabilities you're exploiting. You gain the intensify vulnerability benefit of all of your implements, as well as the [[Intensify Vulnerability]] action. diff --git a/content/Mechanics/Character Building/Class Features/Interrogation Methodology.md b/content/Mechanics/Character Building/Class Features/Interrogation Methodology.md index e597743c6..6502b7014 100755 --- a/content/Mechanics/Character Building/Class Features/Interrogation Methodology.md +++ b/content/Mechanics/Character Building/Class Features/Interrogation Methodology.md @@ -9,7 +9,6 @@ tags: --- # Interrogation Methodology -![[systems-pf2e-icons-features-classes-interrogation-methodology.webp|150]] People can't help but trust you, whether through your inherent likableness or your firm insistence on sticking to the truth. You have a way about you that gets others talking, and you've developed interrogative techniques to help you get to the truth of your investigations. diff --git a/content/Mechanics/Character Building/Class Features/Inventive Expertise.md b/content/Mechanics/Character Building/Class Features/Inventive Expertise.md index 1be06e090..414eca337 100755 --- a/content/Mechanics/Character Building/Class Features/Inventive Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Inventive Expertise.md @@ -9,6 +9,5 @@ tags: --- # Inventive Expertise -![[systems-pf2e-icons-features-classes-inventive-expertise.webp|150]] Through innovation and experimentation, you've made your inventions more effective and reliable. Your proficiency rank for your inventor class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Inventive Mastery.md b/content/Mechanics/Character Building/Class Features/Inventive Mastery.md index 90deabfa3..c5a9b263f 100755 --- a/content/Mechanics/Character Building/Class Features/Inventive Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Inventive Mastery.md @@ -9,6 +9,5 @@ tags: --- # Inventive Mastery -![[systems-pf2e-icons-features-classes-inventive-mastery.webp|150]] Your inventions are incredibly effective. Your proficiency rank for your inventor class DC increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Inventor Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Inventor Weapon Expertise.md index 472567316..e7f0c95db 100755 --- a/content/Mechanics/Character Building/Class Features/Inventor Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Inventor Weapon Expertise.md @@ -9,7 +9,6 @@ tags: --- # Inventor Weapon Expertise -![[systems-pf2e-icons-features-classes-weapon-expertise.webp|150]] You develop tricks for using your weapons more effectively. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Inventor Weapon Mastery.md b/content/Mechanics/Character Building/Class Features/Inventor Weapon Mastery.md index 81daee760..4b732a918 100755 --- a/content/Mechanics/Character Building/Class Features/Inventor Weapon Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Inventor Weapon Mastery.md @@ -9,6 +9,5 @@ tags: --- # Inventor Weapon Mastery -![[systems-pf2e-icons-features-classes-weapon-mastery.webp|150]] You fully understand your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Investigator Expertise.md b/content/Mechanics/Character Building/Class Features/Investigator Expertise.md index 3779d6779..5edd49202 100755 --- a/content/Mechanics/Character Building/Class Features/Investigator Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Investigator Expertise.md @@ -9,7 +9,6 @@ tags: --- # Investigator Expertise -![[systems-pf2e-icons-features-classes-investigator-expertise.webp|150]] You've refined your investigative techniques to an exceptional degree. Your circumstance bonus from [[Pursue a Lead]] increases to +2. Your proficiency rank for your investigator class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Iron Will.md b/content/Mechanics/Character Building/Class Features/Iron Will.md index 0b1167e27..6ef23c018 100755 --- a/content/Mechanics/Character Building/Class Features/Iron Will.md +++ b/content/Mechanics/Character Building/Class Features/Iron Will.md @@ -9,7 +9,6 @@ tags: --- # Iron Will -![[systems-pf2e-icons-features-classes-iron-will.webp|150]] **Alchemist** Your mental defenses are an iron fortress. Your proficiency rank for Will saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Juggernaut.md b/content/Mechanics/Character Building/Class Features/Juggernaut.md index 17fbe1502..e9a76d876 100755 --- a/content/Mechanics/Character Building/Class Features/Juggernaut.md +++ b/content/Mechanics/Character Building/Class Features/Juggernaut.md @@ -9,7 +9,6 @@ tags: --- # Juggernaut -![[systems-pf2e-icons-features-classes-juggerenaut.webp|150]] **Barbarian, Champion, Inventor, Ranger** Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Keen Flair.md b/content/Mechanics/Character Building/Class Features/Keen Flair.md index 47d21c694..e2db906a9 100755 --- a/content/Mechanics/Character Building/Class Features/Keen Flair.md +++ b/content/Mechanics/Character Building/Class Features/Keen Flair.md @@ -9,6 +9,5 @@ tags: --- # Keen Flair -![[systems-pf2e-icons-features-classes-keen-flair.webp|150]] You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead. diff --git a/content/Mechanics/Character Building/Class Features/Keen Recollection.md b/content/Mechanics/Character Building/Class Features/Keen Recollection.md index d70c79521..8df824965 100755 --- a/content/Mechanics/Character Building/Class Features/Keen Recollection.md +++ b/content/Mechanics/Character Building/Class Features/Keen Recollection.md @@ -9,6 +9,5 @@ tags: --- # Keen Recollection -![[systems-pf2e-icons-features-classes-keen-recollection.webp|150]] You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to [[Recall Knowledge]] is equal to your level instead of +0. diff --git a/content/Mechanics/Character Building/Class Features/Ki Spells.md b/content/Mechanics/Character Building/Class Features/Ki Spells.md index 2ead46fcb..0b0d87849 100755 --- a/content/Mechanics/Character Building/Class Features/Ki Spells.md +++ b/content/Mechanics/Character Building/Class Features/Ki Spells.md @@ -9,7 +9,6 @@ tags: --- # Ki Spells -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-ki-strike.webp|150]] ## Ki Spells diff --git a/content/Mechanics/Character Building/Class Features/Kinetic Aura.md b/content/Mechanics/Character Building/Class Features/Kinetic Aura.md index b9f46ea03..9c9d6ffb6 100755 --- a/content/Mechanics/Character Building/Class Features/Kinetic Aura.md +++ b/content/Mechanics/Character Building/Class Features/Kinetic Aura.md @@ -9,7 +9,6 @@ tags: --- # Kinetic Aura -![[icons-magic-unholy-orb-swirling-teal.webp|150]] Through your kinetic gate, elements flow from an elemental plane to orbit your person. The form and appearance of this kinetic aura are unique to you. Examples include a chaotic wind orbiting the body, fragments of floating gravel, colorful wicks of flame stars of raw metal always changing shape, floatin snowflakes or splinters dancing in the air. If you can channel more than one element, pieces of all your kinetic elements appear in the aura. diff --git a/content/Mechanics/Character Building/Class Features/Kinetic Durability.md b/content/Mechanics/Character Building/Class Features/Kinetic Durability.md index 1c7575825..666e45367 100755 --- a/content/Mechanics/Character Building/Class Features/Kinetic Durability.md +++ b/content/Mechanics/Character Building/Class Features/Kinetic Durability.md @@ -9,6 +9,5 @@ tags: --- # Kinetic Durability -![[systems-pf2e-icons-features-classes-magical-fortitude.webp|150]] The sustenance of your inner gate counters harm that would come to your body. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Kinetic Expertise.md b/content/Mechanics/Character Building/Class Features/Kinetic Expertise.md index 73cc2d45d..3ecadac29 100755 --- a/content/Mechanics/Character Building/Class Features/Kinetic Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Kinetic Expertise.md @@ -9,6 +9,5 @@ tags: --- # Kinetic Expertise -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-air-walk.webp|150]] Your kinetic gate grows stronger, making your elements harder to resist. The power flowing from you is even harder to resist. Your proficiency rank for your kineticist class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Kinetic Gate.md b/content/Mechanics/Character Building/Class Features/Kinetic Gate.md index 47250a819..db8db5c45 100755 --- a/content/Mechanics/Character Building/Class Features/Kinetic Gate.md +++ b/content/Mechanics/Character Building/Class Features/Kinetic Gate.md @@ -9,7 +9,6 @@ tags: --- # Kinetic Gate -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-abundant-step.webp|150]] As a kineticist, you've awakened or opened a kinetic gate, a supernatural conduit within your body that can channel elemental forces straight from the elemental planes. You can choose either a single gate (one element) or dual gate (two elements) at 1st level. diff --git a/content/Mechanics/Character Building/Class Features/Kinetic Legend.md b/content/Mechanics/Character Building/Class Features/Kinetic Legend.md index 48ba85aaf..09518918e 100755 --- a/content/Mechanics/Character Building/Class Features/Kinetic Legend.md +++ b/content/Mechanics/Character Building/Class Features/Kinetic Legend.md @@ -9,6 +9,5 @@ tags: --- # Kinetic Legend -![[systems-pf2e-icons-features-classes-divine-ally.webp|150]] Your elements become almost impossible to resist. Your proficiency rank for your kineticist class DC increases to legendary. diff --git a/content/Mechanics/Character Building/Class Features/Kinetic Mastery.md b/content/Mechanics/Character Building/Class Features/Kinetic Mastery.md index c93e48fde..1263bffab 100755 --- a/content/Mechanics/Character Building/Class Features/Kinetic Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Kinetic Mastery.md @@ -9,6 +9,5 @@ tags: --- # Kinetic Mastery -![[systems-pf2e-icons-features-classes-master-strikes.webp|150]] The power flowing from you grows even difficult to resist. Your proficiency rank for your kineticist class DC increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Kinetic Quickness.md b/content/Mechanics/Character Building/Class Features/Kinetic Quickness.md index 41d14ba53..2f2d86b69 100755 --- a/content/Mechanics/Character Building/Class Features/Kinetic Quickness.md +++ b/content/Mechanics/Character Building/Class Features/Kinetic Quickness.md @@ -9,6 +9,5 @@ tags: --- # Kinetic Quickness -![[systems-pf2e-icons-features-classes-lightning-reflexes.webp|150]] Your body flows with the elegance of a flame a wave, a breeze. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Lantern.md b/content/Mechanics/Character Building/Class Features/Lantern.md index 4105f4291..b54068390 100755 --- a/content/Mechanics/Character Building/Class Features/Lantern.md +++ b/content/Mechanics/Character Building/Class Features/Lantern.md @@ -9,7 +9,6 @@ tags: --- # Lantern -![[systems-pf2e-icons-features-classes-lantern.webp|150]] Lantern implements shine the light of revelation to part shadows and expose truth. You might use a common glass lantern, torch, paper lantern, or other similar light source. Lantern implements are associated with the harrow suit of stars and the astrological signs of the lantern bearer and the archer. diff --git a/content/Mechanics/Character Building/Class Features/Laughing Shadow.md b/content/Mechanics/Character Building/Class Features/Laughing Shadow.md index 0e54e110f..1220dd1c7 100755 --- a/content/Mechanics/Character Building/Class Features/Laughing Shadow.md +++ b/content/Mechanics/Character Building/Class Features/Laughing Shadow.md @@ -9,7 +9,6 @@ tags: --- # Laughing Shadow -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-creatures-magical-spirit-fear-energy-pink.webp|150]] Magic is freeing, a means to your ends, and you can use it to go where you want, do as you please, and avoid the consequences. You are a laughing shadow of spell and blade, always one step ahead of your foes, always with a trick up your sleeve. diff --git a/content/Mechanics/Character Building/Class Features/Layered Mesh.md b/content/Mechanics/Character Building/Class Features/Layered Mesh.md index 522265a9e..455967ba0 100755 --- a/content/Mechanics/Character Building/Class Features/Layered Mesh.md +++ b/content/Mechanics/Character Building/Class Features/Layered Mesh.md @@ -9,6 +9,5 @@ tags: --- # Layered Mesh -![[systems-pf2e-icons-features-classes-layered-mesh.webp|150]] You've woven an incredibly powerful network of interlocking mesh around your armor, which catches piercing attacks and diffuses them. While wearing your armor, you gain resistance to piercing damage equal to half your level. diff --git a/content/Mechanics/Character Building/Class Features/Leaf Order.md b/content/Mechanics/Character Building/Class Features/Leaf Order.md index 479a52c08..d59cd7c18 100755 --- a/content/Mechanics/Character Building/Class Features/Leaf Order.md +++ b/content/Mechanics/Character Building/Class Features/Leaf Order.md @@ -9,7 +9,6 @@ tags: --- # Leaf Order -![[icons-magic-nature-leaf-elm-sparkle-glow-green.webp|150]] You revere the bounty of nature, acting as both a gardener and warden for the wilderness. With your leshy familiar at your side, you help areas regrow after disasters or negligent expansion and turn flora against those who would abuse them. diff --git a/content/Mechanics/Character Building/Class Features/Legendary Armor.md b/content/Mechanics/Character Building/Class Features/Legendary Armor.md index 7fc263cbf..8113a8fd1 100755 --- a/content/Mechanics/Character Building/Class Features/Legendary Armor.md +++ b/content/Mechanics/Character Building/Class Features/Legendary Armor.md @@ -9,6 +9,5 @@ tags: --- # Legendary Armor -![[systems-pf2e-icons-features-classes-legendary-armor.webp|150]] You shield yourself with steel as easily as with faith. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to legendary. diff --git a/content/Mechanics/Character Building/Class Features/Legendary Overdrive.md b/content/Mechanics/Character Building/Class Features/Legendary Overdrive.md index c5a0f8012..554ede134 100755 --- a/content/Mechanics/Character Building/Class Features/Legendary Overdrive.md +++ b/content/Mechanics/Character Building/Class Features/Legendary Overdrive.md @@ -9,6 +9,5 @@ tags: --- # Legendary Overdrive -![[systems-pf2e-icons-features-classes-legendary-overdrive.webp|150]] Your peerless inventing and Crafting ability has supercharged your Overdrives. You become legendary in Crafting, and on a successful Overdrive, you increase the additional damage by a total of 3, replacing the increase from master overdrive. diff --git a/content/Mechanics/Character Building/Class Features/Legendary Spellcaster.md b/content/Mechanics/Character Building/Class Features/Legendary Spellcaster.md index 88d962b6f..63fee24b9 100755 --- a/content/Mechanics/Character Building/Class Features/Legendary Spellcaster.md +++ b/content/Mechanics/Character Building/Class Features/Legendary Spellcaster.md @@ -9,7 +9,6 @@ tags: --- # Legendary Spellcaster -![[systems-pf2e-icons-features-classes-legendary-spellcaster.webp|150]] **Bard** Your command of magic is the stuff of legends. Your proficiency ranks for spell attack modifiers and spell DCs increase to legendary. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Bargains.md b/content/Mechanics/Character Building/Class Features/Lesson of Bargains.md index 08ed94431..3fa8a4332 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Bargains.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Bargains.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Bargains -![[systems-pf2e-icons-features-classes-lesson-of-favors.webp|150]] You gain the _[[Over the Coals]]_ hex, and your familiar learns _[[Subconscious Suggestion]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Calamity.md b/content/Mechanics/Character Building/Class Features/Lesson of Calamity.md index 137b3f4aa..0720bc54e 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Calamity.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Calamity.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Calamity -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-daydreamers-curse.webp|150]] You gain the _[[Stumbling Curse]]_ hex, and your familiar learns _[[Ill Omen]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Death.md b/content/Mechanics/Character Building/Class Features/Lesson of Death.md index e8ca4cb8a..f65baa26e 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Death.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Death.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Death -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-commodities-biological-organ-heart-red.webp|150]] You gain the _[[Curse of Death]]_ hex, and your familiar learns _[[Raise Dead]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Dreams.md b/content/Mechanics/Character Building/Class Features/Lesson of Dreams.md index 1f606b350..591b4ec1f 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Dreams.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Dreams.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Dreams -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-veil-of-dreams.webp|150]] You gain the _[[Veil of Dreams]]_ hex, and your familiar learns _[[Sleep]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Elements.md b/content/Mechanics/Character Building/Class Features/Lesson of Elements.md index 957ee75ca..2831ad76c 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Elements.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Elements.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Elements -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-earth-barrier-lava-stone-orange.webp|150]] You gain the _[[Elemental Betrayal]]_ hex. Your familiar learns your choice of _[[Breathe Fire]]_, _[[Air Bubble]]_, _[[Hydraulic Push]]_, or _[[Pummeling Rubble]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Favors.md b/content/Mechanics/Character Building/Class Features/Lesson of Favors.md index 69a7c61c3..4d6c06ba7 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Favors.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Favors.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Favors -![[systems-pf2e-icons-features-classes-lesson-of-favors.webp|150]] You gain the _[[Return the Favor]]_ hex, and your familiar learns _[[Mind of Menace]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Life.md b/content/Mechanics/Character Building/Class Features/Lesson of Life.md index b16d68cff..5ed00e5e3 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Life.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Life.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Life -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-life-boost.webp|150]] You gain the _[[Life Boost]]_ hex, and your familiar learns _[[Spirit Link]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Mischief.md b/content/Mechanics/Character Building/Class Features/Lesson of Mischief.md index 7b0da6af8..187126d53 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Mischief.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Mischief.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Mischief -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-deceivers-cloak.webp|150]] You gain the _[[Deceiver's Cloak]]_ hex, and your familiar learns _[[Mad Monkeys]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Protection.md b/content/Mechanics/Character Building/Class Features/Lesson of Protection.md index 4b9754b04..63fe373a9 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Protection.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Protection.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Protection -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-wounds-blood-cells-vessel-red-orange.webp|150]] You gain the _[[Blood Ward]]_ hex; your familiar learns _[[Mystic Armor]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Renewal.md b/content/Mechanics/Character Building/Class Features/Lesson of Renewal.md index e087d8cb7..ae9c89ab5 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Renewal.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Renewal.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Renewal -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-restorative-moment.webp|150]] You gain the _[[Restorative Moment]]_ hex, and your familiar learns _[[Field of Life]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Shadow.md b/content/Mechanics/Character Building/Class Features/Lesson of Shadow.md index 97bd93277..01552238e 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Shadow.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Shadow.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Shadow -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-malicious-shadow.webp|150]] You gain the _[[Malicious Shadow]]_ hex, and your familiar learns _[[Chilling Darkness]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Snow.md b/content/Mechanics/Character Building/Class Features/Lesson of Snow.md index a70f24603..8bd23a468 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Snow.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Snow.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Snow -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-water-snowflake-ice-blue-white.webp|150]] You gain the _[[Personal Blizzard]]_ hex, and your familiar learns _[[Wall of Wind]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of Vengeance.md b/content/Mechanics/Character Building/Class Features/Lesson of Vengeance.md index 38bb04259..ce504832c 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of Vengeance.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of Vengeance.md @@ -9,6 +9,5 @@ tags: --- # Lesson of Vengeance -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-needle-of-vengeance.webp|150]] You gain the _[[Needle of Vengeance]]_ hex, and your familiar learns _[[Phantom Pain]]_. diff --git a/content/Mechanics/Character Building/Class Features/Lesson of the Frozen Queen.md b/content/Mechanics/Character Building/Class Features/Lesson of the Frozen Queen.md index 1aaff808a..5a6d08b7a 100755 --- a/content/Mechanics/Character Building/Class Features/Lesson of the Frozen Queen.md +++ b/content/Mechanics/Character Building/Class Features/Lesson of the Frozen Queen.md @@ -9,6 +9,5 @@ tags: --- # Lesson of the Frozen Queen -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-water-heart-ice-freeze.webp|150]] You gain the _[[Glacial Heart]]_ hex, and your familiar learns _[[Wall of Ice]]_. diff --git a/content/Mechanics/Character Building/Class Features/Liberator.md b/content/Mechanics/Character Building/Class Features/Liberator.md index 6a9844ee8..4f4c3949f 100755 --- a/content/Mechanics/Character Building/Class Features/Liberator.md +++ b/content/Mechanics/Character Building/Class Features/Liberator.md @@ -9,7 +9,6 @@ tags: --- # Liberator -![[icons-creatures-birds-songbird-yellow-flying.webp|150]] You defend the freedom of others. You gain the [[Liberating Step]] champion's reaction and the [[Lay on Hands]] devotion spell. Your code gains the follow edicts and anathema: diff --git a/content/Mechanics/Character Building/Class Features/Life.md b/content/Mechanics/Character Building/Class Features/Life.md index a4487efa6..c677c1496 100755 --- a/content/Mechanics/Character Building/Class Features/Life.md +++ b/content/Mechanics/Character Building/Class Features/Life.md @@ -9,7 +9,6 @@ tags: --- # Life -![[icons-commodities-flowers-lotus-pink.webp|150]] The never-ending flow of vitality energy within living beings is palpable to you. You might uphold the sanctity of life, or perhaps you seek to undermine it. You might draw power from the collective vitality of the world's living creatures, hold some connection to the Forge of Creation, or revere a collection of deities including Irori, Pharasma, Sarenrae, and the god of medicine Qi Zhong. diff --git a/content/Mechanics/Character Building/Class Features/Light Armor Expertise.md b/content/Mechanics/Character Building/Class Features/Light Armor Expertise.md index 28206fc28..52102c09c 100755 --- a/content/Mechanics/Character Building/Class Features/Light Armor Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Light Armor Expertise.md @@ -9,6 +9,5 @@ tags: --- # Light Armor Expertise -![[systems-pf2e-icons-features-classes-light-armor-expertise.webp|150]] You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Light Armor Mastery.md b/content/Mechanics/Character Building/Class Features/Light Armor Mastery.md index 01a360281..c5bc5f8d9 100755 --- a/content/Mechanics/Character Building/Class Features/Light Armor Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Light Armor Mastery.md @@ -9,6 +9,5 @@ tags: --- # Light Armor Mastery -![[icons-equipment-chest-breastplate-rivited-red.webp|150]] Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Link Spells.md b/content/Mechanics/Character Building/Class Features/Link Spells.md index f2edc2fd4..cdfdd7ed3 100755 --- a/content/Mechanics/Character Building/Class Features/Link Spells.md +++ b/content/Mechanics/Character Building/Class Features/Link Spells.md @@ -9,7 +9,6 @@ tags: --- # Link Spells -![[systems-pf2e-icons-features-classes-link-spells.webp|150]] Your connection to your eidolon allows you to cast link spells, special spells that have been forged through your shared connection with your eidolon. Link spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to specifically connect with your eidolon, such as by having a heart-to-heart conversation, playing together, or meditating in unison on the nature of your bond. diff --git a/content/Mechanics/Character Building/Class Features/Lore.md b/content/Mechanics/Character Building/Class Features/Lore.md index d9492885b..9e09ac1e1 100755 --- a/content/Mechanics/Character Building/Class Features/Lore.md +++ b/content/Mechanics/Character Building/Class Features/Lore.md @@ -9,7 +9,6 @@ tags: --- # Lore -![[icons-sundries-scrolls-scroll-symbol-sun-brown.webp|150]] Knowledge and information come freely to you. You might use this lore to gain power or perhaps to understand the divine mysteries of the multiverse. You might have a conduit to the fabled Akashic Record, maintain a subtle telepathic connection to the collective subconscious of all living creatures, or follow in the footsteps of deities such as Abadar, Irori, Nethys, Irori's scholarly nephew Gruhastha, the fey triune goddess of fate Magdh, or the lawful aeon god-figure known as the Monad. diff --git a/content/Mechanics/Character Building/Class Features/Maestro.md b/content/Mechanics/Character Building/Class Features/Maestro.md index 1ff2fa537..770293080 100755 --- a/content/Mechanics/Character Building/Class Features/Maestro.md +++ b/content/Mechanics/Character Building/Class Features/Maestro.md @@ -9,7 +9,6 @@ tags: --- # Maestro -![[systems-pf2e-icons-features-classes-maestro.webp|150]] Your muse constantly inspires you to greater heights of artistic prowess. For many bards, a teacher or rival fills this role, although some set their sights higher and attempt to surpass great composers of the past or blaze a new trail entirely. If your muse is a supernatural creature, it might be one who loves to perform, such as a choral angel or a lyrakien azata; if a deity, it might be Shelyn. Art inspired by a maestro muse is precise and inventive, a formalist achievement. diff --git a/content/Mechanics/Character Building/Class Features/Magical Fortitude.md b/content/Mechanics/Character Building/Class Features/Magical Fortitude.md index f2c50537e..7bed09b1b 100755 --- a/content/Mechanics/Character Building/Class Features/Magical Fortitude.md +++ b/content/Mechanics/Character Building/Class Features/Magical Fortitude.md @@ -9,7 +9,6 @@ tags: --- # Magical Fortitude -![[systems-pf2e-icons-features-classes-magical-fortitude.webp|150]] **Oracle, Sorcerer, Wizard** Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Magnum Opus.md b/content/Mechanics/Character Building/Class Features/Magnum Opus.md index 338402654..7d8e5f95a 100755 --- a/content/Mechanics/Character Building/Class Features/Magnum Opus.md +++ b/content/Mechanics/Character Building/Class Features/Magnum Opus.md @@ -9,6 +9,5 @@ tags: --- # Magnum Opus -![[systems-pf2e-icons-features-classes-magnum-opus.webp|150]] You have tuned your spellcasting to the highest caliber. Add two common 10th-rank occult spells to your repertoire. You gain a single 10th-rank spell slot you can use to cast these spells using bard spellcasting. Unlike other spell slots, you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the Perfect Encore feat to gain a second slot. diff --git a/content/Mechanics/Character Building/Class Features/Major Curse.md b/content/Mechanics/Character Building/Class Features/Major Curse.md index 93fba88ac..f6cbf0982 100755 --- a/content/Mechanics/Character Building/Class Features/Major Curse.md +++ b/content/Mechanics/Character Building/Class Features/Major Curse.md @@ -9,7 +9,6 @@ tags: --- # Major Curse -![[systems-pf2e-icons-features-classes-major-curse.webp|150]] You've learned to better balance the conflicting powers wreaking havoc on your body. Immediately after completing the casting of a revelation spell while you are affected by your moderate curse, your curse progresses to its major effect, rather than overwhelming you. This effect lasts until you [[Refocus]], which reduces your curse to its minor effect. If you cast a revelation spell while under the effects of your major curse, you are overwhelmed by your curse. diff --git a/content/Mechanics/Character Building/Class Features/Manifold Alloy.md b/content/Mechanics/Character Building/Class Features/Manifold Alloy.md index ca5552bac..f1fde3bb1 100755 --- a/content/Mechanics/Character Building/Class Features/Manifold Alloy.md +++ b/content/Mechanics/Character Building/Class Features/Manifold Alloy.md @@ -9,6 +9,5 @@ tags: --- # Manifold Alloy -![[icons-commodities-metal-ingot-hammered-silver.webp|150]] You've devised several alloys that contain useful properties of various metals, and you replace a number of parts of your weapon or its ammunition with pieces from these alloys. Your weapon innovation is cold iron and silver. This means you deal more damage to a variety of supernatural creatures, such as demons, devils, and fey. diff --git a/content/Mechanics/Character Building/Class Features/Martial Weapon Mastery.md b/content/Mechanics/Character Building/Class Features/Martial Weapon Mastery.md index 3d6a3e147..a4d85dc7e 100755 --- a/content/Mechanics/Character Building/Class Features/Martial Weapon Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Martial Weapon Mastery.md @@ -11,6 +11,5 @@ tags: --- # Martial Weapon Mastery -![[icons-skills-melee-hand-grip-sword-orange.webp|150]] You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Master Detective.md b/content/Mechanics/Character Building/Class Features/Master Detective.md index cf77f4e6e..10ef527e7 100755 --- a/content/Mechanics/Character Building/Class Features/Master Detective.md +++ b/content/Mechanics/Character Building/Class Features/Master Detective.md @@ -9,7 +9,6 @@ tags: --- # Master Detective -![[systems-pf2e-icons-features-classes-master-detective.webp|150]] As a master detective, you can solve any case and find all the clues available. If you're pursuing the subject of a lead and you enter a new location that includes another clue toward solving the mystery, the GM informs you of the existence of the clue and its type: an object, person, spell effect, or the like. diff --git a/content/Mechanics/Character Building/Class Features/Master Overdrive.md b/content/Mechanics/Character Building/Class Features/Master Overdrive.md index c1416fc86..6025487b6 100755 --- a/content/Mechanics/Character Building/Class Features/Master Overdrive.md +++ b/content/Mechanics/Character Building/Class Features/Master Overdrive.md @@ -9,6 +9,5 @@ tags: --- # Master Overdrive -![[systems-pf2e-icons-features-classes-master-overdrive.webp|150]] Your mastery of invention and crafting enhances your Overdrive even further. You become a master in Crafting, and on a successful Overdrive, you increase the additional damage by a total of 2, replacing the increase from expert overdrive. diff --git a/content/Mechanics/Character Building/Class Features/Master Spellcaster.md b/content/Mechanics/Character Building/Class Features/Master Spellcaster.md index e994c2ea2..2c6635248 100755 --- a/content/Mechanics/Character Building/Class Features/Master Spellcaster.md +++ b/content/Mechanics/Character Building/Class Features/Master Spellcaster.md @@ -9,7 +9,6 @@ tags: --- # Master Spellcaster -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-trades-academics-book-study-purple.webp|150]] **Bard** You pluck the threads of magic like the strings of a harp. Your proficiency ranks for spell attack modifiers and spell DCs increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Master Strike.md b/content/Mechanics/Character Building/Class Features/Master Strike.md index 75574d842..9a2a0f358 100755 --- a/content/Mechanics/Character Building/Class Features/Master Strike.md +++ b/content/Mechanics/Character Building/Class Features/Master Strike.md @@ -9,6 +9,5 @@ tags: --- # Master Strike -![[icons-skills-melee-weapons-crossed-swords-yellow-teal.webp|150]] You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the [[Master Strike]] free action. diff --git a/content/Mechanics/Character Building/Class Features/Master Strikes.md b/content/Mechanics/Character Building/Class Features/Master Strikes.md index 0ca757275..0722cb1dd 100755 --- a/content/Mechanics/Character Building/Class Features/Master Strikes.md +++ b/content/Mechanics/Character Building/Class Features/Master Strikes.md @@ -9,6 +9,5 @@ tags: --- # Master Strikes -![[systems-pf2e-icons-features-classes-master-strikes.webp|150]] You have honed your skill in using your body as a weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Master Tricks.md b/content/Mechanics/Character Building/Class Features/Master Tricks.md index b33595742..764ab3aaa 100755 --- a/content/Mechanics/Character Building/Class Features/Master Tricks.md +++ b/content/Mechanics/Character Building/Class Features/Master Tricks.md @@ -9,6 +9,5 @@ tags: --- # Master Tricks -![[systems-pf2e-icons-features-classes-master-tricks.webp|150]] You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons, martial weapons, and unarmed attacks. diff --git a/content/Mechanics/Character Building/Class Features/Masterful Hunter (Flurry).md b/content/Mechanics/Character Building/Class Features/Masterful Hunter (Flurry).md index fe4bb490d..3ce1eb473 100755 --- a/content/Mechanics/Character Building/Class Features/Masterful Hunter (Flurry).md +++ b/content/Mechanics/Character Building/Class Features/Masterful Hunter (Flurry).md @@ -9,7 +9,6 @@ tags: --- # Masterful Hunter (Flurry) -![[icons-skills-melee-strike-polearm-light-orange.webp|150]] ## Masterful Hunter UpgradeLevel 17 diff --git a/content/Mechanics/Character Building/Class Features/Masterful Hunter (Outwit).md b/content/Mechanics/Character Building/Class Features/Masterful Hunter (Outwit).md index 40f9a8807..32e1e0cdf 100755 --- a/content/Mechanics/Character Building/Class Features/Masterful Hunter (Outwit).md +++ b/content/Mechanics/Character Building/Class Features/Masterful Hunter (Outwit).md @@ -9,7 +9,6 @@ tags: --- # Masterful Hunter (Outwit) -![[icons-creatures-invertebrates-spider-web-black.webp|150]] ## Masterful Hunter UpgradeLevel 17 diff --git a/content/Mechanics/Character Building/Class Features/Masterful Hunter (Precision).md b/content/Mechanics/Character Building/Class Features/Masterful Hunter (Precision).md index 3aed1020e..cca2c1312 100755 --- a/content/Mechanics/Character Building/Class Features/Masterful Hunter (Precision).md +++ b/content/Mechanics/Character Building/Class Features/Masterful Hunter (Precision).md @@ -9,7 +9,6 @@ tags: --- # Masterful Hunter (Precision) -![[icons-skills-ranged-target-bullseye-archer-orange.webp|150]] ## Masterful Hunter UpgradeLevel 17 diff --git a/content/Mechanics/Character Building/Class Features/Masterful Hunter.md b/content/Mechanics/Character Building/Class Features/Masterful Hunter.md index c8721a205..ac59396ee 100755 --- a/content/Mechanics/Character Building/Class Features/Masterful Hunter.md +++ b/content/Mechanics/Character Building/Class Features/Masterful Hunter.md @@ -9,7 +9,6 @@ tags: --- # Masterful Hunter -![[systems-pf2e-icons-features-classes-masterful-hunter.webp|150]] You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments. diff --git a/content/Mechanics/Character Building/Class Features/Mastermind.md b/content/Mechanics/Character Building/Class Features/Mastermind.md index 2875d6135..933799b3d 100755 --- a/content/Mechanics/Character Building/Class Features/Mastermind.md +++ b/content/Mechanics/Character Building/Class Features/Mastermind.md @@ -9,7 +9,6 @@ tags: --- # Mastermind -![[systems-pf2e-icons-features-classes-mastermind.webp|150]] You rely on your intellect to craft intricate schemes, planning 10 steps ahead where others might plan three. You might be a driven detective, a spymaster in the service of a powerful house, or an aspiring crime lord or information broker. diff --git a/content/Mechanics/Character Building/Class Features/Medium Armor Expertise (Inventor).md b/content/Mechanics/Character Building/Class Features/Medium Armor Expertise (Inventor).md index 3ffe9a4d0..b1b9de82d 100755 --- a/content/Mechanics/Character Building/Class Features/Medium Armor Expertise (Inventor).md +++ b/content/Mechanics/Character Building/Class Features/Medium Armor Expertise (Inventor).md @@ -9,7 +9,6 @@ tags: --- # Medium Armor Expertise (Inventor) -![[icons-equipment-chest-breastplate-quilted-brown.webp|150]] You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Medium Armor Expertise.md b/content/Mechanics/Character Building/Class Features/Medium Armor Expertise.md index 7dbd72de6..056afaafb 100755 --- a/content/Mechanics/Character Building/Class Features/Medium Armor Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Medium Armor Expertise.md @@ -9,6 +9,5 @@ tags: --- # Medium Armor Expertise -![[icons-equipment-chest-breastplate-quilted-brown.webp|150]] You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Medium Armor Mastery.md b/content/Mechanics/Character Building/Class Features/Medium Armor Mastery.md index 0a64d9530..479e7a938 100755 --- a/content/Mechanics/Character Building/Class Features/Medium Armor Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Medium Armor Mastery.md @@ -11,6 +11,5 @@ tags: --- # Medium Armor Mastery -![[icons-equipment-chest-breastplate-collared-steel.webp|150]] Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmed defense, increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Metal Strikes.md b/content/Mechanics/Character Building/Class Features/Metal Strikes.md index 7f73c39a1..84bedde10 100755 --- a/content/Mechanics/Character Building/Class Features/Metal Strikes.md +++ b/content/Mechanics/Character Building/Class Features/Metal Strikes.md @@ -9,6 +9,5 @@ tags: --- # Metal Strikes -![[systems-pf2e-icons-features-classes-metal-strikes.webp|150]] You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey. diff --git a/content/Mechanics/Character Building/Class Features/Metallic Reactance.md b/content/Mechanics/Character Building/Class Features/Metallic Reactance.md index ebab4d181..e6771148b 100755 --- a/content/Mechanics/Character Building/Class Features/Metallic Reactance.md +++ b/content/Mechanics/Character Building/Class Features/Metallic Reactance.md @@ -9,6 +9,5 @@ tags: --- # Metallic Reactance -![[systems-pf2e-icons-features-classes-metallic-reactance.webp|150]] The metals in your armor are carefully alloyed to ground electricity and protect from acidic chemical reactions. You gain resistance equal to 3 + half your level to acid and electricity damage. When under the effects of Overdrive, the resistance increases by 2. diff --git a/content/Mechanics/Character Building/Class Features/Methodology.md b/content/Mechanics/Character Building/Class Features/Methodology.md index 06cf5aaa5..98a74a042 100755 --- a/content/Mechanics/Character Building/Class Features/Methodology.md +++ b/content/Mechanics/Character Building/Class Features/Methodology.md @@ -9,7 +9,6 @@ tags: --- # Methodology -![[icons-magic-symbols-question-stone-yellow.webp|150]] Your studies have made you savvy in many areas, but one in particular drew your intense interest. Choose a methodology. The methodologies are as follows: diff --git a/content/Mechanics/Character Building/Class Features/Mighty Rage.md b/content/Mechanics/Character Building/Class Features/Mighty Rage.md index f60c86732..2e4ff6b4f 100755 --- a/content/Mechanics/Character Building/Class Features/Mighty Rage.md +++ b/content/Mechanics/Character Building/Class Features/Mighty Rage.md @@ -9,7 +9,6 @@ tags: --- # Mighty Rage -![[systems-pf2e-icons-features-classes-mighty-rage.webp|150]] Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Miraculous Spell.md b/content/Mechanics/Character Building/Class Features/Miraculous Spell.md index a4f738fa5..d350c5a6b 100755 --- a/content/Mechanics/Character Building/Class Features/Miraculous Spell.md +++ b/content/Mechanics/Character Building/Class Features/Miraculous Spell.md @@ -9,6 +9,5 @@ tags: --- # Miraculous Spell -![[systems-pf2e-icons-features-classes-miraculous-spell.webp|150]] You're exalted by your deity and gain truly incredible spells. You gain a single 10th-rank spell slot and can prepare a spell in that slot using cleric spellcasting. Unlike with other spell slots, you can't use 10-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the [[Maker of Miracles]] feat to gain a second slot. diff --git a/content/Mechanics/Character Building/Class Features/Mirror.md b/content/Mechanics/Character Building/Class Features/Mirror.md index d5f009388..de0577bdb 100755 --- a/content/Mechanics/Character Building/Class Features/Mirror.md +++ b/content/Mechanics/Character Building/Class Features/Mirror.md @@ -9,7 +9,6 @@ tags: --- # Mirror -![[systems-pf2e-icons-features-classes-Mirror.webp|150]] Mirror implements represent misdirection, illusion, and sleight of hand, bending and shifting a perspective and the way you look at things. While larger mirrors hold the same mystic connotations, thaumaturges always choose small, portable, handheld mirrors as implements so they can use them easily while adventuring. Mirror implements are associated with the harrow suit of keys, and the astrological signs of the stranger and the swallow. diff --git a/content/Mechanics/Character Building/Class Features/Modular Head.md b/content/Mechanics/Character Building/Class Features/Modular Head.md index db9c41e88..dbca9cf39 100755 --- a/content/Mechanics/Character Building/Class Features/Modular Head.md +++ b/content/Mechanics/Character Building/Class Features/Modular Head.md @@ -9,6 +9,5 @@ tags: --- # Modular Head -![[systems-pf2e-icons-features-classes-modular-head.webp|150]] You've constructed a multi-purpose, adjustable striking surface for your weapon, or you've made special ammunition you can swiftly alter. Your innovation gains the modular trait for bludgeoning, piercing, and slashing. When you Interact to use the modular trait, you can also choose to give the weapon the nonlethal trait if it doesn't currently have it, or to remove that trait if it's currently nonlethal. diff --git a/content/Mechanics/Character Building/Class Features/Monk Expertise.md b/content/Mechanics/Character Building/Class Features/Monk Expertise.md index a5fe7e159..64cb12293 100755 --- a/content/Mechanics/Character Building/Class Features/Monk Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Monk Expertise.md @@ -9,6 +9,5 @@ tags: --- # Monk Expertise -![[icons-magic-unholy-silhouette-robe-evil-power.webp|150]] Your proficiency rank for your monk class DC increases to expert. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Muscular Exoskeleton.md b/content/Mechanics/Character Building/Class Features/Muscular Exoskeleton.md index 3e3d4a321..97db6ff82 100755 --- a/content/Mechanics/Character Building/Class Features/Muscular Exoskeleton.md +++ b/content/Mechanics/Character Building/Class Features/Muscular Exoskeleton.md @@ -9,6 +9,5 @@ tags: --- # Muscular Exoskeleton -![[systems-pf2e-icons-features-classes-muscular-exoskeleton.webp|150]] Your armor supports your muscles with a carefully crafted exoskeleton. When you send your armor into overdrive, the exoskeleton supplements your feats of athletics as well. When under the effects of Overdrive, you gain a +1 circumstance bonus to Athletics checks; if you're a master in Crafting, this increases to a +2 circumstance bonus. diff --git a/content/Mechanics/Character Building/Class Features/Muses.md b/content/Mechanics/Character Building/Class Features/Muses.md index 490c973df..fbf7fc716 100755 --- a/content/Mechanics/Character Building/Class Features/Muses.md +++ b/content/Mechanics/Character Building/Class Features/Muses.md @@ -9,7 +9,6 @@ tags: --- # Muses -![[icons-magic-symbols-question-stone-yellow.webp|150]] As a bard, you select one muse at 1st level. This muse leads you to great things and might be someone you know, a supernatural creature, location, deity, philosophy, or captivating mystery. Depending on the type of inspiration you receive, your 1st-level muse grants you a specific 1st-level bard feat and adds a spell to your repertoire. diff --git a/content/Mechanics/Character Building/Class Features/Mutagenist.md b/content/Mechanics/Character Building/Class Features/Mutagenist.md index be1e0b63d..ea0dd2fb3 100755 --- a/content/Mechanics/Character Building/Class Features/Mutagenist.md +++ b/content/Mechanics/Character Building/Class Features/Mutagenist.md @@ -9,7 +9,6 @@ tags: --- # Mutagenist -![[systems-pf2e-icons-features-classes-mutagenist.webp|150]] You focus on bizarre mutagenic transformations that sacrifice one aspect of a creature's physical or psychological being in order to strengthen another. You start with the formulas for two common 1st-level alchemical mutagens, in addition to your other formulas. diff --git a/content/Mechanics/Character Building/Class Features/Mystery.md b/content/Mechanics/Character Building/Class Features/Mystery.md index fc4535faf..b97f805b2 100755 --- a/content/Mechanics/Character Building/Class Features/Mystery.md +++ b/content/Mechanics/Character Building/Class Features/Mystery.md @@ -9,7 +9,6 @@ tags: --- # Mystery -![[icons-magic-symbols-question-stone-yellow.webp|150]] Choose the divine mystery that fuels your mystical power. diff --git a/content/Mechanics/Character Building/Class Features/Mystic Strikes.md b/content/Mechanics/Character Building/Class Features/Mystic Strikes.md index 1425bfa19..f664e6e85 100755 --- a/content/Mechanics/Character Building/Class Features/Mystic Strikes.md +++ b/content/Mechanics/Character Building/Class Features/Mystic Strikes.md @@ -9,6 +9,5 @@ tags: --- # Mystic Strikes -![[systems-pf2e-icons-features-classes-mystic-strikes.webp|150]] Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as [[Handwraps of Mighty Blows|Handwraps of Mighty Blows (+1)]] to gain an item bonus to attack rolls or increase your attacks' weapon damage dice. diff --git a/content/Mechanics/Character Building/Class Features/Natural Reflexes.md b/content/Mechanics/Character Building/Class Features/Natural Reflexes.md index 2c130056f..29497f45f 100755 --- a/content/Mechanics/Character Building/Class Features/Natural Reflexes.md +++ b/content/Mechanics/Character Building/Class Features/Natural Reflexes.md @@ -9,6 +9,5 @@ tags: --- # Natural Reflexes -![[systems-pf2e-icons-features-classes-lightning-reflexes.webp|150]] You've honed your reflexes dodging falling trees and pounding hail. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Nature's Edge.md b/content/Mechanics/Character Building/Class Features/Nature's Edge.md index f278123cf..5f4a99044 100755 --- a/content/Mechanics/Character Building/Class Features/Nature's Edge.md +++ b/content/Mechanics/Character Building/Class Features/Nature's Edge.md @@ -9,6 +9,5 @@ tags: --- # Nature's Edge -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-ranged-arrow-flying-ornate-gold.webp|150]] You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are [[Off-Guard]] to you if they're in difficult terrain. diff --git a/content/Mechanics/Character Building/Class Features/Occult Spellcasting.md b/content/Mechanics/Character Building/Class Features/Occult Spellcasting.md index d11d316ac..3a0d17155 100755 --- a/content/Mechanics/Character Building/Class Features/Occult Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Occult Spellcasting.md @@ -9,7 +9,6 @@ tags: --- # Occult Spellcasting -![[systems-pf2e-icons-features-classes-occult-spellcasting.webp|150]] You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a material component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking. diff --git a/content/Mechanics/Character Building/Class Features/Offensive Boost.md b/content/Mechanics/Character Building/Class Features/Offensive Boost.md index 81ba85c5f..923745a28 100755 --- a/content/Mechanics/Character Building/Class Features/Offensive Boost.md +++ b/content/Mechanics/Character Building/Class Features/Offensive Boost.md @@ -9,7 +9,6 @@ tags: --- # Offensive Boost -![[systems-pf2e-icons-features-classes-offensive-boost.webp|150]] You've made additions to your innovation to upgrade your offensive capabilities. Your improvements make any Strikes that rely on your innovation deal an additional 1d6 damage, with a type determined by the boost you choose. If your innovation is armor, the boost applies to your melee unarmed Strikes and to your melee Strikes with one weapon you choose during daily preparations; if your innovation is a construct, the boost applies to your construct companion's Strikes; and if your innovation is a weapon, the boost applies to your Strikes with your innovation. You can spend downtime to switch to a different boost in the same way as switching your modification. Choose one of the following boosts, with the damage type in parentheses. diff --git a/content/Mechanics/Character Building/Class Features/On the Case.md b/content/Mechanics/Character Building/Class Features/On the Case.md index efa4e15d9..a491f798c 100755 --- a/content/Mechanics/Character Building/Class Features/On the Case.md +++ b/content/Mechanics/Character Building/Class Features/On the Case.md @@ -9,6 +9,5 @@ tags: --- # On the Case -![[systems-pf2e-icons-features-classes-on-the-case.webp|150]] As an investigator, you think of your adventures as cases waiting to be solved. You gain one activity and one reaction you can use to investigate cases: [[Pursue a Lead]] and [[Clue In]]. diff --git a/content/Mechanics/Character Building/Class Features/Opportune Riposte.md b/content/Mechanics/Character Building/Class Features/Opportune Riposte.md index 7ab377d9c..045b8f747 100755 --- a/content/Mechanics/Character Building/Class Features/Opportune Riposte.md +++ b/content/Mechanics/Character Building/Class Features/Opportune Riposte.md @@ -9,6 +9,5 @@ tags: --- # Opportune Riposte -![[systems-pf2e-icons-features-classes-opportune-riposte.webp|150]] You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the [[Opportune Riposte]] reaction. diff --git a/content/Mechanics/Character Building/Class Features/Oracular Clarity.md b/content/Mechanics/Character Building/Class Features/Oracular Clarity.md index 1ba69a6c0..4cb7c602a 100755 --- a/content/Mechanics/Character Building/Class Features/Oracular Clarity.md +++ b/content/Mechanics/Character Building/Class Features/Oracular Clarity.md @@ -9,7 +9,6 @@ tags: --- # Oracular Clarity -![[systems-pf2e-icons-features-classes-oracular-clarity.webp|150]] You now fully grasp the nature of the divine power behind your mystery, allowing you to work magic akin to miracles. Add two common 10th-level divine spells to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using oracle spellcasting. diff --git a/content/Mechanics/Character Building/Class Features/Oracular Curse.md b/content/Mechanics/Character Building/Class Features/Oracular Curse.md index 5bc123023..8b70d69dc 100755 --- a/content/Mechanics/Character Building/Class Features/Oracular Curse.md +++ b/content/Mechanics/Character Building/Class Features/Oracular Curse.md @@ -9,7 +9,6 @@ tags: --- # Oracular Curse -![[systems-pf2e-icons-features-classes-oracle-curse.webp|150]] Drawing on multiple disparate sources of power inevitably places an incredible stress on your body, manifesting as a supernatural curse. The more revelation spells you cast, the worse the effects of your curse, but these increasingly conflicting energies can also provide you with divine benefits. diff --git a/content/Mechanics/Character Building/Class Features/Order of the Gate.md b/content/Mechanics/Character Building/Class Features/Order of the Gate.md index c07d1d3dd..d02750c6d 100755 --- a/content/Mechanics/Character Building/Class Features/Order of the Gate.md +++ b/content/Mechanics/Character Building/Class Features/Order of the Gate.md @@ -9,7 +9,6 @@ tags: --- # Order of the Gate -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]] **Favored Weapon** [[Dagger]] diff --git a/content/Mechanics/Character Building/Class Features/Otherworldly Protection.md b/content/Mechanics/Character Building/Class Features/Otherworldly Protection.md index daefb4ef7..3ad044bdb 100755 --- a/content/Mechanics/Character Building/Class Features/Otherworldly Protection.md +++ b/content/Mechanics/Character Building/Class Features/Otherworldly Protection.md @@ -9,6 +9,5 @@ tags: --- # Otherworldly Protection -![[systems-pf2e-icons-features-classes-otherworldly-protection.webp|150]] Just because you use science doesn't mean you can't build your armor with carefully chosen materials and gizmos designed to protect against otherworldly attacks. You gain resistance equal to 3 + half your level to void damage, or to vitality damage if you have void healing (such as if you're a dhampir). You gain the same amount of resistance to any types of alignment damage—good, evil, chaotic, lawful—that can damage you (note that creatures don't take a given type of alignment damage unless they are of the opposing alignment; for instance, you can take spirit damage only if you are good in alignment). diff --git a/content/Mechanics/Character Building/Class Features/Outwit.md b/content/Mechanics/Character Building/Class Features/Outwit.md index 94d78a415..7cbf860e6 100755 --- a/content/Mechanics/Character Building/Class Features/Outwit.md +++ b/content/Mechanics/Character Building/Class Features/Outwit.md @@ -9,6 +9,5 @@ tags: --- # Outwit -![[icons-creatures-invertebrates-spider-web-black.webp|150]] You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey's attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey. diff --git a/content/Mechanics/Character Building/Class Features/Overdrive.md b/content/Mechanics/Character Building/Class Features/Overdrive.md index 91a4b1c4c..60a58c815 100755 --- a/content/Mechanics/Character Building/Class Features/Overdrive.md +++ b/content/Mechanics/Character Building/Class Features/Overdrive.md @@ -9,6 +9,5 @@ tags: --- # Overdrive -![[systems-pf2e-icons-features-classes-overdrive.webp|150]] You have a bevy of smaller devices of your own invention, from muscle stimulants to concussive pistons. When it's necessary, you can throw them into [[Overdrive]] to assist you in combat. diff --git a/content/Mechanics/Character Building/Class Features/Pacification Tools.md b/content/Mechanics/Character Building/Class Features/Pacification Tools.md index a8ea162bf..6defdd5eb 100755 --- a/content/Mechanics/Character Building/Class Features/Pacification Tools.md +++ b/content/Mechanics/Character Building/Class Features/Pacification Tools.md @@ -9,6 +9,5 @@ tags: --- # Pacification Tools -![[systems-pf2e-icons-features-classes-pacification-tools.webp|150]] Softer materials make your weapon suited to knock out instead of kill, and special protrusions let you catch weapons and disarm your foes. Your innovation gains the disarm and nonlethal traits. You can choose whether to apply the nonlethal trait on each attack with your innovation. diff --git a/content/Mechanics/Character Building/Class Features/Paladin.md b/content/Mechanics/Character Building/Class Features/Paladin.md index f16b9f35e..049a786dd 100755 --- a/content/Mechanics/Character Building/Class Features/Paladin.md +++ b/content/Mechanics/Character Building/Class Features/Paladin.md @@ -9,7 +9,6 @@ tags: --- # Paladin -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-melee-sword-winged-holy-orange.webp|150]] You're honorable, forthright, and committed to pushing back the forces of cruelty. You gain the [[Retributive Strike]] champion's reaction and the [[Lay on Hands]] devotion spell. Your code gains the follow edicts and anathema: diff --git a/content/Mechanics/Character Building/Class Features/Panache.md b/content/Mechanics/Character Building/Class Features/Panache.md index d193d31be..ccd7ee921 100755 --- a/content/Mechanics/Character Building/Class Features/Panache.md +++ b/content/Mechanics/Character Building/Class Features/Panache.md @@ -9,7 +9,6 @@ tags: --- # Panache -![[icons-commodities-treasure-crown-gold-laurel-wreath.webp|150]] You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not. diff --git a/content/Mechanics/Character Building/Class Features/Path to Perfection (Fortitude).md b/content/Mechanics/Character Building/Class Features/Path to Perfection (Fortitude).md index f9eae6fd7..4b68a4114 100755 --- a/content/Mechanics/Character Building/Class Features/Path to Perfection (Fortitude).md +++ b/content/Mechanics/Character Building/Class Features/Path to Perfection (Fortitude).md @@ -9,7 +9,6 @@ tags: --- # Path to Perfection (Fortitude) -![[systems-pf2e-icons-features-classes-path-to-perfection.webp|150]] You have progressed along your own path to enlightenment. diff --git a/content/Mechanics/Character Building/Class Features/Path to Perfection (Reflex).md b/content/Mechanics/Character Building/Class Features/Path to Perfection (Reflex).md index 0f981be48..de6d3cac1 100755 --- a/content/Mechanics/Character Building/Class Features/Path to Perfection (Reflex).md +++ b/content/Mechanics/Character Building/Class Features/Path to Perfection (Reflex).md @@ -9,7 +9,6 @@ tags: --- # Path to Perfection (Reflex) -![[systems-pf2e-icons-features-classes-path-to-perfection.webp|150]] You have progressed along your own path to enlightenment. diff --git a/content/Mechanics/Character Building/Class Features/Path to Perfection (Will).md b/content/Mechanics/Character Building/Class Features/Path to Perfection (Will).md index 171560bde..90d5240d4 100755 --- a/content/Mechanics/Character Building/Class Features/Path to Perfection (Will).md +++ b/content/Mechanics/Character Building/Class Features/Path to Perfection (Will).md @@ -9,7 +9,6 @@ tags: --- # Path to Perfection (Will) -![[systems-pf2e-icons-features-classes-path-to-perfection.webp|150]] You have progressed along your own path to enlightenment. diff --git a/content/Mechanics/Character Building/Class Features/Path to Perfection.md b/content/Mechanics/Character Building/Class Features/Path to Perfection.md index 2390435f8..62dac813d 100755 --- a/content/Mechanics/Character Building/Class Features/Path to Perfection.md +++ b/content/Mechanics/Character Building/Class Features/Path to Perfection.md @@ -9,6 +9,5 @@ tags: --- # Path to Perfection -![[systems-pf2e-icons-features-classes-path-to-perfection.webp|150]] You have progressed along your own path to enlightenment. Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Patron Theme.md b/content/Mechanics/Character Building/Class Features/Patron Theme.md index 515fff44e..0dbc27303 100755 --- a/content/Mechanics/Character Building/Class Features/Patron Theme.md +++ b/content/Mechanics/Character Building/Class Features/Patron Theme.md @@ -9,7 +9,6 @@ tags: --- # Patron Theme -![[systems-pf2e-icons-features-classes-patreon-theme.webp|150]] Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following. diff --git a/content/Mechanics/Character Building/Class Features/Patron's Gift.md b/content/Mechanics/Character Building/Class Features/Patron's Gift.md index ecf2ae79e..3b3e6a1c2 100755 --- a/content/Mechanics/Character Building/Class Features/Patron's Gift.md +++ b/content/Mechanics/Character Building/Class Features/Patron's Gift.md @@ -9,6 +9,5 @@ tags: --- # Patron's Gift -![[systems-pf2e-icons-features-classes-patrons-gift.webp|150]] Your patron grants you the power to command incredible works of magic. You gain a single 10th-rank spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the Patron's Truth feat to gain a second slot. diff --git a/content/Mechanics/Character Building/Class Features/Patron.md b/content/Mechanics/Character Building/Class Features/Patron.md index ada8bbc21..52227ebce 100755 --- a/content/Mechanics/Character Building/Class Features/Patron.md +++ b/content/Mechanics/Character Building/Class Features/Patron.md @@ -9,7 +9,6 @@ tags: --- # Patron -![[icons-magic-symbols-question-stone-yellow.webp|150]] You weren't born with the power to cast spells, nor have you spent years dedicated to worship, study, or uncovering mystical secrets. Your magic instead has been gifted to you by a potent being, one who knows that by empowering you so, you'll further the being's agenda in the world, whatever it may be. This entity is typically mysterious and distant, revealing little of their identity and motivations. They make their will known to you in abstract signs such as omens, dreams, or similar subtleties rather than words. diff --git a/content/Mechanics/Character Building/Class Features/Peerless Inventor.md b/content/Mechanics/Character Building/Class Features/Peerless Inventor.md index 6111d62ec..88f2b97ea 100755 --- a/content/Mechanics/Character Building/Class Features/Peerless Inventor.md +++ b/content/Mechanics/Character Building/Class Features/Peerless Inventor.md @@ -9,6 +9,5 @@ tags: --- # Peerless Inventor -![[systems-pf2e-icons-features-classes-peerless-inventor.webp|150]] You are constantly inventing, and your skill at crafting is unimpeachable. You gain the [[Inventor]] skill feat, even if you don't meet its prerequisites. diff --git a/content/Mechanics/Character Building/Class Features/Perception Expertise.md b/content/Mechanics/Character Building/Class Features/Perception Expertise.md index 814ae05de..bb03d1416 100755 --- a/content/Mechanics/Character Building/Class Features/Perception Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Perception Expertise.md @@ -11,6 +11,5 @@ tags: --- # Perception Expertise -![[systems-pf2e-icons-features-classes-alertness.webp|150]] You remain alert to threats around you. Your proficiency rank for Perception increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Perception Legend.md b/content/Mechanics/Character Building/Class Features/Perception Legend.md index 5e7659618..b13336b2b 100755 --- a/content/Mechanics/Character Building/Class Features/Perception Legend.md +++ b/content/Mechanics/Character Building/Class Features/Perception Legend.md @@ -11,6 +11,5 @@ tags: --- # Perception Legend -![[systems-pf2e-icons-features-classes-incredible-sense.webp|150]] You notice the almost imperceptible. Your proficiency rank for Perception increases to legendary. diff --git a/content/Mechanics/Character Building/Class Features/Perception Mastery.md b/content/Mechanics/Character Building/Class Features/Perception Mastery.md index 0bb253724..73098467c 100755 --- a/content/Mechanics/Character Building/Class Features/Perception Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Perception Mastery.md @@ -9,6 +9,5 @@ tags: --- # Perception Mastery -![[systems-pf2e-icons-features-classes-vigilant-senses.webp|150]] You've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Perfected Form.md b/content/Mechanics/Character Building/Class Features/Perfected Form.md index ef2c8fcdb..d1cdb5d61 100755 --- a/content/Mechanics/Character Building/Class Features/Perfected Form.md +++ b/content/Mechanics/Character Building/Class Features/Perfected Form.md @@ -9,6 +9,5 @@ tags: --- # Perfected Form -![[systems-pf2e-icons-features-classes-perfected-form.webp|150]] You have purged incompetence from your techniques. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. This is a fortune effect. diff --git a/content/Mechanics/Character Building/Class Features/Performer's Heart.md b/content/Mechanics/Character Building/Class Features/Performer's Heart.md index 211ee41ce..15209aa5d 100755 --- a/content/Mechanics/Character Building/Class Features/Performer's Heart.md +++ b/content/Mechanics/Character Building/Class Features/Performer's Heart.md @@ -9,6 +9,5 @@ tags: --- # Performer's Heart -![[icons-magic-life-heart-pink.webp|150]] The greatest performances require an understanding of your own mind and flawless concentration. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Bomber).md b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Bomber).md index 8ae4410bd..e29f6925b 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Bomber).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Bomber).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Infusions (Bomber) -![[icons-sundries-books-book-embossed-jewel-gold-green.webp|150]] You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Chirurgeon).md b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Chirurgeon).md index af185f434..950ca438c 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Chirurgeon).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Chirurgeon).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Infusions (Chirurgeon) -![[systems-pf2e-icons-features-classes-perpetual-infusions-chirurgeon.webp|150]] You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Mutagenist).md b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Mutagenist).md index b009ef838..cca1a63d1 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Mutagenist).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Mutagenist).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Infusions (Mutagenist) -![[icons-consumables-potions-potion-jug-corked-skull-poison-brown-green.webp|150]] You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Toxicologist).md b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Toxicologist).md index 839d0244d..d5e809bfc 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Toxicologist).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Infusions (Toxicologist).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Infusions (Toxicologist) -![[systems-pf2e-icons-features-classes-perpetual-infusions-chirurgeon.webp|150]] You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Infusions.md b/content/Mechanics/Character Building/Class Features/Perpetual Infusions.md index 7abdb2639..86a1a721d 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Infusions.md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Infusions.md @@ -9,7 +9,6 @@ tags: --- # Perpetual Infusions -![[icons-magic-symbols-question-stone-yellow.webp|150]] You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Bomber).md b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Bomber).md index 9efee6bf2..c0aca62d6 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Bomber).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Bomber).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Perfection (Bomber) -![[systems-pf2e-icons-features-classes-perpetual-perfection-bomber.webp|150]] You have perfected your perpetual infusions, allowing you to use [[Quick Alchemy]] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Chirurgeon).md b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Chirurgeon).md index 76db8e95b..838c59ed5 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Chirurgeon).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Chirurgeon).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Perfection (Chirurgeon) -![[systems-pf2e-icons-features-classes-perpetual-perfection-chirurgeon.webp|150]] You have perfected your perpetual infusions, allowing you to use [[Quick Alchemy]] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Mutagenist).md b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Mutagenist).md index 63b52043b..72f3f3488 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Mutagenist).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Mutagenist).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Perfection (Mutagenist) -![[icons-consumables-mushrooms-umbontae-green.webp|150]] You have perfected your perpetual infusions, allowing you to use [[Quick Alchemy]] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Toxicologist).md b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Toxicologist).md index 388e394db..6168b6fa9 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Toxicologist).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Perfection (Toxicologist).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Perfection (Toxicologist) -![[systems-pf2e-icons-features-classes-perpetual-perfection-chirurgeon.webp|150]] You have perfected your perpetual infusions, allowing you to use [[Quick Alchemy]] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Perfection.md b/content/Mechanics/Character Building/Class Features/Perpetual Perfection.md index 9f2b2bae7..23df39cfe 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Perfection.md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Perfection.md @@ -9,6 +9,5 @@ tags: --- # Perpetual Perfection -![[icons-magic-symbols-question-stone-yellow.webp|150]] You have perfected your perpetual infusions, allowing you to use [[Quick Alchemy]] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Bomber).md b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Bomber).md index 4378d0882..48c55b625 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Bomber).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Bomber).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Potency (Bomber) -![[systems-pf2e-icons-features-classes-perpetual-potency-bomber.webp|150]] Your perpetual infusions improve, allowing you to use [[Quick Alchemy]] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Chirurgeon).md b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Chirurgeon).md index fcf107f8a..69c0e9ab3 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Chirurgeon).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Chirurgeon).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Potency (Chirurgeon) -![[systems-pf2e-icons-features-classes-perpetual-potency-chirurgeon.webp|150]] Your perpetual infusions improve, allowing you to use [[Quick Alchemy]] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Mutagenist).md b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Mutagenist).md index 2685c8ff7..c70eafcc4 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Mutagenist).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Mutagenist).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Potency (Mutagenist) -![[systems-pf2e-icons-features-classes-perpetual-potency-mutagenist.webp|150]] Your perpetual infusions improve, allowing you to use [[Quick Alchemy]] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Toxicologist).md b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Toxicologist).md index 2a4ef0041..4f855ef2e 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Potency (Toxicologist).md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Potency (Toxicologist).md @@ -9,7 +9,6 @@ tags: --- # Perpetual Potency (Toxicologist) -![[systems-pf2e-icons-features-classes-perpetual-potency-chirurgeon.webp|150]] Your perpetual infusions improve, allowing you to use [[Quick Alchemy]] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Perpetual Potency.md b/content/Mechanics/Character Building/Class Features/Perpetual Potency.md index b48620dfc..9d8b7e9e3 100755 --- a/content/Mechanics/Character Building/Class Features/Perpetual Potency.md +++ b/content/Mechanics/Character Building/Class Features/Perpetual Potency.md @@ -9,6 +9,5 @@ tags: --- # Perpetual Potency -![[icons-magic-symbols-question-stone-yellow.webp|150]] Your perpetual infusions improve, allowing you to use [[Quick Alchemy]] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book. diff --git a/content/Mechanics/Character Building/Class Features/Personal Barrier.md b/content/Mechanics/Character Building/Class Features/Personal Barrier.md index 6db515202..5d9b8f426 100755 --- a/content/Mechanics/Character Building/Class Features/Personal Barrier.md +++ b/content/Mechanics/Character Building/Class Features/Personal Barrier.md @@ -9,6 +9,5 @@ tags: --- # Personal Barrier -![[systems-pf2e-icons-features-classes-personal-barrier.webp|150]] Subtle telekinetic fields dampen and deflect incoming blows. Your proficiency rank in unarmored defense increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Phlogistonic Regulator.md b/content/Mechanics/Character Building/Class Features/Phlogistonic Regulator.md index f0156555a..11d64f159 100755 --- a/content/Mechanics/Character Building/Class Features/Phlogistonic Regulator.md +++ b/content/Mechanics/Character Building/Class Features/Phlogistonic Regulator.md @@ -9,6 +9,5 @@ tags: --- # Phlogistonic Regulator -![[icons-magic-defensive-armor-shield-barrier-steel.webp|150]] A layer of insulation within your armor protects you from rapid temperature fluctuations. You gain resistance equal to half your level to cold and fire damage. When under the effects of Overdrive, the resistance increases by 2. diff --git a/content/Mechanics/Character Building/Class Features/Polymath.md b/content/Mechanics/Character Building/Class Features/Polymath.md index ca69c3f4b..4ed6d3156 100755 --- a/content/Mechanics/Character Building/Class Features/Polymath.md +++ b/content/Mechanics/Character Building/Class Features/Polymath.md @@ -9,7 +9,6 @@ tags: --- # Polymath -![[systems-pf2e-icons-features-classes-polymath.webp|150]] Your muse is a jack of all trades, flitting between skills and pursuits. Some bards are constantly moved by new muses or draw their inspiration from an idealized being, whether it's based on a real person or purely philosophical. If your muse is a single creature, it might be an eclectic creature like a fey or one who's learned a lot over a long lifespan; if a deity, it might be Desna or Calistria. Art inspired by a polymath muse is restless, with each composition exhibiting new techniques and an ever-evolving style. diff --git a/content/Mechanics/Character Building/Class Features/Powerful Alchemy.md b/content/Mechanics/Character Building/Class Features/Powerful Alchemy.md index 1ed5df200..31b589f91 100755 --- a/content/Mechanics/Character Building/Class Features/Powerful Alchemy.md +++ b/content/Mechanics/Character Building/Class Features/Powerful Alchemy.md @@ -9,6 +9,5 @@ tags: --- # Powerful Alchemy -![[systems-pf2e-icons-features-classes-powerful-alchemy.webp|150]] Alchemical items you create on the fly are particularly potent. When you use [[Quick Alchemy]] to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC. diff --git a/content/Mechanics/Character Building/Class Features/Powerful Fist.md b/content/Mechanics/Character Building/Class Features/Powerful Fist.md index 496527d6e..cae576573 100755 --- a/content/Mechanics/Character Building/Class Features/Powerful Fist.md +++ b/content/Mechanics/Character Building/Class Features/Powerful Fist.md @@ -9,6 +9,5 @@ tags: --- # Powerful Fist -![[systems-pf2e-icons-features-classes-powerful-fist.webp|150]] You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a -2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks. diff --git a/content/Mechanics/Character Building/Class Features/Precise Discipline.md b/content/Mechanics/Character Building/Class Features/Precise Discipline.md index 4b553942d..dea4317f6 100755 --- a/content/Mechanics/Character Building/Class Features/Precise Discipline.md +++ b/content/Mechanics/Character Building/Class Features/Precise Discipline.md @@ -9,7 +9,6 @@ tags: --- # Precise Discipline -![[systems-pf2e-icons-features-classes-precise-discipline.webp|150]] Determine intended outcome. Align thoughts. Identify and resolve distractions. Manifest. Intentional focus is the key to unleashing your abilities, whether that's because your power naturally tends to precise, discrete effects, or because you've adopted strict discipline to ensure your mind can change the world only when you intend it to. diff --git a/content/Mechanics/Character Building/Class Features/Precise Strike.md b/content/Mechanics/Character Building/Class Features/Precise Strike.md index d149ac96a..2c3bebcf3 100755 --- a/content/Mechanics/Character Building/Class Features/Precise Strike.md +++ b/content/Mechanics/Character Building/Class Features/Precise Strike.md @@ -9,7 +9,6 @@ tags: --- # Precise Strike -![[systems-pf2e-icons-features-classes-precise-strike.webp|150]] You Strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead. diff --git a/content/Mechanics/Character Building/Class Features/Precision.md b/content/Mechanics/Character Building/Class Features/Precision.md index 06da3bce8..aa64f0568 100755 --- a/content/Mechanics/Character Building/Class Features/Precision.md +++ b/content/Mechanics/Character Building/Class Features/Precision.md @@ -9,6 +9,5 @@ tags: --- # Precision -![[icons-skills-ranged-target-bullseye-archer-orange.webp|150]] You have trained to aim for your prey's weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage. diff --git a/content/Mechanics/Character Building/Class Features/Precognitive Reflexes.md b/content/Mechanics/Character Building/Class Features/Precognitive Reflexes.md index 2b10b5405..46c0b4d05 100755 --- a/content/Mechanics/Character Building/Class Features/Precognitive Reflexes.md +++ b/content/Mechanics/Character Building/Class Features/Precognitive Reflexes.md @@ -9,6 +9,5 @@ tags: --- # Precognitive Reflexes -![[systems-pf2e-icons-features-classes-lightning-reflexes.webp|150]] Minor precognition ensures you can react to threats slightly before they occur. Your proficiency rank for Reflex saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Primal Hierophant.md b/content/Mechanics/Character Building/Class Features/Primal Hierophant.md index 679d4762f..46683ca50 100755 --- a/content/Mechanics/Character Building/Class Features/Primal Hierophant.md +++ b/content/Mechanics/Character Building/Class Features/Primal Hierophant.md @@ -9,6 +9,5 @@ tags: --- # Primal Hierophant -![[systems-pf2e-icons-features-classes-primal-hierophant.webp|150]] You command the most potent forces of primal magic and can cast a spell of truly incredible power. You gain a single 10th-rank spell slot and can prepare a spell in that slot using druid spellcasting. Unlike with other spell slots, you can't use 10-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You don't gain more 10th-rank spells as you level up, but you can take the [[Hierophant's Power]] feat to gain a second slot. diff --git a/content/Mechanics/Character Building/Class Features/Prodigious Will.md b/content/Mechanics/Character Building/Class Features/Prodigious Will.md index 73d175335..a173bee78 100755 --- a/content/Mechanics/Character Building/Class Features/Prodigious Will.md +++ b/content/Mechanics/Character Building/Class Features/Prodigious Will.md @@ -9,6 +9,5 @@ tags: --- # Prodigious Will -![[systems-pf2e-icons-features-classes-resolve.webp|150]] Your mind is simply too complex and sophisticated to be tampered with. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Psi Cantrips and Amps.md b/content/Mechanics/Character Building/Class Features/Psi Cantrips and Amps.md index aa27c1150..f185eb99c 100755 --- a/content/Mechanics/Character Building/Class Features/Psi Cantrips and Amps.md +++ b/content/Mechanics/Character Building/Class Features/Psi Cantrips and Amps.md @@ -9,7 +9,6 @@ tags: --- # Psi Cantrips and Amps -![[systems-pf2e-icons-features-classes-psy-cantrips-and-amps.webp|150]] The magic of your mind manifests as psi cantrips, which you can modify by spending Focus Points. Like other cantrips, you can cast psi cantrips as often as you like, and they are automatically heightened to half your level rounded up. Your psi cantrips are in addition to the cantrips you choose from the occult list as part of your psychic spellcasting. Generally, only feats can give you more psi cantrips. Unlike other cantrips, you can't swap out psi cantrips gained from psychic feats at a later level, unless you swap out the specific feat via retraining. At 1st level, you learn three psi cantrips determined by your choice of conscious mind; one is a unique psi cantrip and two are common cantrips, typically from the occult spellcasting tradition, that you always cast as psi cantrips. You automatically gain more psi cantrips as you progress in your career as a psychic. diff --git a/content/Mechanics/Character Building/Class Features/Psychic Spellcasting.md b/content/Mechanics/Character Building/Class Features/Psychic Spellcasting.md index 0e3ecc9e8..dc8788b55 100755 --- a/content/Mechanics/Character Building/Class Features/Psychic Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Psychic Spellcasting.md @@ -9,7 +9,6 @@ tags: --- # Psychic Spellcasting -![[systems-pf2e-icons-features-classes-psychic-spellcasting.webp|150]] ## Psychic Spellcasting diff --git a/content/Mechanics/Character Building/Class Features/Psychic Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Psychic Weapon Expertise.md index 0eacefa8f..09a31cb45 100755 --- a/content/Mechanics/Character Building/Class Features/Psychic Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Psychic Weapon Expertise.md @@ -9,6 +9,5 @@ tags: --- # Psychic Weapon Expertise -![[icons-skills-melee-hand-grip-staff-yellow-brown.webp|150]] Training and magic have improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Psychic Weapon Specialization.md b/content/Mechanics/Character Building/Class Features/Psychic Weapon Specialization.md index bbae715f8..63932aa4f 100755 --- a/content/Mechanics/Character Building/Class Features/Psychic Weapon Specialization.md +++ b/content/Mechanics/Character Building/Class Features/Psychic Weapon Specialization.md @@ -9,6 +9,5 @@ tags: --- # Psychic Weapon Specialization -![[systems-pf2e-icons-features-classes-weapon-specialization.webp|150]] As you touch a weapon, you glimpse the hands that made and wielded it, teaching you how to inflict greater injuries. You deal 2 additional Damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary. diff --git a/content/Mechanics/Character Building/Class Features/Quick Alchemy.md b/content/Mechanics/Character Building/Class Features/Quick Alchemy.md index 7dd2b2af9..0b3498ad1 100755 --- a/content/Mechanics/Character Building/Class Features/Quick Alchemy.md +++ b/content/Mechanics/Character Building/Class Features/Quick Alchemy.md @@ -9,6 +9,5 @@ tags: --- # Quick Alchemy -![[icons-tools-laboratory-vials-blue-pink.webp|150]] If you need a specific alchemical item on the fly, you can use your infused reagents to quickly create it with the [[Quick Alchemy]] action. diff --git a/content/Mechanics/Character Building/Class Features/Quick Rage.md b/content/Mechanics/Character Building/Class Features/Quick Rage.md index 12987e63d..7ef4a7597 100755 --- a/content/Mechanics/Character Building/Class Features/Quick Rage.md +++ b/content/Mechanics/Character Building/Class Features/Quick Rage.md @@ -9,6 +9,5 @@ tags: --- # Quick Rage -![[systems-pf2e-icons-features-classes-quick-rage.webp|150]] You recover from your Rage quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute. diff --git a/content/Mechanics/Character Building/Class Features/Rage.md b/content/Mechanics/Character Building/Class Features/Rage.md index 10fad9759..cbb99a5d4 100755 --- a/content/Mechanics/Character Building/Class Features/Rage.md +++ b/content/Mechanics/Character Building/Class Features/Rage.md @@ -9,6 +9,5 @@ tags: --- # Rage -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-wounds-injury-face-impact-orange.webp|150]] You gain the [[Rage]] action, which lets you fly into a frenzy. diff --git a/content/Mechanics/Character Building/Class Features/Raging Resistance.md b/content/Mechanics/Character Building/Class Features/Raging Resistance.md index e7c661fb5..844b1c47d 100755 --- a/content/Mechanics/Character Building/Class Features/Raging Resistance.md +++ b/content/Mechanics/Character Building/Class Features/Raging Resistance.md @@ -9,7 +9,6 @@ tags: --- # Raging Resistance -![[systems-pf2e-icons-features-classes-raging-resistance.webp|150]] Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct. diff --git a/content/Mechanics/Character Building/Class Features/Ranger Expertise.md b/content/Mechanics/Character Building/Class Features/Ranger Expertise.md index bccf7fde6..c5ec34079 100755 --- a/content/Mechanics/Character Building/Class Features/Ranger Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Ranger Expertise.md @@ -9,6 +9,5 @@ tags: --- # Ranger Expertise -![[systems-pf2e-icons-features-classes-ranger-expertise.webp|150]] You've gained techniques that improve your cunning and skill. Your proficiency rank for your ranger DC increases to expert. If you have warden spells, your proficiency rank for spell attacks and spell DCs increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Ranger Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Ranger Weapon Expertise.md index 0b5fd0bac..2030a1d70 100755 --- a/content/Mechanics/Character Building/Class Features/Ranger Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Ranger Weapon Expertise.md @@ -9,6 +9,5 @@ tags: --- # Ranger Weapon Expertise -![[icons-skills-melee-hand-grip-sword-red.webp|150]] You gain every advantage from your weapons. Your proficiency rank for martial weapons, simple weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey. diff --git a/content/Mechanics/Character Building/Class Features/Razor Prongs.md b/content/Mechanics/Character Building/Class Features/Razor Prongs.md index e95a2f7aa..40c9a30a1 100755 --- a/content/Mechanics/Character Building/Class Features/Razor Prongs.md +++ b/content/Mechanics/Character Building/Class Features/Razor Prongs.md @@ -9,6 +9,5 @@ tags: --- # Razor Prongs -![[systems-pf2e-icons-features-classes-razor-prongs.webp|150]] You can knock down and slash your foes with sharp, curved blades added to your weapon. Your innovation gains the trip and versatile S traits. diff --git a/content/Mechanics/Character Building/Class Features/Reactive Strike.md b/content/Mechanics/Character Building/Class Features/Reactive Strike.md index 40fa5fd94..89c374481 100755 --- a/content/Mechanics/Character Building/Class Features/Reactive Strike.md +++ b/content/Mechanics/Character Building/Class Features/Reactive Strike.md @@ -9,6 +9,5 @@ tags: --- # Reactive Strike -![[systems-pf2e-icons-features-classes-attack-of-opportunity.webp|150]] Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the [[Mechanics/Character Building/Class Features/Reactive Strike]] reaction. diff --git a/content/Mechanics/Character Building/Class Features/Reconfigure.md b/content/Mechanics/Character Building/Class Features/Reconfigure.md index 5e21f2c96..dd668f7a5 100755 --- a/content/Mechanics/Character Building/Class Features/Reconfigure.md +++ b/content/Mechanics/Character Building/Class Features/Reconfigure.md @@ -9,7 +9,6 @@ tags: --- # Reconfigure -![[systems-pf2e-icons-features-classes-reconfigure.webp|150]] You've become an expert in all crafts and are always adjusting your inventions. You can attempt to change the modifications on your innovation by spending 1 day of downtime tinkering with it and attempting a Crafting check, with a high DC for your level. On a success, you can change one modification you've chosen for your innovation to a different modification of the same kind (initial, breakthrough, or revolutionary). diff --git a/content/Mechanics/Character Building/Class Features/Redeemer.md b/content/Mechanics/Character Building/Class Features/Redeemer.md index a9d652bd0..c3b252889 100755 --- a/content/Mechanics/Character Building/Class Features/Redeemer.md +++ b/content/Mechanics/Character Building/Class Features/Redeemer.md @@ -9,7 +9,6 @@ tags: --- # Redeemer -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-nature-symbol-sun-yellow.webp|150]] You're full of kindness and forgiveness. You gain the [[Glimpse of Redemption]] champion's reaction and the [[Lay on Hands]] devotion spell. Your code gains the follow edicts and anathema: diff --git a/content/Mechanics/Character Building/Class Features/Reflex Expertise.md b/content/Mechanics/Character Building/Class Features/Reflex Expertise.md index 2b6ace4a4..c89aed61d 100755 --- a/content/Mechanics/Character Building/Class Features/Reflex Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Reflex Expertise.md @@ -11,6 +11,5 @@ tags: --- # Reflex Expertise -![[systems-pf2e-icons-features-classes-lightning-reflexes.webp|150]] You've developed a knack for dodging danger. Your proficiency rank for Reflex saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Reflow Elements.md b/content/Mechanics/Character Building/Class Features/Reflow Elements.md index 65c6ea4ce..544949035 100755 --- a/content/Mechanics/Character Building/Class Features/Reflow Elements.md +++ b/content/Mechanics/Character Building/Class Features/Reflow Elements.md @@ -9,6 +9,5 @@ tags: --- # Reflow Elements -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-fire-explosion-flame-blue.webp|150]] You twist one of the impulses you've learned into a different but still similar magic. When you make your daily preparations, you can replace one of your impulse feats with a different impulse feat that has the same elemental trait. You can reflow only impulse feats that have exactly one elemental trait, not composite impulse feats or feats that vary by element. This follows the same rules as retraining; you can replace impulse feats gained through your class feats or through class features that grant you impulse feats. diff --git a/content/Mechanics/Character Building/Class Features/Regalia.md b/content/Mechanics/Character Building/Class Features/Regalia.md index 4cd60f4f6..9fc1cb5a1 100755 --- a/content/Mechanics/Character Building/Class Features/Regalia.md +++ b/content/Mechanics/Character Building/Class Features/Regalia.md @@ -9,7 +9,6 @@ tags: --- # Regalia -![[systems-pf2e-icons-features-classes-regalia.webp|150]] Regalia implements represent rulership, leadership, and social connections. While they differ in shape depending on regional customs and markers used to signify authority, common regalia implements are scepters, jeweled orbs, and heraldic banners. Regalia implements are associated with the harrow suit of crowns and the astrological signs of the patriarch and the sovereign dragon. diff --git a/content/Mechanics/Character Building/Class Features/Research Field.md b/content/Mechanics/Character Building/Class Features/Research Field.md index 0957e3a5b..5e226f5d7 100755 --- a/content/Mechanics/Character Building/Class Features/Research Field.md +++ b/content/Mechanics/Character Building/Class Features/Research Field.md @@ -9,7 +9,6 @@ tags: --- # Research Field -![[icons-magic-symbols-question-stone-yellow.webp|150]] Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. You might have a degree from a scientific institute, correspond with other researchers in your field, or work as a genius loner. Choose a field of research. diff --git a/content/Mechanics/Character Building/Class Features/Resolute Faith.md b/content/Mechanics/Character Building/Class Features/Resolute Faith.md index 0c0d46c3a..bd921faff 100755 --- a/content/Mechanics/Character Building/Class Features/Resolute Faith.md +++ b/content/Mechanics/Character Building/Class Features/Resolute Faith.md @@ -9,6 +9,5 @@ tags: --- # Resolute Faith -![[icons-magic-holy-chalice-glowing-gold.webp|150]] Belief provides a bulwark against insidious thoughts. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Resolve.md b/content/Mechanics/Character Building/Class Features/Resolve.md index 5e09637e4..08979661e 100755 --- a/content/Mechanics/Character Building/Class Features/Resolve.md +++ b/content/Mechanics/Character Building/Class Features/Resolve.md @@ -9,6 +9,5 @@ tags: --- # Resolve -![[systems-pf2e-icons-features-classes-resolve.webp|150]] You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Revelation Spells.md b/content/Mechanics/Character Building/Class Features/Revelation Spells.md index 778e764ef..18f70364c 100755 --- a/content/Mechanics/Character Building/Class Features/Revelation Spells.md +++ b/content/Mechanics/Character Building/Class Features/Revelation Spells.md @@ -9,7 +9,6 @@ tags: --- # Revelation Spells -![[systems-pf2e-icons-features-classes-revelation-spells.webp|150]] The powers of your mystery manifest in the form of revelation spells, which are a type of focus spell. Casting a revelation spell costs 1 Focus Point and increases the effects of your [[Oracular Curse]]. You start with a focus pool of 2 Focus Points. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to reconcile the conflicting or unconventional nature of your divine mystery. diff --git a/content/Mechanics/Character Building/Class Features/Revolutionary Innovation.md b/content/Mechanics/Character Building/Class Features/Revolutionary Innovation.md index b7486d46d..63bb6e58b 100755 --- a/content/Mechanics/Character Building/Class Features/Revolutionary Innovation.md +++ b/content/Mechanics/Character Building/Class Features/Revolutionary Innovation.md @@ -9,7 +9,6 @@ tags: --- # Revolutionary Innovation -![[systems-pf2e-icons-features-classes-revolutionary-innovation.webp|150]] You are an unparalleled genius and have discovered a technique that will revolutionize your chosen field-or at least for the time being, your innovation! Choose a revolutionary modification to apply to your innovation. You can also choose an initial or breakthrough modification of the same type instead, if you prefer. diff --git a/content/Mechanics/Character Building/Class Features/Rogue Expertise.md b/content/Mechanics/Character Building/Class Features/Rogue Expertise.md index 74084cc72..e8104895e 100755 --- a/content/Mechanics/Character Building/Class Features/Rogue Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Rogue Expertise.md @@ -9,6 +9,5 @@ tags: --- # Rogue Expertise -![[systems-pf2e-icons-features-classes-rogue-expertise.webp|150]] Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Rogue Resilience.md b/content/Mechanics/Character Building/Class Features/Rogue Resilience.md index 4ccd518b4..85a132bfd 100755 --- a/content/Mechanics/Character Building/Class Features/Rogue Resilience.md +++ b/content/Mechanics/Character Building/Class Features/Rogue Resilience.md @@ -9,6 +9,5 @@ tags: --- # Rogue Resilience -![[icons-magic-life-cross-explosion-burst-green.webp|150]] Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert. When you roll a success on a Fortitude save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Rogue's Racket.md b/content/Mechanics/Character Building/Class Features/Rogue's Racket.md index c8e62d60d..cc138c9a1 100755 --- a/content/Mechanics/Character Building/Class Features/Rogue's Racket.md +++ b/content/Mechanics/Character Building/Class Features/Rogue's Racket.md @@ -9,7 +9,6 @@ tags: --- # Rogue's Racket -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-sundries-documents-document-sealed-signatures-red.webp|150]] You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below. diff --git a/content/Mechanics/Character Building/Class Features/Rope Shot.md b/content/Mechanics/Character Building/Class Features/Rope Shot.md index 18a37480d..83fcd0d34 100755 --- a/content/Mechanics/Character Building/Class Features/Rope Shot.md +++ b/content/Mechanics/Character Building/Class Features/Rope Shot.md @@ -9,7 +9,6 @@ tags: --- # Rope Shot -![[systems-pf2e-icons-features-classes-rope-shot.webp|150]] **Ranged Only** diff --git a/content/Mechanics/Character Building/Class Features/Ruffian.md b/content/Mechanics/Character Building/Class Features/Ruffian.md index 067c5760f..e5026795a 100755 --- a/content/Mechanics/Character Building/Class Features/Ruffian.md +++ b/content/Mechanics/Character Building/Class Features/Ruffian.md @@ -9,7 +9,6 @@ tags: --- # Ruffian -![[systems-pf2e-icons-features-classes-ruffian.webp|150]] You prefer the direct approach: strong-arming or intimidation. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family's power. diff --git a/content/Mechanics/Character Building/Class Features/Runelord Specialization.md b/content/Mechanics/Character Building/Class Features/Runelord Specialization.md index e8dd51591..8b36fdb06 100755 --- a/content/Mechanics/Character Building/Class Features/Runelord Specialization.md +++ b/content/Mechanics/Character Building/Class Features/Runelord Specialization.md @@ -9,7 +9,6 @@ tags: --- # Runelord Specialization -![[icons-magic-symbols-rune-sigil-red-orange.webp|150]] You draw untold power from runes, sometimes called sin magic. You associate with one of the seven vices, also known as the seven rewards of rule: envy (abjuration), gluttony (necromancy), greed (transmutation), lust (enchantment), pride (illusion), sloth (conjuration), and wrath (evocation). Studying these techniques often tempts you with the associated sin. While leaning into it could corrupt you, it might make you more powerful. If you choose this class archetype, you must select [[Runelord Dedication]] as your 2nd-level class feat. diff --git a/content/Mechanics/Character Building/Class Features/School of Ars Grammatica.md b/content/Mechanics/Character Building/Class Features/School of Ars Grammatica.md index 3eb7545a5..e525de69d 100755 --- a/content/Mechanics/Character Building/Class Features/School of Ars Grammatica.md +++ b/content/Mechanics/Character Building/Class Features/School of Ars Grammatica.md @@ -9,7 +9,6 @@ tags: --- # School of Ars Grammatica -![[icons-sundries-books-book-eye-purple.webp|150]] Runes and wards, numbers and letters—they underpin all magic, making them the logical subject for a wizard who studies fundamental forces. Perhaps you studied at the Pathfinder Society's School of Spells or a similar institution, but whether you're lacing your words with magic to compel others, casting wards around your workshop, or destabilizing the very structure of an opponent's spells, you know this unassuming school carries elegant power. diff --git a/content/Mechanics/Character Building/Class Features/School of Battle Magic.md b/content/Mechanics/Character Building/Class Features/School of Battle Magic.md index 132016f86..393658e79 100755 --- a/content/Mechanics/Character Building/Class Features/School of Battle Magic.md +++ b/content/Mechanics/Character Building/Class Features/School of Battle Magic.md @@ -9,7 +9,6 @@ tags: --- # School of Battle Magic -![[icons-sundries-books-book-tooled-blue-yellow.webp|150]] Magic is power, and there are always those who will use power for the art of battle. You may have studied in the military of a nation of the brink of war—Cheliax and Andoran perhaps, or Geb and Nex. You summon whirling energies that can lay waste to both soldiers and armies, while being sure not to neglect arcane countermeasures for common tactical complications or the shields and defenses that keep combatants alive on the battlefield. diff --git a/content/Mechanics/Character Building/Class Features/School of Civic Wizardry.md b/content/Mechanics/Character Building/Class Features/School of Civic Wizardry.md index 43edc0822..7fef13176 100755 --- a/content/Mechanics/Character Building/Class Features/School of Civic Wizardry.md +++ b/content/Mechanics/Character Building/Class Features/School of Civic Wizardry.md @@ -9,7 +9,6 @@ tags: --- # School of Civic Wizardry -![[icons-sundries-books-book-embossed-steel-brown.webp|150]] Whether you studied in Manaket's Occularium or the Academy of Applied Magic, you learned that the fruits of arcane studies—like any other field—should ultimately help the common citizen. You've learned the humble art of construction, of finding lost people and things, of moving speedily among buildings and moats—yet these same arts can be turned to demolition, and the constructs you animate to build bridges can just as easily tear them down. diff --git a/content/Mechanics/Character Building/Class Features/School of Mentalism.md b/content/Mechanics/Character Building/Class Features/School of Mentalism.md index d5183c2c4..7ba05a0be 100755 --- a/content/Mechanics/Character Building/Class Features/School of Mentalism.md +++ b/content/Mechanics/Character Building/Class Features/School of Mentalism.md @@ -9,7 +9,6 @@ tags: --- # School of Mentalism -![[icons-sundries-books-book-purple-glyph.webp|150]] As a scholar, you know all too well the importance of a sound mind. Thus, you attended a school—like the Farseer Tower or the Stone of the Seers—that taught the arts of befuddling lesser minds with figments and illusions or implanted sensations and memories. diff --git a/content/Mechanics/Character Building/Class Features/School of Protean Form.md b/content/Mechanics/Character Building/Class Features/School of Protean Form.md index 1b2a90601..b0421e653 100755 --- a/content/Mechanics/Character Building/Class Features/School of Protean Form.md +++ b/content/Mechanics/Character Building/Class Features/School of Protean Form.md @@ -9,7 +9,6 @@ tags: --- # School of Protean Form -![[icons-sundries-books-book-embossed-jewel-silver-green.webp|150]] The uninitiated often think of wizards as cerebral, focused on their studies more than the body, yet your school of magic taught of the relationship between the two. Your magic, whether learned at a storied institution like Kintargo's Alabaster Academy or someplace more sinister, like the Fleshforges of Nex, focuses on the ways that living matter can be convinced into another shape for a time, allowing you to polymorph a seed into a vine, a human into a beast, or a harmless germ into a deadly toxin. diff --git a/content/Mechanics/Character Building/Class Features/School of Unified Magical Theory.md b/content/Mechanics/Character Building/Class Features/School of Unified Magical Theory.md index 78aad6100..e917babb9 100755 --- a/content/Mechanics/Character Building/Class Features/School of Unified Magical Theory.md +++ b/content/Mechanics/Character Building/Class Features/School of Unified Magical Theory.md @@ -9,7 +9,6 @@ tags: --- # School of Unified Magical Theory -![[icons-sundries-books-book-rounded-teal.webp|150]] You eschew the idea that magic can be neatly expressed by the teachings of any single school or college, instead directing your self-study to pick up the best of every school of magic. In doing so, you'll find the truths that lie at the intersection of each school, coming closer to the ideal nature of arcane magic. One day, you'll uncover that single elegant theory detailing all magic (perhaps a theory bearing your name?), but until then, your studies continue. diff --git a/content/Mechanics/Character Building/Class Features/School of the Boundary.md b/content/Mechanics/Character Building/Class Features/School of the Boundary.md index 41426253f..e4ca16116 100755 --- a/content/Mechanics/Character Building/Class Features/School of the Boundary.md +++ b/content/Mechanics/Character Building/Class Features/School of the Boundary.md @@ -9,7 +9,6 @@ tags: --- # School of the Boundary -![[icons-sundries-books-book-face-black.webp|150]] Why use your magic to affect something as pedestrian as the physical world? Whether you studied at the College of Dimensional Studies in Katapesh or an underground school in haunted Ustalav, you've turned your magic past the Universe to the forces beyond, summoning spirits and shades, manipulating dimensions and planes, and treading in a place not meant for mortals. diff --git a/content/Mechanics/Character Building/Class Features/Scoundrel.md b/content/Mechanics/Character Building/Class Features/Scoundrel.md index 40eb63622..694fd640d 100755 --- a/content/Mechanics/Character Building/Class Features/Scoundrel.md +++ b/content/Mechanics/Character Building/Class Features/Scoundrel.md @@ -9,7 +9,6 @@ tags: --- # Scoundrel -![[systems-pf2e-icons-features-classes-scoundrel.webp|150]] You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. You might be a grifter or con artist, or you might use your skills in certain reputable professions, like a barrister or diplomat. diff --git a/content/Mechanics/Character Building/Class Features/Second Adept.md b/content/Mechanics/Character Building/Class Features/Second Adept.md index ff7a2637b..54daff514 100755 --- a/content/Mechanics/Character Building/Class Features/Second Adept.md +++ b/content/Mechanics/Character Building/Class Features/Second Adept.md @@ -9,6 +9,5 @@ tags: --- # Second Adept -![[systems-pf2e-icons-features-classes-second-adept.webp|150]] You've improved your link to your second implement. You gain the adept benefit of your second implement. diff --git a/content/Mechanics/Character Building/Class Features/Second Doctrine (Cloistered Cleric).md b/content/Mechanics/Character Building/Class Features/Second Doctrine (Cloistered Cleric).md index 2a8a4d705..48a051cfe 100755 --- a/content/Mechanics/Character Building/Class Features/Second Doctrine (Cloistered Cleric).md +++ b/content/Mechanics/Character Building/Class Features/Second Doctrine (Cloistered Cleric).md @@ -9,6 +9,5 @@ tags: --- # Second Doctrine (Cloistered Cleric) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-orb-hands-humanoid-yellow.webp|150]] Your proficiency rank for Fortitude saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Second Doctrine (Warpriest).md b/content/Mechanics/Character Building/Class Features/Second Doctrine (Warpriest).md index a1ee52351..b7ff5c282 100755 --- a/content/Mechanics/Character Building/Class Features/Second Doctrine (Warpriest).md +++ b/content/Mechanics/Character Building/Class Features/Second Doctrine (Warpriest).md @@ -9,6 +9,5 @@ tags: --- # Second Doctrine (Warpriest) -![[systems-pf2e-icons-features-classes-warpriest.webp|150]] You're trained in martial weapons. diff --git a/content/Mechanics/Character Building/Class Features/Second Doctrine.md b/content/Mechanics/Character Building/Class Features/Second Doctrine.md index 928b8b473..7d59dab80 100755 --- a/content/Mechanics/Character Building/Class Features/Second Doctrine.md +++ b/content/Mechanics/Character Building/Class Features/Second Doctrine.md @@ -9,7 +9,6 @@ tags: --- # Second Doctrine -![[icons-magic-symbols-question-stone-yellow.webp|150]] You gain the second benefit of your doctrine: diff --git a/content/Mechanics/Character Building/Class Features/Second Gate's Threshold.md b/content/Mechanics/Character Building/Class Features/Second Gate's Threshold.md index 352222577..408db855b 100755 --- a/content/Mechanics/Character Building/Class Features/Second Gate's Threshold.md +++ b/content/Mechanics/Character Building/Class Features/Second Gate's Threshold.md @@ -9,7 +9,6 @@ tags: --- # Second Gate's Threshold -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-symbols-elements-air-earth-fire-water.webp|150]] You reach a new milestone in your odyssey to become in tune with your kinetic gate and must decide how to expand the gate's power. At 5th level and every 4 levels thereafter, you choose to either expand the portal or fork the path. diff --git a/content/Mechanics/Character Building/Class Features/Second Implement.md b/content/Mechanics/Character Building/Class Features/Second Implement.md index a893bf2f7..b1ff45d80 100755 --- a/content/Mechanics/Character Building/Class Features/Second Implement.md +++ b/content/Mechanics/Character Building/Class Features/Second Implement.md @@ -9,7 +9,6 @@ tags: --- # Second Implement -![[systems-pf2e-icons-features-classes-second-implement.webp|150]] You've added another implement of power to your toolkit. You choose a second implement, which must be a different type of implement than your first. You gain the initiate benefit of your new implement. diff --git a/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Fortitude).md b/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Fortitude).md index e77500284..3a0eb6c14 100755 --- a/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Fortitude).md +++ b/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Fortitude).md @@ -9,7 +9,6 @@ tags: --- # Second Path to Perfection (Fortitude) -![[systems-pf2e-icons-features-classes-second-path-to-perfection.webp|150]] You've learned to find perfection in every success. diff --git a/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Reflex).md b/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Reflex).md index 87e03e721..00d9815fa 100755 --- a/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Reflex).md +++ b/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Reflex).md @@ -9,7 +9,6 @@ tags: --- # Second Path to Perfection (Reflex) -![[systems-pf2e-icons-features-classes-second-path-to-perfection.webp|150]] You've learned to find perfection in every success. diff --git a/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Will).md b/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Will).md index babbed30f..16db5ddb7 100755 --- a/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Will).md +++ b/content/Mechanics/Character Building/Class Features/Second Path to Perfection (Will).md @@ -9,7 +9,6 @@ tags: --- # Second Path to Perfection (Will) -![[systems-pf2e-icons-features-classes-second-path-to-perfection.webp|150]] You've learned to find perfection in every success. diff --git a/content/Mechanics/Character Building/Class Features/Second Path to Perfection.md b/content/Mechanics/Character Building/Class Features/Second Path to Perfection.md index fdbed8687..098f051b8 100755 --- a/content/Mechanics/Character Building/Class Features/Second Path to Perfection.md +++ b/content/Mechanics/Character Building/Class Features/Second Path to Perfection.md @@ -9,6 +9,5 @@ tags: --- # Second Path to Perfection -![[systems-pf2e-icons-features-classes-second-path-to-perfection.webp|150]] You've learned to find perfection in every success. Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed. diff --git a/content/Mechanics/Character Building/Class Features/Second Skin.md b/content/Mechanics/Character Building/Class Features/Second Skin.md index 06f10a1d4..e3ac99765 100755 --- a/content/Mechanics/Character Building/Class Features/Second Skin.md +++ b/content/Mechanics/Character Building/Class Features/Second Skin.md @@ -9,6 +9,5 @@ tags: --- # Second Skin -![[systems-pf2e-icons-features-classes-second-skin.webp|150]] Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued. diff --git a/content/Mechanics/Character Building/Class Features/Segmented Frame.md b/content/Mechanics/Character Building/Class Features/Segmented Frame.md index a791c1361..306cd80ec 100755 --- a/content/Mechanics/Character Building/Class Features/Segmented Frame.md +++ b/content/Mechanics/Character Building/Class Features/Segmented Frame.md @@ -9,6 +9,5 @@ tags: --- # Segmented Frame -![[systems-pf2e-icons-features-classes-segmented-frame.webp|150]] Hinges, clamps, and telescoping parts make your innovation collapsible and adjustable. It gains the modular trait for bludgeoning, piercing, and slashing. You can Interact to collapse the item down to light Bulk or to return it to your normal form. When it's collapsed to light Bulk, it has the concealable trait, which grants you a +2 circumstance bonus to Stealth checks and DCs to hide or conceal the weapon. diff --git a/content/Mechanics/Character Building/Class Features/Shared Reflexes.md b/content/Mechanics/Character Building/Class Features/Shared Reflexes.md index a89221ddd..5f4b692ba 100755 --- a/content/Mechanics/Character Building/Class Features/Shared Reflexes.md +++ b/content/Mechanics/Character Building/Class Features/Shared Reflexes.md @@ -9,6 +9,5 @@ tags: --- # Shared Reflexes -![[systems-pf2e-icons-features-classes-lightning-reflexes.webp|150]] You and your eidolon boost each other's reflexes, allowing you both to roll away from danger. Your proficiency rank for Reflex saves and your eidolon's proficiency rank for Reflex saves increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Shared Resolve.md b/content/Mechanics/Character Building/Class Features/Shared Resolve.md index a798a5eb0..c690d6928 100755 --- a/content/Mechanics/Character Building/Class Features/Shared Resolve.md +++ b/content/Mechanics/Character Building/Class Features/Shared Resolve.md @@ -9,6 +9,5 @@ tags: --- # Shared Resolve -![[systems-pf2e-icons-features-classes-resolve.webp|150]] You and your eidolon steel your mind together against effects that threaten you, each protecting the others' minds from danger. Your and your eidolon's proficiency ranks for Will saves increase to master. When you roll a success on a Will save, you get a critical success instead. When your eidolon rolls a success on a Will save, it gets a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Shared Vigilance.md b/content/Mechanics/Character Building/Class Features/Shared Vigilance.md index 3423d7da0..68a37927d 100755 --- a/content/Mechanics/Character Building/Class Features/Shared Vigilance.md +++ b/content/Mechanics/Character Building/Class Features/Shared Vigilance.md @@ -9,6 +9,5 @@ tags: --- # Shared Vigilance -![[systems-pf2e-icons-features-classes-shared-vigilance.webp|150]] You and your eidolon work together to remain alert to threats around you, allowing you to perceive far more together than you could individually. Your proficiency rank in Perception and your eidolon's proficiency rank in Perception increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Shield Ally.md b/content/Mechanics/Character Building/Class Features/Shield Ally.md index 0a34f1aa1..97f376c88 100755 --- a/content/Mechanics/Character Building/Class Features/Shield Ally.md +++ b/content/Mechanics/Character Building/Class Features/Shield Ally.md @@ -9,6 +9,5 @@ tags: --- # Shield Ally -![[systems-pf2e-icons-features-classes-shield-ally.webp|150]] A spirit of protection dwells within your shield. In your hands, the shield's Hardness increases by 2 and its HP and BT increase by half. diff --git a/content/Mechanics/Character Building/Class Features/Shield Block.md b/content/Mechanics/Character Building/Class Features/Shield Block.md index 49d0875bd..313aae631 100755 --- a/content/Mechanics/Character Building/Class Features/Shield Block.md +++ b/content/Mechanics/Character Building/Class Features/Shield Block.md @@ -9,6 +9,5 @@ tags: --- # Shield Block -![[systems-pf2e-icons-features-classes-shield-block.webp|150]] You gain the [[Shield Block]] general feat, a reaction that lets you reduce damage with your shield. diff --git a/content/Mechanics/Character Building/Class Features/Shootist's Edge.md b/content/Mechanics/Character Building/Class Features/Shootist's Edge.md index 0568a0e7c..8d04f74f8 100755 --- a/content/Mechanics/Character Building/Class Features/Shootist's Edge.md +++ b/content/Mechanics/Character Building/Class Features/Shootist's Edge.md @@ -9,6 +9,5 @@ tags: --- # Shootist's Edge -![[systems-pf2e-icons-features-classes-shootists-edge.webp|150]] You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments. diff --git a/content/Mechanics/Character Building/Class Features/Signature Spells.md b/content/Mechanics/Character Building/Class Features/Signature Spells.md index 91f067761..b25b15433 100755 --- a/content/Mechanics/Character Building/Class Features/Signature Spells.md +++ b/content/Mechanics/Character Building/Class Features/Signature Spells.md @@ -9,6 +9,5 @@ tags: --- # Signature Spells -![[systems-pf2e-icons-features-classes-signature-spells-sorcerer.webp|150]] Experience allows you to cast some spells more flexibly. For each spell rank you have access to, choose one spell of that rank to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher rank than its minimum, you can also cast all its lower-rank versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell rank at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that rank without swapping any spells; this takes as much time as retraining a spell normally does. diff --git a/content/Mechanics/Character Building/Class Features/Silence in Snow.md b/content/Mechanics/Character Building/Class Features/Silence in Snow.md index bb61c0155..4892b45ba 100755 --- a/content/Mechanics/Character Building/Class Features/Silence in Snow.md +++ b/content/Mechanics/Character Building/Class Features/Silence in Snow.md @@ -9,7 +9,6 @@ tags: --- # Silence in Snow -![[icons-magic-water-bubbles-air-water-light.webp|150]] Bitter cold heralded your patron's appearance, in the depths of the winter solstice or on a frozen peak at the end of the world. Your patron might be a winter hag, ice yai, or other spirit of the cold, but one thing is clear as ice—their power is not to be underestimated. diff --git a/content/Mechanics/Character Building/Class Features/Singular Expertise.md b/content/Mechanics/Character Building/Class Features/Singular Expertise.md index af3d796e5..4394877e0 100755 --- a/content/Mechanics/Character Building/Class Features/Singular Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Singular Expertise.md @@ -9,7 +9,6 @@ tags: --- # Singular Expertise -![[icons-skills-targeting-crosshair-bars-yellow.webp|150]] You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows. diff --git a/content/Mechanics/Character Building/Class Features/Skillful Lessons.md b/content/Mechanics/Character Building/Class Features/Skillful Lessons.md index 59138f474..be7cc6292 100755 --- a/content/Mechanics/Character Building/Class Features/Skillful Lessons.md +++ b/content/Mechanics/Character Building/Class Features/Skillful Lessons.md @@ -9,6 +9,5 @@ tags: --- # Skillful Lessons -![[systems-pf2e-icons-features-classes-skillful-lessons.webp|150]] At 3rd level and every odd-numbered level thereafter, you gain a skill feat. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology. diff --git a/content/Mechanics/Character Building/Class Features/Sneak Attack.md b/content/Mechanics/Character Building/Class Features/Sneak Attack.md index 07def5bea..9ea59778c 100755 --- a/content/Mechanics/Character Building/Class Features/Sneak Attack.md +++ b/content/Mechanics/Character Building/Class Features/Sneak Attack.md @@ -9,7 +9,6 @@ tags: --- # Sneak Attack -![[systems-pf2e-icons-features-classes-sneak-attack.webp|150]] When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the [[Off-Guard]] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. diff --git a/content/Mechanics/Character Building/Class Features/Sorcerer Spellcasting.md b/content/Mechanics/Character Building/Class Features/Sorcerer Spellcasting.md index 58e628ed1..4dd00ba6b 100755 --- a/content/Mechanics/Character Building/Class Features/Sorcerer Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Sorcerer Spellcasting.md @@ -9,7 +9,6 @@ tags: --- # Sorcerer Spellcasting -![[systems-pf2e-icons-features-classes-signature-spells-sorcerer.webp|150]] ## Sorcerer Spellcasting diff --git a/content/Mechanics/Character Building/Class Features/Sparkling Targe.md b/content/Mechanics/Character Building/Class Features/Sparkling Targe.md index 71b4beb60..ea59113cf 100755 --- a/content/Mechanics/Character Building/Class Features/Sparkling Targe.md +++ b/content/Mechanics/Character Building/Class Features/Sparkling Targe.md @@ -9,7 +9,6 @@ tags: --- # Sparkling Targe -![[icons-equipment-shield-heater-crystal-blue.webp|150]] You've studied the applications of magic, training yourself to perform not just offensive maneuvers but defensive tactics as well. When magic flows through you, your shield can block impossible things, even a dragon's breath or a magic missile. diff --git a/content/Mechanics/Character Building/Class Features/Speed Boosters.md b/content/Mechanics/Character Building/Class Features/Speed Boosters.md index 215553b6b..05906180e 100755 --- a/content/Mechanics/Character Building/Class Features/Speed Boosters.md +++ b/content/Mechanics/Character Building/Class Features/Speed Boosters.md @@ -9,6 +9,5 @@ tags: --- # Speed Boosters -![[systems-pf2e-icons-features-classes-speed-boosters.webp|150]] You have boosters in your armor that increase your Speed. You gain a +5-foot status bonus to your Speed, which increases to a +10-foot status bonus when under the effects of Overdrive. diff --git a/content/Mechanics/Character Building/Class Features/Spell Blending.md b/content/Mechanics/Character Building/Class Features/Spell Blending.md index f880894ea..3a323bfd0 100755 --- a/content/Mechanics/Character Building/Class Features/Spell Blending.md +++ b/content/Mechanics/Character Building/Class Features/Spell Blending.md @@ -9,7 +9,6 @@ tags: --- # Spell Blending -![[systems-pf2e-icons-features-classes-spell-blending.webp|150]] You theorize that spell slots are a shorthand for an underlying energy that powers all spellcasting, and you've found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells. diff --git a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Bard).md b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Bard).md index b28e044ca..ca44a86b1 100755 --- a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Bard).md +++ b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Bard).md @@ -9,7 +9,6 @@ tags: --- # Spell Repertoire (Bard) -![[icons-sundries-books-book-symbol-spiral-silver-blue.webp|150]] The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank occult spells of your choice and five occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. diff --git a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Oracle).md b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Oracle).md index 862c5e663..5ee51e182 100755 --- a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Oracle).md +++ b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Oracle).md @@ -9,7 +9,6 @@ tags: --- # Spell Repertoire (Oracle) -![[icons-sundries-books-book-symbol-spiral-silver-blue.webp|150]] The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and five cantrips of your choice. You choose these from the common spells from the divine spell list, or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. diff --git a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Psychic).md b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Psychic).md index 15e067ee3..ab20a3f1b 100755 --- a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Psychic).md +++ b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Psychic).md @@ -9,7 +9,6 @@ tags: --- # Spell Repertoire (Psychic) -![[icons-sundries-books-book-symbol-spiral-silver-blue.webp|150]] The collection of spells you can cast is called your spell repertoire. At 1st level, you learn one 1st-level occult spell of your choice and three occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. Your choice of conscious mind also grants you additional spells in your repertoire, starting with an additional 1st-level spell and two cantrips listed in your conscious mind, which you cast as psi cantrips. diff --git a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Sorcerer).md b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Sorcerer).md index f3e36f731..03c894b5c 100755 --- a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Sorcerer).md +++ b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Sorcerer).md @@ -9,7 +9,6 @@ tags: --- # Spell Repertoire (Sorcerer) -![[icons-sundries-books-book-symbol-spiral-silver-blue.webp|150]] The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and four cantrips of your choice, as well as an additional spell and cantrip from your bloodline. You choose these from the common spells from the tradition corresponding to your bloodline, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. diff --git a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Summoner).md b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Summoner).md index 1a3c69f3c..69182c843 100755 --- a/content/Mechanics/Character Building/Class Features/Spell Repertoire (Summoner).md +++ b/content/Mechanics/Character Building/Class Features/Spell Repertoire (Summoner).md @@ -9,7 +9,6 @@ tags: --- # Spell Repertoire (Summoner) -![[icons-sundries-books-book-symbol-spiral-silver-blue.webp|150]] The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it doesn't give you another spell slot, and vice versa. diff --git a/content/Mechanics/Character Building/Class Features/Spell Substitution.md b/content/Mechanics/Character Building/Class Features/Spell Substitution.md index 8435b71e4..12ca17a32 100755 --- a/content/Mechanics/Character Building/Class Features/Spell Substitution.md +++ b/content/Mechanics/Character Building/Class Features/Spell Substitution.md @@ -9,7 +9,6 @@ tags: --- # Spell Substitution -![[systems-pf2e-icons-features-classes-spell-substitution.webp|150]] You don't accept the fact that once spells are prepared, they can't be changed until your next daily preparations, and you have uncovered a shortcut allowing you to substitute new spells for those you originally prepared. diff --git a/content/Mechanics/Character Building/Class Features/Spellstrike.md b/content/Mechanics/Character Building/Class Features/Spellstrike.md index ca96c43b2..d10dd8634 100755 --- a/content/Mechanics/Character Building/Class Features/Spellstrike.md +++ b/content/Mechanics/Character Building/Class Features/Spellstrike.md @@ -9,7 +9,6 @@ tags: --- # Spellstrike -![[systems-pf2e-icons-features-classes-spellstrike.webp|150]] You've learned the fundamental magus technique that lets you combine magical and physical attacks together. You gain the [[Spellstrike]] activity. diff --git a/content/Mechanics/Character Building/Class Features/Spinner of Threads.md b/content/Mechanics/Character Building/Class Features/Spinner of Threads.md index 6982fb9f4..a626cd560 100755 --- a/content/Mechanics/Character Building/Class Features/Spinner of Threads.md +++ b/content/Mechanics/Character Building/Class Features/Spinner of Threads.md @@ -9,7 +9,6 @@ tags: --- # Spinner of Threads -![[icons-magic-nature-tree-bare-glow-yellow.webp|150]] You met your patron in a memory of an encounter yet to come or a premonition of something long since passed, as they untangled and re-spun the tapestry of time and fate. Was your patron a norn? A herald of a deity like Pharasma, Alseta, or Grandmother Spider? Could it even be a single individual appearing at three or more points in its timeline—multiple versions of the same being, parallel threads converging on a single moment? diff --git a/content/Mechanics/Character Building/Class Features/Spirit Instinct.md b/content/Mechanics/Character Building/Class Features/Spirit Instinct.md index 1019e85a9..af4f84d56 100755 --- a/content/Mechanics/Character Building/Class Features/Spirit Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Spirit Instinct.md @@ -9,7 +9,6 @@ tags: --- # Spirit Instinct -![[icons-creatures-magical-spirit-undead-horned-blue.webp|150]] Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession. diff --git a/content/Mechanics/Character Building/Class Features/Staff Nexus.md b/content/Mechanics/Character Building/Class Features/Staff Nexus.md index 7a9f2055e..3271a9101 100755 --- a/content/Mechanics/Character Building/Class Features/Staff Nexus.md +++ b/content/Mechanics/Character Building/Class Features/Staff Nexus.md @@ -9,7 +9,6 @@ tags: --- # Staff Nexus -![[icons-weapons-staves-staff-ornate-jeweled-blue.webp|150]] Your thesis maintains that early and intense adoption of staves from the first days of study can create a symbiotic bond between spellcaster and staff, allowing them to create remarkable magic together. You've formed such a connection with a makeshift staff you built, and you are ready to infuse any staff you encounter with greater power. diff --git a/content/Mechanics/Character Building/Class Features/Starless Shadow.md b/content/Mechanics/Character Building/Class Features/Starless Shadow.md index 92242f80e..d61bccc76 100755 --- a/content/Mechanics/Character Building/Class Features/Starless Shadow.md +++ b/content/Mechanics/Character Building/Class Features/Starless Shadow.md @@ -9,7 +9,6 @@ tags: --- # Starless Shadow -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-perception-eye-ringed-glow-angry-small-teal.webp|150]] Your patron first contacted you at the witching hour, as your body lay paralyzed by sleep while your mind had yet to escape the waking world. Your patron might be a creature of the Netherworld or a long-forgotten spirit of twilight—all you remember of them are haunting eyes of moonlight, offering you power from the darkness. diff --git a/content/Mechanics/Character Building/Class Features/Starlit Span.md b/content/Mechanics/Character Building/Class Features/Starlit Span.md index 0531def8b..2c988eef9 100755 --- a/content/Mechanics/Character Building/Class Features/Starlit Span.md +++ b/content/Mechanics/Character Building/Class Features/Starlit Span.md @@ -9,7 +9,6 @@ tags: --- # Starlit Span -![[icons-skills-ranged-arrows-flying-salvo-blue-light.webp|150]] With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. Your power reaches as far as your senses can perceive, transcending the space between you and your target even with spells that normally require direct physical contact. diff --git a/content/Mechanics/Character Building/Class Features/Steed Ally.md b/content/Mechanics/Character Building/Class Features/Steed Ally.md index e703b2c8f..68a433d50 100755 --- a/content/Mechanics/Character Building/Class Features/Steed Ally.md +++ b/content/Mechanics/Character Building/Class Features/Steed Ally.md @@ -9,6 +9,5 @@ tags: --- # Steed Ally -![[systems-pf2e-icons-features-classes-steed-ally.webp|150]] You gain a young animal companion as a mount. Ordinarily, your animal companion is one that has the mount special ability, such as a horse. You can select a different animal companion (GM's discretion), but this ability doesn't grant it the mount special ability. diff --git a/content/Mechanics/Character Building/Class Features/Stone Order.md b/content/Mechanics/Character Building/Class Features/Stone Order.md index a5bab4a4d..9b2029e8f 100755 --- a/content/Mechanics/Character Building/Class Features/Stone Order.md +++ b/content/Mechanics/Character Building/Class Features/Stone Order.md @@ -9,6 +9,5 @@ tags: --- # Stone Order -![[icons-commodities-stone-stone-white-quartz-ball.webp|150]] You're as enduring as stone, and you take comfort in its steadfast presence, both natural and worked. You're trained in Crafting. You also gain the [[Steadying Stone]] druid feat. You gain the _[[Crushing Ground]]_ order spell. Poisoning or polluting the land and heedlessly carving the earth to plunder its natural resources are anathema to your order (this doesn't prevent you from responsibly digging or mining). diff --git a/content/Mechanics/Character Building/Class Features/Storm Order.md b/content/Mechanics/Character Building/Class Features/Storm Order.md index e60f8cb1a..2edaae2b0 100755 --- a/content/Mechanics/Character Building/Class Features/Storm Order.md +++ b/content/Mechanics/Character Building/Class Features/Storm Order.md @@ -9,7 +9,6 @@ tags: --- # Storm Order -![[icons-magic-lightning-bolt-strike-clouds-blue.webp|150]] Whether you were born under a tempest or survived a bolt of lightning from a clear blue sky, you now carry the fury of the storm in your heart, channeling thunder to terrifying destructive effect and riding the winds through the air. diff --git a/content/Mechanics/Character Building/Class Features/Strained Metabolism.md b/content/Mechanics/Character Building/Class Features/Strained Metabolism.md index 17cc02561..f9572fdd2 100755 --- a/content/Mechanics/Character Building/Class Features/Strained Metabolism.md +++ b/content/Mechanics/Character Building/Class Features/Strained Metabolism.md @@ -9,7 +9,6 @@ tags: --- # Strained Metabolism -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-putrefy-food-and-drink.webp|150]] Your body's overclocked physiology requires larger-than-usual amounts of nourishment, leaving you weakened when it kicks in mid-combat. diff --git a/content/Mechanics/Character Building/Class Features/Strategic Strike.md b/content/Mechanics/Character Building/Class Features/Strategic Strike.md index 1de3a326d..0e62f0f6b 100755 --- a/content/Mechanics/Character Building/Class Features/Strategic Strike.md +++ b/content/Mechanics/Character Building/Class Features/Strategic Strike.md @@ -9,7 +9,6 @@ tags: --- # Strategic Strike -![[systems-pf2e-icons-features-classes-strategic-strike.webp|150]] When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier on your attack roll due to [[Devise a Stratagem|Devising a Stratagem]], you deal an additional 1d6 precision damage. diff --git a/content/Mechanics/Character Building/Class Features/Stubborn.md b/content/Mechanics/Character Building/Class Features/Stubborn.md index 09bd7f75a..2246ca537 100755 --- a/content/Mechanics/Character Building/Class Features/Stubborn.md +++ b/content/Mechanics/Character Building/Class Features/Stubborn.md @@ -9,6 +9,5 @@ tags: --- # Stubborn -![[systems-pf2e-icons-features-classes-resolve.webp|150]] You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn. diff --git a/content/Mechanics/Character Building/Class Features/Studious Spells.md b/content/Mechanics/Character Building/Class Features/Studious Spells.md index 2d2a6116b..03201f0f6 100755 --- a/content/Mechanics/Character Building/Class Features/Studious Spells.md +++ b/content/Mechanics/Character Building/Class Features/Studious Spells.md @@ -9,7 +9,6 @@ tags: --- # Studious Spells -![[systems-pf2e-icons-features-classes-studious-spells.webp|150]] Your hybrid study grants you additional spells that can enhance your power in combat. You gain two special 2nd-level studious spell slots, which can be used to prepare spider climb, true strike, water breathing, and an additional spell depending on your hybrid study. You add any spells from this class feature to your spellbook. At 11th level, the extra slots increase to 3rd level and you add haste and an additional spell depending on your hybrid study. At 13th level, the extra slots increase to 4th level and you add fly and an additional spell depending on your hybrid study. diff --git a/content/Mechanics/Character Building/Class Features/Stylish Tricks.md b/content/Mechanics/Character Building/Class Features/Stylish Tricks.md index c81dea410..e07c75173 100755 --- a/content/Mechanics/Character Building/Class Features/Stylish Tricks.md +++ b/content/Mechanics/Character Building/Class Features/Stylish Tricks.md @@ -9,6 +9,5 @@ tags: --- # Stylish Tricks -![[systems-pf2e-icons-features-classes-stylish-tricks.webp|150]] At 3rd level, 7th level, and 15th level, you gain a skill feat. This feat must be for Acrobatics or the trained skill from your swashbuckler's style diff --git a/content/Mechanics/Character Building/Class Features/Subconscious Mind.md b/content/Mechanics/Character Building/Class Features/Subconscious Mind.md index 9c2df16b1..26d331626 100755 --- a/content/Mechanics/Character Building/Class Features/Subconscious Mind.md +++ b/content/Mechanics/Character Building/Class Features/Subconscious Mind.md @@ -9,7 +9,6 @@ tags: --- # Subconscious Mind -![[icons-magic-symbols-question-stone-yellow.webp|150]] A psychic's power is born in the depths of their psyche, far from the surface. Your subconscious mind might represent the way your power comes to you naturally, or it may be a framework you use to safely access the infinite potential of your mind. Either way, your subconscious mind fundamentally shapes how you access and wield psychic magic. Choose a subconscious mind from the options below. This choice will determine your key ability, special spellcasting components you use, and an action you can take while you have Unleashed your Psyche. The following options are available. diff --git a/content/Mechanics/Character Building/Class Features/Subtle Dampeners.md b/content/Mechanics/Character Building/Class Features/Subtle Dampeners.md index bd82237a9..b7fc06d2a 100755 --- a/content/Mechanics/Character Building/Class Features/Subtle Dampeners.md +++ b/content/Mechanics/Character Building/Class Features/Subtle Dampeners.md @@ -9,6 +9,5 @@ tags: --- # Subtle Dampeners -![[systems-pf2e-icons-features-classes-subtle-dampeners.webp|150]] You've designed your armor to help you blend in and dampen noise slightly. When you send your armor into overdrive, the dampeners increase their effect, improving your Stealth. When under the effects of Overdrive, you gain a +1 circumstance bonus to Stealth checks. If you're a master in Crafting, this increases to a +2 circumstance bonus. diff --git a/content/Mechanics/Character Building/Class Features/Summoner Spellcasting.md b/content/Mechanics/Character Building/Class Features/Summoner Spellcasting.md index be76fdd25..83b45df64 100755 --- a/content/Mechanics/Character Building/Class Features/Summoner Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Summoner Spellcasting.md @@ -9,7 +9,6 @@ tags: --- # Summoner Spellcasting -![[systems-pf2e-icons-features-classes-summoner-spellcasting.webp|150]] Your link to your eidolon grants you limited magic connected to your eidolon's nature. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because of the magic you draw from your eidolon, you can usually replace material components with somatic components, so you don't need a material component pouch. diff --git a/content/Mechanics/Character Building/Class Features/Superstition Instinct.md b/content/Mechanics/Character Building/Class Features/Superstition Instinct.md index f993a4cbe..b22b03bfc 100755 --- a/content/Mechanics/Character Building/Class Features/Superstition Instinct.md +++ b/content/Mechanics/Character Building/Class Features/Superstition Instinct.md @@ -9,7 +9,6 @@ tags: --- # Superstition Instinct -![[icons-weapons-wands-wand-skull-horned.webp|150]] A deep distrust of magic drives you to forgo and counter the metaphysical nonsense of spellcasters. Whether you're a member of a superstitious family or culture that distrusts magic, a warrior in constant battle against wizards and witches, a survivor of a magical accident that instilled an intense aversion in your mind and body, or a scion of a bloodline known for its magic resistance, your rage is inimical to magic. diff --git a/content/Mechanics/Character Building/Class Features/Surprise Attack.md b/content/Mechanics/Character Building/Class Features/Surprise Attack.md index c5863361b..9b27868d0 100755 --- a/content/Mechanics/Character Building/Class Features/Surprise Attack.md +++ b/content/Mechanics/Character Building/Class Features/Surprise Attack.md @@ -9,6 +9,5 @@ tags: --- # Surprise Attack -![[systems-pf2e-icons-features-classes-surprice-attack.webp|150]] You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are [[Off-Guard]] to you. diff --git a/content/Mechanics/Character Building/Class Features/Swashbuckler Expertise.md b/content/Mechanics/Character Building/Class Features/Swashbuckler Expertise.md index 5b2d2ca4a..d87d592d5 100755 --- a/content/Mechanics/Character Building/Class Features/Swashbuckler Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Swashbuckler Expertise.md @@ -9,6 +9,5 @@ tags: --- # Swashbuckler Expertise -![[systems-pf2e-icons-features-classes-swashbuckler-expertise.webp|150]] You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your proficiency rank for your swashbuckler class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Swashbuckler's Style.md b/content/Mechanics/Character Building/Class Features/Swashbuckler's Style.md index 2f1a3e0e6..2306f635a 100755 --- a/content/Mechanics/Character Building/Class Features/Swashbuckler's Style.md +++ b/content/Mechanics/Character Building/Class Features/Swashbuckler's Style.md @@ -9,6 +9,5 @@ tags: --- # Swashbuckler's Style -![[icons-magic-symbols-question-stone-yellow.webp|150]] As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life-or-death situations alike. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. diff --git a/content/Mechanics/Character Building/Class Features/Swift Prey.md b/content/Mechanics/Character Building/Class Features/Swift Prey.md index ac7564cf7..54b8d0b24 100755 --- a/content/Mechanics/Character Building/Class Features/Swift Prey.md +++ b/content/Mechanics/Character Building/Class Features/Swift Prey.md @@ -9,6 +9,5 @@ tags: --- # Swift Prey -![[systems-pf2e-icons-features-classes-swift-prey.webp|150]] You size up your prey with a glance. You can use [[Hunt Prey]] as a free action if it's your first action of your turn. diff --git a/content/Mechanics/Character Building/Class Features/Tangle Line.md b/content/Mechanics/Character Building/Class Features/Tangle Line.md index e734e0165..5a36bf24a 100755 --- a/content/Mechanics/Character Building/Class Features/Tangle Line.md +++ b/content/Mechanics/Character Building/Class Features/Tangle Line.md @@ -9,7 +9,6 @@ tags: --- # Tangle Line -![[systems-pf2e-icons-features-classes-tangle-line.webp|150]] **Thrown Only** diff --git a/content/Mechanics/Character Building/Class Features/Tempered Reflexes.md b/content/Mechanics/Character Building/Class Features/Tempered Reflexes.md index 0712aa0fe..34dcde158 100755 --- a/content/Mechanics/Character Building/Class Features/Tempered Reflexes.md +++ b/content/Mechanics/Character Building/Class Features/Tempered Reflexes.md @@ -9,6 +9,5 @@ tags: --- # Tempered Reflexes -![[systems-pf2e-icons-features-classes-lightning-reflexes.webp|150]] Practiced reflexes let you find safety even in the face of cataclysmic explosions. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Tempest.md b/content/Mechanics/Character Building/Class Features/Tempest.md index 90a36f7d8..e2697d120 100755 --- a/content/Mechanics/Character Building/Class Features/Tempest.md +++ b/content/Mechanics/Character Building/Class Features/Tempest.md @@ -9,7 +9,6 @@ tags: --- # Tempest -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-water-pseudopod-swirl-blue.webp|150]] An oracle wields divine power, but not from a single divine being. This power could come from a potent concept or ideal, the attention of multiple divine entities whose areas of concern all touch on that subject, or a direct and dangerous conduit to raw divine power. This is the oracle's mystery, a source of divine magic not beholden to any deity. diff --git a/content/Mechanics/Character Building/Class Features/Tensile Absorption.md b/content/Mechanics/Character Building/Class Features/Tensile Absorption.md index 6ba137699..3a4579038 100755 --- a/content/Mechanics/Character Building/Class Features/Tensile Absorption.md +++ b/content/Mechanics/Character Building/Class Features/Tensile Absorption.md @@ -9,6 +9,5 @@ tags: --- # Tensile Absorption -![[icons-equipment-chest-breastplate-helmet-metal.webp|150]] You've enhanced the tensile capabilities of your armor, enabling it to bend with bludgeoning attacks. While wearing your armor, you gain resistance to bludgeoning damage equal to half your level. diff --git a/content/Mechanics/Character Building/Class Features/Thaumaturge Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Thaumaturge Weapon Expertise.md index cdba23b1d..0f838638c 100755 --- a/content/Mechanics/Character Building/Class Features/Thaumaturge Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Thaumaturge Weapon Expertise.md @@ -9,6 +9,5 @@ tags: --- # Thaumaturge Weapon Expertise -![[icons-skills-melee-hand-grip-sword-red.webp|150]] You've learned the secret ways your weapons work most effectively. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Thaumaturgic Expertise.md b/content/Mechanics/Character Building/Class Features/Thaumaturgic Expertise.md index 844031aab..a14a9584c 100755 --- a/content/Mechanics/Character Building/Class Features/Thaumaturgic Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Thaumaturgic Expertise.md @@ -9,7 +9,6 @@ tags: --- # Thaumaturgic Expertise -![[systems-pf2e-icons-features-classes-thaumaturgic-expertise.webp|150]] You've learned deeper secrets of the supernatural, and your abilities are harder to resist. Your proficiency rank for your thaumaturge class DC increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Thaumaturgic Mastery.md b/content/Mechanics/Character Building/Class Features/Thaumaturgic Mastery.md index b91e07fe5..28d2012f9 100755 --- a/content/Mechanics/Character Building/Class Features/Thaumaturgic Mastery.md +++ b/content/Mechanics/Character Building/Class Features/Thaumaturgic Mastery.md @@ -9,7 +9,6 @@ tags: --- # Thaumaturgic Mastery -![[systems-pf2e-icons-features-classes-thaumaturgic-mastery.webp|150]] You've become a master in paranormal phenomena, and your esoterica grow in power. Your proficiency rank for your thaumaturge class DC increases to master. diff --git a/content/Mechanics/Character Building/Class Features/The Distant Grasp.md b/content/Mechanics/Character Building/Class Features/The Distant Grasp.md index 15427e320..3b192eb96 100755 --- a/content/Mechanics/Character Building/Class Features/The Distant Grasp.md +++ b/content/Mechanics/Character Building/Class Features/The Distant Grasp.md @@ -9,7 +9,6 @@ tags: --- # The Distant Grasp -![[systems-pf2e-icons-features-classes-the-distant-grasp.webp|150]] Motion characterizes the physical-a boulder falls, creatures move, the world turns. You believe the truest form of mind over matter is therefore to move things as well, wielding telekinesis as an arm that can grasp the furthest and finest of objects. diff --git a/content/Mechanics/Character Building/Class Features/The Infinite Eye.md b/content/Mechanics/Character Building/Class Features/The Infinite Eye.md index 4c5cb3f17..7eea2c1b3 100755 --- a/content/Mechanics/Character Building/Class Features/The Infinite Eye.md +++ b/content/Mechanics/Character Building/Class Features/The Infinite Eye.md @@ -9,7 +9,6 @@ tags: --- # The Infinite Eye -![[systems-pf2e-icons-features-classes-the-infinite-eye.webp|150]] The true strength of the mind lies in the knowledge it contains, with each new observation contributing to the totality of its experiences. To grow your experiences-and with them, your power-you devote yourself to observing as much as possible, casting your senses through space and time with clairvoyance and precognition. diff --git a/content/Mechanics/Character Building/Class Features/The Inscribed One.md b/content/Mechanics/Character Building/Class Features/The Inscribed One.md index fbb9abedd..81219a7a4 100755 --- a/content/Mechanics/Character Building/Class Features/The Inscribed One.md +++ b/content/Mechanics/Character Building/Class Features/The Inscribed One.md @@ -9,7 +9,6 @@ tags: --- # The Inscribed One -![[icons-magic-symbols-rune-sigil-red-orange.webp|150]] No words passed your patron's lips in the moment you met; instead, words and glyphs danced across their skin while symbols and numbers swam in the depths of their eyes, spelling out their will in a torrent of words and wisdom. Your patron might be a powerful archmage, or even one of their abandoned artifacts, searching for a successor. diff --git a/content/Mechanics/Character Building/Class Features/The Oscillating Wave.md b/content/Mechanics/Character Building/Class Features/The Oscillating Wave.md index c1f824e37..6f816b817 100755 --- a/content/Mechanics/Character Building/Class Features/The Oscillating Wave.md +++ b/content/Mechanics/Character Building/Class Features/The Oscillating Wave.md @@ -9,7 +9,6 @@ tags: --- # The Oscillating Wave -![[systems-pf2e-icons-features-classes-the-oscillating-wave.webp|150]] At the heart of all things is energy. Though it may change its form or resting place, it is eternal, fundamental, the purest of building blocks. Your powers let you shift energy-either concentrating it in a single point to explosive end or freezing objects by plundering it away-in an endless oscillation of temperature. diff --git a/content/Mechanics/Character Building/Class Features/The Resentment.md b/content/Mechanics/Character Building/Class Features/The Resentment.md index dee26819a..51ab2e106 100755 --- a/content/Mechanics/Character Building/Class Features/The Resentment.md +++ b/content/Mechanics/Character Building/Class Features/The Resentment.md @@ -9,7 +9,6 @@ tags: --- # The Resentment -![[icons-magic-unholy-hand-light-green.webp|150]] A single feeling radiated from your patron in the moment you met them, as palpable as heat from a fire: the desire to see every tall poppy felled and every proud nail hammered down, whether to righteously bring justice for small folk or the base urge to see the powerful defeated. Your patron is likely far from the upper echelons of its kind, such as a hag ousted from its coven or a quasi-divinity or a lower-rank demon. This leaves it only subtler and weaker tools to see its ends met: curses, hexes, and you. diff --git a/content/Mechanics/Character Building/Class Features/The Silent Whisper.md b/content/Mechanics/Character Building/Class Features/The Silent Whisper.md index d79d74f0a..bbe9559cf 100755 --- a/content/Mechanics/Character Building/Class Features/The Silent Whisper.md +++ b/content/Mechanics/Character Building/Class Features/The Silent Whisper.md @@ -9,7 +9,6 @@ tags: --- # The Silent Whisper -![[systems-pf2e-icons-features-classes-the-silent-whisper.webp|150]] Every mind murmurs constantly, and the static from those nearby reverberates in your head like wind through leaves. What better focus for your magic then, than the very thoughts of those around you? Your versatile telepathic abilities let you soothe and communicate with your allies or control your enemies. diff --git a/content/Mechanics/Character Building/Class Features/The Tangible Dream.md b/content/Mechanics/Character Building/Class Features/The Tangible Dream.md index 372de9264..da5bda451 100755 --- a/content/Mechanics/Character Building/Class Features/The Tangible Dream.md +++ b/content/Mechanics/Character Building/Class Features/The Tangible Dream.md @@ -9,7 +9,6 @@ tags: --- # The Tangible Dream -![[systems-pf2e-icons-features-classes-the-tangible-dream.webp|150]] You pull colors and shapes from the depth of your mind, projecting impossible creations into the world as tapestries of astral thread or sculptures of force and light. diff --git a/content/Mechanics/Character Building/Class Features/The Tenets of Evil.md b/content/Mechanics/Character Building/Class Features/The Tenets of Evil.md index 962eb3203..de9099c58 100755 --- a/content/Mechanics/Character Building/Class Features/The Tenets of Evil.md +++ b/content/Mechanics/Character Building/Class Features/The Tenets of Evil.md @@ -9,7 +9,6 @@ tags: --- # The Tenets of Evil -![[icons-sundries-books-book-eye-pink.webp|150]] You gain the unholy trait and add that trait to any Strikes you make. In addition to your other edicts and anathema, you gain the following. None of these prevents you from performing acts others might consider helpful, but these acts must be done with the expectation that they ultimately furthers your own goals or those of your deity. diff --git a/content/Mechanics/Character Building/Class Features/The Tenets of Good.md b/content/Mechanics/Character Building/Class Features/The Tenets of Good.md index 38e035955..cdee0df91 100755 --- a/content/Mechanics/Character Building/Class Features/The Tenets of Good.md +++ b/content/Mechanics/Character Building/Class Features/The Tenets of Good.md @@ -9,7 +9,6 @@ tags: --- # The Tenets of Good -![[icons-sundries-books-book-tooled-blue-yellow.webp|150]] You gain the holy trait and add that trait to any Strikes you make. In addition to your other edicts and anathema, you gain the following: diff --git a/content/Mechanics/Character Building/Class Features/The Unbound Step.md b/content/Mechanics/Character Building/Class Features/The Unbound Step.md index 9106c82d2..fc6211829 100755 --- a/content/Mechanics/Character Building/Class Features/The Unbound Step.md +++ b/content/Mechanics/Character Building/Class Features/The Unbound Step.md @@ -9,7 +9,6 @@ tags: --- # The Unbound Step -![[systems-pf2e-icons-features-classes-the-unbound-step.webp|150]] The mind can flit from thought to thought; why too shouldn't you? You focus on motion in a higher order of spatial dimensions, not just the typical three, allowing for versatile abilities that alter positioning. diff --git a/content/Mechanics/Character Building/Class Features/Thief.md b/content/Mechanics/Character Building/Class Features/Thief.md index 98a6cbc80..f1cfddd04 100755 --- a/content/Mechanics/Character Building/Class Features/Thief.md +++ b/content/Mechanics/Character Building/Class Features/Thief.md @@ -9,7 +9,6 @@ tags: --- # Thief -![[systems-pf2e-icons-features-classes-thief.webp|150]] Nothing beats the thrill of taking something that belongs to someone else. You might be a pickpocket working the streets, a cat burglar sneaking through windows, or even a consultant, testing your clients' vaults for openings. diff --git a/content/Mechanics/Character Building/Class Features/Third Doctrine (Cloistered Cleric).md b/content/Mechanics/Character Building/Class Features/Third Doctrine (Cloistered Cleric).md index 46700225c..760439259 100755 --- a/content/Mechanics/Character Building/Class Features/Third Doctrine (Cloistered Cleric).md +++ b/content/Mechanics/Character Building/Class Features/Third Doctrine (Cloistered Cleric).md @@ -9,6 +9,5 @@ tags: --- # Third Doctrine (Cloistered Cleric) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-light-orb-hands-humanoid-yellow.webp|150]] Your proficiency ranks for the spell attack modifier and spell DC statistics increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Third Doctrine (Warpriest).md b/content/Mechanics/Character Building/Class Features/Third Doctrine (Warpriest).md index 9dbebcf6c..da83ae4ac 100755 --- a/content/Mechanics/Character Building/Class Features/Third Doctrine (Warpriest).md +++ b/content/Mechanics/Character Building/Class Features/Third Doctrine (Warpriest).md @@ -9,6 +9,5 @@ tags: --- # Third Doctrine (Warpriest) -![[systems-pf2e-icons-features-classes-warpriest.webp|150]] You gain expert proficiency with your deity's favored weapon, martial weapons, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; you can use your spell DC in place of your class DC. diff --git a/content/Mechanics/Character Building/Class Features/Third Doctrine.md b/content/Mechanics/Character Building/Class Features/Third Doctrine.md index 18e06c74c..ded5de9d9 100755 --- a/content/Mechanics/Character Building/Class Features/Third Doctrine.md +++ b/content/Mechanics/Character Building/Class Features/Third Doctrine.md @@ -9,7 +9,6 @@ tags: --- # Third Doctrine -![[icons-magic-symbols-question-stone-yellow.webp|150]] You gain the third benefit of your doctrine: diff --git a/content/Mechanics/Character Building/Class Features/Third Gate's Threshold.md b/content/Mechanics/Character Building/Class Features/Third Gate's Threshold.md index 7fd66ed8b..51f1ef6f3 100755 --- a/content/Mechanics/Character Building/Class Features/Third Gate's Threshold.md +++ b/content/Mechanics/Character Building/Class Features/Third Gate's Threshold.md @@ -9,7 +9,6 @@ tags: --- # Third Gate's Threshold -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-symbols-elements-air-earth-fire-water.webp|150]] You reach a new milestone in your odyssey to become in tune with your kinetic gate and must decide how to expand the gate's power. At 5th level and every 4 levels thereafter, you choose to either expand the portal or fork the path. diff --git a/content/Mechanics/Character Building/Class Features/Third Implement.md b/content/Mechanics/Character Building/Class Features/Third Implement.md index 5ba226621..8b939b908 100755 --- a/content/Mechanics/Character Building/Class Features/Third Implement.md +++ b/content/Mechanics/Character Building/Class Features/Third Implement.md @@ -9,6 +9,5 @@ tags: --- # Third Implement -![[systems-pf2e-icons-features-classes-third-implement.webp|150]] As you come closer to the culmination of your journey, you gain your final implement, completing your set of three. It must be a different type of implement than your first and second implements. You gain the initiate benefit and intensify vulnerability benefit of your new implement. diff --git a/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Fortitude).md b/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Fortitude).md index 9b4045d15..f60eef0b1 100755 --- a/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Fortitude).md +++ b/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Fortitude).md @@ -9,7 +9,6 @@ tags: --- # Third Path to Perfection (Fortitude) -![[systems-pf2e-icons-features-classes-third-path-to-perfection.webp|150]] You have made great progress in your personal studies of enlightenment. diff --git a/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Reflex).md b/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Reflex).md index 12457de55..51931122b 100755 --- a/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Reflex).md +++ b/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Reflex).md @@ -9,7 +9,6 @@ tags: --- # Third Path to Perfection (Reflex) -![[systems-pf2e-icons-features-classes-third-path-to-perfection.webp|150]] You have made great progress in your personal studies of enlightenment. diff --git a/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Will).md b/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Will).md index b1d5d2f68..2b8bfd80c 100755 --- a/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Will).md +++ b/content/Mechanics/Character Building/Class Features/Third Path to Perfection (Will).md @@ -9,7 +9,6 @@ tags: --- # Third Path to Perfection (Will) -![[systems-pf2e-icons-features-classes-third-path-to-perfection.webp|150]] You have made great progress in your personal studies of enlightenment. diff --git a/content/Mechanics/Character Building/Class Features/Third Path to Perfection.md b/content/Mechanics/Character Building/Class Features/Third Path to Perfection.md index 1042ecb06..b097c65f7 100755 --- a/content/Mechanics/Character Building/Class Features/Third Path to Perfection.md +++ b/content/Mechanics/Character Building/Class Features/Third Path to Perfection.md @@ -9,6 +9,5 @@ tags: --- # Third Path to Perfection -![[systems-pf2e-icons-features-classes-third-path-to-perfection.webp|150]] You have made great progress in your personal studies of enlightenment. Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage. diff --git a/content/Mechanics/Character Building/Class Features/Time.md b/content/Mechanics/Character Building/Class Features/Time.md index a9af2365d..ccf7baf24 100755 --- a/content/Mechanics/Character Building/Class Features/Time.md +++ b/content/Mechanics/Character Building/Class Features/Time.md @@ -9,7 +9,6 @@ tags: --- # Time -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-haste.webp|150]] Whether by accident, fate, or purposeful meddling, you exist slightly outside of time. While initially unmoored by moments, the countless march of milliseconds builds up to drift you further and further out of sync with your natural timeline, often in contradictory directions. You might view this as a blessing, perhaps as a sign you're somehow beyond mortality or you can't be contained within reality's limitations, or you might view it as a cruel curse that causes your own life to slip by adrift even as you gain power over time. Many oracles of time are without faith and either come to rely upon their own instincts to survive or else turn to strange rituals and forbidden magic in an attempt to break free of time's grasp. Those oracles who worship deities most often worship Pharasma, goddess of fate who sees all possible futures for all who ever lived, or Alseta, goddess of transitions and the passage through time. diff --git a/content/Mechanics/Character Building/Class Features/Tome.md b/content/Mechanics/Character Building/Class Features/Tome.md index 533ec52a7..2f55afa8a 100755 --- a/content/Mechanics/Character Building/Class Features/Tome.md +++ b/content/Mechanics/Character Building/Class Features/Tome.md @@ -9,7 +9,6 @@ tags: --- # Tome -![[systems-pf2e-icons-features-classes-tome.webp|150]] Tome implements embody lost knowledge and otherworldly insights. While a weathered book is most common, tome implements can have as many different form factors as there are ways to store knowledge, from carved clay tablets to bundles of knotted cords. Tome implements are associated with the harrow suit of books and the astrological signs of the stargazer and the underworld dragon. diff --git a/content/Mechanics/Character Building/Class Features/Toxicologist.md b/content/Mechanics/Character Building/Class Features/Toxicologist.md index fc6023869..85d3d0205 100755 --- a/content/Mechanics/Character Building/Class Features/Toxicologist.md +++ b/content/Mechanics/Character Building/Class Features/Toxicologist.md @@ -9,7 +9,6 @@ tags: --- # Toxicologist -![[systems-pf2e-icons-features-classes-toxicologist.webp|150]] You specialize in toxins and venoms of all types. You start with the formulas for two common 1st-level alchemical poisons in your formula book, in addition to your other formulas. diff --git a/content/Mechanics/Character Building/Class Features/Trackless Journey.md b/content/Mechanics/Character Building/Class Features/Trackless Journey.md index 78b848cf7..d2223ee7b 100755 --- a/content/Mechanics/Character Building/Class Features/Trackless Journey.md +++ b/content/Mechanics/Character Building/Class Features/Trackless Journey.md @@ -11,6 +11,5 @@ tags: --- # Trackless Journey -![[systems-pf2e-icons-features-classes-trackless-step.webp|150]] When you move through natural terrains, you are hard to track. You always gain the benefits of the [[Cover Tracks]] action in such terrains, without moving at half your Speed. diff --git a/content/Mechanics/Character Building/Class Features/Troll Deviant Classification.md b/content/Mechanics/Character Building/Class Features/Troll Deviant Classification.md index 48ca4c415..0ce550d4e 100755 --- a/content/Mechanics/Character Building/Class Features/Troll Deviant Classification.md +++ b/content/Mechanics/Character Building/Class Features/Troll Deviant Classification.md @@ -9,7 +9,6 @@ tags: --- # Troll Deviant Classification -![[Mechanics/Character Building/Class Features/zz_asset-files/systems-pf2e-icons-spells-monstrosity-form.webp|150]] Especially common when a deviant ability is born of scientific experimentation, the troll classification connotes improved physical abilities. While often thought of as biological mutation, clockwork implants and personal magical enhancements are equally likely mechanisms. diff --git a/content/Mechanics/Character Building/Class Features/Twin Juggernauts.md b/content/Mechanics/Character Building/Class Features/Twin Juggernauts.md index e7733f987..2a6a6d868 100755 --- a/content/Mechanics/Character Building/Class Features/Twin Juggernauts.md +++ b/content/Mechanics/Character Building/Class Features/Twin Juggernauts.md @@ -9,6 +9,5 @@ tags: --- # Twin Juggernauts -![[systems-pf2e-icons-features-classes-juggerenaut.webp|150]] You and your eidolon fight off physical hardship together with your shared life force. Your proficiency rank for Fortitude saves and your eidolon's proficiency rank for Fortitude saves increase to master. When you roll a success on a Fortitude save, you get a critical success instead. When your eidolon rolls a success on a Fortitude save, it gets a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Twisting Tree.md b/content/Mechanics/Character Building/Class Features/Twisting Tree.md index f1a2272c5..28fca9785 100755 --- a/content/Mechanics/Character Building/Class Features/Twisting Tree.md +++ b/content/Mechanics/Character Building/Class Features/Twisting Tree.md @@ -9,7 +9,6 @@ tags: --- # Twisting Tree -![[icons-weapons-staves-staff-simple-gold.webp|150]] The staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To you, a staff is casting implement and martial weapon alike-the foundation of a fighting style. diff --git a/content/Mechanics/Character Building/Class Features/Tyrant.md b/content/Mechanics/Character Building/Class Features/Tyrant.md index 745ac55f9..4548431c9 100755 --- a/content/Mechanics/Character Building/Class Features/Tyrant.md +++ b/content/Mechanics/Character Building/Class Features/Tyrant.md @@ -9,7 +9,6 @@ tags: --- # Tyrant -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-equipment-head-helm-barbute-horned-gold-red.webp|150]] Might makes right, and you subjugate the weak to keep them in their proper place. You gain the [[Iron Command]] champion's reaction and the _[[Touch of Corruption]]_ devotion spell. You gain the follow edicts and anathema: diff --git a/content/Mechanics/Character Building/Class Features/Unimpeded Journey.md b/content/Mechanics/Character Building/Class Features/Unimpeded Journey.md index 3954361dd..c1c44cc58 100755 --- a/content/Mechanics/Character Building/Class Features/Unimpeded Journey.md +++ b/content/Mechanics/Character Building/Class Features/Unimpeded Journey.md @@ -11,6 +11,5 @@ tags: --- # Unimpeded Journey -![[systems-pf2e-icons-features-classes-wild-stride.webp|150]] You move quickly through obstacles, whether they're tumbled stone or tangled undergrowth. You can ignore the effects of difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain. diff --git a/content/Mechanics/Character Building/Class Features/Unleash Psyche.md b/content/Mechanics/Character Building/Class Features/Unleash Psyche.md index 7db75f92b..5e57cde16 100755 --- a/content/Mechanics/Character Building/Class Features/Unleash Psyche.md +++ b/content/Mechanics/Character Building/Class Features/Unleash Psyche.md @@ -9,6 +9,5 @@ tags: --- # Unleash Psyche -![[systems-pf2e-icons-features-classes-unleash-psyche.webp|150]] When one thins the barrier between their inner mind and the outer world, one can unleash true psychic power. However, the mind wasn't meant to tap its full strength for long, leading to backlash once your unleashed psyche ends. diff --git a/content/Mechanics/Character Building/Class Features/Unlimited Esoterica.md b/content/Mechanics/Character Building/Class Features/Unlimited Esoterica.md index 27bc8b326..c34e4458e 100755 --- a/content/Mechanics/Character Building/Class Features/Unlimited Esoterica.md +++ b/content/Mechanics/Character Building/Class Features/Unlimited Esoterica.md @@ -9,6 +9,5 @@ tags: --- # Unlimited Esoterica -![[systems-pf2e-icons-features-classes-unlimited-esoterica.webp|150]] Your understanding of your esoterica becomes so complete that you can access your mystic tools without even thinking. You can use Exploit Vulnerability or Intensify Vulnerability as a free action, rather than a single action, though still with a frequency of only once per round. diff --git a/content/Mechanics/Character Building/Class Features/Unlimited Signature Spells.md b/content/Mechanics/Character Building/Class Features/Unlimited Signature Spells.md index 336a506da..8d0ae6bf1 100755 --- a/content/Mechanics/Character Building/Class Features/Unlimited Signature Spells.md +++ b/content/Mechanics/Character Building/Class Features/Unlimited Signature Spells.md @@ -9,6 +9,5 @@ tags: --- # Unlimited Signature Spells -![[systems-pf2e-icons-features-classes-unlimited-signature-spells.webp|150]] All of your spells are signature spells. That means that if you know a spell, you can heighten it freely by casting it from a higher-level spell slot, up to the maximum level of spell you can cast. You can similarly cast any of its lower-level versions without learning them separately. diff --git a/content/Mechanics/Character Building/Class Features/Untamed Order.md b/content/Mechanics/Character Building/Class Features/Untamed Order.md index 529c7ac5e..0724e9665 100755 --- a/content/Mechanics/Character Building/Class Features/Untamed Order.md +++ b/content/Mechanics/Character Building/Class Features/Untamed Order.md @@ -11,7 +11,6 @@ tags: --- # Untamed Order -![[icons-magic-nature-stealth-hide-beast-eyes-green.webp|150]] The uncontrollable call of the natural world courses through your body. You might have been raised by a wild animal, or you might have come to reject the artifices of cities after growing up in one. Now, primal magic grants you the ability to wear the form of an untamed creature. diff --git a/content/Mechanics/Character Building/Class Features/Versatile Legend.md b/content/Mechanics/Character Building/Class Features/Versatile Legend.md index b384a599e..88032165f 100755 --- a/content/Mechanics/Character Building/Class Features/Versatile Legend.md +++ b/content/Mechanics/Character Building/Class Features/Versatile Legend.md @@ -9,6 +9,5 @@ tags: --- # Versatile Legend -![[systems-pf2e-icons-features-classes-versatile-legend.webp|150]] You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master. diff --git a/content/Mechanics/Character Building/Class Features/Vivacious Speed.md b/content/Mechanics/Character Building/Class Features/Vivacious Speed.md index 07b7241b4..76eb5ac6c 100755 --- a/content/Mechanics/Character Building/Class Features/Vivacious Speed.md +++ b/content/Mechanics/Character Building/Class Features/Vivacious Speed.md @@ -9,6 +9,5 @@ tags: --- # Vivacious Speed -![[systems-pf2e-icons-features-classes-vivacious-speed.webp|150]] When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment. diff --git a/content/Mechanics/Character Building/Class Features/Voice of Nature.md b/content/Mechanics/Character Building/Class Features/Voice of Nature.md index d015a10e5..ad259b9c1 100755 --- a/content/Mechanics/Character Building/Class Features/Voice of Nature.md +++ b/content/Mechanics/Character Building/Class Features/Voice of Nature.md @@ -11,6 +11,5 @@ tags: --- # Voice of Nature -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-creatures-amphibians-treefrog-leaf-green.webp|150]] You gain your choice of the [[Animal Empathy]] or [[Plant Empathy]] druid feat. diff --git a/content/Mechanics/Character Building/Class Features/Walls of Will.md b/content/Mechanics/Character Building/Class Features/Walls of Will.md index 0f28d3d87..823dd399b 100755 --- a/content/Mechanics/Character Building/Class Features/Walls of Will.md +++ b/content/Mechanics/Character Building/Class Features/Walls of Will.md @@ -9,6 +9,5 @@ tags: --- # Walls of Will -![[systems-pf2e-icons-features-classes-walls-of-will.webp|150]] Your practiced mind resists external influence. Your proficiency rank for Will saves increases to master. When you succeed at a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Wand.md b/content/Mechanics/Character Building/Class Features/Wand.md index ec25e6f1b..b17fd59b2 100755 --- a/content/Mechanics/Character Building/Class Features/Wand.md +++ b/content/Mechanics/Character Building/Class Features/Wand.md @@ -9,7 +9,6 @@ tags: --- # Wand -![[systems-pf2e-icons-features-classes-wand.webp|150]] Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. Wand implements are associated with the astrological signs of the thrush and the sky dragon. diff --git a/content/Mechanics/Character Building/Class Features/Wandering Reverie.md b/content/Mechanics/Character Building/Class Features/Wandering Reverie.md index 94429fa63..6f3141853 100755 --- a/content/Mechanics/Character Building/Class Features/Wandering Reverie.md +++ b/content/Mechanics/Character Building/Class Features/Wandering Reverie.md @@ -9,7 +9,6 @@ tags: --- # Wandering Reverie -![[systems-pf2e-icons-features-classes-wandering-reverie.webp|150]] The subconscious is by definition buried below the surface. Thus, only by stripping away the clamor and interference of everyday thought can you bring this more fundamental part of your mind to bear. Whether through sleep, self-hypnosis, or special exercises to empty your mind, you've found a way to access a deeper, more chaotic state of free association that better channels your psychic power. diff --git a/content/Mechanics/Character Building/Class Features/Warden Spells.md b/content/Mechanics/Character Building/Class Features/Warden Spells.md index b50acebc0..27b2cdc1e 100755 --- a/content/Mechanics/Character Building/Class Features/Warden Spells.md +++ b/content/Mechanics/Character Building/Class Features/Warden Spells.md @@ -9,7 +9,6 @@ tags: --- # Warden Spells -![[icons-magic-nature-leaf-elm-sparkle-glow-green.webp|150]] Your relationship with the world around you extends from the physical to the magical. Certain feats grant you warden spells, which are a type of focus spells. It costs 1 Focus Point (FP) to cast a focus spell. When you gain your first warden spell, you also gain a focus pool of 1 FP. You refill your focus pool during your daily preparations, and you regain 1 FP by spending 10 minutes using the Refocus activity to commune with nature. diff --git a/content/Mechanics/Character Building/Class Features/Warden's Endurance.md b/content/Mechanics/Character Building/Class Features/Warden's Endurance.md index 5b682019d..37ce95d6b 100755 --- a/content/Mechanics/Character Building/Class Features/Warden's Endurance.md +++ b/content/Mechanics/Character Building/Class Features/Warden's Endurance.md @@ -9,6 +9,5 @@ tags: --- # Warden's Endurance -![[systems-pf2e-icons-features-classes-juggerenaut.webp|150]] You shake off a grizzly's grab or a poison's ill effects with equal ease. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Warpriest.md b/content/Mechanics/Character Building/Class Features/Warpriest.md index 764bc28ce..e0db0d1e2 100755 --- a/content/Mechanics/Character Building/Class Features/Warpriest.md +++ b/content/Mechanics/Character Building/Class Features/Warpriest.md @@ -9,7 +9,6 @@ tags: --- # Warpriest -![[systems-pf2e-icons-features-classes-warpriest.webp|150]] You have trained in the more militant doctrine of your church, focusing on both spells and battle. diff --git a/content/Mechanics/Character Building/Class Features/Warrior.md b/content/Mechanics/Character Building/Class Features/Warrior.md index 5f2ccb138..fc81ffd9d 100755 --- a/content/Mechanics/Character Building/Class Features/Warrior.md +++ b/content/Mechanics/Character Building/Class Features/Warrior.md @@ -9,7 +9,6 @@ tags: --- # Warrior -![[systems-pf2e-icons-features-classes-warrior.webp|150]] The battlefield is your stage, the clang of steel, your song. Your muse has seen countless battles, whether reveling in combat or resigned to its necessity. An individual soldier or general might inspire you, but so might a battlefield or weapon with a particularly profound history. If your muse is a creature, it might be an otherworldly soldier, such as an archon or devil soldier. If it's a deity, it might be Gorum. Art inspired by a warrior muse is triumphant and strident, often detailing epic battles. diff --git a/content/Mechanics/Character Building/Class Features/Wave Order.md b/content/Mechanics/Character Building/Class Features/Wave Order.md index 6dcd7f0d0..7a964ad06 100755 --- a/content/Mechanics/Character Building/Class Features/Wave Order.md +++ b/content/Mechanics/Character Building/Class Features/Wave Order.md @@ -9,6 +9,5 @@ tags: --- # Wave Order -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-magic-water-wave-water-blue.webp|150]] Water is the source of life, and you've learned to shape how it flows. You're trained in Medicine. You also gain the [[Shore Step]] druid feat. You gain the _[[Rising Surf]]_ order spell. Polluting water or allowing those who pollute water sources to go unpunished is anathema to your order (this doesn't force you to take action against potential water pollution or to sacrifice yourself against an obviously superior foe). diff --git a/content/Mechanics/Character Building/Class Features/Way of the Drifter.md b/content/Mechanics/Character Building/Class Features/Way of the Drifter.md index 28407d89c..1d3938a2f 100755 --- a/content/Mechanics/Character Building/Class Features/Way of the Drifter.md +++ b/content/Mechanics/Character Building/Class Features/Way of the Drifter.md @@ -9,7 +9,6 @@ tags: --- # Way of the Drifter -![[systems-pf2e-icons-features-classes-way-of-the-drifter.webp|150]] You're a wanderer traveling from land to land with your gun and a melee weapon as company. Maybe you learned to fight with blade and pistol as a Shackles pirate, mastered the hand cannon and katana in Minkai, or practiced with a hatchet and clan pistol in Dongun Hold. You win battles by relying on mobility and flexible use of your weapons. diff --git a/content/Mechanics/Character Building/Class Features/Way of the Pistolero.md b/content/Mechanics/Character Building/Class Features/Way of the Pistolero.md index f04ef0774..e95591a7a 100755 --- a/content/Mechanics/Character Building/Class Features/Way of the Pistolero.md +++ b/content/Mechanics/Character Building/Class Features/Way of the Pistolero.md @@ -9,7 +9,6 @@ tags: --- # Way of the Pistolero -![[systems-pf2e-icons-features-classes-way-of-the-pistolero.webp|150]] Whether you're a professional duelist or a pistol-twirling entertainer, you have quick feet and quicker hands that never seem to let you down, and an equally sharp wit and tongue that jab your foes. You might leave a hand free or cultivate the ambidexterity for twin weapons. Either way, you stay close enough to your enemies to leverage your superior reflexes while leaving enough space to safely fire. diff --git a/content/Mechanics/Character Building/Class Features/Way of the Sniper.md b/content/Mechanics/Character Building/Class Features/Way of the Sniper.md index 26cd15b03..d30b66273 100755 --- a/content/Mechanics/Character Building/Class Features/Way of the Sniper.md +++ b/content/Mechanics/Character Building/Class Features/Way of the Sniper.md @@ -9,7 +9,6 @@ tags: --- # Way of the Sniper -![[systems-pf2e-icons-features-classes-way-of-the-sniper.webp|150]] You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes. diff --git a/content/Mechanics/Character Building/Class Features/Way of the Spellshot.md b/content/Mechanics/Character Building/Class Features/Way of the Spellshot.md index 573a9b2c3..5f1f83256 100755 --- a/content/Mechanics/Character Building/Class Features/Way of the Spellshot.md +++ b/content/Mechanics/Character Building/Class Features/Way of the Spellshot.md @@ -9,7 +9,6 @@ tags: --- # Way of the Spellshot -![[systems-pf2e-icons-features-classes-way-of-the-spellshot.webp|150]] You've learned the intricacies of magic and technology, blending the two together with deadly results. You combine a knowledge of arcane theories with a strong connection to your chosen weapon that allows you to manifest unique effects, though your knowledge doesn't extend as far as actual spellcasting. You can imbue energy into your weapon and conjure bullets from thin air. As you progress, you eventually learn to phase bullets through walls or even to teleport yourself along the path of your bullets. You must select Spellshot Dedication as your 2nd-level class feat. diff --git a/content/Mechanics/Character Building/Class Features/Way of the Triggerbrand.md b/content/Mechanics/Character Building/Class Features/Way of the Triggerbrand.md index bf2d975b2..1cc6cf2b2 100755 --- a/content/Mechanics/Character Building/Class Features/Way of the Triggerbrand.md +++ b/content/Mechanics/Character Building/Class Features/Way of the Triggerbrand.md @@ -9,7 +9,6 @@ tags: --- # Way of the Triggerbrand -![[systems-pf2e-icons-equipment-weapons-gun-sword.webp|150]] You prefer firearms that work well as weapons in both melee and ranged combat, particularly those that allow you to exercise a bit of style and flair. You might be a survivor who cobbled your weapon together from the City of Smog's street scrap or a noble wielder of a master smith's bespoke commission for duels among Alkenstar's elite. You gain access to combination weapons. diff --git a/content/Mechanics/Character Building/Class Features/Way of the Vanguard.md b/content/Mechanics/Character Building/Class Features/Way of the Vanguard.md index 74dcb3269..7142a7050 100755 --- a/content/Mechanics/Character Building/Class Features/Way of the Vanguard.md +++ b/content/Mechanics/Character Building/Class Features/Way of the Vanguard.md @@ -9,7 +9,6 @@ tags: --- # Way of the Vanguard -![[systems-pf2e-icons-features-classes-way-of-the-vanguard.webp|150]] You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory. diff --git a/content/Mechanics/Character Building/Class Features/Weapon Expertise (Swashbuckler).md b/content/Mechanics/Character Building/Class Features/Weapon Expertise (Swashbuckler).md index b48b274fe..a5fa5e44d 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon Expertise (Swashbuckler).md +++ b/content/Mechanics/Character Building/Class Features/Weapon Expertise (Swashbuckler).md @@ -9,7 +9,6 @@ tags: --- # Weapon Expertise (Swashbuckler) -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-skills-melee-maneuver-sword-katana-yellow.webp|150]] You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Weapon Expertise.md index 4640da919..075ca3e03 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Weapon Expertise.md @@ -12,7 +12,6 @@ tags: --- # Weapon Expertise -![[icons-skills-melee-hand-grip-sword-red.webp|150]] **Champion, Investigator, Oracle, Magus** You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. diff --git a/content/Mechanics/Character Building/Class Features/Weapon Fury.md b/content/Mechanics/Character Building/Class Features/Weapon Fury.md index bb5fa3a88..c9f3313e4 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon Fury.md +++ b/content/Mechanics/Character Building/Class Features/Weapon Fury.md @@ -9,6 +9,5 @@ tags: --- # Weapon Fury -![[systems-pf2e-icons-features-classes-weapon-fury.webp|150]] Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. diff --git a/content/Mechanics/Character Building/Class Features/Weapon Innovation.md b/content/Mechanics/Character Building/Class Features/Weapon Innovation.md index 165fc698f..2295eb508 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon Innovation.md +++ b/content/Mechanics/Character Building/Class Features/Weapon Innovation.md @@ -9,7 +9,6 @@ tags: --- # Weapon Innovation -![[systems-pf2e-icons-features-classes-weapon-innovation.webp|150]] Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. You can instead use the statistics of a 1st-level common simple or martial weapon of your choice, or another 1st-level simple or martial weapon to which you have access, but you must pay the monetary Price for the weapon. An innovation weapon can have fundamental and property runes added to it in the same way as an ordinary weapon. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in simple or martial weapons. If you use the Overdrive action, you can choose to change the additional damage from Overdrive to fire damage. Choose one initial weapon modification to apply to your innovation, either from the following or from other initial weapon modifications to which you have access. These modifications grant additional weapon traits, sometimes with extra abilities. A modification might give your weapon the versatile trait with a damage type that the weapon could already deal, either from its base damage type or from an existing versatile trait. In that case, if you select that modification, you can instead choose to give the weapon the versatile trait for a different damage type: bludgeoning, piercing, or slashing. diff --git a/content/Mechanics/Character Building/Class Features/Weapon Legend.md b/content/Mechanics/Character Building/Class Features/Weapon Legend.md index 035dff5f2..a7c4b7cbf 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon Legend.md +++ b/content/Mechanics/Character Building/Class Features/Weapon Legend.md @@ -9,7 +9,6 @@ tags: --- # Weapon Legend -![[systems-pf2e-icons-features-classes-weapon-legend.webp|150]] You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Weapon Specialization.md b/content/Mechanics/Character Building/Class Features/Weapon Specialization.md index ee8057b31..af9534423 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon Specialization.md +++ b/content/Mechanics/Character Building/Class Features/Weapon Specialization.md @@ -9,6 +9,5 @@ tags: --- # Weapon Specialization -![[systems-pf2e-icons-features-classes-weapon-specialization.webp|150]] You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary. diff --git a/content/Mechanics/Character Building/Class Features/Weapon Tricks.md b/content/Mechanics/Character Building/Class Features/Weapon Tricks.md index 3d0f81f2c..ee0e14012 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon Tricks.md +++ b/content/Mechanics/Character Building/Class Features/Weapon Tricks.md @@ -9,6 +9,5 @@ tags: --- # Weapon Tricks -![[systems-pf2e-icons-features-classes-weapon-tricks.webp|150]] You gain expert proficiency in simple weapons, martial weapons, and unarmed attacks. When you critically succeed at an attack roll against an [[Off-Guard]] creature while using an agile or finesse weapon or an agile or finesse unarmed attack, you apply the critical specialization effect for that weapon or unarmed attack. diff --git a/content/Mechanics/Character Building/Class Features/Weapon.md b/content/Mechanics/Character Building/Class Features/Weapon.md index 1ad9be47a..3df1a72e1 100755 --- a/content/Mechanics/Character Building/Class Features/Weapon.md +++ b/content/Mechanics/Character Building/Class Features/Weapon.md @@ -9,7 +9,6 @@ tags: --- # Weapon -![[systems-pf2e-icons-features-classes-weapon.webp|150]] Weapon implements are the most direct and confrontational, representing battle, struggle, and potentially violence. You can choose only a one-handed weapon as an implement, which allows you to channel energies into your weapon as well as hold your other implements once you gain them. Weapon implements are associated with the harrow suit of hammers and the astrological signs of the rider and the swordswoman. diff --git a/content/Mechanics/Character Building/Class Features/Wellspring Magic.md b/content/Mechanics/Character Building/Class Features/Wellspring Magic.md index 714baea93..2cb4e3bfd 100755 --- a/content/Mechanics/Character Building/Class Features/Wellspring Magic.md +++ b/content/Mechanics/Character Building/Class Features/Wellspring Magic.md @@ -9,7 +9,6 @@ tags: --- # Wellspring Magic -![[systems-pf2e-icons-features-classes-wellspring-magic.webp|150]] You regain magic power quickly, but it can be difficult for you to control. You must select [[Wellspring Mage Dedication]] as your 2nd-level class feat. diff --git a/content/Mechanics/Character Building/Class Features/Wild Willpower.md b/content/Mechanics/Character Building/Class Features/Wild Willpower.md index 159792ccf..c5c548f5a 100755 --- a/content/Mechanics/Character Building/Class Features/Wild Willpower.md +++ b/content/Mechanics/Character Building/Class Features/Wild Willpower.md @@ -9,6 +9,5 @@ tags: --- # Wild Willpower -![[systems-pf2e-icons-features-classes-resolve.webp|150]] Your primal will, like that of the greatest beast, can't be tamed. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Wilding Steward.md b/content/Mechanics/Character Building/Class Features/Wilding Steward.md index b8afb1d28..3654f0250 100755 --- a/content/Mechanics/Character Building/Class Features/Wilding Steward.md +++ b/content/Mechanics/Character Building/Class Features/Wilding Steward.md @@ -9,7 +9,6 @@ tags: --- # Wilding Steward -![[icons-magic-nature-beam-hand-leaves-green.webp|150]] When your patron appeared before you, they moved with the grace and ferocity of the wilderness, their voice the creaking of trees and the sound of hoof against unspoiled earth. They might have been a dryad queen or a primeval beast, but it seemed all of nature was theirs to defend. diff --git a/content/Mechanics/Character Building/Class Features/Wildsong.md b/content/Mechanics/Character Building/Class Features/Wildsong.md index b9e473ac5..62031b129 100755 --- a/content/Mechanics/Character Building/Class Features/Wildsong.md +++ b/content/Mechanics/Character Building/Class Features/Wildsong.md @@ -11,6 +11,5 @@ tags: --- # Wildsong -![[systems-pf2e-icons-features-classes-druidic-language.webp|150]] You know the Wildsong, a secret language known only within druid orders, in addition to any languages you know through your ancestry. The Wildsong is a melodic and tonal language sounding more like animal calls than a spoken tongue, and its alphabet involves fractals and spirals, like the arrangement of a seashell's chambers, a snowflake's crystals, or a fern's fronds. Teaching the Wildsong to non-druids is anathema. diff --git a/content/Mechanics/Character Building/Class Features/Will Expertise.md b/content/Mechanics/Character Building/Class Features/Will Expertise.md index 67014afbd..04f6e79f5 100755 --- a/content/Mechanics/Character Building/Class Features/Will Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Will Expertise.md @@ -12,6 +12,5 @@ tags: --- # Will Expertise -![[systems-pf2e-icons-features-classes-walls-of-will.webp|150]] Your mental defenses grow stronger. Your proficiency rank for Will saves increases to expert. diff --git a/content/Mechanics/Character Building/Class Features/Will of the Pupil.md b/content/Mechanics/Character Building/Class Features/Will of the Pupil.md index 120d14aff..055803d12 100755 --- a/content/Mechanics/Character Building/Class Features/Will of the Pupil.md +++ b/content/Mechanics/Character Building/Class Features/Will of the Pupil.md @@ -9,6 +9,5 @@ tags: --- # Will of the Pupil -![[systems-pf2e-icons-features-classes-resolve.webp|150]] Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Class Features/Wit.md b/content/Mechanics/Character Building/Class Features/Wit.md index 0de8267bf..52f46797b 100755 --- a/content/Mechanics/Character Building/Class Features/Wit.md +++ b/content/Mechanics/Character Building/Class Features/Wit.md @@ -9,7 +9,6 @@ tags: --- # Wit -![[systems-pf2e-icons-features-classes-wit-style.webp|150]] You are friendly, clever, and full of humor, always knowing just what to say in any situation. Your witticisms leave foes unprepared for the skill and speed of your attacks. diff --git a/content/Mechanics/Character Building/Class Features/Witch Lessons.md b/content/Mechanics/Character Building/Class Features/Witch Lessons.md index 30e349860..b58fe7ce3 100755 --- a/content/Mechanics/Character Building/Class Features/Witch Lessons.md +++ b/content/Mechanics/Character Building/Class Features/Witch Lessons.md @@ -9,7 +9,6 @@ tags: --- # Witch Lessons -![[icons-equipment-head-hat-pointed-leather-pink.webp|150]] A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list. diff --git a/content/Mechanics/Character Building/Class Features/Witch Spellcasting.md b/content/Mechanics/Character Building/Class Features/Witch Spellcasting.md index aef0a35a3..74e1dca11 100755 --- a/content/Mechanics/Character Building/Class Features/Witch Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Witch Spellcasting.md @@ -9,7 +9,6 @@ tags: --- # Witch Spellcasting -![[systems-pf2e-icons-features-classes-witch-spellcasting.webp|150]] Using your familiar as a conduit, your patron provides you the power to cast spells. You are a spellcaster, and you can cast spells of your patron's tradition using the Cast a Spell activity. As a witch, when you cast spells, your incantations might rhyme, your gestures might be as simple as an ominous pointing finger or a complex folk sign, and your familiar might even echo your words or movements slightly as your patron's magic surges. diff --git a/content/Mechanics/Character Building/Class Features/Wizard Spellcasting.md b/content/Mechanics/Character Building/Class Features/Wizard Spellcasting.md index 16a7d7fc1..79ec90035 100755 --- a/content/Mechanics/Character Building/Class Features/Wizard Spellcasting.md +++ b/content/Mechanics/Character Building/Class Features/Wizard Spellcasting.md @@ -11,7 +11,6 @@ tags: --- # Wizard Spellcasting -![[icons-sundries-books-book-eye-purple.webp|150]] Through dedicated study and practice, you can construct spells with academic rigor by shaping arcane magic. You are a spellcaster, and you can cast spells of the arcane tradition using the Cast a Spell activity. As a wizard, when you cast spells, your incantations likely specify exactly what forces you call on and how to shape them, and your gestures precisely shape and direct your magic while circles of arcane runes flare to life. diff --git a/content/Mechanics/Character Building/Class Features/Wizard Weapon Expertise.md b/content/Mechanics/Character Building/Class Features/Wizard Weapon Expertise.md index a5fa082e8..04182a35e 100755 --- a/content/Mechanics/Character Building/Class Features/Wizard Weapon Expertise.md +++ b/content/Mechanics/Character Building/Class Features/Wizard Weapon Expertise.md @@ -9,6 +9,5 @@ tags: --- # Wizard Weapon Expertise -![[icons-skills-melee-hand-grip-staff-blue.webp|150]] Through a combination of magic and training, you've learned how to wield wizard weapons more effectively. You gain expert proficiency in the club, crossbow, dagger, heavy crossbow, staff, and unarmed attacks. diff --git a/content/Mechanics/Character Building/Class Features/Wraith Deviant Classification.md b/content/Mechanics/Character Building/Class Features/Wraith Deviant Classification.md index 24420fc93..3071018bc 100755 --- a/content/Mechanics/Character Building/Class Features/Wraith Deviant Classification.md +++ b/content/Mechanics/Character Building/Class Features/Wraith Deviant Classification.md @@ -9,7 +9,6 @@ tags: --- # Wraith Deviant Classification -![[Mechanics/Character Building/Class Features/zz_asset-files/icons-creatures-magical-spirit-undead-ghost-purple.webp|150]] Wraith-type deviations often result from contact with otherworldly presences or artifacts, comprising a strange assortment of abilities that involve realms beyond our own. diff --git a/content/Mechanics/Character Building/Deities/Abadar.md b/content/Mechanics/Character Building/Deities/Abadar.md index 597969c13..3d1fdb55a 100755 --- a/content/Mechanics/Character Building/Deities/Abadar.md +++ b/content/Mechanics/Character Building/Deities/Abadar.md @@ -9,7 +9,6 @@ tags: --- # Abadar -![[systems-pf2e-icons-deity-Abadar.webp|150]] Abadar, Master of the First Vault, seeks to bring civilization to the wilds of the world, encourages adherence to the law, and promotes commerce and trade within civilization. He also encourages cooperation among ancestries. diff --git a/content/Mechanics/Character Building/Deities/Apsu.md b/content/Mechanics/Character Building/Deities/Apsu.md index d71a434ae..79f332ede 100755 --- a/content/Mechanics/Character Building/Deities/Apsu.md +++ b/content/Mechanics/Character Building/Deities/Apsu.md @@ -9,7 +9,6 @@ tags: --- # Apsu -![[systems-pf2e-icons-deity-Apsu.webp|150]] Unsurprisingly, most of Apsu's worshipers are metallic dragons, although some non-aligned draconic creatures such as primal dragons and wyverns worship him as well. Few dragons practice divine magic, preferring to leave that to their humanoid allies. As Apsu's prime purpose is the destruction of Dahak, few non-dragons take up his cause, although honourable humanoids with an interest in draconic lore have taken up his faith from time to time. They typically wear a gold dragon's foot brooch, or have other custom-made equipment in the shape of a dragon's foot. Golarion lacks much of a centralized humanoid church of Apsu. The largest congregation of humanoid Apsu worshipers on the planet is known as the Platinum Band, which maintains relatively small centers of worship in Oppara and Absalom. Apsu is more widely worshiped by humanoids on the planet Triaxus, where he is the patron deity of the Dragon Legion. The Legion's leaders prohibit their priests from revealing Apsu's connection to Golarion, so younger legionnaires would not be tempted to prematurely journey there to help him. Instead, they hope to raise a grand army to offer Apsu when the time comes for him to fight Dahak. diff --git a/content/Mechanics/Character Building/Deities/Asmodeus.md b/content/Mechanics/Character Building/Deities/Asmodeus.md index c81b7362c..53535b440 100755 --- a/content/Mechanics/Character Building/Deities/Asmodeus.md +++ b/content/Mechanics/Character Building/Deities/Asmodeus.md @@ -9,7 +9,6 @@ tags: --- # Asmodeus -![[systems-pf2e-icons-deity-Asmodeus.webp|150]] Asmodeus, Prince of Darkness, delights in tempting mortals to give in to corruption. He promotes hierarchies where everyone knows their place, and he takes advantage of order for his own selfish benefit. diff --git a/content/Mechanics/Character Building/Deities/Besmara.md b/content/Mechanics/Character Building/Deities/Besmara.md index 585b9999e..176aa9970 100755 --- a/content/Mechanics/Character Building/Deities/Besmara.md +++ b/content/Mechanics/Character Building/Deities/Besmara.md @@ -9,7 +9,6 @@ tags: --- # Besmara -![[systems-pf2e-icons-deity-Besmara.webp|150]] Once nothing more than a powerful spirit of water with the ability to manipulate sea monsters, Besmara grew slowly in power over the centuries from sacrifices made by seafaring people. After defeating and consuming rival spirits of battle, gold, and wood, she became a minor god of piracy, strife, and sea monsters. diff --git a/content/Mechanics/Character Building/Deities/Brigh.md b/content/Mechanics/Character Building/Deities/Brigh.md index c3f16cf41..617bd59e8 100755 --- a/content/Mechanics/Character Building/Deities/Brigh.md +++ b/content/Mechanics/Character Building/Deities/Brigh.md @@ -9,7 +9,6 @@ tags: --- # Brigh -![[systems-pf2e-icons-deity-Brigh.webp|150]] Brigh's exact origins are unknown, though her priests and various religious scholars have many theories on the matter. Some believe she was a construct who achieved consciousness and a spark of divinity, while others think she was a human alchemist and inventor who discovered ways to fuse mechanical components with her own physiology. Regardless of her origins, Brigh is a patient and thoughtful god who promotes unending curiosity and constant intellectual advancement. Her two most common forms are a humanoid woman made of bronze clockwork and a human woman wearing a bronze skullcap and armor composed of gears and other movable metal pieces. Though Brigh's usual demeanor is composed and reserved, she isn't an unfeeling automaton; she deeply cherishes the creations she and her followers make, and most of her worshippers feel the same way. diff --git a/content/Mechanics/Character Building/Deities/Calistria.md b/content/Mechanics/Character Building/Deities/Calistria.md index 91cee63e0..dd86b0da1 100755 --- a/content/Mechanics/Character Building/Deities/Calistria.md +++ b/content/Mechanics/Character Building/Deities/Calistria.md @@ -9,7 +9,6 @@ tags: --- # Calistria -![[systems-pf2e-icons-deity-Calistria.webp|150]] Calistria, the Savored Sting, is a mischievous and mercurial god of attraction who delights in tricking others and seeks vengeance on those who slight her. Though Calistria is most widely worshipped by elves, members of many other ancestries follow her as well. diff --git a/content/Mechanics/Character Building/Deities/Cayden Cailean.md b/content/Mechanics/Character Building/Deities/Cayden Cailean.md index 826dd044c..1120a6648 100755 --- a/content/Mechanics/Character Building/Deities/Cayden Cailean.md +++ b/content/Mechanics/Character Building/Deities/Cayden Cailean.md @@ -9,7 +9,6 @@ tags: --- # Cayden Cailean -![[systems-pf2e-icons-deity-Cayden Cailean.webp|150]] The Accidental God ascended from mortal life on a drunken dare. Cayden, the Drunken Hero, promotes freedom and encourages others to find their own path in life. He fights for just causes and delights in the best indulgences. diff --git a/content/Mechanics/Character Building/Deities/Chaldira.md b/content/Mechanics/Character Building/Deities/Chaldira.md index 06a400a1d..d2a435af1 100755 --- a/content/Mechanics/Character Building/Deities/Chaldira.md +++ b/content/Mechanics/Character Building/Deities/Chaldira.md @@ -9,7 +9,6 @@ tags: --- # Chaldira -![[systems-pf2e-icons-deity-Chaldira Zuzaristan.webp|150]] Chaldira Zuzaristan, the Calamitous Turn, is a plucky, impulsive goddess venerated primarily by halflings. She embodies two aspects halflings see in themselves: a strong affinity for luck and bold determination to protect friends. Chaldira is hotheaded and cannot abide bullies in any form, and many of her worshippers are similarly impetuous, spoiling for any opportunity to leap fist-first at oppressors and tyrants. While many people consider this to be more of a vice than a virtue, Chaldira and her followers feel it is far better to run headlong into trouble than it is to meekly concede to evil out of fear or convenience. Chaldira is also the goddess of light-hearted mischief, insisting that harmless fun, even at others' expense, brings joy and strengthens ties within a community. While not all of Chaldira's followers are inveterate pranksters, most at least know some sleight-of-hand tricks. Chaldira is most often depicted as a halfling woman who matches the appearance of the local halfling community, with curly hair, freckles, and a patchwork red-and-green coat held together by several mismatched buttons. diff --git a/content/Mechanics/Character Building/Deities/Dahak.md b/content/Mechanics/Character Building/Deities/Dahak.md index 5f48db7dc..e2aea70f8 100755 --- a/content/Mechanics/Character Building/Deities/Dahak.md +++ b/content/Mechanics/Character Building/Deities/Dahak.md @@ -9,7 +9,6 @@ tags: --- # Dahak -![[systems-pf2e-icons-deity-Dahak.webp|150]] Dragons believe Dahak was one of the original gods created by Apsu and Tiamat at the beginning of creation. While the other deities began to create, Dahak chose to destroy. He is credited with transforming Hell into a place of agony and flame. He is also believed to be the creator of the metallic dragons, which he formed solely to hunt as sport. Seeing the destruction and chaos wrought, Apsu entered the Material Plane in order to end Dahak's reign of terror. However, Tiamat saw Dahak as a son and wanted him spared. In a deal to save Dahak, Tiamat healed some of the wounded metallic dragons. These dragons became the original chromatic dragons. diff --git a/content/Mechanics/Character Building/Deities/Daikitsu.md b/content/Mechanics/Character Building/Deities/Daikitsu.md index 5f22fd1d6..d60b71963 100755 --- a/content/Mechanics/Character Building/Deities/Daikitsu.md +++ b/content/Mechanics/Character Building/Deities/Daikitsu.md @@ -9,7 +9,6 @@ tags: --- # Daikitsu -![[systems-pf2e-icons-deity-Daikitsu.webp|150]] It is not surprising that the Tian Xia goddess Daikitsu is a common object of veneration, given that she has the everyday subjects of rice, agriculture, and craftsmanship under her divine purview. Her holy symbol is that of a nine-tailed fox. diff --git a/content/Mechanics/Character Building/Deities/Desna.md b/content/Mechanics/Character Building/Deities/Desna.md index 4b8ebfe6f..c0dd7fc0e 100755 --- a/content/Mechanics/Character Building/Deities/Desna.md +++ b/content/Mechanics/Character Building/Deities/Desna.md @@ -9,7 +9,6 @@ tags: --- # Desna -![[systems-pf2e-icons-deity-Desna.webp|150]] Desna set her sights on the heavens, placing stars in the sky to guide travelers through the darkness and dreamers through nightmares. The Song of Spheres delights in freedom and mystery, and encourages her followers to do the same. diff --git a/content/Mechanics/Character Building/Deities/Droskar.md b/content/Mechanics/Character Building/Deities/Droskar.md index acb9fcf1c..ef3987178 100755 --- a/content/Mechanics/Character Building/Deities/Droskar.md +++ b/content/Mechanics/Character Building/Deities/Droskar.md @@ -9,7 +9,6 @@ tags: --- # Droskar -![[systems-pf2e-icons-deity-Droskar.webp|150]] Cast out and cursed by [[Torag]], the Dark Smith works constantly to prove his significance, cheating and enslaving others to further his goal diff --git a/content/Mechanics/Character Building/Deities/Erastil.md b/content/Mechanics/Character Building/Deities/Erastil.md index a1f28a6f9..ebeede797 100755 --- a/content/Mechanics/Character Building/Deities/Erastil.md +++ b/content/Mechanics/Character Building/Deities/Erastil.md @@ -9,7 +9,6 @@ tags: --- # Erastil -![[systems-pf2e-icons-deity-Erastil.webp|150]] Long ago, Erastil was a horned god of the hunt, but his worship evolved to focus on rural communities. Old Deadeye desires nothing more than peaceful lives for his followers, calling them to arms only when that pastoral existence is threatened. diff --git a/content/Mechanics/Character Building/Deities/Fandarra.md b/content/Mechanics/Character Building/Deities/Fandarra.md index 0e401a9d6..7e97c6e2a 100755 --- a/content/Mechanics/Character Building/Deities/Fandarra.md +++ b/content/Mechanics/Character Building/Deities/Fandarra.md @@ -9,7 +9,6 @@ tags: --- # Fandarra -![[systems-pf2e-icons-deity-Fandarra.webp|150]] Fandarra is primarily worshipped throughout the Realm of the Mammoth Lords as a goddess of life cycles—including fertility, birth, life, and death. Local legends claim Fandarra was birthed from the earth's womb, the legendary cave Atakal, as the first living being. From her, all other life sprang. She gave birth to all people, all animals, and all deities—except for Pharasma, the Judge of Souls, who exists outside of the cycle of life and death. The blood spilled during these labors soaked the soil, making it fertile and causing plants to grow. Blood, death, and pain are nothing to fear. Like life, they're a normal and integral part of the life cycle and should be respected. Fandarra is the Mother of All, also known as the Earth Mother or the Blood Mother, and is one of the most widely worshipped deities throughout the Realm of the Mammoth Lords. diff --git a/content/Mechanics/Character Building/Deities/Findeladlara (The Guiding Hand).md b/content/Mechanics/Character Building/Deities/Findeladlara (The Guiding Hand).md index 54c380a4e..f82d8f6c1 100755 --- a/content/Mechanics/Character Building/Deities/Findeladlara (The Guiding Hand).md +++ b/content/Mechanics/Character Building/Deities/Findeladlara (The Guiding Hand).md @@ -9,7 +9,6 @@ tags: --- # Findeladlara (The Guiding Hand) -![[systems-pf2e-icons-deity-Findeladlara.webp|150]] Findeladlara is the elven goddess of art and architecture. She believes in preserving tradition and prefers innovation over the creation of something entirely new. She actively supports the preservation of elven culture through the protection of their art and historic buildings. While Findeladlara is a good goddess, she often comes off as aloof, particularly to younger, non-elven races. She is known to judge their work harshly and never answers the prayers of a non-elf. diff --git a/content/Mechanics/Character Building/Deities/Findeladlara.md b/content/Mechanics/Character Building/Deities/Findeladlara.md index 865bb5faf..791196057 100755 --- a/content/Mechanics/Character Building/Deities/Findeladlara.md +++ b/content/Mechanics/Character Building/Deities/Findeladlara.md @@ -9,7 +9,6 @@ tags: --- # Findeladlara -![[systems-pf2e-icons-deity-Findeladlara.webp|150]] Findeladlara is the ancient elven goddess of art and architecture, who teaches the value of preservation, art, buildings and, most importantly, life. She assumed the twilight portfolio to guide her most fervent worshippers to safety in the wake of Earthfall, after they remained on Golarion to build shelters in her name for the survivors of the cataclysm. diff --git a/content/Mechanics/Character Building/Deities/Fumeiyoshi.md b/content/Mechanics/Character Building/Deities/Fumeiyoshi.md index bcbe7c8fa..e5c09a40a 100755 --- a/content/Mechanics/Character Building/Deities/Fumeiyoshi.md +++ b/content/Mechanics/Character Building/Deities/Fumeiyoshi.md @@ -9,7 +9,6 @@ tags: --- # Fumeiyoshi -![[systems-pf2e-icons-deity-Fumeiyoshi.webp|150]] **Fumeiyoshi** is a Tian Xia deity most often associated with the undead and graves, although he is also the patron deity of the evil oni. diff --git a/content/Mechanics/Character Building/Deities/General Susumu.md b/content/Mechanics/Character Building/Deities/General Susumu.md index b6fa217a2..d6b546782 100755 --- a/content/Mechanics/Character Building/Deities/General Susumu.md +++ b/content/Mechanics/Character Building/Deities/General Susumu.md @@ -9,7 +9,6 @@ tags: --- # General Susumu -![[systems-pf2e-icons-deity-General Susumu.webp|150]] **General Susumu,** also known as the Black Daimyo, is the Tian Xia patron deity of samurai who are interested more in glory and battle than honor and heroism. He is the brother of Shizuru, and the two seldom see eye to eye. His unholy symbol is a black winged horse, and he is worshiped primarily in Chu Ye, Hongal, Kaoling, Minkai, Shokuro, and Xa Hoi. diff --git a/content/Mechanics/Character Building/Deities/Ghlaunder.md b/content/Mechanics/Character Building/Deities/Ghlaunder.md index 664f0228b..4b7b6fd21 100755 --- a/content/Mechanics/Character Building/Deities/Ghlaunder.md +++ b/content/Mechanics/Character Building/Deities/Ghlaunder.md @@ -9,7 +9,6 @@ tags: --- # Ghlaunder -![[systems-pf2e-icons-deity-Ghlaunder.webp|150]] Ghlaunder is the god of pestilence, infection, and insects. His form resembles that of a giant mosquito, warped and distended by the parasites he hosts. He leaves malaise in his wake, laying waste to everything he can. Ghlaunder revels in suffering, especially that caused by sickness: the last gasp of air into fluid-filled lungs, the terrorizing dreams that come only from the hottest of fevers. It is said that the Gossamer King was once swaddled in a cocoon, but was released by the curious Desna into the world with a cleave of her starknife. Since then, the goddess has pursued him in a macabre dance, hoping to kill him as they flit between planes. diff --git a/content/Mechanics/Character Building/Deities/Gorum.md b/content/Mechanics/Character Building/Deities/Gorum.md index 1dced62c1..1a6b0d595 100755 --- a/content/Mechanics/Character Building/Deities/Gorum.md +++ b/content/Mechanics/Character Building/Deities/Gorum.md @@ -9,7 +9,6 @@ tags: --- # Gorum -![[systems-pf2e-icons-deity-Gorum.webp|150]] Anyone who seeks glory on the battlefield calls out prayers to Our Lord in Iron. Gorum emphasizes might, encouraging his followers to seek out war and combat as the ultimate way to worship him diff --git a/content/Mechanics/Character Building/Deities/Gozreh.md b/content/Mechanics/Character Building/Deities/Gozreh.md index 7c670153f..edf416a18 100755 --- a/content/Mechanics/Character Building/Deities/Gozreh.md +++ b/content/Mechanics/Character Building/Deities/Gozreh.md @@ -9,7 +9,6 @@ tags: --- # Gozreh -![[systems-pf2e-icons-deity-Gozreh.webp|150]] A deity of two aspects, Gozreh is the sea that encapsulates the land and the wind that moves its surface. The Wind and the Waves are popular with druids and those who seek to preserve the wilds. diff --git a/content/Mechanics/Character Building/Deities/Groetus.md b/content/Mechanics/Character Building/Deities/Groetus.md index 827beecc2..ccb2c5a89 100755 --- a/content/Mechanics/Character Building/Deities/Groetus.md +++ b/content/Mechanics/Character Building/Deities/Groetus.md @@ -9,7 +9,6 @@ tags: --- # Groetus -![[systems-pf2e-icons-deity-Groetus.webp|150]] Ancient beyond mortal reckoning, Groetus is an entity who cannot be easily understood. He hangs in the sky above the Boneyard, a skull-faced moon constantly observing the passage of the souls below. Events can cause him to draw ominously closer to [[Pharasma]]'s Spire, or to retreat back to a safer distance, with little obvious rhyme or reason for these actions. He evinces little regard for anything but his singular aim: the dissolution of the universe. diff --git a/content/Mechanics/Character Building/Deities/Gyronna.md b/content/Mechanics/Character Building/Deities/Gyronna.md index c80146ac9..e51ff8e4f 100755 --- a/content/Mechanics/Character Building/Deities/Gyronna.md +++ b/content/Mechanics/Character Building/Deities/Gyronna.md @@ -9,7 +9,6 @@ tags: --- # Gyronna -![[systems-pf2e-icons-deity-Gyronna.webp|150]] The goddess **Gyronna** is also known as the Angry Hag, and for good reason. diff --git a/content/Mechanics/Character Building/Deities/Hanspur.md b/content/Mechanics/Character Building/Deities/Hanspur.md index c0211a9ad..87c141c35 100755 --- a/content/Mechanics/Character Building/Deities/Hanspur.md +++ b/content/Mechanics/Character Building/Deities/Hanspur.md @@ -9,7 +9,6 @@ tags: --- # Hanspur -![[systems-pf2e-icons-deity-Hanspur.webp|150]] **Hanspur** is a demigod of the waterways worshiped primarily in the River Kingdoms. Hanspur is the god of the watery domains of the Sellen River and considers himself lord of all who travel his domain. As a travel god, his shrines always lie just outside the town gates. Despite this, he is still paid at least lip service by the peoples of the River Kingdoms, as he smites those who displease him by sinking their boats and flooding their lands. Hanspur considers dams that completely block a river to be unnatural. diff --git a/content/Mechanics/Character Building/Deities/Hei Feng.md b/content/Mechanics/Character Building/Deities/Hei Feng.md index 6f063968e..ef0627c13 100755 --- a/content/Mechanics/Character Building/Deities/Hei Feng.md +++ b/content/Mechanics/Character Building/Deities/Hei Feng.md @@ -9,7 +9,6 @@ tags: --- # Hei Feng -![[systems-pf2e-icons-deity-Hei Feng.webp|150]] Hei Feng, the tengu god of storms, is as unpredictable as the sea, as destructive as a hurricane, and, more often than not, as drunk and foulmouthed as the sailors who pray to him. Impulsive and passionate, his heart moves between joy, sorrow, and anger in the time it takes him to finish his cup, though whatever his mood, he rarely feels it lightly. He may be so moved by a fisher's prayer that he blesses her with a catch large enough to feed her village, while later unleashing torrential waves against that same village for a slight. This unpredictability leads the rest of the Heavenly Court to regard him as troublesome, and mortals to view him with wary respect. diff --git a/content/Mechanics/Character Building/Deities/Iomedae.md b/content/Mechanics/Character Building/Deities/Iomedae.md index 386dce8f4..b7ea62a70 100755 --- a/content/Mechanics/Character Building/Deities/Iomedae.md +++ b/content/Mechanics/Character Building/Deities/Iomedae.md @@ -9,7 +9,6 @@ tags: --- # Iomedae -![[systems-pf2e-icons-deity-Iomedae.webp|150]] Prior to her ascension and inheritance of many of the god of humanity's worshippers, Iomedae was a holy warrior in wars against the undead. The Inheritor upholds the values of virtue, fighting against the wicked and unjust. diff --git a/content/Mechanics/Character Building/Deities/Irori.md b/content/Mechanics/Character Building/Deities/Irori.md index 7423d41e3..231c191b2 100755 --- a/content/Mechanics/Character Building/Deities/Irori.md +++ b/content/Mechanics/Character Building/Deities/Irori.md @@ -9,7 +9,6 @@ tags: --- # Irori -![[systems-pf2e-icons-deity-Irori.webp|150]] As a mortal, Irori attained true enlightenment, allowing him to break free of the shackles of mortality and achieve divinity. As a god, he is the Master of Masters and promotes discipline and teaches that one who can master themself finds the greatest benefits the world can provide. diff --git a/content/Mechanics/Character Building/Deities/Ketephys.md b/content/Mechanics/Character Building/Deities/Ketephys.md index 8950a9107..ee6f8afb6 100755 --- a/content/Mechanics/Character Building/Deities/Ketephys.md +++ b/content/Mechanics/Character Building/Deities/Ketephys.md @@ -9,7 +9,6 @@ tags: --- # Ketephys -![[systems-pf2e-icons-deity-Ketephys.webp|150]] **Ketephys** is the tight-lipped elven god of the hunt, who instructs his followers to care for the forest and defend it from his arch-enemy [[Treerazer]]. diff --git a/content/Mechanics/Character Building/Deities/Kofusachi.md b/content/Mechanics/Character Building/Deities/Kofusachi.md index c7b96b444..fea0b8bc2 100755 --- a/content/Mechanics/Character Building/Deities/Kofusachi.md +++ b/content/Mechanics/Character Building/Deities/Kofusachi.md @@ -9,7 +9,6 @@ tags: --- # Kofusachi -![[systems-pf2e-icons-deity-Kofusachi.webp|150]] **Edicts** Support local businesses, bring prosperity to your community, sample life's pleasures diff --git a/content/Mechanics/Character Building/Deities/Kurgess.md b/content/Mechanics/Character Building/Deities/Kurgess.md index e77631b3d..01339ae71 100755 --- a/content/Mechanics/Character Building/Deities/Kurgess.md +++ b/content/Mechanics/Character Building/Deities/Kurgess.md @@ -9,7 +9,6 @@ tags: --- # Kurgess -![[systems-pf2e-icons-deity-Kurgess.webp|150]] Once a mortal farm boy from Taldor who had superhuman strength from youth, Kurgess's selfless sacrifice on the field of competition heralded his rise to godhood. Known as the Strong Man, Kurgess stands as both champion and shining example to those who seek athletic achievement and to give their all in competition, regardless of whether they are victorious or not. diff --git a/content/Mechanics/Character Building/Deities/Lady Nanbyo.md b/content/Mechanics/Character Building/Deities/Lady Nanbyo.md index 714f868d7..ee80076fa 100755 --- a/content/Mechanics/Character Building/Deities/Lady Nanbyo.md +++ b/content/Mechanics/Character Building/Deities/Lady Nanbyo.md @@ -9,7 +9,6 @@ tags: --- # Lady Nanbyo -![[systems-pf2e-icons-deity-Lady Nanbyo.webp|150]] **Edicts** Revel in destruction, make natural disasters worse, allow natural disasters take their due diff --git a/content/Mechanics/Character Building/Deities/Lamashtu.md b/content/Mechanics/Character Building/Deities/Lamashtu.md index 364e63955..7ebc0d95e 100755 --- a/content/Mechanics/Character Building/Deities/Lamashtu.md +++ b/content/Mechanics/Character Building/Deities/Lamashtu.md @@ -9,7 +9,6 @@ tags: --- # Lamashtu -![[systems-pf2e-icons-deity-Lamashtu.webp|150]] Lamashtu, the Mother of Monsters, revels in corruption of the pure. The physical changes and nightmares left by her interventions are treated as gifts by her followers and unwelcome terrors by the outside world. There are some that find respite or even a family among Lamashtu's followers due to the faith's greater acceptance of differences. diff --git a/content/Mechanics/Character Building/Deities/Lao Shu Po.md b/content/Mechanics/Character Building/Deities/Lao Shu Po.md index 8138fcc30..a966e04e1 100755 --- a/content/Mechanics/Character Building/Deities/Lao Shu Po.md +++ b/content/Mechanics/Character Building/Deities/Lao Shu Po.md @@ -9,7 +9,6 @@ tags: --- # Lao Shu Po -![[systems-pf2e-icons-deity-Lao Shu Po.webp|150]] **Edicts** Work quietly toward your goals in the shadows, steal what you need, keep an ear among the ignored and downtrodden diff --git a/content/Mechanics/Character Building/Deities/Milani.md b/content/Mechanics/Character Building/Deities/Milani.md index 9a3fae6dc..5bfba91fe 100755 --- a/content/Mechanics/Character Building/Deities/Milani.md +++ b/content/Mechanics/Character Building/Deities/Milani.md @@ -9,7 +9,6 @@ tags: --- # Milani -![[systems-pf2e-icons-deity-Milani.webp|150]] Milani is the patron mother of those who war against oppression, rewarding those willing to sacrifice their lives and use whatever tools are available to fight for those who cannot defend themselves, especially people who have been captured or enslaved. Throughout Golarion, Milani is also known as the Everbloom, as the symbol of her church is a beautiful rose growing from blood-soaked soil. diff --git a/content/Mechanics/Character Building/Deities/Nalinivati.md b/content/Mechanics/Character Building/Deities/Nalinivati.md index 9ed7cece7..509f693e6 100755 --- a/content/Mechanics/Character Building/Deities/Nalinivati.md +++ b/content/Mechanics/Character Building/Deities/Nalinivati.md @@ -9,7 +9,6 @@ tags: --- # Nalinivati -![[systems-pf2e-icons-deity-Nalinivati.webp|150]] **Edicts** Seek out magic and use it, use poison, heal poisons, bear or adopt children, raise snakes diff --git a/content/Mechanics/Character Building/Deities/Nethys.md b/content/Mechanics/Character Building/Deities/Nethys.md index 44aebbf7c..c9595515b 100755 --- a/content/Mechanics/Character Building/Deities/Nethys.md +++ b/content/Mechanics/Character Building/Deities/Nethys.md @@ -9,7 +9,6 @@ tags: --- # Nethys -![[systems-pf2e-icons-deity-Nethys.webp|150]] Once a mortal master of magic, Nethys sought to unlock all the secrets of the planes, ascending to godhood as his mind truly understood the entire potential of magic. The All-Seeing Eye is a dualistic god, teaching both the destructive and protective potential of magic. diff --git a/content/Mechanics/Character Building/Deities/Nivi Rhombodazzle.md b/content/Mechanics/Character Building/Deities/Nivi Rhombodazzle.md index e8492519d..f8c4489e3 100755 --- a/content/Mechanics/Character Building/Deities/Nivi Rhombodazzle.md +++ b/content/Mechanics/Character Building/Deities/Nivi Rhombodazzle.md @@ -9,7 +9,6 @@ tags: --- # Nivi Rhombodazzle -![[systems-pf2e-icons-deity-Nivi Rhombodazzle.webp|150]] Goddess of gems, stealth, and gambling, Nivi Rhombodazzle is the ultimate high roller, said to have won her divinity from the dwarven god Torag in exchange for a gemstone. She was once a mortal gnome who loved the thrill of an exciting wager, up to and including the moment when the dice turned against her. Eventually, Nivi's debts grew too great for her to remain in her surface home, and she fled into the depths of the Darklands to evade the wrath of her creditors. Most of her adventures in the lightless lands are lost to time and history, but she ultimately emerged reborn as a goddess, hailed as the first of the svirfneblin-uncanny underground gnomes with unique magical abilities and immunity to the dread Bleaching, a wasting curse that claims the lives of gnomes who succumb to boredom and ennui. diff --git a/content/Mechanics/Character Building/Deities/Norgorber.md b/content/Mechanics/Character Building/Deities/Norgorber.md index 7fc9dd532..bd7d34380 100755 --- a/content/Mechanics/Character Building/Deities/Norgorber.md +++ b/content/Mechanics/Character Building/Deities/Norgorber.md @@ -9,7 +9,6 @@ tags: --- # Norgorber -![[systems-pf2e-icons-deity-Norgorber.webp|150]] This shadowy figure is worshipped in four aspects: Blackfingers, ally of alchemists and poisoners; the murderous Father Skinsaw; the thieving Gray Master; and the secretive Reaper of Reputation diff --git a/content/Mechanics/Character Building/Deities/Pharasma.md b/content/Mechanics/Character Building/Deities/Pharasma.md index 3c7ccade7..d6f7ee63f 100755 --- a/content/Mechanics/Character Building/Deities/Pharasma.md +++ b/content/Mechanics/Character Building/Deities/Pharasma.md @@ -9,7 +9,6 @@ tags: --- # Pharasma -![[Mechanics/Character Building/Deities/zz_asset-files/systems-pf2e-icons-deity-Pharasma.webp|150]] Ancient and powerful beyond even most other gods, Pharasma judges the souls of all who perish from her throne in the Boneyard. Through these judgments, the Lady of Graves ensures that the natural cycle of birth and death—the River of Souls—is not disrupted. diff --git a/content/Mechanics/Character Building/Deities/Qi Zhong.md b/content/Mechanics/Character Building/Deities/Qi Zhong.md index a8b1b453e..1f40c750b 100755 --- a/content/Mechanics/Character Building/Deities/Qi Zhong.md +++ b/content/Mechanics/Character Building/Deities/Qi Zhong.md @@ -9,7 +9,6 @@ tags: --- # Qi Zhong -![[systems-pf2e-icons-deity-Qi Zhong.webp|150]] **Edicts** Teach knowledge to others, relieve suffering despite personal difficulty, heal sickness and injuries diff --git a/content/Mechanics/Character Building/Deities/Rovagug.md b/content/Mechanics/Character Building/Deities/Rovagug.md index 0c8ff18f2..08dd7652d 100755 --- a/content/Mechanics/Character Building/Deities/Rovagug.md +++ b/content/Mechanics/Character Building/Deities/Rovagug.md @@ -9,7 +9,6 @@ tags: --- # Rovagug -![[systems-pf2e-icons-deity-Rovagug.webp|150]] Rovagug, the Rough Beast, was long ago imprisoned within Golarion's core at the hands of many other deities working in concert, and he seeks to one day break free and wreak havoc upon the world. He is served by his spawn and those who seek the ultimate destruction of all things. diff --git a/content/Mechanics/Character Building/Deities/Sarenrae.md b/content/Mechanics/Character Building/Deities/Sarenrae.md index 7e15e67b2..9554e3d47 100755 --- a/content/Mechanics/Character Building/Deities/Sarenrae.md +++ b/content/Mechanics/Character Building/Deities/Sarenrae.md @@ -9,7 +9,6 @@ tags: --- # Sarenrae -![[systems-pf2e-icons-deity-Sarenrae.webp|150]] Once a powerful angel and empyreal lord, Sarenrae led the charge to imprison Rovagug. The Dawnflower seeks to redeem evil where possible, burn it away with the fire of the sun when it can't be redeemed, and restore those harmed by evil's machinations. diff --git a/content/Mechanics/Character Building/Deities/Shelyn.md b/content/Mechanics/Character Building/Deities/Shelyn.md index 48c3113d2..b6d98c46d 100755 --- a/content/Mechanics/Character Building/Deities/Shelyn.md +++ b/content/Mechanics/Character Building/Deities/Shelyn.md @@ -9,7 +9,6 @@ tags: --- # Shelyn -![[systems-pf2e-icons-deity-Shelyn.webp|150]] Shelyn, the Eternal Rose, promotes peace and love, and she encourages her followers to create beauty in a sometimes-dark world. She seeks to one day redeem her corrupted brother, Zon-Kuthon. diff --git a/content/Mechanics/Character Building/Deities/Shizuru.md b/content/Mechanics/Character Building/Deities/Shizuru.md index 31ff554ff..06d2676e8 100755 --- a/content/Mechanics/Character Building/Deities/Shizuru.md +++ b/content/Mechanics/Character Building/Deities/Shizuru.md @@ -9,7 +9,6 @@ tags: --- # Shizuru -![[systems-pf2e-icons-deity-Shizuru.webp|150]] The Empress of Heaven is worshipped across all of Tian Xia by people of all walks of life, from commoner to lord, farmer to samurai, human to dragon. She is revered as the ruler of the Tian pantheon, respected as the finest samurai in Heaven or Golarion, and honored as the patron of nature and emperors alike. Perhaps the most famous tale about her is that of Shizuru and her lover [[Tsukiyo]], the moon god. After Tsukiyo was slain by his brother [[Fumeiyoshi]] in a fit of jealousy, Shizuru brought the moon god back to life with the aid of [[Qi Zhong]], the god of medicine. Sadly, Tsukiyo was deeply affected by his experience with death, and though he and Shizuru still love each other, the event created a rift between them. Even so, on the days of an eclipse, they embrace as one. diff --git a/content/Mechanics/Character Building/Deities/Sivanah.md b/content/Mechanics/Character Building/Deities/Sivanah.md index 4f1c246ec..4c9ed5f5b 100755 --- a/content/Mechanics/Character Building/Deities/Sivanah.md +++ b/content/Mechanics/Character Building/Deities/Sivanah.md @@ -9,7 +9,6 @@ tags: --- # Sivanah -![[systems-pf2e-icons-deity-Sivhana.webp|150]] No ancient record reveals the truth of Sivanah's origins; in fact, only recent documents record her existence at all. The Seventh Veil is widely regarded as the goddess of illusion magic, often portrayed as a figure disguised by seven veils. Legends state that each face underneath the first six of her seven veils is of a different ancestry-human, elf, halfling, gnome, anadi, and naga- but the seventh face is never shown, believed to mask the goddess's true form. Some theologians believe Sivanah hails from the Shadow Plane, though the goddess's true nature and form continue to be topics of debate. Even her female visage, while agreed upon by her followers, could likewise be an illusion. Her goals are hidden from even her most faithful, which some believe to have hampered the faith's growth and influence beyond the level of a cult. diff --git a/content/Mechanics/Character Building/Deities/Sun Wukong.md b/content/Mechanics/Character Building/Deities/Sun Wukong.md index 7d8aff8b7..f540c43d2 100755 --- a/content/Mechanics/Character Building/Deities/Sun Wukong.md +++ b/content/Mechanics/Character Building/Deities/Sun Wukong.md @@ -9,7 +9,6 @@ tags: --- # Sun Wukong -![[systems-pf2e-icons-deity-Sun Wukong.webp|150]] **Edicts** Live life freely, drink, play pranks diff --git a/content/Mechanics/Character Building/Deities/Thamir.md b/content/Mechanics/Character Building/Deities/Thamir.md index ed70287b5..a4278de64 100755 --- a/content/Mechanics/Character Building/Deities/Thamir.md +++ b/content/Mechanics/Character Building/Deities/Thamir.md @@ -9,7 +9,6 @@ tags: --- # Thamir -![[systems-pf2e-icons-deity-Thamir Gixx.webp|150]] **Edicts** Seize any opportunity that would benefit you, solve your problems With Violence, hide your true intentions diff --git a/content/Mechanics/Character Building/Deities/Torag.md b/content/Mechanics/Character Building/Deities/Torag.md index c8d5c725d..a91ae609b 100755 --- a/content/Mechanics/Character Building/Deities/Torag.md +++ b/content/Mechanics/Character Building/Deities/Torag.md @@ -9,7 +9,6 @@ tags: --- # Torag -![[systems-pf2e-icons-deity-Torag.webp|150]] Although revered by many dwarves as the Father of Creation, Torag strives to protect every community where he is worshipped and is also followed by those who treasure crafting and creation. diff --git a/content/Mechanics/Character Building/Deities/Tsukiyo.md b/content/Mechanics/Character Building/Deities/Tsukiyo.md index 1d933a214..3d86df99a 100755 --- a/content/Mechanics/Character Building/Deities/Tsukiyo.md +++ b/content/Mechanics/Character Building/Deities/Tsukiyo.md @@ -9,7 +9,6 @@ tags: --- # Tsukiyo -![[systems-pf2e-icons-deity-Tsukiyo.webp|150]] The surface of Golarion's moon is marred with a great scar, and the people of Tian Xia say this is where Tsukiyo, the Prince of the Moon, was struck down by his envious brother [[Fumeiyoshi]]. When his lover [[Shizuru]] found him the next morning, her tears mixed with his blood to create the first pieces of jade. Shizuru brought him to [[Qi Zhong]], the god of medicine, who resurrected him; but his experience on the other side changed him from a boisterous and carefree soul to a thoughtful and temperamental one. He now sees the world differently from most-something that has strained his relationships and made it difficult for him to relate to others, but has also allowed him to offer his understanding and quiet comfort to those who are lost, demonized, or misunderstood. diff --git a/content/Mechanics/Character Building/Deities/Urgathoa.md b/content/Mechanics/Character Building/Deities/Urgathoa.md index ca5651d24..b3c87f805 100755 --- a/content/Mechanics/Character Building/Deities/Urgathoa.md +++ b/content/Mechanics/Character Building/Deities/Urgathoa.md @@ -9,7 +9,6 @@ tags: --- # Urgathoa -![[systems-pf2e-icons-deity-Urgathoa.webp|150]] So infatuated with the pleasures of the living world, Urgathoa escaped the clutches of death and the afterlife, becoming the first undead. The Pallid Princess now revels in the sharing of her hedonistic ways and spreading undeath. diff --git a/content/Mechanics/Character Building/Deities/Yaezhing.md b/content/Mechanics/Character Building/Deities/Yaezhing.md index 6a37afdb2..e40fb95ba 100755 --- a/content/Mechanics/Character Building/Deities/Yaezhing.md +++ b/content/Mechanics/Character Building/Deities/Yaezhing.md @@ -9,7 +9,6 @@ tags: --- # Yaezhing -![[systems-pf2e-icons-deity-Yaezhing.webp|150]] **Edicts** Commit assassinations for hire, strike unseen, carry out punishment for convicted criminals diff --git a/content/Mechanics/Character Building/Deities/Yamatsumi.md b/content/Mechanics/Character Building/Deities/Yamatsumi.md index c817f2f7c..415223bbe 100755 --- a/content/Mechanics/Character Building/Deities/Yamatsumi.md +++ b/content/Mechanics/Character Building/Deities/Yamatsumi.md @@ -9,7 +9,6 @@ tags: --- # Yamatsumi -![[systems-pf2e-icons-deity-Yamatsumi.webp|150]] **Edicts** Strive to be self-sufficient, respect nature, test yourself against the elements diff --git a/content/Mechanics/Character Building/Deities/Ydersius.md b/content/Mechanics/Character Building/Deities/Ydersius.md index 61abbecaa..71ddce1fb 100755 --- a/content/Mechanics/Character Building/Deities/Ydersius.md +++ b/content/Mechanics/Character Building/Deities/Ydersius.md @@ -9,7 +9,6 @@ tags: --- # Ydersius -![[systems-pf2e-icons-deity-Ydersius.webp|150]] The serpentfolk god is not dead, but in his decapitated state, he might as well be. Reduced to a feral, animalistic existence, Ydersius is even less aware of his legacy than the lowest of the aapoph. Ydersius's symbol is a snake's skull surrounded by a skeletal ouroboros. diff --git a/content/Mechanics/Character Building/Deities/Yuelral.md b/content/Mechanics/Character Building/Deities/Yuelral.md index 4ed8dd447..b6f77c680 100755 --- a/content/Mechanics/Character Building/Deities/Yuelral.md +++ b/content/Mechanics/Character Building/Deities/Yuelral.md @@ -9,7 +9,6 @@ tags: --- # Yuelral -![[systems-pf2e-icons-deity-Yuelral.webp|150]] Yuelral is the elven goddess of magic. She is a patron of both divine and arcane magic, but prefers magic that deals with the natural world rather than magic that deals with metal and other artificial things. She is frequently worshiped by jewelers because of her affinity with crystals. These jewelers never cut their crystals, instead embracing their natural beauty. Yuelral is quick to embrace half elves, seeing past their mixed heritage to what lies within. diff --git a/content/Mechanics/Character Building/Deities/Zon-Kuthon.md b/content/Mechanics/Character Building/Deities/Zon-Kuthon.md index c88e17ddc..9117be6e2 100755 --- a/content/Mechanics/Character Building/Deities/Zon-Kuthon.md +++ b/content/Mechanics/Character Building/Deities/Zon-Kuthon.md @@ -9,7 +9,6 @@ tags: --- # Zon-Kuthon -![[systems-pf2e-icons-deity-Zon-Kuthon.webp|150]] Once a god of art, beauty, and music, like Shelyn, the Midnight Lord returned from a sojourn in the dark spaces between the planes horribly changed. Zon-Kuthon now teaches the pleasures of pain and darkness. diff --git a/content/Mechanics/Character Building/Deities/Zyphus.md b/content/Mechanics/Character Building/Deities/Zyphus.md index e1115de7d..71ae18a1e 100755 --- a/content/Mechanics/Character Building/Deities/Zyphus.md +++ b/content/Mechanics/Character Building/Deities/Zyphus.md @@ -9,7 +9,6 @@ tags: --- # Zyphus -![[systems-pf2e-icons-deity-Zyphus.webp|150]] **Edicts** Set pointless traps, spread nihilism, encourage deadly accidents diff --git a/content/Mechanics/Character Building/Equipment/Abadar's Flawless Scale.md b/content/Mechanics/Character Building/Equipment/Abadar's Flawless Scale.md index 0315536f3..aaf498d29 100755 --- a/content/Mechanics/Character Building/Equipment/Abadar's Flawless Scale.md +++ b/content/Mechanics/Character Building/Equipment/Abadar's Flawless Scale.md @@ -9,7 +9,6 @@ draft: true --- # Abadar's Flawless Scale -![[systems-pf2e-icons-equipment-held-items-abadars-flawless-scale.webp|150]] This immaculate golden set of merchant's scales is considered a divine instrument among Abadar's most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Greater).md b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Greater).md index 86a6a3ce3..7739ee117 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Ablative Armor Plating (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-armor-plating.webp|150]] Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the 20 Hit Points for 1 hour or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Lesser).md b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Lesser).md index 11d4c4095..fd8629204 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Ablative Armor Plating (Lesser) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-armor-plating.webp|150]] Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the 5 Hit Points for 1 minute or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Major).md b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Major).md index c008acd7f..c8236b758 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Major).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Major).md @@ -9,7 +9,6 @@ draft: true --- # Ablative Armor Plating (Major) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-armor-plating.webp|150]] Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the 30 Hit Points for 1 hour or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Moderate).md b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Moderate).md index 7adbbb26c..bb05f9a29 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Ablative Armor Plating (Moderate) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-armor-plating.webp|150]] Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the 5 Hit Points for 10 minutes or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (True).md b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (True).md index c95450260..b49347b93 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (True).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Armor Plating (True).md @@ -9,7 +9,6 @@ draft: true --- # Ablative Armor Plating (True) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-armor-plating.webp|150]] Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the 40 Hit Points for 1 hour or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Greater).md b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Greater).md index ecf054805..434b5cfb1 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Greater).md @@ -9,6 +9,5 @@ draft: true --- # Ablative Shield Plating (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-shield-plating.webp|150]] Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield 20 temporary Hit Points that last for 1 hour or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Lesser).md b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Lesser).md index 1477a8db0..2849530ce 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Lesser).md @@ -9,6 +9,5 @@ draft: true --- # Ablative Shield Plating (Lesser) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-shield-plating.webp|150]] Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield 5 temporary Hit Points that last for 1 minute or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Major).md b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Major).md index 92c420405..c3e3b4167 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Major).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Major).md @@ -9,6 +9,5 @@ draft: true --- # Ablative Shield Plating (Major) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-shield-plating.webp|150]] Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield 30 temporary Hit Points that last for 1 hour or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Moderate).md b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Moderate).md index 8a0e120a7..98a09e591 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (Moderate).md @@ -9,6 +9,5 @@ draft: true --- # Ablative Shield Plating (Moderate) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-shield-plating.webp|150]] Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield 10 temporary Hit Points that last for 10 minutes or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (True).md b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (True).md index ec09638fa..306d9f5e7 100755 --- a/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (True).md +++ b/content/Mechanics/Character Building/Equipment/Ablative Shield Plating (True).md @@ -9,6 +9,5 @@ draft: true --- # Ablative Shield Plating (True) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-shield-plating.webp|150]] Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield 40 temporary Hit Points that last for 1 hour or until lost. Removing the plating early destroys it. diff --git a/content/Mechanics/Character Building/Equipment/Aboutface Figurehead.md b/content/Mechanics/Character Building/Equipment/Aboutface Figurehead.md index 64bdfde47..b51f92e05 100755 --- a/content/Mechanics/Character Building/Equipment/Aboutface Figurehead.md +++ b/content/Mechanics/Character Building/Equipment/Aboutface Figurehead.md @@ -9,7 +9,6 @@ draft: true --- # Aboutface Figurehead -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-treasure-bust-carved-stone.webp|150]] **Usage** attached to a ship’s bow diff --git a/content/Mechanics/Character Building/Equipment/Abysium Buckler (High Grade).md b/content/Mechanics/Character Building/Equipment/Abysium Buckler (High Grade).md index 66760bd0b..9ac97960e 100755 --- a/content/Mechanics/Character Building/Equipment/Abysium Buckler (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Abysium Buckler (High Grade).md @@ -9,7 +9,6 @@ draft: true --- # Abysium Buckler (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-abysium-buckler.webp|150]] These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [[Shield Block]] reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [[Sickened 1|Sickened 2]]. diff --git a/content/Mechanics/Character Building/Equipment/Abysium Buckler (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Abysium Buckler (Standard Grade).md index 4c1491d15..fb276a2e8 100755 --- a/content/Mechanics/Character Building/Equipment/Abysium Buckler (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Abysium Buckler (Standard Grade).md @@ -9,7 +9,6 @@ draft: true --- # Abysium Buckler (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-abysium-buckler.webp|150]] These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [[Shield Block]] reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [[Sickened 1]]. diff --git a/content/Mechanics/Character Building/Equipment/Abysium Chunk.md b/content/Mechanics/Character Building/Equipment/Abysium Chunk.md index df9c30d32..74444cfe8 100755 --- a/content/Mechanics/Character Building/Equipment/Abysium Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Abysium Chunk.md @@ -9,7 +9,6 @@ draft: true --- # Abysium Chunk -![[systems-pf2e-icons-equipment-materials-abysium-chunk.webp|150]] A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. diff --git a/content/Mechanics/Character Building/Equipment/Abysium Ingot.md b/content/Mechanics/Character Building/Equipment/Abysium Ingot.md index 0222e9f74..f8ea8bc65 100755 --- a/content/Mechanics/Character Building/Equipment/Abysium Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Abysium Ingot.md @@ -9,7 +9,6 @@ draft: true --- # Abysium Ingot -![[systems-pf2e-icons-equipment-materials-abysium-ingot.webp|150]] A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. diff --git a/content/Mechanics/Character Building/Equipment/Abysium Powder.md b/content/Mechanics/Character Building/Equipment/Abysium Powder.md index 04d43b083..1c971759f 100755 --- a/content/Mechanics/Character Building/Equipment/Abysium Powder.md +++ b/content/Mechanics/Character Building/Equipment/Abysium Powder.md @@ -9,7 +9,6 @@ draft: true --- # Abysium Powder -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-abysium-powder.webp|150]] **Activate** D Interact diff --git a/content/Mechanics/Character Building/Equipment/Abysium Shield (High Grade).md b/content/Mechanics/Character Building/Equipment/Abysium Shield (High Grade).md index 4bd1b8795..748086763 100755 --- a/content/Mechanics/Character Building/Equipment/Abysium Shield (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Abysium Shield (High Grade).md @@ -9,7 +9,6 @@ draft: true --- # Abysium Shield (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-abysium-shield.webp|150]] These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [[Shield Block]] reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [[Sickened 1|Sickened 2]]. diff --git a/content/Mechanics/Character Building/Equipment/Abysium Shield (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Abysium Shield (Standard Grade).md index 808746e9d..bf8d2fdbb 100755 --- a/content/Mechanics/Character Building/Equipment/Abysium Shield (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Abysium Shield (Standard Grade).md @@ -9,7 +9,6 @@ draft: true --- # Abysium Shield (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-abysium-shield.webp|150]] These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the [[Shield Block]] reaction against an adjacent creature's melee Strike, if the shield breaks, the creature is exposed to the abysium and is [[Sickened 1]]. diff --git a/content/Mechanics/Character Building/Equipment/Accolade Robe (Greater).md b/content/Mechanics/Character Building/Equipment/Accolade Robe (Greater).md index 6710f7f29..e6cc3d29d 100755 --- a/content/Mechanics/Character Building/Equipment/Accolade Robe (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Accolade Robe (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Accolade Robe (Greater) -![[icons-equipment-chest-robe-collared-blue.webp|150]] Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an _accolade robe_ is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +3 item bonus to Arcana checks. diff --git a/content/Mechanics/Character Building/Equipment/Accolade Robe.md b/content/Mechanics/Character Building/Equipment/Accolade Robe.md index 2494ccd87..b21a493ea 100755 --- a/content/Mechanics/Character Building/Equipment/Accolade Robe.md +++ b/content/Mechanics/Character Building/Equipment/Accolade Robe.md @@ -9,7 +9,6 @@ draft: true --- # Accolade Robe -![[icons-equipment-chest-robe-collared-blue.webp|150]] Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an _accolade robe_ is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +2 item bonus to Arcana checks. diff --git a/content/Mechanics/Character Building/Equipment/Accompaniment Cloak.md b/content/Mechanics/Character Building/Equipment/Accompaniment Cloak.md index 5a20f0fda..c04e258d5 100755 --- a/content/Mechanics/Character Building/Equipment/Accompaniment Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Accompaniment Cloak.md @@ -9,7 +9,6 @@ draft: true --- # Accompaniment Cloak -![[systems-pf2e-icons-equipment-adventuring-gear-dueling-cape.webp|150]] This lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, remaining embroidered, but smoothly unknitting and reknitting in time with your performance. The figures play music that perfectly accompanies your instrument, voice, or movements, granting you a +2 item bonus to Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Accursed Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Accursed Staff (Greater).md index 46dabdbc8..d526bacd3 100755 --- a/content/Mechanics/Character Building/Equipment/Accursed Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Accursed Staff (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Accursed Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an _accursed staff,_ you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. diff --git a/content/Mechanics/Character Building/Equipment/Accursed Staff (Major).md b/content/Mechanics/Character Building/Equipment/Accursed Staff (Major).md index 6425be32d..fde86b8e7 100755 --- a/content/Mechanics/Character Building/Equipment/Accursed Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Accursed Staff (Major).md @@ -9,7 +9,6 @@ draft: true --- # Accursed Staff (Major) -![[icons-weapons-staves-staff-simple.webp|150]] Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an _accursed staff,_ you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. diff --git a/content/Mechanics/Character Building/Equipment/Accursed Staff.md b/content/Mechanics/Character Building/Equipment/Accursed Staff.md index fcfd8b25d..2bb78055f 100755 --- a/content/Mechanics/Character Building/Equipment/Accursed Staff.md +++ b/content/Mechanics/Character Building/Equipment/Accursed Staff.md @@ -9,7 +9,6 @@ draft: true --- # Accursed Staff -![[icons-weapons-staves-staff-simple.webp|150]] Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an _accursed staff,_ you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. diff --git a/content/Mechanics/Character Building/Equipment/Achaekek's Kiss.md b/content/Mechanics/Character Building/Equipment/Achaekek's Kiss.md index bf020932d..564aaaca1 100755 --- a/content/Mechanics/Character Building/Equipment/Achaekek's Kiss.md +++ b/content/Mechanics/Character Building/Equipment/Achaekek's Kiss.md @@ -9,7 +9,6 @@ draft: true --- # Achaekek's Kiss -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-sloughing-toxin.webp|150]] **Access** Member of the Red Mantis assassins diff --git a/content/Mechanics/Character Building/Equipment/Acid Flask (Greater).md b/content/Mechanics/Character Building/Equipment/Acid Flask (Greater).md index 24f7d35f7..6bdbec73c 100755 --- a/content/Mechanics/Character Building/Equipment/Acid Flask (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Acid Flask (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Acid Flask (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-acid-flask.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Acid Flask (Lesser).md b/content/Mechanics/Character Building/Equipment/Acid Flask (Lesser).md index 3ee36810f..320342412 100755 --- a/content/Mechanics/Character Building/Equipment/Acid Flask (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Acid Flask (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Acid Flask (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-acid-flask.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Acid Flask (Major).md b/content/Mechanics/Character Building/Equipment/Acid Flask (Major).md index f9bfe4af3..57502b8ea 100755 --- a/content/Mechanics/Character Building/Equipment/Acid Flask (Major).md +++ b/content/Mechanics/Character Building/Equipment/Acid Flask (Major).md @@ -9,7 +9,6 @@ draft: true --- # Acid Flask (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-acid-flask.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Acid Flask (Moderate).md b/content/Mechanics/Character Building/Equipment/Acid Flask (Moderate).md index c24ac5c88..43925f3c6 100755 --- a/content/Mechanics/Character Building/Equipment/Acid Flask (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Acid Flask (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Acid Flask (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-acid-flask.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Acid Spitter.md b/content/Mechanics/Character Building/Equipment/Acid Spitter.md index 912f8c621..904c83eab 100755 --- a/content/Mechanics/Character Building/Equipment/Acid Spitter.md +++ b/content/Mechanics/Character Building/Equipment/Acid Spitter.md @@ -9,7 +9,6 @@ draft: true --- # Acid Spitter -![[systems-pf2e-icons-features-ancestry-sandstrider-lizardfolk.webp|150]] This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 reflex saving throw or take 3d6 acid damage. diff --git a/content/Mechanics/Character Building/Equipment/Acrobat's Staff.md b/content/Mechanics/Character Building/Equipment/Acrobat's Staff.md index f12a666c7..ceb1e91ae 100755 --- a/content/Mechanics/Character Building/Equipment/Acrobat's Staff.md +++ b/content/Mechanics/Character Building/Equipment/Acrobat's Staff.md @@ -9,7 +9,6 @@ draft: true --- # Acrobat's Staff -![[icons-weapons-staves-staff-simple-gold.webp|150]] This _+1 striking bo staff_ is particularly long, making it useful as a balancing pole. While you wield it, the acrobat's staff releases chalk dust to make your grip more secure, granting you a +1 circumstance bonus to your Reflex DC against checks to Disarm you of it. diff --git a/content/Mechanics/Character Building/Equipment/Adamantine Buckler (High-Grade).md b/content/Mechanics/Character Building/Equipment/Adamantine Buckler (High-Grade).md index a028ba1b9..1b89f2e18 100755 --- a/content/Mechanics/Character Building/Equipment/Adamantine Buckler (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Adamantine Buckler (High-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Adamantine Buckler (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-adamantite-buckler.webp|150]] Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. diff --git a/content/Mechanics/Character Building/Equipment/Adamantine Buckler (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Adamantine Buckler (Standard-Grade).md index 9d5add328..daf84174c 100755 --- a/content/Mechanics/Character Building/Equipment/Adamantine Buckler (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Adamantine Buckler (Standard-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Adamantine Buckler (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-adamantite-buckler.webp|150]] Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. diff --git a/content/Mechanics/Character Building/Equipment/Adamantine Chunk.md b/content/Mechanics/Character Building/Equipment/Adamantine Chunk.md index 61b8a8433..da10e120e 100755 --- a/content/Mechanics/Character Building/Equipment/Adamantine Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Adamantine Chunk.md @@ -9,7 +9,6 @@ draft: true --- # Adamantine Chunk -![[systems-pf2e-icons-equipment-materials-adamantine-chunk.webp|150]] Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. diff --git a/content/Mechanics/Character Building/Equipment/Adamantine Echo.md b/content/Mechanics/Character Building/Equipment/Adamantine Echo.md index 8985e047b..dc256bee0 100755 --- a/content/Mechanics/Character Building/Equipment/Adamantine Echo.md +++ b/content/Mechanics/Character Building/Equipment/Adamantine Echo.md @@ -9,6 +9,5 @@ draft: true --- # Adamantine Echo -![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150]] Made from glossy, nearly black adamantine, this large fragment of a plate armor vambrace provides little protection on its own. However, when incorporated into an intact suit of armor, it functions as a +1 armor potency rune. diff --git a/content/Mechanics/Character Building/Equipment/Adamantine Ingot.md b/content/Mechanics/Character Building/Equipment/Adamantine Ingot.md index a38b445cc..7ffd096b7 100755 --- a/content/Mechanics/Character Building/Equipment/Adamantine Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Adamantine Ingot.md @@ -9,7 +9,6 @@ draft: true --- # Adamantine Ingot -![[systems-pf2e-icons-equipment-materials-adamantine-ingot.webp|150]] Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. diff --git a/content/Mechanics/Character Building/Equipment/Adamantine Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Adamantine Shield (High-Grade).md index ee7e900e5..8ae2982ba 100755 --- a/content/Mechanics/Character Building/Equipment/Adamantine Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Adamantine Shield (High-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Adamantine Shield (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-adamantite-shield.webp|150]] Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. diff --git a/content/Mechanics/Character Building/Equipment/Adamantine Shield (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Adamantine Shield (Standard-Grade).md index 93b2b40aa..860835fe0 100755 --- a/content/Mechanics/Character Building/Equipment/Adamantine Shield (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Adamantine Shield (Standard-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Adamantine Shield (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-adamantite-shield.webp|150]] Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons. diff --git a/content/Mechanics/Character Building/Equipment/Adaptive Cogwheel.md b/content/Mechanics/Character Building/Equipment/Adaptive Cogwheel.md index 08b498728..732161fe4 100755 --- a/content/Mechanics/Character Building/Equipment/Adaptive Cogwheel.md +++ b/content/Mechanics/Character Building/Equipment/Adaptive Cogwheel.md @@ -9,7 +9,6 @@ draft: true --- # Adaptive Cogwheel -![[systems-pf2e-icons-equipment-consumables-other-consumables-adaptive-cogwheel.webp|150]] **Usage** affixed to a firearm diff --git a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Greater).md b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Greater).md index ea1b94e18..d3e1d633d 100755 --- a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Addiction Suppressant (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Lesser).md b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Lesser).md index 424a0de70..4f7a857d2 100755 --- a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Addiction Suppressant (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Major).md b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Major).md index 0700d367e..13fb9313d 100755 --- a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Major).md +++ b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Major).md @@ -9,7 +9,6 @@ draft: true --- # Addiction Suppressant (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Moderate).md b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Moderate).md index 0833dcc06..56d92d48b 100755 --- a/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Addiction Suppressant (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Addiction Suppressant (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Addlebrain.md b/content/Mechanics/Character Building/Equipment/Addlebrain.md index 571a758d9..7e6dfd670 100755 --- a/content/Mechanics/Character Building/Equipment/Addlebrain.md +++ b/content/Mechanics/Character Building/Equipment/Addlebrain.md @@ -9,7 +9,6 @@ draft: true --- # Addlebrain -![[icons-commodities-materials-bowl-powder-grey.webp|150]] Certain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can be properly shackled and imprisoned. Addlebrain is distilled from a hallucinogenic lichen that can often be found growing in the sewers below particularly large cities like Katapesh. diff --git a/content/Mechanics/Character Building/Equipment/Admirer's Bouquet.md b/content/Mechanics/Character Building/Equipment/Admirer's Bouquet.md index b6d6ecb09..1dd12bbb6 100755 --- a/content/Mechanics/Character Building/Equipment/Admirer's Bouquet.md +++ b/content/Mechanics/Character Building/Equipment/Admirer's Bouquet.md @@ -9,7 +9,6 @@ draft: true --- # Admirer's Bouquet -![[systems-pf2e-icons-equipment-adventuring-gear-dueling-cape.webp|150]] An admirer's bouquet appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen vibrantly colored long- stemmed flowers appear in the carrier's hand, the stems wrapped in the silk. diff --git a/content/Mechanics/Character Building/Equipment/Admonishing Band.md b/content/Mechanics/Character Building/Equipment/Admonishing Band.md index 2fc029287..f036be38a 100755 --- a/content/Mechanics/Character Building/Equipment/Admonishing Band.md +++ b/content/Mechanics/Character Building/Equipment/Admonishing Band.md @@ -9,7 +9,6 @@ draft: true --- # Admonishing Band -![[systems-pf2e-icons-equipment-consumables-talismans-admonishing-band.webp|150]] **Usage** affixed to a firearm diff --git a/content/Mechanics/Character Building/Equipment/Advanced Book of Translation (Tien).md b/content/Mechanics/Character Building/Equipment/Advanced Book of Translation (Tien).md index a113c3abb..e7a3d40e7 100755 --- a/content/Mechanics/Character Building/Equipment/Advanced Book of Translation (Tien).md +++ b/content/Mechanics/Character Building/Equipment/Advanced Book of Translation (Tien).md @@ -9,6 +9,5 @@ draft: true --- # Advanced Book of Translation (Tien) -![[systems-pf2e-icons-equipment-adventuring-gear-advanced-book-of-translation.webp|150]] The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete. An advanced book of translation features more complex phrases, local colloquialisms, and assumes a rudimentary understanding of the featured language. Checks attempted while using an advanced book of translation do not take a circumstance penalty. diff --git a/content/Mechanics/Character Building/Equipment/Advancing (Greater).md b/content/Mechanics/Character Building/Equipment/Advancing (Greater).md index a44dafc6d..1f67e630c 100755 --- a/content/Mechanics/Character Building/Equipment/Advancing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Advancing (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Advancing (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. diff --git a/content/Mechanics/Character Building/Equipment/Advancing.md b/content/Mechanics/Character Building/Equipment/Advancing.md index 086cc64cf..92b7adc43 100755 --- a/content/Mechanics/Character Building/Equipment/Advancing.md +++ b/content/Mechanics/Character Building/Equipment/Advancing.md @@ -9,7 +9,6 @@ draft: true --- # Advancing -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. diff --git a/content/Mechanics/Character Building/Equipment/Adventurer's Pack.md b/content/Mechanics/Character Building/Equipment/Adventurer's Pack.md index b10df4be3..382d3baa2 100755 --- a/content/Mechanics/Character Building/Equipment/Adventurer's Pack.md +++ b/content/Mechanics/Character Building/Equipment/Adventurer's Pack.md @@ -9,7 +9,6 @@ draft: true --- # Adventurer's Pack -![[systems-pf2e-icons-equipment-adventuring-gear-adventurers-pack.webp|150]] This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. diff --git a/content/Mechanics/Character Building/Equipment/Adze.md b/content/Mechanics/Character Building/Equipment/Adze.md index c82b8d685..ad6edfff2 100755 --- a/content/Mechanics/Character Building/Equipment/Adze.md +++ b/content/Mechanics/Character Building/Equipment/Adze.md @@ -9,6 +9,5 @@ draft: true --- # Adze -![[systems-pf2e-icons-equipment-weapons-adze.webp|150]] A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers, and grippli builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Agate Ellipsoid).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Agate Ellipsoid).md index 66b304922..bd2e7403c 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Agate Ellipsoid).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Agate Ellipsoid).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Agate Ellipsoid) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-agate-ellipsoid.webp|150]] This aeon stone allows you to cast 2nd-level _[[Augury]]_ as a divine innate spell once per day. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Amber Sphere).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Amber Sphere).md index 20513e0fc..f83a0b488 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Amber Sphere).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Amber Sphere).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Amber Sphere) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-gold-nodule.webp|150]] If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to [[Impersonate]] yourself as a living creature. If you're alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to [[Make an Impression]] or [[Request]] that involves your strength or vigor. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Amplifying).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Amplifying).md index 46fc405f3..a4f77b633 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Amplifying).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Amplifying).md @@ -11,7 +11,6 @@ draft: true --- # Aeon Stone (Amplifying) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-orange-prism.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Azure Briolette).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Azure Briolette).md index 632037659..3bc4eb170 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Azure Briolette).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Azure Briolette).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Azure Briolette) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-azure-briolette.webp|150]] This aeon stone must be activated to provide a benefit. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Disc).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Disc).md index ca8027d3b..86e09132e 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Disc).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Disc).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Black Disc) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pale-lavender-ellipsoid.webp|150]] This aeon stone slowly infuses void energy into your body. The stone deals 1 persistent void damage to you (10 void damage per minute) so long as it's invested, and you can't recover from persistent void damage while you have the stone invested. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Pearl).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Pearl).md index d365d416e..3bbc11b37 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Pearl).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Black Pearl).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Black Pearl) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-black-pearl.webp|150]] This black pearl sparkles with light. The resonant power allows you to cast _[[Sending]]_ once per day. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Clear Quartz Octagon).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Clear Quartz Octagon).md index 68407542c..a0fd33283 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Clear Quartz Octagon).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Clear Quartz Octagon).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Clear Quartz Octagon) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pearly-white-spindle.webp|150]] This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item's current Hit Points to the item's maximum Hit Points. The stone then turns permanently into a _[[Aeon Stone (Consumed)|Aeon Stone (Dull Grey)]]_. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Consumed).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Consumed).md index 4c30ec67f..1b602e8b7 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Consumed).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Consumed).md @@ -11,7 +11,6 @@ draft: true --- # Aeon Stone (Consumed) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-dull-gray.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Cymophane Cabochon).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Cymophane Cabochon).md index 49fcf9436..0c5012c60 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Cymophane Cabochon).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Cymophane Cabochon).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Cymophane Cabochon) -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-tigers-eye.webp|150]] Jabalis use the _cymophane cabochon aeon stone_ to keep an eye on their belongings and surroundings. You gain a +2 item bonus to Perception checks and DCs against Hide, [[Sneak]], and [[Steal]] actions. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Delaying).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Delaying).md index 768498c66..b5433edf4 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Delaying).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Delaying).md @@ -11,7 +11,6 @@ draft: true --- # Aeon Stone (Delaying) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-tourmaline-sphere.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Dusty Rose Prism).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Dusty Rose Prism).md index 38c0bc4ce..545f94a6c 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Dusty Rose Prism).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Dusty Rose Prism).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Dusty Rose Prism) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-dusty-rose-prism.webp|150]] This aeon stone allows you to cast the 1st-level _[[Shield]]_ cantrip as an arcane innate spell, surrounding yourself in pink energy. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Envisioning).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Envisioning).md index 446b5f8a4..cbf4c841a 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Envisioning).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Envisioning).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Envisioning) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pale-orange-rhomboid.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Gold Nodule).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Gold Nodule).md index 28eb720a9..0d929edba 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Gold Nodule).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Gold Nodule).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Gold Nodule) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-gold-nodule.webp|150]] When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Lavender and Green Ellipsoid).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Lavender and Green Ellipsoid).md index 5eaf851e8..ab04b15c9 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Lavender and Green Ellipsoid).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Lavender and Green Ellipsoid).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Lavender and Green Ellipsoid) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-lavender-and-green-ellipsoid.webp|150]] This functions as a pale lavender ellipsoid aeon stone, but it casts an 8th-level _[[Dispel Magic]]_ spell with a counteract modifier of `dice: 1d20+31`. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Mottled Ellipsoid).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Mottled Ellipsoid).md index 06968be3b..7455ff8f9 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Mottled Ellipsoid).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Mottled Ellipsoid).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Mottled Ellipsoid) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-agate-ellipsoid.webp|150]] This aeon stone alters your life force. You gain void healing, which means you are damaged by vitality energy and not healed by vitality healing effects. You don't take void damage, and you are healed by void effects that heal undead. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Nourishing).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Nourishing).md index 877d3e1bf..f25ad26df 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Nourishing).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Nourishing).md @@ -11,7 +11,6 @@ draft: true --- # Aeon Stone (Nourishing) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-clear-spindle.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Olivine Pendeloque).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Olivine Pendeloque).md index 20f7f3fbd..5bacac3fa 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Olivine Pendeloque).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Olivine Pendeloque).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Olivine Pendeloque) -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-chrysoprase.webp|150]] An _olivine pendeloque aeon stone_ imparts the calmness of still earth and a solidity of thought, granting you a +2 item bonus to saving throws against effects that cause the [[Confused]], [[Frightened]], or [[Stupefied]] conditions. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Lavender Ellipsoid).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Lavender Ellipsoid).md index 463d51ffe..eb5c8de6d 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Lavender Ellipsoid).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Lavender Ellipsoid).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Pale Lavender Ellipsoid) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pale-lavender-ellipsoid.webp|150]] This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the _[[Read Aura]]_ cantrip as an arcane innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Orange Rhomboid).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Orange Rhomboid).md index ba0ef73de..2a2b30e9a 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Orange Rhomboid).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pale Orange Rhomboid).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Pale Orange Rhomboid) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pale-orange-rhomboid.webp|150]] The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearlescent Pyramid).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearlescent Pyramid).md index 6a302cb68..630284e94 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearlescent Pyramid).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearlescent Pyramid).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Pearlescent Pyramid) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pearlescent-pyramid.webp|150]] While invested, this aeon stone grants the benefit of the [[Ghost Touch]] property rune to your weapons and unarmed attacks. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearly White Spindle).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearly White Spindle).md index a6425f8d2..19377efde 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearly White Spindle).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pearly White Spindle).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Pearly White Spindle) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pearly-white-spindle.webp|150]] When you invest this aeon stone, it slowly starts healing your wounds, restoring 1 HP every minute. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Peering).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Peering).md index 0e2008829..d96669881 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Peering).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Peering).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Peering) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pearly-white-spindle.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pink Rhomboid).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pink Rhomboid).md index 3e2c2a347..d3ecb224a 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Pink Rhomboid).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Pink Rhomboid).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Pink Rhomboid) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-pink-rhomboid.webp|150]] When you invest this stone, you gain 15 temporary Hit Points. If the stone's effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone, before then. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Polished Pebble).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Polished Pebble).md index 3e54014be..c622e2478 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Polished Pebble).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Polished Pebble).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Polished Pebble) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-agate-ellipsoid.webp|150]] A _polished pebble aeon stone_ imbues you with the strength of the earth, granting a +1 item bonus to Fortitude saves and DCs against attempts to grapple or swallow you. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Preserving).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Preserving).md index e89a3482b..ecc2b9045 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Preserving).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Preserving).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Preserving) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-gold-nodule.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Rainbow Prism).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Rainbow Prism).md index 976e025fb..2522a49ac 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Rainbow Prism).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Rainbow Prism).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Rainbow Prism) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-western-star.webp|150]] While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Smoothing).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Smoothing).md index a92bffd59..b8b045eaf 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Smoothing).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Smoothing).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Smoothing) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-lavender-and-green-ellipsoid.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Sprouting).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Sprouting).md index 6b0cd24d8..2cf133945 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Sprouting).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Sprouting).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Sprouting) -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-chrysoprase.webp|150]] Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. diff --git a/content/Mechanics/Character Building/Equipment/Aeon Stone (Western Star).md b/content/Mechanics/Character Building/Equipment/Aeon Stone (Western Star).md index 0c4851203..4e561d274 100755 --- a/content/Mechanics/Character Building/Equipment/Aeon Stone (Western Star).md +++ b/content/Mechanics/Character Building/Equipment/Aeon Stone (Western Star).md @@ -9,7 +9,6 @@ draft: true --- # Aeon Stone (Western Star) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aeon-stone-western-star.webp|150]] This aeon stone must be activated to provide a benefit. diff --git a/content/Mechanics/Character Building/Equipment/Aerial Cloak.md b/content/Mechanics/Character Building/Equipment/Aerial Cloak.md index 876e02b0b..88cb631f4 100755 --- a/content/Mechanics/Character Building/Equipment/Aerial Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Aerial Cloak.md @@ -9,7 +9,6 @@ draft: true --- # Aerial Cloak -![[icons-equipment-back-cloak-collared-blue.webp|150]] This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to [[Leap]] and a +1 item bonus to Acrobatics checks to [[Balance]] or [[Maneuver in Flight]]. diff --git a/content/Mechanics/Character Building/Equipment/Aether Marbles (Greater).md b/content/Mechanics/Character Building/Equipment/Aether Marbles (Greater).md index a478d3bb8..e7dc563b3 100755 --- a/content/Mechanics/Character Building/Equipment/Aether Marbles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Aether Marbles (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Aether Marbles (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Aether Marbles (Lesser).md b/content/Mechanics/Character Building/Equipment/Aether Marbles (Lesser).md index 50d30326d..54bb4a7db 100755 --- a/content/Mechanics/Character Building/Equipment/Aether Marbles (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Aether Marbles (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Aether Marbles (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Aether Marbles (Moderate).md b/content/Mechanics/Character Building/Equipment/Aether Marbles (Moderate).md index 187b30f2e..695f5513f 100755 --- a/content/Mechanics/Character Building/Equipment/Aether Marbles (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Aether Marbles (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Aether Marbles (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Agate.md b/content/Mechanics/Character Building/Equipment/Agate.md index 0b6015e09..742a81918 100755 --- a/content/Mechanics/Character Building/Equipment/Agate.md +++ b/content/Mechanics/Character Building/Equipment/Agate.md @@ -9,4 +9,3 @@ draft: true --- # Agate -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-agate.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Aged Assassin Vine Wine.md b/content/Mechanics/Character Building/Equipment/Aged Assassin Vine Wine.md index 1bb63dc59..5c966fd72 100755 --- a/content/Mechanics/Character Building/Equipment/Aged Assassin Vine Wine.md +++ b/content/Mechanics/Character Building/Equipment/Aged Assassin Vine Wine.md @@ -9,7 +9,6 @@ draft: true --- # Aged Assassin Vine Wine -![[icons-consumables-drinks-wine-amphora-clay-pink.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Aim-Aiding.md b/content/Mechanics/Character Building/Equipment/Aim-Aiding.md index 2ade42840..abe49342b 100755 --- a/content/Mechanics/Character Building/Equipment/Aim-Aiding.md +++ b/content/Mechanics/Character Building/Equipment/Aim-Aiding.md @@ -9,6 +9,5 @@ draft: true --- # Aim-Aiding -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Armor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies cover against your allies' ranged attacks. diff --git a/content/Mechanics/Character Building/Equipment/Air Bladder.md b/content/Mechanics/Character Building/Equipment/Air Bladder.md index 536c9d525..05b9e33de 100755 --- a/content/Mechanics/Character Building/Equipment/Air Bladder.md +++ b/content/Mechanics/Character Building/Equipment/Air Bladder.md @@ -9,7 +9,6 @@ draft: true --- # Air Bladder -![[systems-pf2e-icons-equipment-adventuring-gear-air-bladder.webp|150]] **Bulk** L (1 if inflated) diff --git a/content/Mechanics/Character Building/Equipment/Air Cartridge Firing System.md b/content/Mechanics/Character Building/Equipment/Air Cartridge Firing System.md index 7c8d59227..63d3ef0f8 100755 --- a/content/Mechanics/Character Building/Equipment/Air Cartridge Firing System.md +++ b/content/Mechanics/Character Building/Equipment/Air Cartridge Firing System.md @@ -9,6 +9,5 @@ draft: true --- # Air Cartridge Firing System -![[systems-pf2e-icons-equipment-other-attached-items-air-cartridge-firing-system.webp|150]] Air cartridge firing mechanisms use a container of compressed air affixed to a sealed system that releases the air in a small burst to propel ammunition, and they're the default used in Arcadian air repeaters. Any firearm can be modified to replace its normal firing mechanism with an air cartridge firing system, allowing the weapon to be fired underwater or in other conditions that would normally prevent the ignition of black powder. The air cartridges lack much of the propulsive power of black powder, however, imposing a -10-foot penalty to the attached firearm's range increment. Weapons with the kickback trait don't gain that trait's benefits when using an air cartridge firing system. Attaching an air cartridge firing system takes one hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires. diff --git a/content/Mechanics/Character Building/Equipment/Air Repeater.md b/content/Mechanics/Character Building/Equipment/Air Repeater.md index 824991356..676b3155c 100755 --- a/content/Mechanics/Character Building/Equipment/Air Repeater.md +++ b/content/Mechanics/Character Building/Equipment/Air Repeater.md @@ -9,6 +9,5 @@ draft: true --- # Air Repeater -![[systems-pf2e-icons-equipment-weapons-air-repeater.webp|150]] A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets. diff --git a/content/Mechanics/Character Building/Equipment/Aklys.md b/content/Mechanics/Character Building/Equipment/Aklys.md index 38c05f040..91b35dc7a 100755 --- a/content/Mechanics/Character Building/Equipment/Aklys.md +++ b/content/Mechanics/Character Building/Equipment/Aklys.md @@ -9,6 +9,5 @@ draft: true --- # Aklys -![[icons-weapons-maces-mace-studded-steel.webp|150]] The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren't available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. diff --git a/content/Mechanics/Character Building/Equipment/Alabaster and obsidian game set.md b/content/Mechanics/Character Building/Equipment/Alabaster and obsidian game set.md index 63d2ce33e..26b94798b 100755 --- a/content/Mechanics/Character Building/Equipment/Alabaster and obsidian game set.md +++ b/content/Mechanics/Character Building/Equipment/Alabaster and obsidian game set.md @@ -9,4 +9,3 @@ draft: true --- # Alabaster and obsidian game set -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-dice-runed-brown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Alabaster idol.md b/content/Mechanics/Character Building/Equipment/Alabaster idol.md index ecd88c930..1e0c6197e 100755 --- a/content/Mechanics/Character Building/Equipment/Alabaster idol.md +++ b/content/Mechanics/Character Building/Equipment/Alabaster idol.md @@ -9,4 +9,3 @@ draft: true --- # Alabaster idol -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-treasure-statue-bust-stone-grey.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Alabaster.md b/content/Mechanics/Character Building/Equipment/Alabaster.md index 2348fa82e..d735dffda 100755 --- a/content/Mechanics/Character Building/Equipment/Alabaster.md +++ b/content/Mechanics/Character Building/Equipment/Alabaster.md @@ -9,4 +9,3 @@ draft: true --- # Alabaster -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-alabaster.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes (Greater).md b/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes (Greater).md index 971509a36..04719f1d1 100755 --- a/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Alacritous Horseshoes (Greater) -![[icons-sundries-misc-horseshoe-iron.webp|150]] When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +10-foot item bonus to its land Speed and a +3 item bonus to Athletics checks to High Jump and Long Jump. diff --git a/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes.md b/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes.md index 10e96e024..2bfd33031 100755 --- a/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes.md +++ b/content/Mechanics/Character Building/Equipment/Alacritous Horseshoes.md @@ -11,7 +11,6 @@ draft: true --- # Alacritous Horseshoes -![[icons-sundries-misc-horseshoe-iron.webp|150]] When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. diff --git a/content/Mechanics/Character Building/Equipment/Alarm Snare.md b/content/Mechanics/Character Building/Equipment/Alarm Snare.md index 93be5d1d8..5e9c2c6b0 100755 --- a/content/Mechanics/Character Building/Equipment/Alarm Snare.md +++ b/content/Mechanics/Character Building/Equipment/Alarm Snare.md @@ -9,6 +9,5 @@ draft: true --- # Alarm Snare -![[icons-tools-instruments-bell-silver.webp|150]] You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures in the range you designated. diff --git a/content/Mechanics/Character Building/Equipment/Alchemical Atomizer.md b/content/Mechanics/Character Building/Equipment/Alchemical Atomizer.md index a7c9ccff9..489a1ab8d 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemical Atomizer.md +++ b/content/Mechanics/Character Building/Equipment/Alchemical Atomizer.md @@ -9,7 +9,6 @@ draft: true --- # Alchemical Atomizer -![[icons-commodities-treasure-case-red-silver.webp|150]] Khismar developed this unique atomizer that allows for the distribution of elixirs, oils, and potions as a fine spray or mist. The atomizer can hold a single elixir, oil, or potion. An atomizer contains enough reagents to use it up to 10 times before the reagents must be replaced. A new batch of reagents costs 5 gp and requires an Interact action to replace. diff --git a/content/Mechanics/Character Building/Equipment/Alchemical Chart (Greater).md b/content/Mechanics/Character Building/Equipment/Alchemical Chart (Greater).md index 754ef4029..62a84ff1e 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemical Chart (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Alchemical Chart (Greater).md @@ -9,6 +9,5 @@ draft: true --- # Alchemical Chart (Greater) -![[icons-sundries-documents-blueprint-recipe-alchemical.webp|150]] This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using [[Quick Alchemy]], the items you create of 18th level or lower remain potent for 1 additional round. diff --git a/content/Mechanics/Character Building/Equipment/Alchemical Chart (Lesser).md b/content/Mechanics/Character Building/Equipment/Alchemical Chart (Lesser).md index c9e38ae2b..a3de77ecb 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemical Chart (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Alchemical Chart (Lesser).md @@ -9,6 +9,5 @@ draft: true --- # Alchemical Chart (Lesser) -![[icons-sundries-documents-blueprint-recipe-alchemical.webp|150]] This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using [[Quick Alchemy]], the items you create of 4th level or lower remain potent for 1 additional round. diff --git a/content/Mechanics/Character Building/Equipment/Alchemical Chart (Moderate).md b/content/Mechanics/Character Building/Equipment/Alchemical Chart (Moderate).md index 76c05d100..a34ceb32b 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemical Chart (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Alchemical Chart (Moderate).md @@ -9,6 +9,5 @@ draft: true --- # Alchemical Chart (Moderate) -![[icons-sundries-documents-blueprint-recipe-alchemical.webp|150]] This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using [[Quick Alchemy]], the items you create of 12th level or lower remain potent for 1 additional round. diff --git a/content/Mechanics/Character Building/Equipment/Alchemical Crossbow.md b/content/Mechanics/Character Building/Equipment/Alchemical Crossbow.md index 0c122b4d0..35aa443af 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemical Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Alchemical Crossbow.md @@ -9,7 +9,6 @@ draft: true --- # Alchemical Crossbow -![[icons-weapons-crossbows-handcrossbow-green.webp|150]] This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist's fire, bottled lightning, frost vial, or thunderstone). diff --git a/content/Mechanics/Character Building/Equipment/Alchemical Fuse.md b/content/Mechanics/Character Building/Equipment/Alchemical Fuse.md index 22477efff..13ded2072 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemical Fuse.md +++ b/content/Mechanics/Character Building/Equipment/Alchemical Fuse.md @@ -9,7 +9,6 @@ draft: true --- # Alchemical Fuse -![[systems-pf2e-icons-equipment-consumables-ammunition-dwarven-daisy.webp|150]] An alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a timer—at the GM's option, fuses can be used as timers to trigger other devices that can be triggered with a single appropriate action, as well. diff --git a/content/Mechanics/Character Building/Equipment/Alchemical Gauntlet.md b/content/Mechanics/Character Building/Equipment/Alchemical Gauntlet.md index c4c54378b..8bc7ba48f 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemical Gauntlet.md +++ b/content/Mechanics/Character Building/Equipment/Alchemical Gauntlet.md @@ -9,6 +9,5 @@ draft: true --- # Alchemical Gauntlet -![[icons-equipment-hand-gauntlet-tooled-steel.webp|150]] An alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal bracket near the wrist of the gauntlet. The bomb must be one that deals energy damage, such as an acid flask, alchemist's fire, bottled lightning, frost vial, or thunderstone. The next three attacks made with the gauntlet deal 1d4 damage of the bomb's damage type in addition to the gauntlet's normal damage. If the second and third attacks aren't all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren't modified by any abilities that add to or modify a bomb's effect. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Greater).md b/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Greater).md index ec273003f..adfb2b0cc 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Alchemist Goggles (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-alchemist-goggles.webp|150]] These brass goggles are engraved with flame patterns and have thick, heavy lenses. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Major).md b/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Major).md index 6b6310f2e..d78b7e170 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Major).md +++ b/content/Mechanics/Character Building/Equipment/Alchemist Goggles (Major).md @@ -9,7 +9,6 @@ draft: true --- # Alchemist Goggles (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-alchemist-goggles.webp|150]] These brass goggles are engraved with flame patterns and have thick, heavy lenses. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist Goggles.md b/content/Mechanics/Character Building/Equipment/Alchemist Goggles.md index d9621273e..e3335a8b3 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist Goggles.md +++ b/content/Mechanics/Character Building/Equipment/Alchemist Goggles.md @@ -9,7 +9,6 @@ draft: true --- # Alchemist Goggles -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-alchemist-goggles.webp|150]] These brass goggles are engraved with flame patterns and have thick, heavy lenses. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Damper.md b/content/Mechanics/Character Building/Equipment/Alchemist's Damper.md index 3ae0d895f..986e0cce0 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Damper.md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Damper.md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Damper -![[systems-pf2e-icons-equipment-consumables-talismans-alchemists-damper.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Greater).md b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Greater).md index e91d9832b..1204fedc1 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Fire (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alchemists-fire.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Lesser).md b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Lesser).md index 8142ef2e2..cc2fd31b7 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Fire (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alchemists-fire.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Major).md b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Major).md index 7fbf8626e..2b27e9889 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Major).md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Major).md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Fire (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alchemists-fire.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Moderate).md b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Moderate).md index d5bb6c360..9478c018a 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Fire (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Fire (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alchemists-fire.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Flamethrower.md b/content/Mechanics/Character Building/Equipment/Alchemist's Flamethrower.md index 33df6a27a..bcfbeb880 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Flamethrower.md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Flamethrower.md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Flamethrower -![[icons-skills-ranged-cannon-barrel-firing-yellow.webp|150]] This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. Properly loading the flamethrower in this way takes 1 minute. When the trigger on a loaded flamethrower is pulled, the alchemist's fire is siphoned into the rifle and shot out of the muzzle in a line of fire. The damage dealt by a flamethrower is determined by the strength of the weakest alchemist's fire loaded into the flamethrower. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Haversack.md b/content/Mechanics/Character Building/Equipment/Alchemist's Haversack.md index 5182b0dc2..375a2633b 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Haversack.md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Haversack.md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Haversack -![[icons-containers-bags-pack-leather-red.webp|150]] An _alchemist's haversack_ is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a [[Spacious Pouch (Type II)|Bag of Holding (Type II)]], perfect for carrying bulkier alchemist equipment. A secondary partition can hold 2 Bulk of items, 1 of which doesn't count against your Bulk limit. This second compartment can also be activated (see below). Two shoulder straps and a thick belt for the waist hold the haversack on the wearer securely. These straps have pouches and loops for keeping alchemical items handy. They also contain magically expanded alchemist's tools that grant you a +2 item bonus to Crafting checks to create alchemical items. Water and undesirable material can't seep into the haversack, which cleans itself once per hour. When you reach in any part of the haversack, the item you sought is the first one you find. Also, the haversack preserves mundane ingredients, food, and drink inside, so they stay fresh indefinitely. This feature doesn't prolong the duration of magic or alchemical items. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Lab (Expanded).md b/content/Mechanics/Character Building/Equipment/Alchemist's Lab (Expanded).md index a73959aa3..c487a0dc7 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Lab (Expanded).md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Lab (Expanded).md @@ -9,7 +9,6 @@ draft: true --- # Alchemist's Lab (Expanded) -![[icons-containers-chest-chest-simple-box-steel-brown.webp|150]] You need an alchemist's lab to Craft alchemical items during downtime. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Lab.md b/content/Mechanics/Character Building/Equipment/Alchemist's Lab.md index d4d03bec5..1752fb39e 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Lab.md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Lab.md @@ -9,6 +9,5 @@ draft: true --- # Alchemist's Lab -![[icons-containers-chest-chest-simple-box-steel-brown.webp|150]] You need an alchemist's lab to Craft alchemical items during downtime. diff --git a/content/Mechanics/Character Building/Equipment/Alchemist's Toolkit.md b/content/Mechanics/Character Building/Equipment/Alchemist's Toolkit.md index 87ed7f700..0cb8b3dfb 100755 --- a/content/Mechanics/Character Building/Equipment/Alchemist's Toolkit.md +++ b/content/Mechanics/Character Building/Equipment/Alchemist's Toolkit.md @@ -9,6 +9,5 @@ draft: true --- # Alchemist's Toolkit -![[icons-tools-laboratory-vials-blue-pink.webp|150]] This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's toolkit, you can draw and replace it as part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Alcohol.md b/content/Mechanics/Character Building/Equipment/Alcohol.md index bfa098b71..7d959fb63 100755 --- a/content/Mechanics/Character Building/Equipment/Alcohol.md +++ b/content/Mechanics/Character Building/Equipment/Alcohol.md @@ -9,7 +9,6 @@ draft: true --- # Alcohol -![[systems-pf2e-icons-equipment-alchemical-items-drugs-alcohol.webp|150]] Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected. diff --git a/content/Mechanics/Character Building/Equipment/Aldori Dueling Sword.md b/content/Mechanics/Character Building/Equipment/Aldori Dueling Sword.md index b16f0c946..c11f64e4e 100755 --- a/content/Mechanics/Character Building/Equipment/Aldori Dueling Sword.md +++ b/content/Mechanics/Character Building/Equipment/Aldori Dueling Sword.md @@ -9,6 +9,5 @@ draft: true --- # Aldori Dueling Sword -![[icons-weapons-swords-sword-guard-gold-red.webp|150]] An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. diff --git a/content/Mechanics/Character Building/Equipment/Alghollthu Lash.md b/content/Mechanics/Character Building/Equipment/Alghollthu Lash.md index b89cba5cc..033432a28 100755 --- a/content/Mechanics/Character Building/Equipment/Alghollthu Lash.md +++ b/content/Mechanics/Character Building/Equipment/Alghollthu Lash.md @@ -9,7 +9,6 @@ draft: true --- # Alghollthu Lash -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-whip.webp|150]] This fleshy _+1 striking whip_ is obviously crafted from the tentacle of some fearsome beast, likely an alghollthu, and constantly drips slime. diff --git a/content/Mechanics/Character Building/Equipment/Alicorn Lance.md b/content/Mechanics/Character Building/Equipment/Alicorn Lance.md index 32368b168..b8ff4ea50 100755 --- a/content/Mechanics/Character Building/Equipment/Alicorn Lance.md +++ b/content/Mechanics/Character Building/Equipment/Alicorn Lance.md @@ -9,7 +9,6 @@ draft: true --- # Alicorn Lance -![[systems-pf2e-icons-equipment-weapons-lance.webp|150]] This white _+1 striking lance_ is made from the horn of a unicorn, willingly granted at the end of its lifetime. In addition to its normal damage, it deals 1 spirit damage on successful attacks. You can make the lance glow like a torch or suppress its light by using an action, which has the concentrate trait. diff --git a/content/Mechanics/Character Building/Equipment/Aligned Oil.md b/content/Mechanics/Character Building/Equipment/Aligned Oil.md index 5ed07175a..b0bf49745 100755 --- a/content/Mechanics/Character Building/Equipment/Aligned Oil.md +++ b/content/Mechanics/Character Building/Equipment/Aligned Oil.md @@ -9,7 +9,6 @@ draft: true --- # Aligned Oil -![[systems-pf2e-icons-equipment-consumables-oils-aligned-oil.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Greater).md b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Greater).md index de1235619..b04969ab1 100755 --- a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Alignment Ampoule (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alignment-ampoule.webp|150]] **(Default is spirit damage)** diff --git a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Lesser).md b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Lesser).md index a1f358d1a..0c137bd32 100755 --- a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Alignment Ampoule (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alignment-ampoule.webp|150]] **(Default is spirit damage)** diff --git a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Major).md b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Major).md index 5c0de3ebc..579346028 100755 --- a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Major).md +++ b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Major).md @@ -9,7 +9,6 @@ draft: true --- # Alignment Ampoule (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alignment-ampoule.webp|150]] **(Default is spirit damage)** diff --git a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Moderate).md b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Moderate).md index 787163b01..012fbeb24 100755 --- a/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Alignment Ampoule (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Alignment Ampoule (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-alignment-ampoule.webp|150]] **(Default is spirit damage)** diff --git a/content/Mechanics/Character Building/Equipment/Alkenstar Ice Wine.md b/content/Mechanics/Character Building/Equipment/Alkenstar Ice Wine.md index 5fe476397..dff87f44f 100755 --- a/content/Mechanics/Character Building/Equipment/Alkenstar Ice Wine.md +++ b/content/Mechanics/Character Building/Equipment/Alkenstar Ice Wine.md @@ -9,7 +9,6 @@ draft: true --- # Alkenstar Ice Wine -![[systems-pf2e-icons-equipment-consumables-potions-fu-water.webp|150]] This bottle of delicately sweet ice wine has the properties of alcohol. Made exclusively from grapes frozen in the Mana Wastes' erratic surge storms, Alkenstar ice wine finds a ready market among Geb, though undead are still immune to the drug's listed effects. diff --git a/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite High-Grade).md b/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite High-Grade).md index 2c7f1c787..d4a1cacd0 100755 --- a/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite High-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Alloy Orb (Exquisite High-Grade) -![[icons-commodities-metal-fragments-steel-ring.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite Standard-Grade).md index ed2a7672f..5d3bb84c5 100755 --- a/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Alloy Orb (Exquisite Standard-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Alloy Orb (Exquisite Standard-Grade) -![[icons-commodities-metal-fragments-steel-ring.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Alloy Orb (High-Grade).md b/content/Mechanics/Character Building/Equipment/Alloy Orb (High-Grade).md index f79bd6520..ab7cce6d8 100755 --- a/content/Mechanics/Character Building/Equipment/Alloy Orb (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Alloy Orb (High-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Alloy Orb (High-Grade) -![[icons-commodities-metal-fragments-steel-ring.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Alloy Orb (Low-Grade).md b/content/Mechanics/Character Building/Equipment/Alloy Orb (Low-Grade).md index 855a09a38..ff9376e5f 100755 --- a/content/Mechanics/Character Building/Equipment/Alloy Orb (Low-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Alloy Orb (Low-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Alloy Orb (Low-Grade) -![[icons-commodities-metal-fragments-steel-ring.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Alloy Orb (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Alloy Orb (Standard-Grade).md index 1baa03d75..dfef60ae5 100755 --- a/content/Mechanics/Character Building/Equipment/Alloy Orb (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Alloy Orb (Standard-Grade).md @@ -9,7 +9,6 @@ draft: true --- # Alloy Orb (Standard-Grade) -![[icons-commodities-metal-fragments-steel-ring.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Alluring Scarf (Greater).md b/content/Mechanics/Character Building/Equipment/Alluring Scarf (Greater).md index c3e15c449..bea16c297 100755 --- a/content/Mechanics/Character Building/Equipment/Alluring Scarf (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Alluring Scarf (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Alluring Scarf (Greater) -![[systems-pf2e-icons-equipment-held-items-alluring-scarf.webp|150]] This thin, multicolored scarf shifts between hues in almost dizzying patterns. diff --git a/content/Mechanics/Character Building/Equipment/Alluring Scarf (Major).md b/content/Mechanics/Character Building/Equipment/Alluring Scarf (Major).md index f008e2554..2d5947f7b 100755 --- a/content/Mechanics/Character Building/Equipment/Alluring Scarf (Major).md +++ b/content/Mechanics/Character Building/Equipment/Alluring Scarf (Major).md @@ -9,7 +9,6 @@ draft: true --- # Alluring Scarf (Major) -![[systems-pf2e-icons-equipment-held-items-alluring-scarf.webp|150]] This thin, multicolored scarf shifts between hues in almost dizzying patterns. diff --git a/content/Mechanics/Character Building/Equipment/Alluring Scarf.md b/content/Mechanics/Character Building/Equipment/Alluring Scarf.md index b22f0cde2..891437448 100755 --- a/content/Mechanics/Character Building/Equipment/Alluring Scarf.md +++ b/content/Mechanics/Character Building/Equipment/Alluring Scarf.md @@ -9,7 +9,6 @@ draft: true --- # Alluring Scarf -![[systems-pf2e-icons-equipment-held-items-alluring-scarf.webp|150]] This thin, multicolored scarf shifts between hues in almost dizzying patterns. diff --git a/content/Mechanics/Character Building/Equipment/Aluum Charm.md b/content/Mechanics/Character Building/Equipment/Aluum Charm.md index 24993755f..c183f9f77 100755 --- a/content/Mechanics/Character Building/Equipment/Aluum Charm.md +++ b/content/Mechanics/Character Building/Equipment/Aluum Charm.md @@ -9,7 +9,6 @@ draft: true --- # Aluum Charm -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aluum-charm.webp|150]] This ornate pendant of brass is adorned with a vibrant blue gemstone. An _aluum charm_ grants control over a particular aluum and lesser influence over other such constructs. As long as you wear an aluum's linked _aluum charm_, that aluum follows your verbal commands, including somewhat nuanced orders like "subdue this target" or "strike anyone wearing a blue robe." diff --git a/content/Mechanics/Character Building/Equipment/Amaranthine Pavise.md b/content/Mechanics/Character Building/Equipment/Amaranthine Pavise.md index 4fb29d33a..6df7f2a57 100755 --- a/content/Mechanics/Character Building/Equipment/Amaranthine Pavise.md +++ b/content/Mechanics/Character Building/Equipment/Amaranthine Pavise.md @@ -9,7 +9,6 @@ draft: true --- # Amaranthine Pavise -![[systems-pf2e-icons-equipment-shields-specific-shields-amaranthine-pavise.webp|150]] This tower shield was developed by followers of Ketephys, the elven god of the hunt. It's distinct for having a central ridge, and for being made from only wood and hide. AC increases to +4 if you are using the [[Take Cover]] action. diff --git a/content/Mechanics/Character Building/Equipment/Amazing Pop-up Book.md b/content/Mechanics/Character Building/Equipment/Amazing Pop-up Book.md index 1713b3ec2..38ae9f0cb 100755 --- a/content/Mechanics/Character Building/Equipment/Amazing Pop-up Book.md +++ b/content/Mechanics/Character Building/Equipment/Amazing Pop-up Book.md @@ -9,7 +9,6 @@ draft: true --- # Amazing Pop-up Book -![[icons-sundries-books-book-open-turquoise.webp|150]] Goblin wizards invented the _amazing pop-up book_ to store their spells without written words, though the tradition has been spreading to illusionists from other cultures. These grimoires have colorful covers and open to reveal three-dimensional scenes illustrating various spells. Goblins delight in constructing the books just right so a terrifying creature, like a horse or dog, pops up toward the reader each time a page is turned. diff --git a/content/Mechanics/Character Building/Equipment/Amber.md b/content/Mechanics/Character Building/Equipment/Amber.md index c9fd96b23..28a22979d 100755 --- a/content/Mechanics/Character Building/Equipment/Amber.md +++ b/content/Mechanics/Character Building/Equipment/Amber.md @@ -9,4 +9,3 @@ draft: true --- # Amber -![[icons-commodities-gems-gem-amber-insect-orange.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ambrosia of Undying Hope.md b/content/Mechanics/Character Building/Equipment/Ambrosia of Undying Hope.md index 081104212..c6498fb55 100755 --- a/content/Mechanics/Character Building/Equipment/Ambrosia of Undying Hope.md +++ b/content/Mechanics/Character Building/Equipment/Ambrosia of Undying Hope.md @@ -9,7 +9,6 @@ draft: true --- # Ambrosia of Undying Hope -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-ambrosia-of-undying-hope.webp|150]] This elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered sacred to [[Cayden Cailean]] and to the cults of the Failed in Absalom. diff --git a/content/Mechanics/Character Building/Equipment/Amethyst.md b/content/Mechanics/Character Building/Equipment/Amethyst.md index 63397781d..9644ecffb 100755 --- a/content/Mechanics/Character Building/Equipment/Amethyst.md +++ b/content/Mechanics/Character Building/Equipment/Amethyst.md @@ -9,4 +9,3 @@ draft: true --- # Amethyst -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-amethyst.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Amnemonic Charm.md b/content/Mechanics/Character Building/Equipment/Amnemonic Charm.md index 78bc5d294..68a13ff07 100755 --- a/content/Mechanics/Character Building/Equipment/Amnemonic Charm.md +++ b/content/Mechanics/Character Building/Equipment/Amnemonic Charm.md @@ -9,7 +9,6 @@ draft: true --- # Amnemonic Charm -![[icons-equipment-neck-amulet-round-blue.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Amphibious Chair.md b/content/Mechanics/Character Building/Equipment/Amphibious Chair.md index 6b8aae3bc..6357dd0fd 100755 --- a/content/Mechanics/Character Building/Equipment/Amphibious Chair.md +++ b/content/Mechanics/Character Building/Equipment/Amphibious Chair.md @@ -9,6 +9,5 @@ draft: true --- # Amphibious Chair -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-amphibious-chair.webp|150]] This magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the water or on land with equal ease. Your chair has a base land Speed of 20 feet if that's faster than your land Speed (for example, if you are an aquatic creature with no land Speed or a very slow land Speed), and your chair has a base swim Speed of 20 feet if that's faster than any swim Speed you have. Additionally, while riding in the chair, you can magically breathe underwater if you normally breathe air, or breathe air if you can normally only breathe underwater. diff --git a/content/Mechanics/Character Building/Equipment/Amphora with lavish scenes.md b/content/Mechanics/Character Building/Equipment/Amphora with lavish scenes.md index 2f0623fa6..b27aa9785 100755 --- a/content/Mechanics/Character Building/Equipment/Amphora with lavish scenes.md +++ b/content/Mechanics/Character Building/Equipment/Amphora with lavish scenes.md @@ -9,4 +9,3 @@ draft: true --- # Amphora with lavish scenes -![[icons-containers-kitchenware-vase-clay-pot-decorated-red.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Amulet of the Third Eye.md b/content/Mechanics/Character Building/Equipment/Amulet of the Third Eye.md index 4c4911b09..2e69d830a 100755 --- a/content/Mechanics/Character Building/Equipment/Amulet of the Third Eye.md +++ b/content/Mechanics/Character Building/Equipment/Amulet of the Third Eye.md @@ -9,7 +9,6 @@ draft: true --- # Amulet of the Third Eye -![[icons-equipment-neck-pendant-round-teal.webp|150]] This large brass medallion hangs low on the torso. It's shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of jet serving as the pupil. The amulet grants you a +2 item bonus to Perception checks. When you invest the amulet, you either increase your Wisdom score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Anarchic.md b/content/Mechanics/Character Building/Equipment/Anarchic.md index 454c5c648..e56497d93 100755 --- a/content/Mechanics/Character Building/Equipment/Anarchic.md +++ b/content/Mechanics/Character Building/Equipment/Anarchic.md @@ -9,7 +9,6 @@ draft: true --- # Anarchic -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] An _anarchic_ rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional 1d6 spirit damage against lawful targets. If you are lawful, you are [[Enfeebled 1|Enfeebled 2]] while carrying or wielding this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Anathema Fulu.md b/content/Mechanics/Character Building/Equipment/Anathema Fulu.md index 375006653..6122ff2e2 100755 --- a/content/Mechanics/Character Building/Equipment/Anathema Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Anathema Fulu.md @@ -9,7 +9,6 @@ draft: true --- # Anathema Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-anathema.webp|150]] **Duration** 1 hour diff --git a/content/Mechanics/Character Building/Equipment/Ancestral Echoing.md b/content/Mechanics/Character Building/Equipment/Ancestral Echoing.md index 7e3b6537f..0785b3210 100755 --- a/content/Mechanics/Character Building/Equipment/Ancestral Echoing.md +++ b/content/Mechanics/Character Building/Equipment/Ancestral Echoing.md @@ -9,7 +9,6 @@ draft: true --- # Ancestral Echoing -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] The wisdom of this weapon's past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune. diff --git a/content/Mechanics/Character Building/Equipment/Ancestral Embrace.md b/content/Mechanics/Character Building/Equipment/Ancestral Embrace.md index ce3b24644..c80d422d9 100755 --- a/content/Mechanics/Character Building/Equipment/Ancestral Embrace.md +++ b/content/Mechanics/Character Building/Equipment/Ancestral Embrace.md @@ -9,7 +9,6 @@ draft: true --- # Ancestral Embrace -![[icons-equipment-chest-breastplate-banded-simple-leather-brown.webp|150]] This brightly colored _+4 major resilient leather armor_ is inscribed with a spiral that has no end or beginning. Though it is a symbol of the ancient religion of Holy Xatramba, it also serves as a religious symbol of Pharasma. When you invest the armor, you gain void resistance 25 and can draw on the power of your ancestors. You gain an ancestry feat from your ancestry; the feat can be any level, but you must meet any other prerequisites of the feat. You lose the feat when the investment ends, and you can select a different feat each time you invest the armor again. diff --git a/content/Mechanics/Character Building/Equipment/Ancestral Geometry.md b/content/Mechanics/Character Building/Equipment/Ancestral Geometry.md index ff51a80be..035669086 100755 --- a/content/Mechanics/Character Building/Equipment/Ancestral Geometry.md +++ b/content/Mechanics/Character Building/Equipment/Ancestral Geometry.md @@ -9,7 +9,6 @@ draft: true --- # Ancestral Geometry -![[systems-pf2e-icons-equipment-tattoos-ancestral-geometry.webp|150]] Geometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your family's ancestral stories, recited throughout the tattooing process, bind your blood even tighter to theirs. During your daily preparations, you manifest a visitation by an ancestor—possibly via a dream, a vision, or a magical trinket left by your bedroll. Roll `dice: 2d20` and record the highest result. Then roll `dice: 1d6` and note a type of saving throw: 1–2 Fortitude, 3–4 Reflex, and 5–6 Will. diff --git a/content/Mechanics/Character Building/Equipment/Anchor Spear.md b/content/Mechanics/Character Building/Equipment/Anchor Spear.md index 79d864d97..0aeadef94 100755 --- a/content/Mechanics/Character Building/Equipment/Anchor Spear.md +++ b/content/Mechanics/Character Building/Equipment/Anchor Spear.md @@ -9,7 +9,6 @@ draft: true --- # Anchor Spear -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-anchor-spear.webp|150]] The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing. diff --git a/content/Mechanics/Character Building/Equipment/Anchor of Aquatic Exploration.md b/content/Mechanics/Character Building/Equipment/Anchor of Aquatic Exploration.md index 0a37e564a..0d2906244 100755 --- a/content/Mechanics/Character Building/Equipment/Anchor of Aquatic Exploration.md +++ b/content/Mechanics/Character Building/Equipment/Anchor of Aquatic Exploration.md @@ -9,7 +9,6 @@ draft: true --- # Anchor of Aquatic Exploration -![[icons-tools-nautical-anchor.webp|150]] No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the _anchor of aquatic exploration_, you can breathe underwater; however, you can't Swim, losing any Swim speed you have, automatically failing any Athletics checks to Swim, and so on. Instead, when you enter a body of water, you sink to the bottom at a rate of 25 feet per round and can move across the bottom at your normal Speed. You're protected from environmental effects of deep water such as pressure, cold temperatures, and any negative consequences of depressurization. diff --git a/content/Mechanics/Character Building/Equipment/Anchoring (Greater).md b/content/Mechanics/Character Building/Equipment/Anchoring (Greater).md index a6922893f..ce8888578 100755 --- a/content/Mechanics/Character Building/Equipment/Anchoring (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Anchoring (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Anchoring (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune prevents enemies from escaping your grasp by [[Fleeing]] to other planes. diff --git a/content/Mechanics/Character Building/Equipment/Anchoring.md b/content/Mechanics/Character Building/Equipment/Anchoring.md index 145a89e1a..f59aa2efa 100755 --- a/content/Mechanics/Character Building/Equipment/Anchoring.md +++ b/content/Mechanics/Character Building/Equipment/Anchoring.md @@ -9,6 +9,5 @@ draft: true --- # Anchoring -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune prevents enemies from escaping your grasp by [[Fleeing]] to other planes. If you critically hit a target with an anchoring weapon, the weapon casts _[[Planar Tether]]_ on the target (DC 27 will{DC 27 Will}, counteract modifier +17). diff --git a/content/Mechanics/Character Building/Equipment/Ancient dragon skull etched with mystic sigils.md b/content/Mechanics/Character Building/Equipment/Ancient dragon skull etched with mystic sigils.md index 01128af5b..2ee8b0637 100755 --- a/content/Mechanics/Character Building/Equipment/Ancient dragon skull etched with mystic sigils.md +++ b/content/Mechanics/Character Building/Equipment/Ancient dragon skull etched with mystic sigils.md @@ -9,4 +9,3 @@ draft: true --- # Ancient dragon skull etched with mystic sigils -![[icons-commodities-bones-skull-lizard-tan.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Anglerfish Lantern (Submersible).md b/content/Mechanics/Character Building/Equipment/Anglerfish Lantern (Submersible).md index 88cad8632..ed8b512a2 100755 --- a/content/Mechanics/Character Building/Equipment/Anglerfish Lantern (Submersible).md +++ b/content/Mechanics/Character Building/Equipment/Anglerfish Lantern (Submersible).md @@ -9,7 +9,6 @@ draft: true --- # Anglerfish Lantern (Submersible) -![[icons-sundries-lights-lantern-bullseye-signal-copper.webp|150]] This [[Lantern (Bull's Eye)|bull's-eye lantern]] is either stylized after an anglerfish or made from the taxidermy of one. While it can be lit as usual, the _submersible anglerfish lantern_ automatically shines when submerged in water. diff --git a/content/Mechanics/Character Building/Equipment/Anglerfish Lantern.md b/content/Mechanics/Character Building/Equipment/Anglerfish Lantern.md index 2a4c9bf34..723fae351 100755 --- a/content/Mechanics/Character Building/Equipment/Anglerfish Lantern.md +++ b/content/Mechanics/Character Building/Equipment/Anglerfish Lantern.md @@ -9,7 +9,6 @@ draft: true --- # Anglerfish Lantern -![[icons-sundries-lights-lantern-bullseye-signal-copper.webp|150]] This [[Lantern (Bull's Eye)|bull's-eye lantern]] is either stylized after an anglerfish or made from the taxidermy of one. While it can be lit as usual, the _anglerfish lantern_ automatically shines when submerged in water. diff --git a/content/Mechanics/Character Building/Equipment/Animal Bed.md b/content/Mechanics/Character Building/Equipment/Animal Bed.md index a6e5107c9..6247d838c 100755 --- a/content/Mechanics/Character Building/Equipment/Animal Bed.md +++ b/content/Mechanics/Character Building/Equipment/Animal Bed.md @@ -9,4 +9,3 @@ draft: true --- # Animal Bed -![[icons-containers-ammunition-quiver-simple-brown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Animal Nip (Lesser).md b/content/Mechanics/Character Building/Equipment/Animal Nip (Lesser).md index 289df14a5..4aa09b736 100755 --- a/content/Mechanics/Character Building/Equipment/Animal Nip (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Animal Nip (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Animal Nip (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-drugs-flayleaf.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Animal Nip (Major).md b/content/Mechanics/Character Building/Equipment/Animal Nip (Major).md index ba7c7cca1..b56332fb6 100755 --- a/content/Mechanics/Character Building/Equipment/Animal Nip (Major).md +++ b/content/Mechanics/Character Building/Equipment/Animal Nip (Major).md @@ -9,7 +9,6 @@ draft: true --- # Animal Nip (Major) -![[systems-pf2e-icons-equipment-alchemical-items-drugs-flayleaf.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Animal Nip (Moderate).md b/content/Mechanics/Character Building/Equipment/Animal Nip (Moderate).md index 1afc77c98..a8e62c361 100755 --- a/content/Mechanics/Character Building/Equipment/Animal Nip (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Animal Nip (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Animal Nip (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-drugs-flayleaf.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Animal Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Animal Staff (Greater).md index 0342baf02..3bd928d82 100755 --- a/content/Mechanics/Character Building/Equipment/Animal Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Animal Staff (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Animal Staff (Greater) -![[icons-weapons-staves-staff-ornate-bird.webp|150]] This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. diff --git a/content/Mechanics/Character Building/Equipment/Animal Staff (Major).md b/content/Mechanics/Character Building/Equipment/Animal Staff (Major).md index 469630888..d780ee5e2 100755 --- a/content/Mechanics/Character Building/Equipment/Animal Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Animal Staff (Major).md @@ -9,7 +9,6 @@ draft: true --- # Animal Staff (Major) -![[icons-weapons-staves-staff-ornate-bird.webp|150]] This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. diff --git a/content/Mechanics/Character Building/Equipment/Animal Staff.md b/content/Mechanics/Character Building/Equipment/Animal Staff.md index b724b91ef..788fdef6a 100755 --- a/content/Mechanics/Character Building/Equipment/Animal Staff.md +++ b/content/Mechanics/Character Building/Equipment/Animal Staff.md @@ -9,7 +9,6 @@ draft: true --- # Animal Staff -![[icons-weapons-staves-staff-ornate-bird.webp|150]] This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. diff --git a/content/Mechanics/Character Building/Equipment/Animal-Turning Fulu.md b/content/Mechanics/Character Building/Equipment/Animal-Turning Fulu.md index d0f1ad2d5..1707dc201 100755 --- a/content/Mechanics/Character Building/Equipment/Animal-Turning Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Animal-Turning Fulu.md @@ -9,7 +9,6 @@ draft: true --- # Animal-Turning Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Activate** r envision diff --git a/content/Mechanics/Character Building/Equipment/Animate Dreamer.md b/content/Mechanics/Character Building/Equipment/Animate Dreamer.md index 73dfcc98c..6e587c604 100755 --- a/content/Mechanics/Character Building/Equipment/Animate Dreamer.md +++ b/content/Mechanics/Character Building/Equipment/Animate Dreamer.md @@ -9,7 +9,6 @@ draft: true --- # Animate Dreamer -![[icons-weapons-guns-gun-blunderbuss-bronze.webp|150]] **Perception** +26; precise vision 60 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Animated.md b/content/Mechanics/Character Building/Equipment/Animated.md index 92b1ec2c9..a312c049a 100755 --- a/content/Mechanics/Character Building/Equipment/Animated.md +++ b/content/Mechanics/Character Building/Equipment/Animated.md @@ -9,7 +9,6 @@ draft: true --- # Animated -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] An _animated_ weapon flies autonomously and strikes your foes. diff --git a/content/Mechanics/Character Building/Equipment/Anklets of Alacrity.md b/content/Mechanics/Character Building/Equipment/Anklets of Alacrity.md index 19c93ae8f..294ead6a5 100755 --- a/content/Mechanics/Character Building/Equipment/Anklets of Alacrity.md +++ b/content/Mechanics/Character Building/Equipment/Anklets of Alacrity.md @@ -9,7 +9,6 @@ draft: true --- # Anklets of Alacrity -![[icons-equipment-neck-collar-rounded-gold-blue.webp|150]] These gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Ankylostar.md b/content/Mechanics/Character Building/Equipment/Ankylostar.md index bc15b5892..b9b82639a 100755 --- a/content/Mechanics/Character Building/Equipment/Ankylostar.md +++ b/content/Mechanics/Character Building/Equipment/Ankylostar.md @@ -9,7 +9,6 @@ draft: true --- # Ankylostar -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-ankylostar.webp|150]] This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a +2 greater striking morningstar. diff --git a/content/Mechanics/Character Building/Equipment/Anointed Waterskin.md b/content/Mechanics/Character Building/Equipment/Anointed Waterskin.md index 487aab8e3..683548e51 100755 --- a/content/Mechanics/Character Building/Equipment/Anointed Waterskin.md +++ b/content/Mechanics/Character Building/Equipment/Anointed Waterskin.md @@ -9,7 +9,6 @@ draft: true --- # Anointed Waterskin -![[systems-pf2e-icons-equipment-held-items-anointed-waterskin.webp|150]] This waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the activations, the waterskin is empty, but slowly refills itself. It becomes full enough to use again at the next dawn. diff --git a/content/Mechanics/Character Building/Equipment/Anointing Oil (Greater).md b/content/Mechanics/Character Building/Equipment/Anointing Oil (Greater).md index fafc3f575..c2e5f09b2 100755 --- a/content/Mechanics/Character Building/Equipment/Anointing Oil (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Anointing Oil (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Anointing Oil (Greater) -![[systems-pf2e-icons-equipment-consumables-oils-anointing-oil.webp|150]] Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying _anointing oil_ to a corpse casts a 5th-level _[[Peaceful Rest]]_ on it. The effects last for 24 hours. The funerary rites of the Knights of Lastwall sometimes include using this type of oil on their dead if they are to be buried. diff --git a/content/Mechanics/Character Building/Equipment/Anointing Oil.md b/content/Mechanics/Character Building/Equipment/Anointing Oil.md index 854d63c62..4e6490c98 100755 --- a/content/Mechanics/Character Building/Equipment/Anointing Oil.md +++ b/content/Mechanics/Character Building/Equipment/Anointing Oil.md @@ -9,7 +9,6 @@ draft: true --- # Anointing Oil -![[systems-pf2e-icons-equipment-consumables-oils-anointing-oil.webp|150]] Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying _anointing oil_ to a corpse casts _[[Peaceful Rest]]_ on it. The effects last for 24 hours. diff --git a/content/Mechanics/Character Building/Equipment/Anticorrosion Oil.md b/content/Mechanics/Character Building/Equipment/Anticorrosion Oil.md index a805fb9ba..210bc26f7 100755 --- a/content/Mechanics/Character Building/Equipment/Anticorrosion Oil.md +++ b/content/Mechanics/Character Building/Equipment/Anticorrosion Oil.md @@ -9,7 +9,6 @@ draft: true --- # Anticorrosion Oil -![[icons-consumables-potions-potion-jar-corked-orange.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Antidote (Greater).md b/content/Mechanics/Character Building/Equipment/Antidote (Greater).md index 82308a4eb..ae175a3b4 100755 --- a/content/Mechanics/Character Building/Equipment/Antidote (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Antidote (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Antidote (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antidote.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antidote (Lesser).md b/content/Mechanics/Character Building/Equipment/Antidote (Lesser).md index 1aa8364c6..18418b214 100755 --- a/content/Mechanics/Character Building/Equipment/Antidote (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Antidote (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Antidote (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antidote.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antidote (Major).md b/content/Mechanics/Character Building/Equipment/Antidote (Major).md index 4bf117eca..8d4a512dd 100755 --- a/content/Mechanics/Character Building/Equipment/Antidote (Major).md +++ b/content/Mechanics/Character Building/Equipment/Antidote (Major).md @@ -9,7 +9,6 @@ draft: true --- # Antidote (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antidote.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antidote (Moderate).md b/content/Mechanics/Character Building/Equipment/Antidote (Moderate).md index a381527b6..dcb3c2b57 100755 --- a/content/Mechanics/Character Building/Equipment/Antidote (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Antidote (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Antidote (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antidote.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antimagic Oil.md b/content/Mechanics/Character Building/Equipment/Antimagic Oil.md index b958e152c..ba594d31d 100755 --- a/content/Mechanics/Character Building/Equipment/Antimagic Oil.md +++ b/content/Mechanics/Character Building/Equipment/Antimagic Oil.md @@ -9,7 +9,6 @@ draft: true --- # Antimagic Oil -![[systems-pf2e-icons-equipment-consumables-oils-antimagic-oil.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antimagic.md b/content/Mechanics/Character Building/Equipment/Antimagic.md index 677c653df..93e085440 100755 --- a/content/Mechanics/Character Building/Equipment/Antimagic.md +++ b/content/Mechanics/Character Building/Equipment/Antimagic.md @@ -9,7 +9,6 @@ draft: true --- # Antimagic -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] **Activate—Antimagic Armor** R (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Antiplague (Greater).md b/content/Mechanics/Character Building/Equipment/Antiplague (Greater).md index 0c4811373..4dea64814 100755 --- a/content/Mechanics/Character Building/Equipment/Antiplague (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Antiplague (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Antiplague (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antiplague.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antiplague (Lesser).md b/content/Mechanics/Character Building/Equipment/Antiplague (Lesser).md index 16c052aea..ac2023b3c 100755 --- a/content/Mechanics/Character Building/Equipment/Antiplague (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Antiplague (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Antiplague (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antiplague.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antiplague (Major).md b/content/Mechanics/Character Building/Equipment/Antiplague (Major).md index eff3b866f..b673db0d5 100755 --- a/content/Mechanics/Character Building/Equipment/Antiplague (Major).md +++ b/content/Mechanics/Character Building/Equipment/Antiplague (Major).md @@ -9,7 +9,6 @@ draft: true --- # Antiplague (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antiplague.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antiplague (Moderate).md b/content/Mechanics/Character Building/Equipment/Antiplague (Moderate).md index b96e335db..424274d44 100755 --- a/content/Mechanics/Character Building/Equipment/Antiplague (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Antiplague (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Antiplague (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-antiplague.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Antivenom Potion.md b/content/Mechanics/Character Building/Equipment/Antivenom Potion.md index 6804b4ff5..d425442da 100755 --- a/content/Mechanics/Character Building/Equipment/Antivenom Potion.md +++ b/content/Mechanics/Character Building/Equipment/Antivenom Potion.md @@ -9,6 +9,5 @@ draft: true --- # Antivenom Potion -![[systems-pf2e-icons-equipment-consumables-potions-silver-dragons-breath-potion.webp|150]] This cloudy, white liquid helps protect against poisons. When you drink an antivenom potion, you can immediately attempt a DC 10 flat to end any persistent poison damage you're taking. In addition, for 1 minute after drinking the potion, you gain a +1 bonus to Fortitude saving throws to avoid taking persistent poison damage. diff --git a/content/Mechanics/Character Building/Equipment/Antler Arrow.md b/content/Mechanics/Character Building/Equipment/Antler Arrow.md index 8f72af193..f27f0e7f9 100755 --- a/content/Mechanics/Character Building/Equipment/Antler Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Antler Arrow.md @@ -9,7 +9,6 @@ draft: true --- # Antler Arrow -![[systems-pf2e-icons-equipment-consumables-ammunition-antler-arrow.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Anylength Rope (Greater).md b/content/Mechanics/Character Building/Equipment/Anylength Rope (Greater).md index 7af8d024a..42cba256b 100755 --- a/content/Mechanics/Character Building/Equipment/Anylength Rope (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Anylength Rope (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Anylength Rope (Greater) -![[icons-sundries-survival-rope-wrapped-purple.webp|150]] This 100-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. diff --git a/content/Mechanics/Character Building/Equipment/Anylength Rope (Lesser).md b/content/Mechanics/Character Building/Equipment/Anylength Rope (Lesser).md index 66d7cdada..aed851015 100755 --- a/content/Mechanics/Character Building/Equipment/Anylength Rope (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Anylength Rope (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Anylength Rope (Lesser) -![[icons-sundries-survival-rope-wrapped-purple.webp|150]] This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. diff --git a/content/Mechanics/Character Building/Equipment/Anylength Rope (Moderate).md b/content/Mechanics/Character Building/Equipment/Anylength Rope (Moderate).md index b77ad2d50..87e594b7c 100755 --- a/content/Mechanics/Character Building/Equipment/Anylength Rope (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Anylength Rope (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Anylength Rope (Moderate) -![[icons-sundries-survival-rope-wrapped-purple.webp|150]] This 75-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. diff --git a/content/Mechanics/Character Building/Equipment/Apotropaic Fulu.md b/content/Mechanics/Character Building/Equipment/Apotropaic Fulu.md index a2c4641d6..0f14c15bd 100755 --- a/content/Mechanics/Character Building/Equipment/Apotropaic Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Apotropaic Fulu.md @@ -9,7 +9,6 @@ draft: true --- # Apotropaic Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed over an entrance diff --git a/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Greater).md index 931e9bc4a..05764394e 100755 --- a/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Applereed Mutagen (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-applereed-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Lesser).md index 63a52014b..659a1571e 100755 --- a/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Applereed Mutagen (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-applereed-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Moderate).md index 34a4c43c1..ac1961209 100755 --- a/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Applereed Mutagen (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Applereed Mutagen (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-applereed-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Apricot of Bestial Might.md b/content/Mechanics/Character Building/Equipment/Apricot of Bestial Might.md index 0eddb7bca..36f72ce5c 100755 --- a/content/Mechanics/Character Building/Equipment/Apricot of Bestial Might.md +++ b/content/Mechanics/Character Building/Equipment/Apricot of Bestial Might.md @@ -9,7 +9,6 @@ draft: true --- # Apricot of Bestial Might -![[icons-consumables-fruit-apricot-ripe-orange.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Aquamarine.md b/content/Mechanics/Character Building/Equipment/Aquamarine.md index c9fb8b28b..734957d27 100755 --- a/content/Mechanics/Character Building/Equipment/Aquamarine.md +++ b/content/Mechanics/Character Building/Equipment/Aquamarine.md @@ -9,4 +9,3 @@ draft: true --- # Aquamarine -![[systems-pf2e-icons-equipment-treasure-gems-lesser-precious-stones-aquamarine.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Aquarium Lamp.md b/content/Mechanics/Character Building/Equipment/Aquarium Lamp.md index 184183399..69fb39840 100755 --- a/content/Mechanics/Character Building/Equipment/Aquarium Lamp.md +++ b/content/Mechanics/Character Building/Equipment/Aquarium Lamp.md @@ -9,7 +9,6 @@ draft: true --- # Aquarium Lamp -![[icons-magic-water-barrier-ice-water-cube.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Arachnid Harness (Greater).md b/content/Mechanics/Character Building/Equipment/Arachnid Harness (Greater).md index 0c6cef3db..21c5a863d 100755 --- a/content/Mechanics/Character Building/Equipment/Arachnid Harness (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Arachnid Harness (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Arachnid Harness (Greater) -![[icons-equipment-chest-breastplate-banded-simple-leather-brown.webp|150]] This _+1 resilient leather armor_ has four knobbed ribs that wrap around the torso. The armor grants you resistance 5 to poison damage. diff --git a/content/Mechanics/Character Building/Equipment/Arachnid Harness.md b/content/Mechanics/Character Building/Equipment/Arachnid Harness.md index 9b94e9fcf..4698bb4db 100755 --- a/content/Mechanics/Character Building/Equipment/Arachnid Harness.md +++ b/content/Mechanics/Character Building/Equipment/Arachnid Harness.md @@ -9,7 +9,6 @@ draft: true --- # Arachnid Harness -![[icons-equipment-chest-breastplate-banded-simple-leather-brown.webp|150]] This _+1 leather armor_ has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. diff --git a/content/Mechanics/Character Building/Equipment/Arbalest.md b/content/Mechanics/Character Building/Equipment/Arbalest.md index 673b6371a..56fdf3891 100755 --- a/content/Mechanics/Character Building/Equipment/Arbalest.md +++ b/content/Mechanics/Character Building/Equipment/Arbalest.md @@ -9,6 +9,5 @@ draft: true --- # Arbalest -![[icons-weapons-crossbows-crossbow-purple.webp|150]] This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy. diff --git a/content/Mechanics/Character Building/Equipment/Arboreal Boots (Greater).md b/content/Mechanics/Character Building/Equipment/Arboreal Boots (Greater).md index e78b2db4c..0eab9487d 100755 --- a/content/Mechanics/Character Building/Equipment/Arboreal Boots (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Arboreal Boots (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Arboreal Boots (Greater) -![[icons-equipment-feet-boots-collared-green.webp|150]] These soft leather boots are embossed with simple woodland scenes. The boots grant a +2 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi. diff --git a/content/Mechanics/Character Building/Equipment/Arboreal Boots.md b/content/Mechanics/Character Building/Equipment/Arboreal Boots.md index 08ce54159..4a63796b5 100755 --- a/content/Mechanics/Character Building/Equipment/Arboreal Boots.md +++ b/content/Mechanics/Character Building/Equipment/Arboreal Boots.md @@ -9,6 +9,5 @@ draft: true --- # Arboreal Boots -![[icons-equipment-feet-boots-collared-green.webp|150]] These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi. diff --git a/content/Mechanics/Character Building/Equipment/Arboreal Staff.md b/content/Mechanics/Character Building/Equipment/Arboreal Staff.md index e9c557ae2..4d2ba0bc3 100755 --- a/content/Mechanics/Character Building/Equipment/Arboreal Staff.md +++ b/content/Mechanics/Character Building/Equipment/Arboreal Staff.md @@ -9,7 +9,6 @@ draft: true --- # Arboreal Staff -![[icons-weapons-staves-staff-nature-spiral.webp|150]] **Perception** +25; precise vision (low-light) 60 feet, imprecise hearing 30 feet, imprecise tremorsense 30 feet (only when touching the ground) diff --git a/content/Mechanics/Character Building/Equipment/Arboreal's Revenge.md b/content/Mechanics/Character Building/Equipment/Arboreal's Revenge.md index e8f94ac00..46907bbb1 100755 --- a/content/Mechanics/Character Building/Equipment/Arboreal's Revenge.md +++ b/content/Mechanics/Character Building/Equipment/Arboreal's Revenge.md @@ -9,7 +9,6 @@ draft: true --- # Arboreal's Revenge -![[icons-weapons-guns-gun-blunderbuss-worn-brown.webp|150]] This walnut and brass _+1 striking blunderbuss_ has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip beneath the flared muzzle is a well-positioned bulging tree knot, and the long stock looks as if it was grown to fit you. On closer examination, the whorls and rings in the wood resemble eyes. diff --git a/content/Mechanics/Character Building/Equipment/Arcane Scroll Case of Simplicity.md b/content/Mechanics/Character Building/Equipment/Arcane Scroll Case of Simplicity.md index b98f9912f..64fc67e16 100755 --- a/content/Mechanics/Character Building/Equipment/Arcane Scroll Case of Simplicity.md +++ b/content/Mechanics/Character Building/Equipment/Arcane Scroll Case of Simplicity.md @@ -9,7 +9,6 @@ draft: true --- # Arcane Scroll Case of Simplicity -![[icons-sundries-scrolls-scroll-bound-grey-tan.webp|150]] The four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type. diff --git a/content/Mechanics/Character Building/Equipment/Archaic Wayfinder.md b/content/Mechanics/Character Building/Equipment/Archaic Wayfinder.md index b7466e13c..875f5f09f 100755 --- a/content/Mechanics/Character Building/Equipment/Archaic Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Archaic Wayfinder.md @@ -9,7 +9,6 @@ draft: true --- # Archaic Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Architect's Pattern Book.md b/content/Mechanics/Character Building/Equipment/Architect's Pattern Book.md index 644c7c351..4adde2765 100755 --- a/content/Mechanics/Character Building/Equipment/Architect's Pattern Book.md +++ b/content/Mechanics/Character Building/Equipment/Architect's Pattern Book.md @@ -9,7 +9,6 @@ draft: true --- # Architect's Pattern Book -![[icons-sundries-books-book-tooled-silver-blue.webp|150]] Typically created by wizards who are hobbyists or professional architects, an architect's pattern book allows the caster to customize certain spells that create magical structures or domiciles, adding recreational areas such as an indoor bathhouse, gaming room, swimming pool, or similar luxury. diff --git a/content/Mechanics/Character Building/Equipment/Archivist's Gaze.md b/content/Mechanics/Character Building/Equipment/Archivist's Gaze.md index a843dc88a..6330cafb8 100755 --- a/content/Mechanics/Character Building/Equipment/Archivist's Gaze.md +++ b/content/Mechanics/Character Building/Equipment/Archivist's Gaze.md @@ -9,7 +9,6 @@ draft: true --- # Archivist's Gaze -![[systems-pf2e-icons-equipment-worn-items-apex-items-archivists-gaze.webp|150]] This strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to you, telling all sorts of things about the subject of your gaze. You gain a +3 item bonus to Occultism (though some entities might grant a bonus to a different skill, as determined by your GM). In addition, when you employ an exploration tactic other than Investigating, you also gain the benefits of Investigating unless you choose not to. diff --git a/content/Mechanics/Character Building/Equipment/Arctic Vigor (Greater).md b/content/Mechanics/Character Building/Equipment/Arctic Vigor (Greater).md index a9124b0e0..df43c70e3 100755 --- a/content/Mechanics/Character Building/Equipment/Arctic Vigor (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Arctic Vigor (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Arctic Vigor (Greater) -![[systems-pf2e-icons-equipment-tattoos-arctic-vigor.webp|150]] This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain). diff --git a/content/Mechanics/Character Building/Equipment/Arctic Vigor.md b/content/Mechanics/Character Building/Equipment/Arctic Vigor.md index 4a74ba02f..11905d8a6 100755 --- a/content/Mechanics/Character Building/Equipment/Arctic Vigor.md +++ b/content/Mechanics/Character Building/Equipment/Arctic Vigor.md @@ -9,7 +9,6 @@ draft: true --- # Arctic Vigor -![[systems-pf2e-icons-equipment-tattoos-arctic-vigor.webp|150]] This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold. diff --git a/content/Mechanics/Character Building/Equipment/Armbands of Athleticism (Greater).md b/content/Mechanics/Character Building/Equipment/Armbands of Athleticism (Greater).md index 804d8ba15..0bbca2be7 100755 --- a/content/Mechanics/Character Building/Equipment/Armbands of Athleticism (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Armbands of Athleticism (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Armbands of Athleticism (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-armbands-of-athleticism.webp|150]] Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. diff --git a/content/Mechanics/Character Building/Equipment/Armbands of Athleticism.md b/content/Mechanics/Character Building/Equipment/Armbands of Athleticism.md index 98a490f7c..313be2871 100755 --- a/content/Mechanics/Character Building/Equipment/Armbands of Athleticism.md +++ b/content/Mechanics/Character Building/Equipment/Armbands of Athleticism.md @@ -9,7 +9,6 @@ draft: true --- # Armbands of Athleticism -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-armbands-of-athleticism.webp|150]] Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. diff --git a/content/Mechanics/Character Building/Equipment/Armor Polishing Kit.md b/content/Mechanics/Character Building/Equipment/Armor Polishing Kit.md index 4727d973b..8d318046d 100755 --- a/content/Mechanics/Character Building/Equipment/Armor Polishing Kit.md +++ b/content/Mechanics/Character Building/Equipment/Armor Polishing Kit.md @@ -9,7 +9,6 @@ draft: true --- # Armor Polishing Kit -![[icons-commodities-metal-ingot-silver.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Armor Potency (+1).md b/content/Mechanics/Character Building/Equipment/Armor Potency (+1).md index e71b120b2..8109a12e6 100755 --- a/content/Mechanics/Character Building/Equipment/Armor Potency (+1).md +++ b/content/Mechanics/Character Building/Equipment/Armor Potency (+1).md @@ -9,7 +9,6 @@ draft: true --- # Armor Potency (+1) -![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150]] Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune. diff --git a/content/Mechanics/Character Building/Equipment/Armor Potency (+2).md b/content/Mechanics/Character Building/Equipment/Armor Potency (+2).md index fb889570c..80d7dbfec 100755 --- a/content/Mechanics/Character Building/Equipment/Armor Potency (+2).md +++ b/content/Mechanics/Character Building/Equipment/Armor Potency (+2).md @@ -9,7 +9,6 @@ draft: true --- # Armor Potency (+2) -![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150]] Magic wards deflect attacks. Increase the armor's item bonus to AC by 2. The armor can be etched with two property runes. diff --git a/content/Mechanics/Character Building/Equipment/Armor Potency (+3).md b/content/Mechanics/Character Building/Equipment/Armor Potency (+3).md index ff40f89f3..e43d03cef 100755 --- a/content/Mechanics/Character Building/Equipment/Armor Potency (+3).md +++ b/content/Mechanics/Character Building/Equipment/Armor Potency (+3).md @@ -9,7 +9,6 @@ draft: true --- # Armor Potency (+3) -![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150]] Magic wards deflect attacks. Increase the armor's item bonus to AC by 3. The armor can be etched with three property runes. diff --git a/content/Mechanics/Character Building/Equipment/Armor of the Holy Warrior.md b/content/Mechanics/Character Building/Equipment/Armor of the Holy Warrior.md index 441bd4cb3..b3e1370e8 100755 --- a/content/Mechanics/Character Building/Equipment/Armor of the Holy Warrior.md +++ b/content/Mechanics/Character Building/Equipment/Armor of the Holy Warrior.md @@ -9,7 +9,6 @@ draft: true --- # Armor of the Holy Warrior -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-armor-of-the-holy-warrior.webp|150]] Based on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished _+2 greater resilient half plate_ is decorated with religious motifs and carved with sacred scripture. While wearing armor of the holy warrior, your item bonus from the _greater resilient rune_ increases from +2 to +3; if you upgrade to a _major resilient rune_, the item bonus instead increases from +3 to +4. An undead that critically fails an unarmed attack against you while you wear this armor takes 1d6 vitality damage. diff --git a/content/Mechanics/Character Building/Equipment/Armored Cloak.md b/content/Mechanics/Character Building/Equipment/Armored Cloak.md index 9388a166c..a930da39f 100755 --- a/content/Mechanics/Character Building/Equipment/Armored Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Armored Cloak.md @@ -9,6 +9,5 @@ draft: true --- # Armored Cloak -![[icons-equipment-back-cape-layered-red.webp|150]] This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, giving you greater control over the cloak's movements. Using these straps, you can constantly move the cloak or keep it wrapped around yourself to block and intercept attacks. Many Firebrands favor wearing armored cloaks over traditional armor for style reasons, such as matching the cloak to the rest of their outfit. diff --git a/content/Mechanics/Character Building/Equipment/Armored Coat.md b/content/Mechanics/Character Building/Equipment/Armored Coat.md index 09fb79072..7a5ef5d7f 100755 --- a/content/Mechanics/Character Building/Equipment/Armored Coat.md +++ b/content/Mechanics/Character Building/Equipment/Armored Coat.md @@ -9,6 +9,5 @@ draft: true --- # Armored Coat -![[icons-equipment-chest-breastplate-banded-simple-leather-brown.webp|150]] A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. While not nearly as protective as heavier armors, the armored coat allows the wearer to blend in more aesthetically during civilian functions. Like other suits of armor, the armored coat is custom-fitted to an individual's body type, ensuring comfort without sacrificing its defensive capabilities. diff --git a/content/Mechanics/Character Building/Equipment/Armored Skirt.md b/content/Mechanics/Character Building/Equipment/Armored Skirt.md index 6bb0545bf..8d41799c5 100755 --- a/content/Mechanics/Character Building/Equipment/Armored Skirt.md +++ b/content/Mechanics/Character Building/Equipment/Armored Skirt.md @@ -9,7 +9,6 @@ draft: true --- # Armored Skirt -![[systems-pf2e-icons-equipment-adventuring-gear-armored-skirt.webp|150]] These armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An armored skirt can be donned with 2 Interact actions when it's worn with light or medium armor, or as part of donning heavy armor. diff --git a/content/Mechanics/Character Building/Equipment/Aroden's Hearthstone.md b/content/Mechanics/Character Building/Equipment/Aroden's Hearthstone.md index d4eb80dce..5b3f95888 100755 --- a/content/Mechanics/Character Building/Equipment/Aroden's Hearthstone.md +++ b/content/Mechanics/Character Building/Equipment/Aroden's Hearthstone.md @@ -9,7 +9,6 @@ draft: true --- # Aroden's Hearthstone -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-artifacts-arodens-hearthstone.webp|150]] This coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic. diff --git a/content/Mechanics/Character Building/Equipment/Aromatic Ammunition.md b/content/Mechanics/Character Building/Equipment/Aromatic Ammunition.md index 74b7d5474..ac55f6145 100755 --- a/content/Mechanics/Character Building/Equipment/Aromatic Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Aromatic Ammunition.md @@ -9,7 +9,6 @@ draft: true --- # Aromatic Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-aromatic-ammunition.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Arquebus.md b/content/Mechanics/Character Building/Equipment/Arquebus.md index 7692bccb3..c6d81c65f 100755 --- a/content/Mechanics/Character Building/Equipment/Arquebus.md +++ b/content/Mechanics/Character Building/Equipment/Arquebus.md @@ -9,6 +9,5 @@ draft: true --- # Arquebus -![[icons-weapons-guns-gun-red.webp|150]] This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar. diff --git a/content/Mechanics/Character Building/Equipment/Arrow-Catching Shield.md b/content/Mechanics/Character Building/Equipment/Arrow-Catching Shield.md index 624f32283..7cafce77b 100755 --- a/content/Mechanics/Character Building/Equipment/Arrow-Catching Shield.md +++ b/content/Mechanics/Character Building/Equipment/Arrow-Catching Shield.md @@ -9,7 +9,6 @@ draft: true --- # Arrow-Catching Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-arrow-catching-shield.webp|150]] This wooden shield (Hardness 10, HP 40, BT 20) is carved with images of overlapping fletched arrows. diff --git a/content/Mechanics/Character Building/Equipment/Arrows.md b/content/Mechanics/Character Building/Equipment/Arrows.md index 729533945..76e03724a 100755 --- a/content/Mechanics/Character Building/Equipment/Arrows.md +++ b/content/Mechanics/Character Building/Equipment/Arrows.md @@ -9,6 +9,5 @@ draft: true --- # Arrows -![[icons-weapons-ammunition-arrows-broadhead-white.webp|150]] These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. diff --git a/content/Mechanics/Character Building/Equipment/Arsenic.md b/content/Mechanics/Character Building/Equipment/Arsenic.md index cb3473026..a540f1e19 100755 --- a/content/Mechanics/Character Building/Equipment/Arsenic.md +++ b/content/Mechanics/Character Building/Equipment/Arsenic.md @@ -9,7 +9,6 @@ draft: true --- # Arsenic -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-arsenic.webp|150]] This toxin is a compound of arsenic and other substances. You can't reduce your sickened condition while affected. diff --git a/content/Mechanics/Character Building/Equipment/Artisan's Toolkit (Sterling).md b/content/Mechanics/Character Building/Equipment/Artisan's Toolkit (Sterling).md index cb2e43331..12415d23b 100755 --- a/content/Mechanics/Character Building/Equipment/Artisan's Toolkit (Sterling).md +++ b/content/Mechanics/Character Building/Equipment/Artisan's Toolkit (Sterling).md @@ -9,7 +9,6 @@ draft: true --- # Artisan's Toolkit (Sterling) -![[systems-pf2e-icons-equipment-adventuring-gear-artisan-tools.webp|150]] You need these tools to create items from raw materials with the Craft skill. Sterling artisan's tools give you a +1 item bonus to the check. diff --git a/content/Mechanics/Character Building/Equipment/Artisan's Toolkit.md b/content/Mechanics/Character Building/Equipment/Artisan's Toolkit.md index 42229ea18..2ede05670 100755 --- a/content/Mechanics/Character Building/Equipment/Artisan's Toolkit.md +++ b/content/Mechanics/Character Building/Equipment/Artisan's Toolkit.md @@ -9,6 +9,5 @@ draft: true --- # Artisan's Toolkit -![[systems-pf2e-icons-equipment-adventuring-gear-artisan-tools.webp|150]] You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace itas part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Ashen (Greater).md b/content/Mechanics/Character Building/Equipment/Ashen (Greater).md index 09c87e791..112a77966 100755 --- a/content/Mechanics/Character Building/Equipment/Ashen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ashen (Greater).md @@ -9,6 +9,5 @@ draft: true --- # Ashen (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] In his attempts to recreate the initial feeling of the object he encountered ages ago, the Ash Engineer discovered a different effect, one that would confound his enemies. Ashen weapons are typically coated in a thin layer of ash that gradually returns over the span of a day, even after wiping away. A creature hit by an attack from an ashen weapon becomes surrounded by burning ash, which deals 1d8 persistent,fire damage. This ash clouds the senses, causing the creature to become [[Confused]] for 1 round unless it succeeds at a DC 35 will save. On a critical failure, the effect lasts for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Ashen.md b/content/Mechanics/Character Building/Equipment/Ashen.md index 309570a58..bd32c3d11 100755 --- a/content/Mechanics/Character Building/Equipment/Ashen.md +++ b/content/Mechanics/Character Building/Equipment/Ashen.md @@ -9,6 +9,5 @@ draft: true --- # Ashen -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] In his attempts to recreate the initial feeling of the object he encountered ages ago, the Ash Engineer discovered a different effect, one that would confound his enemies. Ashen weapons are typically coated in a thin layer of ash that gradually returns over the span of a day, even after wiping away. A creature hit by an attack from an ashen weapon becomes surrounded by burning ash, which deals 1d4 persistent,fire damage. This ash clouds the senses, causing the creature to become [[Confused]] for 1 round unless it succeeds at a DC 25 will save. diff --git a/content/Mechanics/Character Building/Equipment/Asp Coil.md b/content/Mechanics/Character Building/Equipment/Asp Coil.md index e08b97259..438f47db2 100755 --- a/content/Mechanics/Character Building/Equipment/Asp Coil.md +++ b/content/Mechanics/Character Building/Equipment/Asp Coil.md @@ -9,6 +9,5 @@ draft: true --- # Asp Coil -![[systems-pf2e-icons-equipment-weapons-asp-coil.webp|150]] The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables. Agents of the Aspis Consortium have access to this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Assassin Vine Wine.md b/content/Mechanics/Character Building/Equipment/Assassin Vine Wine.md index 08b54b2c7..dc9e2afa4 100755 --- a/content/Mechanics/Character Building/Equipment/Assassin Vine Wine.md +++ b/content/Mechanics/Character Building/Equipment/Assassin Vine Wine.md @@ -9,7 +9,6 @@ draft: true --- # Assassin Vine Wine -![[icons-consumables-drinks-wine-amphora-clay-pink.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Assisting.md b/content/Mechanics/Character Building/Equipment/Assisting.md index 7f11e532d..4c9b80bee 100755 --- a/content/Mechanics/Character Building/Equipment/Assisting.md +++ b/content/Mechanics/Character Building/Equipment/Assisting.md @@ -9,7 +9,6 @@ draft: true --- # Assisting -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Your armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This replicates the benefits of any number of splints, supports, and prostheses. When you invest the armor, you determine how many such supports you want, and where on your body they assist you. diff --git a/content/Mechanics/Character Building/Equipment/Astral (Greater).md b/content/Mechanics/Character Building/Equipment/Astral (Greater).md index fe627808e..6f38f4356 100755 --- a/content/Mechanics/Character Building/Equipment/Astral (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Astral (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Astral (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Astral weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a _ghost touch_ rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 36 will save or be expelled and unable to possess a creature for `dice: 1d4` rounds. diff --git a/content/Mechanics/Character Building/Equipment/Astral.md b/content/Mechanics/Character Building/Equipment/Astral.md index dc0ba67be..2bad85f4a 100755 --- a/content/Mechanics/Character Building/Equipment/Astral.md +++ b/content/Mechanics/Character Building/Equipment/Astral.md @@ -9,6 +9,5 @@ draft: true --- # Astral -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Astral weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a _ghost touch_ rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 26 will save or be expelled and unable to possess a creature for `dice: 1d4` rounds. diff --git a/content/Mechanics/Character Building/Equipment/Astrolabe of the Falling Stars.md b/content/Mechanics/Character Building/Equipment/Astrolabe of the Falling Stars.md index 8af467d1d..dcc4c9cfe 100755 --- a/content/Mechanics/Character Building/Equipment/Astrolabe of the Falling Stars.md +++ b/content/Mechanics/Character Building/Equipment/Astrolabe of the Falling Stars.md @@ -9,7 +9,6 @@ draft: true --- # Astrolabe of the Falling Stars -![[systems-pf2e-icons-equipment-adventuring-gear-astrolabe.webp|150]] This astrolabe is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is engraved with helpful charts, a calendar, and a maker's mark. An _astrolabe of falling stars_ can be used as a [[Mariner's Astrolabe]]. In addition, it can produce the following magical effect. diff --git a/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Greater).md index db68b7757..36b0c953e 100755 --- a/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Atmospheric Staff (Greater) -![[systems-pf2e-icons-equipment-staves-atmospheric-staff.webp|150]] This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. diff --git a/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Lesser).md b/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Lesser).md index fc7797bfe..c2f2a7271 100755 --- a/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Atmospheric Staff (Lesser) -![[systems-pf2e-icons-equipment-staves-atmospheric-staff.webp|150]] This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. diff --git a/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Major).md b/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Major).md index 172dbd012..c932c62a9 100755 --- a/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Atmospheric Staff (Major).md @@ -9,7 +9,6 @@ draft: true --- # Atmospheric Staff (Major) -![[systems-pf2e-icons-equipment-staves-atmospheric-staff.webp|150]] This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. diff --git a/content/Mechanics/Character Building/Equipment/Atmospheric Staff.md b/content/Mechanics/Character Building/Equipment/Atmospheric Staff.md index 7e892a2ff..e9ab273cd 100755 --- a/content/Mechanics/Character Building/Equipment/Atmospheric Staff.md +++ b/content/Mechanics/Character Building/Equipment/Atmospheric Staff.md @@ -9,7 +9,6 @@ draft: true --- # Atmospheric Staff -![[systems-pf2e-icons-equipment-staves-atmospheric-staff.webp|150]] This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. diff --git a/content/Mechanics/Character Building/Equipment/Auric Noodles.md b/content/Mechanics/Character Building/Equipment/Auric Noodles.md index 2c059a6b7..9a306f914 100755 --- a/content/Mechanics/Character Building/Equipment/Auric Noodles.md +++ b/content/Mechanics/Character Building/Equipment/Auric Noodles.md @@ -9,7 +9,6 @@ draft: true --- # Auric Noodles -![[systems-pf2e-icons-equipment-alchemical-items-food-auric-noodles.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Aurifying Salts.md b/content/Mechanics/Character Building/Equipment/Aurifying Salts.md index b7587594c..bb7edca31 100755 --- a/content/Mechanics/Character Building/Equipment/Aurifying Salts.md +++ b/content/Mechanics/Character Building/Equipment/Aurifying Salts.md @@ -9,7 +9,6 @@ draft: true --- # Aurifying Salts -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-aurifying-salts.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Auspicious Scepter.md b/content/Mechanics/Character Building/Equipment/Auspicious Scepter.md index 83ae1b58b..39830d0cd 100755 --- a/content/Mechanics/Character Building/Equipment/Auspicious Scepter.md +++ b/content/Mechanics/Character Building/Equipment/Auspicious Scepter.md @@ -9,7 +9,6 @@ draft: true --- # Auspicious Scepter -![[icons-weapons-staves-staff-blue-jewel.webp|150]] This imperious _+1 striking mace_ has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall Knowledge about a creature after you've dealt it damage with the auspicious scepter, you learn one of its resistances in addition to any other information. diff --git a/content/Mechanics/Character Building/Equipment/Authorized.md b/content/Mechanics/Character Building/Equipment/Authorized.md index ef8fd3d8d..58e09d233 100755 --- a/content/Mechanics/Character Building/Equipment/Authorized.md +++ b/content/Mechanics/Character Building/Equipment/Authorized.md @@ -9,7 +9,6 @@ draft: true --- # Authorized -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt or shaft, dealing 1d8 piercing damage plus 1d4 bleed{1d4 persistent bleed damage} to the wielder. If the weapon has a striking rune, this damage increases to 1d8 piercing damage per damage die and 1d4 bleed{1d4 persistent damage} per damage die; this counts only the weapon's base die and dice from the striking rune. The persistent bleed damage can't end while the creature still holds the weapon. The spikes retract once the creature lets go. diff --git a/content/Mechanics/Character Building/Equipment/Autumn's Embrace.md b/content/Mechanics/Character Building/Equipment/Autumn's Embrace.md index 6c327150b..f4d68e7e8 100755 --- a/content/Mechanics/Character Building/Equipment/Autumn's Embrace.md +++ b/content/Mechanics/Character Building/Equipment/Autumn's Embrace.md @@ -9,7 +9,6 @@ draft: true --- # Autumn's Embrace -![[icons-equipment-chest-breastplate-collared-steel-green.webp|150]] Woven by fey seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise _autumn's embrace_, a suit of _+2 invisibility resilient leaf weave_. Leaves shed from the armor as they might fall in autumn. When activating the armor's [[Invisibility]] property rune, you disappear in a swirl of colorful leaves. diff --git a/content/Mechanics/Character Building/Equipment/Avalanche Boots.md b/content/Mechanics/Character Building/Equipment/Avalanche Boots.md index fb9041118..62203bd68 100755 --- a/content/Mechanics/Character Building/Equipment/Avalanche Boots.md +++ b/content/Mechanics/Character Building/Equipment/Avalanche Boots.md @@ -9,7 +9,6 @@ draft: true --- # Avalanche Boots -![[icons-equipment-feet-boots-leather-banded-furred.webp|150]] While the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to [[Force Open]] and [[Shove]]. When you invest the boots, you either increase your Strength score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Avalanche of Stones Snare.md b/content/Mechanics/Character Building/Equipment/Avalanche of Stones Snare.md index 3fb0b0eaf..319275357 100755 --- a/content/Mechanics/Character Building/Equipment/Avalanche of Stones Snare.md +++ b/content/Mechanics/Character Building/Equipment/Avalanche of Stones Snare.md @@ -9,6 +9,5 @@ draft: true --- # Avalanche of Stones Snare -![[systems-pf2e-icons-equipment-snares-avalanche-of-stones-snare.webp|150]] When a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 reflex). diff --git a/content/Mechanics/Character Building/Equipment/Avernal Cape.md b/content/Mechanics/Character Building/Equipment/Avernal Cape.md index 23db75ccd..852c4f795 100755 --- a/content/Mechanics/Character Building/Equipment/Avernal Cape.md +++ b/content/Mechanics/Character Building/Equipment/Avernal Cape.md @@ -9,7 +9,6 @@ draft: true --- # Avernal Cape -![[systems-pf2e-icons-equipment-adventuring-gear-dueling-cape.webp|150]] Made from preserved crimson worm hide, this thick leather cape can deflect incoming blows without serious damage. It functions as a [[Dueling Cape]] and while moved into a protective position, it also grants you fire resistance equal to twice the relic's number of gifts. diff --git a/content/Mechanics/Character Building/Equipment/Awakened Adamantine Shot.md b/content/Mechanics/Character Building/Equipment/Awakened Adamantine Shot.md index 8e3e7777a..07270cffb 100755 --- a/content/Mechanics/Character Building/Equipment/Awakened Adamantine Shot.md +++ b/content/Mechanics/Character Building/Equipment/Awakened Adamantine Shot.md @@ -9,7 +9,6 @@ draft: true --- # Awakened Adamantine Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-awakened-adamantine-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Awakened Cold Iron Shot.md b/content/Mechanics/Character Building/Equipment/Awakened Cold Iron Shot.md index a79ab8b66..b05e73481 100755 --- a/content/Mechanics/Character Building/Equipment/Awakened Cold Iron Shot.md +++ b/content/Mechanics/Character Building/Equipment/Awakened Cold Iron Shot.md @@ -9,7 +9,6 @@ draft: true --- # Awakened Cold Iron Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-awakened-cold-iron-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Awakened Silver Shot.md b/content/Mechanics/Character Building/Equipment/Awakened Silver Shot.md index 122c883bf..864a7c224 100755 --- a/content/Mechanics/Character Building/Equipment/Awakened Silver Shot.md +++ b/content/Mechanics/Character Building/Equipment/Awakened Silver Shot.md @@ -9,7 +9,6 @@ draft: true --- # Awakened Silver Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-awakened-silver-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Axe Musket.md b/content/Mechanics/Character Building/Equipment/Axe Musket.md index 9f86971c6..d7bbfb551 100755 --- a/content/Mechanics/Character Building/Equipment/Axe Musket.md +++ b/content/Mechanics/Character Building/Equipment/Axe Musket.md @@ -9,6 +9,5 @@ draft: true --- # Axe Musket -![[systems-pf2e-icons-equipment-weapons-axe-musket.webp|150]] This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket that combine the functionality of melee weapons and with an axeblade attached near the muzzle. diff --git a/content/Mechanics/Character Building/Equipment/Axe of the Dwarven Lords.md b/content/Mechanics/Character Building/Equipment/Axe of the Dwarven Lords.md index c653808bf..21bd5a3a7 100755 --- a/content/Mechanics/Character Building/Equipment/Axe of the Dwarven Lords.md +++ b/content/Mechanics/Character Building/Equipment/Axe of the Dwarven Lords.md @@ -9,7 +9,6 @@ draft: true --- # Axe of the Dwarven Lords -![[systems-pf2e-icons-equipment-artifacts-axe-of-the-dwarven-lords.webp|150]] The blade of this +4 major striking [[Keen]] [[Returning]] [[Quickstrike|Speed]] dwarven waraxe is carved with an intricate design depicting countless generations of great dwarven warriors and leaders. diff --git a/content/Mechanics/Character Building/Equipment/Axiomatic.md b/content/Mechanics/Character Building/Equipment/Axiomatic.md index 5725334f5..6d2401303 100755 --- a/content/Mechanics/Character Building/Equipment/Axiomatic.md +++ b/content/Mechanics/Character Building/Equipment/Axiomatic.md @@ -9,7 +9,6 @@ draft: true --- # Axiomatic -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Complex and symmetrical, an _axiomatic_ rune imbues a weapon with lawful energy. A weapon with this rune deals an additional 1d6 spirit damage against chaotic targets. If you are chaotic, you are [[Enfeebled 1|Enfeebled 2]] while carrying or wielding this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Azarim.md b/content/Mechanics/Character Building/Equipment/Azarim.md index 555001fc9..0c51fade6 100755 --- a/content/Mechanics/Character Building/Equipment/Azarim.md +++ b/content/Mechanics/Character Building/Equipment/Azarim.md @@ -9,7 +9,6 @@ draft: true --- # Azarim -![[systems-pf2e-icons-equipment-weapons-rapier.webp|150]] **Perception**: +12; darkvision 30 feet, hearing 30 feet (imprecise) diff --git a/content/Mechanics/Character Building/Equipment/Azure Lily Pollen.md b/content/Mechanics/Character Building/Equipment/Azure Lily Pollen.md index b497765b6..215c2df58 100755 --- a/content/Mechanics/Character Building/Equipment/Azure Lily Pollen.md +++ b/content/Mechanics/Character Building/Equipment/Azure Lily Pollen.md @@ -9,7 +9,6 @@ draft: true --- # Azure Lily Pollen -![[icons-commodities-flowers-iris-blue.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Azure Worm Repellent.md b/content/Mechanics/Character Building/Equipment/Azure Worm Repellent.md index bf1ba734d..f684e3b54 100755 --- a/content/Mechanics/Character Building/Equipment/Azure Worm Repellent.md +++ b/content/Mechanics/Character Building/Equipment/Azure Worm Repellent.md @@ -9,7 +9,6 @@ draft: true --- # Azure Worm Repellent -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-azure-worm-repellent.webp|150]] Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. diff --git a/content/Mechanics/Character Building/Equipment/Azurite.md b/content/Mechanics/Character Building/Equipment/Azurite.md index 4067bf760..4e3233596 100755 --- a/content/Mechanics/Character Building/Equipment/Azurite.md +++ b/content/Mechanics/Character Building/Equipment/Azurite.md @@ -9,4 +9,3 @@ draft: true --- # Azurite -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-azurite.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Backfire Mantle (Greater).md b/content/Mechanics/Character Building/Equipment/Backfire Mantle (Greater).md index ce74bb16d..389cfdced 100755 --- a/content/Mechanics/Character Building/Equipment/Backfire Mantle (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Backfire Mantle (Greater).md @@ -9,6 +9,5 @@ draft: true --- # Backfire Mantle (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-backfire-mantle.webp|150]] This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a +2 circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance 10 to splash damage from your own alchemical items and those of your allies. diff --git a/content/Mechanics/Character Building/Equipment/Backfire Mantle.md b/content/Mechanics/Character Building/Equipment/Backfire Mantle.md index f7590604f..c74d815bf 100755 --- a/content/Mechanics/Character Building/Equipment/Backfire Mantle.md +++ b/content/Mechanics/Character Building/Equipment/Backfire Mantle.md @@ -9,6 +9,5 @@ draft: true --- # Backfire Mantle -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-backfire-mantle.webp|150]] This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a +1 circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance 3 to splash damage from your own alchemical items and those of your allies. diff --git a/content/Mechanics/Character Building/Equipment/Backpack Ballista Bolt.md b/content/Mechanics/Character Building/Equipment/Backpack Ballista Bolt.md index a83489f33..c575104fb 100755 --- a/content/Mechanics/Character Building/Equipment/Backpack Ballista Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Backpack Ballista Bolt.md @@ -9,4 +9,3 @@ draft: true --- # Backpack Ballista Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-backpack-ballista-bolt.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Backpack Ballista.md b/content/Mechanics/Character Building/Equipment/Backpack Ballista.md index 4d01ec06b..5666c1635 100755 --- a/content/Mechanics/Character Building/Equipment/Backpack Ballista.md +++ b/content/Mechanics/Character Building/Equipment/Backpack Ballista.md @@ -9,6 +9,5 @@ draft: true --- # Backpack Ballista -![[systems-pf2e-icons-equipment-weapons-backpack-ballista.webp|150]] This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are [[Concealed]] within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack. diff --git a/content/Mechanics/Character Building/Equipment/Backpack Catapult Stone.md b/content/Mechanics/Character Building/Equipment/Backpack Catapult Stone.md index 7e084a749..64978f65a 100755 --- a/content/Mechanics/Character Building/Equipment/Backpack Catapult Stone.md +++ b/content/Mechanics/Character Building/Equipment/Backpack Catapult Stone.md @@ -9,4 +9,3 @@ draft: true --- # Backpack Catapult Stone -![[systems-pf2e-icons-equipment-consumables-ammunition-backpack-catapult-stone.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Backpack Catapult.md b/content/Mechanics/Character Building/Equipment/Backpack Catapult.md index d0228391f..aee939c54 100755 --- a/content/Mechanics/Character Building/Equipment/Backpack Catapult.md +++ b/content/Mechanics/Character Building/Equipment/Backpack Catapult.md @@ -9,6 +9,5 @@ draft: true --- # Backpack Catapult -![[systems-pf2e-icons-equipment-weapons-backpack-catapult.webp|150]] This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are [[Concealed]] within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack. diff --git a/content/Mechanics/Character Building/Equipment/Backpack.md b/content/Mechanics/Character Building/Equipment/Backpack.md index 598ef8d7a..5ccdbc11c 100755 --- a/content/Mechanics/Character Building/Equipment/Backpack.md +++ b/content/Mechanics/Character Building/Equipment/Backpack.md @@ -9,6 +9,5 @@ draft: true --- # Backpack -![[icons-containers-bags-pack-leather-white-tan.webp|150]] A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible diff --git a/content/Mechanics/Character Building/Equipment/Bag of Cats.md b/content/Mechanics/Character Building/Equipment/Bag of Cats.md index bc8b934e4..e0a7714fc 100755 --- a/content/Mechanics/Character Building/Equipment/Bag of Cats.md +++ b/content/Mechanics/Character Building/Equipment/Bag of Cats.md @@ -9,7 +9,6 @@ draft: true --- # Bag of Cats -![[icons-containers-bags-sack-leather-blue.webp|150]] This beautiful leather bag is lined in soft fur and purrs quietly when pet. diff --git a/content/Mechanics/Character Building/Equipment/Bag of Devouring Type I.md b/content/Mechanics/Character Building/Equipment/Bag of Devouring Type I.md index 4e36a63e8..6615189ce 100755 --- a/content/Mechanics/Character Building/Equipment/Bag of Devouring Type I.md +++ b/content/Mechanics/Character Building/Equipment/Bag of Devouring Type I.md @@ -9,7 +9,6 @@ draft: true --- # Bag of Devouring Type I -![[systems-pf2e-icons-equipment-cursed-items-bag-of-devouring.webp|150]] This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal or plant (or animal or plant product) within the bag, roll a DC 9 flat. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the _bag of devouring_ attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. diff --git a/content/Mechanics/Character Building/Equipment/Bag of Devouring Type II.md b/content/Mechanics/Character Building/Equipment/Bag of Devouring Type II.md index da82f8515..f426b16b4 100755 --- a/content/Mechanics/Character Building/Equipment/Bag of Devouring Type II.md +++ b/content/Mechanics/Character Building/Equipment/Bag of Devouring Type II.md @@ -9,7 +9,6 @@ draft: true --- # Bag of Devouring Type II -![[systems-pf2e-icons-equipment-cursed-items-bag-of-devouring.webp|150]] This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal or plant (or animal or plant product) within the bag, roll a DC 9 flat. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the _bag of devouring_ attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. diff --git a/content/Mechanics/Character Building/Equipment/Bag of Devouring Type III.md b/content/Mechanics/Character Building/Equipment/Bag of Devouring Type III.md index b68cb8b32..c24ac844d 100755 --- a/content/Mechanics/Character Building/Equipment/Bag of Devouring Type III.md +++ b/content/Mechanics/Character Building/Equipment/Bag of Devouring Type III.md @@ -9,7 +9,6 @@ draft: true --- # Bag of Devouring Type III -![[systems-pf2e-icons-equipment-cursed-items-bag-of-devouring.webp|150]] This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal or plant (or animal or plant product) within the bag, roll a DC 9 flat. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the _bag of devouring_ attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. diff --git a/content/Mechanics/Character Building/Equipment/Bag of Weasels.md b/content/Mechanics/Character Building/Equipment/Bag of Weasels.md index 7dbcdb9ac..be0186bd3 100755 --- a/content/Mechanics/Character Building/Equipment/Bag of Weasels.md +++ b/content/Mechanics/Character Building/Equipment/Bag of Weasels.md @@ -9,7 +9,6 @@ draft: true --- # Bag of Weasels -![[systems-pf2e-icons-equipment-held-items-bag-of-holding.webp|150]] This item appears to be and functions as a _[[Spacious Pouch (Type I)]]_, until you try to retrieve an item from the bag. Whenever you retrieve an item from the _bag of weasels_, roll a DC 11 flat. On a success, you retrieve the item as normal. On a failure, the item you retrieve is transformed into a weasel; this doesn't affect artifacts, cursed items, or other hard-to-destroy items. diff --git a/content/Mechanics/Character Building/Equipment/Baleblood Draft.md b/content/Mechanics/Character Building/Equipment/Baleblood Draft.md index 7b16f5867..bb995c0d5 100755 --- a/content/Mechanics/Character Building/Equipment/Baleblood Draft.md +++ b/content/Mechanics/Character Building/Equipment/Baleblood Draft.md @@ -9,7 +9,6 @@ draft: true --- # Baleblood Draft -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-baleblood-draft.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Balisse Feather.md b/content/Mechanics/Character Building/Equipment/Balisse Feather.md index fa0a72da8..3741b4e2a 100755 --- a/content/Mechanics/Character Building/Equipment/Balisse Feather.md +++ b/content/Mechanics/Character Building/Equipment/Balisse Feather.md @@ -9,7 +9,6 @@ draft: true --- # Balisse Feather -![[systems-pf2e-icons-equipment-consumables-talismans-balisse-feather.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Ball.md b/content/Mechanics/Character Building/Equipment/Ball.md index bff064abe..90c45f08b 100755 --- a/content/Mechanics/Character Building/Equipment/Ball.md +++ b/content/Mechanics/Character Building/Equipment/Ball.md @@ -9,6 +9,5 @@ draft: true --- # Ball -![[systems-pf2e-icons-equipment-held-items-ball.webp|150]] Toy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like bean-filled sacks and hard-hide balls. diff --git a/content/Mechanics/Character Building/Equipment/Bandalore.md b/content/Mechanics/Character Building/Equipment/Bandalore.md index d9c5e29cf..51d88f2f1 100755 --- a/content/Mechanics/Character Building/Equipment/Bandalore.md +++ b/content/Mechanics/Character Building/Equipment/Bandalore.md @@ -9,6 +9,5 @@ draft: true --- # Bandalore -![[systems-pf2e-icons-equipment-held-items-bandalore.webp|150]] Similar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the string and releasing the bandalore, a skilled user can move the bandalore up and down, performing a variety of tricks. diff --git a/content/Mechanics/Character Building/Equipment/Bands of Force (Greater).md b/content/Mechanics/Character Building/Equipment/Bands of Force (Greater).md index db459a77f..e0f09db48 100755 --- a/content/Mechanics/Character Building/Equipment/Bands of Force (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bands of Force (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Bands of Force (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracers-of-armor.webp|150]] Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +2 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. diff --git a/content/Mechanics/Character Building/Equipment/Bands of Force (Major).md b/content/Mechanics/Character Building/Equipment/Bands of Force (Major).md index 1695f59c5..166375624 100755 --- a/content/Mechanics/Character Building/Equipment/Bands of Force (Major).md +++ b/content/Mechanics/Character Building/Equipment/Bands of Force (Major).md @@ -9,7 +9,6 @@ draft: true --- # Bands of Force (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracers-of-armor.webp|150]] Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +3 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. diff --git a/content/Mechanics/Character Building/Equipment/Bands of Force.md b/content/Mechanics/Character Building/Equipment/Bands of Force.md index 6294bc111..3eaa1e2b9 100755 --- a/content/Mechanics/Character Building/Equipment/Bands of Force.md +++ b/content/Mechanics/Character Building/Equipment/Bands of Force.md @@ -11,7 +11,6 @@ draft: true --- # Bands of Force -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracers-of-armor.webp|150]] Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. diff --git a/content/Mechanics/Character Building/Equipment/Bane.md b/content/Mechanics/Character Building/Equipment/Bane.md index 3a1024bba..8c7594141 100755 --- a/content/Mechanics/Character Building/Equipment/Bane.md +++ b/content/Mechanics/Character Building/Equipment/Bane.md @@ -9,7 +9,6 @@ draft: true --- # Bane -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those creatures. The crafter chooses aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. The weapon deals 1d6 additional damage of the weapon's damage type to creatures with the chosen trait or traits. The benefit doesn't apply against creatures of the chosen type disguised as other creatures. It's up to GM discretion whether the bane rune applies against a creature disguised as a creature of the chosen type. diff --git a/content/Mechanics/Character Building/Equipment/Bangles of Crowns.md b/content/Mechanics/Character Building/Equipment/Bangles of Crowns.md index bdf8ae61a..0562cbf85 100755 --- a/content/Mechanics/Character Building/Equipment/Bangles of Crowns.md +++ b/content/Mechanics/Character Building/Equipment/Bangles of Crowns.md @@ -9,7 +9,6 @@ draft: true --- # Bangles of Crowns -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-lies.webp|150]] This pair of silver bangles is engraved with images of crowns. While wearing the bangles, you are filled with an overwhelming sense of assertiveness and a more commanding presence. You gain a +3 item bonus to Intimidation checks. When you invest the bangles, you either increase your Charisma score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Banner of the Restful.md b/content/Mechanics/Character Building/Equipment/Banner of the Restful.md index c15874877..2ff42f193 100755 --- a/content/Mechanics/Character Building/Equipment/Banner of the Restful.md +++ b/content/Mechanics/Character Building/Equipment/Banner of the Restful.md @@ -9,7 +9,6 @@ draft: true --- # Banner of the Restful -![[systems-pf2e-icons-equipment-held-items-banner-of-the-restful.webp|150]] Carried by knights who expect to spend the night in the open, this simple-looking banner is accompanied by a long cross pole from which it hangs. Usually, the banner appears to be a piece of plain cloth; when activated, it automatically adopts whatever insignia the person activating it desires. diff --git a/content/Mechanics/Character Building/Equipment/Banquet of Hungry Ghosts.md b/content/Mechanics/Character Building/Equipment/Banquet of Hungry Ghosts.md index 04e816d9a..75e9ae779 100755 --- a/content/Mechanics/Character Building/Equipment/Banquet of Hungry Ghosts.md +++ b/content/Mechanics/Character Building/Equipment/Banquet of Hungry Ghosts.md @@ -9,7 +9,6 @@ draft: true --- # Banquet of Hungry Ghosts -![[systems-pf2e-icons-equipment-consumables-other-consumables-feast-of-hungry-ghosts.webp|150]] **Activate** 1 hour (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Barbed Vest.md b/content/Mechanics/Character Building/Equipment/Barbed Vest.md index 6805adebf..11b44c4c4 100755 --- a/content/Mechanics/Character Building/Equipment/Barbed Vest.md +++ b/content/Mechanics/Character Building/Equipment/Barbed Vest.md @@ -9,7 +9,6 @@ draft: true --- # Barbed Vest -![[systems-pf2e-icons-equipment-cursed-items-barbed-vest.webp|150]] Viciously sharp spiked chains wrap around this [[Studded Leather Armor]] that can be used to magically harm the wearer and channel supernatural abilities without somehow tearing at the leather itself. diff --git a/content/Mechanics/Character Building/Equipment/Barding Saddle.md b/content/Mechanics/Character Building/Equipment/Barding Saddle.md index d467fad2a..dd31a2350 100755 --- a/content/Mechanics/Character Building/Equipment/Barding Saddle.md +++ b/content/Mechanics/Character Building/Equipment/Barding Saddle.md @@ -9,7 +9,6 @@ draft: true --- # Barding Saddle -![[systems-pf2e-icons-equipment-worn-items-companion-items-bombers-saddle.webp|150]] This saddle is covered with well-polished metal plates on the outside and adjusts itself to fit any mount. diff --git a/content/Mechanics/Character Building/Equipment/Barding of the Zephyr.md b/content/Mechanics/Character Building/Equipment/Barding of the Zephyr.md index fa4de5d11..0e4174656 100755 --- a/content/Mechanics/Character Building/Equipment/Barding of the Zephyr.md +++ b/content/Mechanics/Character Building/Equipment/Barding of the Zephyr.md @@ -9,7 +9,6 @@ draft: true --- # Barding of the Zephyr -![[icons-environment-creatures-horse-tan.webp|150]] This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion regardless of its shape. diff --git a/content/Mechanics/Character Building/Equipment/Barricade Stone (Cube).md b/content/Mechanics/Character Building/Equipment/Barricade Stone (Cube).md index 05d3c7041..61fb31d47 100755 --- a/content/Mechanics/Character Building/Equipment/Barricade Stone (Cube).md +++ b/content/Mechanics/Character Building/Equipment/Barricade Stone (Cube).md @@ -9,7 +9,6 @@ draft: true --- # Barricade Stone (Cube) -![[icons-commodities-stone-masonry-block-cube-white.webp|150]] **Activate** 2 command, Interact diff --git a/content/Mechanics/Character Building/Equipment/Barricade Stone (Cylinder).md b/content/Mechanics/Character Building/Equipment/Barricade Stone (Cylinder).md index 3d3a2d302..53fa00a69 100755 --- a/content/Mechanics/Character Building/Equipment/Barricade Stone (Cylinder).md +++ b/content/Mechanics/Character Building/Equipment/Barricade Stone (Cylinder).md @@ -9,7 +9,6 @@ draft: true --- # Barricade Stone (Cylinder) -![[systems-pf2e-icons-equipment-materials-silver-ingot.webp|150]] **Activate** 2 command, Interact diff --git a/content/Mechanics/Character Building/Equipment/Barricade Stone (Sphere).md b/content/Mechanics/Character Building/Equipment/Barricade Stone (Sphere).md index 683cb5b43..c08905d01 100755 --- a/content/Mechanics/Character Building/Equipment/Barricade Stone (Sphere).md +++ b/content/Mechanics/Character Building/Equipment/Barricade Stone (Sphere).md @@ -9,7 +9,6 @@ draft: true --- # Barricade Stone (Sphere) -![[icons-commodities-gems-pearl-natural.webp|150]] **Activate** 2 command, Interact diff --git a/content/Mechanics/Character Building/Equipment/Basic Chair.md b/content/Mechanics/Character Building/Equipment/Basic Chair.md index 6890378c0..a1f04ee7e 100755 --- a/content/Mechanics/Character Building/Equipment/Basic Chair.md +++ b/content/Mechanics/Character Building/Equipment/Basic Chair.md @@ -9,6 +9,5 @@ draft: true --- # Basic Chair -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-basic-chair.webp|150]] This common wheelchair is ideal for everyday use but isn't designed for strenuous activity. Basic chairs are most common among non-adventurers. diff --git a/content/Mechanics/Character Building/Equipment/Basic Crafter's Book.md b/content/Mechanics/Character Building/Equipment/Basic Crafter's Book.md index dd6414276..538c0161f 100755 --- a/content/Mechanics/Character Building/Equipment/Basic Crafter's Book.md +++ b/content/Mechanics/Character Building/Equipment/Basic Crafter's Book.md @@ -9,6 +9,5 @@ draft: true --- # Basic Crafter's Book -![[icons-sundries-books-book-worn-blue.webp|150]] This book contains the formulas for Crafting the 0-level common items in Chapter 6 of the Pathfinder Player Core. diff --git a/content/Mechanics/Character Building/Equipment/Basic Ingredient.md b/content/Mechanics/Character Building/Equipment/Basic Ingredient.md index a9ff76cc7..72a0d56ec 100755 --- a/content/Mechanics/Character Building/Equipment/Basic Ingredient.md +++ b/content/Mechanics/Character Building/Equipment/Basic Ingredient.md @@ -9,7 +9,6 @@ draft: true --- # Basic Ingredient -![[icons-consumables-grains-sack-rice-open-brown.webp|150]] Basic ingredients and rations are relatively easy to come by, and generally won't need to be tracked. diff --git a/content/Mechanics/Character Building/Equipment/Basilisk Eye.md b/content/Mechanics/Character Building/Equipment/Basilisk Eye.md index 6ced83609..e93a551a5 100755 --- a/content/Mechanics/Character Building/Equipment/Basilisk Eye.md +++ b/content/Mechanics/Character Building/Equipment/Basilisk Eye.md @@ -9,7 +9,6 @@ draft: true --- # Basilisk Eye -![[systems-pf2e-icons-equipment-consumables-talismans-basilisk-eye.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Bastard Sword.md b/content/Mechanics/Character Building/Equipment/Bastard Sword.md index 80ef9526f..75284e345 100755 --- a/content/Mechanics/Character Building/Equipment/Bastard Sword.md +++ b/content/Mechanics/Character Building/Equipment/Bastard Sword.md @@ -9,6 +9,5 @@ draft: true --- # Bastard Sword -![[icons-weapons-swords-sword-guard.webp|150]] This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. diff --git a/content/Mechanics/Character Building/Equipment/Bastion Plate.md b/content/Mechanics/Character Building/Equipment/Bastion Plate.md index 32260db8b..f51ab68cc 100755 --- a/content/Mechanics/Character Building/Equipment/Bastion Plate.md +++ b/content/Mechanics/Character Building/Equipment/Bastion Plate.md @@ -9,6 +9,5 @@ draft: true --- # Bastion Plate -![[systems-pf2e-icons-equipment-armor-bastion-plate.webp|150]] This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal. diff --git a/content/Mechanics/Character Building/Equipment/Bastion of the Inheritor.md b/content/Mechanics/Character Building/Equipment/Bastion of the Inheritor.md index 6960b466c..26fa57add 100755 --- a/content/Mechanics/Character Building/Equipment/Bastion of the Inheritor.md +++ b/content/Mechanics/Character Building/Equipment/Bastion of the Inheritor.md @@ -9,7 +9,6 @@ draft: true --- # Bastion of the Inheritor -![[systems-pf2e-icons-equipment-armor-bastion-plate.webp|150]] Worn by Iomedae's prestigious knights, this _+2 resilient bastion plate_ is emblazoned with the Inheritor's religious symbol and sports a white cloak. While the cloak is white, this armor grants you a +2 item bonus to Diplomacy checks to [[Make an Impression]], provided your target has no enmity toward Iomedae. diff --git a/content/Mechanics/Character Building/Equipment/Batsbreath Cane.md b/content/Mechanics/Character Building/Equipment/Batsbreath Cane.md index 1c3dc8077..05401f394 100755 --- a/content/Mechanics/Character Building/Equipment/Batsbreath Cane.md +++ b/content/Mechanics/Character Building/Equipment/Batsbreath Cane.md @@ -9,7 +9,6 @@ draft: true --- # Batsbreath Cane -![[icons-weapons-staves-staff-simple-spiral-grey.webp|150]] A specialized _+1 striking thundering probing cane_ made from strengthened spruce wood, a _batsbreath cane_ is distinctive for its brass tip. The tip covers a small hollow in the wood that houses quartz crystals infused with latent storm magic. diff --git a/content/Mechanics/Character Building/Equipment/Battle Axe.md b/content/Mechanics/Character Building/Equipment/Battle Axe.md index 4cef045e7..c374ad1b0 100755 --- a/content/Mechanics/Character Building/Equipment/Battle Axe.md +++ b/content/Mechanics/Character Building/Equipment/Battle Axe.md @@ -9,6 +9,5 @@ draft: true --- # Battle Axe -![[icons-weapons-axes-axe-battle-black.webp|150]] These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. diff --git a/content/Mechanics/Character Building/Equipment/Battle Lute.md b/content/Mechanics/Character Building/Equipment/Battle Lute.md index dc9af2e6b..9be030d9c 100755 --- a/content/Mechanics/Character Building/Equipment/Battle Lute.md +++ b/content/Mechanics/Character Building/Equipment/Battle Lute.md @@ -9,6 +9,5 @@ draft: true --- # Battle Lute -![[systems-pf2e-icons-equipment-weapons-battle-lute.webp|150]] This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. diff --git a/content/Mechanics/Character Building/Equipment/Bayonet.md b/content/Mechanics/Character Building/Equipment/Bayonet.md index 531048a7d..6081484f7 100755 --- a/content/Mechanics/Character Building/Equipment/Bayonet.md +++ b/content/Mechanics/Character Building/Equipment/Bayonet.md @@ -9,6 +9,5 @@ draft: true --- # Bayonet -![[systems-pf2e-icons-equipment-weapons-bayonet.webp|150]] This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. diff --git a/content/Mechanics/Character Building/Equipment/Beacon Shot.md b/content/Mechanics/Character Building/Equipment/Beacon Shot.md index bc8d674e5..6028eab21 100755 --- a/content/Mechanics/Character Building/Equipment/Beacon Shot.md +++ b/content/Mechanics/Character Building/Equipment/Beacon Shot.md @@ -9,7 +9,6 @@ draft: true --- # Beacon Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-beacon-shot.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Beast Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Beast Staff (Greater).md index 7d94d1ff9..b3330e359 100755 --- a/content/Mechanics/Character Building/Equipment/Beast Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Beast Staff (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Beast Staff (Greater) -![[icons-weapons-staves-staff-animal-bull.webp|150]] The visages of beasts are carved into the painted wood of a _beast staff_, with a large head on top. When used as a weapon, the staff is a _+2 striking staff_. While wielding the staff while you have it prepared, you're affected by _[[Speak with Animals]]_. If you have Wild Empathy, you gain a +2 circumstance bonus on checks using it. diff --git a/content/Mechanics/Character Building/Equipment/Beast Staff (Major).md b/content/Mechanics/Character Building/Equipment/Beast Staff (Major).md index 0e5862027..906931842 100755 --- a/content/Mechanics/Character Building/Equipment/Beast Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Beast Staff (Major).md @@ -9,7 +9,6 @@ draft: true --- # Beast Staff (Major) -![[icons-weapons-staves-staff-animal-bull.webp|150]] The visages of beasts are carved into the painted wood of a _beast staff_, with a large head on top. When used as a weapon, the staff is a _+2 greater striking staff_. While wielding the staff while you have it prepared, you're affected by _[[Speak with Animals]]_. If you have Wild Empathy, you gain a +2 circumstance bonus on checks using it. diff --git a/content/Mechanics/Character Building/Equipment/Beast Staff.md b/content/Mechanics/Character Building/Equipment/Beast Staff.md index 97688a0c8..23c5e6ff9 100755 --- a/content/Mechanics/Character Building/Equipment/Beast Staff.md +++ b/content/Mechanics/Character Building/Equipment/Beast Staff.md @@ -9,7 +9,6 @@ draft: true --- # Beast Staff -![[icons-weapons-staves-staff-animal-bull.webp|150]] The visages of beasts are carved into the painted wood of a _beast staff_, with a large head on top. When used as a weapon, the staff is a _+1 striking staff_. While wielding the staff while you have it prepared, you're affected by _[[Speak with Animals]]_. If you have Wild Empathy, you gain a +1 circumstance bonus on checks using it. diff --git a/content/Mechanics/Character Building/Equipment/Bec de Corbin.md b/content/Mechanics/Character Building/Equipment/Bec de Corbin.md index 657f90f6d..b8a6b8edb 100755 --- a/content/Mechanics/Character Building/Equipment/Bec de Corbin.md +++ b/content/Mechanics/Character Building/Equipment/Bec de Corbin.md @@ -9,6 +9,5 @@ draft: true --- # Bec de Corbin -![[systems-pf2e-icons-equipment-weapons-bec-de-corbin.webp|150]] A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields. diff --git a/content/Mechanics/Character Building/Equipment/Beckoning Cat Amulet.md b/content/Mechanics/Character Building/Equipment/Beckoning Cat Amulet.md index 5d9c73831..58bc9f62a 100755 --- a/content/Mechanics/Character Building/Equipment/Beckoning Cat Amulet.md +++ b/content/Mechanics/Character Building/Equipment/Beckoning Cat Amulet.md @@ -9,7 +9,6 @@ draft: true --- # Beckoning Cat Amulet -![[systems-pf2e-icons-equipment-consumables-talismans-beckoning-cat-amulet.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Bedroll.md b/content/Mechanics/Character Building/Equipment/Bedroll.md index f33fd6165..4d69bac1b 100755 --- a/content/Mechanics/Character Building/Equipment/Bedroll.md +++ b/content/Mechanics/Character Building/Equipment/Bedroll.md @@ -9,6 +9,5 @@ draft: true --- # Bedroll -![[icons-containers-ammunition-quiver-simple-brown.webp|150]] A rolled up bed. diff --git a/content/Mechanics/Character Building/Equipment/Beguiling Crown.md b/content/Mechanics/Character Building/Equipment/Beguiling Crown.md index e72ad2737..b2be2214d 100755 --- a/content/Mechanics/Character Building/Equipment/Beguiling Crown.md +++ b/content/Mechanics/Character Building/Equipment/Beguiling Crown.md @@ -9,7 +9,6 @@ draft: true --- # Beguiling Crown -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-treasure-crown-gold-satin-gems-red.webp|150]] This hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like strange glimmering tide pools. While uncomfortable to wear, the crown beguiles those within the wearer's presence. Creatures within 30 feet of you automatically improve their attitude toward you by one step (up to friendly). This doesn't prevent hostile creatures from attacking you, but it might give you a chance to talk to them before they strike. The dazzling nature of the crown makes it hard for you to read the intentions of others, and you take a –4 status penalty to your Perception DC when someone uses Deception against you. When you invest the crown, you either increase your Charisma score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Belladonna.md b/content/Mechanics/Character Building/Equipment/Belladonna.md index fe986e4f0..af341a675 100755 --- a/content/Mechanics/Character Building/Equipment/Belladonna.md +++ b/content/Mechanics/Character Building/Equipment/Belladonna.md @@ -9,7 +9,6 @@ draft: true --- # Belladonna -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-belladonna.webp|150]] Sometimes called "deadly nightshade", belladonna is a widely available toxin produced from a plant similar to a tomato. diff --git a/content/Mechanics/Character Building/Equipment/Bellflower Toolbelt.md b/content/Mechanics/Character Building/Equipment/Bellflower Toolbelt.md index 7b42438ca..c93f51769 100755 --- a/content/Mechanics/Character Building/Equipment/Bellflower Toolbelt.md +++ b/content/Mechanics/Character Building/Equipment/Bellflower Toolbelt.md @@ -9,7 +9,6 @@ draft: true --- # Bellflower Toolbelt -![[icons-equipment-waist-belt-coiled-leather-steel.webp|150]] Different versions of the bellflower toolbelt are customized to appear to suit specific trades, so a belt used for carpentry would look different from a belt for baking. diff --git a/content/Mechanics/Character Building/Equipment/Bellicose Dagger.md b/content/Mechanics/Character Building/Equipment/Bellicose Dagger.md index eca1e763a..913d05306 100755 --- a/content/Mechanics/Character Building/Equipment/Bellicose Dagger.md +++ b/content/Mechanics/Character Building/Equipment/Bellicose Dagger.md @@ -9,7 +9,6 @@ draft: true --- # Bellicose Dagger -![[systems-pf2e-icons-equipment-weapons-dagger.webp|150]] The hilt of a bellicose dagger is etched with the word for "war" in various languages. Having absorbed the spirit of violence over the course of its existence, the weapon now craves bloodshed. A bellicose dagger is a _+1 striking wounding dagger_. However, anytime you interact with creatures, no matter the context, you must succeed at a DC 25 will save or else find you have, as a reaction, drawn the dagger. diff --git a/content/Mechanics/Character Building/Equipment/Belt of Giant Strength.md b/content/Mechanics/Character Building/Equipment/Belt of Giant Strength.md index 818dd48a6..75123bfb1 100755 --- a/content/Mechanics/Character Building/Equipment/Belt of Giant Strength.md +++ b/content/Mechanics/Character Building/Equipment/Belt of Giant Strength.md @@ -9,7 +9,6 @@ draft: true --- # Belt of Giant Strength -![[systems-pf2e-icons-equipment-worn-items-apex-items-belt-of-giant-strength.webp|150]] This thick leather belt is decorated with a buckle carved from glittering quartz in the shape of a fist. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. diff --git a/content/Mechanics/Character Building/Equipment/Belt of Good Health.md b/content/Mechanics/Character Building/Equipment/Belt of Good Health.md index c00217bbb..80e574d5a 100755 --- a/content/Mechanics/Character Building/Equipment/Belt of Good Health.md +++ b/content/Mechanics/Character Building/Equipment/Belt of Good Health.md @@ -9,6 +9,5 @@ draft: true --- # Belt of Good Health -![[icons-equipment-waist-belt-coiled-leather-steel.webp|150]] When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4. If you remove the belt, you immediately decrease both your maximum and current HP by 4. diff --git a/content/Mechanics/Character Building/Equipment/Belt of Long Life.md b/content/Mechanics/Character Building/Equipment/Belt of Long Life.md index f983e6961..2b1e7b25a 100755 --- a/content/Mechanics/Character Building/Equipment/Belt of Long Life.md +++ b/content/Mechanics/Character Building/Equipment/Belt of Long Life.md @@ -9,7 +9,6 @@ draft: true --- # Belt of Long Life -![[systems-pf2e-icons-equipment-worn-items-apex-items-belt-of-regeneration.webp|150]] This thick leather belt is engraved with imagery of an ancient tree. You gain 15 temporary Hit Points the first time you invest the belt in a day. When you invest the belt, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value. diff --git a/content/Mechanics/Character Building/Equipment/Belt of the Five Kings.md b/content/Mechanics/Character Building/Equipment/Belt of the Five Kings.md index 5e4b2926a..93941dc5e 100755 --- a/content/Mechanics/Character Building/Equipment/Belt of the Five Kings.md +++ b/content/Mechanics/Character Building/Equipment/Belt of the Five Kings.md @@ -9,7 +9,6 @@ draft: true --- # Belt of the Five Kings -![[icons-equipment-waist-belt-buckle-round-steel-purple.webp|150]] Made from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance bonus to Diplomacy checks to [[Make an Impression]] with dwarves or make a [[Request]] from dwarves. You also gain a +1 circumstance bonus to Intimidation checks against giants and orcs. diff --git a/content/Mechanics/Character Building/Equipment/Berserker's Cloak (Greater).md b/content/Mechanics/Character Building/Equipment/Berserker's Cloak (Greater).md index 30c7530f2..ccf7f71fa 100755 --- a/content/Mechanics/Character Building/Equipment/Berserker's Cloak (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Berserker's Cloak (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Berserker's Cloak (Greater) -![[icons-equipment-back-cloak-brown-accent-brown-layered-collared-fur.webp|150]] This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. diff --git a/content/Mechanics/Character Building/Equipment/Berserker's Cloak.md b/content/Mechanics/Character Building/Equipment/Berserker's Cloak.md index c68e9c6be..57bf5716d 100755 --- a/content/Mechanics/Character Building/Equipment/Berserker's Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Berserker's Cloak.md @@ -9,7 +9,6 @@ draft: true --- # Berserker's Cloak -![[icons-equipment-back-cloak-brown-accent-brown-layered-collared-fur.webp|150]] This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. diff --git a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Greater).md index 83c090858..ad85a1454 100755 --- a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Bestial Mutagen (Greater) -![[icons-consumables-potions-bottle-round-flask-fumes-purple.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Lesser).md index ca09100ab..d76b83fb0 100755 --- a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Lesser).md @@ -9,7 +9,6 @@ draft: true --- # Bestial Mutagen (Lesser) -![[icons-consumables-potions-bottle-round-flask-fumes-purple.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Major).md index c07d1610d..16d650d2e 100755 --- a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Major).md @@ -9,7 +9,6 @@ draft: true --- # Bestial Mutagen (Major) -![[icons-consumables-potions-bottle-round-flask-fumes-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Moderate).md index 7cdeee49e..88cdec5dd 100755 --- a/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Bestial Mutagen (Moderate).md @@ -9,7 +9,6 @@ draft: true --- # Bestial Mutagen (Moderate) -![[icons-consumables-potions-bottle-round-flask-fumes-purple.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Bestiary of Metamorphosis.md b/content/Mechanics/Character Building/Equipment/Bestiary of Metamorphosis.md index 9b1be8041..61dd400da 100755 --- a/content/Mechanics/Character Building/Equipment/Bestiary of Metamorphosis.md +++ b/content/Mechanics/Character Building/Equipment/Bestiary of Metamorphosis.md @@ -9,7 +9,6 @@ draft: true --- # Bestiary of Metamorphosis -![[icons-sundries-books-book-tooled-gold-brown.webp|150]] This grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures changing to depict new ones from time to time. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Amaranth).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Amaranth).md index 045201630..2476770ae 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Amaranth).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Amaranth).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Amaranth) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of amaranth flowers. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Bellflower).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Bellflower).md index dc82f5389..e15ed8de5 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Bellflower).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Bellflower).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Bellflower) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of bellflowers. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Cherry Blossom).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Cherry Blossom).md index 7dcb373c4..91788b15e 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Cherry Blossom).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Cherry Blossom).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Cherry Blossom) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of cherry blossoms. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lilac).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lilac).md index 167969c64..3a35b2929 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lilac).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lilac).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Lilac) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of lilac flowers. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lotus).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lotus).md index 0f1eb76e8..094f5ecb5 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lotus).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Lotus).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Lotus) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of lotus flowers. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Magnolia).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Magnolia).md index 311f66cd0..03dee6bb5 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Magnolia).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Magnolia).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Magnolia) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of magnolia flowers. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Purple Iris).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Purple Iris).md index 354fb88d5..37b439a36 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Purple Iris).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Purple Iris).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Purple Iris) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of purple iris flowers. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Red Rose).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Red Rose).md index 703771929..578d2a7c9 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Red Rose).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (Red Rose).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (Red Rose) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of red rose flowers. diff --git a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (White Poppy).md b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (White Poppy).md index 364c49722..cb12272af 100755 --- a/content/Mechanics/Character Building/Equipment/Bewitching Bloom (White Poppy).md +++ b/content/Mechanics/Character Building/Equipment/Bewitching Bloom (White Poppy).md @@ -9,7 +9,6 @@ draft: true --- # Bewitching Bloom (White Poppy) -![[icons-magic-symbols-arrowhead-green.webp|150]] While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of white poppy flowers. diff --git a/content/Mechanics/Character Building/Equipment/Bi-Resonant Wayfinder.md b/content/Mechanics/Character Building/Equipment/Bi-Resonant Wayfinder.md index 651b0242a..85b5adeac 100755 --- a/content/Mechanics/Character Building/Equipment/Bi-Resonant Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Bi-Resonant Wayfinder.md @@ -9,7 +9,6 @@ draft: true --- # Bi-Resonant Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bi-resonant-wayfinder.webp|150]] A _bi-resonant wayfinder_ is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones. diff --git a/content/Mechanics/Character Building/Equipment/Big Boom Gun.md b/content/Mechanics/Character Building/Equipment/Big Boom Gun.md index 56588e799..9331bd64e 100755 --- a/content/Mechanics/Character Building/Equipment/Big Boom Gun.md +++ b/content/Mechanics/Character Building/Equipment/Big Boom Gun.md @@ -9,7 +9,6 @@ draft: true --- # Big Boom Gun -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-big-boom-gun.webp|150]] Developed by a goblin weaponsmith who missed the 'hand' part of 'hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. diff --git a/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Greater).md b/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Greater).md index 88811a2d7..0f4a2ed64 100755 --- a/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Big Rock Bullet (Greater) -![[icons-commodities-stone-boulder-grey.webp|150]] **Ammunition** sling bullet diff --git a/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Major).md b/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Major).md index 159d65e97..b494065b4 100755 --- a/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Major).md +++ b/content/Mechanics/Character Building/Equipment/Big Rock Bullet (Major).md @@ -9,7 +9,6 @@ draft: true --- # Big Rock Bullet (Major) -![[icons-commodities-stone-boulder-grey.webp|150]] **Ammunition** sling bullet diff --git a/content/Mechanics/Character Building/Equipment/Big Rock Bullet.md b/content/Mechanics/Character Building/Equipment/Big Rock Bullet.md index efb0d6a85..5e62393e0 100755 --- a/content/Mechanics/Character Building/Equipment/Big Rock Bullet.md +++ b/content/Mechanics/Character Building/Equipment/Big Rock Bullet.md @@ -9,7 +9,6 @@ draft: true --- # Big Rock Bullet -![[icons-commodities-stone-boulder-grey.webp|150]] **Ammunition** sling bullet diff --git a/content/Mechanics/Character Building/Equipment/Binding Coil (Greater).md b/content/Mechanics/Character Building/Equipment/Binding Coil (Greater).md index 556cafe95..7f71267d4 100755 --- a/content/Mechanics/Character Building/Equipment/Binding Coil (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Binding Coil (Greater).md @@ -9,7 +9,6 @@ draft: true --- # Binding Coil (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-ruby-string.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Binding Coil.md b/content/Mechanics/Character Building/Equipment/Binding Coil.md index 79ca4d699..b675897b4 100755 --- a/content/Mechanics/Character Building/Equipment/Binding Coil.md +++ b/content/Mechanics/Character Building/Equipment/Binding Coil.md @@ -9,7 +9,6 @@ draft: true --- # Binding Coil -![[systems-pf2e-icons-equipment-consumables-other-consumables-ruby-string.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Binding Snare.md b/content/Mechanics/Character Building/Equipment/Binding Snare.md index ea1ae3407..804ee75aa 100755 --- a/content/Mechanics/Character Building/Equipment/Binding Snare.md +++ b/content/Mechanics/Character Building/Equipment/Binding Snare.md @@ -9,7 +9,6 @@ draft: true --- # Binding Snare -![[systems-pf2e-icons-equipment-snares-binding-snare.webp|150]] When a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The snare deals 2d6 piercing damage, and the targeted creature must attempt a DC 28 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Bioluminescence Bomb.md b/content/Mechanics/Character Building/Equipment/Bioluminescence Bomb.md index 56b225f47..6e324f270 100755 --- a/content/Mechanics/Character Building/Equipment/Bioluminescence Bomb.md +++ b/content/Mechanics/Character Building/Equipment/Bioluminescence Bomb.md @@ -9,7 +9,6 @@ draft: true --- # Bioluminescence Bomb -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-sunlight.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Biting Snare.md b/content/Mechanics/Character Building/Equipment/Biting Snare.md index 76fd76427..96d36a55a 100755 --- a/content/Mechanics/Character Building/Equipment/Biting Snare.md +++ b/content/Mechanics/Character Building/Equipment/Biting Snare.md @@ -9,7 +9,6 @@ draft: true --- # Biting Snare -![[icons-environment-traps-trap-jaw-steel.webp|150]] The snare's jaws shut on the leg of a creature that steps on it. The snare deals 5d6 piercing damage to the first creature that enters its square; that creature must attempt a DC 18 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Bitter.md b/content/Mechanics/Character Building/Equipment/Bitter.md index eed6c2c35..96c2346ef 100755 --- a/content/Mechanics/Character Building/Equipment/Bitter.md +++ b/content/Mechanics/Character Building/Equipment/Bitter.md @@ -9,6 +9,5 @@ draft: true --- # Bitter -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] While you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is [[Sickened 1]]; if it spends an action retching to reduce the sickened condition, you can attempt to Escape as a reaction. diff --git a/content/Mechanics/Character Building/Equipment/Black Adder Venom.md b/content/Mechanics/Character Building/Equipment/Black Adder Venom.md index f0083c2b2..06fcb776f 100755 --- a/content/Mechanics/Character Building/Equipment/Black Adder Venom.md +++ b/content/Mechanics/Character Building/Equipment/Black Adder Venom.md @@ -9,7 +9,6 @@ draft: true --- # Black Adder Venom -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-black-adder-venom.webp|150]] Adder venom is a simple but effective way to enhance a weapon. diff --git a/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Adult).md b/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Adult).md index c6781decc..6c61783c8 100755 --- a/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Adult).md +++ b/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Adult).md @@ -9,7 +9,6 @@ draft: true --- # Black Dragon's Breath Potion (Adult) -![[systems-pf2e-icons-equipment-consumables-potions-black-dragons-breath-potion.webp|150]] This liquid contains blood from a black dragon. For 1 hour after you imbibe the concoction, you can unleash a black dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Wyrm).md b/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Wyrm).md index f51a1d0ed..9f5f67b4f 100755 --- a/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Wyrm).md +++ b/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Wyrm).md @@ -9,7 +9,6 @@ draft: true --- # Black Dragon's Breath Potion (Wyrm) -![[systems-pf2e-icons-equipment-consumables-potions-black-dragons-breath-potion.webp|150]] This liquid contains blood from a black dragon. For 1 hour after you imbibe the concoction, you can unleash a black dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Young).md b/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Young).md index 1140aa516..bf015ba99 100755 --- a/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Young).md +++ b/content/Mechanics/Character Building/Equipment/Black Dragon's Breath Potion (Young).md @@ -9,7 +9,6 @@ draft: true --- # Black Dragon's Breath Potion (Young) -![[systems-pf2e-icons-equipment-consumables-potions-black-dragons-breath-potion.webp|150]] This liquid contains blood from a black dragon. For 1 hour after you imbibe the concoction, you can unleash a black dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Black Hole Armor.md b/content/Mechanics/Character Building/Equipment/Black Hole Armor.md index 286ff4d2f..c792cd377 100755 --- a/content/Mechanics/Character Building/Equipment/Black Hole Armor.md +++ b/content/Mechanics/Character Building/Equipment/Black Hole Armor.md @@ -9,7 +9,6 @@ draft: true --- # Black Hole Armor -![[icons-equipment-chest-breastplate-layered-gilded-black.webp|150]] The joints of this black _+2 greater resilient fortification fortress plate_ look like swirling vortices of silver. Non-magical ammunition and thrown weapons aimed at you are destroyed after they hit you and deal damage or miss you. You also have resistance 10 to physical damage from ranged attacks. diff --git a/content/Mechanics/Character Building/Equipment/Black King.md b/content/Mechanics/Character Building/Equipment/Black King.md index 2fa4f3814..921ef9868 100755 --- a/content/Mechanics/Character Building/Equipment/Black King.md +++ b/content/Mechanics/Character Building/Equipment/Black King.md @@ -9,7 +9,6 @@ draft: true --- # Black King -![[icons-weapons-guns-gun-blunderbuss-worn-brown.webp|150]] The _black king_ is a _+2 greater striking ashen blunderbuss_. While the dark metal frame is still pleasant to look at, this design prioritizes destructive power over aesthetic appeal. This specialized blunderbuss has a scatter radius of 20 feet instead of 10, and all splash damage it deals is void damage instead of physical. Due to the risk of collateral damage, this weapon is typically only used by the especially foolhardy or reckless. diff --git a/content/Mechanics/Character Building/Equipment/Black Lotus Extract.md b/content/Mechanics/Character Building/Equipment/Black Lotus Extract.md index 6ad8cf336..8295a116a 100755 --- a/content/Mechanics/Character Building/Equipment/Black Lotus Extract.md +++ b/content/Mechanics/Character Building/Equipment/Black Lotus Extract.md @@ -9,7 +9,6 @@ draft: true --- # Black Lotus Extract -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-black-lotus-extract.webp|150]] Black lotus extract causes severe internal bleeding. diff --git a/content/Mechanics/Character Building/Equipment/Black Powder (Dose or Round).md b/content/Mechanics/Character Building/Equipment/Black Powder (Dose or Round).md index 58e7f9eb7..e441b5118 100755 --- a/content/Mechanics/Character Building/Equipment/Black Powder (Dose or Round).md +++ b/content/Mechanics/Character Building/Equipment/Black Powder (Dose or Round).md @@ -9,7 +9,6 @@ draft: true --- # Black Powder (Dose or Round) -![[systems-pf2e-icons-equipment-consumables-other-consumables-black-powder-dose.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Black Powder (Horn).md b/content/Mechanics/Character Building/Equipment/Black Powder (Horn).md index 915257385..1eaa829ff 100755 --- a/content/Mechanics/Character Building/Equipment/Black Powder (Horn).md +++ b/content/Mechanics/Character Building/Equipment/Black Powder (Horn).md @@ -9,7 +9,6 @@ draft: true --- # Black Powder (Horn) -![[systems-pf2e-icons-equipment-consumables-other-consumables-black-powder-horn.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Black Powder (Keg).md b/content/Mechanics/Character Building/Equipment/Black Powder (Keg).md index 7b7fcc595..3451f7aac 100755 --- a/content/Mechanics/Character Building/Equipment/Black Powder (Keg).md +++ b/content/Mechanics/Character Building/Equipment/Black Powder (Keg).md @@ -9,7 +9,6 @@ draft: true --- # Black Powder (Keg) -![[icons-containers-barrels-barrel-oak-steel-brown.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Black Powder Knuckle Dusters.md b/content/Mechanics/Character Building/Equipment/Black Powder Knuckle Dusters.md index e2cf530e6..be91b5673 100755 --- a/content/Mechanics/Character Building/Equipment/Black Powder Knuckle Dusters.md +++ b/content/Mechanics/Character Building/Equipment/Black Powder Knuckle Dusters.md @@ -9,6 +9,5 @@ draft: true --- # Black Powder Knuckle Dusters -![[systems-pf2e-icons-equipment-weapons-black-powder-knuckle-dusters.webp|150]] This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. diff --git a/content/Mechanics/Character Building/Equipment/Black Smear Poison.md b/content/Mechanics/Character Building/Equipment/Black Smear Poison.md index 9fe6f59fa..4e50d9d1b 100755 --- a/content/Mechanics/Character Building/Equipment/Black Smear Poison.md +++ b/content/Mechanics/Character Building/Equipment/Black Smear Poison.md @@ -9,7 +9,6 @@ draft: true --- # Black Smear Poison -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-black-lotus-extract.webp|150]] Many calignis use a debilitating poison crafted from subterranean fungi. diff --git a/content/Mechanics/Character Building/Equipment/Blackaxe.md b/content/Mechanics/Character Building/Equipment/Blackaxe.md index 2041a4594..0ca6bc76f 100755 --- a/content/Mechanics/Character Building/Equipment/Blackaxe.md +++ b/content/Mechanics/Character Building/Equipment/Blackaxe.md @@ -8,7 +8,6 @@ tags: --- # Blackaxe -![[systems-pf2e-icons-equipment-artifacts-blackaxe.webp|150]] This potent weapon used by Treerazer is a +4 [[Corrosive (Greater)]] major striking obsidian greataxe that grants a +4 item bonus to attack rolls, deals an extra 2d6 damage to plants, and has the properties of adamantine. diff --git a/content/Mechanics/Character Building/Equipment/Blackfinger Blight.md b/content/Mechanics/Character Building/Equipment/Blackfinger Blight.md index 984f20b9f..e22df2903 100755 --- a/content/Mechanics/Character Building/Equipment/Blackfinger Blight.md +++ b/content/Mechanics/Character Building/Equipment/Blackfinger Blight.md @@ -8,7 +8,6 @@ tags: --- # Blackfinger Blight -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-blackfinger-blight.webp|150]] **Activate**2Interact diff --git a/content/Mechanics/Character Building/Equipment/Blade Byrnie (Greater).md b/content/Mechanics/Character Building/Equipment/Blade Byrnie (Greater).md index a3b981c53..89f470bc4 100755 --- a/content/Mechanics/Character Building/Equipment/Blade Byrnie (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blade Byrnie (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blade Byrnie (Greater) -![[systems-pf2e-icons-equipment-armor-chainshirt.webp|150]] Instead of chain links, this _+2 resilient chain shirt_ is assembled from metal "leaves" that each resemble a small blade. diff --git a/content/Mechanics/Character Building/Equipment/Blade Byrnie (Major).md b/content/Mechanics/Character Building/Equipment/Blade Byrnie (Major).md index ced3bd5ef..f91eb8080 100755 --- a/content/Mechanics/Character Building/Equipment/Blade Byrnie (Major).md +++ b/content/Mechanics/Character Building/Equipment/Blade Byrnie (Major).md @@ -8,7 +8,6 @@ tags: --- # Blade Byrnie (Major) -![[systems-pf2e-icons-equipment-armor-chainshirt.webp|150]] Instead of chain links, this _+3 greater resilient chain shirt_ is assembled from metal "leaves" that each resemble a small blade. diff --git a/content/Mechanics/Character Building/Equipment/Blade Byrnie.md b/content/Mechanics/Character Building/Equipment/Blade Byrnie.md index 76905ebff..f5f112f2c 100755 --- a/content/Mechanics/Character Building/Equipment/Blade Byrnie.md +++ b/content/Mechanics/Character Building/Equipment/Blade Byrnie.md @@ -8,7 +8,6 @@ tags: --- # Blade Byrnie -![[systems-pf2e-icons-equipment-armor-chainshirt.webp|150]] Instead of chain links, this _+1 chain shirt_ is assembled from metal "leaves" that each resemble a small blade. diff --git a/content/Mechanics/Character Building/Equipment/Blade Launcher.md b/content/Mechanics/Character Building/Equipment/Blade Launcher.md index eecae13bf..d930bb0be 100755 --- a/content/Mechanics/Character Building/Equipment/Blade Launcher.md +++ b/content/Mechanics/Character Building/Equipment/Blade Launcher.md @@ -8,6 +8,5 @@ tags: --- # Blade Launcher -![[systems-pf2e-icons-equipment-held-items-blade-launcher.webp|150]] A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger, dart, shuriken, or starknife. Configuring a blade launcher requires three Interact actions. Once properly configured, loading an appropriate thrown weapon into a blade launcher requires a single Interact action. A blade launcher can't fire weapons for which it's not currently configured. A weapon fired with a blade launcher loses the agile, monk, thrown, and versatile traits, if it has them, and has a range increment of 40 feet. Due to losing the thrown weapon trait, returning and most other effects that allow a weapon to return don't function; even if a launched weapon did return, you'd still need to load it into the blade launcher with an Interact action to fire the blade launcher again. diff --git a/content/Mechanics/Character Building/Equipment/Blade of Fallen Stars.md b/content/Mechanics/Character Building/Equipment/Blade of Fallen Stars.md index bb920f5e3..dd373b181 100755 --- a/content/Mechanics/Character Building/Equipment/Blade of Fallen Stars.md +++ b/content/Mechanics/Character Building/Equipment/Blade of Fallen Stars.md @@ -8,7 +8,6 @@ tags: --- # Blade of Fallen Stars -![[systems-pf2e-icons-equipment-weapons-gun-sword.webp|150]] This _+4 major striking greater frost gun sword_ is made from high-grade cold siccatite. This gun sword's elegant, silvery blade is double-edged and etched with stars and constellations that move and mirror the night sky. The blade absorbs starlight, and prolonged exposure causes it to form a layer of glittering residue. Smiths in Dongun Hold forged this weapon by combining the cracked remains of a skymetal arquebus and the shards of an exceptional elven greatsword. Some tales of the forging report that the sword was Tear of Eventide, a great blade forged out of starlight for the battle between Desna and Aolar. Whether or not that was the case, dwarven curators who examined the shards simply noted that the blade's material was compatible with the cracked gun. After an extremely tense diplomatic brunch, the weapon is now regarded as a miracle of elven artistry and dwarven engineering, and a powerful symbol of allyship between their kingdoms. diff --git a/content/Mechanics/Character Building/Equipment/Blade of Four Energies (Greater).md b/content/Mechanics/Character Building/Equipment/Blade of Four Energies (Greater).md index 9d9ca9228..2c3724329 100755 --- a/content/Mechanics/Character Building/Equipment/Blade of Four Energies (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blade of Four Energies (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blade of Four Energies (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-blade-of-four-energies.webp|150]] This _+2 greater striking shifting shortsword_ is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals. diff --git a/content/Mechanics/Character Building/Equipment/Blade of Four Energies.md b/content/Mechanics/Character Building/Equipment/Blade of Four Energies.md index b13bf8000..32863b481 100755 --- a/content/Mechanics/Character Building/Equipment/Blade of Four Energies.md +++ b/content/Mechanics/Character Building/Equipment/Blade of Four Energies.md @@ -8,7 +8,6 @@ tags: --- # Blade of Four Energies -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-blade-of-four-energies.webp|150]] This _+2 greater striking shifting shortsword_ is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals. diff --git a/content/Mechanics/Character Building/Equipment/Blade of the Black Sovereign.md b/content/Mechanics/Character Building/Equipment/Blade of the Black Sovereign.md index e0820eee1..5121c80bf 100755 --- a/content/Mechanics/Character Building/Equipment/Blade of the Black Sovereign.md +++ b/content/Mechanics/Character Building/Equipment/Blade of the Black Sovereign.md @@ -8,7 +8,6 @@ tags: --- # Blade of the Black Sovereign -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-blade-of-the-black-soverign.webp|150]] This _+2 greater striking [[Shock]] greatsword_ is forged from standard-grade adamantine, with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet. diff --git a/content/Mechanics/Character Building/Equipment/Blade of the Rabbit Prince.md b/content/Mechanics/Character Building/Equipment/Blade of the Rabbit Prince.md index 01d767f5e..7916d5f13 100755 --- a/content/Mechanics/Character Building/Equipment/Blade of the Rabbit Prince.md +++ b/content/Mechanics/Character Building/Equipment/Blade of the Rabbit Prince.md @@ -8,7 +8,6 @@ tags: --- # Blade of the Rabbit Prince -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-blade-of-the-rabbit-prince.webp|150]] This +2 greater striking [[Animated|Dancing]] shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function. diff --git a/content/Mechanics/Character Building/Equipment/Bladed Diabolo.md b/content/Mechanics/Character Building/Equipment/Bladed Diabolo.md index 573ffd14f..963b90961 100755 --- a/content/Mechanics/Character Building/Equipment/Bladed Diabolo.md +++ b/content/Mechanics/Character Building/Equipment/Bladed Diabolo.md @@ -8,6 +8,5 @@ tags: --- # Bladed Diabolo -![[systems-pf2e-icons-equipment-weapons-bladed-diabolo.webp|150]] This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee. diff --git a/content/Mechanics/Character Building/Equipment/Bladed Gauntlet.md b/content/Mechanics/Character Building/Equipment/Bladed Gauntlet.md index 0a6dbd7ac..b4a90b7fe 100755 --- a/content/Mechanics/Character Building/Equipment/Bladed Gauntlet.md +++ b/content/Mechanics/Character Building/Equipment/Bladed Gauntlet.md @@ -8,6 +8,5 @@ tags: --- # Bladed Gauntlet -![[icons-equipment-hand-gauntlet-tooled-steel.webp|150]] A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. diff --git a/content/Mechanics/Character Building/Equipment/Bladed Hoop.md b/content/Mechanics/Character Building/Equipment/Bladed Hoop.md index c4233b5e1..189d4d2ba 100755 --- a/content/Mechanics/Character Building/Equipment/Bladed Hoop.md +++ b/content/Mechanics/Character Building/Equipment/Bladed Hoop.md @@ -8,6 +8,5 @@ tags: --- # Bladed Hoop -![[systems-pf2e-icons-equipment-weapons-bladed-hoop.webp|150]] This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to [[Climb]]) interferes with the hoop's spinning and forces you to Release the hoop. You can't spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to [[Hustle]]. diff --git a/content/Mechanics/Character Building/Equipment/Bladed Scarf.md b/content/Mechanics/Character Building/Equipment/Bladed Scarf.md index 8d2c220ec..1320f19ed 100755 --- a/content/Mechanics/Character Building/Equipment/Bladed Scarf.md +++ b/content/Mechanics/Character Building/Equipment/Bladed Scarf.md @@ -8,6 +8,5 @@ tags: --- # Bladed Scarf -![[systems-pf2e-icons-equipment-weapons-bladed-scarf.webp|150]] The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. diff --git a/content/Mechanics/Character Building/Equipment/Blast Boots (Greater).md b/content/Mechanics/Character Building/Equipment/Blast Boots (Greater).md index da30be6e2..88e301a35 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Boots (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blast Boots (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blast Boots (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blast-boots.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blast Boots (Lesser).md b/content/Mechanics/Character Building/Equipment/Blast Boots (Lesser).md index d2ea562e1..3177872e0 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Boots (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Blast Boots (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Blast Boots (Lesser) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blast-boots.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blast Boots (Major).md b/content/Mechanics/Character Building/Equipment/Blast Boots (Major).md index eb1f23e2a..e7bcba2f7 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Boots (Major).md +++ b/content/Mechanics/Character Building/Equipment/Blast Boots (Major).md @@ -8,7 +8,6 @@ tags: --- # Blast Boots (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blast-boots.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blast Boots (Moderate).md b/content/Mechanics/Character Building/Equipment/Blast Boots (Moderate).md index e08478127..6accc8816 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Boots (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Blast Boots (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Blast Boots (Moderate) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blast-boots.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blast Foot (Greater).md b/content/Mechanics/Character Building/Equipment/Blast Foot (Greater).md index 1df7079db..a1230d577 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Foot (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blast Foot (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blast Foot (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blast-boots.webp|150]] These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet. diff --git a/content/Mechanics/Character Building/Equipment/Blast Foot.md b/content/Mechanics/Character Building/Equipment/Blast Foot.md index 5cbe4d21d..daa0b5f0a 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Foot.md +++ b/content/Mechanics/Character Building/Equipment/Blast Foot.md @@ -8,7 +8,6 @@ tags: --- # Blast Foot -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blast-boots.webp|150]] These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet. diff --git a/content/Mechanics/Character Building/Equipment/Blast Lance (Greater).md b/content/Mechanics/Character Building/Equipment/Blast Lance (Greater).md index 982ce2db2..62f8cc11a 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Lance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blast Lance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blast Lance (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-blast-lance.webp|150]] This weapon is a long +1 striking [[Lance]] with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance. diff --git a/content/Mechanics/Character Building/Equipment/Blast Lance.md b/content/Mechanics/Character Building/Equipment/Blast Lance.md index bd5180249..0a68131fd 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Lance.md +++ b/content/Mechanics/Character Building/Equipment/Blast Lance.md @@ -8,7 +8,6 @@ tags: --- # Blast Lance -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-blast-lance.webp|150]] This weapon is a long +1 [[Lance]] with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance. diff --git a/content/Mechanics/Character Building/Equipment/Blast Suit.md b/content/Mechanics/Character Building/Equipment/Blast Suit.md index 78d960b1a..54779844b 100755 --- a/content/Mechanics/Character Building/Equipment/Blast Suit.md +++ b/content/Mechanics/Character Building/Equipment/Blast Suit.md @@ -8,7 +8,6 @@ tags: --- # Blast Suit -![[icons-equipment-chest-breastplate-banded-steel-studded.webp|150]] Crafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient [[Full Plate]] is specifically designed to protect against sudden explosions. This added layer of security comes at the cost of movement, however. diff --git a/content/Mechanics/Character Building/Equipment/Blaze.md b/content/Mechanics/Character Building/Equipment/Blaze.md index 88e682eb5..4e196a27e 100755 --- a/content/Mechanics/Character Building/Equipment/Blaze.md +++ b/content/Mechanics/Character Building/Equipment/Blaze.md @@ -8,7 +8,6 @@ tags: --- # Blaze -![[systems-pf2e-icons-equipment-alchemical-items-drugs-blaze.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blazons of Shared Power (Greater).md b/content/Mechanics/Character Building/Equipment/Blazons of Shared Power (Greater).md index 0f37007d8..23a8f3bc8 100755 --- a/content/Mechanics/Character Building/Equipment/Blazons of Shared Power (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blazons of Shared Power (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blazons of Shared Power (Greater) -![[systems-pf2e-icons-equipment-other-attached-items-blazons-of-shared-power.webp|150]] These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. _Blazons of shared power_ come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time. diff --git a/content/Mechanics/Character Building/Equipment/Blazons of Shared Power.md b/content/Mechanics/Character Building/Equipment/Blazons of Shared Power.md index 3ca5296ad..1246b135c 100755 --- a/content/Mechanics/Character Building/Equipment/Blazons of Shared Power.md +++ b/content/Mechanics/Character Building/Equipment/Blazons of Shared Power.md @@ -8,6 +8,5 @@ tags: --- # Blazons of Shared Power -![[systems-pf2e-icons-equipment-other-attached-items-blazons-of-shared-power.webp|150]] These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. _Blazons of shared power_ come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time. diff --git a/content/Mechanics/Character Building/Equipment/Bleeding Spines Snare.md b/content/Mechanics/Character Building/Equipment/Bleeding Spines Snare.md index 419b3513c..31d8575a9 100755 --- a/content/Mechanics/Character Building/Equipment/Bleeding Spines Snare.md +++ b/content/Mechanics/Character Building/Equipment/Bleeding Spines Snare.md @@ -8,6 +8,5 @@ tags: --- # Bleeding Spines Snare -![[icons-consumables-plants-thorned-stem-vine-green.webp|150]] When a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing 8d8 piercing damage and 2d8 bleed. The creature must attempt a DC 31 Basic reflex saving throw. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to attempt a Reflex save against the spines' damage. diff --git a/content/Mechanics/Character Building/Equipment/Blessed Ampoule.md b/content/Mechanics/Character Building/Equipment/Blessed Ampoule.md index 4e78d735c..135e9dd63 100755 --- a/content/Mechanics/Character Building/Equipment/Blessed Ampoule.md +++ b/content/Mechanics/Character Building/Equipment/Blessed Ampoule.md @@ -8,7 +8,6 @@ tags: --- # Blessed Ampoule -![[systems-pf2e-icons-equipment-consumables-talismans-blessed-ampoule.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Blessed Reformer.md b/content/Mechanics/Character Building/Equipment/Blessed Reformer.md index 5a77b9882..7eb3bfac5 100755 --- a/content/Mechanics/Character Building/Equipment/Blessed Reformer.md +++ b/content/Mechanics/Character Building/Equipment/Blessed Reformer.md @@ -8,7 +8,6 @@ tags: --- # Blessed Reformer -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-warhammer.webp|150]] The Celestial word for "repent" is etched in golden lettering on the shaft of this _+2 greater striking merciful mithral warhammer_. An evil-aligned creature is [[Enfeebled 1|Enfeebled 2]] when carrying or wielding this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Blessed Tattoo.md b/content/Mechanics/Character Building/Equipment/Blessed Tattoo.md index e58da5137..4a999aea2 100755 --- a/content/Mechanics/Character Building/Equipment/Blessed Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Blessed Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Blessed Tattoo -![[systems-pf2e-icons-equipment-tattoos-blessed-tattoo.webp|150]] **Activate** D envision, Interact diff --git a/content/Mechanics/Character Building/Equipment/Blight Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Blight Bomb (Greater).md index b8a71ec69..0632c7e12 100755 --- a/content/Mechanics/Character Building/Equipment/Blight Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blight Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blight Bomb (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blight-bomb.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Blight Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Blight Bomb (Lesser).md index 585838da8..39ac1ff12 100755 --- a/content/Mechanics/Character Building/Equipment/Blight Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Blight Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Blight Bomb (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blight-bomb.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Blight Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Blight Bomb (Major).md index d759d8ddf..9b87fbba7 100755 --- a/content/Mechanics/Character Building/Equipment/Blight Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Blight Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Blight Bomb (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blight-bomb.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Blight Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Blight Bomb (Moderate).md index b4a7b0541..00bbc161b 100755 --- a/content/Mechanics/Character Building/Equipment/Blight Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Blight Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Blight Bomb (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blight-bomb.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Blight Breath.md b/content/Mechanics/Character Building/Equipment/Blight Breath.md index 5ad2e7ade..a7909b28c 100755 --- a/content/Mechanics/Character Building/Equipment/Blight Breath.md +++ b/content/Mechanics/Character Building/Equipment/Blight Breath.md @@ -8,7 +8,6 @@ tags: --- # Blight Breath -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-mending.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Blightburn Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Blightburn Bomb (Greater).md index 1c41f6fbe..ff0ef5d75 100755 --- a/content/Mechanics/Character Building/Equipment/Blightburn Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blightburn Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blightburn Bomb (Greater) -![[icons-magic-fire-explosion-fireball-large-purple-orange.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Blightburn Bomb.md b/content/Mechanics/Character Building/Equipment/Blightburn Bomb.md index 701d765f7..b80f85792 100755 --- a/content/Mechanics/Character Building/Equipment/Blightburn Bomb.md +++ b/content/Mechanics/Character Building/Equipment/Blightburn Bomb.md @@ -8,7 +8,6 @@ tags: --- # Blightburn Bomb -![[icons-magic-fire-explosion-fireball-large-purple-orange.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Blightburn Necklace.md b/content/Mechanics/Character Building/Equipment/Blightburn Necklace.md index 390e3a5ce..f2b535e0c 100755 --- a/content/Mechanics/Character Building/Equipment/Blightburn Necklace.md +++ b/content/Mechanics/Character Building/Equipment/Blightburn Necklace.md @@ -8,6 +8,5 @@ tags: --- # Blightburn Necklace -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blightburn-necklace.webp|150]] This heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have invested this item, you cannot contract blightburn sickness. It doesn't cure blightburn sickness if you already have it, but the disease's stage can't progress while you wear it. diff --git a/content/Mechanics/Character Building/Equipment/Blightburn Resin.md b/content/Mechanics/Character Building/Equipment/Blightburn Resin.md index 18b5b19f7..8d51cf56b 100755 --- a/content/Mechanics/Character Building/Equipment/Blightburn Resin.md +++ b/content/Mechanics/Character Building/Equipment/Blightburn Resin.md @@ -8,7 +8,6 @@ tags: --- # Blightburn Resin -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-blightburn-resin.webp|150]] This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. diff --git a/content/Mechanics/Character Building/Equipment/Blightburn Ward.md b/content/Mechanics/Character Building/Equipment/Blightburn Ward.md index 979a0f9b1..408a94556 100755 --- a/content/Mechanics/Character Building/Equipment/Blightburn Ward.md +++ b/content/Mechanics/Character Building/Equipment/Blightburn Ward.md @@ -8,6 +8,5 @@ tags: --- # Blightburn Ward -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blightburn-ward.webp|150]] This heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have invested this item, you cannot contract blightburn sickness. It doesn't cure blightburn sickness if you already have it, but the disease's stage can't progress while you wear it. diff --git a/content/Mechanics/Character Building/Equipment/Blindpepper Bolt.md b/content/Mechanics/Character Building/Equipment/Blindpepper Bolt.md index 6757204a4..c47944ed7 100755 --- a/content/Mechanics/Character Building/Equipment/Blindpepper Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Blindpepper Bolt.md @@ -8,7 +8,6 @@ tags: --- # Blindpepper Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-blindpepper-bolt.webp|150]] **Ammunition** bolt diff --git a/content/Mechanics/Character Building/Equipment/Blindpepper Bomb.md b/content/Mechanics/Character Building/Equipment/Blindpepper Bomb.md index af2aabe5f..32db2f151 100755 --- a/content/Mechanics/Character Building/Equipment/Blindpepper Bomb.md +++ b/content/Mechanics/Character Building/Equipment/Blindpepper Bomb.md @@ -8,7 +8,6 @@ tags: --- # Blindpepper Bomb -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blindpepper-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Blindpepper Tube.md b/content/Mechanics/Character Building/Equipment/Blindpepper Tube.md index fa1eaa319..ca85104bf 100755 --- a/content/Mechanics/Character Building/Equipment/Blindpepper Tube.md +++ b/content/Mechanics/Character Building/Equipment/Blindpepper Tube.md @@ -8,6 +8,5 @@ tags: --- # Blindpepper Tube -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-blindpepper-tube.webp|150]] This single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of 5 feet. To use it, the wielder must tear open the tube's seal as an Interact action, then spend another action to blow the hot pepper into an adjacent creature's face. These actions don't have to be taken in the same round. The target must attempt a DC 15 reflex save to avoid inhaling the pepper or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition. diff --git a/content/Mechanics/Character Building/Equipment/Blink Blade.md b/content/Mechanics/Character Building/Equipment/Blink Blade.md index 69f5a8098..284792945 100755 --- a/content/Mechanics/Character Building/Equipment/Blink Blade.md +++ b/content/Mechanics/Character Building/Equipment/Blink Blade.md @@ -8,7 +8,6 @@ tags: --- # Blink Blade -![[systems-pf2e-icons-equipment-weapons-dagger.webp|150]] The blade of this _+2 striking dagger_ is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch. diff --git a/content/Mechanics/Character Building/Equipment/Blocks.md b/content/Mechanics/Character Building/Equipment/Blocks.md index bf4554477..0f0041aef 100755 --- a/content/Mechanics/Character Building/Equipment/Blocks.md +++ b/content/Mechanics/Character Building/Equipment/Blocks.md @@ -8,6 +8,5 @@ tags: --- # Blocks -![[systems-pf2e-icons-equipment-held-items-blocks.webp|150]] These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks. diff --git a/content/Mechanics/Character Building/Equipment/Blood Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Blood Bomb (Greater).md index 29760f9f9..9dfd9a92a 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blood Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blood Bomb (Greater) -![[icons-commodities-materials-slime-red.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Blood Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Blood Bomb (Lesser).md index 539a9fe08..04d2ffeed 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Blood Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Blood Bomb (Lesser) -![[icons-commodities-materials-slime-red.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Blood Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Blood Bomb (Major).md index e72c33398..9c60fe6c3 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Blood Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Blood Bomb (Major) -![[icons-commodities-materials-slime-red.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Blood Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Blood Bomb (Moderate).md index 274367fbe..1f262c3b1 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Blood Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Blood Bomb (Moderate) -![[icons-commodities-materials-slime-red.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Blood Booster (Greater).md b/content/Mechanics/Character Building/Equipment/Blood Booster (Greater).md index 952076f5d..9b5ef7ab8 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Booster (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Blood Booster (Greater).md @@ -8,7 +8,6 @@ tags: --- # Blood Booster (Greater) -![[icons-consumables-potions-vial-cork-red.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blood Booster (Lesser).md b/content/Mechanics/Character Building/Equipment/Blood Booster (Lesser).md index d94616b1c..9d2f294a5 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Booster (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Blood Booster (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Blood Booster (Lesser) -![[icons-consumables-potions-vial-cork-red.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blood Booster (Moderate).md b/content/Mechanics/Character Building/Equipment/Blood Booster (Moderate).md index 19cd4b536..f901d445b 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Booster (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Blood Booster (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Blood Booster (Moderate) -![[icons-consumables-potions-vial-cork-red.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blood Sap.md b/content/Mechanics/Character Building/Equipment/Blood Sap.md index 95067b231..d18786481 100755 --- a/content/Mechanics/Character Building/Equipment/Blood Sap.md +++ b/content/Mechanics/Character Building/Equipment/Blood Sap.md @@ -8,7 +8,6 @@ tags: --- # Blood Sap -![[systems-pf2e-icons-equipment-alchemical-items-drugs-blood-sap.webp|150]] This potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user's lips and teeth a vivid shade of red. diff --git a/content/Mechanics/Character Building/Equipment/Bloodbane (Greater).md b/content/Mechanics/Character Building/Equipment/Bloodbane (Greater).md index a37660f0a..600bf2d39 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodbane (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bloodbane (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bloodbane (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _bloodbane_ clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1d4 bleed. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc. diff --git a/content/Mechanics/Character Building/Equipment/Bloodbane.md b/content/Mechanics/Character Building/Equipment/Bloodbane.md index e2b141878..804cef564 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodbane.md +++ b/content/Mechanics/Character Building/Equipment/Bloodbane.md @@ -8,7 +8,6 @@ tags: --- # Bloodbane -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _bloodbane_ clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc. diff --git a/content/Mechanics/Character Building/Equipment/Bloodeye Coffee.md b/content/Mechanics/Character Building/Equipment/Bloodeye Coffee.md index dcce976e3..1313b2605 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodeye Coffee.md +++ b/content/Mechanics/Character Building/Equipment/Bloodeye Coffee.md @@ -8,7 +8,6 @@ tags: --- # Bloodeye Coffee -![[systems-pf2e-icons-equipment-alchemical-items-drugs-bloodeye-coffee.webp|150]] A strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea region. The maximum addiction stage of bloodeye coffee never progresses beyond stage 1. diff --git a/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Greater).md index 9600fcac1..8595dbdea 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bloodhound Mask (Greater) -![[icons-equipment-head-mask-carved-wood-white.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Lesser).md b/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Lesser).md index 27d47cd81..9a9723528 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Bloodhound Mask (Lesser) -![[icons-equipment-head-mask-carved-wood-white.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Moderate).md b/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Moderate).md index 850152e49..d895af72f 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Bloodhound Mask (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Bloodhound Mask (Moderate) -![[icons-equipment-head-mask-carved-wood-white.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bloodknuckles.md b/content/Mechanics/Character Building/Equipment/Bloodknuckles.md index 592153eeb..f8d5c3b69 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodknuckles.md +++ b/content/Mechanics/Character Building/Equipment/Bloodknuckles.md @@ -8,7 +8,6 @@ tags: --- # Bloodknuckles -![[icons-equipment-hand-gauntlet-simple-leather-brown-gold.webp|150]] These thin cloth wraps, which are illegal to use in Highhelm's organized brawls, blend into the skin and add an edge to your blows. The wraps are _+1 striking [[Wounding]] handwraps of mighty blows_. When you invest the wraps, they gain the effects of a 3rd-level _[[Disguise Magic]]_ spell to appear non-magical and resemble simple bandages. Casual observers are unlikely to notice anything amiss with the wraps, but a creature that succeeds at a DC 25 perception check can notice something is off about them, though they would still need to find other means to discern the magical nature of the wraps. diff --git a/content/Mechanics/Character Building/Equipment/Bloodletting Kukri.md b/content/Mechanics/Character Building/Equipment/Bloodletting Kukri.md index 68215d892..cccbded90 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodletting Kukri.md +++ b/content/Mechanics/Character Building/Equipment/Bloodletting Kukri.md @@ -8,6 +8,5 @@ tags: --- # Bloodletting Kukri -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-bloodletting-kukri.webp|150]] This _+1 striking kukri_ has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage. If the target didn't already have persistent bleed damage when you scored the critical hit, you also gain `dice: 1d8` temporary Hit Points for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Bloodseeker Beak (Greater).md b/content/Mechanics/Character Building/Equipment/Bloodseeker Beak (Greater).md index 322286ff8..bfb328b2a 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodseeker Beak (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bloodseeker Beak (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bloodseeker Beak (Greater) -![[icons-commodities-claws-claw-insect-brown.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Bloodseeker Beak.md b/content/Mechanics/Character Building/Equipment/Bloodseeker Beak.md index 91952fdd6..87f416e42 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodseeker Beak.md +++ b/content/Mechanics/Character Building/Equipment/Bloodseeker Beak.md @@ -8,7 +8,6 @@ tags: --- # Bloodseeker Beak -![[icons-commodities-claws-claw-insect-brown.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Bloodstone.md b/content/Mechanics/Character Building/Equipment/Bloodstone.md index 118921b8c..e35d4b7a4 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodstone.md +++ b/content/Mechanics/Character Building/Equipment/Bloodstone.md @@ -8,4 +8,3 @@ tags: --- # Bloodstone -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-bloodstone.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Bloodthirsty.md b/content/Mechanics/Character Building/Equipment/Bloodthirsty.md index 49038d9c8..45b96c7f8 100755 --- a/content/Mechanics/Character Building/Equipment/Bloodthirsty.md +++ b/content/Mechanics/Character Building/Equipment/Bloodthirsty.md @@ -8,7 +8,6 @@ tags: --- # Bloodthirsty -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking persistent bleed damage, your target becomes [[Drained 1]]. diff --git a/content/Mechanics/Character Building/Equipment/Blooming Lotus Seed Pod.md b/content/Mechanics/Character Building/Equipment/Blooming Lotus Seed Pod.md index 9360ea010..90fc7d87f 100755 --- a/content/Mechanics/Character Building/Equipment/Blooming Lotus Seed Pod.md +++ b/content/Mechanics/Character Building/Equipment/Blooming Lotus Seed Pod.md @@ -8,7 +8,6 @@ tags: --- # Blooming Lotus Seed Pod -![[systems-pf2e-icons-equipment-structures-gourd-home.webp|150]] The seeds of this lotus seed pod scatter with incredible ease and accuracy, quickly growing into temporary plants. diff --git a/content/Mechanics/Character Building/Equipment/Blowgun Darts.md b/content/Mechanics/Character Building/Equipment/Blowgun Darts.md index 6b89ffef4..9e49a2ea0 100755 --- a/content/Mechanics/Character Building/Equipment/Blowgun Darts.md +++ b/content/Mechanics/Character Building/Equipment/Blowgun Darts.md @@ -8,6 +8,5 @@ tags: --- # Blowgun Darts -![[systems-pf2e-icons-equipment-weapons-blowgun-dart.webp|150]] These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. diff --git a/content/Mechanics/Character Building/Equipment/Blowgun.md b/content/Mechanics/Character Building/Equipment/Blowgun.md index 020d96899..00952020c 100755 --- a/content/Mechanics/Character Building/Equipment/Blowgun.md +++ b/content/Mechanics/Character Building/Equipment/Blowgun.md @@ -8,6 +8,5 @@ tags: --- # Blowgun -![[systems-pf2e-icons-equipment-weapons-blowgun.webp|150]] This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. diff --git a/content/Mechanics/Character Building/Equipment/Blue Dragonfly Poison.md b/content/Mechanics/Character Building/Equipment/Blue Dragonfly Poison.md index 3f81763fa..5c4de7261 100755 --- a/content/Mechanics/Character Building/Equipment/Blue Dragonfly Poison.md +++ b/content/Mechanics/Character Building/Equipment/Blue Dragonfly Poison.md @@ -8,7 +8,6 @@ tags: --- # Blue Dragonfly Poison -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-blue-dragonfly-poison.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Blunderbuss.md b/content/Mechanics/Character Building/Equipment/Blunderbuss.md index af1f29b05..7e72823f1 100755 --- a/content/Mechanics/Character Building/Equipment/Blunderbuss.md +++ b/content/Mechanics/Character Building/Equipment/Blunderbuss.md @@ -8,6 +8,5 @@ tags: --- # Blunderbuss -![[icons-weapons-guns-gun-blunderbuss-worn-brown.webp|150]] This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. diff --git a/content/Mechanics/Character Building/Equipment/Bo Staff.md b/content/Mechanics/Character Building/Equipment/Bo Staff.md index 33fa660e9..338b659e5 100755 --- a/content/Mechanics/Character Building/Equipment/Bo Staff.md +++ b/content/Mechanics/Character Building/Equipment/Bo Staff.md @@ -8,6 +8,5 @@ tags: --- # Bo Staff -![[icons-weapons-staves-staff-simple-gold.webp|150]] This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon. diff --git a/content/Mechanics/Character Building/Equipment/Boarding Axe.md b/content/Mechanics/Character Building/Equipment/Boarding Axe.md index 98be3fb66..7d3dd9647 100755 --- a/content/Mechanics/Character Building/Equipment/Boarding Axe.md +++ b/content/Mechanics/Character Building/Equipment/Boarding Axe.md @@ -8,6 +8,5 @@ tags: --- # Boarding Axe -![[icons-weapons-axes-axe-broad-notched.webp|150]] This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. diff --git a/content/Mechanics/Character Building/Equipment/Boarding Pike.md b/content/Mechanics/Character Building/Equipment/Boarding Pike.md index 20dbb3b67..05be8eeda 100755 --- a/content/Mechanics/Character Building/Equipment/Boarding Pike.md +++ b/content/Mechanics/Character Building/Equipment/Boarding Pike.md @@ -8,6 +8,5 @@ tags: --- # Boarding Pike -![[icons-weapons-polearms-spear-hooked-spike.webp|150]] Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon. diff --git a/content/Mechanics/Character Building/Equipment/Boastful Hunter.md b/content/Mechanics/Character Building/Equipment/Boastful Hunter.md index b2d73e35e..6f4dddb3f 100755 --- a/content/Mechanics/Character Building/Equipment/Boastful Hunter.md +++ b/content/Mechanics/Character Building/Equipment/Boastful Hunter.md @@ -8,7 +8,6 @@ tags: --- # Boastful Hunter -![[icons-weapons-guns-rifle-brown.webp|150]] **Perception** +11; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Body Recovery Kit.md b/content/Mechanics/Character Building/Equipment/Body Recovery Kit.md index 72c3ec93d..3d70f9abf 100755 --- a/content/Mechanics/Character Building/Equipment/Body Recovery Kit.md +++ b/content/Mechanics/Character Building/Equipment/Body Recovery Kit.md @@ -8,7 +8,6 @@ tags: --- # Body Recovery Kit -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-body-recovery-kit.webp|150]] This small silver tin is filled with a herb-infused salve and a shroud of fine silk fabric. The salve smells of lavender and hyssop and is waxy to the touch. The shroud, made of spun silk, can a hold a Medium or smaller creature. diff --git a/content/Mechanics/Character Building/Equipment/Bola.md b/content/Mechanics/Character Building/Equipment/Bola.md index 376d2fcb3..bbae03407 100755 --- a/content/Mechanics/Character Building/Equipment/Bola.md +++ b/content/Mechanics/Character Building/Equipment/Bola.md @@ -8,6 +8,5 @@ tags: --- # Bola -![[icons-weapons-thrown-bolas-stone.webp|150]] This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. diff --git a/content/Mechanics/Character Building/Equipment/Bolts.md b/content/Mechanics/Character Building/Equipment/Bolts.md index 337fdcc57..9b640b8c5 100755 --- a/content/Mechanics/Character Building/Equipment/Bolts.md +++ b/content/Mechanics/Character Building/Equipment/Bolts.md @@ -8,6 +8,5 @@ tags: --- # Bolts -![[systems-pf2e-icons-equipment-weapons-bolts.webp|150]] Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. diff --git a/content/Mechanics/Character Building/Equipment/Bomb Coagulant Alembic.md b/content/Mechanics/Character Building/Equipment/Bomb Coagulant Alembic.md index 0c9348e74..cc285b70c 100755 --- a/content/Mechanics/Character Building/Equipment/Bomb Coagulant Alembic.md +++ b/content/Mechanics/Character Building/Equipment/Bomb Coagulant Alembic.md @@ -8,6 +8,5 @@ tags: --- # Bomb Coagulant Alembic -![[icons-commodities-treasure-glass-crystal-green.webp|150]] This apparatus increases the viscosity of the reagents in alchemical bombs, to deadly effect. As a 10-minute activity that has the manipulate trait, you can use a bomb coagulant alembic to distill the contents of one alchemical bomb that deals splash damage into a stickier substance. After distilling, the bomb deals no splash damage but instead deals persistent damage equal to and of the same type as its original splash damage. If the bomb already deals persistent damage, distilling increases that damage by the bomb's original splash damage. diff --git a/content/Mechanics/Character Building/Equipment/Bomb Launcher.md b/content/Mechanics/Character Building/Equipment/Bomb Launcher.md index 7ea32d91e..b2201f116 100755 --- a/content/Mechanics/Character Building/Equipment/Bomb Launcher.md +++ b/content/Mechanics/Character Building/Equipment/Bomb Launcher.md @@ -8,6 +8,5 @@ tags: --- # Bomb Launcher -![[systems-pf2e-icons-equipment-weapons-bomb-launcher.webp|150]] This long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold alchemical bombs. A chute in the top delivers an alchemical bomb into the internal basket, while a lever on the underside pulls the basket back and locks it in place. Loading an alchemical bomb into a bomb launcher requires a single Interact action. With a pull of a trigger, the basket speeds forward, allowing you to Strike with the loaded alchemical bomb over long distances. Bombs fired with a bomb launcher have a range increment of 60 feet. diff --git a/content/Mechanics/Character Building/Equipment/Bomb Snare.md b/content/Mechanics/Character Building/Equipment/Bomb Snare.md index 1c4265fbd..459381c2a 100755 --- a/content/Mechanics/Character Building/Equipment/Bomb Snare.md +++ b/content/Mechanics/Character Building/Equipment/Bomb Snare.md @@ -8,7 +8,6 @@ tags: --- # Bomb Snare -![[systems-pf2e-icons-equipment-snares-bomb-snare.webp|150]] You create a snare that catalyzes three 3rd-level moderate alchemical bombs of the same type to explode when a creature enters the snare's square. The target and all creatures in adjacent squares must attempt a DC 26 reflex, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from bottled lightning) with no splash damage or other effects. diff --git a/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Greater).md index 08d848f19..c9ee641c2 100755 --- a/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bomber's Eye Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-bombers-eye-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Lesser).md index 6cdfe2c2c..37e3be47f 100755 --- a/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Bomber's Eye Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Bomber's Eye Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-bombers-eye-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Bomber's Saddle.md b/content/Mechanics/Character Building/Equipment/Bomber's Saddle.md index fc6c21f73..fee1df7cf 100755 --- a/content/Mechanics/Character Building/Equipment/Bomber's Saddle.md +++ b/content/Mechanics/Character Building/Equipment/Bomber's Saddle.md @@ -8,7 +8,6 @@ tags: --- # Bomber's Saddle -![[systems-pf2e-icons-equipment-worn-items-companion-items-bombers-saddle.webp|150]] Developed by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide and is designed to fit a variety of flying steeds. In addition to a seat for the rider, the bomber's saddle has a bomb compartment situated underneath the mount. diff --git a/content/Mechanics/Character Building/Equipment/Bone Dreadnought Plate.md b/content/Mechanics/Character Building/Equipment/Bone Dreadnought Plate.md index 66405de26..e863a84da 100755 --- a/content/Mechanics/Character Building/Equipment/Bone Dreadnought Plate.md +++ b/content/Mechanics/Character Building/Equipment/Bone Dreadnought Plate.md @@ -8,7 +8,6 @@ tags: --- # Bone Dreadnought Plate -![[icons-equipment-chest-breastplate-layered-gilded-black.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Book of Lingering Blaze.md b/content/Mechanics/Character Building/Equipment/Book of Lingering Blaze.md index 3e51d3cfb..77c0cb223 100755 --- a/content/Mechanics/Character Building/Equipment/Book of Lingering Blaze.md +++ b/content/Mechanics/Character Building/Equipment/Book of Lingering Blaze.md @@ -8,7 +8,6 @@ tags: --- # Book of Lingering Blaze -![[icons-sundries-books-book-symbol-fire-gold-orange.webp|150]] The common saying, "Where there is progress in the field of magic, there is always someone who uses it to set things on fire," is engraved in gold on the cover of this red spellbook. diff --git a/content/Mechanics/Character Building/Equipment/Book of Lost Days.md b/content/Mechanics/Character Building/Equipment/Book of Lost Days.md index 3789586a0..427cd904b 100755 --- a/content/Mechanics/Character Building/Equipment/Book of Lost Days.md +++ b/content/Mechanics/Character Building/Equipment/Book of Lost Days.md @@ -8,7 +8,6 @@ tags: --- # Book of Lost Days -![[systems-pf2e-icons-equipment-cursed-items-book-of-last-days.webp|150]] This massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it always opens to a page that seems to perfectly answer the question you had in mind, but reading more than a few lines causes your head to swim alarmingly. diff --git a/content/Mechanics/Character Building/Equipment/Book of Warding Prayers.md b/content/Mechanics/Character Building/Equipment/Book of Warding Prayers.md index 8764249e7..ba1a84597 100755 --- a/content/Mechanics/Character Building/Equipment/Book of Warding Prayers.md +++ b/content/Mechanics/Character Building/Equipment/Book of Warding Prayers.md @@ -8,7 +8,6 @@ tags: --- # Book of Warding Prayers -![[icons-sundries-books-book-symbol-link-brown.webp|150]] Script in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. _Books of warding prayers_ are each devoted to a particular deity and are also a religious symbol of that deity. diff --git a/content/Mechanics/Character Building/Equipment/Bookthief Brew.md b/content/Mechanics/Character Building/Equipment/Bookthief Brew.md index 38d6586ba..5309f8b7c 100755 --- a/content/Mechanics/Character Building/Equipment/Bookthief Brew.md +++ b/content/Mechanics/Character Building/Equipment/Bookthief Brew.md @@ -8,7 +8,6 @@ tags: --- # Bookthief Brew -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-bookthief-brew.webp|150]] **Activate** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Boots of Bounding (Greater).md b/content/Mechanics/Character Building/Equipment/Boots of Bounding (Greater).md index 31f219602..50ba52258 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Bounding (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Boots of Bounding (Greater).md @@ -8,7 +8,6 @@ tags: --- # Boots of Bounding (Greater) -![[icons-equipment-feet-boots-leather-engraved-brown.webp|150]] The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +10-foot item bonus to your Speed and a +3 item bonus to Athletics checks to High Jump and Long Jump. diff --git a/content/Mechanics/Character Building/Equipment/Boots of Bounding.md b/content/Mechanics/Character Building/Equipment/Boots of Bounding.md index 8c2bdd92f..91b809ba0 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Bounding.md +++ b/content/Mechanics/Character Building/Equipment/Boots of Bounding.md @@ -8,7 +8,6 @@ tags: --- # Boots of Bounding -![[icons-equipment-feet-boots-leather-engraved-brown.webp|150]] The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. diff --git a/content/Mechanics/Character Building/Equipment/Boots of Dancing.md b/content/Mechanics/Character Building/Equipment/Boots of Dancing.md index 74993e196..0ed178ddb 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Dancing.md +++ b/content/Mechanics/Character Building/Equipment/Boots of Dancing.md @@ -8,6 +8,5 @@ tags: --- # Boots of Dancing -![[systems-pf2e-icons-equipment-cursed-items-boots-of-dancing.webp|150]] These boots act as [[Boots of Elvenkind (Greater)]], but they react wildly to strong physical exertion. While you wear the boots, the curse activates whenever you attempt an Athletics check or Stride more than once in a single round during an encounter. The boots cast an 8th-level _[[Uncontrollable Dance]]_ spell on you, and you automatically fail your save. Once the curse has activated for the first time, the boots fuse to you. diff --git a/content/Mechanics/Character Building/Equipment/Boots of Elvenkind (Greater).md b/content/Mechanics/Character Building/Equipment/Boots of Elvenkind (Greater).md index bffd517ed..30c9d25cb 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Elvenkind (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Boots of Elvenkind (Greater).md @@ -8,7 +8,6 @@ tags: --- # Boots of Elvenkind (Greater) -![[icons-equipment-feet-boots-leather-green.webp|150]] These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +2 item bonus to Acrobatics checks. diff --git a/content/Mechanics/Character Building/Equipment/Boots of Elvenkind.md b/content/Mechanics/Character Building/Equipment/Boots of Elvenkind.md index cfcfb0c92..6eae51b6d 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Elvenkind.md +++ b/content/Mechanics/Character Building/Equipment/Boots of Elvenkind.md @@ -8,7 +8,6 @@ tags: --- # Boots of Elvenkind -![[icons-equipment-feet-boots-leather-green.webp|150]] These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks. diff --git a/content/Mechanics/Character Building/Equipment/Boots of Free Running (Greater).md b/content/Mechanics/Character Building/Equipment/Boots of Free Running (Greater).md index 9cfd94b11..15f2a0fb0 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Free Running (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Boots of Free Running (Greater).md @@ -8,7 +8,6 @@ tags: --- # Boots of Free Running (Greater) -![[icons-equipment-feet-boots-leather-brown.webp|150]] These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +3 item bonus to Acrobatics checks to [[Balance]] and to Athletics checks to [[High Jump]] and [[Long Jump]]. diff --git a/content/Mechanics/Character Building/Equipment/Boots of Free Running (Lesser).md b/content/Mechanics/Character Building/Equipment/Boots of Free Running (Lesser).md index 657b0e5df..1046f32fe 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Free Running (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Boots of Free Running (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Boots of Free Running (Lesser) -![[icons-equipment-feet-boots-leather-brown.webp|150]] These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to [[Balance]] and to Athletics checks to [[High Jump]] and [[Long Jump]]. diff --git a/content/Mechanics/Character Building/Equipment/Boots of Free Running (Moderate).md b/content/Mechanics/Character Building/Equipment/Boots of Free Running (Moderate).md index ca1436f56..10b8371d5 100755 --- a/content/Mechanics/Character Building/Equipment/Boots of Free Running (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Boots of Free Running (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Boots of Free Running (Moderate) -![[icons-equipment-feet-boots-leather-brown.webp|150]] These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +2 item bonus to Acrobatics checks to [[Balance]] and to Athletics checks to [[High Jump]] and [[Long Jump]]. diff --git a/content/Mechanics/Character Building/Equipment/Boozy Bottle.md b/content/Mechanics/Character Building/Equipment/Boozy Bottle.md index 17b6d91d3..ca353cecd 100755 --- a/content/Mechanics/Character Building/Equipment/Boozy Bottle.md +++ b/content/Mechanics/Character Building/Equipment/Boozy Bottle.md @@ -8,7 +8,6 @@ tags: --- # Boozy Bottle -![[icons-consumables-drinks-water-jug-clay-brown.webp|150]] This tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against poison. diff --git a/content/Mechanics/Character Building/Equipment/Boreal Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Boreal Staff (Greater).md index 842d6d5ec..e0a576e00 100755 --- a/content/Mechanics/Character Building/Equipment/Boreal Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Boreal Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Boreal Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A _boreal staff_ is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a _greater boreal staff_ is a _+2 striking frost staff._ diff --git a/content/Mechanics/Character Building/Equipment/Boreal Staff (Major).md b/content/Mechanics/Character Building/Equipment/Boreal Staff (Major).md index 1b665535a..4c7a6a195 100755 --- a/content/Mechanics/Character Building/Equipment/Boreal Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Boreal Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Boreal Staff (Major) -![[icons-weapons-staves-staff-simple.webp|150]] A _boreal staff_ is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a _boreal staff_ is a _+3 greater striking frost staff._ diff --git a/content/Mechanics/Character Building/Equipment/Boreal Staff.md b/content/Mechanics/Character Building/Equipment/Boreal Staff.md index 3398164a5..2f0964cae 100755 --- a/content/Mechanics/Character Building/Equipment/Boreal Staff.md +++ b/content/Mechanics/Character Building/Equipment/Boreal Staff.md @@ -8,7 +8,6 @@ tags: --- # Boreal Staff -![[icons-weapons-staves-staff-ornate-teal.webp|150]] A _boreal staff_ is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a _boreal staff_ is a _+1 striking staff._ diff --git a/content/Mechanics/Character Building/Equipment/Bort's Blessing.md b/content/Mechanics/Character Building/Equipment/Bort's Blessing.md index 69dbf7b31..72ca69d7f 100755 --- a/content/Mechanics/Character Building/Equipment/Bort's Blessing.md +++ b/content/Mechanics/Character Building/Equipment/Bort's Blessing.md @@ -8,7 +8,6 @@ tags: --- # Bort's Blessing -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-borts-blessing.webp|150]] This ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to understand, read, and speak one common language of their choice, selected each morning as part of their daily preparations. diff --git a/content/Mechanics/Character Building/Equipment/Bottled Air.md b/content/Mechanics/Character Building/Equipment/Bottled Air.md index 1540283f5..9fd0c0431 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Air.md +++ b/content/Mechanics/Character Building/Equipment/Bottled Air.md @@ -8,7 +8,6 @@ tags: --- # Bottled Air -![[systems-pf2e-icons-equipment-held-items-bottled-air.webp|150]] Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it. diff --git a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Greater).md b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Greater).md index d55102620..7e4a6947d 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bottled Lightning (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-lightning.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Lesser).md b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Lesser).md index 347ab8214..a97783719 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Bottled Lightning (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-lightning.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Major).md b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Major).md index e91dc31bc..d7a574869 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Major).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Major).md @@ -8,7 +8,6 @@ tags: --- # Bottled Lightning (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-lightning.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Moderate).md b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Moderate).md index 10b78c8dd..5939fa0fa 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Lightning (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Lightning (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Bottled Lightning (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-lightning.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Bottled Omen.md b/content/Mechanics/Character Building/Equipment/Bottled Omen.md index e9eb3e1c5..8e6a4f874 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Omen.md +++ b/content/Mechanics/Character Building/Equipment/Bottled Omen.md @@ -8,7 +8,6 @@ tags: --- # Bottled Omen -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-comprehension-elixir.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bottled Screams.md b/content/Mechanics/Character Building/Equipment/Bottled Screams.md index a715ef15a..d70657f62 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Screams.md +++ b/content/Mechanics/Character Building/Equipment/Bottled Screams.md @@ -8,7 +8,6 @@ tags: --- # Bottled Screams -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-consumables-drinks-wine-amphora-clay-blue.webp|150]] **Activate** A envision diff --git a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Greater).md b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Greater).md index 8f6d60093..42a4f229e 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bottled Sunlight (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-sunlight.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Lesser).md b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Lesser).md index b2f120f72..6d139cfd8 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Bottled Sunlight (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-sunlight.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Major).md b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Major).md index 4ec5b0ee9..ce4196607 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Major).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Major).md @@ -8,7 +8,6 @@ tags: --- # Bottled Sunlight (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-sunlight.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Moderate).md b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Moderate).md index 81cb371e4..0ca25aaf1 100755 --- a/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Bottled Sunlight (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Bottled Sunlight (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-bottled-sunlight.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Bottomless Purse.md b/content/Mechanics/Character Building/Equipment/Bottomless Purse.md index 729bd7f23..51ecf0919 100755 --- a/content/Mechanics/Character Building/Equipment/Bottomless Purse.md +++ b/content/Mechanics/Character Building/Equipment/Bottomless Purse.md @@ -8,7 +8,6 @@ tags: --- # Bottomless Purse -![[icons-containers-bags-satchel-worn-leather-brown.webp|150]] With a handshake, you traded future wealth for a _bottomless purse_ of gems and other valuables. Using the purse, you can always sell items for their normal sell value during downtime, even if you aren't anywhere near a settlement. You just put them into the purse, and within a day, the proper sale price appears in coins and gems. Once per day, from any distance, the entity that holds your _bargained contract_ automatically sells a common consumable item in your possession, giving you back only half the normal amount for a sold item. diff --git a/content/Mechanics/Character Building/Equipment/Bottomless Stein.md b/content/Mechanics/Character Building/Equipment/Bottomless Stein.md index 1b9e4d00e..85945944e 100755 --- a/content/Mechanics/Character Building/Equipment/Bottomless Stein.md +++ b/content/Mechanics/Character Building/Equipment/Bottomless Stein.md @@ -8,6 +8,5 @@ tags: --- # Bottomless Stein -![[systems-pf2e-icons-equipment-held-items-bottomless-stein.webp|150]] A magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter how much is drunk or spilled. If it is emptied (such as by being gulped quickly or upended onto the floor), the _bottomless stein_ will fill again within 1 round as long as it is right side up, though it's impossible to transfer the ale to another container to sell it or store it for later. The exact type of ale with which the stein is filled is determined at the item's creation, and cannot be changed thereafter. diff --git a/content/Mechanics/Character Building/Equipment/Boulder Seed (Greater).md b/content/Mechanics/Character Building/Equipment/Boulder Seed (Greater).md index 6d785eae5..5c7d649a9 100755 --- a/content/Mechanics/Character Building/Equipment/Boulder Seed (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Boulder Seed (Greater).md @@ -8,7 +8,6 @@ tags: --- # Boulder Seed (Greater) -![[icons-commodities-stone-stone-chunk-moss-grey.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Boulder Seed.md b/content/Mechanics/Character Building/Equipment/Boulder Seed.md index caa809655..92e1ad9ce 100755 --- a/content/Mechanics/Character Building/Equipment/Boulder Seed.md +++ b/content/Mechanics/Character Building/Equipment/Boulder Seed.md @@ -8,7 +8,6 @@ tags: --- # Boulder Seed -![[icons-commodities-stone-stone-chunk-moss-grey.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Boulderhead Bock.md b/content/Mechanics/Character Building/Equipment/Boulderhead Bock.md index f978f376f..0fc8186f6 100755 --- a/content/Mechanics/Character Building/Equipment/Boulderhead Bock.md +++ b/content/Mechanics/Character Building/Equipment/Boulderhead Bock.md @@ -8,7 +8,6 @@ tags: --- # Boulderhead Bock -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-boulderhead-bock.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Bound Guardian.md b/content/Mechanics/Character Building/Equipment/Bound Guardian.md index fa740818b..a068c4d1a 100755 --- a/content/Mechanics/Character Building/Equipment/Bound Guardian.md +++ b/content/Mechanics/Character Building/Equipment/Bound Guardian.md @@ -8,7 +8,6 @@ tags: --- # Bound Guardian -![[icons-magic-symbols-runes-triangle-orange-purple.webp|150]] A bound guardian is a tattoo guardian bonded to your skin, which you can temporarily animate to protect you. If your soul leaves your body, your tattoo guardian might be destroyed (see the sidebar, Bestiary 3 262). diff --git a/content/Mechanics/Character Building/Equipment/Bountiful Cauldron.md b/content/Mechanics/Character Building/Equipment/Bountiful Cauldron.md index c8d826ac1..df65f73b8 100755 --- a/content/Mechanics/Character Building/Equipment/Bountiful Cauldron.md +++ b/content/Mechanics/Character Building/Equipment/Bountiful Cauldron.md @@ -8,7 +8,6 @@ tags: --- # Bountiful Cauldron -![[systems-pf2e-icons-equipment-adventuring-gear-bountiful-cauldron.webp|150]] This mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and delicious) vegetable stew. It can also be put to a much greater use in the pursuit of crafting certain items. When used to Craft alchemical items, potions, or oils, a bountiful cauldron grants a +2 item bonus to the Crafting check. diff --git a/content/Mechanics/Character Building/Equipment/Bracelet of Dashing.md b/content/Mechanics/Character Building/Equipment/Bracelet of Dashing.md index 5961a5a0c..150c0219e 100755 --- a/content/Mechanics/Character Building/Equipment/Bracelet of Dashing.md +++ b/content/Mechanics/Character Building/Equipment/Bracelet of Dashing.md @@ -8,7 +8,6 @@ tags: --- # Bracelet of Dashing -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracelet-of-dashing.webp|150]] This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. diff --git a/content/Mechanics/Character Building/Equipment/Bracers of Hammers.md b/content/Mechanics/Character Building/Equipment/Bracers of Hammers.md index 41cd8289b..0dce95129 100755 --- a/content/Mechanics/Character Building/Equipment/Bracers of Hammers.md +++ b/content/Mechanics/Character Building/Equipment/Bracers of Hammers.md @@ -8,7 +8,6 @@ tags: --- # Bracers of Hammers -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracers-of-missile-deflection.webp|150]] These brilliant golden bracers feature a hammer motif as part of their engravings. While wearing them, your body surges with strength and you gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to [[Disarm]] and [[Trip]]. If you succeed, but not critically succeed, at your check to Disarm a creature, the effects of your check last until the start of your next turn, instead until the start of the target's turn. If you succeed at a check to Trip a creature, it takes 1d6 bludgeoning damage or 4d6 bludgeoning damage on a critical success. When you invest the bracers, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection (Greater).md b/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection (Greater).md index 6f47e0850..4692a575b 100755 --- a/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bracers of Missile Deflection (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracers-of-missile-deflection.webp|150]] These bracers are made from plates of durable dawnsilver and gleam like the summer sun. diff --git a/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection.md b/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection.md index 776595049..a4a990457 100755 --- a/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection.md +++ b/content/Mechanics/Character Building/Equipment/Bracers of Missile Deflection.md @@ -8,7 +8,6 @@ tags: --- # Bracers of Missile Deflection -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracers-of-missile-deflection.webp|150]] These bracers are made from plates of durable dawnsilver and gleam like the summer sun. diff --git a/content/Mechanics/Character Building/Equipment/Bracers of Strength.md b/content/Mechanics/Character Building/Equipment/Bracers of Strength.md index 4f2893593..c50c63702 100755 --- a/content/Mechanics/Character Building/Equipment/Bracers of Strength.md +++ b/content/Mechanics/Character Building/Equipment/Bracers of Strength.md @@ -8,7 +8,6 @@ tags: --- # Bracers of Strength -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracers-of-missile-deflection.webp|150]] Etchings of powerful bears decorate these brass bracers. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, [[Escape]], and [[Force Open]]. When you invest the bracers, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. diff --git a/content/Mechanics/Character Building/Equipment/Branch of the Great Sugi.md b/content/Mechanics/Character Building/Equipment/Branch of the Great Sugi.md index 8038c2f25..907841fa2 100755 --- a/content/Mechanics/Character Building/Equipment/Branch of the Great Sugi.md +++ b/content/Mechanics/Character Building/Equipment/Branch of the Great Sugi.md @@ -8,7 +8,6 @@ tags: --- # Branch of the Great Sugi -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-whip.webp|150]] This large tree branch is alive, despite having been harvested from the sugi tree it once belonged to. This long, flexible, and limber branch is a _+1 striking whip_. When used to Strike, the branch snaps with the sound of a cracking whip but fills the air surrounding the point of impact with the pleasant scent of freshly cut cedar and a sprinkling of fallen leaves on the ground. diff --git a/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Adult).md b/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Adult).md index 528177d4b..6343a96b0 100755 --- a/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Adult).md +++ b/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Adult).md @@ -8,7 +8,6 @@ tags: --- # Brass Dragon's Breath Potion (Adult) -![[systems-pf2e-icons-equipment-consumables-potions-brass-dragons-breath-potion.webp|150]] This liquid contains blood from a brass dragon. For 1 hour after you imbibe the concoction, you can unleash a brass dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Wyrm).md b/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Wyrm).md index 70e30108e..643b20a8e 100755 --- a/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Wyrm).md +++ b/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Wyrm).md @@ -8,7 +8,6 @@ tags: --- # Brass Dragon's Breath Potion (Wyrm) -![[systems-pf2e-icons-equipment-consumables-potions-brass-dragons-breath-potion.webp|150]] This liquid contains blood from a brass dragon. For 1 hour after you imbibe the concoction, you can unleash a brass dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Young).md b/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Young).md index 3f3bcc399..a85fcc866 100755 --- a/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Young).md +++ b/content/Mechanics/Character Building/Equipment/Brass Dragon's Breath Potion (Young).md @@ -8,7 +8,6 @@ tags: --- # Brass Dragon's Breath Potion (Young) -![[systems-pf2e-icons-equipment-consumables-potions-brass-dragons-breath-potion.webp|150]] This liquid contains blood from a brass dragon. For 1 hour after you imbibe the concoction, you can unleash a brass dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Brass Ear.md b/content/Mechanics/Character Building/Equipment/Brass Ear.md index 0ec8d67c3..e96657db6 100755 --- a/content/Mechanics/Character Building/Equipment/Brass Ear.md +++ b/content/Mechanics/Character Building/Equipment/Brass Ear.md @@ -8,6 +8,5 @@ tags: --- # Brass Ear -![[systems-pf2e-icons-equipment-adventuring-gear-brass-ear.webp|150]] A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal. It's not suitable for improving your hearing in general, a role better served by a hearing aid. diff --git a/content/Mechanics/Character Building/Equipment/Brass anklet.md b/content/Mechanics/Character Building/Equipment/Brass anklet.md index cc9b20887..b99c0bd8f 100755 --- a/content/Mechanics/Character Building/Equipment/Brass anklet.md +++ b/content/Mechanics/Character Building/Equipment/Brass anklet.md @@ -8,4 +8,3 @@ tags: --- # Brass anklet -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-brass-anklet.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Brass scepter with amethyst head.md b/content/Mechanics/Character Building/Equipment/Brass scepter with amethyst head.md index e6c7509ab..b47338957 100755 --- a/content/Mechanics/Character Building/Equipment/Brass scepter with amethyst head.md +++ b/content/Mechanics/Character Building/Equipment/Brass scepter with amethyst head.md @@ -8,4 +8,3 @@ tags: --- # Brass scepter with amethyst head -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-brass-scepter-with-amethyst-head.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Brass statuette of a bull.md b/content/Mechanics/Character Building/Equipment/Brass statuette of a bull.md index cfd68a794..2eee967c5 100755 --- a/content/Mechanics/Character Building/Equipment/Brass statuette of a bull.md +++ b/content/Mechanics/Character Building/Equipment/Brass statuette of a bull.md @@ -8,4 +8,3 @@ tags: --- # Brass statuette of a bull -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-brass-statuette-of-a-bull.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Bravo's Brew (Greater).md b/content/Mechanics/Character Building/Equipment/Bravo's Brew (Greater).md index 84659fca1..1c0865c87 100755 --- a/content/Mechanics/Character Building/Equipment/Bravo's Brew (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bravo's Brew (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bravo's Brew (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-bravos-brew.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Bravo's Brew (Lesser).md b/content/Mechanics/Character Building/Equipment/Bravo's Brew (Lesser).md index 6d75354b8..d888226d7 100755 --- a/content/Mechanics/Character Building/Equipment/Bravo's Brew (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Bravo's Brew (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Bravo's Brew (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-bravos-brew.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Bravo's Brew (Moderate).md b/content/Mechanics/Character Building/Equipment/Bravo's Brew (Moderate).md index 0160c0527..396dfb94f 100755 --- a/content/Mechanics/Character Building/Equipment/Bravo's Brew (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Bravo's Brew (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Bravo's Brew (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-bravos-brew.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Breaching Pike.md b/content/Mechanics/Character Building/Equipment/Breaching Pike.md index 847253fb2..1e19d98eb 100755 --- a/content/Mechanics/Character Building/Equipment/Breaching Pike.md +++ b/content/Mechanics/Character Building/Equipment/Breaching Pike.md @@ -8,6 +8,5 @@ tags: --- # Breaching Pike -![[systems-pf2e-icons-equipment-weapons-breaching-pike.webp|150]] Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind. diff --git a/content/Mechanics/Character Building/Equipment/Breastplate of Command (Greater).md b/content/Mechanics/Character Building/Equipment/Breastplate of Command (Greater).md index a4894ee98..0565a20d6 100755 --- a/content/Mechanics/Character Building/Equipment/Breastplate of Command (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Breastplate of Command (Greater).md @@ -8,7 +8,6 @@ tags: --- # Breastplate of Command (Greater) -![[icons-equipment-chest-breastplate-gorget-steel-purple.webp|150]] This _+2 greater resilient breastplate_ is made from shining bronze overlaid with reinforcing golden panels in the shape of lion's heads. Wearing this breastplate grants you a commanding aura. You gain a +3 item bonus to Diplomacy checks, but you take a -3 item penalty to Stealth checks to [[Hide]] and [[Sneak]] and Deception checks to [[Impersonate]]. diff --git a/content/Mechanics/Character Building/Equipment/Breastplate of Command.md b/content/Mechanics/Character Building/Equipment/Breastplate of Command.md index 081acd7f8..7c554eb64 100755 --- a/content/Mechanics/Character Building/Equipment/Breastplate of Command.md +++ b/content/Mechanics/Character Building/Equipment/Breastplate of Command.md @@ -8,7 +8,6 @@ tags: --- # Breastplate of Command -![[icons-equipment-chest-breastplate-gorget-steel-purple.webp|150]] This _+1 resilient breastplate_ is made from shining bronze overlaid with reinforcing golden panels in the shape of lion's heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a -2 item penalty to Stealth checks to [[Hide]] and [[Sneak]] and Deception checks to [[Impersonate]]. diff --git a/content/Mechanics/Character Building/Equipment/Breastplate of the Mountain.md b/content/Mechanics/Character Building/Equipment/Breastplate of the Mountain.md index 6d9346b25..727460b8d 100755 --- a/content/Mechanics/Character Building/Equipment/Breastplate of the Mountain.md +++ b/content/Mechanics/Character Building/Equipment/Breastplate of the Mountain.md @@ -8,7 +8,6 @@ tags: --- # Breastplate of the Mountain -![[icons-equipment-chest-breastplate-banded-steel-studded.webp|150]] Constructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a _+3 greater resilient breastplate_. When you're Shoved or otherwise forced to move, you can reduce the amount you move by up to 10 feet. When you invest the breastplate, you either increase your Constitution score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Breastplate.md b/content/Mechanics/Character Building/Equipment/Breastplate.md index bfc8f7cf9..704a2a67b 100755 --- a/content/Mechanics/Character Building/Equipment/Breastplate.md +++ b/content/Mechanics/Character Building/Equipment/Breastplate.md @@ -8,6 +8,5 @@ tags: --- # Breastplate -![[icons-equipment-chest-breastplate-collared-steel.webp|150]] Though referred to as a breastplate, this type of armor consists of several pieces of plate or [[Half Plate]] armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed. diff --git a/content/Mechanics/Character Building/Equipment/Breech Ejectors.md b/content/Mechanics/Character Building/Equipment/Breech Ejectors.md index 5fc3e3aad..d31d961ec 100755 --- a/content/Mechanics/Character Building/Equipment/Breech Ejectors.md +++ b/content/Mechanics/Character Building/Equipment/Breech Ejectors.md @@ -8,6 +8,5 @@ tags: --- # Breech Ejectors -![[systems-pf2e-icons-equipment-consumables-other-consumables-breech-ejectors.webp|150]] These spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily maintenance. After the weapon is fired, the ejectors hasten the reloading process by ejecting the spent detritus from the fired rounds. This allows you to reload both barrels of the double-barreled weapon as a single Interact action the next time you reload the weapon as long as you do so before the end of your next turn. However, the ejectors are consumed in the process, and you must spend the time to insert a new set to gain the benefit again. diff --git a/content/Mechanics/Character Building/Equipment/Brewer's Regret (Greater).md b/content/Mechanics/Character Building/Equipment/Brewer's Regret (Greater).md index fe95eac63..be9aabfe1 100755 --- a/content/Mechanics/Character Building/Equipment/Brewer's Regret (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Brewer's Regret (Greater).md @@ -8,7 +8,6 @@ tags: --- # Brewer's Regret (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-brewers-regret.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Brewer's Regret.md b/content/Mechanics/Character Building/Equipment/Brewer's Regret.md index 6df3531de..dfc792ee1 100755 --- a/content/Mechanics/Character Building/Equipment/Brewer's Regret.md +++ b/content/Mechanics/Character Building/Equipment/Brewer's Regret.md @@ -8,7 +8,6 @@ tags: --- # Brewer's Regret -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-brewers-regret.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Briar.md b/content/Mechanics/Character Building/Equipment/Briar.md index e9a1ea662..402fcbeff 100755 --- a/content/Mechanics/Character Building/Equipment/Briar.md +++ b/content/Mechanics/Character Building/Equipment/Briar.md @@ -8,7 +8,6 @@ tags: --- # Briar -![[icons-weapons-staves-staff-forest-jewel.webp|150]] _Briar_ was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional energy into a sword. They entrusted _Briar's_ safe keeping to the Lantern King, who mischievously kept moving the sword from world to world, always near to the regions Nyrissa was focused on but always hidden from her so that he could privately enjoy the delicious irony that the thing she sought so ardently was always kept just out of reach. diff --git a/content/Mechanics/Character Building/Equipment/Brilliant (Greater).md b/content/Mechanics/Character Building/Equipment/Brilliant (Greater).md index 3ba1b910a..6cb821f08 100755 --- a/content/Mechanics/Character Building/Equipment/Brilliant (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Brilliant (Greater).md @@ -8,7 +8,6 @@ tags: --- # Brilliant (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. diff --git a/content/Mechanics/Character Building/Equipment/Brilliant Rapier.md b/content/Mechanics/Character Building/Equipment/Brilliant Rapier.md index 38113e26e..be8e63e84 100755 --- a/content/Mechanics/Character Building/Equipment/Brilliant Rapier.md +++ b/content/Mechanics/Character Building/Equipment/Brilliant Rapier.md @@ -8,6 +8,5 @@ tags: --- # Brilliant Rapier -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-brilliant-rapier.webp|150]] This _+2 brilliant greater striking rapier_ is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has left its physical form behind entirely. Instead of dealing piercing damage, it deals fire damage, and in addition to a rapier's normal weapon traits, it gains the versatile spirit or vitality trait. diff --git a/content/Mechanics/Character Building/Equipment/Brilliant.md b/content/Mechanics/Character Building/Equipment/Brilliant.md index d5e37e2b9..a686f6fce 100755 --- a/content/Mechanics/Character Building/Equipment/Brilliant.md +++ b/content/Mechanics/Character Building/Equipment/Brilliant.md @@ -8,7 +8,6 @@ tags: --- # Brilliant -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. diff --git a/content/Mechanics/Character Building/Equipment/Brimstone Fumes.md b/content/Mechanics/Character Building/Equipment/Brimstone Fumes.md index 5b10a19e3..533526663 100755 --- a/content/Mechanics/Character Building/Equipment/Brimstone Fumes.md +++ b/content/Mechanics/Character Building/Equipment/Brimstone Fumes.md @@ -8,7 +8,6 @@ tags: --- # Brimstone Fumes -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-brimstone-fumes.webp|150]] Fumes from the forges of Hell drain health and strength alike. diff --git a/content/Mechanics/Character Building/Equipment/Brine Dragon Scale.md b/content/Mechanics/Character Building/Equipment/Brine Dragon Scale.md index 17a22247b..ab8f1ef4e 100755 --- a/content/Mechanics/Character Building/Equipment/Brine Dragon Scale.md +++ b/content/Mechanics/Character Building/Equipment/Brine Dragon Scale.md @@ -8,7 +8,6 @@ tags: --- # Brine Dragon Scale -![[systems-pf2e-icons-equipment-consumables-other-consumables-bubbling-scale.webp|150]] **Usage** affixed to a melee weapon diff --git a/content/Mechanics/Character Building/Equipment/Bring Me Near.md b/content/Mechanics/Character Building/Equipment/Bring Me Near.md index 615ab6afe..d1f61f0f1 100755 --- a/content/Mechanics/Character Building/Equipment/Bring Me Near.md +++ b/content/Mechanics/Character Building/Equipment/Bring Me Near.md @@ -8,7 +8,6 @@ tags: --- # Bring Me Near -![[systems-pf2e-icons-equipment-held-items-bring-me-near.webp|150]] This collapsible fine spyglass consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are made of finely crafted glass. While looking through it, you gain a +2 item bonus to any Perception checks made involving sight. diff --git a/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Greater).md index 53021a231..ea8cc64f1 100755 --- a/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Greater).md @@ -8,7 +8,6 @@ tags: --- # Broadleaf Shield (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-equipment-shield-kite-wooden-oak-glow.webp|150]] Though it resembles an enormous leaf freshly plucked from a tree, a _broadleaf shield_ is extremely durable. It also regrows rapidly, fully repairing itself when broken if it's left in sunlight for 10 consecutive minutes. diff --git a/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Major).md b/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Major).md index 57017468b..c9966fb4f 100755 --- a/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Major).md +++ b/content/Mechanics/Character Building/Equipment/Broadleaf Shield (Major).md @@ -8,7 +8,6 @@ tags: --- # Broadleaf Shield (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-equipment-shield-kite-wooden-oak-glow.webp|150]] Though it resembles an enormous leaf freshly plucked from a tree, a _broadleaf shield_ is extremely durable. It also regrows rapidly, fully repairing itself when broken if it's left in sunlight for 10 consecutive minutes. diff --git a/content/Mechanics/Character Building/Equipment/Broadleaf Shield (True).md b/content/Mechanics/Character Building/Equipment/Broadleaf Shield (True).md index 643022238..2c65c8c86 100755 --- a/content/Mechanics/Character Building/Equipment/Broadleaf Shield (True).md +++ b/content/Mechanics/Character Building/Equipment/Broadleaf Shield (True).md @@ -8,7 +8,6 @@ tags: --- # Broadleaf Shield (True) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-equipment-shield-kite-wooden-oak-glow.webp|150]] Though it resembles an enormous leaf freshly plucked from a tree, a _broadleaf shield_ is extremely durable. It also regrows rapidly, fully repairing itself when broken if it's left in sunlight for 10 consecutive minutes. diff --git a/content/Mechanics/Character Building/Equipment/Broadleaf Shield.md b/content/Mechanics/Character Building/Equipment/Broadleaf Shield.md index a730500d1..7190ed10c 100755 --- a/content/Mechanics/Character Building/Equipment/Broadleaf Shield.md +++ b/content/Mechanics/Character Building/Equipment/Broadleaf Shield.md @@ -8,7 +8,6 @@ tags: --- # Broadleaf Shield -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-equipment-shield-kite-wooden-oak-glow.webp|150]] Though it resembles an enormous leaf freshly plucked from a tree, a _broadleaf shield_ is extremely durable. It also regrows rapidly, fully repairing itself when broken if it's left in sunlight for 10 consecutive minutes. diff --git a/content/Mechanics/Character Building/Equipment/Broadspear.md b/content/Mechanics/Character Building/Equipment/Broadspear.md index 34520d778..a0351502c 100755 --- a/content/Mechanics/Character Building/Equipment/Broadspear.md +++ b/content/Mechanics/Character Building/Equipment/Broadspear.md @@ -8,6 +8,5 @@ tags: --- # Broadspear -![[icons-weapons-polearms-spear-hooked-broad.webp|150]] The spearhead of this weapon is in the shape of a long leaf. diff --git a/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant (Greater).md b/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant (Greater).md index eabfc049b..f05cd6c30 100755 --- a/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant (Greater).md @@ -8,7 +8,6 @@ tags: --- # Broken Tusk Pendant (Greater) -![[icons-equipment-neck-necklace-simple-teeth.webp|150]] The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal-usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, _Broken Tusk pendants_ are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. _Broken Tusk pendants_ bear no magical powers if they are made for oneself; only gifted pendants have true magical properties. diff --git a/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant.md b/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant.md index 7d8424eb3..d7fecbc26 100755 --- a/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant.md +++ b/content/Mechanics/Character Building/Equipment/Broken Tusk Pendant.md @@ -8,7 +8,6 @@ tags: --- # Broken Tusk Pendant -![[icons-equipment-neck-necklace-simple-teeth.webp|150]] The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal-usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, _Broken Tusk pendants_ are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. _Broken Tusk pendants_ bear no magical powers if they are made for oneself; only gifted pendants have true magical properties. diff --git a/content/Mechanics/Character Building/Equipment/Bronze Bull Pendant.md b/content/Mechanics/Character Building/Equipment/Bronze Bull Pendant.md index 611796641..6a2396c2b 100755 --- a/content/Mechanics/Character Building/Equipment/Bronze Bull Pendant.md +++ b/content/Mechanics/Character Building/Equipment/Bronze Bull Pendant.md @@ -8,7 +8,6 @@ tags: --- # Bronze Bull Pendant -![[systems-pf2e-icons-equipment-consumables-talismans-bronze-bull-pendant.webp|150]] **Activate** 1 (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Adult).md b/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Adult).md index 5d883bc52..b1e7f7330 100755 --- a/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Adult).md +++ b/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Adult).md @@ -8,7 +8,6 @@ tags: --- # Bronze Dragon's Breath Potion (Adult) -![[systems-pf2e-icons-equipment-consumables-potions-bronze-dragons-breath-potion.webp|150]] This liquid contains blood from a bronze dragon. For 1 hour after you imbibe the concoction, you can unleash a bronze dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Wyrm).md b/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Wyrm).md index badba2a43..3e69d7289 100755 --- a/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Wyrm).md +++ b/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Wyrm).md @@ -8,7 +8,6 @@ tags: --- # Bronze Dragon's Breath Potion (Wyrm) -![[systems-pf2e-icons-equipment-consumables-potions-bronze-dragons-breath-potion.webp|150]] This liquid contains blood from a bronze dragon. For 1 hour after you imbibe the concoction, you can unleash a bronze dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Young).md b/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Young).md index b496e55b4..2e6f52c07 100755 --- a/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Young).md +++ b/content/Mechanics/Character Building/Equipment/Bronze Dragon's Breath Potion (Young).md @@ -8,7 +8,6 @@ tags: --- # Bronze Dragon's Breath Potion (Young) -![[systems-pf2e-icons-equipment-consumables-potions-bronze-dragons-breath-potion.webp|150]] This liquid contains blood from a bronze dragon. For 1 hour after you imbibe the concoction, you can unleash a bronze dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Bronze bowl with wave imagery.md b/content/Mechanics/Character Building/Equipment/Bronze bowl with wave imagery.md index b1d376c88..a28401465 100755 --- a/content/Mechanics/Character Building/Equipment/Bronze bowl with wave imagery.md +++ b/content/Mechanics/Character Building/Equipment/Bronze bowl with wave imagery.md @@ -8,4 +8,3 @@ tags: --- # Bronze bowl with wave imagery -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-bronze-bowl-with-wave-imagery.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Bronze brazier with Asmodean artwork.md b/content/Mechanics/Character Building/Equipment/Bronze brazier with Asmodean artwork.md index 484c2ea29..cf911619a 100755 --- a/content/Mechanics/Character Building/Equipment/Bronze brazier with Asmodean artwork.md +++ b/content/Mechanics/Character Building/Equipment/Bronze brazier with Asmodean artwork.md @@ -8,4 +8,3 @@ tags: --- # Bronze brazier with Asmodean artwork -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-bonze-brazier-with-asmodean-artwork.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Bronze chalice with bloodstones.md b/content/Mechanics/Character Building/Equipment/Bronze chalice with bloodstones.md index f3efc5e26..978f80ee9 100755 --- a/content/Mechanics/Character Building/Equipment/Bronze chalice with bloodstones.md +++ b/content/Mechanics/Character Building/Equipment/Bronze chalice with bloodstones.md @@ -8,4 +8,3 @@ tags: --- # Bronze chalice with bloodstones -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-bronze-chalice-with-bloodstones.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Greater).md b/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Greater).md index 69e7751f4..fa23b6ab6 100755 --- a/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Greater).md @@ -8,7 +8,6 @@ tags: --- # Brooch of Inspiration (Greater) -![[icons-commodities-treasure-medal-ribbon-gold-red.webp|150]] This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +2 item bonus to checks to Recall Knowledge with Lore skills. diff --git a/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Major).md b/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Major).md index a9eb9f274..0e4862217 100755 --- a/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Major).md +++ b/content/Mechanics/Character Building/Equipment/Brooch of Inspiration (Major).md @@ -8,7 +8,6 @@ tags: --- # Brooch of Inspiration (Major) -![[icons-commodities-treasure-medal-ribbon-gold-red.webp|150]] This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +3 item bonus to checks to Recall Knowledge with any skill. diff --git a/content/Mechanics/Character Building/Equipment/Brooch of Inspiration.md b/content/Mechanics/Character Building/Equipment/Brooch of Inspiration.md index bb1c2d652..9c7d7061b 100755 --- a/content/Mechanics/Character Building/Equipment/Brooch of Inspiration.md +++ b/content/Mechanics/Character Building/Equipment/Brooch of Inspiration.md @@ -8,7 +8,6 @@ tags: --- # Brooch of Inspiration -![[icons-commodities-treasure-medal-ribbon-gold-red.webp|150]] This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. diff --git a/content/Mechanics/Character Building/Equipment/Brooch of Shielding.md b/content/Mechanics/Character Building/Equipment/Brooch of Shielding.md index c657cc46e..aa275953b 100755 --- a/content/Mechanics/Character Building/Equipment/Brooch of Shielding.md +++ b/content/Mechanics/Character Building/Equipment/Brooch of Shielding.md @@ -8,7 +8,6 @@ tags: --- # Brooch of Shielding -![[icons-equipment-neck-amulet-round-engraved-gold.webp|150]] This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. diff --git a/content/Mechanics/Character Building/Equipment/Bubbling Scale.md b/content/Mechanics/Character Building/Equipment/Bubbling Scale.md index 073fee8a4..1397f0f67 100755 --- a/content/Mechanics/Character Building/Equipment/Bubbling Scale.md +++ b/content/Mechanics/Character Building/Equipment/Bubbling Scale.md @@ -8,7 +8,6 @@ tags: --- # Bubbling Scale -![[systems-pf2e-icons-equipment-consumables-other-consumables-bubbling-scale.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Buckle Armor.md b/content/Mechanics/Character Building/Equipment/Buckle Armor.md index 3d44bb32f..a73352d51 100755 --- a/content/Mechanics/Character Building/Equipment/Buckle Armor.md +++ b/content/Mechanics/Character Building/Equipment/Buckle Armor.md @@ -8,6 +8,5 @@ tags: --- # Buckle Armor -![[systems-pf2e-icons-equipment-armor-buckle-armor.webp|150]] Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that led to "buckle armor," a colloquial name for chic armor with spacious tool storage. Buckle armor comes with the storage armor adjustment. diff --git a/content/Mechanics/Character Building/Equipment/Buckler.md b/content/Mechanics/Character Building/Equipment/Buckler.md index 61efec504..159d574d1 100755 --- a/content/Mechanics/Character Building/Equipment/Buckler.md +++ b/content/Mechanics/Character Building/Equipment/Buckler.md @@ -8,7 +8,6 @@ tags: --- # Buckler -![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150]] This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can [[Raise a Shield]] with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand. diff --git a/content/Mechanics/Character Building/Equipment/Bullhook (Greater).md b/content/Mechanics/Character Building/Equipment/Bullhook (Greater).md index 2ee958958..850fb332f 100755 --- a/content/Mechanics/Character Building/Equipment/Bullhook (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Bullhook (Greater).md @@ -8,7 +8,6 @@ tags: --- # Bullhook (Greater) -![[systems-pf2e-icons-equipment-held-items-bullhook.webp|150]] A _bullhook_ is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a _bullhook_ is instead used to direct animals in training or in performing their tasks. A _bullhook_ grants you a +2 item bonus to Nature checks to Command an Animal while you are holding it. diff --git a/content/Mechanics/Character Building/Equipment/Bullhook.md b/content/Mechanics/Character Building/Equipment/Bullhook.md index 08b15186a..de187254f 100755 --- a/content/Mechanics/Character Building/Equipment/Bullhook.md +++ b/content/Mechanics/Character Building/Equipment/Bullhook.md @@ -8,7 +8,6 @@ tags: --- # Bullhook -![[systems-pf2e-icons-equipment-held-items-bullhook.webp|150]] A _bullhook_ is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a _bullhook_ is instead used to direct animals in training or in performing their tasks. A _bullhook_ grants you a +2 item bonus to Nature checks to Command an Animal while you are holding it. diff --git a/content/Mechanics/Character Building/Equipment/Buoyancy Vest.md b/content/Mechanics/Character Building/Equipment/Buoyancy Vest.md index b4d2ce007..3465da840 100755 --- a/content/Mechanics/Character Building/Equipment/Buoyancy Vest.md +++ b/content/Mechanics/Character Building/Equipment/Buoyancy Vest.md @@ -8,7 +8,6 @@ tags: --- # Buoyancy Vest -![[systems-pf2e-icons-equipment-adventuring-gear-buoyancy-vest.webp|150]] This canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a lowered risk of sinking. If you end your turn in water while wearing a buoyancy vest and haven't succeeded at a Swim action that turn, attempt a DC 5 flat. diff --git a/content/Mechanics/Character Building/Equipment/Burning Badger Guts Snare.md b/content/Mechanics/Character Building/Equipment/Burning Badger Guts Snare.md index 9209b1407..fb90b1a26 100755 --- a/content/Mechanics/Character Building/Equipment/Burning Badger Guts Snare.md +++ b/content/Mechanics/Character Building/Equipment/Burning Badger Guts Snare.md @@ -8,7 +8,6 @@ tags: --- # Burning Badger Guts Snare -![[systems-pf2e-icons-equipment-snares-burning-badger-guts-snare.webp|150]] When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and are dumped in the snare's square, as well as up to two adjacent squares that you choose when you set the snare. The burning oil deals 5d8 fire damage to any creatures in the affected squares. Those creatures must attempt a DC 27 fortitude save. diff --git a/content/Mechanics/Character Building/Equipment/Burnished Plating.md b/content/Mechanics/Character Building/Equipment/Burnished Plating.md index bdd637e0e..160c8e2c7 100755 --- a/content/Mechanics/Character Building/Equipment/Burnished Plating.md +++ b/content/Mechanics/Character Building/Equipment/Burnished Plating.md @@ -8,7 +8,6 @@ tags: --- # Burnished Plating -![[systems-pf2e-icons-equipment-other-attached-items-burnished-plating.webp|150]] These highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, you take a -4 circumstance penalty to stealth checks except in darkness, and your armor's Strength entry increases its value by 2, requiring you to have a higher Strength score to overcome the armor's penalties. Even if you meet your armor's new Strength entry, you still take the penalty to Stealth checks. When you are critically hit by an attack that deals bludgeoning damage, burnished plating stops working until someone spends 10 minutes repairing and polishing it; this doesn't require a Crafting check. diff --git a/content/Mechanics/Character Building/Equipment/Burr Shield.md b/content/Mechanics/Character Building/Equipment/Burr Shield.md index 7a0e40106..7cbc86c0b 100755 --- a/content/Mechanics/Character Building/Equipment/Burr Shield.md +++ b/content/Mechanics/Character Building/Equipment/Burr Shield.md @@ -8,7 +8,6 @@ tags: --- # Burr Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-burr-shield.webp|150]] This well-crafted wooden shield is covered in numerous seed pods with long spurs. You can Strike with these burrs as though they were _[[Shield Spikes|+1 Striking Shield Spikes]]_. diff --git a/content/Mechanics/Character Building/Equipment/Busine of Divine Reinforcements.md b/content/Mechanics/Character Building/Equipment/Busine of Divine Reinforcements.md index a52111b72..511db987b 100755 --- a/content/Mechanics/Character Building/Equipment/Busine of Divine Reinforcements.md +++ b/content/Mechanics/Character Building/Equipment/Busine of Divine Reinforcements.md @@ -8,7 +8,6 @@ tags: --- # Busine of Divine Reinforcements -![[systems-pf2e-icons-equipment-held-items-busine-of-divine-reinforcements.webp|150]] This long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. When played as an instrument, the busine generates powerful and harmonious notes and grants a +2 item bonus to Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Butchering Axe.md b/content/Mechanics/Character Building/Equipment/Butchering Axe.md index 962d73489..09a2ac25e 100755 --- a/content/Mechanics/Character Building/Equipment/Butchering Axe.md +++ b/content/Mechanics/Character Building/Equipment/Butchering Axe.md @@ -8,6 +8,5 @@ tags: --- # Butchering Axe -![[icons-weapons-axes-axe-battle-heavy-black.webp|150]] Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall. diff --git a/content/Mechanics/Character Building/Equipment/Buugeng.md b/content/Mechanics/Character Building/Equipment/Buugeng.md index 1216f1641..65e127e71 100755 --- a/content/Mechanics/Character Building/Equipment/Buugeng.md +++ b/content/Mechanics/Character Building/Equipment/Buugeng.md @@ -8,6 +8,5 @@ tags: --- # Buugeng -![[systems-pf2e-icons-equipment-weapons-buugeng.webp|150]] A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon. diff --git a/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Greater).md b/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Greater).md index 403b1baac..91063d61c 100755 --- a/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Greater).md @@ -8,7 +8,6 @@ tags: --- # Buzzsaw Axe (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-buzzsaw-axe.webp|150]] With an aerodynamic cutting edge and a curved handle, this _+2 greater striking battle axe_ is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +3 circumstance bonus to the damage roll. diff --git a/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Major).md b/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Major).md index d6661691e..efabf4bda 100755 --- a/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Major).md +++ b/content/Mechanics/Character Building/Equipment/Buzzsaw Axe (Major).md @@ -8,7 +8,6 @@ tags: --- # Buzzsaw Axe (Major) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-buzzsaw-axe.webp|150]] With an aerodynamic cutting edge and a curved handle, this _+3 major striking battle axe_ is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +4 circumstance bonus to the damage roll. diff --git a/content/Mechanics/Character Building/Equipment/Buzzsaw Axe.md b/content/Mechanics/Character Building/Equipment/Buzzsaw Axe.md index 4b8d31440..ca32b59e9 100755 --- a/content/Mechanics/Character Building/Equipment/Buzzsaw Axe.md +++ b/content/Mechanics/Character Building/Equipment/Buzzsaw Axe.md @@ -8,7 +8,6 @@ tags: --- # Buzzsaw Axe -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-buzzsaw-axe.webp|150]] With an aerodynamic cutting edge and a curved handle, this _+2 striking battle axe_ is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll. diff --git a/content/Mechanics/Character Building/Equipment/Cage.md b/content/Mechanics/Character Building/Equipment/Cage.md index 848934425..4f5f54406 100755 --- a/content/Mechanics/Character Building/Equipment/Cage.md +++ b/content/Mechanics/Character Building/Equipment/Cage.md @@ -8,4 +8,3 @@ tags: --- # Cage -![[systems-pf2e-icons-equipment-adventuring-gear-waffle-iron.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Calamity Glass.md b/content/Mechanics/Character Building/Equipment/Calamity Glass.md index 5f3f364cb..1d98dcbb9 100755 --- a/content/Mechanics/Character Building/Equipment/Calamity Glass.md +++ b/content/Mechanics/Character Building/Equipment/Calamity Glass.md @@ -8,7 +8,6 @@ tags: --- # Calamity Glass -![[systems-pf2e-icons-equipment-held-items-calamity-glass.webp|150]] This mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing doom upon those they hope to save. diff --git a/content/Mechanics/Character Building/Equipment/Called (Lastwall).md b/content/Mechanics/Character Building/Equipment/Called (Lastwall).md index 2268c4ba3..449c3d0eb 100755 --- a/content/Mechanics/Character Building/Equipment/Called (Lastwall).md +++ b/content/Mechanics/Character Building/Equipment/Called (Lastwall).md @@ -8,7 +8,6 @@ tags: --- # Called (Lastwall) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _called_ weapon can be teleported to its owner's hand. diff --git a/content/Mechanics/Character Building/Equipment/Called.md b/content/Mechanics/Character Building/Equipment/Called.md index c17809393..4108c6e0f 100755 --- a/content/Mechanics/Character Building/Equipment/Called.md +++ b/content/Mechanics/Character Building/Equipment/Called.md @@ -8,7 +8,6 @@ tags: --- # Called -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] With this rune, you can instantly retrieve an item in your possession without digging around looking for it. diff --git a/content/Mechanics/Character Building/Equipment/Caltrop Snare.md b/content/Mechanics/Character Building/Equipment/Caltrop Snare.md index 93ddeca7c..8f23b99c8 100755 --- a/content/Mechanics/Character Building/Equipment/Caltrop Snare.md +++ b/content/Mechanics/Character Building/Equipment/Caltrop Snare.md @@ -8,7 +8,6 @@ tags: --- # Caltrop Snare -![[systems-pf2e-icons-equipment-snares-caltrop-snare.webp|150]] This snare consists of a hidden canister of caltrops attached to a trip wire. When the snare is triggered, it flings the caltrops into either the snare's square or a square adjacent to the snare. You choose which square when you set up the snare. diff --git a/content/Mechanics/Character Building/Equipment/Caltrops.md b/content/Mechanics/Character Building/Equipment/Caltrops.md index e721717d8..e3bc47302 100755 --- a/content/Mechanics/Character Building/Equipment/Caltrops.md +++ b/content/Mechanics/Character Building/Equipment/Caltrops.md @@ -8,6 +8,5 @@ tags: --- # Caltrops -![[systems-pf2e-icons-equipment-adventuring-gear-caltrops.webp|150]] These four-pronged metal spikes can cause damage to a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 acrobatics check or take 1d4 piercing damage and 1 bleed damage. A creature taking persistent bleed damage from caltrops takes a -5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough caltrops are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough caltrops are ruined that they can't be salvaged. diff --git a/content/Mechanics/Character Building/Equipment/Camouflage Suit (Superb).md b/content/Mechanics/Character Building/Equipment/Camouflage Suit (Superb).md index 23cfa4acf..18fc6edf4 100755 --- a/content/Mechanics/Character Building/Equipment/Camouflage Suit (Superb).md +++ b/content/Mechanics/Character Building/Equipment/Camouflage Suit (Superb).md @@ -8,7 +8,6 @@ tags: --- # Camouflage Suit (Superb) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-camouflage-suit.webp|150]] This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently. diff --git a/content/Mechanics/Character Building/Equipment/Camouflage Suit.md b/content/Mechanics/Character Building/Equipment/Camouflage Suit.md index 98d581f07..f7bc0a684 100755 --- a/content/Mechanics/Character Building/Equipment/Camouflage Suit.md +++ b/content/Mechanics/Character Building/Equipment/Camouflage Suit.md @@ -8,7 +8,6 @@ tags: --- # Camouflage Suit -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-camouflage-suit.webp|150]] This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently. diff --git a/content/Mechanics/Character Building/Equipment/Camp Shroud (Greater).md b/content/Mechanics/Character Building/Equipment/Camp Shroud (Greater).md index 1c5a3c7da..15b3455d5 100755 --- a/content/Mechanics/Character Building/Equipment/Camp Shroud (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Camp Shroud (Greater).md @@ -8,7 +8,6 @@ tags: --- # Camp Shroud (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-camp-shroud.webp|150]] Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 25 foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. diff --git a/content/Mechanics/Character Building/Equipment/Camp Shroud (Lesser).md b/content/Mechanics/Character Building/Equipment/Camp Shroud (Lesser).md index 318bd84ef..cefe51730 100755 --- a/content/Mechanics/Character Building/Equipment/Camp Shroud (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Camp Shroud (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Camp Shroud (Lesser) -![[systems-pf2e-icons-equipment-consumables-other-consumables-camp-shroud.webp|150]] Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 15 foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. diff --git a/content/Mechanics/Character Building/Equipment/Camp Shroud (Major).md b/content/Mechanics/Character Building/Equipment/Camp Shroud (Major).md index ad4acfa31..a4b441a6a 100755 --- a/content/Mechanics/Character Building/Equipment/Camp Shroud (Major).md +++ b/content/Mechanics/Character Building/Equipment/Camp Shroud (Major).md @@ -8,7 +8,6 @@ tags: --- # Camp Shroud (Major) -![[systems-pf2e-icons-equipment-consumables-other-consumables-camp-shroud.webp|150]] Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 30 foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. diff --git a/content/Mechanics/Character Building/Equipment/Camp Shroud (Minor).md b/content/Mechanics/Character Building/Equipment/Camp Shroud (Minor).md index 4ce075314..eabf278ca 100755 --- a/content/Mechanics/Character Building/Equipment/Camp Shroud (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Camp Shroud (Minor).md @@ -8,7 +8,6 @@ tags: --- # Camp Shroud (Minor) -![[systems-pf2e-icons-equipment-consumables-other-consumables-camp-shroud.webp|150]] Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10 foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. diff --git a/content/Mechanics/Character Building/Equipment/Camp Shroud (Moderate).md b/content/Mechanics/Character Building/Equipment/Camp Shroud (Moderate).md index a5dea5811..609fbd6b7 100755 --- a/content/Mechanics/Character Building/Equipment/Camp Shroud (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Camp Shroud (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Camp Shroud (Moderate) -![[systems-pf2e-icons-equipment-consumables-other-consumables-camp-shroud.webp|150]] Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 20 foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. diff --git a/content/Mechanics/Character Building/Equipment/Campaign Stable.md b/content/Mechanics/Character Building/Equipment/Campaign Stable.md index 28cca1019..7ac510273 100755 --- a/content/Mechanics/Character Building/Equipment/Campaign Stable.md +++ b/content/Mechanics/Character Building/Equipment/Campaign Stable.md @@ -8,7 +8,6 @@ tags: --- # Campaign Stable -![[icons-environment-settlement-lumbermill.webp|150]] Used to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn wooden horseshoe. diff --git a/content/Mechanics/Character Building/Equipment/Candle of Inflamed Passions.md b/content/Mechanics/Character Building/Equipment/Candle of Inflamed Passions.md index 6d37fe959..31a03ddfa 100755 --- a/content/Mechanics/Character Building/Equipment/Candle of Inflamed Passions.md +++ b/content/Mechanics/Character Building/Equipment/Candle of Inflamed Passions.md @@ -8,7 +8,6 @@ tags: --- # Candle of Inflamed Passions -![[systems-pf2e-icons-equipment-consumables-other-consumables-noxious-incense.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Candle of Invocation.md b/content/Mechanics/Character Building/Equipment/Candle of Invocation.md index eb45afbac..7abb3930f 100755 --- a/content/Mechanics/Character Building/Equipment/Candle of Invocation.md +++ b/content/Mechanics/Character Building/Equipment/Candle of Invocation.md @@ -8,7 +8,6 @@ tags: --- # Candle of Invocation -![[systems-pf2e-icons-equipment-consumables-other-consumables-candle-of-invocation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Candle of Revealing.md b/content/Mechanics/Character Building/Equipment/Candle of Revealing.md index 8cca3bae5..fd8d29cae 100755 --- a/content/Mechanics/Character Building/Equipment/Candle of Revealing.md +++ b/content/Mechanics/Character Building/Equipment/Candle of Revealing.md @@ -8,7 +8,6 @@ tags: --- # Candle of Revealing -![[systems-pf2e-icons-equipment-consumables-other-consumables-candle-of-revealing.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Candle of Truth.md b/content/Mechanics/Character Building/Equipment/Candle of Truth.md index 5f9bf8f6e..c21f45689 100755 --- a/content/Mechanics/Character Building/Equipment/Candle of Truth.md +++ b/content/Mechanics/Character Building/Equipment/Candle of Truth.md @@ -8,7 +8,6 @@ tags: --- # Candle of Truth -![[icons-sundries-lights-candle-unlit-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Candle.md b/content/Mechanics/Character Building/Equipment/Candle.md index 091c4a980..3880e8f5b 100755 --- a/content/Mechanics/Character Building/Equipment/Candle.md +++ b/content/Mechanics/Character Building/Equipment/Candle.md @@ -8,6 +8,5 @@ tags: --- # Candle -![[icons-sundries-lights-candle-unlit-grey.webp|150]] A lit candle sheds dim light in a 10‐foot radius for 8 hours. diff --git a/content/Mechanics/Character Building/Equipment/Candlecap.md b/content/Mechanics/Character Building/Equipment/Candlecap.md index 32fcb7a86..db8bfde6d 100755 --- a/content/Mechanics/Character Building/Equipment/Candlecap.md +++ b/content/Mechanics/Character Building/Equipment/Candlecap.md @@ -8,7 +8,6 @@ tags: --- # Candlecap -![[icons-equipment-head-cap-simple-leather-brown.webp|150]] The crown of a _candlecap_ is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick. diff --git a/content/Mechanics/Character Building/Equipment/Cane Pistol.md b/content/Mechanics/Character Building/Equipment/Cane Pistol.md index 5df7cc7fd..6c3c1aa92 100755 --- a/content/Mechanics/Character Building/Equipment/Cane Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Cane Pistol.md @@ -8,6 +8,5 @@ tags: --- # Cane Pistol -![[systems-pf2e-icons-equipment-weapons-cane-pistol.webp|150]] This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. diff --git a/content/Mechanics/Character Building/Equipment/Cane of the Maelstrom.md b/content/Mechanics/Character Building/Equipment/Cane of the Maelstrom.md index d6b93f7f6..6b30b6d72 100755 --- a/content/Mechanics/Character Building/Equipment/Cane of the Maelstrom.md +++ b/content/Mechanics/Character Building/Equipment/Cane of the Maelstrom.md @@ -8,7 +8,6 @@ tags: --- # Cane of the Maelstrom -![[systems-pf2e-icons-equipment-staves-cane-of-the-maelstrom.webp|150]] A large crystal of warpglass floats above the head of this silvery purple +3 anarchic greater striking club. If you successfully Strike a creature, the cane also affects the target with a [[Warpwaves|Warpwave]]. diff --git a/content/Mechanics/Character Building/Equipment/Cane.md b/content/Mechanics/Character Building/Equipment/Cane.md index 7268dfbac..3228d3b93 100755 --- a/content/Mechanics/Character Building/Equipment/Cane.md +++ b/content/Mechanics/Character Building/Equipment/Cane.md @@ -8,6 +8,5 @@ tags: --- # Cane -![[icons-weapons-staves-staff-simple-spiral-grey.webp|150]] A cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed. diff --git a/content/Mechanics/Character Building/Equipment/Cantrip Deck (5-pack).md b/content/Mechanics/Character Building/Equipment/Cantrip Deck (5-pack).md index ea1b17364..e6f362e25 100755 --- a/content/Mechanics/Character Building/Equipment/Cantrip Deck (5-pack).md +++ b/content/Mechanics/Character Building/Equipment/Cantrip Deck (5-pack).md @@ -8,7 +8,6 @@ tags: --- # Cantrip Deck (5-pack) -![[icons-sundries-documents-document-bound-white-tan.webp|150]] In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school. diff --git a/content/Mechanics/Character Building/Equipment/Cantrip Deck (Full Pack).md b/content/Mechanics/Character Building/Equipment/Cantrip Deck (Full Pack).md index bd06d6bee..28b04e486 100755 --- a/content/Mechanics/Character Building/Equipment/Cantrip Deck (Full Pack).md +++ b/content/Mechanics/Character Building/Equipment/Cantrip Deck (Full Pack).md @@ -8,7 +8,6 @@ tags: --- # Cantrip Deck (Full Pack) -![[icons-sundries-documents-document-bound-white-tan.webp|150]] In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school. diff --git a/content/Mechanics/Character Building/Equipment/Cape of Grand Entrances.md b/content/Mechanics/Character Building/Equipment/Cape of Grand Entrances.md index 0df8caca1..0f371102a 100755 --- a/content/Mechanics/Character Building/Equipment/Cape of Grand Entrances.md +++ b/content/Mechanics/Character Building/Equipment/Cape of Grand Entrances.md @@ -8,7 +8,6 @@ tags: --- # Cape of Grand Entrances -![[icons-equipment-back-cloak-collared-blue-gold.webp|150]] This regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the cape rustles and flows in all the right ways and hangs upon your shoulders in a way that flatters your form and figure. You draw the eyes of those around you and gain a +2 circumstance bonus to your Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Cape of Illumination (Greater).md b/content/Mechanics/Character Building/Equipment/Cape of Illumination (Greater).md index aabd493f7..55efd913e 100755 --- a/content/Mechanics/Character Building/Equipment/Cape of Illumination (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cape of Illumination (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cape of Illumination (Greater) -![[icons-equipment-back-cape-layered-brown-gold.webp|150]] This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. diff --git a/content/Mechanics/Character Building/Equipment/Cape of Illumination (Lesser).md b/content/Mechanics/Character Building/Equipment/Cape of Illumination (Lesser).md index 7eac7a6af..fa1d8b889 100755 --- a/content/Mechanics/Character Building/Equipment/Cape of Illumination (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Cape of Illumination (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Cape of Illumination (Lesser) -![[icons-equipment-back-cape-layered-brown-gold.webp|150]] This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. diff --git a/content/Mechanics/Character Building/Equipment/Cape of Illumination (Moderate).md b/content/Mechanics/Character Building/Equipment/Cape of Illumination (Moderate).md index d7ed66b8b..50b0f9271 100755 --- a/content/Mechanics/Character Building/Equipment/Cape of Illumination (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Cape of Illumination (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Cape of Illumination (Moderate) -![[icons-equipment-back-cape-layered-brown-gold.webp|150]] This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. diff --git a/content/Mechanics/Character Building/Equipment/Cape of Justice.md b/content/Mechanics/Character Building/Equipment/Cape of Justice.md index 06fadd923..e32f2090d 100755 --- a/content/Mechanics/Character Building/Equipment/Cape of Justice.md +++ b/content/Mechanics/Character Building/Equipment/Cape of Justice.md @@ -8,7 +8,6 @@ tags: --- # Cape of Justice -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-backfire-mantle.webp|150]] While Yaezhing is feared and seldom worshipped in the open, some regions of Tian Xia see him as a god of necessary evil and their only hope for justice. This garment is often worn by bounty hunters or priests of Yaezhing, yet non-worshippers of the god of harsh justice sometimes wear this item without fear of religious persecution. The red cape appears almost black while in the shadows, with a lighter red mandala pattern on it that resembles a shuriken. diff --git a/content/Mechanics/Character Building/Equipment/Cape of the Open Sky.md b/content/Mechanics/Character Building/Equipment/Cape of the Open Sky.md index 94ddd1def..027e5b6a7 100755 --- a/content/Mechanics/Character Building/Equipment/Cape of the Open Sky.md +++ b/content/Mechanics/Character Building/Equipment/Cape of the Open Sky.md @@ -8,7 +8,6 @@ tags: --- # Cape of the Open Sky -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cape-of-the-mountebank.webp|150]] This cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all alike in that they are dyed with an elaborate seal depicting two drakes flanking Goka's palace and the Seven Dragons Bridge. The beautiful cape grants you a +3 item bonus to checks to [[Lie]] and to [[Make an Impression]]. While you wear the cape, the weather (including wind and fog) doesn't affect your movement or vision. Additionally, whenever you fall while wearing the cape of the open sky, the cape automatically casts _[[Gentle Landing]]_ on you. diff --git a/content/Mechanics/Character Building/Equipment/Capsaicin Tonic.md b/content/Mechanics/Character Building/Equipment/Capsaicin Tonic.md index 14338709f..95dc427b7 100755 --- a/content/Mechanics/Character Building/Equipment/Capsaicin Tonic.md +++ b/content/Mechanics/Character Building/Equipment/Capsaicin Tonic.md @@ -8,7 +8,6 @@ tags: --- # Capsaicin Tonic -![[systems-pf2e-icons-equipment-consumables-potions-truth-potion.webp|150]] This translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat soon fades as the tonic coats your throat. In the next hour, you can use the activation below up to three times; the third time you use it, the effects of the capsaicin tonic end. While under the effects of the tonic, you can easily consume even the spiciest of foods without trouble. diff --git a/content/Mechanics/Character Building/Equipment/Captivating Rosebud.md b/content/Mechanics/Character Building/Equipment/Captivating Rosebud.md index 8237fe072..447ac5e78 100755 --- a/content/Mechanics/Character Building/Equipment/Captivating Rosebud.md +++ b/content/Mechanics/Character Building/Equipment/Captivating Rosebud.md @@ -8,7 +8,6 @@ tags: --- # Captivating Rosebud -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-spells-roses-thorns.webp|150]] Named because of its popularity among thieves to distract any authorities in pursuit, a _captivating rosebud_ has a near-irresistible fragrance. diff --git a/content/Mechanics/Character Building/Equipment/Carnelian.md b/content/Mechanics/Character Building/Equipment/Carnelian.md index af60ea7c9..d7c38485e 100755 --- a/content/Mechanics/Character Building/Equipment/Carnelian.md +++ b/content/Mechanics/Character Building/Equipment/Carnelian.md @@ -8,4 +8,3 @@ tags: --- # Carnelian -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-carnelian.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Cartographer's Kit.md b/content/Mechanics/Character Building/Equipment/Cartographer's Kit.md index d353c279a..fd8aee219 100755 --- a/content/Mechanics/Character Building/Equipment/Cartographer's Kit.md +++ b/content/Mechanics/Character Building/Equipment/Cartographer's Kit.md @@ -8,6 +8,5 @@ tags: --- # Cartographer's Kit -![[systems-pf2e-icons-equipment-adventuring-gear-cartographers-kit.webp|150]] This kit includes a writing set, a compass, a standard astrolabe, a ruler, and a survey map. diff --git a/content/Mechanics/Character Building/Equipment/Carved wooden game set.md b/content/Mechanics/Character Building/Equipment/Carved wooden game set.md index 286d7c600..d614e78f7 100755 --- a/content/Mechanics/Character Building/Equipment/Carved wooden game set.md +++ b/content/Mechanics/Character Building/Equipment/Carved wooden game set.md @@ -8,4 +8,3 @@ tags: --- # Carved wooden game set -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-carved-wooden-game-set.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Cassock of Devotion.md b/content/Mechanics/Character Building/Equipment/Cassock of Devotion.md index fe09291d9..2ae851eb9 100755 --- a/content/Mechanics/Character Building/Equipment/Cassock of Devotion.md +++ b/content/Mechanics/Character Building/Equipment/Cassock of Devotion.md @@ -8,7 +8,6 @@ tags: --- # Cassock of Devotion -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cassock-of-devotion.webp|150]] Each _cassock of devotion_ depicts scenes related to the domains of a certain deity. It serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. You gain a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom the cassock is dedicated. diff --git a/content/Mechanics/Character Building/Equipment/Cat's Eye Elixir.md b/content/Mechanics/Character Building/Equipment/Cat's Eye Elixir.md index b569cea29..0dd5fdc56 100755 --- a/content/Mechanics/Character Building/Equipment/Cat's Eye Elixir.md +++ b/content/Mechanics/Character Building/Equipment/Cat's Eye Elixir.md @@ -8,7 +8,6 @@ tags: --- # Cat's Eye Elixir -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cats-eye-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Caterwaul Sling.md b/content/Mechanics/Character Building/Equipment/Caterwaul Sling.md index 0ef40df5b..c19c7bfab 100755 --- a/content/Mechanics/Character Building/Equipment/Caterwaul Sling.md +++ b/content/Mechanics/Character Building/Equipment/Caterwaul Sling.md @@ -8,7 +8,6 @@ tags: --- # Caterwaul Sling -![[systems-pf2e-icons-equipment-weapons-sling.webp|150]] Made of shiny brown leather, this _+1 striking sling_ has a single white thread interwoven into its cord. diff --git a/content/Mechanics/Character Building/Equipment/Cauldron of Nightmares.md b/content/Mechanics/Character Building/Equipment/Cauldron of Nightmares.md index e4267d7bf..438a87d37 100755 --- a/content/Mechanics/Character Building/Equipment/Cauldron of Nightmares.md +++ b/content/Mechanics/Character Building/Equipment/Cauldron of Nightmares.md @@ -8,7 +8,6 @@ tags: --- # Cauldron of Nightmares -![[systems-pf2e-icons-equipment-other-magic-pots-walking-cauldron.webp|150]] Engraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the world. diff --git a/content/Mechanics/Character Building/Equipment/Caustic Deteriorating Dust.md b/content/Mechanics/Character Building/Equipment/Caustic Deteriorating Dust.md index 889bda9b6..e903709b1 100755 --- a/content/Mechanics/Character Building/Equipment/Caustic Deteriorating Dust.md +++ b/content/Mechanics/Character Building/Equipment/Caustic Deteriorating Dust.md @@ -8,7 +8,6 @@ tags: --- # Caustic Deteriorating Dust -![[systems-pf2e-icons-equipment-consumables-other-consumables-deteriorating-dust.webp|150]] Contained in a specially enchanted small leather or hide sack, _deteriorating dust_ is a potent caustic agent and a prized item among Rovagug's more discreet followers. diff --git a/content/Mechanics/Character Building/Equipment/Cauterizing Torch.md b/content/Mechanics/Character Building/Equipment/Cauterizing Torch.md index 076ec4679..f470ab7bd 100755 --- a/content/Mechanics/Character Building/Equipment/Cauterizing Torch.md +++ b/content/Mechanics/Character Building/Equipment/Cauterizing Torch.md @@ -8,7 +8,6 @@ tags: --- # Cauterizing Torch -![[systems-pf2e-icons-equipment-held-items-cauterizing-torch.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Cavern's Heart.md b/content/Mechanics/Character Building/Equipment/Cavern's Heart.md index 827609201..96104cc8e 100755 --- a/content/Mechanics/Character Building/Equipment/Cavern's Heart.md +++ b/content/Mechanics/Character Building/Equipment/Cavern's Heart.md @@ -8,7 +8,6 @@ tags: --- # Cavern's Heart -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This armor can channel your life force into an enhanced _[[Wall of Stone]]_. diff --git a/content/Mechanics/Character Building/Equipment/Celestial Armor.md b/content/Mechanics/Character Building/Equipment/Celestial Armor.md index 3c49a97c3..7df4e5002 100755 --- a/content/Mechanics/Character Building/Equipment/Celestial Armor.md +++ b/content/Mechanics/Character Building/Equipment/Celestial Armor.md @@ -8,7 +8,6 @@ tags: --- # Celestial Armor -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-celestial-armor.webp|150]] This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, celestial armor has no Speed reduction, its armor check penalty is 0, and its Bulk is 1. diff --git a/content/Mechanics/Character Building/Equipment/Celestial Hair.md b/content/Mechanics/Character Building/Equipment/Celestial Hair.md index 5b9c2b61e..ae546f4b0 100755 --- a/content/Mechanics/Character Building/Equipment/Celestial Hair.md +++ b/content/Mechanics/Character Building/Equipment/Celestial Hair.md @@ -8,7 +8,6 @@ tags: --- # Celestial Hair -![[systems-pf2e-icons-equipment-consumables-talismans-celestial-hair.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Celestial Peach (Life).md b/content/Mechanics/Character Building/Equipment/Celestial Peach (Life).md index 6f740b4be..2e8cbcc89 100755 --- a/content/Mechanics/Character Building/Equipment/Celestial Peach (Life).md +++ b/content/Mechanics/Character Building/Equipment/Celestial Peach (Life).md @@ -8,7 +8,6 @@ tags: --- # Celestial Peach (Life) -![[systems-pf2e-icons-equipment-consumables-other-consumables-celestial-peach-life.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Celestial Peach (Rejuvenation).md b/content/Mechanics/Character Building/Equipment/Celestial Peach (Rejuvenation).md index 554fdfa4d..3cd2933e4 100755 --- a/content/Mechanics/Character Building/Equipment/Celestial Peach (Rejuvenation).md +++ b/content/Mechanics/Character Building/Equipment/Celestial Peach (Rejuvenation).md @@ -8,7 +8,6 @@ tags: --- # Celestial Peach (Rejuvenation) -![[systems-pf2e-icons-equipment-consumables-other-consumables-celestial-peach-rejuvination.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Celestial Peachwood Sword.md b/content/Mechanics/Character Building/Equipment/Celestial Peachwood Sword.md index 3beeeb6c6..b71ff59fd 100755 --- a/content/Mechanics/Character Building/Equipment/Celestial Peachwood Sword.md +++ b/content/Mechanics/Character Building/Equipment/Celestial Peachwood Sword.md @@ -8,7 +8,6 @@ tags: --- # Celestial Peachwood Sword -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-celestial-peachwood-sword.webp|150]] From blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this_+3 greater striking [[Vitalizing|Disrupting]] [[Holy]] shortsword_ has ancient runes that can permanently destroy the most powerful undead - if you are willing to pay the price. diff --git a/content/Mechanics/Character Building/Equipment/Celestial Staff.md b/content/Mechanics/Character Building/Equipment/Celestial Staff.md index 862328c84..0cf5d796f 100755 --- a/content/Mechanics/Character Building/Equipment/Celestial Staff.md +++ b/content/Mechanics/Character Building/Equipment/Celestial Staff.md @@ -8,7 +8,6 @@ tags: --- # Celestial Staff -![[icons-weapons-staves-staff-winged-red.webp|150]] Heavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel's wings. Used as a weapon, the staff is a _+2 greater striking holy staff_. While wielding a _celestial staff_, you gain a +1 circumstance bonus to saving throws against effects that have the evil trait and effects created by evil creatures. When you prepare this staff, if you're evil, you become [[Drained 1]] until your next daily preparations. diff --git a/content/Mechanics/Character Building/Equipment/Ceramic Plate.md b/content/Mechanics/Character Building/Equipment/Ceramic Plate.md index 4a0facef7..6c5cc5815 100755 --- a/content/Mechanics/Character Building/Equipment/Ceramic Plate.md +++ b/content/Mechanics/Character Building/Equipment/Ceramic Plate.md @@ -8,6 +8,5 @@ tags: --- # Ceramic Plate -![[systems-pf2e-icons-equipment-armor-ceramic-plate.webp|150]] Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the armor latches armor adjustment. diff --git a/content/Mechanics/Character Building/Equipment/Ceremonial dagger with onyx hilt.md b/content/Mechanics/Character Building/Equipment/Ceremonial dagger with onyx hilt.md index 89373963c..21d750953 100755 --- a/content/Mechanics/Character Building/Equipment/Ceremonial dagger with onyx hilt.md +++ b/content/Mechanics/Character Building/Equipment/Ceremonial dagger with onyx hilt.md @@ -8,4 +8,3 @@ tags: --- # Ceremonial dagger with onyx hilt -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-ceremonial-dagger-with-onyx-hilt.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ceremonial shortsword with spinels.md b/content/Mechanics/Character Building/Equipment/Ceremonial shortsword with spinels.md index c7ef266ee..570043c95 100755 --- a/content/Mechanics/Character Building/Equipment/Ceremonial shortsword with spinels.md +++ b/content/Mechanics/Character Building/Equipment/Ceremonial shortsword with spinels.md @@ -8,4 +8,3 @@ tags: --- # Ceremonial shortsword with spinels -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-ceremonial-shortsword-with-spinels.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Cerulean Scourge.md b/content/Mechanics/Character Building/Equipment/Cerulean Scourge.md index cd3bfdb69..93ff1ce60 100755 --- a/content/Mechanics/Character Building/Equipment/Cerulean Scourge.md +++ b/content/Mechanics/Character Building/Equipment/Cerulean Scourge.md @@ -8,7 +8,6 @@ tags: --- # Cerulean Scourge -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-cerulean-scourge.webp|150]] Made from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near the original wound, which glow with a bright blue light before painfully bursting. diff --git a/content/Mechanics/Character Building/Equipment/Chain (10 feet).md b/content/Mechanics/Character Building/Equipment/Chain (10 feet).md index 792c4cf52..713269726 100755 --- a/content/Mechanics/Character Building/Equipment/Chain (10 feet).md +++ b/content/Mechanics/Character Building/Equipment/Chain (10 feet).md @@ -8,6 +8,5 @@ tags: --- # Chain (10 feet) -![[systems-pf2e-icons-equipment-adventuring-gear-chain.webp|150]] 10 feet of chain. diff --git a/content/Mechanics/Character Building/Equipment/Chain Mail.md b/content/Mechanics/Character Building/Equipment/Chain Mail.md index 41e398ecd..7a20da972 100755 --- a/content/Mechanics/Character Building/Equipment/Chain Mail.md +++ b/content/Mechanics/Character Building/Equipment/Chain Mail.md @@ -8,6 +8,5 @@ tags: --- # Chain Mail -![[systems-pf2e-icons-equipment-armor-chainmail.webp|150]] A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body. diff --git a/content/Mechanics/Character Building/Equipment/Chain Shirt.md b/content/Mechanics/Character Building/Equipment/Chain Shirt.md index 49caa41d3..9d6fb76a3 100755 --- a/content/Mechanics/Character Building/Equipment/Chain Shirt.md +++ b/content/Mechanics/Character Building/Equipment/Chain Shirt.md @@ -8,6 +8,5 @@ tags: --- # Chain Shirt -![[systems-pf2e-icons-equipment-armor-chainshirt.webp|150]] Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer. diff --git a/content/Mechanics/Character Building/Equipment/Chain of the Stilled Spirit.md b/content/Mechanics/Character Building/Equipment/Chain of the Stilled Spirit.md index 5950b0239..64d7d91ae 100755 --- a/content/Mechanics/Character Building/Equipment/Chain of the Stilled Spirit.md +++ b/content/Mechanics/Character Building/Equipment/Chain of the Stilled Spirit.md @@ -8,6 +8,5 @@ tags: --- # Chain of the Stilled Spirit -![[systems-pf2e-icons-equipment-held-items-chain-of-the-stilled-spirit.webp|150]] This 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a ghost of 9th level or lower is bound to the item or creature via its rejuvenation ability, it cannot rejuvenate if it is destroyed. This chain can't impede a ghost's rejuvenation that is tied to an area, only to an item or creature. At the GM's discretion, the_chain of the stilled spirit_might work on abilities similar to Rejuvenation that prevent a spirit from going being fully destroyed. diff --git a/content/Mechanics/Character Building/Equipment/Chair Storage.md b/content/Mechanics/Character Building/Equipment/Chair Storage.md index f2aebc68c..b9f8ae954 100755 --- a/content/Mechanics/Character Building/Equipment/Chair Storage.md +++ b/content/Mechanics/Character Building/Equipment/Chair Storage.md @@ -8,6 +8,5 @@ tags: --- # Chair Storage -![[systems-pf2e-icons-equipment-other-attached-items-chair-storage.webp|150]] Chair storage can be purchased and applied to any wheelchair. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don't count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn't counted against your limit, much like if you used multiple backpacks or similar items at the same time. diff --git a/content/Mechanics/Character Building/Equipment/Chakram.md b/content/Mechanics/Character Building/Equipment/Chakram.md index 20ca3d44a..bd1a47bb5 100755 --- a/content/Mechanics/Character Building/Equipment/Chakram.md +++ b/content/Mechanics/Character Building/Equipment/Chakram.md @@ -8,6 +8,5 @@ tags: --- # Chakram -![[systems-pf2e-icons-equipment-weapons-chakram.webp|150]] Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. diff --git a/content/Mechanics/Character Building/Equipment/Chalk.md b/content/Mechanics/Character Building/Equipment/Chalk.md index a21176379..9f5625f44 100755 --- a/content/Mechanics/Character Building/Equipment/Chalk.md +++ b/content/Mechanics/Character Building/Equipment/Chalk.md @@ -8,4 +8,3 @@ tags: --- # Chalk -![[systems-pf2e-icons-equipment-adventuring-gear-chalk.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Chameleon Suit (Greater).md b/content/Mechanics/Character Building/Equipment/Chameleon Suit (Greater).md index a4177e7cc..eb13d1bcb 100755 --- a/content/Mechanics/Character Building/Equipment/Chameleon Suit (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Chameleon Suit (Greater).md @@ -8,7 +8,6 @@ tags: --- # Chameleon Suit (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-chameleon-suit.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Chameleon Suit (Major).md b/content/Mechanics/Character Building/Equipment/Chameleon Suit (Major).md index c339fd3ba..0ae279694 100755 --- a/content/Mechanics/Character Building/Equipment/Chameleon Suit (Major).md +++ b/content/Mechanics/Character Building/Equipment/Chameleon Suit (Major).md @@ -8,7 +8,6 @@ tags: --- # Chameleon Suit (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-chameleon-suit.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Chameleon Suit.md b/content/Mechanics/Character Building/Equipment/Chameleon Suit.md index e3381e192..145b6fad7 100755 --- a/content/Mechanics/Character Building/Equipment/Chameleon Suit.md +++ b/content/Mechanics/Character Building/Equipment/Chameleon Suit.md @@ -8,7 +8,6 @@ tags: --- # Chameleon Suit -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-chameleon-suit.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Chandelier crafted from dreams.md b/content/Mechanics/Character Building/Equipment/Chandelier crafted from dreams.md index 9b775d6b2..fbd6eecaf 100755 --- a/content/Mechanics/Character Building/Equipment/Chandelier crafted from dreams.md +++ b/content/Mechanics/Character Building/Equipment/Chandelier crafted from dreams.md @@ -8,4 +8,3 @@ tags: --- # Chandelier crafted from dreams -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-chandelier-crafted-from-dreams.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Channel Protection Amulet.md b/content/Mechanics/Character Building/Equipment/Channel Protection Amulet.md index 4f384b021..0a2fc9ecd 100755 --- a/content/Mechanics/Character Building/Equipment/Channel Protection Amulet.md +++ b/content/Mechanics/Character Building/Equipment/Channel Protection Amulet.md @@ -8,6 +8,5 @@ tags: --- # Channel Protection Amulet -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-channel-protection-amulet.webp|150]] This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from _[[Harm]]_ spells if you're living, or against _[[Heal]]_ spells if you're undead. diff --git a/content/Mechanics/Character Building/Equipment/Chaos Collar.md b/content/Mechanics/Character Building/Equipment/Chaos Collar.md index acb66b9bf..1b19bf5f4 100755 --- a/content/Mechanics/Character Building/Equipment/Chaos Collar.md +++ b/content/Mechanics/Character Building/Equipment/Chaos Collar.md @@ -8,7 +8,6 @@ tags: --- # Chaos Collar -![[icons-equipment-waist-belt-thick-ring-leather-tan.webp|150]] This unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters hoping to make a name for themselves by defeating threats they artificially created, using hapless animals as pawns. diff --git a/content/Mechanics/Character Building/Equipment/Chaplain's Cudgel.md b/content/Mechanics/Character Building/Equipment/Chaplain's Cudgel.md index e29b3fb58..51454b98f 100755 --- a/content/Mechanics/Character Building/Equipment/Chaplain's Cudgel.md +++ b/content/Mechanics/Character Building/Equipment/Chaplain's Cudgel.md @@ -8,7 +8,6 @@ tags: --- # Chaplain's Cudgel -![[systems-pf2e-icons-equipment-weapons-mace.webp|150]] This simple wooden _+1 striking mace_ transforms in the hands of a wielder with great faith in a deity. diff --git a/content/Mechanics/Character Building/Equipment/Charlatan's Cape.md b/content/Mechanics/Character Building/Equipment/Charlatan's Cape.md index 587e68229..ba2382881 100755 --- a/content/Mechanics/Character Building/Equipment/Charlatan's Cape.md +++ b/content/Mechanics/Character Building/Equipment/Charlatan's Cape.md @@ -8,7 +8,6 @@ tags: --- # Charlatan's Cape -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cape-of-the-mountebank.webp|150]] This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks. diff --git a/content/Mechanics/Character Building/Equipment/Charlatan's Gloves (Greater).md b/content/Mechanics/Character Building/Equipment/Charlatan's Gloves (Greater).md index c5dc5c7de..7f3c6b22a 100755 --- a/content/Mechanics/Character Building/Equipment/Charlatan's Gloves (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Charlatan's Gloves (Greater).md @@ -8,7 +8,6 @@ tags: --- # Charlatan's Gloves (Greater) -![[icons-equipment-hand-glove-ringed-leather-yellow.webp|150]] Tiny silver hooks decorate these fine silk gloves. They grant a +2 item bonus to Thievery and allow you to cast _[[Telekinetic Hand]]_ as an innate occult spell. diff --git a/content/Mechanics/Character Building/Equipment/Charlatan's Gloves.md b/content/Mechanics/Character Building/Equipment/Charlatan's Gloves.md index a68d2b7f6..fac8a818b 100755 --- a/content/Mechanics/Character Building/Equipment/Charlatan's Gloves.md +++ b/content/Mechanics/Character Building/Equipment/Charlatan's Gloves.md @@ -8,6 +8,5 @@ tags: --- # Charlatan's Gloves -![[icons-equipment-hand-glove-ringed-leather-yellow.webp|150]] Tiny silver hooks decorate these fine silk gloves. They grant a +1 item bonus to Thievery and allow you to cast _[[Telekinetic Hand]]_ as an innate occult spell. diff --git a/content/Mechanics/Character Building/Equipment/Charm of Resistance (Greater).md b/content/Mechanics/Character Building/Equipment/Charm of Resistance (Greater).md index 68a0c9c02..c7d7ecf09 100755 --- a/content/Mechanics/Character Building/Equipment/Charm of Resistance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Charm of Resistance (Greater).md @@ -8,6 +8,5 @@ tags: --- # Charm of Resistance (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-energy-resistance.webp|150]] This charm, normally hung from the belt or worn around the neck, grants you resistance 10 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a _charm of cold resistance_ could be carved in the shape of a yeti, whereas a _charm of fire resistance_ would be made from volcanic glass. diff --git a/content/Mechanics/Character Building/Equipment/Charm of Resistance (Major).md b/content/Mechanics/Character Building/Equipment/Charm of Resistance (Major).md index 511dc929e..725ed7546 100755 --- a/content/Mechanics/Character Building/Equipment/Charm of Resistance (Major).md +++ b/content/Mechanics/Character Building/Equipment/Charm of Resistance (Major).md @@ -8,6 +8,5 @@ tags: --- # Charm of Resistance (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-energy-resistance.webp|150]] This charm, normally hung from the belt or worn around the neck, grants you resistance 15 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a _charm of cold resistance_ could be carved in the shape of a yeti, whereas a _charm of fire resistance_ would be made from volcanic glass. diff --git a/content/Mechanics/Character Building/Equipment/Charm of Resistance.md b/content/Mechanics/Character Building/Equipment/Charm of Resistance.md index 59922aa7f..1f9c7eb79 100755 --- a/content/Mechanics/Character Building/Equipment/Charm of Resistance.md +++ b/content/Mechanics/Character Building/Equipment/Charm of Resistance.md @@ -8,6 +8,5 @@ tags: --- # Charm of Resistance -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-energy-resistance.webp|150]] This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a _charm of cold resistance_ could be carved in the shape of a yeti, whereas a _charm of fire resistance_ would be made from volcanic glass. diff --git a/content/Mechanics/Character Building/Equipment/Chatterer of Follies.md b/content/Mechanics/Character Building/Equipment/Chatterer of Follies.md index c9a49c9cd..c8170bf3d 100755 --- a/content/Mechanics/Character Building/Equipment/Chatterer of Follies.md +++ b/content/Mechanics/Character Building/Equipment/Chatterer of Follies.md @@ -8,7 +8,6 @@ tags: --- # Chatterer of Follies -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-chatterer-of-follies.webp|150]] This heavy +1 striking khakarra is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great arched ring, and during combat, as tiny tendrils of flame fly off the pyrite, these hanging dolls seem to chatter in tune with the clash and din of battle. diff --git a/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Greater).md index 25a5a8cfb..2f14f6078 100755 --- a/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cheetah's Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cheetahs-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Lesser).md index 6168f920f..1b5658c8f 100755 --- a/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Cheetah's Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cheetahs-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Moderate).md index 0efc6d23c..83c4575b4 100755 --- a/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Cheetah's Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Cheetah's Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cheetahs-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Chest.md b/content/Mechanics/Character Building/Equipment/Chest.md index 909bf8ba0..2a73e6aa0 100755 --- a/content/Mechanics/Character Building/Equipment/Chest.md +++ b/content/Mechanics/Character Building/Equipment/Chest.md @@ -8,6 +8,5 @@ tags: --- # Chest -![[icons-containers-chest-chest-reinforced-steel-red.webp|150]] A wooden chest can hold up to 8 Bulk of items. diff --git a/content/Mechanics/Character Building/Equipment/Chime of Opening.md b/content/Mechanics/Character Building/Equipment/Chime of Opening.md index 4db883a82..a6d51b741 100755 --- a/content/Mechanics/Character Building/Equipment/Chime of Opening.md +++ b/content/Mechanics/Character Building/Equipment/Chime of Opening.md @@ -8,7 +8,6 @@ tags: --- # Chime of Opening -![[systems-pf2e-icons-equipment-held-items-chime-of-opening.webp|150]] This hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times before it cracks and becomes useless. diff --git a/content/Mechanics/Character Building/Equipment/Chimera Thread.md b/content/Mechanics/Character Building/Equipment/Chimera Thread.md index 75fa097cc..2c85d4885 100755 --- a/content/Mechanics/Character Building/Equipment/Chimera Thread.md +++ b/content/Mechanics/Character Building/Equipment/Chimera Thread.md @@ -8,7 +8,6 @@ tags: --- # Chimera Thread -![[systems-pf2e-icons-equipment-consumables-other-consumables-chimera-thread.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Choker of Elocution (Greater).md b/content/Mechanics/Character Building/Equipment/Choker of Elocution (Greater).md index e3acaad8c..2e2881dcc 100755 --- a/content/Mechanics/Character Building/Equipment/Choker of Elocution (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Choker of Elocution (Greater).md @@ -8,7 +8,6 @@ tags: --- # Choker of Elocution (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-choker-of-elocution.webp|150]] This platinum choker bears characters from three language's alphabet, and it gives knowledge of those languages and the associated culture's customs. diff --git a/content/Mechanics/Character Building/Equipment/Choker of Elocution.md b/content/Mechanics/Character Building/Equipment/Choker of Elocution.md index 3056e7d2a..add3ce0c3 100755 --- a/content/Mechanics/Character Building/Equipment/Choker of Elocution.md +++ b/content/Mechanics/Character Building/Equipment/Choker of Elocution.md @@ -8,7 +8,6 @@ tags: --- # Choker of Elocution -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-choker-of-elocution.webp|150]] This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs. diff --git a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Greater).md index 2cfb866b7..ea4ff2bb9 100755 --- a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Choker-Arm Mutagen (Greater) -![[icons-consumables-potions-bottle-conical-corked-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Lesser).md index a1cebc2d9..6e5febf25 100755 --- a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Choker-Arm Mutagen (Lesser) -![[icons-consumables-potions-bottle-conical-corked-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Major).md index c9c2a768e..f4d0352cd 100755 --- a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Choker-Arm Mutagen (Major) -![[icons-consumables-potions-bottle-conical-corked-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Moderate).md index 4106c80c7..1cd677b3d 100755 --- a/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Choker-Arm Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Choker-Arm Mutagen (Moderate) -![[icons-consumables-potions-bottle-conical-corked-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Chopping Evisceration Snare.md b/content/Mechanics/Character Building/Equipment/Chopping Evisceration Snare.md index 1cb376330..0561293b3 100755 --- a/content/Mechanics/Character Building/Equipment/Chopping Evisceration Snare.md +++ b/content/Mechanics/Character Building/Equipment/Chopping Evisceration Snare.md @@ -8,6 +8,5 @@ tags: --- # Chopping Evisceration Snare -![[systems-pf2e-icons-equipment-snares-chopping-evisceration-snare.webp|150]] An almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a storm of sharpened metal, which deals 16d8 slashing damage (DC 33 reflex). diff --git a/content/Mechanics/Character Building/Equipment/Chronicler Wayfinder.md b/content/Mechanics/Character Building/Equipment/Chronicler Wayfinder.md index 6f7bda6f6..38a8795b5 100755 --- a/content/Mechanics/Character Building/Equipment/Chronicler Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Chronicler Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Chronicler Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] Chronicler wayfinders bear a mystical connection to the Pathfinder Chronicles themselves, granting them the ability to assist in situations where unusual lore is needed by drawing on lore from a particular topic. Each chronicler wayfinder is attuned to a specific Lore skill, chosen at the time of creation. In addition to the effects of a [[Wayfinder]], a chronicler wayfinder has the following activation. diff --git a/content/Mechanics/Character Building/Equipment/Chronomancer Staff.md b/content/Mechanics/Character Building/Equipment/Chronomancer Staff.md index a3368cfa8..2c96450b2 100755 --- a/content/Mechanics/Character Building/Equipment/Chronomancer Staff.md +++ b/content/Mechanics/Character Building/Equipment/Chronomancer Staff.md @@ -8,7 +8,6 @@ tags: --- # Chronomancer Staff -![[icons-weapons-staves-staff-simple.webp|150]] Clock faces and gears adorn the twisted iron shaft of a _chronomancer staff_, the hands of the clocks continually ticking or winding backward. Used as a weapon, the staff is a _+2 greater striking speed staff_. While wielding this staff, you also gain a +1 circumstance bonus to initiative rolls. diff --git a/content/Mechanics/Character Building/Equipment/Chrysoberyl symbol of an evil eye.md b/content/Mechanics/Character Building/Equipment/Chrysoberyl symbol of an evil eye.md index 733a63e01..e78e81820 100755 --- a/content/Mechanics/Character Building/Equipment/Chrysoberyl symbol of an evil eye.md +++ b/content/Mechanics/Character Building/Equipment/Chrysoberyl symbol of an evil eye.md @@ -8,4 +8,3 @@ tags: --- # Chrysoberyl symbol of an evil eye -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-chrysoberyl-symbol-of-an-evil-eye.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Chrysoberyl.md b/content/Mechanics/Character Building/Equipment/Chrysoberyl.md index 798d84a65..3e40c327e 100755 --- a/content/Mechanics/Character Building/Equipment/Chrysoberyl.md +++ b/content/Mechanics/Character Building/Equipment/Chrysoberyl.md @@ -8,4 +8,3 @@ tags: --- # Chrysoberyl -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-chrysoberyl.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Chrysoprase.md b/content/Mechanics/Character Building/Equipment/Chrysoprase.md index 0c4f32429..599513f54 100755 --- a/content/Mechanics/Character Building/Equipment/Chrysoprase.md +++ b/content/Mechanics/Character Building/Equipment/Chrysoprase.md @@ -8,4 +8,3 @@ tags: --- # Chrysoprase -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-chrysoprase.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Cinderclaw Gauntlet.md b/content/Mechanics/Character Building/Equipment/Cinderclaw Gauntlet.md index 3678872bc..04447f052 100755 --- a/content/Mechanics/Character Building/Equipment/Cinderclaw Gauntlet.md +++ b/content/Mechanics/Character Building/Equipment/Cinderclaw Gauntlet.md @@ -8,7 +8,6 @@ tags: --- # Cinderclaw Gauntlet -![[icons-equipment-hand-gauntlet-cuffed-steel-blue.webp|150]] This sharp-taloned _+1 striking spiked gauntlet_ appears to have been crafted from dragon scales, with claws built from iron. In addition to the typical weapon traits, a Cinderclaw gauntlet has the versatile S trait. diff --git a/content/Mechanics/Character Building/Equipment/Circlet of Persuasion.md b/content/Mechanics/Character Building/Equipment/Circlet of Persuasion.md index 6fc0d5a25..3ed19a0a7 100755 --- a/content/Mechanics/Character Building/Equipment/Circlet of Persuasion.md +++ b/content/Mechanics/Character Building/Equipment/Circlet of Persuasion.md @@ -8,7 +8,6 @@ tags: --- # Circlet of Persuasion -![[systems-pf2e-icons-equipment-worn-items-apex-items-circlet-of-persuasion.webp|150]] This elegant silver band often resembles curling fig leaves and fits around your brow. You gain a +2 item bonus to Deception and Diplomacy checks. When you invest the circlet, you either increase your Charisma score by 2 or increase it to 18, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Citrine.md b/content/Mechanics/Character Building/Equipment/Citrine.md index e837ba03d..18bb55c76 100755 --- a/content/Mechanics/Character Building/Equipment/Citrine.md +++ b/content/Mechanics/Character Building/Equipment/Citrine.md @@ -8,4 +8,3 @@ tags: --- # Citrine -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-citrine.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Clan Dagger.md b/content/Mechanics/Character Building/Equipment/Clan Dagger.md index 16ed8b39d..9765db03d 100755 --- a/content/Mechanics/Character Building/Equipment/Clan Dagger.md +++ b/content/Mechanics/Character Building/Equipment/Clan Dagger.md @@ -8,6 +8,5 @@ tags: --- # Clan Dagger -![[systems-pf2e-icons-equipment-weapons-clan-dagger.webp|150]] This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. diff --git a/content/Mechanics/Character Building/Equipment/Clan Pistol.md b/content/Mechanics/Character Building/Equipment/Clan Pistol.md index 7f7d318bd..00d761ef0 100755 --- a/content/Mechanics/Character Building/Equipment/Clan Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Clan Pistol.md @@ -8,6 +8,5 @@ tags: --- # Clan Pistol -![[systems-pf2e-icons-equipment-weapons-clan-pistol.webp|150]] The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them. diff --git a/content/Mechanics/Character Building/Equipment/Clandestine Cloak (Greater).md b/content/Mechanics/Character Building/Equipment/Clandestine Cloak (Greater).md index bf2f971a8..c94418924 100755 --- a/content/Mechanics/Character Building/Equipment/Clandestine Cloak (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Clandestine Cloak (Greater).md @@ -8,7 +8,6 @@ tags: --- # Clandestine Cloak (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-clandestine-cloak.webp|150]] When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +2 item bonus to Stealth checks and to Deception checks to [[Impersonate]] a forgettable background character, such as a servant, but also taking a -1 item penalty to Diplomacy and Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Clandestine Cloak.md b/content/Mechanics/Character Building/Equipment/Clandestine Cloak.md index 9ce59e5d4..b22e79e2d 100755 --- a/content/Mechanics/Character Building/Equipment/Clandestine Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Clandestine Cloak.md @@ -8,7 +8,6 @@ tags: --- # Clandestine Cloak -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-clandestine-cloak.webp|150]] When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to [[Impersonate]] a forgettable background character, such as a servant, but also taking a -1 item penalty to Diplomacy and Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Clarity Goggles (Greater).md b/content/Mechanics/Character Building/Equipment/Clarity Goggles (Greater).md index 51632cc43..7bdcc2118 100755 --- a/content/Mechanics/Character Building/Equipment/Clarity Goggles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Clarity Goggles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Clarity Goggles (Greater) -![[icons-equipment-head-goggles-leather-blue.webp|150]] _Clarity goggles_ feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +3 item bonus to visual Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Clarity Goggles (Lesser).md b/content/Mechanics/Character Building/Equipment/Clarity Goggles (Lesser).md index bcf129365..e62e4c48a 100755 --- a/content/Mechanics/Character Building/Equipment/Clarity Goggles (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Clarity Goggles (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Clarity Goggles (Lesser) -![[icons-equipment-head-goggles-leather-blue.webp|150]] _Clarity goggles_ feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +1 item bonus to visual Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Clarity Goggles (Moderate).md b/content/Mechanics/Character Building/Equipment/Clarity Goggles (Moderate).md index 6923ca03f..0c80c8daf 100755 --- a/content/Mechanics/Character Building/Equipment/Clarity Goggles (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Clarity Goggles (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Clarity Goggles (Moderate) -![[icons-equipment-head-goggles-leather-blue.webp|150]] _Clarity goggles_ feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture of them. While wearing the goggles, you gain a +2 item bonus to visual Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Alchemist).md b/content/Mechanics/Character Building/Equipment/Class Kit (Alchemist).md index fcbe27794..0d88359ad 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Alchemist).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Alchemist).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Alchemist) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-alchemist.webp|150]] **Armor** studded leather armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Barbarian).md b/content/Mechanics/Character Building/Equipment/Class Kit (Barbarian).md index 2cf9885ce..9f5bd54b4 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Barbarian).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Barbarian).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Barbarian) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-barbarian.webp|150]] **Armor** hide armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Bard).md b/content/Mechanics/Character Building/Equipment/Class Kit (Bard).md index 5a031cc66..09827cc13 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Bard).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Bard).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Bard) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-bard.webp|150]] **Armor** studded leather armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Champion).md b/content/Mechanics/Character Building/Equipment/Class Kit (Champion).md index 1af89a676..c674772fd 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Champion).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Champion).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Champion) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-champion.webp|150]] **Armor** hide armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Cleric).md b/content/Mechanics/Character Building/Equipment/Class Kit (Cleric).md index 702943d5c..f606ea617 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Cleric).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Cleric).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Cleric) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-cleric.webp|150]] **Gear** adventurer's pack, religious symbol (wooden) diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Druid).md b/content/Mechanics/Character Building/Equipment/Class Kit (Druid).md index c8f50180e..b1f44076f 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Druid).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Druid).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Druid) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-druid.webp|150]] **Armor** hide armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Fighter).md b/content/Mechanics/Character Building/Equipment/Class Kit (Fighter).md index 7b6326499..d802b8424 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Fighter).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Fighter).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Fighter) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-fighter.webp|150]] **Armor** scale mail diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Investigator).md b/content/Mechanics/Character Building/Equipment/Class Kit (Investigator).md index 40f891df5..da7978ee7 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Investigator).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Investigator).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Investigator) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-investigator.webp|150]] **Armor** studded leather armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Monk).md b/content/Mechanics/Character Building/Equipment/Class Kit (Monk).md index 8edd1e5dd..c2b9390c7 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Monk).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Monk).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Monk) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-monk.webp|150]] **Weapons** 10 darts diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Oracle).md b/content/Mechanics/Character Building/Equipment/Class Kit (Oracle).md index 694fa50b3..f8b4e9369 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Oracle).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Oracle).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Oracle) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-oracle.webp|150]] **Armor** studded leather armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Ranger).md b/content/Mechanics/Character Building/Equipment/Class Kit (Ranger).md index 4dafeab07..a43dbf6e9 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Ranger).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Ranger).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Ranger) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-ranger.webp|150]] **Armor** leather armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Rogue).md b/content/Mechanics/Character Building/Equipment/Class Kit (Rogue).md index c59a4d945..568cc3ac5 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Rogue).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Rogue).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Rogue) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-rogue.webp|150]] **Armor** leather armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Sorcerer).md b/content/Mechanics/Character Building/Equipment/Class Kit (Sorcerer).md index 1ac5968a3..cc4d37906 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Sorcerer).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Sorcerer).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Sorcerer) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-sorcerer.webp|150]] **Weapons** dagger, sling with 20 sling bullets diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Swashbuckler).md b/content/Mechanics/Character Building/Equipment/Class Kit (Swashbuckler).md index 1348c165d..e133c3f47 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Swashbuckler).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Swashbuckler).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Swashbuckler) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-swashbuckler.webp|150]] **Armor** leather armor diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Witch).md b/content/Mechanics/Character Building/Equipment/Class Kit (Witch).md index 428821492..32f8ec3eb 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Witch).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Witch).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Witch) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-witch.webp|150]] **Weapons** sickle, sling with 20 bullets, staff diff --git a/content/Mechanics/Character Building/Equipment/Class Kit (Wizard).md b/content/Mechanics/Character Building/Equipment/Class Kit (Wizard).md index d36e817e0..87fa1bb7b 100755 --- a/content/Mechanics/Character Building/Equipment/Class Kit (Wizard).md +++ b/content/Mechanics/Character Building/Equipment/Class Kit (Wizard).md @@ -8,7 +8,6 @@ tags: --- # Class Kit (Wizard) -![[systems-pf2e-icons-equipment-adventuring-gear-classkit-wizard.webp|150]] **Armor** explorer's clothing diff --git a/content/Mechanics/Character Building/Equipment/Claw Blade.md b/content/Mechanics/Character Building/Equipment/Claw Blade.md index be8de52d4..15164b55f 100755 --- a/content/Mechanics/Character Building/Equipment/Claw Blade.md +++ b/content/Mechanics/Character Building/Equipment/Claw Blade.md @@ -8,6 +8,5 @@ tags: --- # Claw Blade -![[systems-pf2e-icons-equipment-weapons-claw-blade.webp|150]] The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. diff --git a/content/Mechanics/Character Building/Equipment/Clawed Bracers.md b/content/Mechanics/Character Building/Equipment/Clawed Bracers.md index 039485c0d..86fbaa2cf 100755 --- a/content/Mechanics/Character Building/Equipment/Clawed Bracers.md +++ b/content/Mechanics/Character Building/Equipment/Clawed Bracers.md @@ -8,7 +8,6 @@ tags: --- # Clawed Bracers -![[icons-equipment-hand-gauntlet-clawed-steel.webp|150]] Animal claws are woven into the thick leather of these bracers. diff --git a/content/Mechanics/Character Building/Equipment/Clay.md b/content/Mechanics/Character Building/Equipment/Clay.md index f2d11e940..ef741ad40 100755 --- a/content/Mechanics/Character Building/Equipment/Clay.md +++ b/content/Mechanics/Character Building/Equipment/Clay.md @@ -8,6 +8,5 @@ tags: --- # Clay -![[systems-pf2e-icons-equipment-held-items-clay.webp|150]] This malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay. diff --git a/content/Mechanics/Character Building/Equipment/Climbing Bolt.md b/content/Mechanics/Character Building/Equipment/Climbing Bolt.md index b29a46bd6..e9c9ee17f 100755 --- a/content/Mechanics/Character Building/Equipment/Climbing Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Climbing Bolt.md @@ -8,6 +8,5 @@ tags: --- # Climbing Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-climbing-bolt.webp|150]] The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, securely fastened to the surface the bolt struck. The rope can be pulled free with an Interact action and a successful DC 20 athletics check. diff --git a/content/Mechanics/Character Building/Equipment/Climbing Kit (Extreme).md b/content/Mechanics/Character Building/Equipment/Climbing Kit (Extreme).md index 93751435d..873e4675a 100755 --- a/content/Mechanics/Character Building/Equipment/Climbing Kit (Extreme).md +++ b/content/Mechanics/Character Building/Equipment/Climbing Kit (Extreme).md @@ -8,7 +8,6 @@ tags: --- # Climbing Kit (Extreme) -![[icons-containers-bags-pouch-simple-leather-tan.webp|150]] This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat whenever you critically fail to prevent a fall. diff --git a/content/Mechanics/Character Building/Equipment/Climbing Kit.md b/content/Mechanics/Character Building/Equipment/Climbing Kit.md index cc0f3cdf3..6923c16c4 100755 --- a/content/Mechanics/Character Building/Equipment/Climbing Kit.md +++ b/content/Mechanics/Character Building/Equipment/Climbing Kit.md @@ -8,6 +8,5 @@ tags: --- # Climbing Kit -![[icons-containers-bags-pouch-simple-leather-tan.webp|150]] This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. diff --git a/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Greater).md b/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Greater).md index 43e2f041b..56e784b51 100755 --- a/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Clinging Bubbles (Greater) -![[icons-magic-water-bubbles-air-water-pink.webp|150]] This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. diff --git a/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Lesser).md b/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Lesser).md index 2cecfda7e..23aa331f3 100755 --- a/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Clinging Bubbles (Lesser) -![[icons-magic-water-bubbles-air-water-pink.webp|150]] This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. diff --git a/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Moderate).md b/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Moderate).md index 8a2bafab0..660762656 100755 --- a/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Clinging Bubbles (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Clinging Bubbles (Moderate) -![[icons-magic-water-bubbles-air-water-pink.webp|150]] This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Devouring Thorns.md b/content/Mechanics/Character Building/Equipment/Cloak of Devouring Thorns.md index 56203b2c5..d6ba0b085 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Devouring Thorns.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Devouring Thorns.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Devouring Thorns -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind (Greater).md b/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind (Greater).md index 9aba6e0b4..b7e12aae3 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cloak of Elvenkind (Greater) -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the _[[Ghost Sound]]_ cantrip as an arcane innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind.md b/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind.md index 2ed59678e..cd24a1d90 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Elvenkind.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Elvenkind -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the _[[Ghost Sound]]_ cantrip as an arcane innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Feline Rest.md b/content/Mechanics/Character Building/Equipment/Cloak of Feline Rest.md index ecf117d41..0d44d75f2 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Feline Rest.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Feline Rest.md @@ -8,6 +8,5 @@ tags: --- # Cloak of Feline Rest -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cloak-of-feline-rest.webp|150]] This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous. While sleeping in this cloak you only take a -2 status penalty to auditory Perception checks, rather than a -4 status penalty. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Gnawing Leaves.md b/content/Mechanics/Character Building/Equipment/Cloak of Gnawing Leaves.md index fcb813de5..4756a2162 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Gnawing Leaves.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Gnawing Leaves.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Gnawing Leaves -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Illusions (Greater).md b/content/Mechanics/Character Building/Equipment/Cloak of Illusions (Greater).md index 9c76e4ae6..a3670162f 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Illusions (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Illusions (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cloak of Illusions (Greater) -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast _[[Figment]]_ as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +2 item bonus to Stealth checks. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Illusions.md b/content/Mechanics/Character Building/Equipment/Cloak of Illusions.md index 7f424393b..7a2a45cf6 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Illusions.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Illusions.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Illusions -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast _[[Figment]]_ as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +1 item bonus to Stealth checks. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Immolation.md b/content/Mechanics/Character Building/Equipment/Cloak of Immolation.md index e0757bde6..0b90c68bc 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Immolation.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Immolation.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Immolation -![[icons-equipment-back-cloak-hooded-green-gold.webp|150]] Appearing as a magic cloak such as a _clandestine cloak_, this garment is made of highly volatile fabric. While wearing it, if you take fire damage, you also take 1d10 persistent,fire damage. Taking fire damage while the persistent fire damage is in effect has no additional effect. You can extinguish the persistent fire damage as normal. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Repute (Greater).md b/content/Mechanics/Character Building/Equipment/Cloak of Repute (Greater).md index 9296f6f66..91cb90f9f 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Repute (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Repute (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cloak of Repute (Greater) -![[icons-equipment-back-mantle-collared-blue.webp|150]] This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +2 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Repute (Major).md b/content/Mechanics/Character Building/Equipment/Cloak of Repute (Major).md index aade6c40e..3f13baab7 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Repute (Major).md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Repute (Major).md @@ -8,7 +8,6 @@ tags: --- # Cloak of Repute (Major) -![[icons-equipment-back-mantle-collared-blue.webp|150]] This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +3 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Repute.md b/content/Mechanics/Character Building/Equipment/Cloak of Repute.md index 14a9404c6..2cc54154d 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Repute.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Repute.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Repute -![[icons-equipment-back-mantle-collared-blue.webp|150]] This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Swiftness.md b/content/Mechanics/Character Building/Equipment/Cloak of Swiftness.md index fcc550d26..8bbad4b94 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Swiftness.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Swiftness.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Swiftness -![[icons-equipment-back-mantle-collared-blue.webp|150]] This thin cloak is surprisingly light, as if clouds or the very wind were woven together to make the garment. The cloak grants you a +3 item bonus to Acrobatics checks. When you invest the cloak, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of Thirsty Fronds.md b/content/Mechanics/Character Building/Equipment/Cloak of Thirsty Fronds.md index f43a75b3e..3fd19f875 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of Thirsty Fronds.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of Thirsty Fronds.md @@ -8,7 +8,6 @@ tags: --- # Cloak of Thirsty Fronds -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of the Bat (Greater).md b/content/Mechanics/Character Building/Equipment/Cloak of the Bat (Greater).md index a03b8005c..80e97e72d 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of the Bat (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cloak of the Bat (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cloak of the Bat (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cloak-of-the-bat.webp|150]] Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +3 item bonus to Stealth checks as well as to Acrobatics checks to [[Maneuver in Flight]]. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to [[Climb]] in order to move around while inverted. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of the Bat.md b/content/Mechanics/Character Building/Equipment/Cloak of the Bat.md index 6b18240b4..62f4dff81 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of the Bat.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of the Bat.md @@ -8,7 +8,6 @@ tags: --- # Cloak of the Bat -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cloak-of-the-bat.webp|150]] Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to [[Maneuver in Flight]]. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to [[Climb]] in order to move around while inverted. diff --git a/content/Mechanics/Character Building/Equipment/Cloak of the False Foe.md b/content/Mechanics/Character Building/Equipment/Cloak of the False Foe.md index c908980b5..7d55b141f 100755 --- a/content/Mechanics/Character Building/Equipment/Cloak of the False Foe.md +++ b/content/Mechanics/Character Building/Equipment/Cloak of the False Foe.md @@ -8,7 +8,6 @@ tags: --- # Cloak of the False Foe -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cloack-of-the-false-foe.webp|150]] Images of strange animals and distorted figures are woven into this coarse, fur-lined cloak. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Cloak.md b/content/Mechanics/Character Building/Equipment/Clockwork Cloak.md index e82ae4abe..bee971f79 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Cloak.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Cloak -![[icons-equipment-back-cloak-collared-orange.webp|150]] Paper-thin interlocking gears and winding cogs make up this bronze cloak. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Dial.md b/content/Mechanics/Character Building/Equipment/Clockwork Dial.md index ed906d4b7..cdfc5e5ca 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Dial.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Dial.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Dial -![[systems-pf2e-icons-equipment-adventuring-gear-clockwork-dial.webp|150]] This small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the steadiness or care necessary to use an hourglass. As always, spell durations are too inexact to be reliably tracked, as they don't last precisely the duration listed. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Diving Suit.md b/content/Mechanics/Character Building/Equipment/Clockwork Diving Suit.md index 12a5661df..1d9f7e608 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Diving Suit.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Diving Suit.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Diving Suit -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-clockwork-diving-suit.webp|150]] The clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared to a more traditional magically-assisted diving suit using a bottle of air, a clockwork diving suit is both less expensive and better protected, making clockwork diving suits a good choice for characters who prefer more protection. However, they also come with a built-in time limit, which magical diving suits circumvent. A clockwork diving suit is a bulky, fully sealed suit of armor lined with a complex series of filter-equipped bladders that store and circulate air for the user to breathe. A glass faceplate on the front of the helmet allows the user to see what's going on in front of them. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Greater).md b/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Greater).md index f03291575..1675787b2 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Clockwork Goggles (Greater) -![[icons-equipment-head-goggles-leather-tan.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Major).md b/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Major).md index 88f30e945..c940a0135 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Major).md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Goggles (Major).md @@ -8,7 +8,6 @@ tags: --- # Clockwork Goggles (Major) -![[icons-equipment-head-goggles-leather-tan.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Goggles.md b/content/Mechanics/Character Building/Equipment/Clockwork Goggles.md index ef2836c85..f90477e5a 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Goggles.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Goggles.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Goggles -![[icons-equipment-head-goggles-leather-tan.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Heels.md b/content/Mechanics/Character Building/Equipment/Clockwork Heels.md index 6fbf2c408..111237c50 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Heels.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Heels.md @@ -8,6 +8,5 @@ tags: --- # Clockwork Heels -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-clockwork-heels.webp|150]] This clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a springboard triggers and pops out small metal wheels that propel you forward. You gain a +5-foot item bonus to your Speed. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Helm.md b/content/Mechanics/Character Building/Equipment/Clockwork Helm.md index ba76eaa60..88402a585 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Helm.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Helm.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Helm -![[icons-equipment-head-helm-barbute-rounded-orange.webp|150]] Rotating gears cover the outside of this imposing helmet. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Macuahuitl.md b/content/Mechanics/Character Building/Equipment/Clockwork Macuahuitl.md index a0385d96c..b11fab552 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Macuahuitl.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Macuahuitl.md @@ -8,6 +8,5 @@ tags: --- # Clockwork Macuahuitl -![[systems-pf2e-icons-equipment-weapons-clockwork-macuahuitl.webp|150]] This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Megaphone.md b/content/Mechanics/Character Building/Equipment/Clockwork Megaphone.md index 81f9e74c5..844641326 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Megaphone.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Megaphone.md @@ -8,6 +8,5 @@ tags: --- # Clockwork Megaphone -![[systems-pf2e-icons-equipment-held-items-clockwork-megaphone.webp|150]] A clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the volume, widen or contract the angle in which you project your voice, or both at the same time. This makes a clockwork megaphone far more useful than an ordinary megaphone for situations where you want to make sure that everyone in a particular venue or location can hear you without being so loud that your voice comes across as a painful shout. It takes 1 minute to wind up a clockwork megaphone, which allows it to remain active for up to 1 hour of adjustments, only counting the time you change the megaphone's settings, not the time you spend speaking. Since it automatically enters standby mode when not in use, this typically means you don't have to wind up the clockwork megaphone for months, or even years, depending on how often you adjust the settings each day. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Recorder.md b/content/Mechanics/Character Building/Equipment/Clockwork Recorder.md index a5ddcc974..74c1e8479 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Recorder.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Recorder.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Recorder -![[systems-pf2e-icons-equipment-adventuring-gear-clockwork-recorder.webp|150]] This small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and jewelry. A clockwork recorder can record up to 1 hour of sound before its wax cylinders must be retrieved and replaced. Any given clockwork recorder can play back the recordings of a cylinder, regardless of whether it was the recorder used for the original recording. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Rejuvenator.md b/content/Mechanics/Character Building/Equipment/Clockwork Rejuvenator.md index d3ae14d71..e7fe3800c 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Rejuvenator.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Rejuvenator.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Rejuvenator -![[systems-pf2e-icons-equipment-consumables-other-consumables-clockwork-rejuvenator.webp|150]] **Activate**1 or 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Clockwork Shield (Greater).md index 2bb86fdb8..86e16024b 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Shield (Greater).md @@ -8,7 +8,6 @@ tags: --- # Clockwork Shield (Greater) -![[icons-equipment-shield-heater-steel-boss-red.webp|150]] This brass-coated, steel shield (Hardness 17, HP 130, and BT 65) has _+3 greater striking shield spikes_ made of bronze gears. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Shield.md b/content/Mechanics/Character Building/Equipment/Clockwork Shield.md index 4903b0f0d..333901564 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Shield.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Shield.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Shield -![[icons-equipment-shield-heater-steel-boss-red.webp|150]] This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has _+2 striking shield spikes_ made of bronze gears. diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Spider Bomb.md b/content/Mechanics/Character Building/Equipment/Clockwork Spider Bomb.md index c1caf72a7..c4a9fe55d 100755 --- a/content/Mechanics/Character Building/Equipment/Clockwork Spider Bomb.md +++ b/content/Mechanics/Character Building/Equipment/Clockwork Spider Bomb.md @@ -8,7 +8,6 @@ tags: --- # Clockwork Spider Bomb -![[systems-pf2e-icons-equipment-consumables-other-consumables-clockwork-spider-bomb.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Cloister Robe (Greater).md b/content/Mechanics/Character Building/Equipment/Cloister Robe (Greater).md index ce832cc17..75a00267e 100755 --- a/content/Mechanics/Character Building/Equipment/Cloister Robe (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cloister Robe (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cloister Robe (Greater) -![[icons-equipment-chest-shirt-collared-pink.webp|150]] The most devoted, cloistered clerics wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is _+2 greater resilient explorer's clothing_ and grants a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom the robe is dedicated. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. diff --git a/content/Mechanics/Character Building/Equipment/Cloister Robe (Lesser).md b/content/Mechanics/Character Building/Equipment/Cloister Robe (Lesser).md index 72a9f4e96..ded6a4468 100755 --- a/content/Mechanics/Character Building/Equipment/Cloister Robe (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Cloister Robe (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Cloister Robe (Lesser) -![[icons-equipment-chest-shirt-collared-pink.webp|150]] The most devoted, cloistered clerics wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is _+1 resilient explorer's clothing_ and grants a +1 item bonus to Religion checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. diff --git a/content/Mechanics/Character Building/Equipment/Cloister Robe (Major).md b/content/Mechanics/Character Building/Equipment/Cloister Robe (Major).md index d5e1ab837..86825eb30 100755 --- a/content/Mechanics/Character Building/Equipment/Cloister Robe (Major).md +++ b/content/Mechanics/Character Building/Equipment/Cloister Robe (Major).md @@ -8,7 +8,6 @@ tags: --- # Cloister Robe (Major) -![[icons-equipment-chest-shirt-collared-pink.webp|150]] The most devoted, cloistered clerics wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is _+3 greater resilient explorer's clothing_ and grants a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom the robe is dedicated. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. diff --git a/content/Mechanics/Character Building/Equipment/Cloister Robe (Moderate).md b/content/Mechanics/Character Building/Equipment/Cloister Robe (Moderate).md index 3a5aeee0c..90c703971 100755 --- a/content/Mechanics/Character Building/Equipment/Cloister Robe (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Cloister Robe (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Cloister Robe (Moderate) -![[icons-equipment-chest-shirt-collared-pink.webp|150]] The most devoted, cloistered clerics wear a _cloister robe_. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. The robe is _+2 resilient explorer's clothing_ and grants a +2 item bonus to Religion checks. The robe doesn't grant any benefits to a wearer who doesn't worship the deity tied to the robe. In addition, when you cast a domain spell from one of the deity's domains, you gain resistance to damage from divine spells until the end of your next turn. This resistance is equal to half the robe's level. diff --git a/content/Mechanics/Character Building/Equipment/Clothing (Cold-Weather).md b/content/Mechanics/Character Building/Equipment/Clothing (Cold-Weather).md index c813bf457..2fd514b13 100755 --- a/content/Mechanics/Character Building/Equipment/Clothing (Cold-Weather).md +++ b/content/Mechanics/Character Building/Equipment/Clothing (Cold-Weather).md @@ -8,4 +8,3 @@ tags: --- # Clothing (Cold-Weather) -![[icons-equipment-head-hood-leather-fur-brown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Clothing (Fine).md b/content/Mechanics/Character Building/Equipment/Clothing (Fine).md index 26ec23ddb..cdd410a43 100755 --- a/content/Mechanics/Character Building/Equipment/Clothing (Fine).md +++ b/content/Mechanics/Character Building/Equipment/Clothing (Fine).md @@ -8,6 +8,5 @@ tags: --- # Clothing (Fine) -![[icons-equipment-chest-breastplate-purple.webp|150]] Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. diff --git a/content/Mechanics/Character Building/Equipment/Clothing (High-Fashion Fine).md b/content/Mechanics/Character Building/Equipment/Clothing (High-Fashion Fine).md index 6eb28b16e..a85e1145c 100755 --- a/content/Mechanics/Character Building/Equipment/Clothing (High-Fashion Fine).md +++ b/content/Mechanics/Character Building/Equipment/Clothing (High-Fashion Fine).md @@ -8,6 +8,5 @@ tags: --- # Clothing (High-Fashion Fine) -![[systems-pf2e-icons-equipment-adventuring-gear-clothes-high-fashion.webp|150]] Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You gain a +1 item bonus to checks to Make an Impression on nobility or other upper-class folk while wearing high-fashion fine clothing. diff --git a/content/Mechanics/Character Building/Equipment/Clothing (Ordinary).md b/content/Mechanics/Character Building/Equipment/Clothing (Ordinary).md index 0bb9687d8..b4d71c323 100755 --- a/content/Mechanics/Character Building/Equipment/Clothing (Ordinary).md +++ b/content/Mechanics/Character Building/Equipment/Clothing (Ordinary).md @@ -8,6 +8,5 @@ tags: --- # Clothing (Ordinary) -![[icons-equipment-chest-shirt-collared-brown.webp|150]] Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. diff --git a/content/Mechanics/Character Building/Equipment/Cloud Pouch.md b/content/Mechanics/Character Building/Equipment/Cloud Pouch.md index 1b1e8194a..edb6abab9 100755 --- a/content/Mechanics/Character Building/Equipment/Cloud Pouch.md +++ b/content/Mechanics/Character Building/Equipment/Cloud Pouch.md @@ -10,7 +10,6 @@ tags: --- # Cloud Pouch -![[systems-pf2e-icons-equipment-held-items-horn-of-fog.webp|150]] This small bag is filled with a fine, silvery powder that feels silky to the touch. diff --git a/content/Mechanics/Character Building/Equipment/Club.md b/content/Mechanics/Character Building/Equipment/Club.md index 882d570e2..4f771ff71 100755 --- a/content/Mechanics/Character Building/Equipment/Club.md +++ b/content/Mechanics/Character Building/Equipment/Club.md @@ -8,6 +8,5 @@ tags: --- # Club -![[icons-weapons-clubs-club-banded-brown.webp|150]] This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. diff --git a/content/Mechanics/Character Building/Equipment/Coat Pistol.md b/content/Mechanics/Character Building/Equipment/Coat Pistol.md index ea7cee31d..f65022a39 100755 --- a/content/Mechanics/Character Building/Equipment/Coat Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Coat Pistol.md @@ -8,6 +8,5 @@ tags: --- # Coat Pistol -![[icons-weapons-guns-gun-pistol-flintlock.webp|150]] This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats. diff --git a/content/Mechanics/Character Building/Equipment/Coating.md b/content/Mechanics/Character Building/Equipment/Coating.md index fae4d88c7..8c6fc7d88 100755 --- a/content/Mechanics/Character Building/Equipment/Coating.md +++ b/content/Mechanics/Character Building/Equipment/Coating.md @@ -8,7 +8,6 @@ tags: --- # Coating -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain only poisons and magic oils that could be applied to the weapon. Stowing or retrieving an item in the space requires an Interact action, except when using the rune's activation. diff --git a/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Greater).md b/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Greater).md index ef092496a..79789a37d 100755 --- a/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Greater).md @@ -8,7 +8,6 @@ tags: --- # Codebreaker's Parchment (Greater) -![[icons-sundries-scrolls-scroll-worn-tan.webp|150]] This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 30 check with master proficiency to Decipher Writing. diff --git a/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Major).md b/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Major).md index cf44cf5f3..10d5b8d07 100755 --- a/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Major).md +++ b/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment (Major).md @@ -8,7 +8,6 @@ tags: --- # Codebreaker's Parchment (Major) -![[icons-sundries-scrolls-scroll-worn-tan.webp|150]] This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 40 check with legendary proficiency to Decipher Writing. diff --git a/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment.md b/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment.md index 1abcb737d..679a4650f 100755 --- a/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment.md +++ b/content/Mechanics/Character Building/Equipment/Codebreaker's Parchment.md @@ -8,7 +8,6 @@ tags: --- # Codebreaker's Parchment -![[icons-sundries-scrolls-scroll-worn-tan.webp|150]] This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. diff --git a/content/Mechanics/Character Building/Equipment/Codex of Destruction and Renewal.md b/content/Mechanics/Character Building/Equipment/Codex of Destruction and Renewal.md index 19a02a604..fef3cba31 100755 --- a/content/Mechanics/Character Building/Equipment/Codex of Destruction and Renewal.md +++ b/content/Mechanics/Character Building/Equipment/Codex of Destruction and Renewal.md @@ -8,7 +8,6 @@ tags: --- # Codex of Destruction and Renewal -![[icons-sundries-books-book-face-blue.webp|150]] An unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each half. Each _codex of destruction and renewal_ is said to contain a fragment of the knowledge Nethys gained in his apotheosis and they're sacred to his church. diff --git a/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight (Greater).md b/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight (Greater).md index 7dc6dbc68..2cd607cf6 100755 --- a/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight (Greater).md @@ -8,7 +8,6 @@ tags: --- # Codex of Unimpeded Sight (Greater) -![[icons-sundries-books-book-eye-pink.webp|150]] A female figure peers through her blindfold from the cover of this stately tome. diff --git a/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight.md b/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight.md index b34ba48ea..d2e80483e 100755 --- a/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight.md +++ b/content/Mechanics/Character Building/Equipment/Codex of Unimpeded Sight.md @@ -8,7 +8,6 @@ tags: --- # Codex of Unimpeded Sight -![[icons-sundries-books-book-eye-pink.webp|150]] A female figure peers through her blindfold from the cover of this stately tome. diff --git a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Greater).md index e9b4c2df7..671596af5 100755 --- a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cognitive Mutagen (Greater) -![[icons-consumables-potions-potion-vial-corked-purple.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Lesser).md index 4a30bad55..3c02c0ff0 100755 --- a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Cognitive Mutagen (Lesser) -![[icons-consumables-potions-potion-vial-corked-purple.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Major).md index bd6533661..b6d11c241 100755 --- a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Cognitive Mutagen (Major) -![[icons-consumables-potions-potion-vial-corked-purple.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Moderate).md index ef3877ab2..48588fe88 100755 --- a/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Cognitive Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Cognitive Mutagen (Moderate) -![[icons-consumables-potions-potion-vial-corked-purple.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Coin of Comfort.md b/content/Mechanics/Character Building/Equipment/Coin of Comfort.md index 5fe47552b..5a9289a23 100755 --- a/content/Mechanics/Character Building/Equipment/Coin of Comfort.md +++ b/content/Mechanics/Character Building/Equipment/Coin of Comfort.md @@ -8,7 +8,6 @@ tags: --- # Coin of Comfort -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-currency-coin-embossed-unicorn-silver.webp|150]] This thick silver coin is deeply worn on one side, creating a shallow dip. diff --git a/content/Mechanics/Character Building/Equipment/Cold Comfort (Greater).md b/content/Mechanics/Character Building/Equipment/Cold Comfort (Greater).md index 602df7f9c..c9df4c554 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Comfort (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cold Comfort (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cold Comfort (Greater) -![[icons-containers-bags-satchel-worn-leather-blue.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Cold Comfort (Lesser).md b/content/Mechanics/Character Building/Equipment/Cold Comfort (Lesser).md index 70570c75d..b16d4637d 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Comfort (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Cold Comfort (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Cold Comfort (Lesser) -![[icons-containers-bags-satchel-worn-leather-blue.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Greater).md b/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Greater).md index 426e8c8b4..a4ed72c7d 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Blanch (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-cold-iron-blanch.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Lesser).md b/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Lesser).md index 8df66f3cf..b1695be35 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Blanch (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-cold-iron-blanch.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Moderate).md b/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Moderate).md index a7a397c01..6ec9395b5 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Blanch (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Blanch (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-cold-iron-blanch.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (High-Grade).md b/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (High-Grade).md index baa9a47f1..17da03baa 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Buckler (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-cold-Iron-buckler.webp|150]] Cold iron shields don't typically have an additional effect, though when used for a shield bash, they are cold iron weapons. diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Low-Grade).md b/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Low-Grade).md index 93373dcad..96837c047 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Low-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Low-Grade).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Buckler (Low-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-cold-Iron-buckler.webp|150]] Cold iron shields don't typically have an additional effect, though when used for a shield bash, they are cold iron weapons. diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Standard-Grade).md index 4ef3d4acd..e525c9680 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Buckler (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Buckler (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-cold-Iron-buckler.webp|150]] Cold iron shields don't typically have an additional effect, though when used for a shield bash, they are cold iron weapons. diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Chunk.md b/content/Mechanics/Character Building/Equipment/Cold Iron Chunk.md index 4e925ad5e..defb7527b 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Chunk.md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Chunk -![[systems-pf2e-icons-equipment-materials-cold-Iron-chunk.webp|150]] Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Ingot.md b/content/Mechanics/Character Building/Equipment/Cold Iron Ingot.md index 60e539d28..87d7b4647 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Ingot.md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Ingot -![[systems-pf2e-icons-equipment-materials-cold-iron-ingot.webp|150]] Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Cold Iron Shield (High-Grade).md index 932d8729e..2080b2e70 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Shield (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Shield (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-cold-Iron-shield.webp|150]] Cold iron shields don't typically have an additional effect, though when used for a shield bash, they are cold iron weapons. diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Low-Grade).md b/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Low-Grade).md index f4a9495e6..a2fad8a8d 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Low-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Low-Grade).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Shield (Low-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-cold-Iron-shield.webp|150]] Cold iron shields don't typically have an additional effect, though when used for a shield bash, they are cold iron weapons. diff --git a/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Standard-Grade).md index 2405a34f0..2d129b8db 100755 --- a/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Cold Iron Shield (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Cold Iron Shield (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-cold-Iron-shield.webp|150]] Cold iron shields don't typically have an additional effect, though when used for a shield bash, they are cold iron weapons. diff --git a/content/Mechanics/Character Building/Equipment/Collar of Empathy.md b/content/Mechanics/Character Building/Equipment/Collar of Empathy.md index a3ab14278..7a5e79f29 100755 --- a/content/Mechanics/Character Building/Equipment/Collar of Empathy.md +++ b/content/Mechanics/Character Building/Equipment/Collar of Empathy.md @@ -8,7 +8,6 @@ tags: --- # Collar of Empathy -![[systems-pf2e-icons-equipment-worn-items-companion-items-collar-of-empathy.webp|150]] This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest the bracelet and your companion wears and invests the collar, you gain a stronger connection to each other. You and your companion can always sense each other's emotional states and basic physical wants and needs. diff --git a/content/Mechanics/Character Building/Equipment/Collar of Inconspicuousness.md b/content/Mechanics/Character Building/Equipment/Collar of Inconspicuousness.md index 32692c164..a9d284b1f 100755 --- a/content/Mechanics/Character Building/Equipment/Collar of Inconspicuousness.md +++ b/content/Mechanics/Character Building/Equipment/Collar of Inconspicuousness.md @@ -8,7 +8,6 @@ tags: --- # Collar of Inconspicuousness -![[systems-pf2e-icons-equipment-worn-items-companion-items-collar-of-inconspicuousness.webp|150]] This leather collar's worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the ability to change its appearance from that of a ferocious animal into a more inconspicuous form. diff --git a/content/Mechanics/Character Building/Equipment/Collar of the Eternal Bond.md b/content/Mechanics/Character Building/Equipment/Collar of the Eternal Bond.md index 6b978ec2e..fbd65fcae 100755 --- a/content/Mechanics/Character Building/Equipment/Collar of the Eternal Bond.md +++ b/content/Mechanics/Character Building/Equipment/Collar of the Eternal Bond.md @@ -8,7 +8,6 @@ tags: --- # Collar of the Eternal Bond -![[systems-pf2e-icons-equipment-worn-items-companion-items-collar-of-the-eternal-bond.webp|150]] When you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such as a choker, and it glows brightly with the symbol you and your eidolon share. While your eidolon wears a collar of the eternal bond, the collar bolsters their connection to you, allowing them to move up to 150 feet from you before unmanifesting instead of 100 feet. The eidolon can also Activate the collar to move even further. diff --git a/content/Mechanics/Character Building/Equipment/Collar.md b/content/Mechanics/Character Building/Equipment/Collar.md index a5edda7c3..9b250e8a7 100755 --- a/content/Mechanics/Character Building/Equipment/Collar.md +++ b/content/Mechanics/Character Building/Equipment/Collar.md @@ -8,4 +8,3 @@ tags: --- # Collar -![[icons-equipment-waist-belt-thick-ring-leather-tan.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Colorful Coating (Blue).md b/content/Mechanics/Character Building/Equipment/Colorful Coating (Blue).md index b4652e41f..8e768bcd0 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful Coating (Blue).md +++ b/content/Mechanics/Character Building/Equipment/Colorful Coating (Blue).md @@ -8,7 +8,6 @@ tags: --- # Colorful Coating (Blue) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-colorful-coating-blue.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Colorful Coating (Green).md b/content/Mechanics/Character Building/Equipment/Colorful Coating (Green).md index cc81718c4..780ddf4e4 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful Coating (Green).md +++ b/content/Mechanics/Character Building/Equipment/Colorful Coating (Green).md @@ -8,7 +8,6 @@ tags: --- # Colorful Coating (Green) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-colorful-coating-green.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Colorful Coating (Indigo).md b/content/Mechanics/Character Building/Equipment/Colorful Coating (Indigo).md index 0b313cf94..50715cd39 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful Coating (Indigo).md +++ b/content/Mechanics/Character Building/Equipment/Colorful Coating (Indigo).md @@ -8,7 +8,6 @@ tags: --- # Colorful Coating (Indigo) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-colorful-coating-indigo.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Colorful Coating (Orange).md b/content/Mechanics/Character Building/Equipment/Colorful Coating (Orange).md index 56aa48447..5f27926b9 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful Coating (Orange).md +++ b/content/Mechanics/Character Building/Equipment/Colorful Coating (Orange).md @@ -8,7 +8,6 @@ tags: --- # Colorful Coating (Orange) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-colorful-coating-orange.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Colorful Coating (Red).md b/content/Mechanics/Character Building/Equipment/Colorful Coating (Red).md index 913ca85ff..36acc98d3 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful Coating (Red).md +++ b/content/Mechanics/Character Building/Equipment/Colorful Coating (Red).md @@ -8,7 +8,6 @@ tags: --- # Colorful Coating (Red) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-colorful-coating-red.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Colorful Coating (Violet).md b/content/Mechanics/Character Building/Equipment/Colorful Coating (Violet).md index fa267e3a3..ceb7c61a2 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful Coating (Violet).md +++ b/content/Mechanics/Character Building/Equipment/Colorful Coating (Violet).md @@ -8,7 +8,6 @@ tags: --- # Colorful Coating (Violet) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-colorful-coating-violet.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Colorful Coating (Yellow).md b/content/Mechanics/Character Building/Equipment/Colorful Coating (Yellow).md index 3b56b3791..42e0646a9 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful Coating (Yellow).md +++ b/content/Mechanics/Character Building/Equipment/Colorful Coating (Yellow).md @@ -8,7 +8,6 @@ tags: --- # Colorful Coating (Yellow) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-colorful-coating-yellow.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Colorful pastoral tapestry.md b/content/Mechanics/Character Building/Equipment/Colorful pastoral tapestry.md index 784976694..e64db02c2 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful pastoral tapestry.md +++ b/content/Mechanics/Character Building/Equipment/Colorful pastoral tapestry.md @@ -8,4 +8,3 @@ tags: --- # Colorful pastoral tapestry -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-colorful-pastoral-tapestry.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Colorful velvet half mask.md b/content/Mechanics/Character Building/Equipment/Colorful velvet half mask.md index 3bd155833..ea53f8a1d 100755 --- a/content/Mechanics/Character Building/Equipment/Colorful velvet half mask.md +++ b/content/Mechanics/Character Building/Equipment/Colorful velvet half mask.md @@ -8,4 +8,3 @@ tags: --- # Colorful velvet half mask -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-colorful-velvet-half-mask.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Combat Grapnel.md b/content/Mechanics/Character Building/Equipment/Combat Grapnel.md index 3760ef79d..05d11be0b 100755 --- a/content/Mechanics/Character Building/Equipment/Combat Grapnel.md +++ b/content/Mechanics/Character Building/Equipment/Combat Grapnel.md @@ -8,6 +8,5 @@ tags: --- # Combat Grapnel -![[systems-pf2e-icons-equipment-weapons-combat-grapnel.webp|150]] Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon. diff --git a/content/Mechanics/Character Building/Equipment/Comealong.md b/content/Mechanics/Character Building/Equipment/Comealong.md index ea0b7f046..964248d69 100755 --- a/content/Mechanics/Character Building/Equipment/Comealong.md +++ b/content/Mechanics/Character Building/Equipment/Comealong.md @@ -8,6 +8,5 @@ tags: --- # Comealong -![[systems-pf2e-icons-equipment-adventuring-gear-comealong.webp|150]] This portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or chain, it allows you to pull a heavy load along a flat surface. diff --git a/content/Mechanics/Character Building/Equipment/Communication Bangle.md b/content/Mechanics/Character Building/Equipment/Communication Bangle.md index 4316d0323..2a347434c 100755 --- a/content/Mechanics/Character Building/Equipment/Communication Bangle.md +++ b/content/Mechanics/Character Building/Equipment/Communication Bangle.md @@ -8,7 +8,6 @@ tags: --- # Communication Bangle -![[systems-pf2e-icons-equipment-adventuring-gear-communication-bangle.webp|150]] This simple brass ring is meant to be worn as an ornamentation piece to an outfit, oftentimes as a bangle on the wrist, as the ring closure of a scarf or sash, or as an ornamentation piece of a headdress. While decorative, this serves a cover for the bangle's function as a message bearer. Messages can be coded into the bangle, either through a series of raised dots and dashes or a pattern of notches of different depths and spacings. A bangle is large enough to hold a simple message consisting of a few words like "Danger. Flee." or "Meeting. Sunset. Fountain." diff --git a/content/Mechanics/Character Building/Equipment/Compass (Lensatic).md b/content/Mechanics/Character Building/Equipment/Compass (Lensatic).md index 9c4f2a821..cb01ea937 100755 --- a/content/Mechanics/Character Building/Equipment/Compass (Lensatic).md +++ b/content/Mechanics/Character Building/Equipment/Compass (Lensatic).md @@ -8,7 +8,6 @@ tags: --- # Compass (Lensatic) -![[systems-pf2e-icons-equipment-adventuring-gear-compass-lensatic.webp|150]] A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a -2 item penalty to these checks (similar to using a shoddy item). diff --git a/content/Mechanics/Character Building/Equipment/Compass of Transpositional Awareness.md b/content/Mechanics/Character Building/Equipment/Compass of Transpositional Awareness.md index 9d9a1a145..77b2989ee 100755 --- a/content/Mechanics/Character Building/Equipment/Compass of Transpositional Awareness.md +++ b/content/Mechanics/Character Building/Equipment/Compass of Transpositional Awareness.md @@ -8,7 +8,6 @@ tags: --- # Compass of Transpositional Awareness -![[systems-pf2e-icons-equipment-held-items-compass-of-transpositional-awareness.webp|150]] The silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations. diff --git a/content/Mechanics/Character Building/Equipment/Compass.md b/content/Mechanics/Character Building/Equipment/Compass.md index 9f078bb87..8ba4211f1 100755 --- a/content/Mechanics/Character Building/Equipment/Compass.md +++ b/content/Mechanics/Character Building/Equipment/Compass.md @@ -8,6 +8,5 @@ tags: --- # Compass -![[systems-pf2e-icons-equipment-adventuring-gear-compass.webp|150]] A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a -2 item penalty to these checks (similar to using a shoddy item). diff --git a/content/Mechanics/Character Building/Equipment/Composer Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Composer Staff (Greater).md index 7831a5b33..aa34b0b00 100755 --- a/content/Mechanics/Character Building/Equipment/Composer Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Composer Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Composer Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A _composer staff_ is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +2 item bonus to Performance checks made with it. diff --git a/content/Mechanics/Character Building/Equipment/Composer Staff (Major).md b/content/Mechanics/Character Building/Equipment/Composer Staff (Major).md index 99e1650bf..f01c5e239 100755 --- a/content/Mechanics/Character Building/Equipment/Composer Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Composer Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Composer Staff (Major) -![[icons-weapons-staves-staff-simple.webp|150]] A _composer staff_ is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +2 item bonus to Performance checks made with it. diff --git a/content/Mechanics/Character Building/Equipment/Composer Staff.md b/content/Mechanics/Character Building/Equipment/Composer Staff.md index 9103ac519..abbf44723 100755 --- a/content/Mechanics/Character Building/Equipment/Composer Staff.md +++ b/content/Mechanics/Character Building/Equipment/Composer Staff.md @@ -8,7 +8,6 @@ tags: --- # Composer Staff -![[icons-weapons-staves-staff-simple.webp|150]] A _composer staff_ is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. diff --git a/content/Mechanics/Character Building/Equipment/Composite Longbow.md b/content/Mechanics/Character Building/Equipment/Composite Longbow.md index f6865bb77..28d0e37e9 100755 --- a/content/Mechanics/Character Building/Equipment/Composite Longbow.md +++ b/content/Mechanics/Character Building/Equipment/Composite Longbow.md @@ -8,6 +8,5 @@ tags: --- # Composite Longbow -![[icons-weapons-bows-longbow-recurve-brown.webp|150]] This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated. diff --git a/content/Mechanics/Character Building/Equipment/Composite Shortbow.md b/content/Mechanics/Character Building/Equipment/Composite Shortbow.md index 187b13017..ab16b747a 100755 --- a/content/Mechanics/Character Building/Equipment/Composite Shortbow.md +++ b/content/Mechanics/Character Building/Equipment/Composite Shortbow.md @@ -8,6 +8,5 @@ tags: --- # Composite Shortbow -![[icons-weapons-bows-shortbow-recurve-bone.webp|150]] This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. diff --git a/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Greater).md index 321593dc0..cdd66d665 100755 --- a/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Greater).md @@ -8,6 +8,5 @@ tags: --- # Comprehension Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-comprehension-elixir.webp|150]] This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages-you still need to attempt a skill check to Decipher Writing. The duration is 10 minutes. diff --git a/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Lesser).md index 374d87053..6ad95c8ec 100755 --- a/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Comprehension Elixir (Lesser).md @@ -8,6 +8,5 @@ tags: --- # Comprehension Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-comprehension-elixir.webp|150]] This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages-you still need to attempt a skill check to Decipher Writing. The duration is 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Concealed Holster.md b/content/Mechanics/Character Building/Equipment/Concealed Holster.md index 78c9a7595..c807c1217 100755 --- a/content/Mechanics/Character Building/Equipment/Concealed Holster.md +++ b/content/Mechanics/Character Building/Equipment/Concealed Holster.md @@ -8,6 +8,5 @@ tags: --- # Concealed Holster -![[icons-equipment-waist-belt-coiled-leather-steel.webp|150]] This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with this holster. You gain a +1 item bonus to Stealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster. diff --git a/content/Mechanics/Character Building/Equipment/Concealed Sheath.md b/content/Mechanics/Character Building/Equipment/Concealed Sheath.md index 74dd93915..9fae522ee 100755 --- a/content/Mechanics/Character Building/Equipment/Concealed Sheath.md +++ b/content/Mechanics/Character Building/Equipment/Concealed Sheath.md @@ -8,7 +8,6 @@ tags: --- # Concealed Sheath -![[systems-pf2e-icons-equipment-adventuring-gear-concealed-sheath.webp|150]] This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers, wands, thieves' tools, and similar objects. diff --git a/content/Mechanics/Character Building/Equipment/Concealment Coin.md b/content/Mechanics/Character Building/Equipment/Concealment Coin.md index c6acaecb1..84ff096c2 100755 --- a/content/Mechanics/Character Building/Equipment/Concealment Coin.md +++ b/content/Mechanics/Character Building/Equipment/Concealment Coin.md @@ -8,6 +8,5 @@ tags: --- # Concealment Coin -![[icons-commodities-currency-coin-inset-swirl-gold.webp|150]] This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew or close the coin with an Interact action. You can determine an unattended concealment coin's true nature with a successful DC 20 perception check. Determining the coin's nature while it's being handled is more difficult and typically requires a successful Perception check against the Thievery DC of the person holding the coin. diff --git a/content/Mechanics/Character Building/Equipment/Conch of Otherworldly Seas.md b/content/Mechanics/Character Building/Equipment/Conch of Otherworldly Seas.md index 202e8d30c..6401b1dba 100755 --- a/content/Mechanics/Character Building/Equipment/Conch of Otherworldly Seas.md +++ b/content/Mechanics/Character Building/Equipment/Conch of Otherworldly Seas.md @@ -8,7 +8,6 @@ tags: --- # Conch of Otherworldly Seas -![[icons-environment-creatures-shell-conch-blue.webp|150]] Magical writing covers the surface of this beautiful conch shell, which emits a blue light from inside. A _conch of otherworldly seas_ is a virtuoso handheld musical instrument that grants a +2 item bonus to Performance checks attempted while using it. diff --git a/content/Mechanics/Character Building/Equipment/Condensed Mana.md b/content/Mechanics/Character Building/Equipment/Condensed Mana.md index b6d93361f..84350b64e 100755 --- a/content/Mechanics/Character Building/Equipment/Condensed Mana.md +++ b/content/Mechanics/Character Building/Equipment/Condensed Mana.md @@ -8,7 +8,6 @@ tags: --- # Condensed Mana -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-daylight-vapor.webp|150]] **Activate** 2 Strike diff --git a/content/Mechanics/Character Building/Equipment/Conducting.md b/content/Mechanics/Character Building/Equipment/Conducting.md index 236434ed7..9242817d7 100755 --- a/content/Mechanics/Character Building/Equipment/Conducting.md +++ b/content/Mechanics/Character Building/Equipment/Conducting.md @@ -8,6 +8,5 @@ tags: --- # Conducting -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you [[Conduct Energy]], the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals 1d8 damage plus 1 damage per die instead. On a critical hit, the weapon deals 1d8 persistent damage of the same type. diff --git a/content/Mechanics/Character Building/Equipment/Conflagration Club.md b/content/Mechanics/Character Building/Equipment/Conflagration Club.md index ea4cb3611..6b6effb8a 100755 --- a/content/Mechanics/Character Building/Equipment/Conflagration Club.md +++ b/content/Mechanics/Character Building/Equipment/Conflagration Club.md @@ -8,7 +8,6 @@ tags: --- # Conflagration Club -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-conflagration-club.webp|150]] A ring of magical crystals encircles the base of this _+1 striking greatclub_, allowing it to absorb and store magical energy. diff --git a/content/Mechanics/Character Building/Equipment/Conrasu Coin (Arbiter).md b/content/Mechanics/Character Building/Equipment/Conrasu Coin (Arbiter).md index c285e0395..fd0558c64 100755 --- a/content/Mechanics/Character Building/Equipment/Conrasu Coin (Arbiter).md +++ b/content/Mechanics/Character Building/Equipment/Conrasu Coin (Arbiter).md @@ -8,7 +8,6 @@ tags: --- # Conrasu Coin (Arbiter) -![[systems-pf2e-icons-equipment-consumables-talismans-conrasu-coin.webp|150]] **Activate** F envision diff --git a/content/Mechanics/Character Building/Equipment/Conrasu Coin (Bythos).md b/content/Mechanics/Character Building/Equipment/Conrasu Coin (Bythos).md index 4f8910b10..3d3b51ceb 100755 --- a/content/Mechanics/Character Building/Equipment/Conrasu Coin (Bythos).md +++ b/content/Mechanics/Character Building/Equipment/Conrasu Coin (Bythos).md @@ -8,7 +8,6 @@ tags: --- # Conrasu Coin (Bythos) -![[systems-pf2e-icons-equipment-consumables-talismans-conrasu-coin.webp|150]] **Activate** F envision diff --git a/content/Mechanics/Character Building/Equipment/Containment Contraption.md b/content/Mechanics/Character Building/Equipment/Containment Contraption.md index b1a86729a..245fb491a 100755 --- a/content/Mechanics/Character Building/Equipment/Containment Contraption.md +++ b/content/Mechanics/Character Building/Equipment/Containment Contraption.md @@ -8,7 +8,6 @@ tags: --- # Containment Contraption -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-containment-contraption.webp|150]] This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is a suit of _+1 full plate_. While worn, it completely encloses you, providing protection against inhaled toxins—you gain a +1 circumstance bonus to all saving throws made against such effects. The suit isn't airtight, however, and doesn't protect against drowning if you're immersed in water or suffocation if you're placed in a vacuum—at least, not until you activate it. diff --git a/content/Mechanics/Character Building/Equipment/Cookware.md b/content/Mechanics/Character Building/Equipment/Cookware.md index fb828b4f8..85ee454b1 100755 --- a/content/Mechanics/Character Building/Equipment/Cookware.md +++ b/content/Mechanics/Character Building/Equipment/Cookware.md @@ -8,4 +8,3 @@ tags: --- # Cookware -![[systems-pf2e-icons-equipment-adventuring-gear-cookware.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Cooperative Blade.md b/content/Mechanics/Character Building/Equipment/Cooperative Blade.md index 21737dad4..38cb5e4e0 100755 --- a/content/Mechanics/Character Building/Equipment/Cooperative Blade.md +++ b/content/Mechanics/Character Building/Equipment/Cooperative Blade.md @@ -8,7 +8,6 @@ tags: --- # Cooperative Blade -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-cooperative-blade.webp|150]] This _+1 striking longsword_ has a mirror-like blade free of tarnish despite being millennia old. diff --git a/content/Mechanics/Character Building/Equipment/Cooperative Waffles (Greater).md b/content/Mechanics/Character Building/Equipment/Cooperative Waffles (Greater).md index 389edfdea..4cf1e3ec4 100755 --- a/content/Mechanics/Character Building/Equipment/Cooperative Waffles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cooperative Waffles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cooperative Waffles (Greater) -![[icons-consumables-grains-waffle-golden-yellow.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Cooperative Waffles.md b/content/Mechanics/Character Building/Equipment/Cooperative Waffles.md index c71ad64fd..3fca757a5 100755 --- a/content/Mechanics/Character Building/Equipment/Cooperative Waffles.md +++ b/content/Mechanics/Character Building/Equipment/Cooperative Waffles.md @@ -8,7 +8,6 @@ tags: --- # Cooperative Waffles -![[icons-consumables-grains-waffle-golden-yellow.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Copper Penny.md b/content/Mechanics/Character Building/Equipment/Copper Penny.md index afcd7ad9b..707564fa1 100755 --- a/content/Mechanics/Character Building/Equipment/Copper Penny.md +++ b/content/Mechanics/Character Building/Equipment/Copper Penny.md @@ -8,7 +8,6 @@ tags: --- # Copper Penny -![[icons-commodities-currency-coin-engraved-slot-one-copper.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Copper Pieces.md b/content/Mechanics/Character Building/Equipment/Copper Pieces.md index a2664dc24..385eeb28b 100755 --- a/content/Mechanics/Character Building/Equipment/Copper Pieces.md +++ b/content/Mechanics/Character Building/Equipment/Copper Pieces.md @@ -8,4 +8,3 @@ tags: --- # Copper Pieces -![[systems-pf2e-icons-equipment-treasure-currency-copper-pieces.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Copper and spinel puzzle box.md b/content/Mechanics/Character Building/Equipment/Copper and spinel puzzle box.md index 9ce43bf81..e664389d4 100755 --- a/content/Mechanics/Character Building/Equipment/Copper and spinel puzzle box.md +++ b/content/Mechanics/Character Building/Equipment/Copper and spinel puzzle box.md @@ -8,4 +8,3 @@ tags: --- # Copper and spinel puzzle box -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-copper-and-spinel-puzzle-box.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Copper statuette of a salamander.md b/content/Mechanics/Character Building/Equipment/Copper statuette of a salamander.md index 5de4d8db2..5814f4596 100755 --- a/content/Mechanics/Character Building/Equipment/Copper statuette of a salamander.md +++ b/content/Mechanics/Character Building/Equipment/Copper statuette of a salamander.md @@ -8,4 +8,3 @@ tags: --- # Copper statuette of a salamander -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-copper-statuette-of-a-salamander.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Coral Armor.md b/content/Mechanics/Character Building/Equipment/Coral Armor.md index ffbac48e5..eb78d3cb9 100755 --- a/content/Mechanics/Character Building/Equipment/Coral Armor.md +++ b/content/Mechanics/Character Building/Equipment/Coral Armor.md @@ -8,6 +8,5 @@ tags: --- # Coral Armor -![[systems-pf2e-icons-equipment-armor-coral-armor.webp|150]] A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this coral can even be alive. diff --git a/content/Mechanics/Character Building/Equipment/Coral idol of an elemental lord.md b/content/Mechanics/Character Building/Equipment/Coral idol of an elemental lord.md index ec47d8c38..7db86b8c4 100755 --- a/content/Mechanics/Character Building/Equipment/Coral idol of an elemental lord.md +++ b/content/Mechanics/Character Building/Equipment/Coral idol of an elemental lord.md @@ -8,4 +8,3 @@ tags: --- # Coral idol of an elemental lord -![[icons-commodities-currency-coin-engraved-sun-smile-copper.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Coral.md b/content/Mechanics/Character Building/Equipment/Coral.md index 386890fef..854b57211 100755 --- a/content/Mechanics/Character Building/Equipment/Coral.md +++ b/content/Mechanics/Character Building/Equipment/Coral.md @@ -8,4 +8,3 @@ tags: --- # Coral -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-coral.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Cordelia's Construct Key.md b/content/Mechanics/Character Building/Equipment/Cordelia's Construct Key.md index 49ccd02be..ffb07b6ba 100755 --- a/content/Mechanics/Character Building/Equipment/Cordelia's Construct Key.md +++ b/content/Mechanics/Character Building/Equipment/Cordelia's Construct Key.md @@ -8,7 +8,6 @@ tags: --- # Cordelia's Construct Key -![[icons-equipment-neck-necklace-triquetra-silver.webp|150]] Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge. diff --git a/content/Mechanics/Character Building/Equipment/Cordelia's Greater Construct Key.md b/content/Mechanics/Character Building/Equipment/Cordelia's Greater Construct Key.md index baac078c2..bf1e7bd4b 100755 --- a/content/Mechanics/Character Building/Equipment/Cordelia's Greater Construct Key.md +++ b/content/Mechanics/Character Building/Equipment/Cordelia's Greater Construct Key.md @@ -8,7 +8,6 @@ tags: --- # Cordelia's Greater Construct Key -![[icons-equipment-neck-necklace-triquetra-silver.webp|150]] Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge. diff --git a/content/Mechanics/Character Building/Equipment/Coronet of Stars.md b/content/Mechanics/Character Building/Equipment/Coronet of Stars.md index 06a229757..8ccd7678e 100755 --- a/content/Mechanics/Character Building/Equipment/Coronet of Stars.md +++ b/content/Mechanics/Character Building/Equipment/Coronet of Stars.md @@ -8,7 +8,6 @@ tags: --- # Coronet of Stars -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-crown-of-the-fire-eater.webp|150]] This short golden crown bears a number of gems, each placed in the center of an engraving of a star. While wearing the crown, you are overcome with a nurturing instinct and understand the best ways to help others. You gain a +3 item bonus to Medicine checks. When you invest the crown, you either increase your Wisdom score by 2 or increase it to 18, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Corpse Compass.md b/content/Mechanics/Character Building/Equipment/Corpse Compass.md index ef56b034d..9774313a9 100755 --- a/content/Mechanics/Character Building/Equipment/Corpse Compass.md +++ b/content/Mechanics/Character Building/Equipment/Corpse Compass.md @@ -8,6 +8,5 @@ tags: --- # Corpse Compass -![[systems-pf2e-icons-equipment-held-items-corpse-compass.webp|150]] This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're [[Track|Tracking]] a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your Survival check to do so. Otherwise, it works as a normal [[Compass]]. diff --git a/content/Mechanics/Character Building/Equipment/Corpsecaller Round.md b/content/Mechanics/Character Building/Equipment/Corpsecaller Round.md index 0bea7f5e5..b3e54bbfd 100755 --- a/content/Mechanics/Character Building/Equipment/Corpsecaller Round.md +++ b/content/Mechanics/Character Building/Equipment/Corpsecaller Round.md @@ -8,7 +8,6 @@ tags: --- # Corpsecaller Round -![[systems-pf2e-icons-equipment-consumables-ammunition-corpsecaller-round.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Corpseward Pendant.md b/content/Mechanics/Character Building/Equipment/Corpseward Pendant.md index 0a8d6994b..c9afbd020 100755 --- a/content/Mechanics/Character Building/Equipment/Corpseward Pendant.md +++ b/content/Mechanics/Character Building/Equipment/Corpseward Pendant.md @@ -8,7 +8,6 @@ tags: --- # Corpseward Pendant -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-corpseward-pendant.webp|150]] A _corpseward pendant_ is usually shaped like the skull of a humanoid or small animal. diff --git a/content/Mechanics/Character Building/Equipment/Corrective Lenses.md b/content/Mechanics/Character Building/Equipment/Corrective Lenses.md index 1f6ba9279..2e0fa2a99 100755 --- a/content/Mechanics/Character Building/Equipment/Corrective Lenses.md +++ b/content/Mechanics/Character Building/Equipment/Corrective Lenses.md @@ -8,6 +8,5 @@ tags: --- # Corrective Lenses -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-basic-corrective-lenses.webp|150]] A set of corrective lenses might take the form of eyeglasses or specialized goggles worn over the eyes. You can don or remove your corrective lenses as an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Corrosive (Greater).md b/content/Mechanics/Character Building/Equipment/Corrosive (Greater).md index 58c38ecac..01dcb0bea 100755 --- a/content/Mechanics/Character Building/Equipment/Corrosive (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Corrosive (Greater).md @@ -8,7 +8,6 @@ tags: --- # Corrosive (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 6d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. diff --git a/content/Mechanics/Character Building/Equipment/Corrosive Ammunition.md b/content/Mechanics/Character Building/Equipment/Corrosive Ammunition.md index 11fa89cf8..b2f7800de 100755 --- a/content/Mechanics/Character Building/Equipment/Corrosive Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Corrosive Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Corrosive Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-corrosive-ammunition.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Corrosive.md b/content/Mechanics/Character Building/Equipment/Corrosive.md index e862f2509..2ba816ac2 100755 --- a/content/Mechanics/Character Building/Equipment/Corrosive.md +++ b/content/Mechanics/Character Building/Equipment/Corrosive.md @@ -8,6 +8,5 @@ tags: --- # Corrosive -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. diff --git a/content/Mechanics/Character Building/Equipment/Corruption Cassock.md b/content/Mechanics/Character Building/Equipment/Corruption Cassock.md index 626d55938..fe8f21ac7 100755 --- a/content/Mechanics/Character Building/Equipment/Corruption Cassock.md +++ b/content/Mechanics/Character Building/Equipment/Corruption Cassock.md @@ -8,7 +8,6 @@ tags: --- # Corruption Cassock -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cassock-of-devotion.webp|150]] **Perception** +20; precise vision 30 feet, imprecise hearing 30 feet, constant detect alignment diff --git a/content/Mechanics/Character Building/Equipment/Corset Knife.md b/content/Mechanics/Character Building/Equipment/Corset Knife.md index 51055ef1f..ebbe9361b 100755 --- a/content/Mechanics/Character Building/Equipment/Corset Knife.md +++ b/content/Mechanics/Character Building/Equipment/Corset Knife.md @@ -8,6 +8,5 @@ tags: --- # Corset Knife -![[icons-weapons-daggers-dagger-straight-thin-black.webp|150]] A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch. diff --git a/content/Mechanics/Character Building/Equipment/Countering Charm (Greater).md b/content/Mechanics/Character Building/Equipment/Countering Charm (Greater).md index 479219018..fed7015c2 100755 --- a/content/Mechanics/Character Building/Equipment/Countering Charm (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Countering Charm (Greater).md @@ -8,7 +8,6 @@ tags: --- # Countering Charm (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aluum-charm.webp|150]] This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into _countering charms_ that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. diff --git a/content/Mechanics/Character Building/Equipment/Countering Charm (Major).md b/content/Mechanics/Character Building/Equipment/Countering Charm (Major).md index d48334cb8..1d5c5ffd2 100755 --- a/content/Mechanics/Character Building/Equipment/Countering Charm (Major).md +++ b/content/Mechanics/Character Building/Equipment/Countering Charm (Major).md @@ -8,7 +8,6 @@ tags: --- # Countering Charm (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aluum-charm.webp|150]] This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into _countering charms_ that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. diff --git a/content/Mechanics/Character Building/Equipment/Countering Charm.md b/content/Mechanics/Character Building/Equipment/Countering Charm.md index 003590be0..531aef4b7 100755 --- a/content/Mechanics/Character Building/Equipment/Countering Charm.md +++ b/content/Mechanics/Character Building/Equipment/Countering Charm.md @@ -8,7 +8,6 @@ tags: --- # Countering Charm -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aluum-charm.webp|150]] This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into _countering charms_ that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. diff --git a/content/Mechanics/Character Building/Equipment/Covenant Tea.md b/content/Mechanics/Character Building/Equipment/Covenant Tea.md index e6087a375..1d2defbc6 100755 --- a/content/Mechanics/Character Building/Equipment/Covenant Tea.md +++ b/content/Mechanics/Character Building/Equipment/Covenant Tea.md @@ -8,7 +8,6 @@ tags: --- # Covenant Tea -![[icons-consumables-plants-dried-herb-bundle-brown.webp|150]] **Activate** 1 Interact or 10 minutes (concentrate, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Cowl of Keys.md b/content/Mechanics/Character Building/Equipment/Cowl of Keys.md index 6b3cd2889..606816254 100755 --- a/content/Mechanics/Character Building/Equipment/Cowl of Keys.md +++ b/content/Mechanics/Character Building/Equipment/Cowl of Keys.md @@ -8,7 +8,6 @@ tags: --- # Cowl of Keys -![[icons-equipment-back-cloak-collared-feathers-green.webp|150]] This simple, tattered cloak is a faded green and features small, stylized keys sewn throughout its length. While wearing the cloak, you fade into the shadows and gain a +3 item bonus to Stealth checks. When you invest the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Coyote Cloak (Greater).md b/content/Mechanics/Character Building/Equipment/Coyote Cloak (Greater).md index e7571cf7b..3360b0c32 100755 --- a/content/Mechanics/Character Building/Equipment/Coyote Cloak (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Coyote Cloak (Greater).md @@ -8,6 +8,5 @@ tags: --- # Coyote Cloak (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-coyote-cloak.webp|150]] This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +2 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed four times as many additional creatures. diff --git a/content/Mechanics/Character Building/Equipment/Coyote Cloak.md b/content/Mechanics/Character Building/Equipment/Coyote Cloak.md index c8559ae41..200abb7a7 100755 --- a/content/Mechanics/Character Building/Equipment/Coyote Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Coyote Cloak.md @@ -8,6 +8,5 @@ tags: --- # Coyote Cloak -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-coyote-cloak.webp|150]] This dusty coat is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. diff --git a/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece (Greater).md b/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece (Greater).md index 4f70af4e7..c72408208 100755 --- a/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece (Greater).md @@ -8,7 +8,6 @@ tags: --- # Crafter's Eyepiece (Greater) -![[icons-tools-scribal-lens-blue.webp|150]] This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. diff --git a/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece.md b/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece.md index b6cb26bd4..6d2fe2419 100755 --- a/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece.md +++ b/content/Mechanics/Character Building/Equipment/Crafter's Eyepiece.md @@ -8,7 +8,6 @@ tags: --- # Crafter's Eyepiece -![[icons-tools-scribal-lens-blue.webp|150]] This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. diff --git a/content/Mechanics/Character Building/Equipment/Crimson Brand.md b/content/Mechanics/Character Building/Equipment/Crimson Brand.md index e3f21a23c..7d94b54b5 100755 --- a/content/Mechanics/Character Building/Equipment/Crimson Brand.md +++ b/content/Mechanics/Character Building/Equipment/Crimson Brand.md @@ -8,7 +8,6 @@ tags: --- # Crimson Brand -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-crimson-brand.webp|150]] These ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath's power. The first was granted to Clarethe Iomedar by a mysterious patron who many Reclaimers believe to be an emissary of Ragathiel. diff --git a/content/Mechanics/Character Building/Equipment/Crimson Fulcrum Lens.md b/content/Mechanics/Character Building/Equipment/Crimson Fulcrum Lens.md index cfe1d1291..df679c025 100755 --- a/content/Mechanics/Character Building/Equipment/Crimson Fulcrum Lens.md +++ b/content/Mechanics/Character Building/Equipment/Crimson Fulcrum Lens.md @@ -8,7 +8,6 @@ tags: --- # Crimson Fulcrum Lens -![[systems-pf2e-icons-equipment-other-crimson-fulcrum-lenses.webp|150]] This concave lens has a drifting crimson cloud resembling slowly swirling blood within it. While you have the Crimson Fulcrum Lens invested, you seethe with malevolent fury you can barely contain. You gain a +2 item bonus to saving throws against fear effects and a +2 item bonus to your melee Strike damage (this increases to a +4 item bonus to damage if the melee Strike is a jaws attack). You can also activate the lens in the following ways. diff --git a/content/Mechanics/Character Building/Equipment/Crimson Worm Repellent.md b/content/Mechanics/Character Building/Equipment/Crimson Worm Repellent.md index 0b0c341af..e19bc108f 100755 --- a/content/Mechanics/Character Building/Equipment/Crimson Worm Repellent.md +++ b/content/Mechanics/Character Building/Equipment/Crimson Worm Repellent.md @@ -8,7 +8,6 @@ tags: --- # Crimson Worm Repellent -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-crimson-worm-repellent.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Crossbow.md b/content/Mechanics/Character Building/Equipment/Crossbow.md index b3702a05f..91c3cfba4 100755 --- a/content/Mechanics/Character Building/Equipment/Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Crossbow.md @@ -8,6 +8,5 @@ tags: --- # Crossbow -![[icons-weapons-crossbows-crossbow-simple-brown.webp|150]] This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. diff --git a/content/Mechanics/Character Building/Equipment/Crowbar (Levered).md b/content/Mechanics/Character Building/Equipment/Crowbar (Levered).md index 192c82351..791cce1f9 100755 --- a/content/Mechanics/Character Building/Equipment/Crowbar (Levered).md +++ b/content/Mechanics/Character Building/Equipment/Crowbar (Levered).md @@ -8,7 +8,6 @@ tags: --- # Crowbar (Levered) -![[systems-pf2e-icons-equipment-adventuring-gear-crowbar-levered.webp|150]] When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open. diff --git a/content/Mechanics/Character Building/Equipment/Crowbar.md b/content/Mechanics/Character Building/Equipment/Crowbar.md index a2020912e..76c98da1d 100755 --- a/content/Mechanics/Character Building/Equipment/Crowbar.md +++ b/content/Mechanics/Character Building/Equipment/Crowbar.md @@ -8,6 +8,5 @@ tags: --- # Crowbar -![[systems-pf2e-icons-equipment-adventuring-gear-crowbar.webp|150]] When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open. diff --git a/content/Mechanics/Character Building/Equipment/Crown of Insight.md b/content/Mechanics/Character Building/Equipment/Crown of Insight.md index a62849218..848a3b4c9 100755 --- a/content/Mechanics/Character Building/Equipment/Crown of Insight.md +++ b/content/Mechanics/Character Building/Equipment/Crown of Insight.md @@ -8,6 +8,5 @@ tags: --- # Crown of Insight -![[icons-magic-symbols-mask-yellow-orange.webp|150]] A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed to you, the GM rolls a secret Perception check for you against the creatures' Stealth DCs. On a success, the creature becomes [[Undetected]] by you, rather than [[Unnoticed]], and on a critical success, the creature becomes [[Hidden]] to you. All creatures in the area are then temporarily immune to your crown of insight for 24 hours. The crown of insight doesn't help you find hidden items or traps, nor can it help you discern a creature hiding in plain sight, such as a gargoyle pretending to be an inanimate statue. Additionally, since the effect occurs when you move to enter an area that contains creatures, it doesn't detect an unnoticed creature Sneaking up on you. diff --git a/content/Mechanics/Character Building/Equipment/Crown of Intellect.md b/content/Mechanics/Character Building/Equipment/Crown of Intellect.md index cae21fa16..42fc75089 100755 --- a/content/Mechanics/Character Building/Equipment/Crown of Intellect.md +++ b/content/Mechanics/Character Building/Equipment/Crown of Intellect.md @@ -8,7 +8,6 @@ tags: --- # Crown of Intellect -![[systems-pf2e-icons-equipment-worn-items-apex-items-diadem-of-intellect.webp|150]] A trio of brilliant gems have been set into this elegant golden crown. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. When you invest the cloak, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. This gives you additional trained skills and languages, as normal for increasing your Intelligence modifier. You must select skills and languages the first time you invest the crown, and whenever you invest the same _crown of intellect_, you get the same skills and languages you chose the first time. diff --git a/content/Mechanics/Character Building/Equipment/Crown of Witchcraft (Greater).md b/content/Mechanics/Character Building/Equipment/Crown of Witchcraft (Greater).md index deebb2a76..a9545b6fe 100755 --- a/content/Mechanics/Character Building/Equipment/Crown of Witchcraft (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Crown of Witchcraft (Greater).md @@ -8,7 +8,6 @@ tags: --- # Crown of Witchcraft (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-crown-of-the-fire-eater.webp|150]] An elegant accoutrement for a witch who has come into the higher echelons of power, a _crown of witchcraft_ typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +2 item bonus to Intimidation checks, and if you're a witch, you gain a +3 item bonus to your patron skill. diff --git a/content/Mechanics/Character Building/Equipment/Crown of Witchcraft.md b/content/Mechanics/Character Building/Equipment/Crown of Witchcraft.md index ed05ee875..48464025f 100755 --- a/content/Mechanics/Character Building/Equipment/Crown of Witchcraft.md +++ b/content/Mechanics/Character Building/Equipment/Crown of Witchcraft.md @@ -8,7 +8,6 @@ tags: --- # Crown of Witchcraft -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-crown-of-the-fire-eater.webp|150]] An elegant accoutrement for a witch who has come into the higher echelons of power, a _crown of witchcraft_ typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +1 item bonus to Intimidation checks, and if you're a witch, you gain a +2 item bonus to your patron skill. diff --git a/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Greater).md b/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Greater).md index 09471e4b5..0d57b22c0 100755 --- a/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Greater).md @@ -8,7 +8,6 @@ tags: --- # Crown of the Fire Eater (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-crown-of-the-fire-eater.webp|150]] A wreath of flames dances around the rim of this golden crown. You gain resistance 10 to fire. diff --git a/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Major).md b/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Major).md index 70407f192..7b79b0973 100755 --- a/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Major).md +++ b/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater (Major).md @@ -8,7 +8,6 @@ tags: --- # Crown of the Fire Eater (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-crown-of-the-fire-eater.webp|150]] A wreath of flames dances around the rim of this golden crown. You gain resistance 15 to fire. diff --git a/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater.md b/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater.md index 07f0c1c4d..e7ef4de86 100755 --- a/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater.md +++ b/content/Mechanics/Character Building/Equipment/Crown of the Fire Eater.md @@ -8,7 +8,6 @@ tags: --- # Crown of the Fire Eater -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-crown-of-the-fire-eater.webp|150]] A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire. diff --git a/content/Mechanics/Character Building/Equipment/Crushing (Greater).md b/content/Mechanics/Character Building/Equipment/Crushing (Greater).md index 1157fab58..5d902e890 100755 --- a/content/Mechanics/Character Building/Equipment/Crushing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Crushing (Greater).md @@ -8,7 +8,6 @@ tags: --- # Crushing (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes [[Clumsy 1|Clumsy 2]] and [[Enfeebled 1|Enfeebled 2]] until the end of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Crushing Coils.md b/content/Mechanics/Character Building/Equipment/Crushing Coils.md index 217281930..6ff13feee 100755 --- a/content/Mechanics/Character Building/Equipment/Crushing Coils.md +++ b/content/Mechanics/Character Building/Equipment/Crushing Coils.md @@ -8,7 +8,6 @@ tags: --- # Crushing Coils -![[icons-equipment-chest-breastplate-banded-simple-leather-brown.webp|150]] Made from constrictor snakeskin, the strips of this _+1 leather armor_ wrap around you like an anaconda might wrap around its victim. The first time you roll a 1 on any attack roll or check after donning the armor, it fuses with you and constricts. It constricts anytime you roll a 1 on any attack roll or check thereafter. When the armor constricts, you're [[Restrained]] for 1 round. diff --git a/content/Mechanics/Character Building/Equipment/Crushing.md b/content/Mechanics/Character Building/Equipment/Crushing.md index 09da919ff..230bc2df5 100755 --- a/content/Mechanics/Character Building/Equipment/Crushing.md +++ b/content/Mechanics/Character Building/Equipment/Crushing.md @@ -8,7 +8,6 @@ tags: --- # Crushing -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes [[Clumsy 1]] and [[Enfeebled 1]] until the end of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Crutch.md b/content/Mechanics/Character Building/Equipment/Crutch.md index 922eb63c5..72ae22304 100755 --- a/content/Mechanics/Character Building/Equipment/Crutch.md +++ b/content/Mechanics/Character Building/Equipment/Crutch.md @@ -8,6 +8,5 @@ tags: --- # Crutch -![[systems-pf2e-icons-equipment-held-items-basic-crutch.webp|150]] Crutches come as singles or as a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them. diff --git a/content/Mechanics/Character Building/Equipment/Crying Angel Pendant.md b/content/Mechanics/Character Building/Equipment/Crying Angel Pendant.md index 453f0b52a..8d96eed4a 100755 --- a/content/Mechanics/Character Building/Equipment/Crying Angel Pendant.md +++ b/content/Mechanics/Character Building/Equipment/Crying Angel Pendant.md @@ -8,7 +8,6 @@ tags: --- # Crying Angel Pendant -![[icons-commodities-treasure-trinket-wing-white.webp|150]] **Activate** D (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Cryolite Eye.md b/content/Mechanics/Character Building/Equipment/Cryolite Eye.md index 4eb4f4819..92a52b963 100755 --- a/content/Mechanics/Character Building/Equipment/Cryolite Eye.md +++ b/content/Mechanics/Character Building/Equipment/Cryolite Eye.md @@ -8,7 +8,6 @@ tags: --- # Cryolite Eye -![[systems-pf2e-icons-equipment-contracts-cryolite-eye.webp|150]] You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows you to see as normal, and when you succeed at a Perception check against an illusion, you get a critical success instead. Once per day, from any distance, the entity that holds your _bargained contract_ can overwhelm your cryolite eye with magical energy, causing images to float over your vision that inflict the [[Dazzled]] condition on you for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Cryomister (Greater).md b/content/Mechanics/Character Building/Equipment/Cryomister (Greater).md index e3f91abe0..c1d2ed677 100755 --- a/content/Mechanics/Character Building/Equipment/Cryomister (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Cryomister (Greater).md @@ -8,7 +8,6 @@ tags: --- # Cryomister (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-cryomister.webp|150]] **Activate**a Interact diff --git a/content/Mechanics/Character Building/Equipment/Cryomister (Lesser).md b/content/Mechanics/Character Building/Equipment/Cryomister (Lesser).md index c818313a9..b1a30dfbe 100755 --- a/content/Mechanics/Character Building/Equipment/Cryomister (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Cryomister (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Cryomister (Lesser) -![[systems-pf2e-icons-equipment-consumables-other-consumables-cryomister.webp|150]] **Activate**a Interact diff --git a/content/Mechanics/Character Building/Equipment/Cryomister (Major).md b/content/Mechanics/Character Building/Equipment/Cryomister (Major).md index 751ff4332..5b382f272 100755 --- a/content/Mechanics/Character Building/Equipment/Cryomister (Major).md +++ b/content/Mechanics/Character Building/Equipment/Cryomister (Major).md @@ -8,7 +8,6 @@ tags: --- # Cryomister (Major) -![[systems-pf2e-icons-equipment-consumables-other-consumables-cryomister.webp|150]] **Activate**a Interact diff --git a/content/Mechanics/Character Building/Equipment/Cryomister (Moderate).md b/content/Mechanics/Character Building/Equipment/Cryomister (Moderate).md index 88db887ca..4195e6eff 100755 --- a/content/Mechanics/Character Building/Equipment/Cryomister (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Cryomister (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Cryomister (Moderate) -![[systems-pf2e-icons-equipment-consumables-other-consumables-cryomister.webp|150]] **Activate**a Interact diff --git a/content/Mechanics/Character Building/Equipment/Crystal Ball (Clear Quartz).md b/content/Mechanics/Character Building/Equipment/Crystal Ball (Clear Quartz).md index c7e0d223b..f87ee7f46 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Ball (Clear Quartz).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Ball (Clear Quartz).md @@ -8,7 +8,6 @@ tags: --- # Crystal Ball (Clear Quartz) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-clear-quartz.webp|150]] This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. diff --git a/content/Mechanics/Character Building/Equipment/Crystal Ball (Moonstone).md b/content/Mechanics/Character Building/Equipment/Crystal Ball (Moonstone).md index 5b00dc12d..90e51d832 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Ball (Moonstone).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Ball (Moonstone).md @@ -8,7 +8,6 @@ tags: --- # Crystal Ball (Moonstone) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-moonstone.webp|150]] This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. diff --git a/content/Mechanics/Character Building/Equipment/Crystal Ball (Obsidian).md b/content/Mechanics/Character Building/Equipment/Crystal Ball (Obsidian).md index 19a6c51a8..eaa61ac5f 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Ball (Obsidian).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Ball (Obsidian).md @@ -8,7 +8,6 @@ tags: --- # Crystal Ball (Obsidian) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-obsidian.webp|150]] This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. diff --git a/content/Mechanics/Character Building/Equipment/Crystal Ball (Peridot).md b/content/Mechanics/Character Building/Equipment/Crystal Ball (Peridot).md index 39a1492f7..b4a43c370 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Ball (Peridot).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Ball (Peridot).md @@ -8,7 +8,6 @@ tags: --- # Crystal Ball (Peridot) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-peridot.webp|150]] This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. diff --git a/content/Mechanics/Character Building/Equipment/Crystal Ball (Selenite).md b/content/Mechanics/Character Building/Equipment/Crystal Ball (Selenite).md index c504c15f7..3789a242f 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Ball (Selenite).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Ball (Selenite).md @@ -8,7 +8,6 @@ tags: --- # Crystal Ball (Selenite) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-selenite.webp|150]] This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the _crystal ball_ appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. diff --git a/content/Mechanics/Character Building/Equipment/Crystal Shards (Greater).md b/content/Mechanics/Character Building/Equipment/Crystal Shards (Greater).md index 7a8cefad1..5152abadc 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Shards (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Shards (Greater).md @@ -8,7 +8,6 @@ tags: --- # Crystal Shards (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-crystal-shards.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Crystal Shards (Major).md b/content/Mechanics/Character Building/Equipment/Crystal Shards (Major).md index fbed4f649..0ab4e7a6d 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Shards (Major).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Shards (Major).md @@ -8,7 +8,6 @@ tags: --- # Crystal Shards (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-crystal-shards.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Crystal Shards (Moderate).md b/content/Mechanics/Character Building/Equipment/Crystal Shards (Moderate).md index 026dd248b..bf6eae1ad 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal Shards (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Crystal Shards (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Crystal Shards (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-crystal-shards.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Crystal dinner set, fine silverware.md b/content/Mechanics/Character Building/Equipment/Crystal dinner set, fine silverware.md index 448c22070..de528b645 100755 --- a/content/Mechanics/Character Building/Equipment/Crystal dinner set, fine silverware.md +++ b/content/Mechanics/Character Building/Equipment/Crystal dinner set, fine silverware.md @@ -8,4 +8,3 @@ tags: --- # Crystal dinner set, fine silverware -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-crystal-dinner-set-fine-silverware.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Crystallized dragon heart.md b/content/Mechanics/Character Building/Equipment/Crystallized dragon heart.md index bfb70f5cd..1844bce14 100755 --- a/content/Mechanics/Character Building/Equipment/Crystallized dragon heart.md +++ b/content/Mechanics/Character Building/Equipment/Crystallized dragon heart.md @@ -8,4 +8,3 @@ tags: --- # Crystallized dragon heart -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-crystallized-dragon-heart.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Cunning.md b/content/Mechanics/Character Building/Equipment/Cunning.md index 38e97f2ac..d704c3234 100755 --- a/content/Mechanics/Character Building/Equipment/Cunning.md +++ b/content/Mechanics/Character Building/Equipment/Cunning.md @@ -8,7 +8,6 @@ tags: --- # Cunning -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] The weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses. diff --git a/content/Mechanics/Character Building/Equipment/Cursebreak Bulwark.md b/content/Mechanics/Character Building/Equipment/Cursebreak Bulwark.md index e01f15c7e..3803b1d61 100755 --- a/content/Mechanics/Character Building/Equipment/Cursebreak Bulwark.md +++ b/content/Mechanics/Character Building/Equipment/Cursebreak Bulwark.md @@ -8,7 +8,6 @@ tags: --- # Cursebreak Bulwark -![[systems-pf2e-icons-equipment-shields-specific-shields-cursebreaker-bulwark.webp|150]] This tower shield is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant green, and each is marked with a faded rune that protects against curses. While you have this shield raised, you gain a +1 circumstance bonus to saving throws against spells that target you, increasing to a +2 circumstance bonus against curses. You can unleash the energy stored in the shield to destroy a curse before it can affect you. diff --git a/content/Mechanics/Character Building/Equipment/Cursed Dreamstone.md b/content/Mechanics/Character Building/Equipment/Cursed Dreamstone.md index 741a351ab..a1e1d9c1f 100755 --- a/content/Mechanics/Character Building/Equipment/Cursed Dreamstone.md +++ b/content/Mechanics/Character Building/Equipment/Cursed Dreamstone.md @@ -8,7 +8,6 @@ tags: --- # Cursed Dreamstone -![[systems-pf2e-icons-equipment-held-items-dreamstone.webp|150]] A _dreamstone_ can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A _cursed dreamstone_ seems to function as a normal _dreamstone_ until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed _dreamstone_ must attempt a DC 26 will save to resist the curse's effects. diff --git a/content/Mechanics/Character Building/Equipment/Curtain Call Cloak.md b/content/Mechanics/Character Building/Equipment/Curtain Call Cloak.md index fefb6e767..fd21a8653 100755 --- a/content/Mechanics/Character Building/Equipment/Curtain Call Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Curtain Call Cloak.md @@ -8,7 +8,6 @@ tags: --- # Curtain Call Cloak -![[icons-equipment-back-mantle-collared-blue.webp|150]] This blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to Performance checks while acting, orating, or singing, as the cloak makes minor motions to accentuate your performance. diff --git a/content/Mechanics/Character Building/Equipment/Cutlery.md b/content/Mechanics/Character Building/Equipment/Cutlery.md index e5ed855e0..0c1668449 100755 --- a/content/Mechanics/Character Building/Equipment/Cutlery.md +++ b/content/Mechanics/Character Building/Equipment/Cutlery.md @@ -8,7 +8,6 @@ tags: --- # Cutlery -![[systems-pf2e-icons-equipment-consumables-ammunition-cutlery.webp|150]] Ammunition for the [[Spoon Gun]] diff --git a/content/Mechanics/Character Building/Equipment/Cytillesh Oil.md b/content/Mechanics/Character Building/Equipment/Cytillesh Oil.md index 5f9f73ef6..35f63e87e 100755 --- a/content/Mechanics/Character Building/Equipment/Cytillesh Oil.md +++ b/content/Mechanics/Character Building/Equipment/Cytillesh Oil.md @@ -8,7 +8,6 @@ tags: --- # Cytillesh Oil -![[icons-commodities-materials-liquid-purple.webp|150]] This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities. diff --git a/content/Mechanics/Character Building/Equipment/Cytillesh.md b/content/Mechanics/Character Building/Equipment/Cytillesh.md index a07c8e6a4..6a4a062c6 100755 --- a/content/Mechanics/Character Building/Equipment/Cytillesh.md +++ b/content/Mechanics/Character Building/Equipment/Cytillesh.md @@ -8,7 +8,6 @@ tags: --- # Cytillesh -![[systems-pf2e-icons-equipment-alchemical-items-drugs-cytillesh.webp|150]] Deros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored through modify memory. The save for addiction to cytillesh is DC 20, and the addiction has the virulent trait. diff --git a/content/Mechanics/Character Building/Equipment/Dagger Pistol.md b/content/Mechanics/Character Building/Equipment/Dagger Pistol.md index 6e922987b..0f9f3c636 100755 --- a/content/Mechanics/Character Building/Equipment/Dagger Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Dagger Pistol.md @@ -8,6 +8,5 @@ tags: --- # Dagger Pistol -![[systems-pf2e-icons-equipment-weapons-dagger-pistol.webp|150]] This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. diff --git a/content/Mechanics/Character Building/Equipment/Dagger of Eternal Sleep.md b/content/Mechanics/Character Building/Equipment/Dagger of Eternal Sleep.md index f1ba953e7..a161b52e3 100755 --- a/content/Mechanics/Character Building/Equipment/Dagger of Eternal Sleep.md +++ b/content/Mechanics/Character Building/Equipment/Dagger of Eternal Sleep.md @@ -8,7 +8,6 @@ tags: --- # Dagger of Eternal Sleep -![[systems-pf2e-icons-equipment-consumables-other-consumables-dagger-of-eternal-sleep.webp|150]] This tiny serrated dagger looks like a miniature sawtooth sabre. Until activated, it is too small and ornamental to function as a weapon, which might allow it to be passed off as a weapon-shaped decoration. diff --git a/content/Mechanics/Character Building/Equipment/Dagger.md b/content/Mechanics/Character Building/Equipment/Dagger.md index ac2d70b13..d6d5eacb0 100755 --- a/content/Mechanics/Character Building/Equipment/Dagger.md +++ b/content/Mechanics/Character Building/Equipment/Dagger.md @@ -8,6 +8,5 @@ tags: --- # Dagger -![[icons-weapons-daggers-dagger-straight-blue.webp|150]] This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. diff --git a/content/Mechanics/Character Building/Equipment/Daikyu.md b/content/Mechanics/Character Building/Equipment/Daikyu.md index e134fd028..844c92001 100755 --- a/content/Mechanics/Character Building/Equipment/Daikyu.md +++ b/content/Mechanics/Character Building/Equipment/Daikyu.md @@ -8,6 +8,5 @@ tags: --- # Daikyu -![[systems-pf2e-icons-equipment-weapons-daikyu.webp|150]] This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing range to your left side. diff --git a/content/Mechanics/Character Building/Equipment/Dancer's Spear.md b/content/Mechanics/Character Building/Equipment/Dancer's Spear.md index 5996ac302..c16d597e9 100755 --- a/content/Mechanics/Character Building/Equipment/Dancer's Spear.md +++ b/content/Mechanics/Character Building/Equipment/Dancer's Spear.md @@ -8,6 +8,5 @@ tags: --- # Dancer's Spear -![[icons-weapons-polearms-spear-hooked-broad.webp|150]] Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface. diff --git a/content/Mechanics/Character Building/Equipment/Dancing Scarf (Greater).md b/content/Mechanics/Character Building/Equipment/Dancing Scarf (Greater).md index 1c162a0e5..023d3a5e8 100755 --- a/content/Mechanics/Character Building/Equipment/Dancing Scarf (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dancing Scarf (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dancing Scarf (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-dancing-scarf.webp|150]] This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +2 item bonus to Performance checks to dance. diff --git a/content/Mechanics/Character Building/Equipment/Dancing Scarf.md b/content/Mechanics/Character Building/Equipment/Dancing Scarf.md index 6075d89aa..2fd7fc016 100755 --- a/content/Mechanics/Character Building/Equipment/Dancing Scarf.md +++ b/content/Mechanics/Character Building/Equipment/Dancing Scarf.md @@ -8,7 +8,6 @@ tags: --- # Dancing Scarf -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-dancing-scarf.webp|150]] This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +2 item bonus to Performance checks to dance. diff --git a/content/Mechanics/Character Building/Equipment/Daredevil Boots (Greater).md b/content/Mechanics/Character Building/Equipment/Daredevil Boots (Greater).md index 15f854d7a..4fb227aac 100755 --- a/content/Mechanics/Character Building/Equipment/Daredevil Boots (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Daredevil Boots (Greater).md @@ -8,7 +8,6 @@ tags: --- # Daredevil Boots (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-daredevil-boots.webp|150]] These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +3 item bonus to Acrobatics checks and a +2 circumstance bonus to checks to Tumble Through an enemy's space. diff --git a/content/Mechanics/Character Building/Equipment/Daredevil Boots.md b/content/Mechanics/Character Building/Equipment/Daredevil Boots.md index 78910b6ec..2ada85996 100755 --- a/content/Mechanics/Character Building/Equipment/Daredevil Boots.md +++ b/content/Mechanics/Character Building/Equipment/Daredevil Boots.md @@ -8,7 +8,6 @@ tags: --- # Daredevil Boots -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-daredevil-boots.webp|150]] These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy's space. diff --git a/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Greater).md index f5aa66312..e6e1b2fab 100755 --- a/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Darkvision Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-darkvision-elixir.webp|150]] **Activate**1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Lesser).md index 6b13b9999..2ec8d70e4 100755 --- a/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Darkvision Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-darkvision-elixir.webp|150]] **Activate**1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Moderate).md index 615f326b2..0654c125a 100755 --- a/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Darkvision Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Darkvision Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-darkvision-elixir.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Darkvision Scope (Greater).md b/content/Mechanics/Character Building/Equipment/Darkvision Scope (Greater).md index 6db8e6691..c007a2191 100755 --- a/content/Mechanics/Character Building/Equipment/Darkvision Scope (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Darkvision Scope (Greater).md @@ -8,7 +8,6 @@ tags: --- # Darkvision Scope (Greater) -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants an item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated). diff --git a/content/Mechanics/Character Building/Equipment/Darkvision Scope.md b/content/Mechanics/Character Building/Equipment/Darkvision Scope.md index 3e1c856f5..764aa6670 100755 --- a/content/Mechanics/Character Building/Equipment/Darkvision Scope.md +++ b/content/Mechanics/Character Building/Equipment/Darkvision Scope.md @@ -8,7 +8,6 @@ tags: --- # Darkvision Scope -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated). diff --git a/content/Mechanics/Character Building/Equipment/Darkwood violin by a legend.md b/content/Mechanics/Character Building/Equipment/Darkwood violin by a legend.md index 1cac5ea42..4ee02aa50 100755 --- a/content/Mechanics/Character Building/Equipment/Darkwood violin by a legend.md +++ b/content/Mechanics/Character Building/Equipment/Darkwood violin by a legend.md @@ -8,4 +8,3 @@ tags: --- # Darkwood violin by a legend -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-darkwood-violin-by-a-legend.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Dart Umbrella.md b/content/Mechanics/Character Building/Equipment/Dart Umbrella.md index 187a13ca6..a69631dbe 100755 --- a/content/Mechanics/Character Building/Equipment/Dart Umbrella.md +++ b/content/Mechanics/Character Building/Equipment/Dart Umbrella.md @@ -8,6 +8,5 @@ tags: --- # Dart Umbrella -![[systems-pf2e-icons-equipment-weapons-dart-umbrella.webp|150]] This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. diff --git a/content/Mechanics/Character Building/Equipment/Dart.md b/content/Mechanics/Character Building/Equipment/Dart.md index 7e1d479be..9b877651f 100755 --- a/content/Mechanics/Character Building/Equipment/Dart.md +++ b/content/Mechanics/Character Building/Equipment/Dart.md @@ -8,6 +8,5 @@ tags: --- # Dart -![[systems-pf2e-icons-equipment-weapons-dart.webp|150]] This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. diff --git a/content/Mechanics/Character Building/Equipment/Dawnflower Beads.md b/content/Mechanics/Character Building/Equipment/Dawnflower Beads.md index 9ac8ec9dc..ab1f2aef8 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnflower Beads.md +++ b/content/Mechanics/Character Building/Equipment/Dawnflower Beads.md @@ -8,7 +8,6 @@ tags: --- # Dawnflower Beads -![[icons-equipment-neck-necklace-runed-white-red.webp|150]] **Perception** +20; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Dawnlight (Greater).md b/content/Mechanics/Character Building/Equipment/Dawnlight (Greater).md index 4dc0e8c98..5c9b14f8f 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnlight (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dawnlight (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dawnlight (Greater) -![[systems-pf2e-icons-equipment-held-items-dawnlight.webp|150]] This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. diff --git a/content/Mechanics/Character Building/Equipment/Dawnlight (Major).md b/content/Mechanics/Character Building/Equipment/Dawnlight (Major).md index e89fac3e6..83f06a09c 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnlight (Major).md +++ b/content/Mechanics/Character Building/Equipment/Dawnlight (Major).md @@ -8,7 +8,6 @@ tags: --- # Dawnlight (Major) -![[systems-pf2e-icons-equipment-held-items-dawnlight.webp|150]] This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. diff --git a/content/Mechanics/Character Building/Equipment/Dawnlight.md b/content/Mechanics/Character Building/Equipment/Dawnlight.md index dea8cf319..7cd98a10f 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnlight.md +++ b/content/Mechanics/Character Building/Equipment/Dawnlight.md @@ -8,7 +8,6 @@ tags: --- # Dawnlight -![[systems-pf2e-icons-equipment-held-items-dawnlight.webp|150]] This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. diff --git a/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (High-Grade).md b/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (High-Grade).md index ac565c7fe..8d96e64b8 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dawnsilver Buckler (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-mithral-buckler.webp|150]] Dawnsilver shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they're treated as silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (Standard-Grade).md index c1c02e496..892ee9255 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dawnsilver Buckler (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dawnsilver Buckler (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-mithral-buckler.webp|150]] Dawnsilver shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they're treated as silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Dawnsilver Chunk.md b/content/Mechanics/Character Building/Equipment/Dawnsilver Chunk.md index 028d1829f..504f26197 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnsilver Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Dawnsilver Chunk.md @@ -8,7 +8,6 @@ tags: --- # Dawnsilver Chunk -![[systems-pf2e-icons-equipment-materials-mithral-chunk.webp|150]] Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dawnsilver Ingot.md b/content/Mechanics/Character Building/Equipment/Dawnsilver Ingot.md index d82c8ab1c..57e5cc990 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnsilver Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Dawnsilver Ingot.md @@ -8,7 +8,6 @@ tags: --- # Dawnsilver Ingot -![[systems-pf2e-icons-equipment-materials-mithral-ingot.webp|150]] Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (High-Grade).md index 28ea73fec..4fcc3ed8c 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dawnsilver Shield (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-mithral-shield.webp|150]] Dawnsilver shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they're treated as silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (Standard-Grade).md index 55cd1993f..1937c2c28 100755 --- a/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dawnsilver Shield (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dawnsilver Shield (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-mithral-shield.webp|150]] Dawnsilver shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they're treated as silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Day Goggles.md b/content/Mechanics/Character Building/Equipment/Day Goggles.md index a49d881b0..c566e2f34 100755 --- a/content/Mechanics/Character Building/Equipment/Day Goggles.md +++ b/content/Mechanics/Character Building/Equipment/Day Goggles.md @@ -8,6 +8,5 @@ tags: --- # Day Goggles -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-day-goggles.webp|150]] The darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, you gain a +1 item bonus to saving throws against visual light effects. However, while wearing the goggles, you take a -2 item penalty to visual Perception checks and you treat areas of bright light as dim light and areas of dim light as darkness for the purpose of whether you can see. While this is normally a disadvantage, if you have light blindness, you aren't [[Dazzled]] in bright light as long as you continue wearing the day goggles, since to your eyes, there is only dim light. You can wear the goggles around your neck or on your forehead, granting no benefits, but allowing you to move them over your eyes with a single Interact action, without having to withdraw them first. diff --git a/content/Mechanics/Character Building/Equipment/Daylight Vapor.md b/content/Mechanics/Character Building/Equipment/Daylight Vapor.md index 62bb38eef..12f5da612 100755 --- a/content/Mechanics/Character Building/Equipment/Daylight Vapor.md +++ b/content/Mechanics/Character Building/Equipment/Daylight Vapor.md @@ -8,7 +8,6 @@ tags: --- # Daylight Vapor -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-daylight-vapor.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dazing Coil.md b/content/Mechanics/Character Building/Equipment/Dazing Coil.md index c32f96e37..8f922c230 100755 --- a/content/Mechanics/Character Building/Equipment/Dazing Coil.md +++ b/content/Mechanics/Character Building/Equipment/Dazing Coil.md @@ -8,7 +8,6 @@ tags: --- # Dazing Coil -![[systems-pf2e-icons-equipment-consumables-talismans-dazing-coil.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Dazzling Rosary (Greater).md b/content/Mechanics/Character Building/Equipment/Dazzling Rosary (Greater).md index 770acba4f..556d2a87a 100755 --- a/content/Mechanics/Character Building/Equipment/Dazzling Rosary (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dazzling Rosary (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dazzling Rosary (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-drugs-flayleaf.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Dazzling Rosary.md b/content/Mechanics/Character Building/Equipment/Dazzling Rosary.md index 8bae0c883..fdf057fbe 100755 --- a/content/Mechanics/Character Building/Equipment/Dazzling Rosary.md +++ b/content/Mechanics/Character Building/Equipment/Dazzling Rosary.md @@ -8,7 +8,6 @@ tags: --- # Dazzling Rosary -![[systems-pf2e-icons-equipment-alchemical-items-drugs-flayleaf.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Greater).md index a1247835b..19412e82f 100755 --- a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Deadweight Mutagen (Greater) -![[icons-consumables-potions-potion-vial-corked-labeled-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Lesser).md index c4dcee049..5b26f9f10 100755 --- a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Deadweight Mutagen (Lesser) -![[icons-consumables-potions-potion-vial-corked-labeled-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Major).md index 8ff744812..978d39c4b 100755 --- a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Deadweight Mutagen (Major) -![[icons-consumables-potions-potion-vial-corked-labeled-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Moderate).md index a6c46796f..c32950c87 100755 --- a/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Deadweight Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Deadweight Mutagen (Moderate) -![[icons-consumables-potions-potion-vial-corked-labeled-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Deadweight Snare.md b/content/Mechanics/Character Building/Equipment/Deadweight Snare.md index f1600ac79..9b189cfa9 100755 --- a/content/Mechanics/Character Building/Equipment/Deadweight Snare.md +++ b/content/Mechanics/Character Building/Equipment/Deadweight Snare.md @@ -8,7 +8,6 @@ tags: --- # Deadweight Snare -![[systems-pf2e-icons-equipment-snares-deadweight-snare.webp|150]] This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and ropes deploy, weighing down the creature's weapons and limbs. The creature must attempt a DC 18 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Deafening Music Box.md b/content/Mechanics/Character Building/Equipment/Deafening Music Box.md index 377f5b6b7..0398f37f4 100755 --- a/content/Mechanics/Character Building/Equipment/Deafening Music Box.md +++ b/content/Mechanics/Character Building/Equipment/Deafening Music Box.md @@ -8,7 +8,6 @@ tags: --- # Deafening Music Box -![[systems-pf2e-icons-equipment-held-items-deafening-music-box.webp|150]] Symbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the box's top at an angle, though it feels surprisingly light. The box has a large button on its side, and it must be set down on a flat surface in order to activate it; while it's activated, the rumbling and churning gears inside the box make it impossible to carry without dropping it. diff --git a/content/Mechanics/Character Building/Equipment/Death Knell Powder.md b/content/Mechanics/Character Building/Equipment/Death Knell Powder.md index 4667f3041..831a5ff5d 100755 --- a/content/Mechanics/Character Building/Equipment/Death Knell Powder.md +++ b/content/Mechanics/Character Building/Equipment/Death Knell Powder.md @@ -8,7 +8,6 @@ tags: --- # Death Knell Powder -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-death-knell-powder.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Deathcap Powder.md b/content/Mechanics/Character Building/Equipment/Deathcap Powder.md index ba038c2e1..ba235cc61 100755 --- a/content/Mechanics/Character Building/Equipment/Deathcap Powder.md +++ b/content/Mechanics/Character Building/Equipment/Deathcap Powder.md @@ -8,7 +8,6 @@ tags: --- # Deathcap Powder -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-deathcap-powder.webp|150]] The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects. diff --git a/content/Mechanics/Character Building/Equipment/Deathdrinking.md b/content/Mechanics/Character Building/Equipment/Deathdrinking.md index bd3815897..9144177c0 100755 --- a/content/Mechanics/Character Building/Equipment/Deathdrinking.md +++ b/content/Mechanics/Character Building/Equipment/Deathdrinking.md @@ -8,7 +8,6 @@ tags: --- # Deathdrinking -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A weapon etched with a _deathdrinking_ rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to manifest. diff --git a/content/Mechanics/Character Building/Equipment/Deathless.md b/content/Mechanics/Character Building/Equipment/Deathless.md index 1fdbef114..b4c6f2f5d 100755 --- a/content/Mechanics/Character Building/Equipment/Deathless.md +++ b/content/Mechanics/Character Building/Equipment/Deathless.md @@ -8,7 +8,6 @@ tags: --- # Deathless -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] These symbols fortify your body's grasp on your soul, keeping it tethered when death approaches. diff --git a/content/Mechanics/Character Building/Equipment/Decanter of Endless Water.md b/content/Mechanics/Character Building/Equipment/Decanter of Endless Water.md index 56725f56a..b65c66bc8 100755 --- a/content/Mechanics/Character Building/Equipment/Decanter of Endless Water.md +++ b/content/Mechanics/Character Building/Equipment/Decanter of Endless Water.md @@ -8,7 +8,6 @@ tags: --- # Decanter of Endless Water -![[systems-pf2e-icons-equipment-held-items-decanter-of-endless-water.webp|150]] This item looks like an ordinary glass flask full of water. The stopper can't be removed unless you speak one of the item's three command words, each of which causes water to pour forth in a different way. Pulling the stopper straight out creates fresh water, and rotating it as you pull creates salt water. Any effect of the decanter lasts until the decanter is plugged (with its own stopper, a finger, or the like). diff --git a/content/Mechanics/Character Building/Equipment/Decaying (Greater).md b/content/Mechanics/Character Building/Equipment/Decaying (Greater).md index 8cb01cfea..625fcb953 100755 --- a/content/Mechanics/Character Building/Equipment/Decaying (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Decaying (Greater).md @@ -8,7 +8,6 @@ tags: --- # Decaying (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 4d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a _decaying_ rune damages objects, constructs, and the like by eroding them away. diff --git a/content/Mechanics/Character Building/Equipment/Decaying.md b/content/Mechanics/Character Building/Equipment/Decaying.md index aa3d69e28..adb6b9a8e 100755 --- a/content/Mechanics/Character Building/Equipment/Decaying.md +++ b/content/Mechanics/Character Building/Equipment/Decaying.md @@ -8,6 +8,5 @@ tags: --- # Decaying -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a _decaying_ rune damages objects, constructs, and the like by eroding them away. diff --git a/content/Mechanics/Character Building/Equipment/Deck of Harrowed Tales.md b/content/Mechanics/Character Building/Equipment/Deck of Harrowed Tales.md index ddcbfe3ad..3f8503ae0 100755 --- a/content/Mechanics/Character Building/Equipment/Deck of Harrowed Tales.md +++ b/content/Mechanics/Character Building/Equipment/Deck of Harrowed Tales.md @@ -8,7 +8,6 @@ tags: --- # Deck of Harrowed Tales -![[systems-pf2e-icons-equipment-held-items-rune-card.webp|150]] The Deck of Harrowed Tales is a unique deck connected to a unique demiplane known as the Harrowed Realm. diff --git a/content/Mechanics/Character Building/Equipment/Deck of Many Things.md b/content/Mechanics/Character Building/Equipment/Deck of Many Things.md index 1919c9c51..aadf15e74 100755 --- a/content/Mechanics/Character Building/Equipment/Deck of Many Things.md +++ b/content/Mechanics/Character Building/Equipment/Deck of Many Things.md @@ -8,7 +8,6 @@ tags: --- # Deck of Many Things -![[systems-pf2e-icons-equipment-artifacts-deck-of-many-things.webp|150]] These 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card without activating it shows the card face but has no magical effect. Once the deck is face down, the cards randomize themselves-if you look at the top card multiple times, you may find it changes. Any card removed from the deck goes missing after a few seconds, reappearing in the deck. diff --git a/content/Mechanics/Character Building/Equipment/Deck of Mischief.md b/content/Mechanics/Character Building/Equipment/Deck of Mischief.md index 7e8dfa702..af99c2442 100755 --- a/content/Mechanics/Character Building/Equipment/Deck of Mischief.md +++ b/content/Mechanics/Character Building/Equipment/Deck of Mischief.md @@ -8,7 +8,6 @@ tags: --- # Deck of Mischief -![[systems-pf2e-icons-equipment-held-items-deck-of-mischief.webp|150]] This deck of 54 cards appears nearly identical to standard playing cards. Comprised of four thematic suits of 13 cards each, as well as two wildcards, the deck of mischief is a favorite of scoundrels who prefer not to leave their games to chance-or to at least nudge the odds in their favor. If you know how to activate the deck, you can illusorily transform the ace and face cards into other cards in the deck. diff --git a/content/Mechanics/Character Building/Equipment/Deck of illusions.md b/content/Mechanics/Character Building/Equipment/Deck of illusions.md index 0968a5a31..b9b345cf1 100755 --- a/content/Mechanics/Character Building/Equipment/Deck of illusions.md +++ b/content/Mechanics/Character Building/Equipment/Deck of illusions.md @@ -8,7 +8,6 @@ tags: --- # Deck of illusions -![[systems-pf2e-icons-equipment-held-items-deck-of-illusions.webp|150]] This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being that, when the deck is activated, immediately appears as a believable, life-size illusion. You can look at the card's artwork, but no magical effect takes place until you Activate the deck, shuffling and drawing randomly. diff --git a/content/Mechanics/Character Building/Equipment/Deepdread Claw.md b/content/Mechanics/Character Building/Equipment/Deepdread Claw.md index b00d379e0..9b429e315 100755 --- a/content/Mechanics/Character Building/Equipment/Deepdread Claw.md +++ b/content/Mechanics/Character Building/Equipment/Deepdread Claw.md @@ -8,7 +8,6 @@ tags: --- # Deepdread Claw -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-deepdread-claw.webp|150]] One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of matte-black metal with a razored silver edge. In bright light, it functions as a +1 striking spear, but in darkness or dim light, it becomes a +2 greater striking spear. You can upgrade its fundamental runes as normal for a specific weapon, starting from a +2 greater striking spear, but its fundamental runes are always one type worse in bright light. diff --git a/content/Mechanics/Character Building/Equipment/Demilich Eye Gem.md b/content/Mechanics/Character Building/Equipment/Demilich Eye Gem.md index af47e41b6..5ba92c1da 100755 --- a/content/Mechanics/Character Building/Equipment/Demilich Eye Gem.md +++ b/content/Mechanics/Character Building/Equipment/Demilich Eye Gem.md @@ -8,7 +8,6 @@ tags: --- # Demilich Eye Gem -![[systems-pf2e-icons-equipment-held-items-demilich-eye-gem.webp|150]] This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains. diff --git a/content/Mechanics/Character Building/Equipment/Demolishing.md b/content/Mechanics/Character Building/Equipment/Demolishing.md index c3e28ea0e..84a76a399 100755 --- a/content/Mechanics/Character Building/Equipment/Demolishing.md +++ b/content/Mechanics/Character Building/Equipment/Demolishing.md @@ -8,6 +8,5 @@ tags: --- # Demolishing -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] A _demolishing_ weapon is made to destroy constructs. Damage inflicted on a construct with a demolishing weapon continues to spread throughout the creature-cracks form, linkages fail, surfaces erode-and otherwise dismantle its body. When you damage a construct using a _demolishing_ weapon, you deal an extra 1d6 persistent,force damage. On a critical hit, you deal an extra 1d12 persistent,force damage instead diff --git a/content/Mechanics/Character Building/Equipment/Demolition Fulu (Greater).md b/content/Mechanics/Character Building/Equipment/Demolition Fulu (Greater).md index 969872350..37c1cd390 100755 --- a/content/Mechanics/Character Building/Equipment/Demolition Fulu (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Demolition Fulu (Greater).md @@ -8,6 +8,5 @@ tags: --- # Demolition Fulu (Greater) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals 10d6 bludgeoning to the object. A demolition fulu serves as a hazard with a DC 37 perception check to disable it according to its type. diff --git a/content/Mechanics/Character Building/Equipment/Demolition Fulu (Lesser).md b/content/Mechanics/Character Building/Equipment/Demolition Fulu (Lesser).md index 82c29176f..8ac2db4ff 100755 --- a/content/Mechanics/Character Building/Equipment/Demolition Fulu (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Demolition Fulu (Lesser).md @@ -8,6 +8,5 @@ tags: --- # Demolition Fulu (Lesser) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals 3d6 bludgeoning to the object. A demolition fulu serves as a hazard with a DC 17 perception check to disable it according to its type. diff --git a/content/Mechanics/Character Building/Equipment/Demolition Fulu (Moderate).md b/content/Mechanics/Character Building/Equipment/Demolition Fulu (Moderate).md index 61744f564..b3e46922c 100755 --- a/content/Mechanics/Character Building/Equipment/Demolition Fulu (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Demolition Fulu (Moderate).md @@ -8,6 +8,5 @@ tags: --- # Demolition Fulu (Moderate) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals 6d6 bludgeoning to the object. A demolition fulu serves as a hazard with a DC 28 perception check to disable it according to its type. diff --git a/content/Mechanics/Character Building/Equipment/Demon Armor.md b/content/Mechanics/Character Building/Equipment/Demon Armor.md index f5780f81b..a23906c2a 100755 --- a/content/Mechanics/Character Building/Equipment/Demon Armor.md +++ b/content/Mechanics/Character Building/Equipment/Demon Armor.md @@ -8,7 +8,6 @@ tags: --- # Demon Armor -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-demon-armor.webp|150]] Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast. diff --git a/content/Mechanics/Character Building/Equipment/Demon Dust.md b/content/Mechanics/Character Building/Equipment/Demon Dust.md index 98a1148e3..f53c28dfd 100755 --- a/content/Mechanics/Character Building/Equipment/Demon Dust.md +++ b/content/Mechanics/Character Building/Equipment/Demon Dust.md @@ -8,7 +8,6 @@ tags: --- # Demon Dust -![[systems-pf2e-icons-equipment-alchemical-items-drugs-demon-dust.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Demon Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Demon Mask (Greater).md index 10d28c34b..60e2c4b87 100755 --- a/content/Mechanics/Character Building/Equipment/Demon Mask (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Demon Mask (Greater).md @@ -8,7 +8,6 @@ tags: --- # Demon Mask (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-demon-mask.webp|150]] This terrifying mask is crafted in the visage of a leering demon and grants a +2 item bonus to Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Demon Mask.md b/content/Mechanics/Character Building/Equipment/Demon Mask.md index 2afc43ef9..3f4861c7d 100755 --- a/content/Mechanics/Character Building/Equipment/Demon Mask.md +++ b/content/Mechanics/Character Building/Equipment/Demon Mask.md @@ -8,7 +8,6 @@ tags: --- # Demon Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-demon-mask.webp|150]] This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Demon's Knot.md b/content/Mechanics/Character Building/Equipment/Demon's Knot.md index ada4e77f9..0e85e9997 100755 --- a/content/Mechanics/Character Building/Equipment/Demon's Knot.md +++ b/content/Mechanics/Character Building/Equipment/Demon's Knot.md @@ -8,7 +8,6 @@ tags: --- # Demon's Knot -![[systems-pf2e-icons-equipment-treasure-gems-greater-precious-stones-large-ruby.webp|150]] The demon Kaivirris is housed in the magnificent ruby that serves as the centerpiece of this beautiful, goldplated, cold iron pendant necklace. Creatures within 30 feet of the _demon's knot_ feel a subtle urge to acquire the necklace and take a –1 status penalty to Will saves. diff --git a/content/Mechanics/Character Building/Equipment/Deployable Cover (Ballistic Cover).md b/content/Mechanics/Character Building/Equipment/Deployable Cover (Ballistic Cover).md index 24b985d79..8ae7854cf 100755 --- a/content/Mechanics/Character Building/Equipment/Deployable Cover (Ballistic Cover).md +++ b/content/Mechanics/Character Building/Equipment/Deployable Cover (Ballistic Cover).md @@ -8,7 +8,6 @@ tags: --- # Deployable Cover (Ballistic Cover) -![[systems-pf2e-icons-equipment-held-items-deployable-cover.webp|150]] This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to [[Take Cover]] behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Deployable Cover.md b/content/Mechanics/Character Building/Equipment/Deployable Cover.md index ce99bd4a2..d24e6aed4 100755 --- a/content/Mechanics/Character Building/Equipment/Deployable Cover.md +++ b/content/Mechanics/Character Building/Equipment/Deployable Cover.md @@ -8,6 +8,5 @@ tags: --- # Deployable Cover -![[systems-pf2e-icons-equipment-held-items-deployable-cover.webp|150]] This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to [[Take Cover]] behind, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Depth Gauge.md b/content/Mechanics/Character Building/Equipment/Depth Gauge.md index 5cf16451a..9f6824a96 100755 --- a/content/Mechanics/Character Building/Equipment/Depth Gauge.md +++ b/content/Mechanics/Character Building/Equipment/Depth Gauge.md @@ -8,6 +8,5 @@ tags: --- # Depth Gauge -![[systems-pf2e-icons-equipment-adventuring-gear-depth-gauge.webp|150]] This simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used to measure the depth of a hole or body of water by dropping the weight down into unknown depths and counting the markings on the rope. It can also be used as a plumb bob. diff --git a/content/Mechanics/Character Building/Equipment/Desiccating Scepter.md b/content/Mechanics/Character Building/Equipment/Desiccating Scepter.md index 55db964d8..0952149c6 100755 --- a/content/Mechanics/Character Building/Equipment/Desiccating Scepter.md +++ b/content/Mechanics/Character Building/Equipment/Desiccating Scepter.md @@ -8,7 +8,6 @@ tags: --- # Desiccating Scepter -![[icons-weapons-staves-staff-blue-jewel.webp|150]] Often wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it touches. diff --git a/content/Mechanics/Character Building/Equipment/Detect Anathema Fulu.md b/content/Mechanics/Character Building/Equipment/Detect Anathema Fulu.md index 6f0035db5..1b23a92c7 100755 --- a/content/Mechanics/Character Building/Equipment/Detect Anathema Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Detect Anathema Fulu.md @@ -8,7 +8,6 @@ tags: --- # Detect Anathema Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] Given to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a specific deity or cause, decided at the time of crafting. The fulu heats up when activated, giving you enough warning to correct your actions; if you proceed, the fulu immolates in a burst of flame. This deals 4d6 fire damage and brands your skin until you receive an appropriate _[[Atone]]_ ritual. Either way, activating the fulu consumes it. diff --git a/content/Mechanics/Character Building/Equipment/Detective's Kit.md b/content/Mechanics/Character Building/Equipment/Detective's Kit.md index 354ef6874..801fca821 100755 --- a/content/Mechanics/Character Building/Equipment/Detective's Kit.md +++ b/content/Mechanics/Character Building/Equipment/Detective's Kit.md @@ -8,6 +8,5 @@ tags: --- # Detective's Kit -![[icons-containers-bags-pack-leather-embossed-brown.webp|150]] This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details. Like other tool kits, a detective's kit uses one hand if wearing the kit and two hands otherwise. diff --git a/content/Mechanics/Character Building/Equipment/Detector Stone.md b/content/Mechanics/Character Building/Equipment/Detector Stone.md index 208320061..e0883e411 100755 --- a/content/Mechanics/Character Building/Equipment/Detector Stone.md +++ b/content/Mechanics/Character Building/Equipment/Detector Stone.md @@ -8,7 +8,6 @@ tags: --- # Detector Stone -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-detector-stone.webp|150]] During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as _detector stones_. Some of the knights' Magaambyan allies believe the stones are _aeon stones_ corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of _aeon stones_ when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead. diff --git a/content/Mechanics/Character Building/Equipment/Deteriorating Dust.md b/content/Mechanics/Character Building/Equipment/Deteriorating Dust.md index f15a20f63..220453e46 100755 --- a/content/Mechanics/Character Building/Equipment/Deteriorating Dust.md +++ b/content/Mechanics/Character Building/Equipment/Deteriorating Dust.md @@ -8,7 +8,6 @@ tags: --- # Deteriorating Dust -![[systems-pf2e-icons-equipment-consumables-other-consumables-deteriorating-dust.webp|150]] Contained in a specially enchanted small leather or hide sack, _deteriorating dust_ is a potent caustic agent and a prized item among Rovagug's more discreet followers. diff --git a/content/Mechanics/Character Building/Equipment/Detonating Gears Snare.md b/content/Mechanics/Character Building/Equipment/Detonating Gears Snare.md index c63edb8f5..af2105735 100755 --- a/content/Mechanics/Character Building/Equipment/Detonating Gears Snare.md +++ b/content/Mechanics/Character Building/Equipment/Detonating Gears Snare.md @@ -8,7 +8,6 @@ tags: --- # Detonating Gears Snare -![[systems-pf2e-icons-equipment-snares-detonating-gears-snare.webp|150]] This snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the first creature entering the snare's square. The creature must attempt a DC 19 reflex saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Devil's Bargain.md b/content/Mechanics/Character Building/Equipment/Devil's Bargain.md index 4fcb0bb18..00f767f30 100755 --- a/content/Mechanics/Character Building/Equipment/Devil's Bargain.md +++ b/content/Mechanics/Character Building/Equipment/Devil's Bargain.md @@ -8,7 +8,6 @@ tags: --- # Devil's Bargain -![[icons-equipment-chest-breastplate-layered-leather-studded-brown.webp|150]] Those favored by Asmodeus can be found wearing this _+1 studded leather_, which is lacquered in red and black. diff --git a/content/Mechanics/Character Building/Equipment/Devil's Luck.md b/content/Mechanics/Character Building/Equipment/Devil's Luck.md index adc5c07d8..93fcd018f 100755 --- a/content/Mechanics/Character Building/Equipment/Devil's Luck.md +++ b/content/Mechanics/Character Building/Equipment/Devil's Luck.md @@ -8,7 +8,6 @@ tags: --- # Devil's Luck -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-devils_luck.webp|150]] **Devil** [[Imp]] diff --git a/content/Mechanics/Character Building/Equipment/Devil's Trident.md b/content/Mechanics/Character Building/Equipment/Devil's Trident.md index 7a755b0f9..69687c1db 100755 --- a/content/Mechanics/Character Building/Equipment/Devil's Trident.md +++ b/content/Mechanics/Character Building/Equipment/Devil's Trident.md @@ -8,7 +8,6 @@ tags: --- # Devil's Trident -![[systems-pf2e-icons-equipment-weapons-trident.webp|150]] This _+1 striking returning trident_ is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the _Devil's Trident_ trigger the weaknesses of any creature with a weakness to water. diff --git a/content/Mechanics/Character Building/Equipment/Devoted Vestments.md b/content/Mechanics/Character Building/Equipment/Devoted Vestments.md index ffb4a4d2c..f1a9509da 100755 --- a/content/Mechanics/Character Building/Equipment/Devoted Vestments.md +++ b/content/Mechanics/Character Building/Equipment/Devoted Vestments.md @@ -8,7 +8,6 @@ tags: --- # Devoted Vestments -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-druids-vestments.webp|150]] These vestments are made of panels showing various scenes from the legends of a particular deity. It serves as a religious symbol of that deity, and you gain a +2 item bonus to Religion checks. When you cast _harm_ or _heal_, healing granted to followers of that deity is increased by the rank of the spell. diff --git a/content/Mechanics/Character Building/Equipment/Dezullon Fountain.md b/content/Mechanics/Character Building/Equipment/Dezullon Fountain.md index 662a073b2..8deea2730 100755 --- a/content/Mechanics/Character Building/Equipment/Dezullon Fountain.md +++ b/content/Mechanics/Character Building/Equipment/Dezullon Fountain.md @@ -8,7 +8,6 @@ tags: --- # Dezullon Fountain -![[systems-pf2e-icons-equipment-weapons-air-repeater.webp|150]] A _dezullon fountain_ is a distinct type of _+2 striking air repeater_ made from the still-living pitcher of a dezullon, dealing acid damage instead of the gun's normal piercing damage. diff --git a/content/Mechanics/Character Building/Equipment/Diamond ring with platinum band.md b/content/Mechanics/Character Building/Equipment/Diamond ring with platinum band.md index 9dc99bc6c..c59ec4da0 100755 --- a/content/Mechanics/Character Building/Equipment/Diamond ring with platinum band.md +++ b/content/Mechanics/Character Building/Equipment/Diamond ring with platinum band.md @@ -8,4 +8,3 @@ tags: --- # Diamond ring with platinum band -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-diamond-ring-with-platinum-band.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Diamond, large.md b/content/Mechanics/Character Building/Equipment/Diamond, large.md index 721634951..4ae7f12e6 100755 --- a/content/Mechanics/Character Building/Equipment/Diamond, large.md +++ b/content/Mechanics/Character Building/Equipment/Diamond, large.md @@ -8,4 +8,3 @@ tags: --- # Diamond, large -![[icons-commodities-gems-gem-faceted-radiant-teal.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Diamond, small.md b/content/Mechanics/Character Building/Equipment/Diamond, small.md index f430ea75e..587854f60 100755 --- a/content/Mechanics/Character Building/Equipment/Diamond, small.md +++ b/content/Mechanics/Character Building/Equipment/Diamond, small.md @@ -8,4 +8,3 @@ tags: --- # Diamond, small -![[systems-pf2e-icons-equipment-treasure-gems-moderate-precious-stones-small-diamond.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Diluted Hype.md b/content/Mechanics/Character Building/Equipment/Diluted Hype.md index 3d00fa6ce..201bc3590 100755 --- a/content/Mechanics/Character Building/Equipment/Diluted Hype.md +++ b/content/Mechanics/Character Building/Equipment/Diluted Hype.md @@ -8,7 +8,6 @@ tags: --- # Diluted Hype -![[systems-pf2e-icons-equipment-alchemical-items-drugs-diluted-hype.webp|150]] A synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass production. diff --git a/content/Mechanics/Character Building/Equipment/Dimensional Knot.md b/content/Mechanics/Character Building/Equipment/Dimensional Knot.md index e8f1e9c6e..c41f3ac03 100755 --- a/content/Mechanics/Character Building/Equipment/Dimensional Knot.md +++ b/content/Mechanics/Character Building/Equipment/Dimensional Knot.md @@ -8,7 +8,6 @@ tags: --- # Dimensional Knot -![[systems-pf2e-icons-equipment-consumables-other-consumables-dimensional-knot.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Dinosaur Boots (Greater).md b/content/Mechanics/Character Building/Equipment/Dinosaur Boots (Greater).md index bb28c5bfa..12bcdcdcb 100755 --- a/content/Mechanics/Character Building/Equipment/Dinosaur Boots (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dinosaur Boots (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dinosaur Boots (Greater) -![[icons-equipment-feet-boots-leather-green.webp|150]] The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you. diff --git a/content/Mechanics/Character Building/Equipment/Dinosaur Boots.md b/content/Mechanics/Character Building/Equipment/Dinosaur Boots.md index 3d377a117..209eeecc7 100755 --- a/content/Mechanics/Character Building/Equipment/Dinosaur Boots.md +++ b/content/Mechanics/Character Building/Equipment/Dinosaur Boots.md @@ -8,7 +8,6 @@ tags: --- # Dinosaur Boots -![[icons-equipment-feet-boots-leather-green.webp|150]] The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you. diff --git a/content/Mechanics/Character Building/Equipment/Diplomat's Badge.md b/content/Mechanics/Character Building/Equipment/Diplomat's Badge.md index e1b94e3a1..8081c4250 100755 --- a/content/Mechanics/Character Building/Equipment/Diplomat's Badge.md +++ b/content/Mechanics/Character Building/Equipment/Diplomat's Badge.md @@ -8,7 +8,6 @@ tags: --- # Diplomat's Badge -![[icons-commodities-treasure-token-gold-cross.webp|150]] When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks. diff --git a/content/Mechanics/Character Building/Equipment/Discord Fulu.md b/content/Mechanics/Character Building/Equipment/Discord Fulu.md index 4ac0dcfe2..ce6dfa67a 100755 --- a/content/Mechanics/Character Building/Equipment/Discord Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Discord Fulu.md @@ -8,7 +8,6 @@ tags: --- # Discord Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Duration** 1 hour diff --git a/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite Cosmetics).md b/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite Cosmetics).md index 0cc408934..38add1748 100755 --- a/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite Cosmetics).md +++ b/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite Cosmetics).md @@ -8,6 +8,5 @@ tags: --- # Disguise Kit (Elite Cosmetics) -![[systems-pf2e-icons-equipment-adventuring-gear-disguisekit-cosmetics.webp|150]] This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. An elite disguise kit adds a +1 item bonus to relevant checks. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. diff --git a/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite).md b/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite).md index c8e9c5faa..c861a338f 100755 --- a/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite).md +++ b/content/Mechanics/Character Building/Equipment/Disguise Kit (Elite).md @@ -8,6 +8,5 @@ tags: --- # Disguise Kit (Elite) -![[systems-pf2e-icons-equipment-adventuring-gear-disguisekit-elite.webp|150]] This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. An elite disguise kit adds a +1 item bonus to relevant checks. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Disguise Kit (Replacement Cosmetics).md b/content/Mechanics/Character Building/Equipment/Disguise Kit (Replacement Cosmetics).md index 32ccb058c..ad0957dd6 100755 --- a/content/Mechanics/Character Building/Equipment/Disguise Kit (Replacement Cosmetics).md +++ b/content/Mechanics/Character Building/Equipment/Disguise Kit (Replacement Cosmetics).md @@ -8,6 +8,5 @@ tags: --- # Disguise Kit (Replacement Cosmetics) -![[systems-pf2e-icons-equipment-adventuring-gear-disguisekit-cosmetics.webp|150]] This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. diff --git a/content/Mechanics/Character Building/Equipment/Disguise Kit.md b/content/Mechanics/Character Building/Equipment/Disguise Kit.md index 7dda0d1de..670b4132b 100755 --- a/content/Mechanics/Character Building/Equipment/Disguise Kit.md +++ b/content/Mechanics/Character Building/Equipment/Disguise Kit.md @@ -8,6 +8,5 @@ tags: --- # Disguise Kit -![[icons-containers-chest-chest-simple-box-red.webp|150]] This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Disintegration Bolt.md b/content/Mechanics/Character Building/Equipment/Disintegration Bolt.md index d7076bdc3..250aaac07 100755 --- a/content/Mechanics/Character Building/Equipment/Disintegration Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Disintegration Bolt.md @@ -8,7 +8,6 @@ tags: --- # Disintegration Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-disintegration-bolt.webp|150]] The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated _disintegration bolt_ hits a target, it is subject to a _[[Disintegrate]]_ spell requiring a DC 34 fortitude save. As with the spell, a critical hit on the attack roll causes the target's saving throw outcome to be one degree worse. diff --git a/content/Mechanics/Character Building/Equipment/Dispelling Sliver.md b/content/Mechanics/Character Building/Equipment/Dispelling Sliver.md index 790c746fd..77cee02e7 100755 --- a/content/Mechanics/Character Building/Equipment/Dispelling Sliver.md +++ b/content/Mechanics/Character Building/Equipment/Dispelling Sliver.md @@ -8,7 +8,6 @@ tags: --- # Dispelling Sliver -![[systems-pf2e-icons-equipment-consumables-talismans-dispelling-sliver.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Dispersing Bullet.md b/content/Mechanics/Character Building/Equipment/Dispersing Bullet.md index f2dc1eb55..751a41d41 100755 --- a/content/Mechanics/Character Building/Equipment/Dispersing Bullet.md +++ b/content/Mechanics/Character Building/Equipment/Dispersing Bullet.md @@ -8,7 +8,6 @@ tags: --- # Dispersing Bullet -![[systems-pf2e-icons-equipment-consumables-ammunition-dispersing-bullet.webp|150]] **Ammunition** sling bullet diff --git a/content/Mechanics/Character Building/Equipment/Disrupting (Greater).md b/content/Mechanics/Character Building/Equipment/Disrupting (Greater).md index 298bb9631..58075f074 100755 --- a/content/Mechanics/Character Building/Equipment/Disrupting (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Disrupting (Greater).md @@ -8,7 +8,6 @@ tags: --- # Disrupting (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _greater vitalizing_ weapon pulses with vital energy, dealing an extra 2d6 persistent vitality damage to undead. diff --git a/content/Mechanics/Character Building/Equipment/Divine Scroll Case of Simplicity.md b/content/Mechanics/Character Building/Equipment/Divine Scroll Case of Simplicity.md index ce69ae33f..fc09db165 100755 --- a/content/Mechanics/Character Building/Equipment/Divine Scroll Case of Simplicity.md +++ b/content/Mechanics/Character Building/Equipment/Divine Scroll Case of Simplicity.md @@ -8,7 +8,6 @@ tags: --- # Divine Scroll Case of Simplicity -![[icons-sundries-scrolls-scroll-bound-grey-tan.webp|150]] The four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type. diff --git a/content/Mechanics/Character Building/Equipment/Divine art piece created by Shelyn.md b/content/Mechanics/Character Building/Equipment/Divine art piece created by Shelyn.md index 0126b6035..e1afa2974 100755 --- a/content/Mechanics/Character Building/Equipment/Divine art piece created by Shelyn.md +++ b/content/Mechanics/Character Building/Equipment/Divine art piece created by Shelyn.md @@ -8,4 +8,3 @@ tags: --- # Divine art piece created by Shelyn -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-divine-art-piece-created-by-shelyn.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Diviner's Nose Chain.md b/content/Mechanics/Character Building/Equipment/Diviner's Nose Chain.md index f5da4b5e6..bb9420863 100755 --- a/content/Mechanics/Character Building/Equipment/Diviner's Nose Chain.md +++ b/content/Mechanics/Character Building/Equipment/Diviner's Nose Chain.md @@ -8,6 +8,5 @@ tags: --- # Diviner's Nose Chain -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-diviners-nose-chain.webp|150]] The diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The diviner's nose chain grants you scent out to 30 feet as an imprecise sense, and a +1 item bonus to checks to Seek or Sense Motive. diff --git a/content/Mechanics/Character Building/Equipment/Diving Suit.md b/content/Mechanics/Character Building/Equipment/Diving Suit.md index 138d0da33..b200038c2 100755 --- a/content/Mechanics/Character Building/Equipment/Diving Suit.md +++ b/content/Mechanics/Character Building/Equipment/Diving Suit.md @@ -8,6 +8,5 @@ tags: --- # Diving Suit -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-diving-suit.webp|150]] Diving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to Swim checks made underwater, and the helmet features tubes for connecting _[[Bottled Air]]_. When connected to a diving suit, _bottled air_ doesn't need to be held and can be used to breathe as a free action. If you wear armor over a diving suit, you become [[Clumsy 1]] until you remove the diving suit. diff --git a/content/Mechanics/Character Building/Equipment/Djezet Alloy Ingot.md b/content/Mechanics/Character Building/Equipment/Djezet Alloy Ingot.md index 442a1a6e8..11d326d39 100755 --- a/content/Mechanics/Character Building/Equipment/Djezet Alloy Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Djezet Alloy Ingot.md @@ -8,7 +8,6 @@ tags: --- # Djezet Alloy Ingot -![[systems-pf2e-icons-equipment-materials-djezet-alloy-ingot.webp|150]] This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. diff --git a/content/Mechanics/Character Building/Equipment/Djezet Buckler (High Grade).md b/content/Mechanics/Character Building/Equipment/Djezet Buckler (High Grade).md index 00cf3a111..b73aa92a1 100755 --- a/content/Mechanics/Character Building/Equipment/Djezet Buckler (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Djezet Buckler (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Djezet Buckler (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-djezet-buckler.webp|150]] The burnished red faces of djezet-alloy shields attract effects made of pure magic. diff --git a/content/Mechanics/Character Building/Equipment/Djezet Buckler (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Djezet Buckler (Standard Grade).md index 98ad2f27d..a6bfa87d8 100755 --- a/content/Mechanics/Character Building/Equipment/Djezet Buckler (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Djezet Buckler (Standard Grade).md @@ -8,7 +8,6 @@ tags: --- # Djezet Buckler (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-djezet-buckler.webp|150]] The burnished red faces of djezet-alloy shields attract effects made of pure magic. diff --git a/content/Mechanics/Character Building/Equipment/Djezet Dose.md b/content/Mechanics/Character Building/Equipment/Djezet Dose.md index 7fe4adbd1..19e871503 100755 --- a/content/Mechanics/Character Building/Equipment/Djezet Dose.md +++ b/content/Mechanics/Character Building/Equipment/Djezet Dose.md @@ -8,7 +8,6 @@ tags: --- # Djezet Dose -![[systems-pf2e-icons-equipment-consumables-potions-djezet-dose.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Djezet Mass.md b/content/Mechanics/Character Building/Equipment/Djezet Mass.md index 36f21ae19..9194a9e81 100755 --- a/content/Mechanics/Character Building/Equipment/Djezet Mass.md +++ b/content/Mechanics/Character Building/Equipment/Djezet Mass.md @@ -8,7 +8,6 @@ tags: --- # Djezet Mass -![[systems-pf2e-icons-equipment-materials-djezet-mass.webp|150]] This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. diff --git a/content/Mechanics/Character Building/Equipment/Djezet Shield (High Grade).md b/content/Mechanics/Character Building/Equipment/Djezet Shield (High Grade).md index 364472e11..7c2babc08 100755 --- a/content/Mechanics/Character Building/Equipment/Djezet Shield (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Djezet Shield (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Djezet Shield (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-djezet-shield.webp|150]] The burnished red faces of djezet-alloy shields attract effects made of pure magic. diff --git a/content/Mechanics/Character Building/Equipment/Djezet Shield (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Djezet Shield (Standard Grade).md index c5b1880ed..3bdf91bde 100755 --- a/content/Mechanics/Character Building/Equipment/Djezet Shield (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Djezet Shield (Standard Grade).md @@ -8,7 +8,6 @@ tags: --- # Djezet Shield (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-djezet-shield.webp|150]] The burnished red faces of djezet-alloy shields attract effects made of pure magic. diff --git a/content/Mechanics/Character Building/Equipment/Dog-Bone Knife.md b/content/Mechanics/Character Building/Equipment/Dog-Bone Knife.md index 9df673058..b0e7696c9 100755 --- a/content/Mechanics/Character Building/Equipment/Dog-Bone Knife.md +++ b/content/Mechanics/Character Building/Equipment/Dog-Bone Knife.md @@ -8,6 +8,5 @@ tags: --- # Dog-Bone Knife -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-dog-bone-knife.webp|150]] The blade of this _+1 striking dagger_ is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or other creature willingly under the effects of a non-permanent polymorph effect damaged by a _dog-bone knife_ must attempt a DC 19 will save or immediately revert to its natural form-this has no effect on a creature unwillingly polymorphed. On a successful save, the creature is temporarily immune to this effect for 1 minute. Kushtakas and other creatures vulnerable to canines take a -2 circumstance penalty to saves against this effect, and this weapon overcomes any resistance such creatures have to physical attacks. diff --git a/content/Mechanics/Character Building/Equipment/Dogslicer.md b/content/Mechanics/Character Building/Equipment/Dogslicer.md index 01cecdb23..252591d1b 100755 --- a/content/Mechanics/Character Building/Equipment/Dogslicer.md +++ b/content/Mechanics/Character Building/Equipment/Dogslicer.md @@ -8,6 +8,5 @@ tags: --- # Dogslicer -![[systems-pf2e-icons-equipment-weapons-dogslicer.webp|150]] This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins. diff --git a/content/Mechanics/Character Building/Equipment/Doll (Exquisite surprise).md b/content/Mechanics/Character Building/Equipment/Doll (Exquisite surprise).md index 8bd1ad351..1c97e7c75 100755 --- a/content/Mechanics/Character Building/Equipment/Doll (Exquisite surprise).md +++ b/content/Mechanics/Character Building/Equipment/Doll (Exquisite surprise).md @@ -8,7 +8,6 @@ tags: --- # Doll (Exquisite surprise) -![[systems-pf2e-icons-equipment-held-items-doll.webp|150]] Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. diff --git a/content/Mechanics/Character Building/Equipment/Doll (Surprise).md b/content/Mechanics/Character Building/Equipment/Doll (Surprise).md index 609f0b684..8b360011a 100755 --- a/content/Mechanics/Character Building/Equipment/Doll (Surprise).md +++ b/content/Mechanics/Character Building/Equipment/Doll (Surprise).md @@ -8,7 +8,6 @@ tags: --- # Doll (Surprise) -![[systems-pf2e-icons-equipment-held-items-doll.webp|150]] Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. diff --git a/content/Mechanics/Character Building/Equipment/Doll.md b/content/Mechanics/Character Building/Equipment/Doll.md index ed5222fe4..76a4d11f2 100755 --- a/content/Mechanics/Character Building/Equipment/Doll.md +++ b/content/Mechanics/Character Building/Equipment/Doll.md @@ -8,7 +8,6 @@ tags: --- # Doll -![[systems-pf2e-icons-equipment-held-items-doll.webp|150]] Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. diff --git a/content/Mechanics/Character Building/Equipment/Double-Barreled Musket.md b/content/Mechanics/Character Building/Equipment/Double-Barreled Musket.md index 145c04c4e..bdce89c2d 100755 --- a/content/Mechanics/Character Building/Equipment/Double-Barreled Musket.md +++ b/content/Mechanics/Character Building/Equipment/Double-Barreled Musket.md @@ -8,6 +8,5 @@ tags: --- # Double-Barreled Musket -![[icons-weapons-guns-gun-double-barrel.webp|150]] This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm. diff --git a/content/Mechanics/Character Building/Equipment/Double-Barreled Pistol.md b/content/Mechanics/Character Building/Equipment/Double-Barreled Pistol.md index ced8f73f7..a5147c046 100755 --- a/content/Mechanics/Character Building/Equipment/Double-Barreled Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Double-Barreled Pistol.md @@ -8,6 +8,5 @@ tags: --- # Double-Barreled Pistol -![[systems-pf2e-icons-equipment-weapons-double-barreled-pistol.webp|150]] This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. It's generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a scattergun would be considered crass, at best. diff --git a/content/Mechanics/Character Building/Equipment/Doubling Rings (Greater).md b/content/Mechanics/Character Building/Equipment/Doubling Rings (Greater).md index c874231e3..ce6c8a7b2 100755 --- a/content/Mechanics/Character Building/Equipment/Doubling Rings (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Doubling Rings (Greater).md @@ -8,7 +8,6 @@ tags: --- # Doubling Rings (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-doubling-rings.webp|150]] This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are _weapon potency_ and _striking_, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. diff --git a/content/Mechanics/Character Building/Equipment/Doubling Rings.md b/content/Mechanics/Character Building/Equipment/Doubling Rings.md index eebafa00e..4f0f31408 100755 --- a/content/Mechanics/Character Building/Equipment/Doubling Rings.md +++ b/content/Mechanics/Character Building/Equipment/Doubling Rings.md @@ -8,7 +8,6 @@ tags: --- # Doubling Rings -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-doubling-rings.webp|150]] This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are _weapon potency_ and _striking_, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. diff --git a/content/Mechanics/Character Building/Equipment/Draft of Stellar Radiance.md b/content/Mechanics/Character Building/Equipment/Draft of Stellar Radiance.md index ba7a20d57..002196186 100755 --- a/content/Mechanics/Character Building/Equipment/Draft of Stellar Radiance.md +++ b/content/Mechanics/Character Building/Equipment/Draft of Stellar Radiance.md @@ -8,7 +8,6 @@ tags: --- # Draft of Stellar Radiance -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-quicksilver-mutagen.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dragon Bile.md b/content/Mechanics/Character Building/Equipment/Dragon Bile.md index 9e41c9c3d..4a899c2e8 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon Bile.md +++ b/content/Mechanics/Character Building/Equipment/Dragon Bile.md @@ -8,7 +8,6 @@ tags: --- # Dragon Bile -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-dragon-bile.webp|150]] A mix of digestive juices and green dragon poison glands nauseates the victim as its flesh is digested from within. diff --git a/content/Mechanics/Character Building/Equipment/Dragon Handwraps.md b/content/Mechanics/Character Building/Equipment/Dragon Handwraps.md index 5a8479c97..5f23e98b4 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon Handwraps.md +++ b/content/Mechanics/Character Building/Equipment/Dragon Handwraps.md @@ -8,7 +8,6 @@ tags: --- # Dragon Handwraps -![[icons-equipment-hand-gauntlet-simple-leather-brown-gold.webp|150]] These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major striking greater flaming handwraps of mighty blows. You also gain a +4 item bonus to Athletics checks made to [[Grapple]] or [[Shove]]. When you invest the handwraps, you either increase your Strength score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Dragon Mouth Pistol.md b/content/Mechanics/Character Building/Equipment/Dragon Mouth Pistol.md index 9477526d3..4f134796d 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon Mouth Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Dragon Mouth Pistol.md @@ -8,6 +8,5 @@ tags: --- # Dragon Mouth Pistol -![[icons-weapons-guns-gun-pistol-wood.webp|150]] Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel. diff --git a/content/Mechanics/Character Building/Equipment/Dragon Rune Bracelet.md b/content/Mechanics/Character Building/Equipment/Dragon Rune Bracelet.md index 38786a49c..b17e97c04 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon Rune Bracelet.md +++ b/content/Mechanics/Character Building/Equipment/Dragon Rune Bracelet.md @@ -8,7 +8,6 @@ tags: --- # Dragon Rune Bracelet -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-maniacal-devices.webp|150]] A _dragon rune bracelet_ is a gold bangle formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words in Draconic that indicate kinship with dragons. As many types of _dragon rune bracelet_ exist as there are types of dragons, though bracelets associated with uncommon or rare dragons have the same rarity as the dragon. While wearing a _dragon rune bracelet_, you gain a +2 item bonus to Diplomacy checks while interacting with dragons of the same type as the bracelet's scale (such as red dragons or cloud dragons). You also gain a +2 item bonus to saving throws against fear effects from any kind of dragon. diff --git a/content/Mechanics/Character Building/Equipment/Dragon Turtle Plate.md b/content/Mechanics/Character Building/Equipment/Dragon Turtle Plate.md index cc4e5ddb9..a8d82946f 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon Turtle Plate.md +++ b/content/Mechanics/Character Building/Equipment/Dragon Turtle Plate.md @@ -8,7 +8,6 @@ tags: --- # Dragon Turtle Plate -![[icons-equipment-chest-breastplate-gorget-steel-white.webp|150]] This harness of _+1 resilient half plate_ is made from the shell plates of a dragon turtle and has the aquadynamic trait. Fashioned from organic material, the suit is one of the few heavy armors not anathema to druids. diff --git a/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale (Greater).md b/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale (Greater).md index df9a6d04d..f4d9beedb 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dragon Turtle Scale (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-dragon-turtle-scale.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale.md b/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale.md index 264c9cec2..426ec45b4 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale.md +++ b/content/Mechanics/Character Building/Equipment/Dragon Turtle Scale.md @@ -8,7 +8,6 @@ tags: --- # Dragon Turtle Scale -![[systems-pf2e-icons-equipment-consumables-talismans-dragon-turtle-scale.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Greater).md b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Greater).md index 0e698b2a7..38e612daa 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Blood Pudding (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-dragons-blood-pudding.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Major).md b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Major).md index 1db7272ee..c68c0cc25 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Major).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Major).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Blood Pudding (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-dragons-blood-pudding.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Moderate).md b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Moderate).md index e9aa446c2..e1238784a 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Blood Pudding (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-dragons-blood-pudding.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding.md b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding.md index 991133853..c79f78523 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding.md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Blood Pudding.md @@ -8,7 +8,6 @@ tags: --- # Dragon's Blood Pudding -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-dragons-blood-pudding.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (1st Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (1st Level Spell).md index b4ff7f308..a389fd16d 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (1st Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (1st Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (1st Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (2nd Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (2nd Level Spell).md index c06d259bd..3f6cc8f1d 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (2nd Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (2nd Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (2nd Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (3rd Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (3rd Level Spell).md index a2f48fca2..7f285ef11 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (3rd Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (3rd Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (3rd Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (4th Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (4th Level Spell).md index 03890cef7..584c9875f 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (4th Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (4th Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (4th Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (5th Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (5th Level Spell).md index 332291e52..46e3cebe9 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (5th Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (5th Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (5th Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (6th Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (6th Level Spell).md index f69cdd374..f317b84ca 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (6th Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (6th Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (6th Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (7th Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (7th Level Spell).md index 99bcbf67e..80f219093 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (7th Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (7th Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (7th Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (8th Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (8th Level Spell).md index 586ef97e8..79a751f03 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (8th Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (8th Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (8th Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Breath (9th Level Spell).md b/content/Mechanics/Character Building/Equipment/Dragon's Breath (9th Level Spell).md index 188a76168..227c59068 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Breath (9th Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Breath (9th Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Dragon's Breath (9th Level Spell) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Crest.md b/content/Mechanics/Character Building/Equipment/Dragon's Crest.md index 7c52ece18..3f3bdd069 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Crest.md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Crest.md @@ -8,7 +8,6 @@ tags: --- # Dragon's Crest -![[systems-pf2e-icons-equipment-weapons-shield-boss.webp|150]] This variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A dragon's crest can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing a dragon's crest can't be combined with an attached weapon, like shield spikes. diff --git a/content/Mechanics/Character Building/Equipment/Dragon's Eye Charm.md b/content/Mechanics/Character Building/Equipment/Dragon's Eye Charm.md index 969980598..9853c8ae5 100755 --- a/content/Mechanics/Character Building/Equipment/Dragon's Eye Charm.md +++ b/content/Mechanics/Character Building/Equipment/Dragon's Eye Charm.md @@ -8,7 +8,6 @@ tags: --- # Dragon's Eye Charm -![[systems-pf2e-icons-equipment-held-items-dragons-eye-charm.webp|150]] This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one's hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers. diff --git a/content/Mechanics/Character Building/Equipment/Dragonbone Arrowhead.md b/content/Mechanics/Character Building/Equipment/Dragonbone Arrowhead.md index 82d465ac0..2a0c48c49 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonbone Arrowhead.md +++ b/content/Mechanics/Character Building/Equipment/Dragonbone Arrowhead.md @@ -8,7 +8,6 @@ tags: --- # Dragonbone Arrowhead -![[systems-pf2e-icons-equipment-consumables-ammunition-dragonbone-arrowhead.webp|150]] **Usage** affixed to a melee weapon or a ranged weapon with the thrown trait diff --git a/content/Mechanics/Character Building/Equipment/Dragonfly Fulu.md b/content/Mechanics/Character Building/Equipment/Dragonfly Fulu.md index 14c3b997e..d3d1df1e3 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonfly Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Dragonfly Fulu.md @@ -8,7 +8,6 @@ tags: --- # Dragonfly Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Dragonfly Potion.md b/content/Mechanics/Character Building/Equipment/Dragonfly Potion.md index b88932299..584a32fc3 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonfly Potion.md +++ b/content/Mechanics/Character Building/Equipment/Dragonfly Potion.md @@ -8,7 +8,6 @@ tags: --- # Dragonfly Potion -![[systems-pf2e-icons-equipment-consumables-potions-dragonfly-potion.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (High-Grade).md b/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (High-Grade).md index 2d65dd972..5189121c4 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dragonhide Buckler (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-dragonhide-buckler.webp|150]] Dragonhide shields are each immune to one damage type based on the type of dragon. diff --git a/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (Standard-Grade).md index ca7ec8a84..9fb6e2e9e 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dragonhide Buckler (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dragonhide Buckler (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-dragonhide-buckler.webp|150]] Dragonhide shields are each immune to one damage type based on the type of dragon. diff --git a/content/Mechanics/Character Building/Equipment/Dragonhide Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Dragonhide Shield (High-Grade).md index 8b8b72c06..7c1a49e6f 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonhide Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dragonhide Shield (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dragonhide Shield (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-dragonhide-shield.webp|150]] Dragonhide shields are each immune to one damage type based on the type of dragon. diff --git a/content/Mechanics/Character Building/Equipment/Dragonhide Shield (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Dragonhide Shield (Standard-Grade).md index f23dd230c..4c529448d 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonhide Shield (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Dragonhide Shield (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Dragonhide Shield (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-dragonhide-shield.webp|150]] Dragonhide shields are each immune to one damage type based on the type of dragon. diff --git a/content/Mechanics/Character Building/Equipment/Dragonplate.md b/content/Mechanics/Character Building/Equipment/Dragonplate.md index 5435fb020..bc0991bf7 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonplate.md +++ b/content/Mechanics/Character Building/Equipment/Dragonplate.md @@ -8,7 +8,6 @@ tags: --- # Dragonplate -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-dragonplate.webp|150]] This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to the 10 common dragon types, though other varieties undoubtedly exist. diff --git a/content/Mechanics/Character Building/Equipment/Dragonprism Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Dragonprism Staff (Greater).md index ff7fa9a37..e5d5512cc 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonprism Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dragonprism Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dragonprism Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A multi-hued array of scales covers a _dragonprism staff,_ forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a _dragonprism staff_ you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to [[Demoralize]]. diff --git a/content/Mechanics/Character Building/Equipment/Dragonprism Staff.md b/content/Mechanics/Character Building/Equipment/Dragonprism Staff.md index 1673cd412..2de8cbefd 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonprism Staff.md +++ b/content/Mechanics/Character Building/Equipment/Dragonprism Staff.md @@ -8,7 +8,6 @@ tags: --- # Dragonprism Staff -![[icons-weapons-staves-staff-simple.webp|150]] A multi-hued array of scales covers a _dragonprism staff,_ forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a _dragonprism staff_ you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to [[Demoralize]] diff --git a/content/Mechanics/Character Building/Equipment/Dragonscale Amulet.md b/content/Mechanics/Character Building/Equipment/Dragonscale Amulet.md index ce88477d4..1723bd5b7 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonscale Amulet.md +++ b/content/Mechanics/Character Building/Equipment/Dragonscale Amulet.md @@ -8,7 +8,6 @@ tags: --- # Dragonscale Amulet -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-dragonscale-amulet.webp|150]] This amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage of one of these types from a dragon's Breath Weapon, the amulet begins to glow brightly; for the next 10 minutes, your resistance against that type of damage increases to 20. If you are subjected to a dragon's frightful presence, you can roll your saving throw twice and use the higher result to determine the aura's effects. This is a fortune effect. diff --git a/content/Mechanics/Character Building/Equipment/Dragonscale Staff.md b/content/Mechanics/Character Building/Equipment/Dragonscale Staff.md index 056e388c4..930f4deb3 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonscale Staff.md +++ b/content/Mechanics/Character Building/Equipment/Dragonscale Staff.md @@ -8,7 +8,6 @@ tags: --- # Dragonscale Staff -![[icons-weapons-staves-staff-simple-gold.webp|150]] This _+1 striking bo staff_ is covered in scales shed by or harvested from a dragon. When benefiting from the circumstance bonus to AC granted by the bo staff's parry trait, you also gain resistance 5 to acid, cold, electricity, fire, or poison, according to the type of damage dealt by the breath weapon of the dragon that provided the scales; for instance, a staff made with scales taken from a white dragon would provide cold resistance. When this resistance prevents you from taking damage, the _dragonscale staff_ deals an additional 1 damage of the type matching its resistance for 1 round. diff --git a/content/Mechanics/Character Building/Equipment/Dragonslayer's Shield.md b/content/Mechanics/Character Building/Equipment/Dragonslayer's Shield.md index e9cecb93c..131862838 100755 --- a/content/Mechanics/Character Building/Equipment/Dragonslayer's Shield.md +++ b/content/Mechanics/Character Building/Equipment/Dragonslayer's Shield.md @@ -8,7 +8,6 @@ tags: --- # Dragonslayer's Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-dragonslayers-shield.webp|150]] A _dragonslayer's shield_ is a steel shield covered with dragonhide from a specific dragon, which visually distinguishes each shield from the others. While raised, this steel shield (Hardness 8, HP 32, BT 16) grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal). diff --git a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Greater).md index c4dac6b35..7f50b82ee 100755 --- a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Drakeheart Mutagen (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-drakeheart-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Lesser).md index c48560473..ce6af8b78 100755 --- a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Drakeheart Mutagen (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-drakeheart-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Major).md index 604b90580..be6a8b5ff 100755 --- a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Drakeheart Mutagen (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-drakeheart-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Moderate).md index db6f2253c..e3a5224c6 100755 --- a/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Drakeheart Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Drakeheart Mutagen (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-drakeheart-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Draxie's Recipe Book.md b/content/Mechanics/Character Building/Equipment/Draxie's Recipe Book.md index d8791a9e3..8d6b49d1c 100755 --- a/content/Mechanics/Character Building/Equipment/Draxie's Recipe Book.md +++ b/content/Mechanics/Character Building/Equipment/Draxie's Recipe Book.md @@ -8,7 +8,6 @@ tags: --- # Draxie's Recipe Book -![[icons-sundries-books-book-leaves-circle.webp|150]] This tiny recipe book was created by a famous draxie chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages are blank and ready to receive spells, the first four pages are taken up by a complex seasoning recipe that requires a casting of _[[Revealing Light]]_. diff --git a/content/Mechanics/Character Building/Equipment/Drazmorg's Staff of All-Sight.md b/content/Mechanics/Character Building/Equipment/Drazmorg's Staff of All-Sight.md index 7574fd642..29773bd35 100755 --- a/content/Mechanics/Character Building/Equipment/Drazmorg's Staff of All-Sight.md +++ b/content/Mechanics/Character Building/Equipment/Drazmorg's Staff of All-Sight.md @@ -8,7 +8,6 @@ tags: --- # Drazmorg's Staff of All-Sight -![[systems-pf2e-icons-equipment-staves-staff-of-providence.webp|150]] This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Dread (Greater).md b/content/Mechanics/Character Building/Equipment/Dread (Greater).md index a504b83ce..29a57c4f4 100755 --- a/content/Mechanics/Character Building/Equipment/Dread (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dread (Greater).md @@ -8,6 +8,5 @@ tags: --- # Dread (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 38 will save at the end of their turn; on a failure, the value of their [[Frightened]] condition doesn't decrease that turn, no matter the value. diff --git a/content/Mechanics/Character Building/Equipment/Dread (Lesser).md b/content/Mechanics/Character Building/Equipment/Dread (Lesser).md index a09454c8c..9a888f68b 100755 --- a/content/Mechanics/Character Building/Equipment/Dread (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Dread (Lesser).md @@ -8,6 +8,5 @@ tags: --- # Dread (Lesser) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 will save at the end of their turn; on a failure, the value of their [[Frightened]] condition doesn't decrease below 1 that turn. diff --git a/content/Mechanics/Character Building/Equipment/Dread (Moderate).md b/content/Mechanics/Character Building/Equipment/Dread (Moderate).md index 645bc87f8..43e1a7cd3 100755 --- a/content/Mechanics/Character Building/Equipment/Dread (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Dread (Moderate).md @@ -8,6 +8,5 @@ tags: --- # Dread (Moderate) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 29 will save at the end of their turn; on a failure, the value of their [[Frightened]] condition doesn't decrease below 2 that turn. diff --git a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Greater).md b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Greater).md index 3c404d49d..d5373f347 100755 --- a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dread Ampoule (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-dread-ampoule.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Lesser).md b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Lesser).md index 7cd2de97a..773bdfc3a 100755 --- a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Dread Ampoule (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-dread-ampoule.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Major).md b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Major).md index a9300d829..b02567e17 100755 --- a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Major).md +++ b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Major).md @@ -8,7 +8,6 @@ tags: --- # Dread Ampoule (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-dread-ampoule.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Moderate).md b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Moderate).md index ea283c242..cbbfe8206 100755 --- a/content/Mechanics/Character Building/Equipment/Dread Ampoule (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Dread Ampoule (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Dread Ampoule (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-dread-ampoule.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Dread Blindfold.md b/content/Mechanics/Character Building/Equipment/Dread Blindfold.md index 5dd760236..2ae72459a 100755 --- a/content/Mechanics/Character Building/Equipment/Dread Blindfold.md +++ b/content/Mechanics/Character Building/Equipment/Dread Blindfold.md @@ -8,7 +8,6 @@ tags: --- # Dread Blindfold -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-dread-blindfold.webp|150]] When tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to Intimidation checks and darkvision. You can see through the blindfold, but only using darkvision. diff --git a/content/Mechanics/Character Building/Equipment/Dreadsmoke Thurible.md b/content/Mechanics/Character Building/Equipment/Dreadsmoke Thurible.md index ae08188e7..e3d355258 100755 --- a/content/Mechanics/Character Building/Equipment/Dreadsmoke Thurible.md +++ b/content/Mechanics/Character Building/Equipment/Dreadsmoke Thurible.md @@ -8,7 +8,6 @@ tags: --- # Dreadsmoke Thurible -![[systems-pf2e-icons-equipment-held-items-dreadsmoke-thurible.webp|150]] This black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with incense as an action. A long, thin chain is connected to the top of the thurible. diff --git a/content/Mechanics/Character Building/Equipment/Dreaming Round.md b/content/Mechanics/Character Building/Equipment/Dreaming Round.md index be265b687..6849cab59 100755 --- a/content/Mechanics/Character Building/Equipment/Dreaming Round.md +++ b/content/Mechanics/Character Building/Equipment/Dreaming Round.md @@ -8,7 +8,6 @@ tags: --- # Dreaming Round -![[systems-pf2e-icons-equipment-consumables-ammunition-dreaming-round.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Dreamstone.md b/content/Mechanics/Character Building/Equipment/Dreamstone.md index bf07dcec8..3398c6132 100755 --- a/content/Mechanics/Character Building/Equipment/Dreamstone.md +++ b/content/Mechanics/Character Building/Equipment/Dreamstone.md @@ -8,7 +8,6 @@ tags: --- # Dreamstone -![[systems-pf2e-icons-equipment-held-items-dreamstone.webp|150]] A _dreamstone_ is a disc-shaped object carved with imagery or words sacred to Desna-be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a _dreamstone_, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the _dreamstone_ for at least 24 hours prior to resting. As long as you carry a _dreamstone_, you gain a +2 item bonus to saving throws against sleep effects. diff --git a/content/Mechanics/Character Building/Equipment/Dreamtime Tea.md b/content/Mechanics/Character Building/Equipment/Dreamtime Tea.md index a036184c6..f39683298 100755 --- a/content/Mechanics/Character Building/Equipment/Dreamtime Tea.md +++ b/content/Mechanics/Character Building/Equipment/Dreamtime Tea.md @@ -8,7 +8,6 @@ tags: --- # Dreamtime Tea -![[systems-pf2e-icons-equipment-alchemical-items-drugs-dreamtime-tea.webp|150]] This lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. The saving throw for addiction to dreamtime tea is DC 19. diff --git a/content/Mechanics/Character Building/Equipment/Drought Powder.md b/content/Mechanics/Character Building/Equipment/Drought Powder.md index 9abe28f92..9d2882ccc 100755 --- a/content/Mechanics/Character Building/Equipment/Drought Powder.md +++ b/content/Mechanics/Character Building/Equipment/Drought Powder.md @@ -8,7 +8,6 @@ tags: --- # Drought Powder -![[systems-pf2e-icons-equipment-consumables-talismans-alchemists-damper.webp|150]] **Activate**1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Drover's Band.md b/content/Mechanics/Character Building/Equipment/Drover's Band.md index 7ed8f4fd8..2cdbbfa20 100755 --- a/content/Mechanics/Character Building/Equipment/Drover's Band.md +++ b/content/Mechanics/Character Building/Equipment/Drover's Band.md @@ -8,7 +8,6 @@ tags: --- # Drover's Band -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-droverss_band.webp|150]] This black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in Infernal swim inside the gem. Your words become harsh and clipped when you have this magic item invested. diff --git a/content/Mechanics/Character Building/Equipment/Druid's Crown.md b/content/Mechanics/Character Building/Equipment/Druid's Crown.md index c4da8db0c..2b49dfb17 100755 --- a/content/Mechanics/Character Building/Equipment/Druid's Crown.md +++ b/content/Mechanics/Character Building/Equipment/Druid's Crown.md @@ -8,7 +8,6 @@ tags: --- # Druid's Crown -![[icons-equipment-head-crown-horns-brown.webp|150]] Made of materials scavenged from wild places, a _druid's crown_ can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to and can be activated to cast a spell, both depending on the material used to build the crown, as listed on the table below. If you invest and wear _druid's vestments_ along with the crown, the crown's item bonus increases by 1 and its spell's DC rises to 27. You can invest this item only if you're a druid. When you do, as a 10-minute activity that has the manipulate trait, you can disassemble and rebuild the crown with different materials, changing its item bonus and spell accordingly. diff --git a/content/Mechanics/Character Building/Equipment/Drum of Upheaval.md b/content/Mechanics/Character Building/Equipment/Drum of Upheaval.md index 37ac6b651..9c30e66a1 100755 --- a/content/Mechanics/Character Building/Equipment/Drum of Upheaval.md +++ b/content/Mechanics/Character Building/Equipment/Drum of Upheaval.md @@ -8,7 +8,6 @@ tags: --- # Drum of Upheaval -![[systems-pf2e-icons-equipment-held-items-drum-of-upheaval.webp|150]] This heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on Performance checks you make using the drum. Additionally, it imparts the rhythms of two songs upon your mind as soon as you touch it. One is a fast marching cadence; the other is a frenetic ritual dance. Each song has a different activation. diff --git a/content/Mechanics/Character Building/Equipment/Duchy Defender.md b/content/Mechanics/Character Building/Equipment/Duchy Defender.md index 6de2f6945..fd240e9c6 100755 --- a/content/Mechanics/Character Building/Equipment/Duchy Defender.md +++ b/content/Mechanics/Character Building/Equipment/Duchy Defender.md @@ -8,7 +8,6 @@ tags: --- # Duchy Defender -![[systems-pf2e-icons-equipment-weapons-flintlock-musket.webp|150]] **Perception** +26; precise vision 60 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Dueling Cape.md b/content/Mechanics/Character Building/Equipment/Dueling Cape.md index 8c4f476f8..24bb10269 100755 --- a/content/Mechanics/Character Building/Equipment/Dueling Cape.md +++ b/content/Mechanics/Character Building/Equipment/Dueling Cape.md @@ -8,7 +8,6 @@ tags: --- # Dueling Cape -![[systems-pf2e-icons-equipment-adventuring-gear-dueling-cape.webp|150]] You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. diff --git a/content/Mechanics/Character Building/Equipment/Dueling Pistol.md b/content/Mechanics/Character Building/Equipment/Dueling Pistol.md index 727d8841e..919d71c33 100755 --- a/content/Mechanics/Character Building/Equipment/Dueling Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Dueling Pistol.md @@ -8,6 +8,5 @@ tags: --- # Dueling Pistol -![[systems-pf2e-icons-equipment-weapons-dueling-pistol.webp|150]] Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge-though this practice has become increasingly rare in the modern age. diff --git a/content/Mechanics/Character Building/Equipment/Dueling Spear.md b/content/Mechanics/Character Building/Equipment/Dueling Spear.md index a51a2dfd2..cbed35979 100755 --- a/content/Mechanics/Character Building/Equipment/Dueling Spear.md +++ b/content/Mechanics/Character Building/Equipment/Dueling Spear.md @@ -8,6 +8,5 @@ tags: --- # Dueling Spear -![[systems-pf2e-icons-equipment-weapons-dueling-spear.webp|150]] This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp. diff --git a/content/Mechanics/Character Building/Equipment/Duelist's Beacon.md b/content/Mechanics/Character Building/Equipment/Duelist's Beacon.md index 09311b393..0d7c60135 100755 --- a/content/Mechanics/Character Building/Equipment/Duelist's Beacon.md +++ b/content/Mechanics/Character Building/Equipment/Duelist's Beacon.md @@ -8,7 +8,6 @@ tags: --- # Duelist's Beacon -![[systems-pf2e-icons-equipment-shields-specific-shields-duelists-beacon.webp|150]] A spiked glove is attached to the front of this _buckler_, functioning as _+1 striking shield spikes_. Perforations and slits line the defensive side, shining bright light through them when the item's magic is activated. diff --git a/content/Mechanics/Character Building/Equipment/Dullahan Codex.md b/content/Mechanics/Character Building/Equipment/Dullahan Codex.md index 0ab24b2ca..76351040a 100755 --- a/content/Mechanics/Character Building/Equipment/Dullahan Codex.md +++ b/content/Mechanics/Character Building/Equipment/Dullahan Codex.md @@ -8,7 +8,6 @@ tags: --- # Dullahan Codex -![[icons-sundries-books-book-face-black.webp|150]] The origins of the notorious _Dullahan Codex_ are shrouded in mystery. Some legends claim it belongs to a dullahan whose head was taken by the Grim Reaper. Others attribute its creation to a powerful necromancer whose name has been lost to time. Whatever the truth, the grimoire has passed down through the ages, sometimes via mortal hands and other times mysteriously appearing among the possessions of its next target. It deserves its reputation for dooming those who possess it to die, but scholars debate whether the codex causes this fate or merely acts as its harbinger. diff --git a/content/Mechanics/Character Building/Equipment/Dupe's Gold Nugget.md b/content/Mechanics/Character Building/Equipment/Dupe's Gold Nugget.md index 1861413c9..0ed0459b6 100755 --- a/content/Mechanics/Character Building/Equipment/Dupe's Gold Nugget.md +++ b/content/Mechanics/Character Building/Equipment/Dupe's Gold Nugget.md @@ -8,7 +8,6 @@ tags: --- # Dupe's Gold Nugget -![[systems-pf2e-icons-equipment-consumables-talismans-dupes-gold-nugget.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Branch.md b/content/Mechanics/Character Building/Equipment/Duskwood Branch.md index e2a62f0a5..c9e5d7b2b 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Branch.md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Branch.md @@ -8,7 +8,6 @@ tags: --- # Duskwood Branch -![[systems-pf2e-icons-equipment-materials-darkwood-branch.webp|150]] Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Buckler (High-Grade).md b/content/Mechanics/Character Building/Equipment/Duskwood Buckler (High-Grade).md index 48ec7a7f4..088d322fe 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Buckler (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Buckler (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Duskwood Buckler (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-darkwood-buckler.webp|150]] Duskwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Buckler (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Duskwood Buckler (Standard-Grade).md index ec7a9fdc7..6172bcede 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Buckler (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Buckler (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Duskwood Buckler (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-darkwood-buckler.webp|150]] Duskwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Lumber.md b/content/Mechanics/Character Building/Equipment/Duskwood Lumber.md index 31049a35b..65a39e8d7 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Lumber.md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Lumber.md @@ -8,7 +8,6 @@ tags: --- # Duskwood Lumber -![[systems-pf2e-icons-equipment-materials-darkwood-lumber.webp|150]] Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Duskwood Shield (High-Grade).md index ec9c5e117..53a8130f1 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Shield (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Duskwood Shield (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-darkwood-shield.webp|150]] Duskwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Shield (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Duskwood Shield (Standard-Grade).md index 50b71ea28..a0be83615 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Shield (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Shield (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Duskwood Shield (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-darkwood-shield.webp|150]] Duskwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (High-Grade).md index 93e810e28..f4c863f06 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Duskwood Tower Shield (High-Grade) -![[icons-equipment-shield-oval-wooden-boss-bronze.webp|150]] Duskwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). diff --git a/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (Standard-Grade).md index 06263a0da..7705be1f4 100755 --- a/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Duskwood Tower Shield (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Duskwood Tower Shield (Standard-Grade) -![[icons-equipment-shield-oval-wooden-boss-bronze.webp|150]] Duskwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). diff --git a/content/Mechanics/Character Building/Equipment/Dust Pods.md b/content/Mechanics/Character Building/Equipment/Dust Pods.md index b0e5e4d38..05d00580e 100755 --- a/content/Mechanics/Character Building/Equipment/Dust Pods.md +++ b/content/Mechanics/Character Building/Equipment/Dust Pods.md @@ -8,7 +8,6 @@ tags: --- # Dust Pods -![[systems-pf2e-icons-equipment-snares-dust-pods.webp|150]] You hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare's square. The creature must attempt a DC 17 reflex to remove the condition. diff --git a/content/Mechanics/Character Building/Equipment/Dust of Appearance.md b/content/Mechanics/Character Building/Equipment/Dust of Appearance.md index 944a38406..abc6265e1 100755 --- a/content/Mechanics/Character Building/Equipment/Dust of Appearance.md +++ b/content/Mechanics/Character Building/Equipment/Dust of Appearance.md @@ -8,7 +8,6 @@ tags: --- # Dust of Appearance -![[systems-pf2e-icons-equipment-consumables-other-consumables-dust-of-apperance.webp|150]] Stored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10 foot burst centered on a point within 5 feet of you. For 1 minute, the coated creatures can't be concealed or invisible, nor can they benefit from _[[Mirror Image]]_ or similar abilities that create illusory duplicates. Any illusions in the area of 3rd level or lower are revealed as such, although this does not end their effect. diff --git a/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation (Greater).md b/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation (Greater).md index 70a6656c6..b1582e5ee 100755 --- a/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Dust of Corpse Animation (Greater) -![[icons-containers-bags-coinpouch-leather-grey.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation.md b/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation.md index b01bcb4ca..d68caab93 100755 --- a/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation.md +++ b/content/Mechanics/Character Building/Equipment/Dust of Corpse Animation.md @@ -8,7 +8,6 @@ tags: --- # Dust of Corpse Animation -![[icons-containers-bags-coinpouch-leather-grey.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Dust of Disappearance.md b/content/Mechanics/Character Building/Equipment/Dust of Disappearance.md index 9eed96b6d..01eb6a6e2 100755 --- a/content/Mechanics/Character Building/Equipment/Dust of Disappearance.md +++ b/content/Mechanics/Character Building/Equipment/Dust of Disappearance.md @@ -8,7 +8,6 @@ tags: --- # Dust of Disappearance -![[systems-pf2e-icons-equipment-consumables-other-consumables-dust-of-disappearance.webp|150]] This powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a 4th-level _[[Invisibility]]_ spell with a duration of 1 minute on that creature. This invisibility can't be negated or seen through by any spell of 3rd level or lower or any item of 5th level or lower. diff --git a/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Lesser).md b/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Lesser).md index a59450396..5af320637 100755 --- a/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Dwarven Daisy (Lesser) -![[systems-pf2e-icons-equipment-consumables-ammunition-dwarven-daisy.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Moderate).md b/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Moderate).md index 49d3b9a08..736861b6a 100755 --- a/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Dwarven Daisy (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Dwarven Daisy (Moderate) -![[systems-pf2e-icons-equipment-consumables-ammunition-dwarven-daisy.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Dwarven Dorn-Dergar.md b/content/Mechanics/Character Building/Equipment/Dwarven Dorn-Dergar.md index 63763be11..5e2471968 100755 --- a/content/Mechanics/Character Building/Equipment/Dwarven Dorn-Dergar.md +++ b/content/Mechanics/Character Building/Equipment/Dwarven Dorn-Dergar.md @@ -8,6 +8,5 @@ tags: --- # Dwarven Dorn-Dergar -![[icons-weapons-thrown-bolas-steel.webp|150]] A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons. diff --git a/content/Mechanics/Character Building/Equipment/Dwarven Scattergun.md b/content/Mechanics/Character Building/Equipment/Dwarven Scattergun.md index 445a0bc13..967dace42 100755 --- a/content/Mechanics/Character Building/Equipment/Dwarven Scattergun.md +++ b/content/Mechanics/Character Building/Equipment/Dwarven Scattergun.md @@ -8,6 +8,5 @@ tags: --- # Dwarven Scattergun -![[icons-weapons-guns-gun-blunderbuss-bronze.webp|150]] A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit. diff --git a/content/Mechanics/Character Building/Equipment/Dwarven Thrower.md b/content/Mechanics/Character Building/Equipment/Dwarven Thrower.md index b150cdd35..f919028e6 100755 --- a/content/Mechanics/Character Building/Equipment/Dwarven Thrower.md +++ b/content/Mechanics/Character Building/Equipment/Dwarven Thrower.md @@ -8,6 +8,5 @@ tags: --- # Dwarven Thrower -![[icons-weapons-hammers-hammer-double-engraved-gold.webp|150]] This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you're a dwarf, a dwarven thrower functions for you as a +2 greater striking returning warhammer with the thrown 30 feet trait, and your attacks with the hammer deal 1d8 additional damage against giants. diff --git a/content/Mechanics/Character Building/Equipment/Dwarven War Axe.md b/content/Mechanics/Character Building/Equipment/Dwarven War Axe.md index a27230571..48e2a68d4 100755 --- a/content/Mechanics/Character Building/Equipment/Dwarven War Axe.md +++ b/content/Mechanics/Character Building/Equipment/Dwarven War Axe.md @@ -8,6 +8,5 @@ tags: --- # Dwarven War Axe -![[systems-pf2e-icons-equipment-weapons-dwarven-war-axe.webp|150]] This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. diff --git a/content/Mechanics/Character Building/Equipment/Dweomerweave Robe.md b/content/Mechanics/Character Building/Equipment/Dweomerweave Robe.md index 042a2d262..ddded1d77 100755 --- a/content/Mechanics/Character Building/Equipment/Dweomerweave Robe.md +++ b/content/Mechanics/Character Building/Equipment/Dweomerweave Robe.md @@ -8,7 +8,6 @@ tags: --- # Dweomerweave Robe -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-dweomerweave-robe.webp|150]] This robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is naturally hazy and translucent. It can take on the illusory appearances of other fabrics and garments, and dweomerweave robes are coveted by adventurers who want to travel light without compromising on fashion. diff --git a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Greater).md index e00eb5266..30e30c25a 100755 --- a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Eagle Eye Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-eagle-eyes-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Lesser).md index 7ba24ca45..7f73b35cd 100755 --- a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Eagle Eye Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-eagle-eyes-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Major).md b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Major).md index f3d2fbc59..d2a30c3b5 100755 --- a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Major).md +++ b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Major).md @@ -8,7 +8,6 @@ tags: --- # Eagle Eye Elixir (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-eagle-eyes-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Moderate).md index f6fabc901..c319e7ce1 100755 --- a/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Eagle Eye Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Eagle Eye Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-eagle-eyes-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Earplugs (PFS Guide).md b/content/Mechanics/Character Building/Equipment/Earplugs (PFS Guide).md index 6d3021ed8..c4078e1ef 100755 --- a/content/Mechanics/Character Building/Equipment/Earplugs (PFS Guide).md +++ b/content/Mechanics/Character Building/Equipment/Earplugs (PFS Guide).md @@ -8,7 +8,6 @@ tags: --- # Earplugs (PFS Guide) -![[systems-pf2e-icons-equipment-adventuring-gear-earplugs.webp|150]] Made of waxed cotton or cork, earplugs give you a +1 item bonus to saves against effects with the auditory trait. The earplugs make it difficult to hear, however, imposing a -2 item penalty on Perception checks involving sound. diff --git a/content/Mechanics/Character Building/Equipment/Earplugs.md b/content/Mechanics/Character Building/Equipment/Earplugs.md index 9d79aec14..1703fc285 100755 --- a/content/Mechanics/Character Building/Equipment/Earplugs.md +++ b/content/Mechanics/Character Building/Equipment/Earplugs.md @@ -8,7 +8,6 @@ tags: --- # Earplugs -![[systems-pf2e-icons-equipment-adventuring-gear-earplugs.webp|150]] These small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid creatures. You can insert or remove earplugs from your ears or a willing creature's ears with a single Interact action using one hand. They take a -2 circumstance penalty to all auditory Perception checks but also gain a +2 circumstance bonus to saving throws against auditory effects. diff --git a/content/Mechanics/Character Building/Equipment/Earthbinding.md b/content/Mechanics/Character Building/Equipment/Earthbinding.md index b4aa3c091..d421fb7ed 100755 --- a/content/Mechanics/Character Building/Equipment/Earthbinding.md +++ b/content/Mechanics/Character Building/Equipment/Earthbinding.md @@ -8,7 +8,6 @@ tags: --- # Earthbinding -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A weapon with this rune hums when touched to the ground. diff --git a/content/Mechanics/Character Building/Equipment/Earthbreaker.md b/content/Mechanics/Character Building/Equipment/Earthbreaker.md index e75bfa4cd..49d3e8eec 100755 --- a/content/Mechanics/Character Building/Equipment/Earthbreaker.md +++ b/content/Mechanics/Character Building/Equipment/Earthbreaker.md @@ -8,6 +8,5 @@ tags: --- # Earthbreaker -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-warhammer.webp|150]] This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease. diff --git a/content/Mechanics/Character Building/Equipment/Earthglide Cloak.md b/content/Mechanics/Character Building/Equipment/Earthglide Cloak.md index 9db179ed6..93f4b26f5 100755 --- a/content/Mechanics/Character Building/Equipment/Earthglide Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Earthglide Cloak.md @@ -8,7 +8,6 @@ tags: --- # Earthglide Cloak -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-earthglide-cloak.webp|150]] This brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone. diff --git a/content/Mechanics/Character Building/Equipment/Earthsight Box.md b/content/Mechanics/Character Building/Equipment/Earthsight Box.md index 155fc55cf..b43116ccc 100755 --- a/content/Mechanics/Character Building/Equipment/Earthsight Box.md +++ b/content/Mechanics/Character Building/Equipment/Earthsight Box.md @@ -8,7 +8,6 @@ tags: --- # Earthsight Box -![[icons-containers-chest-chest-elm-steel-brown.webp|150]] This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of forged iron. The box contains a few handfuls of fine sand. diff --git a/content/Mechanics/Character Building/Equipment/Ebon Fulcrum Lens.md b/content/Mechanics/Character Building/Equipment/Ebon Fulcrum Lens.md index cfe23ed4b..a14703904 100755 --- a/content/Mechanics/Character Building/Equipment/Ebon Fulcrum Lens.md +++ b/content/Mechanics/Character Building/Equipment/Ebon Fulcrum Lens.md @@ -8,7 +8,6 @@ tags: --- # Ebon Fulcrum Lens -![[systems-pf2e-icons-equipment-other-ebon-fulcrum-lenses.webp|150]] This strangest and most powerful of the fulcrum lenses resembles a chip of smooth obsidian containing three dark glimmers of _Nhimbaloth's_ essence. Incorporeal creatures can touch and hold the Ebon Fulcrum Lens. While you have the Ebon Fulcrum Lens invested, and you're a corporeal creature, you become insubstantial, gain the incorporeal trait, and are [[Drained 1|Drained 2]]. Your drained condition can't be reduced below 2 as long as you have the lens invested. You can activate the lens in the following ways. Both require expenditures of glimmers within the lens; once the lens is depleted of its three glimmers, it retains its ability to make corporeal creatures insubstantial but can't be used for its other abilities until its glimmers are restored (which generally requires a ritual or being steeped in an area of _Nhimbaloth's_ power). diff --git a/content/Mechanics/Character Building/Equipment/Eclipse.md b/content/Mechanics/Character Building/Equipment/Eclipse.md index ac66553eb..e34dfba4f 100755 --- a/content/Mechanics/Character Building/Equipment/Eclipse.md +++ b/content/Mechanics/Character Building/Equipment/Eclipse.md @@ -8,7 +8,6 @@ tags: --- # Eclipse -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-eclipse.webp|150]] This +1 [[Returning]] striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which wrap over and around the handle in knots to support the weapon's four cold iron blades. While the handle is polished to a mirrorlike shine, the blades of Eclipse are a flat black and entirely unreflective. Eclipse is also the portal key required to activate Dreamgate at Alseta's Ring. diff --git a/content/Mechanics/Character Building/Equipment/Ectoplasmic Tracer.md b/content/Mechanics/Character Building/Equipment/Ectoplasmic Tracer.md index 8ab27896a..4f63b2cc8 100755 --- a/content/Mechanics/Character Building/Equipment/Ectoplasmic Tracer.md +++ b/content/Mechanics/Character Building/Equipment/Ectoplasmic Tracer.md @@ -8,7 +8,6 @@ tags: --- # Ectoplasmic Tracer -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-ectoplasmic-tracer.webp|150]] This sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15 foot cone when released. This marks any incorporeal creatures in the cone for 1d4 days. Anyone attempting to Track a marked creature gains a +2 item bonus to the check. The tracer has no effect on corporeal creatures, nor incorporeal creatures not formed of spiritual essence, such as animate dreams that are purely mental in nature. diff --git a/content/Mechanics/Character Building/Equipment/Effervescent Ampoule.md b/content/Mechanics/Character Building/Equipment/Effervescent Ampoule.md index 662e83e7b..d407d6e51 100755 --- a/content/Mechanics/Character Building/Equipment/Effervescent Ampoule.md +++ b/content/Mechanics/Character Building/Equipment/Effervescent Ampoule.md @@ -8,7 +8,6 @@ tags: --- # Effervescent Ampoule -![[systems-pf2e-icons-equipment-consumables-talismans-effervescent-ampoule.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Effervescent Decoction.md b/content/Mechanics/Character Building/Equipment/Effervescent Decoction.md index f5b07b9a2..247bf44f9 100755 --- a/content/Mechanics/Character Building/Equipment/Effervescent Decoction.md +++ b/content/Mechanics/Character Building/Equipment/Effervescent Decoction.md @@ -8,7 +8,6 @@ tags: --- # Effervescent Decoction -![[systems-pf2e-icons-equipment-consumables-potions-effervescent-decoction.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Egg Cream Fizz.md b/content/Mechanics/Character Building/Equipment/Egg Cream Fizz.md index c0acd8ca6..636597e49 100755 --- a/content/Mechanics/Character Building/Equipment/Egg Cream Fizz.md +++ b/content/Mechanics/Character Building/Equipment/Egg Cream Fizz.md @@ -8,7 +8,6 @@ tags: --- # Egg Cream Fizz -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-egg-cream-fizz.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Elder Sign.md b/content/Mechanics/Character Building/Equipment/Elder Sign.md index bfc9aa1c7..e8b463a7e 100755 --- a/content/Mechanics/Character Building/Equipment/Elder Sign.md +++ b/content/Mechanics/Character Building/Equipment/Elder Sign.md @@ -8,7 +8,6 @@ tags: --- # Elder Sign -![[systems-pf2e-icons-equipment-artifacts-elder-sign.webp|150]] This stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, the universe's doom creeps inexorably closer. Reciting one of three different occult mantras (DC 20 occultism check to do so correctly) allows three different activations. All three abilities work only on a creature connected to the Elder Mythos or a cosmic horror, such as a wendigo or gug; the activations refer to them as "eldritch creatures." diff --git a/content/Mechanics/Character Building/Equipment/Eldritch Flare.md b/content/Mechanics/Character Building/Equipment/Eldritch Flare.md index 73b8d7fb8..e66b148be 100755 --- a/content/Mechanics/Character Building/Equipment/Eldritch Flare.md +++ b/content/Mechanics/Character Building/Equipment/Eldritch Flare.md @@ -8,7 +8,6 @@ tags: --- # Eldritch Flare -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-deathcap-powder.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Electric Eelskin.md b/content/Mechanics/Character Building/Equipment/Electric Eelskin.md index f963be7cc..b3a1153f3 100755 --- a/content/Mechanics/Character Building/Equipment/Electric Eelskin.md +++ b/content/Mechanics/Character Building/Equipment/Electric Eelskin.md @@ -8,7 +8,6 @@ tags: --- # Electric Eelskin -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-electric-eelskin.webp|150]] Shining, slippery eelskin covers the plates of this +1 _resilient greater slick leather armor_. The armor gives you the ability to breathe water and grants you a +2 item bonus to Athletics checks to Swim and Stealth checks you attempt in the water. diff --git a/content/Mechanics/Character Building/Equipment/Electrocable.md b/content/Mechanics/Character Building/Equipment/Electrocable.md index ef6ddf2bb..f62df8679 100755 --- a/content/Mechanics/Character Building/Equipment/Electrocable.md +++ b/content/Mechanics/Character Building/Equipment/Electrocable.md @@ -8,6 +8,5 @@ tags: --- # Electrocable -![[systems-pf2e-icons-equipment-held-items-electrocable.webp|150]] This footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as a single action. While on, the coils electrify the cable, dealing 1d6 electricity and 1d6 fire damage in a thin precise line to anything the cable touches, though the cable is too unwieldy to use as a weapon. Electrocables are typically used to "cut" a thin straight line through metal. They ignore 10 points of a metal object's hardness. diff --git a/content/Mechanics/Character Building/Equipment/Elegant cloth doll.md b/content/Mechanics/Character Building/Equipment/Elegant cloth doll.md index 6972f700c..8606e6099 100755 --- a/content/Mechanics/Character Building/Equipment/Elegant cloth doll.md +++ b/content/Mechanics/Character Building/Equipment/Elegant cloth doll.md @@ -8,4 +8,3 @@ tags: --- # Elegant cloth doll -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-elegant-cloth-doll.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Elemental Fragment (Greater).md b/content/Mechanics/Character Building/Equipment/Elemental Fragment (Greater).md index 2a3e8b4fa..eeaa75508 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Fragment (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Elemental Fragment (Greater).md @@ -8,7 +8,6 @@ tags: --- # Elemental Fragment (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-spells-magic-stone.webp|150]] **Activate 2 (concentrate, manipulate)** diff --git a/content/Mechanics/Character Building/Equipment/Elemental Fragment (Major).md b/content/Mechanics/Character Building/Equipment/Elemental Fragment (Major).md index a3e3295ef..d0a880b67 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Fragment (Major).md +++ b/content/Mechanics/Character Building/Equipment/Elemental Fragment (Major).md @@ -8,7 +8,6 @@ tags: --- # Elemental Fragment (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-spells-magic-stone.webp|150]] **Activate 2 (concentrate, manipulate)** diff --git a/content/Mechanics/Character Building/Equipment/Elemental Fragment.md b/content/Mechanics/Character Building/Equipment/Elemental Fragment.md index 4d65fbbbb..575d5db17 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Fragment.md +++ b/content/Mechanics/Character Building/Equipment/Elemental Fragment.md @@ -8,7 +8,6 @@ tags: --- # Elemental Fragment -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-spells-magic-stone.webp|150]] **Activate 2 (concentrate, manipulate)** diff --git a/content/Mechanics/Character Building/Equipment/Elemental Gem.md b/content/Mechanics/Character Building/Equipment/Elemental Gem.md index a5b4aec86..256b3708f 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Gem.md +++ b/content/Mechanics/Character Building/Equipment/Elemental Gem.md @@ -8,7 +8,6 @@ tags: --- # Elemental Gem -![[icons-commodities-gems-gem-rough-round-blue.webp|150]] **Activate** D Command, Interact diff --git a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Air).md b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Air).md index ef8bcf7d2..16e90d170 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Air).md +++ b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Air).md @@ -8,7 +8,6 @@ tags: --- # Elemental Wayfinder (Air) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-elemental-wayfinder-air.webp|150]] Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a [[Wayfinder]], these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Each has the trait associated with its element. diff --git a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Earth).md b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Earth).md index a804db8be..4329bf6b5 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Earth).md +++ b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Earth).md @@ -8,7 +8,6 @@ tags: --- # Elemental Wayfinder (Earth) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-elemental-wayfinder-earth.webp|150]] Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a [[Wayfinder]], these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Each has the trait associated with its element. diff --git a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Fire).md b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Fire).md index 448593023..bdce154b6 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Fire).md +++ b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Fire).md @@ -8,7 +8,6 @@ tags: --- # Elemental Wayfinder (Fire) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-elemental-wayfinder-fire.webp|150]] Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a [[Wayfinder]], these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Each has the trait associated with its element. diff --git a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Water).md b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Water).md index cd8548409..5d541fa12 100755 --- a/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Water).md +++ b/content/Mechanics/Character Building/Equipment/Elemental Wayfinder (Water).md @@ -8,7 +8,6 @@ tags: --- # Elemental Wayfinder (Water) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-elemental-wayfinder-water.webp|150]] Pathfinder Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a [[Wayfinder]], these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Pathfinders in exploring areas associated with their element. Each has the trait associated with its element. diff --git a/content/Mechanics/Character Building/Equipment/Elixir of Life (Greater).md b/content/Mechanics/Character Building/Equipment/Elixir of Life (Greater).md index 61a2722d1..be903a442 100755 --- a/content/Mechanics/Character Building/Equipment/Elixir of Life (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Elixir of Life (Greater).md @@ -8,7 +8,6 @@ tags: --- # Elixir of Life (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-elixir-of-life.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Elixir of Life (Lesser).md b/content/Mechanics/Character Building/Equipment/Elixir of Life (Lesser).md index 3b45d3c6e..1b9fe3d6d 100755 --- a/content/Mechanics/Character Building/Equipment/Elixir of Life (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Elixir of Life (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Elixir of Life (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-elixir-of-life.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Elixir of Life (Major).md b/content/Mechanics/Character Building/Equipment/Elixir of Life (Major).md index c6923ddb3..668fce977 100755 --- a/content/Mechanics/Character Building/Equipment/Elixir of Life (Major).md +++ b/content/Mechanics/Character Building/Equipment/Elixir of Life (Major).md @@ -8,7 +8,6 @@ tags: --- # Elixir of Life (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-elixir-of-life.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Elixir of Life (Minor).md b/content/Mechanics/Character Building/Equipment/Elixir of Life (Minor).md index 8e5c5ceee..4dbd21e27 100755 --- a/content/Mechanics/Character Building/Equipment/Elixir of Life (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Elixir of Life (Minor).md @@ -8,7 +8,6 @@ tags: --- # Elixir of Life (Minor) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-elixir-of-life.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Elixir of Life (Moderate).md b/content/Mechanics/Character Building/Equipment/Elixir of Life (Moderate).md index eccf2da1f..689b80829 100755 --- a/content/Mechanics/Character Building/Equipment/Elixir of Life (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Elixir of Life (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Elixir of Life (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-elixir-of-life.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Elixir of Life (True).md b/content/Mechanics/Character Building/Equipment/Elixir of Life (True).md index b26852506..94670e825 100755 --- a/content/Mechanics/Character Building/Equipment/Elixir of Life (True).md +++ b/content/Mechanics/Character Building/Equipment/Elixir of Life (True).md @@ -8,7 +8,6 @@ tags: --- # Elixir of Life (True) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-elixir-of-life.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Elixir of Rejuvenation.md b/content/Mechanics/Character Building/Equipment/Elixir of Rejuvenation.md index 35634c6c4..effd10d05 100755 --- a/content/Mechanics/Character Building/Equipment/Elixir of Rejuvenation.md +++ b/content/Mechanics/Character Building/Equipment/Elixir of Rejuvenation.md @@ -8,7 +8,6 @@ tags: --- # Elixir of Rejuvenation -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-elixir-of-rejuvenation.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Elsie's Excellent Bottled Vim.md b/content/Mechanics/Character Building/Equipment/Elsie's Excellent Bottled Vim.md index 23f6983be..6e6de28ad 100755 --- a/content/Mechanics/Character Building/Equipment/Elsie's Excellent Bottled Vim.md +++ b/content/Mechanics/Character Building/Equipment/Elsie's Excellent Bottled Vim.md @@ -8,7 +8,6 @@ tags: --- # Elsie's Excellent Bottled Vim -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-drakeheart-mutagen.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Elven Absinthe.md b/content/Mechanics/Character Building/Equipment/Elven Absinthe.md index 1fd752bee..5af36ae4d 100755 --- a/content/Mechanics/Character Building/Equipment/Elven Absinthe.md +++ b/content/Mechanics/Character Building/Equipment/Elven Absinthe.md @@ -8,7 +8,6 @@ tags: --- # Elven Absinthe -![[systems-pf2e-icons-equipment-alchemical-items-drugs-elven-absinthe.webp|150]] Specialists in Kyonin prepare this emerald-green beverage. diff --git a/content/Mechanics/Character Building/Equipment/Elven Branched Spear.md b/content/Mechanics/Character Building/Equipment/Elven Branched Spear.md index 54290d3fe..6ec69c3be 100755 --- a/content/Mechanics/Character Building/Equipment/Elven Branched Spear.md +++ b/content/Mechanics/Character Building/Equipment/Elven Branched Spear.md @@ -8,6 +8,5 @@ tags: --- # Elven Branched Spear -![[icons-weapons-polearms-spear-ornate-gold.webp|150]] Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade. diff --git a/content/Mechanics/Character Building/Equipment/Elven Chain (High-Grade).md b/content/Mechanics/Character Building/Equipment/Elven Chain (High-Grade).md index 8c8aead49..d354f0a80 100755 --- a/content/Mechanics/Character Building/Equipment/Elven Chain (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Elven Chain (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Elven Chain (High-Grade) -![[systems-pf2e-icons-equipment-armor-precious-metal-armor-elven-chain.webp|150]] Elven chain is a [[Chain Shirt]] made of dawnsilver that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty. diff --git a/content/Mechanics/Character Building/Equipment/Elven Chain (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Elven Chain (Standard-Grade).md index c34f43bf1..81de2c1b8 100755 --- a/content/Mechanics/Character Building/Equipment/Elven Chain (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Elven Chain (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Elven Chain (Standard-Grade) -![[systems-pf2e-icons-equipment-armor-precious-metal-armor-elven-chain.webp|150]] Elven chain is a [[Chain Shirt]] made of dawnsilver that glitters in even the faintest light. Because it's constructed with small, supple rings, it has no check penalty. diff --git a/content/Mechanics/Character Building/Equipment/Elven Curve Blade.md b/content/Mechanics/Character Building/Equipment/Elven Curve Blade.md index bba1c7093..eef676851 100755 --- a/content/Mechanics/Character Building/Equipment/Elven Curve Blade.md +++ b/content/Mechanics/Character Building/Equipment/Elven Curve Blade.md @@ -8,6 +8,5 @@ tags: --- # Elven Curve Blade -![[systems-pf2e-icons-equipment-weapons-elven-curve-blade.webp|150]] Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. diff --git a/content/Mechanics/Character Building/Equipment/Emberheart.md b/content/Mechanics/Character Building/Equipment/Emberheart.md index 392a53eb4..a33bb434b 100755 --- a/content/Mechanics/Character Building/Equipment/Emberheart.md +++ b/content/Mechanics/Character Building/Equipment/Emberheart.md @@ -8,7 +8,6 @@ tags: --- # Emberheart -![[systems-pf2e-icons-equipment-worn-items-apex-items-emberheart.webp|150]] This small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath ashes. When worn, the amulet gives off a gentle warmth, akin to being near a fireplace. You gain poison resistance 15 when wearing this amulet. diff --git a/content/Mechanics/Character Building/Equipment/Emerald Fulcrum Lens.md b/content/Mechanics/Character Building/Equipment/Emerald Fulcrum Lens.md index e5aa671bb..bccb82af6 100755 --- a/content/Mechanics/Character Building/Equipment/Emerald Fulcrum Lens.md +++ b/content/Mechanics/Character Building/Equipment/Emerald Fulcrum Lens.md @@ -8,7 +8,6 @@ tags: --- # Emerald Fulcrum Lens -![[systems-pf2e-icons-equipment-other-emerald-fulcrum-lenses.webp|150]] This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain void healing and _[[Harm]]_ spells gain a +4 status bonus to the Hit Points they restore to you. You can also activate the lens in the following ways. diff --git a/content/Mechanics/Character Building/Equipment/Emerald Grasshopper (Greater).md b/content/Mechanics/Character Building/Equipment/Emerald Grasshopper (Greater).md index 523b8f8d3..69fd0b794 100755 --- a/content/Mechanics/Character Building/Equipment/Emerald Grasshopper (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Emerald Grasshopper (Greater).md @@ -8,7 +8,6 @@ tags: --- # Emerald Grasshopper (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-emerald-grasshopper.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Emerald Grasshopper.md b/content/Mechanics/Character Building/Equipment/Emerald Grasshopper.md index b6dd41cc8..b80c02225 100755 --- a/content/Mechanics/Character Building/Equipment/Emerald Grasshopper.md +++ b/content/Mechanics/Character Building/Equipment/Emerald Grasshopper.md @@ -8,7 +8,6 @@ tags: --- # Emerald Grasshopper -![[systems-pf2e-icons-equipment-consumables-talismans-emerald-grasshopper.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Emerald, brilliant green.md b/content/Mechanics/Character Building/Equipment/Emerald, brilliant green.md index 29c0feb5c..1882b1c38 100755 --- a/content/Mechanics/Character Building/Equipment/Emerald, brilliant green.md +++ b/content/Mechanics/Character Building/Equipment/Emerald, brilliant green.md @@ -8,4 +8,3 @@ tags: --- # Emerald, brilliant green -![[icons-commodities-gems-gem-rough-princess-green.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Emerald.md b/content/Mechanics/Character Building/Equipment/Emerald.md index 447adc25d..b8ee943de 100755 --- a/content/Mechanics/Character Building/Equipment/Emerald.md +++ b/content/Mechanics/Character Building/Equipment/Emerald.md @@ -8,4 +8,3 @@ tags: --- # Emerald -![[systems-pf2e-icons-equipment-treasure-gems-moderate-precious-stones-emerald.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Emergency Disguise.md b/content/Mechanics/Character Building/Equipment/Emergency Disguise.md index 8c7b77344..2d53c5b34 100755 --- a/content/Mechanics/Character Building/Equipment/Emergency Disguise.md +++ b/content/Mechanics/Character Building/Equipment/Emergency Disguise.md @@ -8,7 +8,6 @@ tags: --- # Emergency Disguise -![[systems-pf2e-icons-equipment-consumables-talismans-emergency-disguise.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Encompassing Lockpick.md b/content/Mechanics/Character Building/Equipment/Encompassing Lockpick.md index 6f99e69d0..147f736b9 100755 --- a/content/Mechanics/Character Building/Equipment/Encompassing Lockpick.md +++ b/content/Mechanics/Character Building/Equipment/Encompassing Lockpick.md @@ -8,6 +8,5 @@ tags: --- # Encompassing Lockpick -![[icons-tools-hand-lockpicks-steel-grey.webp|150]] This lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, belying the components within. An almost-impossible number of other tools are hidden in the compartment, including an entire set of [[Thieves' Toolkit (Infiltrator)|Infiltrator Thieves' Tools]] and any [[Thieves' Toolkit (Infiltrator Picks)|Replacement Picks (Infiltrator Picks)]], an [[Disguise Kit (Elite)|Elite Disguise Kit]] and any [[Disguise Kit (Elite Cosmetics)|Replacement Cosmetics (Elite)]], and an [[Climbing Kit (Extreme)|Extreme Climber's Kit]], all while still somehow remaining only light Bulk. This makes the encompassing lockpick a favorite discreet option for rogues infiltrating high society events, as formal wear generally has few pockets and only allows a character to wear a single tool kit of light Bulk. diff --git a/content/Mechanics/Character Building/Equipment/Endless Grimoire (Greater).md b/content/Mechanics/Character Building/Equipment/Endless Grimoire (Greater).md index 5a972cd4b..a4bd980d2 100755 --- a/content/Mechanics/Character Building/Equipment/Endless Grimoire (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Endless Grimoire (Greater).md @@ -8,6 +8,5 @@ tags: --- # Endless Grimoire (Greater) -![[icons-sundries-books-book-embossed-gold-red.webp|150]] When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to [[Learn a Spell]] if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 3rd-level spell. diff --git a/content/Mechanics/Character Building/Equipment/Endless Grimoire (Major).md b/content/Mechanics/Character Building/Equipment/Endless Grimoire (Major).md index 2fc5a969a..d521ccc37 100755 --- a/content/Mechanics/Character Building/Equipment/Endless Grimoire (Major).md +++ b/content/Mechanics/Character Building/Equipment/Endless Grimoire (Major).md @@ -8,6 +8,5 @@ tags: --- # Endless Grimoire (Major) -![[icons-sundries-books-book-embossed-gold-red.webp|150]] When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to [[Learn a Spell]] if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 5th-level spell. diff --git a/content/Mechanics/Character Building/Equipment/Endless Grimoire (True).md b/content/Mechanics/Character Building/Equipment/Endless Grimoire (True).md index d95534677..17dde19ec 100755 --- a/content/Mechanics/Character Building/Equipment/Endless Grimoire (True).md +++ b/content/Mechanics/Character Building/Equipment/Endless Grimoire (True).md @@ -8,6 +8,5 @@ tags: --- # Endless Grimoire (True) -![[icons-sundries-books-book-embossed-gold-red.webp|150]] When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +3 item bonus to checks to [[Learn a Spell]] if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 7th-level spell. diff --git a/content/Mechanics/Character Building/Equipment/Endless Grimoire.md b/content/Mechanics/Character Building/Equipment/Endless Grimoire.md index b03b14c3e..27c35f099 100755 --- a/content/Mechanics/Character Building/Equipment/Endless Grimoire.md +++ b/content/Mechanics/Character Building/Equipment/Endless Grimoire.md @@ -8,6 +8,5 @@ tags: --- # Endless Grimoire -![[icons-sundries-books-book-embossed-gold-red.webp|150]] When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to [[Learn a Spell]] if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. diff --git a/content/Mechanics/Character Building/Equipment/Energized Cartridge.md b/content/Mechanics/Character Building/Equipment/Energized Cartridge.md index fac661798..676502971 100755 --- a/content/Mechanics/Character Building/Equipment/Energized Cartridge.md +++ b/content/Mechanics/Character Building/Equipment/Energized Cartridge.md @@ -8,7 +8,6 @@ tags: --- # Energized Cartridge -![[systems-pf2e-icons-equipment-consumables-ammunition-energized-cartridge-fire.webp|150]] **Usage** affixed to a firearm or crossbow diff --git a/content/Mechanics/Character Building/Equipment/Energizing Lattice.md b/content/Mechanics/Character Building/Equipment/Energizing Lattice.md index c8892563b..495cd33bb 100755 --- a/content/Mechanics/Character Building/Equipment/Energizing Lattice.md +++ b/content/Mechanics/Character Building/Equipment/Energizing Lattice.md @@ -8,7 +8,6 @@ tags: --- # Energizing Lattice -![[systems-pf2e-icons-equipment-armor-lattice-armor.webp|150]] This suit of _+2 resilient fortification lattice armor_ has latticework of fine golden wire. After negating a critical hit with its _fortification_ rune, the latticework glows for 1 minute, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). You can Dismiss this light. diff --git a/content/Mechanics/Character Building/Equipment/Energizing Tea.md b/content/Mechanics/Character Building/Equipment/Energizing Tea.md index fba1efa93..47a5e2e47 100755 --- a/content/Mechanics/Character Building/Equipment/Energizing Tea.md +++ b/content/Mechanics/Character Building/Equipment/Energizing Tea.md @@ -8,7 +8,6 @@ tags: --- # Energizing Tea -![[icons-consumables-plants-dried-herb-bundle-brown.webp|150]] **Activate** 1 Interact or 10 minutes (concentrate, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Energizing.md b/content/Mechanics/Character Building/Equipment/Energizing.md index b1a7b2542..ef5a0c598 100755 --- a/content/Mechanics/Character Building/Equipment/Energizing.md +++ b/content/Mechanics/Character Building/Equipment/Energizing.md @@ -8,7 +8,6 @@ tags: --- # Energizing -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-energizing-rune-fire.webp|150]] A weapon with this rune can absorb energy damage to empower it. diff --git a/content/Mechanics/Character Building/Equipment/Energy Adaptive.md b/content/Mechanics/Character Building/Equipment/Energy Adaptive.md index bcc109b90..7dd431dda 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Adaptive.md +++ b/content/Mechanics/Character Building/Equipment/Energy Adaptive.md @@ -8,7 +8,6 @@ tags: --- # Energy Adaptive -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] A complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a given time. diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Greater).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Greater).md index be2912c7d..547b43b7e 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Greater).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Acid, Greater) -![[systems-pf2e-icons-equipment-consumables-potions-green-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Lesser).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Lesser).md index 9af0528a1..9fc0ba7dc 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Lesser).md @@ -11,7 +11,6 @@ tags: --- # Energy Breath Potion (Acid, Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-green-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Moderate).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Moderate).md index 39ccd6cad..1f1772631 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Acid, Moderate).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Acid, Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-green-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Greater).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Greater).md index feafd191d..e91d9b0c2 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Greater).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Cold, Greater) -![[systems-pf2e-icons-equipment-consumables-potions-white-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Lesser).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Lesser).md index c0f68052c..dadbecdb4 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Lesser).md @@ -11,7 +11,6 @@ tags: --- # Energy Breath Potion (Cold, Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-white-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Moderate).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Moderate).md index 5afe646dc..87c4778d1 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Cold, Moderate).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Cold, Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-white-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Greater).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Greater).md index 4a62cbe86..d2c7bdbcb 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Greater).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Electricity, Greater) -![[systems-pf2e-icons-equipment-consumables-potions-blue-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Lesser).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Lesser).md index 7b18a617a..6ef6356c4 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Lesser).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Electricity, Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-blue-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Moderate).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Moderate).md index 1a338762b..098e9f00a 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Electricity, Moderate).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Electricity, Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-blue-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Greater).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Greater).md index 8ad334612..a6ee1ecb9 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Greater).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Fire, Greater) -![[systems-pf2e-icons-equipment-consumables-potions-red-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Lesser).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Lesser).md index 45bf32c6e..053793ce1 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Lesser).md @@ -11,7 +11,6 @@ tags: --- # Energy Breath Potion (Fire, Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-red-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Moderate).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Moderate).md index f6385c9ee..e37bb18b3 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Fire, Moderate).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Fire, Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-red-dragons-breath-potion.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Greater).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Greater).md index 08582d4e2..1d129af9a 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Greater).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Sonic, Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-sonic-scream-wail-shout-teal.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Lesser).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Lesser).md index e024657a8..6322d9785 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Lesser).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Sonic, Lesser) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-sonic-scream-wail-shout-teal.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Moderate).md b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Moderate).md index 4f131f58b..c54fdb4c6 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Energy Breath Potion (Sonic, Moderate).md @@ -8,7 +8,6 @@ tags: --- # Energy Breath Potion (Sonic, Moderate) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-sonic-scream-wail-shout-teal.webp|150]] **Activate 1** (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Greater).md index 90f0bf8ed..0847d4f87 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Energy Mutagen (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-energy-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Lesser).md index b9c9070c8..64522dbc4 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Energy Mutagen (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-energy-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Major).md index 9598c237e..e85e43323 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Energy Mutagen (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-energy-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Moderate).md index ac4e15a0e..1818de996 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Energy Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Energy Mutagen (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-energy-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Energy Robe of Acid.md b/content/Mechanics/Character Building/Equipment/Energy Robe of Acid.md index c274c39fc..d49f711e1 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Robe of Acid.md +++ b/content/Mechanics/Character Building/Equipment/Energy Robe of Acid.md @@ -8,7 +8,6 @@ tags: --- # Energy Robe of Acid -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-energy-robe-of-acid.webp|150]] This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. You gain resistance 5 to acid. diff --git a/content/Mechanics/Character Building/Equipment/Energy Robe of Cold.md b/content/Mechanics/Character Building/Equipment/Energy Robe of Cold.md index ee255353d..7d077e6a7 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Robe of Cold.md +++ b/content/Mechanics/Character Building/Equipment/Energy Robe of Cold.md @@ -8,7 +8,6 @@ tags: --- # Energy Robe of Cold -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-energy-robe-of-cold.webp|150]] This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. You gain resistance 5 to cold. diff --git a/content/Mechanics/Character Building/Equipment/Energy Robe of Electricity.md b/content/Mechanics/Character Building/Equipment/Energy Robe of Electricity.md index 1c9266817..9c138449c 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Robe of Electricity.md +++ b/content/Mechanics/Character Building/Equipment/Energy Robe of Electricity.md @@ -8,7 +8,6 @@ tags: --- # Energy Robe of Electricity -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-energy-robe-of-electricity.webp|150]] This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. You gain resistance 5 to electricity. diff --git a/content/Mechanics/Character Building/Equipment/Energy Robe of Fire.md b/content/Mechanics/Character Building/Equipment/Energy Robe of Fire.md index 5d0575c18..0511d09a1 100755 --- a/content/Mechanics/Character Building/Equipment/Energy Robe of Fire.md +++ b/content/Mechanics/Character Building/Equipment/Energy Robe of Fire.md @@ -8,7 +8,6 @@ tags: --- # Energy Robe of Fire -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-energy-robe-of-fire.webp|150]] This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. You gain resistance 5 to fire. diff --git a/content/Mechanics/Character Building/Equipment/Energy-Absorbing (Greater).md b/content/Mechanics/Character Building/Equipment/Energy-Absorbing (Greater).md index 0005e4c69..79b67ab95 100755 --- a/content/Mechanics/Character Building/Equipment/Energy-Absorbing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy-Absorbing (Greater).md @@ -8,7 +8,6 @@ tags: --- # Energy-Absorbing (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] As with _energy-resistant_ runes, these runes convey protective forces from the Elemental Planes. You gain 10 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction. diff --git a/content/Mechanics/Character Building/Equipment/Energy-Absorbing.md b/content/Mechanics/Character Building/Equipment/Energy-Absorbing.md index e99761f0c..30e6e0969 100755 --- a/content/Mechanics/Character Building/Equipment/Energy-Absorbing.md +++ b/content/Mechanics/Character Building/Equipment/Energy-Absorbing.md @@ -8,7 +8,6 @@ tags: --- # Energy-Absorbing -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] As with _energy-resistant_ runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction. diff --git a/content/Mechanics/Character Building/Equipment/Energy-Resistant (Greater).md b/content/Mechanics/Character Building/Equipment/Energy-Resistant (Greater).md index 7fb53a4a6..dfe34fa41 100755 --- a/content/Mechanics/Character Building/Equipment/Energy-Resistant (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Energy-Resistant (Greater).md @@ -8,6 +8,5 @@ tags: --- # Energy-Resistant (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] These symbols convey protective forces from the Elemental Planes. You gain resistance 10 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple _energy-resistant_ runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a _+2 acid-resistant greater fire-resistant breastplate_ would give you acid resistance 5 and fire resistance 10. diff --git a/content/Mechanics/Character Building/Equipment/Energy-Resistant.md b/content/Mechanics/Character Building/Equipment/Energy-Resistant.md index 7169d8aa0..9df0b796f 100755 --- a/content/Mechanics/Character Building/Equipment/Energy-Resistant.md +++ b/content/Mechanics/Character Building/Equipment/Energy-Resistant.md @@ -8,6 +8,5 @@ tags: --- # Energy-Resistant -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple _energy-resistant_ runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a _+2 acid-resistant greater fire-resistant breastplate_ would give you acid resistance 5 and fire resistance 10. diff --git a/content/Mechanics/Character Building/Equipment/Enfilading Arrow.md b/content/Mechanics/Character Building/Equipment/Enfilading Arrow.md index 507ee405e..67edef635 100755 --- a/content/Mechanics/Character Building/Equipment/Enfilading Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Enfilading Arrow.md @@ -8,7 +8,6 @@ tags: --- # Enfilading Arrow -![[systems-pf2e-icons-equipment-consumables-ammunition-enfilading-arrow.webp|150]] **Ammunition** Arrow diff --git a/content/Mechanics/Character Building/Equipment/Engraved copper ring.md b/content/Mechanics/Character Building/Equipment/Engraved copper ring.md index 497f0b1d6..1f1321c6d 100755 --- a/content/Mechanics/Character Building/Equipment/Engraved copper ring.md +++ b/content/Mechanics/Character Building/Equipment/Engraved copper ring.md @@ -8,4 +8,3 @@ tags: --- # Engraved copper ring -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-engraved-copper-ring.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Engulfing Snare.md b/content/Mechanics/Character Building/Equipment/Engulfing Snare.md index 494e82225..b75f82df4 100755 --- a/content/Mechanics/Character Building/Equipment/Engulfing Snare.md +++ b/content/Mechanics/Character Building/Equipment/Engulfing Snare.md @@ -8,7 +8,6 @@ tags: --- # Engulfing Snare -![[systems-pf2e-icons-equipment-snares-engulfing-snare.webp|150]] You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 9d8 piercing damage to the first creature to enter this square; that creature must attempt a DC 31 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Enhanced Hearing Aids.md b/content/Mechanics/Character Building/Equipment/Enhanced Hearing Aids.md index e747df4bd..b82f00d7d 100755 --- a/content/Mechanics/Character Building/Equipment/Enhanced Hearing Aids.md +++ b/content/Mechanics/Character Building/Equipment/Enhanced Hearing Aids.md @@ -8,7 +8,6 @@ tags: --- # Enhanced Hearing Aids -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hearing-aid.webp|150]] These hearing aids work like _magical hearing aids_, but they're designed with a more potent and focused magic. diff --git a/content/Mechanics/Character Building/Equipment/Enormous chryselephantine sculpture by a legend.md b/content/Mechanics/Character Building/Equipment/Enormous chryselephantine sculpture by a legend.md index 99c5c2967..8f6da15ca 100755 --- a/content/Mechanics/Character Building/Equipment/Enormous chryselephantine sculpture by a legend.md +++ b/content/Mechanics/Character Building/Equipment/Enormous chryselephantine sculpture by a legend.md @@ -8,4 +8,3 @@ tags: --- # Enormous chryselephantine sculpture by a legend -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-enormous-chryselephantine-sculpture-by-a-legend.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Enormous tapestry of a major battle.md b/content/Mechanics/Character Building/Equipment/Enormous tapestry of a major battle.md index 0874ef01e..1dfe2ecc0 100755 --- a/content/Mechanics/Character Building/Equipment/Enormous tapestry of a major battle.md +++ b/content/Mechanics/Character Building/Equipment/Enormous tapestry of a major battle.md @@ -8,4 +8,3 @@ tags: --- # Enormous tapestry of a major battle -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-enormous-tapestry-of-a-major-battle.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Entertainer's Cincture (Greater).md b/content/Mechanics/Character Building/Equipment/Entertainer's Cincture (Greater).md index fe2bd9f76..021c7e991 100755 --- a/content/Mechanics/Character Building/Equipment/Entertainer's Cincture (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Entertainer's Cincture (Greater).md @@ -8,7 +8,6 @@ tags: --- # Entertainer's Cincture (Greater) -![[icons-equipment-neck-choker-rounded-gold-green.webp|150]] The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +3 item bonus to that skill. diff --git a/content/Mechanics/Character Building/Equipment/Entertainer's Cincture.md b/content/Mechanics/Character Building/Equipment/Entertainer's Cincture.md index e022d89a5..20dca46b9 100755 --- a/content/Mechanics/Character Building/Equipment/Entertainer's Cincture.md +++ b/content/Mechanics/Character Building/Equipment/Entertainer's Cincture.md @@ -8,7 +8,6 @@ tags: --- # Entertainer's Cincture -![[icons-equipment-neck-choker-rounded-gold-green.webp|150]] The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +2 item bonus to that skill. diff --git a/content/Mechanics/Character Building/Equipment/Enveloping Light (Greater).md b/content/Mechanics/Character Building/Equipment/Enveloping Light (Greater).md index d5f2fd6cb..7b19f9ae7 100755 --- a/content/Mechanics/Character Building/Equipment/Enveloping Light (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Enveloping Light (Greater).md @@ -8,7 +8,6 @@ tags: --- # Enveloping Light (Greater) -![[systems-pf2e-icons-equipment-tattoos-enveloping-light.webp|150]] This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. Any time someone rolls a critical failure to Treat your Wounds, they get a failure instead. diff --git a/content/Mechanics/Character Building/Equipment/Enveloping Light.md b/content/Mechanics/Character Building/Equipment/Enveloping Light.md index 6a3e09e7b..877ae51eb 100755 --- a/content/Mechanics/Character Building/Equipment/Enveloping Light.md +++ b/content/Mechanics/Character Building/Equipment/Enveloping Light.md @@ -8,7 +8,6 @@ tags: --- # Enveloping Light -![[systems-pf2e-icons-equipment-tattoos-enveloping-light.webp|150]] This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead. diff --git a/content/Mechanics/Character Building/Equipment/Envenomed Snare.md b/content/Mechanics/Character Building/Equipment/Envenomed Snare.md index 18607a834..701ac166e 100755 --- a/content/Mechanics/Character Building/Equipment/Envenomed Snare.md +++ b/content/Mechanics/Character Building/Equipment/Envenomed Snare.md @@ -8,7 +8,6 @@ tags: --- # Envenomed Snare -![[systems-pf2e-icons-equipment-snares-envenomed-snare.webp|150]] This snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That creature takes 4d6 piercing damage (DC 23 reflex) and, on a failure, the creature is exposed to the [[Giant Wasp Venom]]. diff --git a/content/Mechanics/Character Building/Equipment/Envisioning Mask.md b/content/Mechanics/Character Building/Equipment/Envisioning Mask.md index 808edb541..dd979832e 100755 --- a/content/Mechanics/Character Building/Equipment/Envisioning Mask.md +++ b/content/Mechanics/Character Building/Equipment/Envisioning Mask.md @@ -8,7 +8,6 @@ tags: --- # Envisioning Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-envisioning-mask.webp|150]] These strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the _pleroma aeon_ who first gifted them to mortals in the hope that sharing the means of aeon communication would reduce the misunderstandings and conflicts among mortal civilizations. An envisioning mask covers your entire face, though it doesn't hinder your vision or other senses. diff --git a/content/Mechanics/Character Building/Equipment/Eroding Bullet.md b/content/Mechanics/Character Building/Equipment/Eroding Bullet.md index 00968e82b..16cbb8666 100755 --- a/content/Mechanics/Character Building/Equipment/Eroding Bullet.md +++ b/content/Mechanics/Character Building/Equipment/Eroding Bullet.md @@ -8,7 +8,6 @@ tags: --- # Eroding Bullet -![[systems-pf2e-icons-equipment-consumables-ammunition-energized-cartridge-acid.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Erraticannon.md b/content/Mechanics/Character Building/Equipment/Erraticannon.md index 1fb564cda..9f675f1ed 100755 --- a/content/Mechanics/Character Building/Equipment/Erraticannon.md +++ b/content/Mechanics/Character Building/Equipment/Erraticannon.md @@ -8,7 +8,6 @@ tags: --- # Erraticannon -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-erraticannon.webp|150]] This _+1 striking [[Hand Cannon]]_ is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the top of the gun allows any type of ammunition (including arrows, bolts, stone bullets, and firearm rounds) to be fed into the machine, which converts the ammunition into blasts of raw, destructive energy. Each time you attack with the weapon, roll `dice: 1d8` to determine the damage type of the Strike—all of the _erraticannon_'s weapon damage is converted to that damage type for the Strike. Additionally, roll another d8, and the _erraticannon_ deals `dice: 1d6` additional damage of this second damage type. diff --git a/content/Mechanics/Character Building/Equipment/Escape Fulu.md b/content/Mechanics/Character Building/Equipment/Escape Fulu.md index 715c00144..304d6cf76 100755 --- a/content/Mechanics/Character Building/Equipment/Escape Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Escape Fulu.md @@ -8,7 +8,6 @@ tags: --- # Escape Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Activate** 1 envision diff --git a/content/Mechanics/Character Building/Equipment/Essence Prism.md b/content/Mechanics/Character Building/Equipment/Essence Prism.md index d77b6f6ca..d5e54ad73 100755 --- a/content/Mechanics/Character Building/Equipment/Essence Prism.md +++ b/content/Mechanics/Character Building/Equipment/Essence Prism.md @@ -8,7 +8,6 @@ tags: --- # Essence Prism -![[systems-pf2e-icons-equipment-artifacts-essence-prism.webp|150]] This enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In reality, the prism refracts the four magical essences into the visible spectrum. A creature adjacent to the prism can adjust its facets with an Interact action to change between two polarities. Two essences flow from two input streams into the prism, where the prism combines them into a single output stream; alternatively, a single essence flows from one input stream into the prism and is split into two output streams. A creature that enters and stays within an input essence stream for 1 minute is slowly encased in solid magic, at which point it is paralyzed until anyone reverses the prism's flow or finishes activating the prism. A creature stepping into an output essence stream is gently pushed back and out of the stream. diff --git a/content/Mechanics/Character Building/Equipment/Etched copper ewer.md b/content/Mechanics/Character Building/Equipment/Etched copper ewer.md index 3a510fe9a..996dd73f4 100755 --- a/content/Mechanics/Character Building/Equipment/Etched copper ewer.md +++ b/content/Mechanics/Character Building/Equipment/Etched copper ewer.md @@ -8,4 +8,3 @@ tags: --- # Etched copper ewer -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-etched-copper-ewer.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Barrowsiege.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Barrowsiege.md index 739ded75d..e53ae2a54 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Barrowsiege.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Barrowsiege.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption of Barrowsiege -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Blackpeak.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Blackpeak.md index 546a5c19c..5285163de 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Blackpeak.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Blackpeak.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption of Blackpeak -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Droskar's Crag.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Droskar's Crag.md index 9b8dbb42f..e779eba29 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Droskar's Crag.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Droskar's Crag.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption of Droskar's Crag -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Ka.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Ka.md index 366c0ee83..c43fda24d 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Ka.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Ka.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption of Ka -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Mhar Massif.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Mhar Massif.md index 0c143d699..c540efe77 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Mhar Massif.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Mhar Massif.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption of Mhar Massif -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Pale Mountain.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Pale Mountain.md index 883a7ee9f..da5f049c8 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Pale Mountain.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Pale Mountain.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption of Pale Mountain -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Sakalayo.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Sakalayo.md index f9fa5df16..ff71b121c 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption of Sakalayo.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption of Sakalayo.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption of Sakalayo -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Eternal Eruption.md b/content/Mechanics/Character Building/Equipment/Eternal Eruption.md index 3efffd6d9..786bd6ed9 100755 --- a/content/Mechanics/Character Building/Equipment/Eternal Eruption.md +++ b/content/Mechanics/Character Building/Equipment/Eternal Eruption.md @@ -8,7 +8,6 @@ tags: --- # Eternal Eruption -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-explosion-mushroom-nuke-orange.webp|150]] Resembling _frozen lava_, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. diff --git a/content/Mechanics/Character Building/Equipment/Ethereal.md b/content/Mechanics/Character Building/Equipment/Ethereal.md index c342715af..ca01d12f0 100755 --- a/content/Mechanics/Character Building/Equipment/Ethereal.md +++ b/content/Mechanics/Character Building/Equipment/Ethereal.md @@ -8,7 +8,6 @@ tags: --- # Ethereal -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] An _ethereal rune_ replicates armor on the Ethereal Plane. diff --git a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Greater).md b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Greater).md index f44b5211a..0ea5f8100 100755 --- a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Greater).md @@ -8,7 +8,6 @@ tags: --- # Etheric Essence Disruptor (Greater) -![[systems-pf2e-icons-equipment-held-items-etheric-essence-disruptor.webp|150]] **Active**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Lesser).md b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Lesser).md index 0088639cb..d6d3af6f1 100755 --- a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Etheric Essence Disruptor (Lesser) -![[systems-pf2e-icons-equipment-held-items-etheric-essence-disruptor.webp|150]] **Active**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Major).md b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Major).md index 0d895996b..7a6bb747a 100755 --- a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Major).md +++ b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Major).md @@ -8,7 +8,6 @@ tags: --- # Etheric Essence Disruptor (Major) -![[systems-pf2e-icons-equipment-held-items-etheric-essence-disruptor.webp|150]] **Active**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Moderate).md b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Moderate).md index 9414d64fd..1fec20167 100755 --- a/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Etheric Essence Disruptor (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Etheric Essence Disruptor (Moderate) -![[systems-pf2e-icons-equipment-held-items-etheric-essence-disruptor.webp|150]] **Active**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Ethersight Ring.md b/content/Mechanics/Character Building/Equipment/Ethersight Ring.md index 839736ef1..b6e9d8f48 100755 --- a/content/Mechanics/Character Building/Equipment/Ethersight Ring.md +++ b/content/Mechanics/Character Building/Equipment/Ethersight Ring.md @@ -8,6 +8,5 @@ tags: --- # Ethersight Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ethersight-ring.webp|150]] An _ethersight ring_ is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, and you can see clearly into the Ethereal Plane with a range of 60 feet. Whether or not you have invested the ring, you are also visible to creatures in the Ethereal Plane within the same range while wearing it. Although you can see these creatures and they can see you, you can only affect each other with abilities that cross between the Ethereal Plane and the Material Plane. diff --git a/content/Mechanics/Character Building/Equipment/Everburning Coal.md b/content/Mechanics/Character Building/Equipment/Everburning Coal.md index db905fe5b..dc8e32e0e 100755 --- a/content/Mechanics/Character Building/Equipment/Everburning Coal.md +++ b/content/Mechanics/Character Building/Equipment/Everburning Coal.md @@ -8,7 +8,6 @@ tags: --- # Everburning Coal -![[icons-commodities-stone-ore-chunk-red.webp|150]] This lump of coal is always warm to the touch and glows faintly red from within, as if holding an ember of flame waiting to be stoked. No amount of water or coldness can extinguish the coal's warmth. When you hold an _everburning coal_ in your hand, you gain resistance 10 to cold and are protected from mild, severe, and extreme cold. diff --git a/content/Mechanics/Character Building/Equipment/Everlight Crystal.md b/content/Mechanics/Character Building/Equipment/Everlight Crystal.md index eee868cac..92eb64b17 100755 --- a/content/Mechanics/Character Building/Equipment/Everlight Crystal.md +++ b/content/Mechanics/Character Building/Equipment/Everlight Crystal.md @@ -10,6 +10,5 @@ tags: --- # Everlight Crystal -![[systems-pf2e-icons-equipment-held-items-everburning-torch.webp|150]] An _everlight crystal_ is one of the most common applications of permanent magic. This stone or gem sheds magical light constantly, requiring no oxygen and generating no heat. The crystal can be covered, but the light can't be extinguished. diff --git a/content/Mechanics/Character Building/Equipment/Everyneed Pack (Greater).md b/content/Mechanics/Character Building/Equipment/Everyneed Pack (Greater).md index 44f187274..6fae93eb1 100755 --- a/content/Mechanics/Character Building/Equipment/Everyneed Pack (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Everyneed Pack (Greater).md @@ -8,7 +8,6 @@ tags: --- # Everyneed Pack (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-everyneed-pack.webp|150]] Constructed of green material and decorated with a white Glyph of the Open Road, has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 5 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of any kind of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 45 gp have been removed from it. diff --git a/content/Mechanics/Character Building/Equipment/Everyneed Pack.md b/content/Mechanics/Character Building/Equipment/Everyneed Pack.md index 4fe8d8dda..6f814f69a 100755 --- a/content/Mechanics/Character Building/Equipment/Everyneed Pack.md +++ b/content/Mechanics/Character Building/Equipment/Everyneed Pack.md @@ -8,7 +8,6 @@ tags: --- # Everyneed Pack -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-everyneed-pack.webp|150]] Constructed of green material and decorated with a white Glyph of the Open Road, has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of any kind of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 8 gp have been removed from it. diff --git a/content/Mechanics/Character Building/Equipment/Everywhen Map.md b/content/Mechanics/Character Building/Equipment/Everywhen Map.md index 9d717eb27..dbd11ee62 100755 --- a/content/Mechanics/Character Building/Equipment/Everywhen Map.md +++ b/content/Mechanics/Character Building/Equipment/Everywhen Map.md @@ -8,6 +8,5 @@ tags: --- # Everywhen Map -![[systems-pf2e-icons-equipment-adventuring-gear-survey-map.webp|150]] The map changes based on the creature who invests it, showing every path the creature has ever traveled in their lifetime. The map doesn't distinguish between current or past locations. It can be tricked into revealing the path of a different creature if a piece of that creature (such as hair, bone, or skin) is used with a successful DC 24 [[Trick Magic Item]] check. diff --git a/content/Mechanics/Character Building/Equipment/Experimental Clothing.md b/content/Mechanics/Character Building/Equipment/Experimental Clothing.md index 8c1673d4e..aa013ee91 100755 --- a/content/Mechanics/Character Building/Equipment/Experimental Clothing.md +++ b/content/Mechanics/Character Building/Equipment/Experimental Clothing.md @@ -8,7 +8,6 @@ tags: --- # Experimental Clothing -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-experimental-clothing.webp|150]] Experimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and unconventional patterns. diff --git a/content/Mechanics/Character Building/Equipment/Exploding Shield.md b/content/Mechanics/Character Building/Equipment/Exploding Shield.md index fcf59db87..bc1d71d03 100755 --- a/content/Mechanics/Character Building/Equipment/Exploding Shield.md +++ b/content/Mechanics/Character Building/Equipment/Exploding Shield.md @@ -8,7 +8,6 @@ tags: --- # Exploding Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-exploding-shield.webp|150]] The magic within this wooden shield (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed. diff --git a/content/Mechanics/Character Building/Equipment/Exploration Lens (Detecting).md b/content/Mechanics/Character Building/Equipment/Exploration Lens (Detecting).md index d4279c475..555f25dfe 100755 --- a/content/Mechanics/Character Building/Equipment/Exploration Lens (Detecting).md +++ b/content/Mechanics/Character Building/Equipment/Exploration Lens (Detecting).md @@ -8,7 +8,6 @@ tags: --- # Exploration Lens (Detecting) -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-hand-mirror-with-decorated-frame.webp|150]] **Activate**1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Exploration Lens (Investigating).md b/content/Mechanics/Character Building/Equipment/Exploration Lens (Investigating).md index ffac3309e..9c23bc124 100755 --- a/content/Mechanics/Character Building/Equipment/Exploration Lens (Investigating).md +++ b/content/Mechanics/Character Building/Equipment/Exploration Lens (Investigating).md @@ -8,7 +8,6 @@ tags: --- # Exploration Lens (Investigating) -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-hand-mirror-with-decorated-frame.webp|150]] **Activate**1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Exploration Lens (Searching).md b/content/Mechanics/Character Building/Equipment/Exploration Lens (Searching).md index 596733d49..674f692a9 100755 --- a/content/Mechanics/Character Building/Equipment/Exploration Lens (Searching).md +++ b/content/Mechanics/Character Building/Equipment/Exploration Lens (Searching).md @@ -8,7 +8,6 @@ tags: --- # Exploration Lens (Searching) -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-hand-mirror-with-decorated-frame.webp|150]] **Activate**1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Explorer's Clothing.md b/content/Mechanics/Character Building/Equipment/Explorer's Clothing.md index 16c7e6c12..132311713 100755 --- a/content/Mechanics/Character Building/Equipment/Explorer's Clothing.md +++ b/content/Mechanics/Character Building/Equipment/Explorer's Clothing.md @@ -8,6 +8,5 @@ tags: --- # Explorer's Clothing -![[icons-equipment-chest-shirt-collared-pink.webp|150]] Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes. diff --git a/content/Mechanics/Character Building/Equipment/Explorer's Yurt.md b/content/Mechanics/Character Building/Equipment/Explorer's Yurt.md index de273b4af..58722384f 100755 --- a/content/Mechanics/Character Building/Equipment/Explorer's Yurt.md +++ b/content/Mechanics/Character Building/Equipment/Explorer's Yurt.md @@ -8,7 +8,6 @@ tags: --- # Explorer's Yurt -![[systems-pf2e-icons-equipment-structures-explorers-yurt.webp|150]] Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places. diff --git a/content/Mechanics/Character Building/Equipment/Explosive Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Explosive Ammunition (Greater).md index c0b2d3960..de5a5fe4c 100755 --- a/content/Mechanics/Character Building/Equipment/Explosive Ammunition (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Explosive Ammunition (Greater).md @@ -8,7 +8,6 @@ tags: --- # Explosive Ammunition (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-explosive-ammunition.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Explosive Ammunition.md b/content/Mechanics/Character Building/Equipment/Explosive Ammunition.md index faf46845a..f60ee92a8 100755 --- a/content/Mechanics/Character Building/Equipment/Explosive Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Explosive Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Explosive Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-explosive-ammunition.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Explosive Dogslicer.md b/content/Mechanics/Character Building/Equipment/Explosive Dogslicer.md index a689d6bf5..c57347381 100755 --- a/content/Mechanics/Character Building/Equipment/Explosive Dogslicer.md +++ b/content/Mechanics/Character Building/Equipment/Explosive Dogslicer.md @@ -8,6 +8,5 @@ tags: --- # Explosive Dogslicer -![[systems-pf2e-icons-equipment-weapons-explosive-dogslicer.webp|150]] An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. diff --git a/content/Mechanics/Character Building/Equipment/Explosive Mine (Greater).md b/content/Mechanics/Character Building/Equipment/Explosive Mine (Greater).md index 9b741a47b..4c758b697 100755 --- a/content/Mechanics/Character Building/Equipment/Explosive Mine (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Explosive Mine (Greater).md @@ -8,7 +8,6 @@ tags: --- # Explosive Mine (Greater) -![[systems-pf2e-icons-equipment-held-items-explosive-mine.webp|150]] **Activate**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Explosive Mine (Lesser).md b/content/Mechanics/Character Building/Equipment/Explosive Mine (Lesser).md index cb0bde5a2..54907d7a9 100755 --- a/content/Mechanics/Character Building/Equipment/Explosive Mine (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Explosive Mine (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Explosive Mine (Lesser) -![[systems-pf2e-icons-equipment-held-items-explosive-mine.webp|150]] **Activate**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Explosive Mine (Major).md b/content/Mechanics/Character Building/Equipment/Explosive Mine (Major).md index 25c02db14..99375ef44 100755 --- a/content/Mechanics/Character Building/Equipment/Explosive Mine (Major).md +++ b/content/Mechanics/Character Building/Equipment/Explosive Mine (Major).md @@ -8,7 +8,6 @@ tags: --- # Explosive Mine (Major) -![[systems-pf2e-icons-equipment-held-items-explosive-mine.webp|150]] **Activate**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Explosive Mine (Moderate).md b/content/Mechanics/Character Building/Equipment/Explosive Mine (Moderate).md index 4cd58fc99..a9152bd07 100755 --- a/content/Mechanics/Character Building/Equipment/Explosive Mine (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Explosive Mine (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Explosive Mine (Moderate) -![[systems-pf2e-icons-equipment-held-items-explosive-mine.webp|150]] **Activate**d Interact diff --git a/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane Sheath.md b/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane Sheath.md index 24597cdee..98600268a 100755 --- a/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane Sheath.md +++ b/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane Sheath.md @@ -8,6 +8,5 @@ tags: --- # Exquisite Sword Cane Sheath -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-sword-cane.webp|150]] An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. diff --git a/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane.md b/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane.md index 9d198dee0..7d31e5772 100755 --- a/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane.md +++ b/content/Mechanics/Character Building/Equipment/Exquisite Sword Cane.md @@ -8,6 +8,5 @@ tags: --- # Exquisite Sword Cane -![[icons-weapons-staves-staff-ornate-hook.webp|150]] An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. diff --git a/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Greater).md index da2e9c7ea..b153e28c2 100755 --- a/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Greater).md @@ -8,7 +8,6 @@ tags: --- # Exsanguinating Ammunition (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-exsanguinating-ammunition.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Major).md b/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Major).md index 2c48f1620..41855bcdb 100755 --- a/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Major).md +++ b/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition (Major).md @@ -8,7 +8,6 @@ tags: --- # Exsanguinating Ammunition (Major) -![[systems-pf2e-icons-equipment-consumables-ammunition-exsanguinating-ammunition.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition.md b/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition.md index 1df1267e8..4ed263481 100755 --- a/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Exsanguinating Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Exsanguinating Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-exsanguinating-ammunition.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Extendable Pincer.md b/content/Mechanics/Character Building/Equipment/Extendable Pincer.md index 2cbed3613..0f8a95946 100755 --- a/content/Mechanics/Character Building/Equipment/Extendable Pincer.md +++ b/content/Mechanics/Character Building/Equipment/Extendable Pincer.md @@ -8,6 +8,5 @@ tags: --- # Extendable Pincer -![[systems-pf2e-icons-equipment-held-items-extendable-pincer.webp|150]] This extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact action, you can extend or retract the rod by 5 feet to one of three settings, allowing you to Interact to pick up an object with the pincer either within your own space, in an adjacent space, or exactly 10 feet away. diff --git a/content/Mechanics/Character Building/Equipment/Extended Deteriorating Dust.md b/content/Mechanics/Character Building/Equipment/Extended Deteriorating Dust.md index ab55898f5..589dc6ad9 100755 --- a/content/Mechanics/Character Building/Equipment/Extended Deteriorating Dust.md +++ b/content/Mechanics/Character Building/Equipment/Extended Deteriorating Dust.md @@ -8,7 +8,6 @@ tags: --- # Extended Deteriorating Dust -![[systems-pf2e-icons-equipment-consumables-other-consumables-deteriorating-dust.webp|150]] Contained in a specially enchanted small leather or hide sack, _deteriorating dust_ is a potent caustic agent and a prized item among Rovagug's more discreet followers. diff --git a/content/Mechanics/Character Building/Equipment/Extending (Greater).md b/content/Mechanics/Character Building/Equipment/Extending (Greater).md index abf5f7b18..c3deaddb5 100755 --- a/content/Mechanics/Character Building/Equipment/Extending (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Extending (Greater).md @@ -8,7 +8,6 @@ tags: --- # Extending (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] An _extending_ rune allows you to extend your weapon to impossible lengths. diff --git a/content/Mechanics/Character Building/Equipment/Extending.md b/content/Mechanics/Character Building/Equipment/Extending.md index acfeb60a0..006ecc153 100755 --- a/content/Mechanics/Character Building/Equipment/Extending.md +++ b/content/Mechanics/Character Building/Equipment/Extending.md @@ -8,7 +8,6 @@ tags: --- # Extending -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] An _extending_ rune allows you to extend your weapon to impossible lengths. diff --git a/content/Mechanics/Character Building/Equipment/Extraction Cauldron.md b/content/Mechanics/Character Building/Equipment/Extraction Cauldron.md index 4da2a0703..88143b7b6 100755 --- a/content/Mechanics/Character Building/Equipment/Extraction Cauldron.md +++ b/content/Mechanics/Character Building/Equipment/Extraction Cauldron.md @@ -8,7 +8,6 @@ tags: --- # Extraction Cauldron -![[systems-pf2e-icons-equipment-adventuring-gear-bountiful-cauldron.webp|150]] This large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without visiting a settlement. The cauldron is roughly 3 feet in diameter. diff --git a/content/Mechanics/Character Building/Equipment/Exuviae Powder.md b/content/Mechanics/Character Building/Equipment/Exuviae Powder.md index 67fd8da2b..e4cf4e8d0 100755 --- a/content/Mechanics/Character Building/Equipment/Exuviae Powder.md +++ b/content/Mechanics/Character Building/Equipment/Exuviae Powder.md @@ -8,7 +8,6 @@ tags: --- # Exuviae Powder -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-graveroot.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Eye Slash (Greater).md b/content/Mechanics/Character Building/Equipment/Eye Slash (Greater).md index f77ec1c4c..7c8dfe4e0 100755 --- a/content/Mechanics/Character Building/Equipment/Eye Slash (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Eye Slash (Greater).md @@ -8,7 +8,6 @@ tags: --- # Eye Slash (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-perception-eye-slit-orange.webp|150]] Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. diff --git a/content/Mechanics/Character Building/Equipment/Eye Slash (Major).md b/content/Mechanics/Character Building/Equipment/Eye Slash (Major).md index 8f2a1c745..881f75bb8 100755 --- a/content/Mechanics/Character Building/Equipment/Eye Slash (Major).md +++ b/content/Mechanics/Character Building/Equipment/Eye Slash (Major).md @@ -8,7 +8,6 @@ tags: --- # Eye Slash (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-perception-eye-slit-orange.webp|150]] Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. diff --git a/content/Mechanics/Character Building/Equipment/Eye Slash (True).md b/content/Mechanics/Character Building/Equipment/Eye Slash (True).md index c034e4aec..aed8eb833 100755 --- a/content/Mechanics/Character Building/Equipment/Eye Slash (True).md +++ b/content/Mechanics/Character Building/Equipment/Eye Slash (True).md @@ -8,7 +8,6 @@ tags: --- # Eye Slash (True) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-perception-eye-slit-orange.webp|150]] Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. diff --git a/content/Mechanics/Character Building/Equipment/Eye Slash.md b/content/Mechanics/Character Building/Equipment/Eye Slash.md index 198783d28..e42f6e8b0 100755 --- a/content/Mechanics/Character Building/Equipment/Eye Slash.md +++ b/content/Mechanics/Character Building/Equipment/Eye Slash.md @@ -8,6 +8,5 @@ tags: --- # Eye Slash -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-perception-eye-slit-orange.webp|150]] Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. diff --git a/content/Mechanics/Character Building/Equipment/Eye of Apprehension.md b/content/Mechanics/Character Building/Equipment/Eye of Apprehension.md index b6b913e1c..f23ca7693 100755 --- a/content/Mechanics/Character Building/Equipment/Eye of Apprehension.md +++ b/content/Mechanics/Character Building/Equipment/Eye of Apprehension.md @@ -8,7 +8,6 @@ tags: --- # Eye of Apprehension -![[systems-pf2e-icons-equipment-consumables-talismans-eye-of-apprehension.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Eye of Enlightenment.md b/content/Mechanics/Character Building/Equipment/Eye of Enlightenment.md index 7112214c1..b68f3a167 100755 --- a/content/Mechanics/Character Building/Equipment/Eye of Enlightenment.md +++ b/content/Mechanics/Character Building/Equipment/Eye of Enlightenment.md @@ -8,7 +8,6 @@ tags: --- # Eye of Enlightenment -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-eye-of-fortune.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Eye of Fortune.md b/content/Mechanics/Character Building/Equipment/Eye of Fortune.md index 7e74d9533..c89724f7b 100755 --- a/content/Mechanics/Character Building/Equipment/Eye of Fortune.md +++ b/content/Mechanics/Character Building/Equipment/Eye of Fortune.md @@ -8,7 +8,6 @@ tags: --- # Eye of Fortune -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-eye-of-fortune.webp|150]] Adherents of Erastil, god of the hunt, create these magical eye patches. An _eye of fortune_ has a jeweled eye symbol on its front, allowing you to magically see through the eye patch as though it were transparent. diff --git a/content/Mechanics/Character Building/Equipment/Eye of the Unseen (Greater).md b/content/Mechanics/Character Building/Equipment/Eye of the Unseen (Greater).md index 83024ac5c..2e047adec 100755 --- a/content/Mechanics/Character Building/Equipment/Eye of the Unseen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Eye of the Unseen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Eye of the Unseen (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-eye-of-the-unseen.webp|150]] This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +2 item bonus to visual Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Eye of the Unseen.md b/content/Mechanics/Character Building/Equipment/Eye of the Unseen.md index 1e069b6a4..da4d1f6cd 100755 --- a/content/Mechanics/Character Building/Equipment/Eye of the Unseen.md +++ b/content/Mechanics/Character Building/Equipment/Eye of the Unseen.md @@ -8,7 +8,6 @@ tags: --- # Eye of the Unseen -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-eye-of-the-unseen.webp|150]] This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Eye of the Wise.md b/content/Mechanics/Character Building/Equipment/Eye of the Wise.md index c1fa1cc3f..17a22afcb 100755 --- a/content/Mechanics/Character Building/Equipment/Eye of the Wise.md +++ b/content/Mechanics/Character Building/Equipment/Eye of the Wise.md @@ -8,7 +8,6 @@ tags: --- # Eye of the Wise -![[systems-pf2e-icons-equipment-artifacts-eye-of-the-wise.webp|150]] This fist-sized, 12-rayed black star sapphire is sacred to Yueral, the elven goddess of magic and jewels, and most accounts of its creation attribute its crafting to a circle of her worshippers. In addition to the abilities listed below, the gem functions as a portal key for Jewelgate at Alseta's Ring. diff --git a/content/Mechanics/Character Building/Equipment/Eyes of the Cat.md b/content/Mechanics/Character Building/Equipment/Eyes of the Cat.md index 795aded54..e4611fca0 100755 --- a/content/Mechanics/Character Building/Equipment/Eyes of the Cat.md +++ b/content/Mechanics/Character Building/Equipment/Eyes of the Cat.md @@ -10,6 +10,5 @@ tags: --- # Eyes of the Cat -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-eyes-of-the-eagle.webp|150]] These lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight. diff --git a/content/Mechanics/Character Building/Equipment/Fade Band.md b/content/Mechanics/Character Building/Equipment/Fade Band.md index 357b1ac55..243ad5338 100755 --- a/content/Mechanics/Character Building/Equipment/Fade Band.md +++ b/content/Mechanics/Character Building/Equipment/Fade Band.md @@ -8,7 +8,6 @@ tags: --- # Fade Band -![[systems-pf2e-icons-equipment-consumables-talismans-fade-band.webp|150]] **Activate** R (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Fairy Bullet.md b/content/Mechanics/Character Building/Equipment/Fairy Bullet.md index 2d3d8bb88..55baedf63 100755 --- a/content/Mechanics/Character Building/Equipment/Fairy Bullet.md +++ b/content/Mechanics/Character Building/Equipment/Fairy Bullet.md @@ -8,7 +8,6 @@ tags: --- # Fairy Bullet -![[systems-pf2e-icons-equipment-consumables-ammunition-fairy-bullet.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Faith Tattoo (Greater).md b/content/Mechanics/Character Building/Equipment/Faith Tattoo (Greater).md index 1e069f464..cea743442 100755 --- a/content/Mechanics/Character Building/Equipment/Faith Tattoo (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Faith Tattoo (Greater).md @@ -8,7 +8,6 @@ tags: --- # Faith Tattoo (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-symbols-star-inverted-yellow.webp|150]] **Prerequisites** worshipper of a deity, alignment matching the deity's follower alignments diff --git a/content/Mechanics/Character Building/Equipment/Faith Tattoo (Major).md b/content/Mechanics/Character Building/Equipment/Faith Tattoo (Major).md index 13a5fb168..be87ea5c9 100755 --- a/content/Mechanics/Character Building/Equipment/Faith Tattoo (Major).md +++ b/content/Mechanics/Character Building/Equipment/Faith Tattoo (Major).md @@ -8,7 +8,6 @@ tags: --- # Faith Tattoo (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-symbols-star-inverted-yellow.webp|150]] **Prerequisites** worshipper of a deity, alignment matching the deity's follower alignments diff --git a/content/Mechanics/Character Building/Equipment/Faith Tattoo (True).md b/content/Mechanics/Character Building/Equipment/Faith Tattoo (True).md index a1e1db7b4..e87d824cf 100755 --- a/content/Mechanics/Character Building/Equipment/Faith Tattoo (True).md +++ b/content/Mechanics/Character Building/Equipment/Faith Tattoo (True).md @@ -8,7 +8,6 @@ tags: --- # Faith Tattoo (True) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-symbols-star-inverted-yellow.webp|150]] **Prerequisites** worshipper of a deity, alignment matching the deity's follower alignments diff --git a/content/Mechanics/Character Building/Equipment/Faith Tattoo.md b/content/Mechanics/Character Building/Equipment/Faith Tattoo.md index b9ef39a90..d5b6d401f 100755 --- a/content/Mechanics/Character Building/Equipment/Faith Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Faith Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Faith Tattoo -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-symbols-star-inverted-yellow.webp|150]] **Prerequisites** worshipper of a deity, alignment matching the deity's follower alignments diff --git a/content/Mechanics/Character Building/Equipment/Fake Blood Pack.md b/content/Mechanics/Character Building/Equipment/Fake Blood Pack.md index 6e8dd8253..4df1991df 100755 --- a/content/Mechanics/Character Building/Equipment/Fake Blood Pack.md +++ b/content/Mechanics/Character Building/Equipment/Fake Blood Pack.md @@ -8,7 +8,6 @@ tags: --- # Fake Blood Pack -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-fake-blood-pack.webp|150]] Adventurers have found a number of uses for these animal blood-filled bladders, which were originally used in theatrical productions. Whenever you take slashing or piercing damage with the fake blood pack under your clothes or armor, roll a DC 11 flat. On a success, the blood pack is punctured. You or an ally can puncture the hidden pack intentionally. diff --git a/content/Mechanics/Character Building/Equipment/Falcata.md b/content/Mechanics/Character Building/Equipment/Falcata.md index cd64a8bbb..36af49840 100755 --- a/content/Mechanics/Character Building/Equipment/Falcata.md +++ b/content/Mechanics/Character Building/Equipment/Falcata.md @@ -8,6 +8,5 @@ tags: --- # Falcata -![[systems-pf2e-icons-equipment-weapons-falcata.webp|150]] The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt. diff --git a/content/Mechanics/Character Building/Equipment/Falchion.md b/content/Mechanics/Character Building/Equipment/Falchion.md index 8cee256b0..52236355d 100755 --- a/content/Mechanics/Character Building/Equipment/Falchion.md +++ b/content/Mechanics/Character Building/Equipment/Falchion.md @@ -8,6 +8,5 @@ tags: --- # Falchion -![[systems-pf2e-icons-equipment-weapons-falchion.webp|150]] This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon. diff --git a/content/Mechanics/Character Building/Equipment/False Death.md b/content/Mechanics/Character Building/Equipment/False Death.md index 949b28cf0..33bf158ff 100755 --- a/content/Mechanics/Character Building/Equipment/False Death.md +++ b/content/Mechanics/Character Building/Equipment/False Death.md @@ -8,7 +8,6 @@ tags: --- # False Death -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-false-death.webp|150]] Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber's Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (DC 10 perception to detect), making it difficult to trick a creature into consuming the poison against its wishes. diff --git a/content/Mechanics/Character Building/Equipment/False Manacles.md b/content/Mechanics/Character Building/Equipment/False Manacles.md index 216fee8a6..8135c7104 100755 --- a/content/Mechanics/Character Building/Equipment/False Manacles.md +++ b/content/Mechanics/Character Building/Equipment/False Manacles.md @@ -8,6 +8,5 @@ tags: --- # False Manacles -![[icons-sundries-survival-cuffs-shackles-steel.webp|150]] These manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the location of the release to free themselves with a single Interact action. An observer who examines the manacles and succeeds at a DC 20 perception check notices their false nature. On a critical success, the observer finds the location of the hidden catch as well. diff --git a/content/Mechanics/Character Building/Equipment/False-Bottomed Mug.md b/content/Mechanics/Character Building/Equipment/False-Bottomed Mug.md index b7daa1472..7754d327f 100755 --- a/content/Mechanics/Character Building/Equipment/False-Bottomed Mug.md +++ b/content/Mechanics/Character Building/Equipment/False-Bottomed Mug.md @@ -8,7 +8,6 @@ tags: --- # False-Bottomed Mug -![[systems-pf2e-icons-equipment-held-items-false-bottomed-mug.webp|150]] **Access** Member of the Bellflower Network diff --git a/content/Mechanics/Character Building/Equipment/Familiar Satchel.md b/content/Mechanics/Character Building/Equipment/Familiar Satchel.md index 2b8e934b8..8c31f905a 100755 --- a/content/Mechanics/Character Building/Equipment/Familiar Satchel.md +++ b/content/Mechanics/Character Building/Equipment/Familiar Satchel.md @@ -8,6 +8,5 @@ tags: --- # Familiar Satchel -![[systems-pf2e-icons-equipment-adventuring-gear-familiar-satchel.webp|150]] This armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers for underwater travel) and two receptacles for food and water. Any creature inside has neither line of sight nor line of effect to the outside world but also cannot be targeted by attacks that require a line of effect while in the satchel. However, an area effect that deals enough damage to break the case also damages the creature inside. The satchel is made of leather (Hardness 4, HP 16, BT 8). A creature can enter or exit the satchel by using a total of 2 actions: an Interact action to open the satchel and a single action with the move trait to enter or exit. diff --git a/content/Mechanics/Character Building/Equipment/Familiar Tattoo.md b/content/Mechanics/Character Building/Equipment/Familiar Tattoo.md index 00a8ee6cb..caaad53fe 100755 --- a/content/Mechanics/Character Building/Equipment/Familiar Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Familiar Tattoo.md @@ -8,6 +8,5 @@ tags: --- # Familiar Tattoo -![[icons-creatures-birds-dove-pigeon-flying-white.webp|150]] This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your _familiar tattoo_ to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo. diff --git a/content/Mechanics/Character Building/Equipment/Famous portrait by a master.md b/content/Mechanics/Character Building/Equipment/Famous portrait by a master.md index 305316ecf..16cc2482a 100755 --- a/content/Mechanics/Character Building/Equipment/Famous portrait by a master.md +++ b/content/Mechanics/Character Building/Equipment/Famous portrait by a master.md @@ -8,4 +8,3 @@ tags: --- # Famous portrait by a master -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-famous-portrait-by-a-master.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Fang Snare.md b/content/Mechanics/Character Building/Equipment/Fang Snare.md index fcd3194e2..f091a1b34 100755 --- a/content/Mechanics/Character Building/Equipment/Fang Snare.md +++ b/content/Mechanics/Character Building/Equipment/Fang Snare.md @@ -8,7 +8,6 @@ tags: --- # Fang Snare -![[systems-pf2e-icons-equipment-snares-fang-snare.webp|150]] You set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters the snare's square. The first creature to enter the square must attempt a DC 20 reflex saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Fanged (Greater).md b/content/Mechanics/Character Building/Equipment/Fanged (Greater).md index 860dedba0..9eb2c4e30 100755 --- a/content/Mechanics/Character Building/Equipment/Fanged (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Fanged (Greater).md @@ -8,7 +8,6 @@ tags: --- # Fanged (Greater) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a _fanged_ weapon in your mouth, you can transform into an animal. diff --git a/content/Mechanics/Character Building/Equipment/Fanged (Major).md b/content/Mechanics/Character Building/Equipment/Fanged (Major).md index 85b3d2b74..50069df50 100755 --- a/content/Mechanics/Character Building/Equipment/Fanged (Major).md +++ b/content/Mechanics/Character Building/Equipment/Fanged (Major).md @@ -8,7 +8,6 @@ tags: --- # Fanged (Major) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a _fanged_ weapon in your mouth, you can transform into an animal. diff --git a/content/Mechanics/Character Building/Equipment/Fanged.md b/content/Mechanics/Character Building/Equipment/Fanged.md index 46a1c079c..50117cfe6 100755 --- a/content/Mechanics/Character Building/Equipment/Fanged.md +++ b/content/Mechanics/Character Building/Equipment/Fanged.md @@ -8,7 +8,6 @@ tags: --- # Fanged -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a _fanged_ weapon in your mouth, you can transform into an animal. diff --git a/content/Mechanics/Character Building/Equipment/Fangwire.md b/content/Mechanics/Character Building/Equipment/Fangwire.md index 63e170655..dd33ed0dc 100755 --- a/content/Mechanics/Character Building/Equipment/Fangwire.md +++ b/content/Mechanics/Character Building/Equipment/Fangwire.md @@ -8,6 +8,5 @@ tags: --- # Fangwire -![[systems-pf2e-icons-equipment-weapons-fangwire.webp|150]] This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word “slow” removed, as a fangwire gets quick results. diff --git a/content/Mechanics/Character Building/Equipment/Fashionable Wayfinder.md b/content/Mechanics/Character Building/Equipment/Fashionable Wayfinder.md index b739b0a30..d75000763 100755 --- a/content/Mechanics/Character Building/Equipment/Fashionable Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Fashionable Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Fashionable Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] Fashionable wayfinders allow you to be dressed for success in almost any situation. In addition to the effects of a [[Wayfinder]], a fashionable wayfinder can attune to up to three sets of mundane clothing in your possession during your daily preparations. A fashionable wayfinder has the following activation. diff --git a/content/Mechanics/Character Building/Equipment/Fauchard.md b/content/Mechanics/Character Building/Equipment/Fauchard.md index 0c8df8b47..100b69275 100755 --- a/content/Mechanics/Character Building/Equipment/Fauchard.md +++ b/content/Mechanics/Character Building/Equipment/Fauchard.md @@ -8,6 +8,5 @@ tags: --- # Fauchard -![[systems-pf2e-icons-equipment-weapons-fauchard.webp|150]] A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon. diff --git a/content/Mechanics/Character Building/Equipment/Fear Gem.md b/content/Mechanics/Character Building/Equipment/Fear Gem.md index 25cbfabad..4a10e453c 100755 --- a/content/Mechanics/Character Building/Equipment/Fear Gem.md +++ b/content/Mechanics/Character Building/Equipment/Fear Gem.md @@ -8,7 +8,6 @@ tags: --- # Fear Gem -![[systems-pf2e-icons-equipment-consumables-talismans-fear-gem.webp|150]] **Activate** D (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Fearflower Nectar.md b/content/Mechanics/Character Building/Equipment/Fearflower Nectar.md index fe3f68980..f8a93cd23 100755 --- a/content/Mechanics/Character Building/Equipment/Fearflower Nectar.md +++ b/content/Mechanics/Character Building/Equipment/Fearflower Nectar.md @@ -8,7 +8,6 @@ tags: --- # Fearflower Nectar -![[icons-commodities-flowers-lotus-violet.webp|150]] The nectar of a night-blooming desert flower attacks a victim’s central nervous system and causes feelings of panic. diff --git a/content/Mechanics/Character Building/Equipment/Fearless Sash.md b/content/Mechanics/Character Building/Equipment/Fearless Sash.md index 5f39f41b8..447185274 100755 --- a/content/Mechanics/Character Building/Equipment/Fearless Sash.md +++ b/content/Mechanics/Character Building/Equipment/Fearless Sash.md @@ -8,7 +8,6 @@ tags: --- # Fearless Sash -![[icons-equipment-waist-sash-cloth-pink-gold.webp|150]] A feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against fear. diff --git a/content/Mechanics/Character Building/Equipment/Fearsome (Greater).md b/content/Mechanics/Character Building/Equipment/Fearsome (Greater).md index 694b65774..e70f64aab 100755 --- a/content/Mechanics/Character Building/Equipment/Fearsome (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Fearsome (Greater).md @@ -8,6 +8,5 @@ tags: --- # Fearsome (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] When you critically hit with this weapon, the target becomes _[[Frightened|Frightened 2]]_. diff --git a/content/Mechanics/Character Building/Equipment/Fearsome.md b/content/Mechanics/Character Building/Equipment/Fearsome.md index 7625e64a9..89d8b10c3 100755 --- a/content/Mechanics/Character Building/Equipment/Fearsome.md +++ b/content/Mechanics/Character Building/Equipment/Fearsome.md @@ -8,6 +8,5 @@ tags: --- # Fearsome -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] When you critically hit with this weapon, the target becomes _[[Frightened|Frightened 1]]_. diff --git a/content/Mechanics/Character Building/Equipment/Fearweed.md b/content/Mechanics/Character Building/Equipment/Fearweed.md index 399469b8f..4876cf954 100755 --- a/content/Mechanics/Character Building/Equipment/Fearweed.md +++ b/content/Mechanics/Character Building/Equipment/Fearweed.md @@ -8,7 +8,6 @@ tags: --- # Fearweed -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-fearweed.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Feast of Hungry Ghosts.md b/content/Mechanics/Character Building/Equipment/Feast of Hungry Ghosts.md index 2be6a485b..a11b9c932 100755 --- a/content/Mechanics/Character Building/Equipment/Feast of Hungry Ghosts.md +++ b/content/Mechanics/Character Building/Equipment/Feast of Hungry Ghosts.md @@ -8,7 +8,6 @@ tags: --- # Feast of Hungry Ghosts -![[systems-pf2e-icons-equipment-consumables-other-consumables-feast-of-hungry-ghosts.webp|150]] **Activate** 1 hour (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Feather Step Stone.md b/content/Mechanics/Character Building/Equipment/Feather Step Stone.md index a4a2561b6..fcea37102 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Step Stone.md +++ b/content/Mechanics/Character Building/Equipment/Feather Step Stone.md @@ -8,7 +8,6 @@ tags: --- # Feather Step Stone -![[systems-pf2e-icons-equipment-consumables-talismans-feather-step-stone.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Anchor).md b/content/Mechanics/Character Building/Equipment/Feather Token (Anchor).md index 28df57a68..a0548f18e 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Anchor).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Anchor).md @@ -8,6 +8,5 @@ tags: --- # Feather Token (Anchor) -![[icons-commodities-materials-feather-blue.webp|150]] This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by _[[Dispel Magic]]_ or destroyed (Hardness 30, HP 40). diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Balloon).md b/content/Mechanics/Character Building/Equipment/Feather Token (Balloon).md index 7dfcc7ba5..87a47a746 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Balloon).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Balloon).md @@ -8,6 +8,5 @@ tags: --- # Feather Token (Balloon) -![[icons-commodities-materials-feather-blue.webp|150]] This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Bird).md b/content/Mechanics/Character Building/Equipment/Feather Token (Bird).md index 475d03954..876704e2c 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Bird).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Bird).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Bird) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Chest) (Ammunition).md b/content/Mechanics/Character Building/Equipment/Feather Token (Chest) (Ammunition).md index bb1f55b16..f9dc5ce5e 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Chest) (Ammunition).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Chest) (Ammunition).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Chest) (Ammunition) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Fan).md b/content/Mechanics/Character Building/Equipment/Feather Token (Fan).md index 86b81b7c5..3bc15e09c 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Fan).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Fan).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Fan) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush) (Ammunition).md b/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush) (Ammunition).md index 776ecd693..4f1c88818 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush) (Ammunition).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush) (Ammunition).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Holly Bush) (Ammunition) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush).md b/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush).md index 36608efd5..1dbfadf7f 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Holly Bush).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Holly Bush) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Ladder) (Ammunition).md b/content/Mechanics/Character Building/Equipment/Feather Token (Ladder) (Ammunition).md index ebd49fa15..340b91548 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Ladder) (Ammunition).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Ladder) (Ammunition).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Ladder) (Ammunition) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Puddle).md b/content/Mechanics/Character Building/Equipment/Feather Token (Puddle).md index 2898c1da1..447e01ef7 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Puddle).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Puddle).md @@ -8,6 +8,5 @@ tags: --- # Feather Token (Puddle) -![[icons-commodities-materials-feather-blue.webp|150]] When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Swan Boat) (Ammunition).md b/content/Mechanics/Character Building/Equipment/Feather Token (Swan Boat) (Ammunition).md index eb58a7ce6..747d0a079 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Swan Boat) (Ammunition).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Swan Boat) (Ammunition).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Swan Boat) (Ammunition) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Tree) (Ammunition).md b/content/Mechanics/Character Building/Equipment/Feather Token (Tree) (Ammunition).md index 6ca6709af..598fcabad 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Tree) (Ammunition).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Tree) (Ammunition).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Tree) (Ammunition) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Tree).md b/content/Mechanics/Character Building/Equipment/Feather Token (Tree).md index 50e1012f3..858f84033 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Tree).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Tree).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Tree) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feather Token (Whip).md b/content/Mechanics/Character Building/Equipment/Feather Token (Whip).md index e81eea80c..7a84d7978 100755 --- a/content/Mechanics/Character Building/Equipment/Feather Token (Whip).md +++ b/content/Mechanics/Character Building/Equipment/Feather Token (Whip).md @@ -8,7 +8,6 @@ tags: --- # Feather Token (Whip) -![[icons-commodities-materials-feather-blue.webp|150]] Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description. diff --git a/content/Mechanics/Character Building/Equipment/Feed (Standard).md b/content/Mechanics/Character Building/Equipment/Feed (Standard).md index 1bba9cdbc..18055dfa1 100755 --- a/content/Mechanics/Character Building/Equipment/Feed (Standard).md +++ b/content/Mechanics/Character Building/Equipment/Feed (Standard).md @@ -8,4 +8,3 @@ tags: --- # Feed (Standard) -![[icons-consumables-fruit-apple-ripe-red.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Feed (Unique).md b/content/Mechanics/Character Building/Equipment/Feed (Unique).md index cd1ad5e20..786e5dc79 100755 --- a/content/Mechanics/Character Building/Equipment/Feed (Unique).md +++ b/content/Mechanics/Character Building/Equipment/Feed (Unique).md @@ -8,4 +8,3 @@ tags: --- # Feed (Unique) -![[icons-consumables-fruit-apple-ripe-red.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Greater).md b/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Greater).md index a782a8451..c89356d9d 100755 --- a/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ferrofluid Urchin (Greater) -![[systems-pf2e-icons-equipment-snares-caltrop-snare.webp|150]] **Activate** F (concentrate) Prerequisites You have the armor specialization effect of the affixed armor diff --git a/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Lesser).md b/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Lesser).md index 1e1a81bba..18793969b 100755 --- a/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Ferrofluid Urchin (Lesser) -![[systems-pf2e-icons-equipment-snares-caltrop-snare.webp|150]] **Activate** F (concentrate) Prerequisites You have the armor specialization effect of the affixed armor diff --git a/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Moderate).md b/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Moderate).md index 41b2db198..a58dfae06 100755 --- a/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Ferrofluid Urchin (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Ferrofluid Urchin (Moderate) -![[systems-pf2e-icons-equipment-snares-caltrop-snare.webp|150]] **Activate** F (concentrate) Prerequisites You have the armor specialization effect of the affixed armor diff --git a/content/Mechanics/Character Building/Equipment/Festrem Mortu.md b/content/Mechanics/Character Building/Equipment/Festrem Mortu.md index 80c20a788..a3c7f240c 100755 --- a/content/Mechanics/Character Building/Equipment/Festrem Mortu.md +++ b/content/Mechanics/Character Building/Equipment/Festrem Mortu.md @@ -8,7 +8,6 @@ tags: --- # Festrem Mortu -![[icons-sundries-books-book-face-black.webp|150]] The book's cover is a patchwork of tanned humanoid skin that reeks of rotting meat. The longer a living creature studies this book, the more the scent of decay appeals to them. diff --git a/content/Mechanics/Character Building/Equipment/Feyfoul (Greater).md b/content/Mechanics/Character Building/Equipment/Feyfoul (Greater).md index 862dbaeff..f2a044f03 100755 --- a/content/Mechanics/Character Building/Equipment/Feyfoul (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Feyfoul (Greater).md @@ -8,7 +8,6 @@ tags: --- # Feyfoul (Greater) -![[systems-pf2e-icons-equipment-consumables-oils-nectar-of-purification.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Feyfoul (Lesser).md b/content/Mechanics/Character Building/Equipment/Feyfoul (Lesser).md index 10ea8ad7b..a5111d332 100755 --- a/content/Mechanics/Character Building/Equipment/Feyfoul (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Feyfoul (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Feyfoul (Lesser) -![[systems-pf2e-icons-equipment-consumables-oils-nectar-of-purification.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Feyfoul (Moderate).md b/content/Mechanics/Character Building/Equipment/Feyfoul (Moderate).md index 9e481d4dc..9dc98b987 100755 --- a/content/Mechanics/Character Building/Equipment/Feyfoul (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Feyfoul (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Feyfoul (Moderate) -![[systems-pf2e-icons-equipment-consumables-oils-nectar-of-purification.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Fiddle of the Maestro.md b/content/Mechanics/Character Building/Equipment/Fiddle of the Maestro.md index 8f0eacf28..ccf08368b 100755 --- a/content/Mechanics/Character Building/Equipment/Fiddle of the Maestro.md +++ b/content/Mechanics/Character Building/Equipment/Fiddle of the Maestro.md @@ -8,7 +8,6 @@ tags: --- # Fiddle of the Maestro -![[systems-pf2e-icons-equipment-held-items-fiddle-of-the-maestro.webp|150]] This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a +2 item bonus to Performance checks. If you're a master in Performance, while playing it you also gain a +1 status bonus to Reflex saves and a +1 item bonus to Dexterity-based skill checks. If you're legendary in Performance, the bonuses are +2. diff --git a/content/Mechanics/Character Building/Equipment/Fiend's Hunger.md b/content/Mechanics/Character Building/Equipment/Fiend's Hunger.md index 87a49830f..bcc150d7a 100755 --- a/content/Mechanics/Character Building/Equipment/Fiend's Hunger.md +++ b/content/Mechanics/Character Building/Equipment/Fiend's Hunger.md @@ -8,7 +8,6 @@ tags: --- # Fiend's Hunger -![[icons-weapons-daggers-dagger-straight-blue.webp|150]] The blade of this _+1 low-grade silver dagger_ has a sickly red tinge. Though once used to send souls to empower Kugaptee, the fury of those slain by the blade now allow its wielder to periodically strike back against fiends. diff --git a/content/Mechanics/Character Building/Equipment/Fiendish Teleportation.md b/content/Mechanics/Character Building/Equipment/Fiendish Teleportation.md index 5ad34a4b6..69ca087d9 100755 --- a/content/Mechanics/Character Building/Equipment/Fiendish Teleportation.md +++ b/content/Mechanics/Character Building/Equipment/Fiendish Teleportation.md @@ -8,7 +8,6 @@ tags: --- # Fiendish Teleportation -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-fiendish-teleportation.webp|150]] You tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your movement. Once per day, from any distance, Abrogail Thrune II can call on a provision in your Thrune contract as a single action, causing you to become _paralyzed_ for 1 hour or until Abrogail releases you, whichever comes first. diff --git a/content/Mechanics/Character Building/Equipment/Fighter's Fork.md b/content/Mechanics/Character Building/Equipment/Fighter's Fork.md index d4923e904..df3c328f1 100755 --- a/content/Mechanics/Character Building/Equipment/Fighter's Fork.md +++ b/content/Mechanics/Character Building/Equipment/Fighter's Fork.md @@ -8,7 +8,6 @@ tags: --- # Fighter's Fork -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-fighters-fork.webp|150]] This _+1 trident_, usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries. diff --git a/content/Mechanics/Character Building/Equipment/Fighting Fan.md b/content/Mechanics/Character Building/Equipment/Fighting Fan.md index cb002b79b..ad9145084 100755 --- a/content/Mechanics/Character Building/Equipment/Fighting Fan.md +++ b/content/Mechanics/Character Building/Equipment/Fighting Fan.md @@ -8,6 +8,5 @@ tags: --- # Fighting Fan -![[icons-commodities-materials-material-feathers-violet.webp|150]] This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. diff --git a/content/Mechanics/Character Building/Equipment/Fighting Stick.md b/content/Mechanics/Character Building/Equipment/Fighting Stick.md index 5e0d89e7e..de25bf9f4 100755 --- a/content/Mechanics/Character Building/Equipment/Fighting Stick.md +++ b/content/Mechanics/Character Building/Equipment/Fighting Stick.md @@ -8,6 +8,5 @@ tags: --- # Fighting Stick -![[systems-pf2e-icons-equipment-weapons-fighting-stick.webp|150]] This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song'o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group. diff --git a/content/Mechanics/Character Building/Equipment/Filcher's Fork.md b/content/Mechanics/Character Building/Equipment/Filcher's Fork.md index a751743c4..f5fd0409c 100755 --- a/content/Mechanics/Character Building/Equipment/Filcher's Fork.md +++ b/content/Mechanics/Character Building/Equipment/Filcher's Fork.md @@ -8,6 +8,5 @@ tags: --- # Filcher's Fork -![[systems-pf2e-icons-equipment-weapons-filchers-fork.webp|150]] This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. diff --git a/content/Mechanics/Character Building/Equipment/Final Rest.md b/content/Mechanics/Character Building/Equipment/Final Rest.md index 8fcc339a9..077a29e3f 100755 --- a/content/Mechanics/Character Building/Equipment/Final Rest.md +++ b/content/Mechanics/Character Building/Equipment/Final Rest.md @@ -8,7 +8,6 @@ tags: --- # Final Rest -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-final-rest.webp|150]] This _+3 [[Disrupting (Greater)]] greater striking silver longsword_ is made from the purest silver. The blade is carefully etched to depict a vast and sprawling necropolis, a place where the dead are laid to rest. Whenever you critically hit an undead creature with _final rest_, the undead creature takes 3d6 persistent,spirit damage, with a DC 36 fortitude. diff --git a/content/Mechanics/Character Building/Equipment/Fine gold spyglass.md b/content/Mechanics/Character Building/Equipment/Fine gold spyglass.md index 2ab45563a..8b02a30b6 100755 --- a/content/Mechanics/Character Building/Equipment/Fine gold spyglass.md +++ b/content/Mechanics/Character Building/Equipment/Fine gold spyglass.md @@ -8,4 +8,3 @@ tags: --- # Fine gold spyglass -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-fine-gold-spyglass.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Fingerprint Kit.md b/content/Mechanics/Character Building/Equipment/Fingerprint Kit.md index 5f76ab153..5ff07d9f8 100755 --- a/content/Mechanics/Character Building/Equipment/Fingerprint Kit.md +++ b/content/Mechanics/Character Building/Equipment/Fingerprint Kit.md @@ -8,7 +8,6 @@ tags: --- # Fingerprint Kit -![[icons-containers-bags-pouch-leather-silver-grey.webp|150]] Rarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a crime. diff --git a/content/Mechanics/Character Building/Equipment/Fire Box.md b/content/Mechanics/Character Building/Equipment/Fire Box.md index 5b2ca82ea..2cd2b62d5 100755 --- a/content/Mechanics/Character Building/Equipment/Fire Box.md +++ b/content/Mechanics/Character Building/Equipment/Fire Box.md @@ -8,6 +8,5 @@ tags: --- # Fire Box -![[icons-containers-chest-chest-simple-box-steel-brown.webp|150]] Anyone who opens the box triggers a clockwork mechanism that unleashes a 15 foot cone{15-foot cone} of fire. The cone issues forth in a random direction determined by the GM but always including the creature who opened the box. Those within the cone must succeed at a DC 17 Basic reflex save or take 4d6 fire damage. diff --git a/content/Mechanics/Character Building/Equipment/Fire Lance.md b/content/Mechanics/Character Building/Equipment/Fire Lance.md index 4a4bfc969..cf4e6aaa0 100755 --- a/content/Mechanics/Character Building/Equipment/Fire Lance.md +++ b/content/Mechanics/Character Building/Equipment/Fire Lance.md @@ -8,6 +8,5 @@ tags: --- # Fire Lance -![[systems-pf2e-icons-equipment-weapons-fire-lance.webp|150]] This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard. diff --git a/content/Mechanics/Character Building/Equipment/Fire Poi.md b/content/Mechanics/Character Building/Equipment/Fire Poi.md index 6510a02f1..67e81c8b1 100755 --- a/content/Mechanics/Character Building/Equipment/Fire Poi.md +++ b/content/Mechanics/Character Building/Equipment/Fire Poi.md @@ -8,7 +8,6 @@ tags: --- # Fire Poi -![[systems-pf2e-icons-equipment-weapons-fire-poi.webp|150]] These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of [[Oil (1 pint)|Oil]] for every 10 minutes the poi remain ignited. diff --git a/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Greater).md b/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Greater).md index 43678dffd..63b7a6114 100755 --- a/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Greater).md @@ -8,7 +8,6 @@ tags: --- # Fire and Iceberg (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-fire-and-iceberg.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Major).md b/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Major).md index 96d120a0a..440d7e383 100755 --- a/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Major).md +++ b/content/Mechanics/Character Building/Equipment/Fire and Iceberg (Major).md @@ -8,7 +8,6 @@ tags: --- # Fire and Iceberg (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-fire-and-iceberg.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Fire and Iceberg.md b/content/Mechanics/Character Building/Equipment/Fire and Iceberg.md index aabe25cf5..8955766bc 100755 --- a/content/Mechanics/Character Building/Equipment/Fire and Iceberg.md +++ b/content/Mechanics/Character Building/Equipment/Fire and Iceberg.md @@ -8,7 +8,6 @@ tags: --- # Fire and Iceberg -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-fire-and-iceberg.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Fire-Jump Ring.md b/content/Mechanics/Character Building/Equipment/Fire-Jump Ring.md index a3f248c20..fe422c68c 100755 --- a/content/Mechanics/Character Building/Equipment/Fire-Jump Ring.md +++ b/content/Mechanics/Character Building/Equipment/Fire-Jump Ring.md @@ -8,7 +8,6 @@ tags: --- # Fire-Jump Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-fire-jump-ring.webp|150]] This dark-red ring is engraved with ashen symbols and smells faintly of smoke. diff --git a/content/Mechanics/Character Building/Equipment/Firearm Cleaning Kit.md b/content/Mechanics/Character Building/Equipment/Firearm Cleaning Kit.md index d67377bb2..4bdd5c2cd 100755 --- a/content/Mechanics/Character Building/Equipment/Firearm Cleaning Kit.md +++ b/content/Mechanics/Character Building/Equipment/Firearm Cleaning Kit.md @@ -8,6 +8,5 @@ tags: --- # Firearm Cleaning Kit -![[icons-containers-bags-pack-leather-gold-pink.webp|150]] This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions. diff --git a/content/Mechanics/Character Building/Equipment/Firecracker Fulu.md b/content/Mechanics/Character Building/Equipment/Firecracker Fulu.md index 7268088bb..a5add5f0f 100755 --- a/content/Mechanics/Character Building/Equipment/Firecracker Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Firecracker Fulu.md @@ -8,7 +8,6 @@ tags: --- # Firecracker Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Greater).md b/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Greater).md index e035bf348..a7ce0000f 100755 --- a/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Greater).md @@ -8,7 +8,6 @@ tags: --- # Firestarter Pellets (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blindpepper-bomb.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Major).md b/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Major).md index 8de32bac2..50072208d 100755 --- a/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Major).md +++ b/content/Mechanics/Character Building/Equipment/Firestarter Pellets (Major).md @@ -8,7 +8,6 @@ tags: --- # Firestarter Pellets (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blindpepper-bomb.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Firestarter Pellets.md b/content/Mechanics/Character Building/Equipment/Firestarter Pellets.md index 28de2ebf6..e26816ace 100755 --- a/content/Mechanics/Character Building/Equipment/Firestarter Pellets.md +++ b/content/Mechanics/Character Building/Equipment/Firestarter Pellets.md @@ -8,7 +8,6 @@ tags: --- # Firestarter Pellets -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-blindpepper-bomb.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Fishing Tackle (Professional).md b/content/Mechanics/Character Building/Equipment/Fishing Tackle (Professional).md index a21e4019d..3f464d53e 100755 --- a/content/Mechanics/Character Building/Equipment/Fishing Tackle (Professional).md +++ b/content/Mechanics/Character Building/Equipment/Fishing Tackle (Professional).md @@ -8,6 +8,5 @@ tags: --- # Fishing Tackle (Professional) -![[systems-pf2e-icons-equipment-adventuring-gear-fishing-tackle-professional.webp|150]] This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. Professional fishing tackle grants a +1 item bonus to checks to fish. diff --git a/content/Mechanics/Character Building/Equipment/Fishing Tackle.md b/content/Mechanics/Character Building/Equipment/Fishing Tackle.md index 29bffab1a..0d0842269 100755 --- a/content/Mechanics/Character Building/Equipment/Fishing Tackle.md +++ b/content/Mechanics/Character Building/Equipment/Fishing Tackle.md @@ -8,6 +8,5 @@ tags: --- # Fishing Tackle -![[icons-tools-fishing-rod-brown-gold.webp|150]] This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. diff --git a/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Greater).md b/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Greater).md index 38db0a0df..aa658a6ad 100755 --- a/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Greater).md @@ -8,7 +8,6 @@ tags: --- # Five-Feather Wreath (Greater) -![[systems-pf2e-icons-equipment-other-spellhearts-five-feather-wreath.webp|150]] Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +14, and the spell DC is 24. diff --git a/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Major).md b/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Major).md index 71a386370..cc34a375e 100755 --- a/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Major).md +++ b/content/Mechanics/Character Building/Equipment/Five-Feather Wreath (Major).md @@ -8,7 +8,6 @@ tags: --- # Five-Feather Wreath (Major) -![[systems-pf2e-icons-equipment-other-spellhearts-five-feather-wreath.webp|150]] Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +19, and the spell DC is 29. diff --git a/content/Mechanics/Character Building/Equipment/Five-Feather Wreath.md b/content/Mechanics/Character Building/Equipment/Five-Feather Wreath.md index 8ba2bbe4d..ed25ba0a4 100755 --- a/content/Mechanics/Character Building/Equipment/Five-Feather Wreath.md +++ b/content/Mechanics/Character Building/Equipment/Five-Feather Wreath.md @@ -8,7 +8,6 @@ tags: --- # Five-Feather Wreath -![[systems-pf2e-icons-equipment-other-spellhearts-five-feather-wreath.webp|150]] Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. diff --git a/content/Mechanics/Character Building/Equipment/Flail.md b/content/Mechanics/Character Building/Equipment/Flail.md index af35261e0..c2f532aca 100755 --- a/content/Mechanics/Character Building/Equipment/Flail.md +++ b/content/Mechanics/Character Building/Equipment/Flail.md @@ -8,6 +8,5 @@ tags: --- # Flail -![[icons-weapons-maces-flail-ball-grey.webp|150]] This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. diff --git a/content/Mechanics/Character Building/Equipment/Flame Navette.md b/content/Mechanics/Character Building/Equipment/Flame Navette.md index 9fa1172ac..0f9345065 100755 --- a/content/Mechanics/Character Building/Equipment/Flame Navette.md +++ b/content/Mechanics/Character Building/Equipment/Flame Navette.md @@ -8,7 +8,6 @@ tags: --- # Flame Navette -![[systems-pf2e-icons-equipment-consumables-talismans-flame-navette.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Flaming (Greater).md b/content/Mechanics/Character Building/Equipment/Flaming (Greater).md index 0aa785d32..0ee379b73 100755 --- a/content/Mechanics/Character Building/Equipment/Flaming (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Flaming (Greater).md @@ -8,7 +8,6 @@ tags: --- # Flaming (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 2d10 persistent fire damage on a critical hit. diff --git a/content/Mechanics/Character Building/Equipment/Flaming Star (Greater).md b/content/Mechanics/Character Building/Equipment/Flaming Star (Greater).md index 4e082ed1f..d705ce3e2 100755 --- a/content/Mechanics/Character Building/Equipment/Flaming Star (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Flaming Star (Greater).md @@ -8,7 +8,6 @@ tags: --- # Flaming Star (Greater) -![[icons-equipment-neck-necklace-astrology-sun-gold.webp|150]] A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +14, and the spell DC is 24. diff --git a/content/Mechanics/Character Building/Equipment/Flaming Star (Major).md b/content/Mechanics/Character Building/Equipment/Flaming Star (Major).md index b3f4fae56..44c2b03ad 100755 --- a/content/Mechanics/Character Building/Equipment/Flaming Star (Major).md +++ b/content/Mechanics/Character Building/Equipment/Flaming Star (Major).md @@ -8,7 +8,6 @@ tags: --- # Flaming Star (Major) -![[icons-equipment-neck-necklace-astrology-sun-gold.webp|150]] A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +19, and the spell DC is 29. diff --git a/content/Mechanics/Character Building/Equipment/Flaming Star.md b/content/Mechanics/Character Building/Equipment/Flaming Star.md index 403574ebe..321c35b8e 100755 --- a/content/Mechanics/Character Building/Equipment/Flaming Star.md +++ b/content/Mechanics/Character Building/Equipment/Flaming Star.md @@ -8,7 +8,6 @@ tags: --- # Flaming Star -![[icons-equipment-neck-necklace-astrology-sun-gold.webp|150]] A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. diff --git a/content/Mechanics/Character Building/Equipment/Flaming.md b/content/Mechanics/Character Building/Equipment/Flaming.md index e7668d0a3..eca0c4e28 100755 --- a/content/Mechanics/Character Building/Equipment/Flaming.md +++ b/content/Mechanics/Character Building/Equipment/Flaming.md @@ -8,6 +8,5 @@ tags: --- # Flaming -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit. diff --git a/content/Mechanics/Character Building/Equipment/Flare Beacon (Greater).md b/content/Mechanics/Character Building/Equipment/Flare Beacon (Greater).md index 2b8eba63c..f13744a03 100755 --- a/content/Mechanics/Character Building/Equipment/Flare Beacon (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Flare Beacon (Greater).md @@ -8,7 +8,6 @@ tags: --- # Flare Beacon (Greater) -![[systems-pf2e-icons-equipment-held-items-flare-beacon.webp|150]] **Activate** d Interact diff --git a/content/Mechanics/Character Building/Equipment/Flare Beacon (Lesser).md b/content/Mechanics/Character Building/Equipment/Flare Beacon (Lesser).md index 9d3ab57b7..ec5f8c59b 100755 --- a/content/Mechanics/Character Building/Equipment/Flare Beacon (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Flare Beacon (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Flare Beacon (Lesser) -![[systems-pf2e-icons-equipment-held-items-flare-beacon.webp|150]] **Activate** d Interact diff --git a/content/Mechanics/Character Building/Equipment/Flare Beacon (Major).md b/content/Mechanics/Character Building/Equipment/Flare Beacon (Major).md index 08f5e528d..3bd2f57e3 100755 --- a/content/Mechanics/Character Building/Equipment/Flare Beacon (Major).md +++ b/content/Mechanics/Character Building/Equipment/Flare Beacon (Major).md @@ -8,7 +8,6 @@ tags: --- # Flare Beacon (Major) -![[systems-pf2e-icons-equipment-held-items-flare-beacon.webp|150]] **Activate** d Interact diff --git a/content/Mechanics/Character Building/Equipment/Flare Beacon (Moderate).md b/content/Mechanics/Character Building/Equipment/Flare Beacon (Moderate).md index 968e8c75a..bb80e3a87 100755 --- a/content/Mechanics/Character Building/Equipment/Flare Beacon (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Flare Beacon (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Flare Beacon (Moderate) -![[systems-pf2e-icons-equipment-held-items-flare-beacon.webp|150]] **Activate** d Interact diff --git a/content/Mechanics/Character Building/Equipment/Flare Snare.md b/content/Mechanics/Character Building/Equipment/Flare Snare.md index cc8731321..638640d5f 100755 --- a/content/Mechanics/Character Building/Equipment/Flare Snare.md +++ b/content/Mechanics/Character Building/Equipment/Flare Snare.md @@ -8,6 +8,5 @@ tags: --- # Flare Snare -![[systems-pf2e-icons-equipment-snares-flare-snare.webp|150]] Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night. diff --git a/content/Mechanics/Character Building/Equipment/Flask of Fellowship.md b/content/Mechanics/Character Building/Equipment/Flask of Fellowship.md index cb2996fca..d7945b9a5 100755 --- a/content/Mechanics/Character Building/Equipment/Flask of Fellowship.md +++ b/content/Mechanics/Character Building/Equipment/Flask of Fellowship.md @@ -8,7 +8,6 @@ tags: --- # Flask of Fellowship -![[icons-containers-kitchenware-goblet-handled-beige.webp|150]] This is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together. diff --git a/content/Mechanics/Character Building/Equipment/Flawed Orb of Gold Dragonkind.md b/content/Mechanics/Character Building/Equipment/Flawed Orb of Gold Dragonkind.md index 4463156bd..cbb1dce4c 100755 --- a/content/Mechanics/Character Building/Equipment/Flawed Orb of Gold Dragonkind.md +++ b/content/Mechanics/Character Building/Equipment/Flawed Orb of Gold Dragonkind.md @@ -8,7 +8,6 @@ tags: --- # Flawed Orb of Gold Dragonkind -![[systems-pf2e-icons-equipment-artifacts-flawed-orb-of-gold-dragonkind.webp|150]] Each of the legendary _Orbs of Dragonkind_ contains the essence and personality of a powerful dragon. The _Orb of Gold Dragonkind_ was the most powerful of them all, until it was shattered by Mengkare's draconic breath. Reconstructed at great expense by enslaved spellcasters toiling under the Scarlet Triad's watch, the _Flawed Orb of Gold Dragonkind_ is a shadow of its prior self, yet it remains a potent weapon against dragons of all types. diff --git a/content/Mechanics/Character Building/Equipment/Flaying Knife.md b/content/Mechanics/Character Building/Equipment/Flaying Knife.md index e1425623a..40fad515e 100755 --- a/content/Mechanics/Character Building/Equipment/Flaying Knife.md +++ b/content/Mechanics/Character Building/Equipment/Flaying Knife.md @@ -8,7 +8,6 @@ tags: --- # Flaying Knife -![[icons-weapons-daggers-dagger-crooked-black.webp|150]] This long, thin +1 striking [[Wounding]] dagger has a smooth edge on one side and a serrated edge on the other. diff --git a/content/Mechanics/Character Building/Equipment/Flayleaf.md b/content/Mechanics/Character Building/Equipment/Flayleaf.md index 72c876db9..7a61abaad 100755 --- a/content/Mechanics/Character Building/Equipment/Flayleaf.md +++ b/content/Mechanics/Character Building/Equipment/Flayleaf.md @@ -8,7 +8,6 @@ tags: --- # Flayleaf -![[systems-pf2e-icons-equipment-alchemical-items-drugs-flayleaf.webp|150]] The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it's sourced from plants specifically grown to produce such effects. diff --git a/content/Mechanics/Character Building/Equipment/Fleshgem (Combat).md b/content/Mechanics/Character Building/Equipment/Fleshgem (Combat).md index fa0c4fb5c..aeaa1c0c7 100755 --- a/content/Mechanics/Character Building/Equipment/Fleshgem (Combat).md +++ b/content/Mechanics/Character Building/Equipment/Fleshgem (Combat).md @@ -8,7 +8,6 @@ tags: --- # Fleshgem (Combat) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-fleshgem-combat.webp|150]] Originally developed as a body modification by oreads, _fleshgems_ are crystals that can be implanted in the skin of a creature of any ancestry. While a _fleshgem_ can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles. diff --git a/content/Mechanics/Character Building/Equipment/Fleshgem (Earthspeaker).md b/content/Mechanics/Character Building/Equipment/Fleshgem (Earthspeaker).md index d87a42769..887f19774 100755 --- a/content/Mechanics/Character Building/Equipment/Fleshgem (Earthspeaker).md +++ b/content/Mechanics/Character Building/Equipment/Fleshgem (Earthspeaker).md @@ -8,7 +8,6 @@ tags: --- # Fleshgem (Earthspeaker) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-fleshgem-earthspeaker.webp|150]] Originally developed as a body modification by oreads, _fleshgems_ are crystals that can be implanted in the skin of a creature of any ancestry. While a _fleshgem_ can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles. diff --git a/content/Mechanics/Character Building/Equipment/Flingflenser.md b/content/Mechanics/Character Building/Equipment/Flingflenser.md index c3a185be6..d4041756e 100755 --- a/content/Mechanics/Character Building/Equipment/Flingflenser.md +++ b/content/Mechanics/Character Building/Equipment/Flingflenser.md @@ -8,6 +8,5 @@ tags: --- # Flingflenser -![[systems-pf2e-icons-equipment-weapons-flingflenser.webp|150]] A flingflenser is a goblin-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons. diff --git a/content/Mechanics/Character Building/Equipment/Flint and Steel.md b/content/Mechanics/Character Building/Equipment/Flint and Steel.md index 54d033a11..921bf05a0 100755 --- a/content/Mechanics/Character Building/Equipment/Flint and Steel.md +++ b/content/Mechanics/Character Building/Equipment/Flint and Steel.md @@ -8,6 +8,5 @@ tags: --- # Flint and Steel -![[icons-commodities-stone-geode-raw-tan.webp|150]] Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. diff --git a/content/Mechanics/Character Building/Equipment/Flintlock Musket.md b/content/Mechanics/Character Building/Equipment/Flintlock Musket.md index 1a20d4898..f2daeca06 100755 --- a/content/Mechanics/Character Building/Equipment/Flintlock Musket.md +++ b/content/Mechanics/Character Building/Equipment/Flintlock Musket.md @@ -8,6 +8,5 @@ tags: --- # Flintlock Musket -![[systems-pf2e-icons-equipment-weapons-flintlock-musket.webp|150]] The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use. diff --git a/content/Mechanics/Character Building/Equipment/Flintlock Pistol.md b/content/Mechanics/Character Building/Equipment/Flintlock Pistol.md index ce223f177..3ad6fc7a2 100755 --- a/content/Mechanics/Character Building/Equipment/Flintlock Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Flintlock Pistol.md @@ -8,6 +8,5 @@ tags: --- # Flintlock Pistol -![[icons-weapons-guns-gun-pistol-flintlock-metal.webp|150]] Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload. diff --git a/content/Mechanics/Character Building/Equipment/Floating Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Floating Shield (Greater).md index 215df2d03..343504604 100755 --- a/content/Mechanics/Character Building/Equipment/Floating Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Floating Shield (Greater).md @@ -8,7 +8,6 @@ tags: --- # Floating Shield (Greater) -![[systems-pf2e-icons-equipment-shields-specific-shields-floating-shield.webp|150]] A _floating shield_ is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. diff --git a/content/Mechanics/Character Building/Equipment/Floating Shield.md b/content/Mechanics/Character Building/Equipment/Floating Shield.md index ab0936192..b7bd63719 100755 --- a/content/Mechanics/Character Building/Equipment/Floating Shield.md +++ b/content/Mechanics/Character Building/Equipment/Floating Shield.md @@ -8,7 +8,6 @@ tags: --- # Floating Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-floating-shield.webp|150]] A _floating shield_ is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own. diff --git a/content/Mechanics/Character Building/Equipment/Floating Tent (Four-Person).md b/content/Mechanics/Character Building/Equipment/Floating Tent (Four-Person).md index b3517c1c3..82e419e79 100755 --- a/content/Mechanics/Character Building/Equipment/Floating Tent (Four-Person).md +++ b/content/Mechanics/Character Building/Equipment/Floating Tent (Four-Person).md @@ -8,7 +8,6 @@ tags: --- # Floating Tent (Four-Person) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-environment-settlement-tent.webp|150]] This diamond-shaped tent is designed for sleeping in planar environments without gravity, such as the Plane of Air. Weights are attached at each of its six points, carefully balanced against each other to prevent the tent from leaning too far in any one direction. The tent has an anchor, which can be used to moor the tent and prevent it from floating away from the object or location it is anchored to. diff --git a/content/Mechanics/Character Building/Equipment/Floating Tent (Pup).md b/content/Mechanics/Character Building/Equipment/Floating Tent (Pup).md index 613cb1d6b..e39170b2c 100755 --- a/content/Mechanics/Character Building/Equipment/Floating Tent (Pup).md +++ b/content/Mechanics/Character Building/Equipment/Floating Tent (Pup).md @@ -8,7 +8,6 @@ tags: --- # Floating Tent (Pup) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-environment-settlement-tent.webp|150]] This diamond-shaped tent is designed for sleeping in planar environments without gravity, such as the Plane of Air. Weights are attached at each of its six points, carefully balanced against each other to prevent the tent from leaning too far in any one direction. The tent has an anchor, which can be used to moor the tent and prevent it from floating away from the object or location it is anchored to. diff --git a/content/Mechanics/Character Building/Equipment/Floorbell.md b/content/Mechanics/Character Building/Equipment/Floorbell.md index c1a895b4e..54c05609a 100755 --- a/content/Mechanics/Character Building/Equipment/Floorbell.md +++ b/content/Mechanics/Character Building/Equipment/Floorbell.md @@ -8,7 +8,6 @@ tags: --- # Floorbell -![[icons-commodities-leather-leather-patch-brown.webp|150]] This surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is destroyed. The_floorbell's_nature is obvious at a glance, but mundane or magical means can obscure or camouflage the tile (such as by covering it in scattered leaves or by casting an _[[Illusory Object]]_ spell) to make it harder to detect. diff --git a/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Greater).md index 6a134d2ce..93f8a6f04 100755 --- a/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Fluid Form Staff (Greater) -![[icons-weapons-staves-staff-orb-feather.webp|150]] A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. diff --git a/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Major).md b/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Major).md index 6744d8588..d3871b5df 100755 --- a/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Fluid Form Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Fluid Form Staff (Major) -![[icons-weapons-staves-staff-orb-feather.webp|150]] A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. diff --git a/content/Mechanics/Character Building/Equipment/Fluid Form Staff.md b/content/Mechanics/Character Building/Equipment/Fluid Form Staff.md index 20bb13494..2433c47dd 100755 --- a/content/Mechanics/Character Building/Equipment/Fluid Form Staff.md +++ b/content/Mechanics/Character Building/Equipment/Fluid Form Staff.md @@ -8,7 +8,6 @@ tags: --- # Fluid Form Staff -![[icons-weapons-staves-staff-orb-feather.webp|150]] A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. diff --git a/content/Mechanics/Character Building/Equipment/Flurrying.md b/content/Mechanics/Character Building/Equipment/Flurrying.md index 231b531c3..a99a723fd 100755 --- a/content/Mechanics/Character Building/Equipment/Flurrying.md +++ b/content/Mechanics/Character Building/Equipment/Flurrying.md @@ -8,7 +8,6 @@ tags: --- # Flurrying -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] When you make a Flurry of Blows using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike with an echo of the weapon, increasing the reach to 30 feet. diff --git a/content/Mechanics/Character Building/Equipment/Flying Blade Wheel Snare.md b/content/Mechanics/Character Building/Equipment/Flying Blade Wheel Snare.md index 4b149b08a..ae630b2c9 100755 --- a/content/Mechanics/Character Building/Equipment/Flying Blade Wheel Snare.md +++ b/content/Mechanics/Character Building/Equipment/Flying Blade Wheel Snare.md @@ -8,6 +8,5 @@ tags: --- # Flying Blade Wheel Snare -![[systems-pf2e-icons-equipment-snares-flying-blade-wheel-snare.webp|150]] When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +33 and dealing 8d8 slashing damage. Once on each of your turns, you can use an Interact action within 120 feet of the wheel to cause it to Fly up to 60 feet toward the creature it's chasing and make another Strike if it's within 5 feet of its target after it moves. After 1 minute, the spinning ceases and the wheel falls to the ground. Creatures can destroy the wheel to stop it (AC 37, Fort +29, Ref +20, HP 200, Hardness 10, object immunities). diff --git a/content/Mechanics/Character Building/Equipment/Flying Broomstick.md b/content/Mechanics/Character Building/Equipment/Flying Broomstick.md index 4a1f9a747..bd7ad4d3a 100755 --- a/content/Mechanics/Character Building/Equipment/Flying Broomstick.md +++ b/content/Mechanics/Character Building/Equipment/Flying Broomstick.md @@ -10,7 +10,6 @@ tags: --- # Flying Broomstick -![[systems-pf2e-icons-equipment-held-items-broom-of-flying.webp|150]] This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. diff --git a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Greater).md b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Greater).md index cc0a2391b..f9e22a948 100755 --- a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Greater).md @@ -8,7 +8,6 @@ tags: --- # Focus Cathartic (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-focus-cathartic.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Lesser).md b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Lesser).md index beb0ec8c3..9ca43a2b0 100755 --- a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Focus Cathartic (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-focus-cathartic.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Major).md b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Major).md index e57a0f4a7..5fd4b12b8 100755 --- a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Major).md +++ b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Major).md @@ -8,7 +8,6 @@ tags: --- # Focus Cathartic (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-focus-cathartic.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Moderate).md b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Moderate).md index 67ae99905..e4c96afe8 100755 --- a/content/Mechanics/Character Building/Equipment/Focus Cathartic (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Focus Cathartic (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Focus Cathartic (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-focus-cathartic.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Folding Boat (Greater).md b/content/Mechanics/Character Building/Equipment/Folding Boat (Greater).md index 6cc5fcf89..382fb8074 100755 --- a/content/Mechanics/Character Building/Equipment/Folding Boat (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Folding Boat (Greater).md @@ -8,7 +8,6 @@ tags: --- # Folding Boat (Greater) -![[systems-pf2e-icons-equipment-held-items-folding-boat.webp|150]] This simple carved box can fold or unfold into a boat when activated. diff --git a/content/Mechanics/Character Building/Equipment/Folding Boat.md b/content/Mechanics/Character Building/Equipment/Folding Boat.md index 74cf4b8c4..4aeaa1044 100755 --- a/content/Mechanics/Character Building/Equipment/Folding Boat.md +++ b/content/Mechanics/Character Building/Equipment/Folding Boat.md @@ -8,7 +8,6 @@ tags: --- # Folding Boat -![[systems-pf2e-icons-equipment-held-items-folding-boat.webp|150]] This simple carved box can fold or unfold into a boat when activated. diff --git a/content/Mechanics/Character Building/Equipment/Folding Drums.md b/content/Mechanics/Character Building/Equipment/Folding Drums.md index 3699ea2d9..1e9092557 100755 --- a/content/Mechanics/Character Building/Equipment/Folding Drums.md +++ b/content/Mechanics/Character Building/Equipment/Folding Drums.md @@ -8,7 +8,6 @@ tags: --- # Folding Drums -![[systems-pf2e-icons-equipment-held-items-folding_drums.webp|150]] You can unfold this [[Musical Instrument (Virtuoso heavy)|Musical Instrument (virtuoso percussion instrument)]] into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or a large standing drum set with a built-in stool (16 Bulk). Changing the folding drum's size is a 3-action Interact activity, and the drums must have sufficient open space to accommodate their new size. diff --git a/content/Mechanics/Character Building/Equipment/Folding Ladder.md b/content/Mechanics/Character Building/Equipment/Folding Ladder.md index 3b96b3602..69c4ad683 100755 --- a/content/Mechanics/Character Building/Equipment/Folding Ladder.md +++ b/content/Mechanics/Character Building/Equipment/Folding Ladder.md @@ -8,7 +8,6 @@ tags: --- # Folding Ladder -![[systems-pf2e-icons-equipment-held-items-folding-ladder.webp|150]] **Bulk** 1 (3 unfolded) diff --git a/content/Mechanics/Character Building/Equipment/Follypops.md b/content/Mechanics/Character Building/Equipment/Follypops.md index 912e2ede9..d80e4db98 100755 --- a/content/Mechanics/Character Building/Equipment/Follypops.md +++ b/content/Mechanics/Character Building/Equipment/Follypops.md @@ -8,7 +8,6 @@ tags: --- # Follypops -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-follypops.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Force Shield.md b/content/Mechanics/Character Building/Equipment/Force Shield.md index d8dc838f3..a64d12004 100755 --- a/content/Mechanics/Character Building/Equipment/Force Shield.md +++ b/content/Mechanics/Character Building/Equipment/Force Shield.md @@ -8,7 +8,6 @@ tags: --- # Force Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-force-shield.webp|150]] The edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns. diff --git a/content/Mechanics/Character Building/Equipment/Force Tiles.md b/content/Mechanics/Character Building/Equipment/Force Tiles.md index c26fa82e8..940e4fa23 100755 --- a/content/Mechanics/Character Building/Equipment/Force Tiles.md +++ b/content/Mechanics/Character Building/Equipment/Force Tiles.md @@ -8,7 +8,6 @@ tags: --- # Force Tiles -![[icons-commodities-leather-leather-patch-brown.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Forensic Dye.md b/content/Mechanics/Character Building/Equipment/Forensic Dye.md index 64a5c279e..a7ddc5fab 100755 --- a/content/Mechanics/Character Building/Equipment/Forensic Dye.md +++ b/content/Mechanics/Character Building/Equipment/Forensic Dye.md @@ -8,7 +8,6 @@ tags: --- # Forensic Dye -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-forensic-dye.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Forge Warden.md b/content/Mechanics/Character Building/Equipment/Forge Warden.md index 07aeadafa..eaa949b76 100755 --- a/content/Mechanics/Character Building/Equipment/Forge Warden.md +++ b/content/Mechanics/Character Building/Equipment/Forge Warden.md @@ -8,7 +8,6 @@ tags: --- # Forge Warden -![[systems-pf2e-icons-equipment-shields-specific-shields-forge-warden.webp|150]] The religious symbol of Torag, the forge god-an ornate hammer of dwarven construction-adorns the face of this _lesser reinforcing steel shield_ (Hardness 8, HP 72, BT 36). The shield is a religious symbol of Torag. diff --git a/content/Mechanics/Character Building/Equipment/Forgefather's Seal.md b/content/Mechanics/Character Building/Equipment/Forgefather's Seal.md index 342373856..fb2129b01 100755 --- a/content/Mechanics/Character Building/Equipment/Forgefather's Seal.md +++ b/content/Mechanics/Character Building/Equipment/Forgefather's Seal.md @@ -8,7 +8,6 @@ tags: --- # Forgefather's Seal -![[systems-pf2e-icons-equipment-artifacts-forgefathers-seal.webp|150]] This rune was created by Torag, god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a small number of these seals as gifts to allied good deities; each one is nearly identical but has a different spell effect when using the reaction activation; for instance, Sarenrae's seal casts _sunburst_ instead of _earthquake_. diff --git a/content/Mechanics/Character Building/Equipment/Forgetful Drops.md b/content/Mechanics/Character Building/Equipment/Forgetful Drops.md index e819c0bee..5d3cceb4c 100755 --- a/content/Mechanics/Character Building/Equipment/Forgetful Drops.md +++ b/content/Mechanics/Character Building/Equipment/Forgetful Drops.md @@ -8,7 +8,6 @@ tags: --- # Forgetful Drops -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-undead-detection-dye.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Forgotten Shell.md b/content/Mechanics/Character Building/Equipment/Forgotten Shell.md index b3679ba40..1b288fa02 100755 --- a/content/Mechanics/Character Building/Equipment/Forgotten Shell.md +++ b/content/Mechanics/Character Building/Equipment/Forgotten Shell.md @@ -8,7 +8,6 @@ tags: --- # Forgotten Shell -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-forgotten_shell.webp|150]] This _+2 resilient [[Full Plate]]_, crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. diff --git a/content/Mechanics/Character Building/Equipment/Forked Bipod.md b/content/Mechanics/Character Building/Equipment/Forked Bipod.md index eb437bc38..e4963dfc8 100755 --- a/content/Mechanics/Character Building/Equipment/Forked Bipod.md +++ b/content/Mechanics/Character Building/Equipment/Forked Bipod.md @@ -8,6 +8,5 @@ tags: --- # Forked Bipod -![[systems-pf2e-icons-equipment-weapons-forked-bipod.webp|150]] Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Formula Book (Blank).md b/content/Mechanics/Character Building/Equipment/Formula Book (Blank).md index 1f45d8e46..27fe2b65e 100755 --- a/content/Mechanics/Character Building/Equipment/Formula Book (Blank).md +++ b/content/Mechanics/Character Building/Equipment/Formula Book (Blank).md @@ -8,6 +8,5 @@ tags: --- # Formula Book (Blank) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-books-book-tooled-brass-brown.webp|150]] A formula book holds the formulas necessary to make items other than the common equipment from this chapter; characters of the alchemist class typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them. diff --git a/content/Mechanics/Character Building/Equipment/Formulated Sunlight.md b/content/Mechanics/Character Building/Equipment/Formulated Sunlight.md index 412042c37..e0f979578 100755 --- a/content/Mechanics/Character Building/Equipment/Formulated Sunlight.md +++ b/content/Mechanics/Character Building/Equipment/Formulated Sunlight.md @@ -8,6 +8,5 @@ tags: --- # Formulated Sunlight -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-revelation.webp|150]] A leshy can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight. diff --git a/content/Mechanics/Character Building/Equipment/Fortification (Greater).md b/content/Mechanics/Character Building/Equipment/Fortification (Greater).md index d44713a96..e29a4f737 100755 --- a/content/Mechanics/Character Building/Equipment/Fortification (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Fortification (Greater).md @@ -8,6 +8,5 @@ tags: --- # Fortification (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] A _greater fortification_ rune wards against the most deadly attacks. Each time you're critically hit while wearing the etched armor, attempt a DC 14 flat. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 1. diff --git a/content/Mechanics/Character Building/Equipment/Fortification.md b/content/Mechanics/Character Building/Equipment/Fortification.md index ab971b028..9e8f34572 100755 --- a/content/Mechanics/Character Building/Equipment/Fortification.md +++ b/content/Mechanics/Character Building/Equipment/Fortification.md @@ -8,6 +8,5 @@ tags: --- # Fortification -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] A _fortification_ rune wards against the most deadly attacks. Each time you're critically hit while wearing the etched armor, attempt a DC 17 flat. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 1. diff --git a/content/Mechanics/Character Building/Equipment/Fortifying Pebble.md b/content/Mechanics/Character Building/Equipment/Fortifying Pebble.md index 244832c13..de422be33 100755 --- a/content/Mechanics/Character Building/Equipment/Fortifying Pebble.md +++ b/content/Mechanics/Character Building/Equipment/Fortifying Pebble.md @@ -8,7 +8,6 @@ tags: --- # Fortifying Pebble -![[systems-pf2e-icons-equipment-consumables-talismans-fortifying-pebble.webp|150]] **Usage** affixed to armor, shield, or weapon diff --git a/content/Mechanics/Character Building/Equipment/Fortress Plate.md b/content/Mechanics/Character Building/Equipment/Fortress Plate.md index 62ba92b32..318f6dbb9 100755 --- a/content/Mechanics/Character Building/Equipment/Fortress Plate.md +++ b/content/Mechanics/Character Building/Equipment/Fortress Plate.md @@ -8,6 +8,5 @@ tags: --- # Fortress Plate -![[icons-equipment-chest-breastplate-layered-gilded-black.webp|150]] Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated armor's overlapping layers of plates and panels to provide protection from missiles. diff --git a/content/Mechanics/Character Building/Equipment/Fortress Shield.md b/content/Mechanics/Character Building/Equipment/Fortress Shield.md index 3875f0b01..ddc8c6eb9 100755 --- a/content/Mechanics/Character Building/Equipment/Fortress Shield.md +++ b/content/Mechanics/Character Building/Equipment/Fortress Shield.md @@ -8,6 +8,5 @@ tags: --- # Fortress Shield -![[icons-equipment-shield-wardoor-wooden-boss-brown.webp|150]] Also known as portable walls, these thick and heavy shields are slightly larger than tower shields. Like tower shields, they're typically made from wood reinforced with metal, but many are made from larger amounts of metal or even stone. diff --git a/content/Mechanics/Character Building/Equipment/Fortune's Coin (Platinum).md b/content/Mechanics/Character Building/Equipment/Fortune's Coin (Platinum).md index 3ad53def5..1620231c0 100755 --- a/content/Mechanics/Character Building/Equipment/Fortune's Coin (Platinum).md +++ b/content/Mechanics/Character Building/Equipment/Fortune's Coin (Platinum).md @@ -8,7 +8,6 @@ tags: --- # Fortune's Coin (Platinum) -![[icons-commodities-currency-coin-inset-lightning-silver.webp|150]] This coin is struck with the image of a beatific seraph in platinum on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated. diff --git a/content/Mechanics/Character Building/Equipment/Fortune's Coin.md b/content/Mechanics/Character Building/Equipment/Fortune's Coin.md index f71e6a490..78074ac26 100755 --- a/content/Mechanics/Character Building/Equipment/Fortune's Coin.md +++ b/content/Mechanics/Character Building/Equipment/Fortune's Coin.md @@ -8,7 +8,6 @@ tags: --- # Fortune's Coin -![[icons-commodities-currency-coin-inset-lightning-silver.webp|150]] This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated. diff --git a/content/Mechanics/Character Building/Equipment/Four-Ways Dogslicer.md b/content/Mechanics/Character Building/Equipment/Four-Ways Dogslicer.md index 511720950..4b36132dc 100755 --- a/content/Mechanics/Character Building/Equipment/Four-Ways Dogslicer.md +++ b/content/Mechanics/Character Building/Equipment/Four-Ways Dogslicer.md @@ -8,7 +8,6 @@ tags: --- # Four-Ways Dogslicer -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-four-ways-dogslicer.webp|150]] This _+2 striking dogslicer_ is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow-one with fiery red light, one with a chill blue, and one that gives off sparks-while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time. diff --git a/content/Mechanics/Character Building/Equipment/Fox Marble.md b/content/Mechanics/Character Building/Equipment/Fox Marble.md index 15780509f..d0e842b5b 100755 --- a/content/Mechanics/Character Building/Equipment/Fox Marble.md +++ b/content/Mechanics/Character Building/Equipment/Fox Marble.md @@ -8,7 +8,6 @@ tags: --- # Fox Marble -![[systems-pf2e-icons-equipment-consumables-talismans-jade-bauble.webp|150]] A gumiho wears a strange green amulet around its neck. This fox marble stores all of the gumiho's knowledge. By focusing on the marble, a gumiho can perfectly recall anything it has experienced in its lifetime. A creature who manages to steal a gumiho's fox marble is lucky indeed, for they can also use it to access the gumiho's memories. However, if the gumiho still lives, the vengeful fox will stop at nothing to recover its marble. diff --git a/content/Mechanics/Character Building/Equipment/Freezing Ammunition.md b/content/Mechanics/Character Building/Equipment/Freezing Ammunition.md index 7ab86f088..0435ca3df 100755 --- a/content/Mechanics/Character Building/Equipment/Freezing Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Freezing Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Freezing Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-freezing-ammunition.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Frenzy Oil.md b/content/Mechanics/Character Building/Equipment/Frenzy Oil.md index a5cb87b40..76eb297ea 100755 --- a/content/Mechanics/Character Building/Equipment/Frenzy Oil.md +++ b/content/Mechanics/Character Building/Equipment/Frenzy Oil.md @@ -8,7 +8,6 @@ tags: --- # Frenzy Oil -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-frenzy-oil.webp|150]] This oil, which is pressed from vrock spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, initially inspiring irritability that unpredictably manifests as berserk rage. diff --git a/content/Mechanics/Character Building/Equipment/Frightful Hag Eye.md b/content/Mechanics/Character Building/Equipment/Frightful Hag Eye.md index f6aa29112..f96ae41b4 100755 --- a/content/Mechanics/Character Building/Equipment/Frightful Hag Eye.md +++ b/content/Mechanics/Character Building/Equipment/Frightful Hag Eye.md @@ -8,7 +8,6 @@ tags: --- # Frightful Hag Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hag-eye.webp|150]] This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. diff --git a/content/Mechanics/Character Building/Equipment/Frost (Greater).md b/content/Mechanics/Character Building/Equipment/Frost (Greater).md index 6bae1c6a0..a6916699c 100755 --- a/content/Mechanics/Character Building/Equipment/Frost (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Frost (Greater).md @@ -8,7 +8,6 @@ tags: --- # Frost (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also [[Slowed]] until the end of your next turn unless it succeeds at a DC 34 fortitude save. diff --git a/content/Mechanics/Character Building/Equipment/Frost Brand.md b/content/Mechanics/Character Building/Equipment/Frost Brand.md index 8049dd226..5e96c0a16 100755 --- a/content/Mechanics/Character Building/Equipment/Frost Brand.md +++ b/content/Mechanics/Character Building/Equipment/Frost Brand.md @@ -8,7 +8,6 @@ tags: --- # Frost Brand -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-frost-brand.webp|150]] The blade of this +2 greater striking [[Frost (Greater)]] greatsword appears to be nothing but icy shards. The frost brand automatically extinguishes non-magical fires in a 20 foot emanation. While wielding it, you gain fire resistance 5. diff --git a/content/Mechanics/Character Building/Equipment/Frost Breath.md b/content/Mechanics/Character Building/Equipment/Frost Breath.md index 49db2d3d1..63cdbbeb3 100755 --- a/content/Mechanics/Character Building/Equipment/Frost Breath.md +++ b/content/Mechanics/Character Building/Equipment/Frost Breath.md @@ -8,7 +8,6 @@ tags: --- # Frost Breath -![[systems-pf2e-icons-equipment-snares-marking-snare.webp|150]] This bottle of frozen vapors is captured in the frozen peaks of the crown of the world. After inhaling frost breath, you gain resistance 5 to cold. You can exhale the frost breath as a single action to release a spray of frigid air in a 15 foot cone. Each creature in the area takes 4d6 cold damage with a DC 20 Basic reflex save. For 10 minutes, surfaces in the area are covered in ice, becoming difficult terrain and uneven ground (DC 20 acrobatics). diff --git a/content/Mechanics/Character Building/Equipment/Frost Vial (Greater).md b/content/Mechanics/Character Building/Equipment/Frost Vial (Greater).md index 44eec2e0b..aa10ba14a 100755 --- a/content/Mechanics/Character Building/Equipment/Frost Vial (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Frost Vial (Greater).md @@ -8,7 +8,6 @@ tags: --- # Frost Vial (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-frost-vial.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Frost Vial (Lesser).md b/content/Mechanics/Character Building/Equipment/Frost Vial (Lesser).md index 470eb7656..441875c1f 100755 --- a/content/Mechanics/Character Building/Equipment/Frost Vial (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Frost Vial (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Frost Vial (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-frost-vial.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Frost Vial (Major).md b/content/Mechanics/Character Building/Equipment/Frost Vial (Major).md index abc0ae2f4..5d9220a8b 100755 --- a/content/Mechanics/Character Building/Equipment/Frost Vial (Major).md +++ b/content/Mechanics/Character Building/Equipment/Frost Vial (Major).md @@ -8,7 +8,6 @@ tags: --- # Frost Vial (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-frost-vial.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Frost Vial (Moderate).md b/content/Mechanics/Character Building/Equipment/Frost Vial (Moderate).md index bcf980e79..3ba5137f1 100755 --- a/content/Mechanics/Character Building/Equipment/Frost Vial (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Frost Vial (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Frost Vial (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-frost-vial.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Frost.md b/content/Mechanics/Character Building/Equipment/Frost.md index 44c427b8f..73a1323a0 100755 --- a/content/Mechanics/Character Building/Equipment/Frost.md +++ b/content/Mechanics/Character Building/Equipment/Frost.md @@ -8,6 +8,5 @@ tags: --- # Frost -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also [[Slowed]] until the end of your next turn unless it succeeds at a DC 24 fortitude save. diff --git a/content/Mechanics/Character Building/Equipment/Frostwalker Pattern.md b/content/Mechanics/Character Building/Equipment/Frostwalker Pattern.md index 5cf3b644a..c41edcc84 100755 --- a/content/Mechanics/Character Building/Equipment/Frostwalker Pattern.md +++ b/content/Mechanics/Character Building/Equipment/Frostwalker Pattern.md @@ -8,7 +8,6 @@ tags: --- # Frostwalker Pattern -![[icons-magic-symbols-cross-circle-blue.webp|150]] Northern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and whorls. This tattoo negates any damage you take from severe environmental cold and reduces damage you take from extreme cold to equal that of severe cold. diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava of Barrowsiege.md b/content/Mechanics/Character Building/Equipment/Frozen Lava of Barrowsiege.md index 52d0583be..0e5eb0076 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava of Barrowsiege.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava of Barrowsiege.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava of Barrowsiege -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava of Blackpeak.md b/content/Mechanics/Character Building/Equipment/Frozen Lava of Blackpeak.md index 490eb529c..09d7e4bd5 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava of Blackpeak.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava of Blackpeak.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava of Blackpeak -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava of Droskar's Crag.md b/content/Mechanics/Character Building/Equipment/Frozen Lava of Droskar's Crag.md index d88b1c5dc..8a167a2dd 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava of Droskar's Crag.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava of Droskar's Crag.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava of Droskar's Crag -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava of Ka.md b/content/Mechanics/Character Building/Equipment/Frozen Lava of Ka.md index b76d50378..87170ed0d 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava of Ka.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava of Ka.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava of Ka -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava of Mhar Massif.md b/content/Mechanics/Character Building/Equipment/Frozen Lava of Mhar Massif.md index a7fe6deca..9241a0a64 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava of Mhar Massif.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava of Mhar Massif.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava of Mhar Massif -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava of Pale Mountain.md b/content/Mechanics/Character Building/Equipment/Frozen Lava of Pale Mountain.md index 9e66e6f9e..289f9cb30 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava of Pale Mountain.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava of Pale Mountain.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava of Pale Mountain -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava of Sakalayo.md b/content/Mechanics/Character Building/Equipment/Frozen Lava of Sakalayo.md index 233cedcc8..5a6106399 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava of Sakalayo.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava of Sakalayo.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava of Sakalayo -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frozen Lava.md b/content/Mechanics/Character Building/Equipment/Frozen Lava.md index 8ee5c404b..0add40c03 100755 --- a/content/Mechanics/Character Building/Equipment/Frozen Lava.md +++ b/content/Mechanics/Character Building/Equipment/Frozen Lava.md @@ -8,7 +8,6 @@ tags: --- # Frozen Lava -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-fire-barrier-shield-explosion-yellow.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Frying Pan.md b/content/Mechanics/Character Building/Equipment/Frying Pan.md index f3acae119..6989fd05c 100755 --- a/content/Mechanics/Character Building/Equipment/Frying Pan.md +++ b/content/Mechanics/Character Building/Equipment/Frying Pan.md @@ -8,6 +8,5 @@ tags: --- # Frying Pan -![[systems-pf2e-icons-equipment-weapons-frying-pan.webp|150]] The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the [[Halfling Weapon Familiarity]] ancestry feat are trained in the frying pan. diff --git a/content/Mechanics/Character Building/Equipment/Fu Water.md b/content/Mechanics/Character Building/Equipment/Fu Water.md index 03ffd8ac4..e9a7fb18f 100755 --- a/content/Mechanics/Character Building/Equipment/Fu Water.md +++ b/content/Mechanics/Character Building/Equipment/Fu Water.md @@ -8,7 +8,6 @@ tags: --- # Fu Water -![[systems-pf2e-icons-equipment-consumables-potions-fu-water.webp|150]] Burnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu items, fu water must be created using divine magic. diff --git a/content/Mechanics/Character Building/Equipment/Fulcrum Lattice.md b/content/Mechanics/Character Building/Equipment/Fulcrum Lattice.md index 86e2281d1..fbfc83dee 100755 --- a/content/Mechanics/Character Building/Equipment/Fulcrum Lattice.md +++ b/content/Mechanics/Character Building/Equipment/Fulcrum Lattice.md @@ -8,7 +8,6 @@ tags: --- # Fulcrum Lattice -![[systems-pf2e-icons-equipment-other-fulcrum-lattice.webp|150]] This silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be mounted into a stand, such as that found in a lighthouse lantern. The Fulcrum Lattice was specifically designed to hold the four fulcrum lenses from smallest to largest (ebon, crimson, ochre, emerald), and it hums slightly while within 10 feet of any fulcrum lens. A fulcrum lens slotted into the Fulcrum Lattice has no Bulk; the lattice remains at 1 Bulk and can be carried easily. Inserting or removing a lens from the Fulcrum Lattice requires a single Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Full Plate.md b/content/Mechanics/Character Building/Equipment/Full Plate.md index a3bddef50..d4e3fb86b 100755 --- a/content/Mechanics/Character Building/Equipment/Full Plate.md +++ b/content/Mechanics/Character Building/Equipment/Full Plate.md @@ -8,6 +8,5 @@ tags: --- # Full Plate -![[icons-equipment-chest-breastplate-layered-steel-green.webp|150]] Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of [[Padded Armor|padded armor]] and a pair of [[Gauntlet|gauntlets]]. diff --git a/content/Mechanics/Character Building/Equipment/Fulminating Spear.md b/content/Mechanics/Character Building/Equipment/Fulminating Spear.md index db46613e2..23b586b8e 100755 --- a/content/Mechanics/Character Building/Equipment/Fulminating Spear.md +++ b/content/Mechanics/Character Building/Equipment/Fulminating Spear.md @@ -8,7 +8,6 @@ tags: --- # Fulminating Spear -![[icons-weapons-polearms-spear-flared-bronze-teal.webp|150]] This _+1 striking returning spear_ is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a torch or suppress its light by using an action, which has the concentrate trait. diff --git a/content/Mechanics/Character Building/Equipment/Fulu Compendium.md b/content/Mechanics/Character Building/Equipment/Fulu Compendium.md index 05bf46d18..5efdf10b6 100755 --- a/content/Mechanics/Character Building/Equipment/Fulu Compendium.md +++ b/content/Mechanics/Character Building/Equipment/Fulu Compendium.md @@ -8,7 +8,6 @@ tags: --- # Fulu Compendium -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-books-book-turquoise-moon.webp|150]] This pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself every day at sunrise. Using the compendium as a reference grants a +2 item bonus to any skill checks to determine a fulu's function or authenticity. diff --git a/content/Mechanics/Character Building/Equipment/Fulu of Concealment.md b/content/Mechanics/Character Building/Equipment/Fulu of Concealment.md index d65da82af..38118f82f 100755 --- a/content/Mechanics/Character Building/Equipment/Fulu of Concealment.md +++ b/content/Mechanics/Character Building/Equipment/Fulu of Concealment.md @@ -8,7 +8,6 @@ tags: --- # Fulu of Concealment -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to the ground in four spaces along a 10-foot radius circle diff --git a/content/Mechanics/Character Building/Equipment/Fulu of Fire Suppression.md b/content/Mechanics/Character Building/Equipment/Fulu of Fire Suppression.md index ff68aae14..b7a1ec9ff 100755 --- a/content/Mechanics/Character Building/Equipment/Fulu of Fire Suppression.md +++ b/content/Mechanics/Character Building/Equipment/Fulu of Fire Suppression.md @@ -8,7 +8,6 @@ tags: --- # Fulu of Fire Suppression -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] The silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the kitchen, this fulu slows the spread of fire in a 30-foot radius by half. diff --git a/content/Mechanics/Character Building/Equipment/Fulu of Flood Suppression.md b/content/Mechanics/Character Building/Equipment/Fulu of Flood Suppression.md index c101f7d09..b4b239aa7 100755 --- a/content/Mechanics/Character Building/Equipment/Fulu of Flood Suppression.md +++ b/content/Mechanics/Character Building/Equipment/Fulu of Flood Suppression.md @@ -8,7 +8,6 @@ tags: --- # Fulu of Flood Suppression -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] This blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time with the tides. This fulu is most effective in the lowest area of a building, or near the most valuable or least-waterproof items. They're often seen as the rainy season approaches, with demand spiking just before a particularly large storm hits. diff --git a/content/Mechanics/Character Building/Equipment/Fulu of the Drunken Monkey.md b/content/Mechanics/Character Building/Equipment/Fulu of the Drunken Monkey.md index d455e7d3c..8ab3fba3a 100755 --- a/content/Mechanics/Character Building/Equipment/Fulu of the Drunken Monkey.md +++ b/content/Mechanics/Character Building/Equipment/Fulu of the Drunken Monkey.md @@ -8,7 +8,6 @@ tags: --- # Fulu of the Drunken Monkey -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Fulu of the Stoic Ox.md b/content/Mechanics/Character Building/Equipment/Fulu of the Stoic Ox.md index 2b02ac201..a376de804 100755 --- a/content/Mechanics/Character Building/Equipment/Fulu of the Stoic Ox.md +++ b/content/Mechanics/Character Building/Equipment/Fulu of the Stoic Ox.md @@ -8,7 +8,6 @@ tags: --- # Fulu of the Stoic Ox -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Fungal Armor.md b/content/Mechanics/Character Building/Equipment/Fungal Armor.md index 25d1f543f..a0e2b3897 100755 --- a/content/Mechanics/Character Building/Equipment/Fungal Armor.md +++ b/content/Mechanics/Character Building/Equipment/Fungal Armor.md @@ -8,7 +8,6 @@ tags: --- # Fungal Armor -![[icons-equipment-chest-breastplate-collared-steel-green.webp|150]] This _+2 greater resilient [[Studded Leather Armor]]_ is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used for cooking, infused reagents, or common spell material components. diff --git a/content/Mechanics/Character Building/Equipment/Fungal Walk Musk.md b/content/Mechanics/Character Building/Equipment/Fungal Walk Musk.md index 98d73b2a6..6981606f2 100755 --- a/content/Mechanics/Character Building/Equipment/Fungal Walk Musk.md +++ b/content/Mechanics/Character Building/Equipment/Fungal Walk Musk.md @@ -8,7 +8,6 @@ tags: --- # Fungal Walk Musk -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-fungal-walk-musk.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Fury Cocktail (Greater).md b/content/Mechanics/Character Building/Equipment/Fury Cocktail (Greater).md index d2b3a8cb4..3415c7300 100755 --- a/content/Mechanics/Character Building/Equipment/Fury Cocktail (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Fury Cocktail (Greater).md @@ -8,7 +8,6 @@ tags: --- # Fury Cocktail (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-fury-cocktail.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Fury Cocktail (Lesser).md b/content/Mechanics/Character Building/Equipment/Fury Cocktail (Lesser).md index 00af24543..6a6950fda 100755 --- a/content/Mechanics/Character Building/Equipment/Fury Cocktail (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Fury Cocktail (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Fury Cocktail (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-fury-cocktail.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Fury Cocktail (Moderate).md b/content/Mechanics/Character Building/Equipment/Fury Cocktail (Moderate).md index 4dbd5a067..40d99c389 100755 --- a/content/Mechanics/Character Building/Equipment/Fury Cocktail (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Fury Cocktail (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Fury Cocktail (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-fury-cocktail.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Gadget Skates.md b/content/Mechanics/Character Building/Equipment/Gadget Skates.md index 385faa6ca..31109e3bd 100755 --- a/content/Mechanics/Character Building/Equipment/Gadget Skates.md +++ b/content/Mechanics/Character Building/Equipment/Gadget Skates.md @@ -8,7 +8,6 @@ tags: --- # Gadget Skates -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-gadget-skates.webp|150]] **Activate** 1 Interact (move) diff --git a/content/Mechanics/Character Building/Equipment/Gaff.md b/content/Mechanics/Character Building/Equipment/Gaff.md index e8b56f186..556d435a3 100755 --- a/content/Mechanics/Character Building/Equipment/Gaff.md +++ b/content/Mechanics/Character Building/Equipment/Gaff.md @@ -8,6 +8,5 @@ tags: --- # Gaff -![[systems-pf2e-icons-equipment-weapons-gaff.webp|150]] Many marsh giants fight with oversized gaffs-lengths of wood with a single metal spike affixed to the tip. Used often by fisherfolk to land fish, marsh giants use their gaffs as weapons. diff --git a/content/Mechanics/Character Building/Equipment/Gaffe Glasses.md b/content/Mechanics/Character Building/Equipment/Gaffe Glasses.md index 1d47f6ae9..156786016 100755 --- a/content/Mechanics/Character Building/Equipment/Gaffe Glasses.md +++ b/content/Mechanics/Character Building/Equipment/Gaffe Glasses.md @@ -8,7 +8,6 @@ tags: --- # Gaffe Glasses -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-glasses-of-sociability.webp|150]] These wire-rim glasses appear to be _glasses of sociability_, making you think they grant a +1 item bonus to Diplomacy when they grant none. The GM secretly adjusts your Diplomacy checks to ignore the bonus, and if you have multiple +1 item bonuses to Diplomacy, the glasses take precedence, negating those bonuses. diff --git a/content/Mechanics/Character Building/Equipment/Gakgung.md b/content/Mechanics/Character Building/Equipment/Gakgung.md index e663751dc..0f07e4f9a 100755 --- a/content/Mechanics/Character Building/Equipment/Gakgung.md +++ b/content/Mechanics/Character Building/Equipment/Gakgung.md @@ -8,6 +8,5 @@ tags: --- # Gakgung -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-composite-shortbow.webp|150]] A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting. diff --git a/content/Mechanics/Character Building/Equipment/Gallows Tooth.md b/content/Mechanics/Character Building/Equipment/Gallows Tooth.md index d9793fa22..1c0b39cf6 100755 --- a/content/Mechanics/Character Building/Equipment/Gallows Tooth.md +++ b/content/Mechanics/Character Building/Equipment/Gallows Tooth.md @@ -8,7 +8,6 @@ tags: --- # Gallows Tooth -![[icons-equipment-neck-necklace-simple-teeth.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Galvanic Chew.md b/content/Mechanics/Character Building/Equipment/Galvanic Chew.md index 8bbfcef0b..18c038a98 100755 --- a/content/Mechanics/Character Building/Equipment/Galvanic Chew.md +++ b/content/Mechanics/Character Building/Equipment/Galvanic Chew.md @@ -8,7 +8,6 @@ tags: --- # Galvanic Chew -![[icons-magic-lightning-bolt-cloud-sky-white.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Galvasphere.md b/content/Mechanics/Character Building/Equipment/Galvasphere.md index 913c89dd8..8aa89cc67 100755 --- a/content/Mechanics/Character Building/Equipment/Galvasphere.md +++ b/content/Mechanics/Character Building/Equipment/Galvasphere.md @@ -8,7 +8,6 @@ tags: --- # Galvasphere -![[systems-pf2e-icons-equipment-held-items-galvasphere.webp|150]] **Activate** D Interact diff --git a/content/Mechanics/Character Building/Equipment/Gambler's Staff.md b/content/Mechanics/Character Building/Equipment/Gambler's Staff.md index 1fbc64fa9..cfb782b2c 100755 --- a/content/Mechanics/Character Building/Equipment/Gambler's Staff.md +++ b/content/Mechanics/Character Building/Equipment/Gambler's Staff.md @@ -8,7 +8,6 @@ tags: --- # Gambler's Staff -![[icons-weapons-staves-staff-simple.webp|150]] A small glass orb on the head of a _gambler's staff_ holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living via games of chance use _gamblers' staves_ to encourage the odds in their favor. Most gambling dens ban players they discover using such magic items. A _gambler's staff_ grants you a +2 circumstance bonus to checks to [[Earn Income]] from gambling (typically using Games Lore). To get this benefit, the staff must be on your person during all the downtime you spend gambling. diff --git a/content/Mechanics/Character Building/Equipment/Gamepiece Chariot.md b/content/Mechanics/Character Building/Equipment/Gamepiece Chariot.md index 548a61a40..d06649260 100755 --- a/content/Mechanics/Character Building/Equipment/Gamepiece Chariot.md +++ b/content/Mechanics/Character Building/Equipment/Gamepiece Chariot.md @@ -8,7 +8,6 @@ tags: --- # Gamepiece Chariot -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-parade-armor-with-flourishes.webp|150]] This stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous adolescents snatched pieces like this one for joyriding. diff --git a/content/Mechanics/Character Building/Equipment/Games (Loaded Dice).md b/content/Mechanics/Character Building/Equipment/Games (Loaded Dice).md index cf487ebdf..61ba55962 100755 --- a/content/Mechanics/Character Building/Equipment/Games (Loaded Dice).md +++ b/content/Mechanics/Character Building/Equipment/Games (Loaded Dice).md @@ -8,7 +8,6 @@ tags: --- # Games (Loaded Dice) -![[systems-pf2e-icons-equipment-held-items-games.webp|150]] A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves. diff --git a/content/Mechanics/Character Building/Equipment/Ganjay Book (1 bulk book).md b/content/Mechanics/Character Building/Equipment/Ganjay Book (1 bulk book).md index 283a2a9eb..51e51a3ff 100755 --- a/content/Mechanics/Character Building/Equipment/Ganjay Book (1 bulk book).md +++ b/content/Mechanics/Character Building/Equipment/Ganjay Book (1 bulk book).md @@ -8,7 +8,6 @@ tags: --- # Ganjay Book (1 bulk book) -![[systems-pf2e-icons-equipment-held-items-ganjay-book.webp|150]] This item is a formula book, religious text, or spellbook that has been creased-possibly by Princess Ganjay herself-to fold up into an impossibly small shape. When folded up, the book can't be read or used, but its Bulk is reduced by 1 (a book that is 1 Bulk becomes light Bulk, and a book that is light Bulk becomes negligible in weight). diff --git a/content/Mechanics/Character Building/Equipment/Ganjay Book (Light bulk book).md b/content/Mechanics/Character Building/Equipment/Ganjay Book (Light bulk book).md index c52eb5ef6..24b58a49c 100755 --- a/content/Mechanics/Character Building/Equipment/Ganjay Book (Light bulk book).md +++ b/content/Mechanics/Character Building/Equipment/Ganjay Book (Light bulk book).md @@ -8,7 +8,6 @@ tags: --- # Ganjay Book (Light bulk book) -![[systems-pf2e-icons-equipment-held-items-ganjay-book.webp|150]] This item is a formula book, religious text, or spellbook that has been creased-possibly by Princess Ganjay herself-to fold up into an impossibly small shape. When folded up, the book can't be read or used, but its Bulk is reduced by 1 (a book that is 1 Bulk becomes light Bulk, and a book that is light Bulk becomes negligible in weight). diff --git a/content/Mechanics/Character Building/Equipment/Garnet.md b/content/Mechanics/Character Building/Equipment/Garnet.md index 88f3071e7..7a994ff57 100755 --- a/content/Mechanics/Character Building/Equipment/Garnet.md +++ b/content/Mechanics/Character Building/Equipment/Garnet.md @@ -8,4 +8,3 @@ tags: --- # Garnet -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-garnet.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Garrote Bolt.md b/content/Mechanics/Character Building/Equipment/Garrote Bolt.md index 1f3694708..d4173589f 100755 --- a/content/Mechanics/Character Building/Equipment/Garrote Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Garrote Bolt.md @@ -8,7 +8,6 @@ tags: --- # Garrote Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-garrote-bolt.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Gate Attenuator (Greater).md b/content/Mechanics/Character Building/Equipment/Gate Attenuator (Greater).md index 47204ac07..aae7f6b54 100755 --- a/content/Mechanics/Character Building/Equipment/Gate Attenuator (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Gate Attenuator (Greater).md @@ -8,7 +8,6 @@ tags: --- # Gate Attenuator (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-gate-attenuator.webp|150]] _Gate attenuators_ are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +2 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a _gate attenuator_, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element. diff --git a/content/Mechanics/Character Building/Equipment/Gate Attenuator (Major).md b/content/Mechanics/Character Building/Equipment/Gate Attenuator (Major).md index 3a7d0449a..fc41814cb 100755 --- a/content/Mechanics/Character Building/Equipment/Gate Attenuator (Major).md +++ b/content/Mechanics/Character Building/Equipment/Gate Attenuator (Major).md @@ -8,7 +8,6 @@ tags: --- # Gate Attenuator (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-gate-attenuator.webp|150]] When you invest the _major gate attenuator_, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Gate Attenuator.md b/content/Mechanics/Character Building/Equipment/Gate Attenuator.md index 6a62781d3..d2f42f439 100755 --- a/content/Mechanics/Character Building/Equipment/Gate Attenuator.md +++ b/content/Mechanics/Character Building/Equipment/Gate Attenuator.md @@ -8,7 +8,6 @@ tags: --- # Gate Attenuator -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-gate-attenuator.webp|150]] _Gate attenuators_ are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a _gate attenuator_, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element. diff --git a/content/Mechanics/Character Building/Equipment/Gauntlet Bow.md b/content/Mechanics/Character Building/Equipment/Gauntlet Bow.md index f50058428..265fdc477 100755 --- a/content/Mechanics/Character Building/Equipment/Gauntlet Bow.md +++ b/content/Mechanics/Character Building/Equipment/Gauntlet Bow.md @@ -8,6 +8,5 @@ tags: --- # Gauntlet Bow -![[systems-pf2e-icons-equipment-weapons-gauntlet-bow.webp|150]] The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet. You can't reload a gauntlet bow with the hand wielding it. diff --git a/content/Mechanics/Character Building/Equipment/Gauntlet.md b/content/Mechanics/Character Building/Equipment/Gauntlet.md index 8ea2e181f..0220efa04 100755 --- a/content/Mechanics/Character Building/Equipment/Gauntlet.md +++ b/content/Mechanics/Character Building/Equipment/Gauntlet.md @@ -8,6 +8,5 @@ tags: --- # Gauntlet -![[icons-equipment-hand-gauntlet-tooled-steel.webp|150]] A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. diff --git a/content/Mechanics/Character Building/Equipment/Gauntlight.md b/content/Mechanics/Character Building/Equipment/Gauntlight.md index 7238e487c..45a802840 100755 --- a/content/Mechanics/Character Building/Equipment/Gauntlight.md +++ b/content/Mechanics/Character Building/Equipment/Gauntlight.md @@ -8,4 +8,3 @@ tags: --- # Gauntlight -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-environment-settlement-watchtower-cliff.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gearblade.md b/content/Mechanics/Character Building/Equipment/Gearblade.md index 136b157ab..a4887eb4f 100755 --- a/content/Mechanics/Character Building/Equipment/Gearblade.md +++ b/content/Mechanics/Character Building/Equipment/Gearblade.md @@ -8,7 +8,6 @@ tags: --- # Gearblade -![[systems-pf2e-icons-equipment-weapons-greatclub.webp|150]] Shaped like a blade made from spinning gears, this _+2 greater striking_ weapon can catch enemy weapons and grind up foes. In order to function, the _gearblade_ must be wound for 10 minutes once every 24 hours. During this process, you can reconfigure the weapon to transform into a bastard sword, greatsword, longsword, or shortsword. It then gains all the features of the chosen weapon except that its Bulk is always 2 and it gains the disarm weapon trait and the versatile B weapon trait (which replaces any other versatile trait the weapon might have). If you don't wind the gearblade, it becomes inert and has the statistics of a greatclub. diff --git a/content/Mechanics/Character Building/Equipment/Gecko Pads (Greater).md b/content/Mechanics/Character Building/Equipment/Gecko Pads (Greater).md index 82f8a5ffe..7423ac7ce 100755 --- a/content/Mechanics/Character Building/Equipment/Gecko Pads (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Gecko Pads (Greater).md @@ -8,7 +8,6 @@ tags: --- # Gecko Pads (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-gecko-pads.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Gecko Pads.md b/content/Mechanics/Character Building/Equipment/Gecko Pads.md index 6c265cec0..edbeaa01a 100755 --- a/content/Mechanics/Character Building/Equipment/Gecko Pads.md +++ b/content/Mechanics/Character Building/Equipment/Gecko Pads.md @@ -8,7 +8,6 @@ tags: --- # Gecko Pads -![[systems-pf2e-icons-equipment-consumables-other-consumables-gecko-pads.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Gecko Potion.md b/content/Mechanics/Character Building/Equipment/Gecko Potion.md index 05def2d1b..f6453dc4b 100755 --- a/content/Mechanics/Character Building/Equipment/Gecko Potion.md +++ b/content/Mechanics/Character Building/Equipment/Gecko Potion.md @@ -8,7 +8,6 @@ tags: --- # Gecko Potion -![[systems-pf2e-icons-equipment-consumables-potions-gecko-potion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Gelid Shard.md b/content/Mechanics/Character Building/Equipment/Gelid Shard.md index bcbcf0c0f..be5c66c14 100755 --- a/content/Mechanics/Character Building/Equipment/Gelid Shard.md +++ b/content/Mechanics/Character Building/Equipment/Gelid Shard.md @@ -8,7 +8,6 @@ tags: --- # Gelid Shard -![[systems-pf2e-icons-equipment-held-items-guiding-chisel.webp|150]] This crystal shard shimmers with its own light even as it seems to draw the heat out of its surroundings. Plunging it into your heart grants you the tranquil lethality of deepest winter, but the more you draw upon its power, the colder your heart grows. Your frozen heart dulls your emotions. When you gain a bonus from an emotion effect, that bonus is reduced by 1, to a minimum of 0. At 10th level, the bonus is reduced by 2. Your dulled emotions make it hard to relate to others; the DC of checks to [[Make an Impression]] or [[Request]] a favor of other creatures, or to Aid in such attempts, is increased by +2. You gain resistance to cold equal to your level and a +2 status bonus to all saves against emotion effects. diff --git a/content/Mechanics/Character Building/Equipment/Genius Diadem.md b/content/Mechanics/Character Building/Equipment/Genius Diadem.md index 4082a5cc1..2b0640b5b 100755 --- a/content/Mechanics/Character Building/Equipment/Genius Diadem.md +++ b/content/Mechanics/Character Building/Equipment/Genius Diadem.md @@ -8,7 +8,6 @@ tags: --- # Genius Diadem -![[systems-pf2e-icons-equipment-intelligent-items-genius-diadem.webp|150]] **Perception** +22; precise vision 30 feet, imprecise hearing 30 feet, constant _detect magic_ diff --git a/content/Mechanics/Character Building/Equipment/Ghast Stiletto.md b/content/Mechanics/Character Building/Equipment/Ghast Stiletto.md index 9caf0c147..fbdaa937d 100755 --- a/content/Mechanics/Character Building/Equipment/Ghast Stiletto.md +++ b/content/Mechanics/Character Building/Equipment/Ghast Stiletto.md @@ -8,7 +8,6 @@ tags: --- # Ghast Stiletto -![[icons-weapons-daggers-dagger-straight-thin-black.webp|150]] A _ghast stiletto_ is a _+1 dagger_ wrapped in the still-undead skin of a ghast. While you wield the dagger, you gain a +1 status bonus to all saves against paralysis. diff --git a/content/Mechanics/Character Building/Equipment/Ghastly Cauldron.md b/content/Mechanics/Character Building/Equipment/Ghastly Cauldron.md index 3ed0360be..1fb711e0d 100755 --- a/content/Mechanics/Character Building/Equipment/Ghastly Cauldron.md +++ b/content/Mechanics/Character Building/Equipment/Ghastly Cauldron.md @@ -8,7 +8,6 @@ tags: --- # Ghastly Cauldron -![[systems-pf2e-icons-equipment-adventuring-gear-bountiful-cauldron.webp|150]] This black cooking pot can produce a feast fit for undead. diff --git a/content/Mechanics/Character Building/Equipment/Ghost Ammunition.md b/content/Mechanics/Character Building/Equipment/Ghost Ammunition.md index 776f0ce56..a56dfb36c 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Ghost Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-ghost-ammunition.webp|150]] _Ghost ammunition_ is cool to the touch. This ammunition has the benefits of the _ghost touch_ property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being concealed or hidden. You still can't target an undetected creature without guessing. diff --git a/content/Mechanics/Character Building/Equipment/Ghost Ampoule.md b/content/Mechanics/Character Building/Equipment/Ghost Ampoule.md index 4ae48ce59..8f9ac53c0 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Ampoule.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Ampoule.md @@ -8,7 +8,6 @@ tags: --- # Ghost Ampoule -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-ghost-ampoule.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Ghost Charge (Greater).md b/content/Mechanics/Character Building/Equipment/Ghost Charge (Greater).md index f78e4a8fe..eb247c910 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Charge (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ghost Charge (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ghost Charge (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-ghost-charge.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Ghost Charge (Lesser).md b/content/Mechanics/Character Building/Equipment/Ghost Charge (Lesser).md index a8e321962..2c0cb2edc 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Charge (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Ghost Charge (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Ghost Charge (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-ghost-charge.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Ghost Charge (Major).md b/content/Mechanics/Character Building/Equipment/Ghost Charge (Major).md index 331a45ad8..ff21d2d3b 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Charge (Major).md +++ b/content/Mechanics/Character Building/Equipment/Ghost Charge (Major).md @@ -8,7 +8,6 @@ tags: --- # Ghost Charge (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-ghost-charge.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Ghost Charge (Moderate).md b/content/Mechanics/Character Building/Equipment/Ghost Charge (Moderate).md index 42bffe989..d2d4ecdb6 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Charge (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Ghost Charge (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Ghost Charge (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-ghost-charge.webp|150]] **Usage** held in 1 hand diff --git a/content/Mechanics/Character Building/Equipment/Ghost Courier Fulu.md b/content/Mechanics/Character Building/Equipment/Ghost Courier Fulu.md index 896b171a6..9a1e0e197 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Courier Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Courier Fulu.md @@ -8,7 +8,6 @@ tags: --- # Ghost Courier Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Activate** 2 command, Interact diff --git a/content/Mechanics/Character Building/Equipment/Ghost Delivery Fulu.md b/content/Mechanics/Character Building/Equipment/Ghost Delivery Fulu.md index 50f65da23..291b79736 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Delivery Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Delivery Fulu.md @@ -8,7 +8,6 @@ tags: --- # Ghost Delivery Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Duration** 1 week diff --git a/content/Mechanics/Character Building/Equipment/Ghost Dust.md b/content/Mechanics/Character Building/Equipment/Ghost Dust.md index 29df842c1..a816e4804 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Dust.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Dust.md @@ -8,7 +8,6 @@ tags: --- # Ghost Dust -![[systems-pf2e-icons-equipment-consumables-talismans-ghost-dust.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Ghost Ink.md b/content/Mechanics/Character Building/Equipment/Ghost Ink.md index f0a47a7b0..f2fc43ae9 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Ink.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Ink.md @@ -8,7 +8,6 @@ tags: --- # Ghost Ink -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-ghost-ink.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Ghost Oil.md b/content/Mechanics/Character Building/Equipment/Ghost Oil.md index bedee6364..2d808aace 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Oil.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Oil.md @@ -8,7 +8,6 @@ tags: --- # Ghost Oil -![[systems-pf2e-icons-equipment-consumables-oils-ghost-oil.webp|150]] The vials containing this translucent, unsubstantial oil are always cold to the touch. Applying _ghost oil_ to a melee weapon you're wielding or carrying causes it to become semitransparent and gain the effects of a _[[Ghost Touch]]_ rune, but it also makes the weapon unable to harm corporeal creatures. The oil has no effect when applied to another creature's weapon. The effect of the oil lasts for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Ghost Scarf.md b/content/Mechanics/Character Building/Equipment/Ghost Scarf.md index e8982bfb2..7e0bb5fc3 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Scarf.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Scarf.md @@ -8,7 +8,6 @@ tags: --- # Ghost Scarf -![[icons-equipment-waist-sash-cloth-purple.webp|150]] This 6-foot-long scarf shimmers with the silvery light of the River of Souls while worn, providing illumination equivalent to that of a candle. You can deactivate or activate this radiance as an Interact action. The dangling lengths of a ghost scarf softly billow in the presence of haunts, granting the wearer a +1 item bonus to all Perception checks and Perception DCs to resolve discovering a haunt or rolling initiative when a haunt triggers. diff --git a/content/Mechanics/Character Building/Equipment/Ghost Touch.md b/content/Mechanics/Character Building/Equipment/Ghost Touch.md index 3fa7f9550..2a5289dcb 100755 --- a/content/Mechanics/Character Building/Equipment/Ghost Touch.md +++ b/content/Mechanics/Character Building/Equipment/Ghost Touch.md @@ -8,7 +8,6 @@ tags: --- # Ghost Touch -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A weapon etched with this rune can harm creatures without physical form. A _ghost touch_ weapon is particularly effective against incorporeal creatures, which almost always have a specific vulnerability to _ghost touch_ weapons. diff --git a/content/Mechanics/Character Building/Equipment/Ghostbane Fulu.md b/content/Mechanics/Character Building/Equipment/Ghostbane Fulu.md index 754e6d38e..bb1bbe043 100755 --- a/content/Mechanics/Character Building/Equipment/Ghostbane Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Ghostbane Fulu.md @@ -8,7 +8,6 @@ tags: --- # Ghostbane Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Ghostly Portal Paint.md b/content/Mechanics/Character Building/Equipment/Ghostly Portal Paint.md index af96a83b8..17cc24e3a 100755 --- a/content/Mechanics/Character Building/Equipment/Ghostly Portal Paint.md +++ b/content/Mechanics/Character Building/Equipment/Ghostly Portal Paint.md @@ -8,7 +8,6 @@ tags: --- # Ghostly Portal Paint -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-belladonna.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Ghostshot Wrapping.md b/content/Mechanics/Character Building/Equipment/Ghostshot Wrapping.md index 505cba16d..6c67e9e28 100755 --- a/content/Mechanics/Character Building/Equipment/Ghostshot Wrapping.md +++ b/content/Mechanics/Character Building/Equipment/Ghostshot Wrapping.md @@ -8,7 +8,6 @@ tags: --- # Ghostshot Wrapping -![[systems-pf2e-icons-equipment-consumables-talismans-ghostshot-wrapping.webp|150]] **Usage** affixed to a ranged weapon diff --git a/content/Mechanics/Character Building/Equipment/Ghoul Hide.md b/content/Mechanics/Character Building/Equipment/Ghoul Hide.md index 0375fda75..98147e664 100755 --- a/content/Mechanics/Character Building/Equipment/Ghoul Hide.md +++ b/content/Mechanics/Character Building/Equipment/Ghoul Hide.md @@ -8,7 +8,6 @@ tags: --- # Ghoul Hide -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-ghoul-hide.webp|150]] Stitched together from pieces of ghoul skin, this suit of _+1_ _hide armor_ grants you a +1 item bonus to saving throws against disease and paralysis and makes you immune to the paralysis of ghouls. _Ghoul hide_ with a _resilient rune_ increases the resilient rune's item bonus to saving throws against disease and paralysis by 1 (maximum +4). diff --git a/content/Mechanics/Character Building/Equipment/Gi.md b/content/Mechanics/Character Building/Equipment/Gi.md index 9c0be754f..e6c9c0487 100755 --- a/content/Mechanics/Character Building/Equipment/Gi.md +++ b/content/Mechanics/Character Building/Equipment/Gi.md @@ -8,6 +8,5 @@ tags: --- # Gi -![[icons-equipment-chest-shirt-simple-white.webp|150]] Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use. diff --git a/content/Mechanics/Character Building/Equipment/Giant Centipede Venom.md b/content/Mechanics/Character Building/Equipment/Giant Centipede Venom.md index 5968b22ed..b2b96e44b 100755 --- a/content/Mechanics/Character Building/Equipment/Giant Centipede Venom.md +++ b/content/Mechanics/Character Building/Equipment/Giant Centipede Venom.md @@ -8,7 +8,6 @@ tags: --- # Giant Centipede Venom -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-giant-centipede-venom.webp|150]] Giant centipede venom causes severe muscle stiffness. diff --git a/content/Mechanics/Character Building/Equipment/Giant Scorpion Venom.md b/content/Mechanics/Character Building/Equipment/Giant Scorpion Venom.md index 409ad7246..d62ee62a4 100755 --- a/content/Mechanics/Character Building/Equipment/Giant Scorpion Venom.md +++ b/content/Mechanics/Character Building/Equipment/Giant Scorpion Venom.md @@ -8,7 +8,6 @@ tags: --- # Giant Scorpion Venom -![[icons-consumables-potions-bottle-ornate-bat-teal.webp|150]] Scorpion venom is excruciating and its effects are somewhat debilitating. diff --git a/content/Mechanics/Character Building/Equipment/Giant Wasp Venom.md b/content/Mechanics/Character Building/Equipment/Giant Wasp Venom.md index 69456c458..b4b90f91b 100755 --- a/content/Mechanics/Character Building/Equipment/Giant Wasp Venom.md +++ b/content/Mechanics/Character Building/Equipment/Giant Wasp Venom.md @@ -8,7 +8,6 @@ tags: --- # Giant Wasp Venom -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-giant-wasp-venom.webp|150]] Giant wasp venom interferes with a victim's movement. diff --git a/content/Mechanics/Character Building/Equipment/Giant-Killing (Greater).md b/content/Mechanics/Character Building/Equipment/Giant-Killing (Greater).md index 9b8fd8b38..00008b43f 100755 --- a/content/Mechanics/Character Building/Equipment/Giant-Killing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Giant-Killing (Greater).md @@ -8,7 +8,6 @@ tags: --- # Giant-Killing (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 2d6 mental damage on a successful Strike against a giant. Mental damage dealt by this weapon ignores the target's mental resistance. diff --git a/content/Mechanics/Character Building/Equipment/Giant-Killing.md b/content/Mechanics/Character Building/Equipment/Giant-Killing.md index 918841a81..bbaf18e57 100755 --- a/content/Mechanics/Character Building/Equipment/Giant-Killing.md +++ b/content/Mechanics/Character Building/Equipment/Giant-Killing.md @@ -8,6 +8,5 @@ tags: --- # Giant-Killing -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also [[Enfeebled 1]] until the end of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Gift of the Poisoned Heart.md b/content/Mechanics/Character Building/Equipment/Gift of the Poisoned Heart.md index b1b0333f8..6b294baee 100755 --- a/content/Mechanics/Character Building/Equipment/Gift of the Poisoned Heart.md +++ b/content/Mechanics/Character Building/Equipment/Gift of the Poisoned Heart.md @@ -8,7 +8,6 @@ tags: --- # Gift of the Poisoned Heart -![[systems-pf2e-icons-equipment-cursed-items-gift-of-the-poisoned-heart.webp|150]] **Activate** 1 minute (command, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Gilded ceremonial armor.md b/content/Mechanics/Character Building/Equipment/Gilded ceremonial armor.md index d7c1b172b..ab835bc25 100755 --- a/content/Mechanics/Character Building/Equipment/Gilded ceremonial armor.md +++ b/content/Mechanics/Character Building/Equipment/Gilded ceremonial armor.md @@ -8,4 +8,3 @@ tags: --- # Gilded ceremonial armor -![[icons-equipment-chest-breastplate-layered-leather-blue.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gilded scepter with sapphire.md b/content/Mechanics/Character Building/Equipment/Gilded scepter with sapphire.md index 03cb6a32f..81b4c33a8 100755 --- a/content/Mechanics/Character Building/Equipment/Gilded scepter with sapphire.md +++ b/content/Mechanics/Character Building/Equipment/Gilded scepter with sapphire.md @@ -8,4 +8,3 @@ tags: --- # Gilded scepter with sapphire -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gilded-scepter-with-sapphire.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gill Hook.md b/content/Mechanics/Character Building/Equipment/Gill Hook.md index 0ea9103c9..e863f2b85 100755 --- a/content/Mechanics/Character Building/Equipment/Gill Hook.md +++ b/content/Mechanics/Character Building/Equipment/Gill Hook.md @@ -8,6 +8,5 @@ tags: --- # Gill Hook -![[systems-pf2e-icons-equipment-weapons-gill-hook.webp|150]] This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. diff --git a/content/Mechanics/Character Building/Equipment/Ginger Chew.md b/content/Mechanics/Character Building/Equipment/Ginger Chew.md index 15626bc1f..b8304cc51 100755 --- a/content/Mechanics/Character Building/Equipment/Ginger Chew.md +++ b/content/Mechanics/Character Building/Equipment/Ginger Chew.md @@ -8,7 +8,6 @@ tags: --- # Ginger Chew -![[icons-consumables-vegetable-root-ginger-yellow.webp|150]] This chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude saves against being sickened. diff --git a/content/Mechanics/Character Building/Equipment/Glaive of the Artist.md b/content/Mechanics/Character Building/Equipment/Glaive of the Artist.md index c3f3c48d4..69081e263 100755 --- a/content/Mechanics/Character Building/Equipment/Glaive of the Artist.md +++ b/content/Mechanics/Character Building/Equipment/Glaive of the Artist.md @@ -8,7 +8,6 @@ tags: --- # Glaive of the Artist -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-glaive-of-the-artist.webp|150]] This _+2 [[Holy]] greater striking glaive_ has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn's religious symbol. While wielding the glaive, you gain a +2 item bonus on Crafting and Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Glaive.md b/content/Mechanics/Character Building/Equipment/Glaive.md index 9979ce47b..961f4985c 100755 --- a/content/Mechanics/Character Building/Equipment/Glaive.md +++ b/content/Mechanics/Character Building/Equipment/Glaive.md @@ -8,6 +8,5 @@ tags: --- # Glaive -![[icons-weapons-polearms-glaive-simple.webp|150]] This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. diff --git a/content/Mechanics/Character Building/Equipment/Glamorous Buckler.md b/content/Mechanics/Character Building/Equipment/Glamorous Buckler.md index 3e051b114..0cb1cf57b 100755 --- a/content/Mechanics/Character Building/Equipment/Glamorous Buckler.md +++ b/content/Mechanics/Character Building/Equipment/Glamorous Buckler.md @@ -8,7 +8,6 @@ tags: --- # Glamorous Buckler -![[systems-pf2e-icons-equipment-shields-specific-shields-glamorous-buckler.webp|150]] A glamorous buckler (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the glamorous buckler grants you a +1 item bonus to Deception checks to Feint. diff --git a/content/Mechanics/Character Building/Equipment/Glass Cutter.md b/content/Mechanics/Character Building/Equipment/Glass Cutter.md index 823ca5d4e..ddd9f17f6 100755 --- a/content/Mechanics/Character Building/Equipment/Glass Cutter.md +++ b/content/Mechanics/Character Building/Equipment/Glass Cutter.md @@ -8,6 +8,5 @@ tags: --- # Glass Cutter -![[systems-pf2e-icons-equipment-adventuring-gear-glass-cutter.webp|150]] This small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score ordinary glass and use the bulb to break the piece along your scoring. It typically takes 1 minute of work to cut a hole large enough to fit your hand. If you are attempting to break the glass quietly, you must attempt a thievery check against the Perception DC of nearby creatures to go unnoticed. diff --git a/content/Mechanics/Character Building/Equipment/Glasses of Sociability.md b/content/Mechanics/Character Building/Equipment/Glasses of Sociability.md index 52e29c82e..f5c5286b3 100755 --- a/content/Mechanics/Character Building/Equipment/Glasses of Sociability.md +++ b/content/Mechanics/Character Building/Equipment/Glasses of Sociability.md @@ -8,7 +8,6 @@ tags: --- # Glasses of Sociability -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-glasses-of-sociability.webp|150]] These wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They grant you a +1 item bonus to Diplomacy. diff --git a/content/Mechanics/Character Building/Equipment/Gliding.md b/content/Mechanics/Character Building/Equipment/Gliding.md index dc9872914..6caed8429 100755 --- a/content/Mechanics/Character Building/Equipment/Gliding.md +++ b/content/Mechanics/Character Building/Equipment/Gliding.md @@ -8,7 +8,6 @@ tags: --- # Gliding -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] The armor allows you to make a controlled descent. diff --git a/content/Mechanics/Character Building/Equipment/Glittering Scarab.md b/content/Mechanics/Character Building/Equipment/Glittering Scarab.md index 945c3ca05..485387746 100755 --- a/content/Mechanics/Character Building/Equipment/Glittering Scarab.md +++ b/content/Mechanics/Character Building/Equipment/Glittering Scarab.md @@ -8,7 +8,6 @@ tags: --- # Glittering Scarab -![[icons-commodities-currency-coin-inset-insect-gold.webp|150]] **Access** Member of the Esoteric Order of the Palatine Eye diff --git a/content/Mechanics/Character Building/Equipment/Glittering Snare.md b/content/Mechanics/Character Building/Equipment/Glittering Snare.md index 49dcf56b4..9f5d053b9 100755 --- a/content/Mechanics/Character Building/Equipment/Glittering Snare.md +++ b/content/Mechanics/Character Building/Equipment/Glittering Snare.md @@ -8,7 +8,6 @@ tags: --- # Glittering Snare -![[systems-pf2e-icons-equipment-snares-glittering-snare.webp|150]] Small flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The first creature to enter the square or open the container must attempt a DC 20 reflex save as the area is showered with bright, glittering dust that sticks to skin, fur, and clothing. diff --git a/content/Mechanics/Character Building/Equipment/Gloaming Arc.md b/content/Mechanics/Character Building/Equipment/Gloaming Arc.md index 7905c0e99..c54de3b82 100755 --- a/content/Mechanics/Character Building/Equipment/Gloaming Arc.md +++ b/content/Mechanics/Character Building/Equipment/Gloaming Arc.md @@ -8,7 +8,6 @@ tags: --- # Gloaming Arc -![[systems-pf2e-icons-equipment-weapons-scimitar.webp|150]] This black _+2 striking scimitar_ reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while you're holding it, increasing to a +2 item bonus if it has a _+3 weapon potency_ rune. diff --git a/content/Mechanics/Character Building/Equipment/Gloaming Shard.md b/content/Mechanics/Character Building/Equipment/Gloaming Shard.md index be5e05494..ec9b40427 100755 --- a/content/Mechanics/Character Building/Equipment/Gloaming Shard.md +++ b/content/Mechanics/Character Building/Equipment/Gloaming Shard.md @@ -8,7 +8,6 @@ tags: --- # Gloaming Shard -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-gloaming-shard.webp|150]] The blade of this _+2 striking returning dagger_ shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand. diff --git a/content/Mechanics/Character Building/Equipment/Gloom Blade.md b/content/Mechanics/Character Building/Equipment/Gloom Blade.md index 7cc7893e0..5db888556 100755 --- a/content/Mechanics/Character Building/Equipment/Gloom Blade.md +++ b/content/Mechanics/Character Building/Equipment/Gloom Blade.md @@ -8,7 +8,6 @@ tags: --- # Gloom Blade -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-gloom-blade.webp|150]] As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a _+1 shortsword_ and doesn't appear to radiate a magic aura to _[[Detect Magic]]_ or similar spells unless the spells are 4th rank or higher. diff --git a/content/Mechanics/Character Building/Equipment/Glorious Plate.md b/content/Mechanics/Character Building/Equipment/Glorious Plate.md index 100cd7044..791698ea7 100755 --- a/content/Mechanics/Character Building/Equipment/Glorious Plate.md +++ b/content/Mechanics/Character Building/Equipment/Glorious Plate.md @@ -8,7 +8,6 @@ tags: --- # Glorious Plate -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-glorious-plate.webp|150]] This elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. _Glorious plate_ is _+2 resilient full plate_. diff --git a/content/Mechanics/Character Building/Equipment/Gloves of Carelessness.md b/content/Mechanics/Character Building/Equipment/Gloves of Carelessness.md index 2cc23bbb7..7a67dc460 100755 --- a/content/Mechanics/Character Building/Equipment/Gloves of Carelessness.md +++ b/content/Mechanics/Character Building/Equipment/Gloves of Carelessness.md @@ -8,6 +8,5 @@ tags: --- # Gloves of Carelessness -![[icons-equipment-hand-glove-tooled-leather-blue.webp|150]] These gloves appear and function as [[Retrieval Belt|Gloves of Storing]] but repel any item not stored in the gloves. When wearing them, whenever you Interact to draw or pick up an item, roll a DC 11 flat save, causing the item to land at your feet instead if you succeed. Removing the stored item from the gloves does not trigger the item's curse. The first time the curse activates, the gloves fuse to you. diff --git a/content/Mechanics/Character Building/Equipment/Glow Rod.md b/content/Mechanics/Character Building/Equipment/Glow Rod.md index 5b0a4b01b..5b80b03a4 100755 --- a/content/Mechanics/Character Building/Equipment/Glow Rod.md +++ b/content/Mechanics/Character Building/Equipment/Glow Rod.md @@ -10,7 +10,6 @@ tags: --- # Glow Rod -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-sunrod.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Glowing Lantern Fruit.md b/content/Mechanics/Character Building/Equipment/Glowing Lantern Fruit.md index 8c309310b..1cdaf51db 100755 --- a/content/Mechanics/Character Building/Equipment/Glowing Lantern Fruit.md +++ b/content/Mechanics/Character Building/Equipment/Glowing Lantern Fruit.md @@ -8,7 +8,6 @@ tags: --- # Glowing Lantern Fruit -![[systems-pf2e-icons-features-classes-lantern.webp|150]] The flesh of this fruit pod resembles a stylized paper lantern, with a woody, geometric structure and thin layers of flesh, complete with a glow coming from the interior. diff --git a/content/Mechanics/Character Building/Equipment/Glue Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Glue Bomb (Greater).md index bd9e058ce..f2333c24a 100755 --- a/content/Mechanics/Character Building/Equipment/Glue Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Glue Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Glue Bomb (Greater) -![[icons-containers-bags-sack-simple-leather-tan.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Glue Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Glue Bomb (Lesser).md index c5fab84ce..4a228fb87 100755 --- a/content/Mechanics/Character Building/Equipment/Glue Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Glue Bomb (Lesser).md @@ -10,7 +10,6 @@ tags: --- # Glue Bomb (Lesser) -![[icons-containers-bags-sack-simple-leather-tan.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Glue Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Glue Bomb (Major).md index bae52ada1..da709d1e2 100755 --- a/content/Mechanics/Character Building/Equipment/Glue Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Glue Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Glue Bomb (Major) -![[icons-containers-bags-sack-simple-leather-tan.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Glue Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Glue Bomb (Moderate).md index fb48a8304..3a3051be3 100755 --- a/content/Mechanics/Character Building/Equipment/Glue Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Glue Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Glue Bomb (Moderate) -![[icons-containers-bags-sack-simple-leather-tan.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Glue Bullet.md b/content/Mechanics/Character Building/Equipment/Glue Bullet.md index b361ae43f..206603f68 100755 --- a/content/Mechanics/Character Building/Equipment/Glue Bullet.md +++ b/content/Mechanics/Character Building/Equipment/Glue Bullet.md @@ -8,7 +8,6 @@ tags: --- # Glue Bullet -![[systems-pf2e-icons-equipment-consumables-ammunition-glue-bullet.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Gluttonous Spear.md b/content/Mechanics/Character Building/Equipment/Gluttonous Spear.md index ff877984f..ed9da1997 100755 --- a/content/Mechanics/Character Building/Equipment/Gluttonous Spear.md +++ b/content/Mechanics/Character Building/Equipment/Gluttonous Spear.md @@ -8,7 +8,6 @@ tags: --- # Gluttonous Spear -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-gluttonous-spear.webp|150]] The head of this +1 striking [[Returning]] spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. diff --git a/content/Mechanics/Character Building/Equipment/Gnome Amalgam Musket.md b/content/Mechanics/Character Building/Equipment/Gnome Amalgam Musket.md index e515c0170..1b9056871 100755 --- a/content/Mechanics/Character Building/Equipment/Gnome Amalgam Musket.md +++ b/content/Mechanics/Character Building/Equipment/Gnome Amalgam Musket.md @@ -8,6 +8,5 @@ tags: --- # Gnome Amalgam Musket -![[systems-pf2e-icons-equipment-weapons-gnome-amalgam-musket.webp|150]] Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. diff --git a/content/Mechanics/Character Building/Equipment/Gnome Flickmace.md b/content/Mechanics/Character Building/Equipment/Gnome Flickmace.md index 7f7abfd67..9ceea72be 100755 --- a/content/Mechanics/Character Building/Equipment/Gnome Flickmace.md +++ b/content/Mechanics/Character Building/Equipment/Gnome Flickmace.md @@ -8,6 +8,5 @@ tags: --- # Gnome Flickmace -![[systems-pf2e-icons-equipment-weapons-gnome-flickmace.webp|150]] More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. diff --git a/content/Mechanics/Character Building/Equipment/Gnome Hooked Hammer.md b/content/Mechanics/Character Building/Equipment/Gnome Hooked Hammer.md index 21499d7c0..9ca698a37 100755 --- a/content/Mechanics/Character Building/Equipment/Gnome Hooked Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Gnome Hooked Hammer.md @@ -8,6 +8,5 @@ tags: --- # Gnome Hooked Hammer -![[systems-pf2e-icons-equipment-weapons-gnome-hooked-hammer.webp|150]] This gnome tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. diff --git a/content/Mechanics/Character Building/Equipment/Goblin-Eye Orb.md b/content/Mechanics/Character Building/Equipment/Goblin-Eye Orb.md index a5c74237f..b7f6fe2c0 100755 --- a/content/Mechanics/Character Building/Equipment/Goblin-Eye Orb.md +++ b/content/Mechanics/Character Building/Equipment/Goblin-Eye Orb.md @@ -8,7 +8,6 @@ tags: --- # Goblin-Eye Orb -![[systems-pf2e-icons-equipment-consumables-talismans-goblin-eye-orb.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Godsbreath Bow.md b/content/Mechanics/Character Building/Equipment/Godsbreath Bow.md index 789925dbb..c6724c8ee 100755 --- a/content/Mechanics/Character Building/Equipment/Godsbreath Bow.md +++ b/content/Mechanics/Character Building/Equipment/Godsbreath Bow.md @@ -8,7 +8,6 @@ tags: --- # Godsbreath Bow -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-composite-shortbow.webp|150]] This _+2 greater striking composite shortbow_ is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a leather case etched with images of Namzaruum in combat with Somnalu. On a successful Strike, it deals an additional 1d6 bludgeoning damage. diff --git a/content/Mechanics/Character Building/Equipment/Gold Pieces.md b/content/Mechanics/Character Building/Equipment/Gold Pieces.md index 0043d2ac4..a765b866c 100755 --- a/content/Mechanics/Character Building/Equipment/Gold Pieces.md +++ b/content/Mechanics/Character Building/Equipment/Gold Pieces.md @@ -8,4 +8,3 @@ tags: --- # Gold Pieces -![[systems-pf2e-icons-equipment-treasure-currency-gold-pieces.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold and aquamarine diadem.md b/content/Mechanics/Character Building/Equipment/Gold and aquamarine diadem.md index d84bee15c..13a15a50d 100755 --- a/content/Mechanics/Character Building/Equipment/Gold and aquamarine diadem.md +++ b/content/Mechanics/Character Building/Equipment/Gold and aquamarine diadem.md @@ -8,4 +8,3 @@ tags: --- # Gold and aquamarine diadem -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-and-aquamarine-diadem.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold and garnet ring.md b/content/Mechanics/Character Building/Equipment/Gold and garnet ring.md index 2f45dc7ed..60efa6d7b 100755 --- a/content/Mechanics/Character Building/Equipment/Gold and garnet ring.md +++ b/content/Mechanics/Character Building/Equipment/Gold and garnet ring.md @@ -8,4 +8,3 @@ tags: --- # Gold and garnet ring -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-gold-and-garnet-ring.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold and opal bracelet.md b/content/Mechanics/Character Building/Equipment/Gold and opal bracelet.md index 74485d929..29ab453c7 100755 --- a/content/Mechanics/Character Building/Equipment/Gold and opal bracelet.md +++ b/content/Mechanics/Character Building/Equipment/Gold and opal bracelet.md @@ -8,4 +8,3 @@ tags: --- # Gold and opal bracelet -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-and-opal-bracelet.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold chalice with black pearls.md b/content/Mechanics/Character Building/Equipment/Gold chalice with black pearls.md index 7ca9d7628..ea6150369 100755 --- a/content/Mechanics/Character Building/Equipment/Gold chalice with black pearls.md +++ b/content/Mechanics/Character Building/Equipment/Gold chalice with black pearls.md @@ -8,4 +8,3 @@ tags: --- # Gold chalice with black pearls -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-chalice-with-black-pearls.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold dragon statuette.md b/content/Mechanics/Character Building/Equipment/Gold dragon statuette.md index e3a20234b..9d99c4af4 100755 --- a/content/Mechanics/Character Building/Equipment/Gold dragon statuette.md +++ b/content/Mechanics/Character Building/Equipment/Gold dragon statuette.md @@ -8,4 +8,3 @@ tags: --- # Gold dragon statuette -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-dragon-statuette.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold mask of a high priest.md b/content/Mechanics/Character Building/Equipment/Gold mask of a high priest.md index c5f9b1a4e..d017c7d5c 100755 --- a/content/Mechanics/Character Building/Equipment/Gold mask of a high priest.md +++ b/content/Mechanics/Character Building/Equipment/Gold mask of a high priest.md @@ -8,4 +8,3 @@ tags: --- # Gold mask of a high priest -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-mask-of-a-high-priest.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold necklace with peridots.md b/content/Mechanics/Character Building/Equipment/Gold necklace with peridots.md index 4baa48ecd..9d6d3bc5d 100755 --- a/content/Mechanics/Character Building/Equipment/Gold necklace with peridots.md +++ b/content/Mechanics/Character Building/Equipment/Gold necklace with peridots.md @@ -8,4 +8,3 @@ tags: --- # Gold necklace with peridots -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-gold-necklace-with-peridots.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold rapier with amethysts.md b/content/Mechanics/Character Building/Equipment/Gold rapier with amethysts.md index 72fb39e6d..76ca4eed2 100755 --- a/content/Mechanics/Character Building/Equipment/Gold rapier with amethysts.md +++ b/content/Mechanics/Character Building/Equipment/Gold rapier with amethysts.md @@ -8,4 +8,3 @@ tags: --- # Gold rapier with amethysts -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-rapier-with-amethysts.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Gold urn with scenes of judgment.md b/content/Mechanics/Character Building/Equipment/Gold urn with scenes of judgment.md index fa6bc9e4c..7aa0ad174 100755 --- a/content/Mechanics/Character Building/Equipment/Gold urn with scenes of judgment.md +++ b/content/Mechanics/Character Building/Equipment/Gold urn with scenes of judgment.md @@ -8,4 +8,3 @@ tags: --- # Gold urn with scenes of judgment -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-urn-with-scenes-of-judgment.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Golden Blade of Mzali.md b/content/Mechanics/Character Building/Equipment/Golden Blade of Mzali.md index 0805b7b18..050578a40 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Blade of Mzali.md +++ b/content/Mechanics/Character Building/Equipment/Golden Blade of Mzali.md @@ -8,7 +8,6 @@ tags: --- # Golden Blade of Mzali -![[icons-weapons-polearms-spear-flared-gold.webp|150]] Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears. diff --git a/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Greater).md b/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Greater).md index bea019d0f..b228f9223 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Greater).md @@ -8,7 +8,6 @@ tags: --- # Golden Branding Iron (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-golden-branding-iron.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Major).md b/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Major).md index 413d33377..af4e65ed3 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Major).md +++ b/content/Mechanics/Character Building/Equipment/Golden Branding Iron (Major).md @@ -8,7 +8,6 @@ tags: --- # Golden Branding Iron (Major) -![[systems-pf2e-icons-equipment-consumables-talismans-golden-branding-iron.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Golden Branding Iron.md b/content/Mechanics/Character Building/Equipment/Golden Branding Iron.md index 1c6316b1d..ff75b4e05 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Branding Iron.md +++ b/content/Mechanics/Character Building/Equipment/Golden Branding Iron.md @@ -8,7 +8,6 @@ tags: --- # Golden Branding Iron -![[systems-pf2e-icons-equipment-consumables-talismans-golden-branding-iron.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Golden Breath Fulu.md b/content/Mechanics/Character Building/Equipment/Golden Breath Fulu.md index 02834b378..49eaf3efe 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Breath Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Golden Breath Fulu.md @@ -8,7 +8,6 @@ tags: --- # Golden Breath Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Golden Chrysalis.md b/content/Mechanics/Character Building/Equipment/Golden Chrysalis.md index be4399be6..d3d626c77 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Chrysalis.md +++ b/content/Mechanics/Character Building/Equipment/Golden Chrysalis.md @@ -8,7 +8,6 @@ tags: --- # Golden Chrysalis -![[systems-pf2e-icons-equipment-consumables-ammunition-golden-chrysalis.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Golden Goose.md b/content/Mechanics/Character Building/Equipment/Golden Goose.md index f4194da9b..16cb09de0 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Goose.md +++ b/content/Mechanics/Character Building/Equipment/Golden Goose.md @@ -8,7 +8,6 @@ tags: --- # Golden Goose -![[systems-pf2e-icons-equipment-cursed-items-golden-goose.webp|150]] This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift to mortals whose greed makes them susceptible to temptation. While the _golden goose_ can be used without malice, those who possess such a thing often find its glittering lure erodes their morals over time. diff --git a/content/Mechanics/Character Building/Equipment/Golden Legion Epaulet.md b/content/Mechanics/Character Building/Equipment/Golden Legion Epaulet.md index 1d66c59f7..a688d21c1 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Legion Epaulet.md +++ b/content/Mechanics/Character Building/Equipment/Golden Legion Epaulet.md @@ -8,7 +8,6 @@ tags: --- # Golden Legion Epaulet -![[icons-equipment-shoulder-pauldron-segmented-steel-yellow.webp|150]] These gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety of effects, the Golden Legion epaulet remains the most common. diff --git a/content/Mechanics/Character Building/Equipment/Golden Rod Memento.md b/content/Mechanics/Character Building/Equipment/Golden Rod Memento.md index 532e6c818..bf219ad46 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Rod Memento.md +++ b/content/Mechanics/Character Building/Equipment/Golden Rod Memento.md @@ -8,7 +8,6 @@ tags: --- # Golden Rod Memento -![[systems-pf2e-icons-equipment-held-items-pathfinderss-coin.webp|150]] This coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from Krampus willingly, or carried it for at least 1 minute, its curse activates. After that happens, the pin fastens itself to your clothing, providing you an insistent empathic admonition not to be naughty and constantly informing Krampus of your location, as _[[Status]]_. The pin reappears and reattaches itself within moments if discarded or destroyed. The pin constantly monitors your actions, judging you against a good-aligned champion's code of conduct, plus the following third tenet: diff --git a/content/Mechanics/Character Building/Equipment/Golden Silencer (Greater).md b/content/Mechanics/Character Building/Equipment/Golden Silencer (Greater).md index 9191523cb..8f40bebf2 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Silencer (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Golden Silencer (Greater).md @@ -8,7 +8,6 @@ tags: --- # Golden Silencer (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-golden-silencer.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Golden Silencer (Standard).md b/content/Mechanics/Character Building/Equipment/Golden Silencer (Standard).md index c169f6f2d..06da5d1b9 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Silencer (Standard).md +++ b/content/Mechanics/Character Building/Equipment/Golden Silencer (Standard).md @@ -8,7 +8,6 @@ tags: --- # Golden Silencer (Standard) -![[systems-pf2e-icons-equipment-consumables-other-consumables-golden-silencer.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Golden Spur.md b/content/Mechanics/Character Building/Equipment/Golden Spur.md index c5710f3b5..ddc57c14c 100755 --- a/content/Mechanics/Character Building/Equipment/Golden Spur.md +++ b/content/Mechanics/Character Building/Equipment/Golden Spur.md @@ -8,7 +8,6 @@ tags: --- # Golden Spur -![[systems-pf2e-icons-equipment-consumables-talismans-golden-spur.webp|150]] **Activate** 1 command diff --git a/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Greater).md b/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Greater).md index f12cdebf2..7eb67ff34 100755 --- a/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Greater).md @@ -8,7 +8,6 @@ tags: --- # Golden-Cased Bullet (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-golden-cased-bullet.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Major).md b/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Major).md index f5ab0a7ad..275978ca0 100755 --- a/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Major).md +++ b/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Major).md @@ -8,7 +8,6 @@ tags: --- # Golden-Cased Bullet (Major) -![[systems-pf2e-icons-equipment-consumables-ammunition-golden-cased-bullet.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Standard).md b/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Standard).md index 6243bd296..0a60179f9 100755 --- a/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Standard).md +++ b/content/Mechanics/Character Building/Equipment/Golden-Cased Bullet (Standard).md @@ -8,7 +8,6 @@ tags: --- # Golden-Cased Bullet (Standard) -![[systems-pf2e-icons-equipment-consumables-ammunition-golden-cased-bullet.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Golem Stylus.md b/content/Mechanics/Character Building/Equipment/Golem Stylus.md index 2d1e865e0..c4a588f96 100755 --- a/content/Mechanics/Character Building/Equipment/Golem Stylus.md +++ b/content/Mechanics/Character Building/Equipment/Golem Stylus.md @@ -8,7 +8,6 @@ tags: --- # Golem Stylus -![[systems-pf2e-icons-equipment-held-items-golem-stylus.webp|150]] This small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem's body and possibly gain control over it. diff --git a/content/Mechanics/Character Building/Equipment/Goo Grenade (Greater).md b/content/Mechanics/Character Building/Equipment/Goo Grenade (Greater).md index ccf5a9281..9443d0812 100755 --- a/content/Mechanics/Character Building/Equipment/Goo Grenade (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Goo Grenade (Greater).md @@ -8,7 +8,6 @@ tags: --- # Goo Grenade (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-winter-wolf-elixir.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Goo Grenade (Lesser).md b/content/Mechanics/Character Building/Equipment/Goo Grenade (Lesser).md index f0362068d..f437a1bd7 100755 --- a/content/Mechanics/Character Building/Equipment/Goo Grenade (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Goo Grenade (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Goo Grenade (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-winter-wolf-elixir.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Goo Grenade (Major).md b/content/Mechanics/Character Building/Equipment/Goo Grenade (Major).md index eb630338b..c7ba51d76 100755 --- a/content/Mechanics/Character Building/Equipment/Goo Grenade (Major).md +++ b/content/Mechanics/Character Building/Equipment/Goo Grenade (Major).md @@ -8,7 +8,6 @@ tags: --- # Goo Grenade (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-winter-wolf-elixir.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Goo Grenade (Moderate).md b/content/Mechanics/Character Building/Equipment/Goo Grenade (Moderate).md index d095e40ba..081d8e52e 100755 --- a/content/Mechanics/Character Building/Equipment/Goo Grenade (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Goo Grenade (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Goo Grenade (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-winter-wolf-elixir.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Gorget of the Primal Roar.md b/content/Mechanics/Character Building/Equipment/Gorget of the Primal Roar.md index fe466cf91..12600bee7 100755 --- a/content/Mechanics/Character Building/Equipment/Gorget of the Primal Roar.md +++ b/content/Mechanics/Character Building/Equipment/Gorget of the Primal Roar.md @@ -8,7 +8,6 @@ tags: --- # Gorget of the Primal Roar -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-gorget-of-the-primal-roar.webp|150]] This engraved darkwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Gorgon's Breath.md b/content/Mechanics/Character Building/Equipment/Gorgon's Breath.md index 9117e3ce4..a4843de94 100755 --- a/content/Mechanics/Character Building/Equipment/Gorgon's Breath.md +++ b/content/Mechanics/Character Building/Equipment/Gorgon's Breath.md @@ -8,7 +8,6 @@ tags: --- # Gorgon's Breath -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-gorgons-breath.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Gourd Home.md b/content/Mechanics/Character Building/Equipment/Gourd Home.md index e44898eee..947a69c50 100755 --- a/content/Mechanics/Character Building/Equipment/Gourd Home.md +++ b/content/Mechanics/Character Building/Equipment/Gourd Home.md @@ -8,7 +8,6 @@ tags: --- # Gourd Home -![[systems-pf2e-icons-equipment-structures-gourd-home.webp|150]] This dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection reveals the gourd has grown in the rough shape of a hut or similar small dwelling. diff --git a/content/Mechanics/Character Building/Equipment/Goz Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Goz Mask (Greater).md index 352164719..a14d5aa33 100755 --- a/content/Mechanics/Character Building/Equipment/Goz Mask (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Goz Mask (Greater).md @@ -8,7 +8,6 @@ tags: --- # Goz Mask (Greater) -![[icons-equipment-head-mask-carved-face-orange.webp|150]] Originally designed by a fanatical sect of Gozren priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. diff --git a/content/Mechanics/Character Building/Equipment/Goz Mask (Major).md b/content/Mechanics/Character Building/Equipment/Goz Mask (Major).md index 0109102ff..0473c15a2 100755 --- a/content/Mechanics/Character Building/Equipment/Goz Mask (Major).md +++ b/content/Mechanics/Character Building/Equipment/Goz Mask (Major).md @@ -8,7 +8,6 @@ tags: --- # Goz Mask (Major) -![[icons-equipment-head-mask-carved-face-orange.webp|150]] Originally designed by a fanatical sect of Gozren priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. diff --git a/content/Mechanics/Character Building/Equipment/Goz Mask.md b/content/Mechanics/Character Building/Equipment/Goz Mask.md index 1ed054d26..2ae6905f3 100755 --- a/content/Mechanics/Character Building/Equipment/Goz Mask.md +++ b/content/Mechanics/Character Building/Equipment/Goz Mask.md @@ -8,7 +8,6 @@ tags: --- # Goz Mask -![[icons-equipment-head-mask-carved-face-orange.webp|150]] Originally designed by a fanatical sect of Gozren priests, _goz masks_ were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. diff --git a/content/Mechanics/Character Building/Equipment/Grail of Twisted Desires.md b/content/Mechanics/Character Building/Equipment/Grail of Twisted Desires.md index 929b8eaaf..7497fcadc 100755 --- a/content/Mechanics/Character Building/Equipment/Grail of Twisted Desires.md +++ b/content/Mechanics/Character Building/Equipment/Grail of Twisted Desires.md @@ -8,7 +8,6 @@ tags: --- # Grail of Twisted Desires -![[systems-pf2e-icons-equipment-held-items-grail-of-twisted-desires.webp|150]] This timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim. diff --git a/content/Mechanics/Character Building/Equipment/Granny's Hedge Trimmer.md b/content/Mechanics/Character Building/Equipment/Granny's Hedge Trimmer.md index 7601c5f4d..b44dec6cf 100755 --- a/content/Mechanics/Character Building/Equipment/Granny's Hedge Trimmer.md +++ b/content/Mechanics/Character Building/Equipment/Granny's Hedge Trimmer.md @@ -8,7 +8,6 @@ tags: --- # Granny's Hedge Trimmer -![[icons-weapons-polearms-spear-hooked-double-jeweled.webp|150]] **Usage** Two hands diff --git a/content/Mechanics/Character Building/Equipment/Grappling Arrow.md b/content/Mechanics/Character Building/Equipment/Grappling Arrow.md index 123f5459f..2c09108a1 100755 --- a/content/Mechanics/Character Building/Equipment/Grappling Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Grappling Arrow.md @@ -8,6 +8,5 @@ tags: --- # Grappling Arrow -![[systems-pf2e-icons-equipment-adventuring-gear-grappling-arrow.webp|150]] This small grappling hook is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon. diff --git a/content/Mechanics/Character Building/Equipment/Grappling Bolt.md b/content/Mechanics/Character Building/Equipment/Grappling Bolt.md index f4427add8..087275c5f 100755 --- a/content/Mechanics/Character Building/Equipment/Grappling Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Grappling Bolt.md @@ -8,6 +8,5 @@ tags: --- # Grappling Bolt -![[systems-pf2e-icons-equipment-adventuring-gear-grapling-bolt.webp|150]] This small grappling hook is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the weapon. diff --git a/content/Mechanics/Character Building/Equipment/Grappling Gun (Clockwork).md b/content/Mechanics/Character Building/Equipment/Grappling Gun (Clockwork).md index 5ad7363c2..75e6a4152 100755 --- a/content/Mechanics/Character Building/Equipment/Grappling Gun (Clockwork).md +++ b/content/Mechanics/Character Building/Equipment/Grappling Gun (Clockwork).md @@ -8,7 +8,6 @@ tags: --- # Grappling Gun (Clockwork) -![[systems-pf2e-icons-equipment-held-items-grappling-gun.webp|150]] This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Grappling Gun.md b/content/Mechanics/Character Building/Equipment/Grappling Gun.md index b20ca946b..d21c9fc4b 100755 --- a/content/Mechanics/Character Building/Equipment/Grappling Gun.md +++ b/content/Mechanics/Character Building/Equipment/Grappling Gun.md @@ -8,6 +8,5 @@ tags: --- # Grappling Gun -![[systems-pf2e-icons-equipment-held-items-grappling-gun.webp|150]] This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Grappling Hook.md b/content/Mechanics/Character Building/Equipment/Grappling Hook.md index fd063b053..c5070e653 100755 --- a/content/Mechanics/Character Building/Equipment/Grappling Hook.md +++ b/content/Mechanics/Character Building/Equipment/Grappling Hook.md @@ -8,6 +8,5 @@ tags: --- # Grappling Hook -![[systems-pf2e-icons-equipment-adventuring-gear-grapling-hook.webp|150]] You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a ranged attack roll using your simple weapon proficiency against a DC depending on the target, typically at least DC 20. This attack has the secret trait. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up diff --git a/content/Mechanics/Character Building/Equipment/Grasp of Droskar.md b/content/Mechanics/Character Building/Equipment/Grasp of Droskar.md index ac025c397..caa2c1bdb 100755 --- a/content/Mechanics/Character Building/Equipment/Grasp of Droskar.md +++ b/content/Mechanics/Character Building/Equipment/Grasp of Droskar.md @@ -8,7 +8,6 @@ tags: --- # Grasp of Droskar -![[icons-equipment-hand-gauntlet-tooled-steel.webp|150]] This _+1 striking [[Gauntlet]]_ appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive boon granted by Droskar to his most faithful subjects. Placing the glove on your hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to a supernaturally hard ball of black stone, fusing to you and preventing you from using this hand for anything other than gauntlet Strikes or the _grasp of Droskar_'s activated abilities (a _grasp of Droskar_ does not have the free-hand weapon trait). The gauntlet can't be removed without a successful casting of remove curse or a similar spell. The gauntlet reverts to normal (and can be removed with ease) if the curse is removed, the hand is removed from the body, or the wearer dies. diff --git a/content/Mechanics/Character Building/Equipment/Grasping Snare.md b/content/Mechanics/Character Building/Equipment/Grasping Snare.md index 9b288bcfc..672580a82 100755 --- a/content/Mechanics/Character Building/Equipment/Grasping Snare.md +++ b/content/Mechanics/Character Building/Equipment/Grasping Snare.md @@ -8,7 +8,6 @@ tags: --- # Grasping Snare -![[systems-pf2e-icons-equipment-snares-grasping-snare.webp|150]] You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 reflex save, with the following effects. diff --git a/content/Mechanics/Character Building/Equipment/Grasping Tree.md b/content/Mechanics/Character Building/Equipment/Grasping Tree.md index fa4eb3969..10ea35a5f 100755 --- a/content/Mechanics/Character Building/Equipment/Grasping Tree.md +++ b/content/Mechanics/Character Building/Equipment/Grasping Tree.md @@ -8,7 +8,6 @@ tags: --- # Grasping Tree -![[systems-pf2e-icons-equipment-snares-grasping-tree.webp|150]] You rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare's square. The first creature to enter the square must attempt a DC 19 reflex saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Graveroot.md b/content/Mechanics/Character Building/Equipment/Graveroot.md index 3aa68bbd1..f2f3b84b0 100755 --- a/content/Mechanics/Character Building/Equipment/Graveroot.md +++ b/content/Mechanics/Character Building/Equipment/Graveroot.md @@ -8,7 +8,6 @@ tags: --- # Graveroot -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-graveroot.webp|150]] The opaque white sap from the graveroot shrub clouds the mind. diff --git a/content/Mechanics/Character Building/Equipment/Gray Maiden Plate.md b/content/Mechanics/Character Building/Equipment/Gray Maiden Plate.md index 7c4d5965f..763d0764e 100755 --- a/content/Mechanics/Character Building/Equipment/Gray Maiden Plate.md +++ b/content/Mechanics/Character Building/Equipment/Gray Maiden Plate.md @@ -8,6 +8,5 @@ tags: --- # Gray Maiden Plate -![[systems-pf2e-icons-equipment-armor-hellknight-plate.webp|150]] These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of plate armor is made by a Gray Maiden herself or a new member's sponsor. diff --git a/content/Mechanics/Character Building/Equipment/Gray Prince.md b/content/Mechanics/Character Building/Equipment/Gray Prince.md index 00a17ad1a..7bbd1ea17 100755 --- a/content/Mechanics/Character Building/Equipment/Gray Prince.md +++ b/content/Mechanics/Character Building/Equipment/Gray Prince.md @@ -8,7 +8,6 @@ tags: --- # Gray Prince -![[systems-pf2e-icons-equipment-weapons-hand-cannon.webp|150]] While nothing created by the Ash Cult could be considered mass-produced, this _+1 striking ruinous hand cannon_ is by far their most popular design. The sleek body and intricate carving work make it a favorite accessory of certain aristocrats. The carving isn't merely decorative, however. Rather than a traditional maker's mark, Ornmarr etches excerpts of unreadable text onto each creation, hoping that one day his weapons will sing to another as the silver crystal once sang to him. diff --git a/content/Mechanics/Character Building/Equipment/Greataxe.md b/content/Mechanics/Character Building/Equipment/Greataxe.md index 81773c020..45c3461cc 100755 --- a/content/Mechanics/Character Building/Equipment/Greataxe.md +++ b/content/Mechanics/Character Building/Equipment/Greataxe.md @@ -8,6 +8,5 @@ tags: --- # Greataxe -![[icons-weapons-axes-axe-double-engraved.webp|150]] This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power. diff --git a/content/Mechanics/Character Building/Equipment/Greatclub.md b/content/Mechanics/Character Building/Equipment/Greatclub.md index c739b7eac..0806868cc 100755 --- a/content/Mechanics/Character Building/Equipment/Greatclub.md +++ b/content/Mechanics/Character Building/Equipment/Greatclub.md @@ -8,6 +8,5 @@ tags: --- # Greatclub -![[systems-pf2e-icons-equipment-weapons-greatclub.webp|150]] While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. diff --git a/content/Mechanics/Character Building/Equipment/Greatpick.md b/content/Mechanics/Character Building/Equipment/Greatpick.md index b3ee62223..b9241bcf2 100755 --- a/content/Mechanics/Character Building/Equipment/Greatpick.md +++ b/content/Mechanics/Character Building/Equipment/Greatpick.md @@ -8,6 +8,5 @@ tags: --- # Greatpick -![[systems-pf2e-icons-equipment-weapons-greatpick.webp|150]] This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. diff --git a/content/Mechanics/Character Building/Equipment/Greatsword.md b/content/Mechanics/Character Building/Equipment/Greatsword.md index d76faa9ea..b6aa65ff5 100755 --- a/content/Mechanics/Character Building/Equipment/Greatsword.md +++ b/content/Mechanics/Character Building/Equipment/Greatsword.md @@ -8,6 +8,5 @@ tags: --- # Greatsword -![[icons-weapons-swords-greatsword-crossguard-silver.webp|150]] This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. diff --git a/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Adult).md b/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Adult).md index 262f9ad99..6d6d0ac32 100755 --- a/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Adult).md +++ b/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Adult).md @@ -8,7 +8,6 @@ tags: --- # Green Dragon's Breath Potion (Adult) -![[systems-pf2e-icons-equipment-consumables-potions-green-dragons-breath-potion.webp|150]] This liquid contains blood from a green dragon. For 1 hour after you imbibe the concoction, you can unleash a green dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Wyrm).md b/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Wyrm).md index cb708f04a..b6d5f0b89 100755 --- a/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Wyrm).md +++ b/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Wyrm).md @@ -8,7 +8,6 @@ tags: --- # Green Dragon's Breath Potion (Wyrm) -![[systems-pf2e-icons-equipment-consumables-potions-green-dragons-breath-potion.webp|150]] This liquid contains blood from a green dragon. For 1 hour after you imbibe the concoction, you can unleash a green dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Young).md b/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Young).md index 05cb95c3f..87927c11b 100755 --- a/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Young).md +++ b/content/Mechanics/Character Building/Equipment/Green Dragon's Breath Potion (Young).md @@ -8,7 +8,6 @@ tags: --- # Green Dragon's Breath Potion (Young) -![[systems-pf2e-icons-equipment-consumables-potions-green-dragons-breath-potion.webp|150]] This liquid contains blood from a green dragon. For 1 hour after you imbibe the concoction, you can unleash a green dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Green Wyrmling Breath Potion.md b/content/Mechanics/Character Building/Equipment/Green Wyrmling Breath Potion.md index 3f64ca0e8..c3230c1c4 100755 --- a/content/Mechanics/Character Building/Equipment/Green Wyrmling Breath Potion.md +++ b/content/Mechanics/Character Building/Equipment/Green Wyrmling Breath Potion.md @@ -8,6 +8,5 @@ tags: --- # Green Wyrmling Breath Potion -![[systems-pf2e-icons-equipment-consumables-potions-black-dragons-breath-potion.webp|150]] This liquid contains blood from a wyrmling green dragon. For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. Exhaling dragon breath uses a single action. The breath weapon deals 2d6 poison damage in a 15 foot cone, and each creature in the area must attempt a DC 23 Basic fortitude save. After you use the breath weapon, you can't do so again for 1d4 rounds. diff --git a/content/Mechanics/Character Building/Equipment/Greengut.md b/content/Mechanics/Character Building/Equipment/Greengut.md index 8e3d9838c..6d1bf63d8 100755 --- a/content/Mechanics/Character Building/Equipment/Greengut.md +++ b/content/Mechanics/Character Building/Equipment/Greengut.md @@ -8,7 +8,6 @@ tags: --- # Greengut -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-green-gut.webp|150]] This watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container. diff --git a/content/Mechanics/Character Building/Equipment/Grievous.md b/content/Mechanics/Character Building/Equipment/Grievous.md index bf4e4e1a0..44c663da0 100755 --- a/content/Mechanics/Character Building/Equipment/Grievous.md +++ b/content/Mechanics/Character Building/Equipment/Grievous.md @@ -8,7 +8,6 @@ tags: --- # Grievous -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group. diff --git a/content/Mechanics/Character Building/Equipment/Griffon Cane.md b/content/Mechanics/Character Building/Equipment/Griffon Cane.md index e7a1dd66a..cb5c5e60f 100755 --- a/content/Mechanics/Character Building/Equipment/Griffon Cane.md +++ b/content/Mechanics/Character Building/Equipment/Griffon Cane.md @@ -8,6 +8,5 @@ tags: --- # Griffon Cane -![[icons-weapons-staves-staff-simple-spiral-grey.webp|150]] A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. diff --git a/content/Mechanics/Character Building/Equipment/Grim Ring.md b/content/Mechanics/Character Building/Equipment/Grim Ring.md index fc8937094..ba8dfe976 100755 --- a/content/Mechanics/Character Building/Equipment/Grim Ring.md +++ b/content/Mechanics/Character Building/Equipment/Grim Ring.md @@ -8,7 +8,6 @@ tags: --- # Grim Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-grim-ring.webp|150]] This golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of undead creatures as an exploration activity. This reveals the presence or absence of undead in the area, but it doesn't pinpoint their locations. This ring can't detect undead whose appearance is masked by any illusion spell that is 2nd level or higher. If an undead is hiding or disguised, the GM rolls a secret Perception check for you against the undead's Stealth or Deception DC, as appropriate, with a +2 item bonus to your check. diff --git a/content/Mechanics/Character Building/Equipment/Grim Sandglass (Greater).md b/content/Mechanics/Character Building/Equipment/Grim Sandglass (Greater).md index 6c2e73509..5a8983453 100755 --- a/content/Mechanics/Character Building/Equipment/Grim Sandglass (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Grim Sandglass (Greater).md @@ -8,7 +8,6 @@ tags: --- # Grim Sandglass (Greater) -![[systems-pf2e-icons-equipment-other-spellhearts-grim-sandglass.webp|150]] One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 24. diff --git a/content/Mechanics/Character Building/Equipment/Grim Sandglass (Major).md b/content/Mechanics/Character Building/Equipment/Grim Sandglass (Major).md index fabb7e04b..4bf26c061 100755 --- a/content/Mechanics/Character Building/Equipment/Grim Sandglass (Major).md +++ b/content/Mechanics/Character Building/Equipment/Grim Sandglass (Major).md @@ -8,7 +8,6 @@ tags: --- # Grim Sandglass (Major) -![[systems-pf2e-icons-equipment-other-spellhearts-grim-sandglass.webp|150]] One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 29. diff --git a/content/Mechanics/Character Building/Equipment/Grim Sandglass.md b/content/Mechanics/Character Building/Equipment/Grim Sandglass.md index 2eb7063b9..3d5ca5652 100755 --- a/content/Mechanics/Character Building/Equipment/Grim Sandglass.md +++ b/content/Mechanics/Character Building/Equipment/Grim Sandglass.md @@ -8,7 +8,6 @@ tags: --- # Grim Sandglass -![[systems-pf2e-icons-equipment-other-spellhearts-grim-sandglass.webp|150]] One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. diff --git a/content/Mechanics/Character Building/Equipment/Grim Trophy (Greater).md b/content/Mechanics/Character Building/Equipment/Grim Trophy (Greater).md index 4c51b4651..4a8210b97 100755 --- a/content/Mechanics/Character Building/Equipment/Grim Trophy (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Grim Trophy (Greater).md @@ -8,7 +8,6 @@ tags: --- # Grim Trophy (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-grim-trophy.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Grim Trophy.md b/content/Mechanics/Character Building/Equipment/Grim Trophy.md index 15de15316..6b4b859b1 100755 --- a/content/Mechanics/Character Building/Equipment/Grim Trophy.md +++ b/content/Mechanics/Character Building/Equipment/Grim Trophy.md @@ -8,7 +8,6 @@ tags: --- # Grim Trophy -![[systems-pf2e-icons-equipment-consumables-talismans-grim-trophy.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Grindlegrub Steak.md b/content/Mechanics/Character Building/Equipment/Grindlegrub Steak.md index ad7f675ce..fe3c8fb2f 100755 --- a/content/Mechanics/Character Building/Equipment/Grindlegrub Steak.md +++ b/content/Mechanics/Character Building/Equipment/Grindlegrub Steak.md @@ -8,7 +8,6 @@ tags: --- # Grindlegrub Steak -![[icons-consumables-food-steak-aged-brown.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Grinning Pugwampi.md b/content/Mechanics/Character Building/Equipment/Grinning Pugwampi.md index d6f090731..cbd9ecf06 100755 --- a/content/Mechanics/Character Building/Equipment/Grinning Pugwampi.md +++ b/content/Mechanics/Character Building/Equipment/Grinning Pugwampi.md @@ -8,7 +8,6 @@ tags: --- # Grinning Pugwampi -![[systems-pf2e-icons-equipment-consumables-talismans-grinning-pugwampi.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Grisly Scythe.md b/content/Mechanics/Character Building/Equipment/Grisly Scythe.md index cf3767fb6..fa10b8ebb 100755 --- a/content/Mechanics/Character Building/Equipment/Grisly Scythe.md +++ b/content/Mechanics/Character Building/Equipment/Grisly Scythe.md @@ -8,7 +8,6 @@ tags: --- # Grisly Scythe -![[systems-pf2e-icons-equipment-weapons-scythe.webp|150]] While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A grisly scythe has a twisted thorny haft and a blade that appears to be rusted, but it functions as a _+1 striking wounding scythe_. diff --git a/content/Mechanics/Character Building/Equipment/Grit.md b/content/Mechanics/Character Building/Equipment/Grit.md index 2ccdb7994..aae1826a1 100755 --- a/content/Mechanics/Character Building/Equipment/Grit.md +++ b/content/Mechanics/Character Building/Equipment/Grit.md @@ -8,7 +8,6 @@ tags: --- # Grit -![[systems-pf2e-icons-equipment-alchemical-items-drugs-grit.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Grolna.md b/content/Mechanics/Character Building/Equipment/Grolna.md index 7094ce041..400d0c639 100755 --- a/content/Mechanics/Character Building/Equipment/Grolna.md +++ b/content/Mechanics/Character Building/Equipment/Grolna.md @@ -8,7 +8,6 @@ tags: --- # Grolna -![[systems-pf2e-icons-equipment-alchemical-items-drugs-grolna.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Grounding Spike.md b/content/Mechanics/Character Building/Equipment/Grounding Spike.md index 2c5192109..35e19588c 100755 --- a/content/Mechanics/Character Building/Equipment/Grounding Spike.md +++ b/content/Mechanics/Character Building/Equipment/Grounding Spike.md @@ -8,7 +8,6 @@ tags: --- # Grounding Spike -![[systems-pf2e-icons-equipment-weapons-injection-spear.webp|150]] Metal caps the bottom of this _+1 striking thundering dancer's spear_ and its point gives off the faint smell of ozone. If you hit a target that has been struck by a polarizing mace within the last round, you deal additional electricity damage to the target equal to the number of grounding spike's damage dice. If you critically hit such a target, the creature is [[Off-Guard]] until the start of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Guardian Aluum Charm.md b/content/Mechanics/Character Building/Equipment/Guardian Aluum Charm.md index dce14b9e0..094927bc4 100755 --- a/content/Mechanics/Character Building/Equipment/Guardian Aluum Charm.md +++ b/content/Mechanics/Character Building/Equipment/Guardian Aluum Charm.md @@ -8,7 +8,6 @@ tags: --- # Guardian Aluum Charm -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aluum-charm.webp|150]] A _guardian aluum charm_ grants control over powerful aluums—metal and stone constructs created by the Pactmasters to help maintain order in the city of Katapesh. As long as you wear a guardian aluum's linked _guardian aluum charm_, that aluum follows your verbal commands. diff --git a/content/Mechanics/Character Building/Equipment/Guardian Shield.md b/content/Mechanics/Character Building/Equipment/Guardian Shield.md index 741caea84..aed39ad9f 100755 --- a/content/Mechanics/Character Building/Equipment/Guardian Shield.md +++ b/content/Mechanics/Character Building/Equipment/Guardian Shield.md @@ -8,7 +8,6 @@ tags: --- # Guardian Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-guardian-shield.webp|150]] A _guardian shield_ is a steel shield engraved with the symbol of a good deity. diff --git a/content/Mechanics/Character Building/Equipment/Guardian Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Guardian Staff (Greater).md index 173393033..e5ccd6ec3 100755 --- a/content/Mechanics/Character Building/Equipment/Guardian Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Guardian Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Guardian Staff (Greater) -![[systems-pf2e-icons-equipment-staves-cane-of-the-maelstrom.webp|150]] A _guardian staff_ is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. diff --git a/content/Mechanics/Character Building/Equipment/Guardian Staff (Major).md b/content/Mechanics/Character Building/Equipment/Guardian Staff (Major).md index fcc9ab326..aabaea854 100755 --- a/content/Mechanics/Character Building/Equipment/Guardian Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Guardian Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Guardian Staff (Major) -![[systems-pf2e-icons-equipment-staves-cane-of-the-maelstrom.webp|150]] A _guardian staff_ is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. diff --git a/content/Mechanics/Character Building/Equipment/Guardian Staff.md b/content/Mechanics/Character Building/Equipment/Guardian Staff.md index 2d913ec76..8d404c6d1 100755 --- a/content/Mechanics/Character Building/Equipment/Guardian Staff.md +++ b/content/Mechanics/Character Building/Equipment/Guardian Staff.md @@ -8,7 +8,6 @@ tags: --- # Guardian Staff -![[systems-pf2e-icons-equipment-staves-cane-of-the-maelstrom.webp|150]] A _guardian staff_ is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. diff --git a/content/Mechanics/Character Building/Equipment/Guiding Cajon Drum.md b/content/Mechanics/Character Building/Equipment/Guiding Cajon Drum.md index 755e16029..9ffe26734 100755 --- a/content/Mechanics/Character Building/Equipment/Guiding Cajon Drum.md +++ b/content/Mechanics/Character Building/Equipment/Guiding Cajon Drum.md @@ -8,7 +8,6 @@ tags: --- # Guiding Cajon Drum -![[systems-pf2e-icons-equipment-adventuring-gear-musical-instrument-handheld-virtuoso-heavy.webp|150]] This wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding it. Instead, you sit on the drum and play it with both hands. Sitting on or standing up from the drum requires an action, which has the move trait. You're [[Off-Guard]] while sitting on the drum, but you gain a +1 item bonus to Performance checks to play the drum. The drum is loud and creatures within 100 feet of the drum can hear its music, regardless of the ambient noise, though it can't penetrate silence and similar magical effects. diff --git a/content/Mechanics/Character Building/Equipment/Guiding Chisel.md b/content/Mechanics/Character Building/Equipment/Guiding Chisel.md index 76c58c327..0e7430b54 100755 --- a/content/Mechanics/Character Building/Equipment/Guiding Chisel.md +++ b/content/Mechanics/Character Building/Equipment/Guiding Chisel.md @@ -8,7 +8,6 @@ tags: --- # Guiding Chisel -![[systems-pf2e-icons-equipment-held-items-guiding-chisel.webp|150]] This magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The _Guiding Chisel's_ original function was as a portal key to Duskgate, but as Alseta's Ring faded from the collective memories of the elves, the chisel became known and used exclusively for its other abilities. Eventually, elven emissaries gave it to the dwarves of Saggorak as a gesture of friendship. diff --git a/content/Mechanics/Character Building/Equipment/Guiding Star.md b/content/Mechanics/Character Building/Equipment/Guiding Star.md index d13dd2a44..581fd6ce9 100755 --- a/content/Mechanics/Character Building/Equipment/Guiding Star.md +++ b/content/Mechanics/Character Building/Equipment/Guiding Star.md @@ -8,7 +8,6 @@ tags: --- # Guiding Star -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-guiding-star.webp|150]] This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation Spell, your next attack this turn with this starknife reduces the target's cover, changing greater cover to standard cover or ignoring standard and lesser cover. diff --git a/content/Mechanics/Character Building/Equipment/Guisarme.md b/content/Mechanics/Character Building/Equipment/Guisarme.md index 86673ae02..f6880ed0e 100755 --- a/content/Mechanics/Character Building/Equipment/Guisarme.md +++ b/content/Mechanics/Character Building/Equipment/Guisarme.md @@ -8,6 +8,5 @@ tags: --- # Guisarme -![[systems-pf2e-icons-equipment-weapons-guisarme.webp|150]] This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. diff --git a/content/Mechanics/Character Building/Equipment/Gun Sword.md b/content/Mechanics/Character Building/Equipment/Gun Sword.md index 159af8864..713e22950 100755 --- a/content/Mechanics/Character Building/Equipment/Gun Sword.md +++ b/content/Mechanics/Character Building/Equipment/Gun Sword.md @@ -8,6 +8,5 @@ tags: --- # Gun Sword -![[systems-pf2e-icons-equipment-weapons-gun-sword.webp|150]] This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. diff --git a/content/Mechanics/Character Building/Equipment/Gunner's Bandolier.md b/content/Mechanics/Character Building/Equipment/Gunner's Bandolier.md index ae0228b6d..f8576e744 100755 --- a/content/Mechanics/Character Building/Equipment/Gunner's Bandolier.md +++ b/content/Mechanics/Character Building/Equipment/Gunner's Bandolier.md @@ -8,7 +8,6 @@ tags: --- # Gunner's Bandolier -![[systems-pf2e-icons-equipment-adventuring-gear-shootist-bandolier.webp|150]] This incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically meaning that weapons with the capacity or repeating traits won't fit in the bandolier's holsters). A _gunner's bandolier_ can be etched with runes as though it were a ranged weapon. When you invest the _gunner's bandolier_, you can attune it to each of the 4 weapons holstered in it. diff --git a/content/Mechanics/Character Building/Equipment/Gunner's Saddle.md b/content/Mechanics/Character Building/Equipment/Gunner's Saddle.md index be9caea4a..a58e92a52 100755 --- a/content/Mechanics/Character Building/Equipment/Gunner's Saddle.md +++ b/content/Mechanics/Character Building/Equipment/Gunner's Saddle.md @@ -8,6 +8,5 @@ tags: --- # Gunner's Saddle -![[systems-pf2e-icons-equipment-worn-items-companion-items-bombers-saddle.webp|150]] Developed by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize a weapon with the kickback trait. Just like a normal tripod, you Interact to deploy the tripod to stabilize the firearm, and then again to retract the tripod to move it. The saddle uses complex hydraulics to protect the steed from the firearm's recoil. diff --git a/content/Mechanics/Character Building/Equipment/Gyroscopic Stabilizer.md b/content/Mechanics/Character Building/Equipment/Gyroscopic Stabilizer.md index 1f66a28f3..6a6293248 100755 --- a/content/Mechanics/Character Building/Equipment/Gyroscopic Stabilizer.md +++ b/content/Mechanics/Character Building/Equipment/Gyroscopic Stabilizer.md @@ -8,7 +8,6 @@ tags: --- # Gyroscopic Stabilizer -![[systems-pf2e-icons-equipment-vehicles-vonthoss-golden-bridge-protective-barrier-effect.webp|150]] A gyroscopic stabilizer appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of clamps. These clamps allow you to attach the gyroscopic stabilizer to any one-handed firearm as an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Habu's Cudgel.md b/content/Mechanics/Character Building/Equipment/Habu's Cudgel.md index d4560a15c..04725198e 100755 --- a/content/Mechanics/Character Building/Equipment/Habu's Cudgel.md +++ b/content/Mechanics/Character Building/Equipment/Habu's Cudgel.md @@ -8,7 +8,6 @@ tags: --- # Habu's Cudgel -![[icons-weapons-clubs-club-barbed.webp|150]] Long associated with a notorious crime boss in Nantambu, this stout _+1 striking fearsome club_ is studded with vicious-looking knobs of obsidian and wrapped in cloth for a better grip. It emits a ghastly groan when swung. diff --git a/content/Mechanics/Character Building/Equipment/Hag Eye.md b/content/Mechanics/Character Building/Equipment/Hag Eye.md index 815f8113b..a336a7f22 100755 --- a/content/Mechanics/Character Building/Equipment/Hag Eye.md +++ b/content/Mechanics/Character Building/Equipment/Hag Eye.md @@ -8,7 +8,6 @@ tags: --- # Hag Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hag-eye.webp|150]] This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. diff --git a/content/Mechanics/Character Building/Equipment/Hail of Arrows Snare.md b/content/Mechanics/Character Building/Equipment/Hail of Arrows Snare.md index 700449f0c..5c4da3d54 100755 --- a/content/Mechanics/Character Building/Equipment/Hail of Arrows Snare.md +++ b/content/Mechanics/Character Building/Equipment/Hail of Arrows Snare.md @@ -8,6 +8,5 @@ tags: --- # Hail of Arrows Snare -![[systems-pf2e-icons-equipment-snares-hail-of-arrows-snare.webp|150]] When a creature enters the snare's square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the snare's square with massive arrow fire that deals 18d6 piercing damage. Creatures in the area must attempt a DC 37 Basic reflex saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Hairpin of Blooming Flowers.md b/content/Mechanics/Character Building/Equipment/Hairpin of Blooming Flowers.md index 5cfaf577a..e07dd5d7c 100755 --- a/content/Mechanics/Character Building/Equipment/Hairpin of Blooming Flowers.md +++ b/content/Mechanics/Character Building/Equipment/Hairpin of Blooming Flowers.md @@ -8,7 +8,6 @@ tags: --- # Hairpin of Blooming Flowers -![[icons-commodities-flowers-lotus-pink.webp|150]] The flower that adorns this hairpin is a blooming lotus flower that varies in color; it regrows in a day after the item is activated. Whether or not the hairpin's flower is in bloom, as long as you wear it and it's invested, it grants a +1 item bonus to Diplomacy checks. diff --git a/content/Mechanics/Character Building/Equipment/Halberd.md b/content/Mechanics/Character Building/Equipment/Halberd.md index 5171ca634..9c2307753 100755 --- a/content/Mechanics/Character Building/Equipment/Halberd.md +++ b/content/Mechanics/Character Building/Equipment/Halberd.md @@ -8,6 +8,5 @@ tags: --- # Halberd -![[systems-pf2e-icons-equipment-weapons-halberd.webp|150]] This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. diff --git a/content/Mechanics/Character Building/Equipment/Half Plate.md b/content/Mechanics/Character Building/Equipment/Half Plate.md index a7ddfe36c..6b5dd0e96 100755 --- a/content/Mechanics/Character Building/Equipment/Half Plate.md +++ b/content/Mechanics/Character Building/Equipment/Half Plate.md @@ -8,6 +8,5 @@ tags: --- # Half Plate -![[icons-equipment-chest-breastplate-gorget-steel-white.webp|150]] Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of [[Padded Armor|padded armor]] and a pair of [[Gauntlet|gauntlets]]. diff --git a/content/Mechanics/Character Building/Equipment/Halfling Sling Staff.md b/content/Mechanics/Character Building/Equipment/Halfling Sling Staff.md index a65aa2745..649b8383e 100755 --- a/content/Mechanics/Character Building/Equipment/Halfling Sling Staff.md +++ b/content/Mechanics/Character Building/Equipment/Halfling Sling Staff.md @@ -8,6 +8,5 @@ tags: --- # Halfling Sling Staff -![[systems-pf2e-icons-equipment-weapons-halfling-sling-staff.webp|150]] This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling. diff --git a/content/Mechanics/Character Building/Equipment/Hammer Gun.md b/content/Mechanics/Character Building/Equipment/Hammer Gun.md index ab7bf0f53..dbe440c8c 100755 --- a/content/Mechanics/Character Building/Equipment/Hammer Gun.md +++ b/content/Mechanics/Character Building/Equipment/Hammer Gun.md @@ -8,6 +8,5 @@ tags: --- # Hammer Gun -![[systems-pf2e-icons-equipment-weapons-hammer-gun.webp|150]] This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. diff --git a/content/Mechanics/Character Building/Equipment/Hammer.md b/content/Mechanics/Character Building/Equipment/Hammer.md index f2b105627..9a9d604aa 100755 --- a/content/Mechanics/Character Building/Equipment/Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Hammer.md @@ -8,4 +8,3 @@ tags: --- # Hammer -![[icons-tools-hand-hammer-mason-white-grey.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Hampering Snare.md b/content/Mechanics/Character Building/Equipment/Hampering Snare.md index 37b2d1221..cf8008a31 100755 --- a/content/Mechanics/Character Building/Equipment/Hampering Snare.md +++ b/content/Mechanics/Character Building/Equipment/Hampering Snare.md @@ -8,6 +8,5 @@ tags: --- # Hampering Snare -![[systems-pf2e-icons-equipment-snares-hampering-snare.webp|150]] You arrange brambles, wires, sticky goo, or other materials to interfere with a creature's movement. The square with this snare, as well as three adjacent squares (to form a 10-foot-by-10-foot area), become difficult terrain when the first creature enters the snare's square. The difficult terrain affects the creature's movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early. diff --git a/content/Mechanics/Character Building/Equipment/Hand Adze.md b/content/Mechanics/Character Building/Equipment/Hand Adze.md index df5b97bfa..7567ac563 100755 --- a/content/Mechanics/Character Building/Equipment/Hand Adze.md +++ b/content/Mechanics/Character Building/Equipment/Hand Adze.md @@ -8,6 +8,5 @@ tags: --- # Hand Adze -![[systems-pf2e-icons-equipment-weapons-adze.webp|150]] This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting and as close quarters weapons. diff --git a/content/Mechanics/Character Building/Equipment/Hand Cannon.md b/content/Mechanics/Character Building/Equipment/Hand Cannon.md index aa8ed5263..bdb73ca94 100755 --- a/content/Mechanics/Character Building/Equipment/Hand Cannon.md +++ b/content/Mechanics/Character Building/Equipment/Hand Cannon.md @@ -8,6 +8,5 @@ tags: --- # Hand Cannon -![[systems-pf2e-icons-equipment-weapons-hand-cannon.webp|150]] Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. diff --git a/content/Mechanics/Character Building/Equipment/Hand Crossbow.md b/content/Mechanics/Character Building/Equipment/Hand Crossbow.md index 3e832a597..c434d0d00 100755 --- a/content/Mechanics/Character Building/Equipment/Hand Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Hand Crossbow.md @@ -8,6 +8,5 @@ tags: --- # Hand Crossbow -![[systems-pf2e-icons-equipment-weapons-hand-crossbow.webp|150]] Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load. diff --git a/content/Mechanics/Character Building/Equipment/Hand mirror with decorated frame.md b/content/Mechanics/Character Building/Equipment/Hand mirror with decorated frame.md index c42e468e2..a986eb849 100755 --- a/content/Mechanics/Character Building/Equipment/Hand mirror with decorated frame.md +++ b/content/Mechanics/Character Building/Equipment/Hand mirror with decorated frame.md @@ -8,4 +8,3 @@ tags: --- # Hand mirror with decorated frame -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-hand-mirror-with-decorated-frame.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Hand of the Mage.md b/content/Mechanics/Character Building/Equipment/Hand of the Mage.md index 587bca6e4..bf2e31655 100755 --- a/content/Mechanics/Character Building/Equipment/Hand of the Mage.md +++ b/content/Mechanics/Character Building/Equipment/Hand of the Mage.md @@ -8,7 +8,6 @@ tags: --- # Hand of the Mage -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hand-of-the-mage.webp|150]] This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern. diff --git a/content/Mechanics/Character Building/Equipment/Hand-Hewed Face.md b/content/Mechanics/Character Building/Equipment/Hand-Hewed Face.md index 69056a801..30deeb424 100755 --- a/content/Mechanics/Character Building/Equipment/Hand-Hewed Face.md +++ b/content/Mechanics/Character Building/Equipment/Hand-Hewed Face.md @@ -8,7 +8,6 @@ tags: --- # Hand-Hewed Face -![[systems-pf2e-icons-equipment-contracts-hand-hewn-face.webp|150]] At the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck to hide the seam. Your true appearance changes to that of a generic member of your ancestry. You can shape your facial features with your hands and thus don't need a disguise kit to Impersonate, and you don't take circumstance penalties to Impersonate someone due to the difference in your facial features. Once per day, from any distance, the entity that holds your _bargained contract_ can change their appearance to match your appearance from before you sealed the contract, or the appearance you are currently using through Impersonate. When they do, your face transforms to your new true appearance, that of a generic member of your ancestry, and you become [[Stunned 1|Stunned 3]] by the sudden backlash. diff --git a/content/Mechanics/Character Building/Equipment/Handcuffs (Average).md b/content/Mechanics/Character Building/Equipment/Handcuffs (Average).md index e37cb705d..d42b2fde0 100755 --- a/content/Mechanics/Character Building/Equipment/Handcuffs (Average).md +++ b/content/Mechanics/Character Building/Equipment/Handcuffs (Average).md @@ -8,7 +8,6 @@ tags: --- # Handcuffs (Average) -![[systems-pf2e-icons-equipment-adventuring-gear-handcuffs.webp|150]] Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. diff --git a/content/Mechanics/Character Building/Equipment/Handcuffs (Good).md b/content/Mechanics/Character Building/Equipment/Handcuffs (Good).md index d67e8b8cb..f0fd03cb3 100755 --- a/content/Mechanics/Character Building/Equipment/Handcuffs (Good).md +++ b/content/Mechanics/Character Building/Equipment/Handcuffs (Good).md @@ -8,7 +8,6 @@ tags: --- # Handcuffs (Good) -![[systems-pf2e-icons-equipment-adventuring-gear-handcuffs.webp|150]] Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. diff --git a/content/Mechanics/Character Building/Equipment/Handcuffs (Superior).md b/content/Mechanics/Character Building/Equipment/Handcuffs (Superior).md index e5485a3d2..e201e4e5e 100755 --- a/content/Mechanics/Character Building/Equipment/Handcuffs (Superior).md +++ b/content/Mechanics/Character Building/Equipment/Handcuffs (Superior).md @@ -8,7 +8,6 @@ tags: --- # Handcuffs (Superior) -![[systems-pf2e-icons-equipment-adventuring-gear-handcuffs.webp|150]] Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. diff --git a/content/Mechanics/Character Building/Equipment/Handling Gloves.md b/content/Mechanics/Character Building/Equipment/Handling Gloves.md index bb092922d..d9a6b42d0 100755 --- a/content/Mechanics/Character Building/Equipment/Handling Gloves.md +++ b/content/Mechanics/Character Building/Equipment/Handling Gloves.md @@ -8,4 +8,3 @@ tags: --- # Handling Gloves -![[icons-equipment-hand-gauntlet-simple-leather-brown-gold.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Handwraps of Mighty Blows.md b/content/Mechanics/Character Building/Equipment/Handwraps of Mighty Blows.md index daf5ca672..9708034f2 100755 --- a/content/Mechanics/Character Building/Equipment/Handwraps of Mighty Blows.md +++ b/content/Mechanics/Character Building/Equipment/Handwraps of Mighty Blows.md @@ -8,7 +8,6 @@ tags: --- # Handwraps of Mighty Blows -![[icons-equipment-hand-gauntlet-simple-leather-brown-gold.webp|150]] As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, _+1 striking handwraps of mighty blows_ would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). diff --git a/content/Mechanics/Character Building/Equipment/Hardened Harrow Deck.md b/content/Mechanics/Character Building/Equipment/Hardened Harrow Deck.md index 7155acbfc..3bb05484e 100755 --- a/content/Mechanics/Character Building/Equipment/Hardened Harrow Deck.md +++ b/content/Mechanics/Character Building/Equipment/Hardened Harrow Deck.md @@ -8,7 +8,6 @@ tags: --- # Hardened Harrow Deck -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-hardened-harrow-deck.webp|150]] The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards made of thin metallic plates adorned with all the imagery common in standard harrow decks, but with more angular designs. You can hurl cards from the hardened harrow deck as +2 greater striking darts with the deadly d10 trait. A card used as a weapon isn't destroyed and can be recovered with 1 minute of searching if it can't be recalled back to the deck (see the deck's Activate entry below). However, if even a single card is missing from the deck, the deck can't be used to perform a traditional harrow reading. diff --git a/content/Mechanics/Character Building/Equipment/Harmona Gun.md b/content/Mechanics/Character Building/Equipment/Harmona Gun.md index bef4eec10..3c8486742 100755 --- a/content/Mechanics/Character Building/Equipment/Harmona Gun.md +++ b/content/Mechanics/Character Building/Equipment/Harmona Gun.md @@ -8,6 +8,5 @@ tags: --- # Harmona Gun -![[icons-weapons-guns-rifle-white.webp|150]] A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona. diff --git a/content/Mechanics/Character Building/Equipment/Harmonic Hauberk.md b/content/Mechanics/Character Building/Equipment/Harmonic Hauberk.md index 868b27478..cf079e6e5 100755 --- a/content/Mechanics/Character Building/Equipment/Harmonic Hauberk.md +++ b/content/Mechanics/Character Building/Equipment/Harmonic Hauberk.md @@ -8,7 +8,6 @@ tags: --- # Harmonic Hauberk -![[systems-pf2e-icons-equipment-armor-chainmail.webp|150]] Rose gold and copper rings in this _+2 resilient chain shirt_ form a vague bird shape. The jingling links tinkle musically, almost like birdsong. While you wear the armor, effects with the auditory trait must first counteract the _harmonic hauberk_ or they have no effect on you. diff --git a/content/Mechanics/Character Building/Equipment/Harness.md b/content/Mechanics/Character Building/Equipment/Harness.md index 183ca1f09..01b2da77e 100755 --- a/content/Mechanics/Character Building/Equipment/Harness.md +++ b/content/Mechanics/Character Building/Equipment/Harness.md @@ -8,4 +8,3 @@ tags: --- # Harness -![[icons-environment-creatures-horse-tan.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Harpoon Bolt.md b/content/Mechanics/Character Building/Equipment/Harpoon Bolt.md index a6af8c8be..f9343c5f1 100755 --- a/content/Mechanics/Character Building/Equipment/Harpoon Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Harpoon Bolt.md @@ -8,7 +8,6 @@ tags: --- # Harpoon Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-harpoon-bolt.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Harpoon.md b/content/Mechanics/Character Building/Equipment/Harpoon.md index 1cdcc8fe3..982ee6892 100755 --- a/content/Mechanics/Character Building/Equipment/Harpoon.md +++ b/content/Mechanics/Character Building/Equipment/Harpoon.md @@ -8,6 +8,5 @@ tags: --- # Harpoon -![[icons-weapons-polearms-spear-simple-barbed.webp|150]] Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved. diff --git a/content/Mechanics/Character Building/Equipment/Harrow Carrying Case.md b/content/Mechanics/Character Building/Equipment/Harrow Carrying Case.md index 1e538ef87..14f150981 100755 --- a/content/Mechanics/Character Building/Equipment/Harrow Carrying Case.md +++ b/content/Mechanics/Character Building/Equipment/Harrow Carrying Case.md @@ -8,6 +8,5 @@ tags: --- # Harrow Carrying Case -![[systems-pf2e-icons-equipment-adventuring-gear-harrow-carrying-case.webp|150]] This elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to protect its contents from the elements and everyday wear and tear. diff --git a/content/Mechanics/Character Building/Equipment/Harrow Deck (Common).md b/content/Mechanics/Character Building/Equipment/Harrow Deck (Common).md index 4df0b7223..cbb1b3721 100755 --- a/content/Mechanics/Character Building/Equipment/Harrow Deck (Common).md +++ b/content/Mechanics/Character Building/Equipment/Harrow Deck (Common).md @@ -8,7 +8,6 @@ tags: --- # Harrow Deck (Common) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-adventuring-gear-harrow-deck.webp|150]] Used by gamblers and seers alike, this deck of cards comes in several varieties. diff --git a/content/Mechanics/Character Building/Equipment/Harrow Deck (Fine).md b/content/Mechanics/Character Building/Equipment/Harrow Deck (Fine).md index 512898cfd..459fc00ca 100755 --- a/content/Mechanics/Character Building/Equipment/Harrow Deck (Fine).md +++ b/content/Mechanics/Character Building/Equipment/Harrow Deck (Fine).md @@ -8,7 +8,6 @@ tags: --- # Harrow Deck (Fine) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-adventuring-gear-harrow-deck.webp|150]] Used by gamblers and seers alike, this deck of cards comes in several varieties. diff --git a/content/Mechanics/Character Building/Equipment/Harrow Deck (Simple).md b/content/Mechanics/Character Building/Equipment/Harrow Deck (Simple).md index 6f4b2f2b8..34f9008c1 100755 --- a/content/Mechanics/Character Building/Equipment/Harrow Deck (Simple).md +++ b/content/Mechanics/Character Building/Equipment/Harrow Deck (Simple).md @@ -8,7 +8,6 @@ tags: --- # Harrow Deck (Simple) -![[systems-pf2e-icons-equipment-adventuring-gear-harrow-deck-simple.webp|150]] Used by gamblers and seers alike, this deck of cards comes in several varieties. diff --git a/content/Mechanics/Character Building/Equipment/Harrow Mat.md b/content/Mechanics/Character Building/Equipment/Harrow Mat.md index 4e5581e71..d8a6c7c5a 100755 --- a/content/Mechanics/Character Building/Equipment/Harrow Mat.md +++ b/content/Mechanics/Character Building/Equipment/Harrow Mat.md @@ -8,6 +8,5 @@ tags: --- # Harrow Mat -![[systems-pf2e-icons-equipment-adventuring-gear-harrow-mat.webp|150]] This leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus to Deception, Diplomacy, and relevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate. diff --git a/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise (Greater).md b/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise (Greater).md index ce247db5b..ff6ad0c01 100755 --- a/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise (Greater).md @@ -8,7 +8,6 @@ tags: --- # Hat of Disagreeable Disguise (Greater) -![[icons-equipment-head-hat-belted-grey.webp|150]] This elegant hat appears to be and functions as a _[[Masquerade Scarf|Hat of Disguise]]_. When you invest the hat, it fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise.md b/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise.md index 4152bcb8b..de1cb9fcb 100755 --- a/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise.md +++ b/content/Mechanics/Character Building/Equipment/Hat of Disagreeable Disguise.md @@ -8,7 +8,6 @@ tags: --- # Hat of Disagreeable Disguise -![[icons-equipment-head-hat-belted-grey.webp|150]] This elegant hat appears to be and functions as a _[[Masquerade Scarf|Hat of Disguise]]_. When you invest the hat, it fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Hat of Many Minds.md b/content/Mechanics/Character Building/Equipment/Hat of Many Minds.md index 20660f840..4e9682a5f 100755 --- a/content/Mechanics/Character Building/Equipment/Hat of Many Minds.md +++ b/content/Mechanics/Character Building/Equipment/Hat of Many Minds.md @@ -8,7 +8,6 @@ tags: --- # Hat of Many Minds -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hat-of-many-minds.webp|150]] This pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you adjust it. You gain a +2 item bonus to checks to Earn Income. diff --git a/content/Mechanics/Character Building/Equipment/Hatchet.md b/content/Mechanics/Character Building/Equipment/Hatchet.md index 14b735615..880b96a3f 100755 --- a/content/Mechanics/Character Building/Equipment/Hatchet.md +++ b/content/Mechanics/Character Building/Equipment/Hatchet.md @@ -8,7 +8,6 @@ tags: --- # Hatchet -![[icons-weapons-axes-axe-broad-black.webp|150]] [Agile](https://2e.aonprd.com/Traits.aspx?ID=170) [Sweep](https://2e.aonprd.com/Traits.aspx?ID=194) [Thrown  10 ft.](https://2e.aonprd.com/Traits.aspx?ID=195)  **Source** [_Core Rulebook pg. 280_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1) diff --git a/content/Mechanics/Character Building/Equipment/Hauling (Greater).md b/content/Mechanics/Character Building/Equipment/Hauling (Greater).md index 07b559267..0910ac8ac 100755 --- a/content/Mechanics/Character Building/Equipment/Hauling (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Hauling (Greater).md @@ -8,7 +8,6 @@ tags: --- # Hauling (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Hauling weapons are adept at moving creatures around the battlefield after a successful attack. diff --git a/content/Mechanics/Character Building/Equipment/Hauling.md b/content/Mechanics/Character Building/Equipment/Hauling.md index a349c54e3..4679d1611 100755 --- a/content/Mechanics/Character Building/Equipment/Hauling.md +++ b/content/Mechanics/Character Building/Equipment/Hauling.md @@ -8,7 +8,6 @@ tags: --- # Hauling -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Hauling weapons are adept at moving creatures around the battlefield after a successful attack. diff --git a/content/Mechanics/Character Building/Equipment/Headwrap of Wisdom.md b/content/Mechanics/Character Building/Equipment/Headwrap of Wisdom.md index 932d3a856..f8cf09652 100755 --- a/content/Mechanics/Character Building/Equipment/Headwrap of Wisdom.md +++ b/content/Mechanics/Character Building/Equipment/Headwrap of Wisdom.md @@ -8,7 +8,6 @@ tags: --- # Headwrap of Wisdom -![[systems-pf2e-icons-equipment-worn-items-apex-items-headband-of-inspired-wisdom.webp|150]] This simple scarf is designed for wrapping around the head and comes with a gemmed pin for decoration. When you invest the headwrap, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value. diff --git a/content/Mechanics/Character Building/Equipment/Healer's Gel (Greater).md b/content/Mechanics/Character Building/Equipment/Healer's Gel (Greater).md index 3bde47ac9..fd26af152 100755 --- a/content/Mechanics/Character Building/Equipment/Healer's Gel (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Healer's Gel (Greater).md @@ -8,7 +8,6 @@ tags: --- # Healer's Gel (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-skinitch-salve.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Healer's Gel (Lesser).md b/content/Mechanics/Character Building/Equipment/Healer's Gel (Lesser).md index 7487d8cb6..d1b4ea00d 100755 --- a/content/Mechanics/Character Building/Equipment/Healer's Gel (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Healer's Gel (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Healer's Gel (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-skinitch-salve.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Healer's Gel (Moderate).md b/content/Mechanics/Character Building/Equipment/Healer's Gel (Moderate).md index db9227032..1cb4ff573 100755 --- a/content/Mechanics/Character Building/Equipment/Healer's Gel (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Healer's Gel (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Healer's Gel (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-skinitch-salve.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Healer's Gloves (Greater).md b/content/Mechanics/Character Building/Equipment/Healer's Gloves (Greater).md index 16e3bbce0..4d2f74839 100755 --- a/content/Mechanics/Character Building/Equipment/Healer's Gloves (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Healer's Gloves (Greater).md @@ -8,7 +8,6 @@ tags: --- # Healer's Gloves (Greater) -![[icons-equipment-hand-glove-simple-cloth-white.webp|150]] These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +2 item bonus to Medicine checks. diff --git a/content/Mechanics/Character Building/Equipment/Healer's Gloves.md b/content/Mechanics/Character Building/Equipment/Healer's Gloves.md index 3ccdddb75..7e745a876 100755 --- a/content/Mechanics/Character Building/Equipment/Healer's Gloves.md +++ b/content/Mechanics/Character Building/Equipment/Healer's Gloves.md @@ -8,7 +8,6 @@ tags: --- # Healer's Gloves -![[icons-equipment-hand-glove-simple-cloth-white.webp|150]] These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks. diff --git a/content/Mechanics/Character Building/Equipment/Healer's Toolkit (Expanded).md b/content/Mechanics/Character Building/Equipment/Healer's Toolkit (Expanded).md index 7182823b0..047518fd1 100755 --- a/content/Mechanics/Character Building/Equipment/Healer's Toolkit (Expanded).md +++ b/content/Mechanics/Character Building/Equipment/Healer's Toolkit (Expanded).md @@ -8,6 +8,5 @@ tags: --- # Healer's Toolkit (Expanded) -![[icons-containers-bags-pouch-gold-green.webp|150]] This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to [[Administer First Aid]], [[Treat Disease]], [[Treat Poison]], or [[Treat Wounds]]. Expanded healer's toolkits provide a +1 item bonus to such checks. If you wear your healer's toolkit, you can draw and replace it as part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Healer's Toolkit.md b/content/Mechanics/Character Building/Equipment/Healer's Toolkit.md index 5e52fc2a1..23dc2bc62 100755 --- a/content/Mechanics/Character Building/Equipment/Healer's Toolkit.md +++ b/content/Mechanics/Character Building/Equipment/Healer's Toolkit.md @@ -8,6 +8,5 @@ tags: --- # Healer's Toolkit -![[icons-containers-bags-pouch-gold-green.webp|150]] This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to [[Administer First Aid]], [[Treat Disease]], [[Treat Poison]], or [[Treat Wounds]]. If you wear your healer's toolkit, you can draw and replace it as part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Healing Potion (Greater).md b/content/Mechanics/Character Building/Equipment/Healing Potion (Greater).md index 2dd526524..d3dc8386c 100755 --- a/content/Mechanics/Character Building/Equipment/Healing Potion (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Healing Potion (Greater).md @@ -8,7 +8,6 @@ tags: --- # Healing Potion (Greater) -![[icons-consumables-potions-bottle-round-corked-orante-red.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Healing Potion (Lesser).md b/content/Mechanics/Character Building/Equipment/Healing Potion (Lesser).md index 835a880dd..0a2d99074 100755 --- a/content/Mechanics/Character Building/Equipment/Healing Potion (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Healing Potion (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Healing Potion (Lesser) -![[icons-consumables-potions-bottle-round-corked-orante-red.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Healing Potion (Major).md b/content/Mechanics/Character Building/Equipment/Healing Potion (Major).md index a28d9f7f8..e0d1648ac 100755 --- a/content/Mechanics/Character Building/Equipment/Healing Potion (Major).md +++ b/content/Mechanics/Character Building/Equipment/Healing Potion (Major).md @@ -8,7 +8,6 @@ tags: --- # Healing Potion (Major) -![[icons-consumables-potions-bottle-round-corked-orante-red.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Healing Potion (Minor).md b/content/Mechanics/Character Building/Equipment/Healing Potion (Minor).md index 15ceed680..2368392fc 100755 --- a/content/Mechanics/Character Building/Equipment/Healing Potion (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Healing Potion (Minor).md @@ -8,7 +8,6 @@ tags: --- # Healing Potion (Minor) -![[icons-consumables-potions-bottle-round-corked-orante-red.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Healing Potion (Moderate).md b/content/Mechanics/Character Building/Equipment/Healing Potion (Moderate).md index 7ace30249..41295acf7 100755 --- a/content/Mechanics/Character Building/Equipment/Healing Potion (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Healing Potion (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Healing Potion (Moderate) -![[icons-consumables-potions-bottle-round-corked-orante-red.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Hearing Aid.md b/content/Mechanics/Character Building/Equipment/Hearing Aid.md index e7372c4b9..8fff43348 100755 --- a/content/Mechanics/Character Building/Equipment/Hearing Aid.md +++ b/content/Mechanics/Character Building/Equipment/Hearing Aid.md @@ -8,6 +8,5 @@ tags: --- # Hearing Aid -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hearing-aid.webp|150]] A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those that are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Heartripper Blade.md b/content/Mechanics/Character Building/Equipment/Heartripper Blade.md index 6782135cc..512d8ee88 100755 --- a/content/Mechanics/Character Building/Equipment/Heartripper Blade.md +++ b/content/Mechanics/Character Building/Equipment/Heartripper Blade.md @@ -8,7 +8,6 @@ tags: --- # Heartripper Blade -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-gloom-blade.webp|150]] This wicked-looking curved weapon is a _+1 striking dagger_ that draws power from defeating foes, either to bolster itself or its wielder. A _heartripper blade_ is well suited for use in any ritual that involves divination, and incorporating it into any ritual with the divination trait grants the wielder a +1 item bonus on any check made to resolve the effects of the ritual's casting. diff --git a/content/Mechanics/Character Building/Equipment/Heartstone.md b/content/Mechanics/Character Building/Equipment/Heartstone.md index 2266a0d0c..1d46b8fc7 100755 --- a/content/Mechanics/Character Building/Equipment/Heartstone.md +++ b/content/Mechanics/Character Building/Equipment/Heartstone.md @@ -8,7 +8,6 @@ tags: --- # Heartstone -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-heartstone.webp|150]] This gemstone grants its wearer a +2 item bonus to saving throws. diff --git a/content/Mechanics/Character Building/Equipment/Heated Cloak.md b/content/Mechanics/Character Building/Equipment/Heated Cloak.md index db39e93f8..8d64c324b 100755 --- a/content/Mechanics/Character Building/Equipment/Heated Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Heated Cloak.md @@ -8,6 +8,5 @@ tags: --- # Heated Cloak -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-heated-cloack.webp|150]] This fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the cloak by the wearer's movements. While active, the wearer is protected from severe cold. The cloak offers no protection from extreme or incredible cold. It operates for 24 hours and can be reset with a simple process that takes 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Heavy Barding (Large).md b/content/Mechanics/Character Building/Equipment/Heavy Barding (Large).md index e80e9ded8..1e8903e26 100755 --- a/content/Mechanics/Character Building/Equipment/Heavy Barding (Large).md +++ b/content/Mechanics/Character Building/Equipment/Heavy Barding (Large).md @@ -8,4 +8,3 @@ tags: --- # Heavy Barding (Large) -![[systems-pf2e-icons-equipment-armor-heavy-barding.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Heavy Barding (Small or Medium).md b/content/Mechanics/Character Building/Equipment/Heavy Barding (Small or Medium).md index f8dc22b5e..6e41b5549 100755 --- a/content/Mechanics/Character Building/Equipment/Heavy Barding (Small or Medium).md +++ b/content/Mechanics/Character Building/Equipment/Heavy Barding (Small or Medium).md @@ -8,4 +8,3 @@ tags: --- # Heavy Barding (Small or Medium) -![[systems-pf2e-icons-equipment-armor-heavy-barding.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Heavy Crossbow.md b/content/Mechanics/Character Building/Equipment/Heavy Crossbow.md index 04be9aef2..bd437f38b 100755 --- a/content/Mechanics/Character Building/Equipment/Heavy Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Heavy Crossbow.md @@ -8,6 +8,5 @@ tags: --- # Heavy Crossbow -![[icons-weapons-crossbows-crossbow-simple-black.webp|150]] This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. diff --git a/content/Mechanics/Character Building/Equipment/Heavy Rondache.md b/content/Mechanics/Character Building/Equipment/Heavy Rondache.md index 6f1a519ec..3eb41afa2 100755 --- a/content/Mechanics/Character Building/Equipment/Heavy Rondache.md +++ b/content/Mechanics/Character Building/Equipment/Heavy Rondache.md @@ -8,6 +8,5 @@ tags: --- # Heavy Rondache -![[icons-equipment-shield-buckler-iron-cross-gray.webp|150]] Similar in size to a buckler, this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple layers of metal and is reinforced with additional wood. diff --git a/content/Mechanics/Character Building/Equipment/Heedless Spurs.md b/content/Mechanics/Character Building/Equipment/Heedless Spurs.md index 43b15c714..294729377 100755 --- a/content/Mechanics/Character Building/Equipment/Heedless Spurs.md +++ b/content/Mechanics/Character Building/Equipment/Heedless Spurs.md @@ -8,7 +8,6 @@ tags: --- # Heedless Spurs -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-heedless-spurs.webp|150]] These wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a -1 item penalty on Stealth checks. If used as a weapon, they are treated as a [[Spiked Gauntlet]]. diff --git a/content/Mechanics/Character Building/Equipment/Hell Staff.md b/content/Mechanics/Character Building/Equipment/Hell Staff.md index 52d048c5c..f24962297 100755 --- a/content/Mechanics/Character Building/Equipment/Hell Staff.md +++ b/content/Mechanics/Character Building/Equipment/Hell Staff.md @@ -8,7 +8,6 @@ tags: --- # Hell Staff -![[systems-pf2e-icons-equipment-staves-hell-staff.webp|150]] A _hell staff_ is a tall, pointed staff forged of red-tinted steel with Infernal inscriptions that march neatly down its sides. At its top sits an inverted ruby pyramid divided into nine sections. Found mostly in Cheliax or other lands where diabolic influences hold sway, when used as a weapon the staff is a _+3 greater striking axiomatic unholy staff_. When you prepare this staff, if you're holy, you become [[Drained 1]] until your next daily preparations. The staff's summon _lesser servitor spell_ can be used only to summon animals with the fiend trait, devils, or hell hounds (at 4th level). Its _summon fiend_ spell can summon only devils or hell hounds. diff --git a/content/Mechanics/Character Building/Equipment/Hellfire Boots.md b/content/Mechanics/Character Building/Equipment/Hellfire Boots.md index c6456d6b5..dbf3ceb4f 100755 --- a/content/Mechanics/Character Building/Equipment/Hellfire Boots.md +++ b/content/Mechanics/Character Building/Equipment/Hellfire Boots.md @@ -8,7 +8,6 @@ tags: --- # Hellfire Boots -![[icons-equipment-feet-boots-armored-steel-purple.webp|150]] These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While wearing _hellfire boots_, you gain resistance 10 to fire damage. diff --git a/content/Mechanics/Character Building/Equipment/Hellknight Breastplate.md b/content/Mechanics/Character Building/Equipment/Hellknight Breastplate.md index 1ff36212b..a399c6347 100755 --- a/content/Mechanics/Character Building/Equipment/Hellknight Breastplate.md +++ b/content/Mechanics/Character Building/Equipment/Hellknight Breastplate.md @@ -8,7 +8,6 @@ tags: --- # Hellknight Breastplate -![[icons-equipment-chest-breastplate-layered-steel.webp|150]] Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the training to wear heavy armor. diff --git a/content/Mechanics/Character Building/Equipment/Hellknight Half Plate.md b/content/Mechanics/Character Building/Equipment/Hellknight Half Plate.md index ca718680c..9d2412dcd 100755 --- a/content/Mechanics/Character Building/Equipment/Hellknight Half Plate.md +++ b/content/Mechanics/Character Building/Equipment/Hellknight Half Plate.md @@ -8,7 +8,6 @@ tags: --- # Hellknight Half Plate -![[systems-pf2e-icons-equipment-armor-hellknight-plate.webp|150]] Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers. diff --git a/content/Mechanics/Character Building/Equipment/Hellknight Plate.md b/content/Mechanics/Character Building/Equipment/Hellknight Plate.md index c2e6cf039..4e1946e58 100755 --- a/content/Mechanics/Character Building/Equipment/Hellknight Plate.md +++ b/content/Mechanics/Character Building/Equipment/Hellknight Plate.md @@ -8,6 +8,5 @@ tags: --- # Hellknight Plate -![[systems-pf2e-icons-equipment-armor-hellknight-plate.webp|150]] Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to [[Full Plate]]. diff --git a/content/Mechanics/Character Building/Equipment/Hematite.md b/content/Mechanics/Character Building/Equipment/Hematite.md index 794d19ffa..7f06603b8 100755 --- a/content/Mechanics/Character Building/Equipment/Hematite.md +++ b/content/Mechanics/Character Building/Equipment/Hematite.md @@ -8,4 +8,3 @@ tags: --- # Hematite -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-hematite.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Hemlock.md b/content/Mechanics/Character Building/Equipment/Hemlock.md index 7afe84bb5..8d217c91f 100755 --- a/content/Mechanics/Character Building/Equipment/Hemlock.md +++ b/content/Mechanics/Character Building/Equipment/Hemlock.md @@ -8,7 +8,6 @@ tags: --- # Hemlock -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-hemlock.webp|150]] Concentrated hemlock is a particularly deadly toxin that halts muscle action-including that of the victim's heart. diff --git a/content/Mechanics/Character Building/Equipment/Hex Blaster.md b/content/Mechanics/Character Building/Equipment/Hex Blaster.md index ce8ff008b..fe3517b4b 100755 --- a/content/Mechanics/Character Building/Equipment/Hex Blaster.md +++ b/content/Mechanics/Character Building/Equipment/Hex Blaster.md @@ -8,7 +8,6 @@ tags: --- # Hex Blaster -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-hex-blaster.webp|150]] This _+2 striking fearsome arquebus_ is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch. diff --git a/content/Mechanics/Character Building/Equipment/Hide Armor.md b/content/Mechanics/Character Building/Equipment/Hide Armor.md index 05dd48f26..b179e9ee3 100755 --- a/content/Mechanics/Character Building/Equipment/Hide Armor.md +++ b/content/Mechanics/Character Building/Equipment/Hide Armor.md @@ -8,6 +8,5 @@ tags: --- # Hide Armor -![[icons-equipment-chest-vest-leather-tattered-white.webp|150]] A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. diff --git a/content/Mechanics/Character Building/Equipment/Highhelm Stronghold Plate.md b/content/Mechanics/Character Building/Equipment/Highhelm Stronghold Plate.md index 45605b69f..655b6518d 100755 --- a/content/Mechanics/Character Building/Equipment/Highhelm Stronghold Plate.md +++ b/content/Mechanics/Character Building/Equipment/Highhelm Stronghold Plate.md @@ -8,7 +8,6 @@ tags: --- # Highhelm Stronghold Plate -![[systems-pf2e-icons-equipment-armor-bastion-plate.webp|150]] This _+2 resilient fortification bastion plate_ is made almost entirely of stone plates. It looks almost unwearable and is in fact only wearable because of numerous minor enchantments for comfort and mobility. If you have armor specialization with heavy armor, your resistance while wearing _Highhelm stronghold plate_ applies to both slashing and piercing damage. diff --git a/content/Mechanics/Character Building/Equipment/Hoax-Hunter's Kit.md b/content/Mechanics/Character Building/Equipment/Hoax-Hunter's Kit.md index faf10f73b..c708da749 100755 --- a/content/Mechanics/Character Building/Equipment/Hoax-Hunter's Kit.md +++ b/content/Mechanics/Character Building/Equipment/Hoax-Hunter's Kit.md @@ -8,6 +8,5 @@ tags: --- # Hoax-Hunter's Kit -![[icons-containers-chest-chest-simple-box-red.webp|150]] This wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly mistaken for one another, and glass slides for specimen testing. When you use this kit to study accounts of a creature or what it left behind (such as spoor, tracks, or fur samples), you gain a +1 item bonus to [[Recall Knowledge]] about the creature or to [[Track]] the creature. In addition, if you fail to Recall Knowledge about the creature (but don't critically fail), you're able to eliminate at least one possibility of a common type of animal. For instance, you might be able to verify the creature isn't an owlbear, even if you get no further information. diff --git a/content/Mechanics/Character Building/Equipment/Hobbling Snare.md b/content/Mechanics/Character Building/Equipment/Hobbling Snare.md index dbc70c9dc..466039f06 100755 --- a/content/Mechanics/Character Building/Equipment/Hobbling Snare.md +++ b/content/Mechanics/Character Building/Equipment/Hobbling Snare.md @@ -8,7 +8,6 @@ tags: --- # Hobbling Snare -![[icons-magic-nature-root-vine-entangle-foot-green.webp|150]] You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Hollowed Hilt.md b/content/Mechanics/Character Building/Equipment/Hollowed Hilt.md index c476ec293..f0a269964 100755 --- a/content/Mechanics/Character Building/Equipment/Hollowed Hilt.md +++ b/content/Mechanics/Character Building/Equipment/Hollowed Hilt.md @@ -8,6 +8,5 @@ tags: --- # Hollowed Hilt -![[icons-weapons-swords-sword-guard-purple.webp|150]] A hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment without greatly affecting its balance. Often used by knight emissaries to hide important missives, this space can hold an object of light Bulk about the size of a scroll. A creature studying the weapon can find the hilt compartment with a successful DC 20 perception check. Any weapon with an appropriate hilt or pommel can be converted into a hollowed one by paying the equipment's price. diff --git a/content/Mechanics/Character Building/Equipment/Holy Avenger.md b/content/Mechanics/Character Building/Equipment/Holy Avenger.md index 4ffffc44d..fdd09c3c0 100755 --- a/content/Mechanics/Character Building/Equipment/Holy Avenger.md +++ b/content/Mechanics/Character Building/Equipment/Holy Avenger.md @@ -8,7 +8,6 @@ tags: --- # Holy Avenger -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-holy-avenger.webp|150]] The gleaming holy avenger is the iconic weapon of powerful paladins. The crossbar of this +2 greater striking [[Holy]] cold iron longsword is styled to look like angel wings. Tradition holds that those who see their reflection in a holy avenger's highly polished blade have their faults laid bare. If you are evil, you are [[Enfeebled 1|Enfeebled 2]] while carrying or wielding this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Holy Prayer Beads (Greater).md b/content/Mechanics/Character Building/Equipment/Holy Prayer Beads (Greater).md index 5a760be43..0caa591bb 100755 --- a/content/Mechanics/Character Building/Equipment/Holy Prayer Beads (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Holy Prayer Beads (Greater).md @@ -8,7 +8,6 @@ tags: --- # Holy Prayer Beads (Greater) -![[icons-equipment-neck-necklace-runed-white-red.webp|150]] This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity's religious symbol and iconography. The beads don't transform or function for an evil spellcaster. diff --git a/content/Mechanics/Character Building/Equipment/Holy Prayer Beads.md b/content/Mechanics/Character Building/Equipment/Holy Prayer Beads.md index fa51f13c9..b65e3254e 100755 --- a/content/Mechanics/Character Building/Equipment/Holy Prayer Beads.md +++ b/content/Mechanics/Character Building/Equipment/Holy Prayer Beads.md @@ -8,7 +8,6 @@ tags: --- # Holy Prayer Beads -![[icons-equipment-neck-necklace-runed-white-red.webp|150]] This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity's religious symbol and iconography. The beads don't transform or function for an evil spellcaster. diff --git a/content/Mechanics/Character Building/Equipment/Holy Steam Ball Refill.md b/content/Mechanics/Character Building/Equipment/Holy Steam Ball Refill.md index b6fb8cd0c..fefcfc6ab 100755 --- a/content/Mechanics/Character Building/Equipment/Holy Steam Ball Refill.md +++ b/content/Mechanics/Character Building/Equipment/Holy Steam Ball Refill.md @@ -8,6 +8,5 @@ tags: --- # Holy Steam Ball Refill -![[systems-pf2e-icons-equipment-held-items-holy-steam-ball.webp|150]] Refill for a Holy Steam Ball diff --git a/content/Mechanics/Character Building/Equipment/Holy Steam Ball.md b/content/Mechanics/Character Building/Equipment/Holy Steam Ball.md index b2543e82a..042193d38 100755 --- a/content/Mechanics/Character Building/Equipment/Holy Steam Ball.md +++ b/content/Mechanics/Character Building/Equipment/Holy Steam Ball.md @@ -8,7 +8,6 @@ tags: --- # Holy Steam Ball -![[systems-pf2e-icons-equipment-held-items-holy-steam-ball.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Holy Water.md b/content/Mechanics/Character Building/Equipment/Holy Water.md index 0f2a81121..090f59a5f 100755 --- a/content/Mechanics/Character Building/Equipment/Holy Water.md +++ b/content/Mechanics/Character Building/Equipment/Holy Water.md @@ -8,7 +8,6 @@ tags: --- # Holy Water -![[systems-pf2e-icons-equipment-consumables-other-consumables-holy-water.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Holy.md b/content/Mechanics/Character Building/Equipment/Holy.md index d01956f4c..199b81138 100755 --- a/content/Mechanics/Character Building/Equipment/Holy.md +++ b/content/Mechanics/Character Building/Equipment/Holy.md @@ -8,7 +8,6 @@ tags: --- # Holy -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A holy weapon commands powerful celestial energy. Strikes made with it gain the holy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are [[Enfeebled 1|Enfeebled 2]] while carrying or wielding this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Homeward Swallow.md b/content/Mechanics/Character Building/Equipment/Homeward Swallow.md index d89d0d029..4c4380a94 100755 --- a/content/Mechanics/Character Building/Equipment/Homeward Swallow.md +++ b/content/Mechanics/Character Building/Equipment/Homeward Swallow.md @@ -8,7 +8,6 @@ tags: --- # Homeward Swallow -![[icons-magic-symbols-chevron-elipse-circle-blue.webp|150]] This small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic fails to bind with the ink. When you travel to your home using teleportation that can be off target, such as teleport or plane shift, you arrive exactly at your home. If your home is destroyed or you come to believe a new place is your home, this tattoo fades from your skin. diff --git a/content/Mechanics/Character Building/Equipment/Homeward Wayfinder.md b/content/Mechanics/Character Building/Equipment/Homeward Wayfinder.md index 413463826..9c947a418 100755 --- a/content/Mechanics/Character Building/Equipment/Homeward Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Homeward Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Homeward Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] Homeward wayfinders are powerful escape tools in the hands of a Pathfinder agent, drawing upon a special connection to the Maze of the Open Road. In addition to the effects of a [[Wayfinder]], a homeward wayfinder attunes itself to the most recent Pathfinder Lodge you've visited and has the following activation. diff --git a/content/Mechanics/Character Building/Equipment/Honeyscent.md b/content/Mechanics/Character Building/Equipment/Honeyscent.md index 878c726d2..472baa1d7 100755 --- a/content/Mechanics/Character Building/Equipment/Honeyscent.md +++ b/content/Mechanics/Character Building/Equipment/Honeyscent.md @@ -8,7 +8,6 @@ tags: --- # Honeyscent -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-honeyscent.webp|150]] This sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are feeding on them. So vivid are these hallucinations that the victims damage themselves by scratching and clawing at the imaginary swarm. At the GM's discretion, a creature incapable of clawing at itself might instead slam against solid objects, in which case the poison inflicts bludgeoning damage. diff --git a/content/Mechanics/Character Building/Equipment/Hongali Hornbow.md b/content/Mechanics/Character Building/Equipment/Hongali Hornbow.md index 2061b4608..0a7a57e65 100755 --- a/content/Mechanics/Character Building/Equipment/Hongali Hornbow.md +++ b/content/Mechanics/Character Building/Equipment/Hongali Hornbow.md @@ -8,6 +8,5 @@ tags: --- # Hongali Hornbow -![[systems-pf2e-icons-equipment-weapons-hongali-hornbow.webp|150]] These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback-perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs. Hongali characters have access to the Hongali hornbow. diff --git a/content/Mechanics/Character Building/Equipment/Hongrui's Gratitude.md b/content/Mechanics/Character Building/Equipment/Hongrui's Gratitude.md index fc167e3b6..26ff23b4e 100755 --- a/content/Mechanics/Character Building/Equipment/Hongrui's Gratitude.md +++ b/content/Mechanics/Character Building/Equipment/Hongrui's Gratitude.md @@ -8,7 +8,6 @@ tags: --- # Hongrui's Gratitude -![[icons-equipment-back-cloak-hooded-red.webp|150]] Given as thanks for honoring the memories of three unfortunate travelers who met a tragic end in the Willowshore Hinterlands, this red-hooded cloak is decorated with an image of an elaborately dressed performer whose two companions hold a lantern and umbrella for her. diff --git a/content/Mechanics/Character Building/Equipment/Hook Sword.md b/content/Mechanics/Character Building/Equipment/Hook Sword.md index 389d2d65f..55917cb94 100755 --- a/content/Mechanics/Character Building/Equipment/Hook Sword.md +++ b/content/Mechanics/Character Building/Equipment/Hook Sword.md @@ -8,6 +8,5 @@ tags: --- # Hook Sword -![[systems-pf2e-icons-equipment-weapons-hook-sword.webp|150]] This long sword has a hook near the tip which makes it easy to snag an opponent or their weapons. diff --git a/content/Mechanics/Character Building/Equipment/Hooked.md b/content/Mechanics/Character Building/Equipment/Hooked.md index 01b15ec03..d7032ffa4 100755 --- a/content/Mechanics/Character Building/Equipment/Hooked.md +++ b/content/Mechanics/Character Building/Equipment/Hooked.md @@ -8,6 +8,5 @@ tags: --- # Hooked -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _hooked weapon_ extends hooks when it's used to attack. A _hooked weapon_ gains the trip trait. If a _hooked weapon_ normally has the trip trait, you can attempt to [[Trip]] a foe as a reaction when you critically hit it with the _hooked weapon_. diff --git a/content/Mechanics/Character Building/Equipment/Hopeful.md b/content/Mechanics/Character Building/Equipment/Hopeful.md index 619f3086f..5789ac08a 100755 --- a/content/Mechanics/Character Building/Equipment/Hopeful.md +++ b/content/Mechanics/Character Building/Equipment/Hopeful.md @@ -8,6 +8,5 @@ tags: --- # Hopeful -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A weapon with a _hopeful_ rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and stand for your shared convictions. Allies within 30 feet that share at least one alignment component with you gain a +1 status bonus to attack rolls until the end of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Horn of Blasting.md b/content/Mechanics/Character Building/Equipment/Horn of Blasting.md index 46be7c81c..353ccef7b 100755 --- a/content/Mechanics/Character Building/Equipment/Horn of Blasting.md +++ b/content/Mechanics/Character Building/Equipment/Horn of Blasting.md @@ -8,7 +8,6 @@ tags: --- # Horn of Blasting -![[systems-pf2e-icons-equipment-held-items-horn-of-blasting.webp|150]] A _horn of blasting_ is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check. diff --git a/content/Mechanics/Character Building/Equipment/Horn of Exorcism.md b/content/Mechanics/Character Building/Equipment/Horn of Exorcism.md index 2918748bd..0903b6c7e 100755 --- a/content/Mechanics/Character Building/Equipment/Horn of Exorcism.md +++ b/content/Mechanics/Character Building/Equipment/Horn of Exorcism.md @@ -8,7 +8,6 @@ tags: --- # Horn of Exorcism -![[icons-commodities-treasure-horn-spiral-pink.webp|150]] A _horn of exorcism_ is an instrument made from an animal horn, or an object of the same shape from carved wood or ivory. diff --git a/content/Mechanics/Character Building/Equipment/Horn of Rust.md b/content/Mechanics/Character Building/Equipment/Horn of Rust.md index 27594e50a..f2b9e1d99 100755 --- a/content/Mechanics/Character Building/Equipment/Horn of Rust.md +++ b/content/Mechanics/Character Building/Equipment/Horn of Rust.md @@ -8,7 +8,6 @@ tags: --- # Horn of Rust -![[icons-commodities-bones-horn-curved-orange.webp|150]] This rusted, coiled iron horn is sizable, appearing similar in shape to a ram's horn but measuring nearly 2 feet in diameter. Flakes of rust constantly fall from this item, and it leaves hands with a rusty red stain that lingers. diff --git a/content/Mechanics/Character Building/Equipment/Horned Hand Rests (Greater).md b/content/Mechanics/Character Building/Equipment/Horned Hand Rests (Greater).md index 919f609f3..281d90601 100755 --- a/content/Mechanics/Character Building/Equipment/Horned Hand Rests (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Horned Hand Rests (Greater).md @@ -8,7 +8,6 @@ tags: --- # Horned Hand Rests (Greater) -![[systems-pf2e-icons-equipment-worn-items-companion-items-horned-hand-rests.webp|150]] These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair. diff --git a/content/Mechanics/Character Building/Equipment/Horned Hand Rests.md b/content/Mechanics/Character Building/Equipment/Horned Hand Rests.md index f2d58c0a5..8391920bd 100755 --- a/content/Mechanics/Character Building/Equipment/Horned Hand Rests.md +++ b/content/Mechanics/Character Building/Equipment/Horned Hand Rests.md @@ -8,7 +8,6 @@ tags: --- # Horned Hand Rests -![[systems-pf2e-icons-equipment-worn-items-companion-items-horned-hand-rests.webp|150]] These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair. diff --git a/content/Mechanics/Character Building/Equipment/Horns of Naraga.md b/content/Mechanics/Character Building/Equipment/Horns of Naraga.md index e05629c21..dc23f8420 100755 --- a/content/Mechanics/Character Building/Equipment/Horns of Naraga.md +++ b/content/Mechanics/Character Building/Equipment/Horns of Naraga.md @@ -8,7 +8,6 @@ tags: --- # Horns of Naraga -![[icons-equipment-head-helm-barbute-horned-grey.webp|150]] This imposing helm bears the horns of a powerful black dragon. While wearing the Horns of Naraga, you gain greater darkvision and immunity to acid. If you are undead, you gain resistance 40 to vitality damage. If you are not undead, the helm quickly saps the life from you, dealing 10d6 void damage to you every round. If you die from this damage, you rise as an undead of an equal level in `dice: 1d4` rounds. diff --git a/content/Mechanics/Character Building/Equipment/Horsechopper.md b/content/Mechanics/Character Building/Equipment/Horsechopper.md index bb2c786f7..613291271 100755 --- a/content/Mechanics/Character Building/Equipment/Horsechopper.md +++ b/content/Mechanics/Character Building/Equipment/Horsechopper.md @@ -8,6 +8,5 @@ tags: --- # Horsechopper -![[systems-pf2e-icons-equipment-weapons-horsechopper.webp|150]] Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. diff --git a/content/Mechanics/Character Building/Equipment/Hosteling Statuette.md b/content/Mechanics/Character Building/Equipment/Hosteling Statuette.md index fb4c36a4f..3b0622020 100755 --- a/content/Mechanics/Character Building/Equipment/Hosteling Statuette.md +++ b/content/Mechanics/Character Building/Equipment/Hosteling Statuette.md @@ -8,7 +8,6 @@ tags: --- # Hosteling Statuette -![[systems-pf2e-icons-equipment-worn-items-companion-items-hosteling-statuette.webp|150]] This soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your companion invests the item, the statuette changes to appear as a miniature carved soapstone version of the companion. diff --git a/content/Mechanics/Character Building/Equipment/Hourglass.md b/content/Mechanics/Character Building/Equipment/Hourglass.md index fd6a2bd98..4f3ec24f2 100755 --- a/content/Mechanics/Character Building/Equipment/Hourglass.md +++ b/content/Mechanics/Character Building/Equipment/Hourglass.md @@ -8,4 +8,3 @@ tags: --- # Hourglass -![[systems-pf2e-icons-equipment-adventuring-gear-hourglass.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Humbug Pocket (Greater).md b/content/Mechanics/Character Building/Equipment/Humbug Pocket (Greater).md index e68d83dba..fa3a29415 100755 --- a/content/Mechanics/Character Building/Equipment/Humbug Pocket (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Humbug Pocket (Greater).md @@ -8,7 +8,6 @@ tags: --- # Humbug Pocket (Greater) -![[icons-containers-bags-pouch-leather-green.webp|150]] Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +3 item bonus to Society and to Stealth checks to [[Conceal an Object]] in the pocket. diff --git a/content/Mechanics/Character Building/Equipment/Humbug Pocket.md b/content/Mechanics/Character Building/Equipment/Humbug Pocket.md index a52e4f9f8..67bfaa846 100755 --- a/content/Mechanics/Character Building/Equipment/Humbug Pocket.md +++ b/content/Mechanics/Character Building/Equipment/Humbug Pocket.md @@ -8,7 +8,6 @@ tags: --- # Humbug Pocket -![[icons-containers-bags-pouch-leather-green.webp|150]] Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +2 item bonus to Society and to Stealth checks to [[Conceal an Object]] in the pocket. diff --git a/content/Mechanics/Character Building/Equipment/Hummingbird Wayfinder.md b/content/Mechanics/Character Building/Equipment/Hummingbird Wayfinder.md index 1031702d3..df8e13998 100755 --- a/content/Mechanics/Character Building/Equipment/Hummingbird Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Hummingbird Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Hummingbird Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] Hummingbird wayfinders blend a few Arcadian secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a [[Wayfinder]], a hummingbird wayfinder has the following activation. diff --git a/content/Mechanics/Character Building/Equipment/Hundred-Moth Caress.md b/content/Mechanics/Character Building/Equipment/Hundred-Moth Caress.md index 85311b421..71b6f3384 100755 --- a/content/Mechanics/Character Building/Equipment/Hundred-Moth Caress.md +++ b/content/Mechanics/Character Building/Equipment/Hundred-Moth Caress.md @@ -8,7 +8,6 @@ tags: --- # Hundred-Moth Caress -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-hundred-moth-caress.webp|150]] The handles of this _+1 striking scythe_ are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of Urgathoa, you can use this scythe as a divine focus, and with every Strike, it exudes a pallid cloud of powdery dust. diff --git a/content/Mechanics/Character Building/Equipment/Hunger Oil.md b/content/Mechanics/Character Building/Equipment/Hunger Oil.md index 60015de0b..3c6a42846 100755 --- a/content/Mechanics/Character Building/Equipment/Hunger Oil.md +++ b/content/Mechanics/Character Building/Equipment/Hunger Oil.md @@ -8,7 +8,6 @@ tags: --- # Hunger Oil -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-hunger-oil.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Hunter's Anthem.md b/content/Mechanics/Character Building/Equipment/Hunter's Anthem.md index 046320c9e..8f79abd85 100755 --- a/content/Mechanics/Character Building/Equipment/Hunter's Anthem.md +++ b/content/Mechanics/Character Building/Equipment/Hunter's Anthem.md @@ -8,7 +8,6 @@ tags: --- # Hunter's Anthem -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-hunters-bow.webp|150]] This _+2 striking longbow_ is carefully handcrafted from a length of flexible green-tinted wood, etched in a variety of runic symbols, and strung with a dawnsilver bowstring. When you shoot the bow in rapid succession, the echoing chords generated by the bowstring form a haunting dirge that evokes the inevitable end of all things. If you have the [[Hunt Prey]] class feature, the weapon gains the _[[Thundering]]_ rune on Strikes against your prey. diff --git a/content/Mechanics/Character Building/Equipment/Hunter's Arrowhead.md b/content/Mechanics/Character Building/Equipment/Hunter's Arrowhead.md index 15f3893d6..a5e64291e 100755 --- a/content/Mechanics/Character Building/Equipment/Hunter's Arrowhead.md +++ b/content/Mechanics/Character Building/Equipment/Hunter's Arrowhead.md @@ -8,7 +8,6 @@ tags: --- # Hunter's Arrowhead -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hunters-arrowhead.webp|150]] A _hunter's arrowhead_ is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images sacred to the elven god Ketephys. While you wear or carry the arrowhead, it infuses you with great skill at hunting, and you gain a +1 item bonus to Survival checks and attack rolls against any creature you've currently designated as your prey with [[Hunt Prey]]. A hunter's arrowhead is also a religious symbol of Ketephys. diff --git a/content/Mechanics/Character Building/Equipment/Hunter's Bane.md b/content/Mechanics/Character Building/Equipment/Hunter's Bane.md index b6d69bf77..cbaa4b1d5 100755 --- a/content/Mechanics/Character Building/Equipment/Hunter's Bane.md +++ b/content/Mechanics/Character Building/Equipment/Hunter's Bane.md @@ -8,7 +8,6 @@ tags: --- # Hunter's Bane -![[systems-pf2e-icons-equipment-consumables-talismans-hunters-bane.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Hunter's Bow.md b/content/Mechanics/Character Building/Equipment/Hunter's Bow.md index 720630103..2324ea32a 100755 --- a/content/Mechanics/Character Building/Equipment/Hunter's Bow.md +++ b/content/Mechanics/Character Building/Equipment/Hunter's Bow.md @@ -8,6 +8,5 @@ tags: --- # Hunter's Bow -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-hunters-bow.webp|150]] Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and you get a critical hit, the target takes an extra 1d6 piercing damage (this is in addition to sneak attack damage if you're a rogue). diff --git a/content/Mechanics/Character Building/Equipment/Hunter's Brooch.md b/content/Mechanics/Character Building/Equipment/Hunter's Brooch.md index d55a73662..3291b2134 100755 --- a/content/Mechanics/Character Building/Equipment/Hunter's Brooch.md +++ b/content/Mechanics/Character Building/Equipment/Hunter's Brooch.md @@ -8,7 +8,6 @@ tags: --- # Hunter's Brooch -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hunterss-brooch.webp|150]] While wearing this silver religious symbol of Erastil, you can cast the _[[Vitality Lash]]_ cantrip as an innate divine spell. diff --git a/content/Mechanics/Character Building/Equipment/Hunter's Dawn.md b/content/Mechanics/Character Building/Equipment/Hunter's Dawn.md index 82e94b1c1..eb15652f1 100755 --- a/content/Mechanics/Character Building/Equipment/Hunter's Dawn.md +++ b/content/Mechanics/Character Building/Equipment/Hunter's Dawn.md @@ -8,7 +8,6 @@ tags: --- # Hunter's Dawn -![[systems-pf2e-icons-equipment-artifacts-hunters-dawn.webp|150]] _Hunter's Dawn_ is a _+3 greater striking [[Quickstrike|Speed]] [[Ghost Touch]] club_. diff --git a/content/Mechanics/Character Building/Equipment/Hunter's Hagbook.md b/content/Mechanics/Character Building/Equipment/Hunter's Hagbook.md index 1d745793a..e021b9112 100755 --- a/content/Mechanics/Character Building/Equipment/Hunter's Hagbook.md +++ b/content/Mechanics/Character Building/Equipment/Hunter's Hagbook.md @@ -8,7 +8,6 @@ tags: --- # Hunter's Hagbook -![[icons-sundries-books-book-tooled-gold-brown.webp|150]] This magical book has its official title, The _Grimoire of Lady Jayne Cutter_, written on an inside page in illuminated letters. Among occultists and other scholars, it's known by its colloquial name: the Hunter's Hagbook. The book is a grimoire created and used by a legendary Varisian monster hunter. The _Hunter's Hagbook_ can hold 100 spells but the spells below are always present in the book, can't be removed from it, and count against the total. diff --git a/content/Mechanics/Character Building/Equipment/Hyldarf's Fang.md b/content/Mechanics/Character Building/Equipment/Hyldarf's Fang.md index 8a8484bc1..3fe878d91 100755 --- a/content/Mechanics/Character Building/Equipment/Hyldarf's Fang.md +++ b/content/Mechanics/Character Building/Equipment/Hyldarf's Fang.md @@ -8,7 +8,6 @@ tags: --- # Hyldarf's Fang -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-hyldarfs-fang.webp|150]] This _+2 greater striking hand cannon_ is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the fang has been filed down, but still leaks black fluid occasionally. It was fashioned from the tooth of the tor linnorm Hyldarf by a half-Ulfen gunsmith from Tian Xia who sought the title of linnorm king. Though the smith failed to slay the linnorm, he did claim the mighty dragon's tooth and fashion it into a magic firearm that still drips warm venom. Hyldarf survived the encounter with her attacker and slew the gunsmith years later, though by then the smith had already bequeathed the weapon to his chosen heir and it was far out of her grasp. The linnorm still searches for her missing tooth, portending potential doom for the weapon's owner. diff --git a/content/Mechanics/Character Building/Equipment/Hype.md b/content/Mechanics/Character Building/Equipment/Hype.md index 14832c590..1c22c4544 100755 --- a/content/Mechanics/Character Building/Equipment/Hype.md +++ b/content/Mechanics/Character Building/Equipment/Hype.md @@ -8,7 +8,6 @@ tags: --- # Hype -![[systems-pf2e-icons-equipment-alchemical-items-drugs-hype.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Ice Forge.md b/content/Mechanics/Character Building/Equipment/Ice Forge.md index 065303908..ace6634ad 100755 --- a/content/Mechanics/Character Building/Equipment/Ice Forge.md +++ b/content/Mechanics/Character Building/Equipment/Ice Forge.md @@ -8,7 +8,6 @@ tags: --- # Ice Forge -![[icons-environment-settlement-sewer-entrance.webp|150]] While many of the magical wonders created by saumen kar have been destroyed, _ice forges_, while rare, still see use today among the few individuals who manage to discover and keep one of these portable treasures. When an _ice forge_ isn't activated, it appears to be a small anvil carved from a lump of ice no larger than an apple. While in this state, the _ice forge_ remains cold to the touch but doesn't melt in the presence of high temperatures. It can be used to chill a beverage in a small container, although those who venerate and respect these items' legacy would doubtless find this use to be insulting at best. diff --git a/content/Mechanics/Character Building/Equipment/Ichthyosis Mutagen.md b/content/Mechanics/Character Building/Equipment/Ichthyosis Mutagen.md index 1e38491e4..e794bb76e 100755 --- a/content/Mechanics/Character Building/Equipment/Ichthyosis Mutagen.md +++ b/content/Mechanics/Character Building/Equipment/Ichthyosis Mutagen.md @@ -8,7 +8,6 @@ tags: --- # Ichthyosis Mutagen -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-ichthyosis-mutagen.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Icicle.md b/content/Mechanics/Character Building/Equipment/Icicle.md index 7d811752c..446829eb0 100755 --- a/content/Mechanics/Character Building/Equipment/Icicle.md +++ b/content/Mechanics/Character Building/Equipment/Icicle.md @@ -8,7 +8,6 @@ tags: --- # Icicle -![[icons-magic-water-projectile-arrow-ice-gray-blue.webp|150]] This _+2 greater striking greater frost longspear_ appears to be a single continuous icicle stretching over 6 feet long. The icicle automatically extinguishes non-magical fires in a 20 foot emanation. While wielding it, you gain fire resistance 5. diff --git a/content/Mechanics/Character Building/Equipment/Icy Disposition.md b/content/Mechanics/Character Building/Equipment/Icy Disposition.md index 433a988dc..a130a3234 100755 --- a/content/Mechanics/Character Building/Equipment/Icy Disposition.md +++ b/content/Mechanics/Character Building/Equipment/Icy Disposition.md @@ -8,7 +8,6 @@ tags: --- # Icy Disposition -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-icy-disposition.webp|150]] **Devil** [[Gelugon]] diff --git a/content/Mechanics/Character Building/Equipment/Ignitor.md b/content/Mechanics/Character Building/Equipment/Ignitor.md index 0f0fff6c3..165793de9 100755 --- a/content/Mechanics/Character Building/Equipment/Ignitor.md +++ b/content/Mechanics/Character Building/Equipment/Ignitor.md @@ -8,6 +8,5 @@ tags: --- # Ignitor -![[systems-pf2e-icons-equipment-held-items-ignitor.webp|150]] An ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact with it to ignite a flammable object within reach. diff --git a/content/Mechanics/Character Building/Equipment/Illuminated manuscript.md b/content/Mechanics/Character Building/Equipment/Illuminated manuscript.md index 3fbc8213a..dbf2ee12a 100755 --- a/content/Mechanics/Character Building/Equipment/Illuminated manuscript.md +++ b/content/Mechanics/Character Building/Equipment/Illuminated manuscript.md @@ -8,4 +8,3 @@ tags: --- # Illuminated manuscript -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-illuminated-manuscript.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Illustrated book.md b/content/Mechanics/Character Building/Equipment/Illustrated book.md index d33cef57e..c0be7867c 100755 --- a/content/Mechanics/Character Building/Equipment/Illustrated book.md +++ b/content/Mechanics/Character Building/Equipment/Illustrated book.md @@ -8,4 +8,3 @@ tags: --- # Illustrated book -![[icons-sundries-books-book-backed-blue-gold.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Immaculate Holsters.md b/content/Mechanics/Character Building/Equipment/Immaculate Holsters.md index c84199ab6..74184f846 100755 --- a/content/Mechanics/Character Building/Equipment/Immaculate Holsters.md +++ b/content/Mechanics/Character Building/Equipment/Immaculate Holsters.md @@ -8,7 +8,6 @@ tags: --- # Immaculate Holsters -![[icons-equipment-waist-belt-coiled-leather-steel.webp|150]] This pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that can each fit a one-handed firearm or hand crossbow. diff --git a/content/Mechanics/Character Building/Equipment/Immolation Clan Pistol.md b/content/Mechanics/Character Building/Equipment/Immolation Clan Pistol.md index c3458ced9..43ad78aee 100755 --- a/content/Mechanics/Character Building/Equipment/Immolation Clan Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Immolation Clan Pistol.md @@ -8,7 +8,6 @@ tags: --- # Immolation Clan Pistol -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-immolation-clan-pistol.webp|150]] This charred and blackened _+2 striking clan pistol_ is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a scream. Clearly at dangerous risk of misfire, this weapon claimed the life of its dwarven crafter shortly after completion and is haunted by that pained spirit. This ever-burning spirit keeps the firearm warm to the touch, regardless of surrounding environment. diff --git a/content/Mechanics/Character Building/Equipment/Immortal Bastion.md b/content/Mechanics/Character Building/Equipment/Immortal Bastion.md index 1d9962028..f5bdc397f 100755 --- a/content/Mechanics/Character Building/Equipment/Immortal Bastion.md +++ b/content/Mechanics/Character Building/Equipment/Immortal Bastion.md @@ -8,7 +8,6 @@ tags: --- # Immortal Bastion -![[systems-pf2e-icons-equipment-armor-bastion-plate.webp|150]] This impressive _+3 greater resilient greater fortification bastion plate_ is built like an impregnable castle, with multiple layers of defense and no weak points. When you activate the armor's deflect melee trait, you gain a +2 circumstance bonus to AC against melee attacks instead of +1, and you gain 10 temporary Hit Points that last until the start of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Immovable Arm.md b/content/Mechanics/Character Building/Equipment/Immovable Arm.md index 9688ee121..67fc6ac02 100755 --- a/content/Mechanics/Character Building/Equipment/Immovable Arm.md +++ b/content/Mechanics/Character Building/Equipment/Immovable Arm.md @@ -8,7 +8,6 @@ tags: --- # Immovable Arm -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-immovable-arm.webp|150]] The flat iron bar of an _immovable rod_ has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of the hand. diff --git a/content/Mechanics/Character Building/Equipment/Immovable Rod.md b/content/Mechanics/Character Building/Equipment/Immovable Rod.md index fdb24d66c..ab1a586b8 100755 --- a/content/Mechanics/Character Building/Equipment/Immovable Rod.md +++ b/content/Mechanics/Character Building/Equipment/Immovable Rod.md @@ -8,7 +8,6 @@ tags: --- # Immovable Rod -![[systems-pf2e-icons-equipment-held-items-immovable-rod.webp|150]] This flat iron bar is almost completely nondescript, except for one small button appearing on its surface. diff --git a/content/Mechanics/Character Building/Equipment/Immovable Tripod.md b/content/Mechanics/Character Building/Equipment/Immovable Tripod.md index b67f3c0ae..862704ddb 100755 --- a/content/Mechanics/Character Building/Equipment/Immovable Tripod.md +++ b/content/Mechanics/Character Building/Equipment/Immovable Tripod.md @@ -8,7 +8,6 @@ tags: --- # Immovable Tripod -![[systems-pf2e-icons-equipment-other-attached-items-tripod.webp|150]] This copper tripod with an immovable rod at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric power of an immovable rod for the pragmatic use of stabilizing weapons without the need for solid ground on which to stabilize them. In addition to extraplanar and aquatic environments, these devices have seen use by flying and climbing snipers who would otherwise have no way to mitigate their weapons' fierce kickback. diff --git a/content/Mechanics/Character Building/Equipment/Immovable.md b/content/Mechanics/Character Building/Equipment/Immovable.md index 7482a5b91..343021998 100755 --- a/content/Mechanics/Character Building/Equipment/Immovable.md +++ b/content/Mechanics/Character Building/Equipment/Immovable.md @@ -8,7 +8,6 @@ tags: --- # Immovable -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune utilizes magical principles used in an _[[Immovable Rod]]_. diff --git a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Greater).md b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Greater).md index 7c4983049..47c8d520f 100755 --- a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Greater).md @@ -8,7 +8,6 @@ tags: --- # Impact Foam Chassis (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-impact-foam-chassis.webp|150]] While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [[Escape]] DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. diff --git a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Lesser).md b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Lesser).md index 87779502f..d2907932c 100755 --- a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Impact Foam Chassis (Lesser) -![[systems-pf2e-icons-equipment-consumables-other-consumables-impact-foam-chassis.webp|150]] While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [[Escape]] DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. diff --git a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Major).md b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Major).md index 1da09d35f..5f9002b49 100755 --- a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Major).md +++ b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Major).md @@ -8,7 +8,6 @@ tags: --- # Impact Foam Chassis (Major) -![[systems-pf2e-icons-equipment-consumables-other-consumables-impact-foam-chassis.webp|150]] While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [[Escape]] DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. diff --git a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Moderate).md b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Moderate).md index a81d33929..3ca8a89ba 100755 --- a/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Impact Foam Chassis (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Impact Foam Chassis (Moderate) -![[systems-pf2e-icons-equipment-consumables-other-consumables-impact-foam-chassis.webp|150]] While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an [[Escape]] DC of 15; a creature can also remove it by spending three Interact actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. diff --git a/content/Mechanics/Character Building/Equipment/Impactful (Greater).md b/content/Mechanics/Character Building/Equipment/Impactful (Greater).md index af313894b..ef836eef9 100755 --- a/content/Mechanics/Character Building/Equipment/Impactful (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Impactful (Greater).md @@ -8,6 +8,5 @@ tags: --- # Impactful (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 37 fortitude save or be pushed 10 feet away from you. diff --git a/content/Mechanics/Character Building/Equipment/Impactful.md b/content/Mechanics/Character Building/Equipment/Impactful.md index ff10ece08..7eae7259d 100755 --- a/content/Mechanics/Character Building/Equipment/Impactful.md +++ b/content/Mechanics/Character Building/Equipment/Impactful.md @@ -8,6 +8,5 @@ tags: --- # Impactful -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 fortitude save or be pushed 5 feet away from you. diff --git a/content/Mechanics/Character Building/Equipment/Impenetrable Scale.md b/content/Mechanics/Character Building/Equipment/Impenetrable Scale.md index 045e0e215..aea94b7e5 100755 --- a/content/Mechanics/Character Building/Equipment/Impenetrable Scale.md +++ b/content/Mechanics/Character Building/Equipment/Impenetrable Scale.md @@ -8,7 +8,6 @@ tags: --- # Impenetrable Scale -![[icons-equipment-chest-breastplate-banded-steel.webp|150]] Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 _greater resilient [[Fortification]] adamantine scale mail_ seems to momentarily thicken at the point of impact when hit. diff --git a/content/Mechanics/Character Building/Equipment/Implacable.md b/content/Mechanics/Character Building/Equipment/Implacable.md index 00ca577ba..7fb61b420 100755 --- a/content/Mechanics/Character Building/Equipment/Implacable.md +++ b/content/Mechanics/Character Building/Equipment/Implacable.md @@ -8,6 +8,5 @@ tags: --- # Implacable -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you [[Escape]] (for instance, from the [[Grapple]] action or a tanglefoot bag), you become [[Quickened]]. You can use the extra action each round only to Step or Escape. diff --git a/content/Mechanics/Character Building/Equipment/Impossible Cake (Greater).md b/content/Mechanics/Character Building/Equipment/Impossible Cake (Greater).md index 7387d8e3f..fdf2e2d26 100755 --- a/content/Mechanics/Character Building/Equipment/Impossible Cake (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Impossible Cake (Greater).md @@ -8,7 +8,6 @@ tags: --- # Impossible Cake (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-impossible-cake.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Impossible Cake (Major).md b/content/Mechanics/Character Building/Equipment/Impossible Cake (Major).md index 613457cd1..f743d537b 100755 --- a/content/Mechanics/Character Building/Equipment/Impossible Cake (Major).md +++ b/content/Mechanics/Character Building/Equipment/Impossible Cake (Major).md @@ -8,7 +8,6 @@ tags: --- # Impossible Cake (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-impossible-cake.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Impossible Cake.md b/content/Mechanics/Character Building/Equipment/Impossible Cake.md index cd4cb3449..a89723c84 100755 --- a/content/Mechanics/Character Building/Equipment/Impossible Cake.md +++ b/content/Mechanics/Character Building/Equipment/Impossible Cake.md @@ -8,7 +8,6 @@ tags: --- # Impossible Cake -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-impossible-cake.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Impossible.md b/content/Mechanics/Character Building/Equipment/Impossible.md index 4762bc213..61bce1eea 100755 --- a/content/Mechanics/Character Building/Equipment/Impossible.md +++ b/content/Mechanics/Character Building/Equipment/Impossible.md @@ -8,7 +8,6 @@ tags: --- # Impossible -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to _[[Dispel Magic]]_ and similar effects that could counteract its magic. If it's a ranged weapon or thrown weapon, its range increment is doubled. diff --git a/content/Mechanics/Character Building/Equipment/Impulse Control.md b/content/Mechanics/Character Building/Equipment/Impulse Control.md index 5014e564d..e20919884 100755 --- a/content/Mechanics/Character Building/Equipment/Impulse Control.md +++ b/content/Mechanics/Character Building/Equipment/Impulse Control.md @@ -8,6 +8,5 @@ tags: --- # Impulse Control -![[systems-pf2e-icons-equipment-held-items-impulse-control.webp|150]] The magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility restrictions or other health conditions. You still can't move the wheelchair if you're physically or magically prevented from doing so, such as by being [[Grabbed]] or magically [[Paralyzed]]. diff --git a/content/Mechanics/Character Building/Equipment/Incense of Distilled Death.md b/content/Mechanics/Character Building/Equipment/Incense of Distilled Death.md index e7327ccad..de1595520 100755 --- a/content/Mechanics/Character Building/Equipment/Incense of Distilled Death.md +++ b/content/Mechanics/Character Building/Equipment/Incense of Distilled Death.md @@ -8,7 +8,6 @@ tags: --- # Incense of Distilled Death -![[systems-pf2e-icons-equipment-consumables-other-consumables-incense-of-distilled-death.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Indestructible Shield.md b/content/Mechanics/Character Building/Equipment/Indestructible Shield.md index f939ae683..55d21a122 100755 --- a/content/Mechanics/Character Building/Equipment/Indestructible Shield.md +++ b/content/Mechanics/Character Building/Equipment/Indestructible Shield.md @@ -8,7 +8,6 @@ tags: --- # Indestructible Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-indestructible-shield.webp|150]] An _indestructible shield_ is a _high-grade greater reinforcing adamantine shield_ (Hardness 17, HP 136) that can withstand just about any damage. It can be damaged only by a [[Disintegrate]] spell (roll damage as if against a creature that failed its save) or by an artifact tied to destruction. diff --git a/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Greater).md b/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Greater).md index 357d2b471..35e9a055e 100755 --- a/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Greater).md @@ -8,7 +8,6 @@ tags: --- # Indomitable Keepsake (Greater) -![[icons-commodities-treasure-medal-ribbon-gold-blue.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Major).md b/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Major).md index 7b288890c..d60f804ee 100755 --- a/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Major).md +++ b/content/Mechanics/Character Building/Equipment/Indomitable Keepsake (Major).md @@ -8,7 +8,6 @@ tags: --- # Indomitable Keepsake (Major) -![[icons-commodities-treasure-medal-ribbon-gold-blue.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Indomitable Keepsake.md b/content/Mechanics/Character Building/Equipment/Indomitable Keepsake.md index 7f959b1bf..654f80bb8 100755 --- a/content/Mechanics/Character Building/Equipment/Indomitable Keepsake.md +++ b/content/Mechanics/Character Building/Equipment/Indomitable Keepsake.md @@ -8,7 +8,6 @@ tags: --- # Indomitable Keepsake -![[icons-commodities-treasure-medal-ribbon-gold-blue.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Inexplicable Apparatus.md b/content/Mechanics/Character Building/Equipment/Inexplicable Apparatus.md index 60ab380b4..14200dcfe 100755 --- a/content/Mechanics/Character Building/Equipment/Inexplicable Apparatus.md +++ b/content/Mechanics/Character Building/Equipment/Inexplicable Apparatus.md @@ -8,7 +8,6 @@ tags: --- # Inexplicable Apparatus -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-inexplicable-apparatus.webp|150]] This strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and lenses whirl into action, following your mental commands effortlessly. diff --git a/content/Mechanics/Character Building/Equipment/Infernal Health.md b/content/Mechanics/Character Building/Equipment/Infernal Health.md index 7716e22b6..7087fe170 100755 --- a/content/Mechanics/Character Building/Equipment/Infernal Health.md +++ b/content/Mechanics/Character Building/Equipment/Infernal Health.md @@ -8,7 +8,6 @@ tags: --- # Infernal Health -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-infernal-health.webp|150]] You regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The healing you gain from long-term rest is similarly tripled. Once per day, from any distance, Abrogail Thrune II can recite a voidability clause in your Thrune contract as a 1-minute activity to prevent you from regaining Hit Points from resting for 1 day. diff --git a/content/Mechanics/Character Building/Equipment/Infiltrator's Accessory.md b/content/Mechanics/Character Building/Equipment/Infiltrator's Accessory.md index 7741f9e93..af74fb6b3 100755 --- a/content/Mechanics/Character Building/Equipment/Infiltrator's Accessory.md +++ b/content/Mechanics/Character Building/Equipment/Infiltrator's Accessory.md @@ -8,7 +8,6 @@ tags: --- # Infiltrator's Accessory -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-sword-cane.webp|150]] This elegant +1 striking sword cane serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where weapons aren't typically permitted. diff --git a/content/Mechanics/Character Building/Equipment/Infiltrator's Elixir.md b/content/Mechanics/Character Building/Equipment/Infiltrator's Elixir.md index c2f429959..948ff3a3c 100755 --- a/content/Mechanics/Character Building/Equipment/Infiltrator's Elixir.md +++ b/content/Mechanics/Character Building/Equipment/Infiltrator's Elixir.md @@ -8,7 +8,6 @@ tags: --- # Infiltrator's Elixir -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-infiltrators-elixir.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Injection Spear.md b/content/Mechanics/Character Building/Equipment/Injection Spear.md index 3b4a49520..e2eb81060 100755 --- a/content/Mechanics/Character Building/Equipment/Injection Spear.md +++ b/content/Mechanics/Character Building/Equipment/Injection Spear.md @@ -8,6 +8,5 @@ tags: --- # Injection Spear -![[systems-pf2e-icons-equipment-weapons-injection-spear.webp|150]] A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target. diff --git a/content/Mechanics/Character Building/Equipment/Inquisitive Quill.md b/content/Mechanics/Character Building/Equipment/Inquisitive Quill.md index 3cd65d3c9..29905fac5 100755 --- a/content/Mechanics/Character Building/Equipment/Inquisitive Quill.md +++ b/content/Mechanics/Character Building/Equipment/Inquisitive Quill.md @@ -8,7 +8,6 @@ tags: --- # Inquisitive Quill -![[icons-tools-scribal-ink-quill-red.webp|150]] **Perception** +11; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Inscribed crocodile skull.md b/content/Mechanics/Character Building/Equipment/Inscribed crocodile skull.md index 7a86cff71..1c6b0db28 100755 --- a/content/Mechanics/Character Building/Equipment/Inscribed crocodile skull.md +++ b/content/Mechanics/Character Building/Equipment/Inscribed crocodile skull.md @@ -8,4 +8,3 @@ tags: --- # Inscribed crocodile skull -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-inscribed-crocodile-skull.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Greater).md b/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Greater).md index 6dfdba53d..66ec1a721 100755 --- a/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Greater).md @@ -8,7 +8,6 @@ tags: --- # Insistent Door Knocker (Greater) -![[systems-pf2e-icons-equipment-held-items-insistent-door-knocker.webp|150]] This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +2 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Major).md b/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Major).md index a3d0282b0..b7f430fe1 100755 --- a/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Major).md +++ b/content/Mechanics/Character Building/Equipment/Insistent Door Knocker (Major).md @@ -8,7 +8,6 @@ tags: --- # Insistent Door Knocker (Major) -![[systems-pf2e-icons-equipment-held-items-insistent-door-knocker.webp|150]] This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +3 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Insistent Door Knocker.md b/content/Mechanics/Character Building/Equipment/Insistent Door Knocker.md index 71b320a7e..de8d2a4b8 100755 --- a/content/Mechanics/Character Building/Equipment/Insistent Door Knocker.md +++ b/content/Mechanics/Character Building/Equipment/Insistent Door Knocker.md @@ -8,7 +8,6 @@ tags: --- # Insistent Door Knocker -![[systems-pf2e-icons-equipment-held-items-insistent-door-knocker.webp|150]] This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Inspiring Spotlight.md b/content/Mechanics/Character Building/Equipment/Inspiring Spotlight.md index aca45841c..695d357d3 100755 --- a/content/Mechanics/Character Building/Equipment/Inspiring Spotlight.md +++ b/content/Mechanics/Character Building/Equipment/Inspiring Spotlight.md @@ -8,7 +8,6 @@ tags: --- # Inspiring Spotlight -![[systems-pf2e-icons-equipment-held-items-inspiring-spotlight.webp|150]] An _inspiring spotlight_ is a bulky contraption consisting of a drum-shaped metal housing around several reflective metal plates. Two handles on either side, each with a small button, allow you to aim the spotlight outward from your body. diff --git a/content/Mechanics/Character Building/Equipment/Instant Evisceration Snare.md b/content/Mechanics/Character Building/Equipment/Instant Evisceration Snare.md index 60ad6b591..5e45493dd 100755 --- a/content/Mechanics/Character Building/Equipment/Instant Evisceration Snare.md +++ b/content/Mechanics/Character Building/Equipment/Instant Evisceration Snare.md @@ -8,6 +8,5 @@ tags: --- # Instant Evisceration Snare -![[systems-pf2e-icons-equipment-snares-instant-evisceration-snare.webp|150]] When a creature enters the snare's square, the snare releases an unbelievable arsenal of blades, dealing 24d8 piercing damage (DC 45 basic Reflex). diff --git a/content/Mechanics/Character Building/Equipment/Instant Fortress.md b/content/Mechanics/Character Building/Equipment/Instant Fortress.md index bc8dc4140..072d5098a 100755 --- a/content/Mechanics/Character Building/Equipment/Instant Fortress.md +++ b/content/Mechanics/Character Building/Equipment/Instant Fortress.md @@ -8,7 +8,6 @@ tags: --- # Instant Fortress -![[icons-commodities-stone-masonry-block-cube-white.webp|150]] This metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded thousands of times. diff --git a/content/Mechanics/Character Building/Equipment/Instant Spy.md b/content/Mechanics/Character Building/Equipment/Instant Spy.md index f5d554c50..4dda02582 100755 --- a/content/Mechanics/Character Building/Equipment/Instant Spy.md +++ b/content/Mechanics/Character Building/Equipment/Instant Spy.md @@ -8,7 +8,6 @@ tags: --- # Instant Spy -![[systems-pf2e-icons-equipment-consumables-other-consumables-instant-spy.webp|150]] **Acitivate** a Interact diff --git a/content/Mechanics/Character Building/Equipment/Instructions for Lasting Agony.md b/content/Mechanics/Character Building/Equipment/Instructions for Lasting Agony.md index 9c2b00381..18361ff3d 100755 --- a/content/Mechanics/Character Building/Equipment/Instructions for Lasting Agony.md +++ b/content/Mechanics/Character Building/Equipment/Instructions for Lasting Agony.md @@ -8,7 +8,6 @@ tags: --- # Instructions for Lasting Agony -![[icons-sundries-books-book-face-black.webp|150]] This worn and stained manual emits a chill when opened. diff --git a/content/Mechanics/Character Building/Equipment/Intricate silver and gold music box.md b/content/Mechanics/Character Building/Equipment/Intricate silver and gold music box.md index 34a1f48cd..489525f63 100755 --- a/content/Mechanics/Character Building/Equipment/Intricate silver and gold music box.md +++ b/content/Mechanics/Character Building/Equipment/Intricate silver and gold music box.md @@ -8,4 +8,3 @@ tags: --- # Intricate silver and gold music box -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-intricate-silver-and-gold-music-box.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Inubrix Buckler (High Grade).md b/content/Mechanics/Character Building/Equipment/Inubrix Buckler (High Grade).md index d802e6e8c..988f9ea90 100755 --- a/content/Mechanics/Character Building/Equipment/Inubrix Buckler (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Inubrix Buckler (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Inubrix Buckler (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-inubrix-buckler.webp|150]] Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. diff --git a/content/Mechanics/Character Building/Equipment/Inubrix Buckler (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Inubrix Buckler (Standard Grade).md index 388886dec..41af8fe8b 100755 --- a/content/Mechanics/Character Building/Equipment/Inubrix Buckler (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Inubrix Buckler (Standard Grade).md @@ -8,7 +8,6 @@ tags: --- # Inubrix Buckler (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-inubrix-buckler.webp|150]] Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. diff --git a/content/Mechanics/Character Building/Equipment/Inubrix Chunk.md b/content/Mechanics/Character Building/Equipment/Inubrix Chunk.md index 6507dc989..797075f04 100755 --- a/content/Mechanics/Character Building/Equipment/Inubrix Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Inubrix Chunk.md @@ -8,7 +8,6 @@ tags: --- # Inubrix Chunk -![[systems-pf2e-icons-equipment-materials-inubrix-chunk.webp|150]] This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. diff --git a/content/Mechanics/Character Building/Equipment/Inubrix Ingot.md b/content/Mechanics/Character Building/Equipment/Inubrix Ingot.md index f17418187..24c1aae52 100755 --- a/content/Mechanics/Character Building/Equipment/Inubrix Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Inubrix Ingot.md @@ -8,7 +8,6 @@ tags: --- # Inubrix Ingot -![[systems-pf2e-icons-equipment-materials-inubrix-ingot.webp|150]] This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. diff --git a/content/Mechanics/Character Building/Equipment/Inubrix Shield (High Grade).md b/content/Mechanics/Character Building/Equipment/Inubrix Shield (High Grade).md index daa86069f..ff5593dc8 100755 --- a/content/Mechanics/Character Building/Equipment/Inubrix Shield (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Inubrix Shield (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Inubrix Shield (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-inubrix-shield.webp|150]] Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. diff --git a/content/Mechanics/Character Building/Equipment/Inubrix Shield (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Inubrix Shield (Standard Grade).md index 1ed12b5fc..ba91b34ac 100755 --- a/content/Mechanics/Character Building/Equipment/Inubrix Shield (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Inubrix Shield (Standard Grade).md @@ -8,7 +8,6 @@ tags: --- # Inubrix Shield (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-inubrix-shield.webp|150]] Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. diff --git a/content/Mechanics/Character Building/Equipment/Inventor's Fulu.md b/content/Mechanics/Character Building/Equipment/Inventor's Fulu.md index ec6944689..be2c0f41d 100755 --- a/content/Mechanics/Character Building/Equipment/Inventor's Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Inventor's Fulu.md @@ -8,7 +8,6 @@ tags: --- # Inventor's Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Invigorating Soap.md b/content/Mechanics/Character Building/Equipment/Invigorating Soap.md index 1476929c6..5da9ce1c1 100755 --- a/content/Mechanics/Character Building/Equipment/Invigorating Soap.md +++ b/content/Mechanics/Character Building/Equipment/Invigorating Soap.md @@ -8,7 +8,6 @@ tags: --- # Invigorating Soap -![[icons-sundries-survival-soap.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Invisibility (Greater).md b/content/Mechanics/Character Building/Equipment/Invisibility (Greater).md index 8bf52e2c4..4cc07ca9b 100755 --- a/content/Mechanics/Character Building/Equipment/Invisibility (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Invisibility (Greater).md @@ -8,7 +8,6 @@ tags: --- # Invisibility (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Light seems to partially penetrate this armor. diff --git a/content/Mechanics/Character Building/Equipment/Invisibility Potion.md b/content/Mechanics/Character Building/Equipment/Invisibility Potion.md index c01b56ee6..b2aae2293 100755 --- a/content/Mechanics/Character Building/Equipment/Invisibility Potion.md +++ b/content/Mechanics/Character Building/Equipment/Invisibility Potion.md @@ -8,7 +8,6 @@ tags: --- # Invisibility Potion -![[systems-pf2e-icons-equipment-consumables-potions-invisibility-potion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Invisibility.md b/content/Mechanics/Character Building/Equipment/Invisibility.md index 474f81ace..ef2fe2180 100755 --- a/content/Mechanics/Character Building/Equipment/Invisibility.md +++ b/content/Mechanics/Character Building/Equipment/Invisibility.md @@ -8,7 +8,6 @@ tags: --- # Invisibility -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Light seems to partially penetrate this armor. diff --git a/content/Mechanics/Character Building/Equipment/Invisible Chain Shirt.md b/content/Mechanics/Character Building/Equipment/Invisible Chain Shirt.md index 67c650563..8ac63deac 100755 --- a/content/Mechanics/Character Building/Equipment/Invisible Chain Shirt.md +++ b/content/Mechanics/Character Building/Equipment/Invisible Chain Shirt.md @@ -8,7 +8,6 @@ tags: --- # Invisible Chain Shirt -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-invisible-chain-shirt.webp|150]] This _+2 resilient [[Invisibility]] chain shirt_ is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. Additionally, the armor's invisible composition is quieter and more comfortable than a normal chain shirt. It loses the noisy trait and gains the comfort trait. diff --git a/content/Mechanics/Character Building/Equipment/Invisible Net.md b/content/Mechanics/Character Building/Equipment/Invisible Net.md index 3239098c7..20f083dd2 100755 --- a/content/Mechanics/Character Building/Equipment/Invisible Net.md +++ b/content/Mechanics/Character Building/Equipment/Invisible Net.md @@ -8,7 +8,6 @@ tags: --- # Invisible Net -![[systems-pf2e-icons-equipment-consumables-other-consumables-invisible-net.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Iris of the Sky.md b/content/Mechanics/Character Building/Equipment/Iris of the Sky.md index 698b5e68b..38297bdbb 100755 --- a/content/Mechanics/Character Building/Equipment/Iris of the Sky.md +++ b/content/Mechanics/Character Building/Equipment/Iris of the Sky.md @@ -8,7 +8,6 @@ tags: --- # Iris of the Sky -![[icons-weapons-guns-rifle-brown.webp|150]] This _+1 striking jezail_ is built from white hot metal and has a ruby fused into the palm wood stock. When the _iris of the sky_ misfires, you take 5 persistent,fire{5} damage. diff --git a/content/Mechanics/Character Building/Equipment/Iron Cube.md b/content/Mechanics/Character Building/Equipment/Iron Cube.md index 5b696d37f..1da2a141f 100755 --- a/content/Mechanics/Character Building/Equipment/Iron Cube.md +++ b/content/Mechanics/Character Building/Equipment/Iron Cube.md @@ -8,7 +8,6 @@ tags: --- # Iron Cube -![[systems-pf2e-icons-equipment-consumables-talismans-iron-cube.webp|150]] **Activate** D (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Iron Cudgel.md b/content/Mechanics/Character Building/Equipment/Iron Cudgel.md index 0ee4dd2c6..510051a8e 100755 --- a/content/Mechanics/Character Building/Equipment/Iron Cudgel.md +++ b/content/Mechanics/Character Building/Equipment/Iron Cudgel.md @@ -8,7 +8,6 @@ tags: --- # Iron Cudgel -![[systems-pf2e-icons-equipment-consumables-talismans-iron-cudgel.webp|150]] This miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish, as the fighter feat. You must meet the normal requirements, including those of the press trait. diff --git a/content/Mechanics/Character Building/Equipment/Iron Equalizer.md b/content/Mechanics/Character Building/Equipment/Iron Equalizer.md index 388fda580..4965b2694 100755 --- a/content/Mechanics/Character Building/Equipment/Iron Equalizer.md +++ b/content/Mechanics/Character Building/Equipment/Iron Equalizer.md @@ -8,7 +8,6 @@ tags: --- # Iron Equalizer -![[systems-pf2e-icons-equipment-consumables-talismans-iron-equalizer.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Iron Medallion.md b/content/Mechanics/Character Building/Equipment/Iron Medallion.md index b2e87144d..0089ee14a 100755 --- a/content/Mechanics/Character Building/Equipment/Iron Medallion.md +++ b/content/Mechanics/Character Building/Equipment/Iron Medallion.md @@ -8,7 +8,6 @@ tags: --- # Iron Medallion -![[systems-pf2e-icons-equipment-consumables-talismans-iron-medallion.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Iron and rock crystal brazier.md b/content/Mechanics/Character Building/Equipment/Iron and rock crystal brazier.md index eddef89f9..1c78cbde6 100755 --- a/content/Mechanics/Character Building/Equipment/Iron and rock crystal brazier.md +++ b/content/Mechanics/Character Building/Equipment/Iron and rock crystal brazier.md @@ -8,4 +8,3 @@ tags: --- # Iron and rock crystal brazier -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-iron-and-rock-crystal-brazier.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Iron cauldron with gargoyle faces.md b/content/Mechanics/Character Building/Equipment/Iron cauldron with gargoyle faces.md index 1038d84c4..e820a6eea 100755 --- a/content/Mechanics/Character Building/Equipment/Iron cauldron with gargoyle faces.md +++ b/content/Mechanics/Character Building/Equipment/Iron cauldron with gargoyle faces.md @@ -8,4 +8,3 @@ tags: --- # Iron cauldron with gargoyle faces -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-iron-cauldron-with-gargoyle-faces.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Irondust Stew.md b/content/Mechanics/Character Building/Equipment/Irondust Stew.md index 1605f2aab..61819cbe6 100755 --- a/content/Mechanics/Character Building/Equipment/Irondust Stew.md +++ b/content/Mechanics/Character Building/Equipment/Irondust Stew.md @@ -8,7 +8,6 @@ tags: --- # Irondust Stew -![[icons-consumables-food-bowl-stew-brown.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Isolation Draught.md b/content/Mechanics/Character Building/Equipment/Isolation Draught.md index 79669222c..ae86b2a85 100755 --- a/content/Mechanics/Character Building/Equipment/Isolation Draught.md +++ b/content/Mechanics/Character Building/Equipment/Isolation Draught.md @@ -8,7 +8,6 @@ tags: --- # Isolation Draught -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-isolation-draught.webp|150]] Derived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber's senses. diff --git a/content/Mechanics/Character Building/Equipment/Ivory Baton (Greater).md b/content/Mechanics/Character Building/Equipment/Ivory Baton (Greater).md index d2414f0c4..cf036d896 100755 --- a/content/Mechanics/Character Building/Equipment/Ivory Baton (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ivory Baton (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ivory Baton (Greater) -![[systems-pf2e-icons-equipment-held-items-ivory-baton.webp|150]] This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs. diff --git a/content/Mechanics/Character Building/Equipment/Ivory Baton.md b/content/Mechanics/Character Building/Equipment/Ivory Baton.md index 08f1d8fde..0a12fc414 100755 --- a/content/Mechanics/Character Building/Equipment/Ivory Baton.md +++ b/content/Mechanics/Character Building/Equipment/Ivory Baton.md @@ -8,7 +8,6 @@ tags: --- # Ivory Baton -![[systems-pf2e-icons-equipment-held-items-ivory-baton.webp|150]] This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs. diff --git a/content/Mechanics/Character Building/Equipment/Ivory.md b/content/Mechanics/Character Building/Equipment/Ivory.md index de84fd07f..18d9e8656 100755 --- a/content/Mechanics/Character Building/Equipment/Ivory.md +++ b/content/Mechanics/Character Building/Equipment/Ivory.md @@ -8,4 +8,3 @@ tags: --- # Ivory -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-ivory.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ixamè's Eye.md b/content/Mechanics/Character Building/Equipment/Ixamè's Eye.md index 6c9044265..cf4e52d2f 100755 --- a/content/Mechanics/Character Building/Equipment/Ixamè's Eye.md +++ b/content/Mechanics/Character Building/Equipment/Ixamè's Eye.md @@ -8,7 +8,6 @@ tags: --- # Ixamè's Eye -![[icons-commodities-gems-pearl-swirl-blue.webp|150]] **Usage** affixed to headgear diff --git a/content/Mechanics/Character Building/Equipment/Jack's Tattered Cape.md b/content/Mechanics/Character Building/Equipment/Jack's Tattered Cape.md index 81071f6e7..60b19089a 100755 --- a/content/Mechanics/Character Building/Equipment/Jack's Tattered Cape.md +++ b/content/Mechanics/Character Building/Equipment/Jack's Tattered Cape.md @@ -8,7 +8,6 @@ tags: --- # Jack's Tattered Cape -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-backfire-mantle.webp|150]] This ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you [[Leap]], [[High Jump]], or [[Long Jump]] (or Vault, if you're Spring-Heeled Jack), you gain a +1 item bonus to Stealth checks to [[Hide]] or [[Sneak]] until the start of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Jade Bauble.md b/content/Mechanics/Character Building/Equipment/Jade Bauble.md index 7c64544a0..437a3866d 100755 --- a/content/Mechanics/Character Building/Equipment/Jade Bauble.md +++ b/content/Mechanics/Character Building/Equipment/Jade Bauble.md @@ -8,7 +8,6 @@ tags: --- # Jade Bauble -![[systems-pf2e-icons-equipment-consumables-talismans-jade-bauble.webp|150]] **Activate** A Command diff --git a/content/Mechanics/Character Building/Equipment/Jade Cat.md b/content/Mechanics/Character Building/Equipment/Jade Cat.md index cc2759304..76756c74c 100755 --- a/content/Mechanics/Character Building/Equipment/Jade Cat.md +++ b/content/Mechanics/Character Building/Equipment/Jade Cat.md @@ -8,7 +8,6 @@ tags: --- # Jade Cat -![[systems-pf2e-icons-equipment-consumables-talismans-jade-cat.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Jade.md b/content/Mechanics/Character Building/Equipment/Jade.md index f8895a3c7..f5de2103e 100755 --- a/content/Mechanics/Character Building/Equipment/Jade.md +++ b/content/Mechanics/Character Building/Equipment/Jade.md @@ -8,4 +8,3 @@ tags: --- # Jade -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-jade.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Jar of Shifting Sands.md b/content/Mechanics/Character Building/Equipment/Jar of Shifting Sands.md index 54c10921b..f8ca06bef 100755 --- a/content/Mechanics/Character Building/Equipment/Jar of Shifting Sands.md +++ b/content/Mechanics/Character Building/Equipment/Jar of Shifting Sands.md @@ -8,7 +8,6 @@ tags: --- # Jar of Shifting Sands -![[systems-pf2e-icons-equipment-held-items-jar-of-shifting-sands.webp|150]] This small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It is said, however improbably, that this jar is responsible for creating at least one desert in the world. diff --git a/content/Mechanics/Character Building/Equipment/Jasper.md b/content/Mechanics/Character Building/Equipment/Jasper.md index 9539a07ab..a1fb2f4e6 100755 --- a/content/Mechanics/Character Building/Equipment/Jasper.md +++ b/content/Mechanics/Character Building/Equipment/Jasper.md @@ -8,4 +8,3 @@ tags: --- # Jasper -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-jasper.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Javelin.md b/content/Mechanics/Character Building/Equipment/Javelin.md index 47fbd0110..43e57de42 100755 --- a/content/Mechanics/Character Building/Equipment/Javelin.md +++ b/content/Mechanics/Character Building/Equipment/Javelin.md @@ -8,6 +8,5 @@ tags: --- # Javelin -![[systems-pf2e-icons-equipment-weapons-javelin.webp|150]] This thin spear is well balanced for throwing but is not designed for melee use. diff --git a/content/Mechanics/Character Building/Equipment/Jawbreaker Shield.md b/content/Mechanics/Character Building/Equipment/Jawbreaker Shield.md index 775e9bc5a..08b0cd8b6 100755 --- a/content/Mechanics/Character Building/Equipment/Jawbreaker Shield.md +++ b/content/Mechanics/Character Building/Equipment/Jawbreaker Shield.md @@ -8,7 +8,6 @@ tags: --- # Jawbreaker Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-jawbreaker-shield.webp|150]] This heavy bone shield is composed of a massive plate of dinosaur bone with jagged, tooth-like ridges ringing its edge. It has Hardness 12, HP 48, and BT 24. The ridges are unremovable +1 striking shield spikes that deal slashing damage instead of piercing damage. diff --git a/content/Mechanics/Character Building/Equipment/Jax.md b/content/Mechanics/Character Building/Equipment/Jax.md index 5d17814c0..12a6e9bb3 100755 --- a/content/Mechanics/Character Building/Equipment/Jax.md +++ b/content/Mechanics/Character Building/Equipment/Jax.md @@ -8,7 +8,6 @@ tags: --- # Jax -![[systems-pf2e-icons-equipment-weapons-piercing-wind.webp|150]] **Perception** +13; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Jellyfish Lamp.md b/content/Mechanics/Character Building/Equipment/Jellyfish Lamp.md index fa5aca7bb..933cc4f12 100755 --- a/content/Mechanics/Character Building/Equipment/Jellyfish Lamp.md +++ b/content/Mechanics/Character Building/Equipment/Jellyfish Lamp.md @@ -8,6 +8,5 @@ tags: --- # Jellyfish Lamp -![[icons-environment-creatures-fish-jellyfish-teal.webp|150]] These bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed from the water for more than 1 hour, but as long as they're allowed access to seawater, they can usually survive for up to 1 year by feeding on micronutrients. Rarely, a well-treated jellyfish lamp might live longer and potentially develop stronger light or additional abilities. diff --git a/content/Mechanics/Character Building/Equipment/Jerkin of Liberation.md b/content/Mechanics/Character Building/Equipment/Jerkin of Liberation.md index ef383e2b2..d2714f0f9 100755 --- a/content/Mechanics/Character Building/Equipment/Jerkin of Liberation.md +++ b/content/Mechanics/Character Building/Equipment/Jerkin of Liberation.md @@ -8,7 +8,6 @@ tags: --- # Jerkin of Liberation -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-jerkin-of-liberation.webp|150]] This +2 greater resilient studded leather is traditionally inscribed with a symbol of either Norgorber or Cayden Cailean. Its leather is light as silk, and its buttons and studs are gleaming crystal. While you wear it, you get a +15-foot item bonus to your Speed, and effects that attempt to impose penalties on your Speed must first counteract the jerkin of liberation or they have no effect on you. diff --git a/content/Mechanics/Character Building/Equipment/Jet and white gold game set.md b/content/Mechanics/Character Building/Equipment/Jet and white gold game set.md index e4033220d..0209b718c 100755 --- a/content/Mechanics/Character Building/Equipment/Jet and white gold game set.md +++ b/content/Mechanics/Character Building/Equipment/Jet and white gold game set.md @@ -8,4 +8,3 @@ tags: --- # Jet and white gold game set -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-jet-and-white-gold-game-set.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Jet.md b/content/Mechanics/Character Building/Equipment/Jet.md index d87af6c0b..b9ae47840 100755 --- a/content/Mechanics/Character Building/Equipment/Jet.md +++ b/content/Mechanics/Character Building/Equipment/Jet.md @@ -8,4 +8,3 @@ tags: --- # Jet -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-jet.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Jeweled gold puzzle box.md b/content/Mechanics/Character Building/Equipment/Jeweled gold puzzle box.md index 291e68550..e7813e3a7 100755 --- a/content/Mechanics/Character Building/Equipment/Jeweled gold puzzle box.md +++ b/content/Mechanics/Character Building/Equipment/Jeweled gold puzzle box.md @@ -8,4 +8,3 @@ tags: --- # Jeweled gold puzzle box -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-jeweled-gold-puzzle-box.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Jeweled mithral crown.md b/content/Mechanics/Character Building/Equipment/Jeweled mithral crown.md index 017be1889..dc858cc79 100755 --- a/content/Mechanics/Character Building/Equipment/Jeweled mithral crown.md +++ b/content/Mechanics/Character Building/Equipment/Jeweled mithral crown.md @@ -8,4 +8,3 @@ tags: --- # Jeweled mithral crown -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-jeweled-mithral-crown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Jeweled orrery of the planes.md b/content/Mechanics/Character Building/Equipment/Jeweled orrery of the planes.md index f7f2868f4..84ca56f64 100755 --- a/content/Mechanics/Character Building/Equipment/Jeweled orrery of the planes.md +++ b/content/Mechanics/Character Building/Equipment/Jeweled orrery of the planes.md @@ -8,4 +8,3 @@ tags: --- # Jeweled orrery of the planes -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-jeweled-orrery-of-theplanes.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Jewel‑encrusted gold altar.md b/content/Mechanics/Character Building/Equipment/Jewel‑encrusted gold altar.md index a955ba688..5a36d8f4b 100755 --- a/content/Mechanics/Character Building/Equipment/Jewel‑encrusted gold altar.md +++ b/content/Mechanics/Character Building/Equipment/Jewel‑encrusted gold altar.md @@ -8,4 +8,3 @@ tags: --- # Jewel‑encrusted gold altar -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-jewel-encrusted-gold-altar.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Jezail.md b/content/Mechanics/Character Building/Equipment/Jezail.md index 19ea9fcad..c91256050 100755 --- a/content/Mechanics/Character Building/Equipment/Jezail.md +++ b/content/Mechanics/Character Building/Equipment/Jezail.md @@ -8,6 +8,5 @@ tags: --- # Jezail -![[icons-weapons-guns-rifle-brown.webp|150]] Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. diff --git a/content/Mechanics/Character Building/Equipment/Jolt Coil (Greater).md b/content/Mechanics/Character Building/Equipment/Jolt Coil (Greater).md index 64d3b0581..85ba5a95f 100755 --- a/content/Mechanics/Character Building/Equipment/Jolt Coil (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Jolt Coil (Greater).md @@ -8,7 +8,6 @@ tags: --- # Jolt Coil (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-tech-tube-chamber-lightning.webp|150]] Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 24. diff --git a/content/Mechanics/Character Building/Equipment/Jolt Coil (Major).md b/content/Mechanics/Character Building/Equipment/Jolt Coil (Major).md index 39f791ce7..0b730dd17 100755 --- a/content/Mechanics/Character Building/Equipment/Jolt Coil (Major).md +++ b/content/Mechanics/Character Building/Equipment/Jolt Coil (Major).md @@ -8,7 +8,6 @@ tags: --- # Jolt Coil (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-tech-tube-chamber-lightning.webp|150]] Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 29. diff --git a/content/Mechanics/Character Building/Equipment/Jolt Coil.md b/content/Mechanics/Character Building/Equipment/Jolt Coil.md index f2542f214..6e0d7f82e 100755 --- a/content/Mechanics/Character Building/Equipment/Jolt Coil.md +++ b/content/Mechanics/Character Building/Equipment/Jolt Coil.md @@ -8,7 +8,6 @@ tags: --- # Jolt Coil -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-tech-tube-chamber-lightning.webp|150]] Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. diff --git a/content/Mechanics/Character Building/Equipment/Journeybread (Power).md b/content/Mechanics/Character Building/Equipment/Journeybread (Power).md index e8ca47704..571e8dc47 100755 --- a/content/Mechanics/Character Building/Equipment/Journeybread (Power).md +++ b/content/Mechanics/Character Building/Equipment/Journeybread (Power).md @@ -8,7 +8,6 @@ tags: --- # Journeybread (Power) -![[icons-consumables-grains-bread-loaf-boule-tan.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Journeybread.md b/content/Mechanics/Character Building/Equipment/Journeybread.md index 0c8db8c84..611ec1b63 100755 --- a/content/Mechanics/Character Building/Equipment/Journeybread.md +++ b/content/Mechanics/Character Building/Equipment/Journeybread.md @@ -8,7 +8,6 @@ tags: --- # Journeybread -![[icons-consumables-grains-bread-loaf-boule-tan.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Judgment Thurible (Greater).md b/content/Mechanics/Character Building/Equipment/Judgment Thurible (Greater).md index 942ee7a81..21506bc2d 100755 --- a/content/Mechanics/Character Building/Equipment/Judgment Thurible (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Judgment Thurible (Greater).md @@ -8,7 +8,6 @@ tags: --- # Judgment Thurible (Greater) -![[systems-pf2e-icons-equipment-other-spellhearts-judgment-thurible.webp|150]] The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a _judgment thurible_ if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 35. diff --git a/content/Mechanics/Character Building/Equipment/Judgment Thurible (Major).md b/content/Mechanics/Character Building/Equipment/Judgment Thurible (Major).md index 5e80cdca1..2764ece0e 100755 --- a/content/Mechanics/Character Building/Equipment/Judgment Thurible (Major).md +++ b/content/Mechanics/Character Building/Equipment/Judgment Thurible (Major).md @@ -8,7 +8,6 @@ tags: --- # Judgment Thurible (Major) -![[systems-pf2e-icons-equipment-other-spellhearts-judgment-thurible.webp|150]] The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a _judgment thurible_ if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 43. diff --git a/content/Mechanics/Character Building/Equipment/Judgment Thurible.md b/content/Mechanics/Character Building/Equipment/Judgment Thurible.md index b802ebd60..8790c518d 100755 --- a/content/Mechanics/Character Building/Equipment/Judgment Thurible.md +++ b/content/Mechanics/Character Building/Equipment/Judgment Thurible.md @@ -8,7 +8,6 @@ tags: --- # Judgment Thurible -![[systems-pf2e-icons-equipment-other-spellhearts-judgment-thurible.webp|150]] The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a _judgment thurible_ if you don't worship a deity or if your deity is true neutral. The spell DC of any spell cast by activating this item is 27. diff --git a/content/Mechanics/Character Building/Equipment/Jug of Fond Remembrance.md b/content/Mechanics/Character Building/Equipment/Jug of Fond Remembrance.md index 74740d394..61ef8a62c 100755 --- a/content/Mechanics/Character Building/Equipment/Jug of Fond Remembrance.md +++ b/content/Mechanics/Character Building/Equipment/Jug of Fond Remembrance.md @@ -8,7 +8,6 @@ tags: --- # Jug of Fond Remembrance -![[icons-containers-kitchenware-jug-terracotta-orange.webp|150]] This large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you gain a +1 circumstance bonus to Diplomacy checks. If you share a sip of the liquor from the jug with a creature, you gain a +2 circumstance bonus to your next Diplomacy check to [[Make an Impression]] or [[Request]] something from that creature any time within the next month. diff --git a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Greater).md index e4294f85b..b117e0fd8 100755 --- a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Juggernaut Mutagen (Greater) -![[icons-consumables-potions-bottle-metal-yellow-gray.webp|150]] **Activate**1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Lesser).md index 4c79ac36a..2278a1c2c 100755 --- a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Juggernaut Mutagen (Lesser) -![[icons-consumables-potions-bottle-metal-yellow-gray.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Major).md index ed072ce6e..b8bbd8270 100755 --- a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Juggernaut Mutagen (Major) -![[icons-consumables-potions-bottle-metal-yellow-gray.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Moderate).md index 1f571750c..726d9b846 100755 --- a/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Juggernaut Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Juggernaut Mutagen (Moderate) -![[icons-consumables-potions-bottle-metal-yellow-gray.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Juggling Club.md b/content/Mechanics/Character Building/Equipment/Juggling Club.md index 2ab95a6d7..c13ff7b1f 100755 --- a/content/Mechanics/Character Building/Equipment/Juggling Club.md +++ b/content/Mechanics/Character Building/Equipment/Juggling Club.md @@ -8,6 +8,5 @@ tags: --- # Juggling Club -![[systems-pf2e-icons-equipment-weapons-juggling-club.webp|150]] A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for juggling. diff --git a/content/Mechanics/Character Building/Equipment/Junk Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Junk Bomb (Greater).md index b5c8e1417..cbae37ef4 100755 --- a/content/Mechanics/Character Building/Equipment/Junk Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Junk Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Junk Bomb (Greater) -![[icons-commodities-materials-pottery-jug.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Junk Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Junk Bomb (Lesser).md index b0e9970f6..fbc7e11ce 100755 --- a/content/Mechanics/Character Building/Equipment/Junk Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Junk Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Junk Bomb (Lesser) -![[icons-commodities-materials-pottery-jug.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Junk Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Junk Bomb (Major).md index 9c5f43b9b..67e4fadda 100755 --- a/content/Mechanics/Character Building/Equipment/Junk Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Junk Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Junk Bomb (Major) -![[icons-commodities-materials-pottery-jug.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Junk Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Junk Bomb (Moderate).md index e4843b759..912971457 100755 --- a/content/Mechanics/Character Building/Equipment/Junk Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Junk Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Junk Bomb (Moderate) -![[icons-commodities-materials-pottery-jug.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Juxtaposition Ammunition.md b/content/Mechanics/Character Building/Equipment/Juxtaposition Ammunition.md index 90d9c7cc6..bf9a432f6 100755 --- a/content/Mechanics/Character Building/Equipment/Juxtaposition Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Juxtaposition Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Juxtaposition Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-juxtaposition-ammunition.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Greater).md b/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Greater).md index d7665792f..b0e9768d1 100755 --- a/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Greater).md @@ -8,7 +8,6 @@ tags: --- # Jyoti's Feather (Greater) -![[icons-commodities-materials-feather-red.webp|150]] A _jyoti's feather_ is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Material Plane, their connection to vitality energy lent the spellhearts their name. diff --git a/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Major).md b/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Major).md index f0cc72c7a..ec4014fbd 100755 --- a/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Major).md +++ b/content/Mechanics/Character Building/Equipment/Jyoti's Feather (Major).md @@ -8,7 +8,6 @@ tags: --- # Jyoti's Feather (Major) -![[icons-commodities-materials-feather-red.webp|150]] A _jyoti's feather_ is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Material Plane, their connection to vitality energy lent the spellhearts their name. diff --git a/content/Mechanics/Character Building/Equipment/Jyoti's Feather.md b/content/Mechanics/Character Building/Equipment/Jyoti's Feather.md index 6f61fc732..7023314ba 100755 --- a/content/Mechanics/Character Building/Equipment/Jyoti's Feather.md +++ b/content/Mechanics/Character Building/Equipment/Jyoti's Feather.md @@ -8,7 +8,6 @@ tags: --- # Jyoti's Feather -![[icons-commodities-materials-feather-red.webp|150]] A _jyoti's feather_ is a shimmering red and gold feather, seeming almost metallic, although delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Material Plane, their connection to vitality energy lent the spellhearts their name. diff --git a/content/Mechanics/Character Building/Equipment/Ka Stone.md b/content/Mechanics/Character Building/Equipment/Ka Stone.md index a7dfa3853..7a4d36a43 100755 --- a/content/Mechanics/Character Building/Equipment/Ka Stone.md +++ b/content/Mechanics/Character Building/Equipment/Ka Stone.md @@ -8,7 +8,6 @@ tags: --- # Ka Stone -![[systems-pf2e-icons-equipment-tattoos-blessed-tattoo.webp|150]] Obtained with [[Ka Stone Ritual]] diff --git a/content/Mechanics/Character Building/Equipment/Kaiju Fulu.md b/content/Mechanics/Character Building/Equipment/Kaiju Fulu.md index 3c978100c..c89b16db0 100755 --- a/content/Mechanics/Character Building/Equipment/Kaiju Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Kaiju Fulu.md @@ -8,7 +8,6 @@ tags: --- # Kaiju Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Duration** 1 week diff --git a/content/Mechanics/Character Building/Equipment/Kalmaug's Journal.md b/content/Mechanics/Character Building/Equipment/Kalmaug's Journal.md index cef068897..d5345c7eb 100755 --- a/content/Mechanics/Character Building/Equipment/Kalmaug's Journal.md +++ b/content/Mechanics/Character Building/Equipment/Kalmaug's Journal.md @@ -8,7 +8,6 @@ tags: --- # Kalmaug's Journal -![[systems-pf2e-icons-equipment-artifacts-the-whispering-reeds.webp|150]] This grimoire is constructed from individual tarnished silver plates, bound together to form a fine book. Each "page" contain engraved maps, accounts of sites in Nar-Voth, and daily journals. Throughout the journal, spells and notes are inscribed on the margins and within the text. When Chapter One is completed, this grimoire contains the following spells: _[[Allfood]]_, _[[Deep Sight]]_, _[[Fate's Travels]]_, _[[Glowing Trail]]_, _[[Know Location]]_, _[[Stonesense]]_, _[[Wanderer's Guide]]_. diff --git a/content/Mechanics/Character Building/Equipment/Kama.md b/content/Mechanics/Character Building/Equipment/Kama.md index f23108309..04704c9d2 100755 --- a/content/Mechanics/Character Building/Equipment/Kama.md +++ b/content/Mechanics/Character Building/Equipment/Kama.md @@ -8,6 +8,5 @@ tags: --- # Kama -![[systems-pf2e-icons-equipment-weapons-kama.webp|150]] Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. diff --git a/content/Mechanics/Character Building/Equipment/Katana.md b/content/Mechanics/Character Building/Equipment/Katana.md index dd6f29908..ef8c22004 100755 --- a/content/Mechanics/Character Building/Equipment/Katana.md +++ b/content/Mechanics/Character Building/Equipment/Katana.md @@ -8,6 +8,5 @@ tags: --- # Katana -![[systems-pf2e-icons-equipment-weapons-katana.webp|150]] A katana is a curved, single-edged sword known for its wickedly sharped blade. diff --git a/content/Mechanics/Character Building/Equipment/Katar.md b/content/Mechanics/Character Building/Equipment/Katar.md index 9f94dfa39..573f37962 100755 --- a/content/Mechanics/Character Building/Equipment/Katar.md +++ b/content/Mechanics/Character Building/Equipment/Katar.md @@ -8,6 +8,5 @@ tags: --- # Katar -![[icons-weapons-fist-fist-katar-gold.webp|150]] Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. diff --git a/content/Mechanics/Character Building/Equipment/Keen.md b/content/Mechanics/Character Building/Equipment/Keen.md index c3c4b60f2..4381cf721 100755 --- a/content/Mechanics/Character Building/Equipment/Keen.md +++ b/content/Mechanics/Character Building/Equipment/Keen.md @@ -8,6 +8,5 @@ tags: --- # Keen -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] The edges of a _keen_ weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure. diff --git a/content/Mechanics/Character Building/Equipment/Key to the Stomach.md b/content/Mechanics/Character Building/Equipment/Key to the Stomach.md index c7930b5a1..9ca0aaeb7 100755 --- a/content/Mechanics/Character Building/Equipment/Key to the Stomach.md +++ b/content/Mechanics/Character Building/Equipment/Key to the Stomach.md @@ -8,7 +8,6 @@ tags: --- # Key to the Stomach -![[systems-pf2e-icons-equipment-contracts-key-to-the-stomach.webp|150]] Whether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief from hunger. You swallowed a key, which remains in your stomach, that continuously satiates you. You no longer need to eat or drink. Once per day, from any distance, the entity that holds your _bargained contract_ can have the key sealing your _bargained contract_ absorb all items in your stomach, which prevents you from benefiting from items that require you to eat or drink them, such as potions and elixirs, for 10 minutes. During this time, the entity gains the benefits of these items instead. diff --git a/content/Mechanics/Character Building/Equipment/Keymaking Tools.md b/content/Mechanics/Character Building/Equipment/Keymaking Tools.md index d8711e6a3..109c4aecc 100755 --- a/content/Mechanics/Character Building/Equipment/Keymaking Tools.md +++ b/content/Mechanics/Character Building/Equipment/Keymaking Tools.md @@ -8,6 +8,5 @@ tags: --- # Keymaking Tools -![[systems-pf2e-icons-equipment-held-items-keymaking-tools.webp|150]] These thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to Thievery checks to Pick a Lock. Upon completely opening a lock by picking it with these tools, the tools produce a temporary copy of the key for the picked lock. This phantom key can lock or unlock the lock just like the original key. The key appears attached to the thieves' tools case by a fine silver chain and lasts for 12 hours before it fades into nothing. Only one key created this way can exist in the same set of thieves' tools. Creating a new key replaces the previous one. diff --git a/content/Mechanics/Character Building/Equipment/Khakkhara.md b/content/Mechanics/Character Building/Equipment/Khakkhara.md index c91bc4192..dd6521d4b 100755 --- a/content/Mechanics/Character Building/Equipment/Khakkhara.md +++ b/content/Mechanics/Character Building/Equipment/Khakkhara.md @@ -8,6 +8,5 @@ tags: --- # Khakkhara -![[systems-pf2e-icons-equipment-weapons-khakkhara.webp|150]] This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. diff --git a/content/Mechanics/Character Building/Equipment/Khopesh.md b/content/Mechanics/Character Building/Equipment/Khopesh.md index d16d07342..7ecfaf27e 100755 --- a/content/Mechanics/Character Building/Equipment/Khopesh.md +++ b/content/Mechanics/Character Building/Equipment/Khopesh.md @@ -8,6 +8,5 @@ tags: --- # Khopesh -![[systems-pf2e-icons-equipment-weapons-khopesh.webp|150]] This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so that it can be used to disarm an opponent's shield or weapon. diff --git a/content/Mechanics/Character Building/Equipment/Kin-Warding.md b/content/Mechanics/Character Building/Equipment/Kin-Warding.md index 26057f33c..ccc50aa8e 100755 --- a/content/Mechanics/Character Building/Equipment/Kin-Warding.md +++ b/content/Mechanics/Character Building/Equipment/Kin-Warding.md @@ -8,6 +8,5 @@ tags: --- # Kin-Warding -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _kin-warding_ clan dagger can deflect attacks aimed at your allies. When you use the weapon's parry trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon's circumstance bonus to AC, but you do not gain the bonus yourself. diff --git a/content/Mechanics/Character Building/Equipment/Kindled Tome.md b/content/Mechanics/Character Building/Equipment/Kindled Tome.md index 0cf07541c..3e9469b85 100755 --- a/content/Mechanics/Character Building/Equipment/Kindled Tome.md +++ b/content/Mechanics/Character Building/Equipment/Kindled Tome.md @@ -8,7 +8,6 @@ tags: --- # Kindled Tome -![[icons-sundries-books-book-symbol-fire-gold-orange.webp|150]] **Perception** +17; precise vision 30 feet, imprecise hearing 30 feet, imprecise sense of heat 30 feet diff --git a/content/Mechanics/Character Building/Equipment/King's Sleep.md b/content/Mechanics/Character Building/Equipment/King's Sleep.md index 42ae39eee..3155aed41 100755 --- a/content/Mechanics/Character Building/Equipment/King's Sleep.md +++ b/content/Mechanics/Character Building/Equipment/King's Sleep.md @@ -8,7 +8,6 @@ tags: --- # King's Sleep -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-kings-sleep.webp|150]] King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained condition from king's sleep is cumulative with each failed save and can't be removed while the poison lasts. diff --git a/content/Mechanics/Character Building/Equipment/Kite.md b/content/Mechanics/Character Building/Equipment/Kite.md index 500108b41..56cf2d10a 100755 --- a/content/Mechanics/Character Building/Equipment/Kite.md +++ b/content/Mechanics/Character Building/Equipment/Kite.md @@ -8,6 +8,5 @@ tags: --- # Kite -![[systems-pf2e-icons-equipment-held-items-kite.webp|150]] This colorful canvas kite is controlled by twine and flies when it catches the wind. diff --git a/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind (Greater).md b/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind (Greater).md index f2839d41b..d47e8a2b4 100755 --- a/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind (Greater).md @@ -8,7 +8,6 @@ tags: --- # Knapsack of Halflingkind (Greater) -![[icons-containers-bags-pouch-simple-leather-tan.webp|150]] This sturdy leather satchel contains five compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a [[Spacious Pouch (Type II)|Bag of Holding (Type II)]]. diff --git a/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind.md b/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind.md index 052f843e2..1d50bd23b 100755 --- a/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind.md +++ b/content/Mechanics/Character Building/Equipment/Knapsack of Halflingkind.md @@ -8,7 +8,6 @@ tags: --- # Knapsack of Halflingkind -![[icons-containers-bags-pouch-simple-leather-tan.webp|150]] This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a [[Spacious Pouch (Type II)|Bag of Holding (Type II)]]. diff --git a/content/Mechanics/Character Building/Equipment/Knight Captain's Lance.md b/content/Mechanics/Character Building/Equipment/Knight Captain's Lance.md index b80764f9e..c7b0e5048 100755 --- a/content/Mechanics/Character Building/Equipment/Knight Captain's Lance.md +++ b/content/Mechanics/Character Building/Equipment/Knight Captain's Lance.md @@ -8,7 +8,6 @@ tags: --- # Knight Captain's Lance -![[systems-pf2e-icons-equipment-weapons-lance.webp|150]] The appearance of this beautifully crafted _+2 disrupting greater striking lance_ changes to match the armor of its wielder. It has a cloth flag attached behind the lance point that displays whatever heraldry the wielder wishes. diff --git a/content/Mechanics/Character Building/Equipment/Knight's Maintenance Kit.md b/content/Mechanics/Character Building/Equipment/Knight's Maintenance Kit.md index 1f507b694..bbb2ee028 100755 --- a/content/Mechanics/Character Building/Equipment/Knight's Maintenance Kit.md +++ b/content/Mechanics/Character Building/Equipment/Knight's Maintenance Kit.md @@ -8,6 +8,5 @@ tags: --- # Knight's Maintenance Kit -![[icons-containers-bags-pack-leather-embossed-brown.webp|150]] This set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall to clean and treat armaments for continued use. This kit gives you a +1 item bonus to checks to Repair weapons, shields, and armor using the Crafting skill, and you restore an additional 5 Hit Points when you successfully Repair such items using it. diff --git a/content/Mechanics/Character Building/Equipment/Knight's Standard.md b/content/Mechanics/Character Building/Equipment/Knight's Standard.md index 366b11795..dccaaab6f 100755 --- a/content/Mechanics/Character Building/Equipment/Knight's Standard.md +++ b/content/Mechanics/Character Building/Equipment/Knight's Standard.md @@ -8,6 +8,5 @@ tags: --- # Knight's Standard -![[systems-pf2e-icons-equipment-held-items-banner-of-the-restful.webp|150]] This cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. A typical standard comes with a stand or pole to hold it aloft. You can instead spend 2 consecutive Interact actions to mount a knight's standard on a two-handed polearm or spear weapon; the standard is visible as long as you wield the weapon with two hands. Some individuals are inspired by the sight of a standard or demoralized by the destruction of one. diff --git a/content/Mechanics/Character Building/Equipment/Knight's Tabard.md b/content/Mechanics/Character Building/Equipment/Knight's Tabard.md index a838e415e..dedace499 100755 --- a/content/Mechanics/Character Building/Equipment/Knight's Tabard.md +++ b/content/Mechanics/Character Building/Equipment/Knight's Tabard.md @@ -8,6 +8,5 @@ tags: --- # Knight's Tabard -![[systems-pf2e-icons-equipment-adventuring-gear-dueling-cape.webp|150]] This cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it over armor and other clothing, helping them identify allies on the battlefield or distinguishing themselves in more peaceful situations. An individual wearing a tabard gains a +1 item bonus to [[Make an Impression]] on creatures who have a positive association with the entity represented on the tabard. diff --git a/content/Mechanics/Character Building/Equipment/Knockout Dram.md b/content/Mechanics/Character Building/Equipment/Knockout Dram.md index 3fa67c1b1..077b30d46 100755 --- a/content/Mechanics/Character Building/Equipment/Knockout Dram.md +++ b/content/Mechanics/Character Building/Equipment/Knockout Dram.md @@ -8,7 +8,6 @@ tags: --- # Knockout Dram -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-knockout-dram.webp|150]] This soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to quickly induce a deep unconsciousness. diff --git a/content/Mechanics/Character Building/Equipment/Knuckle Duster.md b/content/Mechanics/Character Building/Equipment/Knuckle Duster.md index 72c7a6760..87613287a 100755 --- a/content/Mechanics/Character Building/Equipment/Knuckle Duster.md +++ b/content/Mechanics/Character Building/Equipment/Knuckle Duster.md @@ -8,6 +8,5 @@ tags: --- # Knuckle Duster -![[icons-weapons-fist-fist-knuckles-brass.webp|150]] This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch. diff --git a/content/Mechanics/Character Building/Equipment/Kortos Diamond.md b/content/Mechanics/Character Building/Equipment/Kortos Diamond.md index fcede2ba8..f24ef68e2 100755 --- a/content/Mechanics/Character Building/Equipment/Kortos Diamond.md +++ b/content/Mechanics/Character Building/Equipment/Kortos Diamond.md @@ -8,7 +8,6 @@ tags: --- # Kortos Diamond -![[systems-pf2e-icons-equipment-artifacts-kortos-diamond.webp|150]] The hilt of this _+3 major striking [[Axiomatic]] [[Spell Reservoir|Spell-Storing]] longsword_ is simple and elegant. The blade itself is made of _throneglass_—a clear, jewellike crafting material with a razor-sharp edge, capable of absorbing psychic magic and redirecting it at the wielder's enemies. Whenever the _Kortos Diamond_ is in an area of dim or brighter light, it glows faintly, as if reflecting the light of a setting sun. diff --git a/content/Mechanics/Character Building/Equipment/Kraken Figurehead (Wracking).md b/content/Mechanics/Character Building/Equipment/Kraken Figurehead (Wracking).md index 429fd36fb..c492e2788 100755 --- a/content/Mechanics/Character Building/Equipment/Kraken Figurehead (Wracking).md +++ b/content/Mechanics/Character Building/Equipment/Kraken Figurehead (Wracking).md @@ -8,7 +8,6 @@ tags: --- # Kraken Figurehead (Wracking) -![[icons-commodities-biological-tentacle-purple-white.webp|150]] **Usage** attached to a ship's bow diff --git a/content/Mechanics/Character Building/Equipment/Kraken Figurehead.md b/content/Mechanics/Character Building/Equipment/Kraken Figurehead.md index a2dbbcb80..dd814445b 100755 --- a/content/Mechanics/Character Building/Equipment/Kraken Figurehead.md +++ b/content/Mechanics/Character Building/Equipment/Kraken Figurehead.md @@ -8,7 +8,6 @@ tags: --- # Kraken Figurehead -![[icons-commodities-biological-tentacle-purple-white.webp|150]] **Usage** attached to a ship's bow diff --git a/content/Mechanics/Character Building/Equipment/Kraken's Guard.md b/content/Mechanics/Character Building/Equipment/Kraken's Guard.md index b82f2d3a9..ce119f5ff 100755 --- a/content/Mechanics/Character Building/Equipment/Kraken's Guard.md +++ b/content/Mechanics/Character Building/Equipment/Kraken's Guard.md @@ -8,7 +8,6 @@ tags: --- # Kraken's Guard -![[systems-pf2e-icons-equipment-shields-specific-shields-krakens-guard.webp|150]] This steel shield is painted a mottled crimson, and it always glistens as if wet. Its crest is composed of eight appendages that curl around each other, resembling the swirling tentacles of a giant kraken. Two ferocious eyes sit in its center, gleaming with an inner light. diff --git a/content/Mechanics/Character Building/Equipment/Kris.md b/content/Mechanics/Character Building/Equipment/Kris.md index 7d2affe2b..192f3860f 100755 --- a/content/Mechanics/Character Building/Equipment/Kris.md +++ b/content/Mechanics/Character Building/Equipment/Kris.md @@ -8,6 +8,5 @@ tags: --- # Kris -![[icons-weapons-daggers-dagger-crooked-black.webp|150]] This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated. diff --git a/content/Mechanics/Character Building/Equipment/Kukri.md b/content/Mechanics/Character Building/Equipment/Kukri.md index 3016f37fb..3f438444f 100755 --- a/content/Mechanics/Character Building/Equipment/Kukri.md +++ b/content/Mechanics/Character Building/Equipment/Kukri.md @@ -8,7 +8,6 @@ tags: --- # Kukri -![[systems-pf2e-icons-equipment-weapons-kukri.webp|150]] [Uncommon](https://2e.aonprd.com/Traits.aspx?ID=159) [Agile](https://2e.aonprd.com/Traits.aspx?ID=170) [Finesse](https://2e.aonprd.com/Traits.aspx?ID=179) [Trip](https://2e.aonprd.com/Traits.aspx?ID=196)  **Source** [_Core Rulebook pg. 281_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1) [**_PFS Note_**](https://2e.aonprd.com/PFS.aspx) _For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road, Impossible Lands_ diff --git a/content/Mechanics/Character Building/Equipment/Kusarigama.md b/content/Mechanics/Character Building/Equipment/Kusarigama.md index d91e14bd6..b26660df4 100755 --- a/content/Mechanics/Character Building/Equipment/Kusarigama.md +++ b/content/Mechanics/Character Building/Equipment/Kusarigama.md @@ -8,6 +8,5 @@ tags: --- # Kusarigama -![[systems-pf2e-icons-equipment-weapons-kama.webp|150]] This impressive weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance. diff --git a/content/Mechanics/Character Building/Equipment/Ladder (10-foot).md b/content/Mechanics/Character Building/Equipment/Ladder (10-foot).md index 702dea47a..97268d8e8 100755 --- a/content/Mechanics/Character Building/Equipment/Ladder (10-foot).md +++ b/content/Mechanics/Character Building/Equipment/Ladder (10-foot).md @@ -8,4 +8,3 @@ tags: --- # Ladder (10-foot) -![[icons-sundries-misc-ladder.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Lady's Chalice.md b/content/Mechanics/Character Building/Equipment/Lady's Chalice.md index 0c0c1356a..de5ba579c 100755 --- a/content/Mechanics/Character Building/Equipment/Lady's Chalice.md +++ b/content/Mechanics/Character Building/Equipment/Lady's Chalice.md @@ -8,7 +8,6 @@ tags: --- # Lady's Chalice -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-gold-chalice-with-black-pearls.webp|150]] This silver chalice bears the symbol of Pharasma, a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The chalice can be activated in one of two ways, though only once per day total. diff --git a/content/Mechanics/Character Building/Equipment/Lady's Knife.md b/content/Mechanics/Character Building/Equipment/Lady's Knife.md index 5c1e3177b..a22546a44 100755 --- a/content/Mechanics/Character Building/Equipment/Lady's Knife.md +++ b/content/Mechanics/Character Building/Equipment/Lady's Knife.md @@ -8,7 +8,6 @@ tags: --- # Lady's Knife -![[systems-pf2e-icons-equipment-weapons-dagger.webp|150]] This _+1 striking returning dagger_ has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a decorative bodice. Despite the name, which stems from the dagger's historical basis in Oppara as a lady's favor, this dagger is common among wielders of all genders and has become quite fashionable in Absalom of late, with most nobles who carry them matching their evening finery to the gems on the hilt. diff --git a/content/Mechanics/Character Building/Equipment/Lady's Spiral.md b/content/Mechanics/Character Building/Equipment/Lady's Spiral.md index 5b65f668d..9a51fae5c 100755 --- a/content/Mechanics/Character Building/Equipment/Lady's Spiral.md +++ b/content/Mechanics/Character Building/Equipment/Lady's Spiral.md @@ -8,6 +8,5 @@ tags: --- # Lady's Spiral -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-ladys-spiral.webp|150]] This _+1 [[Vitalizing|Disrupting]] striking whip_ has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip ends in an oak spike that has been sanctified with ashes from Pharasma's Boneyard. If the spike is used to stake a vampire that's vulnerable to being staked, the vampire is immediately destroyed, without having to sever its head and anoint it with holy water. If the whip is buried with a creature, that creature can't rise as an undead as long as the whip remains by its side. diff --git a/content/Mechanics/Character Building/Equipment/Lamellar Breastplate.md b/content/Mechanics/Character Building/Equipment/Lamellar Breastplate.md index ff9d2c376..11f9ae392 100755 --- a/content/Mechanics/Character Building/Equipment/Lamellar Breastplate.md +++ b/content/Mechanics/Character Building/Equipment/Lamellar Breastplate.md @@ -8,6 +8,5 @@ tags: --- # Lamellar Breastplate -![[icons-equipment-chest-breastplate-rivited-red.webp|150]] Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents the metal from corroding. diff --git a/content/Mechanics/Character Building/Equipment/Lance.md b/content/Mechanics/Character Building/Equipment/Lance.md index 2943c43f3..2f50c1803 100755 --- a/content/Mechanics/Character Building/Equipment/Lance.md +++ b/content/Mechanics/Character Building/Equipment/Lance.md @@ -8,6 +8,5 @@ tags: --- # Lance -![[systems-pf2e-icons-equipment-weapons-lance.webp|150]] This spear-like weapon is used by a mounted creature to deal a great deal of damage. diff --git a/content/Mechanics/Character Building/Equipment/Lantern (Bull's Eye).md b/content/Mechanics/Character Building/Equipment/Lantern (Bull's Eye).md index 0145898e7..509f8d6d6 100755 --- a/content/Mechanics/Character Building/Equipment/Lantern (Bull's Eye).md +++ b/content/Mechanics/Character Building/Equipment/Lantern (Bull's Eye).md @@ -8,6 +8,5 @@ tags: --- # Lantern (Bull's Eye) -![[icons-sundries-lights-lantern-bullseye-signal-copper.webp|150]] A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. A bull's-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). diff --git a/content/Mechanics/Character Building/Equipment/Lantern (Hooded).md b/content/Mechanics/Character Building/Equipment/Lantern (Hooded).md index 94a6e7bca..4c83839e9 100755 --- a/content/Mechanics/Character Building/Equipment/Lantern (Hooded).md +++ b/content/Mechanics/Character Building/Equipment/Lantern (Hooded).md @@ -8,6 +8,5 @@ tags: --- # Lantern (Hooded) -![[icons-sundries-lights-lantern-iron-yellow.webp|150]] A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Lantern of Empty Light.md b/content/Mechanics/Character Building/Equipment/Lantern of Empty Light.md index 0904e8d18..18131ba0b 100755 --- a/content/Mechanics/Character Building/Equipment/Lantern of Empty Light.md +++ b/content/Mechanics/Character Building/Equipment/Lantern of Empty Light.md @@ -8,7 +8,6 @@ tags: --- # Lantern of Empty Light -![[systems-pf2e-icons-equipment-held-items-lantern-of-empty-light.webp|150]] It's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it is consumed by the Outer Goddess Nhimbaloth. A lantern of empty light is not intrinsically an evil item, though it remains a favored tool of those who would manipulate the minds of others for sinister reasons. It can be used as a normal bull's-eye lantern, but prolonged use tends to instill in the user a vague sense of being watched by unseen eyes. diff --git a/content/Mechanics/Character Building/Equipment/Lapis lazuli pendant.md b/content/Mechanics/Character Building/Equipment/Lapis lazuli pendant.md index 27d24d466..b584e9d6f 100755 --- a/content/Mechanics/Character Building/Equipment/Lapis lazuli pendant.md +++ b/content/Mechanics/Character Building/Equipment/Lapis lazuli pendant.md @@ -8,4 +8,3 @@ tags: --- # Lapis lazuli pendant -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-lapis-lazuli-pendant.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Lapis lazuli.md b/content/Mechanics/Character Building/Equipment/Lapis lazuli.md index 65a48997a..0b70d04d1 100755 --- a/content/Mechanics/Character Building/Equipment/Lapis lazuli.md +++ b/content/Mechanics/Character Building/Equipment/Lapis lazuli.md @@ -8,4 +8,3 @@ tags: --- # Lapis lazuli -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-lapis-lazuli.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Large Bore Modifications.md b/content/Mechanics/Character Building/Equipment/Large Bore Modifications.md index 7c2ba2b61..b1f60f010 100755 --- a/content/Mechanics/Character Building/Equipment/Large Bore Modifications.md +++ b/content/Mechanics/Character Building/Equipment/Large Bore Modifications.md @@ -8,7 +8,6 @@ tags: --- # Large Bore Modifications -![[systems-pf2e-icons-equipment-other-attached-items-large-bore-modification.webp|150]] These modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. _Large bore modifications_ can only be applied to firearms with the kickback or scatter traits, and attaching _large bore modifications_ takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires. diff --git a/content/Mechanics/Character Building/Equipment/Lastwall Soup (Greater).md b/content/Mechanics/Character Building/Equipment/Lastwall Soup (Greater).md index 04a885c42..0c8fd2579 100755 --- a/content/Mechanics/Character Building/Equipment/Lastwall Soup (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Lastwall Soup (Greater).md @@ -8,7 +8,6 @@ tags: --- # Lastwall Soup (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-lastwall-soup.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Lastwall Soup (Improved).md b/content/Mechanics/Character Building/Equipment/Lastwall Soup (Improved).md index 8f6155d2a..b54d3720c 100755 --- a/content/Mechanics/Character Building/Equipment/Lastwall Soup (Improved).md +++ b/content/Mechanics/Character Building/Equipment/Lastwall Soup (Improved).md @@ -8,7 +8,6 @@ tags: --- # Lastwall Soup (Improved) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-lastwall-soup.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Lastwall Soup.md b/content/Mechanics/Character Building/Equipment/Lastwall Soup.md index cc6c8efee..80a086d60 100755 --- a/content/Mechanics/Character Building/Equipment/Lastwall Soup.md +++ b/content/Mechanics/Character Building/Equipment/Lastwall Soup.md @@ -8,7 +8,6 @@ tags: --- # Lastwall Soup -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-lastwall-soup.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Lattice Armor.md b/content/Mechanics/Character Building/Equipment/Lattice Armor.md index 2f6569e1b..bc3b4d47e 100755 --- a/content/Mechanics/Character Building/Equipment/Lattice Armor.md +++ b/content/Mechanics/Character Building/Equipment/Lattice Armor.md @@ -8,6 +8,5 @@ tags: --- # Lattice Armor -![[systems-pf2e-icons-equipment-armor-lattice-armor.webp|150]] Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in construction, making it quieter. diff --git a/content/Mechanics/Character Building/Equipment/Laurel of the Empath.md b/content/Mechanics/Character Building/Equipment/Laurel of the Empath.md index e563dbda6..52f2ca2ac 100755 --- a/content/Mechanics/Character Building/Equipment/Laurel of the Empath.md +++ b/content/Mechanics/Character Building/Equipment/Laurel of the Empath.md @@ -8,7 +8,6 @@ tags: --- # Laurel of the Empath -![[icons-equipment-finger-ring-ball-leaves-green.webp|150]] This silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take the higher result. This is a fortune effect. Whenever you spend at least 1 minute talking with a living creature, you automatically become aware of its attitude toward you. When you invest the laurel, you either increase your Wisdom score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Lawbringer's Lasso.md b/content/Mechanics/Character Building/Equipment/Lawbringer's Lasso.md index 537cca277..54bd8ec19 100755 --- a/content/Mechanics/Character Building/Equipment/Lawbringer's Lasso.md +++ b/content/Mechanics/Character Building/Equipment/Lawbringer's Lasso.md @@ -8,6 +8,5 @@ tags: --- # Lawbringer's Lasso -![[systems-pf2e-icons-equipment-held-items-lawbringers-lasso.webp|150]] This enchanted lasso is a [[Net]] that can be used to [[Grapple]] creatures up to 30 feet away, requires a DC 18 athletics check to [[Force Open]], and has an [[Escape]] DC of 18. It's permanently attached to a 30-foot rope. While using the lawbringer's lasso to Grapple, you receive a +1 item bonus to Grapple checks against creatures with the chaotic trait. If you roll a critical failure on your attempt to Grapple a chaotic creature with the lawbringer's lasso, you get a failure instead. diff --git a/content/Mechanics/Character Building/Equipment/Leadenleg.md b/content/Mechanics/Character Building/Equipment/Leadenleg.md index a0ef470d1..92b4ba594 100755 --- a/content/Mechanics/Character Building/Equipment/Leadenleg.md +++ b/content/Mechanics/Character Building/Equipment/Leadenleg.md @@ -8,7 +8,6 @@ tags: --- # Leadenleg -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-leadenleg.webp|150]] Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis. diff --git a/content/Mechanics/Character Building/Equipment/Leaf Weave.md b/content/Mechanics/Character Building/Equipment/Leaf Weave.md index d5b781cc4..9beb8062a 100755 --- a/content/Mechanics/Character Building/Equipment/Leaf Weave.md +++ b/content/Mechanics/Character Building/Equipment/Leaf Weave.md @@ -8,6 +8,5 @@ tags: --- # Leaf Weave -![[icons-equipment-chest-breastplate-collared-steel-green.webp|150]] Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated properly, have the strength of leather, and other tough plant materials hold the leaves together to form the armor. Such suits are popular among those who wish to avoid materials taken from slain beasts. As a material, leaf weave has the same statistics as thin wood. diff --git a/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Greater).md index f7467b994..81e2e9902 100755 --- a/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Leaper's Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-leapers-elixir.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Lesser).md index 9d42b3d06..fb0f0cfde 100755 --- a/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Leaper's Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Leaper's Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-leapers-elixir.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Leash.md b/content/Mechanics/Character Building/Equipment/Leash.md index 1e0fce2a8..bf46ad353 100755 --- a/content/Mechanics/Character Building/Equipment/Leash.md +++ b/content/Mechanics/Character Building/Equipment/Leash.md @@ -8,4 +8,3 @@ tags: --- # Leash -![[icons-sundries-survival-rope-wrapped-brown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Leather Armor.md b/content/Mechanics/Character Building/Equipment/Leather Armor.md index acb0a20c4..5502ea207 100755 --- a/content/Mechanics/Character Building/Equipment/Leather Armor.md +++ b/content/Mechanics/Character Building/Equipment/Leather Armor.md @@ -8,6 +8,5 @@ tags: --- # Leather Armor -![[icons-equipment-chest-breastplate-banded-simple-leather-brown.webp|150]] A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility. diff --git a/content/Mechanics/Character Building/Equipment/Leather Lamellar.md b/content/Mechanics/Character Building/Equipment/Leather Lamellar.md index e11bc893a..040655434 100755 --- a/content/Mechanics/Character Building/Equipment/Leather Lamellar.md +++ b/content/Mechanics/Character Building/Equipment/Leather Lamellar.md @@ -8,6 +8,5 @@ tags: --- # Leather Lamellar -![[icons-equipment-chest-breastplate-scale-leather.webp|150]] Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically worn with an undershirt. diff --git a/content/Mechanics/Character Building/Equipment/Leather flagon with Caydenite symbol.md b/content/Mechanics/Character Building/Equipment/Leather flagon with Caydenite symbol.md index 068ef9f67..ed7e452cf 100755 --- a/content/Mechanics/Character Building/Equipment/Leather flagon with Caydenite symbol.md +++ b/content/Mechanics/Character Building/Equipment/Leather flagon with Caydenite symbol.md @@ -8,4 +8,3 @@ tags: --- # Leather flagon with Caydenite symbol -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-leather-flagon-with-caydenite-symbol.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Leopard's Armor.md b/content/Mechanics/Character Building/Equipment/Leopard's Armor.md index d745469c1..f4b94d3d0 100755 --- a/content/Mechanics/Character Building/Equipment/Leopard's Armor.md +++ b/content/Mechanics/Character Building/Equipment/Leopard's Armor.md @@ -8,7 +8,6 @@ tags: --- # Leopard's Armor -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-leopards-armor.webp|150]] Made of cobalt-colored steel rings that flow down the entire length of the garment, this _+1 resilient chain mail_ includes an armored face covering. The armor is said to be based on the same armor once worn by Azure Leopard, one of Old-Mage Jatembe's magic warriors. diff --git a/content/Mechanics/Character Building/Equipment/Lethargy Poison.md b/content/Mechanics/Character Building/Equipment/Lethargy Poison.md index 0b6bf78f0..3f6604430 100755 --- a/content/Mechanics/Character Building/Equipment/Lethargy Poison.md +++ b/content/Mechanics/Character Building/Equipment/Lethargy Poison.md @@ -8,7 +8,6 @@ tags: --- # Lethargy Poison -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-lethargy-poison.webp|150]] Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage. diff --git a/content/Mechanics/Character Building/Equipment/Liar's Demise.md b/content/Mechanics/Character Building/Equipment/Liar's Demise.md index 09ca115ca..80bd0cd12 100755 --- a/content/Mechanics/Character Building/Equipment/Liar's Demise.md +++ b/content/Mechanics/Character Building/Equipment/Liar's Demise.md @@ -8,7 +8,6 @@ tags: --- # Liar's Demise -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-liars-demise.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Liar's Gun.md b/content/Mechanics/Character Building/Equipment/Liar's Gun.md index b24c9aa57..3cf970b46 100755 --- a/content/Mechanics/Character Building/Equipment/Liar's Gun.md +++ b/content/Mechanics/Character Building/Equipment/Liar's Gun.md @@ -8,7 +8,6 @@ tags: --- # Liar's Gun -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-liars-gun.webp|150]] This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to predict the weapon's angle of fire from the four working barrels. Most of the time, this gun functions as a _+1 striking [[Pepperbox]]_ with capacity 4 instead of capacity 3, albeit one with a complicated loading mechanism involving rotating the barrels. In a pinch though, all four of the real barrels can be fired simultaneously. diff --git a/content/Mechanics/Character Building/Equipment/Librarian Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Librarian Staff (Greater).md index 9e03280b0..92b851f79 100755 --- a/content/Mechanics/Character Building/Equipment/Librarian Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Librarian Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Librarian Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A _librarian staff_ is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves. diff --git a/content/Mechanics/Character Building/Equipment/Librarian Staff.md b/content/Mechanics/Character Building/Equipment/Librarian Staff.md index 1e86cca44..57b7da157 100755 --- a/content/Mechanics/Character Building/Equipment/Librarian Staff.md +++ b/content/Mechanics/Character Building/Equipment/Librarian Staff.md @@ -8,7 +8,6 @@ tags: --- # Librarian Staff -![[icons-weapons-staves-staff-simple.webp|150]] A _librarian staff_ is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves. diff --git a/content/Mechanics/Character Building/Equipment/Library Robes (Greater).md b/content/Mechanics/Character Building/Equipment/Library Robes (Greater).md index 7ce581cb7..10c8e9ea9 100755 --- a/content/Mechanics/Character Building/Equipment/Library Robes (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Library Robes (Greater).md @@ -8,6 +8,5 @@ tags: --- # Library Robes (Greater) -![[systems-pf2e-icons-equipment-armor-scroll-robes.webp|150]] These _+2 resilient scroll robes_ magically store a spell for you. During your daily preparations, choose one spell you know of 6th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. diff --git a/content/Mechanics/Character Building/Equipment/Library Robes (Major).md b/content/Mechanics/Character Building/Equipment/Library Robes (Major).md index fca636086..55a5c96f1 100755 --- a/content/Mechanics/Character Building/Equipment/Library Robes (Major).md +++ b/content/Mechanics/Character Building/Equipment/Library Robes (Major).md @@ -8,6 +8,5 @@ tags: --- # Library Robes (Major) -![[systems-pf2e-icons-equipment-armor-scroll-robes.webp|150]] These _+2 greater resilient scroll robes_ magically store a spell for you. During your daily preparations, choose one spell you know of 8th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. diff --git a/content/Mechanics/Character Building/Equipment/Library Robes (True).md b/content/Mechanics/Character Building/Equipment/Library Robes (True).md index edad00455..21807d7d2 100755 --- a/content/Mechanics/Character Building/Equipment/Library Robes (True).md +++ b/content/Mechanics/Character Building/Equipment/Library Robes (True).md @@ -8,6 +8,5 @@ tags: --- # Library Robes (True) -![[systems-pf2e-icons-equipment-armor-scroll-robes.webp|150]] These _+3 greater resilient scroll robes_ magically store a spell for you. During your daily preparations, choose one spell you know of 9th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. diff --git a/content/Mechanics/Character Building/Equipment/Library Robes.md b/content/Mechanics/Character Building/Equipment/Library Robes.md index 078c22b59..e34f70bea 100755 --- a/content/Mechanics/Character Building/Equipment/Library Robes.md +++ b/content/Mechanics/Character Building/Equipment/Library Robes.md @@ -8,6 +8,5 @@ tags: --- # Library Robes -![[systems-pf2e-icons-equipment-armor-scroll-robes.webp|150]] These _+1 resilient scroll robes_ magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. diff --git a/content/Mechanics/Character Building/Equipment/Lich Dust.md b/content/Mechanics/Character Building/Equipment/Lich Dust.md index ad2bdd803..be6befef9 100755 --- a/content/Mechanics/Character Building/Equipment/Lich Dust.md +++ b/content/Mechanics/Character Building/Equipment/Lich Dust.md @@ -8,7 +8,6 @@ tags: --- # Lich Dust -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-lich-dust.webp|150]] Dust salvaged from the remains of a destroyed lich has paralytic properties that make it a valuable poison. diff --git a/content/Mechanics/Character Building/Equipment/Lich Soul Cage.md b/content/Mechanics/Character Building/Equipment/Lich Soul Cage.md index 26196452f..71d336c83 100755 --- a/content/Mechanics/Character Building/Equipment/Lich Soul Cage.md +++ b/content/Mechanics/Character Building/Equipment/Lich Soul Cage.md @@ -8,7 +8,6 @@ tags: --- # Lich Soul Cage -![[systems-pf2e-icons-equipment-held-items-lich-phylactery.webp|150]] This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the _soul cage_. The phylactery then rebuilds the lich's undead body over the course of `dice: 1d10` days. Afterward, the lich manifests next to the _soul cage_, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich's _soul cage_ must be destroyed to prevent a lich from returning. diff --git a/content/Mechanics/Character Building/Equipment/Life Salt.md b/content/Mechanics/Character Building/Equipment/Life Salt.md index 3898e9e06..3b1444294 100755 --- a/content/Mechanics/Character Building/Equipment/Life Salt.md +++ b/content/Mechanics/Character Building/Equipment/Life Salt.md @@ -8,7 +8,6 @@ tags: --- # Life Salt -![[systems-pf2e-icons-equipment-consumables-other-consumables-life-salt.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Life Shot (Greater).md b/content/Mechanics/Character Building/Equipment/Life Shot (Greater).md index 0b4287e99..e306bfe45 100755 --- a/content/Mechanics/Character Building/Equipment/Life Shot (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Life Shot (Greater).md @@ -8,7 +8,6 @@ tags: --- # Life Shot (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-life-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Life Shot (Lesser).md b/content/Mechanics/Character Building/Equipment/Life Shot (Lesser).md index e60f8ea06..955e5427b 100755 --- a/content/Mechanics/Character Building/Equipment/Life Shot (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Life Shot (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Life Shot (Lesser) -![[systems-pf2e-icons-equipment-consumables-ammunition-life-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Life Shot (Major).md b/content/Mechanics/Character Building/Equipment/Life Shot (Major).md index 69faff0ad..c83311d18 100755 --- a/content/Mechanics/Character Building/Equipment/Life Shot (Major).md +++ b/content/Mechanics/Character Building/Equipment/Life Shot (Major).md @@ -8,7 +8,6 @@ tags: --- # Life Shot (Major) -![[systems-pf2e-icons-equipment-consumables-ammunition-life-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Life Shot (Minor).md b/content/Mechanics/Character Building/Equipment/Life Shot (Minor).md index 7303b308f..add268425 100755 --- a/content/Mechanics/Character Building/Equipment/Life Shot (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Life Shot (Minor).md @@ -8,7 +8,6 @@ tags: --- # Life Shot (Minor) -![[systems-pf2e-icons-equipment-consumables-ammunition-life-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Life Shot (Moderate).md b/content/Mechanics/Character Building/Equipment/Life Shot (Moderate).md index 3dd9110f2..a92d323dc 100755 --- a/content/Mechanics/Character Building/Equipment/Life Shot (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Life Shot (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Life Shot (Moderate) -![[systems-pf2e-icons-equipment-consumables-ammunition-life-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Life Shot (True).md b/content/Mechanics/Character Building/Equipment/Life Shot (True).md index 8eb0a32d0..4ddd82a94 100755 --- a/content/Mechanics/Character Building/Equipment/Life Shot (True).md +++ b/content/Mechanics/Character Building/Equipment/Life Shot (True).md @@ -8,7 +8,6 @@ tags: --- # Life Shot (True) -![[systems-pf2e-icons-equipment-consumables-ammunition-life-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Life's Last Breath.md b/content/Mechanics/Character Building/Equipment/Life's Last Breath.md index 8bea0b260..253de5764 100755 --- a/content/Mechanics/Character Building/Equipment/Life's Last Breath.md +++ b/content/Mechanics/Character Building/Equipment/Life's Last Breath.md @@ -8,7 +8,6 @@ tags: --- # Life's Last Breath -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-lifes-last-breath.webp|150]] The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. _Life's Last Breath_ is said to have been forged centuries ago for an unknown urdefhan general and has since fallen into the hands of countless other powerful urdefhan warlords. diff --git a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Greater).md b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Greater).md index 4704c3a7c..275f54a0d 100755 --- a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Greater).md @@ -8,7 +8,6 @@ tags: --- # Life-Boosting Oil (Greater) -![[icons-consumables-potions-bottle-pear-corked-labeled-ornamental-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Lesser).md b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Lesser).md index 9530d4e94..694ceba18 100755 --- a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Life-Boosting Oil (Lesser) -![[icons-consumables-potions-bottle-pear-corked-labeled-ornamental-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Major).md b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Major).md index 6d679e2ef..ca7380e09 100755 --- a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Major).md +++ b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Major).md @@ -8,7 +8,6 @@ tags: --- # Life-Boosting Oil (Major) -![[icons-consumables-potions-bottle-pear-corked-labeled-ornamental-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Moderate).md b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Moderate).md index 9436ab79b..e84f5badb 100755 --- a/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Life-Boosting Oil (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Life-Boosting Oil (Moderate) -![[icons-consumables-potions-bottle-pear-corked-labeled-ornamental-purple.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Life-Saver Mail (Greater).md b/content/Mechanics/Character Building/Equipment/Life-Saver Mail (Greater).md index 1c49d1e54..60d860abe 100755 --- a/content/Mechanics/Character Building/Equipment/Life-Saver Mail (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Life-Saver Mail (Greater).md @@ -8,7 +8,6 @@ tags: --- # Life-Saver Mail (Greater) -![[icons-equipment-chest-breastplate-layered-leather-studded-black.webp|150]] This suit of +3 _greater resilient greater fortification splint mail_ has a large, green gemstone inset in a prominent location. While wearing the armor, you feel at ease knowing the armor can protect you in even dire circumstances. The gemstone glows with life essence, casting green light as brightly as a torch. You can suppress or resume this light by using a single action, which has the concentrate trait. diff --git a/content/Mechanics/Character Building/Equipment/Life-Saver Mail.md b/content/Mechanics/Character Building/Equipment/Life-Saver Mail.md index ed4b19010..dd0102c52 100755 --- a/content/Mechanics/Character Building/Equipment/Life-Saver Mail.md +++ b/content/Mechanics/Character Building/Equipment/Life-Saver Mail.md @@ -8,7 +8,6 @@ tags: --- # Life-Saver Mail -![[icons-equipment-chest-breastplate-layered-leather-studded-black.webp|150]] This suit of +2 _resilient fortification splint mail_ has a large, green gemstone inset in a prominent location. While wearing the armor, you feel at ease knowing the armor can protect you in even dire circumstances. The gemstone glows with life essence, casting green light as brightly as a torch. You can suppress or resume this light by using a single action, which has the concentrate trait. diff --git a/content/Mechanics/Character Building/Equipment/Lifeblight Residue.md b/content/Mechanics/Character Building/Equipment/Lifeblight Residue.md index 75e8fd084..0139c815b 100755 --- a/content/Mechanics/Character Building/Equipment/Lifeblight Residue.md +++ b/content/Mechanics/Character Building/Equipment/Lifeblight Residue.md @@ -8,7 +8,6 @@ tags: --- # Lifeblight Residue -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-lifeblight-residue.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Life‑size sculpture by an expert.md b/content/Mechanics/Character Building/Equipment/Life‑size sculpture by an expert.md index c83765dd9..4b2d8dc6a 100755 --- a/content/Mechanics/Character Building/Equipment/Life‑size sculpture by an expert.md +++ b/content/Mechanics/Character Building/Equipment/Life‑size sculpture by an expert.md @@ -8,4 +8,3 @@ tags: --- # Life‑size sculpture by an expert -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-treasure-bust-carved-stone.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Lifting Belt.md b/content/Mechanics/Character Building/Equipment/Lifting Belt.md index 37fc64ec5..7ff06b3cb 100755 --- a/content/Mechanics/Character Building/Equipment/Lifting Belt.md +++ b/content/Mechanics/Character Building/Equipment/Lifting Belt.md @@ -8,7 +8,6 @@ tags: --- # Lifting Belt -![[icons-equipment-waist-belt-leather-brown.webp|150]] This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier. diff --git a/content/Mechanics/Character Building/Equipment/Light Barding.md b/content/Mechanics/Character Building/Equipment/Light Barding.md index 1944c66ec..25c3cc606 100755 --- a/content/Mechanics/Character Building/Equipment/Light Barding.md +++ b/content/Mechanics/Character Building/Equipment/Light Barding.md @@ -8,4 +8,3 @@ tags: --- # Light Barding -![[systems-pf2e-icons-equipment-armor-light-barding.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Light Hammer.md b/content/Mechanics/Character Building/Equipment/Light Hammer.md index 9d63eda05..43da6c881 100755 --- a/content/Mechanics/Character Building/Equipment/Light Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Light Hammer.md @@ -8,6 +8,5 @@ tags: --- # Light Hammer -![[icons-weapons-hammers-shorthammer-embossed-white.webp|150]] This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. diff --git a/content/Mechanics/Character Building/Equipment/Light Mace.md b/content/Mechanics/Character Building/Equipment/Light Mace.md index f08d56a94..bf5ed9adf 100755 --- a/content/Mechanics/Character Building/Equipment/Light Mace.md +++ b/content/Mechanics/Character Building/Equipment/Light Mace.md @@ -8,6 +8,5 @@ tags: --- # Light Mace -![[icons-weapons-maces-mace-round-steel.webp|150]] A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head's metal ridges or spikes. diff --git a/content/Mechanics/Character Building/Equipment/Light Pick.md b/content/Mechanics/Character Building/Equipment/Light Pick.md index 4e81da0a1..f374558f7 100755 --- a/content/Mechanics/Character Building/Equipment/Light Pick.md +++ b/content/Mechanics/Character Building/Equipment/Light Pick.md @@ -8,6 +8,5 @@ tags: --- # Light Pick -![[systems-pf2e-icons-equipment-weapons-light-pick.webp|150]] A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. diff --git a/content/Mechanics/Character Building/Equipment/Linguist's Dictionary (Greater).md b/content/Mechanics/Character Building/Equipment/Linguist's Dictionary (Greater).md index 56f96afe7..8e4ea8bae 100755 --- a/content/Mechanics/Character Building/Equipment/Linguist's Dictionary (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Linguist's Dictionary (Greater).md @@ -8,7 +8,6 @@ tags: --- # Linguist's Dictionary (Greater) -![[icons-sundries-books-book-symbol-square-blue-green.webp|150]] Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. diff --git a/content/Mechanics/Character Building/Equipment/Linguist's Dictionary.md b/content/Mechanics/Character Building/Equipment/Linguist's Dictionary.md index d14fdc5ec..0c57f24eb 100755 --- a/content/Mechanics/Character Building/Equipment/Linguist's Dictionary.md +++ b/content/Mechanics/Character Building/Equipment/Linguist's Dictionary.md @@ -8,7 +8,6 @@ tags: --- # Linguist's Dictionary -![[icons-sundries-books-book-symbol-square-blue-green.webp|150]] Bound in sturdy leather, this thick book has several colorful bookmarks and page dividers. Its title and text shift between numerous languages. diff --git a/content/Mechanics/Character Building/Equipment/Lini's Leafstick.md b/content/Mechanics/Character Building/Equipment/Lini's Leafstick.md index 6fd9234d9..1e0c9ec30 100755 --- a/content/Mechanics/Character Building/Equipment/Lini's Leafstick.md +++ b/content/Mechanics/Character Building/Equipment/Lini's Leafstick.md @@ -8,7 +8,6 @@ tags: --- # Lini's Leafstick -![[icons-weapons-staves-staff-forest-spiral.webp|150]] Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. diff --git a/content/Mechanics/Character Building/Equipment/Linnorm's Sankeit.md b/content/Mechanics/Character Building/Equipment/Linnorm's Sankeit.md index 85d3ddf2b..402810099 100755 --- a/content/Mechanics/Character Building/Equipment/Linnorm's Sankeit.md +++ b/content/Mechanics/Character Building/Equipment/Linnorm's Sankeit.md @@ -8,7 +8,6 @@ tags: --- # Linnorm's Sankeit -![[systems-pf2e-icons-equipment-armor-sankeit.webp|150]] The first suit of _+3 greater resilient antimagic sankeit_ made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed his title by slaying a taiga linnorm. By Varki tradition, the armor was crafted using some of the slain linnorm's body to decorate the breastplate and helm, which imbued the armor with several of the linnorm's natural abilities. Though the helm is shaped like the beast's head, a linnorm's actual head would be too large for a proper helmet. diff --git a/content/Mechanics/Character Building/Equipment/Lion Claw.md b/content/Mechanics/Character Building/Equipment/Lion Claw.md index 072de93d1..8350968ff 100755 --- a/content/Mechanics/Character Building/Equipment/Lion Claw.md +++ b/content/Mechanics/Character Building/Equipment/Lion Claw.md @@ -8,7 +8,6 @@ tags: --- # Lion Claw -![[systems-pf2e-icons-equipment-consumables-talismans-lion-claw.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Lion Scythe.md b/content/Mechanics/Character Building/Equipment/Lion Scythe.md index 7c9116153..0b51997a9 100755 --- a/content/Mechanics/Character Building/Equipment/Lion Scythe.md +++ b/content/Mechanics/Character Building/Equipment/Lion Scythe.md @@ -8,6 +8,5 @@ tags: --- # Lion Scythe -![[icons-weapons-sickles-scythe-curved-steel.webp|150]] A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon. diff --git a/content/Mechanics/Character Building/Equipment/Lion's Armor (Greater).md b/content/Mechanics/Character Building/Equipment/Lion's Armor (Greater).md index 687cd391a..91b6a2c1a 100755 --- a/content/Mechanics/Character Building/Equipment/Lion's Armor (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Lion's Armor (Greater).md @@ -8,7 +8,6 @@ tags: --- # Lion's Armor (Greater) -![[icons-equipment-chest-breastplate-layered-gold.webp|150]] Various parts of this +3 _greater resilient half plate_ are forged into the shape of a lion's head. The golden lion heads grant you a commanding presence and seem to actively growl at your enemies, granting you a +3 item bonus to Intimidation. diff --git a/content/Mechanics/Character Building/Equipment/Lion's Armor.md b/content/Mechanics/Character Building/Equipment/Lion's Armor.md index 7ecf688c9..f8015851f 100755 --- a/content/Mechanics/Character Building/Equipment/Lion's Armor.md +++ b/content/Mechanics/Character Building/Equipment/Lion's Armor.md @@ -8,7 +8,6 @@ tags: --- # Lion's Armor -![[icons-equipment-chest-breastplate-layered-gold.webp|150]] Various parts of this +2 _resilient half plate_ are forged into the shape of a lion's head. The golden lion heads grant you a commanding presence and seem to actively growl at your enemies, granting you a +2 item bonus to Intimidation. diff --git a/content/Mechanics/Character Building/Equipment/Lion's Shield.md b/content/Mechanics/Character Building/Equipment/Lion's Shield.md index 36889505c..37a4d7b11 100755 --- a/content/Mechanics/Character Building/Equipment/Lion's Shield.md +++ b/content/Mechanics/Character Building/Equipment/Lion's Shield.md @@ -8,7 +8,6 @@ tags: --- # Lion's Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-lions-shield.webp|150]] This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion's head. The lion's head functions as _+1 striking shield boss_ that can't be removed from the shield. diff --git a/content/Mechanics/Character Building/Equipment/Lionfish Spear (Greater).md b/content/Mechanics/Character Building/Equipment/Lionfish Spear (Greater).md index a7feaf877..c09232d79 100755 --- a/content/Mechanics/Character Building/Equipment/Lionfish Spear (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Lionfish Spear (Greater).md @@ -8,7 +8,6 @@ tags: --- # Lionfish Spear (Greater) -![[systems-pf2e-icons-equipment-weapons-spear.webp|150]] Colorful stripes and trailing ribbons give this _+2 greater striking underwater wounding spear_ an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to [[Swim]]. diff --git a/content/Mechanics/Character Building/Equipment/Lionfish Spear.md b/content/Mechanics/Character Building/Equipment/Lionfish Spear.md index a1a6abad2..398d8d9a7 100755 --- a/content/Mechanics/Character Building/Equipment/Lionfish Spear.md +++ b/content/Mechanics/Character Building/Equipment/Lionfish Spear.md @@ -8,7 +8,6 @@ tags: --- # Lionfish Spear -![[systems-pf2e-icons-equipment-weapons-spear.webp|150]] Colorful stripes and trailing ribbons give this _+2 striking underwater wounding spear_ an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to [[Swim]]. diff --git a/content/Mechanics/Character Building/Equipment/Liquid Gold (Greater).md b/content/Mechanics/Character Building/Equipment/Liquid Gold (Greater).md index eea359ba9..46f353ad2 100755 --- a/content/Mechanics/Character Building/Equipment/Liquid Gold (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Liquid Gold (Greater).md @@ -8,7 +8,6 @@ tags: --- # Liquid Gold (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-malleable-mixture.webp|150]] **Activate** f Interact diff --git a/content/Mechanics/Character Building/Equipment/Liquid Gold.md b/content/Mechanics/Character Building/Equipment/Liquid Gold.md index 856d8c432..fa6c8490b 100755 --- a/content/Mechanics/Character Building/Equipment/Liquid Gold.md +++ b/content/Mechanics/Character Building/Equipment/Liquid Gold.md @@ -8,7 +8,6 @@ tags: --- # Liquid Gold -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-malleable-mixture.webp|150]] **Activate** f Interact diff --git a/content/Mechanics/Character Building/Equipment/Little Love.md b/content/Mechanics/Character Building/Equipment/Little Love.md index f696ff303..437bee1dd 100755 --- a/content/Mechanics/Character Building/Equipment/Little Love.md +++ b/content/Mechanics/Character Building/Equipment/Little Love.md @@ -8,7 +8,6 @@ tags: --- # Little Love -![[systems-pf2e-icons-equipment-weapons-dagger.webp|150]] This steel _+1 dagger_ is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with _Little Love_, you can activate the dagger to spring away from your foes. diff --git a/content/Mechanics/Character Building/Equipment/Living Leaf Weave.md b/content/Mechanics/Character Building/Equipment/Living Leaf Weave.md index 8023ed730..2243b80f8 100755 --- a/content/Mechanics/Character Building/Equipment/Living Leaf Weave.md +++ b/content/Mechanics/Character Building/Equipment/Living Leaf Weave.md @@ -8,7 +8,6 @@ tags: --- # Living Leaf Weave -![[icons-equipment-chest-breastplate-collared-steel-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Living Mantle (Greater).md b/content/Mechanics/Character Building/Equipment/Living Mantle (Greater).md index ac020f831..9e5e48580 100755 --- a/content/Mechanics/Character Building/Equipment/Living Mantle (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Living Mantle (Greater).md @@ -8,7 +8,6 @@ tags: --- # Living Mantle (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-druids-vestments.webp|150]] The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +3 item bonus to Nature checks. You also suffer no effects from extreme cold and severe heat. diff --git a/content/Mechanics/Character Building/Equipment/Living Mantle.md b/content/Mechanics/Character Building/Equipment/Living Mantle.md index a8163a5f3..8d63c0e9b 100755 --- a/content/Mechanics/Character Building/Equipment/Living Mantle.md +++ b/content/Mechanics/Character Building/Equipment/Living Mantle.md @@ -10,7 +10,6 @@ tags: --- # Living Mantle -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-druids-vestments.webp|150]] The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 item bonus to Nature checks. You also suffer no effects from severe cold and severe heat. diff --git a/content/Mechanics/Character Building/Equipment/Living flame shaped into a phoenix.md b/content/Mechanics/Character Building/Equipment/Living flame shaped into a phoenix.md index 562536bc7..c50c81682 100755 --- a/content/Mechanics/Character Building/Equipment/Living flame shaped into a phoenix.md +++ b/content/Mechanics/Character Building/Equipment/Living flame shaped into a phoenix.md @@ -8,4 +8,3 @@ tags: --- # Living flame shaped into a phoenix -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-living-flame-shaped-into-a-phoenix.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Lock (Average).md b/content/Mechanics/Character Building/Equipment/Lock (Average).md index 095635064..70347dd36 100755 --- a/content/Mechanics/Character Building/Equipment/Lock (Average).md +++ b/content/Mechanics/Character Building/Equipment/Lock (Average).md @@ -8,6 +8,5 @@ tags: --- # Lock (Average) -![[systems-pf2e-icons-equipment-adventuring-gear-lock.webp|150]] Picking an average lock requires four successful DC 25 thievery checks. diff --git a/content/Mechanics/Character Building/Equipment/Lock (Good).md b/content/Mechanics/Character Building/Equipment/Lock (Good).md index d4213c8ab..759bdcd56 100755 --- a/content/Mechanics/Character Building/Equipment/Lock (Good).md +++ b/content/Mechanics/Character Building/Equipment/Lock (Good).md @@ -8,6 +8,5 @@ tags: --- # Lock (Good) -![[systems-pf2e-icons-equipment-adventuring-gear-lock.webp|150]] Picking a good lock requires five successful DC 30 thievery checks. diff --git a/content/Mechanics/Character Building/Equipment/Lock (Poor).md b/content/Mechanics/Character Building/Equipment/Lock (Poor).md index 1adfa8633..e10d5cb18 100755 --- a/content/Mechanics/Character Building/Equipment/Lock (Poor).md +++ b/content/Mechanics/Character Building/Equipment/Lock (Poor).md @@ -8,6 +8,5 @@ tags: --- # Lock (Poor) -![[systems-pf2e-icons-equipment-adventuring-gear-lock.webp|150]] Picking a poor lock requires two successful DC 15 thievery checks. diff --git a/content/Mechanics/Character Building/Equipment/Lock (Simple).md b/content/Mechanics/Character Building/Equipment/Lock (Simple).md index c28cabde5..e43bfd0b0 100755 --- a/content/Mechanics/Character Building/Equipment/Lock (Simple).md +++ b/content/Mechanics/Character Building/Equipment/Lock (Simple).md @@ -8,6 +8,5 @@ tags: --- # Lock (Simple) -![[systems-pf2e-icons-equipment-adventuring-gear-lock.webp|150]] Picking a simple lock requires three successful DC 20 thievery checks. diff --git a/content/Mechanics/Character Building/Equipment/Lock (Superior).md b/content/Mechanics/Character Building/Equipment/Lock (Superior).md index f4891919d..35c5f1d7c 100755 --- a/content/Mechanics/Character Building/Equipment/Lock (Superior).md +++ b/content/Mechanics/Character Building/Equipment/Lock (Superior).md @@ -8,6 +8,5 @@ tags: --- # Lock (Superior) -![[systems-pf2e-icons-equipment-adventuring-gear-lock.webp|150]] Picking a superior lock requires six successful DC 40 thievery checks. diff --git a/content/Mechanics/Character Building/Equipment/Locket of Sealed Nightmares.md b/content/Mechanics/Character Building/Equipment/Locket of Sealed Nightmares.md index e86c8fce2..3aad1b15e 100755 --- a/content/Mechanics/Character Building/Equipment/Locket of Sealed Nightmares.md +++ b/content/Mechanics/Character Building/Equipment/Locket of Sealed Nightmares.md @@ -8,7 +8,6 @@ tags: --- # Locket of Sealed Nightmares -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-locket-of-sealed-nightmares.webp|150]] As long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so you still need to rest to avoid becoming fatigued or to remove the fatigued condition. diff --git a/content/Mechanics/Character Building/Equipment/Lodestone Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Lodestone Bomb (Greater).md index 4bf7fd6c2..416f3933b 100755 --- a/content/Mechanics/Character Building/Equipment/Lodestone Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Lodestone Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Lodestone Bomb (Greater) -![[icons-commodities-gems-pearl-swirl-teal.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Lodestone Bomb.md b/content/Mechanics/Character Building/Equipment/Lodestone Bomb.md index 7903d85a0..1ff35514d 100755 --- a/content/Mechanics/Character Building/Equipment/Lodestone Bomb.md +++ b/content/Mechanics/Character Building/Equipment/Lodestone Bomb.md @@ -8,7 +8,6 @@ tags: --- # Lodestone Bomb -![[icons-commodities-gems-pearl-swirl-teal.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Lodestone Pellet.md b/content/Mechanics/Character Building/Equipment/Lodestone Pellet.md index eca1f6dc8..e8cd172ed 100755 --- a/content/Mechanics/Character Building/Equipment/Lodestone Pellet.md +++ b/content/Mechanics/Character Building/Equipment/Lodestone Pellet.md @@ -8,7 +8,6 @@ tags: --- # Lodestone Pellet -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-large.webp|150]] **Ammunition** pellet diff --git a/content/Mechanics/Character Building/Equipment/Lodestone Shield.md b/content/Mechanics/Character Building/Equipment/Lodestone Shield.md index b047f3a2e..b80c3bf3c 100755 --- a/content/Mechanics/Character Building/Equipment/Lodestone Shield.md +++ b/content/Mechanics/Character Building/Equipment/Lodestone Shield.md @@ -8,7 +8,6 @@ tags: --- # Lodestone Shield -![[icons-equipment-shield-heater-stone-orange.webp|150]] This _moderate reinforcing cold iron shield_ (Hardness 10, HP 92, BT 46) is inset with lodestones that draw ammunition toward it. diff --git a/content/Mechanics/Character Building/Equipment/Long Air Repeater.md b/content/Mechanics/Character Building/Equipment/Long Air Repeater.md index d835e653a..6277f0f88 100755 --- a/content/Mechanics/Character Building/Equipment/Long Air Repeater.md +++ b/content/Mechanics/Character Building/Equipment/Long Air Repeater.md @@ -8,6 +8,5 @@ tags: --- # Long Air Repeater -![[systems-pf2e-icons-equipment-weapons-long-air-repeater.webp|150]] Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets. diff --git a/content/Mechanics/Character Building/Equipment/Long Hammer.md b/content/Mechanics/Character Building/Equipment/Long Hammer.md index d377cc412..f671c9459 100755 --- a/content/Mechanics/Character Building/Equipment/Long Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Long Hammer.md @@ -8,6 +8,5 @@ tags: --- # Long Hammer -![[icons-weapons-hammers-hammer-war-rounding.webp|150]] The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long. diff --git a/content/Mechanics/Character Building/Equipment/Longbow.md b/content/Mechanics/Character Building/Equipment/Longbow.md index 9e563978b..ca3120f14 100755 --- a/content/Mechanics/Character Building/Equipment/Longbow.md +++ b/content/Mechanics/Character Building/Equipment/Longbow.md @@ -8,6 +8,5 @@ tags: --- # Longbow -![[icons-weapons-bows-longbow-recurve-leather-brown.webp|150]] This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can't be used while mounted. diff --git a/content/Mechanics/Character Building/Equipment/Longnight Tea.md b/content/Mechanics/Character Building/Equipment/Longnight Tea.md index 41b257ab1..4afb99740 100755 --- a/content/Mechanics/Character Building/Equipment/Longnight Tea.md +++ b/content/Mechanics/Character Building/Equipment/Longnight Tea.md @@ -8,7 +8,6 @@ tags: --- # Longnight Tea -![[icons-consumables-plants-dried-herb-bundle-brown.webp|150]] **Activate** 1 Interact or 10 minutes (concentrate, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Longspear.md b/content/Mechanics/Character Building/Equipment/Longspear.md index 87fed68cd..b734dcd1e 100755 --- a/content/Mechanics/Character Building/Equipment/Longspear.md +++ b/content/Mechanics/Character Building/Equipment/Longspear.md @@ -8,6 +8,5 @@ tags: --- # Longspear -![[icons-weapons-polearms-spear-simple-engraved.webp|150]] This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. diff --git a/content/Mechanics/Character Building/Equipment/Longsword.md b/content/Mechanics/Character Building/Equipment/Longsword.md index 9e09d4f27..776c242dd 100755 --- a/content/Mechanics/Character Building/Equipment/Longsword.md +++ b/content/Mechanics/Character Building/Equipment/Longsword.md @@ -8,6 +8,5 @@ tags: --- # Longsword -![[icons-weapons-swords-sword-guard-blue.webp|150]] Longswords, also known as arming swords, can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length. diff --git a/content/Mechanics/Character Building/Equipment/Looter's Lethargy.md b/content/Mechanics/Character Building/Equipment/Looter's Lethargy.md index 20072ce7a..d75d1ed9c 100755 --- a/content/Mechanics/Character Building/Equipment/Looter's Lethargy.md +++ b/content/Mechanics/Character Building/Equipment/Looter's Lethargy.md @@ -8,7 +8,6 @@ tags: --- # Looter's Lethargy -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-looters-lethargy.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Lost Ember.md b/content/Mechanics/Character Building/Equipment/Lost Ember.md index 6b6973838..b3209cf25 100755 --- a/content/Mechanics/Character Building/Equipment/Lost Ember.md +++ b/content/Mechanics/Character Building/Equipment/Lost Ember.md @@ -8,7 +8,6 @@ tags: --- # Lost Ember -![[systems-pf2e-icons-equipment-contracts-lost-ember.webp|150]] Sealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing you to avoid distractions during combat. Once per day, from any distance, the entity that holds your _bargained contract_ can take one of your memories. This functions as a casting of _[[Rewrite Memory]]_ that doesn't grant you a saving throw and can't be reversed by any means without stealing the memory back first. diff --git a/content/Mechanics/Character Building/Equipment/Lover's Gloves.md b/content/Mechanics/Character Building/Equipment/Lover's Gloves.md index 42fc48bdb..566541502 100755 --- a/content/Mechanics/Character Building/Equipment/Lover's Gloves.md +++ b/content/Mechanics/Character Building/Equipment/Lover's Gloves.md @@ -8,7 +8,6 @@ tags: --- # Lover's Gloves -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-lovers-gloves.webp|150]] These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They buoy your spirit, giving you a +1 item bonus to Diplomacy checks. diff --git a/content/Mechanics/Character Building/Equipment/Lover's Ink.md b/content/Mechanics/Character Building/Equipment/Lover's Ink.md index dc7f31498..eb823f1cd 100755 --- a/content/Mechanics/Character Building/Equipment/Lover's Ink.md +++ b/content/Mechanics/Character Building/Equipment/Lover's Ink.md @@ -8,7 +8,6 @@ tags: --- # Lover's Ink -![[systems-pf2e-icons-equipment-adventuring-gear-lovers-ink.webp|150]] Used with **Writing Set**. diff --git a/content/Mechanics/Character Building/Equipment/Lover's Knot.md b/content/Mechanics/Character Building/Equipment/Lover's Knot.md index 952acb4e8..9e9798f20 100755 --- a/content/Mechanics/Character Building/Equipment/Lover's Knot.md +++ b/content/Mechanics/Character Building/Equipment/Lover's Knot.md @@ -8,7 +8,6 @@ tags: --- # Lover's Knot -![[icons-magic-nature-vines-thorned-glow-teal-purple.webp|150]] **Activate** 1 envision; diff --git a/content/Mechanics/Character Building/Equipment/Luck Blade (Wishing).md b/content/Mechanics/Character Building/Equipment/Luck Blade (Wishing).md index 770db83d7..b187c1eef 100755 --- a/content/Mechanics/Character Building/Equipment/Luck Blade (Wishing).md +++ b/content/Mechanics/Character Building/Equipment/Luck Blade (Wishing).md @@ -8,7 +8,6 @@ tags: --- # Luck Blade (Wishing) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-luck-blade.webp|150]] Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols. diff --git a/content/Mechanics/Character Building/Equipment/Luck Blade.md b/content/Mechanics/Character Building/Equipment/Luck Blade.md index dfc2a055d..836bf5dd9 100755 --- a/content/Mechanics/Character Building/Equipment/Luck Blade.md +++ b/content/Mechanics/Character Building/Equipment/Luck Blade.md @@ -8,7 +8,6 @@ tags: --- # Luck Blade -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-luck-blade.webp|150]] Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols. diff --git a/content/Mechanics/Character Building/Equipment/Luckless Dice.md b/content/Mechanics/Character Building/Equipment/Luckless Dice.md index 3f58471d5..8251ee744 100755 --- a/content/Mechanics/Character Building/Equipment/Luckless Dice.md +++ b/content/Mechanics/Character Building/Equipment/Luckless Dice.md @@ -8,6 +8,5 @@ tags: --- # Luckless Dice -![[systems-pf2e-icons-equipment-held-items-games.webp|150]] Carved of bone, luckless dice appear to be a set of loaded dice. If unsuccessfully identified as cursed, luckless dice seem to hold a minor enchantment that improves your luck. However, they fuse to you when you use them, cursing you with ill fortune. Luckless dice don't grant a bonus on Games Lore checks. Instead, when you use them to gamble, the GM rolls secretly, granting you the lower result. Once you realize the dice are cursed, the GM can instead allow you to roll twice and take the lower result. diff --git a/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier (Greater).md b/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier (Greater).md index 808198564..2e0f6de6a 100755 --- a/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier (Greater).md @@ -8,7 +8,6 @@ tags: --- # Lucky Draw Bandolier (Greater) -![[systems-pf2e-icons-equipment-adventuring-gear-bandolier.webp|150]] This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs. diff --git a/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier.md b/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier.md index 762e19b26..13c3a2ff8 100755 --- a/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier.md +++ b/content/Mechanics/Character Building/Equipment/Lucky Draw Bandolier.md @@ -8,7 +8,6 @@ tags: --- # Lucky Draw Bandolier -![[systems-pf2e-icons-equipment-adventuring-gear-bandolier.webp|150]] This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs. diff --git a/content/Mechanics/Character Building/Equipment/Lucky Keepsake.md b/content/Mechanics/Character Building/Equipment/Lucky Keepsake.md index f9411297b..0bed8b10d 100755 --- a/content/Mechanics/Character Building/Equipment/Lucky Keepsake.md +++ b/content/Mechanics/Character Building/Equipment/Lucky Keepsake.md @@ -8,6 +8,5 @@ tags: --- # Lucky Keepsake -![[systems-pf2e-icons-equipment-consumables-talismans-vanishing-coin.webp|150]] Obtained from [[Lucky Keepsake]] diff --git a/content/Mechanics/Character Building/Equipment/Lucky Rabbit's Foot.md b/content/Mechanics/Character Building/Equipment/Lucky Rabbit's Foot.md index a4d47687d..bc0733293 100755 --- a/content/Mechanics/Character Building/Equipment/Lucky Rabbit's Foot.md +++ b/content/Mechanics/Character Building/Equipment/Lucky Rabbit's Foot.md @@ -8,7 +8,6 @@ tags: --- # Lucky Rabbit's Foot -![[systems-pf2e-icons-equipment-consumables-talismans-lucky-rabbits-foot.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Greater).md index 563bf577f..13be9ea47 100755 --- a/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Lyrakien Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A crystalline sphere, swirling with constantly shifting constellations, sits atop a _lyrakien staff_, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +2 circumstance bonus on saving throws against incapacitation effects. diff --git a/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Major).md b/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Major).md index c06983035..43dc2fb9b 100755 --- a/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Lyrakien Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Lyrakien Staff (Major) -![[icons-weapons-staves-staff-simple.webp|150]] A crystalline sphere, swirling with constantly shifting constellations, sits atop a _lyrakien staff_, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects. diff --git a/content/Mechanics/Character Building/Equipment/Lyrakien Staff.md b/content/Mechanics/Character Building/Equipment/Lyrakien Staff.md index 3f2afd05f..ca0c5e102 100755 --- a/content/Mechanics/Character Building/Equipment/Lyrakien Staff.md +++ b/content/Mechanics/Character Building/Equipment/Lyrakien Staff.md @@ -8,7 +8,6 @@ tags: --- # Lyrakien Staff -![[icons-weapons-staves-staff-simple.webp|150]] A crystalline sphere, swirling with constantly shifting constellations, sits atop a _lyrakien staff_, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects. diff --git a/content/Mechanics/Character Building/Equipment/Mace Multipistol.md b/content/Mechanics/Character Building/Equipment/Mace Multipistol.md index 9f9ffcdfc..15f308ff0 100755 --- a/content/Mechanics/Character Building/Equipment/Mace Multipistol.md +++ b/content/Mechanics/Character Building/Equipment/Mace Multipistol.md @@ -8,6 +8,5 @@ tags: --- # Mace Multipistol -![[systems-pf2e-icons-equipment-weapons-mace-multipistol.webp|150]] At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. diff --git a/content/Mechanics/Character Building/Equipment/Mace.md b/content/Mechanics/Character Building/Equipment/Mace.md index bc0185ba3..92edacc2e 100755 --- a/content/Mechanics/Character Building/Equipment/Mace.md +++ b/content/Mechanics/Character Building/Equipment/Mace.md @@ -8,6 +8,5 @@ tags: --- # Mace -![[icons-weapons-maces-mace-flanged-steel.webp|150]] With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. diff --git a/content/Mechanics/Character Building/Equipment/Machete.md b/content/Mechanics/Character Building/Equipment/Machete.md index 9ae9261ef..77512c234 100755 --- a/content/Mechanics/Character Building/Equipment/Machete.md +++ b/content/Mechanics/Character Building/Equipment/Machete.md @@ -8,6 +8,5 @@ tags: --- # Machete -![[systems-pf2e-icons-equipment-weapons-machete.webp|150]] This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. diff --git a/content/Mechanics/Character Building/Equipment/Mad Mammoth's Juke.md b/content/Mechanics/Character Building/Equipment/Mad Mammoth's Juke.md index b532b522e..9445aaa26 100755 --- a/content/Mechanics/Character Building/Equipment/Mad Mammoth's Juke.md +++ b/content/Mechanics/Character Building/Equipment/Mad Mammoth's Juke.md @@ -8,7 +8,6 @@ tags: --- # Mad Mammoth's Juke -![[systems-pf2e-icons-equipment-consumables-talismans-wolf-fang.webp|150]] **Activate** F envision diff --git a/content/Mechanics/Character Building/Equipment/Madcap Top.md b/content/Mechanics/Character Building/Equipment/Madcap Top.md index a260f9df8..a1d8a5935 100755 --- a/content/Mechanics/Character Building/Equipment/Madcap Top.md +++ b/content/Mechanics/Character Building/Equipment/Madcap Top.md @@ -8,7 +8,6 @@ tags: --- # Madcap Top -![[systems-pf2e-icons-equipment-consumables-other-consumables-chimera-thread.webp|150]] This top has 20 divisions, painted in a chaotic mess of clashing colors. When spun, the top quickly settles on a side and generates a strange magical effect based on the side that lands face-up. diff --git a/content/Mechanics/Character Building/Equipment/Maestro's Chair.md b/content/Mechanics/Character Building/Equipment/Maestro's Chair.md index 336e3b7f0..93e819f69 100755 --- a/content/Mechanics/Character Building/Equipment/Maestro's Chair.md +++ b/content/Mechanics/Character Building/Equipment/Maestro's Chair.md @@ -8,7 +8,6 @@ tags: --- # Maestro's Chair -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-maestros-chair.webp|150]] A _maestro's chair_ is a traveler's chair with the [[Impulse Control]] upgrade and a small pipe organ installed into the frame. You can use the maestro's chair to make Performance checks in the same manner that you could use any mundane instrument, using both of your hands. When you make a Performance check using your chair, you gain a +1 item bonus to the check. diff --git a/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Greater).md b/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Greater).md index ebd451b08..9724bcd92 100755 --- a/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Greater).md @@ -8,7 +8,6 @@ tags: --- # Maestro's Instrument (Greater) -![[systems-pf2e-icons-equipment-held-items-maestros-instrument.webp|150]] A _maestro's instrument_ can be crafted in the form of any variety of handheld musical instruments. A _maestro's instrument_ grants you a +3 item bonus to Performance checks while playing music with the instrument. diff --git a/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Lesser).md b/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Lesser).md index 94dde757e..10fd448b5 100755 --- a/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Maestro's Instrument (Lesser) -![[systems-pf2e-icons-equipment-held-items-maestros-instrument.webp|150]] A _maestro's instrument_ can be crafted in the form of any variety of handheld musical instruments. A _maestro's instrument_ grants you a +1 item bonus to Performance checks while playing music with the instrument. diff --git a/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Moderate).md b/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Moderate).md index 98aef5611..7e0604ed6 100755 --- a/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Maestro's Instrument (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Maestro's Instrument (Moderate) -![[systems-pf2e-icons-equipment-held-items-maestros-instrument.webp|150]] A _maestro's instrument_ can be crafted in the form of any variety of handheld musical instruments. A _maestro's instrument_ grants you a +2 item bonus to Performance checks while playing music with the instrument. diff --git a/content/Mechanics/Character Building/Equipment/Magazine with 5 Bolts.md b/content/Mechanics/Character Building/Equipment/Magazine with 5 Bolts.md index 34929d37c..f34576392 100755 --- a/content/Mechanics/Character Building/Equipment/Magazine with 5 Bolts.md +++ b/content/Mechanics/Character Building/Equipment/Magazine with 5 Bolts.md @@ -8,6 +8,5 @@ tags: --- # Magazine with 5 Bolts -![[systems-pf2e-icons-equipment-weapons-magazine-with-5-bolts.webp|150]] Magazine with 5 bolts for use with the [[Repeating Hand Crossbow]]. diff --git a/content/Mechanics/Character Building/Equipment/Mage Bane.md b/content/Mechanics/Character Building/Equipment/Mage Bane.md index 7383d0134..d52f8f49c 100755 --- a/content/Mechanics/Character Building/Equipment/Mage Bane.md +++ b/content/Mechanics/Character Building/Equipment/Mage Bane.md @@ -8,7 +8,6 @@ tags: --- # Mage Bane -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-mage-bane.webp|150]] Upon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim's ability to piece together coherent thoughts and spells. diff --git a/content/Mechanics/Character Building/Equipment/Mage's Hat (Greater).md b/content/Mechanics/Character Building/Equipment/Mage's Hat (Greater).md index 090093504..b6a204008 100755 --- a/content/Mechanics/Character Building/Equipment/Mage's Hat (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Mage's Hat (Greater).md @@ -8,7 +8,6 @@ tags: --- # Mage's Hat (Greater) -![[icons-equipment-head-hat-belted-simple-grey.webp|150]] This larger, fancier hat grants a +2 item to Arcana checks, allows you to cast the _[[Prestidigitation]]_ cantrip and can be activated. diff --git a/content/Mechanics/Character Building/Equipment/Mage's Hat.md b/content/Mechanics/Character Building/Equipment/Mage's Hat.md index 8ea6d9ace..929acc802 100755 --- a/content/Mechanics/Character Building/Equipment/Mage's Hat.md +++ b/content/Mechanics/Character Building/Equipment/Mage's Hat.md @@ -8,7 +8,6 @@ tags: --- # Mage's Hat -![[icons-equipment-head-hat-belted-simple-grey.webp|150]] This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the _[[Prestidigitation]]_ cantrip as an arcane innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (1st-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (1st-Rank Spell).md index 9258a90a0..f755c6181 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (1st-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (1st-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (1st-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (2nd-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (2nd-Rank Spell).md index 0b13b32b7..520b7cd76 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (2nd-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (2nd-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (2nd-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (3rd-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (3rd-Rank Spell).md index 85b3becd0..d6dddc78c 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (3rd-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (3rd-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (3rd-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (4th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (4th-Rank Spell).md index 6463e488f..32a7b35c4 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (4th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (4th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (4th-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (5th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (5th-Rank Spell).md index 3c2db5cbb..fc7d3a02f 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (5th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (5th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (5th-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (6th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (6th-Rank Spell).md index 05800b506..89cdee0ea 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (6th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (6th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (6th-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (7th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (7th-Rank Spell).md index 9e20c5285..8df6e9e36 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (7th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (7th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (7th-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (8th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (8th-Rank Spell).md index 9b8faabbf..370a99d5f 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (8th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (8th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (8th-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magic Wand (9th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Magic Wand (9th-Rank Spell).md index ef752deae..9a0a574b9 100755 --- a/content/Mechanics/Character Building/Equipment/Magic Wand (9th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Magic Wand (9th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Magic Wand (9th-Rank Spell) -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-wands-magic-wands-magic-wand.webp|150]] This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. diff --git a/content/Mechanics/Character Building/Equipment/Magical Hearing Aid.md b/content/Mechanics/Character Building/Equipment/Magical Hearing Aid.md index ec8cccac8..66e8c2138 100755 --- a/content/Mechanics/Character Building/Equipment/Magical Hearing Aid.md +++ b/content/Mechanics/Character Building/Equipment/Magical Hearing Aid.md @@ -8,6 +8,5 @@ tags: --- # Magical Hearing Aid -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hearing-aid.webp|150]] These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Magical Lock Fulu.md b/content/Mechanics/Character Building/Equipment/Magical Lock Fulu.md index d3d0aa878..cb9987cc8 100755 --- a/content/Mechanics/Character Building/Equipment/Magical Lock Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Magical Lock Fulu.md @@ -8,7 +8,6 @@ tags: --- # Magical Lock Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to a door, window, or container diff --git a/content/Mechanics/Character Building/Equipment/Magical Prosthetic Eye.md b/content/Mechanics/Character Building/Equipment/Magical Prosthetic Eye.md index 2e9ac176e..fb2cfc6e0 100755 --- a/content/Mechanics/Character Building/Equipment/Magical Prosthetic Eye.md +++ b/content/Mechanics/Character Building/Equipment/Magical Prosthetic Eye.md @@ -8,6 +8,5 @@ tags: --- # Magical Prosthetic Eye -![[icons-commodities-biological-eye-blue.webp|150]] This prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind must process the telepathic signal in the same way as it would a nerve impulse, the acuity and other abilities related to the vision provided by the magical prosthetic eye matches that of other members of your ancestry (for instance, a goblin with a magical prosthetic eye would be able to see in darkvision, while a human wearing the same prosthetic would need illumination). You can remove or replace a magical prosthetic eye using an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Magnet Coin.md b/content/Mechanics/Character Building/Equipment/Magnet Coin.md index 8aec75d93..6b9914a3d 100755 --- a/content/Mechanics/Character Building/Equipment/Magnet Coin.md +++ b/content/Mechanics/Character Building/Equipment/Magnet Coin.md @@ -8,7 +8,6 @@ tags: --- # Magnet Coin -![[icons-commodities-currency-coin-inset-one-wood.webp|150]] Thera Heartslip commissioned these magical coins during her early thievery days and still has a number on hand to share with her confidants. This coin resembles an ordinary coin, but it's warm and seems to thrum slightly when touched. The coin's face features a very small fragment from the pressed portion that can be removed, such as a small star or one eye from the head on the face. Removing this fragment causes the coin to stop thrumming and feeling warm to the touch. Noticing the removed piece requires close inspection and a successful DC 19 perception check. diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Construction Set.md b/content/Mechanics/Character Building/Equipment/Magnetic Construction Set.md index 7931af0aa..05cc96db3 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetic Construction Set.md +++ b/content/Mechanics/Character Building/Equipment/Magnetic Construction Set.md @@ -8,6 +8,5 @@ tags: --- # Magnetic Construction Set -![[systems-pf2e-icons-equipment-held-items-magnetic-construction-set.webp|150]] This collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to move or suspend them. The metal rods are a quarter of an inch in diameter and vary in length from 3 to 6 inches. If connected with the magnets, these rods can be used to build flimsy shapes and structures, which collapse if external weight or pressure is applied. diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Shield.md b/content/Mechanics/Character Building/Equipment/Magnetic Shield.md index 8f150f2a7..c6b3fafa9 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetic Shield.md +++ b/content/Mechanics/Character Building/Equipment/Magnetic Shield.md @@ -8,7 +8,6 @@ tags: --- # Magnetic Shield -![[icons-equipment-shield-heater-steel-boss-red.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Suit (Greater).md b/content/Mechanics/Character Building/Equipment/Magnetic Suit (Greater).md index a09c375bf..2316da3c3 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetic Suit (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Magnetic Suit (Greater).md @@ -8,7 +8,6 @@ tags: --- # Magnetic Suit (Greater) -![[icons-equipment-chest-breastplate-gorget-steel-white.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Suit (Major).md b/content/Mechanics/Character Building/Equipment/Magnetic Suit (Major).md index 0d5324c76..f158b022e 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetic Suit (Major).md +++ b/content/Mechanics/Character Building/Equipment/Magnetic Suit (Major).md @@ -8,7 +8,6 @@ tags: --- # Magnetic Suit (Major) -![[icons-equipment-chest-breastplate-gorget-steel-white.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Suit.md b/content/Mechanics/Character Building/Equipment/Magnetic Suit.md index 1c0369ec4..ca673f086 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetic Suit.md +++ b/content/Mechanics/Character Building/Equipment/Magnetic Suit.md @@ -8,7 +8,6 @@ tags: --- # Magnetic Suit -![[icons-equipment-chest-breastplate-gorget-steel-white.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Magnetite Scope (Greater).md b/content/Mechanics/Character Building/Equipment/Magnetite Scope (Greater).md index a631fbec7..5f383e861 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetite Scope (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Magnetite Scope (Greater).md @@ -8,7 +8,6 @@ tags: --- # Magnetite Scope (Greater) -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +3 item bonus to Survival checks to Sense Direction when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait. diff --git a/content/Mechanics/Character Building/Equipment/Magnetite Scope.md b/content/Mechanics/Character Building/Equipment/Magnetite Scope.md index 40add3a87..33b15bb5a 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetite Scope.md +++ b/content/Mechanics/Character Building/Equipment/Magnetite Scope.md @@ -8,7 +8,6 @@ tags: --- # Magnetite Scope -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to Survival checks to Sense Direction when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait. diff --git a/content/Mechanics/Character Building/Equipment/Magnetizing.md b/content/Mechanics/Character Building/Equipment/Magnetizing.md index 6e56068a4..9fa6c5d96 100755 --- a/content/Mechanics/Character Building/Equipment/Magnetizing.md +++ b/content/Mechanics/Character Building/Equipment/Magnetizing.md @@ -8,7 +8,6 @@ tags: --- # Magnetizing -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of the armor to keep another creature from getting away from you. diff --git a/content/Mechanics/Character Building/Equipment/Magnifying Glass of Elucidation.md b/content/Mechanics/Character Building/Equipment/Magnifying Glass of Elucidation.md index 8761ca160..b63bc0218 100755 --- a/content/Mechanics/Character Building/Equipment/Magnifying Glass of Elucidation.md +++ b/content/Mechanics/Character Building/Equipment/Magnifying Glass of Elucidation.md @@ -8,7 +8,6 @@ tags: --- # Magnifying Glass of Elucidation -![[systems-pf2e-icons-equipment-held-items-magnifying-glass-of-elucidation.webp|150]] These well-aged wooden magnifying glasses are engraved with a variety of runes. Each is imbued with a specific language. When you use a magnifying glass to examine writing of its imbued language, it translates the writing into a language you understand. For example, an elf who speaks only Elven using a _magnifying glass of elucidation_ imbued with Dwarven would see Dwarven writing as Elven when observed through the magnifying glass. The magnifying glass only provides direct translations and doesn't automatically allow you to understand codes or extremely esoteric passages-you still need to attempt a skill check to Decipher Writing. diff --git a/content/Mechanics/Character Building/Equipment/Magnifying Glass.md b/content/Mechanics/Character Building/Equipment/Magnifying Glass.md index e580a112d..a943d690c 100755 --- a/content/Mechanics/Character Building/Equipment/Magnifying Glass.md +++ b/content/Mechanics/Character Building/Equipment/Magnifying Glass.md @@ -8,6 +8,5 @@ tags: --- # Magnifying Glass -![[icons-tools-scribal-magnifying-glass.webp|150]] This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like. diff --git a/content/Mechanics/Character Building/Equipment/Magnifying Scope (Greater).md b/content/Mechanics/Character Building/Equipment/Magnifying Scope (Greater).md index faa66af25..721ba5fa3 100755 --- a/content/Mechanics/Character Building/Equipment/Magnifying Scope (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Magnifying Scope (Greater).md @@ -8,7 +8,6 @@ tags: --- # Magnifying Scope (Greater) -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +2 item bonus to visual Perception checks to [[Seek]] creatures through the scope. diff --git a/content/Mechanics/Character Building/Equipment/Magnifying Scope (Major).md b/content/Mechanics/Character Building/Equipment/Magnifying Scope (Major).md index 2b8c1e6e6..aa59c1cc9 100755 --- a/content/Mechanics/Character Building/Equipment/Magnifying Scope (Major).md +++ b/content/Mechanics/Character Building/Equipment/Magnifying Scope (Major).md @@ -8,7 +8,6 @@ tags: --- # Magnifying Scope (Major) -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +3 item bonus to visual Perception checks to [[Seek]] creatures through the scope. diff --git a/content/Mechanics/Character Building/Equipment/Magnifying Scope.md b/content/Mechanics/Character Building/Equipment/Magnifying Scope.md index 35e63e880..d0938b7f8 100755 --- a/content/Mechanics/Character Building/Equipment/Magnifying Scope.md +++ b/content/Mechanics/Character Building/Equipment/Magnifying Scope.md @@ -8,7 +8,6 @@ tags: --- # Magnifying Scope -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to [[Seek]] creatures through the scope. diff --git a/content/Mechanics/Character Building/Equipment/Mail of Luck.md b/content/Mechanics/Character Building/Equipment/Mail of Luck.md index 2624ae428..f47b3f8c0 100755 --- a/content/Mechanics/Character Building/Equipment/Mail of Luck.md +++ b/content/Mechanics/Character Building/Equipment/Mail of Luck.md @@ -8,7 +8,6 @@ tags: --- # Mail of Luck -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-mail-of-luck.webp|150]] This suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location. diff --git a/content/Mechanics/Character Building/Equipment/Main-Gauche.md b/content/Mechanics/Character Building/Equipment/Main-Gauche.md index db870c0fc..eeb2c17b3 100755 --- a/content/Mechanics/Character Building/Equipment/Main-Gauche.md +++ b/content/Mechanics/Character Building/Equipment/Main-Gauche.md @@ -8,6 +8,5 @@ tags: --- # Main-Gauche -![[systems-pf2e-icons-equipment-weapons-main-gauche.webp|150]] This parrying dagger features a robust guard to protect the wielder's hand. diff --git a/content/Mechanics/Character Building/Equipment/Major Painting by a Legend.md b/content/Mechanics/Character Building/Equipment/Major Painting by a Legend.md index e1d611905..bf09f8d95 100755 --- a/content/Mechanics/Character Building/Equipment/Major Painting by a Legend.md +++ b/content/Mechanics/Character Building/Equipment/Major Painting by a Legend.md @@ -8,4 +8,3 @@ tags: --- # Major Painting by a Legend -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-major-painting-by-a-legend.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Majordomo Torc.md b/content/Mechanics/Character Building/Equipment/Majordomo Torc.md index 8417ab991..b8d266688 100755 --- a/content/Mechanics/Character Building/Equipment/Majordomo Torc.md +++ b/content/Mechanics/Character Building/Equipment/Majordomo Torc.md @@ -8,7 +8,6 @@ tags: --- # Majordomo Torc -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-choker-of-elocution.webp|150]] **Perception** +13; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Malachite.md b/content/Mechanics/Character Building/Equipment/Malachite.md index 1925b6559..664c04c48 100755 --- a/content/Mechanics/Character Building/Equipment/Malachite.md +++ b/content/Mechanics/Character Building/Equipment/Malachite.md @@ -8,4 +8,3 @@ tags: --- # Malachite -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-malachite.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Malleable Mixture (Greater).md b/content/Mechanics/Character Building/Equipment/Malleable Mixture (Greater).md index e204c9894..008692312 100755 --- a/content/Mechanics/Character Building/Equipment/Malleable Mixture (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Malleable Mixture (Greater).md @@ -8,7 +8,6 @@ tags: --- # Malleable Mixture (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-malleable-mixture.webp|150]] Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum tiny), and you gain a +3 item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you for 10 minutes. diff --git a/content/Mechanics/Character Building/Equipment/Malleable Mixture (Lesser).md b/content/Mechanics/Character Building/Equipment/Malleable Mixture (Lesser).md index cb50ddbd2..10c958a39 100755 --- a/content/Mechanics/Character Building/Equipment/Malleable Mixture (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Malleable Mixture (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Malleable Mixture (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-malleable-mixture.webp|150]] Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum small), and you gain a +2 item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Malleable.md b/content/Mechanics/Character Building/Equipment/Malleable.md index aa8d32198..c9e6dcfb6 100755 --- a/content/Mechanics/Character Building/Equipment/Malleable.md +++ b/content/Mechanics/Character Building/Equipment/Malleable.md @@ -8,7 +8,6 @@ tags: --- # Malleable -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] The metal of your armor can shift and rearrange at a moment's notice, allowing you to manipulate what kind of damage it resists. diff --git a/content/Mechanics/Character Building/Equipment/Malyass Root Paste.md b/content/Mechanics/Character Building/Equipment/Malyass Root Paste.md index ded3e86ff..7bc7d1cb2 100755 --- a/content/Mechanics/Character Building/Equipment/Malyass Root Paste.md +++ b/content/Mechanics/Character Building/Equipment/Malyass Root Paste.md @@ -8,7 +8,6 @@ tags: --- # Malyass Root Paste -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-malyass-root-paste.webp|150]] Malyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking. diff --git a/content/Mechanics/Character Building/Equipment/Mambele.md b/content/Mechanics/Character Building/Equipment/Mambele.md index 77ef537b0..110ef92d1 100755 --- a/content/Mechanics/Character Building/Equipment/Mambele.md +++ b/content/Mechanics/Character Building/Equipment/Mambele.md @@ -8,6 +8,5 @@ tags: --- # Mambele -![[systems-pf2e-icons-equipment-weapons-mambele.webp|150]] Also known as a hunga munga or danisco, this hybrid knife-axe consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victim's body. diff --git a/content/Mechanics/Character Building/Equipment/Mammoth Bow.md b/content/Mechanics/Character Building/Equipment/Mammoth Bow.md index 86e34b13f..efe262413 100755 --- a/content/Mechanics/Character Building/Equipment/Mammoth Bow.md +++ b/content/Mechanics/Character Building/Equipment/Mammoth Bow.md @@ -8,6 +8,5 @@ tags: --- # Mammoth Bow -![[systems-pf2e-icons-equipment-weapons-composite-longbow.webp|150]] This heavy, 12-foot-tall _+2 striking Composite Longbow_ is fashioned from mammoth tusks lashed together. Due to its great size, you can attack with the Mammoth Bow only if you're Large or larger. The Mammoth Bow deals 2d6 additional piercing damage because of its incredible, magically enhanced draw power. Additionally, the Mammoth Bow has a 180-foot range increment instead of a 100-foot range increment, but its volley range increases from 30 feet to 50 feet. diff --git a/content/Mechanics/Character Building/Equipment/Man-Feller.md b/content/Mechanics/Character Building/Equipment/Man-Feller.md index 6ce7b973a..3a9fb8c14 100755 --- a/content/Mechanics/Character Building/Equipment/Man-Feller.md +++ b/content/Mechanics/Character Building/Equipment/Man-Feller.md @@ -8,7 +8,6 @@ tags: --- # Man-Feller -![[icons-weapons-axes-axe-battle-blackened.webp|150]] This impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a _+1 striking cold iron [[Battle Axe]]_ that strikes particularly painful wounds into the flesh of humans it hews. The battle axe deals an additional 1d6 slashing damage to any human it wounds. This benefit doesn't apply against humans disguised as other creatures. It's up to GM discretion whether this effect applies against such a disguised human. diff --git a/content/Mechanics/Character Building/Equipment/Mana-Rattler Liniment.md b/content/Mechanics/Character Building/Equipment/Mana-Rattler Liniment.md index b15abd9cf..08979f56b 100755 --- a/content/Mechanics/Character Building/Equipment/Mana-Rattler Liniment.md +++ b/content/Mechanics/Character Building/Equipment/Mana-Rattler Liniment.md @@ -8,7 +8,6 @@ tags: --- # Mana-Rattler Liniment -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mana-rattler-liniment.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Manacles (Average).md b/content/Mechanics/Character Building/Equipment/Manacles (Average).md index 1a1b7c36e..7ae2667ca 100755 --- a/content/Mechanics/Character Building/Equipment/Manacles (Average).md +++ b/content/Mechanics/Character Building/Equipment/Manacles (Average).md @@ -8,6 +8,5 @@ tags: --- # Manacles (Average) -![[icons-sundries-survival-cuffs-shackles-steel.webp|150]] You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat checks. diff --git a/content/Mechanics/Character Building/Equipment/Manacles (Good).md b/content/Mechanics/Character Building/Equipment/Manacles (Good).md index 27e66552f..d19678034 100755 --- a/content/Mechanics/Character Building/Equipment/Manacles (Good).md +++ b/content/Mechanics/Character Building/Equipment/Manacles (Good).md @@ -8,6 +8,5 @@ tags: --- # Manacles (Good) -![[icons-sundries-survival-cuffs-shackles-steel.webp|150]] You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat checks. diff --git a/content/Mechanics/Character Building/Equipment/Manacles (Poor).md b/content/Mechanics/Character Building/Equipment/Manacles (Poor).md index 462b9b7be..d9657f54a 100755 --- a/content/Mechanics/Character Building/Equipment/Manacles (Poor).md +++ b/content/Mechanics/Character Building/Equipment/Manacles (Poor).md @@ -8,6 +8,5 @@ tags: --- # Manacles (Poor) -![[icons-sundries-survival-cuffs-shackles-steel.webp|150]] You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat checks. diff --git a/content/Mechanics/Character Building/Equipment/Manacles (Simple).md b/content/Mechanics/Character Building/Equipment/Manacles (Simple).md index fae4563d9..0b260a060 100755 --- a/content/Mechanics/Character Building/Equipment/Manacles (Simple).md +++ b/content/Mechanics/Character Building/Equipment/Manacles (Simple).md @@ -8,6 +8,5 @@ tags: --- # Manacles (Simple) -![[icons-sundries-survival-cuffs-shackles-steel.webp|150]] You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat checks. diff --git a/content/Mechanics/Character Building/Equipment/Manacles (Superior).md b/content/Mechanics/Character Building/Equipment/Manacles (Superior).md index a8fe34deb..12acbdead 100755 --- a/content/Mechanics/Character Building/Equipment/Manacles (Superior).md +++ b/content/Mechanics/Character Building/Equipment/Manacles (Superior).md @@ -8,6 +8,5 @@ tags: --- # Manacles (Superior) -![[icons-sundries-survival-cuffs-shackles-steel.webp|150]] You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10-30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a -15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat checks. diff --git a/content/Mechanics/Character Building/Equipment/Manacles of Persuasion.md b/content/Mechanics/Character Building/Equipment/Manacles of Persuasion.md index d7561481f..cb32b88b1 100755 --- a/content/Mechanics/Character Building/Equipment/Manacles of Persuasion.md +++ b/content/Mechanics/Character Building/Equipment/Manacles of Persuasion.md @@ -8,6 +8,5 @@ tags: --- # Manacles of Persuasion -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-manacles-of-persuasion.webp|150]] These sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of Zon-Kuthon sometimes employ manacles of persuasion against captured enemies and spies. When the manacles are locked around an immobilized creature's wrists, they begin to sap the life out of the victim, dealing 2 void damage per hour until the creature falls unconscious. The effect is nonlethal, so the damage doesn't cause the creature to become dying. While the creature is unconscious, the manacles deal no damage and allow the creature to recover Hit Points normally to a maximum of 10 Hit Points, at which point the manacles begin to deal damage once more. The manacles have no effect on a creature that is not immobilized. diff --git a/content/Mechanics/Character Building/Equipment/Mantis Shell.md b/content/Mechanics/Character Building/Equipment/Mantis Shell.md index 90d35c672..dcb4788f9 100755 --- a/content/Mechanics/Character Building/Equipment/Mantis Shell.md +++ b/content/Mechanics/Character Building/Equipment/Mantis Shell.md @@ -8,6 +8,5 @@ tags: --- # Mantis Shell -![[systems-pf2e-icons-equipment-armor-mantis-shell.webp|150]] Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the weapon harness adjustment, though these special vambraces are meant to hold sawtooth sabers, and attaching anything else is an insult to the Red Mantis. A character who is a member of the Red Mantis assassins has access to this uncommon armor. diff --git a/content/Mechanics/Character Building/Equipment/Mantle of Amazing Health.md b/content/Mechanics/Character Building/Equipment/Mantle of Amazing Health.md index 4780aaa1f..ed865bc06 100755 --- a/content/Mechanics/Character Building/Equipment/Mantle of Amazing Health.md +++ b/content/Mechanics/Character Building/Equipment/Mantle of Amazing Health.md @@ -8,7 +8,6 @@ tags: --- # Mantle of Amazing Health -![[icons-equipment-back-cloak-fur-brown.webp|150]] This ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened iron piercing the edge of the skin. While somewhat off-putting, the mantle grants a +2 status bonus to all Fortitude saving throws against disease and poison. When you invest the mantle, you either increase your Constitution score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Mantle of the Grogrisant.md b/content/Mechanics/Character Building/Equipment/Mantle of the Grogrisant.md index 850ba958a..cee3998e0 100755 --- a/content/Mechanics/Character Building/Equipment/Mantle of the Grogrisant.md +++ b/content/Mechanics/Character Building/Equipment/Mantle of the Grogrisant.md @@ -8,7 +8,6 @@ tags: --- # Mantle of the Grogrisant -![[icons-equipment-back-cloak-collared-orange.webp|150]] This long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of Grogrisant itself, after being slain by Taldaris, and Grogrisant's mane was fashioned into a thick fringe that runs all along the mantle's edges. The paws of the Grogrisant cross beneath the wearer's throat, giving you an imposing appearance. The _Mantle of the Grogrisant_ grants you fire resistance 15 and physical resistance 5 (except bludgeoning). diff --git a/content/Mechanics/Character Building/Equipment/Marble altar.md b/content/Mechanics/Character Building/Equipment/Marble altar.md index 84735102f..50fbb2433 100755 --- a/content/Mechanics/Character Building/Equipment/Marble altar.md +++ b/content/Mechanics/Character Building/Equipment/Marble altar.md @@ -8,4 +8,3 @@ tags: --- # Marble altar -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-marble-altar.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Marbles.md b/content/Mechanics/Character Building/Equipment/Marbles.md index 119a4a919..5e52e537e 100755 --- a/content/Mechanics/Character Building/Equipment/Marbles.md +++ b/content/Mechanics/Character Building/Equipment/Marbles.md @@ -8,6 +8,5 @@ tags: --- # Marbles -![[systems-pf2e-icons-equipment-held-items-marbles.webp|150]] These tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 13 acrobatics save (its choice) or fall [[Prone]]. Once a creature enters a space with marbles, enough marbles are scattered that other creatures moving into that space don't need to attempt a roll to avoid falling. diff --git a/content/Mechanics/Character Building/Equipment/Mariner's Astrolabe.md b/content/Mechanics/Character Building/Equipment/Mariner's Astrolabe.md index 1a81e1271..425e72738 100755 --- a/content/Mechanics/Character Building/Equipment/Mariner's Astrolabe.md +++ b/content/Mechanics/Character Building/Equipment/Mariner's Astrolabe.md @@ -8,7 +8,6 @@ tags: --- # Mariner's Astrolabe -![[systems-pf2e-icons-equipment-adventuring-gear-astrolabe.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Marked Playing Cards.md b/content/Mechanics/Character Building/Equipment/Marked Playing Cards.md index 0aa5678a2..d9920ecba 100755 --- a/content/Mechanics/Character Building/Equipment/Marked Playing Cards.md +++ b/content/Mechanics/Character Building/Equipment/Marked Playing Cards.md @@ -8,6 +8,5 @@ tags: --- # Marked Playing Cards -![[systems-pf2e-icons-equipment-adventuring-gear-playing-cards.webp|150]] A deck of marked playing cards appears to be an ordinary deck upon initial inspection but bears specific folds, colors, scratches, or other markings on each card that allow an informed user to know what's on the other side of a card. A deck of marked cards grants you a +1 item bonus to Games Lore checks or other relevant checks to gamble with the cards. You can determine that an unattended deck of cards is marked with a successful DC 20 perception check. Determining that a deck is marked during play is more difficult and is typically determined by a Perception check against the dealer's Games Lore or Thievery DC. diff --git a/content/Mechanics/Character Building/Equipment/Marking Snare.md b/content/Mechanics/Character Building/Equipment/Marking Snare.md index cf7c1c603..766ffe1cd 100755 --- a/content/Mechanics/Character Building/Equipment/Marking Snare.md +++ b/content/Mechanics/Character Building/Equipment/Marking Snare.md @@ -8,7 +8,6 @@ tags: --- # Marking Snare -![[systems-pf2e-icons-equipment-snares-marking-snare.webp|150]] This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to Track the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Martyr's Shield.md b/content/Mechanics/Character Building/Equipment/Martyr's Shield.md index baeaa8cf4..bb9edc9a3 100755 --- a/content/Mechanics/Character Building/Equipment/Martyr's Shield.md +++ b/content/Mechanics/Character Building/Equipment/Martyr's Shield.md @@ -8,7 +8,6 @@ tags: --- # Martyr's Shield -![[systems-pf2e-icons-equipment-intelligent-items-martyrs-shield.webp|150]] **Perception** +12; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Calliope.md b/content/Mechanics/Character Building/Equipment/Marvelous Calliope.md index 6be51bb95..c3f217532 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Calliope.md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Calliope.md @@ -8,7 +8,6 @@ tags: --- # Marvelous Calliope -![[systems-pf2e-icons-equipment-structures-marvelous-calliope.webp|150]] This large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns. diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Medicines (Greater).md b/content/Mechanics/Character Building/Equipment/Marvelous Medicines (Greater).md index 877128f0d..426419ea9 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Medicines (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Medicines (Greater).md @@ -8,7 +8,6 @@ tags: --- # Marvelous Medicines (Greater) -![[systems-pf2e-icons-equipment-held-items-marvelous-medicines.webp|150]] This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +3 item bonus to Medicine checks. diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Medicines.md b/content/Mechanics/Character Building/Equipment/Marvelous Medicines.md index 37e6a6bb2..53db3825c 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Medicines.md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Medicines.md @@ -8,7 +8,6 @@ tags: --- # Marvelous Medicines -![[systems-pf2e-icons-equipment-held-items-marvelous-medicines.webp|150]] This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Boat).md b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Boat).md index fdb764c14..5bd14d679 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Boat).md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Boat).md @@ -10,7 +10,6 @@ tags: --- # Marvelous Miniature (Boat) -![[icons-tools-nautical-steering-wheel.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Campfire).md b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Campfire).md index 2f0ef41cd..b6acf5cca 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Campfire).md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Campfire).md @@ -8,7 +8,6 @@ tags: --- # Marvelous Miniature (Campfire) -![[icons-magic-fire-flame-burning-campfire-smoke.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Chest).md b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Chest).md index 3986777cd..82d8ee5dc 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Chest).md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Chest).md @@ -10,7 +10,6 @@ tags: --- # Marvelous Miniature (Chest) -![[icons-containers-chest-chest-oak-steel-brown.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Horse).md b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Horse).md index 4207b8987..b0b8cdf3b 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Horse).md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Horse).md @@ -8,7 +8,6 @@ tags: --- # Marvelous Miniature (Horse) -![[icons-environment-creatures-horse-tan.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Ladder).md b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Ladder).md index b24c4fe9d..24b6c7eb9 100755 --- a/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Ladder).md +++ b/content/Mechanics/Character Building/Equipment/Marvelous Miniature (Ladder).md @@ -10,7 +10,6 @@ tags: --- # Marvelous Miniature (Ladder) -![[icons-sundries-misc-ladder-improvised.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Mask (Fine).md b/content/Mechanics/Character Building/Equipment/Mask (Fine).md index bbaf2e851..71e6cd0a7 100755 --- a/content/Mechanics/Character Building/Equipment/Mask (Fine).md +++ b/content/Mechanics/Character Building/Equipment/Mask (Fine).md @@ -8,7 +8,6 @@ tags: --- # Mask (Fine) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mask.webp|150]] A mask helps you use the [[Impersonate]] action to pass yourself off as someone you aren't. diff --git a/content/Mechanics/Character Building/Equipment/Mask (Ordinary).md b/content/Mechanics/Character Building/Equipment/Mask (Ordinary).md index a5e998298..4ef2ece87 100755 --- a/content/Mechanics/Character Building/Equipment/Mask (Ordinary).md +++ b/content/Mechanics/Character Building/Equipment/Mask (Ordinary).md @@ -8,7 +8,6 @@ tags: --- # Mask (Ordinary) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mask.webp|150]] A mask helps you use the [[Impersonate]] action to pass yourself off as someone you aren't. diff --git a/content/Mechanics/Character Building/Equipment/Mask (Plague).md b/content/Mechanics/Character Building/Equipment/Mask (Plague).md index bf2b384f7..2f43b08ef 100755 --- a/content/Mechanics/Character Building/Equipment/Mask (Plague).md +++ b/content/Mechanics/Character Building/Equipment/Mask (Plague).md @@ -8,7 +8,6 @@ tags: --- # Mask (Plague) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mask-plague.webp|150]] A mask helps you use the [[Impersonate]] action to pass yourself off as someone you aren't. diff --git a/content/Mechanics/Character Building/Equipment/Mask (Rubber).md b/content/Mechanics/Character Building/Equipment/Mask (Rubber).md index 123e55035..11131d5b9 100755 --- a/content/Mechanics/Character Building/Equipment/Mask (Rubber).md +++ b/content/Mechanics/Character Building/Equipment/Mask (Rubber).md @@ -8,7 +8,6 @@ tags: --- # Mask (Rubber) -![[systems-pf2e-icons-equipment-contracts-hand-hewn-face.webp|150]] A mask helps you use the [[Impersonate]] action to pass yourself off as someone you aren't. diff --git a/content/Mechanics/Character Building/Equipment/Mask of Allure.md b/content/Mechanics/Character Building/Equipment/Mask of Allure.md index 13ecbcec2..0efba0155 100755 --- a/content/Mechanics/Character Building/Equipment/Mask of Allure.md +++ b/content/Mechanics/Character Building/Equipment/Mask of Allure.md @@ -8,7 +8,6 @@ tags: --- # Mask of Allure -![[systems-pf2e-icons-equipment-worn-items-apex-items-mask-of-allure.webp|150]] This mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape of your head. The material is breathable and light, and does not obscure vision. You gain a +2 item bonus to Deception, Diplomacy, Intimidation, and Performance checks while wearing the mask. diff --git a/content/Mechanics/Character Building/Equipment/Mask of Uncanny Breath.md b/content/Mechanics/Character Building/Equipment/Mask of Uncanny Breath.md index 2191ffe01..e398c9229 100755 --- a/content/Mechanics/Character Building/Equipment/Mask of Uncanny Breath.md +++ b/content/Mechanics/Character Building/Equipment/Mask of Uncanny Breath.md @@ -8,7 +8,6 @@ tags: --- # Mask of Uncanny Breath -![[icons-commodities-bones-skull-weird.webp|150]] A thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a _mask of uncanny breath_ fully covers your face. While wearing it, each breath you take feels cool and pure, perfectly flowing to feed your ki. You gain resistance 10 to inhaled poisons and can breathe in an airless or toxic environment. When you breathe in, fragments of bizarre knowledge flow through you, granting you a +2 item bonus to Occultism checks. **Activate**F envision diff --git a/content/Mechanics/Character Building/Equipment/Mask of the Banshee (Greater).md b/content/Mechanics/Character Building/Equipment/Mask of the Banshee (Greater).md index 3463e7bf0..d7e616f4e 100755 --- a/content/Mechanics/Character Building/Equipment/Mask of the Banshee (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Mask of the Banshee (Greater).md @@ -8,7 +8,6 @@ tags: --- # Mask of the Banshee (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mask-of-the-banshee.webp|150]] This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +3 item bonus to Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Mask of the Banshee.md b/content/Mechanics/Character Building/Equipment/Mask of the Banshee.md index f1485be1d..f9f3b3a02 100755 --- a/content/Mechanics/Character Building/Equipment/Mask of the Banshee.md +++ b/content/Mechanics/Character Building/Equipment/Mask of the Banshee.md @@ -8,7 +8,6 @@ tags: --- # Mask of the Banshee -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mask-of-the-banshee.webp|150]] This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Masquerade Scarf (Greater).md b/content/Mechanics/Character Building/Equipment/Masquerade Scarf (Greater).md index ee10c08c9..21ed362d8 100755 --- a/content/Mechanics/Character Building/Equipment/Masquerade Scarf (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Masquerade Scarf (Greater).md @@ -8,7 +8,6 @@ tags: --- # Masquerade Scarf (Greater) -![[icons-equipment-neck-handkerchief-bandana-blue.webp|150]] This delicately embroidered scarf matches with every outfit and can even complete a costume or disguise with illusions. diff --git a/content/Mechanics/Character Building/Equipment/Masquerade Scarf.md b/content/Mechanics/Character Building/Equipment/Masquerade Scarf.md index 96cf6d70d..08e1d8ee3 100755 --- a/content/Mechanics/Character Building/Equipment/Masquerade Scarf.md +++ b/content/Mechanics/Character Building/Equipment/Masquerade Scarf.md @@ -10,7 +10,6 @@ tags: --- # Masquerade Scarf -![[icons-equipment-neck-handkerchief-bandana-blue.webp|150]] This delicately embroidered scarf matches with every outfit and can even complete a costume or disguise with illusions. diff --git a/content/Mechanics/Character Building/Equipment/Master Magus Ring.md b/content/Mechanics/Character Building/Equipment/Master Magus Ring.md index 4f783702a..b008c9f6e 100755 --- a/content/Mechanics/Character Building/Equipment/Master Magus Ring.md +++ b/content/Mechanics/Character Building/Equipment/Master Magus Ring.md @@ -8,7 +8,6 @@ tags: --- # Master Magus Ring -![[icons-equipment-finger-ring-faceted-engraved-gold-purple.webp|150]] Elegant jewelry such as the _master magus ring_ adorns experienced magi. Each ring has a significant metal and symbol to represent a particular hybrid study, such as a heavy iron ring with an icon of a mountain for [[Inexorable Iron]], or glittering silver with a shield-like emblem for [[Sparkling Targe]]. You gain a +2 item bonus to Arcana checks. diff --git a/content/Mechanics/Character Building/Equipment/Matchmaker Fulu.md b/content/Mechanics/Character Building/Equipment/Matchmaker Fulu.md index 60cd7453c..078c6d4a2 100755 --- a/content/Mechanics/Character Building/Equipment/Matchmaker Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Matchmaker Fulu.md @@ -8,7 +8,6 @@ tags: --- # Matchmaker Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Matchstick.md b/content/Mechanics/Character Building/Equipment/Matchstick.md index 38407c8c0..e0c8079c4 100755 --- a/content/Mechanics/Character Building/Equipment/Matchstick.md +++ b/content/Mechanics/Character Building/Equipment/Matchstick.md @@ -10,7 +10,6 @@ tags: --- # Matchstick -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-tindertwig.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Material Component Pouch.md b/content/Mechanics/Character Building/Equipment/Material Component Pouch.md index ee8e43396..3bcf2a4ff 100755 --- a/content/Mechanics/Character Building/Equipment/Material Component Pouch.md +++ b/content/Mechanics/Character Building/Equipment/Material Component Pouch.md @@ -8,6 +8,5 @@ tags: --- # Material Component Pouch -![[icons-containers-bags-pack-engraved-leather-blue.webp|150]] This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations. diff --git a/content/Mechanics/Character Building/Equipment/Matsuki's Medicinal Wine.md b/content/Mechanics/Character Building/Equipment/Matsuki's Medicinal Wine.md index c902e09a9..2aaf80929 100755 --- a/content/Mechanics/Character Building/Equipment/Matsuki's Medicinal Wine.md +++ b/content/Mechanics/Character Building/Equipment/Matsuki's Medicinal Wine.md @@ -8,7 +8,6 @@ tags: --- # Matsuki's Medicinal Wine -![[icons-consumables-drinks-tea-jug-gourd-brown.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Mattock of the Titans.md b/content/Mechanics/Character Building/Equipment/Mattock of the Titans.md index 8b81b6857..e92afabbf 100755 --- a/content/Mechanics/Character Building/Equipment/Mattock of the Titans.md +++ b/content/Mechanics/Character Building/Equipment/Mattock of the Titans.md @@ -8,7 +8,6 @@ tags: --- # Mattock of the Titans -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-mattock-of-the-titans.webp|150]] This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you're a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you're a Large barbarian with the giant instinct or are a Huge creature. When it's used as a weapon, the mattock of the titans has the statistics of a +3 greater striking [[Keen]] adamantine greatpick. diff --git a/content/Mechanics/Character Building/Equipment/Maul.md b/content/Mechanics/Character Building/Equipment/Maul.md index 79b84c700..93f8b5180 100755 --- a/content/Mechanics/Character Building/Equipment/Maul.md +++ b/content/Mechanics/Character Building/Equipment/Maul.md @@ -8,6 +8,5 @@ tags: --- # Maul -![[systems-pf2e-icons-equipment-weapons-maul.webp|150]] Mauls are massive warhammers that must be swung with two hands. diff --git a/content/Mechanics/Character Building/Equipment/Mechanical Torch.md b/content/Mechanics/Character Building/Equipment/Mechanical Torch.md index b3dda300c..e6e8cff64 100755 --- a/content/Mechanics/Character Building/Equipment/Mechanical Torch.md +++ b/content/Mechanics/Character Building/Equipment/Mechanical Torch.md @@ -8,6 +8,5 @@ tags: --- # Mechanical Torch -![[systems-pf2e-icons-equipment-held-items-mechanical-torch.webp|150]] Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch sheds bright light in either a 20-foot radius (and dim light to the next 40 feet) or a 40-foot cone (and dim light to the next 40 feet). Changing this area requires a single Interact action to flip a switch. The torch carries sufficient charge to operate for ten minutes. You can recharge the torch in 1 minute via an integrated crank-charging mechanism, turning the clockwork gears and generating sparks to power the torch, though doing so requires two hands. diff --git a/content/Mechanics/Character Building/Equipment/Medusa Armor.md b/content/Mechanics/Character Building/Equipment/Medusa Armor.md index a4b8a6f79..81cc5153a 100755 --- a/content/Mechanics/Character Building/Equipment/Medusa Armor.md +++ b/content/Mechanics/Character Building/Equipment/Medusa Armor.md @@ -8,6 +8,5 @@ tags: --- # Medusa Armor -![[systems-pf2e-icons-equipment-cursed-items-medusa-armor.webp|150]] This _+2 adamantine scale mail_ appears to have a _fortification_ rune but grants none of its effects. Whenever you are critically hit, after taking damage, you become petrified for 1 round. Once the curse has activated for the first time, the armor fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Medusa's Scream (Greater).md b/content/Mechanics/Character Building/Equipment/Medusa's Scream (Greater).md index a3dae3bb6..cace6b905 100755 --- a/content/Mechanics/Character Building/Equipment/Medusa's Scream (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Medusa's Scream (Greater).md @@ -8,7 +8,6 @@ tags: --- # Medusa's Scream (Greater) -![[systems-pf2e-icons-equipment-shields-specific-shields-medusas-scream.webp|150]] The ghastly visage of a slain _medusa's_ head stares out from this _steel shield_ (Hardness 15, HP 60, BT 30). The shield comes with a thick leather cover to conceal the head. diff --git a/content/Mechanics/Character Building/Equipment/Medusa's Scream.md b/content/Mechanics/Character Building/Equipment/Medusa's Scream.md index e1fc14ac8..7a1e4f166 100755 --- a/content/Mechanics/Character Building/Equipment/Medusa's Scream.md +++ b/content/Mechanics/Character Building/Equipment/Medusa's Scream.md @@ -8,7 +8,6 @@ tags: --- # Medusa's Scream -![[systems-pf2e-icons-equipment-shields-specific-shields-medusas-scream.webp|150]] The ghastly visage of a slain _medusa's_ head stares out from this _steel shield_ (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head. diff --git a/content/Mechanics/Character Building/Equipment/Membership Cords.md b/content/Mechanics/Character Building/Equipment/Membership Cords.md index a196c1577..511719e18 100755 --- a/content/Mechanics/Character Building/Equipment/Membership Cords.md +++ b/content/Mechanics/Character Building/Equipment/Membership Cords.md @@ -8,7 +8,6 @@ tags: --- # Membership Cords -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-membership-cords.webp|150]] **Access** Member of a secret society diff --git a/content/Mechanics/Character Building/Equipment/Memoir Map.md b/content/Mechanics/Character Building/Equipment/Memoir Map.md index f74b17bd4..199a6fbab 100755 --- a/content/Mechanics/Character Building/Equipment/Memoir Map.md +++ b/content/Mechanics/Character Building/Equipment/Memoir Map.md @@ -8,6 +8,5 @@ tags: --- # Memoir Map -![[systems-pf2e-icons-equipment-tattoos-memoir-map.webp|150]] Your journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each time you journey somewhere new or accomplish something noteworthy to you, a design or symbol appears, representing the event. The positions of these images are relative in location, but measurements aren't exact. A memoir map starts with an icon representing your location when you receive the tattoo, usually over the heart, and grows from there. Traveling to another plane causes a new portion to appear on a different part of your body to represent that plane. If you want a record of your life before you receive your memoir map, you can have the tattoo artist embellish the map to represent past events. diff --git a/content/Mechanics/Character Building/Equipment/Memory Guitar.md b/content/Mechanics/Character Building/Equipment/Memory Guitar.md index 95ac369ae..fc27a0051 100755 --- a/content/Mechanics/Character Building/Equipment/Memory Guitar.md +++ b/content/Mechanics/Character Building/Equipment/Memory Guitar.md @@ -8,7 +8,6 @@ tags: --- # Memory Guitar -![[icons-tools-instruments-lute-gold-brown.webp|150]] This simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the guitar's scratches and marks seem to form a simple picture, such as an environmental scene or a crude face. diff --git a/content/Mechanics/Character Building/Equipment/Memory Palace.md b/content/Mechanics/Character Building/Equipment/Memory Palace.md index 3446a3f44..5438a52fe 100755 --- a/content/Mechanics/Character Building/Equipment/Memory Palace.md +++ b/content/Mechanics/Character Building/Equipment/Memory Palace.md @@ -8,7 +8,6 @@ tags: --- # Memory Palace -![[systems-pf2e-icons-equipment-held-items-memory-palace.webp|150]] A _memory palace_ is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small enough to fit in the palm of a human hand. diff --git a/content/Mechanics/Character Building/Equipment/Mender's Soup.md b/content/Mechanics/Character Building/Equipment/Mender's Soup.md index 3c136067e..745d162da 100755 --- a/content/Mechanics/Character Building/Equipment/Mender's Soup.md +++ b/content/Mechanics/Character Building/Equipment/Mender's Soup.md @@ -8,7 +8,6 @@ tags: --- # Mender's Soup -![[icons-consumables-food-bowl-stew-tofu-potato-red.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Mending Lattice.md b/content/Mechanics/Character Building/Equipment/Mending Lattice.md index 664682280..3afb77c9f 100755 --- a/content/Mechanics/Character Building/Equipment/Mending Lattice.md +++ b/content/Mechanics/Character Building/Equipment/Mending Lattice.md @@ -8,7 +8,6 @@ tags: --- # Mending Lattice -![[systems-pf2e-icons-equipment-consumables-talismans-mending-lattice.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Greater).md index a7f7305ce..1fa81e0f9 100755 --- a/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Mentalist's Staff (Greater) -![[systems-pf2e-icons-equipment-staves-mentalist-staff.webp|150]] This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. diff --git a/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Major).md b/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Major).md index 34d2411bb..3d5702d57 100755 --- a/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Mentalist's Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Mentalist's Staff (Major) -![[systems-pf2e-icons-equipment-staves-mentalist-staff.webp|150]] This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. diff --git a/content/Mechanics/Character Building/Equipment/Mentalist's Staff.md b/content/Mechanics/Character Building/Equipment/Mentalist's Staff.md index 0c1162386..8c7802835 100755 --- a/content/Mechanics/Character Building/Equipment/Mentalist's Staff.md +++ b/content/Mechanics/Character Building/Equipment/Mentalist's Staff.md @@ -8,7 +8,6 @@ tags: --- # Mentalist's Staff -![[systems-pf2e-icons-equipment-staves-mentalist-staff.webp|150]] This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. diff --git a/content/Mechanics/Character Building/Equipment/Merchant's Guile.md b/content/Mechanics/Character Building/Equipment/Merchant's Guile.md index 3b7a4af44..d97899822 100755 --- a/content/Mechanics/Character Building/Equipment/Merchant's Guile.md +++ b/content/Mechanics/Character Building/Equipment/Merchant's Guile.md @@ -8,7 +8,6 @@ tags: --- # Merchant's Guile -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-merchants-guile.webp|150]] The band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite heavy and reliable. Wearing this ring grants you a +2 item bonus to Deception and Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade. diff --git a/content/Mechanics/Character Building/Equipment/Merchant's Scale.md b/content/Mechanics/Character Building/Equipment/Merchant's Scale.md index a45261519..0934d04f3 100755 --- a/content/Mechanics/Character Building/Equipment/Merchant's Scale.md +++ b/content/Mechanics/Character Building/Equipment/Merchant's Scale.md @@ -8,4 +8,3 @@ tags: --- # Merchant's Scale -![[systems-pf2e-icons-equipment-adventuring-gear-merchant-scale.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Merciful Balm.md b/content/Mechanics/Character Building/Equipment/Merciful Balm.md index 2ac437931..526c81a76 100755 --- a/content/Mechanics/Character Building/Equipment/Merciful Balm.md +++ b/content/Mechanics/Character Building/Equipment/Merciful Balm.md @@ -8,7 +8,6 @@ tags: --- # Merciful Balm -![[icons-consumables-potions-bottle-metal-yellow-gray.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Merciful.md b/content/Mechanics/Character Building/Equipment/Merciful.md index c476c03ac..dc09ed2fd 100755 --- a/content/Mechanics/Character Building/Equipment/Merciful.md +++ b/content/Mechanics/Character Building/Equipment/Merciful.md @@ -8,7 +8,6 @@ tags: --- # Merciful -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Merciful weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A _merciful_ weapon has the nonlethal trait and can't be used to make a lethal attack. Any persistent damage the weapon would deal is negated. diff --git a/content/Mechanics/Character Building/Equipment/Mercurial Mantle.md b/content/Mechanics/Character Building/Equipment/Mercurial Mantle.md index 3e9202e6d..b8e1cbab0 100755 --- a/content/Mechanics/Character Building/Equipment/Mercurial Mantle.md +++ b/content/Mechanics/Character Building/Equipment/Mercurial Mantle.md @@ -8,7 +8,6 @@ tags: --- # Mercurial Mantle -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mercurial-mantle.webp|150]] This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels smoother than silk, rippling and swaying like liquid when in motion. You feel a lively energy infusing your arms and legs. You gain a +3 item bonus to Acrobatics and Stealth, and a +2 circumstance bonus to AC against attacks from reactions triggered by your movement. diff --git a/content/Mechanics/Character Building/Equipment/Mesmerizing Opal.md b/content/Mechanics/Character Building/Equipment/Mesmerizing Opal.md index a1be3a036..e2fe87ab6 100755 --- a/content/Mechanics/Character Building/Equipment/Mesmerizing Opal.md +++ b/content/Mechanics/Character Building/Equipment/Mesmerizing Opal.md @@ -8,7 +8,6 @@ tags: --- # Mesmerizing Opal -![[systems-pf2e-icons-equipment-consumables-talismans-mesmerizing-opal.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Messenger's Ring (Greater).md b/content/Mechanics/Character Building/Equipment/Messenger's Ring (Greater).md index 571e11590..640f95f39 100755 --- a/content/Mechanics/Character Building/Equipment/Messenger's Ring (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Messenger's Ring (Greater).md @@ -8,7 +8,6 @@ tags: --- # Messenger's Ring (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-messengers-ring.webp|150]] This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +3 item bonus to Diplomacy checks and lets you cast _[[Message]]_ as an arcane innate spell at will. diff --git a/content/Mechanics/Character Building/Equipment/Messenger's Ring.md b/content/Mechanics/Character Building/Equipment/Messenger's Ring.md index cc91a4576..2750a2ccb 100755 --- a/content/Mechanics/Character Building/Equipment/Messenger's Ring.md +++ b/content/Mechanics/Character Building/Equipment/Messenger's Ring.md @@ -8,7 +8,6 @@ tags: --- # Messenger's Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-messengers-ring.webp|150]] This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast _[[Message]]_ as an arcane innate spell at will. diff --git a/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Greater).md b/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Greater).md index d0b5b36e9..0dd94f548 100755 --- a/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Greater).md @@ -8,7 +8,6 @@ tags: --- # Metalmist Sphere (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-metalmist-sphere.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Lesser).md b/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Lesser).md index fc91881e2..2bf3799e5 100755 --- a/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Metalmist Sphere (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-metalmist-sphere.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Moderate).md b/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Moderate).md index 16b82f867..ec1b5f691 100755 --- a/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Metalmist Sphere (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Metalmist Sphere (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-metalmist-sphere.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Meteor Hammer.md b/content/Mechanics/Character Building/Equipment/Meteor Hammer.md index c83c91aba..2992c48fe 100755 --- a/content/Mechanics/Character Building/Equipment/Meteor Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Meteor Hammer.md @@ -8,6 +8,5 @@ tags: --- # Meteor Hammer -![[icons-weapons-thrown-bolas-steel.webp|150]] This weapon consists of a long chain connected to a heavy weight at one end. When a wielder swings the weight by the chain, it builds momentum and can serve as a deadly bludgeon with incredible reach. diff --git a/content/Mechanics/Character Building/Equipment/Meteor Shot (Greater).md b/content/Mechanics/Character Building/Equipment/Meteor Shot (Greater).md index 14032bea5..13bd8f839 100755 --- a/content/Mechanics/Character Building/Equipment/Meteor Shot (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Meteor Shot (Greater).md @@ -8,7 +8,6 @@ tags: --- # Meteor Shot (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-meteor-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Meteor Shot (Major).md b/content/Mechanics/Character Building/Equipment/Meteor Shot (Major).md index c8d7ad813..83be7b014 100755 --- a/content/Mechanics/Character Building/Equipment/Meteor Shot (Major).md +++ b/content/Mechanics/Character Building/Equipment/Meteor Shot (Major).md @@ -8,7 +8,6 @@ tags: --- # Meteor Shot (Major) -![[systems-pf2e-icons-equipment-consumables-ammunition-meteor-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Meteor Shot.md b/content/Mechanics/Character Building/Equipment/Meteor Shot.md index e32f03002..8169ea0b5 100755 --- a/content/Mechanics/Character Building/Equipment/Meteor Shot.md +++ b/content/Mechanics/Character Building/Equipment/Meteor Shot.md @@ -8,7 +8,6 @@ tags: --- # Meteor Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-meteor-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Metronomic Hammer.md b/content/Mechanics/Character Building/Equipment/Metronomic Hammer.md index 259852196..5766fafab 100755 --- a/content/Mechanics/Character Building/Equipment/Metronomic Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Metronomic Hammer.md @@ -8,7 +8,6 @@ tags: --- # Metronomic Hammer -![[systems-pf2e-icons-equipment-weapons-gnome-hooked-hammer.webp|150]] A polished brass metronome ticks rhythmically within the haft of this _+1 striking gnome hooked hammer_. Gnome adherents of Brigh often attempt to reproduce this item as part of a ritual symbolizing methodical problem-solving and thoughtful craftsmanship. diff --git a/content/Mechanics/Character Building/Equipment/Metuak's Pendant.md b/content/Mechanics/Character Building/Equipment/Metuak's Pendant.md index 29bc8dc0d..1002541d0 100755 --- a/content/Mechanics/Character Building/Equipment/Metuak's Pendant.md +++ b/content/Mechanics/Character Building/Equipment/Metuak's Pendant.md @@ -8,7 +8,6 @@ tags: --- # Metuak's Pendant -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-blightburn-ward.webp|150]] This black quartz pendant carved in the shape of an angel's feather hangs from a leather cord worn around the neck. Once worn by Metuak of the Burning Mammoths, this family heirloom anchors you to your ancestors, preserving your sense of self and protecting your mind from mental manipulation and demonic possession. You gain a +1 item bonus to saving throws against mental effects that would make you [[Confused]], [[Controlled]], [[Frightened]], or [[Stupefied]]. This bonus increases to +2 if the source of the effect is a fiend. diff --git a/content/Mechanics/Character Building/Equipment/Mindfog Mist.md b/content/Mechanics/Character Building/Equipment/Mindfog Mist.md index 18543df03..7097f4bb6 100755 --- a/content/Mechanics/Character Building/Equipment/Mindfog Mist.md +++ b/content/Mechanics/Character Building/Equipment/Mindfog Mist.md @@ -8,7 +8,6 @@ tags: --- # Mindfog Mist -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-mindfog-mist.webp|150]] Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful. diff --git a/content/Mechanics/Character Building/Equipment/Mindlance.md b/content/Mechanics/Character Building/Equipment/Mindlance.md index 22a8eaafc..f57e0526b 100755 --- a/content/Mechanics/Character Building/Equipment/Mindlance.md +++ b/content/Mechanics/Character Building/Equipment/Mindlance.md @@ -8,6 +8,5 @@ tags: --- # Mindlance -![[icons-weapons-guns-gun-red.webp|150]] This _+1 striking arquebus_ is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun deals mental damage and adds the nonlethal trait to the attack. Each mindlance also includes a reinforced stock that benefits from any fundamental runes on the firearm. When you critically succeed at an attack roll with a mindlance, the target becomes [[Frightened|Frightened 2]] unless it succeeds at a DC 24 will save. diff --git a/content/Mechanics/Character Building/Equipment/Mindrender Baton.md b/content/Mechanics/Character Building/Equipment/Mindrender Baton.md index 777d5fd85..0e4f9ccfd 100755 --- a/content/Mechanics/Character Building/Equipment/Mindrender Baton.md +++ b/content/Mechanics/Character Building/Equipment/Mindrender Baton.md @@ -8,7 +8,6 @@ tags: --- # Mindrender Baton -![[icons-commodities-tech-metal-joint.webp|150]] This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical. diff --git a/content/Mechanics/Character Building/Equipment/Mindsponge.md b/content/Mechanics/Character Building/Equipment/Mindsponge.md index 0666fb396..4cc7d6a03 100755 --- a/content/Mechanics/Character Building/Equipment/Mindsponge.md +++ b/content/Mechanics/Character Building/Equipment/Mindsponge.md @@ -8,7 +8,6 @@ tags: --- # Mindsponge -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-mindfog-mist.webp|150]] A _mindsponge_ appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp sponge, a _mindsponge_ has no ability to absorb water and, in fact, doesn't seem terribly porous at all. Instead, a _mindsponge_ is used to absorb thoughts and memories from living creatures. diff --git a/content/Mechanics/Character Building/Equipment/Minotaur Chair.md b/content/Mechanics/Character Building/Equipment/Minotaur Chair.md index 5f04ccf93..99d4ca23a 100755 --- a/content/Mechanics/Character Building/Equipment/Minotaur Chair.md +++ b/content/Mechanics/Character Building/Equipment/Minotaur Chair.md @@ -8,7 +8,6 @@ tags: --- # Minotaur Chair -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-minotaur-chair.webp|150]] A _minotaur chair_ is a traveler's chair with chair storage, _impulse control_, and _+1 striking wounding wheel spikes_. The wheel spikes can have runes upgraded, transferred, or added as normal. The chair magically stores the kinetic energy from movement throughout the day, allowing you to expend it to make a powerful rushing charge. diff --git a/content/Mechanics/Character Building/Equipment/Miogimo's Mask.md b/content/Mechanics/Character Building/Equipment/Miogimo's Mask.md index b670c9e85..d3e8ba6ad 100755 --- a/content/Mechanics/Character Building/Equipment/Miogimo's Mask.md +++ b/content/Mechanics/Character Building/Equipment/Miogimo's Mask.md @@ -8,7 +8,6 @@ tags: --- # Miogimo's Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-miogimos-mask.webp|150]] The crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. diff --git a/content/Mechanics/Character Building/Equipment/Mirror Goggles (Greater).md b/content/Mechanics/Character Building/Equipment/Mirror Goggles (Greater).md index 53a8112f1..1b0193718 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror Goggles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Mirror Goggles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Mirror Goggles (Greater) -![[icons-equipment-head-goggles-leather-tan.webp|150]] These goggles feature highly reflective lenses. While wearing the goggles, you gain a +3 item bonus to visual Perception checks and to saving throws against visual effects. diff --git a/content/Mechanics/Character Building/Equipment/Mirror Goggles (Lesser).md b/content/Mechanics/Character Building/Equipment/Mirror Goggles (Lesser).md index 60198d65c..ee71793c6 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror Goggles (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Mirror Goggles (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Mirror Goggles (Lesser) -![[icons-equipment-head-goggles-leather-tan.webp|150]] These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. diff --git a/content/Mechanics/Character Building/Equipment/Mirror Goggles (Moderate).md b/content/Mechanics/Character Building/Equipment/Mirror Goggles (Moderate).md index b0ce5ac7b..778d6e329 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror Goggles (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Mirror Goggles (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Mirror Goggles (Moderate) -![[icons-equipment-head-goggles-leather-tan.webp|150]] These goggles feature highly reflective lenses. While wearing the goggles, you gain a +2 item bonus to visual Perception checks and to saving throws against visual effects. diff --git a/content/Mechanics/Character Building/Equipment/Mirror Robe.md b/content/Mechanics/Character Building/Equipment/Mirror Robe.md index 6de5864cb..79c9b4d6e 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror Robe.md +++ b/content/Mechanics/Character Building/Equipment/Mirror Robe.md @@ -8,7 +8,6 @@ tags: --- # Mirror Robe -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mirror-robe.webp|150]] Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster. diff --git a/content/Mechanics/Character Building/Equipment/Mirror of Sleeping Vigil.md b/content/Mechanics/Character Building/Equipment/Mirror of Sleeping Vigil.md index da11217a4..62576ee5d 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror of Sleeping Vigil.md +++ b/content/Mechanics/Character Building/Equipment/Mirror of Sleeping Vigil.md @@ -8,6 +8,5 @@ tags: --- # Mirror of Sleeping Vigil -![[systems-pf2e-icons-features-classes-Mirror.webp|150]] This jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the Dreamlands, letting you see your own body and a 5 foot emanation around you, though you can't hear, smell, or use other senses from your dreaming self. You do not take the -4 status penalty to visual Perception checks in that area or gain the [[Blinded]] condition from being [[Unconscious]] against creatures in that area. As long as you fell asleep voluntarily and not from a sleep effect, you can automatically wake up from sleep if there is visible activity around you. diff --git a/content/Mechanics/Character Building/Equipment/Mirror of Sorshen.md b/content/Mechanics/Character Building/Equipment/Mirror of Sorshen.md index d85f2cc77..d0e72dbfe 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror of Sorshen.md +++ b/content/Mechanics/Character Building/Equipment/Mirror of Sorshen.md @@ -8,7 +8,6 @@ tags: --- # Mirror of Sorshen -![[systems-pf2e-icons-equipment-artifacts-mirror-of-sorshen.webp|150]] The silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with a pair of sensuous humanoid shapes—one on the edge of each side of the glass. diff --git a/content/Mechanics/Character Building/Equipment/Mirror-Ball Snare.md b/content/Mechanics/Character Building/Equipment/Mirror-Ball Snare.md index 800498f20..9367ca959 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror-Ball Snare.md +++ b/content/Mechanics/Character Building/Equipment/Mirror-Ball Snare.md @@ -8,6 +8,5 @@ tags: --- # Mirror-Ball Snare -![[systems-pf2e-icons-equipment-snares-mirror-ball-snare.webp|150]] A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a creature enters the square, the ball pops into the air, and all creatures within 10 feet who can see the mirror ball must succeed at a DC 22 fortitude save or become [[Dazzled]] for 1 round. On a critical failure, affected creatures are instead dazzled for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Mirror.md b/content/Mechanics/Character Building/Equipment/Mirror.md index 60f128919..886f911f9 100755 --- a/content/Mechanics/Character Building/Equipment/Mirror.md +++ b/content/Mechanics/Character Building/Equipment/Mirror.md @@ -8,4 +8,3 @@ tags: --- # Mirror -![[icons-commodities-treasure-token-brass-round.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Misdirecting Haversack.md b/content/Mechanics/Character Building/Equipment/Misdirecting Haversack.md index c7064b38e..79d5ae1e9 100755 --- a/content/Mechanics/Character Building/Equipment/Misdirecting Haversack.md +++ b/content/Mechanics/Character Building/Equipment/Misdirecting Haversack.md @@ -8,7 +8,6 @@ tags: --- # Misdirecting Haversack -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-misdirecting-haversack.webp|150]] This brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items. diff --git a/content/Mechanics/Character Building/Equipment/Misleading.md b/content/Mechanics/Character Building/Equipment/Misleading.md index 0f5cefd4d..fede07046 100755 --- a/content/Mechanics/Character Building/Equipment/Misleading.md +++ b/content/Mechanics/Character Building/Equipment/Misleading.md @@ -8,7 +8,6 @@ tags: --- # Misleading -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune attempts to obfuscate your location through illusory trickery. When you're [[Concealed]], the DC of the flat check to target you with an effect is 6 instead of 5. diff --git a/content/Mechanics/Character Building/Equipment/Missive Mint.md b/content/Mechanics/Character Building/Equipment/Missive Mint.md index c642edff6..5db65a2a8 100755 --- a/content/Mechanics/Character Building/Equipment/Missive Mint.md +++ b/content/Mechanics/Character Building/Equipment/Missive Mint.md @@ -8,7 +8,6 @@ tags: --- # Missive Mint -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-consumables-food-candy-pattie-pink-white.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Mistform Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Mistform Elixir (Greater).md index 3b815f84a..7912886f0 100755 --- a/content/Mechanics/Character Building/Equipment/Mistform Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Mistform Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Mistform Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mistform-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Mistform Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Mistform Elixir (Lesser).md index d5301e10f..2d0fe35fa 100755 --- a/content/Mechanics/Character Building/Equipment/Mistform Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Mistform Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Mistform Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mistform-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Mistform Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Mistform Elixir (Moderate).md index 74e7c8dfa..d5e880cf5 100755 --- a/content/Mechanics/Character Building/Equipment/Mistform Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Mistform Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Mistform Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mistform-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Mistranslator's Draft.md b/content/Mechanics/Character Building/Equipment/Mistranslator's Draft.md index 945ba7ade..9b05f56bd 100755 --- a/content/Mechanics/Character Building/Equipment/Mistranslator's Draft.md +++ b/content/Mechanics/Character Building/Equipment/Mistranslator's Draft.md @@ -8,7 +8,6 @@ tags: --- # Mistranslator's Draft -![[systems-pf2e-icons-equipment-cursed-items-mistranslators-draft.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Miter of Communion.md b/content/Mechanics/Character Building/Equipment/Miter of Communion.md index 099309ba8..8ffe23f98 100755 --- a/content/Mechanics/Character Building/Equipment/Miter of Communion.md +++ b/content/Mechanics/Character Building/Equipment/Miter of Communion.md @@ -8,7 +8,6 @@ tags: --- # Miter of Communion -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-miter-of-communion.webp|150]] This ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it was made. The miter brings you spiritually closer to your deity's servitors, granting you a +2 item bonus to Religion checks. diff --git a/content/Mechanics/Character Building/Equipment/Mithral Tree.md b/content/Mechanics/Character Building/Equipment/Mithral Tree.md index 028cd7296..de94cadec 100755 --- a/content/Mechanics/Character Building/Equipment/Mithral Tree.md +++ b/content/Mechanics/Character Building/Equipment/Mithral Tree.md @@ -8,6 +8,5 @@ tags: --- # Mithral Tree -![[systems-pf2e-icons-equipment-weapons-mithral-tree.webp|150]] Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An elegant weapon, a mithral tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range. diff --git a/content/Mechanics/Character Building/Equipment/Mnemonic Acid.md b/content/Mechanics/Character Building/Equipment/Mnemonic Acid.md index f023e02d5..55e12a9ce 100755 --- a/content/Mechanics/Character Building/Equipment/Mnemonic Acid.md +++ b/content/Mechanics/Character Building/Equipment/Mnemonic Acid.md @@ -8,7 +8,6 @@ tags: --- # Mnemonic Acid -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mnemonic-acid.webp|150]] **Activate**1Interact diff --git a/content/Mechanics/Character Building/Equipment/Monkey Pin.md b/content/Mechanics/Character Building/Equipment/Monkey Pin.md index 898454f84..5882d9ca0 100755 --- a/content/Mechanics/Character Building/Equipment/Monkey Pin.md +++ b/content/Mechanics/Character Building/Equipment/Monkey Pin.md @@ -8,7 +8,6 @@ tags: --- # Monkey Pin -![[systems-pf2e-icons-equipment-consumables-talismans-monkey-pin.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Monkey's Fist.md b/content/Mechanics/Character Building/Equipment/Monkey's Fist.md index 448caacb3..1c8f49b4b 100755 --- a/content/Mechanics/Character Building/Equipment/Monkey's Fist.md +++ b/content/Mechanics/Character Building/Equipment/Monkey's Fist.md @@ -8,6 +8,5 @@ tags: --- # Monkey's Fist -![[systems-pf2e-icons-equipment-weapons-monkeys-fist.webp|150]] Also called a "slungshot", the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are [[Disarm|Disarmed]], the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon. diff --git a/content/Mechanics/Character Building/Equipment/Monkey's Paw.md b/content/Mechanics/Character Building/Equipment/Monkey's Paw.md index d3d65f678..cfc11ee09 100755 --- a/content/Mechanics/Character Building/Equipment/Monkey's Paw.md +++ b/content/Mechanics/Character Building/Equipment/Monkey's Paw.md @@ -8,7 +8,6 @@ tags: --- # Monkey's Paw -![[systems-pf2e-icons-equipment-cursed-items-monkeys-paw.webp|150]] This dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the _monkey's paw_, the hand opens, revealing three withered fingers. The _monkey's paw_ grants you three wishes (with the effects of a success on the _wish_ ritual), curling one finger after every one. Once you pick up the _monkey's paw_, you cannot discard the hand until it returns to a clenched fist by granting its three wishes. Any attempts to discard the hand, even with the effects of a _wish_ ritual, are unsuccessful as the _monkey's paw_ reappears among your possessions within `dice: 1d4` hours; it doesn't work for any other creature in the intervening time. The hand returns even if another creature steals it from you. Once you make all three wishes, the _monkey's paw_ uses _[[Interplanar Teleport]]_ to travel to a random point in the multiverse. diff --git a/content/Mechanics/Character Building/Equipment/Moon Blossom Tea.md b/content/Mechanics/Character Building/Equipment/Moon Blossom Tea.md index 5636f269d..bf8fddd99 100755 --- a/content/Mechanics/Character Building/Equipment/Moon Blossom Tea.md +++ b/content/Mechanics/Character Building/Equipment/Moon Blossom Tea.md @@ -8,7 +8,6 @@ tags: --- # Moon Blossom Tea -![[icons-consumables-plants-dried-herb-bundle-brown.webp|150]] **Activate** 1 Interact or 10 minutes (concentrate, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Moon Radish Soup.md b/content/Mechanics/Character Building/Equipment/Moon Radish Soup.md index 98f55d371..9416022ee 100755 --- a/content/Mechanics/Character Building/Equipment/Moon Radish Soup.md +++ b/content/Mechanics/Character Building/Equipment/Moon Radish Soup.md @@ -8,7 +8,6 @@ tags: --- # Moon Radish Soup -![[systems-pf2e-icons-equipment-alchemical-items-food-moon-radish-soup.webp|150]] **Activate** 1 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Moonlit Chain.md b/content/Mechanics/Character Building/Equipment/Moonlit Chain.md index 1966f3957..a53caf8d9 100755 --- a/content/Mechanics/Character Building/Equipment/Moonlit Chain.md +++ b/content/Mechanics/Character Building/Equipment/Moonlit Chain.md @@ -8,7 +8,6 @@ tags: --- # Moonlit Chain -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-moonlit-chain.webp|150]] This _+1 silver chain_ shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had low-light vision. diff --git a/content/Mechanics/Character Building/Equipment/Moonlit Ink.md b/content/Mechanics/Character Building/Equipment/Moonlit Ink.md index def85aaca..beb85f7bc 100755 --- a/content/Mechanics/Character Building/Equipment/Moonlit Ink.md +++ b/content/Mechanics/Character Building/Equipment/Moonlit Ink.md @@ -8,7 +8,6 @@ tags: --- # Moonlit Ink -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-moonlit-ink.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Moonstone Diadem.md b/content/Mechanics/Character Building/Equipment/Moonstone Diadem.md index 2de382d36..c42c4bb60 100755 --- a/content/Mechanics/Character Building/Equipment/Moonstone Diadem.md +++ b/content/Mechanics/Character Building/Equipment/Moonstone Diadem.md @@ -8,7 +8,6 @@ tags: --- # Moonstone Diadem -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-moonstone-diadem.webp|150]] This delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to Religion checks. diff --git a/content/Mechanics/Character Building/Equipment/Moonstone and onyx game set.md b/content/Mechanics/Character Building/Equipment/Moonstone and onyx game set.md index 3cd284121..6bfaeff54 100755 --- a/content/Mechanics/Character Building/Equipment/Moonstone and onyx game set.md +++ b/content/Mechanics/Character Building/Equipment/Moonstone and onyx game set.md @@ -8,4 +8,3 @@ tags: --- # Moonstone and onyx game set -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-moonstone-and-onyx-game-set.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Moonstone.md b/content/Mechanics/Character Building/Equipment/Moonstone.md index 87f3aafac..ea82c4d85 100755 --- a/content/Mechanics/Character Building/Equipment/Moonstone.md +++ b/content/Mechanics/Character Building/Equipment/Moonstone.md @@ -8,4 +8,3 @@ tags: --- # Moonstone -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-moonstone.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Morningstar.md b/content/Mechanics/Character Building/Equipment/Morningstar.md index 98515ee97..c47a84700 100755 --- a/content/Mechanics/Character Building/Equipment/Morningstar.md +++ b/content/Mechanics/Character Building/Equipment/Morningstar.md @@ -8,6 +8,5 @@ tags: --- # Morningstar -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-morningstar.webp|150]] This weapon has a short shaft ending in a metal ball studded with spikes. diff --git a/content/Mechanics/Character Building/Equipment/Mortal Chronicle.md b/content/Mechanics/Character Building/Equipment/Mortal Chronicle.md index fc5e1422a..734652060 100755 --- a/content/Mechanics/Character Building/Equipment/Mortal Chronicle.md +++ b/content/Mechanics/Character Building/Equipment/Mortal Chronicle.md @@ -8,6 +8,5 @@ tags: --- # Mortal Chronicle -![[icons-magic-symbols-runes-carved-stone-purple.webp|150]] Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls bearing the wearer's name or nickname. If you die, the date and cause of your death appear on the tattoo. The cause is literal and inexact, failing to identify specifics; it could read "beheaded" or "immolated" but not "beheaded by Amiri" or "murdered with fire." If you're raised from the dead, a mark on the tattoo indicates the date you reversed your death. The tattoo then expands enough to list your next death when it comes. diff --git a/content/Mechanics/Character Building/Equipment/Mortalis Coin.md b/content/Mechanics/Character Building/Equipment/Mortalis Coin.md index eea5966ae..469c444f7 100755 --- a/content/Mechanics/Character Building/Equipment/Mortalis Coin.md +++ b/content/Mechanics/Character Building/Equipment/Mortalis Coin.md @@ -8,7 +8,6 @@ tags: --- # Mortalis Coin -![[icons-commodities-currency-coin-embossed-gold-stag.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Mortar of Hidden Meaning.md b/content/Mechanics/Character Building/Equipment/Mortar of Hidden Meaning.md index 26453f379..ac90480bd 100755 --- a/content/Mechanics/Character Building/Equipment/Mortar of Hidden Meaning.md +++ b/content/Mechanics/Character Building/Equipment/Mortar of Hidden Meaning.md @@ -8,7 +8,6 @@ tags: --- # Mortar of Hidden Meaning -![[systems-pf2e-icons-equipment-held-items-mortar-of-hidden-meaning.webp|150]] This matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light. diff --git a/content/Mechanics/Character Building/Equipment/Mountain to the Sky.md b/content/Mechanics/Character Building/Equipment/Mountain to the Sky.md index 03e500605..0a3ae8e11 100755 --- a/content/Mechanics/Character Building/Equipment/Mountain to the Sky.md +++ b/content/Mechanics/Character Building/Equipment/Mountain to the Sky.md @@ -8,7 +8,6 @@ tags: --- # Mountain to the Sky -![[systems-pf2e-icons-equipment-structures-mountain-to-the-sky.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Mountebank's Passage.md b/content/Mechanics/Character Building/Equipment/Mountebank's Passage.md index a2fc5c438..2030e033d 100755 --- a/content/Mechanics/Character Building/Equipment/Mountebank's Passage.md +++ b/content/Mechanics/Character Building/Equipment/Mountebank's Passage.md @@ -8,7 +8,6 @@ tags: --- # Mountebank's Passage -![[icons-weapons-guns-gun-pistol-flintlock-metal.webp|150]] This _+2 greater striking flintlock pistol_ has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Originally created by a student at Blythir College in Alkenstar, the _mountebank's passage_ has the ability to create temporary linked portals on existing surfaces. The weapon disappeared shortly after its invention, but rumors have circulated that it now belongs to a group of thieves who use it to commit impossible robberies. diff --git a/content/Mechanics/Character Building/Equipment/Mourner's Dawnlight Fulu.md b/content/Mechanics/Character Building/Equipment/Mourner's Dawnlight Fulu.md index 72ec1ad87..817243836 100755 --- a/content/Mechanics/Character Building/Equipment/Mourner's Dawnlight Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Mourner's Dawnlight Fulu.md @@ -8,7 +8,6 @@ tags: --- # Mourner's Dawnlight Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Activate** 3 command, envision, Interact diff --git a/content/Mechanics/Character Building/Equipment/Mud Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Mud Bomb (Greater).md index f967effc1..dbf26fac8 100755 --- a/content/Mechanics/Character Building/Equipment/Mud Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Mud Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Mud Bomb (Greater) -![[icons-commodities-materials-slime-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Mud Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Mud Bomb (Lesser).md index 789bdb5dd..c9d1bc9ae 100755 --- a/content/Mechanics/Character Building/Equipment/Mud Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Mud Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Mud Bomb (Lesser) -![[icons-commodities-materials-slime-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Mud Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Mud Bomb (Major).md index c16e4c21d..baeaf0bc0 100755 --- a/content/Mechanics/Character Building/Equipment/Mud Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Mud Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Mud Bomb (Major) -![[icons-commodities-materials-slime-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Mud Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Mud Bomb (Moderate).md index f6f62c932..e41ac2486 100755 --- a/content/Mechanics/Character Building/Equipment/Mud Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Mud Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Mud Bomb (Moderate) -![[icons-commodities-materials-slime-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Mudrock Snare.md b/content/Mechanics/Character Building/Equipment/Mudrock Snare.md index 5146e4b67..22b83c207 100755 --- a/content/Mechanics/Character Building/Equipment/Mudrock Snare.md +++ b/content/Mechanics/Character Building/Equipment/Mudrock Snare.md @@ -8,7 +8,6 @@ tags: --- # Mudrock Snare -![[systems-pf2e-icons-equipment-snares-mudrock-snare.webp|150]] Fired clay covers a pit of thin mud interspersed with fragile vials of blue dragon blood. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and rapidly hardening the mud as it touches the blue dragon blood. That creature must attempt a DC 29 fortitude save as the mud hardens over its legs. diff --git a/content/Mechanics/Character Building/Equipment/Mug.md b/content/Mechanics/Character Building/Equipment/Mug.md index 09401377b..889bd84d9 100755 --- a/content/Mechanics/Character Building/Equipment/Mug.md +++ b/content/Mechanics/Character Building/Equipment/Mug.md @@ -8,4 +8,3 @@ tags: --- # Mug -![[icons-containers-kitchenware-mug-steel-wood-brown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Mummified Bat.md b/content/Mechanics/Character Building/Equipment/Mummified Bat.md index 7c124e188..a704e57f6 100755 --- a/content/Mechanics/Character Building/Equipment/Mummified Bat.md +++ b/content/Mechanics/Character Building/Equipment/Mummified Bat.md @@ -8,7 +8,6 @@ tags: --- # Mummified Bat -![[systems-pf2e-icons-equipment-consumables-talismans-mummified-bat.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Murderer's Knot.md b/content/Mechanics/Character Building/Equipment/Murderer's Knot.md index f1adb6478..c3c63087e 100755 --- a/content/Mechanics/Character Building/Equipment/Murderer's Knot.md +++ b/content/Mechanics/Character Building/Equipment/Murderer's Knot.md @@ -8,7 +8,6 @@ tags: --- # Murderer's Knot -![[systems-pf2e-icons-equipment-consumables-talismans-murderers-knot.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Musical Instrument (Handheld).md b/content/Mechanics/Character Building/Equipment/Musical Instrument (Handheld).md index c2cd66146..5c52c3d4c 100755 --- a/content/Mechanics/Character Building/Equipment/Musical Instrument (Handheld).md +++ b/content/Mechanics/Character Building/Equipment/Musical Instrument (Handheld).md @@ -8,6 +8,5 @@ tags: --- # Musical Instrument (Handheld) -![[icons-tools-instruments-pipe-flue-tan.webp|150]] Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. diff --git a/content/Mechanics/Character Building/Equipment/Musical Instrument (Heavy).md b/content/Mechanics/Character Building/Equipment/Musical Instrument (Heavy).md index b71b49949..6b9a64c27 100755 --- a/content/Mechanics/Character Building/Equipment/Musical Instrument (Heavy).md +++ b/content/Mechanics/Character Building/Equipment/Musical Instrument (Heavy).md @@ -8,6 +8,5 @@ tags: --- # Musical Instrument (Heavy) -![[systems-pf2e-icons-equipment-adventuring-gear-musical-instrument-heavy.webp|150]] Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. diff --git a/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso handheld).md b/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso handheld).md index 43a90677d..3c29399f7 100755 --- a/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso handheld).md +++ b/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso handheld).md @@ -8,7 +8,6 @@ tags: --- # Musical Instrument (Virtuoso handheld) -![[icons-tools-instruments-lute-gold-brown.webp|150]] Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. diff --git a/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso heavy).md b/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso heavy).md index d197ca96f..bf6687b43 100755 --- a/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso heavy).md +++ b/content/Mechanics/Character Building/Equipment/Musical Instrument (Virtuoso heavy).md @@ -8,7 +8,6 @@ tags: --- # Musical Instrument (Virtuoso heavy) -![[systems-pf2e-icons-equipment-adventuring-gear-musical-instrument-handheld-virtuoso-heavy.webp|150]] Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played. diff --git a/content/Mechanics/Character Building/Equipment/Mustard Powder.md b/content/Mechanics/Character Building/Equipment/Mustard Powder.md index 2c68e366c..74b2a70ce 100755 --- a/content/Mechanics/Character Building/Equipment/Mustard Powder.md +++ b/content/Mechanics/Character Building/Equipment/Mustard Powder.md @@ -8,7 +8,6 @@ tags: --- # Mustard Powder -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-mustard-powder.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Mutagenic Renovator.md b/content/Mechanics/Character Building/Equipment/Mutagenic Renovator.md index 761ee6c0b..cb894865d 100755 --- a/content/Mechanics/Character Building/Equipment/Mutagenic Renovator.md +++ b/content/Mechanics/Character Building/Equipment/Mutagenic Renovator.md @@ -8,7 +8,6 @@ tags: --- # Mutagenic Renovator -![[systems-pf2e-icons-equipment-consumables-potions-mutagenic-renovator.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Greater).md index 038742313..3348fbde5 100755 --- a/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Greater).md @@ -8,7 +8,6 @@ tags: --- # Mycoweave Shield (Greater) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This shield is grown entirely of specially treated fungi, giving it the appearance of a frilly disc. The shield has Hardness 4, HP 64, and BT 32. diff --git a/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Lesser).md b/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Lesser).md index f9910afc3..4979efc22 100755 --- a/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Mycoweave Shield (Lesser) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This shield is grown entirely of specially treated fungi, giving it the appearance of a frilly disc. The shield has Hardness 2, HP 12, and BT 6. diff --git a/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Major).md b/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Major).md index 3cf978d21..af34586ae 100755 --- a/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Major).md +++ b/content/Mechanics/Character Building/Equipment/Mycoweave Shield (Major).md @@ -8,7 +8,6 @@ tags: --- # Mycoweave Shield (Major) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This shield is grown entirely of specially treated fungi, giving it the appearance of a frilly disc. The shield has Hardness 6, HP 110, and BT 55. diff --git a/content/Mechanics/Character Building/Equipment/Naginata.md b/content/Mechanics/Character Building/Equipment/Naginata.md index c3829228f..69a601ac9 100755 --- a/content/Mechanics/Character Building/Equipment/Naginata.md +++ b/content/Mechanics/Character Building/Equipment/Naginata.md @@ -8,6 +8,5 @@ tags: --- # Naginata -![[systems-pf2e-icons-equipment-weapons-naginata.webp|150]] This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. diff --git a/content/Mechanics/Character Building/Equipment/Nauseating Snare.md b/content/Mechanics/Character Building/Equipment/Nauseating Snare.md index 463f99c05..cef21bfb5 100755 --- a/content/Mechanics/Character Building/Equipment/Nauseating Snare.md +++ b/content/Mechanics/Character Building/Equipment/Nauseating Snare.md @@ -8,7 +8,6 @@ tags: --- # Nauseating Snare -![[icons-commodities-materials-slime-thick-green.webp|150]] You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 fortitude saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Navigator's Star.md b/content/Mechanics/Character Building/Equipment/Navigator's Star.md index 51c1e179c..8636e7e74 100755 --- a/content/Mechanics/Character Building/Equipment/Navigator's Star.md +++ b/content/Mechanics/Character Building/Equipment/Navigator's Star.md @@ -8,7 +8,6 @@ tags: --- # Navigator's Star -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-symbols-star-rising-purple.webp|150]] A star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Allure.md b/content/Mechanics/Character Building/Equipment/Necklace of Allure.md index f154d8d67..9d241ddaf 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Allure.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Allure.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Allure -![[icons-equipment-neck-necklace-jeweled-silver-blue.webp|150]] Several sapphires are set along the length of this brilliant silver necklace. The necklace features an intricately carved pendant in the shape of a wolf's head. You gain a +2 item bonus to Deception and Diplomacy checks. When you invest the necklace, you either increase your Charisma modifier by 1 or increase it to +4, whichever would give you a higher value. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs I.md b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs I.md index 84d1f1fa6..36c4b5c65 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs I.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs I.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Fireballs I -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs II.md b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs II.md index 98241d881..c6d59b6eb 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs II.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs II.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Fireballs II -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs III.md b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs III.md index ab1f3ac3c..5b33144f9 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs III.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs III.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Fireballs III -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs IV.md b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs IV.md index d852039b8..d72ed7cca 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs IV.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs IV.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Fireballs IV -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs V.md b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs V.md index 560b0197f..403778538 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs V.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs V.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Fireballs V -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VI.md b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VI.md index 8d2e68696..d52a9751f 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VI.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VI.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Fireballs VI -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VII.md b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VII.md index c5397d740..a1dcceb56 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VII.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Fireballs VII.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Fireballs VII -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Knives.md b/content/Mechanics/Character Building/Equipment/Necklace of Knives.md index f4a3d0a04..76c9d79cb 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Knives.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Knives.md @@ -8,7 +8,6 @@ tags: --- # Necklace of Knives -![[icons-equipment-neck-amulet-geometric-green-orange.webp|150]] This necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake for a vampire, if necessary in following Pharasma's teachings. diff --git a/content/Mechanics/Character Building/Equipment/Necklace of Strangulation.md b/content/Mechanics/Character Building/Equipment/Necklace of Strangulation.md index 2c2fb5070..4b1930465 100755 --- a/content/Mechanics/Character Building/Equipment/Necklace of Strangulation.md +++ b/content/Mechanics/Character Building/Equipment/Necklace of Strangulation.md @@ -8,6 +8,5 @@ tags: --- # Necklace of Strangulation -![[icons-equipment-neck-collar-rounded-carved-wood-spiral.webp|150]] This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult. When invested, it magically locks in place, suspiciously tightly, and fuses to you. When you enter a situation of extreme stress (as determined by the GM), the necklace tightens around your neck, suffocating you and dealing 30 bludgeoning damage to you at the end of each of your turns. Once per round, you can spend a single action to attempt a DC 34 athletics save; success means you don't take the damage on your current turn, but you continue suffocating. The necklace loosens after you've been dead for a month. diff --git a/content/Mechanics/Character Building/Equipment/Necrobinding Serum.md b/content/Mechanics/Character Building/Equipment/Necrobinding Serum.md index 65f62bc47..46363a536 100755 --- a/content/Mechanics/Character Building/Equipment/Necrobinding Serum.md +++ b/content/Mechanics/Character Building/Equipment/Necrobinding Serum.md @@ -8,7 +8,6 @@ tags: --- # Necrobinding Serum -![[icons-consumables-potions-bottle-conical-corked-labeled-skull-poison-green.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Greater).md index 276685919..17884cacb 100755 --- a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Necrotic Bomb (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-necrotic-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Lesser).md index c703f0d0a..dfdc06115 100755 --- a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Necrotic Bomb (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-necrotic-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Major).md index 3c3e65c53..b14b1ccac 100755 --- a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Necrotic Bomb (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-necrotic-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Moderate).md index 6ce6e123c..91d6dc574 100755 --- a/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Necrotic Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Necrotic Bomb (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-necrotic-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Nectar of Purification.md b/content/Mechanics/Character Building/Equipment/Nectar of Purification.md index 36f14b741..7516e76f7 100755 --- a/content/Mechanics/Character Building/Equipment/Nectar of Purification.md +++ b/content/Mechanics/Character Building/Equipment/Nectar of Purification.md @@ -8,7 +8,6 @@ tags: --- # Nectar of Purification -![[systems-pf2e-icons-equipment-consumables-oils-nectar-of-purification.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Nemesis Name.md b/content/Mechanics/Character Building/Equipment/Nemesis Name.md index 484840b87..4144633e3 100755 --- a/content/Mechanics/Character Building/Equipment/Nemesis Name.md +++ b/content/Mechanics/Character Building/Equipment/Nemesis Name.md @@ -8,7 +8,6 @@ tags: --- # Nemesis Name -![[systems-pf2e-icons-equipment-tattoos-nemesis-name.webp|150]] You want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who sees the tattoo senses your hatred of the named being. Receiving a new nemesis name makes any you already have non-magical. diff --git a/content/Mechanics/Character Building/Equipment/Net Launcher.md b/content/Mechanics/Character Building/Equipment/Net Launcher.md index 1b62ab297..8f2739f75 100755 --- a/content/Mechanics/Character Building/Equipment/Net Launcher.md +++ b/content/Mechanics/Character Building/Equipment/Net Launcher.md @@ -8,6 +8,5 @@ tags: --- # Net Launcher -![[systems-pf2e-icons-equipment-weapons-bomb-launcher.webp|150]] This wide, hollow tube is two to three feet long and fires an unattached net at much greater range than one can be thrown. A net launcher can be wielded while propped up on your shoulder or cradled under your arm. A net must be carefully folded to be launched without tangling. Properly loading a net into a net launcher takes 1 minute. A net fired with a net launcher can target a Medium or smaller creature within 40 feet, rather than 20 feet. diff --git a/content/Mechanics/Character Building/Equipment/Net.md b/content/Mechanics/Character Building/Equipment/Net.md index 2f17367c9..38fb83c31 100755 --- a/content/Mechanics/Character Building/Equipment/Net.md +++ b/content/Mechanics/Character Building/Equipment/Net.md @@ -8,7 +8,6 @@ tags: --- # Net -![[systems-pf2e-icons-equipment-adventuring-gear-net.webp|150]] You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to [[Grapple]] a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to Grapple to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The grabbed creature gains a +2 circumstance bonus to Escape unless you are adjacent to them, and it can attempt a DC 16 athletics check to Force Open the net entirely. Once the target is no longer grabbed, the net is unwieldy until refolded with an Interact action with the concentrate trait that requires two hands; if used without being refolded, Grapple checks made with the net take a -2 penalty. diff --git a/content/Mechanics/Character Building/Equipment/Nethysian Bulwark.md b/content/Mechanics/Character Building/Equipment/Nethysian Bulwark.md index 04daf4eda..9705ae1f9 100755 --- a/content/Mechanics/Character Building/Equipment/Nethysian Bulwark.md +++ b/content/Mechanics/Character Building/Equipment/Nethysian Bulwark.md @@ -8,7 +8,6 @@ tags: --- # Nethysian Bulwark -![[systems-pf2e-icons-equipment-shields-specific-shields-nethysian-bulwark.webp|150]] This round shield is often fashioned to resemble the religious symbol of its dual-natured namesake. A _Nethysian bulwark_ is a high-grade cold iron shield (Hardness 10, HP 40, BT 20) that defends the wielder and can explode with retributive force when struck. diff --git a/content/Mechanics/Character Building/Equipment/Nettleweed Residue.md b/content/Mechanics/Character Building/Equipment/Nettleweed Residue.md index e8506864f..f9a2b9c45 100755 --- a/content/Mechanics/Character Building/Equipment/Nettleweed Residue.md +++ b/content/Mechanics/Character Building/Equipment/Nettleweed Residue.md @@ -8,7 +8,6 @@ tags: --- # Nettleweed Residue -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-nettleweed-residue.webp|150]] Concentrated sap of stinging weeds makes an effective toxin. diff --git a/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade (Greater).md b/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade (Greater).md index 181e92305..c0fe42018 100755 --- a/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade (Greater).md @@ -8,7 +8,6 @@ tags: --- # Nexian Sealing Blade (Greater) -![[systems-pf2e-icons-equipment-weapons-longsword.webp|150]] More often called by their nickname "screamswords," the _Nexian sealing blades_ were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are _+2 greater striking disrupting silver longswords_ with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. diff --git a/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade.md b/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade.md index 43de987f7..f0bb25099 100755 --- a/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade.md +++ b/content/Mechanics/Character Building/Equipment/Nexian Sealing Blade.md @@ -8,7 +8,6 @@ tags: --- # Nexian Sealing Blade -![[systems-pf2e-icons-equipment-weapons-longsword.webp|150]] More often called by their nickname "screamswords," the _Nexian sealing blades_ were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are _+1 striking disrupting silver longswords_ with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. diff --git a/content/Mechanics/Character Building/Equipment/Nightmare Cudgel.md b/content/Mechanics/Character Building/Equipment/Nightmare Cudgel.md index 4ebe7dd60..32814e37e 100755 --- a/content/Mechanics/Character Building/Equipment/Nightmare Cudgel.md +++ b/content/Mechanics/Character Building/Equipment/Nightmare Cudgel.md @@ -8,7 +8,6 @@ tags: --- # Nightmare Cudgel -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-nightmare-cudgel.webp|150]] Crafted from polished wood, this seemingly mundane _+1 striking [[Club]]_ comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread. diff --git a/content/Mechanics/Character Building/Equipment/Nightmare Salt.md b/content/Mechanics/Character Building/Equipment/Nightmare Salt.md index ac59e6f47..a10f9fdc9 100755 --- a/content/Mechanics/Character Building/Equipment/Nightmare Salt.md +++ b/content/Mechanics/Character Building/Equipment/Nightmare Salt.md @@ -8,7 +8,6 @@ tags: --- # Nightmare Salt -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-nightmare-salt.webp|150]] This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly: victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion. diff --git a/content/Mechanics/Character Building/Equipment/Nightmare Vapor.md b/content/Mechanics/Character Building/Equipment/Nightmare Vapor.md index 4de83801b..d4ef5ee80 100755 --- a/content/Mechanics/Character Building/Equipment/Nightmare Vapor.md +++ b/content/Mechanics/Character Building/Equipment/Nightmare Vapor.md @@ -8,7 +8,6 @@ tags: --- # Nightmare Vapor -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-nightmare-vapor.webp|150]] Purportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught in the throes of terrible nightmares. diff --git a/content/Mechanics/Character Building/Equipment/Nightstick.md b/content/Mechanics/Character Building/Equipment/Nightstick.md index f655cc681..ced2734db 100755 --- a/content/Mechanics/Character Building/Equipment/Nightstick.md +++ b/content/Mechanics/Character Building/Equipment/Nightstick.md @@ -8,6 +8,5 @@ tags: --- # Nightstick -![[systems-pf2e-icons-equipment-weapons-nightstick.webp|150]] This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it-a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. diff --git a/content/Mechanics/Character Building/Equipment/Nimbus Breath.md b/content/Mechanics/Character Building/Equipment/Nimbus Breath.md index bbf48d5eb..3f446440a 100755 --- a/content/Mechanics/Character Building/Equipment/Nimbus Breath.md +++ b/content/Mechanics/Character Building/Equipment/Nimbus Breath.md @@ -8,7 +8,6 @@ tags: --- # Nimbus Breath -![[icons-consumables-drinks-alcohol-spirits-bottle-blue.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Nine-Ring Sword.md b/content/Mechanics/Character Building/Equipment/Nine-Ring Sword.md index 7c0a7ab67..5f84036ab 100755 --- a/content/Mechanics/Character Building/Equipment/Nine-Ring Sword.md +++ b/content/Mechanics/Character Building/Equipment/Nine-Ring Sword.md @@ -8,6 +8,5 @@ tags: --- # Nine-Ring Sword -![[systems-pf2e-icons-equipment-weapons-nine-ring-sword.webp|150]] This sword has a broad blade, along which are threaded nine heavy metal rings. The rings add weight to the weapon for downward swings, as well as clashing together to make noise. diff --git a/content/Mechanics/Character Building/Equipment/Niyaháat.md b/content/Mechanics/Character Building/Equipment/Niyaháat.md index 4927a067c..a4474ae67 100755 --- a/content/Mechanics/Character Building/Equipment/Niyaháat.md +++ b/content/Mechanics/Character Building/Equipment/Niyaháat.md @@ -8,6 +8,5 @@ tags: --- # Niyaháat -![[systems-pf2e-icons-equipment-armor-niyahaat.webp|150]] Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like padded armor. Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers. diff --git a/content/Mechanics/Character Building/Equipment/Noisemaker Snare.md b/content/Mechanics/Character Building/Equipment/Noisemaker Snare.md index 490f1cbef..58eadf8e0 100755 --- a/content/Mechanics/Character Building/Equipment/Noisemaker Snare.md +++ b/content/Mechanics/Character Building/Equipment/Noisemaker Snare.md @@ -8,7 +8,6 @@ tags: --- # Noisemaker Snare -![[systems-pf2e-icons-equipment-snares-noisemaker-snare.webp|150]] When a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 feet away and deals 1d8 fire damage. The creature must attempt a DC 18 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Noppera-Bo Hood.md b/content/Mechanics/Character Building/Equipment/Noppera-Bo Hood.md index 17ab507a0..66559a112 100755 --- a/content/Mechanics/Character Building/Equipment/Noppera-Bo Hood.md +++ b/content/Mechanics/Character Building/Equipment/Noppera-Bo Hood.md @@ -8,7 +8,6 @@ tags: --- # Noppera-Bo Hood -![[icons-equipment-head-cap-simple-leather-tan.webp|150]] This unpleasant-looking hood appears to be a completely smooth, round sack of skin that feels uncannily warm to the touch. When you wear this hood and invest it, it merges with your head and face, becoming imperceptible as a worn item except on close examination, which reveals a slight oily sheen to your facial features. You can cause minor shifts and changes to your features while wearing a _noppera-bo hood_; this counts as having a [[Disguise Kit]] to Impersonate any creature that is the same ancestry as you. diff --git a/content/Mechanics/Character Building/Equipment/Noqual Buckler (High Grade).md b/content/Mechanics/Character Building/Equipment/Noqual Buckler (High Grade).md index f6dd9d1b2..808886197 100755 --- a/content/Mechanics/Character Building/Equipment/Noqual Buckler (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Noqual Buckler (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Noqual Buckler (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-noqual-buckler.webp|150]] Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield Raised, you gain its circumstance bonus to saving throws against spells that target you (as well as AC). diff --git a/content/Mechanics/Character Building/Equipment/Noqual Chunk.md b/content/Mechanics/Character Building/Equipment/Noqual Chunk.md index 3ba8d2547..379432f56 100755 --- a/content/Mechanics/Character Building/Equipment/Noqual Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Noqual Chunk.md @@ -8,7 +8,6 @@ tags: --- # Noqual Chunk -![[systems-pf2e-icons-equipment-materials-noqual-chunk.webp|150]] Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. diff --git a/content/Mechanics/Character Building/Equipment/Noqual Ingot.md b/content/Mechanics/Character Building/Equipment/Noqual Ingot.md index 4b7567dc2..e915b0e43 100755 --- a/content/Mechanics/Character Building/Equipment/Noqual Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Noqual Ingot.md @@ -8,7 +8,6 @@ tags: --- # Noqual Ingot -![[systems-pf2e-icons-equipment-materials-noqual-ingot.webp|150]] Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. diff --git a/content/Mechanics/Character Building/Equipment/Noqual Shield (High Grade).md b/content/Mechanics/Character Building/Equipment/Noqual Shield (High Grade).md index 860702d93..740b57c1e 100755 --- a/content/Mechanics/Character Building/Equipment/Noqual Shield (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Noqual Shield (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Noqual Shield (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-noqual-shield.webp|150]] Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield Raised, you gain its circumstance bonus to saving throws against spells that target you (as well as AC). diff --git a/content/Mechanics/Character Building/Equipment/North Wind's Night Verse.md b/content/Mechanics/Character Building/Equipment/North Wind's Night Verse.md index 0b9544ec6..5f37bd67b 100755 --- a/content/Mechanics/Character Building/Equipment/North Wind's Night Verse.md +++ b/content/Mechanics/Character Building/Equipment/North Wind's Night Verse.md @@ -8,7 +8,6 @@ tags: --- # North Wind's Night Verse -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-north-winds-night-verse.webp|150]] This _+1 striking frost katana_ is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved from a single tusk of dragon-turtle ivory and wrapped in strips of winter wolf hide. Strikes with the katana gain a +2 status bonus to damage rolls against creatures that have a status penalty to their Speed or are slowed. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking. diff --git a/content/Mechanics/Character Building/Equipment/Nosoi Charm (Greater).md b/content/Mechanics/Character Building/Equipment/Nosoi Charm (Greater).md index cc8bd13a7..27bebd596 100755 --- a/content/Mechanics/Character Building/Equipment/Nosoi Charm (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Nosoi Charm (Greater).md @@ -8,7 +8,6 @@ tags: --- # Nosoi Charm (Greater) -![[systems-pf2e-icons-equipment-held-items-nosoi-charm.webp|150]] Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +3 item bonus to Performance checks to play an instrument, orate, or sing. You can cast _[[Sending]]_ once per day as a divine innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Nosoi Charm.md b/content/Mechanics/Character Building/Equipment/Nosoi Charm.md index 408f9876a..cff18c248 100755 --- a/content/Mechanics/Character Building/Equipment/Nosoi Charm.md +++ b/content/Mechanics/Character Building/Equipment/Nosoi Charm.md @@ -8,7 +8,6 @@ tags: --- # Nosoi Charm -![[systems-pf2e-icons-equipment-held-items-nosoi-charm.webp|150]] Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast _[[Sending]]_ once per day as a divine innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Noxious Incense (Greater).md b/content/Mechanics/Character Building/Equipment/Noxious Incense (Greater).md index 8b7e23ccf..9f43bcd87 100755 --- a/content/Mechanics/Character Building/Equipment/Noxious Incense (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Noxious Incense (Greater).md @@ -8,7 +8,6 @@ tags: --- # Noxious Incense (Greater) -![[systems-pf2e-icons-equipment-consumables-other-consumables-noxious-incense.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Noxious Incense.md b/content/Mechanics/Character Building/Equipment/Noxious Incense.md index 791790e90..868334267 100755 --- a/content/Mechanics/Character Building/Equipment/Noxious Incense.md +++ b/content/Mechanics/Character Building/Equipment/Noxious Incense.md @@ -8,7 +8,6 @@ tags: --- # Noxious Incense -![[systems-pf2e-icons-equipment-consumables-other-consumables-noxious-incense.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Noxious Jerkin.md b/content/Mechanics/Character Building/Equipment/Noxious Jerkin.md index 063afbb82..3ec587dd2 100755 --- a/content/Mechanics/Character Building/Equipment/Noxious Jerkin.md +++ b/content/Mechanics/Character Building/Equipment/Noxious Jerkin.md @@ -8,7 +8,6 @@ tags: --- # Noxious Jerkin -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-noxious-jerkin.webp|150]] This +2 resilient padded armor is woven from many strands of gut cord strung with dried organs and preserved xulgath scent glands. When worn, it infuses your body with a ghastly and nauseating flavor. diff --git a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Greater).md b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Greater).md index beefa3a0a..6f497840a 100755 --- a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Greater).md @@ -8,7 +8,6 @@ tags: --- # Numbing Tonic (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Lesser).md b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Lesser).md index e9909dce8..b6a3cc9cf 100755 --- a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Numbing Tonic (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Major).md b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Major).md index f1bac6297..f230ebb21 100755 --- a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Major).md +++ b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Major).md @@ -8,7 +8,6 @@ tags: --- # Numbing Tonic (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Minor).md b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Minor).md index f66aa5b1c..c55cb42d9 100755 --- a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Minor).md @@ -8,7 +8,6 @@ tags: --- # Numbing Tonic (Minor) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Moderate).md b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Moderate).md index 7165ce8ed..3a10f2968 100755 --- a/content/Mechanics/Character Building/Equipment/Numbing Tonic (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Numbing Tonic (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Numbing Tonic (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Numbing Tonic (True).md b/content/Mechanics/Character Building/Equipment/Numbing Tonic (True).md index 76f4d7216..f86f1a00c 100755 --- a/content/Mechanics/Character Building/Equipment/Numbing Tonic (True).md +++ b/content/Mechanics/Character Building/Equipment/Numbing Tonic (True).md @@ -8,7 +8,6 @@ tags: --- # Numbing Tonic (True) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-addiction-suppressant.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Numerian Steel Breastplate.md b/content/Mechanics/Character Building/Equipment/Numerian Steel Breastplate.md index 39ffc7633..ac2d3c85f 100755 --- a/content/Mechanics/Character Building/Equipment/Numerian Steel Breastplate.md +++ b/content/Mechanics/Character Building/Equipment/Numerian Steel Breastplate.md @@ -8,7 +8,6 @@ tags: --- # Numerian Steel Breastplate -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-numerian-steel-breastplate.webp|150]] This +1 resilient breastplate is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from harsh elements and common laser fire, granting the wearer fire resistance 5. diff --git a/content/Mechanics/Character Building/Equipment/Nunchaku.md b/content/Mechanics/Character Building/Equipment/Nunchaku.md index 8af24056c..798fa0726 100755 --- a/content/Mechanics/Character Building/Equipment/Nunchaku.md +++ b/content/Mechanics/Character Building/Equipment/Nunchaku.md @@ -8,6 +8,5 @@ tags: --- # Nunchaku -![[systems-pf2e-icons-equipment-weapons-nunchaku.webp|150]] The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. diff --git a/content/Mechanics/Character Building/Equipment/O-Yoroi.md b/content/Mechanics/Character Building/Equipment/O-Yoroi.md index c8fa96bdb..9c146c32e 100755 --- a/content/Mechanics/Character Building/Equipment/O-Yoroi.md +++ b/content/Mechanics/Character Building/Equipment/O-Yoroi.md @@ -8,6 +8,5 @@ tags: --- # O-Yoroi -![[systems-pf2e-icons-equipment-armor-o-yoroi.webp|150]] Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the body. Rounding out the suit are a tiered helmet and fearsome mask, often depicting a fiendish or monstrous creature. diff --git a/content/Mechanics/Character Building/Equipment/Oak Potion.md b/content/Mechanics/Character Building/Equipment/Oak Potion.md index 99bbba634..c615deca5 100755 --- a/content/Mechanics/Character Building/Equipment/Oak Potion.md +++ b/content/Mechanics/Character Building/Equipment/Oak Potion.md @@ -10,7 +10,6 @@ tags: --- # Oak Potion -![[systems-pf2e-icons-equipment-consumables-potions-barkskin-potion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oath of the Devoted.md b/content/Mechanics/Character Building/Equipment/Oath of the Devoted.md index 10ef94429..8fffc945a 100755 --- a/content/Mechanics/Character Building/Equipment/Oath of the Devoted.md +++ b/content/Mechanics/Character Building/Equipment/Oath of the Devoted.md @@ -8,7 +8,6 @@ tags: --- # Oath of the Devoted -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-oath-of-the-devoted.webp|150]] You gain fire and mental resistance 5. When you die, you rise as an undead creature with the zombie trait on the next round; if you are a PC, you become an NPC under Walkena's control. Your stats remain the same, except that your alignment changes to evil. If you reach 0 Hit Points as a zombie, you are destroyed and do not rise again. diff --git a/content/Mechanics/Character Building/Equipment/Oathbow.md b/content/Mechanics/Character Building/Equipment/Oathbow.md index 2ad773cb1..879320b03 100755 --- a/content/Mechanics/Character Building/Equipment/Oathbow.md +++ b/content/Mechanics/Character Building/Equipment/Oathbow.md @@ -8,7 +8,6 @@ tags: --- # Oathbow -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-oathbow.webp|150]] Constructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this +2 striking composite longbow appears to have been made by elves. Sometimes when you loose an arrow, its whistling in flight sounds like a voice whispering in Elven, wishing for the swift defeat of your enemies. diff --git a/content/Mechanics/Character Building/Equipment/Obfuscation Oil.md b/content/Mechanics/Character Building/Equipment/Obfuscation Oil.md index a697cdd8f..be7f585ca 100755 --- a/content/Mechanics/Character Building/Equipment/Obfuscation Oil.md +++ b/content/Mechanics/Character Building/Equipment/Obfuscation Oil.md @@ -8,7 +8,6 @@ tags: --- # Obfuscation Oil -![[systems-pf2e-icons-equipment-consumables-oils-obfuscation-oil.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oblivion Essence.md b/content/Mechanics/Character Building/Equipment/Oblivion Essence.md index 0b9c64590..037adb906 100755 --- a/content/Mechanics/Character Building/Equipment/Oblivion Essence.md +++ b/content/Mechanics/Character Building/Equipment/Oblivion Essence.md @@ -8,7 +8,6 @@ tags: --- # Oblivion Essence -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-oblivion-essence.webp|150]] Created from a daemon's powdered soul gems or refined from the waters of Abaddon's rivers, oblivion essence causes victims to rapidly age and decay. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian Edge (Greater).md b/content/Mechanics/Character Building/Equipment/Obsidian Edge (Greater).md index 92cb1f279..022fa30a4 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian Edge (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Obsidian Edge (Greater).md @@ -8,7 +8,6 @@ tags: --- # Obsidian Edge (Greater) -![[icons-weapons-axes-axe-battle-elemental-lava.webp|150]] This black obsidian blade is a _+1 striking flaming gun sword_. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian Edge (Major).md b/content/Mechanics/Character Building/Equipment/Obsidian Edge (Major).md index ec74dc684..9284a86f6 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian Edge (Major).md +++ b/content/Mechanics/Character Building/Equipment/Obsidian Edge (Major).md @@ -8,7 +8,6 @@ tags: --- # Obsidian Edge (Major) -![[icons-weapons-axes-axe-battle-elemental-lava.webp|150]] This black obsidian blade is a _+2 striking flaming gun sword_. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian Edge (True).md b/content/Mechanics/Character Building/Equipment/Obsidian Edge (True).md index cc53b20fe..23811a24b 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian Edge (True).md +++ b/content/Mechanics/Character Building/Equipment/Obsidian Edge (True).md @@ -8,7 +8,6 @@ tags: --- # Obsidian Edge (True) -![[icons-weapons-axes-axe-battle-elemental-lava.webp|150]] This black obsidian blade is a _+3 greater striking greater flaming gun sword_. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian Edge.md b/content/Mechanics/Character Building/Equipment/Obsidian Edge.md index d5bd888c4..32446a274 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian Edge.md +++ b/content/Mechanics/Character Building/Equipment/Obsidian Edge.md @@ -8,7 +8,6 @@ tags: --- # Obsidian Edge -![[icons-weapons-axes-axe-battle-elemental-lava.webp|150]] This black obsidian blade is a _+1 striking gun sword_. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Greater).md b/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Greater).md index c58c52f7f..587d8364d 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Obsidian Goggles (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-goggles-of-night.webp|150]] The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +2 item bonus to Perception checks involving sight. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Major).md b/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Major).md index 06e9f0c6a..fefb37b7d 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Major).md +++ b/content/Mechanics/Character Building/Equipment/Obsidian Goggles (Major).md @@ -8,7 +8,6 @@ tags: --- # Obsidian Goggles (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-goggles-of-night.webp|150]] The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +3 item bonus to Perception checks involving sight. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian Goggles.md b/content/Mechanics/Character Building/Equipment/Obsidian Goggles.md index 138609376..39200f560 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian Goggles.md +++ b/content/Mechanics/Character Building/Equipment/Obsidian Goggles.md @@ -10,7 +10,6 @@ tags: --- # Obsidian Goggles -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-goggles-of-night.webp|150]] The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. diff --git a/content/Mechanics/Character Building/Equipment/Obsidian.md b/content/Mechanics/Character Building/Equipment/Obsidian.md index 33b7c36e6..6c853aad5 100755 --- a/content/Mechanics/Character Building/Equipment/Obsidian.md +++ b/content/Mechanics/Character Building/Equipment/Obsidian.md @@ -8,4 +8,3 @@ tags: --- # Obsidian -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-obsidian.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Occult Scroll Case of Simplicity.md b/content/Mechanics/Character Building/Equipment/Occult Scroll Case of Simplicity.md index f2ff940ea..e6a2fe104 100755 --- a/content/Mechanics/Character Building/Equipment/Occult Scroll Case of Simplicity.md +++ b/content/Mechanics/Character Building/Equipment/Occult Scroll Case of Simplicity.md @@ -8,7 +8,6 @@ tags: --- # Occult Scroll Case of Simplicity -![[icons-sundries-scrolls-scroll-bound-grey-tan.webp|150]] The four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type. diff --git a/content/Mechanics/Character Building/Equipment/Ochre Fulcrum Lens.md b/content/Mechanics/Character Building/Equipment/Ochre Fulcrum Lens.md index 40356db55..0ff7bda8d 100755 --- a/content/Mechanics/Character Building/Equipment/Ochre Fulcrum Lens.md +++ b/content/Mechanics/Character Building/Equipment/Ochre Fulcrum Lens.md @@ -8,7 +8,6 @@ tags: --- # Ochre Fulcrum Lens -![[systems-pf2e-icons-equipment-other-ochre-fulcrum-lenses.webp|150]] This brownish-orange lens always seems dusty and gritty, even when wet. While you have the Ochre Fulcrum Lens invested, lassitude grips you. You gain resistance 10 to mental damage and a +2 status bonus to saves against emotion effects. You can also activate the lens in the following ways. diff --git a/content/Mechanics/Character Building/Equipment/Oculus of Abaddon.md b/content/Mechanics/Character Building/Equipment/Oculus of Abaddon.md index 973f37e06..a6a761626 100755 --- a/content/Mechanics/Character Building/Equipment/Oculus of Abaddon.md +++ b/content/Mechanics/Character Building/Equipment/Oculus of Abaddon.md @@ -8,7 +8,6 @@ tags: --- # Oculus of Abaddon -![[icons-commodities-gems-pearl-fire-swirl.webp|150]] An _oculus of Abaddon_ is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who work as their agents on the Material Plane. More likely, these items were crafted by a powerful pre-Earthfall death cult that has long since moved on, leaving behind these dangerous artifacts to tempt mortals into serving the needs of the Horsemen. diff --git a/content/Mechanics/Character Building/Equipment/Ogre Hook.md b/content/Mechanics/Character Building/Equipment/Ogre Hook.md index 0e973df90..68bbe47b6 100755 --- a/content/Mechanics/Character Building/Equipment/Ogre Hook.md +++ b/content/Mechanics/Character Building/Equipment/Ogre Hook.md @@ -8,6 +8,5 @@ tags: --- # Ogre Hook -![[systems-pf2e-icons-equipment-weapons-ogre-hook.webp|150]] Ogres are known for using immense, curved picks called ogre hooks. diff --git a/content/Mechanics/Character Building/Equipment/Oil (1 pint).md b/content/Mechanics/Character Building/Equipment/Oil (1 pint).md index 9d967f8e8..1b75860a4 100755 --- a/content/Mechanics/Character Building/Equipment/Oil (1 pint).md +++ b/content/Mechanics/Character Building/Equipment/Oil (1 pint).md @@ -8,6 +8,5 @@ tags: --- # Oil (1 pint) -![[systems-pf2e-icons-equipment-adventuring-gear-oil.webp|150]] You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage. diff --git a/content/Mechanics/Character Building/Equipment/Oil of Animation.md b/content/Mechanics/Character Building/Equipment/Oil of Animation.md index ca1367f7e..3ee8d5bc0 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Animation.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Animation.md @@ -8,7 +8,6 @@ tags: --- # Oil of Animation -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-animation.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Corpse Restoration.md b/content/Mechanics/Character Building/Equipment/Oil of Corpse Restoration.md index 00822f708..05432fdc8 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Corpse Restoration.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Corpse Restoration.md @@ -8,7 +8,6 @@ tags: --- # Oil of Corpse Restoration -![[systems-pf2e-icons-equipment-consumables-oils-shielding-salve.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Keen Edges.md b/content/Mechanics/Character Building/Equipment/Oil of Keen Edges.md index 4b94cf0df..103e316a5 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Keen Edges.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Keen Edges.md @@ -8,7 +8,6 @@ tags: --- # Oil of Keen Edges -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-keen-edges.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Mending.md b/content/Mechanics/Character Building/Equipment/Oil of Mending.md index 933667404..b903fec59 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Mending.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Mending.md @@ -8,7 +8,6 @@ tags: --- # Oil of Mending -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-mending.webp|150]] **Activate** 1 minute (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Object Animation (Greater).md b/content/Mechanics/Character Building/Equipment/Oil of Object Animation (Greater).md index 64f7fbeb4..e385cc729 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Object Animation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Object Animation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Oil of Object Animation (Greater) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-object-animation.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Oil of Object Animation.md b/content/Mechanics/Character Building/Equipment/Oil of Object Animation.md index 7db807bb7..6d8525d7c 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Object Animation.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Object Animation.md @@ -8,7 +8,6 @@ tags: --- # Oil of Object Animation -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-object-animation.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Oil of Potency (Greater).md b/content/Mechanics/Character Building/Equipment/Oil of Potency (Greater).md index 34c00c351..de6fa8246 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Potency (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Potency (Greater).md @@ -8,7 +8,6 @@ tags: --- # Oil of Potency (Greater) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-potency.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Potency (Major).md b/content/Mechanics/Character Building/Equipment/Oil of Potency (Major).md index cc5091add..12b13d3f1 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Potency (Major).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Potency (Major).md @@ -8,7 +8,6 @@ tags: --- # Oil of Potency (Major) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-potency.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Potency.md b/content/Mechanics/Character Building/Equipment/Oil of Potency.md index 50a8e388e..84a34d476 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Potency.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Potency.md @@ -8,7 +8,6 @@ tags: --- # Oil of Potency -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-potency.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Repulsion.md b/content/Mechanics/Character Building/Equipment/Oil of Repulsion.md index c9e54b216..91086e254 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Repulsion.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Repulsion.md @@ -8,7 +8,6 @@ tags: --- # Oil of Repulsion -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-repulsion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Revelation.md b/content/Mechanics/Character Building/Equipment/Oil of Revelation.md index d1cbd41dd..4b6304af2 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Revelation.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Revelation.md @@ -8,7 +8,6 @@ tags: --- # Oil of Revelation -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-revelation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Greater).md b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Greater).md index 91ff5c4ac..89ce1c65e 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Greater).md @@ -8,7 +8,6 @@ tags: --- # Oil of Unlife (Greater) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-unlife.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Lesser).md b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Lesser).md index bca28e3b4..3cfd60af0 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Oil of Unlife (Lesser) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-unlife.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Major).md b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Major).md index 473c1cbd8..d7dd5ccce 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Major).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Major).md @@ -8,7 +8,6 @@ tags: --- # Oil of Unlife (Major) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-unlife.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Minor).md b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Minor).md index 5c5e73abc..345bbe2c0 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Minor).md @@ -8,7 +8,6 @@ tags: --- # Oil of Unlife (Minor) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-unlife.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Moderate).md b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Moderate).md index 37f3f0eaa..df47e32dc 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Unlife (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Unlife (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Oil of Unlife (Moderate) -![[systems-pf2e-icons-equipment-consumables-oils-oil-of-unlife.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Weightlessness (Greater).md b/content/Mechanics/Character Building/Equipment/Oil of Weightlessness (Greater).md index c7e6d5001..68e14b030 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Weightlessness (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Oil of Weightlessness (Greater).md @@ -8,7 +8,6 @@ tags: --- # Oil of Weightlessness (Greater) -![[icons-tools-laboratory-bowl-mixing.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oil of Weightlessness.md b/content/Mechanics/Character Building/Equipment/Oil of Weightlessness.md index b67da1fa1..12a0c9836 100755 --- a/content/Mechanics/Character Building/Equipment/Oil of Weightlessness.md +++ b/content/Mechanics/Character Building/Equipment/Oil of Weightlessness.md @@ -8,7 +8,6 @@ tags: --- # Oil of Weightlessness -![[icons-tools-laboratory-bowl-mixing.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Oily Button.md b/content/Mechanics/Character Building/Equipment/Oily Button.md index 759394b58..c088e97af 100755 --- a/content/Mechanics/Character Building/Equipment/Oily Button.md +++ b/content/Mechanics/Character Building/Equipment/Oily Button.md @@ -8,7 +8,6 @@ tags: --- # Oily Button -![[systems-pf2e-icons-equipment-consumables-talismans-oily-button.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Old Tillimaquin.md b/content/Mechanics/Character Building/Equipment/Old Tillimaquin.md index d70b88487..f0bb06fbe 100755 --- a/content/Mechanics/Character Building/Equipment/Old Tillimaquin.md +++ b/content/Mechanics/Character Building/Equipment/Old Tillimaquin.md @@ -8,7 +8,6 @@ tags: --- # Old Tillimaquin -![[systems-pf2e-icons-equipment-other-old-tillmaquin.webp|150]] This beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a wolverine but with a broader snout, blue stripes along its upper legs and bristled back, and a club of spiked bone at the end of its long tail. No one can recall where Old Tillimaquin originally came from, how the taxidermic beast came to stand in its tavern, or even whether it's a genuine article. The tradition of rubbing its bronzed claws for good luck has been observed for so long that the front claws are worn to stubs. Local belief holds that as long as Old Tillimaquin stands, neither fire nor flood will claim its town. diff --git a/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Greater).md b/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Greater).md index 490536195..6255b94bb 100755 --- a/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Greater).md @@ -8,7 +8,6 @@ tags: --- # Olfactory Obfuscator (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-olefactory-obfuscator.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Lesser).md b/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Lesser).md index 627e51e89..c2d6d718a 100755 --- a/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Olfactory Obfuscator (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Olfactory Obfuscator (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-olefactory-obfuscator.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Omnidirectional Spear Snare.md b/content/Mechanics/Character Building/Equipment/Omnidirectional Spear Snare.md index 93b3cc22a..08882dffc 100755 --- a/content/Mechanics/Character Building/Equipment/Omnidirectional Spear Snare.md +++ b/content/Mechanics/Character Building/Equipment/Omnidirectional Spear Snare.md @@ -8,6 +8,5 @@ tags: --- # Omnidirectional Spear Snare -![[systems-pf2e-icons-equipment-snares-omnidirectional-spear-snare.webp|150]] As soon as a creature enters the snare's square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 19d8 piercing damage (DC 37 basic Reflex). diff --git a/content/Mechanics/Character Building/Equipment/One Hundred Victories.md b/content/Mechanics/Character Building/Equipment/One Hundred Victories.md index 6653f747b..5bb38213d 100755 --- a/content/Mechanics/Character Building/Equipment/One Hundred Victories.md +++ b/content/Mechanics/Character Building/Equipment/One Hundred Victories.md @@ -8,7 +8,6 @@ tags: --- # One Hundred Victories -![[systems-pf2e-icons-equipment-tattoos-one-hundred-victories.webp|150]] One hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar patterns and cluster them around what they consider to be their strongest assets—a pattern around the heart signifies a warrior with great endurance, while one along the arms indicates great upper body strength. diff --git a/content/Mechanics/Character Building/Equipment/Onyx Panther.md b/content/Mechanics/Character Building/Equipment/Onyx Panther.md index dd6818d17..90997271d 100755 --- a/content/Mechanics/Character Building/Equipment/Onyx Panther.md +++ b/content/Mechanics/Character Building/Equipment/Onyx Panther.md @@ -8,7 +8,6 @@ tags: --- # Onyx Panther -![[systems-pf2e-icons-equipment-consumables-talismans-onyx-panther.webp|150]] **Activate** 1 (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Onyx.md b/content/Mechanics/Character Building/Equipment/Onyx.md index 69ec27ebb..7f078b28f 100755 --- a/content/Mechanics/Character Building/Equipment/Onyx.md +++ b/content/Mechanics/Character Building/Equipment/Onyx.md @@ -8,4 +8,3 @@ tags: --- # Onyx -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-onyx.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Greater).md index e3d7e6642..93e81278f 100755 --- a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ooze Ammunition (Greater) -![[icons-commodities-materials-liquid-green.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Lesser).md b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Lesser).md index f6cec762d..5fcc07db5 100755 --- a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Ooze Ammunition (Lesser) -![[icons-commodities-materials-liquid-green.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Major).md b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Major).md index 80f51d54a..af4018370 100755 --- a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Major).md +++ b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Major).md @@ -8,7 +8,6 @@ tags: --- # Ooze Ammunition (Major) -![[icons-commodities-materials-liquid-green.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Moderate).md b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Moderate).md index 67af53e57..e646cb955 100755 --- a/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Ooze Ammunition (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Ooze Ammunition (Moderate) -![[icons-commodities-materials-liquid-green.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Ooze Skin.md b/content/Mechanics/Character Building/Equipment/Ooze Skin.md index 30f4946ac..256e6f828 100755 --- a/content/Mechanics/Character Building/Equipment/Ooze Skin.md +++ b/content/Mechanics/Character Building/Equipment/Ooze Skin.md @@ -8,7 +8,6 @@ tags: --- # Ooze Skin -![[icons-equipment-chest-breastplate-banded-simple-leather-brown.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Opal.md b/content/Mechanics/Character Building/Equipment/Opal.md index ff66d5073..d9957bac7 100755 --- a/content/Mechanics/Character Building/Equipment/Opal.md +++ b/content/Mechanics/Character Building/Equipment/Opal.md @@ -8,4 +8,3 @@ tags: --- # Opal -![[systems-pf2e-icons-equipment-treasure-gems-lesser-precious-stones-opal.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Open Mind.md b/content/Mechanics/Character Building/Equipment/Open Mind.md index 02b729cf1..9411bc102 100755 --- a/content/Mechanics/Character Building/Equipment/Open Mind.md +++ b/content/Mechanics/Character Building/Equipment/Open Mind.md @@ -8,7 +8,6 @@ tags: --- # Open Mind -![[icons-magic-perception-eye-ringed-glow-angry-large-teal.webp|150]] Abraxas teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to Lore checks. diff --git a/content/Mechanics/Character Building/Equipment/Oracular Hag Eye.md b/content/Mechanics/Character Building/Equipment/Oracular Hag Eye.md index bfb818d2e..30bb8f988 100755 --- a/content/Mechanics/Character Building/Equipment/Oracular Hag Eye.md +++ b/content/Mechanics/Character Building/Equipment/Oracular Hag Eye.md @@ -8,7 +8,6 @@ tags: --- # Oracular Hag Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hag-eye.webp|150]] This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. diff --git a/content/Mechanics/Character Building/Equipment/Orb Shard.md b/content/Mechanics/Character Building/Equipment/Orb Shard.md index a56498ffe..a70e3c3de 100755 --- a/content/Mechanics/Character Building/Equipment/Orb Shard.md +++ b/content/Mechanics/Character Building/Equipment/Orb Shard.md @@ -8,7 +8,6 @@ tags: --- # Orb Shard -![[systems-pf2e-icons-equipment-artifacts-orb-shard.webp|150]] A shard of the _Orb of Gold Dragonkind_ resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a _+3 striking shortsword_ that deals 2d6 extra damage to dragons. diff --git a/content/Mechanics/Character Building/Equipment/Orb of Dragonkind.md b/content/Mechanics/Character Building/Equipment/Orb of Dragonkind.md index 0cdd27475..f0b152d2f 100755 --- a/content/Mechanics/Character Building/Equipment/Orb of Dragonkind.md +++ b/content/Mechanics/Character Building/Equipment/Orb of Dragonkind.md @@ -8,7 +8,6 @@ tags: --- # Orb of Dragonkind -![[systems-pf2e-icons-equipment-artifacts-orb-of-gold-dragonkind.webp|150]] Each of the legendary _orbs of dragonkind_ contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon's spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. diff --git a/content/Mechanics/Character Building/Equipment/Orc Knuckle Dagger.md b/content/Mechanics/Character Building/Equipment/Orc Knuckle Dagger.md index 2fd07b572..bd2466abe 100755 --- a/content/Mechanics/Character Building/Equipment/Orc Knuckle Dagger.md +++ b/content/Mechanics/Character Building/Equipment/Orc Knuckle Dagger.md @@ -8,6 +8,5 @@ tags: --- # Orc Knuckle Dagger -![[systems-pf2e-icons-equipment-weapons-orc-knuckle-dagger.webp|150]] This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. diff --git a/content/Mechanics/Character Building/Equipment/Orc Necksplitter.md b/content/Mechanics/Character Building/Equipment/Orc Necksplitter.md index 5ff423aef..4665e30ae 100755 --- a/content/Mechanics/Character Building/Equipment/Orc Necksplitter.md +++ b/content/Mechanics/Character Building/Equipment/Orc Necksplitter.md @@ -8,6 +8,5 @@ tags: --- # Orc Necksplitter -![[icons-weapons-axes-axe-battle-heavy-jagged.webp|150]] This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage. diff --git a/content/Mechanics/Character Building/Equipment/Orc Warmask.md b/content/Mechanics/Character Building/Equipment/Orc Warmask.md index 715ae575d..cc8d952db 100755 --- a/content/Mechanics/Character Building/Equipment/Orc Warmask.md +++ b/content/Mechanics/Character Building/Equipment/Orc Warmask.md @@ -8,7 +8,6 @@ tags: --- # Orc Warmask -![[icons-equipment-head-mask-horned-brown.webp|150]] Granted by [[Orc Warmask]] diff --git a/content/Mechanics/Character Building/Equipment/Orchestral Brooch.md b/content/Mechanics/Character Building/Equipment/Orchestral Brooch.md index 47f5e1272..e859b5f20 100755 --- a/content/Mechanics/Character Building/Equipment/Orchestral Brooch.md +++ b/content/Mechanics/Character Building/Equipment/Orchestral Brooch.md @@ -8,7 +8,6 @@ tags: --- # Orchestral Brooch -![[systems-pf2e-icons-equipment-consumables-talismans-orchestral-brooch.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Orichalcum Buckler (High-Grade).md b/content/Mechanics/Character Building/Equipment/Orichalcum Buckler (High-Grade).md index 87375cc68..12241147b 100755 --- a/content/Mechanics/Character Building/Equipment/Orichalcum Buckler (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Orichalcum Buckler (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Orichalcum Buckler (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-orichalcum-buckler.webp|150]] Orichalcum shields' time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition. diff --git a/content/Mechanics/Character Building/Equipment/Orichalcum Chunk.md b/content/Mechanics/Character Building/Equipment/Orichalcum Chunk.md index 674cac132..6fe50e039 100755 --- a/content/Mechanics/Character Building/Equipment/Orichalcum Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Orichalcum Chunk.md @@ -8,7 +8,6 @@ tags: --- # Orichalcum Chunk -![[systems-pf2e-icons-equipment-materials-orichalcum-chunk.webp|150]] The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later. diff --git a/content/Mechanics/Character Building/Equipment/Orichalcum Ingot.md b/content/Mechanics/Character Building/Equipment/Orichalcum Ingot.md index ee208ced8..a2d57476b 100755 --- a/content/Mechanics/Character Building/Equipment/Orichalcum Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Orichalcum Ingot.md @@ -8,7 +8,6 @@ tags: --- # Orichalcum Ingot -![[systems-pf2e-icons-equipment-materials-orichalcum-ingot.webp|150]] The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later. diff --git a/content/Mechanics/Character Building/Equipment/Orichalcum Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Orichalcum Shield (High-Grade).md index 2d279b681..b3798342b 100755 --- a/content/Mechanics/Character Building/Equipment/Orichalcum Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Orichalcum Shield (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Orichalcum Shield (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-orichalcum-shield.webp|150]] Orichalcum shields' time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition. diff --git a/content/Mechanics/Character Building/Equipment/Origin Unguent.md b/content/Mechanics/Character Building/Equipment/Origin Unguent.md index 183efeef7..6828742c1 100755 --- a/content/Mechanics/Character Building/Equipment/Origin Unguent.md +++ b/content/Mechanics/Character Building/Equipment/Origin Unguent.md @@ -8,7 +8,6 @@ tags: --- # Origin Unguent -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-orgin-unguent.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Original manuscript from a world‑famous author.md b/content/Mechanics/Character Building/Equipment/Original manuscript from a world‑famous author.md index e04349036..bbd6ed1a5 100755 --- a/content/Mechanics/Character Building/Equipment/Original manuscript from a world‑famous author.md +++ b/content/Mechanics/Character Building/Equipment/Original manuscript from a world‑famous author.md @@ -8,4 +8,3 @@ tags: --- # Original manuscript from a world‑famous author -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-original-manuscript-from-a-world-famous-author.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ouroboros Buckles.md b/content/Mechanics/Character Building/Equipment/Ouroboros Buckles.md index fa0cd7704..a27ef463c 100755 --- a/content/Mechanics/Character Building/Equipment/Ouroboros Buckles.md +++ b/content/Mechanics/Character Building/Equipment/Ouroboros Buckles.md @@ -8,7 +8,6 @@ tags: --- # Ouroboros Buckles -![[systems-pf2e-icons-equipment-armor-buckle-armor.webp|150]] This ominous-looking _+3 greater resilient greater acid-resistant buckle armor_ is deep red in color, favored by assassins who worship Norgorber or Asmodeus, and if unfastened, the many belts and buckles writhe like living snakes. _Ouroboros buckles_ have the comfort trait. However, while wearing _ouroboros buckles_, the unfathomable concept of infinity pulls at your mind, and each time you awaken, you'd swear the armor hissed into your ear while you were asleep. The hissing suggested secret wisdom to you in Aklo, though you only ever remember it vaguely, like a fading dream. diff --git a/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Greater).md b/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Greater).md index c5079c43f..6cec957d1 100755 --- a/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ouroboros Flail (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-ouroboros-flail.webp|150]] You can easily expand and contract the chain of this _+3 greater striking greater extending war flail_. It magically grows new links when extended and loses them when contracted. diff --git a/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Major).md b/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Major).md index c8e0fa733..29c0d4756 100755 --- a/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Major).md +++ b/content/Mechanics/Character Building/Equipment/Ouroboros Flail (Major).md @@ -8,7 +8,6 @@ tags: --- # Ouroboros Flail (Major) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-ouroboros-flail.webp|150]] You can easily expand and contract the chain of this _+3 major striking greater extending war flail_. It magically grows new links when extended and loses them when contracted. diff --git a/content/Mechanics/Character Building/Equipment/Ouroboros Flail.md b/content/Mechanics/Character Building/Equipment/Ouroboros Flail.md index a510a3a4e..f8b8825c1 100755 --- a/content/Mechanics/Character Building/Equipment/Ouroboros Flail.md +++ b/content/Mechanics/Character Building/Equipment/Ouroboros Flail.md @@ -8,7 +8,6 @@ tags: --- # Ouroboros Flail -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-ouroboros-flail.webp|150]] You can easily expand and contract the chain of this _+2 greater striking extending war flail_. It magically grows new links when extended and loses them when contracted. diff --git a/content/Mechanics/Character Building/Equipment/Ovinrbaane.md b/content/Mechanics/Character Building/Equipment/Ovinrbaane.md index 8507d7c21..42a742686 100755 --- a/content/Mechanics/Character Building/Equipment/Ovinrbaane.md +++ b/content/Mechanics/Character Building/Equipment/Ovinrbaane.md @@ -8,7 +8,6 @@ tags: --- # Ovinrbaane -![[icons-skills-melee-blade-tip-chipped-blood-red.webp|150]] **Perception** +27; precise vision 60 feet, imprecise hearing 60 feet diff --git a/content/Mechanics/Character Building/Equipment/Owlbear Egg.md b/content/Mechanics/Character Building/Equipment/Owlbear Egg.md index c4df2c704..3c08e8a53 100755 --- a/content/Mechanics/Character Building/Equipment/Owlbear Egg.md +++ b/content/Mechanics/Character Building/Equipment/Owlbear Egg.md @@ -8,7 +8,6 @@ tags: --- # Owlbear Egg -![[icons-consumables-eggs-egg-speckled-tan.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Oxygen Ooze.md b/content/Mechanics/Character Building/Equipment/Oxygen Ooze.md index 3b90fc292..b1e193e85 100755 --- a/content/Mechanics/Character Building/Equipment/Oxygen Ooze.md +++ b/content/Mechanics/Character Building/Equipment/Oxygen Ooze.md @@ -8,7 +8,6 @@ tags: --- # Oxygen Ooze -![[icons-commodities-materials-slime-thick-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Pacifying.md b/content/Mechanics/Character Building/Equipment/Pacifying.md index 6cfc51395..996b6e09e 100755 --- a/content/Mechanics/Character Building/Equipment/Pacifying.md +++ b/content/Mechanics/Character Building/Equipment/Pacifying.md @@ -8,7 +8,6 @@ tags: --- # Pacifying -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This rune turns weapons into instruments of peacemaking. diff --git a/content/Mechanics/Character Building/Equipment/Pact of Blood-Taking.md b/content/Mechanics/Character Building/Equipment/Pact of Blood-Taking.md index 18291e666..3f978ec0e 100755 --- a/content/Mechanics/Character Building/Equipment/Pact of Blood-Taking.md +++ b/content/Mechanics/Character Building/Equipment/Pact of Blood-Taking.md @@ -8,7 +8,6 @@ tags: --- # Pact of Blood-Taking -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-pact-of-blood-taking.webp|150]] **Devil** [[Barbazu]] diff --git a/content/Mechanics/Character Building/Equipment/Pact-Bound Pistol.md b/content/Mechanics/Character Building/Equipment/Pact-Bound Pistol.md index b2a3455f6..2989109e3 100755 --- a/content/Mechanics/Character Building/Equipment/Pact-Bound Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Pact-Bound Pistol.md @@ -8,7 +8,6 @@ tags: --- # Pact-Bound Pistol -![[systems-pf2e-icons-equipment-weapons-dueling-pistol.webp|150]] Wielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this _+1 striking fearsome dueling pistol_ is a work of master craftsmanship, almost eerie in the axiomatic perfection present in each dimension and detail. diff --git a/content/Mechanics/Character Building/Equipment/Pactmaster's Grace.md b/content/Mechanics/Character Building/Equipment/Pactmaster's Grace.md index 0d36b5967..de9d06445 100755 --- a/content/Mechanics/Character Building/Equipment/Pactmaster's Grace.md +++ b/content/Mechanics/Character Building/Equipment/Pactmaster's Grace.md @@ -8,6 +8,5 @@ tags: --- # Pactmaster's Grace -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-pactmasters-grace.webp|150]] Granted by Katapesh's Pactmasters to influential merchants, exceptional Zephyr Guards, and favorite retainers, a pactmaster's grace is a crystal-studded blue platinum ring that sharpens the wearer's urban instincts. While invested, the ring grants a +2 item bonus to saving throws while you are in an urban setting, and this increases to a +3 item bonus if you have legendary proficiency in Guild Lore, Katapesh Lore, Mercantile Lore, or Society. You also gain a +3 item bonus to Mercantile Lore checks while wearing the ring, and you can attempt checks that require a proficiency rank of master in Society. diff --git a/content/Mechanics/Character Building/Equipment/Padded Armor.md b/content/Mechanics/Character Building/Equipment/Padded Armor.md index 8510557a8..88c1d3543 100755 --- a/content/Mechanics/Character Building/Equipment/Padded Armor.md +++ b/content/Mechanics/Character Building/Equipment/Padded Armor.md @@ -8,6 +8,5 @@ tags: --- # Padded Armor -![[icons-equipment-chest-breastplate-banded-leather-brown.webp|150]] This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat. diff --git a/content/Mechanics/Character Building/Equipment/Paint Set.md b/content/Mechanics/Character Building/Equipment/Paint Set.md index e96d5aff7..55a4fec47 100755 --- a/content/Mechanics/Character Building/Equipment/Paint Set.md +++ b/content/Mechanics/Character Building/Equipment/Paint Set.md @@ -8,6 +8,5 @@ tags: --- # Paint Set -![[systems-pf2e-icons-equipment-held-items-paint-set.webp|150]] This set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint set with extra paints and canvas for 1 sp. diff --git a/content/Mechanics/Character Building/Equipment/Paired (Greater).md b/content/Mechanics/Character Building/Equipment/Paired (Greater).md index a64b70af2..37d259181 100755 --- a/content/Mechanics/Character Building/Equipment/Paired (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Paired (Greater).md @@ -8,7 +8,6 @@ tags: --- # Paired (Greater) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] These runes always come in pairs and can be applied to a garment's pockets to be activated. diff --git a/content/Mechanics/Character Building/Equipment/Paired (Major).md b/content/Mechanics/Character Building/Equipment/Paired (Major).md index 11281062c..d8c10cc9a 100755 --- a/content/Mechanics/Character Building/Equipment/Paired (Major).md +++ b/content/Mechanics/Character Building/Equipment/Paired (Major).md @@ -8,7 +8,6 @@ tags: --- # Paired (Major) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] These runes always come in pairs and can be applied to a garment's pockets to be activated. diff --git a/content/Mechanics/Character Building/Equipment/Paired.md b/content/Mechanics/Character Building/Equipment/Paired.md index 674f45d59..772f58a18 100755 --- a/content/Mechanics/Character Building/Equipment/Paired.md +++ b/content/Mechanics/Character Building/Equipment/Paired.md @@ -8,7 +8,6 @@ tags: --- # Paired -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] These runes always come in pairs and can be applied to a garment's pockets to be activated. diff --git a/content/Mechanics/Character Building/Equipment/Pallette of Masterstrokes.md b/content/Mechanics/Character Building/Equipment/Pallette of Masterstrokes.md index b8f60dad7..ad0eb9af8 100755 --- a/content/Mechanics/Character Building/Equipment/Pallette of Masterstrokes.md +++ b/content/Mechanics/Character Building/Equipment/Pallette of Masterstrokes.md @@ -8,7 +8,6 @@ tags: --- # Pallette of Masterstrokes -![[systems-pf2e-icons-equipment-held-items-warding-tablets.webp|150]] This painter's palette is decorated with an image of Shelyn's religious symbol: a songbird with a colorful curved tail. The feathers on this tail constantly produce a wide range of colorful pigments, granting you a +2 item bonus to Crafting checks made to create paintings. A palette of masterstrokes functions as a divine focus for a cleric of Shelyn. diff --git a/content/Mechanics/Character Building/Equipment/Palm Crossbow.md b/content/Mechanics/Character Building/Equipment/Palm Crossbow.md index 344166b77..7ae400e5f 100755 --- a/content/Mechanics/Character Building/Equipment/Palm Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Palm Crossbow.md @@ -8,7 +8,6 @@ tags: --- # Palm Crossbow -![[systems-pf2e-icons-equipment-adventuring-gear-palm-crossbow.webp|150]] This thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the bracelet. Recognizing the bracelet's nature requires a successful DC 25 perception check. diff --git a/content/Mechanics/Character Building/Equipment/Panacea Fruit.md b/content/Mechanics/Character Building/Equipment/Panacea Fruit.md index 3e7623e3c..6fa0fb085 100755 --- a/content/Mechanics/Character Building/Equipment/Panacea Fruit.md +++ b/content/Mechanics/Character Building/Equipment/Panacea Fruit.md @@ -8,7 +8,6 @@ tags: --- # Panacea Fruit -![[icons-consumables-fruit-apricot-ripe-orange.webp|150]] This fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. diff --git a/content/Mechanics/Character Building/Equipment/Panacea.md b/content/Mechanics/Character Building/Equipment/Panacea.md index c6d871659..feff7db48 100755 --- a/content/Mechanics/Character Building/Equipment/Panacea.md +++ b/content/Mechanics/Character Building/Equipment/Panacea.md @@ -8,7 +8,6 @@ tags: --- # Panacea -![[systems-pf2e-icons-equipment-consumables-potions-panacea.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Pantograph Gauntlet.md b/content/Mechanics/Character Building/Equipment/Pantograph Gauntlet.md index 638a5c299..97d195c0c 100755 --- a/content/Mechanics/Character Building/Equipment/Pantograph Gauntlet.md +++ b/content/Mechanics/Character Building/Equipment/Pantograph Gauntlet.md @@ -8,6 +8,5 @@ tags: --- # Pantograph Gauntlet -![[systems-pf2e-icons-equipment-weapons-panthograph-gauntlet.webp|150]] A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements-a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism. diff --git a/content/Mechanics/Character Building/Equipment/Parade Armor.md b/content/Mechanics/Character Building/Equipment/Parade Armor.md index c08709cc6..99cda56a8 100755 --- a/content/Mechanics/Character Building/Equipment/Parade Armor.md +++ b/content/Mechanics/Character Building/Equipment/Parade Armor.md @@ -8,6 +8,5 @@ tags: --- # Parade Armor -![[icons-equipment-chest-breastplate-layered-leather-brown-silver.webp|150]] Parade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can be fashioned into parade armor, which features custom designs based on the wearer's affiliation, military branch, or rank. A particular faction typically has one uniform appearance for its set of parade armor. While wearing this armor, you gain a +1 item bonus to Diplomacy and Intimidation checks against creatures of the same affiliation as your parade armor, though the bonus to Intimidation doesn't apply when interacting with creatures of higher rank than you. The armor is slightly bulkier, increasing the Bulk by 1. diff --git a/content/Mechanics/Character Building/Equipment/Parade armor with flourishes.md b/content/Mechanics/Character Building/Equipment/Parade armor with flourishes.md index f2cf61ea9..0af4800a7 100755 --- a/content/Mechanics/Character Building/Equipment/Parade armor with flourishes.md +++ b/content/Mechanics/Character Building/Equipment/Parade armor with flourishes.md @@ -8,4 +8,3 @@ tags: --- # Parade armor with flourishes -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-parade-armor-with-flourishes.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Parchment of Direct Message.md b/content/Mechanics/Character Building/Equipment/Parchment of Direct Message.md index 525d00e00..771edbf73 100755 --- a/content/Mechanics/Character Building/Equipment/Parchment of Direct Message.md +++ b/content/Mechanics/Character Building/Equipment/Parchment of Direct Message.md @@ -8,7 +8,6 @@ tags: --- # Parchment of Direct Message -![[icons-sundries-documents-document-letter-blue.webp|150]] These two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of the sheets is burnt, cut in half or smaller, or otherwise destroyed, then the other sheet becomes an ordinary piece of parchment. When you write a message on one of the sheets, the text disappears over the span of 1 minute, leaving no ink, imprint, or any other trace of inscription behind. The message then appears on the linked piece of parchment. The magical link between the sheets only functions while both sheets are within 10 miles of each other. Outside of this range, any writing remains on the sheets as if they were mundane sheets of parchment, though this writing becomes erased if the parchment is activated. diff --git a/content/Mechanics/Character Building/Equipment/Parchment of Secrets.md b/content/Mechanics/Character Building/Equipment/Parchment of Secrets.md index f1b560428..ab6dc1de1 100755 --- a/content/Mechanics/Character Building/Equipment/Parchment of Secrets.md +++ b/content/Mechanics/Character Building/Equipment/Parchment of Secrets.md @@ -8,7 +8,6 @@ tags: --- # Parchment of Secrets -![[icons-sundries-scrolls-scroll-writing-brown-gold.webp|150]] **Access** Member of a secret society diff --git a/content/Mechanics/Character Building/Equipment/Parrying Scabbard.md b/content/Mechanics/Character Building/Equipment/Parrying Scabbard.md index 1f659e3d4..023e69a6e 100755 --- a/content/Mechanics/Character Building/Equipment/Parrying Scabbard.md +++ b/content/Mechanics/Character Building/Equipment/Parrying Scabbard.md @@ -8,6 +8,5 @@ tags: --- # Parrying Scabbard -![[systems-pf2e-icons-equipment-adventuring-gear-parrying-scabbard.webp|150]] You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand. diff --git a/content/Mechanics/Character Building/Equipment/Passage Pane.md b/content/Mechanics/Character Building/Equipment/Passage Pane.md index 8b79ecd43..375a93895 100755 --- a/content/Mechanics/Character Building/Equipment/Passage Pane.md +++ b/content/Mechanics/Character Building/Equipment/Passage Pane.md @@ -8,7 +8,6 @@ tags: --- # Passage Pane -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-platinum-framed-monocle.webp|150]] The pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living creatures that look into the mirror see themselves as preserved corpses with sallow skin, sunken cheeks, and a vacant expression. The mirror is mounted in a bone frame intricately carved with imagery of corvids, keys, and winding roads. These roads represent the Dead Roads, the secret back routes between the Boneyard and all other planes that are under the purview of the psychopomp usher Barzahk the Passage and their followers. diff --git a/content/Mechanics/Character Building/Equipment/Pathfinder Chronicle.md b/content/Mechanics/Character Building/Equipment/Pathfinder Chronicle.md index 89b3aea3c..e5c010e4b 100755 --- a/content/Mechanics/Character Building/Equipment/Pathfinder Chronicle.md +++ b/content/Mechanics/Character Building/Equipment/Pathfinder Chronicle.md @@ -8,6 +8,5 @@ tags: --- # Pathfinder Chronicle -![[systems-pf2e-icons-equipment-adventuring-gear-pathfinder-chronicle.webp|150]] Numerous volumes and editions of the Pathfinder Chronicles exist, each cataloging different adventures. Pathfinder Chronicles are a type of scholarly journal that specifically devotes topics to Pathfinder discoveries, rather than more theoretical academic topics. Because Pathfinders have better access to these chronicles than other scholarly journals, they are particularly common among Pathfinder agents building a library of reference texts. diff --git a/content/Mechanics/Character Building/Equipment/Pathfinder's Coin.md b/content/Mechanics/Character Building/Equipment/Pathfinder's Coin.md index b58132f36..24325bb94 100755 --- a/content/Mechanics/Character Building/Equipment/Pathfinder's Coin.md +++ b/content/Mechanics/Character Building/Equipment/Pathfinder's Coin.md @@ -8,7 +8,6 @@ tags: --- # Pathfinder's Coin -![[systems-pf2e-icons-equipment-held-items-pathfinderss-coin.webp|150]] This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air and spin if placed on a wayfinder. diff --git a/content/Mechanics/Character Building/Equipment/Pathfinder's Mentor.md b/content/Mechanics/Character Building/Equipment/Pathfinder's Mentor.md index b792bfc0b..8ea228865 100755 --- a/content/Mechanics/Character Building/Equipment/Pathfinder's Mentor.md +++ b/content/Mechanics/Character Building/Equipment/Pathfinder's Mentor.md @@ -8,7 +8,6 @@ tags: --- # Pathfinder's Mentor -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bi-resonant-wayfinder.webp|150]] **Perception** +15; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Pathfinder's Pouch.md b/content/Mechanics/Character Building/Equipment/Pathfinder's Pouch.md index c7874c799..1cdb9b83b 100755 --- a/content/Mechanics/Character Building/Equipment/Pathfinder's Pouch.md +++ b/content/Mechanics/Character Building/Equipment/Pathfinder's Pouch.md @@ -8,7 +8,6 @@ tags: --- # Pathfinder's Pouch -![[icons-containers-bags-pack-engraved-leather-tan.webp|150]] This unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects of a 3rd-level _[[Disguise Magic]]_ spell to appear non-magical. The pouch's normal space holds as much as an ordinary belt pouch, but it also has a small extradimensional space that holds up to 1 Bulk of items. A creature actively inspecting the pouch in its ordinary state discovers the existence of the extradimensional space only on a critical success to Search the pouch (see the Concealing an Item action of the Stealth skill), though when the extradimensional space is active, it's obvious to anyone examining the pouch that it is more than it seems. diff --git a/content/Mechanics/Character Building/Equipment/Peace in Dreams Tea.md b/content/Mechanics/Character Building/Equipment/Peace in Dreams Tea.md index 9f24dd132..b687ca619 100755 --- a/content/Mechanics/Character Building/Equipment/Peace in Dreams Tea.md +++ b/content/Mechanics/Character Building/Equipment/Peace in Dreams Tea.md @@ -8,7 +8,6 @@ tags: --- # Peace in Dreams Tea -![[icons-consumables-plants-dried-herb-bundle-brown.webp|150]] **Activate** 1 Interact or 10 minutes (concentrate, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Peacemaker.md b/content/Mechanics/Character Building/Equipment/Peacemaker.md index 943c299f9..5e11a4af6 100755 --- a/content/Mechanics/Character Building/Equipment/Peacemaker.md +++ b/content/Mechanics/Character Building/Equipment/Peacemaker.md @@ -8,7 +8,6 @@ tags: --- # Peacemaker -![[systems-pf2e-icons-equipment-consumables-talismans-peacemaker.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Peachwood Branch.md b/content/Mechanics/Character Building/Equipment/Peachwood Branch.md index 1866cb14c..d37e86982 100755 --- a/content/Mechanics/Character Building/Equipment/Peachwood Branch.md +++ b/content/Mechanics/Character Building/Equipment/Peachwood Branch.md @@ -8,7 +8,6 @@ tags: --- # Peachwood Branch -![[systems-pf2e-icons-equipment-materials-darkwood-branch.webp|150]] Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. diff --git a/content/Mechanics/Character Building/Equipment/Peachwood Lumber.md b/content/Mechanics/Character Building/Equipment/Peachwood Lumber.md index 7d54102e9..fb4020257 100755 --- a/content/Mechanics/Character Building/Equipment/Peachwood Lumber.md +++ b/content/Mechanics/Character Building/Equipment/Peachwood Lumber.md @@ -8,7 +8,6 @@ tags: --- # Peachwood Lumber -![[systems-pf2e-icons-equipment-materials-darkwood-lumber.webp|150]] Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. diff --git a/content/Mechanics/Character Building/Equipment/Peachwood Talisman.md b/content/Mechanics/Character Building/Equipment/Peachwood Talisman.md index 3766357fb..533e9ea29 100755 --- a/content/Mechanics/Character Building/Equipment/Peachwood Talisman.md +++ b/content/Mechanics/Character Building/Equipment/Peachwood Talisman.md @@ -8,7 +8,6 @@ tags: --- # Peachwood Talisman -![[systems-pf2e-icons-equipment-consumables-talismans-peachwood-talisman.webp|150]] **Activate** 1 envision diff --git a/content/Mechanics/Character Building/Equipment/Pearl, black.md b/content/Mechanics/Character Building/Equipment/Pearl, black.md index 06e03f4b9..9d2282f20 100755 --- a/content/Mechanics/Character Building/Equipment/Pearl, black.md +++ b/content/Mechanics/Character Building/Equipment/Pearl, black.md @@ -8,4 +8,3 @@ tags: --- # Pearl, black -![[systems-pf2e-icons-equipment-treasure-gems-lesser-precious-stones-black-pearl.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Pearl, irregular freshwater.md b/content/Mechanics/Character Building/Equipment/Pearl, irregular freshwater.md index 5377ff1e3..d030c6f4f 100755 --- a/content/Mechanics/Character Building/Equipment/Pearl, irregular freshwater.md +++ b/content/Mechanics/Character Building/Equipment/Pearl, irregular freshwater.md @@ -8,4 +8,3 @@ tags: --- # Pearl, irregular freshwater -![[icons-commodities-gems-pearl-natural.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Pearl, saltwater.md b/content/Mechanics/Character Building/Equipment/Pearl, saltwater.md index 3ffb63175..52a467b5c 100755 --- a/content/Mechanics/Character Building/Equipment/Pearl, saltwater.md +++ b/content/Mechanics/Character Building/Equipment/Pearl, saltwater.md @@ -8,4 +8,3 @@ tags: --- # Pearl, saltwater -![[icons-commodities-gems-pearl-swirl-blue.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Pendant of the Occult (Greater).md b/content/Mechanics/Character Building/Equipment/Pendant of the Occult (Greater).md index c14a83ad2..a90925967 100755 --- a/content/Mechanics/Character Building/Equipment/Pendant of the Occult (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Pendant of the Occult (Greater).md @@ -8,7 +8,6 @@ tags: --- # Pendant of the Occult (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-pendant-of-the-occult.webp|150]] This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +2 item bonus to Occultism checks, and you can cast the _[[Guidance]]_ cantrip as an occult innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Pendant of the Occult.md b/content/Mechanics/Character Building/Equipment/Pendant of the Occult.md index 1764ad676..b76a1ff6f 100755 --- a/content/Mechanics/Character Building/Equipment/Pendant of the Occult.md +++ b/content/Mechanics/Character Building/Equipment/Pendant of the Occult.md @@ -8,6 +8,5 @@ tags: --- # Pendant of the Occult -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-pendant-of-the-occult.webp|150]] This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the _[[Guidance]]_ cantrip as an occult innate spell. diff --git a/content/Mechanics/Character Building/Equipment/Penetrating Ammunition.md b/content/Mechanics/Character Building/Equipment/Penetrating Ammunition.md index c2efcc5bf..1a5fd57ed 100755 --- a/content/Mechanics/Character Building/Equipment/Penetrating Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Penetrating Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Penetrating Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-penetrating-ammunition.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Pepperbox.md b/content/Mechanics/Character Building/Equipment/Pepperbox.md index a808ce26e..4329c7b11 100755 --- a/content/Mechanics/Character Building/Equipment/Pepperbox.md +++ b/content/Mechanics/Character Building/Equipment/Pepperbox.md @@ -8,6 +8,5 @@ tags: --- # Pepperbox -![[systems-pf2e-icons-equipment-weapons-pepperbox.webp|150]] This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. diff --git a/content/Mechanics/Character Building/Equipment/Perfect Droplet (Greater).md b/content/Mechanics/Character Building/Equipment/Perfect Droplet (Greater).md index 033bb1bd4..deeb79951 100755 --- a/content/Mechanics/Character Building/Equipment/Perfect Droplet (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Perfect Droplet (Greater).md @@ -8,7 +8,6 @@ tags: --- # Perfect Droplet (Greater) -![[systems-pf2e-icons-equipment-other-spellhearts-perfect-droplet.webp|150]] Intense blue water magically holds its shape-a perfect sphere. The spell DC of any spell cast by Activating this item is 24. diff --git a/content/Mechanics/Character Building/Equipment/Perfect Droplet (Major).md b/content/Mechanics/Character Building/Equipment/Perfect Droplet (Major).md index 4d0f6a389..1ff5d242a 100755 --- a/content/Mechanics/Character Building/Equipment/Perfect Droplet (Major).md +++ b/content/Mechanics/Character Building/Equipment/Perfect Droplet (Major).md @@ -8,7 +8,6 @@ tags: --- # Perfect Droplet (Major) -![[systems-pf2e-icons-equipment-other-spellhearts-perfect-droplet.webp|150]] Intense blue water magically holds its shape-a perfect sphere. The spell DC of any spell cast by Activating this item is 29. diff --git a/content/Mechanics/Character Building/Equipment/Perfect Droplet.md b/content/Mechanics/Character Building/Equipment/Perfect Droplet.md index 8e3e549b0..7987bb649 100755 --- a/content/Mechanics/Character Building/Equipment/Perfect Droplet.md +++ b/content/Mechanics/Character Building/Equipment/Perfect Droplet.md @@ -8,7 +8,6 @@ tags: --- # Perfect Droplet -![[systems-pf2e-icons-equipment-other-spellhearts-perfect-droplet.webp|150]] Intense blue water magically holds its shape-a perfect sphere. The spell DC of any spell cast by Activating this item is 17. diff --git a/content/Mechanics/Character Building/Equipment/Peridot.md b/content/Mechanics/Character Building/Equipment/Peridot.md index 314da491f..065463946 100755 --- a/content/Mechanics/Character Building/Equipment/Peridot.md +++ b/content/Mechanics/Character Building/Equipment/Peridot.md @@ -8,4 +8,3 @@ tags: --- # Peridot -![[icons-commodities-gems-gem-rough-navette-green.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Periscope.md b/content/Mechanics/Character Building/Equipment/Periscope.md index 1fbdec7dd..16eefe944 100755 --- a/content/Mechanics/Character Building/Equipment/Periscope.md +++ b/content/Mechanics/Character Building/Equipment/Periscope.md @@ -8,6 +8,5 @@ tags: --- # Periscope -![[systems-pf2e-icons-equipment-adventuring-gear-periscope.webp|150]] This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn't provide a sufficient line of effect to target creatures around corners. diff --git a/content/Mechanics/Character Building/Equipment/Periscopic Viewfinder.md b/content/Mechanics/Character Building/Equipment/Periscopic Viewfinder.md index 4b4b73b4e..d8e1604bd 100755 --- a/content/Mechanics/Character Building/Equipment/Periscopic Viewfinder.md +++ b/content/Mechanics/Character Building/Equipment/Periscopic Viewfinder.md @@ -8,7 +8,6 @@ tags: --- # Periscopic Viewfinder -![[systems-pf2e-icons-equipment-held-items-periscopic-viewfinder.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Greater).md index 9d630bfd4..6c9af4aa0 100755 --- a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Pernicious Spore Bomb (Greater) -![[icons-consumables-mushrooms-ovate-thin-blue.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Lesser).md index 0fb9a562c..b1bb53605 100755 --- a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Pernicious Spore Bomb (Lesser) -![[icons-consumables-mushrooms-ovate-thin-blue.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Major).md index af6d353ad..b563cbe29 100755 --- a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Pernicious Spore Bomb (Major) -![[icons-consumables-mushrooms-ovate-thin-blue.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Moderate).md index b33744145..2a4302336 100755 --- a/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Pernicious Spore Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Pernicious Spore Bomb (Moderate) -![[icons-consumables-mushrooms-ovate-thin-blue.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Persistent Lodestone.md b/content/Mechanics/Character Building/Equipment/Persistent Lodestone.md index eaefec2f0..2aca3d119 100755 --- a/content/Mechanics/Character Building/Equipment/Persistent Lodestone.md +++ b/content/Mechanics/Character Building/Equipment/Persistent Lodestone.md @@ -8,7 +8,6 @@ tags: --- # Persistent Lodestone -![[systems-pf2e-icons-equipment-consumables-talismans-persistent-lodestone.webp|150]] **Usage** affixed to a firearm with a reload of 1 diff --git a/content/Mechanics/Character Building/Equipment/Persona Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Persona Mask (Greater).md index 5ac244189..6216837fa 100755 --- a/content/Mechanics/Character Building/Equipment/Persona Mask (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Persona Mask (Greater).md @@ -8,7 +8,6 @@ tags: --- # Persona Mask (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-persona-mask.webp|150]] Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +2 item bonus to Performance checks while acting, orating, performing comedy, or singing. diff --git a/content/Mechanics/Character Building/Equipment/Persona Mask.md b/content/Mechanics/Character Building/Equipment/Persona Mask.md index 7cd5d3584..550da0cb2 100755 --- a/content/Mechanics/Character Building/Equipment/Persona Mask.md +++ b/content/Mechanics/Character Building/Equipment/Persona Mask.md @@ -8,7 +8,6 @@ tags: --- # Persona Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-persona-mask.webp|150]] Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing. diff --git a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Greater).md b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Greater).md index 7b1afd5fc..1c48183ce 100755 --- a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Greater).md @@ -8,7 +8,6 @@ tags: --- # Peshpine Grenade (Greater) -![[icons-consumables-drinks-tea-jug-gourd-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Lesser).md b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Lesser).md index 9a9363706..ef4a208a9 100755 --- a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Peshpine Grenade (Lesser) -![[icons-consumables-drinks-tea-jug-gourd-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Major).md b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Major).md index 77b38a0dc..0ac416336 100755 --- a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Major).md +++ b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Major).md @@ -8,7 +8,6 @@ tags: --- # Peshpine Grenade (Major) -![[icons-consumables-drinks-tea-jug-gourd-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Moderate).md b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Moderate).md index 08f95d7d4..193129fc0 100755 --- a/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Peshpine Grenade (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Peshpine Grenade (Moderate) -![[icons-consumables-drinks-tea-jug-gourd-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Petrification Cannon.md b/content/Mechanics/Character Building/Equipment/Petrification Cannon.md index 93d4ba081..aa616ead9 100755 --- a/content/Mechanics/Character Building/Equipment/Petrification Cannon.md +++ b/content/Mechanics/Character Building/Equipment/Petrification Cannon.md @@ -8,7 +8,6 @@ tags: --- # Petrification Cannon -![[icons-weapons-guns-gun-double-barrel.webp|150]] Built from the taxidermic body of a basilisk, a _petrification cannon_ functions as a _+2 greater striking double-barreled musket_. A _petrification cannon_ can be activated to fire a beam of energy that transforms flesh into stone. diff --git a/content/Mechanics/Character Building/Equipment/Phantom Piano.md b/content/Mechanics/Character Building/Equipment/Phantom Piano.md index efe20d99d..639dfe7ea 100755 --- a/content/Mechanics/Character Building/Equipment/Phantom Piano.md +++ b/content/Mechanics/Character Building/Equipment/Phantom Piano.md @@ -8,7 +8,6 @@ tags: --- # Phantom Piano -![[systems-pf2e-icons-equipment-adventuring-gear-musical-instrument-handheld-virtuoso-heavy.webp|150]] **Perception** +22; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Phantom Roll.md b/content/Mechanics/Character Building/Equipment/Phantom Roll.md index 5722dfffb..90386085a 100755 --- a/content/Mechanics/Character Building/Equipment/Phantom Roll.md +++ b/content/Mechanics/Character Building/Equipment/Phantom Roll.md @@ -8,7 +8,6 @@ tags: --- # Phantom Roll -![[systems-pf2e-icons-equipment-alchemical-items-food-phantom-roll.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Phantom Shroud.md b/content/Mechanics/Character Building/Equipment/Phantom Shroud.md index 5d2259c2b..06bac0de3 100755 --- a/content/Mechanics/Character Building/Equipment/Phantom Shroud.md +++ b/content/Mechanics/Character Building/Equipment/Phantom Shroud.md @@ -8,7 +8,6 @@ tags: --- # Phantom Shroud -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-unmemorable-mantle.webp|150]] This pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the dangerous touch of a ghost. This effect doesn't impede the normal use of your hands. You also gain an unarmed attack that deals 3d6 void damage with the agile, finesse, and magical traits. You gain the benefits of a +2 weapon potency rune with these unarmed attacks (granting a +2 item bonus to your attack rolls). diff --git a/content/Mechanics/Character Building/Equipment/Phasing ether silk tapestry.md b/content/Mechanics/Character Building/Equipment/Phasing ether silk tapestry.md index 331eb087d..8de1ef43d 100755 --- a/content/Mechanics/Character Building/Equipment/Phasing ether silk tapestry.md +++ b/content/Mechanics/Character Building/Equipment/Phasing ether silk tapestry.md @@ -8,4 +8,3 @@ tags: --- # Phasing ether silk tapestry -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-phasing-ether-silk-tapestry.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Philosopher's Extractor.md b/content/Mechanics/Character Building/Equipment/Philosopher's Extractor.md index 91ed23d2c..255b7347c 100755 --- a/content/Mechanics/Character Building/Equipment/Philosopher's Extractor.md +++ b/content/Mechanics/Character Building/Equipment/Philosopher's Extractor.md @@ -8,7 +8,6 @@ tags: --- # Philosopher's Extractor -![[systems-pf2e-icons-equipment-artifacts-philosophers-extractor.webp|150]] This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The _philosopher's extractor_ is designed to create the ultimate alchemical concoctions. The extractor functions as an exceptional set of alchemist's tools, granting a +4 item bonus to Crafting checks related to alchemy. When using the extractor to Craft an alchemical item or with infused reagents as part of your daily preparations, you can create impeccable alchemical items. An impeccable alchemical item always uses the maximum numerical value possible for any rolls it requires, such as dealing maximum damage with alchemist's fire or restoring the maximum number of Hit Points with an elixir of life. If the impeccable item has a duration, it lasts twice as long as normal. Finally, an impeccable alchemical item never has a drawback. diff --git a/content/Mechanics/Character Building/Equipment/Philosopher's Stone.md b/content/Mechanics/Character Building/Equipment/Philosopher's Stone.md index 0dac82a19..36863f678 100755 --- a/content/Mechanics/Character Building/Equipment/Philosopher's Stone.md +++ b/content/Mechanics/Character Building/Equipment/Philosopher's Stone.md @@ -8,7 +8,6 @@ tags: --- # Philosopher's Stone -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-philosophers-stone.webp|150]] An alchemist with the [[Craft Philosopher's Stone]] feat can create a philosopher's stone once per month by spending 1 batch of infused reagents during their daily preparations using the advanced alchemy class feature. This is the only way to create a philosopher's stone. diff --git a/content/Mechanics/Character Building/Equipment/Phoenix Fighting Fan.md b/content/Mechanics/Character Building/Equipment/Phoenix Fighting Fan.md index 8088dfe88..621632c8e 100755 --- a/content/Mechanics/Character Building/Equipment/Phoenix Fighting Fan.md +++ b/content/Mechanics/Character Building/Equipment/Phoenix Fighting Fan.md @@ -8,7 +8,6 @@ tags: --- # Phoenix Fighting Fan -![[icons-commodities-materials-material-feathers-violet.webp|150]] This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. diff --git a/content/Mechanics/Character Building/Equipment/Phoenix Flask.md b/content/Mechanics/Character Building/Equipment/Phoenix Flask.md index dc0089879..5ce167331 100755 --- a/content/Mechanics/Character Building/Equipment/Phoenix Flask.md +++ b/content/Mechanics/Character Building/Equipment/Phoenix Flask.md @@ -8,7 +8,6 @@ tags: --- # Phoenix Flask -![[systems-pf2e-icons-equipment-consumables-potions-phoenix-flask.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Phoenix Necklace.md b/content/Mechanics/Character Building/Equipment/Phoenix Necklace.md index 558e88c38..726607f7f 100755 --- a/content/Mechanics/Character Building/Equipment/Phoenix Necklace.md +++ b/content/Mechanics/Character Building/Equipment/Phoenix Necklace.md @@ -8,7 +8,6 @@ tags: --- # Phoenix Necklace -![[icons-equipment-neck-pendant-faceted-silver-red.webp|150]] This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a flickering fire. Hao Jin created the necklaces to mitigate the potential of death during the Ruby Phoenix Tournament pre-qualifier, and she specially attuned each phoenix necklace to the silver feathers she created for the pre-qualifying round. While the silver feathers themselves aren't magical, they are required to activate the necklace's power. Each team starts with 3 feathers hidden in their headquarters; they acquire more through challenges and events. Additionally, the tournament emissary's enforcers have the ability to deliver messages to the necklace's wearer at any time by casting _[[Sending]]_, though the wearer can't respond. diff --git a/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness (Greater).md b/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness (Greater).md index f6175f7af..361e42f81 100755 --- a/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness (Greater).md @@ -8,7 +8,6 @@ tags: --- # Phylactery of Faithfulness (Greater) -![[icons-commodities-treasure-token-silver-blue.webp|150]] This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don't gain any benefit from the phylactery if you don't worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +3 item bonus to Religion checks. diff --git a/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness.md b/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness.md index 03e013715..1144ceb44 100755 --- a/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness.md +++ b/content/Mechanics/Character Building/Equipment/Phylactery of Faithfulness.md @@ -8,7 +8,6 @@ tags: --- # Phylactery of Faithfulness -![[icons-commodities-treasure-token-silver-blue.webp|150]] This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don't gain any benefit from the phylactery if you don't worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. diff --git a/content/Mechanics/Character Building/Equipment/Pick.md b/content/Mechanics/Character Building/Equipment/Pick.md index 633e6330c..7134b94a9 100755 --- a/content/Mechanics/Character Building/Equipment/Pick.md +++ b/content/Mechanics/Character Building/Equipment/Pick.md @@ -8,6 +8,5 @@ tags: --- # Pick -![[icons-weapons-axes-pickaxe-iron-green.webp|150]] A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. diff --git a/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Greater).md b/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Greater).md index 8e07bcb1f..dca2bc4a1 100755 --- a/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Greater).md @@ -8,7 +8,6 @@ tags: --- # Pickled Demon Tongue (Greater) -![[systems-pf2e-icons-unarmed-attacks-tongue.webp|150]] This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +14, and the spell DC is 24. diff --git a/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Major).md b/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Major).md index 13adf407c..a22aef75f 100755 --- a/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Major).md +++ b/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue (Major).md @@ -8,7 +8,6 @@ tags: --- # Pickled Demon Tongue (Major) -![[systems-pf2e-icons-unarmed-attacks-tongue.webp|150]] This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +19, and the spell DC is 29. diff --git a/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue.md b/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue.md index 6cff0fd2e..aa492ddcd 100755 --- a/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue.md +++ b/content/Mechanics/Character Building/Equipment/Pickled Demon Tongue.md @@ -8,7 +8,6 @@ tags: --- # Pickled Demon Tongue -![[systems-pf2e-icons-unarmed-attacks-tongue.webp|150]] This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. diff --git a/content/Mechanics/Character Building/Equipment/Pickpocket's Tailoring.md b/content/Mechanics/Character Building/Equipment/Pickpocket's Tailoring.md index d5d145ed1..40db61c62 100755 --- a/content/Mechanics/Character Building/Equipment/Pickpocket's Tailoring.md +++ b/content/Mechanics/Character Building/Equipment/Pickpocket's Tailoring.md @@ -8,6 +8,5 @@ tags: --- # Pickpocket's Tailoring -![[systems-pf2e-icons-equipment-other-attached-items-pickpockets-tailoring.webp|150]] Pickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects inside the lining. You gain a +1 item bonus to Stealth checks to Conceal an Object of light Bulk or less in the pockets. When you get a failure (but not a critical failure, which works as normal) on a Stealth check to Conceal such an Object, observers know you're concealing an object somewhere, but they don't find the object unless they succeed at a DC 20 perception check to locate the seams in the garment. diff --git a/content/Mechanics/Character Building/Equipment/Piercing Wind.md b/content/Mechanics/Character Building/Equipment/Piercing Wind.md index 0c50960a5..e69fba36f 100755 --- a/content/Mechanics/Character Building/Equipment/Piercing Wind.md +++ b/content/Mechanics/Character Building/Equipment/Piercing Wind.md @@ -8,6 +8,5 @@ tags: --- # Piercing Wind -![[systems-pf2e-icons-equipment-weapons-piercing-wind.webp|150]] Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a [[Jezail]], in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. diff --git a/content/Mechanics/Character Building/Equipment/Piereta.md b/content/Mechanics/Character Building/Equipment/Piereta.md index ae564e89b..ea86cce3c 100755 --- a/content/Mechanics/Character Building/Equipment/Piereta.md +++ b/content/Mechanics/Character Building/Equipment/Piereta.md @@ -8,7 +8,6 @@ tags: --- # Piereta -![[systems-pf2e-icons-equipment-intelligent-items-piereta.webp|150]] **Perception** +27; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Pillow Shield.md b/content/Mechanics/Character Building/Equipment/Pillow Shield.md index cdabdd610..4fce16869 100755 --- a/content/Mechanics/Character Building/Equipment/Pillow Shield.md +++ b/content/Mechanics/Character Building/Equipment/Pillow Shield.md @@ -8,7 +8,6 @@ tags: --- # Pillow Shield -![[icons-equipment-shield-pavise-wooden-seahorse-blue-white.webp|150]] The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield, it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield, you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting, the shield is restored an equal number of Hit Points instead. diff --git a/content/Mechanics/Character Building/Equipment/Pinwheel.md b/content/Mechanics/Character Building/Equipment/Pinwheel.md index b980089e7..72712a85c 100755 --- a/content/Mechanics/Character Building/Equipment/Pinwheel.md +++ b/content/Mechanics/Character Building/Equipment/Pinwheel.md @@ -8,6 +8,5 @@ tags: --- # Pinwheel -![[systems-pf2e-icons-equipment-held-items-pinwheel.webp|150]] This paper and wood pinwheel spins when blown upon by a person or the wind. diff --git a/content/Mechanics/Character Building/Equipment/Pipe of Dancing Smoke.md b/content/Mechanics/Character Building/Equipment/Pipe of Dancing Smoke.md index 499872b55..b79a38d8a 100755 --- a/content/Mechanics/Character Building/Equipment/Pipe of Dancing Smoke.md +++ b/content/Mechanics/Character Building/Equipment/Pipe of Dancing Smoke.md @@ -8,7 +8,6 @@ tags: --- # Pipe of Dancing Smoke -![[icons-sundries-misc-pipe-elegant.webp|150]] This ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats lazily in the air. These pipes are popular among bards and braggarts who like the ostentatious smoke it gives off—and who often use it to create raucous diversions or send indiscreet signals. diff --git a/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Greater).md b/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Greater).md index c2486c20e..0abee119d 100755 --- a/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Greater).md @@ -8,7 +8,6 @@ tags: --- # Pipes of Compulsion (Greater) -![[icons-tools-instruments-flute-simple-wood.webp|150]] These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Major).md b/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Major).md index b28eab53f..96893e950 100755 --- a/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Major).md +++ b/content/Mechanics/Character Building/Equipment/Pipes of Compulsion (Major).md @@ -8,7 +8,6 @@ tags: --- # Pipes of Compulsion (Major) -![[icons-tools-instruments-flute-simple-wood.webp|150]] These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +2 item bonus to Diplomacy and Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Pipes of Compulsion.md b/content/Mechanics/Character Building/Equipment/Pipes of Compulsion.md index fe9dcaf81..7a1bd1bf8 100755 --- a/content/Mechanics/Character Building/Equipment/Pipes of Compulsion.md +++ b/content/Mechanics/Character Building/Equipment/Pipes of Compulsion.md @@ -8,7 +8,6 @@ tags: --- # Pipes of Compulsion -![[icons-tools-instruments-flute-simple-wood.webp|150]] These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Piranha Kiss.md b/content/Mechanics/Character Building/Equipment/Piranha Kiss.md index 5797954fe..18334c89a 100755 --- a/content/Mechanics/Character Building/Equipment/Piranha Kiss.md +++ b/content/Mechanics/Character Building/Equipment/Piranha Kiss.md @@ -8,6 +8,5 @@ tags: --- # Piranha Kiss -![[systems-pf2e-icons-equipment-weapons-piranha-kiss.webp|150]] Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today. Members of the Firebrands have access to this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Pirate Staff.md b/content/Mechanics/Character Building/Equipment/Pirate Staff.md index 36faace5f..a988a12ec 100755 --- a/content/Mechanics/Character Building/Equipment/Pirate Staff.md +++ b/content/Mechanics/Character Building/Equipment/Pirate Staff.md @@ -8,7 +8,6 @@ tags: --- # Pirate Staff -![[systems-pf2e-icons-equipment-staves-pirate-staff.webp|150]] Carved of driftwood stained white with the salt of the sea, a _pirate staff_ has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a _+2 striking fearsome_ staff. While wielding the staff, you gain a +2 circumstance bonus to Intimidation checks to [[Coerce]]. diff --git a/content/Mechanics/Character Building/Equipment/Pistol of Wonder.md b/content/Mechanics/Character Building/Equipment/Pistol of Wonder.md index d19050836..bc21560fc 100755 --- a/content/Mechanics/Character Building/Equipment/Pistol of Wonder.md +++ b/content/Mechanics/Character Building/Equipment/Pistol of Wonder.md @@ -8,7 +8,6 @@ tags: --- # Pistol of Wonder -![[icons-weapons-guns-gun-pistol-flintlock-metal.webp|150]] This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects. diff --git a/content/Mechanics/Character Building/Equipment/Piston Gauntlets.md b/content/Mechanics/Character Building/Equipment/Piston Gauntlets.md index df0dedad0..bb462e040 100755 --- a/content/Mechanics/Character Building/Equipment/Piston Gauntlets.md +++ b/content/Mechanics/Character Building/Equipment/Piston Gauntlets.md @@ -8,7 +8,6 @@ tags: --- # Piston Gauntlets -![[systems-pf2e-icons-equipment-weapons-panthograph-gauntlet.webp|150]] The striking surface of this _+2 greater striking flaming pantograph gauntlet_ releases a puff of fire each time it reaches the end of its linkage. diff --git a/content/Mechanics/Character Building/Equipment/Piton.md b/content/Mechanics/Character Building/Equipment/Piton.md index 529d8680e..4fe8bd14a 100755 --- a/content/Mechanics/Character Building/Equipment/Piton.md +++ b/content/Mechanics/Character Building/Equipment/Piton.md @@ -8,6 +8,5 @@ tags: --- # Piton -![[systems-pf2e-icons-equipment-adventuring-gear-piton.webp|150]] These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing. diff --git a/content/Mechanics/Character Building/Equipment/Plain brass censer.md b/content/Mechanics/Character Building/Equipment/Plain brass censer.md index 0636f6a61..2435aa972 100755 --- a/content/Mechanics/Character Building/Equipment/Plain brass censer.md +++ b/content/Mechanics/Character Building/Equipment/Plain brass censer.md @@ -8,4 +8,3 @@ tags: --- # Plain brass censer -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-plain-brass-censer.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Planar Ribbon.md b/content/Mechanics/Character Building/Equipment/Planar Ribbon.md index 3c392b34b..7313796cc 100755 --- a/content/Mechanics/Character Building/Equipment/Planar Ribbon.md +++ b/content/Mechanics/Character Building/Equipment/Planar Ribbon.md @@ -8,7 +8,6 @@ tags: --- # Planar Ribbon -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-held-items-planar-ribbon.webp|150]] By twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space. diff --git a/content/Mechanics/Character Building/Equipment/Plasma Hype.md b/content/Mechanics/Character Building/Equipment/Plasma Hype.md index 8d21c8b51..c84042f12 100755 --- a/content/Mechanics/Character Building/Equipment/Plasma Hype.md +++ b/content/Mechanics/Character Building/Equipment/Plasma Hype.md @@ -8,7 +8,6 @@ tags: --- # Plasma Hype -![[systems-pf2e-icons-equipment-alchemical-items-drugs-plasma-hype.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Plate Armor of the Deep.md b/content/Mechanics/Character Building/Equipment/Plate Armor of the Deep.md index bb41315af..ef9075bb8 100755 --- a/content/Mechanics/Character Building/Equipment/Plate Armor of the Deep.md +++ b/content/Mechanics/Character Building/Equipment/Plate Armor of the Deep.md @@ -8,7 +8,6 @@ tags: --- # Plate Armor of the Deep -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-plate-armor-of-the-deep.webp|150]] This suit of +2 greater resilient full plate is decorated with swirling, ornate motifs of waves and fish scales. diff --git a/content/Mechanics/Character Building/Equipment/Platinum Pieces.md b/content/Mechanics/Character Building/Equipment/Platinum Pieces.md index 0a5e603de..2c2e344a4 100755 --- a/content/Mechanics/Character Building/Equipment/Platinum Pieces.md +++ b/content/Mechanics/Character Building/Equipment/Platinum Pieces.md @@ -8,4 +8,3 @@ tags: --- # Platinum Pieces -![[systems-pf2e-icons-equipment-treasure-currency-platinum-pieces.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Platinum dragon statuette.md b/content/Mechanics/Character Building/Equipment/Platinum dragon statuette.md index 19190bb0c..ffbdf5e70 100755 --- a/content/Mechanics/Character Building/Equipment/Platinum dragon statuette.md +++ b/content/Mechanics/Character Building/Equipment/Platinum dragon statuette.md @@ -8,4 +8,3 @@ tags: --- # Platinum dragon statuette -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-platinum-dragon-statuette.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Platinum image of a fey noble with a bit of orichalcum.md b/content/Mechanics/Character Building/Equipment/Platinum image of a fey noble with a bit of orichalcum.md index 7f56843b0..c740df597 100755 --- a/content/Mechanics/Character Building/Equipment/Platinum image of a fey noble with a bit of orichalcum.md +++ b/content/Mechanics/Character Building/Equipment/Platinum image of a fey noble with a bit of orichalcum.md @@ -8,4 +8,3 @@ tags: --- # Platinum image of a fey noble with a bit of orichalcum -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-platinum-image-of-a-fey-noble-with-a-bit-of-orichalcum.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Platinum‑framed monocle.md b/content/Mechanics/Character Building/Equipment/Platinum‑framed monocle.md index 016a14a21..9329271b5 100755 --- a/content/Mechanics/Character Building/Equipment/Platinum‑framed monocle.md +++ b/content/Mechanics/Character Building/Equipment/Platinum‑framed monocle.md @@ -8,4 +8,3 @@ tags: --- # Platinum‑framed monocle -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-platinum-framed-monocle.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Playing Cards.md b/content/Mechanics/Character Building/Equipment/Playing Cards.md index 65164a976..e41349257 100755 --- a/content/Mechanics/Character Building/Equipment/Playing Cards.md +++ b/content/Mechanics/Character Building/Equipment/Playing Cards.md @@ -8,6 +8,5 @@ tags: --- # Playing Cards -![[systems-pf2e-icons-equipment-adventuring-gear-playing-cards.webp|150]] A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles. diff --git a/content/Mechanics/Character Building/Equipment/Pocket Gala.md b/content/Mechanics/Character Building/Equipment/Pocket Gala.md index e75ed793b..3293a6641 100755 --- a/content/Mechanics/Character Building/Equipment/Pocket Gala.md +++ b/content/Mechanics/Character Building/Equipment/Pocket Gala.md @@ -8,7 +8,6 @@ tags: --- # Pocket Gala -![[icons-environment-settlement-house-manor.webp|150]] This item appears to be a miniature stone replica of an aristocratic home or a simple castle. diff --git a/content/Mechanics/Character Building/Equipment/Pocket Stage.md b/content/Mechanics/Character Building/Equipment/Pocket Stage.md index 4ee62a0f4..8ca38b839 100755 --- a/content/Mechanics/Character Building/Equipment/Pocket Stage.md +++ b/content/Mechanics/Character Building/Equipment/Pocket Stage.md @@ -8,7 +8,6 @@ tags: --- # Pocket Stage -![[icons-environment-settlement-palast.webp|150]] This item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls. diff --git a/content/Mechanics/Character Building/Equipment/Poi.md b/content/Mechanics/Character Building/Equipment/Poi.md index dd6baaa4f..4879fc6af 100755 --- a/content/Mechanics/Character Building/Equipment/Poi.md +++ b/content/Mechanics/Character Building/Equipment/Poi.md @@ -8,6 +8,5 @@ tags: --- # Poi -![[systems-pf2e-icons-equipment-weapons-poi.webp|150]] Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. diff --git a/content/Mechanics/Character Building/Equipment/Poison Ring.md b/content/Mechanics/Character Building/Equipment/Poison Ring.md index 728372b34..b9d6e2295 100755 --- a/content/Mechanics/Character Building/Equipment/Poison Ring.md +++ b/content/Mechanics/Character Building/Equipment/Poison Ring.md @@ -8,6 +8,5 @@ tags: --- # Poison Ring -![[icons-equipment-finger-ring-band-skull-purple.webp|150]] This ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a successful DC 20 perception check. Noticing the compartment while the ring is being worn is more difficult and typically requires a successful Perception check against the Stealth DC of the person wearing the ring. You place poison within the ring using the same method for applying poison to a weapon. You can release the ring's poison or consume it using an Interact action if you have a free hand. The ring's compartment is large enough to hold an effective amount of most poisons, but it's too small to hold a significant amount of other liquids, including potions and magical oils. diff --git a/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Greater).md index 4d5e6f349..9be03a44a 100755 --- a/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Poisoner's Staff (Greater) -![[systems-pf2e-icons-equipment-staves-poisoners-staff.webp|150]] This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage from 15 to 10. diff --git a/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Major).md b/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Major).md index 9b741debe..c8afa6fb4 100755 --- a/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Poisoner's Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Poisoner's Staff (Major) -![[systems-pf2e-icons-equipment-staves-poisoners-staff.webp|150]] This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage from 15 to 5. diff --git a/content/Mechanics/Character Building/Equipment/Poisoner's Staff.md b/content/Mechanics/Character Building/Equipment/Poisoner's Staff.md index 13b003e2e..652ca17e9 100755 --- a/content/Mechanics/Character Building/Equipment/Poisoner's Staff.md +++ b/content/Mechanics/Character Building/Equipment/Poisoner's Staff.md @@ -8,7 +8,6 @@ tags: --- # Poisoner's Staff -![[systems-pf2e-icons-equipment-staves-poisoners-staff.webp|150]] This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage from 15 to 13. diff --git a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type I.md b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type I.md index 0a6b5269a..6fdb5ef0a 100755 --- a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type I.md +++ b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type I.md @@ -8,7 +8,6 @@ tags: --- # Poisonous Cloak Type I -![[icons-equipment-back-cloak-plain-green.webp|150]] This innocuous-looking cloak is associated with a type of poison, set at the cloak's creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it's not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type II.md b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type II.md index 2104b24db..3967deff3 100755 --- a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type II.md +++ b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type II.md @@ -8,7 +8,6 @@ tags: --- # Poisonous Cloak Type II -![[icons-equipment-back-cloak-plain-green.webp|150]] This innocuous-looking cloak is associated with a type of poison, set at the cloak's creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it's not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type III.md b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type III.md index d1a6432dc..f86d5939a 100755 --- a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type III.md +++ b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type III.md @@ -8,7 +8,6 @@ tags: --- # Poisonous Cloak Type III -![[icons-equipment-back-cloak-plain-green.webp|150]] This innocuous-looking cloak is associated with a type of poison, set at the cloak's creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it's not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type IV.md b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type IV.md index da4f13feb..99296ee1c 100755 --- a/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type IV.md +++ b/content/Mechanics/Character Building/Equipment/Poisonous Cloak Type IV.md @@ -8,7 +8,6 @@ tags: --- # Poisonous Cloak Type IV -![[icons-equipment-back-cloak-plain-green.webp|150]] This innocuous-looking cloak is associated with a type of poison, set at the cloak's creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it's not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Poisonous Dagger.md b/content/Mechanics/Character Building/Equipment/Poisonous Dagger.md index ec54846e4..2f6374430 100755 --- a/content/Mechanics/Character Building/Equipment/Poisonous Dagger.md +++ b/content/Mechanics/Character Building/Equipment/Poisonous Dagger.md @@ -8,6 +8,5 @@ tags: --- # Poisonous Dagger -![[icons-weapons-daggers-dagger-bone-engraved-black.webp|150]] This +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical fangs emerge and poison the target, dealing 1d4 persistent,poison. diff --git a/content/Mechanics/Character Building/Equipment/Polarizing Mace.md b/content/Mechanics/Character Building/Equipment/Polarizing Mace.md index e2a335be9..8b4ba00f6 100755 --- a/content/Mechanics/Character Building/Equipment/Polarizing Mace.md +++ b/content/Mechanics/Character Building/Equipment/Polarizing Mace.md @@ -8,7 +8,6 @@ tags: --- # Polarizing Mace -![[icons-weapons-maces-mace-round-steel.webp|150]] Even grasping the amber handle of this _+1 striking shock light mace_ makes your hair stand on end. diff --git a/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Greater).md b/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Greater).md index 43aa4a0dd..473018c3e 100755 --- a/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Greater).md @@ -8,7 +8,6 @@ tags: --- # Polished Demon Horn (Greater) -![[systems-pf2e-icons-unarmed-attacks-tusk.webp|150]] This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 24. diff --git a/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Major).md b/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Major).md index 03548cfb2..1ada6f51a 100755 --- a/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Major).md +++ b/content/Mechanics/Character Building/Equipment/Polished Demon Horn (Major).md @@ -8,7 +8,6 @@ tags: --- # Polished Demon Horn (Major) -![[systems-pf2e-icons-unarmed-attacks-tusk.webp|150]] This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 29. diff --git a/content/Mechanics/Character Building/Equipment/Polished Demon Horn.md b/content/Mechanics/Character Building/Equipment/Polished Demon Horn.md index 0d9cd6525..ab5a8a883 100755 --- a/content/Mechanics/Character Building/Equipment/Polished Demon Horn.md +++ b/content/Mechanics/Character Building/Equipment/Polished Demon Horn.md @@ -8,7 +8,6 @@ tags: --- # Polished Demon Horn -![[systems-pf2e-icons-unarmed-attacks-tusk.webp|150]] This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. diff --git a/content/Mechanics/Character Building/Equipment/Polytool.md b/content/Mechanics/Character Building/Equipment/Polytool.md index 6c610cb2b..ee9af6f97 100755 --- a/content/Mechanics/Character Building/Equipment/Polytool.md +++ b/content/Mechanics/Character Building/Equipment/Polytool.md @@ -8,6 +8,5 @@ tags: --- # Polytool -![[systems-pf2e-icons-equipment-weapons-polytool.webp|150]] The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, a chisel, a file, flint and steel, a hook, an inkpen, a magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it- perfect for the goddess [[Casandalee]] to spread innovation farther than actual Numerian tech could reach. diff --git a/content/Mechanics/Character Building/Equipment/Popdust.md b/content/Mechanics/Character Building/Equipment/Popdust.md index 6409aa5a6..215ba5784 100755 --- a/content/Mechanics/Character Building/Equipment/Popdust.md +++ b/content/Mechanics/Character Building/Equipment/Popdust.md @@ -8,7 +8,6 @@ tags: --- # Popdust -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-vermin-repellent-agent.webp|150]] **Activate**1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Poracha Fulu.md b/content/Mechanics/Character Building/Equipment/Poracha Fulu.md index ee105ead7..b9d7d4433 100755 --- a/content/Mechanics/Character Building/Equipment/Poracha Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Poracha Fulu.md @@ -8,6 +8,5 @@ tags: --- # Poracha Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] Folklore from near the Forest of Spirits tells of the origin of the _poracha fulu_. Once, a traveler saved an eight-legged feline who turned out to be a poracha prince. In return, the prince gave the traveler a fulu that later prevented a fast-acting poison from slaying them. Traditionally, one wears a string of up to nine _poracha fulus_, which counts as one talisman. Each time you take persistent damage, one _poracha fulu_ affixed to you negates the damage and crumbles to dust. This response is automatic, but you can use a free action (envision) to prevent your fulus from responding. If you do, any _poracha fulus_ affixed to you never respond to that persistent damage. diff --git a/content/Mechanics/Character Building/Equipment/Porcelain doll with amber eyes.md b/content/Mechanics/Character Building/Equipment/Porcelain doll with amber eyes.md index 3b308661a..a47739e03 100755 --- a/content/Mechanics/Character Building/Equipment/Porcelain doll with amber eyes.md +++ b/content/Mechanics/Character Building/Equipment/Porcelain doll with amber eyes.md @@ -8,4 +8,3 @@ tags: --- # Porcelain doll with amber eyes -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-porcelain-doll-with-amber-eyes.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Porcelain vase inlaid with gold.md b/content/Mechanics/Character Building/Equipment/Porcelain vase inlaid with gold.md index 270e16840..50132161e 100755 --- a/content/Mechanics/Character Building/Equipment/Porcelain vase inlaid with gold.md +++ b/content/Mechanics/Character Building/Equipment/Porcelain vase inlaid with gold.md @@ -8,4 +8,3 @@ tags: --- # Porcelain vase inlaid with gold -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-porcelain-vase-inlaid-with-gold.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Portable Altar.md b/content/Mechanics/Character Building/Equipment/Portable Altar.md index 3dfd3772f..12c77a140 100755 --- a/content/Mechanics/Character Building/Equipment/Portable Altar.md +++ b/content/Mechanics/Character Building/Equipment/Portable Altar.md @@ -8,6 +8,5 @@ tags: --- # Portable Altar -![[icons-commodities-stone-masonry-block-cube-white.webp|150]] This travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of no more than light Bulk (such as candles, incense, oils, and small texts). The altar grants a +1 item bonus to checks made to conduct religious rites using Performance or Religion. diff --git a/content/Mechanics/Character Building/Equipment/Portable Gaming Hall.md b/content/Mechanics/Character Building/Equipment/Portable Gaming Hall.md index 1cc0c9baf..fdd25cfca 100755 --- a/content/Mechanics/Character Building/Equipment/Portable Gaming Hall.md +++ b/content/Mechanics/Character Building/Equipment/Portable Gaming Hall.md @@ -8,7 +8,6 @@ tags: --- # Portable Gaming Hall -![[systems-pf2e-icons-equipment-held-items-games.webp|150]] A _portable gaming hall_ resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers. diff --git a/content/Mechanics/Character Building/Equipment/Portable Ram (Reinforced).md b/content/Mechanics/Character Building/Equipment/Portable Ram (Reinforced).md index 5d428ccfa..926bb8852 100755 --- a/content/Mechanics/Character Building/Equipment/Portable Ram (Reinforced).md +++ b/content/Mechanics/Character Building/Equipment/Portable Ram (Reinforced).md @@ -8,6 +8,5 @@ tags: --- # Portable Ram (Reinforced) -![[systems-pf2e-icons-equipment-held-items-portable-ram.webp|150]] A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +2 item bonus to checks to [[Force Open]] these obstacles. diff --git a/content/Mechanics/Character Building/Equipment/Portable Ram.md b/content/Mechanics/Character Building/Equipment/Portable Ram.md index 3f9ace7bc..fcf39aada 100755 --- a/content/Mechanics/Character Building/Equipment/Portable Ram.md +++ b/content/Mechanics/Character Building/Equipment/Portable Ram.md @@ -8,6 +8,5 @@ tags: --- # Portable Ram -![[systems-pf2e-icons-equipment-held-items-portable-ram.webp|150]] A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to [[Force Open]] these obstacles. diff --git a/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Monopod).md b/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Monopod).md index 8d1e0c2a2..c11436da8 100755 --- a/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Monopod).md +++ b/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Monopod).md @@ -8,7 +8,6 @@ tags: --- # Portable Weapon Mount (Monopod) -![[systems-pf2e-icons-equipment-other-attached-items-tripod.webp|150]] Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with kickback were developed as firearms began to spread across the Inner Sea. The standard tripod takes an Interact action to deploy using one hand. diff --git a/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Shielded Tripod).md b/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Shielded Tripod).md index 5cbdb1c45..ae4dd406a 100755 --- a/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Shielded Tripod).md +++ b/content/Mechanics/Character Building/Equipment/Portable Weapon Mount (Shielded Tripod).md @@ -8,7 +8,6 @@ tags: --- # Portable Weapon Mount (Shielded Tripod) -![[systems-pf2e-icons-equipment-other-attached-items-shielded-tripod.webp|150]] Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with kickback were developed as firearms began to spread across the Inner Sea. The standard tripod takes an Interact action to deploy using one hand. diff --git a/content/Mechanics/Character Building/Equipment/Portable.md b/content/Mechanics/Character Building/Equipment/Portable.md index dcd2920e5..5c9e87566 100755 --- a/content/Mechanics/Character Building/Equipment/Portable.md +++ b/content/Mechanics/Character Building/Equipment/Portable.md @@ -8,7 +8,6 @@ tags: --- # Portable -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune allows your armor to collapse into a disguised, portable form. diff --git a/content/Mechanics/Character Building/Equipment/Possibility Tome.md b/content/Mechanics/Character Building/Equipment/Possibility Tome.md index 028dd07f5..f5b794355 100755 --- a/content/Mechanics/Character Building/Equipment/Possibility Tome.md +++ b/content/Mechanics/Character Building/Equipment/Possibility Tome.md @@ -8,7 +8,6 @@ tags: --- # Possibility Tome -![[systems-pf2e-icons-equipment-held-items-possibility-tome.webp|150]] An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before it's been activated, its vellum pages are blank and pristine, but once activated, words dance and swim onto the pages before your eyes. diff --git a/content/Mechanics/Character Building/Equipment/Potency Crystal (Greater).md b/content/Mechanics/Character Building/Equipment/Potency Crystal (Greater).md index ec777edd6..38394ec46 100755 --- a/content/Mechanics/Character Building/Equipment/Potency Crystal (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potency Crystal (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potency Crystal (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-potency-crystal.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Potency Crystal (Major).md b/content/Mechanics/Character Building/Equipment/Potency Crystal (Major).md index f01a3c60f..96384f4a0 100755 --- a/content/Mechanics/Character Building/Equipment/Potency Crystal (Major).md +++ b/content/Mechanics/Character Building/Equipment/Potency Crystal (Major).md @@ -8,7 +8,6 @@ tags: --- # Potency Crystal (Major) -![[systems-pf2e-icons-equipment-consumables-talismans-potency-crystal.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Potency Crystal.md b/content/Mechanics/Character Building/Equipment/Potency Crystal.md index d0571ccb5..a091f3d97 100755 --- a/content/Mechanics/Character Building/Equipment/Potency Crystal.md +++ b/content/Mechanics/Character Building/Equipment/Potency Crystal.md @@ -8,7 +8,6 @@ tags: --- # Potency Crystal -![[systems-pf2e-icons-equipment-consumables-talismans-potency-crystal.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Greater).md index a1a53cbed..3c9970a64 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Resistance (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Lesser).md index 21ab69403..accf5dcc4 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Resistance (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Moderate).md index cb6730162..f7934a1a7 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Resistance (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Resistance (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Greater).md index 69a3f267d..31c03f97e 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Retaliation (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Lesser).md index f213dec0b..3a4002dca 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Retaliation (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Major).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Major).md index 162dafdf8..ae8146cda 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Major).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Major).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Retaliation (Major) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Minor).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Minor).md index 13617ab8b..a18262e00 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Minor).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Retaliation (Minor) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Moderate).md index 01d1bebcc..62075f7be 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Acid Retaliation (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Acid Retaliation (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-acid-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Greater).md index 56398092a..0dd01d9ce 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Resistance (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Lesser).md index 4720cf491..b52d5d39c 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Resistance (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Moderate).md index 4b2c4b281..f673b82fb 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Resistance (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Resistance (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Greater).md index ec4845f2c..a1c16c25f 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Retaliation (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Lesser).md index efc29d992..c7fa1985b 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Retaliation (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Major).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Major).md index 6834d0efc..a8226d3f0 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Major).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Major).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Retaliation (Major) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Minor).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Minor).md index 7eef175ae..8bf332d93 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Minor).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Retaliation (Minor) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Moderate).md index aea75727b..3dfb08a94 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Cold Retaliation (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Cold Retaliation (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-cold-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Disguise (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Disguise (Greater).md index 82bf33d8b..9da179d1a 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Disguise (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Disguise (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Disguise (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-disguise.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Disguise (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Disguise (Lesser).md index 52dacb987..f6cb95735 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Disguise (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Disguise (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Disguise (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-disguise.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Disguise (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Disguise (Moderate).md index db9621da5..491b7d009 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Disguise (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Disguise (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Disguise (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-disguise.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Greater).md index a0b46a3e1..1746f1c71 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Resistance (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Lesser).md index 36d453675..ce7b41024 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Resistance (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Moderate).md index 0d8300365..b61368c5c 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Resistance (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Resistance (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Greater).md index ff1676910..3b39b8a2d 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Retaliation (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Lesser).md index 15d088489..79874d845 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Retaliation (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Major).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Major).md index 95a33a672..a684f15b5 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Major).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Major).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Retaliation (Major) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Minor).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Minor).md index af452d3e2..1428b2357 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Minor).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Retaliation (Minor) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Moderate).md index aea5f2f2b..0c2a3d8be 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Electricity Retaliation (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Electricity Retaliation (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-electricity-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Emergency Escape.md b/content/Mechanics/Character Building/Equipment/Potion of Emergency Escape.md index 5fef7c87f..fb0fc0cde 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Emergency Escape.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Emergency Escape.md @@ -8,7 +8,6 @@ tags: --- # Potion of Emergency Escape -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-expeditious-retreat.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Greater).md index 8a6e98fd1..f749374cb 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Resistance (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Lesser).md index e7eb3dc56..605c4b058 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Resistance (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Moderate).md index a1d8f4c5b..91d5d975e 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Resistance (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Resistance (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Greater).md index a0acbdf58..7007e67d5 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Retaliation (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Lesser).md index 12e14ffd1..379593b77 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Retaliation (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Major).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Major).md index c16987af9..06e98620c 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Major).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Major).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Retaliation (Major) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Minor).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Minor).md index 4f23123e6..554e23034 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Minor).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Retaliation (Minor) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Moderate).md index b1828507f..2741b7f02 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Fire Retaliation (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Fire Retaliation (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-fire-retalliation.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Flying (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Flying (Greater).md index dc9a45f1c..94407a5ef 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Flying (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Flying (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Flying (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-flying.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Flying (Standard).md b/content/Mechanics/Character Building/Equipment/Potion of Flying (Standard).md index dfbeb1f60..899a5c080 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Flying (Standard).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Flying (Standard).md @@ -8,7 +8,6 @@ tags: --- # Potion of Flying (Standard) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-flying.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Grounding.md b/content/Mechanics/Character Building/Equipment/Potion of Grounding.md index b8f31389f..f14e76557 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Grounding.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Grounding.md @@ -8,7 +8,6 @@ tags: --- # Potion of Grounding -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-grounding.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Leaping.md b/content/Mechanics/Character Building/Equipment/Potion of Leaping.md index 651d95a2f..3a4bb5f4c 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Leaping.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Leaping.md @@ -8,7 +8,6 @@ tags: --- # Potion of Leaping -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-leaping.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Minute Echoes.md b/content/Mechanics/Character Building/Equipment/Potion of Minute Echoes.md index f8cb58fb2..30453853b 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Minute Echoes.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Minute Echoes.md @@ -8,7 +8,6 @@ tags: --- # Potion of Minute Echoes -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-minute-echoes.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Quickness.md b/content/Mechanics/Character Building/Equipment/Potion of Quickness.md index 4f5c03d69..2389db66d 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Quickness.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Quickness.md @@ -8,7 +8,6 @@ tags: --- # Potion of Quickness -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-quickness.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Resistance (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Resistance (Greater).md index eb5553c18..cf4d7fd00 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Resistance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Resistance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Resistance (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Resistance (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Resistance (Lesser).md index 5d605cc7f..c9710e51d 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Resistance (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Resistance (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Resistance (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Resistance (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Resistance (Moderate).md index 035e2bd3f..0f851efd6 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Resistance (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Resistance (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Resistance (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Shared Life.md b/content/Mechanics/Character Building/Equipment/Potion of Shared Life.md index 33dd6105f..e6e7f0dac 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Shared Life.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Shared Life.md @@ -8,7 +8,6 @@ tags: --- # Potion of Shared Life -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-shared-life.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Potion of Shared Memories.md b/content/Mechanics/Character Building/Equipment/Potion of Shared Memories.md index 8ada3b12d..66af8e644 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Shared Memories.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Shared Memories.md @@ -8,7 +8,6 @@ tags: --- # Potion of Shared Memories -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-shared-memories.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Greater).md index cc1ccfecd..32fd2d7f9 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Sonic Resistance (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-sonic-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Lesser).md index 5294cd7d8..540643d27 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Potion of Sonic Resistance (Lesser) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-sonic-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Moderate).md index 948cc9345..928868d61 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Sonic Resistance (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Potion of Sonic Resistance (Moderate) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-sonic-resistance.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Stable Form (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Stable Form (Greater).md index dc794ee6b..9d43f6387 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Stable Form (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Stable Form (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Stable Form (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-stable-form.webp|150]] This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you (counteract level 8, counteract check modifier +25). For the next hour, you gain a +3 item bonus against transmutation effects, which is +4 against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Equipment/Potion of Stable Form.md b/content/Mechanics/Character Building/Equipment/Potion of Stable Form.md index 20e10a820..ae1b0423d 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Stable Form.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Stable Form.md @@ -8,7 +8,6 @@ tags: --- # Potion of Stable Form -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-stable-form.webp|150]] This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you (counteract level 5, counteract check modifier +17). For the next hour, you gain a +2 item bonus against transmutation effects, which is +3 against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Equipment/Potion of Swimming (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Swimming (Greater).md index 159044c4b..254da04db 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Swimming (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Potion of Swimming (Greater).md @@ -8,7 +8,6 @@ tags: --- # Potion of Swimming (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-swimming.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Swimming.md b/content/Mechanics/Character Building/Equipment/Potion of Swimming.md index 121fb2af7..361ed609c 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Swimming.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Swimming.md @@ -8,7 +8,6 @@ tags: --- # Potion of Swimming -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-swimming.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of True Speech.md b/content/Mechanics/Character Building/Equipment/Potion of True Speech.md index 45b79bc47..827013d05 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of True Speech.md +++ b/content/Mechanics/Character Building/Equipment/Potion of True Speech.md @@ -8,7 +8,6 @@ tags: --- # Potion of True Speech -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-tongues.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Undetectability.md b/content/Mechanics/Character Building/Equipment/Potion of Undetectability.md index ad92642b5..92e07c8cd 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Undetectability.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Undetectability.md @@ -8,7 +8,6 @@ tags: --- # Potion of Undetectability -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-undetectability.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Potion of Water Breathing.md b/content/Mechanics/Character Building/Equipment/Potion of Water Breathing.md index ae749cfe8..29e440971 100755 --- a/content/Mechanics/Character Building/Equipment/Potion of Water Breathing.md +++ b/content/Mechanics/Character Building/Equipment/Potion of Water Breathing.md @@ -8,7 +8,6 @@ tags: --- # Potion of Water Breathing -![[systems-pf2e-icons-equipment-consumables-potions-potion-of-water-breathing.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Powder.md b/content/Mechanics/Character Building/Equipment/Powder.md index 0e15a7f25..47ab26165 100755 --- a/content/Mechanics/Character Building/Equipment/Powder.md +++ b/content/Mechanics/Character Building/Equipment/Powder.md @@ -8,6 +8,5 @@ tags: --- # Powder -![[systems-pf2e-icons-equipment-consumables-other-consumables-camp-shroud.webp|150]] A bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help pinpoint invisible creatures. You can throw the powder into an adjacent square as an [[Interact]] action. If there's a creature in that square, it becomes temporarily [[Observed]] until the end of your turn, though the creature still has [[Concealed|Concealment]] due to invisibility. The powder quickly falls away or becomes invisible itself, preventing you from tracking the creature indefinitely. diff --git a/content/Mechanics/Character Building/Equipment/Power Suit.md b/content/Mechanics/Character Building/Equipment/Power Suit.md index 7c185dff2..acbb4e351 100755 --- a/content/Mechanics/Character Building/Equipment/Power Suit.md +++ b/content/Mechanics/Character Building/Equipment/Power Suit.md @@ -8,6 +8,5 @@ tags: --- # Power Suit -![[systems-pf2e-icons-equipment-armor-power-suit.webp|150]] Your innovation is a cutting-edge suit of medium armor with a variety of attached gizmos and devices. diff --git a/content/Mechanics/Character Building/Equipment/Powered Full Plate.md b/content/Mechanics/Character Building/Equipment/Powered Full Plate.md index a06b10599..fe29f44f3 100755 --- a/content/Mechanics/Character Building/Equipment/Powered Full Plate.md +++ b/content/Mechanics/Character Building/Equipment/Powered Full Plate.md @@ -8,7 +8,6 @@ tags: --- # Powered Full Plate -![[icons-equipment-chest-breastplate-layered-steel-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Practice Target.md b/content/Mechanics/Character Building/Equipment/Practice Target.md index a99521275..b435067eb 100755 --- a/content/Mechanics/Character Building/Equipment/Practice Target.md +++ b/content/Mechanics/Character Building/Equipment/Practice Target.md @@ -8,6 +8,5 @@ tags: --- # Practice Target -![[systems-pf2e-icons-equipment-other-practice-target.webp|150]] While gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over time, keeping score of how close they came to hitting the most vital spots. These targets are also used in situations where more detailed accuracy must be recorded, such as firearm competitions. Practice targets can appear in many shapes and sizes and usually come in packs of 10 held in protective cases made of heavy cloth or light leather. diff --git a/content/Mechanics/Character Building/Equipment/Predator's Claw.md b/content/Mechanics/Character Building/Equipment/Predator's Claw.md index 78462d9c3..6150c712c 100755 --- a/content/Mechanics/Character Building/Equipment/Predator's Claw.md +++ b/content/Mechanics/Character Building/Equipment/Predator's Claw.md @@ -10,7 +10,6 @@ tags: --- # Predator's Claw -![[icons-commodities-claws-claw-bear-brown.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Predictable Silver Piece.md b/content/Mechanics/Character Building/Equipment/Predictable Silver Piece.md index cd26ab359..7d63537e9 100755 --- a/content/Mechanics/Character Building/Equipment/Predictable Silver Piece.md +++ b/content/Mechanics/Character Building/Equipment/Predictable Silver Piece.md @@ -8,7 +8,6 @@ tags: --- # Predictable Silver Piece -![[systems-pf2e-icons-equipment-held-items-predictable-silver-piece.webp|150]] This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the coin without activating it, in which case it follows the normal laws of probability. diff --git a/content/Mechanics/Character Building/Equipment/Presentable (Greater).md b/content/Mechanics/Character Building/Equipment/Presentable (Greater).md index e0d02706d..f23f14569 100755 --- a/content/Mechanics/Character Building/Equipment/Presentable (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Presentable (Greater).md @@ -8,7 +8,6 @@ tags: --- # Presentable (Greater) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] A garment with this rune is always clean, as though it had just been affected by _[[Prestidigitation]]_. You gain a +2 item bonus to [[Make an Impression]] on those who would be impressed by a particular _presentable_ outfit while wearing this garment. diff --git a/content/Mechanics/Character Building/Equipment/Presentable.md b/content/Mechanics/Character Building/Equipment/Presentable.md index 630f5232b..6d3585e4b 100755 --- a/content/Mechanics/Character Building/Equipment/Presentable.md +++ b/content/Mechanics/Character Building/Equipment/Presentable.md @@ -8,6 +8,5 @@ tags: --- # Presentable -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] A garment with this rune is always clean, as though it had just been affected by _[[Prestidigitation]]_. You gain a +1 item bonus to [[Make an Impression]] on those who would be impressed by a particular _presentable_ outfit while wearing this garment. diff --git a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Greater).md index ccce5ec44..194042864 100755 --- a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Pressure Bomb (Greater) -![[icons-weapons-thrown-bomb-pressure-black.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Lesser).md index f1d518c24..29395bf5b 100755 --- a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Pressure Bomb (Lesser) -![[icons-weapons-thrown-bomb-pressure-black.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Major).md index 0e7c50e3c..eeb18828e 100755 --- a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Pressure Bomb (Major) -![[icons-weapons-thrown-bomb-pressure-black.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Moderate).md index 60977d43b..d01fca965 100755 --- a/content/Mechanics/Character Building/Equipment/Pressure Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Pressure Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Pressure Bomb (Moderate) -![[icons-weapons-thrown-bomb-pressure-black.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Previously lost volume from a legendary author.md b/content/Mechanics/Character Building/Equipment/Previously lost volume from a legendary author.md index 4800fd299..a9bc49cdc 100755 --- a/content/Mechanics/Character Building/Equipment/Previously lost volume from a legendary author.md +++ b/content/Mechanics/Character Building/Equipment/Previously lost volume from a legendary author.md @@ -8,4 +8,3 @@ tags: --- # Previously lost volume from a legendary author -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-previously-lost-volume-from-a-legendary-author.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Greater).md index 681252d03..cbc6d6c86 100755 --- a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Prey Mutagen (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-prey-mutagen.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Lesser).md index df99b1472..47207c05c 100755 --- a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Prey Mutagen (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-prey-mutagen.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Major).md index 3c707ec62..596caa566 100755 --- a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Prey Mutagen (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-prey-mutagen.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Moderate).md index f4f9cac9b..d7c06a03a 100755 --- a/content/Mechanics/Character Building/Equipment/Prey Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Prey Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Prey Mutagen (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-prey-mutagen.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Primal Scroll Case of Simplicity.md b/content/Mechanics/Character Building/Equipment/Primal Scroll Case of Simplicity.md index 145ae1105..1d52ac9f2 100755 --- a/content/Mechanics/Character Building/Equipment/Primal Scroll Case of Simplicity.md +++ b/content/Mechanics/Character Building/Equipment/Primal Scroll Case of Simplicity.md @@ -8,7 +8,6 @@ tags: --- # Primal Scroll Case of Simplicity -![[icons-sundries-scrolls-scroll-bound-grey-tan.webp|150]] The four different types of _scroll cases of simplicity_ often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a _scroll case of simplicity_ of a corresponding type. diff --git a/content/Mechanics/Character Building/Equipment/Primal Symbol.md b/content/Mechanics/Character Building/Equipment/Primal Symbol.md index 76c6835e5..b7a207811 100755 --- a/content/Mechanics/Character Building/Equipment/Primal Symbol.md +++ b/content/Mechanics/Character Building/Equipment/Primal Symbol.md @@ -8,6 +8,5 @@ tags: --- # Primal Symbol -![[systems-pf2e-icons-equipment-adventuring-gear-holly-and-mistletoe.webp|150]] Primal spellcasters, especially druids, often wear adornments of natural materials to symbolize their connection to nature, such as rings of woven plants, tokens made from animal parts, or other symbols related to a druidic order or nature philosophy. diff --git a/content/Mechanics/Character Building/Equipment/Primeval Mistletoe (Greater).md b/content/Mechanics/Character Building/Equipment/Primeval Mistletoe (Greater).md index 54df14767..b8c0632f4 100755 --- a/content/Mechanics/Character Building/Equipment/Primeval Mistletoe (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Primeval Mistletoe (Greater).md @@ -8,7 +8,6 @@ tags: --- # Primeval Mistletoe (Greater) -![[systems-pf2e-icons-equipment-held-items-primeval-mistletoe.webp|150]] This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +2 item bonus to Nature checks while you wear it. diff --git a/content/Mechanics/Character Building/Equipment/Primeval Mistletoe.md b/content/Mechanics/Character Building/Equipment/Primeval Mistletoe.md index a364792b8..f1bd9049f 100755 --- a/content/Mechanics/Character Building/Equipment/Primeval Mistletoe.md +++ b/content/Mechanics/Character Building/Equipment/Primeval Mistletoe.md @@ -8,7 +8,6 @@ tags: --- # Primeval Mistletoe -![[systems-pf2e-icons-equipment-held-items-primeval-mistletoe.webp|150]] This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +1 item bonus to Nature checks while you wear it. diff --git a/content/Mechanics/Character Building/Equipment/Primordial Flame.md b/content/Mechanics/Character Building/Equipment/Primordial Flame.md index 295250868..e2f4229c8 100755 --- a/content/Mechanics/Character Building/Equipment/Primordial Flame.md +++ b/content/Mechanics/Character Building/Equipment/Primordial Flame.md @@ -8,7 +8,6 @@ tags: --- # Primordial Flame -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-light-torch-fire-orange.webp|150]] Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. While uncovered, the _Primordial Flame_ sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the _Primordial Flame_ attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35. diff --git a/content/Mechanics/Character Building/Equipment/Prismatic Plate.md b/content/Mechanics/Character Building/Equipment/Prismatic Plate.md index 014ba14b3..3357e4ed1 100755 --- a/content/Mechanics/Character Building/Equipment/Prismatic Plate.md +++ b/content/Mechanics/Character Building/Equipment/Prismatic Plate.md @@ -8,7 +8,6 @@ tags: --- # Prismatic Plate -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-prismatic-plate.webp|150]] With its standard-grade mithral polished to a mirrorlike sheen, this _+2 resilient glamered mithral breastplate_ features the religious symbols of the goddesses of the Prismatic Ray pantheon-Desna, Sarenrae, and Shelyn-surrounded by a rainbow-colored set of gems. diff --git a/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Chamber).md b/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Chamber).md index ed94bc109..f590ce960 100755 --- a/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Chamber).md +++ b/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Chamber).md @@ -8,7 +8,6 @@ tags: --- # Privacy Ward Fulu (Chamber) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room. diff --git a/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Hallway).md b/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Hallway).md index 9fe1a51fc..050d8ed61 100755 --- a/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Hallway).md +++ b/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Hallway).md @@ -8,7 +8,6 @@ tags: --- # Privacy Ward Fulu (Hallway) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room. diff --git a/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Room).md b/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Room).md index 83cbc1f36..40a111142 100755 --- a/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Room).md +++ b/content/Mechanics/Character Building/Equipment/Privacy Ward Fulu (Room).md @@ -8,7 +8,6 @@ tags: --- # Privacy Ward Fulu (Room) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room. diff --git a/content/Mechanics/Character Building/Equipment/Private Workshop.md b/content/Mechanics/Character Building/Equipment/Private Workshop.md index 864c87674..c9263bf46 100755 --- a/content/Mechanics/Character Building/Equipment/Private Workshop.md +++ b/content/Mechanics/Character Building/Equipment/Private Workshop.md @@ -8,7 +8,6 @@ tags: --- # Private Workshop -![[icons-skills-trades-woodcutting-logging-saw.webp|150]] A _private workshop_ is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility. diff --git a/content/Mechanics/Character Building/Equipment/Probing Cane.md b/content/Mechanics/Character Building/Equipment/Probing Cane.md index d9ed9856c..90b547a6f 100755 --- a/content/Mechanics/Character Building/Equipment/Probing Cane.md +++ b/content/Mechanics/Character Building/Equipment/Probing Cane.md @@ -8,7 +8,6 @@ tags: --- # Probing Cane -![[icons-weapons-staves-staff-simple-spiral-grey.webp|150]] Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed. diff --git a/content/Mechanics/Character Building/Equipment/Propulsive Boots.md b/content/Mechanics/Character Building/Equipment/Propulsive Boots.md index c427a989c..69a42a294 100755 --- a/content/Mechanics/Character Building/Equipment/Propulsive Boots.md +++ b/content/Mechanics/Character Building/Equipment/Propulsive Boots.md @@ -8,7 +8,6 @@ tags: --- # Propulsive Boots -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-boots-of-speed.webp|150]] These sleek red boots make your legs feel like they're bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have. diff --git a/content/Mechanics/Character Building/Equipment/Prosthesis.md b/content/Mechanics/Character Building/Equipment/Prosthesis.md index fd7f75d56..e0e3dc041 100755 --- a/content/Mechanics/Character Building/Equipment/Prosthesis.md +++ b/content/Mechanics/Character Building/Equipment/Prosthesis.md @@ -8,7 +8,6 @@ tags: --- # Prosthesis -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-basic-prothesis.webp|150]] A prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. Advancements in the prosthetic field mean that even the most basic of prostheses can provide the full range of functionality for a missing body part. diff --git a/content/Mechanics/Character Building/Equipment/Psychic Brigandine.md b/content/Mechanics/Character Building/Equipment/Psychic Brigandine.md index 9fcb10acb..7e8dced18 100755 --- a/content/Mechanics/Character Building/Equipment/Psychic Brigandine.md +++ b/content/Mechanics/Character Building/Equipment/Psychic Brigandine.md @@ -8,7 +8,6 @@ tags: --- # Psychic Brigandine -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-psychic-brigandine.webp|150]] Transparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail. Also known as a coat of a thousand thoughts in Vudra and Jalmeray, where it was first developed by psychic warriors, it makes your mind an indomitable fortress. You gain resistance 5 to mental damage. diff --git a/content/Mechanics/Character Building/Equipment/Psychic Colors Elixir.md b/content/Mechanics/Character Building/Equipment/Psychic Colors Elixir.md index 928e4e48c..7d554da91 100755 --- a/content/Mechanics/Character Building/Equipment/Psychic Colors Elixir.md +++ b/content/Mechanics/Character Building/Equipment/Psychic Colors Elixir.md @@ -8,7 +8,6 @@ tags: --- # Psychic Colors Elixir -![[systems-pf2e-icons-equipment-consumables-oils-anointing-oil.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Psychic Warding Bracelet.md b/content/Mechanics/Character Building/Equipment/Psychic Warding Bracelet.md index dfa07d00f..85cd987a9 100755 --- a/content/Mechanics/Character Building/Equipment/Psychic Warding Bracelet.md +++ b/content/Mechanics/Character Building/Equipment/Psychic Warding Bracelet.md @@ -8,7 +8,6 @@ tags: --- # Psychic Warding Bracelet -![[systems-pf2e-icons-equipment-consumables-other-consumables-psychic-warding-bracelet.webp|150]] This set of reflective metal wires takes 10 minutes to properly tie along the wrist's energy meridians, then repels attempts at mental manipulation. You gain a +2 item bonus to your next save against a mental effect after tying on the bracelet. After this save, the metal strands tarnish and fall off (possibly alerting the wearer or others that their mind has been tampered with). diff --git a/content/Mechanics/Character Building/Equipment/Psychopomp Mask.md b/content/Mechanics/Character Building/Equipment/Psychopomp Mask.md index 436a5d861..49c8debe7 100755 --- a/content/Mechanics/Character Building/Equipment/Psychopomp Mask.md +++ b/content/Mechanics/Character Building/Equipment/Psychopomp Mask.md @@ -8,6 +8,5 @@ tags: --- # Psychopomp Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-psychopomp-mask.webp|150]] These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a dying value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain unconscious at 0 Hit Points. The mask then cracks in half and is destroyed. The psychopomps won't be so easily fooled again-you are temporarily immune to the effects of any psychopomp mask for 1 year. diff --git a/content/Mechanics/Character Building/Equipment/Pucker Pickle.md b/content/Mechanics/Character Building/Equipment/Pucker Pickle.md index 3824ffff3..5c597b48e 100755 --- a/content/Mechanics/Character Building/Equipment/Pucker Pickle.md +++ b/content/Mechanics/Character Building/Equipment/Pucker Pickle.md @@ -8,7 +8,6 @@ tags: --- # Pucker Pickle -![[icons-consumables-vegetable-cucumber-pickle-green.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Pummeling Snare.md b/content/Mechanics/Character Building/Equipment/Pummeling Snare.md index e850b10d0..d9651abcd 100755 --- a/content/Mechanics/Character Building/Equipment/Pummeling Snare.md +++ b/content/Mechanics/Character Building/Equipment/Pummeling Snare.md @@ -8,6 +8,5 @@ tags: --- # Pummeling Snare -![[systems-pf2e-icons-equipment-snares-pummeling-snare.webp|150]] This snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 reflex). diff --git a/content/Mechanics/Character Building/Equipment/Purifying Spoon (Ladle).md b/content/Mechanics/Character Building/Equipment/Purifying Spoon (Ladle).md index f8c37d483..3d649e00e 100755 --- a/content/Mechanics/Character Building/Equipment/Purifying Spoon (Ladle).md +++ b/content/Mechanics/Character Building/Equipment/Purifying Spoon (Ladle).md @@ -8,7 +8,6 @@ tags: --- # Purifying Spoon (Ladle) -![[icons-tools-cooking-soup-ladle.webp|150]] A phrase of luck is carved into the handle of this wooden ladle. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry. diff --git a/content/Mechanics/Character Building/Equipment/Purifying Spoon (Tablespoon).md b/content/Mechanics/Character Building/Equipment/Purifying Spoon (Tablespoon).md index b0b70b1f3..728dd3838 100755 --- a/content/Mechanics/Character Building/Equipment/Purifying Spoon (Tablespoon).md +++ b/content/Mechanics/Character Building/Equipment/Purifying Spoon (Tablespoon).md @@ -8,7 +8,6 @@ tags: --- # Purifying Spoon (Tablespoon) -![[icons-tools-cooking-soup-ladle.webp|150]] A phrase of luck is carved into the handle of this wooden tablespoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry. diff --git a/content/Mechanics/Character Building/Equipment/Purifying Spoon (Teaspoon).md b/content/Mechanics/Character Building/Equipment/Purifying Spoon (Teaspoon).md index 074f506ec..8c011f546 100755 --- a/content/Mechanics/Character Building/Equipment/Purifying Spoon (Teaspoon).md +++ b/content/Mechanics/Character Building/Equipment/Purifying Spoon (Teaspoon).md @@ -8,7 +8,6 @@ tags: --- # Purifying Spoon (Teaspoon) -![[icons-tools-cooking-soup-ladle.webp|150]] A phrase of luck is carved into the handle of this wooden teaspoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry. diff --git a/content/Mechanics/Character Building/Equipment/Purloining Cloak.md b/content/Mechanics/Character Building/Equipment/Purloining Cloak.md index 4dcd7530a..4d20b233d 100755 --- a/content/Mechanics/Character Building/Equipment/Purloining Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Purloining Cloak.md @@ -8,7 +8,6 @@ tags: --- # Purloining Cloak -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-mercurial-mantle.webp|150]] **Perception** +30; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Purple Worm Repellent.md b/content/Mechanics/Character Building/Equipment/Purple Worm Repellent.md index a098c0958..bebb60d90 100755 --- a/content/Mechanics/Character Building/Equipment/Purple Worm Repellent.md +++ b/content/Mechanics/Character Building/Equipment/Purple Worm Repellent.md @@ -8,7 +8,6 @@ tags: --- # Purple Worm Repellent -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-purple-worm-repellent.webp|150]] Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. diff --git a/content/Mechanics/Character Building/Equipment/Purple Worm Venom.md b/content/Mechanics/Character Building/Equipment/Purple Worm Venom.md index 47f003be9..2d6312f93 100755 --- a/content/Mechanics/Character Building/Equipment/Purple Worm Venom.md +++ b/content/Mechanics/Character Building/Equipment/Purple Worm Venom.md @@ -8,7 +8,6 @@ tags: --- # Purple Worm Venom -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-purple-worm-venom.webp|150]] Venom from enormous purple worms leaves a victim weakened. diff --git a/content/Mechanics/Character Building/Equipment/Putrescent Glob.md b/content/Mechanics/Character Building/Equipment/Putrescent Glob.md index ba26dfec8..1ce3bf8cb 100755 --- a/content/Mechanics/Character Building/Equipment/Putrescent Glob.md +++ b/content/Mechanics/Character Building/Equipment/Putrescent Glob.md @@ -8,7 +8,6 @@ tags: --- # Putrescent Glob -![[systems-pf2e-icons-equipment-consumables-talismans-putrescent-glob.webp|150]] **Usage** affixed to a weapon diff --git a/content/Mechanics/Character Building/Equipment/Putrid Sack of Rotting Fruit.md b/content/Mechanics/Character Building/Equipment/Putrid Sack of Rotting Fruit.md index ab26e93a1..c6db2a59b 100755 --- a/content/Mechanics/Character Building/Equipment/Putrid Sack of Rotting Fruit.md +++ b/content/Mechanics/Character Building/Equipment/Putrid Sack of Rotting Fruit.md @@ -8,7 +8,6 @@ tags: --- # Putrid Sack of Rotting Fruit -![[icons-containers-bags-sack-worn-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging) (Hollow).md b/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging) (Hollow).md index 446226989..f9727f866 100755 --- a/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging) (Hollow).md +++ b/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging) (Hollow).md @@ -8,7 +8,6 @@ tags: --- # Puzzle Box (Challenging) (Hollow) -![[icons-containers-chest-chest-reinforced-box-brown.webp|150]] A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful DC 25 Games Lore or DC 25 thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. diff --git a/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging).md b/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging).md index bbb523343..bf5204a37 100755 --- a/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging).md +++ b/content/Mechanics/Character Building/Equipment/Puzzle Box (Challenging).md @@ -8,6 +8,5 @@ tags: --- # Puzzle Box (Challenging) -![[icons-containers-chest-chest-reinforced-box-brown.webp|150]] A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful DC 25 Games Lore or DC 25 thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. diff --git a/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex) (Hollow).md b/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex) (Hollow).md index a7b5ce92e..7816f5c9f 100755 --- a/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex) (Hollow).md +++ b/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex) (Hollow).md @@ -8,7 +8,6 @@ tags: --- # Puzzle Box (Complex) (Hollow) -![[icons-containers-chest-chest-reinforced-box-brown.webp|150]] A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful DC 20 Games Lore or DC 20 thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. diff --git a/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex).md b/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex).md index 609444ce5..852065533 100755 --- a/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex).md +++ b/content/Mechanics/Character Building/Equipment/Puzzle Box (Complex).md @@ -8,6 +8,5 @@ tags: --- # Puzzle Box (Complex) -![[icons-containers-chest-chest-reinforced-box-brown.webp|150]] A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful DC 20 Games Lore or DC 20 thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. diff --git a/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple) (Hollow).md b/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple) (Hollow).md index df97326f1..4aa1bcc10 100755 --- a/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple) (Hollow).md +++ b/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple) (Hollow).md @@ -8,7 +8,6 @@ tags: --- # Puzzle Box (Simple) (Hollow) -![[icons-containers-chest-chest-reinforced-box-brown.webp|150]] A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful DC 15 Games Lore or DC 15 thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. diff --git a/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple).md b/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple).md index d60c6010a..cd9760897 100755 --- a/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple).md +++ b/content/Mechanics/Character Building/Equipment/Puzzle Box (Simple).md @@ -8,6 +8,5 @@ tags: --- # Puzzle Box (Simple) -![[icons-containers-chest-chest-reinforced-box-brown.webp|150]] A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful DC 15 Games Lore or DC 15 thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. diff --git a/content/Mechanics/Character Building/Equipment/Pyrite Rat.md b/content/Mechanics/Character Building/Equipment/Pyrite Rat.md index 46d3952f4..aafee8b51 100755 --- a/content/Mechanics/Character Building/Equipment/Pyrite Rat.md +++ b/content/Mechanics/Character Building/Equipment/Pyrite Rat.md @@ -8,7 +8,6 @@ tags: --- # Pyrite Rat -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-golden-lion.webp|150]] This lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the following action when you hold the _pyrite rat_. You can use this action only once per day, and the rat remains transformed for 1 hour. diff --git a/content/Mechanics/Character Building/Equipment/Pyrite.md b/content/Mechanics/Character Building/Equipment/Pyrite.md index 097fa77bb..73173e12b 100755 --- a/content/Mechanics/Character Building/Equipment/Pyrite.md +++ b/content/Mechanics/Character Building/Equipment/Pyrite.md @@ -8,4 +8,3 @@ tags: --- # Pyrite -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-pyrite.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Pyronite.md b/content/Mechanics/Character Building/Equipment/Pyronite.md index c1cad6ca4..0a1e2ffd5 100755 --- a/content/Mechanics/Character Building/Equipment/Pyronite.md +++ b/content/Mechanics/Character Building/Equipment/Pyronite.md @@ -8,7 +8,6 @@ tags: --- # Pyronite -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-pyronite.webp|150]] A stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates—as long as its fuse has been lit! diff --git a/content/Mechanics/Character Building/Equipment/Qat.md b/content/Mechanics/Character Building/Equipment/Qat.md index d2af3654e..48fec948f 100755 --- a/content/Mechanics/Character Building/Equipment/Qat.md +++ b/content/Mechanics/Character Building/Equipment/Qat.md @@ -8,7 +8,6 @@ tags: --- # Qat -![[systems-pf2e-icons-equipment-alchemical-items-drugs-qat.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Quality painting by an unknown.md b/content/Mechanics/Character Building/Equipment/Quality painting by an unknown.md index cf0c40639..6443d7f37 100755 --- a/content/Mechanics/Character Building/Equipment/Quality painting by an unknown.md +++ b/content/Mechanics/Character Building/Equipment/Quality painting by an unknown.md @@ -8,4 +8,3 @@ tags: --- # Quality painting by an unknown -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-quality-painting-by-an-unknown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Quality sculpture by an unknown.md b/content/Mechanics/Character Building/Equipment/Quality sculpture by an unknown.md index e0219168d..f545d4eb7 100755 --- a/content/Mechanics/Character Building/Equipment/Quality sculpture by an unknown.md +++ b/content/Mechanics/Character Building/Equipment/Quality sculpture by an unknown.md @@ -8,4 +8,3 @@ tags: --- # Quality sculpture by an unknown -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-quality-sculpture-by-an-unknown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Quartz, milky, rose, or smoky.md b/content/Mechanics/Character Building/Equipment/Quartz, milky, rose, or smoky.md index a02600bc2..fe0fac377 100755 --- a/content/Mechanics/Character Building/Equipment/Quartz, milky, rose, or smoky.md +++ b/content/Mechanics/Character Building/Equipment/Quartz, milky, rose, or smoky.md @@ -8,4 +8,3 @@ tags: --- # Quartz, milky, rose, or smoky -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-milky-rose-or-smoky-quartz.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Quartz, rock crystal.md b/content/Mechanics/Character Building/Equipment/Quartz, rock crystal.md index d53870d94..15f1296e6 100755 --- a/content/Mechanics/Character Building/Equipment/Quartz, rock crystal.md +++ b/content/Mechanics/Character Building/Equipment/Quartz, rock crystal.md @@ -8,4 +8,3 @@ tags: --- # Quartz, rock crystal -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-rock-crystal-quartz.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Queasy Lantern (Greater).md b/content/Mechanics/Character Building/Equipment/Queasy Lantern (Greater).md index 3b34d0f19..43ca53771 100755 --- a/content/Mechanics/Character Building/Equipment/Queasy Lantern (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Queasy Lantern (Greater).md @@ -8,7 +8,6 @@ tags: --- # Queasy Lantern (Greater) -![[icons-sundries-lights-lantern-bullseye-signal-copper.webp|150]] This [[Lantern (Bull's Eye)]] is wrapped in decrepit leather skin. It constantly emits light in a 60 foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. diff --git a/content/Mechanics/Character Building/Equipment/Queasy Lantern (Lesser).md b/content/Mechanics/Character Building/Equipment/Queasy Lantern (Lesser).md index 325b1b572..fdd7a93cd 100755 --- a/content/Mechanics/Character Building/Equipment/Queasy Lantern (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Queasy Lantern (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Queasy Lantern (Lesser) -![[icons-sundries-lights-lantern-bullseye-signal-copper.webp|150]] This [[Lantern (Bull's Eye)]] is wrapped in decrepit leather skin. It constantly emits light in a 60 foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. diff --git a/content/Mechanics/Character Building/Equipment/Queasy Lantern (Moderate).md b/content/Mechanics/Character Building/Equipment/Queasy Lantern (Moderate).md index 48d7c0a61..30be0c18c 100755 --- a/content/Mechanics/Character Building/Equipment/Queasy Lantern (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Queasy Lantern (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Queasy Lantern (Moderate) -![[icons-sundries-lights-lantern-bullseye-signal-copper.webp|150]] This [[Lantern (Bull's Eye)]] is wrapped in decrepit leather skin. It constantly emits light in a 60 foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. diff --git a/content/Mechanics/Character Building/Equipment/Quenching (Greater).md b/content/Mechanics/Character Building/Equipment/Quenching (Greater).md index 95fb3bbb6..0a498c829 100755 --- a/content/Mechanics/Character Building/Equipment/Quenching (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Quenching (Greater).md @@ -8,6 +8,5 @@ tags: --- # Quenching (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 10 (5 with particularly effective assistance). diff --git a/content/Mechanics/Character Building/Equipment/Quenching (Major).md b/content/Mechanics/Character Building/Equipment/Quenching (Major).md index a53d4024f..6e1ecab26 100755 --- a/content/Mechanics/Character Building/Equipment/Quenching (Major).md +++ b/content/Mechanics/Character Building/Equipment/Quenching (Major).md @@ -8,6 +8,5 @@ tags: --- # Quenching (Major) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 8 (3 with particularly effective assistance). diff --git a/content/Mechanics/Character Building/Equipment/Quenching (True).md b/content/Mechanics/Character Building/Equipment/Quenching (True).md index 5fe0bd23a..04e9be9fb 100755 --- a/content/Mechanics/Character Building/Equipment/Quenching (True).md +++ b/content/Mechanics/Character Building/Equipment/Quenching (True).md @@ -8,6 +8,5 @@ tags: --- # Quenching (True) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage). diff --git a/content/Mechanics/Character Building/Equipment/Quenching.md b/content/Mechanics/Character Building/Equipment/Quenching.md index f6790d3f9..ecd89fa15 100755 --- a/content/Mechanics/Character Building/Equipment/Quenching.md +++ b/content/Mechanics/Character Building/Equipment/Quenching.md @@ -8,6 +8,5 @@ tags: --- # Quenching -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). diff --git a/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt (Greater).md b/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt (Greater).md index 88e902c3e..de9e79cf6 100755 --- a/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt (Greater).md @@ -8,7 +8,6 @@ tags: --- # Quick Runner's Shirt (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-quick-runners-shirt.webp|150]] This light shirt is made of thin fabric embroidered with arrangements of winged feet. diff --git a/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt.md b/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt.md index 1ce87f77c..4ed41b325 100755 --- a/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt.md +++ b/content/Mechanics/Character Building/Equipment/Quick Runner's Shirt.md @@ -8,7 +8,6 @@ tags: --- # Quick Runner's Shirt -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-quick-runners-shirt.webp|150]] This light shirt is made of thin fabric embroidered with arrangements of winged feet. diff --git a/content/Mechanics/Character Building/Equipment/Quick Wig.md b/content/Mechanics/Character Building/Equipment/Quick Wig.md index 777bcc470..29ed08536 100755 --- a/content/Mechanics/Character Building/Equipment/Quick Wig.md +++ b/content/Mechanics/Character Building/Equipment/Quick Wig.md @@ -8,6 +8,5 @@ tags: --- # Quick Wig -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-quick-wig.webp|150]] A _quick wig_ magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a Deception check to Impersonate to go unrecognized by changing your hair, you no longer require a disguise kit, you gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. _Quick wigs_ detangle themselves while not in use. diff --git a/content/Mechanics/Character Building/Equipment/Quickpatch Glue.md b/content/Mechanics/Character Building/Equipment/Quickpatch Glue.md index cbf7bc836..d20300605 100755 --- a/content/Mechanics/Character Building/Equipment/Quickpatch Glue.md +++ b/content/Mechanics/Character Building/Equipment/Quickpatch Glue.md @@ -8,7 +8,6 @@ tags: --- # Quickpatch Glue -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-quickpatch-glue.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Greater).md index 12a90f852..c3afa5cd2 100755 --- a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Quicksilver Mutagen (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-quicksilver-mutagen.webp|150]] **Activate** A diff --git a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Lesser).md index 05526b997..6bbc59aa3 100755 --- a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Quicksilver Mutagen (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-quicksilver-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Major).md index 21e876696..d5c4c74b5 100755 --- a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Quicksilver Mutagen (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-quicksilver-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Moderate).md index ebd887b34..24b89303d 100755 --- a/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Quicksilver Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Quicksilver Mutagen (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-quicksilver-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Quickstrike.md b/content/Mechanics/Character Building/Equipment/Quickstrike.md index ec48aeb01..20682417a 100755 --- a/content/Mechanics/Character Building/Equipment/Quickstrike.md +++ b/content/Mechanics/Character Building/Equipment/Quickstrike.md @@ -8,6 +8,5 @@ tags: --- # Quickstrike -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Attacks with a _quickstrike_ weapon are supernaturally swift. While wielding a _quickstrike_ weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon. diff --git a/content/Mechanics/Character Building/Equipment/Quill of Passage.md b/content/Mechanics/Character Building/Equipment/Quill of Passage.md index 3dda01220..56ee65da9 100755 --- a/content/Mechanics/Character Building/Equipment/Quill of Passage.md +++ b/content/Mechanics/Character Building/Equipment/Quill of Passage.md @@ -8,7 +8,6 @@ tags: --- # Quill of Passage -![[systems-pf2e-icons-equipment-held-items-quill-of-passage.webp|150]] This black-feathered quill has a glowing nib with a small amount of glowing ink inside it. diff --git a/content/Mechanics/Character Building/Equipment/Quilted Armor.md b/content/Mechanics/Character Building/Equipment/Quilted Armor.md index 0e6f5ad4d..4029e48a5 100755 --- a/content/Mechanics/Character Building/Equipment/Quilted Armor.md +++ b/content/Mechanics/Character Building/Equipment/Quilted Armor.md @@ -8,6 +8,5 @@ tags: --- # Quilted Armor -![[icons-equipment-chest-breastplate-quilted-brown.webp|150]] Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform. diff --git a/content/Mechanics/Character Building/Equipment/Radiant Lance.md b/content/Mechanics/Character Building/Equipment/Radiant Lance.md index cc46cefdc..92b2d90b6 100755 --- a/content/Mechanics/Character Building/Equipment/Radiant Lance.md +++ b/content/Mechanics/Character Building/Equipment/Radiant Lance.md @@ -8,7 +8,6 @@ tags: --- # Radiant Lance -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-radiant-lance.webp|150]] When wielded in battle, these silver lances blaze with light. A _radiant lance_ is a _+2 greater striking [[Holy]] [[Flaming]] silver lance_. diff --git a/content/Mechanics/Character Building/Equipment/Radiant Prism (Greater).md b/content/Mechanics/Character Building/Equipment/Radiant Prism (Greater).md index 92deb4165..ca15b18a7 100755 --- a/content/Mechanics/Character Building/Equipment/Radiant Prism (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Radiant Prism (Greater).md @@ -8,7 +8,6 @@ tags: --- # Radiant Prism (Greater) -![[systems-pf2e-icons-equipment-other-spellhearts-radiant-prism.webp|150]] Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 38. diff --git a/content/Mechanics/Character Building/Equipment/Radiant Prism (Major).md b/content/Mechanics/Character Building/Equipment/Radiant Prism (Major).md index dea8b3d42..945967e61 100755 --- a/content/Mechanics/Character Building/Equipment/Radiant Prism (Major).md +++ b/content/Mechanics/Character Building/Equipment/Radiant Prism (Major).md @@ -8,7 +8,6 @@ tags: --- # Radiant Prism (Major) -![[systems-pf2e-icons-equipment-other-spellhearts-radiant-prism.webp|150]] Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 43. diff --git a/content/Mechanics/Character Building/Equipment/Radiant Prism.md b/content/Mechanics/Character Building/Equipment/Radiant Prism.md index 37c351bfb..4a08d3efe 100755 --- a/content/Mechanics/Character Building/Equipment/Radiant Prism.md +++ b/content/Mechanics/Character Building/Equipment/Radiant Prism.md @@ -8,7 +8,6 @@ tags: --- # Radiant Prism -![[systems-pf2e-icons-equipment-other-spellhearts-radiant-prism.webp|150]] Any armor or weapon this glass prism is affixed to glows softly with shifting colored lights. The spell DC of any spell cast by activating this item is 35. diff --git a/content/Mechanics/Character Building/Equipment/Radiant Spark.md b/content/Mechanics/Character Building/Equipment/Radiant Spark.md index d49b457e3..f2b37e060 100755 --- a/content/Mechanics/Character Building/Equipment/Radiant Spark.md +++ b/content/Mechanics/Character Building/Equipment/Radiant Spark.md @@ -8,7 +8,6 @@ tags: --- # Radiant Spark -![[systems-pf2e-icons-equipment-held-items-radiant-spark.webp|150]] This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in ancient times. Each activation consumes a bit of this celestial energy, projecting the screams of the celestials into your mind. diff --git a/content/Mechanics/Character Building/Equipment/Raiment.md b/content/Mechanics/Character Building/Equipment/Raiment.md index 204257741..250b7f976 100755 --- a/content/Mechanics/Character Building/Equipment/Raiment.md +++ b/content/Mechanics/Character Building/Equipment/Raiment.md @@ -8,7 +8,6 @@ tags: --- # Raiment -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This armor can be disguised with a mere thought. diff --git a/content/Mechanics/Character Building/Equipment/Raining Knives Snare.md b/content/Mechanics/Character Building/Equipment/Raining Knives Snare.md index 4f651af93..b265a44a5 100755 --- a/content/Mechanics/Character Building/Equipment/Raining Knives Snare.md +++ b/content/Mechanics/Character Building/Equipment/Raining Knives Snare.md @@ -8,6 +8,5 @@ tags: --- # Raining Knives Snare -![[systems-pf2e-icons-equipment-snares-raining-knives-snare.webp|150]] As soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage (DC 29 reflex). diff --git a/content/Mechanics/Character Building/Equipment/Rampart Shield.md b/content/Mechanics/Character Building/Equipment/Rampart Shield.md index 52e99f559..6379779cd 100755 --- a/content/Mechanics/Character Building/Equipment/Rampart Shield.md +++ b/content/Mechanics/Character Building/Equipment/Rampart Shield.md @@ -8,7 +8,6 @@ tags: --- # Rampart Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-rampart-shield.webp|150]] This massive tower shield is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx emerging from a cresting wave. diff --git a/content/Mechanics/Character Building/Equipment/Ranseur.md b/content/Mechanics/Character Building/Equipment/Ranseur.md index 67fa405b1..4ec84a190 100755 --- a/content/Mechanics/Character Building/Equipment/Ranseur.md +++ b/content/Mechanics/Character Building/Equipment/Ranseur.md @@ -8,6 +8,5 @@ tags: --- # Ranseur -![[icons-weapons-polearms-trident-curved-steel.webp|150]] This polearm is a long trident with a central prong that's longer than the other two. diff --git a/content/Mechanics/Character Building/Equipment/Rapier Pistol.md b/content/Mechanics/Character Building/Equipment/Rapier Pistol.md index f81354566..08adbaff8 100755 --- a/content/Mechanics/Character Building/Equipment/Rapier Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Rapier Pistol.md @@ -8,6 +8,5 @@ tags: --- # Rapier Pistol -![[systems-pf2e-icons-equipment-weapons-rapier-pistol.webp|150]] This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. diff --git a/content/Mechanics/Character Building/Equipment/Rapier.md b/content/Mechanics/Character Building/Equipment/Rapier.md index 5615647d1..43727a26b 100755 --- a/content/Mechanics/Character Building/Equipment/Rapier.md +++ b/content/Mechanics/Character Building/Equipment/Rapier.md @@ -8,6 +8,5 @@ tags: --- # Rapier -![[systems-pf2e-icons-equipment-weapons-rapier.webp|150]] The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. diff --git a/content/Mechanics/Character Building/Equipment/Rat-Catcher Trident.md b/content/Mechanics/Character Building/Equipment/Rat-Catcher Trident.md index f875df7ba..2fdd5f293 100755 --- a/content/Mechanics/Character Building/Equipment/Rat-Catcher Trident.md +++ b/content/Mechanics/Character Building/Equipment/Rat-Catcher Trident.md @@ -8,7 +8,6 @@ tags: --- # Rat-Catcher Trident -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-rat-catcher-trident.webp|150]] The haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur, the drowned god of the Sellen River. diff --git a/content/Mechanics/Character Building/Equipment/Ration Tonic (Greater).md b/content/Mechanics/Character Building/Equipment/Ration Tonic (Greater).md index c8cb6a49a..e7d04c210 100755 --- a/content/Mechanics/Character Building/Equipment/Ration Tonic (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ration Tonic (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ration Tonic (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-ration-tonic.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Ration Tonic.md b/content/Mechanics/Character Building/Equipment/Ration Tonic.md index 753d1f96b..dc86089bc 100755 --- a/content/Mechanics/Character Building/Equipment/Ration Tonic.md +++ b/content/Mechanics/Character Building/Equipment/Ration Tonic.md @@ -8,7 +8,6 @@ tags: --- # Ration Tonic -![[systems-pf2e-icons-equipment-consumables-potions-ration-tonic.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Rations.md b/content/Mechanics/Character Building/Equipment/Rations.md index 52874c601..af9d848e5 100755 --- a/content/Mechanics/Character Building/Equipment/Rations.md +++ b/content/Mechanics/Character Building/Equipment/Rations.md @@ -8,4 +8,3 @@ tags: --- # Rations -![[systems-pf2e-icons-equipment-adventuring-gear-rations.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Rattling Bolt (Greater).md b/content/Mechanics/Character Building/Equipment/Rattling Bolt (Greater).md index ffbb444f7..358dd8bd4 100755 --- a/content/Mechanics/Character Building/Equipment/Rattling Bolt (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Rattling Bolt (Greater).md @@ -8,7 +8,6 @@ tags: --- # Rattling Bolt (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-silencing-ammunition.webp|150]] **Ammunition** bolts diff --git a/content/Mechanics/Character Building/Equipment/Rattling Bolt.md b/content/Mechanics/Character Building/Equipment/Rattling Bolt.md index 4fb35a096..5a2531bbf 100755 --- a/content/Mechanics/Character Building/Equipment/Rattling Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Rattling Bolt.md @@ -8,7 +8,6 @@ tags: --- # Rattling Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-silencing-ammunition.webp|150]] **Ammunition** bolts diff --git a/content/Mechanics/Character Building/Equipment/Razmiri Wayfinder.md b/content/Mechanics/Character Building/Equipment/Razmiri Wayfinder.md index 40cb480f7..9be6e22fa 100755 --- a/content/Mechanics/Character Building/Equipment/Razmiri Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Razmiri Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Razmiri Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] Worn on a chain around the neck, a Razmiri wayfinder functions as a compass and provides its wearer a +1 item bonus to Deception checks to Lie or Impersonate. Razmiri wayfinders can also be used to grant temporary healing, making it easier for the wearer to impersonate a divine spellcaster. diff --git a/content/Mechanics/Character Building/Equipment/Razor Disc.md b/content/Mechanics/Character Building/Equipment/Razor Disc.md index 37233c531..685fe1594 100755 --- a/content/Mechanics/Character Building/Equipment/Razor Disc.md +++ b/content/Mechanics/Character Building/Equipment/Razor Disc.md @@ -8,7 +8,6 @@ tags: --- # Razor Disc -![[systems-pf2e-icons-equipment-shields-razor-disc.webp|150]] Integrated 1d6 S, shield throw 20 ft. diff --git a/content/Mechanics/Character Building/Equipment/Reading Glyphs.md b/content/Mechanics/Character Building/Equipment/Reading Glyphs.md index 368f3c882..a55814950 100755 --- a/content/Mechanics/Character Building/Equipment/Reading Glyphs.md +++ b/content/Mechanics/Character Building/Equipment/Reading Glyphs.md @@ -8,7 +8,6 @@ tags: --- # Reading Glyphs -![[icons-magic-symbols-rune-sigil-red-orange.webp|150]] These tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs cycle in appearance through those of various extant languages. Encrypted text causes your glyphs to turn to a recognizable "null" symbol. diff --git a/content/Mechanics/Character Building/Equipment/Reading Ring (Greater).md b/content/Mechanics/Character Building/Equipment/Reading Ring (Greater).md index 05a474351..53b29308d 100755 --- a/content/Mechanics/Character Building/Equipment/Reading Ring (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Reading Ring (Greater).md @@ -8,6 +8,5 @@ tags: --- # Reading Ring (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-reading-ring.webp|150]] A _greater reading ring_ is personalized to its user and capable of reading any written language and enable the wearer to comprehend what it reads. Each ring is unique and can't be used by anyone other than its specific bonded user. A _greater reading ring_ is bonded to its user in a process that taps into the user's inner potential, similar to an invested item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the _greater reading ring_ to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner. diff --git a/content/Mechanics/Character Building/Equipment/Reading Ring.md b/content/Mechanics/Character Building/Equipment/Reading Ring.md index 7591e1a02..d5226a71e 100755 --- a/content/Mechanics/Character Building/Equipment/Reading Ring.md +++ b/content/Mechanics/Character Building/Equipment/Reading Ring.md @@ -8,6 +8,5 @@ tags: --- # Reading Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-reading-ring.webp|150]] A _reading ring_ is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A _reading ring_ is bonded to its user in a process that taps into the user's inner potential, similar to an invested item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the _reading ring_ to read text by taking an Interact action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner. diff --git a/content/Mechanics/Character Building/Equipment/Ready (Greater).md b/content/Mechanics/Character Building/Equipment/Ready (Greater).md index 82321cbe8..7d61bad4d 100755 --- a/content/Mechanics/Character Building/Equipment/Ready (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ready (Greater).md @@ -8,6 +8,5 @@ tags: --- # Ready (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] A _ready_ rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don any armor with this rune as a single action. diff --git a/content/Mechanics/Character Building/Equipment/Ready.md b/content/Mechanics/Character Building/Equipment/Ready.md index 805d2cc64..6b9053265 100755 --- a/content/Mechanics/Character Building/Equipment/Ready.md +++ b/content/Mechanics/Character Building/Equipment/Ready.md @@ -8,6 +8,5 @@ tags: --- # Ready -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] A _ready_ rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don light armor with a _ready_ rune as a single action, or medium or heavy armor with a ready rune as a 2-action activity. diff --git a/content/Mechanics/Character Building/Equipment/Reaper's Crescent.md b/content/Mechanics/Character Building/Equipment/Reaper's Crescent.md index f943ff1d7..11da99ad6 100755 --- a/content/Mechanics/Character Building/Equipment/Reaper's Crescent.md +++ b/content/Mechanics/Character Building/Equipment/Reaper's Crescent.md @@ -8,7 +8,6 @@ tags: --- # Reaper's Crescent -![[systems-pf2e-icons-equipment-weapons-sickle.webp|150]] The blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. Moonlight also causes a second rune on the blade to change shape with the moon's phases: during the new and crescent moon, the weapon has the ghost touch rune; during the quarter moon, the fearsome rune; and during the gibbous and full moon, the wounding rune. diff --git a/content/Mechanics/Character Building/Equipment/Reaper's Grasp.md b/content/Mechanics/Character Building/Equipment/Reaper's Grasp.md index b7935fced..779fb4319 100755 --- a/content/Mechanics/Character Building/Equipment/Reaper's Grasp.md +++ b/content/Mechanics/Character Building/Equipment/Reaper's Grasp.md @@ -8,7 +8,6 @@ tags: --- # Reaper's Grasp -![[icons-weapons-guns-gun-red.webp|150]] This _+2 striking arquebus_ has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere mention of Galt's infamous final blades is enough to make any mortal creature shudder. Used to execute political opponents in the nation's constant civil war, these guillotines hold the souls of those they execute, preventing them from reaching a natural afterlife. When one of the final blades was destroyed in 4710, some of the metal from its remains made its way to Alkenstar and was reforged into a deadly firearm that retained the guillotine's soul-stealing properties. diff --git a/content/Mechanics/Character Building/Equipment/Reaper's Lancet.md b/content/Mechanics/Character Building/Equipment/Reaper's Lancet.md index bb4a8d0c6..3d1bb0cbc 100755 --- a/content/Mechanics/Character Building/Equipment/Reaper's Lancet.md +++ b/content/Mechanics/Character Building/Equipment/Reaper's Lancet.md @@ -8,7 +8,6 @@ tags: --- # Reaper's Lancet -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-reapers-lancet.webp|150]] Hendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first victim was the very smith whom Pratchett commissioned to craft the weapon, so the means of its construction are a secret known only to Pratchett. The magic of the _Reaper's Lancet_ applies to both the blade and the sheath, making them each effectively a +1 striking weapon, but only if both are wielded by the same creature-if the two components are shared between creatures, only the blade retains the rune's magic. diff --git a/content/Mechanics/Character Building/Equipment/Reaper's Spellgun.md b/content/Mechanics/Character Building/Equipment/Reaper's Spellgun.md index 65109f957..35bc31824 100755 --- a/content/Mechanics/Character Building/Equipment/Reaper's Spellgun.md +++ b/content/Mechanics/Character Building/Equipment/Reaper's Spellgun.md @@ -8,7 +8,6 @@ tags: --- # Reaper's Spellgun -![[systems-pf2e-icons-equipment-consumables-spellguns-reapers-spellgun.webp|150]] **Activate** 2 Interact, Strike diff --git a/content/Mechanics/Character Building/Equipment/Rebound Fulu.md b/content/Mechanics/Character Building/Equipment/Rebound Fulu.md index f259d3964..b76de7b60 100755 --- a/content/Mechanics/Character Building/Equipment/Rebound Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Rebound Fulu.md @@ -8,7 +8,6 @@ tags: --- # Rebound Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to a shield diff --git a/content/Mechanics/Character Building/Equipment/Rebounding Breastplate.md b/content/Mechanics/Character Building/Equipment/Rebounding Breastplate.md index 284f20474..3aa5d896b 100755 --- a/content/Mechanics/Character Building/Equipment/Rebounding Breastplate.md +++ b/content/Mechanics/Character Building/Equipment/Rebounding Breastplate.md @@ -8,7 +8,6 @@ tags: --- # Rebounding Breastplate -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-rebounding-breastplate.webp|150]] This _+3 greater resilient greater fortification breastplate_ absorbs impacts for later release. While wearing the armor, you gain resistance 5 to bludgeoning, piercing, and slashing damage and resistance 10 to force damage. Keep track of how much damage the armor prevents from enemy attacks, as the armor absorbs that damage. diff --git a/content/Mechanics/Character Building/Equipment/Recording Rod (Basic).md b/content/Mechanics/Character Building/Equipment/Recording Rod (Basic).md index ff03afa33..c1a8b38b9 100755 --- a/content/Mechanics/Character Building/Equipment/Recording Rod (Basic).md +++ b/content/Mechanics/Character Building/Equipment/Recording Rod (Basic).md @@ -8,7 +8,6 @@ tags: --- # Recording Rod (Basic) -![[systems-pf2e-icons-equipment-consumables-other-consumables-recording-rod.webp|150]] This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion. diff --git a/content/Mechanics/Character Building/Equipment/Recording Rod (Reusable).md b/content/Mechanics/Character Building/Equipment/Recording Rod (Reusable).md index 90d398212..8c2ea5dd8 100755 --- a/content/Mechanics/Character Building/Equipment/Recording Rod (Reusable).md +++ b/content/Mechanics/Character Building/Equipment/Recording Rod (Reusable).md @@ -8,7 +8,6 @@ tags: --- # Recording Rod (Reusable) -![[systems-pf2e-icons-equipment-consumables-other-consumables-recording-rod.webp|150]] This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion. diff --git a/content/Mechanics/Character Building/Equipment/Recovery Bladder.md b/content/Mechanics/Character Building/Equipment/Recovery Bladder.md index 4f18bda50..d543ea2cd 100755 --- a/content/Mechanics/Character Building/Equipment/Recovery Bladder.md +++ b/content/Mechanics/Character Building/Equipment/Recovery Bladder.md @@ -8,7 +8,6 @@ tags: --- # Recovery Bladder -![[systems-pf2e-icons-equipment-held-items-recovery-bladder.webp|150]] **Bulk** L (8 if inflated) diff --git a/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Adult).md b/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Adult).md index 1a66e2d11..01d8c4557 100755 --- a/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Adult).md +++ b/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Adult).md @@ -8,7 +8,6 @@ tags: --- # Red Dragon's Breath Potion (Adult) -![[systems-pf2e-icons-equipment-consumables-potions-red-dragons-breath-potion.webp|150]] This liquid contains blood from a red dragon. For 1 hour after you imbibe the concoction, you can unleash a red dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Wyrm).md b/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Wyrm).md index a31511651..87c096113 100755 --- a/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Wyrm).md +++ b/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Wyrm).md @@ -8,7 +8,6 @@ tags: --- # Red Dragon's Breath Potion (Wyrm) -![[systems-pf2e-icons-equipment-consumables-potions-red-dragons-breath-potion.webp|150]] This liquid contains blood from a red dragon. For 1 hour after you imbibe the concoction, you can unleash a red dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Young).md b/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Young).md index 3742614bb..bb13f4a46 100755 --- a/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Young).md +++ b/content/Mechanics/Character Building/Equipment/Red Dragon's Breath Potion (Young).md @@ -8,7 +8,6 @@ tags: --- # Red Dragon's Breath Potion (Young) -![[systems-pf2e-icons-equipment-consumables-potions-red-dragons-breath-potion.webp|150]] This liquid contains blood from a red dragon. For 1 hour after you imbibe the concoction, you can unleash a red dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Red Thread Knot.md b/content/Mechanics/Character Building/Equipment/Red Thread Knot.md index 5c6e4f4af..9a2bb0a06 100755 --- a/content/Mechanics/Character Building/Equipment/Red Thread Knot.md +++ b/content/Mechanics/Character Building/Equipment/Red Thread Knot.md @@ -8,7 +8,6 @@ tags: --- # Red Thread Knot -![[systems-pf2e-icons-equipment-consumables-talismans-fade-band.webp|150]] This small length of red thread is knotted six times, with a loop at each end so it can either be worn as a bracelet or anklet, or hung from a strap. diff --git a/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Greater).md index 970cf5f17..fd6a617b9 100755 --- a/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Greater).md @@ -8,7 +8,6 @@ tags: --- # Red-Rib Gill Mask (Greater) -![[systems-pf2e-icons-equipment-worn-items-apex-items-headband-of-inspired-wisdom.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Lesser).md b/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Lesser).md index 64f9fbcd5..1175d069a 100755 --- a/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Red-Rib Gill Mask (Lesser) -![[systems-pf2e-icons-equipment-worn-items-apex-items-headband-of-inspired-wisdom.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Moderate).md b/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Moderate).md index 8721482ce..3d7bd731d 100755 --- a/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Red-Rib Gill Mask (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Red-Rib Gill Mask (Moderate) -![[systems-pf2e-icons-equipment-worn-items-apex-items-headband-of-inspired-wisdom.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Redeemer's Pistol.md b/content/Mechanics/Character Building/Equipment/Redeemer's Pistol.md index 8f13d161a..60f51e4d8 100755 --- a/content/Mechanics/Character Building/Equipment/Redeemer's Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Redeemer's Pistol.md @@ -8,7 +8,6 @@ tags: --- # Redeemer's Pistol -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-redeemers-pistol.webp|150]] This _+2 striking dueling pistol_ is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack with the redeemer's pistol without taking a -2 penalty; if you do so, the attack deals 1d6 additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes. diff --git a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Greater).md index ff6d00568..b82405432 100755 --- a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Redpitch Bomb (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-redpitch-bomb.webp|150]] **Activate 1** Strike diff --git a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Lesser).md index 6aa06f350..823c66313 100755 --- a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Redpitch Bomb (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-redpitch-bomb.webp|150]] **Activate 1** Strike diff --git a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Major).md index b63ed424e..a740086fa 100755 --- a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Redpitch Bomb (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-redpitch-bomb.webp|150]] **Activate 1** Strike diff --git a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Moderate).md index ac898ad13..f7e591a5b 100755 --- a/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Redpitch Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Redpitch Bomb (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-redpitch-bomb.webp|150]] **Activate 1** Strike diff --git a/content/Mechanics/Character Building/Equipment/Redsand Hourglass.md b/content/Mechanics/Character Building/Equipment/Redsand Hourglass.md index 89cd4e422..97f532960 100755 --- a/content/Mechanics/Character Building/Equipment/Redsand Hourglass.md +++ b/content/Mechanics/Character Building/Equipment/Redsand Hourglass.md @@ -8,7 +8,6 @@ tags: --- # Redsand Hourglass -![[systems-pf2e-icons-equipment-adventuring-gear-hourglass.webp|150]] This platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability to manipulate time. Once used by Pharasma herself, the _Redsand Hourglass_ was stolen from Pharasma's court a millennia ago. While the hourglass is in your possession, you're immune to the [[Paralyzed]], [[Slowed|Slowed]], and [[Stunned 1|Stunned]] conditions. diff --git a/content/Mechanics/Character Building/Equipment/Reducer Round.md b/content/Mechanics/Character Building/Equipment/Reducer Round.md index 8cf535844..42032751c 100755 --- a/content/Mechanics/Character Building/Equipment/Reducer Round.md +++ b/content/Mechanics/Character Building/Equipment/Reducer Round.md @@ -8,7 +8,6 @@ tags: --- # Reducer Round -![[systems-pf2e-icons-equipment-consumables-ammunition-reducer-round.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Reef Heart (Greater).md b/content/Mechanics/Character Building/Equipment/Reef Heart (Greater).md index 5db24bde9..d741abb66 100755 --- a/content/Mechanics/Character Building/Equipment/Reef Heart (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Reef Heart (Greater).md @@ -8,7 +8,6 @@ tags: --- # Reef Heart (Greater) -![[systems-pf2e-icons-equipment-armor-coral-armor.webp|150]] This _+2 greater resilient coral armor_, often favored by allies of merfolk and aquatic elves, is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of _reef heart_ as a magic armor that makes it easier for them to travel under the sea. _Reef heart_ enables you to breathe underwater and gives you a swim Speed equal to your land Speed. diff --git a/content/Mechanics/Character Building/Equipment/Reef Heart.md b/content/Mechanics/Character Building/Equipment/Reef Heart.md index 2a23852c3..5b52108f0 100755 --- a/content/Mechanics/Character Building/Equipment/Reef Heart.md +++ b/content/Mechanics/Character Building/Equipment/Reef Heart.md @@ -8,7 +8,6 @@ tags: --- # Reef Heart -![[systems-pf2e-icons-equipment-armor-coral-armor.webp|150]] This _+2 resilient coral armor_, often favored by allies of merfolk and aquatic elves, is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of _reef heart_ as a magic armor that makes it easier for them to travel under the sea. _Reef heart_ enables you to breathe underwater and gives you a swim Speed equal to half your land Speed. diff --git a/content/Mechanics/Character Building/Equipment/Refined Pesh.md b/content/Mechanics/Character Building/Equipment/Refined Pesh.md index 04cc1b102..b22c9d995 100755 --- a/content/Mechanics/Character Building/Equipment/Refined Pesh.md +++ b/content/Mechanics/Character Building/Equipment/Refined Pesh.md @@ -8,7 +8,6 @@ tags: --- # Refined Pesh -![[systems-pf2e-icons-equipment-alchemical-items-drugs-refined-pesh.webp|150]] When eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion. diff --git a/content/Mechanics/Character Building/Equipment/Reflected Moonlight Fulu.md b/content/Mechanics/Character Building/Equipment/Reflected Moonlight Fulu.md index c3a582646..918cd134a 100755 --- a/content/Mechanics/Character Building/Equipment/Reflected Moonlight Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Reflected Moonlight Fulu.md @@ -8,7 +8,6 @@ tags: --- # Reflected Moonlight Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Activate** r envision diff --git a/content/Mechanics/Character Building/Equipment/Reflecting Shield.md b/content/Mechanics/Character Building/Equipment/Reflecting Shield.md index b557a1e4f..c7dd30634 100755 --- a/content/Mechanics/Character Building/Equipment/Reflecting Shield.md +++ b/content/Mechanics/Character Building/Equipment/Reflecting Shield.md @@ -8,7 +8,6 @@ tags: --- # Reflecting Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-reflecting-shield.webp|150]] This high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a _spellguard shield_ that can also reflect spells. diff --git a/content/Mechanics/Character Building/Equipment/Reflexive Tattoo.md b/content/Mechanics/Character Building/Equipment/Reflexive Tattoo.md index 352d900c2..cb9d2885e 100755 --- a/content/Mechanics/Character Building/Equipment/Reflexive Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Reflexive Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Reflexive Tattoo -![[systems-pf2e-icons-equipment-tattoos-reflexive-tattoo.webp|150]] This subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a barrier facing inward, this tattoo prevents ostentatious expressions of spells that are internal to you, making them easier to hide. diff --git a/content/Mechanics/Character Building/Equipment/Reforging Shield.md b/content/Mechanics/Character Building/Equipment/Reforging Shield.md index 5437f7c97..c42d662e0 100755 --- a/content/Mechanics/Character Building/Equipment/Reforging Shield.md +++ b/content/Mechanics/Character Building/Equipment/Reforging Shield.md @@ -8,6 +8,5 @@ tags: --- # Reforging Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-reforging-shield.webp|150]] This steel shield contains a smoldering core of magma that never cools. Whenever the reforging shield's current Hit Points are below its Break Threshold, the shield recovers 5 Hit Points at the start of its wielder's turn each round until it is no longer broken. Each time a character Repairs the shield, the shield recovers double the number of Hit Points. The shield has Hardness 15, HP 120, and BT 60. diff --git a/content/Mechanics/Character Building/Equipment/Reinforced Chassis.md b/content/Mechanics/Character Building/Equipment/Reinforced Chassis.md index c3782f6d8..d0fd82844 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforced Chassis.md +++ b/content/Mechanics/Character Building/Equipment/Reinforced Chassis.md @@ -8,4 +8,3 @@ tags: --- # Reinforced Chassis -![[icons-equipment-chest-breastplate-gorget-steel-white.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Reinforced Stock.md b/content/Mechanics/Character Building/Equipment/Reinforced Stock.md index 0b65c6d09..1a2d18e2a 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforced Stock.md +++ b/content/Mechanics/Character Building/Equipment/Reinforced Stock.md @@ -8,6 +8,5 @@ tags: --- # Reinforced Stock -![[systems-pf2e-icons-equipment-weapons-reinforced-stock.webp|150]] A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. diff --git a/content/Mechanics/Character Building/Equipment/Reinforced Surcoat.md b/content/Mechanics/Character Building/Equipment/Reinforced Surcoat.md index b18b33b0c..20a67167d 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforced Surcoat.md +++ b/content/Mechanics/Character Building/Equipment/Reinforced Surcoat.md @@ -8,6 +8,5 @@ tags: --- # Reinforced Surcoat -![[systems-pf2e-icons-equipment-other-attached-items-reinforced-surcoat.webp|150]] This surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical resistance equal to 2 + the value of the armor's potency rune against the attack's damage. If the armor is in the chain armor group and you have its armor specialization effect, you instead increase the physical resistance from the chain armor specialization by 2. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit. However, the reinforced surcoat increases the Speed penalty of your armor by 5 feet. diff --git a/content/Mechanics/Character Building/Equipment/Reinforced Wheels.md b/content/Mechanics/Character Building/Equipment/Reinforced Wheels.md index 943ac22d1..2fcfb5f2b 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforced Wheels.md +++ b/content/Mechanics/Character Building/Equipment/Reinforced Wheels.md @@ -8,6 +8,5 @@ tags: --- # Reinforced Wheels -![[systems-pf2e-icons-equipment-other-attached-items-reinforced-wheel.webp|150]] The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon. diff --git a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Greater).md b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Greater).md index 0ffd2ca12..cd7df00a6 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Greater).md @@ -8,7 +8,6 @@ tags: --- # Reinforcing Rune (Greater) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. diff --git a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Lesser).md b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Lesser).md index 0995b470c..b6668d2f2 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Reinforcing Rune (Lesser) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. diff --git a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Major).md b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Major).md index af4c76840..e4a6db249 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Major).md +++ b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Major).md @@ -8,7 +8,6 @@ tags: --- # Reinforcing Rune (Major) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. diff --git a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Minor).md b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Minor).md index d6ae3f59d..f3fd936eb 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Minor).md @@ -8,7 +8,6 @@ tags: --- # Reinforcing Rune (Minor) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. diff --git a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Moderate).md b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Moderate).md index bcda07c9a..49375420f 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Reinforcing Rune (Moderate) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. diff --git a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Supreme).md b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Supreme).md index 13c06dd97..dd5829e9f 100755 --- a/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Supreme).md +++ b/content/Mechanics/Character Building/Equipment/Reinforcing Rune (Supreme).md @@ -8,7 +8,6 @@ tags: --- # Reinforcing Rune (Supreme) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks. diff --git a/content/Mechanics/Character Building/Equipment/Religious Symbol (Silver).md b/content/Mechanics/Character Building/Equipment/Religious Symbol (Silver).md index 8385f21d7..b002ee0d8 100755 --- a/content/Mechanics/Character Building/Equipment/Religious Symbol (Silver).md +++ b/content/Mechanics/Character Building/Equipment/Religious Symbol (Silver).md @@ -8,6 +8,5 @@ tags: --- # Religious Symbol (Silver) -![[systems-pf2e-icons-equipment-adventuring-gear-religious-symbol-silver.webp|150]] This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity to use certain abilities and cast some spells. A religious symbol can be worn on the body on a chain or pin, or can be held. diff --git a/content/Mechanics/Character Building/Equipment/Religious Symbol (Wooden).md b/content/Mechanics/Character Building/Equipment/Religious Symbol (Wooden).md index 2c26f1ed9..1833c1a1b 100755 --- a/content/Mechanics/Character Building/Equipment/Religious Symbol (Wooden).md +++ b/content/Mechanics/Character Building/Equipment/Religious Symbol (Wooden).md @@ -8,6 +8,5 @@ tags: --- # Religious Symbol (Wooden) -![[icons-commodities-treasure-broach-jeweled-green.webp|150]] This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity to use certain abilities and cast some spells. A religious symbol can be worn on the body on a chain or pin, or can be held. diff --git a/content/Mechanics/Character Building/Equipment/Religious Text.md b/content/Mechanics/Character Building/Equipment/Religious Text.md index 123428b0f..8df69ac47 100755 --- a/content/Mechanics/Character Building/Equipment/Religious Text.md +++ b/content/Mechanics/Character Building/Equipment/Religious Text.md @@ -8,6 +8,5 @@ tags: --- # Religious Text -![[systems-pf2e-icons-equipment-adventuring-gear-religious-text.webp|150]] This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text to use certain abilities. A religious text must be held in one hand to use it. diff --git a/content/Mechanics/Character Building/Equipment/Remorhaz Armor.md b/content/Mechanics/Character Building/Equipment/Remorhaz Armor.md index 44e619684..2f0ee6f78 100755 --- a/content/Mechanics/Character Building/Equipment/Remorhaz Armor.md +++ b/content/Mechanics/Character Building/Equipment/Remorhaz Armor.md @@ -8,7 +8,6 @@ tags: --- # Remorhaz Armor -![[systems-pf2e-icons-equipment-armor-niyahaat.webp|150]] This _+1 resilient fire-resistant niyaháat_ is often created to mark the passage of an Erutaki warrior into adulthood, formed from the chitinous plates of a remorhaz, with larger pieces protecting the chest, shoulders, and head. As you fight, the armor glows red hot. diff --git a/content/Mechanics/Character Building/Equipment/Rending Snare.md b/content/Mechanics/Character Building/Equipment/Rending Snare.md index 49bc2e21d..df62368de 100755 --- a/content/Mechanics/Character Building/Equipment/Rending Snare.md +++ b/content/Mechanics/Character Building/Equipment/Rending Snare.md @@ -8,7 +8,6 @@ tags: --- # Rending Snare -![[systems-pf2e-icons-equipment-snares-rending-snare.webp|150]] Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals 10d8 piercing damage to the first creature to enter the square; that creature must attempt a DC 33 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Repair Toolkit (Superb).md b/content/Mechanics/Character Building/Equipment/Repair Toolkit (Superb).md index def7023e8..028026258 100755 --- a/content/Mechanics/Character Building/Equipment/Repair Toolkit (Superb).md +++ b/content/Mechanics/Character Building/Equipment/Repair Toolkit (Superb).md @@ -8,6 +8,5 @@ tags: --- # Repair Toolkit (Superb) -![[systems-pf2e-icons-equipment-adventuring-gear-repair-kit.webp|150]] A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. A superb repair kit gives you a +1 item bonus to the check. You can draw and replace a worn repair toolkit as part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Repair Toolkit.md b/content/Mechanics/Character Building/Equipment/Repair Toolkit.md index 72091dbad..0d5c26ea6 100755 --- a/content/Mechanics/Character Building/Equipment/Repair Toolkit.md +++ b/content/Mechanics/Character Building/Equipment/Repair Toolkit.md @@ -8,6 +8,5 @@ tags: --- # Repair Toolkit -![[systems-pf2e-icons-equipment-adventuring-gear-repair-kit.webp|150]] A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it. diff --git a/content/Mechanics/Character Building/Equipment/Repeating Crossbow Magazine.md b/content/Mechanics/Character Building/Equipment/Repeating Crossbow Magazine.md index 1e03d750e..92fae09fe 100755 --- a/content/Mechanics/Character Building/Equipment/Repeating Crossbow Magazine.md +++ b/content/Mechanics/Character Building/Equipment/Repeating Crossbow Magazine.md @@ -8,4 +8,3 @@ tags: --- # Repeating Crossbow Magazine -![[systems-pf2e-icons-equipment-weapons-magazine-with-5-bolts.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Repeating Crossbow.md b/content/Mechanics/Character Building/Equipment/Repeating Crossbow.md index f3142a82a..c78117c7e 100755 --- a/content/Mechanics/Character Building/Equipment/Repeating Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Repeating Crossbow.md @@ -8,6 +8,5 @@ tags: --- # Repeating Crossbow -![[systems-pf2e-icons-equipment-weapons-repeating-crossbow.webp|150]] This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. diff --git a/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow Magazine.md b/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow Magazine.md index 5fea1077c..5074ca5ae 100755 --- a/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow Magazine.md +++ b/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow Magazine.md @@ -8,4 +8,3 @@ tags: --- # Repeating Hand Crossbow Magazine -![[systems-pf2e-icons-equipment-weapons-magazine-with-5-bolts.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow.md b/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow.md index 0ee1acb8c..c8dd97a2d 100755 --- a/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Repeating Hand Crossbow.md @@ -8,6 +8,5 @@ tags: --- # Repeating Hand Crossbow -![[systems-pf2e-icons-equipment-weapons-repeating-hand-crossbow.webp|150]] This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. diff --git a/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow Magazine.md b/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow Magazine.md index e97170a4f..3bb49e9c9 100755 --- a/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow Magazine.md +++ b/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow Magazine.md @@ -8,4 +8,3 @@ tags: --- # Repeating Heavy Crossbow Magazine -![[systems-pf2e-icons-equipment-weapons-magazine-with-5-bolts.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow.md b/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow.md index 062fe8971..91ed2d945 100755 --- a/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Repeating Heavy Crossbow.md @@ -8,6 +8,5 @@ tags: --- # Repeating Heavy Crossbow -![[systems-pf2e-icons-equipment-weapons-repeating-heavy-crossbow.webp|150]] This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. diff --git a/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 1).md b/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 1).md index a7cccef80..d52eeefe3 100755 --- a/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 1).md +++ b/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 1).md @@ -8,6 +8,5 @@ tags: --- # Replacement Filter (Level 1) -![[systems-pf2e-icons-equipment-adventuring-gear-replacement-filter.webp|150]] A replacement filter for a [[Water Purifier]]. The counteract modifier using this filter is +5. diff --git a/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 10).md b/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 10).md index 5482eccfc..9c4f6682b 100755 --- a/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 10).md +++ b/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 10).md @@ -8,6 +8,5 @@ tags: --- # Replacement Filter (Level 10) -![[systems-pf2e-icons-equipment-adventuring-gear-replacement-filter.webp|150]] A replacement filter for a [[Water Purifier]]. The counteract modifier using this filter is +17. diff --git a/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 5).md b/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 5).md index f593db67c..befde8c01 100755 --- a/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 5).md +++ b/content/Mechanics/Character Building/Equipment/Replacement Filter (Level 5).md @@ -8,6 +8,5 @@ tags: --- # Replacement Filter (Level 5) -![[systems-pf2e-icons-equipment-adventuring-gear-replacement-filter.webp|150]] A replacement filter for a [[Water Purifier]]. The counteract modifier using this filter is +9. diff --git a/content/Mechanics/Character Building/Equipment/Repulsion Resin.md b/content/Mechanics/Character Building/Equipment/Repulsion Resin.md index e5b91e023..e51f570eb 100755 --- a/content/Mechanics/Character Building/Equipment/Repulsion Resin.md +++ b/content/Mechanics/Character Building/Equipment/Repulsion Resin.md @@ -8,7 +8,6 @@ tags: --- # Repulsion Resin -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-repulsion-resin.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Resilient (Greater).md b/content/Mechanics/Character Building/Equipment/Resilient (Greater).md index e801f3be6..a572044ac 100755 --- a/content/Mechanics/Character Building/Equipment/Resilient (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Resilient (Greater).md @@ -8,7 +8,6 @@ tags: --- # Resilient (Greater) -![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150]] _Resilient_ runes imbue armor with additional protective magic. This grants the wearer a +2 item bonus to saving throws. diff --git a/content/Mechanics/Character Building/Equipment/Resilient (Major).md b/content/Mechanics/Character Building/Equipment/Resilient (Major).md index 64fcac167..7569c004b 100755 --- a/content/Mechanics/Character Building/Equipment/Resilient (Major).md +++ b/content/Mechanics/Character Building/Equipment/Resilient (Major).md @@ -8,7 +8,6 @@ tags: --- # Resilient (Major) -![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150]] _Resilient_ runes imbue armor with additional protective magic. This grants the wearer a +3 item bonus to saving throws. diff --git a/content/Mechanics/Character Building/Equipment/Resilient.md b/content/Mechanics/Character Building/Equipment/Resilient.md index 47485807c..08b3d2fa3 100755 --- a/content/Mechanics/Character Building/Equipment/Resilient.md +++ b/content/Mechanics/Character Building/Equipment/Resilient.md @@ -8,7 +8,6 @@ tags: --- # Resilient -![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150]] _Resilient_ runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. diff --git a/content/Mechanics/Character Building/Equipment/Resolute Mind Wrap.md b/content/Mechanics/Character Building/Equipment/Resolute Mind Wrap.md index 6fec68d99..d31328717 100755 --- a/content/Mechanics/Character Building/Equipment/Resolute Mind Wrap.md +++ b/content/Mechanics/Character Building/Equipment/Resolute Mind Wrap.md @@ -8,7 +8,6 @@ tags: --- # Resolute Mind Wrap -![[icons-equipment-waist-sash-cloth-gold-purple.webp|150]] The followers of the Tan Sugi monastery understood the value of protecting the mind from the intrusion of violence and anger and infused this strip of striped green and brown cloth with their beliefs. Wrapped around the head, the stripes almost evoke the patterns of sugi branches coiled around the wearer's skull. The _resolute mind wrap_ grants you resistance 5 against mental damage. diff --git a/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Arrow).md b/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Arrow).md index b13716649..56419531e 100755 --- a/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Arrow).md +++ b/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Arrow).md @@ -8,7 +8,6 @@ tags: --- # Resonating Ammunition (Arrow) -![[systems-pf2e-icons-equipment-consumables-ammunition-resonating-ammunition.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Bolt).md b/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Bolt).md index b3a58190c..030749533 100755 --- a/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Bolt).md +++ b/content/Mechanics/Character Building/Equipment/Resonating Ammunition (Bolt).md @@ -8,7 +8,6 @@ tags: --- # Resonating Ammunition (Bolt) -![[systems-pf2e-icons-equipment-consumables-ammunition-resonating-ammunition.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Restful Sleep Fulu.md b/content/Mechanics/Character Building/Equipment/Restful Sleep Fulu.md index 358d59a89..4ee55276d 100755 --- a/content/Mechanics/Character Building/Equipment/Restful Sleep Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Restful Sleep Fulu.md @@ -8,7 +8,6 @@ tags: --- # Restful Sleep Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to a creature diff --git a/content/Mechanics/Character Building/Equipment/Restful Tent.md b/content/Mechanics/Character Building/Equipment/Restful Tent.md index 340219ea6..060bbfb34 100755 --- a/content/Mechanics/Character Building/Equipment/Restful Tent.md +++ b/content/Mechanics/Character Building/Equipment/Restful Tent.md @@ -8,6 +8,5 @@ tags: --- # Restful Tent -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-environment-settlement-tent.webp|150]] This four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater can still damage or destroy the tent. Mundane pests such as solitary ordinary insects avoid the tent, though swarms and giant insects can attack the tent as normal. Once you pitch the tent, only you can easily move it; any other creatures must succeed at a DC 20 athletics check to notice it. diff --git a/content/Mechanics/Character Building/Equipment/Resurrection Tea.md b/content/Mechanics/Character Building/Equipment/Resurrection Tea.md index d2dec8074..a392a1dd5 100755 --- a/content/Mechanics/Character Building/Equipment/Resurrection Tea.md +++ b/content/Mechanics/Character Building/Equipment/Resurrection Tea.md @@ -8,7 +8,6 @@ tags: --- # Resurrection Tea -![[icons-consumables-plants-dried-herb-bundle-brown.webp|150]] **Activate** 1 Interact or 10 minutes (concentrate, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Retaliation (Greater).md b/content/Mechanics/Character Building/Equipment/Retaliation (Greater).md index 61a2bc056..dec8ea87a 100755 --- a/content/Mechanics/Character Building/Equipment/Retaliation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Retaliation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Retaliation (Greater) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. diff --git a/content/Mechanics/Character Building/Equipment/Retaliation (Lesser).md b/content/Mechanics/Character Building/Equipment/Retaliation (Lesser).md index 1dbe01c75..2ca91c007 100755 --- a/content/Mechanics/Character Building/Equipment/Retaliation (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Retaliation (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Retaliation (Lesser) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. diff --git a/content/Mechanics/Character Building/Equipment/Retaliation (Major).md b/content/Mechanics/Character Building/Equipment/Retaliation (Major).md index 5e0107668..2539afff4 100755 --- a/content/Mechanics/Character Building/Equipment/Retaliation (Major).md +++ b/content/Mechanics/Character Building/Equipment/Retaliation (Major).md @@ -8,7 +8,6 @@ tags: --- # Retaliation (Major) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. diff --git a/content/Mechanics/Character Building/Equipment/Retaliation (Moderate).md b/content/Mechanics/Character Building/Equipment/Retaliation (Moderate).md index f8535990a..34426a132 100755 --- a/content/Mechanics/Character Building/Equipment/Retaliation (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Retaliation (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Retaliation (Moderate) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] Shields with a retaliation rune use the impact of weapons to generate blasts of explosive force that counterattack foes. diff --git a/content/Mechanics/Character Building/Equipment/Retribution Axe.md b/content/Mechanics/Character Building/Equipment/Retribution Axe.md index bf0ebfb76..ff5611e10 100755 --- a/content/Mechanics/Character Building/Equipment/Retribution Axe.md +++ b/content/Mechanics/Character Building/Equipment/Retribution Axe.md @@ -8,7 +8,6 @@ tags: --- # Retribution Axe -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-retribution-axe.webp|150]] The blade of this _+1 greataxe_ bears a design of a human skull. diff --git a/content/Mechanics/Character Building/Equipment/Retrieval Belt (Greater).md b/content/Mechanics/Character Building/Equipment/Retrieval Belt (Greater).md index 8da5caa7c..933eb04b3 100755 --- a/content/Mechanics/Character Building/Equipment/Retrieval Belt (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Retrieval Belt (Greater).md @@ -8,7 +8,6 @@ tags: --- # Retrieval Belt (Greater) -![[icons-equipment-waist-belt-buckle-ring-leather-red.webp|150]] This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold up to three items of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. diff --git a/content/Mechanics/Character Building/Equipment/Retrieval Belt (Major).md b/content/Mechanics/Character Building/Equipment/Retrieval Belt (Major).md index 79382e05d..7cf33966b 100755 --- a/content/Mechanics/Character Building/Equipment/Retrieval Belt (Major).md +++ b/content/Mechanics/Character Building/Equipment/Retrieval Belt (Major).md @@ -8,7 +8,6 @@ tags: --- # Retrieval Belt (Major) -![[icons-equipment-waist-belt-buckle-ring-leather-red.webp|150]] This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold up to ten items of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. diff --git a/content/Mechanics/Character Building/Equipment/Retrieval Belt.md b/content/Mechanics/Character Building/Equipment/Retrieval Belt.md index 2e6c56695..aa4062d60 100755 --- a/content/Mechanics/Character Building/Equipment/Retrieval Belt.md +++ b/content/Mechanics/Character Building/Equipment/Retrieval Belt.md @@ -10,7 +10,6 @@ tags: --- # Retrieval Belt -![[icons-equipment-waist-belt-buckle-ring-leather-red.webp|150]] This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. diff --git a/content/Mechanics/Character Building/Equipment/Retrieval Prism (Greater).md b/content/Mechanics/Character Building/Equipment/Retrieval Prism (Greater).md index 543f9db95..a2c899f4d 100755 --- a/content/Mechanics/Character Building/Equipment/Retrieval Prism (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Retrieval Prism (Greater).md @@ -8,7 +8,6 @@ tags: --- # Retrieval Prism (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-retrieval-prism.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Retrieval Prism.md b/content/Mechanics/Character Building/Equipment/Retrieval Prism.md index 9575dcf5d..b0038e74f 100755 --- a/content/Mechanics/Character Building/Equipment/Retrieval Prism.md +++ b/content/Mechanics/Character Building/Equipment/Retrieval Prism.md @@ -8,7 +8,6 @@ tags: --- # Retrieval Prism -![[systems-pf2e-icons-equipment-consumables-talismans-retrieval-prism.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Returning.md b/content/Mechanics/Character Building/Equipment/Returning.md index 1fc314781..bf574876e 100755 --- a/content/Mechanics/Character Building/Equipment/Returning.md +++ b/content/Mechanics/Character Building/Equipment/Returning.md @@ -8,6 +8,5 @@ tags: --- # Returning -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space. diff --git a/content/Mechanics/Character Building/Equipment/Rhino Hide.md b/content/Mechanics/Character Building/Equipment/Rhino Hide.md index ee59c3a6a..f69479146 100755 --- a/content/Mechanics/Character Building/Equipment/Rhino Hide.md +++ b/content/Mechanics/Character Building/Equipment/Rhino Hide.md @@ -8,7 +8,6 @@ tags: --- # Rhino Hide -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-rhino-hide.webp|150]] This _+1 resilient_ hide armor is made from rhinoceros hide. It has an armor check penalty of -1 instead of -3. diff --git a/content/Mechanics/Character Building/Equipment/Rhino Shot.md b/content/Mechanics/Character Building/Equipment/Rhino Shot.md index 7f60652a5..156c913d5 100755 --- a/content/Mechanics/Character Building/Equipment/Rhino Shot.md +++ b/content/Mechanics/Character Building/Equipment/Rhino Shot.md @@ -8,7 +8,6 @@ tags: --- # Rhino Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-rhino-shot.webp|150]] **Ammunition** Any diff --git a/content/Mechanics/Character Building/Equipment/Rhodochrosite.md b/content/Mechanics/Character Building/Equipment/Rhodochrosite.md index 8ad7b1e64..d2b0644d8 100755 --- a/content/Mechanics/Character Building/Equipment/Rhodochrosite.md +++ b/content/Mechanics/Character Building/Equipment/Rhodochrosite.md @@ -8,4 +8,3 @@ tags: --- # Rhodochrosite -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-rhodochrosite.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Rhoka Sword.md b/content/Mechanics/Character Building/Equipment/Rhoka Sword.md index 9e043d4c2..d679d1e7f 100755 --- a/content/Mechanics/Character Building/Equipment/Rhoka Sword.md +++ b/content/Mechanics/Character Building/Equipment/Rhoka Sword.md @@ -8,6 +8,5 @@ tags: --- # Rhoka Sword -![[systems-pf2e-icons-equipment-weapons-rhoka-sword.webp|150]] The rhoka sword is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war. diff --git a/content/Mechanics/Character Building/Equipment/Rhythm Bone (Greater).md b/content/Mechanics/Character Building/Equipment/Rhythm Bone (Greater).md index 19e647868..92afd3ea0 100755 --- a/content/Mechanics/Character Building/Equipment/Rhythm Bone (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Rhythm Bone (Greater).md @@ -8,7 +8,6 @@ tags: --- # Rhythm Bone (Greater) -![[icons-commodities-bones-bone-jaw-teeth-brown.webp|150]] This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. diff --git a/content/Mechanics/Character Building/Equipment/Rhythm Bone.md b/content/Mechanics/Character Building/Equipment/Rhythm Bone.md index 5f20cd0b9..0a5953934 100755 --- a/content/Mechanics/Character Building/Equipment/Rhythm Bone.md +++ b/content/Mechanics/Character Building/Equipment/Rhythm Bone.md @@ -8,7 +8,6 @@ tags: --- # Rhythm Bone -![[icons-commodities-bones-bone-jaw-teeth-brown.webp|150]] This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. diff --git a/content/Mechanics/Character Building/Equipment/Ridill.md b/content/Mechanics/Character Building/Equipment/Ridill.md index 28f84f346..1e4ab7ea8 100755 --- a/content/Mechanics/Character Building/Equipment/Ridill.md +++ b/content/Mechanics/Character Building/Equipment/Ridill.md @@ -8,7 +8,6 @@ tags: --- # Ridill -![[icons-weapons-swords-greatsword-crossguard-silver.webp|150]] This 12-foot sword was made by a cyclops in the ancient past. It might be the greatest dragon-killing weapon ever made, and Fafnheir justly fears it, which is why he keeps it hidden in his hoard. Runes of dragon slaying are written down its blade. _Ridill_ is a _+3 major striking dragon bane speed adamantine greatsword_. While wielding _Ridill_, you gain a +2 circumstance bonus to saves against fear. This increases to +4 if the effect is from a dragon. If you have an ability that depends on Large weapons (such as barbarian giant instinct), it works with _Ridill_. diff --git a/content/Mechanics/Character Building/Equipment/Right of Retribution.md b/content/Mechanics/Character Building/Equipment/Right of Retribution.md index c7956fda7..c631bb86a 100755 --- a/content/Mechanics/Character Building/Equipment/Right of Retribution.md +++ b/content/Mechanics/Character Building/Equipment/Right of Retribution.md @@ -8,7 +8,6 @@ tags: --- # Right of Retribution -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-right-of-retribution.webp|150]] **Devil** [[Erinys]] diff --git a/content/Mechanics/Character Building/Equipment/Rime Crystal (Greater).md b/content/Mechanics/Character Building/Equipment/Rime Crystal (Greater).md index 2a9cc0584..9ac8c16e3 100755 --- a/content/Mechanics/Character Building/Equipment/Rime Crystal (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Rime Crystal (Greater).md @@ -8,7 +8,6 @@ tags: --- # Rime Crystal (Greater) -![[icons-magic-water-orb-ice-opaque.webp|150]] Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +14, and the spell DC is 24. diff --git a/content/Mechanics/Character Building/Equipment/Rime Crystal (Major).md b/content/Mechanics/Character Building/Equipment/Rime Crystal (Major).md index 4ce5de996..35f0600ff 100755 --- a/content/Mechanics/Character Building/Equipment/Rime Crystal (Major).md +++ b/content/Mechanics/Character Building/Equipment/Rime Crystal (Major).md @@ -8,7 +8,6 @@ tags: --- # Rime Crystal (Major) -![[icons-magic-water-orb-ice-opaque.webp|150]] Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +20, and the spell DC is 30. diff --git a/content/Mechanics/Character Building/Equipment/Rime Crystal.md b/content/Mechanics/Character Building/Equipment/Rime Crystal.md index 1646cde17..fb1a453b3 100755 --- a/content/Mechanics/Character Building/Equipment/Rime Crystal.md +++ b/content/Mechanics/Character Building/Equipment/Rime Crystal.md @@ -8,7 +8,6 @@ tags: --- # Rime Crystal -![[icons-magic-water-orb-ice-opaque.webp|150]] Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. diff --git a/content/Mechanics/Character Building/Equipment/Rime Foil.md b/content/Mechanics/Character Building/Equipment/Rime Foil.md index 1d9306c98..ef40f9b30 100755 --- a/content/Mechanics/Character Building/Equipment/Rime Foil.md +++ b/content/Mechanics/Character Building/Equipment/Rime Foil.md @@ -8,7 +8,6 @@ tags: --- # Rime Foil -![[systems-pf2e-icons-equipment-weapons-rapier.webp|150]] The steely blue blade of this _+2 striking frost rapier_ emerges from a hilt wrapped in thick leather and trimmed in fur to protect the wielder's hand. diff --git a/content/Mechanics/Character Building/Equipment/Rime Jar.md b/content/Mechanics/Character Building/Equipment/Rime Jar.md index 4c397095d..d4fdd3c03 100755 --- a/content/Mechanics/Character Building/Equipment/Rime Jar.md +++ b/content/Mechanics/Character Building/Equipment/Rime Jar.md @@ -8,7 +8,6 @@ tags: --- # Rime Jar -![[icons-consumables-drinks-alcohol-spirits-bottle-blue.webp|150]] Magical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to the touch. Ilverani wizards create rime jars to sustain themselves during the coldest winter nights. diff --git a/content/Mechanics/Character Building/Equipment/Ring Of Recalcitrant Wishes.md b/content/Mechanics/Character Building/Equipment/Ring Of Recalcitrant Wishes.md index 14e9da241..1a637343c 100755 --- a/content/Mechanics/Character Building/Equipment/Ring Of Recalcitrant Wishes.md +++ b/content/Mechanics/Character Building/Equipment/Ring Of Recalcitrant Wishes.md @@ -8,7 +8,6 @@ tags: --- # Ring Of Recalcitrant Wishes -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-maniacal-devices.webp|150]] This band of interwoven gold and copper, traced with Aklo symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of shadowstuff. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Bestial Friendship.md b/content/Mechanics/Character Building/Equipment/Ring of Bestial Friendship.md index 95729f039..4b92a95ee 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Bestial Friendship.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Bestial Friendship.md @@ -8,7 +8,6 @@ tags: --- # Ring of Bestial Friendship -![[icons-equipment-finger-ring-ball-leaves-green.webp|150]] The ring is made from a lock of green hair woven around several small gemstones. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Climbing.md b/content/Mechanics/Character Building/Equipment/Ring of Climbing.md index 4e33ea052..b7e32aeed 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Climbing.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Climbing.md @@ -8,6 +8,5 @@ tags: --- # Ring of Climbing -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-climbing.webp|150]] Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed. Penalties to your Speed (including those from your armor) apply before halving. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Counterspells.md b/content/Mechanics/Character Building/Equipment/Ring of Counterspells.md index 7d8b12d20..fc165b4c9 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Counterspells.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Counterspells.md @@ -8,7 +8,6 @@ tags: --- # Ring of Counterspells -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-counterspells.webp|150]] This ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a single spell into this ring as long as no spell is currently stored within, expending the normal time, costs, and so forth to Cast the Spell. The spell's effect doesn't occur; the spell's power is instead stored within the ring. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Discretion.md b/content/Mechanics/Character Building/Equipment/Ring of Discretion.md index 82bedc392..cb5f3b02d 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Discretion.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Discretion.md @@ -8,6 +8,5 @@ tags: --- # Ring of Discretion -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-discretion.webp|150]] A _ring of discretion_ magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon affected by the ring, the weapon becomes obvious to onlookers and is no longer affected until you sheathe the weapon for at least 1 minute. A creature can use the Seek action to examine you and disbelieve this illusion (DC 15), and it can attempt to do so without using an action each time it hits you with an attack. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Lies.md b/content/Mechanics/Character Building/Equipment/Ring of Lies.md index 48faa8915..f006bed45 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Lies.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Lies.md @@ -8,7 +8,6 @@ tags: --- # Ring of Lies -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-lies.webp|150]] This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices (Greater).md b/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices (Greater).md index e9f898ec4..37577ecf2 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ring of Maniacal Devices (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-maniacal-devices.webp|150]] This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices.md b/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices.md index 3089e8da6..0e61a28d5 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Maniacal Devices.md @@ -8,7 +8,6 @@ tags: --- # Ring of Maniacal Devices -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-maniacal-devices.webp|150]] This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Minor Arcana.md b/content/Mechanics/Character Building/Equipment/Ring of Minor Arcana.md index d67ff3130..2f4792f58 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Minor Arcana.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Minor Arcana.md @@ -8,6 +8,5 @@ tags: --- # Ring of Minor Arcana -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-minor-arcana.webp|150]] This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: _[[Detect Magic]]_, _[[Telekinetic Hand]]_, and _[[Prestidigitation]]_. Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Observation (Greater).md b/content/Mechanics/Character Building/Equipment/Ring of Observation (Greater).md index 7f9ae9eab..7c9e34590 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Observation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Observation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ring of Observation (Greater) -![[icons-equipment-finger-ring-cabochon-engraved-gold-orange.webp|150]] This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. The ring can cast either a 2nd- or 4th-level _[[Invisibility]]_ on you once per day. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Observation (Lesser).md b/content/Mechanics/Character Building/Equipment/Ring of Observation (Lesser).md index 828ef613f..8fb8a3a9b 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Observation (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Observation (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Ring of Observation (Lesser) -![[icons-equipment-finger-ring-cabochon-engraved-gold-orange.webp|150]] This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Observation (Moderate).md b/content/Mechanics/Character Building/Equipment/Ring of Observation (Moderate).md index 689a6f82d..3b780da41 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Observation (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Observation (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Ring of Observation (Moderate) -![[icons-equipment-finger-ring-cabochon-engraved-gold-orange.webp|150]] This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. The ring can cast _[[Invisibility]]_ on you once per day. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Ravenousness.md b/content/Mechanics/Character Building/Equipment/Ring of Ravenousness.md index 6be08a4ed..9e9e62b51 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Ravenousness.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Ravenousness.md @@ -8,6 +8,5 @@ tags: --- # Ring of Ravenousness -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-sustenance.webp|150]] Carved of acacia wood, a ring of ravenousness is inlaid with a geometric pattern. The ring appears to be a _[[Ring of Sustenance]]_. Once you invest it, though, it fuses to you, its effects activating immediately. While wearing the ring, you require twice the normal amount of food and drink for a creature your size to avoid starvation and thirst. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Sigils (Greater).md b/content/Mechanics/Character Building/Equipment/Ring of Sigils (Greater).md index d1a616871..37eedd525 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Sigils (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Sigils (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ring of Sigils (Greater) -![[icons-equipment-finger-ring-band-engraved-scrolls-bronze.webp|150]] This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast _[[Sigil]]_ as an arcane innate cantrip. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Sigils.md b/content/Mechanics/Character Building/Equipment/Ring of Sigils.md index 3b0e458d8..8e822c92c 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Sigils.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Sigils.md @@ -8,7 +8,6 @@ tags: --- # Ring of Sigils -![[icons-equipment-finger-ring-band-engraved-scrolls-bronze.webp|150]] This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast _[[Sigil]]_ as an arcane innate cantrip. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Sneering Charity.md b/content/Mechanics/Character Building/Equipment/Ring of Sneering Charity.md index 609990ef7..046df6fa2 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Sneering Charity.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Sneering Charity.md @@ -8,7 +8,6 @@ tags: --- # Ring of Sneering Charity -![[systems-pf2e-icons-equipment-cursed-items-ring-of-sneering-charity.webp|150]] This gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart by inflaming class resentments and discrediting good works of true charity. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Spell Turning.md b/content/Mechanics/Character Building/Equipment/Ring of Spell Turning.md index dc73f595e..988706a56 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Spell Turning.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Spell Turning.md @@ -8,7 +8,6 @@ tags: --- # Ring of Spell Turning -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-spell-turning.webp|150]] This golden ring has three diamonds set into its face. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Stoneshifting.md b/content/Mechanics/Character Building/Equipment/Ring of Stoneshifting.md index b793f99f3..109c3bfc5 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Stoneshifting.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Stoneshifting.md @@ -8,7 +8,6 @@ tags: --- # Ring of Stoneshifting -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-stoneshifting.webp|150]] This simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A _ring of stoneshifting_ grants you the ability to ignore difficult terrain caused by rubble or uneven ground made of stone and earth. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Sustenance.md b/content/Mechanics/Character Building/Equipment/Ring of Sustenance.md index 831654ba3..6917c2a38 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Sustenance.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Sustenance.md @@ -8,6 +8,5 @@ tags: --- # Ring of Sustenance -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-sustenance.webp|150]] This polished wooden ring constantly refreshes your body and mind. You don't need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. A _ring of sustenance_ doesn't function until it's been worn and invested continuously for a week. Removing it resets this interval. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Swimming.md b/content/Mechanics/Character Building/Equipment/Ring of Swimming.md index eade659ef..aa7e4187a 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Swimming.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Swimming.md @@ -8,6 +8,5 @@ tags: --- # Ring of Swimming -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-swimming.webp|150]] This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Torag.md b/content/Mechanics/Character Building/Equipment/Ring of Torag.md index 592436f36..91b49c77f 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Torag.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Torag.md @@ -8,7 +8,6 @@ tags: --- # Ring of Torag -![[icons-equipment-finger-ring-cabochon-squared-gold-red.webp|150]] This simple golden ring has a large, red gemstone set into it that sparkles with an inner fire. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Truth.md b/content/Mechanics/Character Building/Equipment/Ring of Truth.md index 40e0fc7ab..4ab5a83b5 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Truth.md +++ b/content/Mechanics/Character Building/Equipment/Ring of Truth.md @@ -8,6 +8,5 @@ tags: --- # Ring of Truth -![[systems-pf2e-icons-equipment-cursed-items-ring-of-truth.webp|150]] This ring appears to be a ring of lies, but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of the ring. When you invest the ring, you are rendered unable to tell a deliberate lie, in either speech or writing. If you attempt to omit the truth or phrase things truthfully but deceptively, roll a DC 11 flat; on a failure, the ring itself blurts out the entire truth (as you believe it) as an answer. Keeping silent does not activate the ring's curse. Once the curse has activated for the first time, the ring fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type I).md b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type I).md index 5d25136c2..5e45a39f8 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type I).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type I).md @@ -8,7 +8,6 @@ tags: --- # Ring of Wizardry (Type I) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-wizardry.webp|150]] This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type II).md b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type II).md index 9af9951c0..531d67033 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type II).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type II).md @@ -8,7 +8,6 @@ tags: --- # Ring of Wizardry (Type II) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-wizardry.webp|150]] This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +2 item bonus to Arcana checks and have two additional 2nd-level and one additional 1st-level arcane spell slot each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type III).md b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type III).md index a591e3b43..08940a5a6 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type III).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type III).md @@ -8,7 +8,6 @@ tags: --- # Ring of Wizardry (Type III) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-wizardry.webp|150]] This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +2 item bonus to Arcana checks and have two additional 3rd-level and one additional 2nd-level arcane spell slot each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. diff --git a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type IV).md b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type IV).md index 00d471088..626b4bb7c 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type IV).md +++ b/content/Mechanics/Character Building/Equipment/Ring of Wizardry (Type IV).md @@ -8,7 +8,6 @@ tags: --- # Ring of Wizardry (Type IV) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-wizardry.webp|150]] This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +2 item bonus to Arcana checks and have two additional 4th-level and one additional 3rd-level arcane spell slot each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. diff --git a/content/Mechanics/Character Building/Equipment/Ring of the Ram (Greater).md b/content/Mechanics/Character Building/Equipment/Ring of the Ram (Greater).md index 3d5aea894..492694e4b 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of the Ram (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ring of the Ram (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ring of the Ram (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-the-ram.webp|150]] This heavy iron ring is shaped to look like the head of a ram, with curling horns. diff --git a/content/Mechanics/Character Building/Equipment/Ring of the Ram.md b/content/Mechanics/Character Building/Equipment/Ring of the Ram.md index 628c3dc7d..ca01bcdc9 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of the Ram.md +++ b/content/Mechanics/Character Building/Equipment/Ring of the Ram.md @@ -8,7 +8,6 @@ tags: --- # Ring of the Ram -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-the-ram.webp|150]] This heavy iron ring is shaped to look like the head of a ram, with curling horns. diff --git a/content/Mechanics/Character Building/Equipment/Ring of the Tiger (Greater).md b/content/Mechanics/Character Building/Equipment/Ring of the Tiger (Greater).md index 2008c7c7a..41b80b6fb 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of the Tiger (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ring of the Tiger (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ring of the Tiger (Greater) -![[icons-equipment-finger-ring-inlay-gold.webp|150]] This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. _Rings of the tiger_ are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth-potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A _ring of the tiger_ grants a +2 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw. diff --git a/content/Mechanics/Character Building/Equipment/Ring of the Tiger.md b/content/Mechanics/Character Building/Equipment/Ring of the Tiger.md index 98244a396..36764376c 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of the Tiger.md +++ b/content/Mechanics/Character Building/Equipment/Ring of the Tiger.md @@ -8,7 +8,6 @@ tags: --- # Ring of the Tiger -![[icons-equipment-finger-ring-inlay-gold.webp|150]] This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. _Rings of the tiger_ are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth-potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A _ring of the tiger_ grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw. diff --git a/content/Mechanics/Character Building/Equipment/Ring of the Weary Traveler.md b/content/Mechanics/Character Building/Equipment/Ring of the Weary Traveler.md index 4370c1219..4491945ab 100755 --- a/content/Mechanics/Character Building/Equipment/Ring of the Weary Traveler.md +++ b/content/Mechanics/Character Building/Equipment/Ring of the Weary Traveler.md @@ -8,7 +8,6 @@ tags: --- # Ring of the Weary Traveler -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-the-weary-traveler.webp|150]] This fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing this ring, you gain a +10-foot item bonus to your Speed, but only when determining your overland movement per hour. diff --git a/content/Mechanics/Character Building/Equipment/Ringmaster's Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Ringmaster's Staff (Greater).md index e14431537..9341a57c3 100755 --- a/content/Mechanics/Character Building/Equipment/Ringmaster's Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ringmaster's Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ringmaster's Staff (Greater) -![[systems-pf2e-icons-equipment-staves-ringmasters-staff.webp|150]] This highly polished black wooden staff resembles an aristocrat's oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use _ringmaster's staves_ to draw attention from their audiences or to salvage acts that fall flat mid-performance. diff --git a/content/Mechanics/Character Building/Equipment/Ringmaster's Staff.md b/content/Mechanics/Character Building/Equipment/Ringmaster's Staff.md index 6a1a50bd7..c5cb955f2 100755 --- a/content/Mechanics/Character Building/Equipment/Ringmaster's Staff.md +++ b/content/Mechanics/Character Building/Equipment/Ringmaster's Staff.md @@ -8,7 +8,6 @@ tags: --- # Ringmaster's Staff -![[systems-pf2e-icons-equipment-staves-ringmasters-staff.webp|150]] This highly polished black wooden staff resembles an aristocrat's oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use _ringmaster's staves_ to draw attention from their audiences or to salvage acts that fall flat mid-performance. diff --git a/content/Mechanics/Character Building/Equipment/Robe of Eyes.md b/content/Mechanics/Character Building/Equipment/Robe of Eyes.md index 373821273..4165e9019 100755 --- a/content/Mechanics/Character Building/Equipment/Robe of Eyes.md +++ b/content/Mechanics/Character Building/Equipment/Robe of Eyes.md @@ -8,7 +8,6 @@ tags: --- # Robe of Eyes -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-robe-of-eyes.webp|150]] This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to Perception checks, and you constantly benefit from the effects of a 2nd-level _[[See the Unseen]]_ spell. diff --git a/content/Mechanics/Character Building/Equipment/Robe of Feathers Fall.md b/content/Mechanics/Character Building/Equipment/Robe of Feathers Fall.md index d9a37c2c8..f3d0cfc04 100755 --- a/content/Mechanics/Character Building/Equipment/Robe of Feathers Fall.md +++ b/content/Mechanics/Character Building/Equipment/Robe of Feathers Fall.md @@ -8,7 +8,6 @@ tags: --- # Robe of Feathers Fall -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-spells-deceivers-cloak.webp|150]] This dashing travel- (and beer-) stained feathered robe is the result of magic experimentation gone awry. Dared to create a robe that would continually cast _[[Gentle Landing]]_ during a brainstorming session at a local pub, a young wizard got the enchantment wrong. Instead of a robe that would let its wearer float through the air, they got....this: diff --git a/content/Mechanics/Character Building/Equipment/Robe of the Archmagi (Greater).md b/content/Mechanics/Character Building/Equipment/Robe of the Archmagi (Greater).md index 39fd015a7..71b4117a2 100755 --- a/content/Mechanics/Character Building/Equipment/Robe of the Archmagi (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Robe of the Archmagi (Greater).md @@ -8,7 +8,6 @@ tags: --- # Robe of the Archmagi (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-robe-of-the-archmagi.webp|150]] Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead [[Stupefied|Stupefied 2]] while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe. diff --git a/content/Mechanics/Character Building/Equipment/Robe of the Archmagi.md b/content/Mechanics/Character Building/Equipment/Robe of the Archmagi.md index b045d42e6..6b7835b4c 100755 --- a/content/Mechanics/Character Building/Equipment/Robe of the Archmagi.md +++ b/content/Mechanics/Character Building/Equipment/Robe of the Archmagi.md @@ -8,7 +8,6 @@ tags: --- # Robe of the Archmagi -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-robe-of-the-archmagi.webp|150]] Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead [[Stupefied|Stupefied 2]] while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe. diff --git a/content/Mechanics/Character Building/Equipment/Rock Ripper Snare.md b/content/Mechanics/Character Building/Equipment/Rock Ripper Snare.md index 9d9ca2337..bb0ea6aec 100755 --- a/content/Mechanics/Character Building/Equipment/Rock Ripper Snare.md +++ b/content/Mechanics/Character Building/Equipment/Rock Ripper Snare.md @@ -8,7 +8,6 @@ tags: --- # Rock Ripper Snare -![[systems-pf2e-icons-equipment-snares-rock-ripper-snare.webp|150]] You weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each adjacent square becomes difficult terrain, and the triggering creature must attempt a DC 19 reflex saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Rock-Braced.md b/content/Mechanics/Character Building/Equipment/Rock-Braced.md index 0553de622..1a49914ca 100755 --- a/content/Mechanics/Character Building/Equipment/Rock-Braced.md +++ b/content/Mechanics/Character Building/Equipment/Rock-Braced.md @@ -8,6 +8,5 @@ tags: --- # Rock-Braced -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] _Rock-braced_ armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC against the check to move you. If the creature would not normally need to attempt a check to move you, then the creature must succeed at an Athletics check against your Fortitude DC (including the +4 item bonus) or you are unmoved. diff --git a/content/Mechanics/Character Building/Equipment/Rod of Cancellation.md b/content/Mechanics/Character Building/Equipment/Rod of Cancellation.md index 02ffaeb36..822ab0b9b 100755 --- a/content/Mechanics/Character Building/Equipment/Rod of Cancellation.md +++ b/content/Mechanics/Character Building/Equipment/Rod of Cancellation.md @@ -8,7 +8,6 @@ tags: --- # Rod of Cancellation -![[systems-pf2e-icons-equipment-held-items-rod-of-cancellation.webp|150]] This powerful magic rod is inimical to all magic. diff --git a/content/Mechanics/Character Building/Equipment/Rod of Negation.md b/content/Mechanics/Character Building/Equipment/Rod of Negation.md index 03caedfd1..3dd8a692e 100755 --- a/content/Mechanics/Character Building/Equipment/Rod of Negation.md +++ b/content/Mechanics/Character Building/Equipment/Rod of Negation.md @@ -8,7 +8,6 @@ tags: --- # Rod of Negation -![[systems-pf2e-icons-equipment-held-items-rod-of-negation.webp|150]] This long, plain, leaden rod can disrupt magic. diff --git a/content/Mechanics/Character Building/Equipment/Rod of Razors.md b/content/Mechanics/Character Building/Equipment/Rod of Razors.md index 13e127528..5983e2e7c 100755 --- a/content/Mechanics/Character Building/Equipment/Rod of Razors.md +++ b/content/Mechanics/Character Building/Equipment/Rod of Razors.md @@ -8,7 +8,6 @@ tags: --- # Rod of Razors -![[icons-weapons-polearms-spear-hooked-blue.webp|150]] This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in adamantine, and its haft is surprisingly elastic and can be used to extend the item's reach in combat dynamically, as needed. diff --git a/content/Mechanics/Character Building/Equipment/Rod of Wonder.md b/content/Mechanics/Character Building/Equipment/Rod of Wonder.md index 76d963128..92ab3527a 100755 --- a/content/Mechanics/Character Building/Equipment/Rod of Wonder.md +++ b/content/Mechanics/Character Building/Equipment/Rod of Wonder.md @@ -8,7 +8,6 @@ tags: --- # Rod of Wonder -![[systems-pf2e-icons-equipment-held-items-rod-of-wonder.webp|150]] This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random. diff --git a/content/Mechanics/Character Building/Equipment/Root Boots.md b/content/Mechanics/Character Building/Equipment/Root Boots.md index 37873229b..9db6da4cd 100755 --- a/content/Mechanics/Character Building/Equipment/Root Boots.md +++ b/content/Mechanics/Character Building/Equipment/Root Boots.md @@ -8,7 +8,6 @@ tags: --- # Root Boots -![[icons-equipment-feet-boots-collared-simple-leather.webp|150]] The soles of these plain leather boots look like coils of flattened roots. The boots allow for full-foot flexibility despite their sturdy make and smell faintly of evergreen trees. While worn and invested, your footsteps sound like rustling leaves, granting you a +1 item bonus to Stealth checks in a forest or wooded area. diff --git a/content/Mechanics/Character Building/Equipment/Rooting (Greater).md b/content/Mechanics/Character Building/Equipment/Rooting (Greater).md index c4559c9a1..d7939ed01 100755 --- a/content/Mechanics/Character Building/Equipment/Rooting (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Rooting (Greater).md @@ -8,6 +8,5 @@ tags: --- # Rooting (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's [[Immobilized]] for 1 round ([[Escape]] DC 28) and [[Clumsy 1]] for as long as the immobilization lasts. diff --git a/content/Mechanics/Character Building/Equipment/Rooting (Major).md b/content/Mechanics/Character Building/Equipment/Rooting (Major).md index bc1862362..0d193600e 100755 --- a/content/Mechanics/Character Building/Equipment/Rooting (Major).md +++ b/content/Mechanics/Character Building/Equipment/Rooting (Major).md @@ -8,6 +8,5 @@ tags: --- # Rooting (Major) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's [[Immobilized]] for 1 round ([[Escape]] DC 34) and [[Clumsy 1]] for as long as the immobilization lasts. diff --git a/content/Mechanics/Character Building/Equipment/Rooting (True).md b/content/Mechanics/Character Building/Equipment/Rooting (True).md index 416117829..da52f9e4e 100755 --- a/content/Mechanics/Character Building/Equipment/Rooting (True).md +++ b/content/Mechanics/Character Building/Equipment/Rooting (True).md @@ -8,6 +8,5 @@ tags: --- # Rooting (True) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's [[Immobilized]] for 1 round ([[Escape]] DC 41) and [[Clumsy 1]] for as long as the immobilization lasts. diff --git a/content/Mechanics/Character Building/Equipment/Rooting.md b/content/Mechanics/Character Building/Equipment/Rooting.md index a0220cb48..484c5566c 100755 --- a/content/Mechanics/Character Building/Equipment/Rooting.md +++ b/content/Mechanics/Character Building/Equipment/Rooting.md @@ -8,6 +8,5 @@ tags: --- # Rooting -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's [[Immobilized]] for 1 round ([[Escape]] DC 23) and [[Clumsy 1]] for as long as the immobilization lasts. diff --git a/content/Mechanics/Character Building/Equipment/Rope Dart.md b/content/Mechanics/Character Building/Equipment/Rope Dart.md index 37b1a193c..afeefeba2 100755 --- a/content/Mechanics/Character Building/Equipment/Rope Dart.md +++ b/content/Mechanics/Character Building/Equipment/Rope Dart.md @@ -8,6 +8,5 @@ tags: --- # Rope Dart -![[icons-weapons-thrown-dagger-ringed-steel.webp|150]] A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles. diff --git a/content/Mechanics/Character Building/Equipment/Rope of Climbing (Greater).md b/content/Mechanics/Character Building/Equipment/Rope of Climbing (Greater).md index 8ca14c935..38a9672e2 100755 --- a/content/Mechanics/Character Building/Equipment/Rope of Climbing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Rope of Climbing (Greater).md @@ -8,7 +8,6 @@ tags: --- # Rope of Climbing (Greater) -![[icons-sundries-survival-rope-coiled-brown.webp|150]] This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. diff --git a/content/Mechanics/Character Building/Equipment/Rope of Climbing (Lesser).md b/content/Mechanics/Character Building/Equipment/Rope of Climbing (Lesser).md index 0da6f1caf..5f51877bf 100755 --- a/content/Mechanics/Character Building/Equipment/Rope of Climbing (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Rope of Climbing (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Rope of Climbing (Lesser) -![[icons-sundries-survival-rope-coiled-brown.webp|150]] This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. diff --git a/content/Mechanics/Character Building/Equipment/Rope of Climbing (Moderate).md b/content/Mechanics/Character Building/Equipment/Rope of Climbing (Moderate).md index 70a8befc3..27a833b77 100755 --- a/content/Mechanics/Character Building/Equipment/Rope of Climbing (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Rope of Climbing (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Rope of Climbing (Moderate) -![[icons-sundries-survival-rope-coiled-brown.webp|150]] This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. diff --git a/content/Mechanics/Character Building/Equipment/Rope.md b/content/Mechanics/Character Building/Equipment/Rope.md index 78868b7c3..56c2b8a71 100755 --- a/content/Mechanics/Character Building/Equipment/Rope.md +++ b/content/Mechanics/Character Building/Equipment/Rope.md @@ -8,6 +8,5 @@ tags: --- # Rope -![[icons-sundries-survival-rope-wrapped-brown.webp|150]] 50 feet of rope. diff --git a/content/Mechanics/Character Building/Equipment/Rose of Loves Lost.md b/content/Mechanics/Character Building/Equipment/Rose of Loves Lost.md index 712b45d95..1f01a39b6 100755 --- a/content/Mechanics/Character Building/Equipment/Rose of Loves Lost.md +++ b/content/Mechanics/Character Building/Equipment/Rose of Loves Lost.md @@ -8,7 +8,6 @@ tags: --- # Rose of Loves Lost -![[systems-pf2e-icons-equipment-cursed-items-rose-of-loves-lost.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Arquebus).md b/content/Mechanics/Character Building/Equipment/Rounds (Arquebus).md index 342dd2bfe..b507971ba 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Arquebus).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Arquebus).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Arquebus) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Axe Musket).md b/content/Mechanics/Character Building/Equipment/Rounds (Axe Musket).md index 3ac49506c..ad1017a01 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Axe Musket).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Axe Musket).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Axe Musket) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Black Powder Knuckle Dusters).md b/content/Mechanics/Character Building/Equipment/Rounds (Black Powder Knuckle Dusters).md index 8d9abaa78..6e5e3e5c7 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Black Powder Knuckle Dusters).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Black Powder Knuckle Dusters).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Black Powder Knuckle Dusters) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Blunderbuss).md b/content/Mechanics/Character Building/Equipment/Rounds (Blunderbuss).md index ad9e53b0b..516c7564b 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Blunderbuss).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Blunderbuss).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Blunderbuss) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Cane Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Cane Pistol).md index f8e9fad58..316245c57 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Cane Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Cane Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Cane Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Clan Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Clan Pistol).md index 988f79d7c..05a97f53e 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Clan Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Clan Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Clan Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Coat Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Coat Pistol).md index cd8a2a664..98e962d01 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Coat Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Coat Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Coat Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Dagger Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Dagger Pistol).md index 035d0195b..c2c2deb32 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Dagger Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Dagger Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Dagger Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Musket).md b/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Musket).md index 5828b2678..c7cd90126 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Musket).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Musket).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Double-Barreled Musket) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Pistol).md index 0a2172d29..56e247c9a 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Double-Barreled Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Double-Barreled Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Dragon Mouth Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Dragon Mouth Pistol).md index e5f1eb2de..05f7becf5 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Dragon Mouth Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Dragon Mouth Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Dragon Mouth Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Dueling Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Dueling Pistol).md index 300936ae6..56e0dc15a 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Dueling Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Dueling Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Dueling Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Dwarven Scattergun).md b/content/Mechanics/Character Building/Equipment/Rounds (Dwarven Scattergun).md index 583085242..31b3ddce9 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Dwarven Scattergun).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Dwarven Scattergun).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Dwarven Scattergun) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-large.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Explosive Dogslicer).md b/content/Mechanics/Character Building/Equipment/Rounds (Explosive Dogslicer).md index 673ec9adc..30dfa7112 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Explosive Dogslicer).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Explosive Dogslicer).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Explosive Dogslicer) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-large.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Fire Lance).md b/content/Mechanics/Character Building/Equipment/Rounds (Fire Lance).md index 1b7e81749..2a28335fb 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Fire Lance).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Fire Lance).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Fire Lance) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Flingflenser).md b/content/Mechanics/Character Building/Equipment/Rounds (Flingflenser).md index 44a424180..fc95c81bb 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Flingflenser).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Flingflenser).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Flingflenser) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-large.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Musket).md b/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Musket).md index 7c3e99b57..8244469b3 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Musket).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Musket).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Flintlock Musket) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Pistol).md index 1ffc38e20..4e174d1b5 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Flintlock Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Flintlock Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Gnome Amalgam Musket).md b/content/Mechanics/Character Building/Equipment/Rounds (Gnome Amalgam Musket).md index 5dd501fdf..719f8dcfd 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Gnome Amalgam Musket).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Gnome Amalgam Musket).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Gnome Amalgam Musket) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Gun Sword).md b/content/Mechanics/Character Building/Equipment/Rounds (Gun Sword).md index c19e9e61c..a7b51998d 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Gun Sword).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Gun Sword).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Gun Sword) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Hammer Gun).md b/content/Mechanics/Character Building/Equipment/Rounds (Hammer Gun).md index 2b0e3c4b7..95f6a5621 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Hammer Gun).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Hammer Gun).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Hammer Gun) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Hand Cannon).md b/content/Mechanics/Character Building/Equipment/Rounds (Hand Cannon).md index df71f3cd6..5c6b1ba83 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Hand Cannon).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Hand Cannon).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Hand Cannon) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Harmona Gun).md b/content/Mechanics/Character Building/Equipment/Rounds (Harmona Gun).md index e06d37a34..a6231647f 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Harmona Gun).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Harmona Gun).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Harmona Gun) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-large.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Jezail).md b/content/Mechanics/Character Building/Equipment/Rounds (Jezail).md index 0fce244b4..0d140e651 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Jezail).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Jezail).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Jezail) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Mace Multipistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Mace Multipistol).md index 5f740e5dc..241b7e23c 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Mace Multipistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Mace Multipistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Mace Multipistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Mithral Tree).md b/content/Mechanics/Character Building/Equipment/Rounds (Mithral Tree).md index 169555777..115157a7b 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Mithral Tree).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Mithral Tree).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Mithral Tree) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Pepperbox).md b/content/Mechanics/Character Building/Equipment/Rounds (Pepperbox).md index 24395c5e9..886f0b49e 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Pepperbox).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Pepperbox).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Pepperbox) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Piercing Wind).md b/content/Mechanics/Character Building/Equipment/Rounds (Piercing Wind).md index 613912de0..5ca842781 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Piercing Wind).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Piercing Wind).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Piercing Wind) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Rapier Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Rapier Pistol).md index dccd00a5b..32b8a9993 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Rapier Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Rapier Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Rapier Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Slide Pistol).md b/content/Mechanics/Character Building/Equipment/Rounds (Slide Pistol).md index 6315db6be..96285168b 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Slide Pistol).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Slide Pistol).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Slide Pistol) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rounds (Three Peaked Tree).md b/content/Mechanics/Character Building/Equipment/Rounds (Three Peaked Tree).md index d9f88890b..67df37d63 100755 --- a/content/Mechanics/Character Building/Equipment/Rounds (Three Peaked Tree).md +++ b/content/Mechanics/Character Building/Equipment/Rounds (Three Peaked Tree).md @@ -8,6 +8,5 @@ tags: --- # Rounds (Three Peaked Tree) -![[systems-pf2e-icons-equipment-consumables-ammunition-rounds-small.webp|150]] Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. diff --git a/content/Mechanics/Character Building/Equipment/Rowan Rifle.md b/content/Mechanics/Character Building/Equipment/Rowan Rifle.md index 78ddb3a19..74a1bc17a 100755 --- a/content/Mechanics/Character Building/Equipment/Rowan Rifle.md +++ b/content/Mechanics/Character Building/Equipment/Rowan Rifle.md @@ -8,7 +8,6 @@ tags: --- # Rowan Rifle -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-rowan-rifle-electricity.webp|150]] In a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the plant life growing nearby, one stubborn rowan tree refused to die, its roots slowly absorbing djezet in small particles from the ground until the entire plant was suffused with it. Fey bowyers discovered the remarkable plant and coaxed it into growing into a very particular shape, its branching trunks woven together into a tightly twisted and naturally rifled barrel. diff --git a/content/Mechanics/Character Building/Equipment/Rubbing Set.md b/content/Mechanics/Character Building/Equipment/Rubbing Set.md index 50e131e89..8e221ed7c 100755 --- a/content/Mechanics/Character Building/Equipment/Rubbing Set.md +++ b/content/Mechanics/Character Building/Equipment/Rubbing Set.md @@ -8,6 +8,5 @@ tags: --- # Rubbing Set -![[systems-pf2e-icons-equipment-adventuring-gear-rubbing-set.webp|150]] By using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately reproduce. This kit consists of a roll of thin onion-skin paper in a waterproof leather case, several thick wax crayons, and a bar of sealing wax that can be melted and used to temporarily hold the paper in place while you take the rubbing. Using the kit consumes the materials and provides a +1 item bonus on checks to document or reproduce artwork or writing that has been carved, etched, or otherwise physically added to a surface. diff --git a/content/Mechanics/Character Building/Equipment/Ruby String.md b/content/Mechanics/Character Building/Equipment/Ruby String.md index d38988d26..cf4c28f1a 100755 --- a/content/Mechanics/Character Building/Equipment/Ruby String.md +++ b/content/Mechanics/Character Building/Equipment/Ruby String.md @@ -8,7 +8,6 @@ tags: --- # Ruby String -![[systems-pf2e-icons-equipment-consumables-other-consumables-ruby-string.webp|150]] The frayed threads from the rips and tears in _Hao Jin's Tapestry_ still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of these loose strings, but others occasionally find these potent silk strands in unexpected places. A ruby string can fulfill the cost requirement for an 8th-level _create demiplane_ ritual. When used in this way, the ruby string negates the need for secondary casters, and you get a success for all secondary checks. Alternatively, you can activate it to create a smaller demiplane without requiring the ritual. diff --git a/content/Mechanics/Character Building/Equipment/Ruby, large.md b/content/Mechanics/Character Building/Equipment/Ruby, large.md index 57e55be9c..350d08c36 100755 --- a/content/Mechanics/Character Building/Equipment/Ruby, large.md +++ b/content/Mechanics/Character Building/Equipment/Ruby, large.md @@ -8,4 +8,3 @@ tags: --- # Ruby, large -![[systems-pf2e-icons-equipment-treasure-gems-greater-precious-stones-large-ruby.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ruby, small.md b/content/Mechanics/Character Building/Equipment/Ruby, small.md index c070180ac..c3f3dd374 100755 --- a/content/Mechanics/Character Building/Equipment/Ruby, small.md +++ b/content/Mechanics/Character Building/Equipment/Ruby, small.md @@ -8,4 +8,3 @@ tags: --- # Ruby, small -![[icons-commodities-gems-gem-faceted-radiant-red.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Ruler.md b/content/Mechanics/Character Building/Equipment/Ruler.md index 9a11fc9cf..f13613fdd 100755 --- a/content/Mechanics/Character Building/Equipment/Ruler.md +++ b/content/Mechanics/Character Building/Equipment/Ruler.md @@ -8,6 +8,5 @@ tags: --- # Ruler -![[systems-pf2e-icons-equipment-adventuring-gear-ruler.webp|150]] A ruler is a straight-edged object used for measuring small distances accurately and drawing straight lines. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin (Envy).md b/content/Mechanics/Character Building/Equipment/Rune of Sin (Envy).md index 9c0e0c3f9..73c729303 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin (Envy).md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin (Envy).md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin (Envy) -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, the envy Thassilonian rune of sin, reacts to abjuration magic. When you Cast an abjuration Spell, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against abjuration spells. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin (Gluttony).md b/content/Mechanics/Character Building/Equipment/Rune of Sin (Gluttony).md index 8ae2bcd46..dc8af538d 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin (Gluttony).md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin (Gluttony).md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin (Gluttony) -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, the gluttony Thassilonian rune of sin, reacts to necromancy magic. When you Cast a necromancy Spell, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against necromancy spells. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin (Greed).md b/content/Mechanics/Character Building/Equipment/Rune of Sin (Greed).md index 0da05e90f..7a38a679a 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin (Greed).md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin (Greed).md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin (Greed) -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, the greed Thassilonian rune of sin, reacts to transmutation magic. When you Cast a transmutation Spell, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against transmutation spells. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin (Lust).md b/content/Mechanics/Character Building/Equipment/Rune of Sin (Lust).md index 05498fe2d..ea16a571a 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin (Lust).md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin (Lust).md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin (Lust) -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, the lust Thassilonian rune of sin, reacts to enchantment magic. When you Cast an enchantment Spell, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against enchantment spells. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin (Pride).md b/content/Mechanics/Character Building/Equipment/Rune of Sin (Pride).md index 58772a716..a539d9d0a 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin (Pride).md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin (Pride).md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin (Pride) -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, the pride Thassilonian rune of sin, reacts to illusion magic. When you Cast an illusion Spell, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against illusion spells. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin (Sloth).md b/content/Mechanics/Character Building/Equipment/Rune of Sin (Sloth).md index 04f5fb48b..19798e142 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin (Sloth).md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin (Sloth).md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin (Sloth) -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, the sloth Thassilonian rune of sin, reacts to conjuration magic. When you Cast a conjuration Spell, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against conjuration spells. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin (Wrath).md b/content/Mechanics/Character Building/Equipment/Rune of Sin (Wrath).md index 7ebcb95fb..8e6c636c9 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin (Wrath).md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin (Wrath).md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin (Wrath) -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, the wrath Thassilonian rune of sin, reacts to evocation magic. When you Cast an evocation Spell, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against evocation spells. diff --git a/content/Mechanics/Character Building/Equipment/Rune of Sin.md b/content/Mechanics/Character Building/Equipment/Rune of Sin.md index 6f0b23845..cabf06ab0 100755 --- a/content/Mechanics/Character Building/Equipment/Rune of Sin.md +++ b/content/Mechanics/Character Building/Equipment/Rune of Sin.md @@ -8,6 +8,5 @@ tags: --- # Rune of Sin -![[systems-pf2e-icons-equipment-tattoos-rune-of-sin.webp|150]] This jagged glyph, one of the Thassilonian runes of sin, reacts to magic of a particular school (there's no rune for divination, as it was considered lesser within sin magic). When you Cast a Spell of the school matching the sin, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against spells of the matching school. This tattoo has the school trait matching the rune: abjuration for envy, necromancy for gluttony, transmutation for greed, enchantment for lust, illusion for pride, conjuration for sloth, and evocation for wrath. diff --git a/content/Mechanics/Character Building/Equipment/Runescribed Disk.md b/content/Mechanics/Character Building/Equipment/Runescribed Disk.md index 9e6567ada..2bcd3544e 100755 --- a/content/Mechanics/Character Building/Equipment/Runescribed Disk.md +++ b/content/Mechanics/Character Building/Equipment/Runescribed Disk.md @@ -8,7 +8,6 @@ tags: --- # Runescribed Disk -![[systems-pf2e-icons-equipment-held-items-dreamstone.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Runestone.md b/content/Mechanics/Character Building/Equipment/Runestone.md index 241648d4c..7b5f14bc2 100755 --- a/content/Mechanics/Character Building/Equipment/Runestone.md +++ b/content/Mechanics/Character Building/Equipment/Runestone.md @@ -8,6 +8,5 @@ tags: --- # Runestone -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. When a rune is transferred from the _runestone_ to another object, the _runestone_ cracks and is destroyed. The Price listed is for an empty stone; a stone holding a rune adds the Price of the rune. diff --git a/content/Mechanics/Character Building/Equipment/Rungu.md b/content/Mechanics/Character Building/Equipment/Rungu.md index e59dd7025..03e5dbdb5 100755 --- a/content/Mechanics/Character Building/Equipment/Rungu.md +++ b/content/Mechanics/Character Building/Equipment/Rungu.md @@ -8,6 +8,5 @@ tags: --- # Rungu -![[systems-pf2e-icons-equipment-weapons-rungu.webp|150]] This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse and are most common among their tribes, though gripplis have also adopted rungus for hunting creatures that hide high in treetops. diff --git a/content/Mechanics/Character Building/Equipment/Rust Scrub.md b/content/Mechanics/Character Building/Equipment/Rust Scrub.md index 9a49eb0f9..535d28078 100755 --- a/content/Mechanics/Character Building/Equipment/Rust Scrub.md +++ b/content/Mechanics/Character Building/Equipment/Rust Scrub.md @@ -8,7 +8,6 @@ tags: --- # Rust Scrub -![[icons-tools-laboratory-bowl-mixing.webp|150]] **Activate** 10 minutes (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Rusting Carapace.md b/content/Mechanics/Character Building/Equipment/Rusting Carapace.md index 4c63cef53..681e1f99f 100755 --- a/content/Mechanics/Character Building/Equipment/Rusting Carapace.md +++ b/content/Mechanics/Character Building/Equipment/Rusting Carapace.md @@ -8,7 +8,6 @@ tags: --- # Rusting Carapace -![[icons-equipment-chest-breastplate-scale-leather.webp|150]] This _+1 leather lamellar_ armor incorporates the plates of a rust monster's hide, woven together with the creature's own antennae and sinew into a functional set of armor. While wearing the _rusting carapace_, you gain a +2 item bonus to your Reflex save to prevent an object you're holding from being affected by rust; this also increases your Reflex DC to avoid being Disarmed by a rust monster's Antenna [[Disarm]] ability. diff --git a/content/Mechanics/Character Building/Equipment/Sack of Rotten Fruit.md b/content/Mechanics/Character Building/Equipment/Sack of Rotten Fruit.md index 7135a35ee..5731b7cfd 100755 --- a/content/Mechanics/Character Building/Equipment/Sack of Rotten Fruit.md +++ b/content/Mechanics/Character Building/Equipment/Sack of Rotten Fruit.md @@ -8,7 +8,6 @@ tags: --- # Sack of Rotten Fruit -![[icons-containers-bags-sack-worn-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sack.md b/content/Mechanics/Character Building/Equipment/Sack.md index 554977422..7d8f0b8a5 100755 --- a/content/Mechanics/Character Building/Equipment/Sack.md +++ b/content/Mechanics/Character Building/Equipment/Sack.md @@ -8,6 +8,5 @@ tags: --- # Sack -![[icons-containers-bags-sack-simple-leather-brown.webp|150]] A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out. diff --git a/content/Mechanics/Character Building/Equipment/Saddlebags.md b/content/Mechanics/Character Building/Equipment/Saddlebags.md index 246d3d72b..212a492df 100755 --- a/content/Mechanics/Character Building/Equipment/Saddlebags.md +++ b/content/Mechanics/Character Building/Equipment/Saddlebags.md @@ -8,6 +8,5 @@ tags: --- # Saddlebags -![[systems-pf2e-icons-equipment-adventuring-gear-saddlebags.webp|150]] Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk. diff --git a/content/Mechanics/Character Building/Equipment/Sage's Lash.md b/content/Mechanics/Character Building/Equipment/Sage's Lash.md index 98afd98a7..9444cead1 100755 --- a/content/Mechanics/Character Building/Equipment/Sage's Lash.md +++ b/content/Mechanics/Character Building/Equipment/Sage's Lash.md @@ -8,7 +8,6 @@ tags: --- # Sage's Lash -![[systems-pf2e-icons-equipment-worn-items-apex-items-sages-lash.webp|150]] The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of four multicolored, perfectly spherical beads: jade, turquoise, quartz, and amethyst. While wearing the lash, you gain a +3 item bonus to Religion. diff --git a/content/Mechanics/Character Building/Equipment/Sai.md b/content/Mechanics/Character Building/Equipment/Sai.md index e2cb35332..a5b1d0248 100755 --- a/content/Mechanics/Character Building/Equipment/Sai.md +++ b/content/Mechanics/Character Building/Equipment/Sai.md @@ -8,6 +8,5 @@ tags: --- # Sai -![[systems-pf2e-icons-equipment-weapons-sai.webp|150]] This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon. diff --git a/content/Mechanics/Character Building/Equipment/Saint's bone with lost scriptures.md b/content/Mechanics/Character Building/Equipment/Saint's bone with lost scriptures.md index a1e3f505c..b06650e93 100755 --- a/content/Mechanics/Character Building/Equipment/Saint's bone with lost scriptures.md +++ b/content/Mechanics/Character Building/Equipment/Saint's bone with lost scriptures.md @@ -8,4 +8,3 @@ tags: --- # Saint's bone with lost scriptures -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-saints-bone-with-lost-scriptures.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Saints' Balm.md b/content/Mechanics/Character Building/Equipment/Saints' Balm.md index b330112a0..f327d7873 100755 --- a/content/Mechanics/Character Building/Equipment/Saints' Balm.md +++ b/content/Mechanics/Character Building/Equipment/Saints' Balm.md @@ -8,7 +8,6 @@ tags: --- # Saints' Balm -![[systems-pf2e-icons-equipment-consumables-oils-saints-balm.webp|150]] This luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a tightly sealed, palm-sized dish etched with holy symbols. Applying _saints' balm_ to yourself or a creature within reach restores 3d8+10 Hit Points to the creature to which it's applied. diff --git a/content/Mechanics/Character Building/Equipment/Salamander Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Salamander Elixir (Greater).md index bb27d5cfb..e7c4c3ba9 100755 --- a/content/Mechanics/Character Building/Equipment/Salamander Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Salamander Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Salamander Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-salamander-elixir.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Salamander Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Salamander Elixir (Lesser).md index e141c4334..c0aae1bd2 100755 --- a/content/Mechanics/Character Building/Equipment/Salamander Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Salamander Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Salamander Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-salamander-elixir.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Salamander Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Salamander Elixir (Moderate).md index d760f46ec..1d2415568 100755 --- a/content/Mechanics/Character Building/Equipment/Salamander Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Salamander Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Salamander Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-salamander-elixir.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis (Greater).md b/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis (Greater).md index 49b21dc18..cd4acae57 100755 --- a/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis (Greater).md @@ -8,7 +8,6 @@ tags: --- # Salve of Antiparalysis (Greater) -![[systems-pf2e-icons-equipment-consumables-oils-salve-of-antiparalysis.webp|150]] **Activate 1**(manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis.md b/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis.md index 970ad855c..4c0acd5b0 100755 --- a/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis.md +++ b/content/Mechanics/Character Building/Equipment/Salve of Antiparalysis.md @@ -8,7 +8,6 @@ tags: --- # Salve of Antiparalysis -![[systems-pf2e-icons-equipment-consumables-oils-salve-of-antiparalysis.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Salve of Slipperiness.md b/content/Mechanics/Character Building/Equipment/Salve of Slipperiness.md index 1218f118c..5217a5148 100755 --- a/content/Mechanics/Character Building/Equipment/Salve of Slipperiness.md +++ b/content/Mechanics/Character Building/Equipment/Salve of Slipperiness.md @@ -8,7 +8,6 @@ tags: --- # Salve of Slipperiness -![[systems-pf2e-icons-equipment-consumables-oils-salve-of-slipperiness.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Sampling Ammunition.md b/content/Mechanics/Character Building/Equipment/Sampling Ammunition.md index 7a1d19d81..6984d7f91 100755 --- a/content/Mechanics/Character Building/Equipment/Sampling Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Sampling Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Sampling Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-sampling-ammunition.webp|150]] **Ammunition** arrow, bolt diff --git a/content/Mechanics/Character Building/Equipment/Sandstorm Top.md b/content/Mechanics/Character Building/Equipment/Sandstorm Top.md index 3f7b05da7..95b2f7e1b 100755 --- a/content/Mechanics/Character Building/Equipment/Sandstorm Top.md +++ b/content/Mechanics/Character Building/Equipment/Sandstorm Top.md @@ -8,7 +8,6 @@ tags: --- # Sandstorm Top -![[systems-pf2e-icons-equipment-adventuring-gear-earplugs.webp|150]] On Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long since faded, its magical runes once gleamed yellow-gold and fiery orange, evoking the color of the sky during a sandstorm. To set the top in motion, wind a string around its bottom and upward along its body, and then throw it while gripping the string. diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Fang (Greater).md b/content/Mechanics/Character Building/Equipment/Sanguine Fang (Greater).md index 104fea658..bd59582e4 100755 --- a/content/Mechanics/Character Building/Equipment/Sanguine Fang (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sanguine Fang (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sanguine Fang (Greater) -![[icons-creatures-abilities-fang-tooth-blood-red.webp|150]] A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 29. diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Fang (Major).md b/content/Mechanics/Character Building/Equipment/Sanguine Fang (Major).md index b269cc3fe..44f16aadb 100755 --- a/content/Mechanics/Character Building/Equipment/Sanguine Fang (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sanguine Fang (Major).md @@ -8,7 +8,6 @@ tags: --- # Sanguine Fang (Major) -![[icons-creatures-abilities-fang-tooth-blood-red.webp|150]] A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 34. diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Fang.md b/content/Mechanics/Character Building/Equipment/Sanguine Fang.md index 71af4d791..34465bc1f 100755 --- a/content/Mechanics/Character Building/Equipment/Sanguine Fang.md +++ b/content/Mechanics/Character Building/Equipment/Sanguine Fang.md @@ -8,7 +8,6 @@ tags: --- # Sanguine Fang -![[icons-creatures-abilities-fang-tooth-blood-red.webp|150]] A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Greater).md index 29c8687ea..0cdc0220c 100755 --- a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sanguine Mutagen (Greater) -![[icons-consumables-potions-potion-bottle-labeled-medicine-capped-red-black.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Lesser).md index deda88732..bdedfa722 100755 --- a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sanguine Mutagen (Lesser) -![[icons-consumables-potions-potion-bottle-labeled-medicine-capped-red-black.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Major).md index dd78268ad..7b28f0a08 100755 --- a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Sanguine Mutagen (Major) -![[icons-consumables-potions-potion-bottle-labeled-medicine-capped-red-black.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Moderate).md index b72c3254a..4a4e68d90 100755 --- a/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sanguine Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sanguine Mutagen (Moderate) -![[icons-consumables-potions-potion-bottle-labeled-medicine-capped-red-black.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sanitizing Pin.md b/content/Mechanics/Character Building/Equipment/Sanitizing Pin.md index 9eea3cf1d..801e09461 100755 --- a/content/Mechanics/Character Building/Equipment/Sanitizing Pin.md +++ b/content/Mechanics/Character Building/Equipment/Sanitizing Pin.md @@ -8,7 +8,6 @@ tags: --- # Sanitizing Pin -![[icons-commodities-cloth-thread-spindle-white.webp|150]] **Activate** f command diff --git a/content/Mechanics/Character Building/Equipment/Sankeit.md b/content/Mechanics/Character Building/Equipment/Sankeit.md index 8cb6ad2be..ecc7ab8f7 100755 --- a/content/Mechanics/Character Building/Equipment/Sankeit.md +++ b/content/Mechanics/Character Building/Equipment/Sankeit.md @@ -8,6 +8,5 @@ tags: --- # Sankeit -![[systems-pf2e-icons-equipment-armor-sankeit.webp|150]] Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature. diff --git a/content/Mechanics/Character Building/Equipment/Sap.md b/content/Mechanics/Character Building/Equipment/Sap.md index 7332d1f98..e6f615d23 100755 --- a/content/Mechanics/Character Building/Equipment/Sap.md +++ b/content/Mechanics/Character Building/Equipment/Sap.md @@ -8,6 +8,5 @@ tags: --- # Sap -![[systems-pf2e-icons-equipment-weapons-sap.webp|150]] A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood. diff --git a/content/Mechanics/Character Building/Equipment/Sapling Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Sapling Shield (Greater).md index f68ea9826..d77d7fc61 100755 --- a/content/Mechanics/Character Building/Equipment/Sapling Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sapling Shield (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sapling Shield (Greater) -![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150]] This surprisingly weighty, though well-balanced, wooden buckler (Hardness 11, HP 88, and BT 44) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. diff --git a/content/Mechanics/Character Building/Equipment/Sapling Shield (Lesser).md b/content/Mechanics/Character Building/Equipment/Sapling Shield (Lesser).md index d3a6beb6c..a7dd11017 100755 --- a/content/Mechanics/Character Building/Equipment/Sapling Shield (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sapling Shield (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sapling Shield (Lesser) -![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150]] This surprisingly weighty, though well-balanced, wooden buckler (Hardness 6, HP 48, and BT 24) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. diff --git a/content/Mechanics/Character Building/Equipment/Sapling Shield (Major).md b/content/Mechanics/Character Building/Equipment/Sapling Shield (Major).md index e7cd54a85..4500c2e67 100755 --- a/content/Mechanics/Character Building/Equipment/Sapling Shield (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sapling Shield (Major).md @@ -8,7 +8,6 @@ tags: --- # Sapling Shield (Major) -![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150]] This surprisingly weighty, though well-balanced, wooden buckler (Hardness 13, HP 104, and BT 52) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. diff --git a/content/Mechanics/Character Building/Equipment/Sapling Shield (Minor).md b/content/Mechanics/Character Building/Equipment/Sapling Shield (Minor).md index 13909be13..6f05e790c 100755 --- a/content/Mechanics/Character Building/Equipment/Sapling Shield (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Sapling Shield (Minor).md @@ -8,7 +8,6 @@ tags: --- # Sapling Shield (Minor) -![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150]] This surprisingly weighty, though well-balanced, wooden buckler (Hardness 3, HP 24, and BT 12) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. diff --git a/content/Mechanics/Character Building/Equipment/Sapling Shield (Moderate).md b/content/Mechanics/Character Building/Equipment/Sapling Shield (Moderate).md index 2ef86bd98..f04b859d4 100755 --- a/content/Mechanics/Character Building/Equipment/Sapling Shield (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sapling Shield (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sapling Shield (Moderate) -![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150]] This surprisingly weighty, though well-balanced, wooden buckler (Hardness 8, HP 64, and BT 32) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. diff --git a/content/Mechanics/Character Building/Equipment/Sapling Shield (True).md b/content/Mechanics/Character Building/Equipment/Sapling Shield (True).md index 1a101eb9d..c23b4434f 100755 --- a/content/Mechanics/Character Building/Equipment/Sapling Shield (True).md +++ b/content/Mechanics/Character Building/Equipment/Sapling Shield (True).md @@ -8,7 +8,6 @@ tags: --- # Sapling Shield (True) -![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150]] This surprisingly weighty, though well-balanced, wooden buckler (Hardness 15, HP 120, and BT 60) is emblazoned with the image of a sapling. The sapling withers as the shield takes damage. diff --git a/content/Mechanics/Character Building/Equipment/Sapphire.md b/content/Mechanics/Character Building/Equipment/Sapphire.md index d156dbf08..7168bad8e 100755 --- a/content/Mechanics/Character Building/Equipment/Sapphire.md +++ b/content/Mechanics/Character Building/Equipment/Sapphire.md @@ -8,4 +8,3 @@ tags: --- # Sapphire -![[systems-pf2e-icons-equipment-treasure-gems-moderate-precious-stones-sapphire.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Sard.md b/content/Mechanics/Character Building/Equipment/Sard.md index c87b9360d..9012fa9a8 100755 --- a/content/Mechanics/Character Building/Equipment/Sard.md +++ b/content/Mechanics/Character Building/Equipment/Sard.md @@ -8,4 +8,3 @@ tags: --- # Sard -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-sard.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Sardonyx.md b/content/Mechanics/Character Building/Equipment/Sardonyx.md index fd394e289..a336eb451 100755 --- a/content/Mechanics/Character Building/Equipment/Sardonyx.md +++ b/content/Mechanics/Character Building/Equipment/Sardonyx.md @@ -8,4 +8,3 @@ tags: --- # Sardonyx -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-sardonyx.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Sarkorian God-Caller Garb.md b/content/Mechanics/Character Building/Equipment/Sarkorian God-Caller Garb.md index bdfbae1c4..80b6c0e23 100755 --- a/content/Mechanics/Character Building/Equipment/Sarkorian God-Caller Garb.md +++ b/content/Mechanics/Character Building/Equipment/Sarkorian God-Caller Garb.md @@ -8,7 +8,6 @@ tags: --- # Sarkorian God-Caller Garb -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-sarkorian-god-caller-garb.webp|150]] Each _Sarkorian god-caller garb_ is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god callers, the summoners and religious leaders of Sarkoris. These _+1 explorer's clothing_ outfits look as if they were stitched together from multiple types of animals, featuring feathers, fur, leather, and scales. diff --git a/content/Mechanics/Character Building/Equipment/Sash of Books.md b/content/Mechanics/Character Building/Equipment/Sash of Books.md index a80850ad9..a6db85ee3 100755 --- a/content/Mechanics/Character Building/Equipment/Sash of Books.md +++ b/content/Mechanics/Character Building/Equipment/Sash of Books.md @@ -8,7 +8,6 @@ tags: --- # Sash of Books -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-clandestine-cloak.webp|150]] This elegant black sash features stylized crimson books embroidered at either end and a set of simple tassels. While wearing the sash, you feel as if you have a better understanding of the people and life around you. You gain a +3 item bonus to Society checks. When you invest the sash, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Savior Spike.md b/content/Mechanics/Character Building/Equipment/Savior Spike.md index 1e53c5290..56995d3ad 100755 --- a/content/Mechanics/Character Building/Equipment/Savior Spike.md +++ b/content/Mechanics/Character Building/Equipment/Savior Spike.md @@ -8,7 +8,6 @@ tags: --- # Savior Spike -![[systems-pf2e-icons-equipment-consumables-talismans-savior-spike.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Sawtooth Saber.md b/content/Mechanics/Character Building/Equipment/Sawtooth Saber.md index 6718fcf1e..95293d509 100755 --- a/content/Mechanics/Character Building/Equipment/Sawtooth Saber.md +++ b/content/Mechanics/Character Building/Equipment/Sawtooth Saber.md @@ -8,6 +8,5 @@ tags: --- # Sawtooth Saber -![[systems-pf2e-icons-equipment-weapons-sawtooth-saber.webp|150]] The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. diff --git a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Greater).md b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Greater).md index 11462f1a1..06dece7de 100755 --- a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Greater).md @@ -8,6 +8,5 @@ tags: --- # Scalding Gauntlets (Greater) -![[icons-equipment-hand-gauntlet-plate-gold.webp|150]] Prized by naari geniekin who prefer to fight with their fists, _greater scalding gauntlets_ are a pair of _+2 greater striking flaming spiked gauntlets_. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 28 fortitude save or take 2d6 persistent,fire damage and be [[Sickened 1]] from the pain; it's temporarily immune to being sickened by _scalding gauntlets_ for 1 hour. diff --git a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Major).md b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Major).md index b702651f4..74a7f3448 100755 --- a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Major).md +++ b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (Major).md @@ -8,6 +8,5 @@ tags: --- # Scalding Gauntlets (Major) -![[icons-equipment-hand-gauntlet-plate-gold.webp|150]] Prized by naari geniekin who prefer to fight with their fists, _major scalding gauntlets_ are a pair of _+2 greater striking flaming spiked gauntlets_. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 32 fortitude save or take 3d6 persistent,fire damage and be [[Sickened 1]] from the pain; it's temporarily immune to being sickened by _scalding gauntlets_ for 1 hour. diff --git a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (True).md b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (True).md index 5d530e24e..4bf222737 100755 --- a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (True).md +++ b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets (True).md @@ -8,6 +8,5 @@ tags: --- # Scalding Gauntlets (True) -![[icons-equipment-hand-gauntlet-plate-gold.webp|150]] Prized by naari geniekin who prefer to fight with their fists, _true scalding gauntlets_ are a pair of _+3 greater striking greater flaming spiked gauntlets_. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 36 fortitude save or take 4d6 persistent,fire damage and be [[Sickened 1]] from the pain; it's temporarily immune to being sickened by _scalding gauntlets_ for 1 hour. diff --git a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets.md b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets.md index 357d7652b..9a53d9f8b 100755 --- a/content/Mechanics/Character Building/Equipment/Scalding Gauntlets.md +++ b/content/Mechanics/Character Building/Equipment/Scalding Gauntlets.md @@ -8,6 +8,5 @@ tags: --- # Scalding Gauntlets -![[icons-equipment-hand-gauntlet-plate-gold.webp|150]] Prized by naari geniekin who prefer to fight with their fists, _scalding gauntlets_ are a pair of _+2 striking spiked gauntlets_. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 26 fortitude save or take 2d6 persistent,fire damage and be [[Sickened 1]] from the pain; it's temporarily immune to being sickened by _scalding gauntlets_ for 1 hour. diff --git a/content/Mechanics/Character Building/Equipment/Scale Mail.md b/content/Mechanics/Character Building/Equipment/Scale Mail.md index 1240ab8eb..f32bd1e66 100755 --- a/content/Mechanics/Character Building/Equipment/Scale Mail.md +++ b/content/Mechanics/Character Building/Equipment/Scale Mail.md @@ -8,6 +8,5 @@ tags: --- # Scale Mail -![[icons-equipment-chest-breastplate-metal-scaled-grey.webp|150]] Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. diff --git a/content/Mechanics/Character Building/Equipment/Scale of Igroon.md b/content/Mechanics/Character Building/Equipment/Scale of Igroon.md index 1f6f2dd93..efa191df8 100755 --- a/content/Mechanics/Character Building/Equipment/Scale of Igroon.md +++ b/content/Mechanics/Character Building/Equipment/Scale of Igroon.md @@ -8,7 +8,6 @@ tags: --- # Scale of Igroon -![[icons-equipment-shield-heater-steel-boss-red.webp|150]] Carved from a scale of the kaiju Igroon, this jagged shield refracts light around it in a shimmering haze. A scale of Igroon (Hardness 20, HP 160, BT 80) recovers 4 Hit Points at the start of its wielder's turn. When you [[Raise a Shield]], you can use the [[Shield Block]] reaction with the _scale of Igroon_ to block an attack or effect that deals acid, cold, electricity, fire, force, or sonic damage as well as physical damage. diff --git a/content/Mechanics/Character Building/Equipment/Scapular of Shields.md b/content/Mechanics/Character Building/Equipment/Scapular of Shields.md index 109c3efa1..027a2dc72 100755 --- a/content/Mechanics/Character Building/Equipment/Scapular of Shields.md +++ b/content/Mechanics/Character Building/Equipment/Scapular of Shields.md @@ -8,7 +8,6 @@ tags: --- # Scapular of Shields -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cloak-of-the-bat.webp|150]] This fine scapular features the image of an ornate shield. While wearing the cloak, you feel protected and capable of withstanding even the deadliest blows. Each time you're critically hit while wearing the scapular, attempt a DC 17 flat. On a success, it becomes a normal hit. When you invest the scapular, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score. diff --git a/content/Mechanics/Character Building/Equipment/Scarab Cuirass.md b/content/Mechanics/Character Building/Equipment/Scarab Cuirass.md index 34e80c7b2..72166a13f 100755 --- a/content/Mechanics/Character Building/Equipment/Scarab Cuirass.md +++ b/content/Mechanics/Character Building/Equipment/Scarab Cuirass.md @@ -8,7 +8,6 @@ tags: --- # Scarab Cuirass -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-scarab-cuirass.webp|150]] The cuirass of this _+1 deathless resilient leather armor_, stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain resistance 5 to void damage. diff --git a/content/Mechanics/Character Building/Equipment/Scarlet Queen.md b/content/Mechanics/Character Building/Equipment/Scarlet Queen.md index 0cbd95198..ad65f0dd6 100755 --- a/content/Mechanics/Character Building/Equipment/Scarlet Queen.md +++ b/content/Mechanics/Character Building/Equipment/Scarlet Queen.md @@ -8,7 +8,6 @@ tags: --- # Scarlet Queen -![[systems-pf2e-icons-equipment-weapons-hammer-gun.webp|150]] The _scarlet queen_ is a _+2 striking flaming hammer gun_. Due to the awkward and complex nature of combination weapons, it's by far the least popular of Ornmarr's designs, but those who have mastered it consider it his finest creation to date. The glistening red steel always feels warm to the touch and sheds dim light in a 15-foot radius. Any non-magical object of light Bulk destroyed by the _scarlet queen_ is reduced completely to ash. diff --git a/content/Mechanics/Character Building/Equipment/Scholarly Journal Compendium.md b/content/Mechanics/Character Building/Equipment/Scholarly Journal Compendium.md index 19e877c1c..9a58c6acb 100755 --- a/content/Mechanics/Character Building/Equipment/Scholarly Journal Compendium.md +++ b/content/Mechanics/Character Building/Equipment/Scholarly Journal Compendium.md @@ -8,6 +8,5 @@ tags: --- # Scholarly Journal Compendium -![[systems-pf2e-icons-equipment-adventuring-gear-scholarly-journal-compendium.webp|150]] Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. diff --git a/content/Mechanics/Character Building/Equipment/Scholarly Journal.md b/content/Mechanics/Character Building/Equipment/Scholarly Journal.md index 65402902b..b9ca19d4d 100755 --- a/content/Mechanics/Character Building/Equipment/Scholarly Journal.md +++ b/content/Mechanics/Character Building/Equipment/Scholarly Journal.md @@ -8,6 +8,5 @@ tags: --- # Scholarly Journal -![[systems-pf2e-icons-equipment-adventuring-gear-scholarly-journal.webp|150]] Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. diff --git a/content/Mechanics/Character Building/Equipment/Scimitar.md b/content/Mechanics/Character Building/Equipment/Scimitar.md index 5a6a61377..825556a26 100755 --- a/content/Mechanics/Character Building/Equipment/Scimitar.md +++ b/content/Mechanics/Character Building/Equipment/Scimitar.md @@ -8,6 +8,5 @@ tags: --- # Scimitar -![[icons-weapons-swords-scimitar-worn-blue.webp|150]] This one-handed curved blade is sharp on one side. diff --git a/content/Mechanics/Character Building/Equipment/Scope of Limning.md b/content/Mechanics/Character Building/Equipment/Scope of Limning.md index c42e021fa..63568d8ab 100755 --- a/content/Mechanics/Character Building/Equipment/Scope of Limning.md +++ b/content/Mechanics/Character Building/Equipment/Scope of Limning.md @@ -8,7 +8,6 @@ tags: --- # Scope of Limning -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] The dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the sound that echoes off a creature hit by the firearm and transforms it into light, illuminating the target for all to see. diff --git a/content/Mechanics/Character Building/Equipment/Scope of Truth.md b/content/Mechanics/Character Building/Equipment/Scope of Truth.md index 16e762046..be6f8511d 100755 --- a/content/Mechanics/Character Building/Equipment/Scope of Truth.md +++ b/content/Mechanics/Character Building/Equipment/Scope of Truth.md @@ -8,7 +8,6 @@ tags: --- # Scope of Truth -![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150]] The _scope of truth_ is a bit bigger than most to accommodate larger lenses, which have been magically prepared with tiny shards from crystal balls to reveal the truth. The scope grants you a +2 item bonus to Perception checks made to [[Seek]] in areas you can see through the scope. diff --git a/content/Mechanics/Character Building/Equipment/Scorpion Whip.md b/content/Mechanics/Character Building/Equipment/Scorpion Whip.md index d5373964a..dd7831e3a 100755 --- a/content/Mechanics/Character Building/Equipment/Scorpion Whip.md +++ b/content/Mechanics/Character Building/Equipment/Scorpion Whip.md @@ -8,6 +8,5 @@ tags: --- # Scorpion Whip -![[systems-pf2e-icons-equipment-weapons-scorpion-whip.webp|150]] A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn't have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. diff --git a/content/Mechanics/Character Building/Equipment/Scour.md b/content/Mechanics/Character Building/Equipment/Scour.md index 66d1a5af2..38c246ece 100755 --- a/content/Mechanics/Character Building/Equipment/Scour.md +++ b/content/Mechanics/Character Building/Equipment/Scour.md @@ -8,7 +8,6 @@ tags: --- # Scour -![[systems-pf2e-icons-equipment-alchemical-items-drugs-scour.webp|150]] This gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the addiction is virulent. diff --git a/content/Mechanics/Character Building/Equipment/Scourge.md b/content/Mechanics/Character Building/Equipment/Scourge.md index a90d09ef7..aa1630603 100755 --- a/content/Mechanics/Character Building/Equipment/Scourge.md +++ b/content/Mechanics/Character Building/Equipment/Scourge.md @@ -8,6 +8,5 @@ tags: --- # Scourge -![[systems-pf2e-icons-equipment-weapons-scourge.webp|150]] A scourge-also known as a cat-o'-nine-tails-is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon. diff --git a/content/Mechanics/Character Building/Equipment/Scrimshaw whale bone.md b/content/Mechanics/Character Building/Equipment/Scrimshaw whale bone.md index a5373f658..4abe2ccd7 100755 --- a/content/Mechanics/Character Building/Equipment/Scrimshaw whale bone.md +++ b/content/Mechanics/Character Building/Equipment/Scrimshaw whale bone.md @@ -8,4 +8,3 @@ tags: --- # Scrimshaw whale bone -![[icons-commodities-bones-horn-engraved-stripes-white.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Scroll Robes.md b/content/Mechanics/Character Building/Equipment/Scroll Robes.md index c0ccbb4dc..d08f8ca4d 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll Robes.md +++ b/content/Mechanics/Character Building/Equipment/Scroll Robes.md @@ -8,6 +8,5 @@ tags: --- # Scroll Robes -![[systems-pf2e-icons-equipment-armor-scroll-robes.webp|150]] Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be cloth. The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 10th-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 10th-rank Spell.md index fbdc1c8a8..e4fd8fdaa 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 10th-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 10th-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 10th-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 1st-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 1st-rank Spell.md index 0e4cc4553..11be7004c 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 1st-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 1st-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 1st-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 2nd-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 2nd-rank Spell.md index 0dd40f306..9dce854a6 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 2nd-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 2nd-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 2nd-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 3rd-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 3rd-rank Spell.md index 86045633d..39567b858 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 3rd-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 3rd-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 3rd-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 4th-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 4th-rank Spell.md index d01394c5a..98d12b953 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 4th-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 4th-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 4th-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 5th-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 5th-rank Spell.md index 9a70b3174..b93971210 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 5th-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 5th-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 5th-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 6th-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 6th-rank Spell.md index 68300ced1..0d7644522 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 6th-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 6th-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 6th-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 7th-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 7th-rank Spell.md index 19b0d6d0f..0be8f35ef 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 7th-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 7th-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 7th-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 8th-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 8th-rank Spell.md index b1adada5c..4ebe45969 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 8th-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 8th-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 8th-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scroll of 9th-rank Spell.md b/content/Mechanics/Character Building/Equipment/Scroll of 9th-rank Spell.md index df64a7718..38ee83ec3 100755 --- a/content/Mechanics/Character Building/Equipment/Scroll of 9th-rank Spell.md +++ b/content/Mechanics/Character Building/Equipment/Scroll of 9th-rank Spell.md @@ -8,7 +8,6 @@ tags: --- # Scroll of 9th-rank Spell -![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150]] Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. diff --git a/content/Mechanics/Character Building/Equipment/Scrollstaff.md b/content/Mechanics/Character Building/Equipment/Scrollstaff.md index 1a6b24136..e144851cc 100755 --- a/content/Mechanics/Character Building/Equipment/Scrollstaff.md +++ b/content/Mechanics/Character Building/Equipment/Scrollstaff.md @@ -8,7 +8,6 @@ tags: --- # Scrollstaff -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-scrollstaff.webp|150]] A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first _scrollstaves_ millennia ago, and even the few _scrollstaves_ found beyond the organization often incorporate Magaambyan iconography as an homage to their source. diff --git a/content/Mechanics/Character Building/Equipment/Scythe.md b/content/Mechanics/Character Building/Equipment/Scythe.md index f10f25b2c..e93fd9f9f 100755 --- a/content/Mechanics/Character Building/Equipment/Scythe.md +++ b/content/Mechanics/Character Building/Equipment/Scythe.md @@ -8,6 +8,5 @@ tags: --- # Scythe -![[systems-pf2e-icons-equipment-weapons-scythe.webp|150]] Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. diff --git a/content/Mechanics/Character Building/Equipment/Scything Blade Snare.md b/content/Mechanics/Character Building/Equipment/Scything Blade Snare.md index 393eadc77..a61855387 100755 --- a/content/Mechanics/Character Building/Equipment/Scything Blade Snare.md +++ b/content/Mechanics/Character Building/Equipment/Scything Blade Snare.md @@ -8,6 +8,5 @@ tags: --- # Scything Blade Snare -![[systems-pf2e-icons-equipment-snares-scything-blade-snare.webp|150]] This snare sends a powerful series of scything blades to slice through a creature entering the snare's square, dealing 14d8 slashing damage (DC 31 basic Reflex). diff --git a/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Greater).md index 2d4923b5a..46ea6521a 100755 --- a/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sea Touch Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sea-touch-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Lesser).md index ddedd0a5f..b2ff90c68 100755 --- a/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sea Touch Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sea-touch-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Moderate).md index a68d762e8..bd9917c72 100755 --- a/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sea Touch Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sea Touch Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sea-touch-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Sealing Chest (Greater).md b/content/Mechanics/Character Building/Equipment/Sealing Chest (Greater).md index 80e825048..645d56483 100755 --- a/content/Mechanics/Character Building/Equipment/Sealing Chest (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sealing Chest (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sealing Chest (Greater) -![[systems-pf2e-icons-equipment-held-items-sealing-chest.webp|150]] Vigilant Seal members use these containers when transporting samples and relics. diff --git a/content/Mechanics/Character Building/Equipment/Sealing Chest (Lesser).md b/content/Mechanics/Character Building/Equipment/Sealing Chest (Lesser).md index b10f896df..01c773c15 100755 --- a/content/Mechanics/Character Building/Equipment/Sealing Chest (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sealing Chest (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sealing Chest (Lesser) -![[systems-pf2e-icons-equipment-held-items-sealing-chest.webp|150]] Vigilant Seal members use these containers when transporting samples and relics. diff --git a/content/Mechanics/Character Building/Equipment/Sealing Chest (Major).md b/content/Mechanics/Character Building/Equipment/Sealing Chest (Major).md index 6824ac4a0..f0ab20e5f 100755 --- a/content/Mechanics/Character Building/Equipment/Sealing Chest (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sealing Chest (Major).md @@ -8,7 +8,6 @@ tags: --- # Sealing Chest (Major) -![[systems-pf2e-icons-equipment-held-items-sealing-chest.webp|150]] Vigilant Seal members use these containers when transporting samples and relics. diff --git a/content/Mechanics/Character Building/Equipment/Sealing Chest (Moderate).md b/content/Mechanics/Character Building/Equipment/Sealing Chest (Moderate).md index 7354a58c6..f35c856d3 100755 --- a/content/Mechanics/Character Building/Equipment/Sealing Chest (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sealing Chest (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sealing Chest (Moderate) -![[systems-pf2e-icons-equipment-held-items-sealing-chest.webp|150]] Vigilant Seal members use these containers when transporting samples and relics. diff --git a/content/Mechanics/Character Building/Equipment/Searing Blade (Greater).md b/content/Mechanics/Character Building/Equipment/Searing Blade (Greater).md index 429761f26..bda92d3a1 100755 --- a/content/Mechanics/Character Building/Equipment/Searing Blade (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Searing Blade (Greater).md @@ -8,7 +8,6 @@ tags: --- # Searing Blade (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-flame-tongue.webp|150]] This _+3 greater striking [[Flaming (Greater)|Greater Flaming]] longsword_ has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. diff --git a/content/Mechanics/Character Building/Equipment/Searing Blade.md b/content/Mechanics/Character Building/Equipment/Searing Blade.md index eb7c4b91b..1e269c01e 100755 --- a/content/Mechanics/Character Building/Equipment/Searing Blade.md +++ b/content/Mechanics/Character Building/Equipment/Searing Blade.md @@ -10,7 +10,6 @@ tags: --- # Searing Blade -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-flame-tongue.webp|150]] This _+2 greater striking [[Flaming]] longsword_ has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. diff --git a/content/Mechanics/Character Building/Equipment/Searing Suture (Greater).md b/content/Mechanics/Character Building/Equipment/Searing Suture (Greater).md index 2eaa29127..e700abd3f 100755 --- a/content/Mechanics/Character Building/Equipment/Searing Suture (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Searing Suture (Greater).md @@ -8,7 +8,6 @@ tags: --- # Searing Suture (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-searning-suture.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Searing Suture (Lesser).md b/content/Mechanics/Character Building/Equipment/Searing Suture (Lesser).md index d6405a18a..398d13bb3 100755 --- a/content/Mechanics/Character Building/Equipment/Searing Suture (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Searing Suture (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Searing Suture (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-searning-suture.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Blackfingers).md b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Blackfingers).md index fcc6d9b2a..6e728ca01 100755 --- a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Blackfingers).md +++ b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Blackfingers).md @@ -8,7 +8,6 @@ tags: --- # Secret-Keeper's Mask (Blackfingers) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-secret-keepers-mask.webp|150]] Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. diff --git a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Father Skinsaw).md b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Father Skinsaw).md index a22389b7f..7ffd89cdf 100755 --- a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Father Skinsaw).md +++ b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Father Skinsaw).md @@ -8,7 +8,6 @@ tags: --- # Secret-Keeper's Mask (Father Skinsaw) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-secret-keepers-mask.webp|150]] Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. diff --git a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Gray Master).md b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Gray Master).md index 3f14c9bc8..6c0011840 100755 --- a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Gray Master).md +++ b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Gray Master).md @@ -8,7 +8,6 @@ tags: --- # Secret-Keeper's Mask (Gray Master) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-secret-keepers-mask.webp|150]] Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. diff --git a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Reaper of Reputation).md b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Reaper of Reputation).md index 86a7b5766..f3429af2b 100755 --- a/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Reaper of Reputation).md +++ b/content/Mechanics/Character Building/Equipment/Secret-Keeper's Mask (Reaper of Reputation).md @@ -8,7 +8,6 @@ tags: --- # Secret-Keeper's Mask (Reaper of Reputation) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-secret-keepers-mask.webp|150]] Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. diff --git a/content/Mechanics/Character Building/Equipment/Seer's Flute (Greater).md b/content/Mechanics/Character Building/Equipment/Seer's Flute (Greater).md index d552ede99..c22f9367e 100755 --- a/content/Mechanics/Character Building/Equipment/Seer's Flute (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Seer's Flute (Greater).md @@ -8,7 +8,6 @@ tags: --- # Seer's Flute (Greater) -![[icons-tools-instruments-pipe-flute-brown.webp|150]] This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Seer's Flute (Major).md b/content/Mechanics/Character Building/Equipment/Seer's Flute (Major).md index 264cf4c33..738441bcd 100755 --- a/content/Mechanics/Character Building/Equipment/Seer's Flute (Major).md +++ b/content/Mechanics/Character Building/Equipment/Seer's Flute (Major).md @@ -8,7 +8,6 @@ tags: --- # Seer's Flute (Major) -![[icons-tools-instruments-pipe-flute-brown.webp|150]] This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +2 item bonus to Perception checks and Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Seer's Flute.md b/content/Mechanics/Character Building/Equipment/Seer's Flute.md index bbfadecf4..32553fc9a 100755 --- a/content/Mechanics/Character Building/Equipment/Seer's Flute.md +++ b/content/Mechanics/Character Building/Equipment/Seer's Flute.md @@ -8,7 +8,6 @@ tags: --- # Seer's Flute -![[icons-tools-instruments-pipe-flute-brown.webp|150]] This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. diff --git a/content/Mechanics/Character Building/Equipment/Self-Emptying Pocket.md b/content/Mechanics/Character Building/Equipment/Self-Emptying Pocket.md index 7632da9af..5a6417e7f 100755 --- a/content/Mechanics/Character Building/Equipment/Self-Emptying Pocket.md +++ b/content/Mechanics/Character Building/Equipment/Self-Emptying Pocket.md @@ -8,7 +8,6 @@ tags: --- # Self-Emptying Pocket -![[systems-pf2e-icons-equipment-contracts-self-emptying-pocket.webp|150]] You never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting with the attendees at your events, you can use Performance instead of Diplomacy to Gather Information. When you would use Performance to [[Earn Income]], you don't earn any gold pieces, as the money disappears before you can even count it. diff --git a/content/Mechanics/Character Building/Equipment/Self-Immolating Note.md b/content/Mechanics/Character Building/Equipment/Self-Immolating Note.md index cb21c7b5e..bc8578995 100755 --- a/content/Mechanics/Character Building/Equipment/Self-Immolating Note.md +++ b/content/Mechanics/Character Building/Equipment/Self-Immolating Note.md @@ -8,7 +8,6 @@ tags: --- # Self-Immolating Note -![[icons-sundries-scrolls-scroll-bound-sealed-red-tan.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sentinel Horn.md b/content/Mechanics/Character Building/Equipment/Sentinel Horn.md index f60ce35ae..0170bba60 100755 --- a/content/Mechanics/Character Building/Equipment/Sentinel Horn.md +++ b/content/Mechanics/Character Building/Equipment/Sentinel Horn.md @@ -8,7 +8,6 @@ tags: --- # Sentinel Horn -![[systems-pf2e-icons-equipment-held-items-horn-of-fog.webp|150]] This curved brass horn is a virtuoso instrument with a surprisingly deep tone, etched with images of interlocking lines and swirls. Sentinel horns come in pairs, and each works with only the other of its pair. The listed Price is for a pair of sentinel horns. diff --git a/content/Mechanics/Character Building/Equipment/Sentry Fulu.md b/content/Mechanics/Character Building/Equipment/Sentry Fulu.md index 8f99eb6a3..cffa66030 100755 --- a/content/Mechanics/Character Building/Equipment/Sentry Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Sentry Fulu.md @@ -8,7 +8,6 @@ tags: --- # Sentry Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Activate** 3 command, envision, Interact diff --git a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Greater).md index 9aef0384c..a5a21d70c 100755 --- a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Serene Mutagen (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-serene-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Lesser).md index bc04758e9..f9e5aed11 100755 --- a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Serene Mutagen (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-serene-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Major).md index 66dc7b647..dd7527869 100755 --- a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Serene Mutagen (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-serene-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Moderate).md index 416be94e3..ac991bc51 100755 --- a/content/Mechanics/Character Building/Equipment/Serene Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Serene Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Serene Mutagen (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-serene-mutagen.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Serithtial.md b/content/Mechanics/Character Building/Equipment/Serithtial.md index bf1687b97..6c26385a7 100755 --- a/content/Mechanics/Character Building/Equipment/Serithtial.md +++ b/content/Mechanics/Character Building/Equipment/Serithtial.md @@ -8,7 +8,6 @@ tags: --- # Serithtial -![[systems-pf2e-icons-equipment-artifacts-serithtial.webp|150]] **Perception** +28; normal vision and hearing within 60 feet diff --git a/content/Mechanics/Character Building/Equipment/Serpent Dagger.md b/content/Mechanics/Character Building/Equipment/Serpent Dagger.md index b397ad0bb..f06680b15 100755 --- a/content/Mechanics/Character Building/Equipment/Serpent Dagger.md +++ b/content/Mechanics/Character Building/Equipment/Serpent Dagger.md @@ -10,7 +10,6 @@ tags: --- # Serpent Dagger -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-dagger-of-venom.webp|150]] The serrated blade of this _+1 striking_ dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. diff --git a/content/Mechanics/Character Building/Equipment/Serrating.md b/content/Mechanics/Character Building/Equipment/Serrating.md index 42fb35d32..08afba9bd 100755 --- a/content/Mechanics/Character Building/Equipment/Serrating.md +++ b/content/Mechanics/Character Building/Equipment/Serrating.md @@ -8,7 +8,6 @@ tags: --- # Serrating -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _serrating_ weapon's bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals an additional 1d4 damage. diff --git a/content/Mechanics/Character Building/Equipment/Serum of Sex Shift.md b/content/Mechanics/Character Building/Equipment/Serum of Sex Shift.md index bbc8b5027..451811546 100755 --- a/content/Mechanics/Character Building/Equipment/Serum of Sex Shift.md +++ b/content/Mechanics/Character Building/Equipment/Serum of Sex Shift.md @@ -8,7 +8,6 @@ tags: --- # Serum of Sex Shift -![[systems-pf2e-icons-equipment-consumables-potions-serum-of-sex-shift.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Server's Stew.md b/content/Mechanics/Character Building/Equipment/Server's Stew.md index 108ac8e31..ad18139b1 100755 --- a/content/Mechanics/Character Building/Equipment/Server's Stew.md +++ b/content/Mechanics/Character Building/Equipment/Server's Stew.md @@ -8,7 +8,6 @@ tags: --- # Server's Stew -![[systems-pf2e-icons-equipment-consumables-other-consumables-servers-stew.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Set of decorated ceramic plates.md b/content/Mechanics/Character Building/Equipment/Set of decorated ceramic plates.md index d692a8ee1..dbb767d89 100755 --- a/content/Mechanics/Character Building/Equipment/Set of decorated ceramic plates.md +++ b/content/Mechanics/Character Building/Equipment/Set of decorated ceramic plates.md @@ -8,4 +8,3 @@ tags: --- # Set of decorated ceramic plates -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-set-of-decorated-ceramic-plates.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Set of decorated porcelain plates.md b/content/Mechanics/Character Building/Equipment/Set of decorated porcelain plates.md index 66e31859f..1aa512d6f 100755 --- a/content/Mechanics/Character Building/Equipment/Set of decorated porcelain plates.md +++ b/content/Mechanics/Character Building/Equipment/Set of decorated porcelain plates.md @@ -8,4 +8,3 @@ tags: --- # Set of decorated porcelain plates -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-set-of-decorated-porcelain-plates.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Set of six ivory dice.md b/content/Mechanics/Character Building/Equipment/Set of six ivory dice.md index 5a920d527..3c70ee920 100755 --- a/content/Mechanics/Character Building/Equipment/Set of six ivory dice.md +++ b/content/Mechanics/Character Building/Equipment/Set of six ivory dice.md @@ -8,4 +8,3 @@ tags: --- # Set of six ivory dice -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-dice-runed-brown.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Setup Snare.md b/content/Mechanics/Character Building/Equipment/Setup Snare.md index b8f93063e..4186621fe 100755 --- a/content/Mechanics/Character Building/Equipment/Setup Snare.md +++ b/content/Mechanics/Character Building/Equipment/Setup Snare.md @@ -8,7 +8,6 @@ tags: --- # Setup Snare -![[systems-pf2e-icons-equipment-snares-signaling-snare.webp|150]] This snare is designed to divert a target's movement towards another snare or hazard. You may choose to have the target attempt a Will saving throw instead of a Reflex saving throw; if you do, add the fear and mental traits plus add either the visual or auditory trait. diff --git a/content/Mechanics/Character Building/Equipment/Seven-Color Raw Fish Salad.md b/content/Mechanics/Character Building/Equipment/Seven-Color Raw Fish Salad.md index 0c8c98ed2..c9bf1cbff 100755 --- a/content/Mechanics/Character Building/Equipment/Seven-Color Raw Fish Salad.md +++ b/content/Mechanics/Character Building/Equipment/Seven-Color Raw Fish Salad.md @@ -8,7 +8,6 @@ tags: --- # Seven-Color Raw Fish Salad -![[systems-pf2e-icons-equipment-consumables-other-consumables-seven-color-raw-fish-salad.webp|150]] An appetizer popularized in Goka, seven-color raw fish salad (qicai yusheng) is both fun and tasty to eat. This large platter of salad of raw fish, seafood, fruits, and vegetables of various hues is dressed in generous drizzlings of crushed peanuts, plum sauce, and sesame oil. During the Lunar New Year, consuming the seven-color raw fish salad (as 'seven colors' sounds similar to 'seven riches') is a grand, often messy, affair of spectacle and skill. Diners gather around the platter with long chopsticks to toss the salad, lifting the assorted ingredients as high as possible without dropping them off the table; erudite diners lead the table in uttering auspicious sayings to wish good fortune for the new year. diff --git a/content/Mechanics/Character Building/Equipment/Shade Hat.md b/content/Mechanics/Character Building/Equipment/Shade Hat.md index 4ecc5c3ba..6d606c944 100755 --- a/content/Mechanics/Character Building/Equipment/Shade Hat.md +++ b/content/Mechanics/Character Building/Equipment/Shade Hat.md @@ -8,6 +8,5 @@ tags: --- # Shade Hat -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-shade-hat.webp|150]] This comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from the sun. While wearing the _shade hat_, you are protected from mild and severe heat (but not extreme heat). diff --git a/content/Mechanics/Character Building/Equipment/Shadewither Key.md b/content/Mechanics/Character Building/Equipment/Shadewither Key.md index dd6362f56..2a924d3ce 100755 --- a/content/Mechanics/Character Building/Equipment/Shadewither Key.md +++ b/content/Mechanics/Character Building/Equipment/Shadewither Key.md @@ -8,7 +8,6 @@ tags: --- # Shadewither Key -![[systems-pf2e-icons-equipment-contracts-key-to-the-stomach.webp|150]] This palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and then dipped halfway into black ink that looks wet despite feeling completely dry. The gate key was originally created to open the aiudara known as the Seventh Arch. In recent years, corrupting magic has given it additional, stranger powers. diff --git a/content/Mechanics/Character Building/Equipment/Shadow (Greater).md b/content/Mechanics/Character Building/Equipment/Shadow (Greater).md index 70a47e81c..57fe0623a 100755 --- a/content/Mechanics/Character Building/Equipment/Shadow (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Shadow (Greater).md @@ -8,6 +8,5 @@ tags: --- # Shadow (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Armor etched with this rune takes on a hazy black appearance. You gain a +2 item bonus to Stealth checks while wearing the armor. diff --git a/content/Mechanics/Character Building/Equipment/Shadow (Major).md b/content/Mechanics/Character Building/Equipment/Shadow (Major).md index 782533182..d78369193 100755 --- a/content/Mechanics/Character Building/Equipment/Shadow (Major).md +++ b/content/Mechanics/Character Building/Equipment/Shadow (Major).md @@ -8,6 +8,5 @@ tags: --- # Shadow (Major) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Armor etched with this rune takes on a hazy black appearance. You gain a +3 item bonus to Stealth checks while wearing the armor. diff --git a/content/Mechanics/Character Building/Equipment/Shadow Ash.md b/content/Mechanics/Character Building/Equipment/Shadow Ash.md index b6217eb03..c105e2af9 100755 --- a/content/Mechanics/Character Building/Equipment/Shadow Ash.md +++ b/content/Mechanics/Character Building/Equipment/Shadow Ash.md @@ -8,7 +8,6 @@ tags: --- # Shadow Ash -![[systems-pf2e-icons-equipment-consumables-other-consumables-black-powder-dose.webp|150]] **Activate** Cast a Spell or successfully perform a ritual as the primary or secondary caster diff --git a/content/Mechanics/Character Building/Equipment/Shadow Essence.md b/content/Mechanics/Character Building/Equipment/Shadow Essence.md index bee3487ca..da00f1a32 100755 --- a/content/Mechanics/Character Building/Equipment/Shadow Essence.md +++ b/content/Mechanics/Character Building/Equipment/Shadow Essence.md @@ -8,7 +8,6 @@ tags: --- # Shadow Essence -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-shadow-essence.webp|150]] Distilled from the Plane of Shadow, this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 hours. diff --git a/content/Mechanics/Character Building/Equipment/Shadow Signet.md b/content/Mechanics/Character Building/Equipment/Shadow Signet.md index 57e69a434..a14da8012 100755 --- a/content/Mechanics/Character Building/Equipment/Shadow Signet.md +++ b/content/Mechanics/Character Building/Equipment/Shadow Signet.md @@ -8,7 +8,6 @@ tags: --- # Shadow Signet -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-shadow-signet.webp|150]] This obsidian ring allows you to partially warp your spells through the Shadow Plane, allowing them to strike directly at a target's body. diff --git a/content/Mechanics/Character Building/Equipment/Shadow's Heart.md b/content/Mechanics/Character Building/Equipment/Shadow's Heart.md index 6fdddb074..56b26786e 100755 --- a/content/Mechanics/Character Building/Equipment/Shadow's Heart.md +++ b/content/Mechanics/Character Building/Equipment/Shadow's Heart.md @@ -8,7 +8,6 @@ tags: --- # Shadow's Heart -![[systems-pf2e-icons-equipment-weapons-kukri.webp|150]] This _+3 greater striking kukri_ has a thin, delicate blade that absorbs light. diff --git a/content/Mechanics/Character Building/Equipment/Shadow.md b/content/Mechanics/Character Building/Equipment/Shadow.md index 6a8380551..4c6ec3b26 100755 --- a/content/Mechanics/Character Building/Equipment/Shadow.md +++ b/content/Mechanics/Character Building/Equipment/Shadow.md @@ -8,6 +8,5 @@ tags: --- # Shadow -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to Stealth checks while wearing the armor. diff --git a/content/Mechanics/Character Building/Equipment/Shapespeak Mask.md b/content/Mechanics/Character Building/Equipment/Shapespeak Mask.md index f0607eb79..3c54ff7f5 100755 --- a/content/Mechanics/Character Building/Equipment/Shapespeak Mask.md +++ b/content/Mechanics/Character Building/Equipment/Shapespeak Mask.md @@ -8,6 +8,5 @@ tags: --- # Shapespeak Mask -![[icons-equipment-head-mask-tiger-silver.webp|150]] A _shapespeak mask_ is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you can speak even when polymorphed into an animal. The shapespeak mask removes no other limitations, such as the inability to cast spells when transformed. diff --git a/content/Mechanics/Character Building/Equipment/Shard of the Third Seal.md b/content/Mechanics/Character Building/Equipment/Shard of the Third Seal.md index 2f62f9303..529f571d3 100755 --- a/content/Mechanics/Character Building/Equipment/Shard of the Third Seal.md +++ b/content/Mechanics/Character Building/Equipment/Shard of the Third Seal.md @@ -8,7 +8,6 @@ tags: --- # Shard of the Third Seal -![[icons-commodities-stone-geode-raw-brown.webp|150]] This stone fragment from the Third Seal retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of a torch requiring no oxygen and generating no heat. The flame can be covered or [[Hidden]], but it can't be smothered or quenched. diff --git a/content/Mechanics/Character Building/Equipment/Shared-Pain Sankeit.md b/content/Mechanics/Character Building/Equipment/Shared-Pain Sankeit.md index 9d572849b..d5896c387 100755 --- a/content/Mechanics/Character Building/Equipment/Shared-Pain Sankeit.md +++ b/content/Mechanics/Character Building/Equipment/Shared-Pain Sankeit.md @@ -8,6 +8,5 @@ tags: --- # Shared-Pain Sankeit -![[systems-pf2e-icons-equipment-armor-sankeit.webp|150]] A _shared-pain sankeit_ seems to be an impressive suit of _+2 resilient fortification darkwood sankeit_ shaped to resemble a mighty linnorm. However, it protects you by drawing on the health of your nearby allies. When you roll the flat check for the armor's fortification rune, it protects you normally when you roll a 20. When you roll a 17, 18, or 19, though, the GM determines damage for the critical hit normally, then distributes half to you and the other half evenly among allies within 30 feet of you. If no ally is within range to take the distributed damage, the fortification rune fails to function. This effect manifests the first time an attacker scores a critical hit on you, after which the armor fuses with you. diff --git a/content/Mechanics/Character Building/Equipment/Shark Tooth Charm.md b/content/Mechanics/Character Building/Equipment/Shark Tooth Charm.md index e4f7865d8..2f9a21aef 100755 --- a/content/Mechanics/Character Building/Equipment/Shark Tooth Charm.md +++ b/content/Mechanics/Character Building/Equipment/Shark Tooth Charm.md @@ -8,7 +8,6 @@ tags: --- # Shark Tooth Charm -![[systems-pf2e-icons-equipment-consumables-talismans-shark-tooth-charm.webp|150]] **Activate** 1 (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Shatterstone (Greater).md b/content/Mechanics/Character Building/Equipment/Shatterstone (Greater).md index ee3dd67da..ca622698e 100755 --- a/content/Mechanics/Character Building/Equipment/Shatterstone (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Shatterstone (Greater).md @@ -8,7 +8,6 @@ tags: --- # Shatterstone (Greater) -![[icons-magic-earth-projectile-boulder-dust.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Shatterstone.md b/content/Mechanics/Character Building/Equipment/Shatterstone.md index b99298e9a..e542fa331 100755 --- a/content/Mechanics/Character Building/Equipment/Shatterstone.md +++ b/content/Mechanics/Character Building/Equipment/Shatterstone.md @@ -8,7 +8,6 @@ tags: --- # Shatterstone -![[icons-magic-earth-projectile-boulder-dust.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Shauth Blade.md b/content/Mechanics/Character Building/Equipment/Shauth Blade.md index bb13223ec..943c5a3a9 100755 --- a/content/Mechanics/Character Building/Equipment/Shauth Blade.md +++ b/content/Mechanics/Character Building/Equipment/Shauth Blade.md @@ -8,6 +8,5 @@ tags: --- # Shauth Blade -![[systems-pf2e-icons-equipment-weapons-shauth-blade.webp|150]] These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. diff --git a/content/Mechanics/Character Building/Equipment/Shauth Lash.md b/content/Mechanics/Character Building/Equipment/Shauth Lash.md index bc3aabc1d..82b7f234d 100755 --- a/content/Mechanics/Character Building/Equipment/Shauth Lash.md +++ b/content/Mechanics/Character Building/Equipment/Shauth Lash.md @@ -8,6 +8,5 @@ tags: --- # Shauth Lash -![[systems-pf2e-icons-equipment-weapons-shauth-lash.webp|150]] This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades. diff --git a/content/Mechanics/Character Building/Equipment/Shears.md b/content/Mechanics/Character Building/Equipment/Shears.md index a28cc0888..fcd6b7ae1 100755 --- a/content/Mechanics/Character Building/Equipment/Shears.md +++ b/content/Mechanics/Character Building/Equipment/Shears.md @@ -8,4 +8,3 @@ tags: --- # Shears -![[systems-pf2e-icons-equipment-weapons-shears.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing (Greater).md b/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing (Greater).md index 471b08e0e..3d50eebb0 100755 --- a/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing (Greater).md @@ -8,7 +8,6 @@ tags: --- # Shell of Easy Breathing (Greater) -![[icons-commodities-biological-shell-gold.webp|150]] This large salt-encrusted seashell is more than 2 feet across, with images of deep sea creatures carved around its edge. diff --git a/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing.md b/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing.md index 094ab03e1..5e20a67ab 100755 --- a/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing.md +++ b/content/Mechanics/Character Building/Equipment/Shell of Easy Breathing.md @@ -8,7 +8,6 @@ tags: --- # Shell of Easy Breathing -![[icons-commodities-biological-shell-gold.webp|150]] This large salt-encrusted seashell is more than 2 feet across, with images of deep sea creatures carved around its edge. diff --git a/content/Mechanics/Character Building/Equipment/Shell.md b/content/Mechanics/Character Building/Equipment/Shell.md index 4a90e528d..72b0b84c4 100755 --- a/content/Mechanics/Character Building/Equipment/Shell.md +++ b/content/Mechanics/Character Building/Equipment/Shell.md @@ -8,4 +8,3 @@ tags: --- # Shell -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-shell.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Shield Augmentation.md b/content/Mechanics/Character Building/Equipment/Shield Augmentation.md index 7ca19a867..d2e25ba66 100755 --- a/content/Mechanics/Character Building/Equipment/Shield Augmentation.md +++ b/content/Mechanics/Character Building/Equipment/Shield Augmentation.md @@ -8,7 +8,6 @@ tags: --- # Shield Augmentation -![[icons-equipment-shield-heater-steel-grey.webp|150]] There are numerous methods to modify shields-snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on-but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an attached weapon, like shield spikes. diff --git a/content/Mechanics/Character Building/Equipment/Shield Bash.md b/content/Mechanics/Character Building/Equipment/Shield Bash.md index 3d588e56c..faa4de021 100755 --- a/content/Mechanics/Character Building/Equipment/Shield Bash.md +++ b/content/Mechanics/Character Building/Equipment/Shield Bash.md @@ -8,6 +8,5 @@ tags: --- # Shield Bash -![[systems-pf2e-icons-equipment-weapons-shield-bash.webp|150]] A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. diff --git a/content/Mechanics/Character Building/Equipment/Shield Boss.md b/content/Mechanics/Character Building/Equipment/Shield Boss.md index c44a24f0f..cda0e9619 100755 --- a/content/Mechanics/Character Building/Equipment/Shield Boss.md +++ b/content/Mechanics/Character Building/Equipment/Shield Boss.md @@ -8,6 +8,5 @@ tags: --- # Shield Boss -![[systems-pf2e-icons-equipment-weapons-shield-boss.webp|150]] Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. diff --git a/content/Mechanics/Character Building/Equipment/Shield Sconce.md b/content/Mechanics/Character Building/Equipment/Shield Sconce.md index 71d1c1544..8a45f9db8 100755 --- a/content/Mechanics/Character Building/Equipment/Shield Sconce.md +++ b/content/Mechanics/Character Building/Equipment/Shield Sconce.md @@ -8,6 +8,5 @@ tags: --- # Shield Sconce -![[systems-pf2e-icons-equipment-adventuring-gear-shield-sconce.webp|150]] This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a torch without giving up your shield or holding it in your other hand. While carrying a torch in this way, you must attempt a DC 11 flat every time you use the Shield Block reaction; on a failure, the torch is extinguished. diff --git a/content/Mechanics/Character Building/Equipment/Shield Spikes.md b/content/Mechanics/Character Building/Equipment/Shield Spikes.md index 087564137..e0ad03a6c 100755 --- a/content/Mechanics/Character Building/Equipment/Shield Spikes.md +++ b/content/Mechanics/Character Building/Equipment/Shield Spikes.md @@ -8,6 +8,5 @@ tags: --- # Shield Spikes -![[systems-pf2e-icons-equipment-weapons-shield-spikes.webp|150]] These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. diff --git a/content/Mechanics/Character Building/Equipment/Shield of the Unified Legion.md b/content/Mechanics/Character Building/Equipment/Shield of the Unified Legion.md index ab52e14d3..56bac725c 100755 --- a/content/Mechanics/Character Building/Equipment/Shield of the Unified Legion.md +++ b/content/Mechanics/Character Building/Equipment/Shield of the Unified Legion.md @@ -8,7 +8,6 @@ tags: --- # Shield of the Unified Legion -![[systems-pf2e-icons-equipment-shields-specific-shields-shield-of-the-unified-legion.webp|150]] This high-grade orichalcum shield (Hardness 16, HP 64, and BT 32) bears a +3 major striking shield boss that cannot be removed. diff --git a/content/Mechanics/Character Building/Equipment/Shielding Salve.md b/content/Mechanics/Character Building/Equipment/Shielding Salve.md index 415fce8f8..bdf6d6026 100755 --- a/content/Mechanics/Character Building/Equipment/Shielding Salve.md +++ b/content/Mechanics/Character Building/Equipment/Shielding Salve.md @@ -8,7 +8,6 @@ tags: --- # Shielding Salve -![[systems-pf2e-icons-equipment-consumables-oils-shielding-salve.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Shifter Prosthesis.md b/content/Mechanics/Character Building/Equipment/Shifter Prosthesis.md index e42a90f57..d6598ae54 100755 --- a/content/Mechanics/Character Building/Equipment/Shifter Prosthesis.md +++ b/content/Mechanics/Character Building/Equipment/Shifter Prosthesis.md @@ -8,7 +8,6 @@ tags: --- # Shifter Prosthesis -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-shifter-prosthesis.webp|150]] This prosthetic arm is imbued with transmutation magic that can transform it into a weapon. diff --git a/content/Mechanics/Character Building/Equipment/Shifting.md b/content/Mechanics/Character Building/Equipment/Shifting.md index eb85be031..a307b18bf 100755 --- a/content/Mechanics/Character Building/Equipment/Shifting.md +++ b/content/Mechanics/Character Building/Equipment/Shifting.md @@ -8,7 +8,6 @@ tags: --- # Shifting -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. diff --git a/content/Mechanics/Character Building/Equipment/Shimmering Dust.md b/content/Mechanics/Character Building/Equipment/Shimmering Dust.md index 004ec6be5..d36d3a2a5 100755 --- a/content/Mechanics/Character Building/Equipment/Shimmering Dust.md +++ b/content/Mechanics/Character Building/Equipment/Shimmering Dust.md @@ -8,7 +8,6 @@ tags: --- # Shimmering Dust -![[systems-pf2e-icons-equipment-alchemical-items-drugs-qat.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Shining Ammunition.md b/content/Mechanics/Character Building/Equipment/Shining Ammunition.md index 68a1a2e1c..c78100bc8 100755 --- a/content/Mechanics/Character Building/Equipment/Shining Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Shining Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Shining Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-shining-ammunition.webp|150]] _Shining ammunition_ gives off a faint glow. When shot, it sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. If it hits a target, it sticks, causing the target to shed light in the same radius. A creature can remove the ammunition with an Interact action, but the ammunition itself continues to glow for the rest of the duration or until destroyed. diff --git a/content/Mechanics/Character Building/Equipment/Shining Shield.md b/content/Mechanics/Character Building/Equipment/Shining Shield.md index 29693c60c..c6be029ea 100755 --- a/content/Mechanics/Character Building/Equipment/Shining Shield.md +++ b/content/Mechanics/Character Building/Equipment/Shining Shield.md @@ -8,7 +8,6 @@ tags: --- # Shining Shield -![[icons-equipment-shield-round-wooden-boss-steel-yellow-blue.webp|150]] Kalabrynne Iomedar commissioned the first of these shields, which have become some of the Shining Sentinels' most valued equipment, replicated among these knights. A _shining shield_ is a seemingly simple wooden shield with the Shining Oath engraved on the inside. diff --git a/content/Mechanics/Character Building/Equipment/Shining Symbol (Greater).md b/content/Mechanics/Character Building/Equipment/Shining Symbol (Greater).md index 8952cf92e..623094381 100755 --- a/content/Mechanics/Character Building/Equipment/Shining Symbol (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Shining Symbol (Greater).md @@ -8,7 +8,6 @@ tags: --- # Shining Symbol (Greater) -![[icons-commodities-treasure-broach-jewel-gold-blue.webp|150]] If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +2 item bonus to Religion. The symbol casts dim light in a 20 foot emanation. diff --git a/content/Mechanics/Character Building/Equipment/Shining Symbol (Major).md b/content/Mechanics/Character Building/Equipment/Shining Symbol (Major).md index b059d43f2..ad0213c81 100755 --- a/content/Mechanics/Character Building/Equipment/Shining Symbol (Major).md +++ b/content/Mechanics/Character Building/Equipment/Shining Symbol (Major).md @@ -8,7 +8,6 @@ tags: --- # Shining Symbol (Major) -![[icons-commodities-treasure-broach-jewel-gold-blue.webp|150]] If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +3 item bonus to Religion. The symbol casts dim light in a 20 foot emanation. diff --git a/content/Mechanics/Character Building/Equipment/Shining Symbol.md b/content/Mechanics/Character Building/Equipment/Shining Symbol.md index b59d93c72..dd4af56da 100755 --- a/content/Mechanics/Character Building/Equipment/Shining Symbol.md +++ b/content/Mechanics/Character Building/Equipment/Shining Symbol.md @@ -8,7 +8,6 @@ tags: --- # Shining Symbol -![[icons-commodities-treasure-broach-jewel-gold-blue.webp|150]] If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20 foot emanation. diff --git a/content/Mechanics/Character Building/Equipment/Shining Wayfinder.md b/content/Mechanics/Character Building/Equipment/Shining Wayfinder.md index 3e1b6c2e7..deb9d4d13 100755 --- a/content/Mechanics/Character Building/Equipment/Shining Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Shining Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Shining Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-shining-wayfinder.webp|150]] A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a [[Wayfinder]], except instead of an activation to cast light, the shining wayfinder has the following two activations. diff --git a/content/Mechanics/Character Building/Equipment/Shiver.md b/content/Mechanics/Character Building/Equipment/Shiver.md index 8a98006f2..704daebfd 100755 --- a/content/Mechanics/Character Building/Equipment/Shiver.md +++ b/content/Mechanics/Character Building/Equipment/Shiver.md @@ -8,7 +8,6 @@ tags: --- # Shiver -![[systems-pf2e-icons-equipment-alchemical-items-drugs-shiver.webp|150]] A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent trait. diff --git a/content/Mechanics/Character Building/Equipment/Shobhad Longrifle.md b/content/Mechanics/Character Building/Equipment/Shobhad Longrifle.md index 5cd5fc24e..f637386e3 100755 --- a/content/Mechanics/Character Building/Equipment/Shobhad Longrifle.md +++ b/content/Mechanics/Character Building/Equipment/Shobhad Longrifle.md @@ -8,7 +8,6 @@ tags: --- # Shobhad Longrifle -![[systems-pf2e-icons-equipment-weapons-shobhad-longrifle.webp|150]] The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. diff --git a/content/Mechanics/Character Building/Equipment/Shock (Greater).md b/content/Mechanics/Character Building/Equipment/Shock (Greater).md index f6c9c0ff0..0def0b8cd 100755 --- a/content/Mechanics/Character Building/Equipment/Shock (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Shock (Greater).md @@ -8,7 +8,6 @@ tags: --- # Shock (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Electric arcs crisscross _shock_ weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. diff --git a/content/Mechanics/Character Building/Equipment/Shock.md b/content/Mechanics/Character Building/Equipment/Shock.md index da1fc56b8..73ec2702a 100755 --- a/content/Mechanics/Character Building/Equipment/Shock.md +++ b/content/Mechanics/Character Building/Equipment/Shock.md @@ -8,6 +8,5 @@ tags: --- # Shock -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Electric arcs crisscross _shock_ weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. diff --git a/content/Mechanics/Character Building/Equipment/Shockguard Coil.md b/content/Mechanics/Character Building/Equipment/Shockguard Coil.md index d1c132902..1fe5577aa 100755 --- a/content/Mechanics/Character Building/Equipment/Shockguard Coil.md +++ b/content/Mechanics/Character Building/Equipment/Shockguard Coil.md @@ -8,7 +8,6 @@ tags: --- # Shockguard Coil -![[systems-pf2e-icons-equipment-consumables-talismans-shockguard-coil.webp|150]] **Usage** affixed to a shield diff --git a/content/Mechanics/Character Building/Equipment/Shockwave.md b/content/Mechanics/Character Building/Equipment/Shockwave.md index 6bbb67349..1ca383ffb 100755 --- a/content/Mechanics/Character Building/Equipment/Shockwave.md +++ b/content/Mechanics/Character Building/Equipment/Shockwave.md @@ -8,6 +8,5 @@ tags: --- # Shockwave -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] _Shockwave_ weapons magically increase their density and momentum when swung, creating a thudding impact on those nearby. Strikes with this weapon deal bludgeoning splash damage equal to the number of weapon damage dice. You're immune to this splash damage. diff --git a/content/Mechanics/Character Building/Equipment/Shoony Shovel.md b/content/Mechanics/Character Building/Equipment/Shoony Shovel.md index 571425a75..3a2a09f57 100755 --- a/content/Mechanics/Character Building/Equipment/Shoony Shovel.md +++ b/content/Mechanics/Character Building/Equipment/Shoony Shovel.md @@ -8,7 +8,6 @@ tags: --- # Shoony Shovel -![[systems-pf2e-icons-equipment-held-items-shoony-shovel.webp|150]] This ornate, compact shovel has a golden handle wrapped with beautiful crimson bulette leather. Its silver head never gets dirty or worn no matter how much you use it. Its true magic, however, is in its ability to dig on its own. diff --git a/content/Mechanics/Character Building/Equipment/Shootist Bandolier.md b/content/Mechanics/Character Building/Equipment/Shootist Bandolier.md index fe3026405..0662768b8 100755 --- a/content/Mechanics/Character Building/Equipment/Shootist Bandolier.md +++ b/content/Mechanics/Character Building/Equipment/Shootist Bandolier.md @@ -8,6 +8,5 @@ tags: --- # Shootist Bandolier -![[systems-pf2e-icons-equipment-adventuring-gear-shootist-bandolier.webp|150]] This leather bandolier holds up to three [[Repeating Hand Crossbow Magazine|Repeating Hand Crossbow Magazines]] in leather pockets that pop open with the quick flick of a thumb. You reduce the reload time for a repeating hand crossbow magazine from the bandolier by 1, to a total of 2 actions. You can wear only one shootist bandolier at a time. diff --git a/content/Mechanics/Character Building/Equipment/Shortbow.md b/content/Mechanics/Character Building/Equipment/Shortbow.md index fab49da11..73f4b039b 100755 --- a/content/Mechanics/Character Building/Equipment/Shortbow.md +++ b/content/Mechanics/Character Building/Equipment/Shortbow.md @@ -8,6 +8,5 @@ tags: --- # Shortbow -![[icons-weapons-bows-shortbow-leather.webp|150]] This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. diff --git a/content/Mechanics/Character Building/Equipment/Shortbread Spy.md b/content/Mechanics/Character Building/Equipment/Shortbread Spy.md index 61bb5f2c1..bf3c780f6 100755 --- a/content/Mechanics/Character Building/Equipment/Shortbread Spy.md +++ b/content/Mechanics/Character Building/Equipment/Shortbread Spy.md @@ -8,7 +8,6 @@ tags: --- # Shortbread Spy -![[systems-pf2e-icons-equipment-consumables-other-consumables-shortbread-spy.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Shortsword.md b/content/Mechanics/Character Building/Equipment/Shortsword.md index 079b2ec99..00ec0164a 100755 --- a/content/Mechanics/Character Building/Equipment/Shortsword.md +++ b/content/Mechanics/Character Building/Equipment/Shortsword.md @@ -8,6 +8,5 @@ tags: --- # Shortsword -![[icons-weapons-swords-sword-guard-purple.webp|150]] These blades come in a variety of shapes and styles, but they are typically 2 feet long. diff --git a/content/Mechanics/Character Building/Equipment/Shot of the First Vault.md b/content/Mechanics/Character Building/Equipment/Shot of the First Vault.md index 247418e26..e10a689b6 100755 --- a/content/Mechanics/Character Building/Equipment/Shot of the First Vault.md +++ b/content/Mechanics/Character Building/Equipment/Shot of the First Vault.md @@ -8,7 +8,6 @@ tags: --- # Shot of the First Vault -![[systems-pf2e-icons-equipment-artifacts-shot-at-the-first-vault.webp|150]] Legends claim that some long-forgotten god stole the original bundle of _shots of the First Vault_ from Abadar's repository. Since then, individual pieces have turned up throughout the multiverse. When you pick up a _shot of the First Vault_, it immediately reshapes itself to function with any ranged weapon and establishes you as its owner until another creature picks it up. As its owner, you can use the shot's single-action activation after shooting it. diff --git a/content/Mechanics/Character Building/Equipment/Shrapnel Snare.md b/content/Mechanics/Character Building/Equipment/Shrapnel Snare.md index 5583958f8..45e16531c 100755 --- a/content/Mechanics/Character Building/Equipment/Shrapnel Snare.md +++ b/content/Mechanics/Character Building/Equipment/Shrapnel Snare.md @@ -8,7 +8,6 @@ tags: --- # Shrapnel Snare -![[systems-pf2e-icons-equipment-snares-shrapnel-snare.webp|150]] This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10 foot emanation{10-foot radius} of the snare's square must attempt a DC 31 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Shrieking Key.md b/content/Mechanics/Character Building/Equipment/Shrieking Key.md index e97608650..9654db809 100755 --- a/content/Mechanics/Character Building/Equipment/Shrieking Key.md +++ b/content/Mechanics/Character Building/Equipment/Shrieking Key.md @@ -8,6 +8,5 @@ tags: --- # Shrieking Key -![[systems-pf2e-icons-equipment-held-items-skeleton-key.webp|150]] A skull-topped metal _shrieking key_ appears to be a _[[Skeleton Key]]_, useful in place of _[[Thieves' Toolkit|Thieves' Tools]]_ when attempting to Pick a Lock. A _shrieking key_ has no activation, however. When you use it to Pick a Lock, the key emits a loud shriek audible for 500 feet despite ambient noise. Physical barriers still block or muffle the shriek as normal. You also take a –2 circumstance penalty to the Thievery check rather than enjoying a bonus. After you attempt such a check with the key the first time, it fuses to you, returning to your possession if discarded. To use another device to Pick a Lock, you must first succeed at a DC 20 will save. diff --git a/content/Mechanics/Character Building/Equipment/Shrieking Skull.md b/content/Mechanics/Character Building/Equipment/Shrieking Skull.md index 711698114..968e55271 100755 --- a/content/Mechanics/Character Building/Equipment/Shrieking Skull.md +++ b/content/Mechanics/Character Building/Equipment/Shrieking Skull.md @@ -8,7 +8,6 @@ tags: --- # Shrieking Skull -![[systems-pf2e-icons-equipment-consumables-talismans-shrieking-skull.webp|150]] **Usage** affixed to a firearm or crossbow diff --git a/content/Mechanics/Character Building/Equipment/Shrine Inarizushi.md b/content/Mechanics/Character Building/Equipment/Shrine Inarizushi.md index 8f65b204a..ea7245dd7 100755 --- a/content/Mechanics/Character Building/Equipment/Shrine Inarizushi.md +++ b/content/Mechanics/Character Building/Equipment/Shrine Inarizushi.md @@ -8,7 +8,6 @@ tags: --- # Shrine Inarizushi -![[systems-pf2e-icons-equipment-consumables-other-consumables-shrine-inarizushi.webp|150]] **Activate** one minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Shrinking Potion (Greater).md b/content/Mechanics/Character Building/Equipment/Shrinking Potion (Greater).md index 7b588e765..7b03fdef6 100755 --- a/content/Mechanics/Character Building/Equipment/Shrinking Potion (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Shrinking Potion (Greater).md @@ -8,7 +8,6 @@ tags: --- # Shrinking Potion (Greater) -![[systems-pf2e-icons-equipment-consumables-potions-shrinking-potion-greater.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Shrinking Potion.md b/content/Mechanics/Character Building/Equipment/Shrinking Potion.md index 8acd292a7..54ad0c911 100755 --- a/content/Mechanics/Character Building/Equipment/Shrinking Potion.md +++ b/content/Mechanics/Character Building/Equipment/Shrinking Potion.md @@ -8,7 +8,6 @@ tags: --- # Shrinking Potion -![[systems-pf2e-icons-equipment-consumables-potions-shrinking-potion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Shuriken.md b/content/Mechanics/Character Building/Equipment/Shuriken.md index 69f803989..1b706bd6d 100755 --- a/content/Mechanics/Character Building/Equipment/Shuriken.md +++ b/content/Mechanics/Character Building/Equipment/Shuriken.md @@ -8,6 +8,5 @@ tags: --- # Shuriken -![[systems-pf2e-icons-equipment-weapons-shuriken.webp|150]] This "throwing star" is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. diff --git a/content/Mechanics/Character Building/Equipment/Sibling's Coin.md b/content/Mechanics/Character Building/Equipment/Sibling's Coin.md index 767e4b789..857bcdb96 100755 --- a/content/Mechanics/Character Building/Equipment/Sibling's Coin.md +++ b/content/Mechanics/Character Building/Equipment/Sibling's Coin.md @@ -8,7 +8,6 @@ tags: --- # Sibling's Coin -![[systems-pf2e-icons-equipment-held-items-siblings-coin.webp|150]] **Access** Member of a secret society diff --git a/content/Mechanics/Character Building/Equipment/Siccatite Buckler (High Grade).md b/content/Mechanics/Character Building/Equipment/Siccatite Buckler (High Grade).md index f512dd321..5f16bbc8d 100755 --- a/content/Mechanics/Character Building/Equipment/Siccatite Buckler (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Siccatite Buckler (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Siccatite Buckler (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-siccatite-buckler.webp|150]] Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. diff --git a/content/Mechanics/Character Building/Equipment/Siccatite Buckler (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Siccatite Buckler (Standard Grade).md index 1f1975e56..3853e609a 100755 --- a/content/Mechanics/Character Building/Equipment/Siccatite Buckler (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Siccatite Buckler (Standard Grade).md @@ -8,7 +8,6 @@ tags: --- # Siccatite Buckler (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-siccatite-buckler.webp|150]] Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. diff --git a/content/Mechanics/Character Building/Equipment/Siccatite Chunk.md b/content/Mechanics/Character Building/Equipment/Siccatite Chunk.md index fd738eba8..f4f59c483 100755 --- a/content/Mechanics/Character Building/Equipment/Siccatite Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Siccatite Chunk.md @@ -8,7 +8,6 @@ tags: --- # Siccatite Chunk -![[systems-pf2e-icons-equipment-materials-siccatite-chunk.webp|150]] In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. diff --git a/content/Mechanics/Character Building/Equipment/Siccatite Ingot.md b/content/Mechanics/Character Building/Equipment/Siccatite Ingot.md index 1ede6eb97..a45822c49 100755 --- a/content/Mechanics/Character Building/Equipment/Siccatite Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Siccatite Ingot.md @@ -8,7 +8,6 @@ tags: --- # Siccatite Ingot -![[systems-pf2e-icons-equipment-materials-siccatite-ingot.webp|150]] In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. diff --git a/content/Mechanics/Character Building/Equipment/Siccatite Shield (High Grade).md b/content/Mechanics/Character Building/Equipment/Siccatite Shield (High Grade).md index a7282a5df..2df6b5fb8 100755 --- a/content/Mechanics/Character Building/Equipment/Siccatite Shield (High Grade).md +++ b/content/Mechanics/Character Building/Equipment/Siccatite Shield (High Grade).md @@ -8,7 +8,6 @@ tags: --- # Siccatite Shield (High Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-siccatite-shield.webp|150]] Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. diff --git a/content/Mechanics/Character Building/Equipment/Siccatite Shield (Standard Grade).md b/content/Mechanics/Character Building/Equipment/Siccatite Shield (Standard Grade).md index 6bee5bc07..df49cdbcd 100755 --- a/content/Mechanics/Character Building/Equipment/Siccatite Shield (Standard Grade).md +++ b/content/Mechanics/Character Building/Equipment/Siccatite Shield (Standard Grade).md @@ -8,7 +8,6 @@ tags: --- # Siccatite Shield (Standard Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-siccatite-shield.webp|150]] Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. diff --git a/content/Mechanics/Character Building/Equipment/Sickle-saber.md b/content/Mechanics/Character Building/Equipment/Sickle-saber.md index 83d91474c..7cdcdc63b 100755 --- a/content/Mechanics/Character Building/Equipment/Sickle-saber.md +++ b/content/Mechanics/Character Building/Equipment/Sickle-saber.md @@ -8,6 +8,5 @@ tags: --- # Sickle-saber -![[systems-pf2e-icons-equipment-weapons-sickle-saber.webp|150]] A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges. Characters from Irrisen have access to the sickle-saber. diff --git a/content/Mechanics/Character Building/Equipment/Sickle.md b/content/Mechanics/Character Building/Equipment/Sickle.md index fc690202e..2302b702e 100755 --- a/content/Mechanics/Character Building/Equipment/Sickle.md +++ b/content/Mechanics/Character Building/Equipment/Sickle.md @@ -8,6 +8,5 @@ tags: --- # Sickle -![[icons-tools-hand-sickle-steel-grey.webp|150]] Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. diff --git a/content/Mechanics/Character Building/Equipment/Sight-Theft Grit.md b/content/Mechanics/Character Building/Equipment/Sight-Theft Grit.md index 671226f16..f55172c84 100755 --- a/content/Mechanics/Character Building/Equipment/Sight-Theft Grit.md +++ b/content/Mechanics/Character Building/Equipment/Sight-Theft Grit.md @@ -8,7 +8,6 @@ tags: --- # Sight-Theft Grit -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-sight-theft-grit.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sigil of the First Clan.md b/content/Mechanics/Character Building/Equipment/Sigil of the First Clan.md index caf81f244..0d624bc77 100755 --- a/content/Mechanics/Character Building/Equipment/Sigil of the First Clan.md +++ b/content/Mechanics/Character Building/Equipment/Sigil of the First Clan.md @@ -8,7 +8,6 @@ tags: --- # Sigil of the First Clan -![[systems-pf2e-icons-equipment-held-items-inspiring-spotlight.webp|150]] This intricate gold and adamantine clasp depicts the sigil of Clan Taargick, house of the famed King Taargick, founder of Tar Taargadth. When displayed prominently, other dwarves give more weight to your words. You gain a +1 circumstance bonus to Diplomacy and Intimidation checks against dwarves and against anyone who considers themselves a staunch ally of Clan Taargick. Against anyone who considers Clan Taargick an enemy, such as worshippers of Droskar and many orcs, you instead take a –1 circumstance penalty to Diplomacy and Intimidation checks. diff --git a/content/Mechanics/Character Building/Equipment/Signal Whistle.md b/content/Mechanics/Character Building/Equipment/Signal Whistle.md index fbfb8bfa1..be614efde 100755 --- a/content/Mechanics/Character Building/Equipment/Signal Whistle.md +++ b/content/Mechanics/Character Building/Equipment/Signal Whistle.md @@ -8,6 +8,5 @@ tags: --- # Signal Whistle -![[systems-pf2e-icons-equipment-adventuring-gear-whistle.webp|150]] When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain. diff --git a/content/Mechanics/Character Building/Equipment/Signaling Snare.md b/content/Mechanics/Character Building/Equipment/Signaling Snare.md index 6347e3995..4980c1e44 100755 --- a/content/Mechanics/Character Building/Equipment/Signaling Snare.md +++ b/content/Mechanics/Character Building/Equipment/Signaling Snare.md @@ -8,6 +8,5 @@ tags: --- # Signaling Snare -![[systems-pf2e-icons-equipment-snares-signaling-snare.webp|150]] A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare's creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square. diff --git a/content/Mechanics/Character Building/Equipment/Signifier's Mask.md b/content/Mechanics/Character Building/Equipment/Signifier's Mask.md index 89961d8cf..c79e39e8e 100755 --- a/content/Mechanics/Character Building/Equipment/Signifier's Mask.md +++ b/content/Mechanics/Character Building/Equipment/Signifier's Mask.md @@ -8,6 +8,5 @@ tags: --- # Signifier's Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-secret-keepers-mask.webp|150]] This mask is often devoid of eyeholes or other decorative features. The mask doesn't obscure your vision, though it makes it impossible for others to see your eyes. While wearing your _signifer's mask_, you gain +1 circumstance bonus to Deception checks to [[Lie]], Intimidation checks, and Deception DCs against [[Sense Motive]]. diff --git a/content/Mechanics/Character Building/Equipment/Silencer.md b/content/Mechanics/Character Building/Equipment/Silencer.md index aa81f55fd..4ae13cf2c 100755 --- a/content/Mechanics/Character Building/Equipment/Silencer.md +++ b/content/Mechanics/Character Building/Equipment/Silencer.md @@ -8,6 +8,5 @@ tags: --- # Silencer -![[systems-pf2e-icons-equipment-consumables-other-consumables-silencer.webp|150]] One of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most of the weapons' explosive sound when fired. Without a silencer, a firearm's shot makes a loud and distinctive bang, which can easily be heard through doors and thin walls, but firearms equipped with silencers only make a quiet noise when fired. Due to engineering constraints, a silencer can't be attached to any firearm with the scatter trait. Attaching a silencer to a firearm takes 1 minute, and the silencer is consumed the first time a shot is fired through it. diff --git a/content/Mechanics/Character Building/Equipment/Silencing Ammunition.md b/content/Mechanics/Character Building/Equipment/Silencing Ammunition.md index 60194626e..995cfb921 100755 --- a/content/Mechanics/Character Building/Equipment/Silencing Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Silencing Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Silencing Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-silencing-ammunition.webp|150]] **Ammunition** arrow, bolt diff --git a/content/Mechanics/Character Building/Equipment/Silencing Shot.md b/content/Mechanics/Character Building/Equipment/Silencing Shot.md index 1407aa1f6..353f679ad 100755 --- a/content/Mechanics/Character Building/Equipment/Silencing Shot.md +++ b/content/Mechanics/Character Building/Equipment/Silencing Shot.md @@ -8,7 +8,6 @@ tags: --- # Silencing Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-silencing-shot.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Silent Bell.md b/content/Mechanics/Character Building/Equipment/Silent Bell.md index 618be902f..f76072e2c 100755 --- a/content/Mechanics/Character Building/Equipment/Silent Bell.md +++ b/content/Mechanics/Character Building/Equipment/Silent Bell.md @@ -8,7 +8,6 @@ tags: --- # Silent Bell -![[systems-pf2e-icons-equipment-held-items-silent-bell.webp|150]] **Access** Member of a secret society diff --git a/content/Mechanics/Character Building/Equipment/Silent Heart.md b/content/Mechanics/Character Building/Equipment/Silent Heart.md index cf742b420..6d9ea928d 100755 --- a/content/Mechanics/Character Building/Equipment/Silent Heart.md +++ b/content/Mechanics/Character Building/Equipment/Silent Heart.md @@ -8,7 +8,6 @@ tags: --- # Silent Heart -![[systems-pf2e-icons-equipment-tattoos-silent-heart.webp|150]] Abraxas teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to Occultism checks. diff --git a/content/Mechanics/Character Building/Equipment/Silhouette Cloak.md b/content/Mechanics/Character Building/Equipment/Silhouette Cloak.md index e6630faf1..ef60d5f4b 100755 --- a/content/Mechanics/Character Building/Equipment/Silhouette Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Silhouette Cloak.md @@ -8,7 +8,6 @@ tags: --- # Silhouette Cloak -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-siluette-cloak.webp|150]] In bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak seems to blend into your surroundings and grants you a +3 item bonus to Stealth checks. diff --git a/content/Mechanics/Character Building/Equipment/Silk ceremonial armor.md b/content/Mechanics/Character Building/Equipment/Silk ceremonial armor.md index 9c9da449d..4e9b75743 100755 --- a/content/Mechanics/Character Building/Equipment/Silk ceremonial armor.md +++ b/content/Mechanics/Character Building/Equipment/Silk ceremonial armor.md @@ -8,4 +8,3 @@ tags: --- # Silk ceremonial armor -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-silk-ceremonial-armor.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silk fan decorated with turquoise.md b/content/Mechanics/Character Building/Equipment/Silk fan decorated with turquoise.md index 685ecfe66..81c5e0913 100755 --- a/content/Mechanics/Character Building/Equipment/Silk fan decorated with turquoise.md +++ b/content/Mechanics/Character Building/Equipment/Silk fan decorated with turquoise.md @@ -8,4 +8,3 @@ tags: --- # Silk fan decorated with turquoise -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-silk-fan-decorated-with-turquoise.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silk mask decorated with citrines.md b/content/Mechanics/Character Building/Equipment/Silk mask decorated with citrines.md index 7e8bf3257..ce2202d13 100755 --- a/content/Mechanics/Character Building/Equipment/Silk mask decorated with citrines.md +++ b/content/Mechanics/Character Building/Equipment/Silk mask decorated with citrines.md @@ -8,4 +8,3 @@ tags: --- # Silk mask decorated with citrines -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-silk-mask-decorated-with-citrines.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silkspinner's Shield.md b/content/Mechanics/Character Building/Equipment/Silkspinner's Shield.md index 08917ae71..d45b91083 100755 --- a/content/Mechanics/Character Building/Equipment/Silkspinner's Shield.md +++ b/content/Mechanics/Character Building/Equipment/Silkspinner's Shield.md @@ -8,7 +8,6 @@ tags: --- # Silkspinner's Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-silkspinners-shield.webp|150]] This oddly fuzzy buckler resembles the abdomen of a spider. Its defensive side is covered in fine hairs, and two small spinnerets protrude from the bottom of its rim. The spinnerets serve as _+2 greater striking shield spikes_. diff --git a/content/Mechanics/Character Building/Equipment/Silver Buckler (High-Grade).md b/content/Mechanics/Character Building/Equipment/Silver Buckler (High-Grade).md index eb34e1d6e..a5ba6f130 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Buckler (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Silver Buckler (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Silver Buckler (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-silver-buckler.webp|150]] Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Silver Buckler (Low-Grade).md b/content/Mechanics/Character Building/Equipment/Silver Buckler (Low-Grade).md index 74bea873e..7af1a33e4 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Buckler (Low-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Silver Buckler (Low-Grade).md @@ -8,7 +8,6 @@ tags: --- # Silver Buckler (Low-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-silver-buckler.webp|150]] Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Silver Buckler (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Silver Buckler (Standard-Grade).md index dcd70b7cb..98a6ffa11 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Buckler (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Silver Buckler (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Silver Buckler (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-silver-buckler.webp|150]] Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Silver Chunk.md b/content/Mechanics/Character Building/Equipment/Silver Chunk.md index 385cfeab3..3733613fd 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Silver Chunk.md @@ -8,7 +8,6 @@ tags: --- # Silver Chunk -![[systems-pf2e-icons-equipment-materials-silver-chunk.webp|150]] Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. diff --git a/content/Mechanics/Character Building/Equipment/Silver Crescent (Greater).md b/content/Mechanics/Character Building/Equipment/Silver Crescent (Greater).md index 140c4000e..c1281d744 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Crescent (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Silver Crescent (Greater).md @@ -8,7 +8,6 @@ tags: --- # Silver Crescent (Greater) -![[icons-consumables-food-candy-taffy-blue-white.webp|150]] A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain a +3 item bonus to saving throws against olfactory effects. While shedding this light, you can't be [[Concealed]] if you're visible, and if you're [[Invisible]], you're concealed instead rather than being undetected. diff --git a/content/Mechanics/Character Building/Equipment/Silver Crescent (Lesser).md b/content/Mechanics/Character Building/Equipment/Silver Crescent (Lesser).md index 166ee4494..281d3b8fe 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Crescent (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Silver Crescent (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Silver Crescent (Lesser) -![[icons-consumables-food-candy-taffy-blue-white.webp|150]] A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain a +1 item bonus to saving throws against olfactory effects. While shedding this light, you can't be [[Concealed]] if you're visible, and if you're [[Invisible]], you're concealed instead rather than being undetected. diff --git a/content/Mechanics/Character Building/Equipment/Silver Crescent (Moderate).md b/content/Mechanics/Character Building/Equipment/Silver Crescent (Moderate).md index fd69c61b5..918bbbb7d 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Crescent (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Silver Crescent (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Silver Crescent (Moderate) -![[icons-consumables-food-candy-taffy-blue-white.webp|150]] A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain a +2 item bonus to saving throws against olfactory effects. While shedding this light, you can't be [[Concealed]] if you're visible, and if you're [[Invisible]], you're concealed instead rather than being undetected. diff --git a/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Adult).md b/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Adult).md index 093460eb9..edb17b9e8 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Adult).md +++ b/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Adult).md @@ -8,7 +8,6 @@ tags: --- # Silver Dragon's Breath Potion (Adult) -![[systems-pf2e-icons-equipment-consumables-potions-silver-dragons-breath-potion.webp|150]] This liquid contains blood from a silver dragon. For 1 hour after you imbibe the concoction, you can unleash a silver dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Wyrm).md b/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Wyrm).md index a27db7c2e..e85049038 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Wyrm).md +++ b/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Wyrm).md @@ -8,7 +8,6 @@ tags: --- # Silver Dragon's Breath Potion (Wyrm) -![[systems-pf2e-icons-equipment-consumables-potions-silver-dragons-breath-potion.webp|150]] This liquid contains blood from a silver dragon. For 1 hour after you imbibe the concoction, you can unleash a silver dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Young).md b/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Young).md index 39bd6b109..a40e644cd 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Young).md +++ b/content/Mechanics/Character Building/Equipment/Silver Dragon's Breath Potion (Young).md @@ -8,7 +8,6 @@ tags: --- # Silver Dragon's Breath Potion (Young) -![[systems-pf2e-icons-equipment-consumables-potions-silver-dragons-breath-potion.webp|150]] This liquid contains blood from a silver dragon. For 1 hour after you imbibe the concoction, you can unleash a silver dragon's breath weapon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion. diff --git a/content/Mechanics/Character Building/Equipment/Silver Ingot.md b/content/Mechanics/Character Building/Equipment/Silver Ingot.md index 1a10296aa..919b56d38 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Silver Ingot.md @@ -8,7 +8,6 @@ tags: --- # Silver Ingot -![[systems-pf2e-icons-equipment-materials-silver-ingot.webp|150]] Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. diff --git a/content/Mechanics/Character Building/Equipment/Silver Orb (Greater).md b/content/Mechanics/Character Building/Equipment/Silver Orb (Greater).md index 063cc853d..9453c63f3 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Orb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Silver Orb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Silver Orb (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Silver Orb (Lesser).md b/content/Mechanics/Character Building/Equipment/Silver Orb (Lesser).md index 1f08b61cf..5a52d5794 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Orb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Silver Orb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Silver Orb (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Silver Orb (Powder).md b/content/Mechanics/Character Building/Equipment/Silver Orb (Powder).md index 4514ca5d9..bc429f3b4 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Orb (Powder).md +++ b/content/Mechanics/Character Building/Equipment/Silver Orb (Powder).md @@ -8,7 +8,6 @@ tags: --- # Silver Orb (Powder) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Silver Pieces.md b/content/Mechanics/Character Building/Equipment/Silver Pieces.md index 9721f4b9d..d1dba8850 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Pieces.md +++ b/content/Mechanics/Character Building/Equipment/Silver Pieces.md @@ -8,4 +8,3 @@ tags: --- # Silver Pieces -![[systems-pf2e-icons-equipment-treasure-currency-silver-pieces.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silver Salve.md b/content/Mechanics/Character Building/Equipment/Silver Salve.md index cccf195a9..9e8c3ccd6 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Salve.md +++ b/content/Mechanics/Character Building/Equipment/Silver Salve.md @@ -10,7 +10,6 @@ tags: --- # Silver Salve -![[icons-consumables-drinks-alcohol-spirits-bottle-blue.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Silver Shield (High-Grade).md b/content/Mechanics/Character Building/Equipment/Silver Shield (High-Grade).md index 164a7fad6..21de3016c 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Shield (High-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Silver Shield (High-Grade).md @@ -8,7 +8,6 @@ tags: --- # Silver Shield (High-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-silver-shield.webp|150]] Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Silver Shield (Low-Grade).md b/content/Mechanics/Character Building/Equipment/Silver Shield (Low-Grade).md index 9016c90ab..46b4e19c3 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Shield (Low-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Silver Shield (Low-Grade).md @@ -8,7 +8,6 @@ tags: --- # Silver Shield (Low-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-silver-shield.webp|150]] Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Silver Shield (Standard-Grade).md b/content/Mechanics/Character Building/Equipment/Silver Shield (Standard-Grade).md index 2afccf0d2..5d1cecf4b 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Shield (Standard-Grade).md +++ b/content/Mechanics/Character Building/Equipment/Silver Shield (Standard-Grade).md @@ -8,7 +8,6 @@ tags: --- # Silver Shield (Standard-Grade) -![[systems-pf2e-icons-equipment-shields-precious-material-shields-silver-shield.webp|150]] Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons. diff --git a/content/Mechanics/Character Building/Equipment/Silver Tripod.md b/content/Mechanics/Character Building/Equipment/Silver Tripod.md index 926a42b3f..4a7e90ddf 100755 --- a/content/Mechanics/Character Building/Equipment/Silver Tripod.md +++ b/content/Mechanics/Character Building/Equipment/Silver Tripod.md @@ -8,7 +8,6 @@ tags: --- # Silver Tripod -![[systems-pf2e-icons-equipment-other-attached-items-tripod.webp|150]] **Usage** affixed to a firearm with the kickback trait diff --git a/content/Mechanics/Character Building/Equipment/Silver and jade censer.md b/content/Mechanics/Character Building/Equipment/Silver and jade censer.md index c7331c96c..14d28ba3d 100755 --- a/content/Mechanics/Character Building/Equipment/Silver and jade censer.md +++ b/content/Mechanics/Character Building/Equipment/Silver and jade censer.md @@ -8,4 +8,3 @@ tags: --- # Silver and jade censer -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-silver-and-jade-censer.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silver coronet with peridots.md b/content/Mechanics/Character Building/Equipment/Silver coronet with peridots.md index a72072feb..92d9d1e00 100755 --- a/content/Mechanics/Character Building/Equipment/Silver coronet with peridots.md +++ b/content/Mechanics/Character Building/Equipment/Silver coronet with peridots.md @@ -8,4 +8,3 @@ tags: --- # Silver coronet with peridots -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-silver-coronet-with-peridots.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silver flagon inscribed with fields.md b/content/Mechanics/Character Building/Equipment/Silver flagon inscribed with fields.md index d27f49615..75dd122f9 100755 --- a/content/Mechanics/Character Building/Equipment/Silver flagon inscribed with fields.md +++ b/content/Mechanics/Character Building/Equipment/Silver flagon inscribed with fields.md @@ -8,4 +8,3 @@ tags: --- # Silver flagon inscribed with fields -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-silver-flagon-inscribed-with-fields.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silver mirror with gilded frame.md b/content/Mechanics/Character Building/Equipment/Silver mirror with gilded frame.md index bded5297c..c3c84c186 100755 --- a/content/Mechanics/Character Building/Equipment/Silver mirror with gilded frame.md +++ b/content/Mechanics/Character Building/Equipment/Silver mirror with gilded frame.md @@ -8,4 +8,3 @@ tags: --- # Silver mirror with gilded frame -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-silver-mirror-with-gilded-frame.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silver statuette of a raven.md b/content/Mechanics/Character Building/Equipment/Silver statuette of a raven.md index a8ca371cf..7b6be2711 100755 --- a/content/Mechanics/Character Building/Equipment/Silver statuette of a raven.md +++ b/content/Mechanics/Character Building/Equipment/Silver statuette of a raven.md @@ -8,4 +8,3 @@ tags: --- # Silver statuette of a raven -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-silver-statuette-of-a-raven.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Greater).md index d8a7b1600..02c99da2d 100755 --- a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Silvertongue Mutagen (Greater) -![[icons-consumables-potions-potion-bottle-corked-fancy-blue.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Lesser).md index 9e0db1f75..eb39441f6 100755 --- a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Silvertongue Mutagen (Lesser) -![[icons-consumables-potions-potion-bottle-corked-fancy-blue.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Major).md index b6b3c601c..757f0b41b 100755 --- a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Silvertongue Mutagen (Major) -![[icons-consumables-potions-potion-bottle-corked-fancy-blue.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Moderate).md index dbf033061..c93a66e9b 100755 --- a/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Silvertongue Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Silvertongue Mutagen (Moderate) -![[icons-consumables-potions-potion-bottle-corked-fancy-blue.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Simple painting.md b/content/Mechanics/Character Building/Equipment/Simple painting.md index a191eaafa..b7496dac2 100755 --- a/content/Mechanics/Character Building/Equipment/Simple painting.md +++ b/content/Mechanics/Character Building/Equipment/Simple painting.md @@ -8,4 +8,3 @@ tags: --- # Simple painting -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-simple-painting.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Simple sculpture.md b/content/Mechanics/Character Building/Equipment/Simple sculpture.md index d7d74decd..2601b4814 100755 --- a/content/Mechanics/Character Building/Equipment/Simple sculpture.md +++ b/content/Mechanics/Character Building/Equipment/Simple sculpture.md @@ -8,4 +8,3 @@ tags: --- # Simple sculpture -![[systems-pf2e-icons-equipment-treasure-art-objects-minor-art-object-simple-sculpture.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Simple silver circlet.md b/content/Mechanics/Character Building/Equipment/Simple silver circlet.md index a42e6344e..6eb4e3dd0 100755 --- a/content/Mechanics/Character Building/Equipment/Simple silver circlet.md +++ b/content/Mechanics/Character Building/Equipment/Simple silver circlet.md @@ -8,4 +8,3 @@ tags: --- # Simple silver circlet -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-simple-silver-circlet.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Greater).md b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Greater).md index 6c74a77e3..c022cd467 100755 --- a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sinew-Shock Serum (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sinew-shock-serum.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Lesser).md b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Lesser).md index 3de091b06..76d6a9762 100755 --- a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sinew-Shock Serum (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sinew-shock-serum.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Major).md b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Major).md index 0c7e43aa5..43433fb93 100755 --- a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Major).md @@ -8,7 +8,6 @@ tags: --- # Sinew-Shock Serum (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sinew-shock-serum.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Moderate).md b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Moderate).md index 033b6a771..6ca789b24 100755 --- a/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sinew-Shock Serum (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sinew-Shock Serum (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sinew-shock-serum.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Singing Bowl of the Versatile Stance.md b/content/Mechanics/Character Building/Equipment/Singing Bowl of the Versatile Stance.md index c5bbc7d11..e2f2af50f 100755 --- a/content/Mechanics/Character Building/Equipment/Singing Bowl of the Versatile Stance.md +++ b/content/Mechanics/Character Building/Equipment/Singing Bowl of the Versatile Stance.md @@ -8,7 +8,6 @@ tags: --- # Singing Bowl of the Versatile Stance -![[systems-pf2e-icons-equipment-held-items-singing-bowl-of-the-versatile-stance.webp|150]] In true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing bowl), it emits a harmonious tone that inspires bodily perfection in those who know how to hear it. diff --git a/content/Mechanics/Character Building/Equipment/Singing Shortbow (Greater).md b/content/Mechanics/Character Building/Equipment/Singing Shortbow (Greater).md index 708b617c5..24a7883f4 100755 --- a/content/Mechanics/Character Building/Equipment/Singing Shortbow (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Singing Shortbow (Greater).md @@ -8,7 +8,6 @@ tags: --- # Singing Shortbow (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-singing-shortbow.webp|150]] Rather than a normal bowstring, this _+3 greater striking greater thundering composite shortbow_ has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note: sonorous if your aim is true and discordant if your shot goes off-target. diff --git a/content/Mechanics/Character Building/Equipment/Singing Shortbow.md b/content/Mechanics/Character Building/Equipment/Singing Shortbow.md index 71d88d0bf..6c3c10fc1 100755 --- a/content/Mechanics/Character Building/Equipment/Singing Shortbow.md +++ b/content/Mechanics/Character Building/Equipment/Singing Shortbow.md @@ -8,7 +8,6 @@ tags: --- # Singing Shortbow -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-singing-shortbow.webp|150]] Rather than a normal bowstring, this _+2 greater striking thundering composite shortbow_ has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note: sonorous if your aim is true and discordant if your shot goes off-target. diff --git a/content/Mechanics/Character Building/Equipment/Singing Sword.md b/content/Mechanics/Character Building/Equipment/Singing Sword.md index 699d7ccc1..6ccb2bfc5 100755 --- a/content/Mechanics/Character Building/Equipment/Singing Sword.md +++ b/content/Mechanics/Character Building/Equipment/Singing Sword.md @@ -8,7 +8,6 @@ tags: --- # Singing Sword -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-singing-sword.webp|150]] **Perception** +11; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Singularity Ammunition.md b/content/Mechanics/Character Building/Equipment/Singularity Ammunition.md index c0c19d753..053778966 100755 --- a/content/Mechanics/Character Building/Equipment/Singularity Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Singularity Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Singularity Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-singularity-ammunition.webp|150]] **Ammunition** Any diff --git a/content/Mechanics/Character Building/Equipment/Sinister Knight.md b/content/Mechanics/Character Building/Equipment/Sinister Knight.md index de0686130..ca3cdb99f 100755 --- a/content/Mechanics/Character Building/Equipment/Sinister Knight.md +++ b/content/Mechanics/Character Building/Equipment/Sinister Knight.md @@ -8,7 +8,6 @@ tags: --- # Sinister Knight -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] _Sinister knight_ armor shrouds the wearer's identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to Deception checks. diff --git a/content/Mechanics/Character Building/Equipment/Sisterstone Chunk.md b/content/Mechanics/Character Building/Equipment/Sisterstone Chunk.md index 755cf42a1..9c6508f5c 100755 --- a/content/Mechanics/Character Building/Equipment/Sisterstone Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Sisterstone Chunk.md @@ -8,7 +8,6 @@ tags: --- # Sisterstone Chunk -![[systems-pf2e-icons-equipment-materials-orichalcum-chunk.webp|150]] Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color-dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. diff --git a/content/Mechanics/Character Building/Equipment/Sisterstone Ingot.md b/content/Mechanics/Character Building/Equipment/Sisterstone Ingot.md index d00ea5fa0..c5c8888ab 100755 --- a/content/Mechanics/Character Building/Equipment/Sisterstone Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Sisterstone Ingot.md @@ -8,7 +8,6 @@ tags: --- # Sisterstone Ingot -![[systems-pf2e-icons-equipment-materials-orichalcum-ingot.webp|150]] Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color-dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. diff --git a/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Greater).md index b9691fd89..9bc17658a 100755 --- a/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sixfingers Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sixfingers-elixir.webp|150]] **Activation** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Lesser).md index d86e046df..07c181901 100755 --- a/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sixfingers Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sixfingers-elixir.webp|150]] **Activation** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Moderate).md index 7386227e8..99f268ba9 100755 --- a/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sixfingers Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sixfingers Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sixfingers-elixir.webp|150]] **Activation** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Size-Changing.md b/content/Mechanics/Character Building/Equipment/Size-Changing.md index 490e4fb95..6f0eb874c 100755 --- a/content/Mechanics/Character Building/Equipment/Size-Changing.md +++ b/content/Mechanics/Character Building/Equipment/Size-Changing.md @@ -8,7 +8,6 @@ tags: --- # Size-Changing -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This armor can make itself and its wearer quickly change size. diff --git a/content/Mechanics/Character Building/Equipment/Skarja's Heartstone.md b/content/Mechanics/Character Building/Equipment/Skarja's Heartstone.md index 124ceffba..4eff01517 100755 --- a/content/Mechanics/Character Building/Equipment/Skarja's Heartstone.md +++ b/content/Mechanics/Character Building/Equipment/Skarja's Heartstone.md @@ -8,7 +8,6 @@ tags: --- # Skarja's Heartstone -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-heartstone.webp|150]] This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as _[[Detect Alignment]]_, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone. diff --git a/content/Mechanics/Character Building/Equipment/Skeletal Claw.md b/content/Mechanics/Character Building/Equipment/Skeletal Claw.md index 53b439cab..4dde7cafb 100755 --- a/content/Mechanics/Character Building/Equipment/Skeletal Claw.md +++ b/content/Mechanics/Character Building/Equipment/Skeletal Claw.md @@ -8,7 +8,6 @@ tags: --- # Skeletal Claw -![[systems-pf2e-icons-equipment-weapons-tekko-kagi.webp|150]] This _+1 striking tekko-kagi_ resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone held in place by fine silver chains. When the claws tear into a living creature, the gem pulses with void energy. The skeletal claw deals an additional 1d4 persistent,void damage to living creatures (1d10 persistent,void damage on a critical hit). diff --git a/content/Mechanics/Character Building/Equipment/Skeleton Key (Greater).md b/content/Mechanics/Character Building/Equipment/Skeleton Key (Greater).md index 1c552244b..fd0b61a71 100755 --- a/content/Mechanics/Character Building/Equipment/Skeleton Key (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Skeleton Key (Greater).md @@ -8,7 +8,6 @@ tags: --- # Skeleton Key (Greater) -![[systems-pf2e-icons-equipment-held-items-skeleton-key.webp|150]] A grinning skull tops the bow of this macabre key. This key can be used in place of thieves' toolkit when attempting to Pick a Lock, and it grants a +2 item bonus to the Thievery check. diff --git a/content/Mechanics/Character Building/Equipment/Skeleton Key.md b/content/Mechanics/Character Building/Equipment/Skeleton Key.md index 35c597bf5..bb3e05e27 100755 --- a/content/Mechanics/Character Building/Equipment/Skeleton Key.md +++ b/content/Mechanics/Character Building/Equipment/Skeleton Key.md @@ -8,7 +8,6 @@ tags: --- # Skeleton Key -![[systems-pf2e-icons-equipment-held-items-skeleton-key.webp|150]] A grinning skull tops the bow of this macabre key. This key can be used in place of thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. diff --git a/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Greater).md index 360c340ac..9d06d13a6 100755 --- a/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Skeptic's Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-skeptics-elixir.webp|150]] **Duration** 1 hour diff --git a/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Lesser).md index 351d2447f..25e7492c4 100755 --- a/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Skeptic's Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-skeptics-elixir.webp|150]] **Duration** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Moderate).md index f1625520c..a1436be1f 100755 --- a/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Skeptic's Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Skeptic's Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-skeptics-elixir.webp|150]] **Duration** 10 minute diff --git a/content/Mechanics/Character Building/Equipment/Skinsaw Mask.md b/content/Mechanics/Character Building/Equipment/Skinsaw Mask.md index ee6bedba1..ec7b4347e 100755 --- a/content/Mechanics/Character Building/Equipment/Skinsaw Mask.md +++ b/content/Mechanics/Character Building/Equipment/Skinsaw Mask.md @@ -8,6 +8,5 @@ tags: --- # Skinsaw Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-skinsaw-mask.webp|150]] A patchwork of humanoid flesh makes up a _skinsaw mask_, which is stitched together with black silk or wire. It is distinctive for its bulbous orange eye- crafted from a magical glass bauble-and wide row of teeth. When worn, the mask amplifies your ability to sense fear in other creatures. You know the value of the [[Frightened]] condition of any [[Observed]] creature, and you gain a +1 item bonus to Perception checks to [[Seek]] frightened creatures. Whenever you deal precision damage to a frightened creature, you deal 1 additional precision damage. If you are not evil, you are [[Drained 1|Drained 2]] while wearing the _s__kinsaw mask_. diff --git a/content/Mechanics/Character Building/Equipment/Skinstitch Salve.md b/content/Mechanics/Character Building/Equipment/Skinstitch Salve.md index 99b264fef..4127008a9 100755 --- a/content/Mechanics/Character Building/Equipment/Skinstitch Salve.md +++ b/content/Mechanics/Character Building/Equipment/Skinstitch Salve.md @@ -8,7 +8,6 @@ tags: --- # Skinstitch Salve -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-skinitch-salve.webp|150]] This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways. diff --git a/content/Mechanics/Character Building/Equipment/Skull Bomb.md b/content/Mechanics/Character Building/Equipment/Skull Bomb.md index 8d7663b96..cf96c6d0d 100755 --- a/content/Mechanics/Character Building/Equipment/Skull Bomb.md +++ b/content/Mechanics/Character Building/Equipment/Skull Bomb.md @@ -8,7 +8,6 @@ tags: --- # Skull Bomb -![[systems-pf2e-icons-equipment-consumables-other-consumables-skull-bomb.webp|150]] This device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot where an ordinary skull would normally be located. While performing a _[[Create Undead]]_ ritual, you can attach this skull bomb to the target creature in place of its own head. In order to do so, the target creature must be Medium and have the humanoid trait. The target creature can have only one skull bomb attached in this fashion. The creature gains the following ability. diff --git a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Greater).md index 68422b76f..f88147a2b 100755 --- a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Skunk Bomb (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-air-fog-gas-smoke-orange.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Lesser).md index 845fd7878..7b3830940 100755 --- a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Skunk Bomb (Lesser) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-air-fog-gas-smoke-orange.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Major).md index ca295da8e..b4fb727dd 100755 --- a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Skunk Bomb (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-air-fog-gas-smoke-orange.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Moderate).md index 38f2335ee..94b7b5a3a 100755 --- a/content/Mechanics/Character Building/Equipment/Skunk Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Skunk Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Skunk Bomb (Moderate) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-air-fog-gas-smoke-orange.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sky Hammer.md b/content/Mechanics/Character Building/Equipment/Sky Hammer.md index bcf018bcd..863dbb76a 100755 --- a/content/Mechanics/Character Building/Equipment/Sky Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Sky Hammer.md @@ -8,7 +8,6 @@ tags: --- # Sky Hammer -![[icons-weapons-hammers-hammer-drilling-spiked.webp|150]] The sturdy head of this _+3 major striking [[Flaming]] [[Shock]] orichalcum warhammer_ is shaped like a blazing comet. diff --git a/content/Mechanics/Character Building/Equipment/Sky Serpent Bolt.md b/content/Mechanics/Character Building/Equipment/Sky Serpent Bolt.md index 542c79386..d2ceda485 100755 --- a/content/Mechanics/Character Building/Equipment/Sky Serpent Bolt.md +++ b/content/Mechanics/Character Building/Equipment/Sky Serpent Bolt.md @@ -8,7 +8,6 @@ tags: --- # Sky Serpent Bolt -![[systems-pf2e-icons-equipment-consumables-ammunition-sky-serpent-bolt.webp|150]] **Activate** 1 or 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sky-Piercing Bow.md b/content/Mechanics/Character Building/Equipment/Sky-Piercing Bow.md index a10bc3a09..42c3bb345 100755 --- a/content/Mechanics/Character Building/Equipment/Sky-Piercing Bow.md +++ b/content/Mechanics/Character Building/Equipment/Sky-Piercing Bow.md @@ -8,7 +8,6 @@ tags: --- # Sky-Piercing Bow -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-composite-shortbow.webp|150]] This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. diff --git a/content/Mechanics/Character Building/Equipment/Skyrider Sword (Greater).md b/content/Mechanics/Character Building/Equipment/Skyrider Sword (Greater).md index a6955da88..f23cd0887 100755 --- a/content/Mechanics/Character Building/Equipment/Skyrider Sword (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Skyrider Sword (Greater).md @@ -8,7 +8,6 @@ tags: --- # Skyrider Sword (Greater) -![[icons-weapons-swords-greatsword-crossguard-silver.webp|150]] This _+3 greater striking greater shock greatsword_ has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it. diff --git a/content/Mechanics/Character Building/Equipment/Skyrider Sword.md b/content/Mechanics/Character Building/Equipment/Skyrider Sword.md index 19caedaa1..a22673634 100755 --- a/content/Mechanics/Character Building/Equipment/Skyrider Sword.md +++ b/content/Mechanics/Character Building/Equipment/Skyrider Sword.md @@ -8,7 +8,6 @@ tags: --- # Skyrider Sword -![[icons-weapons-swords-greatsword-crossguard-silver.webp|150]] This _+2 greater striking shock greatsword_ has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it. diff --git a/content/Mechanics/Character Building/Equipment/Skysunder.md b/content/Mechanics/Character Building/Equipment/Skysunder.md index 89d9a5fd9..5336d9eed 100755 --- a/content/Mechanics/Character Building/Equipment/Skysunder.md +++ b/content/Mechanics/Character Building/Equipment/Skysunder.md @@ -8,6 +8,5 @@ tags: --- # Skysunder -![[systems-pf2e-icons-equipment-weapons-clan-dagger.webp|150]] This _+1 striking clan dagger_ bears the face of a stern dwarven god, his beard and features forming part of the blade. diff --git a/content/Mechanics/Character Building/Equipment/Slates of Distant Letters.md b/content/Mechanics/Character Building/Equipment/Slates of Distant Letters.md index 5b645ba28..ef25feef6 100755 --- a/content/Mechanics/Character Building/Equipment/Slates of Distant Letters.md +++ b/content/Mechanics/Character Building/Equipment/Slates of Distant Letters.md @@ -8,7 +8,6 @@ tags: --- # Slates of Distant Letters -![[systems-pf2e-icons-equipment-held-items-slates-of-distant-letters.webp|150]] This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only the other of its pair. If one slate of a pair is ever broken, the other shatters into non-magical shards. The listed price is for a pair of slates. diff --git a/content/Mechanics/Character Building/Equipment/Sleep Arrow.md b/content/Mechanics/Character Building/Equipment/Sleep Arrow.md index f232fa3f9..12df3baea 100755 --- a/content/Mechanics/Character Building/Equipment/Sleep Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Sleep Arrow.md @@ -8,7 +8,6 @@ tags: --- # Sleep Arrow -![[systems-pf2e-icons-equipment-consumables-ammunition-sleep-arrow.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Sleeves of Storage (Greater).md b/content/Mechanics/Character Building/Equipment/Sleeves of Storage (Greater).md index f093fde75..3b957509c 100755 --- a/content/Mechanics/Character Building/Equipment/Sleeves of Storage (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sleeves of Storage (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sleeves of Storage (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-sleeves-of-storage.webp|150]] This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a [[Spacious Pouch (Type I)]] that can hold up to 20 Bulk of items (for a total of 40 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Sleeves of Storage.md b/content/Mechanics/Character Building/Equipment/Sleeves of Storage.md index 60c171e3d..ade1f916a 100755 --- a/content/Mechanics/Character Building/Equipment/Sleeves of Storage.md +++ b/content/Mechanics/Character Building/Equipment/Sleeves of Storage.md @@ -8,7 +8,6 @@ tags: --- # Sleeves of Storage -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-sleeves-of-storage.webp|150]] This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a [[Spacious Pouch (Type I)]] that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. diff --git a/content/Mechanics/Character Building/Equipment/Slick (Greater).md b/content/Mechanics/Character Building/Equipment/Slick (Greater).md index 975580183..549bc6411 100755 --- a/content/Mechanics/Character Building/Equipment/Slick (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Slick (Greater).md @@ -8,6 +8,5 @@ tags: --- # Slick (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +2 item bonus to Acrobatics checks to Escape and Squeeze. diff --git a/content/Mechanics/Character Building/Equipment/Slick (Major).md b/content/Mechanics/Character Building/Equipment/Slick (Major).md index e862f704d..3900e56b8 100755 --- a/content/Mechanics/Character Building/Equipment/Slick (Major).md +++ b/content/Mechanics/Character Building/Equipment/Slick (Major).md @@ -8,6 +8,5 @@ tags: --- # Slick (Major) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +3 item bonus to Acrobatics checks to Escape and Squeeze. diff --git a/content/Mechanics/Character Building/Equipment/Slick.md b/content/Mechanics/Character Building/Equipment/Slick.md index b4de15933..f1bfdb5e3 100755 --- a/content/Mechanics/Character Building/Equipment/Slick.md +++ b/content/Mechanics/Character Building/Equipment/Slick.md @@ -8,6 +8,5 @@ tags: --- # Slick -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. diff --git a/content/Mechanics/Character Building/Equipment/Slide Pistol.md b/content/Mechanics/Character Building/Equipment/Slide Pistol.md index 2fef36d43..37fb543d4 100755 --- a/content/Mechanics/Character Building/Equipment/Slide Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Slide Pistol.md @@ -8,6 +8,5 @@ tags: --- # Slide Pistol -![[systems-pf2e-icons-equipment-weapons-slide-pistol.webp|150]] Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. diff --git a/content/Mechanics/Character Building/Equipment/Slime Whip.md b/content/Mechanics/Character Building/Equipment/Slime Whip.md index 946ad2269..a95b700c4 100755 --- a/content/Mechanics/Character Building/Equipment/Slime Whip.md +++ b/content/Mechanics/Character Building/Equipment/Slime Whip.md @@ -8,7 +8,6 @@ tags: --- # Slime Whip -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-slime-whip.webp|150]] This thick, greasy _+1 striking [[Shifting]] whip_ is made from a slimy pseudopod. You don't take the usual -2 circumstance penalty to your attack rolls when using the _slime whip_ to make a lethal attack. The whip's form can be changed just like any weapon with the shifting rune, but it reverts to its original form as soon as it isn't wielded. When in its whip form, you can use the following action. diff --git a/content/Mechanics/Character Building/Equipment/Sling Bullets.md b/content/Mechanics/Character Building/Equipment/Sling Bullets.md index b5afc77dc..0cbf37c4f 100755 --- a/content/Mechanics/Character Building/Equipment/Sling Bullets.md +++ b/content/Mechanics/Character Building/Equipment/Sling Bullets.md @@ -8,6 +8,5 @@ tags: --- # Sling Bullets -![[systems-pf2e-icons-equipment-weapons-sling-bullets.webp|150]] These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. diff --git a/content/Mechanics/Character Building/Equipment/Sling.md b/content/Mechanics/Character Building/Equipment/Sling.md index 291a48bc4..d1d0e341e 100755 --- a/content/Mechanics/Character Building/Equipment/Sling.md +++ b/content/Mechanics/Character Building/Equipment/Sling.md @@ -8,6 +8,5 @@ tags: --- # Sling -![[systems-pf2e-icons-equipment-weapons-sling.webp|150]] Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. diff --git a/content/Mechanics/Character Building/Equipment/Slippers of Spider Climbing.md b/content/Mechanics/Character Building/Equipment/Slippers of Spider Climbing.md index e408dc001..05e415526 100755 --- a/content/Mechanics/Character Building/Equipment/Slippers of Spider Climbing.md +++ b/content/Mechanics/Character Building/Equipment/Slippers of Spider Climbing.md @@ -8,7 +8,6 @@ tags: --- # Slippers of Spider Climbing -![[icons-equipment-feet-boots-collared-leather-white.webp|150]] These soft slippers are made of fine gray silk. If the slippers are left unattended for a while, they tend to attract spiders that nest inside. diff --git a/content/Mechanics/Character Building/Equipment/Slippery Ribbon.md b/content/Mechanics/Character Building/Equipment/Slippery Ribbon.md index 22353977c..c96f4ef61 100755 --- a/content/Mechanics/Character Building/Equipment/Slippery Ribbon.md +++ b/content/Mechanics/Character Building/Equipment/Slippery Ribbon.md @@ -8,7 +8,6 @@ tags: --- # Slippery Ribbon -![[systems-pf2e-icons-equipment-consumables-talismans-slippery-ribbon.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Sloughing Toxin.md b/content/Mechanics/Character Building/Equipment/Sloughing Toxin.md index 65d66d4e4..7804b7f28 100755 --- a/content/Mechanics/Character Building/Equipment/Sloughing Toxin.md +++ b/content/Mechanics/Character Building/Equipment/Sloughing Toxin.md @@ -8,7 +8,6 @@ tags: --- # Sloughing Toxin -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-sloughing-toxin.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sluggish Bracelet.md b/content/Mechanics/Character Building/Equipment/Sluggish Bracelet.md index bb7ea1977..b2bd36f96 100755 --- a/content/Mechanics/Character Building/Equipment/Sluggish Bracelet.md +++ b/content/Mechanics/Character Building/Equipment/Sluggish Bracelet.md @@ -8,7 +8,6 @@ tags: --- # Sluggish Bracelet -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-bracelet-of-dashing.webp|150]] A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing, granting you a +1 item bonus to Acrobatics checks. If the curse goes unrecognized, you think you can Activate it to gain a +10-foot status bonus to your Speed for 1 minute. Instead, its activation is as follows. diff --git a/content/Mechanics/Character Building/Equipment/Slumber Wine.md b/content/Mechanics/Character Building/Equipment/Slumber Wine.md index 92cba73e4..65454a160 100755 --- a/content/Mechanics/Character Building/Equipment/Slumber Wine.md +++ b/content/Mechanics/Character Building/Equipment/Slumber Wine.md @@ -8,7 +8,6 @@ tags: --- # Slumber Wine -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-slumber-wine.webp|150]] Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 medicine check. diff --git a/content/Mechanics/Character Building/Equipment/Small cold iron cauldron with onyx.md b/content/Mechanics/Character Building/Equipment/Small cold iron cauldron with onyx.md index c36d15132..7ecbe74a1 100755 --- a/content/Mechanics/Character Building/Equipment/Small cold iron cauldron with onyx.md +++ b/content/Mechanics/Character Building/Equipment/Small cold iron cauldron with onyx.md @@ -8,4 +8,3 @@ tags: --- # Small cold iron cauldron with onyx -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-small-cold-iron-cauldron-with-onyx.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Smogger.md b/content/Mechanics/Character Building/Equipment/Smogger.md index f0dc336b3..42ba1d331 100755 --- a/content/Mechanics/Character Building/Equipment/Smogger.md +++ b/content/Mechanics/Character Building/Equipment/Smogger.md @@ -8,7 +8,6 @@ tags: --- # Smogger -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-smogger.webp|150]] Some mutants savor the acrid smog of Alkenstar and the Gunworks. A _smogger_ recreates this pollution by sucking in clean air and spewing it back out as pungent smog. diff --git a/content/Mechanics/Character Building/Equipment/Smoke Ball (Greater).md b/content/Mechanics/Character Building/Equipment/Smoke Ball (Greater).md index ef928b81c..12a53f3b7 100755 --- a/content/Mechanics/Character Building/Equipment/Smoke Ball (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Smoke Ball (Greater).md @@ -8,7 +8,6 @@ tags: --- # Smoke Ball (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-smokestick.webp|150]] Activate 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Smoke Ball (Lesser).md b/content/Mechanics/Character Building/Equipment/Smoke Ball (Lesser).md index 73d868c3c..8b9f5f6a5 100755 --- a/content/Mechanics/Character Building/Equipment/Smoke Ball (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Smoke Ball (Lesser).md @@ -10,7 +10,6 @@ tags: --- # Smoke Ball (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-smokestick.webp|150]] Activate 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Smoked Goggles.md b/content/Mechanics/Character Building/Equipment/Smoked Goggles.md index 6491e561c..3f8ac198f 100755 --- a/content/Mechanics/Character Building/Equipment/Smoked Goggles.md +++ b/content/Mechanics/Character Building/Equipment/Smoked Goggles.md @@ -8,7 +8,6 @@ tags: --- # Smoked Goggles -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-alchemist-goggles.webp|150]] These goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always considered to be [[Avert Gaze|Averting Your Gaze]], but all creatures have [[Concealed|Concealment]] from you. diff --git a/content/Mechanics/Character Building/Equipment/Smoking Sword.md b/content/Mechanics/Character Building/Equipment/Smoking Sword.md index e799b0a7a..f8c2200d3 100755 --- a/content/Mechanics/Character Building/Equipment/Smoking Sword.md +++ b/content/Mechanics/Character Building/Equipment/Smoking Sword.md @@ -8,7 +8,6 @@ tags: --- # Smoking Sword -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-smoking-sword.webp|150]] Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire. diff --git a/content/Mechanics/Character Building/Equipment/Smoky Hag Eye.md b/content/Mechanics/Character Building/Equipment/Smoky Hag Eye.md index 6d96debfd..a4e0ee67d 100755 --- a/content/Mechanics/Character Building/Equipment/Smoky Hag Eye.md +++ b/content/Mechanics/Character Building/Equipment/Smoky Hag Eye.md @@ -8,7 +8,6 @@ tags: --- # Smoky Hag Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hag-eye.webp|150]] This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. diff --git a/content/Mechanics/Character Building/Equipment/Snagging Hook Snare.md b/content/Mechanics/Character Building/Equipment/Snagging Hook Snare.md index 6c986db70..1ab65ec3f 100755 --- a/content/Mechanics/Character Building/Equipment/Snagging Hook Snare.md +++ b/content/Mechanics/Character Building/Equipment/Snagging Hook Snare.md @@ -8,7 +8,6 @@ tags: --- # Snagging Hook Snare -![[systems-pf2e-icons-equipment-snares-snagging-hook-snare.webp|150]] This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, with a DC 27 Basic reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Snagging.md b/content/Mechanics/Character Building/Equipment/Snagging.md index 1ec87be89..5993a56db 100755 --- a/content/Mechanics/Character Building/Equipment/Snagging.md +++ b/content/Mechanics/Character Building/Equipment/Snagging.md @@ -8,6 +8,5 @@ tags: --- # Snagging -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This animated item attempts to catch you when you fall. You can attempt to [[Grab an Edge]], even if your hands are tied behind your back or otherwise [[Restrained]], so long as there's a solid edge within 10 feet. If you roll a success, you can Grab the Edge even if you don't have a hand free. diff --git a/content/Mechanics/Character Building/Equipment/Snake Oil.md b/content/Mechanics/Character Building/Equipment/Snake Oil.md index 9f655b737..d7bc530c3 100755 --- a/content/Mechanics/Character Building/Equipment/Snake Oil.md +++ b/content/Mechanics/Character Building/Equipment/Snake Oil.md @@ -8,7 +8,6 @@ tags: --- # Snake Oil -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-snake-oil.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Snapleaf.md b/content/Mechanics/Character Building/Equipment/Snapleaf.md index 1cb74af51..3d05f54c9 100755 --- a/content/Mechanics/Character Building/Equipment/Snapleaf.md +++ b/content/Mechanics/Character Building/Equipment/Snapleaf.md @@ -8,7 +8,6 @@ tags: --- # Snapleaf -![[systems-pf2e-icons-equipment-consumables-talismans-snapleaf.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Snare Kit (Specialist).md b/content/Mechanics/Character Building/Equipment/Snare Kit (Specialist).md index 65f5c6af8..c3415444c 100755 --- a/content/Mechanics/Character Building/Equipment/Snare Kit (Specialist).md +++ b/content/Mechanics/Character Building/Equipment/Snare Kit (Specialist).md @@ -8,6 +8,5 @@ tags: --- # Snare Kit (Specialist) -![[icons-containers-boxes-crate-worn-brown.webp|150]] This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. A specialist snare kit gives you a +1 item bonus to the check. diff --git a/content/Mechanics/Character Building/Equipment/Snare Kit.md b/content/Mechanics/Character Building/Equipment/Snare Kit.md index 9b8da5d98..3fc873121 100755 --- a/content/Mechanics/Character Building/Equipment/Snare Kit.md +++ b/content/Mechanics/Character Building/Equipment/Snare Kit.md @@ -8,6 +8,5 @@ tags: --- # Snare Kit -![[icons-containers-boxes-crate-worn-brown.webp|150]] This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. diff --git a/content/Mechanics/Character Building/Equipment/Snarling Badger (Greater).md b/content/Mechanics/Character Building/Equipment/Snarling Badger (Greater).md index 38715f1e1..83985b701 100755 --- a/content/Mechanics/Character Building/Equipment/Snarling Badger (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Snarling Badger (Greater).md @@ -8,7 +8,6 @@ tags: --- # Snarling Badger (Greater) -![[icons-equipment-neck-collar-carved-runed-gimel-grey.webp|150]] **Activate** f command diff --git a/content/Mechanics/Character Building/Equipment/Snarling Badger (Lesser).md b/content/Mechanics/Character Building/Equipment/Snarling Badger (Lesser).md index 88db4c1ac..29619c5dd 100755 --- a/content/Mechanics/Character Building/Equipment/Snarling Badger (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Snarling Badger (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Snarling Badger (Lesser) -![[icons-equipment-neck-collar-carved-runed-gimel-grey.webp|150]] **Activate** f command diff --git a/content/Mechanics/Character Building/Equipment/Snarling Badger (Moderate).md b/content/Mechanics/Character Building/Equipment/Snarling Badger (Moderate).md index b64cfa73c..941461e8c 100755 --- a/content/Mechanics/Character Building/Equipment/Snarling Badger (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Snarling Badger (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Snarling Badger (Moderate) -![[icons-equipment-neck-collar-carved-runed-gimel-grey.webp|150]] **Activate** f command diff --git a/content/Mechanics/Character Building/Equipment/Sneaky Key.md b/content/Mechanics/Character Building/Equipment/Sneaky Key.md index 5b2592a35..71a98ea5e 100755 --- a/content/Mechanics/Character Building/Equipment/Sneaky Key.md +++ b/content/Mechanics/Character Building/Equipment/Sneaky Key.md @@ -8,7 +8,6 @@ tags: --- # Sneaky Key -![[systems-pf2e-icons-equipment-consumables-talismans-sneaky-key.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Sneezing Powder.md b/content/Mechanics/Character Building/Equipment/Sneezing Powder.md index 9965b14a9..1b9c392b6 100755 --- a/content/Mechanics/Character Building/Equipment/Sneezing Powder.md +++ b/content/Mechanics/Character Building/Equipment/Sneezing Powder.md @@ -8,6 +8,5 @@ tags: --- # Sneezing Powder -![[systems-pf2e-icons-equipment-alchemical-items-drugs-qat.webp|150]] You can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 fortitude save to avoid sneezing. On a failed save, the creature sneezes uncontrollably, becoming [[Slowed]] for 1 round. On a critical failure, the creature is instead slowed 1 for 3 rounds. diff --git a/content/Mechanics/Character Building/Equipment/Sniper's Bead (Greater).md b/content/Mechanics/Character Building/Equipment/Sniper's Bead (Greater).md index 4bc982f73..a5a3b6b5a 100755 --- a/content/Mechanics/Character Building/Equipment/Sniper's Bead (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sniper's Bead (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sniper's Bead (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-snipers-bead.webp|150]] **Usage** affixed to a two-handed firearm or crossbow diff --git a/content/Mechanics/Character Building/Equipment/Sniper's Bead (Major).md b/content/Mechanics/Character Building/Equipment/Sniper's Bead (Major).md index fb2f4949a..c51e5a095 100755 --- a/content/Mechanics/Character Building/Equipment/Sniper's Bead (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sniper's Bead (Major).md @@ -8,7 +8,6 @@ tags: --- # Sniper's Bead (Major) -![[systems-pf2e-icons-equipment-consumables-talismans-snipers-bead.webp|150]] **Usage** affixed to a two-handed firearm or crossbow diff --git a/content/Mechanics/Character Building/Equipment/Sniper's Bead.md b/content/Mechanics/Character Building/Equipment/Sniper's Bead.md index eea630109..28518e61f 100755 --- a/content/Mechanics/Character Building/Equipment/Sniper's Bead.md +++ b/content/Mechanics/Character Building/Equipment/Sniper's Bead.md @@ -8,7 +8,6 @@ tags: --- # Sniper's Bead -![[systems-pf2e-icons-equipment-consumables-talismans-snipers-bead.webp|150]] **Usage** affixed to a two-handed firearm or crossbow diff --git a/content/Mechanics/Character Building/Equipment/Snowshoes of the Long Trek.md b/content/Mechanics/Character Building/Equipment/Snowshoes of the Long Trek.md index a27981136..003184b52 100755 --- a/content/Mechanics/Character Building/Equipment/Snowshoes of the Long Trek.md +++ b/content/Mechanics/Character Building/Equipment/Snowshoes of the Long Trek.md @@ -8,7 +8,6 @@ tags: --- # Snowshoes of the Long Trek -![[systems-pf2e-icons-equipment-adventuring-gear-snowshoes.webp|150]] These magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. diff --git a/content/Mechanics/Character Building/Equipment/Snowshoes.md b/content/Mechanics/Character Building/Equipment/Snowshoes.md index cb1e789df..46187ca5e 100755 --- a/content/Mechanics/Character Building/Equipment/Snowshoes.md +++ b/content/Mechanics/Character Building/Equipment/Snowshoes.md @@ -8,7 +8,6 @@ tags: --- # Snowshoes -![[systems-pf2e-icons-equipment-adventuring-gear-snowshoes.webp|150]] These specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on snow. They are typically made with a wood frame and rawhide lacings that are tied over the wearer's other footwear. diff --git a/content/Mechanics/Character Building/Equipment/Soap.md b/content/Mechanics/Character Building/Equipment/Soap.md index cdf94db87..378298e30 100755 --- a/content/Mechanics/Character Building/Equipment/Soap.md +++ b/content/Mechanics/Character Building/Equipment/Soap.md @@ -8,6 +8,5 @@ tags: --- # Soap -![[icons-sundries-survival-soap.webp|150]] Bar of soap. diff --git a/content/Mechanics/Character Building/Equipment/Soaring Wings (Greater).md b/content/Mechanics/Character Building/Equipment/Soaring Wings (Greater).md index 99531f2b3..e1776456f 100755 --- a/content/Mechanics/Character Building/Equipment/Soaring Wings (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Soaring Wings (Greater).md @@ -8,7 +8,6 @@ tags: --- # Soaring Wings (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-creatures-abilities-wings-birdlike-blue.webp|150]] Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. diff --git a/content/Mechanics/Character Building/Equipment/Soaring Wings (Major).md b/content/Mechanics/Character Building/Equipment/Soaring Wings (Major).md index 9d5e4eebb..230ae8471 100755 --- a/content/Mechanics/Character Building/Equipment/Soaring Wings (Major).md +++ b/content/Mechanics/Character Building/Equipment/Soaring Wings (Major).md @@ -8,7 +8,6 @@ tags: --- # Soaring Wings (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-creatures-abilities-wings-birdlike-blue.webp|150]] Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. diff --git a/content/Mechanics/Character Building/Equipment/Soaring Wings.md b/content/Mechanics/Character Building/Equipment/Soaring Wings.md index 8744050f3..5881bf1ef 100755 --- a/content/Mechanics/Character Building/Equipment/Soaring Wings.md +++ b/content/Mechanics/Character Building/Equipment/Soaring Wings.md @@ -8,7 +8,6 @@ tags: --- # Soaring Wings -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-creatures-abilities-wings-birdlike-blue.webp|150]] Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. diff --git a/content/Mechanics/Character Building/Equipment/Soaring.md b/content/Mechanics/Character Building/Equipment/Soaring.md index a150a6ce9..ce4763267 100755 --- a/content/Mechanics/Character Building/Equipment/Soaring.md +++ b/content/Mechanics/Character Building/Equipment/Soaring.md @@ -8,7 +8,6 @@ tags: --- # Soaring -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] A set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot item bonus to your fly Speed, if you have one. As normal, if your fly Speed is based on your land Speed and you already have an item bonus to your land Speed, these bonuses aren't cumulative. diff --git a/content/Mechanics/Character Building/Equipment/Socialite Staff.md b/content/Mechanics/Character Building/Equipment/Socialite Staff.md index 2fec05c0a..a1615d3aa 100755 --- a/content/Mechanics/Character Building/Equipment/Socialite Staff.md +++ b/content/Mechanics/Character Building/Equipment/Socialite Staff.md @@ -8,7 +8,6 @@ tags: --- # Socialite Staff -![[icons-weapons-staves-staff-ornate-hook.webp|150]] A _socialite staff_ is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the head of the staff, its design depending on its wielder's taste. Common choices include birds, flowers, or family crests. While wielding a socialite staff, you gain a +2 circumstance bonus to [[Make an Impression]] on members of high society. diff --git a/content/Mechanics/Character Building/Equipment/Society Portrait.md b/content/Mechanics/Character Building/Equipment/Society Portrait.md index c055cf218..c0e5fbe88 100755 --- a/content/Mechanics/Character Building/Equipment/Society Portrait.md +++ b/content/Mechanics/Character Building/Equipment/Society Portrait.md @@ -8,7 +8,6 @@ tags: --- # Society Portrait -![[systems-pf2e-icons-equipment-held-items-society-portrait.webp|150]] **Access** Member of a secret society diff --git a/content/Mechanics/Character Building/Equipment/Soft-Landing.md b/content/Mechanics/Character Building/Equipment/Soft-Landing.md index 7d20b2f1b..90aae9f11 100755 --- a/content/Mechanics/Character Building/Equipment/Soft-Landing.md +++ b/content/Mechanics/Character Building/Equipment/Soft-Landing.md @@ -8,7 +8,6 @@ tags: --- # Soft-Landing -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter. diff --git a/content/Mechanics/Character Building/Equipment/Solar Shellflower.md b/content/Mechanics/Character Building/Equipment/Solar Shellflower.md index e19423cc9..ca0cd7ff5 100755 --- a/content/Mechanics/Character Building/Equipment/Solar Shellflower.md +++ b/content/Mechanics/Character Building/Equipment/Solar Shellflower.md @@ -8,7 +8,6 @@ tags: --- # Solar Shellflower -![[systems-pf2e-icons-equipment-weapons-flintlock-musket.webp|150]] This _+1 striking flintlock musket_ features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia flower, that collect sunlight and feed it into the spark gun's core. All damage dealt by a _solar shellflower_ is fire damage. diff --git a/content/Mechanics/Character Building/Equipment/Solidified Moment of Time.md b/content/Mechanics/Character Building/Equipment/Solidified Moment of Time.md index fe0d820de..75f7bda7f 100755 --- a/content/Mechanics/Character Building/Equipment/Solidified Moment of Time.md +++ b/content/Mechanics/Character Building/Equipment/Solidified Moment of Time.md @@ -8,4 +8,3 @@ tags: --- # Solidified Moment of Time -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-solidified-moment-of-time.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Songbird's Brush.md b/content/Mechanics/Character Building/Equipment/Songbird's Brush.md index 255c276ae..32ad9a871 100755 --- a/content/Mechanics/Character Building/Equipment/Songbird's Brush.md +++ b/content/Mechanics/Character Building/Equipment/Songbird's Brush.md @@ -8,7 +8,6 @@ tags: --- # Songbird's Brush -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-glaive-of-the-artist.webp|150]] The blade of this _+2 greater striking holy glaive_ shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A _songbird's brush_ sheds bright light in a 20-foot radius (and dim light for the next 40 feet). When wielded in combat, the sound of the blade cutting through the air creates a soft, musical trill as if produced by a songbird. Sacred to the faithful of Shelyn, a _songbird's brush_ is so named for the fighting style developed by worshippers of the Eternal Rose, which equates its sweeping swings to painting with a brush. A _songbird's brush_ grants a +2 item bonus to Performance checks made to dance or sing as long as the glaive is held in two hands. diff --git a/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace (Greater).md b/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace (Greater).md index 1d2bb7312..07c2e14da 100755 --- a/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sonic Tuning Mace (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-sonic-tuning-mace.webp|150]] This _+2 greater striking thundering light mace_ has twin tips, perfectly spaced to resonate when striking foes. diff --git a/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace.md b/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace.md index 05865f01f..b3c2e0748 100755 --- a/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace.md +++ b/content/Mechanics/Character Building/Equipment/Sonic Tuning Mace.md @@ -8,7 +8,6 @@ tags: --- # Sonic Tuning Mace -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-sonic-tuning-mace.webp|150]] This _+1 striking thundering light mace_ has twin tips, perfectly spaced to resonate when striking foes. diff --git a/content/Mechanics/Character Building/Equipment/Soothing Scents.md b/content/Mechanics/Character Building/Equipment/Soothing Scents.md index eed919e3c..05768ac04 100755 --- a/content/Mechanics/Character Building/Equipment/Soothing Scents.md +++ b/content/Mechanics/Character Building/Equipment/Soothing Scents.md @@ -8,7 +8,6 @@ tags: --- # Soothing Scents -![[systems-pf2e-icons-equipment-consumables-talismans-snapleaf.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Greater).md b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Greater).md index 6968a890a..d80fa9362 100755 --- a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Greater).md @@ -8,7 +8,6 @@ tags: --- # Soothing Tonic (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mnemonic-acid.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Lesser).md b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Lesser).md index 83d2c755f..e3ddac5be 100755 --- a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Soothing Tonic (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mnemonic-acid.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Major).md b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Major).md index e3976710d..f6cbbbeb4 100755 --- a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Major).md +++ b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Major).md @@ -8,7 +8,6 @@ tags: --- # Soothing Tonic (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mnemonic-acid.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Moderate).md b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Moderate).md index 51a3726c5..1078fb421 100755 --- a/content/Mechanics/Character Building/Equipment/Soothing Tonic (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Soothing Tonic (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Soothing Tonic (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-mnemonic-acid.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Soul Cage.md b/content/Mechanics/Character Building/Equipment/Soul Cage.md index 92f814817..49f752946 100755 --- a/content/Mechanics/Character Building/Equipment/Soul Cage.md +++ b/content/Mechanics/Character Building/Equipment/Soul Cage.md @@ -8,7 +8,6 @@ tags: --- # Soul Cage -![[systems-pf2e-icons-equipment-held-items-soul-cage.webp|150]] As you Craft your _soul cage_, you trap your soul within it, an integral part of the complicated process of becoming a lich. When you're destroyed, your soul flees to the _soul cage_, which rebuilds your undead body over the course of `dice: 1d10` days. Afterward, you manifest next to the _soul cage_, fully healed and in a new body (lacking any equipment you had on your old body). Only destroying your _soul cage_ can prevent you from returning. diff --git a/content/Mechanics/Character Building/Equipment/Soul Chain.md b/content/Mechanics/Character Building/Equipment/Soul Chain.md index 5b86d82f9..4148a326d 100755 --- a/content/Mechanics/Character Building/Equipment/Soul Chain.md +++ b/content/Mechanics/Character Building/Equipment/Soul Chain.md @@ -8,6 +8,5 @@ tags: --- # Soul Chain -![[systems-pf2e-icons-equipment-weapons-spiked-chain.webp|150]] A _soul chain_ is a _+1 striking [[Spiked Chain]]_ that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the hands of a forge-spurned, a soul chain inflicts an additional 1d6 fire damage on a hit. Other creatures can use a _soul chain_ as a standard _+1 striking spiked chain_. A soul chain fuses with its wielder the first time the wielder damages a living creature with the weapon. A character who dies while carrying a _soul chain_ must attempt a DC 20 will save; on a failure, they're immediately transformed into a forge-spurned. Carrying multiple _soul chains_ doesn't increase the DC of the save, but the carrier must attempt the save once for each chain they carry. diff --git a/content/Mechanics/Character Building/Equipment/Soulspark Candle.md b/content/Mechanics/Character Building/Equipment/Soulspark Candle.md index 533e9c82c..4249c68b9 100755 --- a/content/Mechanics/Character Building/Equipment/Soulspark Candle.md +++ b/content/Mechanics/Character Building/Equipment/Soulspark Candle.md @@ -8,7 +8,6 @@ tags: --- # Soulspark Candle -![[icons-sundries-lights-candle-unlit-grey.webp|150]] This thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds bright light for 20 feet and dim light for a further 20 feet. The candle can't be snuffed by weather, water, or accident but can be purposefully snuffed through ritual prayer. The candle doesn't release heat and can't be used to start a fire. The candle is never exhausted, regardless of how long it burns. diff --git a/content/Mechanics/Character Building/Equipment/Soulspeaker.md b/content/Mechanics/Character Building/Equipment/Soulspeaker.md index f4d42539d..74320fbbb 100755 --- a/content/Mechanics/Character Building/Equipment/Soulspeaker.md +++ b/content/Mechanics/Character Building/Equipment/Soulspeaker.md @@ -8,7 +8,6 @@ tags: --- # Soulspeaker -![[icons-commodities-bones-skull-deformed-white.webp|150]] This grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid, but any creature capable of speaking in life can provide the grisly component needed for this magic item's creation. The head can contain a short message whispered to it and can then be commanded to repeat the message later. While a _soulspeaker_ carries a message, the eyes of the shrunken head open, and they close as soon as its message is delivered. diff --git a/content/Mechanics/Character Building/Equipment/South Wind's Scorch Song.md b/content/Mechanics/Character Building/Equipment/South Wind's Scorch Song.md index f13f36f30..e236328df 100755 --- a/content/Mechanics/Character Building/Equipment/South Wind's Scorch Song.md +++ b/content/Mechanics/Character Building/Equipment/South Wind's Scorch Song.md @@ -8,7 +8,6 @@ tags: --- # South Wind's Scorch Song -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-south-winds-scorch-song.webp|150]] This _+1 striking flaming scimitar_ is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of phoenix feathers. While you have a status bonus to at least one of your Speeds, your Strikes with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking. diff --git a/content/Mechanics/Character Building/Equipment/Sovereign Glue.md b/content/Mechanics/Character Building/Equipment/Sovereign Glue.md index 28455c502..43ed5c7f8 100755 --- a/content/Mechanics/Character Building/Equipment/Sovereign Glue.md +++ b/content/Mechanics/Character Building/Equipment/Sovereign Glue.md @@ -8,7 +8,6 @@ tags: --- # Sovereign Glue -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-soverign-glue.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Sovereign Steel Chunk.md b/content/Mechanics/Character Building/Equipment/Sovereign Steel Chunk.md index 2ff883242..a0b0fadd4 100755 --- a/content/Mechanics/Character Building/Equipment/Sovereign Steel Chunk.md +++ b/content/Mechanics/Character Building/Equipment/Sovereign Steel Chunk.md @@ -8,7 +8,6 @@ tags: --- # Sovereign Steel Chunk -![[systems-pf2e-icons-equipment-materials-sovereign-steel-chunk.webp|150]] Created by Black Sovereign Kevoth-Kul, this unique alloy of _cold iron_ and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the _rusting grasp_ spell). diff --git a/content/Mechanics/Character Building/Equipment/Sovereign Steel Ingot.md b/content/Mechanics/Character Building/Equipment/Sovereign Steel Ingot.md index 9113d8ff8..7bc471c7b 100755 --- a/content/Mechanics/Character Building/Equipment/Sovereign Steel Ingot.md +++ b/content/Mechanics/Character Building/Equipment/Sovereign Steel Ingot.md @@ -8,7 +8,6 @@ tags: --- # Sovereign Steel Ingot -![[systems-pf2e-icons-equipment-materials-sovereign-steel-ingot.webp|150]] Created by Black Sovereign Kevoth-Kul, this unique alloy of _cold iron_ and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the _rusting grasp_ spell). diff --git a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type I).md b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type I).md index 7d8b343e1..2e570dbf5 100755 --- a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type I).md +++ b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type I).md @@ -10,7 +10,6 @@ tags: --- # Spacious Pouch (Type I) -![[systems-pf2e-icons-equipment-held-items-bag-of-holding.webp|150]] Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a _spacious pouch_ opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _spacious pouch_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. diff --git a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type II).md b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type II).md index 924951c25..b700cf543 100755 --- a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type II).md +++ b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type II).md @@ -8,7 +8,6 @@ tags: --- # Spacious Pouch (Type II) -![[systems-pf2e-icons-equipment-held-items-bag-of-holding.webp|150]] Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a _spacious pouch_ opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _spacious pouch_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. diff --git a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type III).md b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type III).md index cfab9026c..5d36db114 100755 --- a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type III).md +++ b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type III).md @@ -8,7 +8,6 @@ tags: --- # Spacious Pouch (Type III) -![[systems-pf2e-icons-equipment-held-items-bag-of-holding.webp|150]] Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a _spacious pouch_ opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _spacious pouch_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. diff --git a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type IV).md b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type IV).md index 4e07861c2..20d7131c2 100755 --- a/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type IV).md +++ b/content/Mechanics/Character Building/Equipment/Spacious Pouch (Type IV).md @@ -8,7 +8,6 @@ tags: --- # Spacious Pouch (Type IV) -![[systems-pf2e-icons-equipment-held-items-bag-of-holding.webp|150]] Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a _spacious pouch_ opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the _spacious pouch_ itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. diff --git a/content/Mechanics/Character Building/Equipment/Spangled Rider's Suit.md b/content/Mechanics/Character Building/Equipment/Spangled Rider's Suit.md index 0c3ad82de..d01f2bc74 100755 --- a/content/Mechanics/Character Building/Equipment/Spangled Rider's Suit.md +++ b/content/Mechanics/Character Building/Equipment/Spangled Rider's Suit.md @@ -8,7 +8,6 @@ tags: --- # Spangled Rider's Suit -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-spangled-riders-suit.webp|150]] This _+1 resilient_ studded leather is adorned with colorful sequins that sparkle in even the faintest light. diff --git a/content/Mechanics/Character Building/Equipment/Spark Dancer.md b/content/Mechanics/Character Building/Equipment/Spark Dancer.md index ffd6381c3..b69e635ff 100755 --- a/content/Mechanics/Character Building/Equipment/Spark Dancer.md +++ b/content/Mechanics/Character Building/Equipment/Spark Dancer.md @@ -8,7 +8,6 @@ tags: --- # Spark Dancer -![[systems-pf2e-icons-equipment-weapons-pepperbox.webp|150]] This _+2 greater striking pepperbox_ cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire or electricity damage, alternating with each attack as it rotates cores. Arcadian gunslingers liken the rotating cores to a group of dancers, each taking their turn in the spotlight. diff --git a/content/Mechanics/Character Building/Equipment/Sparkblade.md b/content/Mechanics/Character Building/Equipment/Sparkblade.md index 496fc126c..e5d71deb1 100755 --- a/content/Mechanics/Character Building/Equipment/Sparkblade.md +++ b/content/Mechanics/Character Building/Equipment/Sparkblade.md @@ -8,7 +8,6 @@ tags: --- # Sparkblade -![[icons-weapons-swords-sword-guard-purple.webp|150]] Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. diff --git a/content/Mechanics/Character Building/Equipment/Sparkler.md b/content/Mechanics/Character Building/Equipment/Sparkler.md index 425f0c41e..6836ccecd 100755 --- a/content/Mechanics/Character Building/Equipment/Sparkler.md +++ b/content/Mechanics/Character Building/Equipment/Sparkler.md @@ -8,7 +8,6 @@ tags: --- # Sparkler -![[icons-magic-fire-projectile-embers-orange.webp|150]] **Access** Sparklers are common in Tian Xia and Vudra and can be Crafted by those who can specifically Craft fireworks. diff --git a/content/Mechanics/Character Building/Equipment/Sparkwarden.md b/content/Mechanics/Character Building/Equipment/Sparkwarden.md index 0572eb74c..0b8d9dcd4 100755 --- a/content/Mechanics/Character Building/Equipment/Sparkwarden.md +++ b/content/Mechanics/Character Building/Equipment/Sparkwarden.md @@ -8,7 +8,6 @@ tags: --- # Sparkwarden -![[systems-pf2e-icons-equipment-tattoos-warding-tattoo.webp|150]] The geometric designs of this _[[Warding Tattoo]]_ extend the length of your arm, resembling an armored sleeve. The crimson ink sometimes glows softly like warm coals when you're excited or building something new. diff --git a/content/Mechanics/Character Building/Equipment/Spear Frog Poison.md b/content/Mechanics/Character Building/Equipment/Spear Frog Poison.md index 33abc03ea..ad0f81331 100755 --- a/content/Mechanics/Character Building/Equipment/Spear Frog Poison.md +++ b/content/Mechanics/Character Building/Equipment/Spear Frog Poison.md @@ -8,7 +8,6 @@ tags: --- # Spear Frog Poison -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-spear-frog-poison.webp|150]] A single spear frog yields enough toxin to Craft 1 dose of spear frog poison. diff --git a/content/Mechanics/Character Building/Equipment/Spear of the Destroyer's Flame.md b/content/Mechanics/Character Building/Equipment/Spear of the Destroyer's Flame.md index 875475f0e..3ded4194f 100755 --- a/content/Mechanics/Character Building/Equipment/Spear of the Destroyer's Flame.md +++ b/content/Mechanics/Character Building/Equipment/Spear of the Destroyer's Flame.md @@ -8,7 +8,6 @@ tags: --- # Spear of the Destroyer's Flame -![[systems-pf2e-icons-equipment-weapons-longspear.webp|150]] The tip of this _+3 major striking greater flaming returning speed longspear_ is edged with several razor-sharp obsidian blades. The spear has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a longspear. diff --git a/content/Mechanics/Character Building/Equipment/Spear.md b/content/Mechanics/Character Building/Equipment/Spear.md index 6d204527b..c469f669a 100755 --- a/content/Mechanics/Character Building/Equipment/Spear.md +++ b/content/Mechanics/Character Building/Equipment/Spear.md @@ -8,6 +8,5 @@ tags: --- # Spear -![[icons-weapons-polearms-spear-flared-steel.webp|150]] A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. diff --git a/content/Mechanics/Character Building/Equipment/Special Ingredient.md b/content/Mechanics/Character Building/Equipment/Special Ingredient.md index b336a0eef..d8f2822a6 100755 --- a/content/Mechanics/Character Building/Equipment/Special Ingredient.md +++ b/content/Mechanics/Character Building/Equipment/Special Ingredient.md @@ -8,7 +8,6 @@ tags: --- # Special Ingredient -![[icons-consumables-meat-ribs-bones-glowing-pink.webp|150]] Special ingredients are exceptionally rare or dangerous to gather. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Abjuration).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Abjuration).md index af6b6bc4f..3e9deeec2 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Abjuration).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Abjuration).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Abjuration) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the abjuration school of magic, and the ring is covered in symbols and glyphs related to the abjuration school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the abjuration school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Conjuration).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Conjuration).md index c954f6489..f4fa8d8a0 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Conjuration).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Conjuration).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Conjuration) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the conjuration school of magic, and the ring is covered in symbols and glyphs related to the conjuration school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the conjuration school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Divination).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Divination).md index 5b95e41ef..fb37ee3ca 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Divination).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Divination).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Divination) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the divination school of magic, and the ring is covered in symbols and glyphs related to the divination school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the divination school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Enchantment).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Enchantment).md index 0bc41feb8..5d40ff38a 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Enchantment).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Enchantment).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Enchantment) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the enchantment school of magic, and the ring is covered in symbols and glyphs related to the enchantment school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the enchantment school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Evocation).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Evocation).md index af4d3b101..e8f317370 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Evocation).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Evocation).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Evocation) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the evocation school of magic, and the ring is covered in symbols and glyphs related to the evocation school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the evocation school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Illusion).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Illusion).md index 92fff64e8..9869d58f1 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Illusion).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Illusion).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Illusion) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the illusion school of magic, and the ring is covered in symbols and glyphs related to the illusion school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the illusion school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Necromancy).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Necromancy).md index 41c60d3cf..9a55d76f2 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Necromancy).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Necromancy).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Necromancy) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the necromancy school of magic, and the ring is covered in symbols and glyphs related to the necromancy school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the necromancy school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Transmutation).md b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Transmutation).md index 5dacefd32..654e250ba 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring (Transmutation).md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring (Transmutation).md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring (Transmutation) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] This _specialist's ring_ is dedicated to the transmutation school of magic, and the ring is covered in symbols and glyphs related to the transmutation school according to the creator's arcane studies. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the transmutation school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Specialist's Ring.md b/content/Mechanics/Character Building/Equipment/Specialist's Ring.md index fea48bb23..1c1fd6cbe 100755 --- a/content/Mechanics/Character Building/Equipment/Specialist's Ring.md +++ b/content/Mechanics/Character Building/Equipment/Specialist's Ring.md @@ -8,7 +8,6 @@ tags: --- # Specialist's Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-specialists-ring.webp|150]] Each _specialist's ring_ is dedicated to a single school of magic, and the ring is covered in symbols and glyphs related to that school according to the creator's arcane studies. A specialist's ring has the trait corresponding to its school of magic. You gain a +2 item bonus to Arcana checks, and a +1 circumstance bonus to recognize magical effects and items of the specific school of magic. diff --git a/content/Mechanics/Character Building/Equipment/Spectacles of Understanding (Greater).md b/content/Mechanics/Character Building/Equipment/Spectacles of Understanding (Greater).md index 577f6bf4f..70d29f516 100755 --- a/content/Mechanics/Character Building/Equipment/Spectacles of Understanding (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spectacles of Understanding (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spectacles of Understanding (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-spectacles-of-understanding.webp|150]] These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +2 item bonus to checks to Decipher Writing. diff --git a/content/Mechanics/Character Building/Equipment/Spectacles of Understanding.md b/content/Mechanics/Character Building/Equipment/Spectacles of Understanding.md index 980901dee..80d1a26d5 100755 --- a/content/Mechanics/Character Building/Equipment/Spectacles of Understanding.md +++ b/content/Mechanics/Character Building/Equipment/Spectacles of Understanding.md @@ -8,7 +8,6 @@ tags: --- # Spectacles of Understanding -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-spectacles-of-understanding.webp|150]] These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to Decipher Writing. diff --git a/content/Mechanics/Character Building/Equipment/Spectral Nightshade.md b/content/Mechanics/Character Building/Equipment/Spectral Nightshade.md index 790903ce6..bf4781c68 100755 --- a/content/Mechanics/Character Building/Equipment/Spectral Nightshade.md +++ b/content/Mechanics/Character Building/Equipment/Spectral Nightshade.md @@ -8,7 +8,6 @@ tags: --- # Spectral Nightshade -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-spectral-nightshade.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Spectral Opera Glasses.md b/content/Mechanics/Character Building/Equipment/Spectral Opera Glasses.md index e061420af..d214e0c6e 100755 --- a/content/Mechanics/Character Building/Equipment/Spectral Opera Glasses.md +++ b/content/Mechanics/Character Building/Equipment/Spectral Opera Glasses.md @@ -8,7 +8,6 @@ tags: --- # Spectral Opera Glasses -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-spectacles-of-understanding.webp|150]] These bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times further than normal, and the glasses provide you a +2 item bonus to Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Spell Bastion.md b/content/Mechanics/Character Building/Equipment/Spell Bastion.md index 2f1547725..c40e553a0 100755 --- a/content/Mechanics/Character Building/Equipment/Spell Bastion.md +++ b/content/Mechanics/Character Building/Equipment/Spell Bastion.md @@ -8,7 +8,6 @@ tags: --- # Spell Bastion -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] A _spell-bastion_ rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to [[Cast a Spell]] of 3rd level or lower into the shield. The spell must take 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect-it's instead stored for later. When you invest a _spell-bastion_ shield, you immediately know the name and level of the stored spell. A _spell-bastion_ shield found as treasure has a 50% chance of having a spell of the GM's choice stored in it. diff --git a/content/Mechanics/Character Building/Equipment/Spell Reservoir.md b/content/Mechanics/Character Building/Equipment/Spell Reservoir.md index 229683f5f..23b6e4c35 100755 --- a/content/Mechanics/Character Building/Equipment/Spell Reservoir.md +++ b/content/Mechanics/Character Building/Equipment/Spell Reservoir.md @@ -8,7 +8,6 @@ tags: --- # Spell Reservoir -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _spell reservoir_ rune creates a pool of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd rank or lower into the weapon. The spell must require 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it is instead stored for later. diff --git a/content/Mechanics/Character Building/Equipment/Spell-Eating Pitch.md b/content/Mechanics/Character Building/Equipment/Spell-Eating Pitch.md index f4ec36add..21b5fa257 100755 --- a/content/Mechanics/Character Building/Equipment/Spell-Eating Pitch.md +++ b/content/Mechanics/Character Building/Equipment/Spell-Eating Pitch.md @@ -8,7 +8,6 @@ tags: --- # Spell-Eating Pitch -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-spell-eating-pitch.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Spellbook (Blank).md b/content/Mechanics/Character Building/Equipment/Spellbook (Blank).md index 6d77adf1a..6c4c2840b 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbook (Blank).md +++ b/content/Mechanics/Character Building/Equipment/Spellbook (Blank).md @@ -8,6 +8,5 @@ tags: --- # Spellbook (Blank) -![[icons-sundries-books-book-symbol-spiral-silver-blue.webp|150]] A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook. diff --git a/content/Mechanics/Character Building/Equipment/Spellbook of Redundant Enchantment.md b/content/Mechanics/Character Building/Equipment/Spellbook of Redundant Enchantment.md index 69b7ed9da..853ba0e4e 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbook of Redundant Enchantment.md +++ b/content/Mechanics/Character Building/Equipment/Spellbook of Redundant Enchantment.md @@ -8,7 +8,6 @@ tags: --- # Spellbook of Redundant Enchantment -![[icons-sundries-gaming-playing-cards-black.webp|150]] When opening the book, whispers can be heard on the wind, or laughter rings in the distance. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Abjuration).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Abjuration).md index 9c501bf3f..54474557c 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Abjuration).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Abjuration).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Abjuration) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Conjuration).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Conjuration).md index 48caa83da..8edcb6fb2 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Conjuration).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Conjuration).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Conjuration) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Divination).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Divination).md index ce542455f..5a91ea765 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Divination).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Divination).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Divination) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Enchantment).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Enchantment).md index 46ebb067c..df0b21a6c 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Enchantment).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Enchantment).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Enchantment) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Evocation).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Evocation).md index 815711dab..516912c90 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Evocation).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Evocation).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Evocation) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Illusion).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Illusion).md index 0787e476f..ccb3dff1c 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Illusion).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Illusion).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Illusion) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Necromancy).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Necromancy).md index 417d6791c..ec923b88b 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Necromancy).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Necromancy).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Necromancy) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellbreaking (Transmutation).md b/content/Mechanics/Character Building/Equipment/Spellbreaking (Transmutation).md index d8a7b320b..0c5c4d321 100755 --- a/content/Mechanics/Character Building/Equipment/Spellbreaking (Transmutation).md +++ b/content/Mechanics/Character Building/Equipment/Spellbreaking (Transmutation).md @@ -8,6 +8,5 @@ tags: --- # Spellbreaking (Transmutation) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Counter-runes specific to a particular school of magic provide protections against that school. You gain a +1 status bonus to saving throws and AC against one school of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. The crafter chooses the school when creating the rune. diff --git a/content/Mechanics/Character Building/Equipment/Spellcutter.md b/content/Mechanics/Character Building/Equipment/Spellcutter.md index 3e329da99..5ffcc3029 100755 --- a/content/Mechanics/Character Building/Equipment/Spellcutter.md +++ b/content/Mechanics/Character Building/Equipment/Spellcutter.md @@ -8,7 +8,6 @@ tags: --- # Spellcutter -![[systems-pf2e-icons-equipment-weapons-longsword.webp|150]] The blade of this _+2 greater striking adamantine longsword_ seems to absorb light from the air around it, giving the impression the wielder is standing in the shadow of a much larger creature. diff --git a/content/Mechanics/Character Building/Equipment/Spellguard Blade.md b/content/Mechanics/Character Building/Equipment/Spellguard Blade.md index e94137d12..9ce6c201e 100755 --- a/content/Mechanics/Character Building/Equipment/Spellguard Blade.md +++ b/content/Mechanics/Character Building/Equipment/Spellguard Blade.md @@ -8,7 +8,6 @@ tags: --- # Spellguard Blade -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-spellguard-blade.webp|150]] The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. diff --git a/content/Mechanics/Character Building/Equipment/Spellguard Shield.md b/content/Mechanics/Character Building/Equipment/Spellguard Shield.md index abc7b4a9f..5e51ec703 100755 --- a/content/Mechanics/Character Building/Equipment/Spellguard Shield.md +++ b/content/Mechanics/Character Building/Equipment/Spellguard Shield.md @@ -8,6 +8,5 @@ tags: --- # Spellguard Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-spellguard-shield.webp|150]] This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC), and you can Shield Block spells that target you if you have that action. diff --git a/content/Mechanics/Character Building/Equipment/Spellsap Grenade (Greater).md b/content/Mechanics/Character Building/Equipment/Spellsap Grenade (Greater).md index ace5def49..e723449e2 100755 --- a/content/Mechanics/Character Building/Equipment/Spellsap Grenade (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spellsap Grenade (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spellsap Grenade (Greater) -![[icons-weapons-thrown-grenade-round.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Spellsap Grenade.md b/content/Mechanics/Character Building/Equipment/Spellsap Grenade.md index d81349054..27c41dc46 100755 --- a/content/Mechanics/Character Building/Equipment/Spellsap Grenade.md +++ b/content/Mechanics/Character Building/Equipment/Spellsap Grenade.md @@ -8,7 +8,6 @@ tags: --- # Spellsap Grenade -![[icons-weapons-thrown-grenade-round.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type I).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type I).md index d28ccbd7c..ff739927d 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type I).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type I).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type I) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type II).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type II).md index 4d4d1001d..8820809e9 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type II).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type II).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type II) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type III).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type III).md index e1168ce8b..efd130196 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type III).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type III).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type III) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IV).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IV).md index cb780adf3..bc78d5c92 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IV).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IV).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type IV) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IX).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IX).md index a57977a7d..773f74261 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IX).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type IX).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type IX) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type V).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type V).md index 91190f0f9..e2b83a577 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type V).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type V).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type V) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VI).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VI).md index 41bae4b2b..14a304df8 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VI).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VI).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type VI) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VII).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VII).md index f993f177a..364446f80 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VII).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VII).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type VII) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VIII).md b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VIII).md index ac4358c91..5cd200486 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VIII).md +++ b/content/Mechanics/Character Building/Equipment/Spellstrike Ammunition (Type VIII).md @@ -8,7 +8,6 @@ tags: --- # Spellstrike Ammunition (Type VIII) -![[systems-pf2e-icons-equipment-consumables-ammunition-spellstrike-ammunition.webp|150]] Mystic patterns create a magic reservoir within this ammunition. You activate _spellstrike ammunition_ by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated _spellstrike ammunition_ is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. diff --git a/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Greater).md index a6ff66224..ae005f9d1 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spellstriker Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A _spellstriker staff_ is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a _+2 striking shifting staff_. diff --git a/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Major).md b/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Major).md index ffa40bcd2..f62e69285 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Spellstriker Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Spellstriker Staff (Major) -![[icons-weapons-staves-staff-simple.webp|150]] A _spellstriker staff_ is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a _+2 greater striking shifting staff_. diff --git a/content/Mechanics/Character Building/Equipment/Spellstriker Staff.md b/content/Mechanics/Character Building/Equipment/Spellstriker Staff.md index 36f2a1392..f9394f0ff 100755 --- a/content/Mechanics/Character Building/Equipment/Spellstriker Staff.md +++ b/content/Mechanics/Character Building/Equipment/Spellstriker Staff.md @@ -8,7 +8,6 @@ tags: --- # Spellstriker Staff -![[icons-weapons-staves-staff-simple.webp|150]] A _spellstriker staff_ is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a _+1 striking shifting staff_. diff --git a/content/Mechanics/Character Building/Equipment/Sphere of Annihilation.md b/content/Mechanics/Character Building/Equipment/Sphere of Annihilation.md index a4acea955..62e18e018 100755 --- a/content/Mechanics/Character Building/Equipment/Sphere of Annihilation.md +++ b/content/Mechanics/Character Building/Equipment/Sphere of Annihilation.md @@ -8,7 +8,6 @@ tags: --- # Sphere of Annihilation -![[systems-pf2e-icons-equipment-artifacts-sphere-of-annihilation.webp|150]] A _sphere of annihilation_ is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. Anything or anyone destroyed by the sphere can be brought back only by a deity's direct intervention. The sphere can't be counteracted by dispel magic or similar effects. diff --git a/content/Mechanics/Character Building/Equipment/Spider Lily Tattoo.md b/content/Mechanics/Character Building/Equipment/Spider Lily Tattoo.md index e4aba0280..9c265e4a9 100755 --- a/content/Mechanics/Character Building/Equipment/Spider Lily Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Spider Lily Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Spider Lily Tattoo -![[systems-pf2e-icons-equipment-tattoos-warding-tattoo.webp|150]] The spider lily tattoo marks you as a trusted member of Granny Hu's network. This crimson tattoo fades and becomes [[Invisible]] within a day of being applied, reappearing only when you Activate it, when you gain the [[Doomed]] condition, or when you die. The higher the doomed value, the more vivid the color. diff --git a/content/Mechanics/Character Building/Equipment/Spider Mold.md b/content/Mechanics/Character Building/Equipment/Spider Mold.md index ca1dca596..0ba16e47f 100755 --- a/content/Mechanics/Character Building/Equipment/Spider Mold.md +++ b/content/Mechanics/Character Building/Equipment/Spider Mold.md @@ -8,7 +8,6 @@ tags: --- # Spider Mold -![[systems-pf2e-icons-equipment-consumables-potions-white-dragons-breath-potion.webp|150]] This gray mold can be found growing on the remains of venomous arachnids - particularly, giant spiders. Its lack of color and faint taste make it particularly suited for mixing into meals meant to poison an unwary feaster. diff --git a/content/Mechanics/Character Building/Equipment/Spider Root.md b/content/Mechanics/Character Building/Equipment/Spider Root.md index 6d409614a..f016e7837 100755 --- a/content/Mechanics/Character Building/Equipment/Spider Root.md +++ b/content/Mechanics/Character Building/Equipment/Spider Root.md @@ -8,7 +8,6 @@ tags: --- # Spider Root -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-spider-root.webp|150]] A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit. diff --git a/content/Mechanics/Character Building/Equipment/Spider Venom.md b/content/Mechanics/Character Building/Equipment/Spider Venom.md index 941908095..fe816bf65 100755 --- a/content/Mechanics/Character Building/Equipment/Spider Venom.md +++ b/content/Mechanics/Character Building/Equipment/Spider Venom.md @@ -8,7 +8,6 @@ tags: --- # Spider Venom -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-hunting-spider-venom.webp|150]] This venom erodes its target's defenses, aiding the spider in securing prey. diff --git a/content/Mechanics/Character Building/Equipment/Spike Snare.md b/content/Mechanics/Character Building/Equipment/Spike Snare.md index cb1c07b15..7fb6cb6ce 100755 --- a/content/Mechanics/Character Building/Equipment/Spike Snare.md +++ b/content/Mechanics/Character Building/Equipment/Spike Snare.md @@ -8,6 +8,5 @@ tags: --- # Spike Snare -![[systems-pf2e-icons-equipment-snares-spike-snare.webp|150]] This basic snare consists of hidden spikes that rely on a creature's momentum to lacerate or potentially impale it as it enters the snare's square, dealing 2d8 piercing damage. The creature must attempt a DC 17 Basic reflex saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Spiked Chain.md b/content/Mechanics/Character Building/Equipment/Spiked Chain.md index 757645961..77d5468da 100755 --- a/content/Mechanics/Character Building/Equipment/Spiked Chain.md +++ b/content/Mechanics/Character Building/Equipment/Spiked Chain.md @@ -8,6 +8,5 @@ tags: --- # Spiked Chain -![[systems-pf2e-icons-equipment-weapons-spiked-chain.webp|150]] This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. diff --git a/content/Mechanics/Character Building/Equipment/Spiked Gauntlet.md b/content/Mechanics/Character Building/Equipment/Spiked Gauntlet.md index 92d280364..5170dc218 100755 --- a/content/Mechanics/Character Building/Equipment/Spiked Gauntlet.md +++ b/content/Mechanics/Character Building/Equipment/Spiked Gauntlet.md @@ -8,6 +8,5 @@ tags: --- # Spiked Gauntlet -![[systems-pf2e-icons-equipment-weapons-spiked-gauntlet.webp|150]] Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles. diff --git a/content/Mechanics/Character Building/Equipment/Spikes.md b/content/Mechanics/Character Building/Equipment/Spikes.md index 958e82339..5e131bbe6 100755 --- a/content/Mechanics/Character Building/Equipment/Spikes.md +++ b/content/Mechanics/Character Building/Equipment/Spikes.md @@ -8,6 +8,5 @@ tags: --- # Spikes -![[systems-pf2e-icons-equipment-snares-spike-snare.webp|150]] Ammunition for a [[Spike Launcher]] diff --git a/content/Mechanics/Character Building/Equipment/Spined Shield.md b/content/Mechanics/Character Building/Equipment/Spined Shield.md index 144e849c3..571ab6965 100755 --- a/content/Mechanics/Character Building/Equipment/Spined Shield.md +++ b/content/Mechanics/Character Building/Equipment/Spined Shield.md @@ -8,7 +8,6 @@ tags: --- # Spined Shield -![[icons-equipment-shield-kite-decorative-steel-claws.webp|150]] Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes. diff --git a/content/Mechanics/Character Building/Equipment/Spinel, deep blue.md b/content/Mechanics/Character Building/Equipment/Spinel, deep blue.md index 75bd5d300..d4fef85e8 100755 --- a/content/Mechanics/Character Building/Equipment/Spinel, deep blue.md +++ b/content/Mechanics/Character Building/Equipment/Spinel, deep blue.md @@ -8,4 +8,3 @@ tags: --- # Spinel, deep blue -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-deep-blue-spinel.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Spinel, red or green.md b/content/Mechanics/Character Building/Equipment/Spinel, red or green.md index fe4c34447..45e962b86 100755 --- a/content/Mechanics/Character Building/Equipment/Spinel, red or green.md +++ b/content/Mechanics/Character Building/Equipment/Spinel, red or green.md @@ -8,4 +8,3 @@ tags: --- # Spinel, red or green -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-red-or-green-spinel.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Greater).md b/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Greater).md index ea3bc164d..2a83d415b 100755 --- a/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spiny Lodestone (Greater) -![[icons-commodities-gems-gem-faceted-round-black.webp|150]] This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +14, and the spell DC is 24. diff --git a/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Major).md b/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Major).md index 646c316af..3f667646e 100755 --- a/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Major).md +++ b/content/Mechanics/Character Building/Equipment/Spiny Lodestone (Major).md @@ -8,7 +8,6 @@ tags: --- # Spiny Lodestone (Major) -![[icons-commodities-gems-gem-faceted-round-black.webp|150]] This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +19, and the spell DC is 29. diff --git a/content/Mechanics/Character Building/Equipment/Spiny Lodestone.md b/content/Mechanics/Character Building/Equipment/Spiny Lodestone.md index e933ae601..8e5b8bf71 100755 --- a/content/Mechanics/Character Building/Equipment/Spiny Lodestone.md +++ b/content/Mechanics/Character Building/Equipment/Spiny Lodestone.md @@ -8,7 +8,6 @@ tags: --- # Spiny Lodestone -![[icons-commodities-gems-gem-faceted-round-black.webp|150]] This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18. diff --git a/content/Mechanics/Character Building/Equipment/Spiral Athame.md b/content/Mechanics/Character Building/Equipment/Spiral Athame.md index 7cb443769..cea89eeb6 100755 --- a/content/Mechanics/Character Building/Equipment/Spiral Athame.md +++ b/content/Mechanics/Character Building/Equipment/Spiral Athame.md @@ -8,7 +8,6 @@ tags: --- # Spiral Athame -![[systems-pf2e-icons-equipment-weapons-dagger.webp|150]] The pommel of this _+4 major striking disruptive ghost touch high-grade silver dagger_ is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional 1d8 vitality damage to worshippers of Urgathoa and to anyone who has ever created or summoned an undead creature. While the dagger is in your possession, you gain a +4 circumstance bonus to Medicine checks and to Midwifery Lore checks. If you're a worshipper of Pharasma, you gain imprecise lifesense with a range of 60 feet while holding the dagger. If you're undead or a worshipper of Urgathoa, you're [[Stupefied|Stupefied 4]] while holding the dagger. diff --git a/content/Mechanics/Character Building/Equipment/Spiral Rapier.md b/content/Mechanics/Character Building/Equipment/Spiral Rapier.md index a2be6e37c..71f0f43cb 100755 --- a/content/Mechanics/Character Building/Equipment/Spiral Rapier.md +++ b/content/Mechanics/Character Building/Equipment/Spiral Rapier.md @@ -8,6 +8,5 @@ tags: --- # Spiral Rapier -![[systems-pf2e-icons-equipment-weapons-spiral-rapier.webp|150]] An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons. Characters from Taldor have access to the spiral rapier. diff --git a/content/Mechanics/Character Building/Equipment/Spirit Bulb (Greater).md b/content/Mechanics/Character Building/Equipment/Spirit Bulb (Greater).md index cf6cf29e5..67b457e7f 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit Bulb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spirit Bulb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spirit Bulb (Greater) -![[icons-consumables-plants-sprout-glowing-roots-green.webp|150]] **Activate** D (concentrate, manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Spirit Bulb (Major).md b/content/Mechanics/Character Building/Equipment/Spirit Bulb (Major).md index 54024f231..a12183303 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit Bulb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Spirit Bulb (Major).md @@ -8,7 +8,6 @@ tags: --- # Spirit Bulb (Major) -![[icons-consumables-plants-sprout-glowing-roots-green.webp|150]] **Activate** D (concentrate, manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Spirit Bulb.md b/content/Mechanics/Character Building/Equipment/Spirit Bulb.md index 14ad9f3c4..dcef5d875 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit Bulb.md +++ b/content/Mechanics/Character Building/Equipment/Spirit Bulb.md @@ -8,7 +8,6 @@ tags: --- # Spirit Bulb -![[icons-consumables-plants-sprout-glowing-roots-green.webp|150]] **Activate** D (concentrate, manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Spirit Fan.md b/content/Mechanics/Character Building/Equipment/Spirit Fan.md index ced523984..4ec13d434 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit Fan.md +++ b/content/Mechanics/Character Building/Equipment/Spirit Fan.md @@ -8,7 +8,6 @@ tags: --- # Spirit Fan -![[icons-commodities-materials-material-feathers-violet.webp|150]] This elegant black, gold-tipped _+1 striking fighting fan_ is adorned with images of three golden leaves and a red rope tassel. If a creature is reduced to 0 Hit Points by a spirit fan, the golden leaves on the fan light up, providing illumination equal to that of a torch for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Spirit Trap.md b/content/Mechanics/Character Building/Equipment/Spirit Trap.md index 973d96054..1dd1b6ab5 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit Trap.md +++ b/content/Mechanics/Character Building/Equipment/Spirit Trap.md @@ -8,7 +8,6 @@ tags: --- # Spirit Trap -![[icons-tools-fishing-net-simple-brown.webp|150]] A spirit trap consists of a net dipped in water that has been steeped with sacred herbs to better combat phantoms. This snare's components function as a net when not set up. You set this snare up in a 10-foot-by-10-foot area. The first creature with the spirit trait that steps into the area must attempt a DC 16 fortitude save. diff --git a/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu (Greater).md b/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu (Greater).md index 723a15291..81581dcc4 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spirit-Sealing Fulu (Greater) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Usage** affixed to one undead creature diff --git a/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu.md b/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu.md index b7f7e1fed..2c13102f2 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Spirit-Sealing Fulu.md @@ -8,7 +8,6 @@ tags: --- # Spirit-Sealing Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to one undead creature diff --git a/content/Mechanics/Character Building/Equipment/Spirit-Singer (Handheld).md b/content/Mechanics/Character Building/Equipment/Spirit-Singer (Handheld).md index a4c6083e6..93cc8da75 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit-Singer (Handheld).md +++ b/content/Mechanics/Character Building/Equipment/Spirit-Singer (Handheld).md @@ -8,6 +8,5 @@ tags: --- # Spirit-Singer (Handheld) -![[icons-tools-instruments-pipe-flue-tan.webp|150]] Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. diff --git a/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible Handheld).md b/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible Handheld).md index 1fc882c5a..1446443ff 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible Handheld).md +++ b/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible Handheld).md @@ -8,7 +8,6 @@ tags: --- # Spirit-Singer (Incredible Handheld) -![[icons-tools-instruments-pipe-flue-tan.webp|150]] Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. diff --git a/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible).md b/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible).md index 70a9068ce..c5a17e703 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible).md +++ b/content/Mechanics/Character Building/Equipment/Spirit-Singer (Incredible).md @@ -8,7 +8,6 @@ tags: --- # Spirit-Singer (Incredible) -![[systems-pf2e-icons-equipment-adventuring-gear-musical-instrument-heavy.webp|150]] Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. diff --git a/content/Mechanics/Character Building/Equipment/Spirit-Singer.md b/content/Mechanics/Character Building/Equipment/Spirit-Singer.md index 794bd55fb..63b050f42 100755 --- a/content/Mechanics/Character Building/Equipment/Spirit-Singer.md +++ b/content/Mechanics/Character Building/Equipment/Spirit-Singer.md @@ -8,6 +8,5 @@ tags: --- # Spirit-Singer -![[systems-pf2e-icons-equipment-adventuring-gear-musical-instrument-heavy.webp|150]] Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. diff --git a/content/Mechanics/Character Building/Equipment/Spiritsight Crossbow.md b/content/Mechanics/Character Building/Equipment/Spiritsight Crossbow.md index 310a53cc8..7d23b1d36 100755 --- a/content/Mechanics/Character Building/Equipment/Spiritsight Crossbow.md +++ b/content/Mechanics/Character Building/Equipment/Spiritsight Crossbow.md @@ -8,7 +8,6 @@ tags: --- # Spiritsight Crossbow -![[icons-weapons-crossbows-crossbow-ornamental-black.webp|150]] This +1 striking [[Ghost Touch]] crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light. diff --git a/content/Mechanics/Character Building/Equipment/Spiritsight Ring.md b/content/Mechanics/Character Building/Equipment/Spiritsight Ring.md index bbc07e0d5..80be94f30 100755 --- a/content/Mechanics/Character Building/Equipment/Spiritsight Ring.md +++ b/content/Mechanics/Character Building/Equipment/Spiritsight Ring.md @@ -8,6 +8,5 @@ tags: --- # Spiritsight Ring -![[icons-equipment-finger-ring-bone-carved.webp|150]] The opal set in this intricately carved ivory ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is nearby. When in the presence of a nearby incorporeal creature, even if it's within a solid object, you eventually detect the creature, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. An incorporeal creature trying to hide its presence from this sense attempts a Stealth check against your Perception DC to hide from your vague sense, as normal for attempting to foil special senses. You gain a +2 item bonus when using the [[Seek]] action to find [[Hidden]] or [[Undetected]] incorporeal creatures within 30 feet of you. diff --git a/content/Mechanics/Character Building/Equipment/Spiritsight Tea.md b/content/Mechanics/Character Building/Equipment/Spiritsight Tea.md index 3b6b613f4..0fdc718f3 100755 --- a/content/Mechanics/Character Building/Equipment/Spiritsight Tea.md +++ b/content/Mechanics/Character Building/Equipment/Spiritsight Tea.md @@ -8,7 +8,6 @@ tags: --- # Spiritsight Tea -![[icons-consumables-plants-dried-herb-bundle-brown.webp|150]] **Activate** 1 Interact or 10 minutes (concentrate, Interact) diff --git a/content/Mechanics/Character Building/Equipment/Splendid Floodlight.md b/content/Mechanics/Character Building/Equipment/Splendid Floodlight.md index 9dfe7bbec..1bc1ca918 100755 --- a/content/Mechanics/Character Building/Equipment/Splendid Floodlight.md +++ b/content/Mechanics/Character Building/Equipment/Splendid Floodlight.md @@ -8,7 +8,6 @@ tags: --- # Splendid Floodlight -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-platinum-framed-monocle.webp|150]] This drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid floodlight has a primary function as well as several secondary functions available by rotating through a series of translucent sheets called gels. A splendid floodlight comes with the four gels described below, but other gels exist with different abilities. diff --git a/content/Mechanics/Character Building/Equipment/Splendid Pyschopomp Mask.md b/content/Mechanics/Character Building/Equipment/Splendid Pyschopomp Mask.md index 31492b12d..60fad4948 100755 --- a/content/Mechanics/Character Building/Equipment/Splendid Pyschopomp Mask.md +++ b/content/Mechanics/Character Building/Equipment/Splendid Pyschopomp Mask.md @@ -8,4 +8,3 @@ tags: --- # Splendid Pyschopomp Mask -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-persona-mask.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Splendid lyre of world‑famous lyrist.md b/content/Mechanics/Character Building/Equipment/Splendid lyre of world‑famous lyrist.md index 1d99eb842..41148ec0b 100755 --- a/content/Mechanics/Character Building/Equipment/Splendid lyre of world‑famous lyrist.md +++ b/content/Mechanics/Character Building/Equipment/Splendid lyre of world‑famous lyrist.md @@ -8,4 +8,3 @@ tags: --- # Splendid lyre of world‑famous lyrist -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-splendid-lyre-of-world-famous-lyrist.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Splint Mail.md b/content/Mechanics/Character Building/Equipment/Splint Mail.md index d9f35cad4..f281ff47e 100755 --- a/content/Mechanics/Character Building/Equipment/Splint Mail.md +++ b/content/Mechanics/Character Building/Equipment/Splint Mail.md @@ -8,6 +8,5 @@ tags: --- # Splint Mail -![[icons-equipment-chest-breastplate-layered-leather-studded-black.webp|150]] This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of [[Padded Armor|padded armor]] and a pair of [[Gauntlet|gauntlets]]. diff --git a/content/Mechanics/Character Building/Equipment/Splint.md b/content/Mechanics/Character Building/Equipment/Splint.md index 1de4dd4ce..943f48b1c 100755 --- a/content/Mechanics/Character Building/Equipment/Splint.md +++ b/content/Mechanics/Character Building/Equipment/Splint.md @@ -8,6 +8,5 @@ tags: --- # Splint -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-splint.webp|150]] Splints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid in structure than supports and braces, with metal or wooden bars pulled firmly against the bone structure to provide constant support (ring splints only attach to a single digit). They are a little less flexible, but you still have full use of your limbs and fingers when using one. You still have full mobility of the limb when not wearing it, but the limb becomes painful and feels less secure without the extra support it normally has, which might present physical symptoms. diff --git a/content/Mechanics/Character Building/Equipment/Splintering Spear (Greater).md b/content/Mechanics/Character Building/Equipment/Splintering Spear (Greater).md index fc255641c..843212bea 100755 --- a/content/Mechanics/Character Building/Equipment/Splintering Spear (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Splintering Spear (Greater).md @@ -8,7 +8,6 @@ tags: --- # Splintering Spear (Greater) -![[icons-weapons-polearms-spear-hooked-simple-blue.webp|150]] The entirety of this _+3 high-grade duskwood greater striking spear_ is made of worn, cracked, splintered wood, including the spearhead. These splinters never harm you when you hold the weapon, but when you hit with the spear, splinters break off in the target, dealing 1d6 bleed damage. diff --git a/content/Mechanics/Character Building/Equipment/Splintering Spear (Major).md b/content/Mechanics/Character Building/Equipment/Splintering Spear (Major).md index 9a40dda70..b255c8f83 100755 --- a/content/Mechanics/Character Building/Equipment/Splintering Spear (Major).md +++ b/content/Mechanics/Character Building/Equipment/Splintering Spear (Major).md @@ -8,7 +8,6 @@ tags: --- # Splintering Spear (Major) -![[icons-weapons-polearms-spear-hooked-simple-blue.webp|150]] The entirety of this _+3 high-grade duskwood greater striking spear_ is made of worn, cracked, splintered wood, including the spearhead. These splinters never harm you when you hold the weapon, but when you hit with the spear, splinters break off in the target, dealing 1d6 bleed damage. diff --git a/content/Mechanics/Character Building/Equipment/Splintering Spear.md b/content/Mechanics/Character Building/Equipment/Splintering Spear.md index fd1482ee6..054faeaf0 100755 --- a/content/Mechanics/Character Building/Equipment/Splintering Spear.md +++ b/content/Mechanics/Character Building/Equipment/Splintering Spear.md @@ -8,7 +8,6 @@ tags: --- # Splintering Spear -![[icons-weapons-polearms-spear-hooked-simple-blue.webp|150]] The entirety of this _+2 duskwood greater striking spear_ is made of worn, cracked, splintered wood, including the spearhead. These splinters never harm you when you hold the weapon, but when you hit with the spear, splinters break off in the target, dealing 1d6 bleed damage. diff --git a/content/Mechanics/Character Building/Equipment/Spoon Gun.md b/content/Mechanics/Character Building/Equipment/Spoon Gun.md index f9417094a..1c22138a7 100755 --- a/content/Mechanics/Character Building/Equipment/Spoon Gun.md +++ b/content/Mechanics/Character Building/Equipment/Spoon Gun.md @@ -8,7 +8,6 @@ tags: --- # Spoon Gun -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-spoon-gun.webp|150]] No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered [[Hand Cannon]] with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. diff --git a/content/Mechanics/Character Building/Equipment/Spore Sap.md b/content/Mechanics/Character Building/Equipment/Spore Sap.md index da443d36c..c75be7dba 100755 --- a/content/Mechanics/Character Building/Equipment/Spore Sap.md +++ b/content/Mechanics/Character Building/Equipment/Spore Sap.md @@ -8,7 +8,6 @@ tags: --- # Spore Sap -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-spore-sap.webp|150]] This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice. diff --git a/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Greater).md index 18f3d3ad2..dab918245 100755 --- a/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spore Shephard's Staff (Greater) -![[icons-weapons-staves-staff-forest-gold.webp|150]] This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus. diff --git a/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Major).md b/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Major).md index 6df000fff..14d0059b8 100755 --- a/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Spore Shephard's Staff (Major) -![[icons-weapons-staves-staff-forest-gold.webp|150]] This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus. diff --git a/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff.md b/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff.md index 38af0a926..439d3db8b 100755 --- a/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff.md +++ b/content/Mechanics/Character Building/Equipment/Spore Shephard's Staff.md @@ -8,7 +8,6 @@ tags: --- # Spore Shephard's Staff -![[icons-weapons-staves-staff-forest-gold.webp|150]] This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus. diff --git a/content/Mechanics/Character Building/Equipment/Spring-Loaded Net Launcher.md b/content/Mechanics/Character Building/Equipment/Spring-Loaded Net Launcher.md index ffd4544bd..cb784053d 100755 --- a/content/Mechanics/Character Building/Equipment/Spring-Loaded Net Launcher.md +++ b/content/Mechanics/Character Building/Equipment/Spring-Loaded Net Launcher.md @@ -8,7 +8,6 @@ tags: --- # Spring-Loaded Net Launcher -![[systems-pf2e-icons-equipment-consumables-other-consumables-spring-loaded-net-launcher.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Spurned Lute.md b/content/Mechanics/Character Building/Equipment/Spurned Lute.md index f13259a8b..02d448f30 100755 --- a/content/Mechanics/Character Building/Equipment/Spurned Lute.md +++ b/content/Mechanics/Character Building/Equipment/Spurned Lute.md @@ -8,6 +8,5 @@ tags: --- # Spurned Lute -![[icons-tools-instruments-lute-gold-brown.webp|150]] Made of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument. (Other spurned instruments exist, but the lute is the least rare.) This lute has a jealous streak, demanding total loyalty from its "partner" musician. After you play the lute for the first time, it fuses to you. If you go a day without using it to [[Perform]], you become [[Stupefied|Stupefied 1]] until you next do so. After that, when you attempt a Performance check using an instrument other than the lute, you take a –4 circumstance penalty to do so, and you must succeed at a DC 20 will save or become stupefied 1 for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Spy Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Spy Staff (Greater).md index 5a6f88cfb..568e61f2e 100755 --- a/content/Mechanics/Character Building/Equipment/Spy Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Spy Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Spy Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] In its normal form, a _spy staff_ is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. diff --git a/content/Mechanics/Character Building/Equipment/Spy Staff (Major).md b/content/Mechanics/Character Building/Equipment/Spy Staff (Major).md index e84f885f5..9ed1dd9fa 100755 --- a/content/Mechanics/Character Building/Equipment/Spy Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Spy Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Spy Staff (Major) -![[icons-weapons-staves-staff-simple.webp|150]] In its normal form, a _spy staff_ is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. diff --git a/content/Mechanics/Character Building/Equipment/Spy Staff.md b/content/Mechanics/Character Building/Equipment/Spy Staff.md index 54be67064..b55673aed 100755 --- a/content/Mechanics/Character Building/Equipment/Spy Staff.md +++ b/content/Mechanics/Character Building/Equipment/Spy Staff.md @@ -8,7 +8,6 @@ tags: --- # Spy Staff -![[icons-weapons-staves-staff-simple.webp|150]] In its normal form, a _spy staff_ is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. diff --git a/content/Mechanics/Character Building/Equipment/Spyglass (Fine).md b/content/Mechanics/Character Building/Equipment/Spyglass (Fine).md index 3c2f0a62d..c659192ec 100755 --- a/content/Mechanics/Character Building/Equipment/Spyglass (Fine).md +++ b/content/Mechanics/Character Building/Equipment/Spyglass (Fine).md @@ -8,6 +8,5 @@ tags: --- # Spyglass (Fine) -![[systems-pf2e-icons-equipment-adventuring-gear-spyglass.webp|150]] A typical spyglass lets you see eight times farther than normal. A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance. diff --git a/content/Mechanics/Character Building/Equipment/Spyglass.md b/content/Mechanics/Character Building/Equipment/Spyglass.md index d76ba9a61..72b8a03d1 100755 --- a/content/Mechanics/Character Building/Equipment/Spyglass.md +++ b/content/Mechanics/Character Building/Equipment/Spyglass.md @@ -8,6 +8,5 @@ tags: --- # Spyglass -![[systems-pf2e-icons-equipment-adventuring-gear-spyglass.webp|150]] A typical spyglass lets you see eight times farther than normal. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Greater).md index 10165b069..72856deec 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Abjuration (Greater) -![[icons-weapons-staves-staff-simple-spiral.webp|150]] This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Major).md index 86df31fd9..1ca59cba8 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Abjuration (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Abjuration (Major) -![[icons-weapons-staves-staff-simple-spiral.webp|150]] This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Abjuration.md b/content/Mechanics/Character Building/Equipment/Staff of Abjuration.md index 6e2176e11..70ed399c7 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Abjuration.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Abjuration.md @@ -8,7 +8,6 @@ tags: --- # Staff of Abjuration -![[icons-weapons-staves-staff-simple-spiral.webp|150]] This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Air (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Air (Greater).md index b12f8e623..a05100ecb 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Air (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Air (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Air (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] Carved from white ash wood, a _staff of air_ crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Air (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Air (Major).md index 02b0367c3..bf67ffd24 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Air (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Air (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Air (Major) -![[icons-weapons-staves-staff-simple.webp|150]] Carved from white ash wood, a _staff of air_ crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Air.md b/content/Mechanics/Character Building/Equipment/Staff of Air.md index 1f3709446..6d152f291 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Air.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Air.md @@ -8,7 +8,6 @@ tags: --- # Staff of Air -![[icons-weapons-staves-staff-simple.webp|150]] Carved from white ash wood, a _staff of air_ crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Greater).md index 7e1217c2b..327f2c3bc 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Arcane Might (Greater) -![[icons-weapons-staves-staff-ornate-blue.webp|150]] This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a _+2 greater striking staff_. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Major).md index f7ecdca79..cab0f2f71 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Arcane Might (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Arcane Might (Major) -![[icons-weapons-staves-staff-ornate-blue.webp|150]] This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a _+3 greater striking staff_. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Arcane Might.md b/content/Mechanics/Character Building/Equipment/Staff of Arcane Might.md index 6e016bec0..e8362bd08 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Arcane Might.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Arcane Might.md @@ -8,7 +8,6 @@ tags: --- # Staff of Arcane Might -![[icons-weapons-staves-staff-ornate-blue.webp|150]] This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a _+1 striking staff_. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Greater).md index 97d448f00..fd30db77c 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Conjuration (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-conjuration.webp|150]] This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Major).md index 48f554d43..0a4b2934b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Conjuration (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Conjuration (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-conjuration.webp|150]] This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Conjuration.md b/content/Mechanics/Character Building/Equipment/Staff of Conjuration.md index 12d8ab965..73c695c8b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Conjuration.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Conjuration.md @@ -8,7 +8,6 @@ tags: --- # Staff of Conjuration -![[systems-pf2e-icons-equipment-staves-staff-of-conjuration.webp|150]] This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Control (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Control (Greater).md index fd2e6395e..06af39dfa 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Control (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Control (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Control (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-enchantment.webp|150]] An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a [[Request]]. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Control (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Control (Major).md index 85626e306..e1916d46d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Control (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Control (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Control (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-enchantment.webp|150]] An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a [[Request]]. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Control.md b/content/Mechanics/Character Building/Equipment/Staff of Control.md index 194e4efd5..2b45169ec 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Control.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Control.md @@ -8,7 +8,6 @@ tags: --- # Staff of Control -![[systems-pf2e-icons-equipment-staves-staff-of-enchantment.webp|150]] An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a [[Request]]. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Divination (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Divination (Greater).md index 38ed68b02..16f3cb338 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Divination (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Divination (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Divination (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-divination.webp|150]] Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Divination (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Divination (Major).md index efea246bd..59da372da 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Divination (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Divination (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Divination (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-divination.webp|150]] Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Divination.md b/content/Mechanics/Character Building/Equipment/Staff of Divination.md index 2a6b7bb08..224acf08b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Divination.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Divination.md @@ -8,7 +8,6 @@ tags: --- # Staff of Divination -![[systems-pf2e-icons-equipment-staves-staff-of-divination.webp|150]] Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Earth (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Earth (Greater).md index e96a040ca..fca3a6acc 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Earth (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Earth (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Earth (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that [[Shove]] you or knock you [[Prone]]. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Earth (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Earth (Major).md index c2e5eaca6..c9208d26e 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Earth (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Earth (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Earth (Major) -![[icons-weapons-staves-staff-simple.webp|150]] Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that [[Shove]] you or knock you [[Prone]]. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Earth.md b/content/Mechanics/Character Building/Equipment/Staff of Earth.md index e15717cb2..b37997b6c 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Earth.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Earth.md @@ -8,7 +8,6 @@ tags: --- # Staff of Earth -![[icons-weapons-staves-staff-simple.webp|150]] Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that [[Shove]] you or knock you [[Prone]]. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Greater).md index 41192b9f0..baa733c41 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Elemental Power (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-evocation.webp|150]] This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Major).md index 26dd37e9d..c82063629 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Elemental Power (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Elemental Power (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-evocation.webp|150]] This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Elemental Power.md b/content/Mechanics/Character Building/Equipment/Staff of Elemental Power.md index 841a99915..e2142f53e 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Elemental Power.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Elemental Power.md @@ -8,7 +8,6 @@ tags: --- # Staff of Elemental Power -![[systems-pf2e-icons-equipment-staves-staff-of-evocation.webp|150]] This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Greater).md index 6fe918660..1d06d9f5b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Enchantment (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-enchantment.webp|150]] A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Major).md index d5c86056d..5717e442d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Enchantment (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Enchantment (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-enchantment.webp|150]] A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Enchantment.md b/content/Mechanics/Character Building/Equipment/Staff of Enchantment.md index 8420d622a..e39f409b3 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Enchantment.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Enchantment.md @@ -8,7 +8,6 @@ tags: --- # Staff of Enchantment -![[icons-weapons-staves-staff-ornate-jeweled-blue.webp|150]] A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Evocation (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Evocation (Greater).md index 556b1d07c..7e6cb4722 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Evocation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Evocation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Evocation (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-evocation.webp|150]] This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Evocation (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Evocation (Major).md index d92dad597..c2a96d964 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Evocation (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Evocation (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Evocation (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-evocation.webp|150]] This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Evocation.md b/content/Mechanics/Character Building/Equipment/Staff of Evocation.md index a8f46dd21..334f1bd3d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Evocation.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Evocation.md @@ -8,7 +8,6 @@ tags: --- # Staff of Evocation -![[systems-pf2e-icons-equipment-staves-staff-of-evocation.webp|150]] This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Greater).md index 563b0ec7b..4b74ccac7 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Final Rest (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-final-rest.webp|150]] This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +2 circumstance bonus to damage rolls against undead. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Major).md index 823d0ce9f..ae24dfd3b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Final Rest (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Final Rest (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-final-rest.webp|150]] This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +3 circumstance bonus to damage rolls against undead. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Final Rest.md b/content/Mechanics/Character Building/Equipment/Staff of Final Rest.md index f292e3828..648d8502d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Final Rest.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Final Rest.md @@ -8,7 +8,6 @@ tags: --- # Staff of Final Rest -![[systems-pf2e-icons-equipment-staves-staff-of-final-rest.webp|150]] This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Fire (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Fire (Greater).md index 4d8a92bcd..135646f4d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Fire (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Fire (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Fire (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-fire.webp|150]] This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Fire (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Fire (Major).md index 930e68ad3..f26d3aa8a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Fire (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Fire (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Fire (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-fire.webp|150]] This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Fire.md b/content/Mechanics/Character Building/Equipment/Staff of Fire.md index 187a1decf..6c727a609 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Fire.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Fire.md @@ -8,7 +8,6 @@ tags: --- # Staff of Fire -![[systems-pf2e-icons-equipment-staves-staff-of-fire.webp|150]] This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Healing (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Healing (Greater).md index 59aedf5e8..d401af588 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Healing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Healing (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Healing (Greater) -![[icons-weapons-staves-staff-ornate-gold-jeweled.webp|150]] This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +2 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Healing (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Healing (Major).md index 5f23b4464..4449bc5f7 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Healing (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Healing (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Healing (Major) -![[icons-weapons-staves-staff-ornate-gold-jeweled.webp|150]] This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +3 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Healing (True).md b/content/Mechanics/Character Building/Equipment/Staff of Healing (True).md index 1f08f024e..da3505cc4 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Healing (True).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Healing (True).md @@ -8,7 +8,6 @@ tags: --- # Staff of Healing (True) -![[icons-weapons-staves-staff-ornate-gold-jeweled.webp|150]] This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +4 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Healing.md b/content/Mechanics/Character Building/Equipment/Staff of Healing.md index 4dda7c4e1..7bf28880a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Healing.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Healing.md @@ -8,7 +8,6 @@ tags: --- # Staff of Healing -![[icons-weapons-staves-staff-ornate-gold-jeweled.webp|150]] This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A _staff of healing_ grants a +1 item bonus to the Hit Points you restore anytime you cast the _heal_ spell using your own spell slots or charges from the staff. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Illumination.md b/content/Mechanics/Character Building/Equipment/Staff of Illumination.md index 4ce6ac09c..1aa942b5a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Illumination.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Illumination.md @@ -8,7 +8,6 @@ tags: --- # Staff of Illumination -![[systems-pf2e-icons-equipment-staves-staff-of-illumination.webp|150]] This simple iron staff is capped with a faceted, clear gem. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Illusion (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Illusion (Greater).md index a8bc5ffbb..aa10deade 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Illusion (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Illusion (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Illusion (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-illusion.webp|150]] This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Illusion (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Illusion (Major).md index fdd96e92b..273fce860 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Illusion (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Illusion (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Illusion (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-illusion.webp|150]] This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Illusion.md b/content/Mechanics/Character Building/Equipment/Staff of Illusion.md index fca79e610..5e95e9aec 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Illusion.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Illusion.md @@ -8,7 +8,6 @@ tags: --- # Staff of Illusion -![[icons-weapons-staves-staff-orante-gold.webp|150]] This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Greater).md index a1626396c..a777e914e 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Impossible Visions (Greater) -![[icons-weapons-staves-staff-crescent-green.webp|150]] This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like _see invisibility_). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Major).md index bc7702a94..bddb6e84a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Impossible Visions (Major) -![[icons-weapons-staves-staff-crescent-green.webp|150]] This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like _see invisibility_). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (True).md b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (True).md index b7cec0188..4404c4e0a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (True).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions (True).md @@ -8,7 +8,6 @@ tags: --- # Staff of Impossible Visions (True) -![[icons-weapons-staves-staff-crescent-green.webp|150]] This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like _see invisibility_). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions.md b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions.md index 71d21d632..7e3d558f0 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Impossible Visions.md @@ -8,7 +8,6 @@ tags: --- # Staff of Impossible Visions -![[icons-weapons-staves-staff-crescent-green.webp|150]] This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like _see invisibility_). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Metal (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Metal (Greater).md index 169595b8b..9b925ce18 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Metal (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Metal (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Metal (Greater) -![[icons-weapons-staves-staff-ornate-engraved-blue.webp|150]] This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Metal (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Metal (Major).md index 375c20f02..63019c3b1 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Metal (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Metal (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Metal (Major) -![[icons-weapons-staves-staff-ornate-engraved-blue.webp|150]] This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Metal.md b/content/Mechanics/Character Building/Equipment/Staff of Metal.md index a632d0873..312b9ba7a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Metal.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Metal.md @@ -8,7 +8,6 @@ tags: --- # Staff of Metal -![[icons-weapons-staves-staff-ornate-engraved-blue.webp|150]] This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Greater).md index 2ddae60e3..65109cf14 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Nature's Cunning (Greater) -![[icons-weapons-staves-staff-forest-gold.webp|150]] Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Major).md index 2eea456cf..c34362458 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Nature's Cunning (Major) -![[icons-weapons-staves-staff-forest-gold.webp|150]] Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning.md b/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning.md index f46db9f24..5735d1e3c 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Nature's Cunning.md @@ -8,7 +8,6 @@ tags: --- # Staff of Nature's Cunning -![[icons-weapons-staves-staff-forest-gold.webp|150]] Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Greater).md index 59d302876..25746605e 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Nature's Vengeance (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-natures-vengeance.webp|150]] This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of _[[Shillelagh]]_ diff --git a/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Major).md index 978c68a8c..8fbb81949 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Nature's Vengeance (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-natures-vengeance.webp|150]] This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of _[[Shillelagh]]_ diff --git a/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance.md b/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance.md index 36e6d266c..55ce67490 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Nature's Vengeance.md @@ -8,7 +8,6 @@ tags: --- # Staff of Nature's Vengeance -![[systems-pf2e-icons-equipment-staves-staff-of-natures-vengeance.webp|150]] This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of _[[Shillelagh]]_ diff --git a/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Greater).md index 25ba40dcc..64f33e80d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Necromancy (Greater) -![[icons-weapons-staves-staff-skull-feathers-brown.webp|150]] This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Major).md index 70dcc35fe..02192021a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Necromancy (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Necromancy (Major) -![[icons-weapons-staves-staff-skull-feathers-brown.webp|150]] This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Necromancy.md b/content/Mechanics/Character Building/Equipment/Staff of Necromancy.md index 5983d1113..dbf98048a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Necromancy.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Necromancy.md @@ -8,7 +8,6 @@ tags: --- # Staff of Necromancy -![[icons-weapons-staves-staff-skull-feathers-brown.webp|150]] This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Greater).md index 7c0e1f3cb..86e345670 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Phantasms (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-illusion.webp|150]] This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Major).md index 9418714ee..0ab69573c 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Phantasms (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Phantasms (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-illusion.webp|150]] This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Phantasms.md b/content/Mechanics/Character Building/Equipment/Staff of Phantasms.md index 4031c3621..08aa58198 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Phantasms.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Phantasms.md @@ -8,7 +8,6 @@ tags: --- # Staff of Phantasms -![[systems-pf2e-icons-equipment-staves-staff-of-illusion.webp|150]] This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Power.md b/content/Mechanics/Character Building/Equipment/Staff of Power.md index 067422a1f..87057b253 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Power.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Power.md @@ -8,7 +8,6 @@ tags: --- # Staff of Power -![[systems-pf2e-icons-equipment-staves-staff-of-power.webp|150]] This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a _staff of power_ is a _+2 greater striking staff_. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Protection (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Protection (Greater).md index 055717a30..3425ee5f5 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Protection (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Protection (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Protection (Greater) -![[icons-weapons-staves-staff-engraved-wood.webp|150]] This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Protection (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Protection (Major).md index d474e504c..fead21f60 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Protection (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Protection (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Protection (Major) -![[icons-weapons-staves-staff-engraved-wood.webp|150]] This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Protection.md b/content/Mechanics/Character Building/Equipment/Staff of Protection.md index c1f44f4d7..f13d529c0 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Protection.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Protection.md @@ -8,7 +8,6 @@ tags: --- # Staff of Protection -![[icons-weapons-staves-staff-engraved-wood.webp|150]] This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Providence (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Providence (Greater).md index e6d159a58..a0861047d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Providence (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Providence (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Providence (Greater) -![[icons-weapons-staves-staff-ornate-eye.webp|150]] A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Providence (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Providence (Major).md index c1feef1bd..d54ad6c2e 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Providence (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Providence (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Providence (Major) -![[icons-weapons-staves-staff-ornate-eye.webp|150]] A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Providence (True).md b/content/Mechanics/Character Building/Equipment/Staff of Providence (True).md index d65e6956f..0d4a300dd 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Providence (True).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Providence (True).md @@ -8,7 +8,6 @@ tags: --- # Staff of Providence (True) -![[icons-weapons-staves-staff-ornate-eye.webp|150]] A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Providence.md b/content/Mechanics/Character Building/Equipment/Staff of Providence.md index c641f260d..c1386744b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Providence.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Providence.md @@ -8,7 +8,6 @@ tags: --- # Staff of Providence -![[icons-weapons-staves-staff-ornate-eye.webp|150]] A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Sieges.md b/content/Mechanics/Character Building/Equipment/Staff of Sieges.md index e8064b2b9..39fb07f92 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Sieges.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Sieges.md @@ -8,7 +8,6 @@ tags: --- # Staff of Sieges -![[systems-pf2e-icons-equipment-staves-staff-of-sieges.webp|150]] This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Summoning (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Summoning (Greater).md index 8204148a0..b86ec9d1b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Summoning (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Summoning (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Summoning (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-conjuration.webp|150]] This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Summoning (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Summoning (Major).md index 571b59265..482ad85a8 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Summoning (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Summoning (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Summoning (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-conjuration.webp|150]] This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Summoning.md b/content/Mechanics/Character Building/Equipment/Staff of Summoning.md index 1d203ea15..886fe5ea2 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Summoning.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Summoning.md @@ -8,7 +8,6 @@ tags: --- # Staff of Summoning -![[systems-pf2e-icons-equipment-staves-staff-of-conjuration.webp|150]] This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Greater).md index 183b8cb1a..1c510e314 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Transmutation (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-transmutation.webp|150]] A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Major).md index fc00ef16f..5567757fe 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Transmutation (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Transmutation (Major) -![[systems-pf2e-icons-equipment-staves-staff-of-transmutation.webp|150]] A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Transmutation.md b/content/Mechanics/Character Building/Equipment/Staff of Transmutation.md index 154bd8ad4..46c9a8c56 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Transmutation.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Transmutation.md @@ -8,7 +8,6 @@ tags: --- # Staff of Transmutation -![[systems-pf2e-icons-equipment-staves-staff-of-transmutation.webp|150]] A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Water (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of Water (Greater).md index 54cefe698..c4b9ae677 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Water (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Water (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of Water (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 5 to fire. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Water (Major).md b/content/Mechanics/Character Building/Equipment/Staff of Water (Major).md index 8b342afc5..c6f5ab9d1 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Water (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of Water (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of Water (Major) -![[icons-weapons-staves-staff-simple.webp|150]] A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 10 to fire. diff --git a/content/Mechanics/Character Building/Equipment/Staff of Water.md b/content/Mechanics/Character Building/Equipment/Staff of Water.md index 784d0a5b4..6933946eb 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of Water.md +++ b/content/Mechanics/Character Building/Equipment/Staff of Water.md @@ -8,7 +8,6 @@ tags: --- # Staff of Water -![[icons-weapons-staves-staff-simple.webp|150]] A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Black Desert (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of the Black Desert (Greater).md index 641e2acd9..bfb84c64a 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Black Desert (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Black Desert (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Black Desert (Greater) -![[systems-pf2e-icons-equipment-staves-staff-of-the-black-desert.webp|150]] This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Black Desert.md b/content/Mechanics/Character Building/Equipment/Staff of the Black Desert.md index 93c16d472..c3f8af134 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Black Desert.md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Black Desert.md @@ -8,7 +8,6 @@ tags: --- # Staff of the Black Desert -![[systems-pf2e-icons-equipment-staves-staff-of-the-black-desert.webp|150]] This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Dead (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of the Dead (Greater).md index 8cd896ed0..bc24e04a5 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Dead (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Dead (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Dead (Greater) -![[icons-weapons-staves-staff-skull-feathers-brown.webp|150]] This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Dead (Major).md b/content/Mechanics/Character Building/Equipment/Staff of the Dead (Major).md index afd8a0b6f..7717f6918 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Dead (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Dead (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Dead (Major) -![[icons-weapons-staves-staff-skull-feathers-brown.webp|150]] This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Dead.md b/content/Mechanics/Character Building/Equipment/Staff of the Dead.md index cbde32238..de482e757 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Dead.md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Dead.md @@ -8,7 +8,6 @@ tags: --- # Staff of the Dead -![[icons-weapons-staves-staff-skull-feathers-brown.webp|150]] This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Greater).md index 867121d0f..b3fe5ac15 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Desert Winds (Greater) -![[icons-weapons-staves-staff-ornate-wood.webp|150]] This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Major).md b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Major).md index d0631c5f2..2ad9b8faa 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Desert Winds (Major) -![[icons-weapons-staves-staff-ornate-wood.webp|150]] This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (True).md b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (True).md index 1137ecdc9..5ba67c0b0 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (True).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds (True).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Desert Winds (True) -![[icons-weapons-staves-staff-ornate-wood.webp|150]] This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds.md b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds.md index d50619225..66e62fe7e 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds.md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Desert Winds.md @@ -8,7 +8,6 @@ tags: --- # Staff of the Desert Winds -![[icons-weapons-staves-staff-ornate-wood.webp|150]] This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Greater).md index 731cf9f66..3cb3acb36 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Dreamlands (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The _Staff of the Dreamlands_ makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Major).md b/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Major).md index 939c09ba3..e27c96b88 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Dreamlands (Major) -![[icons-weapons-staves-staff-simple.webp|150]] The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The _Staff of the Dreamlands_ makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands.md b/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands.md index 1e9bd25b2..1673f7b83 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands.md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Dreamlands.md @@ -8,7 +8,6 @@ tags: --- # Staff of the Dreamlands -![[icons-weapons-staves-staff-simple.webp|150]] The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The _Staff of the Dreamlands_ makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Magi.md b/content/Mechanics/Character Building/Equipment/Staff of the Magi.md index 92caa5f50..d3c1f1406 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Magi.md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Magi.md @@ -8,7 +8,6 @@ tags: --- # Staff of the Magi -![[systems-pf2e-icons-equipment-staves-staff-of-the-magi.webp|150]] Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A _staff of the magi_ is a _+3 major striking staff_, and when wielding it you gain a +1 circumstance bonus to saving throws against spells. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Greater).md b/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Greater).md index 34397f3cc..d94904500 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Unblinking Eye (Greater) -![[icons-weapons-staves-staff-ornate-eye.webp|150]] The stone head piece of this smooth wooden staff is carved to look like a lidless eye. While wielding it, you gain a +1 status bonus to Perception checks made for initiative. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Major).md b/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Major).md index b5bb3edba..89b8dea7d 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff of the Unblinking Eye (Major) -![[icons-weapons-staves-staff-ornate-eye.webp|150]] The stone head piece of this smooth wooden staff is carved to look like a lidless eye. While wielding it, you gain a +1 status bonus to Perception checks made for initiative. diff --git a/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye.md b/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye.md index faf3edba5..1550d5608 100755 --- a/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye.md +++ b/content/Mechanics/Character Building/Equipment/Staff of the Unblinking Eye.md @@ -8,7 +8,6 @@ tags: --- # Staff of the Unblinking Eye -![[icons-weapons-staves-staff-ornate-eye.webp|150]] The stone head piece of this smooth wooden staff is carved to look like a lidless eye. While wielding it, you gain a +1 status bonus to Perception checks made for initiative. diff --git a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Greater).md index 4e991c643..0a449629b 100755 --- a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Greater).md @@ -8,7 +8,6 @@ tags: --- # Staff-Storing Shield (Greater) -![[systems-pf2e-icons-equipment-shields-specific-shields-staff-storing-shield.webp|150]] This magically _reinforced wooden shield_ normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy. diff --git a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Major).md b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Major).md index 1d7a59e72..1d48fd9ff 100755 --- a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Major).md +++ b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (Major).md @@ -8,7 +8,6 @@ tags: --- # Staff-Storing Shield (Major) -![[systems-pf2e-icons-equipment-shields-specific-shields-staff-storing-shield.webp|150]] This magically _reinforced wooden shield_ normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy. diff --git a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (True).md b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (True).md index 619736123..f68a9e9ec 100755 --- a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (True).md +++ b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield (True).md @@ -8,7 +8,6 @@ tags: --- # Staff-Storing Shield (True) -![[systems-pf2e-icons-equipment-shields-specific-shields-staff-storing-shield.webp|150]] This magically _reinforced wooden shield_ normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy. diff --git a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield.md b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield.md index 73e21821b..1bff682aa 100755 --- a/content/Mechanics/Character Building/Equipment/Staff-Storing Shield.md +++ b/content/Mechanics/Character Building/Equipment/Staff-Storing Shield.md @@ -8,7 +8,6 @@ tags: --- # Staff-Storing Shield -![[systems-pf2e-icons-equipment-shields-specific-shields-staff-storing-shield.webp|150]] This magically _reinforced wooden shield_ normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy. diff --git a/content/Mechanics/Character Building/Equipment/Staff.md b/content/Mechanics/Character Building/Equipment/Staff.md index 131d85fbd..07a7da232 100755 --- a/content/Mechanics/Character Building/Equipment/Staff.md +++ b/content/Mechanics/Character Building/Equipment/Staff.md @@ -8,6 +8,5 @@ tags: --- # Staff -![[icons-weapons-staves-staff-simple.webp|150]] This long piece of wood can aid in walking and deliver a mighty blow. diff --git a/content/Mechanics/Character Building/Equipment/Stag's Helm.md b/content/Mechanics/Character Building/Equipment/Stag's Helm.md index 0b93349d6..12a06ad49 100755 --- a/content/Mechanics/Character Building/Equipment/Stag's Helm.md +++ b/content/Mechanics/Character Building/Equipment/Stag's Helm.md @@ -8,7 +8,6 @@ tags: --- # Stag's Helm -![[icons-commodities-bones-horn-antler-brown.webp|150]] This impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as iron. While the Stag Lord himself wears this helmet in the _Kingmaker Adventure Path_, stag's helms are actually the creation of the church of [[Erastil]], and worshipers of this deity find that the helm is not only particularly comfortable to wear, but that they can activate it once per hour rather than once per day. diff --git a/content/Mechanics/Character Building/Equipment/Stalk Goggles (Greater).md b/content/Mechanics/Character Building/Equipment/Stalk Goggles (Greater).md index c08cea1aa..62d1c729c 100755 --- a/content/Mechanics/Character Building/Equipment/Stalk Goggles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Stalk Goggles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Stalk Goggles (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-day-goggles.webp|150]] These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. diff --git a/content/Mechanics/Character Building/Equipment/Stalk Goggles (Major).md b/content/Mechanics/Character Building/Equipment/Stalk Goggles (Major).md index 538d7a4d0..6951f8350 100755 --- a/content/Mechanics/Character Building/Equipment/Stalk Goggles (Major).md +++ b/content/Mechanics/Character Building/Equipment/Stalk Goggles (Major).md @@ -8,7 +8,6 @@ tags: --- # Stalk Goggles (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-day-goggles.webp|150]] These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. diff --git a/content/Mechanics/Character Building/Equipment/Stalk Goggles.md b/content/Mechanics/Character Building/Equipment/Stalk Goggles.md index e2a550e27..2b5a0391a 100755 --- a/content/Mechanics/Character Building/Equipment/Stalk Goggles.md +++ b/content/Mechanics/Character Building/Equipment/Stalk Goggles.md @@ -8,7 +8,6 @@ tags: --- # Stalk Goggles -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-day-goggles.webp|150]] These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. diff --git a/content/Mechanics/Character Building/Equipment/Stalker Bane Snare.md b/content/Mechanics/Character Building/Equipment/Stalker Bane Snare.md index b1c4e7360..e5140db6c 100755 --- a/content/Mechanics/Character Building/Equipment/Stalker Bane Snare.md +++ b/content/Mechanics/Character Building/Equipment/Stalker Bane Snare.md @@ -8,7 +8,6 @@ tags: --- # Stalker Bane Snare -![[systems-pf2e-icons-equipment-snares-stalker-bane-snare.webp|150]] This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Stalwart's Ring.md b/content/Mechanics/Character Building/Equipment/Stalwart's Ring.md index 87e978118..bac34f3b3 100755 --- a/content/Mechanics/Character Building/Equipment/Stalwart's Ring.md +++ b/content/Mechanics/Character Building/Equipment/Stalwart's Ring.md @@ -8,7 +8,6 @@ tags: --- # Stalwart's Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-stalwarts-ring.webp|150]] This fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf's head. diff --git a/content/Mechanics/Character Building/Equipment/Stampede Medallion (Greater).md b/content/Mechanics/Character Building/Equipment/Stampede Medallion (Greater).md index 31bda4be4..7cab26c0e 100755 --- a/content/Mechanics/Character Building/Equipment/Stampede Medallion (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Stampede Medallion (Greater).md @@ -8,7 +8,6 @@ tags: --- # Stampede Medallion (Greater) -![[systems-pf2e-icons-equipment-worn-items-companion-items-stampede-medallion.webp|150]] When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. diff --git a/content/Mechanics/Character Building/Equipment/Stampede Medallion (Major).md b/content/Mechanics/Character Building/Equipment/Stampede Medallion (Major).md index 940fd7f3a..6ca08d7f6 100755 --- a/content/Mechanics/Character Building/Equipment/Stampede Medallion (Major).md +++ b/content/Mechanics/Character Building/Equipment/Stampede Medallion (Major).md @@ -8,7 +8,6 @@ tags: --- # Stampede Medallion (Major) -![[systems-pf2e-icons-equipment-worn-items-companion-items-stampede-medallion.webp|150]] When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +3 item bonus to Athletics checks to Shove or Trip. diff --git a/content/Mechanics/Character Building/Equipment/Stampede Medallion.md b/content/Mechanics/Character Building/Equipment/Stampede Medallion.md index 00ea04c8c..1e7c46b85 100755 --- a/content/Mechanics/Character Building/Equipment/Stampede Medallion.md +++ b/content/Mechanics/Character Building/Equipment/Stampede Medallion.md @@ -8,7 +8,6 @@ tags: --- # Stampede Medallion -![[systems-pf2e-icons-equipment-worn-items-companion-items-stampede-medallion.webp|150]] When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. diff --git a/content/Mechanics/Character Building/Equipment/Stanching (Greater).md b/content/Mechanics/Character Building/Equipment/Stanching (Greater).md index 82bbd69e6..f885007bb 100755 --- a/content/Mechanics/Character Building/Equipment/Stanching (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Stanching (Greater).md @@ -8,6 +8,5 @@ tags: --- # Stanching (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 10 (5 with particularly effective assistance). diff --git a/content/Mechanics/Character Building/Equipment/Stanching (Major).md b/content/Mechanics/Character Building/Equipment/Stanching (Major).md index ce9e835ea..91be5103e 100755 --- a/content/Mechanics/Character Building/Equipment/Stanching (Major).md +++ b/content/Mechanics/Character Building/Equipment/Stanching (Major).md @@ -8,6 +8,5 @@ tags: --- # Stanching (Major) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 8 (3 with particularly effective assistance). diff --git a/content/Mechanics/Character Building/Equipment/Stanching (True).md b/content/Mechanics/Character Building/Equipment/Stanching (True).md index 9dfae5e55..f71c21afb 100755 --- a/content/Mechanics/Character Building/Equipment/Stanching (True).md +++ b/content/Mechanics/Character Building/Equipment/Stanching (True).md @@ -8,6 +8,5 @@ tags: --- # Stanching (True) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 5 (particularly effective assistance automatically removes persistent bleed damage). diff --git a/content/Mechanics/Character Building/Equipment/Stanching.md b/content/Mechanics/Character Building/Equipment/Stanching.md index 852404b2d..930ac9980 100755 --- a/content/Mechanics/Character Building/Equipment/Stanching.md +++ b/content/Mechanics/Character Building/Equipment/Stanching.md @@ -8,6 +8,5 @@ tags: --- # Stanching -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). diff --git a/content/Mechanics/Character Building/Equipment/Standard Astrolabe.md b/content/Mechanics/Character Building/Equipment/Standard Astrolabe.md index 04bf2b0ae..8234c1f28 100755 --- a/content/Mechanics/Character Building/Equipment/Standard Astrolabe.md +++ b/content/Mechanics/Character Building/Equipment/Standard Astrolabe.md @@ -8,7 +8,6 @@ tags: --- # Standard Astrolabe -![[systems-pf2e-icons-equipment-adventuring-gear-astrolabe.webp|150]] **Activate** 1 minute (Interact) diff --git a/content/Mechanics/Character Building/Equipment/Standard Book of Translation (Tien).md b/content/Mechanics/Character Building/Equipment/Standard Book of Translation (Tien).md index bbc4286eb..e410c4c9a 100755 --- a/content/Mechanics/Character Building/Equipment/Standard Book of Translation (Tien).md +++ b/content/Mechanics/Character Building/Equipment/Standard Book of Translation (Tien).md @@ -8,6 +8,5 @@ tags: --- # Standard Book of Translation (Tien) -![[systems-pf2e-icons-equipment-adventuring-gear-advanced-book-of-translation.webp|150]] The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a -2 circumstance penalty to the check due to your limited communication capabilities. diff --git a/content/Mechanics/Character Building/Equipment/Standard of the Primeval Howl.md b/content/Mechanics/Character Building/Equipment/Standard of the Primeval Howl.md index 43566beab..6662f4587 100755 --- a/content/Mechanics/Character Building/Equipment/Standard of the Primeval Howl.md +++ b/content/Mechanics/Character Building/Equipment/Standard of the Primeval Howl.md @@ -8,7 +8,6 @@ tags: --- # Standard of the Primeval Howl -![[icons-sundries-flags-banner-standard-brown.webp|150]] These standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, dragon, or similarly imposing creature. And while it might become lost on a battlefield scattered with gaudier standards, its effect bolsters those around a competent leader. When carrying this banner, you gain a +1 item bonus to Intimidation checks and initiative rolls, and creatures in a 20 foot emanation also gain a +1 item bonus to initiative checks. diff --git a/content/Mechanics/Character Building/Equipment/Star Chart Tattoo.md b/content/Mechanics/Character Building/Equipment/Star Chart Tattoo.md index d5cd5087c..c7cd2e3d0 100755 --- a/content/Mechanics/Character Building/Equipment/Star Chart Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Star Chart Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Star Chart Tattoo -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-skills-trades-academics-astronomy-navigation-purple.webp|150]] This tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When used against a clear night sky, the tattoo grants a +2 circumstance bonus to Survival checks to Sense Direction and counts as a compass for the purpose of that action. diff --git a/content/Mechanics/Character Building/Equipment/Star Grenade (Greater).md b/content/Mechanics/Character Building/Equipment/Star Grenade (Greater).md index 40d2b69f3..3cf02883f 100755 --- a/content/Mechanics/Character Building/Equipment/Star Grenade (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Star Grenade (Greater).md @@ -8,7 +8,6 @@ tags: --- # Star Grenade (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-light-explosion-star-glow-blue-purple.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Star Grenade (Lesser).md b/content/Mechanics/Character Building/Equipment/Star Grenade (Lesser).md index 83aae452a..20ac484b2 100755 --- a/content/Mechanics/Character Building/Equipment/Star Grenade (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Star Grenade (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Star Grenade (Lesser) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-light-explosion-star-glow-blue-purple.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Star Grenade (Major).md b/content/Mechanics/Character Building/Equipment/Star Grenade (Major).md index 8d0fe78f3..2b7d4fc19 100755 --- a/content/Mechanics/Character Building/Equipment/Star Grenade (Major).md +++ b/content/Mechanics/Character Building/Equipment/Star Grenade (Major).md @@ -8,7 +8,6 @@ tags: --- # Star Grenade (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-light-explosion-star-glow-blue-purple.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Star Grenade (Moderate).md b/content/Mechanics/Character Building/Equipment/Star Grenade (Moderate).md index 8e1691693..fd6d9ac6d 100755 --- a/content/Mechanics/Character Building/Equipment/Star Grenade (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Star Grenade (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Star Grenade (Moderate) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-magic-light-explosion-star-glow-blue-purple.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Star of Cynosure.md b/content/Mechanics/Character Building/Equipment/Star of Cynosure.md index ee767d075..6b85933c6 100755 --- a/content/Mechanics/Character Building/Equipment/Star of Cynosure.md +++ b/content/Mechanics/Character Building/Equipment/Star of Cynosure.md @@ -8,7 +8,6 @@ tags: --- # Star of Cynosure -![[systems-pf2e-icons-equipment-consumables-other-consumables-psychic-warding-bracelet.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Star sapphire necklace.md b/content/Mechanics/Character Building/Equipment/Star sapphire necklace.md index b89d3eff5..7f2c4b30b 100755 --- a/content/Mechanics/Character Building/Equipment/Star sapphire necklace.md +++ b/content/Mechanics/Character Building/Equipment/Star sapphire necklace.md @@ -8,4 +8,3 @@ tags: --- # Star sapphire necklace -![[icons-equipment-neck-pendant-rough-blue.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Star sapphire.md b/content/Mechanics/Character Building/Equipment/Star sapphire.md index 6b6d7476d..2da06ceb5 100755 --- a/content/Mechanics/Character Building/Equipment/Star sapphire.md +++ b/content/Mechanics/Character Building/Equipment/Star sapphire.md @@ -8,4 +8,3 @@ tags: --- # Star sapphire -![[systems-pf2e-icons-equipment-treasure-gems-greater-precious-stones-star-sapphire.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Starfaring Cloak.md b/content/Mechanics/Character Building/Equipment/Starfaring Cloak.md index d5efcb77e..62cd6d138 100755 --- a/content/Mechanics/Character Building/Equipment/Starfaring Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Starfaring Cloak.md @@ -8,7 +8,6 @@ tags: --- # Starfaring Cloak -![[icons-equipment-back-cloak-collared-blue-gold.webp|150]] The swirling folds of a _starfaring cloak_ appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim light to a range of 10 feet. While wearing the cloak, you gain a +10-foot item bonus to your Speed and a fly Speed equal to your Speed. You can survive comfortably without breathing, in the void of space, and in severe or extreme cold or heat. Also, you gain sustenance from starlight and sunlight, so if you're outdoors for an hour or more per day, you don't need to eat or drink. While wearing the cloak, you can navigate perfectly and unerringly by looking up at the sky. diff --git a/content/Mechanics/Character Building/Equipment/Stargazer's Spyglass.md b/content/Mechanics/Character Building/Equipment/Stargazer's Spyglass.md index 5f3038e91..7cd9974a7 100755 --- a/content/Mechanics/Character Building/Equipment/Stargazer's Spyglass.md +++ b/content/Mechanics/Character Building/Equipment/Stargazer's Spyglass.md @@ -8,7 +8,6 @@ tags: --- # Stargazer's Spyglass -![[systems-pf2e-icons-equipment-adventuring-gear-spyglass.webp|150]] This ornate spyglass has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater details among stars and other celestial bodies. Like a typical spyglass, you can see eight times farther while looking through a stargazer's spyglass. diff --git a/content/Mechanics/Character Building/Equipment/Stargazer.md b/content/Mechanics/Character Building/Equipment/Stargazer.md index 2a5dbd1a1..5d9cb117b 100755 --- a/content/Mechanics/Character Building/Equipment/Stargazer.md +++ b/content/Mechanics/Character Building/Equipment/Stargazer.md @@ -8,6 +8,5 @@ tags: --- # Stargazer -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-detector-stone.webp|150]] When you invest this clear quartz crystal ball, it orbits your head like an aeon stone. As long as you have the stargazer invested, you can use an Interact action to direct it to orbit one of your hands where you can telekinetically smash the orb into foes, wielding it as a _+2 greater striking returning club_. While you're directing the stargazer, your hand is full, and you can send it back to your head with another Interact action. On a critical hit, the stargazer pulses with hypnotic starlight, [[Dazzled|Dazzling]] the struck creature for 1 round. A stargazer doesn't add critical specialization effects. diff --git a/content/Mechanics/Character Building/Equipment/Staring Skull.md b/content/Mechanics/Character Building/Equipment/Staring Skull.md index a8d87c66b..806c1a1f0 100755 --- a/content/Mechanics/Character Building/Equipment/Staring Skull.md +++ b/content/Mechanics/Character Building/Equipment/Staring Skull.md @@ -8,6 +8,5 @@ tags: --- # Staring Skull -![[icons-magic-death-skull-humanoid-white-red.webp|150]] This tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a wolf, phoenix, or psychopomp. When your [[Dying]] condition increases to a value that would kill you, this tattoo reduces your dying value to 1 fewer than would kill you. If a death effect would kill you—provided the effect is from a creature of 8th level or lower or a spell of 4th level or lower—this tattoo activates and keeps you alive instead. You can benefit from this ability only once per day. Each time the tattoo prevents you from dying, one of its eyes disappears, the image now featuring either an empty socket or an eyepatch or other covering. After both eyes vanish, the tattoo becomes non-magical and no longer protects you. If you receive a new _staring skull_ tattoo, any other you have loses its staring eyes and becomes non-magical. diff --git a/content/Mechanics/Character Building/Equipment/Starknife.md b/content/Mechanics/Character Building/Equipment/Starknife.md index 1b56e58cb..d9c3e56ef 100755 --- a/content/Mechanics/Character Building/Equipment/Starknife.md +++ b/content/Mechanics/Character Building/Equipment/Starknife.md @@ -8,6 +8,5 @@ tags: --- # Starknife -![[systems-pf2e-icons-equipment-weapons-starknife.webp|150]] From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. diff --git a/content/Mechanics/Character Building/Equipment/Starless Scope Lens.md b/content/Mechanics/Character Building/Equipment/Starless Scope Lens.md index 30917a10f..2973b3523 100755 --- a/content/Mechanics/Character Building/Equipment/Starless Scope Lens.md +++ b/content/Mechanics/Character Building/Equipment/Starless Scope Lens.md @@ -8,7 +8,6 @@ tags: --- # Starless Scope Lens -![[icons-tools-scribal-lens-blue.webp|150]] A replacement lens for a [[Starless Scope]]. If you know the formula for the _starless scope_, you can Craft a new lens with a DC 25 crafting (master) check. diff --git a/content/Mechanics/Character Building/Equipment/Starshot Arrow (Greater).md b/content/Mechanics/Character Building/Equipment/Starshot Arrow (Greater).md index 8ef35a2a9..e688f99ca 100755 --- a/content/Mechanics/Character Building/Equipment/Starshot Arrow (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Starshot Arrow (Greater).md @@ -8,7 +8,6 @@ tags: --- # Starshot Arrow (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-starshot-arrow.webp|150]] The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target. diff --git a/content/Mechanics/Character Building/Equipment/Starshot Arrow (Lesser).md b/content/Mechanics/Character Building/Equipment/Starshot Arrow (Lesser).md index 1274bf706..b4eb02faa 100755 --- a/content/Mechanics/Character Building/Equipment/Starshot Arrow (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Starshot Arrow (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Starshot Arrow (Lesser) -![[systems-pf2e-icons-equipment-consumables-ammunition-starshot-arrow.webp|150]] The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target. diff --git a/content/Mechanics/Character Building/Equipment/Static Snare.md b/content/Mechanics/Character Building/Equipment/Static Snare.md index 33b8ed204..5a64152c0 100755 --- a/content/Mechanics/Character Building/Equipment/Static Snare.md +++ b/content/Mechanics/Character Building/Equipment/Static Snare.md @@ -8,7 +8,6 @@ tags: --- # Static Snare -![[systems-pf2e-icons-equipment-snares-static-snare.webp|150]] You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 reflex saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Statue Skin Salve.md b/content/Mechanics/Character Building/Equipment/Statue Skin Salve.md index 19a2ceab8..712df6f71 100755 --- a/content/Mechanics/Character Building/Equipment/Statue Skin Salve.md +++ b/content/Mechanics/Character Building/Equipment/Statue Skin Salve.md @@ -8,7 +8,6 @@ tags: --- # Statue Skin Salve -![[icons-tools-laboratory-bowl-mixing.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Steadyfoot Tassel.md b/content/Mechanics/Character Building/Equipment/Steadyfoot Tassel.md index d56ae80d9..e62be5f16 100755 --- a/content/Mechanics/Character Building/Equipment/Steadyfoot Tassel.md +++ b/content/Mechanics/Character Building/Equipment/Steadyfoot Tassel.md @@ -8,6 +8,5 @@ tags: --- # Steadyfoot Tassel -![[systems-pf2e-icons-equipment-worn-items-companion-items-stampede-medallion.webp|150]] This handsome tassel comes in a variety of colors to match your companion’s collar or bridle. While attached, the tassel gives the companion a +1 item bonus to Acrobatics checks to Balance, and to their Reflex DC against Trip attacks. diff --git a/content/Mechanics/Character Building/Equipment/Steel Shield.md b/content/Mechanics/Character Building/Equipment/Steel Shield.md index f1c558121..ecb7c8df8 100755 --- a/content/Mechanics/Character Building/Equipment/Steel Shield.md +++ b/content/Mechanics/Character Building/Equipment/Steel Shield.md @@ -8,7 +8,6 @@ tags: --- # Steel Shield -![[icons-equipment-shield-heater-steel-worn.webp|150]] Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable. diff --git a/content/Mechanics/Character Building/Equipment/Stepping Stone Shot (Greater).md b/content/Mechanics/Character Building/Equipment/Stepping Stone Shot (Greater).md index bf036d34b..fc3a4e13e 100755 --- a/content/Mechanics/Character Building/Equipment/Stepping Stone Shot (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Stepping Stone Shot (Greater).md @@ -8,7 +8,6 @@ tags: --- # Stepping Stone Shot (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-stepping-stone-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Stepping Stone Shot.md b/content/Mechanics/Character Building/Equipment/Stepping Stone Shot.md index 115c65990..e04ddf6a8 100755 --- a/content/Mechanics/Character Building/Equipment/Stepping Stone Shot.md +++ b/content/Mechanics/Character Building/Equipment/Stepping Stone Shot.md @@ -8,7 +8,6 @@ tags: --- # Stepping Stone Shot -![[systems-pf2e-icons-equipment-consumables-ammunition-stepping-stone-shot.webp|150]] **Ammunition** round diff --git a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Greater).md index 2164f692e..6a9799282 100755 --- a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sticky Algae Bomb (Greater) -![[icons-magic-nature-plant-undersea-seaweed-glow-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Lesser).md index 05e0a35b6..03b08e976 100755 --- a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sticky Algae Bomb (Lesser) -![[icons-magic-nature-plant-undersea-seaweed-glow-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Major).md index 50a302a00..956b7bd89 100755 --- a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Sticky Algae Bomb (Major) -![[icons-magic-nature-plant-undersea-seaweed-glow-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Moderate).md index d72eea473..a078ff01f 100755 --- a/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sticky Algae Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sticky Algae Bomb (Moderate) -![[icons-magic-nature-plant-undersea-seaweed-glow-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Stiletto Pen.md b/content/Mechanics/Character Building/Equipment/Stiletto Pen.md index ab1ebf7c1..4f38e3587 100755 --- a/content/Mechanics/Character Building/Equipment/Stiletto Pen.md +++ b/content/Mechanics/Character Building/Equipment/Stiletto Pen.md @@ -8,6 +8,5 @@ tags: --- # Stiletto Pen -![[icons-tools-scribal-pen-steel-grey-brown.webp|150]] This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade. diff --git a/content/Mechanics/Character Building/Equipment/Stole of Civility.md b/content/Mechanics/Character Building/Equipment/Stole of Civility.md index 6c1abdd7c..90ddc9559 100755 --- a/content/Mechanics/Character Building/Equipment/Stole of Civility.md +++ b/content/Mechanics/Character Building/Equipment/Stole of Civility.md @@ -8,7 +8,6 @@ tags: --- # Stole of Civility -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-stole-of-civility.webp|150]] Woven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even the homeliest of individuals when draped over the shoulders. diff --git a/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Greater).md index f4b4a166a..57b6043b3 100755 --- a/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Stone Body Mutagen (Greater) -![[icons-consumables-potions-potion-bottle-corked-stopper-ornate-yellow.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Lesser).md index 56209dc51..94e11bd94 100755 --- a/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Stone Body Mutagen (Lesser) -![[icons-consumables-potions-potion-bottle-corked-stopper-ornate-yellow.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Moderate).md index 94cfc4870..bfa005715 100755 --- a/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Stone Body Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Stone Body Mutagen (Moderate) -![[icons-consumables-potions-potion-bottle-corked-stopper-ornate-yellow.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Stone Bullet.md b/content/Mechanics/Character Building/Equipment/Stone Bullet.md index 50c5b4d51..5686409f1 100755 --- a/content/Mechanics/Character Building/Equipment/Stone Bullet.md +++ b/content/Mechanics/Character Building/Equipment/Stone Bullet.md @@ -8,7 +8,6 @@ tags: --- # Stone Bullet -![[systems-pf2e-icons-equipment-consumables-ammunition-stone-bullet.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Stone Circle (Greater).md b/content/Mechanics/Character Building/Equipment/Stone Circle (Greater).md index 24a9179a4..9a9039394 100755 --- a/content/Mechanics/Character Building/Equipment/Stone Circle (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Stone Circle (Greater).md @@ -8,7 +8,6 @@ tags: --- # Stone Circle (Greater) -![[systems-pf2e-icons-equipment-held-items-stone-circle.webp|150]] A _stone circle_ appears to be a thumb-sized rectangular gray stone until activated. diff --git a/content/Mechanics/Character Building/Equipment/Stone Circle.md b/content/Mechanics/Character Building/Equipment/Stone Circle.md index 64d34c678..5eefeb4fb 100755 --- a/content/Mechanics/Character Building/Equipment/Stone Circle.md +++ b/content/Mechanics/Character Building/Equipment/Stone Circle.md @@ -8,7 +8,6 @@ tags: --- # Stone Circle -![[systems-pf2e-icons-equipment-held-items-stone-circle.webp|150]] A _stone circle_ appears to be a thumb-sized rectangular gray stone until activated. diff --git a/content/Mechanics/Character Building/Equipment/Stone Fist Elixir.md b/content/Mechanics/Character Building/Equipment/Stone Fist Elixir.md index 7922fa07a..857672109 100755 --- a/content/Mechanics/Character Building/Equipment/Stone Fist Elixir.md +++ b/content/Mechanics/Character Building/Equipment/Stone Fist Elixir.md @@ -8,7 +8,6 @@ tags: --- # Stone Fist Elixir -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-stone-fist-elixir.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Stone of Encouragement (Greater).md b/content/Mechanics/Character Building/Equipment/Stone of Encouragement (Greater).md index e45b48a34..967cd44ba 100755 --- a/content/Mechanics/Character Building/Equipment/Stone of Encouragement (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Stone of Encouragement (Greater).md @@ -8,7 +8,6 @@ tags: --- # Stone of Encouragement (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-gems-pearl-white-oval.webp|150]] This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as "You can do it!" and "Let's go!" The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust. diff --git a/content/Mechanics/Character Building/Equipment/Stone of Encouragement.md b/content/Mechanics/Character Building/Equipment/Stone of Encouragement.md index be819abcb..8bf637866 100755 --- a/content/Mechanics/Character Building/Equipment/Stone of Encouragement.md +++ b/content/Mechanics/Character Building/Equipment/Stone of Encouragement.md @@ -8,7 +8,6 @@ tags: --- # Stone of Encouragement -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-commodities-gems-pearl-white-oval.webp|150]] This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as "You can do it!" and "Let's go!" The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust. diff --git a/content/Mechanics/Character Building/Equipment/Stone of Unrivaled Skill.md b/content/Mechanics/Character Building/Equipment/Stone of Unrivaled Skill.md index bb21cac7d..8d61c9d08 100755 --- a/content/Mechanics/Character Building/Equipment/Stone of Unrivaled Skill.md +++ b/content/Mechanics/Character Building/Equipment/Stone of Unrivaled Skill.md @@ -8,7 +8,6 @@ tags: --- # Stone of Unrivaled Skill -![[systems-pf2e-icons-equipment-contracts-stone-of-unrivaled-skill.webp|150]] You traded your senses to a hag for unrivaled expertise stolen from various souls who were once the greatest in their field. Your _bargained contract_ is sealed by sleeping with a pitch-black stone under your pillow every night. Choose one skill when you seal this _bargained contract_. You become an expert in that skill; if you were already an expert, you become a master, and if you were already a master, you become legendary. Once per day, from any distance, the hag that holds your contract can take over your senses for 10 minutes, during which time the hag hears, sees, smells, tastes, and feels everything you would typically experience. During this time, you are [[Dazzled]] by your own disjointed senses. diff --git a/content/Mechanics/Character Building/Equipment/Stone of Weight.md b/content/Mechanics/Character Building/Equipment/Stone of Weight.md index 57c45a1a5..ab314228d 100755 --- a/content/Mechanics/Character Building/Equipment/Stone of Weight.md +++ b/content/Mechanics/Character Building/Equipment/Stone of Weight.md @@ -8,6 +8,5 @@ tags: --- # Stone of Weight -![[systems-pf2e-icons-equipment-cursed-items-stone-of-weight.webp|150]] Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you've carried the stone on your person for 1 minute, its curse activates: the stone's size does not change, but it suddenly increases in weight to 5 Bulk. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon. It reappears in your possessions within 1 minute if you discard it, and can't be destroyed or thrown away permanently, or even placed in a container that would reduce or negate its Bulk (like a bag of holding), until it is subject to a remove curse spell or similar magic effect. Once the curse has activated for the first time, the stone fuses to you. diff --git a/content/Mechanics/Character Building/Equipment/Stoneraiser Javelin.md b/content/Mechanics/Character Building/Equipment/Stoneraiser Javelin.md index c1f6a766b..81bfc4fa4 100755 --- a/content/Mechanics/Character Building/Equipment/Stoneraiser Javelin.md +++ b/content/Mechanics/Character Building/Equipment/Stoneraiser Javelin.md @@ -8,7 +8,6 @@ tags: --- # Stoneraiser Javelin -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-stoneraiser-javelin.webp|150]] This stone-headed _+2 striking returning javelin_ draws forth the power of the earth itself to strike at enemies. diff --git a/content/Mechanics/Character Building/Equipment/Stonethroat Ammunition.md b/content/Mechanics/Character Building/Equipment/Stonethroat Ammunition.md index 344f0bc90..51f8757ef 100755 --- a/content/Mechanics/Character Building/Equipment/Stonethroat Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Stonethroat Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Stonethroat Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-stonethroat-ammunition.webp|150]] **Ammunition** arrow, bolt diff --git a/content/Mechanics/Character Building/Equipment/Stony Hag Eye.md b/content/Mechanics/Character Building/Equipment/Stony Hag Eye.md index 34213c1bf..6e29de03e 100755 --- a/content/Mechanics/Character Building/Equipment/Stony Hag Eye.md +++ b/content/Mechanics/Character Building/Equipment/Stony Hag Eye.md @@ -8,7 +8,6 @@ tags: --- # Stony Hag Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-hag-eye.webp|150]] This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. diff --git a/content/Mechanics/Character Building/Equipment/Storm Arrow.md b/content/Mechanics/Character Building/Equipment/Storm Arrow.md index f779295e7..70b703365 100755 --- a/content/Mechanics/Character Building/Equipment/Storm Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Storm Arrow.md @@ -8,7 +8,6 @@ tags: --- # Storm Arrow -![[systems-pf2e-icons-equipment-consumables-ammunition-storm-arrow.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Storm Breath.md b/content/Mechanics/Character Building/Equipment/Storm Breath.md index c57eb3263..c86cbdf6b 100755 --- a/content/Mechanics/Character Building/Equipment/Storm Breath.md +++ b/content/Mechanics/Character Building/Equipment/Storm Breath.md @@ -8,7 +8,6 @@ tags: --- # Storm Breath -![[systems-pf2e-icons-equipment-consumables-potions-serum-of-sex-shift.webp|150]] _Storm breaths_ are bottles of temperamental lightning captured during storms on the Plane of Air, releasing small charges of static energy any time they're touched. The first _storm breaths_ were created by Ranginori's faithful following the Elemental Lord's return from a long imprisonment, but the recipe has since been duplicated across the multiverse. diff --git a/content/Mechanics/Character Building/Equipment/Storm Flash (Greater).md b/content/Mechanics/Character Building/Equipment/Storm Flash (Greater).md index eab9c18af..38171f5b9 100755 --- a/content/Mechanics/Character Building/Equipment/Storm Flash (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Storm Flash (Greater).md @@ -8,7 +8,6 @@ tags: --- # Storm Flash (Greater) -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-storm-flash.webp|150]] This _+3 greater striking greater shock rapier_ has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. diff --git a/content/Mechanics/Character Building/Equipment/Storm Flash.md b/content/Mechanics/Character Building/Equipment/Storm Flash.md index edc8d1ce7..e6b2a4562 100755 --- a/content/Mechanics/Character Building/Equipment/Storm Flash.md +++ b/content/Mechanics/Character Building/Equipment/Storm Flash.md @@ -8,7 +8,6 @@ tags: --- # Storm Flash -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-storm-flash.webp|150]] This _+2 greater striking shock rapier_ has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. diff --git a/content/Mechanics/Character Building/Equipment/Storm Hammer.md b/content/Mechanics/Character Building/Equipment/Storm Hammer.md index 17a0ae899..6d149d2cb 100755 --- a/content/Mechanics/Character Building/Equipment/Storm Hammer.md +++ b/content/Mechanics/Character Building/Equipment/Storm Hammer.md @@ -8,7 +8,6 @@ tags: --- # Storm Hammer -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-warhammer.webp|150]] Sparks of crackling electricity arc from this +1 magic warhammer, and the head thrums with distant thunder. Any hit with this hammer deals 1 electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts. diff --git a/content/Mechanics/Character Building/Equipment/Stormbreaker Fulu.md b/content/Mechanics/Character Building/Equipment/Stormbreaker Fulu.md index 19134ec08..4eba741ca 100755 --- a/content/Mechanics/Character Building/Equipment/Stormbreaker Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Stormbreaker Fulu.md @@ -8,7 +8,6 @@ tags: --- # Stormbreaker Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Stormfeather.md b/content/Mechanics/Character Building/Equipment/Stormfeather.md index cd77cf5b7..fecc1e096 100755 --- a/content/Mechanics/Character Building/Equipment/Stormfeather.md +++ b/content/Mechanics/Character Building/Equipment/Stormfeather.md @@ -8,7 +8,6 @@ tags: --- # Stormfeather -![[systems-pf2e-icons-equipment-consumables-talismans-stormfeather.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Storyteller's Opus.md b/content/Mechanics/Character Building/Equipment/Storyteller's Opus.md index 68562478d..3d3acde6d 100755 --- a/content/Mechanics/Character Building/Equipment/Storyteller's Opus.md +++ b/content/Mechanics/Character Building/Equipment/Storyteller's Opus.md @@ -8,7 +8,6 @@ tags: --- # Storyteller's Opus -![[systems-pf2e-icons-equipment-held-items-storytellers-opus.webp|150]] This green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When opened, the engravings on the front seem to move in a loop, enacting this story. diff --git a/content/Mechanics/Character Building/Equipment/Striking (Greater).md b/content/Mechanics/Character Building/Equipment/Striking (Greater).md index bd124418b..afa6d2cd2 100755 --- a/content/Mechanics/Character Building/Equipment/Striking (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Striking (Greater).md @@ -8,7 +8,6 @@ tags: --- # Striking (Greater) -![[systems-pf2e-icons-equipment-runes-fundamental-weapon-runes-striking.webp|150]] A _striking_ rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a _+1 striking dagger_ would deal 2d4 damage instead of 1d4 damage. diff --git a/content/Mechanics/Character Building/Equipment/Striking (Major).md b/content/Mechanics/Character Building/Equipment/Striking (Major).md index e70ff2982..2124bf52e 100755 --- a/content/Mechanics/Character Building/Equipment/Striking (Major).md +++ b/content/Mechanics/Character Building/Equipment/Striking (Major).md @@ -8,7 +8,6 @@ tags: --- # Striking (Major) -![[systems-pf2e-icons-equipment-runes-fundamental-weapon-runes-striking.webp|150]] A _striking_ rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a _+1 striking dagger_ would deal 2d4 damage instead of 1d4 damage. diff --git a/content/Mechanics/Character Building/Equipment/Striking Snare.md b/content/Mechanics/Character Building/Equipment/Striking Snare.md index cac0c1b74..bef59ddbe 100755 --- a/content/Mechanics/Character Building/Equipment/Striking Snare.md +++ b/content/Mechanics/Character Building/Equipment/Striking Snare.md @@ -8,6 +8,5 @@ tags: --- # Striking Snare -![[systems-pf2e-icons-equipment-snares-striking-snare.webp|150]] You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare's square. The creature must attempt a DC 26 Basic reflex saving throw. If you choose stones, the snare deals 9d8 bludgeoning damage; if you choose spikes, it deals 9d8 piercing damage. diff --git a/content/Mechanics/Character Building/Equipment/Striking.md b/content/Mechanics/Character Building/Equipment/Striking.md index 9aeef3068..ee6645b85 100755 --- a/content/Mechanics/Character Building/Equipment/Striking.md +++ b/content/Mechanics/Character Building/Equipment/Striking.md @@ -8,7 +8,6 @@ tags: --- # Striking -![[systems-pf2e-icons-equipment-runes-fundamental-weapon-runes-striking.webp|150]] A _striking_ rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a _+1 striking dagger_ would deal 2d4 damage instead of 1d4 damage. diff --git a/content/Mechanics/Character Building/Equipment/Studded Leather Armor.md b/content/Mechanics/Character Building/Equipment/Studded Leather Armor.md index 0656c5e4a..e15b65b34 100755 --- a/content/Mechanics/Character Building/Equipment/Studded Leather Armor.md +++ b/content/Mechanics/Character Building/Equipment/Studded Leather Armor.md @@ -8,6 +8,5 @@ tags: --- # Studded Leather Armor -![[icons-equipment-chest-breastplate-layered-leather-studded-brown.webp|150]] This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. diff --git a/content/Mechanics/Character Building/Equipment/Stumbling Fulu.md b/content/Mechanics/Character Building/Equipment/Stumbling Fulu.md index 526f3b078..a9cb687a4 100755 --- a/content/Mechanics/Character Building/Equipment/Stumbling Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Stumbling Fulu.md @@ -8,7 +8,6 @@ tags: --- # Stumbling Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Duration** 1 hour diff --git a/content/Mechanics/Character Building/Equipment/Stunning Snare.md b/content/Mechanics/Character Building/Equipment/Stunning Snare.md index 4dcef634f..15ff6795b 100755 --- a/content/Mechanics/Character Building/Equipment/Stunning Snare.md +++ b/content/Mechanics/Character Building/Equipment/Stunning Snare.md @@ -8,7 +8,6 @@ tags: --- # Stunning Snare -![[systems-pf2e-icons-equipment-snares-stunning-snare.webp|150]] You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Stupor Poison.md b/content/Mechanics/Character Building/Equipment/Stupor Poison.md index d66d24d7f..39ec155e3 100755 --- a/content/Mechanics/Character Building/Equipment/Stupor Poison.md +++ b/content/Mechanics/Character Building/Equipment/Stupor Poison.md @@ -8,7 +8,6 @@ tags: --- # Stupor Poison -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-stupor-poison.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sturdy Satchel.md b/content/Mechanics/Character Building/Equipment/Sturdy Satchel.md index 6542847e5..c431896ad 100755 --- a/content/Mechanics/Character Building/Equipment/Sturdy Satchel.md +++ b/content/Mechanics/Character Building/Equipment/Sturdy Satchel.md @@ -8,7 +8,6 @@ tags: --- # Sturdy Satchel -![[systems-pf2e-icons-equipment-adventuring-gear-sturdy-satchel.webp|150]] This heavy backpack of alchemically treated cloth layered over a metal mesh protects its contents from water damage and other harmful effects. diff --git a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Greater).md index 489ca0edf..f37d2528e 100755 --- a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sturdy Shield (Greater) -![[systems-pf2e-icons-equipment-shields-specific-shields-sturdy-shield.webp|150]] With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. diff --git a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Lesser).md b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Lesser).md index 1f8c36fd6..2220507a8 100755 --- a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sturdy Shield (Lesser) -![[systems-pf2e-icons-equipment-shields-specific-shields-sturdy-shield.webp|150]] With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. diff --git a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Major).md b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Major).md index 3544dde6e..ace2e348d 100755 --- a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Major).md @@ -8,7 +8,6 @@ tags: --- # Sturdy Shield (Major) -![[systems-pf2e-icons-equipment-shields-specific-shields-sturdy-shield.webp|150]] With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. diff --git a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Minor).md b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Minor).md index ce81db0bd..1e32a79cc 100755 --- a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Minor).md @@ -8,7 +8,6 @@ tags: --- # Sturdy Shield (Minor) -![[systems-pf2e-icons-equipment-shields-specific-shields-sturdy-shield.webp|150]] With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. diff --git a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Moderate).md b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Moderate).md index 4fbc1098d..98317df1d 100755 --- a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sturdy Shield (Moderate) -![[systems-pf2e-icons-equipment-shields-specific-shields-sturdy-shield.webp|150]] With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. diff --git a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Supreme).md b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Supreme).md index ada411da5..6ad898a83 100755 --- a/content/Mechanics/Character Building/Equipment/Sturdy Shield (Supreme).md +++ b/content/Mechanics/Character Building/Equipment/Sturdy Shield (Supreme).md @@ -8,7 +8,6 @@ tags: --- # Sturdy Shield (Supreme) -![[systems-pf2e-icons-equipment-shields-specific-shields-sturdy-shield.webp|150]] With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy. diff --git a/content/Mechanics/Character Building/Equipment/Subterfuge Suit.md b/content/Mechanics/Character Building/Equipment/Subterfuge Suit.md index f7d8b98e2..6f9253957 100755 --- a/content/Mechanics/Character Building/Equipment/Subterfuge Suit.md +++ b/content/Mechanics/Character Building/Equipment/Subterfuge Suit.md @@ -8,6 +8,5 @@ tags: --- # Subterfuge Suit -![[systems-pf2e-icons-equipment-armor-subterfuge-suit.webp|150]] Your innovation is a cutting-edge suit of medium armor with a variety of attached gizmos and devices. diff --git a/content/Mechanics/Character Building/Equipment/Succubus Kiss.md b/content/Mechanics/Character Building/Equipment/Succubus Kiss.md index 42345fe65..f578a5251 100755 --- a/content/Mechanics/Character Building/Equipment/Succubus Kiss.md +++ b/content/Mechanics/Character Building/Equipment/Succubus Kiss.md @@ -8,7 +8,6 @@ tags: --- # Succubus Kiss -![[systems-pf2e-icons-equipment-alchemical-items-drugs-succubus-kiss.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Greater).md index bfd7f318b..2036ca05a 100755 --- a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Sulfur Bomb (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-sulfur-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Lesser).md index c0cde6082..ec361e7d7 100755 --- a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Sulfur Bomb (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-sulfur-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Major).md index 65b44d10c..295d1e8bc 100755 --- a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Sulfur Bomb (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-sulfur-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Moderate).md index 36db54f5b..71e29016d 100755 --- a/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Sulfur Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Sulfur Bomb (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-sulfur-bomb.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Summoning Handscroll.md b/content/Mechanics/Character Building/Equipment/Summoning Handscroll.md index 2a0aaca9a..504b03869 100755 --- a/content/Mechanics/Character Building/Equipment/Summoning Handscroll.md +++ b/content/Mechanics/Character Building/Equipment/Summoning Handscroll.md @@ -8,7 +8,6 @@ tags: --- # Summoning Handscroll -![[systems-pf2e-icons-equipment-held-items-summoning-handscroll.webp|150]] Classic summoning circles are engraved into the batons of this massive papyrus scroll. diff --git a/content/Mechanics/Character Building/Equipment/Sun Orchid Elixir.md b/content/Mechanics/Character Building/Equipment/Sun Orchid Elixir.md index 81e7305f8..241b566f5 100755 --- a/content/Mechanics/Character Building/Equipment/Sun Orchid Elixir.md +++ b/content/Mechanics/Character Building/Equipment/Sun Orchid Elixir.md @@ -8,7 +8,6 @@ tags: --- # Sun Orchid Elixir -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-sun-orchid-elixir.webp|150]] **Activate** A Interact diff --git a/content/Mechanics/Character Building/Equipment/Sun Orchid Poultice.md b/content/Mechanics/Character Building/Equipment/Sun Orchid Poultice.md index 3d38b7534..f81d7f9f0 100755 --- a/content/Mechanics/Character Building/Equipment/Sun Orchid Poultice.md +++ b/content/Mechanics/Character Building/Equipment/Sun Orchid Poultice.md @@ -8,7 +8,6 @@ tags: --- # Sun Orchid Poultice -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-sun-orchid-poultice.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Sun Sight.md b/content/Mechanics/Character Building/Equipment/Sun Sight.md index 3e41bd6e4..064cc1614 100755 --- a/content/Mechanics/Character Building/Equipment/Sun Sight.md +++ b/content/Mechanics/Character Building/Equipment/Sun Sight.md @@ -8,7 +8,6 @@ tags: --- # Sun Sight -![[icons-magic-perception-eye-ringed-glow-angry-small-red.webp|150]] Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to Perception checks that involve sight. If you're [[Dazzled]], you receive a new save at the start of each of your turns to end your dazzled condition. diff --git a/content/Mechanics/Character Building/Equipment/Sun Wheel.md b/content/Mechanics/Character Building/Equipment/Sun Wheel.md index 969247b67..0a81efbb3 100755 --- a/content/Mechanics/Character Building/Equipment/Sun Wheel.md +++ b/content/Mechanics/Character Building/Equipment/Sun Wheel.md @@ -8,7 +8,6 @@ tags: --- # Sun Wheel -![[systems-pf2e-icons-equipment-consumables-talismans-vanishing-coin.webp|150]] Created by the priests of a Qadiran sect of Sarenites, the sun wheels were designed to protect the Dawnflower's followers in their quest to hunt down a dangerous cult trying to raise a spawn of the evil god Rovagug. Once they completed their crusade, these priests disbanded and went on to minister other congregations. They each took their sun wheels with them, handing them down to the next generations. diff --git a/content/Mechanics/Character Building/Equipment/Sunken Pistol.md b/content/Mechanics/Character Building/Equipment/Sunken Pistol.md index dc069c7b8..324b4b7c2 100755 --- a/content/Mechanics/Character Building/Equipment/Sunken Pistol.md +++ b/content/Mechanics/Character Building/Equipment/Sunken Pistol.md @@ -8,7 +8,6 @@ tags: --- # Sunken Pistol -![[icons-weapons-guns-gun-pistol-wood.webp|150]] **Perception** +12; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Support.md b/content/Mechanics/Character Building/Equipment/Support.md index c68249395..271d1abbd 100755 --- a/content/Mechanics/Character Building/Equipment/Support.md +++ b/content/Mechanics/Character Building/Equipment/Support.md @@ -8,6 +8,5 @@ tags: --- # Support -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-splint.webp|150]] Supports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap around the desired area and provide not only support but warmth that soothes aches and pains. You can still use your limb or joint even if you're not wearing your support, but you might feel aches and pains that are worse than usual and may manifest into physical symptoms. diff --git a/content/Mechanics/Character Building/Equipment/Survey Map (Atlas).md b/content/Mechanics/Character Building/Equipment/Survey Map (Atlas).md index 971e3f97a..bfd71b193 100755 --- a/content/Mechanics/Character Building/Equipment/Survey Map (Atlas).md +++ b/content/Mechanics/Character Building/Equipment/Survey Map (Atlas).md @@ -8,7 +8,6 @@ tags: --- # Survey Map (Atlas) -![[systems-pf2e-icons-equipment-adventuring-gear-survey-map.webp|150]] Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. diff --git a/content/Mechanics/Character Building/Equipment/Survey Map.md b/content/Mechanics/Character Building/Equipment/Survey Map.md index 6fb4944fe..8f1e010f6 100755 --- a/content/Mechanics/Character Building/Equipment/Survey Map.md +++ b/content/Mechanics/Character Building/Equipment/Survey Map.md @@ -8,6 +8,5 @@ tags: --- # Survey Map -![[systems-pf2e-icons-equipment-adventuring-gear-survey-map.webp|150]] Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. The GM determines what maps are available in any location. diff --git a/content/Mechanics/Character Building/Equipment/Swallow-Spike (Greater).md b/content/Mechanics/Character Building/Equipment/Swallow-Spike (Greater).md index e6fd2017b..b983a1c9f 100755 --- a/content/Mechanics/Character Building/Equipment/Swallow-Spike (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Swallow-Spike (Greater).md @@ -8,7 +8,6 @@ tags: --- # Swallow-Spike (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Your armor responds to your desire to break free of a creature grabbing you by growing spikes. diff --git a/content/Mechanics/Character Building/Equipment/Swallow-Spike (Major).md b/content/Mechanics/Character Building/Equipment/Swallow-Spike (Major).md index 82a9a0964..35469aaea 100755 --- a/content/Mechanics/Character Building/Equipment/Swallow-Spike (Major).md +++ b/content/Mechanics/Character Building/Equipment/Swallow-Spike (Major).md @@ -8,7 +8,6 @@ tags: --- # Swallow-Spike (Major) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Your armor responds to your desire to break free of a creature grabbing you by growing spikes. diff --git a/content/Mechanics/Character Building/Equipment/Swallow-Spike.md b/content/Mechanics/Character Building/Equipment/Swallow-Spike.md index 2927cadc9..6151eb3bd 100755 --- a/content/Mechanics/Character Building/Equipment/Swallow-Spike.md +++ b/content/Mechanics/Character Building/Equipment/Swallow-Spike.md @@ -8,7 +8,6 @@ tags: --- # Swallow-Spike -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Your armor responds to your desire to break free of a creature grabbing you by growing spikes. diff --git a/content/Mechanics/Character Building/Equipment/Swamp Lily Quilt.md b/content/Mechanics/Character Building/Equipment/Swamp Lily Quilt.md index 144d5a5b0..f3488b271 100755 --- a/content/Mechanics/Character Building/Equipment/Swamp Lily Quilt.md +++ b/content/Mechanics/Character Building/Equipment/Swamp Lily Quilt.md @@ -8,7 +8,6 @@ tags: --- # Swamp Lily Quilt -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-swamp-lily-quilt.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Swarmeater's Clasp.md b/content/Mechanics/Character Building/Equipment/Swarmeater's Clasp.md index 3f97a9753..72c48c7aa 100755 --- a/content/Mechanics/Character Building/Equipment/Swarmeater's Clasp.md +++ b/content/Mechanics/Character Building/Equipment/Swarmeater's Clasp.md @@ -8,7 +8,6 @@ tags: --- # Swarmeater's Clasp -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-swarmeaters-clasp.webp|150]] A _swarmeater's clasp_ features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage from swarm creatures. diff --git a/content/Mechanics/Character Building/Equipment/Swarmform Collar.md b/content/Mechanics/Character Building/Equipment/Swarmform Collar.md index 3e0dbb2e0..87f30fc6e 100755 --- a/content/Mechanics/Character Building/Equipment/Swarmform Collar.md +++ b/content/Mechanics/Character Building/Equipment/Swarmform Collar.md @@ -8,7 +8,6 @@ tags: --- # Swarmform Collar -![[systems-pf2e-icons-equipment-worn-items-companion-items-swarmform-collar.webp|150]] This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion. diff --git a/content/Mechanics/Character Building/Equipment/Swarming.md b/content/Mechanics/Character Building/Equipment/Swarming.md index e6b3e5d7d..03c9ec0ac 100755 --- a/content/Mechanics/Character Building/Equipment/Swarming.md +++ b/content/Mechanics/Character Building/Equipment/Swarming.md @@ -8,7 +8,6 @@ tags: --- # Swarming -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of devastation. diff --git a/content/Mechanics/Character Building/Equipment/Swarmsuit (Impenetrable).md b/content/Mechanics/Character Building/Equipment/Swarmsuit (Impenetrable).md index 35d042f98..2b522a72f 100755 --- a/content/Mechanics/Character Building/Equipment/Swarmsuit (Impenetrable).md +++ b/content/Mechanics/Character Building/Equipment/Swarmsuit (Impenetrable).md @@ -8,6 +8,5 @@ tags: --- # Swarmsuit (Impenetrable) -![[icons-equipment-chest-shirt-collared-pink.webp|150]] An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of -1, and Speed penalty of -5 feet regardless of your Strength. diff --git a/content/Mechanics/Character Building/Equipment/Swarmsuit.md b/content/Mechanics/Character Building/Equipment/Swarmsuit.md index dd1cde85c..00cb89238 100755 --- a/content/Mechanics/Character Building/Equipment/Swarmsuit.md +++ b/content/Mechanics/Character Building/Equipment/Swarmsuit.md @@ -8,6 +8,5 @@ tags: --- # Swarmsuit -![[icons-equipment-chest-shirt-collared-pink.webp|150]] These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of -1, and Speed penalty of -5 feet regardless of your Strength. diff --git a/content/Mechanics/Character Building/Equipment/Swift Block Cabochon.md b/content/Mechanics/Character Building/Equipment/Swift Block Cabochon.md index 9d73b05b5..32a8630c8 100755 --- a/content/Mechanics/Character Building/Equipment/Swift Block Cabochon.md +++ b/content/Mechanics/Character Building/Equipment/Swift Block Cabochon.md @@ -8,7 +8,6 @@ tags: --- # Swift Block Cabochon -![[systems-pf2e-icons-equipment-consumables-talismans-swift-block-cabochon.webp|150]] **Activate** R (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Swiftmount Saddle.md b/content/Mechanics/Character Building/Equipment/Swiftmount Saddle.md index 1143ed9e0..bde62ad64 100755 --- a/content/Mechanics/Character Building/Equipment/Swiftmount Saddle.md +++ b/content/Mechanics/Character Building/Equipment/Swiftmount Saddle.md @@ -8,7 +8,6 @@ tags: --- # Swiftmount Saddle -![[systems-pf2e-icons-equipment-worn-items-companion-items-bombers-saddle.webp|150]] This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A _swiftmount saddle_ grants a +2 item bonus to Nature checks made to Command an Animal for anyone who is riding the creature wearing it. diff --git a/content/Mechanics/Character Building/Equipment/Swim Fins.md b/content/Mechanics/Character Building/Equipment/Swim Fins.md index 6cfa0165b..572f611ce 100755 --- a/content/Mechanics/Character Building/Equipment/Swim Fins.md +++ b/content/Mechanics/Character Building/Equipment/Swim Fins.md @@ -8,6 +8,5 @@ tags: --- # Swim Fins -![[systems-pf2e-icons-equipment-adventuring-gear-swim-fins.webp|150]] These flippers attach to your feet like tight shoes-donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a -10-foot item penalty to your Speed. diff --git a/content/Mechanics/Character Building/Equipment/Swirling Sand.md b/content/Mechanics/Character Building/Equipment/Swirling Sand.md index b00b153f4..c2fabcd74 100755 --- a/content/Mechanics/Character Building/Equipment/Swirling Sand.md +++ b/content/Mechanics/Character Building/Equipment/Swirling Sand.md @@ -8,7 +8,6 @@ tags: --- # Swirling Sand -![[systems-pf2e-icons-equipment-consumables-other-consumables-swirling-sand.webp|150]] **Activate** [[Cast a Spell]] diff --git a/content/Mechanics/Character Building/Equipment/Switchscythe.md b/content/Mechanics/Character Building/Equipment/Switchscythe.md index 39af47aeb..fc28f895a 100755 --- a/content/Mechanics/Character Building/Equipment/Switchscythe.md +++ b/content/Mechanics/Character Building/Equipment/Switchscythe.md @@ -8,6 +8,5 @@ tags: --- # Switchscythe -![[systems-pf2e-icons-equipment-weapons-switchscythe.webp|150]] Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe. diff --git a/content/Mechanics/Character Building/Equipment/Sword Cane.md b/content/Mechanics/Character Building/Equipment/Sword Cane.md index e04bbeff7..caf24abdf 100755 --- a/content/Mechanics/Character Building/Equipment/Sword Cane.md +++ b/content/Mechanics/Character Building/Equipment/Sword Cane.md @@ -8,6 +8,5 @@ tags: --- # Sword Cane -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-sword-cane.webp|150]] This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. diff --git a/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Greater).md b/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Greater).md index 0df069f70..72d57e491 100755 --- a/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Greater).md @@ -8,7 +8,6 @@ tags: --- # Symbol of Conflict (Greater) -![[icons-commodities-treasure-broach-eye-silver-teal.webp|150]] This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +2 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. diff --git a/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Major).md b/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Major).md index c3ffef714..243b60e3a 100755 --- a/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Major).md +++ b/content/Mechanics/Character Building/Equipment/Symbol of Conflict (Major).md @@ -8,7 +8,6 @@ tags: --- # Symbol of Conflict (Major) -![[icons-commodities-treasure-broach-eye-silver-teal.webp|150]] This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +3 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. diff --git a/content/Mechanics/Character Building/Equipment/Symbol of Conflict.md b/content/Mechanics/Character Building/Equipment/Symbol of Conflict.md index c9c8d2c37..d854f7e68 100755 --- a/content/Mechanics/Character Building/Equipment/Symbol of Conflict.md +++ b/content/Mechanics/Character Building/Equipment/Symbol of Conflict.md @@ -8,7 +8,6 @@ tags: --- # Symbol of Conflict -![[icons-commodities-treasure-broach-eye-silver-teal.webp|150]] This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. diff --git a/content/Mechanics/Character Building/Equipment/Tablet of Chained Souls.md b/content/Mechanics/Character Building/Equipment/Tablet of Chained Souls.md index ef24aad91..f86c7e506 100755 --- a/content/Mechanics/Character Building/Equipment/Tablet of Chained Souls.md +++ b/content/Mechanics/Character Building/Equipment/Tablet of Chained Souls.md @@ -8,7 +8,6 @@ tags: --- # Tablet of Chained Souls -![[systems-pf2e-icons-equipment-cursed-items-tablet-of-chained-souls.webp|150]] Half-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead order of scholars dedicated to Pharasma, the tablet of chained souls can be a powerful tool in laying uneasy spirits to rest, but its magic exacts a heavy cost. diff --git a/content/Mechanics/Character Building/Equipment/Tack.md b/content/Mechanics/Character Building/Equipment/Tack.md index 7bb7c5e01..8663b2350 100755 --- a/content/Mechanics/Character Building/Equipment/Tack.md +++ b/content/Mechanics/Character Building/Equipment/Tack.md @@ -8,6 +8,5 @@ tags: --- # Tack -![[systems-pf2e-icons-equipment-adventuring-gear-tack.webp|150]] Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2. diff --git a/content/Mechanics/Character Building/Equipment/Tactician's Helm.md b/content/Mechanics/Character Building/Equipment/Tactician's Helm.md index c7e25e699..c1b314cfb 100755 --- a/content/Mechanics/Character Building/Equipment/Tactician's Helm.md +++ b/content/Mechanics/Character Building/Equipment/Tactician's Helm.md @@ -8,7 +8,6 @@ tags: --- # Tactician's Helm -![[icons-equipment-head-helm-spangen.webp|150]] Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm, imparting knowledge of battlefield tactics that feeds off your minor victories. The helm grants you a +1 item bonus to Warfare Lore checks. Also, a jewel adorns the brow of the helmet. This jewel becomes charged each time you hit a creature with a [[Mechanics/Character Building/Actions/Reactive Strike]]. A tactician's helm can hold up to 2 charges, and its charges reset to 0 when you invest it. diff --git a/content/Mechanics/Character Building/Equipment/Taleteller's Ring.md b/content/Mechanics/Character Building/Equipment/Taleteller's Ring.md index 13339ac8b..b14fe72dc 100755 --- a/content/Mechanics/Character Building/Equipment/Taleteller's Ring.md +++ b/content/Mechanics/Character Building/Equipment/Taleteller's Ring.md @@ -8,6 +8,5 @@ tags: --- # Taleteller's Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-taletellers-ring.webp|150]] Smiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to Deception checks to Lie, Deception DCs against [[Sense Motive]], and Performance checks for storytelling. Whenever you're under suspicion or being questioned by an authority figure, you find yourself compulsively spinning absurd, tall tales that are so unconvincing that they make you look guilty even when you're innocent. The ring's bonuses vanish, and any listener can quickly determine you're lying. Nevertheless, you're completely unable to be honest in such situations. diff --git a/content/Mechanics/Character Building/Equipment/Talisman Cord (Greater).md b/content/Mechanics/Character Building/Equipment/Talisman Cord (Greater).md index c5ee1f9a0..c453b11c3 100755 --- a/content/Mechanics/Character Building/Equipment/Talisman Cord (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Talisman Cord (Greater).md @@ -8,7 +8,6 @@ tags: --- # Talisman Cord (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-talisman-cord.webp|150]] This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. diff --git a/content/Mechanics/Character Building/Equipment/Talisman Cord (Lesser).md b/content/Mechanics/Character Building/Equipment/Talisman Cord (Lesser).md index 11f64b53a..78128da1e 100755 --- a/content/Mechanics/Character Building/Equipment/Talisman Cord (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Talisman Cord (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Talisman Cord (Lesser) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-talisman-cord.webp|150]] This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. diff --git a/content/Mechanics/Character Building/Equipment/Talisman Cord.md b/content/Mechanics/Character Building/Equipment/Talisman Cord.md index 0a37a9f3d..b098ad17e 100755 --- a/content/Mechanics/Character Building/Equipment/Talisman Cord.md +++ b/content/Mechanics/Character Building/Equipment/Talisman Cord.md @@ -8,7 +8,6 @@ tags: --- # Talisman Cord -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-talisman-cord.webp|150]] This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. diff --git a/content/Mechanics/Character Building/Equipment/Talisman of the Sphere.md b/content/Mechanics/Character Building/Equipment/Talisman of the Sphere.md index 59d3c4ae4..d51f88a37 100755 --- a/content/Mechanics/Character Building/Equipment/Talisman of the Sphere.md +++ b/content/Mechanics/Character Building/Equipment/Talisman of the Sphere.md @@ -8,7 +8,6 @@ tags: --- # Talisman of the Sphere -![[systems-pf2e-icons-equipment-artifacts-talisman-of-the-sphere.webp|150]] This loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can't cast either arcane or occult spells takes 8d6 mental damage just from picking up the item, and they take that damage again at the start of each of their turns if they continue to hold it. diff --git a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Beast).md b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Beast).md index 14b68330f..4645abc3d 100755 --- a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Beast).md +++ b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Beast).md @@ -8,7 +8,6 @@ tags: --- # Taljjae's Mask (The Beast) -![[icons-equipment-head-mask-horned-brown.webp|150]] Those who gain one of Taljjae's masks, either by defeating Taljjae or some other means, are known as its understudies and gain a fraction of its power. Each of Taljjae's masks is an 18th-level unique item with the invested and magical traits; if broken, they're automatically repaired to full HP when invested during daily preparations. The effect of a mask on a PC is noted in the mask's Understudy entry. Wearing one of Taljjae's masks also imposes Taljjae's jelly sense and jelly gluttony on the creature as long as it wears the mask. diff --git a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The General).md b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The General).md index 5bf2ba002..5f1b71ebb 100755 --- a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The General).md +++ b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The General).md @@ -8,7 +8,6 @@ tags: --- # Taljjae's Mask (The General) -![[icons-equipment-head-mask-horned-brown.webp|150]] Those who gain one of Taljjae's masks, either by defeating Taljjae or some other means, are known as its understudies and gain a fraction of its power. Each of Taljjae's masks is an 18th-level unique item with the invested and magical traits; if broken, they're automatically repaired to full HP when invested during daily preparations. The effect of a mask on a PC is noted in the mask's Understudy entry. Wearing one of Taljjae's masks also imposes Taljjae's jelly sense and jelly gluttony on the creature as long as it wears the mask. diff --git a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Grandmother).md b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Grandmother).md index 9aa173a9d..c25f8c816 100755 --- a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Grandmother).md +++ b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Grandmother).md @@ -8,7 +8,6 @@ tags: --- # Taljjae's Mask (The Grandmother) -![[icons-equipment-head-mask-horned-brown.webp|150]] Those who gain one of Taljjae's masks, either by defeating Taljjae or some other means, are known as its understudies and gain a fraction of its power. Each of Taljjae's masks is an 18th-level unique item with the invested and magical traits; if broken, they're automatically repaired to full HP when invested during daily preparations. The effect of a mask on a PC is noted in the mask's Understudy entry. Wearing one of Taljjae's masks also imposes Taljjae's jelly sense and jelly gluttony on the creature as long as it wears the mask. diff --git a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hermit).md b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hermit).md index fa02f5948..7abf11582 100755 --- a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hermit).md +++ b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hermit).md @@ -8,7 +8,6 @@ tags: --- # Taljjae's Mask (The Hermit) -![[icons-equipment-head-mask-horned-brown.webp|150]] Those who gain one of Taljjae's masks, either by defeating Taljjae or some other means, are known as its understudies and gain a fraction of its power. Each of Taljjae's masks is an 18th-level unique item with the invested and magical traits; if broken, they're automatically repaired to full HP when invested during daily preparations. The effect of a mask on a PC is noted in the mask's Understudy entry. Wearing one of Taljjae's masks also imposes Taljjae's jelly sense and jelly gluttony on the creature as long as it wears the mask. diff --git a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hero).md b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hero).md index 0afabd6c9..9b24cbec3 100755 --- a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hero).md +++ b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Hero).md @@ -8,7 +8,6 @@ tags: --- # Taljjae's Mask (The Hero) -![[icons-equipment-head-mask-horned-brown.webp|150]] Those who gain one of Taljjae's masks, either by defeating Taljjae or some other means, are known as its understudies and gain a fraction of its power. Each of Taljjae's masks is an 18th-level unique item with the invested and magical traits; if broken, they're automatically repaired to full HP when invested during daily preparations. The effect of a mask on a PC is noted in the mask's Understudy entry. Wearing one of Taljjae's masks also imposes Taljjae's jelly sense and jelly gluttony on the creature as long as it wears the mask. diff --git a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Nobleman).md b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Nobleman).md index 2bec6bff4..3559b57ac 100755 --- a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Nobleman).md +++ b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Nobleman).md @@ -8,7 +8,6 @@ tags: --- # Taljjae's Mask (The Nobleman) -![[icons-equipment-head-mask-horned-brown.webp|150]] Those who gain one of Taljjae's masks, either by defeating Taljjae or some other means, are known as its understudies and gain a fraction of its power. Each of Taljjae's masks is an 18th-level unique item with the invested and magical traits; if broken, they're automatically repaired to full HP when invested during daily preparations. The effect of a mask on a PC is noted in the mask's Understudy entry. Wearing one of Taljjae's masks also imposes Taljjae's jelly sense and jelly gluttony on the creature as long as it wears the mask. diff --git a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Wanderer).md b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Wanderer).md index 51988dce1..5c3505332 100755 --- a/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Wanderer).md +++ b/content/Mechanics/Character Building/Equipment/Taljjae's Mask (The Wanderer).md @@ -8,7 +8,6 @@ tags: --- # Taljjae's Mask (The Wanderer) -![[icons-equipment-head-mask-horned-brown.webp|150]] Those who gain one of Taljjae's masks, either by defeating Taljjae or some other means, are known as its understudies and gain a fraction of its power. Each of Taljjae's masks is an 18th-level unique item with the invested and magical traits; if broken, they're automatically repaired to full HP when invested during daily preparations. The effect of a mask on a PC is noted in the mask's Understudy entry. Wearing one of Taljjae's masks also imposes Taljjae's jelly sense and jelly gluttony on the creature as long as it wears the mask. diff --git a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Greater).md index 0bb6db41e..4928342be 100755 --- a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Tallow Bomb (Greater) -![[icons-consumables-food-soup-broth-bowl-wooden-yellow.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Lesser).md index 8b2e8dfea..00743a2e2 100755 --- a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Tallow Bomb (Lesser) -![[icons-consumables-food-soup-broth-bowl-wooden-yellow.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Major).md index d28ed0036..b460aebdf 100755 --- a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Tallow Bomb (Major) -![[icons-consumables-food-soup-broth-bowl-wooden-yellow.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Moderate).md index 261b4a897..66814c0d2 100755 --- a/content/Mechanics/Character Building/Equipment/Tallow Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Tallow Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Tallow Bomb (Moderate) -![[icons-consumables-food-soup-broth-bowl-wooden-yellow.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Tallowheart Mass.md b/content/Mechanics/Character Building/Equipment/Tallowheart Mass.md index c2854eb30..30c535e9f 100755 --- a/content/Mechanics/Character Building/Equipment/Tallowheart Mass.md +++ b/content/Mechanics/Character Building/Equipment/Tallowheart Mass.md @@ -8,7 +8,6 @@ tags: --- # Tallowheart Mass -![[icons-commodities-materials-slime-thick-orange.webp|150]] This disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of fibers and hair. While some create _tallowheart masses_ that are connected via lengths of scented cord or even fine chain, the mass of tallow is always off-putting in texture, scent, and appearance. Despite the mass's unpleasant look, this magical item can be quite helpful. Each of the three portions can be activated in one of three ways, but once a portion is activated, it's consumed. Once you've consumed all three portions, you fully expend the _tallowheart mass_. diff --git a/content/Mechanics/Character Building/Equipment/Tamchal Chakram.md b/content/Mechanics/Character Building/Equipment/Tamchal Chakram.md index df4a87ca7..505cb3296 100755 --- a/content/Mechanics/Character Building/Equipment/Tamchal Chakram.md +++ b/content/Mechanics/Character Building/Equipment/Tamchal Chakram.md @@ -8,6 +8,5 @@ tags: --- # Tamchal Chakram -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-tamchal-chakram.webp|150]] These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown. diff --git a/content/Mechanics/Character Building/Equipment/Tank (Stationary).md b/content/Mechanics/Character Building/Equipment/Tank (Stationary).md index 51f8a866c..5e1a81ba5 100755 --- a/content/Mechanics/Character Building/Equipment/Tank (Stationary).md +++ b/content/Mechanics/Character Building/Equipment/Tank (Stationary).md @@ -8,4 +8,3 @@ tags: --- # Tank (Stationary) -![[systems-pf2e-icons-equipment-adventuring-gear-water-purifier.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Tank (Traveling).md b/content/Mechanics/Character Building/Equipment/Tank (Traveling).md index 9c12c1ab5..dc8eba4e6 100755 --- a/content/Mechanics/Character Building/Equipment/Tank (Traveling).md +++ b/content/Mechanics/Character Building/Equipment/Tank (Traveling).md @@ -8,4 +8,3 @@ tags: --- # Tank (Traveling) -![[systems-pf2e-icons-equipment-adventuring-gear-water-purifier.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Tankard owned by Cayden Cailean.md b/content/Mechanics/Character Building/Equipment/Tankard owned by Cayden Cailean.md index b3f7ae4c3..d0aeb2664 100755 --- a/content/Mechanics/Character Building/Equipment/Tankard owned by Cayden Cailean.md +++ b/content/Mechanics/Character Building/Equipment/Tankard owned by Cayden Cailean.md @@ -8,4 +8,3 @@ tags: --- # Tankard owned by Cayden Cailean -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-tankard-owned-by-cayden-cailean.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Tar Rocket Snare.md b/content/Mechanics/Character Building/Equipment/Tar Rocket Snare.md index 5b54a87f5..0e04a21d5 100755 --- a/content/Mechanics/Character Building/Equipment/Tar Rocket Snare.md +++ b/content/Mechanics/Character Building/Equipment/Tar Rocket Snare.md @@ -8,7 +8,6 @@ tags: --- # Tar Rocket Snare -![[systems-pf2e-icons-equipment-snares-tar-rocket-snare.webp|150]] You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Clear Quartz).md b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Clear Quartz).md index 38b5fe281..3ca44d75f 100755 --- a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Clear Quartz).md +++ b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Clear Quartz).md @@ -8,7 +8,6 @@ tags: --- # Tattletale Orb (Clear Quartz) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-clear-quartz.webp|150]] A tattletale orb is a polished crystal sphere that appears to function as a [[Crystal Ball (Clear Quartz)]]. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. diff --git a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Moonstone).md b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Moonstone).md index e7dc3ba07..14e597d20 100755 --- a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Moonstone).md +++ b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Moonstone).md @@ -8,7 +8,6 @@ tags: --- # Tattletale Orb (Moonstone) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-moonstone.webp|150]] A tattletale orb is a polished crystal sphere that appears to function as a [[Crystal Ball (Moonstone)]]. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. diff --git a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Obsidian).md b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Obsidian).md index 1669a7a94..9b14d92ea 100755 --- a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Obsidian).md +++ b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Obsidian).md @@ -8,7 +8,6 @@ tags: --- # Tattletale Orb (Obsidian) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-obsidian.webp|150]] A tattletale orb is a polished crystal sphere that appears to function as a [[Crystal Ball (Obsidian)]]. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. diff --git a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Peridot).md b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Peridot).md index 8d9e06fee..10eac2e95 100755 --- a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Peridot).md +++ b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Peridot).md @@ -8,7 +8,6 @@ tags: --- # Tattletale Orb (Peridot) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-peridot.webp|150]] A tattletale orb is a polished crystal sphere that appears to function as a [[Crystal Ball (Peridot)]]. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. diff --git a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Selenite).md b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Selenite).md index 1940f0319..612213ac5 100755 --- a/content/Mechanics/Character Building/Equipment/Tattletale Orb (Selenite).md +++ b/content/Mechanics/Character Building/Equipment/Tattletale Orb (Selenite).md @@ -8,7 +8,6 @@ tags: --- # Tattletale Orb (Selenite) -![[systems-pf2e-icons-equipment-held-items-crystal-ball-selenite.webp|150]] A tattletale orb is a polished crystal sphere that appears to function as a [[Crystal Ball (Selenite)]]. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. diff --git a/content/Mechanics/Character Building/Equipment/Taw Launcher.md b/content/Mechanics/Character Building/Equipment/Taw Launcher.md index 20c0d3406..bef5c74b2 100755 --- a/content/Mechanics/Character Building/Equipment/Taw Launcher.md +++ b/content/Mechanics/Character Building/Equipment/Taw Launcher.md @@ -8,6 +8,5 @@ tags: --- # Taw Launcher -![[systems-pf2e-icons-equipment-weapons-taw-launcher.webp|150]] Designed by conrasu warriors, this complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. diff --git a/content/Mechanics/Character Building/Equipment/Tear-Away Clothing.md b/content/Mechanics/Character Building/Equipment/Tear-Away Clothing.md index bf4a0e5d6..37ec48520 100755 --- a/content/Mechanics/Character Building/Equipment/Tear-Away Clothing.md +++ b/content/Mechanics/Character Building/Equipment/Tear-Away Clothing.md @@ -8,7 +8,6 @@ tags: --- # Tear-Away Clothing -![[icons-equipment-chest-shirt-simple-white.webp|150]] **Usage** modifies existing clothing. diff --git a/content/Mechanics/Character Building/Equipment/Tears of Death.md b/content/Mechanics/Character Building/Equipment/Tears of Death.md index 14840eab4..0696b7ab6 100755 --- a/content/Mechanics/Character Building/Equipment/Tears of Death.md +++ b/content/Mechanics/Character Building/Equipment/Tears of Death.md @@ -8,7 +8,6 @@ tags: --- # Tears of Death -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-tears-of-death.webp|150]] Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios. diff --git a/content/Mechanics/Character Building/Equipment/Tears of the Last Azlanti.md b/content/Mechanics/Character Building/Equipment/Tears of the Last Azlanti.md index 8738f607c..241b274ff 100755 --- a/content/Mechanics/Character Building/Equipment/Tears of the Last Azlanti.md +++ b/content/Mechanics/Character Building/Equipment/Tears of the Last Azlanti.md @@ -8,7 +8,6 @@ tags: --- # Tears of the Last Azlanti -![[systems-pf2e-icons-equipment-artifacts-tears-of-the-last-azlanti.webp|150]] This gold necklace sports six bails, each with a different aeon stone. The backside of each bail is engraved with a single ancient Azlanti rune: Patience, Remembrance, Resilience, Tenacity, Wisdom, Invention. diff --git a/content/Mechanics/Character Building/Equipment/Tekko-Kagi.md b/content/Mechanics/Character Building/Equipment/Tekko-Kagi.md index afde3b1cd..6ba1d3c45 100755 --- a/content/Mechanics/Character Building/Equipment/Tekko-Kagi.md +++ b/content/Mechanics/Character Building/Equipment/Tekko-Kagi.md @@ -8,6 +8,5 @@ tags: --- # Tekko-Kagi -![[icons-weapons-fist-claw-grey-black.webp|150]] Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of [[Bastet|Bastet ]] favor the tekko-kagi for catching their foes off guard. diff --git a/content/Mechanics/Character Building/Equipment/Telekinetic Converters.md b/content/Mechanics/Character Building/Equipment/Telekinetic Converters.md index 44b8eb869..e4d6cf621 100755 --- a/content/Mechanics/Character Building/Equipment/Telekinetic Converters.md +++ b/content/Mechanics/Character Building/Equipment/Telekinetic Converters.md @@ -8,7 +8,6 @@ tags: --- # Telekinetic Converters -![[icons-equipment-hand-gauntlet-simple-leather-brown-gold.webp|150]] Copper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they normally cast to pure psychic intention. When you Cast a Spell using the telekinetic converters, you substitute any verbal spellcasting components for mental components of simple thought, granting the concentrate trait to the spell you're casting. diff --git a/content/Mechanics/Character Building/Equipment/Temple Sword.md b/content/Mechanics/Character Building/Equipment/Temple Sword.md index 7f4738d04..1e1a73061 100755 --- a/content/Mechanics/Character Building/Equipment/Temple Sword.md +++ b/content/Mechanics/Character Building/Equipment/Temple Sword.md @@ -8,6 +8,5 @@ tags: --- # Temple Sword -![[systems-pf2e-icons-equipment-weapons-temple-sword.webp|150]] This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon. diff --git a/content/Mechanics/Character Building/Equipment/Ten-Foot Pole.md b/content/Mechanics/Character Building/Equipment/Ten-Foot Pole.md index 593f940c7..327c6f574 100755 --- a/content/Mechanics/Character Building/Equipment/Ten-Foot Pole.md +++ b/content/Mechanics/Character Building/Equipment/Ten-Foot Pole.md @@ -8,6 +8,5 @@ tags: --- # Ten-Foot Pole -![[systems-pf2e-icons-equipment-adventuring-gear-ten-foot-pole.webp|150]] When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon. diff --git a/content/Mechanics/Character Building/Equipment/Tengu Feather Fan.md b/content/Mechanics/Character Building/Equipment/Tengu Feather Fan.md index 470eb0d1e..0c9d9b384 100755 --- a/content/Mechanics/Character Building/Equipment/Tengu Feather Fan.md +++ b/content/Mechanics/Character Building/Equipment/Tengu Feather Fan.md @@ -8,7 +8,6 @@ tags: --- # Tengu Feather Fan -![[icons-commodities-materials-feather-blue.webp|150]] **Activate** Interact diff --git a/content/Mechanics/Character Building/Equipment/Tengu Gale Blade.md b/content/Mechanics/Character Building/Equipment/Tengu Gale Blade.md index e7e3687f7..7f2850b94 100755 --- a/content/Mechanics/Character Building/Equipment/Tengu Gale Blade.md +++ b/content/Mechanics/Character Building/Equipment/Tengu Gale Blade.md @@ -8,6 +8,5 @@ tags: --- # Tengu Gale Blade -![[systems-pf2e-icons-equipment-weapons-tengu-gale-blade.webp|150]] This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft. diff --git a/content/Mechanics/Character Building/Equipment/Tent (Four-Person).md b/content/Mechanics/Character Building/Equipment/Tent (Four-Person).md index f19f1e760..806676ecc 100755 --- a/content/Mechanics/Character Building/Equipment/Tent (Four-Person).md +++ b/content/Mechanics/Character Building/Equipment/Tent (Four-Person).md @@ -8,4 +8,3 @@ tags: --- # Tent (Four-Person) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-environment-settlement-tent.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Tent (Pavilion).md b/content/Mechanics/Character Building/Equipment/Tent (Pavilion).md index 72ad8ed6f..391d95a83 100755 --- a/content/Mechanics/Character Building/Equipment/Tent (Pavilion).md +++ b/content/Mechanics/Character Building/Equipment/Tent (Pavilion).md @@ -8,4 +8,3 @@ tags: --- # Tent (Pavilion) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-environment-settlement-tent.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Tent (Pup).md b/content/Mechanics/Character Building/Equipment/Tent (Pup).md index 4f0614a2e..d0a23625d 100755 --- a/content/Mechanics/Character Building/Equipment/Tent (Pup).md +++ b/content/Mechanics/Character Building/Equipment/Tent (Pup).md @@ -8,4 +8,3 @@ tags: --- # Tent (Pup) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-environment-settlement-tent.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Terrifying Ammunition.md b/content/Mechanics/Character Building/Equipment/Terrifying Ammunition.md index d16480783..1eaa0a9ae 100755 --- a/content/Mechanics/Character Building/Equipment/Terrifying Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Terrifying Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Terrifying Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-terrifying-ammunition.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Terror Spores.md b/content/Mechanics/Character Building/Equipment/Terror Spores.md index 0695a8ce9..bf4987aae 100755 --- a/content/Mechanics/Character Building/Equipment/Terror Spores.md +++ b/content/Mechanics/Character Building/Equipment/Terror Spores.md @@ -8,7 +8,6 @@ tags: --- # Terror Spores -![[icons-commodities-materials-bowl-powder-grey.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Thawing Candle.md b/content/Mechanics/Character Building/Equipment/Thawing Candle.md index 36a3fe7a5..979cbb8e9 100755 --- a/content/Mechanics/Character Building/Equipment/Thawing Candle.md +++ b/content/Mechanics/Character Building/Equipment/Thawing Candle.md @@ -8,7 +8,6 @@ tags: --- # Thawing Candle -![[systems-pf2e-icons-equipment-consumables-other-consumables-candle-of-revealing.webp|150]] **Activate** 1 (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/The Avalanche.md b/content/Mechanics/Character Building/Equipment/The Avalanche.md index 716f04add..ccfbb865b 100755 --- a/content/Mechanics/Character Building/Equipment/The Avalanche.md +++ b/content/Mechanics/Character Building/Equipment/The Avalanche.md @@ -8,7 +8,6 @@ tags: --- # The Avalanche -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Keys (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Bear.md b/content/Mechanics/Character Building/Equipment/The Bear.md index 35ef8d302..980a77115 100755 --- a/content/Mechanics/Character Building/Equipment/The Bear.md +++ b/content/Mechanics/Character Building/Equipment/The Bear.md @@ -8,7 +8,6 @@ tags: --- # The Bear -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammers (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Beating.md b/content/Mechanics/Character Building/Equipment/The Beating.md index d07657784..17f5dedb7 100755 --- a/content/Mechanics/Character Building/Equipment/The Beating.md +++ b/content/Mechanics/Character Building/Equipment/The Beating.md @@ -8,7 +8,6 @@ tags: --- # The Beating -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammers (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Betrayal.md b/content/Mechanics/Character Building/Equipment/The Betrayal.md index a017f373d..020bba0d8 100755 --- a/content/Mechanics/Character Building/Equipment/The Betrayal.md +++ b/content/Mechanics/Character Building/Equipment/The Betrayal.md @@ -8,7 +8,6 @@ tags: --- # The Betrayal -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crowns (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Big Sky.md b/content/Mechanics/Character Building/Equipment/The Big Sky.md index 6f34a1339..7fbcf2bf7 100755 --- a/content/Mechanics/Character Building/Equipment/The Big Sky.md +++ b/content/Mechanics/Character Building/Equipment/The Big Sky.md @@ -8,7 +8,6 @@ tags: --- # The Big Sky -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammer (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Brass Dwarf.md b/content/Mechanics/Character Building/Equipment/The Brass Dwarf.md index deb302e8b..02c3eb41b 100755 --- a/content/Mechanics/Character Building/Equipment/The Brass Dwarf.md +++ b/content/Mechanics/Character Building/Equipment/The Brass Dwarf.md @@ -8,7 +8,6 @@ tags: --- # The Brass Dwarf -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shield (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Carnival.md b/content/Mechanics/Character Building/Equipment/The Carnival.md index 4846e7bb4..c0468858a 100755 --- a/content/Mechanics/Character Building/Equipment/The Carnival.md +++ b/content/Mechanics/Character Building/Equipment/The Carnival.md @@ -8,7 +8,6 @@ tags: --- # The Carnival -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Star (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Courtesan.md b/content/Mechanics/Character Building/Equipment/The Courtesan.md index 1abf0628f..e55eedfd6 100755 --- a/content/Mechanics/Character Building/Equipment/The Courtesan.md +++ b/content/Mechanics/Character Building/Equipment/The Courtesan.md @@ -8,7 +8,6 @@ tags: --- # The Courtesan -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crowns (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Cricket.md b/content/Mechanics/Character Building/Equipment/The Cricket.md index 938f9ffd5..8e2cb0b44 100755 --- a/content/Mechanics/Character Building/Equipment/The Cricket.md +++ b/content/Mechanics/Character Building/Equipment/The Cricket.md @@ -8,7 +8,6 @@ tags: --- # The Cricket -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Keys (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Crows.md b/content/Mechanics/Character Building/Equipment/The Crows.md index f69550c95..a781b3424 100755 --- a/content/Mechanics/Character Building/Equipment/The Crows.md +++ b/content/Mechanics/Character Building/Equipment/The Crows.md @@ -8,7 +8,6 @@ tags: --- # The Crows -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Keys (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Cyclone.md b/content/Mechanics/Character Building/Equipment/The Cyclone.md index 63b40bffb..0bc1c12ec 100755 --- a/content/Mechanics/Character Building/Equipment/The Cyclone.md +++ b/content/Mechanics/Character Building/Equipment/The Cyclone.md @@ -8,7 +8,6 @@ tags: --- # The Cyclone -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammers (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Dance.md b/content/Mechanics/Character Building/Equipment/The Dance.md index 19affeb2b..85126f455 100755 --- a/content/Mechanics/Character Building/Equipment/The Dance.md +++ b/content/Mechanics/Character Building/Equipment/The Dance.md @@ -8,7 +8,6 @@ tags: --- # The Dance -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Keys (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Deck of Destiny.md b/content/Mechanics/Character Building/Equipment/The Deck of Destiny.md index 45f326848..5a20db840 100755 --- a/content/Mechanics/Character Building/Equipment/The Deck of Destiny.md +++ b/content/Mechanics/Character Building/Equipment/The Deck of Destiny.md @@ -8,7 +8,6 @@ tags: --- # The Deck of Destiny -![[icons-sundries-gaming-playing-cards-black.webp|150]] Composed of 54 cards that are powerful in their own right, the Deck of Destiny epitomizes the powers of the harrow and divination. The deck only has its full suite of abilities while complete. Completing the deck requires all 54 cards to be placed together and shuffled into their complete state over the span of 1 minute; the cards merely being in proximity of each other is not enough to complete the deck. Once complete, the deck can be invested normally. diff --git a/content/Mechanics/Character Building/Equipment/The Demon's Lantern.md b/content/Mechanics/Character Building/Equipment/The Demon's Lantern.md index 4df76e1b4..647a0a6da 100755 --- a/content/Mechanics/Character Building/Equipment/The Demon's Lantern.md +++ b/content/Mechanics/Character Building/Equipment/The Demon's Lantern.md @@ -8,7 +8,6 @@ tags: --- # The Demon's Lantern -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Keys (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Desert.md b/content/Mechanics/Character Building/Equipment/The Desert.md index 4c1b4540b..c1e6ae61d 100755 --- a/content/Mechanics/Character Building/Equipment/The Desert.md +++ b/content/Mechanics/Character Building/Equipment/The Desert.md @@ -8,7 +8,6 @@ tags: --- # The Desert -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shield (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Eclipse.md b/content/Mechanics/Character Building/Equipment/The Eclipse.md index 49a2de28d..89d9f2dcf 100755 --- a/content/Mechanics/Character Building/Equipment/The Eclipse.md +++ b/content/Mechanics/Character Building/Equipment/The Eclipse.md @@ -8,7 +8,6 @@ tags: --- # The Eclipse -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Stars (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Empty Throne.md b/content/Mechanics/Character Building/Equipment/The Empty Throne.md index 71ba3edcc..769fe03b6 100755 --- a/content/Mechanics/Character Building/Equipment/The Empty Throne.md +++ b/content/Mechanics/Character Building/Equipment/The Empty Throne.md @@ -8,7 +8,6 @@ tags: --- # The Empty Throne -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crown (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Fiend.md b/content/Mechanics/Character Building/Equipment/The Fiend.md index 907576e0e..e551df5ca 100755 --- a/content/Mechanics/Character Building/Equipment/The Fiend.md +++ b/content/Mechanics/Character Building/Equipment/The Fiend.md @@ -8,7 +8,6 @@ tags: --- # The Fiend -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammer (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Fool.md b/content/Mechanics/Character Building/Equipment/The Fool.md index 55ed63201..74414bcda 100755 --- a/content/Mechanics/Character Building/Equipment/The Fool.md +++ b/content/Mechanics/Character Building/Equipment/The Fool.md @@ -8,7 +8,6 @@ tags: --- # The Fool -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Books (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Forge.md b/content/Mechanics/Character Building/Equipment/The Forge.md index d465a23d7..dd2ef7d65 100755 --- a/content/Mechanics/Character Building/Equipment/The Forge.md +++ b/content/Mechanics/Character Building/Equipment/The Forge.md @@ -8,7 +8,6 @@ tags: --- # The Forge -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammers (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Hidden Truth.md b/content/Mechanics/Character Building/Equipment/The Hidden Truth.md index 3605becf9..2a735480a 100755 --- a/content/Mechanics/Character Building/Equipment/The Hidden Truth.md +++ b/content/Mechanics/Character Building/Equipment/The Hidden Truth.md @@ -8,7 +8,6 @@ tags: --- # The Hidden Truth -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Books (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Inquisitor.md b/content/Mechanics/Character Building/Equipment/The Inquisitor.md index fcd03fab2..6e901234b 100755 --- a/content/Mechanics/Character Building/Equipment/The Inquisitor.md +++ b/content/Mechanics/Character Building/Equipment/The Inquisitor.md @@ -8,7 +8,6 @@ tags: --- # The Inquisitor -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Books (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Joke.md b/content/Mechanics/Character Building/Equipment/The Joke.md index 600807436..ac0e8cd4e 100755 --- a/content/Mechanics/Character Building/Equipment/The Joke.md +++ b/content/Mechanics/Character Building/Equipment/The Joke.md @@ -8,7 +8,6 @@ tags: --- # The Joke -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Books (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Juggler.md b/content/Mechanics/Character Building/Equipment/The Juggler.md index a644a5e7f..df1e4d7b6 100755 --- a/content/Mechanics/Character Building/Equipment/The Juggler.md +++ b/content/Mechanics/Character Building/Equipment/The Juggler.md @@ -8,7 +8,6 @@ tags: --- # The Juggler -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Key (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Keep.md b/content/Mechanics/Character Building/Equipment/The Keep.md index 0dbc78ee3..21adac1b2 100755 --- a/content/Mechanics/Character Building/Equipment/The Keep.md +++ b/content/Mechanics/Character Building/Equipment/The Keep.md @@ -8,7 +8,6 @@ tags: --- # The Keep -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammers (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Lens of the Outreaching Eye.md b/content/Mechanics/Character Building/Equipment/The Lens of the Outreaching Eye.md index e315ff70f..e39969f7b 100755 --- a/content/Mechanics/Character Building/Equipment/The Lens of the Outreaching Eye.md +++ b/content/Mechanics/Character Building/Equipment/The Lens of the Outreaching Eye.md @@ -8,7 +8,6 @@ tags: --- # The Lens of the Outreaching Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-aluum-charm.webp|150]] As long as you have the _Lens of the Outreaching Eye_ invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item bonus on all checks made to resolve divination effects. diff --git a/content/Mechanics/Character Building/Equipment/The Liar.md b/content/Mechanics/Character Building/Equipment/The Liar.md index b77bb2a7c..64a3672fd 100755 --- a/content/Mechanics/Character Building/Equipment/The Liar.md +++ b/content/Mechanics/Character Building/Equipment/The Liar.md @@ -8,7 +8,6 @@ tags: --- # The Liar -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crown (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Locksmith.md b/content/Mechanics/Character Building/Equipment/The Locksmith.md index 99acfaddf..6ddce8ce5 100755 --- a/content/Mechanics/Character Building/Equipment/The Locksmith.md +++ b/content/Mechanics/Character Building/Equipment/The Locksmith.md @@ -8,7 +8,6 @@ tags: --- # The Locksmith -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Key (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Lost.md b/content/Mechanics/Character Building/Equipment/The Lost.md index 277a1958d..0521f8871 100755 --- a/content/Mechanics/Character Building/Equipment/The Lost.md +++ b/content/Mechanics/Character Building/Equipment/The Lost.md @@ -8,7 +8,6 @@ tags: --- # The Lost -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Stars (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Marriage.md b/content/Mechanics/Character Building/Equipment/The Marriage.md index d83358aa4..bb122cdbf 100755 --- a/content/Mechanics/Character Building/Equipment/The Marriage.md +++ b/content/Mechanics/Character Building/Equipment/The Marriage.md @@ -8,7 +8,6 @@ tags: --- # The Marriage -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crowns (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Midwife.md b/content/Mechanics/Character Building/Equipment/The Midwife.md index f4127a582..fd94d6e25 100755 --- a/content/Mechanics/Character Building/Equipment/The Midwife.md +++ b/content/Mechanics/Character Building/Equipment/The Midwife.md @@ -8,7 +8,6 @@ tags: --- # The Midwife -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Stars (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Mountain Man.md b/content/Mechanics/Character Building/Equipment/The Mountain Man.md index fb0004191..5686fbac4 100755 --- a/content/Mechanics/Character Building/Equipment/The Mountain Man.md +++ b/content/Mechanics/Character Building/Equipment/The Mountain Man.md @@ -8,7 +8,6 @@ tags: --- # The Mountain Man -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shield (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Owl.md b/content/Mechanics/Character Building/Equipment/The Owl.md index 486d8a25f..fe4f104ce 100755 --- a/content/Mechanics/Character Building/Equipment/The Owl.md +++ b/content/Mechanics/Character Building/Equipment/The Owl.md @@ -8,7 +8,6 @@ tags: --- # The Owl -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Stars (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Paladin.md b/content/Mechanics/Character Building/Equipment/The Paladin.md index 46bd29312..06e16348f 100755 --- a/content/Mechanics/Character Building/Equipment/The Paladin.md +++ b/content/Mechanics/Character Building/Equipment/The Paladin.md @@ -8,7 +8,6 @@ tags: --- # The Paladin -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammer (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Peacock.md b/content/Mechanics/Character Building/Equipment/The Peacock.md index a03e4dfc6..1edb2a300 100755 --- a/content/Mechanics/Character Building/Equipment/The Peacock.md +++ b/content/Mechanics/Character Building/Equipment/The Peacock.md @@ -8,7 +8,6 @@ tags: --- # The Peacock -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Keys (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Publican.md b/content/Mechanics/Character Building/Equipment/The Publican.md index e967af7aa..7d44c5df3 100755 --- a/content/Mechanics/Character Building/Equipment/The Publican.md +++ b/content/Mechanics/Character Building/Equipment/The Publican.md @@ -8,7 +8,6 @@ tags: --- # The Publican -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Star (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Queen Mother.md b/content/Mechanics/Character Building/Equipment/The Queen Mother.md index da1edcd5e..884edadeb 100755 --- a/content/Mechanics/Character Building/Equipment/The Queen Mother.md +++ b/content/Mechanics/Character Building/Equipment/The Queen Mother.md @@ -8,7 +8,6 @@ tags: --- # The Queen Mother -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Stars (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Rabbit Prince.md b/content/Mechanics/Character Building/Equipment/The Rabbit Prince.md index bb0b8c263..8971b86d2 100755 --- a/content/Mechanics/Character Building/Equipment/The Rabbit Prince.md +++ b/content/Mechanics/Character Building/Equipment/The Rabbit Prince.md @@ -8,7 +8,6 @@ tags: --- # The Rabbit Prince -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Key (Dex) diff --git a/content/Mechanics/Character Building/Equipment/The Rakshasa.md b/content/Mechanics/Character Building/Equipment/The Rakshasa.md index 6d3152e1d..d85355a06 100755 --- a/content/Mechanics/Character Building/Equipment/The Rakshasa.md +++ b/content/Mechanics/Character Building/Equipment/The Rakshasa.md @@ -8,7 +8,6 @@ tags: --- # The Rakshasa -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Book (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Sickness.md b/content/Mechanics/Character Building/Equipment/The Sickness.md index 3dbc526b2..129a02a2f 100755 --- a/content/Mechanics/Character Building/Equipment/The Sickness.md +++ b/content/Mechanics/Character Building/Equipment/The Sickness.md @@ -8,7 +8,6 @@ tags: --- # The Sickness -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shields (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Silent Hag.md b/content/Mechanics/Character Building/Equipment/The Silent Hag.md index 69b5b288a..f67004fd3 100755 --- a/content/Mechanics/Character Building/Equipment/The Silent Hag.md +++ b/content/Mechanics/Character Building/Equipment/The Silent Hag.md @@ -8,7 +8,6 @@ tags: --- # The Silent Hag -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Star (Wis) diff --git a/content/Mechanics/Character Building/Equipment/The Snakebite.md b/content/Mechanics/Character Building/Equipment/The Snakebite.md index 8eb602564..168279eb4 100755 --- a/content/Mechanics/Character Building/Equipment/The Snakebite.md +++ b/content/Mechanics/Character Building/Equipment/The Snakebite.md @@ -8,7 +8,6 @@ tags: --- # The Snakebite -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Book (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Survivor.md b/content/Mechanics/Character Building/Equipment/The Survivor.md index 7b086b9a8..4db1aa19f 100755 --- a/content/Mechanics/Character Building/Equipment/The Survivor.md +++ b/content/Mechanics/Character Building/Equipment/The Survivor.md @@ -8,7 +8,6 @@ tags: --- # The Survivor -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shields (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Tangled Briar.md b/content/Mechanics/Character Building/Equipment/The Tangled Briar.md index d0690e49b..7326a6c41 100755 --- a/content/Mechanics/Character Building/Equipment/The Tangled Briar.md +++ b/content/Mechanics/Character Building/Equipment/The Tangled Briar.md @@ -8,7 +8,6 @@ tags: --- # The Tangled Briar -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shields (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Teamster.md b/content/Mechanics/Character Building/Equipment/The Teamster.md index 40cfc1b8a..195f7ea58 100755 --- a/content/Mechanics/Character Building/Equipment/The Teamster.md +++ b/content/Mechanics/Character Building/Equipment/The Teamster.md @@ -8,7 +8,6 @@ tags: --- # The Teamster -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shield (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Theater.md b/content/Mechanics/Character Building/Equipment/The Theater.md index edbd06b21..295c0832d 100755 --- a/content/Mechanics/Character Building/Equipment/The Theater.md +++ b/content/Mechanics/Character Building/Equipment/The Theater.md @@ -8,7 +8,6 @@ tags: --- # The Theater -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crown (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Trader.md b/content/Mechanics/Character Building/Equipment/The Trader.md index d307de144..47dd80097 100755 --- a/content/Mechanics/Character Building/Equipment/The Trader.md +++ b/content/Mechanics/Character Building/Equipment/The Trader.md @@ -8,7 +8,6 @@ tags: --- # The Trader -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Books (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Trumpet.md b/content/Mechanics/Character Building/Equipment/The Trumpet.md index 370bcc5a2..bb610005b 100755 --- a/content/Mechanics/Character Building/Equipment/The Trumpet.md +++ b/content/Mechanics/Character Building/Equipment/The Trumpet.md @@ -8,7 +8,6 @@ tags: --- # The Trumpet -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shield (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Twin.md b/content/Mechanics/Character Building/Equipment/The Twin.md index 584c86efa..fa9eff49b 100755 --- a/content/Mechanics/Character Building/Equipment/The Twin.md +++ b/content/Mechanics/Character Building/Equipment/The Twin.md @@ -8,7 +8,6 @@ tags: --- # The Twin -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crowns (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Tyrant.md b/content/Mechanics/Character Building/Equipment/The Tyrant.md index 83a544374..f9b0648aa 100755 --- a/content/Mechanics/Character Building/Equipment/The Tyrant.md +++ b/content/Mechanics/Character Building/Equipment/The Tyrant.md @@ -8,7 +8,6 @@ tags: --- # The Tyrant -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crowns (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Unicorn.md b/content/Mechanics/Character Building/Equipment/The Unicorn.md index 30c2cc33d..693409fe8 100755 --- a/content/Mechanics/Character Building/Equipment/The Unicorn.md +++ b/content/Mechanics/Character Building/Equipment/The Unicorn.md @@ -8,7 +8,6 @@ tags: --- # The Unicorn -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Crowns (Cha) diff --git a/content/Mechanics/Character Building/Equipment/The Uprising.md b/content/Mechanics/Character Building/Equipment/The Uprising.md index 34adfb035..467991b89 100755 --- a/content/Mechanics/Character Building/Equipment/The Uprising.md +++ b/content/Mechanics/Character Building/Equipment/The Uprising.md @@ -8,7 +8,6 @@ tags: --- # The Uprising -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Hammers (Str) diff --git a/content/Mechanics/Character Building/Equipment/The Vision.md b/content/Mechanics/Character Building/Equipment/The Vision.md index 456aa82a6..1f77518e3 100755 --- a/content/Mechanics/Character Building/Equipment/The Vision.md +++ b/content/Mechanics/Character Building/Equipment/The Vision.md @@ -8,7 +8,6 @@ tags: --- # The Vision -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Book (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Wanderer.md b/content/Mechanics/Character Building/Equipment/The Wanderer.md index fa3b94b2f..33c62ab60 100755 --- a/content/Mechanics/Character Building/Equipment/The Wanderer.md +++ b/content/Mechanics/Character Building/Equipment/The Wanderer.md @@ -8,7 +8,6 @@ tags: --- # The Wanderer -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Books (Int) diff --git a/content/Mechanics/Character Building/Equipment/The Waxworks.md b/content/Mechanics/Character Building/Equipment/The Waxworks.md index fcecfa19b..12d0bae42 100755 --- a/content/Mechanics/Character Building/Equipment/The Waxworks.md +++ b/content/Mechanics/Character Building/Equipment/The Waxworks.md @@ -8,7 +8,6 @@ tags: --- # The Waxworks -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Shield (Con) diff --git a/content/Mechanics/Character Building/Equipment/The Whispering Reeds.md b/content/Mechanics/Character Building/Equipment/The Whispering Reeds.md index 60dc929b1..33d1daeb2 100755 --- a/content/Mechanics/Character Building/Equipment/The Whispering Reeds.md +++ b/content/Mechanics/Character Building/Equipment/The Whispering Reeds.md @@ -8,7 +8,6 @@ tags: --- # The Whispering Reeds -![[systems-pf2e-icons-equipment-artifacts-the-whispering-reeds.webp|150]] This hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer Goddess Nhimbaloth. According to the introduction, the author's original intent was to create a work that foes of the Empty Death could use to fight against her influence, but as one reads through the book, it becomes apparent that the opposite effect has been achieved—by compiling these stories, the author inadvertently generated a work that made it easier for Nhimbaloth to influence the world. Those who venerate the Empty Death seek copies of this book to use as a guide and religious text, while those who don't know better and peruse the book as though it were merely an anthology of stories find themselves unwittingly falling prey to Nhimbaloth's cult or agents of the entity herself. Those who study from _The Whispering Reeds_ for too long are often cursed to rise as ghosts after death—though their existence never lasts for long, as they are inevitably consumed by Nhimbaloth. diff --git a/content/Mechanics/Character Building/Equipment/The Winged Serpent.md b/content/Mechanics/Character Building/Equipment/The Winged Serpent.md index 0bc19687b..6a567e9cd 100755 --- a/content/Mechanics/Character Building/Equipment/The Winged Serpent.md +++ b/content/Mechanics/Character Building/Equipment/The Winged Serpent.md @@ -8,7 +8,6 @@ tags: --- # The Winged Serpent -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-gaming-playing-cards-grey.webp|150]] **Suit** Stars (Wis) diff --git a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Greater).md index 711821e1a..f56f6e127 100755 --- a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # Theatrical Mutagen (Greater) -![[icons-consumables-potions-potion-flask-corked-labeled-pink.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Lesser).md index f9ca71cd6..c2361042f 100755 --- a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Theatrical Mutagen (Lesser) -![[icons-consumables-potions-potion-flask-corked-labeled-pink.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Major).md index 5d51071af..ae2f89b6e 100755 --- a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # Theatrical Mutagen (Major) -![[icons-consumables-potions-potion-flask-corked-labeled-pink.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Moderate).md index a4e631d1f..44a55cb4e 100755 --- a/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Theatrical Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Theatrical Mutagen (Moderate) -![[icons-consumables-potions-potion-flask-corked-labeled-pink.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Therapeutic Snap Peas.md b/content/Mechanics/Character Building/Equipment/Therapeutic Snap Peas.md index 6ac68a266..d2648312f 100755 --- a/content/Mechanics/Character Building/Equipment/Therapeutic Snap Peas.md +++ b/content/Mechanics/Character Building/Equipment/Therapeutic Snap Peas.md @@ -8,7 +8,6 @@ tags: --- # Therapeutic Snap Peas -![[icons-consumables-vegetable-peas-pod-cracked-green.webp|150]] Affectionately called "the healer's kit of the Plane of Wood," _therapeutic snap peas_ are specially cultivated snap pea pods overflowing with restorative magic. diff --git a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator Picks).md b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator Picks).md index 8acb3c340..d436fc7d4 100755 --- a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator Picks).md +++ b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator Picks).md @@ -8,6 +8,5 @@ tags: --- # Thieves' Toolkit (Infiltrator Picks) -![[icons-tools-hand-lockpicks-steel-grey.webp|150]] These are replacement picks for [[Thieves' Toolkit (Infiltrator)]]. diff --git a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator).md b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator).md index 6802b3027..00fa9c0d4 100755 --- a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator).md +++ b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Infiltrator).md @@ -8,7 +8,6 @@ tags: --- # Thieves' Toolkit (Infiltrator) -![[icons-tools-hand-lockpicks-steel-grey.webp|150]] You need a thieves' toolkit to [[Pick a Lock|Pick Locks]] or [[Disable a Device|Disable Devices]] (of some types) using the Thievery skill. An infiltrator thieves' toolkit add a +1 item bonus to checks to Pick Locks and Disable Devices. diff --git a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Replacement Picks).md b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Replacement Picks).md index b1a2f0860..e17831a15 100755 --- a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Replacement Picks).md +++ b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit (Replacement Picks).md @@ -8,6 +8,5 @@ tags: --- # Thieves' Toolkit (Replacement Picks) -![[icons-tools-hand-lockpicks-steel-grey.webp|150]] These are replacement picks for a [[Thieves' Toolkit]]. diff --git a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit.md b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit.md index 9e39dcac3..c46fbb3c0 100755 --- a/content/Mechanics/Character Building/Equipment/Thieves' Toolkit.md +++ b/content/Mechanics/Character Building/Equipment/Thieves' Toolkit.md @@ -8,7 +8,6 @@ tags: --- # Thieves' Toolkit -![[icons-tools-hand-lockpicks-steel-grey.webp|150]] You need a thieves' toolkit to [[Pick a Lock|Pick Locks]] or [[Disable a Device|Disable Devices]] (of some types) using the Thievery skill. diff --git a/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable Picks).md b/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable Picks).md index ede6cddb6..9a0f7a57b 100755 --- a/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable Picks).md +++ b/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable Picks).md @@ -8,6 +8,5 @@ tags: --- # Thieves' Tools (Concealable Picks) -![[icons-tools-hand-lockpicks-steel-grey.webp|150]] These are replacement picks for [[Thieves' Tools (Concealable)]]. diff --git a/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable).md b/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable).md index b758d8127..809a11aa7 100755 --- a/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable).md +++ b/content/Mechanics/Character Building/Equipment/Thieves' Tools (Concealable).md @@ -8,7 +8,6 @@ tags: --- # Thieves' Tools (Concealable) -![[icons-tools-hand-lockpicks-steel-grey.webp|150]] You need thieves' tools to [[Pick a Lock|Pick Locks]] or [[Disable a Device|Disable Devices]] (of some types) using the Thievery skill. Infiltrator thieves' tools add a +1 item bonus to checks to Pick Locks and Disable Devices. diff --git a/content/Mechanics/Character Building/Equipment/Third Eye.md b/content/Mechanics/Character Building/Equipment/Third Eye.md index 78dd5b7b1..aaa16ba78 100755 --- a/content/Mechanics/Character Building/Equipment/Third Eye.md +++ b/content/Mechanics/Character Building/Equipment/Third Eye.md @@ -8,7 +8,6 @@ tags: --- # Third Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-third-eye.webp|150]] When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight and allows you to read auras. No one but you can manipulate the _third eye_ while it's invested by you. Your heightened senses and ability to sense emotional auras grant you a +3 item bonus to Perception checks. diff --git a/content/Mechanics/Character Building/Equipment/Thorn Triad (Greater).md b/content/Mechanics/Character Building/Equipment/Thorn Triad (Greater).md index d8eed513d..e6d3eee13 100755 --- a/content/Mechanics/Character Building/Equipment/Thorn Triad (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Thorn Triad (Greater).md @@ -8,7 +8,6 @@ tags: --- # Thorn Triad (Greater) -![[icons-commodities-treasure-token-runed-nyd-yellow.webp|150]] From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 24. diff --git a/content/Mechanics/Character Building/Equipment/Thorn Triad (Major).md b/content/Mechanics/Character Building/Equipment/Thorn Triad (Major).md index 4fd416cb3..fa1f2a9c5 100755 --- a/content/Mechanics/Character Building/Equipment/Thorn Triad (Major).md +++ b/content/Mechanics/Character Building/Equipment/Thorn Triad (Major).md @@ -8,7 +8,6 @@ tags: --- # Thorn Triad (Major) -![[icons-commodities-treasure-token-runed-nyd-yellow.webp|150]] From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 29. diff --git a/content/Mechanics/Character Building/Equipment/Thorn Triad.md b/content/Mechanics/Character Building/Equipment/Thorn Triad.md index 8ae77ea85..b1b341d77 100755 --- a/content/Mechanics/Character Building/Equipment/Thorn Triad.md +++ b/content/Mechanics/Character Building/Equipment/Thorn Triad.md @@ -8,7 +8,6 @@ tags: --- # Thorn Triad -![[icons-commodities-treasure-token-runed-nyd-yellow.webp|150]] From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 18. diff --git a/content/Mechanics/Character Building/Equipment/Thought Lens of Astral Essence.md b/content/Mechanics/Character Building/Equipment/Thought Lens of Astral Essence.md index cc9210da9..2e9a614d1 100755 --- a/content/Mechanics/Character Building/Equipment/Thought Lens of Astral Essence.md +++ b/content/Mechanics/Character Building/Equipment/Thought Lens of Astral Essence.md @@ -8,4 +8,3 @@ tags: --- # Thought Lens of Astral Essence -![[systems-pf2e-icons-equipment-treasure-art-objects-major-art-object-thought-lens-of-astral-essence.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Thoughtwhip Claw.md b/content/Mechanics/Character Building/Equipment/Thoughtwhip Claw.md index 705bc599d..eb98c6280 100755 --- a/content/Mechanics/Character Building/Equipment/Thoughtwhip Claw.md +++ b/content/Mechanics/Character Building/Equipment/Thoughtwhip Claw.md @@ -8,7 +8,6 @@ tags: --- # Thoughtwhip Claw -![[icons-skills-melee-unarmed-punch-fist-yellow-red.webp|150]] Abraxas teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to Thievery checks. diff --git a/content/Mechanics/Character Building/Equipment/Thousand-Blade Thesis.md b/content/Mechanics/Character Building/Equipment/Thousand-Blade Thesis.md index 83f32eeb2..063bc2f41 100755 --- a/content/Mechanics/Character Building/Equipment/Thousand-Blade Thesis.md +++ b/content/Mechanics/Character Building/Equipment/Thousand-Blade Thesis.md @@ -8,7 +8,6 @@ tags: --- # Thousand-Blade Thesis -![[systems-pf2e-icons-equipment-held-items-thousand-blade-thesis.webp|150]] This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, specifically focused on the use of various weapons in warfare and how to tactically deploy warriors using those weapons to the best possible advantage. Consulting the thesis grants a +2 item bonus to Warfare Lore checks. Like most scholarly compendiums, this usage requires holding the thesis in one hand. diff --git a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Blade).md b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Blade).md index 7167aec64..fcebe3623 100755 --- a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Blade).md +++ b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Blade).md @@ -8,7 +8,6 @@ tags: --- # Thousand-Pains Fulu (Blade) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Duration** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Burl).md b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Burl).md index e22655013..707e10266 100755 --- a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Burl).md +++ b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Burl).md @@ -8,7 +8,6 @@ tags: --- # Thousand-Pains Fulu (Burl) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Duration** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Icicle).md b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Icicle).md index 503ec73a2..b49cc868a 100755 --- a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Icicle).md +++ b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Icicle).md @@ -8,7 +8,6 @@ tags: --- # Thousand-Pains Fulu (Icicle) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Duration** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Needle).md b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Needle).md index 36f9aa40d..c40bb7e4d 100755 --- a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Needle).md +++ b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Needle).md @@ -8,7 +8,6 @@ tags: --- # Thousand-Pains Fulu (Needle) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Duration** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Stone).md b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Stone).md index 605900bf4..de1ffbff6 100755 --- a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Stone).md +++ b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Stone).md @@ -8,7 +8,6 @@ tags: --- # Thousand-Pains Fulu (Stone) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Duration** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Void).md b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Void).md index a56c6c30b..951035646 100755 --- a/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Void).md +++ b/content/Mechanics/Character Building/Equipment/Thousand-Pains Fulu (Void).md @@ -8,7 +8,6 @@ tags: --- # Thousand-Pains Fulu (Void) -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Duration** 1 minute diff --git a/content/Mechanics/Character Building/Equipment/Three Peaked Tree.md b/content/Mechanics/Character Building/Equipment/Three Peaked Tree.md index 5842d2b33..98986ae63 100755 --- a/content/Mechanics/Character Building/Equipment/Three Peaked Tree.md +++ b/content/Mechanics/Character Building/Equipment/Three Peaked Tree.md @@ -8,6 +8,5 @@ tags: --- # Three Peaked Tree -![[systems-pf2e-icons-equipment-weapons-three-peaked-tree.webp|150]] A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a [[Trident]] and a [[Mithral Tree]]. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. diff --git a/content/Mechanics/Character Building/Equipment/Thresholds of Truth.md b/content/Mechanics/Character Building/Equipment/Thresholds of Truth.md index 7b9212d9f..69724befb 100755 --- a/content/Mechanics/Character Building/Equipment/Thresholds of Truth.md +++ b/content/Mechanics/Character Building/Equipment/Thresholds of Truth.md @@ -8,7 +8,6 @@ tags: --- # Thresholds of Truth -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-sundries-books-book-turquoise-moon.webp|150]] Zarmavdian's spellbook, _Thresholds of Truth_, was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories. diff --git a/content/Mechanics/Character Building/Equipment/Thrice-Fried Mudwings.md b/content/Mechanics/Character Building/Equipment/Thrice-Fried Mudwings.md index 010d3aec8..68dfb20ed 100755 --- a/content/Mechanics/Character Building/Equipment/Thrice-Fried Mudwings.md +++ b/content/Mechanics/Character Building/Equipment/Thrice-Fried Mudwings.md @@ -8,7 +8,6 @@ tags: --- # Thrice-Fried Mudwings -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tapas-thrice-fried-mudwings.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Throwing Knife (Extinction Curse).md b/content/Mechanics/Character Building/Equipment/Throwing Knife (Extinction Curse).md index 54301fcec..c412b7547 100755 --- a/content/Mechanics/Character Building/Equipment/Throwing Knife (Extinction Curse).md +++ b/content/Mechanics/Character Building/Equipment/Throwing Knife (Extinction Curse).md @@ -8,6 +8,5 @@ tags: --- # Throwing Knife (Extinction Curse) -![[icons-weapons-thrown-dagger-ringed-steel.webp|150]] This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for characters focused on thrown weapons. diff --git a/content/Mechanics/Character Building/Equipment/Throwing Knife.md b/content/Mechanics/Character Building/Equipment/Throwing Knife.md index 29c05cee8..9b0e1efb6 100755 --- a/content/Mechanics/Character Building/Equipment/Throwing Knife.md +++ b/content/Mechanics/Character Building/Equipment/Throwing Knife.md @@ -8,6 +8,5 @@ tags: --- # Throwing Knife -![[icons-weapons-thrown-dagger-ringed-steel.webp|150]] This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists. diff --git a/content/Mechanics/Character Building/Equipment/Throwing Shield.md b/content/Mechanics/Character Building/Equipment/Throwing Shield.md index 0023116bd..b13324c24 100755 --- a/content/Mechanics/Character Building/Equipment/Throwing Shield.md +++ b/content/Mechanics/Character Building/Equipment/Throwing Shield.md @@ -8,6 +8,5 @@ tags: --- # Throwing Shield -![[systems-pf2e-icons-equipment-other-attached-items-throwing-shield.webp|150]] These special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in one swift movement. You can quickly remove the shield by spending a free action as part of the Strike to throw the shield. When thrown in this way, the shield is a martial thrown weapon that deals 1d6 bludgeoning damage and has the thrown 20 feet trait. A shield with the throwing shield attachment can't have any attached weapons, such as shield spikes or a shield boss, and the adjustments to make it more aerodynamic make it slightly less sturdy, reducing its Hardness by 1. diff --git a/content/Mechanics/Character Building/Equipment/Thumper Snare.md b/content/Mechanics/Character Building/Equipment/Thumper Snare.md index b59e70df5..b0f8d444c 100755 --- a/content/Mechanics/Character Building/Equipment/Thumper Snare.md +++ b/content/Mechanics/Character Building/Equipment/Thumper Snare.md @@ -8,6 +8,5 @@ tags: --- # Thumper Snare -![[systems-pf2e-icons-equipment-snares-stunning-snare.webp|150]] This small box contains a clockwork mechanism that rhythmically thumps the ground, allowing creatures with tremorsense to detect it at up to double their usual range. The mechanism can be wound to thump anywhere from 1 round to 1 minute before falling into useless components. diff --git a/content/Mechanics/Character Building/Equipment/Thunder Helm.md b/content/Mechanics/Character Building/Equipment/Thunder Helm.md index ff6118856..f5ab961cf 100755 --- a/content/Mechanics/Character Building/Equipment/Thunder Helm.md +++ b/content/Mechanics/Character Building/Equipment/Thunder Helm.md @@ -8,7 +8,6 @@ tags: --- # Thunder Helm -![[icons-equipment-head-helm-barbute-rounded-orange.webp|150]] The creator of the original _thunder helm_ tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free gunplay, but even after resorting to magical enhancements, they were never quite able to realize their vision. The allure of the _thunder helm_ continues to compel certain mindsets in the Mana Wastes, and these items continue to be crafted to this day. diff --git a/content/Mechanics/Character Building/Equipment/Thunder Sling.md b/content/Mechanics/Character Building/Equipment/Thunder Sling.md index a76c4b6d3..0e6dff7ee 100755 --- a/content/Mechanics/Character Building/Equipment/Thunder Sling.md +++ b/content/Mechanics/Character Building/Equipment/Thunder Sling.md @@ -8,6 +8,5 @@ tags: --- # Thunder Sling -![[systems-pf2e-icons-equipment-weapons-thunder-sling.webp|150]] Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing instead of 1d6 when used this way. diff --git a/content/Mechanics/Character Building/Equipment/Thunder Snare.md b/content/Mechanics/Character Building/Equipment/Thunder Snare.md index 68636de42..0be561e32 100755 --- a/content/Mechanics/Character Building/Equipment/Thunder Snare.md +++ b/content/Mechanics/Character Building/Equipment/Thunder Snare.md @@ -8,7 +8,6 @@ tags: --- # Thunder Snare -![[systems-pf2e-icons-equipment-snares-thunder-snare.webp|150]] The snare makes a thunderous noise when a creature enters the snare's square, which can be heard up to 1,000 feet away. The creature must attempt a DC 18 fortitude saving throw. diff --git a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Greater).md b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Greater).md index 2c71d5433..24797c55f 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Greater).md @@ -8,7 +8,6 @@ tags: --- # Thunderbird Tuft (Greater) -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-tigers-eye.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Lesser).md b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Lesser).md index 0bd811ecd..8dd63ddae 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Thunderbird Tuft (Lesser) -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-tigers-eye.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Major).md b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Major).md index 1c0141bca..a2da870b7 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Major).md +++ b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Major).md @@ -8,7 +8,6 @@ tags: --- # Thunderbird Tuft (Major) -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-tigers-eye.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Moderate).md b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Moderate).md index fee8ecc59..764a4b414 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Thunderbird Tuft (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Thunderbird Tuft (Moderate) -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-tigers-eye.webp|150]] **Activate** Cast a Spell (add 1 action) diff --git a/content/Mechanics/Character Building/Equipment/Thunderblast Slippers (Greater).md b/content/Mechanics/Character Building/Equipment/Thunderblast Slippers (Greater).md index 3a6a13132..f318f3b96 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderblast Slippers (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Thunderblast Slippers (Greater).md @@ -8,7 +8,6 @@ tags: --- # Thunderblast Slippers (Greater) -![[icons-equipment-feet-shoes-leather-simple-brown.webp|150]] Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks. diff --git a/content/Mechanics/Character Building/Equipment/Thunderblast Slippers.md b/content/Mechanics/Character Building/Equipment/Thunderblast Slippers.md index 5f6f1a3b9..e168e1a29 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderblast Slippers.md +++ b/content/Mechanics/Character Building/Equipment/Thunderblast Slippers.md @@ -8,7 +8,6 @@ tags: --- # Thunderblast Slippers -![[icons-equipment-feet-shoes-leather-simple-brown.webp|150]] Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks. diff --git a/content/Mechanics/Character Building/Equipment/Thundercrasher.md b/content/Mechanics/Character Building/Equipment/Thundercrasher.md index b3d008251..2548fa207 100755 --- a/content/Mechanics/Character Building/Equipment/Thundercrasher.md +++ b/content/Mechanics/Character Building/Equipment/Thundercrasher.md @@ -8,7 +8,6 @@ tags: --- # Thundercrasher -![[icons-weapons-guns-gun-blunderbuss-worn-brown.webp|150]] While looking straight down the barrel of this _+1 striking blunderbuss_, the spark gun's magical core is visible amid several reflectors. All damage dealt by a thundercrasher is sonic damage. On a critical hit, the target must succeed at a Fortitude save against your class DC or be [[Deafened]] for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Thundering (Greater).md b/content/Mechanics/Character Building/Equipment/Thundering (Greater).md index 020b6d29f..25890c5ee 100755 --- a/content/Mechanics/Character Building/Equipment/Thundering (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Thundering (Greater).md @@ -8,7 +8,6 @@ tags: --- # Thundering (Greater) -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _thundering_ weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 34 fortitude save or be [[Deafened]] permanently. diff --git a/content/Mechanics/Character Building/Equipment/Thundering.md b/content/Mechanics/Character Building/Equipment/Thundering.md index e1e755286..8d0ae8c8b 100755 --- a/content/Mechanics/Character Building/Equipment/Thundering.md +++ b/content/Mechanics/Character Building/Equipment/Thundering.md @@ -8,6 +8,5 @@ tags: --- # Thundering -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _thundering_ weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 24 fortitude save or be [[Deafened]] for 1 minute (or 1 hour on a critical failure). diff --git a/content/Mechanics/Character Building/Equipment/Thundermace.md b/content/Mechanics/Character Building/Equipment/Thundermace.md index 2ed69909d..b6ca542e4 100755 --- a/content/Mechanics/Character Building/Equipment/Thundermace.md +++ b/content/Mechanics/Character Building/Equipment/Thundermace.md @@ -8,6 +8,5 @@ tags: --- # Thundermace -![[icons-weapons-maces-mace-flanged-steel-grey.webp|150]] This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head. diff --git a/content/Mechanics/Character Building/Equipment/Thunderstone (Greater).md b/content/Mechanics/Character Building/Equipment/Thunderstone (Greater).md index 9b4ad1b41..5b546fd9e 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderstone (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Thunderstone (Greater).md @@ -8,7 +8,6 @@ tags: --- # Thunderstone (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Thunderstone (Lesser).md b/content/Mechanics/Character Building/Equipment/Thunderstone (Lesser).md index 81dfb3180..0c072aa53 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderstone (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Thunderstone (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Thunderstone (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Thunderstone (Major).md b/content/Mechanics/Character Building/Equipment/Thunderstone (Major).md index 21ca3b206..b540c06a4 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderstone (Major).md +++ b/content/Mechanics/Character Building/Equipment/Thunderstone (Major).md @@ -8,7 +8,6 @@ tags: --- # Thunderstone (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Thunderstone (Moderate).md b/content/Mechanics/Character Building/Equipment/Thunderstone (Moderate).md index 06d235585..fca27675b 100755 --- a/content/Mechanics/Character Building/Equipment/Thunderstone (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Thunderstone (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Thunderstone (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-thunderstone.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Greater).md b/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Greater).md index 215d1d541..65e8afd49 100755 --- a/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Greater).md @@ -8,7 +8,6 @@ tags: --- # Thurible of Revelation (Greater) -![[systems-pf2e-icons-equipment-held-items-thurible-of-revelation.webp|150]] This brass censer dangles on a length of chain. Most _thuribles of revelation_ are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. diff --git a/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Lesser).md b/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Lesser).md index 35d443ebb..647bfc855 100755 --- a/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Thurible of Revelation (Lesser) -![[systems-pf2e-icons-equipment-held-items-thurible-of-revelation.webp|150]] This brass censer dangles on a length of chain. Most _thuribles of revelation_ are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. diff --git a/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Moderate).md b/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Moderate).md index eb71676d9..9f2e72cdd 100755 --- a/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Thurible of Revelation (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Thurible of Revelation (Moderate) -![[systems-pf2e-icons-equipment-held-items-thurible-of-revelation.webp|150]] This brass censer dangles on a length of chain. Most _thuribles of revelation_ are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. diff --git a/content/Mechanics/Character Building/Equipment/Tidal Fishhook.md b/content/Mechanics/Character Building/Equipment/Tidal Fishhook.md index 05f48d70b..229380f84 100755 --- a/content/Mechanics/Character Building/Equipment/Tidal Fishhook.md +++ b/content/Mechanics/Character Building/Equipment/Tidal Fishhook.md @@ -8,7 +8,6 @@ tags: --- # Tidal Fishhook -![[systems-pf2e-icons-equipment-weapons-combat-grapnel.webp|150]] This _+2 greater striking returning_ [[Combat Grapnel]] takes the form of a fishhook made of scavenged bones and stone with a cord of braided water. Attacks with a tidal fishhook don't take any of the normal penalties for fighting underwater. A broken (but not destroyed) tidal fishhook can be fully repaired by submerging it in an ocean for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Tideplate.md b/content/Mechanics/Character Building/Equipment/Tideplate.md index 36c8dc791..9e5c135a5 100755 --- a/content/Mechanics/Character Building/Equipment/Tideplate.md +++ b/content/Mechanics/Character Building/Equipment/Tideplate.md @@ -8,7 +8,6 @@ tags: --- # Tideplate -![[icons-equipment-chest-breastplate-layered-leather-blue.webp|150]] Rippling water motifs decorate this simple suit of +1 _resilient full plate_. The plate has been altered for underwater use, so it's check penalty doesn't apply to Acrobatics or Athletics checks in water or similar liquids. While wearing the armor, you gain a +2 item bonus to Athletics checks to Swim, and you can breathe underwater. diff --git a/content/Mechanics/Character Building/Equipment/Tiger Menuki.md b/content/Mechanics/Character Building/Equipment/Tiger Menuki.md index 9220b00b5..10448c765 100755 --- a/content/Mechanics/Character Building/Equipment/Tiger Menuki.md +++ b/content/Mechanics/Character Building/Equipment/Tiger Menuki.md @@ -8,7 +8,6 @@ tags: --- # Tiger Menuki -![[systems-pf2e-icons-equipment-consumables-talismans-tiger-menuki.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Tiger's Claw.md b/content/Mechanics/Character Building/Equipment/Tiger's Claw.md index a9effe839..db99c6025 100755 --- a/content/Mechanics/Character Building/Equipment/Tiger's Claw.md +++ b/content/Mechanics/Character Building/Equipment/Tiger's Claw.md @@ -8,7 +8,6 @@ tags: --- # Tiger's Claw -![[systems-pf2e-icons-equipment-weapons-dueling-pistol.webp|150]] This _+2 striking fearsome dueling pistol_ is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a claw shaped bayonet. One of a set of four guns crafted as a gift to a Zenj family for delivery of rare healing and disease- abating herbs during an outbreak of a deadly disease in the Grand Duchy of Alkenstar, these firearms are now passed down to those who have done brave acts in service to the Zenj people. The flintlock sparks thrown by this weapon take the shape of pouncing tigers and the firearm's report sounds like a tiger's growl. Clever wielders use the firearm's report to panic their prey into mistakes and then pounce for the kill. diff --git a/content/Mechanics/Character Building/Equipment/Tiger's‑eye.md b/content/Mechanics/Character Building/Equipment/Tiger's‑eye.md index 934d5c447..42dc55d6b 100755 --- a/content/Mechanics/Character Building/Equipment/Tiger's‑eye.md +++ b/content/Mechanics/Character Building/Equipment/Tiger's‑eye.md @@ -8,4 +8,3 @@ tags: --- # Tiger's‑eye -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-tigers-eye.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Time Shield Potion.md b/content/Mechanics/Character Building/Equipment/Time Shield Potion.md index 8cd99f381..cc233b5f3 100755 --- a/content/Mechanics/Character Building/Equipment/Time Shield Potion.md +++ b/content/Mechanics/Character Building/Equipment/Time Shield Potion.md @@ -8,7 +8,6 @@ tags: --- # Time Shield Potion -![[systems-pf2e-icons-equipment-consumables-potions-time-shield-potion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Timeless Salts.md b/content/Mechanics/Character Building/Equipment/Timeless Salts.md index abc7179a4..a653bae86 100755 --- a/content/Mechanics/Character Building/Equipment/Timeless Salts.md +++ b/content/Mechanics/Character Building/Equipment/Timeless Salts.md @@ -8,7 +8,6 @@ tags: --- # Timeless Salts -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-timeless-salts.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Titan's Grasp.md b/content/Mechanics/Character Building/Equipment/Titan's Grasp.md index 932d49265..66b2f479b 100755 --- a/content/Mechanics/Character Building/Equipment/Titan's Grasp.md +++ b/content/Mechanics/Character Building/Equipment/Titan's Grasp.md @@ -8,7 +8,6 @@ tags: --- # Titan's Grasp -![[systems-pf2e-icons-equipment-worn-items-apex-items-titans-grasp.webp|150]] These bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to Grapple. If you successfully Grapple an enemy that's at least one size category larger than you, the gauntlets dig into it, dealing bludgeoning damage equal to your Strength modifier, plus an additional 2d6 bludgeoning damage on a critical success. diff --git a/content/Mechanics/Character Building/Equipment/Toad Tears.md b/content/Mechanics/Character Building/Equipment/Toad Tears.md index 391307f64..49ef1a23f 100755 --- a/content/Mechanics/Character Building/Equipment/Toad Tears.md +++ b/content/Mechanics/Character Building/Equipment/Toad Tears.md @@ -8,7 +8,6 @@ tags: --- # Toad Tears -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-toad-tears.webp|150]] Toad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison lessens its deadly qualities, and as a result, toad tears are rarely directly fatal. Yet those who are exposed to toad tears often lose control of their actions, making it a dangerous poison nevertheless. diff --git a/content/Mechanics/Character Building/Equipment/Toadskin Salve (Greater).md b/content/Mechanics/Character Building/Equipment/Toadskin Salve (Greater).md index cbd38b124..3348400e9 100755 --- a/content/Mechanics/Character Building/Equipment/Toadskin Salve (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Toadskin Salve (Greater).md @@ -8,7 +8,6 @@ tags: --- # Toadskin Salve (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-toadskin-salve.webp|150]] This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. diff --git a/content/Mechanics/Character Building/Equipment/Toadskin Salve (Major).md b/content/Mechanics/Character Building/Equipment/Toadskin Salve (Major).md index 08ab65bd3..e129abbdf 100755 --- a/content/Mechanics/Character Building/Equipment/Toadskin Salve (Major).md +++ b/content/Mechanics/Character Building/Equipment/Toadskin Salve (Major).md @@ -8,7 +8,6 @@ tags: --- # Toadskin Salve (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-toadskin-salve.webp|150]] This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 1 hour, the mucus flakes away and the effect ends. diff --git a/content/Mechanics/Character Building/Equipment/Toadskin Salve.md b/content/Mechanics/Character Building/Equipment/Toadskin Salve.md index 832d614c0..323b35881 100755 --- a/content/Mechanics/Character Building/Equipment/Toadskin Salve.md +++ b/content/Mechanics/Character Building/Equipment/Toadskin Salve.md @@ -8,7 +8,6 @@ tags: --- # Toadskin Salve -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-toadskin-salve.webp|150]] This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. diff --git a/content/Mechanics/Character Building/Equipment/Tome of Dripping Shadows.md b/content/Mechanics/Character Building/Equipment/Tome of Dripping Shadows.md index 845ef6f86..01def8cf6 100755 --- a/content/Mechanics/Character Building/Equipment/Tome of Dripping Shadows.md +++ b/content/Mechanics/Character Building/Equipment/Tome of Dripping Shadows.md @@ -8,7 +8,6 @@ tags: --- # Tome of Dripping Shadows -![[icons-sundries-books-book-face-black.webp|150]] This book constantly drips evanescent tendrils of shadow that seethe and writhe. The tendrils have a will of their own, retreating from light sources and curling toward darkness. While you hold the tome, you gain darkvision; if you already have darkvision, you gain greater darkvision instead. Preparing spells from this tome strengthens your shadow magic and gives you a greater understanding of shadow spells you add to this tome. Any shadow spells you prepare from this tome that are at least 2 levels lower than the highest-level spell you can cast are treated as 1 level higher for the purposes of counteracting them. When you add a shadow spell to this tome, you can prepare heightened versions of that spell up to the highest level of that spell that you are able to cast. diff --git a/content/Mechanics/Character Building/Equipment/Tonfa.md b/content/Mechanics/Character Building/Equipment/Tonfa.md index 6b66dccda..f253215d7 100755 --- a/content/Mechanics/Character Building/Equipment/Tonfa.md +++ b/content/Mechanics/Character Building/Equipment/Tonfa.md @@ -8,6 +8,5 @@ tags: --- # Tonfa -![[systems-pf2e-icons-equipment-weapons-tonfa.webp|150]] These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm. diff --git a/content/Mechanics/Character Building/Equipment/Tool (Long).md b/content/Mechanics/Character Building/Equipment/Tool (Long).md index c441f970a..6ed4f9359 100755 --- a/content/Mechanics/Character Building/Equipment/Tool (Long).md +++ b/content/Mechanics/Character Building/Equipment/Tool (Long).md @@ -8,6 +8,5 @@ tags: --- # Tool (Long) -![[systems-pf2e-icons-equipment-adventuring-gear-long-tool.webp|150]] This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d6 damage. The GM determines the damage type that's appropriate or adjusts the damage if needed. diff --git a/content/Mechanics/Character Building/Equipment/Tool (Short).md b/content/Mechanics/Character Building/Equipment/Tool (Short).md index 43ac9d683..162fd6b7e 100755 --- a/content/Mechanics/Character Building/Equipment/Tool (Short).md +++ b/content/Mechanics/Character Building/Equipment/Tool (Short).md @@ -8,6 +8,5 @@ tags: --- # Tool (Short) -![[systems-pf2e-icons-equipment-adventuring-gear-short-tool.webp|150]] This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage. The GM determines the damage type that's appropriate or adjusts the damage if needed. diff --git a/content/Mechanics/Character Building/Equipment/Toolkit of Bronze Whispers.md b/content/Mechanics/Character Building/Equipment/Toolkit of Bronze Whispers.md index 1335d697f..5a0c9df27 100755 --- a/content/Mechanics/Character Building/Equipment/Toolkit of Bronze Whispers.md +++ b/content/Mechanics/Character Building/Equipment/Toolkit of Bronze Whispers.md @@ -8,7 +8,6 @@ tags: --- # Toolkit of Bronze Whispers -![[systems-pf2e-icons-equipment-adventuring-gear-artisan-tools.webp|150]] **Perception** +12; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Greater).md b/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Greater).md index f87663f7e..cb540fd64 100755 --- a/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Greater).md @@ -8,7 +8,6 @@ tags: --- # Tooth and Claw Tattoo (Greater) -![[icons-creatures-claws-claw-talons-yellow-red.webp|150]] This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. diff --git a/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Major).md b/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Major).md index e60045a44..4e6df76fa 100755 --- a/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Major).md +++ b/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo (Major).md @@ -8,7 +8,6 @@ tags: --- # Tooth and Claw Tattoo (Major) -![[icons-creatures-claws-claw-talons-yellow-red.webp|150]] This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. diff --git a/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo.md b/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo.md index 0608199f0..a806cce82 100755 --- a/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Tooth and Claw Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Tooth and Claw Tattoo -![[icons-creatures-claws-claw-talons-yellow-red.webp|150]] This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. diff --git a/content/Mechanics/Character Building/Equipment/Topaz.md b/content/Mechanics/Character Building/Equipment/Topaz.md index 7cfca2273..c66202261 100755 --- a/content/Mechanics/Character Building/Equipment/Topaz.md +++ b/content/Mechanics/Character Building/Equipment/Topaz.md @@ -8,4 +8,3 @@ tags: --- # Topaz -![[systems-pf2e-icons-equipment-treasure-gems-lesser-precious-stones-topaz.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Topology Protoplasm.md b/content/Mechanics/Character Building/Equipment/Topology Protoplasm.md index a2a031a11..238b9caf1 100755 --- a/content/Mechanics/Character Building/Equipment/Topology Protoplasm.md +++ b/content/Mechanics/Character Building/Equipment/Topology Protoplasm.md @@ -8,7 +8,6 @@ tags: --- # Topology Protoplasm -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-looters-lethargy.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Torag's Silver Anvil.md b/content/Mechanics/Character Building/Equipment/Torag's Silver Anvil.md index bf20b095e..0e68704a6 100755 --- a/content/Mechanics/Character Building/Equipment/Torag's Silver Anvil.md +++ b/content/Mechanics/Character Building/Equipment/Torag's Silver Anvil.md @@ -8,7 +8,6 @@ tags: --- # Torag's Silver Anvil -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-torags-silver-anvil.webp|150]] This portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded as a +3 [[Holy]] [[Flaming (Greater)|Greater Flaming]] greater striking silver meteor hammer. diff --git a/content/Mechanics/Character Building/Equipment/Torch.md b/content/Mechanics/Character Building/Equipment/Torch.md index 3aa7a9c5b..49e5396b9 100755 --- a/content/Mechanics/Character Building/Equipment/Torch.md +++ b/content/Mechanics/Character Building/Equipment/Torch.md @@ -8,6 +8,5 @@ tags: --- # Torch -![[icons-sundries-lights-torch-brown.webp|150]] A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage. diff --git a/content/Mechanics/Character Building/Equipment/Tornado Trompo.md b/content/Mechanics/Character Building/Equipment/Tornado Trompo.md index 484394ed5..2b6048fd5 100755 --- a/content/Mechanics/Character Building/Equipment/Tornado Trompo.md +++ b/content/Mechanics/Character Building/Equipment/Tornado Trompo.md @@ -8,7 +8,6 @@ tags: --- # Tornado Trompo -![[systems-pf2e-icons-equipment-adventuring-gear-depth-gauge.webp|150]] Various runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the string in a vigorous motion. Wrapping a string and pulling the string each require an Interact action. The top's magic is connected to the power of the wind, which becomes evident when placed on a surface as it hovers in place. diff --git a/content/Mechanics/Character Building/Equipment/Torrent Snare.md b/content/Mechanics/Character Building/Equipment/Torrent Snare.md index a019f9d80..5ab5c4320 100755 --- a/content/Mechanics/Character Building/Equipment/Torrent Snare.md +++ b/content/Mechanics/Character Building/Equipment/Torrent Snare.md @@ -8,7 +8,6 @@ tags: --- # Torrent Snare -![[systems-pf2e-icons-equipment-snares-torrent-snare.webp|150]] You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare's square. When a creature enters the square, the snare's square and all adjacent squares become slippery difficult terrain, and the triggering creature must attempt a DC 19 reflex saving throw, with the following effects. diff --git a/content/Mechanics/Character Building/Equipment/Tourmaline.md b/content/Mechanics/Character Building/Equipment/Tourmaline.md index 135062a2b..25beb6497 100755 --- a/content/Mechanics/Character Building/Equipment/Tourmaline.md +++ b/content/Mechanics/Character Building/Equipment/Tourmaline.md @@ -8,4 +8,3 @@ tags: --- # Tourmaline -![[systems-pf2e-icons-equipment-treasure-gems-greater-semiprecious-stones-tourmaline.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Tower Shield.md b/content/Mechanics/Character Building/Equipment/Tower Shield.md index 8236d9c2e..4ab868626 100755 --- a/content/Mechanics/Character Building/Equipment/Tower Shield.md +++ b/content/Mechanics/Character Building/Equipment/Tower Shield.md @@ -8,7 +8,6 @@ tags: --- # Tower Shield -![[icons-equipment-shield-wardoor-wooden-boss-brown.webp|150]] These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal. AC increases to +4 if you are using the [[Take Cover]] action. diff --git a/content/Mechanics/Character Building/Equipment/Towering sculpture by a master.md b/content/Mechanics/Character Building/Equipment/Towering sculpture by a master.md index 3a16c8455..dbb72aeb4 100755 --- a/content/Mechanics/Character Building/Equipment/Towering sculpture by a master.md +++ b/content/Mechanics/Character Building/Equipment/Towering sculpture by a master.md @@ -8,4 +8,3 @@ tags: --- # Towering sculpture by a master -![[systems-pf2e-icons-equipment-treasure-art-objects-greater-art-object-towering-sculpture-by-a-master.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Toxic Effluence.md b/content/Mechanics/Character Building/Equipment/Toxic Effluence.md index 838281066..f4fcb0571 100755 --- a/content/Mechanics/Character Building/Equipment/Toxic Effluence.md +++ b/content/Mechanics/Character Building/Equipment/Toxic Effluence.md @@ -8,7 +8,6 @@ tags: --- # Toxic Effluence -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-lich-dust.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Toy Carriage (Windup).md b/content/Mechanics/Character Building/Equipment/Toy Carriage (Windup).md index 66bfae179..260639251 100755 --- a/content/Mechanics/Character Building/Equipment/Toy Carriage (Windup).md +++ b/content/Mechanics/Character Building/Equipment/Toy Carriage (Windup).md @@ -8,7 +8,6 @@ tags: --- # Toy Carriage (Windup) -![[systems-pf2e-icons-equipment-held-items-toy-carriage.webp|150]] A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course. diff --git a/content/Mechanics/Character Building/Equipment/Toy Carriage.md b/content/Mechanics/Character Building/Equipment/Toy Carriage.md index d11cd8a44..d21e1cbcb 100755 --- a/content/Mechanics/Character Building/Equipment/Toy Carriage.md +++ b/content/Mechanics/Character Building/Equipment/Toy Carriage.md @@ -8,7 +8,6 @@ tags: --- # Toy Carriage -![[systems-pf2e-icons-equipment-held-items-toy-carriage.webp|150]] A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course. diff --git a/content/Mechanics/Character Building/Equipment/Tracker's Goggles (Greater).md b/content/Mechanics/Character Building/Equipment/Tracker's Goggles (Greater).md index f24b6d1bc..ec456f10d 100755 --- a/content/Mechanics/Character Building/Equipment/Tracker's Goggles (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Tracker's Goggles (Greater).md @@ -8,7 +8,6 @@ tags: --- # Tracker's Goggles (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-trackers-goggles.webp|150]] These lenses of forest-green glass are bound in rough leather stitched with crude twine. diff --git a/content/Mechanics/Character Building/Equipment/Tracker's Goggles.md b/content/Mechanics/Character Building/Equipment/Tracker's Goggles.md index ce5e11826..d44df2d05 100755 --- a/content/Mechanics/Character Building/Equipment/Tracker's Goggles.md +++ b/content/Mechanics/Character Building/Equipment/Tracker's Goggles.md @@ -8,7 +8,6 @@ tags: --- # Tracker's Goggles -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-trackers-goggles.webp|150]] These lenses of forest-green glass are bound in rough leather stitched with crude twine. diff --git a/content/Mechanics/Character Building/Equipment/Tracking Fulu.md b/content/Mechanics/Character Building/Equipment/Tracking Fulu.md index 15acc8127..1e6371cd8 100755 --- a/content/Mechanics/Character Building/Equipment/Tracking Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Tracking Fulu.md @@ -8,7 +8,6 @@ tags: --- # Tracking Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to creature or object diff --git a/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo (Greater).md b/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo (Greater).md index 4a7f9910f..1e19e2b8a 100755 --- a/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo (Greater).md @@ -8,7 +8,6 @@ tags: --- # Tradecraft Tattoo (Greater) -![[icons-skills-trades-smithing-anvil-horseshoe.webp|150]] Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +3 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to [[Earn Income]], treat it as a failure instead. diff --git a/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo.md b/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo.md index 59d4d613e..44aa2d1ad 100755 --- a/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Tradecraft Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Tradecraft Tattoo -![[icons-skills-trades-smithing-anvil-horseshoe.webp|150]] Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to [[Earn Income]], treat it as a failure instead. diff --git a/content/Mechanics/Character Building/Equipment/Traitor's Ring.md b/content/Mechanics/Character Building/Equipment/Traitor's Ring.md index 5f1f1feb0..4e86b53df 100755 --- a/content/Mechanics/Character Building/Equipment/Traitor's Ring.md +++ b/content/Mechanics/Character Building/Equipment/Traitor's Ring.md @@ -8,7 +8,6 @@ tags: --- # Traitor's Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-traitors-ring.webp|150]] **Access** Member of a secret society diff --git a/content/Mechanics/Character Building/Equipment/Transposition Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Transposition Ammunition (Greater).md index 4b1bf557f..a0726d047 100755 --- a/content/Mechanics/Character Building/Equipment/Transposition Ammunition (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Transposition Ammunition (Greater).md @@ -8,7 +8,6 @@ tags: --- # Transposition Ammunition (Greater) -![[systems-pf2e-icons-equipment-consumables-ammunition-transposition-ammunition.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Transposition Ammunition.md b/content/Mechanics/Character Building/Equipment/Transposition Ammunition.md index dc1b4e0d6..a7592c4fa 100755 --- a/content/Mechanics/Character Building/Equipment/Transposition Ammunition.md +++ b/content/Mechanics/Character Building/Equipment/Transposition Ammunition.md @@ -8,7 +8,6 @@ tags: --- # Transposition Ammunition -![[systems-pf2e-icons-equipment-consumables-ammunition-transposition-ammunition.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Traveler's Any-Tool.md b/content/Mechanics/Character Building/Equipment/Traveler's Any-Tool.md index 69c3b2349..34156e69d 100755 --- a/content/Mechanics/Character Building/Equipment/Traveler's Any-Tool.md +++ b/content/Mechanics/Character Building/Equipment/Traveler's Any-Tool.md @@ -8,7 +8,6 @@ tags: --- # Traveler's Any-Tool -![[systems-pf2e-icons-equipment-held-items-travelers-any-tool.webp|150]] Before it's activated, this item appears to be an ash rod capped with steel on either end. diff --git a/content/Mechanics/Character Building/Equipment/Traveler's Chair.md b/content/Mechanics/Character Building/Equipment/Traveler's Chair.md index 5f586077b..457a1934b 100755 --- a/content/Mechanics/Character Building/Equipment/Traveler's Chair.md +++ b/content/Mechanics/Character Building/Equipment/Traveler's Chair.md @@ -8,6 +8,5 @@ tags: --- # Traveler's Chair -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-travelers-chair.webp|150]] A traveler's chair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler's chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other common adventuring terrain without any additional difficulty, such as ladders and uneven ground. diff --git a/content/Mechanics/Character Building/Equipment/Traveler's Cloak.md b/content/Mechanics/Character Building/Equipment/Traveler's Cloak.md index 5140ffb68..7bccaa894 100755 --- a/content/Mechanics/Character Building/Equipment/Traveler's Cloak.md +++ b/content/Mechanics/Character Building/Equipment/Traveler's Cloak.md @@ -8,6 +8,5 @@ tags: --- # Traveler's Cloak -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-coyote-cloak.webp|150]] These cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created from lighter materials, while those intended for cold climates are made of thicker materials and have linings intended to retain heat. While wearing a traveler's cloak for the appropriate type of weather, increase the time it takes to become [[Fatigued]] from temperature effects by 2 hours. A traveler's cloak has no effect at extreme or incredible temperatures. diff --git a/content/Mechanics/Character Building/Equipment/Traveler's Fulu.md b/content/Mechanics/Character Building/Equipment/Traveler's Fulu.md index 59b0340ba..68e95b12c 100755 --- a/content/Mechanics/Character Building/Equipment/Traveler's Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Traveler's Fulu.md @@ -8,7 +8,6 @@ tags: --- # Traveler's Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-fancy.webp|150]] **Activate** f envision diff --git a/content/Mechanics/Character Building/Equipment/Treat (Standard).md b/content/Mechanics/Character Building/Equipment/Treat (Standard).md index 021c0a8d5..ce11fe761 100755 --- a/content/Mechanics/Character Building/Equipment/Treat (Standard).md +++ b/content/Mechanics/Character Building/Equipment/Treat (Standard).md @@ -8,4 +8,3 @@ tags: --- # Treat (Standard) -![[icons-consumables-fruit-apple-ripe-red.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Treat (Unique).md b/content/Mechanics/Character Building/Equipment/Treat (Unique).md index 27fc8f1e7..bbade33f4 100755 --- a/content/Mechanics/Character Building/Equipment/Treat (Unique).md +++ b/content/Mechanics/Character Building/Equipment/Treat (Unique).md @@ -8,4 +8,3 @@ tags: --- # Treat (Unique) -![[icons-consumables-fruit-apple-ripe-red.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Tri-bladed Katar.md b/content/Mechanics/Character Building/Equipment/Tri-bladed Katar.md index 541f4d691..b29eef251 100755 --- a/content/Mechanics/Character Building/Equipment/Tri-bladed Katar.md +++ b/content/Mechanics/Character Building/Equipment/Tri-bladed Katar.md @@ -8,6 +8,5 @@ tags: --- # Tri-bladed Katar -![[icons-weapons-fist-fist-katar-triple-engraved.webp|150]] This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons. diff --git a/content/Mechanics/Character Building/Equipment/Triangular Teeth.md b/content/Mechanics/Character Building/Equipment/Triangular Teeth.md index 193d511e0..f02e85ae6 100755 --- a/content/Mechanics/Character Building/Equipment/Triangular Teeth.md +++ b/content/Mechanics/Character Building/Equipment/Triangular Teeth.md @@ -8,7 +8,6 @@ tags: --- # Triangular Teeth -![[icons-magic-symbols-mask-metal-silver-white.webp|150]] Rows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. Seafarers, especially those on the seas of Minata, wear these tattoos in patterns, with multiple rows of regular triangles. You gain a +1 item bonus to Survival checks to navigate bodies of water. diff --git a/content/Mechanics/Character Building/Equipment/Tricky Pick.md b/content/Mechanics/Character Building/Equipment/Tricky Pick.md index eb459c7e3..eef78fe31 100755 --- a/content/Mechanics/Character Building/Equipment/Tricky Pick.md +++ b/content/Mechanics/Character Building/Equipment/Tricky Pick.md @@ -8,6 +8,5 @@ tags: --- # Tricky Pick -![[systems-pf2e-icons-equipment-weapons-tricky-pick.webp|150]] This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. diff --git a/content/Mechanics/Character Building/Equipment/Trident of Lightning.md b/content/Mechanics/Character Building/Equipment/Trident of Lightning.md index e04aa1918..84515deb2 100755 --- a/content/Mechanics/Character Building/Equipment/Trident of Lightning.md +++ b/content/Mechanics/Character Building/Equipment/Trident of Lightning.md @@ -10,7 +10,6 @@ tags: --- # Trident of Lightning -![[systems-pf2e-icons-equipment-consumables-other-consumables-javelin-of-lightning.webp|150]] **Activate** D (concentrate, manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Trident.md b/content/Mechanics/Character Building/Equipment/Trident.md index 0f4812dd3..051baa610 100755 --- a/content/Mechanics/Character Building/Equipment/Trident.md +++ b/content/Mechanics/Character Building/Equipment/Trident.md @@ -8,6 +8,5 @@ tags: --- # Trident -![[systems-pf2e-icons-equipment-weapons-trident.webp|150]] This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. diff --git a/content/Mechanics/Character Building/Equipment/Trinity Geode (Greater).md b/content/Mechanics/Character Building/Equipment/Trinity Geode (Greater).md index 7647b26b2..afbf11305 100755 --- a/content/Mechanics/Character Building/Equipment/Trinity Geode (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Trinity Geode (Greater).md @@ -8,7 +8,6 @@ tags: --- # Trinity Geode (Greater) -![[icons-commodities-gems-gem-rough-pendeloque-blue.webp|150]] The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 24. diff --git a/content/Mechanics/Character Building/Equipment/Trinity Geode (Major).md b/content/Mechanics/Character Building/Equipment/Trinity Geode (Major).md index ccfa1898b..1f71110cf 100755 --- a/content/Mechanics/Character Building/Equipment/Trinity Geode (Major).md +++ b/content/Mechanics/Character Building/Equipment/Trinity Geode (Major).md @@ -8,7 +8,6 @@ tags: --- # Trinity Geode (Major) -![[icons-commodities-gems-gem-rough-pendeloque-blue.webp|150]] The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 29. diff --git a/content/Mechanics/Character Building/Equipment/Trinity Geode.md b/content/Mechanics/Character Building/Equipment/Trinity Geode.md index 57c54000e..f0924b668 100755 --- a/content/Mechanics/Character Building/Equipment/Trinity Geode.md +++ b/content/Mechanics/Character Building/Equipment/Trinity Geode.md @@ -8,7 +8,6 @@ tags: --- # Trinity Geode -![[icons-commodities-gems-gem-rough-pendeloque-blue.webp|150]] The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. diff --git a/content/Mechanics/Character Building/Equipment/Trip Snare.md b/content/Mechanics/Character Building/Equipment/Trip Snare.md index 87a46279e..98110211f 100755 --- a/content/Mechanics/Character Building/Equipment/Trip Snare.md +++ b/content/Mechanics/Character Building/Equipment/Trip Snare.md @@ -8,7 +8,6 @@ tags: --- # Trip Snare -![[systems-pf2e-icons-equipment-snares-trip-snare.webp|150]] You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare's square must attempt a DC 20 reflex save. diff --git a/content/Mechanics/Character Building/Equipment/Tripline Arrow.md b/content/Mechanics/Character Building/Equipment/Tripline Arrow.md index 8c9dc9138..86c79d05f 100755 --- a/content/Mechanics/Character Building/Equipment/Tripline Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Tripline Arrow.md @@ -8,7 +8,6 @@ tags: --- # Tripline Arrow -![[systems-pf2e-icons-equipment-consumables-ammunition-viper-arrow.webp|150]] **Ammunition** arrow diff --git a/content/Mechanics/Character Building/Equipment/Tripod.md b/content/Mechanics/Character Building/Equipment/Tripod.md index df0f0b8ca..80094ec02 100755 --- a/content/Mechanics/Character Building/Equipment/Tripod.md +++ b/content/Mechanics/Character Building/Equipment/Tripod.md @@ -8,6 +8,5 @@ tags: --- # Tripod -![[systems-pf2e-icons-equipment-other-attached-items-tripod.webp|150]] Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don't take the -2 penalty for firing a kickback weapon, even if your Strength isn't high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different position. Normally, when you're [[Hidden]] or [[Undetected]], you become observed if you do anything except [[Hide]], [[Sneak]], or Step. However, deploying or retrieving a tripod with an Interact action doesn't automatically make you observed, so long as you don't set up or remove the tripod when it's in a spot where creatures can see the tripod itself. diff --git a/content/Mechanics/Character Building/Equipment/Triton's Conch.md b/content/Mechanics/Character Building/Equipment/Triton's Conch.md index 94c0c52f3..5cb243492 100755 --- a/content/Mechanics/Character Building/Equipment/Triton's Conch.md +++ b/content/Mechanics/Character Building/Equipment/Triton's Conch.md @@ -8,7 +8,6 @@ tags: --- # Triton's Conch -![[systems-pf2e-icons-equipment-held-items-tritons-conch.webp|150]] If you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore. diff --git a/content/Mechanics/Character Building/Equipment/Troll Hide.md b/content/Mechanics/Character Building/Equipment/Troll Hide.md index 0940ae344..94a2936a9 100755 --- a/content/Mechanics/Character Building/Equipment/Troll Hide.md +++ b/content/Mechanics/Character Building/Equipment/Troll Hide.md @@ -8,7 +8,6 @@ tags: --- # Troll Hide -![[icons-equipment-chest-vest-leather-tattered-white.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Trollhound Vest.md b/content/Mechanics/Character Building/Equipment/Trollhound Vest.md index 4d5e298af..e38323cef 100755 --- a/content/Mechanics/Character Building/Equipment/Trollhound Vest.md +++ b/content/Mechanics/Character Building/Equipment/Trollhound Vest.md @@ -8,7 +8,6 @@ tags: --- # Trollhound Vest -![[icons-equipment-chest-vest-leather-tattered-white.webp|150]] This suit of _+1 hide armor_ is sickly green and covered in thick warts and nodules, fashioned from the hide of a trollhound and imbued with some of the beast's vitality. Wearing this armor gives you a –1 circumstance penalty to all checks made using Diplomacy to interact with trolls and a +1 circumstance bonus to Diplomacy checks used to [[Make an Impression]] in communities traditionally plagued by troll attacks. diff --git a/content/Mechanics/Character Building/Equipment/True Name Amulet (Greater).md b/content/Mechanics/Character Building/Equipment/True Name Amulet (Greater).md index e021f34dd..e89bdb73c 100755 --- a/content/Mechanics/Character Building/Equipment/True Name Amulet (Greater).md +++ b/content/Mechanics/Character Building/Equipment/True Name Amulet (Greater).md @@ -8,7 +8,6 @@ tags: --- # True Name Amulet (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-true-name-amulet.webp|150]] This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. diff --git a/content/Mechanics/Character Building/Equipment/True Name Amulet (Lesser).md b/content/Mechanics/Character Building/Equipment/True Name Amulet (Lesser).md index 8ecc73de7..7758b0471 100755 --- a/content/Mechanics/Character Building/Equipment/True Name Amulet (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/True Name Amulet (Lesser).md @@ -8,7 +8,6 @@ tags: --- # True Name Amulet (Lesser) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-true-name-amulet.webp|150]] This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. diff --git a/content/Mechanics/Character Building/Equipment/True Name Amulet (Major).md b/content/Mechanics/Character Building/Equipment/True Name Amulet (Major).md index 6da4c923f..4c21a62d6 100755 --- a/content/Mechanics/Character Building/Equipment/True Name Amulet (Major).md +++ b/content/Mechanics/Character Building/Equipment/True Name Amulet (Major).md @@ -8,7 +8,6 @@ tags: --- # True Name Amulet (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-true-name-amulet.webp|150]] This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. diff --git a/content/Mechanics/Character Building/Equipment/True Name Amulet (Moderate).md b/content/Mechanics/Character Building/Equipment/True Name Amulet (Moderate).md index 9dcc8fcdb..fa5517373 100755 --- a/content/Mechanics/Character Building/Equipment/True Name Amulet (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/True Name Amulet (Moderate).md @@ -8,7 +8,6 @@ tags: --- # True Name Amulet (Moderate) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-true-name-amulet.webp|150]] This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. diff --git a/content/Mechanics/Character Building/Equipment/Trueshape Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Trueshape Bomb (Greater).md index fdd7d30f6..198143d35 100755 --- a/content/Mechanics/Character Building/Equipment/Trueshape Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Trueshape Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Trueshape Bomb (Greater) -![[icons-weapons-thrown-ball-spiked.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Trueshape Bomb.md b/content/Mechanics/Character Building/Equipment/Trueshape Bomb.md index 74ebc250f..bf881b6fa 100755 --- a/content/Mechanics/Character Building/Equipment/Trueshape Bomb.md +++ b/content/Mechanics/Character Building/Equipment/Trueshape Bomb.md @@ -8,7 +8,6 @@ tags: --- # Trueshape Bomb -![[icons-weapons-thrown-ball-spiked.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Truesight Potion.md b/content/Mechanics/Character Building/Equipment/Truesight Potion.md index 537ffd0df..2adf0cc29 100755 --- a/content/Mechanics/Character Building/Equipment/Truesight Potion.md +++ b/content/Mechanics/Character Building/Equipment/Truesight Potion.md @@ -8,7 +8,6 @@ tags: --- # Truesight Potion -![[systems-pf2e-icons-equipment-consumables-potions-truesight-potion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Trustworthy Round.md b/content/Mechanics/Character Building/Equipment/Trustworthy Round.md index ff9fc92e9..327dda7d6 100755 --- a/content/Mechanics/Character Building/Equipment/Trustworthy Round.md +++ b/content/Mechanics/Character Building/Equipment/Trustworthy Round.md @@ -8,7 +8,6 @@ tags: --- # Trustworthy Round -![[systems-pf2e-icons-equipment-consumables-ammunition-trustworthy-round.webp|150]] **Ammunition** any diff --git a/content/Mechanics/Character Building/Equipment/Truth Potion.md b/content/Mechanics/Character Building/Equipment/Truth Potion.md index 70860606e..8532ae8f3 100755 --- a/content/Mechanics/Character Building/Equipment/Truth Potion.md +++ b/content/Mechanics/Character Building/Equipment/Truth Potion.md @@ -8,7 +8,6 @@ tags: --- # Truth Potion -![[systems-pf2e-icons-equipment-consumables-potions-truth-potion.webp|150]] **Activate** A (manipulate) diff --git a/content/Mechanics/Character Building/Equipment/Tteokguk of Time Advancement.md b/content/Mechanics/Character Building/Equipment/Tteokguk of Time Advancement.md index 3b0bc257d..df09b9efd 100755 --- a/content/Mechanics/Character Building/Equipment/Tteokguk of Time Advancement.md +++ b/content/Mechanics/Character Building/Equipment/Tteokguk of Time Advancement.md @@ -8,7 +8,6 @@ tags: --- # Tteokguk of Time Advancement -![[systems-pf2e-icons-equipment-consumables-other-consumables-tteogkuk-of-time-advancement.webp|150]] Dumplings and rice cakes float invitingly between seaweed and egg in this comforting soup. While normal tteokguk helps you gain an extra year of age when you eat it, the magic in tteokguk of time advancement takes this a step further. diff --git a/content/Mechanics/Character Building/Equipment/Turquoise.md b/content/Mechanics/Character Building/Equipment/Turquoise.md index ec6a785fd..87622680c 100755 --- a/content/Mechanics/Character Building/Equipment/Turquoise.md +++ b/content/Mechanics/Character Building/Equipment/Turquoise.md @@ -8,4 +8,3 @@ tags: --- # Turquoise -![[systems-pf2e-icons-equipment-treasure-gems-lesser-semiprecious-stones-turquoise.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Greater).md b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Greater).md index e7c520722..432af749e 100755 --- a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Greater).md @@ -8,7 +8,6 @@ tags: --- # Twigjack Sack (Greater) -![[icons-containers-bags-sack-leather-brown-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Lesser).md b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Lesser).md index 40887dfc5..0ce664322 100755 --- a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Twigjack Sack (Lesser) -![[icons-containers-bags-sack-leather-brown-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Major).md b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Major).md index e47d1b54b..52bc88160 100755 --- a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Major).md +++ b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Major).md @@ -8,7 +8,6 @@ tags: --- # Twigjack Sack (Major) -![[icons-containers-bags-sack-leather-brown-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Moderate).md b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Moderate).md index c426f36be..3b8f3256e 100755 --- a/content/Mechanics/Character Building/Equipment/Twigjack Sack (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Twigjack Sack (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Twigjack Sack (Moderate) -![[icons-containers-bags-sack-leather-brown-green.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Twining Chains.md b/content/Mechanics/Character Building/Equipment/Twining Chains.md index 16aaa885a..0f6ab1d4f 100755 --- a/content/Mechanics/Character Building/Equipment/Twining Chains.md +++ b/content/Mechanics/Character Building/Equipment/Twining Chains.md @@ -8,7 +8,6 @@ tags: --- # Twining Chains -![[systems-pf2e-icons-equipment-weapons-spiked-chain.webp|150]] This set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a user's body as a deterrent to attackers-and, for some, a fashion statement. While wearing twining chains, you gain the Thorns reaction. In addition to their dangers, twining chains' weight also increases your armor's Bulk by 1, Strength entry value by 2, and check penalty by 2. diff --git a/content/Mechanics/Character Building/Equipment/Twining Staff.md b/content/Mechanics/Character Building/Equipment/Twining Staff.md index 0d513ee60..b8b977eed 100755 --- a/content/Mechanics/Character Building/Equipment/Twining Staff.md +++ b/content/Mechanics/Character Building/Equipment/Twining Staff.md @@ -8,7 +8,6 @@ tags: --- # Twining Staff -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-twining-staff.webp|150]] Appearing to be just a small, flat disk made of twigs, this item can grow and shrink. Once formed, this oak staff is carved with twisting patterns along its length. diff --git a/content/Mechanics/Character Building/Equipment/Ugly Cute's Gift.md b/content/Mechanics/Character Building/Equipment/Ugly Cute's Gift.md index 9e33e5967..66136e0e3 100755 --- a/content/Mechanics/Character Building/Equipment/Ugly Cute's Gift.md +++ b/content/Mechanics/Character Building/Equipment/Ugly Cute's Gift.md @@ -8,7 +8,6 @@ tags: --- # Ugly Cute's Gift -![[systems-pf2e-icons-equipment-weapons-spiked-gauntlet.webp|150]] This spiky, stony fragment shed from Ugly Cute's carapace fits quite comfortably over the hand. Though a little bulkier than the typical gauntlet, it still functions as a _+1 spiked gauntlet_. diff --git a/content/Mechanics/Character Building/Equipment/Umbraex Eye.md b/content/Mechanics/Character Building/Equipment/Umbraex Eye.md index 025f77e65..43d402239 100755 --- a/content/Mechanics/Character Building/Equipment/Umbraex Eye.md +++ b/content/Mechanics/Character Building/Equipment/Umbraex Eye.md @@ -8,7 +8,6 @@ tags: --- # Umbraex Eye -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-eye-of-fortune.webp|150]] Like the rest of its form, the eyes of the legendary umbraex darvakka collapse into ashes when the creature is destroyed. Rarely, when the umbraex wishes to impart information beyond its ashen reconstitution, it ejects one of its eyes at the moment of destruction. This large orb hardens into an obsidian-like substance that swirls with captivated motes of darkness deep within. While you hold the umbraex eye, you have lifesense (imprecise) 120 feet. diff --git a/content/Mechanics/Character Building/Equipment/Umbral Wings.md b/content/Mechanics/Character Building/Equipment/Umbral Wings.md index b036732c9..238296da2 100755 --- a/content/Mechanics/Character Building/Equipment/Umbral Wings.md +++ b/content/Mechanics/Character Building/Equipment/Umbral Wings.md @@ -8,7 +8,6 @@ tags: --- # Umbral Wings -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-cloak-of-feline-rest.webp|150]] This hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes suggesting wings of nocturnal creatures. While wearing the cloak, you gain low-light vision and a +1 item bonus to [[Seek]] creatures. diff --git a/content/Mechanics/Character Building/Equipment/Umbrella Injector.md b/content/Mechanics/Character Building/Equipment/Umbrella Injector.md index b14f6fc99..ef03d5992 100755 --- a/content/Mechanics/Character Building/Equipment/Umbrella Injector.md +++ b/content/Mechanics/Character Building/Equipment/Umbrella Injector.md @@ -8,6 +8,5 @@ tags: --- # Umbrella Injector -![[systems-pf2e-icons-equipment-weapons-umbrella-injector.webp|150]] This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. diff --git a/content/Mechanics/Character Building/Equipment/Unbreakable Heart.md b/content/Mechanics/Character Building/Equipment/Unbreakable Heart.md index 1b1ac378b..52f47b9da 100755 --- a/content/Mechanics/Character Building/Equipment/Unbreakable Heart.md +++ b/content/Mechanics/Character Building/Equipment/Unbreakable Heart.md @@ -8,7 +8,6 @@ tags: --- # Unbreakable Heart -![[systems-pf2e-icons-equipment-tattoos-unbreakable-heart.webp|150]] The name of your beloved adorns this stylized image of a heart. An unbreakable heart tattoo can be received only at the end of a successful _[[Heartbond]]_ ritual, serving as your token. The other participant can have a token other than a tattoo if they wish. If you have more than one heartbond, each unbreakable heart you have serves as a token for only one of them. The love exuding from you grants you a +1 item bonus to Diplomacy checks. When you use heartbond's activity to learn your beloved's present state, you can also grant them a small gift, choosing from the following options each time. Make your choice after learning their state. diff --git a/content/Mechanics/Character Building/Equipment/Undead Compendium.md b/content/Mechanics/Character Building/Equipment/Undead Compendium.md index cb93521a4..45035a784 100755 --- a/content/Mechanics/Character Building/Equipment/Undead Compendium.md +++ b/content/Mechanics/Character Building/Equipment/Undead Compendium.md @@ -8,7 +8,6 @@ tags: --- # Undead Compendium -![[systems-pf2e-icons-equipment-held-items-undead-compendium.webp|150]] The best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. While you're holding an _undead compendium_, the information it contains slips into your mind, granting you a +2 item bonus to Recall Knowledge checks to obtain information about undead creatures. diff --git a/content/Mechanics/Character Building/Equipment/Undead Detection Dye.md b/content/Mechanics/Character Building/Equipment/Undead Detection Dye.md index 676d8ae1b..6ed3e04ef 100755 --- a/content/Mechanics/Character Building/Equipment/Undead Detection Dye.md +++ b/content/Mechanics/Character Building/Equipment/Undead Detection Dye.md @@ -8,7 +8,6 @@ tags: --- # Undead Detection Dye -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-undead-detection-dye.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Undead Scourge.md b/content/Mechanics/Character Building/Equipment/Undead Scourge.md index 84161e69f..ad1570c52 100755 --- a/content/Mechanics/Character Building/Equipment/Undead Scourge.md +++ b/content/Mechanics/Character Building/Equipment/Undead Scourge.md @@ -8,7 +8,6 @@ tags: --- # Undead Scourge -![[systems-pf2e-icons-equipment-weapons-dagger.webp|150]] An _undead scourge_ is a _+1 striking disrupting dagger_ with a bluish-white metal blade that emits a faint glow. These used to be weapons of Pharasmin undead slayers only, but the slayers have since shared these daggers with the Knights of Lastwall. diff --git a/content/Mechanics/Character Building/Equipment/Underwater firing Mechanism.md b/content/Mechanics/Character Building/Equipment/Underwater firing Mechanism.md index 04f706418..f11dffd9d 100755 --- a/content/Mechanics/Character Building/Equipment/Underwater firing Mechanism.md +++ b/content/Mechanics/Character Building/Equipment/Underwater firing Mechanism.md @@ -8,6 +8,5 @@ tags: --- # Underwater firing Mechanism -![[systems-pf2e-icons-equipment-other-attached-items-underwater-firing-mechanism.webp|150]] This device replaces the attached firearm's normal firing mechanism (normally, most guns use a flintlock or matchlock firing mechanism). When the firearm's wielder fires the weapon, a small rune etched on a piece of stone affixed inside the mechanism releases a magical spark that's propelled through the firing mechanism and into the firearm, launching its bullet. An _underwater firing mechanism_ allows the attached firearm to be fired underwater or in other conditions that would normally prevent the ignition of black powder. Attaching an _underwater firing mechanism_ to a firearm takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires. diff --git a/content/Mechanics/Character Building/Equipment/Underwater.md b/content/Mechanics/Character Building/Equipment/Underwater.md index 52036236a..45b11a178 100755 --- a/content/Mechanics/Character Building/Equipment/Underwater.md +++ b/content/Mechanics/Character Building/Equipment/Underwater.md @@ -8,6 +8,5 @@ tags: --- # Underwater -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] This weapon works as well in water as it does on land. Attacks with the weapon don't take the normal penalties and restrictions for being used in water or underwater. If the weapon is capable of dealing fire damage, its fire functions underwater as well. diff --git a/content/Mechanics/Character Building/Equipment/Unending Youth.md b/content/Mechanics/Character Building/Equipment/Unending Youth.md index c0c2ec009..06b1037d8 100755 --- a/content/Mechanics/Character Building/Equipment/Unending Youth.md +++ b/content/Mechanics/Character Building/Equipment/Unending Youth.md @@ -8,7 +8,6 @@ tags: --- # Unending Youth -![[systems-pf2e-icons-equipment-contracts-infernal-contracts-unending-youth.webp|150]] You cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against death effects and resistance to void damage equal to half your level. diff --git a/content/Mechanics/Character Building/Equipment/Unexceptional.md b/content/Mechanics/Character Building/Equipment/Unexceptional.md index 1c9f00942..674ae9b0b 100755 --- a/content/Mechanics/Character Building/Equipment/Unexceptional.md +++ b/content/Mechanics/Character Building/Equipment/Unexceptional.md @@ -8,6 +8,5 @@ tags: --- # Unexceptional -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] Merchants traveling into Stonebreach sometimes apply this accessory rune to specific wares to avoid the notice of thieves. Conversely, many thieves in Highhelm apply these runes to stolen goods to help them smuggle items out of the city. The item gains the effects of _[[Disguise Magic]]_ to appear as non-magical. The rune's effects also cause anyone who closely observes or holds the item to believe it is a mundane version of that type of item, such as believing a magical dagger to be an ordinary dagger, unless the creature succeeds at a DC 18 will save. Creatures that succeed their save see that there is more to the item than meets the eye, but aren't immediately aware of the _magic aura_ effect. diff --git a/content/Mechanics/Character Building/Equipment/Unholy Water.md b/content/Mechanics/Character Building/Equipment/Unholy Water.md index 654eeed40..2dfcb2768 100755 --- a/content/Mechanics/Character Building/Equipment/Unholy Water.md +++ b/content/Mechanics/Character Building/Equipment/Unholy Water.md @@ -8,7 +8,6 @@ tags: --- # Unholy Water -![[systems-pf2e-icons-equipment-consumables-other-consumables-unholy-water.webp|150]] **Activate** A Strike diff --git a/content/Mechanics/Character Building/Equipment/Unholy.md b/content/Mechanics/Character Building/Equipment/Unholy.md index 43da6dd38..88151d45e 100755 --- a/content/Mechanics/Character Building/Equipment/Unholy.md +++ b/content/Mechanics/Character Building/Equipment/Unholy.md @@ -8,7 +8,6 @@ tags: --- # Unholy -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] An _unholy_ rune instills fiendish power into the etched weapon. Strikes made with it gain the unholy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against a holy target. If you are holy, you are [[Enfeebled 1|Enfeebled 2]] while carrying or wielding this weapon. diff --git a/content/Mechanics/Character Building/Equipment/Uniter of Clans.md b/content/Mechanics/Character Building/Equipment/Uniter of Clans.md index e3a192487..98fa1a472 100755 --- a/content/Mechanics/Character Building/Equipment/Uniter of Clans.md +++ b/content/Mechanics/Character Building/Equipment/Uniter of Clans.md @@ -8,7 +8,6 @@ tags: --- # Uniter of Clans -![[icons-commodities-treasure-token-gold-cross.webp|150]] Resembling two hands clasped in friendship, this diplomat's badge is designed to be woven into the wearer's braided beard. When the wearer befriends others, one of the hands briefly transforms to resemble the befriended creature's own. diff --git a/content/Mechanics/Character Building/Equipment/Universal Solvent (Greater).md b/content/Mechanics/Character Building/Equipment/Universal Solvent (Greater).md index d21a79813..1280fac63 100755 --- a/content/Mechanics/Character Building/Equipment/Universal Solvent (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Universal Solvent (Greater).md @@ -8,7 +8,6 @@ tags: --- # Universal Solvent (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-universal-solvent.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Universal Solvent (Major).md b/content/Mechanics/Character Building/Equipment/Universal Solvent (Major).md index ff8daa6c9..54b0b59b0 100755 --- a/content/Mechanics/Character Building/Equipment/Universal Solvent (Major).md +++ b/content/Mechanics/Character Building/Equipment/Universal Solvent (Major).md @@ -8,7 +8,6 @@ tags: --- # Universal Solvent (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-universal-solvent.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Universal Solvent (Moderate).md b/content/Mechanics/Character Building/Equipment/Universal Solvent (Moderate).md index 2a3e71e0c..400f9ebeb 100755 --- a/content/Mechanics/Character Building/Equipment/Universal Solvent (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Universal Solvent (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Universal Solvent (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-universal-solvent.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Greater).md b/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Greater).md index f7ba7ad5d..57e1a3dc7 100755 --- a/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Greater).md @@ -8,7 +8,6 @@ tags: --- # Unmemorable Mantle (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-unmemorable-mantle.webp|150]] This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +2 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. diff --git a/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Major).md b/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Major).md index 3b5daf85c..afcf7185c 100755 --- a/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Major).md +++ b/content/Mechanics/Character Building/Equipment/Unmemorable Mantle (Major).md @@ -8,7 +8,6 @@ tags: --- # Unmemorable Mantle (Major) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-unmemorable-mantle.webp|150]] This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +3 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. diff --git a/content/Mechanics/Character Building/Equipment/Unmemorable Mantle.md b/content/Mechanics/Character Building/Equipment/Unmemorable Mantle.md index d61da3c21..bbd4b1290 100755 --- a/content/Mechanics/Character Building/Equipment/Unmemorable Mantle.md +++ b/content/Mechanics/Character Building/Equipment/Unmemorable Mantle.md @@ -8,7 +8,6 @@ tags: --- # Unmemorable Mantle -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-unmemorable-mantle.webp|150]] This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. diff --git a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Greater).md b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Greater).md index 80296f308..825e49dc1 100755 --- a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Greater).md @@ -8,7 +8,6 @@ tags: --- # Unsullied Blood (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cats-eye-elixir.webp|150]] **Activate** A envision diff --git a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Lesser).md b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Lesser).md index 84f9f81e7..690b4c2b5 100755 --- a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Unsullied Blood (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cats-eye-elixir.webp|150]] **Activate** A envision diff --git a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Major).md b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Major).md index bbd6375c5..1e6f7e037 100755 --- a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Major).md +++ b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Major).md @@ -8,7 +8,6 @@ tags: --- # Unsullied Blood (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cats-eye-elixir.webp|150]] **Activate** A envision diff --git a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Moderate).md b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Moderate).md index 086f77211..051a81ef9 100755 --- a/content/Mechanics/Character Building/Equipment/Unsullied Blood (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Unsullied Blood (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Unsullied Blood (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-cats-eye-elixir.webp|150]] **Activate** A envision diff --git a/content/Mechanics/Character Building/Equipment/Urn of Ashes.md b/content/Mechanics/Character Building/Equipment/Urn of Ashes.md index e82867f9e..54ca14b71 100755 --- a/content/Mechanics/Character Building/Equipment/Urn of Ashes.md +++ b/content/Mechanics/Character Building/Equipment/Urn of Ashes.md @@ -8,7 +8,6 @@ tags: --- # Urn of Ashes -![[systems-pf2e-icons-equipment-held-items-urn-of-ashes.webp|150]] This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you. diff --git a/content/Mechanics/Character Building/Equipment/Urumi.md b/content/Mechanics/Character Building/Equipment/Urumi.md index 6149391bf..c7a3debca 100755 --- a/content/Mechanics/Character Building/Equipment/Urumi.md +++ b/content/Mechanics/Character Building/Equipment/Urumi.md @@ -8,6 +8,5 @@ tags: --- # Urumi -![[systems-pf2e-icons-equipment-weapons-urumi.webp|150]] A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks. diff --git a/content/Mechanics/Character Building/Equipment/Vaccine (Greater).md b/content/Mechanics/Character Building/Equipment/Vaccine (Greater).md index a1282833d..58671ccd0 100755 --- a/content/Mechanics/Character Building/Equipment/Vaccine (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Vaccine (Greater).md @@ -8,7 +8,6 @@ tags: --- # Vaccine (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-vaccine.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vaccine (Lesser).md b/content/Mechanics/Character Building/Equipment/Vaccine (Lesser).md index 6d24d1d49..a58d42592 100755 --- a/content/Mechanics/Character Building/Equipment/Vaccine (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Vaccine (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Vaccine (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-vaccine.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vaccine (Major).md b/content/Mechanics/Character Building/Equipment/Vaccine (Major).md index 79fe0d615..98fc860be 100755 --- a/content/Mechanics/Character Building/Equipment/Vaccine (Major).md +++ b/content/Mechanics/Character Building/Equipment/Vaccine (Major).md @@ -8,7 +8,6 @@ tags: --- # Vaccine (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-vaccine.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vaccine (Minor).md b/content/Mechanics/Character Building/Equipment/Vaccine (Minor).md index 722b6206d..7c610b0dd 100755 --- a/content/Mechanics/Character Building/Equipment/Vaccine (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Vaccine (Minor).md @@ -8,7 +8,6 @@ tags: --- # Vaccine (Minor) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-vaccine.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vaccine (Moderate).md b/content/Mechanics/Character Building/Equipment/Vaccine (Moderate).md index e014e3689..d15d66f11 100755 --- a/content/Mechanics/Character Building/Equipment/Vaccine (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Vaccine (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Vaccine (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-vaccine.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vampire-Fang Morningstar.md b/content/Mechanics/Character Building/Equipment/Vampire-Fang Morningstar.md index 5c166fa38..1365ba115 100755 --- a/content/Mechanics/Character Building/Equipment/Vampire-Fang Morningstar.md +++ b/content/Mechanics/Character Building/Equipment/Vampire-Fang Morningstar.md @@ -8,7 +8,6 @@ tags: --- # Vampire-Fang Morningstar -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-morningstar.webp|150]] This _+1 striking wounding morningstar_ is studded with teeth pulled from a vampire, which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed. diff --git a/content/Mechanics/Character Building/Equipment/Vampiric Scythe.md b/content/Mechanics/Character Building/Equipment/Vampiric Scythe.md index 0cf3c93a1..240013ae8 100755 --- a/content/Mechanics/Character Building/Equipment/Vampiric Scythe.md +++ b/content/Mechanics/Character Building/Equipment/Vampiric Scythe.md @@ -8,7 +8,6 @@ tags: --- # Vampiric Scythe -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-vampiric-scythe.webp|150]] The blade of this _+2 greater striking wounding scythe_ is sharp enough to produce a whistling sound when swung through the air. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. diff --git a/content/Mechanics/Character Building/Equipment/Vanishing Coin.md b/content/Mechanics/Character Building/Equipment/Vanishing Coin.md index 7a93c7eb3..515ee265b 100755 --- a/content/Mechanics/Character Building/Equipment/Vanishing Coin.md +++ b/content/Mechanics/Character Building/Equipment/Vanishing Coin.md @@ -8,7 +8,6 @@ tags: --- # Vanishing Coin -![[systems-pf2e-icons-equipment-consumables-talismans-vanishing-coin.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Vanishing Wayfinder.md b/content/Mechanics/Character Building/Equipment/Vanishing Wayfinder.md index a049a619d..898216e74 100755 --- a/content/Mechanics/Character Building/Equipment/Vanishing Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Vanishing Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Vanishing Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-shining-wayfinder.webp|150]] A vanishing wayfinder is crafted of ivory chased with gold and silver. It has the usual functions of a [[Wayfinder]] and the following additional activation. diff --git a/content/Mechanics/Character Building/Equipment/Vapor Sphere.md b/content/Mechanics/Character Building/Equipment/Vapor Sphere.md index 4515f44f2..cfd4aea9a 100755 --- a/content/Mechanics/Character Building/Equipment/Vapor Sphere.md +++ b/content/Mechanics/Character Building/Equipment/Vapor Sphere.md @@ -8,7 +8,6 @@ tags: --- # Vapor Sphere -![[systems-pf2e-icons-equipment-consumables-talismans-vapor-sphere.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Vaporous Pipe.md b/content/Mechanics/Character Building/Equipment/Vaporous Pipe.md index c9a689958..34a3a1da7 100755 --- a/content/Mechanics/Character Building/Equipment/Vaporous Pipe.md +++ b/content/Mechanics/Character Building/Equipment/Vaporous Pipe.md @@ -8,7 +8,6 @@ tags: --- # Vaporous Pipe -![[icons-sundries-misc-pipe-wooden-curved-oak.webp|150]] This hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a vaporous pipe, you don't take a circumstance penalty to Perception checks due to thick smoke, and you can't suffocate from smoke and heated air (such as within a wildfire). As long as you are holding the pipe, you also gain resistance to fire equal to half your level. diff --git a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avaria).md b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avaria).md index 3c9cf9cdc..890eb6bc8 100755 --- a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avaria).md +++ b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avaria).md @@ -8,7 +8,6 @@ tags: --- # Varisian Emblem (Avaria) -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. diff --git a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avidais).md b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avidais).md index a2465bc46..256e89e3c 100755 --- a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avidais).md +++ b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Avidais).md @@ -8,7 +8,6 @@ tags: --- # Varisian Emblem (Avidais) -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. diff --git a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Carnasia).md b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Carnasia).md index a0dd135bf..9db699979 100755 --- a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Carnasia).md +++ b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Carnasia).md @@ -8,7 +8,6 @@ tags: --- # Varisian Emblem (Carnasia) -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. diff --git a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Idolis).md b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Idolis).md index 0eb2abfec..8343772f7 100755 --- a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Idolis).md +++ b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Idolis).md @@ -8,7 +8,6 @@ tags: --- # Varisian Emblem (Idolis) -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. diff --git a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Ragario).md b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Ragario).md index 11eb3319f..58b46b41f 100755 --- a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Ragario).md +++ b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Ragario).md @@ -8,7 +8,6 @@ tags: --- # Varisian Emblem (Ragario) -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. diff --git a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Vangloris).md b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Vangloris).md index ce4409955..632d02656 100755 --- a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Vangloris).md +++ b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Vangloris).md @@ -8,7 +8,6 @@ tags: --- # Varisian Emblem (Vangloris) -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. diff --git a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Voratalo).md b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Voratalo).md index cbfc7ce9d..04e1473ae 100755 --- a/content/Mechanics/Character Building/Equipment/Varisian Emblem (Voratalo).md +++ b/content/Mechanics/Character Building/Equipment/Varisian Emblem (Voratalo).md @@ -8,7 +8,6 @@ tags: --- # Varisian Emblem (Voratalo) -![[icons-magic-symbols-rune-sigil-horned-white-purple.webp|150]] These tattoos are created using designs and techniques from Varisian culture. Such tattoos often depict the Varisian rune for one of the seven schools of magic, but one might instead show a creature or celestial phenomenon associated with the school, depicted in traditional Varisian iconography. The tattoo allows you to understand and speak Varisian. If you already know that language, you instead gain a +1 item bonus on Diplomacy checks you make when speaking Varisian to someone who understands it. diff --git a/content/Mechanics/Character Building/Equipment/Vat-Grown Brain.md b/content/Mechanics/Character Building/Equipment/Vat-Grown Brain.md index d1b1e2978..2c2e6abd0 100755 --- a/content/Mechanics/Character Building/Equipment/Vat-Grown Brain.md +++ b/content/Mechanics/Character Building/Equipment/Vat-Grown Brain.md @@ -8,7 +8,6 @@ tags: --- # Vat-Grown Brain -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-spells-brain-drain.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vaultbreaker's Harness.md b/content/Mechanics/Character Building/Equipment/Vaultbreaker's Harness.md index b2402eb29..e91697d7c 100755 --- a/content/Mechanics/Character Building/Equipment/Vaultbreaker's Harness.md +++ b/content/Mechanics/Character Building/Equipment/Vaultbreaker's Harness.md @@ -8,7 +8,6 @@ tags: --- # Vaultbreaker's Harness -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-vaultbreakers-harness.webp|150]] A _vaultbreaker's harness_ has four pockets across the chest. The pockets contain a set of [[Thieves' Toolkit (Infiltrator)|Thieves' Tools (Infiltrator)]],[[Thieves' Toolkit (Infiltrator Picks)|Thieves' Tools (Infiltrator Picks)]], a [[Crowbar (Levered)]], and a [[Glass Cutter]]. These items are magically bound to the harness; if they are more than 1 foot away from you, they disappear, then reappear in the harness at the next sunset. Broken or destroyed items similarly reappear, restored, in their proper pockets at sunset. diff --git a/content/Mechanics/Character Building/Equipment/Veiled Figurehead (Greater).md b/content/Mechanics/Character Building/Equipment/Veiled Figurehead (Greater).md index 0750b4541..843f4e289 100755 --- a/content/Mechanics/Character Building/Equipment/Veiled Figurehead (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Veiled Figurehead (Greater).md @@ -8,7 +8,6 @@ tags: --- # Veiled Figurehead (Greater) -![[icons-commodities-treasure-statue-carved-figurehead.webp|150]] **Usage** attached to a ship's bow diff --git a/content/Mechanics/Character Building/Equipment/Veiled Figurehead.md b/content/Mechanics/Character Building/Equipment/Veiled Figurehead.md index 525df5885..c831a2e39 100755 --- a/content/Mechanics/Character Building/Equipment/Veiled Figurehead.md +++ b/content/Mechanics/Character Building/Equipment/Veiled Figurehead.md @@ -8,7 +8,6 @@ tags: --- # Veiled Figurehead -![[icons-commodities-treasure-statue-carved-figurehead.webp|150]] **Usage** attached to a ship's bow diff --git a/content/Mechanics/Character Building/Equipment/Vengeful Arm.md b/content/Mechanics/Character Building/Equipment/Vengeful Arm.md index f1628db4c..151f058c5 100755 --- a/content/Mechanics/Character Building/Equipment/Vengeful Arm.md +++ b/content/Mechanics/Character Building/Equipment/Vengeful Arm.md @@ -8,7 +8,6 @@ tags: --- # Vengeful Arm -![[icons-magic-symbols-circle-ouroboros.webp|150]] Abraxas teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to Society checks. diff --git a/content/Mechanics/Character Building/Equipment/Venomed Tongue.md b/content/Mechanics/Character Building/Equipment/Venomed Tongue.md index 68bf978b4..894e283ba 100755 --- a/content/Mechanics/Character Building/Equipment/Venomed Tongue.md +++ b/content/Mechanics/Character Building/Equipment/Venomed Tongue.md @@ -8,7 +8,6 @@ tags: --- # Venomed Tongue -![[icons-commodities-biological-tongue-pink.webp|150]] Secrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks. diff --git a/content/Mechanics/Character Building/Equipment/Venomous Cure Fulu.md b/content/Mechanics/Character Building/Equipment/Venomous Cure Fulu.md index 3124f7662..ccfb6db82 100755 --- a/content/Mechanics/Character Building/Equipment/Venomous Cure Fulu.md +++ b/content/Mechanics/Character Building/Equipment/Venomous Cure Fulu.md @@ -8,7 +8,6 @@ tags: --- # Venomous Cure Fulu -![[systems-pf2e-icons-equipment-consumables-fulus-fulu-modest.webp|150]] **Usage** affixed to armor diff --git a/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring (Greater).md b/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring (Greater).md index 10b385997..11299973d 100755 --- a/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring (Greater).md @@ -8,7 +8,6 @@ tags: --- # Ventriloquist's Ring (Greater) -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ventriloquists-ring.webp|150]] This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +2 item bonus to Deception checks. diff --git a/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring.md b/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring.md index 16adc177b..06c4740c4 100755 --- a/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring.md +++ b/content/Mechanics/Character Building/Equipment/Ventriloquist's Ring.md @@ -8,7 +8,6 @@ tags: --- # Ventriloquist's Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ventriloquists-ring.webp|150]] This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. diff --git a/content/Mechanics/Character Building/Equipment/Verdant Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Verdant Staff (Greater).md index 3cfda406c..542e8bfd2 100755 --- a/content/Mechanics/Character Building/Equipment/Verdant Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Verdant Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Verdant Staff (Greater) -![[icons-weapons-staves-staff-nature-spiral.webp|150]] This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. diff --git a/content/Mechanics/Character Building/Equipment/Verdant Staff.md b/content/Mechanics/Character Building/Equipment/Verdant Staff.md index 5a15db38e..1544845c4 100755 --- a/content/Mechanics/Character Building/Equipment/Verdant Staff.md +++ b/content/Mechanics/Character Building/Equipment/Verdant Staff.md @@ -8,7 +8,6 @@ tags: --- # Verdant Staff -![[icons-weapons-staves-staff-nature-spiral.webp|150]] This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. diff --git a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Greater).md b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Greater).md index e799d1c05..d65403700 100755 --- a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Greater).md @@ -8,7 +8,6 @@ tags: --- # Vermin Repellent Agent (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-vermin-repellent-agent.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Lesser).md b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Lesser).md index f343d6409..68bc420c2 100755 --- a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Vermin Repellent Agent (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-vermin-repellent-agent.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Major).md b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Major).md index b04979dc1..c4a6e9ef6 100755 --- a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Major).md +++ b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Major).md @@ -8,7 +8,6 @@ tags: --- # Vermin Repellent Agent (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-vermin-repellent-agent.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Moderate).md b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Moderate).md index 108cced6c..c0f1b6720 100755 --- a/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Vermin Repellent Agent (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Vermin Repellent Agent (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-vermin-repellent-agent.webp|150]] **Activate** 3 Interact diff --git a/content/Mechanics/Character Building/Equipment/Vestige Lenses.md b/content/Mechanics/Character Building/Equipment/Vestige Lenses.md index d49723261..fb685e0c6 100755 --- a/content/Mechanics/Character Building/Equipment/Vestige Lenses.md +++ b/content/Mechanics/Character Building/Equipment/Vestige Lenses.md @@ -8,7 +8,6 @@ tags: --- # Vestige Lenses -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-vestige-lenses.webp|150]] These simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. diff --git a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Greater).md b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Greater).md index e488dfb84..1a278f929 100755 --- a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Greater).md @@ -8,7 +8,6 @@ tags: --- # Vexing Vapor (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-vexing-vapor.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Lesser).md b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Lesser).md index abbbc330b..bfbee0a80 100755 --- a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Vexing Vapor (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-vexing-vapor.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Major).md b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Major).md index a7ea97b12..6f705d07c 100755 --- a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Major).md +++ b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Major).md @@ -8,7 +8,6 @@ tags: --- # Vexing Vapor (Major) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-vexing-vapor.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Moderate).md b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Moderate).md index a6399e4e4..d48be2390 100755 --- a/content/Mechanics/Character Building/Equipment/Vexing Vapor (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Vexing Vapor (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Vexing Vapor (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-vexing-vapor.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Vial of the Immortal Wellspring.md b/content/Mechanics/Character Building/Equipment/Vial of the Immortal Wellspring.md index 661010e80..489287d69 100755 --- a/content/Mechanics/Character Building/Equipment/Vial of the Immortal Wellspring.md +++ b/content/Mechanics/Character Building/Equipment/Vial of the Immortal Wellspring.md @@ -8,7 +8,6 @@ tags: --- # Vial of the Immortal Wellspring -![[systems-pf2e-icons-equipment-contracts-vial-of-the-immortal-wellspring.webp|150]] At a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your dying value would increase above 3, you instead become [[Unconscious]] and are no longer dying; this doesn't prevent you from being killed by death effects or the doomed condition. Once per day, from any distance, the entity that holds your _bargained contract_ can possess you and control your actions, leaving you unaware of what goes on. This possession automatically succeeds, regardless of any countermeasures you might take. Normally this lasts for only 1 round if during an encounter, or no longer than a few minutes during exploration. However, the more you rely on the power of the wellspring's heart to survive death, the longer it can possess you the next time it chooses to do so, doubling the amount of time with each use, to a maximum duration of 1 day. Once the entity possesses you, this duration resets. diff --git a/content/Mechanics/Character Building/Equipment/Victory Plate (Greater).md b/content/Mechanics/Character Building/Equipment/Victory Plate (Greater).md index 3bb4d3495..f1e713d99 100755 --- a/content/Mechanics/Character Building/Equipment/Victory Plate (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Victory Plate (Greater).md @@ -8,7 +8,6 @@ tags: --- # Victory Plate (Greater) -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-victory-plate.webp|150]] The metal plates of this _+2 greater resilient full plate_ are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles. diff --git a/content/Mechanics/Character Building/Equipment/Victory Plate.md b/content/Mechanics/Character Building/Equipment/Victory Plate.md index 8046173b9..6b38c74c1 100755 --- a/content/Mechanics/Character Building/Equipment/Victory Plate.md +++ b/content/Mechanics/Character Building/Equipment/Victory Plate.md @@ -8,7 +8,6 @@ tags: --- # Victory Plate -![[systems-pf2e-icons-equipment-armor-specific-magic-armor-victory-plate.webp|150]] The metal plates of this _+1 resilient full plate_ are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles. diff --git a/content/Mechanics/Character Building/Equipment/Vine Arrow.md b/content/Mechanics/Character Building/Equipment/Vine Arrow.md index 100b3c834..08e6c36c5 100755 --- a/content/Mechanics/Character Building/Equipment/Vine Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Vine Arrow.md @@ -8,7 +8,6 @@ tags: --- # Vine Arrow -![[systems-pf2e-icons-equipment-consumables-ammunition-vine-arrow.webp|150]] **Activate** A (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Vine Whip.md b/content/Mechanics/Character Building/Equipment/Vine Whip.md index 4eec6af90..1e52377c7 100755 --- a/content/Mechanics/Character Building/Equipment/Vine Whip.md +++ b/content/Mechanics/Character Building/Equipment/Vine Whip.md @@ -8,7 +8,6 @@ tags: --- # Vine Whip -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-whip.webp|150]] This _+1 striking whip_ is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine attack of the creature it was harvested from. For example, collecting a vine from an assassin vine would result in a vine whip that deals bludgeoning damage, while one from a mandragora or viper vine would deal piercing damage. diff --git a/content/Mechanics/Character Building/Equipment/Vine of Roses.md b/content/Mechanics/Character Building/Equipment/Vine of Roses.md index 965a6c901..392c376de 100755 --- a/content/Mechanics/Character Building/Equipment/Vine of Roses.md +++ b/content/Mechanics/Character Building/Equipment/Vine of Roses.md @@ -8,7 +8,6 @@ tags: --- # Vine of Roses -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-vine-of-roses.webp|150]] This _+1 striking disrupting spiked chain_ comes in a rich, green color with rose petals painted on the handle in varying shades of red and pink. The chain seems to banish nearby shadows. diff --git a/content/Mechanics/Character Building/Equipment/Violet Venom.md b/content/Mechanics/Character Building/Equipment/Violet Venom.md index 9c318089d..323b6d5aa 100755 --- a/content/Mechanics/Character Building/Equipment/Violet Venom.md +++ b/content/Mechanics/Character Building/Equipment/Violet Venom.md @@ -8,7 +8,6 @@ tags: --- # Violet Venom -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-violet-venom.webp|150]] The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison. diff --git a/content/Mechanics/Character Building/Equipment/Viper Arrow.md b/content/Mechanics/Character Building/Equipment/Viper Arrow.md index 815279d5b..53ab038a0 100755 --- a/content/Mechanics/Character Building/Equipment/Viper Arrow.md +++ b/content/Mechanics/Character Building/Equipment/Viper Arrow.md @@ -8,7 +8,6 @@ tags: --- # Viper Arrow -![[systems-pf2e-icons-equipment-consumables-ammunition-viper-arrow.webp|150]] **Activate** A Command diff --git a/content/Mechanics/Character Building/Equipment/Viper Rapier.md b/content/Mechanics/Character Building/Equipment/Viper Rapier.md index 2ba57aa83..c0a8356b0 100755 --- a/content/Mechanics/Character Building/Equipment/Viper Rapier.md +++ b/content/Mechanics/Character Building/Equipment/Viper Rapier.md @@ -8,7 +8,6 @@ tags: --- # Viper Rapier -![[systems-pf2e-icons-equipment-weapons-rapier.webp|150]] Crafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier functions as a _+3 greater striking speed_ rapier. While wielding the rapier, your movement doesn't trigger reactions when you [[Stride]], [[Balance]], or [[Tumble Through]]. When you invest the rapier, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher. diff --git a/content/Mechanics/Character Building/Equipment/Viper's Fang.md b/content/Mechanics/Character Building/Equipment/Viper's Fang.md index 3d13236fc..78221255e 100755 --- a/content/Mechanics/Character Building/Equipment/Viper's Fang.md +++ b/content/Mechanics/Character Building/Equipment/Viper's Fang.md @@ -8,7 +8,6 @@ tags: --- # Viper's Fang -![[systems-pf2e-icons-equipment-consumables-talismans-vipers-fang.webp|150]] **Activate** R (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Virtuoso silver flute.md b/content/Mechanics/Character Building/Equipment/Virtuoso silver flute.md index 82dc3b6ff..e6c472eae 100755 --- a/content/Mechanics/Character Building/Equipment/Virtuoso silver flute.md +++ b/content/Mechanics/Character Building/Equipment/Virtuoso silver flute.md @@ -8,4 +8,3 @@ tags: --- # Virtuoso silver flute -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-virtuoso-silver-flute.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Vitalizing.md b/content/Mechanics/Character Building/Equipment/Vitalizing.md index 45eed5b22..de8f58852 100755 --- a/content/Mechanics/Character Building/Equipment/Vitalizing.md +++ b/content/Mechanics/Character Building/Equipment/Vitalizing.md @@ -8,6 +8,5 @@ tags: --- # Vitalizing -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] A _vitalizing_ weapon pulses with vital energy, dealing an extra 1d6 persistent vitality damage to undead. On a critical hit, the undead is also [[Enfeebled 1]] until the end of your next turn. diff --git a/content/Mechanics/Character Building/Equipment/Volcanic Vigor (Greater).md b/content/Mechanics/Character Building/Equipment/Volcanic Vigor (Greater).md index dbeb7df26..5af2f675b 100755 --- a/content/Mechanics/Character Building/Equipment/Volcanic Vigor (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Volcanic Vigor (Greater).md @@ -8,7 +8,6 @@ tags: --- # Volcanic Vigor (Greater) -![[icons-magic-symbols-mask-yellow-orange.webp|150]] This tattoo takes the shape of a muscular orc, with molten flesh and hollow eye sockets that seep smoke. You don't take damage from extreme heat or severe heat. While exposed to incredible heat, you take only minor heat damage every hour, instead of moderate heat damage every minute. You can see through ash and smoke. diff --git a/content/Mechanics/Character Building/Equipment/Volcanic Vigor.md b/content/Mechanics/Character Building/Equipment/Volcanic Vigor.md index 9296f8dc3..85e5b7ccc 100755 --- a/content/Mechanics/Character Building/Equipment/Volcanic Vigor.md +++ b/content/Mechanics/Character Building/Equipment/Volcanic Vigor.md @@ -8,7 +8,6 @@ tags: --- # Volcanic Vigor -![[icons-magic-symbols-mask-yellow-orange.webp|150]] This tattoo takes the shape of a muscular orc, with molten flesh and hollow eye sockets that seep smoke. You don't take damage from extreme heat or severe heat. diff --git a/content/Mechanics/Character Building/Equipment/Vorpal.md b/content/Mechanics/Character Building/Equipment/Vorpal.md index f1744de92..5e6937d8d 100755 --- a/content/Mechanics/Character Building/Equipment/Vorpal.md +++ b/content/Mechanics/Character Building/Equipment/Vorpal.md @@ -8,7 +8,6 @@ tags: --- # Vorpal -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Originally created as a means of slaying the legendary jabberwock, _vorpal_ weapons prove equally effective against nearly any foe with a head. diff --git a/content/Mechanics/Character Building/Equipment/Voyager's Pack.md b/content/Mechanics/Character Building/Equipment/Voyager's Pack.md index 7a1b3cc9b..7fa1d4f15 100755 --- a/content/Mechanics/Character Building/Equipment/Voyager's Pack.md +++ b/content/Mechanics/Character Building/Equipment/Voyager's Pack.md @@ -8,7 +8,6 @@ tags: --- # Voyager's Pack -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-voyagers-pack.webp|150]] This leather rucksack has icons burned into it, and every time it's taken to a plane it hasn't been to before, a new icon representing that plane scorches into the surface. diff --git a/content/Mechanics/Character Building/Equipment/Waffle Iron (High-grade Mithral).md b/content/Mechanics/Character Building/Equipment/Waffle Iron (High-grade Mithral).md index 4fae10b10..d9d8fd055 100755 --- a/content/Mechanics/Character Building/Equipment/Waffle Iron (High-grade Mithral).md +++ b/content/Mechanics/Character Building/Equipment/Waffle Iron (High-grade Mithral).md @@ -8,7 +8,6 @@ tags: --- # Waffle Iron (High-grade Mithral) -![[systems-pf2e-icons-equipment-adventuring-gear-waffle-iron-mithral.webp|150]] This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. diff --git a/content/Mechanics/Character Building/Equipment/Waffle Iron (Imprint).md b/content/Mechanics/Character Building/Equipment/Waffle Iron (Imprint).md index 78cb811d8..ddfd2bbe1 100755 --- a/content/Mechanics/Character Building/Equipment/Waffle Iron (Imprint).md +++ b/content/Mechanics/Character Building/Equipment/Waffle Iron (Imprint).md @@ -8,7 +8,6 @@ tags: --- # Waffle Iron (Imprint) -![[systems-pf2e-icons-equipment-adventuring-gear-waffle-iron.webp|150]] This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. diff --git a/content/Mechanics/Character Building/Equipment/Waffle Iron (Mithral).md b/content/Mechanics/Character Building/Equipment/Waffle Iron (Mithral).md index 84761765c..693354bb5 100755 --- a/content/Mechanics/Character Building/Equipment/Waffle Iron (Mithral).md +++ b/content/Mechanics/Character Building/Equipment/Waffle Iron (Mithral).md @@ -8,7 +8,6 @@ tags: --- # Waffle Iron (Mithral) -![[systems-pf2e-icons-equipment-adventuring-gear-waffle-iron-mithral.webp|150]] This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. diff --git a/content/Mechanics/Character Building/Equipment/Waffle Iron.md b/content/Mechanics/Character Building/Equipment/Waffle Iron.md index 64b28c617..6e9b2e385 100755 --- a/content/Mechanics/Character Building/Equipment/Waffle Iron.md +++ b/content/Mechanics/Character Building/Equipment/Waffle Iron.md @@ -8,6 +8,5 @@ tags: --- # Waffle Iron -![[systems-pf2e-icons-equipment-adventuring-gear-waffle-iron.webp|150]] This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. diff --git a/content/Mechanics/Character Building/Equipment/Wakizashi.md b/content/Mechanics/Character Building/Equipment/Wakizashi.md index 0f940ec50..40972262f 100755 --- a/content/Mechanics/Character Building/Equipment/Wakizashi.md +++ b/content/Mechanics/Character Building/Equipment/Wakizashi.md @@ -8,6 +8,5 @@ tags: --- # Wakizashi -![[systems-pf2e-icons-equipment-weapons-wakizashi.webp|150]] This short-bladed, single-edged sword is typically carried as part of a pair alongside a [[Katana]]. diff --git a/content/Mechanics/Character Building/Equipment/Walking Cauldron.md b/content/Mechanics/Character Building/Equipment/Walking Cauldron.md index a36489d4f..a94ddaf56 100755 --- a/content/Mechanics/Character Building/Equipment/Walking Cauldron.md +++ b/content/Mechanics/Character Building/Equipment/Walking Cauldron.md @@ -8,7 +8,6 @@ tags: --- # Walking Cauldron -![[systems-pf2e-icons-equipment-other-magic-pots-walking-cauldron.webp|150]] This iron cauldron stands upon sturdy iron crow's feet. A _walking cauldron_ has a land Speed of 25 feet and can be used as a suitable tool to _Craft_ potions, oils, or other liquids. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (1st-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (1st-Rank Spell).md index fa526f5e6..b0667a099 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (1st-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (1st-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (1st-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (2nd-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (2nd-Rank Spell).md index 03b543a50..8e1c732ba 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (2nd-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (2nd-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (2nd-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (3rd-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (3rd-Rank Spell).md index 3e226a2e9..28321977a 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (3rd-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (3rd-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (3rd-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (4th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (4th-Rank Spell).md index 7d14b56f3..2a730e44d 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (4th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (4th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (4th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (5th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (5th-Rank Spell).md index 43040be49..369832d89 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (5th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (5th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (5th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (6th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (6th-Rank Spell).md index efa241672..83f00678f 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (6th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (6th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (6th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (7th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (7th-Rank Spell).md index 44f086366..db3cd656d 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (7th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (7th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (7th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Continuation (8th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Continuation (8th-Rank Spell).md index 741895785..b7b699c55 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Continuation (8th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Continuation (8th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Continuation (8th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-continuation.webp|150]] This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (3rd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (3rd-Level Spell).md index 4677a051d..ad5933c38 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (3rd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (3rd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Crackling Lightning (3rd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-crackling-lightning.webp|150]] This wand is made of two copper plates separated by a ceramic center. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (4th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (4th-Level Spell).md index 8484a3dd9..4394d6188 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (4th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (4th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Crackling Lightning (4th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-crackling-lightning.webp|150]] This wand is made of two copper plates separated by a ceramic center. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (6th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (6th-Level Spell).md index 3bdc836a9..2c59a0b67 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (6th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (6th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Crackling Lightning (6th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-crackling-lightning.webp|150]] This wand is made of two copper plates separated by a ceramic center. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (8th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (8th-Level Spell).md index 8e32ac9bb..9c6d9b152 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (8th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Crackling Lightning (8th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Crackling Lightning (8th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-crackling-lightning.webp|150]] This wand is made of two copper plates separated by a ceramic center. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Fey Flames.md b/content/Mechanics/Character Building/Equipment/Wand of Fey Flames.md index 9a844347d..cff2b4810 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Fey Flames.md +++ b/content/Mechanics/Character Building/Equipment/Wand of Fey Flames.md @@ -8,7 +8,6 @@ tags: --- # Wand of Fey Flames -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-fey-flames.webp|150]] This red maple wand carved into a tongue of flame feels warm in your hand. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (2nd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (2nd-Level Spell).md index f31627ecb..ba70b7091 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (2nd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (2nd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Hopeless Night (2nd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-hopeless-night.webp|150]] This wand is a length of wrought black iron. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (4th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (4th-Level Spell).md index 7dbbbe603..a314b6a35 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (4th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Hopeless Night (4th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Hopeless Night (4th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-hopeless-night.webp|150]] This wand is a length of wrought black iron. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (1st-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (1st-level).md index 213ad0abc..6cc0e36d5 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (1st-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (1st-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (1st-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (2nd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (2nd-level).md index e494bad56..81f0df60b 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (2nd-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (2nd-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (2nd-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (3rd-level).md index 90f2157ef..a83c59a7d 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (3rd-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (3rd-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (3rd-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (4th-level).md index 03a2246fd..40dd374e6 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (4th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (4th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (4th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (5th-level).md index afc2cc4e6..dd7943367 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (5th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (5th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (5th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (6th-level).md index 9e375fe65..eb2a20fe5 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (6th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (6th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (6th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (7th-level).md index ac3588b8c..174c8a8ad 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (7th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (7th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (7th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (8th-level).md index 41186ebb3..9dd372606 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (8th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (8th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (8th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (9th-level).md index 9dec3c35e..3547aad54 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (9th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Mental Purification (9th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Mental Purification (9th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-mental-purification.webp|150]] Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (2nd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (2nd-Level Spell).md index 7091b7d65..ee2470e51 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (2nd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (2nd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Noisome Acid (2nd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-noisome-acid.webp|150]] This greasy stick emits a stomach-churning scent when held in a hand. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (4nd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (4nd-Level Spell).md index 7eb6ee1f4..836fcdbbd 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (4nd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (4nd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Noisome Acid (4nd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-noisome-acid.webp|150]] This greasy stick emits a stomach-churning scent when held in a hand. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (6th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (6th-Level Spell).md index 82bb2e786..7336cf6ed 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (6th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (6th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Noisome Acid (6th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-noisome-acid.webp|150]] This greasy stick emits a stomach-churning scent when held in a hand. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (8th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (8th-Level Spell).md index 70cd7db09..43ba01c6c 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (8th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Noisome Acid (8th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Noisome Acid (8th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-noisome-acid.webp|150]] This greasy stick emits a stomach-churning scent when held in a hand. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (3rd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (3rd-Level Spell).md index 899e395c1..155ac2826 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (3rd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (3rd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Overflowing Life (3rd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-overflowing-life.webp|150]] This alabaster wand has a clear crystal at the tip. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (4th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (4th-Level Spell).md index 591d21569..4c3e766f9 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (4th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (4th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Overflowing Life (4th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-overflowing-life.webp|150]] This alabaster wand has a clear crystal at the tip. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (5th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (5th-Level Spell).md index e7dc17ca8..22bf2c33e 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (5th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (5th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Overflowing Life (5th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-overflowing-life.webp|150]] This alabaster wand has a clear crystal at the tip. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (6th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (6th-Level Spell).md index 00624770f..fd3cf6c65 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (6th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (6th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Overflowing Life (6th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-overflowing-life.webp|150]] This alabaster wand has a clear crystal at the tip. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (7th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (7th-Level Spell).md index 6e7a4c6c4..4ab87a0f6 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (7th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (7th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Overflowing Life (7th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-overflowing-life.webp|150]] This alabaster wand has a clear crystal at the tip. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (8th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (8th-Level Spell).md index 656f8b0bf..f409f6144 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (8th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Overflowing Life (8th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Overflowing Life (8th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-overflowing-life.webp|150]] This alabaster wand has a clear crystal at the tip. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (4th-level).md index ae42e2478..375640ae3 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (4th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (4th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Refracting Rays (4th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-refracting-rays.webp|150]] This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (7th-level).md index 52885f86d..d5b10ec06 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (7th-level).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Refracting Rays (7th-level).md @@ -8,7 +8,6 @@ tags: --- # Wand of Refracting Rays (7th-level) -![[systems-pf2e-icons-equipment-held-items-wand-of-refracting-rays.webp|150]] This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (1st-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (1st-Rank Spell).md index 2f8d22a7b..5f42be69c 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (1st-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (1st-Rank Spell).md @@ -10,7 +10,6 @@ tags: --- # Wand of Shardstorm (1st-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-manifold-missiles.webp|150]] This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (3rd-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (3rd-Rank Spell).md index 74a44a50c..5cf75fc4c 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (3rd-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (3rd-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Shardstorm (3rd-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-manifold-missiles.webp|150]] This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (5th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (5th-Rank Spell).md index 70fe8cf6b..f2b09fa8b 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (5th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (5th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Shardstorm (5th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-manifold-missiles.webp|150]] This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (7th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (7th-Rank Spell).md index 03b9c4bf1..dedcea738 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (7th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Shardstorm (7th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Shardstorm (7th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-manifold-missiles.webp|150]] This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Slaying (7th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Slaying (7th-Level Spell).md index 07616ff8c..d2ff16e0b 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Slaying (7th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Slaying (7th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Slaying (7th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-slaying.webp|150]] This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Slaying (8th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Slaying (8th-Level Spell).md index da6401170..a2c6c0581 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Slaying (8th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Slaying (8th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Slaying (8th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-slaying.webp|150]] This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Slaying (9th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Slaying (9th-Level Spell).md index 90bf2a0a5..9a817d407 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Slaying (9th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Slaying (9th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Slaying (9th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-slaying.webp|150]] This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (3rd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (3rd-Level Spell).md index 80c684138..2b2c1b632 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (3rd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (3rd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Smoldering Fireballs (3rd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-smoldering-fireballs.webp|150]] This blackened, heavily burned stick smells faintly of bat guano. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (5th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (5th-Level Spell).md index a656f88c1..8566426d9 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (5th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (5th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Smoldering Fireballs (5th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-smoldering-fireballs.webp|150]] This blackened, heavily burned stick smells faintly of bat guano. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (7th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (7th-Level Spell).md index e6abbe1d0..e1fcb35b2 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (7th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (7th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Smoldering Fireballs (7th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-smoldering-fireballs.webp|150]] This blackened, heavily burned stick smells faintly of bat guano. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (9th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (9th-Level Spell).md index 17886554a..48e266db4 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (9th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Smoldering Fireballs (9th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Smoldering Fireballs (9th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-smoldering-fireballs.webp|150]] This blackened, heavily burned stick smells faintly of bat guano. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (2nd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (2nd-Level Spell).md index 1a28de473..c9bc9cc12 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (2nd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (2nd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Spiritual Warfare (2nd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-spiritual-warfare.webp|150]] This wand juts from an ornate hilt like a short, wooden dagger blade. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (4th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (4th-Level Spell).md index 8a8224845..6823a7b5a 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (4th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (4th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Spiritual Warfare (4th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-spiritual-warfare.webp|150]] This wand juts from an ornate hilt like a short, wooden dagger blade. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (6th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (6th-Level Spell).md index 23aecaa00..30f6a2698 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (6th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (6th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Spiritual Warfare (6th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-spiritual-warfare.webp|150]] This wand juts from an ornate hilt like a short, wooden dagger blade. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (8th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (8th-Level Spell).md index 097e48844..97d44af45 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (8th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Spiritual Warfare (8th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Spiritual Warfare (8th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-spiritual-warfare.webp|150]] This wand juts from an ornate hilt like a short, wooden dagger blade. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (2nd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (2nd-Level Spell).md index cd1d3524d..c547e3d72 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (2nd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (2nd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (2nd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (3rd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (3rd-Level Spell).md index a6615646d..8268dfe7b 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (3rd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (3rd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (3rd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (4th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (4th-Level Spell).md index 9fdf85855..2eae1af60 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (4th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (4th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (4th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (5th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (5th-Level Spell).md index 4771ac66b..0b9b18970 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (5th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (5th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (5th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (6th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (6th-Level Spell).md index 6661a769d..f362995bd 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (6th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (6th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (6th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (7th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (7th-Level Spell).md index a5ed7d481..9c46b117d 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (7th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (7th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (7th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (8th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (8th-Level Spell).md index b4078d605..d1d6396c1 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (8th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (8th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (8th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (9th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (9th-Level Spell).md index a8686c4b7..3fae5e91f 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (9th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Teeming Ghosts (9th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Teeming Ghosts (9th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-teeming-ghosts.webp|150]] This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (3rd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (3rd-Level Spell).md index 440d805dd..402ad1905 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (3rd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (3rd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Thundering Echoes (3rd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-thundering-echoes.webp|150]] A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (4th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (4th-Level Spell).md index 48eadbb60..f315d1608 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (4th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (4th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Thundering Echoes (4th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-thundering-echoes.webp|150]] A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (5th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (5th-Level Spell).md index 7680e8625..8ed0e3964 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (5th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (5th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Thundering Echoes (5th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-thundering-echoes.webp|150]] A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (6th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (6th-Level Spell).md index 4576cd56f..ce20af368 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (6th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (6th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Thundering Echoes (6th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-thundering-echoes.webp|150]] A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (7th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (7th-Level Spell).md index 78ec71d95..f844dc78e 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (7th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (7th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Thundering Echoes (7th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-thundering-echoes.webp|150]] A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (8th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (8th-Level Spell).md index 9f36193d0..9a44a3252 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (8th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Thundering Echoes (8th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Thundering Echoes (8th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-thundering-echoes.webp|150]] A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (1st-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (1st-Rank Spell).md index c7c861542..31c5dccea 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (1st-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (1st-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (1st-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (2nd-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (2nd-Rank Spell).md index cd0d42e64..30e9cd90c 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (2nd-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (2nd-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (2nd-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (3rd-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (3rd-Rank Spell).md index 5c61f9c0f..a1992ee6e 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (3rd-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (3rd-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (3rd-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (4th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (4th-Rank Spell).md index aa30347db..00cf75d78 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (4th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (4th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (4th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (5th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (5th-Rank Spell).md index 60ce0331c..88f41999d 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (5th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (5th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (5th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (6th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (6th-Rank Spell).md index d85153642..4180a4bd3 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (6th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (6th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (6th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (7th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (7th-Rank Spell).md index 6535164c8..b1d6e21c4 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (7th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (7th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (7th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (8th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (8th-Rank Spell).md index 71bc487ac..c83a4a389 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (8th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (8th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (8th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of Widening (9th-Rank Spell).md b/content/Mechanics/Character Building/Equipment/Wand of Widening (9th-Rank Spell).md index 144f58413..7845eb67e 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of Widening (9th-Rank Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of Widening (9th-Rank Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of Widening (9th-Rank Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-widening.webp|150]] The end of this wand is forked with a peridot setting. diff --git a/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (5th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (5th-Level Spell).md index c052171ed..b97314dba 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (5th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (5th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of the Snowfields (5th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-the-snowfields.webp|150]] This wand is a slender length of ice-blue glass. diff --git a/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (7th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (7th-Level Spell).md index ac55e93aa..be5ebcde8 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (7th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of the Snowfields (7th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of the Snowfields (7th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-the-snowfields.webp|150]] This wand is a slender length of ice-blue glass. diff --git a/content/Mechanics/Character Building/Equipment/Wand of the Spider (2nd-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of the Spider (2nd-Level Spell).md index b8decf48b..6950c6aeb 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of the Spider (2nd-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of the Spider (2nd-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of the Spider (2nd-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-the-snowfields.webp|150]] The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. diff --git a/content/Mechanics/Character Building/Equipment/Wand of the Spider (4th-Level Spell).md b/content/Mechanics/Character Building/Equipment/Wand of the Spider (4th-Level Spell).md index 77647ca58..973be9de8 100755 --- a/content/Mechanics/Character Building/Equipment/Wand of the Spider (4th-Level Spell).md +++ b/content/Mechanics/Character Building/Equipment/Wand of the Spider (4th-Level Spell).md @@ -8,7 +8,6 @@ tags: --- # Wand of the Spider (4th-Level Spell) -![[systems-pf2e-icons-equipment-wands-specialty-wands-wand-of-the-snowfields.webp|150]] The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing. diff --git a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Greater).md b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Greater).md index 4ec6fcafd..43774c25f 100755 --- a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Greater).md +++ b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Greater).md @@ -8,7 +8,6 @@ tags: --- # War Blood Mutagen (Greater) -![[icons-consumables-potions-potion-flask-corked-shiny-red.webp|150]] Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. diff --git a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Lesser).md b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Lesser).md index e41b875fb..b647fb906 100755 --- a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Lesser).md @@ -8,7 +8,6 @@ tags: --- # War Blood Mutagen (Lesser) -![[icons-consumables-potions-potion-flask-corked-shiny-red.webp|150]] Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. diff --git a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Major).md b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Major).md index 1a70c9075..cdb1c0a3c 100755 --- a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Major).md +++ b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Major).md @@ -8,7 +8,6 @@ tags: --- # War Blood Mutagen (Major) -![[icons-consumables-potions-potion-flask-corked-shiny-red.webp|150]] Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. diff --git a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Moderate).md b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Moderate).md index 94ea3e226..a37ba0e9b 100755 --- a/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/War Blood Mutagen (Moderate).md @@ -8,7 +8,6 @@ tags: --- # War Blood Mutagen (Moderate) -![[icons-consumables-potions-potion-flask-corked-shiny-red.webp|150]] Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. diff --git a/content/Mechanics/Character Building/Equipment/War Flail.md b/content/Mechanics/Character Building/Equipment/War Flail.md index abe20b6d4..d298d4bb5 100755 --- a/content/Mechanics/Character Building/Equipment/War Flail.md +++ b/content/Mechanics/Character Building/Equipment/War Flail.md @@ -8,6 +8,5 @@ tags: --- # War Flail -![[icons-weapons-maces-flail-studded-grey.webp|150]] This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes. diff --git a/content/Mechanics/Character Building/Equipment/War Lance.md b/content/Mechanics/Character Building/Equipment/War Lance.md index 3513d5287..2c6a98a51 100755 --- a/content/Mechanics/Character Building/Equipment/War Lance.md +++ b/content/Mechanics/Character Building/Equipment/War Lance.md @@ -8,6 +8,5 @@ tags: --- # War Lance -![[systems-pf2e-icons-equipment-weapons-lance.webp|150]] This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent. diff --git a/content/Mechanics/Character Building/Equipment/War Razor.md b/content/Mechanics/Character Building/Equipment/War Razor.md index 863ae8b22..5152a1366 100755 --- a/content/Mechanics/Character Building/Equipment/War Razor.md +++ b/content/Mechanics/Character Building/Equipment/War Razor.md @@ -8,6 +8,5 @@ tags: --- # War Razor -![[systems-pf2e-icons-equipment-weapons-war-razor.webp|150]] A war razor is an exaggerated version of the barbers' tool. It is a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. diff --git a/content/Mechanics/Character Building/Equipment/War Saddle.md b/content/Mechanics/Character Building/Equipment/War Saddle.md index e6eb60da3..8e6a2c141 100755 --- a/content/Mechanics/Character Building/Equipment/War Saddle.md +++ b/content/Mechanics/Character Building/Equipment/War Saddle.md @@ -8,6 +8,5 @@ tags: --- # War Saddle -![[systems-pf2e-icons-equipment-adventuring-gear-saddlebags.webp|150]] Each war saddle is specifically fitted to a mount's body type and has numerous straps that can secure you on your mount. You remain mounted even if you fall [[Unconscious]] until either you or someone else uses an Interact action to unfasten the straps on the saddle. A creature or effect can separate you from your mount by pulling so hard it tears the straps, but to do so, the effect's DC, attack roll, or skill check must exceed 20. diff --git a/content/Mechanics/Character Building/Equipment/Warding Escutcheon (Greater).md b/content/Mechanics/Character Building/Equipment/Warding Escutcheon (Greater).md index 2361fe84a..8e352011e 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Escutcheon (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Warding Escutcheon (Greater).md @@ -8,7 +8,6 @@ tags: --- # Warding Escutcheon (Greater) -![[icons-equipment-shield-wardoor-wooden-boss-brown.webp|150]] An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 20, HP 80, BT 40). diff --git a/content/Mechanics/Character Building/Equipment/Warding Escutcheon.md b/content/Mechanics/Character Building/Equipment/Warding Escutcheon.md index ccde6507d..a0c09ec79 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Escutcheon.md +++ b/content/Mechanics/Character Building/Equipment/Warding Escutcheon.md @@ -8,7 +8,6 @@ tags: --- # Warding Escutcheon -![[icons-equipment-shield-wardoor-wooden-boss-brown.webp|150]] An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20). diff --git a/content/Mechanics/Character Building/Equipment/Warding Statuette (Greater).md b/content/Mechanics/Character Building/Equipment/Warding Statuette (Greater).md index a10731576..a374b65fd 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Statuette (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Warding Statuette (Greater).md @@ -8,7 +8,6 @@ tags: --- # Warding Statuette (Greater) -![[icons-commodities-treasure-figurine-idol.webp|150]] This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +20. diff --git a/content/Mechanics/Character Building/Equipment/Warding Statuette.md b/content/Mechanics/Character Building/Equipment/Warding Statuette.md index e06d65dee..ab24f2559 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Statuette.md +++ b/content/Mechanics/Character Building/Equipment/Warding Statuette.md @@ -8,7 +8,6 @@ tags: --- # Warding Statuette -![[icons-commodities-treasure-figurine-idol.webp|150]] This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. diff --git a/content/Mechanics/Character Building/Equipment/Warding Tablets.md b/content/Mechanics/Character Building/Equipment/Warding Tablets.md index 3bbd55ce8..d8079546d 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Tablets.md +++ b/content/Mechanics/Character Building/Equipment/Warding Tablets.md @@ -8,7 +8,6 @@ tags: --- # Warding Tablets -![[systems-pf2e-icons-equipment-held-items-warding-tablets.webp|150]] This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions. diff --git a/content/Mechanics/Character Building/Equipment/Warding Tattoo (Fiend).md b/content/Mechanics/Character Building/Equipment/Warding Tattoo (Fiend).md index 7b018bfbe..defa6b7d7 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Tattoo (Fiend).md +++ b/content/Mechanics/Character Building/Equipment/Warding Tattoo (Fiend).md @@ -8,7 +8,6 @@ tags: --- # Warding Tattoo (Fiend) -![[systems-pf2e-icons-equipment-tattoos-warding-tattoo.webp|150]] Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. You gain resistance 2 to spells cast by fiends and magical attacks by fiends. diff --git a/content/Mechanics/Character Building/Equipment/Warding Tattoo (Trail).md b/content/Mechanics/Character Building/Equipment/Warding Tattoo (Trail).md index ee6da6d3d..167b8af02 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Tattoo (Trail).md +++ b/content/Mechanics/Character Building/Equipment/Warding Tattoo (Trail).md @@ -8,7 +8,6 @@ tags: --- # Warding Tattoo (Trail) -![[systems-pf2e-icons-equipment-tattoos-warding-tattoo.webp|150]] Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. diff --git a/content/Mechanics/Character Building/Equipment/Warding Tattoo (Wave).md b/content/Mechanics/Character Building/Equipment/Warding Tattoo (Wave).md index aeef35c60..9a89c2522 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Tattoo (Wave).md +++ b/content/Mechanics/Character Building/Equipment/Warding Tattoo (Wave).md @@ -8,7 +8,6 @@ tags: --- # Warding Tattoo (Wave) -![[systems-pf2e-icons-equipment-tattoos-warding-tattoo.webp|150]] Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. diff --git a/content/Mechanics/Character Building/Equipment/Warding Tattoo.md b/content/Mechanics/Character Building/Equipment/Warding Tattoo.md index 95ce3b0a9..34a3c0a9e 100755 --- a/content/Mechanics/Character Building/Equipment/Warding Tattoo.md +++ b/content/Mechanics/Character Building/Equipment/Warding Tattoo.md @@ -8,7 +8,6 @@ tags: --- # Warding Tattoo -![[systems-pf2e-icons-equipment-tattoos-warding-tattoo.webp|150]] Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. diff --git a/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Greater).md b/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Greater).md index c24dedf79..c94656b2e 100755 --- a/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Greater).md @@ -8,7 +8,6 @@ tags: --- # Wardrobe Stone (Greater) -![[systems-pf2e-icons-equipment-consumables-talismans-basilisk-eye.webp|150]] This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. You gain +3 item bonus to Perception checks involving sight and you gain a +3 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. diff --git a/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Lesser).md b/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Lesser).md index 60e156ea4..fc10fc930 100755 --- a/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Wardrobe Stone (Lesser) -![[systems-pf2e-icons-equipment-consumables-talismans-basilisk-eye.webp|150]] This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. diff --git a/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Moderate).md b/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Moderate).md index 43e0d75ef..882b1ec12 100755 --- a/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Wardrobe Stone (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Wardrobe Stone (Moderate) -![[systems-pf2e-icons-equipment-consumables-talismans-basilisk-eye.webp|150]] This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. diff --git a/content/Mechanics/Character Building/Equipment/Warhammer.md b/content/Mechanics/Character Building/Equipment/Warhammer.md index eebcd850b..34f0b436f 100755 --- a/content/Mechanics/Character Building/Equipment/Warhammer.md +++ b/content/Mechanics/Character Building/Equipment/Warhammer.md @@ -8,6 +8,5 @@ tags: --- # Warhammer -![[icons-weapons-hammers-hammer-war-rounding.webp|150]] This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows. diff --git a/content/Mechanics/Character Building/Equipment/Warning Snare.md b/content/Mechanics/Character Building/Equipment/Warning Snare.md index c47d09cd6..126f349c2 100755 --- a/content/Mechanics/Character Building/Equipment/Warning Snare.md +++ b/content/Mechanics/Character Building/Equipment/Warning Snare.md @@ -8,6 +8,5 @@ tags: --- # Warning Snare -![[systems-pf2e-icons-equipment-snares-warning-snare.webp|150]] Using materials specific to the area, you connect a sound-making component to a trip wire or a pressure plate. This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you're within 1,000 feet of the snare and aren't prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC. diff --git a/content/Mechanics/Character Building/Equipment/Warrior's Training Ring.md b/content/Mechanics/Character Building/Equipment/Warrior's Training Ring.md index 9cb4d8118..6db4a49df 100755 --- a/content/Mechanics/Character Building/Equipment/Warrior's Training Ring.md +++ b/content/Mechanics/Character Building/Equipment/Warrior's Training Ring.md @@ -8,7 +8,6 @@ tags: --- # Warrior's Training Ring -![[icons-equipment-finger-ring-cabochon-squared-gold-red.webp|150]] This ring is utilitarian in design-indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band's center. While wearing this ring, you add your level to your attack rolls with all weapons with which you are untrained. diff --git a/content/Mechanics/Character Building/Equipment/Wasp Guard.md b/content/Mechanics/Character Building/Equipment/Wasp Guard.md index 662402737..e1a956ad1 100755 --- a/content/Mechanics/Character Building/Equipment/Wasp Guard.md +++ b/content/Mechanics/Character Building/Equipment/Wasp Guard.md @@ -8,7 +8,6 @@ tags: --- # Wasp Guard -![[icons-equipment-chest-breastplate-layered-leather-studded-brown.webp|150]] Druids and Calistria's faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that can easily turn coordinated enemies into a chaotic mass. _Wasp guard_ is _+1 studded leather_ studded with the carapaces of wasps, subtly diverting swarms away and granting a +1 status bonus to Reflex saving throws against Swarming Bites, Swarming Stings, and similar abilities from swarms. diff --git a/content/Mechanics/Character Building/Equipment/Wasul Reed Mask.md b/content/Mechanics/Character Building/Equipment/Wasul Reed Mask.md index 12e428f44..d8f21b384 100755 --- a/content/Mechanics/Character Building/Equipment/Wasul Reed Mask.md +++ b/content/Mechanics/Character Building/Equipment/Wasul Reed Mask.md @@ -8,7 +8,6 @@ tags: --- # Wasul Reed Mask -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-silk-mask-decorated-with-citrines.webp|150]] This mask is made of Darklands wasul reeds, which have been alchemically treated to enhance their air-retaining properties when submerged in water. diff --git a/content/Mechanics/Character Building/Equipment/Water Bomb (Greater).md b/content/Mechanics/Character Building/Equipment/Water Bomb (Greater).md index 8e1fa0a81..5ce5ea9e6 100755 --- a/content/Mechanics/Character Building/Equipment/Water Bomb (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Water Bomb (Greater).md @@ -8,7 +8,6 @@ tags: --- # Water Bomb (Greater) -![[icons-sundries-survival-waterskin-leather-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Water Bomb (Lesser).md b/content/Mechanics/Character Building/Equipment/Water Bomb (Lesser).md index da5c9d1e4..d47ec11a3 100755 --- a/content/Mechanics/Character Building/Equipment/Water Bomb (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Water Bomb (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Water Bomb (Lesser) -![[icons-sundries-survival-waterskin-leather-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Water Bomb (Major).md b/content/Mechanics/Character Building/Equipment/Water Bomb (Major).md index 0fdefc1e9..3f4eb0091 100755 --- a/content/Mechanics/Character Building/Equipment/Water Bomb (Major).md +++ b/content/Mechanics/Character Building/Equipment/Water Bomb (Major).md @@ -8,7 +8,6 @@ tags: --- # Water Bomb (Major) -![[icons-sundries-survival-waterskin-leather-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Water Bomb (Moderate).md b/content/Mechanics/Character Building/Equipment/Water Bomb (Moderate).md index a1cbeaa50..c7461feff 100755 --- a/content/Mechanics/Character Building/Equipment/Water Bomb (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Water Bomb (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Water Bomb (Moderate) -![[icons-sundries-survival-waterskin-leather-brown.webp|150]] **Activate** 1 Strike diff --git a/content/Mechanics/Character Building/Equipment/Water Purifier.md b/content/Mechanics/Character Building/Equipment/Water Purifier.md index 32ce530fb..9eaba2098 100755 --- a/content/Mechanics/Character Building/Equipment/Water Purifier.md +++ b/content/Mechanics/Character Building/Equipment/Water Purifier.md @@ -8,7 +8,6 @@ tags: --- # Water Purifier -![[systems-pf2e-icons-equipment-adventuring-gear-water-purifier.webp|150]] This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. diff --git a/content/Mechanics/Character Building/Equipment/Waterproof Firearm Carrying Case.md b/content/Mechanics/Character Building/Equipment/Waterproof Firearm Carrying Case.md index df8d6a7f9..dce1d6e83 100755 --- a/content/Mechanics/Character Building/Equipment/Waterproof Firearm Carrying Case.md +++ b/content/Mechanics/Character Building/Equipment/Waterproof Firearm Carrying Case.md @@ -8,6 +8,5 @@ tags: --- # Waterproof Firearm Carrying Case -![[systems-pf2e-icons-equipment-held-items-waterproof-firearm-carrying-case.webp|150]] This buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects. diff --git a/content/Mechanics/Character Building/Equipment/Waterproof Journal.md b/content/Mechanics/Character Building/Equipment/Waterproof Journal.md index 518d1ea40..9fb1091ab 100755 --- a/content/Mechanics/Character Building/Equipment/Waterproof Journal.md +++ b/content/Mechanics/Character Building/Equipment/Waterproof Journal.md @@ -8,6 +8,5 @@ tags: --- # Waterproof Journal -![[systems-pf2e-icons-equipment-adventuring-gear-waterproof-journal.webp|150]] This leather-bound tome is specially treated to protect from water damage and comes with a key and a treated slipcase that bears a simple lock to keep the tome secure. This journal is commonly used by adventuring scholars and ship navigators for recording their journeys. diff --git a/content/Mechanics/Character Building/Equipment/Waterproofing Wax.md b/content/Mechanics/Character Building/Equipment/Waterproofing Wax.md index 38bb6d832..64cfcc11e 100755 --- a/content/Mechanics/Character Building/Equipment/Waterproofing Wax.md +++ b/content/Mechanics/Character Building/Equipment/Waterproofing Wax.md @@ -8,7 +8,6 @@ tags: --- # Waterproofing Wax -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-liars-demise.webp|150]] **Activate** Cast a Spell diff --git a/content/Mechanics/Character Building/Equipment/Waterskin.md b/content/Mechanics/Character Building/Equipment/Waterskin.md index 1f0e49499..ab78fae51 100755 --- a/content/Mechanics/Character Building/Equipment/Waterskin.md +++ b/content/Mechanics/Character Building/Equipment/Waterskin.md @@ -8,6 +8,5 @@ tags: --- # Waterskin -![[systems-pf2e-icons-equipment-adventuring-gear-waterskin.webp|150]] When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature. diff --git a/content/Mechanics/Character Building/Equipment/Waverider Barding.md b/content/Mechanics/Character Building/Equipment/Waverider Barding.md index 0296f98b4..b04743efc 100755 --- a/content/Mechanics/Character Building/Equipment/Waverider Barding.md +++ b/content/Mechanics/Character Building/Equipment/Waverider Barding.md @@ -8,7 +8,6 @@ tags: --- # Waverider Barding -![[systems-pf2e-icons-equipment-worn-items-companion-items-waverider-barding.webp|150]] This light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape. diff --git a/content/Mechanics/Character Building/Equipment/Wax Key Blank.md b/content/Mechanics/Character Building/Equipment/Wax Key Blank.md index 30c243f4d..15343f990 100755 --- a/content/Mechanics/Character Building/Equipment/Wax Key Blank.md +++ b/content/Mechanics/Character Building/Equipment/Wax Key Blank.md @@ -8,6 +8,5 @@ tags: --- # Wax Key Blank -![[systems-pf2e-icons-equipment-adventuring-gear-wax-key-blank.webp|150]] This small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a key is placed within and the box closed, the wax is displaced by the key, leaving an accurate impression of its shape. Once the key is removed, the impression left behind will remain indefinitely and can later be used to cast a duplicate key. Inserting, impressing, or removing a key each requires an Interact action. The wax inside this blank can be reused, though it must be smoothed over between uses, erasing any previous impression. diff --git a/content/Mechanics/Character Building/Equipment/Wayfinder of Rescue.md b/content/Mechanics/Character Building/Equipment/Wayfinder of Rescue.md index 5b97f9c02..0ca3e07f7 100755 --- a/content/Mechanics/Character Building/Equipment/Wayfinder of Rescue.md +++ b/content/Mechanics/Character Building/Equipment/Wayfinder of Rescue.md @@ -8,6 +8,5 @@ tags: --- # Wayfinder of Rescue -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] As a standard [[Wayfinder]], but once per day you can activate it to cast _[[Heal]]_ on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell. diff --git a/content/Mechanics/Character Building/Equipment/Wayfinder.md b/content/Mechanics/Character Building/Equipment/Wayfinder.md index 498aae348..e32beb29e 100755 --- a/content/Mechanics/Character Building/Equipment/Wayfinder.md +++ b/content/Mechanics/Character Building/Equipment/Wayfinder.md @@ -8,7 +8,6 @@ tags: --- # Wayfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] **Access** member of the Pathfinder Society diff --git a/content/Mechanics/Character Building/Equipment/Wayfinderfinder.md b/content/Mechanics/Character Building/Equipment/Wayfinderfinder.md index 720620ccc..dc1050e21 100755 --- a/content/Mechanics/Character Building/Equipment/Wayfinderfinder.md +++ b/content/Mechanics/Character Building/Equipment/Wayfinderfinder.md @@ -8,7 +8,6 @@ tags: --- # Wayfinderfinder -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wayfinder.webp|150]] This extremely fetching oversized compass has numerous extraneous gears, levers, doodads, and buttons. It does not function as a compass. Instead, it always points to the nearest wayfinder. An indentation in the middle of the wayfinderfinder can hold a single wayfinder. A wayfinder stored in this manner-and any aeon stone it may contain-provides no benefits, but the wayfinderfinder points to the nearest wayfinder of the type stored within, instead of any wayfinder. If you have more than one wayfinderfinder holding a wayfinder on your person at a given time, the wayfinderfinders point to each other instead, and any aeon stones in your possession begin annoyingly bouncing off your head instead of rotating around it. diff --git a/content/Mechanics/Character Building/Equipment/Weapon Potency (+1).md b/content/Mechanics/Character Building/Equipment/Weapon Potency (+1).md index 9d156f0f4..591486b55 100755 --- a/content/Mechanics/Character Building/Equipment/Weapon Potency (+1).md +++ b/content/Mechanics/Character Building/Equipment/Weapon Potency (+1).md @@ -8,7 +8,6 @@ tags: --- # Weapon Potency (+1) -![[systems-pf2e-icons-equipment-runes-fundamental-weapon-runes-weapon-potency.webp|150]] Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. diff --git a/content/Mechanics/Character Building/Equipment/Weapon Potency (+2).md b/content/Mechanics/Character Building/Equipment/Weapon Potency (+2).md index 55380192c..1b2834629 100755 --- a/content/Mechanics/Character Building/Equipment/Weapon Potency (+2).md +++ b/content/Mechanics/Character Building/Equipment/Weapon Potency (+2).md @@ -8,7 +8,6 @@ tags: --- # Weapon Potency (+2) -![[systems-pf2e-icons-equipment-runes-fundamental-weapon-runes-weapon-potency.webp|150]] Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +2 item bonus, and the weapon can be etched with two property rune. diff --git a/content/Mechanics/Character Building/Equipment/Weapon Potency (+3).md b/content/Mechanics/Character Building/Equipment/Weapon Potency (+3).md index ac56f472c..3ca1ce8ba 100755 --- a/content/Mechanics/Character Building/Equipment/Weapon Potency (+3).md +++ b/content/Mechanics/Character Building/Equipment/Weapon Potency (+3).md @@ -8,7 +8,6 @@ tags: --- # Weapon Potency (+3) -![[systems-pf2e-icons-equipment-runes-fundamental-weapon-runes-weapon-potency.webp|150]] Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +3 item bonus, and the weapon can be etched with three property rune. diff --git a/content/Mechanics/Character Building/Equipment/Weeping Midnight.md b/content/Mechanics/Character Building/Equipment/Weeping Midnight.md index 3689b0cee..56a9e32f8 100755 --- a/content/Mechanics/Character Building/Equipment/Weeping Midnight.md +++ b/content/Mechanics/Character Building/Equipment/Weeping Midnight.md @@ -8,7 +8,6 @@ tags: --- # Weeping Midnight -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-weeping-midnight.webp|150]] Alchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim's eyes to leak mucus and swell shut. diff --git a/content/Mechanics/Character Building/Equipment/Wet Shock Snare.md b/content/Mechanics/Character Building/Equipment/Wet Shock Snare.md index cedb6fc82..3c161698b 100755 --- a/content/Mechanics/Character Building/Equipment/Wet Shock Snare.md +++ b/content/Mechanics/Character Building/Equipment/Wet Shock Snare.md @@ -8,6 +8,5 @@ tags: --- # Wet Shock Snare -![[systems-pf2e-icons-equipment-snares-wet-shock-snare.webp|150]] A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 electricity damage (DC 21 reflex). On a critical failure, the current causes the creature to become [[Stunned 1|Stunned 2]]. The eels are unharmed after use, but the mechanism is broken as usual for snares. diff --git a/content/Mechanics/Character Building/Equipment/Wheel Blades.md b/content/Mechanics/Character Building/Equipment/Wheel Blades.md index 539917445..345d7c179 100755 --- a/content/Mechanics/Character Building/Equipment/Wheel Blades.md +++ b/content/Mechanics/Character Building/Equipment/Wheel Blades.md @@ -8,6 +8,5 @@ tags: --- # Wheel Blades -![[systems-pf2e-icons-equipment-weapons-wheel-blades.webp|150]] A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon. diff --git a/content/Mechanics/Character Building/Equipment/Wheel Spikes.md b/content/Mechanics/Character Building/Equipment/Wheel Spikes.md index 8a158445a..eae4e6193 100755 --- a/content/Mechanics/Character Building/Equipment/Wheel Spikes.md +++ b/content/Mechanics/Character Building/Equipment/Wheel Spikes.md @@ -8,6 +8,5 @@ tags: --- # Wheel Spikes -![[systems-pf2e-icons-equipment-other-attached-items-wheel-spikes.webp|150]] A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon. diff --git a/content/Mechanics/Character Building/Equipment/Wheelbarrow.md b/content/Mechanics/Character Building/Equipment/Wheelbarrow.md index bd7bf0ede..6da884cdb 100755 --- a/content/Mechanics/Character Building/Equipment/Wheelbarrow.md +++ b/content/Mechanics/Character Building/Equipment/Wheelbarrow.md @@ -8,7 +8,6 @@ tags: --- # Wheelbarrow -![[systems-pf2e-icons-equipment-held-items-wheelbarrow.webp|150]] This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks. diff --git a/content/Mechanics/Character Building/Equipment/Wheelchair.md b/content/Mechanics/Character Building/Equipment/Wheelchair.md index 4c1409032..7e60f9bcf 100755 --- a/content/Mechanics/Character Building/Equipment/Wheelchair.md +++ b/content/Mechanics/Character Building/Equipment/Wheelchair.md @@ -8,6 +8,5 @@ tags: --- # Wheelchair -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-travelers-chair.webp|150]] A common wheelchair is ideal for everyday use but isn’t designed for strenuous activity. These wheelchairs are most common among nonadventurers. Wheelchairs come in a variety of sizes to suit every person regardless of height or body type. diff --git a/content/Mechanics/Character Building/Equipment/Whelming Scrimshaw.md b/content/Mechanics/Character Building/Equipment/Whelming Scrimshaw.md index cc8caefdf..45bc3ebe9 100755 --- a/content/Mechanics/Character Building/Equipment/Whelming Scrimshaw.md +++ b/content/Mechanics/Character Building/Equipment/Whelming Scrimshaw.md @@ -8,7 +8,6 @@ tags: --- # Whelming Scrimshaw -![[icons-commodities-bones-horn-engraved-vines-grey.webp|150]] **Activate** 2 Interact diff --git a/content/Mechanics/Character Building/Equipment/Whip Claw.md b/content/Mechanics/Character Building/Equipment/Whip Claw.md index 3ded1e9f0..23bf1f3e3 100755 --- a/content/Mechanics/Character Building/Equipment/Whip Claw.md +++ b/content/Mechanics/Character Building/Equipment/Whip Claw.md @@ -8,6 +8,5 @@ tags: --- # Whip Claw -![[systems-pf2e-icons-equipment-weapons-whip-claw.webp|150]] The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise. diff --git a/content/Mechanics/Character Building/Equipment/Whip of Compliance.md b/content/Mechanics/Character Building/Equipment/Whip of Compliance.md index 021ddd6bb..e13054dcd 100755 --- a/content/Mechanics/Character Building/Equipment/Whip of Compliance.md +++ b/content/Mechanics/Character Building/Equipment/Whip of Compliance.md @@ -8,7 +8,6 @@ tags: --- # Whip of Compliance -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-whip-of-compliance.webp|150]] The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an animal, the _whip of compliance_ can potentially force the target to follow your commands. diff --git a/content/Mechanics/Character Building/Equipment/Whip.md b/content/Mechanics/Character Building/Equipment/Whip.md index de44ff7c5..cc0fcb746 100755 --- a/content/Mechanics/Character Building/Equipment/Whip.md +++ b/content/Mechanics/Character Building/Equipment/Whip.md @@ -8,6 +8,5 @@ tags: --- # Whip -![[Mechanics/Character Building/Equipment/zz_asset-files/systems-pf2e-icons-equipment-weapons-whip.webp|150]] This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. diff --git a/content/Mechanics/Character Building/Equipment/Whisper Briolette.md b/content/Mechanics/Character Building/Equipment/Whisper Briolette.md index d8bf6ad2d..75db6994a 100755 --- a/content/Mechanics/Character Building/Equipment/Whisper Briolette.md +++ b/content/Mechanics/Character Building/Equipment/Whisper Briolette.md @@ -8,7 +8,6 @@ tags: --- # Whisper Briolette -![[systems-pf2e-icons-equipment-consumables-talismans-whisper-briolette.webp|150]] **Usage** affixed to armor or to an outfit if a character has no armor diff --git a/content/Mechanics/Character Building/Equipment/Whisper of the First Lie.md b/content/Mechanics/Character Building/Equipment/Whisper of the First Lie.md index dc9248e1c..0befa8055 100755 --- a/content/Mechanics/Character Building/Equipment/Whisper of the First Lie.md +++ b/content/Mechanics/Character Building/Equipment/Whisper of the First Lie.md @@ -8,7 +8,6 @@ tags: --- # Whisper of the First Lie -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-whisper-of-the-first-lie.webp|150]] This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. diff --git a/content/Mechanics/Character Building/Equipment/Whisperer of Souls.md b/content/Mechanics/Character Building/Equipment/Whisperer of Souls.md index 19c2ea5fe..1372290f2 100755 --- a/content/Mechanics/Character Building/Equipment/Whisperer of Souls.md +++ b/content/Mechanics/Character Building/Equipment/Whisperer of Souls.md @@ -8,7 +8,6 @@ tags: --- # Whisperer of Souls -![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-glaive-of-the-artist.webp|150]] This _+4 major striking greater brilliant keen glaive_ binds the souls of powerful creatures it slays. The soul can't be returned to life by any means while imprisoned within the glaive and can be freed only by a deed of great benevolence or selflessness. While using the glaive as a weapon, whenever you reduce a sapient creature of 18th level or higher to 0 Hit Points or roll a critical success with a Strike against such a target, the creature must attempt a DC 50 fortitude save. diff --git a/content/Mechanics/Character Building/Equipment/Whispering Staff.md b/content/Mechanics/Character Building/Equipment/Whispering Staff.md index 3bc63cb08..f37e7b1c8 100755 --- a/content/Mechanics/Character Building/Equipment/Whispering Staff.md +++ b/content/Mechanics/Character Building/Equipment/Whispering Staff.md @@ -8,7 +8,6 @@ tags: --- # Whispering Staff -![[icons-weapons-staves-staff-simple-spiral-brown.webp|150]] This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a _major staff of divination_. While using the staff, you gain a +3 item bonus to Decipher Writing, Identify Magic, and Recall Knowledge checks, regardless of the skill. When you invest the staff, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same _whispering staff_, you get the same skills and languages you chose the first time. diff --git a/content/Mechanics/Character Building/Equipment/Whistle of Calling.md b/content/Mechanics/Character Building/Equipment/Whistle of Calling.md index 5f1621a93..b48dd83f7 100755 --- a/content/Mechanics/Character Building/Equipment/Whistle of Calling.md +++ b/content/Mechanics/Character Building/Equipment/Whistle of Calling.md @@ -8,7 +8,6 @@ tags: --- # Whistle of Calling -![[systems-pf2e-icons-equipment-held-items-whistle-of-calling.webp|150]] A _whistle of calling_ appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's attuned, depicting small carvings of hooves, feather patterns, claws, or other appropriate motifs. diff --git a/content/Mechanics/Character Building/Equipment/Wide landscape by an expert.md b/content/Mechanics/Character Building/Equipment/Wide landscape by an expert.md index 037901d3b..b5038eda9 100755 --- a/content/Mechanics/Character Building/Equipment/Wide landscape by an expert.md +++ b/content/Mechanics/Character Building/Equipment/Wide landscape by an expert.md @@ -8,4 +8,3 @@ tags: --- # Wide landscape by an expert -![[systems-pf2e-icons-equipment-treasure-art-objects-moderate-art-object-wide-landscape-by-an-expert.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Wig of Holding.md b/content/Mechanics/Character Building/Equipment/Wig of Holding.md index 08db7513b..1fa7a6245 100755 --- a/content/Mechanics/Character Building/Equipment/Wig of Holding.md +++ b/content/Mechanics/Character Building/Equipment/Wig of Holding.md @@ -8,6 +8,5 @@ tags: --- # Wig of Holding -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-wig-of-holding.webp|150]] _Wigs of holding_ are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can Interact with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single Interact action to withdraw these items, like a worn item, rather than taking two Interact actions, like a stowed item. diff --git a/content/Mechanics/Character Building/Equipment/Wildwood Ink (Greater).md b/content/Mechanics/Character Building/Equipment/Wildwood Ink (Greater).md index 75e42cda1..82dda5a11 100755 --- a/content/Mechanics/Character Building/Equipment/Wildwood Ink (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Wildwood Ink (Greater).md @@ -8,7 +8,6 @@ tags: --- # Wildwood Ink (Greater) -![[icons-magic-nature-leaf-glow-triple-green.webp|150]] These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +2 item bonus to Stealth checks, which increases to +3 in forests. diff --git a/content/Mechanics/Character Building/Equipment/Wildwood Ink (Major).md b/content/Mechanics/Character Building/Equipment/Wildwood Ink (Major).md index 293dda3cc..69e053142 100755 --- a/content/Mechanics/Character Building/Equipment/Wildwood Ink (Major).md +++ b/content/Mechanics/Character Building/Equipment/Wildwood Ink (Major).md @@ -8,7 +8,6 @@ tags: --- # Wildwood Ink (Major) -![[icons-magic-nature-leaf-glow-maple-green.webp|150]] These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +3 item bonus to Stealth checks, which increases to +4 in forests. diff --git a/content/Mechanics/Character Building/Equipment/Wildwood Ink.md b/content/Mechanics/Character Building/Equipment/Wildwood Ink.md index a7c6df2d8..372fad648 100755 --- a/content/Mechanics/Character Building/Equipment/Wildwood Ink.md +++ b/content/Mechanics/Character Building/Equipment/Wildwood Ink.md @@ -8,7 +8,6 @@ tags: --- # Wildwood Ink -![[icons-magic-nature-leaf-glow-green.webp|150]] These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. diff --git a/content/Mechanics/Character Building/Equipment/Wind-Catcher (Greater).md b/content/Mechanics/Character Building/Equipment/Wind-Catcher (Greater).md index 94debd74b..52b09b5b6 100755 --- a/content/Mechanics/Character Building/Equipment/Wind-Catcher (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Wind-Catcher (Greater).md @@ -8,6 +8,5 @@ tags: --- # Wind-Catcher (Greater) -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +10-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 10 feet. diff --git a/content/Mechanics/Character Building/Equipment/Wind-Catcher.md b/content/Mechanics/Character Building/Equipment/Wind-Catcher.md index 6fa0f4dfa..0affb8608 100755 --- a/content/Mechanics/Character Building/Equipment/Wind-Catcher.md +++ b/content/Mechanics/Character Building/Equipment/Wind-Catcher.md @@ -8,6 +8,5 @@ tags: --- # Wind-Catcher -![[icons-commodities-treasure-token-runed-os-grey.webp|150]] This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet. diff --git a/content/Mechanics/Character Building/Equipment/Wind-up Wings (Flutterback).md b/content/Mechanics/Character Building/Equipment/Wind-up Wings (Flutterback).md index fc6bf55ad..dc1e5b667 100755 --- a/content/Mechanics/Character Building/Equipment/Wind-up Wings (Flutterback).md +++ b/content/Mechanics/Character Building/Equipment/Wind-up Wings (Flutterback).md @@ -8,7 +8,6 @@ tags: --- # Wind-up Wings (Flutterback) -![[systems-pf2e-icons-equipment-other-attached-items-wind-up-wings.webp|150]] These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a thrown weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function. diff --git a/content/Mechanics/Character Building/Equipment/Wind-up Wings (Homing).md b/content/Mechanics/Character Building/Equipment/Wind-up Wings (Homing).md index ff0ad9ef7..95b69003d 100755 --- a/content/Mechanics/Character Building/Equipment/Wind-up Wings (Homing).md +++ b/content/Mechanics/Character Building/Equipment/Wind-up Wings (Homing).md @@ -8,7 +8,6 @@ tags: --- # Wind-up Wings (Homing) -![[systems-pf2e-icons-equipment-other-attached-items-wind-up-wings.webp|150]] These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type. Wind-up wings must be attached to a thrown weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function. diff --git a/content/Mechanics/Character Building/Equipment/Winder's Ring.md b/content/Mechanics/Character Building/Equipment/Winder's Ring.md index 3e3502efc..6beda3655 100755 --- a/content/Mechanics/Character Building/Equipment/Winder's Ring.md +++ b/content/Mechanics/Character Building/Equipment/Winder's Ring.md @@ -8,7 +8,6 @@ tags: --- # Winder's Ring -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-ring-of-maniacal-devices.webp|150]] This ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all Crafting checks to construct or repair clockworks. diff --git a/content/Mechanics/Character Building/Equipment/Windlass Bola.md b/content/Mechanics/Character Building/Equipment/Windlass Bola.md index c939d3808..bb50b32a1 100755 --- a/content/Mechanics/Character Building/Equipment/Windlass Bola.md +++ b/content/Mechanics/Character Building/Equipment/Windlass Bola.md @@ -8,7 +8,6 @@ tags: --- # Windlass Bola -![[icons-weapons-thrown-bolas-stone.webp|150]] Clockwork mechanisms tick away inside the weights of these _+1 striking returning bolas_, spooling out more cord in midair. diff --git a/content/Mechanics/Character Building/Equipment/Wine of the Blood.md b/content/Mechanics/Character Building/Equipment/Wine of the Blood.md index bd52fb143..b54b3ed8f 100755 --- a/content/Mechanics/Character Building/Equipment/Wine of the Blood.md +++ b/content/Mechanics/Character Building/Equipment/Wine of the Blood.md @@ -8,6 +8,5 @@ tags: --- # Wine of the Blood -![[systems-pf2e-icons-equipment-consumables-potions-wine-of-the-blood.webp|150]] This wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria and rest. When you drink _wine of the blood_, you recover 2d10 Hit Points. Additionally, the wine attempts to counteract every negative emotion effect affecting you, with a counteract level of 3 and a counteract modifier of +9. Lastly, you gain a +1 status bonus to all Will saves, or a +2 status bonus against emotion effects, for 1 minute. diff --git a/content/Mechanics/Character Building/Equipment/Winged (Greater).md b/content/Mechanics/Character Building/Equipment/Winged (Greater).md index f1ccc2785..91906d35a 100755 --- a/content/Mechanics/Character Building/Equipment/Winged (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Winged (Greater).md @@ -8,7 +8,6 @@ tags: --- # Winged (Greater) -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. diff --git a/content/Mechanics/Character Building/Equipment/Winged Sandals.md b/content/Mechanics/Character Building/Equipment/Winged Sandals.md index 127a58768..030d9cd7e 100755 --- a/content/Mechanics/Character Building/Equipment/Winged Sandals.md +++ b/content/Mechanics/Character Building/Equipment/Winged Sandals.md @@ -8,7 +8,6 @@ tags: --- # Winged Sandals -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-winged-boots.webp|150]] Made from soft leather, with delicate white wings attached near the ankles, these sandals are ensorcelled with powerful air magic. diff --git a/content/Mechanics/Character Building/Equipment/Winged.md b/content/Mechanics/Character Building/Equipment/Winged.md index 77ff2ca86..816019321 100755 --- a/content/Mechanics/Character Building/Equipment/Winged.md +++ b/content/Mechanics/Character Building/Equipment/Winged.md @@ -8,7 +8,6 @@ tags: --- # Winged -![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150]] This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. diff --git a/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Greater).md index 7fde26a98..1053b8c0f 100755 --- a/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Greater).md @@ -8,7 +8,6 @@ tags: --- # Winter Wolf Elixir (Greater) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-winter-wolf-elixir.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Lesser).md index b1b833453..959903e4f 100755 --- a/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Winter Wolf Elixir (Lesser) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-winter-wolf-elixir.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Moderate).md index f7df5afe6..a4634e1eb 100755 --- a/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Winter Wolf Elixir (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Winter Wolf Elixir (Moderate) -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-winter-wolf-elixir.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Wish Blade.md b/content/Mechanics/Character Building/Equipment/Wish Blade.md index 27d616042..5df8a1b45 100755 --- a/content/Mechanics/Character Building/Equipment/Wish Blade.md +++ b/content/Mechanics/Character Building/Equipment/Wish Blade.md @@ -8,6 +8,5 @@ tags: --- # Wish Blade -![[systems-pf2e-icons-equipment-weapons-wish-blade.webp|150]] Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades. diff --git a/content/Mechanics/Character Building/Equipment/Wish Knife.md b/content/Mechanics/Character Building/Equipment/Wish Knife.md index 05db00fa7..3776ad27b 100755 --- a/content/Mechanics/Character Building/Equipment/Wish Knife.md +++ b/content/Mechanics/Character Building/Equipment/Wish Knife.md @@ -8,6 +8,5 @@ tags: --- # Wish Knife -![[icons-weapons-daggers-dagger-curved-purple.webp|150]] Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants. diff --git a/content/Mechanics/Character Building/Equipment/Witch Token.md b/content/Mechanics/Character Building/Equipment/Witch Token.md index f8a3f9323..a8c8ce16c 100755 --- a/content/Mechanics/Character Building/Equipment/Witch Token.md +++ b/content/Mechanics/Character Building/Equipment/Witch Token.md @@ -8,6 +8,5 @@ tags: --- # Witch Token -![[systems-pf2e-icons-equipment-cursed-items-ring-of-truth.webp|150]] When the _witch token_ is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the _witch token_ to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of level 4 or lower when the uniila creates the token. While a creature has the _witch token_ invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one _witch token_ invested, and an uniila can't have more than one _witch token_ in existence. The uniila can destroy their _witch token_ as a free action with the concentrate trait; if the _witch token_ is invested when the uniila does so, the creature that has the _witch token_ invested takes 9d8 mental damage (DC 29 Basic will). diff --git a/content/Mechanics/Character Building/Equipment/Witchwyrd Beacon.md b/content/Mechanics/Character Building/Equipment/Witchwyrd Beacon.md index 5321a8df9..de6c1dd71 100755 --- a/content/Mechanics/Character Building/Equipment/Witchwyrd Beacon.md +++ b/content/Mechanics/Character Building/Equipment/Witchwyrd Beacon.md @@ -8,7 +8,6 @@ tags: --- # Witchwyrd Beacon -![[systems-pf2e-icons-equipment-vehicles-vonthoss-golden-bridge-protective-barrier-effect.webp|150]] Made of djezet, orichalcum, and luminous, resonant crystal, a _witchwyrd beacon_ looks like a series of concentric rings mounted on rods that allow the rings to rotate independently of each other. These potent items are used by the Pactmasters of Katapesh to facilitate swift travel and are only rarely entrusted to others. diff --git a/content/Mechanics/Character Building/Equipment/Wizard's Tower.md b/content/Mechanics/Character Building/Equipment/Wizard's Tower.md index 720c2af5e..185fd2161 100755 --- a/content/Mechanics/Character Building/Equipment/Wizard's Tower.md +++ b/content/Mechanics/Character Building/Equipment/Wizard's Tower.md @@ -8,7 +8,6 @@ tags: --- # Wizard's Tower -![[icons-environment-settlement-watchtower-stone.webp|150]] A wizard's tower is a tiny gaming piece carved into the form of a stone tower. diff --git a/content/Mechanics/Character Building/Equipment/Wolf Fang.md b/content/Mechanics/Character Building/Equipment/Wolf Fang.md index 4c8129f1c..218372a58 100755 --- a/content/Mechanics/Character Building/Equipment/Wolf Fang.md +++ b/content/Mechanics/Character Building/Equipment/Wolf Fang.md @@ -8,7 +8,6 @@ tags: --- # Wolf Fang -![[systems-pf2e-icons-equipment-consumables-talismans-wolf-fang.webp|150]] **Activate** F (concentrate) diff --git a/content/Mechanics/Character Building/Equipment/Wolfjaw Armor.md b/content/Mechanics/Character Building/Equipment/Wolfjaw Armor.md index 5cb61cdbd..a17d549b6 100755 --- a/content/Mechanics/Character Building/Equipment/Wolfjaw Armor.md +++ b/content/Mechanics/Character Building/Equipment/Wolfjaw Armor.md @@ -8,7 +8,6 @@ tags: --- # Wolfjaw Armor -![[icons-equipment-chest-vest-leather-tattered-white.webp|150]] Barbarians, druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest predators to stalk the forests and taiga of the northern reaches, the fearsome winter wolf. This _+1 hide armor_ is assembled from the hide and fur of a trio of winter wolves, and it conveys on the wearer both an attack akin to the winter wolves' deadly jaws and the ability to channel the frigid cold of the winter wolf's Breath Weapon. diff --git a/content/Mechanics/Character Building/Equipment/Wolfsbane.md b/content/Mechanics/Character Building/Equipment/Wolfsbane.md index d6034e74a..59e974ed1 100755 --- a/content/Mechanics/Character Building/Equipment/Wolfsbane.md +++ b/content/Mechanics/Character Building/Equipment/Wolfsbane.md @@ -8,7 +8,6 @@ tags: --- # Wolfsbane -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-consumables-drinks-wine-amphora-clay-blue.webp|150]] Wolfsbane appears in folklore for its link to werecreatures. If you are afflicted with lycanthropy and survive Stage 3 of wolfsbane, you're immediately cured of the lycanthropy. diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Candy Constrictor).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Candy Constrictor).md index babb3f1b9..682d6b97c 100755 --- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Candy Constrictor).md +++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Candy Constrictor).md @@ -8,7 +8,6 @@ tags: --- # Wondrous Figurine (Candy Constrictor) -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-candy-constrictor.webp|150]] Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Golden Lions).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Golden Lions).md index 5b9e087e9..237846d16 100755 --- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Golden Lions).md +++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Golden Lions).md @@ -8,7 +8,6 @@ tags: --- # Wondrous Figurine (Golden Lions) -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-golden-lion.webp|150]] Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Jade Serpent).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Jade Serpent).md index c97e98dac..3a10d5e3d 100755 --- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Jade Serpent).md +++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Jade Serpent).md @@ -8,7 +8,6 @@ tags: --- # Wondrous Figurine (Jade Serpent) -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-jade-serpent.webp|150]] Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Marble Elephant).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Marble Elephant).md index cde9b8dd8..8265a16bd 100755 --- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Marble Elephant).md +++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Marble Elephant).md @@ -8,7 +8,6 @@ tags: --- # Wondrous Figurine (Marble Elephant) -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-marble-elephant.webp|150]] Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown [[Elephant]] when activated. diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Obsidian Steed).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Obsidian Steed).md index 77038be6a..5a23acf25 100755 --- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Obsidian Steed).md +++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Obsidian Steed).md @@ -8,7 +8,6 @@ tags: --- # Wondrous Figurine (Obsidian Steed) -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-obsidian-steed.webp|150]] This sinister-looking black statuette resembles a horse rearing up on its hind legs. diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Onyx Dog).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Onyx Dog).md index 2103206c6..04c8d556a 100755 --- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Onyx Dog).md +++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Onyx Dog).md @@ -8,7 +8,6 @@ tags: --- # Wondrous Figurine (Onyx Dog) -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-onyx-dog.webp|150]] Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Rubber Bear).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Rubber Bear).md index 921ce9b6e..1f862ca49 100755 --- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Rubber Bear).md +++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Rubber Bear).md @@ -8,7 +8,6 @@ tags: --- # Wondrous Figurine (Rubber Bear) -![[systems-pf2e-icons-equipment-held-items-wondrous-figurine-rubber-bear.webp|150]] Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. diff --git a/content/Mechanics/Character Building/Equipment/Wooden Breastplate.md b/content/Mechanics/Character Building/Equipment/Wooden Breastplate.md index 5d597072d..d38e8ff63 100755 --- a/content/Mechanics/Character Building/Equipment/Wooden Breastplate.md +++ b/content/Mechanics/Character Building/Equipment/Wooden Breastplate.md @@ -8,6 +8,5 @@ tags: --- # Wooden Breastplate -![[icons-equipment-chest-breastplate-collared-leather-brown.webp|150]] A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large pieces of wood, but they most often come from wood coaxed magically from special trees, whether by druids, elves, fey, or plant creatures such as arboreals or leshys. diff --git a/content/Mechanics/Character Building/Equipment/Wooden Shield.md b/content/Mechanics/Character Building/Equipment/Wooden Shield.md index 0dc71fabf..100408b3a 100755 --- a/content/Mechanics/Character Building/Equipment/Wooden Shield.md +++ b/content/Mechanics/Character Building/Equipment/Wooden Shield.md @@ -8,7 +8,6 @@ tags: --- # Wooden Shield -![[icons-equipment-shield-round-wooden-boss-steel-yellow-blue.webp|150]] Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily. diff --git a/content/Mechanics/Character Building/Equipment/Wooden Taws.md b/content/Mechanics/Character Building/Equipment/Wooden Taws.md index 708418fe0..de762c7fb 100755 --- a/content/Mechanics/Character Building/Equipment/Wooden Taws.md +++ b/content/Mechanics/Character Building/Equipment/Wooden Taws.md @@ -8,6 +8,5 @@ tags: --- # Wooden Taws -![[systems-pf2e-icons-equipment-weapons-wooden-taws.webp|150]] Wooden Taws to be fired from a Taw launcher. diff --git a/content/Mechanics/Character Building/Equipment/Wordreaper.md b/content/Mechanics/Character Building/Equipment/Wordreaper.md index 5c1839d81..545d1e7bc 100755 --- a/content/Mechanics/Character Building/Equipment/Wordreaper.md +++ b/content/Mechanics/Character Building/Equipment/Wordreaper.md @@ -8,7 +8,6 @@ tags: --- # Wordreaper -![[systems-pf2e-icons-equipment-weapons-sickle.webp|150]] The blade of this _+1 sickle_ is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the _wordreaper_'s handle as an ink pen and it never runs out of ink. diff --git a/content/Mechanics/Character Building/Equipment/Words of Wisdom (Greater).md b/content/Mechanics/Character Building/Equipment/Words of Wisdom (Greater).md index ac9a91bde..af7d7938e 100755 --- a/content/Mechanics/Character Building/Equipment/Words of Wisdom (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Words of Wisdom (Greater).md @@ -8,7 +8,6 @@ tags: --- # Words of Wisdom (Greater) -![[icons-magic-symbols-rune-sigil-white-pink.webp|150]] Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are [[Hidden]] within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance). diff --git a/content/Mechanics/Character Building/Equipment/Words of Wisdom (Lesser).md b/content/Mechanics/Character Building/Equipment/Words of Wisdom (Lesser).md index 508bb4758..f31608cf2 100755 --- a/content/Mechanics/Character Building/Equipment/Words of Wisdom (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Words of Wisdom (Lesser).md @@ -8,7 +8,6 @@ tags: --- # Words of Wisdom (Lesser) -![[icons-magic-symbols-rune-sigil-white-pink.webp|150]] Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are [[Hidden]] within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance). diff --git a/content/Mechanics/Character Building/Equipment/Words of Wisdom (Moderate).md b/content/Mechanics/Character Building/Equipment/Words of Wisdom (Moderate).md index dd2a80141..80afc64c3 100755 --- a/content/Mechanics/Character Building/Equipment/Words of Wisdom (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Words of Wisdom (Moderate).md @@ -8,7 +8,6 @@ tags: --- # Words of Wisdom (Moderate) -![[icons-magic-symbols-rune-sigil-white-pink.webp|150]] Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are [[Hidden]] within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance). diff --git a/content/Mechanics/Character Building/Equipment/Wounding Oil.md b/content/Mechanics/Character Building/Equipment/Wounding Oil.md index 98c8f4d0e..c8b04ccfc 100755 --- a/content/Mechanics/Character Building/Equipment/Wounding Oil.md +++ b/content/Mechanics/Character Building/Equipment/Wounding Oil.md @@ -8,7 +8,6 @@ tags: --- # Wounding Oil -![[icons-consumables-potions-potion-tube-corked-bat-gold-red.webp|150]] **Activate** 1 Interact diff --git a/content/Mechanics/Character Building/Equipment/Wounding.md b/content/Mechanics/Character Building/Equipment/Wounding.md index f4d9fe185..7f1b22e76 100755 --- a/content/Mechanics/Character Building/Equipment/Wounding.md +++ b/content/Mechanics/Character Building/Equipment/Wounding.md @@ -8,6 +8,5 @@ tags: --- # Wounding -![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150]] Weapons with _wounding_ runes are said to thirst for blood. When you hit a creature with a _wounding_ weapon, you deal an extra 1d6 persistent bleed damage. diff --git a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Greater).md index 93dd4de4d..7de89da74 100755 --- a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Greater).md @@ -8,6 +8,5 @@ tags: --- # Wovenwood Shield (Greater) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. diff --git a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Lesser).md b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Lesser).md index 966cc7da1..28f06a909 100755 --- a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Lesser).md +++ b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Lesser).md @@ -8,6 +8,5 @@ tags: --- # Wovenwood Shield (Lesser) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. diff --git a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Major).md b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Major).md index bf6774530..96ad3e831 100755 --- a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Major).md +++ b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Major).md @@ -8,6 +8,5 @@ tags: --- # Wovenwood Shield (Major) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. diff --git a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Minor).md b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Minor).md index 1c24d4f80..525290827 100755 --- a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Minor).md +++ b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Minor).md @@ -8,6 +8,5 @@ tags: --- # Wovenwood Shield (Minor) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. diff --git a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Moderate).md b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Moderate).md index b11c187a3..db8476b73 100755 --- a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Moderate).md +++ b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (Moderate).md @@ -8,6 +8,5 @@ tags: --- # Wovenwood Shield (Moderate) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. diff --git a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (True).md b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (True).md index 981a09dba..0aefd7ff5 100755 --- a/content/Mechanics/Character Building/Equipment/Wovenwood Shield (True).md +++ b/content/Mechanics/Character Building/Equipment/Wovenwood Shield (True).md @@ -8,6 +8,5 @@ tags: --- # Wovenwood Shield (True) -![[systems-pf2e-icons-equipment-shields-specific-shields-wovenwood-shield.webp|150]] This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it. diff --git a/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type I).md b/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type I).md index cff559134..b01e55ed0 100755 --- a/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type I).md +++ b/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type I).md @@ -8,7 +8,6 @@ tags: --- # Wraithweave Patch (Type I) -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-illuminated-manuscript.webp|150]] A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). diff --git a/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type II).md b/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type II).md index a856937a7..2778c2232 100755 --- a/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type II).md +++ b/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type II).md @@ -8,7 +8,6 @@ tags: --- # Wraithweave Patch (Type II) -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-illuminated-manuscript.webp|150]] A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). diff --git a/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type III).md b/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type III).md index 3209377f9..9f5ab968e 100755 --- a/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type III).md +++ b/content/Mechanics/Character Building/Equipment/Wraithweave Patch (Type III).md @@ -8,7 +8,6 @@ tags: --- # Wraithweave Patch (Type III) -![[systems-pf2e-icons-equipment-treasure-art-objects-lesser-art-object-illuminated-manuscript.webp|150]] A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). diff --git a/content/Mechanics/Character Building/Equipment/Wrestler's Armbands.md b/content/Mechanics/Character Building/Equipment/Wrestler's Armbands.md index 602c9c6d3..e6e86a51f 100755 --- a/content/Mechanics/Character Building/Equipment/Wrestler's Armbands.md +++ b/content/Mechanics/Character Building/Equipment/Wrestler's Armbands.md @@ -8,7 +8,6 @@ tags: --- # Wrestler's Armbands -![[systems-pf2e-icons-equipment-worn-items-other-worn-items-armbands-of-athleticism.webp|150]] **Perception** +17; precise vision 30 feet, imprecise hearing 30 feet diff --git a/content/Mechanics/Character Building/Equipment/Writ of Authenticity.md b/content/Mechanics/Character Building/Equipment/Writ of Authenticity.md index 4b81337d5..5ecef52b6 100755 --- a/content/Mechanics/Character Building/Equipment/Writ of Authenticity.md +++ b/content/Mechanics/Character Building/Equipment/Writ of Authenticity.md @@ -8,7 +8,6 @@ tags: --- # Writ of Authenticity -![[systems-pf2e-icons-equipment-adventuring-gear-writ-of-authenticity.webp|150]] A typical Pathfinder writ of authenticity confirms the holder's status as a member of the Pathfinder Society and their intended business. diff --git a/content/Mechanics/Character Building/Equipment/Writing Set (Extra Ink and Paper).md b/content/Mechanics/Character Building/Equipment/Writing Set (Extra Ink and Paper).md index 948a8e1dd..c4c7ce90a 100755 --- a/content/Mechanics/Character Building/Equipment/Writing Set (Extra Ink and Paper).md +++ b/content/Mechanics/Character Building/Equipment/Writing Set (Extra Ink and Paper).md @@ -8,6 +8,5 @@ tags: --- # Writing Set (Extra Ink and Paper) -![[icons-sundries-scrolls-scroll-plain-tan.webp|150]] Extra ink and paper to refill your writing set. diff --git a/content/Mechanics/Character Building/Equipment/Writing Set.md b/content/Mechanics/Character Building/Equipment/Writing Set.md index e07062c37..cc30998a7 100755 --- a/content/Mechanics/Character Building/Equipment/Writing Set.md +++ b/content/Mechanics/Character Building/Equipment/Writing Set.md @@ -8,6 +8,5 @@ tags: --- # Writing Set -![[icons-tools-scribal-ink-quill-red.webp|150]] Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper. diff --git a/content/Mechanics/Character Building/Equipment/Wyrm Claw (Greater).md b/content/Mechanics/Character Building/Equipment/Wyrm Claw (Greater).md index 2abfb6152..4aba9c87e 100755 --- a/content/Mechanics/Character Building/Equipment/Wyrm Claw (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Wyrm Claw (Greater).md @@ -8,7 +8,6 @@ tags: --- # Wyrm Claw (Greater) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-creatures-claws-claw-hooked-purple.webp|150]] The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons. diff --git a/content/Mechanics/Character Building/Equipment/Wyrm Claw (Major).md b/content/Mechanics/Character Building/Equipment/Wyrm Claw (Major).md index c08032305..96dde7886 100755 --- a/content/Mechanics/Character Building/Equipment/Wyrm Claw (Major).md +++ b/content/Mechanics/Character Building/Equipment/Wyrm Claw (Major).md @@ -8,7 +8,6 @@ tags: --- # Wyrm Claw (Major) -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-creatures-claws-claw-hooked-purple.webp|150]] The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons. diff --git a/content/Mechanics/Character Building/Equipment/Wyrm Claw.md b/content/Mechanics/Character Building/Equipment/Wyrm Claw.md index fcc2a8d2f..f719ab28b 100755 --- a/content/Mechanics/Character Building/Equipment/Wyrm Claw.md +++ b/content/Mechanics/Character Building/Equipment/Wyrm Claw.md @@ -8,7 +8,6 @@ tags: --- # Wyrm Claw -![[Mechanics/Character Building/Equipment/zz_asset-files/icons-creatures-claws-claw-hooked-purple.webp|150]] The tip of a metallic dragon's claw is set into a band of silver. When you summon dragons using the claw, you must choose metallic dragons. diff --git a/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Greater).md b/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Greater).md index 809e47bb2..42102c56c 100755 --- a/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Greater).md @@ -8,7 +8,6 @@ tags: --- # Wyrm on the Wing (Greater) -![[icons-creatures-reptiles-dragon-winged-blue.webp|150]] Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 10 to the damage type matching the dragon your tattoo depicts. diff --git a/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Major).md b/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Major).md index ffae5e7cc..6facce6a7 100755 --- a/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Major).md +++ b/content/Mechanics/Character Building/Equipment/Wyrm on the Wing (Major).md @@ -8,7 +8,6 @@ tags: --- # Wyrm on the Wing (Major) -![[icons-creatures-reptiles-dragon-winged-blue.webp|150]] Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 15 to the damage type matching the dragon your tattoo depicts. diff --git a/content/Mechanics/Character Building/Equipment/Wyrm on the Wing.md b/content/Mechanics/Character Building/Equipment/Wyrm on the Wing.md index 0aafe3d6f..dc7e054b9 100755 --- a/content/Mechanics/Character Building/Equipment/Wyrm on the Wing.md +++ b/content/Mechanics/Character Building/Equipment/Wyrm on the Wing.md @@ -8,7 +8,6 @@ tags: --- # Wyrm on the Wing -![[icons-creatures-reptiles-dragon-winged-blue.webp|150]] Depicting a majestic dragon in flight, this tattoo imparts the endurance and majesty of those powerful creatures. You gain resistance 5 to the damage type matching the dragon your tattoo depicts. diff --git a/content/Mechanics/Character Building/Equipment/Wyvern Poison.md b/content/Mechanics/Character Building/Equipment/Wyvern Poison.md index 4041387af..2e7127e8b 100755 --- a/content/Mechanics/Character Building/Equipment/Wyvern Poison.md +++ b/content/Mechanics/Character Building/Equipment/Wyvern Poison.md @@ -8,7 +8,6 @@ tags: --- # Wyvern Poison -![[icons-commodities-materials-liquid-blue.webp|150]] Properly harvested and preserved, the poison from a wyvern's sting is effective and direct. diff --git a/content/Mechanics/Character Building/Equipment/Yellow Musk Poison.md b/content/Mechanics/Character Building/Equipment/Yellow Musk Poison.md index ef5b67803..2adb816f2 100755 --- a/content/Mechanics/Character Building/Equipment/Yellow Musk Poison.md +++ b/content/Mechanics/Character Building/Equipment/Yellow Musk Poison.md @@ -8,7 +8,6 @@ tags: --- # Yellow Musk Poison -![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-yellow-musk-vial.webp|150]] The powdered pollen from a yellow musk creeper addles the mind. diff --git a/content/Mechanics/Character Building/Equipment/Zealot Staff.md b/content/Mechanics/Character Building/Equipment/Zealot Staff.md index b26f20bf6..2ef4f57e9 100755 --- a/content/Mechanics/Character Building/Equipment/Zealot Staff.md +++ b/content/Mechanics/Character Building/Equipment/Zealot Staff.md @@ -8,7 +8,6 @@ tags: --- # Zealot Staff -![[icons-weapons-staves-staff-simple.webp|150]] A _zealot staff_'s color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and shaped like an ornamental sword, while a Lamashtan one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a _+3 greater striking staff_. The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When the staff's effects require choosing alignments, you can choose only that deity's alignments. No such staves exist for deities that are true neutral. When you prepare this staff, if you don't worship its deity, you become [[Drained 1]] until your next daily preparations. diff --git a/content/Mechanics/Character Building/Equipment/Zerk.md b/content/Mechanics/Character Building/Equipment/Zerk.md index d4e8af8ec..739afcd6f 100755 --- a/content/Mechanics/Character Building/Equipment/Zerk.md +++ b/content/Mechanics/Character Building/Equipment/Zerk.md @@ -8,7 +8,6 @@ tags: --- # Zerk -![[systems-pf2e-icons-equipment-alchemical-items-drugs-zerk.webp|150]] This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight. diff --git a/content/Mechanics/Character Building/Equipment/Zircon.md b/content/Mechanics/Character Building/Equipment/Zircon.md index d323efc0d..311763abe 100755 --- a/content/Mechanics/Character Building/Equipment/Zircon.md +++ b/content/Mechanics/Character Building/Equipment/Zircon.md @@ -8,4 +8,3 @@ tags: --- # Zircon -![[systems-pf2e-icons-equipment-treasure-gems-moderate-semiprecious-stones-zircon.webp|150]] diff --git a/content/Mechanics/Character Building/Equipment/Zombie Staff (Greater).md b/content/Mechanics/Character Building/Equipment/Zombie Staff (Greater).md index 67e773e80..6070e3601 100755 --- a/content/Mechanics/Character Building/Equipment/Zombie Staff (Greater).md +++ b/content/Mechanics/Character Building/Equipment/Zombie Staff (Greater).md @@ -8,7 +8,6 @@ tags: --- # Zombie Staff (Greater) -![[icons-weapons-staves-staff-simple.webp|150]] A _zombie staff_ is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's _[[Summon Undead]]_spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. diff --git a/content/Mechanics/Character Building/Equipment/Zombie Staff (Major).md b/content/Mechanics/Character Building/Equipment/Zombie Staff (Major).md index 073065597..c90f3380c 100755 --- a/content/Mechanics/Character Building/Equipment/Zombie Staff (Major).md +++ b/content/Mechanics/Character Building/Equipment/Zombie Staff (Major).md @@ -8,7 +8,6 @@ tags: --- # Zombie Staff (Major) -![[icons-weapons-staves-staff-simple.webp|150]] A _zombie staff_ is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's _[[Summon Undead]]_spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. diff --git a/content/Mechanics/Character Building/Equipment/Zombie Staff.md b/content/Mechanics/Character Building/Equipment/Zombie Staff.md index 33261ed0b..90fbcd178 100755 --- a/content/Mechanics/Character Building/Equipment/Zombie Staff.md +++ b/content/Mechanics/Character Building/Equipment/Zombie Staff.md @@ -8,7 +8,6 @@ tags: --- # Zombie Staff -![[icons-weapons-staves-staff-simple.webp|150]] A _zombie staff_ is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's _[[Summon Undead]]_spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. diff --git a/content/Mechanics/Character Building/Equipment/Zuhra's Gloves.md b/content/Mechanics/Character Building/Equipment/Zuhra's Gloves.md index 34f3cc6ee..51ea4012d 100755 --- a/content/Mechanics/Character Building/Equipment/Zuhra's Gloves.md +++ b/content/Mechanics/Character Building/Equipment/Zuhra's Gloves.md @@ -8,7 +8,6 @@ tags: --- # Zuhra's Gloves -![[icons-equipment-hand-gauntlet-studded-steel-grey.webp|150]] This elaborate metallic webbing feels soft when wrapped around your hands and forearms. It constantly shifts its strands and connections. The name of a zuhra shuyookh is etched in Talican on the only part of the item that's unchanging. You gain a +3 item bonus to your Reflex DC against attempts to [[Disarm]] an item you're holding in your hands. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Absorb Familiar.md b/content/Mechanics/Character Building/Familiar Abilities/Absorb Familiar.md index 1295d6926..172cf4fa3 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Absorb Familiar.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Absorb Familiar.md @@ -9,7 +9,6 @@ tags: --- # Absorb Familiar -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can transform into a mark you carry on your flesh, typically seeming like a birthmark, tattoo, or gem that vaguely resembles its normal form. When transformed, the familiar can't act except to turn back into a familiar. It isn't affected by area effects and must be targeted separately to affect it, which requires knowledge that it's a creature. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Accompanist.md b/content/Mechanics/Character Building/Familiar Abilities/Accompanist.md index 448fe11ea..ee1353944 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Accompanist.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Accompanist.md @@ -9,6 +9,5 @@ tags: --- # Accompanist -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar helps you perform. Whenever you attempt a Performance check, if your familiar is nearby and can act, it accompanies you with chirps, claps, or its own miniature instrument. This grants you a +1 circumstance bonus, or +2 if you're a master in Performance. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Alchemical Gut.md b/content/Mechanics/Character Building/Familiar Abilities/Alchemical Gut.md index 28a87e0a6..73681081d 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Alchemical Gut.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Alchemical Gut.md @@ -9,6 +9,5 @@ tags: --- # Alchemical Gut -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can act as a bomb coagulant alembic by swallowing the bomb to be affected, which takes two Interact actions from it and one from you. Your familiar regurgitates the concentrated item 1 minute later. If your familiar tries to distill a bomb that's level is higher than your own—1, it instead takes damage as though it were successfully struck with the bomb. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Ambassador.md b/content/Mechanics/Character Building/Familiar Abilities/Ambassador.md index 0693f925e..da6d4c053 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Ambassador.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Ambassador.md @@ -9,7 +9,6 @@ tags: --- # Ambassador -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar knows how to act cute or focused on cue, helping you make a good impression. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Amphibious.md b/content/Mechanics/Character Building/Familiar Abilities/Amphibious.md index fb71fdf0b..0bdc952e2 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Amphibious.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Amphibious.md @@ -9,6 +9,5 @@ tags: --- # Amphibious -![[systems-pf2e-icons-actions-Passive.webp|150]] It gains the amphibious trait, allowing it to breathe in both air and water, and has both a land Speed and a swim Speed, each equal to its highest and Speed or swim Speed. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Augury.md b/content/Mechanics/Character Building/Familiar Abilities/Augury.md index 8b389eddb..b17d3542e 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Augury.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Augury.md @@ -9,6 +9,5 @@ tags: --- # Augury -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can glimpse the strands of fate to give you a cryptic clue regarding your future. Your familiar can cast _[[Augury]]_ once per day using your magical tradition and spell DC. You must be at least 8th level to select this ability. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Burrower.md b/content/Mechanics/Character Building/Familiar Abilities/Burrower.md index 284cc1d48..9f058c841 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Burrower.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Burrower.md @@ -9,6 +9,5 @@ tags: --- # Burrower -![[systems-pf2e-icons-actions-Passive.webp|150]] It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Cantrip Connection.md b/content/Mechanics/Character Building/Familiar Abilities/Cantrip Connection.md index d7059bf4a..d2f6f7f0c 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Cantrip Connection.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Cantrip Connection.md @@ -9,6 +9,5 @@ tags: --- # Cantrip Connection -![[systems-pf2e-icons-actions-Passive.webp|150]] You can prepare an additional cantrip, or if you have a repertoire, designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Climber.md b/content/Mechanics/Character Building/Familiar Abilities/Climber.md index 3bba47631..fc020a01b 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Climber.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Climber.md @@ -9,6 +9,5 @@ tags: --- # Climber -![[systems-pf2e-icons-actions-Passive.webp|150]] It gains a climb Speed of 25 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Construct.md b/content/Mechanics/Character Building/Familiar Abilities/Construct.md index 2a1999508..10c0f7b70 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Construct.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Construct.md @@ -9,6 +9,5 @@ tags: --- # Construct -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar has the construct trait instead of the animal trait. The familiar is immune to death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, and void. Your familiar must have the [[Tough]] pet ability to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Fortitude.md b/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Fortitude.md index 0c961356a..66ea7cd05 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Fortitude.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Fortitude.md @@ -9,6 +9,5 @@ tags: --- # Damage Avoidance: Fortitude -![[systems-pf2e-icons-actions-Passive.webp|150]] It takes no damage when it succeeds at Fortitude saves; this doesn't prevent effects other than damage. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Reflex.md b/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Reflex.md index bec9bd0dc..b2a3f514e 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Reflex.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Reflex.md @@ -9,6 +9,5 @@ tags: --- # Damage Avoidance: Reflex -![[systems-pf2e-icons-actions-Passive.webp|150]] It takes no damage when it succeeds at Reflex saves; this doesn't prevent effects other than damage. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Will.md b/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Will.md index c616f6b5b..6fa3437fe 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Will.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Damage Avoidance_ Will.md @@ -9,6 +9,5 @@ tags: --- # Damage Avoidance: Will -![[systems-pf2e-icons-actions-Passive.webp|150]] It takes no damage when it succeeds at Will saves; this doesn't prevent effects other than damage. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Darkeater.md b/content/Mechanics/Character Building/Familiar Abilities/Darkeater.md index 9e426678f..186fd55f5 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Darkeater.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Darkeater.md @@ -9,7 +9,6 @@ tags: --- # Darkeater -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar naturally recovers in the shadows. After spending 10 consecutive minutes in an area of dim light or darkness, your familiar recovers a number of Hit Points equal to half your level. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Darkvision.md b/content/Mechanics/Character Building/Familiar Abilities/Darkvision.md index 19410c1cc..3d8b025e7 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Darkvision.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Darkvision.md @@ -9,6 +9,5 @@ tags: --- # Darkvision -![[systems-pf2e-icons-actions-Passive.webp|150]] It gains darkvision. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Dragon.md b/content/Mechanics/Character Building/Familiar Abilities/Dragon.md index 269d48c8f..43477582f 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Dragon.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Dragon.md @@ -9,6 +9,5 @@ tags: --- # Dragon -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar has the dragon trait instead of the animal trait. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Echolocation.md b/content/Mechanics/Character Building/Familiar Abilities/Echolocation.md index 3c34502a1..32d411493 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Echolocation.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Echolocation.md @@ -9,6 +9,5 @@ tags: --- # Echolocation -![[systems-pf2e-icons-actions-Passive.webp|150]] It can use hearing as a precise sense within 20 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Erudite.md b/content/Mechanics/Character Building/Familiar Abilities/Erudite.md index 4dd47d69b..b74168c3c 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Erudite.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Erudite.md @@ -9,6 +9,5 @@ tags: --- # Erudite -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar has incredible religious knowledge. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to [[Aid]] you on a Religion check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds its check to Aid you with Religion checks or automatically critically succeeds if you're a master in Religion. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Extra Reagents.md b/content/Mechanics/Character Building/Familiar Abilities/Extra Reagents.md index da9431caf..419d65432 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Extra Reagents.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Extra Reagents.md @@ -9,6 +9,5 @@ tags: --- # Extra Reagents -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar Focus.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar Focus.md index 91c28d216..ed350a237 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar Focus.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar Focus.md @@ -9,6 +9,5 @@ tags: --- # Familiar Focus -![[systems-pf2e-icons-actions-Passive.webp|150]] Once per day, your familiar can use 2 actions with the concentrate trait to restore 1 Focus Point to your focus pool, up to your usual maximum. You must have a focus pool to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Balanced Luck.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Balanced Luck.md index c0e4625cf..f8f20bcbe 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Balanced Luck.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Balanced Luck.md @@ -9,6 +9,5 @@ tags: --- # Familiar of Balanced Luck -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar has a spot on its body that looks like a good luck charm or a bad omen, depending on the angle. When you Cast or Sustain a hex, one creature within 15 feet of your familiar gets your choice of either a +1 status bonus to its AC or a –1 status penalty to its AC until the start of your next turn. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Flowing Script.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Flowing Script.md index 876c2a4ef..abb536209 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Flowing Script.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Flowing Script.md @@ -9,6 +9,5 @@ tags: --- # Familiar of Flowing Script -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is covered in a pattern that looks similar to letters in an unknown language, one that seems to draw attention even as it eludes understanding. When you Cast or Sustain a hex, the letters begin to rapidly change, causing a distraction. Until the start of your next turn, your familiar can provide flanking for you and your allies as though it were able to attack and had a reach of 5 feet; this is a visual effect. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Freezing Rime.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Freezing Rime.md index 331933fe1..3d654d508 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Freezing Rime.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Freezing Rime.md @@ -9,6 +9,5 @@ tags: --- # Familiar of Freezing Rime -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is cold to the touch, its breath always visible. When you Cast or Sustain a hex, you can cause ice to form in a 5 foot burst centered on a square of your familiar's space. Those squares are difficult terrain until the start of your next turn. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Keen Senses.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Keen Senses.md index bf9527a45..05ad6d3ba 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Keen Senses.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Keen Senses.md @@ -9,6 +9,5 @@ tags: --- # Familiar of Keen Senses -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar has glinting eyes, twitching ears, or some other sign of a beast's powerful senses. When you Cast or Sustain a hex, your familiar gains your choice of an imprecise scent, tremorsense, or wavesense, with a range of 60 feet until the start of your next turn, and it can immediately [[Point Out]] as a free action. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Ongoing Misery.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Ongoing Misery.md index 5adcc97ba..9b480c0ad 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Ongoing Misery.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Ongoing Misery.md @@ -9,6 +9,5 @@ tags: --- # Familiar of Ongoing Misery -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as "1 round" or "until the end of your next turn") and doesn't prevent conditions from being removed by other means. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Restored Spirit.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Restored Spirit.md index f25839ef6..b6f324e4d 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Restored Spirit.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Restored Spirit.md @@ -9,6 +9,5 @@ tags: --- # Familiar of Restored Spirit -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is pleasantly warm and soft, seeming to wash away worries with its mere presence. When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Stalking Night.md b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Stalking Night.md index 9208a4b44..bad202c80 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Familiar of Stalking Night.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Familiar of Stalking Night.md @@ -9,6 +9,5 @@ tags: --- # Familiar of Stalking Night -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is dark of fur or feather, and light seems to disappear into it. When you Cast or Sustain a hex, and your familiar is adjacent to an enemy to which it's [[Concealed]], [[Hidden]], or undetected, the enemy becomes [[Frightened|Frightened 1]]. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Climb.md b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Climb.md index eb1b4d3c2..373c03dda 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Climb.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Climb.md @@ -9,6 +9,5 @@ tags: --- # Fast Movement: Climb -![[systems-pf2e-icons-actions-Passive.webp|150]] Increase the familiar's climb Speed from 25 feet to 40 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Fly.md b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Fly.md index 79362a47c..e4a371076 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Fly.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Fly.md @@ -9,6 +9,5 @@ tags: --- # Fast Movement: Fly -![[systems-pf2e-icons-actions-Passive.webp|150]] Increase the familiar's fly Speed from 25 feet to 40 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Land.md b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Land.md index 07ecb7187..9d690a59f 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Land.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Land.md @@ -9,6 +9,5 @@ tags: --- # Fast Movement: Land -![[systems-pf2e-icons-actions-Passive.webp|150]] Increase the familiar's land Speed from 25 feet to 40 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Swim.md b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Swim.md index 1658605bd..a90fa2426 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Swim.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Fast Movement_ Swim.md @@ -9,6 +9,5 @@ tags: --- # Fast Movement: Swim -![[systems-pf2e-icons-actions-Passive.webp|150]] Increase the familiar's swim Speed from 25 feet to 40 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Flier.md b/content/Mechanics/Character Building/Familiar Abilities/Flier.md index a6333593e..4c0a87baa 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Flier.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Flier.md @@ -9,6 +9,5 @@ tags: --- # Flier -![[systems-pf2e-icons-actions-Passive.webp|150]] It gains a fly Speed of 25 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Focused Rejuvenation.md b/content/Mechanics/Character Building/Familiar Abilities/Focused Rejuvenation.md index 72c2f7456..59682a5b2 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Focused Rejuvenation.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Focused Rejuvenation.md @@ -9,6 +9,5 @@ tags: --- # Focused Rejuvenation -![[systems-pf2e-icons-actions-Passive.webp|150]] When you Refocus, you generate magical energy that heals your familiar. Your familiar regains 1 Hit Point per level whenever you Refocus. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Fungus.md b/content/Mechanics/Character Building/Familiar Abilities/Fungus.md index 26234dbc2..cc49067c6 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Fungus.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Fungus.md @@ -9,6 +9,5 @@ tags: --- # Fungus -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar has the fungus trait instead of the animal trait. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Gills.md b/content/Mechanics/Character Building/Familiar Abilities/Gills.md index e1c476798..4e922bbfa 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Gills.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Gills.md @@ -9,6 +9,5 @@ tags: --- # Gills -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar grows a set of gills, allowing it to breathe water in addition to air. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Grasping Tendrils.md b/content/Mechanics/Character Building/Familiar Abilities/Grasping Tendrils.md index bb62dfadb..f38b3f5d7 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Grasping Tendrils.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Grasping Tendrils.md @@ -9,7 +9,6 @@ tags: --- # Grasping Tendrils -![[systems-pf2e-icons-actions-Passive.webp|150]] Prerequisites [[Leshy Familiar Secrets]] diff --git a/content/Mechanics/Character Building/Familiar Abilities/Greater Resistance.md b/content/Mechanics/Character Building/Familiar Abilities/Greater Resistance.md index 01819a086..183387e5f 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Greater Resistance.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Greater Resistance.md @@ -9,6 +9,5 @@ tags: --- # Greater Resistance -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar increases the resistance it gains from its resistance familiar ability to 3 + half your level. Your familiar must have the [[Resistance]] ability to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Independent.md b/content/Mechanics/Character Building/Familiar Abilities/Independent.md index 7b6c8a779..fb6c3adc5 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Independent.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Independent.md @@ -9,6 +9,5 @@ tags: --- # Independent -![[systems-pf2e-icons-actions-Passive.webp|150]] In an encounter, if you don't Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. This doesn't work with [[Valet]] or similar abilities that require a command, if you're capable of riding your familiar, or similar situations. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Innate Surge.md b/content/Mechanics/Character Building/Familiar Abilities/Innate Surge.md index a98f4e2bb..e34b17907 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Innate Surge.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Innate Surge.md @@ -9,6 +9,5 @@ tags: --- # Innate Surge -![[systems-pf2e-icons-actions-Passive.webp|150]] Once per day, you can draw upon your familiar's innate magic to replenish your own. You can cast one innate spell gained from an ancestry feat that you have already cast today. You must still Cast the Spell and meet the spell's other requirements. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Kinspeech.md b/content/Mechanics/Character Building/Familiar Abilities/Kinspeech.md index d3aaacd71..351042ffa 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Kinspeech.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Kinspeech.md @@ -9,6 +9,5 @@ tags: --- # Kinspeech -![[systems-pf2e-icons-actions-Passive.webp|150]] It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Lab Assistant.md b/content/Mechanics/Character Building/Familiar Abilities/Lab Assistant.md index ae7e979a8..5385940f4 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Lab Assistant.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Lab Assistant.md @@ -9,6 +9,5 @@ tags: --- # Lab Assistant -![[systems-pf2e-icons-actions-Passive.webp|150]] It can use your Quick Alchemy action. You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirement as if you used it. It must have the manual dexterity ability to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Lifelink.md b/content/Mechanics/Character Building/Familiar Abilities/Lifelink.md index 64925c152..fd47d9be0 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Lifelink.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Lifelink.md @@ -9,6 +9,5 @@ tags: --- # Lifelink -![[systems-pf2e-icons-actions-Passive.webp|150]] If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take all the damage, and your familiar takes none. However, special effects that would occur due to that damage (such as snake venom) still apply. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Luminous.md b/content/Mechanics/Character Building/Familiar Abilities/Luminous.md index 6bc1f9f0d..fee248fa6 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Luminous.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Luminous.md @@ -9,6 +9,5 @@ tags: --- # Luminous -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar glows with a comforting light. It sheds bright light in a 30-foot radius and dim light for the next 30 feet. It can suppress or resume this light by using an action, which has the concentrate trait. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Major Resistance.md b/content/Mechanics/Character Building/Familiar Abilities/Major Resistance.md index 539ca9d33..6edc03c73 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Major Resistance.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Major Resistance.md @@ -9,6 +9,5 @@ tags: --- # Major Resistance -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar increases the resistance it gains from its resistance familiar ability to a value equal to your level. To select this you must be at least 8th level. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Manual Dexterity.md b/content/Mechanics/Character Building/Familiar Abilities/Manual Dexterity.md index 6825dd591..735a09dae 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Manual Dexterity.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Manual Dexterity.md @@ -9,6 +9,5 @@ tags: --- # Manual Dexterity -![[systems-pf2e-icons-actions-Passive.webp|150]] It can use up to two of its limbs as if they were hands to perform manipulate actions. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Mask Freeze.md b/content/Mechanics/Character Building/Familiar Abilities/Mask Freeze.md index b69e18412..490c4b798 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Mask Freeze.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Mask Freeze.md @@ -9,6 +9,5 @@ tags: --- # Mask Freeze -![[systems-pf2e-icons-actions-Passive.webp|150]] When in mask form, your familiar can hide its obvious supernatural qualities to pass as a simple, unassuming mask. It doesn't need to Impersonate to fool a passing glance, and it gains a +4 circumstance bonus to its Deception DC against an active observer Seeking or otherwise studying it. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Master's Form.md b/content/Mechanics/Character Building/Familiar Abilities/Master's Form.md index a48cbc3e6..d477c3841 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Master's Form.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Master's Form.md @@ -9,6 +9,5 @@ tags: --- # Master's Form -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can change shape as a single action, transforming into a humanoid of your ancestry with the same age, gender, and build of its true form, though it always maintains a clearly unnatural remnant of its nature, such as a cat's eyes or a serpent's tongue. This form is always the same each time it uses this ability. This otherwise uses the effects of [[Humanoid Form]], except the change is purely cosmetic. It only appears humanoid and gains no new capabilities. Your familiar must have the manual dexterity and speech abilities to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Medic.md b/content/Mechanics/Character Building/Familiar Abilities/Medic.md index de3d57579..5d1708f00 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Medic.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Medic.md @@ -9,6 +9,5 @@ tags: --- # Medic -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can draw upon the power of your deity to [[Cast a Spell]] once per day. The familiar can cast the 1-action version of _[[Heal]]_ at a level 2 levels lower than your highest-level spell slot, which it can cast only on you. You must be able to cast 3rd-level spells from spell slots to select this ability. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Partner in Crime.md b/content/Mechanics/Character Building/Familiar Abilities/Partner in Crime.md index f51fa0ef8..15a08f961 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Partner in Crime.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Partner in Crime.md @@ -9,6 +9,5 @@ tags: --- # Partner in Crime -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is your criminal associate. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Deception or Thievery skill check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you're a master of the skill in question. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Plant Form.md b/content/Mechanics/Character Building/Familiar Abilities/Plant Form.md index d313946c3..ebd463d77 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Plant Form.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Plant Form.md @@ -9,6 +9,5 @@ tags: --- # Plant Form -![[systems-pf2e-icons-actions-Passive.webp|150]] Your plant familiar can change shape as a single action, transforming into a Tiny plant of a type roughly similar to the familiar's nature. This otherwise uses the effects of [[One with Plants]]. You must have a familiar with the plant trait to select this ability. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Plant.md b/content/Mechanics/Character Building/Familiar Abilities/Plant.md index 1b1b7765a..ffa667b83 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Plant.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Plant.md @@ -9,6 +9,5 @@ tags: --- # Plant -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar has the plant trait instead of the animal trait. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Poison Reservoir.md b/content/Mechanics/Character Building/Familiar Abilities/Poison Reservoir.md index 05116bd80..82a2ed56e 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Poison Reservoir.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Poison Reservoir.md @@ -9,6 +9,5 @@ tags: --- # Poison Reservoir -![[systems-pf2e-icons-actions-Passive.webp|150]] Your homunculus familiar has a reservoir for poison, allowing it to apply an injury poison to an adjacent ally's exposed weapon with a single Interact action. You must supply the poison and instill it into this reservoir using two consecutive Interact actions. You must have a homunculus familiar to select this ability. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Purify Air.md b/content/Mechanics/Character Building/Familiar Abilities/Purify Air.md index 751876fc3..fe015ca98 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Purify Air.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Purify Air.md @@ -9,7 +9,6 @@ tags: --- # Purify Air -![[systems-pf2e-icons-actions-Passive.webp|150]] Prerequisites [[Leshy Familiar Secrets]] diff --git a/content/Mechanics/Character Building/Familiar Abilities/Radiant.md b/content/Mechanics/Character Building/Familiar Abilities/Radiant.md index d739588e2..b189ce77d 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Radiant.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Radiant.md @@ -9,7 +9,6 @@ tags: --- # Radiant -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is filled with a divine radiance that makes it resistant to the forces of evil. Your familiar gains resistance to evil and void damage equal to half your level. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Recall Familiar.md b/content/Mechanics/Character Building/Familiar Abilities/Recall Familiar.md index 3d7e34251..7b68e550a 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Recall Familiar.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Recall Familiar.md @@ -9,6 +9,5 @@ tags: --- # Recall Familiar -![[systems-pf2e-icons-actions-Passive.webp|150]] Once per day, you can use a 3-action activity, which has the concentrate trait, to teleport your familiar to your space. Your familiar must be within 1 mile or the attempt to summon it fails. This is a teleportation effect. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Resistance.md b/content/Mechanics/Character Building/Familiar Abilities/Resistance.md index 66d54ec68..96e781214 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Resistance.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Resistance.md @@ -9,6 +9,5 @@ tags: --- # Resistance -![[systems-pf2e-icons-actions-Passive.webp|150]] Choose two of the following: acid, cold, electricity, fire, poison, or sonic. Your familiar gains resistance equal to half your level (minimum resistance 1) against the chosen damage types. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Restorative Familiar.md b/content/Mechanics/Character Building/Familiar Abilities/Restorative Familiar.md index aa0da3a62..b8df992aa 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Restorative Familiar.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Restorative Familiar.md @@ -9,6 +9,5 @@ tags: --- # Restorative Familiar -![[systems-pf2e-icons-actions-Passive.webp|150]] Once per day, your familiar can use 2 actions with the concentrate trait to give up some of its energy and heal you. It must be in your space to do so. You restore a number of Hit Points equal to 1d8 times half your level (minimum 1d8). diff --git a/content/Mechanics/Character Building/Familiar Abilities/Scent.md b/content/Mechanics/Character Building/Familiar Abilities/Scent.md index 825cad23e..a190691a7 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Scent.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Scent.md @@ -9,6 +9,5 @@ tags: --- # Scent -![[systems-pf2e-icons-actions-Passive.webp|150]] It can use scent as an imprecise sense within 30 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Second Opinion.md b/content/Mechanics/Character Building/Familiar Abilities/Second Opinion.md index e5b6ac166..803f5e5a8 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Second Opinion.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Second Opinion.md @@ -9,7 +9,6 @@ tags: --- # Second Opinion -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is your academic confidant. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Shadow Step.md b/content/Mechanics/Character Building/Familiar Abilities/Shadow Step.md index ce5bbf1c4..d9aafb918 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Shadow Step.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Shadow Step.md @@ -9,7 +9,6 @@ tags: --- # Shadow Step -![[systems-pf2e-icons-actions-Passive.webp|150]] This ability is for a Shadow Familiar. A [[Shadowcaster Dedication|Shadowcaster]], however, can select this ability for any kind of familiar. Your familiar gains the [[Shadow Step]] action. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Share Senses.md b/content/Mechanics/Character Building/Familiar Abilities/Share Senses.md index 0670c4d85..494a73818 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Share Senses.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Share Senses.md @@ -9,6 +9,5 @@ tags: --- # Share Senses -![[systems-pf2e-icons-actions-Passive.webp|150]] Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar's body for up to 1 minute. You can Dismiss this effect. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Skilled.md b/content/Mechanics/Character Building/Familiar Abilities/Skilled.md index 78e7d34e4..d00157067 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Skilled.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Skilled.md @@ -9,6 +9,5 @@ tags: --- # Skilled -![[systems-pf2e-icons-actions-Passive.webp|150]] Choose a skill other than Acrobatics or Stealth. Your familiar's modifier for that skill is equal to your level plus your spellcasting attribute modifier, rather than just your level. You can select this ability repeatedly, choosing a different skill each time. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Snoop.md b/content/Mechanics/Character Building/Familiar Abilities/Snoop.md index c3eeb0841..947c3a190 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Snoop.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Snoop.md @@ -9,7 +9,6 @@ tags: --- # Snoop -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar keeps its eyes and ears open, ready to relay every snippet of gossip it catches, helping you gather information. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Soul Sight.md b/content/Mechanics/Character Building/Familiar Abilities/Soul Sight.md index f86a8cc24..d45addcd2 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Soul Sight.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Soul Sight.md @@ -9,6 +9,5 @@ tags: --- # Soul Sight -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar gains [[Lifesense]] with a range of 30 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Speech.md b/content/Mechanics/Character Building/Familiar Abilities/Speech.md index fc1066568..9baaf9a69 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Speech.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Speech.md @@ -9,6 +9,5 @@ tags: --- # Speech -![[systems-pf2e-icons-actions-Passive.webp|150]] It understands and speaks a language you know. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Spell Battery.md b/content/Mechanics/Character Building/Familiar Abilities/Spell Battery.md index c2d445bea..a714f2577 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Spell Battery.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Spell Battery.md @@ -9,6 +9,5 @@ tags: --- # Spell Battery -![[systems-pf2e-icons-actions-Passive.webp|150]] You gain one additional spell slot at least 3 ranks lower than your highest-rank spell slot; you must be able to cast 4th-rank spells using spell slots to select this master ability. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Spell Delivery.md b/content/Mechanics/Character Building/Familiar Abilities/Spell Delivery.md index ae31b8f0c..4f2ce3498 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Spell Delivery.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Spell Delivery.md @@ -9,6 +9,5 @@ tags: --- # Spell Delivery -![[systems-pf2e-icons-actions-Passive.webp|150]] If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Spellcasting.md b/content/Mechanics/Character Building/Familiar Abilities/Spellcasting.md index 8b3e6d919..140a1ee99 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Spellcasting.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Spellcasting.md @@ -9,6 +9,5 @@ tags: --- # Spellcasting -![[systems-pf2e-icons-actions-Passive.webp|150]] Choose a spell in your repertoire or that you prepared today at least 5 levels lower than your highest-rank spell slot. Your familiar can Cast that Spell once per day using your magical tradition, spell attack modifier, and spell DC. If the spell has a drawback that affects the caster, both you and your familiar are affected. You must be able to cast 6th-rank spells using spell slots to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Spirit Touch.md b/content/Mechanics/Character Building/Familiar Abilities/Spirit Touch.md index 69b902938..86347dceb 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Spirit Touch.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Spirit Touch.md @@ -9,6 +9,5 @@ tags: --- # Spirit Touch -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can touch incorporeal creatures. If you have the spell delivery master ability from your familiar, any spell the familiar delivers with it gains the benefits of the _[[Ghost Touch]]_ property rune. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Tattoo Transformation.md b/content/Mechanics/Character Building/Familiar Abilities/Tattoo Transformation.md index 79156c39b..042f86fd7 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Tattoo Transformation.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Tattoo Transformation.md @@ -9,6 +9,5 @@ tags: --- # Tattoo Transformation -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can transform into a tattoo you carry on your flesh. When transformed into a tattoo, the familiar looks like a colorful and stylized version of itself and can't act except to turn back into a familiar. It isn't affected by area effects and must be targeted separately to affect it, which requires knowledge that it's a creature. This means you and your allies can heal or assist the familiar while most enemies stay unaware of its true nature. Creatures must attempt a DC 20 perception check to Seek to realize a tattoo is actually a familiar (which few foes will try). Your familiar can still communicate its feelings empathically. Transforming into a tattoo or back to familiar form is a 1-minute activity that has the concentrate trait. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Threat Display.md b/content/Mechanics/Character Building/Familiar Abilities/Threat Display.md index 2e7b51bad..ea734cd84 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Threat Display.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Threat Display.md @@ -9,7 +9,6 @@ tags: --- # Threat Display -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar helps you convey wordless threats through body language. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Toolbearer.md b/content/Mechanics/Character Building/Familiar Abilities/Toolbearer.md index 49fa91438..15d08d901 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Toolbearer.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Toolbearer.md @@ -9,6 +9,5 @@ tags: --- # Toolbearer -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can carry a toolkit of up to light Bulk. So long as your familiar is adjacent to you, you can draw and replace the tools as part of the action that uses them as if you were wearing them. Your familiar must have the manual dexterity ability to select this. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Touch Telepathy.md b/content/Mechanics/Character Building/Familiar Abilities/Touch Telepathy.md index 2e4c32cdd..8b1be33aa 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Touch Telepathy.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Touch Telepathy.md @@ -9,6 +9,5 @@ tags: --- # Touch Telepathy -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can telepathically communicate with you via touch. If it also has the speech ability, it can telepathically communicate via touch with any creature if they share a language. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Tough.md b/content/Mechanics/Character Building/Familiar Abilities/Tough.md index adda0e4d0..c2272b3e8 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Tough.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Tough.md @@ -9,6 +9,5 @@ tags: --- # Tough -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar's max HP increase by 2 per level. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Tremorsense.md b/content/Mechanics/Character Building/Familiar Abilities/Tremorsense.md index 2d18995c1..73490dd19 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Tremorsense.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Tremorsense.md @@ -9,6 +9,5 @@ tags: --- # Tremorsense -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar is keenly aware of any vibrations traveling through a surface. It gains imprecise tremorsense with a range of 30 feet. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Valet.md b/content/Mechanics/Character Building/Familiar Abilities/Valet.md index adbda395b..7ca2af4c9 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Valet.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Valet.md @@ -9,6 +9,5 @@ tags: --- # Valet -![[systems-pf2e-icons-actions-Passive.webp|150]] You can command your familiar to deliver you items more efficiently. Your familiar doesn't use its 2 actions immediately upon your command. Instead, up to twice before the end of your turn, you can have your familiar Interact to retrieve an item of light or negligible Bulk you are wearing and place it into one of your free hands. The familiar can't use this ability to retrieve stowed items. If the familiar has a different number of actions, it can retrieve one item for each action it has when commanded this way. diff --git a/content/Mechanics/Character Building/Familiar Abilities/Verdant Burst.md b/content/Mechanics/Character Building/Familiar Abilities/Verdant Burst.md index 35914c14e..1ae138e03 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Verdant Burst.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Verdant Burst.md @@ -9,7 +9,6 @@ tags: --- # Verdant Burst -![[systems-pf2e-icons-actions-Passive.webp|150]] Prerequisites [[Leshy Familiar Secrets]] diff --git a/content/Mechanics/Character Building/Familiar Abilities/Wavesense.md b/content/Mechanics/Character Building/Familiar Abilities/Wavesense.md index 31bb15220..13f40846e 100755 --- a/content/Mechanics/Character Building/Familiar Abilities/Wavesense.md +++ b/content/Mechanics/Character Building/Familiar Abilities/Wavesense.md @@ -9,6 +9,5 @@ tags: --- # Wavesense -![[systems-pf2e-icons-actions-Passive.webp|150]] Your familiar can sense vibrations in the water. It gains imprecise wavesense with a range of 30 feet. diff --git a/content/Mechanics/Character Building/Heritages/Aiuvarin.md b/content/Mechanics/Character Building/Heritages/Aiuvarin.md index 5c7bbdb2a..7bf07e17f 100755 --- a/content/Mechanics/Character Building/Heritages/Aiuvarin.md +++ b/content/Mechanics/Character Building/Heritages/Aiuvarin.md @@ -9,6 +9,5 @@ draft: true --- # Aiuvarin -![[systems-pf2e-icons-features-ancestry-half-elf.webp|150]] You have elves, or possibly other aiuvarins, in your family tree. You have pointed ears and other telltale signs of elf heritage. You gain the elf trait, the aiuvarin trait, and low-light vision. In addition, when you gain an ancestry feat, you can choose from aiuvarin and elf feats in addition to those from your ancestry. diff --git a/content/Mechanics/Character Building/Heritages/Ancient Elf.md b/content/Mechanics/Character Building/Heritages/Ancient Elf.md index d99af742e..14b347752 100755 --- a/content/Mechanics/Character Building/Heritages/Ancient Elf.md +++ b/content/Mechanics/Character Building/Heritages/Ancient Elf.md @@ -9,6 +9,5 @@ draft: true --- # Ancient Elf -![[systems-pf2e-icons-features-ancestry-ancient-elf.webp|150]] In your long life, you've dabbled in many paths and many styles. A typical ancient elf is at least 100 years old, though you might be younger at the GM's discretion. Choose a class other than your own. You gain the multiclass dedication feat for that class, even though you don't meet its level prerequisite. You must still meet its other prerequisites to gain the feat. diff --git a/content/Mechanics/Character Building/Heritages/Ancient-Blooded Dwarf.md b/content/Mechanics/Character Building/Heritages/Ancient-Blooded Dwarf.md index 3a78a8cf4..8fef5b534 100755 --- a/content/Mechanics/Character Building/Heritages/Ancient-Blooded Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Ancient-Blooded Dwarf.md @@ -9,6 +9,5 @@ draft: true --- # Ancient-Blooded Dwarf -![[systems-pf2e-icons-features-ancestry-ancient-blooded-dwarf.webp|150]] Dwarven heroes of old could shrug off their enemies' magic, and some of that resistance manifests in you. You gain the [[Call on Ancient Blood]] reaction. diff --git a/content/Mechanics/Character Building/Heritages/Anvil Dwarf.md b/content/Mechanics/Character Building/Heritages/Anvil Dwarf.md index ceb8279e6..c38cdde81 100755 --- a/content/Mechanics/Character Building/Heritages/Anvil Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Anvil Dwarf.md @@ -9,6 +9,5 @@ draft: true --- # Anvil Dwarf -![[systems-pf2e-icons-features-ancestry-anvil-dwarf.webp|150]] You are a descendant of a famed crafter and have your own amazing talent. Other dwarves might consider this a blessing from your ancestors or from the Forgefather himself, depending on where you grew up. You become trained in Crafting (or another skill if you were already trained in Crafting) and gain the [[Specialty Crafting]] skill feat, but you can pick two different specialties instead of one. diff --git a/content/Mechanics/Character Building/Heritages/Arctic Elf.md b/content/Mechanics/Character Building/Heritages/Arctic Elf.md index 780a2dfa4..cb7f8b8ca 100755 --- a/content/Mechanics/Character Building/Heritages/Arctic Elf.md +++ b/content/Mechanics/Character Building/Heritages/Arctic Elf.md @@ -9,6 +9,5 @@ draft: true --- # Arctic Elf -![[systems-pf2e-icons-features-ancestry-artic-elf.webp|150]] You dwell deep in the frozen north and have gained incredible resilience against cold environments, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). diff --git a/content/Mechanics/Character Building/Heritages/Badlands Orc.md b/content/Mechanics/Character Building/Heritages/Badlands Orc.md index 52c2db590..da4683633 100755 --- a/content/Mechanics/Character Building/Heritages/Badlands Orc.md +++ b/content/Mechanics/Character Building/Heritages/Badlands Orc.md @@ -9,6 +9,5 @@ draft: true --- # Badlands Orc -![[systems-pf2e-icons-features-ancestry-badlands-orc.webp|150]] You come from sun-scorched badlands, where long legs and an ability to withstand the elements helped you thrive. You can [[Hustle]] twice as long while exploring before you have to stop, and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on). diff --git a/content/Mechanics/Character Building/Heritages/Beastkin.md b/content/Mechanics/Character Building/Heritages/Beastkin.md index 5e4797e7f..6874be7e7 100755 --- a/content/Mechanics/Character Building/Heritages/Beastkin.md +++ b/content/Mechanics/Character Building/Heritages/Beastkin.md @@ -9,7 +9,6 @@ draft: true --- # Beastkin -![[systems-pf2e-icons-features-ancestry-beastkin.webp|150]] The blood of a beast flows through your veins, granting you the ferocity and might of animals. Only creatures with the humanoid trait can take the beastkin versatile heritage. Choose a type of animal such as bat, eagle, shark, spider, tyrannosaurus, wasp, or wolf. This is the type of animal tied to your heritage and is known as your inherent animal. A beastkin's hybrid form is their natural shape. You gain the beast and beastkin traits, in addition to the traits from your ancestry. diff --git a/content/Mechanics/Character Building/Heritages/Bloodhound Shoony.md b/content/Mechanics/Character Building/Heritages/Bloodhound Shoony.md index 989ecc007..c68405e99 100755 --- a/content/Mechanics/Character Building/Heritages/Bloodhound Shoony.md +++ b/content/Mechanics/Character Building/Heritages/Bloodhound Shoony.md @@ -9,7 +9,6 @@ draft: true --- # Bloodhound Shoony -![[systems-pf2e-icons-features-ancestry-bloodhound-shoony.webp|150]] Your ancestors were famous trackers, and you carry in your blood that same gift of the hunt. diff --git a/content/Mechanics/Character Building/Heritages/Cavern Elf.md b/content/Mechanics/Character Building/Heritages/Cavern Elf.md index ccf7450f5..9459b28f2 100755 --- a/content/Mechanics/Character Building/Heritages/Cavern Elf.md +++ b/content/Mechanics/Character Building/Heritages/Cavern Elf.md @@ -9,6 +9,5 @@ draft: true --- # Cavern Elf -![[systems-pf2e-icons-features-ancestry-caveren-elf.webp|150]] You were born or spent many years in underground tunnels or caverns where light is scarce. You gain darkvision. diff --git a/content/Mechanics/Character Building/Heritages/Cavern Kobold.md b/content/Mechanics/Character Building/Heritages/Cavern Kobold.md index 8e9e1c91a..ce033deb3 100755 --- a/content/Mechanics/Character Building/Heritages/Cavern Kobold.md +++ b/content/Mechanics/Character Building/Heritages/Cavern Kobold.md @@ -9,7 +9,6 @@ draft: true --- # Cavern Kobold -![[systems-pf2e-icons-features-ancestry-cavern-kobold.webp|150]] You hatched into a warren among narrow tunnels and countless kin. Your body is flexible. diff --git a/content/Mechanics/Character Building/Heritages/Chameleon Gnome.md b/content/Mechanics/Character Building/Heritages/Chameleon Gnome.md index 4f543da4e..65f766439 100755 --- a/content/Mechanics/Character Building/Heritages/Chameleon Gnome.md +++ b/content/Mechanics/Character Building/Heritages/Chameleon Gnome.md @@ -9,6 +9,5 @@ draft: true --- # Chameleon Gnome -![[systems-pf2e-icons-features-ancestry-chameleon-gnome.webp|150]] The color of your hair and skin is mutable, possibly due to latent magic from First World influences or lingering illusion effects. You can slowly change the vibrancy and the exact color, and the coloration can be different across your body, allowing you to create patterns or other colorful designs. It takes a single action for minor localized shifts and up to an hour for dramatic shifts throughout your body. While you're asleep, the colors shift on their own in tune with your dreams, giving you an unusual coloration each morning. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the single action to make minor localized shifts designed to help you blend into your surroundings. This grants you a +2 circumstance bonus to Stealth checks until your surroundings shift in coloration or pattern. diff --git a/content/Mechanics/Character Building/Heritages/Changeling.md b/content/Mechanics/Character Building/Heritages/Changeling.md index 5b2ea6e4c..aaf7bdf2c 100755 --- a/content/Mechanics/Character Building/Heritages/Changeling.md +++ b/content/Mechanics/Character Building/Heritages/Changeling.md @@ -9,6 +9,5 @@ draft: true --- # Changeling -![[systems-pf2e-icons-features-ancestry-changeling.webp|150]] Your mother was a hag. Your eyes' heterochromia is the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent's ancestry. You gain the changeling trait. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can select from changeling feats and feats from your other parent's ancestry whenever you gain an ancestry feat. diff --git a/content/Mechanics/Character Building/Heritages/Charhide Goblin.md b/content/Mechanics/Character Building/Heritages/Charhide Goblin.md index 49a7b13d7..054269ea4 100755 --- a/content/Mechanics/Character Building/Heritages/Charhide Goblin.md +++ b/content/Mechanics/Character Building/Heritages/Charhide Goblin.md @@ -9,6 +9,5 @@ draft: true --- # Charhide Goblin -![[systems-pf2e-icons-features-ancestry-charhide-goblin.webp|150]] Your ancestors have always had a connection to fire and a thicker skin, which allows you to resist burning. You gain fire resistance equal to half your level (minimum 1). You can also recover from being on fire more easily. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which is reduced to DC 5 flat if another creature uses a particularly appropriate action to help. diff --git a/content/Mechanics/Character Building/Heritages/Clawed Catfolk.md b/content/Mechanics/Character Building/Heritages/Clawed Catfolk.md index aff1ab3e6..208be60b2 100755 --- a/content/Mechanics/Character Building/Heritages/Clawed Catfolk.md +++ b/content/Mechanics/Character Building/Heritages/Clawed Catfolk.md @@ -9,6 +9,5 @@ draft: true --- # Clawed Catfolk -![[systems-pf2e-icons-features-ancestry-clawed-catfolk.webp|150]] Your family has particularly long, sharp claws capable of delivering bleeding wounds with a wicked swipe. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group and have the agile, finesse and unarmed traits. diff --git a/content/Mechanics/Character Building/Heritages/Cliffscale Lizardfolk.md b/content/Mechanics/Character Building/Heritages/Cliffscale Lizardfolk.md index b65354d9d..0f450932e 100755 --- a/content/Mechanics/Character Building/Heritages/Cliffscale Lizardfolk.md +++ b/content/Mechanics/Character Building/Heritages/Cliffscale Lizardfolk.md @@ -9,7 +9,6 @@ draft: true --- # Cliffscale Lizardfolk -![[systems-pf2e-icons-features-ancestry-cliifscale-lizardfolk.webp|150]] Your toes are adapted for gripping and climbing. diff --git a/content/Mechanics/Character Building/Heritages/Death Warden Dwarf.md b/content/Mechanics/Character Building/Heritages/Death Warden Dwarf.md index be9fc1fec..11f2d99c7 100755 --- a/content/Mechanics/Character Building/Heritages/Death Warden Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Death Warden Dwarf.md @@ -9,6 +9,5 @@ draft: true --- # Death Warden Dwarf -![[systems-pf2e-icons-features-ancestry-death-warden-dwarf.webp|150]] Your ancestors were tomb guardians, and their power to ward off death passed on to you. If you roll a success on a saving throw against an effect that has the void trait or was created by an undead creature, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Heritages/Deep Orc.md b/content/Mechanics/Character Building/Heritages/Deep Orc.md index ce1989e24..bd6be86b3 100755 --- a/content/Mechanics/Character Building/Heritages/Deep Orc.md +++ b/content/Mechanics/Character Building/Heritages/Deep Orc.md @@ -9,6 +9,5 @@ draft: true --- # Deep Orc -![[systems-pf2e-icons-features-ancestry-deep-orc.webp|150]] Your calloused hands and red eyes speak to a life spent in the deep darkness of mountain caverns, where you learned to battle on rocky cliffs and survive with minimal resources. You gain the [[Terrain Expertise]] skill feat for underground terrain and the [[Combat Climber]] skill feat. diff --git a/content/Mechanics/Character Building/Heritages/Deep Rat.md b/content/Mechanics/Character Building/Heritages/Deep Rat.md index a671498bc..b1719d84e 100755 --- a/content/Mechanics/Character Building/Heritages/Deep Rat.md +++ b/content/Mechanics/Character Building/Heritages/Deep Rat.md @@ -9,6 +9,5 @@ draft: true --- # Deep Rat -![[systems-pf2e-icons-features-ancestry-deep-rat.webp|150]] Your ancestors lived deeper underground than other ratfolk, granting you the ability to see in the dark. You gain [[Darkvision]]. diff --git a/content/Mechanics/Character Building/Heritages/Desert Elf.md b/content/Mechanics/Character Building/Heritages/Desert Elf.md index 555a8f059..20aae42a9 100755 --- a/content/Mechanics/Character Building/Heritages/Desert Elf.md +++ b/content/Mechanics/Character Building/Heritages/Desert Elf.md @@ -9,6 +9,5 @@ draft: true --- # Desert Elf -![[systems-pf2e-icons-features-ancestry-desert-elf.webp|150]] You live under the desert's blazing heat, gaining incredible resilience to warm environments. You gain fire resistance equal to half your level (minimum 1), and environmental heat effects are one step less extreme for you (incredible heat becomes extreme, extreme heat becomes severe, and so on). diff --git a/content/Mechanics/Character Building/Heritages/Desert Rat.md b/content/Mechanics/Character Building/Heritages/Desert Rat.md index 14b6103d1..3f60f3b26 100755 --- a/content/Mechanics/Character Building/Heritages/Desert Rat.md +++ b/content/Mechanics/Character Building/Heritages/Desert Rat.md @@ -9,6 +9,5 @@ draft: true --- # Desert Rat -![[systems-pf2e-icons-features-ancestry-desert-rat.webp|150]] You are native to arid plains and likely grew up traveling the roads. You have a leaner build than other ratfolk, with longer limbs and short fur. If you have both hands free, you can increase your Speed to 30 feet as you run on all fours. In addition, environmental heat effects are one step less extreme for you, and you can go 10 times as long as normal before you are affected by starvation or thirst. However, unless you wear protective gear or take shelter, environmental cold effects are one step more extreme for you. diff --git a/content/Mechanics/Character Building/Heritages/Dhampir.md b/content/Mechanics/Character Building/Heritages/Dhampir.md index 7f02f4f2f..f10c93020 100755 --- a/content/Mechanics/Character Building/Heritages/Dhampir.md +++ b/content/Mechanics/Character Building/Heritages/Dhampir.md @@ -9,6 +9,5 @@ draft: true --- # Dhampir -![[systems-pf2e-icons-features-ancestry-dhampir.webp|150]] You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the dhampir trait, in addition to the traits from your ancestry. You have the void healing ability, which means you are harmed by vitality damage and healed by void effects as if you were undead. You also gain [[Low-Light Vision]], or you gain [[Darkvision]] if your ancestry already has low-light vision. You can choose from dhampir feats and feats from your ancestry whenever you gain an ancestry feat. diff --git a/content/Mechanics/Character Building/Heritages/Dragonscaled Kobold.md b/content/Mechanics/Character Building/Heritages/Dragonscaled Kobold.md index 93b3f8d05..ad4bf6861 100755 --- a/content/Mechanics/Character Building/Heritages/Dragonscaled Kobold.md +++ b/content/Mechanics/Character Building/Heritages/Dragonscaled Kobold.md @@ -9,6 +9,5 @@ draft: true --- # Dragonscaled Kobold -![[systems-pf2e-icons-features-ancestry-dragonscaled-kobold.webp|150]] Your scales are especially colorful, possessing some of the same resistance a dragon possesses. You gain resistance equal to half your level (minimum 1) to the damage type associated with your draconic exemplar. Double this resistance against dragons' Breath Weapons. diff --git a/content/Mechanics/Character Building/Heritages/Dromaar.md b/content/Mechanics/Character Building/Heritages/Dromaar.md index 7419b3d74..40af78964 100755 --- a/content/Mechanics/Character Building/Heritages/Dromaar.md +++ b/content/Mechanics/Character Building/Heritages/Dromaar.md @@ -9,6 +9,5 @@ draft: true --- # Dromaar -![[systems-pf2e-icons-features-ancestry-half-orc.webp|150]] Orcish strength emboldens your bloodline. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait, the dromaar trait, and low-light vision. When you gain an ancestry feat, you can choose from dromaar and orc feats in addition to those from your ancestry. diff --git a/content/Mechanics/Character Building/Heritages/Duskwalker.md b/content/Mechanics/Character Building/Heritages/Duskwalker.md index ad2418671..a7544a10e 100755 --- a/content/Mechanics/Character Building/Heritages/Duskwalker.md +++ b/content/Mechanics/Character Building/Heritages/Duskwalker.md @@ -9,6 +9,5 @@ draft: true --- # Duskwalker -![[systems-pf2e-icons-features-ancestry-duskwalker.webp|150]] Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. You gain the duskwalker trait in addition to the traits from your ancestry. You also gain [[Low-Light Vision]], or you gain [[Darkvision]] if your ancestry already has low-light vision. Neither your body nor your spirit can ever become undead. You can choose from duskwalker feats and feats from your ancestry whenever you gain an ancestry feat. diff --git a/content/Mechanics/Character Building/Heritages/Elemental Heart Dwarf.md b/content/Mechanics/Character Building/Heritages/Elemental Heart Dwarf.md index 6e619be78..da38bd770 100755 --- a/content/Mechanics/Character Building/Heritages/Elemental Heart Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Elemental Heart Dwarf.md @@ -9,6 +9,5 @@ draft: true --- # Elemental Heart Dwarf -![[systems-pf2e-icons-features-ancestry-elemental-heat-dwarf.webp|150]] Whether through a connection to [[Torag|Torag's]] forge, the azers of the Plane of Fire, or another source, you can exude a burst of energy. Mbe'ke and Taralu dwarves of the Mwangi Expanse believe this heritage is a gift from dragons or elemental spirits. Choose one of the following damage types: acid, cold, electricity, or fire. Once chosen, this can't be changed. You gain the [[Energy Emanation (Acid)|Energy Emanation]] activity. diff --git a/content/Mechanics/Character Building/Heritages/Elfbane Hobgoblin.md b/content/Mechanics/Character Building/Heritages/Elfbane Hobgoblin.md index bf148e232..a883906a4 100755 --- a/content/Mechanics/Character Building/Heritages/Elfbane Hobgoblin.md +++ b/content/Mechanics/Character Building/Heritages/Elfbane Hobgoblin.md @@ -9,6 +9,5 @@ draft: true --- # Elfbane Hobgoblin -![[systems-pf2e-icons-features-ancestry-unbreakable-goblin.webp|150]] Hobgoblins were engineered long ago from the unreliable and fecund goblins, to be used as an army against the elves. Although the elves ultimately freed the hobgoblins from their bondage, some hobgoblins retain ancestral resistance to magic, which they refer to as "elf magic." You gain the [[Resist Elf Magic]] reaction. diff --git a/content/Mechanics/Character Building/Heritages/Fey-Touched Gnome.md b/content/Mechanics/Character Building/Heritages/Fey-Touched Gnome.md index fd72612f8..e579944c0 100755 --- a/content/Mechanics/Character Building/Heritages/Fey-Touched Gnome.md +++ b/content/Mechanics/Character Building/Heritages/Fey-Touched Gnome.md @@ -9,6 +9,5 @@ draft: true --- # Fey-Touched Gnome -![[systems-pf2e-icons-features-ancestry-fey-touched-gnome.webp|150]] The blood of the fey flows through your veins, saturating you with their magic and making you truly one of them. You gain the fey trait, in addition to the gnome and humanoid traits. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. You can change this cantrip to a different one from the same list once per day by meditating to realign yourself with the First World; this is a 10-minute activity that has the concentrate trait. diff --git a/content/Mechanics/Character Building/Heritages/Fishseeker Shoony.md b/content/Mechanics/Character Building/Heritages/Fishseeker Shoony.md index df4f25558..2edac55c3 100755 --- a/content/Mechanics/Character Building/Heritages/Fishseeker Shoony.md +++ b/content/Mechanics/Character Building/Heritages/Fishseeker Shoony.md @@ -9,6 +9,5 @@ draft: true --- # Fishseeker Shoony -![[systems-pf2e-icons-features-ancestry-fishseeker-shoony.webp|150]] You come from a long line of fisherfolk and have inherited the quick reflexes necessary to nab and reel in big game. If you roll a success on an attempt to [[Grab an Edge]], you get a critical success instead; if you roll a critical failure, you get a failure instead. A creature that rolls a failure on a check to [[Disarm]] you gets a critical failure instead. diff --git a/content/Mechanics/Character Building/Heritages/Forge Dwarf.md b/content/Mechanics/Character Building/Heritages/Forge Dwarf.md index 57999e32a..a58280527 100755 --- a/content/Mechanics/Character Building/Heritages/Forge Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Forge Dwarf.md @@ -9,6 +9,5 @@ draft: true --- # Forge Dwarf -![[systems-pf2e-icons-features-ancestry-forge-dwarf.webp|150]] You have a remarkable adaptation to hot environments. This grants you fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on). diff --git a/content/Mechanics/Character Building/Heritages/Forge-Blessed Dwarf.md b/content/Mechanics/Character Building/Heritages/Forge-Blessed Dwarf.md index 9b6fbd8b3..1ea95b45c 100755 --- a/content/Mechanics/Character Building/Heritages/Forge-Blessed Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Forge-Blessed Dwarf.md @@ -9,6 +9,5 @@ draft: true --- # Forge-Blessed Dwarf -![[icons-tools-smithing-furnace-fire-metal-orange.webp|150]] You are from a family in Highhelm that venerates a particular dwarven deity above all others. Your birth was blessed by your family's patron deity, granting you a fraction of their power. Choose one deity from the dwarven pantheon. You can cast the 1st-level spell they grant clerics (such as _[[Soothe]]_ if your family's patron is Bolka) as an innate divine spell once per week. diff --git a/content/Mechanics/Character Building/Heritages/Frilled Lizardfolk.md b/content/Mechanics/Character Building/Heritages/Frilled Lizardfolk.md index e077e6f5b..3b5c3371f 100755 --- a/content/Mechanics/Character Building/Heritages/Frilled Lizardfolk.md +++ b/content/Mechanics/Character Building/Heritages/Frilled Lizardfolk.md @@ -9,6 +9,5 @@ draft: true --- # Frilled Lizardfolk -![[systems-pf2e-icons-features-ancestry-frilled-lizardfolk.webp|150]] You can flare your neck frill and flex your dorsal spines, Demoralizing your foes. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. You also gain the [[Threatening Approach]] action. diff --git a/content/Mechanics/Character Building/Heritages/Fungus Leshy.md b/content/Mechanics/Character Building/Heritages/Fungus Leshy.md index b748cc751..99d7b7765 100755 --- a/content/Mechanics/Character Building/Heritages/Fungus Leshy.md +++ b/content/Mechanics/Character Building/Heritages/Fungus Leshy.md @@ -9,6 +9,5 @@ draft: true --- # Fungus Leshy -![[systems-pf2e-icons-features-ancestry-fungus-leshy.webp|150]] Your body was made from fungi that grows in the shade of caves and trees, and you are at home in dark caverns and warrens. You gain darkvision. You lose the plant trait and gain the fungus trait. diff --git a/content/Mechanics/Character Building/Heritages/Gourd Leshy.md b/content/Mechanics/Character Building/Heritages/Gourd Leshy.md index 8cbbe0f39..c4a7eead3 100755 --- a/content/Mechanics/Character Building/Heritages/Gourd Leshy.md +++ b/content/Mechanics/Character Building/Heritages/Gourd Leshy.md @@ -9,6 +9,5 @@ draft: true --- # Gourd Leshy -![[systems-pf2e-icons-features-ancestry-goudy-leshy.webp|150]] You have a large gourd for a skull, and since you don't have a physical brain, you can use the space inside your head. You can store a collection of up to 1 Bulk of objects within your head. The DC of checks to [[Steal]] objects from inside your head increases by 4. Additionally, if you store only one object within your head, you can draw it effortlessly into your hand as part of another action to use the object. Drawing the item grants this other action the manipulate trait. diff --git a/content/Mechanics/Character Building/Heritages/Gutsy Halfling.md b/content/Mechanics/Character Building/Heritages/Gutsy Halfling.md index e920595f7..560459756 100755 --- a/content/Mechanics/Character Building/Heritages/Gutsy Halfling.md +++ b/content/Mechanics/Character Building/Heritages/Gutsy Halfling.md @@ -9,6 +9,5 @@ draft: true --- # Gutsy Halfling -![[systems-pf2e-icons-features-ancestry-gutsy-halfling.webp|150]] Your family line is known for keeping a level head and staving off fear when the chips were down. When you roll a success on a saving throw against an emotion effect, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Heritages/Hillock Halfling.md b/content/Mechanics/Character Building/Heritages/Hillock Halfling.md index c027de7e7..c60771bba 100755 --- a/content/Mechanics/Character Building/Heritages/Hillock Halfling.md +++ b/content/Mechanics/Character Building/Heritages/Hillock Halfling.md @@ -9,6 +9,5 @@ draft: true --- # Hillock Halfling -![[systems-pf2e-icons-features-ancestry-hillock-halfling.webp|150]] Accustomed to a calm life in the hills, your people find rest and relaxation especially replenishing, particularly when indulging in creature comforts. When you regain Hit Points overnight, add your level to the Hit Points regained. When anyone uses the Medicine skill to [[Treat Wounds|Treat your Wounds]], you can eat a snack to add your level to the Hit Points you regain from their treatment. diff --git a/content/Mechanics/Character Building/Heritages/Hold-Scarred Orc.md b/content/Mechanics/Character Building/Heritages/Hold-Scarred Orc.md index 912fe7494..2aab90b7b 100755 --- a/content/Mechanics/Character Building/Heritages/Hold-Scarred Orc.md +++ b/content/Mechanics/Character Building/Heritages/Hold-Scarred Orc.md @@ -9,6 +9,5 @@ draft: true --- # Hold-Scarred Orc -![[systems-pf2e-icons-features-ancestry-hold-scarred-orc.webp|150]] You are part of an orc community that participates in ritual scarification or tattooing. The marks on your skin show your exceptional hardiness and vitality. You gain 12 Hit Points from your ancestry instead of 10. You also gain the [[Diehard]] feat. diff --git a/content/Mechanics/Character Building/Heritages/Hunting Catfolk.md b/content/Mechanics/Character Building/Heritages/Hunting Catfolk.md index dbfabbf0d..50908a1b2 100755 --- a/content/Mechanics/Character Building/Heritages/Hunting Catfolk.md +++ b/content/Mechanics/Character Building/Heritages/Hunting Catfolk.md @@ -9,7 +9,6 @@ draft: true --- # Hunting Catfolk -![[systems-pf2e-icons-features-ancestry-hunting-catfolk.webp|150]] You come from a long line of skilled hunters and trackers and have a particularly keen sense of smell. diff --git a/content/Mechanics/Character Building/Heritages/Irongut Goblin.md b/content/Mechanics/Character Building/Heritages/Irongut Goblin.md index 9e0dd1f7d..0c276e979 100755 --- a/content/Mechanics/Character Building/Heritages/Irongut Goblin.md +++ b/content/Mechanics/Character Building/Heritages/Irongut Goblin.md @@ -9,7 +9,6 @@ draft: true --- # Irongut Goblin -![[systems-pf2e-icons-features-ancestry-irongut-goblin.webp|150]] You can subsist on food that most folks would consider spoiled. You can keep yourself fed with poor meals in a settlement as long as garbage is readily available, without using the [[Subsist]] downtime activity. You can eat and drink things when you are [[Sickened 1|Sickened]]. diff --git a/content/Mechanics/Character Building/Heritages/Jinxed Halfling.md b/content/Mechanics/Character Building/Heritages/Jinxed Halfling.md index 84ac0dd4c..0ee37197e 100755 --- a/content/Mechanics/Character Building/Heritages/Jinxed Halfling.md +++ b/content/Mechanics/Character Building/Heritages/Jinxed Halfling.md @@ -9,6 +9,5 @@ draft: true --- # Jinxed Halfling -![[systems-pf2e-icons-features-ancestry-jinxed-halfling.webp|150]] You were born with a strange blessing: bereft of the typical halfling luck, you can instead manipulate the fortunes of others. You can never take the [[Halfling Luck]] feat, and you gain the [[Jinx]] action. diff --git a/content/Mechanics/Character Building/Heritages/Jinxed Tengu.md b/content/Mechanics/Character Building/Heritages/Jinxed Tengu.md index 691bf4e12..f9116b9fc 100755 --- a/content/Mechanics/Character Building/Heritages/Jinxed Tengu.md +++ b/content/Mechanics/Character Building/Heritages/Jinxed Tengu.md @@ -9,7 +9,6 @@ draft: true --- # Jinxed Tengu -![[systems-pf2e-icons-features-ancestry-jinxed-tengu.webp|150]] Your lineage has been exposed to curse after curse, and now, they slide off your feathers like rain. If you succeed at a saving throw against a curse or misfortune effect, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Heritages/Jungle Catfolk.md b/content/Mechanics/Character Building/Heritages/Jungle Catfolk.md index 14124a8c5..a8771c7e3 100755 --- a/content/Mechanics/Character Building/Heritages/Jungle Catfolk.md +++ b/content/Mechanics/Character Building/Heritages/Jungle Catfolk.md @@ -9,6 +9,5 @@ draft: true --- # Jungle Catfolk -![[systems-pf2e-icons-features-ancestry-jungle-catfolk.webp|150]] You're descended from jungle stalkers and can move swiftly through scrub and underbrush. You ignore difficult terrain from undergrowth, and greater difficult terrain from undergrowth is only difficult terrain for you. diff --git a/content/Mechanics/Character Building/Heritages/Lahkgyan Vanara.md b/content/Mechanics/Character Building/Heritages/Lahkgyan Vanara.md index ddb80fb56..b56860d69 100755 --- a/content/Mechanics/Character Building/Heritages/Lahkgyan Vanara.md +++ b/content/Mechanics/Character Building/Heritages/Lahkgyan Vanara.md @@ -9,6 +9,5 @@ draft: true --- # Lahkgyan Vanara -![[icons-creatures-abilities-mouth-teeth-long-red.webp|150]] Your vanara ancestors might have been born in Ragdya's image, but they found survival only in service to his enemy: the red-faced Lahkgya. You have sharp teeth meant for gnashing and ripping into flesh. You can subsist on raw meat alone. You have a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. diff --git a/content/Mechanics/Character Building/Heritages/Leaf Leshy.md b/content/Mechanics/Character Building/Heritages/Leaf Leshy.md index 03bf85b79..56a48aafa 100755 --- a/content/Mechanics/Character Building/Heritages/Leaf Leshy.md +++ b/content/Mechanics/Character Building/Heritages/Leaf Leshy.md @@ -9,6 +9,5 @@ draft: true --- # Leaf Leshy -![[systems-pf2e-icons-features-ancestry-leafy-leshy.webp|150]] Your body is made mostly from natural foliage, and like a leaf tumbling from a tree, you land from falls with particular grace. You take no damage from falling, regardless of the distance you fall. diff --git a/content/Mechanics/Character Building/Heritages/Longsnout Rat.md b/content/Mechanics/Character Building/Heritages/Longsnout Rat.md index 2e9cd702d..d31c3971e 100755 --- a/content/Mechanics/Character Building/Heritages/Longsnout Rat.md +++ b/content/Mechanics/Character Building/Heritages/Longsnout Rat.md @@ -9,7 +9,6 @@ draft: true --- # Longsnout Rat -![[systems-pf2e-icons-features-ancestry-longsnout-rat.webp|150]] The long snouts that run in your family give you a keener sense of smell than most ratfolk. You gain imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine a creature's location. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind. diff --git a/content/Mechanics/Character Building/Heritages/Mountainkeeper Tengu.md b/content/Mechanics/Character Building/Heritages/Mountainkeeper Tengu.md index 1608f3496..817528c48 100755 --- a/content/Mechanics/Character Building/Heritages/Mountainkeeper Tengu.md +++ b/content/Mechanics/Character Building/Heritages/Mountainkeeper Tengu.md @@ -9,7 +9,6 @@ draft: true --- # Mountainkeeper Tengu -![[systems-pf2e-icons-features-ancestry-mountainkeeper-tengu.webp|150]] You come from a line of tengu ascetics, leaving you with a link to the spirits of the world and the Great Beyond. You can cast the _[[Vitality Lash]]_ cantrip as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. diff --git a/content/Mechanics/Character Building/Heritages/Nephilim.md b/content/Mechanics/Character Building/Heritages/Nephilim.md index 158007eeb..a70531307 100755 --- a/content/Mechanics/Character Building/Heritages/Nephilim.md +++ b/content/Mechanics/Character Building/Heritages/Nephilim.md @@ -9,6 +9,5 @@ draft: true --- # Nephilim -![[systems-pf2e-icons-features-ancestry-aasimar.webp|150]] Your nature is influenced by celestials, fiends, or monitors. This manifests as a combination of features that belie your heritage, such as golden eyes, a halo, horns, or a tail. You gain the nephilim trait, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from nephilim feats and feats from your ancestry whenever you gain an ancestry feat. diff --git a/content/Mechanics/Character Building/Heritages/Nine Lives Catfolk.md b/content/Mechanics/Character Building/Heritages/Nine Lives Catfolk.md index de75730c8..e1c4eb601 100755 --- a/content/Mechanics/Character Building/Heritages/Nine Lives Catfolk.md +++ b/content/Mechanics/Character Building/Heritages/Nine Lives Catfolk.md @@ -9,7 +9,6 @@ draft: true --- # Nine Lives Catfolk -![[systems-pf2e-icons-features-ancestry-nine-lives-catfolk.webp|150]] Your family has always seemed to bound back from disaster, not through physical hardiness or specialized skill, but from sheer luck. Other catfolk whisper that you have nine lives. diff --git a/content/Mechanics/Character Building/Heritages/Nomadic Halfling.md b/content/Mechanics/Character Building/Heritages/Nomadic Halfling.md index acc7a1797..e4164b506 100755 --- a/content/Mechanics/Character Building/Heritages/Nomadic Halfling.md +++ b/content/Mechanics/Character Building/Heritages/Nomadic Halfling.md @@ -9,6 +9,5 @@ draft: true --- # Nomadic Halfling -![[systems-pf2e-icons-features-ancestry--nomadic-halfling.webp|150]] Your ancestors have traveled from place to place for generations, never content to settle down. You gain two additional languages of your choice, chosen from among the common and uncommon languages available to you, and every time you take the [[Multilingual]] feat, you gain another new language. diff --git a/content/Mechanics/Character Building/Heritages/Oathkeeper Dwarf.md b/content/Mechanics/Character Building/Heritages/Oathkeeper Dwarf.md index 2a50f67df..e56d8ff8d 100755 --- a/content/Mechanics/Character Building/Heritages/Oathkeeper Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Oathkeeper Dwarf.md @@ -9,7 +9,6 @@ draft: true --- # Oathkeeper Dwarf -![[systems-pf2e-icons-features-ancestry-oathkeeper-dwarf.webp|150]] Growing up, you never tried to lie to get what you wanted, and even when necessary, lying makes you uncomfortable. The especially faithful might even have thought that you were blessed by the dwarven god of duty, [[Kols]]. diff --git a/content/Mechanics/Character Building/Heritages/Observant Halfling.md b/content/Mechanics/Character Building/Heritages/Observant Halfling.md index 064f95475..add9de8d5 100755 --- a/content/Mechanics/Character Building/Heritages/Observant Halfling.md +++ b/content/Mechanics/Character Building/Heritages/Observant Halfling.md @@ -9,6 +9,5 @@ draft: true --- # Observant Halfling -![[systems-pf2e-icons-features-ancestry-observant-halfling.webp|150]] Your finely honed senses quickly clue you in to danger or trickery. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks. diff --git a/content/Mechanics/Character Building/Heritages/Paddler Shoony.md b/content/Mechanics/Character Building/Heritages/Paddler Shoony.md index 387c21c01..f5bddfe4b 100755 --- a/content/Mechanics/Character Building/Heritages/Paddler Shoony.md +++ b/content/Mechanics/Character Building/Heritages/Paddler Shoony.md @@ -9,6 +9,5 @@ draft: true --- # Paddler Shoony -![[systems-pf2e-icons-features-ancestry-paddler-shoony.webp|150]] You hail from shoonies who have lived long and successfully among the reeds and cattails of swamps and marshes, and have adapted to the challenges of living near waterlogged areas. You ignore difficult terrain and greater difficult terrain from bogs. When you roll a success to [[Swim]], you get a critical success instead. diff --git a/content/Mechanics/Character Building/Heritages/Rainfall Orc.md b/content/Mechanics/Character Building/Heritages/Rainfall Orc.md index d13358b0a..383a15d91 100755 --- a/content/Mechanics/Character Building/Heritages/Rainfall Orc.md +++ b/content/Mechanics/Character Building/Heritages/Rainfall Orc.md @@ -9,6 +9,5 @@ draft: true --- # Rainfall Orc -![[systems-pf2e-icons-features-ancestry-rainfall-orc.webp|150]] You were born in a rain forest with only tangles of trees providing protection from torrential rainstorms and flash floods. You've learned to move adeptly through jungle terrain and resist the various ailments common in humid environs. You gain a +2 circumstance bonus to Athletics checks to [[Climb]] or [[Swim]] and a +1 circumstance bonus to saving throws against diseases. diff --git a/content/Mechanics/Character Building/Heritages/Razortooth Goblin.md b/content/Mechanics/Character Building/Heritages/Razortooth Goblin.md index 16ed4104a..92eced67b 100755 --- a/content/Mechanics/Character Building/Heritages/Razortooth Goblin.md +++ b/content/Mechanics/Character Building/Heritages/Razortooth Goblin.md @@ -9,6 +9,5 @@ draft: true --- # Razortooth Goblin -![[systems-pf2e-icons-features-ancestry-razortooth-goblin.webp|150]] Your family's teeth are formidable weapons. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. diff --git a/content/Mechanics/Character Building/Heritages/Rock Dwarf.md b/content/Mechanics/Character Building/Heritages/Rock Dwarf.md index 5a95a9033..6c766419e 100755 --- a/content/Mechanics/Character Building/Heritages/Rock Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Rock Dwarf.md @@ -9,7 +9,6 @@ draft: true --- # Rock Dwarf -![[systems-pf2e-icons-features-ancestry-rock-dwarf.webp|150]] Your ancestors lived and worked among the ancient stones of the mountains or the depths of the earth. This makes you solid as a rock when you plant your feet. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [[Reposition]], [[Shove]], or [[Trip]] you. This bonus also applies to saving throws against spells or effects that attempt to force you to move or knock you [[Prone]]. diff --git a/content/Mechanics/Character Building/Heritages/Runtboss Hobgoblin.md b/content/Mechanics/Character Building/Heritages/Runtboss Hobgoblin.md index 22588ec97..b7cb93904 100755 --- a/content/Mechanics/Character Building/Heritages/Runtboss Hobgoblin.md +++ b/content/Mechanics/Character Building/Heritages/Runtboss Hobgoblin.md @@ -9,6 +9,5 @@ draft: true --- # Runtboss Hobgoblin -![[systems-pf2e-icons-features-ancestry-runtboss-hobgoblin.webp|150]] You come from a long line of hobgoblins who commanded goblins. You are smaller than other hobgoblins, but goblins still listen to any commands you bellow. You gain the [[Group Coercion]] skill feat. If you roll a success on an Intimidation check to [[Coerce]] a goblin (but not other creatures with the goblin trait), you get a critical success instead; if you roll a critical failure, you get a failure instead. diff --git a/content/Mechanics/Character Building/Heritages/Sandstrider Lizardfolk.md b/content/Mechanics/Character Building/Heritages/Sandstrider Lizardfolk.md index b178ccd52..f9ee1004c 100755 --- a/content/Mechanics/Character Building/Heritages/Sandstrider Lizardfolk.md +++ b/content/Mechanics/Character Building/Heritages/Sandstrider Lizardfolk.md @@ -9,6 +9,5 @@ draft: true --- # Sandstrider Lizardfolk -![[systems-pf2e-icons-features-ancestry-sandstrider-lizardfolk.webp|150]] Your thick scales help you retain water and combat the sun's glare. You gain fire resistance equal to half your level (minimum 1). Environmental heat effects are one step less extreme for you, and you can go 10 times as long as normal before you are affected by starvation or thirst. However, unless you wear protective gear or take shelter, environmental cold effects are one step more extreme for you. diff --git a/content/Mechanics/Character Building/Heritages/Seer Elf.md b/content/Mechanics/Character Building/Heritages/Seer Elf.md index 82af4aea2..30bc9ac57 100755 --- a/content/Mechanics/Character Building/Heritages/Seer Elf.md +++ b/content/Mechanics/Character Building/Heritages/Seer Elf.md @@ -9,7 +9,6 @@ draft: true --- # Seer Elf -![[systems-pf2e-icons-features-ancestry-seer-elf.webp|150]] You have an inborn ability to detect and understand magical phenomena. You can cast the [[Detect Magic]] cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up. diff --git a/content/Mechanics/Character Building/Heritages/Sensate Gnome.md b/content/Mechanics/Character Building/Heritages/Sensate Gnome.md index b365c7ec4..3bb8318dd 100755 --- a/content/Mechanics/Character Building/Heritages/Sensate Gnome.md +++ b/content/Mechanics/Character Building/Heritages/Sensate Gnome.md @@ -9,7 +9,6 @@ draft: true --- # Sensate Gnome -![[systems-pf2e-icons-features-ancestry-sensate-gnome.webp|150]] You see all colors as brighter, hear all sounds as richer, and especially smell all scents with incredible detail. You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind. diff --git a/content/Mechanics/Character Building/Heritages/Sewer Rat.md b/content/Mechanics/Character Building/Heritages/Sewer Rat.md index 6e06088ca..6eb412f7c 100755 --- a/content/Mechanics/Character Building/Heritages/Sewer Rat.md +++ b/content/Mechanics/Character Building/Heritages/Sewer Rat.md @@ -9,6 +9,5 @@ draft: true --- # Sewer Rat -![[systems-pf2e-icons-features-ancestry-sewer-rat.webp|150]] You come from a long line of ysoki from a community based in the sewers beneath a large settlement. You are immune to the disease filth fever. Each of your successful saving throws against a disease or poison reduces its stage by 2, or by 1 for a virulent disease or poison. Each critical success against an ongoing disease or poison reduces its stage by 3, or by 2 for a virulent disease or poison. diff --git a/content/Mechanics/Character Building/Heritages/Shadow Rat.md b/content/Mechanics/Character Building/Heritages/Shadow Rat.md index e7503e0e2..d425f3e8e 100755 --- a/content/Mechanics/Character Building/Heritages/Shadow Rat.md +++ b/content/Mechanics/Character Building/Heritages/Shadow Rat.md @@ -9,7 +9,6 @@ draft: true --- # Shadow Rat -![[systems-pf2e-icons-features-ancestry-shadow-rat.webp|150]] Your ancestors lived in dark spaces underground, granting you dark fur and a vaguely unnatural mien that unnerves sapient creatures and frightens animals. You gain the trained proficiency rank in Intimidation and can use Intimidation to [[Coerce]] animals. When you [[Demoralize]] an animal, you don't take a penalty for not sharing a language with it. If you would automatically become trained in Intimidation (from your background or class, for example), you become trained in another skill of your choice. diff --git a/content/Mechanics/Character Building/Heritages/Skilled Heritage.md b/content/Mechanics/Character Building/Heritages/Skilled Heritage.md index 7bbf9c113..fffa7b8b0 100755 --- a/content/Mechanics/Character Building/Heritages/Skilled Heritage.md +++ b/content/Mechanics/Character Building/Heritages/Skilled Heritage.md @@ -9,6 +9,5 @@ draft: true --- # Skilled Heritage -![[icons-tools-navigation-map-chart-tan.webp|150]] Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill. diff --git a/content/Mechanics/Character Building/Heritages/Skyborn Tengu.md b/content/Mechanics/Character Building/Heritages/Skyborn Tengu.md index fc931e165..cd331e736 100755 --- a/content/Mechanics/Character Building/Heritages/Skyborn Tengu.md +++ b/content/Mechanics/Character Building/Heritages/Skyborn Tengu.md @@ -9,6 +9,5 @@ draft: true --- # Skyborn Tengu -![[systems-pf2e-icons-features-ancestry-skyborn-tengu.webp|150]] Your bones may be especially light, you may be a rare tengu with wings, or your connection to the spirits of wind and sky might be stronger than most, slowing your descent through the air. You take no damage from falling, regardless of the distance you fall. diff --git a/content/Mechanics/Character Building/Heritages/Smokeworker Hobgoblin.md b/content/Mechanics/Character Building/Heritages/Smokeworker Hobgoblin.md index 382e08dbe..f426fd615 100755 --- a/content/Mechanics/Character Building/Heritages/Smokeworker Hobgoblin.md +++ b/content/Mechanics/Character Building/Heritages/Smokeworker Hobgoblin.md @@ -9,6 +9,5 @@ draft: true --- # Smokeworker Hobgoblin -![[systems-pf2e-icons-features-ancestry-smokeworker-hobgoblin.webp|150]] Your family have been alchemists, engineers, and scientists for generations, on projects bringing smoke and fire to the field of battle. You gain fire resistance equal to half your level (minimum 1). You automatically succeed at the DC 5 flat to target a [[Concealed]] creature if that creature is Concealed only by smoke. diff --git a/content/Mechanics/Character Building/Heritages/Snow Goblin.md b/content/Mechanics/Character Building/Heritages/Snow Goblin.md index 619ebd611..7b1f3f9b0 100755 --- a/content/Mechanics/Character Building/Heritages/Snow Goblin.md +++ b/content/Mechanics/Character Building/Heritages/Snow Goblin.md @@ -9,6 +9,5 @@ draft: true --- # Snow Goblin -![[systems-pf2e-icons-features-ancestry-snow-goblin.webp|150]] You are acclimated to living in frigid lands and have skin ranging from sky blue to navy in color, as well as blue fur. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). diff --git a/content/Mechanics/Character Building/Heritages/Spellscale Kobold.md b/content/Mechanics/Character Building/Heritages/Spellscale Kobold.md index 824ed514c..68973e293 100755 --- a/content/Mechanics/Character Building/Heritages/Spellscale Kobold.md +++ b/content/Mechanics/Character Building/Heritages/Spellscale Kobold.md @@ -9,6 +9,5 @@ draft: true --- # Spellscale Kobold -![[systems-pf2e-icons-features-ancestry-spellscale-kobold.webp|150]] A trace of draconic magic flows through your veins. Choose one cantrip from the arcane spell list. You can Cast this Spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. You gain the trained proficiency rank in arcane spell attack rolls and spell DCs, and your key spellcasting ability is Charisma. diff --git a/content/Mechanics/Character Building/Heritages/Stickytoe Grippli.md b/content/Mechanics/Character Building/Heritages/Stickytoe Grippli.md index aa7c75b01..754a69686 100755 --- a/content/Mechanics/Character Building/Heritages/Stickytoe Grippli.md +++ b/content/Mechanics/Character Building/Heritages/Stickytoe Grippli.md @@ -9,6 +9,5 @@ draft: true --- # Stickytoe Grippli -![[systems-pf2e-icons-features-ancestry-stickeytoe-tripkee.webp|150]] Your hands and feet exude a film that helps them adhere to surfaces. You gain a +2 circumstance bonus to your Fortitude and Reflex DC against attempts to Disarm, Shove, or Trip you. When ascending trees, vines, and other foliage, if you roll a success on the Athletics check to Climb, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Heritages/Stormtossed Tengu.md b/content/Mechanics/Character Building/Heritages/Stormtossed Tengu.md index 33fc16b26..f35d177c4 100755 --- a/content/Mechanics/Character Building/Heritages/Stormtossed Tengu.md +++ b/content/Mechanics/Character Building/Heritages/Stormtossed Tengu.md @@ -9,7 +9,6 @@ draft: true --- # Stormtossed Tengu -![[systems-pf2e-icons-features-ancestry-stormtossed-tengu.webp|150]] Whether due to a blessing from Hei Feng or hatching from your egg during a squall, you are resistant to storms. You gain electricity resistance equal to half your level (minimum 1). diff --git a/content/Mechanics/Character Building/Heritages/Strong-Blooded Dwarf.md b/content/Mechanics/Character Building/Heritages/Strong-Blooded Dwarf.md index 718552e56..f8b97bac0 100755 --- a/content/Mechanics/Character Building/Heritages/Strong-Blooded Dwarf.md +++ b/content/Mechanics/Character Building/Heritages/Strong-Blooded Dwarf.md @@ -9,6 +9,5 @@ draft: true --- # Strong-Blooded Dwarf -![[systems-pf2e-icons-features-ancestry-strong-blooded-dwarf.webp|150]] Your blood runs hearty and strong, and you can shake off toxins. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison. diff --git a/content/Mechanics/Character Building/Heritages/Strongjaw Kobold.md b/content/Mechanics/Character Building/Heritages/Strongjaw Kobold.md index c70c0d48a..b7cdd9a72 100755 --- a/content/Mechanics/Character Building/Heritages/Strongjaw Kobold.md +++ b/content/Mechanics/Character Building/Heritages/Strongjaw Kobold.md @@ -9,6 +9,5 @@ draft: true --- # Strongjaw Kobold -![[systems-pf2e-icons-features-ancestry-strongjaw-kobold.webp|150]] Your bloodline is noted for their powerful jaws and sharp teeth. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits diff --git a/content/Mechanics/Character Building/Heritages/Tailed Goblin.md b/content/Mechanics/Character Building/Heritages/Tailed Goblin.md index c5525b395..9b4404b15 100755 --- a/content/Mechanics/Character Building/Heritages/Tailed Goblin.md +++ b/content/Mechanics/Character Building/Heritages/Tailed Goblin.md @@ -9,6 +9,5 @@ draft: true --- # Tailed Goblin -![[systems-pf2e-icons-features-ancestry-tailed-goblin.webp|150]] You have a powerful tail, likely because you descend from a community of monkey goblins. You gain a +2 circumstance bonus to Athletics checks to [[Climb]], you gain [[Combat Climber]] as a bonus feat, and you reduce the number of free hands required to climb or [[Trip]] by one. diff --git a/content/Mechanics/Character Building/Heritages/Taloned Tengu.md b/content/Mechanics/Character Building/Heritages/Taloned Tengu.md index 2a7c03a0f..31cc131c3 100755 --- a/content/Mechanics/Character Building/Heritages/Taloned Tengu.md +++ b/content/Mechanics/Character Building/Heritages/Taloned Tengu.md @@ -9,6 +9,5 @@ draft: true --- # Taloned Tengu -![[systems-pf2e-icons-features-ancestry-taloned-tengu.webp|150]] Your talons are every bit as sharp and strong as your beak. You gain a talon unarmed attack that deals 1d4 slashing damage. Your talons are in the brawling group, and have the agile, finesse, unarmed and versatile piercing traits. diff --git a/content/Mechanics/Character Building/Heritages/Thickcoat Shoony.md b/content/Mechanics/Character Building/Heritages/Thickcoat Shoony.md index 6a2bc32ab..9f40dd24e 100755 --- a/content/Mechanics/Character Building/Heritages/Thickcoat Shoony.md +++ b/content/Mechanics/Character Building/Heritages/Thickcoat Shoony.md @@ -9,6 +9,5 @@ draft: true --- # Thickcoat Shoony -![[systems-pf2e-icons-features-ancestry-thickcoat-shoony.webp|150]] You are a rare shoony who hails from colder climes. You gain cold resistance equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). You don't need to succeed at a flat check to target a concealed creature if that creature is [[Concealed]] only by snow. Unless you wear protective gear or take shelter, environmental heat effects are one step more extreme for you. diff --git a/content/Mechanics/Character Building/Heritages/Treedweller Goblin.md b/content/Mechanics/Character Building/Heritages/Treedweller Goblin.md index 5cbc3b9e2..054d1d6dd 100755 --- a/content/Mechanics/Character Building/Heritages/Treedweller Goblin.md +++ b/content/Mechanics/Character Building/Heritages/Treedweller Goblin.md @@ -9,6 +9,5 @@ draft: true --- # Treedweller Goblin -![[systems-pf2e-icons-features-ancestry-treedweller-goblin.webp|150]] You have adapted particularly well to living in forested environments. As long as you are in a forest or jungle, you gain a +2 circumstance bonus to Stealth checks to [[Hide]] and [[Sneak]], Survival checks to [[Subsist]], and your Survival DC to [[Cover Tracks]]. diff --git a/content/Mechanics/Character Building/Heritages/Twilight Halfling.md b/content/Mechanics/Character Building/Heritages/Twilight Halfling.md index 270db1114..3e0848459 100755 --- a/content/Mechanics/Character Building/Heritages/Twilight Halfling.md +++ b/content/Mechanics/Character Building/Heritages/Twilight Halfling.md @@ -9,6 +9,5 @@ draft: true --- # Twilight Halfling -![[systems-pf2e-icons-features-ancestry-twilight-halfling.webp|150]] Your ancestors performed many secret acts under the concealing cover of dusk, whether for good or ill, and over time they developed the ability to see in twilight beyond even the usual keen sight of halflings. You gain low-light vision. diff --git a/content/Mechanics/Character Building/Heritages/Umbral Gnome.md b/content/Mechanics/Character Building/Heritages/Umbral Gnome.md index 84ced923f..57f93efdc 100755 --- a/content/Mechanics/Character Building/Heritages/Umbral Gnome.md +++ b/content/Mechanics/Character Building/Heritages/Umbral Gnome.md @@ -9,6 +9,5 @@ draft: true --- # Umbral Gnome -![[systems-pf2e-icons-features-ancestry-umbral-gnome.webp|150]] Whether from a connection to dark or shadowy fey, from the underground gnomes known as drathnelar, or from another source, you can see in complete darkness. You gain darkvision. diff --git a/content/Mechanics/Character Building/Heritages/Unbreakable Goblin.md b/content/Mechanics/Character Building/Heritages/Unbreakable Goblin.md index d57a6f174..ad485ebea 100755 --- a/content/Mechanics/Character Building/Heritages/Unbreakable Goblin.md +++ b/content/Mechanics/Character Building/Heritages/Unbreakable Goblin.md @@ -9,6 +9,5 @@ draft: true --- # Unbreakable Goblin -![[systems-pf2e-icons-features-ancestry-unbreakable-goblin.webp|150]] You're able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance. diff --git a/content/Mechanics/Character Building/Heritages/Unseen Lizardfolk.md b/content/Mechanics/Character Building/Heritages/Unseen Lizardfolk.md index 2ae809c69..6db1811ab 100755 --- a/content/Mechanics/Character Building/Heritages/Unseen Lizardfolk.md +++ b/content/Mechanics/Character Building/Heritages/Unseen Lizardfolk.md @@ -9,7 +9,6 @@ draft: true --- # Unseen Lizardfolk -![[systems-pf2e-icons-features-ancestry-unseen-lizardfolk.webp|150]] You can change your skin color to blend in with your surroundings, making minor shifts with a single action and dramatic changes over the course of an hour. diff --git a/content/Mechanics/Character Building/Heritages/Venomtail Kobold.md b/content/Mechanics/Character Building/Heritages/Venomtail Kobold.md index df8f7be65..50d12bc32 100755 --- a/content/Mechanics/Character Building/Heritages/Venomtail Kobold.md +++ b/content/Mechanics/Character Building/Heritages/Venomtail Kobold.md @@ -9,7 +9,6 @@ draft: true --- # Venomtail Kobold -![[systems-pf2e-icons-features-ancestry-venomtail-kobold.webp|150]] A vestigial spur in your tail secretes one dose of deadly diff --git a/content/Mechanics/Character Building/Heritages/Versatile Heritage.md b/content/Mechanics/Character Building/Heritages/Versatile Heritage.md index 10fe29c60..ca04273a1 100755 --- a/content/Mechanics/Character Building/Heritages/Versatile Heritage.md +++ b/content/Mechanics/Character Building/Heritages/Versatile Heritage.md @@ -9,6 +9,5 @@ draft: true --- # Versatile Heritage -![[systems-pf2e-icons-features-ancestry-versatile-heritage.webp|150]] Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation). diff --git a/content/Mechanics/Character Building/Heritages/Vine Leshy.md b/content/Mechanics/Character Building/Heritages/Vine Leshy.md index 4805c0459..2cce556f3 100755 --- a/content/Mechanics/Character Building/Heritages/Vine Leshy.md +++ b/content/Mechanics/Character Building/Heritages/Vine Leshy.md @@ -9,6 +9,5 @@ draft: true --- # Vine Leshy -![[systems-pf2e-icons-features-ancestry-vine-leshy.webp|150]] Your prehensile vines grant you unmatched skill at climbing. You do not need to have any hands free to [[Climb]]. Additionally, if you roll a success on an Athletics check to Climb, you get a critical success instead. diff --git a/content/Mechanics/Character Building/Heritages/Vivacious Gnome.md b/content/Mechanics/Character Building/Heritages/Vivacious Gnome.md index c34ddb850..85b64371f 100755 --- a/content/Mechanics/Character Building/Heritages/Vivacious Gnome.md +++ b/content/Mechanics/Character Building/Heritages/Vivacious Gnome.md @@ -9,6 +9,5 @@ draft: true --- # Vivacious Gnome -![[systems-pf2e-icons-features-ancestry-vivacious-gnome.webp|150]] You have an incredibly strong connection to the vitality energy that flows through the First World, making it harder to attack your life force with void energy. You gain void resistance equal to half your level (minimum 1). When you have the [[Doomed]] condition, the condition affects you as if its value was 1 lower than it actually is (doomed 1 has no effect, doomed 2 causes you to die at [[Dying|Dying 3]], and so on). diff --git a/content/Mechanics/Character Building/Heritages/Warmarch Hobgoblin.md b/content/Mechanics/Character Building/Heritages/Warmarch Hobgoblin.md index dd80dbaa6..86a06b2a5 100755 --- a/content/Mechanics/Character Building/Heritages/Warmarch Hobgoblin.md +++ b/content/Mechanics/Character Building/Heritages/Warmarch Hobgoblin.md @@ -9,6 +9,5 @@ draft: true --- # Warmarch Hobgoblin -![[systems-pf2e-icons-features-ancestry-warmarch-hobgoblin.webp|150]] You come from a line of wandering mercenaries, constantly on the march and scavenging food on the trail. If you fail, but not critically fail, to [[Subsist]] in the wilderness, you can still keep yourself fed with poor meals. When exploring, you can [[Hustle]] twice as long before you have to stop. diff --git a/content/Mechanics/Character Building/Heritages/Warrenbred Hobgoblin.md b/content/Mechanics/Character Building/Heritages/Warrenbred Hobgoblin.md index 2c2ab2cce..520f308b8 100755 --- a/content/Mechanics/Character Building/Heritages/Warrenbred Hobgoblin.md +++ b/content/Mechanics/Character Building/Heritages/Warrenbred Hobgoblin.md @@ -9,6 +9,5 @@ draft: true --- # Warrenbred Hobgoblin -![[systems-pf2e-icons-features-ancestry-warrenbred-hobgoblin.webp|150]] Your ancestors lived underground. Your ears are larger than those of other hobgoblins and sensitive to echoes. When you are underground, you can use the [[Seek]] action to sense [[Undetected]] creatures within a 30 foot burst instead of a 15 foot burst. In addition, if you roll a success on an Acrobatics check to [[Squeeze]], you get a critical success instead. diff --git a/content/Mechanics/Character Building/Heritages/Wellspring Gnome.md b/content/Mechanics/Character Building/Heritages/Wellspring Gnome.md index b04b3dcd4..c7ada1cae 100755 --- a/content/Mechanics/Character Building/Heritages/Wellspring Gnome.md +++ b/content/Mechanics/Character Building/Heritages/Wellspring Gnome.md @@ -9,7 +9,6 @@ draft: true --- # Wellspring Gnome -![[systems-pf2e-icons-features-ancestry-wellspring-gnome.webp|150]] Some other source of magic has a greater hold on you than the primal magic of your fey lineage does. This connection might come from an occult plane or an ancient occult song; a deity, celestial, or fiend; magical effluent left behind by a mage war; or ancient rune magic. diff --git a/content/Mechanics/Character Building/Heritages/Wetlander Lizardfolk.md b/content/Mechanics/Character Building/Heritages/Wetlander Lizardfolk.md index 6e40d2ec7..2d6dbc1b6 100755 --- a/content/Mechanics/Character Building/Heritages/Wetlander Lizardfolk.md +++ b/content/Mechanics/Character Building/Heritages/Wetlander Lizardfolk.md @@ -9,6 +9,5 @@ draft: true --- # Wetlander Lizardfolk -![[systems-pf2e-icons-features-ancestry-wetlander-lizardfolk.webp|150]] Your family is descended from the most common lizardfolk heritage, and you are accustomed to aquatic environments. You gain a 15-foot [[Swim]] Speed. diff --git a/content/Mechanics/Character Building/Heritages/Whisper Elf.md b/content/Mechanics/Character Building/Heritages/Whisper Elf.md index 518d05a8c..1bc5a9f7c 100755 --- a/content/Mechanics/Character Building/Heritages/Whisper Elf.md +++ b/content/Mechanics/Character Building/Heritages/Whisper Elf.md @@ -9,6 +9,5 @@ draft: true --- # Whisper Elf -![[systems-pf2e-icons-features-ancestry-whisper-elf.webp|150]] Your ears are finely tuned, able to detect even the slightest whispers of sound. You gain a +2 circumstance bonus when using the [[Seek]] action to find [[Hidden]] or [[Undetected]] creatures within 30 feet of you. When you target an opponent that is [[Concealed]] from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. This benefit doesn't apply if you can't hear or if the creature is incapable of making sound (for example, if it's affected by a [[Silence]] spell). diff --git a/content/Mechanics/Character Building/Heritages/Wildwood Halfling.md b/content/Mechanics/Character Building/Heritages/Wildwood Halfling.md index b49343ced..560a439ec 100755 --- a/content/Mechanics/Character Building/Heritages/Wildwood Halfling.md +++ b/content/Mechanics/Character Building/Heritages/Wildwood Halfling.md @@ -9,6 +9,5 @@ draft: true --- # Wildwood Halfling -![[systems-pf2e-icons-features-ancestry-wildwood-halfling.webp|150]] You hail from deep within a jungle or forest, and you've learned how to use your small size to wriggle through undergrowth and other obstacles. You ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth. diff --git a/content/Mechanics/Character Building/Heritages/Winter Catfolk.md b/content/Mechanics/Character Building/Heritages/Winter Catfolk.md index 9dd1b0e66..db20a56a3 100755 --- a/content/Mechanics/Character Building/Heritages/Winter Catfolk.md +++ b/content/Mechanics/Character Building/Heritages/Winter Catfolk.md @@ -9,6 +9,5 @@ draft: true --- # Winter Catfolk -![[systems-pf2e-icons-features-ancestry-winter-catfolk.webp|150]] You have a thick coat of fur that protects you from the cold. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). diff --git a/content/Mechanics/Character Building/Heritages/Wintertouched Human.md b/content/Mechanics/Character Building/Heritages/Wintertouched Human.md index 0d59d0197..96b0a612d 100755 --- a/content/Mechanics/Character Building/Heritages/Wintertouched Human.md +++ b/content/Mechanics/Character Building/Heritages/Wintertouched Human.md @@ -9,6 +9,5 @@ draft: true --- # Wintertouched Human -![[systems-pf2e-icons-features-ancestry-wintertouched-human.webp|150]] The power of winter flows through you. This heritage is most common among the Jadwiga of Irrisen, due to their descent from Baba Yaga, and certain Erutaki touched by the spirits. You gain cold resistance equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). diff --git a/content/Mechanics/Character Building/Heritages/Woodland Elf.md b/content/Mechanics/Character Building/Heritages/Woodland Elf.md index b5bb7700b..3146a99a4 100755 --- a/content/Mechanics/Character Building/Heritages/Woodland Elf.md +++ b/content/Mechanics/Character Building/Heritages/Woodland Elf.md @@ -9,7 +9,6 @@ draft: true --- # Woodland Elf -![[systems-pf2e-icons-features-ancestry-woodland-elf.webp|150]] You're adapted to life in the forest, the deep jungle, or a similar environment, and you know how to climb trees and use foliage to your advantage. When [[Climb|Climbing]] trees, vines, and other foliage, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have [[Quick Climb]]). This doesn't affect you if you're using a climb Speed.