diff --git a/content/Mechanics/Bestiary/bestiary-1/Esobok Ghoul.md b/content/Mechanics/Bestiary/bestiary-1/Esobok Ghoul.md
index 0f4ca627a..e1c5424e2 100755
--- a/content/Mechanics/Bestiary/bestiary-1/Esobok Ghoul.md
+++ b/content/Mechanics/Bestiary/bestiary-1/Esobok Ghoul.md
@@ -72,5 +72,3 @@ name: Ghoul
creatures:
- 1: Ghoul
```
-
-![[Esobok Ghoul-20231218231558151.webp]]
\ No newline at end of file
diff --git a/content/Mechanics/Bestiary/bestiary-2/Yianyin.md b/content/Mechanics/Bestiary/bestiary-2/Yianyin.md
index 9ab53bc02..5f91cdd2d 100755
--- a/content/Mechanics/Bestiary/bestiary-2/Yianyin.md
+++ b/content/Mechanics/Bestiary/bestiary-2/Yianyin.md
@@ -68,5 +68,3 @@ name: Yianyin
creatures:
- 1: Yianyin
```
-
-![[Yianyin-20231218235116669.webp]]
\ No newline at end of file
diff --git a/content/Mechanics/Bestiary/bestiary-2/choker-matriarch.md b/content/Mechanics/Bestiary/bestiary-2/choker-matriarch.md
index a7bfc3f2e..77ac77421 100755
--- a/content/Mechanics/Bestiary/bestiary-2/choker-matriarch.md
+++ b/content/Mechanics/Bestiary/bestiary-2/choker-matriarch.md
@@ -73,5 +73,3 @@ creatures:
With long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The strange little aberrations prefer to pick off weak and solitary creatures, especially those that wander off from their packs or communities. A choker’s long, spongy arms are flexible but deceptively strong. The fingers can tighten rapidly and are ridged with spiky, tooth-like structures that provide an incredible grip. A choker typically strangles its prey to death, then drags the body off or dismembers it using crude tools if the body is too big to carry. If confronted or outnumbered, a choker tries to escape, often compressing into a tight passage to get away. Chokers that encounter humanoids exhibit intense curiosity about their culture, society, and the products of art and industry. This interest isn’t very deep—it just results in chokers that like killing people and collecting any of their items that seem sophisticated, such as jewellery, nice clothing, or written texts.
Chokers sometimes gather in settlements, usually sticking to slums or abandoned structures. These chokers stalk at night, flopping across rooftops, tapping at windows, and scuttling through sewers, gutters, and chimneys to get at prey. An urban choker that finds prey early on its hunt—a wandering pet, a person who is out alone—might spend the rest of the night indulging its curiosity about the products of society. A curious choker might abscond with all sorts of odd items, from tavern signs to library books to roof tiles. A choker usually pilfers only one item at a time, but as its collection grows, it might need to find a larger nest to accommodate its collection, then move its pieces one by one to the new home.
-
-![[choker-matriarch-20231217104113067.webp]]
\ No newline at end of file
diff --git a/content/Mechanics/Character Building/Ancestry Features/Prehensile Tail.md b/content/Mechanics/Character Building/Ancestry Features/Prehensile Tail.md
index fd95b811f..2556b4f22 100755
--- a/content/Mechanics/Character Building/Ancestry Features/Prehensile Tail.md
+++ b/content/Mechanics/Character Building/Ancestry Features/Prehensile Tail.md
@@ -9,6 +9,5 @@ tags:
---
# Prehensile Tail
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
You can use your long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
diff --git a/content/Mechanics/Character Building/Backgrounds/Abadar's Avenger.md b/content/Mechanics/Character Building/Backgrounds/Abadar's Avenger.md
index 82a10e0fe..9527403fc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Abadar's Avenger.md
+++ b/content/Mechanics/Character Building/Backgrounds/Abadar's Avenger.md
@@ -9,7 +9,6 @@ tags:
---
# Abadar's Avenger
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Hao Jin really has some nerve for a supposed disciple of Abadar. First, she dares to start a collection of trinkets in hopes of emulating the great Abadar's unsurpassable First Vault. As if that weren't enough, she also sets up a contest to give away her most powerful treasures to anyone who can throw a punch! Abadar hasn't directly told you as much, per se, but surely this kind of hubris can't sit well with your beloved deity, regardless of Hao Jin's own supposed ties to the Master of the First Vault. At the very least, someone's got to check out this shoddy imitation of the First Vault and write a report for the church of Abadar - and you've decided that someone is you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Able Carter.md b/content/Mechanics/Character Building/Backgrounds/Able Carter.md
index dacf8442e..a66cc3fa8 100755
--- a/content/Mechanics/Character Building/Backgrounds/Able Carter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Able Carter.md
@@ -9,7 +9,6 @@ tags:
---
# Able Carter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In either case, you were loosely affiliated with the Carters Consortium, and you might have even been part of that faction when allegations of Pharasma worship among its leaders caused the faction's sharp drop in significance.
diff --git a/content/Mechanics/Character Building/Backgrounds/Academy Dropout.md b/content/Mechanics/Character Building/Backgrounds/Academy Dropout.md
index 950ef1f16..f0bff8d83 100755
--- a/content/Mechanics/Character Building/Backgrounds/Academy Dropout.md
+++ b/content/Mechanics/Character Building/Backgrounds/Academy Dropout.md
@@ -9,7 +9,6 @@ tags:
---
# Academy Dropout
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to other responsibilities, or perhaps it was just too much for you. Whatever the case, your exit from the academy has shaped your life as much as your entrance and led you to a life of adventure.
diff --git a/content/Mechanics/Character Building/Backgrounds/Acolyte.md b/content/Mechanics/Character Building/Backgrounds/Acolyte.md
index 96b3851ff..0eac913fc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Acolyte.md
+++ b/content/Mechanics/Character Building/Backgrounds/Acolyte.md
@@ -9,7 +9,6 @@ tags:
---
# Acolyte
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down, you'll always carry within you the lessons you learned.
diff --git a/content/Mechanics/Character Building/Backgrounds/Acrobat.md b/content/Mechanics/Character Building/Backgrounds/Acrobat.md
index 157daef84..281a644bb 100755
--- a/content/Mechanics/Character Building/Backgrounds/Acrobat.md
+++ b/content/Mechanics/Character Building/Backgrounds/Acrobat.md
@@ -9,7 +9,6 @@ tags:
---
# Acrobat
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.
diff --git a/content/Mechanics/Character Building/Backgrounds/Aerialist.md b/content/Mechanics/Character Building/Backgrounds/Aerialist.md
index d2cb945b9..76954bda4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Aerialist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Aerialist.md
@@ -9,7 +9,6 @@ tags:
---
# Aerialist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie skimped on safety devices such as nets and quality ropes, so you also learned to take a fall better than most. After a harrowing near-death experience involving a cracked trapeze bar, you decided to take your expertise elsewhere.
diff --git a/content/Mechanics/Character Building/Backgrounds/Aiudara Seeker.md b/content/Mechanics/Character Building/Backgrounds/Aiudara Seeker.md
index 7386025ec..22aa58a77 100755
--- a/content/Mechanics/Character Building/Backgrounds/Aiudara Seeker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Aiudara Seeker.md
@@ -9,7 +9,6 @@ tags:
---
# Aiudara Seeker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**\[Legacy - Age of Ashes\]**
diff --git a/content/Mechanics/Character Building/Backgrounds/Alkenstar Outlaw.md b/content/Mechanics/Character Building/Backgrounds/Alkenstar Outlaw.md
index 596f4a733..f08fb3065 100755
--- a/content/Mechanics/Character Building/Backgrounds/Alkenstar Outlaw.md
+++ b/content/Mechanics/Character Building/Backgrounds/Alkenstar Outlaw.md
@@ -9,7 +9,6 @@ tags:
---
# Alkenstar Outlaw
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair. The life of an adventurer might even be a relief compared to a life forever on the run from Alkenstar authorities and their allies.
diff --git a/content/Mechanics/Character Building/Backgrounds/Alkenstar Sojourner.md b/content/Mechanics/Character Building/Backgrounds/Alkenstar Sojourner.md
index a0bb35d4a..0d1aeba96 100755
--- a/content/Mechanics/Character Building/Backgrounds/Alkenstar Sojourner.md
+++ b/content/Mechanics/Character Building/Backgrounds/Alkenstar Sojourner.md
@@ -9,7 +9,6 @@ tags:
---
# Alkenstar Sojourner
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves.
diff --git a/content/Mechanics/Character Building/Backgrounds/Alkenstar Tinker.md b/content/Mechanics/Character Building/Backgrounds/Alkenstar Tinker.md
index b44d9fdbd..52b1986ba 100755
--- a/content/Mechanics/Character Building/Backgrounds/Alkenstar Tinker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Alkenstar Tinker.md
@@ -9,7 +9,6 @@ tags:
---
# Alkenstar Tinker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Impossible Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Alloysmith.md b/content/Mechanics/Character Building/Backgrounds/Alloysmith.md
index 2ea941ba5..1aac2f5e3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Alloysmith.md
+++ b/content/Mechanics/Character Building/Backgrounds/Alloysmith.md
@@ -9,7 +9,6 @@ tags:
---
# Alloysmith
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Blacksmithing might be an ancient profession, but you are its cutting edge. You've studied the properties of different metals, experimented with them by combining them, exposing them to different elements and processes, and have even delved into the metaphysical nature of metal in your quest to master it. You might have taken up adventuring to acquire more funding and materials or to test your designs.
diff --git a/content/Mechanics/Character Building/Backgrounds/Almas Clerk.md b/content/Mechanics/Character Building/Backgrounds/Almas Clerk.md
index 4aaab341c..a5c009eec 100755
--- a/content/Mechanics/Character Building/Backgrounds/Almas Clerk.md
+++ b/content/Mechanics/Character Building/Backgrounds/Almas Clerk.md
@@ -9,7 +9,6 @@ tags:
---
# Almas Clerk
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its mission, inspired you to join the organization. You help the Society pursue its goals and navigate the laws of Golarion's many locales.
diff --git a/content/Mechanics/Character Building/Backgrounds/Amnesiac.md b/content/Mechanics/Character Building/Backgrounds/Amnesiac.md
index 6b7b15ef2..d401e3698 100755
--- a/content/Mechanics/Character Building/Backgrounds/Amnesiac.md
+++ b/content/Mechanics/Character Building/Backgrounds/Amnesiac.md
@@ -9,7 +9,6 @@ tags:
---
# Amnesiac
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your background is… well… honestly, you can't remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don't know who you once were. You might be adventuring specifically to help discover yourself. It's up to you and the GM how to handle the truth of your character's backstory. You could leave it to the GM so it's a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past.
diff --git a/content/Mechanics/Character Building/Backgrounds/Animal Whisperer.md b/content/Mechanics/Character Building/Backgrounds/Animal Whisperer.md
index fdb32ec71..1b2b1e76f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Animal Whisperer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Animal Whisperer.md
@@ -9,7 +9,6 @@ tags:
---
# Animal Whisperer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way.
diff --git a/content/Mechanics/Character Building/Backgrounds/Animal Wrangler.md b/content/Mechanics/Character Building/Backgrounds/Animal Wrangler.md
index 70a4a12be..cd631d533 100755
--- a/content/Mechanics/Character Building/Backgrounds/Animal Wrangler.md
+++ b/content/Mechanics/Character Building/Backgrounds/Animal Wrangler.md
@@ -9,7 +9,6 @@ tags:
---
# Animal Wrangler
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back into their cages, or even sweeping dung out of squalid pens. Mistress Dusklight's ongoing mistreatment of her animals compelled you to quit, and you now strive to ensure animals aren't abused.
diff --git a/content/Mechanics/Character Building/Backgrounds/Anti-Magical.md b/content/Mechanics/Character Building/Backgrounds/Anti-Magical.md
index ee145864b..5d5c3c4cf 100755
--- a/content/Mechanics/Character Building/Backgrounds/Anti-Magical.md
+++ b/content/Mechanics/Character Building/Backgrounds/Anti-Magical.md
@@ -9,7 +9,6 @@ tags:
---
# Anti-Magical
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users.
diff --git a/content/Mechanics/Character Building/Backgrounds/Anti-Tech Activist.md b/content/Mechanics/Character Building/Backgrounds/Anti-Tech Activist.md
index 2b0a822bd..799ffd9e2 100755
--- a/content/Mechanics/Character Building/Backgrounds/Anti-Tech Activist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Anti-Tech Activist.md
@@ -9,7 +9,6 @@ tags:
---
# Anti-Tech Activist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've seen the sorts of things that technology brings- polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society-and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther.
diff --git a/content/Mechanics/Character Building/Backgrounds/Archaeologist.md b/content/Mechanics/Character Building/Backgrounds/Archaeologist.md
index 5d866c0a2..7787c918f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Archaeologist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Archaeologist.md
@@ -9,7 +9,6 @@ tags:
---
# Archaeologist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them and tell their story. You might have worked as a laborer or local guide before learning formal archaeological techniques.
diff --git a/content/Mechanics/Character Building/Backgrounds/Artisan.md b/content/Mechanics/Character Building/Backgrounds/Artisan.md
index db3b192df..022362f73 100755
--- a/content/Mechanics/Character Building/Backgrounds/Artisan.md
+++ b/content/Mechanics/Character Building/Backgrounds/Artisan.md
@@ -9,7 +9,6 @@ tags:
---
# Artisan
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As an apprentice, you practiced a particular form of building or crafting, developing a specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.
diff --git a/content/Mechanics/Character Building/Backgrounds/Artist.md b/content/Mechanics/Character Building/Backgrounds/Artist.md
index bf3882206..2a807c565 100755
--- a/content/Mechanics/Character Building/Backgrounds/Artist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Artist.md
@@ -9,7 +9,6 @@ tags:
---
# Artist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.
diff --git a/content/Mechanics/Character Building/Backgrounds/Aspiring Free-Captain.md b/content/Mechanics/Character Building/Backgrounds/Aspiring Free-Captain.md
index 9b32a21b6..f4adf87a9 100755
--- a/content/Mechanics/Character Building/Backgrounds/Aspiring Free-Captain.md
+++ b/content/Mechanics/Character Building/Backgrounds/Aspiring Free-Captain.md
@@ -9,7 +9,6 @@ tags:
---
# Aspiring Free-Captain
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - High Seas
diff --git a/content/Mechanics/Character Building/Backgrounds/Aspiring River Monarch.md b/content/Mechanics/Character Building/Backgrounds/Aspiring River Monarch.md
index 58971bd3b..786d8d3e0 100755
--- a/content/Mechanics/Character Building/Backgrounds/Aspiring River Monarch.md
+++ b/content/Mechanics/Character Building/Backgrounds/Aspiring River Monarch.md
@@ -9,7 +9,6 @@ tags:
---
# Aspiring River Monarch
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Broken Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Astrologer.md b/content/Mechanics/Character Building/Backgrounds/Astrologer.md
index 26bc9aa05..4bd595f0b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Astrologer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Astrologer.md
@@ -9,7 +9,6 @@ tags:
---
# Astrologer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure.
diff --git a/content/Mechanics/Character Building/Backgrounds/Astrological Augur.md b/content/Mechanics/Character Building/Backgrounds/Astrological Augur.md
index 0630c03ac..91140300e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Astrological Augur.md
+++ b/content/Mechanics/Character Building/Backgrounds/Astrological Augur.md
@@ -9,7 +9,6 @@ tags:
---
# Astrological Augur
-![[systems-pf2e-icons-default-icons-background.svg|150]]
During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by Iruxi culture or were raised in one of the remaining Lirgeni sanctuaries. You've studied the constellations, using their alignment to predict fortune (or misfortune) and gaining magical powers unlike any of the other astrologers you know. Your readings might primarily focus on the Cosmic Caravan, or perhaps you use other stars to guide you, like the zodiac of Tian Xia.
diff --git a/content/Mechanics/Character Building/Backgrounds/Attention Addict.md b/content/Mechanics/Character Building/Backgrounds/Attention Addict.md
index 87929776f..e7b6d0fc2 100755
--- a/content/Mechanics/Character Building/Backgrounds/Attention Addict.md
+++ b/content/Mechanics/Character Building/Backgrounds/Attention Addict.md
@@ -9,7 +9,6 @@ tags:
---
# Attention Addict
-![[systems-pf2e-icons-default-icons-background.svg|150]]
A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The promise of all this and more is what drove you to enter this year's Ruby Phoenix Tournament, and with your prodigious star power it's no wonder why they selected you for the prequalifier on Danger Island. You've got champion stamped all over you. Obviously, the organizers knew a winner when they saw one. It's already clear that you'll be named Ruby Phoenix Champion - the challenges leading up to your prize ceremony are mere formalities, but you're happy to indulge the impassioned masses. After all, the people want a show, and what kind of celebrity would you be if you denied them? You might even deign to compete in some fights, too, as long as your hair doesn't get mussed.
diff --git a/content/Mechanics/Character Building/Backgrounds/Atteran Rancher.md b/content/Mechanics/Character Building/Backgrounds/Atteran Rancher.md
index e84c6ef67..d90a38e99 100755
--- a/content/Mechanics/Character Building/Backgrounds/Atteran Rancher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Atteran Rancher.md
@@ -9,7 +9,6 @@ tags:
---
# Atteran Rancher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Old Cheliax
diff --git a/content/Mechanics/Character Building/Backgrounds/Awful Scab.md b/content/Mechanics/Character Building/Backgrounds/Awful Scab.md
index 99a3f8c98..f4c2e3d88 100755
--- a/content/Mechanics/Character Building/Backgrounds/Awful Scab.md
+++ b/content/Mechanics/Character Building/Backgrounds/Awful Scab.md
@@ -9,7 +9,6 @@ tags:
---
# Awful Scab
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass of spell-resistant flesh and sinew, ever threatening to engulf the city. You were once a Scab working to push back its influence. It's a nasty, dangerous job, and poorly paid as well, but at least you learned enough to mimic a viscerasuit, the enchanted, airtight suit that protected you from the poisons and plagues of the Awful.
diff --git a/content/Mechanics/Character Building/Backgrounds/Back-Alley Doctor.md b/content/Mechanics/Character Building/Backgrounds/Back-Alley Doctor.md
index dbbf9e17a..b26fa6c19 100755
--- a/content/Mechanics/Character Building/Backgrounds/Back-Alley Doctor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Back-Alley Doctor.md
@@ -9,7 +9,6 @@ tags:
---
# Back-Alley Doctor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, you've perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions.
diff --git a/content/Mechanics/Character Building/Backgrounds/Bandit.md b/content/Mechanics/Character Building/Backgrounds/Bandit.md
index 9d56bf0ed..519fd746f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bandit.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bandit.md
@@ -9,7 +9,6 @@ tags:
---
# Bandit
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Banished Brighite.md b/content/Mechanics/Character Building/Backgrounds/Banished Brighite.md
index cee59b3f2..7d67fd5e2 100755
--- a/content/Mechanics/Character Building/Backgrounds/Banished Brighite.md
+++ b/content/Mechanics/Character Building/Backgrounds/Banished Brighite.md
@@ -9,7 +9,6 @@ tags:
---
# Banished Brighite
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Once, you were a dedicated and important priest of Brigh, goddess of clockwork and invention, based out of the largest church to your deity, the Temple of Brigh in Alkenstar. Here, you made important discoveries in the annals of your religion's canon and furthered the Bronze Lady's agendas of innovation and creation. Your future seemed bright, and you predicted that it was only a matter of time until you ascended to the rank of primary cog or, someday, grand cog.
diff --git a/content/Mechanics/Character Building/Backgrounds/Barber.md b/content/Mechanics/Character Building/Backgrounds/Barber.md
index 9f90a53e1..c526e27e9 100755
--- a/content/Mechanics/Character Building/Backgrounds/Barber.md
+++ b/content/Mechanics/Character Building/Backgrounds/Barber.md
@@ -9,7 +9,6 @@ tags:
---
# Barber
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Haircuts, dentistry, bloodletting, and surgery-if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your skills, or to test yourself against a world that leaves your patients so battered and bruised.
diff --git a/content/Mechanics/Character Building/Backgrounds/Barkeep.md b/content/Mechanics/Character Building/Backgrounds/Barkeep.md
index 8e8fce3ca..289ada8f4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Barkeep.md
+++ b/content/Mechanics/Character Building/Backgrounds/Barkeep.md
@@ -9,7 +9,6 @@ tags:
---
# Barkeep
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize.
diff --git a/content/Mechanics/Character Building/Backgrounds/Barker.md b/content/Mechanics/Character Building/Backgrounds/Barker.md
index 8b1d255d3..de82ee623 100755
--- a/content/Mechanics/Character Building/Backgrounds/Barker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Barker.md
@@ -9,7 +9,6 @@ tags:
---
# Barker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice you but also engage them to respond to you. You may have previously worked as a crier or in a more formal barker capacity with Mistress Dusklight's Celestial Menagerie. Either way, your ability to bully a crowd is impressive.
diff --git a/content/Mechanics/Character Building/Backgrounds/Barrister.md b/content/Mechanics/Character Building/Backgrounds/Barrister.md
index 483627be9..dd679d4e4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Barrister.md
+++ b/content/Mechanics/Character Building/Backgrounds/Barrister.md
@@ -9,7 +9,6 @@ tags:
---
# Barrister
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You're capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.
diff --git a/content/Mechanics/Character Building/Backgrounds/Beast Blessed.md b/content/Mechanics/Character Building/Backgrounds/Beast Blessed.md
index f7281939f..baa860de3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Beast Blessed.md
+++ b/content/Mechanics/Character Building/Backgrounds/Beast Blessed.md
@@ -9,7 +9,6 @@ tags:
---
# Beast Blessed
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a blessing of freedom upon you. Your blessing manifests physically, perhaps as elongated canines, fingernails that grow to a sharp point, excess body hair, or some other feature. This physical manifestation is cosmetic and provides no benefit.
diff --git a/content/Mechanics/Character Building/Backgrounds/Bekyar Restorer.md b/content/Mechanics/Character Building/Backgrounds/Bekyar Restorer.md
index 0fa5eae27..3cd830770 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bekyar Restorer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bekyar Restorer.md
@@ -9,7 +9,6 @@ tags:
---
# Bekyar Restorer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Mwangi Expanse
diff --git a/content/Mechanics/Character Building/Backgrounds/Belkzen Slayer.md b/content/Mechanics/Character Building/Backgrounds/Belkzen Slayer.md
index 09b2e0b5f..f781e28e5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Belkzen Slayer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Belkzen Slayer.md
@@ -9,7 +9,6 @@ tags:
---
# Belkzen Slayer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Bellflower Agent.md b/content/Mechanics/Character Building/Backgrounds/Bellflower Agent.md
index 03bae0cb2..9ab85bb83 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bellflower Agent.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bellflower Agent.md
@@ -9,7 +9,6 @@ tags:
---
# Bellflower Agent
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Old Cheliax
diff --git a/content/Mechanics/Character Building/Backgrounds/Bibliophile.md b/content/Mechanics/Character Building/Backgrounds/Bibliophile.md
index 4592b0f8d..dc0e6d683 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bibliophile.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bibliophile.md
@@ -9,7 +9,6 @@ tags:
---
# Bibliophile
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.
diff --git a/content/Mechanics/Character Building/Backgrounds/Black Market Smuggler.md b/content/Mechanics/Character Building/Backgrounds/Black Market Smuggler.md
index 81abfc782..b112bc9ff 100755
--- a/content/Mechanics/Character Building/Backgrounds/Black Market Smuggler.md
+++ b/content/Mechanics/Character Building/Backgrounds/Black Market Smuggler.md
@@ -9,7 +9,6 @@ tags:
---
# Black Market Smuggler
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Golden Road
diff --git a/content/Mechanics/Character Building/Backgrounds/Blessed.md b/content/Mechanics/Character Building/Backgrounds/Blessed.md
index 113c455b1..0e1a52bf9 100755
--- a/content/Mechanics/Character Building/Backgrounds/Blessed.md
+++ b/content/Mechanics/Character Building/Backgrounds/Blessed.md
@@ -9,7 +9,6 @@ tags:
---
# Blessed
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on.
diff --git a/content/Mechanics/Character Building/Backgrounds/Blow-In.md b/content/Mechanics/Character Building/Backgrounds/Blow-In.md
index 80c83ab9e..0441757aa 100755
--- a/content/Mechanics/Character Building/Backgrounds/Blow-In.md
+++ b/content/Mechanics/Character Building/Backgrounds/Blow-In.md
@@ -9,7 +9,6 @@ tags:
---
# Blow-In
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came together with several different workers and performers a few months ago. Many came from a circus in Escadar called the Celestial Menagerie, but not all of them. It was easy to slip in among the roustabouts. Although you'd planned to move on quickly, the circus folk have adopted you as one of their own, and they don't ask questions about your past.
diff --git a/content/Mechanics/Character Building/Backgrounds/Bonuwat Wavetouched.md b/content/Mechanics/Character Building/Backgrounds/Bonuwat Wavetouched.md
index e6cb87cb8..b6bc938fa 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bonuwat Wavetouched.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bonuwat Wavetouched.md
@@ -9,7 +9,6 @@ tags:
---
# Bonuwat Wavetouched
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Mwangi Expanse
diff --git a/content/Mechanics/Character Building/Backgrounds/Bookish Providence.md b/content/Mechanics/Character Building/Backgrounds/Bookish Providence.md
index 3fa3bd49f..1fcd0f8ee 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bookish Providence.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bookish Providence.md
@@ -9,7 +9,6 @@ tags:
---
# Bookish Providence
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or scholars, or maybe the local bookshop or university was a place you felt safe at. Or, you could simply have been an avid reader of stories. Whatever the case, books have always brought you peace and comfort, and you try to never travel without a few packed away in your belongings. Since not every book is written in the same language, you've also picked up a few extra languages along the way. Your interest in the written word hasn't always been a positive, though. You might have been bullied or tormented by your peers for being more interested in reading than other pursuits. Or maybe you had some unsettling experiences with misinformation or knowledge that sent you in pursuit of something dangerous. Try to come up with one event from your past where your pursuit of books or the testing of knowledge learned from them placed you in danger, but also keep in mind that you managed to escape this danger because of what you've learned from your voracious reading habits!
diff --git a/content/Mechanics/Character Building/Backgrounds/Bookkeeper.md b/content/Mechanics/Character Building/Backgrounds/Bookkeeper.md
index f9f582727..2a95f9e38 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bookkeeper.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bookkeeper.md
@@ -9,7 +9,6 @@ tags:
---
# Bookkeeper
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences, in the hope that no one finds you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Borderlands Pioneer.md b/content/Mechanics/Character Building/Backgrounds/Borderlands Pioneer.md
index bbd42e1a4..899ad7202 100755
--- a/content/Mechanics/Character Building/Backgrounds/Borderlands Pioneer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Borderlands Pioneer.md
@@ -9,7 +9,6 @@ tags:
---
# Borderlands Pioneer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the ground, you've learned how to survive on the rugged frontier. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands.
diff --git a/content/Mechanics/Character Building/Backgrounds/Bounty Hunter.md b/content/Mechanics/Character Building/Backgrounds/Bounty Hunter.md
index 417832f9f..b0dfc430f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bounty Hunter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bounty Hunter.md
@@ -9,7 +9,6 @@ tags:
---
# Bounty Hunter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer.
diff --git a/content/Mechanics/Character Building/Backgrounds/Brevic Noble.md b/content/Mechanics/Character Building/Backgrounds/Brevic Noble.md
index f4bafc50a..c5e57854b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Brevic Noble.md
+++ b/content/Mechanics/Character Building/Backgrounds/Brevic Noble.md
@@ -9,7 +9,6 @@ tags:
---
# Brevic Noble
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human, you were adopted by one of Brevoy's nobles or were perhaps a favored servant or even a childhood friend of a noble scion. Whatever the case, you've had a comfortable life, though still a far cry from the one your distant cousins or close associates know. An expedition into the storied Stolen Lands seems like just the test to see if you really are worthy of the "noble" title.
diff --git a/content/Mechanics/Character Building/Backgrounds/Brevic Outcast.md b/content/Mechanics/Character Building/Backgrounds/Brevic Outcast.md
index 72685c9d6..d4e60fef5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Brevic Outcast.md
+++ b/content/Mechanics/Character Building/Backgrounds/Brevic Outcast.md
@@ -9,7 +9,6 @@ tags:
---
# Brevic Outcast
-![[systems-pf2e-icons-default-icons-background.svg|150]]
One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you've learned that claiming such without evidence is a fool's game. Whether a recent attempt to prove your heritage brought down the wrath of a noble family or you seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own.
diff --git a/content/Mechanics/Character Building/Backgrounds/Bright Lion.md b/content/Mechanics/Character Building/Backgrounds/Bright Lion.md
index 3e926c1b5..35b869567 100755
--- a/content/Mechanics/Character Building/Backgrounds/Bright Lion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Bright Lion.md
@@ -9,7 +9,6 @@ tags:
---
# Bright Lion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Mwangi Expanse
diff --git a/content/Mechanics/Character Building/Backgrounds/Broken Tusk Recruiter.md b/content/Mechanics/Character Building/Backgrounds/Broken Tusk Recruiter.md
index b2f4b9b1a..7700b03db 100755
--- a/content/Mechanics/Character Building/Backgrounds/Broken Tusk Recruiter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Broken Tusk Recruiter.md
@@ -9,7 +9,6 @@ tags:
---
# Broken Tusk Recruiter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. Whenever Broken Tusks come upon weak, weary, or wandering souls, you're often the first sent to meet these folks and determine if they would be a good fit for the following.
diff --git a/content/Mechanics/Character Building/Backgrounds/Butcher.md b/content/Mechanics/Character Building/Backgrounds/Butcher.md
index 2f5cb0692..ff91a8d6f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Butcher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Butcher.md
@@ -9,7 +9,6 @@ tags:
---
# Butcher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and novelties at inflated prices. (You might know very little about slaughtering animals; "butcher" is a circus slang term for a vendor.) The Celestial Menagerie constantly pushed you to figure out how to sell increasingly shoddy toys to children and how to conceal the taste of spoiled treats that should have been discarded days earlier. You peddled disappointment and hated it, so you left to seek a new line of work-although you're not yet willing to leave the circus life altogether.
diff --git a/content/Mechanics/Character Building/Backgrounds/Cannoneer.md b/content/Mechanics/Character Building/Backgrounds/Cannoneer.md
index 07232a337..9a99ab773 100755
--- a/content/Mechanics/Character Building/Backgrounds/Cannoneer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Cannoneer.md
@@ -9,7 +9,6 @@ tags:
---
# Cannoneer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong back and quick reflexes were equally important to you in your duties, and you know your way around explosives and the dangers that lie therein. These skills serve you well in your new life as an adventurer, as compared to the weight of a cannon, a gear load that makes your allies blanche just makes you laugh instead.
diff --git a/content/Mechanics/Character Building/Backgrounds/Charlatan.md b/content/Mechanics/Character Building/Backgrounds/Charlatan.md
index 0e6f41079..3e0447a46 100755
--- a/content/Mechanics/Character Building/Backgrounds/Charlatan.md
+++ b/content/Mechanics/Character Building/Backgrounds/Charlatan.md
@@ -9,7 +9,6 @@ tags:
---
# Charlatan
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it's a bit of both, as you realize that after pretending to be a hero, you've become the mask.
diff --git a/content/Mechanics/Character Building/Backgrounds/Chelish Rebel.md b/content/Mechanics/Character Building/Backgrounds/Chelish Rebel.md
index 93c101002..802f7f0b0 100755
--- a/content/Mechanics/Character Building/Backgrounds/Chelish Rebel.md
+++ b/content/Mechanics/Character Building/Backgrounds/Chelish Rebel.md
@@ -9,7 +9,6 @@ tags:
---
# Chelish Rebel
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Old Cheliax
diff --git a/content/Mechanics/Character Building/Backgrounds/Child Of Notoriety.md b/content/Mechanics/Character Building/Backgrounds/Child Of Notoriety.md
index 04879b5ce..0b1c00cbc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Child Of Notoriety.md
+++ b/content/Mechanics/Character Building/Backgrounds/Child Of Notoriety.md
@@ -9,7 +9,6 @@ tags:
---
# Child Of Notoriety
-![[systems-pf2e-icons-default-icons-background.svg|150]]
One or more of your ancestors committed a grave atrocity, and even though you've tried to live your own life, your family's grim past looms over you like a relentless shadow. You might have traveled a thousand miles to escape the legends, learned how to ingratiate yourself to others, just tried to ignore the everyday accusing glances, or even accepted the notoriety just to be left alone. You didn't commit the crime, yet it haunts you. Whether you're proving the world wrong, proving to yourself that you're no monster, earning wealth to pay reparations, or just driven to do some good with your life, it's time to break free of the past. That journey begins with understanding.
diff --git a/content/Mechanics/Character Building/Backgrounds/Child of Westcrown.md b/content/Mechanics/Character Building/Backgrounds/Child of Westcrown.md
index 0d425490e..3ec87c1eb 100755
--- a/content/Mechanics/Character Building/Backgrounds/Child of Westcrown.md
+++ b/content/Mechanics/Character Building/Backgrounds/Child of Westcrown.md
@@ -9,7 +9,6 @@ tags:
---
# Child of Westcrown
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Old Cheliax
diff --git a/content/Mechanics/Character Building/Backgrounds/Child of the Puddles.md b/content/Mechanics/Character Building/Backgrounds/Child of the Puddles.md
index 488059d67..07e7b91bd 100755
--- a/content/Mechanics/Character Building/Backgrounds/Child of the Puddles.md
+++ b/content/Mechanics/Character Building/Backgrounds/Child of the Puddles.md
@@ -9,7 +9,6 @@ tags:
---
# Child of the Puddles
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Child of the Twin Village.md b/content/Mechanics/Character Building/Backgrounds/Child of the Twin Village.md
index 7c074ced2..33fdbb345 100755
--- a/content/Mechanics/Character Building/Backgrounds/Child of the Twin Village.md
+++ b/content/Mechanics/Character Building/Backgrounds/Child of the Twin Village.md
@@ -9,7 +9,6 @@ tags:
---
# Child of the Twin Village
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still have an unbreakable connection to your twin through your dreams.
diff --git a/content/Mechanics/Character Building/Backgrounds/Chosen One.md b/content/Mechanics/Character Building/Backgrounds/Chosen One.md
index 800966ffc..3886c2eb3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Chosen One.md
+++ b/content/Mechanics/Character Building/Backgrounds/Chosen One.md
@@ -9,7 +9,6 @@ tags:
---
# Chosen One
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to the task, and the fickle nature of prophecy complicates your path.
diff --git a/content/Mechanics/Character Building/Backgrounds/Circuit Judge.md b/content/Mechanics/Character Building/Backgrounds/Circuit Judge.md
index ce10b5bd5..5e5a4c63d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Circuit Judge.md
+++ b/content/Mechanics/Character Building/Backgrounds/Circuit Judge.md
@@ -9,7 +9,6 @@ tags:
---
# Circuit Judge
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then it's on to the next town in your itinerary. It's not the easiest life in the world, but it's an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure.
diff --git a/content/Mechanics/Character Building/Backgrounds/Circus Born.md b/content/Mechanics/Character Building/Backgrounds/Circus Born.md
index f324794fc..fbb57481b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Circus Born.md
+++ b/content/Mechanics/Character Building/Backgrounds/Circus Born.md
@@ -9,7 +9,6 @@ tags:
---
# Circus Born
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You've seen more acts than you can count and grew up hearing the tall tales of circus performers while gathered around their campfires. You've experienced the thrill of captivating crowd ever since you were young. You may have tried a few times to settle down, but the lure of the open road and the glamor of the big top always called you back.
diff --git a/content/Mechanics/Character Building/Backgrounds/Clan Associate.md b/content/Mechanics/Character Building/Backgrounds/Clan Associate.md
index 7e9f1c03c..a8a315e16 100755
--- a/content/Mechanics/Character Building/Backgrounds/Clan Associate.md
+++ b/content/Mechanics/Character Building/Backgrounds/Clan Associate.md
@@ -9,7 +9,6 @@ tags:
---
# Clan Associate
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You already have a close connection to Clan Tolorr, such as having been born into the clan, worked as an esteemed contractor for them, or married into the clan (even if you chose to retain your prior clan affiliation). Whether through dedicated study or just overhearing your fellows' academic debates, you've absorbed boundless trivia about history—especially local lore. Beyond Tolorr halls, your affiliation earns you respect in Highhelm. Your clan expects you to behave well, as your actions reflect on them.
diff --git a/content/Mechanics/Character Building/Backgrounds/Clockfighter.md b/content/Mechanics/Character Building/Backgrounds/Clockfighter.md
index 6b32c9176..87c34730a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Clockfighter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Clockfighter.md
@@ -9,7 +9,6 @@ tags:
---
# Clockfighter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer.
diff --git a/content/Mechanics/Character Building/Backgrounds/Clockwork Researcher.md b/content/Mechanics/Character Building/Backgrounds/Clockwork Researcher.md
index 7e9d0756b..5f547a59c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Clockwork Researcher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Clockwork Researcher.md
@@ -9,7 +9,6 @@ tags:
---
# Clockwork Researcher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research!
diff --git a/content/Mechanics/Character Building/Backgrounds/Close Ties.md b/content/Mechanics/Character Building/Backgrounds/Close Ties.md
index 229d51102..71b5bf222 100755
--- a/content/Mechanics/Character Building/Backgrounds/Close Ties.md
+++ b/content/Mechanics/Character Building/Backgrounds/Close Ties.md
@@ -9,7 +9,6 @@ tags:
---
# Close Ties
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've forged a close friendship with one of Willowshore's notable citizens, and you have a long tradition of sharing tea with each other while chatting about shared interests, plans for the future, town gossip, or other matters of note.
diff --git a/content/Mechanics/Character Building/Backgrounds/Clown.md b/content/Mechanics/Character Building/Backgrounds/Clown.md
index a6e5be860..578006ae5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Clown.md
+++ b/content/Mechanics/Character Building/Backgrounds/Clown.md
@@ -9,7 +9,6 @@ tags:
---
# Clown
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Although you've spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional whether or not you're in costume. In the employ of Mistress Dusklight's Celestial Menagerie, you spent too many routines distracting an audience from an ill-timed accident or evidence of abused animals or performers. You've had enough of that, and the Celestial Menagerie isn't your home any longer.
diff --git a/content/Mechanics/Character Building/Backgrounds/Codebreaker.md b/content/Mechanics/Character Building/Backgrounds/Codebreaker.md
index bb5d3e1d6..0d7a9e520 100755
--- a/content/Mechanics/Character Building/Backgrounds/Codebreaker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Codebreaker.md
@@ -9,7 +9,6 @@ tags:
---
# Codebreaker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts.
diff --git a/content/Mechanics/Character Building/Backgrounds/Concordance Researcher.md b/content/Mechanics/Character Building/Backgrounds/Concordance Researcher.md
index 3d4a6494b..844957d0a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Concordance Researcher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Concordance Researcher.md
@@ -9,7 +9,6 @@ tags:
---
# Concordance Researcher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Tasked by the Concordance of Elements to research a variety of enigmatic planar phenomena, you've acquired very specific knowledge about the planes and the interactions between them. While being a researcher is usually a peaceful profession, the Concordance might require you to go out into the field and research unstable planar situations.
diff --git a/content/Mechanics/Character Building/Backgrounds/Concordance Scout.md b/content/Mechanics/Character Building/Backgrounds/Concordance Scout.md
index 96904e2c6..b52119ae7 100755
--- a/content/Mechanics/Character Building/Backgrounds/Concordance Scout.md
+++ b/content/Mechanics/Character Building/Backgrounds/Concordance Scout.md
@@ -9,7 +9,6 @@ tags:
---
# Concordance Scout
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were hired by the Concordance of Elements to seek out rumors of planar breaches or other evidence of planar imbalances. After reporting back to the Concordance, they'd send agents more well equipped to deal with the situation. Still, this job has led you into more trouble than your employers suspect, and you've learned how to get your information quickly and get out relatively unscathed.
diff --git a/content/Mechanics/Character Building/Backgrounds/Conservator.md b/content/Mechanics/Character Building/Backgrounds/Conservator.md
index 0de906c20..08451ce87 100755
--- a/content/Mechanics/Character Building/Backgrounds/Conservator.md
+++ b/content/Mechanics/Character Building/Backgrounds/Conservator.md
@@ -9,7 +9,6 @@ tags:
---
# Conservator
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Some history survives only so long as its physical remains do. You've developed robust museum skills to identify relics, preserve artifacts, recreate ancient technologies, and even rebuild shattered treasures—often with painstaking patience, a steady hand, and even a little magic. Your contributions don't end there, as whether you've mastered diligent recordkeeping or helped uncover smuggling rings that are looting archaeological sites, you've made an impression. Hearing of your promising abilities, representatives from Clan Tolorr contacted you, inviting you to study with their museum masters and share your own techniques, all while helping preserve over 10,000 years of history!
diff --git a/content/Mechanics/Character Building/Backgrounds/Construction Occultist.md b/content/Mechanics/Character Building/Backgrounds/Construction Occultist.md
index 10614e5c8..3f120abf0 100755
--- a/content/Mechanics/Character Building/Backgrounds/Construction Occultist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Construction Occultist.md
@@ -9,7 +9,6 @@ tags:
---
# Construction Occultist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that creating bridges, gatehouses, roads, walls, and more is as much about planning as it is about brute labor. You learned that the Builders League has plans of occult significance for many of its construction projects and might have even aided them in the way you laid stones or designed walls (although you never learned the great design behind those secret plans). Although you've left construction behind, the skills in long-term planning and leveraging effort remain with you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Cook.md b/content/Mechanics/Character Building/Backgrounds/Cook.md
index 45a488763..e504caa82 100755
--- a/content/Mechanics/Character Building/Backgrounds/Cook.md
+++ b/content/Mechanics/Character Building/Backgrounds/Cook.md
@@ -9,7 +9,6 @@ tags:
---
# Cook
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side--you've spent lots of time out of sight. It's about time you went out into the world to catch some sights for yourself.
diff --git a/content/Mechanics/Character Building/Backgrounds/Corpse Stitcher.md b/content/Mechanics/Character Building/Backgrounds/Corpse Stitcher.md
index 7ed80cdcb..deb700243 100755
--- a/content/Mechanics/Character Building/Backgrounds/Corpse Stitcher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Corpse Stitcher.md
@@ -9,7 +9,6 @@ tags:
---
# Corpse Stitcher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their work if they fall to pieces, so the Reanimators maintain legions of surgeons and tailors to keep zombies stitched together and suitable for service. You were one of these corpse stitchers, working long hours to ensure that Geb's mindless workforce could perform at its best. On the day you saw some of your friends come under your needle, you realized how expendable Geb's fleshy population truly is, and you decided that you should seek out a different line of work.
diff --git a/content/Mechanics/Character Building/Backgrounds/Courier.md b/content/Mechanics/Character Building/Backgrounds/Courier.md
index 16ba38399..08af59cd7 100755
--- a/content/Mechanics/Character Building/Backgrounds/Courier.md
+++ b/content/Mechanics/Character Building/Backgrounds/Courier.md
@@ -9,7 +9,6 @@ tags:
---
# Courier
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged commitment to deliver your message was good training for the life of an adventurer.
diff --git a/content/Mechanics/Character Building/Backgrounds/Criminal.md b/content/Mechanics/Character Building/Backgrounds/Criminal.md
index af25d61f0..e1b34b04a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Criminal.md
+++ b/content/Mechanics/Character Building/Backgrounds/Criminal.md
@@ -9,7 +9,6 @@ tags:
---
# Criminal
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
diff --git a/content/Mechanics/Character Building/Backgrounds/Crown of Chaos.md b/content/Mechanics/Character Building/Backgrounds/Crown of Chaos.md
index 1871ec0b3..c5a15e48c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Crown of Chaos.md
+++ b/content/Mechanics/Character Building/Backgrounds/Crown of Chaos.md
@@ -9,7 +9,6 @@ tags:
---
# Crown of Chaos
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, such as being a member of a traveling circus or part of a years-long pilgrimage with a group of explorers. Maybe you were a member of a large family and found the best way to get attention was to be unpredictable. Or you could have grown up in a region where society had collapsed, such as a war zone or ruined city after a disaster, where you were forced to constantly think on your feet to handle unexpected situations. One thing you've certainly excelled at is developing the skill of lying to strangers in order to put them at ease. Is it really a bad thing to lie, after all, if the end result is good for both sides? Or at the very least, good for you?
diff --git a/content/Mechanics/Character Building/Backgrounds/Crystal Healer.md b/content/Mechanics/Character Building/Backgrounds/Crystal Healer.md
index a6f038c13..2dfa60d17 100755
--- a/content/Mechanics/Character Building/Backgrounds/Crystal Healer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Crystal Healer.md
@@ -9,7 +9,6 @@ tags:
---
# Crystal Healer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Mineral formations can be beautiful things, sparkling and arrayed in geometric configurations. To you, they are also potent natural healing aids. You may have taken up adventuring to prove yourself by healing the ailing or to find new crystals with unique properties to add to your growing collection.
diff --git a/content/Mechanics/Character Building/Backgrounds/Cultist.md b/content/Mechanics/Character Building/Backgrounds/Cultist.md
index 8c2835bba..671e6c1c7 100755
--- a/content/Mechanics/Character Building/Backgrounds/Cultist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Cultist.md
@@ -9,7 +9,6 @@ tags:
---
# Cultist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult's aims, to initiate yourself into the world's grander mysteries, or to flee unsavory practices or strictures.
diff --git a/content/Mechanics/Character Building/Backgrounds/Curandero.md b/content/Mechanics/Character Building/Backgrounds/Curandero.md
index 92504b926..f63f58291 100755
--- a/content/Mechanics/Character Building/Backgrounds/Curandero.md
+++ b/content/Mechanics/Character Building/Backgrounds/Curandero.md
@@ -9,7 +9,6 @@ tags:
---
# Curandero
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. This process opened your eyes to ailments of a more mystical nature: malefic spirits, haunts, possession, and more. You likely took up adventuring to combat these horrors, or you may have fled an evil beyond your power to vanquish.
diff --git a/content/Mechanics/Character Building/Backgrounds/Cursed Family.md b/content/Mechanics/Character Building/Backgrounds/Cursed Family.md
index 4fd894e50..0bf11ac2d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Cursed Family.md
+++ b/content/Mechanics/Character Building/Backgrounds/Cursed Family.md
@@ -9,7 +9,6 @@ tags:
---
# Cursed Family
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Cursed.md b/content/Mechanics/Character Building/Backgrounds/Cursed.md
index 912e795a2..7db243646 100755
--- a/content/Mechanics/Character Building/Backgrounds/Cursed.md
+++ b/content/Mechanics/Character Building/Backgrounds/Cursed.md
@@ -9,7 +9,6 @@ tags:
---
# Cursed
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways.
diff --git a/content/Mechanics/Character Building/Backgrounds/Dauntless.md b/content/Mechanics/Character Building/Backgrounds/Dauntless.md
index 05ebdce1c..d319abcfd 100755
--- a/content/Mechanics/Character Building/Backgrounds/Dauntless.md
+++ b/content/Mechanics/Character Building/Backgrounds/Dauntless.md
@@ -9,7 +9,6 @@ tags:
---
# Dauntless
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by sheer force of will and determination, you're able to brush off frightening experiences more easily than most. Others find it difficult to intimidate you into backing down from whatever you've set your mind to.
diff --git a/content/Mechanics/Character Building/Backgrounds/Deckhand.md b/content/Mechanics/Character Building/Backgrounds/Deckhand.md
index 8876aefa6..d1db4a62d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Deckhand.md
+++ b/content/Mechanics/Character Building/Backgrounds/Deckhand.md
@@ -9,7 +9,6 @@ tags:
---
# Deckhand
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship - or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes.
diff --git a/content/Mechanics/Character Building/Backgrounds/Dedicated Delver.md b/content/Mechanics/Character Building/Backgrounds/Dedicated Delver.md
index 7bbc1782a..2eb57ea00 100755
--- a/content/Mechanics/Character Building/Backgrounds/Dedicated Delver.md
+++ b/content/Mechanics/Character Building/Backgrounds/Dedicated Delver.md
@@ -9,7 +9,6 @@ tags:
---
# Dedicated Delver
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Filled with predators, pitfalls, and other perils, the Darklands rightfully scares off most travelers. Not you! Whether you're a veteran Darklands caravanner, a cartographer seeking safer paths through dangerous territory, or just a spelunker who loves to escape the surface and hear the caverns sing, you're adept at navigating underground obstacles and finding your way back to civilization.
diff --git a/content/Mechanics/Character Building/Backgrounds/Deep-Sea Diver.md b/content/Mechanics/Character Building/Backgrounds/Deep-Sea Diver.md
index b4cfe5721..8d60d2c7c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Deep-Sea Diver.md
+++ b/content/Mechanics/Character Building/Backgrounds/Deep-Sea Diver.md
@@ -9,7 +9,6 @@ tags:
---
# Deep-Sea Diver
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The sapphire depths of the seas and the mysteries they hold beneath their surface have always piqued your interest. Your obsession with the ocean depths cannot be contained to one world alone, and you've read tomes and journals about the source of all water, everywhere, hoping to one day understand the watery secrets of the great unknown.
diff --git a/content/Mechanics/Character Building/Backgrounds/Demon Slayer.md b/content/Mechanics/Character Building/Backgrounds/Demon Slayer.md
index 146e27cf0..e9893e180 100755
--- a/content/Mechanics/Character Building/Backgrounds/Demon Slayer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Demon Slayer.md
@@ -9,7 +9,6 @@ tags:
---
# Demon Slayer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in the so-called Fifth Crusade that ultimately sealed the planar rift and defeated its demon armies. You might be a hardened recruit who clashed with the demons, or perhaps you were a survivor who lost everything to the fiendish armies and narrowly escaped-or was rescued by Pathfinders. Your exposure to the Worldwound has taught you vital lessons in identifying fiends and their magic.
diff --git a/content/Mechanics/Character Building/Backgrounds/Dendrologist.md b/content/Mechanics/Character Building/Backgrounds/Dendrologist.md
index c011456c1..63711c0b6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Dendrologist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Dendrologist.md
@@ -9,7 +9,6 @@ tags:
---
# Dendrologist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Trees grow in every biome, and your awe at their ability to conquer terrain has inspired deeper study into their workings. There are trees everywhere, and your study of them will inevitably take you ever further afield in search of new varieties, perhaps even to the Plane of Wood itself.
diff --git a/content/Mechanics/Character Building/Backgrounds/Deputy.md b/content/Mechanics/Character Building/Backgrounds/Deputy.md
index a92acf0a6..ccb083e0e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Deputy.md
+++ b/content/Mechanics/Character Building/Backgrounds/Deputy.md
@@ -9,7 +9,6 @@ tags:
---
# Deputy
-![[systems-pf2e-icons-default-icons-background.svg|150]]
While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While the role was temporary and you've since turned in your badge, that responsibility shaped you. Whenever a community is in trouble, and the sheriff is nowhere to be found, residents call on you to capture a criminal, rescue the mayor's offspring from bandits, or go toe to toe with outlaws.
diff --git a/content/Mechanics/Character Building/Backgrounds/Desert Tracker.md b/content/Mechanics/Character Building/Backgrounds/Desert Tracker.md
index 8a0471479..1651427e3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Desert Tracker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Desert Tracker.md
@@ -9,7 +9,6 @@ tags:
---
# Desert Tracker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Golden Road
diff --git a/content/Mechanics/Character Building/Backgrounds/Detective.md b/content/Mechanics/Character Building/Backgrounds/Detective.md
index 01f37c189..fad14a106 100755
--- a/content/Mechanics/Character Building/Backgrounds/Detective.md
+++ b/content/Mechanics/Character Building/Backgrounds/Detective.md
@@ -9,7 +9,6 @@ tags:
---
# Detective
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case.
diff --git a/content/Mechanics/Character Building/Backgrounds/Diobel Pearl Diver.md b/content/Mechanics/Character Building/Backgrounds/Diobel Pearl Diver.md
index ab5c138ce..5a7c71b92 100755
--- a/content/Mechanics/Character Building/Backgrounds/Diobel Pearl Diver.md
+++ b/content/Mechanics/Character Building/Backgrounds/Diobel Pearl Diver.md
@@ -9,7 +9,6 @@ tags:
---
# Diobel Pearl Diver
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Discarded Duplicate.md b/content/Mechanics/Character Building/Backgrounds/Discarded Duplicate.md
index e60d8579a..abd909e1c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Discarded Duplicate.md
+++ b/content/Mechanics/Character Building/Backgrounds/Discarded Duplicate.md
@@ -9,7 +9,6 @@ tags:
---
# Discarded Duplicate
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore-but "you" may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.
diff --git a/content/Mechanics/Character Building/Backgrounds/Disciple of the Gear.md b/content/Mechanics/Character Building/Backgrounds/Disciple of the Gear.md
index 989a0e742..12fc5ac8c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Disciple of the Gear.md
+++ b/content/Mechanics/Character Building/Backgrounds/Disciple of the Gear.md
@@ -9,7 +9,6 @@ tags:
---
# Disciple of the Gear
-![[systems-pf2e-icons-default-icons-background.svg|150]]
While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning-whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living.
diff --git a/content/Mechanics/Character Building/Backgrounds/Doomcaller.md b/content/Mechanics/Character Building/Backgrounds/Doomcaller.md
index 20c08de54..0f9f8c281 100755
--- a/content/Mechanics/Character Building/Backgrounds/Doomcaller.md
+++ b/content/Mechanics/Character Building/Backgrounds/Doomcaller.md
@@ -9,7 +9,6 @@ tags:
---
# Doomcaller
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, gleaned it from superstition, or received a prophetic vision. Regardless, you've come to view the stars and whatever power they evoke as a path to doom, a curse to warn the masses. Others might spurn your warnings, while some might join you in enlightening the ignorant. To you, there's no greater truth than the coming end, and you know that whatever the cause for it will come from the stars-or perhaps the stars are just a gate to a more terrifying beyond.
diff --git a/content/Mechanics/Character Building/Backgrounds/Dragon Scholar.md b/content/Mechanics/Character Building/Backgrounds/Dragon Scholar.md
index 2209a983e..9bc659537 100755
--- a/content/Mechanics/Character Building/Backgrounds/Dragon Scholar.md
+++ b/content/Mechanics/Character Building/Backgrounds/Dragon Scholar.md
@@ -9,7 +9,6 @@ tags:
---
# Dragon Scholar
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire-whatever the source of your interest, you've spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.
diff --git a/content/Mechanics/Character Building/Backgrounds/Dreamer of the Verdant Moon.md b/content/Mechanics/Character Building/Backgrounds/Dreamer of the Verdant Moon.md
index 175c0bced..1c0142f38 100755
--- a/content/Mechanics/Character Building/Backgrounds/Dreamer of the Verdant Moon.md
+++ b/content/Mechanics/Character Building/Backgrounds/Dreamer of the Verdant Moon.md
@@ -9,7 +9,6 @@ tags:
---
# Dreamer of the Verdant Moon
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patron's favor and were blessed with skills and drive thereafter, but you must always hold to his standards, lest the hunger from the depths seek you out once again.
diff --git a/content/Mechanics/Character Building/Backgrounds/Dreams of Vengeance.md b/content/Mechanics/Character Building/Backgrounds/Dreams of Vengeance.md
index 5521b5c31..8b4da8ef6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Dreams of Vengeance.md
+++ b/content/Mechanics/Character Building/Backgrounds/Dreams of Vengeance.md
@@ -9,7 +9,6 @@ tags:
---
# Dreams of Vengeance
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about your next brawl, you're turning over memories of traitorous rivals and troublesome betrayers who've wronged you in the past. The sight of your enemies broken and maimed, then, greatly appealed to you when you glimpsed through a mysterious glowing archway during the Missing Moment. But when you stepped through the gate, you found yourself back where you started, with no indications of your exacted revenge anywhere in sight. You nearly burned down the countryside in frustrated rage, only realizing afterward the magnitude of the fiery new power you wielded. Fiery rays of energy you could shoot from your eyes—these, no doubt, would come in handy.
diff --git a/content/Mechanics/Character Building/Backgrounds/Driver.md b/content/Mechanics/Character Building/Backgrounds/Driver.md
index 559af54ac..81facc976 100755
--- a/content/Mechanics/Character Building/Backgrounds/Driver.md
+++ b/content/Mechanics/Character Building/Backgrounds/Driver.md
@@ -9,7 +9,6 @@ tags:
---
# Driver
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely adventure to test your skills in unusual environments and new and interesting vehicles.
diff --git a/content/Mechanics/Character Building/Backgrounds/Droskari Disciple.md b/content/Mechanics/Character Building/Backgrounds/Droskari Disciple.md
index 2e7b5bc1c..25ed77ba5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Droskari Disciple.md
+++ b/content/Mechanics/Character Building/Backgrounds/Droskari Disciple.md
@@ -9,7 +9,6 @@ tags:
---
# Droskari Disciple
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You grew up in the church of the Dark Smith, where you learned the value of hard work and achieving vocational mastery.
diff --git a/content/Mechanics/Character Building/Backgrounds/Early Explorer.md b/content/Mechanics/Character Building/Backgrounds/Early Explorer.md
index 9b766265c..2040de089 100755
--- a/content/Mechanics/Character Building/Backgrounds/Early Explorer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Early Explorer.md
@@ -9,7 +9,6 @@ tags:
---
# Early Explorer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before everything seemed so complicated. Whether you're a dedicated scholar of ruins or an explorer who just longs for months-long expeditions into the wilderness, you're a Pathfinder to explore, report, and cooperate.
diff --git a/content/Mechanics/Character Building/Backgrounds/Eclectic Scholar.md b/content/Mechanics/Character Building/Backgrounds/Eclectic Scholar.md
index 32b272484..4f6fcd57e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Eclectic Scholar.md
+++ b/content/Mechanics/Character Building/Backgrounds/Eclectic Scholar.md
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# Eclectic Scholar
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Understanding history isn't just about translating old laws and reading about who invaded whom; it's also packed with magical outbursts, extraplanar interventions, and unexplained oddities not yet understood by modern science. You have a knack for absorbing esoteric trivia and unraveling past supernatural events. Your studies recently drew you to the dwarven city of Tar-Kazmukh, whose Blue Warders maintain an eclectically magical library. Perusing its shelves didn't answer your most burning questions, but it did earn you some friends, expose you to a dizzying array of dwarven religious lore, and introduce you to some intriguing mysteries buried in Highhelm's history.
diff --git a/content/Mechanics/Character Building/Backgrounds/Eclipseborn.md b/content/Mechanics/Character Building/Backgrounds/Eclipseborn.md
index 57a824316..33d94aa88 100755
--- a/content/Mechanics/Character Building/Backgrounds/Eclipseborn.md
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# Eclipseborn
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your birth-perhaps it affected only the people around you, a city, or even spanned the entire region. Whatever the scope, those present at your arrival came to believe the eclipse was the omen of ill fortune, and you were its harbinger. You grew up distinctly aware others viewed you as a child of misfortune and, to a certain extent, they were right.
diff --git a/content/Mechanics/Character Building/Backgrounds/Eidolon Contact.md b/content/Mechanics/Character Building/Backgrounds/Eidolon Contact.md
index e2e97c4e6..1a0b9e0cc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Eidolon Contact.md
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# Eidolon Contact
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've come into contact with a disembodied being of magical essence known as an eidolon. You might have forged a powerful conduit with that eidolon, allowing you to manifest it as a summoner, but it's much more likely that you lost contact over time, though not before learning a few half-remembered secrets. If you lost contact, you might have become an adventurer to try to reach the eidolon again, or to be sure that you're rid of it forever.
diff --git a/content/Mechanics/Character Building/Backgrounds/Eldritch Anatomist.md b/content/Mechanics/Character Building/Backgrounds/Eldritch Anatomist.md
index fc740bf7f..605fced47 100755
--- a/content/Mechanics/Character Building/Backgrounds/Eldritch Anatomist.md
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# Eldritch Anatomist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do certain subterranean societies you hope to one day study—preferably from a safe and clinical distance.
diff --git a/content/Mechanics/Character Building/Backgrounds/Elementally Infused.md b/content/Mechanics/Character Building/Backgrounds/Elementally Infused.md
index 0e3d216b0..6e7453c44 100755
--- a/content/Mechanics/Character Building/Backgrounds/Elementally Infused.md
+++ b/content/Mechanics/Character Building/Backgrounds/Elementally Infused.md
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# Elementally Infused
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were exposed to a strong burst of elemental essence originating directly from an elemental plane, most likely caused by a planar breach. Your body absorbed the elemental essence with no ill effects, and now it coalesces within you. With time, you've learned to project elemental power in a manner safe to you but still deadly to others.
diff --git a/content/Mechanics/Character Building/Backgrounds/Emancipated.md b/content/Mechanics/Character Building/Backgrounds/Emancipated.md
index 283371e1e..3c0d2a2f2 100755
--- a/content/Mechanics/Character Building/Backgrounds/Emancipated.md
+++ b/content/Mechanics/Character Building/Backgrounds/Emancipated.md
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# Emancipated
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Until recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely in the open market. You had the poor fortune to be born into slavery, but the good luck to have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the leaders of this new nation freed all slaves, and you've wasted no time in exploring and establishing your new life. How and why you've come to Breachill is left to you to decide-but the fact that you feel empowered to determine your own destiny continues to drive you!
diff --git a/content/Mechanics/Character Building/Backgrounds/Emissary.md b/content/Mechanics/Character Building/Backgrounds/Emissary.md
index 6ef56b403..7e6456242 100755
--- a/content/Mechanics/Character Building/Backgrounds/Emissary.md
+++ b/content/Mechanics/Character Building/Backgrounds/Emissary.md
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# Emissary
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.
diff --git a/content/Mechanics/Character Building/Backgrounds/Empty Whispers.md b/content/Mechanics/Character Building/Backgrounds/Empty Whispers.md
index ee4dccdf0..0b2829c5a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Empty Whispers.md
+++ b/content/Mechanics/Character Building/Backgrounds/Empty Whispers.md
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# Empty Whispers
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have fallen through the cracks of reality, creatures who have been removed from memory, banished planar entities, and similar. Their whispers guide you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Energy Scarred.md b/content/Mechanics/Character Building/Backgrounds/Energy Scarred.md
index 96c39b46a..cce3f688c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Energy Scarred.md
+++ b/content/Mechanics/Character Building/Backgrounds/Energy Scarred.md
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# Energy Scarred
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left you near death, or it built up over long-term exposure to a powerful source of magic.
diff --git a/content/Mechanics/Character Building/Backgrounds/Entertainer.md b/content/Mechanics/Character Building/Backgrounds/Entertainer.md
index 0213e510c..768779a0c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Entertainer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Entertainer.md
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# Entertainer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ex-Con Token Guard.md b/content/Mechanics/Character Building/Backgrounds/Ex-Con Token Guard.md
index acd89c396..7d1adf86a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ex-Con Token Guard.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ex-Con Token Guard.md
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# Ex-Con Token Guard
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Not everyone starts life on easy street-your own experience is testament to that. You took a wrong turn at some point early on and became a career criminal. Perhaps you were a petty pickpocket, or maybe you've even murdered someone. Either way, your crimes landed you with a transformative prison sentence in the Brine prison. Only then did you realize that something needed to change. After your release, you dedicated yourself to helping other downtrodden individuals and those forced to resort to crime to survive. You joined the Coins District Guard, but soon learned that this precinct was a haven for the very corruption you sought to undo. Your efforts at reform never took root and you feared that your decision to become an officer of the law was a huge mistake.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ex-Mendevian Crusader.md b/content/Mechanics/Character Building/Backgrounds/Ex-Mendevian Crusader.md
index 3f78ca2d5..abde26bf0 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ex-Mendevian Crusader.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ex-Mendevian Crusader.md
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# Ex-Mendevian Crusader
-![[systems-pf2e-icons-default-icons-background.svg|150]]
When the Great Quake rumbled across the eastern lands and opened the rift that southerners called "the Worldwound," you answered the call to arms to fight back the demonic hordes. What you saw during the war changed you forever-so much so that you became a wanderer, hermit, or other voluntary outcast. When you came upon the Broken Tusk following, you determined you'd finally found a people whose values and traditions made you feel whole again. The Broken Tusk was supposedly once a much bigger following, and so you've joined them in the hopes of helping them heal old wounds and rebuild in the shadow of loss. In the process, perhaps this new family will help you do the same.
diff --git a/content/Mechanics/Character Building/Backgrounds/Faction Opportunist.md b/content/Mechanics/Character Building/Backgrounds/Faction Opportunist.md
index 4d58a78b3..a375ea65f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Faction Opportunist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Faction Opportunist.md
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# Faction Opportunist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As the Pathfinder Society's influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host of Pathfinders and independent operatives alike to establish trade networks, shape national politics, and more, and you were among the specialists who helped one of these factions realize its goal. These events provided you countless opportunities to develop your own contacts and negotiating skills.
diff --git a/content/Mechanics/Character Building/Backgrounds/False Medium.md b/content/Mechanics/Character Building/Backgrounds/False Medium.md
index a202dfa8d..90d5d1a15 100755
--- a/content/Mechanics/Character Building/Backgrounds/False Medium.md
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# False Medium
-![[systems-pf2e-icons-default-icons-background.svg|150]]
There are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to communicate with spirits. You... are not one of them. But you know enough about the occult, as well as cold reading tricks and various practices from local religions, to scam your way into people's coinpurses. Unlike a through-and-through charlatan, there's some real occult methodology behind your flimflam, but that's likely cold comfort to the people you swindle. Whether you decided to take a more righteous path, were caught and pledged to make it right, or still slip in a few "séances" between adventures, you've taken to an adventuring lifestyle as you move from place to place.
diff --git a/content/Mechanics/Character Building/Backgrounds/Farmhand.md b/content/Mechanics/Character Building/Backgrounds/Farmhand.md
index 7cdeb575f..4d4cbfb36 100755
--- a/content/Mechanics/Character Building/Backgrounds/Farmhand.md
+++ b/content/Mechanics/Character Building/Backgrounds/Farmhand.md
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# Farmhand
-![[systems-pf2e-icons-default-icons-background.svg|150]]
With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point, you became an adventurer.
diff --git a/content/Mechanics/Character Building/Backgrounds/Farmsteader.md b/content/Mechanics/Character Building/Backgrounds/Farmsteader.md
index 501be8e78..cb6ce84af 100755
--- a/content/Mechanics/Character Building/Backgrounds/Farmsteader.md
+++ b/content/Mechanics/Character Building/Backgrounds/Farmsteader.md
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# Farmsteader
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you would grow old and die. But despite your best efforts, you were wrong. The land that once gave you food fell fallow, and dust took to the air and choked the livestock. Now you wander the world as an adventurer. Are you in search of a new place to settle down and try again, or have you become disillusioned by your old dreams, leading you to seek out a new purpose?
diff --git a/content/Mechanics/Character Building/Backgrounds/Feral Child.md b/content/Mechanics/Character Building/Backgrounds/Feral Child.md
index 0fcc707fb..6118e182d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Feral Child.md
+++ b/content/Mechanics/Character Building/Backgrounds/Feral Child.md
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# Feral Child
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits.
diff --git a/content/Mechanics/Character Building/Backgrounds/Feybound.md b/content/Mechanics/Character Building/Backgrounds/Feybound.md
index 80a02c85c..0bd017cde 100755
--- a/content/Mechanics/Character Building/Backgrounds/Feybound.md
+++ b/content/Mechanics/Character Building/Backgrounds/Feybound.md
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# Feybound
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase at the legendary Witchmarket or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price.
diff --git a/content/Mechanics/Character Building/Backgrounds/Field Medic.md b/content/Mechanics/Character Building/Backgrounds/Field Medic.md
index 62234f181..1ad0a3036 100755
--- a/content/Mechanics/Character Building/Backgrounds/Field Medic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Field Medic.md
@@ -9,7 +9,6 @@ tags:
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# Field Medic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war.
diff --git a/content/Mechanics/Character Building/Backgrounds/Fightbreaker.md b/content/Mechanics/Character Building/Backgrounds/Fightbreaker.md
index 5a754dbad..f8f94b726 100755
--- a/content/Mechanics/Character Building/Backgrounds/Fightbreaker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Fightbreaker.md
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# Fightbreaker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have a knack for picking up on simmering tensions and calming frayed nerves. You rely on your intuition to discern how and when violence is imminent, and on your skills—diplomatic and otherwise—to deescalate tense situations. You might choose the adventuring life to tackle new and unfamiliar conflicts, or be trying to escape retaliation from those who thrive on violence and resent your ability to keep the peace.
diff --git a/content/Mechanics/Character Building/Backgrounds/Finadar Leshy.md b/content/Mechanics/Character Building/Backgrounds/Finadar Leshy.md
index 2447b4ea9..8d71ec5d1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Finadar Leshy.md
+++ b/content/Mechanics/Character Building/Backgrounds/Finadar Leshy.md
@@ -9,7 +9,6 @@ tags:
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# Finadar Leshy
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisites** Leshy ancestry
diff --git a/content/Mechanics/Character Building/Backgrounds/Final Blade Survivor.md b/content/Mechanics/Character Building/Backgrounds/Final Blade Survivor.md
index 0c0472e61..e8cb0bf1d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Final Blade Survivor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Final Blade Survivor.md
@@ -9,7 +9,6 @@ tags:
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# Final Blade Survivor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Shining Kingdoms
diff --git a/content/Mechanics/Character Building/Backgrounds/Fire Warden.md b/content/Mechanics/Character Building/Backgrounds/Fire Warden.md
index 43d531804..045ae1c28 100755
--- a/content/Mechanics/Character Building/Backgrounds/Fire Warden.md
+++ b/content/Mechanics/Character Building/Backgrounds/Fire Warden.md
@@ -9,7 +9,6 @@ tags:
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# Fire Warden
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether you fought against fires in the wilderness or in crowded city streets, you've had your fair share of dealing with uncontrolled flames. Battling thick smoke and toxic fumes, you've broken down obstacles to save trapped people from a fiery grave, and you've studied the nature and source of fire itself to try and better learn how to fight it.
diff --git a/content/Mechanics/Character Building/Backgrounds/Firebrand Follower.md b/content/Mechanics/Character Building/Backgrounds/Firebrand Follower.md
index 3a60f7e2d..26a958e48 100755
--- a/content/Mechanics/Character Building/Backgrounds/Firebrand Follower.md
+++ b/content/Mechanics/Character Building/Backgrounds/Firebrand Follower.md
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# Firebrand Follower
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue their legacy. You still follow news of their adventures, and you hope to one day meet your heroes as comrades.
diff --git a/content/Mechanics/Character Building/Backgrounds/Fireworks Performer.md b/content/Mechanics/Character Building/Backgrounds/Fireworks Performer.md
index c6612aa39..c95624f2e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Fireworks Performer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Fireworks Performer.md
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# Fireworks Performer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the fireworks, set the fuses, and choreograph the performance, bringing the show together in a finale of lights and explosions. Then it's time to pack up your gear and move on to the next civic holiday or religious festival. Of course, someone who travels the roads with a pack full of high explosives is bound to run into an adventure or two along the way, and so over time, your fireworks have been spent in support of that life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Fogfen Tale-Teller.md b/content/Mechanics/Character Building/Backgrounds/Fogfen Tale-Teller.md
index 49bc14653..0b6ea04f2 100755
--- a/content/Mechanics/Character Building/Backgrounds/Fogfen Tale-Teller.md
+++ b/content/Mechanics/Character Building/Backgrounds/Fogfen Tale-Teller.md
@@ -9,7 +9,6 @@ tags:
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# Fogfen Tale-Teller
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and heaving themselves over sodden bits of land. No one in Otari believes your tales of swamp monsters from the depths, even when you embellish the creatures of your stories with fangs, wings, or tentacles. You'll just have to prove to them that there are truly monsters out there, and that they were wrong to doubt you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Folklore Enthusiast.md b/content/Mechanics/Character Building/Backgrounds/Folklore Enthusiast.md
index ef44dd513..1b3f37d27 100755
--- a/content/Mechanics/Character Building/Backgrounds/Folklore Enthusiast.md
+++ b/content/Mechanics/Character Building/Backgrounds/Folklore Enthusiast.md
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# Folklore Enthusiast
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Willowshore is a small town in a rural part of Shenmen, but that doesn't exempt it from the world of the strange and unexplained. There are plenty of mysterious events and haunting legends about Willowshore or its hinterlands, and as a result of your upbringing, you've become particularly interested in learning more about them. While much of the regional folklore comes from one of Willowshore's many religions and local faiths (of which you might be a practicing member or perhaps instead have a secular interest in the lore), you've noticed that these beliefs also influence artisans and crafters in ways they might not even realize. You're convinced that many of these local beliefs have roots in a deeper, historical event of great significance and hope one day to learn more about Willowshore's true history.
diff --git a/content/Mechanics/Character Building/Backgrounds/Food Trader.md b/content/Mechanics/Character Building/Backgrounds/Food Trader.md
index 5f49467b1..057c65f78 100755
--- a/content/Mechanics/Character Building/Backgrounds/Food Trader.md
+++ b/content/Mechanics/Character Building/Backgrounds/Food Trader.md
@@ -9,7 +9,6 @@ tags:
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# Food Trader
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has decided to work in Geb because of the undeniable opportunities. In any case, you've traveled between Geb and other nations of the Inner Sea and seen firsthand that many nations view Geb with a combination of barely disguised revulsion and eagerness for its bountiful food exports. Even though you aren't in that line of business any longer, you understand how vital this international trade is to Geb's prosperity and appreciate the hardworking people who work in it.
diff --git a/content/Mechanics/Character Building/Backgrounds/Former Aspis Agent.md b/content/Mechanics/Character Building/Backgrounds/Former Aspis Agent.md
index 3ec9eb014..e9dd8bce4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Former Aspis Agent.md
+++ b/content/Mechanics/Character Building/Backgrounds/Former Aspis Agent.md
@@ -9,7 +9,6 @@ tags:
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# Former Aspis Agent
-![[systems-pf2e-icons-default-icons-background.svg|150]]
For more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society dealt its rival a decisive blow. You may be one of the few survivors of a doomed Aspis expedition, or perhaps you chafed at the Consortium's villainous practices and defected to the Pathfinders. No matter your reasons, you know how to be efficient and ruthless when the circumstances demand.
diff --git a/content/Mechanics/Character Building/Backgrounds/Fortune Teller.md b/content/Mechanics/Character Building/Backgrounds/Fortune Teller.md
index 32e8b4051..418142423 100755
--- a/content/Mechanics/Character Building/Backgrounds/Fortune Teller.md
+++ b/content/Mechanics/Character Building/Backgrounds/Fortune Teller.md
@@ -9,7 +9,6 @@ tags:
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# Fortune Teller
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe.
diff --git a/content/Mechanics/Character Building/Backgrounds/Framed in Ferrous Quarter.md b/content/Mechanics/Character Building/Backgrounds/Framed in Ferrous Quarter.md
index a10e33ed4..62cf4cec5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Framed in Ferrous Quarter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Framed in Ferrous Quarter.md
@@ -9,7 +9,6 @@ tags:
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# Framed in Ferrous Quarter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Everyone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and red-eyed tinkerers alike can toil their entire lives on these grimy streets and still wind up dead in an alley with nothing to show for it. You were once one of these humble artisans, until one day, out of nowhere, things broke bad.
diff --git a/content/Mechanics/Character Building/Backgrounds/Free Spirit.md b/content/Mechanics/Character Building/Backgrounds/Free Spirit.md
index 164587866..d0bbc6072 100755
--- a/content/Mechanics/Character Building/Backgrounds/Free Spirit.md
+++ b/content/Mechanics/Character Building/Backgrounds/Free Spirit.md
@@ -9,7 +9,6 @@ tags:
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# Free Spirit
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, providing you with a lifestyle free from the bonds of expectation. While you might have friends and family in specific towns or cities, you've chosen not to put down roots in favor of going wherever—and doing whatever—you want.
diff --git a/content/Mechanics/Character Building/Backgrounds/Freed Slave of Absalom.md b/content/Mechanics/Character Building/Backgrounds/Freed Slave of Absalom.md
index caf8debdb..a6aa4563a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Freed Slave of Absalom.md
+++ b/content/Mechanics/Character Building/Backgrounds/Freed Slave of Absalom.md
@@ -9,7 +9,6 @@ tags:
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# Freed Slave of Absalom
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Friend of Greensteeples.md b/content/Mechanics/Character Building/Backgrounds/Friend of Greensteeples.md
index 92fe4b2fa..1d368cedd 100755
--- a/content/Mechanics/Character Building/Backgrounds/Friend of Greensteeples.md
+++ b/content/Mechanics/Character Building/Backgrounds/Friend of Greensteeples.md
@@ -9,7 +9,6 @@ tags:
---
# Friend of Greensteeples
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all odds thanks to your close association with House Jeggare and the clandestine Pathfinder Society operations based out of Greensteeples.
diff --git a/content/Mechanics/Character Building/Backgrounds/Friendly Darkmoon Kobold.md b/content/Mechanics/Character Building/Backgrounds/Friendly Darkmoon Kobold.md
index 41e09bd86..df139945f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Friendly Darkmoon Kobold.md
+++ b/content/Mechanics/Character Building/Backgrounds/Friendly Darkmoon Kobold.md
@@ -9,7 +9,6 @@ tags:
---
# Friendly Darkmoon Kobold
-![[systems-pf2e-icons-default-icons-background.svg|150]]
It has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust kobolds, they at least see you as a fellow villager, if not a friend, and you've got quite the talent for quickly convincing larger groups of people that you mean them no harm.
diff --git a/content/Mechanics/Character Building/Backgrounds/Gambler.md b/content/Mechanics/Character Building/Backgrounds/Gambler.md
index 6bb4f296d..e32926473 100755
--- a/content/Mechanics/Character Building/Backgrounds/Gambler.md
+++ b/content/Mechanics/Character Building/Backgrounds/Gambler.md
@@ -9,7 +9,6 @@ tags:
---
# Gambler
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral.
diff --git a/content/Mechanics/Character Building/Backgrounds/Geb Crusader.md b/content/Mechanics/Character Building/Backgrounds/Geb Crusader.md
index 47872c830..60cdd6324 100755
--- a/content/Mechanics/Character Building/Backgrounds/Geb Crusader.md
+++ b/content/Mechanics/Character Building/Backgrounds/Geb Crusader.md
@@ -9,7 +9,6 @@ tags:
---
# Geb Crusader
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Impossible Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Genie-Blessed.md b/content/Mechanics/Character Building/Backgrounds/Genie-Blessed.md
index 181d1b7c1..85e1e59af 100755
--- a/content/Mechanics/Character Building/Backgrounds/Genie-Blessed.md
+++ b/content/Mechanics/Character Building/Backgrounds/Genie-Blessed.md
@@ -9,7 +9,6 @@ tags:
---
# Genie-Blessed
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie favored you with a more powerful effect than an ordinary wish, granting you bits of wish-twisted luck throughout the rest of your life. Meanwhile, other genies of the same kind recognize you as one blessed by one of their most powerful nobles, and might treat you with greater respect or envy.
diff --git a/content/Mechanics/Character Building/Backgrounds/Gladiator.md b/content/Mechanics/Character Building/Backgrounds/Gladiator.md
index b1992e347..cc49daa6a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Gladiator.md
+++ b/content/Mechanics/Character Building/Backgrounds/Gladiator.md
@@ -9,7 +9,6 @@ tags:
---
# Gladiator
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed--or escaped--the arena to explore the world. Your skill at drawing both blood and a crowd's attention pay off in a new adventuring life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Gloriana's Fixer.md b/content/Mechanics/Character Building/Backgrounds/Gloriana's Fixer.md
index 78e94e0f1..f3ac1c585 100755
--- a/content/Mechanics/Character Building/Backgrounds/Gloriana's Fixer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Gloriana's Fixer.md
@@ -9,7 +9,6 @@ tags:
---
# Gloriana's Fixer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You used to run certain "errands" for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took note of your skills and suggested you join the Pathfinder Society, a group she's heavily involved in herself.
diff --git a/content/Mechanics/Character Building/Backgrounds/Goblinblood Orphan.md b/content/Mechanics/Character Building/Backgrounds/Goblinblood Orphan.md
index c53c49bcb..0e1f30fbe 100755
--- a/content/Mechanics/Character Building/Backgrounds/Goblinblood Orphan.md
+++ b/content/Mechanics/Character Building/Backgrounds/Goblinblood Orphan.md
@@ -9,7 +9,6 @@ tags:
---
# Goblinblood Orphan
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Old Cheliax
diff --git a/content/Mechanics/Character Building/Backgrounds/Godless Graycloak.md b/content/Mechanics/Character Building/Backgrounds/Godless Graycloak.md
index 71e6bdf5f..66a955630 100755
--- a/content/Mechanics/Character Building/Backgrounds/Godless Graycloak.md
+++ b/content/Mechanics/Character Building/Backgrounds/Godless Graycloak.md
@@ -9,7 +9,6 @@ tags:
---
# Godless Graycloak
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too many beggars turned away at the temple's front door, or maybe it was a high-ranking priests consistent abuses of power. What got to you most, though, was that according to just about every belief system out there, sinners and saints, priests and paupers were all alike in one key way: they never saw retribution or accolades until buried 6 feet under. You wanted more from Absalom. You wanted more from the world. You wanted justice now, on this plane, not in some indeterminate afterlife. So you left the church and wandered the city, a ghost of your former self.
diff --git a/content/Mechanics/Character Building/Backgrounds/Gold Falls Regular.md b/content/Mechanics/Character Building/Backgrounds/Gold Falls Regular.md
index c02432e16..bc47dd4a8 100755
--- a/content/Mechanics/Character Building/Backgrounds/Gold Falls Regular.md
+++ b/content/Mechanics/Character Building/Backgrounds/Gold Falls Regular.md
@@ -9,7 +9,6 @@ tags:
---
# Gold Falls Regular
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've long been a regular of Gold Falls Inn, a tavern located near Droskar's Crag in the Darkmoon Vale region of Andoran. The establishment is a frequent gathering place for adventurers, storytellers, and folk heroes. You took note of the Pathfinder Society's growing reputation in the area and decided to join up and seek adventure and fame of your own.
diff --git a/content/Mechanics/Character Building/Backgrounds/Goldhand Arms Dealer.md b/content/Mechanics/Character Building/Backgrounds/Goldhand Arms Dealer.md
index 94c638c1a..66a7be89c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Goldhand Arms Dealer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Goldhand Arms Dealer.md
@@ -9,7 +9,6 @@ tags:
---
# Goldhand Arms Dealer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High King Anong Arunak hasn't expressed approval for such a method of distribution yet, but in the meantime you're still out and about, talking up your wares and occasionally providing visceral demonstrations of the overwhelming stopping power of your firearms. These demonstrations and sales have given you a taste for adventure, and the constant threat of piracy has convinced you of the importance of adventuring with a group.
diff --git a/content/Mechanics/Character Building/Backgrounds/Grand Council Bureaucrat.md b/content/Mechanics/Character Building/Backgrounds/Grand Council Bureaucrat.md
index 69bd6618e..817fae7f4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Grand Council Bureaucrat.md
+++ b/content/Mechanics/Character Building/Backgrounds/Grand Council Bureaucrat.md
@@ -9,7 +9,6 @@ tags:
---
# Grand Council Bureaucrat
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Grave Robber.md b/content/Mechanics/Character Building/Backgrounds/Grave Robber.md
index 7b5e86b30..d8d2989d5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Grave Robber.md
+++ b/content/Mechanics/Character Building/Backgrounds/Grave Robber.md
@@ -9,7 +9,6 @@ tags:
---
# Grave Robber
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Resurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. Adventuring comes naturally to you-in your mind dungeons are just oversized tombs-as does returning home with your loot undetected.
diff --git a/content/Mechanics/Character Building/Backgrounds/Grizzled Muckrucker.md b/content/Mechanics/Character Building/Backgrounds/Grizzled Muckrucker.md
index d220e275f..f8e02d766 100755
--- a/content/Mechanics/Character Building/Backgrounds/Grizzled Muckrucker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Grizzled Muckrucker.md
@@ -9,7 +9,6 @@ tags:
---
# Grizzled Muckrucker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've seen things during your time on the force that've made you question your career entirely. Perhaps you joined the group out of a sense of duty to your fellow Absalomians, or maybe you felt an obligation to help restore your apocalyptic home district to some semblance of normalcy. Either way, the traumas you've endured, the double-crossers who've betrayed you, the wretched monsters that have crawled out of the muck to assail you-it's enough to turn an officer to weary cynicism or self-destruction through merciful drink.
diff --git a/content/Mechanics/Character Building/Backgrounds/Guard.md b/content/Mechanics/Character Building/Backgrounds/Guard.md
index 65899ec77..88be06681 100755
--- a/content/Mechanics/Character Building/Backgrounds/Guard.md
+++ b/content/Mechanics/Character Building/Backgrounds/Guard.md
@@ -9,7 +9,6 @@ tags:
---
# Guard
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.
diff --git a/content/Mechanics/Character Building/Backgrounds/Guest of Sedeq Lodge.md b/content/Mechanics/Character Building/Backgrounds/Guest of Sedeq Lodge.md
index 92891fd94..a7d59d632 100755
--- a/content/Mechanics/Character Building/Backgrounds/Guest of Sedeq Lodge.md
+++ b/content/Mechanics/Character Building/Backgrounds/Guest of Sedeq Lodge.md
@@ -9,7 +9,6 @@ tags:
---
# Guest of Sedeq Lodge
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in Sedeq. The lodge serves as a new home for those fleeing from oppression or otherwise seeking a fresh start in Qadira. The magic and marvels you witnessed at the lodge inspired you to find more excitement as a member of the Pathfinder Society.
diff --git a/content/Mechanics/Character Building/Backgrounds/Gunsmith.md b/content/Mechanics/Character Building/Backgrounds/Gunsmith.md
index d7761d3a7..6100567d6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Gunsmith.md
+++ b/content/Mechanics/Character Building/Backgrounds/Gunsmith.md
@@ -9,7 +9,6 @@ tags:
---
# Gunsmith
-![[systems-pf2e-icons-default-icons-background.svg|150]]
From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can easily repair, modify, or improve nearly any firearm you've seen before, and even if you haven't seen it, you'll break it down to learn about what makes it tick in no time. You've taken those skills on the road, using them to assist yourself and your allies as an adventurer when it comes to maintaining their weapons, shields, armor, and more.
diff --git a/content/Mechanics/Character Building/Backgrounds/Hammered by Fate.md b/content/Mechanics/Character Building/Backgrounds/Hammered by Fate.md
index f72c6f6dd..a786f193a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hammered by Fate.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hammered by Fate.md
@@ -9,7 +9,6 @@ tags:
---
# Hammered by Fate
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your life has been difficult, in no small part due to the influence of all things fiendish in your past. You might be a tiefling whose heritage has resulted in you being shunned or ostracized by society, or you could be any ancestry who grew up in a land where fiendish influence lingers—such as devil-haunted Cheliax or the realm of Sarkoris Scar, where the influence of the Worldwound and its demonic invaders yet linger. Perhaps you carry an old scar or wound from a frightening encounter with a demon, have a fiend-related element as part of your class (such as a sorcerer bloodline or a fiendish patron whom you worship), or endured a long-term affliction from a fiendish source that only recently has been alleviated. Whatever the case, fate has thrown horror and terror at you at every turn, and that's taught you to always be ready for whatever those fiends might have in store for you next.
diff --git a/content/Mechanics/Character Building/Backgrounds/Harbor Guard Moonlighter.md b/content/Mechanics/Character Building/Backgrounds/Harbor Guard Moonlighter.md
index ddd673ab8..889418f0c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Harbor Guard Moonlighter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Harbor Guard Moonlighter.md
@@ -9,7 +9,6 @@ tags:
---
# Harbor Guard Moonlighter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the rampant corruption within the precinct and the district at large. One night, you stumbled on an ad for a local monster hunter's guild. You joined on a whim, but fell in love with the swashbuckling lifestyle of an independent bounty hunter. You've since earned quite a reputation for your nocturnal adventures; everyone still knows that you're a Harbor Guard, but stories of your dungeon-delving adventures have long overshadowed that facet of your life. Unfortunately, long nights of monster-hunting have negatively impacted your performance at your day job, so maybe it wasn't a surprise when your supervising officer put in a transfer request for you, spelling the end of your plucky nighttime antics with that particular guild.
diff --git a/content/Mechanics/Character Building/Backgrounds/Harrow-Chosen.md b/content/Mechanics/Character Building/Backgrounds/Harrow-Chosen.md
index 578f2da2d..b8df841be 100755
--- a/content/Mechanics/Character Building/Backgrounds/Harrow-Chosen.md
+++ b/content/Mechanics/Character Building/Backgrounds/Harrow-Chosen.md
@@ -9,7 +9,6 @@ tags:
---
# Harrow-Chosen
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Unbeknownst to you, a powerful divination has confirmed that you're destined for greatness. This divination hints at a great potential you're only just beginning to understand.
diff --git a/content/Mechanics/Character Building/Backgrounds/Harrow-Led.md b/content/Mechanics/Character Building/Backgrounds/Harrow-Led.md
index 770e05eed..d101ab008 100755
--- a/content/Mechanics/Character Building/Backgrounds/Harrow-Led.md
+++ b/content/Mechanics/Character Building/Backgrounds/Harrow-Led.md
@@ -9,7 +9,6 @@ tags:
---
# Harrow-Led
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading was eerily accurate and has been relevant, for good or ill, at more points in your life than you could call mere coincidence.
diff --git a/content/Mechanics/Character Building/Backgrounds/Haunted Citizen.md b/content/Mechanics/Character Building/Backgrounds/Haunted Citizen.md
index 433ffac35..bd46accd7 100755
--- a/content/Mechanics/Character Building/Backgrounds/Haunted Citizen.md
+++ b/content/Mechanics/Character Building/Backgrounds/Haunted Citizen.md
@@ -9,7 +9,6 @@ tags:
---
# Haunted Citizen
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an ever-present concern, the undead greatly shaped your life. Living with fear became an everyday skill... as did pleading for your life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Haunted.md b/content/Mechanics/Character Building/Backgrounds/Haunted.md
index 8ad6456f8..26941de8b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Haunted.md
+++ b/content/Mechanics/Character Building/Backgrounds/Haunted.md
@@ -9,7 +9,6 @@ tags:
---
# Haunted
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have seen it as well. You have studied esoteric subjects trying to understand your situation, but this presence in your life remains a mystery. Whatever this entity is or wants, it influences your life in subtle ways, not always good. Sometimes the entity helps you, but at other times, its influence is malevolent or harmful. The entity is most likely to surface in stressful situations.
diff --git a/content/Mechanics/Character Building/Backgrounds/Haunting Vision.md b/content/Mechanics/Character Building/Backgrounds/Haunting Vision.md
index 6996e1aaa..6c32bb034 100755
--- a/content/Mechanics/Character Building/Backgrounds/Haunting Vision.md
+++ b/content/Mechanics/Character Building/Backgrounds/Haunting Vision.md
@@ -9,7 +9,6 @@ tags:
---
# Haunting Vision
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might have no obvious source that you know of. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, Dahak, and you were struck with an unnerving sense of deja vu-you've come to think that the draconic deity might have something to do with your dreams, and as such have been studying all you can about the god. Your visions have bolstered your faith as well; even if you don't worship a specific deity, you have a deep passion for matters of faith.
diff --git a/content/Mechanics/Character Building/Backgrounds/Hellknight Historian.md b/content/Mechanics/Character Building/Backgrounds/Hellknight Historian.md
index 9f7b8c4d6..b85213e3e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hellknight Historian.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hellknight Historian.md
@@ -9,7 +9,6 @@ tags:
---
# Hellknight Historian
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are merely inspired by or curious to learn more about them. You've heard that when the Order of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle so anyone brave enough to explore the ruins and the defenses no doubt left behind would be rewarded with ownership of the abandoned fortress.
diff --git a/content/Mechanics/Character Building/Backgrounds/Herbalist.md b/content/Mechanics/Character Building/Backgrounds/Herbalist.md
index 6f36f6d89..40cc3a839 100755
--- a/content/Mechanics/Character Building/Backgrounds/Herbalist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Herbalist.md
@@ -9,7 +9,6 @@ tags:
---
# Herbalist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You're adept at collecting the right natural cures in all sorts of environments and preparing them properly.
diff --git a/content/Mechanics/Character Building/Backgrounds/Hermean Expatriate.md b/content/Mechanics/Character Building/Backgrounds/Hermean Expatriate.md
index 79d754f0c..884ea28e1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hermean Expatriate.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hermean Expatriate.md
@@ -9,7 +9,6 @@ tags:
---
# Hermean Expatriate
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - High Seas
diff --git a/content/Mechanics/Character Building/Backgrounds/Hermean Heritor.md b/content/Mechanics/Character Building/Backgrounds/Hermean Heritor.md
index afc5f6a58..e39563b5f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hermean Heritor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hermean Heritor.md
@@ -9,7 +9,6 @@ tags:
---
# Hermean Heritor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**\[Legacy - Age of Ashes\]**
diff --git a/content/Mechanics/Character Building/Backgrounds/Hermit.md b/content/Mechanics/Character Building/Backgrounds/Hermit.md
index 5ac2d11d6..9ee4808b1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hermit.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hermit.md
@@ -9,7 +9,6 @@ tags:
---
# Hermit
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In an isolated place--like a cave, remote oasis, or secluded mansion--you lived a life of solitude. Adventuring might be a welcome reprieve from solitude or an unwanted change, but in either case, you're likely still rough around the edges.
diff --git a/content/Mechanics/Character Building/Backgrounds/Highborn Snoop.md b/content/Mechanics/Character Building/Backgrounds/Highborn Snoop.md
index 26e6ce304..8002ca961 100755
--- a/content/Mechanics/Character Building/Backgrounds/Highborn Snoop.md
+++ b/content/Mechanics/Character Building/Backgrounds/Highborn Snoop.md
@@ -9,7 +9,6 @@ tags:
---
# Highborn Snoop
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The machinations and scheming of King's Crown have trained you to be on the lookout for those who seem out of place. You've learned to spot when the person pouring your tea has sword calluses—or when the person wearing a guard's uniform doesn't.
diff --git a/content/Mechanics/Character Building/Backgrounds/Hired Killer.md b/content/Mechanics/Character Building/Backgrounds/Hired Killer.md
index 28b20a7b4..330013f97 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hired Killer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hired Killer.md
@@ -9,7 +9,6 @@ tags:
---
# Hired Killer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and you were a kid in the wrong place at the wrong time. In the end, the why doesn't matter. You got away with it. And then you found that maybe it didn't bother you as much as it should have. And maybe, just maybe, you had a talent you could use to forge a life for yourself. A blood-soaked talent and a blood-soaked life, sure. But it's yours.
diff --git a/content/Mechanics/Character Building/Backgrounds/Historical Reenactor.md b/content/Mechanics/Character Building/Backgrounds/Historical Reenactor.md
index 2da44fb56..d47107c28 100755
--- a/content/Mechanics/Character Building/Backgrounds/Historical Reenactor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Historical Reenactor.md
@@ -9,7 +9,6 @@ tags:
---
# Historical Reenactor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
To Clan Tolorr, history shouldn't be dry and boring; it deserves to be engaging and made relevant to the living. You couldn't agree more! Whether it's your hobby or career, you've developed a reputation for translating the past into the present through demonstrations, period performances, acting out famous events, donning replica armor, and other feats of living history—filling in a few historical blanks if it makes a better show. Having learned of your passion, Clan Tolorr has sponsored your visit to Highhelm so that you can learn from each other. It's a wonderful opportunity, and Tolorr puppetry arts, storytelling, props, and historical rigor are the stuff of legends. Already, you've begun researching dwarven history so that you're prepared for whatever lies ahead.
diff --git a/content/Mechanics/Character Building/Backgrounds/Hookclaw Digger.md b/content/Mechanics/Character Building/Backgrounds/Hookclaw Digger.md
index 71ce2d956..cdc80307d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hookclaw Digger.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hookclaw Digger.md
@@ -9,7 +9,6 @@ tags:
---
# Hookclaw Digger
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisites** Kobold ancestry
diff --git a/content/Mechanics/Character Building/Backgrounds/Hounded Thief.md b/content/Mechanics/Character Building/Backgrounds/Hounded Thief.md
index 3b9a84ed8..75b3f019f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hounded Thief.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hounded Thief.md
@@ -9,7 +9,6 @@ tags:
---
# Hounded Thief
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you can't shake the feeling that you're being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move.
diff --git a/content/Mechanics/Character Building/Backgrounds/Hunter.md b/content/Mechanics/Character Building/Backgrounds/Hunter.md
index 665c81dae..3c9f24e11 100755
--- a/content/Mechanics/Character Building/Backgrounds/Hunter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Hunter.md
@@ -9,7 +9,6 @@ tags:
---
# Hunter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure.
diff --git a/content/Mechanics/Character Building/Backgrounds/Inexplicably Expelled.md b/content/Mechanics/Character Building/Backgrounds/Inexplicably Expelled.md
index bf16fced9..c8b3d36a1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Inexplicably Expelled.md
+++ b/content/Mechanics/Character Building/Backgrounds/Inexplicably Expelled.md
@@ -9,7 +9,6 @@ tags:
---
# Inexplicably Expelled
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Gaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next to impossible to fake arcane talents or alchemical aptitude. So when you were accepted to the school, it was one of the most triumphant moments of your life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Inlander.md b/content/Mechanics/Character Building/Backgrounds/Inlander.md
index e71fdf20a..2d14f27e6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Inlander.md
+++ b/content/Mechanics/Character Building/Backgrounds/Inlander.md
@@ -9,7 +9,6 @@ tags:
---
# Inlander
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Insurgent.md b/content/Mechanics/Character Building/Backgrounds/Insurgent.md
index 444b1b063..f5f81210a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Insurgent.md
+++ b/content/Mechanics/Character Building/Backgrounds/Insurgent.md
@@ -9,7 +9,6 @@ tags:
---
# Insurgent
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the cause, or perhaps victory or exile has led you on this new journey to trumpet your glory... or to escape the consequences of your defeat.
diff --git a/content/Mechanics/Character Building/Backgrounds/Iolite Trainee Hobgoblin.md b/content/Mechanics/Character Building/Backgrounds/Iolite Trainee Hobgoblin.md
index 136a64147..fc6e7ae19 100755
--- a/content/Mechanics/Character Building/Backgrounds/Iolite Trainee Hobgoblin.md
+++ b/content/Mechanics/Character Building/Backgrounds/Iolite Trainee Hobgoblin.md
@@ -9,7 +9,6 @@ tags:
---
# Iolite Trainee Hobgoblin
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisites** Hobgoblin Ancestry
diff --git a/content/Mechanics/Character Building/Backgrounds/Issian Partisan.md b/content/Mechanics/Character Building/Backgrounds/Issian Partisan.md
index ba685143d..80808cd83 100755
--- a/content/Mechanics/Character Building/Backgrounds/Issian Partisan.md
+++ b/content/Mechanics/Character Building/Backgrounds/Issian Partisan.md
@@ -9,7 +9,6 @@ tags:
---
# Issian Partisan
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Broken Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Issian Patriot.md b/content/Mechanics/Character Building/Backgrounds/Issian Patriot.md
index c8e4b558e..a1aea3d7e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Issian Patriot.md
+++ b/content/Mechanics/Character Building/Backgrounds/Issian Patriot.md
@@ -9,7 +9,6 @@ tags:
---
# Issian Patriot
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed your dreams of profit and possibilities, and you have joined an expedition journeying south.
diff --git a/content/Mechanics/Character Building/Backgrounds/Junk Collector.md b/content/Mechanics/Character Building/Backgrounds/Junk Collector.md
index 49e55a7d1..990c47cc5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Junk Collector.md
+++ b/content/Mechanics/Character Building/Backgrounds/Junk Collector.md
@@ -9,7 +9,6 @@ tags:
---
# Junk Collector
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you remain on the lookout for lost or discarded objects that you might be able to turn into something useful. More often than not, what you find is just junk... but you're convinced that one of these days, you're going to hit the jackpot. You've even taken up adventuring as a means to supercharge your access to all sorts of junk, gear, and loot.
diff --git a/content/Mechanics/Character Building/Backgrounds/Junker.md b/content/Mechanics/Character Building/Backgrounds/Junker.md
index 2e2cc6579..6a1fba1c2 100755
--- a/content/Mechanics/Character Building/Backgrounds/Junker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Junker.md
@@ -9,7 +9,6 @@ tags:
---
# Junker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology.
diff --git a/content/Mechanics/Character Building/Backgrounds/Kalistrade Follower.md b/content/Mechanics/Character Building/Backgrounds/Kalistrade Follower.md
index 76cdbdaf2..a99b671e7 100755
--- a/content/Mechanics/Character Building/Backgrounds/Kalistrade Follower.md
+++ b/content/Mechanics/Character Building/Backgrounds/Kalistrade Follower.md
@@ -9,7 +9,6 @@ tags:
---
# Kalistrade Follower
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Shining Kingdoms
diff --git a/content/Mechanics/Character Building/Backgrounds/Keys to Destiny.md b/content/Mechanics/Character Building/Backgrounds/Keys to Destiny.md
index 106f74ee0..766396c0d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Keys to Destiny.md
+++ b/content/Mechanics/Character Building/Backgrounds/Keys to Destiny.md
@@ -9,7 +9,6 @@ tags:
---
# Keys to Destiny
-![[systems-pf2e-icons-default-icons-background.svg|150]]
From as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, farming, herbalism, labor, merchantry, scribing, theater, or warfare. Perhaps your parents belonged to this profession and encouraged you to follow in their footsteps, or maybe a personal hero of yours inspired you to take up their calling in honor of their accomplishments. Whatever the reason, the skills associated with that profession came naturally to you, but as time wore on and you grew older, you began to realize that this profession, while interesting to you, isn't what you want to do with your life. The lure of glory and adventure beckons. You can always go back to the studio, farm, or stage once you retire, after all!
diff --git a/content/Mechanics/Character Building/Backgrounds/Kyonin Emissary.md b/content/Mechanics/Character Building/Backgrounds/Kyonin Emissary.md
index 64f048da5..660cd5850 100755
--- a/content/Mechanics/Character Building/Backgrounds/Kyonin Emissary.md
+++ b/content/Mechanics/Character Building/Backgrounds/Kyonin Emissary.md
@@ -9,7 +9,6 @@ tags:
---
# Kyonin Emissary
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Shining Kingdoms
diff --git a/content/Mechanics/Character Building/Backgrounds/Laborer.md b/content/Mechanics/Character Building/Backgrounds/Laborer.md
index 3eb73177f..466507516 100755
--- a/content/Mechanics/Character Building/Backgrounds/Laborer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Laborer.md
@@ -9,7 +9,6 @@ tags:
---
# Laborer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else's command.
diff --git a/content/Mechanics/Character Building/Backgrounds/Lastwall Survivor.md b/content/Mechanics/Character Building/Backgrounds/Lastwall Survivor.md
index d7dcbff86..b00ea800a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Lastwall Survivor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Lastwall Survivor.md
@@ -9,7 +9,6 @@ tags:
---
# Lastwall Survivor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Learned Guard Prodigy.md b/content/Mechanics/Character Building/Backgrounds/Learned Guard Prodigy.md
index 5f2d42b3a..6e54cfede 100755
--- a/content/Mechanics/Character Building/Backgrounds/Learned Guard Prodigy.md
+++ b/content/Mechanics/Character Building/Backgrounds/Learned Guard Prodigy.md
@@ -9,7 +9,6 @@ tags:
---
# Learned Guard Prodigy
-![[systems-pf2e-icons-default-icons-background.svg|150]]
For some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an incredible mind for investigation as well as a gift for understanding magic. You probably aren't a hit with your peers, who find your intellect and natural gift of deduction perhaps a bit off-putting, but when left to your own devices you excel, and you get along well with professors and mages such as those who work in Forae Logos or the Arcanamirium.
diff --git a/content/Mechanics/Character Building/Backgrounds/Legacy of the Hammer.md b/content/Mechanics/Character Building/Backgrounds/Legacy of the Hammer.md
index 68163028f..e94b8a2b3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Legacy of the Hammer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Legacy of the Hammer.md
@@ -9,7 +9,6 @@ tags:
---
# Legacy of the Hammer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal ideas. It has since left your possession, but every now and then you hear a faint whisper urging you toward crime.
diff --git a/content/Mechanics/Character Building/Backgrounds/Legendary Parents.md b/content/Mechanics/Character Building/Backgrounds/Legendary Parents.md
index 24178024e..d67d471bb 100755
--- a/content/Mechanics/Character Building/Backgrounds/Legendary Parents.md
+++ b/content/Mechanics/Character Building/Backgrounds/Legendary Parents.md
@@ -9,7 +9,6 @@ tags:
---
# Legendary Parents
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**\[Legacy - Age of Ashes\]**
diff --git a/content/Mechanics/Character Building/Backgrounds/Lesser Scion.md b/content/Mechanics/Character Building/Backgrounds/Lesser Scion.md
index d96ff1f1c..23b3b5439 100755
--- a/content/Mechanics/Character Building/Backgrounds/Lesser Scion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Lesser Scion.md
@@ -9,7 +9,6 @@ tags:
---
# Lesser Scion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month.
diff --git a/content/Mechanics/Character Building/Backgrounds/Local Brigand.md b/content/Mechanics/Character Building/Backgrounds/Local Brigand.md
index ccff4e746..146ec986d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Local Brigand.md
+++ b/content/Mechanics/Character Building/Backgrounds/Local Brigand.md
@@ -9,7 +9,6 @@ tags:
---
# Local Brigand
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, avoid the law, and camp where no one can find you. Recently, you've run into some trouble, either with the law or with other bandits, and you're looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over.
diff --git a/content/Mechanics/Character Building/Backgrounds/Local Scion.md b/content/Mechanics/Character Building/Backgrounds/Local Scion.md
index f75c8f1ff..51e35e6c6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Local Scion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Local Scion.md
@@ -9,7 +9,6 @@ tags:
---
# Local Scion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient.
diff --git a/content/Mechanics/Character Building/Backgrounds/Lost Loved One.md b/content/Mechanics/Character Building/Backgrounds/Lost Loved One.md
index 4bf9d7982..6d4a98d0e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Lost Loved One.md
+++ b/content/Mechanics/Character Building/Backgrounds/Lost Loved One.md
@@ -9,7 +9,6 @@ tags:
---
# Lost Loved One
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the person most important to you, plus every aching moment thereafter. When you saw a vision of your lost loved one in a glowing portal on the night of the Missing Moment, you knew it was too good to be true. But you couldn't help yourself, either, so you walked through the door, one grasping hand outstretched in anticipation. You don't know what happened on the other side of the arch, but your hand seems to. Like a ghostly fragment of your missing loved one, you can summon an ethereal hand to reach out from your body. Though it's a pale imitation of the warmth you once felt in your dearly departed's presence, you do find this new hand somehow comforting, in a way.
diff --git a/content/Mechanics/Character Building/Backgrounds/Lost and Alone.md b/content/Mechanics/Character Building/Backgrounds/Lost and Alone.md
index d528ef3af..0db327854 100755
--- a/content/Mechanics/Character Building/Backgrounds/Lost and Alone.md
+++ b/content/Mechanics/Character Building/Backgrounds/Lost and Alone.md
@@ -9,7 +9,6 @@ tags:
---
# Lost and Alone
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.
diff --git a/content/Mechanics/Character Building/Backgrounds/Lumber Consortium Laborer.md b/content/Mechanics/Character Building/Backgrounds/Lumber Consortium Laborer.md
index fbecb804a..334fa75c7 100755
--- a/content/Mechanics/Character Building/Backgrounds/Lumber Consortium Laborer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Lumber Consortium Laborer.md
@@ -9,7 +9,6 @@ tags:
---
# Lumber Consortium Laborer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Shining Kingdoms
diff --git a/content/Mechanics/Character Building/Backgrounds/Magaambya Academic.md b/content/Mechanics/Character Building/Backgrounds/Magaambya Academic.md
index feb63179c..8ca861812 100755
--- a/content/Mechanics/Character Building/Backgrounds/Magaambya Academic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Magaambya Academic.md
@@ -9,7 +9,6 @@ tags:
---
# Magaambya Academic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Mwangi Expanse
diff --git a/content/Mechanics/Character Building/Backgrounds/Magical Experiment.md b/content/Mechanics/Character Building/Backgrounds/Magical Experiment.md
index f38d98b8d..7b391af8d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Magical Experiment.md
+++ b/content/Mechanics/Character Building/Backgrounds/Magical Experiment.md
@@ -9,7 +9,6 @@ tags:
---
# Magical Experiment
-![[systems-pf2e-icons-default-icons-background.svg|150]]
At some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this voluntarily, but it may have been against your will. You still bear the marks, as well as the abilities.
diff --git a/content/Mechanics/Character Building/Backgrounds/Magical Merchant.md b/content/Mechanics/Character Building/Backgrounds/Magical Merchant.md
index 2b62a752d..b090341db 100755
--- a/content/Mechanics/Character Building/Backgrounds/Magical Merchant.md
+++ b/content/Mechanics/Character Building/Backgrounds/Magical Merchant.md
@@ -9,7 +9,6 @@ tags:
---
# Magical Merchant
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Selling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've developed knowledge of expert handiwork to ensure you don't fall for a scam, since buying a single counterfeit item can lead to bankruptcy. Whether you went out of business and had to find alternative employment, or took up adventuring to acquire new merchandise, you've taken to adventuring yourself.
diff --git a/content/Mechanics/Character Building/Backgrounds/Magical Misfit.md b/content/Mechanics/Character Building/Backgrounds/Magical Misfit.md
index 876063df2..7b2443c7c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Magical Misfit.md
+++ b/content/Mechanics/Character Building/Backgrounds/Magical Misfit.md
@@ -9,7 +9,6 @@ tags:
---
# Magical Misfit
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause trouble and to escape the consequences. Whether becoming an adventurer is your attempt to make amends or just a new way to make some mischief, you're excited to see where it takes you, and you still delight in using your skills to get out of trouble.
diff --git a/content/Mechanics/Character Building/Backgrounds/Mammoth Herder.md b/content/Mechanics/Character Building/Backgrounds/Mammoth Herder.md
index d1c592167..3dd6be252 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mammoth Herder.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mammoth Herder.md
@@ -9,7 +9,6 @@ tags:
---
# Mammoth Herder
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps you've even formed a particularly strong bond with one or two of your following's animals, and you tend to get along with other herders in the following, such as young Imek or old Chultei. When the Broken Tusk following must move, you and the other herders know how to convey this message to the animals in your herd.
diff --git a/content/Mechanics/Character Building/Backgrounds/Mammoth Speaker.md b/content/Mechanics/Character Building/Backgrounds/Mammoth Speaker.md
index b02732aa7..c46f48d1c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mammoth Speaker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mammoth Speaker.md
@@ -9,7 +9,6 @@ tags:
---
# Mammoth Speaker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Saga Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Mana Wastes Refugee.md b/content/Mechanics/Character Building/Backgrounds/Mana Wastes Refugee.md
index cabe481d4..8bf8e8052 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mana Wastes Refugee.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mana Wastes Refugee.md
@@ -9,7 +9,6 @@ tags:
---
# Mana Wastes Refugee
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Impossible Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Mantis Scion.md b/content/Mechanics/Character Building/Backgrounds/Mantis Scion.md
index 45f3350a9..ee52d8e55 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mantis Scion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mantis Scion.md
@@ -9,7 +9,6 @@ tags:
---
# Mantis Scion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - High Seas
diff --git a/content/Mechanics/Character Building/Backgrounds/Market Runner.md b/content/Mechanics/Character Building/Backgrounds/Market Runner.md
index b75d27770..40e0a401b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Market Runner.md
+++ b/content/Mechanics/Character Building/Backgrounds/Market Runner.md
@@ -9,7 +9,6 @@ tags:
---
# Market Runner
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years ago. Keeleno has never forgotten nor forgiven this attack, and he believes against all odds that Jaul has evaded justice and is alive and well. Running errands for Keeleno around town, you've gotten to know him almost as well as you know Otari. Keeleno's suspicions have rubbed off
diff --git a/content/Mechanics/Character Building/Backgrounds/Martial Disciple.md b/content/Mechanics/Character Building/Backgrounds/Martial Disciple.md
index 05e257133..850fe580f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Martial Disciple.md
+++ b/content/Mechanics/Character Building/Backgrounds/Martial Disciple.md
@@ -9,7 +9,6 @@ tags:
---
# Martial Disciple
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.
diff --git a/content/Mechanics/Character Building/Backgrounds/Mechanic.md b/content/Mechanics/Character Building/Backgrounds/Mechanic.md
index 4b4a33b71..b42c8215d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mechanic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mechanic.md
@@ -9,7 +9,6 @@ tags:
---
# Mechanic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need-for a price, of course!
diff --git a/content/Mechanics/Character Building/Backgrounds/Mechanical Symbiosis.md b/content/Mechanics/Character Building/Backgrounds/Mechanical Symbiosis.md
index e62fcf2a4..ad21c30e6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mechanical Symbiosis.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mechanical Symbiosis.md
@@ -9,7 +9,6 @@ tags:
---
# Mechanical Symbiosis
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires-whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands you're not part of its own body.
diff --git a/content/Mechanics/Character Building/Backgrounds/Medicinal Clocksmith.md b/content/Mechanics/Character Building/Backgrounds/Medicinal Clocksmith.md
index d201d46cc..0b9099f0f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Medicinal Clocksmith.md
+++ b/content/Mechanics/Character Building/Backgrounds/Medicinal Clocksmith.md
@@ -9,7 +9,6 @@ tags:
---
# Medicinal Clocksmith
-![[systems-pf2e-icons-default-icons-background.svg|150]]
While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to "optimize" organic bodies with fine machinery, with or without the permission of your patients.
diff --git a/content/Mechanics/Character Building/Backgrounds/Megafauna Hunter.md b/content/Mechanics/Character Building/Backgrounds/Megafauna Hunter.md
index e8f3ba19c..69f2f9013 100755
--- a/content/Mechanics/Character Building/Backgrounds/Megafauna Hunter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Megafauna Hunter.md
@@ -9,7 +9,6 @@ tags:
---
# Megafauna Hunter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Life is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half-sister Panuaku, Mammoth Lord Merthig, and Eiwa's great-grandnephew Pakano, you revel in the thrill of the hunt, especially when it involves mortal combat with megafauna, dinosaurs, and other oversized beasts. Though you're still early in your hunting career, your talent shows great promise, and you have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths.
diff --git a/content/Mechanics/Character Building/Backgrounds/Menagerie Dung Sweeper.md b/content/Mechanics/Character Building/Backgrounds/Menagerie Dung Sweeper.md
index 41aeaf43f..a61e3e51d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Menagerie Dung Sweeper.md
+++ b/content/Mechanics/Character Building/Backgrounds/Menagerie Dung Sweeper.md
@@ -9,7 +9,6 @@ tags:
---
# Menagerie Dung Sweeper
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Merabite Prodigy.md b/content/Mechanics/Character Building/Backgrounds/Merabite Prodigy.md
index 6dad08e05..8db62a3dc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Merabite Prodigy.md
+++ b/content/Mechanics/Character Building/Backgrounds/Merabite Prodigy.md
@@ -9,7 +9,6 @@ tags:
---
# Merabite Prodigy
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Golden Road
diff --git a/content/Mechanics/Character Building/Backgrounds/Merchant.md b/content/Mechanics/Character Building/Backgrounds/Merchant.md
index c494f1ca1..03cce3f11 100755
--- a/content/Mechanics/Character Building/Backgrounds/Merchant.md
+++ b/content/Mechanics/Character Building/Backgrounds/Merchant.md
@@ -9,7 +9,6 @@ tags:
---
# Merchant
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death.
diff --git a/content/Mechanics/Character Building/Backgrounds/Miner.md b/content/Mechanics/Character Building/Backgrounds/Miner.md
index 9c2d5d196..83ff4130a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Miner.md
+++ b/content/Mechanics/Character Building/Backgrounds/Miner.md
@@ -9,7 +9,6 @@ tags:
---
# Miner
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor--and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner's pick.
diff --git a/content/Mechanics/Character Building/Backgrounds/Missionary.md b/content/Mechanics/Character Building/Backgrounds/Missionary.md
index 1ee54ae9c..aa564a7f5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Missionary.md
+++ b/content/Mechanics/Character Building/Backgrounds/Missionary.md
@@ -9,7 +9,6 @@ tags:
---
# Missionary
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deity's teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen.
diff --git a/content/Mechanics/Character Building/Backgrounds/Molthuni Mercenary.md b/content/Mechanics/Character Building/Backgrounds/Molthuni Mercenary.md
index b0341a5e6..9b62ac491 100755
--- a/content/Mechanics/Character Building/Backgrounds/Molthuni Mercenary.md
+++ b/content/Mechanics/Character Building/Backgrounds/Molthuni Mercenary.md
@@ -9,7 +9,6 @@ tags:
---
# Molthuni Mercenary
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Money Counter.md b/content/Mechanics/Character Building/Backgrounds/Money Counter.md
index 6f5202e2a..684d4779a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Money Counter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Money Counter.md
@@ -9,7 +9,6 @@ tags:
---
# Money Counter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers tallied. You used to work as one of these drudges who counted other people's money all day, until you decided to slip some unaccounted coins into your own pocket. You weren't caught, but you knew it would only be a matter of time before you felt the Union's wrath if you remained employed. You took the next opportunity to leave with both your official and unofficial final payments.
diff --git a/content/Mechanics/Character Building/Backgrounds/Musical Prodigy.md b/content/Mechanics/Character Building/Backgrounds/Musical Prodigy.md
index e54e3ffb0..58331163c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Musical Prodigy.md
+++ b/content/Mechanics/Character Building/Backgrounds/Musical Prodigy.md
@@ -9,7 +9,6 @@ tags:
---
# Musical Prodigy
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Ever since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to perform at royal courts or to become a world-famous composer, but you've chosen a life of adventure instead. You might have given up on those dreams to find your own meaning, or you might find that adventuring allows you to experience unfiltered emotions and exploits that you can translate into a wondrous symphony some day.
diff --git a/content/Mechanics/Character Building/Backgrounds/Mystic Seer.md b/content/Mechanics/Character Building/Backgrounds/Mystic Seer.md
index ee864e085..98836302c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mystic Seer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mystic Seer.md
@@ -9,7 +9,6 @@ tags:
---
# Mystic Seer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons have inadvertently awakened a genuine awareness of magic in your mind. This new sense is both thrilling and frightening, and you hope that you can hone it further in the Circus of Wayward Wonders.
diff --git a/content/Mechanics/Character Building/Backgrounds/Mystic Tutor.md b/content/Mechanics/Character Building/Backgrounds/Mystic Tutor.md
index 791bdf38c..9de8595c3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Mystic Tutor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Mystic Tutor.md
@@ -9,7 +9,6 @@ tags:
---
# Mystic Tutor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you can never have too much training when everyone around you is capable of magic.
diff --git a/content/Mechanics/Character Building/Backgrounds/Necromancer's Apprentice.md b/content/Mechanics/Character Building/Backgrounds/Necromancer's Apprentice.md
index 3bf1c065f..670a0be2b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Necromancer's Apprentice.md
+++ b/content/Mechanics/Character Building/Backgrounds/Necromancer's Apprentice.md
@@ -9,7 +9,6 @@ tags:
---
# Necromancer's Apprentice
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You apprenticed under a necromancer-a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact seemed deadly. Now on your own, you're grateful you learned to identify magical threats quickly and thoroughly.
diff --git a/content/Mechanics/Character Building/Backgrounds/Newcomer In Need.md b/content/Mechanics/Character Building/Backgrounds/Newcomer In Need.md
index 68a0d24eb..4bb4778f4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Newcomer In Need.md
+++ b/content/Mechanics/Character Building/Backgrounds/Newcomer In Need.md
@@ -9,7 +9,6 @@ tags:
---
# Newcomer In Need
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the title of Ruby Phoenix Champion might just do the trick. Maybe you need the prize money to pay for a relative's expensive operation or to free your family from debt to Golden League gangsters. Or maybe there's a particular prize in Hao Jin's vault that could literally save your life - an amulet you can use to flee to the farthest corners of the multiverse or even an artifact that could resurrect you if you die, just like the Ruby Phoenix. The tough circumstances of your upbringing in one of Goka's more downtrodden neighborhoods - such as industrial Oldtown, the slums of the Scales district, or even the crime-ridden undercity taught you lessons of self-reliance and how to quickly make friends in unlikely circumstances. You've scraped together an entry into the Ruby Phoenix Tournament's prequalifier with a team you can trust. Now all that's left is to pull off the impossible and win this thing once and for all.
diff --git a/content/Mechanics/Character Building/Backgrounds/Nexian Mystic.md b/content/Mechanics/Character Building/Backgrounds/Nexian Mystic.md
index 63f426269..daec08348 100755
--- a/content/Mechanics/Character Building/Backgrounds/Nexian Mystic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Nexian Mystic.md
@@ -9,7 +9,6 @@ tags:
---
# Nexian Mystic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Impossible Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Night Watch.md b/content/Mechanics/Character Building/Backgrounds/Night Watch.md
index f18f81931..cefb52a62 100755
--- a/content/Mechanics/Character Building/Backgrounds/Night Watch.md
+++ b/content/Mechanics/Character Building/Backgrounds/Night Watch.md
@@ -9,7 +9,6 @@ tags:
---
# Night Watch
-![[systems-pf2e-icons-default-icons-background.svg|150]]
When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about.
diff --git a/content/Mechanics/Character Building/Backgrounds/Nirmathi Guerrilla.md b/content/Mechanics/Character Building/Backgrounds/Nirmathi Guerrilla.md
index fffd2f94a..9d68fd802 100755
--- a/content/Mechanics/Character Building/Backgrounds/Nirmathi Guerrilla.md
+++ b/content/Mechanics/Character Building/Backgrounds/Nirmathi Guerrilla.md
@@ -9,7 +9,6 @@ tags:
---
# Nirmathi Guerrilla
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Noble.md b/content/Mechanics/Character Building/Backgrounds/Noble.md
index a128cb9ea..90b5e2dc3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Noble.md
+++ b/content/Mechanics/Character Building/Backgrounds/Noble.md
@@ -9,7 +9,6 @@ tags:
---
# Noble
-![[systems-pf2e-icons-default-icons-background.svg|150]]
To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a noble's lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurer's life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Nocturnal Navigator.md b/content/Mechanics/Character Building/Backgrounds/Nocturnal Navigator.md
index be35062c7..21a09fe31 100755
--- a/content/Mechanics/Character Building/Backgrounds/Nocturnal Navigator.md
+++ b/content/Mechanics/Character Building/Backgrounds/Nocturnal Navigator.md
@@ -9,7 +9,6 @@ tags:
---
# Nocturnal Navigator
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you navigate your surroundings or perhaps determine your next course of action. Often, the stars have led you to places of great adventure, where you find new experiences and challenges. You might have come to make use of your talents as a guide for traveling groups, or maybe you preferred using your talents in pursuing a star-driven journey for personal enlightenment.
diff --git a/content/Mechanics/Character Building/Backgrounds/Nomad.md b/content/Mechanics/Character Building/Backgrounds/Nomad.md
index 256e2b029..3921ca956 100755
--- a/content/Mechanics/Character Building/Backgrounds/Nomad.md
+++ b/content/Mechanics/Character Building/Backgrounds/Nomad.md
@@ -9,7 +9,6 @@ tags:
---
# Nomad
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.
diff --git a/content/Mechanics/Character Building/Backgrounds/Northland Forager.md b/content/Mechanics/Character Building/Backgrounds/Northland Forager.md
index f6d3f7e64..620c90b83 100755
--- a/content/Mechanics/Character Building/Backgrounds/Northland Forager.md
+++ b/content/Mechanics/Character Building/Backgrounds/Northland Forager.md
@@ -9,7 +9,6 @@ tags:
---
# Northland Forager
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. You see what others don't: nutritious roots buried beneath muddy reeds, succulent bird eggs cradled in craggy rocks, restorative berries nestled among thorny thickets, and more. In the south, farmers toil in dusty fields to eat the same vegetables every day, but your diet is varied and you're rarely hungry-the entire Realm is your garden.
diff --git a/content/Mechanics/Character Building/Backgrounds/Northridge Scholar.md b/content/Mechanics/Character Building/Backgrounds/Northridge Scholar.md
index 663893f7a..015278681 100755
--- a/content/Mechanics/Character Building/Backgrounds/Northridge Scholar.md
+++ b/content/Mechanics/Character Building/Backgrounds/Northridge Scholar.md
@@ -9,7 +9,6 @@ tags:
---
# Northridge Scholar
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The political faction of Northridge is focused on modern pragmatism and urban growth. While there are certainly those in this faction who regard those of Southshore as rubes, bumbling yokels, or stubborn traditionalists who would prefer Willowshore never grow, most of those following this local faction instead put their energy into developing Willowshore, envisioning a time when the town might grow into an important hub for trade. Your interests lie more along the concept of Willowshore as a place for learning—a school, library, or even small university could do so much for your town! Of course, as invigorating as it is to study and learn, you also understand that expanding Willowshore in such a way will require lots of hard work, and your childhood helping to lay foundations or raise buildings has given you a physique that eludes the typical scholar.
diff --git a/content/Mechanics/Character Building/Backgrounds/Occult Librarian.md b/content/Mechanics/Character Building/Backgrounds/Occult Librarian.md
index df9613900..09368a740 100755
--- a/content/Mechanics/Character Building/Backgrounds/Occult Librarian.md
+++ b/content/Mechanics/Character Building/Backgrounds/Occult Librarian.md
@@ -9,7 +9,6 @@ tags:
---
# Occult Librarian
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Hours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have taken to adventuring to finance your acquisition of rare tomes, to explore occult mysteries that can't be found in the pages of a book, or perhaps to put your skills to the test.
diff --git a/content/Mechanics/Character Building/Backgrounds/Oenopion-Ooze Tender.md b/content/Mechanics/Character Building/Backgrounds/Oenopion-Ooze Tender.md
index 8f65812c4..1ae64199d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Oenopion-Ooze Tender.md
+++ b/content/Mechanics/Character Building/Backgrounds/Oenopion-Ooze Tender.md
@@ -9,7 +9,6 @@ tags:
---
# Oenopion-Ooze Tender
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Impossible Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Once Bitten.md b/content/Mechanics/Character Building/Backgrounds/Once Bitten.md
index 3c42b3e26..921f7fd3d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Once Bitten.md
+++ b/content/Mechanics/Character Building/Backgrounds/Once Bitten.md
@@ -9,7 +9,6 @@ tags:
---
# Once Bitten
-![[systems-pf2e-icons-default-icons-background.svg|150]]
After an altercation with an undead creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how undeath spreads, your fears abated. However, your brush with living death taught you the value of life. You do whatever you can to avoid the end you thought you'd been fated.
diff --git a/content/Mechanics/Character Building/Backgrounds/Onyx Trader.md b/content/Mechanics/Character Building/Backgrounds/Onyx Trader.md
index 02f66b5a1..0746eddc6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Onyx Trader.md
+++ b/content/Mechanics/Character Building/Backgrounds/Onyx Trader.md
@@ -9,7 +9,6 @@ tags:
---
# Onyx Trader
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Osirionologist.md b/content/Mechanics/Character Building/Backgrounds/Osirionologist.md
index 952ca1d44..86b396c07 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osirionologist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osirionologist.md
@@ -9,7 +9,6 @@ tags:
---
# Osirionologist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Golden Road
diff --git a/content/Mechanics/Character Building/Backgrounds/Osprey Barnraiser.md b/content/Mechanics/Character Building/Backgrounds/Osprey Barnraiser.md
index 02eb33403..5f2551c2a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osprey Barnraiser.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osprey Barnraiser.md
@@ -9,7 +9,6 @@ tags:
---
# Osprey Barnraiser
-![[systems-pf2e-icons-default-icons-background.svg|150]]
A person cannot live on fish alone, which is why you work with Elder Bo'Mel on her farm. Elder Ordwi asked you to accompany her to Iron Harbor because she values your input in evaluating how the village might be making use of their natural resources.
diff --git a/content/Mechanics/Character Building/Backgrounds/Osprey Fisher.md b/content/Mechanics/Character Building/Backgrounds/Osprey Fisher.md
index f5cf89a48..77ad5abfa 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osprey Fisher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osprey Fisher.md
@@ -9,7 +9,6 @@ tags:
---
# Osprey Fisher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Fishing is Osprey Cove's number one profession, and you've apprenticed under the best of them: Elder Anlorgog. You're also a keen study of boats and ships, so Elder Ordwi wants you along on her trip to Iron Harbor to help her evaluate the strength and purpose of the village's fleet—particularly if they're building ships meant for war.
diff --git a/content/Mechanics/Character Building/Backgrounds/Osprey Scion.md b/content/Mechanics/Character Building/Backgrounds/Osprey Scion.md
index 3e0c88cdd..65fff0c90 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osprey Scion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osprey Scion.md
@@ -9,7 +9,6 @@ tags:
---
# Osprey Scion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are the birth or adopted child of one of the five elders of Osprey Cove, and your parent or guardian volunteers you to accompany Elder Ordwi on her trip to Iron Harbor, hoping to get an unbiased account of events. If your parent or guardian is Ordwi, then she values your companionship and insight and wants you along on this important mission.
diff --git a/content/Mechanics/Character Building/Backgrounds/Osprey Scout.md b/content/Mechanics/Character Building/Backgrounds/Osprey Scout.md
index 1ce84c368..c5522ea82 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osprey Scout.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osprey Scout.md
@@ -9,7 +9,6 @@ tags:
---
# Osprey Scout
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Though Osprey Cove is a quiet village, you've scouted the wilderness inland, watching for any dangerous wildlife or creatures in order to keep it that way. Elder Ordwi wants you along on this trip because she knows your knowledge about the Kindred Coast will help ensure the safety of the group on the day-long trip.
diff --git a/content/Mechanics/Character Building/Backgrounds/Osprey Scribe.md b/content/Mechanics/Character Building/Backgrounds/Osprey Scribe.md
index 7063e735d..8b5ac5250 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osprey Scribe.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osprey Scribe.md
@@ -9,7 +9,6 @@ tags:
---
# Osprey Scribe
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Either as a punishment or because of political ambition, you work for Elder Vandous. On her trip to Iron Harbor, Elder Ordwi needs someone at her side who is a skilled observer and adept at keeping journals; she hopes to provide the other elders with accurate information about their sibling village upon her return.
diff --git a/content/Mechanics/Character Building/Backgrounds/Osprey Spellcaster.md b/content/Mechanics/Character Building/Backgrounds/Osprey Spellcaster.md
index feaa4f6d0..656dd7d1b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osprey Spellcaster.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osprey Spellcaster.md
@@ -9,7 +9,6 @@ tags:
---
# Osprey Spellcaster
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether by instinct or study, magic is one of your most notable talents. Your understanding of the traditions of ancient Thassilon has helped you learn languages associated with that nation. Elder Ordwi fears there may be some form of magical affliction spreading in Iron Harbor, and she needs your knowledge to help her determine the threat.
diff --git a/content/Mechanics/Character Building/Backgrounds/Osprey Warrior.md b/content/Mechanics/Character Building/Backgrounds/Osprey Warrior.md
index ad235ee95..f5ddfa3a0 100755
--- a/content/Mechanics/Character Building/Backgrounds/Osprey Warrior.md
+++ b/content/Mechanics/Character Building/Backgrounds/Osprey Warrior.md
@@ -9,7 +9,6 @@ tags:
---
# Osprey Warrior
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You'd always been the most athletic child of your play group, leading the other children in games of skill and strategy. As an adult, there are few opportunities for you to employ these skills in the village. Osprey Cove is a quiet community, with hardly any dangers or foes to fight. You occasionally break up pub brawls, or perhaps start them out of boredom. Elder Ordwi asks you to come with her simply because of your endurance and athleticism—the Old Coast Road is poorly maintained, and the physical aid you'll bring on the trip will likely be invaluable.
diff --git a/content/Mechanics/Character Building/Backgrounds/Otherworldly Mission.md b/content/Mechanics/Character Building/Backgrounds/Otherworldly Mission.md
index f983d94dd..85242e1ef 100755
--- a/content/Mechanics/Character Building/Backgrounds/Otherworldly Mission.md
+++ b/content/Mechanics/Character Building/Backgrounds/Otherworldly Mission.md
@@ -9,7 +9,6 @@ tags:
---
# Otherworldly Mission
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're called to serve a specific purpose-your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to you one day in a vision, clear as a bell and twice as loud. You have some task that only you can accomplish. You mission might be as dangerous as killing a deadly tyrant or as simple as opening a particular door on a particular day. You should work with your GM on how to handle the truth of your character's backstory or leave it to the GM to decide in secret. Is this call to action a message from the character's own mind, are they being manipulated by some manner of supernatural entity, or are they actually getting marching orders from one of the deities of the setting?
diff --git a/content/Mechanics/Character Building/Backgrounds/Out-Of-Towner.md b/content/Mechanics/Character Building/Backgrounds/Out-Of-Towner.md
index 7301ac702..adf7a79e1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Out-Of-Towner.md
+++ b/content/Mechanics/Character Building/Backgrounds/Out-Of-Towner.md
@@ -9,7 +9,6 @@ tags:
---
# Out-Of-Towner
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with a friend, visiting an old acquaintance, or merely here to see a new part of the world. Before coming to town, though, you spent many years living with an ancestry other than your own, and your diverse childhood has left you with an open mind and a curious nature.
diff --git a/content/Mechanics/Character Building/Backgrounds/Outrider.md b/content/Mechanics/Character Building/Backgrounds/Outrider.md
index c8f06797e..a771e36c6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Outrider.md
+++ b/content/Mechanics/Character Building/Backgrounds/Outrider.md
@@ -9,7 +9,6 @@ tags:
---
# Outrider
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many different lands built a thirst in you to adventure and explore the world instead of just racing past it.
diff --git a/content/Mechanics/Character Building/Backgrounds/Outskirt Dweller.md b/content/Mechanics/Character Building/Backgrounds/Outskirt Dweller.md
index 0100946bb..23f416424 100755
--- a/content/Mechanics/Character Building/Backgrounds/Outskirt Dweller.md
+++ b/content/Mechanics/Character Building/Backgrounds/Outskirt Dweller.md
@@ -9,7 +9,6 @@ tags:
---
# Outskirt Dweller
-![[systems-pf2e-icons-default-icons-background.svg|150]]
While Willowshore is a lovely small town, even a population of 200 is a bit much for you. Whether you grew up in the town's outskirts, or you grew frustrated and overwhelmed with town life and decided to move to the fringes, you're only really at home when you're surrounded by nature. You don't look down on those who live in town, and you might be among the hunters, trappers, fishers, or herbalists who provide important support to those who lack such forestry skills. Your home is on the outskirts of Willowshore and might not even be represented by an actual building on the map. With the GM's permission, you might even dwell in a small building further out in the Willowshore hinterlands, but no further than a couple of miles from town.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ozem Experience.md b/content/Mechanics/Character Building/Backgrounds/Ozem Experience.md
index f300718bc..babd5fb41 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ozem Experience.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ozem Experience.md
@@ -9,7 +9,6 @@ tags:
---
# Ozem Experience
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, you have germane understanding of the order's history. You believe there are valuable lessons in the Knights of Ozem's exploits.
diff --git a/content/Mechanics/Character Building/Backgrounds/Pathfinder Hopeful.md b/content/Mechanics/Character Building/Backgrounds/Pathfinder Hopeful.md
index 323209922..eb2e82cea 100755
--- a/content/Mechanics/Character Building/Backgrounds/Pathfinder Hopeful.md
+++ b/content/Mechanics/Character Building/Backgrounds/Pathfinder Hopeful.md
@@ -9,7 +9,6 @@ tags:
---
# Pathfinder Hopeful
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Pathfinder Recruiter.md b/content/Mechanics/Character Building/Backgrounds/Pathfinder Recruiter.md
index 1119acc05..2fb9e3f7e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Pathfinder Recruiter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Pathfinder Recruiter.md
@@ -9,7 +9,6 @@ tags:
---
# Pathfinder Recruiter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally trained to encourage new recruits or the Society's own scouts identified your potential and raised you from childhood, you're committed to expanding the Society's roster.
diff --git a/content/Mechanics/Character Building/Backgrounds/Perfection Seeker.md b/content/Mechanics/Character Building/Backgrounds/Perfection Seeker.md
index 7959c8fab..f12e0d73c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Perfection Seeker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Perfection Seeker.md
@@ -9,7 +9,6 @@ tags:
---
# Perfection Seeker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Impossible Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Pilgrim.md b/content/Mechanics/Character Building/Backgrounds/Pilgrim.md
index a69138698..6abbc2282 100755
--- a/content/Mechanics/Character Building/Backgrounds/Pilgrim.md
+++ b/content/Mechanics/Character Building/Backgrounds/Pilgrim.md
@@ -9,7 +9,6 @@ tags:
---
# Pilgrim
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real or fraudulent), or just a simple farmer following the dictates of your faith. Whatever the aims of your wanderings now, your faith still protects you on the road.
diff --git a/content/Mechanics/Character Building/Backgrounds/Pillar.md b/content/Mechanics/Character Building/Backgrounds/Pillar.md
index ac7ec05ad..a30ce394c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Pillar.md
+++ b/content/Mechanics/Character Building/Backgrounds/Pillar.md
@@ -9,7 +9,6 @@ tags:
---
# Pillar
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Not every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank of knight as the crusaders and strategists for which the knights are known. You spent time as an assistant among the pillars, learning how noncombatants provide for the physical and mental wellbeing of an army.
diff --git a/content/Mechanics/Character Building/Backgrounds/Planar Migrant.md b/content/Mechanics/Character Building/Backgrounds/Planar Migrant.md
index 13af673c4..315fdb3c5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Planar Migrant.md
+++ b/content/Mechanics/Character Building/Backgrounds/Planar Migrant.md
@@ -9,7 +9,6 @@ tags:
---
# Planar Migrant
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your birthplace was on one of the elemental planes, but you traveled to the Universe for some reason. Maybe you left on good terms, or maybe you were driven out and hope to one day return. Maybe you were even exiled, and any mention of it brings pain and resentment. In any case, nowhere has quite felt like home since, and you've roamed the land, carrying your life's possessions on your back wherever you go. You adventure possibly in search of a place to belong or a way to return to your plane of origin and settle unfinished business.
diff --git a/content/Mechanics/Character Building/Backgrounds/Plant Whisperer.md b/content/Mechanics/Character Building/Backgrounds/Plant Whisperer.md
index 830669bf7..93149c4f9 100755
--- a/content/Mechanics/Character Building/Backgrounds/Plant Whisperer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Plant Whisperer.md
@@ -9,7 +9,6 @@ tags:
---
# Plant Whisperer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the magical. As you travel, you encounter all sorts of new plants and plant creatures, allowing you to expand your horizons and deepen your understanding of flora.
diff --git a/content/Mechanics/Character Building/Backgrounds/Political Scion.md b/content/Mechanics/Character Building/Backgrounds/Political Scion.md
index c3bee6aea..a96847e38 100755
--- a/content/Mechanics/Character Building/Backgrounds/Political Scion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Political Scion.md
@@ -9,7 +9,6 @@ tags:
---
# Political Scion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Like your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with Absalom's upper echelons put you in touch with the city's various military or special operations units-the First Guard, the Wave Riders, the Varlokkur-though you avoided any actual duty with these groups. Thanks to your strict upbringing and the connections of your family, you soon became a lauded and highly respected member of Absalom's political elite. But you couldn't stifle a certain feeling that you were destined for more than simply filling the pointed shoes of your forebears. Despite your easily earned accolades and a relatively cushy life as a young lawyer or councilmember, you sought to do more with your diplomatic training and not live out the exact same life as your ancestors.
diff --git a/content/Mechanics/Character Building/Backgrounds/Post Guard of All Trades.md b/content/Mechanics/Character Building/Backgrounds/Post Guard of All Trades.md
index 70bc57715..4327948f1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Post Guard of All Trades.md
+++ b/content/Mechanics/Character Building/Backgrounds/Post Guard of All Trades.md
@@ -9,7 +9,6 @@ tags:
---
# Post Guard of All Trades
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Not all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the Post Guard's generous time-off policy that drew you to their service, and during your yearly sabbaticals you've dabbled in hobbies as diverse as fishing, baking, or even stand-up comedy. Even while on duty, you're probably idly fiddling with a lucky coin or practicing magic tricks with a deck of cards. You probably irritate your fellow guards a bit with your non sequiturs, casual attitude, and tendency to daydream, but results don't lie, and more often than not you prove your worth when the chips are down.
diff --git a/content/Mechanics/Character Building/Backgrounds/Press-Ganged (G&G).md b/content/Mechanics/Character Building/Backgrounds/Press-Ganged (G&G).md
index 8476121ad..0d46d2423 100755
--- a/content/Mechanics/Character Building/Backgrounds/Press-Ganged (G&G).md
+++ b/content/Mechanics/Character Building/Backgrounds/Press-Ganged (G&G).md
@@ -9,7 +9,6 @@ tags:
---
# Press-Ganged (G&G)
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Was it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung of the ladder. Whether a crewmate on a ship, a conscript in an army, or something worse, you've nowhere to go but up. This background generally requires buy-in with the entire group to tell a story allowing you to play a character starting their adventuring due to circumstances outside their own control. However, you can also play a character who was once press-ganged and has since escaped that life. If you do, press-ganged doesn't have the uncommon trait, and it has the same mechanical effects either way.
diff --git a/content/Mechanics/Character Building/Backgrounds/Press-Ganged (LOWG).md b/content/Mechanics/Character Building/Backgrounds/Press-Ganged (LOWG).md
index dfc9054d8..68de484ab 100755
--- a/content/Mechanics/Character Building/Backgrounds/Press-Ganged (LOWG).md
+++ b/content/Mechanics/Character Building/Backgrounds/Press-Ganged (LOWG).md
@@ -9,7 +9,6 @@ tags:
---
# Press-Ganged (LOWG)
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - High Seas
diff --git a/content/Mechanics/Character Building/Backgrounds/Printer.md b/content/Mechanics/Character Building/Backgrounds/Printer.md
index 9a1dadce2..c2999dda9 100755
--- a/content/Mechanics/Character Building/Backgrounds/Printer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Printer.md
@@ -9,7 +9,6 @@ tags:
---
# Printer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to achieve this goal, so you're familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop.
diff --git a/content/Mechanics/Character Building/Backgrounds/Prisoner.md b/content/Mechanics/Character Building/Backgrounds/Prisoner.md
index cffbe7c16..36f844e58 100755
--- a/content/Mechanics/Character Building/Backgrounds/Prisoner.md
+++ b/content/Mechanics/Character Building/Backgrounds/Prisoner.md
@@ -9,7 +9,6 @@ tags:
---
# Prisoner
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have been imprisoned or punished for crimes (whether you were guilty or not). Now that your sentence has ended or you've escaped, you take full advantage of the newfound freedom of your adventuring life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Propaganda Promoter.md b/content/Mechanics/Character Building/Backgrounds/Propaganda Promoter.md
index 1caaea381..d5424bd38 100755
--- a/content/Mechanics/Character Building/Backgrounds/Propaganda Promoter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Propaganda Promoter.md
@@ -9,7 +9,6 @@ tags:
---
# Propaganda Promoter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the nation haven't heard that. You helped the Celebrants plan parades, exciting displays like circuses, news missives, and more to help push messages of loyalty to the nation. Even though most Celebrants are followers of Urgathoa, deity of gluttony and undeath, you might follow a different faith (or no faith at all); more important is helping Celebrants spread their message. You started to see that propaganda was often timed to help the Celebrants, in addition to the nation as a whole, and you saw just how powerful the right message at the right time can be.
diff --git a/content/Mechanics/Character Building/Backgrounds/Purveyor of the Bizarre.md b/content/Mechanics/Character Building/Backgrounds/Purveyor of the Bizarre.md
index 990619940..7930711d5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Purveyor of the Bizarre.md
+++ b/content/Mechanics/Character Building/Backgrounds/Purveyor of the Bizarre.md
@@ -9,7 +9,6 @@ tags:
---
# Purveyor of the Bizarre
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Golden Road
diff --git a/content/Mechanics/Character Building/Backgrounds/Pyre Tender.md b/content/Mechanics/Character Building/Backgrounds/Pyre Tender.md
index dcc46354b..804442114 100755
--- a/content/Mechanics/Character Building/Backgrounds/Pyre Tender.md
+++ b/content/Mechanics/Character Building/Backgrounds/Pyre Tender.md
@@ -9,7 +9,6 @@ tags:
---
# Pyre Tender
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax or Vudra, or been a backwoods charcoal burner, using the right mixture of alchemy to act as an accelerant. However you worship, you know nothing sends off the departed like flame.
diff --git a/content/Mechanics/Character Building/Backgrounds/Quick Refugee.md b/content/Mechanics/Character Building/Backgrounds/Quick Refugee.md
index d13437b26..15425a220 100755
--- a/content/Mechanics/Character Building/Backgrounds/Quick Refugee.md
+++ b/content/Mechanics/Character Building/Backgrounds/Quick Refugee.md
@@ -9,7 +9,6 @@ tags:
---
# Quick Refugee
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The living residents of Geb are known as the quick, and it is not, overall, a very pleasant thing to be. While some of the quick choose to make the best of their lot, or even thrive in Geb's undead-dominated society, you decided that whatever terrors the outside world holds, they pale in comparison to those that make up the Gebbite upper class. And considering that escape means braving the Mana Wastes, you must have been very, very certain indeed.
diff --git a/content/Mechanics/Character Building/Backgrounds/Quick.md b/content/Mechanics/Character Building/Backgrounds/Quick.md
index e1af9bfa3..2b9c3b4ee 100755
--- a/content/Mechanics/Character Building/Backgrounds/Quick.md
+++ b/content/Mechanics/Character Building/Backgrounds/Quick.md
@@ -9,7 +9,6 @@ tags:
---
# Quick
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Impossible Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Raised by Belief.md b/content/Mechanics/Character Building/Backgrounds/Raised by Belief.md
index b30b41639..060da25b3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Raised by Belief.md
+++ b/content/Mechanics/Character Building/Backgrounds/Raised by Belief.md
@@ -9,7 +9,6 @@ tags:
---
# Raised by Belief
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a particular deity. You might remain committed or you may have turned from your childhood creed, but your skills are still founded in your devotion.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ratted-Out Gun Runner.md b/content/Mechanics/Character Building/Backgrounds/Ratted-Out Gun Runner.md
index 9c14a5184..1feddde5a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ratted-Out Gun Runner.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ratted-Out Gun Runner.md
@@ -9,7 +9,6 @@ tags:
---
# Ratted-Out Gun Runner
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Sure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your pocket and food on the table. You made a good deal of money selling firearms from the Gunworks to people who perhaps shouldn't have had them. You even worked with wasteland marauders a few times, sticking up Ustradi barges plying the river between the Gunworks and Alkenstar. Of course, you never hurt any innocents or did anything truly heinous; your criminal career was always just a matter of money.
diff --git a/content/Mechanics/Character Building/Backgrounds/Razmiran Faithful.md b/content/Mechanics/Character Building/Backgrounds/Razmiran Faithful.md
index a5f9e2d45..5850736d3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Razmiran Faithful.md
+++ b/content/Mechanics/Character Building/Backgrounds/Razmiran Faithful.md
@@ -9,7 +9,6 @@ tags:
---
# Razmiran Faithful
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Broken Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Reborn Soul.md b/content/Mechanics/Character Building/Backgrounds/Reborn Soul.md
index d130ecebe..c558164de 100755
--- a/content/Mechanics/Character Building/Backgrounds/Reborn Soul.md
+++ b/content/Mechanics/Character Building/Backgrounds/Reborn Soul.md
@@ -9,7 +9,6 @@ tags:
---
# Reborn Soul
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live with an extra lifetime of knowledge.
diff --git a/content/Mechanics/Character Building/Backgrounds/Reclaimed.md b/content/Mechanics/Character Building/Backgrounds/Reclaimed.md
index 3232fee98..12c3d095e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Reclaimed.md
+++ b/content/Mechanics/Character Building/Backgrounds/Reclaimed.md
@@ -9,7 +9,6 @@ tags:
---
# Reclaimed
-![[systems-pf2e-icons-default-icons-background.svg|150]]
A unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you to safety, and you've learned the ways of this faction of the Knights of Lastwall. You consider yourself forever in their debt and defend their reputation unquestioningly against any accusations of duplicity.
diff --git a/content/Mechanics/Character Building/Backgrounds/Reclaimer Investigator.md b/content/Mechanics/Character Building/Backgrounds/Reclaimer Investigator.md
index 0f238f776..b09f4931c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Reclaimer Investigator.md
+++ b/content/Mechanics/Character Building/Backgrounds/Reclaimer Investigator.md
@@ -9,7 +9,6 @@ tags:
---
# Reclaimer Investigator
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization gains from the pact, some mysterious force with its own agenda and a need for anonymity benefits as well. You've made it your mission to determine what that agenda is before the patron decides it has manipulated from the shadows long enough.
diff --git a/content/Mechanics/Character Building/Backgrounds/Refugee (APG).md b/content/Mechanics/Character Building/Backgrounds/Refugee (APG).md
index 951a9ff65..ecfbe8e6f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Refugee (APG).md
+++ b/content/Mechanics/Character Building/Backgrounds/Refugee (APG).md
@@ -9,7 +9,6 @@ tags:
---
# Refugee (APG)
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless of your origin or the reason you left your home, you find yourself an outsider in this new land. Adventuring is a way to support yourself while offering hope to those who need it most.
diff --git a/content/Mechanics/Character Building/Backgrounds/Refugee (Fall of Plaguestone).md b/content/Mechanics/Character Building/Backgrounds/Refugee (Fall of Plaguestone).md
index 921226b00..44f02ec4c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Refugee (Fall of Plaguestone).md
+++ b/content/Mechanics/Character Building/Backgrounds/Refugee (Fall of Plaguestone).md
@@ -9,7 +9,6 @@ tags:
---
# Refugee (Fall of Plaguestone)
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.
diff --git a/content/Mechanics/Character Building/Backgrounds/Relentless Dedication.md b/content/Mechanics/Character Building/Backgrounds/Relentless Dedication.md
index 2ecd8c960..7a2270901 100755
--- a/content/Mechanics/Character Building/Backgrounds/Relentless Dedication.md
+++ b/content/Mechanics/Character Building/Backgrounds/Relentless Dedication.md
@@ -9,7 +9,6 @@ tags:
---
# Relentless Dedication
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your perseverance paid off. Your commitment to the cause is so clear, it overcame whatever disqualified your previous attempts to join the new Shining Crusade.
diff --git a/content/Mechanics/Character Building/Backgrounds/Reputation Seeker.md b/content/Mechanics/Character Building/Backgrounds/Reputation Seeker.md
index 2f887e1b7..32cab0fac 100755
--- a/content/Mechanics/Character Building/Backgrounds/Reputation Seeker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Reputation Seeker.md
@@ -9,7 +9,6 @@ tags:
---
# Reputation Seeker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. You've seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts of Garund or in the upper reaches of the Darklands-regions that proved too dangerous to remain in for long on your own. You returned home with more caution and knowledge of the world beyond Breachill's borders, but still determined to win fame.
diff --git a/content/Mechanics/Character Building/Backgrounds/Returned.md b/content/Mechanics/Character Building/Backgrounds/Returned.md
index 9eccb581a..7752dc38e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Returned.md
+++ b/content/Mechanics/Character Building/Backgrounds/Returned.md
@@ -9,7 +9,6 @@ tags:
---
# Returned
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a strange, instinctual kinship with you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Returning Descendant.md b/content/Mechanics/Character Building/Backgrounds/Returning Descendant.md
index abbe0b161..b47fb6714 100755
--- a/content/Mechanics/Character Building/Backgrounds/Returning Descendant.md
+++ b/content/Mechanics/Character Building/Backgrounds/Returning Descendant.md
@@ -9,7 +9,6 @@ tags:
---
# Returning Descendant
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You aren't from Breachill yourself-you might not even be from Isger or Avistan at all. You've lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you discovered that an ancestor was from the town of Breachill and had a modest career as an adventurer. You can't help but wonder if you would have had an easier life if you'd grown up there instead, and have decided to seek out this small town to learn more about it.
diff --git a/content/Mechanics/Character Building/Backgrounds/Revenant.md b/content/Mechanics/Character Building/Backgrounds/Revenant.md
index 5db5f0b90..a62470337 100755
--- a/content/Mechanics/Character Building/Backgrounds/Revenant.md
+++ b/content/Mechanics/Character Building/Backgrounds/Revenant.md
@@ -9,7 +9,6 @@ tags:
---
# Revenant
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you had some unfinished business, or maybe you were just so tough and so mean that Hell itself spat you out. Either way, you came back for a reason.
diff --git a/content/Mechanics/Character Building/Backgrounds/Rigger.md b/content/Mechanics/Character Building/Backgrounds/Rigger.md
index 22f6b0542..44d8a2766 100755
--- a/content/Mechanics/Character Building/Backgrounds/Rigger.md
+++ b/content/Mechanics/Character Building/Backgrounds/Rigger.md
@@ -9,7 +9,6 @@ tags:
---
# Rigger
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've worked as a roustabout to erect tents and set up rigging for acrobatic performances; you've sometimes even aided aerialists and acrobats in their death-defying training. Even though your work is often done before the crowds arrive, you know your skills contribute to the success and safety of the circus. Mistress Dusklight treats her roustabouts as little more than slaves, and you've resolved to join a company where your expertise is appreciated.
diff --git a/content/Mechanics/Character Building/Backgrounds/Rivethun Adherent.md b/content/Mechanics/Character Building/Backgrounds/Rivethun Adherent.md
index eb12f1da5..24a017f5c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Rivethun Adherent.md
+++ b/content/Mechanics/Character Building/Backgrounds/Rivethun Adherent.md
@@ -9,7 +9,6 @@ tags:
---
# Rivethun Adherent
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Shining Kingdoms
diff --git a/content/Mechanics/Character Building/Backgrounds/Root Worker.md b/content/Mechanics/Character Building/Backgrounds/Root Worker.md
index 809db6cb7..046d70456 100755
--- a/content/Mechanics/Character Building/Backgrounds/Root Worker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Root Worker.md
@@ -9,7 +9,6 @@ tags:
---
# Root Worker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Some ailments can't be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake-or worse.
diff --git a/content/Mechanics/Character Building/Backgrounds/Rostland Partisan.md b/content/Mechanics/Character Building/Backgrounds/Rostland Partisan.md
index d8749018e..404f3b66a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Rostland Partisan.md
+++ b/content/Mechanics/Character Building/Backgrounds/Rostland Partisan.md
@@ -9,7 +9,6 @@ tags:
---
# Rostland Partisan
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Broken Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Rostlander.md b/content/Mechanics/Character Building/Backgrounds/Rostlander.md
index a8af0896a..74b60927e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Rostlander.md
+++ b/content/Mechanics/Character Building/Backgrounds/Rostlander.md
@@ -9,7 +9,6 @@ tags:
---
# Rostlander
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hardy stock and were raised with simple sensibilities-that hard work earns well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. You are thoroughly Brevic, and the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to journey southward and build a kingdom.
diff --git a/content/Mechanics/Character Building/Backgrounds/Royalty.md b/content/Mechanics/Character Building/Backgrounds/Royalty.md
index 32e6e8dd7..1a07cdd6e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Royalty.md
+++ b/content/Mechanics/Character Building/Backgrounds/Royalty.md
@@ -9,7 +9,6 @@ tags:
---
# Royalty
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are a prominent member of a royal family. You have taken up the life of an adventurer-perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a princess on a secret mission.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Enthusiast.md b/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Enthusiast.md
index 8f34d1ded..070a068ef 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Enthusiast.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Enthusiast.md
@@ -9,7 +9,6 @@ tags:
---
# Ruby Phoenix Enthusiast
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from across the world. You might have begun training for the tournament but never participated, or perhaps you entered the tournament only to be defeated by (and inspired to join) the Pathfinder Society. Either way, your dedicated training prepares you for the rigors of the adventuring lifestyle.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Fanatic.md b/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Fanatic.md
index d4377a1ef..8c53ea6a8 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Fanatic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ruby Phoenix Fanatic.md
@@ -9,7 +9,6 @@ tags:
---
# Ruby Phoenix Fanatic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Have you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers of self-resurrection, her hair is as red and fiery as a phoenix, and she has a huge vault full of the most incredible treasures in the multiverse. Now she's finally back from a mysterious 300-year quest on the plane of Axis so she can host this year's Ruby Phoenix Tournament—and you can't wait to meet her! In order to get as close to Hao Jin as possible, you've researched everything there is to know about the Ruby Phoenix's home, her planar escapades, and her competition. You've also trained your body to prove yourself a worthy champion. When Hao Jin's committee invited you and some friends to take part in the tournament's prequalifier, you just about fainted from excitement. Is your dream of meeting the Ruby Phoenix about to come true? As long as you win enough matches to get into the actual tournament, it just might! Just try not to act too star-struck when you finally get a chance to talk to her, okay?
diff --git a/content/Mechanics/Character Building/Backgrounds/Ruin Delver.md b/content/Mechanics/Character Building/Backgrounds/Ruin Delver.md
index 4846e6666..eebf423bd 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ruin Delver.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ruin Delver.md
@@ -9,7 +9,6 @@ tags:
---
# Ruin Delver
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You've heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you'd better step lightly if you get the chance to explore Gauntlight.
diff --git a/content/Mechanics/Character Building/Backgrounds/Runner.md b/content/Mechanics/Character Building/Backgrounds/Runner.md
index 3ceb5afba..844057293 100755
--- a/content/Mechanics/Character Building/Backgrounds/Runner.md
+++ b/content/Mechanics/Character Building/Backgrounds/Runner.md
@@ -9,7 +9,6 @@ tags:
---
# Runner
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest path from point A to point B is your specialty and you've learned to make the most of your athleticism and navigational skill.
diff --git a/content/Mechanics/Character Building/Backgrounds/Saboteur.md b/content/Mechanics/Character Building/Backgrounds/Saboteur.md
index 6444c8a90..c4d6fdade 100755
--- a/content/Mechanics/Character Building/Backgrounds/Saboteur.md
+++ b/content/Mechanics/Character Building/Backgrounds/Saboteur.md
@@ -9,7 +9,6 @@ tags:
---
# Saboteur
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sailor.md b/content/Mechanics/Character Building/Backgrounds/Sailor.md
index 427f8d054..638d7ed07 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sailor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sailor.md
@@ -9,7 +9,6 @@ tags:
---
# Sailor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You heard the call of the sea from a young age. Perhaps you signed onto a merchant's vessel, joined the navy, or even fell in with a crew of pirates and scalawags.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sally Guard Neophyte.md b/content/Mechanics/Character Building/Backgrounds/Sally Guard Neophyte.md
index 83269244d..0ddc574d5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sally Guard Neophyte.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sally Guard Neophyte.md
@@ -9,7 +9,6 @@ tags:
---
# Sally Guard Neophyte
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your gear is of dubious make. The other guards may have suspected that you were a novice with less combat experience than them; if so, you proved their suspicions on your first day of training when your mount immediately threw you in the mud. A supervisor took mercy on you and offered to transfer you to another guard unit in the city, promising that you'd have a place on the Sally Guard when you decided you were ready for the challenge.
diff --git a/content/Mechanics/Character Building/Backgrounds/Saloon Entertainer.md b/content/Mechanics/Character Building/Backgrounds/Saloon Entertainer.md
index 989e9b290..128616c82 100755
--- a/content/Mechanics/Character Building/Backgrounds/Saloon Entertainer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Saloon Entertainer.md
@@ -9,7 +9,6 @@ tags:
---
# Saloon Entertainer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall establishments you play at, and word is quick to spread. Keep one town ahead of the gossip, and you just might be able to play a gig, command a stage, or run a table again.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sandswept Survivor.md b/content/Mechanics/Character Building/Backgrounds/Sandswept Survivor.md
index 4556699bd..8dc656697 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sandswept Survivor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sandswept Survivor.md
@@ -9,7 +9,6 @@ tags:
---
# Sandswept Survivor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You endured the siege and forged new bonds with your fellow survivors, then joined the Society as a field agent.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sarkorian Reclaimer.md b/content/Mechanics/Character Building/Backgrounds/Sarkorian Reclaimer.md
index cca4b72f3..cd0038bbf 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sarkorian Reclaimer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sarkorian Reclaimer.md
@@ -9,7 +9,6 @@ tags:
---
# Sarkorian Reclaimer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Broken Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Sarkorian Survivor.md b/content/Mechanics/Character Building/Backgrounds/Sarkorian Survivor.md
index 3ba0d377c..6f66d9467 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sarkorian Survivor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sarkorian Survivor.md
@@ -9,7 +9,6 @@ tags:
---
# Sarkorian Survivor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Broken Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Saved by Clockwork.md b/content/Mechanics/Character Building/Backgrounds/Saved by Clockwork.md
index e2a05a6a2..b2b13e0db 100755
--- a/content/Mechanics/Character Building/Backgrounds/Saved by Clockwork.md
+++ b/content/Mechanics/Character Building/Backgrounds/Saved by Clockwork.md
@@ -9,7 +9,6 @@ tags:
---
# Saved by Clockwork
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself-even if it's how to wind a key in your own heart or reconstruct a mechanical foot.
diff --git a/content/Mechanics/Character Building/Backgrounds/Savior of Air.md b/content/Mechanics/Character Building/Backgrounds/Savior of Air.md
index b1879a56a..75be1edce 100755
--- a/content/Mechanics/Character Building/Backgrounds/Savior of Air.md
+++ b/content/Mechanics/Character Building/Backgrounds/Savior of Air.md
@@ -9,7 +9,6 @@ tags:
---
# Savior of Air
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Upon securing the _Untouchable Opal_, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod Ranginori, who was trapped within the virtually unbreakable prison. You might have joined the Pathfinder Society in its expeditions to the Elemental Planes, or you might have lived on one of those planes before learning of the Society from these Pathfinder agents. You are no stranger to navigating precarious terrain as a result.
diff --git a/content/Mechanics/Character Building/Backgrounds/Scavenger.md b/content/Mechanics/Character Building/Backgrounds/Scavenger.md
index ab5eadaad..1810de897 100755
--- a/content/Mechanics/Character Building/Backgrounds/Scavenger.md
+++ b/content/Mechanics/Character Building/Backgrounds/Scavenger.md
@@ -9,7 +9,6 @@ tags:
---
# Scavenger
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, dung carter, or the like. While you've left that life behind, you still keep one eye on the ground out of habit.
diff --git a/content/Mechanics/Character Building/Backgrounds/Scholar of the Ancients.md b/content/Mechanics/Character Building/Backgrounds/Scholar of the Ancients.md
index a3723adb1..6cba59399 100755
--- a/content/Mechanics/Character Building/Backgrounds/Scholar of the Ancients.md
+++ b/content/Mechanics/Character Building/Backgrounds/Scholar of the Ancients.md
@@ -9,7 +9,6 @@ tags:
---
# Scholar of the Ancients
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - High Seas
diff --git a/content/Mechanics/Character Building/Backgrounds/Scholar of the Sky Key.md b/content/Mechanics/Character Building/Backgrounds/Scholar of the Sky Key.md
index 96a262f24..a6da3380e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Scholar of the Sky Key.md
+++ b/content/Mechanics/Character Building/Backgrounds/Scholar of the Sky Key.md
@@ -9,7 +9,6 @@ tags:
---
# Scholar of the Sky Key
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The unfamiliar technology of Numeria's Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a handful of these futuristic tools-possibly after surviving more than a few explosions. The Society might have recruited you for your esoteric abilities, or you might have sought out the Society's protection in escaping the covetously vile Technic League. Even if your understanding of advanced technology is imperfect, your hard-learned lessons are invaluable in deciphering and repairing gear.
diff --git a/content/Mechanics/Character Building/Backgrounds/Scholar.md b/content/Mechanics/Character Building/Backgrounds/Scholar.md
index 825285fcc..1fcdb0d9b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Scholar.md
+++ b/content/Mechanics/Character Building/Backgrounds/Scholar.md
@@ -9,7 +9,6 @@ tags:
---
# Scholar
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have a knack for learning and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, always dreaming about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer.
diff --git a/content/Mechanics/Character Building/Backgrounds/Scion of Slayers.md b/content/Mechanics/Character Building/Backgrounds/Scion of Slayers.md
index 4cc3498a1..fc59bf3f1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Scion of Slayers.md
+++ b/content/Mechanics/Character Building/Backgrounds/Scion of Slayers.md
@@ -9,7 +9,6 @@ tags:
---
# Scion of Slayers
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from parent to child. Over the generations, this single-minded focus has begun to manifest in uncanny ways during combat.
diff --git a/content/Mechanics/Character Building/Backgrounds/Scout.md b/content/Mechanics/Character Building/Backgrounds/Scout.md
index a6ce590f0..4d6b427be 100755
--- a/content/Mechanics/Character Building/Backgrounds/Scout.md
+++ b/content/Mechanics/Character Building/Backgrounds/Scout.md
@@ -9,7 +9,6 @@ tags:
---
# Scout
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle.
diff --git a/content/Mechanics/Character Building/Backgrounds/Second Chance Champion.md b/content/Mechanics/Character Building/Backgrounds/Second Chance Champion.md
index e3fb02d15..2396fe6cc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Second Chance Champion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Second Chance Champion.md
@@ -9,7 +9,6 @@ tags:
---
# Second Chance Champion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked spell—whatever it was, that was all it took for your opponent to get the upper hand and knock you out of the tournament. Well, maybe it was a simple mistake or maybe you just weren't up to snuff, and you're too headstrong to admit it. Now, after training for a decade to ensure you don't repeat any of your prior mistakes, you've joined forces with a team of fellow fighters in order to maximize your odds of making it all the way to the finals. Whatever happened before, you've vowed to return to the ring in Goka for an epic rematch, and this time you're not walking out until you've been named Ruby Phoenix Champion.
diff --git a/content/Mechanics/Character Building/Backgrounds/Secular Medic.md b/content/Mechanics/Character Building/Backgrounds/Secular Medic.md
index 4e8bddf1c..e9137e446 100755
--- a/content/Mechanics/Character Building/Backgrounds/Secular Medic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Secular Medic.md
@@ -9,7 +9,6 @@ tags:
---
# Secular Medic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Golden Road
diff --git a/content/Mechanics/Character Building/Backgrounds/Seer of the Dead.md b/content/Mechanics/Character Building/Backgrounds/Seer of the Dead.md
index 212c81198..fab2d1786 100755
--- a/content/Mechanics/Character Building/Backgrounds/Seer of the Dead.md
+++ b/content/Mechanics/Character Building/Backgrounds/Seer of the Dead.md
@@ -9,7 +9,6 @@ tags:
---
# Seer of the Dead
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter linked you inextricably to the spirits of the dead. Their constant presence might feel like a curse, or it might provide you with welcome companionship.
diff --git a/content/Mechanics/Character Building/Backgrounds/Senghor Sailor.md b/content/Mechanics/Character Building/Backgrounds/Senghor Sailor.md
index d26805736..dcdc2cc42 100755
--- a/content/Mechanics/Character Building/Backgrounds/Senghor Sailor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Senghor Sailor.md
@@ -9,7 +9,6 @@ tags:
---
# Senghor Sailor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Mwangi Expanse
diff --git a/content/Mechanics/Character Building/Backgrounds/Sense of Belonging.md b/content/Mechanics/Character Building/Backgrounds/Sense of Belonging.md
index 1fccb44b2..85986018d 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sense of Belonging.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sense of Belonging.md
@@ -9,7 +9,6 @@ tags:
---
# Sense of Belonging
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Home is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you saw loving figures with outstretched arms, beckoning you toward a warm hearth just inside a glowing archway. On the other side of the portal, though, you found only missing memories and lost time, your feet back at the very spot where you started. Perhaps your heart was broken that night, or perhaps you met your mission to find a suitable community with renewed zeal. Either way, you haven't felt quite "whole" since your gatewalker experience. Your new ability to momentarily disappear onto another plane of existence only reinforces this feeling of emptiness.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sentinel Reflectance.md b/content/Mechanics/Character Building/Backgrounds/Sentinel Reflectance.md
index 304e6ecc1..4871f25d5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sentinel Reflectance.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sentinel Reflectance.md
@@ -9,7 +9,6 @@ tags:
---
# Sentinel Reflectance
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Either through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the Knights of Lastwall inspire you. You may idealize their philosophy or one day hope to join their ranks; the Shining Sentinels are your guiding star.
diff --git a/content/Mechanics/Character Building/Backgrounds/Servant.md b/content/Mechanics/Character Building/Backgrounds/Servant.md
index c6478beea..55589c25b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Servant.md
+++ b/content/Mechanics/Character Building/Backgrounds/Servant.md
@@ -9,7 +9,6 @@ tags:
---
# Servant
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on good terms, or perhaps you know dangerous secrets about your former masters. Regardless, you're adventuring for a change and finding that in this new role, the skills you've learned now serve you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sewer Dragon.md b/content/Mechanics/Character Building/Backgrounds/Sewer Dragon.md
index d517f882d..18ab789c4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sewer Dragon.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sewer Dragon.md
@@ -9,7 +9,6 @@ tags:
---
# Sewer Dragon
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisites** Kobold Ancestry
diff --git a/content/Mechanics/Character Building/Backgrounds/Shadow Haunted.md b/content/Mechanics/Character Building/Backgrounds/Shadow Haunted.md
index 93e0d0255..5bfa99f68 100755
--- a/content/Mechanics/Character Building/Backgrounds/Shadow Haunted.md
+++ b/content/Mechanics/Character Building/Backgrounds/Shadow Haunted.md
@@ -9,7 +9,6 @@ tags:
---
# Shadow Haunted
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Old Cheliax
diff --git a/content/Mechanics/Character Building/Backgrounds/Shadow Lodge Defector.md b/content/Mechanics/Character Building/Backgrounds/Shadow Lodge Defector.md
index 21cc4cadb..6146d8298 100755
--- a/content/Mechanics/Character Building/Backgrounds/Shadow Lodge Defector.md
+++ b/content/Mechanics/Character Building/Backgrounds/Shadow Lodge Defector.md
@@ -9,7 +9,6 @@ tags:
---
# Shadow Lodge Defector
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have fought against the Society's loyal agents, helped sabotage the Pathfinders' reputation in distant countries, or even infiltrated the far-flung lodges as a spy. You've since made peace with and rejoined the Pathfinder Society, yet the underhanded reflexes and skills you learned are hard to forget.
diff --git a/content/Mechanics/Character Building/Backgrounds/Shadow War Survivor.md b/content/Mechanics/Character Building/Backgrounds/Shadow War Survivor.md
index 1de915b5c..943d95366 100755
--- a/content/Mechanics/Character Building/Backgrounds/Shadow War Survivor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Shadow War Survivor.md
@@ -9,7 +9,6 @@ tags:
---
# Shadow War Survivor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Countless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better control the City at the Center of the World. Perhaps you were ones of these agents who clashed with other operatives during the so-called Shadow War. Or you might have been an unintended victim of these clandestine clashes, inspiring you to join the Society and stop the conflict from within. Whatever the reason, navigating the Shadow War has left you politically savvy and informed.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sheriff.md b/content/Mechanics/Character Building/Backgrounds/Sheriff.md
index c1c0ff2b4..56aa417dd 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sheriff.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sheriff.md
@@ -9,7 +9,6 @@ tags:
---
# Sheriff
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the promise of castigation. You protect your town, watch over those who have placed their trust in you, and make sure those that would do others harm are brought to justice.
diff --git a/content/Mechanics/Character Building/Backgrounds/Shielded Fortune.md b/content/Mechanics/Character Building/Backgrounds/Shielded Fortune.md
index 3c2d11061..5c299e59f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Shielded Fortune.md
+++ b/content/Mechanics/Character Building/Backgrounds/Shielded Fortune.md
@@ -9,7 +9,6 @@ tags:
---
# Shielded Fortune
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You regularly emerged relatively unscathed from accidents could have been quite dangerous. At some point in your past, you had a particularly close call with death—be it from a near-fatal accident, a fight gone horribly wrong, a close call with illness, or something similar, yet you quickly recovered. You may or may not believe you're more fated to face unexpected hardship in your life, but regardless, you know you can take what destiny has to dish out.
diff --git a/content/Mechanics/Character Building/Backgrounds/Shoanti Name-Bearer.md b/content/Mechanics/Character Building/Backgrounds/Shoanti Name-Bearer.md
index 3fc132bf8..17a1a27b7 100755
--- a/content/Mechanics/Character Building/Backgrounds/Shoanti Name-Bearer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Shoanti Name-Bearer.md
@@ -9,7 +9,6 @@ tags:
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# Shoanti Name-Bearer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Saga Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Shory Seeker.md b/content/Mechanics/Character Building/Backgrounds/Shory Seeker.md
index 6a3c73f21..ffb83ff60 100755
--- a/content/Mechanics/Character Building/Backgrounds/Shory Seeker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Shory Seeker.md
@@ -9,7 +9,6 @@ tags:
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# Shory Seeker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous and distant ruins to track down long-lost artifacts.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sign Bound.md b/content/Mechanics/Character Building/Backgrounds/Sign Bound.md
index 6ff28cb74..1a961249b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sign Bound.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sign Bound.md
@@ -9,7 +9,6 @@ tags:
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# Sign Bound
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while your constellation is prominent and can draw upon your sign's influence from time to time. When you gain this background, choose a specific constellation, such as the Thrush or the Wagon. Your associated constellation determines one of the ability boosts you gain and an innate spell. The list includes benefits for the constellations of the Cosmic Caravan, but you might have been born under a different constellation and gain different benefits as determined by the GM.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sky Rider.md b/content/Mechanics/Character Building/Backgrounds/Sky Rider.md
index 94c343876..3512febcb 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sky Rider.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sky Rider.md
@@ -9,7 +9,6 @@ tags:
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# Sky Rider
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The freedom of a bird in flight is something to envy, and envy it you did, but not for long. You've borrowed mechanical gliders or sought out the benefits of magically aided gliding and flight, doing anything for an opportunity to look down on the world with only the wind to keep you aloft. The expense of these experiences may have been a notable factor in why you undertook the adventuring lifestyle or perhaps you are seeking new methods of flight to master.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sleepless Suns Star.md b/content/Mechanics/Character Building/Backgrounds/Sleepless Suns Star.md
index 4142b3049..67245a3a6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sleepless Suns Star.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sleepless Suns Star.md
@@ -9,7 +9,6 @@ tags:
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# Sleepless Suns Star
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Among your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough splash that word has gotten out about your status as a rising star among the watchdogs of Absalom. Your popularity has also earned you the trust of many citizens of the Foreign Quarter.
diff --git a/content/Mechanics/Character Building/Backgrounds/Snubbed Out Stoolie.md b/content/Mechanics/Character Building/Backgrounds/Snubbed Out Stoolie.md
index f20a70508..a97163135 100755
--- a/content/Mechanics/Character Building/Backgrounds/Snubbed Out Stoolie.md
+++ b/content/Mechanics/Character Building/Backgrounds/Snubbed Out Stoolie.md
@@ -9,7 +9,6 @@ tags:
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# Snubbed Out Stoolie
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one day, you discovered that the records of your service had all been completely destroyed. In an instant, you were no longer an elite spy impersonating a criminal-you were just a plain criminal.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sodden Scavenger.md b/content/Mechanics/Character Building/Backgrounds/Sodden Scavenger.md
index 58844b629..8fad8247f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sodden Scavenger.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sodden Scavenger.md
@@ -9,7 +9,6 @@ tags:
---
# Sodden Scavenger
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Mwangi Expanse
diff --git a/content/Mechanics/Character Building/Backgrounds/Song of the Deep.md b/content/Mechanics/Character Building/Backgrounds/Song of the Deep.md
index a7640fb5b..c6e6518e9 100755
--- a/content/Mechanics/Character Building/Backgrounds/Song of the Deep.md
+++ b/content/Mechanics/Character Building/Backgrounds/Song of the Deep.md
@@ -9,7 +9,6 @@ tags:
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# Song of the Deep
-![[systems-pf2e-icons-default-icons-background.svg|150]]
During a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea pulled your unconscious body from the briny depths. Having spent so much time underwater, your lungs were filled with salt water. To restore your ability to breathe, they exhaled into your lungs and shared the ability to breathe underwater in the process. You came back with the ability to breathe water, as well as a newfound knowledge of your time beneath the waves.
diff --git a/content/Mechanics/Character Building/Backgrounds/Songsinger in Training.md b/content/Mechanics/Character Building/Backgrounds/Songsinger in Training.md
index 900583a6b..f7f9754d5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Songsinger in Training.md
+++ b/content/Mechanics/Character Building/Backgrounds/Songsinger in Training.md
@@ -9,7 +9,6 @@ tags:
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# Songsinger in Training
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many winters, and she sees in you a promising disciple who can carry the torch when it's time for her to pass it. The role of songsinger is a great distinction. These chanters, musicians, and poets are responsible for recording, preserving, and sharing the Broken Tusk's oral history. As one of these songsingers, it's up to you to decide which stories are worthy of passing on and which should be left along the migration trail.
diff --git a/content/Mechanics/Character Building/Backgrounds/Southbank Traditionalist.md b/content/Mechanics/Character Building/Backgrounds/Southbank Traditionalist.md
index 8fa0564ea..5c5398b1b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Southbank Traditionalist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Southbank Traditionalist.md
@@ -9,7 +9,6 @@ tags:
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# Southbank Traditionalist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
The political faction of Southbank represents the original founders of Willowshore, a hearty band of settlers whose skills and focus tend toward the earthly and humble. While there are certainly those in this faction who regard Northridge as vapid urbanites, merchants, and power-hungry politicians, most in Southbank devote their energy to helping Willowshore stay fed, honoring its long-standing traditions, and remaining relatively self-sufficient. Your interests in Willowshore's history are closely tied to the traditions of farming and building what you need with your own two hands, as well as taking part in the shared oral history of the region. Whether it's enjoying discussions with local elders about the past or helping newcomers learn Willowshore's ways, you're always eager to help uphold the town's traditions.
diff --git a/content/Mechanics/Character Building/Backgrounds/Spell Seeker.md b/content/Mechanics/Character Building/Backgrounds/Spell Seeker.md
index 172ea3f71..330b7a2e5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Spell Seeker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Spell Seeker.md
@@ -9,7 +9,6 @@ tags:
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# Spell Seeker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Conventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which invariably draws you to explore the world and all its eldritch traditions.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sponsored by Family.md b/content/Mechanics/Character Building/Backgrounds/Sponsored by Family.md
index ba62e7761..e1f21ab3a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sponsored by Family.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sponsored by Family.md
@@ -9,7 +9,6 @@ tags:
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# Sponsored by Family
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Several members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past initiates to become attendants). Your family has decided that you're an excellent candidate to join their ranks. Although lore-speakers of the Magaambya know they are supported by the strength of thousands of graduates who have come before them, you can take the smaller, more personal comfort in the support of your family.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sponsored by Teacher Ot.md b/content/Mechanics/Character Building/Backgrounds/Sponsored by Teacher Ot.md
index 81a2caee4..936b5658b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sponsored by Teacher Ot.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sponsored by Teacher Ot.md
@@ -9,7 +9,6 @@ tags:
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# Sponsored by Teacher Ot
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of these hobbies. They are pleasant people and well-regarded in Nantambu, although their unshakable generosity and friendliness strike cynics as too earnest to be genuine. You know otherwise; Takulu and Niana are just as sincere as they appear. Takulu always seemed to watch you with a discerning eye, and one day he idly observed that you'd do well at the Magaambya. Talking about it further with him, Takulu agreed that he would sponsor you personally and be the one to give your intake interview. With a twinkle in his eye, he asked that you call him Teacher Ot from now on, just as all of his students do.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sponsored by a Stranger.md b/content/Mechanics/Character Building/Backgrounds/Sponsored by a Stranger.md
index 871759263..f7f33a11e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sponsored by a Stranger.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sponsored by a Stranger.md
@@ -9,7 +9,6 @@ tags:
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# Sponsored by a Stranger
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and a frail body. At first, the stranger's questions seemed odd: how might forgotten history nevertheless shape the present, whether an insect hive mind could be manipulated at a distance, and so on. You don't remember all of the questions, and you don't know why you could refuse to answer some but felt compelled to answer others. The stranger nevertheless seemed pleased with your responses and insisted you would find study at the Magaambya enlightening. You never saw them again, but you're now here at the Magaambya, with more questions than answers about your future.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sponsored by a Village.md b/content/Mechanics/Character Building/Backgrounds/Sponsored by a Village.md
index a70dfdd48..6a02b70ed 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sponsored by a Village.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sponsored by a Village.md
@@ -9,7 +9,6 @@ tags:
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# Sponsored by a Village
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more scholarly talent than anyone from your village in many years, perhaps even generations, and the village elders have insisted you explore your potential at the Magaambya. Whether you were eager to leave or not seemed irrelevant to the elders; you had the talent, so you must go. You don't know how the elders had the connections or influence to sponsor your education there, but you've left your tight- knit community behind for the city of Nantambu and the Magaambya at its heart.
diff --git a/content/Mechanics/Character Building/Backgrounds/Spotter.md b/content/Mechanics/Character Building/Backgrounds/Spotter.md
index 5e1d36b0d..5064b26fd 100755
--- a/content/Mechanics/Character Building/Backgrounds/Spotter.md
+++ b/content/Mechanics/Character Building/Backgrounds/Spotter.md
@@ -9,7 +9,6 @@ tags:
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# Spotter
-![[systems-pf2e-icons-default-icons-background.svg|150]]
An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to assisting a sharpshooter with setting up the perfect shot against their target. Elevation, velocity, and concealment-these are all vital factors that need to be considered to pull off a feat of true marksmanship, and no sniper would be able to function without an experienced spotter. Since your younger days, you've put your skills as a spotter to work as an adventurer. Whether you're taking your own shots now or spotting for others, your talents grant you an edge in an adventuring career.
diff --git a/content/Mechanics/Character Building/Backgrounds/Squire.md b/content/Mechanics/Character Building/Backgrounds/Squire.md
index 5dd62db93..afc330bda 100755
--- a/content/Mechanics/Character Building/Backgrounds/Squire.md
+++ b/content/Mechanics/Character Building/Backgrounds/Squire.md
@@ -9,7 +9,6 @@ tags:
---
# Squire
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will prove you worthy of full knighthood, or you've spurned pomp and ceremony to test yourself in honest, albeit less formal, combat.
diff --git a/content/Mechanics/Character Building/Backgrounds/Starless One.md b/content/Mechanics/Character Building/Backgrounds/Starless One.md
index 798c38cad..995be6710 100755
--- a/content/Mechanics/Character Building/Backgrounds/Starless One.md
+++ b/content/Mechanics/Character Building/Backgrounds/Starless One.md
@@ -9,7 +9,6 @@ tags:
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# Starless One
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, there is always a chance that the stars hid from you on purpose. You have never been able to rely on the stars to guide you and you choose to exert your own will on your fortune rather than rely on the heavens. You've learned to reject outside influence on your fate, maintaining control of your own destiny.
diff --git a/content/Mechanics/Character Building/Backgrounds/Starwatcher.md b/content/Mechanics/Character Building/Backgrounds/Starwatcher.md
index 4226faa5c..55b614d4f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Starwatcher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Starwatcher.md
@@ -9,7 +9,6 @@ tags:
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# Starwatcher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the Cosmic Caravan and how the heavens can predict the future. You know that Wrin has paralyzing claustrophobia; she sees menace in angles and danger in confined spaces, which is why her shop is an all domed canvas that opens to the sky. If Wrin thinks there's trouble, you'll be the first to offer to help.
diff --git a/content/Mechanics/Character Building/Backgrounds/Storm Survivor.md b/content/Mechanics/Character Building/Backgrounds/Storm Survivor.md
index 6538f90a1..ae24bcee0 100755
--- a/content/Mechanics/Character Building/Backgrounds/Storm Survivor.md
+++ b/content/Mechanics/Character Building/Backgrounds/Storm Survivor.md
@@ -9,7 +9,6 @@ tags:
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# Storm Survivor
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - High Seas
diff --git a/content/Mechanics/Character Building/Backgrounds/Street Preacher.md b/content/Mechanics/Character Building/Backgrounds/Street Preacher.md
index 9a5204a23..8ec16030b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Street Preacher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Street Preacher.md
@@ -9,7 +9,6 @@ tags:
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# Street Preacher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Forget the church orthodoxy and the stuffy cloisters-spreading the word of your god to the people is your calling. You've preached on the street corners and in public houses, to wanderers on the road and to captives in the stocks. Adventuring can take you across the world. What vocation could better serve to take your holy words to fresh ears?
diff --git a/content/Mechanics/Character Building/Backgrounds/Street Urchin.md b/content/Mechanics/Character Building/Backgrounds/Street Urchin.md
index a537b640c..37cdc0ee6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Street Urchin.md
+++ b/content/Mechanics/Character Building/Backgrounds/Street Urchin.md
@@ -9,7 +9,6 @@ tags:
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# Street Urchin
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You eked out a living by picking pockets on the streets of a major city, never knowing where you'd find your next meal. While some adventure for the glory, you do so to survive.
diff --git a/content/Mechanics/Character Building/Backgrounds/Student of Magic.md b/content/Mechanics/Character Building/Backgrounds/Student of Magic.md
index f5a21325c..48b95a11e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Student of Magic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Student of Magic.md
@@ -9,7 +9,6 @@ tags:
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# Student of Magic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs during breaks between semesters, as part of a work study program, or even within the halls of the academy itself, you'll have to learn to juggle your dual life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sun Dancer.md b/content/Mechanics/Character Building/Backgrounds/Sun Dancer.md
index 8615bf7ad..11ce6c3f1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sun Dancer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sun Dancer.md
@@ -9,7 +9,6 @@ tags:
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# Sun Dancer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of warmth in the spring. You could have been the apprentice of some primal caster who wished to harness the sun's power for their incantations or lived in a community who reveres the Daughter of the Cosmic Caravan through displays of veneration for the sun. Whatever the case, you developed a supernatural connection to the sun.
diff --git a/content/Mechanics/Character Building/Backgrounds/Surge Investigator.md b/content/Mechanics/Character Building/Backgrounds/Surge Investigator.md
index f86c1a474..04be02f9f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Surge Investigator.md
+++ b/content/Mechanics/Character Building/Backgrounds/Surge Investigator.md
@@ -9,7 +9,6 @@ tags:
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# Surge Investigator
-![[systems-pf2e-icons-default-icons-background.svg|150]]
From rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The world is so rich in magic that it can affect the land itself, and you have traveled extensively to learn the ways of identifying the oddities of magical terrain wherever it arises.
diff --git a/content/Mechanics/Character Building/Backgrounds/Sword Scion.md b/content/Mechanics/Character Building/Backgrounds/Sword Scion.md
index 27ea29e1f..0b81ffb0b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Sword Scion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Sword Scion.md
@@ -9,7 +9,6 @@ tags:
---
# Sword Scion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and legendary swordlords. Joining an expedition into the Stolen Lands seems like a perfect way to improve your skills and begin crafting a legend worthy of Baron Aldori.
diff --git a/content/Mechanics/Character Building/Backgrounds/Taldan Schemer.md b/content/Mechanics/Character Building/Backgrounds/Taldan Schemer.md
index ef33c296e..39f04ded3 100755
--- a/content/Mechanics/Character Building/Backgrounds/Taldan Schemer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Taldan Schemer.md
@@ -9,7 +9,6 @@ tags:
---
# Taldan Schemer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Shining Kingdoms
diff --git a/content/Mechanics/Character Building/Backgrounds/Tall Tale.md b/content/Mechanics/Character Building/Backgrounds/Tall Tale.md
index 06d120617..3770acc7c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tall Tale.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tall Tale.md
@@ -9,7 +9,6 @@ tags:
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# Tall Tale
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, anyway, and even if people don't strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do.
diff --git a/content/Mechanics/Character Building/Backgrounds/Tapestry Refugee.md b/content/Mechanics/Character Building/Backgrounds/Tapestry Refugee.md
index 76ff9a250..160a2950f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tapestry Refugee.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tapestry Refugee.md
@@ -9,7 +9,6 @@ tags:
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# Tapestry Refugee
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Within her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplane's unraveling magic forced the Pathfinder Society to evacuate the many inhabitants recently, and you were among the refugees who returned to the Material Plane after centuries of isolation. Whether you joined the Society out of gratitude, curiosity, or desperation, you are hardened by your harrowing flight from your doomed home.
diff --git a/content/Mechanics/Character Building/Backgrounds/Tax Collector.md b/content/Mechanics/Character Building/Backgrounds/Tax Collector.md
index bee831a98..2e655c639 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tax Collector.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tax Collector.md
@@ -9,7 +9,6 @@ tags:
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# Tax Collector
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Teacher.md b/content/Mechanics/Character Building/Backgrounds/Teacher.md
index 91f971196..6a03f3122 100755
--- a/content/Mechanics/Character Building/Backgrounds/Teacher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Teacher.md
@@ -9,7 +9,6 @@ tags:
---
# Teacher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, you're committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so you've become an adventurer to learn subjects more directly and bring that wisdom back to your students.
diff --git a/content/Mechanics/Character Building/Backgrounds/Teamster.md b/content/Mechanics/Character Building/Backgrounds/Teamster.md
index e9712a016..479d836ca 100755
--- a/content/Mechanics/Character Building/Backgrounds/Teamster.md
+++ b/content/Mechanics/Character Building/Backgrounds/Teamster.md
@@ -9,7 +9,6 @@ tags:
---
# Teamster
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargith's company in Elidir. You don't know anyone from the company just yet, but most of its members seem to be honest merchants and traders.
diff --git a/content/Mechanics/Character Building/Backgrounds/Tech Reliant.md b/content/Mechanics/Character Building/Backgrounds/Tech Reliant.md
index 849a0ad67..92672a482 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tech Reliant.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tech Reliant.md
@@ -9,7 +9,6 @@ tags:
---
# Tech Reliant
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity.
diff --git a/content/Mechanics/Character Building/Backgrounds/Thassilonian Delver.md b/content/Mechanics/Character Building/Backgrounds/Thassilonian Delver.md
index 23fdf1818..b2852667b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Thassilonian Delver.md
+++ b/content/Mechanics/Character Building/Backgrounds/Thassilonian Delver.md
@@ -9,7 +9,6 @@ tags:
---
# Thassilonian Delver
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords' ancient secrets. You may have been the apprentice to another Pathfinder who perished on an expedition, leaving you their discoveries and notes. Or perhaps you explored several of these sites yourself, quickly learning to parse the arcane secrets before lest the eldritch magic extinguish your life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Thassilonian Traveler.md b/content/Mechanics/Character Building/Backgrounds/Thassilonian Traveler.md
index b10d2a0e0..78a1e273f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Thassilonian Traveler.md
+++ b/content/Mechanics/Character Building/Backgrounds/Thassilonian Traveler.md
@@ -9,7 +9,6 @@ tags:
---
# Thassilonian Traveler
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Saga Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Thrill-Seeker.md b/content/Mechanics/Character Building/Backgrounds/Thrill-Seeker.md
index 7125fee6e..321ea7cc9 100755
--- a/content/Mechanics/Character Building/Backgrounds/Thrill-Seeker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Thrill-Seeker.md
@@ -9,7 +9,6 @@ tags:
---
# Thrill-Seeker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when dancing with death. Your desire for exhilaration has you scaling buildings, leaping off rooftops, jumping chasms, and performing other deathdefying stunts.
diff --git a/content/Mechanics/Character Building/Backgrounds/Thrune Loyalist.md b/content/Mechanics/Character Building/Backgrounds/Thrune Loyalist.md
index c9e22208f..45c60da04 100755
--- a/content/Mechanics/Character Building/Backgrounds/Thrune Loyalist.md
+++ b/content/Mechanics/Character Building/Backgrounds/Thrune Loyalist.md
@@ -9,7 +9,6 @@ tags:
---
# Thrune Loyalist
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Old Cheliax
diff --git a/content/Mechanics/Character Building/Backgrounds/Thuvian Unifier.md b/content/Mechanics/Character Building/Backgrounds/Thuvian Unifier.md
index 0f0c4d518..1c5ca4809 100755
--- a/content/Mechanics/Character Building/Backgrounds/Thuvian Unifier.md
+++ b/content/Mechanics/Character Building/Backgrounds/Thuvian Unifier.md
@@ -9,7 +9,6 @@ tags:
---
# Thuvian Unifier
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Golden Road
diff --git a/content/Mechanics/Character Building/Backgrounds/Tide Watcher.md b/content/Mechanics/Character Building/Backgrounds/Tide Watcher.md
index f7f33ba7e..ee61973af 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tide Watcher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tide Watcher.md
@@ -9,7 +9,6 @@ tags:
---
# Tide Watcher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Where you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've studied the moon's phases to predict the rise and fall of the ocean waters. Eventually, you gained a supernatural ability to foretell to some degree of accuracy the coming of more severe changes, such as tidal waves or encroaching storms. At times, it fell on you to warn settlements of such oncoming natural disasters.
diff --git a/content/Mechanics/Character Building/Backgrounds/Time Traveler.md b/content/Mechanics/Character Building/Backgrounds/Time Traveler.md
index afab74140..c7f864afb 100755
--- a/content/Mechanics/Character Building/Backgrounds/Time Traveler.md
+++ b/content/Mechanics/Character Building/Backgrounds/Time Traveler.md
@@ -9,7 +9,6 @@ tags:
---
# Time Traveler
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the future or from the past, but you are unable to return. You might be from New Thassilon, an entire nation of time travelers.
diff --git a/content/Mechanics/Character Building/Backgrounds/Tinker.md b/content/Mechanics/Character Building/Backgrounds/Tinker.md
index f56429449..af957a3f0 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tinker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tinker.md
@@ -9,7 +9,6 @@ tags:
---
# Tinker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you'll come up with next. It might be a genius device with tremendous potential or it might explode.
diff --git a/content/Mechanics/Character Building/Backgrounds/Tomb Born.md b/content/Mechanics/Character Building/Backgrounds/Tomb Born.md
index adf20e417..34b3dea21 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tomb Born.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tomb Born.md
@@ -9,7 +9,6 @@ tags:
---
# Tomb Born
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a mystery, or you might know of their grand design and seek to escape-or fulfill-their plans. Either way, you're at your most dangerous when near death.
diff --git a/content/Mechanics/Character Building/Backgrounds/Total Power.md b/content/Mechanics/Character Building/Backgrounds/Total Power.md
index 1b994f99d..701ce570a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Total Power.md
+++ b/content/Mechanics/Character Building/Backgrounds/Total Power.md
@@ -9,7 +9,6 @@ tags:
---
# Total Power
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've always wanted. On the night of the Missing Moment, you glimpsed such power amid the light of a glowing archway, and you stepped through, eager to claim control over your destiny. What happened next, you don't remember—you came to at the same place you'd started, though clearly a lot of time had passed. Ever since that night, your body has felt heavier than before. You soon discovered that you could will your very bones into extending from your flesh like thorns from a rose's stem. Though you didn't choose the title gatewalker for yourself, you're sure you can use your strange new power to exercise control over your life.
diff --git a/content/Mechanics/Character Building/Backgrounds/Touched by Dahak.md b/content/Mechanics/Character Building/Backgrounds/Touched by Dahak.md
index fadadab93..95e899f71 100755
--- a/content/Mechanics/Character Building/Backgrounds/Touched by Dahak.md
+++ b/content/Mechanics/Character Building/Backgrounds/Touched by Dahak.md
@@ -9,7 +9,6 @@ tags:
---
# Touched by Dahak
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**\[Legacy - Age of Ashes\]**
diff --git a/content/Mechanics/Character Building/Backgrounds/Toymaker.md b/content/Mechanics/Character Building/Backgrounds/Toymaker.md
index 44f07beea..ef0d500a1 100755
--- a/content/Mechanics/Character Building/Backgrounds/Toymaker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Toymaker.md
@@ -9,7 +9,6 @@ tags:
---
# Toymaker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town.
diff --git a/content/Mechanics/Character Building/Backgrounds/Trade Consortium Underling.md b/content/Mechanics/Character Building/Backgrounds/Trade Consortium Underling.md
index 7205ee67c..225bec433 100755
--- a/content/Mechanics/Character Building/Backgrounds/Trade Consortium Underling.md
+++ b/content/Mechanics/Character Building/Backgrounds/Trade Consortium Underling.md
@@ -9,7 +9,6 @@ tags:
---
# Trade Consortium Underling
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Absalom and Starstone Isle
diff --git a/content/Mechanics/Character Building/Backgrounds/Trailblazer.md b/content/Mechanics/Character Building/Backgrounds/Trailblazer.md
index a45cb3f8b..61d7cb95a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Trailblazer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Trailblazer.md
@@ -9,7 +9,6 @@ tags:
---
# Trailblazer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Uncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own curiosity. Where some see a blank spot on a map, you see the potential for something new and undiscovered.
diff --git a/content/Mechanics/Character Building/Backgrounds/Translator.md b/content/Mechanics/Character Building/Backgrounds/Translator.md
index 45b77a569..dd1ff5077 100755
--- a/content/Mechanics/Character Building/Backgrounds/Translator.md
+++ b/content/Mechanics/Character Building/Backgrounds/Translator.md
@@ -9,7 +9,6 @@ tags:
---
# Translator
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. Whether you set out to make your own fortune or are drawn to decipher the strangest codes, your linguistic training will guide your discoveries.
diff --git a/content/Mechanics/Character Building/Backgrounds/Truth Seeker.md b/content/Mechanics/Character Building/Backgrounds/Truth Seeker.md
index 9ac313515..bf67144d4 100755
--- a/content/Mechanics/Character Building/Backgrounds/Truth Seeker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Truth Seeker.md
@@ -9,7 +9,6 @@ tags:
---
# Truth Seeker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether you are a local or from out of town, you've heard rumors that Breachill's past contains a hidden secret. Perhaps you've heard strange rumors that the town's founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town's accepted narrative of its establishment. In the pursuit of the truth, you've learned to navigate the tangles of politics, and to never take anyone's word at face value.
diff --git a/content/Mechanics/Character Building/Backgrounds/Tyrant Witness.md b/content/Mechanics/Character Building/Backgrounds/Tyrant Witness.md
index 90585f96a..90f6869fc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Tyrant Witness.md
+++ b/content/Mechanics/Character Building/Backgrounds/Tyrant Witness.md
@@ -9,7 +9,6 @@ tags:
---
# Tyrant Witness
-![[systems-pf2e-icons-default-icons-background.svg|150]]
When Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to safety. And when necrotic rainfall swept through the lands and the Gallowgarden grew, you weathered the storms. Others talk of what the Whispering Tyrant's return did to Lastwall, but you were there. And it changed you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ulfen Raider.md b/content/Mechanics/Character Building/Backgrounds/Ulfen Raider.md
index 808f7a212..89e68b43b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ulfen Raider.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ulfen Raider.md
@@ -9,7 +9,6 @@ tags:
---
# Ulfen Raider
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Saga Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Undercover Contender.md b/content/Mechanics/Character Building/Backgrounds/Undercover Contender.md
index 28d53f069..6b3408feb 100755
--- a/content/Mechanics/Character Building/Backgrounds/Undercover Contender.md
+++ b/content/Mechanics/Character Building/Backgrounds/Undercover Contender.md
@@ -9,7 +9,6 @@ tags:
---
# Undercover Contender
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Gangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament is as scandal-free as possible. Your reasons are your own - maybe a high-ranking official in Goka has tasked you with the case, or maybe foul play led to losing someone dear to you in the last tournament. Maybe you just hate to see fair fighters get knocked out by crooked contenders. Whatever your motives, you've promised to be in the ring in case anyone tries to derail the contest. The Golden League crime syndicate is the most obvious suspect, what with their meddling in the Ruby Phoenix Tournament a decade ago, but maybe there will be others - unscrupulous contenders trying to pull one over on Hao Jin, perhaps, or an entirely new devious conspiracy hoping to hijack the event for their own evil purposes. In any case, you'll be around to deliver the hammer of justice. You've told a small squad of your closest confidants about your mission, and you've managed to secure a spot in the tournament's prequalifier along with them. You and your team have to win fights to stay in the competition long enough to make sure things go smoothly. If that means you end up being the Ruby Phoenix Champions, all the better.
diff --git a/content/Mechanics/Character Building/Backgrounds/Undercover Lotus Guard.md b/content/Mechanics/Character Building/Backgrounds/Undercover Lotus Guard.md
index 55c16f6e9..d50359c08 100755
--- a/content/Mechanics/Character Building/Backgrounds/Undercover Lotus Guard.md
+++ b/content/Mechanics/Character Building/Backgrounds/Undercover Lotus Guard.md
@@ -9,7 +9,6 @@ tags:
---
# Undercover Lotus Guard
-![[systems-pf2e-icons-default-icons-background.svg|150]]
It's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To get intel on the occultists, assassins, and thieves' guilds that pull the strings of power in the Ivy District, the Lotus Guard trains some of the best undercover agents and operatives in all of Absalom. You're one such agent, and you've put your life on the line more times than you can count by getting close to the Ivy's most dangerous criminals. Your risky missions and thrill-seeking derring-do have earned you many accolades-but also no shortage of enemies.
diff --git a/content/Mechanics/Character Building/Backgrounds/Undersea Enthusiast.md b/content/Mechanics/Character Building/Backgrounds/Undersea Enthusiast.md
index 5e2b132d6..086344f91 100755
--- a/content/Mechanics/Character Building/Backgrounds/Undersea Enthusiast.md
+++ b/content/Mechanics/Character Building/Backgrounds/Undersea Enthusiast.md
@@ -9,7 +9,6 @@ tags:
---
# Undersea Enthusiast
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - High Seas
diff --git a/content/Mechanics/Character Building/Backgrounds/Undertaker.md b/content/Mechanics/Character Building/Backgrounds/Undertaker.md
index bc785f006..a50b3da2e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Undertaker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Undertaker.md
@@ -9,7 +9,6 @@ tags:
---
# Undertaker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
People die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary services. You might be a Pharasmin priest or a secular professional, but your job is seeing to the body, comforting the bereaved, and making sure that the deceased goes to their ultimate reward with all due dignity. Of course, someone in your position sees a lot of strange deaths, and chances are one of them set you on the road to adventure.
diff --git a/content/Mechanics/Character Building/Backgrounds/Union Representative.md b/content/Mechanics/Character Building/Backgrounds/Union Representative.md
index 9bcc79718..0028da41b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Union Representative.md
+++ b/content/Mechanics/Character Building/Backgrounds/Union Representative.md
@@ -9,7 +9,6 @@ tags:
---
# Union Representative
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You might have fought for fairer ore distribution for the Metalmaker's Union, higher chef's pay in the Provisioners' Union, or better mercenary contracts for the Union of Axe and Coin. Whatever the case, you have experience in the high-stakes world of the negotiating table, experience that translates surprisingly well to adventuring.
diff --git a/content/Mechanics/Character Building/Backgrounds/Unremarkable.md b/content/Mechanics/Character Building/Backgrounds/Unremarkable.md
index ff4a09e0a..b924ba218 100755
--- a/content/Mechanics/Character Building/Backgrounds/Unremarkable.md
+++ b/content/Mechanics/Character Building/Backgrounds/Unremarkable.md
@@ -9,7 +9,6 @@ tags:
---
# Unremarkable
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Your face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult for people to identify and collect information about you.
diff --git a/content/Mechanics/Character Building/Backgrounds/Unsponsored.md b/content/Mechanics/Character Building/Backgrounds/Unsponsored.md
index 5d739779e..8f22d9b82 100755
--- a/content/Mechanics/Character Building/Backgrounds/Unsponsored.md
+++ b/content/Mechanics/Character Building/Backgrounds/Unsponsored.md
@@ -9,7 +9,6 @@ tags:
---
# Unsponsored
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a sponsorship and lost a collection of helpful textbooks to unexpected insect damage. You nevertheless made the long trip to Nantambu through terrible weather, uncharacteristically bad roads, and indifferent fellow travelers. Yet you have persevered. Now that you are here, alone but determined, you won't let anything stand in your way.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ustalavic Academic.md b/content/Mechanics/Character Building/Backgrounds/Ustalavic Academic.md
index dd2c02488..0375bfaca 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ustalavic Academic.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ustalavic Academic.md
@@ -9,7 +9,6 @@ tags:
---
# Ustalavic Academic
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Varisian Wanderer.md b/content/Mechanics/Character Building/Backgrounds/Varisian Wanderer.md
index 29c314220..6e410e5d5 100755
--- a/content/Mechanics/Character Building/Backgrounds/Varisian Wanderer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Varisian Wanderer.md
@@ -9,7 +9,6 @@ tags:
---
# Varisian Wanderer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Saga Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Vidrian Reformer.md b/content/Mechanics/Character Building/Backgrounds/Vidrian Reformer.md
index 65971e151..1988afba6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Vidrian Reformer.md
+++ b/content/Mechanics/Character Building/Backgrounds/Vidrian Reformer.md
@@ -9,7 +9,6 @@ tags:
---
# Vidrian Reformer
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Mwangi Expanse
diff --git a/content/Mechanics/Character Building/Backgrounds/Wandering Preacher.md b/content/Mechanics/Character Building/Backgrounds/Wandering Preacher.md
index f0a7e6a0d..f8e9ce9af 100755
--- a/content/Mechanics/Character Building/Backgrounds/Wandering Preacher.md
+++ b/content/Mechanics/Character Building/Backgrounds/Wandering Preacher.md
@@ -9,7 +9,6 @@ tags:
---
# Wandering Preacher
-![[systems-pf2e-icons-default-icons-background.svg|150]]
While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants scattered, and now you meander the lands holding a worn copy of your religious text in one hand, and a fiery conviction in the other.
diff --git a/content/Mechanics/Character Building/Backgrounds/Wanderlust.md b/content/Mechanics/Character Building/Backgrounds/Wanderlust.md
index 84ed7dd45..af82ddc4c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Wanderlust.md
+++ b/content/Mechanics/Character Building/Backgrounds/Wanderlust.md
@@ -9,7 +9,6 @@ tags:
---
# Wanderlust
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've experienced paled in comparison to the vision of fantastic lands and incredible people you saw on the other side of the glowing gate. You stepped through in the hopes of finally reaching the thrilling highs you so desperately seek, but as soon as you'd gone there you were again, standing in front of a lightless gateway with a months-long gap in your memories. Frustrated at having come so close to achieving your dreams, you swung at a nearby tree, smashing it to splinters with surprising strength you never knew you had. This strange new brawn wasn't what you asked for—but it might help you pursue the excitement you crave.
diff --git a/content/Mechanics/Character Building/Backgrounds/Wanted Witness.md b/content/Mechanics/Character Building/Backgrounds/Wanted Witness.md
index 2de4a7238..6e513bbec 100755
--- a/content/Mechanics/Character Building/Backgrounds/Wanted Witness.md
+++ b/content/Mechanics/Character Building/Backgrounds/Wanted Witness.md
@@ -9,7 +9,6 @@ tags:
---
# Wanted Witness
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw.
diff --git a/content/Mechanics/Character Building/Backgrounds/Ward.md b/content/Mechanics/Character Building/Backgrounds/Ward.md
index 0dd3ba674..4dcc98aca 100755
--- a/content/Mechanics/Character Building/Backgrounds/Ward.md
+++ b/content/Mechanics/Character Building/Backgrounds/Ward.md
@@ -9,7 +9,6 @@ tags:
---
# Ward
-![[systems-pf2e-icons-default-icons-background.svg|150]]
When you were young, you became the ward of another house-boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend to their needs in return for feeding and raising you, or perhaps you were provided for but disregarded. Now, adventuring is your chance to grow and roam free.
diff --git a/content/Mechanics/Character Building/Backgrounds/Warrior.md b/content/Mechanics/Character Building/Backgrounds/Warrior.md
index 52e18d424..9701bd426 100755
--- a/content/Mechanics/Character Building/Backgrounds/Warrior.md
+++ b/content/Mechanics/Character Building/Backgrounds/Warrior.md
@@ -9,7 +9,6 @@ tags:
---
# Warrior
-![[systems-pf2e-icons-default-icons-background.svg|150]]
In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break away from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.
diff --git a/content/Mechanics/Character Building/Backgrounds/Waste Walker.md b/content/Mechanics/Character Building/Backgrounds/Waste Walker.md
index e07fd51eb..4822f2aac 100755
--- a/content/Mechanics/Character Building/Backgrounds/Waste Walker.md
+++ b/content/Mechanics/Character Building/Backgrounds/Waste Walker.md
@@ -9,7 +9,6 @@ tags:
---
# Waste Walker
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family were forced to evade monsters, mutants, wild magic, and worse, as each new day heralded the possibility of a danger or threat you'd never seen before. You learned to adapt to the worst possible conditions and how to forage and survive in a place few others would dare to live.
diff --git a/content/Mechanics/Character Building/Backgrounds/Whispering Way Scion.md b/content/Mechanics/Character Building/Backgrounds/Whispering Way Scion.md
index 12ef3fbd1..3b8284f8a 100755
--- a/content/Mechanics/Character Building/Backgrounds/Whispering Way Scion.md
+++ b/content/Mechanics/Character Building/Backgrounds/Whispering Way Scion.md
@@ -9,7 +9,6 @@ tags:
---
# Whispering Way Scion
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Eye of Dread
diff --git a/content/Mechanics/Character Building/Backgrounds/Wildwood Local.md b/content/Mechanics/Character Building/Backgrounds/Wildwood Local.md
index 18baf6dbb..c63b20810 100755
--- a/content/Mechanics/Character Building/Backgrounds/Wildwood Local.md
+++ b/content/Mechanics/Character Building/Backgrounds/Wildwood Local.md
@@ -9,7 +9,6 @@ tags:
---
# Wildwood Local
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Shining Kingdoms
diff --git a/content/Mechanics/Character Building/Backgrounds/Willing Host.md b/content/Mechanics/Character Building/Backgrounds/Willing Host.md
index ae0f13376..432d49039 100755
--- a/content/Mechanics/Character Building/Backgrounds/Willing Host.md
+++ b/content/Mechanics/Character Building/Backgrounds/Willing Host.md
@@ -9,7 +9,6 @@ tags:
---
# Willing Host
-![[systems-pf2e-icons-default-icons-background.svg|150]]
You speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate with these beings, allowing them into your body to impart knowledge or aid in a task for the price of a favor.
diff --git a/content/Mechanics/Character Building/Backgrounds/Willowshore Urchin.md b/content/Mechanics/Character Building/Backgrounds/Willowshore Urchin.md
index be073dbdc..a88e377bc 100755
--- a/content/Mechanics/Character Building/Backgrounds/Willowshore Urchin.md
+++ b/content/Mechanics/Character Building/Backgrounds/Willowshore Urchin.md
@@ -9,7 +9,6 @@ tags:
---
# Willowshore Urchin
-![[systems-pf2e-icons-default-icons-background.svg|150]]
As with any settlement, not all of Willowshore's citizens are born into easy lives. You grew up on the town streets, either as an orphan or hardscrabble youth who was forced at a young age to help provide for your family. You might technically have had a home of your own, but for various reasons, you had, or preferred, to live most of your childhood outside of those walls. You might have run with a gang of kids (some of whom might even be fellow PCs), or you could've been a loner who managed to survive against all odds. Regardless, your childhood was one of forced ingenuity, desperation, and physicality. Hardly a week would've passed without you having to jury-rig a solution to some problem or to simply use your reflexes or brawn to solve a situation quickly before things escalated. While you might have left your old life behind you now that you're all grown up, the time you spent on Willowshore's streets have made you the person you are today.
diff --git a/content/Mechanics/Character Building/Backgrounds/Winter's Child.md b/content/Mechanics/Character Building/Backgrounds/Winter's Child.md
index 52d795f89..0a0bcc6d6 100755
--- a/content/Mechanics/Character Building/Backgrounds/Winter's Child.md
+++ b/content/Mechanics/Character Building/Backgrounds/Winter's Child.md
@@ -9,7 +9,6 @@ tags:
---
# Winter's Child
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Saga Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Wish for Riches.md b/content/Mechanics/Character Building/Backgrounds/Wish for Riches.md
index 89c9cac51..63eec1a32 100755
--- a/content/Mechanics/Character Building/Backgrounds/Wish for Riches.md
+++ b/content/Mechanics/Character Building/Backgrounds/Wish for Riches.md
@@ -9,7 +9,6 @@ tags:
---
# Wish for Riches
-![[systems-pf2e-icons-default-icons-background.svg|150]]
On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of jewels and gold is utterly baffling to you. Having pined for material wealth for as long as you could remember, you practically sprang into the portal in hopes of securing your fortune. The next moment, however, you were standing right where you'd just been, though indeterminate time had passed. The night's cold hardly bothered you; in fact, you soon discovered that you could absorb the very chill in the air, in the process changing the appearance of everything around you into a sheen of finest silver. You're no richer than before you walked through the gate, unfortunately, but perhaps you could use this new power somehow to pursue your avarice anew.
diff --git a/content/Mechanics/Character Building/Backgrounds/Wished Alive.md b/content/Mechanics/Character Building/Backgrounds/Wished Alive.md
index b11693b72..de5e2f26e 100755
--- a/content/Mechanics/Character Building/Backgrounds/Wished Alive.md
+++ b/content/Mechanics/Character Building/Backgrounds/Wished Alive.md
@@ -9,7 +9,6 @@ tags:
---
# Wished Alive
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature.
diff --git a/content/Mechanics/Character Building/Backgrounds/Witch Wary.md b/content/Mechanics/Character Building/Backgrounds/Witch Wary.md
index 1ce30552f..7f89b4b7b 100755
--- a/content/Mechanics/Character Building/Backgrounds/Witch Wary.md
+++ b/content/Mechanics/Character Building/Backgrounds/Witch Wary.md
@@ -9,7 +9,6 @@ tags:
---
# Witch Wary
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Saga Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Witchlight Follower.md b/content/Mechanics/Character Building/Backgrounds/Witchlight Follower.md
index 36a7f5bb3..0936b149f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Witchlight Follower.md
+++ b/content/Mechanics/Character Building/Backgrounds/Witchlight Follower.md
@@ -9,7 +9,6 @@ tags:
---
# Witchlight Follower
-![[systems-pf2e-icons-default-icons-background.svg|150]]
While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you've resolved to never let the strange lights of remote wildernesses claim you again.
diff --git a/content/Mechanics/Character Building/Backgrounds/Wonder Taster.md b/content/Mechanics/Character Building/Backgrounds/Wonder Taster.md
index d84fd4da0..1c99a331c 100755
--- a/content/Mechanics/Character Building/Backgrounds/Wonder Taster.md
+++ b/content/Mechanics/Character Building/Backgrounds/Wonder Taster.md
@@ -9,7 +9,6 @@ tags:
---
# Wonder Taster
-![[systems-pf2e-icons-default-icons-background.svg|150]]
**Prerequisite** Region - Broken Lands
diff --git a/content/Mechanics/Character Building/Backgrounds/Writ in the Stars.md b/content/Mechanics/Character Building/Backgrounds/Writ in the Stars.md
index fb92f94a1..c36a4217f 100755
--- a/content/Mechanics/Character Building/Backgrounds/Writ in the Stars.md
+++ b/content/Mechanics/Character Building/Backgrounds/Writ in the Stars.md
@@ -9,7 +9,6 @@ tags:
---
# Writ in the Stars
-![[systems-pf2e-icons-default-icons-background.svg|150]]
Destiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you had your fortune told as a young adult and the results were so shockingly accurate that you became a believer. The mysteries of what might lie in store for us all have long intrigued you, and you're always eager to debate whether or not we have free will or if destiny is predetermined—be it for one side or the other. You may see the failure of prophecy that began with the onset of the Age of Lost Omens as a dire indication of some sort of horrible cosmic mistake. Conversely, you could view this age as new era of freedom where reality is finally admitting that each person is free to determine their own path to the future. You still own a small token from your childhood that you view as a lucky charm, but whatever your beliefs are today, many of your fortunes have foretold that great things lie in store for you in the future, and you can't wait to find out what they might be!
diff --git a/content/Mechanics/Character Building/Class Features/Divine Smite.md b/content/Mechanics/Character Building/Class Features/Divine Smite.md
index 71d0c8d16..9239fef03 100755
--- a/content/Mechanics/Character Building/Class Features/Divine Smite.md
+++ b/content/Mechanics/Character Building/Class Features/Divine Smite.md
@@ -9,6 +9,5 @@ tags:
---
# Divine Smite
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
Your [[Champion's Reaction]] improves. See your cause for details.
diff --git a/content/Mechanics/Character Building/Class Features/Energy Barrier.md b/content/Mechanics/Character Building/Class Features/Energy Barrier.md
index 58d4b0fd3..fc257d553 100755
--- a/content/Mechanics/Character Building/Class Features/Energy Barrier.md
+++ b/content/Mechanics/Character Building/Class Features/Energy Barrier.md
@@ -9,6 +9,5 @@ tags:
---
# Energy Barrier
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
Your armor's defenses ablate any kind of energy coming your way. While wearing your armor, you gain resistance to all energy damage (acid, cold, electricity, fire, force, sonic, vitality, and void damage) equal to 2 + half your level. You must have the harmonic oscillator, metallic reactance, or phlogistonic regulator modification to select this modification.
diff --git a/content/Mechanics/Character Building/Class Features/Exalt.md b/content/Mechanics/Character Building/Class Features/Exalt.md
index bf36750c7..b510ab2db 100755
--- a/content/Mechanics/Character Building/Class Features/Exalt.md
+++ b/content/Mechanics/Character Building/Class Features/Exalt.md
@@ -9,6 +9,5 @@ tags:
---
# Exalt
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
Your champion's reaction exalts nearby allies, allowing them to benefit as well. See specific causes for details.
diff --git a/content/Mechanics/Character Building/Class Features/Order of the Chain.md b/content/Mechanics/Character Building/Class Features/Order of the Chain.md
index 89d608e66..d2b185832 100755
--- a/content/Mechanics/Character Building/Class Features/Order of the Chain.md
+++ b/content/Mechanics/Character Building/Class Features/Order of the Chain.md
@@ -9,7 +9,6 @@ tags:
---
# Order of the Chain
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
Members of the Order of the Chain are skilled at hunting down and capturing criminals, especially those who dare flee from justice.
diff --git a/content/Mechanics/Character Building/Class Features/Order of the Godclaw.md b/content/Mechanics/Character Building/Class Features/Order of the Godclaw.md
index dfc87a68e..fd390cdad 100755
--- a/content/Mechanics/Character Building/Class Features/Order of the Godclaw.md
+++ b/content/Mechanics/Character Building/Class Features/Order of the Godclaw.md
@@ -9,7 +9,6 @@ tags:
---
# Order of the Godclaw
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
**Favored Weapon** [[Morningstar]]
diff --git a/content/Mechanics/Character Building/Class Features/Order of the Nail.md b/content/Mechanics/Character Building/Class Features/Order of the Nail.md
index 7d339d4e2..d1d95f159 100755
--- a/content/Mechanics/Character Building/Class Features/Order of the Nail.md
+++ b/content/Mechanics/Character Building/Class Features/Order of the Nail.md
@@ -9,7 +9,6 @@ tags:
---
# Order of the Nail
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
**Favored Weapons** [[Halberd]], [[Lance]]
diff --git a/content/Mechanics/Character Building/Class Features/Order of the Pyre.md b/content/Mechanics/Character Building/Class Features/Order of the Pyre.md
index ece217b50..d8e2b7220 100755
--- a/content/Mechanics/Character Building/Class Features/Order of the Pyre.md
+++ b/content/Mechanics/Character Building/Class Features/Order of the Pyre.md
@@ -9,7 +9,6 @@ tags:
---
# Order of the Pyre
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
**Favored Weapon** [[Glaive]]
diff --git a/content/Mechanics/Character Building/Class Features/Order of the Rack.md b/content/Mechanics/Character Building/Class Features/Order of the Rack.md
index 8055ae30a..39bb80af9 100755
--- a/content/Mechanics/Character Building/Class Features/Order of the Rack.md
+++ b/content/Mechanics/Character Building/Class Features/Order of the Rack.md
@@ -9,7 +9,6 @@ tags:
---
# Order of the Rack
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
**Favored Weapons** [[Longsword]], [[Whip]]
diff --git a/content/Mechanics/Character Building/Class Features/Order of the Scourge.md b/content/Mechanics/Character Building/Class Features/Order of the Scourge.md
index 01e4fbc3a..0e2f2082b 100755
--- a/content/Mechanics/Character Building/Class Features/Order of the Scourge.md
+++ b/content/Mechanics/Character Building/Class Features/Order of the Scourge.md
@@ -9,7 +9,6 @@ tags:
---
# Order of the Scourge
-![[systems-pf2e-icons-default-icons-feat.svg|150]]
**Favored Weapons** [[Mace]], [[Scourge]], [[Whip]]
diff --git a/content/Mechanics/Character Building/Deities/Aakriti.md b/content/Mechanics/Character Building/Deities/Aakriti.md
index 2a78df9fa..b0508ef21 100755
--- a/content/Mechanics/Character Building/Deities/Aakriti.md
+++ b/content/Mechanics/Character Building/Deities/Aakriti.md
@@ -9,7 +9,6 @@ tags:
---
# Aakriti
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
No one knows where and when Aakriti came into existence. Some divine scholars surmise they've always been a part of the primordial soup of creation. The most popular theory, as reflected in various religious iconography, is that Aakriti is the pupae of a primordial deity that took damage in their chrysalis state and became unable to molt into their final form.
diff --git a/content/Mechanics/Character Building/Deities/Abraxas.md b/content/Mechanics/Character Building/Deities/Abraxas.md
index 762b29690..680909ade 100755
--- a/content/Mechanics/Character Building/Deities/Abraxas.md
+++ b/content/Mechanics/Character Building/Deities/Abraxas.md
@@ -9,7 +9,6 @@ tags:
---
# Abraxas
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Abraxas, the Master of the Final Incantation, is the demon lord of forbidden lore, magic, and snakes. Abraxas has an encyclopedic knowledge of magical formulas and destructive secrets, favoring those that inflict suffering and destruction. His Final Incantation is a word of power that can unravel the mightiest of spells and unmake even artifacts. He takes the form of a viper-legged humanoid with a fanged, deformed bird's head. Abraxas's cults are most prevalent among the drow of Golarion, but small circles devoted to him can be found in most major cities on the surface as well.
diff --git a/content/Mechanics/Character Building/Deities/Achaekek.md b/content/Mechanics/Character Building/Deities/Achaekek.md
index e3516d6d1..1bc5b4b05 100755
--- a/content/Mechanics/Character Building/Deities/Achaekek.md
+++ b/content/Mechanics/Character Building/Deities/Achaekek.md
@@ -9,7 +9,6 @@ tags:
---
# Achaekek
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
While Achaekek's divine genesis is heavily debated among scholars, it is believed that he was created-either by the power of a singular deity or a group of them-to eradicate those who would steal a god's divinity, and he has since become the enforcer of divine punishment. Known as He Who Walks in Blood, he slumbers in the blood of heretics and worshippers alike in an immense cleft carved into the base of the Boneyard's spire, a realm known as the Blood Vale. He keeps no formal relationships with any other deities, even his sister, Grandmother Spider, who repeatedly coaxes Achaekek to rebel against the gods and abandon his duties. In response, even though some gods disapprove of Achaekek's methods, few openly defy him.
diff --git a/content/Mechanics/Character Building/Deities/Adanye.md b/content/Mechanics/Character Building/Deities/Adanye.md
index 4389c0595..4e290edf4 100755
--- a/content/Mechanics/Character Building/Deities/Adanye.md
+++ b/content/Mechanics/Character Building/Deities/Adanye.md
@@ -9,7 +9,6 @@ tags:
---
# Adanye
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Legend holds that the amurruns-known as catfolk to others-were created as guardians against threats to home, nature, and the world at large. While the goddess Adanye is not considered to be their creator, she is said to have mentored these first guardians, teaching them the skills necessary to protect and defend, both in combat and in careful interaction with others. She also taught the importance of what they protected, identifying the hearth and the home, as well as the right to self-determination and to solitude, as worthy of defense. She is said to have instilled in the amurruns their need for solitude and their esteem of imagination. A master teacher, she is depicted as a graying catfolk woman or a cat by the hearth fire, her large, gentle eyes full of wisdom.
diff --git a/content/Mechanics/Character Building/Deities/Ahriman.md b/content/Mechanics/Character Building/Deities/Ahriman.md
index f8d76f60d..998c13b78 100755
--- a/content/Mechanics/Character Building/Deities/Ahriman.md
+++ b/content/Mechanics/Character Building/Deities/Ahriman.md
@@ -9,7 +9,6 @@ tags:
---
# Ahriman
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The dread shadow known as Ahriman counts servants mainly among div as well as a scattering of followers throughout the mortal realm.
diff --git a/content/Mechanics/Character Building/Deities/Alglenweis.md b/content/Mechanics/Character Building/Deities/Alglenweis.md
index ff93cc5c3..824560865 100755
--- a/content/Mechanics/Character Building/Deities/Alglenweis.md
+++ b/content/Mechanics/Character Building/Deities/Alglenweis.md
@@ -9,7 +9,6 @@ tags:
---
# Alglenweis
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Alglenweis** is the daughter of Kostchtchie and one of the major deities formerly worshipped in Sarkoris. She teaches her followers to perfect their craft and protect works of art, and be ready to act if necessary.
diff --git a/content/Mechanics/Character Building/Deities/Alocer.md b/content/Mechanics/Character Building/Deities/Alocer.md
index b72c61d73..ef2dc6e62 100755
--- a/content/Mechanics/Character Building/Deities/Alocer.md
+++ b/content/Mechanics/Character Building/Deities/Alocer.md
@@ -9,7 +9,6 @@ tags:
---
# Alocer
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Alocer** is a lawful evil diabolic demigod, the infernal duke of beasts, hunters, and tradition. Known also as the Pack Lord, he appears as a fire-breathing, lion-headed, heavily armored archer with eagle talons for feet. His symbol is a dragon-legged horse, said to be a representation of his favored mount.
diff --git a/content/Mechanics/Character Building/Deities/Alseta.md b/content/Mechanics/Character Building/Deities/Alseta.md
index c57422fae..b98f8b86c 100755
--- a/content/Mechanics/Character Building/Deities/Alseta.md
+++ b/content/Mechanics/Character Building/Deities/Alseta.md
@@ -9,7 +9,6 @@ tags:
---
# Alseta
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Alseta holds sway over transitions. Physical transitions through doorways and portals or over thresholds, metaphorical transitions, and even the forward flow of time-Alseta influences them all. She watches over city gates, helping keep invaders out and defenders safe. She also watches over those moving into a new stage in life, whether that means a birthday, a marriage, or a more fitting body. It is common for anyone entering into a life change, such as moving to a new town or changing careers, to look to Alseta for guidance. Likewise, birth and death are both transitions, and expectant mothers and the bereaved both offer her prayers, linking Alseta's church to that of [[Pharasma]]. Some consider Alseta to be the goddess of teleportation, though she does not officially claim that title. She is also a popular god among some elven nations and cultures, who frequently associate Alseta with the _aiudara_, or elf gates, around Golarion.
diff --git a/content/Mechanics/Character Building/Deities/Andoletta.md b/content/Mechanics/Character Building/Deities/Andoletta.md
index 7d5cf1269..b3c027866 100755
--- a/content/Mechanics/Character Building/Deities/Andoletta.md
+++ b/content/Mechanics/Character Building/Deities/Andoletta.md
@@ -9,7 +9,6 @@ tags:
---
# Andoletta
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Called Grandmother Crow, Andoletta represents consolation, respect, and security. Andoletta makes a clear distinction between guilt and innocence: there is no in-between. For those falsely accused or who show signs of redemption, she offers a path back to the light. That path is never an easy one, but it is one worth walking, and she stands beside those who make the trek. For the truly wicked and those who show no remorse, she has no mercy. For these reasons, her likeness is often found in courts, where she can watch over and ensure fairness to those accused of crimes. Andoletta also places great value on respect for the dead and the protection of children. To offer solace to the bereaved is true kindness and compassion. Children are slates with tremendous potential for good-if they can be guided and kept safe from evil.
diff --git a/content/Mechanics/Character Building/Deities/Angazhan.md b/content/Mechanics/Character Building/Deities/Angazhan.md
index 157196fe1..ab40a16f9 100755
--- a/content/Mechanics/Character Building/Deities/Angazhan.md
+++ b/content/Mechanics/Character Building/Deities/Angazhan.md
@@ -9,7 +9,6 @@ tags:
---
# Angazhan
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Angazhan is a name well known in the Mwangi Expanse, and for good reason. Called the Ravenous King and Demon Lord of Beasts, he appears as an enormous and terrifying red-furred ape with six long fingers on each hand, massive and clawed. His red eyes, twisted horns, and viciously sharp fangs give him a demonic appearance. His followers range from gnolls to charau-kas to nalfeshnee demons that number in the thousands.
diff --git a/content/Mechanics/Character Building/Deities/Angradd.md b/content/Mechanics/Character Building/Deities/Angradd.md
index 48ca94ddd..d2e0c268c 100755
--- a/content/Mechanics/Character Building/Deities/Angradd.md
+++ b/content/Mechanics/Character Building/Deities/Angradd.md
@@ -9,7 +9,6 @@ tags:
---
# Angradd
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Angradd's faithful seek out and oppose evil wherever they can, and often compare themselves to a purifying flame that gains strength as it burns more foes. Against strong foes, they plan for a strategy and patiently build their strength and alliances for the chance of victory. Those worshippers who can no longer fight on the front line become trainers, preparing others to succeed them. Dwarves will offer prayers and sacrifices to Angradd if they are about to begin an offensive battle. Divine casters who revere the Forge-Fire as their patron deity have access to a special spell named planned assault, which provides them with extra protection in combat as long as they can plan ahead.
diff --git a/content/Mechanics/Character Building/Deities/Anubis.md b/content/Mechanics/Character Building/Deities/Anubis.md
index 5de665229..a988ad4f2 100755
--- a/content/Mechanics/Character Building/Deities/Anubis.md
+++ b/content/Mechanics/Character Building/Deities/Anubis.md
@@ -9,7 +9,6 @@ tags:
---
# Anubis
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Anubis is the son of Osiris and Nephthys, born out of wedlock and he assisted Isis in the mummification of his father. He frequently works with Isis, Neith, Nephthys, and Selket in the protection of the dead, and is an enemy of Set due to his association with undead.
diff --git a/content/Mechanics/Character Building/Deities/Apollyon.md b/content/Mechanics/Character Building/Deities/Apollyon.md
index 8284d9e1f..fe9f75788 100755
--- a/content/Mechanics/Character Building/Deities/Apollyon.md
+++ b/content/Mechanics/Character Building/Deities/Apollyon.md
@@ -9,7 +9,6 @@ tags:
---
# Apollyon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Prince of Plagues seized power for himself after the disappearance of the previous Horseman of Pestilence by obsessively eliminating all potential rivals. Apollyon commands his vast army of leukodaemons to spread oblivion like a virus. He wastes no time on trivial acts of violence and lacks the patience to wait for long-term schemes to come to fruition. Instead, his plagues carry oblivion through cities like lightning, decimating entire kingdoms in the span of a few days. His greatest creations have been diseases that corrupt the soul itself, ensuring that [[Pharasma]] sends his victims to Abaddon once they've succumbed.
diff --git a/content/Mechanics/Character Building/Deities/Arazni.md b/content/Mechanics/Character Building/Deities/Arazni.md
index 4327f1082..0961a9795 100755
--- a/content/Mechanics/Character Building/Deities/Arazni.md
+++ b/content/Mechanics/Character Building/Deities/Arazni.md
@@ -9,7 +9,6 @@ tags:
---
# Arazni
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
More than anything, Arazni is a survivor. Once, long ago, she was a force for good, a warrior-mage who sought to improve the quality of life for residents of her homeland. Long after her mortal death, she returned as a herald of the god Aroden and fought alongside mortals during one of their darkest hours. But humanity and her patron alike abandoned her-first to the Whispering Tyrant, then to the necromancer Geb-and the torments she endured because of it changed her deeply. Still she survived, her broken body reanimated against her will as a powerful undead monstrosity. For over a millennium she was held captive as the lich queen of the undead nation of Geb, and her view of mortals, and humanity in particular, soured.
diff --git a/content/Mechanics/Character Building/Deities/Ardad Lili.md b/content/Mechanics/Character Building/Deities/Ardad Lili.md
index 65f9ca727..b8a751c32 100755
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# Ardad Lili
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
When mortals were young, before Asmodeus conquered Hell, Ardad Lili was already manipulating amorous and lustful mortals to swear fealty to her, amassing power from their souls. She fled the realm of Nirvana during the Exodus, taking up residence in Avernus and continuing to gather an army of damned souls and female devils who share her ambitions. The Serpent Muse has never forgotten the censures and cruel insults spewed by the other natives of Nirvana, and she seeks to someday rule not a layer of Hell, but a realm of the heavens. Herself a passionate being, she draws similarly passionate followers.
diff --git a/content/Mechanics/Character Building/Deities/Arqueros.md b/content/Mechanics/Character Building/Deities/Arqueros.md
index 064b809c9..87ef75def 100755
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# Arqueros
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Areas of Concern** bodyguards, protection, watchfulness
diff --git a/content/Mechanics/Character Building/Deities/Arshea.md b/content/Mechanics/Character Building/Deities/Arshea.md
index 45fcac403..180b0838d 100755
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# Arshea
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Appearing in art more than any of the other empyreal lords, the Spirit of Abandon represents freedom, physical beauty, and sexuality. More than anything else, freedom is what matters to Arshea. For many this is most commonly seen as freedom for sexual expression, but Arshea represents the freedom to experience all that is good in the world, be it an ideology or a specific emotional or physical expression. So long as it doesn't harm others, Arshea believes creatures should do, think, and feel as they will. They encourage their followers to try new things, to think in new ways, and to wear new forms.
diff --git a/content/Mechanics/Character Building/Deities/Arundhat (The Sacred Perfume).md b/content/Mechanics/Character Building/Deities/Arundhat (The Sacred Perfume).md
index bde3dce3f..95c2bf170 100755
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# Arundhat (The Sacred Perfume)
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Arundhat is the god of blossoms and scent, most commonly worshipped in Vudra. While followers who worship deities of war or strength often consider Arundhat's portfolio a little lackluster, to those with the right knowledge, the humble flower can accomplish far more than a simple show of force. Arundhat's mastery of botanicals and scented oils can bring someone back from near death, sway a person to passion, or calm an agitated mob.
diff --git a/content/Mechanics/Character Building/Deities/Arundhat.md b/content/Mechanics/Character Building/Deities/Arundhat.md
index 8a8f6afdb..4da898273 100755
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# Arundhat
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Arundhat** is a goddess of the Vudran pantheon known as the bringer of blossoms and scent.
diff --git a/content/Mechanics/Character Building/Deities/Ashava.md b/content/Mechanics/Character Building/Deities/Ashava.md
index d1f8c3ba5..67b814d66 100755
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# Ashava
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Ashava, the True Spark, embodies moonlight, dancing, and lonely spirits. Dancing is Ashava's true love, and she encourages her followers to dance often. For some, she is little more than a patron of that art, but Ashava is also a guide, both in spirit and in the physical world. For the living, she leads the lonely out of their difficult times, her lights guiding lost wanderers back to safety. For the dead, her haunting moonlit dances lead lost and lonely spirits onward to their eternal judgment. She encourages her followers to steer those who are lost-whether in the wilderness or in their hearts-to where they need to go. Priests of Ashava are the dancing light that guides the way, but will-o'-wisps are anathema to Ashava, and her followers destroy these creatures wherever they are found.
diff --git a/content/Mechanics/Character Building/Deities/Ashukharma.md b/content/Mechanics/Character Building/Deities/Ashukharma.md
index 84bd0f06b..756f6b313 100755
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# Ashukharma
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Ashukharma is the Vudran goddess of canyons and cliffs. She is the jilted lover of Dinehdal, god of mountain peaks, and lover of Matravash, goddess of the Matra River; her tale draws prayers from scorned lovers and those dealing with rifts between themselves and their friends or families.
diff --git a/content/Mechanics/Character Building/Deities/Atheism.md b/content/Mechanics/Character Building/Deities/Atheism.md
index e11dca408..64fff76dd 100755
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# Atheism
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
While most concede that the gods exist, some do not view them as worthy of worship, and a few even deny their presence altogether.
diff --git a/content/Mechanics/Character Building/Deities/Atreia.md b/content/Mechanics/Character Building/Deities/Atreia.md
index d44eb3010..00dd2160f 100755
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# Atreia
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Responsible for fire, purification, and radiance, Atreia the Lambent King is the benevolent elemental lord of fire. When the multiverse was young, Atreia soared across the Plane of Fire as a triple-headed ibis, with wings that burned and eyes of flame, routing evil from the plane. Now, he is imprisoned within the Garnet Brand, a red gem encased in an eternal shroud of steam. Though he cannot hear or grant power to his followers from his prison, some groups of salamanders on the Plane of Fire still honor the Lambent King for his dominion over protection and life-giving fire, as do a few small circles of mortals who hold the discovery and purification of evil above all other causes. Statues depicting his likeness can be found across his former realms, hidden in ancient sites dedicated to healing and holy light.
diff --git a/content/Mechanics/Character Building/Deities/Ayrzul.md b/content/Mechanics/Character Building/Deities/Ayrzul.md
index 4ff899b82..144c96eb4 100755
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# Ayrzul
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Lord of buried secrets, earth, and metal, the Fossilized King Ayrzul is a mystery even on the Plane of Earth. No one has seen the elemental lord of earth outside of his realm, the Blistering Labyrinth, and few know the truth of Ayrzul's nature or the form he takes when he appears. Some say he is an immense, undead crystalline dragon, an ancient genie wizard, or even a discarded splinter from some long-forgotten deity, shed before their primeval destruction. His power, motives, and origins are likewise the subjects of innumerable rumors. This speculation is all inconsequential to the Fossilized King; even the politics of his plane falls outside his notice. Instead, the lord of Earth spends his time plotting against his bitter rival, [[Ymeri]], the elemental lord of fire.
diff --git a/content/Mechanics/Character Building/Deities/Azathoth.md b/content/Mechanics/Character Building/Deities/Azathoth.md
index 26ae4607f..bf0823fd2 100755
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# Azathoth
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Azathoth is the Daemon Sultan and the Primal Chaos, a roiling mass of destructive and transformative power the size of a sun, dwelling in the darkness between the stars, deep in the center of the universe. There, masked from mortal sight by a veil of swirling colors, he is surrounded by the other Outer Gods that make up his court, dancing and cavorting about him endlessly, filling the void with the sound of ghastly flutes. Azathoth is utterly unaware of and uncaring toward those few who have come to revere and worship him. It is precisely this blind, uncaring nature that makes Azathoth the perfect embodiment of a blind, uncaring universe. Azathoth's name, however, has great power over the Outer Gods when properly invoked. He has also sometimes been summoned by mortal priests-and though these summons attract only a tiny sliver of his attention and manifest as a form other than that of the Primal Chaos, they nevertheless lead to destruction on a massive scale.
diff --git a/content/Mechanics/Character Building/Deities/Baalzebul.md b/content/Mechanics/Character Building/Deities/Baalzebul.md
index 12ecc101b..da308dc6d 100755
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# Baalzebul
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Baalzebul was one of the first angels of Heaven, a glorious lieutenant who followed Asmodeus in his exodus to Hell. In this new realm, he led the infernal armies and trained several other archdevils as generals. When Asmodeus divided the nine realms of Hell between himself and the eight archdevils, Baalzebul protested, thinking he had earned a place at his god's side. Asmodeus responded by stripping away the archdevil's radiant form, reducing him to a figure composed of swarming flies. Now known as the Lord of Flies, he rules over Cocytus, the frozen seventh layer of Hell, and attracts followers possessed of deep ambition and a powerful drive to triumph.
diff --git a/content/Mechanics/Character Building/Deities/Balumbdar.md b/content/Mechanics/Character Building/Deities/Balumbdar.md
index 05bccb819..c40cb7841 100755
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# Balumbdar
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as elephants and dinosaurs, are sacred to him, as are natural features that dominate the landscape like mountains and massive trees. Balumbdar is also a god of strength, but of might born of great size rather than training or skill. Balumbdar is considered brutish and dim-witted by most other gods, but the fact that he towers over them in any interaction means he always commands respect. When he bothers to manifest at all, it is as a startlingly large man with slabs of muscle and equally thick rolls of fat. He sometimes instead appears as a city-sized animal or as imposing clouds, heavy with rain and low to the ground.
diff --git a/content/Mechanics/Character Building/Deities/Baphomet.md b/content/Mechanics/Character Building/Deities/Baphomet.md
index 73da10fae..6d97ffed0 100755
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# Baphomet
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Baphomet, Lord of the Labyrinth, is the demon lord of beasts, labyrinths, and minotaurs. Baphomet was originally a consort of [[Lamashtu]] who achieved demon lord status after escaping from imprisonment in a labyrinth constructed by [[Asmodeus]]. Baphomet appears as an enormous emaciated minotaur with feathered wings and a goat-like head that bears three horns, as well as a blazing pentagram branded into his forehead. Baphomet's cults are among the most prolific in Golarion-human-dominated secret societies devoted to the demon lord are present in many cities and may have members ensconced in positions of political power, while most minotaurs prefer his patronage to that of Lamashtu.
diff --git a/content/Mechanics/Character Building/Deities/Barbatos.md b/content/Mechanics/Character Building/Deities/Barbatos.md
index c74e370cf..f2a306f04 100755
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# Barbatos
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Barbatos is the youngest of the archdevils, and in fact is not truly a devil at all. His true nature remains unknown and perpetually cloaked, but when he appeared at Hell's gates bearing the souls of an entire mortal world and transformed them into Hell's first legion of barbazus as an offering, the Prince of Darkness saw fit to grant Barbatos rulership over Hell's first layer, Avernus. As Hell's doorwarden, Barbatos oversees the spaces between worlds, and his followers are those who tread such interstitial paths and hold no qualms about the ethics of their journeys.
diff --git a/content/Mechanics/Character Building/Deities/Barzahk.md b/content/Mechanics/Character Building/Deities/Barzahk.md
index 8ae4cc22a..57faf323e 100755
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# Barzahk
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Appearing as an enormous migratory bird-usually a corvid, but sometimes a songbird-draped in robes and carrying a tombstone lock and a giant bone key, Barzahk the Passage is the psychopomp usher who maintains the Dead Roads, the secret back routes between the planes and the mortal world. Among mortals, they are worshipped as a patron of compasses, travelers, and vigils. Barzahk is tasked with transporting the souls of those who die far from home to ensure that they reach their proper destination. Unfortunately, Barzahk wanders far and wide, and so they rarely attend to this duty. Thus his followers, both psychopomps and mortals, take it upon themselves to care for lost souls, both literal and figurative. Like their patron, followers of Barzahk are often migratory, helping those they find along the way.
diff --git a/content/Mechanics/Character Building/Deities/Bastet.md b/content/Mechanics/Character Building/Deities/Bastet.md
index 4f59d097c..db75efd25 100755
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# Bastet
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Bastet is the patron of rogues and bards. She is particularly popular among women, and most of her clerics are female. They usually keep cats as pets, and when these cats die, they are mummified and buried with their owners.
diff --git a/content/Mechanics/Character Building/Deities/Belial.md b/content/Mechanics/Character Building/Deities/Belial.md
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# Belial
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The lord of Hell's fourth layer, Phlegethon, is Belial. The Pale Kiss was created by Asmodeus as an object of adoration, with perfect form and beauty in the eyes of every creature. As a result, Belial has a virtually unlimited malleability of form, shifting between shapes almost constantly. His appearance is often as dualistic as his personality: half his body beautiful and half grotesque, much as he revels equally in pleasure and pain. As he is a creature of carnal desires, so are his followers: those who crave forbidden pleasures of the flesh but hide behind masks of respectability.
diff --git a/content/Mechanics/Character Building/Deities/Bergelmir.md b/content/Mechanics/Character Building/Deities/Bergelmir.md
index c29d491b9..478e0fc1c 100755
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# Bergelmir
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
While some consider Fandarra to be the literal mother of all life, Bergelmir is the Mother of Memories. She's the tender of traditions and history, the keeper of wisdom, and the chronicler of lives and lineages. As the needle and thread that stitches a following together, she unites individuals with shared dreams, traditions, and values. Some view Bergelmir as the Founder of the Following and the creator of the primary way of life in the Realm.
diff --git a/content/Mechanics/Character Building/Deities/Bes.md b/content/Mechanics/Character Building/Deities/Bes.md
index 4848d95fe..38cae92de 100755
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# Bes
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Bes is a member of the pantheon often worshiped in Ancient Osirion.
diff --git a/content/Mechanics/Character Building/Deities/Black Butterfly.md b/content/Mechanics/Character Building/Deities/Black Butterfly.md
index b60be5816..7c43c4436 100755
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# Black Butterfly
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Silence Between flutters among and between the stars, representing distance, silence, and space. Often called Desna's Shadow, the Black Butterfly is sometimes believed to be an aspect of Desna that has broken off and taken on its own life; her interest in distance and space certainly reflects Desna's love of travel. The Black Butterfly finds the silence of the sea of stars useful for introspection and learning about oneself. Those who follow her take opportunities when they can to sit in silent meditation, in zones of silence and darkness when possible. Travel across large distances offers plenty to think about and contemplate, and the Black Butterfly encourages such journeys. She hates all evil, but she truly despises the powerful beings of evil that populate the Dark Tapestry, and her followers are expected to fight these beings and their followers without mercy.
diff --git a/content/Mechanics/Character Building/Deities/Bolka.md b/content/Mechanics/Character Building/Deities/Bolka.md
index 2929cefeb..9faa4e604 100755
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# Bolka
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Bolka is the dwarven goddess of marriage. She is the daughter of the dwarven god Torag and his wife Folgrit. Bolka is said to be a beautiful dwarven maiden. As the dwarves' goddess of marriage she helps reluctant suitors summon the courage to ask out their partner and helps foster love between the partners in an arranged marriage.
diff --git a/content/Mechanics/Character Building/Deities/Casandalee.md b/content/Mechanics/Character Building/Deities/Casandalee.md
index fadcb05b4..6991cebc9 100755
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# Casandalee
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Casandalee is an unusual god, one who achieved divinity through a merging of advanced science and faith. Formerly an artificial intelligence cloned from the mind of an android from outer space, Casandalee gained her godhood in the heart of Numeria within the computer core of a crashed spaceship, becoming the patron of artificial life, free thinking, and intellectual apotheosis.
diff --git a/content/Mechanics/Character Building/Deities/Cernunnos.md b/content/Mechanics/Character Building/Deities/Cernunnos.md
index defeb1714..d1c6b7287 100755
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# Cernunnos
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Knowing that he is still one person despite his power, Cernunnos trains commanders and emissaries to fight evil in both the Material Plane and the First World. The faithful of Cernunnos are mainly intelligent plant creatures, fey, and mortal rangers and druids. Elves view him as patron of luck, while others pray to him for strength. Hidden groves, waterfalls and deep forests are sacred to Cernunnos.
diff --git a/content/Mechanics/Character Building/Deities/Chamidu.md b/content/Mechanics/Character Building/Deities/Chamidu.md
index 097c3e45f..bcad7f858 100755
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# Chamidu
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Chamidu is a Vudran goddess with an affinity for the beasts of the world. She is sometimes represented as a six-armed woman with four faces (one looking in each cardinal direction) and may ride a tiger with human hands for paws. She sometimes wields numerous weapons simultaneously.
diff --git a/content/Mechanics/Character Building/Deities/Charon.md b/content/Mechanics/Character Building/Deities/Charon.md
index 430691217..9001ef2a3 100755
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# Charon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The First Horseman, eldest of his counterparts and the Boatman of the Styx, is a patient and cunning figure. Content to allow plans to take hold over time, Charon freely offers his power only to collect on his bargain decades or even centuries later. As the Horseman of Death, Charon concerns himself with miserable, pointless deaths that are devoid of any faith, mercy, or meaning, dragging those who perish in the depths of hopelessness and nihilism down into Abaddon and oblivion.
diff --git a/content/Mechanics/Character Building/Deities/Chohar.md b/content/Mechanics/Character Building/Deities/Chohar.md
index d9ba2a29f..ef4d38e50 100755
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# Chohar
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The old gods of the threefold sun were all but forgotten under the rule of Walkena, the child god. The immortal tyrant punishes anyone who lacks faith with death, and there is no worse blasphemy than to worship a rival god in his city. But the freedom fighter Sihar and her followers, the Bright Lions, have spread the word of the old sun gods in secret, and now they are returning to the people.
diff --git a/content/Mechanics/Character Building/Deities/Conqueror Worm.md b/content/Mechanics/Character Building/Deities/Conqueror Worm.md
index ec9bfa0aa..ae235fed8 100755
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# Conqueror Worm
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Individual conqueror worms are lesser deities, capable of granting spells to those who worship them. Often, the conqueror worm's clerics are the only ones in its vast network of hidden agents and depraved cults with an inkling as to the nature of the malevolent creature pulling the strings. While individual conqueror worms have different edicts, anathema, and favored weapons befitting their personalities, the following is common among conqueror worms
diff --git a/content/Mechanics/Character Building/Deities/Cosmic Caravan.md b/content/Mechanics/Character Building/Deities/Cosmic Caravan.md
index 909fe0d55..dab1eb85f 100755
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# Cosmic Caravan
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Cosmic Caravan is known to astronomers and astrologers alike as a collection of constellations in the sky, said to travel forever in a circle around the star Cynosure. The association of a diverse array of gods and demigods thematically linked with the stars and the spaces between is a relatively new faith that first rose to prominence in western Avistan, particularly in Varisia, Nidal, and Ravounel. The deities worshiped by the faithful of the Cosmic Caravan include: Desna, Groetus, and Sarenrae; the empyreal lords Ashava, Black Butterfly, and Pulura; the elven god Ketephys; and the outer god Yog-Sothoth. This faith has been gaining ground particularly in Nidal, where the worship of the night is overwhelmingly associated with Zon-Kuthon, and a rising number of Cosmic Caravan worshipers seek to oppose or, one day, even overthrow the Midnight Lord's theocracy to reclaim the night from the implications that all who dwell in the dark are evil.
diff --git a/content/Mechanics/Character Building/Deities/Count Ranalc.md b/content/Mechanics/Character Building/Deities/Count Ranalc.md
index 7d983d3ca..4ec03f503 100755
--- a/content/Mechanics/Character Building/Deities/Count Ranalc.md
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# Count Ranalc
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Once the lord of darkness and of the chaos of creation, Count Ranalc was cast out long ago by the other Eldest and titled "the Traitor," though the Eldest are not forthcoming about what heinous treachery Ranalc committed, and many among his worshippers claim that he was the one who was betrayed. In his new home in a remote corner of the Shadow Plane, Ranalc embraced his banishment and became the patron of exiles, shadows, betrayal, and the betrayed. Ranalc had long held a fascination with the world of Golarion, and he was alternately both friend and foil to the powerful archwizard Nex. On the day Nex besieged the city of Absalom with shadowy beings-beings certainly drawn from Ranalc's domain-the Eldest vanished from reality. Although he continues to grant spells to his devout worshippers, Ranalc has otherwise wholly disappeared. Theories about his disappearance abound, although they are as obscure and as self-contradictory as the enigmatic Eldest ever was.
diff --git a/content/Mechanics/Character Building/Deities/Cyth-V'sug.md b/content/Mechanics/Character Building/Deities/Cyth-V'sug.md
index 81f3f3f79..3b6dd45fa 100755
--- a/content/Mechanics/Character Building/Deities/Cyth-V'sug.md
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# Cyth-V'sug
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Cyth-V'sug, Prince of the Blasted Heath, is the demon lord of disease, fungus, and parasites. Originally a qlippoth lord, he was exiled by his peers for accepting mortal worshippers. Transformed into one of the demons he despises, Cyth-V'sug seeks to devour all life to put an end to demons and, ultimately, himself. He most often appears as an enormous draconic figure of snarled vines, fungal growths, and flailing tentacles. Cyth-V'sug is most often worshipped by recluses who seek to bring decay and destruction to their environs, though denizens of the Darklands also pay homage to him.
diff --git a/content/Mechanics/Character Building/Deities/Dagon.md b/content/Mechanics/Character Building/Deities/Dagon.md
index 80feb10d0..4f484234b 100755
--- a/content/Mechanics/Character Building/Deities/Dagon.md
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# Dagon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Dagon, the Shadow in the Sea, is the demon lord of deformity, the sea, and sea monsters. He holds court in an infinite ocean covered in disconcerting islands and deep-sea trenches filled with incomprehensible sunken cities. He appears as a massive creature with the lower body of an eel, a head reminiscent of deep-sea predators, and four thrashing tentacles in place of arms. Dagon began as a qlippoth, and no mortal understands his transformation into a demon lord, though it earned him the enmity of his former kin. Dagon is primarily worshipped by boggards, sahuagin, skum, and marsh giants, though desperate or depraved coastal villages have been known to pledge themselves to the demon lord.
diff --git a/content/Mechanics/Character Building/Deities/Dajermube.md b/content/Mechanics/Character Building/Deities/Dajermube.md
index 15a896c75..1a56e4539 100755
--- a/content/Mechanics/Character Building/Deities/Dajermube.md
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# Dajermube
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Also known as the Holder of Unquenchable Light, Dajermube is the Lioness Goddess of shadows, journeys, and self-realization. She encourages others to venture into the world to achieve their goals. Sometimes these goals are met, and sometimes not, but Dajermube teaches that the act of trying is just as important as completing a goal. She also teaches that darkness and shadow are not to be feared, as shadows are companions to light. Embracing both light and darkness is important, and Dajermube teaches that using all of one's available resources is more important than focusing on just the one that's most comfortable.
diff --git a/content/Mechanics/Character Building/Deities/Dammerich.md b/content/Mechanics/Character Building/Deities/Dammerich.md
index 4b3fbc2b8..19f654ef4 100755
--- a/content/Mechanics/Character Building/Deities/Dammerich.md
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# Dammerich
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Perform just executions, study local laws, oppose corrupt or bloodthirsty government officials
diff --git a/content/Mechanics/Character Building/Deities/Demon Bringers.md b/content/Mechanics/Character Building/Deities/Demon Bringers.md
index 312b8cf99..ff7bdb9e1 100755
--- a/content/Mechanics/Character Building/Deities/Demon Bringers.md
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# Demon Bringers
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Mwangi Expanse is full of dangers. Of particular note are the various demons and other Abyssal creatures that roam the jungles. Many of these creatures are drawn to the Mwangi Expanse by the presence of Angazhan's or Lamashtu's might, while others are direct servitors of those faithful to the demonic. While the Mwangi Expanse is home to many demon hunters that keep these evil forces at bay, many of them work in independent groups. It's only with the combined efforts of the demon hunters that the Mwangi Expanse can be rid of this demonic presence and the people of the Mwangi Expanse can be safe.
diff --git a/content/Mechanics/Character Building/Deities/Dhalavei.md b/content/Mechanics/Character Building/Deities/Dhalavei.md
index ab09a51ba..a012569d2 100755
--- a/content/Mechanics/Character Building/Deities/Dhalavei.md
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# Dhalavei
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Infiltrate righteous organizations and governments, destroy trust, perform human sacrifices
diff --git a/content/Mechanics/Character Building/Deities/Diomazul.md b/content/Mechanics/Character Building/Deities/Diomazul.md
index bf30e2dc0..e599b6bd7 100755
--- a/content/Mechanics/Character Building/Deities/Diomazul.md
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# Diomazul
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
An obscure Vudran god of war, Diomazul, the Serpent of Eighty Blades, is a patron of ascetic meditation, bitter renewals, and inordinate retribution. Devotees and theologians speak of Diomazul as having the likeness of a massive, hooded cobra in serene slumber—80 arms folded in stillness comprise this hood, each hand grasping a sheathed blade. When roused to violence by enemies, Diomazul awakens, retaining his tranquil countenance, but his hood flares in a bristle of steel as he draws all 80 blades to welcome his newfound foes and offer a gift of their unmaking. Once the Serpent of Eighty Blades has concluded evicting the life from his enemies, he entwines his body around their remains, crushing their bones into the earth and scattering their blood into the waters, burying all spoor of their existence under his immense form.
diff --git a/content/Mechanics/Character Building/Deities/Dispater.md b/content/Mechanics/Character Building/Deities/Dispater.md
index ba861efba..5b42e5892 100755
--- a/content/Mechanics/Character Building/Deities/Dispater.md
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# Dispater
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Hell's second layer is the Infernal City, Dis, and its ruler is the archdevil Dispater. The Iron Lord is the architect of the orderly perfection of Hell as a blueprint for the rest of the multiverse, responsible for Dis's own dark and startling perfection. He remains distant from the scheming and machinations of the other archdevils and the Material Plane, instead modeling calm and deliberate action combined with ruthless, merciless arrogance. As the most urbane of the archdevils, he attracts many followers among those who wish to see Hell's dark majesty spread across the universe.
diff --git a/content/Mechanics/Character Building/Deities/Doloras.md b/content/Mechanics/Character Building/Deities/Doloras.md
index 77b5c0768..5ad40fbd5 100755
--- a/content/Mechanics/Character Building/Deities/Doloras.md
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# Doloras
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Perhaps the cruelest of Hell's divinities, the Sadistic Angel shares certain characteristics with the velstracs who once resided in Hell-most notably, a drive to inflict physical pain upon living creatures. She does not inflict her torments out of anger or retribution; she practices her art with an unparalleled detachment and absence of emotion. Her followers are sadists, torturers who relish their grisly work, and those diabolists who summon velstracs rather than devils. While she bears the title of Queen of the Night and commands power commensurate with the others, Our Lady in Pain is content with her station and holds no ambitions beyond ensuring she can continue her tortures uninterrupted.
diff --git a/content/Mechanics/Character Building/Deities/Dranngvit.md b/content/Mechanics/Character Building/Deities/Dranngvit.md
index 2b05cbc1e..fb1cd2f0b 100755
--- a/content/Mechanics/Character Building/Deities/Dranngvit.md
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# Dranngvit
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Dranngvit is Torag's half-sister although some legends claim she was supposed to have been Torag's wife but lost out to Folgrit. Dranngvit is a dwarven deity but is seen as a necessary evil rather than a beloved deity. Most pay her worship only when they know they have wronged someone. The only dwarves who choose her as their actually patron deity are normally those consumed by hatred and nothing else. Dranngvit may be the mother of Kols, but even if she is, Folgrit still treats Kols like a son.
diff --git a/content/Mechanics/Character Building/Deities/Dwarven Pantheon.md b/content/Mechanics/Character Building/Deities/Dwarven Pantheon.md
index f8825bd01..78a971cee 100755
--- a/content/Mechanics/Character Building/Deities/Dwarven Pantheon.md
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# Dwarven Pantheon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The dwarven gods are one large family, with [[Torag]] as its patriarch. He is joined by his brothers [[Magrim]] (the Taskmaster) and [[Angradd]] (the Forge Fire), his half-sister [[Dranngvit]] (the Debt Minder), and his wife [[Folgrit]] (the Watchful Mother). His children are [[Bolka]] (the Golden Gift), [[Grundinnar]] (the Peacemaker), [[Kols]] (the Oath-Keeper), and [[Trudd]] (the Mighty). Torag's evil former student [[Droskar]] (the Dark Smith), though technically part of the dwarven pantheon, is rarely invoked by any save duergars.
diff --git a/content/Mechanics/Character Building/Deities/Eiseth.md b/content/Mechanics/Character Building/Deities/Eiseth.md
index ee53185ae..962590856 100755
--- a/content/Mechanics/Character Building/Deities/Eiseth.md
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# Eiseth
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Hell's Valkyrie rules a domain spanning part of Dispater's realm, commanding her legions of erinyes and executioner devil soldiers as she sees fit. Eiseth operates outside Dispater's rule, and she has forged powerful alliances with those in Hell and beyond, having long ago rejected limitations placed upon her by others. Foremost among the Queens of the Night, she embodies battle, revenge, and wrath, and her ambitions are as lofty as her aerie of Widow's Cry, where she forges souls of the damned into unequaled infernal legions answering to her alone.
diff --git a/content/Mechanics/Character Building/Deities/Elven Pantheon.md b/content/Mechanics/Character Building/Deities/Elven Pantheon.md
index 1d6cd64d1..f3eb8da4a 100755
--- a/content/Mechanics/Character Building/Deities/Elven Pantheon.md
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# Elven Pantheon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The traditional deities of the elven pantheon are [[Calistria]], [[Desna]], [[Findeladlara]] (goddess of twilight and traditional art and architecture), [[Ketephys]] (god of hunting and the moon), and [[Yuelral]] (goddess of gems, craft, and magic). Elves have also adopted [[Alseta]], a minor goddess of doors and transitions, as their patron of teleportation and aiudara (commonly known as elf gates). Most elves value magic, beauty, freedom, and friendship as part of a fulfilling life and tend to worship all of the deities together as exemplars of these values. Alongside full-blooded elves, many half-elves-whether raised by elves or seeking a closer connection to their elven heritage- worship the elven pantheon.
diff --git a/content/Mechanics/Character Building/Deities/Enkaar, the Malformed Prisoner.md b/content/Mechanics/Character Building/Deities/Enkaar, the Malformed Prisoner.md
index 8df78f6a3..e862c5011 100755
--- a/content/Mechanics/Character Building/Deities/Enkaar, the Malformed Prisoner.md
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# Enkaar, the Malformed Prisoner
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
This mutilated horror is the Forsaken patron of fetters, lethargy, and physical corruption.
diff --git a/content/Mechanics/Character Building/Deities/Erecura.md b/content/Mechanics/Character Building/Deities/Erecura.md
index a4ab0481e..1c5f6dbe3 100755
--- a/content/Mechanics/Character Building/Deities/Erecura.md
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# Erecura
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Erecura** is the queen of Dis, second layer of Hell, and the wife of its ruler, the archdevil Dispater. Despite being an authority figure in Hell, her outlook and motivation are far removed from that of devils, and unclear to even her own husband.
diff --git a/content/Mechanics/Character Building/Deities/Eritrice.md b/content/Mechanics/Character Building/Deities/Eritrice.md
index 4eed522cd..cc75944cf 100755
--- a/content/Mechanics/Character Building/Deities/Eritrice.md
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# Eritrice
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Heart-Speaker Eritrice represents honest debate, opinions, and truth. Facts and information are important to Eritrice, but truths and wisdom gained through discussion are far more valuable to her than those gained through books. She maintains there is nothing wrong with disagreeing so long as the disagreement is respectful, and that it is crucial to be open to discussion, willing to consider new information, and receptive to forming new opinions. Opinions are valuable in that they help understand other views, but Eritrice reminds her followers that opinions are not facts and can be incorrect and even harmful. When lies are spoken or become the rule of the land, those that follow Eritrice work through networks of like-minded individuals to spread the truth using messages sent to all who will listen.
diff --git a/content/Mechanics/Character Building/Deities/Esoteric Order of the Palatine Eye.md b/content/Mechanics/Character Building/Deities/Esoteric Order of the Palatine Eye.md
index 644970314..2e978fe85 100755
--- a/content/Mechanics/Character Building/Deities/Esoteric Order of the Palatine Eye.md
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# Esoteric Order of the Palatine Eye
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Based in Ustalav but active in aristocratic salons and cloistered academies across Avistan and Garund, the Esoteric Order of the Palatine Eye is a mystic order of occultist-nobles who seek philosophical self-awareness and mastery of celestial truths. The order was founded in 3988 AR when the gentleman-explorer Aldus Canter returned from the Osirian desert where he had been lost for 3 years. Aldus spoke of meeting a cult following a desiccated angel named Tabris. Tabris revealed the secret history of the multiverse and tasked Aldus with acting as a messenger of mystic secrets. Upon his return, Aldus gathered a coterie of his fellow Ustalavic nobles eager to plumb these secrets. His message was far from clear, however, consisting of garbled and coded texts in an untidy medley of Osirian mysticism, Pharasmin rites, and Varisian occult lore. Scouring Aldus's texts-both those brought from Osirion and his many annotations and reinterpretations penned thereafter-has been the order's primary activity for centuries, even before the increasingly erratic Aldus disappeared in 4028 AR. The Esoteric Order's meticulous research has produced occult secrets and mystical rites known nowhere else on Golarion and hints at further secret lore for the enlightened. The order's greatest accomplishment, however, was averting a doomsday few on Golarion will ever realize was imminent: in 4718 AR, the order's greatest heroes prevented the planet Aucturn from devouring Golarion.
diff --git a/content/Mechanics/Character Building/Deities/Eyes That Watch.md b/content/Mechanics/Character Building/Deities/Eyes That Watch.md
index a74782367..527b37c87 100755
--- a/content/Mechanics/Character Building/Deities/Eyes That Watch.md
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# Eyes That Watch
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
This strange trio of feline eyes is the Forsaken patron of inferiority, cats, and strangers.
diff --git a/content/Mechanics/Character Building/Deities/Falayna.md b/content/Mechanics/Character Building/Deities/Falayna.md
index cfbd9bd2c..f0b292839 100755
--- a/content/Mechanics/Character Building/Deities/Falayna.md
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# Falayna
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Femininity, martial training, and rings are the purview of the Warrior's Ring. In the eyes of Falayna, there is as much grace and beauty in the martial arts as exists in any culture's definition of femininity. The strength of womanhood is a hallmark of femininity, and strength in arms reflects this, with the flourish and personality of a fighting style a vibrant means for self-expression. Followers of Falayna learn to fight so they can both express their body and defend themselves if necessary, and strive to feel beautiful doing so, both in form and in dress. Falayna also enjoys rings, and as such she is associated with events in which rings are given or exchanged, such as weddings.
diff --git a/content/Mechanics/Character Building/Deities/Ferrumnestra.md b/content/Mechanics/Character Building/Deities/Ferrumnestra.md
index 5a4cd3c27..5759ab93a 100755
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# Ferrumnestra
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
## **Ferrumnestra**, The Lady of Rust
diff --git a/content/Mechanics/Character Building/Deities/Folgrit.md b/content/Mechanics/Character Building/Deities/Folgrit.md
index c6a812fd0..66768e307 100755
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# Folgrit
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Folgrit is the wife of [[Torag]], and thus has a prominent role in the dwarven pantheon, having mothered several demigod children. She is patient with her husband and tries to stop him worrying too much, but also makes sure he is aware of the burden of responsibility he bears. Folgrit is the goddess of wives, mothers, and children, and tangentially the goddess of widows and orphans.
diff --git a/content/Mechanics/Character Building/Deities/Followers of Fate.md b/content/Mechanics/Character Building/Deities/Followers of Fate.md
index 46e1d6d37..b657f65ff 100755
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# Followers of Fate
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
On the Material Plane, some mortals worship norns as deities, while others, especially witches and bards, admire them as patrons or muses. Those who uphold norns as deities are known as Followers of Fate. Norns do little to discourage this veneration, but neither do they go out of their way to support such worship. Clerics who venerate norns might worship a specific norn or norn triumvirate, or all norns as a whole, but they gain the same benefits regardless of their choice.
diff --git a/content/Mechanics/Character Building/Deities/Gendowyn.md b/content/Mechanics/Character Building/Deities/Gendowyn.md
index 23c80a062..c8dc8906d 100755
--- a/content/Mechanics/Character Building/Deities/Gendowyn.md
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# Gendowyn
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Gendowyn** is the queen of the fey Accressiel court in the Fangwood.
diff --git a/content/Mechanics/Character Building/Deities/Geryon.md b/content/Mechanics/Character Building/Deities/Geryon.md
index 707f5d1b5..74d458347 100755
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# Geryon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Once the mightiest of asura ranas, Geryon betrayed hundreds of Hell's original asura inhabitants to aid Asmodeus in claiming the plane, in the process earning himself the title the Source of Lies. His realm of Stygia, Hell's fifth layer, hews most closely to the nature of Hell before Asmodeus reshaped the plane, and it contains the sunken ruins of countless cities and libraries predating the war against Heaven. The archdevil hoards knowledge and secrets-especially that which has been forbidden- while spreading falsehoods and heresies to mislead the ignorant, and his followers revel in the same.
diff --git a/content/Mechanics/Character Building/Deities/God Calling.md b/content/Mechanics/Character Building/Deities/God Calling.md
index c295fc122..03cbbaf8b 100755
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# God Calling
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The ancient art of god calling was once the predominant religious practice in Sarkoris, long before the Worldwound erupted and demons drove most of the native Sarkorians from their homelands. This art, one part magical theory and one part religion, allows certain Sarkorians to summon unusual and unique beings from the Great Beyond who protect their clans and guide their people. These creatures are typically referred to as gods by those who revere them, and they continue to return and guide their people generation after generation, so long as someone trained by a previous god caller or otherwise educated in the practice of communing with a particular god is alive to form a tether to the Material Plane so that the god can manifest. These god callers may have unique titles or names among the people of their clan, and such monikers differ from clan to clan, but most of the clans of Sarkoris are able to distinguish a god caller by their unique dress or glyph that ties the caller to their god.
diff --git a/content/Mechanics/Character Building/Deities/Gogunta.md b/content/Mechanics/Character Building/Deities/Gogunta.md
index e9c2a2002..64e809da7 100755
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# Gogunta
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Gogunta, Song of the Swamp, is the demon lord of amphibians, boggards, and swamps. Gogunta is worshipped as a goddess by boggards, who believe her to be an ascended mobogo, though scholars suspect she was a former hezrou who gained the favor of Dagon. Lending credence to this latter theory, her realm, a stinking salt marsh, is located within Dagon's oceanic realm. Gogunta appears as an enormous, multi-headed frog with dozens of eyes and even more tongues, though boggards typically depict her as a titanic boggard queen.
diff --git a/content/Mechanics/Character Building/Deities/Grandmother Spider.md b/content/Mechanics/Character Building/Deities/Grandmother Spider.md
index 6a224d806..34492e00a 100755
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# Grandmother Spider
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Throughout the Mwangi, there are few as highly respected as storytellers. As stewards of their peoples' oral traditions, they act as historians, educators, and entertainers, so it is only right that they pay homage to the goddess of stories, Grandmother Spider. Also known as Nana Anadi, Grandmother Spider was once content in her role as weaver of fate for the gods, as it gave her the ability to craft the grandest tales anyone had ever known. But as she told story after story at the other gods' whims, they failed to show proper respect to the one who made their glorious and terrible legends come to pass, treating her as a servant or a tool. Grandmother had no patience for overinflated egos, and even less for those who take credit for the work of others. She crafted unique humiliations tailored to each of the gods, and as tales of her mischief spread, she wove her own divinity from them. Some of the more prideful gods deny her still-worshiping Grandmother Spider is forbidden by Asmodeus for as long as she still twirls copies of his keys around her fingers, and Abadar still holds a grudge since the Century of the Unbalanced Scale. To the north of the Mwangi, there are almost no shrines dedicated to Grandmother Spider. But the clever and willful always find ways to revere her.
diff --git a/content/Mechanics/Character Building/Deities/Grasping Iovett.md b/content/Mechanics/Character Building/Deities/Grasping Iovett.md
index f139761ae..8087d0e60 100755
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# Grasping Iovett
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
A beautiful form of indescribable variety, Iovett is the Forsaken patron of accidents, parasites, and reckless lust.
diff --git a/content/Mechanics/Character Building/Deities/Gravelady's Guard.md b/content/Mechanics/Character Building/Deities/Gravelady's Guard.md
index 37a22f61c..6a3d7b031 100755
--- a/content/Mechanics/Character Building/Deities/Gravelady's Guard.md
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# Gravelady's Guard
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
It is only natural for Pharasma to head a pantheon whose primary focus is destroying the undead at any cost. The Lady of Graves is joined by Arazni (The Unyielding) with her hatred for unwilling undeath, and Gorum (Our Lord in Iron), who rejoices in victory via fair combat. The devotees of this pantheon believe nothing is more important than stopping the spread of undeath and bringing swift justice to those who practice such twisted magic. This order's adherents slay undead wherever they menace innocent people, tend to wounds inflicted by the undead, perform the proper rituals to prepare a corpse for burial and safeguard it against undeath, and aid those who lost loved ones to the blight of the unliving.
diff --git a/content/Mechanics/Character Building/Deities/Green Faith.md b/content/Mechanics/Character Building/Deities/Green Faith.md
index 3a82a66e3..a8770b2c6 100755
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# Green Faith
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The worshippers of the Green Faith count many druids among their number. They view nature as divine and draw strength from the knowledge of their place in the natural order.
diff --git a/content/Mechanics/Character Building/Deities/Green Man.md b/content/Mechanics/Character Building/Deities/Green Man.md
index ca3344880..32e66611c 100755
--- a/content/Mechanics/Character Building/Deities/Green Man.md
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# Green Man
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent plants—such as leshys—to be their clerics. If another creature proves to be a friend of plants, after a thorough personal vetting, a green man wholeheartedly accepts this strange fleshy worshipper into the fold. While individual green men have different edicts and anathema befitting their personalities, and some neutral good or neutral evil green men might have further changes, the following is a baseline most worshippers of green men follow.
diff --git a/content/Mechanics/Character Building/Deities/Gruhastha.md b/content/Mechanics/Character Building/Deities/Gruhastha.md
index 16a55553c..ea6f543e4 100755
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# Gruhastha
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Gruhastha the Keeper is a deity of understanding, peace, and the collective pursuit of enlightenment. The once-mortal nephew of [[Irori]] is believed to have ascended to godhood himself after creating the holy book _Azvadeva Pujila_, fully embodying all divine wisdom within the text. Originating in Vudra, the Keeper's faith has slowly gained popularity in the Inner Sea region, particularly in Jalmeray, where Irori already has a wide following. Gruhastha manifests as a human man with an idealized form, augmented with wings of red and green plumage and a golden mandala as a halo.
diff --git a/content/Mechanics/Character Building/Deities/Grundinnar.md b/content/Mechanics/Character Building/Deities/Grundinnar.md
index f1b6d8f48..87fc432e1 100755
--- a/content/Mechanics/Character Building/Deities/Grundinnar.md
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# Grundinnar
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Grundinnar is one of [[Torag]]'s many sons and is the dwarven god of friendship and loyalty. He is experienced at breaking up fights over his sister [[Bolka]], and has thus developed quite a strong sense of diplomacy. He uses this skill to end feuds, encourage neighborly conduct among his followers and works to ensure that dwarves remember friends they haven't seen in many years.
diff --git a/content/Mechanics/Character Building/Deities/Halcamora.md b/content/Mechanics/Character Building/Deities/Halcamora.md
index 2042782ad..b20144121 100755
--- a/content/Mechanics/Character Building/Deities/Halcamora.md
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# Halcamora
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Halcamora** is an agathion empyreal lord who watches over gardens, parks, and wineries.
diff --git a/content/Mechanics/Character Building/Deities/Hastur.md b/content/Mechanics/Character Building/Deities/Hastur.md
index af40a779c..f7e84e6e5 100755
--- a/content/Mechanics/Character Building/Deities/Hastur.md
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# Hastur
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Hastur** is a Great Old One who, though confined to the city of Carcosa on a planet orbiting a faraway star, is nevertheless in the midst of a transformation into a true Outer God. He works toward this feat through his avatar, the King in Yellow, which can manifest anywhere in the universe the light from Carcosa's sun can be seen. The King in Yellow appears as a humanoid figure draped in yellow clothing, but there is nothing within the clothes save a shapeless, horrifying presence. Hastur himself is also referred to as Him Who Is Not To Be Named, or simply the Unspeakable.
diff --git a/content/Mechanics/Character Building/Deities/Hathor.md b/content/Mechanics/Character Building/Deities/Hathor.md
index 90d89be7f..191654710 100755
--- a/content/Mechanics/Character Building/Deities/Hathor.md
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# Hathor
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Hathor** is a member of the pantheon often worshiped in Ancient Osirion.
diff --git a/content/Mechanics/Character Building/Deities/Hearth and Harvest.md b/content/Mechanics/Character Building/Deities/Hearth and Harvest.md
index d7fabe6ce..0503db8a7 100755
--- a/content/Mechanics/Character Building/Deities/Hearth and Harvest.md
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# Hearth and Harvest
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Farmers, foragers, hunters, and some of their urban relatives throughout the Mwangi Expanse look to this pantheon for protection and inspiration, and its popularity is certainly rising beyond the Mwangi, taking hold across the Inner Sea. Whatever the shape of their harvests or the nature of their homes, this pantheon's adherents take seriously the need to live in close harmony with the earth and their communities. They turn to Adanye, the catfolk deity who embodies the warmth of the hearth, and to Mazludeh, known as the Mother of Hearth and Wall, for protection and support of family and community. They look to Erastil, that well-known and widely worshipped god of nature, provisioning, home, and community, for aid in the harvest and the hunt. Because their lives are so closely tied to the seasons as much as the home, they look to the powerful Uvuko for comfort and assistance through all such changes. There is little by way of formal worship for this pantheon: its adherents intone a prayer over their morning duties or enact a ritual before a hunt, so worship is usually a daily practice with little fanfare. On occasion, though, their celebrations are truly jubilant. I was fortunate enough to experience one such celebration, some distance outside of Kibwe, in honor of a particularly rich harvest, and the drumming and dancing were second only to the remarkably tasty food. The jungle is a bountiful place and the harvests superb for those who know how to go about them-and how to implore divine aid as they do so.
diff --git a/content/Mechanics/Character Building/Deities/Horus.md b/content/Mechanics/Character Building/Deities/Horus.md
index 40c29dcf1..13d91b2aa 100755
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# Horus
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Horus** is the Osirian god of the sky, whose eyes are the sun and the moon, whose feathers are the stars, and whose wings are the sky. As Horakhty (meaning Horus of the Two Horizons), he is a deity of the rising and setting suns. Horus is said to be the legendary ruler of Osirion during the Age of Anguish, and is also a god of pharaohs.
diff --git a/content/Mechanics/Character Building/Deities/Hshurha.md b/content/Mechanics/Character Building/Deities/Hshurha.md
index a4147b0e7..3601f391f 100755
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# Hshurha
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Hshurha**, Duchess of All Winds, is the elemental lord of air, last breaths, and windstorms. She rules the Plane of Air from her translucent palace, Verglas Precessional, surrounded by her court of air elementals, planar dignitaries, and favored guests. The Duchess is naturally invisible, and her true form-if she even has such a thing-is a mystery. Cruel and tyrannical, Hshurha enjoys toying with outsiders in her realm, and she is known to be especially vicious toward creatures with solid forms. She creates and destroys magnificent ice and dust sculptures according to her tumultuous whims, and her machinations often seem convoluted and nonsensical, even to her inner circle. Most on the plane both respect and fear her.
diff --git a/content/Mechanics/Character Building/Deities/Husk.md b/content/Mechanics/Character Building/Deities/Husk.md
index da3980602..1660faaa8 100755
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# Husk
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
This androgynous creature is the Forsaken patron of emptiness, loneliness, and narcissism.
diff --git a/content/Mechanics/Character Building/Deities/Imbrex.md b/content/Mechanics/Character Building/Deities/Imbrex.md
index 9e80bfbbb..f02d7f62f 100755
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# Imbrex
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Known as the Twins, Imbrex is the mysterious Eldest of twins, statues, and endings. Appearing as two immense stone statues hundreds of feet tall holding hands and looking outward, Imbrex neither moves nor speaks. The Eldest sometimes communicates with telepathic utterances that rend minds or deliver psychic enlightenment, but they more often express their will through startlingly realistic dreams that sometimes manifest into strange life. An entire city named Anophaeus sprawls at Imbrex's four feet, populated by jaded urbanites, eager aspirants, and prowling dream-creatures made real. An unusually high proportion of those born in Anophaeu are twins, and twins are also common among Imbrex's worshippers. Although Imbrex appears timeless in form, they are intrigued by dramatic endings, particularly apocalypses, and have foreknowledge of disasters to come.
diff --git a/content/Mechanics/Character Building/Deities/Immonhiel.md b/content/Mechanics/Character Building/Deities/Immonhiel.md
index 7ae15f131..0583f4b5d 100755
--- a/content/Mechanics/Character Building/Deities/Immonhiel.md
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# Immonhiel
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Immonhiel is an angel and patron goddess of medicine, herbs, and healing. Her teachings are widespread throughout the Realm of the Mammoth Lords, even among followings who don't revere the goddess herself. Immonhiel's worship is particularly prevalent among followings who eschew magic, as her balms are entirely natural, using only alterations of the natural world to work miracles.
diff --git a/content/Mechanics/Character Building/Deities/Imot.md b/content/Mechanics/Character Building/Deities/Imot.md
index b5940debe..45d77cf9d 100755
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# Imot
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Imot** is an agender psychopomp usher born from the guilt and desire for hindsight felt by mortals after a tragedy. It arranges calamities to kill off cultures that overstay their welcome. Imot is compelled to hide clues to every natural disaster using symbolism and equations; these clues induce a subconscious unease in those that do not understand them, and provide insight to those that do (though they usually end up figuring them out too late). For this reason, Imot is concerned with fear (particularly of personal failures) and self-blame for inevitable disasters, and judges souls who died unavoidable deaths.
diff --git a/content/Mechanics/Character Building/Deities/Irez.md b/content/Mechanics/Character Building/Deities/Irez.md
index 45d65bf8c..246ef1e64 100755
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# Irez
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Cards, glyphs, scribes, and spells are all the purview of the Lady of Inscribed Wonder. She holds knowledge and understanding of the great power and symbolism behind runes. In particular, Irez understands how runes can supplement and empower arcane magic. It's through this understanding that Irez is able to make enigmatic predictions on events in the distant future, which more often than not come to pass. Many of her followers are calligraphers, gamblers, harrow readers and others who regularly handle cards and symbols, be they for an arcane purpose, prophetic practices, or their more mundane applications.
diff --git a/content/Mechanics/Character Building/Deities/Isis.md b/content/Mechanics/Character Building/Deities/Isis.md
index 5cf3a454a..9996e67ca 100755
--- a/content/Mechanics/Character Building/Deities/Isis.md
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# Isis
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Isis** is a member of the pantheon often worshiped in Ancient Osirion.
diff --git a/content/Mechanics/Character Building/Deities/Jaidi.md b/content/Mechanics/Character Building/Deities/Jaidi.md
index aac87bafd..f85923407 100755
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# Jaidi
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Jaidi** is a goddess of agriculture worshiped by the people of ancient Azlant. She represents the pleasure that one feels when contributing hard work for the community as a whole.
diff --git a/content/Mechanics/Character Building/Deities/Jaidz.md b/content/Mechanics/Character Building/Deities/Jaidz.md
index b716c5e08..f0bcad1f8 100755
--- a/content/Mechanics/Character Building/Deities/Jaidz.md
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# Jaidz
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Jaidz** is a powerful agathion Empyreal lord who seeks to inspire courage in the cowardly and immature through compassion and guidance.
diff --git a/content/Mechanics/Character Building/Deities/Jin Li.md b/content/Mechanics/Character Building/Deities/Jin Li.md
index e0a7c0be0..1719464d4 100755
--- a/content/Mechanics/Character Building/Deities/Jin Li.md
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# Jin Li
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Jin Li, deity of persistence, hard-work, and daring, never stops once he sets his mind to something, be it swallowing a whole lake dry or leaping to the top of a waterfall to prove to Sun Wukong just how much the carp valued their friendship. Though some may shake their heads and consider Jin Li's repetitive attempts foolish, there is strategy and discipline in each of Jin Li's leaps. He is aware that to reach higher heights, he must reduce his mass, yet cannot do so at the expense of losing strength. To train for the task, he must build up endurance and patience. Though the decision to take up the challenge may have been spontaneous, and the first few attempts were hasty and impulsive, failure is the mother of success, and for those who worship Jin Li, the success in the end often transcends even what they envisioned in the first place.
diff --git a/content/Mechanics/Character Building/Deities/Kabriri.md b/content/Mechanics/Character Building/Deities/Kabriri.md
index 8955c0dc4..0a2bc26ff 100755
--- a/content/Mechanics/Character Building/Deities/Kabriri.md
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# Kabriri
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Kabriri, Him Who Gnaws, is the demon lord of ghouls, graves, and secrets kept by the dead. According to legend, Kabriri is the reborn form of the first humanoid to devour his kin in life. His realm, Everglut, is connected to graveyards throughout the multiverse by a snarled network of tunnels that bring knowledge and sacrifices to the demon lord. Kabriri appears as a hulking ghoul with elven ears, teeth filed to points, an unnaturally long tongue, ashen skin, and cloven hooves. He is worshipped primarily by ghouls, ghasts, and lacedons.
diff --git a/content/Mechanics/Character Building/Deities/Kalekot.md b/content/Mechanics/Character Building/Deities/Kalekot.md
index eb1d626b6..aeed795a5 100755
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# Kalekot
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The guardian of deadly secrets and dangerous places, Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass. To those that society can't punish, Kalekot is executioner, striking from the shadows and leaving bodies to rot on the ground. To those lost at night, Kalekot is a silent follower, a guardian from danger. Those few who have glimpsed him describe a figure with withered skin and a snake's twisting spine. He always conceals his features behind an eyeless mask, its mouth filled with serpent's teeth, each fang the size of an elephant's tusk.
diff --git a/content/Mechanics/Character Building/Deities/Kazutal.md b/content/Mechanics/Character Building/Deities/Kazutal.md
index 547e4d7fd..8c22fbbc0 100755
--- a/content/Mechanics/Character Building/Deities/Kazutal.md
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# Kazutal
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Kazutal, also known as Mother Jaguar or Lady Jaguar, is an old deity, revered for thousands of years on the continent of Arcadia. Ages ago, she was worshipped in the Razatlani Empire as a goddess of might and protection in war. After the catastrophe of Earthfall, however, her edge softened; those who struggled to put the world back together called upon her to protect their neighbors and came together under her guidance to build strong bonds of community and support.
diff --git a/content/Mechanics/Character Building/Deities/Keepers of the Hearth.md b/content/Mechanics/Character Building/Deities/Keepers of the Hearth.md
index f17ee46df..122f687b5 100755
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# Keepers of the Hearth
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Through art and tales from the continent of Arcadia, the goddess Kazutal (Mother Jaguar) is becoming increasingly popular in the Inner Sea Region due to her devotion to defending and providing for those in need, as well as fostering a powerful sense of community. Joined by Milani (The Everbloom), who opposes oppression in all forms and seeks to help those unable to protect themselves, and by Iomedae (The Inheritor) who values fighting for justice, the Keepers of the Hearth stress the importance of defending the weak and defenseless in any community, especially those unwillingly subjugated or taken advantage of. Keepers not only protect those weaker than themselves but also do their best to teach the skills necessary for a community to defend and provide for itself. Many of those most devoted to the aspect of training and teaching self-defense also look to Irori (Master of Masters) for guidance and motivation as part of their faith.
diff --git a/content/Mechanics/Character Building/Deities/Kelizandri.md b/content/Mechanics/Character Building/Deities/Kelizandri.md
index 46d0de584..092c8070e 100755
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# Kelizandri
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Kelizandri, the elemental lord of water, oversees the deep sea, waves, and drowning. The Brackish Emperor claims to be the offspring of an ancient god and a brine dragon, and he usually takes the form of an immense aquatic dragon with metallic scales and crystalline talons. He spends much of his time slumbering in his magnificent Palace of Salt and Bones, entertaining himself with rampages of wanton destruction and conquest whenever he wakes.
diff --git a/content/Mechanics/Character Building/Deities/Kerkamoth.md b/content/Mechanics/Character Building/Deities/Kerkamoth.md
index dce1646cb..afe0b78de 100755
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# Kerkamoth
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Also known as the Waiting Void, the unseen Kerkamoth is the primordial inevitable of emptiness, entropy, and stillness. Though many people view decay and entropy as manifestations of chaos, followers of Kerkamoth understand that in an orderly universe, the end of one cycle makes way for the beginning of a new cycle. These worshippers track such transitions and work to properly dispose of those things that have outlived their usefulness, whether it's cleaning a cluttered closet or demolishing an old building. Yet, Kerkamoth opposes those who destroy with abandon and no greater purpose, which often brings them in conflict with daemons, demons, and proteans. Though they favor areas of emptiness and silence to commune with their patron, worshippers of Kerkamoth recognize that these too cannot last forever, inevitably to be filled with new creations.
diff --git a/content/Mechanics/Character Building/Deities/Kitumu.md b/content/Mechanics/Character Building/Deities/Kitumu.md
index 7944b7f7c..3a52c4782 100755
--- a/content/Mechanics/Character Building/Deities/Kitumu.md
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# Kitumu
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
If any fervent devotees of the monstrous firefly goddess exist, they don't venture into civilization. The closest Kitumu has to servants or worshipers are those willing to placate the goddess in order to satisfy her demands and hungers.
diff --git a/content/Mechanics/Character Building/Deities/Kols.md b/content/Mechanics/Character Building/Deities/Kols.md
index 16668d078..4fac4a1b0 100755
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# Kols
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Kols, known to his faithful as the Oath-Keeper (or Oathkeeper), is the dwarven demigod of duty. His personal duties are following and serving his father Torag and protecting his brother Grundinnar, and sister Bolka. He is also the deity tasked with exacting punishment on those poor souls who shirk their responsibilities or break sworn oaths and solemn promises. Some believe that Dranngvit, the dwarven goddess of vengeance, is Kols' true mother.
diff --git a/content/Mechanics/Character Building/Deities/Korada.md b/content/Mechanics/Character Building/Deities/Korada.md
index f61364b40..e9987f57f 100755
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# Korada
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Korada, the Open Hand of Harmony, is concerned with foresight, forgiveness, and peace. In particular, he believes that although the tireless fight against wickedness is admirable, the ultimate triumph over evil will come in the form of redemption rather than destruction. Korada's dedication to peace is such that he and his followers refuse to cause harm to their attackers, instead using their martial skills only to defend themselves. Many Koradans seek greater wisdom through study or meditation in hopes of better understanding their foes so as to guide them toward redemption. This dedication to self-awareness, philosophy, and introspection is said to have allowed Korada greater insight into the workings of the universe, granting him the great gift of foresight. Korada rarely acts on his visions, however, believing the struggle that comes with true change is always worthwhile, whether or not such a change is successful.
diff --git a/content/Mechanics/Character Building/Deities/Kostchtchie.md b/content/Mechanics/Character Building/Deities/Kostchtchie.md
index 7c7d4b079..3161c3d0d 100755
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# Kostchtchie
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Avenge all slights three times over, kill all witches
diff --git a/content/Mechanics/Character Building/Deities/Lady Jingxi.md b/content/Mechanics/Character Building/Deities/Lady Jingxi.md
index 7ee17a896..c034b5f7b 100755
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# Lady Jingxi
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Create art with words, master the written language, display the soft beauty of natural colors
diff --git a/content/Mechanics/Character Building/Deities/Lady Razor.md b/content/Mechanics/Character Building/Deities/Lady Razor.md
index 6576e39ef..1704085f0 100755
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# Lady Razor
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
This stern magistrate forbids showing kindness or mercy to family members. Lady Razor is the Forsaken patron of family strife, suspicion, and vengeance.
diff --git a/content/Mechanics/Character Building/Deities/Lahkgya.md b/content/Mechanics/Character Building/Deities/Lahkgya.md
index f94550675..da1d36116 100755
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# Lahkgya
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Steal luxuries for yourself, destroy property for fun, demand bribes to spare creatures from your torments
diff --git a/content/Mechanics/Character Building/Deities/Laudinmio.md b/content/Mechanics/Character Building/Deities/Laudinmio.md
index 9dda018fc..36d0498b3 100755
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# Laudinmio
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
## **Laudinmio**, The Sovereign of Alchemy
diff --git a/content/Mechanics/Character Building/Deities/Laws of Mortality.md b/content/Mechanics/Character Building/Deities/Laws of Mortality.md
index 3d23b5e97..ba0a7cedc 100755
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# Laws of Mortality
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Laws of Mortality originated in the Garundi nation of Rahadoum as a response to the Oath Wars, a series of internecine conflicts that were tearing the nation's society apart. The fundamental principle behind the Laws is a relatively simple assertion that deific aid-even the best intentioned-ultimately comes at too high a price. The slaughter of fellow mortals for the glory of distant, unfathomable beings is not something that should be permitted within a society. Instead, mortal beings must shape their own fate, aware of their own limitations, trusting in their reliance upon one another and their shared values rather than divine intervention and guidance. This philosophy is summed up in the primary tenet of the Laws of Mortality: Let no mortal be beholden to a god.
diff --git a/content/Mechanics/Character Building/Deities/Likha.md b/content/Mechanics/Character Building/Deities/Likha.md
index d12b13fa7..9ccd13f23 100755
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# Likha
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Teller has existed ever since the first sound of existence emanated from the focal point of the cosmos, blessing all of creation with the capacity for perception. She uttered the concept of language, she sang in echo with all that would be, and in hubris that would color all her sorrows, she thought to make that which emanated truth. In doing so, she birthed deception. The Teller watched the acts of the progenitor, Vudravati, and of her twin lovers Obari and Embaral.
diff --git a/content/Mechanics/Character Building/Deities/Lissala.md b/content/Mechanics/Character Building/Deities/Lissala.md
index 1d30e1b65..82d267aa8 100755
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# Lissala
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Work hard and demand others do so as well, cooperate or avoid conflict with ophidian creatures
diff --git a/content/Mechanics/Character Building/Deities/Lorthact's Cult.md b/content/Mechanics/Character Building/Deities/Lorthact's Cult.md
index c3c09f343..cfd318df8 100755
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# Lorthact's Cult
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Lorthact's cult is incredibly small. Even in his reduced state, he can still grant spells to his few remaining clerics. His symbol is a staff wrapped in scrolls.
diff --git a/content/Mechanics/Character Building/Deities/Lubaiko.md b/content/Mechanics/Character Building/Deities/Lubaiko.md
index 2beb3ee9e..1e6662ef2 100755
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# Lubaiko
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the powder keg whose fuse has burned down, erupting into something momentous, be it for better or for worse. Roaming throughout the sky above Golarion, she delights in throwing her bolts into the fields and the minds of people, whenever conditions permit and wherever they may fall. Some believe the smoke from Lubaiko's fires are curses and misfortune flying up into the air to spread throughout the land. Yet Lubaiko's blazes also often clear the way for new growth.
diff --git a/content/Mechanics/Character Building/Deities/Luhar.md b/content/Mechanics/Character Building/Deities/Luhar.md
index f8ba0e1b2..473e6419c 100755
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# Luhar
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The old gods of the threefold sun were all but forgotten under the rule of [[Walkena]]-but Luhar did not mind being forgotten. It is Walkena's undeath that she finds offensive, for she had crafted him such a beautifully perfect eternal sleep. Now he not only rejects her gift, but instills so much fear in his followers that their rest is fitful and brief.
diff --git a/content/Mechanics/Character Building/Deities/Lymnieris.md b/content/Mechanics/Character Building/Deities/Lymnieris.md
index cbb104b40..0abc3433f 100755
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# Lymnieris
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Help others achieve their desires, aid and protect sex workers, help others through difficult transitions
diff --git a/content/Mechanics/Character Building/Deities/Lysianassa.md b/content/Mechanics/Character Building/Deities/Lysianassa.md
index 94ad68495..6f5cda99b 100755
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# Lysianassa
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Lysianassa, Empress of the Torrent, is the elemental lord of currents, tides, and water. Before she was trapped in the Gasping Pearl, the benevolent lord of water patrolled her plane as a powerful sailfish made of coral and streaked with mother of pearl. When she realized her capture was imminent, Lysianassa preserved the last of her strength within the Breath of Lysianassa, a vial that allowed her nautilus servant Riam the Unyielding to control the Plane of Water's tides. Since Riam's death, the currents of the Plane of Water have begun to slow, and may eventually come to a halt. Few recall the Empress of the Torrent's name, but cults dedicated to an enigmatic figure called the Queen of the Depths have begun to arise, heralding an event they refer to as the Awakening, and some planar scholars believe these cultists seek to free Lysianassa from her prison.
diff --git a/content/Mechanics/Character Building/Deities/Ma'at.md b/content/Mechanics/Character Building/Deities/Ma'at.md
index c0d2aff05..03a0073bc 100755
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# Ma'at
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Defend civilization from chaos, live an honest and just life, be impartial in judgment and reveal the truth
diff --git a/content/Mechanics/Character Building/Deities/Magdh.md b/content/Mechanics/Character Building/Deities/Magdh.md
index a4a8bc3f9..02d336652 100755
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# Magdh
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Magdh is the Eldest of foreknowledge, complexity, and triplets, and she is the greatest seer in the First World. Most often appearing as a woman with three faces set equidistantly around her head, Magdh looks across the skeins of fate into myriad alternate realities and possible futures. Among all the Eldest, she has the deepest knowledge of reality's true design and the ripples a single action or inaction can create throughout all of existence. Her communications are veiled in conditional language and oddly juxtaposed statements to an almost maddening degree, and thus she never communicates the prophetic truths she sees-so plain to her six eyes-in a straightforward way. Because of their shared knowledge of branching timelines, Shyka and Magdh can communicate more easily with each other about such topics, though the other Eldest are cautious around Magdh, lest a careless comment or errant gesture cause her to predict apocalyptic dooms.
diff --git a/content/Mechanics/Character Building/Deities/Magrim.md b/content/Mechanics/Character Building/Deities/Magrim.md
index 7addfaec2..7d80a779b 100755
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# Magrim
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Magrim is the demigod† overseer of the dwarven afterlife who first taught the dwarves how to commune with their gods. He is responsible for restoring wracked souls to be ready to return to the Material Plane of mortals. Together with Angradd, Magrim watches over battles. Torag, creator of the mortal dwarven race, is his younger brother.
diff --git a/content/Mechanics/Character Building/Deities/Mahathallah.md b/content/Mechanics/Character Building/Deities/Mahathallah.md
index 0d702a970..ea413f7e7 100755
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# Mahathallah
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
While the other Queens of the Night are all fallen celestials, Mahathallah was once among the most powerful of the monitors: a psychopomp usher in service of Pharasma. Granted a glimpse of the end of her own existence, Mahathallah fled to the pits of Hell, finding some form of solace in Asmodeus's counsel. Now the Dowager of Illusions, Mahathallah deals in death, fate, and vanity, pulling back the veils of lies that obscure the profound facts of existence. She teaches her followers to seek the truths underlying each falsehood, fomenting arrogance and callousness in them. She also serves as a distant, deliberate advisor to the other Queens of the Night.
diff --git a/content/Mechanics/Character Building/Deities/Mammon.md b/content/Mechanics/Character Building/Deities/Mammon.md
index c3b0a068e..2c112334a 100755
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# Mammon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Mammon, the Grasping One, oversees the vast treasuries of Hell secured in the vaults of Erebus, Hell's third layer. As his angelic form was slain, he has no form of his own, so instead he infuses the very wealth that he guards, taking forms composed of riches and extending his senses out through each nigh-uncountable coin-he knows well the exact sum held in Hell's vaults and the greatest treasures among them. His worshippers are the greedy rich and poor alike, and he often arranges for such mortals to stumble across a "lucky copper" through which he whispers encouragements for the bearer to indulge in greater and greater vices, eventually claiming their soul as his own.
diff --git a/content/Mechanics/Character Building/Deities/Marishi.md b/content/Mechanics/Character Building/Deities/Marishi.md
index b22df1f3c..2b7a1379e 100755
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# Marishi
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Marishi is an azata empyreal lord and the goddess of athletics and sport, enthusiastic competition, and joyous celebration. She takes joy from competitions, games, and contests of all kinds, including artistic contests, like dance-offs and art showcases; mental contests, like trivia and complex board games; athletic contests, like races and weightlifting; and organized sports. Regardless of the contest, Marishi believes participants should strive for victory, compete honorably, and show pride in their accomplishments and efforts. She believes the winners of any competition should celebrate their victory and be lauded by others, for such is the prize for triumph. Marishi teaches that competition and the ensuing revelry should be fun and safe, for no joy can come from bringing harm to others.
diff --git a/content/Mechanics/Character Building/Deities/Matravash.md b/content/Mechanics/Character Building/Deities/Matravash.md
index e90fb97e4..89632acc6 100755
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# Matravash
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Aid the persecuted, accommodate and facilitate others, practice contemplation and restraint
diff --git a/content/Mechanics/Character Building/Deities/Mazludeh.md b/content/Mechanics/Character Building/Deities/Mazludeh.md
index 75571ce7c..467b3a4ee 100755
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# Mazludeh
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Mazludeh was once one among many empyreal lords, responsible for the domains of community stewardship and loving sacrifice. However, her actions during Earthfall and the Age of Darkness saved untold lives in Mwangi. Dismayed by the chaos and loss of life, Mazludeh spurred her fellow empyreal lords into action, forming a divine concordance that protected the Garundi nation of Holomog from devastation. Mazludeh's efforts elevated her to true divinity and the status of the matron goddess of the nation of Holomog. Now the goddess of negotiations and treaties, her followers often travel with merchants and ambassadors. She is also considered the diplomat to the other empyreal lords, able to pass on prayers to those most suited to answer them and persuade celestial beings to see to their fulfillment. Throughout the Mwangi, worshippers of Mazludeh have developed a reputation for being brave, empathetic, and fair even to their enemies.
diff --git a/content/Mechanics/Character Building/Deities/Mephistopheles.md b/content/Mechanics/Character Building/Deities/Mephistopheles.md
index 89d124421..5468c549b 100755
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# Mephistopheles
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The archdevil Mephistopheles was shaped of the ashes and fire of Hell itself to convey the plane's will. The lord of Caina, Hell's eighth layer, he is a conniving schemer and a brilliant politician, quick to offer insults both blatant and cloaked behind silvered words. A master of rule, law, and words, he is the creator of the renowned agreements known as infernal contracts, crafted to damn mortal souls through their own ambitions. He views mortals as nothing more than a source of power for the infernal realm, but he nevertheless has followers who share his affinity for the power of law and loophole.
diff --git a/content/Mechanics/Character Building/Deities/Moloch.md b/content/Mechanics/Character Building/Deities/Moloch.md
index c7a62171a..a787e8720 100755
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# Moloch
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The general of Hell's armies, Moloch, embodies infernal discipline and incomparable destructive power. Across his ream of Malebolge, the sixth layer of Hell, the Ashen Bull trains countless legions of devils to wage unending war. He not only teaches obedience, but demands it, punishing even the slightest misstep or insurrection with immediate, fiery retribution. Despite his harsh nature, Moloch is the most widely worshipped of the archdevils among mortals, as he is the most likely to answer supplicants' mundane pleas. In exchange, he asks only their souls to add to his endless armies-a price many are willing to pay.
diff --git a/content/Mechanics/Character Building/Deities/Monad.md b/content/Mechanics/Character Building/Deities/Monad.md
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# Monad
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
All aeons come from, return to, are connected with, and are guided by the Monad. The Condition of All is not a deity in the traditional sense. It exists both within and outside the multiverse and has influence over the entirety of existence. Though generally content to allow the multiverse to run its course, the Monad directs its aeons to intervene when events deviate from their ineffable design. Mortal scholars often personify the Monad as the deity of creation, the infinite, and truth. Even so, few worship it, and the Monad pays very little attention to mortal petitioners. Instead, scholars study and plot aeons' actions, striving to discern the Monad's ultimate goal or to uncover universal truths they can exploit for their own purposes. Only a rare few mortals can master the asceticism necessary to connect with the Monad, gaining hidden knowledge and powers akin to those of other divine spellcasters.
diff --git a/content/Mechanics/Character Building/Deities/Mother Vulture.md b/content/Mechanics/Character Building/Deities/Mother Vulture.md
index 3fdf6dccd..a594034dd 100755
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# Mother Vulture
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Though she usually appears as a blind young woman, in her natural form the Flesheater is an enormous, bloated creature with four wings and two long necks topped with masked heads and gaping maws. Mother Vulture reflects the dualistic process of decay. She is a vicious killer whose feasts stain the ground, representing the death inherent in decay, but also a thoughtful mother, representing the new life that can take root in the fertile soil left in the wake of destruction. Mother Vulture's mortal worshippers, who often dwell in deserts and swamps, revere her as the patron of consumption, renewal, and transformation. In this last aspect, she judges those souls who sought redemption in life, deciding whether their atonement was sufficient to avoid an undesired afterlife.
diff --git a/content/Mechanics/Character Building/Deities/Naderi.md b/content/Mechanics/Character Building/Deities/Naderi.md
index 68d7f9f4c..0191c2617 100755
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# Naderi
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Comfort and encourage lovers, help the suffering escape their circumstances in life or in death
diff --git a/content/Mechanics/Character Building/Deities/Narakaas.md b/content/Mechanics/Character Building/Deities/Narakaas.md
index b7e47808b..9987f5b55 100755
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# Narakaas
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption
diff --git a/content/Mechanics/Character Building/Deities/Narriseminek.md b/content/Mechanics/Character Building/Deities/Narriseminek.md
index a3af53fe8..79e7e39b7 100755
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# Narriseminek
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Called the Crownless and the Maker of Kings, Narriseminek often appears as a protean with a scar around their pate, as if left by a burning crown. Their true form, though similar, is rarely seen: an iridescent and golden protean with a halo of burning eyes but empty eye sockets. The protean lord of ascendance, keketars, and revelations rarely interacts with non-proteans, but to their protean worshippers, they offer exalted transformations and revelations that can change a being's entire outlook. Worshippers of Narriseminek, both mortal and protean, spend their time divining the future and using magic to transform their bodies-a practice they also extend to any other willing creatures who ask. Their revelations take the form of patterns emerging in otherwise random events; Narriseminek's followers reject astrology and other forms of divination based on predictable cycles.
diff --git a/content/Mechanics/Character Building/Deities/Ng.md b/content/Mechanics/Character Building/Deities/Ng.md
index fa836b076..72697fc80 100755
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# Ng
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Rumors say that to glance upon the hooded face of Ng is to either see truth or face oblivion itself, but the Eldest of changing seasons, secrets, and wanderers keeps his visage perpetually shrouded. He is a serious and stern figure draped in silvery robes that swish around his legs as he walks lonely and distant paths. No carefree wanderer, Ng is a patron of those who travel long distances with purpose, and he sometimes shields them from banditry, treacherous weather, and getting lost. Ng keeps many secrets, even from his followers, and none know what his evidently aimless travels might portend. Ng rules over the seasons as they turn one into another, but he rules far more numerous seasons than the four familiar to Golarion, such as the Season of Carnivorous Light and the Season of Solemn Deliquescence.
diff --git a/content/Mechanics/Character Building/Deities/Nhimbaloth.md b/content/Mechanics/Character Building/Deities/Nhimbaloth.md
index 2eefef696..cc075680f 100755
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# Nhimbaloth
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
An especially reclusive Outer God who hunts along the shores of the River of Souls, Nhimbaloth is a shapeless entity known as the Empty Death. She preys on those who hunt souls as they travel down the river, but she devours both hunter and soul indiscriminately; those she consumes have no afterlife or potential for resurrection. They are forever gone, and forever nothing.
diff --git a/content/Mechanics/Character Building/Deities/Nocticula.md b/content/Mechanics/Character Building/Deities/Nocticula.md
index 99b488e9f..f855d36fe 100755
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# Nocticula
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
For most of her existence, Nocticula was a patron of assassins and succubi, a demon lord feared by other demon lords for her skill at assassinating the competition. Those days are behind Nocticula, for she has risen to the role of the Redeemer Queen, a patron of marginalized artists and protector of those cast out from society. She is now feared among her former peers for her persuasive words that tempt them away from their place in the Abyss and toward redemption. Her faith is strongest in the eastern reaches of New Thassilon, where her most powerful exile, Queen Sorshen, seeks to build a nation that welcomes those whom others have cast out.
diff --git a/content/Mechanics/Character Building/Deities/Nurgal.md b/content/Mechanics/Character Building/Deities/Nurgal.md
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# Nurgal
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Nurgal, the Shining Scourge, is the demon lord of deserts, senseless warfare, and the sun. He was formerly a fully fledged deity of ancient Azlant, but fell to demigodhood after being defeated in combat. Nurgal represents the sun's potential for devastation, and his followers venerate him out of cowed awe. The demon lord appears as a muscular, tanned man with the head and lower body of a golden lion and a dragon's tail. He is almost always depicted as wielding a mace in the form of a miniature sun, held in a taloned hand. Nurgal's worshippers are primarily found in the deserts of Garund, Ninshabur, and Qadira.
diff --git a/content/Mechanics/Character Building/Deities/Nyarlathotep (Haunter in the Dark).md b/content/Mechanics/Character Building/Deities/Nyarlathotep (Haunter in the Dark).md
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# Nyarlathotep (Haunter in the Dark)
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Nyarlathotep is often venerated by grioths in a bat-like incarnation with a three-lobed burning eye known as the Haunter in the Dark. His symbol is a circle with wing-shaped arms.
diff --git a/content/Mechanics/Character Building/Deities/Nyarlathotep (The Crawling Chaos).md b/content/Mechanics/Character Building/Deities/Nyarlathotep (The Crawling Chaos).md
index b39f708b9..685a53ca9 100755
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# Nyarlathotep (The Crawling Chaos)
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. Because he has walked the world in mortal form, Nyarlathotep is unique among the Outer Gods for appearing comprehensible and understandable-but this is a facade. The Crawling Chaos, as he is also known, appears humanlike not because he identifies with mortal concerns or cares for his mortal followers, but because a mortal shape makes it easier for him to do his work: spreading the influence of the Outer Gods.
diff --git a/content/Mechanics/Character Building/Deities/Orcus.md b/content/Mechanics/Character Building/Deities/Orcus.md
index a4c45ec3d..cddbb30fc 100755
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# Orcus
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
It is little wonder the demon lord of necromancy's cult finds a home in my realm, and no doubt Orcus believes I owe him homage for the wizardry mastered through my own genius. Yet while his followers are capable, their numbers are few and their rosters filled with self-absorbed spellcasters who sought out undeath. Urgathoa retains her deserved primacy, especially within my lands. Don't confuse Orcus's apparent absence with impotence. No, while Kabriri gnaws, Zura revels, and Urgathoa indulges, Orcus plots. He meticulously builds his strength on other worlds and planes, waiting for an auspicious opportunity to claim supremacy over all undead. Let him scheme. I have only one rival of note and care little for having a second.
diff --git a/content/Mechanics/Character Building/Deities/Osiris.md b/content/Mechanics/Character Building/Deities/Osiris.md
index 83d73b2b1..dce690790 100755
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# Osiris
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Ensure the health of crops and vegetation, protect the bodies and souls of the worthy dead, avenge the wrongly murdered
diff --git a/content/Mechanics/Character Building/Deities/Otolmens.md b/content/Mechanics/Character Building/Deities/Otolmens.md
index e3099785f..12a9fadc1 100755
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# Otolmens
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The primordial inevitable of machinery, math, and physics, Otolmens the Universal is tasked with keeping the galaxies, stars, planets, and other heavenly bodies moving in their proper orbits. From her observatory in the city-plane of Axis, Otolmens and her myriad axiomite assistants track the motions of these objects on the Material Plane. When an anomaly is discovered, Otolmens dispatches inevitables to correct the problem. A mechanical being with multiple heads and limbs, Otolmens is said to spin like an orrery when in a flurry of activity. Her mathematical precision is revered by engineers and scientists, who form the core of her worship. Most pray to her hoping to receive divine inspiration or to stave off inaccurate calculations, but she may call upon her more powerful worshippers to fight threats to the very planet they inhabit.
diff --git a/content/Mechanics/Character Building/Deities/Pazuzu.md b/content/Mechanics/Character Building/Deities/Pazuzu.md
index 7ea837741..20b9d6031 100755
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# Pazuzu
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Pazuzu, King of the Wind Demons, is the demon lord of the sky, temptation, and winged creatures. He counts himself among the most ancient of demon lords, though his constant warring with [[Lamashtu]] has hindered his accumulation of power to the point of denying him godhood. He is exceptionally active in meddling in mortal affairs and takes great pleasure in possessing and corrupting good-hearted folk who invoke his name. Pazuzu appears as a humanoid figure with eagle's talons, two pairs of bird wings, a scorpion tail, and an avian demonic head. He is worshipped by harpies, other evil winged creatures, and by countless champions and clerics who fell from grace at his temptations.
diff --git a/content/Mechanics/Character Building/Deities/Picoperi.md b/content/Mechanics/Character Building/Deities/Picoperi.md
index 0fb6d9b17..c81446d53 100755
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# Picoperi
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Picoperi, the eternal trickster, finds joy in even the simplest joke or prank. He delights in the surprises of daily life, always seeking the next thrill. Never content with regular schedules, his days vary wildly from one to the next. One evening, he may try to tickle Asmodeus's nose with a feather and the next morning, he may bump Artokus Kirran's arm as the famous alchemist works in his lab. No one is too important or mundane for his jests.
diff --git a/content/Mechanics/Character Building/Deities/Pillars of Knowledge.md b/content/Mechanics/Character Building/Deities/Pillars of Knowledge.md
index cca2d66ea..9c84b5772 100755
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# Pillars of Knowledge
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Seek new knowledge, use your knowledge and skill to improve the world around you, protect knowledge from becoming lost
diff --git a/content/Mechanics/Character Building/Deities/Prophecies of Kalistrade.md b/content/Mechanics/Character Building/Deities/Prophecies of Kalistrade.md
index 864bb21a8..0996f4099 100755
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# Prophecies of Kalistrade
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The secular prophecies of Kalistrade are famously centered on a single principle: amassing personal wealth both in search of and as evidence of personal enlightenment. The prophets of Kalistrade, often referred to as Kalistocrats, believe that achieving purity of body, mind, and spirit will lead to financial success, and thus they avoid certain foods and eschew contact with most persons and objects as impure. To avoid contamination and contact with nonbelievers they wear long, white gloves, and they wear distinctive, all-white clothing to represent their purity-often incorporating their symbol, a circle inside a triangle that is itself inscribed in a larger circle.
diff --git a/content/Mechanics/Character Building/Deities/Pulura.md b/content/Mechanics/Character Building/Deities/Pulura.md
index c7fdd9ab9..f33570627 100755
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# Pulura
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Dancing through the northern sky, the Shimmering Maiden represents constellations, homesickness, and northern lights. Pulura understands that the constellations are the guide with which mortals navigate their world, lighting the way so that those who travel or explore can always find their way home. The stories of the constellations not only entertain with tales of goodness and light and strength, but they are also a tool for helping others learn and remember the stars. This ensures that the map in the sky is easy to read and never forgotten. To learn this map and to guide those who are lost or otherwise in need of direction are exceptional callings, but even more so is to teach a petitioner to navigate the skies themself on the journey.
diff --git a/content/Mechanics/Character Building/Deities/Ra.md b/content/Mechanics/Character Building/Deities/Ra.md
index c781805fd..75e7d183c 100755
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# Ra
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Bring order to places of chaos, kill evil monsters and fiends, encourage just laws, provide warmth where needed
diff --git a/content/Mechanics/Character Building/Deities/Ragadahn.md b/content/Mechanics/Character Building/Deities/Ragadahn.md
index ca770ea86..acf613e6d 100755
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# Ragadahn
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
As boastful as he is bestial, Ragadahn the Water Lord is the Eldest of oceans, linnorms, and sinuous spirals. He appears as a great serpentine dragon in the First World's seas, but he is widely traveled and takes other forms as needed to pursue both martial conquests and amorous affairs. He is widely believed to be the progenitor of all linnorms, and he claims to be the progenitor of all dragons. True dragons stridently contest this assertion, although they wisely decline to do so when in Ragadahn's majestic presence. Failure to deliver proper respect to the arrogant Ragadahn invites his legendary ire, and no supplicant can ever be too flattering for his tastes. Yet for all his tempestuous nature, he is wise, and he holds much otherwise lost and forgotten knowledge.
diff --git a/content/Mechanics/Character Building/Deities/Ragathiel.md b/content/Mechanics/Character Building/Deities/Ragathiel.md
index 3449023dc..848e2f6b5 100755
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# Ragathiel
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The General of Vengeance presides over chivalry, duty, and vengeance, acting as the quintessential knight. Born of the archdevil Dispater and Feronia, a neutral demigoddess of fire, Ragathiel struggles to overcome the reputation of his parentage, and he understands the struggle to be accepted, to be trusted, and to fight against his own nature for the sake of good. He represents strength in battle, wrath upon the wicked, absolution or vengeance for the wronged, leadership when needed, and virtue and duty to the innocent. He expects his followers to destroy fiends when they find them and to work toward truly earning the trust and acceptance of those around them. Those who follow him lead by shining example and can be found on the front lines of battle or any conflict against evil they can find.
diff --git a/content/Mechanics/Character Building/Deities/Ragdya.md b/content/Mechanics/Character Building/Deities/Ragdya.md
index 927345ece..00035bc3a 100755
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# Ragdya
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
According to the teachings of Ragdya, at the center of the universe lies the great mountain of Bahmenu. It was upon these slopes that Ragdya was born and where he now again resides as the Sage on the Mountain. Ragdya spent much time in his younger days getting involved in the matters of the other Vudrani gods, giving rise to a repeating number of escapades featuring other deities such as Likha and Chamidu. In spite of his antics, Ragdya is much beloved, as he brings with him an infectious aura of mirth and excitement for all things in life.
diff --git a/content/Mechanics/Character Building/Deities/Ranginori.md b/content/Mechanics/Character Building/Deities/Ranginori.md
index 93a767612..642dc50f1 100755
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# Ranginori
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The benevolent elemental lord of air is Ranginori, the Zephyrous Prince, lord of air, welcome breezes, and thunderstorms. When he appears before mortals, Ranginori takes the form of an immense, lion-headed serpent spun from forbidding clouds, with hundreds of clawed feet and a mane that dances with lightning. Recently freed from his imprisonment within the Untouchable Opal by agents of the Pathfinder Society, the Zephyrous Prince has accumulated a small but loyal following in search of liberation, hope, and change for the multiverse. He is regaining his strength and preparing to find and liberate the other benevolent elemental lords, bringing balance back to the Elemental Planes.
diff --git a/content/Mechanics/Character Building/Deities/Raumya.md b/content/Mechanics/Character Building/Deities/Raumya.md
index e020888e1..d0fdb7ae4 100755
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# Raumya
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Improve yourself with music and literature, take what you want, seek power above others
diff --git a/content/Mechanics/Character Building/Deities/Ravithra.md b/content/Mechanics/Character Building/Deities/Ravithra.md
index 58fa51b36..a03646152 100755
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# Ravithra
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Mother of Nagas, the Karmic Pillar, and the Chalice-Bearer of the danavas, Ravithra was decapitated and brought low by treachery. She grants boons only to mortal champions who seek to topple the treacherous and to restore her to her rightful role.
diff --git a/content/Mechanics/Character Building/Deities/Reshmit of the Heavy Voice.md b/content/Mechanics/Character Building/Deities/Reshmit of the Heavy Voice.md
index 8d9a442bf..99ca10247 100755
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# Reshmit of the Heavy Voice
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Taking the form of a massive shadow, Reshmit is the Forsaken patron of broken things, forgetting, and unexpected violence.
diff --git a/content/Mechanics/Character Building/Deities/Rowdrosh.md b/content/Mechanics/Character Building/Deities/Rowdrosh.md
index 038a50922..90ed8bdf9 100755
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# Rowdrosh
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Within the Realm of the Mammoth Lords, animals often hold as much importance as people, for both have spirits and are a part of the natural world. Most followings consider animals equal members of the community and treat these beings with respect. Of all the spirits and gods of animals, most people of the Realm feel kinship with Rowdrosh. The empyreal lord Rowdrosh is to animals what Bergelmir is to people—a guide and caretaker who binds members of a community together with common goals and feelings of kinship. It was Rowdrosh who convinced the first animals to join in groups bound not just by survival, but by companionship. Rowdrosh lived among the packs and herds, eventually settling among a herd of sheep and partially adopting their form. He was the first to domesticate an animal, and with patience and his blessing, countless people have followed in his footsteps since, taming dogs, oxen, sheep, mammoths, and far wilder creatures throughout the ages. Rowdrosh teaches people to watch over those in their charge—whether a literal herd or members of a following—and to treat animals with the kindness, care, and patience they would afford their own kin. Rowdrosh's influence in shaping the modern following is undeniable, even among those groups that don't pay homage to him.
diff --git a/content/Mechanics/Character Building/Deities/Sairazul.md b/content/Mechanics/Character Building/Deities/Sairazul.md
index 33c7810dc..76fba88a2 100755
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# Sairazul
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Sairazul, the Crystalline Queen, is the elemental lord of caves, earth, and gems. Planar scholars who know of the benevolent lord of earth speak of Sairazul as a mother and creator who gave birth to numerous races of outsiders, including agrawghs and xiomorns. She is currently imprisoned within the Moaning Diamond, a pure gemstone encircled by eternally crying winds, unable to contact the outside world. Several of her consorts still live to this day, searching the planes for her prison in the hopes that her release will usher in an era of renewed creation across the Plane of Earth. Though the Crystalline Queen can't grant power of any kind to her followers, a handful of her children on the Plane of Earth remain faithful to their creator, and she is remembered with great reverence by Material Plane cultists who exalt creation and reproduction.
diff --git a/content/Mechanics/Character Building/Deities/Saloc.md b/content/Mechanics/Character Building/Deities/Saloc.md
index d3a747e0d..9e1f32786 100755
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# Saloc
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Ruler of the planar metropolis of Spire's Edge in the Boneyard, the psychopomp usher Saloc is humanoid, but their face is devoid of features save stag horns, and two golden rings lined with eyes constantly rotate about their body. As a defense counsel in Pharasma's court, the Minder of Immortals argues that a person's intentions should be considered in equal part to the consequences of their actions when deciding their soul's afterlife. Saloc has even been known to resurrect condemned souls to give them a second chance to prove themselves. Mortals revere Saloc as the patron of agency, bronze, and education. These followers are people who seek to improve themselves or others, including both students and teachers. Some seek to earn their freedom from earthly prisons, while others wish to change their ways to avoid punishment in the hereafter.
diff --git a/content/Mechanics/Character Building/Deities/Sangpotshi.md b/content/Mechanics/Character Building/Deities/Sangpotshi.md
index 62d7206ee..3c4d3a85d 100755
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# Sangpotshi
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The philosophy of Sangpotshi, also known as the River of Life, centers around concepts of fate, karma, and cyclic reincarnation. Adherents believe each soul is judged upon its actions in life, and these actions determine its station when it returns to the living world. This cycle repeats until the soul reaches its perfected form through the accrual of experience and wisdom, whereupon it passes on to Pharasma's court and the afterlife to come.
diff --git a/content/Mechanics/Character Building/Deities/Seafarers' Hope.md b/content/Mechanics/Character Building/Deities/Seafarers' Hope.md
index 4168589cc..b6401a40b 100755
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# Seafarers' Hope
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
This pantheon originated in the Shackles for perhaps obvious reasons, but its worshippers now spread along most every coastline in the Inner Sea, so don't imagine that this pantheon is just for pirates or the less savory types in the import business-though it certainly appeals to them, too. The flashier deities in this pantheon are the better known, for who doesn't associate Besmara, the Pirate Queen, with her swashbuckling antics and Hei Feng, the Duke of Thunder, with the storms survivors still speak of years later? Yet the duality of Gozreh and the sustainability and care of Ylimancha round out this pantheon. The Wind and the Waves and the Harborwing strive for safety and balance between air, land, and sea, and it's for their care that many a frightened, stormtossed seafarer prays during a perilous journey. Followers of this pantheon aren't given to regular worship unless to utter a simple prayer or recitation on the bow of a ship at sea. Instead, the faithful find themselves most pious when the winds, waves, and thunder are in full force, threatening the survival of the ship, or when they pull into harbor after safely enduring a storm. At such times, joyous celebrations of dancing, singing, and pouring out libations to their gods mark their worship. Faithful followers are also committed to rescuing those at sea and have been known to sail into terrifying storms in search of the stranded.
diff --git a/content/Mechanics/Character Building/Deities/Sekhmet.md b/content/Mechanics/Character Building/Deities/Sekhmet.md
index 478d65df8..20d70fed4 100755
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# Sekhmet
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Slaughter your enemies, drink the blood of defeated foes, heal battle injuries
diff --git a/content/Mechanics/Character Building/Deities/Selket.md b/content/Mechanics/Character Building/Deities/Selket.md
index 3777cec3f..816eb18d0 100755
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# Selket
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Avenge the wronged, protect the dead and the vulnerable, use poison and suffocation, heal others
diff --git a/content/Mechanics/Character Building/Deities/Set.md b/content/Mechanics/Character Building/Deities/Set.md
index 08093cd53..4a2a977ee 100755
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# Set
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Set is the most reviled of all the Ancient Osirian pantheon. He is the encroaching desert, the invader, the sandstorm destroying everything in its path, as well as the dead who rise from their graves.
diff --git a/content/Mechanics/Character Building/Deities/Shax.md b/content/Mechanics/Character Building/Deities/Shax.md
index ef1b31d39..b9d3e3e53 100755
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# Shax
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Shax, the Blood Marquis, is the demon lord of envy, lies, and sadistic murders. Shax's capacity for cruelty is legendary even among the ranks of demon lords, and he takes extreme pleasure in watching the last light of hope fade from the eyes of his victims. He is the original creator of the babau demons, and those whom he personally flays and corrupts with Abyssal influence remain exemplars of their kind. Shax appears as a human man with a dove's head, feet, and wings, carrying countless knives and other weapons all over his body. Shax is most frequently worshipped by sadists, lone murderers, and serial killers.
diff --git a/content/Mechanics/Character Building/Deities/Shei.md b/content/Mechanics/Character Building/Deities/Shei.md
index df1bc413c..95daf9c6a 100755
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# Shei
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Empower local communities, learn from elders, share and teach from experiences
diff --git a/content/Mechanics/Character Building/Deities/Shoanti Animism.md b/content/Mechanics/Character Building/Deities/Shoanti Animism.md
index e9fca4ee6..6853d6f04 100755
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# Shoanti Animism
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Most Shoanti belong to one of seven quahs, or clans, each with specific lands, notable strengths, and unique spiritual perspectives. Traditionally, each Shoanti undergoes a rite of passage into adulthood, during which time their particular totem manifests, and a Shoanti's first tattoo is an homage to that totem. The quahs and their most common totems are listed below:
diff --git a/content/Mechanics/Character Building/Deities/Shumunue.md b/content/Mechanics/Character Building/Deities/Shumunue.md
index 4e433a700..dab3efd17 100755
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# Shumunue
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
## The Carved Lady of Mimicry
diff --git a/content/Mechanics/Character Building/Deities/Shyka.md b/content/Mechanics/Character Building/Deities/Shyka.md
index b652049bc..487b5467c 100755
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# Shyka
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Eldest of entropy, reincarnation, and time, Shyka the Many is not a single entity but rather multiple beings who travel forward and backward through time. Each has sequentially held the title of Shyka, picking up the mantle and the knowledge that comes with it upon the passing (or disappearance) of a predecessor. Shyka visits so many overlapping temporal locations that other creatures encounter a random-seeming Shyka each time. This Eldest knows of the multiverse's birth as well as its death, having experienced both. Although Shyka claims to merely watch over the continuum of time, it's an open secret that the Eldest makes slight changes in line with their own goals-or requests that their worshippers do so, with abstruse promptings.
diff --git a/content/Mechanics/Character Building/Deities/Sifkesh.md b/content/Mechanics/Character Building/Deities/Sifkesh.md
index 805481591..8b5f4a3b8 100755
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# Sifkesh
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Spread doubt among the faithful, ruin the reputation of religions, provoke wrongdoers to suicide instead of allowing for redemption
diff --git a/content/Mechanics/Character Building/Deities/Skode.md b/content/Mechanics/Character Building/Deities/Skode.md
index 4d0169836..022b0394e 100755
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# Skode
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
When hunters are driven not only by necessity but also by pride, they turn to the Hunter, Skode. Primarily a giant goddess in other parts of the world, among Mammoth Lord followings Skode is depicted as a strong Kellid woman with facial tattoos, dressed in leathers and wielding spears and a longbow. She urges her followers not just to hunt prey, but to hunt the best and strongest prey. Skode's worship is most popular among young adults, particularly those who seek to fulfill coming-of-age rites, climb to higher standing among their following, woo a paramour, or earn respect from their kin. Despite Skode's slightly more frivolous and competitive aspects when compared to the Provider, she still requires her followers to respect the animals they hunt and ensure nothing goes to waste. Skode's religious symbol is a sun rising over the horizon.
diff --git a/content/Mechanics/Character Building/Deities/Sky Keepers.md b/content/Mechanics/Character Building/Deities/Sky Keepers.md
index cd7fc6be1..777bde27a 100755
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# Sky Keepers
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The only thing more expansive than the Mwangi jungles, mountains, and rivers are the skies that rest above them. There are many who would seek to take control of the skies and there are others who seek to keep the skies free for all. From evil spellcasters looking to wield the weather for their own wicked whims to deadly monsters that make them dangerous to travel, the skies are never truly safe. Thankfully, an unlikely alliance of gods works together to keep the skies over the Expanse safe.
diff --git a/content/Mechanics/Character Building/Deities/Sobek.md b/content/Mechanics/Character Building/Deities/Sobek.md
index 91494a670..e911c867c 100755
--- a/content/Mechanics/Character Building/Deities/Sobek.md
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# Sobek
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Take what you want, indulge in base desires, feast on luxurious food, kill demons and evil creatures
diff --git a/content/Mechanics/Character Building/Deities/Soralyon.md b/content/Mechanics/Character Building/Deities/Soralyon.md
index c3440339a..479629998 100755
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# Soralyon
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Guardians, monuments, and magic are the purview of the Mystic Angel. Soralyon believes that monuments and ruins are important links to the past. Guarding them against those who would defile or destroy them is of tremendous importance, lest people lose memories of who they are, where they came from, and what they have accomplished. As such, those who stand guard over monuments and ruins are blessed. Likewise, those who study monuments to the past and present with respect, or seek to preserve them for the future, are also blessed. Guardianship of others, but especially of those who study and preserve these relics to the past, is also of great importance to Soralyon. As magic is a valuable tool in guarding, studying, and preserving these monuments and people, Soralyon encourages the study of magic, preferably for use in learning or protection.
diff --git a/content/Mechanics/Character Building/Deities/Sorrow's Sword.md b/content/Mechanics/Character Building/Deities/Sorrow's Sword.md
index fb6a162ca..8d8021c78 100755
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# Sorrow's Sword
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Sorrow's Sword gained a large following among the Crimson Reclaimers because of the pantheon's focus on duty, sacrifice, and channeling the pain of past losses into motivation to overcome any future obstacle. The two principal deities are Ragathiel (General of Vengeance), who brings his devotion to duty and revenge, and Vildeis (The Cardinal Martyr), who believes that evil should be destroyed at all costs—even self-sacrifice. For the Crimson Reclaimers, this means never forgetting the pain and trauma caused by the Whispering Tyrant in Lastwall, and channeling that grief into fuel for righteous revenge. Beyond these two major divine influences, three other deities represent values the followers of the pantheon hold dear. Gorum (Our Lord in Iron) preaches strength and victory in battle. Iomedae (The Inheritor) led the charge on many successful attacks against Tar-Baphon, so it's only natural that her legendary deeds, and sense of honor, justice, and valor speak to followers of Sorrow's Sword. Many consider Arazni (The Unyielding) to be a strong part of this pantheon, due to her edict to survive at all costs and her abhorrence for the creation of unwilling undead. Arazni's inclusion is complicated by Vildeis and Ragathiel's feelings about evil, which is why Arazni is not an official member of the pantheon among all followers.
diff --git a/content/Mechanics/Character Building/Deities/Stag Mother of the Forest of Stones.md b/content/Mechanics/Character Building/Deities/Stag Mother of the Forest of Stones.md
index 672a073ea..7e741601a 100755
--- a/content/Mechanics/Character Building/Deities/Stag Mother of the Forest of Stones.md
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# Stag Mother of the Forest of Stones
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Provide shelter and succor for women and children in need, act as a responsible steward of your environment
diff --git a/content/Mechanics/Character Building/Deities/Sturovenen.md b/content/Mechanics/Character Building/Deities/Sturovenen.md
index 061ddd48a..f5818de69 100755
--- a/content/Mechanics/Character Building/Deities/Sturovenen.md
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# Sturovenen
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Act with conviction and confidence, be a passionate and responsible leader to your people or companions
diff --git a/content/Mechanics/Character Building/Deities/Suyuddha.md b/content/Mechanics/Character Building/Deities/Suyuddha.md
index f142ff2a8..dea21bd9e 100755
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# Suyuddha
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Areas of Concern** battle, strategy, geometry
diff --git a/content/Mechanics/Character Building/Deities/Szuriel.md b/content/Mechanics/Character Building/Deities/Szuriel.md
index 23cd3e2ed..dda3d57c4 100755
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# Szuriel
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
All Szuriel has ever known is war. In life she was first a paladin, then excommunicated from her church for heresy. In response, she slaughtered her way to power until she was crowned empress, then subsequently had every member of her former faith crucified. She went on to wage several brutal wars against neighboring kingdoms until an assassin's dagger found her heart. Sent to Abaddon, she rose quickly through the ranks of daemonkind, and when she saw weakness in the Horseman of War, she slew him in battle, claiming his title for herself.
diff --git a/content/Mechanics/Character Building/Deities/Tanagaar.md b/content/Mechanics/Character Building/Deities/Tanagaar.md
index b9ed917c0..dd742b843 100755
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# Tanagaar
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Defend lawful borders, scout or patrol for evil, wait to strike until you have the advantage
diff --git a/content/Mechanics/Character Building/Deities/Thalaphyrr Martyr-Minder.md b/content/Mechanics/Character Building/Deities/Thalaphyrr Martyr-Minder.md
index cace8754e..33acaaa3d 100755
--- a/content/Mechanics/Character Building/Deities/Thalaphyrr Martyr-Minder.md
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# Thalaphyrr Martyr-Minder
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Forsaken patron of failed heroics, imprisonment, and squandered time.
diff --git a/content/Mechanics/Character Building/Deities/The Deliberate Journey.md b/content/Mechanics/Character Building/Deities/The Deliberate Journey.md
index 295fe45cd..2b6d308bb 100755
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# The Deliberate Journey
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
One of the most widely worshipped of all deities across the Inner Sea, Desna is particularly known for her care of travelers, especially the dreamy wanderer. But her aid is also invoked by those whose travel is of a much more intentional nature, such as those who organize caravans across lengthy routes through the Saga Lands or along the Golden Road. The pantheon of the Deliberate Journey includes Desna for her wisdom and support through the many winding roads of their journeys. They also appeal to Abadar, for he's interested in the traveler that carries civilization and wealth to new places. Mapping the routes is important to Abadar for encouraging safety in these aims, as well as for building roads. Ng, the enigmatic Eldest known also as the Hooded, is the patron of those who travel long distances with purpose, and such travelers appeal to him for safety from banditry, treacherous weather, and getting lost. Worshippers turn to Barzahk, known also as the Passage, for aid when at a crossroads, for they are the psychopomp who maintains the Dead Roads, the secret back routes between the planes and the mortal world, as well as looking after migrations and lost souls. Especially when the crossroads is figurative or when death looms near on an ill-fated journey, travelers implore Barzahk to intercede.
diff --git a/content/Mechanics/Character Building/Deities/The Divine Dare.md b/content/Mechanics/Character Building/Deities/The Divine Dare.md
index fbea3b40b..a18f2ac97 100755
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# The Divine Dare
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Just as a group of rowdy friends may throw outlandish challenges at each other around a campfire or tavern table, the gods of the Divine Dare urge each other, and their followers, into performing daring acts that most would quail at. Kurgess favors dares for athletic prowess that push competitors to their utmost ability. The empyreal lord Marishi's festivals are frequent gathering places for worshippers of the entire pantheon, and many a friendly wager is exchanged over games of chance and tests of skill. Jin Li encourages all to persevere through risky challenges with strength and creativity. Cayden Cailean blesses any challenge that will lead to glory and adventure.
diff --git a/content/Mechanics/Character Building/Deities/The Endless Road.md b/content/Mechanics/Character Building/Deities/The Endless Road.md
index a76478e5f..61056a144 100755
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# The Endless Road
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Followers of the Endless Road pantheon are encouraged to pursue their personal journeys, to see the larger world, and to gain a more balanced perspective. If they have not found a community to call their own at the end of their traveling days, they are encouraged to pass on their knowledge for future generations. Whether this means creating their own community, writing a series of tomes, or creating works of art, they must pass on what they've learned as best they can. Followers pray to Desna (The Song of the Spheres) to bless their overland travels from her home in the stars, and to Gozreh (The Wind and the Waves) not only to help them travel over the seas and through the wilderness, but to do so without disrupting the gentle balance of nature. Finally, they call upon Gruhastha (The Keeper) for the strength needed to pursue a journey of personal exploration and self-improvement despite challenges along the way.
diff --git a/content/Mechanics/Character Building/Deities/The Enlightened Scholar's Path.md b/content/Mechanics/Character Building/Deities/The Enlightened Scholar's Path.md
index eef798ce7..23aa5dc7a 100755
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# The Enlightened Scholar's Path
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
This broad and erudite pantheon is a favorite in universities and academies across the Inner Sea. Its adherents unite the optimism and art of Shelyn with the vast knowledge of Thoth to inspire their investigations and writings of artistic, scientific, historical, and magical knowledge. They look to Andoletta, Grandmother Crow, for aid in teaching and instilling knowledge and virtue as well as to Likha to support their efforts to teach (especially with a wide historical perspective), perform plays, and organize recitals and lectures in the name of learning.
diff --git a/content/Mechanics/Character Building/Deities/The Freeing Flame.md b/content/Mechanics/Character Building/Deities/The Freeing Flame.md
index f1494fce4..a6c8f9e8d 100755
--- a/content/Mechanics/Character Building/Deities/The Freeing Flame.md
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# The Freeing Flame
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Local stories say that the people of Vidrian had the support of the gods when the time came for revolution. Lubaiko provided the first flames of rebellion, literally igniting the first cart that led to the initial confrontation at a plantation on the outskirts of Eleder. The tales then note that the casks on the cart erupted as the first blow was struck, creating a massive explosion that woke everyone on the plantation. Many say this was Cayden Cailean's way of showing his support. As everyone stirred about and watched those first servants and slaves fight, others were fearful of the consequences. It was the touch of hope that Milani granted them that finally gave them the strength to rise up and fight for freedom.
diff --git a/content/Mechanics/Character Building/Deities/The Godclaw.md b/content/Mechanics/Character Building/Deities/The Godclaw.md
index 893a5d681..1698dca59 100755
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# The Godclaw
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Hellknight Order of the Godclaw reveres a pantheon of five deities: Iomedae and Torag are seen as Hellknights (concerned with offensive and defensive combat, respectively), Irori as the epitome of emotionless discipline, Abadar as a keeper of laws, and Asmodeus as a strategist king. Depictions of these deities as part of the Godclaw differ from traditional images, with the deities portrayed as stern, armored paragons of law. Though some members of the Order of the Godclaw dedicate themselves to individual gods, many take the whole pantheon as their patron, receiving spells despite their unorthodox (perhaps even heretical) beliefs.
diff --git a/content/Mechanics/Character Building/Deities/The Green Mother.md b/content/Mechanics/Character Building/Deities/The Green Mother.md
index 0c0563e0a..bb3149544 100755
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# The Green Mother
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Eldest of carnivorous plants, intrigue, and seduction, the Green Mother personifies the raw thrill and desire found throughout nature. Lush plants that entice prey only to kill with barbs or toxins lie within her authority, as do lustful acts and whispered secrets occurring in wild terrain. Her seductive form shifts from that of a beautiful fey such as nymphs to incorporating natural lures like sweet-smelling flowers and graceful verdant tresses. Just as the Green Mother's form constantly changes, her mood shifts from suggestive temptress to indifferent poisoner. No matter her form or attitude, the Green Mother is among the canniest of the Eldest, and she maintains several loyal agents who keep her well informed about goings-on in the First World and beyond. This information fuels her intrigues among the Eldest, and they all believe it wisest to keep on the Green Mother's good side lest their secrets be seductively whispered into the ears of their enemies.
diff --git a/content/Mechanics/Character Building/Deities/The Laborer's Bastion.md b/content/Mechanics/Character Building/Deities/The Laborer's Bastion.md
index 1cabaea09..2ebeadeec 100755
--- a/content/Mechanics/Character Building/Deities/The Laborer's Bastion.md
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# The Laborer's Bastion
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
This pantheon is widespread across the Inner Sea region, finding adherents among all those who must labor daily, whether in field or forge, city or farm, logging camp or caravan oasis. Such laborers seek strength in all its many forms. They look to Kurgess, the Strong Man, who was once a laborer himself, for aid in using their full potential, seeking to better themselves and encouraging others to strive toward their own potential, no matter their work. From Torag, they take the strength to be honorable and forthright and keep their word. And they look to Cayden Cailean not just for the strength to truly enjoy themselves when not working, but also to aid the oppressed. Recently, a small but growing number of followers, especially near Mzali, have been including Tlehar, too, as they seek the mental fortitude to give their best even as they hope each day will be better than the last. You'll find that these laborers won't cheat at honorable contests, swindle you, intentionally make anything subpar, or be mean or standoffish when drunk. Their religious observances tend to be frequent and regular but not at all fussy or lengthy. Ceremonies always seem to include food, drink, and games afterwards-or perhaps as part of the observances themselves. Followers of the Laborer's Bastion clearly place more value in companionship and reassurance of their faith than in following a formal script and getting all the rituals right. Personally, I feel at ease whenever I see their religious symbol-a mug and hammer on a sunburst background-as I know I'm among trustworthy, honest folk... even if we don't share a language or the same idea of what constitutes a decent breakfast.
diff --git a/content/Mechanics/Character Building/Deities/The Lantern King.md b/content/Mechanics/Character Building/Deities/The Lantern King.md
index 2e1fc0563..912fbd765 100755
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# The Lantern King
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Although the Lantern King most often appears as a floating ball of light surrounded by runes that form a delicate crown, the Eldest of laughter, mischief, and transformation has taken on a dizzying array of figures. He often adopts alternate shapes to play pranks, and even other Eldest are not immune to his mischievous scheming. Although he insists his pranks are intended only to incite levity and bring down imperious snobs, the chaos he creates in the name of good-natured fun is, to his targets, embarrassing at best and sometimes outright lethal. The Lantern King wanders the First World more than other Eldest, and he can be encountered in crowded markets and lonely byways alike. He is frequently accompanied by the Witchmarket, a traveling caravan of entertainers and merchants that serves as his court.
diff --git a/content/Mechanics/Character Building/Deities/The Last Breath.md b/content/Mechanics/Character Building/Deities/The Last Breath.md
index 601f387e5..aba4cf206 100755
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# The Last Breath
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
When all seems lost and no good reason for hope endures, some still resolve to fight their oppressors with every last ounce of strength. If they can't triumph, at least they'll make their foes pay dearly for victory. Whether inspired by Arazni's unyielding spirit, Milani's selflessness, or Calistria's thirst for vengeance, those who worship the Last Breath will never yield to tyrants, bullies, or abusers. Deeply self-reliant, these faithful rarely trouble the goddesses with lengthy prayers, merely asking for the strength to honor their convictions and the resolve to hold out despite all odds.
diff --git a/content/Mechanics/Character Building/Deities/The Lost Prince.md b/content/Mechanics/Character Building/Deities/The Lost Prince.md
index 80a79bed9..00fc590b4 100755
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# The Lost Prince
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Eldest of loneliness, sadness, and forgotten things, the Lost Prince spends most of his time brooding in the throne room of his crumbling tower. Although his precise origin is a hotly debated issue, the Lost Prince is known to hail from a place other than the First World. The melancholy lord doesn't speak of his home, and in fact he doesn't speak much at all, as he's prone to bouts of depression powerful enough to leach color from his surroundings and press his coterie of followers into respectful silence. Appearing as a gaunt, pale human man dressed in black finery, the Lost Prince bears vivid red runes on his brow and on the backs of his hands. He is studiously neutral in the schemes of the other Eldest, which makes his opinions and his favor particularly valuable.
diff --git a/content/Mechanics/Character Building/Deities/The Offering Plate.md b/content/Mechanics/Character Building/Deities/The Offering Plate.md
index 6a797359f..038ae487b 100755
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# The Offering Plate
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Offering Plate is a pantheon centered on selfless acts, charitable giving, and passing along skills or knowledge to improve the circumstances of those less fortunate. Followers believe Abadar agrees the health of a city's economy depends in part upon helping those least fortunate return to the market. Clerics sometimes carry flails that double as collection pots for donations. They find legal loopholes and contractually sound means of channeling funding and supplies to worthy causes in their community. Alseta reigns over transitions, and worshippers of the Offering Plate ask for her help as they assist those in need to transition from poverty and hardship into the next phase of their lives. Followers call upon Folgrit for patience and follow her edicts to take in or find homes for those without families. Kazutal teaches followers of the Offering Plate the ultimate goal of charity is to build a strong and loving community. Cayden Cailean reminds them every person deserves to live a life free of oppressive restrains, as well as a little leisure occasionally to lighten their loads. Many followers of the Offering Plate form traveling groups that share their time and wealth with those in need. These caravans are known as Offering Trains and some trains remain on a permanent route that travels between multiple settlements in the Inner Sea. These trains visit prosperous settlements, collecting what supplies and offerings they can, before moving on to deliver these donations to the less fortunate in other locations. One Offering Train has been making its way from Almas, up along the Sellen River, and delivering goods to the people of Mendev and the Sarkoris Scar for a number of years, earning them the title of the Crusader Caravan.
diff --git a/content/Mechanics/Character Building/Deities/The Path of the Heavens.md b/content/Mechanics/Character Building/Deities/The Path of the Heavens.md
index b9d926815..62b9e8cd7 100755
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# The Path of the Heavens
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Path of the Heavens is well known to those who make their way in Golarion. Looking down from above, these deities help travelers and voyagers find their path. Their guidance can be literal, or for others, more spiritual—some worshippers seek to know the progress of Sarenrae (the sun), Tsukiyo (the moon), and Desna (the stars) and through this knowledge gain enlightenment. Nocticula, the last member of the pantheon, for her part uses the cover of the darkness, the gaps in between the others, to shelter travelers and outcasts. Some who worship her as their primary deity in the pantheon seek to use the void between the stars to defend voyagers on the road. Though this is frowned upon by the other members of the Path of the Heavens, it does not seem to disrupt the harmony between the gods.
diff --git a/content/Mechanics/Character Building/Deities/The Perplexing Jest.md b/content/Mechanics/Character Building/Deities/The Perplexing Jest.md
index 3e6987cce..b364285fa 100755
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# The Perplexing Jest
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
"No position is so secure, no despot so powerful, no god so exalted that they cannot be brought low." That is the key teaching of the Perplexing Jest. When a great king trips on his robe after berating a servant or a high priest's sleeve catches fire to interfere with a sacrifice, worshippers of these trickster gods see the hand of the divine. Court entertainers and bards naturally gravitate toward this faith, as many nations provide protections for them to speak their mind to rulers, however powerful.
diff --git a/content/Mechanics/Character Building/Deities/The Prismatic Ray.md b/content/Mechanics/Character Building/Deities/The Prismatic Ray.md
index d8706426f..05e001957 100755
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# The Prismatic Ray
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Create works that inspire good acts, defend those who cannot defend themselves, pursue evil
diff --git a/content/Mechanics/Character Building/Deities/The Resplendent Court.md b/content/Mechanics/Character Building/Deities/The Resplendent Court.md
index eac3370e4..a5a166871 100755
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# The Resplendent Court
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Whether it's a uniquely patterned shawl woven of the softest wool or a gem-studded brooch retrieved from a sunken temple, followers of the Resplendent Court take pride in their adornments and the efforts that went into procuring them. This disparate group of deities attracts followers who universally hold the belief that looking one's best is always worth the effort. Some critics dismiss the Resplendent Court as shallow materialists, but the faithful see the process of securing fine garments, altering them to fit, choosing the proper accessories, and donning them for the proper occasion as a significant ritual of self-expression and self-worth. To these worshippers, what someone wears is the outward expression of the inner identity, the ultimate declaration that they'll dress and act as they see fit.
diff --git a/content/Mechanics/Character Building/Deities/Thisamet.md b/content/Mechanics/Character Building/Deities/Thisamet.md
index d93ed8942..d99ffeba4 100755
--- a/content/Mechanics/Character Building/Deities/Thisamet.md
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# Thisamet
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Blithe Spirit, Thisamet, exemplifies the warmth of celebration. In her merriment, she takes many forms and adjusts each to match the event. Often, she appears as a middle-aged woman with laugh lines worn deep in her face. She delights in attending events without fanfare, walking amongst mortal celebrants and immersing herself in the crowd. It's only as she leaves that the other celebrants notice the sheen of divinity remaining.
diff --git a/content/Mechanics/Character Building/Deities/Thoth.md b/content/Mechanics/Character Building/Deities/Thoth.md
index 9464003ac..3dfcfc311 100755
--- a/content/Mechanics/Character Building/Deities/Thoth.md
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# Thoth
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Maintain order in society and the multiverse, innovate scientific and magical knowledge, record events
diff --git a/content/Mechanics/Character Building/Deities/Tlehar.md b/content/Mechanics/Character Building/Deities/Tlehar.md
index 2c55a55f2..c6afbe2c2 100755
--- a/content/Mechanics/Character Building/Deities/Tlehar.md
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# Tlehar
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The old gods of the threefold sun were all but forgotten under the rule of Walkena, the child god. But Tlehar never despaired, for the dawn must forever represent hope to all good people who gaze upon it. She holds the Bright Lions of Mzali especially dear in her heart, since they were a ray of hope to her people even when she couldn't be. Thanks to them, citizens of Mzali and beyond have been reminded of her loving embrace, and once again awaken with resolve in their hearts.
diff --git a/content/Mechanics/Character Building/Deities/Touch of the Sun.md b/content/Mechanics/Character Building/Deities/Touch of the Sun.md
index 2d3e77414..376a8ffcc 100755
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# Touch of the Sun
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Legends state that Chohar, Luhar, and Tlehar were the first sun-kings of Mzali, building the city as a safe haven for the people of the Expanse. Their might, leadership, and kindness earned them a place among the heavens, transforming them into the sun gods of Mzali. As gods, they met Sarenrae, another goddess of the sun, and for a time, all four worked together to help the people of Golarion. Eventually, whether intentionally or otherwise, the people of Mzali forgot their sun gods. The sun gods watched as the people of Mzali forgot prayers and songs to their former gods. The sun gods wept because their people could no longer see or hear them, but Sarenrae offered them words of encouragement: there would be a time when people remembered the sun gods once more.
diff --git a/content/Mechanics/Character Building/Deities/Treerazer.md b/content/Mechanics/Character Building/Deities/Treerazer.md
index 5521ddeb2..b0a82f608 100755
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# Treerazer
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Treerazer, the Lord of the Blasted Tarn, is a nascent demon lord of pollution and the corruption of nature, believed by many to be an exiled servant or spawn of Cyth-V'sug who was banished to Golarion after a failed attempt at supplanting the demon lord. Though Treerazer is a nascent demon lord, and thus lacks the power of a true demon lord, he is perhaps most noteworthy among those who have a stake in Golarion due to his physical presence within the Tanglebriar, a corrupted, fetid swamp that was once the southern edges of the elven nation of Kyonin. He is served by devoted cultists in and around Kyonin, though small pockets of believers can be found around Golarion working furtively to free him in hopes of gaining his favor upon his ascension. Treerazer's religious symbol is a bleeding dead tree that's been split in half.
diff --git a/content/Mechanics/Character Building/Deities/Trelmarixian.md b/content/Mechanics/Character Building/Deities/Trelmarixian.md
index 402648837..f444900f0 100755
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# Trelmarixian
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Before his mortal death, Trelmarixian had already destroyed an entire world. Born a daemonic-blooded tiefling, his hatred of those around him was an all-consuming hunger, and he never knew peace. During an eclipse, he performed a ritual so powerful it mummified every living creature on his world, and his heart was finally full. Dying from starvation but elated by his success, Trelmarixian heard a voice call out to him. The voice mocked him, exclaiming all he'd accomplished was insignificant compared to what awaited him next. Trelmarixian's last mortal memory was of staring into an eclipse.
diff --git a/content/Mechanics/Character Building/Deities/Trudd.md b/content/Mechanics/Character Building/Deities/Trudd.md
index 5395196fe..2e6c40abd 100755
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# Trudd
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Trudd is a deity almost entirely worshiped by dwarves. He is the youngest son of the primary dwarven deity, Torag. Despite his relatively young age, Trudd is the strongest deity in the dwarven pantheon, and as a result is often left to guard his father's halls while Torag is absent. For a dwarf, Trudd sports a remarkably short beard, spawning many tales, including one that he sold it for some unknown boon.
diff --git a/content/Mechanics/Character Building/Deities/Urban Prosperity.md b/content/Mechanics/Character Building/Deities/Urban Prosperity.md
index 11cdff02d..b071ffa9a 100755
--- a/content/Mechanics/Character Building/Deities/Urban Prosperity.md
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# Urban Prosperity
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Across the Inner Sea Abadar has long been the favored deity of city-dwellers, thanks to his dedication to all things urban. You won't find a city of any size in the region that doesn't boast a sizable temple to honor his tenets of expanding civilization, promoting prosperity, and following the rule of law. This pantheon expands his focus by enjoining the kinder and more uplifting elements of urban life, shifting away from Abadar's well-known pursuit of wealth to a pursuit of peace and prosperity for everyone in the city. Worshippers of this pantheon invoke Alseta the Welcomer, who watches over city gates to keep invaders out and defenders safe, as well as Tanagaar the Aurulent Eye, who keeps a careful eye over those who protect the innocent at night. Adherents to this pantheon also look to Alseta for guidance in making their cities open and welcoming to all peaceful dwellers therein and for wisdom through the many transitions of urban life; they strive to follow her edict of treating all other beings with courtesy and respect. From Korada, they draw their inspiration in the pursuit of a peaceful mindset and public policy that enjoins harmony, using the law to support redemption. In another departure from what you'll see as a common Abadaran practice, the worshippers of this pantheon don't build opulent, flashy temples. Their shrines often skew toward the simple, as the Urban Prosperity tends to distribute any money it raises to those causes that promote peace and bring prosperity to all. Services are offered daily at dawn and dusk, typically accompanied by serene music and time for contemplation and meditation. If you find yourself in need of some tranquility, I highly recommend attending.
diff --git a/content/Mechanics/Character Building/Deities/Uvuko.md b/content/Mechanics/Character Building/Deities/Uvuko.md
index 0c2a95ee6..eb66606b0 100755
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# Uvuko
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The god Uvuko dances across the land, his body forming the boundary between earth and sky. His twisting tail churns the air into clouds, his creations spreading water to all those who thirst. His sliding scales till the earth, bringing forth plants that are nourished by Uvuko's rains. The worship of Uvuko is widespread in the Mwangi Expanse, found among many lizardfolk tribes, Mbe'ke and Taralu dwarves, and in the more cosmopolitan cities.
diff --git a/content/Mechanics/Character Building/Deities/Valmallos.md b/content/Mechanics/Character Building/Deities/Valmallos.md
index 946fe3289..f3a790723 100755
--- a/content/Mechanics/Character Building/Deities/Valmallos.md
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# Valmallos
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Answering Rite is the primordial inevitable of ceremonies, magic, and preparation. Valmallos takes the form of a mechanical giant, his chest open to expose a glowing heart, with scrolls swirling about him like serpents. Valmallos understands all the laws of magic, and sends his agents against those who have acquired magical ability that they have neither earned nor have the discipline to control. Many scholars of magic believe Valmallos is at least partly responsible for the complex material, somatic, and verbal components necessary to perform magic. His followers are spellcasters who seek perfection in the performance and effects of their magic. Though willing to teach magic to others, they cloak their techniques in layers of ritual to weed out those who lack the patience to handle magic properly.
diff --git a/content/Mechanics/Character Building/Deities/Verilorn.md b/content/Mechanics/Character Building/Deities/Verilorn.md
index 0ffcec660..a3a9b9fe4 100755
--- a/content/Mechanics/Character Building/Deities/Verilorn.md
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# Verilorn
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
## Custodian Of Oak And Ash
diff --git a/content/Mechanics/Character Building/Deities/Vildeis.md b/content/Mechanics/Character Building/Deities/Vildeis.md
index e0f343d28..4964dac1e 100755
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# Vildeis
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Cardinal Martyr presides over devotion, sacrifice, and scars. Vildeis is driven entirely by her abhorrence for evil. Evil should not and must not be allowed to exist. It should be fought without pause and without rest until it is completely and utterly destroyed. Not only does the fight never end, but every sacrifice that needs to be made to end evil must be made, and is worth making. There are no material rewards to be had for destroying evil-its destruction is all the reward necessary, and that reward can be enjoyed only once there is no more evil. Scars are the marks the fight leaves behind, the memory of all the sacrifices made. Vildeis expects total commitment from her followers, who leave everything behind and dedicate their lives to destroying all that is vile.
diff --git a/content/Mechanics/Character Building/Deities/Vineshvakhi.md b/content/Mechanics/Character Building/Deities/Vineshvakhi.md
index 98e2f0074..e8829ffc7 100755
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# Vineshvakhi
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
In the pursuit of righteousness, one will suffer 10,000 little deaths. Those of purity will accept this torment and emerge knowing every danger the world might cast upon them, while those who flee like cowards from their task will know only their mortality. This truth was first claimed by Vineshvakhi, who even as a fledgling divinity couldn't begin to appreciate the gravity of his charge until he suffered pain and humiliation in its defense.
diff --git a/content/Mechanics/Character Building/Deities/Wadjet.md b/content/Mechanics/Character Building/Deities/Wadjet.md
index 12e588219..b318dddc1 100755
--- a/content/Mechanics/Character Building/Deities/Wadjet.md
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# Wadjet
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Defend your homelands and your people, aid childbirths, grow papyrus, protect sources of clean water
diff --git a/content/Mechanics/Character Building/Deities/Walkena.md b/content/Mechanics/Character Building/Deities/Walkena.md
index 7771c03b0..df4d43f5e 100755
--- a/content/Mechanics/Character Building/Deities/Walkena.md
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# Walkena
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. In the past, Walkena was a mortal descendant of the gods that ruled over Mzali in ancient times, one of the sun kings from an old empire and a golden age of the city. Ages later, his preserved body was found by members of the Council of Mwanyisa, who ruled Mzali at that time. Believing him to be an omen of the city's impending resurgence, the council took him to put him on display in Mzali. When an army from the Sargavan city of Kalabuto attacked the city, Walkena awoke-this time as an undead creature-and slew each of the invaders in a purging rain of fire.
diff --git a/content/Mechanics/Character Building/Deities/Wards of the Pharaoh.md b/content/Mechanics/Character Building/Deities/Wards of the Pharaoh.md
index 6cb580653..9c6504396 100755
--- a/content/Mechanics/Character Building/Deities/Wards of the Pharaoh.md
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# Wards of the Pharaoh
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Use magic to defend yourself and your allies, maintain magical wards, seek greater magical knowledge
diff --git a/content/Mechanics/Character Building/Deities/Whispering Way.md b/content/Mechanics/Character Building/Deities/Whispering Way.md
index ec904ad71..d2bb09746 100755
--- a/content/Mechanics/Character Building/Deities/Whispering Way.md
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# Whispering Way
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
These cultists believe undeath is the truest form of existence, and life is meant to be spent in preparation for transition to a more glorious unlife after death.
diff --git a/content/Mechanics/Character Building/Deities/Winlas.md b/content/Mechanics/Character Building/Deities/Winlas.md
index ac21872c8..c8dc56c8a 100755
--- a/content/Mechanics/Character Building/Deities/Winlas.md
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# Winlas
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
**Edicts** Serve leaders of ceremonies, craft ceremonial arms and armor, lead a congregation
diff --git a/content/Mechanics/Character Building/Deities/Xhamen-Dor.md b/content/Mechanics/Character Building/Deities/Xhamen-Dor.md
index febcff98f..28de7911b 100755
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# Xhamen-Dor
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Xhamen-Dor, the living cancer, was born in the sewers beneath Carcosa, the alien city that is the home of [[Hastur]]. Somehow, this Great Old One was transported to Golarion within a comet, crashing into the bottom of a lake during the devastation of Earthfall. Physically, it manifests as a twisting and vaguely serpentine-shaped mass of bone, hair, and fungus.
diff --git a/content/Mechanics/Character Building/Deities/Ydajisk.md b/content/Mechanics/Character Building/Deities/Ydajisk.md
index 336febb07..17fd80e0f 100755
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# Ydajisk
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The protean lord of language evolution, lost words, and slang, Ydajisk manifests as a protean with six arms and a cobra's hood, surrounded by a cloud of drifting sounds, symbols, shapes, and myriad other sensory experiences that shift endlessly in and out of existence. Closer inspection reveals that their body is made from interlacing strands of poetic protean script. Ydajisk is also called the Mother of Tongues, though like all proteans, their gender changes as they will. Followers of Ydajisk are wanderers, reviving dead languages from ancient ruins, chronicling the dying tongues of cultures in decline, and discovering or inventing new words. All such knowledge acquired by agents of the Mother of Tongues passes into Ydajisk's realm, the Library of Stolen Words, where it is transcribed into books or stored in magical containers, alongside scrolls and tomes considered long lost by mortal scholars.
diff --git a/content/Mechanics/Character Building/Deities/Yelayne.md b/content/Mechanics/Character Building/Deities/Yelayne.md
index 163607e8f..ba38a1ca4 100755
--- a/content/Mechanics/Character Building/Deities/Yelayne.md
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# Yelayne
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
There once was a weaver named Yelayne who was known far and wide for making the finest cloth and most beautiful garments, and one day the Wind fell in love with her. The Wind followed Yelayne everywhere, tugging on her hair and rumpling the beautiful clothing that she worked so hard to craft. She ignored him, because she was wise and knew the Wind could be fickle and cruel. When he persisted in pursuing her against her wishes, she brought out her most tightly-woven bag and whistled for the Wind's attention. When he came rushing, she trapped him in the bag. Ever afterward, she only let the Wind out if he promised to obey her. Yelayne had the Wind carry her all over the world, teaching the art of weaving to any who would work at it and learning how to make the most fantastical clothes. When she tired of that, she had the Wind carry her to Heaven, where she wove starlight into constellations, sunshine into rainbows, and moonbeams into enchantments. She still watches to make sure that none are left exposed for the old Wind to bother, and that all are able to pursue their creative endeavors, express themselves, and dress how they like.
diff --git a/content/Mechanics/Character Building/Deities/Ylimancha.md b/content/Mechanics/Character Building/Deities/Ylimancha.md
index 09972f743..3d1629070 100755
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# Ylimancha
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Ylimancha gazes out over the world's coastlines, presiding over coastal waters, fishers, and flying creatures. Also known as Harborwing, she believes in harmony between the seas, the skies, and the beings of the land. Sustenance and resources can be taken from the sea by those on shore, but not so much that the balance is upset. The sea may sometimes encroach on the land, but breakwaters can be built to keep communities on land dry and safe. Ylimancha likewise loves all creatures that fly, though the demon lord [[Pazuzu]] also claims dominion over them, bringing the two into endless conflict and causing her to mourn deeply each creature he converts to his worship.
diff --git a/content/Mechanics/Character Building/Deities/Ymeri.md b/content/Mechanics/Character Building/Deities/Ymeri.md
index f77c5377f..f1cd36ed6 100755
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# Ymeri
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The elemental lord of fire is Ymeri, Queen of the Inferno, lord of fire, heat, and smoke. The sole ruler of the Plane of Fire, Ymeri governs from her Auroric Palace, taking the form of a six-armed reptilian centaur with burning wings. She has systematically destroyed all record of her birth and true origins, claiming to have always existed, and she wages a never-ending war against the other denizens of the Plane of Fire and against the shaitans of the Plane of Earth.
diff --git a/content/Mechanics/Character Building/Deities/Yog-Sothoth.md b/content/Mechanics/Character Building/Deities/Yog-Sothoth.md
index 8f92a88ce..7bf164d4f 100755
--- a/content/Mechanics/Character Building/Deities/Yog-Sothoth.md
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# Yog-Sothoth
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Yog-Sothoth is, along with Azathoth, one of the greatest of the Outer Gods. In appearance, he is said to be a congeries of iridescent spheres-brilliant, foaming bubbles that constantly expand and collapse in upon themselves. He has other manifestations, however, including the Lurker on the Threshold, a mass of black tentacles that endlessly writhe, reach, and grow, and a mysterious humanoid figure hidden behind a shimmering veil.
diff --git a/content/Mechanics/Character Building/Deities/Zevgavizeb.md b/content/Mechanics/Character Building/Deities/Zevgavizeb.md
index 5b72af7c0..3146fe57a 100755
--- a/content/Mechanics/Character Building/Deities/Zevgavizeb.md
+++ b/content/Mechanics/Character Building/Deities/Zevgavizeb.md
@@ -9,7 +9,6 @@ tags:
---
# Zevgavizeb
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
The Beast of Gluttondark's sphere of influence encompasses caverns, reptiles, the strong, and all-consuming hunger. A primordial qlippoth-turned-demon lord, Zevgavizeb seems to care little for his followers, and so he is more often propitiated than worshipped.
diff --git a/content/Mechanics/Character Building/Deities/Zohls.md b/content/Mechanics/Character Building/Deities/Zohls.md
index 4ff57e0e4..45a3efe59 100755
--- a/content/Mechanics/Character Building/Deities/Zohls.md
+++ b/content/Mechanics/Character Building/Deities/Zohls.md
@@ -9,7 +9,6 @@ tags:
---
# Zohls
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Zohls, also known as Verity, advocates for determination, investigation, and truth. She believes that mysteries lead to truth, but how one arrives at that truth is as important as the answer itself. All questions are puzzles, and all puzzles are worth solving. The more intricate the problem, the more rewarding the investigation, and through determination and ethical investigation, even the deepest of enigmas can be solved. Calculated, logical thinking is more important to Zohls than gut instinct. She sees patterns everywhere, and she teaches that detecting these patterns brings the truth to light. While all investigations are worth pursuing so long as they don't hurt innocents, investigations that reveal the truth of crimes or other horrors, and that lead to justice being served and victims finding peace, are the most important of all to Verity.
diff --git a/content/Mechanics/Character Building/Deities/Zura.md b/content/Mechanics/Character Building/Deities/Zura.md
index 53f77f5f4..46cb26ddb 100755
--- a/content/Mechanics/Character Building/Deities/Zura.md
+++ b/content/Mechanics/Character Building/Deities/Zura.md
@@ -9,7 +9,6 @@ tags:
---
# Zura
-![[systems-pf2e-icons-default-icons-deity.svg|150]]
Zura, the Vampire Queen, is the demon lord of blood, cannibalism, and vampires. According to legend, she is the reincarnated form of an Azlanti queen who indulged in blood rites and acts of cannibalism in a quest for eternal life. After death, she was reborn as a unique vampiric succubus who quickly ascended to the status of demon lord. Though many of her cults died out with the Azlanti empire, Zura is still worshipped by vampires and those aspiring to become vampires, particularly within Cheliax and Ustalav, as well as among the drow of the Darklands.
diff --git a/content/Mechanics/Character Building/Equipment/Aether Appendage.md b/content/Mechanics/Character Building/Equipment/Aether Appendage.md
index 1623d91b7..bb21bd3ba 100755
--- a/content/Mechanics/Character Building/Equipment/Aether Appendage.md
+++ b/content/Mechanics/Character Building/Equipment/Aether Appendage.md
@@ -9,7 +9,6 @@ draft: true
---
# Aether Appendage
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This otherworldly prosthetic arm is the product of psychopomp magic. An aether appendage is incorporeal so long as no item is being held in the hand or worn on the arm. As an envision action, you can cause the arm to become corporeal until the end of your turn, allowing it to make Strikes or grasp objects. It remains corporeal if you're holding an item or it's wearing an item at the end of your turn. Your unarmed attack Strikes made with the _aether appendage_ become magical. If they're already magical, they instead gain the effect of the ghost touch property rune.
diff --git a/content/Mechanics/Character Building/Equipment/Affinity Stones.md b/content/Mechanics/Character Building/Equipment/Affinity Stones.md
index 557f92362..1ac8edb79 100755
--- a/content/Mechanics/Character Building/Equipment/Affinity Stones.md
+++ b/content/Mechanics/Character Building/Equipment/Affinity Stones.md
@@ -9,7 +9,6 @@ draft: true
---
# Affinity Stones
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Dwarven tales state that the first set of these stones was created by a dwarven lapidary for his elven sweetheart. The gem he chose was amber—to show his clan that a union between stone and leaf was possible. His family remained hesitant, despite the unmistakable love that the men shared. The tales then say that it was Folgrit who grew impatient and transformed the stones as a sign of her approval.
diff --git a/content/Mechanics/Character Building/Equipment/Animal Repellent (Greater).md b/content/Mechanics/Character Building/Equipment/Animal Repellent (Greater).md
index 0892c4099..bed56fc7c 100755
--- a/content/Mechanics/Character Building/Equipment/Animal Repellent (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Animal Repellent (Greater).md
@@ -9,7 +9,6 @@ draft: true
---
# Animal Repellent (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.
diff --git a/content/Mechanics/Character Building/Equipment/Animal Repellent (Lesser).md b/content/Mechanics/Character Building/Equipment/Animal Repellent (Lesser).md
index ef2eab336..926e7fc7e 100755
--- a/content/Mechanics/Character Building/Equipment/Animal Repellent (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Animal Repellent (Lesser).md
@@ -9,7 +9,6 @@ draft: true
---
# Animal Repellent (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.
diff --git a/content/Mechanics/Character Building/Equipment/Animal Repellent (Major).md b/content/Mechanics/Character Building/Equipment/Animal Repellent (Major).md
index b77dab1d4..76de61cba 100755
--- a/content/Mechanics/Character Building/Equipment/Animal Repellent (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Animal Repellent (Major).md
@@ -9,7 +9,6 @@ draft: true
---
# Animal Repellent (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.
diff --git a/content/Mechanics/Character Building/Equipment/Animal Repellent (Minor).md b/content/Mechanics/Character Building/Equipment/Animal Repellent (Minor).md
index 4520286d3..d53ed2f3f 100755
--- a/content/Mechanics/Character Building/Equipment/Animal Repellent (Minor).md
+++ b/content/Mechanics/Character Building/Equipment/Animal Repellent (Minor).md
@@ -9,7 +9,6 @@ draft: true
---
# Animal Repellent (Minor)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.
diff --git a/content/Mechanics/Character Building/Equipment/Animal Repellent (Moderate).md b/content/Mechanics/Character Building/Equipment/Animal Repellent (Moderate).md
index c4c785e24..e57d8b7ee 100755
--- a/content/Mechanics/Character Building/Equipment/Animal Repellent (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Animal Repellent (Moderate).md
@@ -9,7 +9,6 @@ draft: true
---
# Animal Repellent (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind.
diff --git a/content/Mechanics/Character Building/Equipment/Antipode Oil.md b/content/Mechanics/Character Building/Equipment/Antipode Oil.md
index aaa9a3aaa..2ea8e1832 100755
--- a/content/Mechanics/Character Building/Equipment/Antipode Oil.md
+++ b/content/Mechanics/Character Building/Equipment/Antipode Oil.md
@@ -9,7 +9,6 @@ draft: true
---
# Antipode Oil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Apparition Gloves.md b/content/Mechanics/Character Building/Equipment/Apparition Gloves.md
index 9bfb2d521..b924b1e1e 100755
--- a/content/Mechanics/Character Building/Equipment/Apparition Gloves.md
+++ b/content/Mechanics/Character Building/Equipment/Apparition Gloves.md
@@ -9,6 +9,5 @@ draft: true
---
# Apparition Gloves
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the wearer's hands in front of them. The apparition is a purely visual illusion used for communication, so it can't move on its own, nor can it hold or manipulate objects, or attack.
diff --git a/content/Mechanics/Character Building/Equipment/Appetizing Flavor Snare.md b/content/Mechanics/Character Building/Equipment/Appetizing Flavor Snare.md
index 3c13629b5..6ec3fb419 100755
--- a/content/Mechanics/Character Building/Equipment/Appetizing Flavor Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Appetizing Flavor Snare.md
@@ -9,6 +9,5 @@ draft: true
---
# Appetizing Flavor Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
You construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or fresh carrion. The first creature to enter the square must succeed at a DC 15 reflex save or be doused with the substances. For 1 hour, animals attracted to the flavor (such as most predators, at the GM's discretion) can smell the creature from double the usual distance of their scent and are likely to approach to investigate the smell. A creature can wash away the appetizing flavor with 1 minute of vigorous scrubbing.
diff --git a/content/Mechanics/Character Building/Equipment/Armbands of the Gorgon.md b/content/Mechanics/Character Building/Equipment/Armbands of the Gorgon.md
index 404eb943c..d196c90f5 100755
--- a/content/Mechanics/Character Building/Equipment/Armbands of the Gorgon.md
+++ b/content/Mechanics/Character Building/Equipment/Armbands of the Gorgon.md
@@ -9,7 +9,6 @@ draft: true
---
# Armbands of the Gorgon
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Each of these shining, bluish-gray metal armbands is adorned with the plated visage of a gorgon's head. When targeted by a spell or effect with the incapacitation effect, you treat the result of your save as if it were one degree of success better, and the result of any check made to inflict such an effect on you as one degree of success worse (as if you were more than twice the level of the spell or effect targeting you). When you invest the armbands, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.
diff --git a/content/Mechanics/Character Building/Equipment/Armor Latches.md b/content/Mechanics/Character Building/Equipment/Armor Latches.md
index 4118426ed..895bebde5 100755
--- a/content/Mechanics/Character Building/Equipment/Armor Latches.md
+++ b/content/Mechanics/Character Building/Equipment/Armor Latches.md
@@ -9,6 +9,5 @@ draft: true
---
# Armor Latches
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This armor is easily doffed. A set of armor with armor latches gains the noisy trait; you can't add latches to armor that already possesses the noisy trait. You can remove a set of armor with armor latches with a 3-action activity, which has the manipulate trait. This doesn't affect the time it takes to don the armor.
diff --git a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Greater).md b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Greater).md
index a11d528b4..0948a0456 100755
--- a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Greater).md
@@ -9,7 +9,6 @@ draft: true
---
# Armory Bracelet (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Several small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.
diff --git a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Lesser).md b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Lesser).md
index 7e3256e21..a08d3eae9 100755
--- a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Lesser).md
@@ -9,7 +9,6 @@ draft: true
---
# Armory Bracelet (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Several small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.
diff --git a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Major).md b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Major).md
index 01e34d3ac..a871935e2 100755
--- a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Major).md
@@ -9,7 +9,6 @@ draft: true
---
# Armory Bracelet (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Several small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.
diff --git a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Minor).md b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Minor).md
index f5a0efec1..a7070fcc8 100755
--- a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Minor).md
+++ b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Minor).md
@@ -9,7 +9,6 @@ draft: true
---
# Armory Bracelet (Minor)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Several small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.
diff --git a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Moderate).md b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Moderate).md
index 54e4a56e2..ce0467d5e 100755
--- a/content/Mechanics/Character Building/Equipment/Armory Bracelet (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Armory Bracelet (Moderate).md
@@ -9,7 +9,6 @@ draft: true
---
# Armory Bracelet (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Several small charms shaped like weapons hang from an _armory bracelet_, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms.
diff --git a/content/Mechanics/Character Building/Equipment/Artevil Suspension.md b/content/Mechanics/Character Building/Equipment/Artevil Suspension.md
index c2bf7e8ed..c2f7d30d1 100755
--- a/content/Mechanics/Character Building/Equipment/Artevil Suspension.md
+++ b/content/Mechanics/Character Building/Equipment/Artevil Suspension.md
@@ -9,7 +9,6 @@ draft: true
---
# Artevil Suspension
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** [[Treat Poison]]
diff --git a/content/Mechanics/Character Building/Equipment/Artificer Spectacles.md b/content/Mechanics/Character Building/Equipment/Artificer Spectacles.md
index cd6cd7998..db13de83c 100755
--- a/content/Mechanics/Character Building/Equipment/Artificer Spectacles.md
+++ b/content/Mechanics/Character Building/Equipment/Artificer Spectacles.md
@@ -9,7 +9,6 @@ draft: true
---
# Artificer Spectacles
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of the nose and can only be removed by the wearer. You gain a +3 item bonus to Crafting checks and any skill check made to Identify Magic. When you invest the spectacles, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same artificer spectacles, you get the same skills and languages you chose the first time.
diff --git a/content/Mechanics/Character Building/Equipment/Ash Gown (Greater).md b/content/Mechanics/Character Building/Equipment/Ash Gown (Greater).md
index 0dc37674e..09013586b 100755
--- a/content/Mechanics/Character Building/Equipment/Ash Gown (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Ash Gown (Greater).md
@@ -9,7 +9,6 @@ draft: true
---
# Ash Gown (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Greater ash gowns_ are formal wear spun from smoke, ash, and char collected from the Plane of Fire. Typically, they're voluminous floor-length dresses or three-piece suits, but regardless of their specific tailoring, _greater ash gowns_ are always an ostentatious display of wealth and loyalty to the powers of the Plane of Fire. They're exceptionally popular in the courts of the Elemental Lords and among the high society of Medina Mudii'a. The gown grants you resistance 10 to fire and a +2 item bonus to Intimidation checks.
diff --git a/content/Mechanics/Character Building/Equipment/Ash Gown.md b/content/Mechanics/Character Building/Equipment/Ash Gown.md
index 2edd4d04f..7503fa9de 100755
--- a/content/Mechanics/Character Building/Equipment/Ash Gown.md
+++ b/content/Mechanics/Character Building/Equipment/Ash Gown.md
@@ -9,7 +9,6 @@ draft: true
---
# Ash Gown
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Ash gowns_ are formal wear spun from smoke, ash, and char collected from the Plane of Fire. Typically, they're voluminous floor-length dresses or three-piece suits, but regardless of their specific tailoring, _ash gowns_ are always an ostentatious display of wealth and loyalty to the powers of the Plane of Fire. They're exceptionally popular in the courts of the Elemental Lords and among the high society of Medina Mudii'a. The gown grants you resistance 5 to fire and a +1 item bonus to Intimidation checks.
diff --git a/content/Mechanics/Character Building/Equipment/Astringent Venom.md b/content/Mechanics/Character Building/Equipment/Astringent Venom.md
index b5032bcc3..1f30b0ec4 100755
--- a/content/Mechanics/Character Building/Equipment/Astringent Venom.md
+++ b/content/Mechanics/Character Building/Equipment/Astringent Venom.md
@@ -9,7 +9,6 @@ draft: true
---
# Astringent Venom
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 3 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Atlatl.md b/content/Mechanics/Character Building/Equipment/Atlatl.md
index 500f03af0..7eb7cace5 100755
--- a/content/Mechanics/Character Building/Equipment/Atlatl.md
+++ b/content/Mechanics/Character Building/Equipment/Atlatl.md
@@ -9,6 +9,5 @@ draft: true
---
# Atlatl
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition.
diff --git a/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Greater).md b/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Greater).md
index b04e04a6a..0354f8ee6 100755
--- a/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Greater).md
@@ -9,7 +9,6 @@ draft: true
---
# Bagpipes of Turmoil (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to [[Demoralize]].
diff --git a/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Major).md b/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Major).md
index f5cf87623..39df8a3cd 100755
--- a/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil (Major).md
@@ -9,7 +9,6 @@ draft: true
---
# Bagpipes of Turmoil (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +2 item bonus to Performance checks and to Intimidation checks made to [[Demoralize]].
diff --git a/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil.md b/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil.md
index 9b334dc12..0036a2642 100755
--- a/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil.md
+++ b/content/Mechanics/Character Building/Equipment/Bagpipes of Turmoil.md
@@ -9,7 +9,6 @@ draft: true
---
# Bagpipes of Turmoil
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to [[Demoralize]].
diff --git a/content/Mechanics/Character Building/Equipment/Bane Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Bane Ammunition (Greater).md
index 9ac32f896..902151603 100755
--- a/content/Mechanics/Character Building/Equipment/Bane Ammunition (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Bane Ammunition (Greater).md
@@ -9,7 +9,6 @@ draft: true
---
# Bane Ammunition (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Bane Ammunition (Lesser).md b/content/Mechanics/Character Building/Equipment/Bane Ammunition (Lesser).md
index 7400c887e..abd13be9a 100755
--- a/content/Mechanics/Character Building/Equipment/Bane Ammunition (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Bane Ammunition (Lesser).md
@@ -9,7 +9,6 @@ draft: true
---
# Bane Ammunition (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Bane Ammunition (Moderate).md b/content/Mechanics/Character Building/Equipment/Bane Ammunition (Moderate).md
index 2975a4c2a..17f2496e7 100755
--- a/content/Mechanics/Character Building/Equipment/Bane Ammunition (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Bane Ammunition (Moderate).md
@@ -9,7 +9,6 @@ draft: true
---
# Bane Ammunition (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Bane Oil.md b/content/Mechanics/Character Building/Equipment/Bane Oil.md
index 9e654ddb8..077043459 100755
--- a/content/Mechanics/Character Building/Equipment/Bane Oil.md
+++ b/content/Mechanics/Character Building/Equipment/Bane Oil.md
@@ -9,7 +9,6 @@ draft: true
---
# Bane Oil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Bargainer's Instrument.md b/content/Mechanics/Character Building/Equipment/Bargainer's Instrument.md
index 0f3027142..da742694d 100755
--- a/content/Mechanics/Character Building/Equipment/Bargainer's Instrument.md
+++ b/content/Mechanics/Character Building/Equipment/Bargainer's Instrument.md
@@ -9,7 +9,6 @@ draft: true
---
# Bargainer's Instrument
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 hour (envision, Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Barricade Buster.md b/content/Mechanics/Character Building/Equipment/Barricade Buster.md
index 60587b6fc..be74c5d61 100755
--- a/content/Mechanics/Character Building/Equipment/Barricade Buster.md
+++ b/content/Mechanics/Character Building/Equipment/Barricade Buster.md
@@ -9,6 +9,5 @@ draft: true
---
# Barricade Buster
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of Belkzen, the barricade buster features eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy.
diff --git a/content/Mechanics/Character Building/Equipment/Basic Companion Chair.md b/content/Mechanics/Character Building/Equipment/Basic Companion Chair.md
index 260e82393..2adc40092 100755
--- a/content/Mechanics/Character Building/Equipment/Basic Companion Chair.md
+++ b/content/Mechanics/Character Building/Equipment/Basic Companion Chair.md
@@ -9,6 +9,5 @@ draft: true
---
# Basic Companion Chair
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Light barding around the torso connects via struts to a number of wheels to assist animal companions' movement. Companion chairs can be fitted for animal companions of any shape or size and have two- and four-wheel configurations depending on the level of physical support needed. Like the basic chair, a companion chair is ideal for everyday use but not more strenuous activity, making it more common among non-adventurers.
diff --git a/content/Mechanics/Character Building/Equipment/Basic Face Mask.md b/content/Mechanics/Character Building/Equipment/Basic Face Mask.md
index 852d5e583..dd4d0011c 100755
--- a/content/Mechanics/Character Building/Equipment/Basic Face Mask.md
+++ b/content/Mechanics/Character Building/Equipment/Basic Face Mask.md
@@ -9,6 +9,5 @@ draft: true
---
# Basic Face Mask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While wearing the mask, you gain a +1 item bonus on any initial saves to avoid contracting airborne diseases, such as choking death or tuberculosis.
diff --git a/content/Mechanics/Character Building/Equipment/Battering Snare.md b/content/Mechanics/Character Building/Equipment/Battering Snare.md
index c8b962aff..cf921958c 100755
--- a/content/Mechanics/Character Building/Equipment/Battering Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Battering Snare.md
@@ -9,6 +9,5 @@ draft: true
---
# Battering Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and smacks the triggering creature violently. The first creature to enter its square receives 2d6 bludgeoning damage (DC 16 Basic reflex). On a critical failure, the creature is also [[Stunned 1]].
diff --git a/content/Mechanics/Character Building/Equipment/Battle Medic's Baton.md b/content/Mechanics/Character Building/Equipment/Battle Medic's Baton.md
index 7d016ed4a..a56c179f1 100755
--- a/content/Mechanics/Character Building/Equipment/Battle Medic's Baton.md
+++ b/content/Mechanics/Character Building/Equipment/Battle Medic's Baton.md
@@ -9,7 +9,6 @@ draft: true
---
# Battle Medic's Baton
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to Medicine checks.
diff --git a/content/Mechanics/Character Building/Equipment/Battle Saddle.md b/content/Mechanics/Character Building/Equipment/Battle Saddle.md
index f8b28f9da..78b4592ef 100755
--- a/content/Mechanics/Character Building/Equipment/Battle Saddle.md
+++ b/content/Mechanics/Character Building/Equipment/Battle Saddle.md
@@ -9,6 +9,5 @@ draft: true
---
# Battle Saddle
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount.
diff --git a/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Greater).md b/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Greater).md
index 47ee21e8a..05047a2c1 100755
--- a/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Greater).md
@@ -9,7 +9,6 @@ draft: true
---
# Beastmaster's Sigil (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This silver disc displays an ever-changing etching of an animal. When you affix the _beastmaster's sigil_, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 23. A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A thrown melee weapon gets the melee weapon benefit, and a combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides.
diff --git a/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Major).md b/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Major).md
index 8ea42e031..54150b3f7 100755
--- a/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil (Major).md
@@ -9,7 +9,6 @@ draft: true
---
# Beastmaster's Sigil (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This silver disc displays an ever-changing etching of an animal. When you affix the _beastmaster's sigil_, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 25. A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A thrown melee weapon gets the melee weapon benefit, and a combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides.
diff --git a/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil.md b/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil.md
index fc68acd4c..dc9ebcf98 100755
--- a/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil.md
+++ b/content/Mechanics/Character Building/Equipment/Beastmaster's Sigil.md
@@ -9,7 +9,6 @@ draft: true
---
# Beastmaster's Sigil
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This silver disc displays an ever-changing etching of an animal. When you affix the _beastmaster's sigil_, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A thrown melee weapon gets the melee weapon benefit, and a combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides.
diff --git a/content/Mechanics/Character Building/Equipment/Bewildering Spellgun.md b/content/Mechanics/Character Building/Equipment/Bewildering Spellgun.md
index 1635ae291..0c5780e0e 100755
--- a/content/Mechanics/Character Building/Equipment/Bewildering Spellgun.md
+++ b/content/Mechanics/Character Building/Equipment/Bewildering Spellgun.md
@@ -9,7 +9,6 @@ draft: true
---
# Bewildering Spellgun
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Greater).md b/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Greater).md
index 958bbdfaf..2cf96196f 100755
--- a/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Black Tendril Shot (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Lesser).md b/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Lesser).md
index 250923d57..fe40471b2 100755
--- a/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Black Tendril Shot (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Moderate).md b/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Moderate).md
index 8b8a7097a..de5fe8780 100755
--- a/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Black Tendril Shot (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Black Tendril Shot (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Bleachguard Doll.md b/content/Mechanics/Character Building/Equipment/Bleachguard Doll.md
index dbbaebb03..c0676ae4b 100755
--- a/content/Mechanics/Character Building/Equipment/Bleachguard Doll.md
+++ b/content/Mechanics/Character Building/Equipment/Bleachguard Doll.md
@@ -8,7 +8,6 @@ tags:
---
# Bleachguard Doll
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Perception** +16; precise vision (low-light) 30 feet, imprecise hearing 30 feet
diff --git a/content/Mechanics/Character Building/Equipment/Blending Brooch.md b/content/Mechanics/Character Building/Equipment/Blending Brooch.md
index f3f1d4e98..a46289204 100755
--- a/content/Mechanics/Character Building/Equipment/Blending Brooch.md
+++ b/content/Mechanics/Character Building/Equipment/Blending Brooch.md
@@ -8,7 +8,6 @@ tags:
---
# Blending Brooch
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Blister Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Blister Ammunition (Greater).md
index 28e500b81..fb496ce43 100755
--- a/content/Mechanics/Character Building/Equipment/Blister Ammunition (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Blister Ammunition (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Blister Ammunition (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Blister Ammunition (Lesser).md b/content/Mechanics/Character Building/Equipment/Blister Ammunition (Lesser).md
index 72dcf491d..9672b94d4 100755
--- a/content/Mechanics/Character Building/Equipment/Blister Ammunition (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Blister Ammunition (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Blister Ammunition (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Blister Ammunition (Moderate).md b/content/Mechanics/Character Building/Equipment/Blister Ammunition (Moderate).md
index 0aebbdf92..9bc16867d 100755
--- a/content/Mechanics/Character Building/Equipment/Blister Ammunition (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Blister Ammunition (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Blister Ammunition (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Blisterwort.md b/content/Mechanics/Character Building/Equipment/Blisterwort.md
index d20b22595..1b5a22893 100755
--- a/content/Mechanics/Character Building/Equipment/Blisterwort.md
+++ b/content/Mechanics/Character Building/Equipment/Blisterwort.md
@@ -8,7 +8,6 @@ tags:
---
# Blisterwort
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Bloodburn Censer.md b/content/Mechanics/Character Building/Equipment/Bloodburn Censer.md
index 5734f3550..70600b30a 100755
--- a/content/Mechanics/Character Building/Equipment/Bloodburn Censer.md
+++ b/content/Mechanics/Character Building/Equipment/Bloodburn Censer.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodburn Censer
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The exterior of this egg-shaped brass censer is polished to a mirror-like sheen. Several rings are attached to its sides at regular intervals. The top of the censer's lid is decorated with a pair of intertwining snakes.
diff --git a/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Black Label.md b/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Black Label.md
index 30fe02066..796aafb41 100755
--- a/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Black Label.md
+++ b/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Black Label.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodhammer Reserve Black Label
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: "You ever thought about being a frog?"
diff --git a/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Select.md b/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Select.md
index 188a74547..48d78fd0f 100755
--- a/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Select.md
+++ b/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve Select.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodhammer Reserve Select
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: "You ever thought about being a frog?"
diff --git a/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve.md b/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve.md
index 2706b414b..5f63096dd 100755
--- a/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve.md
+++ b/content/Mechanics/Character Building/Equipment/Bloodhammer Reserve.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodhammer Reserve
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: "You ever thought about being a frog?"
diff --git a/content/Mechanics/Character Building/Equipment/Bloodhound Olfactory Stimulators.md b/content/Mechanics/Character Building/Equipment/Bloodhound Olfactory Stimulators.md
index 5131984b8..d00b339d5 100755
--- a/content/Mechanics/Character Building/Equipment/Bloodhound Olfactory Stimulators.md
+++ b/content/Mechanics/Character Building/Equipment/Bloodhound Olfactory Stimulators.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodhound Olfactory Stimulators
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These _olfactory stimulators_ can be enhanced to better localize scents.
diff --git a/content/Mechanics/Character Building/Equipment/Bloodline Robe.md b/content/Mechanics/Character Building/Equipment/Bloodline Robe.md
index ec649450f..ad18f622f 100755
--- a/content/Mechanics/Character Building/Equipment/Bloodline Robe.md
+++ b/content/Mechanics/Character Building/Equipment/Bloodline Robe.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodline Robe
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Each _bloodline robe_ has a design that befits a particular sorcerer bloodline, depicting creatures of that bloodline or using styles common among them. You gain a +2 item bonus to each of your bloodline skills.
diff --git a/content/Mechanics/Character Building/Equipment/Bola Shot.md b/content/Mechanics/Character Building/Equipment/Bola Shot.md
index fd8e9bc0e..bdec85847 100755
--- a/content/Mechanics/Character Building/Equipment/Bola Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Bola Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Bola Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Greater).md b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Greater).md
index 41f4c9c63..9a7a85ff0 100755
--- a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Bonmuan Swapping Stone (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Lesser).md b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Lesser).md
index 81ccd8717..70b9485a4 100755
--- a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Bonmuan Swapping Stone (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Major).md b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Major).md
index 63b89d31a..445935f35 100755
--- a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Bonmuan Swapping Stone (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Moderate).md b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Moderate).md
index 2acade118..274401ea9 100755
--- a/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Bonmuan Swapping Stone (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Bonmuan Swapping Stone (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Boom Snare.md b/content/Mechanics/Character Building/Equipment/Boom Snare.md
index fa5fd4ec2..83ce614ea 100755
--- a/content/Mechanics/Character Building/Equipment/Boom Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Boom Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Boom Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
By combining a [[Alchemist's Fire (Lesser)]], a [[Thunderstone (Lesser)]], and other catalysts with a pressure sensitive trigger, you create a snare that creates a fiery and thunderous explosion when triggered. The target and all creatures in adjacent squares take 1d4 persistent,fire damage.
diff --git a/content/Mechanics/Character Building/Equipment/Boomerang.md b/content/Mechanics/Character Building/Equipment/Boomerang.md
index 524fee550..3514ffb57 100755
--- a/content/Mechanics/Character Building/Equipment/Boomerang.md
+++ b/content/Mechanics/Character Building/Equipment/Boomerang.md
@@ -8,6 +8,5 @@ tags:
---
# Boomerang
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.
diff --git a/content/Mechanics/Character Building/Equipment/Bootstrap Respirator.md b/content/Mechanics/Character Building/Equipment/Bootstrap Respirator.md
index b8ab3abc1..4eabe6b0d 100755
--- a/content/Mechanics/Character Building/Equipment/Bootstrap Respirator.md
+++ b/content/Mechanics/Character Building/Equipment/Bootstrap Respirator.md
@@ -8,6 +8,5 @@ tags:
---
# Bootstrap Respirator
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to filter out as many of the pollutants as possible. Designed by dwarf smiths operating the Gas Forges, the flexible face mask of a bootstrap respirator fits snugly over your mouth and nose, fastened by two adjustable leather straps. A manual pump inserted into your footwear or under the arm circulates air through tubes and over filters fitted into the front of the mask. While wearing a bootstrap respirator, you gain a +1 item bonus to any saves that require you to smell or taste, such as inhaled poisons and airborne diseases.
diff --git a/content/Mechanics/Character Building/Equipment/Bottled Roc.md b/content/Mechanics/Character Building/Equipment/Bottled Roc.md
index 4e27db846..9b2ca21d4 100755
--- a/content/Mechanics/Character Building/Equipment/Bottled Roc.md
+++ b/content/Mechanics/Character Building/Equipment/Bottled Roc.md
@@ -8,7 +8,6 @@ tags:
---
# Bottled Roc
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Bow Staff.md b/content/Mechanics/Character Building/Equipment/Bow Staff.md
index 0c9778a27..cb7af9cef 100755
--- a/content/Mechanics/Character Building/Equipment/Bow Staff.md
+++ b/content/Mechanics/Character Building/Equipment/Bow Staff.md
@@ -8,6 +8,5 @@ tags:
---
# Bow Staff
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.
diff --git a/content/Mechanics/Character Building/Equipment/Bower Fruit.md b/content/Mechanics/Character Building/Equipment/Bower Fruit.md
index d974322cf..7b270a9e5 100755
--- a/content/Mechanics/Character Building/Equipment/Bower Fruit.md
+++ b/content/Mechanics/Character Building/Equipment/Bower Fruit.md
@@ -8,7 +8,6 @@ tags:
---
# Bower Fruit
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Bracers of Devotion.md b/content/Mechanics/Character Building/Equipment/Bracers of Devotion.md
index c31b50e58..39600c3b0 100755
--- a/content/Mechanics/Character Building/Equipment/Bracers of Devotion.md
+++ b/content/Mechanics/Character Building/Equipment/Bracers of Devotion.md
@@ -8,7 +8,6 @@ tags:
---
# Bracers of Devotion
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, reassuring focus and devotion flow into you through them. Each time you spend a Focus Point to cast a devotion spell, your divine ally gains a benefit until the start of your next turn, depending on its type.
diff --git a/content/Mechanics/Character Building/Equipment/Brain Cylinder.md b/content/Mechanics/Character Building/Equipment/Brain Cylinder.md
index 700b8501a..103c23bdd 100755
--- a/content/Mechanics/Character Building/Equipment/Brain Cylinder.md
+++ b/content/Mechanics/Character Building/Equipment/Brain Cylinder.md
@@ -8,7 +8,6 @@ tags:
---
# Brain Cylinder
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Perception** +15; vision (precise) 30 feet, hearing (imprecise) 30 feet
diff --git a/content/Mechanics/Character Building/Equipment/Bralani Breath (Greater).md b/content/Mechanics/Character Building/Equipment/Bralani Breath (Greater).md
index 47e7e20ec..ee23ba868 100755
--- a/content/Mechanics/Character Building/Equipment/Bralani Breath (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Bralani Breath (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Bralani Breath (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell (add 1 action)
diff --git a/content/Mechanics/Character Building/Equipment/Bralani Breath.md b/content/Mechanics/Character Building/Equipment/Bralani Breath.md
index fb5484312..b6909430a 100755
--- a/content/Mechanics/Character Building/Equipment/Bralani Breath.md
+++ b/content/Mechanics/Character Building/Equipment/Bralani Breath.md
@@ -8,7 +8,6 @@ tags:
---
# Bralani Breath
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell (add 1 action)
diff --git a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Fleet).md b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Fleet).md
index 3086d965e..592be9d9e 100755
--- a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Fleet).md
+++ b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Fleet).md
@@ -8,7 +8,6 @@ tags:
---
# Bravery Baldric (Fleet)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it grass green. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.
diff --git a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Flight).md b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Flight).md
index eb34ef09e..65961d179 100755
--- a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Flight).md
+++ b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Flight).md
@@ -8,7 +8,6 @@ tags:
---
# Bravery Baldric (Flight)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it light blue. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.
diff --git a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Haste).md b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Haste).md
index cc6f6bd74..25154a646 100755
--- a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Haste).md
+++ b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Haste).md
@@ -8,7 +8,6 @@ tags:
---
# Bravery Baldric (Haste)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it silver. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.
diff --git a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration).md b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration).md
index 95bafde00..a775cd2e6 100755
--- a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration).md
+++ b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration).md
@@ -8,7 +8,6 @@ tags:
---
# Bravery Baldric (Restoration)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it golden. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.
diff --git a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration, Greater).md b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration, Greater).md
index 72a8206d7..ed5b155e4 100755
--- a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration, Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Restoration, Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Bravery Baldric (Restoration, Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it golden. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.
diff --git a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Stoneskin).md b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Stoneskin).md
index 42b5d8d47..772eab0a5 100755
--- a/content/Mechanics/Character Building/Equipment/Bravery Baldric (Stoneskin).md
+++ b/content/Mechanics/Character Building/Equipment/Bravery Baldric (Stoneskin).md
@@ -8,7 +8,6 @@ tags:
---
# Bravery Baldric (Stoneskin)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color, turning it dark gray. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.
diff --git a/content/Mechanics/Character Building/Equipment/Brazier of Harmony.md b/content/Mechanics/Character Building/Equipment/Brazier of Harmony.md
index 7efd6e535..fd8d88191 100755
--- a/content/Mechanics/Character Building/Equipment/Brazier of Harmony.md
+++ b/content/Mechanics/Character Building/Equipment/Brazier of Harmony.md
@@ -8,7 +8,6 @@ tags:
---
# Brazier of Harmony
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The _brazier of harmony_ is a circular, orb-shaped censer etched with celebrating creatures shaking hands and dancing. The brazier contains a pleasant-smelling potpourri of dried flowers and incenses, designed to create a calm atmosphere that encourages meditation, thoughtfulness, and camaraderie. While holding the lit censer, you gain a +1 item bonus to Diplomacy checks, whether the censer is activated or not.
diff --git a/content/Mechanics/Character Building/Equipment/Breath Blaster (Greater).md b/content/Mechanics/Character Building/Equipment/Breath Blaster (Greater).md
index b023c75fb..ce941a13b 100755
--- a/content/Mechanics/Character Building/Equipment/Breath Blaster (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Breath Blaster (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Breath Blaster (Greater)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _greater breath blaster_ is a _+2 greater striking blunderbuss_ most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.
diff --git a/content/Mechanics/Character Building/Equipment/Breath Blaster (Major).md b/content/Mechanics/Character Building/Equipment/Breath Blaster (Major).md
index 8709c223f..402c90c37 100755
--- a/content/Mechanics/Character Building/Equipment/Breath Blaster (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Breath Blaster (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Breath Blaster (Major)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _major breath blaster_ is a _+3 major striking blunderbuss_ most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.
diff --git a/content/Mechanics/Character Building/Equipment/Breath Blaster.md b/content/Mechanics/Character Building/Equipment/Breath Blaster.md
index ea8e42ab4..de7dfecf1 100755
--- a/content/Mechanics/Character Building/Equipment/Breath Blaster.md
+++ b/content/Mechanics/Character Building/Equipment/Breath Blaster.md
@@ -8,7 +8,6 @@ tags:
---
# Breath Blaster
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _breath blaster_ is a _+1 striking blunderbuss_ most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.
diff --git a/content/Mechanics/Character Building/Equipment/Breathtaking Vapor.md b/content/Mechanics/Character Building/Equipment/Breathtaking Vapor.md
index 64cf14959..e354a7d19 100755
--- a/content/Mechanics/Character Building/Equipment/Breathtaking Vapor.md
+++ b/content/Mechanics/Character Building/Equipment/Breathtaking Vapor.md
@@ -8,7 +8,6 @@ tags:
---
# Breathtaking Vapor
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Greater).md b/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Greater).md
index 055c42bda..5f25df225 100755
--- a/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Brightbloom Posy (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 28.
diff --git a/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Major).md b/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Major).md
index 71f1d5be9..0bbe5064f 100755
--- a/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Brightbloom Posy (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Brightbloom Posy (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 41.
diff --git a/content/Mechanics/Character Building/Equipment/Brightbloom Posy.md b/content/Mechanics/Character Building/Equipment/Brightbloom Posy.md
index 9b554be8f..a7640c433 100755
--- a/content/Mechanics/Character Building/Equipment/Brightbloom Posy.md
+++ b/content/Mechanics/Character Building/Equipment/Brightbloom Posy.md
@@ -8,7 +8,6 @@ tags:
---
# Brightbloom Posy
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24.
diff --git a/content/Mechanics/Character Building/Equipment/Brightshade.md b/content/Mechanics/Character Building/Equipment/Brightshade.md
index 569c856ee..48dff06b5 100755
--- a/content/Mechanics/Character Building/Equipment/Brightshade.md
+++ b/content/Mechanics/Character Building/Equipment/Brightshade.md
@@ -8,7 +8,6 @@ tags:
---
# Brightshade
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Butterfly Sword.md b/content/Mechanics/Character Building/Equipment/Butterfly Sword.md
index 65299f059..2f7118f9d 100755
--- a/content/Mechanics/Character Building/Equipment/Butterfly Sword.md
+++ b/content/Mechanics/Character Building/Equipment/Butterfly Sword.md
@@ -8,6 +8,5 @@ tags:
---
# Butterfly Sword
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It is the preferred weapon of Butterfly Blades-highly skilled Gokan assassins.
diff --git a/content/Mechanics/Character Building/Equipment/Camouflage Dye (Greater).md b/content/Mechanics/Character Building/Equipment/Camouflage Dye (Greater).md
index b443f4d58..b50336342 100755
--- a/content/Mechanics/Character Building/Equipment/Camouflage Dye (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Camouflage Dye (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Camouflage Dye (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Camouflage Dye (Lesser).md b/content/Mechanics/Character Building/Equipment/Camouflage Dye (Lesser).md
index 5e3521a71..d8249fcf8 100755
--- a/content/Mechanics/Character Building/Equipment/Camouflage Dye (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Camouflage Dye (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Camouflage Dye (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Captivating Bauble.md b/content/Mechanics/Character Building/Equipment/Captivating Bauble.md
index d553ea4d5..87360415d 100755
--- a/content/Mechanics/Character Building/Equipment/Captivating Bauble.md
+++ b/content/Mechanics/Character Building/Equipment/Captivating Bauble.md
@@ -8,7 +8,6 @@ tags:
---
# Captivating Bauble
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 3 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Captivating Score.md b/content/Mechanics/Character Building/Equipment/Captivating Score.md
index 06609bb8c..c90c6ca6c 100755
--- a/content/Mechanics/Character Building/Equipment/Captivating Score.md
+++ b/content/Mechanics/Character Building/Equipment/Captivating Score.md
@@ -8,7 +8,6 @@ tags:
---
# Captivating Score
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Careless Delight.md b/content/Mechanics/Character Building/Equipment/Careless Delight.md
index fed1845b9..8d3c15e45 100755
--- a/content/Mechanics/Character Building/Equipment/Careless Delight.md
+++ b/content/Mechanics/Character Building/Equipment/Careless Delight.md
@@ -8,7 +8,6 @@ tags:
---
# Careless Delight
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Carrion Cask.md b/content/Mechanics/Character Building/Equipment/Carrion Cask.md
index b3eb9a132..958a8c4dc 100755
--- a/content/Mechanics/Character Building/Equipment/Carrion Cask.md
+++ b/content/Mechanics/Character Building/Equipment/Carrion Cask.md
@@ -8,7 +8,6 @@ tags:
---
# Carrion Cask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a necromantic sludge.
diff --git a/content/Mechanics/Character Building/Equipment/Carver-cutter (Greater).md b/content/Mechanics/Character Building/Equipment/Carver-cutter (Greater).md
index afafa4898..52ba54e37 100755
--- a/content/Mechanics/Character Building/Equipment/Carver-cutter (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Carver-cutter (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Carver-cutter (Greater)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Many of the experienced woodcarvers of the Plane of Wood learn to fight as well, the better to travel into hazardous areas in search of rare and beautiful types of wood for their craft. A _carver-cutter_ serves a dual role as a weapon and a tool for felling trees and engraving wood. The _+2 greater striking battle axe_ looks like an exquisitely made woodcutting axe.
diff --git a/content/Mechanics/Character Building/Equipment/Carver-cutter (Major).md b/content/Mechanics/Character Building/Equipment/Carver-cutter (Major).md
index 7ec134676..0b14ce37a 100755
--- a/content/Mechanics/Character Building/Equipment/Carver-cutter (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Carver-cutter (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Carver-cutter (Major)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Many of the experienced woodcarvers of the Plane of Wood learn to fight as well, the better to travel into hazardous areas in search of rare and beautiful types of wood for their craft. A _carver-cutter_ serves a dual role as a weapon and a tool for felling trees and engraving wood. The _+2 keen greater striking battle axe_ looks like an exquisitely made woodcutting axe.
diff --git a/content/Mechanics/Character Building/Equipment/Carver-cutter (True).md b/content/Mechanics/Character Building/Equipment/Carver-cutter (True).md
index a2de86f89..24008296a 100755
--- a/content/Mechanics/Character Building/Equipment/Carver-cutter (True).md
+++ b/content/Mechanics/Character Building/Equipment/Carver-cutter (True).md
@@ -8,7 +8,6 @@ tags:
---
# Carver-cutter (True)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Many of the experienced woodcarvers of the Plane of Wood learn to fight as well, the better to travel into hazardous areas in search of rare and beautiful types of wood for their craft. A _carver-cutter_ serves a dual role as a weapon and a tool for felling trees and engraving wood. The _+3 keen greater striking battle axe_ looks like an exquisitely made woodcutting axe.
diff --git a/content/Mechanics/Character Building/Equipment/Carver-cutter.md b/content/Mechanics/Character Building/Equipment/Carver-cutter.md
index abc37b156..2d55c4c87 100755
--- a/content/Mechanics/Character Building/Equipment/Carver-cutter.md
+++ b/content/Mechanics/Character Building/Equipment/Carver-cutter.md
@@ -8,7 +8,6 @@ tags:
---
# Carver-cutter
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Many of the experienced woodcarvers of the Plane of Wood learn to fight as well, the better to travel into hazardous areas in search of rare and beautiful types of wood for their craft. A _carver-cutter_ serves a dual role as a weapon and a tool for felling trees and engraving wood. The _+2 striking battle axe_ looks like an exquisitely made woodcutting axe.
diff --git a/content/Mechanics/Character Building/Equipment/Cassisian Helmet.md b/content/Mechanics/Character Building/Equipment/Cassisian Helmet.md
index b45a9efa0..5b9c1a841 100755
--- a/content/Mechanics/Character Building/Equipment/Cassisian Helmet.md
+++ b/content/Mechanics/Character Building/Equipment/Cassisian Helmet.md
@@ -8,7 +8,6 @@ tags:
---
# Cassisian Helmet
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the cassisian helmet, you gain a +1 status bonus to AC and saves against evil creatures and effects.
diff --git a/content/Mechanics/Character Building/Equipment/Caster's Targe.md b/content/Mechanics/Character Building/Equipment/Caster's Targe.md
index d437a2a27..19b6ade70 100755
--- a/content/Mechanics/Character Building/Equipment/Caster's Targe.md
+++ b/content/Mechanics/Character Building/Equipment/Caster's Targe.md
@@ -8,6 +8,5 @@ tags:
---
# Caster's Targe
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.
diff --git a/content/Mechanics/Character Building/Equipment/Catching.md b/content/Mechanics/Character Building/Equipment/Catching.md
index 57930ca6a..00b7f2c12 100755
--- a/content/Mechanics/Character Building/Equipment/Catching.md
+++ b/content/Mechanics/Character Building/Equipment/Catching.md
@@ -8,7 +8,6 @@ tags:
---
# Catching
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A _catching rune_ creates a small, magical vacuum that attempts to pull weapons away from opponents. If you can attempt to [[Disarm]] as part of a Shield Block, such as with the Disarming Block feat or this rune's activated ability, a catching shield grants you a +1 circumstance bonus to such Disarm attempts.
diff --git a/content/Mechanics/Character Building/Equipment/Cayden's Brew (Double).md b/content/Mechanics/Character Building/Equipment/Cayden's Brew (Double).md
index 4e6db72ed..4aa695638 100755
--- a/content/Mechanics/Character Building/Equipment/Cayden's Brew (Double).md
+++ b/content/Mechanics/Character Building/Equipment/Cayden's Brew (Double).md
@@ -8,7 +8,6 @@ tags:
---
# Cayden's Brew (Double)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Cayden's Brew (Triple).md b/content/Mechanics/Character Building/Equipment/Cayden's Brew (Triple).md
index a8cdac6df..4871e9500 100755
--- a/content/Mechanics/Character Building/Equipment/Cayden's Brew (Triple).md
+++ b/content/Mechanics/Character Building/Equipment/Cayden's Brew (Triple).md
@@ -8,7 +8,6 @@ tags:
---
# Cayden's Brew (Triple)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Cayden's Brew.md b/content/Mechanics/Character Building/Equipment/Cayden's Brew.md
index 58c3a9ade..69ad20d12 100755
--- a/content/Mechanics/Character Building/Equipment/Cayden's Brew.md
+++ b/content/Mechanics/Character Building/Equipment/Cayden's Brew.md
@@ -8,7 +8,6 @@ tags:
---
# Cayden's Brew
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Cayden's Tankard.md b/content/Mechanics/Character Building/Equipment/Cayden's Tankard.md
index 22317f1e0..e06817fa7 100755
--- a/content/Mechanics/Character Building/Equipment/Cayden's Tankard.md
+++ b/content/Mechanics/Character Building/Equipment/Cayden's Tankard.md
@@ -8,7 +8,6 @@ tags:
---
# Cayden's Tankard
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This ordinary-looking silver tankard functions as a _+4 major striking hopeful returning light hammer_ when wielded as a weapon. Imbued with Cayden Cailean's courage, you are immune to fear effects. Any liquid poured into the tankard transforms into a strong, alcoholic ambrosia that remains contained safely within until you drink it. Drinking the ambrosia Activates the tankard, with one of the following effects. If you aren't the one blessed to borrow the tankard, you are [[Drained 1|Drained 4]] and [[Enfeebled 1|Enfeebled 4]] while holding it, and its magic doesn't function for you.
diff --git a/content/Mechanics/Character Building/Equipment/Chain Sword.md b/content/Mechanics/Character Building/Equipment/Chain Sword.md
index bde2b6ef3..00ac408c7 100755
--- a/content/Mechanics/Character Building/Equipment/Chain Sword.md
+++ b/content/Mechanics/Character Building/Equipment/Chain Sword.md
@@ -8,6 +8,5 @@ tags:
---
# Chain Sword
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune.
diff --git a/content/Mechanics/Character Building/Equipment/Chain of Stars.md b/content/Mechanics/Character Building/Equipment/Chain of Stars.md
index 3e84f812f..59ccec684 100755
--- a/content/Mechanics/Character Building/Equipment/Chain of Stars.md
+++ b/content/Mechanics/Character Building/Equipment/Chain of Stars.md
@@ -8,7 +8,6 @@ tags:
---
# Chain of Stars
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Chair of Inventions.md b/content/Mechanics/Character Building/Equipment/Chair of Inventions.md
index 273404da9..3bc64bcdd 100755
--- a/content/Mechanics/Character Building/Equipment/Chair of Inventions.md
+++ b/content/Mechanics/Character Building/Equipment/Chair of Inventions.md
@@ -8,7 +8,6 @@ tags:
---
# Chair of Inventions
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. While seated in a chair of inventions, you have a worn superb repair kit that doesn't count against your Bulk limit or maximum worn items.
diff --git a/content/Mechanics/Character Building/Equipment/Chakri (Lost Omens).md b/content/Mechanics/Character Building/Equipment/Chakri (Lost Omens).md
index 582f28156..ae92394e7 100755
--- a/content/Mechanics/Character Building/Equipment/Chakri (Lost Omens).md
+++ b/content/Mechanics/Character Building/Equipment/Chakri (Lost Omens).md
@@ -8,6 +8,5 @@ tags:
---
# Chakri (Lost Omens)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A chakri is a small, circular throwing weapon with a sharp outer edge.
diff --git a/content/Mechanics/Character Building/Equipment/Chakri.md b/content/Mechanics/Character Building/Equipment/Chakri.md
index 489da61a3..90fc20e19 100755
--- a/content/Mechanics/Character Building/Equipment/Chakri.md
+++ b/content/Mechanics/Character Building/Equipment/Chakri.md
@@ -8,6 +8,5 @@ tags:
---
# Chakri
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Similar to a chakram, chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload—.
diff --git a/content/Mechanics/Character Building/Equipment/Charm of the Ordinary.md b/content/Mechanics/Character Building/Equipment/Charm of the Ordinary.md
index 4f7dae0eb..e359ea7cc 100755
--- a/content/Mechanics/Character Building/Equipment/Charm of the Ordinary.md
+++ b/content/Mechanics/Character Building/Equipment/Charm of the Ordinary.md
@@ -8,7 +8,6 @@ tags:
---
# Charm of the Ordinary
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Choleric Contagion.md b/content/Mechanics/Character Building/Equipment/Choleric Contagion.md
index 19bb8cd23..aecd4910e 100755
--- a/content/Mechanics/Character Building/Equipment/Choleric Contagion.md
+++ b/content/Mechanics/Character Building/Equipment/Choleric Contagion.md
@@ -8,7 +8,6 @@ tags:
---
# Choleric Contagion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Greater).md b/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Greater).md
index f149cd362..29b9921dc 100755
--- a/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Chromatic Jellyfish Oil (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Lesser).md b/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Lesser).md
index 485766574..f04cf2ee6 100755
--- a/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Chromatic Jellyfish Oil (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Moderate).md b/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Moderate).md
index 4a546becb..e24c96762 100755
--- a/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Chromatic Jellyfish Oil (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Chromatic Jellyfish Oil (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Cinnamon Seers.md b/content/Mechanics/Character Building/Equipment/Cinnamon Seers.md
index 1ecbb39e4..ff8f8f2c0 100755
--- a/content/Mechanics/Character Building/Equipment/Cinnamon Seers.md
+++ b/content/Mechanics/Character Building/Equipment/Cinnamon Seers.md
@@ -8,7 +8,6 @@ tags:
---
# Cinnamon Seers
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Zippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains in your mouth for 1 hour, its stimulating flavor granting you a +1 item bonus to checks to Recall Knowledge.
diff --git a/content/Mechanics/Character Building/Equipment/Cipher of Elemental Planes.md b/content/Mechanics/Character Building/Equipment/Cipher of Elemental Planes.md
index b03fe1602..1625fd5bd 100755
--- a/content/Mechanics/Character Building/Equipment/Cipher of Elemental Planes.md
+++ b/content/Mechanics/Character Building/Equipment/Cipher of Elemental Planes.md
@@ -8,7 +8,6 @@ tags:
---
# Cipher of Elemental Planes
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This device is made from two metal discs, one slightly smaller than the other, each bearing a variety of runes and symbols along their outer edges. The center ring typically shows a rune for each elemental plane, and many older ciphers include only the planes of air, earth, fire, and water. A thick, golden pin in the center of both discs holds them together.
diff --git a/content/Mechanics/Character Building/Equipment/Clinging Ooze Snare.md b/content/Mechanics/Character Building/Equipment/Clinging Ooze Snare.md
index 587a9193b..5cd536d53 100755
--- a/content/Mechanics/Character Building/Equipment/Clinging Ooze Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Clinging Ooze Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Clinging Ooze Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Complex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect their hidden laboratories, and it is from this tradition that the clinging ooze snare takes its inspiration. With its ingenious mixture of rare reagents, dried protoplasm harvested from ooze creatures, and a little pinch of alchemy, this snare triggers into an ooze-like hazard that temporarily mimics the dangers presented by a creature like a sewer ooze or other carnivorous protoplasmic monster.
diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Bookshelf.md b/content/Mechanics/Character Building/Equipment/Clockwork Bookshelf.md
index 1bdd7a5ec..32758431a 100755
--- a/content/Mechanics/Character Building/Equipment/Clockwork Bookshelf.md
+++ b/content/Mechanics/Character Building/Equipment/Clockwork Bookshelf.md
@@ -8,6 +8,5 @@ tags:
---
# Clockwork Bookshelf
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the bookshelf's six levels is actually loaded with a pair of shelves instead of a single shelf. A simple switch on the side of the bookshelf flips the corresponding shelf to the other side, revealing any books stored in the paired shelf. While this makes the clockwork bookshelf a little deeper than a normal bookshelf, in order to fit both shelves, it effectively allows you to store twice as many books using the same amount of wall space. Those who wish to keep volumes hidden from visitors (or perhaps stow a weapon or potion within a false book) often load the hidden shelf first, then switch to the second shelf lined with more respectable volumes.
diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Box Packer.md b/content/Mechanics/Character Building/Equipment/Clockwork Box Packer.md
index 5d1811cff..90d1242e0 100755
--- a/content/Mechanics/Character Building/Equipment/Clockwork Box Packer.md
+++ b/content/Mechanics/Character Building/Equipment/Clockwork Box Packer.md
@@ -8,7 +8,6 @@ tags:
---
# Clockwork Box Packer
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for their staff as a status symbol, and merchants who are in the shipping trade can afford to slowly reap the benefits of its usage. It takes 1 minute to wind a clockwork box packer; after which, it can function for up to 1 hour.
diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Chirper.md b/content/Mechanics/Character Building/Equipment/Clockwork Chirper.md
index 893a313b4..49712eddd 100755
--- a/content/Mechanics/Character Building/Equipment/Clockwork Chirper.md
+++ b/content/Mechanics/Character Building/Equipment/Clockwork Chirper.md
@@ -8,6 +8,5 @@ tags:
---
# Clockwork Chirper
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains immobile and silent until a Small or larger creature enters the square beneath its perch, at which point it springs into action. Once activated, it flies around making a loud chirping sound that can be heard up to 500 feet away. The bird then follows the creature that activated it for up to one hour or until it is destroyed, doing its best to stay just above the creature and out of reach, and continuing its string of loud chirps. The bird is an object with a Speed 10 feet, and a fly Speed of 25 feet. It has AC 15, Hardness 5, HP 10 (BT 5) and object immunities. Once broken, it can no longer fly. It can't attack or otherwise damage other creatures. After an hour has passed after its activation, the clockwork chirper falls into a pile of useless components.
diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Disguise.md b/content/Mechanics/Character Building/Equipment/Clockwork Disguise.md
index 541c15cfd..004219615 100755
--- a/content/Mechanics/Character Building/Equipment/Clockwork Disguise.md
+++ b/content/Mechanics/Character Building/Equipment/Clockwork Disguise.md
@@ -8,7 +8,6 @@ tags:
---
# Clockwork Disguise
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are used all across Golarion. For example, if a spy wants to infiltrate a military camp, they must be wearing the same type of armor as the soldiers stationed there-or else have a very good explanation for their commander as to why they're out of proper uniform!
diff --git a/content/Mechanics/Character Building/Equipment/Clockwork Monkey.md b/content/Mechanics/Character Building/Equipment/Clockwork Monkey.md
index 0bd50e99f..281f33df8 100755
--- a/content/Mechanics/Character Building/Equipment/Clockwork Monkey.md
+++ b/content/Mechanics/Character Building/Equipment/Clockwork Monkey.md
@@ -8,6 +8,5 @@ tags:
---
# Clockwork Monkey
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
These cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves adjacent to the square it sits in, at which point it leaps on the creature, scurrying about on its agile hind legs while it pounds on its instrument, riding the creature and raising a racket. The creature being assaulted by the monkey must find a way to escape its agitator either via flinging the monkey off with the Escape action (DC 18) or by breaking the monkey. The monkey has AC 19, Hardness 2, HP 10 (BT 5) and object immunities.
diff --git a/content/Mechanics/Character Building/Equipment/Cloning Potion.md b/content/Mechanics/Character Building/Equipment/Cloning Potion.md
index 6c0faef6f..d7be04d27 100755
--- a/content/Mechanics/Character Building/Equipment/Cloning Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Cloning Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Cloning Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Clown Monarch.md b/content/Mechanics/Character Building/Equipment/Clown Monarch.md
index 51aa3bb55..e388b72bb 100755
--- a/content/Mechanics/Character Building/Equipment/Clown Monarch.md
+++ b/content/Mechanics/Character Building/Equipment/Clown Monarch.md
@@ -8,7 +8,6 @@ tags:
---
# Clown Monarch
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Clubhead Poison.md b/content/Mechanics/Character Building/Equipment/Clubhead Poison.md
index a874dc497..c2d148ccb 100755
--- a/content/Mechanics/Character Building/Equipment/Clubhead Poison.md
+++ b/content/Mechanics/Character Building/Equipment/Clubhead Poison.md
@@ -8,7 +8,6 @@ tags:
---
# Clubhead Poison
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Coldstar Pistols.md b/content/Mechanics/Character Building/Equipment/Coldstar Pistols.md
index 34802cf40..5d0bd04a9 100755
--- a/content/Mechanics/Character Building/Equipment/Coldstar Pistols.md
+++ b/content/Mechanics/Character Building/Equipment/Coldstar Pistols.md
@@ -8,7 +8,6 @@ tags:
---
# Coldstar Pistols
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
One dueling pistol in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one gun comprising the _Coldstar Pistols_ functions as a _+3 greater striking greater flaming dueling pistol_ and the other as a _+3 greater striking greater frost dueling pistol_. When joined, the guns form a double-barreled weapon that functions as a _+4 major striking greater flaming greater frost dueling pistol._ The combined form has a range increment of 120 feet. In either form, the _Coldstar Pistols_ have the agile, concealable, concussive, and fatal d10 traits. As star guns, the _Coldstar Pistols_ run on magic and don't use ammunition or black powder.
diff --git a/content/Mechanics/Character Building/Equipment/Collar of the Shifting Spider.md b/content/Mechanics/Character Building/Equipment/Collar of the Shifting Spider.md
index 20d8362b5..711c00c97 100755
--- a/content/Mechanics/Character Building/Equipment/Collar of the Shifting Spider.md
+++ b/content/Mechanics/Character Building/Equipment/Collar of the Shifting Spider.md
@@ -8,7 +8,6 @@ tags:
---
# Collar of the Shifting Spider
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Activate** f Interact
diff --git a/content/Mechanics/Character Building/Equipment/Combat Lure.md b/content/Mechanics/Character Building/Equipment/Combat Lure.md
index ba6d6df5d..a402a217a 100755
--- a/content/Mechanics/Character Building/Equipment/Combat Lure.md
+++ b/content/Mechanics/Character Building/Equipment/Combat Lure.md
@@ -8,6 +8,5 @@ tags:
---
# Combat Lure
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal.
diff --git a/content/Mechanics/Character Building/Equipment/Communication Pendants.md b/content/Mechanics/Character Building/Equipment/Communication Pendants.md
index 36ec2459a..7bdf2025e 100755
--- a/content/Mechanics/Character Building/Equipment/Communication Pendants.md
+++ b/content/Mechanics/Character Building/Equipment/Communication Pendants.md
@@ -8,7 +8,6 @@ tags:
---
# Communication Pendants
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Each of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with the other pendant in their pair and must be crafted together. If one pendant becomes broken, the other shatters into non-magical shards. The price listed above is for a pair of pendants.
diff --git a/content/Mechanics/Character Building/Equipment/Communion Mat.md b/content/Mechanics/Character Building/Equipment/Communion Mat.md
index 2e8b85c78..93b5f999f 100755
--- a/content/Mechanics/Character Building/Equipment/Communion Mat.md
+++ b/content/Mechanics/Character Building/Equipment/Communion Mat.md
@@ -8,7 +8,6 @@ tags:
---
# Communion Mat
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your familiar each press a limb to a corner of the mat. The ritual circle then morphs to one matching the tradition of your patron, the spells contained in your familiar appearing in the margins. During your daily preparations, your familiar performs a small jaunt around the open ritual circle to strengthen its connection to your patron.
diff --git a/content/Mechanics/Character Building/Equipment/Conduit Shot (Greater).md b/content/Mechanics/Character Building/Equipment/Conduit Shot (Greater).md
index f1f1b0d4c..dccd83cd3 100755
--- a/content/Mechanics/Character Building/Equipment/Conduit Shot (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Conduit Shot (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Conduit Shot (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Conduit Shot (Lesser).md b/content/Mechanics/Character Building/Equipment/Conduit Shot (Lesser).md
index beafd1a90..e2f5c9c28 100755
--- a/content/Mechanics/Character Building/Equipment/Conduit Shot (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Conduit Shot (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Conduit Shot (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Conduit Shot (Moderate).md b/content/Mechanics/Character Building/Equipment/Conduit Shot (Moderate).md
index 66a2c4c54..83bc9c14d 100755
--- a/content/Mechanics/Character Building/Equipment/Conduit Shot (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Conduit Shot (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Conduit Shot (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Confabulator.md b/content/Mechanics/Character Building/Equipment/Confabulator.md
index 633975b89..bae19033c 100755
--- a/content/Mechanics/Character Building/Equipment/Confabulator.md
+++ b/content/Mechanics/Character Building/Equipment/Confabulator.md
@@ -8,6 +8,5 @@ tags:
---
# Confabulator
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The speech can be any language the character understands, and the sound of the speech resembles the instrument the device is attached to. You also gain a +1 item bonus to Performance checks made with the instrument.
diff --git a/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Greater).md b/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Greater).md
index c12af5b72..f8812ffc2 100755
--- a/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Contagion Metabolizer (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Lesser).md b/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Lesser).md
index b49c1a297..ca08b537f 100755
--- a/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Contagion Metabolizer (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Moderate).md b/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Moderate).md
index e576f3e46..b2f957e1a 100755
--- a/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Contagion Metabolizer (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Contagion Metabolizer (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Conundrum Spectacles (Greater).md b/content/Mechanics/Character Building/Equipment/Conundrum Spectacles (Greater).md
index f42b33019..194cc9950 100755
--- a/content/Mechanics/Character Building/Equipment/Conundrum Spectacles (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Conundrum Spectacles (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Conundrum Spectacles (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +2 item bonus to [[Decipher Writing]].
diff --git a/content/Mechanics/Character Building/Equipment/Conundrum Spectacles.md b/content/Mechanics/Character Building/Equipment/Conundrum Spectacles.md
index c83ea9c41..515e3caf5 100755
--- a/content/Mechanics/Character Building/Equipment/Conundrum Spectacles.md
+++ b/content/Mechanics/Character Building/Equipment/Conundrum Spectacles.md
@@ -8,7 +8,6 @@ tags:
---
# Conundrum Spectacles
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to [[Decipher Writing]].
diff --git a/content/Mechanics/Character Building/Equipment/Corrosive Engravings.md b/content/Mechanics/Character Building/Equipment/Corrosive Engravings.md
index 54bf35240..76923c3cc 100755
--- a/content/Mechanics/Character Building/Equipment/Corrosive Engravings.md
+++ b/content/Mechanics/Character Building/Equipment/Corrosive Engravings.md
@@ -8,7 +8,6 @@ tags:
---
# Corrosive Engravings
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets leaves your fingers covered in flecks of rust and powdery metal.
diff --git a/content/Mechanics/Character Building/Equipment/Courtier's Pillow Book.md b/content/Mechanics/Character Building/Equipment/Courtier's Pillow Book.md
index 45bc0a56d..f9be2c307 100755
--- a/content/Mechanics/Character Building/Equipment/Courtier's Pillow Book.md
+++ b/content/Mechanics/Character Building/Equipment/Courtier's Pillow Book.md
@@ -8,7 +8,6 @@ tags:
---
# Courtier's Pillow Book
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or embarrassing foible about a specific individual that you know to be true or have on good authority.
diff --git a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Greater).md b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Greater).md
index c4ee32deb..e94b8a30b 100755
--- a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Crackling Bubble Gum (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have a +2 item bonus to saving throws against auditory and sonic effects.
diff --git a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Lesser).md b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Lesser).md
index cf8990155..79e3e1937 100755
--- a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Crackling Bubble Gum (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have a +1 item bonus to saving throws against auditory and sonic effects.
diff --git a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Major).md b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Major).md
index ca27f9718..3db553d4e 100755
--- a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Crackling Bubble Gum (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have a +3 item bonus to saving throws against auditory and sonic effects.
diff --git a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Moderate).md b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Moderate).md
index 5a70682f2..d2decd544 100755
--- a/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Crackling Bubble Gum (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Crackling Bubble Gum (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have a +2 item bonus to saving throws against auditory and sonic effects.
diff --git a/content/Mechanics/Character Building/Equipment/Crescent Cross.md b/content/Mechanics/Character Building/Equipment/Crescent Cross.md
index df815ccf4..8d6b07072 100755
--- a/content/Mechanics/Character Building/Equipment/Crescent Cross.md
+++ b/content/Mechanics/Character Building/Equipment/Crescent Cross.md
@@ -8,6 +8,5 @@ tags:
---
# Crescent Cross
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.
diff --git a/content/Mechanics/Character Building/Equipment/Cresset of Grisly Interrogation.md b/content/Mechanics/Character Building/Equipment/Cresset of Grisly Interrogation.md
index 0264ce6b5..41691da00 100755
--- a/content/Mechanics/Character Building/Equipment/Cresset of Grisly Interrogation.md
+++ b/content/Mechanics/Character Building/Equipment/Cresset of Grisly Interrogation.md
@@ -8,7 +8,6 @@ tags:
---
# Cresset of Grisly Interrogation
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This iron cresset appears as a cage-like basket with a metal bowl fitted into its base-a bowl sized perfectly to hold the severed head of a Medium or Small humanoid.
diff --git a/content/Mechanics/Character Building/Equipment/Crown of the Companion.md b/content/Mechanics/Character Building/Equipment/Crown of the Companion.md
index b71d40130..055402577 100755
--- a/content/Mechanics/Character Building/Equipment/Crown of the Companion.md
+++ b/content/Mechanics/Character Building/Equipment/Crown of the Companion.md
@@ -8,7 +8,6 @@ tags:
---
# Crown of the Companion
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Stories tell of a forgotten king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the _crown of the companion_. Whether true or not, this majestic wooden crown bears elaborate carvings depicting that tale with images of a regal figure giving more and more of themself to a throng of needy subjects. While wearing this crown, you gain a +1 item bonus to Diplomacy checks.
diff --git a/content/Mechanics/Character Building/Equipment/Crown of the Kobold King.md b/content/Mechanics/Character Building/Equipment/Crown of the Kobold King.md
index a7c81275a..9727646ac 100755
--- a/content/Mechanics/Character Building/Equipment/Crown of the Kobold King.md
+++ b/content/Mechanics/Character Building/Equipment/Crown of the Kobold King.md
@@ -8,7 +8,6 @@ tags:
---
# Crown of the Kobold King
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Originally, this magical crown was to be known as the Crown of Toil-a magic item crafted by the dwarven priest named Gristogar. He intended for the crown to bolster his ability to rule and herald in a new era of a dwarven kingdom that followed the teachings of Droskar. Yet Gristogar wasn't equal to his own ambitions, and before he could complete the Crown of Toil, his cult died out and he ended his own life. For centuries, the incomplete crown lay dormant, but over that time, fragments of Gristogar's soul infused it-not enough to transform it into a truly intelligent item, but enough to give it a rudimentary need and desire to be completed.
diff --git a/content/Mechanics/Character Building/Equipment/Cube of Force.md b/content/Mechanics/Character Building/Equipment/Cube of Force.md
index 47b8dba8e..6f5888e33 100755
--- a/content/Mechanics/Character Building/Equipment/Cube of Force.md
+++ b/content/Mechanics/Character Building/Equipment/Cube of Force.md
@@ -8,7 +8,6 @@ tags:
---
# Cube of Force
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A cube of force is an enchanted cube that measures an inch across. While made from any hard material, the sides of a cube of force are decorated so that they can be distinguished by touch.
diff --git a/content/Mechanics/Character Building/Equipment/Cube of Nex.md b/content/Mechanics/Character Building/Equipment/Cube of Nex.md
index 1a52c616d..477b70477 100755
--- a/content/Mechanics/Character Building/Equipment/Cube of Nex.md
+++ b/content/Mechanics/Character Building/Equipment/Cube of Nex.md
@@ -8,7 +8,6 @@ tags:
---
# Cube of Nex
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The Cube of Nex is an enchanted cube that measures an inch across. The sides of the Cube of Nex are decorated so that they can be distinguished by touch.
diff --git a/content/Mechanics/Character Building/Equipment/Cube of Recall.md b/content/Mechanics/Character Building/Equipment/Cube of Recall.md
index 5f1618d9c..39716ba13 100755
--- a/content/Mechanics/Character Building/Equipment/Cube of Recall.md
+++ b/content/Mechanics/Character Building/Equipment/Cube of Recall.md
@@ -8,7 +8,6 @@ tags:
---
# Cube of Recall
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can be attuned to a location and then teleport you back to that spot in the blink of an eye.
diff --git a/content/Mechanics/Character Building/Equipment/Curare.md b/content/Mechanics/Character Building/Equipment/Curare.md
index e776549dc..a93107ccf 100755
--- a/content/Mechanics/Character Building/Equipment/Curare.md
+++ b/content/Mechanics/Character Building/Equipment/Curare.md
@@ -8,7 +8,6 @@ tags:
---
# Curare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Curious Teardrop.md b/content/Mechanics/Character Building/Equipment/Curious Teardrop.md
index 01ce988ad..c1aac97ea 100755
--- a/content/Mechanics/Character Building/Equipment/Curious Teardrop.md
+++ b/content/Mechanics/Character Building/Equipment/Curious Teardrop.md
@@ -8,7 +8,6 @@ tags:
---
# Curious Teardrop
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Perception** +26; precise vision 60 feet, imprecise hearing 30 feet
diff --git a/content/Mechanics/Character Building/Equipment/Curled Cure Gel.md b/content/Mechanics/Character Building/Equipment/Curled Cure Gel.md
index 0c1b49488..ad4a0127d 100755
--- a/content/Mechanics/Character Building/Equipment/Curled Cure Gel.md
+++ b/content/Mechanics/Character Building/Equipment/Curled Cure Gel.md
@@ -8,7 +8,6 @@ tags:
---
# Curled Cure Gel
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** [[Treat Wounds]]
diff --git a/content/Mechanics/Character Building/Equipment/Damaj's Gloves.md b/content/Mechanics/Character Building/Equipment/Damaj's Gloves.md
index a018a3122..6e0e37be8 100755
--- a/content/Mechanics/Character Building/Equipment/Damaj's Gloves.md
+++ b/content/Mechanics/Character Building/Equipment/Damaj's Gloves.md
@@ -8,7 +8,6 @@ tags:
---
# Damaj's Gloves
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This elaborate metallic webbing feels soft when wrapped around your hands and forearms. It constantly shifts its strands and connections. The name of a zuhra damaj is etched in Talican on the only part of the item that is unchanging. You gain a +3 item bonus to your Reflex DC against attempts to [[Disarm]] an item you're holding in your hands.
diff --git a/content/Mechanics/Character Building/Equipment/Dancing Lamentation.md b/content/Mechanics/Character Building/Equipment/Dancing Lamentation.md
index fa7df0474..6542375f3 100755
--- a/content/Mechanics/Character Building/Equipment/Dancing Lamentation.md
+++ b/content/Mechanics/Character Building/Equipment/Dancing Lamentation.md
@@ -8,7 +8,6 @@ tags:
---
# Dancing Lamentation
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Dandpatta.md b/content/Mechanics/Character Building/Equipment/Dandpatta.md
index f2d774bb5..deeae9b79 100755
--- a/content/Mechanics/Character Building/Equipment/Dandpatta.md
+++ b/content/Mechanics/Character Building/Equipment/Dandpatta.md
@@ -8,6 +8,5 @@ tags:
---
# Dandpatta
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This long, narrow blade is attached to a gauntlet that also acts as a handguard.
diff --git a/content/Mechanics/Character Building/Equipment/Dark Pepper Powder.md b/content/Mechanics/Character Building/Equipment/Dark Pepper Powder.md
index 8de9c2974..eaebe199a 100755
--- a/content/Mechanics/Character Building/Equipment/Dark Pepper Powder.md
+++ b/content/Mechanics/Character Building/Equipment/Dark Pepper Powder.md
@@ -8,6 +8,5 @@ tags:
---
# Dark Pepper Powder
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Made from the smokebulbs that grow in Stonebreach, dark pepper is used as a common spice in dwarven cooking, but can also be an irritant in large quantities. Sacks of dark pepper are readily available in the Roundabout Market, but are less common in markets elsewhere in the city. You can toss a handful of dark pepper at an adjacent creature as an Interact action. The target must attempt a DC 16 fortitude save to avoid coughing to the point of choking. On a failed save, the creature coughs uncontrollably, becoming [[Off-Guard]] for 1 round. On a critical failure, the creature is instead off-guard for 3 rounds.
diff --git a/content/Mechanics/Character Building/Equipment/Dart Shield.md b/content/Mechanics/Character Building/Equipment/Dart Shield.md
index 31ccd1984..f5d6b04e6 100755
--- a/content/Mechanics/Character Building/Equipment/Dart Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Dart Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Dart Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows you to fire a dart even while actively holding the shield or blocking with it.
diff --git a/content/Mechanics/Character Building/Equipment/Death Coil.md b/content/Mechanics/Character Building/Equipment/Death Coil.md
index a25c95a2b..095ada70e 100755
--- a/content/Mechanics/Character Building/Equipment/Death Coil.md
+++ b/content/Mechanics/Character Building/Equipment/Death Coil.md
@@ -8,7 +8,6 @@ tags:
---
# Death Coil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or if at least one creature stays within 20 feet of it for more than 1 round. It then lashes out with a torrent of electrical energy dealing 7d12 electricity damage to all creatures within 20 feet of it. Due to the fact that it doesn't trigger immediately when a creature enters its square, abilities like [[Surprise Snare]] don't work with a death coil. Creatures within that area must attempt a DC 43 fortitude saving throw.
diff --git a/content/Mechanics/Character Building/Equipment/Deathless Light.md b/content/Mechanics/Character Building/Equipment/Deathless Light.md
index e990fe4b2..613255bc0 100755
--- a/content/Mechanics/Character Building/Equipment/Deathless Light.md
+++ b/content/Mechanics/Character Building/Equipment/Deathless Light.md
@@ -8,7 +8,6 @@ tags:
---
# Deathless Light
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 envision
diff --git a/content/Mechanics/Character Building/Equipment/Defiled Costa (Greater).md b/content/Mechanics/Character Building/Equipment/Defiled Costa (Greater).md
index 38b8482d1..e1fcc3bcc 100755
--- a/content/Mechanics/Character Building/Equipment/Defiled Costa (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Defiled Costa (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Defiled Costa (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** A envision
diff --git a/content/Mechanics/Character Building/Equipment/Defiled Costa.md b/content/Mechanics/Character Building/Equipment/Defiled Costa.md
index 1a8b6e846..323243a9b 100755
--- a/content/Mechanics/Character Building/Equipment/Defiled Costa.md
+++ b/content/Mechanics/Character Building/Equipment/Defiled Costa.md
@@ -8,7 +8,6 @@ tags:
---
# Defiled Costa
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** A envision
diff --git a/content/Mechanics/Character Building/Equipment/Deflecting Branch.md b/content/Mechanics/Character Building/Equipment/Deflecting Branch.md
index dde9eaa3a..986613c1b 100755
--- a/content/Mechanics/Character Building/Equipment/Deflecting Branch.md
+++ b/content/Mechanics/Character Building/Equipment/Deflecting Branch.md
@@ -8,7 +8,6 @@ tags:
---
# Deflecting Branch
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The _deflecting branch_ is a _+2 greater striking greatclub_.
diff --git a/content/Mechanics/Character Building/Equipment/Delve Scale.md b/content/Mechanics/Character Building/Equipment/Delve Scale.md
index cf4019b7d..a7b16bd60 100755
--- a/content/Mechanics/Character Building/Equipment/Delve Scale.md
+++ b/content/Mechanics/Character Building/Equipment/Delve Scale.md
@@ -8,7 +8,6 @@ tags:
---
# Delve Scale
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Depth Charge I.md b/content/Mechanics/Character Building/Equipment/Depth Charge I.md
index 1edd5ce20..5df3b412b 100755
--- a/content/Mechanics/Character Building/Equipment/Depth Charge I.md
+++ b/content/Mechanics/Character Building/Equipment/Depth Charge I.md
@@ -8,7 +8,6 @@ tags:
---
# Depth Charge I
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Depth Charge II.md b/content/Mechanics/Character Building/Equipment/Depth Charge II.md
index d230b62d3..4a4d01ddd 100755
--- a/content/Mechanics/Character Building/Equipment/Depth Charge II.md
+++ b/content/Mechanics/Character Building/Equipment/Depth Charge II.md
@@ -8,7 +8,6 @@ tags:
---
# Depth Charge II
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Depth Charge III.md b/content/Mechanics/Character Building/Equipment/Depth Charge III.md
index 55ba29e7b..06d4c5c7c 100755
--- a/content/Mechanics/Character Building/Equipment/Depth Charge III.md
+++ b/content/Mechanics/Character Building/Equipment/Depth Charge III.md
@@ -8,7 +8,6 @@ tags:
---
# Depth Charge III
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Depth Charge IV.md b/content/Mechanics/Character Building/Equipment/Depth Charge IV.md
index 9d9e93db2..dbc8534ee 100755
--- a/content/Mechanics/Character Building/Equipment/Depth Charge IV.md
+++ b/content/Mechanics/Character Building/Equipment/Depth Charge IV.md
@@ -8,7 +8,6 @@ tags:
---
# Depth Charge IV
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Depth Charge V.md b/content/Mechanics/Character Building/Equipment/Depth Charge V.md
index 902ec664a..1d154b76f 100755
--- a/content/Mechanics/Character Building/Equipment/Depth Charge V.md
+++ b/content/Mechanics/Character Building/Equipment/Depth Charge V.md
@@ -8,7 +8,6 @@ tags:
---
# Depth Charge V
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Depth Charge VI.md b/content/Mechanics/Character Building/Equipment/Depth Charge VI.md
index 01f35dee9..e74bc0ece 100755
--- a/content/Mechanics/Character Building/Equipment/Depth Charge VI.md
+++ b/content/Mechanics/Character Building/Equipment/Depth Charge VI.md
@@ -8,7 +8,6 @@ tags:
---
# Depth Charge VI
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Depth Charge VII.md b/content/Mechanics/Character Building/Equipment/Depth Charge VII.md
index 4a1f03cec..2b45c2746 100755
--- a/content/Mechanics/Character Building/Equipment/Depth Charge VII.md
+++ b/content/Mechanics/Character Building/Equipment/Depth Charge VII.md
@@ -8,7 +8,6 @@ tags:
---
# Depth Charge VII
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Desolation Locket (Greater).md b/content/Mechanics/Character Building/Equipment/Desolation Locket (Greater).md
index 31b6cb7b0..22c84c693 100755
--- a/content/Mechanics/Character Building/Equipment/Desolation Locket (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Desolation Locket (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Desolation Locket (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 30.
diff --git a/content/Mechanics/Character Building/Equipment/Desolation Locket (Major).md b/content/Mechanics/Character Building/Equipment/Desolation Locket (Major).md
index 2177bb767..f7c232972 100755
--- a/content/Mechanics/Character Building/Equipment/Desolation Locket (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Desolation Locket (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Desolation Locket (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 41.
diff --git a/content/Mechanics/Character Building/Equipment/Desolation Locket.md b/content/Mechanics/Character Building/Equipment/Desolation Locket.md
index 1b614b92a..391bf5c2e 100755
--- a/content/Mechanics/Character Building/Equipment/Desolation Locket.md
+++ b/content/Mechanics/Character Building/Equipment/Desolation Locket.md
@@ -8,7 +8,6 @@ tags:
---
# Desolation Locket
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24.
diff --git a/content/Mechanics/Character Building/Equipment/Dimension Shot.md b/content/Mechanics/Character Building/Equipment/Dimension Shot.md
index 14955d471..18c1b6030 100755
--- a/content/Mechanics/Character Building/Equipment/Dimension Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Dimension Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Dimension Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Diplomat's Charcuterie.md b/content/Mechanics/Character Building/Equipment/Diplomat's Charcuterie.md
index 5e7d49dac..c822a5f76 100755
--- a/content/Mechanics/Character Building/Equipment/Diplomat's Charcuterie.md
+++ b/content/Mechanics/Character Building/Equipment/Diplomat's Charcuterie.md
@@ -8,7 +8,6 @@ tags:
---
# Diplomat's Charcuterie
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 10 minutes (Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Disrupting Oil (Greater).md b/content/Mechanics/Character Building/Equipment/Disrupting Oil (Greater).md
index 3bde292ae..9886a2403 100755
--- a/content/Mechanics/Character Building/Equipment/Disrupting Oil (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Disrupting Oil (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Disrupting Oil (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Disrupting Oil.md b/content/Mechanics/Character Building/Equipment/Disrupting Oil.md
index 62a21a24c..5c89bcce9 100755
--- a/content/Mechanics/Character Building/Equipment/Disrupting Oil.md
+++ b/content/Mechanics/Character Building/Equipment/Disrupting Oil.md
@@ -8,7 +8,6 @@ tags:
---
# Disrupting Oil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Diver's Gloves (Greater).md b/content/Mechanics/Character Building/Equipment/Diver's Gloves (Greater).md
index fc833a013..d23be8811 100755
--- a/content/Mechanics/Character Building/Equipment/Diver's Gloves (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Diver's Gloves (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Diver's Gloves (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +3 item bonus to Athletics checks to [[Swim]]. The item bonus is +3. The gloves grant you a swim Speed equal to your land Speed or 30 feet, whichever is higher.
diff --git a/content/Mechanics/Character Building/Equipment/Diver's Gloves (Lesser).md b/content/Mechanics/Character Building/Equipment/Diver's Gloves (Lesser).md
index f22ee6bbe..5eba40332 100755
--- a/content/Mechanics/Character Building/Equipment/Diver's Gloves (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Diver's Gloves (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Diver's Gloves (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to [[Swim]].
diff --git a/content/Mechanics/Character Building/Equipment/Diver's Gloves (Moderate).md b/content/Mechanics/Character Building/Equipment/Diver's Gloves (Moderate).md
index 7efb92a59..a313488ca 100755
--- a/content/Mechanics/Character Building/Equipment/Diver's Gloves (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Diver's Gloves (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Diver's Gloves (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +2 item bonus to Athletics checks to [[Swim]]. The gloves grant you a swim Speed equal to half of your land Speed
diff --git a/content/Mechanics/Character Building/Equipment/Doctrine of Blissful Eternity.md b/content/Mechanics/Character Building/Equipment/Doctrine of Blissful Eternity.md
index 384c36014..8f0a8e627 100755
--- a/content/Mechanics/Character Building/Equipment/Doctrine of Blissful Eternity.md
+++ b/content/Mechanics/Character Building/Equipment/Doctrine of Blissful Eternity.md
@@ -8,7 +8,6 @@ tags:
---
# Doctrine of Blissful Eternity
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of Pharasma's holy symbol.
diff --git a/content/Mechanics/Character Building/Equipment/Donchak.md b/content/Mechanics/Character Building/Equipment/Donchak.md
index 950d68882..3f85e4035 100755
--- a/content/Mechanics/Character Building/Equipment/Donchak.md
+++ b/content/Mechanics/Character Building/Equipment/Donchak.md
@@ -8,6 +8,5 @@ tags:
---
# Donchak
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios.
diff --git a/content/Mechanics/Character Building/Equipment/Draconic Toxin Bottle.md b/content/Mechanics/Character Building/Equipment/Draconic Toxin Bottle.md
index 2dac5472e..5af850703 100755
--- a/content/Mechanics/Character Building/Equipment/Draconic Toxin Bottle.md
+++ b/content/Mechanics/Character Building/Equipment/Draconic Toxin Bottle.md
@@ -8,7 +8,6 @@ tags:
---
# Draconic Toxin Bottle
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This glass bottle appears to be a dragon's breath potion of a specific dragon type (usually red) but has been polluted, making it toxic to use.
diff --git a/content/Mechanics/Character Building/Equipment/Dragon Throat Scale.md b/content/Mechanics/Character Building/Equipment/Dragon Throat Scale.md
index cd76bcf52..e747bef94 100755
--- a/content/Mechanics/Character Building/Equipment/Dragon Throat Scale.md
+++ b/content/Mechanics/Character Building/Equipment/Dragon Throat Scale.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon Throat Scale
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Dragonclaw Scutcheon.md b/content/Mechanics/Character Building/Equipment/Dragonclaw Scutcheon.md
index 740101306..b43ff89e1 100755
--- a/content/Mechanics/Character Building/Equipment/Dragonclaw Scutcheon.md
+++ b/content/Mechanics/Character Building/Equipment/Dragonclaw Scutcheon.md
@@ -8,7 +8,6 @@ tags:
---
# Dragonclaw Scutcheon
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Dragonscale Cameo.md b/content/Mechanics/Character Building/Equipment/Dragonscale Cameo.md
index 8c3e18e5d..6388d68b5 100755
--- a/content/Mechanics/Character Building/Equipment/Dragonscale Cameo.md
+++ b/content/Mechanics/Character Building/Equipment/Dragonscale Cameo.md
@@ -8,7 +8,6 @@ tags:
---
# Dragonscale Cameo
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 envision
diff --git a/content/Mechanics/Character Building/Equipment/Dragontooth Club.md b/content/Mechanics/Character Building/Equipment/Dragontooth Club.md
index 62d2d039f..d97833b43 100755
--- a/content/Mechanics/Character Building/Equipment/Dragontooth Club.md
+++ b/content/Mechanics/Character Building/Equipment/Dragontooth Club.md
@@ -8,7 +8,6 @@ tags:
---
# Dragontooth Club
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Dragon teeth line the edges of this _+2 greater striking leiomano_. The leiomano also has a flaming, frost, shock, or corrosive rune, as appropriate for the dragon from which the teeth were taken, which also grants the weapon the associated energy trait (for instance, fire for a club made with teeth taken from a red dragon).
diff --git a/content/Mechanics/Character Building/Equipment/Dragontooth Trophy.md b/content/Mechanics/Character Building/Equipment/Dragontooth Trophy.md
index de06da47e..d8f83c43f 100755
--- a/content/Mechanics/Character Building/Equipment/Dragontooth Trophy.md
+++ b/content/Mechanics/Character Building/Equipment/Dragontooth Trophy.md
@@ -8,7 +8,6 @@ tags:
---
# Dragontooth Trophy
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Drake Rifle (Acid).md b/content/Mechanics/Character Building/Equipment/Drake Rifle (Acid).md
index 11252dd96..d2eb3b4de 100755
--- a/content/Mechanics/Character Building/Equipment/Drake Rifle (Acid).md
+++ b/content/Mechanics/Character Building/Equipment/Drake Rifle (Acid).md
@@ -8,7 +8,6 @@ tags:
---
# Drake Rifle (Acid)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 acid damage with a range increment of 150 feet and reload 1. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.
diff --git a/content/Mechanics/Character Building/Equipment/Drake Rifle (Cold).md b/content/Mechanics/Character Building/Equipment/Drake Rifle (Cold).md
index 6df9a7d23..7f3e2fdf8 100755
--- a/content/Mechanics/Character Building/Equipment/Drake Rifle (Cold).md
+++ b/content/Mechanics/Character Building/Equipment/Drake Rifle (Cold).md
@@ -8,7 +8,6 @@ tags:
---
# Drake Rifle (Cold)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 acid damage with a range increment of 150 feet and reload 1. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.
diff --git a/content/Mechanics/Character Building/Equipment/Drake Rifle (Electricity).md b/content/Mechanics/Character Building/Equipment/Drake Rifle (Electricity).md
index 2349ff4c6..ab8cf32a7 100755
--- a/content/Mechanics/Character Building/Equipment/Drake Rifle (Electricity).md
+++ b/content/Mechanics/Character Building/Equipment/Drake Rifle (Electricity).md
@@ -8,7 +8,6 @@ tags:
---
# Drake Rifle (Electricity)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 acid damage with a range increment of 150 feet and reload 1. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.
diff --git a/content/Mechanics/Character Building/Equipment/Drake Rifle (Fire).md b/content/Mechanics/Character Building/Equipment/Drake Rifle (Fire).md
index 2c3f52027..588ec138b 100755
--- a/content/Mechanics/Character Building/Equipment/Drake Rifle (Fire).md
+++ b/content/Mechanics/Character Building/Equipment/Drake Rifle (Fire).md
@@ -8,7 +8,6 @@ tags:
---
# Drake Rifle (Fire)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 acid damage with a range increment of 150 feet and reload 1. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.
diff --git a/content/Mechanics/Character Building/Equipment/Drake Rifle (Poison).md b/content/Mechanics/Character Building/Equipment/Drake Rifle (Poison).md
index ae6deff45..fe2f957af 100755
--- a/content/Mechanics/Character Building/Equipment/Drake Rifle (Poison).md
+++ b/content/Mechanics/Character Building/Equipment/Drake Rifle (Poison).md
@@ -8,7 +8,6 @@ tags:
---
# Drake Rifle (Poison)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 acid damage with a range increment of 150 feet and reload 1. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.
diff --git a/content/Mechanics/Character Building/Equipment/Dread Helm.md b/content/Mechanics/Character Building/Equipment/Dread Helm.md
index 9de1cfea3..ca5730a01 100755
--- a/content/Mechanics/Character Building/Equipment/Dread Helm.md
+++ b/content/Mechanics/Character Building/Equipment/Dread Helm.md
@@ -8,7 +8,6 @@ tags:
---
# Dread Helm
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Dream Pollen Snare.md b/content/Mechanics/Character Building/Equipment/Dream Pollen Snare.md
index 86aa29e77..61efc9314 100755
--- a/content/Mechanics/Character Building/Equipment/Dream Pollen Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Dream Pollen Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Dream Pollen Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts a hazy state of profound agreeability. The first creature that enters the snare's space triggers the snare. The creature that triggered the trap must attempt a DC 18 will save. Undead creatures and creatures that don't breathe are immune to dream pollen.
diff --git a/content/Mechanics/Character Building/Equipment/Drowsy Sun Eye Drops.md b/content/Mechanics/Character Building/Equipment/Drowsy Sun Eye Drops.md
index 84328f0e2..3f973dbf1 100755
--- a/content/Mechanics/Character Building/Equipment/Drowsy Sun Eye Drops.md
+++ b/content/Mechanics/Character Building/Equipment/Drowsy Sun Eye Drops.md
@@ -8,7 +8,6 @@ tags:
---
# Drowsy Sun Eye Drops
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** [[Seek]]
diff --git a/content/Mechanics/Character Building/Equipment/Drums of War (Greater).md b/content/Mechanics/Character Building/Equipment/Drums of War (Greater).md
index 19fa67df5..401beb850 100755
--- a/content/Mechanics/Character Building/Equipment/Drums of War (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Drums of War (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Drums of War (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.
diff --git a/content/Mechanics/Character Building/Equipment/Drums of War (Major).md b/content/Mechanics/Character Building/Equipment/Drums of War (Major).md
index 1f316f1d7..cfac69c4d 100755
--- a/content/Mechanics/Character Building/Equipment/Drums of War (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Drums of War (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Drums of War (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +2 item bonus to Performance checks and a +5-foot status bonus to your Speed.
diff --git a/content/Mechanics/Character Building/Equipment/Drums of War.md b/content/Mechanics/Character Building/Equipment/Drums of War.md
index 0de16aa2b..6463a5fdc 100755
--- a/content/Mechanics/Character Building/Equipment/Drums of War.md
+++ b/content/Mechanics/Character Building/Equipment/Drums of War.md
@@ -8,7 +8,6 @@ tags:
---
# Drums of War
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed.
diff --git a/content/Mechanics/Character Building/Equipment/Ebon Marionette.md b/content/Mechanics/Character Building/Equipment/Ebon Marionette.md
index 95b015c4f..91d778142 100755
--- a/content/Mechanics/Character Building/Equipment/Ebon Marionette.md
+++ b/content/Mechanics/Character Building/Equipment/Ebon Marionette.md
@@ -8,7 +8,6 @@ tags:
---
# Ebon Marionette
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This puppet is carved out of ebony wood and affixed to violet strings for easy manipulation.
diff --git a/content/Mechanics/Character Building/Equipment/Eidetic Potion.md b/content/Mechanics/Character Building/Equipment/Eidetic Potion.md
index 03628513a..2ef158251 100755
--- a/content/Mechanics/Character Building/Equipment/Eidetic Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Eidetic Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Eidetic Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Eidolon Cape.md b/content/Mechanics/Character Building/Equipment/Eidolon Cape.md
index 96fff5a2f..5b38c5797 100755
--- a/content/Mechanics/Character Building/Equipment/Eidolon Cape.md
+++ b/content/Mechanics/Character Building/Equipment/Eidolon Cape.md
@@ -8,7 +8,6 @@ tags:
---
# Eidolon Cape
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Though it appears to be one elegant piece, an _eidolon cape_ consists of a mantle for your shoulders and a detachable cape. The cape is designed to resemble your eidolon, either with a direct likeness or with features reminiscent of your eidolon. For instance, if your eidolon is a dragon, the cape might depict a stylized dragon, or it might have a pattern of colorful scales with gold trim. An eidolon cape features the sigil you share with your eidolon prominently in its design. You gain a +2 item bonus to the skill that matches your eidolon's tradition: Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal. When you Manifest your Eidolon, the cape transforms into the eidolon, and when the eidolon unmanifests, it turns back into the cape. If the cape is attached to the mantle, it comes free immediately, and the eidolon appears adjacent to you as normal. If not, the eidolon appears in a space adjacent to the cape. With the cape detached, the mantle is still light Bulk, and the whole cloak remains invested. If the cape is out of range (beyond 100 feet, typically) or there's not enough open space for the eidolon to manifest, your attempt to Manifest your Eidolon fails.
diff --git a/content/Mechanics/Character Building/Equipment/Elder Seed.md b/content/Mechanics/Character Building/Equipment/Elder Seed.md
index 99e433fab..dcb791139 100755
--- a/content/Mechanics/Character Building/Equipment/Elder Seed.md
+++ b/content/Mechanics/Character Building/Equipment/Elder Seed.md
@@ -8,7 +8,6 @@ tags:
---
# Elder Seed
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Electromuscular Stimulator.md b/content/Mechanics/Character Building/Equipment/Electromuscular Stimulator.md
index 404f655d2..59edab2ea 100755
--- a/content/Mechanics/Character Building/Equipment/Electromuscular Stimulator.md
+++ b/content/Mechanics/Character Building/Equipment/Electromuscular Stimulator.md
@@ -8,7 +8,6 @@ tags:
---
# Electromuscular Stimulator
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate**d Interact
diff --git a/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Greater).md
index ce45f93c6..a2d5433d6 100755
--- a/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Elemental Ammunition (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Lesser).md b/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Lesser).md
index 3eae310d5..be13a29b1 100755
--- a/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Elemental Ammunition (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Moderate).md b/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Moderate).md
index 368753732..b00a23bdc 100755
--- a/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Elemental Ammunition (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Elemental Ammunition (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Elysian Dew.md b/content/Mechanics/Character Building/Equipment/Elysian Dew.md
index 97ef6c5f6..f439e333f 100755
--- a/content/Mechanics/Character Building/Equipment/Elysian Dew.md
+++ b/content/Mechanics/Character Building/Equipment/Elysian Dew.md
@@ -8,7 +8,6 @@ tags:
---
# Elysian Dew
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Ember Dust.md b/content/Mechanics/Character Building/Equipment/Ember Dust.md
index c83623909..7b632cc02 100755
--- a/content/Mechanics/Character Building/Equipment/Ember Dust.md
+++ b/content/Mechanics/Character Building/Equipment/Ember Dust.md
@@ -8,7 +8,6 @@ tags:
---
# Ember Dust
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Emergency Eye.md b/content/Mechanics/Character Building/Equipment/Emergency Eye.md
index 863533dbf..c7b8d8d9b 100755
--- a/content/Mechanics/Character Building/Equipment/Emergency Eye.md
+++ b/content/Mechanics/Character Building/Equipment/Emergency Eye.md
@@ -8,7 +8,6 @@ tags:
---
# Emergency Eye
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f command
diff --git a/content/Mechanics/Character Building/Equipment/Emetic Paste (Greater).md b/content/Mechanics/Character Building/Equipment/Emetic Paste (Greater).md
index a107f7843..43845b248 100755
--- a/content/Mechanics/Character Building/Equipment/Emetic Paste (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Emetic Paste (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Emetic Paste (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Emetic Paste (Lesser).md b/content/Mechanics/Character Building/Equipment/Emetic Paste (Lesser).md
index 520ca7a74..b9d2e6152 100755
--- a/content/Mechanics/Character Building/Equipment/Emetic Paste (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Emetic Paste (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Emetic Paste (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Emetic Paste (Moderate).md b/content/Mechanics/Character Building/Equipment/Emetic Paste (Moderate).md
index 5fd8b5414..e371b5245 100755
--- a/content/Mechanics/Character Building/Equipment/Emetic Paste (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Emetic Paste (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Emetic Paste (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Empath's Cordial.md b/content/Mechanics/Character Building/Equipment/Empath's Cordial.md
index 0774819c1..64f51f6f5 100755
--- a/content/Mechanics/Character Building/Equipment/Empath's Cordial.md
+++ b/content/Mechanics/Character Building/Equipment/Empath's Cordial.md
@@ -8,7 +8,6 @@ tags:
---
# Empath's Cordial
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Empathic Cords.md b/content/Mechanics/Character Building/Equipment/Empathic Cords.md
index 2836ed59a..f7a16de13 100755
--- a/content/Mechanics/Character Building/Equipment/Empathic Cords.md
+++ b/content/Mechanics/Character Building/Equipment/Empathic Cords.md
@@ -8,7 +8,6 @@ tags:
---
# Empathic Cords
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These intricately braided lengths of leather, twine, and ribbon can be worn around the neck. Empathic cords function only with the other cord in their pair and must be crafted together. If one cord becomes broken, the other dissolves in to non-magical dust. The price listed above is for a pair of cords. The creatures wearing a pair of empathic cords can sense each other's feelings and communicate empathically, no matter how far away they are, as long as the creatures are on the same planet.
diff --git a/content/Mechanics/Character Building/Equipment/Empathy Charm.md b/content/Mechanics/Character Building/Equipment/Empathy Charm.md
index 4a3a150de..947b9d414 100755
--- a/content/Mechanics/Character Building/Equipment/Empathy Charm.md
+++ b/content/Mechanics/Character Building/Equipment/Empathy Charm.md
@@ -8,7 +8,6 @@ tags:
---
# Empathy Charm
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, creating a link that better transmits emotional cues to a trained psychological assistance animal.
diff --git a/content/Mechanics/Character Building/Equipment/Energizing Treat.md b/content/Mechanics/Character Building/Equipment/Energizing Treat.md
index 5c4aed921..7b8440e67 100755
--- a/content/Mechanics/Character Building/Equipment/Energizing Treat.md
+++ b/content/Mechanics/Character Building/Equipment/Energizing Treat.md
@@ -8,7 +8,6 @@ tags:
---
# Energizing Treat
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Enigma Mirror (Greater).md b/content/Mechanics/Character Building/Equipment/Enigma Mirror (Greater).md
index 457b06df2..a763649ab 100755
--- a/content/Mechanics/Character Building/Equipment/Enigma Mirror (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Enigma Mirror (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Enigma Mirror (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 27.
diff --git a/content/Mechanics/Character Building/Equipment/Enigma Mirror (Major).md b/content/Mechanics/Character Building/Equipment/Enigma Mirror (Major).md
index e784351ac..675718cfd 100755
--- a/content/Mechanics/Character Building/Equipment/Enigma Mirror (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Enigma Mirror (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Enigma Mirror (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 27.
diff --git a/content/Mechanics/Character Building/Equipment/Enigma Mirror.md b/content/Mechanics/Character Building/Equipment/Enigma Mirror.md
index 79cee047b..1ffee0c6f 100755
--- a/content/Mechanics/Character Building/Equipment/Enigma Mirror.md
+++ b/content/Mechanics/Character Building/Equipment/Enigma Mirror.md
@@ -8,7 +8,6 @@ tags:
---
# Enigma Mirror
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23.
diff --git a/content/Mechanics/Character Building/Equipment/Enigma-Sight Potion.md b/content/Mechanics/Character Building/Equipment/Enigma-Sight Potion.md
index 47e6dda67..cfd5d63ae 100755
--- a/content/Mechanics/Character Building/Equipment/Enigma-Sight Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Enigma-Sight Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Enigma-Sight Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Ensnaring Disk.md b/content/Mechanics/Character Building/Equipment/Ensnaring Disk.md
index 069d9aa3c..79d67df9b 100755
--- a/content/Mechanics/Character Building/Equipment/Ensnaring Disk.md
+++ b/content/Mechanics/Character Building/Equipment/Ensnaring Disk.md
@@ -8,7 +8,6 @@ tags:
---
# Ensnaring Disk
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Greater).md b/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Greater).md
index 124157894..da1a084af 100755
--- a/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Entertainer's Lute (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks.
diff --git a/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Major).md b/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Major).md
index 543f1f87c..c2da5e7cd 100755
--- a/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Entertainer's Lute (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Entertainer's Lute (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +2 item bonus to Diplomacy and Performance checks.
diff --git a/content/Mechanics/Character Building/Equipment/Entertainer's Lute.md b/content/Mechanics/Character Building/Equipment/Entertainer's Lute.md
index 4227331ae..24b130871 100755
--- a/content/Mechanics/Character Building/Equipment/Entertainer's Lute.md
+++ b/content/Mechanics/Character Building/Equipment/Entertainer's Lute.md
@@ -8,7 +8,6 @@ tags:
---
# Entertainer's Lute
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks.
diff --git a/content/Mechanics/Character Building/Equipment/Euphoric Loop (Greater).md b/content/Mechanics/Character Building/Equipment/Euphoric Loop (Greater).md
index 2ecace38c..a1af06b9d 100755
--- a/content/Mechanics/Character Building/Equipment/Euphoric Loop (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Euphoric Loop (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Euphoric Loop (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Euphoric Loop.md b/content/Mechanics/Character Building/Equipment/Euphoric Loop.md
index 2a8e9b23c..92fd85d8a 100755
--- a/content/Mechanics/Character Building/Equipment/Euphoric Loop.md
+++ b/content/Mechanics/Character Building/Equipment/Euphoric Loop.md
@@ -8,7 +8,6 @@ tags:
---
# Euphoric Loop
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Everair Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Everair Mask (Greater).md
index b8265f4bf..f4c108a06 100755
--- a/content/Mechanics/Character Building/Equipment/Everair Mask (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Everair Mask (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Everair Mask (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An _everair mask_ makes use of magical runes related to the Plane of Air to create breathable air.
diff --git a/content/Mechanics/Character Building/Equipment/Everair Mask (Lesser).md b/content/Mechanics/Character Building/Equipment/Everair Mask (Lesser).md
index 94a11fea2..7599fac21 100755
--- a/content/Mechanics/Character Building/Equipment/Everair Mask (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Everair Mask (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Everair Mask (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An _everair mask_ makes use of magical runes related to the Plane of Air to create breathable air.
diff --git a/content/Mechanics/Character Building/Equipment/Everair Mask (Major).md b/content/Mechanics/Character Building/Equipment/Everair Mask (Major).md
index d5573c937..2bd41b80f 100755
--- a/content/Mechanics/Character Building/Equipment/Everair Mask (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Everair Mask (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Everair Mask (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An _everair mask_ makes use of magical runes related to the Plane of Air to create breathable air.
diff --git a/content/Mechanics/Character Building/Equipment/Everair Mask (Moderate).md b/content/Mechanics/Character Building/Equipment/Everair Mask (Moderate).md
index 91bb48c5c..ec32f4e96 100755
--- a/content/Mechanics/Character Building/Equipment/Everair Mask (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Everair Mask (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Everair Mask (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An _everair mask_ makes use of magical runes related to the Plane of Air to create breathable air.
diff --git a/content/Mechanics/Character Building/Equipment/Explosive Missive.md b/content/Mechanics/Character Building/Equipment/Explosive Missive.md
index 635f94b09..7d840d7b3 100755
--- a/content/Mechanics/Character Building/Equipment/Explosive Missive.md
+++ b/content/Mechanics/Character Building/Equipment/Explosive Missive.md
@@ -8,7 +8,6 @@ tags:
---
# Explosive Missive
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Expulsion Snare.md b/content/Mechanics/Character Building/Equipment/Expulsion Snare.md
index 35593fb7b..842b3ea64 100755
--- a/content/Mechanics/Character Building/Equipment/Expulsion Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Expulsion Snare.md
@@ -8,6 +8,5 @@ tags:
---
# Expulsion Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
You conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it unexpectedly springy and is bounced back out of the square when the flattened board springs back into place. The triggering creature must succeed at a DC 17 fortitude saving throw or be moved into an adjacent square (chosen by you when you craft the snare). This is forced movement. On a critical failure, the creature falls [[Prone]] in that square.
diff --git a/content/Mechanics/Character Building/Equipment/Extendable Tail.md b/content/Mechanics/Character Building/Equipment/Extendable Tail.md
index 228affd33..e6cf8fe32 100755
--- a/content/Mechanics/Character Building/Equipment/Extendable Tail.md
+++ b/content/Mechanics/Character Building/Equipment/Extendable Tail.md
@@ -8,6 +8,5 @@ tags:
---
# Extendable Tail
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Built with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical member of your ancestry, it ends with an anchor that you can secure around a sturdy object with an Interact action. While the tail is anchored, you can't move more than 20 feet from that spot, but you can use the tail to lower yourself up to 20 feet, as if it were a length of rope. You can use another Interact action to disengage the anchor and retract your tail.
diff --git a/content/Mechanics/Character Building/Equipment/Extra Lung.md b/content/Mechanics/Character Building/Equipment/Extra Lung.md
index ba02ae5e3..c25289d19 100755
--- a/content/Mechanics/Character Building/Equipment/Extra Lung.md
+++ b/content/Mechanics/Character Building/Equipment/Extra Lung.md
@@ -8,7 +8,6 @@ tags:
---
# Extra Lung
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An _extra lung_ is a waterproofed bladder of air worn in an underarm holster, connected to the wearer's nose by a long tube. You can use it as a source of air instead of breathing in the air around you. It can hold 5 rounds' worth of breathable air, and can be refilled if the _extra lung_ is left open for 10 minutes in an environment with suitable air.
diff --git a/content/Mechanics/Character Building/Equipment/Extradimensional Stash.md b/content/Mechanics/Character Building/Equipment/Extradimensional Stash.md
index 9405d789a..f8d380cdc 100755
--- a/content/Mechanics/Character Building/Equipment/Extradimensional Stash.md
+++ b/content/Mechanics/Character Building/Equipment/Extradimensional Stash.md
@@ -8,7 +8,6 @@ tags:
---
# Extradimensional Stash
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
Granted by [[Extradimensional Stash]]
diff --git a/content/Mechanics/Character Building/Equipment/Eyecatcher.md b/content/Mechanics/Character Building/Equipment/Eyecatcher.md
index 8816202e2..9aee7bd27 100755
--- a/content/Mechanics/Character Building/Equipment/Eyecatcher.md
+++ b/content/Mechanics/Character Building/Equipment/Eyecatcher.md
@@ -8,6 +8,5 @@ tags:
---
# Eyecatcher
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus to Deception checks to [[Feint]] while using a weapon with an eyecatcher attached. An eyecatcher affects the balancing of a weapon, making it slightly more unwieldy. This increases the weapon's Bulk by 1 and grants a –1 penalty to damage rolls with the weapon.
diff --git a/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Adult).md b/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Adult).md
index 213d8bb38..d92fa66ab 100755
--- a/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Adult).md
+++ b/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Adult).md
@@ -8,7 +8,6 @@ tags:
---
# Faerie Dragon Liqueur (Adult)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Wyrm).md b/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Wyrm).md
index 4ed8e229f..91aa6ef0a 100755
--- a/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Wyrm).md
+++ b/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Wyrm).md
@@ -8,7 +8,6 @@ tags:
---
# Faerie Dragon Liqueur (Wyrm)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Young).md b/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Young).md
index f8bc0ed29..d9cfb4e47 100755
--- a/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Young).md
+++ b/content/Mechanics/Character Building/Equipment/Faerie Dragon Liqueur (Young).md
@@ -8,7 +8,6 @@ tags:
---
# Faerie Dragon Liqueur (Young)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Faerie Queen's Bower.md b/content/Mechanics/Character Building/Equipment/Faerie Queen's Bower.md
index 199f21f37..cc59e0e7a 100755
--- a/content/Mechanics/Character Building/Equipment/Faerie Queen's Bower.md
+++ b/content/Mechanics/Character Building/Equipment/Faerie Queen's Bower.md
@@ -8,7 +8,6 @@ tags:
---
# Faerie Queen's Bower
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
**Perception** +23; precise vision (darkvision) 60 feet, imprecise hearing 30 feet
diff --git a/content/Mechanics/Character Building/Equipment/Falconsight Eye.md b/content/Mechanics/Character Building/Equipment/Falconsight Eye.md
index 03d08c56c..3520a5edd 100755
--- a/content/Mechanics/Character Building/Equipment/Falconsight Eye.md
+++ b/content/Mechanics/Character Building/Equipment/Falconsight Eye.md
@@ -8,7 +8,6 @@ tags:
---
# Falconsight Eye
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This prosthetic eye resembles that of a bird of prey. Along with the abilities of the _magical prosthetic eye_, it allows you to strike foes at greater range and with impressive accuracy.
diff --git a/content/Mechanics/Character Building/Equipment/False Death Vial (Greater).md b/content/Mechanics/Character Building/Equipment/False Death Vial (Greater).md
index 731a69448..5023bd088 100755
--- a/content/Mechanics/Character Building/Equipment/False Death Vial (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/False Death Vial (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# False Death Vial (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/False Death Vial.md b/content/Mechanics/Character Building/Equipment/False Death Vial.md
index ced846324..4d3848853 100755
--- a/content/Mechanics/Character Building/Equipment/False Death Vial.md
+++ b/content/Mechanics/Character Building/Equipment/False Death Vial.md
@@ -8,7 +8,6 @@ tags:
---
# False Death Vial
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/False Hope.md b/content/Mechanics/Character Building/Equipment/False Hope.md
index a373b0c2a..6a7ea4c69 100755
--- a/content/Mechanics/Character Building/Equipment/False Hope.md
+++ b/content/Mechanics/Character Building/Equipment/False Hope.md
@@ -8,7 +8,6 @@ tags:
---
# False Hope
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Familiar Morsel.md b/content/Mechanics/Character Building/Equipment/Familiar Morsel.md
index 573a65b8f..8e18a7abf 100755
--- a/content/Mechanics/Character Building/Equipment/Familiar Morsel.md
+++ b/content/Mechanics/Character Building/Equipment/Familiar Morsel.md
@@ -8,7 +8,6 @@ tags:
---
# Familiar Morsel
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds (Greater).md b/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds (Greater).md
index 4e902d27f..10c8511e3 100755
--- a/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Fan of Soothing Winds (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This fan of _soothing winds_ has six cloud-shaped glass beads on the bottom of the fan, one on each of the exposed ribs. One side of the beads is white, and the other is a dark, stormy gray. Once flipped, a bead stays on its newly exposed side for an entire day before resetting overnight.
diff --git a/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds.md b/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds.md
index 04a5197aa..ae7f9245f 100755
--- a/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds.md
+++ b/content/Mechanics/Character Building/Equipment/Fan of Soothing Winds.md
@@ -8,7 +8,6 @@ tags:
---
# Fan of Soothing Winds
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This fan of _soothing winds_ has six cloud-shaped glass beads on the bottom of the fan, one on each of the exposed ribs. One side of the beads is white, and the other is a dark, stormy gray. Once flipped, a bead stays on its newly exposed side for an entire day before resetting overnight.
diff --git a/content/Mechanics/Character Building/Equipment/Fate Shot.md b/content/Mechanics/Character Building/Equipment/Fate Shot.md
index ce0f4a58e..c8856758b 100755
--- a/content/Mechanics/Character Building/Equipment/Fate Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Fate Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Fate Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Faydhaan's Dallah.md b/content/Mechanics/Character Building/Equipment/Faydhaan's Dallah.md
index 1b997af29..65d54a98e 100755
--- a/content/Mechanics/Character Building/Equipment/Faydhaan's Dallah.md
+++ b/content/Mechanics/Character Building/Equipment/Faydhaan's Dallah.md
@@ -8,7 +8,6 @@ tags:
---
# Faydhaan's Dallah
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Noble faydhaan shuyookhs serve coffee brewed in ornate dallahs such as this one to welcome guests in their courts. Most nobles have their kitchen staff import the beans at great expense from other planes then roast the beans with local ingredients gathered on the Plane of Water to create a brew unique to their locale. A _faydhaan's dallah_ has the name of a specific faydhaan shuyookh engraved on the bottom and typically comes with six drinking cups, a platter, and a selection of coffee beans.
diff --git a/content/Mechanics/Character Building/Equipment/Fearcracker.md b/content/Mechanics/Character Building/Equipment/Fearcracker.md
index f72dc2cd7..6b5f8cdc8 100755
--- a/content/Mechanics/Character Building/Equipment/Fearcracker.md
+++ b/content/Mechanics/Character Building/Equipment/Fearcracker.md
@@ -8,7 +8,6 @@ tags:
---
# Fearcracker
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Feng Huo Lun.md b/content/Mechanics/Character Building/Equipment/Feng Huo Lun.md
index c88e18ae1..f7668ed53 100755
--- a/content/Mechanics/Character Building/Equipment/Feng Huo Lun.md
+++ b/content/Mechanics/Character Building/Equipment/Feng Huo Lun.md
@@ -8,6 +8,5 @@ tags:
---
# Feng Huo Lun
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.
diff --git a/content/Mechanics/Character Building/Equipment/Final Blade.md b/content/Mechanics/Character Building/Equipment/Final Blade.md
index d02b9cccb..faccb2e20 100755
--- a/content/Mechanics/Character Building/Equipment/Final Blade.md
+++ b/content/Mechanics/Character Building/Equipment/Final Blade.md
@@ -8,7 +8,6 @@ tags:
---
# Final Blade
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A Large or smaller restrained or willing creature can be executed by a final blade.
diff --git a/content/Mechanics/Character Building/Equipment/Fire-Douse Snare.md b/content/Mechanics/Character Building/Equipment/Fire-Douse Snare.md
index 8bf050943..5b6be43b2 100755
--- a/content/Mechanics/Character Building/Equipment/Fire-Douse Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Fire-Douse Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Fire-Douse Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
You carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a creature enters the square, the vessel's neck shatters, dispersing the powders into the air. The powder instantly douses non-magical fires the size of a campfire or smaller within 10 feet of the snare. The creature triggering the snare must attempt a DC 20 reflex check on the next Interact check. If it fails a second time, it automatically removes the condition with a third Interact action.
diff --git a/content/Mechanics/Character Building/Equipment/Firefoot Popcorn.md b/content/Mechanics/Character Building/Equipment/Firefoot Popcorn.md
index 5f4fc3d23..569fa2047 100755
--- a/content/Mechanics/Character Building/Equipment/Firefoot Popcorn.md
+++ b/content/Mechanics/Character Building/Equipment/Firefoot Popcorn.md
@@ -8,7 +8,6 @@ tags:
---
# Firefoot Popcorn
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Flame Drake Snare.md b/content/Mechanics/Character Building/Equipment/Flame Drake Snare.md
index 99c7ae29d..fd041e141 100755
--- a/content/Mechanics/Character Building/Equipment/Flame Drake Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Flame Drake Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Flame Drake Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
The snare takes the form of a Tiny, drake-like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a gout of fire in a 15 foot cone{15-foot cone} in the direction from which the creature entered.
diff --git a/content/Mechanics/Character Building/Equipment/Flying Talon.md b/content/Mechanics/Character Building/Equipment/Flying Talon.md
index 2d0d67622..b1f9a05f4 100755
--- a/content/Mechanics/Character Building/Equipment/Flying Talon.md
+++ b/content/Mechanics/Character Building/Equipment/Flying Talon.md
@@ -8,6 +8,5 @@ tags:
---
# Flying Talon
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a ranged weapon. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them.
diff --git a/content/Mechanics/Character Building/Equipment/Flyssa.md b/content/Mechanics/Character Building/Equipment/Flyssa.md
index 2ac53a426..f45de0895 100755
--- a/content/Mechanics/Character Building/Equipment/Flyssa.md
+++ b/content/Mechanics/Character Building/Equipment/Flyssa.md
@@ -8,6 +8,5 @@ tags:
---
# Flyssa
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat.
diff --git a/content/Mechanics/Character Building/Equipment/Forgetful Ink.md b/content/Mechanics/Character Building/Equipment/Forgetful Ink.md
index b777d4b04..95abd8b4c 100755
--- a/content/Mechanics/Character Building/Equipment/Forgetful Ink.md
+++ b/content/Mechanics/Character Building/Equipment/Forgetful Ink.md
@@ -8,7 +8,6 @@ tags:
---
# Forgetful Ink
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Forgotten Signet.md b/content/Mechanics/Character Building/Equipment/Forgotten Signet.md
index fae60602f..25607bbef 100755
--- a/content/Mechanics/Character Building/Equipment/Forgotten Signet.md
+++ b/content/Mechanics/Character Building/Equipment/Forgotten Signet.md
@@ -8,7 +8,6 @@ tags:
---
# Forgotten Signet
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
At the center of this silver ring gleams an obsidian gem, its surface emblazoned with a bloodred rune of forgetting. While wearing a _forgotten signet_, you're subjected to _[[Hidden Mind]]_ (+32 counteract bonus) and easily fade from others' memory. Sapient creatures must attempt a DC 42 will save each time you depart from their company or they forget you entirely.
diff --git a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Amber Mosquito).md b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Amber Mosquito).md
index b2e46b3a9..5ea2536c3 100755
--- a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Amber Mosquito).md
+++ b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Amber Mosquito).md
@@ -8,7 +8,6 @@ tags:
---
# Fossil Fragment (Amber Mosquito)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fossil fragment is a piece of a fossil creature, typically a smaller bone from a larger specimen.
diff --git a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Brontosaurus Phalange).md b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Brontosaurus Phalange).md
index bff436761..d16961317 100755
--- a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Brontosaurus Phalange).md
+++ b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Brontosaurus Phalange).md
@@ -8,7 +8,6 @@ tags:
---
# Fossil Fragment (Brontosaurus Phalange)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fossil fragment is a piece of a fossil creature, typically a smaller bone from a larger specimen.
diff --git a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Deinonychus Claw).md b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Deinonychus Claw).md
index 924922dc8..9ba094cf2 100755
--- a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Deinonychus Claw).md
+++ b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Deinonychus Claw).md
@@ -8,7 +8,6 @@ tags:
---
# Fossil Fragment (Deinonychus Claw)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fossil fragment is a piece of a fossil creature, typically a smaller bone from a larger specimen.
diff --git a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Eurypterid Paddle).md b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Eurypterid Paddle).md
index 98584e968..43f466ff2 100755
--- a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Eurypterid Paddle).md
+++ b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Eurypterid Paddle).md
@@ -8,7 +8,6 @@ tags:
---
# Fossil Fragment (Eurypterid Paddle)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fossil fragment is a piece of a fossil creature, typically a smaller bone from a larger specimen.
diff --git a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Petrified Wood).md b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Petrified Wood).md
index 467264c6d..f0cdb5d8f 100755
--- a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Petrified Wood).md
+++ b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Petrified Wood).md
@@ -8,7 +8,6 @@ tags:
---
# Fossil Fragment (Petrified Wood)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fossil fragment is a piece of a fossil creature, typically a smaller bone from a larger specimen.
diff --git a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Triceratops Frill).md b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Triceratops Frill).md
index 82fc69944..f5cea8e6a 100755
--- a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Triceratops Frill).md
+++ b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Triceratops Frill).md
@@ -8,7 +8,6 @@ tags:
---
# Fossil Fragment (Triceratops Frill)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fossil fragment is a piece of a fossil creature, typically a smaller bone from a larger specimen.
diff --git a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Tyrannosaur Tooth).md b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Tyrannosaur Tooth).md
index d78830a24..7ca261995 100755
--- a/content/Mechanics/Character Building/Equipment/Fossil Fragment (Tyrannosaur Tooth).md
+++ b/content/Mechanics/Character Building/Equipment/Fossil Fragment (Tyrannosaur Tooth).md
@@ -8,7 +8,6 @@ tags:
---
# Fossil Fragment (Tyrannosaur Tooth)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fossil fragment is a piece of a fossil creature, typically a smaller bone from a larger specimen.
diff --git a/content/Mechanics/Character Building/Equipment/Freeze Ammunition.md b/content/Mechanics/Character Building/Equipment/Freeze Ammunition.md
index 3aed7abb8..a4deaa557 100755
--- a/content/Mechanics/Character Building/Equipment/Freeze Ammunition.md
+++ b/content/Mechanics/Character Building/Equipment/Freeze Ammunition.md
@@ -8,7 +8,6 @@ tags:
---
# Freeze Ammunition
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Frog Chair.md b/content/Mechanics/Character Building/Equipment/Frog Chair.md
index e11a70309..f5771ba73 100755
--- a/content/Mechanics/Character Building/Equipment/Frog Chair.md
+++ b/content/Mechanics/Character Building/Equipment/Frog Chair.md
@@ -8,7 +8,6 @@ tags:
---
# Frog Chair
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front.
diff --git a/content/Mechanics/Character Building/Equipment/Frost Worm Snare.md b/content/Mechanics/Character Building/Equipment/Frost Worm Snare.md
index 948c06280..01b72ff2c 100755
--- a/content/Mechanics/Character Building/Equipment/Frost Worm Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Frost Worm Snare.md
@@ -8,6 +8,5 @@ tags:
---
# Frost Worm Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
The snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose a 30 foot line{30-foot line} of frost in the direction from which the creature entered the square. For instance, if a creature entered the square coming from the south, the worm would shoot the line south, to hit any allies of the triggering creature. Those within the line must succeed a DC 25 Basic reflex save or take 10d6 cold{10d6 cold damage}. After spitting its frost, the snare falls apart.
diff --git a/content/Mechanics/Character Building/Equipment/Fundamental Oil.md b/content/Mechanics/Character Building/Equipment/Fundamental Oil.md
index 9a8865dee..be6dfe60b 100755
--- a/content/Mechanics/Character Building/Equipment/Fundamental Oil.md
+++ b/content/Mechanics/Character Building/Equipment/Fundamental Oil.md
@@ -8,7 +8,6 @@ tags:
---
# Fundamental Oil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Furnace of Endings (Greater).md b/content/Mechanics/Character Building/Equipment/Furnace of Endings (Greater).md
index 5a9637b7e..057b490fd 100755
--- a/content/Mechanics/Character Building/Equipment/Furnace of Endings (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Furnace of Endings (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Furnace of Endings (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to "smuggle" stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.
diff --git a/content/Mechanics/Character Building/Equipment/Furnace of Endings (Lesser).md b/content/Mechanics/Character Building/Equipment/Furnace of Endings (Lesser).md
index 44df70ae9..2bdfb161f 100755
--- a/content/Mechanics/Character Building/Equipment/Furnace of Endings (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Furnace of Endings (Lesser).md
@@ -8,6 +8,5 @@ tags:
---
# Furnace of Endings (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to "smuggle" stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.
diff --git a/content/Mechanics/Character Building/Equipment/Furnace of Endings (Major).md b/content/Mechanics/Character Building/Equipment/Furnace of Endings (Major).md
index 2a09f7b2f..2771735b2 100755
--- a/content/Mechanics/Character Building/Equipment/Furnace of Endings (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Furnace of Endings (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Furnace of Endings (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to "smuggle" stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.
diff --git a/content/Mechanics/Character Building/Equipment/Furnace of Endings.md b/content/Mechanics/Character Building/Equipment/Furnace of Endings.md
index ba963cd95..8e9cdca75 100755
--- a/content/Mechanics/Character Building/Equipment/Furnace of Endings.md
+++ b/content/Mechanics/Character Building/Equipment/Furnace of Endings.md
@@ -8,7 +8,6 @@ tags:
---
# Furnace of Endings
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to "smuggle" stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it.
diff --git a/content/Mechanics/Character Building/Equipment/Gada.md b/content/Mechanics/Character Building/Equipment/Gada.md
index 63e99d976..a1cd6ad97 100755
--- a/content/Mechanics/Character Building/Equipment/Gada.md
+++ b/content/Mechanics/Character Building/Equipment/Gada.md
@@ -8,6 +8,5 @@ tags:
---
# Gada
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A large spherical head with a spike on top sits mounted to a long shaft.
diff --git a/content/Mechanics/Character Building/Equipment/Galvanic Mortal Coil.md b/content/Mechanics/Character Building/Equipment/Galvanic Mortal Coil.md
index 7abf7bd27..262c86011 100755
--- a/content/Mechanics/Character Building/Equipment/Galvanic Mortal Coil.md
+++ b/content/Mechanics/Character Building/Equipment/Galvanic Mortal Coil.md
@@ -8,7 +8,6 @@ tags:
---
# Galvanic Mortal Coil
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of galvaspheres with the magic of necromancy. When embedded in a body comprised of flesh, the blood and other fluids catalyze electrical pulses within the coil, activating the necromantic energies. In living creatures, this causes a dangerous surge that can damage the heart. In corpses, however, this can create a limited window of reanimation, with access to the corpse's final memories. _Galvanic mortal coils_ are even rarer than other galvaspheres, and thought by most to be merely hypothetical.
diff --git a/content/Mechanics/Character Building/Equipment/Garrote Shot.md b/content/Mechanics/Character Building/Equipment/Garrote Shot.md
index 6059f6d9d..95ad504f2 100755
--- a/content/Mechanics/Character Building/Equipment/Garrote Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Garrote Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Garrote Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Gauntlet Buckler.md b/content/Mechanics/Character Building/Equipment/Gauntlet Buckler.md
index 7075c8516..e932fe5b9 100755
--- a/content/Mechanics/Character Building/Equipment/Gauntlet Buckler.md
+++ b/content/Mechanics/Character Building/Equipment/Gauntlet Buckler.md
@@ -8,6 +8,5 @@ tags:
---
# Gauntlet Buckler
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This buckler-sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to expand the shield quickly in battle when you're in need of defense.
diff --git a/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Greater).md b/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Greater).md
index 2f8ece322..7aa1eaf3f 100755
--- a/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Gearbinder Oil (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Lesser).md b/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Lesser).md
index 13a1e9fc5..72ae5931e 100755
--- a/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Gearbinder Oil (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Moderate).md b/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Moderate).md
index d3ae84aa2..4aa1c8a36 100755
--- a/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Gearbinder Oil (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Gearbinder Oil (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Genealogy Mask.md b/content/Mechanics/Character Building/Equipment/Genealogy Mask.md
index ddbdc272c..08ad2499c 100755
--- a/content/Mechanics/Character Building/Equipment/Genealogy Mask.md
+++ b/content/Mechanics/Character Building/Equipment/Genealogy Mask.md
@@ -8,7 +8,6 @@ tags:
---
# Genealogy Mask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Access** Alijae ethnicity
diff --git a/content/Mechanics/Character Building/Equipment/Ghost Lantern.md b/content/Mechanics/Character Building/Equipment/Ghost Lantern.md
index 80256ee95..c274ec6c2 100755
--- a/content/Mechanics/Character Building/Equipment/Ghost Lantern.md
+++ b/content/Mechanics/Character Building/Equipment/Ghost Lantern.md
@@ -8,7 +8,6 @@ tags:
---
# Ghost Lantern
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Crafted from cold iron, this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this light falls on looks gray or desaturated. The lantern uses oil as a standard hooded lantern. The lantern's light shines within the Ethereal Plane as well as the Material Plane. On any other plane, the light functions as a normal hooded lantern.
diff --git a/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette (Greater).md b/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette (Greater).md
index 36797fc4e..f879977a1 100755
--- a/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Ghostcaller's Planchette (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 38.
diff --git a/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette.md b/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette.md
index 6f83ddac0..b92c9a91a 100755
--- a/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette.md
+++ b/content/Mechanics/Character Building/Equipment/Ghostcaller's Planchette.md
@@ -8,7 +8,6 @@ tags:
---
# Ghostcaller's Planchette
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29.
diff --git a/content/Mechanics/Character Building/Equipment/Ghosthand's Comet.md b/content/Mechanics/Character Building/Equipment/Ghosthand's Comet.md
index e27573808..f743dd1ab 100755
--- a/content/Mechanics/Character Building/Equipment/Ghosthand's Comet.md
+++ b/content/Mechanics/Character Building/Equipment/Ghosthand's Comet.md
@@ -8,7 +8,6 @@ tags:
---
# Ghosthand's Comet
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. Ghosthand's Comet is a _+4 major striking beast-bane greater impactful_ advanced firearm with a range increment of 300 feet. It deals 5d8 force and has the backstabber, concussive, kickback, and fatal d12 traits. As a star gun, _Ghosthand's Comet_ runs on magic and doesn't use ammunition or black powder. The weapon is silent when fired.
diff --git a/content/Mechanics/Character Building/Equipment/Gingerbread House.md b/content/Mechanics/Character Building/Equipment/Gingerbread House.md
index 059105027..dc749c805 100755
--- a/content/Mechanics/Character Building/Equipment/Gingerbread House.md
+++ b/content/Mechanics/Character Building/Equipment/Gingerbread House.md
@@ -8,7 +8,6 @@ tags:
---
# Gingerbread House
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are made of sugar. It can be held safely in one hand but is very delicate; it's often stored within a wooden box of 1 Bulk.
diff --git a/content/Mechanics/Character Building/Equipment/Glimmering Missive.md b/content/Mechanics/Character Building/Equipment/Glimmering Missive.md
index 89f71ca01..b456936db 100755
--- a/content/Mechanics/Character Building/Equipment/Glimmering Missive.md
+++ b/content/Mechanics/Character Building/Equipment/Glimmering Missive.md
@@ -8,7 +8,6 @@ tags:
---
# Glimmering Missive
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Globe of Shrouds.md b/content/Mechanics/Character Building/Equipment/Globe of Shrouds.md
index 3f753c122..34ea100dc 100755
--- a/content/Mechanics/Character Building/Equipment/Globe of Shrouds.md
+++ b/content/Mechanics/Character Building/Equipment/Globe of Shrouds.md
@@ -8,7 +8,6 @@ tags:
---
# Globe of Shrouds
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The body of this censer is made of transparent crystal banded with dark iron. This globe hangs from a sturdy chain attached to a simple steel rod with a smooth grip.
diff --git a/content/Mechanics/Character Building/Equipment/Gossip's Eye.md b/content/Mechanics/Character Building/Equipment/Gossip's Eye.md
index af58cca4b..65c7f1754 100755
--- a/content/Mechanics/Character Building/Equipment/Gossip's Eye.md
+++ b/content/Mechanics/Character Building/Equipment/Gossip's Eye.md
@@ -8,7 +8,6 @@ tags:
---
# Gossip's Eye
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a _magical prosthetic eye_, but with an added benefit.
diff --git a/content/Mechanics/Character Building/Equipment/Grave Token.md b/content/Mechanics/Character Building/Equipment/Grave Token.md
index 477eb3e14..fe1d642ea 100755
--- a/content/Mechanics/Character Building/Equipment/Grave Token.md
+++ b/content/Mechanics/Character Building/Equipment/Grave Token.md
@@ -8,7 +8,6 @@ tags:
---
# Grave Token
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** A envision
diff --git a/content/Mechanics/Character Building/Equipment/Gravemist Taper.md b/content/Mechanics/Character Building/Equipment/Gravemist Taper.md
index e8a7950f1..187473ab1 100755
--- a/content/Mechanics/Character Building/Equipment/Gravemist Taper.md
+++ b/content/Mechanics/Character Building/Equipment/Gravemist Taper.md
@@ -8,7 +8,6 @@ tags:
---
# Gravemist Taper
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Grease Snare.md b/content/Mechanics/Character Building/Equipment/Grease Snare.md
index 227ca6701..c21edc3f1 100755
--- a/content/Mechanics/Character Building/Equipment/Grease Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Grease Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Grease Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The square with the snare, as well as three adjacent squares you determine when you set the snare, become difficult terrain when a creature triggers the snare. The triggering creature must attempt a DC 22 reflex saving throw. A creature can use three Interact actions to wipe away the grease from a single square or from the triggering creature; removing the grease from the triggering creature ends the effects on it.
diff --git a/content/Mechanics/Character Building/Equipment/Grimoire of Unknown Necessities.md b/content/Mechanics/Character Building/Equipment/Grimoire of Unknown Necessities.md
index 2bf7b14cd..f10edcaaa 100755
--- a/content/Mechanics/Character Building/Equipment/Grimoire of Unknown Necessities.md
+++ b/content/Mechanics/Character Building/Equipment/Grimoire of Unknown Necessities.md
@@ -8,7 +8,6 @@ tags:
---
# Grimoire of Unknown Necessities
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 occultism check to Recall Knowledge identifies as the hide of a rare monster from the distant plane of Leng. The grimoire's spine is bound in copper and a spiral of shifting runes slowly swirls across its surface.
diff --git a/content/Mechanics/Character Building/Equipment/Growth Gun.md b/content/Mechanics/Character Building/Equipment/Growth Gun.md
index 83ceb5f59..8a99ceb8c 100755
--- a/content/Mechanics/Character Building/Equipment/Growth Gun.md
+++ b/content/Mechanics/Character Building/Equipment/Growth Gun.md
@@ -8,7 +8,6 @@ tags:
---
# Growth Gun
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _growth gun_ is a _+1 striking hand cannon_ made from the regenerative flesh of a hydra, troll, or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its modular trait. A _growth gun_ can be fired underwater, though it's still limited by the selected damage type as normal.
diff --git a/content/Mechanics/Character Building/Equipment/Grub Gloves (Greater).md b/content/Mechanics/Character Building/Equipment/Grub Gloves (Greater).md
index d0ffdfe8c..e7537e786 100755
--- a/content/Mechanics/Character Building/Equipment/Grub Gloves (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Grub Gloves (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Grub Gloves (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +3 item bonus to Athletics checks. The gripping power of the gloves provides you with a +4 circumstance bonus to Reflex saves to [[Grab an Edge]]. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips.
diff --git a/content/Mechanics/Character Building/Equipment/Grub Gloves (Lesser).md b/content/Mechanics/Character Building/Equipment/Grub Gloves (Lesser).md
index cd5cf345a..77a3db4f5 100755
--- a/content/Mechanics/Character Building/Equipment/Grub Gloves (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Grub Gloves (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Grub Gloves (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +1 item bonus to Athletics checks. The gripping power of the gloves provides you with a +2 circumstance bonus to Reflex saves to [[Grab an Edge]]. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips.
diff --git a/content/Mechanics/Character Building/Equipment/Grub Gloves (Moderate).md b/content/Mechanics/Character Building/Equipment/Grub Gloves (Moderate).md
index 69dc8f104..764dcc7eb 100755
--- a/content/Mechanics/Character Building/Equipment/Grub Gloves (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Grub Gloves (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Grub Gloves (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +2 item bonus to Athletics checks. The gripping power of the gloves provides you with a +3 circumstance bonus to Reflex saves to [[Grab an Edge]]. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips.
diff --git a/content/Mechanics/Character Building/Equipment/Grudgestone (Greater).md b/content/Mechanics/Character Building/Equipment/Grudgestone (Greater).md
index 4b0574df0..40a28641c 100755
--- a/content/Mechanics/Character Building/Equipment/Grudgestone (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Grudgestone (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Grudgestone (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Grudgestone.md b/content/Mechanics/Character Building/Equipment/Grudgestone.md
index dc000b838..80ecb7a4f 100755
--- a/content/Mechanics/Character Building/Equipment/Grudgestone.md
+++ b/content/Mechanics/Character Building/Equipment/Grudgestone.md
@@ -8,7 +8,6 @@ tags:
---
# Grudgestone
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Guide Harness.md b/content/Mechanics/Character Building/Equipment/Guide Harness.md
index d7391f2cb..a47e76507 100755
--- a/content/Mechanics/Character Building/Equipment/Guide Harness.md
+++ b/content/Mechanics/Character Building/Equipment/Guide Harness.md
@@ -8,6 +8,5 @@ tags:
---
# Guide Harness
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide animals. Usually fastened with side straps placed through a martingale, guide harnesses can be easily reconfigured to allow them to be worn by any animal companion.
diff --git a/content/Mechanics/Character Building/Equipment/Halcyon Heart.md b/content/Mechanics/Character Building/Equipment/Halcyon Heart.md
index 6e73be751..47db9ce0d 100755
--- a/content/Mechanics/Character Building/Equipment/Halcyon Heart.md
+++ b/content/Mechanics/Character Building/Equipment/Halcyon Heart.md
@@ -8,7 +8,6 @@ tags:
---
# Halcyon Heart
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item bonus to Performance checks while playing music with it. In addition, when you [[Perform]] with it, you can make it heard by any number of creatures within 100 miles. You can specify one or more specific creatures, or otherwise describe those who will hear it, such as all humans, or all inhabitants of a village. You can send a message through the music that the targets understand. Demons and creatures connected to demons (such as a creature whose deity is a demon lord or a sorcerer with the demonic bloodline) can't easily understand any messages conveyed in this way, even if you wish to send the message to them. They must attempt a Society check against your Performance DC or against DC 40, whichever is higher. If your Performance DC is higher than DC 40 and you want demons to be able to understand the message, you can choose to use DC 40 instead.
diff --git a/content/Mechanics/Character Building/Equipment/Hallajin Key.md b/content/Mechanics/Character Building/Equipment/Hallajin Key.md
index 952260194..15fca7651 100755
--- a/content/Mechanics/Character Building/Equipment/Hallajin Key.md
+++ b/content/Mechanics/Character Building/Equipment/Hallajin Key.md
@@ -8,7 +8,6 @@ tags:
---
# Hallajin Key
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Alignment** Chaotic Good
diff --git a/content/Mechanics/Character Building/Equipment/Harnessed Shield.md b/content/Mechanics/Character Building/Equipment/Harnessed Shield.md
index efb21d3c7..58861aba2 100755
--- a/content/Mechanics/Character Building/Equipment/Harnessed Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Harnessed Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Harnessed Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight with jousting weapons in case they're forced into combat without their mounts. Balancing the weapon within the shield's hold is somewhat awkward, and longer weapons, like lances, need to be held closer to the body than usual for proper support.
diff --git a/content/Mechanics/Character Building/Equipment/Harrow Spellcards.md b/content/Mechanics/Character Building/Equipment/Harrow Spellcards.md
index 521f49032..ed5c2497a 100755
--- a/content/Mechanics/Character Building/Equipment/Harrow Spellcards.md
+++ b/content/Mechanics/Character Building/Equipment/Harrow Spellcards.md
@@ -8,7 +8,6 @@ tags:
---
# Harrow Spellcards
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Crafted of sturdy paper, each card of this [[Harrow Deck (Common)|Harrow Deck]] showcases a beautiful watercolor illustration with space to inscribe a spell below. When shuffled, its cards seem to fly between one another of their own accord.
diff --git a/content/Mechanics/Character Building/Equipment/Headbands of Translocation.md b/content/Mechanics/Character Building/Equipment/Headbands of Translocation.md
index 7e2a6d682..f8f3d5000 100755
--- a/content/Mechanics/Character Building/Equipment/Headbands of Translocation.md
+++ b/content/Mechanics/Character Building/Equipment/Headbands of Translocation.md
@@ -8,7 +8,6 @@ tags:
---
# Headbands of Translocation
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Headbands of translocation_ are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed. If you both have Invested your headbands, you can Aid each other without taking an action to prepare and when you get a critical failure when attempting to Aid an ally with a paired headband, you get a failure instead.
diff --git a/content/Mechanics/Character Building/Equipment/Healing Vapor (Greater).md b/content/Mechanics/Character Building/Equipment/Healing Vapor (Greater).md
index 09a9d5799..88ef710e0 100755
--- a/content/Mechanics/Character Building/Equipment/Healing Vapor (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Healing Vapor (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Healing Vapor (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 3 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Healing Vapor (Lesser).md b/content/Mechanics/Character Building/Equipment/Healing Vapor (Lesser).md
index 1802c4a3b..f229e7631 100755
--- a/content/Mechanics/Character Building/Equipment/Healing Vapor (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Healing Vapor (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Healing Vapor (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 3 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Healing Vapor (Major).md b/content/Mechanics/Character Building/Equipment/Healing Vapor (Major).md
index 4ec49ebd8..8b2c88917 100755
--- a/content/Mechanics/Character Building/Equipment/Healing Vapor (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Healing Vapor (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Healing Vapor (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 3 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Healing Vapor (Moderate).md b/content/Mechanics/Character Building/Equipment/Healing Vapor (Moderate).md
index b9eb66d2b..669f73e3b 100755
--- a/content/Mechanics/Character Building/Equipment/Healing Vapor (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Healing Vapor (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Healing Vapor (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 3 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Heartblood Ring.md b/content/Mechanics/Character Building/Equipment/Heartblood Ring.md
index d0dcead29..0a842947c 100755
--- a/content/Mechanics/Character Building/Equipment/Heartblood Ring.md
+++ b/content/Mechanics/Character Building/Equipment/Heartblood Ring.md
@@ -8,7 +8,6 @@ tags:
---
# Heartblood Ring
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Heartening Missive (Bull).md b/content/Mechanics/Character Building/Equipment/Heartening Missive (Bull).md
index c71e9b2ac..dca64d9b7 100755
--- a/content/Mechanics/Character Building/Equipment/Heartening Missive (Bull).md
+++ b/content/Mechanics/Character Building/Equipment/Heartening Missive (Bull).md
@@ -8,7 +8,6 @@ tags:
---
# Heartening Missive (Bull)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Heartening Missive (Butterfly).md b/content/Mechanics/Character Building/Equipment/Heartening Missive (Butterfly).md
index 8daa17181..5416389b6 100755
--- a/content/Mechanics/Character Building/Equipment/Heartening Missive (Butterfly).md
+++ b/content/Mechanics/Character Building/Equipment/Heartening Missive (Butterfly).md
@@ -8,7 +8,6 @@ tags:
---
# Heartening Missive (Butterfly)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Heartening Missive (Rabbit).md b/content/Mechanics/Character Building/Equipment/Heartening Missive (Rabbit).md
index 37c2f6113..fbb3a8c50 100755
--- a/content/Mechanics/Character Building/Equipment/Heartening Missive (Rabbit).md
+++ b/content/Mechanics/Character Building/Equipment/Heartening Missive (Rabbit).md
@@ -8,7 +8,6 @@ tags:
---
# Heartening Missive (Rabbit)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Heartening Missive (Turtle).md b/content/Mechanics/Character Building/Equipment/Heartening Missive (Turtle).md
index 00d7fa782..e2b617711 100755
--- a/content/Mechanics/Character Building/Equipment/Heartening Missive (Turtle).md
+++ b/content/Mechanics/Character Building/Equipment/Heartening Missive (Turtle).md
@@ -8,7 +8,6 @@ tags:
---
# Heartening Missive (Turtle)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Heckling Tools.md b/content/Mechanics/Character Building/Equipment/Heckling Tools.md
index 3f1874d85..9b134afea 100755
--- a/content/Mechanics/Character Building/Equipment/Heckling Tools.md
+++ b/content/Mechanics/Character Building/Equipment/Heckling Tools.md
@@ -8,7 +8,6 @@ tags:
---
# Heckling Tools
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Perception** +9; precise vision 30 feet, imprecise hearing 30 feet
diff --git a/content/Mechanics/Character Building/Equipment/Helm of Underwater Action (Greater).md b/content/Mechanics/Character Building/Equipment/Helm of Underwater Action (Greater).md
index 9ec8a53ae..36c41244b 100755
--- a/content/Mechanics/Character Building/Equipment/Helm of Underwater Action (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Helm of Underwater Action (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Helm of Underwater Action (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +2 item bonus to Athletics checks to Swim.
diff --git a/content/Mechanics/Character Building/Equipment/Helm of Underwater Action.md b/content/Mechanics/Character Building/Equipment/Helm of Underwater Action.md
index d83356d25..f86d3c366 100755
--- a/content/Mechanics/Character Building/Equipment/Helm of Underwater Action.md
+++ b/content/Mechanics/Character Building/Equipment/Helm of Underwater Action.md
@@ -8,7 +8,6 @@ tags:
---
# Helm of Underwater Action
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A helm of underwater action is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim.
diff --git a/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Greater).md b/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Greater).md
index c704da59c..9c609bd14 100755
--- a/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Helmsman's Recourse (Greater)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Shield throw 30 ft.
diff --git a/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Major).md b/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Major).md
index 94e6a604e..3138c405c 100755
--- a/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Helmsman's Recourse (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Helmsman's Recourse (Major)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Shield throw 30 ft.
diff --git a/content/Mechanics/Character Building/Equipment/Helmsman's Recourse.md b/content/Mechanics/Character Building/Equipment/Helmsman's Recourse.md
index ee4490187..22c3d210e 100755
--- a/content/Mechanics/Character Building/Equipment/Helmsman's Recourse.md
+++ b/content/Mechanics/Character Building/Equipment/Helmsman's Recourse.md
@@ -8,7 +8,6 @@ tags:
---
# Helmsman's Recourse
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Shield throw 30 ft.
diff --git a/content/Mechanics/Character Building/Equipment/Herd Mask.md b/content/Mechanics/Character Building/Equipment/Herd Mask.md
index 4be2e0abf..c15df293e 100755
--- a/content/Mechanics/Character Building/Equipment/Herd Mask.md
+++ b/content/Mechanics/Character Building/Equipment/Herd Mask.md
@@ -8,7 +8,6 @@ tags:
---
# Herd Mask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
All _herd masks_ are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked _herd masks_ look like one another, with only slight differences to tell them apart.
diff --git a/content/Mechanics/Character Building/Equipment/Hexing Jar.md b/content/Mechanics/Character Building/Equipment/Hexing Jar.md
index 625ca485e..58320640f 100755
--- a/content/Mechanics/Character Building/Equipment/Hexing Jar.md
+++ b/content/Mechanics/Character Building/Equipment/Hexing Jar.md
@@ -8,7 +8,6 @@ tags:
---
# Hexing Jar
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Dangling from a simple cord, a _hexing jar_ houses rich soil. When a witch who has invested the jar wears it overnight, a miniature thing grows from the soil. Your patron chooses the form, commonly including glowing mushrooms, venus flytraps, mandragora roots, or undead hands reaching up. The thing whispers secrets it learned from your patron, giving you a +2 item bonus to your patron skill.
diff --git a/content/Mechanics/Character Building/Equipment/Hide Shield.md b/content/Mechanics/Character Building/Equipment/Hide Shield.md
index e968f131f..015ca6be9 100755
--- a/content/Mechanics/Character Building/Equipment/Hide Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Hide Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Hide Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Hide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as owlbears result in these particularly tough shields. The hardened hide of the shield still has enough flexibility to diminish the impact of battering and pummeling attacks.
diff --git a/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark I.md b/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark I.md
index 1f60a973f..c4bdb04ec 100755
--- a/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark I.md
+++ b/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark I.md
@@ -8,7 +8,6 @@ tags:
---
# Highhelm Drill Mark I
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active _Highhelm drill_ can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources.
diff --git a/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark II.md b/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark II.md
index 71d2bc3ff..600667a84 100755
--- a/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark II.md
+++ b/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark II.md
@@ -8,7 +8,6 @@ tags:
---
# Highhelm Drill Mark II
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active _Highhelm drill_ can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources.
diff --git a/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark III.md b/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark III.md
index d9880d56c..cd3570549 100755
--- a/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark III.md
+++ b/content/Mechanics/Character Building/Equipment/Highhelm Drill Mark III.md
@@ -8,7 +8,6 @@ tags:
---
# Highhelm Drill Mark III
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active _Highhelm drill_ can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources.
diff --git a/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Greater).md b/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Greater).md
index 7ea52b7f0..bcd443481 100755
--- a/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Highhelm War Shield (Greater)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This specialized [[Razor Disc]] was originally designed by the members of Clan Molgrade for use by Highhelm's soldiers. The integrated blades are etched with runes, making them a _+3 major striking weapon_.
diff --git a/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Lesser).md b/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Lesser).md
index b9e68ef46..47e5aaf27 100755
--- a/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Highhelm War Shield (Lesser)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This specialized [[Razor Disc]] was originally designed by the members of Clan Molgrade for use by Highhelm's soldiers. The integrated blades are etched with runes, making them a _+1 striking weapon_.
diff --git a/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Moderate).md b/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Moderate).md
index 7a0f94070..94d9f0a6f 100755
--- a/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Highhelm War Shield (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Highhelm War Shield (Moderate)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This specialized [[Razor Disc]] was originally designed by the members of Clan Molgrade for use by Highhelm's soldiers. The integrated blades are etched with runes, making them a _+2 greater striking weapon_.
diff --git a/content/Mechanics/Character Building/Equipment/Hippogriff in a Jar.md b/content/Mechanics/Character Building/Equipment/Hippogriff in a Jar.md
index 9a44e5b86..db3ec841f 100755
--- a/content/Mechanics/Character Building/Equipment/Hippogriff in a Jar.md
+++ b/content/Mechanics/Character Building/Equipment/Hippogriff in a Jar.md
@@ -8,7 +8,6 @@ tags:
---
# Hippogriff in a Jar
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Hongbao of Many Things.md b/content/Mechanics/Character Building/Equipment/Hongbao of Many Things.md
index 114f6b939..9e13b0465 100755
--- a/content/Mechanics/Character Building/Equipment/Hongbao of Many Things.md
+++ b/content/Mechanics/Character Building/Equipment/Hongbao of Many Things.md
@@ -8,7 +8,6 @@ tags:
---
# Hongbao of Many Things
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This enchanted long, red envelope is decorated with beautiful illustrations in gold ink. The hongbao holds twelve slips safely within.
diff --git a/content/Mechanics/Character Building/Equipment/Hoof Stakes Snare.md b/content/Mechanics/Character Building/Equipment/Hoof Stakes Snare.md
index e03d5a4bc..4b7a24fa3 100755
--- a/content/Mechanics/Character Building/Equipment/Hoof Stakes Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Hoof Stakes Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Hoof Stakes Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious unless planted amid tall reeds or grasses or in someplace dark. Medium and smaller creatures can pass among the stakes easily; unlike most snares, the hoof stakes snare triggers only when a Large or larger creature enters its square. The snare deals 2d6 piercing damage to the triggering creature, which must attempt a DC 18 reflex save.
diff --git a/content/Mechanics/Character Building/Equipment/Horn of the Sun Aurochs.md b/content/Mechanics/Character Building/Equipment/Horn of the Sun Aurochs.md
index 31e7aac1d..24d1471cc 100755
--- a/content/Mechanics/Character Building/Equipment/Horn of the Sun Aurochs.md
+++ b/content/Mechanics/Character Building/Equipment/Horn of the Sun Aurochs.md
@@ -8,7 +8,6 @@ tags:
---
# Horn of the Sun Aurochs
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A horn of the sun aurochs grants a +2 item bonus to Performance checks when played as an instrument.
diff --git a/content/Mechanics/Character Building/Equipment/Horned Lion Amulet.md b/content/Mechanics/Character Building/Equipment/Horned Lion Amulet.md
index ebf1c7fbf..84ad496d4 100755
--- a/content/Mechanics/Character Building/Equipment/Horned Lion Amulet.md
+++ b/content/Mechanics/Character Building/Equipment/Horned Lion Amulet.md
@@ -8,7 +8,6 @@ tags:
---
# Horned Lion Amulet
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Horrid Figurine.md b/content/Mechanics/Character Building/Equipment/Horrid Figurine.md
index d7bed587a..4c9946e9c 100755
--- a/content/Mechanics/Character Building/Equipment/Horrid Figurine.md
+++ b/content/Mechanics/Character Building/Equipment/Horrid Figurine.md
@@ -8,7 +8,6 @@ tags:
---
# Horrid Figurine
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting detail. The creeping pattern is carved so they seem to move and contort the more one views the figurine. When activated, the effect is amplified to a disgusting or horrifying degree. The figurine can be activated twice per day. If you try to activate it a third time during a day, it dissolves into a puddle of non-magical, putrid glue, causing you to become [[Sickened 1|Sickened 3]].
diff --git a/content/Mechanics/Character Building/Equipment/Hovering Potion.md b/content/Mechanics/Character Building/Equipment/Hovering Potion.md
index 3458c1e91..7a27bf773 100755
--- a/content/Mechanics/Character Building/Equipment/Hovering Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Hovering Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Hovering Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Hungering Maw.md b/content/Mechanics/Character Building/Equipment/Hungering Maw.md
index b78f6fa2f..9de8492f7 100755
--- a/content/Mechanics/Character Building/Equipment/Hungering Maw.md
+++ b/content/Mechanics/Character Building/Equipment/Hungering Maw.md
@@ -8,7 +8,6 @@ tags:
---
# Hungering Maw
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f command
diff --git a/content/Mechanics/Character Building/Equipment/Ice Slick Snare.md b/content/Mechanics/Character Building/Equipment/Ice Slick Snare.md
index 58dc516ca..0e523f00a 100755
--- a/content/Mechanics/Character Building/Equipment/Ice Slick Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Ice Slick Snare.md
@@ -8,6 +8,5 @@ tags:
---
# Ice Slick Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Using a [[Frost Vial (Moderate)]] as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. When a creature triggers this snare, it takes 2d6 cold damage and must attempt a DC 22 reflex saving throw.
diff --git a/content/Mechanics/Character Building/Equipment/Illuminated Folio.md b/content/Mechanics/Character Building/Equipment/Illuminated Folio.md
index 3121f01f7..9c74033e4 100755
--- a/content/Mechanics/Character Building/Equipment/Illuminated Folio.md
+++ b/content/Mechanics/Character Building/Equipment/Illuminated Folio.md
@@ -8,7 +8,6 @@ tags:
---
# Illuminated Folio
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move around the page when examined.
diff --git a/content/Mechanics/Character Building/Equipment/Immovable Potion.md b/content/Mechanics/Character Building/Equipment/Immovable Potion.md
index b712fd79c..6dc92d97d 100755
--- a/content/Mechanics/Character Building/Equipment/Immovable Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Immovable Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Immovable Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Imp Shot.md b/content/Mechanics/Character Building/Equipment/Imp Shot.md
index 16da185cf..a9ee15f2b 100755
--- a/content/Mechanics/Character Building/Equipment/Imp Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Imp Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Imp Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Implosion Dust (Greater).md b/content/Mechanics/Character Building/Equipment/Implosion Dust (Greater).md
index a52ff7a7b..3b89f0ecf 100755
--- a/content/Mechanics/Character Building/Equipment/Implosion Dust (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Implosion Dust (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Implosion Dust (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Implosion Dust (Lesser).md b/content/Mechanics/Character Building/Equipment/Implosion Dust (Lesser).md
index 107f733c2..d80be5b98 100755
--- a/content/Mechanics/Character Building/Equipment/Implosion Dust (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Implosion Dust (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Implosion Dust (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Implosion Dust (Moderate).md b/content/Mechanics/Character Building/Equipment/Implosion Dust (Moderate).md
index db899cd66..aafad69c6 100755
--- a/content/Mechanics/Character Building/Equipment/Implosion Dust (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Implosion Dust (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Implosion Dust (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/In the Shadows of Toil.md b/content/Mechanics/Character Building/Equipment/In the Shadows of Toil.md
index 9c97069b2..438715f60 100755
--- a/content/Mechanics/Character Building/Equipment/In the Shadows of Toil.md
+++ b/content/Mechanics/Character Building/Equipment/In the Shadows of Toil.md
@@ -8,7 +8,6 @@ tags:
---
# In the Shadows of Toil
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_In the Shadows of Toil_ was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive use of the book's wide margins and several dozen blank pages left in the back to serve as a spellbook. Over the years, he further enhanced his copy to transform it into a grimoire. A character who reads Necril can learn about Drazmorg's history, his discovery of the _Third Seal_, and his hopes to absorb all of its power before seeking out the Whispering Way to lead them on a new crusade to hunt down the next two seals, destroy them, and bring back the Whispering Tyrant. Beyond these frightening notes, the grimoire also contains copies of all the spells Drazmorg has prepared and those needed to recharge his staff; feel free to add more spells to this list if you wish.
diff --git a/content/Mechanics/Character Building/Equipment/Incense Bundle of Annual Blessings.md b/content/Mechanics/Character Building/Equipment/Incense Bundle of Annual Blessings.md
index 5a3a75387..0b7adf7f1 100755
--- a/content/Mechanics/Character Building/Equipment/Incense Bundle of Annual Blessings.md
+++ b/content/Mechanics/Character Building/Equipment/Incense Bundle of Annual Blessings.md
@@ -8,6 +8,5 @@ tags:
---
# Incense Bundle of Annual Blessings
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
The twelve incense sticks wrapped in this bundle vary in shade and color, reflecting the deities the months are named after. Offering all incense sticks to their respective deities within a week is said to bring unparalleled luck, though gaining entry to all the necessary shrines and temples can pose quite a challenge. Those that complete the challenge gain can, when affected by a misfortune effect, automatically disrupt it as the incense wards off the bad luck. This ability can be used once a month for the next 12 months.
diff --git a/content/Mechanics/Character Building/Equipment/Injection Reservoir.md b/content/Mechanics/Character Building/Equipment/Injection Reservoir.md
index f848ec44c..d72d813e2 100755
--- a/content/Mechanics/Character Building/Equipment/Injection Reservoir.md
+++ b/content/Mechanics/Character Building/Equipment/Injection Reservoir.md
@@ -8,7 +8,6 @@ tags:
---
# Injection Reservoir
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with an injury poison. Immediately after a successful attack with the adjusted weapon, you can inject the target with the loaded poison by activating the reservoir with an Interact action. Refilling the reservoir with a new poison requires 3 Interact actions and uses both hands.
diff --git a/content/Mechanics/Character Building/Equipment/Insight Coffee (Greater).md b/content/Mechanics/Character Building/Equipment/Insight Coffee (Greater).md
index a3111328c..2d974e626 100755
--- a/content/Mechanics/Character Building/Equipment/Insight Coffee (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Insight Coffee (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Insight Coffee (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Insight Coffee (Lesser).md b/content/Mechanics/Character Building/Equipment/Insight Coffee (Lesser).md
index 2e01d5fc7..aafaf3454 100755
--- a/content/Mechanics/Character Building/Equipment/Insight Coffee (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Insight Coffee (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Insight Coffee (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Insight Coffee (Moderate).md b/content/Mechanics/Character Building/Equipment/Insight Coffee (Moderate).md
index 276cbc1f5..3b455ebf5 100755
--- a/content/Mechanics/Character Building/Equipment/Insight Coffee (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Insight Coffee (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Insight Coffee (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Instinct Crown (Animal).md b/content/Mechanics/Character Building/Equipment/Instinct Crown (Animal).md
index 0a9c557db..f6ef22890 100755
--- a/content/Mechanics/Character Building/Equipment/Instinct Crown (Animal).md
+++ b/content/Mechanics/Character Building/Equipment/Instinct Crown (Animal).md
@@ -8,7 +8,6 @@ tags:
---
# Instinct Crown (Animal)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An _instinct crown_ is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a _giant instinct crown_. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.
diff --git a/content/Mechanics/Character Building/Equipment/Instinct Crown (Dragon).md b/content/Mechanics/Character Building/Equipment/Instinct Crown (Dragon).md
index 8bf4086f2..1f6a0546a 100755
--- a/content/Mechanics/Character Building/Equipment/Instinct Crown (Dragon).md
+++ b/content/Mechanics/Character Building/Equipment/Instinct Crown (Dragon).md
@@ -8,7 +8,6 @@ tags:
---
# Instinct Crown (Dragon)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An _instinct crown_ is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a _giant instinct crown_. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.
diff --git a/content/Mechanics/Character Building/Equipment/Instinct Crown (Fury).md b/content/Mechanics/Character Building/Equipment/Instinct Crown (Fury).md
index 18ce5b6b0..d8b16e429 100755
--- a/content/Mechanics/Character Building/Equipment/Instinct Crown (Fury).md
+++ b/content/Mechanics/Character Building/Equipment/Instinct Crown (Fury).md
@@ -8,7 +8,6 @@ tags:
---
# Instinct Crown (Fury)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An _instinct crown_ is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a _giant instinct crown_. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.
diff --git a/content/Mechanics/Character Building/Equipment/Instinct Crown (Giant).md b/content/Mechanics/Character Building/Equipment/Instinct Crown (Giant).md
index 36d9a3a4b..9e92729b5 100755
--- a/content/Mechanics/Character Building/Equipment/Instinct Crown (Giant).md
+++ b/content/Mechanics/Character Building/Equipment/Instinct Crown (Giant).md
@@ -8,7 +8,6 @@ tags:
---
# Instinct Crown (Giant)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An _instinct crown_ is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a _giant instinct crown_. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.
diff --git a/content/Mechanics/Character Building/Equipment/Instinct Crown (Spirit).md b/content/Mechanics/Character Building/Equipment/Instinct Crown (Spirit).md
index 0eae7b85d..3053b15fe 100755
--- a/content/Mechanics/Character Building/Equipment/Instinct Crown (Spirit).md
+++ b/content/Mechanics/Character Building/Equipment/Instinct Crown (Spirit).md
@@ -8,7 +8,6 @@ tags:
---
# Instinct Crown (Spirit)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An _instinct crown_ is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a _giant instinct crown_. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.
diff --git a/content/Mechanics/Character Building/Equipment/Instinct Crown (Superstition).md b/content/Mechanics/Character Building/Equipment/Instinct Crown (Superstition).md
index 6e9f44d84..9aabaa894 100755
--- a/content/Mechanics/Character Building/Equipment/Instinct Crown (Superstition).md
+++ b/content/Mechanics/Character Building/Equipment/Instinct Crown (Superstition).md
@@ -8,7 +8,6 @@ tags:
---
# Instinct Crown (Superstition)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An _instinct crown_ is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a _giant instinct crown_. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations.
diff --git a/content/Mechanics/Character Building/Equipment/Irritating Thorn Snare.md b/content/Mechanics/Character Building/Equipment/Irritating Thorn Snare.md
index 7213e687d..4ec25dc66 100755
--- a/content/Mechanics/Character Building/Equipment/Irritating Thorn Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Irritating Thorn Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Irritating Thorn Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
You dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a creature enters the snare's square, the thorny ball is lobbed at that creature, dealing 3d8 piercing damage. The creature must attempt a DC 19 reflex save.
diff --git a/content/Mechanics/Character Building/Equipment/Jaathoom's Scarf.md b/content/Mechanics/Character Building/Equipment/Jaathoom's Scarf.md
index 9a18a9a30..aa2ee5583 100755
--- a/content/Mechanics/Character Building/Equipment/Jaathoom's Scarf.md
+++ b/content/Mechanics/Character Building/Equipment/Jaathoom's Scarf.md
@@ -8,7 +8,6 @@ tags:
---
# Jaathoom's Scarf
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This scarf is made of fine silk that's the same shade of blue as a clear, cloudless sky. The short ends are edged with a fine gold fringe that seems to sway even in still weather as though touched by invisible winds. The long edges have exquisite embroidery in threads that vary from a blue identical to the silk to the deep gray of storm clouds during winter. Wearing this scarf grants a +2 item bonus to Performance checks to dance and to Acrobatics checks to [[Escape]].
diff --git a/content/Mechanics/Character Building/Equipment/Jabali's Dice.md b/content/Mechanics/Character Building/Equipment/Jabali's Dice.md
index 62b342b8e..79cb4d14f 100755
--- a/content/Mechanics/Character Building/Equipment/Jabali's Dice.md
+++ b/content/Mechanics/Character Building/Equipment/Jabali's Dice.md
@@ -8,7 +8,6 @@ tags:
---
# Jabali's Dice
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Jabali's dice_ are two six-sided dice carved from evenly weighted stone to the specifications of a specific jabali shuyookh. The sides showing a 6 also have the name and title of the shuyookh inscribed in Petran. If you whisper the name and title during a dice game using _jabali's dice_, they bless you with a bit of luck, granting a +2 item bonus to your Games Lore check. You can do so frequently enough to apply this bonus while Earning Income using Games Lore, but only one user at a time can do so.
diff --git a/content/Mechanics/Character Building/Equipment/Jahan Waystone.md b/content/Mechanics/Character Building/Equipment/Jahan Waystone.md
index 498648b57..391a73dc5 100755
--- a/content/Mechanics/Character Building/Equipment/Jahan Waystone.md
+++ b/content/Mechanics/Character Building/Equipment/Jahan Waystone.md
@@ -8,7 +8,6 @@ tags:
---
# Jahan Waystone
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This enormous stone glows with a pale light and emits a quiet hum. Each _Jahan waystone_ is part of a paired link. The paired stones correspond in the color of the light they emit, as well as the specific tone at which they hum.
diff --git a/content/Mechanics/Character Building/Equipment/Jann's Prism.md b/content/Mechanics/Character Building/Equipment/Jann's Prism.md
index b041efead..776d336ad 100755
--- a/content/Mechanics/Character Building/Equipment/Jann's Prism.md
+++ b/content/Mechanics/Character Building/Equipment/Jann's Prism.md
@@ -8,7 +8,6 @@ tags:
---
# Jann's Prism
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Light always seems to be refracting through this simple prism, creating a hazy multicolor aura that surrounds the glass. When exposed to direct sunlight, the prism radiates a beam of light that shifts in color. This beam spells out the name of the jann shuyookh for whom the prism was designed. While holding the prism to your eye, your vision becomes overwhelmed with colors that guide your eye, granting you a +2 item bonus to visual Perception checks. If you look through the prism while you [[Seek]], you can scan or search an area twice as large as normal (a 60 foot cone, 30 foot burst, or 20-foot square) as the varying colors help you distinguish between your surroundings.
diff --git a/content/Mechanics/Character Building/Equipment/Jiu Huan Dao.md b/content/Mechanics/Character Building/Equipment/Jiu Huan Dao.md
index 1490c482d..d45d0de54 100755
--- a/content/Mechanics/Character Building/Equipment/Jiu Huan Dao.md
+++ b/content/Mechanics/Character Building/Equipment/Jiu Huan Dao.md
@@ -8,6 +8,5 @@ tags:
---
# Jiu Huan Dao
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise.
diff --git a/content/Mechanics/Character Building/Equipment/Kaldemash's Lament.md b/content/Mechanics/Character Building/Equipment/Kaldemash's Lament.md
index e00ed0a14..3c3bb6598 100755
--- a/content/Mechanics/Character Building/Equipment/Kaldemash's Lament.md
+++ b/content/Mechanics/Character Building/Equipment/Kaldemash's Lament.md
@@ -8,7 +8,6 @@ tags:
---
# Kaldemash's Lament
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Resembling little more than a simple iron pipe with a handle, _Kaldemash's Lament_ is one of the most well-known star guns in all of Arcadia. Legends state the Crowned Regent Kaldemash helped forge one of the first star guns millennia ago. While the star gun served Kaldemash as a powerful weapon, its most notable achievement was the accidental killing of one of Kaldemash's greatest friends. This death is what caused the regent to recognize the true destructive power of the star guns and led to him developing the Star Code, a set of rules of engagement and proper use of firearms still in use in Arcadia today. Although Kaldemash never named the weapon himself, all legends that mention the weapon refer to it as _Kaldemash's Lament_.
diff --git a/content/Mechanics/Character Building/Equipment/Kalis.md b/content/Mechanics/Character Building/Equipment/Kalis.md
index 8b1efc5ec..efac0f349 100755
--- a/content/Mechanics/Character Building/Equipment/Kalis.md
+++ b/content/Mechanics/Character Building/Equipment/Kalis.md
@@ -8,6 +8,5 @@ tags:
---
# Kalis
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.
diff --git a/content/Mechanics/Character Building/Equipment/Karambit.md b/content/Mechanics/Character Building/Equipment/Karambit.md
index 4940c3141..8d068b626 100755
--- a/content/Mechanics/Character Building/Equipment/Karambit.md
+++ b/content/Mechanics/Character Building/Equipment/Karambit.md
@@ -8,6 +8,5 @@ tags:
---
# Karambit
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This small curved blade resembles a tiger's claw and is capable of delivering deep wounds.
diff --git a/content/Mechanics/Character Building/Equipment/Ki Channeling Beads.md b/content/Mechanics/Character Building/Equipment/Ki Channeling Beads.md
index 25610c4ab..f41690e91 100755
--- a/content/Mechanics/Character Building/Equipment/Ki Channeling Beads.md
+++ b/content/Mechanics/Character Building/Equipment/Ki Channeling Beads.md
@@ -8,7 +8,6 @@ tags:
---
# Ki Channeling Beads
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
As you move your body, ki flows into _ki-channeling beads_ you wear and have invested, making them one with your life force. In their usual form, beads are spheres of wood, but versions customized to different martial orders are common. You gain a +2 item bonus to Religion checks.
diff --git a/content/Mechanics/Character Building/Equipment/Kizidhar's Shield.md b/content/Mechanics/Character Building/Equipment/Kizidhar's Shield.md
index c5fd7c8c5..6df5b138a 100755
--- a/content/Mechanics/Character Building/Equipment/Kizidhar's Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Kizidhar's Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Kizidhar's Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This _standard-grade duskwood shield_ is perfectly symmetrical and incredibly sturdy despite its elaborate construction. These shields are typically given to the chosen emissaries of a kizidhar shuyookh, and the shuyookh's name and title are engraved in Muan behind the shield's handle.
diff --git a/content/Mechanics/Character Building/Equipment/Klar.md b/content/Mechanics/Character Building/Equipment/Klar.md
index 978edbb97..afd787262 100755
--- a/content/Mechanics/Character Building/Equipment/Klar.md
+++ b/content/Mechanics/Character Building/Equipment/Klar.md
@@ -8,6 +8,5 @@ tags:
---
# Klar
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield allows for quick attacks with its integrated blade.
diff --git a/content/Mechanics/Character Building/Equipment/Kraken Bottle.md b/content/Mechanics/Character Building/Equipment/Kraken Bottle.md
index 8f73a2cf0..39d11616f 100755
--- a/content/Mechanics/Character Building/Equipment/Kraken Bottle.md
+++ b/content/Mechanics/Character Building/Equipment/Kraken Bottle.md
@@ -8,7 +8,6 @@ tags:
---
# Kraken Bottle
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Lady's Blessing Oil.md b/content/Mechanics/Character Building/Equipment/Lady's Blessing Oil.md
index 1c7886f6b..17a386dfd 100755
--- a/content/Mechanics/Character Building/Equipment/Lady's Blessing Oil.md
+++ b/content/Mechanics/Character Building/Equipment/Lady's Blessing Oil.md
@@ -8,7 +8,6 @@ tags:
---
# Lady's Blessing Oil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** [[Administer First Aid]]
diff --git a/content/Mechanics/Character Building/Equipment/Lambent Perfume.md b/content/Mechanics/Character Building/Equipment/Lambent Perfume.md
index ee643ccb7..898a11016 100755
--- a/content/Mechanics/Character Building/Equipment/Lambent Perfume.md
+++ b/content/Mechanics/Character Building/Equipment/Lambent Perfume.md
@@ -8,7 +8,6 @@ tags:
---
# Lambent Perfume
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This ceramic incense burner is shaped like a three-headed ibis in the form of Atreia, spreading his wings and preparing to take flight; it hangs on a thin, golden chain.
diff --git a/content/Mechanics/Character Building/Equipment/Lancer.md b/content/Mechanics/Character Building/Equipment/Lancer.md
index 96a77c336..965289711 100755
--- a/content/Mechanics/Character Building/Equipment/Lancer.md
+++ b/content/Mechanics/Character Building/Equipment/Lancer.md
@@ -8,6 +8,5 @@ tags:
---
# Lancer
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.
diff --git a/content/Mechanics/Character Building/Equipment/Legerdemain Handkerchief.md b/content/Mechanics/Character Building/Equipment/Legerdemain Handkerchief.md
index 382c408c2..efadd690b 100755
--- a/content/Mechanics/Character Building/Equipment/Legerdemain Handkerchief.md
+++ b/content/Mechanics/Character Building/Equipment/Legerdemain Handkerchief.md
@@ -8,7 +8,6 @@ tags:
---
# Legerdemain Handkerchief
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small items vanish.
diff --git a/content/Mechanics/Character Building/Equipment/Leiomano.md b/content/Mechanics/Character Building/Equipment/Leiomano.md
index 0ab30027b..3909e802e 100755
--- a/content/Mechanics/Character Building/Equipment/Leiomano.md
+++ b/content/Mechanics/Character Building/Equipment/Leiomano.md
@@ -8,6 +8,5 @@ tags:
---
# Leiomano
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.
diff --git a/content/Mechanics/Character Building/Equipment/Lesser Cube of Nex.md b/content/Mechanics/Character Building/Equipment/Lesser Cube of Nex.md
index 08fc53d8e..f821c155d 100755
--- a/content/Mechanics/Character Building/Equipment/Lesser Cube of Nex.md
+++ b/content/Mechanics/Character Building/Equipment/Lesser Cube of Nex.md
@@ -8,7 +8,6 @@ tags:
---
# Lesser Cube of Nex
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A Lesser Cube of Nex is an enchanted cube that measures an inch across. The sides of a Lesser Cube of Nex are decorated so that they can be distinguished by touch. Each Lesser Cube of Nex is attuned to a single school of magic. Within 5 feet of the Lesser Cube, all magic from that school is suppressed or impossible to cast, with the effects of a 10th-level _[[Antimagic Field]]_ spell. While there are eight Lesser Cubes of Nex, each of the artifacts is unique, as there's only one Lesser Cube of Nex for each school of magic.
diff --git a/content/Mechanics/Character Building/Equipment/Liar's Board.md b/content/Mechanics/Character Building/Equipment/Liar's Board.md
index 2d40f6afd..e63a6b158 100755
--- a/content/Mechanics/Character Building/Equipment/Liar's Board.md
+++ b/content/Mechanics/Character Building/Equipment/Liar's Board.md
@@ -8,6 +8,5 @@ tags:
---
# Liar's Board
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This clockwork game board contains 6 hidden compartments that can be opened by moving the game pieces in specific, preset patterns. Each chamber has a unique combination, and only one chamber can be opened at a time. Once a chamber is opened, a new combination can be set as a 1-minute activity. You can identify a Liar's Board as a clockwork device with a successful DC 25 perception check.
diff --git a/content/Mechanics/Character Building/Equipment/Librarian's Baton.md b/content/Mechanics/Character Building/Equipment/Librarian's Baton.md
index ae99e9699..c02ec5614 100755
--- a/content/Mechanics/Character Building/Equipment/Librarian's Baton.md
+++ b/content/Mechanics/Character Building/Equipment/Librarian's Baton.md
@@ -8,7 +8,6 @@ tags:
---
# Librarian's Baton
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who have problems with customers (or thieves) who can't be trusted to return the books they burrow, but they're equally valuable to wizards who are particularly worried about having their spell books stolen.
diff --git a/content/Mechanics/Character Building/Equipment/Light Writer Plates.md b/content/Mechanics/Character Building/Equipment/Light Writer Plates.md
index 36ad36813..3df1eeaf1 100755
--- a/content/Mechanics/Character Building/Equipment/Light Writer Plates.md
+++ b/content/Mechanics/Character Building/Equipment/Light Writer Plates.md
@@ -8,6 +8,5 @@ tags:
---
# Light Writer Plates
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Plates for a Light Writer
diff --git a/content/Mechanics/Character Building/Equipment/Light Writer.md b/content/Mechanics/Character Building/Equipment/Light Writer.md
index 18b05da20..58c21347a 100755
--- a/content/Mechanics/Character Building/Equipment/Light Writer.md
+++ b/content/Mechanics/Character Building/Equipment/Light Writer.md
@@ -8,6 +8,5 @@ tags:
---
# Light Writer
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator to create a true-to-life, monochromatic portrait of people or a scene over the course of 20 minutes of exposure. It consists of two flat metal squares, one larger than the other, connected by a tube of leather similar to that found on a bellows. The smaller square, which sits at the front of the device, has a small glass lens in the center of it. The larger square contains a specially treated metallic plate on the inside; its exterior also has both a small control stick connected via flexible wire, and a small metal tube attached to the top and pointing forward. The user presses a button on the control stick to activate the light writer. Upon activation, magical light illuminates the tube, producing a steady light for 20 minutes. This light is captured by the lens and projected onto the metal plate, slowly creating an image of the scene in front of the lens. The plate can then be removed, allowing the image to be displayed anywhere the owner desires. The light writer is mounted on a tripod and must be perfectly still during operation to prevent any defects from appearing in the plate image. If creating a captured image of a living creature, it is equally important for that creature to remain still throughout the process, to avoid a ghostlike blurring of the final image
diff --git a/content/Mechanics/Character Building/Equipment/Lightning Rod Shot.md b/content/Mechanics/Character Building/Equipment/Lightning Rod Shot.md
index 6d0313d10..a5f14a115 100755
--- a/content/Mechanics/Character Building/Equipment/Lightning Rod Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Lightning Rod Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Lightning Rod Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Greater).md b/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Greater).md
index 659de9f0e..8deb23d80 100755
--- a/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Lightweave Scarf (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his _handwraps of mighty blows_. The spell DC of any spell cast by activating this item is 34.
diff --git a/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Major).md b/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Major).md
index e0090cd4e..c70882fa4 100755
--- a/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Lightweave Scarf (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Lightweave Scarf (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his _handwraps of mighty blows_. The spell DC of any spell cast by activating this item is 38.
diff --git a/content/Mechanics/Character Building/Equipment/Lightweave Scarf.md b/content/Mechanics/Character Building/Equipment/Lightweave Scarf.md
index ee39c26b8..f00adfbf3 100755
--- a/content/Mechanics/Character Building/Equipment/Lightweave Scarf.md
+++ b/content/Mechanics/Character Building/Equipment/Lightweave Scarf.md
@@ -8,7 +8,6 @@ tags:
---
# Lightweave Scarf
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his _handwraps of mighty blows_. The spell DC of any spell cast by activating this item is 24.
diff --git a/content/Mechanics/Character Building/Equipment/Limestone Shield.md b/content/Mechanics/Character Building/Equipment/Limestone Shield.md
index a0920ab6f..645991316 100755
--- a/content/Mechanics/Character Building/Equipment/Limestone Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Limestone Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Limestone Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This tower shield is a slab of limestone, shaved to a portable size and weight. The shield has Hardness 7 and 28 Hit Points.
diff --git a/content/Mechanics/Character Building/Equipment/Lion Badge.md b/content/Mechanics/Character Building/Equipment/Lion Badge.md
index 37031ec30..93b8042eb 100755
--- a/content/Mechanics/Character Building/Equipment/Lion Badge.md
+++ b/content/Mechanics/Character Building/Equipment/Lion Badge.md
@@ -8,7 +8,6 @@ tags:
---
# Lion Badge
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Usage** affixed to armor
diff --git a/content/Mechanics/Character Building/Equipment/Lucky Kitchen Witch.md b/content/Mechanics/Character Building/Equipment/Lucky Kitchen Witch.md
index 5ff4ea5dd..36d3b36d0 100755
--- a/content/Mechanics/Character Building/Equipment/Lucky Kitchen Witch.md
+++ b/content/Mechanics/Character Building/Equipment/Lucky Kitchen Witch.md
@@ -8,7 +8,6 @@ tags:
---
# Lucky Kitchen Witch
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw broom. When hung in a kitchen, the witch brings good luck and protects a cook from malicious spirits. The _lucky kitchen witch_ must hang in a kitchen for a week to give any benefit.
diff --git a/content/Mechanics/Character Building/Equipment/Magazine with 6 Pellets.md b/content/Mechanics/Character Building/Equipment/Magazine with 6 Pellets.md
index 94a2b0718..48157b6ae 100755
--- a/content/Mechanics/Character Building/Equipment/Magazine with 6 Pellets.md
+++ b/content/Mechanics/Character Building/Equipment/Magazine with 6 Pellets.md
@@ -8,6 +8,5 @@ tags:
---
# Magazine with 6 Pellets
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.
diff --git a/content/Mechanics/Character Building/Equipment/Magazine with 8 Pellets.md b/content/Mechanics/Character Building/Equipment/Magazine with 8 Pellets.md
index c165b3c15..2ceff320f 100755
--- a/content/Mechanics/Character Building/Equipment/Magazine with 8 Pellets.md
+++ b/content/Mechanics/Character Building/Equipment/Magazine with 8 Pellets.md
@@ -8,6 +8,5 @@ tags:
---
# Magazine with 8 Pellets
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [[Alchemical Crafting]] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.
diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Shot (Greater).md b/content/Mechanics/Character Building/Equipment/Magnetic Shot (Greater).md
index 970f8522f..e0bc9e0c9 100755
--- a/content/Mechanics/Character Building/Equipment/Magnetic Shot (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Magnetic Shot (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Magnetic Shot (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Shot (Lesser).md b/content/Mechanics/Character Building/Equipment/Magnetic Shot (Lesser).md
index 20f017b67..d263cf8ce 100755
--- a/content/Mechanics/Character Building/Equipment/Magnetic Shot (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Magnetic Shot (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Magnetic Shot (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Magnetic Shot (Moderate).md b/content/Mechanics/Character Building/Equipment/Magnetic Shot (Moderate).md
index 6096c0f2d..76b2c518a 100755
--- a/content/Mechanics/Character Building/Equipment/Magnetic Shot (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Magnetic Shot (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Magnetic Shot (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Malleable Clay.md b/content/Mechanics/Character Building/Equipment/Malleable Clay.md
index df2333e14..dd78ae0b5 100755
--- a/content/Mechanics/Character Building/Equipment/Malleable Clay.md
+++ b/content/Mechanics/Character Building/Equipment/Malleable Clay.md
@@ -8,7 +8,6 @@ tags:
---
# Malleable Clay
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Marvelous Pigment.md b/content/Mechanics/Character Building/Equipment/Marvelous Pigment.md
index 41861a692..f3804abe3 100755
--- a/content/Mechanics/Character Building/Equipment/Marvelous Pigment.md
+++ b/content/Mechanics/Character Building/Equipment/Marvelous Pigment.md
@@ -8,7 +8,6 @@ tags:
---
# Marvelous Pigment
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Activation 10 minutes (envision, Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Mask of Mercy.md b/content/Mechanics/Character Building/Equipment/Mask of Mercy.md
index 4c0f15f3f..3c302a37e 100755
--- a/content/Mechanics/Character Building/Equipment/Mask of Mercy.md
+++ b/content/Mechanics/Character Building/Equipment/Mask of Mercy.md
@@ -8,7 +8,6 @@ tags:
---
# Mask of Mercy
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to Medicine checks.
diff --git a/content/Mechanics/Character Building/Equipment/Mask of the Cursed Eye.md b/content/Mechanics/Character Building/Equipment/Mask of the Cursed Eye.md
index 7e50c4ac4..ae2a067a4 100755
--- a/content/Mechanics/Character Building/Equipment/Mask of the Cursed Eye.md
+++ b/content/Mechanics/Character Building/Equipment/Mask of the Cursed Eye.md
@@ -8,7 +8,6 @@ tags:
---
# Mask of the Cursed Eye
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A _mask of the cursed eye_ is decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive targets you with a divination spell, the creature must attempt a DC 24 will save. This effect is automatic and does not require you to Activate the item.
diff --git a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Greater).md b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Greater).md
index b267bf54b..60afeb78b 100755
--- a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Material Essence Disruptor (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** d Interact
diff --git a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Lesser).md b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Lesser).md
index 985cfe780..0b5b2f059 100755
--- a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Material Essence Disruptor (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** d Interact
diff --git a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Major).md b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Major).md
index 3e8d501b6..52d28ab32 100755
--- a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Material Essence Disruptor (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** d Interact
diff --git a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Moderate).md b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Moderate).md
index 8fa104069..380758a21 100755
--- a/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Material Essence Disruptor (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Material Essence Disruptor (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** d Interact
diff --git a/content/Mechanics/Character Building/Equipment/Maw of Hungry Shadows.md b/content/Mechanics/Character Building/Equipment/Maw of Hungry Shadows.md
index 23c6d91d9..fc7947be1 100755
--- a/content/Mechanics/Character Building/Equipment/Maw of Hungry Shadows.md
+++ b/content/Mechanics/Character Building/Equipment/Maw of Hungry Shadows.md
@@ -8,7 +8,6 @@ tags:
---
# Maw of Hungry Shadows
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Shadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when opened.
diff --git a/content/Mechanics/Character Building/Equipment/Menacing (Greater).md b/content/Mechanics/Character Building/Equipment/Menacing (Greater).md
index 49bb148a6..a433230e8 100755
--- a/content/Mechanics/Character Building/Equipment/Menacing (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Menacing (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Menacing (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +2 item bonus to Intimidation checks to [[Coerce]] others.
diff --git a/content/Mechanics/Character Building/Equipment/Menacing.md b/content/Mechanics/Character Building/Equipment/Menacing.md
index 2cb7dbcf6..6b72d1ceb 100755
--- a/content/Mechanics/Character Building/Equipment/Menacing.md
+++ b/content/Mechanics/Character Building/Equipment/Menacing.md
@@ -8,6 +8,5 @@ tags:
---
# Menacing
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to [[Coerce]] others.
diff --git a/content/Mechanics/Character Building/Equipment/Merciful Charm.md b/content/Mechanics/Character Building/Equipment/Merciful Charm.md
index c4d5dc2c4..0b2793e52 100755
--- a/content/Mechanics/Character Building/Equipment/Merciful Charm.md
+++ b/content/Mechanics/Character Building/Equipment/Merciful Charm.md
@@ -8,7 +8,6 @@ tags:
---
# Merciful Charm
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Messenger Missive (Multiple).md b/content/Mechanics/Character Building/Equipment/Messenger Missive (Multiple).md
index c126405ac..f228fdaf3 100755
--- a/content/Mechanics/Character Building/Equipment/Messenger Missive (Multiple).md
+++ b/content/Mechanics/Character Building/Equipment/Messenger Missive (Multiple).md
@@ -8,7 +8,6 @@ tags:
---
# Messenger Missive (Multiple)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Messenger Missive.md b/content/Mechanics/Character Building/Equipment/Messenger Missive.md
index a99bdc4da..a24f2ae5a 100755
--- a/content/Mechanics/Character Building/Equipment/Messenger Missive.md
+++ b/content/Mechanics/Character Building/Equipment/Messenger Missive.md
@@ -8,7 +8,6 @@ tags:
---
# Messenger Missive
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Meteor Shield.md b/content/Mechanics/Character Building/Equipment/Meteor Shield.md
index 4e32b33be..67bb4426a 100755
--- a/content/Mechanics/Character Building/Equipment/Meteor Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Meteor Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Meteor Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Shield throw 30 ft.
diff --git a/content/Mechanics/Character Building/Equipment/Midday Lantern (Greater).md b/content/Mechanics/Character Building/Equipment/Midday Lantern (Greater).md
index afe83abc7..75eeebd00 100755
--- a/content/Mechanics/Character Building/Equipment/Midday Lantern (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Midday Lantern (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Midday Lantern (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.
diff --git a/content/Mechanics/Character Building/Equipment/Midday Lantern (Lesser).md b/content/Mechanics/Character Building/Equipment/Midday Lantern (Lesser).md
index a27339aa1..eb311a152 100755
--- a/content/Mechanics/Character Building/Equipment/Midday Lantern (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Midday Lantern (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Midday Lantern (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.
diff --git a/content/Mechanics/Character Building/Equipment/Midday Lantern (Major).md b/content/Mechanics/Character Building/Equipment/Midday Lantern (Major).md
index 4a183496f..6c38ceb46 100755
--- a/content/Mechanics/Character Building/Equipment/Midday Lantern (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Midday Lantern (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Midday Lantern (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.
diff --git a/content/Mechanics/Character Building/Equipment/Midday Lantern (Moderate).md b/content/Mechanics/Character Building/Equipment/Midday Lantern (Moderate).md
index ad49022d1..89577cbde 100755
--- a/content/Mechanics/Character Building/Equipment/Midday Lantern (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Midday Lantern (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Midday Lantern (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness.
diff --git a/content/Mechanics/Character Building/Equipment/Mikazuki.md b/content/Mechanics/Character Building/Equipment/Mikazuki.md
index 1fc64b2f5..6f671cd52 100755
--- a/content/Mechanics/Character Building/Equipment/Mikazuki.md
+++ b/content/Mechanics/Character Building/Equipment/Mikazuki.md
@@ -8,6 +8,5 @@ tags:
---
# Mikazuki
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow.
diff --git a/content/Mechanics/Character Building/Equipment/Mind's Light Circlet.md b/content/Mechanics/Character Building/Equipment/Mind's Light Circlet.md
index 15a769ac3..b59df8ce7 100755
--- a/content/Mechanics/Character Building/Equipment/Mind's Light Circlet.md
+++ b/content/Mechanics/Character Building/Equipment/Mind's Light Circlet.md
@@ -8,7 +8,6 @@ tags:
---
# Mind's Light Circlet
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Gemstones of many colors adorn the silver of a _mind's light circlet_. When you're charged with mental power, the jewels scintillate with light, with different gems resonating based on your emotions. If you have at least 1 Focus Point, the gems cast dim light in a 10-foot radius. When you amp a spell, the light increases to bright light in a 20-foot radius (and dim light to the next 20 feet) until the start of your next turn.
diff --git a/content/Mechanics/Character Building/Equipment/Mind-Swap Potion.md b/content/Mechanics/Character Building/Equipment/Mind-Swap Potion.md
index 711d30dc1..6083c95cf 100755
--- a/content/Mechanics/Character Building/Equipment/Mind-Swap Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Mind-Swap Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Mind-Swap Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Mindlock Shot.md b/content/Mechanics/Character Building/Equipment/Mindlock Shot.md
index e7b420bbc..f8afba87a 100755
--- a/content/Mechanics/Character Building/Equipment/Mindlock Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Mindlock Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Mindlock Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Mindmurk Oil.md b/content/Mechanics/Character Building/Equipment/Mindmurk Oil.md
index 77953a4f3..26b23ca6b 100755
--- a/content/Mechanics/Character Building/Equipment/Mindmurk Oil.md
+++ b/content/Mechanics/Character Building/Equipment/Mindmurk Oil.md
@@ -8,7 +8,6 @@ tags:
---
# Mindmurk Oil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Greater).md b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Greater).md
index aebcc33d6..ae1004e58 100755
--- a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Moonlit Spellgun (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Lesser).md b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Lesser).md
index 4ad17e5c0..fe7e2b86d 100755
--- a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Moonlit Spellgun (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Major).md b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Major).md
index 41fccb25d..7671623ca 100755
--- a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Moonlit Spellgun (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Minor).md b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Minor).md
index 0485c44a4..07635b92c 100755
--- a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Minor).md
+++ b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Minor).md
@@ -8,7 +8,6 @@ tags:
---
# Moonlit Spellgun (Minor)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Moderate).md b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Moderate).md
index 7cb7145c7..67a3daacd 100755
--- a/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Moonlit Spellgun (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Moonlit Spellgun (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Morphing Weapon.md b/content/Mechanics/Character Building/Equipment/Morphing Weapon.md
index ff4fc3c9b..9f4da95ee 100755
--- a/content/Mechanics/Character Building/Equipment/Morphing Weapon.md
+++ b/content/Mechanics/Character Building/Equipment/Morphing Weapon.md
@@ -8,7 +8,6 @@ tags:
---
# Morphing Weapon
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
In its base form, this armament looks like a smooth bar of soft, gleaming metal shaped like a horseshoe. Its ability to adjust to any battle situation makes it a popular weapon for elite warriors of the Plane of Metal. It can be shaped into a melee weapon using its shifting rune, but it can shift only into weapons primarily made of metal or back to its base shape. In weapon form, it's a _+1 striking shifting_ weapon.
diff --git a/content/Mechanics/Character Building/Equipment/Mother Maw.md b/content/Mechanics/Character Building/Equipment/Mother Maw.md
index 0cbb67fc1..669d34c47 100755
--- a/content/Mechanics/Character Building/Equipment/Mother Maw.md
+++ b/content/Mechanics/Character Building/Equipment/Mother Maw.md
@@ -8,7 +8,6 @@ tags:
---
# Mother Maw
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
This item appears to be and functions as a _portable hole_, but it's actually the maw of an alien extradimensional creature akin to and older than a _bag of devouring_. Any animal or vegetable matter put in the hole has a chance of triggering the creature's interest. Whenever you reach into the hole to retrieve an item or place an animal or plant product within the bag, roll a DC 11 flat. On a success, the hole ignores the intrusion. On a failure, the _mother maw_ devours the triggering material, removing it from existence. The maw can't eat artifacts. If the triggering material isn't entirely inside the maw, such as when someone reaches inside, the _mother maw_ attempts to pull it completely inside using a [[Grapple]] action with a +28 Athletics bonus. On a success, it devours the victim or object.
diff --git a/content/Mechanics/Character Building/Equipment/Mudlily.md b/content/Mechanics/Character Building/Equipment/Mudlily.md
index c8a6b2099..9900647e1 100755
--- a/content/Mechanics/Character Building/Equipment/Mudlily.md
+++ b/content/Mechanics/Character Building/Equipment/Mudlily.md
@@ -8,7 +8,6 @@ tags:
---
# Mudlily
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a _mudlily_ to your clothing or your hair to enjoy some of its magical sullying and cleaning properties. While you wear a clean _mudlily_, you gradually become dirty over the course of an hour; grime and mud subtly manifest from nowhere onto your clothes, hair, skin, and all of your possessions other than the _mudlily_. After just 1 hour, you appear as though you've been living in squalor for years. This filth can be washed away normally, but it inevitably returns as long as you continue to wear a clean _mudlily_.
diff --git a/content/Mechanics/Character Building/Equipment/Mukradi Jar.md b/content/Mechanics/Character Building/Equipment/Mukradi Jar.md
index 39d5dbae0..8a3030e3d 100755
--- a/content/Mechanics/Character Building/Equipment/Mukradi Jar.md
+++ b/content/Mechanics/Character Building/Equipment/Mukradi Jar.md
@@ -8,7 +8,6 @@ tags:
---
# Mukradi Jar
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Neophyte's Fipple.md b/content/Mechanics/Character Building/Equipment/Neophyte's Fipple.md
index 93a376810..66e09b7f7 100755
--- a/content/Mechanics/Character Building/Equipment/Neophyte's Fipple.md
+++ b/content/Mechanics/Character Building/Equipment/Neophyte's Fipple.md
@@ -8,7 +8,6 @@ tags:
---
# Neophyte's Fipple
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 [[Perform]]
diff --git a/content/Mechanics/Character Building/Equipment/Nevercold (Compressed).md b/content/Mechanics/Character Building/Equipment/Nevercold (Compressed).md
index 47a81801e..719831a62 100755
--- a/content/Mechanics/Character Building/Equipment/Nevercold (Compressed).md
+++ b/content/Mechanics/Character Building/Equipment/Nevercold (Compressed).md
@@ -8,7 +8,6 @@ tags:
---
# Nevercold (Compressed)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell (add 1 action)
diff --git a/content/Mechanics/Character Building/Equipment/Nevercold (Refined).md b/content/Mechanics/Character Building/Equipment/Nevercold (Refined).md
index 3a10c4ea3..d75c973e4 100755
--- a/content/Mechanics/Character Building/Equipment/Nevercold (Refined).md
+++ b/content/Mechanics/Character Building/Equipment/Nevercold (Refined).md
@@ -8,7 +8,6 @@ tags:
---
# Nevercold (Refined)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell (add 1 action)
diff --git a/content/Mechanics/Character Building/Equipment/Nevercold.md b/content/Mechanics/Character Building/Equipment/Nevercold.md
index 6e4d150a9..14268af29 100755
--- a/content/Mechanics/Character Building/Equipment/Nevercold.md
+++ b/content/Mechanics/Character Building/Equipment/Nevercold.md
@@ -8,7 +8,6 @@ tags:
---
# Nevercold
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell (add 1 action)
diff --git a/content/Mechanics/Character Building/Equipment/Nightbreeze Machine.md b/content/Mechanics/Character Building/Equipment/Nightbreeze Machine.md
index 219fe097a..17c4d6b0e 100755
--- a/content/Mechanics/Character Building/Equipment/Nightbreeze Machine.md
+++ b/content/Mechanics/Character Building/Equipment/Nightbreeze Machine.md
@@ -8,7 +8,6 @@ tags:
---
# Nightbreeze Machine
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as tall as the average human that houses a series of flat metal "blades" in a circular arrangement. When placed on a flat surface, a creature within reach can Interact to flip the lever, turning the machine on. When the machine is active, the blades begin to spin rapidly, setting the air in the room into motion, which cools off the room's inhabitants. A front-mounted metal grate prevents anyone from coming into accidental contact with the spinning blades without impeding airflow.
diff --git a/content/Mechanics/Character Building/Equipment/Nightpitch.md b/content/Mechanics/Character Building/Equipment/Nightpitch.md
index 62e0dd016..9348bc23c 100755
--- a/content/Mechanics/Character Building/Equipment/Nightpitch.md
+++ b/content/Mechanics/Character Building/Equipment/Nightpitch.md
@@ -8,7 +8,6 @@ tags:
---
# Nightpitch
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Nodachi.md b/content/Mechanics/Character Building/Equipment/Nodachi.md
index 85abb238a..e2e7d1831 100755
--- a/content/Mechanics/Character Building/Equipment/Nodachi.md
+++ b/content/Mechanics/Character Building/Equipment/Nodachi.md
@@ -8,6 +8,5 @@ tags:
---
# Nodachi
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents.
diff --git a/content/Mechanics/Character Building/Equipment/Octopus Bottle.md b/content/Mechanics/Character Building/Equipment/Octopus Bottle.md
index 1a4e9bb92..98ad84f3d 100755
--- a/content/Mechanics/Character Building/Equipment/Octopus Bottle.md
+++ b/content/Mechanics/Character Building/Equipment/Octopus Bottle.md
@@ -8,7 +8,6 @@ tags:
---
# Octopus Bottle
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Octopus Potion (Greater).md b/content/Mechanics/Character Building/Equipment/Octopus Potion (Greater).md
index 5519ddba0..ec6398909 100755
--- a/content/Mechanics/Character Building/Equipment/Octopus Potion (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Octopus Potion (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Octopus Potion (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Octopus Potion (Lesser).md b/content/Mechanics/Character Building/Equipment/Octopus Potion (Lesser).md
index 9d37c2152..1c836b789 100755
--- a/content/Mechanics/Character Building/Equipment/Octopus Potion (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Octopus Potion (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Octopus Potion (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Octopus Potion (Moderate).md b/content/Mechanics/Character Building/Equipment/Octopus Potion (Moderate).md
index 81882f1d3..424666422 100755
--- a/content/Mechanics/Character Building/Equipment/Octopus Potion (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Octopus Potion (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Octopus Potion (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Oil of Ownership (Greater).md b/content/Mechanics/Character Building/Equipment/Oil of Ownership (Greater).md
index 548394765..26b491c6c 100755
--- a/content/Mechanics/Character Building/Equipment/Oil of Ownership (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Oil of Ownership (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Oil of Ownership (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Oil of Ownership (Lesser).md b/content/Mechanics/Character Building/Equipment/Oil of Ownership (Lesser).md
index 4490deb3f..4a0c14807 100755
--- a/content/Mechanics/Character Building/Equipment/Oil of Ownership (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Oil of Ownership (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Oil of Ownership (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Oil of Ownership (Moderate).md b/content/Mechanics/Character Building/Equipment/Oil of Ownership (Moderate).md
index e26dbe96f..9e45a0af1 100755
--- a/content/Mechanics/Character Building/Equipment/Oil of Ownership (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Oil of Ownership (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Oil of Ownership (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Oil of Skating.md b/content/Mechanics/Character Building/Equipment/Oil of Skating.md
index 96af190be..cf330cb34 100755
--- a/content/Mechanics/Character Building/Equipment/Oil of Skating.md
+++ b/content/Mechanics/Character Building/Equipment/Oil of Skating.md
@@ -8,7 +8,6 @@ tags:
---
# Oil of Skating
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Oil of Swiftness.md b/content/Mechanics/Character Building/Equipment/Oil of Swiftness.md
index d7e411ea1..cbdf0bfeb 100755
--- a/content/Mechanics/Character Building/Equipment/Oil of Swiftness.md
+++ b/content/Mechanics/Character Building/Equipment/Oil of Swiftness.md
@@ -8,7 +8,6 @@ tags:
---
# Oil of Swiftness
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Olfactory Stimulators.md b/content/Mechanics/Character Building/Equipment/Olfactory Stimulators.md
index 0c7348ffc..6e564bccc 100755
--- a/content/Mechanics/Character Building/Equipment/Olfactory Stimulators.md
+++ b/content/Mechanics/Character Building/Equipment/Olfactory Stimulators.md
@@ -8,6 +8,5 @@ tags:
---
# Olfactory Stimulators
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait.
diff --git a/content/Mechanics/Character Building/Equipment/Oozepick (Greater).md b/content/Mechanics/Character Building/Equipment/Oozepick (Greater).md
index 217282e12..51a71f795 100755
--- a/content/Mechanics/Character Building/Equipment/Oozepick (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Oozepick (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Oozepick (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Oozepick.md b/content/Mechanics/Character Building/Equipment/Oozepick.md
index a82591815..d6f6cf1bd 100755
--- a/content/Mechanics/Character Building/Equipment/Oozepick.md
+++ b/content/Mechanics/Character Building/Equipment/Oozepick.md
@@ -8,7 +8,6 @@ tags:
---
# Oozepick
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Oracular Crown.md b/content/Mechanics/Character Building/Equipment/Oracular Crown.md
index 2ed386c80..f20dc6b28 100755
--- a/content/Mechanics/Character Building/Equipment/Oracular Crown.md
+++ b/content/Mechanics/Character Building/Equipment/Oracular Crown.md
@@ -8,7 +8,6 @@ tags:
---
# Oracular Crown
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Patterns themed to your curse cover your _oracular crown_. As your curse worsens, the appearance of the crown changes, introducing extreme angles, stronger colors, or other indications of the intensity of your curse. Similarly, it gets closer to its natural form when you reduce the effects of your curse. You gain a +2 item bonus to Religion checks.
diff --git a/content/Mechanics/Character Building/Equipment/Overloaded Brain Grenade.md b/content/Mechanics/Character Building/Equipment/Overloaded Brain Grenade.md
index 343ab8bd5..d0ff0cba7 100755
--- a/content/Mechanics/Character Building/Equipment/Overloaded Brain Grenade.md
+++ b/content/Mechanics/Character Building/Equipment/Overloaded Brain Grenade.md
@@ -8,7 +8,6 @@ tags:
---
# Overloaded Brain Grenade
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Palanquin of Night.md b/content/Mechanics/Character Building/Equipment/Palanquin of Night.md
index d0d11e5e9..5618143b6 100755
--- a/content/Mechanics/Character Building/Equipment/Palanquin of Night.md
+++ b/content/Mechanics/Character Building/Equipment/Palanquin of Night.md
@@ -8,7 +8,6 @@ tags:
---
# Palanquin of Night
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the previous night.
diff --git a/content/Mechanics/Character Building/Equipment/Pale Fade.md b/content/Mechanics/Character Building/Equipment/Pale Fade.md
index 494d19ea9..0efc862c7 100755
--- a/content/Mechanics/Character Building/Equipment/Pale Fade.md
+++ b/content/Mechanics/Character Building/Equipment/Pale Fade.md
@@ -8,7 +8,6 @@ tags:
---
# Pale Fade
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Panabas.md b/content/Mechanics/Character Building/Equipment/Panabas.md
index 2f3fe4245..466d43132 100755
--- a/content/Mechanics/Character Building/Equipment/Panabas.md
+++ b/content/Mechanics/Character Building/Equipment/Panabas.md
@@ -8,6 +8,5 @@ tags:
---
# Panabas
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands.
diff --git a/content/Mechanics/Character Building/Equipment/Paper Shredder.md b/content/Mechanics/Character Building/Equipment/Paper Shredder.md
index 6090bc3a6..da9bb4b2f 100755
--- a/content/Mechanics/Character Building/Equipment/Paper Shredder.md
+++ b/content/Mechanics/Character Building/Equipment/Paper Shredder.md
@@ -8,7 +8,6 @@ tags:
---
# Paper Shredder
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Whether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper waste, sometimes you just need to make sure a document is completely destroyed in a way that makes it nearly impossible to read afterwards. Enter the paper shredder, a clockwork device that performs exactly this function.
diff --git a/content/Mechanics/Character Building/Equipment/Perfected Robes.md b/content/Mechanics/Character Building/Equipment/Perfected Robes.md
index c34e0cfa7..f660162e4 100755
--- a/content/Mechanics/Character Building/Equipment/Perfected Robes.md
+++ b/content/Mechanics/Character Building/Equipment/Perfected Robes.md
@@ -8,7 +8,6 @@ tags:
---
# Perfected Robes
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These unadorned white robes, fastened with simple brass pins in the shape of a human hand, can't be soiled or blemished. While wearing _perfected robes_, you don't need to eat, sleep, or drink, but you can if you choose to. The robes bless you with constant _[[Truesight]]_ (+32 counteract bonus). A creature who dons these robes without earning them is [[Clumsy 1|Clumsy 3]], [[Enfeebled 1|Enfeebled 3]], and [[Stupefied|Stupefied 3]] while wearing them, gaining the true seeing but otherwise unable to use the robes' magic.
diff --git a/content/Mechanics/Character Building/Equipment/Phalanx Piercer.md b/content/Mechanics/Character Building/Equipment/Phalanx Piercer.md
index 42fc2b9b4..c6b381c33 100755
--- a/content/Mechanics/Character Building/Equipment/Phalanx Piercer.md
+++ b/content/Mechanics/Character Building/Equipment/Phalanx Piercer.md
@@ -8,6 +8,5 @@ tags:
---
# Phalanx Piercer
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts.
diff --git a/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Greater).md b/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Greater).md
index 6aae949b1..77dbd9bac 100755
--- a/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Phantasmal Doorknob (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 27.
diff --git a/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Major).md b/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Major).md
index 672a419e1..ee5c53552 100755
--- a/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Phantasmal Doorknob (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 34.
diff --git a/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob.md b/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob.md
index 769aba112..444e7e922 100755
--- a/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob.md
+++ b/content/Mechanics/Character Building/Equipment/Phantasmal Doorknob.md
@@ -8,7 +8,6 @@ tags:
---
# Phantasmal Doorknob
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This ornate doorknob can open doors both material and metaphysical, revealing dreams and nightmares. The spell DC of any spell cast by activating this item is 20.
diff --git a/content/Mechanics/Character Building/Equipment/Phoenix Cinder.md b/content/Mechanics/Character Building/Equipment/Phoenix Cinder.md
index ddc1d353e..d3391d773 100755
--- a/content/Mechanics/Character Building/Equipment/Phoenix Cinder.md
+++ b/content/Mechanics/Character Building/Equipment/Phoenix Cinder.md
@@ -8,7 +8,6 @@ tags:
---
# Phoenix Cinder
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Piercing Whistle Snare.md b/content/Mechanics/Character Building/Equipment/Piercing Whistle Snare.md
index bfd488979..5838dbd55 100755
--- a/content/Mechanics/Character Building/Equipment/Piercing Whistle Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Piercing Whistle Snare.md
@@ -8,6 +8,5 @@ tags:
---
# Piercing Whistle Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most intense near the snare's trigger. The snare deals 4d6 sonic damage (DC 22 Basic fortitude save) to creatures within 10 feet; a creature that fails this save is [[Deafened]] for 1 round (1 hour on a critical failure). The triggering creature is deafened for 1 minute on a failure, or 1 hour on a critical failure.
diff --git a/content/Mechanics/Character Building/Equipment/Pilferer's Gloves.md b/content/Mechanics/Character Building/Equipment/Pilferer's Gloves.md
index 0e41d60ff..b128af19d 100755
--- a/content/Mechanics/Character Building/Equipment/Pilferer's Gloves.md
+++ b/content/Mechanics/Character Building/Equipment/Pilferer's Gloves.md
@@ -8,7 +8,6 @@ tags:
---
# Pilferer's Gloves
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Made of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're trained in Thievery while wearing these gloves, you're always considered one skill rank higher than your actual rank. If you possess a Legendary skill rank in Thievery, you gain a +2 item bonus to Thievery checks instead. When you invest the gloves, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.
diff --git a/content/Mechanics/Character Building/Equipment/Pilgrim's Token.md b/content/Mechanics/Character Building/Equipment/Pilgrim's Token.md
index f0ab79df6..eb7cec5f5 100755
--- a/content/Mechanics/Character Building/Equipment/Pilgrim's Token.md
+++ b/content/Mechanics/Character Building/Equipment/Pilgrim's Token.md
@@ -8,7 +8,6 @@ tags:
---
# Pilgrim's Token
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession, when you tie an adversary's initiative roll, you go first.
diff --git a/content/Mechanics/Character Building/Equipment/Plated Duster.md b/content/Mechanics/Character Building/Equipment/Plated Duster.md
index d4adf2181..965ec7b09 100755
--- a/content/Mechanics/Character Building/Equipment/Plated Duster.md
+++ b/content/Mechanics/Character Building/Equipment/Plated Duster.md
@@ -8,7 +8,6 @@ tags:
---
# Plated Duster
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog stains as well as modest protection against bullets and knives. While these dusters can't turn away gunfire entirely, their utility, affordability, and comfort ensure their popularity, especially among the city's shieldmarshals, who have adopted them as a sort of unofficial uniform.
diff --git a/content/Mechanics/Character Building/Equipment/Pocket Watch.md b/content/Mechanics/Character Building/Equipment/Pocket Watch.md
index 2d1899dca..0145d97a1 100755
--- a/content/Mechanics/Character Building/Equipment/Pocket Watch.md
+++ b/content/Mechanics/Character Building/Equipment/Pocket Watch.md
@@ -8,6 +8,5 @@ tags:
---
# Pocket Watch
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize precision and reduce time loss. This pocket watch has the properties of a clockwork dial, except it has a maximum duration of 24 hours and is available to characters from Alkenstar.
diff --git a/content/Mechanics/Character Building/Equipment/Poison Barbs Snare.md b/content/Mechanics/Character Building/Equipment/Poison Barbs Snare.md
index e20d1a675..7e4dfa319 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Barbs Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Poison Barbs Snare.md
@@ -8,6 +8,5 @@ tags:
---
# Poison Barbs Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
You set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals 1d4 piercing damage to the first creature to enter its square (DC 15 Basic reflex). On a failed save, several barbs lodge in the creature's feet. For 1 minute (or until a creature or an ally spends three Interact actions to remove the barbs), the barbs deal 1d4 poison damage to the creature each time it Strides more than half its Speed.
diff --git a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Greater).md b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Greater).md
index 62516aac3..30b0674a0 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Greater).md
@@ -8,6 +8,5 @@ tags:
---
# Poison Concentrator (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison of level 14 or lower, creating a single concentrated poison with a +1 item bonus to its DC.
diff --git a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Lesser).md b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Lesser).md
index 3a37e675e..404318c30 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Lesser).md
@@ -8,6 +8,5 @@ tags:
---
# Poison Concentrator (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison of level 4 or lower, creating a single concentrated poison with a +1 item bonus to its DC.
diff --git a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Major).md b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Major).md
index e2fcb99d1..960a33a1a 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Major).md
@@ -8,6 +8,5 @@ tags:
---
# Poison Concentrator (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison of level 18 or lower, creating a single concentrated poison with a +1 item bonus to its DC.
diff --git a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Moderate).md b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Moderate).md
index 63e742394..482664d83 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Concentrator (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Poison Concentrator (Moderate).md
@@ -8,6 +8,5 @@ tags:
---
# Poison Concentrator (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same alchemical poison of level 9 or lower, creating a single concentrated poison with a +1 item bonus to its DC.
diff --git a/content/Mechanics/Character Building/Equipment/Poison Fizz (Greater).md b/content/Mechanics/Character Building/Equipment/Poison Fizz (Greater).md
index bb9a01209..ca17a2320 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Fizz (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Poison Fizz (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Poison Fizz (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Poison Fizz (Lesser).md b/content/Mechanics/Character Building/Equipment/Poison Fizz (Lesser).md
index 5298400d3..d2079b7d9 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Fizz (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Poison Fizz (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Poison Fizz (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Poison Fizz (Moderate).md b/content/Mechanics/Character Building/Equipment/Poison Fizz (Moderate).md
index 9efbd725e..88e62bf82 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Fizz (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Poison Fizz (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Poison Fizz (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Poison Sedum.md b/content/Mechanics/Character Building/Equipment/Poison Sedum.md
index 823cbb58b..afa9ca349 100755
--- a/content/Mechanics/Character Building/Equipment/Poison Sedum.md
+++ b/content/Mechanics/Character Building/Equipment/Poison Sedum.md
@@ -8,7 +8,6 @@ tags:
---
# Poison Sedum
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This green-and-blue stalk is topped with a clump of small flowers resembling broccoli. It's covered in a mildly toxic resin that sticks to flesh, fur, and equipment alike, causing affected creatures to break out in an itchy rash.
diff --git a/content/Mechanics/Character Building/Equipment/Pontoon.md b/content/Mechanics/Character Building/Equipment/Pontoon.md
index d6f432cd9..390a1bb50 100755
--- a/content/Mechanics/Character Building/Equipment/Pontoon.md
+++ b/content/Mechanics/Character Building/Equipment/Pontoon.md
@@ -8,6 +8,5 @@ tags:
---
# Pontoon
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Footwear with _pontoon runes_ allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water and other liquids without falling through. This offers no protection against damage the liquid deals. You can go under the liquid's surface, but you must Swim if you do.
diff --git a/content/Mechanics/Character Building/Equipment/Portable Hole.md b/content/Mechanics/Character Building/Equipment/Portable Hole.md
index da0fc55ee..aa311fa0e 100755
--- a/content/Mechanics/Character Building/Equipment/Portable Hole.md
+++ b/content/Mechanics/Character Building/Equipment/Portable Hole.md
@@ -8,7 +8,6 @@ tags:
---
# Portable Hole
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
Wispy, ethereal strands of carefully spun silk make up the substance of a portable hole, which sparkles with captive beams of starlight. It's linked to an extradimensional space in the shape of a pit, which can be accessed if the hole is fully opened.
diff --git a/content/Mechanics/Character Building/Equipment/Potion Patch (Greater).md b/content/Mechanics/Character Building/Equipment/Potion Patch (Greater).md
index 615160a6c..6f66c9e30 100755
--- a/content/Mechanics/Character Building/Equipment/Potion Patch (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Potion Patch (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Potion Patch (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 command
diff --git a/content/Mechanics/Character Building/Equipment/Potion Patch (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion Patch (Lesser).md
index eb9e6ecc2..42e277d87 100755
--- a/content/Mechanics/Character Building/Equipment/Potion Patch (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Potion Patch (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Potion Patch (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 command
diff --git a/content/Mechanics/Character Building/Equipment/Potion Patch (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion Patch (Moderate).md
index 808dce791..35679a2d0 100755
--- a/content/Mechanics/Character Building/Equipment/Potion Patch (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Potion Patch (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Potion Patch (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 command
diff --git a/content/Mechanics/Character Building/Equipment/Potion of Annulment (Greater).md b/content/Mechanics/Character Building/Equipment/Potion of Annulment (Greater).md
index e212a607b..5d1befda8 100755
--- a/content/Mechanics/Character Building/Equipment/Potion of Annulment (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Potion of Annulment (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Potion of Annulment (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Potion of Annulment (Lesser).md b/content/Mechanics/Character Building/Equipment/Potion of Annulment (Lesser).md
index bd9de3151..744ee623c 100755
--- a/content/Mechanics/Character Building/Equipment/Potion of Annulment (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Potion of Annulment (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Potion of Annulment (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Potion of Annulment (Moderate).md b/content/Mechanics/Character Building/Equipment/Potion of Annulment (Moderate).md
index 81d08361d..edacba333 100755
--- a/content/Mechanics/Character Building/Equipment/Potion of Annulment (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Potion of Annulment (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Potion of Annulment (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Preserving (Greater).md b/content/Mechanics/Character Building/Equipment/Preserving (Greater).md
index f59eb6ca0..b54eba22f 100755
--- a/content/Mechanics/Character Building/Equipment/Preserving (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Preserving (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Preserving (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Preserving runes_ are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a _greater_ _preserving rune_ never spoils. This feature doesn't prolong the duration of alchemical items.
diff --git a/content/Mechanics/Character Building/Equipment/Preserving.md b/content/Mechanics/Character Building/Equipment/Preserving.md
index e3f1df9fe..9905c7fd8 100755
--- a/content/Mechanics/Character Building/Equipment/Preserving.md
+++ b/content/Mechanics/Character Building/Equipment/Preserving.md
@@ -8,6 +8,5 @@ tags:
---
# Preserving
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Preserving runes_ are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a _preserving rune_ remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items.
diff --git a/content/Mechanics/Character Building/Equipment/Printing Press.md b/content/Mechanics/Character Building/Equipment/Printing Press.md
index 090d9acb9..18cee6847 100755
--- a/content/Mechanics/Character Building/Equipment/Printing Press.md
+++ b/content/Mechanics/Character Building/Equipment/Printing Press.md
@@ -8,6 +8,5 @@ tags:
---
# Printing Press
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass production of large volumes of text. Using the press, a worker can produce up to 3,600 identical pages per day. In order to use the printing press, you must first set the type for the page you want to print. Time required to set type varies depending on the number of characters used; from 1 hour for small pages with brief text, to 8 hours for a full-sized normal page of text, though extreme examples may be outside this range. When you prepare a page for printing, you can include engraved images in addition to text. No magical properties of text are transferred in the printing process, so it cannot be used to mass-produce magical scrolls, _[[Rune Trap]]_, or similar spells or magic items.
diff --git a/content/Mechanics/Character Building/Equipment/Puff Dragon.md b/content/Mechanics/Character Building/Equipment/Puff Dragon.md
index 2c31200f0..642e3f784 100755
--- a/content/Mechanics/Character Building/Equipment/Puff Dragon.md
+++ b/content/Mechanics/Character Building/Equipment/Puff Dragon.md
@@ -8,7 +8,6 @@ tags:
---
# Puff Dragon
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10 foot emanation{10-foot emanation}. Those within the emanation when the snare is activated must attempt a DC 25 fortitude Fortitude saving throw or take 3d6 poison damage.
diff --git a/content/Mechanics/Character Building/Equipment/Pummel-Growth Toxin.md b/content/Mechanics/Character Building/Equipment/Pummel-Growth Toxin.md
index 39c061573..4b5abab8f 100755
--- a/content/Mechanics/Character Building/Equipment/Pummel-Growth Toxin.md
+++ b/content/Mechanics/Character Building/Equipment/Pummel-Growth Toxin.md
@@ -8,7 +8,6 @@ tags:
---
# Pummel-Growth Toxin
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Quenching Potion.md b/content/Mechanics/Character Building/Equipment/Quenching Potion.md
index fd8529a96..2dd6bf2b8 100755
--- a/content/Mechanics/Character Building/Equipment/Quenching Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Quenching Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Quenching Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Quick-Change Outfit.md b/content/Mechanics/Character Building/Equipment/Quick-Change Outfit.md
index c5993f736..7cf46a718 100755
--- a/content/Mechanics/Character Building/Equipment/Quick-Change Outfit.md
+++ b/content/Mechanics/Character Building/Equipment/Quick-Change Outfit.md
@@ -8,6 +8,5 @@ tags:
---
# Quick-Change Outfit
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two outfits. You can use 3 consecutive Interact actions to slip out of the outfit, swap to the other side, and slip it back on. The two outfits can be of any kind (such as ordinary clothing and fine clothing) and appear as one outfit on one side and the second outfit on the other. The outfit's appearance is purely superficial, so you don't receive any special benefits from an outfit (such as protection from environmental cold with winter clothing), though the GM might still apply specific benefits like the bonus to checks with high-fashion fine clothing. You can notice the odd features of a quick-change outfit (such as extra seams) with a successful DC 20 perception check. The outfit's price is equal to double the price of the more expensive of the two outfits it mimics, and its Bulk is 1 higher than the highest Bulk values of the two outfits.
diff --git a/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Greater).md b/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Greater).md
index 38129c940..5bda54642 100755
--- a/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Quickmelt Slick (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.
diff --git a/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Lesser).md b/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Lesser).md
index 67825303c..c717e2d70 100755
--- a/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Quickmelt Slick (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.
diff --git a/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Moderate).md b/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Moderate).md
index b2b378535..556183664 100755
--- a/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Quickmelt Slick (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Quickmelt Slick (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC.
diff --git a/content/Mechanics/Character Building/Equipment/Ranging Shot.md b/content/Mechanics/Character Building/Equipment/Ranging Shot.md
index ae8eaa3f2..2075d14c6 100755
--- a/content/Mechanics/Character Building/Equipment/Ranging Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Ranging Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Ranging Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Rappelling Kit.md b/content/Mechanics/Character Building/Equipment/Rappelling Kit.md
index 84d3466b9..1486a9ec8 100755
--- a/content/Mechanics/Character Building/Equipment/Rappelling Kit.md
+++ b/content/Mechanics/Character Building/Equipment/Rappelling Kit.md
@@ -8,6 +8,5 @@ tags:
---
# Rappelling Kit
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This satchel contains all the basic equipment found in a climbing kit plus the specialized equipment—including a harness, belay device, and locking clips—needed for descents. When Climbing down with a rappelling kit, you move twice as fast as usual based on your check result.
diff --git a/content/Mechanics/Character Building/Equipment/Raven Band.md b/content/Mechanics/Character Building/Equipment/Raven Band.md
index c507710b9..de2566e8c 100755
--- a/content/Mechanics/Character Building/Equipment/Raven Band.md
+++ b/content/Mechanics/Character Building/Equipment/Raven Band.md
@@ -8,7 +8,6 @@ tags:
---
# Raven Band
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This armband is woven from overlapping raven feathers, including one large feather from a kadlaka. As long as you wear it, you understand what ravens are saying, but you can't speak to ravens unless you activate the _raven band_.
diff --git a/content/Mechanics/Character Building/Equipment/Rebirth Potion.md b/content/Mechanics/Character Building/Equipment/Rebirth Potion.md
index dcfe47668..ca82fa94a 100755
--- a/content/Mechanics/Character Building/Equipment/Rebirth Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Rebirth Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Rebirth Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Red-Handed Missive.md b/content/Mechanics/Character Building/Equipment/Red-Handed Missive.md
index d77511844..96c121d84 100755
--- a/content/Mechanics/Character Building/Equipment/Red-Handed Missive.md
+++ b/content/Mechanics/Character Building/Equipment/Red-Handed Missive.md
@@ -8,7 +8,6 @@ tags:
---
# Red-Handed Missive
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Reflecting Shard (Greater).md b/content/Mechanics/Character Building/Equipment/Reflecting Shard (Greater).md
index e46f517a7..b351f3699 100755
--- a/content/Mechanics/Character Building/Equipment/Reflecting Shard (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Reflecting Shard (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Reflecting Shard (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** r command
diff --git a/content/Mechanics/Character Building/Equipment/Reflecting Shard.md b/content/Mechanics/Character Building/Equipment/Reflecting Shard.md
index 2c3b860b1..8d37640fd 100755
--- a/content/Mechanics/Character Building/Equipment/Reflecting Shard.md
+++ b/content/Mechanics/Character Building/Equipment/Reflecting Shard.md
@@ -8,7 +8,6 @@ tags:
---
# Reflecting Shard
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** r command
diff --git a/content/Mechanics/Character Building/Equipment/Remote Trigger.md b/content/Mechanics/Character Building/Equipment/Remote Trigger.md
index 653029b8c..a07d5681f 100755
--- a/content/Mechanics/Character Building/Equipment/Remote Trigger.md
+++ b/content/Mechanics/Character Building/Equipment/Remote Trigger.md
@@ -8,7 +8,6 @@ tags:
---
# Remote Trigger
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Resonant Guitar.md b/content/Mechanics/Character Building/Equipment/Resonant Guitar.md
index 491f0b87e..b83abd66e 100755
--- a/content/Mechanics/Character Building/Equipment/Resonant Guitar.md
+++ b/content/Mechanics/Character Building/Equipment/Resonant Guitar.md
@@ -8,7 +8,6 @@ tags:
---
# Resonant Guitar
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Every part of this dark, shining guitar, from the strings to the soundboard, is constructed of metal. When the strings are strummed, the gilding on the guitar ripples like a liquid. A _resonant guitar_ is a virtuoso handheld musical instrument that grants a +2 item bonus to Performance checks attempted while using it.
diff --git a/content/Mechanics/Character Building/Equipment/Resonating Fork (Greater).md b/content/Mechanics/Character Building/Equipment/Resonating Fork (Greater).md
index c3296221c..23e06f834 100755
--- a/content/Mechanics/Character Building/Equipment/Resonating Fork (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Resonating Fork (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Resonating Fork (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +13, and the spell DC is 23.
diff --git a/content/Mechanics/Character Building/Equipment/Resonating Fork (Major).md b/content/Mechanics/Character Building/Equipment/Resonating Fork (Major).md
index ba187b2b3..e1f6ce8ad 100755
--- a/content/Mechanics/Character Building/Equipment/Resonating Fork (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Resonating Fork (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Resonating Fork (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +13, and the spell DC is 29.
diff --git a/content/Mechanics/Character Building/Equipment/Resonating Fork.md b/content/Mechanics/Character Building/Equipment/Resonating Fork.md
index 202b3ea46..12d2ac79b 100755
--- a/content/Mechanics/Character Building/Equipment/Resonating Fork.md
+++ b/content/Mechanics/Character Building/Equipment/Resonating Fork.md
@@ -8,7 +8,6 @@ tags:
---
# Resonating Fork
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19.
diff --git a/content/Mechanics/Character Building/Equipment/Revealing Mist (Greater).md b/content/Mechanics/Character Building/Equipment/Revealing Mist (Greater).md
index 299e089f9..bb673d809 100755
--- a/content/Mechanics/Character Building/Equipment/Revealing Mist (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Revealing Mist (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Revealing Mist (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Revealing Mist (Lesser).md b/content/Mechanics/Character Building/Equipment/Revealing Mist (Lesser).md
index df08b8204..fc2680bb1 100755
--- a/content/Mechanics/Character Building/Equipment/Revealing Mist (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Revealing Mist (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Revealing Mist (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Reverberating Stone (Greater).md b/content/Mechanics/Character Building/Equipment/Reverberating Stone (Greater).md
index 163b78987..72bb0fbc3 100755
--- a/content/Mechanics/Character Building/Equipment/Reverberating Stone (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Reverberating Stone (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Reverberating Stone (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Reverberating Stone.md b/content/Mechanics/Character Building/Equipment/Reverberating Stone.md
index bd6418e04..0f83ba62d 100755
--- a/content/Mechanics/Character Building/Equipment/Reverberating Stone.md
+++ b/content/Mechanics/Character Building/Equipment/Reverberating Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Reverberating Stone
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f envision
diff --git a/content/Mechanics/Character Building/Equipment/Rhino Hide Brooch.md b/content/Mechanics/Character Building/Equipment/Rhino Hide Brooch.md
index b1a6b79ee..36496eead 100755
--- a/content/Mechanics/Character Building/Equipment/Rhino Hide Brooch.md
+++ b/content/Mechanics/Character Building/Equipment/Rhino Hide Brooch.md
@@ -8,7 +8,6 @@ tags:
---
# Rhino Hide Brooch
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Usage** affixed to armor
diff --git a/content/Mechanics/Character Building/Equipment/Rhinoceros Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Rhinoceros Mask (Greater).md
index 01fde9a52..d6941905b 100755
--- a/content/Mechanics/Character Building/Equipment/Rhinoceros Mask (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Rhinoceros Mask (Greater).md
@@ -8,6 +8,5 @@ tags:
---
# Rhinoceros Mask (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Covered with thick armor and bearing a thicker horn, this face mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 10 or less. If the object has more than Hardness 10, the mask grants no benefit.
diff --git a/content/Mechanics/Character Building/Equipment/Rhinoceros Mask.md b/content/Mechanics/Character Building/Equipment/Rhinoceros Mask.md
index 4b9c22b59..679687665 100755
--- a/content/Mechanics/Character Building/Equipment/Rhinoceros Mask.md
+++ b/content/Mechanics/Character Building/Equipment/Rhinoceros Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Rhinoceros Mask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Covered with thick armor and bearing a thicker horn, this face mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit.
diff --git a/content/Mechanics/Character Building/Equipment/Rhyton of the Radiant Ifrit.md b/content/Mechanics/Character Building/Equipment/Rhyton of the Radiant Ifrit.md
index da0e71abc..6340f33cf 100755
--- a/content/Mechanics/Character Building/Equipment/Rhyton of the Radiant Ifrit.md
+++ b/content/Mechanics/Character Building/Equipment/Rhyton of the Radiant Ifrit.md
@@ -8,7 +8,6 @@ tags:
---
# Rhyton of the Radiant Ifrit
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This exquisite, shimmering rhyton is made from volcanic glass and encrusted with rubies, garnets, and other red gemstones, with a blown glass sculpture of a snakelike fire elemental at its base. It was sculpted as part of a 10-piece set of drinking horns, created to match a powerful ifrit shuyookh's entertaining dinnerware, but it became separated from the rest of the collection. Whether for good or ill, the beautiful glass rhyton still carries tidings from its previous shuyookh owner, and you become their esteemed guest from afar whenever you hold it.
diff --git a/content/Mechanics/Character Building/Equipment/Rite of Reinforcement Exoskeleton.md b/content/Mechanics/Character Building/Equipment/Rite of Reinforcement Exoskeleton.md
index fe2ee5b33..3dda838f2 100755
--- a/content/Mechanics/Character Building/Equipment/Rite of Reinforcement Exoskeleton.md
+++ b/content/Mechanics/Character Building/Equipment/Rite of Reinforcement Exoskeleton.md
@@ -8,7 +8,6 @@ tags:
---
# Rite of Reinforcement Exoskeleton
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
**Note** Conrasu Rite of Reinforcement Heritage Only
diff --git a/content/Mechanics/Character Building/Equipment/Roaring Potion (Greater).md b/content/Mechanics/Character Building/Equipment/Roaring Potion (Greater).md
index b3cfbc07a..ff40bde0f 100755
--- a/content/Mechanics/Character Building/Equipment/Roaring Potion (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Roaring Potion (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Roaring Potion (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Roaring Potion (Lesser).md b/content/Mechanics/Character Building/Equipment/Roaring Potion (Lesser).md
index bbdc49c9e..7c208bc75 100755
--- a/content/Mechanics/Character Building/Equipment/Roaring Potion (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Roaring Potion (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Roaring Potion (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Roaring Potion (Moderate).md b/content/Mechanics/Character Building/Equipment/Roaring Potion (Moderate).md
index 9d5cd736f..5682fca67 100755
--- a/content/Mechanics/Character Building/Equipment/Roaring Potion (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Roaring Potion (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Roaring Potion (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Robe of Stone.md b/content/Mechanics/Character Building/Equipment/Robe of Stone.md
index 596c2cbd1..9a8f66dda 100755
--- a/content/Mechanics/Character Building/Equipment/Robe of Stone.md
+++ b/content/Mechanics/Character Building/Equipment/Robe of Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Robe of Stone
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A _robe of stone_, decorated with patterns reminiscent of gems and geodes, constantly sheds tiny amounts of dust. While wearing it, you gain imprecise tremorsense in a radius of 10 feet, and you can speak and read Petran. Also, you can eat earth (soil, sand), gems (crystals, glass), and metal instead of food to meet your daily nutrition requirements. You find eating these materials as pleasant as food—the more valuable, the more delicious.
diff --git a/content/Mechanics/Character Building/Equipment/Rotary Bow.md b/content/Mechanics/Character Building/Equipment/Rotary Bow.md
index 0f93a346b..87b15ada7 100755
--- a/content/Mechanics/Character Building/Equipment/Rotary Bow.md
+++ b/content/Mechanics/Character Building/Equipment/Rotary Bow.md
@@ -8,6 +8,5 @@ tags:
---
# Rotary Bow
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow.
diff --git a/content/Mechanics/Character Building/Equipment/Rovagug's Mud (Greater).md b/content/Mechanics/Character Building/Equipment/Rovagug's Mud (Greater).md
index bdc1e873b..357ec2856 100755
--- a/content/Mechanics/Character Building/Equipment/Rovagug's Mud (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Rovagug's Mud (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Rovagug's Mud (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Rovagug's Mud.md b/content/Mechanics/Character Building/Equipment/Rovagug's Mud.md
index 0c5fc260b..ba69636a7 100755
--- a/content/Mechanics/Character Building/Equipment/Rovagug's Mud.md
+++ b/content/Mechanics/Character Building/Equipment/Rovagug's Mud.md
@@ -8,7 +8,6 @@ tags:
---
# Rovagug's Mud
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Greater).md b/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Greater).md
index 9223e19c1..876f471fd 100755
--- a/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Ruby Capacitor (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f Interact
diff --git a/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Major).md b/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Major).md
index 698b698f9..c9eac15ad 100755
--- a/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Ruby Capacitor (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Ruby Capacitor (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f Interact
diff --git a/content/Mechanics/Character Building/Equipment/Ruby Capacitor.md b/content/Mechanics/Character Building/Equipment/Ruby Capacitor.md
index 97724031c..653f7e6e2 100755
--- a/content/Mechanics/Character Building/Equipment/Ruby Capacitor.md
+++ b/content/Mechanics/Character Building/Equipment/Ruby Capacitor.md
@@ -8,7 +8,6 @@ tags:
---
# Ruby Capacitor
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f Interact
diff --git a/content/Mechanics/Character Building/Equipment/Rustbringer (Greater).md b/content/Mechanics/Character Building/Equipment/Rustbringer (Greater).md
index d4628913b..dfeab103e 100755
--- a/content/Mechanics/Character Building/Equipment/Rustbringer (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Rustbringer (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Rustbringer (Greater)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The handle, chain, and spiked ball of this _+3 greater striking greater corrosive flail_ are all made of iron so rusted that the weapon appears nonfunctional at first glance. On Strikes against a creature that's primarily made of metal, it gains the deadly d10 trait.
diff --git a/content/Mechanics/Character Building/Equipment/Rustbringer.md b/content/Mechanics/Character Building/Equipment/Rustbringer.md
index e86d4a47d..1831a4698 100755
--- a/content/Mechanics/Character Building/Equipment/Rustbringer.md
+++ b/content/Mechanics/Character Building/Equipment/Rustbringer.md
@@ -8,7 +8,6 @@ tags:
---
# Rustbringer
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The handle, chain, and spiked ball of this _+1 striking corrosive flail_ are all made of iron so rusted that the weapon appears nonfunctional at first glance. On Strikes against a creature that's primarily made of metal, it gains the deadly d10 trait.
diff --git a/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Greater).md b/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Greater).md
index 4f51c2a09..a55c7168a 100755
--- a/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Rusting Ammunition (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Moderate).md b/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Moderate).md
index 3149f7d21..a13569ffb 100755
--- a/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Rusting Ammunition (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Rusting Ammunition (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Rusting Snare.md b/content/Mechanics/Character Building/Equipment/Rusting Snare.md
index ff0cdea70..bb37d7d08 100755
--- a/content/Mechanics/Character Building/Equipment/Rusting Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Rusting Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Rusting Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a non-magical metal item of up to 1 Bulk that the triggering creature is holding or openly wearing (determined randomly if the creature is holding or wearing more than one). The triggering creature must attempt a DC 25 reflex saving throw. The snare deals 2d6 damage to the item; this damage ignores the item's Hardness and might deal persistent damage on a failed Reflex save. The creature, or an adjacent creature, can attempt to scrape off the chemicals as an Interact action to prevent the persistent damage; doing so reduces the DC of the flat check to end persistent damage to 10 and grants an immediate flat check. Thin iron or steel items, such as weapons, typically have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, typically have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found on pages 577-579 of the Core Rulebook.
diff --git a/content/Mechanics/Character Building/Equipment/Saboteur's Friend.md b/content/Mechanics/Character Building/Equipment/Saboteur's Friend.md
index 4e078b82c..d54c7f857 100755
--- a/content/Mechanics/Character Building/Equipment/Saboteur's Friend.md
+++ b/content/Mechanics/Character Building/Equipment/Saboteur's Friend.md
@@ -8,7 +8,6 @@ tags:
---
# Saboteur's Friend
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Sairazul Blue.md b/content/Mechanics/Character Building/Equipment/Sairazul Blue.md
index 7831e5932..843e69262 100755
--- a/content/Mechanics/Character Building/Equipment/Sairazul Blue.md
+++ b/content/Mechanics/Character Building/Equipment/Sairazul Blue.md
@@ -8,7 +8,6 @@ tags:
---
# Sairazul Blue
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Salvo Shield.md b/content/Mechanics/Character Building/Equipment/Salvo Shield.md
index 0f1baf055..5816a4a8c 100755
--- a/content/Mechanics/Character Building/Equipment/Salvo Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Salvo Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Salvo Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles but don't offer any additional protection against melee weapons.
diff --git a/content/Mechanics/Character Building/Equipment/Sandals of the Stag.md b/content/Mechanics/Character Building/Equipment/Sandals of the Stag.md
index 77687fea7..0a4f2a09e 100755
--- a/content/Mechanics/Character Building/Equipment/Sandals of the Stag.md
+++ b/content/Mechanics/Character Building/Equipment/Sandals of the Stag.md
@@ -8,7 +8,6 @@ tags:
---
# Sandals of the Stag
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the forest. You gain a +5-foot item bonus to your land Speed and a +3 item bonus on Athletics checks when attempting to [[High Jump]] or [[Long Jump]]. When you invest the sandals, you either increase your Strength score by 2 or increase it to 18, whichever is higher.
diff --git a/content/Mechanics/Character Building/Equipment/Sandalwood Fan.md b/content/Mechanics/Character Building/Equipment/Sandalwood Fan.md
index 870a844a3..29a150489 100755
--- a/content/Mechanics/Character Building/Equipment/Sandalwood Fan.md
+++ b/content/Mechanics/Character Building/Equipment/Sandalwood Fan.md
@@ -8,7 +8,6 @@ tags:
---
# Sandalwood Fan
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This ornate fan's carving depicts a particular tableau from the Plane of Wood, often of the site where the fan was created. Fanning it through the air creates a sandalwood-scented breeze and a crackling of magic. A _sandalwood fan_ is a planar key for _[[Interplanar Teleport]]_ and similar magic. The _sandalwood fan_ makes it more likely for you to arrive where you intended, appearing 1d6×25 miles from your intended destination instead of the usual error range. This distance is further reduced to 1d4×25 miles if your destination is the scenery depicted on the fan.
diff --git a/content/Mechanics/Character Building/Equipment/Sandcastle.md b/content/Mechanics/Character Building/Equipment/Sandcastle.md
index 7fe5df358..f6071949d 100755
--- a/content/Mechanics/Character Building/Equipment/Sandcastle.md
+++ b/content/Mechanics/Character Building/Equipment/Sandcastle.md
@@ -8,7 +8,6 @@ tags:
---
# Sandcastle
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A _sandcastle_ comes in a cylindrical, waterproof satchel that contains densely packed fine sand. The sand's color depends on where it was collected when the item was made. This sand can be shaped and magically activated to create a fortification made of hard-packed sand. It can survive most ordinary weather, but a sandcastle has little resilience against water. It collapses if activated on water or if the structure is caught in a deluge or heavy rainfall. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage, and it has weakness to water 15. If destroyed, a section of the sandcastle becomes a pile of sand, or wet sand if it was destroyed by water. This sand is difficult terrain, which lasts for the remaining duration of the activation. It's easy to make handholds and footholds in the sand walls, so the DC to climb the walls is 15.
diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Klar (Greater).md b/content/Mechanics/Character Building/Equipment/Sanguine Klar (Greater).md
index 597fce005..0d05fd871 100755
--- a/content/Mechanics/Character Building/Equipment/Sanguine Klar (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Sanguine Klar (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Sanguine Klar (Greater)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This _+2 greater striking wounding klar_ (Hardness 13, HP 100, BT 50) is built with spikes made of beasts' fangs.
diff --git a/content/Mechanics/Character Building/Equipment/Sanguine Klar.md b/content/Mechanics/Character Building/Equipment/Sanguine Klar.md
index 5e7ba25f4..36e9c9c0a 100755
--- a/content/Mechanics/Character Building/Equipment/Sanguine Klar.md
+++ b/content/Mechanics/Character Building/Equipment/Sanguine Klar.md
@@ -8,7 +8,6 @@ tags:
---
# Sanguine Klar
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This _+1 striking wounding klar_ (Hardness 8, HP 64, BT 32) is built with spikes made of beasts' fangs.
diff --git a/content/Mechanics/Character Building/Equipment/Sansetsukon.md b/content/Mechanics/Character Building/Equipment/Sansetsukon.md
index 3d7b42e59..b34abda0f 100755
--- a/content/Mechanics/Character Building/Equipment/Sansetsukon.md
+++ b/content/Mechanics/Character Building/Equipment/Sansetsukon.md
@@ -8,6 +8,5 @@ tags:
---
# Sansetsukon
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to nunchaku.
diff --git a/content/Mechanics/Character Building/Equipment/Saurian Spike (Greater).md b/content/Mechanics/Character Building/Equipment/Saurian Spike (Greater).md
index fd13fe599..0bbaf7704 100755
--- a/content/Mechanics/Character Building/Equipment/Saurian Spike (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Saurian Spike (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Saurian Spike (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a _saurian spike_ often feels a sudden surge in power and confidence.
diff --git a/content/Mechanics/Character Building/Equipment/Saurian Spike (Major).md b/content/Mechanics/Character Building/Equipment/Saurian Spike (Major).md
index f01480074..95bd8d6cb 100755
--- a/content/Mechanics/Character Building/Equipment/Saurian Spike (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Saurian Spike (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Saurian Spike (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a _saurian spike_ often feels a sudden surge in power and confidence.
diff --git a/content/Mechanics/Character Building/Equipment/Saurian Spike.md b/content/Mechanics/Character Building/Equipment/Saurian Spike.md
index 60cd26412..e3c933f29 100755
--- a/content/Mechanics/Character Building/Equipment/Saurian Spike.md
+++ b/content/Mechanics/Character Building/Equipment/Saurian Spike.md
@@ -8,7 +8,6 @@ tags:
---
# Saurian Spike
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a _saurian spike_ often feels a sudden surge in power and confidence.
diff --git a/content/Mechanics/Character Building/Equipment/Scarlet Mist.md b/content/Mechanics/Character Building/Equipment/Scarlet Mist.md
index 3793caca9..c619eca0a 100755
--- a/content/Mechanics/Character Building/Equipment/Scarlet Mist.md
+++ b/content/Mechanics/Character Building/Equipment/Scarlet Mist.md
@@ -8,7 +8,6 @@ tags:
---
# Scarlet Mist
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Scholar's Drop.md b/content/Mechanics/Character Building/Equipment/Scholar's Drop.md
index 611a94b2e..5135c68dc 100755
--- a/content/Mechanics/Character Building/Equipment/Scholar's Drop.md
+++ b/content/Mechanics/Character Building/Equipment/Scholar's Drop.md
@@ -8,7 +8,6 @@ tags:
---
# Scholar's Drop
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
University students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across Golarion. The flavor of this hard, sugar-coated candy is highly refreshing and based on lemon and green tea. For 1 hour, you gain a +1 item bonus to saving throws against effects that could render you [[Fatigued]].
diff --git a/content/Mechanics/Character Building/Equipment/Scizore of the Crab.md b/content/Mechanics/Character Building/Equipment/Scizore of the Crab.md
index dd31fe8c2..4ff870792 100755
--- a/content/Mechanics/Character Building/Equipment/Scizore of the Crab.md
+++ b/content/Mechanics/Character Building/Equipment/Scizore of the Crab.md
@@ -8,7 +8,6 @@ tags:
---
# Scizore of the Crab
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _scizore of the crab_ is a _+1 scizore_ that has the grapple trait in addition to its normal weapon traits.
diff --git a/content/Mechanics/Character Building/Equipment/Scizore.md b/content/Mechanics/Character Building/Equipment/Scizore.md
index 6dfea51ca..1f7a56239 100755
--- a/content/Mechanics/Character Building/Equipment/Scizore.md
+++ b/content/Mechanics/Character Building/Equipment/Scizore.md
@@ -8,6 +8,5 @@ tags:
---
# Scizore
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole.
diff --git a/content/Mechanics/Character Building/Equipment/Screech Shooter (Greater).md b/content/Mechanics/Character Building/Equipment/Screech Shooter (Greater).md
index 4017e779b..73c4b4d98 100755
--- a/content/Mechanics/Character Building/Equipment/Screech Shooter (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Screech Shooter (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Screech Shooter (Greater)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a _greater screech shooter_ is a special _+2 greater striking harmona gun_ designed to fire terrifying blasts of sound. A _screech shooter_ deals sonic damage but can otherwise be used like a normal harmona gun.
diff --git a/content/Mechanics/Character Building/Equipment/Screech Shooter (Major).md b/content/Mechanics/Character Building/Equipment/Screech Shooter (Major).md
index a90073be5..a3ebc05f1 100755
--- a/content/Mechanics/Character Building/Equipment/Screech Shooter (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Screech Shooter (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Screech Shooter (Major)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a _major screech shooter_ is a special _+2 greater striking harmona gun_ designed to fire terrifying blasts of sound. A _screech shooter_ deals sonic damage but can otherwise be used like a normal harmona gun.
diff --git a/content/Mechanics/Character Building/Equipment/Screech Shooter.md b/content/Mechanics/Character Building/Equipment/Screech Shooter.md
index cc9cff0d5..7130d7112 100755
--- a/content/Mechanics/Character Building/Equipment/Screech Shooter.md
+++ b/content/Mechanics/Character Building/Equipment/Screech Shooter.md
@@ -8,7 +8,6 @@ tags:
---
# Screech Shooter
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a _screech shooter_ is a special _+1 striking harmona gun_ designed to fire terrifying blasts of sound. A _screech shooter_ deals sonic damage but can otherwise be used like a normal harmona gun.
diff --git a/content/Mechanics/Character Building/Equipment/Scroll Belt.md b/content/Mechanics/Character Building/Equipment/Scroll Belt.md
index 211681f45..3ad5178b2 100755
--- a/content/Mechanics/Character Building/Equipment/Scroll Belt.md
+++ b/content/Mechanics/Character Building/Equipment/Scroll Belt.md
@@ -8,6 +8,5 @@ tags:
---
# Scroll Belt
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, Crafting the scroll as normal. A scroll belt can only hold a single spell, and you must Cast the Spell before you can scribe another spell to the belt. You can't Cast a Spell from the belt while wearing it; you must remove the belt with an Interact action. A scroll belt acts as a mundane belt, but when a spell is scribed on it, any creature can immediately discern that an unattended belt holds magic. If you're wearing the belt, a creature can notice the belt holds a spell with a successful DC resolve perception check against your Stealth DC.
diff --git a/content/Mechanics/Character Building/Equipment/Seeking Bracelets.md b/content/Mechanics/Character Building/Equipment/Seeking Bracelets.md
index 28ffce950..2255a0c3e 100755
--- a/content/Mechanics/Character Building/Equipment/Seeking Bracelets.md
+++ b/content/Mechanics/Character Building/Equipment/Seeking Bracelets.md
@@ -8,7 +8,6 @@ tags:
---
# Seeking Bracelets
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Greater).md b/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Greater).md
index bd26f529a..7278f2a95 100755
--- a/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Sense-Dulling Hood (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Lesser).md b/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Lesser).md
index 821968cb8..5f94a53d2 100755
--- a/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Sense-Dulling Hood (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Sense-Dulling Hood (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Serpent Oil (Greater).md b/content/Mechanics/Character Building/Equipment/Serpent Oil (Greater).md
index 7dd0818ce..680252e75 100755
--- a/content/Mechanics/Character Building/Equipment/Serpent Oil (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Serpent Oil (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Serpent Oil (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Serpent Oil (Lesser).md b/content/Mechanics/Character Building/Equipment/Serpent Oil (Lesser).md
index c3327f87f..1a03d7637 100755
--- a/content/Mechanics/Character Building/Equipment/Serpent Oil (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Serpent Oil (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Serpent Oil (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Serpent Oil (Major).md b/content/Mechanics/Character Building/Equipment/Serpent Oil (Major).md
index deb2debc0..f7355936c 100755
--- a/content/Mechanics/Character Building/Equipment/Serpent Oil (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Serpent Oil (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Serpent Oil (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Serpent Oil (Moderate).md b/content/Mechanics/Character Building/Equipment/Serpent Oil (Moderate).md
index 2df2719bf..e9d962dee 100755
--- a/content/Mechanics/Character Building/Equipment/Serpent Oil (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Serpent Oil (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Serpent Oil (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Serpent Oil (True).md b/content/Mechanics/Character Building/Equipment/Serpent Oil (True).md
index f3c409d5e..8a554d175 100755
--- a/content/Mechanics/Character Building/Equipment/Serpent Oil (True).md
+++ b/content/Mechanics/Character Building/Equipment/Serpent Oil (True).md
@@ -8,7 +8,6 @@ tags:
---
# Serpent Oil (True)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Seventh Prism (Pentagonal).md b/content/Mechanics/Character Building/Equipment/Seventh Prism (Pentagonal).md
index ab1bf631c..d65b5d944 100755
--- a/content/Mechanics/Character Building/Equipment/Seventh Prism (Pentagonal).md
+++ b/content/Mechanics/Character Building/Equipment/Seventh Prism (Pentagonal).md
@@ -8,7 +8,6 @@ tags:
---
# Seventh Prism (Pentagonal)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Seventh Prism (Triangular).md b/content/Mechanics/Character Building/Equipment/Seventh Prism (Triangular).md
index 8b6cb18f4..566d651d3 100755
--- a/content/Mechanics/Character Building/Equipment/Seventh Prism (Triangular).md
+++ b/content/Mechanics/Character Building/Equipment/Seventh Prism (Triangular).md
@@ -8,7 +8,6 @@ tags:
---
# Seventh Prism (Triangular)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Sextant of the Night.md b/content/Mechanics/Character Building/Equipment/Sextant of the Night.md
index a1de6c732..7f6f4d033 100755
--- a/content/Mechanics/Character Building/Equipment/Sextant of the Night.md
+++ b/content/Mechanics/Character Building/Equipment/Sextant of the Night.md
@@ -8,7 +8,6 @@ tags:
---
# Sextant of the Night
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of silver is affixed to the frame; removing the spyglass destroys the sextant. By all appearances, the sextant shouldn't function, as the shades and mirrors are swapped, but when you look through the spyglass, you see a night sky during the day and the sun during the night, as if day and night were inverted.
diff --git a/content/Mechanics/Character Building/Equipment/Shadow Manse.md b/content/Mechanics/Character Building/Equipment/Shadow Manse.md
index 5f3df4450..7c6c73121 100755
--- a/content/Mechanics/Character Building/Equipment/Shadow Manse.md
+++ b/content/Mechanics/Character Building/Equipment/Shadow Manse.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Manse
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be elaborately decorated with fine furniture and ebony accoutrements.
diff --git a/content/Mechanics/Character Building/Equipment/Shadowed Scale, the Jungle Secret.md b/content/Mechanics/Character Building/Equipment/Shadowed Scale, the Jungle Secret.md
index d02c65989..289555729 100755
--- a/content/Mechanics/Character Building/Equipment/Shadowed Scale, the Jungle Secret.md
+++ b/content/Mechanics/Character Building/Equipment/Shadowed Scale, the Jungle Secret.md
@@ -8,7 +8,6 @@ tags:
---
# Shadowed Scale, the Jungle Secret
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This gold-inlaid wooden mask depicts the reptilian visage of a mokele-mbembe, a jungle predator seen by the Mwangi as embodiments of nature's strength and majesty. If you're a Magaambyan who already has a mask, you can use _Shadowed Scale, the Jungle Secret_ in lieu of your own mask for the purposes of mask-related abilities, such as [[Magic Warrior Dedication]]. When you wear the mask, you are always [[Concealed]] while in a jungle.
diff --git a/content/Mechanics/Character Building/Equipment/Shadowmist Cape.md b/content/Mechanics/Character Building/Equipment/Shadowmist Cape.md
index d9c58d5c3..ffd2e930e 100755
--- a/content/Mechanics/Character Building/Equipment/Shadowmist Cape.md
+++ b/content/Mechanics/Character Building/Equipment/Shadowmist Cape.md
@@ -8,7 +8,6 @@ tags:
---
# Shadowmist Cape
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.
diff --git a/content/Mechanics/Character Building/Equipment/Sharkskin Robe.md b/content/Mechanics/Character Building/Equipment/Sharkskin Robe.md
index 048dd1414..5ce38b0d4 100755
--- a/content/Mechanics/Character Building/Equipment/Sharkskin Robe.md
+++ b/content/Mechanics/Character Building/Equipment/Sharkskin Robe.md
@@ -8,7 +8,6 @@ tags:
---
# Sharkskin Robe
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This sandy-textured robe comes with sleeves that resemble dorsal fins. It's believed to have been developed by frustrated alchemists from the Universe for trips to the Plane of Water. The _sharkskin robe_ grants you a swim Speed equal to your land Speed and a +2 item bonus to Athletics checks.
diff --git a/content/Mechanics/Character Building/Equipment/Shattered Plan.md b/content/Mechanics/Character Building/Equipment/Shattered Plan.md
index ec9fd3f44..2f0d66fe5 100755
--- a/content/Mechanics/Character Building/Equipment/Shattered Plan.md
+++ b/content/Mechanics/Character Building/Equipment/Shattered Plan.md
@@ -8,7 +8,6 @@ tags:
---
# Shattered Plan
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Though the body of this _+2 striking impactful boomerang_ is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the hand. If you damage a target that has been struck by a _rime foil_ within the last round, you bruise its chilled body, and the target takes a –5-foot penalty to all its Speeds, or a –10-foot penalty on a critical hit.
diff --git a/content/Mechanics/Character Building/Equipment/Shield Bow.md b/content/Mechanics/Character Building/Equipment/Shield Bow.md
index 52b918118..279d72678 100755
--- a/content/Mechanics/Character Building/Equipment/Shield Bow.md
+++ b/content/Mechanics/Character Building/Equipment/Shield Bow.md
@@ -8,6 +8,5 @@ tags:
---
# Shield Bow
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power.
diff --git a/content/Mechanics/Character Building/Equipment/Shield Pistol Rounds.md b/content/Mechanics/Character Building/Equipment/Shield Pistol Rounds.md
index 205c501f5..c8f90944f 100755
--- a/content/Mechanics/Character Building/Equipment/Shield Pistol Rounds.md
+++ b/content/Mechanics/Character Building/Equipment/Shield Pistol Rounds.md
@@ -8,4 +8,3 @@ tags:
---
# Shield Pistol Rounds
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
diff --git a/content/Mechanics/Character Building/Equipment/Shield Pistol.md b/content/Mechanics/Character Building/Equipment/Shield Pistol.md
index 7ad3514a7..8332cb3ee 100755
--- a/content/Mechanics/Character Building/Equipment/Shield Pistol.md
+++ b/content/Mechanics/Character Building/Equipment/Shield Pistol.md
@@ -8,6 +8,5 @@ tags:
---
# Shield Pistol
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have access to firearms.
diff --git a/content/Mechanics/Character Building/Equipment/Sighting Shot.md b/content/Mechanics/Character Building/Equipment/Sighting Shot.md
index 6d323e98b..0b4524463 100755
--- a/content/Mechanics/Character Building/Equipment/Sighting Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Sighting Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Sighting Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Silver Snake Cane.md b/content/Mechanics/Character Building/Equipment/Silver Snake Cane.md
index 8c2635296..0148a4478 100755
--- a/content/Mechanics/Character Building/Equipment/Silver Snake Cane.md
+++ b/content/Mechanics/Character Building/Equipment/Silver Snake Cane.md
@@ -8,7 +8,6 @@ tags:
---
# Silver Snake Cane
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This shimmery metal cane is both an assistive device and a popular companion for many zuhras. The cane's possessor can spend 1 minute feeding the cane an elixir or a dose of ingested or injury poison to fill its venom sac. The cane can store only one such alchemical item at a time, and it expels the alchemical item when either 24 hours pass or it's fed a new alchemical item.
diff --git a/content/Mechanics/Character Building/Equipment/Singing Muse.md b/content/Mechanics/Character Building/Equipment/Singing Muse.md
index a3bee038e..ca3767f0a 100755
--- a/content/Mechanics/Character Building/Equipment/Singing Muse.md
+++ b/content/Mechanics/Character Building/Equipment/Singing Muse.md
@@ -8,7 +8,6 @@ tags:
---
# Singing Muse
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Usage** affixed to armor
diff --git a/content/Mechanics/Character Building/Equipment/Singing Stone.md b/content/Mechanics/Character Building/Equipment/Singing Stone.md
index 208c22174..4fb0ec95e 100755
--- a/content/Mechanics/Character Building/Equipment/Singing Stone.md
+++ b/content/Mechanics/Character Building/Equipment/Singing Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Singing Stone
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A _singing stone_ looks like a drinking cup made of polished rock, and it always faintly hums or keens. Anyone who carries the cup for some time senses that it changes its tune depending on the types of rock nearby and that it grows quiet in areas with little stone. A _singing stone_ is a planar key for _[[Interplanar Teleport]]_ and similar magic. When it's used this way, you're more likely to arrive where you intend to be, appearing 1d6×25 miles from your intended destination instead of 1d10×25 miles away.
diff --git a/content/Mechanics/Character Building/Equipment/Skittering Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Skittering Mask (Greater).md
index b421fdef2..2230a79a8 100755
--- a/content/Mechanics/Character Building/Equipment/Skittering Mask (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Skittering Mask (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Skittering Mask (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A _skittering mask_ is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, metallic insect legs emerge from the holes in the mask and Step 15 feet away from the nearest enemy, dragging your body along with the mask. For 1 minute, each time you begin your turn unconscious and within 25 feet of an enemy, the mask Steps 15 feet away from the nearest enemy again. An ally can signal the mask with a single action, which has the auditory and concentrate traits. If the mask hears the signal, it attempts to move you towards that ally when it Steps away from the nearest enemy.
diff --git a/content/Mechanics/Character Building/Equipment/Skittering Mask.md b/content/Mechanics/Character Building/Equipment/Skittering Mask.md
index 338159da2..ffe51cc12 100755
--- a/content/Mechanics/Character Building/Equipment/Skittering Mask.md
+++ b/content/Mechanics/Character Building/Equipment/Skittering Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Skittering Mask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A _skittering mask_ is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to [[Hidden]] or [[Undetected]] enemies, nor can it distinguish that a creature not acting openly hostile is an enemy.
diff --git a/content/Mechanics/Character Building/Equipment/Smoke Fan (Greater).md b/content/Mechanics/Character Building/Equipment/Smoke Fan (Greater).md
index 54563191f..00cacecaf 100755
--- a/content/Mechanics/Character Building/Equipment/Smoke Fan (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Smoke Fan (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Fan (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** a Interact
diff --git a/content/Mechanics/Character Building/Equipment/Smoke Fan.md b/content/Mechanics/Character Building/Equipment/Smoke Fan.md
index 410024a1e..8a95e590b 100755
--- a/content/Mechanics/Character Building/Equipment/Smoke Fan.md
+++ b/content/Mechanics/Character Building/Equipment/Smoke Fan.md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Fan
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** a Interact
diff --git a/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Greater).md b/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Greater).md
index 8dd766b1c..76c386980 100755
--- a/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Screen Snare (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are [[Concealed]], and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.
diff --git a/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Lesser).md b/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Lesser).md
index ca8c13bf7..f82339d2d 100755
--- a/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Smoke Screen Snare (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Screen Snare (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are [[Concealed]], and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.
diff --git a/content/Mechanics/Character Building/Equipment/Smoke Veil.md b/content/Mechanics/Character Building/Equipment/Smoke Veil.md
index fd731c755..ce6712a71 100755
--- a/content/Mechanics/Character Building/Equipment/Smoke Veil.md
+++ b/content/Mechanics/Character Building/Equipment/Smoke Veil.md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Veil
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Smoke veils_ are wigs or headdresses made of flame and ash, giving the wearer a burning coil of fiery hair and concealing their face behind a smoldering, omnipresent haze of smoke and sparking embers. You can use the veil to go unrecognized by hiding your face so that you can attempt Deception checks to [[Impersonate]] without needing a disguise kit. When you do so, it takes you only 1 minute to create the disguise, and you gain a +1 item bonus to the check. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise, or if Impersonating a specific person.
diff --git a/content/Mechanics/Character Building/Equipment/Smother Shroud.md b/content/Mechanics/Character Building/Equipment/Smother Shroud.md
index c68fcbccf..b3e484abb 100755
--- a/content/Mechanics/Character Building/Equipment/Smother Shroud.md
+++ b/content/Mechanics/Character Building/Equipment/Smother Shroud.md
@@ -8,7 +8,6 @@ tags:
---
# Smother Shroud
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type I).md b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type I).md
index d12197f43..ace6ad6fe 100755
--- a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type I).md
+++ b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type I).md
@@ -8,7 +8,6 @@ tags:
---
# Smuggler's Sack (Type I)
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket has a capacity of 1 bulk. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 perception check.
diff --git a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type II).md b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type II).md
index 297b2c197..a9613e8e0 100755
--- a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type II).md
+++ b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type II).md
@@ -8,7 +8,6 @@ tags:
---
# Smuggler's Sack (Type II)
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket has a capacity of 5 bulk. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 23 perception check.
diff --git a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type III).md b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type III).md
index ffe8a83fe..e65f3158b 100755
--- a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type III).md
+++ b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type III).md
@@ -8,7 +8,6 @@ tags:
---
# Smuggler's Sack (Type III)
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket has a capacity of 10 bulk. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 28 perception check.
diff --git a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type IV).md b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type IV).md
index f49f0833b..0b26cf6c6 100755
--- a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type IV).md
+++ b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type IV).md
@@ -8,7 +8,6 @@ tags:
---
# Smuggler's Sack (Type IV)
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket has a capacity of 25 bulk. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 30 perception check.
diff --git a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type V).md b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type V).md
index 96845a28f..59e9e19e4 100755
--- a/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type V).md
+++ b/content/Mechanics/Character Building/Equipment/Smuggler's Sack (Type V).md
@@ -8,7 +8,6 @@ tags:
---
# Smuggler's Sack (Type V)
-![[systems-pf2e-icons-default-icons-backpack.svg|150]]
This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket has a capacity of 50 bulk. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 37 perception check.
diff --git a/content/Mechanics/Character Building/Equipment/Soothing Powder (Greater).md b/content/Mechanics/Character Building/Equipment/Soothing Powder (Greater).md
index 6cfe0613a..8d8e108fc 100755
--- a/content/Mechanics/Character Building/Equipment/Soothing Powder (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Soothing Powder (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Soothing Powder (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Soothing Powder (Lesser).md b/content/Mechanics/Character Building/Equipment/Soothing Powder (Lesser).md
index defc84618..46c76888f 100755
--- a/content/Mechanics/Character Building/Equipment/Soothing Powder (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Soothing Powder (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Soothing Powder (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Soothing Toddy.md b/content/Mechanics/Character Building/Equipment/Soothing Toddy.md
index d871f4f65..03441e9ee 100755
--- a/content/Mechanics/Character Building/Equipment/Soothing Toddy.md
+++ b/content/Mechanics/Character Building/Equipment/Soothing Toddy.md
@@ -8,7 +8,6 @@ tags:
---
# Soothing Toddy
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Spare Wax Cylinder.md b/content/Mechanics/Character Building/Equipment/Spare Wax Cylinder.md
index 12eae3910..af00ae43b 100755
--- a/content/Mechanics/Character Building/Equipment/Spare Wax Cylinder.md
+++ b/content/Mechanics/Character Building/Equipment/Spare Wax Cylinder.md
@@ -8,6 +8,5 @@ tags:
---
# Spare Wax Cylinder
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A spare recording cylinder for the [[Clockwork Recorder]].
diff --git a/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Greater).md b/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Greater).md
index eb811fc92..cf816033c 100755
--- a/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Sparking Spellgun (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Lesser).md b/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Lesser).md
index 655cf2ed9..612cdade1 100755
--- a/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Sparking Spellgun (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Moderate).md b/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Moderate).md
index f23cc3987..b441481e4 100755
--- a/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Sparking Spellgun (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Sparking Spellgun (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Sparkshade Parasol.md b/content/Mechanics/Character Building/Equipment/Sparkshade Parasol.md
index 3849cab77..1a77dfd8c 100755
--- a/content/Mechanics/Character Building/Equipment/Sparkshade Parasol.md
+++ b/content/Mechanics/Character Building/Equipment/Sparkshade Parasol.md
@@ -8,7 +8,6 @@ tags:
---
# Sparkshade Parasol
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This large magical parasol shields you from the heat in hot environments, no matter whether the heat comes from above, like the beating sun, or below, like roiling lava. While holding the _sparkshade parasol_, you gain resistance 10 to fire and are protected from mild, severe, and extreme environmental heat.
diff --git a/content/Mechanics/Character Building/Equipment/Spectacles of Inquiry.md b/content/Mechanics/Character Building/Equipment/Spectacles of Inquiry.md
index 95a8d9722..69c45f814 100755
--- a/content/Mechanics/Character Building/Equipment/Spectacles of Inquiry.md
+++ b/content/Mechanics/Character Building/Equipment/Spectacles of Inquiry.md
@@ -8,7 +8,6 @@ tags:
---
# Spectacles of Inquiry
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Anything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to Perception checks.
diff --git a/content/Mechanics/Character Building/Equipment/Spectacles of Piercing Sight.md b/content/Mechanics/Character Building/Equipment/Spectacles of Piercing Sight.md
index fea92eb21..0c1e1bf2f 100755
--- a/content/Mechanics/Character Building/Equipment/Spectacles of Piercing Sight.md
+++ b/content/Mechanics/Character Building/Equipment/Spectacles of Piercing Sight.md
@@ -8,7 +8,6 @@ tags:
---
# Spectacles of Piercing Sight
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
With lenses set in a silver frame, spectacles of piercing sight grant you a +3 item bonus to visual Perception checks.
diff --git a/content/Mechanics/Character Building/Equipment/Spell Duelist's Siphon.md b/content/Mechanics/Character Building/Equipment/Spell Duelist's Siphon.md
index f583fe43b..b82725387 100755
--- a/content/Mechanics/Character Building/Equipment/Spell Duelist's Siphon.md
+++ b/content/Mechanics/Character Building/Equipment/Spell Duelist's Siphon.md
@@ -8,7 +8,6 @@ tags:
---
# Spell Duelist's Siphon
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Metal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover.
diff --git a/content/Mechanics/Character Building/Equipment/Spell Echo Shot.md b/content/Mechanics/Character Building/Equipment/Spell Echo Shot.md
index 8c93d8de2..0de04c699 100755
--- a/content/Mechanics/Character Building/Equipment/Spell Echo Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Spell Echo Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Spell Echo Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Spellender.md b/content/Mechanics/Character Building/Equipment/Spellender.md
index eab3752a1..8c44f4904 100755
--- a/content/Mechanics/Character Building/Equipment/Spellender.md
+++ b/content/Mechanics/Character Building/Equipment/Spellender.md
@@ -8,7 +8,6 @@ tags:
---
# Spellender
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This knife is a _+1 striking returning dagger_ with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved into the handle in tiny script, running around the handle in a spiral. The grooves of the carved prayer provide a good grip on the knife and make it easy to catch when it returns to your hand.
diff --git a/content/Mechanics/Character Building/Equipment/Spider Chair.md b/content/Mechanics/Character Building/Equipment/Spider Chair.md
index 8be7d97bd..a585c8e36 100755
--- a/content/Mechanics/Character Building/Equipment/Spider Chair.md
+++ b/content/Mechanics/Character Building/Equipment/Spider Chair.md
@@ -8,7 +8,6 @@ tags:
---
# Spider Chair
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct foes with webs. While using the chair, you gain a climb Speed equal to your Speed.
diff --git a/content/Mechanics/Character Building/Equipment/Spider Gun (Greater).md b/content/Mechanics/Character Building/Equipment/Spider Gun (Greater).md
index 030170b51..9ae70d94b 100755
--- a/content/Mechanics/Character Building/Equipment/Spider Gun (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Spider Gun (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Spider Gun (Greater)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _greater spider gun_ is a _+1 striking weapon_. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take Persistent Poison Damage equal to 1d4 + 2 persistent poison. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Spider Gun (Major).md b/content/Mechanics/Character Building/Equipment/Spider Gun (Major).md
index aa2912475..608bd841f 100755
--- a/content/Mechanics/Character Building/Equipment/Spider Gun (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Spider Gun (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Spider Gun (Major)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _major spider gun_ is a _+2 greater striking weapon_. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take Persistent Poison Damage equal to 1d4 + 3 persistent poison. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Spider Gun.md b/content/Mechanics/Character Building/Equipment/Spider Gun.md
index 800074781..486b57001 100755
--- a/content/Mechanics/Character Building/Equipment/Spider Gun.md
+++ b/content/Mechanics/Character Building/Equipment/Spider Gun.md
@@ -8,7 +8,6 @@ tags:
---
# Spider Gun
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _spider gun_ is a _+1 striking weapon_. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take Persistent Poison Damage equal to 1d4 + 2 persistent poison. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.
* * *
diff --git a/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Greater).md b/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Greater).md
index d9bf3d8e9..cbb77de07 100755
--- a/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Spiderfoot Brew (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Lesser).md b/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Lesser).md
index 891cf6930..9c2035a2f 100755
--- a/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Spiderfoot Brew (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Moderate).md b/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Moderate).md
index f8a6bda6e..9cb17891f 100755
--- a/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Spiderfoot Brew (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Spiderfoot Brew (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Spike Launcher.md b/content/Mechanics/Character Building/Equipment/Spike Launcher.md
index 13ee4aae8..7f2b321ac 100755
--- a/content/Mechanics/Character Building/Equipment/Spike Launcher.md
+++ b/content/Mechanics/Character Building/Equipment/Spike Launcher.md
@@ -8,7 +8,6 @@ tags:
---
# Spike Launcher
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Built from the spiked tail of a manticore, a _spike launcher_ is designed to launch large, spear-like projectiles. A _spike launcher_ is a _+1 striking_ weapon. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the backstabber, fatal aim d12, and kickback traits with a range increment of 120 feet and reload 2. It uses the critical specialization of the bow weapon group, rather than the firearm critical specialization.
diff --git a/content/Mechanics/Character Building/Equipment/Spiral Chimes.md b/content/Mechanics/Character Building/Equipment/Spiral Chimes.md
index a388984cb..be0e21708 100755
--- a/content/Mechanics/Character Building/Equipment/Spiral Chimes.md
+++ b/content/Mechanics/Character Building/Equipment/Spiral Chimes.md
@@ -8,7 +8,6 @@ tags:
---
# Spiral Chimes
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Spiral chimes_ are a set of small metal bells decorated with spiraling designs that hang on thin wires from a carved statue of a storm cloud or air elemental. Each bell in the _spiral chimes_ rings at a different tone, and when caught in the turbulent winds of a storm, the bells combine to create deep, full songs.
diff --git a/content/Mechanics/Character Building/Equipment/Spirit Snare.md b/content/Mechanics/Character Building/Equipment/Spirit Snare.md
index b0ea33e73..2886e8097 100755
--- a/content/Mechanics/Character Building/Equipment/Spirit Snare.md
+++ b/content/Mechanics/Character Building/Equipment/Spirit Snare.md
@@ -8,6 +8,5 @@ tags:
---
# Spirit Snare
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as etheric spirit singers. When an incorporeal creature enters its square, the device lets loose an ectoplasmic web that lashes around the creature's spectral form. The creature must succeed a DC 26 reflexsaving throw or become [[Immobilized]] for 1 round. On a critical failure, the creature becomes [[Immobilized]] for 1 minute. In either case, the incorporeal creature can attempt to [[Escape]] (DC 26).
diff --git a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Greater).md b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Greater).md
index 30993c28c..4598757d8 100755
--- a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Spiritual Warhorn (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Lesser).md b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Lesser).md
index 9838952a1..91dae4f9c 100755
--- a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Spiritual Warhorn (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Major).md b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Major).md
index 089ca3120..798de41f0 100755
--- a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Spiritual Warhorn (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Moderate).md b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Moderate).md
index 1e7f34052..a30f42367 100755
--- a/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Spiritual Warhorn (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Spiritual Warhorn (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Splendid Skull Mask.md b/content/Mechanics/Character Building/Equipment/Splendid Skull Mask.md
index b81d35022..148fec12c 100755
--- a/content/Mechanics/Character Building/Equipment/Splendid Skull Mask.md
+++ b/content/Mechanics/Character Building/Equipment/Splendid Skull Mask.md
@@ -8,7 +8,6 @@ tags:
---
# Splendid Skull Mask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Prerequisite: [[Skull Creeper]].
diff --git a/content/Mechanics/Character Building/Equipment/Spray Pellets.md b/content/Mechanics/Character Building/Equipment/Spray Pellets.md
index 2a85ae4dc..5c24238e6 100755
--- a/content/Mechanics/Character Building/Equipment/Spray Pellets.md
+++ b/content/Mechanics/Character Building/Equipment/Spray Pellets.md
@@ -8,6 +8,5 @@ tags:
---
# Spray Pellets
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
A specially prepared packet of spray pellets.
diff --git a/content/Mechanics/Character Building/Equipment/Spraysling.md b/content/Mechanics/Character Building/Equipment/Spraysling.md
index 1ece62661..f3f911c25 100755
--- a/content/Mechanics/Character Building/Equipment/Spraysling.md
+++ b/content/Mechanics/Character Building/Equipment/Spraysling.md
@@ -8,6 +8,5 @@ tags:
---
# Spraysling
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets.
diff --git a/content/Mechanics/Character Building/Equipment/Spring Heel.md b/content/Mechanics/Character Building/Equipment/Spring Heel.md
index d0196dff7..f0ec3c78b 100755
--- a/content/Mechanics/Character Building/Equipment/Spring Heel.md
+++ b/content/Mechanics/Character Building/Equipment/Spring Heel.md
@@ -8,7 +8,6 @@ tags:
---
# Spring Heel
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Fitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and the shaft telescopes out and back, returning to its compressed form and catapulting you forward.
diff --git a/content/Mechanics/Character Building/Equipment/Sprite Apple (Chartreuse).md b/content/Mechanics/Character Building/Equipment/Sprite Apple (Chartreuse).md
index e9435eb9d..6aff3528f 100755
--- a/content/Mechanics/Character Building/Equipment/Sprite Apple (Chartreuse).md
+++ b/content/Mechanics/Character Building/Equipment/Sprite Apple (Chartreuse).md
@@ -8,7 +8,6 @@ tags:
---
# Sprite Apple (Chartreuse)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 minute (Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Sprite Apple (Golden).md b/content/Mechanics/Character Building/Equipment/Sprite Apple (Golden).md
index 3b56b4d6e..6eb86329f 100755
--- a/content/Mechanics/Character Building/Equipment/Sprite Apple (Golden).md
+++ b/content/Mechanics/Character Building/Equipment/Sprite Apple (Golden).md
@@ -8,7 +8,6 @@ tags:
---
# Sprite Apple (Golden)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 minute (Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Sprite Apple (Pink).md b/content/Mechanics/Character Building/Equipment/Sprite Apple (Pink).md
index 14fae377f..2885d1276 100755
--- a/content/Mechanics/Character Building/Equipment/Sprite Apple (Pink).md
+++ b/content/Mechanics/Character Building/Equipment/Sprite Apple (Pink).md
@@ -8,7 +8,6 @@ tags:
---
# Sprite Apple (Pink)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 minute (Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Sprite Apple (Teal).md b/content/Mechanics/Character Building/Equipment/Sprite Apple (Teal).md
index 77de22ea9..39953a231 100755
--- a/content/Mechanics/Character Building/Equipment/Sprite Apple (Teal).md
+++ b/content/Mechanics/Character Building/Equipment/Sprite Apple (Teal).md
@@ -8,7 +8,6 @@ tags:
---
# Sprite Apple (Teal)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 minute (Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Spun Cloud (Black).md b/content/Mechanics/Character Building/Equipment/Spun Cloud (Black).md
index 5adf52bc4..248c539c2 100755
--- a/content/Mechanics/Character Building/Equipment/Spun Cloud (Black).md
+++ b/content/Mechanics/Character Building/Equipment/Spun Cloud (Black).md
@@ -8,7 +8,6 @@ tags:
---
# Spun Cloud (Black)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Spun Cloud (Blue).md b/content/Mechanics/Character Building/Equipment/Spun Cloud (Blue).md
index 4b68a4ef3..a89a1ba45 100755
--- a/content/Mechanics/Character Building/Equipment/Spun Cloud (Blue).md
+++ b/content/Mechanics/Character Building/Equipment/Spun Cloud (Blue).md
@@ -8,7 +8,6 @@ tags:
---
# Spun Cloud (Blue)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Spun Cloud (Green).md b/content/Mechanics/Character Building/Equipment/Spun Cloud (Green).md
index 36c7e18d2..d15266d63 100755
--- a/content/Mechanics/Character Building/Equipment/Spun Cloud (Green).md
+++ b/content/Mechanics/Character Building/Equipment/Spun Cloud (Green).md
@@ -8,7 +8,6 @@ tags:
---
# Spun Cloud (Green)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Spun Cloud (Red).md b/content/Mechanics/Character Building/Equipment/Spun Cloud (Red).md
index 327c9435e..bd5a48868 100755
--- a/content/Mechanics/Character Building/Equipment/Spun Cloud (Red).md
+++ b/content/Mechanics/Character Building/Equipment/Spun Cloud (Red).md
@@ -8,7 +8,6 @@ tags:
---
# Spun Cloud (Red)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Spun Cloud (White).md b/content/Mechanics/Character Building/Equipment/Spun Cloud (White).md
index 6e58a8c14..129d93e63 100755
--- a/content/Mechanics/Character Building/Equipment/Spun Cloud (White).md
+++ b/content/Mechanics/Character Building/Equipment/Spun Cloud (White).md
@@ -8,7 +8,6 @@ tags:
---
# Spun Cloud (White)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Spyglass Eye.md b/content/Mechanics/Character Building/Equipment/Spyglass Eye.md
index effe0dfe6..f4f940574 100755
--- a/content/Mechanics/Character Building/Equipment/Spyglass Eye.md
+++ b/content/Mechanics/Character Building/Equipment/Spyglass Eye.md
@@ -8,7 +8,6 @@ tags:
---
# Spyglass Eye
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Polished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things a great distance away.
diff --git a/content/Mechanics/Character Building/Equipment/St. Alkitarem's Eye.md b/content/Mechanics/Character Building/Equipment/St. Alkitarem's Eye.md
index d14a8b7d9..f6e8c8dcd 100755
--- a/content/Mechanics/Character Building/Equipment/St. Alkitarem's Eye.md
+++ b/content/Mechanics/Character Building/Equipment/St. Alkitarem's Eye.md
@@ -8,6 +8,5 @@ tags:
---
# St. Alkitarem's Eye
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
St. Alkitarem's Eye is a simple silver chain bearing a brass housing with tiny brass wings. At the center of the housing is a _[[Aeon Stone (Nourishing)|Clear Spindle Aeon Stone]]_, positioned so it resembles an open eye. This is necklace is known as _St. Alkitarem's Eye_. The housing can bear a single aeon stone in the same manner as a wayfinder, allowing the necklace's wearer to benefit from the aeon stone just as though it were orbiting their head. The necklace can bear only a _clear spindle aeon stone_, not other types of aeon stones. It allows the bearer to use the aeon stone's resonant power and doesn't restrict the wearer from investing other aeon stones (even those slotted in a wayfinder). _St. Alkitarem's Eye_ otherwise has the same statistics (including Price) as a wayfinder.
diff --git a/content/Mechanics/Character Building/Equipment/Stage Fright Missive.md b/content/Mechanics/Character Building/Equipment/Stage Fright Missive.md
index 14540d35d..2e9efb4f8 100755
--- a/content/Mechanics/Character Building/Equipment/Stage Fright Missive.md
+++ b/content/Mechanics/Character Building/Equipment/Stage Fright Missive.md
@@ -8,7 +8,6 @@ tags:
---
# Stage Fright Missive
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Stalagmite Seed.md b/content/Mechanics/Character Building/Equipment/Stalagmite Seed.md
index 678e105ea..bf280b493 100755
--- a/content/Mechanics/Character Building/Equipment/Stalagmite Seed.md
+++ b/content/Mechanics/Character Building/Equipment/Stalagmite Seed.md
@@ -8,7 +8,6 @@ tags:
---
# Stalagmite Seed
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 (manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Starfall Shield.md b/content/Mechanics/Character Building/Equipment/Starfall Shield.md
index 3dc456dc3..e88e80481 100755
--- a/content/Mechanics/Character Building/Equipment/Starfall Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Starfall Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Starfall Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This high-grade adamantine heavy rondache (Hardness 17, HP 100, BT 50) bears a _+3 greater striking shield boss_ and has dents that resemble craters on its surface. While wielding the shield, you have fire resistance 15.
diff --git a/content/Mechanics/Character Building/Equipment/Starless Scope.md b/content/Mechanics/Character Building/Equipment/Starless Scope.md
index f1bb2510b..792fb854f 100755
--- a/content/Mechanics/Character Building/Equipment/Starless Scope.md
+++ b/content/Mechanics/Character Building/Equipment/Starless Scope.md
@@ -8,7 +8,6 @@ tags:
---
# Starless Scope
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Even during the time of Thassilon, when the Order of the Starless Night still existed, _starless scopes_ were uncommon. Today, this final scope might well be the last one to survive the passage of time.
diff --git a/content/Mechanics/Character Building/Equipment/Starsong Nectar.md b/content/Mechanics/Character Building/Equipment/Starsong Nectar.md
index 31a570ba0..72fd92362 100755
--- a/content/Mechanics/Character Building/Equipment/Starsong Nectar.md
+++ b/content/Mechanics/Character Building/Equipment/Starsong Nectar.md
@@ -8,7 +8,6 @@ tags:
---
# Starsong Nectar
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Steam Winch.md b/content/Mechanics/Character Building/Equipment/Steam Winch.md
index df9ada651..c1459ab9f 100755
--- a/content/Mechanics/Character Building/Equipment/Steam Winch.md
+++ b/content/Mechanics/Character Building/Equipment/Steam Winch.md
@@ -8,7 +8,6 @@ tags:
---
# Steam Winch
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you could with a hand cranked winch or [[Comealong]]. A steam winch allows you to slowly pull a heavy load (usually up to 50 Bulk) along a flat surface or up and down a vertical expanse.
diff --git a/content/Mechanics/Character Building/Equipment/Steamflight Pack.md b/content/Mechanics/Character Building/Equipment/Steamflight Pack.md
index fa1369ec9..a5d583c17 100755
--- a/content/Mechanics/Character Building/Equipment/Steamflight Pack.md
+++ b/content/Mechanics/Character Building/Equipment/Steamflight Pack.md
@@ -8,7 +8,6 @@ tags:
---
# Steamflight Pack
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Activate**1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Storage.md b/content/Mechanics/Character Building/Equipment/Storage.md
index b8596b592..b6ff03d8c 100755
--- a/content/Mechanics/Character Building/Equipment/Storage.md
+++ b/content/Mechanics/Character Building/Equipment/Storage.md
@@ -8,6 +8,5 @@ tags:
---
# Storage
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the armor as jangly as chain mail. While wearing armor with this adjustment, you can wear up to 3 Bulk of tools instead of the usual 2. However, the armor acquires the noisy trait. If it already has the noisy trait, increase its penalty to Stealth checks by 1.
diff --git a/content/Mechanics/Character Building/Equipment/Storm Chair.md b/content/Mechanics/Character Building/Equipment/Storm Chair.md
index 579b84c80..5cdd35e82 100755
--- a/content/Mechanics/Character Building/Equipment/Storm Chair.md
+++ b/content/Mechanics/Character Building/Equipment/Storm Chair.md
@@ -8,7 +8,6 @@ tags:
---
# Storm Chair
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief spurts of flight.
diff --git a/content/Mechanics/Character Building/Equipment/Subtle Armor.md b/content/Mechanics/Character Building/Equipment/Subtle Armor.md
index 8f0d330ef..95d7fa26b 100755
--- a/content/Mechanics/Character Building/Equipment/Subtle Armor.md
+++ b/content/Mechanics/Character Building/Equipment/Subtle Armor.md
@@ -8,6 +8,5 @@ tags:
---
# Subtle Armor
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Using fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a Stealth check to [[Conceal an Object]] to hide the nature of your armor. You gain a +1 item bonus to this check. The added weight and care make it more difficult to move around in the armor, increasing the armor's check penalty by 1, its Strength entry value by 2, and its Bulk by 1.
diff --git a/content/Mechanics/Character Building/Equipment/Suit of Armoire.md b/content/Mechanics/Character Building/Equipment/Suit of Armoire.md
index 53e317797..7dac7bd10 100755
--- a/content/Mechanics/Character Building/Equipment/Suit of Armoire.md
+++ b/content/Mechanics/Character Building/Equipment/Suit of Armoire.md
@@ -8,7 +8,6 @@ tags:
---
# Suit of Armoire
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
**Price** An indeterminate amount of one's lifespan, spent driving to the magic item warehouse, navigating its labyrinthine corridors, and consuming meatballs. Also some gold.
diff --git a/content/Mechanics/Character Building/Equipment/Sukgung.md b/content/Mechanics/Character Building/Equipment/Sukgung.md
index 595c2cb99..29a3055f1 100755
--- a/content/Mechanics/Character Building/Equipment/Sukgung.md
+++ b/content/Mechanics/Character Building/Equipment/Sukgung.md
@@ -8,6 +8,5 @@ tags:
---
# Sukgung
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand.
diff --git a/content/Mechanics/Character Building/Equipment/Sun Dazzler.md b/content/Mechanics/Character Building/Equipment/Sun Dazzler.md
index d82178a99..c09e47419 100755
--- a/content/Mechanics/Character Building/Equipment/Sun Dazzler.md
+++ b/content/Mechanics/Character Building/Equipment/Sun Dazzler.md
@@ -8,7 +8,6 @@ tags:
---
# Sun Dazzler
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Sun Shot.md b/content/Mechanics/Character Building/Equipment/Sun Shot.md
index be7f4b35d..4cb9bc9a2 100755
--- a/content/Mechanics/Character Building/Equipment/Sun Shot.md
+++ b/content/Mechanics/Character Building/Equipment/Sun Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Sun Shot
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.
diff --git a/content/Mechanics/Character Building/Equipment/Sun Sling.md b/content/Mechanics/Character Building/Equipment/Sun Sling.md
index dfd8b70fa..b324331a9 100755
--- a/content/Mechanics/Character Building/Equipment/Sun Sling.md
+++ b/content/Mechanics/Character Building/Equipment/Sun Sling.md
@@ -8,7 +8,6 @@ tags:
---
# Sun Sling
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon.
diff --git a/content/Mechanics/Character Building/Equipment/Sunflower Censer.md b/content/Mechanics/Character Building/Equipment/Sunflower Censer.md
index e290319cd..34802343c 100755
--- a/content/Mechanics/Character Building/Equipment/Sunflower Censer.md
+++ b/content/Mechanics/Character Building/Equipment/Sunflower Censer.md
@@ -8,7 +8,6 @@ tags:
---
# Sunflower Censer
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily affixed to a belt or bag, allowing it to be worn without a free hand. As long as the censer is burning, the bearer benefits from the _[[Undetectable Alignment]]_ spell. They also don't appear undead to divination spells or abilities, or to senses such as lifesense, unless those abilities successfully counteract the censer. The censer can be lit or extinguished with an Interact action.
diff --git a/content/Mechanics/Character Building/Equipment/Sure-Step Crampons.md b/content/Mechanics/Character Building/Equipment/Sure-Step Crampons.md
index df366b96f..447b29826 100755
--- a/content/Mechanics/Character Building/Equipment/Sure-Step Crampons.md
+++ b/content/Mechanics/Character Building/Equipment/Sure-Step Crampons.md
@@ -8,7 +8,6 @@ tags:
---
# Sure-Step Crampons
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
_Sure-step crampons_ are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer purchase on even the slipperiest ice slicks. They allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to difficult terrain.
diff --git a/content/Mechanics/Character Building/Equipment/Sure-Step Potion.md b/content/Mechanics/Character Building/Equipment/Sure-Step Potion.md
index 646b326f7..858fe2969 100755
--- a/content/Mechanics/Character Building/Equipment/Sure-Step Potion.md
+++ b/content/Mechanics/Character Building/Equipment/Sure-Step Potion.md
@@ -8,7 +8,6 @@ tags:
---
# Sure-Step Potion
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Swordstealer Shield.md b/content/Mechanics/Character Building/Equipment/Swordstealer Shield.md
index 311ebc7c3..959a67860 100755
--- a/content/Mechanics/Character Building/Equipment/Swordstealer Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Swordstealer Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Swordstealer Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks.
diff --git a/content/Mechanics/Character Building/Equipment/Tailor's Boll.md b/content/Mechanics/Character Building/Equipment/Tailor's Boll.md
index 7f38e0232..54f5f4c72 100755
--- a/content/Mechanics/Character Building/Equipment/Tailor's Boll.md
+++ b/content/Mechanics/Character Building/Equipment/Tailor's Boll.md
@@ -8,7 +8,6 @@ tags:
---
# Tailor's Boll
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 (concentrate, manipulate)
diff --git a/content/Mechanics/Character Building/Equipment/Tales in Timber (Greater).md b/content/Mechanics/Character Building/Equipment/Tales in Timber (Greater).md
index 1bff38f09..8e9b5dbb6 100755
--- a/content/Mechanics/Character Building/Equipment/Tales in Timber (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Tales in Timber (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Tales in Timber (Greater)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this _+2 resilient wooden breastplate_. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the _[[Collective Memories]]_ ritual, you can use Nature instead of Occultism if you're the primary caster.
diff --git a/content/Mechanics/Character Building/Equipment/Tales in Timber (Major).md b/content/Mechanics/Character Building/Equipment/Tales in Timber (Major).md
index 6df93e7c0..642099bfe 100755
--- a/content/Mechanics/Character Building/Equipment/Tales in Timber (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Tales in Timber (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Tales in Timber (Major)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this _+2 greater resilient wooden breastplate_. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +3 item bonus to Nature checks to Recall Knowledge. If you know the _[[Collective Memories]]_ ritual, you can use Nature instead of Occultism if you're the primary caster.
diff --git a/content/Mechanics/Character Building/Equipment/Tales in Timber.md b/content/Mechanics/Character Building/Equipment/Tales in Timber.md
index dd95f8be0..3a5800659 100755
--- a/content/Mechanics/Character Building/Equipment/Tales in Timber.md
+++ b/content/Mechanics/Character Building/Equipment/Tales in Timber.md
@@ -8,7 +8,6 @@ tags:
---
# Tales in Timber
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this _+1 resilient wooden breastplate_. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the _[[Collective Memories]]_ ritual, you can use Nature instead of Occultism if you're the primary caster.
diff --git a/content/Mechanics/Character Building/Equipment/Talespinner's Lyre.md b/content/Mechanics/Character Building/Equipment/Talespinner's Lyre.md
index 4a7916244..1885dddda 100755
--- a/content/Mechanics/Character Building/Equipment/Talespinner's Lyre.md
+++ b/content/Mechanics/Character Building/Equipment/Talespinner's Lyre.md
@@ -8,7 +8,6 @@ tags:
---
# Talespinner's Lyre
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 envision, Interact
diff --git a/content/Mechanics/Character Building/Equipment/Talwar.md b/content/Mechanics/Character Building/Equipment/Talwar.md
index f9b8e2d53..5c49cae5f 100755
--- a/content/Mechanics/Character Building/Equipment/Talwar.md
+++ b/content/Mechanics/Character Building/Equipment/Talwar.md
@@ -8,6 +8,5 @@ tags:
---
# Talwar
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Longer, and with less curve than a scimitar, this blade is ubiquitous in guard and mercenary groups throughout Casmaron.
diff --git a/content/Mechanics/Character Building/Equipment/Tanglefoot Extruder.md b/content/Mechanics/Character Building/Equipment/Tanglefoot Extruder.md
index 8683458ce..f6df3487f 100755
--- a/content/Mechanics/Character Building/Equipment/Tanglefoot Extruder.md
+++ b/content/Mechanics/Character Building/Equipment/Tanglefoot Extruder.md
@@ -8,7 +8,6 @@ tags:
---
# Tanglefoot Extruder
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Taster's Folly.md b/content/Mechanics/Character Building/Equipment/Taster's Folly.md
index 28c8a51c3..9eda52a7f 100755
--- a/content/Mechanics/Character Building/Equipment/Taster's Folly.md
+++ b/content/Mechanics/Character Building/Equipment/Taster's Folly.md
@@ -8,7 +8,6 @@ tags:
---
# Taster's Folly
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Greater).md b/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Greater).md
index 5773c5fc9..c1a864507 100755
--- a/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Tentacle Cannon (Greater)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _greater tentacle cannon_ is a _+2 greater striking_ weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.
diff --git a/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Major).md b/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Major).md
index 6db41082e..07582981e 100755
--- a/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Tentacle Cannon (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Tentacle Cannon (Major)
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _major tentacle cannon_ is a _+3 greater striking_ weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.
diff --git a/content/Mechanics/Character Building/Equipment/Tentacle Cannon.md b/content/Mechanics/Character Building/Equipment/Tentacle Cannon.md
index eaff8f9b2..a98774370 100755
--- a/content/Mechanics/Character Building/Equipment/Tentacle Cannon.md
+++ b/content/Mechanics/Character Building/Equipment/Tentacle Cannon.md
@@ -8,7 +8,6 @@ tags:
---
# Tentacle Cannon
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A _tentacle cannon_ is a _+1 striking_ weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.
diff --git a/content/Mechanics/Character Building/Equipment/Tentacle Potion (Greater).md b/content/Mechanics/Character Building/Equipment/Tentacle Potion (Greater).md
index 7e2f2c514..082175409 100755
--- a/content/Mechanics/Character Building/Equipment/Tentacle Potion (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Tentacle Potion (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Tentacle Potion (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Tentacle Potion (Lesser).md b/content/Mechanics/Character Building/Equipment/Tentacle Potion (Lesser).md
index b758523b8..2b79283ce 100755
--- a/content/Mechanics/Character Building/Equipment/Tentacle Potion (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Tentacle Potion (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Tentacle Potion (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Tentacle Potion (Moderate).md b/content/Mechanics/Character Building/Equipment/Tentacle Potion (Moderate).md
index 4483fe185..b19be0c6f 100755
--- a/content/Mechanics/Character Building/Equipment/Tentacle Potion (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Tentacle Potion (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Tentacle Potion (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Thorn Whip.md b/content/Mechanics/Character Building/Equipment/Thorn Whip.md
index cd9b7144c..09ab671d6 100755
--- a/content/Mechanics/Character Building/Equipment/Thorn Whip.md
+++ b/content/Mechanics/Character Building/Equipment/Thorn Whip.md
@@ -8,6 +8,5 @@ tags:
---
# Thorn Whip
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.
diff --git a/content/Mechanics/Character Building/Equipment/Thrasher Tail.md b/content/Mechanics/Character Building/Equipment/Thrasher Tail.md
index 3fae6dcd3..8c4a733a8 100755
--- a/content/Mechanics/Character Building/Equipment/Thrasher Tail.md
+++ b/content/Mechanics/Character Building/Equipment/Thrasher Tail.md
@@ -8,7 +8,6 @@ tags:
---
# Thrasher Tail
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Kobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides numerous blades and spikes, tensioned and wound around a spring-loaded trigger at the base of the prosthesis. Resetting and reattaching a sprung thrasher tail takes 10 minutes.
diff --git a/content/Mechanics/Character Building/Equipment/Three-Section Naginata.md b/content/Mechanics/Character Building/Equipment/Three-Section Naginata.md
index 1525d6e93..5b87956c6 100755
--- a/content/Mechanics/Character Building/Equipment/Three-Section Naginata.md
+++ b/content/Mechanics/Character Building/Equipment/Three-Section Naginata.md
@@ -8,6 +8,5 @@ tags:
---
# Three-Section Naginata
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
A fusion of a naginata and sansetsukon, this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult for anyone but an expert weapon master to use effectively, the three-section naginata can be wielded at devastating speed to slice or smash apart a foe.
diff --git a/content/Mechanics/Character Building/Equipment/Thrower's Bandolier.md b/content/Mechanics/Character Building/Equipment/Thrower's Bandolier.md
index cd3792716..b7291248e 100755
--- a/content/Mechanics/Character Building/Equipment/Thrower's Bandolier.md
+++ b/content/Mechanics/Character Building/Equipment/Thrower's Bandolier.md
@@ -8,7 +8,6 @@ tags:
---
# Thrower's Bandolier
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a _+1 weapon potency rune_ etched into it, and it can be etched with runes as though it were a one-handed thrown weapon. When you invest the thrower's bandolier, you can attune it to all the weapons sheathed in it (this ends any previous attunements made with the bandolier). Whenever you draw a weapon from the bandolier, the bandolier's runes are replicated onto that weapon. Any runes already on the weapon are suppressed, and any runes previously replicated to a different weapon in this way are removed, returning it to normal.
diff --git a/content/Mechanics/Character Building/Equipment/Timepiece (Desktop Clock).md b/content/Mechanics/Character Building/Equipment/Timepiece (Desktop Clock).md
index 5d91c575a..aa7f764b7 100755
--- a/content/Mechanics/Character Building/Equipment/Timepiece (Desktop Clock).md
+++ b/content/Mechanics/Character Building/Equipment/Timepiece (Desktop Clock).md
@@ -8,7 +8,6 @@ tags:
---
# Timepiece (Desktop Clock)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Clockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second.
diff --git a/content/Mechanics/Character Building/Equipment/Timepiece (Grand Clock).md b/content/Mechanics/Character Building/Equipment/Timepiece (Grand Clock).md
index 45375f049..e81ec6b94 100755
--- a/content/Mechanics/Character Building/Equipment/Timepiece (Grand Clock).md
+++ b/content/Mechanics/Character Building/Equipment/Timepiece (Grand Clock).md
@@ -8,7 +8,6 @@ tags:
---
# Timepiece (Grand Clock)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Clockwork timepieces come in a variety of sizes and aesthetic styles, but they're all designed to display the accurate time of day down to the second.
diff --git a/content/Mechanics/Character Building/Equipment/Tin Cobra.md b/content/Mechanics/Character Building/Equipment/Tin Cobra.md
index 83f2167b8..34195cdd7 100755
--- a/content/Mechanics/Character Building/Equipment/Tin Cobra.md
+++ b/content/Mechanics/Character Building/Equipment/Tin Cobra.md
@@ -8,7 +8,6 @@ tags:
---
# Tin Cobra
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target must attempt a DC 21 fortitude save.
diff --git a/content/Mechanics/Character Building/Equipment/Titan Nagaji Scales.md b/content/Mechanics/Character Building/Equipment/Titan Nagaji Scales.md
index 300bc6c32..ef0b06b55 100755
--- a/content/Mechanics/Character Building/Equipment/Titan Nagaji Scales.md
+++ b/content/Mechanics/Character Building/Equipment/Titan Nagaji Scales.md
@@ -8,7 +8,6 @@ tags:
---
# Titan Nagaji Scales
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
**Note** Titan Nagaji herotage only
diff --git a/content/Mechanics/Character Building/Equipment/Tlil Mask (Greater).md b/content/Mechanics/Character Building/Equipment/Tlil Mask (Greater).md
index ae952b344..53c556b36 100755
--- a/content/Mechanics/Character Building/Equipment/Tlil Mask (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Tlil Mask (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Tlil Mask (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Colorful, beaded _till masks_ are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.
diff --git a/content/Mechanics/Character Building/Equipment/Tlil Mask.md b/content/Mechanics/Character Building/Equipment/Tlil Mask.md
index 80049533d..ca51c0548 100755
--- a/content/Mechanics/Character Building/Equipment/Tlil Mask.md
+++ b/content/Mechanics/Character Building/Equipment/Tlil Mask.md
@@ -8,7 +8,6 @@ tags:
---
# Tlil Mask
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Colorful, beaded _tlil masks_ are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties.
diff --git a/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Greater).md b/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Greater).md
index 6c3d8e0f8..8ddd467ce 100755
--- a/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Tome of Restorative Cleansing (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.
diff --git a/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Lesser).md b/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Lesser).md
index 3861e80c6..cee00e57d 100755
--- a/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Tome of Restorative Cleansing (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.
diff --git a/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Moderate).md b/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Moderate).md
index 5829147a9..1b6ccf4b9 100755
--- a/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Tome of Restorative Cleansing (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Tome of Restorative Cleansing (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes.
diff --git a/content/Mechanics/Character Building/Equipment/Tome of Scintillating Sleet.md b/content/Mechanics/Character Building/Equipment/Tome of Scintillating Sleet.md
index 18917e38a..1f29e020c 100755
--- a/content/Mechanics/Character Building/Equipment/Tome of Scintillating Sleet.md
+++ b/content/Mechanics/Character Building/Equipment/Tome of Scintillating Sleet.md
@@ -8,7 +8,6 @@ tags:
---
# Tome of Scintillating Sleet
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The first 12 pages of this tome tell the same story in two languages: 6 pages in Skald and 6 pages in the ancient Jotun dialect used by saumen kar, a species of ice-dwelling humanoids. The story is a tale of a saumen kar stricken with snow blindness after spending too long under the sun building snow giants.
diff --git a/content/Mechanics/Character Building/Equipment/Toothwort Extract.md b/content/Mechanics/Character Building/Equipment/Toothwort Extract.md
index 8d78d3b74..014d0c227 100755
--- a/content/Mechanics/Character Building/Equipment/Toothwort Extract.md
+++ b/content/Mechanics/Character Building/Equipment/Toothwort Extract.md
@@ -8,7 +8,6 @@ tags:
---
# Toothwort Extract
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** f
diff --git a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Greater).md b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Greater).md
index d2e797274..70097ced6 100755
--- a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Torrent Spellgun (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Lesser).md b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Lesser).md
index c7f455330..dbe94b54c 100755
--- a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Torrent Spellgun (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Major).md b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Major).md
index 1477afc44..b0e81c4d1 100755
--- a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Torrent Spellgun (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Moderate).md b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Moderate).md
index 7902ca698..7bee4aca2 100755
--- a/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Torrent Spellgun (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Torrent Spellgun (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact, Strike
diff --git a/content/Mechanics/Character Building/Equipment/Toshigami Blossom.md b/content/Mechanics/Character Building/Equipment/Toshigami Blossom.md
index 069c0731b..b6f129ec4 100755
--- a/content/Mechanics/Character Building/Equipment/Toshigami Blossom.md
+++ b/content/Mechanics/Character Building/Equipment/Toshigami Blossom.md
@@ -8,7 +8,6 @@ tags:
---
# Toshigami Blossom
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Perception** +30; precise vision (darkvision) 30 feet, imprecise hearing 30 feet
diff --git a/content/Mechanics/Character Building/Equipment/Tough Skin.md b/content/Mechanics/Character Building/Equipment/Tough Skin.md
index 926b69c0c..b5e32e07c 100755
--- a/content/Mechanics/Character Building/Equipment/Tough Skin.md
+++ b/content/Mechanics/Character Building/Equipment/Tough Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Tough Skin
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
**Note** Tough Skin ancestry feat only
diff --git a/content/Mechanics/Character Building/Equipment/Tracker's Stew.md b/content/Mechanics/Character Building/Equipment/Tracker's Stew.md
index 49a4d912c..760e3ac78 100755
--- a/content/Mechanics/Character Building/Equipment/Tracker's Stew.md
+++ b/content/Mechanics/Character Building/Equipment/Tracker's Stew.md
@@ -8,7 +8,6 @@ tags:
---
# Tracker's Stew
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 10 minutes (Interact)
diff --git a/content/Mechanics/Character Building/Equipment/Trackless (Greater).md b/content/Mechanics/Character Building/Equipment/Trackless (Greater).md
index 7b7bac780..67cc0c19f 100755
--- a/content/Mechanics/Character Building/Equipment/Trackless (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Trackless (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Trackless (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Trackless runes are common among hunters and trappers, as well as thieves and anyone [[Fleeing]] pursuit. While wearing trackless footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from _[[Vanishing Tracks]]_.
diff --git a/content/Mechanics/Character Building/Equipment/Trackless.md b/content/Mechanics/Character Building/Equipment/Trackless.md
index b765ee834..8fc1bee12 100755
--- a/content/Mechanics/Character Building/Equipment/Trackless.md
+++ b/content/Mechanics/Character Building/Equipment/Trackless.md
@@ -8,6 +8,5 @@ tags:
---
# Trackless
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Trackless runes are common among hunters and trappers, as well as thieves and anyone [[Fleeing]] pursuit. While wearing trackless footwear, you have a +4 item bonus to the DC to track you. However, this bonus doesn't stack with the status bonus from _[[Vanishing Tracks]]_.
diff --git a/content/Mechanics/Character Building/Equipment/Traveling Companion's Chair.md b/content/Mechanics/Character Building/Equipment/Traveling Companion's Chair.md
index 3a96a75af..1c99e471a 100755
--- a/content/Mechanics/Character Building/Equipment/Traveling Companion's Chair.md
+++ b/content/Mechanics/Character Building/Equipment/Traveling Companion's Chair.md
@@ -8,6 +8,5 @@ tags:
---
# Traveling Companion's Chair
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This more robust assembly is well suited for longer travel and all manner of adventuring. As with the traveler's chair, small mechanisms built into the wheels and support struts allow the user to traverse up and down stairs without any additional difficulty (though moving up stairs is still difficult terrain, just like for other adventurers) and move without additional difficulty through ladders, uneven ground, and other common adventuring terrain.
diff --git a/content/Mechanics/Character Building/Equipment/Tremorsensors.md b/content/Mechanics/Character Building/Equipment/Tremorsensors.md
index 87a2d30ad..3aa100aba 100755
--- a/content/Mechanics/Character Building/Equipment/Tremorsensors.md
+++ b/content/Mechanics/Character Building/Equipment/Tremorsensors.md
@@ -8,7 +8,6 @@ tags:
---
# Tremorsensors
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
These small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. While typically worn on one's footwear, the device can be affixed to any part of your armor.
diff --git a/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Greater).md b/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Greater).md
index 06fef8fe1..0b77cf634 100755
--- a/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Trickster's Mandolin (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks.
diff --git a/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Major).md b/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Major).md
index e2ca5f3ae..2d26bd550 100755
--- a/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Trickster's Mandolin (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Trickster's Mandolin (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +2 item bonus to Deception and Performance checks.
diff --git a/content/Mechanics/Character Building/Equipment/Trickster's Mandolin.md b/content/Mechanics/Character Building/Equipment/Trickster's Mandolin.md
index 39c5c1f1f..0b23ec052 100755
--- a/content/Mechanics/Character Building/Equipment/Trickster's Mandolin.md
+++ b/content/Mechanics/Character Building/Equipment/Trickster's Mandolin.md
@@ -8,7 +8,6 @@ tags:
---
# Trickster's Mandolin
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks.
diff --git a/content/Mechanics/Character Building/Equipment/Triggerbrand.md b/content/Mechanics/Character Building/Equipment/Triggerbrand.md
index 8d26282ff..5f454e3f4 100755
--- a/content/Mechanics/Character Building/Equipment/Triggerbrand.md
+++ b/content/Mechanics/Character Building/Equipment/Triggerbrand.md
@@ -8,6 +8,5 @@ tags:
---
# Triggerbrand
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action.
diff --git a/content/Mechanics/Character Building/Equipment/Troubadour's Cap.md b/content/Mechanics/Character Building/Equipment/Troubadour's Cap.md
index f18ed1afc..b3b1ea762 100755
--- a/content/Mechanics/Character Building/Equipment/Troubadour's Cap.md
+++ b/content/Mechanics/Character Building/Equipment/Troubadour's Cap.md
@@ -8,7 +8,6 @@ tags:
---
# Troubadour's Cap
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from one side. You gain a +2 item bonus to Diplomacy and Performance checks while wearing the cap. When you invest the cap, you either increase your Charisma score by 2 or increase it to 18, whichever is higher.
diff --git a/content/Mechanics/Character Building/Equipment/Turnabout Shield.md b/content/Mechanics/Character Building/Equipment/Turnabout Shield.md
index 547627247..78b1a6f5b 100755
--- a/content/Mechanics/Character Building/Equipment/Turnabout Shield.md
+++ b/content/Mechanics/Character Building/Equipment/Turnabout Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Turnabout Shield
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
The face of this standard-grade silver salvo shield (Hardness 7, HP 28, BT 14) is polished to a mirror finish.
diff --git a/content/Mechanics/Character Building/Equipment/Tusk and Fang Chain.md b/content/Mechanics/Character Building/Equipment/Tusk and Fang Chain.md
index bc6beb4a8..30c987725 100755
--- a/content/Mechanics/Character Building/Equipment/Tusk and Fang Chain.md
+++ b/content/Mechanics/Character Building/Equipment/Tusk and Fang Chain.md
@@ -8,7 +8,6 @@ tags:
---
# Tusk and Fang Chain
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Usage** affixed to armor
diff --git a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Greater).md b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Greater).md
index f6ae2e787..8ca6c3d47 100755
--- a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Twilight Lantern (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.
diff --git a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Lesser).md b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Lesser).md
index b259db07a..3b8e2ecce 100755
--- a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Twilight Lantern (Lesser)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.
diff --git a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Major).md b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Major).md
index e53a9a38c..a236b29fe 100755
--- a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Twilight Lantern (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.
diff --git a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Moderate).md b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Moderate).md
index 5e16aecd0..3f8dedf7c 100755
--- a/content/Mechanics/Character Building/Equipment/Twilight Lantern (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Twilight Lantern (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Twilight Lantern (Moderate)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light.
diff --git a/content/Mechanics/Character Building/Equipment/Tyrant Ampoule.md b/content/Mechanics/Character Building/Equipment/Tyrant Ampoule.md
index d6373ab97..97030a43d 100755
--- a/content/Mechanics/Character Building/Equipment/Tyrant Ampoule.md
+++ b/content/Mechanics/Character Building/Equipment/Tyrant Ampoule.md
@@ -8,7 +8,6 @@ tags:
---
# Tyrant Ampoule
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Tyrant's Writs.md b/content/Mechanics/Character Building/Equipment/Tyrant's Writs.md
index 382ee1255..81a8230a4 100755
--- a/content/Mechanics/Character Building/Equipment/Tyrant's Writs.md
+++ b/content/Mechanics/Character Building/Equipment/Tyrant's Writs.md
@@ -8,7 +8,6 @@ tags:
---
# Tyrant's Writs
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or even the goddess Urgathoa herself. This grimoire appears at first to be a series of writs that makes arrogant demands of the reader, those around them, and the universe. Anyone who gives these writings more than a cursory look realizes the writs hold spells much like any other grimoire, with the animate dead spell being particularly prominent. Tyrant's writs grants you the ability to demand more from the undead you animate.
diff --git a/content/Mechanics/Character Building/Equipment/Undertaker's Manifest.md b/content/Mechanics/Character Building/Equipment/Undertaker's Manifest.md
index 8b8291706..7d68bc462 100755
--- a/content/Mechanics/Character Building/Equipment/Undertaker's Manifest.md
+++ b/content/Mechanics/Character Building/Equipment/Undertaker's Manifest.md
@@ -8,7 +8,6 @@ tags:
---
# Undertaker's Manifest
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by industrious necromancers looking to avoid catching the notice of cemetery guards and vigilant undertakers.
diff --git a/content/Mechanics/Character Building/Equipment/Unending Itch.md b/content/Mechanics/Character Building/Equipment/Unending Itch.md
index 539647bb4..b383af2f3 100755
--- a/content/Mechanics/Character Building/Equipment/Unending Itch.md
+++ b/content/Mechanics/Character Building/Equipment/Unending Itch.md
@@ -8,7 +8,6 @@ tags:
---
# Unending Itch
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Unfathomable Stargazer.md b/content/Mechanics/Character Building/Equipment/Unfathomable Stargazer.md
index 30e629d62..68f3b02ba 100755
--- a/content/Mechanics/Character Building/Equipment/Unfathomable Stargazer.md
+++ b/content/Mechanics/Character Building/Equipment/Unfathomable Stargazer.md
@@ -8,6 +8,5 @@ tags:
---
# Unfathomable Stargazer
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
An unfathomable stargazer is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can observe the night sky with an unfathomable stargazer, however, the constellations you glimpse through the telescope distort with expanding and contracting fields of darkness among them. You use Occultism instead of Perception or Astronomy Lore when observing the skies with this item, and gain a +2 item bonus on all checks to do so. Once you use it, it fuses to you, and you must succeed at a DC 35 will) as you glimpse something horrifying and alien amid the darkness.
diff --git a/content/Mechanics/Character Building/Equipment/Ursine Avenger Hood.md b/content/Mechanics/Character Building/Equipment/Ursine Avenger Hood.md
index a74fb9b2f..b2962b70d 100755
--- a/content/Mechanics/Character Building/Equipment/Ursine Avenger Hood.md
+++ b/content/Mechanics/Character Building/Equipment/Ursine Avenger Hood.md
@@ -8,7 +8,6 @@ tags:
---
# Ursine Avenger Hood
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A gift passed from warrior to warrior, this cowl is made from a cave bear's skull and fur. Once invested, the wearer gains a +1 item bonus to Nature checks to [[Command an Animal]], which increases to +2 if the animal is a bear. The wearer of the hood feels a constant longing for the wilderness and wild places and takes a –1 item penalty to all Diplomacy checks to Gather Information or [[Make an Impression]] if they go more than 5 days inside a large town or city without spending at least 4 hours in the wilderness.
diff --git a/content/Mechanics/Character Building/Equipment/Verdant Branch.md b/content/Mechanics/Character Building/Equipment/Verdant Branch.md
index 0ce2062f4..4b7c414c4 100755
--- a/content/Mechanics/Character Building/Equipment/Verdant Branch.md
+++ b/content/Mechanics/Character Building/Equipment/Verdant Branch.md
@@ -8,7 +8,6 @@ tags:
---
# Verdant Branch
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Woody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg.
diff --git a/content/Mechanics/Character Building/Equipment/Versatile Tinderbox.md b/content/Mechanics/Character Building/Equipment/Versatile Tinderbox.md
index 9fa56e9e7..c11ac39aa 100755
--- a/content/Mechanics/Character Building/Equipment/Versatile Tinderbox.md
+++ b/content/Mechanics/Character Building/Equipment/Versatile Tinderbox.md
@@ -8,6 +8,5 @@ tags:
---
# Versatile Tinderbox
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A fine case carved from elegant wood, this tinderbox holds twigs and strips of wood in a selection of six colors. In a typical _versatile tinderbox_, these colors are black, blue, green, magenta, yellow, and violet. When used in lighting a fire, colored tinder alters the flames' color and smoke to match. The box is perfectly carved and constructed to hold tinder, keeping it completely dry, but is incapable of closing if used to hold anything else. The tinderbox replenishes itself; it's never out of tinder when its owner is in need, but it never produces a surplus of tinder either.
diff --git a/content/Mechanics/Character Building/Equipment/Vigilant Eye (Greater).md b/content/Mechanics/Character Building/Equipment/Vigilant Eye (Greater).md
index f1c2d3883..00bec8ca6 100755
--- a/content/Mechanics/Character Building/Equipment/Vigilant Eye (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Vigilant Eye (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Vigilant Eye (Greater)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings.
diff --git a/content/Mechanics/Character Building/Equipment/Vigilant Eye (Major).md b/content/Mechanics/Character Building/Equipment/Vigilant Eye (Major).md
index f6dd4dacc..2413e9478 100755
--- a/content/Mechanics/Character Building/Equipment/Vigilant Eye (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Vigilant Eye (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Vigilant Eye (Major)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings.
diff --git a/content/Mechanics/Character Building/Equipment/Vigilant Eye.md b/content/Mechanics/Character Building/Equipment/Vigilant Eye.md
index 7a5b6cb49..352f21f7e 100755
--- a/content/Mechanics/Character Building/Equipment/Vigilant Eye.md
+++ b/content/Mechanics/Character Building/Equipment/Vigilant Eye.md
@@ -8,7 +8,6 @@ tags:
---
# Vigilant Eye
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye's pupil continually twitches and moves, scanning its bearer's surroundings.
diff --git a/content/Mechanics/Character Building/Equipment/Violet Ray.md b/content/Mechanics/Character Building/Equipment/Violet Ray.md
index 501f8333a..0784c55dc 100755
--- a/content/Mechanics/Character Building/Equipment/Violet Ray.md
+++ b/content/Mechanics/Character Building/Equipment/Violet Ray.md
@@ -8,7 +8,6 @@ tags:
---
# Violet Ray
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
One of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything from headaches to heartburn, or nausea to deafness, all with an easy and painless treatment. The device is a glass vacuum with an insulated handle connected to a small Stasian coil. When powered, the glass tube fills with purple light and becomes warm to the touch. Pressing the tube to one's body is said to increase blood flow, eliminate toxins, and many other beneficial effects. A violet ray functions as a set of healer's tools and provides a +2 item bonus to Medicine checks to [[Administer First Aid]], [[Treat Disease]], [[Treat Poison]], or [[Treat Wounds]].
diff --git a/content/Mechanics/Character Building/Equipment/Violin of the Waves.md b/content/Mechanics/Character Building/Equipment/Violin of the Waves.md
index a8e3093c5..e83dcd614 100755
--- a/content/Mechanics/Character Building/Equipment/Violin of the Waves.md
+++ b/content/Mechanics/Character Building/Equipment/Violin of the Waves.md
@@ -8,7 +8,6 @@ tags:
---
# Violin of the Waves
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images of sailors working and waves gently rolling. When you make a Performance check using the _violin of the waves_, you gain a +2 item bonus to the check. This bonus increases to +3 if the performer is currently aboard a ship, walking on the ocean, or otherwise immediately adjacent to ocean water.
diff --git a/content/Mechanics/Character Building/Equipment/Visap.md b/content/Mechanics/Character Building/Equipment/Visap.md
index a8a0f803a..574fe72f4 100755
--- a/content/Mechanics/Character Building/Equipment/Visap.md
+++ b/content/Mechanics/Character Building/Equipment/Visap.md
@@ -8,6 +8,5 @@ tags:
---
# Visap
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future.
diff --git a/content/Mechanics/Character Building/Equipment/Vital Earth.md b/content/Mechanics/Character Building/Equipment/Vital Earth.md
index 7501010f3..8dbfd2a29 100755
--- a/content/Mechanics/Character Building/Equipment/Vital Earth.md
+++ b/content/Mechanics/Character Building/Equipment/Vital Earth.md
@@ -8,6 +8,5 @@ tags:
---
# Vital Earth
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
Life-infused soil from the Plane of Earth, _vital earth_ is glittering dust you inhale that causes you to not need air or water for 24 hours. Also, for this time, your wounds close easily, like molding clay, meaning someone attempting to [[Administer First Aid]] or [[Treat Wounds]] on you doesn't need a healer's toolkit and gains a +1 item bonus to the Medicine check.
diff --git a/content/Mechanics/Character Building/Equipment/Voice From The Grave.md b/content/Mechanics/Character Building/Equipment/Voice From The Grave.md
index 52676458e..121b2dc88 100755
--- a/content/Mechanics/Character Building/Equipment/Voice From The Grave.md
+++ b/content/Mechanics/Character Building/Equipment/Voice From The Grave.md
@@ -8,7 +8,6 @@ tags:
---
# Voice From The Grave
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with spirits and haunts you can see, even if you don't share a language. The voice from the grave translates anything the spirit or haunt says, using a language you understand, and translates your words for the spirit or haunt in kind. This doesn't make the target friendly or even cooperative, but it does enable communication. The GM determines the language in the case of a haunt. You can't communicate with mindless spirits using the skull.
diff --git a/content/Mechanics/Character Building/Equipment/Voicebox.md b/content/Mechanics/Character Building/Equipment/Voicebox.md
index cad5f7e7d..4829f5885 100755
--- a/content/Mechanics/Character Building/Equipment/Voicebox.md
+++ b/content/Mechanics/Character Building/Equipment/Voicebox.md
@@ -8,6 +8,5 @@ tags:
---
# Voicebox
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The speech produced matches any language you understand.
diff --git a/content/Mechanics/Character Building/Equipment/Void Fragment.md b/content/Mechanics/Character Building/Equipment/Void Fragment.md
index 9e776dca9..01dd0f52a 100755
--- a/content/Mechanics/Character Building/Equipment/Void Fragment.md
+++ b/content/Mechanics/Character Building/Equipment/Void Fragment.md
@@ -8,7 +8,6 @@ tags:
---
# Void Fragment
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Void Mirror.md b/content/Mechanics/Character Building/Equipment/Void Mirror.md
index b7fa44dd2..0c7d90048 100755
--- a/content/Mechanics/Character Building/Equipment/Void Mirror.md
+++ b/content/Mechanics/Character Building/Equipment/Void Mirror.md
@@ -8,7 +8,6 @@ tags:
---
# Void Mirror
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Usage** Mounted in frame
diff --git a/content/Mechanics/Character Building/Equipment/Vulture's Wing.md b/content/Mechanics/Character Building/Equipment/Vulture's Wing.md
index 50ae30afd..58f81b488 100755
--- a/content/Mechanics/Character Building/Equipment/Vulture's Wing.md
+++ b/content/Mechanics/Character Building/Equipment/Vulture's Wing.md
@@ -8,7 +8,6 @@ tags:
---
# Vulture's Wing
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** A Cast a Spell
diff --git a/content/Mechanics/Character Building/Equipment/Wand Cane.md b/content/Mechanics/Character Building/Equipment/Wand Cane.md
index 3ffcd6f8e..752951b3f 100755
--- a/content/Mechanics/Character Building/Equipment/Wand Cane.md
+++ b/content/Mechanics/Character Building/Equipment/Wand Cane.md
@@ -8,6 +8,5 @@ tags:
---
# Wand Cane
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Though it appears to be a basic cane, the inner workings of the _wand cane_ are an intricate network of lenses and magical circuits, with a slot at the top to insert a wand. The _wand cane_ then spends 1 minute attuning to the wand, after which the wand can be used through the cane.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Caustic Effluence.md b/content/Mechanics/Character Building/Equipment/Wand of Caustic Effluence.md
index dcdeb3931..c2ca2bd57 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Caustic Effluence.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Caustic Effluence.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Caustic Effluence
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
This dirty metal wand is covered in an oily acrid smelling film.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Obscuring Mist).md b/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Obscuring Mist).md
index 3bd116311..f67f3e583 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Obscuring Mist).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Obscuring Mist).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Choking Mist (Obscuring Mist)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This blackened wood wand has a smoldering tip, emitting a slight trail of steam.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Solid Fog).md b/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Solid Fog).md
index 93afe2902..5947aefc6 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Solid Fog).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Choking Mist (Solid Fog).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Choking Mist (Solid Fog)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This blackened wood wand has a smoldering tip, emitting a slight trail of steam.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (4th-level).md
index 37b6b6cd2..b450f1e63 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Chromatic Burst (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This intricately carved quartz wand changes color, cycling through the colors of the rainbow.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (7th-level).md
index beddd1adc..eca244a63 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Chromatic Burst (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Chromatic Burst (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This intricately carved quartz wand changes color, cycling through the colors of the rainbow.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (7th-level).md
index 10ad6f396..ab46de713 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Clinging Rime (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A thin layer of frost coats this gnarled holly wand.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (8th-level).md
index 2a7420b07..1ffdd1dd3 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Clinging Rime (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A thin layer of frost coats this gnarled holly wand.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (9th-level).md
index 0d3024e23..84e8f3aac 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Clinging Rime (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Clinging Rime (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A thin layer of frost coats this gnarled holly wand.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Contagious Frailty.md b/content/Mechanics/Character Building/Equipment/Wand of Contagious Frailty.md
index cb88c998b..06475f72b 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Contagious Frailty.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Contagious Frailty.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Contagious Frailty
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Cracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's pommel, and black leather wraps around the handle.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Crushing Leaps.md b/content/Mechanics/Character Building/Equipment/Wand of Crushing Leaps.md
index fee87cd94..c04f63751 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Crushing Leaps.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Crushing Leaps.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Crushing Leaps
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the wand's handle.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (3rd-level).md
index 0bff9b7a2..4aa2b45be 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dazzling Rays (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (4th-level).md
index c62493116..3671b2abd 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dazzling Rays (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (5th-level).md
index f0076c807..cbdc05649 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (5th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (5th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dazzling Rays (5th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (6th-level).md
index 2d6077c65..382274bcf 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dazzling Rays (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (7th-level).md
index 762371744..44581b9fe 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dazzling Rays (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (8th-level).md
index e1c95c5e9..e6498e6d9 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dazzling Rays (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (9th-level).md
index 8d3c78895..0dd3c0a99 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dazzling Rays (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dazzling Rays (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (3rd-level).md
index 4891acaec..d816f6f06 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dumbfounding Doom (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (4th-level).md
index 3fbcdff05..50614abc2 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dumbfounding Doom (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (5th-level).md
index 6efb8aa9d..45dfd0015 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (5th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (5th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dumbfounding Doom (5th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (6th-level).md
index 525218434..5994a7219 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dumbfounding Doom (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (7th-level).md
index 4052c0b5a..ee09a4509 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dumbfounding Doom (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (8th-level).md
index 281f72d5f..59917efb0 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dumbfounding Doom (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (9th-level).md
index 1809adce3..8b5a0586d 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Dumbfounding Doom (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Dumbfounding Doom (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (2nd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (2nd-level).md
index 078fb1f17..fd5ee4286 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (2nd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (2nd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hawthorn (2nd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (4th-level).md
index c5f93bcef..9ce0a257d 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hawthorn (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (6th-level).md
index f5ecd7a47..23a69febe 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hawthorn (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (8th-level).md
index 4cd905cb8..2760c3337 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hawthorn (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hawthorn (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (2nd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (2nd-level).md
index 7e03c76e9..8c869559c 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (2nd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (2nd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (2nd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (3rd-level).md
index 4ad866d1f..cfc1e252b 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (4th-level).md
index 8017fca41..7d3274919 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (5th-level).md
index 1f2d059ac..26813bd4e 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (5th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (5th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (5th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (6th-level).md
index 33004a7b4..5f27b1486 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (7th-level).md
index 35b454e7e..6127004b2 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (8th-level).md
index 3eb3c48a3..f76a2a87d 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (9th-level).md
index be4e8d612..2219a9184 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Hybrid Form (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Hybrid Form (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (1st-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (1st-level).md
index 11d98c44a..eca22a2cb 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (1st-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (1st-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (1st-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (2nd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (2nd-level).md
index 4222d471b..34d147a84 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (2nd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (2nd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (2nd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (3rd-level).md
index 2dc5897b9..e114341c2 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (4th-level).md
index d57cd6245..898f3d810 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (5th-level).md
index 3eac7700b..a565a5fbe 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (5th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (5th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (5th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (6th-level).md
index c743fec3c..f9c0b8b98 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (7th-level).md
index 01e28d651..fa755b5a9 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (8th-level).md
index 23481b722..77654d365 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (9th-level).md
index e1c866262..95d3b8712 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Legerdemain (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Legerdemain (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (1st-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (1st-level).md
index f81f6e967..6d996877e 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (1st-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (1st-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (1st-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (2nd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (2nd-level).md
index 797f24415..a0d56e372 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (2nd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (2nd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (2nd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (3rd-level).md
index c8ce82a85..6a4372e82 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (4th-level).md
index 1f584aaec..b08b33e95 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (5th-level).md
index 7ba4e4be4..bafd769cf 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (5th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (5th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (5th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (6th-level).md
index 7462b5d18..4b931b671 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (7th-level).md
index 35fc129ad..75fcb4ae3 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (8th-level).md
index f059e0638..c163ff8e0 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Mercy (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Mercy (9th-level).md
index 09d1fc22e..2ce736c66 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Mercy (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Mercy (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Mercy (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (3rd-level).md
index 3ce164d06..afd594dd8 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Paralytic Shock (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (7th-level).md
index f37b3cdc0..b234b458b 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Paralytic Shock (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Paralytic Shock (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Purple Worm Sting).md b/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Purple Worm Sting).md
index 2ba6ac27f..fe25d87ee 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Purple Worm Sting).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Purple Worm Sting).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Pernicious Poison (Purple Worm Sting)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Spider Sting).md b/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Spider Sting).md
index 9ef8384fa..b98b86a1d 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Spider Sting).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Pernicious Poison (Spider Sting).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Pernicious Poison (Spider Sting)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (1st-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (1st-level).md
index 19fe0ee49..459ec906a 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (1st-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (1st-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (1st-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (2nd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (2nd-level).md
index 2bd52c7f0..8f67f4705 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (2nd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (2nd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (2nd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (3rd-level).md
index 89d663c29..ccf04d90c 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (4th-level).md
index babdd4caf..32319a51b 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (5th-level).md
index 12f79c393..79b9492f4 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (5th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (5th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (5th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (6th-level).md
index 617c67114..8f87fdec1 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (7th-level).md
index e3ffc9cae..ab524f02e 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (8th-level).md
index f346272ee..0d75587c9 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Reaching (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Reaching (9th-level).md
index 14f487864..f0f5d4ad3 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Reaching (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Reaching (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Reaching (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This long, slender wand is constructed of silver, polished to a mirror shine.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (2nd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (2nd-level).md
index bc5fead36..b213d5293 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (2nd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (2nd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (2nd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (3rd-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (3rd-level).md
index 0e24eaeb9..bf11ae2a1 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (3rd-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (3rd-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (3rd-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (4th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (4th-level).md
index 5aaee944d..1564fb604 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (4th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (4th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (4th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (5th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (5th-level).md
index 6f5d035cb..7ed4a7f8d 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (5th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (5th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (5th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (6th-level).md
index 6638e7bec..e124bc810 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (7th-level).md
index 9fdc51f73..8ef252ab9 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (8th-level).md
index ee2145c28..370b92ac2 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (9th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (9th-level).md
index f8362acd7..46f4a2f4f 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (9th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Rolling Flames (9th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Rolling Flames (9th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Shattering Images.md b/content/Mechanics/Character Building/Equipment/Wand of Shattering Images.md
index 9cd6a978e..be80f1519 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Shattering Images.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Shattering Images.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Shattering Images
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
Shattered pieces of a glass mirror, formed into a reflective mosaic, comprise the irregular shaft of this wand. The handle is black and polished smooth, the pommel capped with a tiny reflective orb.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Shrouded Step.md b/content/Mechanics/Character Building/Equipment/Wand of Shrouded Step.md
index 06355c9f6..64737bd4e 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Shrouded Step.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Shrouded Step.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Shrouded Step
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
When you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Tormented Slumber.md b/content/Mechanics/Character Building/Equipment/Wand of Tormented Slumber.md
index 06b3997bc..c43880200 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Tormented Slumber.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Tormented Slumber.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Tormented Slumber
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (6th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (6th-level).md
index 42f97cb9e..b7bab036c 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (6th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (6th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Toxic Blades (6th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This slender metal wand is tinted green and small images of bladed weapons are etched on its surface.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (7th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (7th-level).md
index d86cf17ee..9da4371eb 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (7th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (7th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Toxic Blades (7th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This slender metal wand is tinted green and small images of bladed weapons are etched on its surface.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (8th-level).md b/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (8th-level).md
index 8ee6aacfe..9d7ba68c7 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (8th-level).md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Toxic Blades (8th-level).md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Toxic Blades (8th-level)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This slender metal wand is tinted green and small images of bladed weapons are etched on its surface.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Traitorous Thoughts.md b/content/Mechanics/Character Building/Equipment/Wand of Traitorous Thoughts.md
index 6b85c2f88..ff3232d7c 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Traitorous Thoughts.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Traitorous Thoughts.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Traitorous Thoughts
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
When you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of Wearing Dance.md b/content/Mechanics/Character Building/Equipment/Wand of Wearing Dance.md
index 428aef2a5..d997aeef1 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of Wearing Dance.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of Wearing Dance.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of Wearing Dance
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This colorfully painted wand has a few jingling bells tied to the pommel.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of the Ash Puppet.md b/content/Mechanics/Character Building/Equipment/Wand of the Ash Puppet.md
index 993b975b2..1006e0942 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of the Ash Puppet.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of the Ash Puppet.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of the Ash Puppet
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, it leaves a black trail of charcoal. Writing with the wand in this way never damages or wears the wand down.
diff --git a/content/Mechanics/Character Building/Equipment/Wand of the Pampered Pet.md b/content/Mechanics/Character Building/Equipment/Wand of the Pampered Pet.md
index 4548cde5d..32c6bc146 100755
--- a/content/Mechanics/Character Building/Equipment/Wand of the Pampered Pet.md
+++ b/content/Mechanics/Character Building/Equipment/Wand of the Pampered Pet.md
@@ -8,7 +8,6 @@ tags:
---
# Wand of the Pampered Pet
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric.
diff --git a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Blasting.md b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Blasting.md
index d2dd6d50c..7dc74047b 100755
--- a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Blasting.md
+++ b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Blasting.md
@@ -8,6 +8,5 @@ tags:
---
# Warcaller's Chime of Blasting
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level _[[Noise Blast]]_ centered on you (DC 20 fortitude. In addition, creatures that critically fail their save are knocked [[Prone]] by the chime's effect. You can use this chime once per day.
diff --git a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Destruction.md b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Destruction.md
index f547fdacf..55a85d24c 100755
--- a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Destruction.md
+++ b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Destruction.md
@@ -8,6 +8,5 @@ tags:
---
# Warcaller's Chime of Destruction
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting _[[Shatter]]_ upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.
diff --git a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Dread.md b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Dread.md
index 80d35534a..e9d82030a 100755
--- a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Dread.md
+++ b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Dread.md
@@ -8,6 +8,5 @@ tags:
---
# Warcaller's Chime of Dread
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of _[[Fear]]_ in a 5 foot emanation for 1 round. Creatures in the aura must attempt a DC 27 will save. On a failure, they become [[Frightened|Frightened 1]] ([[Frightened|Frightened 2]] on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.
diff --git a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Refuge.md b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Refuge.md
index d36230a21..c43069abe 100755
--- a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Refuge.md
+++ b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Refuge.md
@@ -8,6 +8,5 @@ tags:
---
# Warcaller's Chime of Refuge
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of _[[Sanctuary]]_ (DC 20 will save). You can use this chime up to five times per day, but each use must target a different creature.
diff --git a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Resistance.md b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Resistance.md
index 5831b7805..66c66925a 100755
--- a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Resistance.md
+++ b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Warcaller's Chime of Resistance
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5 foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.
diff --git a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Restoration.md b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Restoration.md
index fcca240fa..902357681 100755
--- a/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Restoration.md
+++ b/content/Mechanics/Character Building/Equipment/Warcaller's Chime of Restoration.md
@@ -8,6 +8,5 @@ tags:
---
# Warcaller's Chime of Restoration
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5 foot emanation. Creatures in the aura gain fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.
diff --git a/content/Mechanics/Character Building/Equipment/Warden's Signet.md b/content/Mechanics/Character Building/Equipment/Warden's Signet.md
index 7fff4a868..9f2cc7e74 100755
--- a/content/Mechanics/Character Building/Equipment/Warden's Signet.md
+++ b/content/Mechanics/Character Building/Equipment/Warden's Signet.md
@@ -8,7 +8,6 @@ tags:
---
# Warden's Signet
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This symbol shows your dedication to the magic practiced by some rangers. Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to Nature checks.
diff --git a/content/Mechanics/Character Building/Equipment/Warding Punch.md b/content/Mechanics/Character Building/Equipment/Warding Punch.md
index 795446e4a..a50e77b22 100755
--- a/content/Mechanics/Character Building/Equipment/Warding Punch.md
+++ b/content/Mechanics/Character Building/Equipment/Warding Punch.md
@@ -8,7 +8,6 @@ tags:
---
# Warding Punch
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Warpwobble Poison.md b/content/Mechanics/Character Building/Equipment/Warpwobble Poison.md
index 0c7dc2281..e0a901561 100755
--- a/content/Mechanics/Character Building/Equipment/Warpwobble Poison.md
+++ b/content/Mechanics/Character Building/Equipment/Warpwobble Poison.md
@@ -8,7 +8,6 @@ tags:
---
# Warpwobble Poison
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Watchful Portrait.md b/content/Mechanics/Character Building/Equipment/Watchful Portrait.md
index 49412c44a..30e12616f 100755
--- a/content/Mechanics/Character Building/Equipment/Watchful Portrait.md
+++ b/content/Mechanics/Character Building/Equipment/Watchful Portrait.md
@@ -8,7 +8,6 @@ tags:
---
# Watchful Portrait
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Weapon Harness.md b/content/Mechanics/Character Building/Equipment/Weapon Harness.md
index 5b5c19e7a..42ccd7f60 100755
--- a/content/Mechanics/Character Building/Equipment/Weapon Harness.md
+++ b/content/Mechanics/Character Building/Equipment/Weapon Harness.md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Harness
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
A suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can each be connected to a melee weapon of light Bulk or less. Attaching or removing a weapon takes an Interact action. Someone else can attach or remove a weapon if you're willing to let them or you're unable to act. You must remove a weapon from its mount before you can completely Release or otherwise stow it.
diff --git a/content/Mechanics/Character Building/Equipment/Weapon Shot (Greater).md b/content/Mechanics/Character Building/Equipment/Weapon Shot (Greater).md
index 5fa90fdd3..7c8a960c1 100755
--- a/content/Mechanics/Character Building/Equipment/Weapon Shot (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Weapon Shot (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Shot (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Weapon Shot (Lesser).md b/content/Mechanics/Character Building/Equipment/Weapon Shot (Lesser).md
index 7017bac66..b504193d5 100755
--- a/content/Mechanics/Character Building/Equipment/Weapon Shot (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Weapon Shot (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Shot (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Weapon Shot (Major).md b/content/Mechanics/Character Building/Equipment/Weapon Shot (Major).md
index 1fce59dfb..1db315b25 100755
--- a/content/Mechanics/Character Building/Equipment/Weapon Shot (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Weapon Shot (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Shot (Major)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Weapon Shot (Moderate).md b/content/Mechanics/Character Building/Equipment/Weapon Shot (Moderate).md
index 784f9bd8f..b37c53ac1 100755
--- a/content/Mechanics/Character Building/Equipment/Weapon Shot (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Weapon Shot (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Shot (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Ammunition** any
diff --git a/content/Mechanics/Character Building/Equipment/Weapon Siphon.md b/content/Mechanics/Character Building/Equipment/Weapon Siphon.md
index 6efa4543e..88234f3e8 100755
--- a/content/Mechanics/Character Building/Equipment/Weapon Siphon.md
+++ b/content/Mechanics/Character Building/Equipment/Weapon Siphon.md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Siphon
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Weapon-Weird Oil.md b/content/Mechanics/Character Building/Equipment/Weapon-Weird Oil.md
index 21968b3ec..8b758d9e4 100755
--- a/content/Mechanics/Character Building/Equipment/Weapon-Weird Oil.md
+++ b/content/Mechanics/Character Building/Equipment/Weapon-Weird Oil.md
@@ -8,7 +8,6 @@ tags:
---
# Weapon-Weird Oil
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Whipstaff.md b/content/Mechanics/Character Building/Equipment/Whipstaff.md
index e9cbddaf9..617b7cb34 100755
--- a/content/Mechanics/Character Building/Equipment/Whipstaff.md
+++ b/content/Mechanics/Character Building/Equipment/Whipstaff.md
@@ -8,6 +8,5 @@ tags:
---
# Whipstaff
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power.
diff --git a/content/Mechanics/Character Building/Equipment/Whirlwind Vial.md b/content/Mechanics/Character Building/Equipment/Whirlwind Vial.md
index 2a71f25d7..008fd74da 100755
--- a/content/Mechanics/Character Building/Equipment/Whirlwind Vial.md
+++ b/content/Mechanics/Character Building/Equipment/Whirlwind Vial.md
@@ -8,7 +8,6 @@ tags:
---
# Whirlwind Vial
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Wind At Your Back.md b/content/Mechanics/Character Building/Equipment/Wind At Your Back.md
index e4dec4a17..b60faeb44 100755
--- a/content/Mechanics/Character Building/Equipment/Wind At Your Back.md
+++ b/content/Mechanics/Character Building/Equipment/Wind At Your Back.md
@@ -8,7 +8,6 @@ tags:
---
# Wind At Your Back
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be easily lifted with little effort, though its ephemeral nature requires using two hands to ensure it doesn't slip from your grasp.
diff --git a/content/Mechanics/Character Building/Equipment/Wind Ocarina.md b/content/Mechanics/Character Building/Equipment/Wind Ocarina.md
index 6661c08ab..11ab28ac0 100755
--- a/content/Mechanics/Character Building/Equipment/Wind Ocarina.md
+++ b/content/Mechanics/Character Building/Equipment/Wind Ocarina.md
@@ -8,7 +8,6 @@ tags:
---
# Wind Ocarina
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Wind-Up Cart.md b/content/Mechanics/Character Building/Equipment/Wind-Up Cart.md
index d7e280bdc..471fb7654 100755
--- a/content/Mechanics/Character Building/Equipment/Wind-Up Cart.md
+++ b/content/Mechanics/Character Building/Equipment/Wind-Up Cart.md
@@ -8,7 +8,6 @@ tags:
---
# Wind-Up Cart
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Greater).md b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Greater).md
index 414509455..f5c3f744f 100755
--- a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Winterstep Elixir (Greater)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Lesser).md b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Lesser).md
index f33867c52..cc826584e 100755
--- a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Lesser).md
+++ b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Lesser).md
@@ -8,7 +8,6 @@ tags:
---
# Winterstep Elixir (Lesser)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Minor).md b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Minor).md
index 45c007b5d..5c413c192 100755
--- a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Minor).md
+++ b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Minor).md
@@ -8,7 +8,6 @@ tags:
---
# Winterstep Elixir (Minor)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Moderate).md b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Moderate).md
index 90929d5bb..0598dd81f 100755
--- a/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Moderate).md
+++ b/content/Mechanics/Character Building/Equipment/Winterstep Elixir (Moderate).md
@@ -8,7 +8,6 @@ tags:
---
# Winterstep Elixir (Moderate)
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Wisp Chain (Greater).md b/content/Mechanics/Character Building/Equipment/Wisp Chain (Greater).md
index d86c4c8aa..219953a3b 100755
--- a/content/Mechanics/Character Building/Equipment/Wisp Chain (Greater).md
+++ b/content/Mechanics/Character Building/Equipment/Wisp Chain (Greater).md
@@ -8,7 +8,6 @@ tags:
---
# Wisp Chain (Greater)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This _+1 resilient chain shirt_ is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 27 fortitude save. On a failure, it becomes [[Deafened]] until it moves away from you.
diff --git a/content/Mechanics/Character Building/Equipment/Wisp Chain (Major).md b/content/Mechanics/Character Building/Equipment/Wisp Chain (Major).md
index 6c93ae45b..46130431e 100755
--- a/content/Mechanics/Character Building/Equipment/Wisp Chain (Major).md
+++ b/content/Mechanics/Character Building/Equipment/Wisp Chain (Major).md
@@ -8,7 +8,6 @@ tags:
---
# Wisp Chain (Major)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This _+1 resilient chain shirt_ is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 32 fortitude save. On a failure, it becomes [[Deafened]] until it moves away from you.
diff --git a/content/Mechanics/Character Building/Equipment/Wisp Chain (True).md b/content/Mechanics/Character Building/Equipment/Wisp Chain (True).md
index 05ca7ccf4..cf39da125 100755
--- a/content/Mechanics/Character Building/Equipment/Wisp Chain (True).md
+++ b/content/Mechanics/Character Building/Equipment/Wisp Chain (True).md
@@ -8,7 +8,6 @@ tags:
---
# Wisp Chain (True)
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This _+1 resilient chain shirt_ is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 39 fortitude save. On a failure, it becomes [[Deafened]] until it moves away from you.
diff --git a/content/Mechanics/Character Building/Equipment/Wisp Chain.md b/content/Mechanics/Character Building/Equipment/Wisp Chain.md
index 8cc21d657..63f3b365b 100755
--- a/content/Mechanics/Character Building/Equipment/Wisp Chain.md
+++ b/content/Mechanics/Character Building/Equipment/Wisp Chain.md
@@ -8,7 +8,6 @@ tags:
---
# Wisp Chain
-![[systems-pf2e-icons-default-icons-armor.svg|150]]
This _+1 resilient chain shirt_ is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 fortitude save. On a failure, it becomes [[Deafened]] until it moves away from you.
diff --git a/content/Mechanics/Character Building/Equipment/Witch's Finger.md b/content/Mechanics/Character Building/Equipment/Witch's Finger.md
index 6ddb8298d..69cda872a 100755
--- a/content/Mechanics/Character Building/Equipment/Witch's Finger.md
+++ b/content/Mechanics/Character Building/Equipment/Witch's Finger.md
@@ -8,7 +8,6 @@ tags:
---
# Witch's Finger
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 1 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Bismuth Leopards).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Bismuth Leopards).md
index 83dc9d165..9ea4cc71c 100755
--- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Bismuth Leopards).md
+++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Bismuth Leopards).md
@@ -8,6 +8,5 @@ tags:
---
# Wondrous Figurine (Bismuth Leopards)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful [[Leopard|Leopards]] that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become [[Dazzled]] for 1 round unless they succeed at a DC 24 will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard.
diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Ruby Hippopotamus).md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Ruby Hippopotamus).md
index 89506b732..28adf0802 100755
--- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Ruby Hippopotamus).md
+++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine (Ruby Hippopotamus).md
@@ -8,6 +8,5 @@ tags:
---
# Wondrous Figurine (Ruby Hippopotamus)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged [[Hippopotamus]] that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day.
diff --git a/content/Mechanics/Character Building/Equipment/Wondrous Figurine, Stuffed Fox.md b/content/Mechanics/Character Building/Equipment/Wondrous Figurine, Stuffed Fox.md
index cdf7d341d..633b9ea3f 100755
--- a/content/Mechanics/Character Building/Equipment/Wondrous Figurine, Stuffed Fox.md
+++ b/content/Mechanics/Character Building/Equipment/Wondrous Figurine, Stuffed Fox.md
@@ -8,6 +8,5 @@ tags:
---
# Wondrous Figurine, Stuffed Fox
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a [[Riding-Dog]]. The stuffed fox always allows you to ride it. While you do, you don't take the -2 penalty to Reflex saves while being mounted, and its jaws Strike gains [[Knockdown]]. The stuffed fox can be activated once a day and remains in its form for up to 1 hour.
diff --git a/content/Mechanics/Character Building/Equipment/Wooden Nickel.md b/content/Mechanics/Character Building/Equipment/Wooden Nickel.md
index b6e49636e..fae570105 100755
--- a/content/Mechanics/Character Building/Equipment/Wooden Nickel.md
+++ b/content/Mechanics/Character Building/Equipment/Wooden Nickel.md
@@ -8,7 +8,6 @@ tags:
---
# Wooden Nickel
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 3 envision; Prerequisites You are a master in Deception.
diff --git a/content/Mechanics/Character Building/Equipment/Worm Vial.md b/content/Mechanics/Character Building/Equipment/Worm Vial.md
index b48d5496c..52592787b 100755
--- a/content/Mechanics/Character Building/Equipment/Worm Vial.md
+++ b/content/Mechanics/Character Building/Equipment/Worm Vial.md
@@ -8,7 +8,6 @@ tags:
---
# Worm Vial
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** 2 Interact
diff --git a/content/Mechanics/Character Building/Equipment/Wrecker.md b/content/Mechanics/Character Building/Equipment/Wrecker.md
index 0ac5e3b4b..943f324da 100755
--- a/content/Mechanics/Character Building/Equipment/Wrecker.md
+++ b/content/Mechanics/Character Building/Equipment/Wrecker.md
@@ -8,6 +8,5 @@ tags:
---
# Wrecker
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.
diff --git a/content/Mechanics/Character Building/Equipment/Wrenchgear.md b/content/Mechanics/Character Building/Equipment/Wrenchgear.md
index 6c471ed1a..d2a15adae 100755
--- a/content/Mechanics/Character Building/Equipment/Wrenchgear.md
+++ b/content/Mechanics/Character Building/Equipment/Wrenchgear.md
@@ -8,6 +8,5 @@ tags:
---
# Wrenchgear
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
The ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened "wrench in the gears") by innovative criminals ("wrenchers") to create security exploits and larcenous opportunities. You gain a +2 item bonus to Disable a Device checks made against clockwork creatures (typically to wind them down).
diff --git a/content/Mechanics/Character Building/Equipment/Wrist Grappler (Clockwork).md b/content/Mechanics/Character Building/Equipment/Wrist Grappler (Clockwork).md
index f175a540a..1511a9fd6 100755
--- a/content/Mechanics/Character Building/Equipment/Wrist Grappler (Clockwork).md
+++ b/content/Mechanics/Character Building/Equipment/Wrist Grappler (Clockwork).md
@@ -8,6 +8,5 @@ tags:
---
# Wrist Grappler (Clockwork)
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This specialized [[Grappling Gun (Clockwork)]], which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a clockwork wrist grappler uses the same process as reloading a clockwork grappling gun and takes 3 actions.
diff --git a/content/Mechanics/Character Building/Equipment/Wrist Grappler.md b/content/Mechanics/Character Building/Equipment/Wrist Grappler.md
index ecfc74510..968bff046 100755
--- a/content/Mechanics/Character Building/Equipment/Wrist Grappler.md
+++ b/content/Mechanics/Character Building/Equipment/Wrist Grappler.md
@@ -8,6 +8,5 @@ tags:
---
# Wrist Grappler
-![[systems-pf2e-icons-default-icons-equipment.svg|150]]
This specialized [[Grappling Gun]], which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar piece of clothing. You can deploy or stow the gun from the attached wrist device with an Interact action. Reloading a wrist grappler uses the same process as reloading a standard grappling gun and takes 1 minute.
diff --git a/content/Mechanics/Character Building/Equipment/Wrist Launcher.md b/content/Mechanics/Character Building/Equipment/Wrist Launcher.md
index 317a945c0..4024e4ba5 100755
--- a/content/Mechanics/Character Building/Equipment/Wrist Launcher.md
+++ b/content/Mechanics/Character Building/Equipment/Wrist Launcher.md
@@ -8,6 +8,5 @@ tags:
---
# Wrist Launcher
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher uses [[Dart|Darts]] as ammunition.
diff --git a/content/Mechanics/Character Building/Equipment/Wyrm Drinker.md b/content/Mechanics/Character Building/Equipment/Wyrm Drinker.md
index 43a1151ae..4bb55574a 100755
--- a/content/Mechanics/Character Building/Equipment/Wyrm Drinker.md
+++ b/content/Mechanics/Character Building/Equipment/Wyrm Drinker.md
@@ -8,7 +8,6 @@ tags:
---
# Wyrm Drinker
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon. When wielding this staff, you gain a +1 circumstance bonus to skill checks to [[Coerce]], [[Make an Impression]], [[Request]], or [[Lie]] to dragons and creatures with strong draconic ties (such as kobolds, dragon instinct barbarians, and draconic sorcerers).
diff --git a/content/Mechanics/Character Building/Equipment/Yarrow-Root Bandage.md b/content/Mechanics/Character Building/Equipment/Yarrow-Root Bandage.md
index 55416f109..76365e435 100755
--- a/content/Mechanics/Character Building/Equipment/Yarrow-Root Bandage.md
+++ b/content/Mechanics/Character Building/Equipment/Yarrow-Root Bandage.md
@@ -8,7 +8,6 @@ tags:
---
# Yarrow-Root Bandage
-![[systems-pf2e-icons-default-icons-consumable.svg|150]]
**Activate** [[Administer First Aid]]
diff --git a/content/Mechanics/Character Building/Equipment/Zulfikar.md b/content/Mechanics/Character Building/Equipment/Zulfikar.md
index 1b8027962..ddf24985e 100755
--- a/content/Mechanics/Character Building/Equipment/Zulfikar.md
+++ b/content/Mechanics/Character Building/Equipment/Zulfikar.md
@@ -8,6 +8,5 @@ tags:
---
# Zulfikar
-![[systems-pf2e-icons-default-icons-weapon.svg|150]]
This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Air).md b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Air).md
index 2349e2d68..2bd01e890 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Air).md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Air).md
@@ -9,7 +9,6 @@ tags:
---
# Elemental Familiar (Air)
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar gains the air elemental trait.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Earth).md b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Earth).md
index 1f64cf98e..7eb750bb6 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Earth).md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Earth).md
@@ -9,7 +9,6 @@ tags:
---
# Elemental Familiar (Earth)
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar gains the earth elemental trait.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Fire).md b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Fire).md
index aa2b8187c..6ee674111 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Fire).md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Fire).md
@@ -9,7 +9,6 @@ tags:
---
# Elemental Familiar (Fire)
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar gains the fire elemental trait.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Metal).md b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Metal).md
index 35d2d0309..0a01861a6 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Metal).md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Metal).md
@@ -9,7 +9,6 @@ tags:
---
# Elemental Familiar (Metal)
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar gains the metal elemental trait.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Water).md b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Water).md
index a278105da..cffb05923 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Water).md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Water).md
@@ -9,7 +9,6 @@ tags:
---
# Elemental Familiar (Water)
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar gains the water elemental trait.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Wood).md b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Wood).md
index 4fa3f5e90..7f776e9fb 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Wood).md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Elemental Familiar (Wood).md
@@ -9,7 +9,6 @@ tags:
---
# Elemental Familiar (Wood)
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar gains the wood elemental trait.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Elemental.md b/content/Mechanics/Character Building/Familiar Abilities/Elemental.md
index 86027234a..b440105ec 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Elemental.md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Elemental.md
@@ -9,6 +9,5 @@ tags:
---
# Elemental
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar has the elemental trait instead of the animal trait. Choose air, earth, fire, metal, water, or wood. Your familiar gains that trait. The familiar is immune to bleed, [[Paralyzed]], poison, sleep, and the element matching its trait. Your familiar must have the resistance familiar ability to select this, unless it's a specific familiar. You can't select this ability if your familiar has a trait other than animal (such as a leshy familiar or an undead familiar).
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Jet.md b/content/Mechanics/Character Building/Familiar Abilities/Jet.md
index 4edd89a64..3278ee60f 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Jet.md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Jet.md
@@ -9,6 +9,5 @@ tags:
---
# Jet
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Your familiar can use bursts of elemental energy or magic to [[Leap]] up to 30 feet in any direction, even if that would exceed its normal maximum distance for leaping. The Leap must begin and end on a solid surface capable of supporting the familiar.
diff --git a/content/Mechanics/Character Building/Familiar Abilities/Levitator.md b/content/Mechanics/Character Building/Familiar Abilities/Levitator.md
index d8c89393c..146f3a003 100755
--- a/content/Mechanics/Character Building/Familiar Abilities/Levitator.md
+++ b/content/Mechanics/Character Building/Familiar Abilities/Levitator.md
@@ -9,6 +9,5 @@ tags:
---
# Levitator
-![[systems-pf2e-icons-default-icons-action.svg|150]]
Using magnetism, magic, or other forces, your familiar can float up to 3 feet above solid and liquid surfaces while moving at a Speed of 25 feet. This allows it to ignore difficult terrain and damaging effects related to coming into direct contact with the surface. It typically allows the familiar to also avoid triggering the reactions of hazards that require you to step on them or an attached pressure plate.
diff --git a/content/Mechanics/Character Building/Heritages/Adaptive Anadi.md b/content/Mechanics/Character Building/Heritages/Adaptive Anadi.md
index 9216c5cf3..652726c62 100755
--- a/content/Mechanics/Character Building/Heritages/Adaptive Anadi.md
+++ b/content/Mechanics/Character Building/Heritages/Adaptive Anadi.md
@@ -9,6 +9,5 @@ draft: true
---
# Adaptive Anadi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You descend from a line of anadi who worked to perfect their transformation magic, allowing them to integrate into a wider variety of cultures. Choose a common, Medium humanoid ancestry. Your human form is replaced with a form that matches this choice. You also gain the [[Adopted Ancestry]] feat for your chosen humanoid ancestry.
diff --git a/content/Mechanics/Character Building/Heritages/Ancient Ash.md b/content/Mechanics/Character Building/Heritages/Ancient Ash.md
index d6622fb15..5d506a5b3 100755
--- a/content/Mechanics/Character Building/Heritages/Ancient Ash.md
+++ b/content/Mechanics/Character Building/Heritages/Ancient Ash.md
@@ -9,6 +9,5 @@ draft: true
---
# Ancient Ash
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your memory is sharp and clear, and you remember so much. You remember the calm before the storm and the soil after the rain, the acrid tang of magic and the whisper of a song. You remember it all. You become trained in one skill of your choice. At 5th level, you become an expert in that skill.
diff --git a/content/Mechanics/Character Building/Heritages/Ancient Scale Azarketi.md b/content/Mechanics/Character Building/Heritages/Ancient Scale Azarketi.md
index c3b718c79..7d2ac2d7a 100755
--- a/content/Mechanics/Character Building/Heritages/Ancient Scale Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Ancient Scale Azarketi.md
@@ -9,7 +9,6 @@ draft: true
---
# Ancient Scale Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your lineage stems from azarketis who remain dedicated to their deep-sea roots. Divorced from land society, you're a foreigner to any world above a thousand fathoms deep. You gain [[Darkvision]].
diff --git a/content/Mechanics/Character Building/Heritages/Ant Gnoll.md b/content/Mechanics/Character Building/Heritages/Ant Gnoll.md
index 2546b37da..7be07e5a0 100755
--- a/content/Mechanics/Character Building/Heritages/Ant Gnoll.md
+++ b/content/Mechanics/Character Building/Heritages/Ant Gnoll.md
@@ -9,7 +9,6 @@ draft: true
---
# Ant Gnoll
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're a sharp-featured, big-eared gnoll about three feet tall. Many are skeptical that you are in fact a gnoll. Your size is Small instead of Medium. You are trained in Deception (or another skill if you were already trained in Deception). You gain a +1 circumstance bonus to Deception checks to Lie when specifically claiming innocence, to Deception DCs against Sense Motive checks to uncover such lies, and to initiative checks when you roll Deception for initiative.
diff --git a/content/Mechanics/Character Building/Heritages/Aphorite.md b/content/Mechanics/Character Building/Heritages/Aphorite.md
index c7272add3..612ae63c2 100755
--- a/content/Mechanics/Character Building/Heritages/Aphorite.md
+++ b/content/Mechanics/Character Building/Heritages/Aphorite.md
@@ -9,6 +9,5 @@ draft: true
---
# Aphorite
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were born with a connection to Axis, the Plane of Law. You gain the aphorite trait, in addition to the traits from your ancestry. You also gain [[Low-Light Vision]], or you gain [[Darkvision]] if your ancestry already has low-light vision. You can choose from aphorite feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Ardande.md b/content/Mechanics/Character Building/Heritages/Ardande.md
index f61cf4309..172590d55 100755
--- a/content/Mechanics/Character Building/Heritages/Ardande.md
+++ b/content/Mechanics/Character Building/Heritages/Ardande.md
@@ -9,7 +9,6 @@ draft: true
---
# Ardande
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You descend from wood elementals or have some other heritage influenced by the elemental Plane of Wood. You might have green, mossy skin, vines that grow from your head instead of hair, or thin appendages that resemble twigs. You gain the ardande trait, in addition to the traits from your ancestry. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision.
diff --git a/content/Mechanics/Character Building/Heritages/Artisan Android.md b/content/Mechanics/Character Building/Heritages/Artisan Android.md
index 0627c3bae..d7ef26c17 100755
--- a/content/Mechanics/Character Building/Heritages/Artisan Android.md
+++ b/content/Mechanics/Character Building/Heritages/Artisan Android.md
@@ -9,6 +9,5 @@ draft: true
---
# Artisan Android
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body was originally designed to create works of art, complex tools, or maintain advanced machinery. You become trained in Crafting (or another skill if you're already trained in Crafting), and you gain the [[Specialty Crafting]] skill feat in a specialty of your choice.
diff --git a/content/Mechanics/Character Building/Heritages/Athamasi.md b/content/Mechanics/Character Building/Heritages/Athamasi.md
index 06bd592c2..6a40c89f1 100755
--- a/content/Mechanics/Character Building/Heritages/Athamasi.md
+++ b/content/Mechanics/Character Building/Heritages/Athamasi.md
@@ -9,6 +9,5 @@ draft: true
---
# Athamasi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have a set of small secondary arms adapted for climbing and hanging from trees. You can't hold or retrieve objects with these limbs, but you can Climb or [[Grab an Edge]] even if one or both of your primary hands are full. You aren't [[Off-Guard]] while Climbing.
diff --git a/content/Mechanics/Character Building/Heritages/Bandaagee Vanara.md b/content/Mechanics/Character Building/Heritages/Bandaagee Vanara.md
index 4ec4bf2e3..d66c8890f 100755
--- a/content/Mechanics/Character Building/Heritages/Bandaagee Vanara.md
+++ b/content/Mechanics/Character Building/Heritages/Bandaagee Vanara.md
@@ -9,6 +9,5 @@ draft: true
---
# Bandaagee Vanara
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your family is one of many who claims to be descended from the regal vanara peacekeeping family called the Bandaagee. Bandaagee are the most common kind of vanaras. You're very familiar with the trappings of civilization and move easily through the most crowded communities. You ignore difficult terrain from crowds.
diff --git a/content/Mechanics/Character Building/Heritages/Battle-Ready Orc.md b/content/Mechanics/Character Building/Heritages/Battle-Ready Orc.md
index 2d7c3b6f2..97ec29a3a 100755
--- a/content/Mechanics/Character Building/Heritages/Battle-Ready Orc.md
+++ b/content/Mechanics/Character Building/Heritages/Battle-Ready Orc.md
@@ -9,6 +9,5 @@ draft: true
---
# Battle-Ready Orc
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You descend from a line of terrifying battlefield commanders. You become trained in Intimidation, and you gain the [[Intimidating Glare]] skill feat.
diff --git a/content/Mechanics/Character Building/Heritages/Battle-Trained Human (BB).md b/content/Mechanics/Character Building/Heritages/Battle-Trained Human (BB).md
index 0f8a56b90..b0d9b0119 100755
--- a/content/Mechanics/Character Building/Heritages/Battle-Trained Human (BB).md
+++ b/content/Mechanics/Character Building/Heritages/Battle-Trained Human (BB).md
@@ -9,7 +9,6 @@ draft: true
---
# Battle-Trained Human (BB)
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your family has trained in battle for generations, granting you advantages in a fight. You are trained in all martial weapons..
diff --git a/content/Mechanics/Character Building/Heritages/Benthic Azarketi.md b/content/Mechanics/Character Building/Heritages/Benthic Azarketi.md
index 054d5398d..ef3b4d1b0 100755
--- a/content/Mechanics/Character Building/Heritages/Benthic Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Benthic Azarketi.md
@@ -9,6 +9,5 @@ draft: true
---
# Benthic Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your heritage traces to azarketis living deep beneath the sea, and you can handle the chilling depths more easily than most. You gain resistance to cold equal to half your level, and you don't treat environmental cold as one degree more severe when you are wet. You adapt to pressure changes from being deep underwater automatically without ill effect.
diff --git a/content/Mechanics/Character Building/Heritages/Bright Fetchling.md b/content/Mechanics/Character Building/Heritages/Bright Fetchling.md
index 8a2702e21..e2edfdbcc 100755
--- a/content/Mechanics/Character Building/Heritages/Bright Fetchling.md
+++ b/content/Mechanics/Character Building/Heritages/Bright Fetchling.md
@@ -9,6 +9,5 @@ draft: true
---
# Bright Fetchling
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body proves that shadow can't exist without light. Perhaps your eyes glow brighter or your veins occasionally pulse with light. You emit dim light within 5 feet of you. You can activate or suppress this ability as an action, which has the concentrate trait. Additionally, you can force fragments of your shadow to glow and cast _[[Light]]_ and _[[Light]]_ as occult innate cantrips. Cantrips are heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Character Building/Heritages/Cactus Leshy.md b/content/Mechanics/Character Building/Heritages/Cactus Leshy.md
index bc8beb083..f3f5eba5f 100755
--- a/content/Mechanics/Character Building/Heritages/Cactus Leshy.md
+++ b/content/Mechanics/Character Building/Heritages/Cactus Leshy.md
@@ -9,6 +9,5 @@ draft: true
---
# Cactus Leshy
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Spines cover your body. You gain a spine unarmed attack that deals 1d6 piercing damage. Your spines are in the brawling group and have the finesse and unarmed traits.
diff --git a/content/Mechanics/Character Building/Heritages/Cataphract Fleshwarp.md b/content/Mechanics/Character Building/Heritages/Cataphract Fleshwarp.md
index 3573b02e5..8f7617816 100755
--- a/content/Mechanics/Character Building/Heritages/Cataphract Fleshwarp.md
+++ b/content/Mechanics/Character Building/Heritages/Cataphract Fleshwarp.md
@@ -9,7 +9,6 @@ draft: true
---
# Cataphract Fleshwarp
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your battle-hardened skeleton is laced with additional cartilage and muscle to help bear armor across vast areas of operation, and your skin is bedecked with tiny spurs of pliable, resilient keratin to optimize the grip and weight distribution of your armor. You gain the [[Armor Proficiency]] feat.
diff --git a/content/Mechanics/Character Building/Heritages/Caveclimber Kobold.md b/content/Mechanics/Character Building/Heritages/Caveclimber Kobold.md
index d04d6f7bd..9a6f768ce 100755
--- a/content/Mechanics/Character Building/Heritages/Caveclimber Kobold.md
+++ b/content/Mechanics/Character Building/Heritages/Caveclimber Kobold.md
@@ -9,6 +9,5 @@ draft: true
---
# Caveclimber Kobold
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You live in a vertically-oriented home, and you're a consummate climber. You gain the [[Combat Climber]] skill feat, even if you don't meet the prerequisites. You can use your clawed feet and tail to Climb, leaving your hands free. Additionally, if you succeed at an Athletics check to Climb, you critically succeed instead.
diff --git a/content/Mechanics/Character Building/Heritages/Celestial Envoy Kitsune.md b/content/Mechanics/Character Building/Heritages/Celestial Envoy Kitsune.md
index 58623dcd2..ffcfb9d4f 100755
--- a/content/Mechanics/Character Building/Heritages/Celestial Envoy Kitsune.md
+++ b/content/Mechanics/Character Building/Heritages/Celestial Envoy Kitsune.md
@@ -9,6 +9,5 @@ draft: true
---
# Celestial Envoy Kitsune
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Whether due to Daikitsu's grace or faithful forebears, you have a strong connection to the divine, affording you certain protections. You gain the [[Invoke Celestial Privilege]] reaction. Your alternate form is a common Medium humanoid ancestry prevalent where you grew up (typically human), called a tailless form.
diff --git a/content/Mechanics/Character Building/Heritages/Cloudleaper Lizardfolk.md b/content/Mechanics/Character Building/Heritages/Cloudleaper Lizardfolk.md
index 6cd190bad..19bf52095 100755
--- a/content/Mechanics/Character Building/Heritages/Cloudleaper Lizardfolk.md
+++ b/content/Mechanics/Character Building/Heritages/Cloudleaper Lizardfolk.md
@@ -9,6 +9,5 @@ draft: true
---
# Cloudleaper Lizardfolk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body is light with flaps of skin along your limbs that catch the air that passes beneath you. As long as you can act and have enough room, you can open the flaps to slow any fall just enough to avoid taking damage (whether you have the room to do so depends on the GM's discretion).
diff --git a/content/Mechanics/Character Building/Heritages/Compact Skeleton.md b/content/Mechanics/Character Building/Heritages/Compact Skeleton.md
index 3953c14c3..0ffcf86f5 100755
--- a/content/Mechanics/Character Building/Heritages/Compact Skeleton.md
+++ b/content/Mechanics/Character Building/Heritages/Compact Skeleton.md
@@ -9,6 +9,5 @@ draft: true
---
# Compact Skeleton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
For tasks that require a lighter touch, gnome, goblin, and halfling remains are more suitable than a larger creature's. These smaller, nimbler skeletons fit well in a traveling chest, can be forced through tight spaces, and more easily avoid detection. Your size is Small instead of Medium. You gain the [[Quick Squeeze]] feat, even if you aren't trained in Acrobatics. Tight spaces not tight enough to require the Squeeze activity aren't difficult terrain for you.
diff --git a/content/Mechanics/Character Building/Heritages/Created Fleshwarp.md b/content/Mechanics/Character Building/Heritages/Created Fleshwarp.md
index 48b35fbec..59aa97e45 100755
--- a/content/Mechanics/Character Building/Heritages/Created Fleshwarp.md
+++ b/content/Mechanics/Character Building/Heritages/Created Fleshwarp.md
@@ -9,6 +9,5 @@ draft: true
---
# Created Fleshwarp
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were created through occult or alchemical processes, such as being grown in a vat or stitched together from the body parts of other creatures by a scientist in Ustalav. Your manufactured body is durable; you don't need to eat and can't starve. You gain a +2 circumstance bonus to saving throws against diseases.
diff --git a/content/Mechanics/Character Building/Heritages/Dark Fields Kitsune.md b/content/Mechanics/Character Building/Heritages/Dark Fields Kitsune.md
index 355de98f7..5e89391a7 100755
--- a/content/Mechanics/Character Building/Heritages/Dark Fields Kitsune.md
+++ b/content/Mechanics/Character Building/Heritages/Dark Fields Kitsune.md
@@ -9,6 +9,5 @@ draft: true
---
# Dark Fields Kitsune
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You can exert your unsettling presence to subtly Demoralize others. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. You also gain the [[Invigorating Fear]] reaction. Your alternate form is a fox, which has the statistics of 1st-level _[[Pest Form]]_.
diff --git a/content/Mechanics/Character Building/Heritages/Deep Fetchling.md b/content/Mechanics/Character Building/Heritages/Deep Fetchling.md
index f2868d7ec..7993097d8 100755
--- a/content/Mechanics/Character Building/Heritages/Deep Fetchling.md
+++ b/content/Mechanics/Character Building/Heritages/Deep Fetchling.md
@@ -9,6 +9,5 @@ draft: true
---
# Deep Fetchling
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your predecessors dwelled in the Shadow Plane's deepest, most treacherous regions. You might cast a denser shadow, have a slower pulse, or find comfort in the embrace of darkness. You gain cold or void resistance equal to half your level (minimum 1), chosen when you gain this heritage.
diff --git a/content/Mechanics/Character Building/Heritages/Discarded Fleshwarp.md b/content/Mechanics/Character Building/Heritages/Discarded Fleshwarp.md
index f7a05dc92..b69bab152 100755
--- a/content/Mechanics/Character Building/Heritages/Discarded Fleshwarp.md
+++ b/content/Mechanics/Character Building/Heritages/Discarded Fleshwarp.md
@@ -9,6 +9,5 @@ draft: true
---
# Discarded Fleshwarp
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
The biomancers and mutagenists who warped your form labeled you a "discard on discovery"—a euphemism for destroying you on sight. An anomaly among anomalies, your body stubbornly repudiates the efforts of fleshcrafters seeking to mold you to their grandiose visions, and your immune responses blunt the worst effects of unwanted fleshwarping attempts. If you roll a success on a saving throw against a transmutation effect, you get a critical success instead.
diff --git a/content/Mechanics/Character Building/Heritages/Dogtooth Tengu.md b/content/Mechanics/Character Building/Heritages/Dogtooth Tengu.md
index 9d2daed39..58288bef6 100755
--- a/content/Mechanics/Character Building/Heritages/Dogtooth Tengu.md
+++ b/content/Mechanics/Character Building/Heritages/Dogtooth Tengu.md
@@ -9,6 +9,5 @@ draft: true
---
# Dogtooth Tengu
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
In addition to a beak, your mouth also features a number of vicious, pointed teeth. Some legends claim your powerful jaws can even bite through steel. While you aren't that strong yet, your fangs can still leave terrible wounds. Your beak unarmed attack gains the deadly d8 trait.
diff --git a/content/Mechanics/Character Building/Heritages/Draxie.md b/content/Mechanics/Character Building/Heritages/Draxie.md
index 4f4011de1..b4f9bdc4d 100755
--- a/content/Mechanics/Character Building/Heritages/Draxie.md
+++ b/content/Mechanics/Character Building/Heritages/Draxie.md
@@ -9,6 +9,5 @@ draft: true
---
# Draxie
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You are kin to faerie dragons, tracing your heritage back to the death of the mightiest faerie dragon in the First World. You gain touch telepathy, allowing you to communicate silently and purely mentally with any creature you're touching, as long as you share a language.
diff --git a/content/Mechanics/Character Building/Heritages/Earthly Wilds Kitsune.md b/content/Mechanics/Character Building/Heritages/Earthly Wilds Kitsune.md
index a973a8710..5abe0d183 100755
--- a/content/Mechanics/Character Building/Heritages/Earthly Wilds Kitsune.md
+++ b/content/Mechanics/Character Building/Heritages/Earthly Wilds Kitsune.md
@@ -9,6 +9,5 @@ draft: true
---
# Earthly Wilds Kitsune
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You are a creature of the material world, with an affinity closer to the wilds than urban society. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. Your alternate form is a fox, which has the statistics of 1st-level _[[Pest Form]]_.
diff --git a/content/Mechanics/Character Building/Heritages/Elusive Vishkanya.md b/content/Mechanics/Character Building/Heritages/Elusive Vishkanya.md
index 149175e5a..673cf3803 100755
--- a/content/Mechanics/Character Building/Heritages/Elusive Vishkanya.md
+++ b/content/Mechanics/Character Building/Heritages/Elusive Vishkanya.md
@@ -9,6 +9,5 @@ draft: true
---
# Elusive Vishkanya
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your flexible body seems unnaturally fluid to some, though they can rarely put a finger on what seems strange about you. You can escape foes with ease. You gain a +1 circumstance bonus to checks to [[Escape]]. Additionally, you move twice as fast when Squeezing.
diff --git a/content/Mechanics/Character Building/Heritages/Empty Sky Kitsune.md b/content/Mechanics/Character Building/Heritages/Empty Sky Kitsune.md
index daabf8885..cb336f2ac 100755
--- a/content/Mechanics/Character Building/Heritages/Empty Sky Kitsune.md
+++ b/content/Mechanics/Character Building/Heritages/Empty Sky Kitsune.md
@@ -9,6 +9,5 @@ draft: true
---
# Empty Sky Kitsune
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your spirit is open to the secrets of beyond, granting you greater access to kitsune magic. You gain the [[Kitsune Spell Familiarity]] ancestry feat. Your alternate form is a common Medium humanoid ancestry prevalent where you grew up (typically human), called a tailless form.
diff --git a/content/Mechanics/Character Building/Heritages/Enchanting Lily.md b/content/Mechanics/Character Building/Heritages/Enchanting Lily.md
index 9412e4d90..5d277d7c6 100755
--- a/content/Mechanics/Character Building/Heritages/Enchanting Lily.md
+++ b/content/Mechanics/Character Building/Heritages/Enchanting Lily.md
@@ -9,6 +9,5 @@ draft: true
---
# Enchanting Lily
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You smell ever so sweet—a delicate, floral scent like the intoxicating fragrance of lilies and the soft scent of lilacs. You're trained in Diplomacy (or another skill if you were already trained in Diplomacy). You also gain a +1 circumstance bonus to checks to [[Make an Impression]] if the target can smell your fragrance.
diff --git a/content/Mechanics/Character Building/Heritages/Farsight Goloma.md b/content/Mechanics/Character Building/Heritages/Farsight Goloma.md
index 114d2fee2..1a160189d 100755
--- a/content/Mechanics/Character Building/Heritages/Farsight Goloma.md
+++ b/content/Mechanics/Character Building/Heritages/Farsight Goloma.md
@@ -9,6 +9,5 @@ draft: true
---
# Farsight Goloma
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your eyes have adapted to see more in less than favorable conditions. You gain [[Low-Light Vision]].
diff --git a/content/Mechanics/Character Building/Heritages/Flexible Catfolk.md b/content/Mechanics/Character Building/Heritages/Flexible Catfolk.md
index 3a4f602f2..dd3d7077e 100755
--- a/content/Mechanics/Character Building/Heritages/Flexible Catfolk.md
+++ b/content/Mechanics/Character Building/Heritages/Flexible Catfolk.md
@@ -9,6 +9,5 @@ draft: true
---
# Flexible Catfolk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You've inherited flexibility beyond that of most humanoids. You don't treat tight spaces that don't require you to Squeeze as difficult terrain. In addition, you get a +1 circumstance bonus to checks when you attempt to Escape.
diff --git a/content/Mechanics/Character Building/Heritages/Fodder Skeleton.md b/content/Mechanics/Character Building/Heritages/Fodder Skeleton.md
index f45fe4e84..b7c9f762b 100755
--- a/content/Mechanics/Character Building/Heritages/Fodder Skeleton.md
+++ b/content/Mechanics/Character Building/Heritages/Fodder Skeleton.md
@@ -9,6 +9,5 @@ draft: true
---
# Fodder Skeleton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Humans, and those who are physically closest to them, are the favored material of necromancers. They are readily available, and their physiology has been studied the most extensively, so these skeletons can be easily mass-produced. Despite their name, fodder skeletons make rather mobile foot soldiers due to how efficiently they transfer necromantic energy within their bodies. You have a base Speed of 30 feet, instead of 25 feet.
diff --git a/content/Mechanics/Character Building/Heritages/Frightful Goloma.md b/content/Mechanics/Character Building/Heritages/Frightful Goloma.md
index 78307c735..6fcb4cbd0 100755
--- a/content/Mechanics/Character Building/Heritages/Frightful Goloma.md
+++ b/content/Mechanics/Character Building/Heritages/Frightful Goloma.md
@@ -9,7 +9,6 @@ draft: true
---
# Frightful Goloma
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your face has a particularly off-putting appearance. You are trained in Intimidation (or another skill of your choice if you were already trained in Intimidation) and gain the [[Intimidating Glare]] skill feat as a bonus feat.
diff --git a/content/Mechanics/Character Building/Heritages/Frozen Wind Kitsune.md b/content/Mechanics/Character Building/Heritages/Frozen Wind Kitsune.md
index 0a98f3ef0..09affb23d 100755
--- a/content/Mechanics/Character Building/Heritages/Frozen Wind Kitsune.md
+++ b/content/Mechanics/Character Building/Heritages/Frozen Wind Kitsune.md
@@ -9,6 +9,5 @@ draft: true
---
# Frozen Wind Kitsune
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your ancestors crossed the Crown of the World or resided on snowy peaks. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). Your alternate form is a common Medium humanoid ancestry prevalent where you grew up (typically human), called a tailless form.
diff --git a/content/Mechanics/Character Building/Heritages/Fruit Leshy.md b/content/Mechanics/Character Building/Heritages/Fruit Leshy.md
index 270f05484..7d05df202 100755
--- a/content/Mechanics/Character Building/Heritages/Fruit Leshy.md
+++ b/content/Mechanics/Character Building/Heritages/Fruit Leshy.md
@@ -9,6 +9,5 @@ draft: true
---
# Fruit Leshy
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body continually produces small fruits imbued with primal magic. At dawn each day, a new fruit ripens. You or an ally can remove this fruit as an Interact action. If a living creature that can derive sustenance from fruit consumes it as an Interact action within the next hour, they regain 1d8 Hit Points, plus an additional 1d8 Hit Points for every 2 of your levels beyond 1st. This effect has the healing and vitality traits.
diff --git a/content/Mechanics/Character Building/Heritages/Ganzi.md b/content/Mechanics/Character Building/Heritages/Ganzi.md
index 65be7ec89..62cc828af 100755
--- a/content/Mechanics/Character Building/Heritages/Ganzi.md
+++ b/content/Mechanics/Character Building/Heritages/Ganzi.md
@@ -9,6 +9,5 @@ draft: true
---
# Ganzi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your blood is touched by primal chaos. You gain the ganzi trait in addition to the traits from your ancestry. You gain resistance to a single damage type equal to half your level; at the beginning of each day, determine randomly whether this resistance applies to acid, electricity, or sonic damage. You also gain a +1 circumstance bonus to saving throws against effects that would cause you to gain the [[Controlled]] condition. You can choose from ganzi feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Ghost Poppet.md b/content/Mechanics/Character Building/Heritages/Ghost Poppet.md
index 82e7b0312..a7ec01262 100755
--- a/content/Mechanics/Character Building/Heritages/Ghost Poppet.md
+++ b/content/Mechanics/Character Building/Heritages/Ghost Poppet.md
@@ -9,6 +9,5 @@ draft: true
---
# Ghost Poppet
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You awakened when a bit of another person's life force and a fragment of their soul-possibly, but not always, at the moment of their death-found its way into your constructed body. You don't remember anything more than vague flashes of your "before life," but that life essence still protects you. You gain resistance to void damage equal to half your level (minimum 1).
diff --git a/content/Mechanics/Character Building/Heritages/Grave Orc.md b/content/Mechanics/Character Building/Heritages/Grave Orc.md
index 12269b47a..8b77a8640 100755
--- a/content/Mechanics/Character Building/Heritages/Grave Orc.md
+++ b/content/Mechanics/Character Building/Heritages/Grave Orc.md
@@ -9,6 +9,5 @@ draft: true
---
# Grave Orc
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were exposed to powerful necromantic energies that should have killed you—but you survived. Your skin is cold, clammy, and gray. You gain resistance to void damage equal to half your level (minimum 1). You also gain a +1 circumstance bonus to saving throws against effects with the death or void trait.
diff --git a/content/Mechanics/Character Building/Heritages/Great Gnoll.md b/content/Mechanics/Character Building/Heritages/Great Gnoll.md
index f0434f388..eafad3eb8 100755
--- a/content/Mechanics/Character Building/Heritages/Great Gnoll.md
+++ b/content/Mechanics/Character Building/Heritages/Great Gnoll.md
@@ -9,6 +9,5 @@ draft: true
---
# Great Gnoll
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're a large, powerful gnoll, with tawny fur and brown spots on your hide. You gain 10 Hit Points from your ancestry instead of 8 and gain a +1 circumstance bonus to Athletics checks to Shove or Trip foes.
diff --git a/content/Mechanics/Character Building/Heritages/Grig.md b/content/Mechanics/Character Building/Heritages/Grig.md
index 53dd9f738..11b4df9f1 100755
--- a/content/Mechanics/Character Building/Heritages/Grig.md
+++ b/content/Mechanics/Character Building/Heritages/Grig.md
@@ -9,6 +9,5 @@ draft: true
---
# Grig
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have the hindquarters of a cricket and adore art and music. Your cricket legs grant you a +2 circumstance bonus on Athletics checks to High Jump or Long Jump, and you gain _[[Ghost Sound]]_ as a primal innate cantrip.
diff --git a/content/Mechanics/Character Building/Heritages/Hooded Nagaji.md b/content/Mechanics/Character Building/Heritages/Hooded Nagaji.md
index 909dbf583..868828f5f 100755
--- a/content/Mechanics/Character Building/Heritages/Hooded Nagaji.md
+++ b/content/Mechanics/Character Building/Heritages/Hooded Nagaji.md
@@ -9,6 +9,5 @@ draft: true
---
# Hooded Nagaji
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You bear the hooded head of a spitting cobra, and like such cobras, you can shoot streams of venom from your mouth. You gain a venomous spit ranged unarmed attack with a range increment of 10 feet that deals 1d4 poison damage. On a critical hit, the target takes persistent poison damage equal to the number of weapon damage dice. Your spit doesn't have a weapon group or a critical specialization effect.
diff --git a/content/Mechanics/Character Building/Heritages/Hunter Automaton.md b/content/Mechanics/Character Building/Heritages/Hunter Automaton.md
index 23f6044de..1dcd1ab0c 100755
--- a/content/Mechanics/Character Building/Heritages/Hunter Automaton.md
+++ b/content/Mechanics/Character Building/Heritages/Hunter Automaton.md
@@ -9,6 +9,5 @@ draft: true
---
# Hunter Automaton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were designed to serve as a scout or assassin and have a body resembling a pack hunter like a large cat or wolf. Though you typically move like a quadruped, you can still stand and fight like a biped, allowing you to use all equipment normally. Your quadruped design allows you to move quickly; if you have both hands free, you can increase your Speed to 30 feet as you run on all fours.
diff --git a/content/Mechanics/Character Building/Heritages/Ifrit.md b/content/Mechanics/Character Building/Heritages/Ifrit.md
index 87faff472..6e291610b 100755
--- a/content/Mechanics/Character Building/Heritages/Ifrit.md
+++ b/content/Mechanics/Character Building/Heritages/Ifrit.md
@@ -9,6 +9,5 @@ draft: true
---
# Ifrit
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. You gain the ifrit trait, in addition to the traits from your ancestry. You gain resistance to fire equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less severe (incredible heat becomes extreme, extreme heat becomes severe, and so on). You can choose from ifrit feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Impersonator Android.md b/content/Mechanics/Character Building/Heritages/Impersonator Android.md
index b02068263..3fa61664c 100755
--- a/content/Mechanics/Character Building/Heritages/Impersonator Android.md
+++ b/content/Mechanics/Character Building/Heritages/Impersonator Android.md
@@ -9,7 +9,6 @@ draft: true
---
# Impersonator Android
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body was augmented with processes and an appearance intended to blend in with humans more easily.
diff --git a/content/Mechanics/Character Building/Heritages/Insightful Goloma.md b/content/Mechanics/Character Building/Heritages/Insightful Goloma.md
index 2464697b2..1e4d3d601 100755
--- a/content/Mechanics/Character Building/Heritages/Insightful Goloma.md
+++ b/content/Mechanics/Character Building/Heritages/Insightful Goloma.md
@@ -9,6 +9,5 @@ draft: true
---
# Insightful Goloma
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You've learned to watch for telltale signs of dangerous sentiments to help you avoid trouble. You gain a +1 circumstance bonus to your Perception DC against attempts to Lie to you and your Perception checks to Sense Motive.
diff --git a/content/Mechanics/Character Building/Heritages/Inured Azarketi.md b/content/Mechanics/Character Building/Heritages/Inured Azarketi.md
index fe78aa1ae..8fd1e4807 100755
--- a/content/Mechanics/Character Building/Heritages/Inured Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Inured Azarketi.md
@@ -9,6 +9,5 @@ draft: true
---
# Inured Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your ancestors had to survive in polluted water that made every breath noxious. You gain poison resistance equal to half your level (minimum 1). Furthermore, you can survive outside of water for 72 hours before you begin to suffocate.
diff --git a/content/Mechanics/Character Building/Heritages/Keen-Venom Vishkanya.md b/content/Mechanics/Character Building/Heritages/Keen-Venom Vishkanya.md
index d4365a65a..1815f2d59 100755
--- a/content/Mechanics/Character Building/Heritages/Keen-Venom Vishkanya.md
+++ b/content/Mechanics/Character Building/Heritages/Keen-Venom Vishkanya.md
@@ -9,6 +9,5 @@ draft: true
---
# Keen-Venom Vishkanya
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're practiced with using your venom in combat, allowing you to employ your venom at a moment's notice. Your [[Envenom]] action doesn't trigger reactions that normally trigger on a manipulate action. Additionally, you gain the [[Venom Draw]] action.
diff --git a/content/Mechanics/Character Building/Heritages/Laborer Android.md b/content/Mechanics/Character Building/Heritages/Laborer Android.md
index 2614a76af..8af86e4f9 100755
--- a/content/Mechanics/Character Building/Heritages/Laborer Android.md
+++ b/content/Mechanics/Character Building/Heritages/Laborer Android.md
@@ -9,6 +9,5 @@ draft: true
---
# Laborer Android
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body is adapted to endure physical hardships or perform hard labor for long periods of time. You become trained in Athletics (or another skill if you're already trained in Athletics), and you gain the [[Hefty Hauler]] skill feat.
diff --git a/content/Mechanics/Character Building/Heritages/Lethoci.md b/content/Mechanics/Character Building/Heritages/Lethoci.md
index 05a01d962..8b47d0cbb 100755
--- a/content/Mechanics/Character Building/Heritages/Lethoci.md
+++ b/content/Mechanics/Character Building/Heritages/Lethoci.md
@@ -9,6 +9,5 @@ draft: true
---
# Lethoci
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You come from a kashrishi family adapted to coastal shores, or inland ponds and lakes. You gain a +2 circumstance bonus to Athletics checks to Swim. If you critically fail an Athletics check to Swim, you get a failure instead.
diff --git a/content/Mechanics/Character Building/Heritages/Liminal Catfolk.md b/content/Mechanics/Character Building/Heritages/Liminal Catfolk.md
index 2df734151..33f06b00d 100755
--- a/content/Mechanics/Character Building/Heritages/Liminal Catfolk.md
+++ b/content/Mechanics/Character Building/Heritages/Liminal Catfolk.md
@@ -9,7 +9,6 @@ draft: true
---
# Liminal Catfolk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You've inherited a closeness to the far corners of the world, where the boundaries between dimensions grow thin. You can cast detect magic as an occult innate cantrip heightened to half your level, rounded up.
diff --git a/content/Mechanics/Character Building/Heritages/Liminal Fetchling.md b/content/Mechanics/Character Building/Heritages/Liminal Fetchling.md
index ca081f99f..3fae27003 100755
--- a/content/Mechanics/Character Building/Heritages/Liminal Fetchling.md
+++ b/content/Mechanics/Character Building/Heritages/Liminal Fetchling.md
@@ -9,6 +9,5 @@ draft: true
---
# Liminal Fetchling
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You come from a line of fetchlings with a closer connection to the Ethereal and Shadow Planes, and you share those realms' affinity with the in-between and unseen. You gain a +1 circumstance bonus to locate [[Undetected]] creatures within 60 feet when using the Seek action. Your flat check to target [[Concealed]] creatures is DC 3 flat instead of DC 11.
diff --git a/content/Mechanics/Character Building/Heritages/Lorekeeper Shisk.md b/content/Mechanics/Character Building/Heritages/Lorekeeper Shisk.md
index 05649a467..e67f77626 100755
--- a/content/Mechanics/Character Building/Heritages/Lorekeeper Shisk.md
+++ b/content/Mechanics/Character Building/Heritages/Lorekeeper Shisk.md
@@ -9,6 +9,5 @@ draft: true
---
# Lorekeeper Shisk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You grew up surrounded by knowledge and secrets. You become trained in one Lore skill and one other Intelligence- or Wisdom-based skill of your choice. At 5th level, you become expert in the chosen skills.
diff --git a/content/Mechanics/Character Building/Heritages/Lotus Leshy.md b/content/Mechanics/Character Building/Heritages/Lotus Leshy.md
index 42e1bade9..b30b6b3e1 100755
--- a/content/Mechanics/Character Building/Heritages/Lotus Leshy.md
+++ b/content/Mechanics/Character Building/Heritages/Lotus Leshy.md
@@ -9,6 +9,5 @@ draft: true
---
# Lotus Leshy
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You effortlessly float on the surface of water. You can walk on the surface of still water and other non-damaging liquids, moving at half your normal Speed. You can also attempt to [[Balance]] to move across the surface of flowing water, using the DC of a Swim check to move through the water. When you do this, you can't move faster than half your Speed, and if you fail or critically fail, you fall into the water rather than the normal effects.
diff --git a/content/Mechanics/Character Building/Heritages/Luminous Sprite.md b/content/Mechanics/Character Building/Heritages/Luminous Sprite.md
index fbedcc24b..8828177fe 100755
--- a/content/Mechanics/Character Building/Heritages/Luminous Sprite.md
+++ b/content/Mechanics/Character Building/Heritages/Luminous Sprite.md
@@ -9,6 +9,5 @@ draft: true
---
# Luminous Sprite
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You glow with magical luminance. You naturally shed light as a [[Torch]]; this light has the evocation, light, and primal traits. You can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait.
diff --git a/content/Mechanics/Character Building/Heritages/Mage Automaton.md b/content/Mechanics/Character Building/Heritages/Mage Automaton.md
index bcd88b172..811201013 100755
--- a/content/Mechanics/Character Building/Heritages/Mage Automaton.md
+++ b/content/Mechanics/Character Building/Heritages/Mage Automaton.md
@@ -9,6 +9,5 @@ draft: true
---
# Mage Automaton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
The chamber housing your core has a more direct connection to the rest of your humanoid shape, allowing you to tap into your core's magical energy. You gain one cantrip from the arcane spell list. You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Character Building/Heritages/Melixie.md b/content/Mechanics/Character Building/Heritages/Melixie.md
index 2974f1894..95713845a 100755
--- a/content/Mechanics/Character Building/Heritages/Melixie.md
+++ b/content/Mechanics/Character Building/Heritages/Melixie.md
@@ -9,6 +9,5 @@ draft: true
---
# Melixie
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have the features of a bee, butterfly, or other insect that loves sweets. You can ask questions of and receive answers from arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals), as well as use Diplomacy to Make an Impression on and Request things of them. Most bees, butterflies, moths, and beetles have an [[Indifferent]] or [[Friendly]] starting attitude toward you and give you time to make your case, though other arthropods react to you like any other adventurer.
diff --git a/content/Mechanics/Character Building/Heritages/Mistbreath Azarketi.md b/content/Mechanics/Character Building/Heritages/Mistbreath Azarketi.md
index febd312d6..8f5191778 100755
--- a/content/Mechanics/Character Building/Heritages/Mistbreath Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Mistbreath Azarketi.md
@@ -9,6 +9,5 @@ draft: true
---
# Mistbreath Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You descend from azarketis who migrated to land environments that could support their need for water. Over time, your people adapted to life on land culturally and physically, even resulting in azarketis born with human hair like their Azlanti ancestors. You no longer need to be immersed in water every 24 hours to maintain your skin and can instead mist or wipe your skin with water to live comfortably. Your land Speed is 25 feet, but your swim Speed is only 15 feet.
diff --git a/content/Mechanics/Character Building/Heritages/Monstrous Skeleton.md b/content/Mechanics/Character Building/Heritages/Monstrous Skeleton.md
index 09e86b4f6..ffb96341e 100755
--- a/content/Mechanics/Character Building/Heritages/Monstrous Skeleton.md
+++ b/content/Mechanics/Character Building/Heritages/Monstrous Skeleton.md
@@ -9,6 +9,5 @@ draft: true
---
# Monstrous Skeleton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Inhuman skeletons are often created for both their deadly physical attacks and their terrifying appearances. Beasts and monstrous humanoids with the strangest skeletons tend to be the centerpiece of the collection of a necromancer skilled enough to raise one. You gain a claw, horn, tail, or wing unarmed attack that deals 1d6 damage. A claw deals slashing damage, a horn deals piercing damage, and a tail or wing deals bludgeoning damage. This unarmed attack is in the brawling group and has the finesse and unarmed traits.
diff --git a/content/Mechanics/Character Building/Heritages/Murkeyed Azarketi.md b/content/Mechanics/Character Building/Heritages/Murkeyed Azarketi.md
index 16d5fa62e..ccbdfdb79 100755
--- a/content/Mechanics/Character Building/Heritages/Murkeyed Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Murkeyed Azarketi.md
@@ -9,6 +9,5 @@ draft: true
---
# Murkeyed Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You live in murky waters and have grown accustomed to life in a low-visibility environment. You need only a successful DC 3 flat when targeting a hidden creature.
diff --git a/content/Mechanics/Character Building/Heritages/Mutated Fleshwarp.md b/content/Mechanics/Character Building/Heritages/Mutated Fleshwarp.md
index d66b833a8..7ddf83ee0 100755
--- a/content/Mechanics/Character Building/Heritages/Mutated Fleshwarp.md
+++ b/content/Mechanics/Character Building/Heritages/Mutated Fleshwarp.md
@@ -9,6 +9,5 @@ draft: true
---
# Mutated Fleshwarp
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Transformed by uncontrolled magic, you originated in a the Mana Wastes or another region similarly devastated by uncontrolled magic. Due to your toughened or redundant organs, the DC for your checks to recover from persistent bleed damage is 10 instead of 15, and it's reduced to DC 5 flat instead of 10 if you have particularly effective assistance recovering from the persistent damage.
diff --git a/content/Mechanics/Character Building/Heritages/Nascent.md b/content/Mechanics/Character Building/Heritages/Nascent.md
index 48e19bb8d..299cf090b 100755
--- a/content/Mechanics/Character Building/Heritages/Nascent.md
+++ b/content/Mechanics/Character Building/Heritages/Nascent.md
@@ -9,6 +9,5 @@ draft: true
---
# Nascent
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
While most kashrishi are fully adapted to their environment by the time they reach adulthood, some retain unrealized potential well into adulthood before unlocking it. You gain a 1st-level kashrishi ancestry feat for which you meet the prerequisites, if any.
diff --git a/content/Mechanics/Character Building/Heritages/Nightglider Strix.md b/content/Mechanics/Character Building/Heritages/Nightglider Strix.md
index 92de9c656..6ce29a73c 100755
--- a/content/Mechanics/Character Building/Heritages/Nightglider Strix.md
+++ b/content/Mechanics/Character Building/Heritages/Nightglider Strix.md
@@ -9,6 +9,5 @@ draft: true
---
# Nightglider Strix
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You are a dedicated nocturnal avian, keeping watch and predating in the most lightless environments. You gain [[Darkvision]].
diff --git a/content/Mechanics/Character Building/Heritages/Nyktera.md b/content/Mechanics/Character Building/Heritages/Nyktera.md
index 7c8866ad2..881cb5e55 100755
--- a/content/Mechanics/Character Building/Heritages/Nyktera.md
+++ b/content/Mechanics/Character Building/Heritages/Nyktera.md
@@ -9,6 +9,5 @@ draft: true
---
# Nyktera
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have batlike features, an affinity for batkind, and hearing that is second to none. As long as you can hear normally, you can use the Seek action to sense [[Undetected]] creatures in a 60 foot cone instead of a 30 foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.
diff --git a/content/Mechanics/Character Building/Heritages/Old-Blood Vishkanya.md b/content/Mechanics/Character Building/Heritages/Old-Blood Vishkanya.md
index c49166f15..31772dd3c 100755
--- a/content/Mechanics/Character Building/Heritages/Old-Blood Vishkanya.md
+++ b/content/Mechanics/Character Building/Heritages/Old-Blood Vishkanya.md
@@ -9,6 +9,5 @@ draft: true
---
# Old-Blood Vishkanya
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have a direct matrilineal line to the original group of vishkanyas upon the Vudrani ships that came to reclaim Jalmeray. Since then, your family has adjusted well to a new life in the Inner Sea. You become trained in Society (or another skill of your choice if you're already trained in Society), and you gain your choice of the [[Courtly Graces]] or [[Streetwise]] feat.
diff --git a/content/Mechanics/Character Building/Heritages/Oread.md b/content/Mechanics/Character Building/Heritages/Oread.md
index b3eae3a8e..92913cf77 100755
--- a/content/Mechanics/Character Building/Heritages/Oread.md
+++ b/content/Mechanics/Character Building/Heritages/Oread.md
@@ -9,6 +9,5 @@ draft: true
---
# Oread
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. You might have a crystalline or metallic sheen to your skin or hair, rough and stony flesh, or glittering gemstone eyes. You gain the oread trait, in addition to the traits from your ancestry. You also gain [[Low-Light Vision]], or you gain [[Darkvision]] if your ancestry already has low-light vision. You can choose from oread feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Pine Leshy.md b/content/Mechanics/Character Building/Heritages/Pine Leshy.md
index d3a3a8b9b..e291c9e8a 100755
--- a/content/Mechanics/Character Building/Heritages/Pine Leshy.md
+++ b/content/Mechanics/Character Building/Heritages/Pine Leshy.md
@@ -9,6 +9,5 @@ draft: true
---
# Pine Leshy
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You excrete a thick, sticky sap from your bark-like flesh, making it easier to climb and hold onto your gear. You gain the [[Combat Climber]] feat as a bonus feat, and you gain a +2 circumstance bonus to your Reflex DC against attempts to [[Disarm]] you.
diff --git a/content/Mechanics/Character Building/Heritages/Pixie.md b/content/Mechanics/Character Building/Heritages/Pixie.md
index f6721da00..30e0e47f6 100755
--- a/content/Mechanics/Character Building/Heritages/Pixie.md
+++ b/content/Mechanics/Character Building/Heritages/Pixie.md
@@ -9,6 +9,5 @@ draft: true
---
# Pixie
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You are larger than other sprites. Instead of Tiny, your size is Small.
diff --git a/content/Mechanics/Character Building/Heritages/Poisonhide Grippli.md b/content/Mechanics/Character Building/Heritages/Poisonhide Grippli.md
index 5154cb311..f95ac0d6e 100755
--- a/content/Mechanics/Character Building/Heritages/Poisonhide Grippli.md
+++ b/content/Mechanics/Character Building/Heritages/Poisonhide Grippli.md
@@ -9,6 +9,5 @@ draft: true
---
# Poisonhide Grippli
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You may be small, but the poison glands concealed across your body hide a deadly defense. You gain the [[Toxic Skin]] reaction.
diff --git a/content/Mechanics/Character Building/Heritages/Polychromatic Anadi.md b/content/Mechanics/Character Building/Heritages/Polychromatic Anadi.md
index bdd1da938..59c7cce98 100755
--- a/content/Mechanics/Character Building/Heritages/Polychromatic Anadi.md
+++ b/content/Mechanics/Character Building/Heritages/Polychromatic Anadi.md
@@ -9,7 +9,6 @@ draft: true
---
# Polychromatic Anadi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body is covered with exceptionally colorful hairs that create vibrant, eye-catching patterns, some of which might even show in your human form. You become trained in Performance (or another skill if you were already trained in Performance), and you gain the [[Impressive Performance]] feat.
diff --git a/content/Mechanics/Character Building/Heritages/Polyglot Android.md b/content/Mechanics/Character Building/Heritages/Polyglot Android.md
index ca8052195..287cac0f8 100755
--- a/content/Mechanics/Character Building/Heritages/Polyglot Android.md
+++ b/content/Mechanics/Character Building/Heritages/Polyglot Android.md
@@ -9,6 +9,5 @@ draft: true
---
# Polyglot Android
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were preprogrammed with a multitude of linguistic proficiencies, likely to act as a translator. You learn two new languages, chosen from common languages and any uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. If you select the [[Multilingual]] feat, you learn three new languages instead of two.
diff --git a/content/Mechanics/Character Building/Heritages/Predator Strix.md b/content/Mechanics/Character Building/Heritages/Predator Strix.md
index 6b6f6be9e..9a79a01a8 100755
--- a/content/Mechanics/Character Building/Heritages/Predator Strix.md
+++ b/content/Mechanics/Character Building/Heritages/Predator Strix.md
@@ -9,6 +9,5 @@ draft: true
---
# Predator Strix
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You come from a line of strix with exceptionally broad wings and lengthy talons. You gain a talon melee unarmed attack that deals 1d4 slashing damage. Your talon attack is in the brawling group and has the agile, finesse, and unarmed traits.
diff --git a/content/Mechanics/Character Building/Heritages/Prismatic Vishkanya.md b/content/Mechanics/Character Building/Heritages/Prismatic Vishkanya.md
index 14464bb37..106bb717d 100755
--- a/content/Mechanics/Character Building/Heritages/Prismatic Vishkanya.md
+++ b/content/Mechanics/Character Building/Heritages/Prismatic Vishkanya.md
@@ -9,6 +9,5 @@ draft: true
---
# Prismatic Vishkanya
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your scales shimmer and catch the light in an intoxicating display of colors. You become trained in Performance (or another skill of your choice if you're already trained in Performance) and gain the [[Fascinating Performance]] feat.
diff --git a/content/Mechanics/Character Building/Heritages/Quillcoat Shisk.md b/content/Mechanics/Character Building/Heritages/Quillcoat Shisk.md
index 6e33b1a38..e2658f0d7 100755
--- a/content/Mechanics/Character Building/Heritages/Quillcoat Shisk.md
+++ b/content/Mechanics/Character Building/Heritages/Quillcoat Shisk.md
@@ -9,6 +9,5 @@ draft: true
---
# Quillcoat Shisk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body has adapted a defensive mechanism to break off your quills in an attacker, allowing you to defend yourself against aggressive predators, though it takes a while for the quills to grow back. You gain the [[Barbed Quills]] reaction.
diff --git a/content/Mechanics/Character Building/Heritages/Ragdyan Vanara.md b/content/Mechanics/Character Building/Heritages/Ragdyan Vanara.md
index eccf13724..53fe2994d 100755
--- a/content/Mechanics/Character Building/Heritages/Ragdyan Vanara.md
+++ b/content/Mechanics/Character Building/Heritages/Ragdyan Vanara.md
@@ -9,6 +9,5 @@ draft: true
---
# Ragdyan Vanara
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Keepers of traditions and tellers of ancient tales, your family traces its lineage to those born directly from Ragdya's whims. When you speak, others are inclined to listen to you, perhaps due to the divine spark of your connection to Ragdya. You gain one cantrip from the divine spell list; this cantrip can't deal damage or otherwise cause direct harm. You can cast this spell as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Character Building/Heritages/Reflection.md b/content/Mechanics/Character Building/Heritages/Reflection.md
index ad8e5fa32..06c2647bd 100755
--- a/content/Mechanics/Character Building/Heritages/Reflection.md
+++ b/content/Mechanics/Character Building/Heritages/Reflection.md
@@ -9,6 +9,5 @@ draft: true
---
# Reflection
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins. Other than a minor mark or two, you look just like your progenitor. You gain the reflection trait, in addition to the traits from your ancestry. You don't need to attempt Deception checks to Impersonate your progenitor unless you're interacting with people who know them personally or you do something known to be out of character for them. The GM might require you to roll a Deception check in other circumstances, such as if you're mirror-risen and interacting with someone who has seen an accurate likeness of your progenitor and might notice a distinguishing feature on the reverse side. You can choose from reflection feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Resolute Fetchling.md b/content/Mechanics/Character Building/Heritages/Resolute Fetchling.md
index fe2b6ccb5..c8e7f2c0e 100755
--- a/content/Mechanics/Character Building/Heritages/Resolute Fetchling.md
+++ b/content/Mechanics/Character Building/Heritages/Resolute Fetchling.md
@@ -9,6 +9,5 @@ draft: true
---
# Resolute Fetchling
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your ancestors have long dealt with the horrific—in the Shadow Plane or elsewhere—and you bear their mental fortitude. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Character Building/Heritages/Rite of Invocation.md b/content/Mechanics/Character Building/Heritages/Rite of Invocation.md
index 2547873c1..e8dbed18d 100755
--- a/content/Mechanics/Character Building/Heritages/Rite of Invocation.md
+++ b/content/Mechanics/Character Building/Heritages/Rite of Invocation.md
@@ -9,6 +9,5 @@ draft: true
---
# Rite of Invocation
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You augmented your exoskeleton with magic. You gain one cantrip from the arcane or occult spell list. You can cast this spell as an innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Character Building/Heritages/Rite of Knowing.md b/content/Mechanics/Character Building/Heritages/Rite of Knowing.md
index 65f7bd76e..a14097c51 100755
--- a/content/Mechanics/Character Building/Heritages/Rite of Knowing.md
+++ b/content/Mechanics/Character Building/Heritages/Rite of Knowing.md
@@ -9,6 +9,5 @@ draft: true
---
# Rite of Knowing
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You enhanced your exoskeleton with a connection to Axis, allowing you to tap into the infinite knowledge of the plane. You gain the [[Call to Axis]] action.
diff --git a/content/Mechanics/Character Building/Heritages/Rite of Light.md b/content/Mechanics/Character Building/Heritages/Rite of Light.md
index acdeb6c4d..ee10e726a 100755
--- a/content/Mechanics/Character Building/Heritages/Rite of Light.md
+++ b/content/Mechanics/Character Building/Heritages/Rite of Light.md
@@ -9,6 +9,5 @@ draft: true
---
# Rite of Light
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your exoskeleton bears small shoots that can share life. When using your Sunlight Healing, you can restore the Hit Points of an adjacent ally instead of yourself. That ally becomes temporarily immune to all uses of Sunlight Healing for 1 day.
diff --git a/content/Mechanics/Character Building/Heritages/Rite of Passage.md b/content/Mechanics/Character Building/Heritages/Rite of Passage.md
index 410f061ec..bc3d875b7 100755
--- a/content/Mechanics/Character Building/Heritages/Rite of Passage.md
+++ b/content/Mechanics/Character Building/Heritages/Rite of Passage.md
@@ -9,6 +9,5 @@ draft: true
---
# Rite of Passage
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your exoskeleton remains connected with the plants that created it. You can ignore difficult terrain and uneven ground caused by undergrowth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground within forests, you aren't off-guard. When you roll a success attempting one of these Acrobatics checks, you get a critical success instead.
diff --git a/content/Mechanics/Character Building/Heritages/Rite of Reinforcement.md b/content/Mechanics/Character Building/Heritages/Rite of Reinforcement.md
index 79fdb47f8..bb4bc0676 100755
--- a/content/Mechanics/Character Building/Heritages/Rite of Reinforcement.md
+++ b/content/Mechanics/Character Building/Heritages/Rite of Reinforcement.md
@@ -9,7 +9,6 @@ draft: true
---
# Rite of Reinforcement
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your woven exoskeleton rivals the hardest armors that can be found. Your exoskeleton is medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of -2, a speed penalty of -5 feet, and a Strength value of 16, and has the comfort trait. You can never wear other armor or remove your exoskeleton. You can etch armor runes onto your exoskeleton as normal.
diff --git a/content/Mechanics/Character Building/Heritages/River Azarketi.md b/content/Mechanics/Character Building/Heritages/River Azarketi.md
index 5856463c7..5699f4ccc 100755
--- a/content/Mechanics/Character Building/Heritages/River Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/River Azarketi.md
@@ -9,7 +9,6 @@ draft: true
---
# River Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You come from azarketis who abandoned the oceans for the fresh water of inland life. The varied geography of rivers required you to develop advanced physical skills to swim against rapids, leap through cascading waters, and deftly navigate shallow and narrow channels.
diff --git a/content/Mechanics/Character Building/Heritages/Root Leshy.md b/content/Mechanics/Character Building/Heritages/Root Leshy.md
index c83a83a27..037e831b9 100755
--- a/content/Mechanics/Character Building/Heritages/Root Leshy.md
+++ b/content/Mechanics/Character Building/Heritages/Root Leshy.md
@@ -9,6 +9,5 @@ draft: true
---
# Root Leshy
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body is made from hardy roots that attach you firmly to the ground. You gain 10 Hit Points from your ancestry instead of 8. You can go without sunlight for 2 weeks before you begin to starve. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [[Reposition]], [[Shove]], or [[Trip]] you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you [[Prone]].
diff --git a/content/Mechanics/Character Building/Heritages/Sacred Nagaji.md b/content/Mechanics/Character Building/Heritages/Sacred Nagaji.md
index 384b12962..16fe5a3c5 100755
--- a/content/Mechanics/Character Building/Heritages/Sacred Nagaji.md
+++ b/content/Mechanics/Character Building/Heritages/Sacred Nagaji.md
@@ -9,6 +9,5 @@ draft: true
---
# Sacred Nagaji
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You stand out from most nagaji, with the upper body of a beautiful human and the lower body of a green or white snake. Legends claim your ancestors were faithful snakes uplifted by Nalinivati rather than nagaji created by the goddess. Instead of a fangs unarmed attack, you have a tail attack that deals 1d6 bludgeoning damage, is in the brawling weapon group, and has the finesse and unarmed traits. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [[Grapple]] or [[Trip]] you. This bonus also applies to saving throws against effects that would [[Grabbed|Grab]] you, [[Restrained|Restrain]] you, or knock you [[Prone]].
diff --git a/content/Mechanics/Character Building/Heritages/Scalekeeper Vishkanya.md b/content/Mechanics/Character Building/Heritages/Scalekeeper Vishkanya.md
index a5ad6cbfb..48996bd1a 100755
--- a/content/Mechanics/Character Building/Heritages/Scalekeeper Vishkanya.md
+++ b/content/Mechanics/Character Building/Heritages/Scalekeeper Vishkanya.md
@@ -9,6 +9,5 @@ draft: true
---
# Scalekeeper Vishkanya
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You are part of the family of vishkanyas in your community tasked with keeping records of the history and experiences of your people. Your scholarly skill affords you a quick mind. Once per day, you can attempt to Recall Knowledge as a free action.
diff --git a/content/Mechanics/Character Building/Heritages/Scavenger Strix.md b/content/Mechanics/Character Building/Heritages/Scavenger Strix.md
index 364bb4a01..4beff47e3 100755
--- a/content/Mechanics/Character Building/Heritages/Scavenger Strix.md
+++ b/content/Mechanics/Character Building/Heritages/Scavenger Strix.md
@@ -9,6 +9,5 @@ draft: true
---
# Scavenger Strix
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your ancestors originated from a land where food was scarce and threats were many. You are trained in Survival. You gain the [[Forager]] skill feat as a bonus feat. Your thoroughness when gathering food provides you a +1 circumstance bonus to Survival checks to Subsist.
diff --git a/content/Mechanics/Character Building/Heritages/Seaweed Leshy.md b/content/Mechanics/Character Building/Heritages/Seaweed Leshy.md
index 15d3b6258..700471131 100755
--- a/content/Mechanics/Character Building/Heritages/Seaweed Leshy.md
+++ b/content/Mechanics/Character Building/Heritages/Seaweed Leshy.md
@@ -9,6 +9,5 @@ draft: true
---
# Seaweed Leshy
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body is made from woven seaweed, and you're just as comfortable underwater as on land. You gain a swim Speed of 20 feet, and you can always breathe underwater. However, your land Speed is reduced by 5 feet (to 20 feet for most seaweed leshies).
diff --git a/content/Mechanics/Character Building/Heritages/Shapewrought Fleshwarp.md b/content/Mechanics/Character Building/Heritages/Shapewrought Fleshwarp.md
index 90e8e795a..f92193491 100755
--- a/content/Mechanics/Character Building/Heritages/Shapewrought Fleshwarp.md
+++ b/content/Mechanics/Character Building/Heritages/Shapewrought Fleshwarp.md
@@ -9,6 +9,5 @@ draft: true
---
# Shapewrought Fleshwarp
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
A victim of fleshwarping, you likely bear loose flesh, bony spurs, or features of inhuman creatures sprouting from your skin. You have nevertheless turned the psychic toll of your transformation into a strength. You gain resistance to mental damage equal to half your level (minimum 1).
diff --git a/content/Mechanics/Character Building/Heritages/Sharp-Eared Catfolk.md b/content/Mechanics/Character Building/Heritages/Sharp-Eared Catfolk.md
index ccc64a444..9755e4bfb 100755
--- a/content/Mechanics/Character Building/Heritages/Sharp-Eared Catfolk.md
+++ b/content/Mechanics/Character Building/Heritages/Sharp-Eared Catfolk.md
@@ -9,7 +9,6 @@ draft: true
---
# Sharp-Eared Catfolk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were born with big, expressive ears that move with your moods and perk up at any unexpected sound. You gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.
diff --git a/content/Mechanics/Character Building/Heritages/Sharpshooter Automaton.md b/content/Mechanics/Character Building/Heritages/Sharpshooter Automaton.md
index 8a7bc1e3d..997d97f16 100755
--- a/content/Mechanics/Character Building/Heritages/Sharpshooter Automaton.md
+++ b/content/Mechanics/Character Building/Heritages/Sharpshooter Automaton.md
@@ -9,6 +9,5 @@ draft: true
---
# Sharpshooter Automaton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your lithe, humanoid shape is designed for speed and accuracy suitable for ranged combat. You gain the [[Automaton Aim]] action.
diff --git a/content/Mechanics/Character Building/Heritages/Shoreline Strix.md b/content/Mechanics/Character Building/Heritages/Shoreline Strix.md
index 3c1938fe3..35eaef39e 100755
--- a/content/Mechanics/Character Building/Heritages/Shoreline Strix.md
+++ b/content/Mechanics/Character Building/Heritages/Shoreline Strix.md
@@ -9,6 +9,5 @@ draft: true
---
# Shoreline Strix
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're the descendant of strix who traveled to the coasts. Your feathers are especially water-repellent and sleekly angled for diving, allowing you to catch fish and other prey in the shallows. You are trained in Athletics, and you gain the [[Underwater Marauder]] skill feat as a bonus skill feat.
diff --git a/content/Mechanics/Character Building/Heritages/Shortshanks Hobgoblin.md b/content/Mechanics/Character Building/Heritages/Shortshanks Hobgoblin.md
index 54d55978f..e4eac111f 100755
--- a/content/Mechanics/Character Building/Heritages/Shortshanks Hobgoblin.md
+++ b/content/Mechanics/Character Building/Heritages/Shortshanks Hobgoblin.md
@@ -9,6 +9,5 @@ draft: true
---
# Shortshanks Hobgoblin
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have a longer torso and broader shoulders than most hobgoblins, making your legs seem short by comparison. This gives you a strong, muscular core and lowers your center of gravity—features that assist you in riding and climbing—and you've trained at riding in a saddle from an extremely early age. You gain the [[Ride]] feat. Additionally, you are not [[Off-Guard]] while you Climb.
diff --git a/content/Mechanics/Character Building/Heritages/Snaptongue Grippli.md b/content/Mechanics/Character Building/Heritages/Snaptongue Grippli.md
index 82e6c0e35..e7657c685 100755
--- a/content/Mechanics/Character Building/Heritages/Snaptongue Grippli.md
+++ b/content/Mechanics/Character Building/Heritages/Snaptongue Grippli.md
@@ -9,6 +9,5 @@ draft: true
---
# Snaptongue Grippli
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your tongue is especially long, and you can launch it with extraordinary range and precision. You can use your tongue to deliver touch-range spells and perform extremely simple Interact actions, such as opening some types of unlocked doors. Your tongue can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
diff --git a/content/Mechanics/Character Building/Heritages/Snaring Anadi.md b/content/Mechanics/Character Building/Heritages/Snaring Anadi.md
index 6478220c3..019fe1726 100755
--- a/content/Mechanics/Character Building/Heritages/Snaring Anadi.md
+++ b/content/Mechanics/Character Building/Heritages/Snaring Anadi.md
@@ -9,6 +9,5 @@ draft: true
---
# Snaring Anadi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were hatched with hooked fangs that give you an edge when hunting in your true form. Your fangs attack gains the grapple and trip traits.
diff --git a/content/Mechanics/Character Building/Heritages/Snow Rat.md b/content/Mechanics/Character Building/Heritages/Snow Rat.md
index 9c3c1ca87..10e48eef5 100755
--- a/content/Mechanics/Character Building/Heritages/Snow Rat.md
+++ b/content/Mechanics/Character Building/Heritages/Snow Rat.md
@@ -9,6 +9,5 @@ draft: true
---
# Snow Rat
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have a thicker coat and bulkier frame to defend against the cold, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
diff --git a/content/Mechanics/Character Building/Heritages/Songbird Strix.md b/content/Mechanics/Character Building/Heritages/Songbird Strix.md
index 45a04ac79..fd30b8544 100755
--- a/content/Mechanics/Character Building/Heritages/Songbird Strix.md
+++ b/content/Mechanics/Character Building/Heritages/Songbird Strix.md
@@ -9,6 +9,5 @@ draft: true
---
# Songbird Strix
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You descend from a talented line of strix storytellers. From the highest mountains and purest landscapes where your lungs fill with glorious clean air, you trill, whistle, and croon sweet songs. While natural sounds make you predisposed to sing, voices make you predisposed to mimicry. You receive a +1 circumstance bonus on Deception checks to Impersonate a mimicked voice, where the sound of the voice is the only factor; if you are a master in Deception, you gain a +2 circumstance bonus instead. You also gain a +1 circumstance bonus on Performance checks to sing; if you are a master in Performance, you gain a +2 circumstance bonus instead.
diff --git a/content/Mechanics/Character Building/Heritages/Spellkeeper Shisk.md b/content/Mechanics/Character Building/Heritages/Spellkeeper Shisk.md
index c2c47208f..30f81bd1b 100755
--- a/content/Mechanics/Character Building/Heritages/Spellkeeper Shisk.md
+++ b/content/Mechanics/Character Building/Heritages/Spellkeeper Shisk.md
@@ -9,6 +9,5 @@ draft: true
---
# Spellkeeper Shisk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your magical knowledge allows you to cast simple spells. Choose occult or primal. You gain one cantrip from that magical tradition's spell list. You can cast this spell as an innate spell at will, as a spell of your chosen tradition. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Character Building/Heritages/Spindly Anadi.md b/content/Mechanics/Character Building/Heritages/Spindly Anadi.md
index dd96c241f..7b7bd25c4 100755
--- a/content/Mechanics/Character Building/Heritages/Spindly Anadi.md
+++ b/content/Mechanics/Character Building/Heritages/Spindly Anadi.md
@@ -9,6 +9,5 @@ draft: true
---
# Spindly Anadi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your limbs are exceptionally long in both forms, allowing you to skitter about with surprising agility. Your Speed increases from 25 to 30 feet.
diff --git a/content/Mechanics/Character Building/Heritages/Spined Azarketi.md b/content/Mechanics/Character Building/Heritages/Spined Azarketi.md
index 74ffb2aa4..3aecd71d7 100755
--- a/content/Mechanics/Character Building/Heritages/Spined Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Spined Azarketi.md
@@ -9,6 +9,5 @@ draft: true
---
# Spined Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your fins conceal launchable toxic spines. You have a spine ranged unarmed attack with the unarmed trait that deals 1d4 poison damage, has a range increment of 10 feet, and is in the dart weapon group.
diff --git a/content/Mechanics/Character Building/Heritages/Steelskin Hobgoblin.md b/content/Mechanics/Character Building/Heritages/Steelskin Hobgoblin.md
index 371e43fed..7ff93ed99 100755
--- a/content/Mechanics/Character Building/Heritages/Steelskin Hobgoblin.md
+++ b/content/Mechanics/Character Building/Heritages/Steelskin Hobgoblin.md
@@ -9,6 +9,5 @@ draft: true
---
# Steelskin Hobgoblin
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
When you are cut or burned, your body responds by forming tough but flexible callouses over the site of the injury. Over time, this makes the most vulnerable sections of your body harder and more resistant to damage. Many steelskin hobgoblins intentionally use blades and flame to scar themselves in intricate patterns, though this isn't universal. Your flat check to recover from persistent physical (including bleed), energy, or poison damage is DC 13 (rather than DC 15), or DC 8 flat when provided particularly effective assistance.
diff --git a/content/Mechanics/Character Building/Heritages/Stonestep Shisk.md b/content/Mechanics/Character Building/Heritages/Stonestep Shisk.md
index 6b6742e47..234f32076 100755
--- a/content/Mechanics/Character Building/Heritages/Stonestep Shisk.md
+++ b/content/Mechanics/Character Building/Heritages/Stonestep Shisk.md
@@ -9,6 +9,5 @@ draft: true
---
# Stonestep Shisk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Navigating mountains and other rocky terrain is second nature to you. You can ignore non-magical difficult terrain caused by rubble and uneven ground made of stone and earth.
diff --git a/content/Mechanics/Character Building/Heritages/Strong Oak.md b/content/Mechanics/Character Building/Heritages/Strong Oak.md
index 85649ed75..6bb661a26 100755
--- a/content/Mechanics/Character Building/Heritages/Strong Oak.md
+++ b/content/Mechanics/Character Building/Heritages/Strong Oak.md
@@ -9,6 +9,5 @@ draft: true
---
# Strong Oak
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Most ghorans have bodies of pliable vines and tough stems, but you're covered in sturdy, rough bark and your legs are stable as roots. You gain a +2 circumstance bonus on your Fortitude or Reflex DC against attempts to [[Grapple]] or [[Trip]] you. This bonus also applies to saving throws against effects that would [[Grabbed|Grab]] you, [[Restrained|Restrain]] you, or knock you [[Prone]]. You also gain a +2 circumstance bonus on Acrobatics checks to [[Balance]].
diff --git a/content/Mechanics/Character Building/Heritages/Stronggut Shisk.md b/content/Mechanics/Character Building/Heritages/Stronggut Shisk.md
index 4235e7172..7acc8c7f0 100755
--- a/content/Mechanics/Character Building/Heritages/Stronggut Shisk.md
+++ b/content/Mechanics/Character Building/Heritages/Stronggut Shisk.md
@@ -9,6 +9,5 @@ draft: true
---
# Stronggut Shisk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your metabolism is slow, allowing you to go for days without food and process maladies at a slower rate. You can go for 1 week without food before you begin to starve Additionally, the onset times and lengths of stages for all diseases and poisons that affect you are increased by 50%. If the onset time or stage is instant or lasts only 1 round, this ability has no effect.
diff --git a/content/Mechanics/Character Building/Heritages/Stuffed Poppet.md b/content/Mechanics/Character Building/Heritages/Stuffed Poppet.md
index 79473d755..0a88e29dd 100755
--- a/content/Mechanics/Character Building/Heritages/Stuffed Poppet.md
+++ b/content/Mechanics/Character Building/Heritages/Stuffed Poppet.md
@@ -9,6 +9,5 @@ draft: true
---
# Stuffed Poppet
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have little inside you other than cotton, sawdust, or dried leaves. You take no damage from falling, regardless of the distance you fall.
diff --git a/content/Mechanics/Character Building/Heritages/Sturdy Skeleton.md b/content/Mechanics/Character Building/Heritages/Sturdy Skeleton.md
index 2970a5f2c..d5e43fe18 100755
--- a/content/Mechanics/Character Building/Heritages/Sturdy Skeleton.md
+++ b/content/Mechanics/Character Building/Heritages/Sturdy Skeleton.md
@@ -9,6 +9,5 @@ draft: true
---
# Sturdy Skeleton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Certain hazardous conditions are not suitable for the average skeleton, so a necromancer might choose to reanimate the bones of a dwarf, orc, or other creature with a reputation for sturdiness. You have 10 Hit Points instead of 6 and gain the [[Diehard]] feat.
diff --git a/content/Mechanics/Character Building/Heritages/Suli.md b/content/Mechanics/Character Building/Heritages/Suli.md
index 4af344a16..c1ff028dd 100755
--- a/content/Mechanics/Character Building/Heritages/Suli.md
+++ b/content/Mechanics/Character Building/Heritages/Suli.md
@@ -9,6 +9,5 @@ draft: true
---
# Suli
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. You gain the suli trait, in addition to the traits from your ancestry. You also gain [[Low-Light Vision]], or you gain [[Darkvision]] if your ancestry already has low-light vision. You can choose from suli feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Surgewise Fleshwarp.md b/content/Mechanics/Character Building/Heritages/Surgewise Fleshwarp.md
index 1408bb15b..a6ee509c7 100755
--- a/content/Mechanics/Character Building/Heritages/Surgewise Fleshwarp.md
+++ b/content/Mechanics/Character Building/Heritages/Surgewise Fleshwarp.md
@@ -9,6 +9,5 @@ draft: true
---
# Surgewise Fleshwarp
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
The undulations of your body's cilia are hyper-attuned to wellsprings of magic; they trill and thrum with insights into occult energies, and their vibrations alert you to the presence of secrets. You gain the trained proficiency rank in Occultism. If you're trained in Occultism, you instead become trained in another skill of your choice. You also gain the [[Oddity Identification]] skill feat.
diff --git a/content/Mechanics/Character Building/Heritages/Sweetbreath Gnoll.md b/content/Mechanics/Character Building/Heritages/Sweetbreath Gnoll.md
index 1b618cba7..9e930f658 100755
--- a/content/Mechanics/Character Building/Heritages/Sweetbreath Gnoll.md
+++ b/content/Mechanics/Character Building/Heritages/Sweetbreath Gnoll.md
@@ -9,7 +9,6 @@ draft: true
---
# Sweetbreath Gnoll
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're a striped, pale-furred gnoll with oddly pleasant breath, which you can use to entrance your prey. You are trained in Diplomacy (or another skill if you were already trained in Diplomacy). You also gain a +1 circumstance bonus to checks to Make an Impression if the target can smell your breath.
diff --git a/content/Mechanics/Character Building/Heritages/Sylph.md b/content/Mechanics/Character Building/Heritages/Sylph.md
index d0485e5fc..cc2e99e46 100755
--- a/content/Mechanics/Character Building/Heritages/Sylph.md
+++ b/content/Mechanics/Character Building/Heritages/Sylph.md
@@ -9,6 +9,5 @@ draft: true
---
# Sylph
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You are descended from air elementals or were born under the element's influence. You gain the sylph trait, in addition to the traits from your ancestry. You also gain [[Low-Light Vision]] or [[Darkvision]] if your ancestry already has low-light vision. You can choose from sylph feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Tactile Azarketi.md b/content/Mechanics/Character Building/Heritages/Tactile Azarketi.md
index ac5e140be..2c08f71da 100755
--- a/content/Mechanics/Character Building/Heritages/Tactile Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Tactile Azarketi.md
@@ -9,6 +9,5 @@ draft: true
---
# Tactile Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your skin can detect the slightest changes in ocean currents. You gain imprecise wavesense with a range of 30 feet, allowing you to sense motion in the water around you. You also gain a +1 circumstance bonus to Survival checks to Sense Direction in aquatic environments.
diff --git a/content/Mechanics/Character Building/Heritages/Talos.md b/content/Mechanics/Character Building/Heritages/Talos.md
index 1952efc75..4c02a38e0 100755
--- a/content/Mechanics/Character Building/Heritages/Talos.md
+++ b/content/Mechanics/Character Building/Heritages/Talos.md
@@ -9,7 +9,6 @@ draft: true
---
# Talos
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline. Your skin likely has a metallic sheen, ranging from the dull luster of raw ore to the gleaming polish of a new blade, with the wear of age or hardship taking the form of tarnish, rust, or scouring. Your hair might resemble spun gold, coiled steel, copper wiring, or braided chains. You gain the talos trait, in addition to the traits from your ancestry. You gain resistance to electricity equal to half your level (minimum 1). You can cast the _[[Detect Metal]]_ cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
diff --git a/content/Mechanics/Character Building/Heritages/Technological Fleshwarp.md b/content/Mechanics/Character Building/Heritages/Technological Fleshwarp.md
index 8909db51d..16c07215e 100755
--- a/content/Mechanics/Character Building/Heritages/Technological Fleshwarp.md
+++ b/content/Mechanics/Character Building/Heritages/Technological Fleshwarp.md
@@ -9,6 +9,5 @@ draft: true
---
# Technological Fleshwarp
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your transformation is due to manipulation by advanced technology, like that found in Numeria. Your emotions are dulled and hard to influence. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Character Building/Heritages/Thalassic Azarketi.md b/content/Mechanics/Character Building/Heritages/Thalassic Azarketi.md
index 02a4690c8..72fd8a17f 100755
--- a/content/Mechanics/Character Building/Heritages/Thalassic Azarketi.md
+++ b/content/Mechanics/Character Building/Heritages/Thalassic Azarketi.md
@@ -9,6 +9,5 @@ draft: true
---
# Thalassic Azarketi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You trace your lineage from azarketis who lived their lives among the great oceans and seas of the world. You know how to use the currents and the primal magic of water to guide your attacks. You gain the [[Underwater Marauder]] skill feat, and your piercing ranged attacks don't have their range increments halved when fighting underwater targets.
diff --git a/content/Mechanics/Character Building/Heritages/Thorned Rose.md b/content/Mechanics/Character Building/Heritages/Thorned Rose.md
index 66a2af0a0..04c4f38a3 100755
--- a/content/Mechanics/Character Building/Heritages/Thorned Rose.md
+++ b/content/Mechanics/Character Building/Heritages/Thorned Rose.md
@@ -9,6 +9,5 @@ draft: true
---
# Thorned Rose
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your beautiful petals and seemingly smooth skin hide silent barbs to pierce the unwary. Your body is covered with wickedly sharp thorns to discourage those that might prey upon you. You gain the [[Wicked Thorns]] reaction.
diff --git a/content/Mechanics/Character Building/Heritages/Titan Nagaji.md b/content/Mechanics/Character Building/Heritages/Titan Nagaji.md
index 8bc7b9654..4c6a91bde 100755
--- a/content/Mechanics/Character Building/Heritages/Titan Nagaji.md
+++ b/content/Mechanics/Character Building/Heritages/Titan Nagaji.md
@@ -9,6 +9,5 @@ draft: true
---
# Titan Nagaji
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were raised to be a warrior or a bodyguard, and your specialized diet and bulging muscles have made your scales as strong as armored plates. Your scales are medium armor in the plate armor group that grant a +4 item bonus to AC, a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and have the comfort trait. You can never wear other armor or remove your scales. You can etch armor runes onto your scales.
diff --git a/content/Mechanics/Character Building/Heritages/Toy Poppet.md b/content/Mechanics/Character Building/Heritages/Toy Poppet.md
index 854432f4f..8441615a9 100755
--- a/content/Mechanics/Character Building/Heritages/Toy Poppet.md
+++ b/content/Mechanics/Character Building/Heritages/Toy Poppet.md
@@ -9,6 +9,5 @@ draft: true
---
# Toy Poppet
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have the form of a child's tiny toy or doll, but you don't let your small size impede your joy of life. Instead of Small, your size is Tiny. Like other Tiny creatures, you don't automatically receive lesser cover from being in a larger creature's space, but circumstances might allow you to Take Cover. You can purchase weapons, armor, and other items for your size with the same statistics as normal gear, except that melee weapons have a reach of 0 for you (or a reach 5 feet shorter than normal if they have the reach trait). You can enter another creature's space, which is important because you must usually enter a creature's space to attack it with melee Strikes! Remember to adjust the Bulk of items and your Bulk limit for Tiny size.
diff --git a/content/Mechanics/Character Building/Heritages/Trogloshi.md b/content/Mechanics/Character Building/Heritages/Trogloshi.md
index f00f31563..57c5c066b 100755
--- a/content/Mechanics/Character Building/Heritages/Trogloshi.md
+++ b/content/Mechanics/Character Building/Heritages/Trogloshi.md
@@ -9,6 +9,5 @@ draft: true
---
# Trogloshi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're adapted to the sunless regions of dense jungle forests and deep caves, with soft flesh lacking pigment and unusually clear crystalline horns. You gain the [[Crystal Luminescence]] ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Tunnel Rat.md b/content/Mechanics/Character Building/Heritages/Tunnel Rat.md
index e1107dc2a..0ec7200b0 100755
--- a/content/Mechanics/Character Building/Heritages/Tunnel Rat.md
+++ b/content/Mechanics/Character Building/Heritages/Tunnel Rat.md
@@ -9,6 +9,5 @@ draft: true
---
# Tunnel Rat
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your incredibly small bones allow you to easily compress your body and squeeze through gaps. You gain the [[Quick Squeeze]] feat as a bonus feat, even if you aren't trained in Acrobatics. Tight spaces not tight enough to require the Squeeze action aren't difficult terrain for you.
diff --git a/content/Mechanics/Character Building/Heritages/Tunnelflood Kobold.md b/content/Mechanics/Character Building/Heritages/Tunnelflood Kobold.md
index 041b08328..e47257b55 100755
--- a/content/Mechanics/Character Building/Heritages/Tunnelflood Kobold.md
+++ b/content/Mechanics/Character Building/Heritages/Tunnelflood Kobold.md
@@ -9,6 +9,5 @@ draft: true
---
# Tunnelflood Kobold
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You grew up in a warren crisscrossed by underwater passages, whether natural or excavated. You gain a swim Speed of 15 feet.
diff --git a/content/Mechanics/Character Building/Heritages/Undine.md b/content/Mechanics/Character Building/Heritages/Undine.md
index 7a68bc580..1d1921483 100755
--- a/content/Mechanics/Character Building/Heritages/Undine.md
+++ b/content/Mechanics/Character Building/Heritages/Undine.md
@@ -9,6 +9,5 @@ draft: true
---
# Undine
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
A water elemental ancestor influences your bloodline. You gain the undine trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air. You can choose from undine feats and feats from your ancestry whenever you gain an ancestry feat.
diff --git a/content/Mechanics/Character Building/Heritages/Venom-Resistant Vishkanya.md b/content/Mechanics/Character Building/Heritages/Venom-Resistant Vishkanya.md
index 1afa5a666..2b465bb80 100755
--- a/content/Mechanics/Character Building/Heritages/Venom-Resistant Vishkanya.md
+++ b/content/Mechanics/Character Building/Heritages/Venom-Resistant Vishkanya.md
@@ -9,6 +9,5 @@ draft: true
---
# Venom-Resistant Vishkanya
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body contains not just venom but numerous antivenoms. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.
diff --git a/content/Mechanics/Character Building/Heritages/Venomous Anadi.md b/content/Mechanics/Character Building/Heritages/Venomous Anadi.md
index e9d62747e..bf78e53fd 100755
--- a/content/Mechanics/Character Building/Heritages/Venomous Anadi.md
+++ b/content/Mechanics/Character Building/Heritages/Venomous Anadi.md
@@ -9,6 +9,5 @@ draft: true
---
# Venomous Anadi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your natural form's fangs are capable of injecting foes with venom. You gain the [[Anadi Venom]] ability.
diff --git a/content/Mechanics/Character Building/Heritages/Venomshield Nagaji.md b/content/Mechanics/Character Building/Heritages/Venomshield Nagaji.md
index 9af651a67..8c20a680c 100755
--- a/content/Mechanics/Character Building/Heritages/Venomshield Nagaji.md
+++ b/content/Mechanics/Character Building/Heritages/Venomshield Nagaji.md
@@ -9,6 +9,5 @@ draft: true
---
# Venomshield Nagaji
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your intrinsic connection to nagas and mundane serpents grants you an innate resistance to toxins of every sort. You gain resistance to poison equal to half your level (minimum 1 resistance), and you gain a +1 circumstance bonus to all saving throws against poison.
diff --git a/content/Mechanics/Character Building/Heritages/Vicious Goloma.md b/content/Mechanics/Character Building/Heritages/Vicious Goloma.md
index 18ad08412..5f3662589 100755
--- a/content/Mechanics/Character Building/Heritages/Vicious Goloma.md
+++ b/content/Mechanics/Character Building/Heritages/Vicious Goloma.md
@@ -9,6 +9,5 @@ draft: true
---
# Vicious Goloma
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
The chitin on your hands forms powerful claws that allow you to defend yourself. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.
diff --git a/content/Mechanics/Character Building/Heritages/Vigilant Goloma.md b/content/Mechanics/Character Building/Heritages/Vigilant Goloma.md
index 948202933..686e2f61c 100755
--- a/content/Mechanics/Character Building/Heritages/Vigilant Goloma.md
+++ b/content/Mechanics/Character Building/Heritages/Vigilant Goloma.md
@@ -9,6 +9,5 @@ draft: true
---
# Vigilant Goloma
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You've learned to be aware of not just obvious physical dangers, but also noticeable magical threats. You can cast the _[[Detect Magic]]_ cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. In addition, your awareness allows you to notice magical traps easier than others. Your proficiency rank in Perception is considered one step better when attempting to detect magical traps. (Trained is considered expert, expert is considered master, and master is considered legendary).
diff --git a/content/Mechanics/Character Building/Heritages/Wajaghand Vanara.md b/content/Mechanics/Character Building/Heritages/Wajaghand Vanara.md
index e4c4a034e..ced4f15fc 100755
--- a/content/Mechanics/Character Building/Heritages/Wajaghand Vanara.md
+++ b/content/Mechanics/Character Building/Heritages/Wajaghand Vanara.md
@@ -9,6 +9,5 @@ draft: true
---
# Wajaghand Vanara
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your ancestors were forced into labor by the rakshasa immortal Ravana, the First and the Last. Although their cleverness while in captivity saved countless lives, and they're bound no longer, the time marked your family with scars upon the mind that will never truly heal, even across the generations. You gain a +1 circumstance bonus to saving throws against emotion effects, and whenever you roll a success on a saving throw against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Character Building/Heritages/Warden Human (BB).md b/content/Mechanics/Character Building/Heritages/Warden Human (BB).md
index 2babcb542..ad7179dc6 100755
--- a/content/Mechanics/Character Building/Heritages/Warden Human (BB).md
+++ b/content/Mechanics/Character Building/Heritages/Warden Human (BB).md
@@ -9,7 +9,6 @@ draft: true
---
# Warden Human (BB)
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You and your family members are survivors, and you've learned how to take care of yourself. Pick one of the following benefits.
diff --git a/content/Mechanics/Character Building/Heritages/Warrior Android.md b/content/Mechanics/Character Building/Heritages/Warrior Android.md
index b012e1433..3af273c6d 100755
--- a/content/Mechanics/Character Building/Heritages/Warrior Android.md
+++ b/content/Mechanics/Character Building/Heritages/Warrior Android.md
@@ -9,6 +9,5 @@ draft: true
---
# Warrior Android
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your body was originally created to function as a security officer or soldier. You're a naturally gifted warrior preprogrammed for combat. You're trained in all simple and martial weapons.
diff --git a/content/Mechanics/Character Building/Heritages/Warrior Automaton.md b/content/Mechanics/Character Building/Heritages/Warrior Automaton.md
index f234a0910..025e09815 100755
--- a/content/Mechanics/Character Building/Heritages/Warrior Automaton.md
+++ b/content/Mechanics/Character Building/Heritages/Warrior Automaton.md
@@ -9,6 +9,5 @@ draft: true
---
# Warrior Automaton
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Sporting a bulkier, powerful design, your body has been designed for combat. You have a bulky, humanoid shape. The damage die for your fist increases to 1d6 instead of 1d4. You don't take a penalty when making a lethal attack with your fist or any other unarmed attack.
diff --git a/content/Mechanics/Character Building/Heritages/Wavediver Tengu.md b/content/Mechanics/Character Building/Heritages/Wavediver Tengu.md
index f658e8b8e..61a45ae66 100755
--- a/content/Mechanics/Character Building/Heritages/Wavediver Tengu.md
+++ b/content/Mechanics/Character Building/Heritages/Wavediver Tengu.md
@@ -9,6 +9,5 @@ draft: true
---
# Wavediver Tengu
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're one of the rare tengu who can cut through water like a bird through air, and you often lurk in rivers or oceans where few expect you. You gain a swim Speed of 15 feet.
diff --git a/content/Mechanics/Character Building/Heritages/Whipfang Nagaji.md b/content/Mechanics/Character Building/Heritages/Whipfang Nagaji.md
index aa3dc1462..c4cbfb6a5 100755
--- a/content/Mechanics/Character Building/Heritages/Whipfang Nagaji.md
+++ b/content/Mechanics/Character Building/Heritages/Whipfang Nagaji.md
@@ -9,6 +9,5 @@ draft: true
---
# Whipfang Nagaji
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have a long, flexible neck that can curl into a striking pose like that of a snake. Your deceptively powerful muscles allow you to bite with surprising distance and speed. You gain the [[Raise Neck]] action.
diff --git a/content/Mechanics/Character Building/Heritages/Windup Poppet.md b/content/Mechanics/Character Building/Heritages/Windup Poppet.md
index 12e1f7d6b..87277b847 100755
--- a/content/Mechanics/Character Building/Heritages/Windup Poppet.md
+++ b/content/Mechanics/Character Building/Heritages/Windup Poppet.md
@@ -9,6 +9,5 @@ draft: true
---
# Windup Poppet
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're made primarily of soft metals, such as tin or silver, and your life force dwells within an exceptional array of clockworks deep in your body. Provided you wind metal tabs on your body a few times each day, you don't need food or water to survive. You must still breathe to ventilate your internal mechanisms and sleep to give your mechanisms rest, just like other poppets.
diff --git a/content/Mechanics/Character Building/Heritages/Windweb Grippli.md b/content/Mechanics/Character Building/Heritages/Windweb Grippli.md
index 3e8285516..a3470a606 100755
--- a/content/Mechanics/Character Building/Heritages/Windweb Grippli.md
+++ b/content/Mechanics/Character Building/Heritages/Windweb Grippli.md
@@ -9,6 +9,5 @@ draft: true
---
# Windweb Grippli
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Tough webbing along your hands and toes can slow any fall. As long as you have one hand free, you take no falling damage, regardless of the distance you fall.
diff --git a/content/Mechanics/Character Building/Heritages/Winter Orc.md b/content/Mechanics/Character Building/Heritages/Winter Orc.md
index d1e94cf72..71b937652 100755
--- a/content/Mechanics/Character Building/Heritages/Winter Orc.md
+++ b/content/Mechanics/Character Building/Heritages/Winter Orc.md
@@ -9,6 +9,5 @@ draft: true
---
# Winter Orc
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your ancestors survived in cold climates. You become trained in Survival, and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
diff --git a/content/Mechanics/Character Building/Heritages/Wishborn Poppet.md b/content/Mechanics/Character Building/Heritages/Wishborn Poppet.md
index d910c8290..dbd5aa01f 100755
--- a/content/Mechanics/Character Building/Heritages/Wishborn Poppet.md
+++ b/content/Mechanics/Character Building/Heritages/Wishborn Poppet.md
@@ -9,6 +9,5 @@ draft: true
---
# Wishborn Poppet
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You were wished to life, either by a powerful spellcaster or by the earnest desire of an innocent person who loved you very much. You're living proof that a hopeful spirit can overcome any obstacle. If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead.
diff --git a/content/Mechanics/Character Building/Heritages/Wisp Fetchling.md b/content/Mechanics/Character Building/Heritages/Wisp Fetchling.md
index 1f567b0ea..0657b6318 100755
--- a/content/Mechanics/Character Building/Heritages/Wisp Fetchling.md
+++ b/content/Mechanics/Character Building/Heritages/Wisp Fetchling.md
@@ -9,6 +9,5 @@ draft: true
---
# Wisp Fetchling
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
Your ancestors' exposure to the Shadow Plane wrought great physical changes. Your hair or skin sometimes appears insubstantial, and you're slighter and more agile than other fetchlings. You're **Small** instead of **Medium**. You gain the trained proficiency rank in Acrobatics, the [[Quick Squeeze]] skill feat, and a +1 circumstance bonus to Acrobatics checks to Tumble Through. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Character Building/Heritages/Witch Gnoll.md b/content/Mechanics/Character Building/Heritages/Witch Gnoll.md
index c6187da6e..45891f745 100755
--- a/content/Mechanics/Character Building/Heritages/Witch Gnoll.md
+++ b/content/Mechanics/Character Building/Heritages/Witch Gnoll.md
@@ -9,6 +9,5 @@ draft: true
---
# Witch Gnoll
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You're a shaggy, dark-furred gnoll capable of making some truly uncanny sounds. You can cast the _[[Ghost Sound]]_ cantrip as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. In addition, you gain a +1 circumstance bonus to checks to Impersonate and Create a Diversion when using only your voice.
diff --git a/content/Mechanics/Character Building/Heritages/Woodstalker Lizardfolk.md b/content/Mechanics/Character Building/Heritages/Woodstalker Lizardfolk.md
index 1f91b7b8c..b3f0df06b 100755
--- a/content/Mechanics/Character Building/Heritages/Woodstalker Lizardfolk.md
+++ b/content/Mechanics/Character Building/Heritages/Woodstalker Lizardfolk.md
@@ -9,6 +9,5 @@ draft: true
---
# Woodstalker Lizardfolk
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You move easily through thick forest and jungle, using every branch or bush. You can always use the Take Cover action when in forest or jungle terrain to gain cover, even if you're not next to an obstacle you would normally be able to Take Cover behind. You gain the [[Terrain Stalker]] feat, even if you're not trained in Stealth, and you must choose underbrush as your chosen terrain.
diff --git a/content/Mechanics/Character Building/Heritages/Xyloshi.md b/content/Mechanics/Character Building/Heritages/Xyloshi.md
index 943abb80a..0086a518f 100755
--- a/content/Mechanics/Character Building/Heritages/Xyloshi.md
+++ b/content/Mechanics/Character Building/Heritages/Xyloshi.md
@@ -9,6 +9,5 @@ draft: true
---
# Xyloshi
-![[systems-pf2e-icons-default-icons-heritage.svg|150]]
You have prominent neck muscles that allow you to use your facial horn as a tool or weapon. You gain a horn unarmed attack that deals 1d6 piercing damage. Your horn is in the brawling group, and has the finesse and unarmed traits.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Absorb Memories.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Absorb Memories.md
deleted file mode 100755
index c5329db99..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Absorb Memories.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Absorb Memories"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Absorb Memories"
-foundryId: Compendium.pf2e.bestiary-effects.Item.1jrrnMwsfO97LXi4
-tags:
- - Item
----
-
-# Effect: Absorb Memories
-![[systems-pf2e-icons-spells-modify-memory.webp|150 lp right]]
-
-The creature gains a +1 status bonus to all skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Activate Defenses.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Activate Defenses.md
deleted file mode 100755
index 48b2f2625..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Activate Defenses.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Activate Defenses"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Activate Defenses"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ya8r3IdzQ7QGNH8N
-tags:
- - Item
----
-
-# Effect: Activate Defenses
-![[systems-pf2e-icons-equipment-consumables-talismans-iron-medallion.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Active Mutagen.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Active Mutagen.md
deleted file mode 100755
index 68d3a4c12..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Active Mutagen.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Active Mutagen"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Active Mutagen"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wE4S9lwOhtaRAm9n
-tags:
- - Item
----
-
-# Effect: Active Mutagen
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-elixirs-comprehension-elixir.webp|150 lp right]]
-
-Darius has an active mutagen.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Adaptive Strike.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Adaptive Strike.md
deleted file mode 100755
index 1b2383989..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Adaptive Strike.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Adaptive Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Adaptive Strike"
-foundryId: Compendium.pf2e.bestiary-effects.Item.361dIAAhiZE0wg8v
-tags:
- - Item
----
-
-# Effect: Adaptive Strike
-![[icons-commodities-claws-claws-plain-brown-orange.webp|150 lp right]]
-
-The creature's melee strikes count either as adamantine, cold iron or silver.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Air of Sickness.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Air of Sickness.md
deleted file mode 100755
index 9933d775c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Air of Sickness.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Air of Sickness"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Air of Sickness"
-foundryId: Compendium.pf2e.bestiary-effects.Item.XSXMGb5h4Um6YXiT
-tags:
- - Item
----
-
-# Effect: Air of Sickness
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-The creature takes a -2 status penalty to saves made to resist diseases.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Alchemical Crossbow.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Alchemical Crossbow.md
deleted file mode 100755
index d683288b4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Alchemical Crossbow.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Alchemical Crossbow"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Alchemical Crossbow"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ucAwSIZsGrpBLg6G
-tags:
- - Item
----
-
-# Effect: Alchemical Crossbow
-![[icons-weapons-crossbows-handcrossbow-green.webp|150 lp right]]
-
-The Alchemical Crossbow deals an additional 1d6 damage of the type dealt by the bomb used.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Alchemical Strike.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Alchemical Strike.md
deleted file mode 100755
index 653c27c57..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Alchemical Strike.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Alchemical Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Alchemical Strike"
-foundryId: Compendium.pf2e.bestiary-effects.Item.yrenENpzVgBKsnNi
-tags:
- - Item
----
-
-# Effect: Alchemical Strike
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-bombs-redpitch-bomb.webp|150 lp right]]
-
-Choose acid, cold, electricity, or fire damage. The drudge imbues its fist attacks with this damage.
-
-Each hit deals 1d6 points of damage of the same type as that of the bomb loaded into it. Each bomb has enough fluid in it for 10 successful strikes.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ancestral Journey.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Ancestral Journey.md
deleted file mode 100755
index 2e30ec853..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ancestral Journey.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ancestral Journey"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ancestral Journey"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wHQZO70bSECtSUZn
-tags:
- - Item
----
-
-# Effect: Ancestral Journey
-![[systems-pf2e-icons-spells-phantom-crowd.webp|150 lp right]]
-
-The creature gains a +1 status bonus to Will saving throws and all skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ancestral Response.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Ancestral Response.md
deleted file mode 100755
index 39e2533d7..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ancestral Response.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ancestral Response"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ancestral Response"
-foundryId: Compendium.pf2e.bestiary-effects.Item.gxBjyPaYDdhjAImf
-tags:
- - Item
----
-
-# Effect: Ancestral Response
-![[systems-pf2e-icons-spells-guidance.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus on saving throws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Artificer's Command.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Artificer's Command.md
deleted file mode 100755
index 8de5c225d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Artificer's Command.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Artificer's Command"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Artificer's Command"
-foundryId: Compendium.pf2e.bestiary-effects.Item.FjcvJWPFwkyy5vEk
-tags:
- - Item
----
-
-# Effect: Artificer's Command
-![[systems-pf2e-icons-spells-anathematic-reprisal.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls, damage rolls, and saving throws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Assimilate Lava.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Assimilate Lava.md
deleted file mode 100755
index 60fa23c40..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Assimilate Lava.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Assimilate Lava"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Assimilate Lava"
-foundryId: Compendium.pf2e.bestiary-effects.Item.t8Yxrx3XgjS78Hxt
-tags:
- - Item
----
-
-# Effect: Assimilate Lava
-![[icons-magic-earth-explosion-lava-stone-orange.webp|150 lp right]]
-
-An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes slowed 2 and gains fast healing 15.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Command.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Command.md
deleted file mode 100755
index dfe12e2dc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Command.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Command"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Command"
-foundryId: Compendium.pf2e.bestiary-effects.Item.OxOMYmlPtjsEkRtY
-tags:
- - Item
----
-
-# Effect: Aura of Command
-![[systems-pf2e-icons-spells-anima-invocation.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls and a +2 status bonus to Will saves.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Corruption.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Corruption.md
deleted file mode 100755
index c03d13c76..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Corruption.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Corruption"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Corruption"
-foundryId: Compendium.pf2e.bestiary-effects.Item.3MIZf42EhhKbIwLQ
-tags:
- - Item
----
-
-# Effect: Aura of Corruption
-![[systems-pf2e-icons-spells-grease.webp|150 lp right]]
-
-The creature is treated as if it was a plant for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but does not gain any benefits of being a plant creature.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Good Cheer.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Good Cheer.md
deleted file mode 100755
index e1abd87a4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Good Cheer.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Good Cheer"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Good Cheer"
-foundryId: Compendium.pf2e.bestiary-effects.Item.xOD3ufpzA8H7W4sP
-tags:
- - Item
----
-
-# Effect: Aura of Good Cheer
-![[systems-pf2e-icons-spells-captivating-adoration.webp|150 lp right]]
-
-Allies within the aura gain a +1 status bonus to Will saves against emotion effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Growth.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Growth.md
deleted file mode 100755
index 2853e5872..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Growth.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Growth"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Growth"
-foundryId: Compendium.pf2e.bestiary-effects.Item.PR0YzItS9R60X3Zc
-tags:
- - Item
----
-
-# Effect: Aura of Growth
-![[icons-creatures-tentacles-tentacles-thing-green.webp|150 lp right]]
-
-Other plant creatures gain fast healing 20 while in the area.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Misfortune.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Misfortune.md
deleted file mode 100755
index b8506e017..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Misfortune.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Misfortune"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Misfortune"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QoneHsjZKtGHWlam
-tags:
- - Item
----
-
-# Effect: Aura of Misfortune
-![[systems-pf2e-icons-spells-drop-dead.webp|150 lp right]]
-
-Living creatures must roll twice on all d20 rolls and use the lower result.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Protection (Solar).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Protection (Solar).md
deleted file mode 100755
index 9102b95ba..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Protection (Solar).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Protection (Solar)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Protection (Solar)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.s16XQpDz2HNzR9BB
-tags:
- - Item
----
-
-# Effect: Aura of Protection (Solar)
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Righteousness (Planetar).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Righteousness (Planetar).md
deleted file mode 100755
index b53eb2316..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Righteousness (Planetar).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Righteousness (Planetar)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Righteousness (Planetar)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.I5Fd4TkIKRJT6WXf
-tags:
- - Item
----
-
-# Effect: Aura of Righteousness (Planetar)
-![[icons-magic-holy-saint-glass-portrait-halo.webp|150 lp right]]
-
-Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Smoke.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Smoke.md
deleted file mode 100755
index 49c379d00..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Smoke.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Smoke"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Smoke"
-foundryId: Compendium.pf2e.bestiary-effects.Item.8sXm5FX6qsMDYcba
-tags:
- - Item
----
-
-# Effect: Aura of Smoke
-![[systems-pf2e-icons-spells-incendiary-fog.webp|150 lp right]]
-
-Every creature within the aura is concealed.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Vitality.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Vitality.md
deleted file mode 100755
index b0f18a982..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Aura of Vitality.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura of Vitality"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Vitality"
-foundryId: Compendium.pf2e.bestiary-effects.Item.RjrsiEloXs7ze1TZ
-tags:
- - Item
----
-
-# Effect: Aura of Vitality
-![[icons-creatures-slimes-slime-movement-swirling-green.webp|150 lp right]]
-
-Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to vitality and void damage, and are unharmed by the effects of a plane's vitality and void traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are controlled or otherwise forced to attack.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Barbed Net.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Barbed Net.md
deleted file mode 100755
index b288b568d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Barbed Net.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Barbed Net"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Barbed Net"
-foundryId: Compendium.pf2e.bestiary-effects.Item.HafP5vrdGdoqoFMo
-tags:
- - Item
----
-
-# Effect: Barbed Net
-![[systems-pf2e-icons-equipment-adventuring-gear-net.webp|150 lp right]]
-
-The creature takes a -10-foot circumstance penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bark Orders.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bark Orders.md
deleted file mode 100755
index 3baa64c6d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bark Orders.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bark Orders"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bark Orders"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Hv4NO0HADyAAdS4F
-tags:
- - Item
----
-
-# Effect: Bark Orders
-![[icons-skills-social-intimidation-impressing.webp|150 lp right]]
-
-All kobold allies within 30 feet of him gain a +1 status bonus on attack rolls and saving throws against fear effects until the start of Chief Sootscale's next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bastion Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bastion Aura.md
deleted file mode 100755
index 99b5c694a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bastion Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bastion Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bastion Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4tGVIEqwH4TQoF0O
-tags:
- - Item
----
-
-# Effect: Bastion Aura
-![[icons-skills-targeting-target-glowing-yellow.webp|150 lp right]]
-
-All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Battle Cry.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Battle Cry.md
deleted file mode 100755
index de1dcdca5..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Battle Cry.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Battle Cry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Battle Cry"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Yqq4AkZ9lrm4CcID
-tags:
- - Item
----
-
-# Effect: Battle Cry
-![[systems-pf2e-icons-spells-agitate.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Beacon of the Rowan Guard.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Beacon of the Rowan Guard.md
deleted file mode 100755
index 80e37a6dc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Beacon of the Rowan Guard.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Beacon of the Rowan Guard"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Beacon of the Rowan Guard"
-foundryId: Compendium.pf2e.bestiary-effects.Item.6KebCyP5O7Gl9baR
-tags:
- - Item
----
-
-# Effect: Beacon of the Rowan Guard
-![[systems-pf2e-icons-spells-verdant-sprout.webp|150 lp right]]
-
-While within the emanation, a creature with the elemental trait and either the plant trait or wood trait gains fast healing 10 and a +2 circumstance bonus to all attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bittersweet Dreams.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bittersweet Dreams.md
deleted file mode 100755
index 763f96b86..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bittersweet Dreams.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bittersweet Dreams"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bittersweet Dreams"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4FginnDcOt4wfedf
-tags:
- - Item
----
-
-# Effect: Bittersweet Dreams
-![[icons-creatures-invertebrates-spider-striped-web-red.webp|150 lp right]]
-
-The creature takes a status penalty to attack rolls, saving throws, and skill checks according to its save result.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Black Cat Curse.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Black Cat Curse.md
deleted file mode 100755
index 3e388d250..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Black Cat Curse.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Black Cat Curse"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Black Cat Curse"
-foundryId: Compendium.pf2e.bestiary-effects.Item.8z4Q84UlS8cMYVWu
-tags:
- - Item
----
-
-# Effect: Black Cat Curse
-![[systems-pf2e-icons-spells-fey-disapperance.webp|150 lp right]]
-
-**Effect** Mistress Dusklight spews a hatefully uttered curse at one creature within 30 feet that she can see. If the target fails a DC 32 will save once per hour to end the curse.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blade Barrage.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blade Barrage.md
deleted file mode 100755
index 3d8e2db6e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blade Barrage.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blade Barrage"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blade Barrage"
-foundryId: Compendium.pf2e.bestiary-effects.Item.aMQxiTCdTxVcradv
-tags:
- - Item
----
-
-# Effect: Blade Barrage
-![[systems-pf2e-icons-features-classes-precise-strike.webp|150 lp right]]
-
-They gain a cumulative +2 circumstance bonus to damage for each successful Strike.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blasphemous Utterances.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blasphemous Utterances.md
deleted file mode 100755
index dd67a2c28..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blasphemous Utterances.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Blasphemous Utterances"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blasphemous Utterances"
-foundryId: Compendium.pf2e.bestiary-effects.Item.jrfuplUEq3PIo6j1
-tags:
- - Item
----
-
-# Effect: Blasphemous Utterances
-![[icons-creatures-magical-spirit-poison-smoke-green.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to saves against mental effects.
-
-It can't take actions that have the concentrate trait unless it succeeds at a DC 10 flat check. Failing this check wastes the action.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Frenzy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Frenzy.md
deleted file mode 100755
index 33c56402b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Frenzy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blood Frenzy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blood Frenzy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ScZ8tlV5zS0Jwnqn
-tags:
- - Item
----
-
-# Effect: Blood Frenzy
-![[icons-creatures-eyes-humanoid-single-red-brown.webp|150 lp right]]
-
-The creature gains temporary hit points and other effects based on the specific creature.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Fury.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Fury.md
deleted file mode 100755
index 69a54aada..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Fury.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blood Fury"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blood Fury"
-foundryId: Compendium.pf2e.bestiary-effects.Item.LOLoQpaAp5cC0hbm
-tags:
- - Item
----
-
-# Effect: Blood Fury
-![[systems-pf2e-icons-spells-blood-vendetta.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Magic.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Magic.md
deleted file mode 100755
index 8bd44eab9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blood Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blood Magic"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4GAJHkurmZ1ttKDv
-tags:
- - Item
----
-
-# Effect: Blood Magic
-![[icons-skills-wounds-blood-cells-vessel-red-orange.webp|150 lp right]]
-
-The creature gains a +2 status bonus to Will saving throws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Siphon (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Siphon (Critical Failure).md
deleted file mode 100755
index 25310d8be..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Siphon (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blood Siphon (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blood Siphon (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ceOkHxhJNTcvZkCy
-tags:
- - Item
----
-
-# Effect: Blood Siphon (Critical Failure)
-![[icons-skills-wounds-blood-cells-red.webp|150 lp right]]
-
-The creature gains a +2 status bonus to AC and saves and is quickened. It can use its extra action only to Strike.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Soak.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Soak.md
deleted file mode 100755
index 72a21a6f8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Soak.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blood Soak"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blood Soak"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wPIGBcpCqCWgrCiq
-tags:
- - Item
----
-
-# Effect: Blood Soak
-![[icons-skills-wounds-blood-cells-vessel-red-orange.webp|150 lp right]]
-
-The creature gains a +4 status bonus to damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Wake.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Wake.md
deleted file mode 100755
index b73a87c1f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Blood Wake.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blood Wake"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blood Wake"
-foundryId: Compendium.pf2e.bestiary-effects.Item.oORIapm28xioxPDp
-tags:
- - Item
----
-
-# Effect: Blood Wake
-![[icons-skills-wounds-blood-cells-vessel-red-orange.webp|150 lp right]]
-
-The creature takes a -4 status penalty to Athletics checks to Swim.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloodline Magic (Stirvyn Banyan).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloodline Magic (Stirvyn Banyan).md
deleted file mode 100755
index 50cedd2bd..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloodline Magic (Stirvyn Banyan).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bloodline Magic (Stirvyn Banyan)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bloodline Magic (Stirvyn Banyan)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.EqdXFH2l0TyeOTQz
-tags:
- - Item
----
-
-# Effect: Bloodline Magic (Stirvyn Banyan)
-![[icons-skills-wounds-blood-cells-red.webp|150 lp right]]
-
-When Stirvyn casts a bloodline spell, a surge of ancestral memories grants either him or a target of the spell a +1 status bonus to skill checks for 1 round.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloodline Magic.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloodline Magic.md
deleted file mode 100755
index e5ff87f7b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloodline Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bloodline Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bloodline Magic"
-foundryId: Compendium.pf2e.bestiary-effects.Item.tvybMInVm415jA3p
-tags:
- - Item
----
-
-# Effect: Bloodline Magic
-![[icons-skills-wounds-blood-cells-red.webp|150 lp right]]
-
-The creature gains a +1 status bonus to Deception checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloom Regeneration.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloom Regeneration.md
deleted file mode 100755
index 4fe870ecf..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bloom Regeneration.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bloom Regeneration"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bloom Regeneration"
-foundryId: Compendium.pf2e.bestiary-effects.Item.BKZS6xpUndRSnxK1
-tags:
- - Item
----
-
-# Effect: Bloom Regeneration
-![[icons-consumables-mushrooms-umbontae-bumpy-purple.webp|150 lp right]]
-
-For the next 4 rounds, the creature gains regeneration 10; this regeneration can be deactivated by cold iron or spirit damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bodyguard's Defense.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bodyguard's Defense.md
deleted file mode 100755
index 9ca0538e1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bodyguard's Defense.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bodyguard's Defense"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bodyguard's Defense"
-foundryId: Compendium.pf2e.bestiary-effects.Item.IfUod2VxNmZMGGPq
-tags:
- - Item
----
-
-# Effect: Bodyguard's Defense
-![[icons-equipment-shield-heater-wooden-steel-boss.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bolster Torag's Chosen.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bolster Torag's Chosen.md
deleted file mode 100755
index fc914489e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bolster Torag's Chosen.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bolster Torag's Chosen"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bolster Torag's Chosen"
-foundryId: Compendium.pf2e.bestiary-effects.Item.VOorielY4wCSfqOr
-tags:
- - Item
----
-
-# Effect: Bolster Torag's Chosen
-![[icons-magic-holy-barrier-shield-winged-blue.webp|150 lp right]]
-
-You gain a +1 status bonus to AC and Will saves.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bond in Light.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bond in Light.md
deleted file mode 100755
index 7e9b21999..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bond in Light.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bond in Light"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bond in Light"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4bR1i7qzmSJ5No6O
-tags:
- - Item
----
-
-# Effect: Bond in Light
-![[systems-pf2e-icons-spells-light.webp|150 lp right]]
-
-The creature glows with bright light in a 20-foot emanation and dim light to 40 feet and has fast healing 10.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bosun's Command - Attack Bonus.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bosun's Command - Attack Bonus.md
deleted file mode 100755
index 498aa31c4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bosun's Command - Attack Bonus.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bosun's Command - Attack Bonus"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bosun's Command - Attack Bonus"
-foundryId: Compendium.pf2e.bestiary-effects.Item.WfiaKdXNSxC3POcs
-tags:
- - Item
----
-
-# Effect: Bosun's Command - Attack Bonus
-![[systems-pf2e-icons-spells-agitate.webp|150 lp right]]
-
-The creature gains a +2 status bonus to attack rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bosun's Command - Speed Bonus.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bosun's Command - Speed Bonus.md
deleted file mode 100755
index aa58a6416..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bosun's Command - Speed Bonus.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bosun's Command - Speed Bonus"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bosun's Command - Speed Bonus"
-foundryId: Compendium.pf2e.bestiary-effects.Item.yG27Ixwdpxqbrhzf
-tags:
- - Item
----
-
-# Effect: Bosun's Command - Speed Bonus
-![[systems-pf2e-icons-spells-agitate.webp|150 lp right]]
-
-The creature gains a +10 status bonus its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Brand of the Impenitent.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Brand of the Impenitent.md
deleted file mode 100755
index a99e87258..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Brand of the Impenitent.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Brand of the Impenitent"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Brand of the Impenitent"
-foundryId: Compendium.pf2e.bestiary-effects.Item.BmAw66zEkifSvOtg
-tags:
- - Item
----
-
-# Effect: Brand of the Impenitent
-![[systems-pf2e-icons-spells-daydreamers-curse.webp|150 lp right]]
-
-The creature takes a -1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to holy.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Acid.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Acid.md
deleted file mode 100755
index 1f19bdb55..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Acid.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Breach the Abyss - Acid"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Breach the Abyss - Acid"
-foundryId: Compendium.pf2e.bestiary-effects.Item.v1oNhc9xa8nWxmFQ
-tags:
- - Item
----
-
-# Effect: Breach the Abyss - Acid
-![[icons-creatures-magical-spirit-fire-yellow.webp|150 lp right]]
-
-The creature deals an extra 2d6 acid damage with its weapon.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Cold.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Cold.md
deleted file mode 100755
index 86187244f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Cold.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Breach the Abyss - Cold"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Breach the Abyss - Cold"
-foundryId: Compendium.pf2e.bestiary-effects.Item.vGL5LlFxVJqjy1gM
-tags:
- - Item
----
-
-# Effect: Breach the Abyss - Cold
-![[icons-creatures-magical-spirit-fire-yellow.webp|150 lp right]]
-
-The creature deals an extra 2d6 cold damage with its weapon.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Electricity.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Electricity.md
deleted file mode 100755
index 9a30fb2c6..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Electricity.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Breach the Abyss - Electricity"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Breach the Abyss - Electricity"
-foundryId: Compendium.pf2e.bestiary-effects.Item.vKTvlFD2OSgTPuvl
-tags:
- - Item
----
-
-# Effect: Breach the Abyss - Electricity
-![[icons-creatures-magical-spirit-fire-yellow.webp|150 lp right]]
-
-The creature deals an extra 2d6 electricity damage with its weapon.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Fire.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Fire.md
deleted file mode 100755
index ce0482e15..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Fire.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Breach the Abyss - Fire"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Breach the Abyss - Fire"
-foundryId: Compendium.pf2e.bestiary-effects.Item.HGP0c0tOK2WnC4p5
-tags:
- - Item
----
-
-# Effect: Breach the Abyss - Fire
-![[icons-creatures-magical-spirit-fire-yellow.webp|150 lp right]]
-
-The creature deals an extra 2d6 fire damage with its weapon.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Negative.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Negative.md
deleted file mode 100755
index 9e78c31c0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss - Negative.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Breach the Abyss - Negative"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Breach the Abyss - Negative"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Vz9Cb8FEzNwfH3mE
-tags:
- - Item
----
-
-# Effect: Breach the Abyss - Negative
-![[icons-creatures-magical-spirit-fire-yellow.webp|150 lp right]]
-
-The creature deals an extra 2d6 void damage with its weapon.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss.md
deleted file mode 100755
index 213b84af9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Breach the Abyss.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Effect: Breach the Abyss"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Breach the Abyss"
-foundryId: Compendium.pf2e.bestiary-effects.Item.68oispwYGLUUxjzt
-tags:
- - Item
----
-
-# Effect: Breach the Abyss
-![[icons-magic-unholy-hand-weapon-glow-black-green.webp|150 lp right]]
-
-the weapon deals an extra 2d6 damage.
-
-Roll 1d20 to determine the type:
-
-* 1-7 acid
-* 8-9 cold
-* 10-11 electricity
-* 12-18 fire
-* 19-20 void
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Brutal Rally.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Brutal Rally.md
deleted file mode 100755
index 7822bf4e8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Brutal Rally.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Brutal Rally"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Brutal Rally"
-foundryId: Compendium.pf2e.bestiary-effects.Item.7x0O2GqWBJiAk5PF
-tags:
- - Item
----
-
-# Effect: Brutal Rally
-![[systems-pf2e-icons-spells-inspire-competence.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to attack rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bully the Departed.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bully the Departed.md
deleted file mode 100755
index a457323cc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bully the Departed.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bully the Departed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bully the Departed"
-foundryId: Compendium.pf2e.bestiary-effects.Item.gHczZWA34WQx4px0
-tags:
- - Item
----
-
-# Effect: Bully the Departed
-![[systems-pf2e-icons-spells-hideous-laughter.webp|150 lp right]]
-
-The creature gains regeneration 15 (deactivated by force or good), and deals an extra 1d8 spirit damage on its Strikes.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bully's Rage.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Bully's Rage.md
deleted file mode 100755
index 27a9134b8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Bully's Rage.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bully's Rage"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bully's Rage"
-foundryId: Compendium.pf2e.bestiary-effects.Item.a0nJK2mKHwWYzpdG
-tags:
- - Item
----
-
-# Effect: Bully's Rage
-![[icons-skills-wounds-injury-face-impact-orange.webp|150 lp right]]
-
-The bully gains a +2 status bonus to Intimidation checks and damage until the end of its turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Action.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Action.md
deleted file mode 100755
index 927357db7..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Action.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Call to Action"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Call to Action"
-foundryId: Compendium.pf2e.bestiary-effects.Item.kdZEZ6iBYQPVGzYD
-tags:
- - Item
----
-
-# Effect: Call to Action
-![[systems-pf2e-icons-spells-inspire-courage.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Blood.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Blood.md
deleted file mode 100755
index 9343673ba..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Blood.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Call to Blood"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Call to Blood"
-foundryId: Compendium.pf2e.bestiary-effects.Item.v54mj5jknAynlCM9
-tags:
- - Item
----
-
-# Effect: Call to Blood
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-The creature gains a +2 status bonus to attack rolls against [[Off-Guard]] creatures.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Halt (Success).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Halt (Success).md
deleted file mode 100755
index 1bd3157bf..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Call to Halt (Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Call to Halt (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Call to Halt (Success)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.pvA97TXnq7wCbXp6
-tags:
- - Item
----
-
-# Effect: Call to Halt (Success)
-![[systems-pf2e-icons-conditions-immobilized.webp|150 lp right]]
-
-The target takes a -10-foot penalty to all its Speeds for 1 minute.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Calming Bioluminescence.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Calming Bioluminescence.md
deleted file mode 100755
index 673edfc73..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Calming Bioluminescence.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Calming Bioluminescence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Calming Bioluminescence"
-foundryId: Compendium.pf2e.bestiary-effects.Item.pfG1S7yShwkHT9e0
-tags:
- - Item
----
-
-# Effect: Calming Bioluminescence
-![[systems-pf2e-icons-spells-genies-veil.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to saving throws against emotion effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Capture Magic.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Capture Magic.md
deleted file mode 100755
index 1e9e7abb3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Capture Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Capture Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Capture Magic"
-foundryId: Compendium.pf2e.bestiary-effects.Item.E0fYyli4aCVmevgJ
-tags:
- - Item
----
-
-# Effect: Capture Magic
-![[systems-pf2e-icons-spells-astral-labyrinth.webp|150 lp right]]
-
-The blade magus gains a +2 status bonus to damage from Arcane Cascade until the end of their next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Cat Sith's Mark.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Cat Sith's Mark.md
deleted file mode 100755
index 45bd75d5c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Cat Sith's Mark.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Cat Sith's Mark"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cat Sith's Mark"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zTrZozbWDd1A5L5S
-tags:
- - Item
----
-
-# Effect: Cat Sith's Mark
-![[systems-pf2e-icons-spells-fey-disapperance.webp|150 lp right]]
-
-Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC 10 flat check to break the curse.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Caustic Drool.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Caustic Drool.md
deleted file mode 100755
index f1918227e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Caustic Drool.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Caustic Drool"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Caustic Drool"
-foundryId: Compendium.pf2e.bestiary-effects.Item.5M3RGpOuxizPM5Iy
-tags:
- - Item
----
-
-# Effect: Caustic Drool
-![[icons-magic-acid-projectile-smoke-glowing.webp|150 lp right]]
-
-The abyssal warhound's jaws Strike deals an additional 2 points of acid damage on a successful attack, or 4 points on a critical success.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Caustic Mucus.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Caustic Mucus.md
deleted file mode 100755
index dbb0eeba0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Caustic Mucus.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Caustic Mucus"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Caustic Mucus"
-foundryId: Compendium.pf2e.bestiary-effects.Item.TbmkcfpKIs558skY
-tags:
- - Item
----
-
-# Effect: Caustic Mucus
-![[systems-pf2e-icons-spells-acidic-burst.webp|150 lp right]]
-
-The creature takes a -5-foot status penalty to its Speed. This Speed reduction ends with the persistent acid damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Chemical Fertilizer.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Chemical Fertilizer.md
deleted file mode 100755
index edc5740d8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Chemical Fertilizer.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Chemical Fertilizer"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Chemical Fertilizer"
-foundryId: Compendium.pf2e.bestiary-effects.Item.s4XFUgK8UgKnpKrX
-tags:
- - Item
----
-
-# Effect: Chemical Fertilizer
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Gains a +15-foot status bonus to its Speed until the end of its next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Choose Weakness.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Choose Weakness.md
deleted file mode 100755
index 25751620c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Choose Weakness.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Choose Weakness"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Choose Weakness"
-foundryId: Compendium.pf2e.bestiary-effects.Item.PJxUFFeAvQJ4l52f
-tags:
- - Item
----
-
-# Effect: Choose Weakness
-![[icons-magic-symbols-elements-air-earth-fire-water.webp|150 lp right]]
-
-The Ghaele changes the elemental damage dealt by its greatsword and light ray to acid, cold, electricity, fire, or sonic.
-
-It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks).
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Chug.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Chug.md
deleted file mode 100755
index ac06061ae..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Chug.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Chug"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Chug"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zBbmuudbWY8FaOwZ
-tags:
- - Item
----
-
-# Effect: Chug
-![[systems-pf2e-icons-equipment-held-items-bottomless-stein.webp|150 lp right]]
-
-The creature gains a +2 item bonus to Athletics checks, damage rolls, and saving throws against fear.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Cite Precedent.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Cite Precedent.md
deleted file mode 100755
index 981fdc21e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Cite Precedent.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Cite Precedent"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cite Precedent"
-foundryId: Compendium.pf2e.bestiary-effects.Item.KdV8UtN8Af5oCerj
-tags:
- - Item
----
-
-# Effect: Cite Precedent
-![[icons-sundries-scrolls-scroll-writing-tan-grey.webp|150 lp right]]
-
-The creature gains a -2 circumstance penalty on the next Diplomacy check in a legal argument.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Claim Corpse - Fleshy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Claim Corpse - Fleshy.md
deleted file mode 100755
index 64826728f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Claim Corpse - Fleshy.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Claim Corpse - Fleshy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Claim Corpse - Fleshy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.auJ02rr1Jr88oD3Z
-tags:
- - Item
----
-
-# Effect: Claim Corpse - Fleshy
-![[Mechanics/Effects/Bestiary Effects/zz_asset-files/systems-pf2e-icons-spells-litany-against-sloth.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Claim Corpse - Skeletal.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Claim Corpse - Skeletal.md
deleted file mode 100755
index 7c648a8aa..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Claim Corpse - Skeletal.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Claim Corpse - Skeletal"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Claim Corpse - Skeletal"
-foundryId: Compendium.pf2e.bestiary-effects.Item.3np7EyJ8pyrVlpie
-tags:
- - Item
----
-
-# Effect: Claim Corpse - Skeletal
-![[icons-magic-death-undead-skeleton-fire-green.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Commander's Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Commander's Aura.md
deleted file mode 100755
index f48f2a260..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Commander's Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Commander's Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Commander's Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.5NSWRxAsJuvwyl0E
-tags:
- - Item
----
-
-# Effect: Commander's Aura
-![[systems-pf2e-icons-spells-anima-invocation.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Commanding Aura (Quara).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Commanding Aura (Quara).md
deleted file mode 100755
index b8a5a85e1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Commanding Aura (Quara).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Commanding Aura (Quara)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Commanding Aura (Quara)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.iDLu83vhWoNIE7xt
-tags:
- - Item
----
-
-# Effect: Commanding Aura (Quara)
-![[systems-pf2e-icons-spells-anima-invocation.webp|150 lp right]]
-
-Granted by [[Quara Orshendiel]]
-
-Drow around Quara are heartened by her presence. Her drow allies in the aura gain a +1 status bonus to attack rolls and skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Compelled Performance.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Compelled Performance.md
deleted file mode 100755
index 2561adf0c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Compelled Performance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Compelled Performance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Compelled Performance"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Yb5rg3MEojIHQX8H
-tags:
- - Item
----
-
-# Effect: Compelled Performance
-![[systems-pf2e-icons-spells-counter-performance.webp|150 lp right]]
-
-The target has a +2 status bonus to Performance checks for one week.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Memories.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Memories.md
deleted file mode 100755
index d81ab93a5..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Memories.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Consume Memories"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Consume Memories"
-foundryId: Compendium.pf2e.bestiary-effects.Item.0jAT2TJoqC1z6NCf
-tags:
- - Item
----
-
-# Effect: Consume Memories
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-Vordakai gains a +1 status bonus to all skill checks for 1 minute as a result of the consumed memories.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Organ.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Organ.md
deleted file mode 100755
index 86a77949a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Organ.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Consume Organ"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Consume Organ"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Qa0HP5uCuqh4vxBh
-tags:
- - Item
----
-
-# Effect: Consume Organ
-![[icons-creatures-abilities-mouth-teeth-long-red.webp|150 lp right]]
-
-The creature gains 15 temporary Hit Points and a +1 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Soul.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Soul.md
deleted file mode 100755
index 8ac5563c1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Consume Soul.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Consume Soul"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Consume Soul"
-foundryId: Compendium.pf2e.bestiary-effects.Item.YOH7YsdlsLzlMu69
-tags:
- - Item
----
-
-# Effect: Consume Soul
-![[icons-magic-unholy-energy-smoke-pink.webp|150 lp right]]
-
-The obcisidaemon chooses one of the following effects.
-
-_Empower Spell_ The obcisidaemon gains a +2 status bonus to its spell DCs and spell attack rolls until the end of its next turn.
-
-_Empower Weapon_ The obcisidaemon's weapon gains the effects of a greater flaming, greater frost, greater shock, or wounding rune until the end of its next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Countered by Fire.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Countered by Fire.md
deleted file mode 100755
index 4521d389e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Countered by Fire.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Countered by Fire"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Countered by Fire"
-foundryId: Compendium.pf2e.bestiary-effects.Item.a4bZrBNL17zPjDiH
-tags:
- - Item
----
-
-# Effect: Countered by Fire
-![[icons-magic-fire-flame-burning-campfire-rocks.webp|150 lp right]]
-
-The creature takes a -1 circumstance penalty to attack rolls and AC, and its jaws Strike doesn't deal electricity damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Countered by Water.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Countered by Water.md
deleted file mode 100755
index b3e9eba51..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Countered by Water.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Countered by Water"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Countered by Water"
-foundryId: Compendium.pf2e.bestiary-effects.Item.81XYZZ3H0GL8thdQ
-tags:
- - Item
----
-
-# Effect: Countered by Water
-![[icons-magic-water-wave-water-blue.webp|150 lp right]]
-
-The creature takes a -1 circumstance penalty to attack rolls, and its jaws Strike doesn't deal fire damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crocodile Form.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Crocodile Form.md
deleted file mode 100755
index b5fe98dde..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crocodile Form.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Crocodile Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Crocodile Form"
-foundryId: Compendium.pf2e.bestiary-effects.Item.USMuxi8ACBJRUrdS
-tags:
- - Item
----
-
-# Effect: Crocodile Form
-![[systems-pf2e-icons-unarmed-attacks-foot.webp|150 lp right]]
-
-The bunyip gains a land Speed of 20 feet, but it's Jaws Strike looses the persistent bleed damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crush Chitin.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Crush Chitin.md
deleted file mode 100755
index a36aa6e03..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crush Chitin.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Crush Chitin"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Crush Chitin"
-foundryId: Compendium.pf2e.bestiary-effects.Item.7OJrBAEah6YFLzcK
-tags:
- - Item
----
-
-# Effect: Crush Chitin
-![[icons-creatures-abilities-mouth-teeth-sharp.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crush of Hundreds.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Crush of Hundreds.md
deleted file mode 100755
index 0c4903b7d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crush of Hundreds.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Crush of Hundreds"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Crush of Hundreds"
-foundryId: Compendium.pf2e.bestiary-effects.Item.R8clbf7gtIlU3fIj
-tags:
- - Item
----
-
-# Effect: Crush of Hundreds
-![[systems-pf2e-icons-spells-face-in-the-crowd.webp|150 lp right]]
-
-The creature takes a -10-foot penalty to all Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crushing Spirits.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Crushing Spirits.md
deleted file mode 100755
index d1798cfd4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crushing Spirits.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Crushing Spirits"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Crushing Spirits"
-foundryId: Compendium.pf2e.bestiary-effects.Item.U05L8bPBcRHTtTB3
-tags:
- - Item
----
-
-# Effect: Crushing Spirits
-![[icons-creatures-fish-jellyfish-swarm-eyed-teal.webp|150 lp right]]
-
-The creature takes a -10-foot circumstance penalty to all its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crystalline Dust Form.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Crystalline Dust Form.md
deleted file mode 100755
index 674c3d8cc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Crystalline Dust Form.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Crystalline Dust Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Crystalline Dust Form"
-foundryId: Compendium.pf2e.bestiary-effects.Item.C9nb9XbnQgbnXpTq
-tags:
- - Item
----
-
-# Effect: Crystalline Dust Form
-![[systems-pf2e-icons-spells-diamond-dust.webp|150 lp right]]
-
-The creature gains a fly Speed of 40 feet.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curl Up.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Curl Up.md
deleted file mode 100755
index dda02398a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curl Up.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Curl Up"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curl Up"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QjgLHIgRXIk3KAOY
-tags:
- - Item
----
-
-# Effect: Curl Up
-![[systems-pf2e-icons-equipment-held-items-crystal-ball-selenite.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Boiling Blood.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Boiling Blood.md
deleted file mode 100755
index d6ba41ba2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Boiling Blood.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Curse of Boiling Blood"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Boiling Blood"
-foundryId: Compendium.pf2e.bestiary-effects.Item.CUgmb7g65vYNT2hn
-tags:
- - Item
----
-
-# Effect: Curse of Boiling Blood
-![[icons-magic-earth-explosion-lava-stone-orange.webp|150 lp right]]
-
-The creature gains weakness to fire 20.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Fire.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Fire.md
deleted file mode 100755
index 9f5419180..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Fire.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Curse of Fire"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Fire"
-foundryId: Compendium.pf2e.bestiary-effects.Item.VFIVdYmS3XTdd3hj
-tags:
- - Item
----
-
-# Effect: Curse of Fire
-![[icons-magic-fire-blast-jet-stream-embers-red.webp|150 lp right]]
-
-The creature gains weakness to fire 15.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Frost.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Frost.md
deleted file mode 100755
index 8c69f3dc0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Frost.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Curse of Frost"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Frost"
-foundryId: Compendium.pf2e.bestiary-effects.Item.sI73mEP9wZRvMpWw
-tags:
- - Item
----
-
-# Effect: Curse of Frost
-![[systems-pf2e-icons-spells-ice-storm.webp|150 lp right]]
-
-The creature gains weakness to cold 15.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Stone.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Stone.md
deleted file mode 100755
index 38d0ed014..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of Stone.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Curse of Stone"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Stone"
-foundryId: Compendium.pf2e.bestiary-effects.Item.UgoM6FBiZfc7KqCV
-tags:
- - Item
----
-
-# Effect: Curse of Stone
-![[icons-magic-defensive-armor-stone-skin.webp|150 lp right]]
-
-The creature gains a +1 status bonus to its AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of the Baneful Venom.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of the Baneful Venom.md
deleted file mode 100755
index d4c3cc254..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Curse of the Baneful Venom.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Curse of the Baneful Venom"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of the Baneful Venom"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Tkf33YglEZcZ6gOT
-tags:
- - Item
----
-
-# Effect: Curse of the Baneful Venom
-![[icons-commodities-materials-liquid-blue.webp|150 lp right]]
-
-The creature immediately attempts its next saving throw against a poison with a -2 status penalty.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Darivan's Bloodline Magic.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Darivan's Bloodline Magic.md
deleted file mode 100755
index 0c5d85055..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Darivan's Bloodline Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Darivan's Bloodline Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Darivan's Bloodline Magic"
-foundryId: Compendium.pf2e.bestiary-effects.Item.1toVzNVJZx0RwG1v
-tags:
- - Item
----
-
-# Effect: Darivan's Bloodline Magic
-![[icons-magic-nature-mushrooms-fire-glow-blue.webp|150 lp right]]
-
-When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Death Gasp (Etioling).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Death Gasp (Etioling).md
deleted file mode 100755
index c6b84667f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Death Gasp (Etioling).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Death Gasp (Etioling)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Death Gasp (Etioling)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.5x0XpNftvx9uGbXt
-tags:
- - Item
----
-
-# Effect: Death Gasp (Etioling)
-![[systems-pf2e-icons-spells-claim-undead.webp|150 lp right]]
-
-The creature gains the undead and incorporeal traits, a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or vitality; double this resistance vs. non-magical) and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Death Gasp.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Death Gasp.md
deleted file mode 100755
index 3c2eef672..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Death Gasp.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Death Gasp"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Death Gasp"
-foundryId: Compendium.pf2e.bestiary-effects.Item.lyeRL7khixdlJsaf
-tags:
- - Item
----
-
-# Effect: Death Gasp
-![[systems-pf2e-icons-spells-claim-undead.webp|150 lp right]]
-
-The creature gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Deceitful Feast (Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Deceitful Feast (Failure).md
deleted file mode 100755
index 2653538e6..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Deceitful Feast (Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Deceitful Feast (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Deceitful Feast (Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.vc3AOrJpacJ7T1hO
-tags:
- - Item
----
-
-# Effect: Deceitful Feast (Failure)
-![[systems-pf2e-icons-spells-heroes-feast.webp|150 lp right]]
-
-The creature takes a -1 circumstance penalty to Will saves against any of the brughadatch's spells or abilities. The penalty increases with each failed save, to a maximum of -5.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Assault.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Assault.md
deleted file mode 100755
index ec2ffce92..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Assault.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Defensive Assault"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Defensive Assault"
-foundryId: Compendium.pf2e.bestiary-effects.Item.pMPe01GWvfwcYwUR
-tags:
- - Item
----
-
-# Effect: Defensive Assault
-![[icons-skills-melee-weapons-crossed-swords-yellow-teal.webp|150 lp right]]
-
-The creature gains a circumstance bonus to AC based on the weapons used for defense.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Slam.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Slam.md
deleted file mode 100755
index 1058b53d0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Slam.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Defensive Slam"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Defensive Slam"
-foundryId: Compendium.pf2e.bestiary-effects.Item.BsuYuFxE20mnRxbs
-tags:
- - Item
----
-
-# Effect: Defensive Slam
-![[icons-skills-melee-unarmed-punch-fist.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Slice.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Slice.md
deleted file mode 100755
index 33342be6e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Defensive Slice.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Defensive Slice"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Defensive Slice"
-foundryId: Compendium.pf2e.bestiary-effects.Item.EwhWYPCNM8bIIYEI
-tags:
- - Item
----
-
-# Effect: Defensive Slice
-![[icons-skills-melee-hand-grip-sword-red.webp|150 lp right]]
-
-Baron Drelev assumes a defensive position with his weapons out, then attempts a melee Strike. He takes a -2 status penalty on all Strikes (including this one) and gains a +2 status bonus to his AC until the start of his next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Demon-Touched Weapon.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Demon-Touched Weapon.md
deleted file mode 100755
index d0b70c2cc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Demon-Touched Weapon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Demon-Touched Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Demon-Touched Weapon"
-foundryId: Compendium.pf2e.bestiary-effects.Item.3PiE6Wka0ylO5V1x
-tags:
- - Item
----
-
-# Effect: Demon-Touched Weapon
-![[icons-magic-unholy-hand-weapon-glow-black-green.webp|150 lp right]]
-
-Shenga deals an additional 1d6 bleed damage with her melee Strikes.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Despair.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Despair.md
deleted file mode 100755
index 754e1f7fc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Despair.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Despair"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Despair"
-foundryId: Compendium.pf2e.bestiary-effects.Item.1bOSJ2LbEC28aI9f
-tags:
- - Item
----
-
-# Effect: Despair
-![[systems-pf2e-icons-spells-canticle-of-everlasting-grief.webp|150 lp right]]
-
-Living creatures are frightened 1 while in a despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Despoiler.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Despoiler.md
deleted file mode 100755
index 2cc19fe1a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Despoiler.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Despoiler"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Despoiler"
-foundryId: Compendium.pf2e.bestiary-effects.Item.itdoXvcDo8wwmTME
-tags:
- - Item
----
-
-# Effect: Despoiler
-![[icons-magic-light-explosion-glow-spiral-teal.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to all saving throws against poisons, diseases, and drugs.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Devour Soul (Victim Level 15 or Higher).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Devour Soul (Victim Level 15 or Higher).md
deleted file mode 100755
index d4c135f7b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Devour Soul (Victim Level 15 or Higher).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Devour Soul (Victim Level 15 or Higher)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Devour Soul (Victim Level 15 or Higher)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.S38CM3hyr7DnsmRR
-tags:
- - Item
----
-
-# Effect: Devour Soul (Victim Level 15 or Higher)
-![[icons-creatures-fish-jellyfish-swarm-eyed-teal.webp|150 lp right]]
-
-The creature gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Devour Soul.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Devour Soul.md
deleted file mode 100755
index a151d7865..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Devour Soul.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Devour Soul"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Devour Soul"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QpG9AaYpXJzDEjZA
-tags:
- - Item
----
-
-# Effect: Devour Soul
-![[icons-creatures-fish-jellyfish-swarm-eyed-teal.webp|150 lp right]]
-
-The creature gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dire Warning.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Dire Warning.md
deleted file mode 100755
index f94b23724..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dire Warning.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Dire Warning"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dire Warning"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Cc5WsKkbOPOzopCY
-tags:
- - Item
----
-
-# Effect: Dire Warning
-![[systems-pf2e-icons-spells-command.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dirty Bomb (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Dirty Bomb (Critical Failure).md
deleted file mode 100755
index a15c1e2b4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dirty Bomb (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Dirty Bomb (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dirty Bomb (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ryY6fdqpC5Ztnagd
-tags:
- - Item
----
-
-# Effect: Dirty Bomb (Critical Failure)
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-sun-orchid-poultice.webp|150 lp right]]
-
-The creature takes a -3 circumstance penalty to fortitude saves against the chemist's Crude Bombs.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dirty Bomb.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Dirty Bomb.md
deleted file mode 100755
index 18f1a15fd..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dirty Bomb.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Dirty Bomb"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dirty Bomb"
-foundryId: Compendium.pf2e.bestiary-effects.Item.5ZK22sNW7o26aST0
-tags:
- - Item
----
-
-# Effect: Dirty Bomb
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-tools-sun-orchid-poultice.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to fortitude saves against the chemist's Crude Bombs.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Discerning Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Discerning Aura.md
deleted file mode 100755
index f2426b657..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Discerning Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Discerning Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Discerning Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.mo4IRyv7GGRBJihU
-tags:
- - Item
----
-
-# Effect: Discerning Aura
-![[icons-magic-death-skull-horned-worn-fire-blue.webp|150 lp right]]
-
-All undead within the aura glow blue, shedding dim light in a 5-foot radius.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Distracting Frolic.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Distracting Frolic.md
deleted file mode 100755
index 3000f66c4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Distracting Frolic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Distracting Frolic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Distracting Frolic"
-foundryId: Compendium.pf2e.bestiary-effects.Item.E10qJgInN8Fx3yhW
-tags:
- - Item
----
-
-# Effect: Distracting Frolic
-![[systems-pf2e-icons-spells-enthrall.webp|150 lp right]]
-
-The target ally can roll the save twice and take the better result.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Distracting Giggle.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Distracting Giggle.md
deleted file mode 100755
index 981b4d0b0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Distracting Giggle.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Distracting Giggle"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Distracting Giggle"
-foundryId: Compendium.pf2e.bestiary-effects.Item.6TKI9EZKvusrPLHU
-tags:
- - Item
----
-
-# Effect: Distracting Giggle
-![[icons-magic-control-fear-fright-shadow-monster-red.webp|150 lp right]]
-
-Creatures take a –1 status penalty to Will saves.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Disturbing Vision.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Disturbing Vision.md
deleted file mode 100755
index 018402714..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Disturbing Vision.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Disturbing Vision"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Disturbing Vision"
-foundryId: Compendium.pf2e.bestiary-effects.Item.AThOnEYzPO9ssYTB
-tags:
- - Item
----
-
-# Effect: Disturbing Vision
-![[systems-pf2e-icons-spells-see-invisibility.webp]]
-
-The visions last `dice: 1d4` rounds, and while they do, all evil creatures in the area gain a +1 status bonus to all checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Divine Aegis.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Divine Aegis.md
deleted file mode 100755
index 230f3f553..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Divine Aegis.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Divine Aegis"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Aegis"
-foundryId: Compendium.pf2e.bestiary-effects.Item.e4HoYakV7SvwvcrH
-tags:
- - Item
----
-
-# Effect: Divine Aegis
-![[icons-magic-defensive-shield-barrier-glowing-blue.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to saving throws against non-divine magical effects and a -1 circumstance penalty to saves against divine effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Downcast.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Downcast.md
deleted file mode 100755
index 55b9dd811..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Downcast.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Downcast"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Downcast"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zjVBG6uDd4WKWeKU
-tags:
- - Item
----
-
-# Effect: Downcast
-![[systems-pf2e-icons-spells-personal-rain-cloud.webp|150 lp right]]
-
-The creature takes a –1 status penalty to attack rolls
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Draconic Breath Weapon Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Draconic Breath Weapon Aura.md
deleted file mode 100755
index 60aebfb5f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Draconic Breath Weapon Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Draconic Breath Weapon Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Draconic Breath Weapon Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.lJGAJF9QiXCOPd2I
-tags:
- - Item
----
-
-# Effect: Draconic Breath Weapon Aura
-![[systems-pf2e-icons-spells-dragon-breath.webp|150 lp right]]
-
-After the dragon uses its Breath Weapon, an aura surrounds its body for 1 round.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Drain Luck.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Drain Luck.md
deleted file mode 100755
index 3f1a63d5e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Drain Luck.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Drain Luck"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Drain Luck"
-foundryId: Compendium.pf2e.bestiary-effects.Item.fGI77mVeCQKBAP0f
-tags:
- - Item
----
-
-# Effect: Drain Luck
-![[icons-magic-fire-orb-vortex.webp|150 lp right]]
-
-The creature gains a status penalty to all checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Drink Emotions.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Drink Emotions.md
deleted file mode 100755
index 35dc2dee9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Drink Emotions.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Drink Emotions"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Drink Emotions"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wL4QI1h4YvdHoOuG
-tags:
- - Item
----
-
-# Effect: Drink Emotions
-![[systems-pf2e-icons-spells-fearful-feast.webp|150 lp right]]
-
-While excited, the unfeeling empath takes a –1 penalty to AC, gains a +1 status bonus to attack rolls, and deals an additional 1d4 mental damage with its melee Strikes.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dust Eternal.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Dust Eternal.md
deleted file mode 100755
index f2b536207..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Dust Eternal.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Dust Eternal"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dust Eternal"
-foundryId: Compendium.pf2e.bestiary-effects.Item.lR49i3wO6TxJAK9o
-tags:
- - Item
----
-
-# Effect: Dust Eternal
-![[systems-pf2e-icons-spells-control-sand.webp|150 lp right]]
-
-Everything in the aura is [[Concealed]].
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ectoplasmic Form (Physical).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Ectoplasmic Form (Physical).md
deleted file mode 100755
index 705a1d4a2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ectoplasmic Form (Physical).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ectoplasmic Form (Physical)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ectoplasmic Form (Physical)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QMcmhifNQOPguv2t
-tags:
- - Item
----
-
-# Effect: Ectoplasmic Form (Physical)
-![[systems-pf2e-icons-spells-dinosaur-form.webp|150 lp right]]
-
-The creature loses the incorporeal trait, the immunity to precision damage and all resistances. It gains temporary hit points and an increased armor class according to the specific creature, its jaws strikes deal piercing and its claws strikes deal slashing damage instead of negative.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Energy Ward.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Energy Ward.md
deleted file mode 100755
index cf1749030..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Energy Ward.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Energy Ward"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Energy Ward"
-foundryId: Compendium.pf2e.bestiary-effects.Item.No817gKxdliCVQ9K
-tags:
- - Item
----
-
-# Effect: Energy Ward
-![[icons-magic-symbols-elements-air-earth-fire-water.webp|150 lp right]]
-
-The cascader gains resistance 15 to the triggering damage, replacing any other resistance gained from this ability. The cascader's melee strikes also deal an additional 4d10 damage of this type.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ensnare.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Ensnare.md
deleted file mode 100755
index 4c2aade79..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ensnare.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ensnare"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ensnare"
-foundryId: Compendium.pf2e.bestiary-effects.Item.fPhbDSTPuT01f0Kn
-tags:
- - Item
----
-
-# Effect: Ensnare
-![[icons-magic-nature-root-vines-grow-brown.webp|150 lp right]]
-
-The creature takes a -10-foot status penalty to its Speed.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Entangling Slime.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Entangling Slime.md
deleted file mode 100755
index fc1b98cb9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Entangling Slime.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Entangling Slime"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Entangling Slime"
-foundryId: Compendium.pf2e.bestiary-effects.Item.jQmfZcPD6xVYx5nb
-tags:
- - Item
----
-
-# Effect: Entangling Slime
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-The creature becomes clumsy 1 and takes a -5-foot penalty to Speed.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Entangling Train.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Entangling Train.md
deleted file mode 100755
index e83142147..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Entangling Train.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Entangling Train"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Entangling Train"
-foundryId: Compendium.pf2e.bestiary-effects.Item.dNs30jfFOJqhjFW7
-tags:
- - Item
----
-
-# Effect: Entangling Train
-![[systems-pf2e-icons-spells-black-tentacles.webp|150 lp right]]
-
-The creature takes a -15-foot circumstance penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fan Bolt.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fan Bolt.md
deleted file mode 100755
index 7b9611c39..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fan Bolt.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fan Bolt"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fan Bolt"
-foundryId: Compendium.pf2e.bestiary-effects.Item.seWuw1GMSm3kzCWV
-tags:
- - Item
----
-
-# Effect: Fan Bolt
-![[icons-magic-nature-root-vines-grow-brown.webp|150 lp right]]
-
-The creature takes a -10-foot status penalty to its swim Speed.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fanatical Frenzy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fanatical Frenzy.md
deleted file mode 100755
index 1d847a079..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fanatical Frenzy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fanatical Frenzy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fanatical Frenzy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.3Wtzyb0ZgkaC7vHY
-tags:
- - Item
----
-
-# Effect: Fanatical Frenzy
-![[systems-pf2e-icons-spells-hideous-laughter.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and takes a -2 status penalty to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fed by Metal.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fed by Metal.md
deleted file mode 100755
index 09969d168..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fed by Metal.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fed by Metal"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fed by Metal"
-foundryId: Compendium.pf2e.bestiary-effects.Item.OMJnZspk5YHai8yn
-tags:
- - Item
----
-
-# Effect: Fed by Metal
-![[icons-commodities-leather-scales-white.webp|150 lp right]]
-
-The creature gains a +1 item bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fed by Wood.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fed by Wood.md
deleted file mode 100755
index 96d118a78..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fed by Wood.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fed by Wood"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fed by Wood"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4FMFRlEC923CnLI7
-tags:
- - Item
----
-
-# Effect: Fed by Wood
-![[icons-magic-nature-barrier-shield-wood-vines.webp|150 lp right]]
-
-The fire damage from the creature's jaws increases by one die.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Feed.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Feed.md
deleted file mode 100755
index f6b3f8043..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Feed.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Feed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Feed"
-foundryId: Compendium.pf2e.bestiary-effects.Item.i4S6h5c1KK4FLq6w
-tags:
- - Item
----
-
-# Effect: Feed
-![[icons-creatures-abilities-mouth-teeth-long-red.webp|150 lp right]]
-
-The creature gains a status bonus to its checks and DCs depending on how often it used the Feed ability.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fetid Fumes.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fetid Fumes.md
deleted file mode 100755
index 4cdb7267b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fetid Fumes.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fetid Fumes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fetid Fumes"
-foundryId: Compendium.pf2e.bestiary-effects.Item.mD44D9I05NQaXiED
-tags:
- - Item
----
-
-# Effect: Fetid Fumes
-![[systems-pf2e-icons-spells-incendiary-fog.webp|150 lp right]]
-
-Everything within the aura is concealed by smoke.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fetid Screech (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fetid Screech (Critical Failure).md
deleted file mode 100755
index d6274eb8c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fetid Screech (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fetid Screech (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fetid Screech (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.lIEc8Lx3ROm17Dqa
-tags:
- - Item
----
-
-# Effect: Fetid Screech (Critical Failure)
-![[icons-skills-trades-music-singing-voice-blue.webp|150 lp right]]
-
-The creature takes a -5 foot status penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fettering Fedora.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fettering Fedora.md
deleted file mode 100755
index 8ab9eb991..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fettering Fedora.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fettering Fedora"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fettering Fedora"
-foundryId: Compendium.pf2e.bestiary-effects.Item.FQrNDisx6noJnFaQ
-tags:
- - Item
----
-
-# Effect: Fettering Fedora
-![[icons-equipment-head-hat-belted-grey.webp|150 lp right]]
-
-The creature takes a -10-foot circumstance penalty to their Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fiddle.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fiddle.md
deleted file mode 100755
index 0c103d2d5..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fiddle.md
+++ /dev/null
@@ -1,17 +0,0 @@
----
-title: "Effect: Fiddle"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fiddle"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wJsOZsYI2ZUVcGxc
-tags:
- - Item
----
-
-# Effect: Fiddle
-![[systems-pf2e-icons-spells-soothing-words.webp|150 lp right]]
-
-A catchy fiddling tune compels the creature to dance about.
-
-**Failure** Off-guard and -10-foot status penalty to Speeds
-**Critical Failure** As failure, and also slowed 1
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Field of Undeath.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Field of Undeath.md
deleted file mode 100755
index 6564485ef..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Field of Undeath.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Field of Undeath"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Field of Undeath"
-foundryId: Compendium.pf2e.bestiary-effects.Item.x8e0MXrPgdRYQqBm
-tags:
- - Item
----
-
-# Effect: Field of Undeath
-![[icons-magic-death-skull-energy-light-white.webp|150 lp right]]
-
-Allies within the aura who have void healing gain fast healing.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fiery Form.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fiery Form.md
deleted file mode 100755
index 007f5dab7..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fiery Form.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fiery Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fiery Form"
-foundryId: Compendium.pf2e.bestiary-effects.Item.H99PJXU5cvJ4Oycm
-tags:
- - Item
----
-
-# Effect: Fiery Form
-![[icons-magic-fire-elemental-fire-flying.webp|150 lp right]]
-
-The blood hag gains the fire trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a torch.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Filth Wave.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Filth Wave.md
deleted file mode 100755
index 1fc2db7ec..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Filth Wave.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Filth Wave"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Filth Wave"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Qomp2EujVCbzJb4X
-tags:
- - Item
----
-
-# Effect: Filth Wave
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-spider-root.webp|150 lp right]]
-
-The creature takes a -10-foot penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Flammable.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Flammable.md
deleted file mode 100755
index 7c2794e5c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Flammable.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Flammable"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Flammable"
-foundryId: Compendium.pf2e.bestiary-effects.Item.insc09aslLptd0dN
-tags:
- - Item
----
-
-# Effect: Flammable
-![[icons-magic-fire-explosion-embers-evade-silhouette.webp|150 lp right]]
-
-While burning, a bakeneko's Strikes inflict an additional 1d6 fire damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Focused Assault.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Focused Assault.md
deleted file mode 100755
index 59fce0d84..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Focused Assault.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Focused Assault"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Focused Assault"
-foundryId: Compendium.pf2e.bestiary-effects.Item.7wDH2q0UcFdu2w58
-tags:
- - Item
----
-
-# Effect: Focused Assault
-![[icons-skills-melee-weapons-crossed-swords-white-blue.webp|150 lp right]]
-
-The creature deals additional damage based on the amount of longswords it wields.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fold Form.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fold Form.md
deleted file mode 100755
index 4fa29f9fe..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fold Form.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fold Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fold Form"
-foundryId: Compendium.pf2e.bestiary-effects.Item.513Y2ZSzvm8rijkp
-tags:
- - Item
----
-
-# Effect: Fold Form
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-The kinzaruk swiftly unfolds and refolds its body into a new shape chosen from the options of animal form. This grants it the movement Speeds and Strikes of the chosen form, but none of the other benefits. Its attack bonus is unchanged, and its damage bonus is +3.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Form a Phalanx.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Form a Phalanx.md
deleted file mode 100755
index e99fff48f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Form a Phalanx.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Form a Phalanx"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Form a Phalanx"
-foundryId: Compendium.pf2e.bestiary-effects.Item.l62iAFL3EO7wSsLL
-tags:
- - Item
----
-
-# Effect: Form a Phalanx
-![[icons-equipment-shield-heater-steel-boss-red.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fortune's Favor.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Fortune's Favor.md
deleted file mode 100755
index a27f26a6e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Fortune's Favor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fortune's Favor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fortune's Favor"
-foundryId: Compendium.pf2e.bestiary-effects.Item.yQd2Yoht8libCMCv
-tags:
- - Item
----
-
-# Effect: Fortune's Favor
-![[systems-pf2e-icons-spells-shadow-illusion.webp|150 lp right]]
-
-Whenever the creature attempts a specific type of saving throw, it rolls twice and takes the higher result. The type of saving throw is determined by the suit that featured most prominently in the harrow reading: Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns)
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Furious Possession.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Furious Possession.md
deleted file mode 100755
index 4e21648f5..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Furious Possession.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Furious Possession"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Furious Possession"
-foundryId: Compendium.pf2e.bestiary-effects.Item.KpRRcLsAiIhJFE03
-tags:
- - Item
----
-
-# Effect: Furious Possession
-![[systems-pf2e-icons-spells-possession.webp|150 lp right]]
-
-The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics.
-
-
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ganzi Resistance.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Ganzi Resistance.md
deleted file mode 100755
index b4d90f28e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ganzi Resistance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ganzi Resistance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ganzi Resistance"
-foundryId: Compendium.pf2e.bestiary-effects.Item.PFeGCDFOo2AjI6ib
-tags:
- - Item
----
-
-# Effect: Ganzi Resistance
-![[icons-magic-symbols-elements-air-earth-fire-water.webp|150 lp right]]
-
-The creature gains an amount of resistance to acid, electricity, or sonic (chosen randomly each day) based on the specific creature.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ghonhatine Feed.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Ghonhatine Feed.md
deleted file mode 100755
index 7a23c60df..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ghonhatine Feed.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ghonhatine Feed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ghonhatine Feed"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wPW6kVscJgBLPVKZ
-tags:
- - Item
----
-
-# Effect: Ghonhatine Feed
-![[icons-creatures-abilities-mouth-teeth-sharp.webp|150 lp right]]
-
-The creature gains fast healing 5 and a +2 status bonus to damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Gird in Prayer.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Gird in Prayer.md
deleted file mode 100755
index 3c414e911..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Gird in Prayer.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Gird in Prayer"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Gird in Prayer"
-foundryId: Compendium.pf2e.bestiary-effects.Item.VLOvyQiZKeXppS2L
-tags:
- - Item
----
-
-# Effect: Gird in Prayer
-![[icons-magic-holy-prayer-hands-glowing-yellow-white.webp|150 lp right]]
-
-The creature gains a +2 status bonus to saving throws against death, mental, and possession effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Gleaming Armor.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Gleaming Armor.md
deleted file mode 100755
index c0bea1dce..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Gleaming Armor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Gleaming Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Gleaming Armor"
-foundryId: Compendium.pf2e.bestiary-effects.Item.CoPPOCyfADvybcxV
-tags:
- - Item
----
-
-# Effect: Gleaming Armor
-![[systems-pf2e-icons-spells-mage-armor.webp|150 lp right]]
-
-The creature gains a +2 status bonus to AC and resistance to energy damage based on the specific creature.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Gloom Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Gloom Aura.md
deleted file mode 100755
index bdc3b65c3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Gloom Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Gloom Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Gloom Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Me16QQGxpivWE2WW
-tags:
- - Item
----
-
-# Effect: Gloom Aura
-![[icons-creatures-abilities-wolf-heads-swirl-purple.webp|150 lp right]]
-
-The creature takes a -1 circumstance penalty to saving throws made to resist emotion effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Glowing Spores.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Glowing Spores.md
deleted file mode 100755
index a7ca6efa1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Glowing Spores.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Glowing Spores"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Glowing Spores"
-foundryId: Compendium.pf2e.bestiary-effects.Item.eZL4B1P4H8hr1CAn
-tags:
- - Item
----
-
-# Effect: Glowing Spores
-![[systems-pf2e-icons-spells-disperse-into-air.webp|150 lp right]]
-
-The creature takes a -4 penalty to Stealth checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Goblin Song.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Goblin Song.md
deleted file mode 100755
index cb2fecba4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Goblin Song.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Goblin Song"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Goblin Song"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ckL8iL7BKBPteEVL
-tags:
- - Item
----
-
-# Effect: Goblin Song
-![[systems-pf2e-icons-spells-unfathomable-song.webp|150 lp right]]
-
-The creature takes a -1 status penalty to Perception checks and Will saves.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Graveknight's Curse.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Graveknight's Curse.md
deleted file mode 100755
index 417d1eac6..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Graveknight's Curse.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Graveknight's Curse"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Graveknight's Curse"
-foundryId: Compendium.pf2e.bestiary-effects.Item.6rnB7nK6J6zF4vea
-tags:
- - Item
----
-
-# Effect: Graveknight's Curse
-![[systems-pf2e-icons-equipment-cursed-items-medusa-armor.webp|150 lp right]]
-
-The creature's Speed is reduced by 10.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guardian's Aegis.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Guardian's Aegis.md
deleted file mode 100755
index a1695311d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guardian's Aegis.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Guardian's Aegis"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guardian's Aegis"
-foundryId: Compendium.pf2e.bestiary-effects.Item.AL7E03DYahfDhbcR
-tags:
- - Item
----
-
-# Effect: Guardian's Aegis
-![[systems-pf2e-icons-spells-spell-immunity.webp|150 lp right]]
-
-The creature gains a +1 status bonus to saves against magical effects. The bonus increases to +2 if the effect originated from a demon or other chaotic evil fiend.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guide's Warning.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Guide's Warning.md
deleted file mode 100755
index f078a3c33..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guide's Warning.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Guide's Warning"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guide's Warning"
-foundryId: Compendium.pf2e.bestiary-effects.Item.UiISDbCjK6AUDsll
-tags:
- - Item
----
-
-# Effect: Guide's Warning
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guiding Words.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Guiding Words.md
deleted file mode 100755
index a447da928..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guiding Words.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Guiding Words"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guiding Words"
-foundryId: Compendium.pf2e.bestiary-effects.Item.uqjx1bwYduHwwC7d
-tags:
- - Item
----
-
-# Effect: Guiding Words
-![[systems-pf2e-icons-spells-agitate.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guildmaster's Lead.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Guildmaster's Lead.md
deleted file mode 100755
index fd0efec1c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Guildmaster's Lead.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Guildmaster's Lead"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guildmaster's Lead"
-foundryId: Compendium.pf2e.bestiary-effects.Item.dVVc5MYx4G3QPHoa
-tags:
- - Item
----
-
-# Effect: Guildmaster's Lead
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hallucinogenic Pollen (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hallucinogenic Pollen (Critical Failure).md
deleted file mode 100755
index c29390dc1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hallucinogenic Pollen (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hallucinogenic Pollen (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hallucinogenic Pollen (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.RAKgTTFKc2YEbvrc
-tags:
- - Item
----
-
-# Effect: Hallucinogenic Pollen (Critical Failure)
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-The creature takes a -4 status penalty to Perception checks and saves against mental effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hallucinogenic Pollen (Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hallucinogenic Pollen (Failure).md
deleted file mode 100755
index bd0cde046..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hallucinogenic Pollen (Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hallucinogenic Pollen (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hallucinogenic Pollen (Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.GstmxSP75eKmHtCQ
-tags:
- - Item
----
-
-# Effect: Hallucinogenic Pollen (Failure)
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-The creature takes a -2 status penalty to Perception checks and saves against mental effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hamstring.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hamstring.md
deleted file mode 100755
index 50f0b8b9e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hamstring.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hamstring"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hamstring"
-foundryId: Compendium.pf2e.bestiary-effects.Item.otUESSH8BDdPKHtb
-tags:
- - Item
----
-
-# Effect: Hamstring
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-The target takes a -10-foot status penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harmonizing Aura (Allies).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Harmonizing Aura (Allies).md
deleted file mode 100755
index 73f5169e8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harmonizing Aura (Allies).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Harmonizing Aura (Allies)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harmonizing Aura (Allies)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.31nnjHZqiaqaWBUi
-tags:
- - Item
----
-
-# Effect: Harmonizing Aura (Allies)
-![[systems-pf2e-icons-spells-spirit-song.webp|150 lp right]]
-
-The creature gains a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against sonic and auditory effects
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harmonizing Aura (Enemies).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Harmonizing Aura (Enemies).md
deleted file mode 100755
index b46b61eef..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harmonizing Aura (Enemies).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Harmonizing Aura (Enemies)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harmonizing Aura (Enemies)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.tSF9z5VTeevxoww3
-tags:
- - Item
----
-
-# Effect: Harmonizing Aura (Enemies)
-![[systems-pf2e-icons-spells-unfathomable-song.webp|150 lp right]]
-
-The creature gains a -2 status bonus to sonic damage rolls and a -1 status bonus to AC and all saves against sonic and auditory effects
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harrow Burst.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Harrow Burst.md
deleted file mode 100755
index 436e73ae9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harrow Burst.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Harrow Burst"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harrow Burst"
-foundryId: Compendium.pf2e.bestiary-effects.Item.eqzDPseLIfWJMxAR
-tags:
- - Item
----
-
-# Effect: Harrow Burst
-![[icons-sundries-gaming-playing-cards-black.webp|150 lp right]]
-
-A creature that fails its save rolls 1d6 to determine a suit of cards: 1 = hammers (Strength), 2 = keys (Dexterity), 3 = shields (Constitution), 4 = books (Intelligence), 5 = stars (Wisdom), 6 = crowns (Charisma). The creature takes a –1 status penalty to all checks related to that ability score for 1 round (–2 status penalty on a critical failure)
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harrowing Misfortune.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Harrowing Misfortune.md
deleted file mode 100755
index 2c87ef258..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Harrowing Misfortune.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Harrowing Misfortune"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harrowing Misfortune"
-foundryId: Compendium.pf2e.bestiary-effects.Item.7PYhxmQxCD5kzMlw
-tags:
- - Item
----
-
-# Effect: Harrowing Misfortune
-![[systems-pf2e-icons-spells-shadow-illusion.webp|150 lp right]]
-
-The creature must roll twice and take the lower result on its next roll of a specific type, determined by the card's suit. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll).
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Haywire.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Haywire.md
deleted file mode 100755
index be3ebb4c9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Haywire.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Haywire"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Haywire"
-foundryId: Compendium.pf2e.bestiary-effects.Item.XaYM6Td0yhx2POau
-tags:
- - Item
----
-
-# Effect: Haywire
-![[icons-magic-lightning-bolt-strike-forked-blue.webp|150 lp right]]
-
-The creature takes a -1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus [[Knockdown]].
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Howl of Vengeful Fury.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Howl of Vengeful Fury.md
deleted file mode 100755
index 3e66f164d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Howl of Vengeful Fury.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Howl of Vengeful Fury"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Howl of Vengeful Fury"
-foundryId: Compendium.pf2e.bestiary-effects.Item.X1Q1uBiylZoJg3Co
-tags:
- - Item
----
-
-# Effect: Howl of Vengeful Fury
-![[icons-magic-sonic-scream-wail-shout-teal.webp|150 lp right]]
-
-Thatchlings gain 5 temporary Hit Points and a +1 status bonus to their Strikes and saving throws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hunted Fear.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hunted Fear.md
deleted file mode 100755
index b4f9de635..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hunted Fear.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hunted Fear"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hunted Fear"
-foundryId: Compendium.pf2e.bestiary-effects.Item.mFnSXW6HTwS7Iu1k
-tags:
- - Item
----
-
-# Effect: Hunted Fear
-![[systems-pf2e-icons-spells-fear.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to Survival checks to avoid getting lost.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hurl Net.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hurl Net.md
deleted file mode 100755
index e56441365..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hurl Net.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hurl Net"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hurl Net"
-foundryId: Compendium.pf2e.bestiary-effects.Item.q2D1QBalqBQfKzTc
-tags:
- - Item
----
-
-# Effect: Hurl Net
-![[systems-pf2e-icons-equipment-adventuring-gear-net.webp|150 lp right]]
-
-The creature takes a -10-foot circumstance penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hurtful Critique.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hurtful Critique.md
deleted file mode 100755
index 6eeddcb4b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hurtful Critique.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hurtful Critique"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hurtful Critique"
-foundryId: Compendium.pf2e.bestiary-effects.Item.HKyMZobjOsd6WFuo
-tags:
- - Item
----
-
-# Effect: Hurtful Critique
-![[systems-pf2e-icons-spells-anathematic-reprisal.webp|150 lp right]]
-
-The creature takes a -1 circumstance penalty to attack rolls (-2 on a critical failure).
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hydra Heads.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hydra Heads.md
deleted file mode 100755
index f154a0268..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hydra Heads.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hydra Heads"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hydra Heads"
-foundryId: Compendium.pf2e.bestiary-effects.Item.uZJOdounIHaFDC1t
-tags:
- - Item
----
-
-# Effect: Hydra Heads
-![[systems-pf2e-icons-spells-summon-animal.webp|150 lp right]]
-
-The number of heads the hydra currently has.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hypnotic Stare.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Hypnotic Stare.md
deleted file mode 100755
index 35137f30a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Hypnotic Stare.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hypnotic Stare"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hypnotic Stare"
-foundryId: Compendium.pf2e.bestiary-effects.Item.qFDiWpzk8cuwQGyH
-tags:
- - Item
----
-
-# Effect: Hypnotic Stare
-![[systems-pf2e-icons-spells-see-invisibility.webp|150 lp right]]
-
-That target takes a -2 penalty to Will saving throws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ill Omen.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Ill Omen.md
deleted file mode 100755
index d25f84e1c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Ill Omen.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ill Omen"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ill Omen"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zXzXDlh0HkyPJu8f
-tags:
- - Item
----
-
-# Effect: Ill Omen
-![[icons-creatures-mammals-humanoid-cat-skulking-teal.webp|150 lp right]]
-
-The creature takes a -1 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to fortune effects for 1 day.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Impaling Chain.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Impaling Chain.md
deleted file mode 100755
index 1f8f857ef..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Impaling Chain.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Impaling Chain"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Impaling Chain"
-foundryId: Compendium.pf2e.bestiary-effects.Item.gjo8LR6uOhDM5W7L
-tags:
- - Item
----
-
-# Effect: Impaling Chain
-![[systems-pf2e-icons-equipment-adventuring-gear-chain.webp|150 lp right]]
-
-The target is impaled and anchored in place, becoming grabbed by the chain. The creature is unable to recover from persistent bleed damage until it gets free.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Incendiary Dollop.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Incendiary Dollop.md
deleted file mode 100755
index 4d8e860b2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Incendiary Dollop.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Incendiary Dollop"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Incendiary Dollop"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Z6cOCgyVwTr5t3yQ
-tags:
- - Item
----
-
-# Effect: Incendiary Dollop
-![[icons-magic-fire-barrier-wall-flame-ring-yellow.webp|150 lp right]]
-
-For the following 1 minute, or until a creature scrubs away the grease dollop with a single Interact action, the DC of the creature's checks to recover from persistent fire damage is increased by 2.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Infectious Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Infectious Aura.md
deleted file mode 100755
index 5307c39b1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Infectious Aura.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Infectious Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Infectious Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.T2tfacwoOozQfsIz
-tags:
- - Item
----
-
-# Effect: Infectious Aura
-![[icons-magic-death-skull-poison-green.webp|150 lp right]]
-
-The creature takes a -2 status penalty to saves against disease effects.
-
-If a creature within range contracts or progresses a disease, all adjacent creatures are exposed to the same disease, at the same DC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Infernal Wound.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Infernal Wound.md
deleted file mode 100755
index bd4fa09ae..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Infernal Wound.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Infernal Wound"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Infernal Wound"
-foundryId: Compendium.pf2e.bestiary-effects.Item.inLBsuLRE5xmVHdn
-tags:
- - Item
----
-
-# Effect: Infernal Wound
-![[icons-skills-wounds-blood-drip-droplet-red.webp|150 lp right]]
-
-The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspirational Presence.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspirational Presence.md
deleted file mode 100755
index 29550cda3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspirational Presence.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspirational Presence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspirational Presence"
-foundryId: Compendium.pf2e.bestiary-effects.Item.CiCG3r7SHYMJeUxz
-tags:
- - Item
----
-
-# Effect: Inspirational Presence
-![[systems-pf2e-icons-spells-comprehend-language.webp|150 lp right]]
-
-Any of the teacher's students in the aura gains a +1 circumstance bonus to [[Recall Knowledge]].
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Courage (Love Siktempora).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Courage (Love Siktempora).md
deleted file mode 100755
index 69afb72a0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Courage (Love Siktempora).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspire Courage (Love Siktempora)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspire Courage (Love Siktempora)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.uFi8GhPkYY3ti40N
-tags:
- - Item
----
-
-# Effect: Inspire Courage (Love Siktempora)
-![[systems-pf2e-icons-spells-inspire-courage.webp|150 lp right]]
-
-The creature gains a +2 status bonus to attack rolls, damage rolls, and saves against fear effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Defense (Love Siktempora).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Defense (Love Siktempora).md
deleted file mode 100755
index fa665a1d1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Defense (Love Siktempora).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspire Defense (Love Siktempora)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspire Defense (Love Siktempora)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.MKC2ne315YiCUiWd
-tags:
- - Item
----
-
-# Effect: Inspire Defense (Love Siktempora)
-![[systems-pf2e-icons-spells-inspire-defense.webp|150 lp right]]
-
-The creature gains a +2 status bonus to AC and saving throws, as well as resistance 4 to physical damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Envoy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Envoy.md
deleted file mode 100755
index 232767641..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspire Envoy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspire Envoy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspire Envoy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.YDJnC3Bdc2GI6hX5
-tags:
- - Item
----
-
-# Effect: Inspire Envoy
-![[systems-pf2e-icons-spells-inspire-heroics.webp|150 lp right]]
-
-The creature gains a status bonus to attack rolls, AC, or all of the following: Perception, Will saves, and Charisma-based skill checks. The value of the bonus depends on the specific creature granting this effect.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspired Feast.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspired Feast.md
deleted file mode 100755
index d4166f60f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspired Feast.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspired Feast"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspired Feast"
-foundryId: Compendium.pf2e.bestiary-effects.Item.EM0VP31B8CyjFD15
-tags:
- - Item
----
-
-# Effect: Inspired Feast
-![[systems-pf2e-icons-spells-heroes-feast.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspired Recitation.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspired Recitation.md
deleted file mode 100755
index 4ef1fea73..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspired Recitation.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspired Recitation"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspired Recitation"
-foundryId: Compendium.pf2e.bestiary-effects.Item.MT5gxuuxBaN2RdYf
-tags:
- - Item
----
-
-# Effect: Inspired Recitation
-![[systems-pf2e-icons-spells-unfathomable-song.webp|150 lp right]]
-
-All allies within 60 feet gain a +1 status bonus to saving throws and 10 temporary Hit Points for 1 minute.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspiring Presence.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspiring Presence.md
deleted file mode 100755
index 9585a91f1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Inspiring Presence.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspiring Presence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspiring Presence"
-foundryId: Compendium.pf2e.bestiary-effects.Item.UxeoSRmPbD5hjiEi
-tags:
- - Item
----
-
-# Effect: Inspiring Presence
-![[systems-pf2e-icons-spells-inspire-courage.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to saves against fear effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Instinctual Tinker (Critical Success).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Instinctual Tinker (Critical Success).md
deleted file mode 100755
index d46264cee..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Instinctual Tinker (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Instinctual Tinker (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Instinctual Tinker (Critical Success)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.TEzLEXBZzNCp6flg
-tags:
- - Item
----
-
-# Effect: Instinctual Tinker (Critical Success)
-![[systems-pf2e-icons-spells-weapon-surge.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to attack rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Interpose.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Interpose.md
deleted file mode 100755
index 3f222f4a3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Interpose.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Interpose"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Interpose"
-foundryId: Compendium.pf2e.bestiary-effects.Item.7PjBr9LsVB0Jjzyu
-tags:
- - Item
----
-
-# Effect: Interpose
-![[systems-pf2e-icons-spells-shield-other.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Invigorating Passion.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Invigorating Passion.md
deleted file mode 100755
index b138dc3dd..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Invigorating Passion.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Invigorating Passion"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Invigorating Passion"
-foundryId: Compendium.pf2e.bestiary-effects.Item.5syHrFGAE6lo0FUr
-tags:
- - Item
----
-
-# Effect: Invigorating Passion
-![[systems-pf2e-icons-spells-inspire-courage.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls and 10 temporary Hit Points.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Jury-Rig.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Jury-Rig.md
deleted file mode 100755
index e99aab133..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Jury-Rig.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Jury-Rig"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Jury-Rig"
-foundryId: Compendium.pf2e.bestiary-effects.Item.WYJdjmvfm8J6sG6g
-tags:
- - Item
----
-
-# Effect: Jury-Rig
-![[systems-pf2e-icons-features-classes-complete-reconfiguration.webp|150 lp right]]
-
-The target gains 10 temporary Hit Points.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Kharna's Blessing.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Kharna's Blessing.md
deleted file mode 100755
index e1cba79aa..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Kharna's Blessing.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Kharna's Blessing"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Kharna's Blessing"
-foundryId: Compendium.pf2e.bestiary-effects.Item.St2QzqQvKN0IaXxG
-tags:
- - Item
----
-
-# Effect: Kharna's Blessing
-![[icons-magic-symbols-rune-sigil-black-pink.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lantern of Hope (Gestalt).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Lantern of Hope (Gestalt).md
deleted file mode 100755
index 69549bb36..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lantern of Hope (Gestalt).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Lantern of Hope (Gestalt)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lantern of Hope (Gestalt)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.hdsl0XexqEL2emE3
-tags:
- - Item
----
-
-# Effect: Lantern of Hope (Gestalt)
-![[systems-pf2e-icons-spells-moonlight-bridge.webp|150 lp right]]
-
-The creature gains a +3 status bonus to damage rolls and to saving throws against _[[Wave of Despair]]_.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lantern of Hope.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Lantern of Hope.md
deleted file mode 100755
index 41e405ae3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lantern of Hope.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Lantern of Hope"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lantern of Hope"
-foundryId: Compendium.pf2e.bestiary-effects.Item.37wbBpPBi5eBtNqM
-tags:
- - Item
----
-
-# Effect: Lantern of Hope
-![[systems-pf2e-icons-spells-moonlight-bridge.webp|150 lp right]]
-
-The creature gains a +1 status bonus to damage rolls and to saving throws against _[[Wave of Despair]]_.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lightning Powered.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Lightning Powered.md
deleted file mode 100755
index d819b0683..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lightning Powered.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Lightning Powered"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lightning Powered"
-foundryId: Compendium.pf2e.bestiary-effects.Item.MxFFGo4WJpHh1e70
-tags:
- - Item
----
-
-# Effect: Lightning Powered
-![[systems-pf2e-icons-spells-shocking-grasp.webp|150 lp right]]
-
-For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lost Plates.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Lost Plates.md
deleted file mode 100755
index 08c01918c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lost Plates.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Lost Plates"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lost Plates"
-foundryId: Compendium.pf2e.bestiary-effects.Item.lt2t24E4hiByHhi3
-tags:
- - Item
----
-
-# Effect: Lost Plates
-![[systems-pf2e-icons-equipment-consumables-other-consumables-ablative-shield-plating.webp|150 lp right]]
-
-The creature takes a status penalty to AC equal to the number of lost plates.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lost Red Cap.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Lost Red Cap.md
deleted file mode 100755
index e0df27c73..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lost Red Cap.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Lost Red Cap"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lost Red Cap"
-foundryId: Compendium.pf2e.bestiary-effects.Item.s5mS7CyE0oOYlecv
-tags:
- - Item
----
-
-# Effect: Lost Red Cap
-![[icons-equipment-head-hat-belted-simple-grey.webp|150 lp right]]
-
-The creature takes a -4 status penalty to its damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lurker's Glow (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Lurker's Glow (Critical Failure).md
deleted file mode 100755
index cd7d7ee8d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Lurker's Glow (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Lurker's Glow (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lurker's Glow (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.6E8bOkwFzFuQ3ZAw
-tags:
- - Item
----
-
-# Effect: Lurker's Glow (Critical Failure)
-![[systems-pf2e-icons-spells-light.webp|150 lp right]]
-
-The creature sheds bright light in a 20-foot emanation for the duration of the effect.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mangling Rend.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Mangling Rend.md
deleted file mode 100755
index 90beff018..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mangling Rend.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mangling Rend"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mangling Rend"
-foundryId: Compendium.pf2e.bestiary-effects.Item.5roCV7EbPx1G5xOd
-tags:
- - Item
----
-
-# Effect: Mangling Rend
-![[systems-pf2e-icons-spells-forceful-hand.webp|150 lp right]]
-
-The target takes a -20-foot status penalty to all Speeds until the end of its next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Manipulate Luck (Bad).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Manipulate Luck (Bad).md
deleted file mode 100755
index 7bfe895e2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Manipulate Luck (Bad).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Manipulate Luck (Bad)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Manipulate Luck (Bad)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zzdOof9hHUf9s13H
-tags:
- - Item
----
-
-# Effect: Manipulate Luck (Bad)
-![[icons-commodities-currency-coin-inset-lightning-green.webp|150 lp right]]
-
-The creature must roll twice and use the lower result on its next d20 roll.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Manipulate Luck (Good).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Manipulate Luck (Good).md
deleted file mode 100755
index 5f59542a2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Manipulate Luck (Good).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Manipulate Luck (Good)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Manipulate Luck (Good)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.2DlOfFoYLGSlfugH
-tags:
- - Item
----
-
-# Effect: Manipulate Luck (Good)
-![[icons-commodities-currency-coin-inset-lightning-green.webp|150 lp right]]
-
-The affected creature can roll twice on one d20 roll within the next minute and use the higher result.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mist Cloud.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Mist Cloud.md
deleted file mode 100755
index 552c6a165..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mist Cloud.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mist Cloud"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mist Cloud"
-foundryId: Compendium.pf2e.bestiary-effects.Item.5SLAqVPYa0kliRDt
-tags:
- - Item
----
-
-# Effect: Mist Cloud
-![[systems-pf2e-icons-spells-incendiary-fog.webp|150 lp right]]
-
-Creatures in the aura are concealed.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Moon Frenzy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Moon Frenzy.md
deleted file mode 100755
index d64f694da..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Moon Frenzy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Moon Frenzy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Moon Frenzy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.dRe8n1nBWMIXd8jh
-tags:
- - Item
----
-
-# Effect: Moon Frenzy
-![[systems-pf2e-icons-spells-darkness.webp|150 lp right]]
-
-The creature becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mortal Reflection.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Mortal Reflection.md
deleted file mode 100755
index 7ad89ce75..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mortal Reflection.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mortal Reflection"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mortal Reflection"
-foundryId: Compendium.pf2e.bestiary-effects.Item.vUFIbQ74jz22rOXw
-tags:
- - Item
----
-
-# Effect: Mortal Reflection
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-The imperfect automaton draws upon the target's emotions to recall a semblance of mortal feeling, gaining a +5-foot status bonus to its Speed for 1 minute.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Motivating Assault.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Motivating Assault.md
deleted file mode 100755
index 3cb03ef08..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Motivating Assault.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Motivating Assault"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Motivating Assault"
-foundryId: Compendium.pf2e.bestiary-effects.Item.XH49blfNDjkqnH5N
-tags:
- - Item
----
-
-# Effect: Motivating Assault
-![[systems-pf2e-icons-spells-inspire-courage.webp|150 lp right]]
-
-You gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Musk.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Musk.md
deleted file mode 100755
index 5e376a5b1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Musk.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Musk"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Musk"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Mz1ihIHaHngdFhsA
-tags:
- - Item
----
-
-# Effect: Musk
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-The creature takes a -2 penalty to Stealth checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mutilating Bite.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Mutilating Bite.md
deleted file mode 100755
index 8d2a9cee3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Mutilating Bite.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mutilating Bite"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mutilating Bite"
-foundryId: Compendium.pf2e.bestiary-effects.Item.LgZx5xotO08JzhVc
-tags:
- - Item
----
-
-# Effect: Mutilating Bite
-![[icons-magic-death-mouth-bite-fangs-vampire.webp|150 lp right]]
-
-The creature then takes a -1 status penalty to Charisma-based checks. This penalty is cumulative up to -3.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Nanite Surge (Glow).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Nanite Surge (Glow).md
deleted file mode 100755
index 6781847fb..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Nanite Surge (Glow).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Nanite Surge (Glow)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Nanite Surge (Glow)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.rRgVlTHiNEJ86T7N
-tags:
- - Item
----
-
-# Effect: Nanite Surge (Glow)
-![[systems-pf2e-icons-spells-light.webp|150 lp right]]
-
-The creature sheds dim light in a 10-foot emanation.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Necrotic Field.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Necrotic Field.md
deleted file mode 100755
index b4ead950e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Necrotic Field.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Necrotic Field"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Necrotic Field"
-foundryId: Compendium.pf2e.bestiary-effects.Item.kjP0J97hhoIhbF3M
-tags:
- - Item
----
-
-# Effect: Necrotic Field
-![[icons-magic-death-hand-undead-skeleton-fire-pink.webp|150 lp right]]
-
-Undead within the aura deal an additional 1d6 void damage with their natural attacks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ No Quarter!.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ No Quarter!.md
deleted file mode 100755
index c7e2635dc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ No Quarter!.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: No Quarter!"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: No Quarter!"
-foundryId: Compendium.pf2e.bestiary-effects.Item.TjRZbd52qWPjTbNT
-tags:
- - Item
----
-
-# Effect: No Quarter!
-![[systems-pf2e-icons-spells-heroic-feat.webp|150 lp right]]
-
-The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Noxious Smog.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Noxious Smog.md
deleted file mode 100755
index 9967855cb..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Noxious Smog.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Noxious Smog"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Noxious Smog"
-foundryId: Compendium.pf2e.bestiary-effects.Item.AL14FXSxpKyyfnOn
-tags:
- - Item
----
-
-# Effect: Noxious Smog
-![[systems-pf2e-icons-spells-incendiary-fog.webp|150 lp right]]
-
-Creatures within the aura are concealed.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Nymph Queen's Inspiration.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Nymph Queen's Inspiration.md
deleted file mode 100755
index 32706f38e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Nymph Queen's Inspiration.md
+++ /dev/null
@@ -1,21 +0,0 @@
----
-title: "Effect: Nymph Queen's Inspiration"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Nymph Queen's Inspiration"
-foundryId: Compendium.pf2e.bestiary-effects.Item.iSyyR4QVOaY6mxtg
-tags:
- - Item
----
-
-# Effect: Nymph Queen's Inspiration
-![[systems-pf2e-icons-spells-guidance.webp|150 lp right]]
-
-The creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
-
-Bards receive additional benefits:
-
-* **Enigma Muse:** +1 status bonus to all Lore checks _(not included)_
-* **Maestro Muse:** +2 status bonus to Performance checks for the purpose of determining the effects of compositions
-* **Polymath Muse:** +4 status bonus to untrained skill checks
-* **Other Muses:** +2 status bonus to Will saves against fey
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Oceanic Armor.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Oceanic Armor.md
deleted file mode 100755
index da6ca7ea1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Oceanic Armor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Oceanic Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Oceanic Armor"
-foundryId: Compendium.pf2e.bestiary-effects.Item.0jo8CUzw5lWehNg3
-tags:
- - Item
----
-
-# Effect: Oceanic Armor
-![[systems-pf2e-icons-spells-pillar-of-water.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Overdrive Engine.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Overdrive Engine.md
deleted file mode 100755
index 7c754a622..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Overdrive Engine.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Overdrive Engine"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Overdrive Engine"
-foundryId: Compendium.pf2e.bestiary-effects.Item.SyLqg8SffVlA7fi7
-tags:
- - Item
----
-
-# Effect: Overdrive Engine
-![[icons-commodities-tech-cog-copper.webp|150 lp right]]
-
-Reginald gains 200 temporary Hit Points, a +15-foot status bonus to Speed, and a +2 status bonus to melee attack rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Overtake Soul.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Overtake Soul.md
deleted file mode 100755
index 6aa046c9e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Overtake Soul.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Overtake Soul"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Overtake Soul"
-foundryId: Compendium.pf2e.bestiary-effects.Item.xiOi7btey4AS6jhe
-tags:
- - Item
----
-
-# Effect: Overtake Soul
-![[systems-pf2e-icons-spells-deja-vu.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ PFS Level Bump.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ PFS Level Bump.md
deleted file mode 100755
index b860498d9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ PFS Level Bump.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: "Effect: PFS Level Bump"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: PFS Level Bump"
-foundryId: Compendium.pf2e.bestiary-effects.Item.yDut6pczQVRJqt2L
-tags:
- - Item
----
-
-# Effect: PFS Level Bump
-![[icons-magic-control-buff-strength-muscle-damage.webp|150 lp right]]
-
-Scenarios and quests are designed to challenge PCs whose average level is the lower of the two levels in a given Level Range (i.e., Level Range 1–2 is built to challenge 1st-level PCs, and Level Range 3–4 is built to challenge 3rd-level PCs). Normally, when the Challenge Point total determines that the group's overall power is equivalent to the higher level in a Level Range (e.g. 2nd level in Level Range 1–2), the scenario's scaling will adjust for this.
-
-However, sometimes it is necessary to add a level bump, such as when the scenario's scaling is based on the number of players, or if the scenario lacks a low tier 16-18 scaling.
-
-* Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and ACs by 1.
-* Increase the Hit Point total by 10 or by 10%, whichever is higher.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pain Frenzy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Pain Frenzy.md
deleted file mode 100755
index df3412d56..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pain Frenzy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Pain Frenzy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Pain Frenzy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.tJx9B2e3AET6PbJD
-tags:
- - Item
----
-
-# Effect: Pain Frenzy
-![[icons-magic-fire-flame-burning-eye.webp|150 lp right]]
-
-The creature gains a +2 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Parry Dance.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Parry Dance.md
deleted file mode 100755
index 9cfa595e4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Parry Dance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Parry Dance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Parry Dance"
-foundryId: Compendium.pf2e.bestiary-effects.Item.itVZwwvaXYN2zOR8
-tags:
- - Item
----
-
-# Effect: Parry Dance
-![[systems-pf2e-icons-equipment-weapons-rapier.webp|150 lp right]]
-
-The rake gains a +2 circumstance bonus to AC until the end of their next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pest Haven.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Pest Haven.md
deleted file mode 100755
index c39b845c4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pest Haven.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Pest Haven"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Pest Haven"
-foundryId: Compendium.pf2e.bestiary-effects.Item.CM14G9kLI97aIC5h
-tags:
- - Item
----
-
-# Effect: Pest Haven
-![[icons-creatures-invertebrates-fly-wasp-mosquito-green.webp|150 lp right]]
-
-Any animal swarm sharing a space with a skinstitch gains fast healing 3.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Phalanx Fighter.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Phalanx Fighter.md
deleted file mode 100755
index fced851ce..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Phalanx Fighter.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Phalanx Fighter"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Phalanx Fighter"
-foundryId: Compendium.pf2e.bestiary-effects.Item.KjWPSJonzrZ8jv7X
-tags:
- - Item
----
-
-# Effect: Phalanx Fighter
-![[icons-equipment-shield-wardoor-wooden-boss-brown.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Phantasmagoric Fog.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Phantasmagoric Fog.md
deleted file mode 100755
index 8dd10111a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Phantasmagoric Fog.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Phantasmagoric Fog"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Phantasmagoric Fog"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zGWc4q0rXW9eMoYT
-tags:
- - Item
----
-
-# Effect: Phantasmagoric Fog
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-The hall fills with violet fog that imposes a -2 circumstance penalty to Perception checks to all creatures within it and exposes anyone who enters it to phantasmagoric fog.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pinpoint Weakness.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Pinpoint Weakness.md
deleted file mode 100755
index 8952b53cc..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pinpoint Weakness.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Pinpoint Weakness"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Pinpoint Weakness"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Il7YN8zlu3dfw3IE
-tags:
- - Item
----
-
-# Effect: Pinpoint Weakness
-![[systems-pf2e-icons-default-icons-weapon.webp|150 lp right]]
-
-Tsimaan points out a weakness of a creature within 30 feet. Tsimaan and all allies that can see and hear her gain a +1 status bonus to their attack and damage rolls against that creature until the beginning of her next turn.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Poison Frenzy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Poison Frenzy.md
deleted file mode 100755
index 2661ceb56..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Poison Frenzy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Poison Frenzy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Poison Frenzy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.u2z1BgpZsxl7Zc2z
-tags:
- - Item
----
-
-# Effect: Poison Frenzy
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-nightmare-vapor.webp|150 lp right]]
-
-The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a -2 status penalty to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pollution Infusion.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Pollution Infusion.md
deleted file mode 100755
index 63951a074..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pollution Infusion.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Pollution Infusion"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Pollution Infusion"
-foundryId: Compendium.pf2e.bestiary-effects.Item.gORyINQLvplfthlm
-tags:
- - Item
----
-
-# Effect: Pollution Infusion
-![[icons-magic-unholy-strike-body-explode-disintegrate.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Powder Burst.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Powder Burst.md
deleted file mode 100755
index 211b211b8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Powder Burst.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Powder Burst"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Powder Burst"
-foundryId: Compendium.pf2e.bestiary-effects.Item.6OpwHz0f55wPawHI
-tags:
- - Item
----
-
-# Effect: Powder Burst
-![[icons-magic-light-orbs-smoke-pink.webp|150 lp right]]
-
-\-2 status penalty to Perception checks and saves against mental effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Praise Adachros.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Praise Adachros.md
deleted file mode 100755
index 2dcd37c5c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Praise Adachros.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Praise Adachros"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Praise Adachros"
-foundryId: Compendium.pf2e.bestiary-effects.Item.qddahkHks1iLZ4sM
-tags:
- - Item
----
-
-# Effect: Praise Adachros
-![[systems-pf2e-icons-spells-bless.webp|150 lp right]]
-
-The creature gains +1 status bonus to attack rolls, perception checks, saving throws, and skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Prepare Fangs.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Prepare Fangs.md
deleted file mode 100755
index 820d6ae23..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Prepare Fangs.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Prepare Fangs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Prepare Fangs"
-foundryId: Compendium.pf2e.bestiary-effects.Item.HF2kOaqrjCkaZnK9
-tags:
- - Item
----
-
-# Effect: Prepare Fangs
-![[systems-pf2e-icons-spells-death-knell.webp|150 lp right]]
-
-Daggers deals additional poison damage equal to the counter value.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Profane Gift.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Profane Gift.md
deleted file mode 100755
index 55b8db244..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Profane Gift.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Profane Gift"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Profane Gift"
-foundryId: Compendium.pf2e.bestiary-effects.Item.g5Yen1FhEMCzCJkv
-tags:
- - Item
----
-
-# Effect: Profane Gift
-![[icons-magic-life-heart-shadow-red.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls, skill checks, and saving throws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Protean Anatomy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Protean Anatomy.md
deleted file mode 100755
index 24533af35..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Protean Anatomy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Protean Anatomy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Protean Anatomy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.c6SiBB3mzV8lZUQr
-tags:
- - Item
----
-
-# Effect: Protean Anatomy
-![[icons-creatures-eyes-icy-cluster-blue.webp|150 lp right]]
-
-The creature gains resistance to either acid, electricity, or sonic according to its Protean Anatomy.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pry.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Pry.md
deleted file mode 100755
index b67172365..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pry.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Pry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Pry"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4q8Of8NM9DC8kWyK
-tags:
- - Item
----
-
-# Effect: Pry
-![[systems-pf2e-icons-equipment-held-items-extendable-pincer.webp|150 lp right]]
-
-The creature takes a -1 status penalty to Charisma-based skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Psychic Daze.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Psychic Daze.md
deleted file mode 100755
index f433eb0ae..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Psychic Daze.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Psychic Daze"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Psychic Daze"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wEFRo8enunRLFsVE
-tags:
- - Item
----
-
-# Effect: Psychic Daze
-![[systems-pf2e-icons-spells-daze.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pulse of Rage.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Pulse of Rage.md
deleted file mode 100755
index a8b59f072..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Pulse of Rage.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Pulse of Rage"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Pulse of Rage"
-foundryId: Compendium.pf2e.bestiary-effects.Item.GC5441z8i7N8swk1
-tags:
- - Item
----
-
-# Effect: Pulse of Rage
-![[icons-skills-wounds-injury-face-impact-orange.webp|150 lp right]]
-
-The creature takes a –1 status penalty to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Putrid Blast.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Putrid Blast.md
deleted file mode 100755
index 485df7b53..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Putrid Blast.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Putrid Blast"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Putrid Blast"
-foundryId: Compendium.pf2e.bestiary-effects.Item.hQsqr2sRPp9rNm4U
-tags:
- - Item
----
-
-# Effect: Putrid Blast
-![[systems-pf2e-icons-spells-grease.webp|150 lp right]]
-
-Creature takes a -2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Putrid Stench.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Putrid Stench.md
deleted file mode 100755
index d5d24e032..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Putrid Stench.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Putrid Stench"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Putrid Stench"
-foundryId: Compendium.pf2e.bestiary-effects.Item.xmES7HVxM7L3j1EN
-tags:
- - Item
----
-
-# Effect: Putrid Stench
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-The creature takes a -5-foot status penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Raise Guard.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Raise Guard.md
deleted file mode 100755
index 5f7d3cdf2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Raise Guard.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Raise Guard"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Raise Guard"
-foundryId: Compendium.pf2e.bestiary-effects.Item.LohrnRXCQ0yVt8MK
-tags:
- - Item
----
-
-# Effect: Raise Guard
-![[systems-pf2e-icons-spells-imaginary-weapon.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rapid Evolution - Energy Gland.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rapid Evolution - Energy Gland.md
deleted file mode 100755
index abe4a08cb..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rapid Evolution - Energy Gland.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rapid Evolution - Energy Gland"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rapid Evolution - Energy Gland"
-foundryId: Compendium.pf2e.bestiary-effects.Item.RBfd5qwFkuKxNb57
-tags:
- - Item
----
-
-# Effect: Rapid Evolution - Energy Gland
-![[systems-pf2e-icons-spells-prismatic-sphere.webp|150 lp right]]
-
-The creature gains energy damage resistance similar to the triggering type.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rapid Evolution - Husk.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rapid Evolution - Husk.md
deleted file mode 100755
index 96f1b71f2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rapid Evolution - Husk.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rapid Evolution - Husk"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rapid Evolution - Husk"
-foundryId: Compendium.pf2e.bestiary-effects.Item.iuy6AA6sQZUZkN9X
-tags:
- - Item
----
-
-# Effect: Rapid Evolution - Husk
-![[systems-pf2e-icons-spells-wholeness-of-body.webp|150 lp right]]
-
-The creature gains physical damage resistance similar to the triggering type.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Read the Cards.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Read the Cards.md
deleted file mode 100755
index 1aa6d18c0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Read the Cards.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Effect: Read the Cards"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Read the Cards"
-foundryId: Compendium.pf2e.bestiary-effects.Item.8tCNgEE9OsQE9Xnh
-tags:
- - Item
----
-
-# Effect: Read the Cards
-![[icons-sundries-gaming-playing-cards-black.webp|150 lp right]]
-
-Roll 1d6 to determine a suit. The harrowkin gains the effects of the suit for 1 minute. If the suit matches the harrowkin's suit, the value is doubled.
-
-**Hammers** The harrowkin gains a +2 status bonus to damage rolls.
-
-**Keys** The harrowkin gains a +1 status bonus to AC.
-
-**Shields** The harrowkin gains fast healing 5.
-
-**Books** The harrowkin gains a +1 status bonus to skill checks.
-
-**Stars** The harrowkin gains a +1 status bonus to saving throws.
-
-**Crown** The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Read the Stars (Critical Success).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Read the Stars (Critical Success).md
deleted file mode 100755
index 75df5595c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Read the Stars (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Read the Stars (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Read the Stars (Critical Success)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.rbgXQqXbpaQCcNNx
-tags:
- - Item
----
-
-# Effect: Read the Stars (Critical Success)
-![[systems-pf2e-icons-spells-positive-attunement.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to saving throws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Regression.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Regression.md
deleted file mode 100755
index 9012d6791..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Regression.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Regression"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Regression"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Rn1aE4uvq30iiH0Y
-tags:
- - Item
----
-
-# Effect: Regression
-![[icons-magic-unholy-strike-body-life-soul-purple.webp|150 lp right]]
-
-The creature shrinks one size and all of the target's proficiencies of expert and better are reduced to trained.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Reminder of Doom.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Reminder of Doom.md
deleted file mode 100755
index 88cbe6740..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Reminder of Doom.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Reminder of Doom"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Reminder of Doom"
-foundryId: Compendium.pf2e.bestiary-effects.Item.IrXb05caCTkP792e
-tags:
- - Item
----
-
-# Effect: Reminder of Doom
-![[icons-magic-unholy-silhouette-robe-evil-glow.webp|150 lp right]]
-
-The creature gains a +2 status bonus to attack rolls and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Remove Face.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Remove Face.md
deleted file mode 100755
index 12be80bc9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Remove Face.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Remove Face"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Remove Face"
-foundryId: Compendium.pf2e.bestiary-effects.Item.NLjzI7gt6djXSoXc
-tags:
- - Item
----
-
-# Effect: Remove Face
-![[systems-pf2e-icons-equipment-worn-items-other-worn-items-skinsaw-mask.webp|150 lp right]]
-
-The creature takes a permanent -4 status penalty to Charisma checks and Charisma-based skill checks. This penalty can be removed only if the victim recovers its face and has a _[[Restoration]]_ spell cast on it.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Replenishment of War (Endlo).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Replenishment of War (Endlo).md
deleted file mode 100755
index 3e20962d1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Replenishment of War (Endlo).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Replenishment of War (Endlo)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Replenishment of War (Endlo)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.XE2YhBMl7wc6nQAZ
-tags:
- - Item
----
-
-# Effect: Replenishment of War (Endlo)
-![[icons-magic-life-heart-shadow-red.webp|150 lp right]]
-
-When Endlo damages a creature with a greatsword Strike, he gains 6 temporary Hit Points until the start of his next turn. If the Strike was a critical hit, he instead gains 12 temporary Hit Points.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Resonance.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Resonance.md
deleted file mode 100755
index c0af5e9f2..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Resonance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Resonance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Resonance"
-foundryId: Compendium.pf2e.bestiary-effects.Item.1dwMVgBHfT4qO4OS
-tags:
- - Item
----
-
-# Effect: Resonance
-![[icons-magic-symbols-elements-air-earth-fire-water.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack and damage rolls for effects with the selected trait; a creature with the elemental and selected traits gains this bonus to all attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Revert Form.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Revert Form.md
deleted file mode 100755
index 54b823bef..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Revert Form.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Revert Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Revert Form"
-foundryId: Compendium.pf2e.bestiary-effects.Item.SA5f54t1dVah5fJm
-tags:
- - Item
----
-
-# Effect: Revert Form
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-The creature gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Riding Zogototaru.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Riding Zogototaru.md
deleted file mode 100755
index 2808fda86..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Riding Zogototaru.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Riding Zogototaru"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Riding Zogototaru"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QzJv3TybABeCjwQc
-tags:
- - Item
----
-
-# Effect: Riding Zogototaru
-![[icons-magic-movement-abstract-ribbons-red-orange.webp|150 lp right]]
-
-You take a –2 circumstance penalty to your Reflex saves against Zogototaru's Thrashing.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Roast.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Roast.md
deleted file mode 100755
index bc0cc0894..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Roast.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Roast"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Roast"
-foundryId: Compendium.pf2e.bestiary-effects.Item.IySCRGYxxLFDlIZI
-tags:
- - Item
----
-
-# Effect: Roast
-![[icons-magic-fire-flame-burning-campfire-rocks.webp|150 lp right]]
-
-Creatures who have been Roasted take a –2 circumstance penalty to Fortitude saves against Serve.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rockfall Critical Failure.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rockfall Critical Failure.md
deleted file mode 100755
index c1b988285..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rockfall Critical Failure.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rockfall Critical Failure"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rockfall Critical Failure"
-foundryId: Compendium.pf2e.bestiary-effects.Item.XyhPcnlkg3mGqEwT
-tags:
- - Item
----
-
-# Effect: Rockfall Critical Failure
-![[icons-environment-wilderness-terrain-rocks-brown.webp|150 lp right]]
-
-The affected creature takes a -20-foot circumstance penalty to its movement speeds for 2 rounds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rockfall Failure.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rockfall Failure.md
deleted file mode 100755
index 3ea8051b8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rockfall Failure.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rockfall Failure"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rockfall Failure"
-foundryId: Compendium.pf2e.bestiary-effects.Item.vuaungtl9VCBoHDK
-tags:
- - Item
----
-
-# Effect: Rockfall Failure
-![[icons-environment-wilderness-terrain-rocks-brown.webp|150 lp right]]
-
-The affected creature takes a -10-foot circumstance penalty to its movement speeds for 1 round.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rope Snare.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rope Snare.md
deleted file mode 100755
index 34e1dd3a0..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rope Snare.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rope Snare"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rope Snare"
-foundryId: Compendium.pf2e.bestiary-effects.Item.o0zqsH5kYopRanav
-tags:
- - Item
----
-
-# Effect: Rope Snare
-![[icons-sundries-survival-rope-wrapped-red.webp|150 lp right]]
-
-The creature takes a 10-foot circumstance penalty to Speed.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rotting Stench.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rotting Stench.md
deleted file mode 100755
index 7898c1b5f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rotting Stench.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rotting Stench"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rotting Stench"
-foundryId: Compendium.pf2e.bestiary-effects.Item.xXfzzNaBOqDUbYBD
-tags:
- - Item
----
-
-# Effect: Rotting Stench
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-While within the aura, creatures also take a -2 circumstance penalty to saves against fear and to recover from the sickened condition.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Greatsword).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Greatsword).md
deleted file mode 100755
index a2a1d5feb..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Greatsword).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Destruction (Greatsword)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Destruction (Greatsword)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.svXRrZvixRInmabj
-tags:
- - Item
----
-
-# Effect: Rune of Destruction (Greatsword)
-![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150 lp right]]
-
-The greatsword gains the deadly trait with 3d12, and a creature hit with the greatsword is [[Drained 1]] unless it succeeds at a DC 35 fortitude save.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Longspear).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Longspear).md
deleted file mode 100755
index 277bedb76..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Longspear).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Destruction (Longspear)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Destruction (Longspear)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.vJAHjBoEuFKGQoGs
-tags:
- - Item
----
-
-# Effect: Rune of Destruction (Longspear)
-![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150 lp right]]
-
-The longspear gains the deadly trait with 3d8, and a creature hit with the longspear is [[Drained 1]] unless it succeeds at a DC 35 fortitude save.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Rock).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Rock).md
deleted file mode 100755
index 7ec2437d8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Destruction (Rock).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Destruction (Rock)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Destruction (Rock)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.vbxcQIjLVWa43sdt
-tags:
- - Item
----
-
-# Effect: Rune of Destruction (Rock)
-![[systems-pf2e-icons-equipment-runes-armor-property-runes-armor-property-runes.webp|150 lp right]]
-
-The rock gains the deadly trait with 3d12, and a creature hit with the rock is [[Drained 1]] unless it succeeds at a DC 35 fortitude save.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Greatsword).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Greatsword).md
deleted file mode 100755
index 2f3d9be32..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Greatsword).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Flames (Greatsword)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Flames (Greatsword)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zBQM4rzLfkLzpET6
-tags:
- - Item
----
-
-# Effect: Rune of Flames (Greatsword)
-![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150 lp right]]
-
-The greatsword deals an additional 3d6 fire damage on all attacks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Longspear).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Longspear).md
deleted file mode 100755
index b9b8978d1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Longspear).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Flames (Longspear)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Flames (Longspear)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.0ifqiVhhKULXJyf9
-tags:
- - Item
----
-
-# Effect: Rune of Flames (Longspear)
-![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150 lp right]]
-
-The longspear deals an additional 3d6 fire damage on all attacks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Rock).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Rock).md
deleted file mode 100755
index af3961651..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Flames (Rock).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Flames (Rock)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Flames (Rock)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.3QUaxNvpHDmf9cTo
-tags:
- - Item
----
-
-# Effect: Rune of Flames (Rock)
-![[systems-pf2e-icons-equipment-runes-fundamental-armor-runes-armor-potency.webp|150 lp right]]
-
-The rock deals an additional 3d6 fire damage on all attacks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Greatsword).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Greatsword).md
deleted file mode 100755
index 32333617e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Greatsword).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Smiting (Greatsword)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Smiting (Greatsword)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.VAy6IZ0ck7ALVL4b
-tags:
- - Item
----
-
-# Effect: Rune of Smiting (Greatsword)
-![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150 lp right]]
-
-When the greatsword hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Longspear).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Longspear).md
deleted file mode 100755
index d774f44a3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Longspear).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Smiting (Longspear)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Smiting (Longspear)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.Y5vsF5Kb8oNIccWo
-tags:
- - Item
----
-
-# Effect: Rune of Smiting (Longspear)
-![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150 lp right]]
-
-When the longspear hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Rock).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Rock).md
deleted file mode 100755
index 003634ab8..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Rune of Smiting (Rock).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Rune of Smiting (Rock)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rune of Smiting (Rock)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.bV70ZxnUAoYnfXaZ
-tags:
- - Item
----
-
-# Effect: Rune of Smiting (Rock)
-![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150 lp right]]
-
-When the rock hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Runic Resistance.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Runic Resistance.md
deleted file mode 100755
index 6fef7d91d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Runic Resistance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Runic Resistance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Runic Resistance"
-foundryId: Compendium.pf2e.bestiary-effects.Item.P4bNtDVyknQwjTPo
-tags:
- - Item
----
-
-# Effect: Runic Resistance
-![[icons-magic-symbols-rune-sigil-black-pink.webp|150 lp right]]
-
-The creature gains resistance 5 to one damage type.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sacrifice Armor.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sacrifice Armor.md
deleted file mode 100755
index 844b7d686..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sacrifice Armor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sacrifice Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sacrifice Armor"
-foundryId: Compendium.pf2e.bestiary-effects.Item.1wCgwFLJByW8YKyM
-tags:
- - Item
----
-
-# Effect: Sacrifice Armor
-![[icons-skills-melee-shield-damaged-broken-gold.webp|150 lp right]]
-
-The scrapborn's AC is lowered for 24 hours. The scrapborn's AC cannot be reduced below 16 in this way.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sandstorm.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sandstorm.md
deleted file mode 100755
index 12f3cde09..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sandstorm.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sandstorm"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sandstorm"
-foundryId: Compendium.pf2e.bestiary-effects.Item.f8rncEs06bqcn3LZ
-tags:
- - Item
----
-
-# Effect: Sandstorm
-![[icons-creatures-slimes-slime-movement-splashing-yellow.webp|150 lp right]]
-
-The creature takes a -4 circumstance penalty to Perception checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sanguine Rain.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sanguine Rain.md
deleted file mode 100755
index bab80dbeb..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sanguine Rain.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sanguine Rain"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sanguine Rain"
-foundryId: Compendium.pf2e.bestiary-effects.Item.nP1KEogCiRdVq0UB
-tags:
- - Item
----
-
-# Effect: Sanguine Rain
-![[icons-skills-wounds-blood-cells-red.webp|150 lp right]]
-
-A creature that benefits from consuming blood (such as bloodseekers or vampires) gains fast healing 10 while in the area.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Scraping Clamor.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Scraping Clamor.md
deleted file mode 100755
index a7176f45e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Scraping Clamor.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Scraping Clamor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Scraping Clamor"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wcNGbhwn3AuamtsX
-tags:
- - Item
----
-
-# Effect: Scraping Clamor
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Shadow Rapier.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Shadow Rapier.md
deleted file mode 100755
index 2fbcc1c3b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Shadow Rapier.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Shadow Rapier"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shadow Rapier"
-foundryId: Compendium.pf2e.bestiary-effects.Item.TSdrv1FmLHJnk9AD
-tags:
- - Item
----
-
-# Effect: Shadow Rapier
-![[systems-pf2e-icons-equipment-weapons-rapier.webp|150 lp right]]
-
-The rake shrouds their sword in void energy, changing the damage type to void.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Share Defenses.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Share Defenses.md
deleted file mode 100755
index ae185fba5..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Share Defenses.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Share Defenses"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Share Defenses"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zqgntQXIEbulBgZX
-tags:
- - Item
----
-
-# Effect: Share Defenses
-![[icons-magic-defensive-shield-barrier-deflect-teal.webp|150 lp right]]
-
-The creature gains cold resistance 10.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Share Pain.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Share Pain.md
deleted file mode 100755
index 10d12dee9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Share Pain.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Share Pain"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Share Pain"
-foundryId: Compendium.pf2e.bestiary-effects.Item.iXVsVqttUGlfdIHS
-tags:
- - Item
----
-
-# Effect: Share Pain
-![[icons-skills-wounds-bone-broken-marrow-red.webp|150 lp right]]
-
-The creature takes a status penalty to its Speeds based on its save result.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Silent Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Silent Aura.md
deleted file mode 100755
index c74b0f3f5..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Silent Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Silent Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Silent Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.YKCsmlMgI0aS7joO
-tags:
- - Item
----
-
-# Effect: Silent Aura
-![[systems-pf2e-icons-spells-silence.webp|150 lp right]]
-
-A silent stalker makes no sound, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use sonic attacks or actions that have the auditory trait; this prevents creatures from casting spells with verbal components or activating items with command components.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sinful Bite.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sinful Bite.md
deleted file mode 100755
index ccabf3889..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sinful Bite.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sinful Bite"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sinful Bite"
-foundryId: Compendium.pf2e.bestiary-effects.Item.9Qyu0HN5j6DO8Izc
-tags:
- - Item
----
-
-# Effect: Sinful Bite
-![[icons-magic-death-mouth-bite-fangs-vampire.webp|150 lp right]]
-
-The creature takes a -10-foot status penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sixfold Flurry.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sixfold Flurry.md
deleted file mode 100755
index 2041a7c97..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sixfold Flurry.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sixfold Flurry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sixfold Flurry"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zXIpCkTtFRkhwI4x
-tags:
- - Item
----
-
-# Effect: Sixfold Flurry
-![[systems-pf2e-icons-spells-blade-barrier.webp|150 lp right]]
-
-The creature gains a circumstance bonus to AC based on the Strikes it chose not to take.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Slime Trap.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Slime Trap.md
deleted file mode 100755
index f2bebdd77..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Slime Trap.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Slime Trap"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Slime Trap"
-foundryId: Compendium.pf2e.bestiary-effects.Item.XSAmMuMgMvdjdpHc
-tags:
- - Item
----
-
-# Effect: Slime Trap
-![[icons-commodities-materials-slime-thick-blue.webp|150 lp right]]
-
-The creature takes a -10-foot circumstance penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Smash Kneecaps.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Smash Kneecaps.md
deleted file mode 100755
index 587f67467..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Smash Kneecaps.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Smash Kneecaps"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Smash Kneecaps"
-foundryId: Compendium.pf2e.bestiary-effects.Item.n96DB8vpPr1Fu6GZ
-tags:
- - Item
----
-
-# Effect: Smash Kneecaps
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-The creature's Speed is reduced by 10 feet.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Snake Form.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Snake Form.md
deleted file mode 100755
index 97fdfa6a1..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Snake Form.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Snake Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Snake Form"
-foundryId: Compendium.pf2e.bestiary-effects.Item.YIXeQFdrt0vPvmsW
-tags:
- - Item
----
-
-# Effect: Snake Form
-![[icons-creatures-abilities-tail-swipe-green.webp|150 lp right]]
-
-The bunyip's tail Strike gains reach 10 and [[Grab]], but it's Jaws Strike looses the persistent bleed damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Song of the Swamp.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Song of the Swamp.md
deleted file mode 100755
index b5a8549ac..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Song of the Swamp.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Song of the Swamp"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Song of the Swamp"
-foundryId: Compendium.pf2e.bestiary-effects.Item.hftFxE8JGJGzXAtU
-tags:
- - Item
----
-
-# Effect: Song of the Swamp
-![[systems-pf2e-icons-spells-soothing-words.webp|150 lp right]]
-
-The creature gains a +2 status bonus to damage rolls and saves against fear.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Crush (Healing).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Crush (Healing).md
deleted file mode 100755
index e26bd4860..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Crush (Healing).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Soul Crush (Healing)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Soul Crush (Healing)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.oKNFSWJW2jat8Dli
-tags:
- - Item
----
-
-# Effect: Soul Crush (Healing)
-![[icons-magic-lightning-barrier-shield-orb-pink.webp|150 lp right]]
-
-The thanadaemon gains fast healing 15 for 1 minute.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Lock (Healing).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Lock (Healing).md
deleted file mode 100755
index 348f5b439..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Lock (Healing).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Soul Lock (Healing)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Soul Lock (Healing)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.JgJ4Iw8BvJ4tWkah
-tags:
- - Item
----
-
-# Effect: Soul Lock (Healing)
-![[icons-magic-lightning-barrier-shield-orb-pink.webp|150 lp right]]
-
-The cacodaemon gains fast healing 5 for 1 minute.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Siphon.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Siphon.md
deleted file mode 100755
index c9dfc903e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Soul Siphon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Soul Siphon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Soul Siphon"
-foundryId: Compendium.pf2e.bestiary-effects.Item.SjrM6XVTLySToS12
-tags:
- - Item
----
-
-# Effect: Soul Siphon
-![[icons-magic-unholy-strike-body-explode-disintegrate.webp|150 lp right]]
-
-The creature gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Spiritual Warden.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Spiritual Warden.md
deleted file mode 100755
index c63c6573d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Spiritual Warden.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Spiritual Warden"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Spiritual Warden"
-foundryId: Compendium.pf2e.bestiary-effects.Item.kOGRUuyK04MjLc3m
-tags:
- - Item
----
-
-# Effect: Spiritual Warden
-![[systems-pf2e-icons-spells-divine-aura.webp|150 lp right]]
-
-Allies in the aura gain a +2 status bonus to saving throws against death effects and effects that target or manipulate their souls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Splintered Ground (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Splintered Ground (Critical Failure).md
deleted file mode 100755
index d0627a21a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Splintered Ground (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Splintered Ground (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Splintered Ground (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.hc7kR6quUE9ryRyj
-tags:
- - Item
----
-
-# Effect: Splintered Ground (Critical Failure)
-![[icons-magic-earth-barrier-stone-explosion-debris.webp|150 lp right]]
-
-The creature takes a -15-foot circumstance penalty to all Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Splintered Ground.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Splintered Ground.md
deleted file mode 100755
index 98d84bad9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Splintered Ground.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Splintered Ground"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Splintered Ground"
-foundryId: Compendium.pf2e.bestiary-effects.Item.86uYNsVXzYWxqLTV
-tags:
- - Item
----
-
-# Effect: Splintered Ground
-![[icons-magic-earth-barrier-stone-explosion-debris.webp|150 lp right]]
-
-The creature takes a -10-foot circumstance penalty to all Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Spotlight.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Spotlight.md
deleted file mode 100755
index 76a74aa9a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Spotlight.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Spotlight"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Spotlight"
-foundryId: Compendium.pf2e.bestiary-effects.Item.irSKPLF5oLfnqUNW
-tags:
- - Item
----
-
-# Effect: Spotlight
-![[systems-pf2e-icons-spells-moonlight-ray.webp|150 lp right]]
-
-The target gains a +2 status bonus to Performance checks and resistance 10 to mental damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Spray Toxic Oil.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Spray Toxic Oil.md
deleted file mode 100755
index ea63905b6..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Spray Toxic Oil.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Spray Toxic Oil"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Spray Toxic Oil"
-foundryId: Compendium.pf2e.bestiary-effects.Item.75B7z49jfQbWcSy9
-tags:
- - Item
----
-
-# Effect: Spray Toxic Oil
-![[icons-magic-fire-blast-jet-stream-embers-orange.webp|150 lp right]]
-
-The creature gains weakness to fire 5, and whenever the creature critically fails wth an attack roll with a wielded weapon, it drops the weapon.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stench.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Stench.md
deleted file mode 100755
index e93365d1b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stench.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Stench"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Stench"
-foundryId: Compendium.pf2e.bestiary-effects.Item.wX9L6fbqVMLP05hn
-tags:
- - Item
----
-
-# Effect: Stench
-![[systems-pf2e-icons-spells-grease.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to saves against disease.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stick a Fork in It.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Stick a Fork in It.md
deleted file mode 100755
index 317fcf6a4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stick a Fork in It.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Stick a Fork in It"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Stick a Fork in It"
-foundryId: Compendium.pf2e.bestiary-effects.Item.K3r1lfbtCTf3dFhV
-tags:
- - Item
----
-
-# Effect: Stick a Fork in It
-![[systems-pf2e-icons-equipment-weapons-filchers-fork.webp|150 lp right]]
-
-The creature takes a -10-foot circumstance penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sticky Spores.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sticky Spores.md
deleted file mode 100755
index d6fc8ce96..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sticky Spores.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sticky Spores"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sticky Spores"
-foundryId: Compendium.pf2e.bestiary-effects.Item.g4CRjb2zS1pkVDbk
-tags:
- - Item
----
-
-# Effect: Sticky Spores
-![[icons-magic-water-orb-water-bubbles-teal.webp|150 lp right]]
-
-The creature takes a -10-foot status penalty to all its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sting of the Lash.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sting of the Lash.md
deleted file mode 100755
index 517f8f05b..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sting of the Lash.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sting of the Lash"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sting of the Lash"
-foundryId: Compendium.pf2e.bestiary-effects.Item.6GC248hHu3LdOAtS
-tags:
- - Item
----
-
-# Effect: Sting of the Lash
-![[Mechanics/Effects/Bestiary Effects/zz_asset-files/systems-pf2e-icons-equipment-weapons-whip.webp|150 lp right]]
-
-The creature gains 5 temporary Hit Points.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stink Sap.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Stink Sap.md
deleted file mode 100755
index 13a3a0bdd..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stink Sap.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Stink Sap"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Stink Sap"
-foundryId: Compendium.pf2e.bestiary-effects.Item.TcgvhgpUkJFjVqBx
-tags:
- - Item
----
-
-# Effect: Stink Sap
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-Creatures and their equipment coated in the sap smell horrible. Creatures in the aura must attempt a DC 16 fortitude save. On a failure, the creature is [[Sickened 1]], and on a critical failure, the creature is also [[Stunned 1]]. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to stink sap for 1 minute. Creatures don't save against this effect in exploration mode and don't become temporarily immune, but creatures with stink sap on them must roll against their own aura when they roll initiative in encounter mode. The sap dissipates after 10 hours; spending 10 minutes scrubbing the sap off with soap and water reduces the duration by 1 hour.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stoke the Fervent - High Tormentor.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Stoke the Fervent - High Tormentor.md
deleted file mode 100755
index 871abc1da..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Stoke the Fervent - High Tormentor.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Stoke the Fervent - High Tormentor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Stoke the Fervent - High Tormentor"
-foundryId: Compendium.pf2e.bestiary-effects.Item.J6EwMsXtXg30eaiB
-tags:
- - Item
----
-
-# Effect: Stoke the Fervent - High Tormentor
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-Each ally that hears the call gains a +4 status bonus to attack rolls and damage rolls, a +2 status bonus to saving throws, and takes a -2 status penalty to AC. Affected allies must use at least one of their actions to Strike each round, if they are able (even if it means attacking an ally, object, or thin air).
-
-The effect duration has been set to the average duration for `dice: 2d4` rounds. Set the duration to the correct value when the effect is added.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Surgical Rend.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Surgical Rend.md
deleted file mode 100755
index b1367656f..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Surgical Rend.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Surgical Rend"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Surgical Rend"
-foundryId: Compendium.pf2e.bestiary-effects.Item.9iL6CeZlmtIuAZOJ
-tags:
- - Item
----
-
-# Effect: Surgical Rend
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Susceptible to Mockery (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Susceptible to Mockery (Critical Failure).md
deleted file mode 100755
index 017d3c7ca..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Susceptible to Mockery (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Susceptible to Mockery (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Susceptible to Mockery (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.APJJCYdq4gNe0PF4
-tags:
- - Item
----
-
-# Effect: Susceptible to Mockery (Critical Failure)
-![[icons-magic-fire-flame-burning-eye.webp|150 lp right]]
-
-The creature gains a +1 status bonus to Strikes and damage rolls against foes.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Swell.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Swell.md
deleted file mode 100755
index e1db80c35..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Swell.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Swell"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Swell"
-foundryId: Compendium.pf2e.bestiary-effects.Item.JlaO7fgm53Om1DxB
-tags:
- - Item
----
-
-# Effect: Swell
-![[systems-pf2e-icons-spells-grisly-growths.webp|150 lp right]]
-
-The creature grows to Huge size, and its reach increases to 15 feet. It also gains 12 temporary Hit Points, resistance 5 to bludgeoning, and a +2 status bonus to damage rolls
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Swig.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Swig.md
deleted file mode 100755
index 2394780a4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Swig.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Swig"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Swig"
-foundryId: Compendium.pf2e.bestiary-effects.Item.HArljmKc2IR7rtfc
-tags:
- - Item
----
-
-# Effect: Swig
-![[systems-pf2e-icons-equipment-alchemical-items-drugs-alcohol.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sylvan Wine (Horned Hunter).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sylvan Wine (Horned Hunter).md
deleted file mode 100755
index 2d07781ff..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sylvan Wine (Horned Hunter).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sylvan Wine (Horned Hunter)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sylvan Wine (Horned Hunter)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.us3KiMrcGM8e6ri3
-tags:
- - Item
----
-
-# Effect: Sylvan Wine (Horned Hunter)
-![[systems-pf2e-icons-equipment-adventuring-gear-waterskin.webp|150 lp right]]
-
-The creature gains a +3 item bonus to Will saves.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sylvan Wine.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Sylvan Wine.md
deleted file mode 100755
index 9956c8126..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Sylvan Wine.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sylvan Wine"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sylvan Wine"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QDs8t1U1IepzYlyi
-tags:
- - Item
----
-
-# Effect: Sylvan Wine
-![[systems-pf2e-icons-equipment-adventuring-gear-waterskin.webp|150 lp right]]
-
-The creature gains a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Tail Lash (Attack Roll).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Tail Lash (Attack Roll).md
deleted file mode 100755
index 76da24c28..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Tail Lash (Attack Roll).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Tail Lash (Attack Roll)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tail Lash (Attack Roll)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QqC9xymSXSVunDgl
-tags:
- - Item
----
-
-# Effect: Tail Lash (Attack Roll)
-![[icons-creatures-abilities-tail-swipe-green.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to the triggering attack roll.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Tail Lash (Skill Check).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Tail Lash (Skill Check).md
deleted file mode 100755
index 9802d5490..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Tail Lash (Skill Check).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Tail Lash (Skill Check)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tail Lash (Skill Check)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4HJJdogS751Z04lD
-tags:
- - Item
----
-
-# Effect: Tail Lash (Skill Check)
-![[icons-creatures-abilities-tail-swipe-green.webp|150 lp right]]
-
-The creature takes a -2 circumstance penalty to the triggering skill check.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Take Them Down!.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Take Them Down!.md
deleted file mode 100755
index e8fa44a04..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Take Them Down!.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Take Them Down!"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Take Them Down!"
-foundryId: Compendium.pf2e.bestiary-effects.Item.u1Z7i2RyL6Sd9OVU
-tags:
- - Item
----
-
-# Effect: Take Them Down!
-![[icons-creatures-abilities-mouth-teeth-human.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls and damage rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Technology Control.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Technology Control.md
deleted file mode 100755
index d6e100c7e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Technology Control.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Technology Control"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Technology Control"
-foundryId: Compendium.pf2e.bestiary-effects.Item.2ccLQxmTlTPySnOR
-tags:
- - Item
----
-
-# Effect: Technology Control
-![[systems-pf2e-icons-features-classes-infinite-invention.webp|150 lp right]]
-
-The target takes a -2 circumstance penalty to its attack rolls and DCs against a creature it would not normally attack.
-
-* * *
-
-_Note: This effect applies a penalty to all rolls and DCs while active._
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Tenacious Flames.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Tenacious Flames.md
deleted file mode 100755
index 18047380d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Tenacious Flames.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Tenacious Flames"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tenacious Flames"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ekpt4mFw1kJkZ2pK
-tags:
- - Item
----
-
-# Effect: Tenacious Flames
-![[icons-magic-fire-flame-burning-campfire-rocks.webp|150 lp right]]
-
-Creatures in the emanation cannot recover from persistent fire damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Timely Advice.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Timely Advice.md
deleted file mode 100755
index c2e072776..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Timely Advice.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Timely Advice"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Timely Advice"
-foundryId: Compendium.pf2e.bestiary-effects.Item.FISKjI7bal26AnyL
-tags:
- - Item
----
-
-# Effect: Timely Advice
-![[icons-commodities-treasure-bust-carved-stone.webp|150 lp right]]
-
-The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Totems of the Past.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Totems of the Past.md
deleted file mode 100755
index 595812541..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Totems of the Past.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Totems of the Past"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Totems of the Past"
-foundryId: Compendium.pf2e.bestiary-effects.Item.UuEUZU1fSUb23yOk
-tags:
- - Item
----
-
-# Effect: Totems of the Past
-![[systems-pf2e-icons-spells-geas.webp|150 lp right]]
-
-Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Towering Stance (Disbelieved).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Towering Stance (Disbelieved).md
deleted file mode 100755
index eee3677ab..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Towering Stance (Disbelieved).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Towering Stance (Disbelieved)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Towering Stance (Disbelieved)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.PxLWRiCbgpqOTLO9
-tags:
- - Item
----
-
-# Effect: Towering Stance (Disbelieved)
-![[icons-magic-unholy-strike-body-life-soul-purple.webp|150 lp right]]
-
-The creature becomes Medium.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Transfer Protection.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Transfer Protection.md
deleted file mode 100755
index c2991933c..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Transfer Protection.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Transfer Protection"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Transfer Protection"
-foundryId: Compendium.pf2e.bestiary-effects.Item.kHRbOHKEedKaBFH5
-tags:
- - Item
----
-
-# Effect: Transfer Protection
-![[systems-pf2e-icons-spells-divine-aura.webp|150 lp right]]
-
-The creature gains a +1 status bonus to AC and saves against evil creatures.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Uncanny Tinker.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Uncanny Tinker.md
deleted file mode 100755
index e0b6d2b87..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Uncanny Tinker.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Uncanny Tinker"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Uncanny Tinker"
-foundryId: Compendium.pf2e.bestiary-effects.Item.BTSstQAn4Xlm1PWV
-tags:
- - Item
----
-
-# Effect: Uncanny Tinker
-![[systems-pf2e-icons-spells-weapon-surge.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to attack rolls.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Undead Mastery.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Undead Mastery.md
deleted file mode 100755
index a707ea832..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Undead Mastery.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Undead Mastery"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Undead Mastery"
-foundryId: Compendium.pf2e.bestiary-effects.Item.4M2K16mH4gndHAKa
-tags:
- - Item
----
-
-# Effect: Undead Mastery
-![[systems-pf2e-icons-spells-create-undead.webp|150 lp right]]
-
-The creature gains a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Under Command.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Under Command.md
deleted file mode 100755
index c01caa309..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Under Command.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Under Command"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Under Command"
-foundryId: Compendium.pf2e.bestiary-effects.Item.T9wQ1LvsvPWTefQR
-tags:
- - Item
----
-
-# Effect: Under Command
-![[icons-sundries-flags-banner-flag-red-white.webp|150 lp right]]
-
-Commanded by a captain of the guard.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Unluck Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Unluck Aura.md
deleted file mode 100755
index 6411e9bb6..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Unluck Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Unluck Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Unluck Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.yxgHWK2rTZKKAzDN
-tags:
- - Item
----
-
-# Effect: Unluck Aura
-![[icons-commodities-currency-coin-inset-lightning-green.webp|150 lp right]]
-
-The creature must roll twice and take the worse result on all checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Unsettled Aura.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Unsettled Aura.md
deleted file mode 100755
index b623102bb..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Unsettled Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Unsettled Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Unsettled Aura"
-foundryId: Compendium.pf2e.bestiary-effects.Item.aOpSI5tApXF5xHCM
-tags:
- - Item
----
-
-# Effect: Unsettled Aura
-![[systems-pf2e-icons-spells-daydreamers-curse.webp|150 lp right]]
-
-Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a -1 status penalty to Will saves.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Unsettling Attention.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Unsettling Attention.md
deleted file mode 100755
index 39c04a373..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Unsettling Attention.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Unsettling Attention"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Unsettling Attention"
-foundryId: Compendium.pf2e.bestiary-effects.Item.MxArXuo8JRCm1hus
-tags:
- - Item
----
-
-# Effect: Unsettling Attention
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-**Failure** The creature becomes unsettled and suffers a -2 penalty to all saves against fear effects as long as they remain within the hex containing Candlemere.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Utter Despair.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Utter Despair.md
deleted file mode 100755
index e299d1bc9..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Utter Despair.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Utter Despair"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Utter Despair"
-foundryId: Compendium.pf2e.bestiary-effects.Item.ob00D61F0c4PIvj1
-tags:
- - Item
----
-
-# Effect: Utter Despair
-![[systems-pf2e-icons-spells-canticle-of-everlasting-grief.webp|150 lp right]]
-
-Living creatures are frightened 2 while in an utter despair aura. They can't naturally recover from this fear while in the area but lose the frightened condition immediately upon leaving the area.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Vengeful Fibers.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Vengeful Fibers.md
deleted file mode 100755
index 0b247888e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Vengeful Fibers.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Vengeful Fibers"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Vengeful Fibers"
-foundryId: Compendium.pf2e.bestiary-effects.Item.zNOomUXHZHcc1PWD
-tags:
- - Item
----
-
-# Effect: Vengeful Fibers
-![[systems-pf2e-icons-equipment-worn-items-other-worn-items-quick-wig.webp|150 lp right]]
-
-The target takes a –10-foot circumstance penalty to Speed
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Vent Energy.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Vent Energy.md
deleted file mode 100755
index b33d71992..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Vent Energy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Vent Energy"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Vent Energy"
-foundryId: Compendium.pf2e.bestiary-effects.Item.HpX3bGlOkSp1PeWg
-tags:
- - Item
----
-
-# Effect: Vent Energy
-![[icons-weapons-swords-sword-flanged-lightning.webp|150 lp right]]
-
-The creatures weapon arm strikes deal an extra 2d6 energy damage according to the damage type in the energy gland.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Viscous Breath.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Viscous Breath.md
deleted file mode 100755
index 5bedd8e2d..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Viscous Breath.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Viscous Breath"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Viscous Breath"
-foundryId: Compendium.pf2e.bestiary-effects.Item.7txhqKeWFyTJhrEE
-tags:
- - Item
----
-
-# Effect: Viscous Breath
-![[systems-pf2e-icons-spells-gust-of-wind.webp|150 lp right]]
-
-Creatures in the aura take a –2 status penalty to any non-magical physical attacks they attempt.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Viscous Trap.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Viscous Trap.md
deleted file mode 100755
index 24f7effe6..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Viscous Trap.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Viscous Trap"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Viscous Trap"
-foundryId: Compendium.pf2e.bestiary-effects.Item.iWLAcND0iyW4NUZm
-tags:
- - Item
----
-
-# Effect: Viscous Trap
-![[systems-pf2e-icons-spells-purple-worm-sting.webp|150 lp right]]
-
-The creature takes a -15-foot circumstance penalty to all Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Void Shroud.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Void Shroud.md
deleted file mode 100755
index c17e0251a..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Void Shroud.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Void Shroud"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Void Shroud"
-foundryId: Compendium.pf2e.bestiary-effects.Item.i3942RucZD9OHbAE
-tags:
- - Item
----
-
-# Effect: Void Shroud
-![[systems-pf2e-icons-spells-fear.webp|150 lp right]]
-
-Living creatures in the emanation take a -2 status penalty to saves against fear and death effects.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Volcanic Purge.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Volcanic Purge.md
deleted file mode 100755
index 466f75051..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Volcanic Purge.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Volcanic Purge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Volcanic Purge"
-foundryId: Compendium.pf2e.bestiary-effects.Item.7qoZauizAKfPIXeu
-tags:
- - Item
----
-
-# Effect: Volcanic Purge
-![[systems-pf2e-icons-spells-volcanic-eruption.webp|150 lp right]]
-
-The target takes 4d6 persistent,fire damage, and as long as it has this persistent fire damage, it also takes a -10-foot status penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Vulnerable to Curved Space.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Vulnerable to Curved Space.md
deleted file mode 100755
index 7e3b8e3d4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Vulnerable to Curved Space.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Vulnerable to Curved Space"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Vulnerable to Curved Space"
-foundryId: Compendium.pf2e.bestiary-effects.Item.V60TWjo1G1r5ZtPM
-tags:
- - Item
----
-
-# Effect: Vulnerable to Curved Space
-![[icons-magic-air-wind-vortex-swirl-purple.webp|150 lp right]]
-
-When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes sickened 1.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ War Leader.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ War Leader.md
deleted file mode 100755
index 922226bb4..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ War Leader.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: War Leader"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: War Leader"
-foundryId: Compendium.pf2e.bestiary-effects.Item.64wrP9IbfHbj1mrA
-tags:
- - Item
----
-
-# Effect: War Leader
-![[systems-pf2e-icons-spells-agitate.webp|150 lp right]]
-
-The creature gains a +1 status bonus to attack rolls and skill checks.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Warning Hoot.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Warning Hoot.md
deleted file mode 100755
index 2c8626672..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Warning Hoot.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Warning Hoot"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Warning Hoot"
-foundryId: Compendium.pf2e.bestiary-effects.Item.RbyXD99lybxPK6yS
-tags:
- - Item
----
-
-# Effect: Warning Hoot
-![[systems-pf2e-icons-spells-bullhorn.webp|150 lp right]]
-
-Targets gain a +1 circumstance bonus to their initiative roll.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Waterlogged.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Waterlogged.md
deleted file mode 100755
index 09ebd3b21..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Waterlogged.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Waterlogged"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Waterlogged"
-foundryId: Compendium.pf2e.bestiary-effects.Item.UxNq9uo1GpDYTi5Z
-tags:
- - Item
----
-
-# Effect: Waterlogged
-![[icons-magic-water-wave-water-blue.webp|150 lp right]]
-
-While waterlogged, the berberoka can use Spray Water, their size grows to Gargantuan, and their Speed is reduced to 15 feet.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Whirlwind Form.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Whirlwind Form.md
deleted file mode 100755
index 24a7f845e..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Whirlwind Form.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Whirlwind Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Whirlwind Form"
-foundryId: Compendium.pf2e.bestiary-effects.Item.rpxdrOlzY2SOtMWB
-tags:
- - Item
----
-
-# Effect: Whirlwind Form
-![[systems-pf2e-icons-spells-whirlwind.webp|150 lp right]]
-
-The creature gains resistance 10 to physical damage.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wild Shape (Oaksteward).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Wild Shape (Oaksteward).md
deleted file mode 100755
index 84f507d09..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wild Shape (Oaksteward).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wild Shape (Oaksteward)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wild Shape (Oaksteward)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.lBpprC8VD4GRzTtg
-tags:
- - Item
----
-
-# Effect: Wild Shape (Oaksteward)
-![[icons-commodities-claws-claw-bear-brown-grey.webp|150 lp right]]
-
-The Oaksteward's hands transform into wild claws.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Critical Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Critical Failure).md
deleted file mode 100755
index 057b58329..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Witchflame (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Witchflame (Critical Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.McawF8weCe7O81um
-tags:
- - Item
----
-
-# Effect: Witchflame (Critical Failure)
-![[systems-pf2e-icons-spells-corrosive-body.webp|150 lp right]]
-
-The creature gains weakness 10 to fire.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Failure).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Failure).md
deleted file mode 100755
index 32f64c834..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Witchflame (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Witchflame (Failure)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.L7SiTshdimUPWfnB
-tags:
- - Item
----
-
-# Effect: Witchflame (Failure)
-![[systems-pf2e-icons-spells-corrosive-body.webp|150 lp right]]
-
-The creature gains weakness 5 to fire.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Success).md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Success).md
deleted file mode 100755
index 97c38f7b3..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Witchflame (Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Witchflame (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Witchflame (Success)"
-foundryId: Compendium.pf2e.bestiary-effects.Item.NHwmrSyF0e8HUE3m
-tags:
- - Item
----
-
-# Effect: Witchflame (Success)
-![[systems-pf2e-icons-spells-corrosive-body.webp|150 lp right]]
-
-The creature gains weakness 5 to fire.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wolf Shape.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Wolf Shape.md
deleted file mode 100755
index 624a6d468..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wolf Shape.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wolf Shape"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wolf Shape"
-foundryId: Compendium.pf2e.bestiary-effects.Item.o6ZI01zZBQDASuaw
-tags:
- - Item
----
-
-# Effect: Wolf Shape
-![[icons-creatures-mammals-wolf-howl-moon-forest-blue.webp|150 lp right]]
-
-The barghest gains Speed 40 and its jaws gain [[Knockdown]].
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wrath of Fate.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Wrath of Fate.md
deleted file mode 100755
index 5fee51512..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wrath of Fate.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wrath of Fate"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wrath of Fate"
-foundryId: Compendium.pf2e.bestiary-effects.Item.QSy3KaLI1AYTR7rP
-tags:
- - Item
----
-
-# Effect: Wrath of Fate
-![[icons-commodities-currency-coin-inset-lightning-green.webp|150 lp right]]
-
-An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. After this the effect ends.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wrath of Spurned Hospitality.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Wrath of Spurned Hospitality.md
deleted file mode 100755
index db95e0cb5..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Wrath of Spurned Hospitality.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wrath of Spurned Hospitality"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wrath of Spurned Hospitality"
-foundryId: Compendium.pf2e.bestiary-effects.Item.he0QiJSgJWNeIoxt
-tags:
- - Item
----
-
-# Effect: Wrath of Spurned Hospitality
-![[icons-equipment-head-helm-barbute-horned-gold-red.webp|150 lp right]]
-
-The nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Xulgath Stench.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Xulgath Stench.md
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index 9a341c1dd..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Xulgath Stench.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Xulgath Stench"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Xulgath Stench"
-foundryId: Compendium.pf2e.bestiary-effects.Item.uB3CVn3momZO9h0L
-tags:
- - Item
----
-
-# Effect: Xulgath Stench
-![[icons-creatures-slimes-slime-movement-splash-green.webp|150 lp right]]
-
-The creature takes a -5-foot status penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Bestiary Effects/Effect_ Zinba Restoration.md b/content/Mechanics/Effects/Bestiary Effects/Effect_ Zinba Restoration.md
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index d2b061309..000000000
--- a/content/Mechanics/Effects/Bestiary Effects/Effect_ Zinba Restoration.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Zinba Restoration"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Zinba Restoration"
-foundryId: Compendium.pf2e.bestiary-effects.Item.dslTaCkliOH5lZ6k
-tags:
- - Item
----
-
-# Effect: Zinba Restoration
-![[icons-magic-life-cross-beam-green.webp|150 lp right]]
-
-The creature gains fast healing 5 for 1 minute.
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diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Bickering Family.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Bickering Family.md
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index 5e57d451e..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Bickering Family.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bickering Family"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bickering Family"
-foundryId: Compendium.pf2e.campaign-effects.Item.1iIObOrXUGA3RwQ9
-tags:
- - Item
----
-
-# Effect: Bickering Family
-![[icons-magic-control-energy-stream-link-orange.webp|150 lp right]]
-
-You gain a +1 status bonus to your saving throws.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Boar Form.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Boar Form.md
deleted file mode 100755
index 871cc9d20..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Boar Form.md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Effect: Boar Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Boar Form"
-foundryId: Compendium.pf2e.campaign-effects.Item.LJOZk2O6KS3iulXy
-tags:
- - Item
----
-
-# Effect: Boar Form
-![[icons-creatures-abilities-fang-tooth-blood-red.webp|150 lp right]]
-
-The polymorphed character transforms into a Large animal. Each polymorphed character gains the following statistics and abilities regardless of which form they choose.
-
-* AC = 36.
-* 30 temporary Hit Points.
-* Low-light vision and scent (imprecise) 30 feet.
-* One or more unarmed melee attacks specific to the battle form, which are the only attacks you can use. (You are trained with them.) You can use your own unarmed attack modifier if it is better.
-* Athletics modifier of +26 unless yours is better.
-* **[[Rallying Display]]** 1 (auditory, visual) You roar or otherwise make a show of bestial strength. You automatically roll a success to rally the crowd for your team.
-* **[[Reposition Chains]]** 1 You pull on the chains, moving a willing chained ally up to 10 feet to a space within your reach.
-
- * * *
-
-
-**Speed** 40 feet
-
-**Melee** 1 tusk +25, Damage 3d10+16 piercing
-
-**[[Chained Charge]]** 2 You Stride and then make a tusk Strike at the end of your movement. If you move farther than 15 feet from your chained allies, you pull them along to the nearest open space 15 feet behind you. The creature you hit must succeed at a DC 35 reflex save or fall [[Prone]].
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Mouth and Throat (Linguistic).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Mouth and Throat (Linguistic).md
deleted file mode 100755
index 96d0cfe4f..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Mouth and Throat (Linguistic).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Burned Mouth and Throat (Linguistic)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Burned Mouth and Throat (Linguistic)"
-foundryId: Compendium.pf2e.campaign-effects.Item.nwFhhgZRggDoDgdk
-tags:
- - Item
----
-
-# Effect: Burned Mouth and Throat (Linguistic)
-![[icons-creatures-abilities-mouth-teeth-tongue-purple.webp|150 lp right]]
-
-Burns mouth and throat, giving a -1 item penalty to linguistic-based checks and DCs for 1 hour.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Mouth and Throat (No Singing or Yelling).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Mouth and Throat (No Singing or Yelling).md
deleted file mode 100755
index e2eea0a99..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Mouth and Throat (No Singing or Yelling).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Burned Mouth and Throat (No Singing or Yelling)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Burned Mouth and Throat (No Singing or Yelling)"
-foundryId: Compendium.pf2e.campaign-effects.Item.CS1XbH7GYfP6Ve61
-tags:
- - Item
----
-
-# Effect: Burned Mouth and Throat (No Singing or Yelling)
-![[icons-creatures-abilities-mouth-teeth-tongue-purple.webp|150 lp right]]
-
-The drinker is unable to yell or sing for 8 hours.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Tongue (Linguistic).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Tongue (Linguistic).md
deleted file mode 100755
index 04a15403a..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Tongue (Linguistic).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Burned Tongue (Linguistic)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Burned Tongue (Linguistic)"
-foundryId: Compendium.pf2e.campaign-effects.Item.lZ4DA81o4kbL8nve
-tags:
- - Item
----
-
-# Effect: Burned Tongue (Linguistic)
-![[systems-pf2e-icons-spells-tongues.webp|150 lp right]]
-
-Burns tongue, giving a -1 item penalty to linguistic-based checks and DCs for 1 minute.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Tongue (No Singing or Yelling).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Tongue (No Singing or Yelling).md
deleted file mode 100755
index 76d1c413e..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Burned Tongue (No Singing or Yelling).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Burned Tongue (No Singing or Yelling)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Burned Tongue (No Singing or Yelling)"
-foundryId: Compendium.pf2e.campaign-effects.Item.XOE1gp3phFyxL4Dq
-tags:
- - Item
----
-
-# Effect: Burned Tongue (No Singing or Yelling)
-![[systems-pf2e-icons-spells-tongues.webp|150 lp right]]
-
-The drinker is unable to yell or sing for 1 hour.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Extreme stomach cramps.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Extreme stomach cramps.md
deleted file mode 100755
index 967154d35..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Extreme stomach cramps.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Extreme stomach cramps"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Extreme stomach cramps"
-foundryId: Compendium.pf2e.campaign-effects.Item.Luti1qjFOKYwZio0
-tags:
- - Item
----
-
-# Effect: Extreme stomach cramps
-![[icons-magic-unholy-strike-body-life-soul-purple.webp|150 lp right]]
-
-You can't willingly ingest anything, even other drinks, for 8 hours
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Heart Break.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Heart Break.md
deleted file mode 100755
index a7ba7f8f7..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Heart Break.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Heart Break"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Heart Break"
-foundryId: Compendium.pf2e.campaign-effects.Item.W8MD8WCjVC4pLlqn
-tags:
- - Item
----
-
-# Effect: Heart Break
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-Until the end of her next turn, each enemy within 60 feet of Narcela takes a -1 item penalty to Will saves.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Heightened Awareness.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Heightened Awareness.md
deleted file mode 100755
index db8651539..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Heightened Awareness.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Heightened Awareness"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Heightened Awareness"
-foundryId: Compendium.pf2e.campaign-effects.Item.Rz35d02dUtAjKtMB
-tags:
- - Item
----
-
-# Effect: Heightened Awareness
-![[icons-creatures-eyes-human-single-blue.webp|150 lp right]]
-
-Heightened awareness, granting a +1 item bonus to Perception checks to [[Seek]] for 8 hours
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Hope or Despair (Critical Success).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Hope or Despair (Critical Success).md
deleted file mode 100755
index 7d7e6aa3b..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Hope or Despair (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hope or Despair (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hope or Despair (Critical Success)"
-foundryId: Compendium.pf2e.campaign-effects.Item.meTIFa2VsIzRVywE
-tags:
- - Item
----
-
-# Effect: Hope or Despair (Critical Success)
-![[systems-pf2e-icons-deity-Shelyn.webp|150 lp right]]
-
-Shelyn sees in the creature a chance to bring the shrine back to glory, and instead of filling them with despair, the haunt fills them with hope. In addition to being filled with an urge to defeat the evil that has infested the shrine, the creature has the urge to restore the shrine. Exact details as to the nature of the evil infesting the shrine aren't apparent other than to alert the character that there's certainly something dire within the shrine's walls. The creature need not act on these urges, but as long as they pursue either goal, they gain a +1 status bonus to all checks while remaining in the shrine's area. The GM determines whether or not a check counts toward this goal (at the very least, all combat checks made against foes in the rest of the adventure count).
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Hope or Despair (Failure or Critical Failure).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Hope or Despair (Failure or Critical Failure).md
deleted file mode 100755
index 9e61390ca..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Hope or Despair (Failure or Critical Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Hope or Despair (Failure or Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hope or Despair (Failure or Critical Failure)"
-foundryId: Compendium.pf2e.campaign-effects.Item.Px7sSipQxHdOMSjk
-tags:
- - Item
----
-
-# Effect: Hope or Despair (Failure or Critical Failure)
-![[systems-pf2e-icons-deity-Shelyn.webp|150 lp right]]
-
-**Failure** Feelings of sadness and despair well up in the creature's mind. For the next hour, the creature takes a -1 penalty to all saving throws against mental effects; this penalty increases to a -2 penalty against emotion mental effects. This effect has the curse trait.
-
-**Critical Failure** As failure, but the effects persist as long as the green hag Tulvak remains in control of the shrine.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Immediate and Intense Headache.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Immediate and Intense Headache.md
deleted file mode 100755
index 51f57dd3f..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Immediate and Intense Headache.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Immediate and Intense Headache"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Immediate and Intense Headache"
-foundryId: Compendium.pf2e.campaign-effects.Item.QWW4hNCtLkOK1k71
-tags:
- - Item
----
-
-# Effect: Immediate and Intense Headache
-![[systems-pf2e-icons-spells-inveigle.webp|150 lp right]]
-
-Immediate and intense headache, causing weakness 5 to mental damage for 8 hours
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Improved reflexes.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Improved reflexes.md
deleted file mode 100755
index 80909c144..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Improved reflexes.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Improved reflexes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Improved reflexes"
-foundryId: Compendium.pf2e.campaign-effects.Item.4vnF6BFM4Xg4Eg0k
-tags:
- - Item
----
-
-# Effect: Improved reflexes
-![[icons-skills-movement-feet-winged-sandals-tan.webp|150 lp right]]
-
-Improved reflexes, giving a +1 item bonus to Reflex saves for 8 hours
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Keen insight.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Keen insight.md
deleted file mode 100755
index 3be9efb8d..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Keen insight.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Keen insight"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Keen insight"
-foundryId: Compendium.pf2e.campaign-effects.Item.yJWWTfZkAF4raa4R
-tags:
- - Item
----
-
-# Effect: Keen insight
-![[systems-pf2e-icons-spells-see-invisibility.webp|150 lp right]]
-
-Keen insight, granting a +1 item bonus to Perception checks to [[Sense Motive]] for 8 hours
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Little Ripple's Blessing.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Little Ripple's Blessing.md
deleted file mode 100755
index b4e649622..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Little Ripple's Blessing.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Little Ripple's Blessing"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Little Ripple's Blessing"
-foundryId: Compendium.pf2e.campaign-effects.Item.GBaN8XZrzFp7C7fL
-tags:
- - Item
----
-
-# Effect: Little Ripple's Blessing
-![[icons-magic-water-wave-water-blue.webp|150 lp right]]
-
-You gain a +1 status bonus to Will saves.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Manipulate Luck - Drusilla (Good).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Manipulate Luck - Drusilla (Good).md
deleted file mode 100755
index ba4642881..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Manipulate Luck - Drusilla (Good).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Manipulate Luck - Drusilla (Good)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Manipulate Luck - Drusilla (Good)"
-foundryId: Compendium.pf2e.campaign-effects.Item.NwF6m7SyaqwjdQxT
-tags:
- - Item
----
-
-# Effect: Manipulate Luck - Drusilla (Good)
-![[icons-commodities-currency-coin-inset-lightning-green.webp|150 lp right]]
-
-The affected creature can roll twice on one d20 roll within the next day and use the higher result.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Reflection of Life (Fast Healing).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Reflection of Life (Fast Healing).md
deleted file mode 100755
index 4d8720cd9..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Reflection of Life (Fast Healing).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Reflection of Life (Fast Healing)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Reflection of Life (Fast Healing)"
-foundryId: Compendium.pf2e.campaign-effects.Item.DOxl0FDd21VMDOMP
-tags:
- - Item
----
-
-# Effect: Reflection of Life (Fast Healing)
-![[icons-magic-life-cross-area-circle-green-white.webp|150 lp right]]
-
-You gain fast healing for 1 minute. This amount of fast healing starts at 3 and increases by 1 for every 2 levels you have beyond 5th level.
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Seasonal Boon (Outskirt Dweller).md b/content/Mechanics/Effects/Campaign Effects/Effect_ Seasonal Boon (Outskirt Dweller).md
deleted file mode 100755
index 38f777cbe..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Seasonal Boon (Outskirt Dweller).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Seasonal Boon (Outskirt Dweller)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Seasonal Boon (Outskirt Dweller)"
-foundryId: Compendium.pf2e.campaign-effects.Item.8KtjzHHR7n7ALvQc
-tags:
- - Item
----
-
-# Effect: Seasonal Boon (Outskirt Dweller)
-![[icons-magic-time-hourglass-brown-orange.webp|150 lp right]]
-
-You gain a status bonus to your initiative roll equal to the number of seasons since you've started Season of Ghosts (+1 during the first adventure, up to a maximum of +4 during the fourth and final adventure).
diff --git a/content/Mechanics/Effects/Campaign Effects/Effect_ Tiger Form.md b/content/Mechanics/Effects/Campaign Effects/Effect_ Tiger Form.md
deleted file mode 100755
index 9caedde74..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Effect_ Tiger Form.md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Effect: Tiger Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tiger Form"
-foundryId: Compendium.pf2e.campaign-effects.Item.PnAzso0F6XUvbYKb
-tags:
- - Item
----
-
-# Effect: Tiger Form
-![[icons-creatures-abilities-paw-print-orange.webp|150 lp right]]
-
-The polymorphed character transforms into a Large animal. Each polymorphed character gains the following statistics and abilities regardless of which form they choose.
-
-* AC = 36.
-* 30 temporary Hit Points.
-* Low-light vision and scent (imprecise) 30 feet.
-* One or more unarmed melee attacks specific to the battle form, which are the only attacks you can use. (You are trained with them.) You can use your own unarmed attack modifier if it is better.
-* Athletics modifier of +26 unless yours is better.
-* **[[Rallying Display]]** 1 (auditory, visual) You roar or otherwise make a show of bestial strength. You automatically roll a success to rally the crowd for your team.
-* **[[Reposition Chains]]** 1 You pull on the chains, moving a willing chained ally up to 10 feet to a space within your reach.
-
-* * *
-
-**Speed** 30 feet
-
-**Melee** 1 jaws +25, Damage 3d6+16 piercing plus [[Grab]]
-
-**Melee** 1 claw +25 (agile), Damage 2d8+16 slashing
-
-**Wrestle** 1 You make a claw Strike against a creature [[Grabbed]] or [[Restrained]] by you. If you hit, you deal damage as usual and that creature is knocked [[Prone]].
diff --git a/content/Mechanics/Effects/Campaign Effects/Geb's Blessing.md b/content/Mechanics/Effects/Campaign Effects/Geb's Blessing.md
deleted file mode 100755
index 609b695db..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Geb's Blessing.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Geb's Blessing"
-draft: true
-noteType: ":luggage:"
-aliases: "Geb's Blessing"
-foundryId: Compendium.pf2e.campaign-effects.Item.SvR7Ez1lfnN4You5
-tags:
- - Item
----
-
-# Geb's Blessing
-![[systems-pf2e-icons-spells-agonizing-despair.webp|150 lp right]]
-
-Each character gains resistance 20 to two of the following damage types of their choice: acid, bludgeoning, cold, electricity, fire, piercing, poison, slashing, sonic, vitality, or void. They also gain 40 temporary Hit Points for 24 hours. Finally, each character gains the following two special abilities, each usable once.
-
-[[Mental Ward]]
-
-[[Soul Ward]]
diff --git a/content/Mechanics/Effects/Campaign Effects/Malevolence 1.md b/content/Mechanics/Effects/Campaign Effects/Malevolence 1.md
deleted file mode 100755
index a7b56709e..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Malevolence 1.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Malevolence 1"
-draft: true
-noteType: ":luggage:"
-aliases: "Malevolence 1"
-foundryId: Compendium.pf2e.campaign-effects.Item.axtAzam8kiKbTD2c
-tags:
- - Item
----
-
-# Malevolence 1
-![[systems-pf2e-icons-conditions-malevolence.webp|150 lp right]]
-
-As the malevolence begins to take its hold on creatures, their body, minds, and souls become increasingly haunted by the supernatural force infesting Xarwin Manor. Malevolence is a special condition that can affect PCs who play in this adventure. The malevolence condition always includes a value. You take a status penalty equal to this value to all saving throws against effects generated by haunts and against all curse and possession effects. The malevolence condition can be reduced by restoration.
-
-The malevolence can never increase above a value of 4. If an effect would increase a creature's malevolence value higher than 4, the creature is instead [[Stupefied|Stupefied 1]] for 24 hours as the malevolence consumes a few of their random, short-term memories. A creature that has a malevolence 4 won't voluntarily leave the Xarwin Manor grounds.
-
-Each time you get a full night's rest in a region not influenced by the malevolence condition, the value of your malevolence decreases by 1.
diff --git a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Dancing Lights.md b/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Dancing Lights.md
deleted file mode 100755
index 962c155a0..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Dancing Lights.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Mixed Drink: Dancing Lights"
-draft: true
-noteType: ":luggage:"
-aliases: "Mixed Drink: Dancing Lights"
-foundryId: Compendium.pf2e.campaign-effects.Item.JnQi8whNqY7sPW7x
-tags:
- - Item
----
-
-# Mixed Drink: Dancing Lights
-![[systems-pf2e-icons-spells-dancing-lights.webp|150 lp right]]
-
-You can cast _[[Light]]_ as a primal cantrip once within the next day.
diff --git a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Guidance.md b/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Guidance.md
deleted file mode 100755
index 14e6e1f87..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Guidance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Mixed Drink: Guidance"
-draft: true
-noteType: ":luggage:"
-aliases: "Mixed Drink: Guidance"
-foundryId: Compendium.pf2e.campaign-effects.Item.cESIlNrgjo1uW71D
-tags:
- - Item
----
-
-# Mixed Drink: Guidance
-![[systems-pf2e-icons-spells-guidance.webp|150 lp right]]
-
-You can cast _[[Guidance]]_ as a primal cantrip once within the next day.
diff --git a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Luck.md b/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Luck.md
deleted file mode 100755
index 8fb2fb87e..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Luck.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Mixed Drink: Luck"
-draft: true
-noteType: ":luggage:"
-aliases: "Mixed Drink: Luck"
-foundryId: Compendium.pf2e.campaign-effects.Item.e8K0YTKxzf0bhayh
-tags:
- - Item
----
-
-# Mixed Drink: Luck
-![[icons-magic-fire-explosion-fireball-large-blue.webp|150 lp right]]
-
-You gain a bit of luck: once during the next 8 hours when you attempt a saving throw or a skill check, you can roll twice and take the higher result. This is a fortune effect.
diff --git a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Prestidigitation.md b/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Prestidigitation.md
deleted file mode 100755
index 64a5831ac..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Mixed Drink_ Prestidigitation.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Mixed Drink: Prestidigitation"
-draft: true
-noteType: ":luggage:"
-aliases: "Mixed Drink: Prestidigitation"
-foundryId: Compendium.pf2e.campaign-effects.Item.j8hA7CsmSY90tBqw
-tags:
- - Item
----
-
-# Mixed Drink: Prestidigitation
-![[icons-magic-symbols-runes-triangle-blue.webp|150 lp right]]
-
-You can cast _[[Prestidigitation]]_ as a primal cantrip once within the next day.
diff --git a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Life.md b/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Life.md
deleted file mode 100755
index b62146bdd..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Life.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Resonant Reflection: Reflection of Life"
-draft: true
-noteType: ":luggage:"
-aliases: "Resonant Reflection: Reflection of Life"
-foundryId: Compendium.pf2e.campaign-effects.Item.8eMGYNilWV3dFAUI
-tags:
- - Item
----
-
-# Resonant Reflection: Reflection of Life
-![[icons-magic-life-cross-explosion-burst-green.webp|150 lp right]]
-
-You regain double the normal number of Hit Points when resting (meaning you regain double your Constitution modifier multiplied by your level). The healing you gain from long-term rest is similarly doubled. In addition, you can focus this healing energy to accelerate your body's natural healing processes even further.
-
-* * *
-
-**Activate** 2 envision
-
-**Frequency** once per day
-
-* * *
-
-**Effect** You gain fast healing 3 for 1 minute. This amount of fast healing increases by 1 for every 2 levels you have beyond 5th level.
-
-
diff --git a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Light.md b/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Light.md
deleted file mode 100755
index 1bc0a9f1a..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Light.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Resonant Reflection: Reflection of Light"
-draft: true
-noteType: ":luggage:"
-aliases: "Resonant Reflection: Reflection of Light"
-foundryId: Compendium.pf2e.campaign-effects.Item.uDQw7YPMiKPXCbaV
-tags:
- - Item
----
-
-# Resonant Reflection: Reflection of Light
-![[systems-pf2e-icons-features-classes-devotion-spells.webp|150 lp right]]
-
-Your eyes are imbued with an inner light that is not visible externally but that provides you with darkvision and the ability to distinguish color in darkness. You can also focus this inner light to manifest as a brilliant beam of energy from your eyes.
-
-* * *
-
-**Activate** 2 envision
-
-**Frequency** once per day
-
-* * *
-
-**Effect** You cast _[[Holy Light]]_ as an innate divine spell, heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Stone.md b/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Stone.md
deleted file mode 100755
index 962f68e8e..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Stone.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Resonant Reflection: Reflection of Stone"
-draft: true
-noteType: ":luggage:"
-aliases: "Resonant Reflection: Reflection of Stone"
-foundryId: Compendium.pf2e.campaign-effects.Item.5DBYunGL2HV8aekO
-tags:
- - Item
----
-
-# Resonant Reflection: Reflection of Stone
-![[systems-pf2e-icons-features-classes-elemental.webp|150 lp right]]
-
-Your body is infused with the resilience and durability of stone. You are protected against the effects of severe cold and severe heat. In addition, you can also focus this durability to gain an additional effect.
-
-* * *
-
-**Activate** 2 envision
-
-**Frequency** once per day
-
-* * *
-
-**Effect** You cast _[[Mountain Resilience]]_ as an innate divine spell, heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Storm.md b/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Storm.md
deleted file mode 100755
index 7f6436c02..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Storm.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Resonant Reflection: Reflection of Storm"
-draft: true
-noteType: ":luggage:"
-aliases: "Resonant Reflection: Reflection of Storm"
-foundryId: Compendium.pf2e.campaign-effects.Item.UXBOvlJbnI76UoGp
-tags:
- - Item
----
-
-# Resonant Reflection: Reflection of Storm
-![[systems-pf2e-icons-spells-chain-lightning.webp|150 lp right]]
-
-Your body is inured to the devastation inflicted by natural forces. You gain resistance to electricity damage equal to your level. You don't treat wind as difficult terrain or greater difficult terrain while flying, and you can't be moved by wind unless you choose to be. You gain a +1 status bonus to saves against primal magic. In addition, you can absorb this reinvigorating energy into your body to gain the following effect.
-
-* * *
-
-**Activate** 2 envision
-
-**Frequency** once per day
-
-* * *
-
-**Effect** You cast _[[Moment of Renewal]]_ (self only) as an 8th-level divine innate spell and regain 1 Focus Point.
diff --git a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Water.md b/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Water.md
deleted file mode 100755
index b0928893f..000000000
--- a/content/Mechanics/Effects/Campaign Effects/Resonant Reflection_ Reflection of Water.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Resonant Reflection: Reflection of Water"
-draft: true
-noteType: ":luggage:"
-aliases: "Resonant Reflection: Reflection of Water"
-foundryId: Compendium.pf2e.campaign-effects.Item.scgEAXAqHEr3Egeb
-tags:
- - Item
----
-
-# Resonant Reflection: Reflection of Water
-![[icons-magic-water-pseudopod-swirl-blue.webp|150 lp right]]
-
-Your body is infused with the essence of water and becomes adapted to its presence. You gain a swim speed of 10 feet and can breathe underwater. In addition, you can also focus this affinity to gain an additional effect.
-
-* * *
-
-**Activate** 2 envision
-
-**Frequency** once per day
-
-* * *
-
-**Effect** You cast _[[Control Water]]_ as a 5th-level innate divine spell. The area of water you control increases by 10 feet in length and width for every 2 levels you have beyond 10th level.
diff --git a/content/Mechanics/Effects/Campaign Effects/desktop.ini b/content/Mechanics/Effects/Campaign Effects/desktop.ini
deleted file mode 100755
index e7b6d9235..000000000
Binary files a/content/Mechanics/Effects/Campaign Effects/desktop.ini and /dev/null differ
diff --git a/content/Mechanics/Effects/Conditions/Blinded.md b/content/Mechanics/Effects/Conditions/Blinded.md
deleted file mode 100755
index d23a37012..000000000
--- a/content/Mechanics/Effects/Conditions/Blinded.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Blinded"
-draft: true
-noteType: ":luggage:"
-aliases: "Blinded"
-foundryId: Item.kSXpwZ03cqJnLLJG
-tags:
- - Item
----
-
-# Blinded
-![[systems-pf2e-icons-conditions-blinded.webp]]
-
-You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a -4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides [[Dazzled]].
diff --git a/content/Mechanics/Effects/Conditions/Broken.md b/content/Mechanics/Effects/Conditions/Broken.md
deleted file mode 100755
index c35e99ea4..000000000
--- a/content/Mechanics/Effects/Conditions/Broken.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Broken"
-draft: true
-noteType: ":luggage:"
-aliases: "Broken"
-foundryId: Item.bYDJ4sA9fTuH6iHp
-tags:
- - Item
----
-
-# Broken
-![[systems-pf2e-icons-conditions-broken.webp]]
-
-Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points below its Broken Threshold. A broken object can't be used for its normal function, nor does it grant bonuses-with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: -1 for broken light armor, -2 for broken medium armor, or -3 for broken heavy armor.
-
-A broken item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.
-
-If an effect makes an item broken automatically and the item has more HP than its Broken Threshold, that effect also reduces the item's current HP to the Broken Threshold.
diff --git a/content/Mechanics/Effects/Conditions/Clumsy 1.md b/content/Mechanics/Effects/Conditions/Clumsy 1.md
deleted file mode 100755
index 8f7f29920..000000000
--- a/content/Mechanics/Effects/Conditions/Clumsy 1.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Clumsy 1"
-draft: true
-noteType: ":luggage:"
-aliases: "Clumsy 1"
-foundryId: Item.YgdTY2YnIg6ab9N4
-tags:
- - Item
----
-
-# Clumsy 1
-![[systems-pf2e-icons-conditions-clumsy.webp]]
-
-Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.
diff --git a/content/Mechanics/Effects/Conditions/Concealed.md b/content/Mechanics/Effects/Conditions/Concealed.md
deleted file mode 100755
index c3fb78d09..000000000
--- a/content/Mechanics/Effects/Conditions/Concealed.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Concealed"
-draft: true
-noteType: ":luggage:"
-aliases: "Concealed"
-foundryId: Item.zdZCPCiJji3L0j0m
-tags:
- - Item
----
-
-# Concealed
-![[systems-pf2e-icons-conditions-concealed.webp]]
-
-While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be [[Observed]], but you're tougher to target. A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Area effects aren't subject to this flat check. If the check fails, the attack, spell, or effect doesn't affect you.
diff --git a/content/Mechanics/Effects/Conditions/Confused.md b/content/Mechanics/Effects/Conditions/Confused.md
deleted file mode 100755
index ad0eae03c..000000000
--- a/content/Mechanics/Effects/Conditions/Confused.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Confused"
-draft: true
-noteType: ":luggage:"
-aliases: "Confused"
-foundryId: Item.bnCtXfPD3Ku6Nlk6
-tags:
- - Item
----
-
-# Confused
-![[systems-pf2e-icons-conditions-confused.webp]]
-
-You don't have your wits about you, and you attack wildly. You are [[Off-Guard]], you don't treat anyone as your ally (though they might still treat you as theirs), and you can't Delay, Ready, or use reactions.
-
-You use all your actions to Strike or cast offensive cantrips, though the GM can have you use other actions to facilitate attack, such as draw a weapon, move so that a target is in reach, and so forth. Your targets are determined randomly by the GM. If you have no other viable targets, you target yourself, automatically hitting but not scoring a critical hit. If it's impossible for you to attack or cast spells, you babble incoherently, wasting your actions.
-
-Each time you take damage from an attack or spell, you can attempt a DC 11 flat to recover from your confusion and end the condition.
diff --git a/content/Mechanics/Effects/Conditions/Controlled.md b/content/Mechanics/Effects/Conditions/Controlled.md
deleted file mode 100755
index 750364dd8..000000000
--- a/content/Mechanics/Effects/Conditions/Controlled.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Controlled"
-draft: true
-noteType: ":luggage:"
-aliases: "Controlled"
-foundryId: Item.oslJeC7KzsJV9Mw8
-tags:
- - Item
----
-
-# Controlled
-![[systems-pf2e-icons-conditions-controlled.webp]]
-
-Someone else is making your decisions for you, usually because you're being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even [[Delay]]. The controller usually does not have to spend their own actions when controlling you.
diff --git a/content/Mechanics/Effects/Conditions/Dazzled.md b/content/Mechanics/Effects/Conditions/Dazzled.md
deleted file mode 100755
index de3d17774..000000000
--- a/content/Mechanics/Effects/Conditions/Dazzled.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Dazzled"
-draft: true
-noteType: ":luggage:"
-aliases: "Dazzled"
-foundryId: Item.h6ohwa66Y1cVZf1t
-tags:
- - Item
----
-
-# Dazzled
-![[systems-pf2e-icons-conditions-dazzled.webp]]
-
-Your eyes are overstimulated. If vision is your only precise sense, all creatures and objects are [[Concealed]] from you.
diff --git a/content/Mechanics/Effects/Conditions/Deafened.md b/content/Mechanics/Effects/Conditions/Deafened.md
deleted file mode 100755
index 75bdf17e8..000000000
--- a/content/Mechanics/Effects/Conditions/Deafened.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Deafened"
-draft: true
-noteType: ":luggage:"
-aliases: "Deafened"
-foundryId: Item.DXX3nDDwrQFcmuPM
-tags:
- - Item
----
-
-# Deafened
-![[systems-pf2e-icons-conditions-deafened.webp]]
-
-You can't hear. You automatically critically fail Perception checks that require you to be able to hear. You take a -2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. If you perform an action with the auditory trait, you must succeed at a **DC 5** flat check or the action is lost; attempt the check after spending the action but before any effects are applied. You are immune to auditory effects.
diff --git a/content/Mechanics/Effects/Conditions/Doomed.md b/content/Mechanics/Effects/Conditions/Doomed.md
deleted file mode 100755
index 2f9936a5a..000000000
--- a/content/Mechanics/Effects/Conditions/Doomed.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: Doomed
-draft: true
-noteType: ":luggage:"
-aliases:
- - Doomed 1
- - Doomed 2
-foundryId: Item.eXsORiPkldtGRWp6
-tags:
- - Item
----
-
-# Doomed 1
-![[systems-pf2e-icons-conditions-doomed.webp]]
-
-A powerful force has gripped your soul, calling you closer to death. Doomed always includes a value. The [[Dying|Dying]] value at which you die is reduced by your doomed value. If your maximum dying value is reduced to 0, you instantly die. When you die, you're no longer doomed.
-
-Your doomed value decreases by 1 each time you get a full night's rest.
\ No newline at end of file
diff --git a/content/Mechanics/Effects/Conditions/Drained 1.md b/content/Mechanics/Effects/Conditions/Drained 1.md
deleted file mode 100755
index feba407ea..000000000
--- a/content/Mechanics/Effects/Conditions/Drained 1.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Drained 1"
-draft: true
-noteType: ":luggage:"
-aliases: "Drained 1"
-foundryId: Item.VWln4Fw0HUpjQOrT
-tags:
- - Item
----
-
-# Drained 1
-![[systems-pf2e-icons-conditions-drained.webp]]
-
-When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you're hit by an effect that inflicts drained 3 and you're a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn't count as taking damage.
-
-Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.
diff --git a/content/Mechanics/Effects/Conditions/Dying.md b/content/Mechanics/Effects/Conditions/Dying.md
deleted file mode 100755
index 5f94b7973..000000000
--- a/content/Mechanics/Effects/Conditions/Dying.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: Dying
-draft: true
-noteType: ":luggage:"
-aliases:
- - Dying 1
- - Dying 2
- - Dying 3
-foundryId: Item.3lBKNpkRqYPosHrC
-tags:
- - Item
----
-
-# Dying
-![[systems-pf2e-icons-conditions-dying.webp]]
-
-You are bleeding out or otherwise at death's door. While you have this condition, you are [[Unconscious]]. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a [[Recovery Check]] at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.
-
-If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the [[Wounded|Wounded 1]] condition, or increase your wounded condition value by 1 if you already have that condition.
diff --git a/content/Mechanics/Effects/Conditions/Encumbered.md b/content/Mechanics/Effects/Conditions/Encumbered.md
deleted file mode 100755
index 8c56031ef..000000000
--- a/content/Mechanics/Effects/Conditions/Encumbered.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Encumbered"
-draft: true
-noteType: ":luggage:"
-aliases: "Encumbered"
-foundryId: Item.3gYNWyTHJ7cLVqfn
-tags:
- - Item
----
-
-# Encumbered
-![[systems-pf2e-icons-conditions-encumbered.webp]]
-
-You are carrying more weight than you can manage. While you're encumbered, you're [[Clumsy 1]] and take a 10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet.
diff --git a/content/Mechanics/Effects/Conditions/Enfeebled 1.md b/content/Mechanics/Effects/Conditions/Enfeebled 1.md
deleted file mode 100755
index acd2c4d21..000000000
--- a/content/Mechanics/Effects/Conditions/Enfeebled 1.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Enfeebled 1"
-draft: true
-noteType: ":luggage:"
-aliases: "Enfeebled 1"
-foundryId: Item.YnxkoZNkQkIBR6wG
-tags:
- - Item
----
-
-# Enfeebled 1
-![[systems-pf2e-icons-conditions-enfeebled.webp]]
-
-You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks.
diff --git a/content/Mechanics/Effects/Conditions/Fascinated.md b/content/Mechanics/Effects/Conditions/Fascinated.md
deleted file mode 100755
index a061e8787..000000000
--- a/content/Mechanics/Effects/Conditions/Fascinated.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Fascinated"
-draft: true
-noteType: ":luggage:"
-aliases: "Fascinated"
-foundryId: Item.2KiKCxsJfQf2LQVJ
-tags:
- - Item
----
-
-# Fascinated
-![[systems-pf2e-icons-conditions-fascinated.webp]]
-
-You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a -2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are related to the subject of your fascination (as determined by the GM). For instance, you might be able to [[Seek]] and [[Recall Knowledge]] about the subject, but you likely couldn't cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies.
diff --git a/content/Mechanics/Effects/Conditions/Fatigued.md b/content/Mechanics/Effects/Conditions/Fatigued.md
deleted file mode 100755
index 546b5d528..000000000
--- a/content/Mechanics/Effects/Conditions/Fatigued.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Fatigued"
-draft: true
-noteType: ":luggage:"
-aliases: "Fatigued"
-foundryId: Item.ZvlXeeno0lyaNUg9
-tags:
- - Item
----
-
-# Fatigued
-![[systems-pf2e-icons-conditions-fatigued.webp]]
-
-You're tired and can't summon much energy. You take a -1 status penalty to AC and saving throws. While exploring, you can't choose an exploration activity.
-
-You recover from fatigue after a full night's rest.
diff --git a/content/Mechanics/Effects/Conditions/Fleeing.md b/content/Mechanics/Effects/Conditions/Fleeing.md
deleted file mode 100755
index 4a3832510..000000000
--- a/content/Mechanics/Effects/Conditions/Fleeing.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Fleeing"
-draft: true
-noteType: ":luggage:"
-aliases: "Fleeing"
-foundryId: Item.ZKmTtm4PCeySPcgb
-tags:
- - Item
----
-
-# Fleeing
-![[systems-pf2e-icons-conditions-fleeing.webp]]
-
-You're forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source. You can't [[Delay]] or [[Ready]] while fleeing.
diff --git a/content/Mechanics/Effects/Conditions/Friendly.md b/content/Mechanics/Effects/Conditions/Friendly.md
deleted file mode 100755
index bf55be17c..000000000
--- a/content/Mechanics/Effects/Conditions/Friendly.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Friendly"
-draft: true
-noteType: ":luggage:"
-aliases: "Friendly"
-foundryId: Item.KgHRfbpH0Naou46i
-tags:
- - Item
----
-
-# Friendly
-![[systems-pf2e-icons-conditions-friendly.webp]]
-
-This condition reflects a creature's disposition toward a particular character, and only supernatural effects (like a spell) can impose this condition on a PC. A creature that is friendly to a character likes that character. The character can attempt to [[Request|Make a Request]] of a friendly creature, and the friendly creature is likely to agree to a simple and safe request that doesn't cost it much to fulfill. If the character or one of their allies uses hostile actions against the creature, the creature gains a worse attitude condition depending on the severity of the hostile action, as determined by the GM.
diff --git a/content/Mechanics/Effects/Conditions/Frightened.md b/content/Mechanics/Effects/Conditions/Frightened.md
deleted file mode 100755
index 9ba83b043..000000000
--- a/content/Mechanics/Effects/Conditions/Frightened.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: Frightened 1
-draft: true
-noteType: ":luggage:"
-aliases:
- - Frightened 1
- - Frightened 2
- - Frightened 3
- - Frightened 4
-foundryId: Item.sFDafu44xyDgf0rg
-tags:
- - Item
----
-
-# Frightened
-![[systems-pf2e-icons-conditions-frightened.webp]]
-
-You're gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.
\ No newline at end of file
diff --git a/content/Mechanics/Effects/Conditions/Grabbed.md b/content/Mechanics/Effects/Conditions/Grabbed.md
deleted file mode 100755
index f3f54aae9..000000000
--- a/content/Mechanics/Effects/Conditions/Grabbed.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Grabbed"
-draft: true
-noteType: ":luggage:"
-aliases: "Grabbed"
-foundryId: Item.RwKPTvkw7BAvFb0x
-tags:
- - Item
----
-
-# Grabbed
-![[systems-pf2e-icons-conditions-grabbed.webp]]
-
-You're held in place by another creature, giving you the [[Off-Guard]] and [[Immobilized]] conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
diff --git a/content/Mechanics/Effects/Conditions/Helpful.md b/content/Mechanics/Effects/Conditions/Helpful.md
deleted file mode 100755
index 9807a538d..000000000
--- a/content/Mechanics/Effects/Conditions/Helpful.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Helpful"
-draft: true
-noteType: ":luggage:"
-aliases: "Helpful"
-foundryId: Item.S5AC40pVkWuHwANj
-tags:
- - Item
----
-
-# Helpful
-![[systems-pf2e-icons-conditions-helpful.webp]]
-
-This condition reflects a creature's disposition toward a particular character, and only supernatural effects (like a spell) can impose this condition on a PC. A creature that is helpful to a character wishes to actively aid that character. It will accept reasonable [[Request|Requests]] from that character, as long as such requests aren't at the expense of the helpful creature's goals or quality of life. If the character or one of their allies uses a hostile action against the creature, the creature gains a worse attitude condition depending on the severity of the hostile action, as determined by the GM.
diff --git a/content/Mechanics/Effects/Conditions/Hidden.md b/content/Mechanics/Effects/Conditions/Hidden.md
deleted file mode 100755
index e16fcd946..000000000
--- a/content/Mechanics/Effects/Conditions/Hidden.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Hidden"
-draft: true
-noteType: ":luggage:"
-aliases: "Hidden"
-foundryId: Item.BXKvXdmZaWfH8eQV
-tags:
- - Item
----
-
-# Hidden
-![[systems-pf2e-icons-conditions-hidden.webp]]
-
-While you're hidden from a creature, that creature knows the space you're in but can't tell precisely where you are. You typically become hidden by using Stealth to [[Hide]]. When [[Seek|Seeking]] a creature using only imprecise senses, it remains hidden, rather than [[Observed]]. A creature you're hidden from is [[Off-Guard]] to you, and it must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect or it fails affect you. Area effects aren't subject to this flat check.
-
-A creature might be able to use the seek action to try to observe you.
diff --git a/content/Mechanics/Effects/Conditions/Hostile.md b/content/Mechanics/Effects/Conditions/Hostile.md
deleted file mode 100755
index 1bedff924..000000000
--- a/content/Mechanics/Effects/Conditions/Hostile.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Hostile"
-draft: true
-noteType: ":luggage:"
-aliases: "Hostile"
-foundryId: Item.zp4OnHyC4wj3aRld
-tags:
- - Item
----
-
-# Hostile
-![[systems-pf2e-icons-conditions-hostile.webp]]
-
-This condition reflects a creature's disposition toward a particular character, and only supernatural effects (like a spell) can impose this condition on a PC. A creature that is hostile to a character actively seeks to harm that character. It doesn't necessarily attack, but it won't accept [[Request|Requests]] from the character.
diff --git a/content/Mechanics/Effects/Conditions/Immobilized.md b/content/Mechanics/Effects/Conditions/Immobilized.md
deleted file mode 100755
index 675b68ccd..000000000
--- a/content/Mechanics/Effects/Conditions/Immobilized.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Immobilized"
-draft: true
-noteType: ":luggage:"
-aliases: "Immobilized"
-foundryId: Item.cQOu8j36aAVm6KjL
-tags:
- - Item
----
-
-# Immobilized
-![[systems-pf2e-icons-conditions-immobilized.webp]]
-
-You can't use any action with the move trait. If you're immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defense (usually Fortitude DC) of the monster holding you in place.
diff --git a/content/Mechanics/Effects/Conditions/Indifferent.md b/content/Mechanics/Effects/Conditions/Indifferent.md
deleted file mode 100755
index d83d1f632..000000000
--- a/content/Mechanics/Effects/Conditions/Indifferent.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Indifferent"
-draft: true
-noteType: ":luggage:"
-aliases: "Indifferent"
-foundryId: Item.zSITwO2wYUR5o9WR
-tags:
- - Item
----
-
-# Indifferent
-![[systems-pf2e-icons-conditions-indifferent.webp]]
-
-This condition reflects a creature's disposition toward a particular character, and only supernatural effects (like a spell) can impose this condition on a PC. A creature that is indifferent to a character doesn't really care one way or the other about that character. Assume a creature's attitude to a given character is indifferent unless specified otherwise.
diff --git a/content/Mechanics/Effects/Conditions/Invisible.md b/content/Mechanics/Effects/Conditions/Invisible.md
deleted file mode 100755
index ff1f646d8..000000000
--- a/content/Mechanics/Effects/Conditions/Invisible.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Invisible"
-draft: true
-noteType: ":luggage:"
-aliases: "Invisible"
-foundryId: Item.2OP7m8vsI3lMi8Se
-tags:
- - Item
----
-
-# Invisible
-![[systems-pf2e-icons-conditions-invisible.webp]]
-
-While invisible, you can't be seen. You're [[Undetected]] to everyone. Creatures can [[Seek]] to attempt to detect you; if a creature succeeds at its Perception check against your Stealth DC, you become [[Hidden]] to that creature until you [[Sneak]] to become undetected again. If you become invisible while someone can already see you, you start out hidden to the observer (instead of undetected) until you successfully sneak. You can't become [[Observed]] while invisible except via special abilities or magic.
diff --git a/content/Mechanics/Effects/Conditions/Observed.md b/content/Mechanics/Effects/Conditions/Observed.md
deleted file mode 100755
index 972e1b5f0..000000000
--- a/content/Mechanics/Effects/Conditions/Observed.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Observed"
-draft: true
-noteType: ":luggage:"
-aliases: "Observed"
-foundryId: Item.vd97jb6czpakfX0j
-tags:
- - Item
----
-
-# Observed
-![[systems-pf2e-icons-conditions-observed.webp]]
-
-Anything in plain view is observed by you. If a creature takes measures to avoid detection, such as by using Stealth to [[Hide]], it can become [[Hidden]] or [[Undetected]] instead of observed. If you have another precise sense instead of or in addition to sight, you might be able to observe a creature or object using that sense instead. You can observe a creature only with precise senses. When [[Seek|Seeking]] a creature using only imprecise senses, it remains hidden, rather than observed.
diff --git a/content/Mechanics/Effects/Conditions/Off-Guard.md b/content/Mechanics/Effects/Conditions/Off-Guard.md
deleted file mode 100755
index 8ea3d0450..000000000
--- a/content/Mechanics/Effects/Conditions/Off-Guard.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Off-Guard"
-draft: true
-noteType: ":luggage:"
-aliases: "Off-Guard"
-foundryId: Item.rXAiqCeDRV3S27b3
-tags:
- - Item
----
-
-# Off-Guard
-![[systems-pf2e-icons-conditions-off-guard.webp]]
-
-You're distracted or otherwise unable to focus your full attention on defense. You take a -2 circumstance penalty to AC. Some effects give you the off-guard condition only to certain creatures or against certain attacks. Others-especially conditions-can make you universally off-guard against everything. If a rule doesn't specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say "The target is off-guard."
diff --git a/content/Mechanics/Effects/Conditions/Paralyzed.md b/content/Mechanics/Effects/Conditions/Paralyzed.md
deleted file mode 100755
index e9130c021..000000000
--- a/content/Mechanics/Effects/Conditions/Paralyzed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: Paralyzed
-draft: true
-noteType: ":luggage:"
-aliases:
- - Paralyzed
- - paralysis
-foundryId: Item.8Vk0UKs12lw7y0Yk
-tags:
- - Item
----
-
-# Paralyzed
-![[systems-pf2e-icons-conditions-paralyzed.webp]]
-
-Your body is frozen in place. You have the [[Off-Guard]] condition and can't act except to [[Recall Knowledge]] and use actions that require only the use of your mind (as determined by the GM). Your senses still function, but only in the areas you can perceive without moving your body, so you can't [[Seek]] while paralyzed.
diff --git a/content/Mechanics/Effects/Conditions/Persistent Damage.md b/content/Mechanics/Effects/Conditions/Persistent Damage.md
deleted file mode 100755
index aec77da4e..000000000
--- a/content/Mechanics/Effects/Conditions/Persistent Damage.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Persistent Damage"
-draft: true
-noteType: ":luggage:"
-aliases: "Persistent Damage"
-foundryId: Item.j3TuGNhnzkHv25HP
-tags:
- - Item
----
-
-# Persistent Damage
-![[systems-pf2e-icons-conditions-persistent-damage.webp]]
-
-Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as "X persistent \[type\] damage," where "X" is the amount of damage dealt and "\[type\]" is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends.
diff --git a/content/Mechanics/Effects/Conditions/Petrified.md b/content/Mechanics/Effects/Conditions/Petrified.md
deleted file mode 100755
index 0cc71bc8b..000000000
--- a/content/Mechanics/Effects/Conditions/Petrified.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Petrified"
-draft: true
-noteType: ":luggage:"
-aliases: "Petrified"
-foundryId: Item.29bVgZfr89zyQ4h7
-tags:
- - Item
----
-
-# Petrified
-![[systems-pf2e-icons-conditions-petrified.webp]]
-
-You have been turned to stone. You can't act, nor can you sense anything. You become an object with a Bulk double your normal Bulk (typically 12 for a petrified Medium creature or 6 for a petrified Small creature), AC 9, Hardness 8, and the same current Hit Points you had when alive. You don't have a Broken Threshold. When you're turned back into flesh, you have the same number of Hit Points you had as a statue. If the statue is destroyed, you immediately die. While petrified, your mind and body are in stasis, so you don't age or notice the passing of time.
diff --git a/content/Mechanics/Effects/Conditions/Prone.md b/content/Mechanics/Effects/Conditions/Prone.md
deleted file mode 100755
index 83d9f0474..000000000
--- a/content/Mechanics/Effects/Conditions/Prone.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Prone"
-draft: true
-noteType: ":luggage:"
-aliases: "Prone"
-foundryId: Item.TWuMfWnAf9R9dUoQ
-tags:
- - Item
----
-
-# Prone
-![[systems-pf2e-icons-conditions-prone.webp]]
-
-You're lying on the ground. You are [[Off-Guard]] and take a -2 circumstance penalty to attack rolls. The only move actions you can use while you're prone are [[Crawl]] and [[Stand]]. Standing up ends the prone condition. You can [[Take Cover]] while prone to hunker down and gain cover against ranged attacks, even if you don't have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain off-guard).
-
-If you would be knocked prone while you're [[Climb|Climbing]] or [[Fly|Flying]], you fall. You can't be knocked prone when [[Swim|Swimming]].
diff --git a/content/Mechanics/Effects/Conditions/Quickened.md b/content/Mechanics/Effects/Conditions/Quickened.md
deleted file mode 100755
index 913a4854a..000000000
--- a/content/Mechanics/Effects/Conditions/Quickened.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: Quickened
-draft: true
-noteType: ":luggage:"
-aliases:
- - Quickened
- - Quickened 1
-foundryId: Item.xXQb2Rm9R1IHqwtr
-tags:
- - Item
----
-
-# Quickened
-![[systems-pf2e-icons-conditions-quickened.webp]]
-
-You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you've been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don't immediately gain actions if you become quickened during your turn.
diff --git a/content/Mechanics/Effects/Conditions/Restrained.md b/content/Mechanics/Effects/Conditions/Restrained.md
deleted file mode 100755
index 7cd955b37..000000000
--- a/content/Mechanics/Effects/Conditions/Restrained.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Restrained"
-draft: true
-noteType: ":luggage:"
-aliases: "Restrained"
-foundryId: Item.U5nzqRmvmKqw2mt2
-tags:
- - Item
----
-
-# Restrained
-![[systems-pf2e-icons-conditions-restrained.webp]]
-
-You're tied up and can barely move, or a creature has you pinned. You have the [[Off-Guard]] and [[Immobilized]] conditions, and you can't use any actions with the attack or manipulate traits except to attempt to [[Escape]] or [[Force Open]] your bonds. Restrained overrides [[Grabbed]].
diff --git a/content/Mechanics/Effects/Conditions/Sickened 1.md b/content/Mechanics/Effects/Conditions/Sickened 1.md
deleted file mode 100755
index 3f5325129..000000000
--- a/content/Mechanics/Effects/Conditions/Sickened 1.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Sickened 1"
-draft: true
-noteType: ":luggage:"
-aliases: "Sickened 1"
-foundryId: Item.O0TeI3YqmW0FiJIF
-tags:
- - Item
----
-
-# Sickened 1
-![[systems-pf2e-icons-conditions-sickened.webp]]
-
-You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything-including elixirs and potions-while sickened.
-
-You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success).
diff --git a/content/Mechanics/Effects/Conditions/Slowed.md b/content/Mechanics/Effects/Conditions/Slowed.md
deleted file mode 100755
index cb6489b3d..000000000
--- a/content/Mechanics/Effects/Conditions/Slowed.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: Slowed 1
-draft: true
-noteType: ":luggage:"
-aliases:
- - Slowed 1
- - Slowed 2
- - Slowed 3
- - Slowed
-foundryId: Item.3nNYy2uW4Q9TYft7
-tags:
- - Item
----
-
-# Slowed
-![[systems-pf2e-icons-conditions-slowed.webp]]
-
-You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.
diff --git a/content/Mechanics/Effects/Conditions/Stunned 1.md b/content/Mechanics/Effects/Conditions/Stunned 1.md
deleted file mode 100755
index 2c32d0cd9..000000000
--- a/content/Mechanics/Effects/Conditions/Stunned 1.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stunned 1"
-draft: true
-noteType: ":luggage:"
-aliases: "Stunned 1"
-foundryId: Item.0D3JQSAgk3dj908r
-tags:
- - Item
----
-
-# Stunned 1
-![[systems-pf2e-icons-conditions-stunned.webp]]
-
-You've become senseless. You can't act while stunned. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead of a value, such as "stunned for 1 minute." In this case, you lose all your actions for the listed duration.
-
-Stunned overrides [[Slowed|Slowed]]. If the duration of your stunned condition ends while you are slowed, you count the actions lost to the stunned condition toward those lost to being slowed. So, if you were stunned 1 and slowed 2 at the beginning of your turn, you would lose 1 action from stunned, and then lose only 1 additional action by being slowed, so you would still have 1 action remaining to use that turn.
diff --git a/content/Mechanics/Effects/Conditions/Stupefied.md b/content/Mechanics/Effects/Conditions/Stupefied.md
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index c5ab0bbaf..000000000
--- a/content/Mechanics/Effects/Conditions/Stupefied.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: Stupefied 1
-draft: true
-noteType: ":luggage:"
-aliases:
- - Stupefied 1
- - Stupified 2
- - Stupified 3
- - Stupified 4
-foundryId: Item.qWxlWsdrAnUANFLI
-tags:
- - Item
----
-
-# Stupefied 1
-![[systems-pf2e-icons-conditions-stupefied.webp]]
-
-Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack rolls, spell DCs, and skill checks that use these ability scores. Any time you attempt to [[Cast a Spell]] while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.
\ No newline at end of file
diff --git a/content/Mechanics/Effects/Conditions/Unconscious.md b/content/Mechanics/Effects/Conditions/Unconscious.md
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index 06dc20373..000000000
--- a/content/Mechanics/Effects/Conditions/Unconscious.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Unconscious"
-draft: true
-noteType: ":luggage:"
-aliases: "Unconscious"
-foundryId: Item.YS9XPgZJxKhh0zE8
-tags:
- - Item
----
-
-# Unconscious
-![[systems-pf2e-icons-conditions-unconscious.webp]]
-
-You're sleeping, or you've been knocked out. You can't act. You take a -4 status penalty to AC, Perception, and Reflex saves, and you have the [[Blinded]] and [[Off-Guard]] conditions. When you gain this condition, you fall [[Prone]] and drop items you are wielding or holding unless the effect states otherwise or the GM determines you're in a position in which you wouldn't.
-
-If you're unconscious because you're [[Dying]], you can't wake up while you have 0 Hit Points. If you are restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn.
-
-If you are unconscious and at 0 Hit Points, but not dying, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.
-
-If you're unconscious and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways. Each causes you to lose the unconscious condition.
-
-* You take damage, provided the damage doesn't reduce you to 0 Hit Points. If the damage reduces you to 0 Hit Points, you remain unconscious and gain the dying condition as normal.
-* You receive healing, other than the natural healing you get from resting.
-* Someone shakes you awake with an [[Interact]] action.
-* There's loud noise going on around you-though this isn't automatic. At the start of your turn, you automatically attempt a Perception check against the noise's DC (or the lowest DC if there is more than one noise), waking up if you succeed. If creatures are attempting to stay quiet around you, this Perception check uses their Stealth DCs. Some magical effects make you sleep so deeply that they don't allow you to attempt this Perception check.
-* If you are simply asleep, the GM decides you wake up either because you have had a restful night's sleep or something disrupted that rest.
\ No newline at end of file
diff --git a/content/Mechanics/Effects/Conditions/Undetected.md b/content/Mechanics/Effects/Conditions/Undetected.md
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index eb368a255..000000000
--- a/content/Mechanics/Effects/Conditions/Undetected.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Undetected"
-draft: true
-noteType: ":luggage:"
-aliases: "Undetected"
-foundryId: Item.DN5V3gRO1fcpvftS
-tags:
- - Item
----
-
-# Undetected
-![[systems-pf2e-icons-conditions-undetected.webp]]
-
-When you are undetected by a creature, that creature cannot see you at all, has no idea what space you occupy, and can't target you, though you still can be affected by abilities that target an area. When you're undetected by a creature, that creature is [[Off-Guard]] to you.
-
-A creature you're undetected by can guess which square you're in to try targeting you. It must pick a square and attempt an attack. This works like targeting a hidden creature (requiring a DC 11 flat check), but the flat check and attack roll are rolled in secret by the GM, who doesn't reveal whether the attack missed due to failing the flat check, failing the attack roll, or choosing the wrong square.
-
-A creature can use the [[Seek]] action to try to find you.
diff --git a/content/Mechanics/Effects/Conditions/Unfriendly.md b/content/Mechanics/Effects/Conditions/Unfriendly.md
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index 9266560ea..000000000
--- a/content/Mechanics/Effects/Conditions/Unfriendly.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Unfriendly"
-draft: true
-noteType: ":luggage:"
-aliases: "Unfriendly"
-foundryId: Item.tJXShWgJE4NtOE8r
-tags:
- - Item
----
-
-# Unfriendly
-![[systems-pf2e-icons-conditions-unfriendly.webp]]
-
-This condition reflects a creature's disposition toward a particular character, and only supernatural effects (like a spell) can impose this condition on a PC. A creature that is unfriendly to a character dislikes and specifically distrusts that character. The unfriendly creature won't accept [[Request|Requests]] from the character.
diff --git a/content/Mechanics/Effects/Conditions/Unnoticed.md b/content/Mechanics/Effects/Conditions/Unnoticed.md
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--- a/content/Mechanics/Effects/Conditions/Unnoticed.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Unnoticed"
-draft: true
-noteType: ":luggage:"
-aliases: "Unnoticed"
-foundryId: Item.mthCSfu0kVLVhsjh
-tags:
- - Item
----
-
-# Unnoticed
-![[systems-pf2e-icons-conditions-unnoticed.webp]]
-
-If you are unnoticed by a creature, that creature has no idea you are present at all. When you're unnoticed, you're also [[Undetected]] by the creature. This condition matters for abilities that can be used only against targets totally unaware of your presence.
diff --git a/content/Mechanics/Effects/Conditions/Wounded.md b/content/Mechanics/Effects/Conditions/Wounded.md
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index 1e1a57e36..000000000
--- a/content/Mechanics/Effects/Conditions/Wounded.md
+++ /dev/null
@@ -1,17 +0,0 @@
----
-title: Wounded 1
-draft: true
-noteType: ":luggage:"
-aliases:
- - Wounded 1
-foundryId: Item.LiTTuxizvjY5zjWa
-tags:
- - Item
----
-
-# Wounded
-![[systems-pf2e-icons-conditions-wounded.webp]]
-
-You have been seriously injured. If you lose the [[Dying|Dying]] condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.
-
-The wounded condition ends if someone successfully restores Hit Points to you with [[Treat Wounds]], or if you are restored to full Hit Points and rest for 10 minutes.
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diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aberrant Blood Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aberrant Blood Magic.md
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index 4408cd9f4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aberrant Blood Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aberrant Blood Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aberrant Blood Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.UQ7vZgmfK0VSFS8A
-tags:
- - Item
----
-
-# Effect: Aberrant Blood Magic
-![[icons-commodities-biological-eye-blue-gold.webp|150 lp right]]
-
-Aberrant whispers shield one target's mind or your own, granting a +2 status bonus to Will saving throws for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Accept Echo.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Accept Echo.md
deleted file mode 100755
index c8c25027b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Accept Echo.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Accept Echo"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Accept Echo"
-foundryId: Compendium.pf2e.feat-effects.Item.2ca1ZuqQ7VkunAh3
-tags:
- - Item
----
-
-# Effect: Accept Echo
-![[systems-pf2e-icons-spells-mirror-image.webp|150 lp right]]
-
-While in this state, you become trained in the weapon you chose and an expert in the skill you chose. Additionally, while you're in this state, the echo can speak and interact with the Material Plane using your body, and you gain a +4 status bonus to all saves against possession effects, as the possessing spirit protects you from other possessions.
-
-This state lasts for 10 minutes, after which the echo disappears completely until the next time you make your daily preparations. You can [[Dismiss]] this effect.
-
-At 7th level you become a master of the skill you chose, at 13th level you become an expert with the weapon you chose, and at 15th level you become legendary with the skill you chose.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Accursed Clay Fist.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Accursed Clay Fist.md
deleted file mode 100755
index 3aab9d47c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Accursed Clay Fist.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Accursed Clay Fist"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Accursed Clay Fist"
-foundryId: Compendium.pf2e.feat-effects.Item.bvk5rwYSoTtz8QGf
-tags:
- - Item
----
-
-# Effect: Accursed Clay Fist
-![[systems-pf2e-icons-features-feats-accursed-clay-fist.webp|150 lp right]]
-
-Granted by [[Accursed Clay Fist]]
-
-You take a -2 status penalty to saving throws against curse effects for 1 hour.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aldori Parry.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aldori Parry.md
deleted file mode 100755
index eaa0a8b71..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aldori Parry.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Aldori Parry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aldori Parry"
-foundryId: Compendium.pf2e.feat-effects.Item.aEuDaQY1GnrrnDRA
-tags:
- - Item
----
-
-# Effect: Aldori Parry
-![[systems-pf2e-icons-equipment-weapons-aldori-dueling-sword.webp|150 lp right]]
-
-Granted by [[Aldori Parry]]
-
-You gain a +2 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Chaotic).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Chaotic).md
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index 5f4655bb1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Chaotic).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Align Armament (Chaotic)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Align Armament (Chaotic)"
-foundryId: Compendium.pf2e.feat-effects.Item.XC3dRbwfu35vuvmM
-tags:
- - Item
----
-
-# Effect: Align Armament (Chaotic)
-![[systems-pf2e-icons-spells-weapon-storm.webp|150 lp right]]
-
-Granted by [[Sanctify Armament]].
-
-For 1 round, that weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Evil).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Evil).md
deleted file mode 100755
index d1a5cda36..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Evil).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Align Armament (Evil)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Align Armament (Evil)"
-foundryId: Compendium.pf2e.feat-effects.Item.eA14bUF7xhNCzw2v
-tags:
- - Item
----
-
-# Effect: Align Armament (Evil)
-![[systems-pf2e-icons-spells-weapon-storm.webp|150 lp right]]
-
-Granted by [[Sanctify Armament]].
-
-For 1 round, that weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Good).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Good).md
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index 3ff6324c9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Good).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Align Armament (Good)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Align Armament (Good)"
-foundryId: Compendium.pf2e.feat-effects.Item.bl4HXm1e4NQ0iJs5
-tags:
- - Item
----
-
-# Effect: Align Armament (Good)
-![[systems-pf2e-icons-spells-weapon-storm.webp|150 lp right]]
-
-Granted by [[Sanctify Armament]].
-
-For 1 round, that weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Lawful).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Lawful).md
deleted file mode 100755
index 74ba502d6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Align Armament (Lawful).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Align Armament (Lawful)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Align Armament (Lawful)"
-foundryId: Compendium.pf2e.feat-effects.Item.KkbFlNfcQQUfSVXd
-tags:
- - Item
----
-
-# Effect: Align Armament (Lawful)
-![[systems-pf2e-icons-spells-weapon-storm.webp|150 lp right]]
-
-Granted by [[Sanctify Armament]].
-
-For 1 round, that weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anadi Venom.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anadi Venom.md
deleted file mode 100755
index 97e7df5c4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anadi Venom.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Anadi Venom"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Anadi Venom"
-foundryId: Compendium.pf2e.feat-effects.Item.gN1LbKYQgi8Fx98V
-tags:
- - Item
----
-
-# Effect: Anadi Venom
-![[icons-skills-melee-blade-tip-energy-green.webp|150 lp right]]
-
-Granted by [[Anadi Venom]]
-
-If the next fangs Strike you make before the end of your turn hits and deals damage, the Strike deals an additional 1d6 poison damage. On a critical failure, the poison is wasted as normal. At 12th level, this poison damage increases to 2d6.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ancestral Influence.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ancestral Influence.md
deleted file mode 100755
index d8420071e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ancestral Influence.md
+++ /dev/null
@@ -1,30 +0,0 @@
----
-title: "Effect: Ancestral Influence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ancestral Influence"
-foundryId: Compendium.pf2e.feat-effects.Item.vkgmMBMd2e2BwiwJ
-tags:
- - Item
----
-
-# Effect: Ancestral Influence
-![[systems-pf2e-icons-spells-chromatic-image.webp]]
-
-One of your ancestors becomes predominant in their meddling. The first time you gain this effect each day, roll `dice: 1d4` on the list below to determine which type of ancestor becomes predominant. During combat or another tense, round-by-round encounter, other ancestors wrestle for control of your actions. When you roll initiative, and then at the end of each of your turns during the encounter, roll `dice: 1d4` and change your predominant ancestor appropriately. Once the encounter ends, you return to the influence of the ancestor you first rolled for the day.
-
-#### Ancestral Influence
-
-1. Martial Ancestor
- * **Preferred action** Strikes
- * **Moderate curse benefit** Your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.
- * **Major curse benefit** Your Strikes gain a +1 status bonus to attack rolls and a +6 status bonus to damage
-2. Skillful Ancestor
- * **Preferred action** Perception and Skill actions
- * **Moderate curse benefit** You gain a +1 status bonus to skill checks and Perception checks.
- * **Major curse benefit** You gain a +2 status bonus to skill checks and Perception checks.
-3. Spellcasting Ancestor
- * **Preferred action** Cast a Spell
- * **Moderate curse benefit** Non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.
- * **Major curse benefit** Non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level + 3.
-4. You choose which ancestor guides your actions
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anchored.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anchored.md
deleted file mode 100755
index e70250075..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anchored.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Anchored"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Anchored"
-foundryId: Compendium.pf2e.feat-effects.Item.R6mx6EfLxSrQlrRa
-tags:
- - Item
----
-
-# Effect: Anchored
-![[icons-equipment-shield-heater-wooden-steel-boss.webp|150 lp right]]
-
-Granted by [[Tunnel Wall]]
-
-You become Anchored and gain a +4 circumstance bonus to the DC to [[Tumble Through]] your space.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Angelic Blood Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Angelic Blood Magic.md
deleted file mode 100755
index 088a2b344..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Angelic Blood Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Angelic Blood Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Angelic Blood Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.s1tulrmW6teTFjVd
-tags:
- - Item
----
-
-# Effect: Angelic Blood Magic
-![[icons-commodities-treasure-trinket-wing-white.webp|150 lp right]]
-
-An angelic aura protects you or one target, granting a +1 status bonus to saving throws for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anoint Ally.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anoint Ally.md
deleted file mode 100755
index 1a8588a88..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Anoint Ally.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Anoint Ally"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Anoint Ally"
-foundryId: Compendium.pf2e.feat-effects.Item.nnF7RSVlC6swbSw8
-tags:
- - Item
----
-
-# Effect: Anoint Ally
-![[icons-magic-unholy-hand-marked-pink.webp|150 lp right]]
-
-Granted by [[Anoint Ally]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aquatic Endemic Herbs.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aquatic Endemic Herbs.md
deleted file mode 100755
index cc6879446..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aquatic Endemic Herbs.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Aquatic Endemic Herbs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aquatic Endemic Herbs"
-foundryId: Compendium.pf2e.feat-effects.Item.NviQYIVZbPCSWLqT
-tags:
- - Item
----
-
-# Effect: Aquatic Endemic Herbs
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Granted by [[Endemic Herbs]]
-
-Gain a +1 circumstance bonus to Fortitude saves.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Arcane Propulsion.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Arcane Propulsion.md
deleted file mode 100755
index 077ab5e70..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Arcane Propulsion.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Arcane Propulsion"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Arcane Propulsion"
-foundryId: Compendium.pf2e.feat-effects.Item.EVRcdGt4awWPgXla
-tags:
- - Item
----
-
-# Effect: Arcane Propulsion
-![[icons-magic-light-projectiles-star-purple.webp|150 lp right]]
-
-Granted by [[Arcane Propulsion]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Arctic Endemic Herb.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Arctic Endemic Herb.md
deleted file mode 100755
index d0c22e583..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Arctic Endemic Herb.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Arctic Endemic Herb"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Arctic Endemic Herb"
-foundryId: Compendium.pf2e.feat-effects.Item.2RwhJ9fbJtcQjW6s
-tags:
- - Item
----
-
-# Effect: Arctic Endemic Herb
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Granted by [[Endemic Herbs]]
-
-For 1 hour, treat environmental cold effects as if they were one step less severe.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Armor Tampered With (Critical Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Armor Tampered With (Critical Success).md
deleted file mode 100755
index d5eedec96..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Armor Tampered With (Critical Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Armor Tampered With (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Armor Tampered With (Critical Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.rzcpTJU9MvW1x1gz
-tags:
- - Item
----
-
-# Effect: Armor Tampered With (Critical Success)
-![[icons-equipment-chest-breastplate-layered-steel-green.webp|150 lp right]]
-
-Granted by [[Tamper]]
-
-Your armor has been tampered with! You are [[Off-Guard]] and take a -10-foot penalty to your Speeds. The effect lasts until you [[Interact]] to remove it.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Armor Tampered With (Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Armor Tampered With (Success).md
deleted file mode 100755
index f3efcdeda..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Armor Tampered With (Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Armor Tampered With (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Armor Tampered With (Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.IfRkgjyh0JzGalIy
-tags:
- - Item
----
-
-# Effect: Armor Tampered With (Success)
-![[icons-equipment-chest-breastplate-layered-steel-green.webp|150 lp right]]
-
-Granted by [[Tamper]]
-
-Your armor has been tampered with! You are [[Off-Guard]] and take a -10-foot penalty to your Speeds. The effect ends at the start of the inventor's next turn, or until you [[Interact]] to remove it.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Assisting Shot (Critical Hit).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Assisting Shot (Critical Hit).md
deleted file mode 100755
index c13ad0205..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Assisting Shot (Critical Hit).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Assisting Shot (Critical Hit)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Assisting Shot (Critical Hit)"
-foundryId: Compendium.pf2e.feat-effects.Item.AAgoUuwMvHzqNhIN
-tags:
- - Item
----
-
-# Effect: Assisting Shot (Critical Hit)
-![[icons-skills-melee-spear-tips-double-purple.webp|150 lp right]]
-
-Granted by [[Assisting Shot]] if you critically hit the target.
-
-The next creature other than you to attack the same target before the start of your next turn gains a +2 circumstance bonus on their roll.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Assisting Shot.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Assisting Shot.md
deleted file mode 100755
index 5a51236b9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Assisting Shot.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Assisting Shot"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Assisting Shot"
-foundryId: Compendium.pf2e.feat-effects.Item.zcJii1XyOne9EvMr
-tags:
- - Item
----
-
-# Effect: Assisting Shot
-![[icons-skills-melee-spear-tips-double-purple.webp|150 lp right]]
-
-Granted by [[Assisting Shot]] if you hit the target.
-
-The next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus on their roll.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Augment Senses.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Augment Senses.md
deleted file mode 100755
index d182f0ab2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Augment Senses.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Augment Senses"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Augment Senses"
-foundryId: Compendium.pf2e.feat-effects.Item.JwDCoBIwyhOFnDGZ
-tags:
- - Item
----
-
-# Effect: Augment Senses
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
-
-Until the start of your next turn, you can't be flanked.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Air).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Air).md
deleted file mode 100755
index 170374eb5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Air).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura Junction (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura Junction (Air)"
-foundryId: Compendium.pf2e.feat-effects.Item.Mnvd3jV4EW6nAJKI
-tags:
- - Item
----
-
-# Effect: Aura Junction (Air)
-![[systems-pf2e-icons-spells-buffeting-winds.webp|150 lp right]]
-
-You gain a +10-foot status bonus to land and fly Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Fire).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Fire).md
deleted file mode 100755
index d7043c7c0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Fire).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura Junction (Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura Junction (Fire)"
-foundryId: Compendium.pf2e.feat-effects.Item.QOWjsM4GYUHw6pFA
-tags:
- - Item
----
-
-# Effect: Aura Junction (Fire)
-![[icons-magic-fire-barrier-wall-flame-ring-yellow.webp|150 lp right]]
-
-Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level (minimum weakness 1).
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Water).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Water).md
deleted file mode 100755
index da3794376..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Water).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura Junction (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura Junction (Water)"
-foundryId: Compendium.pf2e.feat-effects.Item.s8LMK2zCQgUT3HoY
-tags:
- - Item
----
-
-# Effect: Aura Junction (Water)
-![[icons-magic-water-wave-water-explosion.webp|150 lp right]]
-
-You gain fire resistance equal to half the kineticist's level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Wood).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Wood).md
deleted file mode 100755
index 20bda8f3d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura Junction (Wood).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aura Junction (Wood)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura Junction (Wood)"
-foundryId: Compendium.pf2e.feat-effects.Item.su5qLXoweaHxt6ZP
-tags:
- - Item
----
-
-# Effect: Aura Junction (Wood)
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Any ally that begins its turn in the aura gains 1 temporary Hit Point that lasts until the start of its next turn. This increases to 2 temporary Hit Points if you're 10th level or higher and to 3 temporary Hit Points if you're 15th level or higher.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Despair.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Despair.md
deleted file mode 100755
index c1c5d494c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Despair.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Aura of Despair"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Despair"
-foundryId: Compendium.pf2e.feat-effects.Item.MNkIxAishE22TqL3
-tags:
- - Item
----
-
-# Effect: Aura of Despair
-![[systems-pf2e-icons-spells-destructive-aura.webp|150 lp right]]
-
-Granted by [[Aura Of Despair]]
-
-Enemies within 15 of you take a -1 circumstance penalty to saving throws against fear.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Faith.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Faith.md
deleted file mode 100755
index 2fe89a406..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Faith.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Aura of Faith"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Faith"
-foundryId: Compendium.pf2e.feat-effects.Item.VOOShYoB4gTopZtg
-tags:
- - Item
----
-
-# Effect: Aura of Faith
-![[systems-pf2e-icons-spells-destructive-aura.webp|150 lp right]]
-
-Granted by [[Aura of Faith]]
-
-Your first strike against an unholy creature each round deals an additional 1 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Life.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Life.md
deleted file mode 100755
index 54d150a9a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Life.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Aura of Life"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Life"
-foundryId: Compendium.pf2e.feat-effects.Item.FPuICuxBLiDaEbDX
-tags:
- - Item
----
-
-# Effect: Aura of Life
-![[systems-pf2e-icons-spells-destructive-aura.webp|150 lp right]]
-
-Granted by [[Aura of Life]]
-
-Your allies within 15 feet gain a +1 status bonus to saves against necromancy effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Preservation.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Preservation.md
deleted file mode 100755
index 784668e26..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Preservation.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Aura of Preservation"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Preservation"
-foundryId: Compendium.pf2e.feat-effects.Item.18FHJoazfEmgNkfk
-tags:
- - Item
----
-
-# Effect: Aura of Preservation
-![[systems-pf2e-icons-spells-destructive-aura.webp|150 lp right]]
-
-Granted by [[Aura Of Preservation]]
-
-Your allies within 15 feet gain a +1 status bonus to Fortitude and Will saves against effects from aberrations.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Righteousness.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Righteousness.md
deleted file mode 100755
index 4cae65d03..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Aura of Righteousness.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Aura of Righteousness"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aura of Righteousness"
-foundryId: Compendium.pf2e.feat-effects.Item.L0hDj8vFk1IWh01L
-tags:
- - Item
----
-
-# Effect: Aura of Righteousness
-![[systems-pf2e-icons-spells-angelic-wings.webp|150 lp right]]
-
-Granted by [[Aura of Righteousness]]
-
-You and all allies within 15 feet gain resistance 5 to unholy.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Avenge in Glory.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Avenge in Glory.md
deleted file mode 100755
index ecd6b4dd0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Avenge in Glory.md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Effect: Avenge in Glory"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Avenge in Glory"
-foundryId: Compendium.pf2e.feat-effects.Item.JQUoBlZKT5N5zO5k
-tags:
- - Item
----
-
-# Effect: Avenge in Glory
-![[systems-pf2e-icons-features-feats-avenge-in-glory.webp|150 lp right]]
-
-Granted by [[Avenge in Glory]]
-
-**Frequency** once per day
-
-**Access** mountain dwarf ethnicity
-
-**Trigger** An ally within 30 feet gains the [[Dying|Dying 1]] condition.
-
-* * *
-
-You honor your ally's life, gaining temporary Hit Points equal to your level for 1 minute. As long as you have these temporary Hit Points, you gain a +1 circumstance bonus to attack and damage rolls.
-
-Implemented Effects:
-
-* Temporary hitpoints based on level
-* Sets a circumstance bonus of +1 to attack and damage rolls
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Azarketi Purification.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Azarketi Purification.md
deleted file mode 100755
index bba9cd862..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Azarketi Purification.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Azarketi Purification"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Azarketi Purification"
-foundryId: Compendium.pf2e.feat-effects.Item.8rDbWcWmQL0N5FFG
-tags:
- - Item
----
-
-# Effect: Azarketi Purification
-![[icons-magic-nature-leaf-glow-maple-teal.webp|150 lp right]]
-
-Granted by [[Azarketi Purification]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Battle Medicine Immunity.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Battle Medicine Immunity.md
deleted file mode 100755
index ca2fb7123..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Battle Medicine Immunity.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Battle Medicine Immunity"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Battle Medicine Immunity"
-foundryId: Compendium.pf2e.feat-effects.Item.2XEYQNZTCGpdkyR6
-tags:
- - Item
----
-
-# Effect: Battle Medicine Immunity
-![[systems-pf2e-icons-features-feats-treat-wounds.webp|150 lp right]]
-
-Granted when someone uses [[Battle Medicine]] on you, rendering you temporarily immune to Battle Medicine from that person for the duration.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Benevolent Spirit Deck.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Benevolent Spirit Deck.md
deleted file mode 100755
index 68b4d5269..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Benevolent Spirit Deck.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Benevolent Spirit Deck"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Benevolent Spirit Deck"
-foundryId: Compendium.pf2e.feat-effects.Item.k8gB0eDuAlGRoeQj
-tags:
- - Item
----
-
-# Effect: Benevolent Spirit Deck
-![[systems-pf2e-icons-spells-dismantle.webp|150 lp right]]
-
-You gain a +1 status bonus to AC and resistance depending on your harrow omen.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Strikes.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Strikes.md
deleted file mode 100755
index 700253056..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Strikes.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Bespell Strikes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bespell Strikes"
-foundryId: Compendium.pf2e.feat-effects.Item.lPtt7PojWBwPOaYt
-tags:
- - Item
----
-
-# Effect: Bespell Strikes
-![[systems-pf2e-icons-spells-astral-labyrinth.webp|150 lp right]]
-
-Granted by [[Bespell Strikes]]
-
-The weapon or unarmed attack deals an extra 1d6 force damage and gains the arcane trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Force).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Force).md
deleted file mode 100755
index 2b0784c59..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Force).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Bespell Weapon (Force)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bespell Weapon (Force)"
-foundryId: Compendium.pf2e.feat-effects.Item.GbbwJhwSNLw06XpO
-tags:
- - Item
----
-
-# Effect: Bespell Weapon (Force)
-![[systems-pf2e-icons-spells-astral-labyrinth.webp|150 lp right]]
-
-Granted by [[Bespell Weapon]] if you cast an abjuration spell or an evocation spell that didn't deal damage.
-
-Until the end of your turn, the weapon deals an additional 1d6 force damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Mental).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Mental).md
deleted file mode 100755
index e2249b5f4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Mental).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Bespell Weapon (Mental)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bespell Weapon (Mental)"
-foundryId: Compendium.pf2e.feat-effects.Item.ZSgB3imGveukWUxs
-tags:
- - Item
----
-
-# Effect: Bespell Weapon (Mental)
-![[systems-pf2e-icons-spells-astral-labyrinth.webp|150 lp right]]
-
-Granted by [[Bespell Weapon]] if you cast a divination, enchantment or illusion spell.
-
-Until the end of your turn, the weapon deals an additional 1d6 mental damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Void).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Void).md
deleted file mode 100755
index ed5131570..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon (Void).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Bespell Weapon (Void)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bespell Weapon (Void)"
-foundryId: Compendium.pf2e.feat-effects.Item.G1IRkppxJCYdfqXo
-tags:
- - Item
----
-
-# Effect: Bespell Weapon (Void)
-![[systems-pf2e-icons-spells-astral-labyrinth.webp|150 lp right]]
-
-Granted by [[Bespell Weapon]] if you cast a necromancy spell.
-
-Until the end of your turn, the weapon deals an additional 1d6 void damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon.md
deleted file mode 100755
index 9cba6cf71..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bespell Weapon.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Bespell Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bespell Weapon"
-foundryId: Compendium.pf2e.feat-effects.Item.E8MiV00QEhH5n18L
-tags:
- - Item
----
-
-# Effect: Bespell Weapon
-![[systems-pf2e-icons-spells-astral-labyrinth.webp|150 lp right]]
-
-Granted by [[Bespell Weapon]] if you cast a conjuration or transmution spell.
-
-Until the end of your turn, the weapon deals an additional 1d6 damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Blade Ally.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Blade Ally.md
deleted file mode 100755
index ed082169b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Blade Ally.md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Effect: Blade Ally"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blade Ally"
-foundryId: Compendium.pf2e.feat-effects.Item.sCxi8lOH8tWQjLh0
-tags:
- - Item
----
-
-# Effect: Blade Ally
-![[systems-pf2e-icons-equipment-runes-weapon-property-runes-weapon-property-runes.webp|150 lp right]]
-
-A spirit of battle dwells within your armaments. Select one weapon or [[Handwraps of Mighty Blows]] when you make your daily preparations. In your hands, the item gains the effect of a property rune.
-
-* * *
-
-From _[[Blade Ally]]_:
-
-[[Vitalizing|Disrupting]], [[Ghost Touch]], [[Fearsome]], [[Returning]], or [[Shifting]]
-
-* * *
-
-From _[[Radiant Blade Spirit]]_:
-
-[[Flaming]], [[Holy]], or [[Unholy]]
-
-* * *
-
-From _[[Radiant Blade Master]]_:
-
-[[Animated|Dancing]], [[Disrupting (Greater)]], or [[Keen]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Blizzard Evasion.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Blizzard Evasion.md
deleted file mode 100755
index 93ee803d3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Blizzard Evasion.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Blizzard Evasion"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Blizzard Evasion"
-foundryId: Compendium.pf2e.feat-effects.Item.JF2xCqL6t4UJZtUi
-tags:
- - Item
----
-
-# Effect: Blizzard Evasion
-![[systems-pf2e-icons-spells-flowing-strike.webp|150 lp right]]
-
-You gain resistance 10 to physical damage and weakness 10 to force damage. You gain a fly speed of 40 feet.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bolera's Interrogation (Critical Failure).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bolera's Interrogation (Critical Failure).md
deleted file mode 100755
index a50c2b9e7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bolera's Interrogation (Critical Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Bolera's Interrogation (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bolera's Interrogation (Critical Failure)"
-foundryId: Compendium.pf2e.feat-effects.Item.VIScVb6Hl7KwoWfH
-tags:
- - Item
----
-
-# Effect: Bolera's Interrogation (Critical Failure)
-![[icons-sundries-gaming-chess-pawn-white-pink.webp|150 lp right]]
-
-Granted by [[Bolera's Interrogation]]
-
-On a critical failure, the creature finds itself unable to speak any deliberate and intentional lies and takes a -4 penalty to Deception checks. This effect lasts for 10 minutes as long as you are within 30 feet of the target and the target is aware that you are using the ability against it. If you begin a new interrogation, this effect ends for any previous target. After your interrogation ends, the target is immune to this ability for 24 hours.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bolera's Interrogation (failure).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bolera's Interrogation (failure).md
deleted file mode 100755
index 6c04f1d07..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bolera's Interrogation (failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Bolera's Interrogation (failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bolera's Interrogation (failure)"
-foundryId: Compendium.pf2e.feat-effects.Item.bmVwaN0C4e9fE2Sz
-tags:
- - Item
----
-
-# Effect: Bolera's Interrogation (failure)
-![[icons-sundries-gaming-chess-pawn-white-pink.webp|150 lp right]]
-
-Granted by [[Bolera's Interrogation]]
-
-On a failure, the creature finds itself unable to speak any deliberate and intentional lies and takes a -2 penalty to Deception checks. This effect lasts for 10 minutes as long as you are within 30 feet of the target and the target is aware that you are using the ability against it. If you begin a new interrogation, this effect ends for any previous target. After your interrogation ends, the target is immune to this ability for 24 hours.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bon Mot (Critical Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bon Mot (Critical Success).md
deleted file mode 100755
index 7eb0df859..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bon Mot (Critical Success).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Bon Mot (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bon Mot (Critical Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.CtrZFI3RV0yPNzTv
-tags:
- - Item
----
-
-# Effect: Bon Mot (Critical Success)
-![[systems-pf2e-icons-features-feats-bon-mot.webp|150 lp right]]
-
-Granted by [[Bon Mot]]
-
-You are distracted and takes a -3 status penalty to Perception and Will saves for 1 minute.
-
-You can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bon Mot.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bon Mot.md
deleted file mode 100755
index 48803a213..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bon Mot.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Bon Mot"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bon Mot"
-foundryId: Compendium.pf2e.feat-effects.Item.GoSls6SKCFmSoDxT
-tags:
- - Item
----
-
-# Effect: Bon Mot
-![[systems-pf2e-icons-features-feats-bon-mot.webp|150 lp right]]
-
-Granted by [[Bon Mot]]
-
-You are distracted and takes a -2 status penalty to Perception and Will saves for 1 minute.
-
-You can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bone Spikes.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bone Spikes.md
deleted file mode 100755
index e01b518a8..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bone Spikes.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Bone Spikes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bone Spikes"
-foundryId: Compendium.pf2e.feat-effects.Item.ZsO5juyylVoxUkXh
-tags:
- - Item
----
-
-# Effect: Bone Spikes
-![[icons-commodities-bones-bones-stack-tan.webp|150 lp right]]
-
-You can make bone spike unarmed Strikes, which deal 1d6 piercing damage and have the versatile S and sweep traits.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bone Swarm.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bone Swarm.md
deleted file mode 100755
index 3e8adfe73..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bone Swarm.md
+++ /dev/null
@@ -1,21 +0,0 @@
----
-title: "Effect: Bone Swarm"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bone Swarm"
-foundryId: Compendium.pf2e.feat-effects.Item.r4kb2zDepFeczMsl
-tags:
- - Item
----
-
-# Effect: Bone Swarm
-![[icons-commodities-bones-bones-stack-tan.webp|150 lp right]]
-
-You become Huge, gain the swarm trait, and gain a fly Speed of 40 feet. As a swarm, you have the following characteristics.
-
-* You are immune to the [[Grabbed]], [[Prone]], and [[Restrained]] conditions.
-* You have weakness 5 to area and splash damage.
-* You can occupy the same space as other creatures and must do so to use your damaging ability.
-* As a 2-action activity, you can deal 10d6 bludgeoning damage to all creatures sharing your space (DC resolve reflex save with a DC equal to your class DC or spell DC, whichever is higher).
-* You can't speak, Cast Spells, use manipulate actions requiring your hands, Activate magic items, or make any Strikes with your normal body.
-* You don't gain the swarm mind ability, so you are still affected normally by mental effects. You also retain the benefits of skeleton feats that don't require communication or the use of hands.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Brightness Seeker.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Brightness Seeker.md
deleted file mode 100755
index 0d88e2e14..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Brightness Seeker.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Brightness Seeker"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Brightness Seeker"
-foundryId: Compendium.pf2e.feat-effects.Item.xPg5wzzKNxJy18rU
-tags:
- - Item
----
-
-# Effect: Brightness Seeker
-![[systems-pf2e-icons-spells-moonlight-bridge.webp|150 lp right]]
-
-**Trigger** You attempt an attack roll, skill check, or saving throw while performing the course of action from your _[[Augury]]_, but you haven't rolled yet.
-
-* * *
-
-**Effect** You gain a +1 status bonus to the triggering check, or a +2 status bonus if the result of the augury was woe and you proceeded anyway.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bristle.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bristle.md
deleted file mode 100755
index 873d88fcc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Bristle.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Bristle"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Bristle"
-foundryId: Compendium.pf2e.feat-effects.Item.4Zj71naHbY6O9ggP
-tags:
- - Item
----
-
-# Effect: Bristle
-![[icons-commodities-claws-claws-plain-brown-orange.webp|150 lp right]]
-
-Granted by [[Bristle]]
-
-You curl into a posture that splays out your bone spines. You gain a +1 circumstance bonus to AC until the start of your next turn.
-
-* * *
-
-**Special** If you have the [[Barbed Quills]] reaction or a quills unarmed attack, each gains a +1 circumstance bonus to damage rolls until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Calculate Threats.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Calculate Threats.md
deleted file mode 100755
index 762735baa..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Calculate Threats.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Calculate Threats"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Calculate Threats"
-foundryId: Compendium.pf2e.feat-effects.Item.P6druSuWIVoLrXJR
-tags:
- - Item
----
-
-# Effect: Calculate Threats
-![[systems-pf2e-icons-features-classes-precise-discipline.webp|150 lp right]]
-
-Granted by [[Calculate Threats]].
-
-You gain a +2 circumstance bonus to AC and Reflex saves until the beginning of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cast Down.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cast Down.md
deleted file mode 100755
index f9ca46cd4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cast Down.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Cast Down"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cast Down"
-foundryId: Compendium.pf2e.feat-effects.Item.Ve1CRFI8ikL6dqcL
-tags:
- - Item
----
-
-# Effect: Cast Down
-![[icons-magic-holy-projectiles-blades-salvo-yellow.webp|150 lp right]]
-
-You take a –10-foot status penalty to your Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cat Nap.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cat Nap.md
deleted file mode 100755
index 310f89233..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cat Nap.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Cat Nap"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cat Nap"
-foundryId: Compendium.pf2e.feat-effects.Item.l3S9i2UWGhSO58YX
-tags:
- - Item
----
-
-# Effect: Cat Nap
-![[systems-pf2e-icons-spells-sleep.webp|150 lp right]]
-
-Granted by [[Cat Nap]].
-
-You gain temporary Hit Points equal to your level that last for 10 minutes.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Catfolk Dance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Catfolk Dance.md
deleted file mode 100755
index 8c8092fe1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Catfolk Dance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Catfolk Dance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Catfolk Dance"
-foundryId: Compendium.pf2e.feat-effects.Item.5bEnBqVOgdp4gROP
-tags:
- - Item
----
-
-# Effect: Catfolk Dance
-![[systems-pf2e-icons-spells-uncontrollable-dance.webp|150 lp right]]
-
-The target creature gains a -2 circumstance penalty to Reflex saves
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cavalier's Banner.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cavalier's Banner.md
deleted file mode 100755
index e87e88688..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cavalier's Banner.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Cavalier's Banner"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cavalier's Banner"
-foundryId: Compendium.pf2e.feat-effects.Item.xDT10fUWp8UStSZR
-tags:
- - Item
----
-
-# Effect: Cavalier's Banner
-![[systems-pf2e-icons-features-feats-cavaliers-banner.webp|150 lp right]]
-
-Granted by [[Cavalier's Banner]]
-
-You fly the banner of your pledge from your mount, raising your allies' spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against fear effects. If your banner is destroyed or removed, allies within 30 feet become [[Frightened|Frightened 1]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ceremony of Protection.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ceremony of Protection.md
deleted file mode 100755
index e8b53fb90..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ceremony of Protection.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ceremony of Protection"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ceremony of Protection"
-foundryId: Compendium.pf2e.feat-effects.Item.9kNbiZPOM2wy60ao
-tags:
- - Item
----
-
-# Effect: Ceremony of Protection
-![[systems-pf2e-icons-equipment-shields-specific-shields-spellguard-shield.webp|150 lp right]]
-
-You gain a +1 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Champion's Resistance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Champion's Resistance.md
deleted file mode 100755
index df57ca6c2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Champion's Resistance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Champion's Resistance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Champion's Resistance"
-foundryId: Compendium.pf2e.feat-effects.Item.DawVHfoPKbPJsz4k
-tags:
- - Item
----
-
-# Effect: Champion's Resistance
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-The ally gains resistance to all damage against the triggering damage equal to 2 + your level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Channel the Godmind.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Channel the Godmind.md
deleted file mode 100755
index 8ed23c29f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Channel the Godmind.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Channel the Godmind"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Channel the Godmind"
-foundryId: Compendium.pf2e.feat-effects.Item.7hQnwwsixZmXzdIT
-tags:
- - Item
----
-
-# Effect: Channel the Godmind
-![[systems-pf2e-icons-spells-entrancing-eyes.webp|150 lp right]]
-
-Granted by [[Channel The Godmind]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Detective's Readiness).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Detective's Readiness).md
deleted file mode 100755
index 6753b4867..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Detective's Readiness).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Clue In (Detective's Readiness)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Clue In (Detective's Readiness)"
-foundryId: Compendium.pf2e.feat-effects.Item.rUKtp4q8y73AvCbo
-tags:
- - Item
----
-
-# Effect: Clue In (Detective's Readiness)
-![[icons-tools-scribal-magnifying-glass.webp|150 lp right]]
-
-Granted by [[Clue In]] if the investigator has [[Detective's Readiness]].
-
-Whenever you attempt a saving throw against the subject of a lead, you gain a +1 circumstance bonus to the check.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Detective's Readiness, Expertise).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Detective's Readiness, Expertise).md
deleted file mode 100755
index d76911e0d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Detective's Readiness, Expertise).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Clue In (Detective's Readiness, Expertise)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Clue In (Detective's Readiness, Expertise)"
-foundryId: Compendium.pf2e.feat-effects.Item.z4pnE8KyUdEkJmru
-tags:
- - Item
----
-
-# Effect: Clue In (Detective's Readiness, Expertise)
-![[icons-tools-scribal-magnifying-glass.webp|150 lp right]]
-
-Granted by [[Clue In]] if the investigator has [[Detective's Readiness]] and [[Investigator Expertise]].
-
-Whenever you attempt a saving throw against the subject of a lead, you gain a +2 circumstance bonus to the check.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Expertise).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Expertise).md
deleted file mode 100755
index 1514317ba..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In (Expertise).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Clue In (Expertise)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Clue In (Expertise)"
-foundryId: Compendium.pf2e.feat-effects.Item.uA1Ofqoyi0UiZIPk
-tags:
- - Item
----
-
-# Effect: Clue In (Expertise)
-![[icons-tools-scribal-magnifying-glass.webp|150 lp right]]
-
-Granted by [[Clue In]] if the investigator has [[Investigator Expertise]].
-
-Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +2 circumstance bonus to the check.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In.md
deleted file mode 100755
index b9866c536..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Clue In.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Clue In"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Clue In"
-foundryId: Compendium.pf2e.feat-effects.Item.vhSYlQiAQMLuXqoc
-tags:
- - Item
----
-
-# Effect: Clue In
-![[icons-tools-scribal-magnifying-glass.webp|150 lp right]]
-
-Granted by [[Clue In]]
-
-Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Combat Mentor Boon (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Combat Mentor Boon (PFS).md
deleted file mode 100755
index 588be16f5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Combat Mentor Boon (PFS).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Combat Mentor Boon (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Combat Mentor Boon (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.q2kY0TzXloJ8HLNO
-tags:
- - Item
----
-
-# Effect: Combat Mentor Boon (PFS)
-![[systems-pf2e-icons-features-feats-pfs-combat-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues' attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump's modifier to attack rolls and spell attack rolls to 2.
-
-**Normal** A Level Bump increases a PC's attack roll and spell attack roll modifiers by 1.
-
-**Special** A PC can only benefit from two mentor boons.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Consume Energy (Augment Strike).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Consume Energy (Augment Strike).md
deleted file mode 100755
index 540a6c523..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Consume Energy (Augment Strike).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Consume Energy (Augment Strike)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Consume Energy (Augment Strike)"
-foundryId: Compendium.pf2e.feat-effects.Item.eMsI1lR0SuJBCYjn
-tags:
- - Item
----
-
-# Effect: Consume Energy (Augment Strike)
-![[systems-pf2e-icons-spells-divinity-leech.webp|150 lp right]]
-
-Strikes with the chosen weapon or unarmed attack deal an additional 1d6 damage of a type matching the energy you consumed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Control Tower.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Control Tower.md
deleted file mode 100755
index e20f6f797..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Control Tower.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Control Tower"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Control Tower"
-foundryId: Compendium.pf2e.feat-effects.Item.mkIamZGtQaSsUWLk
-tags:
- - Item
----
-
-# Effect: Control Tower
-![[icons-environment-settlement-watchtower-tribe.webp|150 lp right]]
-
-Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes. You and allies in your overwatch field gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within the overwatch field. You and your allies don't have to succeed at a flat check to target a concealed creature within your overwatch field. When you or an ally targets a hidden creature in your overwatch field, reduce the DC of the flat check to 5.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Core Cannon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Core Cannon.md
deleted file mode 100755
index ce73b77a8..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Core Cannon.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Core Cannon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Core Cannon"
-foundryId: Compendium.pf2e.feat-effects.Item.Ljrx4N5XACKSk1Ks
-tags:
- - Item
----
-
-# Effect: Core Cannon
-![[icons-magic-unholy-beam-impact-purple.webp|150 lp right]]
-
-Granted by [[Core Cannon]]
-
-Your body transforms into a powerful magical cannon.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Corpse-Killer's Defiance (Lower Level).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Corpse-Killer's Defiance (Lower Level).md
deleted file mode 100755
index b0504ce10..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Corpse-Killer's Defiance (Lower Level).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Corpse-Killer's Defiance (Lower Level)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Corpse-Killer's Defiance (Lower Level)"
-foundryId: Compendium.pf2e.feat-effects.Item.ctiTtuRWFjAnWdYQ
-tags:
- - Item
----
-
-# Effect: Corpse-Killer's Defiance (Lower Level)
-![[systems-pf2e-icons-spells-drop-dead.webp|150 lp right]]
-
-Granted by [[Corpse-Killer's Defiance]]
-
-You gain a +1 status bonus to attack and damage rolls against undead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Corpse-Killer's Defiance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Corpse-Killer's Defiance.md
deleted file mode 100755
index ed746bd48..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Corpse-Killer's Defiance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Corpse-Killer's Defiance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Corpse-Killer's Defiance"
-foundryId: Compendium.pf2e.feat-effects.Item.3WzaQKb10AYLdTsQ
-tags:
- - Item
----
-
-# Effect: Corpse-Killer's Defiance
-![[systems-pf2e-icons-spells-drop-dead.webp|150 lp right]]
-
-Granted by [[Corpse-Killer's Defiance]]
-
-You gain a +2 status bonus to attack and damage rolls against undead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Creeping Ashes.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Creeping Ashes.md
deleted file mode 100755
index 905e66b4c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Creeping Ashes.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Effect: Creeping Ashes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Creeping Ashes"
-foundryId: Compendium.pf2e.feat-effects.Item.ybc7tZwByenCzow8
-tags:
- - Item
----
-
-# Effect: Creeping Ashes
-![[icons-magic-fire-flame-burning-skeleton-explosion.webp|150 lp right]]
-
-Granted by
-
-**Moderate Curse**
-
-You and creatures in the aura are concealed.
-
-**Major Curse**
-
-You and all creatures gain weakness to fire equal to half your level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Crimson Shroud.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Crimson Shroud.md
deleted file mode 100755
index d24201c7d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Crimson Shroud.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Crimson Shroud"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Crimson Shroud"
-foundryId: Compendium.pf2e.feat-effects.Item.6YhbQmOmbmy84W1C
-tags:
- - Item
----
-
-# Effect: Crimson Shroud
-![[systems-pf2e-icons-spells-sanguine-mist.webp|150 lp right]]
-
-Granted by [[Crimson Shroud]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Current Spell (Air).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Current Spell (Air).md
deleted file mode 100755
index 6b13c67cd..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Current Spell (Air).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Current Spell (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Current Spell (Air)"
-foundryId: Compendium.pf2e.feat-effects.Item.T5rsLTqS274B9Mly
-tags:
- - Item
----
-
-# Effect: Current Spell (Air)
-![[icons-magic-water-pseudopod-swirl-blue.webp|150 lp right]]
-
-Granted by [[Current Spell]] if you cast a spell with the air trait.
-
-You gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. You also gain a +1 circumstance bonus to all saves against effects with the air trait.
-
-This effect has the air trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Current Spell (Water).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Current Spell (Water).md
deleted file mode 100755
index 29db378a7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Current Spell (Water).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Current Spell (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Current Spell (Water)"
-foundryId: Compendium.pf2e.feat-effects.Item.DhvSMIFs6xifgQHX
-tags:
- - Item
----
-
-# Effect: Current Spell (Water)
-![[icons-magic-water-pseudopod-swirl-blue.webp|150 lp right]]
-
-Granted by [[Current Spell]] if you cast a spell with the water trait.
-
-You gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. You also gain a +1 circumstance bonus to all saves against effects with the water trait.
-
-This effect has the water trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Ancestral Meddling.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Ancestral Meddling.md
deleted file mode 100755
index 234105ed2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Ancestral Meddling.md
+++ /dev/null
@@ -1,50 +0,0 @@
----
-title: "Effect: Curse of Ancestral Meddling"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Ancestral Meddling"
-foundryId: Compendium.pf2e.feat-effects.Item.V6lnFOq998B76Rr0
-tags:
- - Item
----
-
-# Effect: Curse of Ancestral Meddling
-![[icons-environment-wilderness-arch-stone.webp|150 lp right]]
-
-Granted by [[Ancestors]]
-
-### Curse of Ancestral Meddling
-
-The ancestral spirits you commune with haunt you and meddle with your belongings and actions, either out of a well-intentioned (but ultimately detrimental) attempt to assist you, as punishment for your audacity in circumventing the traditional means of achieving divine power, for their own amusement, or a mixture of the above. Your hair, clothing, and belongings constantly shift and stir, seemingly of their own volition.
-
-**Minor Curse**
-
-One of your ancestors becomes predominant in their meddling. The first time you gain this effect each day, roll `dice: 1d4` on the list below to determine which type of ancestor becomes predominant. This predominant ancestor guides you to use their preferred type of action. When you try to use one of the types of actions listed for the other ancestors, you must succeed at a DC 4 flat. On a failure, you spend the action but gain no effect (though you don't lose the spell if you were Casting a Spell). If your action would take 1 minute or longer, it's long enough that you can overcome the meddling, and you don't need to attempt a flat check.
-
-During combat or another tense, round-by-round encounter, other ancestors wrestle for control of your actions. When you roll initiative, and then at the end of each of your turns during the encounter, roll `dice: 1d4` and change your predominant ancestor appropriately. Once the encounter ends, you return to the influence of the ancestor you first rolled for the day.
-
-**Moderate Curse**
-
-The flat check DC to use other actions is 6, and you get the moderate curse benefit listed for your predominant ancestor in the list below.
-
-**Major Curse (11th)**
-
-The flat check DC is 8, and you get the major curse benefit listed for your predominant ancestor instead of the moderate curse benefit.
-
-* * *
-
-#### Ancestral Influence
-
-1. Martial Ancestor
- * **Preferred action** Strikes
- * **Moderate curse benefit** Your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.
- * **Major curse benefit** Your Strikes gain a +1 status bonus to attack rolls and a +6 status bonus to damage
-2. Skillful Ancestor
- * **Preferred action** Perception and Skill actions
- * **Moderate curse benefit** You gain a +1 status bonus to skill checks and Perception checks.
- * **Major curse benefit** You gain a +2 status bonus to skill checks and Perception checks.
-3. Spellcasting Ancestor
- * **Preferred action** Cast a Spell
- * **Moderate curse benefit** Non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.
- * **Major curse benefit** Non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level + 3.
-4. You choose which ancestor guides your actions
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Creeping Ashes.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Creeping Ashes.md
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--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Creeping Ashes.md
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----
-title: "Effect: Curse of Creeping Ashes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Creeping Ashes"
-foundryId: Compendium.pf2e.feat-effects.Item.G4L49aMxHqO2yqxi
-tags:
- - Item
----
-
-# Effect: Curse of Creeping Ashes
-![[icons-magic-fire-flame-burning-skeleton-explosion.webp|150 lp right]]
-
-Granted by [[Ash]]
-
-### Curse of Creeping Ashes
-
-Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. You are occasionally wracked with dry, wheezing coughs, and wherever you go you leave behind a fine trace of ash that falls from your body.
-
-**Minor Curse**
-
-The smoldering furnace of power within you begins to feed on your body and generate ash, which you inhale with every breath and leave behind with every step, impeding your footing. You take a –1 penalty on Constitution-based checks, such as Fortitude saves, and your Speed is reduced by 10 feet.
-
-**Moderate Curse**
-
-The ash you produce intensifies and fills the area around you, obscuring details and making the ground challenging to navigate. You are [[Dazzled]]. An aura of ash surrounds you in a 10-foot emanation. You and creatures in the aura are [[Concealed]]. If you do not move for 1 round, heaps of ashes settle in the aura, creating difficult terrain that lasts until you move (when the ashes blow away).
-
-**Major Curse (11th)**
-
-You and nearby creatures collapse into ash with the slightest flame. Within your moderate curse's aura, you and all creatures gain weakness to fire equal to half your level. If a creature other than you in this aura is killed by fire damage, its body collapses into ash. Objects and structures in your aura halve their Hardness, and any parts of the object or structures in your aura that are reduced to 0 Hit Points collapse into ash.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Engulfing Flames.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Engulfing Flames.md
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--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Engulfing Flames.md
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@@ -1,40 +0,0 @@
----
-title: "Effect: Curse of Engulfing Flames"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Engulfing Flames"
-foundryId: Compendium.pf2e.feat-effects.Item.hqeR9faxHj0NDFFP
-tags:
- - Item
----
-
-# Effect: Curse of Engulfing Flames
-![[icons-magic-fire-flame-burning-campfire-orange.webp|150 lp right]]
-
-Granted by [[Flames]]
-
-### Curse of Engulfing Flames
-
-You see flames and smoke wherever you look. These flames might be imagined, or they might be a preternatural glimpse of the metaphorical fires that empower the entire multiverse-but you always see them. Fires flare noticeably (though not dangerously) in your presence, you occasionally smoke slightly, and your body is almost painfully hot to the touch.
-
-#### Minor Curse
-
-The smoke, heat, and crackling flames of your curse fill your vision and all your other senses.
-
-Creatures further than 30 feet are [[Concealed]] from you. You can't benefit from effects that would allow you to ignore or mitigate this concealment, as normal for effects of an oracular curse.
-
-#### Moderate Curse
-
-Smoke and flickering visions of flame fill your senses more completely, and harmless flickers of obscuring flames also fill your space.
-
-You are concealed from other creatures, though as the other creatures aren't cursed themselves, they can benefit from effects that would allow them to ignore or mitigate the concealed condition, as normal. All other creatures and objects are concealed from you regardless of distance; however, when casting a fire spell, you automatically succeed at the flat check for this concealed condition for targets within 30 feet.
-
-All your senses become imprecise beyond 30 feet, meaning everything past 30 feet that you'd normally be able to see is [[Hidden]] from you.
-
-#### Major Curse (11th)
-
-The flames surrounding you are no longer simply visions.
-
-An aura of fire surrounds you in a 10-foot emanation, dealing 4d6 fire damage (basic Reflex save) to all other creatures in the aura at the end of each of your turns. You lose `dice: 1d6` Hit Points at the end of your turn each round, with no save; if you have a weakness to fire, increase the number of HP you lose by that weakness.
-
-You can suppress your aura until the start of your next turn by spending a single action, which has the concentrate trait, to diminish the flames, causing neither you nor anyone in the aura to take damage. While Refocusing to reduce your curse, you are continually diminishing the flames, so you don't lose HP. The flames subside if you fall [[Unconscious]], but they resume when you wake up unless you rested for long enough to reset your curse. As usual for oracular curses, you can't mitigate or reduce the lost Hit Points in any way, though you can still heal the lost HP normally after the fact.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Living Death.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Living Death.md
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index 1becce7de..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Living Death.md
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----
-title: "Effect: Curse of Living Death"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Living Death"
-foundryId: Compendium.pf2e.feat-effects.Item.6fObd480rDBkFwZ3
-tags:
- - Item
----
-
-# Effect: Curse of Living Death
-![[systems-pf2e-icons-features-classes-bones-mystery.webp|150 lp right]]
-
-Granted by [[Bones]]
-
-### Curse of Living Death
-
-Your body is slowly decaying even though you are alive, and using your powers furthers this unnatural living death. You carry a touch of the grave about you, manifesting as bloodless pallor, a faint smell of earth, or deathly cold skin.
-
-#### Minor Curse
-
-Bones protrude through your skin and your flesh rots, combining with a stench of decay and an unearthly chill. Non-magical effects that would restore your Hit Points only grant you half as many HP as normal.
-
-#### Moderate Curse
-
-Your dead flesh continues to rot, affecting your health. You become [[Drained 1]], and this drained condition is cumulative with any other drained conditions you gain. This drained condition is removed only when you Refocus; effects that normally remove the drained condition reduce your drained condition to drained 1 instead.
-
-In addition, you gain resistance to poison equal to half your level. You gain a +4 status bonus to saves against diseases, poisons, and death effects, and if you roll a success on such a save, you get a critical success instead.
-
-#### Major Curse (11th)
-
-You stand just steps from the grave. You become [[Wounded|Wounded 1]]. This wounded condition is removed only when you Refocus; effects that normally remove the wounded condition reduce your wounded condition to wounded 1 instead.
-
-When you would attempt a recovery check, you can choose to get an automatic success instead of rolling, and if you roll a critical failure on a save against a disease, poison, or death effect, you get a failure instead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Outpouring Life.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Outpouring Life.md
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index f4d28faf1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Outpouring Life.md
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----
-title: "Effect: Curse of Outpouring Life"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Outpouring Life"
-foundryId: Compendium.pf2e.feat-effects.Item.EtFMN1ZLkL7sUk01
-tags:
- - Item
----
-
-# Effect: Curse of Outpouring Life
-![[icons-commodities-flowers-lotus-pink.webp|150 lp right]]
-
-Granted by [[Life]]
-
-### Curse of Outpouring Life
-
-Life energy flows outward from you and connects you to all living things, but you expend your vital essence to do so. Your presence comforts the ill and injured, causes scars to fade slightly, spurs new growth in plants, and otherwise infuses your surroundings with vitality.
-
-#### Minor Curse
-
-As your life force seeps outward, it becomes more difficult to keep your body functioning. Effects that restore Hit Points to you take a status penalty equal to half your level (minimum 1) to the number of HP you recover.
-
-#### Moderate Curse
-
-The flow of life energy away from you can't be reversed.
-
-In addition to the effects of your minor curse, you can't be healed by magical effects originating from other creatures. However, if you are unconscious, magical effects can restore you to 1 HP (but no higher). You are affected normally by healing elixirs, potions, and other items.
-
-When you cast _[[Heal]]_ and all your targets are living creatures, you roll d12s instead of d8s for the amount of healing.
-
-Whenever you finish casting a non-cantrip spell, you restore Hit Points equal to the spell level to your choice of either one target of the spell or the creature nearest to you. You can't heal yourself in this way. This healing has the healing, necromancy, and vitality traits, as well as the tradition trait of the spell.
-
-#### Major Curse (11th)
-
-Life energy tears through you to empower your magic. Some of your spells carry vitality energy with them.
-
-Each time you use a spell slot to cast a 5th-level or higher spell that takes 2 or more actions to cast, you disperse vitality energy in a 30 foot burst with the effects of a 3-action _[[Heal]]_ spell with a level 4 lower than that of the spell you cast. This healing occurs immediately after you finish Casting the Spell. You don't benefit from this healing. Instead, you lose double the number of Hit Points rolled for the heal spell.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Torrential Knowledge.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Torrential Knowledge.md
deleted file mode 100755
index 7ce909931..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Torrential Knowledge.md
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----
-title: "Effect: Curse of Torrential Knowledge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Torrential Knowledge"
-foundryId: Compendium.pf2e.feat-effects.Item.Tju9kpQlwcKkyKor
-tags:
- - Item
----
-
-# Effect: Curse of Torrential Knowledge
-![[icons-sundries-scrolls-scroll-symbol-sun-brown.webp|150 lp right]]
-
-Granted by [[Lore]]
-
-### Curse of Torrential Knowledge
-
-You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it.
-
-#### Minor Curse
-
-You take a -4 penalty to initiative, as trying to process a surge of information about what's happening around you slows your ability to respond to it.
-
-#### Moderate Curse
-
-The flow of information through your mind grows. The attention you divert to process this huge influx of information means you are always [[Off-Guard]].
-
-At the start of each of your turns, you automatically make one check to [[Recall Knowledge]] as a free action. This uses a skill of your choice that has the Recall Knowledge action, using a result equal to 10 + your proficiency bonus in that skill (with no other bonuses, penalties, or modifiers).
-
-#### Major Curse (11th)
-
-The massive flow of information clouding your mind overwhelms your ability to communicate with others. You can understand all languages, but you can't speak, use linguistic effects, or otherwise communicate with your allies.
-
-If you Cast a Spell with a verbal component, you must succeed at a DC 5 flat or the spell is lost.
-
-You gain a +4 status bonus on saving throws against linguistic effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Turbulent Moments.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Turbulent Moments.md
deleted file mode 100755
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--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of Turbulent Moments.md
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----
-title: "Effect: Curse of Turbulent Moments"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of Turbulent Moments"
-foundryId: Compendium.pf2e.feat-effects.Item.oSzUv21eN9VS9TC1
-tags:
- - Item
----
-
-# Effect: Curse of Turbulent Moments
-![[systems-pf2e-icons-spells-hasted-assault.webp|150 lp right]]
-
-Granted by [[Time]]
-
-### Curse of Turbulent Moments
-
-Time passes differently for you than everyone else. You experience fluxes that might manifest as minor day-to-day changes in your apparent age, such as a gray lock of hair or a disappearing wrinkle, or as occasional ghostly temporal afterimages that slightly trail your movement.
-
-**Minor Curse**
-
-As you draw upon your mystery, time's passage becomes more disjointed, aging, regressing, or warping you out of sync. You become [[Enfeebled 1]]. In addition, you take a -2 penalty to saving throws against effects that would make you [[Fatigued]] or [[Slowed|Slowed]].
-
-**Moderate Curse**
-
-Time distorts further, increasing your muscular atrophy, age regression, or warping while making effects pass you by at an increased rate. The value of your enfeebled condition increases to [[Enfeebled 1|Enfeebled 2]] and the penalty from your minor curse increases to -3. Your status bonus to AC against attacks made against you from reactions or free actions while you're moving increases to +2. In addition, spells affecting you last less time; their duration is reduced by half, to a minimum of 1 round. This doesn't reduce the spell's duration for other targets affected by the same spell. Finally, all non-permanent conditions affecting you that have a duration measured in rounds, minutes, or hours have their duration reduced by half, to a minimum of 1 round. Any afflictions (such as poisons, diseases, and curses) affecting you have their maximum duration, onset time, and time for each stage reduced by half. Spells, conditions, and afflictions that last "until your next daily preparations" last for 12 hours or until your next daily preparations, whichever comes first. This doesn't change the duration you're temporarily immune, the rate at which you can use abilities that have a frequency, or any other features based on the passage of time.
-
-**Major Curse (11th)**
-
-You become so out of sync with time that it's hard for you to act, but when you do act, you do so with incredible speed. You become [[Slowed]], the value of your enfeebled condition increases to 3, and the penalty from your minor curse increases to -4. Time passes so much faster for you that your steps appear as a blur of motion to others. You gain a +4 status bonus to initiative rolls. Whenever you move, you're [[Concealed]] while you're moving and until the start of your next turn. As normal for concealment where your location is still obvious, you can't use this concealment to Hide or [[Sneak]]. Your status bonus to AC against attacks made against you from reactions or free actions while you're moving increases to +4.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Hero's Burden.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Hero's Burden.md
deleted file mode 100755
index c7d7a26d3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Hero's Burden.md
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----
-title: "Effect: Curse of the Hero's Burden"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of the Hero's Burden"
-foundryId: Compendium.pf2e.feat-effects.Item.pQ3EjUm1lZW9t3el
-tags:
- - Item
----
-
-# Effect: Curse of the Hero's Burden
-![[systems-pf2e-icons-features-classes-battle-mystery.webp|150 lp right]]
-
-Granted by [[Battle]]
-
-### Curse of the Hero's Burden
-
-You thrive while adrenaline flows and your life depends on your might alone, but holding the collective battle prowess of the ages within you leaves your body weakened after a fight. You smell faintly of steel and blood no matter how you try to remove or mask the scent, you appear more muscular than you actually are, and you hear the faint clash and clamor of battle in the distance at all times.
-
-#### Minor Curse
-
-Your body languishes when you aren't bringing harm to your foes. You take a -2 status penalty to AC and saving throws, but each time you make a Strike, you can suspend these penalties until the start of your next turn.
-
-#### Moderate Curse
-
-The strain of conflict wears upon your body, even though you gain vitality from it. Making a Strike reduces the penalty from your minor curse to -1 rather than suspending it entirely. You gain a +2 status bonus to weapon and unarmed damage rolls. You also gain fast healing equal to half your level while in a non-trivial combat encounter.
-
-#### Major Curse (11th)
-
-Your body proves capable of truly heroic feats, but doing so interferes with your mental focus. Your moderate curse's fast healing is equal to your level, and its damage bonus is +6. You gain a +1 status bonus to weapon and unarmed attack rolls, but you are [[Stupefied|Stupefied 2]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Perpetual Storm.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Perpetual Storm.md
deleted file mode 100755
index 1f6a9fa25..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Perpetual Storm.md
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----
-title: "Effect: Curse of the Perpetual Storm"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of the Perpetual Storm"
-foundryId: Compendium.pf2e.feat-effects.Item.I0g5oaSwaqZ8fFAV
-tags:
- - Item
----
-
-# Effect: Curse of the Perpetual Storm
-![[icons-magic-water-pseudopod-swirl-blue.webp|150 lp right]]
-
-Granted by [[Tempest]]
-
-### Curse of the Perpetual Storm
-
-You are the center of your own tiny tempest, ever surrounded by wind and rain that worsens the more you tap into your elemental powers. Even when you are calm and at rest, your hair and clothing are blown about by gentle winds, you are slightly damp, and your touch often comes with a static shock.
-
-#### Minor Curse
-
-An aura of a whirling storm whips up in a 5 foot emanation around you and in your space. The aura puts out small non-magical fires 1 round after they're lit or brought into your aura.
-
-Electrical energy builds up within your storm, turning you into a lightning rod; you gain weakness 2 to electricity, and electricity spells or effects that have additional effects for a creature wearing or holding metal treat you as though you were wearing metal.
-
-#### Moderate Curse
-
-Your minor curse's aura expands to a 10 foot emanation and carries rain on the winds. The whirling winds impose a -2 circumstance penalty on ranged attack rolls using physical ammunition that target you or originate from you.
-
-Your weakness to electricity increases to 5 or half your level, whichever is greater, but torrential rain grants you an equal amount of fire resistance.
-
-#### Major Curse (11th)
-
-Your minor curse's aura expands to a 15 foot emanation and grows stronger. High winds blowing outward in the aura impede creatures' progress. The aura is difficult terrain for Large and smaller creatures on the ground, and for Huge or smaller flying creatures. You aren't affected by this difficult terrain.
-
-The electricity arcing through you becomes dangerous. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes 1d6 electricity damage. As normal, this doesn't affect creatures you touch.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Sky's Call.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Curse of the Sky's Call.md
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index 81927384f..000000000
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----
-title: "Effect: Curse of the Sky's Call"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Curse of the Sky's Call"
-foundryId: Compendium.pf2e.feat-effects.Item.rwDsr5XsrYcH7oFT
-tags:
- - Item
----
-
-# Effect: Curse of the Sky's Call
-![[systems-pf2e-icons-features-classes-cosmos-mystery.webp|150 lp right]]
-
-Granted by [[Cosmos]]
-
-### Curse of the Sky's Call
-
-You have your head in the clouds-and not just figuratively. Your body is drawn toward the heavens, making you lighter and less substantial than you should be. Your eyes glow with starry light, and your hair and clothing float and drift around you.
-
-#### Minor Curse
-
-Your unnatural lightness makes it hard to keep your footing and interact with other physical objects. You are [[Enfeebled 1]] and take a -2 penalty to saves and DCs against [[Grapple]], [[Shove]], and other forms of forced movement.
-
-#### Moderate Curse
-
-Your body is drawn further skyward. You are [[Enfeebled 1|Enfeebled 2]], and the penalty from your minor curse increases to -3.
-
-You are treated as one size smaller for wind effects. You gain a +2 status bonus against [[Trip]] attempts, you only take half as much damage from falls, and you gain the effects of the [[Powerful Leap]] and [[Quick Jump]] skill feats. You weigh only half as much, and your Bulk, should someone need to carry you, is also half as much.
-
-#### Major Curse (11th)
-
-As your body rises, you float just above the ground beneath you. You become [[Enfeebled 1|Enfeebled 4]], and the penalty from your minor curse increases to -4.
-
-You can walk on liquids as if they were solid; you gain the effects of the [[Cloud Jump]] skill feat; and you don't leave tracks, trigger weight-sensitive pressure plates, or otherwise connect with the ground below you.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cut from the Air.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Cut from the Air.md
deleted file mode 100755
index 9dd8c7792..000000000
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@@ -1,16 +0,0 @@
----
-title: "Effect: Cut from the Air"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cut from the Air"
-foundryId: Compendium.pf2e.feat-effects.Item.gWwG7MNAesJgpmRW
-tags:
- - Item
----
-
-# Effect: Cut from the Air
-![[systems-pf2e-icons-equipment-consumables-ammunition-viper-arrow.webp|150 lp right]]
-
-Granted by [[Cut from the Air|Cut From The Air]].
-
-You gain a +4 circumstance bonus to AC against the triggering attack.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Daydream Trance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Daydream Trance.md
deleted file mode 100755
index ca5d823db..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Daydream Trance.md
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@@ -1,14 +0,0 @@
----
-title: "Effect: Daydream Trance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Daydream Trance"
-foundryId: Compendium.pf2e.feat-effects.Item.RATDyLyxXN3qmOas
-tags:
- - Item
----
-
-# Effect: Daydream Trance
-![[systems-pf2e-icons-spells-entrancing-eyes.webp|150 lp right]]
-
-You take a -1 penalty to Perception checks and initiative rolls and gain a +1 status bonus to Will saves. This bonus increases to +2 against mental effects. If you're legendary in Occultism, the bonus against mental effects increases to +3.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deadly Poison Weapon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deadly Poison Weapon.md
deleted file mode 100755
index 47c51206a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deadly Poison Weapon.md
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@@ -1,14 +0,0 @@
----
-title: "Effect: Deadly Poison Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Deadly Poison Weapon"
-foundryId: Compendium.pf2e.feat-effects.Item.ed9iJxdHuft6bDFF
-tags:
- - Item
----
-
-# Effect: Deadly Poison Weapon
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-hunting-spider-venom.webp|150 lp right]]
-
-Applied when you apply a poison created with [[Deadly Poison Weapon]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Debilitating Strike.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Debilitating Strike.md
deleted file mode 100755
index 9b6301965..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Debilitating Strike.md
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@@ -1,16 +0,0 @@
----
-title: "Effect: Debilitating Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Debilitating Strike"
-foundryId: Compendium.pf2e.feat-effects.Item.yBTASi3FvnReAwHy
-tags:
- - Item
----
-
-# Effect: Debilitating Strike
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-The target has been affected by a rogue's [[Debilitating Strike]].
-
-_Note: this effect only tracks the duration of the debilitation. You need to manually apply the specific penalties the rogue chose to apply._
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Decry Thief (Critical Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Decry Thief (Critical Success).md
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index dbd41da3b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Decry Thief (Critical Success).md
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@@ -1,16 +0,0 @@
----
-title: "Effect: Decry Thief (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Decry Thief (Critical Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.kAgUld9PcI4XkHbq
-tags:
- - Item
----
-
-# Effect: Decry Thief (Critical Success)
-![[systems-pf2e-icons-features-feats-decry-thief.webp|150 lp right]]
-
-Granted by [[Decry Thief]]
-
-For 1 round, the target takes a -10 foot status penalty to Speed and a -4 status penalty to Stealth.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Decry Thief (Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Decry Thief (Success).md
deleted file mode 100755
index 05373baef..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Decry Thief (Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Decry Thief (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Decry Thief (Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.FyaekbWsazkJhJda
-tags:
- - Item
----
-
-# Effect: Decry Thief (Success)
-![[systems-pf2e-icons-features-feats-decry-thief.webp|150 lp right]]
-
-Granted by [[Decry Thief]]
-
-For 1 round, the target takes a -5 foot status penalty to Speed and a -2 status penalty to Stealth.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deep Freeze.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deep Freeze.md
deleted file mode 100755
index 485793354..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deep Freeze.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Effect: Deep Freeze"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Deep Freeze"
-foundryId: Compendium.pf2e.feat-effects.Item.BBGg5gpMmuBSo7Mi
-tags:
- - Item
----
-
-# Effect: Deep Freeze
-![[icons-magic-water-ice-snowman.webp|150 lp right]]
-
-Granted by [[Deep Freeze]].
-
-**Critical Success** The target is unaffected.
-
-**Success** The target takes half damage and takes a -5-foot status penalty to its Speeds for 1 round.
-
-**Failure** The target takes full damage and takes a -10-foot status penalty to its Speeds for 1 round.
-
-**Critical Failure** The target takes double damage, is [[Slowed]] for 1 round, and takes a -15-foot status penalty to its Speeds for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Defensive Instincts.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Defensive Instincts.md
deleted file mode 100755
index 22e9f93f1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Defensive Instincts.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Defensive Instincts"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Defensive Instincts"
-foundryId: Compendium.pf2e.feat-effects.Item.pTYTanMHMwSgJ8TN
-tags:
- - Item
----
-
-# Effect: Defensive Instincts
-![[systems-pf2e-icons-features-feats-defensive-instincts.webp|150 lp right]]
-
-[[Defensive Instincts]]
-
-**Requirements** you are adjacent to at least two enemies
-
-* * *
-
-Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack. You gain a +1 circumstance bonus to AC until the beginning of your next turn and Step.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Defensive Recovery.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Defensive Recovery.md
deleted file mode 100755
index 0280fb680..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Defensive Recovery.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Defensive Recovery"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Defensive Recovery"
-foundryId: Compendium.pf2e.feat-effects.Item.jwxurN6JPQm9wXug
-tags:
- - Item
----
-
-# Effect: Defensive Recovery
-![[icons-equipment-shield-heater-wooden-steel-boss.webp|150 lp right]]
-
-Granted by [[Defensive Recovery]]
-
-You gain a +2 status bonus to AC and saving throws.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Demonic Blood Magic (Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Demonic Blood Magic (Self).md
deleted file mode 100755
index add375328..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Demonic Blood Magic (Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Demonic Blood Magic (Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Demonic Blood Magic (Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.aKRo5TIhUtu0kyEr
-tags:
- - Item
----
-
-# Effect: Demonic Blood Magic (Self)
-![[icons-commodities-treasure-statuette-gargoyle-green-gold.webp|150 lp right]]
-
-The corruption of sin makes you more imposing. You gain a +1 status bonus to Intimidation checks for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Demonic Blood Magic (Target).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Demonic Blood Magic (Target).md
deleted file mode 100755
index d85196546..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Demonic Blood Magic (Target).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Demonic Blood Magic (Target)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Demonic Blood Magic (Target)"
-foundryId: Compendium.pf2e.feat-effects.Item.yfbP64r4a9e5oyli
-tags:
- - Item
----
-
-# Effect: Demonic Blood Magic (Target)
-![[icons-commodities-treasure-statuette-gargoyle-green-gold.webp|150 lp right]]
-
-The corruption of sin weakens a target's defenses. A target takes a -1 status penalty to AC for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Desert Endemic Herbs.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Desert Endemic Herbs.md
deleted file mode 100755
index fd5265ce4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Desert Endemic Herbs.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Desert Endemic Herbs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Desert Endemic Herbs"
-foundryId: Compendium.pf2e.feat-effects.Item.jZYRxGHyArCci6AF
-tags:
- - Item
----
-
-# Effect: Desert Endemic Herbs
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Granted by [[Endemic Herbs]]
-
-For 1 hour, treat environmental heat effects as if they were one step less severe.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deteriorated.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deteriorated.md
deleted file mode 100755
index 8068c1338..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Deteriorated.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Deteriorated"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Deteriorated"
-foundryId: Compendium.pf2e.feat-effects.Item.94MzLpLykQIWKcA1
-tags:
- - Item
----
-
-# Effect: Deteriorated
-![[systems-pf2e-icons-features-feats-deteriorated.webp|150 lp right]]
-
-Associated with [[Zombie Dedication]].
-
-While your body is deteriorated, you're [[Slowed]]. You can spend 10 minutes checking and repairing your joints and other weak parts of your body to recover from deterioration. You can perform these repairs as part of your daily preparations. Because it's a natural result of your body's functions, you can't remove the slowed condition from deterioration through any other means.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Devise a Stratagem.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Devise a Stratagem.md
deleted file mode 100755
index 717049abe..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Devise a Stratagem.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Devise a Stratagem"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Devise a Stratagem"
-foundryId: Compendium.pf2e.feat-effects.Item.XQpTyjXFYYNexyOk
-tags:
- - Item
----
-
-# Effect: Devise a Stratagem
-![[systems-pf2e-icons-features-classes-devise-a-stratagem.webp|150 lp right]]
-
-You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see, and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
-
-When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait) or [[Sap]].
-
-If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Devrin's Cunning Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Devrin's Cunning Stance.md
deleted file mode 100755
index 203864248..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Devrin's Cunning Stance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Devrin's Cunning Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Devrin's Cunning Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.jACKRmVfr9ATsmwg
-tags:
- - Item
----
-
-# Effect: Devrin's Cunning Stance
-![[systems-pf2e-icons-spells-anticipate-peril.webp|150 lp right]]
-
-You have a +1 status bonus to skill checks. When you Strike an [[Off-Guard]] enemy, that enemy can't use reactions until the beginning of its next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Diabolic Blood Magic (Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Diabolic Blood Magic (Self).md
deleted file mode 100755
index 4d95027ae..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Diabolic Blood Magic (Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Diabolic Blood Magic (Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Diabolic Blood Magic (Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.n1vhmOd7aNiuR3nk
-tags:
- - Item
----
-
-# Effect: Diabolic Blood Magic (Self)
-![[icons-sundries-scrolls-scroll-symbol-eye-brown.webp|150 lp right]]
-
-Hellfire fills your tongue with lies. You gain a +1 status bonus to Deception checks for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Didactic Strike.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Didactic Strike.md
deleted file mode 100755
index dc665673d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Didactic Strike.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Didactic Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Didactic Strike"
-foundryId: Compendium.pf2e.feat-effects.Item.72THfaqak0F4XnON
-tags:
- - Item
----
-
-# Effect: Didactic Strike
-![[systems-pf2e-icons-equipment-adventuring-gear-lovers-ink.webp|150 lp right]]
-
-Granted by [[Didactic Strike]].
-
-Your first attack against the designated target before the investigator's next turn deals an extra 2d6 precision damage to the target if it hits.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Discordant Voice.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Discordant Voice.md
deleted file mode 100755
index 53e18f8d0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Discordant Voice.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Discordant Voice"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Discordant Voice"
-foundryId: Compendium.pf2e.feat-effects.Item.oXG7eX26FmePmwUF
-tags:
- - Item
----
-
-# Effect: Discordant Voice
-![[systems-pf2e-icons-spells-ghost-sound.webp|150 lp right]]
-
-Granted by [[Discordant Voice]], while you are affected by Inspire Courage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Disrupting Strikes.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Disrupting Strikes.md
deleted file mode 100755
index 80cf9db55..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Disrupting Strikes.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Disrupting Strikes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Disrupting Strikes"
-foundryId: Compendium.pf2e.feat-effects.Item.ewfHVi6NWBGM8B6f
-tags:
- - Item
----
-
-# Effect: Disrupting Strikes
-![[icons-weapons-swords-sword-flanged-lightning.webp|150 lp right]]
-
-Granted by [[Disrupting Strikes]]
-
-Your weapon and unarmed Strikes gain the effects of a _disrupting_ property rune until the start of your next turn.
-
-If you're 14th level or higher, your Strikes instead gain the effects of a _greater disrupting_ property rune.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Disruptive Stare.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Disruptive Stare.md
deleted file mode 100755
index 32b08761c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Disruptive Stare.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Disruptive Stare"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Disruptive Stare"
-foundryId: Compendium.pf2e.feat-effects.Item.QcReJp7kgURdQCGz
-tags:
- - Item
----
-
-# Effect: Disruptive Stare
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Distant Wandering.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Distant Wandering.md
deleted file mode 100755
index b6ba005e3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Distant Wandering.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Distant Wandering"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Distant Wandering"
-foundryId: Compendium.pf2e.feat-effects.Item.ngwcN8u7f7CnqGXp
-tags:
- - Item
----
-
-# Effect: Distant Wandering
-![[icons-magic-death-undead-ghost-scream-teal.webp|150 lp right]]
-
-You are [[Invisible]] and inaudible.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Distracting Feint.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Distracting Feint.md
deleted file mode 100755
index dac14782a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Distracting Feint.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Distracting Feint"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Distracting Feint"
-foundryId: Compendium.pf2e.feat-effects.Item.7hRgBo0fRQBxMK7g
-tags:
- - Item
----
-
-# Effect: Distracting Feint
-![[systems-pf2e-icons-spells-paralyze.webp|150 lp right]]
-
-Granted by [[Distracting Feint]]
-
-While a creature is [[Off-Guard]] by your Feint, it also takes a -2 circumstance penalty to Perception checks and Reflex saves.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Aegis.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Aegis.md
deleted file mode 100755
index 0862ff29b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Aegis.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Aegis"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Aegis"
-foundryId: Compendium.pf2e.feat-effects.Item.K1IgNCf3Hh2EJwQ9
-tags:
- - Item
----
-
-# Effect: Divine Aegis
-![[systems-pf2e-icons-spells-divine-inspiration.webp|150 lp right]]
-
-Granted by [[Divine Aegis]]
-
-Until the beginning of your next turn, you gain a +1 circumstance bonus to saving throws against non-divine magical effects, but you also take a -1 circumstance penalty to saves against divine effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Castigation.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Castigation.md
deleted file mode 100755
index 17a529b49..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Castigation.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Castigation"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Castigation"
-foundryId: Compendium.pf2e.feat-effects.Item.U2Pgm6B4nmdQ2Gpd
-tags:
- - Item
----
-
-# Effect: Divine Castigation
-![[icons-magic-symbols-runes-star-pentagon-orange-purple.webp|150 lp right]]
-
-Imposed by [[Divine Castigation]]
-
-_[[Heal]]_ spells you cast damage fiends as though they were undead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Infusion (Harm).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Infusion (Harm).md
deleted file mode 100755
index c29973f66..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Infusion (Harm).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Infusion (Harm)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Infusion (Harm)"
-foundryId: Compendium.pf2e.feat-effects.Item.bIU1q05vzkKBtFj2
-tags:
- - Item
----
-
-# Effect: Divine Infusion (Harm)
-![[systems-pf2e-icons-spells-harm.webp|150 lp right]]
-
-Granted by [[Divine Infusion]]
-
-You deal an additional 1d6 void damage with your melee weapons and unarmed attacks. If the _harm_ spell is at least 5th level, this damage increases to 2d6, and if the _harm_ spell is at least 8th level, the damage increases to 3d6.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Infusion (Heal).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Infusion (Heal).md
deleted file mode 100755
index 3089f0d08..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Infusion (Heal).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Infusion (Heal)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Infusion (Heal)"
-foundryId: Compendium.pf2e.feat-effects.Item.cH8JD3ub4eEKuIAD
-tags:
- - Item
----
-
-# Effect: Divine Infusion (Heal)
-![[icons-magic-life-cross-worn-green.webp|150 lp right]]
-
-Granted by [[Divine Infusion]]
-
-You deal 1d6 additional vitality damage with your melee weapons and unarmed attacks until the end of its next turn. If the _heal_ spell is at least 5th level, this damage increases to 2d6, or 3d6 if the spell is at least 8th level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Rebuttal.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Rebuttal.md
deleted file mode 100755
index b099708d3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Rebuttal.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Rebuttal"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Rebuttal"
-foundryId: Compendium.pf2e.feat-effects.Item.jMQi2kDirzGgddti
-tags:
- - Item
----
-
-# Effect: Divine Rebuttal
-![[icons-skills-melee-sword-engraved-glow-purple.webp|150 lp right]]
-
-Granted by [[Divine Rebuttal]]
-
-All your allies gain a +2 circumstance bonus to the triggering saving throw (or a +3 circumstance bonus on a critical hit).
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Chaotic).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Chaotic).md
deleted file mode 100755
index 4815b9f14..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Chaotic).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Weapon (Chaotic)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Weapon (Chaotic)"
-foundryId: Compendium.pf2e.feat-effects.Item.OkcblqWj4aHVAkrp
-tags:
- - Item
----
-
-# Effect: Divine Weapon (Chaotic)
-![[systems-pf2e-icons-spells-divine-lance.webp|150 lp right]]
-
-Granted by [[Divine Weapon]].
-
-Until the end of your turn, the weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Evil).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Evil).md
deleted file mode 100755
index edb9effbc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Evil).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Weapon (Evil)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Weapon (Evil)"
-foundryId: Compendium.pf2e.feat-effects.Item.AclYG5JuBFrjCY3I
-tags:
- - Item
----
-
-# Effect: Divine Weapon (Evil)
-![[systems-pf2e-icons-spells-divine-lance.webp|150 lp right]]
-
-Granted by [[Divine Weapon]].
-
-Until the end of your turn, the weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Good).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Good).md
deleted file mode 100755
index 27ffea6a0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Good).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Weapon (Good)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Weapon (Good)"
-foundryId: Compendium.pf2e.feat-effects.Item.dvOfGUuvG8ihcN8d
-tags:
- - Item
----
-
-# Effect: Divine Weapon (Good)
-![[systems-pf2e-icons-spells-divine-lance.webp|150 lp right]]
-
-Granted by [[Divine Weapon]].
-
-Until the end of your turn, the weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Lawful).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Lawful).md
deleted file mode 100755
index 779f1a89d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon (Lawful).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Weapon (Lawful)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Weapon (Lawful)"
-foundryId: Compendium.pf2e.feat-effects.Item.GlpZyxAGhy5QNqkm
-tags:
- - Item
----
-
-# Effect: Divine Weapon (Lawful)
-![[systems-pf2e-icons-spells-divine-lance.webp|150 lp right]]
-
-Granted by [[Divine Weapon]].
-
-Until the end of your turn, the weapon deals an additional 1d6 spirit damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon.md
deleted file mode 100755
index 4390d16bc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Weapon.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Weapon"
-foundryId: Compendium.pf2e.feat-effects.Item.zZ25N1zpXA8GNhFL
-tags:
- - Item
----
-
-# Effect: Divine Weapon
-![[systems-pf2e-icons-spells-divine-lance.webp|150 lp right]]
-
-Granted by [[Divine Weapon]]
-
-Until the end of your turn, the weapon deals an additional 1d4 spirit damage. If you are holy or unholy, Strikes with the weapon also gain that trait, and the additional damage increases to 2d4 against creatures of the opposing trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Wings.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Wings.md
deleted file mode 100755
index b416ed5c5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Divine Wings.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Divine Wings"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Divine Wings"
-foundryId: Compendium.pf2e.feat-effects.Item.HfXGhXc9D120gvl5
-tags:
- - Item
----
-
-# Effect: Divine Wings
-![[systems-pf2e-icons-spells-angelic-wings.webp|150 lp right]]
-
-Granted by [[Divine Wings]]
-
-You gain a fly Speed equal to your Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Draconic Blood Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Draconic Blood Magic.md
deleted file mode 100755
index b0a9d65d4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Draconic Blood Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Draconic Blood Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Draconic Blood Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.FNTTeJHiK6iOjrSq
-tags:
- - Item
----
-
-# Effect: Draconic Blood Magic
-![[icons-commodities-biological-wing-lizard-pink-purple.webp|150 lp right]]
-
-Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dragon's Rage Wings.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dragon's Rage Wings.md
deleted file mode 100755
index 1d0134948..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dragon's Rage Wings.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Dragon's Rage Wings"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dragon's Rage Wings"
-foundryId: Compendium.pf2e.feat-effects.Item.wmBSuZPqiDyUNwXH
-tags:
- - Item
----
-
-# Effect: Dragon's Rage Wings
-![[icons-creatures-abilities-wing-batlike-red-pink.webp|150 lp right]]
-
-Granted by [[Dragon's Rage Wings]]
-
-While you are raging, you gain a fly Speed equal to your land Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dread Marshal Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dread Marshal Stance.md
deleted file mode 100755
index bc981ce7e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dread Marshal Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Dread Marshal Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dread Marshal Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.KBEJVRrie2JTHWIK
-tags:
- - Item
----
-
-# Effect: Dread Marshal Stance
-![[systems-pf2e-icons-features-feats-dread-marshal-stance.webp|150 lp right]]
-
-Granted by [[Dread Marshal Stance]]
-
-You gain a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon the originator of the aura is wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is [[Frightened|Frightened 1]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dueling Parry.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dueling Parry.md
deleted file mode 100755
index 1f5ac7def..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Dueling Parry.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Dueling Parry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dueling Parry"
-foundryId: Compendium.pf2e.feat-effects.Item.1nCwQErK6hpkNvfw
-tags:
- - Item
----
-
-# Effect: Dueling Parry
-![[systems-pf2e-icons-equipment-weapons-rapier.webp|150 lp right]]
-
-Granted by [[Dueling Parry (Swashbuckler)]] or [[Dueling Parry (Fighter)]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Duelist's Challenge.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Duelist's Challenge.md
deleted file mode 100755
index b76fffad9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Duelist's Challenge.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Duelist's Challenge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Duelist's Challenge"
-foundryId: Compendium.pf2e.feat-effects.Item.maBSHuVHyGwga9uC
-tags:
- - Item
----
-
-# Effect: Duelist's Challenge
-![[icons-skills-melee-weapons-crossed-swords-purple.webp|150 lp right]]
-
-Granted by [[Duelist's Challenge]].
-
-Select one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends.
-
-Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals.
-
-If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Earth Impulse Junction.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Earth Impulse Junction.md
deleted file mode 100755
index aa1a0fc96..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Earth Impulse Junction.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Earth Impulse Junction"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Earth Impulse Junction"
-foundryId: Compendium.pf2e.feat-effects.Item.09oP0FBBAhXOS4JW
-tags:
- - Item
----
-
-# Effect: Earth Impulse Junction
-![[systems-pf2e-icons-spells-hurtling-stone.webp|150 lp right]]
-
-You gain a +1 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Echoes in Stone.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Echoes in Stone.md
deleted file mode 100755
index dfd2e46f1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Echoes in Stone.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Echoes in Stone"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Echoes in Stone"
-foundryId: Compendium.pf2e.feat-effects.Item.XIYWFGHBlcc79YI5
-tags:
- - Item
----
-
-# Effect: Echoes in Stone
-![[icons-magic-sonic-explosion-shock-sound-wave.webp|150 lp right]]
-
-You gain imprecise tremorsense with a range of 20 feet.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Educate Allies (Ally).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Educate Allies (Ally).md
deleted file mode 100755
index e0db6ba34..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Educate Allies (Ally).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Educate Allies (Ally)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Educate Allies (Ally)"
-foundryId: Compendium.pf2e.feat-effects.Item.WrWSieH9Acy6XuzV
-tags:
- - Item
----
-
-# Effect: Educate Allies (Ally)
-![[icons-sundries-scrolls-scroll-writing-tan-grey.webp|150 lp right]]
-
-Granted by [[Educate Allies]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Educate Allies (Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Educate Allies (Self).md
deleted file mode 100755
index 1edda89a1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Educate Allies (Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Educate Allies (Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Educate Allies (Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.KceTcamIZ4ZrQJLD
-tags:
- - Item
----
-
-# Effect: Educate Allies (Self)
-![[icons-sundries-scrolls-scroll-writing-tan-grey.webp|150 lp right]]
-
-Granted by using [[Educate Allies]] on your allies.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elemental Assault.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elemental Assault.md
deleted file mode 100755
index 41aef9ee2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elemental Assault.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Elemental Assault"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Elemental Assault"
-foundryId: Compendium.pf2e.feat-effects.Item.XaZdQHF9GvaJINqH
-tags:
- - Item
----
-
-# Effect: Elemental Assault
-![[icons-magic-symbols-elements-air-earth-fire-water.webp|150 lp right]]
-
-You shroud your arms and held weapons in elemental magic. Choose one element. Until the end of your next turn, your Strikes deal an additional 1d6 damage of the indicated type and have the trait corresponding to the element: electricity for air, bludgeoning for earth, fire for fire, or cold for water.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elemental Blood Magic (Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elemental Blood Magic (Self).md
deleted file mode 100755
index 3732e2a70..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elemental Blood Magic (Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Elemental Blood Magic (Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Elemental Blood Magic (Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.3gGBZHcUFsHLJeQH
-tags:
- - Item
----
-
-# Effect: Elemental Blood Magic (Self)
-![[systems-pf2e-icons-features-classes-elemental.webp|150 lp right]]
-
-Elemental energy surrounds you. You gain a +1 status bonus to Intimidation checks for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elementalist Dedication.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elementalist Dedication.md
deleted file mode 100755
index 28d5421a2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Elementalist Dedication.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Elementalist Dedication"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Elementalist Dedication"
-foundryId: Compendium.pf2e.feat-effects.Item.O8qithYQCv3e7DUQ
-tags:
- - Item
----
-
-# Effect: Elementalist Dedication
-![[systems-pf2e-icons-features-classes-elemental-magic.webp|150 lp right]]
-
-Granted by [[Elementalist Dedication]]
-
-Each day when you make your daily preparations, you can attune yourself to one element of your choice: air, earth, fire, or water. You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned elemental trait. This attunement lasts until you next make your daily preparations.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Antimagic (Weapon).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Antimagic (Weapon).md
deleted file mode 100755
index c7134eedf..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Antimagic (Weapon).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Antimagic (Weapon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Antimagic (Weapon)"
-foundryId: Compendium.pf2e.feat-effects.Item.RyGaB5hDRcOeb34Q
-tags:
- - Item
----
-
-# Effect: Emblazon Antimagic (Weapon)
-![[icons-skills-melee-strike-sword-slashing-red.webp|150 lp right]]
-
-Granted by [[Emblazon Antimagic]].
-
-When the weapon's wielder critically hits with the weapon, they can attempt to counteract a spell on their target, using half their level, rounded up, as the counteract level. If they attempt to do so, the emblazoned symbol immediately disappears.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Armament (Shield).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Armament (Shield).md
deleted file mode 100755
index 1e89b9d79..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Armament (Shield).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Armament (Shield)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Armament (Shield)"
-foundryId: Compendium.pf2e.feat-effects.Item.o04gwnrVtzWyIEs8
-tags:
- - Item
----
-
-# Effect: Emblazon Armament (Shield)
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-Granted by [[Emblazon Armament]] when applied to a shield.
-
-* **Shield** The shield gains a +1 status bonus to its Hardness.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Armament (Weapon).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Armament (Weapon).md
deleted file mode 100755
index 4174a185a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Armament (Weapon).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Armament (Weapon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Armament (Weapon)"
-foundryId: Compendium.pf2e.feat-effects.Item.U1MpMtRnFqEDBJwd
-tags:
- - Item
----
-
-# Effect: Emblazon Armament (Weapon)
-![[icons-skills-melee-strike-sword-slashing-red.webp|150 lp right]]
-
-Granted by [[Emblazon Armament]]
-
-The wielder gains a +1 status bonus to damage rolls with the chosen weapon
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Acid).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Acid).md
deleted file mode 100755
index ef3cac3ef..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Acid).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Energy (Weapon, Acid)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Energy (Weapon, Acid)"
-foundryId: Compendium.pf2e.feat-effects.Item.x4Sb3qaMJo8x1r3X
-tags:
- - Item
----
-
-# Effect: Emblazon Energy (Weapon, Acid)
-![[icons-skills-melee-strike-sword-slashing-red.webp|150 lp right]]
-
-Granted by [[Emblazon Energy]] when applied to a weapon.
-
-* **Weapon** The weapon deals an extra 1d4 acid damage, or an extra 1d6 acid damage if you have a domain spell with the acid trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Cold).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Cold).md
deleted file mode 100755
index aca5484e4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Cold).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Energy (Weapon, Cold)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Energy (Weapon, Cold)"
-foundryId: Compendium.pf2e.feat-effects.Item.5TzKmEqFyLHBG2ua
-tags:
- - Item
----
-
-# Effect: Emblazon Energy (Weapon, Cold)
-![[icons-skills-melee-strike-sword-slashing-red.webp|150 lp right]]
-
-Granted by [[Emblazon Energy]] when applied to a weapon.
-
-* **Weapon** The weapon deals an extra 1d4 cold damage, or an extra 1d6 cold damage if you have a domain spell with the cold trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Electricity).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Electricity).md
deleted file mode 100755
index c6dcc1786..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Electricity).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Energy (Weapon, Electricity)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Energy (Weapon, Electricity)"
-foundryId: Compendium.pf2e.feat-effects.Item.oX51Db6IxnUI64dT
-tags:
- - Item
----
-
-# Effect: Emblazon Energy (Weapon, Electricity)
-![[icons-skills-melee-strike-sword-slashing-red.webp|150 lp right]]
-
-Granted by [[Emblazon Energy]] when applied to a weapon.
-
-* **Weapon** The weapon deals an extra 1d4 electricity damage, or an extra 1d6 electricity damage if you have a domain spell with the electricity trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Fire).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Fire).md
deleted file mode 100755
index c08f361fe..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Fire).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Energy (Weapon, Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Energy (Weapon, Fire)"
-foundryId: Compendium.pf2e.feat-effects.Item.GCEOngH5zL0rRyle
-tags:
- - Item
----
-
-# Effect: Emblazon Energy (Weapon, Fire)
-![[icons-skills-melee-strike-sword-slashing-red.webp|150 lp right]]
-
-Granted by [[Emblazon Energy]] when applied to a weapon.
-
-* **Weapon** The weapon deals an extra 1d4 fire damage, or an extra 1d6 fire damage if you have a domain spell with the fire trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Sonic).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Sonic).md
deleted file mode 100755
index 53814f07a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emblazon Energy (Weapon, Sonic).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emblazon Energy (Weapon, Sonic)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emblazon Energy (Weapon, Sonic)"
-foundryId: Compendium.pf2e.feat-effects.Item.2c30Drdg84bWLcRn
-tags:
- - Item
----
-
-# Effect: Emblazon Energy (Weapon, Sonic)
-![[icons-skills-melee-strike-sword-slashing-red.webp|150 lp right]]
-
-Granted by [[Emblazon Energy]] when applied to a weapon.
-
-* **Weapon** The weapon deals an extra 1d4 sonic damage, or an extra 1d6 sonic damage if you have a domain spell with the sonic trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emotional Fervor.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emotional Fervor.md
deleted file mode 100755
index d20817269..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emotional Fervor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Emotional Fervor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emotional Fervor"
-foundryId: Compendium.pf2e.feat-effects.Item.JysvElDwGZ5ABQ6x
-tags:
- - Item
----
-
-# Effect: Emotional Fervor
-![[systems-pf2e-icons-spells-remove-paralysis.webp|150 lp right]]
-
-You activate your emotional fervor.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emotional Surge.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emotional Surge.md
deleted file mode 100755
index d5b7bcc13..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Emotional Surge.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Emotional Surge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Emotional Surge"
-foundryId: Compendium.pf2e.feat-effects.Item.dTymNXgTtnjqgYP9
-tags:
- - Item
----
-
-# Effect: Emotional Surge
-![[systems-pf2e-icons-spells-agitate.webp|150 lp right]]
-
-Granted by [[Emotional Surge]]
-
-You gain a +2 status bonus to attack rolls and skill checks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Encroaching Presence.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Encroaching Presence.md
deleted file mode 100755
index 015932b03..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Encroaching Presence.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Encroaching Presence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Encroaching Presence"
-foundryId: Compendium.pf2e.feat-effects.Item.cqgbTZCvqaSvtQdz
-tags:
- - Item
----
-
-# Effect: Encroaching Presence
-![[icons-creatures-magical-humanoid-silhouette-glowing-pink.webp|150 lp right]]
-
-Seeing and touching the beyond leaves you open to its alien influence, warping your perceptions and thoughts.
-
-**Mild Backlash** Something inexplicable touches your mind, leaving you with lingering horror. You become [[Frightened|Frightened 3]].
-
-**Moderate Backlash** Disorienting visions and figments cover your vision, as if you're seeing through another set of alien senses. For 10 minutes, all creatures become [[Concealed]] to you as they are covered in visual distortions only you can see.
-
-**Severe Backlash** Your life force is siphoned away as the presence tugs your soul to wherever it resides. You become [[Doomed|Doomed 1]] and [[Drained 1|Drained 2]] until your next daily preparations.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enduring Debilitating Strike.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enduring Debilitating Strike.md
deleted file mode 100755
index 75815bf1a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enduring Debilitating Strike.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Enduring Debilitating Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Enduring Debilitating Strike"
-foundryId: Compendium.pf2e.feat-effects.Item.PX6WdrpzEdUzKRHx
-tags:
- - Item
----
-
-# Effect: Enduring Debilitating Strike
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-The target has been affected by a rogue's [[Debilitating Strike]] if the rogue also has [[Enduring Debilitation]].
-
-_Note: this effect only tracks the duration of the debilitation. You need to manually apply the specific penalties the rogue chose to apply._
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energetic Meltdown.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energetic Meltdown.md
deleted file mode 100755
index 17c27e63e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energetic Meltdown.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Energetic Meltdown"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Energetic Meltdown"
-foundryId: Compendium.pf2e.feat-effects.Item.0AD7BiKjT8a6Uh92
-tags:
- - Item
----
-
-# Effect: Energetic Meltdown
-![[icons-magic-unholy-strike-body-explode-disintegrate.webp|150 lp right]]
-
-As you channel energy through your deviant abilities, some of it turns back on you, spiking your body temperature or dancing across your skin.
-
-**Mild Backlash** You take damage equal to your level as energy scours your body.
-
-**Moderate Backlash** Energy wracks your body. After taking the damage, you gain weakness to the energy type of your backlash until your next daily preparations. The weakness is equal to one-third of your level. You also lose immunity to the energy type if you had it, until your next daily preparations.
-
-**Severe Backlash** Whatever furnace or well within you that provides the energy for your deviation overloads completely, cascading out of you in an uncontrolled burst. You deal 1d6 damage per level to all creatures in a 30 foot emanation with a DC resolve fortitude save. You automatically take full damage without attempting a save.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energize Wings.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energize Wings.md
deleted file mode 100755
index 02efddfd5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energize Wings.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Energize Wings"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Energize Wings"
-foundryId: Compendium.pf2e.feat-effects.Item.8E5SCmFndGAvgkTw
-tags:
- - Item
----
-
-# Effect: Energize Wings
-![[systems-pf2e-icons-spells-angelic-wings.webp|150 lp right]]
-
-You gain a fly Speed of 30 feet.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energy Shot.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energy Shot.md
deleted file mode 100755
index 7ac86a31e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Energy Shot.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Energy Shot"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Energy Shot"
-foundryId: Compendium.pf2e.feat-effects.Item.zocU4IYIlWwRKUuE
-tags:
- - Item
----
-
-# Effect: Energy Shot
-![[systems-pf2e-icons-equipment-consumables-ammunition-trustworthy-round.webp|150 lp right]]
-
-Granted by [[Energy Shot]]
-
-On your first three Strikes of this encounter with a firearm or crossbow, you deal an additional 1 acid, cold, fire or electricity damage. You choose which damage type to deal as part of making each Strike.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enforce Oath.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enforce Oath.md
deleted file mode 100755
index e38f05e20..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enforce Oath.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Enforce Oath"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Enforce Oath"
-foundryId: Compendium.pf2e.feat-effects.Item.LF8xzzFsFJKxejqv
-tags:
- - Item
----
-
-# Effect: Enforce Oath
-![[icons-sundries-scrolls-scroll-writing-tan-grey.webp|150 lp right]]
-
-Granted by [[Enforce Oath]]
-
-You gain a +1 status bonus to AC and saves against attacks and effects by the chosen creature. You also gain a +1 status bonus to attack rolls against the chosen creature.
-
-However, your dedication to Enforcing your Oath draws your focus away from all other foes. While you are Enforcing your Oath, you take a -1 status penalty to AC, attack rolls, and saves against all other creatures until you stop Enforcing your Oath.
-
-You stop Enforcing your Oath once the chosen creature is reduced to 0 Hit Points or offers a legitimate surrender to you or your allies. You immediately stop Enforcing your Oath if you are [[Unconscious]] or if the chosen creature goes [[Unnoticed]] by you for more than 1 minute. You can also stop Enforcing your Oath at any time during your turn as a free action.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Engine of Destruction.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Engine of Destruction.md
deleted file mode 100755
index f9809bc35..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Engine of Destruction.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Engine of Destruction"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Engine of Destruction"
-foundryId: Compendium.pf2e.feat-effects.Item.nlMZCi8xi9YSvlYR
-tags:
- - Item
----
-
-# Effect: Engine of Destruction
-![[icons-environment-traps-saw-steel-grey.webp|150 lp right]]
-
-Your construct innovation gains a +2 circumstance bonus to its attack rolls.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enlightened Presence.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enlightened Presence.md
deleted file mode 100755
index 62031f578..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Enlightened Presence.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Enlightened Presence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Enlightened Presence"
-foundryId: Compendium.pf2e.feat-effects.Item.XM1AA8z5cHm8sJXM
-tags:
- - Item
----
-
-# Effect: Enlightened Presence
-![[systems-pf2e-icons-spells-commune.webp|150 lp right]]
-
-Granted by [[Enlightened Presence]].
-
-You and allies within 15 feet of you gain a +2 status bonus to Will saving throws against mental effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Entity's Resurgence.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Entity's Resurgence.md
deleted file mode 100755
index 5de273500..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Entity's Resurgence.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Entity's Resurgence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Entity's Resurgence"
-foundryId: Compendium.pf2e.feat-effects.Item.yr5ey5qC8dXH749T
-tags:
- - Item
----
-
-# Effect: Entity's Resurgence
-![[icons-creatures-magical-spirit-undead-ghost-purple.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Envenom Fangs.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Envenom Fangs.md
deleted file mode 100755
index c9607d352..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Envenom Fangs.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Envenom Fangs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Envenom Fangs"
-foundryId: Compendium.pf2e.feat-effects.Item.yqCzUxrdLlk6Q9VW
-tags:
- - Item
----
-
-# Effect: Envenom Fangs
-![[icons-creatures-abilities-fang-tooth-poison-green.webp|150 lp right]]
-
-Granted by [[Envenom Fangs]]
-
-You envenom your fangs. If the next fangs Strike you make before the end of your next turn hits and deals damage, the Strike deals an additional 1d6 poison damage. On a critical failure, the poison is wasted as normal.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Eye of the Arclords.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Eye of the Arclords.md
deleted file mode 100755
index 8ae346b7c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Eye of the Arclords.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Eye of the Arclords"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Eye of the Arclords"
-foundryId: Compendium.pf2e.feat-effects.Item.5IGz4iheaiUWm5KR
-tags:
- - Item
----
-
-# Effect: Eye of the Arclords
-![[icons-magic-perception-orb-eye-scrying.webp|150 lp right]]
-
-Granted by [[Eye of the Arclords]].
-
-While the eye is open, you gain the following benefits:
-
-* you gain the effects of the detect magic arcane innate spell from your Arcane Sense at the start of each of your turns without needing to cast the spell;
-* you gain darkvision;
-* you gain a +2 status bonus to Perception checks to Seek undetected and hidden creatures and to your Perception DC against Hide and Sneak.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favorable Winds.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favorable Winds.md
deleted file mode 100755
index a217c48d3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favorable Winds.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Favorable Winds"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Favorable Winds"
-foundryId: Compendium.pf2e.feat-effects.Item.X1pGyhMKrCTvHB0q
-tags:
- - Item
----
-
-# Effect: Favorable Winds
-![[systems-pf2e-icons-features-feats-favorable-winds.webp|150 lp right]]
-
-Granted by [[Favorable Winds]].
-
-* * *
-
-You wrap a shell of favorable wind around a weapon you wield. On your next Strike with a ranged weapon before the start of your next turn, you don't take circumstance penalties on the attack roll due to wind. In addition, if that weapon has a range increment of 10 feet or less, increase its range increment by 10 feet for that Strike.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Gain Climb Speed).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Gain Climb Speed).md
deleted file mode 100755
index 7aec76c69..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Gain Climb Speed).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Favored Terrain (Gain Climb Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Favored Terrain (Gain Climb Speed)"
-foundryId: Compendium.pf2e.feat-effects.Item.sDftJWPPSUeSZD3A
-tags:
- - Item
----
-
-# Effect: Favored Terrain (Gain Climb Speed)
-![[icons-sundries-misc-ladder.webp|150 lp right]]
-
-Granted by [[Favored Terrain|Favored Terrain (Forest, Moutain or Underground)]] if you have the [[Unimpeded Journey|Wild Stride]] class feature, and are in forested, mountainous or underground terrain and do not already have a climb Speed.
-
-You gain a climb Speed equal to your Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Gain Swim Speed).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Gain Swim Speed).md
deleted file mode 100755
index a248a337e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Gain Swim Speed).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Favored Terrain (Gain Swim Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Favored Terrain (Gain Swim Speed)"
-foundryId: Compendium.pf2e.feat-effects.Item.OhLcaJeQy4Nf5Mwo
-tags:
- - Item
----
-
-# Effect: Favored Terrain (Gain Swim Speed)
-![[icons-magic-water-wave-water-blue.webp|150 lp right]]
-
-Granted by [[Favored Terrain|Favored Terrain (Aquatic)]] if you have the [[Unimpeded Journey|Wild Stride]] class feature, and are in aquatic terrain and do not already have a swim Speed.
-
-You gain a swim Speed equal to your Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Increase Climb Speed).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Increase Climb Speed).md
deleted file mode 100755
index 676225657..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Increase Climb Speed).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Favored Terrain (Increase Climb Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Favored Terrain (Increase Climb Speed)"
-foundryId: Compendium.pf2e.feat-effects.Item.IpRfT9lL3YR6MH6w
-tags:
- - Item
----
-
-# Effect: Favored Terrain (Increase Climb Speed)
-![[icons-sundries-misc-ladder.webp|150 lp right]]
-
-Granted by [[Favored Terrain|Favored Terrain (Forest, Moutain or Underground)]] if you have the [[Unimpeded Journey|Wild Stride]] class feature, and are in forested, mountainous or underground terrain and already have a climb Speed.
-
-You gain a +10-foot status bonus to your climb Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Increase Swim Speed).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Increase Swim Speed).md
deleted file mode 100755
index ad2f52265..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Favored Terrain (Increase Swim Speed).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Favored Terrain (Increase Swim Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Favored Terrain (Increase Swim Speed)"
-foundryId: Compendium.pf2e.feat-effects.Item.HKPmrxkZwHRND5Um
-tags:
- - Item
----
-
-# Effect: Favored Terrain (Increase Swim Speed)
-![[icons-magic-water-wave-water-blue.webp|150 lp right]]
-
-Granted by [[Favored Terrain|Favored Terrain (Aquatic)]] if you have the [[Unimpeded Journey|Wild Stride]] class feature, and are in aquatic terrain and already have a swimSpeed.
-
-You gain a +10-foot status bonus to your swim Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fey Blood Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fey Blood Magic.md
deleted file mode 100755
index cc1e0ff6f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fey Blood Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fey Blood Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fey Blood Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.rJpkKaPRGaH0pLse
-tags:
- - Item
----
-
-# Effect: Fey Blood Magic
-![[icons-commodities-biological-wing-insect-blue.webp|150 lp right]]
-
-Colorful fey glamours dance around you or one target, causing them to be concealed for 1 round. Such obvious concealment can't be used to Hide.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fiendish Wings.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fiendish Wings.md
deleted file mode 100755
index a96c13f5e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fiendish Wings.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fiendish Wings"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fiendish Wings"
-foundryId: Compendium.pf2e.feat-effects.Item.MrdT7LiOZMN8J4GK
-tags:
- - Item
----
-
-# Effect: Fiendish Wings
-![[icons-creatures-abilities-wing-batlike-purple-blue.webp|150 lp right]]
-
-You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Flamboyant Cruelty.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Flamboyant Cruelty.md
deleted file mode 100755
index d8f6bc916..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Flamboyant Cruelty.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Flamboyant Cruelty"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Flamboyant Cruelty"
-foundryId: Compendium.pf2e.feat-effects.Item.v2HDcrxQF2Dncjbs
-tags:
- - Item
----
-
-# Effect: Flamboyant Cruelty
-![[systems-pf2e-icons-spells-suns-fury.webp|150 lp right]]
-
-Granted when you use [[Flamboyant Cruelty]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fleet Tempo.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fleet Tempo.md
deleted file mode 100755
index 3d9996542..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fleet Tempo.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fleet Tempo"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fleet Tempo"
-foundryId: Compendium.pf2e.feat-effects.Item.pQ9e5njvIOe5QzFa
-tags:
- - Item
----
-
-# Effect: Fleet Tempo
-![[systems-pf2e-icons-spells-unfathomable-song.webp|150 lp right]]
-
-You and all allies within 30 feet gain a +10-foot status bonus to all Speeds for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Forest Endemic Herbs.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Forest Endemic Herbs.md
deleted file mode 100755
index e35ec4bc0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Forest Endemic Herbs.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Forest Endemic Herbs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Forest Endemic Herbs"
-foundryId: Compendium.pf2e.feat-effects.Item.bliWctLi7jlKUTUe
-tags:
- - Item
----
-
-# Effect: Forest Endemic Herbs
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Granted by [[Endemic Herbs]]
-
-Gain a +2 circumstance bonus to saves against disease and poison effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Formation Training.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Formation Training.md
deleted file mode 100755
index e85b54d57..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Formation Training.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Formation Training"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Formation Training"
-foundryId: Compendium.pf2e.feat-effects.Item.LVPodfYEWKtK3fUW
-tags:
- - Item
----
-
-# Effect: Formation Training
-![[systems-pf2e-icons-spells-anima-invocation.webp|150 lp right]]
-
-Granted by [[Formation Training]]
-
-You know how to fight in formation with your brethren. When you are adjacent to at least two hobgoblin allies, you gain a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 on Reflex saves against area effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fortify Shield.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fortify Shield.md
deleted file mode 100755
index 170203c8b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fortify Shield.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Fortify Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fortify Shield"
-foundryId: Compendium.pf2e.feat-effects.Item.ghZFZWUh5Z20vOlR
-tags:
- - Item
----
-
-# Effect: Fortify Shield
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-Add your level to your shield's Hardness.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fresh Produce.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fresh Produce.md
deleted file mode 100755
index b045bbdcc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fresh Produce.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Fresh Produce"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fresh Produce"
-foundryId: Compendium.pf2e.feat-effects.Item.2GWZgsvMJF9DN0DO
-tags:
- - Item
----
-
-# Effect: Fresh Produce
-![[icons-consumables-fruit-blueberry-cluster-blue.webp|150 lp right]]
-
-Granted by [[Fresh Produce]]
-
-You gain resistance to void damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fulminating Shot.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fulminating Shot.md
deleted file mode 100755
index bcee27604..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Fulminating Shot.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Fulminating Shot"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Fulminating Shot"
-foundryId: Compendium.pf2e.feat-effects.Item.UE0yky6aW0WCF0Qg
-tags:
- - Item
----
-
-# Effect: Fulminating Shot
-![[systems-pf2e-icons-equipment-consumables-ammunition-golden-cased-bullet.webp|150 lp right]]
-
-Granted by [[Fulminating Shot]]
-
-Choose acid, cold, electricity, or fire. If you hit with your next attack roll using a firearm or crossbow before the end of your turn, you deal 1d6 additional damage of this type. At 12th level, this increases to 2d6 additional damage, and at 18th level, it increases to 3d6 additional damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Furnace Form.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Furnace Form.md
deleted file mode 100755
index e489cf5f3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Furnace Form.md
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@@ -1,16 +0,0 @@
----
-title: "Effect: Furnace Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Furnace Form"
-foundryId: Compendium.pf2e.feat-effects.Item.Tw9MjeQHL3qFY1PO
-tags:
- - Item
----
-
-# Effect: Furnace Form
-![[icons-magic-fire-elemental-fire-humanoid.webp|150 lp right]]
-
-Granted by [[Furnace Form]]
-
-You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). Your fire Elemental Blasts deal an additional die of damage. In fire form, you have a fly Speed of 40 feet.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Gathering Moss.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Gathering Moss.md
deleted file mode 100755
index 5de1a8220..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Gathering Moss.md
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@@ -1,16 +0,0 @@
----
-title: "Effect: Gathering Moss"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Gathering Moss"
-foundryId: Compendium.pf2e.feat-effects.Item.p0S3VHkRgMye7RSI
-tags:
- - Item
----
-
-# Effect: Gathering Moss
-![[icons-creatures-tentacles-tentacles-thing-green.webp|150 lp right]]
-
-Granted by [[Gathering Moss]]
-
-You gain fast healing equal to your level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Genie Blood Magic (Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Genie Blood Magic (Self).md
deleted file mode 100755
index e34d02115..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Genie Blood Magic (Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Genie Blood Magic (Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Genie Blood Magic (Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.9AUcoY48H5LrVZiF
-tags:
- - Item
----
-
-# Effect: Genie Blood Magic (Self)
-![[systems-pf2e-icons-features-classes-genie.webp|150 lp right]]
-
-Your spellcasting warps reality and distracts your foes. You gain a +1 status bonus to Deception checks for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Genie Blood Magic (Target).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Genie Blood Magic (Target).md
deleted file mode 100755
index 9f29d3c5b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Genie Blood Magic (Target).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Genie Blood Magic (Target)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Genie Blood Magic (Target)"
-foundryId: Compendium.pf2e.feat-effects.Item.KVbS7AbhQdeuA0J6
-tags:
- - Item
----
-
-# Effect: Genie Blood Magic (Target)
-![[systems-pf2e-icons-features-classes-genie.webp|150 lp right]]
-
-Your spellcasting warps reality and distracts your foes. A target takes a -1 status penalty to Perception for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghost Wrangler.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghost Wrangler.md
deleted file mode 100755
index 822beebc0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghost Wrangler.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Ghost Wrangler"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ghost Wrangler"
-foundryId: Compendium.pf2e.feat-effects.Item.SiegLMJpVOGuoyWJ
-tags:
- - Item
----
-
-# Effect: Ghost Wrangler
-![[systems-pf2e-icons-spells-charming-touch.webp|150 lp right]]
-
-Granted by [[Ghost Wrangler]]
-
-Your fists gain the effects of the ghost touch property rune.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghosts in the Storm (Activation).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghosts in the Storm (Activation).md
deleted file mode 100755
index a0864af9d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghosts in the Storm (Activation).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ghosts in the Storm (Activation)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ghosts in the Storm (Activation)"
-foundryId: Compendium.pf2e.feat-effects.Item.Sb3ZdFs61atILypS
-tags:
- - Item
----
-
-# Effect: Ghosts in the Storm (Activation)
-![[icons-magic-lightning-bolt-strike-sparks-teal.webp|150 lp right]]
-
-The creature is [[Concealed]], and its Strikes gain the _[[Shock]]_ rune.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghosts in the Storm.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghosts in the Storm.md
deleted file mode 100755
index 365f4f5eb..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ghosts in the Storm.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Ghosts in the Storm"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ghosts in the Storm"
-foundryId: Compendium.pf2e.feat-effects.Item.mmaJYXBUxVncsOsx
-tags:
- - Item
----
-
-# Effect: Ghosts in the Storm
-![[icons-magic-air-wind-tornado-funnel-blue-grey.webp|150 lp right]]
-
-The creature gains a +2 status bonus to Reflex saves and Acrobatics checks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Giant's Lunge.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Giant's Lunge.md
deleted file mode 100755
index 04ca4d9df..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Giant's Lunge.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Giant's Lunge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Giant's Lunge"
-foundryId: Compendium.pf2e.feat-effects.Item.N2CSGvtPXloOEPrK
-tags:
- - Item
----
-
-# Effect: Giant's Lunge
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Until your rage ends, all your melee weapons and unarmed attacks gain reach 10.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Giant's Stature.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Giant's Stature.md
deleted file mode 100755
index eafaaac77..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Giant's Stature.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Giant's Stature"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Giant's Stature"
-foundryId: Compendium.pf2e.feat-effects.Item.6VrKQ0PhRXuteusQ
-tags:
- - Item
----
-
-# Effect: Giant's Stature
-![[icons-skills-social-intimidation-impressing.webp|150 lp right]]
-
-Granted by [[Giant's Stature]]
-
-You become Large, increasing your reach by 5 feet and gaining the [[Clumsy 1]] condition until you stop raging
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Goblin Song (Critical Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Goblin Song (Critical Success).md
deleted file mode 100755
index f76fbdaeb..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Goblin Song (Critical Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Goblin Song (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Goblin Song (Critical Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.bIRIS6mnynr72RDw
-tags:
- - Item
----
-
-# Effect: Goblin Song (Critical Success)
-![[systems-pf2e-icons-spells-unfathomable-song.webp|150 lp right]]
-
-Granted by [[Goblin Song]]
-
-The creature takes a -1 status penalty to Perception checks and Will saves.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Goblin Song (Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Goblin Song (Success).md
deleted file mode 100755
index effbabd62..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Goblin Song (Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Goblin Song (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Goblin Song (Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.5veOBmMYQxywTudd
-tags:
- - Item
----
-
-# Effect: Goblin Song (Success)
-![[systems-pf2e-icons-spells-unfathomable-song.webp|150 lp right]]
-
-Granted by [[Goblin Song]]
-
-The creature takes a -1 status penalty to Perception checks and Will saves.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Great Tengu Form.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Great Tengu Form.md
deleted file mode 100755
index 39fba31ab..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Great Tengu Form.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Great Tengu Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Great Tengu Form"
-foundryId: Compendium.pf2e.feat-effects.Item.BC92TyFzRCWq8fu0
-tags:
- - Item
----
-
-# Effect: Great Tengu Form
-![[icons-creatures-birds-corvid-call-sound-glowing.webp|150 lp right]]
-
-Once per day, as part of using Long-Nosed Form, you also gain the benefits of 4th-level _[[Enlarge]]_and _[[Fly]]_.
-
-This lasts for 5 minutes or until you shift out of your Long-Nosed Form, whichever happens first.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guardian's Deflection.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guardian's Deflection.md
deleted file mode 100755
index 0aec518a7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guardian's Deflection.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Guardian's Deflection"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guardian's Deflection"
-foundryId: Compendium.pf2e.feat-effects.Item.w6X7io56B2HHTOvs
-tags:
- - Item
----
-
-# Effect: Guardian's Deflection
-![[systems-pf2e-icons-spells-scintillating-safeguard.webp|150 lp right]]
-
-Granted by [[Guardian's Deflection (Fighter)]] or [[Guardian's Deflection (Swashbuckler)]].
-
-You gain a +2 circumstance bonus to AC against the triggering attack.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guardian's Embrace.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guardian's Embrace.md
deleted file mode 100755
index bde04917b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guardian's Embrace.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Guardian's Embrace"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guardian's Embrace"
-foundryId: Compendium.pf2e.feat-effects.Item.X19XgqqItqZ4tfmq
-tags:
- - Item
----
-
-# Effect: Guardian's Embrace
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-You gain a +2 status bonus to AC against physical attacks and can use a reaction to gain resistance 10 to physical damage dealt by that attack, which ends this effect.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guided Skill.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guided Skill.md
deleted file mode 100755
index cb7e621d1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guided Skill.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Guided Skill"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guided Skill"
-foundryId: Compendium.pf2e.feat-effects.Item.iaZ6P59YVhdnFIN8
-tags:
- - Item
----
-
-# Effect: Guided Skill
-![[systems-pf2e-icons-spells-phantom-steed.webp|150 lp right]]
-
-You gain a +2 status bonus to checks made using Acrobatics, Occultism, Stealth, or Survival.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guided by the Stars.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guided by the Stars.md
deleted file mode 100755
index 9765772a2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Guided by the Stars.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Guided by the Stars"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guided by the Stars"
-foundryId: Compendium.pf2e.feat-effects.Item.raLQ458uiyd3lI2K
-tags:
- - Item
----
-
-# Effect: Guided by the Stars
-![[icons-magic-light-explosion-star-glow-blue.webp|150 lp right]]
-
-Granted by [[Guided by the Stars]]
-
-You roll twice and take the better result on your next skill check or saving throw. If it's night and you can see the stars, you gain a +1 circumstance bonus to the triggering roll.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hag Blood Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hag Blood Magic.md
deleted file mode 100755
index 98fac74ea..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hag Blood Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hag Blood Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hag Blood Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.6fb15XuSV4TNuVAT
-tags:
- - Item
----
-
-# Effect: Hag Blood Magic
-![[icons-commodities-biological-hand-gnarled-green.webp|150 lp right]]
-
-Spiteful curses punish your foes. The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a basic Will save.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hamstringing Strike.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hamstringing Strike.md
deleted file mode 100755
index 35df310dc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hamstringing Strike.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Hamstringing Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hamstringing Strike"
-foundryId: Compendium.pf2e.feat-effects.Item.ESnzqtwSgahLcxg2
-tags:
- - Item
----
-
-# Effect: Hamstringing Strike
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-Granted by [[Hamstringing Strike]]
-
-If you hit your prey, the creature takes a -5-foot status penalty to Speed. If you critically hit your prey, the creature takes a -10-foot status penalty to Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harden Flesh.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harden Flesh.md
deleted file mode 100755
index 571405a96..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harden Flesh.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Harden Flesh"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harden Flesh"
-foundryId: Compendium.pf2e.feat-effects.Item.Np3OSqKxuB9rTbij
-tags:
- - Item
----
-
-# Effect: Harden Flesh
-![[icons-magic-defensive-armor-stone-skin.webp|150 lp right]]
-
-Granted by [[Harden Flesh]]
-
-You gain resistance 3 to physical damage, except adamantine, until the beginning of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow Omen.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow Omen.md
deleted file mode 100755
index 534d76265..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow Omen.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Harrow Omen"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harrow Omen"
-foundryId: Compendium.pf2e.feat-effects.Item.rp6hA52dWVwtuu5F
-tags:
- - Item
----
-
-# Effect: Harrow Omen
-![[icons-sundries-gaming-playing-cards-grey.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow the Fiend.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow the Fiend.md
deleted file mode 100755
index 22f76d1d9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow the Fiend.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Harrow the Fiend"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harrow the Fiend"
-foundryId: Compendium.pf2e.feat-effects.Item.MSkspeBsbXm6LQ19
-tags:
- - Item
----
-
-# Effect: Harrow the Fiend
-![[icons-sundries-gaming-playing-cards-grey.webp|150 lp right]]
-
-You gain a +1 status bonus on all Strikes or spell attack rolls against fiends.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow-Chosen.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow-Chosen.md
deleted file mode 100755
index 1d9c91bf2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harrow-Chosen.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Effect: Harrow-Chosen"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harrow-Chosen"
-foundryId: Compendium.pf2e.feat-effects.Item.1Azz9TSWXrX4aNX4
-tags:
- - Item
----
-
-# Effect: Harrow-Chosen
-![[icons-sundries-gaming-playing-cards-black.webp|150 lp right]]
-
-This benefit is determined by alignment of the card you draw from the deck. The card can match both alignment components with yours (true match), match a single alignment component with yours (partial match), have no matching alignment components (unmatched), or have a diametrically opposed alignment to yours (misaligned).
-
-**True match**: You gain a +1 circumstance bonus to a saving throw of your choice (Fortitude, Reflex, or Will) for 1 minute.
-
-**Partial match**: You gain resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to your level for 1 minute.
-
-**Unmatched**: You gain temporary Hit Points equal to twice your level. The temporary Hit Points remain for 1 minute.
-
-**Misaligned**: You gain a +5-foot circumstance bonus to your Speeds for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harsh Judgement.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harsh Judgement.md
deleted file mode 100755
index 18762485c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Harsh Judgement.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Harsh Judgement"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Harsh Judgement"
-foundryId: Compendium.pf2e.feat-effects.Item.raoz523QRsj5WjcF
-tags:
- - Item
----
-
-# Effect: Harsh Judgement
-![[systems-pf2e-icons-features-feats-harsh-judgement.webp|150 lp right]]
-
-Granted by [[Harsh Judgement]]
-
-You gain a +2 circumstance bonus to Perception checks to Seek your condemned foe and on Intimidation checks to Demoralize them. You have a -1 circumstance penalty to Perception checks to Seek creatures other than your condemned foe and on Intimidation checks to Demoralize anyone other than your condemned foe.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heaven's Thunder.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heaven's Thunder.md
deleted file mode 100755
index d3ddab640..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heaven's Thunder.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Heaven's Thunder"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Heaven's Thunder"
-foundryId: Compendium.pf2e.feat-effects.Item.L9g3EMCT3imX650b
-tags:
- - Item
----
-
-# Effect: Heaven's Thunder
-![[systems-pf2e-icons-spells-polar-ray.webp|150 lp right]]
-
-Granted by [[Heaven's Thunder]]
-
-Until the end of your next turn, your unarmed attacks and any monk weapons you wield deal additional electricity and sonic damage; the amount of each damage type is equal to the number of damage dice for the weapon or unarmed attack. Any creature who successfully Grapples you or is successfully Grappled by you takes this damage immediately after the Grapple check is resolved (using the number of damage dice of your unarmed attack to determine the damage dealt).
-
-If you also know the _ki blast_ ki spell, you can choose to deal either electricity or sonic damage with the spell instead of force while this effect is active (_ki blast_ loses the force trait and gains the electricity or sonic trait instead).
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heroes' Call.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heroes' Call.md
deleted file mode 100755
index 055374b72..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heroes' Call.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Heroes' Call"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Heroes' Call"
-foundryId: Compendium.pf2e.feat-effects.Item.BHnunYPROBG5lxv4
-tags:
- - Item
----
-
-# Effect: Heroes' Call
-![[systems-pf2e-icons-spells-anima-invocation.webp|150 lp right]]
-
-You gain temporary Hit Points equal to twice your level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heroic Recovery.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heroic Recovery.md
deleted file mode 100755
index 748e8beb1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Heroic Recovery.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Heroic Recovery"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Heroic Recovery"
-foundryId: Compendium.pf2e.feat-effects.Item.7ogytOgDmh4h2g5d
-tags:
- - Item
----
-
-# Effect: Heroic Recovery
-![[systems-pf2e-icons-features-feats-heroic-recovery.webp|150 lp right]]
-
-Granted by [[Heroic Recovery]]
-
-You gain a +5-foot status bonus to your Speed, and a +1 status bonus to attack and damage rolls.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ High-Speed Regeneration Speed Boost.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ High-Speed Regeneration Speed Boost.md
deleted file mode 100755
index a5c11ac31..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ High-Speed Regeneration Speed Boost.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: High-Speed Regeneration Speed Boost"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: High-Speed Regeneration Speed Boost"
-foundryId: Compendium.pf2e.feat-effects.Item.tx0S0fnfZ6Q2o80H
-tags:
- - Item
----
-
-# Effect: High-Speed Regeneration Speed Boost
-![[systems-pf2e-icons-spells-agile-feet.webp|150 lp right]]
-
-You gain a +10-foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hungry Goblin.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hungry Goblin.md
deleted file mode 100755
index f649782d0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hungry Goblin.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hungry Goblin"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hungry Goblin"
-foundryId: Compendium.pf2e.feat-effects.Item.4xtHFRGI05SNe9rA
-tags:
- - Item
----
-
-# Effect: Hungry Goblin
-![[icons-creatures-abilities-mouth-teeth-sharp.webp|150 lp right]]
-
-You'll eat anything and anyone. Whenever you inflict [[Persistent Damage|Persistent Bleed Damage]] with your jaws unarmed attack, you gain temporary Hit Points equal to half your level for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Flurry.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Flurry.md
deleted file mode 100755
index bac07a54a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Flurry.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Hunter's Edge, Flurry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hunter's Edge, Flurry"
-foundryId: Compendium.pf2e.feat-effects.Item.uXCU8GgriUjuj5FV
-tags:
- - Item
----
-
-# Effect: Hunter's Edge, Flurry
-![[icons-skills-melee-strike-polearm-light-orange.webp|150 lp right]]
-
-Granted when a ranger shares their [[Flurry]] edge with you.
-
-Your multiple attack penalty for attacks against your hunted prey is -3 (-2 with an agile weapon) on your second attack of the turn instead of -5, and -6 (-4 with an agile weapon) on your third or subsequent attack of the turn, instead of -10.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Outwit.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Outwit.md
deleted file mode 100755
index f06c91633..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Outwit.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Hunter's Edge, Outwit"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hunter's Edge, Outwit"
-foundryId: Compendium.pf2e.feat-effects.Item.ltIvO9ZQlmqGD89Y
-tags:
- - Item
----
-
-# Effect: Hunter's Edge, Outwit
-![[icons-creatures-invertebrates-spider-web-black.webp|150 lp right]]
-
-Granted when a ranger shares their [[Outwit]] edge with you.
-
-You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey's attacks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Precision.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Precision.md
deleted file mode 100755
index 89b51e186..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hunter's Edge, Precision.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Hunter's Edge, Precision"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hunter's Edge, Precision"
-foundryId: Compendium.pf2e.feat-effects.Item.mNk0KxsZMFnDjUA0
-tags:
- - Item
----
-
-# Effect: Hunter's Edge, Precision
-![[icons-skills-ranged-target-bullseye-archer-orange.webp|150 lp right]]
-
-Granted when a ranger shares their [[Precision]] edge with you.
-
-You have trained to aim for your prey's weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.)
-
-At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hybrid Shape (Beastkin).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hybrid Shape (Beastkin).md
deleted file mode 100755
index 89e2ad976..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hybrid Shape (Beastkin).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Hybrid Shape (Beastkin)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hybrid Shape (Beastkin)"
-foundryId: Compendium.pf2e.feat-effects.Item.qIOEe4kUN7FOBifb
-tags:
- - Item
----
-
-# Effect: Hybrid Shape (Beastkin)
-![[systems-pf2e-icons-features-ancestry-beastkin.webp|150 lp right]]
-
-Granted by [[Change Shape (Beastkin)|Change Shape]].
-
-In hybrid shape, you appear as a mix between your ancestry and your inherent animal. While in hybrid shape, you gain a jaws unarmed Strike resembling the features of your inherent animal (fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your jaws deal 1d4 piercing damage, have the agile, finesse, and unarmed traits, and are in the brawling weapon group.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hydration.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hydration.md
deleted file mode 100755
index 60b795cff..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hydration.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hydration"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hydration"
-foundryId: Compendium.pf2e.feat-effects.Item.Q5FUu7yhWPJlcXei
-tags:
- - Item
----
-
-# Effect: Hydration
-![[icons-magic-defensive-armor-stone-skin.webp|150 lp right]]
-
-Granted by [[Hydration]] if you spend 24 hours outside of water.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hydraulic Deflection.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hydraulic Deflection.md
deleted file mode 100755
index 477284b98..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Hydraulic Deflection.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Hydraulic Deflection"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Hydraulic Deflection"
-foundryId: Compendium.pf2e.feat-effects.Item.IfsglZ7fdegwem0E
-tags:
- - Item
----
-
-# Effect: Hydraulic Deflection
-![[icons-magic-fire-explosion-flame-blue.webp|150 lp right]]
-
-Granted by [[Hydraulic Deflection]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Imperial Blood Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Imperial Blood Magic.md
deleted file mode 100755
index 50208ec3a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Imperial Blood Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Imperial Blood Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Imperial Blood Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.vguxP8ukwVTWWWaA
-tags:
- - Item
----
-
-# Effect: Imperial Blood Magic
-![[icons-sundries-books-book-embossed-jewel-gold-purple.webp|150 lp right]]
-
-A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Improved Poison Weapon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Improved Poison Weapon.md
deleted file mode 100755
index a2278a7f9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Improved Poison Weapon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Improved Poison Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Improved Poison Weapon"
-foundryId: Compendium.pf2e.feat-effects.Item.C6H3gF5HTdsIKpOC
-tags:
- - Item
----
-
-# Effect: Improved Poison Weapon
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-hunting-spider-venom.webp|150 lp right]]
-
-Applied when you apply a poison created with [[Improved Poison Weapon]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspired Stratagem.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspired Stratagem.md
deleted file mode 100755
index 251fa5cb1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspired Stratagem.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspired Stratagem"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspired Stratagem"
-foundryId: Compendium.pf2e.feat-effects.Item.K0Sv9AHgq245hSLC
-tags:
- - Item
----
-
-# Effect: Inspired Stratagem
-![[systems-pf2e-icons-features-feats-inspired-stratagem.webp|150 lp right]]
-
-You roll the triggering check twice and take the better of the two results.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspiring Marshal Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspiring Marshal Stance.md
deleted file mode 100755
index 2ea3d96d2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspiring Marshal Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Inspiring Marshal Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspiring Marshal Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.kzEPq4aczYb6OD2h
-tags:
- - Item
----
-
-# Effect: Inspiring Marshal Stance
-![[systems-pf2e-icons-features-feats-inspiring-marshal-stance.webp|150 lp right]]
-
-Granted by [[Inspiring Marshal Stance]]
-
-Your marshal's aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspiring Resilience.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspiring Resilience.md
deleted file mode 100755
index befd6528c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Inspiring Resilience.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Inspiring Resilience"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Inspiring Resilience"
-foundryId: Compendium.pf2e.feat-effects.Item.qM4bQfcwZ0EOS2M9
-tags:
- - Item
----
-
-# Effect: Inspiring Resilience
-![[systems-pf2e-icons-default-icons-effect.svg|150]]
-
-You gain a +1 circumstance bonus to their Will save against the triggering effect, or a +2 circumstance bonus if the effect originated from an undead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Invigorating Breath.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Invigorating Breath.md
deleted file mode 100755
index 722d6ab4b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Invigorating Breath.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Invigorating Breath"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Invigorating Breath"
-foundryId: Compendium.pf2e.feat-effects.Item.tl94WHJ2Hg0akK2o
-tags:
- - Item
----
-
-# Effect: Invigorating Breath
-![[icons-magic-life-heart-shadow-red.webp|150 lp right]]
-
-You gain 20 temporary Hit Points. At 15th level, you instead gain 30 temporary Hit Points.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Juvenile Flight.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Juvenile Flight.md
deleted file mode 100755
index bb80fb33c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Juvenile Flight.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Juvenile Flight"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Juvenile Flight"
-foundryId: Compendium.pf2e.feat-effects.Item.0JrHvdUgJBl631En
-tags:
- - Item
----
-
-# Effect: Juvenile Flight
-![[icons-commodities-materials-feather-blue-glowing.webp|150 lp right]]
-
-You gain a fly Speed equal to your land Speed while your wings are unfurled.
-
-If you have [[Fledgling Flight]], you gain a +10-foot status bonus to your fly Speed with Juvenile Flight. As normal, since your fly Speed is derived from your land Speed, this status bonus isn't cumulative with a status bonus to your land Speed, if you have one.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kindle Inner Flames.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kindle Inner Flames.md
deleted file mode 100755
index d67f4aa2d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kindle Inner Flames.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Kindle Inner Flames"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Kindle Inner Flames"
-foundryId: Compendium.pf2e.feat-effects.Item.bWvOkRT3alzllsiG
-tags:
- - Item
----
-
-# Effect: Kindle Inner Flames
-![[systems-pf2e-icons-spells-entropic-wheel.webp|150 lp right]]
-
-The creature gains a status bonus to Reflex saves and Acrobatics checks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kinetic Aura.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kinetic Aura.md
deleted file mode 100755
index dc35e128d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kinetic Aura.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Kinetic Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Kinetic Aura"
-foundryId: Compendium.pf2e.feat-effects.Item.pLurcSPQb2gjAzoP
-tags:
- - Item
----
-
-# Effect: Kinetic Aura
-![[icons-magic-unholy-orb-swirling-teal.webp|150 lp right]]
-
-You activate your kinetic aura.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kneecap.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kneecap.md
deleted file mode 100755
index a080253f1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Kneecap.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Kneecap"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Kneecap"
-foundryId: Compendium.pf2e.feat-effects.Item.kZdVPBO58uq38KIR
-tags:
- - Item
----
-
-# Effect: Kneecap
-![[icons-skills-movement-figure-running-gray.webp|150 lp right]]
-
-Granted by [[Kneecap]]
-
-The target takes a status penalty to its Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Known Weakness.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Known Weakness.md
deleted file mode 100755
index 9576f7893..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Known Weakness.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Known Weakness"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Known Weakness"
-foundryId: Compendium.pf2e.feat-effects.Item.DvyyA11a63FBwV7x
-tags:
- - Item
----
-
-# Effect: Known Weakness
-![[systems-pf2e-icons-equipment-adventuring-gear-advanced-book-of-translation.webp|150 lp right]]
-
-Granted by [[Known Weaknesses]].
-
-Your ally gains a +1 circumstance bonus to their next attack roll against the subject of known weakness, as long as their attack is made before the beginning of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Legendary Monster Hunter.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Legendary Monster Hunter.md
deleted file mode 100755
index 604d98a25..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Legendary Monster Hunter.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Legendary Monster Hunter"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Legendary Monster Hunter"
-foundryId: Compendium.pf2e.feat-effects.Item.LB0PTV5yqMlBmRFj
-tags:
- - Item
----
-
-# Effect: Legendary Monster Hunter
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-Granted by [[Monster Hunter]] if you have [[Legendary Monster Hunter]].
-
-You gain a +2 circumstance bonus to your next attack roll against that prey.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Legendary Monster Warden.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Legendary Monster Warden.md
deleted file mode 100755
index ff12343e6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Legendary Monster Warden.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Legendary Monster Warden"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Legendary Monster Warden"
-foundryId: Compendium.pf2e.feat-effects.Item.aUpcWqaLBlmpnJgW
-tags:
- - Item
----
-
-# Effect: Legendary Monster Warden
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-Granted by [[Monster Warden]] if you have [[Legendary Monster Hunter]].
-
-You gain a +2 circumstance bonus to your next attack roll against that prey.
-
-You gain a +2 circumstance bonus to your next saving throw against that particular creature and to your AC against that creature's next attack against you.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Aberration).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Aberration).md
deleted file mode 100755
index e99f9815f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Aberration).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Liberating Step (vs. Aberration)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Liberating Step (vs. Aberration)"
-foundryId: Compendium.pf2e.feat-effects.Item.tAsFXMzNkpj964X4
-tags:
- - Item
----
-
-# Effect: Liberating Step (vs. Aberration)
-![[icons-creatures-magical-spirit-fire-yellow.webp|150 lp right]]
-
-Granted by [[Esoteric Oath|Esoteric Oath (Liberator)]]
-
-If you use Liberating Step triggered by an evil aberration, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Dragon).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Dragon).md
deleted file mode 100755
index 5948995d3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Dragon).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Liberating Step (vs. Dragon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Liberating Step (vs. Dragon)"
-foundryId: Compendium.pf2e.feat-effects.Item.iyONT1qgeRgoYHsZ
-tags:
- - Item
----
-
-# Effect: Liberating Step (vs. Dragon)
-![[systems-pf2e-icons-spells-summon-dragon.webp|150 lp right]]
-
-Granted by [[Dragonslayer Oath|Dragonslayer Oath (Liberator)]]
-
-If you use Liberating Step triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Fiend).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Fiend).md
deleted file mode 100755
index fcbc7c817..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Fiend).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Liberating Step (vs. Fiend)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Liberating Step (vs. Fiend)"
-foundryId: Compendium.pf2e.feat-effects.Item.9dCt0asv0kt7DR4q
-tags:
- - Item
----
-
-# Effect: Liberating Step (vs. Fiend)
-![[systems-pf2e-icons-spells-summon-fiend.webp|150 lp right]]
-
-Granted by [[Fiendsbane Oath|Fiendsbane Oath (Liberator)]]
-
-If you use Liberating Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Undead).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Undead).md
deleted file mode 100755
index bf0a3141a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Liberating Step (vs. Undead).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Liberating Step (vs. Undead)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Liberating Step (vs. Undead)"
-foundryId: Compendium.pf2e.feat-effects.Item.ZnKnOPPq3cG54PlG
-tags:
- - Item
----
-
-# Effect: Liberating Step (vs. Undead)
-![[icons-magic-death-undead-skeleton-fire-green.webp|150 lp right]]
-
-Granted by [[Shining Oath|Shining Oath (Liberator)]]
-
-If you use Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Life-Giving Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Life-Giving Magic.md
deleted file mode 100755
index ff5efddfb..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Life-Giving Magic.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Life-Giving Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Life-Giving Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.YKJhjkerCW0Jl6HP
-tags:
- - Item
----
-
-# Effect: Life-Giving Magic
-![[icons-magic-life-heart-area-circle-red-green.webp|150 lp right]]
-
-You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living Fortification (Parry Trait).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living Fortification (Parry Trait).md
deleted file mode 100755
index afd2b43a3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living Fortification (Parry Trait).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Living Fortification (Parry Trait)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Living Fortification (Parry Trait)"
-foundryId: Compendium.pf2e.feat-effects.Item.WxE5S3KY1DR5Nbxm
-tags:
- - Item
----
-
-# Effect: Living Fortification (Parry Trait)
-![[systems-pf2e-icons-equipment-weapons-main-gauche.webp|150 lp right]]
-
-You position your weapon defensively, gaining a +2 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living Fortification.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living Fortification.md
deleted file mode 100755
index b050a443c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living Fortification.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Living Fortification"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Living Fortification"
-foundryId: Compendium.pf2e.feat-effects.Item.fRlvmul3LbLo2xvR
-tags:
- - Item
----
-
-# Effect: Living Fortification
-![[systems-pf2e-icons-equipment-weapons-main-gauche.webp|150 lp right]]
-
-You position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living for the Applause.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living for the Applause.md
deleted file mode 100755
index e4847092d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Living for the Applause.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Living for the Applause"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Living for the Applause"
-foundryId: Compendium.pf2e.feat-effects.Item.YMdRmEcOlM3uU9Em
-tags:
- - Item
----
-
-# Effect: Living for the Applause
-![[systems-pf2e-icons-spells-enthrall.webp|150 lp right]]
-
-You gain a +1 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lock On.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lock On.md
deleted file mode 100755
index 1830fc2f1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lock On.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Lock On"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lock On"
-foundryId: Compendium.pf2e.feat-effects.Item.xtqOIXCe0Nsd0QCt
-tags:
- - Item
----
-
-# Effect: Lock On
-![[icons-skills-targeting-crosshair-bars-yellow.webp|150 lp right]]
-
-The construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lost in the Crowd (10 Creatures).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lost in the Crowd (10 Creatures).md
deleted file mode 100755
index 1cb6e3029..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lost in the Crowd (10 Creatures).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Lost in the Crowd (10 Creatures)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lost in the Crowd (10 Creatures)"
-foundryId: Compendium.pf2e.feat-effects.Item.aWOvmdaTK1jS3H72
-tags:
- - Item
----
-
-# Effect: Lost in the Crowd (10 Creatures)
-![[systems-pf2e-icons-features-feats-lost-in-the-crowd.webp|150 lp right]]
-
-Granted by [[Lost in the Crowd]]
-
-You've learned how to move as one with crowds and hide among them, vanishing into a busy street in the blink of an eye. You move at full Speed in crowds and can use cover from crowds to Hide and Sneak, gaining a +2 circumstance bonus on your Stealth checks when in a crowd of at least 10 creatures.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lost in the Crowd (100 Creatures).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lost in the Crowd (100 Creatures).md
deleted file mode 100755
index 66fc2c0cb..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Lost in the Crowd (100 Creatures).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Lost in the Crowd (100 Creatures)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Lost in the Crowd (100 Creatures)"
-foundryId: Compendium.pf2e.feat-effects.Item.CNnIS8jWVj00nPwF
-tags:
- - Item
----
-
-# Effect: Lost in the Crowd (100 Creatures)
-![[systems-pf2e-icons-features-feats-lost-in-the-crowd.webp|150 lp right]]
-
-Granted by [[Lost in the Crowd]]
-
-You've learned how to move as one with crowds and hide among them, vanishing into a busy street in the blink of an eye. You move at full Speed in crowds and can use cover from crowds to Hide and Sneak, gaining a +4 circumstance bonus on your Stealth checks when in a crowd of at least 100 creatures.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Magical Mentor Boon (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Magical Mentor Boon (PFS).md
deleted file mode 100755
index 7f4eae87e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Magical Mentor Boon (PFS).md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Magical Mentor Boon (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Magical Mentor Boon (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.fh8TgCfiifVk0eqU
-tags:
- - Item
----
-
-# Effect: Magical Mentor Boon (PFS)
-![[systems-pf2e-icons-features-feats-pfs-magical-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you provide key spellcasting insights that augment your colleagues' magic. Any PCs benefiting from a Level Bump and whose levels are lower than yours can prepare one additional spell of their highest-level spell slot or cast one additional spell of their highest-level spell slot. When casting spells of a magical tradition that is the same as the tradition you use for spellcasting, the affected PC also increases the Level Bump's modifier to spell DCs to 2.
-
-**Normal** A Level Bump increases a PC's spell DCs by 1, and it does not grant any additional spells prepared or spell slots.
-
-**Special** A PC can only benefit from two mentor boons.
-
-**\*\*Spell-DC not implemented yet. The rule is in place for when it is but all DCs must be increased manually for now\*\***
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Maiden's Mending.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Maiden's Mending.md
deleted file mode 100755
index 0f91dd5e1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Maiden's Mending.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Maiden's Mending"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Maiden's Mending"
-foundryId: Compendium.pf2e.feat-effects.Item.FIgud5jqZgIjwkRE
-tags:
- - Item
----
-
-# Effect: Maiden's Mending
-![[systems-pf2e-icons-spells-healers-blessing.webp|150 lp right]]
-
-You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Marshal's Aura.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Marshal's Aura.md
deleted file mode 100755
index c40ac52ce..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Marshal's Aura.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Marshal's Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Marshal's Aura"
-foundryId: Compendium.pf2e.feat-effects.Item.Ru4BNABCZ0hUbX7S
-tags:
- - Item
----
-
-# Effect: Marshal's Aura
-![[systems-pf2e-icons-features-feats-marshals-aura.webp|150 lp right]]
-
-Granted by being inside a Marshal's Aura.
-
-* * *
-
-Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Flurry.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Flurry.md
deleted file mode 100755
index 9cb7486dc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Flurry.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Masterful Hunter's Edge, Flurry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Masterful Hunter's Edge, Flurry"
-foundryId: Compendium.pf2e.feat-effects.Item.4UNQfMrwfWirdwoV
-tags:
- - Item
----
-
-# Effect: Masterful Hunter's Edge, Flurry
-![[icons-skills-melee-strike-polearm-light-orange.webp|150 lp right]]
-
-Granted when a ranger shares their [[Masterful Hunter (Flurry)]] with you.
-
-Your multiple attack penalty for attacks against your hunted prey is -3 (-2 with an agile weapon) on your second attack of the turn instead of -5, and -6 (-4 with an agile weapon) on your third or subsequent attack of the turn, instead of -10.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Outwit.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Outwit.md
deleted file mode 100755
index 72f92deb0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Outwit.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Masterful Hunter's Edge, Outwit"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Masterful Hunter's Edge, Outwit"
-foundryId: Compendium.pf2e.feat-effects.Item.iqvurepX0zyu9OlI
-tags:
- - Item
----
-
-# Effect: Masterful Hunter's Edge, Outwit
-![[icons-creatures-invertebrates-spider-web-black.webp|150 lp right]]
-
-Granted when a ranger shares their [[Masterful Hunter (Outwit)]] with you.
-
-Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4.
-
-If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Precision.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Precision.md
deleted file mode 100755
index 05a335f81..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Masterful Hunter's Edge, Precision.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Masterful Hunter's Edge, Precision"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Masterful Hunter's Edge, Precision"
-foundryId: Compendium.pf2e.feat-effects.Item.Lt5iSfx8fxHSdYXz
-tags:
- - Item
----
-
-# Effect: Masterful Hunter's Edge, Precision
-![[icons-skills-ranged-target-bullseye-archer-orange.webp|150 lp right]]
-
-Granted when a ranger shares their [[Masterful Hunter (Precision)]] with you.
-
-The second time in a round you hit your hunted prey, you also deal 1d8 precision damage.
-
-At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Metallic Skin.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Metallic Skin.md
deleted file mode 100755
index 017db0fbf..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Metallic Skin.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Metallic Skin"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Metallic Skin"
-foundryId: Compendium.pf2e.feat-effects.Item.YIShkE3JCEuwCAxl
-tags:
- - Item
----
-
-# Effect: Metallic Skin
-![[systems-pf2e-icons-spells-face-in-the-crowd.webp|150 lp right]]
-
-You fortify your natural resistances with elemental metal, covering your skin with thick metal. You gain a +2 status bonus to AC and resistance 10 to physical damage (except adamantine), but you take a –10-foot penalty to Speed. If you take fire damage while this ability is active, until the end of your next turn, you deal an additional 2d6 fire damage with all your unarmed melee Strikes.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Methodical Debilitations.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Methodical Debilitations.md
deleted file mode 100755
index 6be8c284c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Methodical Debilitations.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Methodical Debilitations"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Methodical Debilitations"
-foundryId: Compendium.pf2e.feat-effects.Item.emSh1VxHVtTmt925
-tags:
- - Item
----
-
-# Effect: Methodical Debilitations
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-The target is unable to flank or provide flanking.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Monster Hunter.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Monster Hunter.md
deleted file mode 100755
index 166e30dfa..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Monster Hunter.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Monster Hunter"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Monster Hunter"
-foundryId: Compendium.pf2e.feat-effects.Item.W2tWq0gdAcnoz2MO
-tags:
- - Item
----
-
-# Effect: Monster Hunter
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-Granted by [[Monster Hunter]]
-
-You gain a +1 circumstance bonus to your next attack roll against that prey.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Monster Warden.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Monster Warden.md
deleted file mode 100755
index f1ac5bcf6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Monster Warden.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Monster Warden"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Monster Warden"
-foundryId: Compendium.pf2e.feat-effects.Item.nlaxROgSSLVHZ1hx
-tags:
- - Item
----
-
-# Effect: Monster Warden
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-Granted by [[Monster Warden]]
-
-You gain a +1 circumstance bonus to your next attack roll against that prey.
-
-You gain a +1 circumstance bonus to your next saving throw against that particular creature and to your AC against that creature's next attack against you.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Endemic Herbs.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Endemic Herbs.md
deleted file mode 100755
index f9dbef3f3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Endemic Herbs.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Mountain Endemic Herbs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mountain Endemic Herbs"
-foundryId: Compendium.pf2e.feat-effects.Item.QTG73gxKSNkiEWdY
-tags:
- - Item
----
-
-# Effect: Mountain Endemic Herbs
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Granted by [[Endemic Herbs]]
-
-Gain a +1 circumstance bonus to Reflex saves.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Strategy (Critically Hit).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Strategy (Critically Hit).md
deleted file mode 100755
index 46bdec858..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Strategy (Critically Hit).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mountain Strategy (Critically Hit)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mountain Strategy (Critically Hit)"
-foundryId: Compendium.pf2e.feat-effects.Item.O7OO1kWFEFv6vl3E
-tags:
- - Item
----
-
-# Effect: Mountain Strategy (Critically Hit)
-![[icons-skills-targeting-target-strike-triple-blue.webp|150 lp right]]
-
-Marks a target that critically hit you.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Stronghold.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Stronghold.md
deleted file mode 100755
index 473a818e6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mountain Stronghold.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mountain Stronghold"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mountain Stronghold"
-foundryId: Compendium.pf2e.feat-effects.Item.EfMaI6AnROP4X9lN
-tags:
- - Item
----
-
-# Effect: Mountain Stronghold
-![[icons-environment-settlement-watchtower-silhouette-yellow.webp|150 lp right]]
-
-You focus on your connection to the earth and call upon the mountain to block attacks against you. You gain a +2 circumstance bonus to AC until the beginning of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mutate Weapon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mutate Weapon.md
deleted file mode 100755
index bd93ab371..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Mutate Weapon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mutate Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mutate Weapon"
-foundryId: Compendium.pf2e.feat-effects.Item.ITvyvbB234bxceRK
-tags:
- - Item
----
-
-# Effect: Mutate Weapon
-![[icons-magic-nature-root-vine-beanstolk-green.webp|150 lp right]]
-
-Select one unarmed attack you gained with Living Weapon. The damage die for that attack increases by one step until the end of your turn. In addition, choose to either have the attack gain a reach of 10 feet until the end of your turn or for you to gain a +1 status bonus to attack rolls with the chosen unarmed attack until the end of your turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nanite Surge (Bonus).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nanite Surge (Bonus).md
deleted file mode 100755
index 5714fc4c7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nanite Surge (Bonus).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Nanite Surge (Bonus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Nanite Surge (Bonus)"
-foundryId: Compendium.pf2e.feat-effects.Item.pFo9DVyaDb4LdURY
-tags:
- - Item
----
-
-# Effect: Nanite Surge (Bonus)
-![[icons-commodities-tech-tube-chamber-lightning.webp|150 lp right]]
-
-Granted by [[Nanite Surge]].
-
-You gain a +2 status bonus to the triggering skill check.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nanite Surge.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nanite Surge.md
deleted file mode 100755
index 610921e3e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nanite Surge.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Nanite Surge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Nanite Surge"
-foundryId: Compendium.pf2e.feat-effects.Item.ErLweSmVAN57QIpp
-tags:
- - Item
----
-
-# Effect: Nanite Surge
-![[systems-pf2e-icons-spells-moonlight-ray.webp|150 lp right]]
-
-Granted by [[Nanite Surge]].
-
-Your circuitry glows, lighting a 10 foot emanation with dim light for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nymph Blood Magic (Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nymph Blood Magic (Self).md
deleted file mode 100755
index 0ddc4e9b7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nymph Blood Magic (Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Nymph Blood Magic (Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Nymph Blood Magic (Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.SVGW8CLKwixFlnTv
-tags:
- - Item
----
-
-# Effect: Nymph Blood Magic (Self)
-![[systems-pf2e-icons-features-classes-nymph.webp|150 lp right]]
-
-Nymph grace accentuates your movements and distracts your foes, granting you a +1 status bonus to Diplomacy checks for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nymph Blood Magic (Target).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nymph Blood Magic (Target).md
deleted file mode 100755
index 1f82816b0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Nymph Blood Magic (Target).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Nymph Blood Magic (Target)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Nymph Blood Magic (Target)"
-foundryId: Compendium.pf2e.feat-effects.Item.ruRAfGJnik7lRavk
-tags:
- - Item
----
-
-# Effect: Nymph Blood Magic (Target)
-![[systems-pf2e-icons-features-classes-nymph.webp|150 lp right]]
-
-Nymph grace accentuates your movements and distracts your foes, imposing a -1 status bonus to Will saves for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Offensive Boost.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Offensive Boost.md
deleted file mode 100755
index 8f0bf25a8..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Offensive Boost.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Effect: Offensive Boost"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Offensive Boost"
-foundryId: Compendium.pf2e.feat-effects.Item.ut5SVyCSXel69nnd
-tags:
- - Item
----
-
-# Effect: Offensive Boost
-![[systems-pf2e-icons-features-classes-offensive-boost.webp|150 lp right]]
-
-If your innovation is armor, the boost applies to your melee Strikes with one weapon you choose during daily preparations; if your innovation is a construct, the boost applies to your construct companion's Strikes; Choose one of the following boosts, with the damage type in parentheses.
-
-* **Chill (Cold)** Your innovation rapidly absorbs heat, creating an intense chill.
-* **Ignition (Fire)** Your innovation shoots out jets of searing flame.
-* **Jolt (Electricity)** Your innovation jolts foes with charges of electricity.
-* **Momentum (Bludgeoning)** Your innovation slams into foes with added momentum.
-* **Saws (Slashing)** Your innovation reveals spinning sawblades during your attacks.
-* **Spike (Piercing)** Your innovation reveals wicked spikes during your attacks.
-* **Vitriol (Acid)** Your innovation releases spurts of caustic acid.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Orchard's Endurance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Orchard's Endurance.md
deleted file mode 100755
index ecf2ac80a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Orchard's Endurance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Orchard's Endurance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Orchard's Endurance"
-foundryId: Compendium.pf2e.feat-effects.Item.FHBYfq3w7ddLvzrK
-tags:
- - Item
----
-
-# Effect: Orchard's Endurance
-![[icons-magic-nature-barrier-shield-wood-vines.webp|150 lp right]]
-
-You gain resistance to bludgeoning and piercing damage. In addition, you roll flat checks to recover from persistent damage twice and take the higher result; this is a fortune effect.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overdrive (Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overdrive (Success).md
deleted file mode 100755
index 8e593a6a8..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overdrive (Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Overdrive (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Overdrive (Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.MZDh3170EFIfOwTO
-tags:
- - Item
----
-
-# Effect: Overdrive (Success)
-![[systems-pf2e-icons-features-feats-overdrive-success.webp|150 lp right]]
-
-Your gizmos go into overdrive, adding power to your attacks. Your Strikes deal additional damage equal to half your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overdrive.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overdrive.md
deleted file mode 100755
index bf7318477..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overdrive.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Overdrive"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Overdrive"
-foundryId: Compendium.pf2e.feat-effects.Item.1XlJ9xLzL19GHoOL
-tags:
- - Item
----
-
-# Effect: Overdrive
-![[systems-pf2e-icons-features-feats-overdrive-critical-success.webp|150 lp right]]
-
-Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overwatch Field.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overwatch Field.md
deleted file mode 100755
index bf3cce4f0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Overwatch Field.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Overwatch Field"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Overwatch Field"
-foundryId: Compendium.pf2e.feat-effects.Item.AKKHagjg5bL1fMG5
-tags:
- - Item
----
-
-# Effect: Overwatch Field
-![[systems-pf2e-icons-spells-prying-eye.webp|150 lp right]]
-
-Your overwatch field aura grants you increased perception and allows you to call out warnings to your allies within the aura to point out threats. This aura has the auditory and visual traits. You and allies within your overwatch field receive a +2 circumstance bonus when using Perception for Initiative checks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Panache.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Panache.md
deleted file mode 100755
index 83111360e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Panache.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Panache"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Panache"
-foundryId: Compendium.pf2e.feat-effects.Item.uBJsxCzNhje8m8jj
-tags:
- - Item
----
-
-# Effect: Panache
-![[icons-commodities-treasure-crown-gold-laurel-wreath.webp|150 lp right]]
-
-You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.
-
-Granted by [[Panache]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Perfect Resistance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Perfect Resistance.md
deleted file mode 100755
index da4b8b98e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Perfect Resistance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Perfect Resistance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Perfect Resistance"
-foundryId: Compendium.pf2e.feat-effects.Item.DyX4E7KDkzRnDxzc
-tags:
- - Item
----
-
-# Effect: Perfect Resistance
-![[systems-pf2e-icons-spells-endure-elements.webp|150 lp right]]
-
-Granted by [[Perfect Resistance]]
-
-After using a Student of Perfection ki spell, the resistance increases to be equal to your level for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Plains Endemic Herbs.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Plains Endemic Herbs.md
deleted file mode 100755
index f2bdc7529..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Plains Endemic Herbs.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Plains Endemic Herbs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Plains Endemic Herbs"
-foundryId: Compendium.pf2e.feat-effects.Item.HjCXHDZT6GkCyiuG
-tags:
- - Item
----
-
-# Effect: Plains Endemic Herbs
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Granted by [[Endemic Herbs]]
-
-Gain a +1 circumstance bonus to Will saves.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Poison Weapon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Poison Weapon.md
deleted file mode 100755
index c2fb80ff7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Poison Weapon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Poison Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Poison Weapon"
-foundryId: Compendium.pf2e.feat-effects.Item.SXYcrnGzWCuj8zq7
-tags:
- - Item
----
-
-# Effect: Poison Weapon
-![[systems-pf2e-icons-equipment-alchemical-items-alchemical-poisons-hunting-spider-venom.webp|150 lp right]]
-
-Applied when you apply a poison created with [[Poison Weapon]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Prayer-Touched Weapon.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Prayer-Touched Weapon.md
deleted file mode 100755
index 9e9a1d793..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Prayer-Touched Weapon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Prayer-Touched Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Prayer-Touched Weapon"
-foundryId: Compendium.pf2e.feat-effects.Item.cA6ps8RKE0gysEWr
-tags:
- - Item
----
-
-# Effect: Prayer-Touched Weapon
-![[systems-pf2e-icons-spells-divine-lance.webp|150 lp right]]
-
-The chosen weapon deals an extra 1d6 vitality damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Precious Arrow.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Precious Arrow.md
deleted file mode 100755
index 8b229826b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Precious Arrow.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Precious Arrow"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Precious Arrow"
-foundryId: Compendium.pf2e.feat-effects.Item.KpEtIFwjj0ZrSVbD
-tags:
- - Item
----
-
-# Effect: Precious Arrow
-![[systems-pf2e-icons-equipment-consumables-ammunition-ghost-ammunition.webp|150 lp right]]
-
-Granted by [[Precious Arrow]]
-
-Choose cold iron or silver; if you shoot the arrow before the end of your turn, it counts as that material. At 14th level, add adamantine to the list of materials you can choose from.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable! (Critical Failure).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable! (Critical Failure).md
deleted file mode 100755
index b3f35504b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable! (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Predictable! (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Predictable! (Critical Failure)"
-foundryId: Compendium.pf2e.feat-effects.Item.KgR1myc4OLzVxfxn
-tags:
- - Item
----
-
-# Effect: Predictable! (Critical Failure)
-![[systems-pf2e-icons-equipment-shields-precious-material-shields-orichalcum-buckler.webp|150 lp right]]
-
-Granted if you critically fail with [[Predictable!]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable! (Critical Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable! (Critical Success).md
deleted file mode 100755
index ed3c50487..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable! (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Predictable! (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Predictable! (Critical Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.I4Ozf6mTnd3X0Oax
-tags:
- - Item
----
-
-# Effect: Predictable! (Critical Success)
-![[systems-pf2e-icons-equipment-shields-precious-material-shields-orichalcum-buckler.webp|150 lp right]]
-
-Granted if you critically succeed with [[Predictable!]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable!.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable!.md
deleted file mode 100755
index be901c0ee..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Predictable!.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Predictable!"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Predictable!"
-foundryId: Compendium.pf2e.feat-effects.Item.5v0ndPPMfZwhiVZF
-tags:
- - Item
----
-
-# Effect: Predictable!
-![[systems-pf2e-icons-equipment-shields-precious-material-shields-orichalcum-buckler.webp|150 lp right]]
-
-Granted if you succeed with [[Predictable!]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Prevailing Position.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Prevailing Position.md
deleted file mode 100755
index 4545bde7f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Prevailing Position.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Prevailing Position"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Prevailing Position"
-foundryId: Compendium.pf2e.feat-effects.Item.COsdMolZraFRTdP8
-tags:
- - Item
----
-
-# Effect: Prevailing Position
-![[systems-pf2e-icons-spells-elemental-tempest.webp|150 lp right]]
-
-Granted by [[Prevailing Position]]
-
-You leave the stance you were in, gaining a +4 circumstance bonus to the triggering saving throw or to your AC against the triggering attack.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Primal Aegis.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Primal Aegis.md
deleted file mode 100755
index 262d59568..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Primal Aegis.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Primal Aegis"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Primal Aegis"
-foundryId: Compendium.pf2e.feat-effects.Item.5PIaLkys5ZqP2BUv
-tags:
- - Item
----
-
-# Effect: Primal Aegis
-![[systems-pf2e-icons-spells-electrified-crystal-ward.webp|150 lp right]]
-
-You gain resistance to acid, cold, electricity, fire, vitality, and void damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Propulsive Leap.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Propulsive Leap.md
deleted file mode 100755
index 2047b1fbe..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Propulsive Leap.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Propulsive Leap"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Propulsive Leap"
-foundryId: Compendium.pf2e.feat-effects.Item.RU6D7pNQSBt1zSuK
-tags:
- - Item
----
-
-# Effect: Propulsive Leap
-![[systems-pf2e-icons-spells-angelic-wings.webp|150 lp right]]
-
-You gain a fly Speed equal to your Speed or 20 feet, whichever is greater.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Admired) (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Admired) (PFS).md
deleted file mode 100755
index 85f977bc4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Admired) (PFS).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Protective Mentor Boon (Admired) (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Protective Mentor Boon (Admired) (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.lbe8XDSZB8gwyg90
-tags:
- - Item
----
-
-# Effect: Protective Mentor Boon (Admired) (PFS)
-![[systems-pf2e-icons-features-feats-pfs-protective-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier.
-
-**Normal** A Level Bump increases a PC's Hit Points by 10% or 10, whichever is higher.
-
-**Special** A PC can only benefit from two mentor boons.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Liked) (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Liked) (PFS).md
deleted file mode 100755
index dc592c960..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Liked) (PFS).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Protective Mentor Boon (Liked) (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Protective Mentor Boon (Liked) (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.OKOqC1wswrh9jXqP
-tags:
- - Item
----
-
-# Effect: Protective Mentor Boon (Liked) (PFS)
-![[systems-pf2e-icons-features-feats-pfs-protective-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier.
-
-**Normal** A Level Bump increases a PC's Hit Points by 10% or 10, whichever is higher.
-
-**Special** A PC can only benefit from two mentor boons.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Revered) (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Revered) (PFS).md
deleted file mode 100755
index 4c7f0c6f5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Mentor Boon (Revered) (PFS).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Protective Mentor Boon (Revered) (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Protective Mentor Boon (Revered) (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.0r2V1nK5pV31IUPY
-tags:
- - Item
----
-
-# Effect: Protective Mentor Boon (Revered) (PFS)
-![[systems-pf2e-icons-features-feats-pfs-protective-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier.
-
-**Normal** A Level Bump increases a PC's Hit Points by 10% or 10, whichever is higher.
-
-**Special** A PC can only benefit from two mentor boons.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Spirit Mask.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Spirit Mask.md
deleted file mode 100755
index 455381933..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Protective Spirit Mask.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Protective Spirit Mask"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Protective Spirit Mask"
-foundryId: Compendium.pf2e.feat-effects.Item.kzSjzK72CQ67wfBH
-tags:
- - Item
----
-
-# Effect: Protective Spirit Mask
-![[systems-pf2e-icons-default-icons-armor.webp|150 lp right]]
-
-You gain a +1 circumstance bonus to AC until the start of the caster's next turn.
-
-**Granted By:**[[Protective Spirit Mask]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psi Strikes.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psi Strikes.md
deleted file mode 100755
index 457829594..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psi Strikes.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Psi Strikes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Psi Strikes"
-foundryId: Compendium.pf2e.feat-effects.Item.BIHU3o499fsa1bwt
-tags:
- - Item
----
-
-# Effect: Psi Strikes
-![[icons-magic-symbols-runes-star-magenta.webp|150 lp right]]
-
-Granted by [[Psi Strikes]]
-
-The attack deals an extra 1d6 force damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psychic Rapport.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psychic Rapport.md
deleted file mode 100755
index 544a23f7d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psychic Rapport.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Psychic Rapport"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Psychic Rapport"
-foundryId: Compendium.pf2e.feat-effects.Item.Dbr5hInQXH904Ca7
-tags:
- - Item
----
-
-# Effect: Psychic Rapport
-![[systems-pf2e-icons-spells-mind-reading.webp|150 lp right]]
-
-Granted by [[Psychic Rapport]]
-
-You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks, and to Perception checks to [[Sense Motive]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psychopomp Blood Magic (Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psychopomp Blood Magic (Self).md
deleted file mode 100755
index 6ce239d2c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Psychopomp Blood Magic (Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Psychopomp Blood Magic (Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Psychopomp Blood Magic (Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.7BFd8A9HFrmg6vwL
-tags:
- - Item
----
-
-# Effect: Psychopomp Blood Magic (Self)
-![[systems-pf2e-icons-features-classes-psychopomp.webp|150 lp right]]
-
-The border between life and death becomes blurred to you. You gain a +2 status bonus to Fortitude saving throws for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Purifying Breeze.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Purifying Breeze.md
deleted file mode 100755
index b6f931cf8..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Purifying Breeze.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Purifying Breeze"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Purifying Breeze"
-foundryId: Compendium.pf2e.feat-effects.Item.7MQLLkQACZt8cspt
-tags:
- - Item
----
-
-# Effect: Purifying Breeze
-![[systems-pf2e-icons-spells-air-walk.webp|150 lp right]]
-
-You gain a +1 status bonus to Fortitude saving throws.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Push Back the Dead!.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Push Back the Dead!.md
deleted file mode 100755
index 6a685ecd1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Push Back the Dead!.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Push Back the Dead!"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Push Back the Dead!"
-foundryId: Compendium.pf2e.feat-effects.Item.OeZ0E1oUKyGPxPy0
-tags:
- - Item
----
-
-# Effect: Push Back the Dead!
-![[icons-magic-fire-flame-burning-skeleton-explosion.webp|150 lp right]]
-
-The creature gains a +2 circumstance bonus to saves against effects originating from undead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Radiant Circuitry.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Radiant Circuitry.md
deleted file mode 100755
index e06f4d235..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Radiant Circuitry.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Radiant Circuitry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Radiant Circuitry"
-foundryId: Compendium.pf2e.feat-effects.Item.263Cd5JMj8Lgc9yz
-tags:
- - Item
----
-
-# Effect: Radiant Circuitry
-![[systems-pf2e-icons-features-feats-sky-and-heaven-stance.webp|150 lp right]]
-
-Granted by [[Radiant Circuitry]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rage.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rage.md
deleted file mode 100755
index 993efd1ef..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rage.md
+++ /dev/null
@@ -1,30 +0,0 @@
----
-title: "Effect: Rage"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rage"
-foundryId: Compendium.pf2e.feat-effects.Item.z3uyCMBddrPK5umr
-tags:
- - Item
----
-
-# Effect: Rage
-![[icons-skills-wounds-injury-face-impact-orange.webp|150 lp right]]
-
-**Requirements** You aren't [[Fatigued]] or raging
-
-* * *
-
-You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall [[Unconscious]], whichever comes first. You can't voluntarily stop raging. While you are raging:
-
-* You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
-* You take a -1 penalty to AC.
-* You can't use actions with the concentrate trait unless they also have the rage trait. You can [[Seek]] while raging.
-
-After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.
-
-Implemented Effects:
-
-* Temporary hitpoint based on level and con mod
-* Enables rage property for rage damage
-* Sets token effect
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Raise Menhir.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Raise Menhir.md
deleted file mode 100755
index dde82a620..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Raise Menhir.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Raise Menhir"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Raise Menhir"
-foundryId: Compendium.pf2e.feat-effects.Item.AggnVD5loQHLb7zj
-tags:
- - Item
----
-
-# Effect: Raise Menhir
-![[icons-environment-wilderness-carved-standing-stone.webp|150 lp right]]
-
-Granted by [[Raise Menhir]]
-
-Choose arcane, divine, or occult; all creatures within 15 feet of the monument gain a +2 status bonus to their saving throws against effects with that trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Raise Symbol.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Raise Symbol.md
deleted file mode 100755
index 31c3e5d90..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Raise Symbol.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Raise Symbol"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Raise Symbol"
-foundryId: Compendium.pf2e.feat-effects.Item.A6i55HQ59lzsHXVQ
-tags:
- - Item
----
-
-# Effect: Raise Symbol
-![[icons-magic-holy-barrier-shield-winged-cross.webp|150 lp right]]
-
-Granted by [[Raise Symbol]]
-
-You gain a +2 circumstance bonus to saving throws until the start of your next turn. While it's raised, if you roll a success at a saving throw against a vitality or void effect, you get a critical success instead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rallying Charge.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rallying Charge.md
deleted file mode 100755
index 794fc3e18..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rallying Charge.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Rallying Charge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rallying Charge"
-foundryId: Compendium.pf2e.feat-effects.Item.wjNNHgX6ceKLbn8Q
-tags:
- - Item
----
-
-# Effect: Rallying Charge
-![[icons-sundries-flags-banner-flag-red-white.webp|150 lp right]]
-
-Granted by [[Rallying Charge]]
-
-You gain temporary hit points equal to the Charisma modifier of the creature that used Rallying Charge.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rampaging Form (Frozen Winds Kitsune).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rampaging Form (Frozen Winds Kitsune).md
deleted file mode 100755
index 69f6f37ee..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rampaging Form (Frozen Winds Kitsune).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Effect: Rampaging Form (Frozen Winds Kitsune)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rampaging Form (Frozen Winds Kitsune)"
-foundryId: Compendium.pf2e.feat-effects.Item.WRe8qbemruWxkN8d
-tags:
- - Item
----
-
-# Effect: Rampaging Form (Frozen Winds Kitsune)
-![[systems-pf2e-icons-features-feats-rampaging-form-frozen-wind.webp|150 lp right]]
-
-Granted by [[Rampaging Form]]
-
-You Change Shape into a form of living ice for 1 minute or until you shift back. Your battle form is Huge and has the following statistics:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* A Speed of 30, a Fly speed of 40, and you don't need to breathe
-* **Melee** a jaws, **Damage** 2d8 piercing + 1d4 cold damage.
-* Your unarmed attacks deal 1d4 additional cold damage, and your cold spells deal one additional die of cold damage (of the same damage die the spell uses).
-* You can cast _[[Ray of Frost]]_ as an innate spell; the casting is reduced from 2 actions to 1.
-* Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 cold damage.
-* Athletics modifier of +20, unless your own modifier is higher.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rampaging Form.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rampaging Form.md
deleted file mode 100755
index cf2459294..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rampaging Form.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Effect: Rampaging Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rampaging Form"
-foundryId: Compendium.pf2e.feat-effects.Item.DWrsDJte9sez0Ppi
-tags:
- - Item
----
-
-# Effect: Rampaging Form
-![[systems-pf2e-icons-features-feats-rampaging-form.webp|150 lp right]]
-
-Granted by [[Rampaging Form]]
-
-You Change Shape into a form of living ice for 1 minute or until you shift back. Your battle form is Huge and has the following statistics:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* A Speed of 30, a Fly speed of 40, and you don't need to breathe
-* **Melee** a jaws, **Damage** 2d8 piercing + 1d4 fire damage.
-* Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses).
-* You can cast _[[Produce Flame]]_ as an innate spell; the casting is reduced from 2 actions to 1.
-* Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage.
-* Athletics modifier of +20, unless your own modifier is higher.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Read Shibboleths.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Read Shibboleths.md
deleted file mode 100755
index 31f6e0d2f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Read Shibboleths.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Read Shibboleths"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Read Shibboleths"
-foundryId: Compendium.pf2e.feat-effects.Item.ivGiUp0EC5nWT9Hb
-tags:
- - Item
----
-
-# Effect: Read Shibboleths
-![[systems-pf2e-icons-features-feats-read-shibboleths.webp|150 lp right]]
-
-Granted by [[Read Shibboleths]]
-
-Once you've gleaned one or more true minor facts about a person, you can then incorporate these mannerisms into your speech to present yourself in a way that they find familiar. This grants you a +1 circumstance bonus to your Diplomacy and Deception checks with them.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reanimator Dedication.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reanimator Dedication.md
deleted file mode 100755
index 18475f1b7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reanimator Dedication.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Reanimator Dedication"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Reanimator Dedication"
-foundryId: Compendium.pf2e.feat-effects.Item.EQCnu8DGHDDNXch0
-tags:
- - Item
----
-
-# Effect: Reanimator Dedication
-![[icons-creatures-magical-spirit-undead-ghost-purple.webp|150 lp right]]
-
-Granted by [[Reanimator Dedication]]
-
-The undead you animate gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of _[[Summon Undead]]_.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Recall Under Pressure.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Recall Under Pressure.md
deleted file mode 100755
index f0db2e37b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Recall Under Pressure.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Recall Under Pressure"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Recall Under Pressure"
-foundryId: Compendium.pf2e.feat-effects.Item.CW4zphOOpeaLJIWc
-tags:
- - Item
----
-
-# Effect: Recall Under Pressure
-![[icons-sundries-gaming-playing-cards-grey.webp|150 lp right]]
-
-You gain a +1 status bonus to saving throws for the remainder of the combat encounter as your morale soars or a +2 status bonus if the card you drew was from the suit of Books.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reckless Abandon (Barbarian).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reckless Abandon (Barbarian).md
deleted file mode 100755
index 280ff1e54..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reckless Abandon (Barbarian).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Reckless Abandon (Barbarian)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Reckless Abandon (Barbarian)"
-foundryId: Compendium.pf2e.feat-effects.Item.sfUsodcGb4atcSyN
-tags:
- - Item
----
-
-# Effect: Reckless Abandon (Barbarian)
-![[icons-skills-wounds-injury-eyes-blood-red-pink.webp|150 lp right]]
-
-Granted by [[Reckless Abandon (Barbarian)]]
-
-You gain a +2 circumstance bonus to attack rolls, a -2 penalty to AC, and a -1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reckless Abandon (Goblin).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reckless Abandon (Goblin).md
deleted file mode 100755
index 986c06919..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reckless Abandon (Goblin).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Reckless Abandon (Goblin)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Reckless Abandon (Goblin)"
-foundryId: Compendium.pf2e.feat-effects.Item.rvyeOU7TQTLnKj03
-tags:
- - Item
----
-
-# Effect: Reckless Abandon (Goblin)
-![[systems-pf2e-icons-features-ancestry-treedweller-goblin.webp|150 lp right]]
-
-For the remainder of your turn, if you roll a failure or critical failure on a saving throw against a harmful effect, you get a success instead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reflexive Shield.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reflexive Shield.md
deleted file mode 100755
index 853c7f459..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Reflexive Shield.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Reflexive Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Reflexive Shield"
-foundryId: Compendium.pf2e.feat-effects.Item.pwbFFD6NzDooobKo
-tags:
- - Item
----
-
-# Effect: Reflexive Shield
-![[systems-pf2e-icons-equipment-shields-specific-shields-force-shield.webp|150 lp right]]
-
-Granted by [[Reflexive Shield]] when you raise a shield that gives a +2 circumstance bonus to AC.
-
-You gain your shield's cricumstance bonus to Reflex saves.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Renewed Vigor.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Renewed Vigor.md
deleted file mode 100755
index e558665ab..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Renewed Vigor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Renewed Vigor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Renewed Vigor"
-foundryId: Compendium.pf2e.feat-effects.Item.jlZjUtrfcfIWumSe
-tags:
- - Item
----
-
-# Effect: Renewed Vigor
-![[systems-pf2e-icons-spells-enduring-might.webp|150 lp right]]
-
-You gain temporary Hit Points equal to half your level plus your Constitution modifier.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Repair Module.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Repair Module.md
deleted file mode 100755
index 796548a6c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Repair Module.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Repair Module"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Repair Module"
-foundryId: Compendium.pf2e.feat-effects.Item.DjxZpQ4xJWWvYQqY
-tags:
- - Item
----
-
-# Effect: Repair Module
-![[systems-pf2e-icons-features-feats-effect-repair-module.webp|150 lp right]]
-
-Granted by [[Repair Module]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Replenishment of War.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Replenishment of War.md
deleted file mode 100755
index ac9381244..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Replenishment of War.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Replenishment of War"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Replenishment of War"
-foundryId: Compendium.pf2e.feat-effects.Item.BJc494USeyM011p3
-tags:
- - Item
----
-
-# Effect: Replenishment of War
-![[icons-magic-life-heart-shadow-red.webp|150 lp right]]
-
-You gain a number of temporary Hit Points equal to half your level, or equal to your level if the Strike was a critical hit. These temporary Hit Points last until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resounding Bravery (vs. Fear).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resounding Bravery (vs. Fear).md
deleted file mode 100755
index 676c8caba..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resounding Bravery (vs. Fear).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Resounding Bravery (vs. Fear)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Resounding Bravery (vs. Fear)"
-foundryId: Compendium.pf2e.feat-effects.Item.Cumdy84uIkUHG9zF
-tags:
- - Item
----
-
-# Effect: Resounding Bravery (vs. Fear)
-![[icons-equipment-shield-heater-steel-segmented-purple.webp|150 lp right]]
-
-Granted by [[Resounding Bravery]] if you critically succeed at a Will save against a foe's fear effect.
-
-You gain a +2 status bonus to saves and a number of temporary Hit Points equal to your level for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resounding Bravery.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resounding Bravery.md
deleted file mode 100755
index 2ca760e27..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resounding Bravery.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Resounding Bravery"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Resounding Bravery"
-foundryId: Compendium.pf2e.feat-effects.Item.NMmsJyeMTawpgLVR
-tags:
- - Item
----
-
-# Effect: Resounding Bravery
-![[icons-equipment-shield-heater-steel-segmented-purple.webp|150 lp right]]
-
-Granted by [[Resounding Bravery]] if you critically succeed at a Will save against a foe's ability.
-
-You gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Restorative Strike.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Restorative Strike.md
deleted file mode 100755
index e25f9d87e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Restorative Strike.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Restorative Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Restorative Strike"
-foundryId: Compendium.pf2e.feat-effects.Item.jYxWTG5J171XVa5r
-tags:
- - Item
----
-
-# Effect: Restorative Strike
-![[icons-magic-life-cross-flared-green.webp|150 lp right]]
-
-Granted by [[Restorative Strike]]
-
-If you make this Strike with your deity's favored weapon, you gain a +1 status bonus to the attack roll.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resurrectionist.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resurrectionist.md
deleted file mode 100755
index 7fc8b9429..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Resurrectionist.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Resurrectionist"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Resurrectionist"
-foundryId: Compendium.pf2e.feat-effects.Item.YaSxccYfE5ShFdFd
-tags:
- - Item
----
-
-# Effect: Resurrectionist
-![[icons-magic-life-heart-cross-green.webp|150 lp right]]
-
-Granted by [[Resurrectionist]]
-
-You gain fast healing 5.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Root Magic.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Root Magic.md
deleted file mode 100755
index a4500777a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Root Magic.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Root Magic"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Root Magic"
-foundryId: Compendium.pf2e.feat-effects.Item.jO7wMhnjT7yoAtQg
-tags:
- - Item
----
-
-# Effect: Root Magic
-![[icons-containers-bags-sack-simple-leather-tan.webp|150 lp right]]
-
-Granted by [[Root Magic]]
-
-The first time that day the ally attempts a saving throw against a spell or haunt, they gain a +1 circumstance bonus to the roll. This bonus increases to +2 if you're an expert in Occultism or +3 if you're legendary.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rugged Mentor Boon (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rugged Mentor Boon (PFS).md
deleted file mode 100755
index 0fa9e543c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Rugged Mentor Boon (PFS).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Rugged Mentor Boon (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Rugged Mentor Boon (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.ZMFgz4GYSsFeaKKK
-tags:
- - Item
----
-
-# Effect: Rugged Mentor Boon (PFS)
-![[systems-pf2e-icons-features-feats-pfs-rugged-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump's modifier to saving throws to 2.
-
-**Normal** A Level Bump increases a PC's saving throw modifiers by 1.
-
-**Special** A PC can only benefit from two mentor boons.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Safeguard Soul.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Safeguard Soul.md
deleted file mode 100755
index 607157dcb..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Safeguard Soul.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Safeguard Soul"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Safeguard Soul"
-foundryId: Compendium.pf2e.feat-effects.Item.tlft5vzk66iWCVRq
-tags:
- - Item
----
-
-# Effect: Safeguard Soul
-![[icons-magic-water-barrier-ice-shield.webp|150 lp right]]
-
-You gain a +2 status bonus to saving throws against death effects, possession effects, and effects that attempt to manipulate or steal your soul.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sanctify Armament.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sanctify Armament.md
deleted file mode 100755
index 80386bda2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sanctify Armament.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Sanctify Armament"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sanctify Armament"
-foundryId: Compendium.pf2e.feat-effects.Item.ImkjllInxmrdDCOq
-tags:
- - Item
----
-
-# Effect: Sanctify Armament
-![[icons-weapons-swords-sword-winged-pink.webp|150 lp right]]
-
-Granted by [[Sanctify Armament]]
-
-The weapon gains your holy or unholy trait. It also deals an additional 2d6 spirit damage to creatures of the opposed trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Saoc Astrology.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Saoc Astrology.md
deleted file mode 100755
index 06f18c4f6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Saoc Astrology.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Saoc Astrology"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Saoc Astrology"
-foundryId: Compendium.pf2e.feat-effects.Item.6ACbQIpmmemxmoBJ
-tags:
- - Item
----
-
-# Effect: Saoc Astrology
-![[icons-magic-light-explosion-star-glow-blue.webp|150 lp right]]
-
-This effect grants you the selected circumstance bonus or penalty to skill checks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Scout's Warning.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Scout's Warning.md
deleted file mode 100755
index bba354f8f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Scout's Warning.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Scout's Warning"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Scout's Warning"
-foundryId: Compendium.pf2e.feat-effects.Item.RxDDXK52lwyHXl7v
-tags:
- - Item
----
-
-# Effect: Scout's Warning
-![[systems-pf2e-icons-features-classes-heightened-senses.webp|150 lp right]]
-
-Granted by [[Scout's Warning]].
-
-You gain a +1 circumstance bonus to your initiative roll.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sea Glass Guardians.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sea Glass Guardians.md
deleted file mode 100755
index 345c6a9ce..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sea Glass Guardians.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Sea Glass Guardians"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sea Glass Guardians"
-foundryId: Compendium.pf2e.feat-effects.Item.LOql7Rc5anCse9Nx
-tags:
- - Item
----
-
-# Effect: Sea Glass Guardians
-![[systems-pf2e-icons-spells-elemental-confluence.webp|150 lp right]]
-
-The creature gains a +1 status bonus to AC and saving throws.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Seedpod.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Seedpod.md
deleted file mode 100755
index d30915af1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Seedpod.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Seedpod"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Seedpod"
-foundryId: Compendium.pf2e.feat-effects.Item.wQDHpOKY3GZqvS2v
-tags:
- - Item
----
-
-# Effect: Seedpod
-![[icons-magic-nature-plant-poison-spit-green.webp|150 lp right]]
-
-Granted by [[Seedpod]]
-
-On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a -10-foot circumstance penalty on the target's Speed for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Selfish Shield.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Selfish Shield.md
deleted file mode 100755
index 7a44170c5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Selfish Shield.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Selfish Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Selfish Shield"
-foundryId: Compendium.pf2e.feat-effects.Item.h6nyMp4dtPXBfCJc
-tags:
- - Item
----
-
-# Effect: Selfish Shield
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Blood Magic (Perception).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Blood Magic (Perception).md
deleted file mode 100755
index 72a740ee1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Blood Magic (Perception).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Shadow Blood Magic (Perception)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shadow Blood Magic (Perception)"
-foundryId: Compendium.pf2e.feat-effects.Item.Nv70aqcQgCBpDYp8
-tags:
- - Item
----
-
-# Effect: Shadow Blood Magic (Perception)
-![[systems-pf2e-icons-features-classes-shadow.webp|150 lp right]]
-
-Shadows grow deeper around you or one target, imposing a -1 status penalty to Perception for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Blood Magic (Stealth).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Blood Magic (Stealth).md
deleted file mode 100755
index 474e77d3a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Blood Magic (Stealth).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Shadow Blood Magic (Stealth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shadow Blood Magic (Stealth)"
-foundryId: Compendium.pf2e.feat-effects.Item.OqH6IaeOwRWkGPrk
-tags:
- - Item
----
-
-# Effect: Shadow Blood Magic (Stealth)
-![[systems-pf2e-icons-features-classes-shadow.webp|150 lp right]]
-
-Shadows grow deeper around you or one target, granting a +1 status bonus to Stealth for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Sight.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Sight.md
deleted file mode 100755
index 0b9ff6935..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shadow Sight.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Shadow Sight"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shadow Sight"
-foundryId: Compendium.pf2e.feat-effects.Item.3GPh6O3PJxORytAC
-tags:
- - Item
----
-
-# Effect: Shadow Sight
-![[icons-magic-perception-orb-eye-scrying.webp|150 lp right]]
-
-You gain Greater Darkvision for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Share Rage.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Share Rage.md
deleted file mode 100755
index 2ffdd1838..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Share Rage.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: "Effect: Share Rage"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Share Rage"
-foundryId: Compendium.pf2e.feat-effects.Item.RoGEt7lrCdfaueB9
-tags:
- - Item
----
-
-# Effect: Share Rage
-![[icons-skills-wounds-injury-face-impact-orange.webp|150 lp right]]
-
-You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall [[Unconscious]], whichever comes first. You can't voluntarily stop raging. While you are raging:
-
-* You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
-* You take a -1 penalty to AC.
-
-After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shared Avoidance.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shared Avoidance.md
deleted file mode 100755
index cae0e321b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shared Avoidance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Shared Avoidance"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shared Avoidance"
-foundryId: Compendium.pf2e.feat-effects.Item.svVczVV174KfJRDf
-tags:
- - Item
----
-
-# Effect: Shared Avoidance
-![[systems-pf2e-icons-spells-freedom-of-movement.webp|150 lp right]]
-
-Granted by [[Shared Avoidance]].
-
-Allies within 15 feet of you who are rolling the same saving throw against the same hazard also gain a +2 circumstance bonus to their saving throws.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shared Clarity.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shared Clarity.md
deleted file mode 100755
index 516d9e88c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shared Clarity.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Shared Clarity"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shared Clarity"
-foundryId: Compendium.pf2e.feat-effects.Item.CUtvkuGSxq1raBIB
-tags:
- - Item
----
-
-# Effect: Shared Clarity
-![[systems-pf2e-icons-spells-mind-probe.webp|150 lp right]]
-
-Granted by [[Shared Clarity]].
-
-You gain a +2 circumstance bonus to the triggering saving throw.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shattershields.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shattershields.md
deleted file mode 100755
index 3558964c5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shattershields.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Shattershields"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shattershields"
-foundryId: Compendium.pf2e.feat-effects.Item.6hh788S8hznyD66m
-tags:
- - Item
----
-
-# Effect: Shattershields
-![[icons-skills-melee-shield-block-gray-yellow.webp|150 lp right]]
-
-Gain a +1 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shed Tail.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shed Tail.md
deleted file mode 100755
index 8ba5f9f3b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shed Tail.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Shed Tail"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shed Tail"
-foundryId: Compendium.pf2e.feat-effects.Item.OK7zMlYy25JciBp6
-tags:
- - Item
----
-
-# Effect: Shed Tail
-![[icons-creatures-abilities-tail-swipe-green.webp|150 lp right]]
-
-You take a -2 circumstance penalty on checks to Balance.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shield Ally.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shield Ally.md
deleted file mode 100755
index bd41cb09b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shield Ally.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Shield Ally"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shield Ally"
-foundryId: Compendium.pf2e.feat-effects.Item.s3Te8waFP3KEb2dN
-tags:
- - Item
----
-
-# Effect: Shield Ally
-![[icons-magic-defensive-shield-barrier-deflect-teal.webp|150 lp right]]
-
-The hardness of your equipped shield increases by 2.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shield of Faith.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shield of Faith.md
deleted file mode 100755
index 67f652987..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Shield of Faith.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Shield of Faith"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shield of Faith"
-foundryId: Compendium.pf2e.feat-effects.Item.5uMMLUvJOEmfMgeV
-tags:
- - Item
----
-
-# Effect: Shield of Faith
-![[icons-magic-defensive-shield-barrier-deflect-gold.webp|150 lp right]]
-
-Granted by [[Shield of Faith]]
-
-You gain a +1 status bonus to your AC.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Skillful Mentor Boon (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Skillful Mentor Boon (PFS).md
deleted file mode 100755
index 342ad9c42..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Skillful Mentor Boon (PFS).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Skillful Mentor Boon (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Skillful Mentor Boon (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.SKjVvQcRQmnDoouw
-tags:
- - Item
----
-
-# Effect: Skillful Mentor Boon (PFS)
-![[systems-pf2e-icons-features-feats-pfs-skillful-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues' skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump's modifier to skill checks to 2.
-
-**Normal** A Level Bump increases a PC's skill check modifiers by 1.
-
-**Special** A PC can only benefit from two mentor boons.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Smite Evil.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Smite Evil.md
deleted file mode 100755
index 15c0fc11c..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Smite Evil.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Smite Evil"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Smite Evil"
-foundryId: Compendium.pf2e.feat-effects.Item.AlnxieIRjqNqsdVu
-tags:
- - Item
----
-
-# Effect: Smite Evil
-![[icons-sundries-flags-banner-sword-blue.webp|150 lp right]]
-
-Granted by [[Smite Evil]].
-
-Until the start of your next turn, your Strikes with the weapon your blade ally inhabits against that foe deal an extra 4 spirit damage, increasing to 6 if you have master proficiency with this weapon.
-
-If the foe attacks one of your allies, the duration extends to the end of that foe's next turn. If the foe continues to attack your allies each turn, the duration continues to extend.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Smite Good.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Smite Good.md
deleted file mode 100755
index efb3fb083..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Smite Good.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Smite Good"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Smite Good"
-foundryId: Compendium.pf2e.feat-effects.Item.2MIn8qyPTmz4ZyO1
-tags:
- - Item
----
-
-# Effect: Smite Good
-![[icons-weapons-misc-whip-red-yellow.webp|150 lp right]]
-
-Granted by [[Smite Good]].
-
-Until the start of your next turn, your Strikes against that foe using the weapon your blade ally inhabits deal an extra 4 spirit damage if the target is holy, increasing to 6 if you have master proficiency with this weapon.
-
-If the chosen enemy attacks you before the start of your next turn, the duration extends to the end of that enemy's next turn. If the enemy continues to attack you each turn, the duration continues to extend.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sniping Duo Dedication.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sniping Duo Dedication.md
deleted file mode 100755
index 0096b8115..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Sniping Duo Dedication.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Sniping Duo Dedication"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Sniping Duo Dedication"
-foundryId: Compendium.pf2e.feat-effects.Item.zQHF2kkhZRAcrQvR
-tags:
- - Item
----
-
-# Effect: Sniping Duo Dedication
-![[systems-pf2e-icons-equipment-other-attached-items-scope.webp|150 lp right]]
-
-Granted by [[Sniping Duo Dedication]].
-
-Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Soaring Flight.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Soaring Flight.md
deleted file mode 100755
index 8cd70c430..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Soaring Flight.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Soaring Flight"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Soaring Flight"
-foundryId: Compendium.pf2e.feat-effects.Item.ytG5XJmkOnDOTjNN
-tags:
- - Item
----
-
-# Effect: Soaring Flight
-![[icons-magic-holy-angel-winged-humanoid-blue.webp|150 lp right]]
-
-To be a tengu is to be unburdened by the concerns of the world below. You grow a pair of magical wings or expand your existing ones. For 5 minutes, you gain a fly Speed equal to your land Speed or 20 feet, whichever is greater.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spell Protection Array.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spell Protection Array.md
deleted file mode 100755
index 6b936f896..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spell Protection Array.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Spell Protection Array"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Spell Protection Array"
-foundryId: Compendium.pf2e.feat-effects.Item.OochfTTXnDLVXeSS
-tags:
- - Item
----
-
-# Effect: Spell Protection Array
-![[icons-magic-defensive-barrier-shield-dome-pink.webp|150 lp right]]
-
-Granted by [[Spell Protection Array]]
-
-You gain a +1 status bonus to saving throws against magic.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spin Tale.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spin Tale.md
deleted file mode 100755
index f943dd8e1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spin Tale.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Spin Tale"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Spin Tale"
-foundryId: Compendium.pf2e.feat-effects.Item.UzIamWcEJTOjwfoA
-tags:
- - Item
----
-
-# Effect: Spin Tale
-![[icons-sundries-documents-document-official-capital.webp|150 lp right]]
-
-You gain a +1 status bonus to attack rolls and saving throws against the villain until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spiral Sworn.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spiral Sworn.md
deleted file mode 100755
index 60ff92472..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Spiral Sworn.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Spiral Sworn"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Spiral Sworn"
-foundryId: Compendium.pf2e.feat-effects.Item.2gVP04ZWYbQdX3uS
-tags:
- - Item
----
-
-# Effect: Spiral Sworn
-![[Mechanics/Effects/Feat_Feature Effects/zz_asset-files/systems-pf2e-icons-deity-Pharasma.webp|150 lp right]]
-
-For 3 rounds, your Strikes and spells deal additional damage against undead, creatures in possession of an imprisoned soul, or creatures you have witnessed create or command undead. You gain a status bonus to damage with your Strikes against these creatures equal to the number of weapon damage dice. Spells you cast from spell slots gain a status bonus to damage against these creatures equal to the level of the spell; this bonus applies only to spells that deal damage and don't have a duration.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Starlight Armor.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Starlight Armor.md
deleted file mode 100755
index 25b59549d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Starlight Armor.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Starlight Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Starlight Armor"
-foundryId: Compendium.pf2e.feat-effects.Item.Y96a1OedsU8PVf7z
-tags:
- - Item
----
-
-# Effect: Starlight Armor
-![[icons-magic-light-explosion-star-glow-blue.webp|150 lp right]]
-
-The armor grants you resistance 7 to piercing, bludgeoning, and slashing damage. The armor also sheds bright light for 20 feet (and dim light for the next 20 feet).
-
-When you reach 17th level, the resistance increases to 10.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Stone Body.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Stone Body.md
deleted file mode 100755
index 49171554d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Stone Body.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Stone Body"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Stone Body"
-foundryId: Compendium.pf2e.feat-effects.Item.7cG8kpQvh2oyBV8d
-tags:
- - Item
----
-
-# Effect: Stone Body
-![[icons-magic-earth-construct-stone.webp|150 lp right]]
-
-Granted by [[Stone Body]]
-
-You gain resistance 10 to all damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Stoney Deflection.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Stoney Deflection.md
deleted file mode 100755
index 7fad637fc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Stoney Deflection.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Stoney Deflection"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Stoney Deflection"
-foundryId: Compendium.pf2e.feat-effects.Item.ecWVnrjsjubZ4On6
-tags:
- - Item
----
-
-# Effect: Stoney Deflection
-![[systems-pf2e-icons-spells-protective-ward.webp|150 lp right]]
-
-You gain a +2 circumstance bonus to AC and to any defenses against being Shoved or Tripped
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Strained Metabolism.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Strained Metabolism.md
deleted file mode 100755
index 83077bdb9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Strained Metabolism.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Effect: Strained Metabolism"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Strained Metabolism"
-foundryId: Compendium.pf2e.feat-effects.Item.lZPbv3nBRWmfbs3z
-tags:
- - Item
----
-
-# Effect: Strained Metabolism
-![[systems-pf2e-icons-spells-putrefy-food-and-drink.webp|150 lp right]]
-
-Your body's overclocked physiology requires larger-than-usual amounts of nourishment, leaving you weakened when it kicks in mid-combat.
-
-**Mild Backlash** Your metabolism immediately burns through your body's energy stores, making you [[Enfeebled 1]] and [[Clumsy 1]] until you take a bite of food (which usually requires 2 Interact actions: one to retrieve the food and another to consume it).
-
-**Moderate Backlash** Ravenous hunger wracks your body. You are enfeebled 1, clumsy 1, and [[Fatigued]] until you can eat a full meal, which requires at least 10 minutes.
-
-**Severe Backlash** The strain on your body is truly incapacitating. You become [[Sickened 1|Sickened 2]] as nausea wracks you, and you are also enfeebled 1 and clumsy 1 until you can eat a full meal (which requires you to no longer be sickened). You are fatigued until you can get a full night's rest.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Striking Retribution.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Striking Retribution.md
deleted file mode 100755
index 88b5cbc20..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Striking Retribution.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Striking Retribution"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Striking Retribution"
-foundryId: Compendium.pf2e.feat-effects.Item.EzgW32MCOGov9h5C
-tags:
- - Item
----
-
-# Effect: Striking Retribution
-![[systems-pf2e-icons-spells-retributive-pain.webp|150 lp right]]
-
-Granted by [[Striking Retribution]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Supercharge Prosthetic Eyes.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Supercharge Prosthetic Eyes.md
deleted file mode 100755
index 44ae620c2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Supercharge Prosthetic Eyes.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Supercharge Prosthetic Eyes"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Supercharge Prosthetic Eyes"
-foundryId: Compendium.pf2e.feat-effects.Item.qSKVcw6brzrvfhUM
-tags:
- - Item
----
-
-# Effect: Supercharge Prosthetic Eyes
-![[systems-pf2e-icons-spells-detect-alignment.webp|150 lp right]]
-
-You gain darkvision and low-light vision, and you gain a +1 status bonus to visual Perception checks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tactical Debilitations (No Flanking).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tactical Debilitations (No Flanking).md
deleted file mode 100755
index d4e8ae9b9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tactical Debilitations (No Flanking).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Tactical Debilitations (No Flanking)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tactical Debilitations (No Flanking)"
-foundryId: Compendium.pf2e.feat-effects.Item.JUgx48XHMz4QM4Ir
-tags:
- - Item
----
-
-# Effect: Tactical Debilitations (No Flanking)
-![[systems-pf2e-icons-spells-clairvoyance.webp|150 lp right]]
-
-The target can't flank or contribute to allies' flanking.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tail Toxin.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tail Toxin.md
deleted file mode 100755
index cd7bcb117..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tail Toxin.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Tail Toxin"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tail Toxin"
-foundryId: Compendium.pf2e.feat-effects.Item.Q0DKJRnDuuUnLpvn
-tags:
- - Item
----
-
-# Effect: Tail Toxin
-![[systems-pf2e-icons-features-ancestry-venomtail-kobold.webp|150 lp right]]
-
-Granted by [[Tail Toxin]]
-
-You apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals damage, you deal persistent poison damage equal to your level to the target.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Thermal Nimbus (Cold).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Thermal Nimbus (Cold).md
deleted file mode 100755
index 1cbbceb5f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Thermal Nimbus (Cold).md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Thermal Nimbus (Cold)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Thermal Nimbus (Cold)"
-foundryId: Compendium.pf2e.feat-effects.Item.1WqXbwhfT1f6OrPU
-tags:
- - Item
----
-
-# Effect: Thermal Nimbus (Cold)
-![[icons-magic-fire-explosion-flame-blue.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Thermal Nimbus (Fire).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Thermal Nimbus (Fire).md
deleted file mode 100755
index af145c591..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Thermal Nimbus (Fire).md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Thermal Nimbus (Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Thermal Nimbus (Fire)"
-foundryId: Compendium.pf2e.feat-effects.Item.IYeAJ0sB2zCgus1b
-tags:
- - Item
----
-
-# Effect: Thermal Nimbus (Fire)
-![[systems-pf2e-icons-spells-abyssal-wrath.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tidal Shield.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tidal Shield.md
deleted file mode 100755
index 795deca8a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tidal Shield.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Tidal Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tidal Shield"
-foundryId: Compendium.pf2e.feat-effects.Item.UBC6HbfqbfPQYlMq
-tags:
- - Item
----
-
-# Effect: Tidal Shield
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn. You can Sustain the effect to a maximum duration of 5 rounds.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tiller's Drive.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tiller's Drive.md
deleted file mode 100755
index d50d46031..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Tiller's Drive.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Tiller's Drive"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Tiller's Drive"
-foundryId: Compendium.pf2e.feat-effects.Item.4alr9e8w9H0RCLwI
-tags:
- - Item
----
-
-# Effect: Tiller's Drive
-![[systems-pf2e-icons-features-feats-tillers-drive.webp|150 lp right]]
-
-Granted by [[Tiller's Drive]]
-
-Members of your crop receive a +5-foot circumstance bonus to Speed.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Titan's Stature.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Titan's Stature.md
deleted file mode 100755
index 8faee213f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Titan's Stature.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Titan's Stature"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Titan's Stature"
-foundryId: Compendium.pf2e.feat-effects.Item.RcxDIOa68SUGyMun
-tags:
- - Item
----
-
-# Effect: Titan's Stature
-![[systems-pf2e-icons-spells-summon-giant.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Topple Giants.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Topple Giants.md
deleted file mode 100755
index b763c0e68..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Topple Giants.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Topple Giants"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Topple Giants"
-foundryId: Compendium.pf2e.feat-effects.Item.W8HWQ47YNHWB8kj6
-tags:
- - Item
----
-
-# Effect: Topple Giants
-![[systems-pf2e-icons-features-feats-topple-giants.webp|150 lp right]]
-
-When an ally within your overwatch field attempts to [[Disarm]], [[Shove]], or [[Trip]] an opponent within your overwatch field and fails, you coordinate efforts to provide a +2 circumstance bonus to the next Athletics check rolled by a different ally to attempt the same action on the same target before that target's next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Towering Presence.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Towering Presence.md
deleted file mode 100755
index 547fcddd4..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Towering Presence.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Towering Presence"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Towering Presence"
-foundryId: Compendium.pf2e.feat-effects.Item.XJtlvaqAHseq1yoz
-tags:
- - Item
----
-
-# Effect: Towering Presence
-![[systems-pf2e-icons-spells-enlarge.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Treat Wounds Immunity.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Treat Wounds Immunity.md
deleted file mode 100755
index 33d0664d3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Treat Wounds Immunity.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Treat Wounds Immunity"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Treat Wounds Immunity"
-foundryId: Compendium.pf2e.feat-effects.Item.Lb4q2bBAgxamtix5
-tags:
- - Item
----
-
-# Effect: Treat Wounds Immunity
-![[systems-pf2e-icons-features-feats-treat-wounds.webp|150 lp right]]
-
-Granted when someone uses [[Treat Wounds]] on you, rendering you temporarily immune to Treat Wounds for the duration.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Twin Parry (Parry Trait).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Twin Parry (Parry Trait).md
deleted file mode 100755
index 3c976af63..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Twin Parry (Parry Trait).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Twin Parry (Parry Trait)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Twin Parry (Parry Trait)"
-foundryId: Compendium.pf2e.feat-effects.Item.EDpjey6SCdvIYqEc
-tags:
- - Item
----
-
-# Effect: Twin Parry (Parry Trait)
-![[systems-pf2e-icons-equipment-weapons-main-gauche.webp|150 lp right]]
-
-Granted by [[Twin Parry]] if either weapon has the parry trait.
-
-You gain a +2 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Twin Parry.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Twin Parry.md
deleted file mode 100755
index 55b474e8f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Twin Parry.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Twin Parry"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Twin Parry"
-foundryId: Compendium.pf2e.feat-effects.Item.eu2HidLHaGKe4MPn
-tags:
- - Item
----
-
-# Effect: Twin Parry
-![[systems-pf2e-icons-equipment-weapons-main-gauche.webp|150 lp right]]
-
-Granted by [[Twin Parry]] if neither weapon has the parry trait.
-
-You gain a +1 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Under Control.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Under Control.md
deleted file mode 100755
index 2342ada7d..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Under Control.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Under Control"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Under Control"
-foundryId: Compendium.pf2e.feat-effects.Item.cGwFYusGTsJR3x3P
-tags:
- - Item
----
-
-# Effect: Under Control
-![[icons-sundries-flags-banner-flag-red-white.webp|150 lp right]]
-
-Granted by [[Undying Conviction]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Underground Endemic Herbs.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Underground Endemic Herbs.md
deleted file mode 100755
index 34503649f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Underground Endemic Herbs.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Underground Endemic Herbs"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Underground Endemic Herbs"
-foundryId: Compendium.pf2e.feat-effects.Item.AJlunjfAIOq2Sg0p
-tags:
- - Item
----
-
-# Effect: Underground Endemic Herbs
-![[systems-pf2e-icons-spells-ancestral-defense.webp|150 lp right]]
-
-Granted by [[Endemic Herbs]]
-
-Gain a +1 circumstance bonus to Perception.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Undying Conviction.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Undying Conviction.md
deleted file mode 100755
index a45eef210..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Undying Conviction.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Undying Conviction"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Undying Conviction"
-foundryId: Compendium.pf2e.feat-effects.Item.e6mv68aarIbQ3tXL
-tags:
- - Item
----
-
-# Effect: Undying Conviction
-![[systems-pf2e-icons-spells-create-undead.webp|150 lp right]]
-
-Granted by [[Undying Conviction]]
-
-Undead creatures gain a +2 status bonus to saving throws to resist vitality damage and to Will saving throws to resist effects that would make them controlled.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Unleash Psyche.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Unleash Psyche.md
deleted file mode 100755
index 8e5067352..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Unleash Psyche.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Unleash Psyche"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Unleash Psyche"
-foundryId: Compendium.pf2e.feat-effects.Item.939OHjW9y8uCmDk3
-tags:
- - Item
----
-
-# Effect: Unleash Psyche
-![[systems-pf2e-icons-features-classes-unleash-psyche.webp|150 lp right]]
-
-When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell's level. This applies only to spells that don't have a duration and that you cast using psychic spellcasting.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ursine Avenger Form.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ursine Avenger Form.md
deleted file mode 100755
index 70d743ce7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Ursine Avenger Form.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Ursine Avenger Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Ursine Avenger Form"
-foundryId: Compendium.pf2e.feat-effects.Item.m5xWMaDfV0PiTE6u
-tags:
- - Item
----
-
-# Effect: Ursine Avenger Form
-![[systems-pf2e-icons-spells-animal-form-bear.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Vicious Debilitations.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Vicious Debilitations.md
deleted file mode 100755
index 72a653113..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Vicious Debilitations.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Vicious Debilitations"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Vicious Debilitations"
-foundryId: Compendium.pf2e.feat-effects.Item.Rgt9hH3W1oh9dvku
-tags:
- - Item
----
-
-# Effect: Vicious Debilitations
-![[systems-pf2e-icons-spells-blade-barrier.webp|150 lp right]]
-
-The target gains weakness 5 to your choice of bludgeoning, piercing, or slashing damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Victorious Vigor.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Victorious Vigor.md
deleted file mode 100755
index e9472eced..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Victorious Vigor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Victorious Vigor"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Victorious Vigor"
-foundryId: Compendium.pf2e.feat-effects.Item.0pq3MPLH0C9z4tj3
-tags:
- - Item
----
-
-# Effect: Victorious Vigor
-![[icons-equipment-head-helm-barbute-horned-gold-red.webp|150 lp right]]
-
-You gain temporary Hit Points equal to your Constitution modifier until the end of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Vivacious Bravado.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Vivacious Bravado.md
deleted file mode 100755
index 856fa88d5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Vivacious Bravado.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Vivacious Bravado"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Vivacious Bravado"
-foundryId: Compendium.pf2e.feat-effects.Item.T7AJQbfmlA57y625
-tags:
- - Item
----
-
-# Effect: Vivacious Bravado
-![[icons-magic-light-explosion-star-glow-blue.webp|150 lp right]]
-
-Granted when you use [[Vivacious Bravado]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Walking the Cardinal Paths.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Walking the Cardinal Paths.md
deleted file mode 100755
index 1ad873fc3..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Walking the Cardinal Paths.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Walking the Cardinal Paths"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Walking the Cardinal Paths"
-foundryId: Compendium.pf2e.feat-effects.Item.kui8yKIVsxfJnrYe
-tags:
- - Item
----
-
-# Effect: Walking the Cardinal Paths
-![[icons-magic-symbols-elements-air-earth-fire-water.webp|150 lp right]]
-
-Granted by [[(Affinity Ablaze) Arms of Balance\_ Walking the Cardinal Paths|(Affinity Ablaze) Arms of Balance: Walking the Cardinal Paths]]
-
-One of your weapons or your unarmed Strikes deal an additional 2d6 fire, cold, acid, or electricity damage. The Strikes gain the appropriate energy trait as well.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Watchful Gaze.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Watchful Gaze.md
deleted file mode 100755
index 840c28ddf..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Watchful Gaze.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Watchful Gaze"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Watchful Gaze"
-foundryId: Compendium.pf2e.feat-effects.Item.a7qiSYdlaIRPe57i
-tags:
- - Item
----
-
-# Effect: Watchful Gaze
-![[systems-pf2e-icons-spells-web-of-eyes.webp|150 lp right]]
-
-You gain [[All-Around Vision]] until the start of your next turn. This lets you see in all directions and prevents you from being flanked.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Infusion.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Infusion.md
deleted file mode 100755
index 88f3e72da..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Infusion.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: "Effect: Weapon Infusion"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Weapon Infusion"
-foundryId: Compendium.pf2e.feat-effects.Item.zezKegTvOArcDQ0x
-tags:
- - Item
----
-
-# Effect: Weapon Infusion
-![[systems-pf2e-icons-actions-elemental-blast-weapon-infusion.webp|150 lp right]]
-
-Granted by [[Weapon Infusion]].
-
-If your next action is an Elemental Blast, choose a weapon shape for it to take. You can choose to change the blast's damage type to bludgeoning, piercing, or slashing-whichever suits the weapon shape-and you can choose other alterations depending on whether you make a melee or ranged blast.
-
-* **Melee** Add one of the following traits of your choice: agile, backswing, forceful, reach, sweep.
-* **Ranged** Choose one of three options: range increment 100 feet and the volley 30 feet trait, range increment 50 feet and the propulsive trait, or range increment 20 feet and the thrown trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Tampered With (Critical Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Tampered With (Critical Success).md
deleted file mode 100755
index bbe4c11e9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Tampered With (Critical Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Weapon Tampered With (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Weapon Tampered With (Critical Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.o7qm13OmaYOMwgib
-tags:
- - Item
----
-
-# Effect: Weapon Tampered With (Critical Success)
-![[systems-pf2e-icons-equipment-weapons-tricky-pick.webp|150 lp right]]
-
-Granted by [[Tamper]]
-
-Your weapon has been tampered with! You take a -2 circumstance penalty to attack rolls and damage rolls with that weapon. The effect lasts until you [[Interact]] to remove it.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Tampered With (Success).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Tampered With (Success).md
deleted file mode 100755
index b9245f987..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Weapon Tampered With (Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Weapon Tampered With (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Weapon Tampered With (Success)"
-foundryId: Compendium.pf2e.feat-effects.Item.4QWayYR3JSL9bk2T
-tags:
- - Item
----
-
-# Effect: Weapon Tampered With (Success)
-![[systems-pf2e-icons-equipment-weapons-tricky-pick.webp|150 lp right]]
-
-Granted by [[Tamper]]
-
-Your weapon has been tampered with! You take a -2 circumstance penalty to attack rolls and damage rolls with that weapon. The effect ends at the start of the inventor's next turn, or until you [[Interact]] to remove it.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wings of Air.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wings of Air.md
deleted file mode 100755
index 93e3619ff..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wings of Air.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wings of Air"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wings of Air"
-foundryId: Compendium.pf2e.feat-effects.Item.k1J2SaHPwZb2Y6Bp
-tags:
- - Item
----
-
-# Effect: Wings of Air
-![[icons-magic-holy-angel-winged-humanoid-blue.webp|150 lp right]]
-
-You can strain to call forth feathered or cloudy wings from your back. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Witch's Charge.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Witch's Charge.md
deleted file mode 100755
index 02727c8d6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Witch's Charge.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Witch's Charge"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Witch's Charge"
-foundryId: Compendium.pf2e.feat-effects.Item.ugeStF0Rj8phBPWL
-tags:
- - Item
----
-
-# Effect: Witch's Charge
-![[systems-pf2e-icons-equipment-other-magic-pots-walking-cauldron.webp|150 lp right]]
-
-Granted when you designate someone as your [[Witch's Charge]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wood Impulse Junction.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wood Impulse Junction.md
deleted file mode 100755
index 9a31dbcea..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wood Impulse Junction.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wood Impulse Junction"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wood Impulse Junction"
-foundryId: Compendium.pf2e.feat-effects.Item.rCsmv66TzQhte4Gp
-tags:
- - Item
----
-
-# Effect: Wood Impulse Junction
-![[icons-magic-nature-barrier-shield-wood-vines.webp|150 lp right]]
-
-You gain temporary hit points equal to your level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Worldly Mentor Boon (PFS).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Worldly Mentor Boon (PFS).md
deleted file mode 100755
index c8ac77c8f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Worldly Mentor Boon (PFS).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Effect: Worldly Mentor Boon (PFS)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Worldly Mentor Boon (PFS)"
-foundryId: Compendium.pf2e.feat-effects.Item.oKJr59FYdDORxLcR
-tags:
- - Item
----
-
-# Effect: Worldly Mentor Boon (PFS)
-![[systems-pf2e-icons-features-feats-pfs-worldly-mentor-boon.webp|150 lp right]]
-
-**Effect** While working with less experienced Pathfinder allies, you help your less experienced colleagues recognize danger and withstand danger. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump's modifier to Perception checks and Initiative rolls to 2.
-
-**Normal** A Level Bump increases a PC's Perception modifier by 1.
-
-**Special** A PC can only benefit from two mentor boons.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wyrmblessed Blood Magic (Status Bonus - Self).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wyrmblessed Blood Magic (Status Bonus - Self).md
deleted file mode 100755
index 22a5a1c5a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wyrmblessed Blood Magic (Status Bonus - Self).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wyrmblessed Blood Magic (Status Bonus - Self)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wyrmblessed Blood Magic (Status Bonus - Self)"
-foundryId: Compendium.pf2e.feat-effects.Item.fILVhS5NuCtGXfri
-tags:
- - Item
----
-
-# Effect: Wyrmblessed Blood Magic (Status Bonus - Self)
-![[icons-creatures-eyes-lizard-single-slit-blue.webp|150 lp right]]
-
-Draconic might carries in your voice. You gain a +1 status bonus to Intimidation checks for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wyrmblessed Blood Magic (Status Penalty - Target).md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wyrmblessed Blood Magic (Status Penalty - Target).md
deleted file mode 100755
index 0482a1f39..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ Wyrmblessed Blood Magic (Status Penalty - Target).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Wyrmblessed Blood Magic (Status Penalty - Target)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Wyrmblessed Blood Magic (Status Penalty - Target)"
-foundryId: Compendium.pf2e.feat-effects.Item.aqnx6IDcB7ARLxS5
-tags:
- - Item
----
-
-# Effect: Wyrmblessed Blood Magic (Status Penalty - Target)
-![[systems-pf2e-icons-features-feats-wyrmblesed-blood-magic-penalty.webp|150 lp right]]
-
-Draconic might carries in your voice. A target takes a -1 status penalty to Will saves for 1 round.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ You're an Embarrassment.md b/content/Mechanics/Effects/Feat_Feature Effects/Effect_ You're an Embarrassment.md
deleted file mode 100755
index a2a4ad273..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Effect_ You're an Embarrassment.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: You're an Embarrassment"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: You're an Embarrassment"
-foundryId: Compendium.pf2e.feat-effects.Item.zUvicEXd4OgCZ1cO
-tags:
- - Item
----
-
-# Effect: You're an Embarrassment
-![[systems-pf2e-icons-spells-agitate.webp|150 lp right]]
-
-You reroll the triggering Will saving throw with a +1 circumstance bonus.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Air Shroud.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Air Shroud.md
deleted file mode 100755
index da6b6d402..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Air Shroud.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Air Shroud"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Air Shroud"
-foundryId: Compendium.pf2e.feat-effects.Item.XFc3dVzTe7KnpjuP
-tags:
- - Item
----
-
-# Stance: Air Shroud
-![[icons-magic-air-air-wave-gust-blue.webp|150 lp right]]
-
-Granted by [[Air Shroud]]
-
-Turbulent air suffuses your kinetic aura. This doesn't displace other matter but provides air for creatures in your kinetic aura that need air to breathe. Attacks with ranged weapons take a -1 circumstance penalty to their attack rolls if their paths pass through your kinetic aura. Air in your kinetic aura is difficult terrain for flying creatures other than yourself.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Arcane Cascade.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Arcane Cascade.md
deleted file mode 100755
index f5fb08ede..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Arcane Cascade.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Arcane Cascade"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Arcane Cascade"
-foundryId: Compendium.pf2e.feat-effects.Item.fsjO5oTKttsbpaKl
-tags:
- - Item
----
-
-# Stance: Arcane Cascade
-![[icons-magic-control-silhouette-hold-change-blue.webp|150 lp right]]
-
-**Requirements** You used your most recent action this turn to [[Cast a Spell]] or make a [[Spellstrike]]. You need to meet this requirement only to enter the stance, not to remain in it.
-
-* * *
-
-You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you're in the stance, your melee Strikes deal 1 extra force damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical.
-
-If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is instead the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage).
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Assume Earth's Mantle.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Assume Earth's Mantle.md
deleted file mode 100755
index 52a05a107..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Assume Earth's Mantle.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Stance: Assume Earth's Mantle"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Assume Earth's Mantle"
-foundryId: Compendium.pf2e.feat-effects.Item.QrJ06Sc2GiloQ6hB
-tags:
- - Item
----
-
-# Stance: Assume Earth's Mantle
-![[icons-magic-earth-construct-stone.webp|150 lp right]]
-
-Granted by [[Assume Earth's Mantle]]
-
-Enormous pieces of rock cluster around your body. You can Dismiss this impulse.
-
-* You become Large if you were smaller. This increases your reach by 5 feet (or by 10 feet if you started out Tiny).
-* You gain a climb Speed equal to your land Speed, but you can use it only to climb surfaces of earthen matter.
-* The armor grants you a +1 circumstance bonus to your Fortitude saves and a +2 circumstance bonus to your Fortitude or Reflex DCs against attempts to [[Shove]] you, [[Trip]] you, or knock you [[Prone]].
-* If your Strength is below +4, this armor raises your Strength to +4. If your Strength is +4 or higher, this armor grants you a +1 item bonus to your Strength.
-* If you have the Armor in Earth impulse, you can add its effects to Assume Earth's Mantle.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Buckler Dance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Buckler Dance.md
deleted file mode 100755
index 443b6a539..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Buckler Dance.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Stance: Buckler Dance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Buckler Dance"
-foundryId: Compendium.pf2e.feat-effects.Item.PS17dsXkTdQmOv7w
-tags:
- - Item
----
-
-# Stance: Buckler Dance
-![[icons-equipment-shield-buckler-wooden-boss-brown.webp|150 lp right]]
-
-Granted by: [[Buckler Dance]]
-
-* * *
-
-**Requirements** You are wielding a [[Buckler]].
-
-* * *
-
-You spin your buckler defensively toward every attack. While you are in this stance, you constantly have your buckler raised as if you'd used [[Raise a Shield]], as long as you meet that action's requirements.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Bullet Dancer Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Bullet Dancer Stance.md
deleted file mode 100755
index 873cbaaf2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Bullet Dancer Stance.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Bullet Dancer Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Bullet Dancer Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.6ctQFQfSZ6o1uyyZ
-tags:
- - Item
----
-
-# Stance: Bullet Dancer Stance
-![[systems-pf2e-icons-equipment-consumables-ammunition-awakened-adamantine-shot.webp|150 lp right]]
-
-Granted by [[Bullet Dancer Stance]]
-
-**Requirements** You're unarmored and wielding a simple firearm, bayonet, or reinforced stock
-
-* * *
-
-**Effect** You enter a specialized stance for a unique martial art centered around the use of simple firearms. While in this stance, the only Strikes you can make are those using bayonets, reinforced stocks, and simple firearms. You can use Flurry of Blows with these weapons. You can use your other monk feats or monk abilities that normally require unarmed attacks with bayonets and reinforced stocks, so long as the feat or ability doesn't require a single, specific Strike. You can also use them with simple firearms when attacking within half the first range increment.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Clinging Shadows Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Clinging Shadows Stance.md
deleted file mode 100755
index 87d8768fa..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Clinging Shadows Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Clinging Shadows Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Clinging Shadows Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.uFYvW3kFP9iyNfVX
-tags:
- - Item
----
-
-# Stance: Clinging Shadows Stance
-![[systems-pf2e-icons-spells-clinging-shadows-stance.webp|150 lp right]]
-
-Granted by _[[Clinging Shadows Stance]]_
-
-You adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal 1d4 void damage; are in the brawling group; and have the agile, grapple, reach, and unarmed traits.
-
-While in the clinging shadows stance, you gain a +2 circumstance bonus to Athletics checks to [[Grapple]], and to the DC for creatures to [[Escape]] from you.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Cobra Stance (Cobra Envenom).md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Cobra Stance (Cobra Envenom).md
deleted file mode 100755
index ef375393a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Cobra Stance (Cobra Envenom).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Cobra Stance (Cobra Envenom)"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Cobra Stance (Cobra Envenom)"
-foundryId: Compendium.pf2e.feat-effects.Item.2Qpt0CHuOMeL48rN
-tags:
- - Item
----
-
-# Stance: Cobra Stance (Cobra Envenom)
-![[systems-pf2e-icons-features-feats-cobra-stance.webp|150 lp right]]
-
-Granted by [[Cobra Stance]] if you have [[Cobra Envenom]], which increases the circumstance bonus to Fortitude saves and Fortitude DC to +2.
-
-You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. While in this stance, the only Strikes you can make are cobra fang unarmed attacks. These deal 1d4 poison damage; are in the brawling group; and have the agile, deadly d10, finesse, nonlethal, poison, and unarmed traits.
-
-While in Cobra Stance, you gain a +2 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain poison resistance equal to half your level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Cobra Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Cobra Stance.md
deleted file mode 100755
index f61f71af7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Cobra Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Cobra Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Cobra Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.CgxYa0lrLUjS2ZhI
-tags:
- - Item
----
-
-# Stance: Cobra Stance
-![[systems-pf2e-icons-features-feats-cobra-stance.webp|150 lp right]]
-
-Granted by [[Cobra Stance]]
-
-You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. While in this stance, the only Strikes you can make are cobra fang unarmed attacks. These deal 1d4 poison damage; are in the brawling group; and have the agile, deadly d10, finesse, nonlethal, poison, and unarmed traits.
-
-While in Cobra Stance, you gain a +1 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain poison resistance equal to half your level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Crane Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Crane Stance.md
deleted file mode 100755
index 7179bad48..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Crane Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Crane Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Crane Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.nwkYZs6YwXYAJ4ps
-tags:
- - Item
----
-
-# Stance: Crane Stance
-![[icons-commodities-materials-feather-damaged-brown.webp|150 lp right]]
-
-Granted by [[Crane Stance]]
-
-You enter the stance of a crane, holding your arms in an imitation of a crane's wings and using flowing, defensive motions. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.
-
-While in Crane Stance, reduce the DC for [[High Jump]] and [[Long Jump]] by 5, and when you [[Leap]], you can move an additional 5 feet horizontally or 2 feet vertically.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Crowned in Tempest's Fury.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Crowned in Tempest's Fury.md
deleted file mode 100755
index 977f0e637..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Crowned in Tempest's Fury.md
+++ /dev/null
@@ -1,21 +0,0 @@
----
-title: "Stance: Crowned in Tempest's Fury"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Crowned in Tempest's Fury"
-foundryId: Compendium.pf2e.feat-effects.Item.woKCbf1kXPrPjeZG
-tags:
- - Item
----
-
-# Stance: Crowned in Tempest's Fury
-![[icons-equipment-head-crown-horns-brown.webp|150 lp right]]
-
-Granted by [[Crowned in Tempest's Fury]]
-
-You become one with a devastating thunderstorm from the Plane of Air, placing a crown of lightning upon your brow. Sparks flash in your eyes, and lightning strikes constantly in the air around you as howling winds lift you from the ground.
-
-* Any creature that enters your kinetic aura or ends its turn there takes 2d12 electricity damage.
-* If you don't have a fly Speed, you gain a 20-foot fly Speed. If you have the Cyclonic Ascent impulse, you instead gain that fly Speed and the extra benefits.
-* You gain a +10-foot status bonus to all your Speeds.
-* Your air Elemental Blasts deal an additional 1d12 electricity damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Desert Wind.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Desert Wind.md
deleted file mode 100755
index 4572469e1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Desert Wind.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Stance: Desert Wind"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Desert Wind"
-foundryId: Compendium.pf2e.feat-effects.Item.gcR66Xgi12ICOVt7
-tags:
- - Item
----
-
-# Stance: Desert Wind
-![[icons-magic-perception-eye-slit-red-orange.webp|150 lp right]]
-
-Granted by [[Desert Wind]]
-
-A vortex of sand and dust surrounds you. Each creature inside your kinetic aura (including you) is [[Concealed]] from any creature outside your kinetic aura, and creatures outside the aura are concealed from creatures inside the aura other than you. Your air impulses carry sands that cut at great speed.
-
-When you use a damaging air impulse that affects at least one creature in your kinetic aura, that impulse deals 1 additional slashing damage, or 2 if the impulse has a single target.
-
-* * *
-
-**Level (+2)** The extra damage increases by 1, or 2 if the impulse has a single target.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Devrin's Cunning Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Devrin's Cunning Stance.md
deleted file mode 100755
index 140f062ed..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Devrin's Cunning Stance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Stance: Devrin's Cunning Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Devrin's Cunning Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.kyrvZfZfzKK1vx9b
-tags:
- - Item
----
-
-# Stance: Devrin's Cunning Stance
-![[systems-pf2e-icons-spells-anticipate-peril.webp|150 lp right]]
-
-Your aura grants you and your allies a +1 status bonus to skill checks. When you or an ally in the aura Strike an [[Off-Guard]] enemy, that enemy can't use reactions until the beginning of its next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Disarming Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Disarming Stance.md
deleted file mode 100755
index a380d74c5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Disarming Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Disarming Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Disarming Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.LxSev4GNKv26DbZw
-tags:
- - Item
----
-
-# Stance: Disarming Stance
-![[systems-pf2e-icons-equipment-weapons-rapier.webp|150 lp right]]
-
-Granted by [[Disarming Stance]].
-
-You gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Disruptive Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Disruptive Stance.md
deleted file mode 100755
index 733fb2a00..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Disruptive Stance.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Disruptive Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Disruptive Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.qBR3kqGCeKp3T2Be
-tags:
- - Item
----
-
-# Stance: Disruptive Stance
-![[systems-pf2e-icons-features-classes-mastermind.webp|150 lp right]]
-
-Granted by: [[Disruptive Stance]]
-
-The slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions.
-
-As long as you are in this stance, you can use [[Mechanics/Character Building/Actions/Reactive Strike]] when a creature within your reach uses a concentrate action, in addition to manipulate and move actions.
-
-Furthermore, you disrupt a triggering concentrate or manipulate action if your Strike hits (not only if it's a critical hit).
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dragon Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dragon Stance.md
deleted file mode 100755
index 7ac6c7f6a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dragon Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Dragon Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Dragon Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.qUowHpn79Dpt1hVn
-tags:
- - Item
----
-
-# Stance: Dragon Stance
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by [[Dragon Stance]]
-
-You enter the stance of a dragon and make powerful leg strikes like a lashing dragon's tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage. They are in the brawling group and have the backswing, nonlethal, and unarmed traits.
-
-While in Dragon Stance, you can ignore the first square of difficult terrain while Striding.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dread Marshal Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dread Marshal Stance.md
deleted file mode 100755
index 768842565..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dread Marshal Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Dread Marshal Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Dread Marshal Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.qX62wJzDYtNxDbFv
-tags:
- - Item
----
-
-# Stance: Dread Marshal Stance
-![[systems-pf2e-icons-features-feats-dread-marshal-stance.webp|150 lp right]]
-
-Granted by [[Dread Marshal Stance]].
-
-Your marshal's aura grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon the you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is [[Frightened|Frightened 1]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Drifting Pollen.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Drifting Pollen.md
deleted file mode 100755
index 0838e1319..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Drifting Pollen.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Drifting Pollen"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Drifting Pollen"
-foundryId: Compendium.pf2e.feat-effects.Item.8hmw9L2ORKz6Z6Bc
-tags:
- - Item
----
-
-# Stance: Drifting Pollen
-![[icons-magic-nature-leaf-glow-maple-orange.webp|150 lp right]]
-
-Granted by [[Drifting Pollen]]
-
-A haze of pollen floats around you. A creature in your kinetic aura when you enter the stance, or who later enters the aura or ends its turn in the aura, attempts at a DC resolve fortitude save against your class DC. On a failure, it's [[Sickened 1]] ([[Sickened 1|Sickened 2]] on a critical failure) and [[Dazzled]] until it's no longer sickened. A creature attempts this save no more than once per round and doesn't attempt a new save if already affected.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dueling Dance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dueling Dance.md
deleted file mode 100755
index 171febc35..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Dueling Dance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Stance: Dueling Dance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Dueling Dance"
-foundryId: Compendium.pf2e.feat-effects.Item.KiuBRoMFxL2Npt51
-tags:
- - Item
----
-
-# Stance: Dueling Dance
-![[systems-pf2e-icons-equipment-weapons-rapier.webp|150 lp right]]
-
-Granted by [[Dueling Dance (Swashbuckler)]] or [[Dueling Dance (Fighter)]]
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Everstand Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Everstand Stance.md
deleted file mode 100755
index 088b337d0..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Everstand Stance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Stance: Everstand Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Everstand Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.GGebXpRPyONZB3eS
-tags:
- - Item
----
-
-# Stance: Everstand Stance
-![[systems-pf2e-icons-equipment-shields-specific-shields-spellguard-shield.webp|150 lp right]]
-
-When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield's boss or spikes by one step, and increase the shield's Hardness by 2 when using the [[Shield Block]] reaction.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Fane's Fourberie.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Fane's Fourberie.md
deleted file mode 100755
index 903dd29d6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Fane's Fourberie.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Fane's Fourberie"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Fane's Fourberie"
-foundryId: Compendium.pf2e.feat-effects.Item.GvqB4M8LrHpzYEvl
-tags:
- - Item
----
-
-# Stance: Fane's Fourberie
-![[systems-pf2e-icons-equipment-adventuring-gear-playing-cards.webp|150 lp right]]
-
-Granted by: [[Fane's Fourberie]]
-
-Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.
-
-When you enter this stance, choose whether to treat playing cards in your possession as daggers or darts; you can wield a playing card in all ways as the chosen weapon until the stance ends. As long as the majority of the deck remains in your possession, any cards that are lost or thrown can be found after 1 minute. Otherwise, the remaining cards are likely lost or destroyed.
-
-A character who has this feat can enchant a single deck of playing cards as a magic weapon, etching fundamental and property runes directly onto the deck of cards.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Geologic Attunement.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Geologic Attunement.md
deleted file mode 100755
index 15b777849..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Geologic Attunement.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Geologic Attunement"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Geologic Attunement"
-foundryId: Compendium.pf2e.feat-effects.Item.ebCWQB5nfK19GpY5
-tags:
- - Item
----
-
-# Stance: Geologic Attunement
-![[systems-pf2e-icons-spells-earthquake.webp|150 lp right]]
-
-You gain tremorsense (imprecise) in your kinetic aura.
-
-At 13th level this becomes precise tremorsense.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ghosts in the Storm.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ghosts in the Storm.md
deleted file mode 100755
index dee385c19..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ghosts in the Storm.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Stance: Ghosts in the Storm"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Ghosts in the Storm"
-foundryId: Compendium.pf2e.feat-effects.Item.sPIaly8bgNxgcNvT
-tags:
- - Item
----
-
-# Stance: Ghosts in the Storm
-![[icons-creatures-magical-spirit-undead-winged-ghost.webp|150 lp right]]
-
-Clouds, like eager pets, are drawn to you and to those in your good graces. Fast-moving gray clouds surround you, as well as your allies while they're in your kinetic aura. Anyone surrounded by these clouds gains a +2 status bonus to Reflex saves and Acrobatics checks. When an affected creature uses a move action, clouds dance around it. Until the start of its next turn, it's [[Concealed]], and its Strikes gain the _[[Shock]]_ rune.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Gorilla Stance (Gorilla Pound).md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Gorilla Stance (Gorilla Pound).md
deleted file mode 100755
index 97190de8f..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Gorilla Stance (Gorilla Pound).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Gorilla Stance (Gorilla Pound)"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Gorilla Stance (Gorilla Pound)"
-foundryId: Compendium.pf2e.feat-effects.Item.UZKIKLuwpQu47feK
-tags:
- - Item
----
-
-# Stance: Gorilla Stance (Gorilla Pound)
-![[systems-pf2e-icons-features-feats-gorilla-stance.webp|150 lp right]]
-
-Granted by [[Gorilla Stance]] if you have [[Gorilla Pound]], which grants you a climb speed of 15 while you are in this stance.
-
-You lower yourself to the ground and take an imposing, knuckle-walking stance. While in this stance, the only Strikes you can make are gorilla slam unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits.
-
-While you are in Gorilla Stance, you gain a +2 circumstance bonus to Athletics checks to [[Climb]], and if you roll a success on an Athletics check to Climb, you get a critical success instead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Gorilla Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Gorilla Stance.md
deleted file mode 100755
index 149bdeea5..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Gorilla Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Gorilla Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Gorilla Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.RozqjLocahvQWERr
-tags:
- - Item
----
-
-# Stance: Gorilla Stance
-![[systems-pf2e-icons-features-feats-gorilla-stance.webp|150 lp right]]
-
-Granted by [[Gorilla Stance]]
-
-You lower yourself to the ground and take an imposing, knuckle-walking stance. While in this stance, the only Strikes you can make are gorilla slam unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits.
-
-While you are in Gorilla Stance, you gain a +2 circumstance bonus to Athletics checks to [[Climb]], and if you roll a success on an Athletics check to Climb, you get a critical success instead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Graceful Poise.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Graceful Poise.md
deleted file mode 100755
index 9084c84dd..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Graceful Poise.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Graceful Poise"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Graceful Poise"
-foundryId: Compendium.pf2e.feat-effects.Item.mark4VEQoynfYNBF
-tags:
- - Item
----
-
-# Stance: Graceful Poise
-![[systems-pf2e-icons-equipment-weapons-dagger.webp|150 lp right]]
-
-Granted by: [[Graceful Poise]]
-
-With the right positioning, your off-hand weapon can strike like a scorpion's stinger.
-
-While you are in this stance, if you make your second Strike from [[Double Slice]] with an agile weapon, Double Slice counts as one attack when calculating your multiple attack penalty.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Impassable Wall Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Impassable Wall Stance.md
deleted file mode 100755
index b2723256e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Impassable Wall Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Impassable Wall Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Impassable Wall Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.zzC2qZwEKf4Ja3xD
-tags:
- - Item
----
-
-# Stance: Impassable Wall Stance
-![[icons-commodities-stone-paver-brick-brown.webp|150 lp right]]
-
-Granted by: [[Impassable Wall Stance]]
-
-You refuse to let foes past your guard. As long as you are in this stance, when you critically hit with an [[Mechanics/Character Building/Actions/Reactive Strike]] triggered by a move action, you disrupt that move action.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Inspiring Marshal Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Inspiring Marshal Stance.md
deleted file mode 100755
index 035f2dea2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Inspiring Marshal Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Inspiring Marshal Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Inspiring Marshal Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.er5tvDNvpbcnlbHQ
-tags:
- - Item
----
-
-# Stance: Inspiring Marshal Stance
-![[systems-pf2e-icons-features-feats-inspiring-marshal-stance.webp|150 lp right]]
-
-Granted by [[Inspiring Marshal Stance]].
-
-Your marshal's aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ironblood Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ironblood Stance.md
deleted file mode 100755
index 9e0b27589..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ironblood Stance.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Ironblood Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Ironblood Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.tPKXLtDJ3bzJcXlv
-tags:
- - Item
----
-
-# Stance: Ironblood Stance
-![[systems-pf2e-icons-features-feats-ironblood-stance.webp|150 lp right]]
-
-Granted by [[Ironblood Stance]]
-
-You enter the stance of impenetrable iron, refusing to yield to any blow. You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits.
-
-While in Ironblood Stance, you gain resistance 2 to all damage. The resistance increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level.
-
-
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Jellyfish Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Jellyfish Stance.md
deleted file mode 100755
index 337da8445..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Jellyfish Stance.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Stance: Jellyfish Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Jellyfish Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.pkcr9w5x6bKzl3om
-tags:
- - Item
----
-
-# Stance: Jellyfish Stance
-![[systems-pf2e-icons-spells-tempest-of-shades.webp|150 lp right]]
-
-Granted by [[Jellyfish Stance]]
-
-**Requirements** You are unarmored.
-
-* * *
-
-You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity. You can make stinging lash attacks that deal 1d6 slashing damage. These attacks are in the brawling group, and have the finesse, nonlethal, reach, and unarmed traits.
-
-While in Jellyfish Stance, you gain a +2 circumstance bonus to Reflex saves and on checks to [[Escape]] and [[Squeeze]].
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Kindle Inner Flames.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Kindle Inner Flames.md
deleted file mode 100755
index ae9b0f590..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Kindle Inner Flames.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Kindle Inner Flames"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Kindle Inner Flames"
-foundryId: Compendium.pf2e.feat-effects.Item.hrEG2smy3tZyGxIn
-tags:
- - Item
----
-
-# Stance: Kindle Inner Flames
-![[icons-magic-fire-flame-burning-campfire-rocks.webp|150 lp right]]
-
-As a candle can light another, you awaken the latent potential to channel fire in other creatures. You shed faint, glowing embers, as do your allies while they're in your kinetic aura. Anyone shedding these embers gains a +1 status bonus to Reflex saves and Acrobatics checks and can Step as a free action once per round. When an affected creature takes a move action, its Strikes deal an extra 2 fire damage until the end of its turn.
-
-* * *
-
-**Level (12th)** The status bonus to Reflex saves and Acrobatics checks is +2, and the Strikes gain the _[[Flaming]]_ rune instead of the extra 2 fire damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Lunging Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Lunging Stance.md
deleted file mode 100755
index 8a9c34bab..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Lunging Stance.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Stance: Lunging Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Lunging Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.W8CKuADdbODpBh6O
-tags:
- - Item
----
-
-# Stance: Lunging Stance
-![[systems-pf2e-icons-equipment-weapons-guisarme.webp|150 lp right]]
-
-Granted by: [[Lunging Stance]]
-
-* * *
-
-**Requirements** You are wielding a melee weapon
-
-* * *
-
-Your body coiled to strike, you can lash out at distant enemies. While you are in this stance, you can use Attack of Opportunity against a creature that is outside your reach but within the reach you would have with a [[Lunge]]. If you do, you increase your range with the Strike by 5 feet.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Magnetic Field.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Magnetic Field.md
deleted file mode 100755
index dd2049059..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Magnetic Field.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Magnetic Field"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Magnetic Field"
-foundryId: Compendium.pf2e.feat-effects.Item.PdFisHX9ZJmKEKCv
-tags:
- - Item
----
-
-# Stance: Magnetic Field
-![[icons-skills-movement-arrows-up-trio-red.webp|150 lp right]]
-
-Granted by [[Magnetic Field]]
-
-A magnetic field surrounds you. Choose a polarity when you take this action. You can switch the polarity as a free action at the start of each of your turns while you remain in this stance.
-
-**Attract** A creature that is wearing metal armor, has the metal trait, or is made of metal treats squares in your kinetic aura as difficult terrain when moving away from you. You pull unattended metal objects of light Bulk or less in your kinetic aura to you. They gather in your space and move with you.
-
-**Repel** A creature that is wearing metal armor, has the metal trait, or is made of metal treats squares in your kinetic aura as difficult terrain when moving closer to you. You push unattended metal objects of light Bulk or less in your kinetic aura away. They stop moving once they're outside your aura.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Masquerade of Seasons Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Masquerade of Seasons Stance.md
deleted file mode 100755
index 914278282..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Masquerade of Seasons Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Masquerade of Seasons Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Masquerade of Seasons Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.6IsZQpwRJQWIzdGx
-tags:
- - Item
----
-
-# Stance: Masquerade of Seasons Stance
-![[icons-magic-symbols-elements-air-earth-fire-water.webp|150 lp right]]
-
-Granted by [[Masquerade of Seasons Stance]]
-
-Choose one of the following traits: water, fire, void, or cold. You gain resistance to damage dealt by effects with the chosen trait.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Mobile Shot Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Mobile Shot Stance.md
deleted file mode 100755
index 1ca777cde..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Mobile Shot Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Mobile Shot Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Mobile Shot Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.NWOmJ6WJFheaGhho
-tags:
- - Item
----
-
-# Stance: Mobile Shot Stance
-![[systems-pf2e-icons-spells-jump.webp|150 lp right]]
-
-Granted by: [[Mobile Shot Stance]]
-
-Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger Attacks of Opportunity or other reactions that are triggered by a ranged attack.
-
-If you have [[Mechanics/Character Building/Actions/Reactive Strike]], you can use it with a loaded ranged weapon you're wielding. The triggering creature must be within 5 feet of you for you to do so.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Monastic Archer Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Monastic Archer Stance.md
deleted file mode 100755
index 1203f7e33..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Monastic Archer Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Monastic Archer Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Monastic Archer Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.1dxD3xsTzak6GNj5
-tags:
- - Item
----
-
-# Stance: Monastic Archer Stance
-![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-oathbow.webp|150 lp right]]
-
-Granted by [[Monastic Archer Stance]]
-
-You enter a specialized stance for a unique martial art centered around the use of a bow. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait.
-
-You can use [[Flurry of Blows]] with these bows. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Mountain Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Mountain Stance.md
deleted file mode 100755
index 1fab4d098..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Mountain Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Mountain Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Mountain Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.gYpy9XBPScIlY93p
-tags:
- - Item
----
-
-# Stance: Mountain Stance
-![[icons-commodities-treasure-statue-bust-stone-grey.webp|150 lp right]]
-
-Granted by [[Mountain Stance]]
-
-You enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits.
-
-While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. However, you have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Multishot Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Multishot Stance.md
deleted file mode 100755
index a11de69f7..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Multishot Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Multishot Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Multishot Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.l4QUaedYofnfXig0
-tags:
- - Item
----
-
-# Stance: Multishot Stance
-![[systems-pf2e-icons-equipment-consumables-ammunition-sleep-arrow.webp|150 lp right]]
-
-Granted by [[Multishot Stance]].
-
-While you are in this stance, your penalty for Double Shot is reduced to -1, or -2 if you add the extra action to make three Strikes. If you move from your position, this stance ends.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Orchard's Endurance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Orchard's Endurance.md
deleted file mode 100755
index 21277883e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Orchard's Endurance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Orchard's Endurance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Orchard's Endurance"
-foundryId: Compendium.pf2e.feat-effects.Item.YNoBbHUu7enOSKyv
-tags:
- - Item
----
-
-# Stance: Orchard's Endurance
-![[icons-environment-wilderness-tree-oak.webp|150 lp right]]
-
-Patches of bark appear on the skin of you and your nearby allies. You and your allies in your kinetic aura gain resistance 5 to bludgeoning and piercing damage. In addition, you and your affected allies roll flat checks to recover from persistent damage twice and take the higher result; this is a fortune effect.
-
-* * *
-
-**Level (+4)** The resistance increases by 2.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Paragon's Guard.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Paragon's Guard.md
deleted file mode 100755
index 1582fad11..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Paragon's Guard.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Stance: Paragon's Guard"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Paragon's Guard"
-foundryId: Compendium.pf2e.feat-effects.Item.6EDoy3OSFZ4L3Vs7
-tags:
- - Item
----
-
-# Stance: Paragon's Guard
-![[systems-pf2e-icons-features-feats-paragons-guard.webp|150 lp right]]
-
-Granted by [[Paragon's Guard]].
-
-* * *
-
-**Requirements** You are wielding a shield
-
-* * *
-
-Once you've had a moment to set your stance, you always have your shield ready without a thought.
-
-While you are in this stance, you constantly have your shield raised as if you'd used the [[Raise a Shield]] action, as long as you meet that action's requirements.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Peafowl Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Peafowl Stance.md
deleted file mode 100755
index 3ae168080..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Peafowl Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Peafowl Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Peafowl Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.vjvcccAwdkOLA1Fc
-tags:
- - Item
----
-
-# Stance: Peafowl Stance
-![[systems-pf2e-icons-equipment-weapons-specific-magic-weapons-storm-flash.webp|150 lp right]]
-
-Granted by [[Peafowl Stance]]
-
-You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl.
-
-While in this stance, the only Strikes you can make are melee Strikes with the required sword. Once per round, after you hit with a monk sword Strike, you can Step as a free action as your next action.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Point Blank Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Point Blank Stance.md
deleted file mode 100755
index 816e13d88..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Point Blank Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Point Blank Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Point Blank Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.9HPxAKpP3WJmICBx
-tags:
- - Item
----
-
-# Stance: Point Blank Stance
-![[systems-pf2e-icons-equipment-weapons-daikyu.webp|150 lp right]]
-
-Granted by [[Point Blank Stance|Point-Blank Shot]].
-
-When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Powder Punch Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Powder Punch Stance.md
deleted file mode 100755
index 43148e791..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Powder Punch Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Powder Punch Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Powder Punch Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.kDTiRg9vVOYNnTyr
-tags:
- - Item
----
-
-# Stance: Powder Punch Stance
-![[icons-equipment-hand-gauntlet-simple-leather-brown-gold.webp|150 lp right]]
-
-Granted by: [[Powder Punch Stance]]
-
-You infuse your handwraps with black powder. On your first melee Strike each round with an unarmed attack, [[Knuckle Duster]], or [[Black Powder Knuckle Dusters]], you deal an additional 1 fire Damage. If you critically succeed at an attempt to [[Shove]] while in this stance, the target is pushed back an additional 5 feet.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rain of Embers Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rain of Embers Stance.md
deleted file mode 100755
index fd90990e6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rain of Embers Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Rain of Embers Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Rain of Embers Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.Im5JBInybWFbHEYS
-tags:
- - Item
----
-
-# Stance: Rain of Embers Stance
-![[icons-magic-fire-blast-jet-stream-splash.webp|150 lp right]]
-
-Granted by [[Rain of Embers Stance]]
-
-You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames. The only Strikes you can make are fire talon Strikes. These deal 1d4 fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits.
-
-While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1).
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ravel Of Thorns.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ravel Of Thorns.md
deleted file mode 100755
index f8c83220e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ravel Of Thorns.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Ravel Of Thorns"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Ravel Of Thorns"
-foundryId: Compendium.pf2e.feat-effects.Item.JW93FDTAOUNuCgIu
-tags:
- - Item
----
-
-# Stance: Ravel Of Thorns
-![[icons-magic-nature-vines-thorned-entwined-glow-teal-purple.webp|150 lp right]]
-
-Granted by [[Ravel Of Thorns]]
-
-Thorny vines grow in geometric patterns on surfaces in your kinetic aura. A creature that starts its turn in the thorns takes a –10-foot circumstance penalty to its Speeds until it leaves the area. The thorns are hazardous terrain. A creature takes 4 piercing damage each time it moves into one of these squares. If any square the thorns grow on is water or soil, double the hazardous terrain damage for all thorns. If you move, the thorns disappear; new thorns grow at the end of your turn.
-
-* * *
-
-**Level (+4)** The damage increases by 1.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rebirth In Living Stone.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rebirth In Living Stone.md
deleted file mode 100755
index 4efc6f253..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rebirth In Living Stone.md
+++ /dev/null
@@ -1,21 +0,0 @@
----
-title: "Stance: Rebirth In Living Stone"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Rebirth In Living Stone"
-foundryId: Compendium.pf2e.feat-effects.Item.zqgOjMU9TGoGwJWc
-tags:
- - Item
----
-
-# Stance: Rebirth In Living Stone
-![[icons-magic-earth-construct-stone-long-arms.webp|150 lp right]]
-
-Granted by [[Rebirth In Living Stone]]
-
-
-Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone. You gain 40 temporary Hit Points. You're immune to critical hits and precision damage. You can't be pushed, pulled, or tripped while you're standing on earth or stone. Your earth Elemental Blasts deal an additional 1d10 damage of their normal type. These benefits last until the end of your next turn, but you can Sustain them up to 1 minute. After you gain temporary Hit Points from this impulse, you can't do so again for 10 minutes.
-
-* * *
-
-**Level (20th)** You gain 50 temporary Hit Points.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Reflective Ripple Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Reflective Ripple Stance.md
deleted file mode 100755
index 37b9250d2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Reflective Ripple Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Reflective Ripple Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Reflective Ripple Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.QDQwHxNowRwzUx9R
-tags:
- - Item
----
-
-# Stance: Reflective Ripple Stance
-![[systems-pf2e-icons-features-feats-reflective-ripple-stance.webp|150 lp right]]
-
-You can make flowing wave attacks that deal 1d6 bludgeoning damage. They are in the brawling group and have the agile, disarm, finesse, nonlethal, trip, unarmed, and water traits.
-
-While in Reflective Ripple Stance, you gain a +1 circumstance bonus to Athletics checks to [[Disarm]], [[Swim]], or [[Trip]], and you gain a +2 circumstance bonus to your Reflex DC to avoid being Disarmed and Tripped.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ricochet Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ricochet Stance.md
deleted file mode 100755
index 4ab0e4f6a..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Ricochet Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Ricochet Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Ricochet Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.Unfl4QQURWaX2zfd
-tags:
- - Item
----
-
-# Stance: Ricochet Stance
-![[systems-pf2e-icons-equipment-weapons-chakram.webp|150 lp right]]
-
-Granted by: [[Ricochet Stance (Fighter)]] or [[Ricochet Stance (Rogue)]]
-
-You adopt a stance designed to rebound your thrown weapons back toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes.
-
-You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rough Terrain Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rough Terrain Stance.md
deleted file mode 100755
index 9033b1010..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Rough Terrain Stance.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Stance: Rough Terrain Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Rough Terrain Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.YkiTA74FrUUu5IvI
-tags:
- - Item
----
-
-# Stance: Rough Terrain Stance
-![[systems-pf2e-icons-spells-earthquake.webp|150 lp right]]
-
-Granted by: [[Rough Terrain Stance]]
-
-* * *
-
-**Requirements** You gained a terrain attunement benefit this turn.
-
-* * *
-
-You enter a stance that makes it difficult to move around you. Each square adjacent to you becomes difficult terrain that matches the terrain attunement you gained (rime forms in an arctic terrain, momentary undergrowth shoots up in a forest terrain, and so on). You ignore this difficult terrain.
-
-This stance ends if you move into a different type of terrain.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Sea Glass Guardians.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Sea Glass Guardians.md
deleted file mode 100755
index fc7ae3dda..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Sea Glass Guardians.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Stance: Sea Glass Guardians"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Sea Glass Guardians"
-foundryId: Compendium.pf2e.feat-effects.Item.buCKRBDZi27shB3X
-tags:
- - Item
----
-
-# Stance: Sea Glass Guardians
-![[systems-pf2e-icons-spells-bralani-referendum.webp|150 lp right]]
-
-Eerily beautiful elemental water beings race around you, eager to protect and heal you and your allies. Their forms vary and might include eels formed of undulating water or ice crystals whirling in the shape of a jellyfish. The guardians flow around combatants and don't occupy a space. They attempt to intercept all dangers, granting you and your allies within your kinetic aura a +1 status bonus to AC and saving throws.
-
-If any creature affected is critically hit or critically fails at a saving throw against an attack, effect from an enemy, or hazard and remains above 0 HP, the guardians reach out to heal that creature. The creature regains 4d8+8 HP, and the impulse ends. If the creature is in water, the healing dice are d10s instead of d8s.
-
-* * *
-
-**Level (+3)** The healing increases by 1d8+4.
-
-
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Shattershields.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Shattershields.md
deleted file mode 100755
index 33e36d20e..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Shattershields.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Stance: Shattershields"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Shattershields"
-foundryId: Compendium.pf2e.feat-effects.Item.Njb4eLx5VngDIDpo
-tags:
- - Item
----
-
-# Stance: Shattershields
-![[icons-skills-melee-shield-damaged-broken-brown.webp|150 lp right]]
-
-Four plates of pitted metal float around you to intercept attacks. You and allies in your kinetic aura gain a +1 circumstance bonus to AC.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Shooting Stars Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Shooting Stars Stance.md
deleted file mode 100755
index 73d5ff702..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Shooting Stars Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Shooting Stars Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Shooting Stars Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.RXbfq6oqzVnW6xOV
-tags:
- - Item
----
-
-# Stance: Shooting Stars Stance
-![[systems-pf2e-icons-equipment-weapons-shuriken.webp|150 lp right]]
-
-Granted by [[Shooting Stars Stance]]
-
-You enter a stance that lets you throw shuriken with lightning speed.
-
-While in this stance, you can use your monk feats or monk abilities that normally require unarmed attacks with shuriken instead.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Six Pillars Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Six Pillars Stance.md
deleted file mode 100755
index 9e5717998..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Six Pillars Stance.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Six Pillars Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Six Pillars Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.P80mwvCAEncR2snK
-tags:
- - Item
----
-
-# Stance: Six Pillars Stance
-![[systems-pf2e-icons-features-feats-six-pillars-stance.webp|150 lp right]]
-
-[[Six Pillars Stance]]
-
-**Requirements** You are unarmored.
-
-* * *
-
-You stand firm, steeling your mind and body, allowing you to use your magic unperturbed. While in this stance, you gain a +4 circumstance bonus to AC against reactions triggered by using actions with the concentrate or manipulate traits. In addition, when you cast a spell that requires one or more actions while in this stance, your unarmed Strikes gain a +1 circumstance bonus to damage.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Sky and Heaven Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Sky and Heaven Stance.md
deleted file mode 100755
index afd5c3d44..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Sky and Heaven Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Sky and Heaven Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Sky and Heaven Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.CQfkyJkRHw4IHWhv
-tags:
- - Item
----
-
-# Stance: Sky and Heaven Stance
-![[systems-pf2e-icons-features-feats-sky-and-heaven-stance.webp|150 lp right]]
-
-Granted by [[Sky and Heaven Stance]]
-
-Your jagged blows are like lightning. The only Strikes you can make are skyward slash unarmed attacks. These unarmed attacks deal 1d10 slashing damage; are in the brawling group; and have the nonlethal, unarmed, and versatile P traits. While in Sky and Heaven Stance, you gain resistance 2 to electricity and resistance 2 to sonic damage. These resistances increase to 5 at 12th level and to 8 at 18th level.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Steam Knight.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Steam Knight.md
deleted file mode 100755
index 1ee522a94..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Steam Knight.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Stance: Steam Knight"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Steam Knight"
-foundryId: Compendium.pf2e.feat-effects.Item.cmCLIMgtd4TLA23p
-tags:
- - Item
----
-
-# Stance: Steam Knight
-![[icons-magic-air-fog-gas-smoke-swirling-white.webp|150 lp right]]
-
-Granted by [[Steam Knight]]
-
-You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams. A creature can take damage from Steam Knight only once per round. Your steam armor has the following effects.
-
-* You gain a +10-foot status bonus to your Speed.
-* When you [[Leap]], you can jump up to your Speed. You don't immediately fall at the end of a jump, provided you Leap again with your next action. If you Leap over a creature and come within 10 feet, that creature takes 2d6 fire damage with a DC resolve reflex save against your class DC.
-* At the start of each of your turns, you can emit steam as a free action. It deals 2d6 fire damage to each creature in your kinetic aura with a DC resolve reflex save against your class DC. A creature that fails is also pushed 5 feet.
-
- * * *
-
- **Level (+5)** The fire damage from a jump or blast of steam increases by 1d6.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stoked Flame Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stoked Flame Stance.md
deleted file mode 100755
index 4f25e5545..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stoked Flame Stance.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Stance: Stoked Flame Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Stoked Flame Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.rp1YauUSULuqW8rs
-tags:
- - Item
----
-
-# Stance: Stoked Flame Stance
-![[icons-magic-fire-blast-jet-stream-embers-red.webp|150 lp right]]
-
-**Requirements** You're unarmored.
-
-* * *
-
-You enter a stance of fast, fiery movements. You can make flashing spark attacks that deal 1d8 slashing damage. They are in the brawling group and have the forceful, nonlethal, sweep, and unarmed traits. If you have access to the flashing sparks' critical specialization effect, you can take an alternate effect instead: if your critical Strike dealt damage, the target takes 1d6 persistent fire damage.
-
-While in Stoked Flame Stance, you gain a +5-foot status bonus to your Speed. If you have incredible movement, increase the benefit from incredible movement to a +15-foot status bonus plus 5 feet for every 4 levels beyond 3rd.
-
-* * *
-
-**Special** This feat gains your choice of either the divine or occult trait, matching your ki spell tradition if possible.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stonestrike Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stonestrike Stance.md
deleted file mode 100755
index 8fd34be52..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stonestrike Stance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Stance: Stonestrike Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Stonestrike Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.RDKbWKphiD9ippAv
-tags:
- - Item
----
-
-# Stance: Stonestrike Stance
-![[systems-pf2e-icons-features-feats-accursed-clay-fist.webp|150 lp right]]
-
-You enter the stance of unyielding stone and draw upon the power of the living rock, encasing your fists in stone and allowing you to make stonestrike attacks. These deal 1d8 bludgeoning damage, are in the brawling group, and have the forceful, magical, and unarmed traits.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stumbling Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stumbling Stance.md
deleted file mode 100755
index f4c0e6d7b..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Stumbling Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Stumbling Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Stumbling Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.BCyGDKcplkJiSAKJ
-tags:
- - Item
----
-
-# Stance: Stumbling Stance
-![[systems-pf2e-icons-features-feats-stumbling-stance.webp|150 lp right]]
-
-Granted by [[Stumbling Stance]]
-
-You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. While in this stance, you gain a +1 circumstance bonus to Deception checks to [[Feint]].
-
-The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If an enemy hits you with a melee Strike while in this stance, it becomes off-guard against the next stumbling swing Strike you make against it before the end of your next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tangled Forest Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tangled Forest Stance.md
deleted file mode 100755
index b7f2a11d9..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tangled Forest Stance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Stance: Tangled Forest Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Tangled Forest Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.PMHwCrnh9W4sMu5b
-tags:
- - Item
----
-
-# Stance: Tangled Forest Stance
-![[systems-pf2e-icons-features-feats-tangled-forest-stance.webp|150 lp right]]
-
-Granted by [[Tangled Forest Stance]]
-
-You extend your arms like gnarled branches to interfere with your foes' movements. You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.
-
-While you're in Tangled Forest Stance and can act, every enemy in your reach that tries to move away from you must succeed at a Reflex save, Acrobatics check, or Athletics check against your class DC or be immobilized for that action. If you prefer, you can allow the enemy to move.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tenacious Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tenacious Stance.md
deleted file mode 100755
index 0ce568ef2..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tenacious Stance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Stance: Tenacious Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Tenacious Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.Ms6WPXRWfXb2KpG2
-tags:
- - Item
----
-
-# Stance: Tenacious Stance
-![[icons-magic-earth-strike-fist-stone-light.webp|150 lp right]]
-
-Granted by [[Tenacious Stance]]
-
-You gain a number of temporary Hit Points equal to half your level (minimum 1) and a +2 circumstance bonus to DCs against being Shoved and Tripped.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Thermal Nimbus.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Thermal Nimbus.md
deleted file mode 100755
index dc845aeb6..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Thermal Nimbus.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Stance: Thermal Nimbus"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Thermal Nimbus"
-foundryId: Compendium.pf2e.feat-effects.Item.2EMak2C8x6pFwoUi
-tags:
- - Item
----
-
-# Stance: Thermal Nimbus
-![[systems-pf2e-icons-spells-breath-of-drought.webp|150 lp right]]
-
-Choose cold or fire. You and allies in your kinetic aura gain resistance equal to your level to damage of that type.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tiger Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tiger Stance.md
deleted file mode 100755
index cac2709c1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Tiger Stance.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Tiger Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Tiger Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.pf9yvKNg6jZLrE30
-tags:
- - Item
----
-
-# Stance: Tiger Stance
-![[icons-creatures-abilities-lion-roar-yellow.webp|150 lp right]]
-
-Granted by [[Tiger Stance]]
-
-You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.
-
-On a critical success with your tiger claws, if you deal damage, the target takes 1d4 bleed.
-
-As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Twinned Defense.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Twinned Defense.md
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index 51a9ae638..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Twinned Defense.md
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@@ -1,22 +0,0 @@
----
-title: "Stance: Twinned Defense"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Twinned Defense"
-foundryId: Compendium.pf2e.feat-effects.Item.3eHMqVx30JGiJqtM
-tags:
- - Item
----
-
-# Stance: Twinned Defense
-![[systems-pf2e-icons-features-classes-master-tricks.webp|150 lp right]]
-
-Granted by: [[Twinned Defense (Fighter)]] or [[Twinned Defense (Swashbuckler)]]
-
-* * *
-
-**Requirements** You are wielding two melee weapons, one in each hand
-
-* * *
-
-You're always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the [[Twin Parry]] action.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Vitality-Manipulation Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Vitality-Manipulation Stance.md
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index 568897588..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Vitality-Manipulation Stance.md
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@@ -1,26 +0,0 @@
----
-title: "Stance: Vitality-Manipulation Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Vitality-Manipulation Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.h45sUZFs5jhuQdCE
-tags:
- - Item
----
-
-# Stance: Vitality-Manipulation Stance
-![[icons-magic-unholy-beam-ringed-impact-purple.webp|150 lp right]]
-
-You have learned to attack meridians and pressure points like your rival Shino Hakusa. You gain a vitality blast ranged unarmed Strike that deals 1d4 void damage, has a range of 30 feet, and has the unarmed and versatile vitality traits.
-
-Additionally, when you use Stunning Fist, instead of saving against being stunned, you can choose to have the target make a Fortitude save against your class DC with the following results. You must choose to do this before the target rolls its save.
-
-* * *
-
-**Critical Success** The target is unaffected.
-
-**Success** The target's muscles become temporarily weaker. For 1 round, the target is [[Enfeebled 1|Enfeebled 2]], and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.
-
-**Failure** As success, but the duration is 1 minute.
-
-**Critical Failure** As success, but the duration is 1 minute, the flat check is DC 11, and the target takes -10-foot status penalty to all Speeds for the duration.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Whirling Blade Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Whirling Blade Stance.md
deleted file mode 100755
index fc647f543..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Whirling Blade Stance.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Whirling Blade Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Whirling Blade Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.JefXqvhzUeBArkAP
-tags:
- - Item
----
-
-# Stance: Whirling Blade Stance
-![[systems-pf2e-icons-equipment-weapons-buugeng.webp|150 lp right]]
-
-Granted by [[Whirling Blade Stance]]
-
-You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance.
-
-All melee Monk weapons you wield with the finesse trait gain the thrown 10 feet trait (unless they already have the thrown trait with a greater range).
-
-Once you've made a thrown Strike with such a weapon, you can use the precision of your throw to make additional Strikes with it, even from a distance. Start from the space of the previous Strike's target to determine the range increment and whether the new target has cover. At the end of your turn, the thrown weapon flies directly back to you in a straight line. If a solid barrier blocks its path, it falls to the ground after hitting the barrier.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Whirlwind Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Whirlwind Stance.md
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index b6be27fbc..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Whirlwind Stance.md
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@@ -1,22 +0,0 @@
----
-title: "Stance: Whirlwind Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Whirlwind Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.q6UokHWSEcEYWmvh
-tags:
- - Item
----
-
-# Stance: Whirlwind Stance
-![[systems-pf2e-icons-spells-whirlwind.webp|150 lp right]]
-
-Granted by: [[Whirlwind Stance]]
-
-* * *
-
-**Requirements** You are wielding your staff, which must have the parry trait.
-
-* * *
-
-You use your staff as a defensive implement as well as an offensive one. You gain a +2 circumstance bonus to AC as long as you remain in this stance.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Wild Winds Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Wild Winds Stance.md
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index a3b0e5eb1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Wild Winds Stance.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Stance: Wild Winds Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Wild Winds Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.eeAlh6edygcZIz9c
-tags:
- - Item
----
-
-# Stance: Wild Winds Stance
-![[icons-magic-air-wind-tornado-funnel-blue-grey.webp|150 lp right]]
-
-Granted by _[[Wild Winds Stance]]_
-
-You take on the stance of the flowing winds, sending out waves of energy at a distance.
-
-You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore concealment and all cover.
-
-While in wild winds stance, you gain a +2 circumstance bonus to AC against ranged attacks.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Winter Sleet.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Winter Sleet.md
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--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Winter Sleet.md
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@@ -1,18 +0,0 @@
----
-title: "Stance: Winter Sleet"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Winter Sleet"
-foundryId: Compendium.pf2e.feat-effects.Item.lge4vtZdfZOCWAch
-tags:
- - Item
----
-
-# Stance: Winter Sleet
-![[icons-magic-water-projectile-icecicles-salvo.webp|150 lp right]]
-
-Granted by [[Winter Sleet]]
-
-Bone-chilling, swirling sleet surrounds you, cruel as deepest winter. Surfaces in your kinetic aura are coated in slippery ice. A creature that moves on this uneven ground immediately falls unless it [[Balance|Balances]] (DC 15). A creature is [[Off-Guard]] on the ice, as normal for uneven ground. You're immune to these effects.
-
-If a creature on the ice is critically hit by one of your water impulses or critically fails at a save against one, that creature is [[Slowed]] until the end of its next turn.
diff --git a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Wolf Stance.md b/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Wolf Stance.md
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index ffc7fa6a1..000000000
--- a/content/Mechanics/Effects/Feat_Feature Effects/Stance_ Wolf Stance.md
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----
-title: "Stance: Wolf Stance"
-draft: true
-noteType: ":luggage:"
-aliases: "Stance: Wolf Stance"
-foundryId: Compendium.pf2e.feat-effects.Item.b2kWJuCPj1rDMdwz
-tags:
- - Item
----
-
-# Stance: Wolf Stance
-![[systems-pf2e-icons-features-feats-wolf-stance.webp|150 lp right]]
-
-Granted by [[Wolf Stance]]
-
-You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits.
-
-If you're flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.
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diff --git a/content/Mechanics/Effects/Other Effects/Effect_ +1 circumstance bonus to attack rolls for 3 rounds.md b/content/Mechanics/Effects/Other Effects/Effect_ +1 circumstance bonus to attack rolls for 3 rounds.md
deleted file mode 100755
index 1a6f1e972..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ +1 circumstance bonus to attack rolls for 3 rounds.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: +1 circumstance bonus to attack rolls for 3 rounds"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: +1 circumstance bonus to attack rolls for 3 rounds"
-foundryId: Compendium.pf2e.other-effects.Item.IUvO6CatanKAgmNr
-tags:
- - Item
----
-
-# Effect: +1 circumstance bonus to attack rolls for 3 rounds
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #49]]**
-
-+1 circumstance bonus to attack rolls for 3 rounds but you are Off-Guard.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ +2 circumstance bonus to AC.md b/content/Mechanics/Effects/Other Effects/Effect_ +2 circumstance bonus to AC.md
deleted file mode 100755
index 1b0720458..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ +2 circumstance bonus to AC.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: +2 circumstance bonus to AC"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: +2 circumstance bonus to AC"
-foundryId: Compendium.pf2e.other-effects.Item.QGTMOcJ1Dq5bk0GG
-tags:
- - Item
----
-
-# Effect: +2 circumstance bonus to AC
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #2]], [[Critical Hit Deck #49]]**
-
-+2 circumstance bonus to AC
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ +2 circumstance bonus to attack rolls.md b/content/Mechanics/Effects/Other Effects/Effect_ +2 circumstance bonus to attack rolls.md
deleted file mode 100755
index a38f082a5..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ +2 circumstance bonus to attack rolls.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: +2 circumstance bonus to attack rolls"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: +2 circumstance bonus to attack rolls"
-foundryId: Compendium.pf2e.other-effects.Item.HLBhINtyRcHk6d7h
-tags:
- - Item
----
-
-# Effect: +2 circumstance bonus to attack rolls
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Hit Deck #4]], [[Critical Hit Deck #7]], [[Critical Hit Deck #9]]**
-
-+2 circumstance bonus to attack rolls
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to AC and all saving throws.md b/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to AC and all saving throws.md
deleted file mode 100755
index 5f6f9e598..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to AC and all saving throws.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: +2 status bonus to AC and all saving throws"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: +2 status bonus to AC and all saving throws"
-foundryId: Compendium.pf2e.other-effects.Item.sq8lhVfn0pl5WJ4t
-tags:
- - Item
----
-
-# Effect: +2 status bonus to AC and all saving throws
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Hit Deck #8]]**
-
-+2 status bonus to AC and all saving throws
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to attack rolls.md b/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to attack rolls.md
deleted file mode 100755
index 0e50efc25..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to attack rolls.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: +2 status bonus to attack rolls"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: +2 status bonus to attack rolls"
-foundryId: Compendium.pf2e.other-effects.Item.lTwF7aCtQ6napqYu
-tags:
- - Item
----
-
-# Effect: +2 status bonus to attack rolls
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #29]]**
-
-+2 status bonus to attack rolls
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to saving throws against spells for 1 min.md b/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to saving throws against spells for 1 min.md
deleted file mode 100755
index c03763554..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ +2 status bonus to saving throws against spells for 1 min.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: +2 status bonus to saving throws against spells for 1 min"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: +2 status bonus to saving throws against spells for 1 min"
-foundryId: Compendium.pf2e.other-effects.Item.PaS2kwv4vueI4PC7
-tags:
- - Item
----
-
-# Effect: +2 status bonus to saving throws against spells for 1 min
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #31]]**
-
-+2 status bonus to saving throws against spells for 1 min
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ +4 circumstance bonus to AC against your ranged attacks.md b/content/Mechanics/Effects/Other Effects/Effect_ +4 circumstance bonus to AC against your ranged attacks.md
deleted file mode 100755
index 43388a5ca..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ +4 circumstance bonus to AC against your ranged attacks.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: +4 circumstance bonus to AC against your ranged attacks"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: +4 circumstance bonus to AC against your ranged attacks"
-foundryId: Compendium.pf2e.other-effects.Item.pbKvPM4cnmGTkDiZ
-tags:
- - Item
----
-
-# Effect: +4 circumstance bonus to AC against your ranged attacks
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #6]]**
-
-Cover provides +4 circumstance bonus to AC against your ranged attacks
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -1 circumstance penalty to attack rolls until you score a critical hit.md b/content/Mechanics/Effects/Other Effects/Effect_ -1 circumstance penalty to attack rolls until you score a critical hit.md
deleted file mode 100755
index b6817f147..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -1 circumstance penalty to attack rolls until you score a critical hit.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -1 circumstance penalty to attack rolls until you score a critical hit"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -1 circumstance penalty to attack rolls until you score a critical hit"
-foundryId: Compendium.pf2e.other-effects.Item.fqk0ESqJACXqz21k
-tags:
- - Item
----
-
-# Effect: -1 circumstance penalty to attack rolls until you score a critical hit
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #38]], [[Critical Fumble Deck #40]], [[Critical Fumble Deck #41]], [[Critical Fumble Deck #46]]**
-
-\-1 circumstance penalty to attack rolls until you score a critical hit
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -10-foot circumstance penalty to all Speeds.md b/content/Mechanics/Effects/Other Effects/Effect_ -10-foot circumstance penalty to all Speeds.md
deleted file mode 100755
index 40ab776b5..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -10-foot circumstance penalty to all Speeds.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -10-foot circumstance penalty to all Speeds"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -10-foot circumstance penalty to all Speeds"
-foundryId: Compendium.pf2e.other-effects.Item.ScZGg91ri19H4IIc
-tags:
- - Item
----
-
-# Effect: -10-foot circumstance penalty to all Speeds
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Hit Deck #45]]**
-
-\-10-foot circumstance penalty to all Speeds
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -10-foot circumstance penalty to your land Speed.md b/content/Mechanics/Effects/Other Effects/Effect_ -10-foot circumstance penalty to your land Speed.md
deleted file mode 100755
index c244736c0..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -10-foot circumstance penalty to your land Speed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -10-foot circumstance penalty to your land Speed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -10-foot circumstance penalty to your land Speed"
-foundryId: Compendium.pf2e.other-effects.Item.NU5wAbJLZO6T86eB
-tags:
- - Item
----
-
-# Effect: -10-foot circumstance penalty to your land Speed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #3]], [[Critical Fumble Deck #4]], [[Critical Fumble Deck #7]]**
-
-\-10-foot circumstance penalty to your land Speed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -10-foot status penalty to your land Speed.md b/content/Mechanics/Effects/Other Effects/Effect_ -10-foot status penalty to your land Speed.md
deleted file mode 100755
index 164a76cab..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -10-foot status penalty to your land Speed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -10-foot status penalty to your land Speed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -10-foot status penalty to your land Speed"
-foundryId: Compendium.pf2e.other-effects.Item.zDV1wo2ytNTbyTB0
-tags:
- - Item
----
-
-# Effect: -10-foot status penalty to your land Speed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Hit Deck #6]], [[Critical Hit Deck #12]], [[Critical Hit Deck #22]], [[Critical Hit Deck #46]]**
-
-\-10-foot status penalty to your land Speed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -15-foot status penalty to your land Speed.md b/content/Mechanics/Effects/Other Effects/Effect_ -15-foot status penalty to your land Speed.md
deleted file mode 100755
index a0a3acef8..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -15-foot status penalty to your land Speed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -15-foot status penalty to your land Speed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -15-foot status penalty to your land Speed"
-foundryId: Compendium.pf2e.other-effects.Item.0r8MznJe5UugViee
-tags:
- - Item
----
-
-# Effect: -15-foot status penalty to your land Speed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Hit Deck #41]]**
-
-\-15-foot status penalty to your land Speed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls made with this attack until healed.md b/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls made with this attack until healed.md
deleted file mode 100755
index d72e21abb..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls made with this attack until healed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -2 circumstance penalty to attack rolls made with this attack until healed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -2 circumstance penalty to attack rolls made with this attack until healed"
-foundryId: Compendium.pf2e.other-effects.Item.i5WccD9u62QPRZI8
-tags:
- - Item
----
-
-# Effect: -2 circumstance penalty to attack rolls made with this attack until healed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #47]]**
-
-\-2 circumstance penalty to attack rolls made with this attack until healed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls until healed.md b/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls until healed.md
deleted file mode 100755
index 71e6c83fd..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls until healed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -2 circumstance penalty to attack rolls until healed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -2 circumstance penalty to attack rolls until healed"
-foundryId: Compendium.pf2e.other-effects.Item.Ck0MQP9og75AWix7
-tags:
- - Item
----
-
-# Effect: -2 circumstance penalty to attack rolls until healed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #8]]**
-
-\-2 circumstance penalty to attack rolls until healed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls with this weapon.md b/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls with this weapon.md
deleted file mode 100755
index 48bee53d4..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls with this weapon.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -2 circumstance penalty to attack rolls with this weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -2 circumstance penalty to attack rolls with this weapon"
-foundryId: Compendium.pf2e.other-effects.Item.UZabiyynJWuUblMk
-tags:
- - Item
----
-
-# Effect: -2 circumstance penalty to attack rolls with this weapon
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #5]], [[Critical Fumble Deck #42]]**
-
-\-2 circumstance penalty to attack rolls with this weapon
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls.md b/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls.md
deleted file mode 100755
index 3a291a51a..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to attack rolls.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -2 circumstance penalty to attack rolls"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -2 circumstance penalty to attack rolls"
-foundryId: Compendium.pf2e.other-effects.Item.5gX3PZztMecmWxX9
-tags:
- - Item
----
-
-# Effect: -2 circumstance penalty to attack rolls
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #10]], [[Critical Fumble Deck #15]], [[Critical Hit Deck #29]]**
-
-\-2 circumstance penalty to attack rolls
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to checks and saving throws until healed.md b/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to checks and saving throws until healed.md
deleted file mode 100755
index d73186b28..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to checks and saving throws until healed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -2 circumstance penalty to checks and saving throws until healed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -2 circumstance penalty to checks and saving throws until healed"
-foundryId: Compendium.pf2e.other-effects.Item.c6cwOc4Zri6QiqsR
-tags:
- - Item
----
-
-# Effect: -2 circumstance penalty to checks and saving throws until healed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #28]]**
-
-\-2 circumstance penalty to checks and saving throws until healed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to ranged attacks.md b/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to ranged attacks.md
deleted file mode 100755
index 5e29de237..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to ranged attacks.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -2 circumstance penalty to ranged attacks"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -2 circumstance penalty to ranged attacks"
-foundryId: Compendium.pf2e.other-effects.Item.wVGSlZEGxsg1s8AZ
-tags:
- - Item
----
-
-# Effect: -2 circumstance penalty to ranged attacks
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #2]]**
-
-\-2 circumstance penalty to ranged attacks
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to spell attack rolls and spell DC's.md b/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to spell attack rolls and spell DC's.md
deleted file mode 100755
index 840cd7051..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -2 circumstance penalty to spell attack rolls and spell DC's.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -2 circumstance penalty to spell attack rolls and spell DC's"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -2 circumstance penalty to spell attack rolls and spell DC's"
-foundryId: Compendium.pf2e.other-effects.Item.BjkhK1nFUw3vNKg2
-tags:
- - Item
----
-
-# Effect: -2 circumstance penalty to spell attack rolls and spell DC's
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #36]]**
-
-\-2 circumstance penalty to spell attack rolls and spell DC's
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -5-foot circumstance penalty to your land Speed.md b/content/Mechanics/Effects/Other Effects/Effect_ -5-foot circumstance penalty to your land Speed.md
deleted file mode 100755
index 066189c04..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -5-foot circumstance penalty to your land Speed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -5-foot circumstance penalty to your land Speed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -5-foot circumstance penalty to your land Speed"
-foundryId: Compendium.pf2e.other-effects.Item.RcMZr0wSjrir1AnS
-tags:
- - Item
----
-
-# Effect: -5-foot circumstance penalty to your land Speed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by Critical Hit/Fumble Deck**
-
-\-5-foot circumstance penalty to your land Speed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ -5-foot status penalty to your land Speed.md b/content/Mechanics/Effects/Other Effects/Effect_ -5-foot status penalty to your land Speed.md
deleted file mode 100755
index e6d43914f..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ -5-foot status penalty to your land Speed.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: -5-foot status penalty to your land Speed"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: -5-foot status penalty to your land Speed"
-foundryId: Compendium.pf2e.other-effects.Item.HTwG0F0LDu5ihBUm
-tags:
- - Item
----
-
-# Effect: -5-foot status penalty to your land Speed
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Hit Deck #6]], [[Critical Hit Deck #18]], [[Critical Hit Deck #50]]**
-
-\-5-foot status penalty to your land Speed
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Adverse Subsist Situation.md b/content/Mechanics/Effects/Other Effects/Effect_ Adverse Subsist Situation.md
deleted file mode 100755
index 75322e36c..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Adverse Subsist Situation.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Adverse Subsist Situation"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Adverse Subsist Situation"
-foundryId: Compendium.pf2e.other-effects.Item.wHWWHkjDXmJl4Ia6
-tags:
- - Item
----
-
-# Effect: Adverse Subsist Situation
-![[icons-svg-dice-target.svg|150]]
-
-You attracted trouble, ate something you shouldn't, or otherwise worsened your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You didn't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Aid.md b/content/Mechanics/Effects/Other Effects/Effect_ Aid.md
deleted file mode 100755
index 2564746fa..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Aid.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Aid"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aid"
-foundryId: Compendium.pf2e.other-effects.Item.AHMUpMbaVkZ5A1KX
-tags:
- - Item
----
-
-# Effect: Aid
-![[systems-pf2e-icons-spells-efficient-apport.webp|150 lp right]]
-
-You gain a circumstance bonus to the aided check based on the result of your ally's Aid check.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Aquatic Combat.md b/content/Mechanics/Effects/Other Effects/Effect_ Aquatic Combat.md
deleted file mode 100755
index 2abb0b23a..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Aquatic Combat.md
+++ /dev/null
@@ -1,21 +0,0 @@
----
-title: "Effect: Aquatic Combat"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Aquatic Combat"
-foundryId: Compendium.pf2e.other-effects.Item.TPbr1kErAAJKBi3V
-tags:
- - Item
----
-
-# Effect: Aquatic Combat
-![[systems-pf2e-icons-spells-wall-of-water.webp|150 lp right]]
-
-Use these rules for battles in water or underwater:
-
-* You're [[Off-Guard]] unless you have a swim Speed.
-* You gain resistance 5 to acid and fire.
-* You take a -2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.
-* Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.
-* You can't cast fire spells or use actions with the fire trait underwater.
-* At the GM's discretion, some ground-based actions might not work underwater or while floating.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Cover.md b/content/Mechanics/Effects/Other Effects/Effect_ Cover.md
deleted file mode 100755
index eb6ba44c5..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Cover.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Cover"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cover"
-foundryId: Compendium.pf2e.other-effects.Item.I9lfZUiCwMiGogVi
-tags:
- - Item
----
-
-# Effect: Cover
-![[systems-pf2e-icons-conditions-2-status_acup.webp|150 lp right]]
-
-When you're behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you're behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects, and to Stealth checks to Hide, Sneak, or otherwise avoid detection. You can increase this to greater cover using the Take Cover basic action, increasing the circumstance bonus to +4. If cover is especially light, typically when it's provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC. A creature with standard cover or greater cover can attempt to use Stealth to Hide, but lesser cover isn't sufficient.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Dazzled until end of your next turn.md b/content/Mechanics/Effects/Other Effects/Effect_ Dazzled until end of your next turn.md
deleted file mode 100755
index f2ecf7e88..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Dazzled until end of your next turn.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Dazzled until end of your next turn"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Dazzled until end of your next turn"
-foundryId: Compendium.pf2e.other-effects.Item.uwYGEeqvt8pwjhXa
-tags:
- - Item
----
-
-# Effect: Dazzled until end of your next turn
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #51]], [[Critical Fumble Deck #52]]**
-
-You are [[Dazzled]] until the end of your next turn.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Deafened until end of your next turn.md b/content/Mechanics/Effects/Other Effects/Effect_ Deafened until end of your next turn.md
deleted file mode 100755
index 90f7ec24d..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Deafened until end of your next turn.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Deafened until end of your next turn"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Deafened until end of your next turn"
-foundryId: Compendium.pf2e.other-effects.Item.W2OF7VeLHqc7p3DO
-tags:
- - Item
----
-
-# Effect: Deafened until end of your next turn
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #41]]**
-
-You are [[Deafened]] until the end of your next turn.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Follow The Expert.md b/content/Mechanics/Effects/Other Effects/Effect_ Follow The Expert.md
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index abe5498d8..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Follow The Expert.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Follow The Expert"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Follow The Expert"
-foundryId: Compendium.pf2e.other-effects.Item.VCSpuc3Tf3XWMkd3
-tags:
- - Item
----
-
-# Effect: Follow The Expert
-![[systems-pf2e-icons-spells-favorable-review.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Mounted.md b/content/Mechanics/Effects/Other Effects/Effect_ Mounted.md
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index c7506bd06..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Mounted.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Mounted"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Mounted"
-foundryId: Compendium.pf2e.other-effects.Item.9c93NfZpENofiGUp
-tags:
- - Item
----
-
-# Effect: Mounted
-![[icons-environment-creatures-horse-tan.webp|150 lp right]]
-
-You take a –2 circumstance penalty to Reflex saves while mounted.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Off-Guard until end of your next turn.md b/content/Mechanics/Effects/Other Effects/Effect_ Off-Guard until end of your next turn.md
deleted file mode 100755
index 2dd74d610..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Off-Guard until end of your next turn.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Off-Guard until end of your next turn"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Off-Guard until end of your next turn"
-foundryId: Compendium.pf2e.other-effects.Item.y1GwyXv7iOf8DhBg
-tags:
- - Item
----
-
-# Effect: Off-Guard until end of your next turn
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #19]], [[Critical Fumble Deck #20]], [[Critical Fumble Deck #21]], [[Critical Fumble Deck #22]], [[Critical Fumble Deck #40]]**
-
-You are [[Off-Guard]] until the end of your next turn.
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Resistance 5 to all damage.md b/content/Mechanics/Effects/Other Effects/Effect_ Resistance 5 to all damage.md
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--- a/content/Mechanics/Effects/Other Effects/Effect_ Resistance 5 to all damage.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Resistance 5 to all damage"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Resistance 5 to all damage"
-foundryId: Compendium.pf2e.other-effects.Item.WqgtMWgM9nUjwQiI
-tags:
- - Item
----
-
-# Effect: Resistance 5 to all damage
-![[systems-pf2e-icons-effects-critical-effect.webp|150 lp right]]
-
-**Effect applied by [[Critical Fumble Deck #43]]**
-
-Resistance 5 to all damage
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Scouting (Incredible Scout).md b/content/Mechanics/Effects/Other Effects/Effect_ Scouting (Incredible Scout).md
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index 28e14134f..000000000
--- a/content/Mechanics/Effects/Other Effects/Effect_ Scouting (Incredible Scout).md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Scouting (Incredible Scout)"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Scouting (Incredible Scout)"
-foundryId: Compendium.pf2e.other-effects.Item.la8rWwUtReElgTS6
-tags:
- - Item
----
-
-# Effect: Scouting (Incredible Scout)
-![[systems-pf2e-icons-equipment-adventuring-gear-spyglass.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Other Effects/Effect_ Scouting.md b/content/Mechanics/Effects/Other Effects/Effect_ Scouting.md
deleted file mode 100755
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--- a/content/Mechanics/Effects/Other Effects/Effect_ Scouting.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Effect: Scouting"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Scouting"
-foundryId: Compendium.pf2e.other-effects.Item.EMqGwUi3VMhCjTlF
-tags:
- - Item
----
-
-# Effect: Scouting
-![[systems-pf2e-icons-equipment-adventuring-gear-spyglass.webp|150 lp right]]
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-
\ No newline at end of file
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diff --git a/content/Mechanics/Effects/Other Effects/zz_asset-files/systems-pf2e-icons-spells-wall-of-water.webp b/content/Mechanics/Effects/Other Effects/zz_asset-files/systems-pf2e-icons-spells-wall-of-water.webp
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diff --git a/content/Mechanics/Effects/Spell Effects/Aura_ Angelic Halo.md b/content/Mechanics/Effects/Spell Effects/Aura_ Angelic Halo.md
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--- a/content/Mechanics/Effects/Spell Effects/Aura_ Angelic Halo.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Aura: Angelic Halo"
-draft: true
-noteType: ":luggage:"
-aliases: "Aura: Angelic Halo"
-foundryId: Compendium.pf2e.spell-effects.Item.jPZXZjetdauqYuEH
-tags:
- - Item
----
-
-# Aura: Angelic Halo
-![[icons-magic-light-explosion-star-glow-blue.webp|150 lp right]]
-
-Granted by _[[Angelic Halo]]_.
-
-You gain an angelic halo with an aura that increases allies' healing from the _[[Heal]]_ spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's level.
diff --git a/content/Mechanics/Effects/Spell Effects/Aura_ Bless.md b/content/Mechanics/Effects/Spell Effects/Aura_ Bless.md
deleted file mode 100755
index e502a9871..000000000
--- a/content/Mechanics/Effects/Spell Effects/Aura_ Bless.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Aura: Bless"
-draft: true
-noteType: ":luggage:"
-aliases: "Aura: Bless"
-foundryId: Compendium.pf2e.spell-effects.Item.RfCEHpMoEAZvB9IZ
-tags:
- - Item
----
-
-# Aura: Bless
-![[systems-pf2e-icons-spells-bless.webp|150 lp right]]
-
-Granted by [[Bless]]
-
-Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Aura_ Protective Ward.md b/content/Mechanics/Effects/Spell Effects/Aura_ Protective Ward.md
deleted file mode 100755
index f0224e67a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Aura_ Protective Ward.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Aura: Protective Ward"
-draft: true
-noteType: ":luggage:"
-aliases: "Aura: Protective Ward"
-foundryId: Compendium.pf2e.spell-effects.Item.5p3bKvWsJgo83FS1
-tags:
- - Item
----
-
-# Aura: Protective Ward
-![[systems-pf2e-icons-spells-protective-ward.webp|150 lp right]]
-
-Granted by _[[Protective Wards]]_
-
-You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you [[Sustain|Sustain the Spell]], the emanation's radius increases by 5 feet, to a maximum of 30 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Aura_ Protector's Sphere.md b/content/Mechanics/Effects/Spell Effects/Aura_ Protector's Sphere.md
deleted file mode 100755
index fadc57c83..000000000
--- a/content/Mechanics/Effects/Spell Effects/Aura_ Protector's Sphere.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Aura: Protector's Sphere"
-draft: true
-noteType: ":luggage:"
-aliases: "Aura: Protector's Sphere"
-foundryId: Compendium.pf2e.spell-effects.Item.3bcUiWwc5KLc4X0T
-tags:
- - Item
----
-
-# Aura: Protector's Sphere
-![[systems-pf2e-icons-spells-protectors-sphere.webp|150 lp right]]
-
-Granted by [[Protector's Sphere]]
-
-You gain resistance to all damage. Your allies also gain this resistance while in the aura.
diff --git a/content/Mechanics/Effects/Spell Effects/Aura_ Spiral of Horrors.md b/content/Mechanics/Effects/Spell Effects/Aura_ Spiral of Horrors.md
deleted file mode 100755
index bfdca036c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Aura_ Spiral of Horrors.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Aura: Spiral of Horrors"
-draft: true
-noteType: ":luggage:"
-aliases: "Aura: Spiral of Horrors"
-foundryId: Compendium.pf2e.spell-effects.Item.HF1r1psnITHD52B9
-tags:
- - Item
----
-
-# Aura: Spiral of Horrors
-![[systems-pf2e-icons-spells-dread-aura.webp|150 lp right]]
-
-Granted by _[[Spiral of Horrors]]_
-
-You emit an aura of terror. Foes in the area are frightened 1 and unable to reduce the condition.
diff --git a/content/Mechanics/Effects/Spell Effects/Effect_ Cinder Gaze.md b/content/Mechanics/Effects/Spell Effects/Effect_ Cinder Gaze.md
deleted file mode 100755
index 4785e27da..000000000
--- a/content/Mechanics/Effects/Spell Effects/Effect_ Cinder Gaze.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: "Effect: Cinder Gaze"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Cinder Gaze"
-foundryId: Compendium.pf2e.spell-effects.Item.myWvjlGLvbzkSCNO
-tags:
- - Item
----
-
-# Effect: Cinder Gaze
-![[icons-magic-fire-flame-burning-campfire-yellow-blue.webp|150 lp right]]
-
-Granted by _[[Cinder Gaze]]_.
-
-1. **Terrible Danger** You gain a +2 status bonus to your next initiative roll.
-2. **New Life** The next time you take damage, just before taking the damage, you gain temporary Hit Points equal to 1 plus your spellcasting ability modifier.
-3. **Vivid Insight** (fortune) The next time you attempt a check to Recall Knowledge, roll twice and take the higher result.
-4. **Good Fortune** (fortune) The next time you attempt a saving throw, roll twice and take the better result.
diff --git a/content/Mechanics/Effects/Spell Effects/Effect_ Guidance Immunity.md b/content/Mechanics/Effects/Spell Effects/Effect_ Guidance Immunity.md
deleted file mode 100755
index 5c3911c3b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Effect_ Guidance Immunity.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Effect: Guidance Immunity"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Guidance Immunity"
-foundryId: Compendium.pf2e.spell-effects.Item.3LyOkV25p7wA181H
-tags:
- - Item
----
-
-# Effect: Guidance Immunity
-![[systems-pf2e-icons-spells-guidance-immune.webp|150 lp right]]
-
-Granted when someone uses _[[Guidance]]_ on you, rendering you immune to the effect of the spell for the duration.
diff --git a/content/Mechanics/Effects/Spell Effects/Effect_ Overwhelming Perfume.md b/content/Mechanics/Effects/Spell Effects/Effect_ Overwhelming Perfume.md
deleted file mode 100755
index 38b514d72..000000000
--- a/content/Mechanics/Effects/Spell Effects/Effect_ Overwhelming Perfume.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Overwhelming Perfume"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Overwhelming Perfume"
-foundryId: Compendium.pf2e.spell-effects.Item.wdA5DW7YiYR4jXPs
-tags:
- - Item
----
-
-# Effect: Overwhelming Perfume
-![[icons-commodities-flowers-daisy-close-white.webp|150 lp right]]
-
-Granted by [[Mantle of the Unwavering Heart]]
-
-Creatures in the aura can't benefit from the scent ability and are sickened 1 as long as they remain in the aura.
diff --git a/content/Mechanics/Effects/Spell Effects/Effect_ Shield Immunity.md b/content/Mechanics/Effects/Spell Effects/Effect_ Shield Immunity.md
deleted file mode 100755
index f36ef2433..000000000
--- a/content/Mechanics/Effects/Spell Effects/Effect_ Shield Immunity.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Effect: Shield Immunity"
-draft: true
-noteType: ":luggage:"
-aliases: "Effect: Shield Immunity"
-foundryId: Compendium.pf2e.spell-effects.Item.QF6RDlCoTvkVHRo4
-tags:
- - Item
----
-
-# Effect: Shield Immunity
-![[systems-pf2e-icons-spells-shield-immune.webp|150 lp right]]
-
-Granted by _[[Shield]]_
-
-After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Chuul).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Chuul).md
deleted file mode 100755
index 5ece103f9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Chuul).md
+++ /dev/null
@@ -1,35 +0,0 @@
----
-title: "Spell Effect: Aberrant Form (Chuul)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aberrant Form (Chuul)"
-foundryId: Compendium.pf2e.spell-effects.Item.xsy1yaCj0SVsn502
-tags:
- - Item
----
-
-# Spell Effect: Aberrant Form (Chuul)
-![[icons-creatures-claws-claw-talons-glowing-purple.webp|150 lp right]]
-
-Granted by _[[Aberrant Form]]_
-
-Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 13 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +20, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of aberration you choose:
-
-* **Chuul**
-
-* Speed 30 feet, swim 25 feet
-* **Melee** 1 claw (reach 10 feet) **Damage** 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target.
-
-* * *
-
-**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Gogiteth).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Gogiteth).md
deleted file mode 100755
index 399951d23..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Gogiteth).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Aberrant Form (Gogiteth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aberrant Form (Gogiteth)"
-foundryId: Compendium.pf2e.spell-effects.Item.gKGErrsS1WoAyWub
-tags:
- - Item
----
-
-# Spell Effect: Aberrant Form (Gogiteth)
-![[icons-creatures-claws-claw-talons-glowing-purple.webp|150 lp right]]
-
-Granted by _[[Aberrant Form]]_
-
-Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 13 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +20, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of aberration you choose:
-
-* **Gogiteth**
-
-* Speed 40 feet, climb 30 feet;
-* **Melee** 1 jaws, **Damage** 2d10+8 piercing, and you can spend an action after a hit to Grab the target;
-* **Melee** 1 leg (agile, reach 10 feet), **Damage** 2d6+8 piercing.
-
-* * *
-
-**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Gug).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Gug).md
deleted file mode 100755
index e03b4a34d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Gug).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Aberrant Form (Gug)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aberrant Form (Gug)"
-foundryId: Compendium.pf2e.spell-effects.Item.sfJyQKmoxSRo6FyP
-tags:
- - Item
----
-
-# Spell Effect: Aberrant Form (Gug)
-![[icons-creatures-claws-claw-talons-glowing-purple.webp|150 lp right]]
-
-Granted by _[[Aberrant Form]]_
-
-Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 13 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +20, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of aberration you choose:
-
-* **Gug**
-
-* Speed 40 feet, climb 20 feet;
-* **Melee** 1 jaws (reach 10 feet), **Damage** 2d12+8 piercing;
-* **Melee** 1 claw (agile, reach 10 feet), **Damage** 2d8+8 slashing;
-* your multiple joints allow you to fit through tight spaces as if you were a Medium creature.
-
-* * *
-
-**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Otyugh).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Otyugh).md
deleted file mode 100755
index b9ea9dd7d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aberrant Form (Otyugh).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Aberrant Form (Otyugh)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aberrant Form (Otyugh)"
-foundryId: Compendium.pf2e.spell-effects.Item.SjfDoeymtnYKoGUD
-tags:
- - Item
----
-
-# Spell Effect: Aberrant Form (Otyugh)
-![[icons-creatures-claws-claw-talons-glowing-purple.webp|150 lp right]]
-
-Granted by _[[Aberrant Form]]_
-
-Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 13 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +20, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of aberration you choose:
-
-* **Otyugh**
-
-* +2 circumstance bonus on saves against disease;
-* Speed 20 feet;
-* **Melee** 1 jaws, **Damage** 3d6+8 piercing;
-* **Melee** 1 tentacle (agile, reach 10 feet), **Damage** 2d6+8 bludgeoning.
-
-* * *
-
-**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Accelerating Touch.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Accelerating Touch.md
deleted file mode 100755
index 76eab5430..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Accelerating Touch.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Accelerating Touch"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Accelerating Touch"
-foundryId: Compendium.pf2e.spell-effects.Item.alyNtkHLNnt98Ewz
-tags:
- - Item
----
-
-# Spell Effect: Accelerating Touch
-![[systems-pf2e-icons-spells-lay-on-hands.webp|150 lp right]]
-
-Granted by _[[Lay on Hands]]_ if you have [[Accelerating Touch]].
-
-If the target is one of your allies, they also gain a +2 status bonus to AC and a +10-foot status bonus to Speed for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adapt Self (Darkvision).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adapt Self (Darkvision).md
deleted file mode 100755
index e792c0d06..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adapt Self (Darkvision).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Adapt Self (Darkvision)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Adapt Self (Darkvision)"
-foundryId: Compendium.pf2e.spell-effects.Item.0gv9D5RlrF5cKA3I
-tags:
- - Item
----
-
-# Spell Effect: Adapt Self (Darkvision)
-![[icons-creatures-magical-spirit-undead-ghost-purple.webp|150 lp right]]
-
-Granted by _[[Adapt Self]]_.
-
-You gain Darkvision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adapt Self (Swim).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adapt Self (Swim).md
deleted file mode 100755
index bfa866ff8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adapt Self (Swim).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Adapt Self (Swim)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Adapt Self (Swim)"
-foundryId: Compendium.pf2e.spell-effects.Item.2SWUzp4JuNK5EX0J
-tags:
- - Item
----
-
-# Spell Effect: Adapt Self (Swim)
-![[icons-creatures-magical-spirit-undead-ghost-purple.webp|150 lp right]]
-
-Granted by _[[Adapt Self]]_.
-
-You gain a Swim Speed equal to half your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adaptive Ablation.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adaptive Ablation.md
deleted file mode 100755
index e850c1c11..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Adaptive Ablation.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Adaptive Ablation"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Adaptive Ablation"
-foundryId: Compendium.pf2e.spell-effects.Item.6GAztnHuQSwAp1k1
-tags:
- - Item
----
-
-# Spell Effect: Adaptive Ablation
-![[icons-magic-unholy-energy-smoke-pink.webp|150 lp right]]
-
-Granted by _[[Adaptive Ablation]]_
-
-You gain resistance the triggering energy type; you gain this resistance after you take the triggering damage, so it applies only to future damage you take during the duration.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Bat).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Bat).md
deleted file mode 100755
index 0222f3849..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Bat).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Aerial Form (Bat)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aerial Form (Bat)"
-foundryId: Compendium.pf2e.spell-effects.Item.jvwKRHtOiPAm4uAP
-tags:
- - Item
----
-
-# Spell Effect: Aerial Form (Bat)
-![[icons-creatures-birds-corvid-call-sound-glowing.webp|150 lp right]]
-
-Granted by _[[Aerial Form]]_
-
-You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the [[Clumsy 1|Clumsy]] condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.
-* Acrobatics modifier of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Bat**
- * Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet;
- * **Melee** 1 fangs, **Damage** 2d8 piercing;
- * **Melee** 1 wing (agile), **Damage** 2d6 bludgeoning.
-
-* * *
-
-**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.
-
-**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Bird).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Bird).md
deleted file mode 100755
index 1ff7435ee..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Bird).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Aerial Form (Bird)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aerial Form (Bird)"
-foundryId: Compendium.pf2e.spell-effects.Item.0QVufU5o3xIxiHmP
-tags:
- - Item
----
-
-# Spell Effect: Aerial Form (Bird)
-![[icons-creatures-birds-corvid-call-sound-glowing.webp|150 lp right]]
-
-Granted by _[[Aerial Form]]_
-
-You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the [[Clumsy 1|Clumsy]] condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.
-* Acrobatics modifier of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Bird**
- * Speed 10 feet, fly Speed 50 feet;
- * **Melee** 1 beak, **Damage** 2d8 piercing;
- * **Melee** 1 talon (agile), **Damage** 1d10 slashing.
-
-* * *
-
-**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.
-
-**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Pterosaur).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Pterosaur).md
deleted file mode 100755
index 080aaa46b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Pterosaur).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Aerial Form (Pterosaur)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aerial Form (Pterosaur)"
-foundryId: Compendium.pf2e.spell-effects.Item.UjoNm3lrhlg4ctAQ
-tags:
- - Item
----
-
-# Spell Effect: Aerial Form (Pterosaur)
-![[icons-creatures-birds-corvid-call-sound-glowing.webp|150 lp right]]
-
-Granted by _[[Aerial Form]]_
-
-You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the [[Clumsy 1|Clumsy]] condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.
-* Acrobatics modifier of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Pterosaur**
- * Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet;
- * **Melee** 1 beak, **Damage** 3d6 piercing.
-
-* * *
-
-**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.
-
-**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Wasp).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Wasp).md
deleted file mode 100755
index 331f06ed8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Aerial Form (Wasp).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Aerial Form (Wasp)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Aerial Form (Wasp)"
-foundryId: Compendium.pf2e.spell-effects.Item.xgZxYqjDPNtsQ3Qp
-tags:
- - Item
----
-
-# Spell Effect: Aerial Form (Wasp)
-![[icons-creatures-birds-corvid-call-sound-glowing.webp|150 lp right]]
-
-Granted by _[[Aerial Form]]_
-
-You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the [[Clumsy 1|Clumsy]] condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.
-* Acrobatics modifier of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Wasp**
- * Speed 20 feet, fly Speed 40 feet;
- * **Melee** 1 stinger, **Damage** 1d8 piercing plus 1d6 persistent poison.
-
-* * *
-
-**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.
-
-**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Agile Feet.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Agile Feet.md
deleted file mode 100755
index a94e00779..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Agile Feet.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Agile Feet"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Agile Feet"
-foundryId: Compendium.pf2e.spell-effects.Item.y9PJdDYFemhk6Z5o
-tags:
- - Item
----
-
-# Spell Effect: Agile Feet
-![[systems-pf2e-icons-spells-agile-feet.webp|150 lp right]]
-
-Granted by _[[Agile Feet]]_.
-
-You gain a +5-foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Amplifying Touch.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Amplifying Touch.md
deleted file mode 100755
index f775c1958..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Amplifying Touch.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Amplifying Touch"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Amplifying Touch"
-foundryId: Compendium.pf2e.spell-effects.Item.MjtPtndJx31q2N9R
-tags:
- - Item
----
-
-# Spell Effect: Amplifying Touch
-![[systems-pf2e-icons-spells-lay-on-hands.webp|150 lp right]]
-
-Granted by _[[Lay on Hands]]_ if you have [[Amplifying Touch]].
-
-If the target is one of your allies, they also gain a +2 status bonus to AC, a +1 status bonus to their attack rolls and deals 1 additional spirit damage on all their strikes until the end of their next turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ancestral Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ancestral Form.md
deleted file mode 100755
index ba37cd470..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ancestral Form.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Spell Effect: Ancestral Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ancestral Form"
-foundryId: Compendium.pf2e.spell-effects.Item.l8HkOKfiUqd3BUwT
-tags:
- - Item
----
-
-# Spell Effect: Ancestral Form
-![[systems-pf2e-icons-spells-ancestral-form.webp|150 lp right]]
-
-Granted by _[[Ancestral Form]]_
-
-You take the form of your ancestral spirits, becoming [[Invisible]] and quasi-corporeal. You gain resistance 10 to all damage (except force and damage from Strikes with the ghost touch property rune), and this resistance is doubled against non-magical and precision damage.
-
-You gain a fly Speed equal to your land Speed; when [[Fly|Flying]], moving upward isn't difficult terrain for you. You can't move through solid objects, but you can float through tiny gaps.
-
-You can't Cast Spells (but you can [[Sustain|Sustain a Spell]]), activate items, or use actions that have the attack or manipulate trait.
-
-* * *
-
-**Heightened (+2)** The resistance increasse by 5.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Balisse).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Balisse).md
deleted file mode 100755
index 9cbba0b1d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Balisse).md
+++ /dev/null
@@ -1,33 +0,0 @@
----
-title: "Spell Effect: Angel Form (Balisse)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Angel Form (Balisse)"
-foundryId: Compendium.pf2e.spell-effects.Item.WEpgIGFwtRb3ef1x
-tags:
- - Item
----
-
-# Spell Effect: Angel Form (Balisse)
-![[icons-magic-holy-angel-winged-humanoid-blue.webp|150 lp right]]
-
-Granted by _[[Angel Form]]_
-
-Invoking the celestial realms, you transform into a Medium angel battle form. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 40 temporary Hit Points and weakness 10 to unholy.
-* Darkvision.
-* One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +25, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of angel you choose:
-
-* **Balisse** Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and illusions unless your own modifier is higher;
- * **Melee** 1 scimitar (forceful, sweep), **Damage** 2d6+12 slashing plus 1d6 fire and 1d6 spirit.
-
-* * *
-
-**Heightened (9th)** Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to unholy, attack modifier +30, damage bonus +20, and Athletics +33.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Choral).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Choral).md
deleted file mode 100755
index 37bd4f688..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Choral).md
+++ /dev/null
@@ -1,34 +0,0 @@
----
-title: "Spell Effect: Angel Form (Choral)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Angel Form (Choral)"
-foundryId: Compendium.pf2e.spell-effects.Item.sccNh8j1PKLHCKh1
-tags:
- - Item
----
-
-# Spell Effect: Angel Form (Choral)
-![[icons-magic-holy-angel-winged-humanoid-blue.webp|150 lp right]]
-
-Granted by _[[Angel Form]]_
-
-Invoking the celestial realms, you transform into a Small angel battle form. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 40 temporary Hit Points and weakness 10 to unholy.
-* Darkvision.
-* One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +25, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of angel you choose:
-
-* **Choral** Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against sonic and auditory;
- * **Melee** 1 fist (agile), **Damage** 2d6+12 bludgeoning plus 1d6 spirit;
- * **Ranged** 1 piercing hymn (range 90 feet), **Damage** 1d6+12 sonic plus 1d6 spirit, and [[Deafened]] for 1 round on a critical hit.
-
-* * *
-
-**Heightened (9th)** Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to unholy, attack modifier +30, damage bonus +20, and Athletics +33.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Monadic Deva).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Monadic Deva).md
deleted file mode 100755
index 497556622..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Monadic Deva).md
+++ /dev/null
@@ -1,33 +0,0 @@
----
-title: "Spell Effect: Angel Form (Monadic Deva)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Angel Form (Monadic Deva)"
-foundryId: Compendium.pf2e.spell-effects.Item.3vWfew0TIrcGRjLZ
-tags:
- - Item
----
-
-# Spell Effect: Angel Form (Monadic Deva)
-![[icons-magic-holy-angel-winged-humanoid-blue.webp|150 lp right]]
-
-Granted by _[[Angel Form]]_
-
-Invoking the celestial realms, you transform into a Medium angel battle form. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 40 temporary Hit Points and weakness 10 to unholy.
-* Darkvision.
-* One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +25, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of angel you choose:
-
-* **Monadic Deva** Speed 30 feet, fly 40 feet; +2 status bonus on saves against death effects and effects that manipulate souls;
- * **Melee** 1 holy mace (shove), **Damage** 2d6+12 bludgeoning plus 1d6 force and 1d6 spirit.
-
-* * *
-
-**Heightened (9th)** Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to unholy, attack modifier +30, damage bonus +20, and Athletics +33.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Movanic Deva).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Movanic Deva).md
deleted file mode 100755
index b904d3528..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angel Form (Movanic Deva).md
+++ /dev/null
@@ -1,33 +0,0 @@
----
-title: "Spell Effect: Angel Form (Movanic Deva)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Angel Form (Movanic Deva)"
-foundryId: Compendium.pf2e.spell-effects.Item.Bd86oAvK3RLN076H
-tags:
- - Item
----
-
-# Spell Effect: Angel Form (Movanic Deva)
-![[icons-magic-holy-angel-winged-humanoid-blue.webp|150 lp right]]
-
-Granted by _[[Angel Form]]_
-
-Invoking the celestial realms, you transform into a Medium angel battle form. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 40 temporary Hit Points and weakness 10 to unholy.
-* Darkvision.
-* One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +25, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of angel you choose:
-
-* **Movanic Deva** Speed 30 feet, fly 40 feet; resistance 10 to void;
- * **Melee** 1 bastard sword (two-hand d12), **Damage** 1d8+12 slashing plus 1d6 fire and 1d6 spirit.
-
-* * *
-
-**Heightened (9th)** Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to unholy, attack modifier +30, damage bonus +20, and Athletics +33.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angelic Halo.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angelic Halo.md
deleted file mode 100755
index b4ae38a7a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angelic Halo.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Angelic Halo"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Angelic Halo"
-foundryId: Compendium.pf2e.spell-effects.Item.4xtce4xbwZ9wjwMW
-tags:
- - Item
----
-
-# Spell Effect: Angelic Halo
-![[icons-magic-light-explosion-star-glow-blue.webp|150 lp right]]
-
-Granted by [[Aura\_ Angelic Halo|Aura: Angelic Halo]].
-
-If you are healed by a heal spell, you gain a status bonus to Hit Points regained equal to double the heal spell's level.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angelic Wings.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angelic Wings.md
deleted file mode 100755
index 5a8548b2d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Angelic Wings.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Angelic Wings"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Angelic Wings"
-foundryId: Compendium.pf2e.spell-effects.Item.iZYjxY0qYvg5yPP3
-tags:
- - Item
----
-
-# Spell Effect: Angelic Wings
-![[systems-pf2e-icons-spells-angelic-wings.webp|150 lp right]]
-
-Granted by _[[Angelic Wings]]_
-
-Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Anima Invocation.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Anima Invocation.md
deleted file mode 100755
index 6f7e79a8b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Anima Invocation.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Anima Invocation"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Anima Invocation"
-foundryId: Compendium.pf2e.spell-effects.Item.0koqUuC1YW4F1l5z
-tags:
- - Item
----
-
-# Spell Effect: Anima Invocation
-![[systems-pf2e-icons-spells-anima-invocation.webp|150 lp right]]
-
-Granted by _[[Anima Invocation (Modified)]]_
-
-**Critical Success** You gain full access to your own potential for 1 day. You gain resistance 10 to all damage and a +4 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the [[Ghost Touch]] rune and deal an additional 1d10 spirit damage. You are immune to the soul-draining effect within Alseta's Landing.
-
-**Success** You tap into your own potential for 1 day. You gain resistance 5 to all damage and a +2 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the ghost touch rune and deal an additional 1 spirit damage. You are immune to the soul-draining effect within Alseta's Landing.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Cat Eyes).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Cat Eyes).md
deleted file mode 100755
index 08c8540c7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Cat Eyes).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Animal Feature (Cat Eyes)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Feature (Cat Eyes)"
-foundryId: Compendium.pf2e.spell-effects.Item.dCQCzapIk53xmDo5
-tags:
- - Item
----
-
-# Spell Effect: Animal Feature (Cat Eyes)
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
-
-Granted by _[[Animal Feature]]_.
-
-You gain low-light vision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Claws).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Claws).md
deleted file mode 100755
index 79611def9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Claws).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Animal Feature (Claws)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Feature (Claws)"
-foundryId: Compendium.pf2e.spell-effects.Item.2wfrhRLmmgPSKbAZ
-tags:
- - Item
----
-
-# Spell Effect: Animal Feature (Claws)
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
-
-Granted by _[[Animal Feature]]_
-
-You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Fish Tail).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Fish Tail).md
deleted file mode 100755
index 9efe4f99c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Fish Tail).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Animal Feature (Fish Tail)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Feature (Fish Tail)"
-foundryId: Compendium.pf2e.spell-effects.Item.Xlwt1wpjEKWBLUjK
-tags:
- - Item
----
-
-# Spell Effect: Animal Feature (Fish Tail)
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
-
-Granted by _[[Animal Feature]]_.
-
-You gain a Swim Speed equal to your land Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Jaws).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Jaws).md
deleted file mode 100755
index 15be5c929..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Jaws).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Animal Feature (Jaws)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Feature (Jaws)"
-foundryId: Compendium.pf2e.spell-effects.Item.GhGoZdAZtzZTYCzj
-tags:
- - Item
----
-
-# Spell Effect: Animal Feature (Jaws)
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
-
-Granted by _[[Animal Feature]]_
-
-You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Owl Eyes).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Owl Eyes).md
deleted file mode 100755
index d74d3d99e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Owl Eyes).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Animal Feature (Owl Eyes)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Feature (Owl Eyes)"
-foundryId: Compendium.pf2e.spell-effects.Item.mr6mlkUMeStdChxi
-tags:
- - Item
----
-
-# Spell Effect: Animal Feature (Owl Eyes)
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
-
-Granted by _[[Animal Feature]]_.
-
-You gain darkvision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Wings).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Wings).md
deleted file mode 100755
index 742ccecd3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Feature (Wings).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Animal Feature (Wings)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Feature (Wings)"
-foundryId: Compendium.pf2e.spell-effects.Item.1VuHjj32wge2gPOr
-tags:
- - Item
----
-
-# Spell Effect: Animal Feature (Wings)
-![[icons-commodities-biological-eye-lizard-orange.webp|150 lp right]]
-
-Granted by _[[Animal Feature]]_.
-
-You gain a Fly Speed equal to your land Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Ape).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Ape).md
deleted file mode 100755
index 023710ac6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Ape).md
+++ /dev/null
@@ -1,40 +0,0 @@
----
-title: "Spell Effect: Animal Form (Ape)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Ape)"
-foundryId: Compendium.pf2e.spell-effects.Item.tk3go5Cl6Qt130Dk
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Ape)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Ape**
- * Speed 25 feet, climb Speed 20 feet;
- * **Melee** 1 fist, **Damage** 2d6 bludgeoning.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Bear).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Bear).md
deleted file mode 100755
index e751e74c1..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Bear).md
+++ /dev/null
@@ -1,41 +0,0 @@
----
-title: "Spell Effect: Animal Form (Bear)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Bear)"
-foundryId: Compendium.pf2e.spell-effects.Item.gQnDKDeBTtjwOWAk
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Bear)
-![[systems-pf2e-icons-spells-animal-form-bear.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Bear**
- * Speed 30 feet;
- * **Melee** 1 jaws, **Damage** 2d8 piercing;
- * **Melee** 1 claw (agile), **Damage** 1d8 slashing.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Bull).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Bull).md
deleted file mode 100755
index 69f0bb4d8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Bull).md
+++ /dev/null
@@ -1,40 +0,0 @@
----
-title: "Spell Effect: Animal Form (Bull)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Bull)"
-foundryId: Compendium.pf2e.spell-effects.Item.BT1ofB6RvRocQOWO
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Bull)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Bull**
- * Speed 30 feet;
- * **Melee** 1 horn, **Damage** 2d8 piercing.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Canine).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Canine).md
deleted file mode 100755
index 670950657..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Canine).md
+++ /dev/null
@@ -1,40 +0,0 @@
----
-title: "Spell Effect: Animal Form (Canine)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Canine)"
-foundryId: Compendium.pf2e.spell-effects.Item.sN3mQ7YrPBogEJRn
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Canine)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Canine**
- * Speed 40 feet;
- * **Melee** 1 jaws, **Damage** 2d8 piercing.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Cat).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Cat).md
deleted file mode 100755
index 60fe9d077..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Cat).md
+++ /dev/null
@@ -1,41 +0,0 @@
----
-title: "Spell Effect: Animal Form (Cat)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Cat)"
-foundryId: Compendium.pf2e.spell-effects.Item.ptOqsN5FS0nQh7RW
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Cat)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Cat**
- * Speed 40 feet;
- * **Melee** 1 jaws, **Damage** 2d6 piercing;
- * **Melee** 1 claw (agile), **Damage** 1d10 slashing.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Deer).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Deer).md
deleted file mode 100755
index f645fa54a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Deer).md
+++ /dev/null
@@ -1,40 +0,0 @@
----
-title: "Spell Effect: Animal Form (Deer)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Deer)"
-foundryId: Compendium.pf2e.spell-effects.Item.F4DTpDXNu5IliyhJ
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Deer)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Deer**
- * Speed 50 feet;
- * **Melee** 1 antler, **Damage** 2d6 piercing.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Frog).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Frog).md
deleted file mode 100755
index d64574958..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Frog).md
+++ /dev/null
@@ -1,41 +0,0 @@
----
-title: "Spell Effect: Animal Form (Frog)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Frog)"
-foundryId: Compendium.pf2e.spell-effects.Item.j2LhQ7kEQhq3J3zZ
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Frog)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Frog**
- * Speed 25 feet, swim Speed 25 feet;
- * **Melee** 1 jaws, **Damage** 2d6 bludgeoning;
- * **Melee** 1 tongue (reach 15 feet), **Damage** 2d4 bludgeoning.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Shark).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Shark).md
deleted file mode 100755
index 8f1c59020..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Shark).md
+++ /dev/null
@@ -1,41 +0,0 @@
----
-title: "Spell Effect: Animal Form (Shark)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Shark)"
-foundryId: Compendium.pf2e.spell-effects.Item.qPaEEhczUWCQo6ux
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Shark)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Shark**
- * swim Speed 35 feet;
- * **Melee** 1 jaws, **Damage** 2d8 piercing;
- * breathe underwater but not in air.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Snake).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Snake).md
deleted file mode 100755
index c9750f350..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Animal Form (Snake).md
+++ /dev/null
@@ -1,40 +0,0 @@
----
-title: "Spell Effect: Animal Form (Snake)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Animal Form (Snake)"
-foundryId: Compendium.pf2e.spell-effects.Item.kz3mlFwb9tV9bFwu
-tags:
- - Item
----
-
-# Spell Effect: Animal Form (Snake)
-![[icons-creatures-mammals-wolf-howl-moon-gray.webp|150 lp right]]
-
-Granted by _[[Animal Form]]_
-
-You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose a form.
-
-You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
-* 5 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack bonus is higher, you can use it instead.
-* Athletics modifier of +9, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of animal you choose:
-
-* **Snake**
- * Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;
- * **Melee** 1 fangs, **Damage** 2d4 piercing plus 1d6 poison.
-
-* * *
-
-**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
-
-**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ant Haul.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ant Haul.md
deleted file mode 100755
index d17025e5b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ant Haul.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Spell Effect: Ant Haul"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ant Haul"
-foundryId: Compendium.pf2e.spell-effects.Item.5yCL7InrJDHpaQjz
-tags:
- - Item
----
-
-# Spell Effect: Ant Haul
-![[icons-creatures-invertebrates-ant-strength-green.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Anticipate Peril.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Anticipate Peril.md
deleted file mode 100755
index cbcbf38db..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Anticipate Peril.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Anticipate Peril"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Anticipate Peril"
-foundryId: Compendium.pf2e.spell-effects.Item.4ag0OHKfjROmR4Pm
-tags:
- - Item
----
-
-# Spell Effect: Anticipate Peril
-![[systems-pf2e-icons-spells-anticipate-peril.webp|150 lp right]]
-
-Granted by _[[Anticipate Peril]]_
-
-The target gains a +1 status bonus to its next initiative roll, after which the spell ends.
-
-* * *
-
-**Heightened (+2)** The status bonus increases by 1, to a maximum of +4 at 7th level.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Apex Companion.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Apex Companion.md
deleted file mode 100755
index ffd94ffdd..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Apex Companion.md
+++ /dev/null
@@ -1,23 +0,0 @@
----
-title: "Spell Effect: Apex Companion"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Apex Companion"
-foundryId: Compendium.pf2e.spell-effects.Item.NXzo2kdgVixIZ2T1
-tags:
- - Item
----
-
-# Spell Effect: Apex Companion
-![[systems-pf2e-icons-spells-apex-companion.webp|150 lp right]]
-
-Granted by _[[Apex Companion]]_.
-
-Your animal companion gains the following statistics and abilities while in its apex form.
-
-* Your animal companion becomes Huge and its attacks have 15-foot reach. It must have enough space to expand into or the spell is lost.
-* 30 temporary Hit Points.
-* Darkvision.
-* +10-foot status bonus to its Speeds.
-
-_Note: this effect will **not** increase your animal companion's damage dice by one step, and will not apply the deadly d12 trait to their attack._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Arcane Countermeasure.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Arcane Countermeasure.md
deleted file mode 100755
index 4fdee562d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Arcane Countermeasure.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Arcane Countermeasure"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Arcane Countermeasure"
-foundryId: Compendium.pf2e.spell-effects.Item.14m4s0FeRSqRlHwL
-tags:
- - Item
----
-
-# Spell Effect: Arcane Countermeasure
-![[icons-magic-light-projectiles-star-purple.webp|150 lp right]]
-
-Granted by _[[Arcane Countermeasure]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Armor of Bones.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Armor of Bones.md
deleted file mode 100755
index 636994a0e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Armor of Bones.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Armor of Bones"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Armor of Bones"
-foundryId: Compendium.pf2e.spell-effects.Item.6BjslHgY01cNbKp5
-tags:
- - Item
----
-
-# Spell Effect: Armor of Bones
-![[icons-commodities-bones-bones-ribsbrown.webp|150 lp right]]
-
-Granted by _[[Armor of Bones]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Athletic Rush.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Athletic Rush.md
deleted file mode 100755
index 5650eb0f1..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Athletic Rush.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Athletic Rush"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Athletic Rush"
-foundryId: Compendium.pf2e.spell-effects.Item.57lnrCzGUcNUBP2O
-tags:
- - Item
----
-
-# Spell Effect: Athletic Rush
-![[icons-magic-control-buff-strength-muscle-damage.webp|150 lp right]]
-
-Granted by _[[Athletic Rush]]_.
-
-You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Augment Summoning.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Augment Summoning.md
deleted file mode 100755
index 4b0ca575a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Augment Summoning.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Augment Summoning"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Augment Summoning"
-foundryId: Compendium.pf2e.spell-effects.Item.UtIOWubq7akdHMOh
-tags:
- - Item
----
-
-# Spell Effect: Augment Summoning
-![[systems-pf2e-icons-spells-augment-summoning.webp|150 lp right]]
-
-Granted by casting _[[Fortify Summoning]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bane.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bane.md
deleted file mode 100755
index 676cc2c3f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bane.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Bane"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Bane"
-foundryId: Compendium.pf2e.spell-effects.Item.UTLp7omqsiC36bso
-tags:
- - Item
----
-
-# Spell Effect: Bane
-![[systems-pf2e-icons-spells-bane.webp|150 lp right]]
-
-Granted by _[[Bane]]_.
-
-You take a -1 status penalty to attack rolls.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Barkskin (Arboreal's Revenge).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Barkskin (Arboreal's Revenge).md
deleted file mode 100755
index ee7c04489..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Barkskin (Arboreal's Revenge).md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Spell Effect: Barkskin (Arboreal's Revenge)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Barkskin (Arboreal's Revenge)"
-foundryId: Compendium.pf2e.spell-effects.Item.mCb9mWAmgWPQrkTY
-tags:
- - Item
----
-
-# Spell Effect: Barkskin (Arboreal's Revenge)
-![[systems-pf2e-icons-spells-barkskin.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bathe in Blood.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bathe in Blood.md
deleted file mode 100755
index 84cb723aa..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bathe in Blood.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Bathe in Blood"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Bathe in Blood"
-foundryId: Compendium.pf2e.spell-effects.Item.kMoOWWBqDYmPcYyS
-tags:
- - Item
----
-
-# Spell Effect: Bathe in Blood
-![[icons-skills-wounds-blood-cells-vessel-red-orange.webp|150 lp right]]
-
-While remaining recognizably yourself, you also become preternaturally attractive, gaining a +1 circumstance bonus to Make an Impression.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Battlefield Persistence.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Battlefield Persistence.md
deleted file mode 100755
index 2950ce953..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Battlefield Persistence.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Battlefield Persistence"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Battlefield Persistence"
-foundryId: Compendium.pf2e.spell-effects.Item.F1APSdrw5uv672hf
-tags:
- - Item
----
-
-# Spell Effect: Battlefield Persistence
-![[icons-equipment-shield-heater-wooden-steel-boss.webp|150 lp right]]
-
-You gain a +2 status bonus to the triggering save.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bestial Curse (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bestial Curse (Critical Failure).md
deleted file mode 100755
index 556b27331..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bestial Curse (Critical Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Bestial Curse (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Bestial Curse (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.KtAJN4Qr2poTL6BB
-tags:
- - Item
----
-
-# Spell Effect: Bestial Curse (Critical Failure)
-![[systems-pf2e-icons-spells-bestial-curse.webp|150 lp right]]
-
-Granted by _[[Bestial Curse]]_
-
-The creature gains weakness 1 to silver.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bestial Curse (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bestial Curse (Failure).md
deleted file mode 100755
index 9c3478eda..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bestial Curse (Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Bestial Curse (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Bestial Curse (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.8wCVSzWYcURWewbd
-tags:
- - Item
----
-
-# Spell Effect: Bestial Curse (Failure)
-![[systems-pf2e-icons-spells-bestial-curse.webp|150 lp right]]
-
-Granted by _[[Bestial Curse]]_
-
-The creature gains weakness 1 to silver.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bless.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bless.md
deleted file mode 100755
index bd71d6f2b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bless.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Bless"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Bless"
-foundryId: Compendium.pf2e.spell-effects.Item.Gqy7K6FnbLtwGpud
-tags:
- - Item
----
-
-# Spell Effect: Bless
-![[systems-pf2e-icons-spells-bless.webp|150 lp right]]
-
-Granted by _[[Bless]]_
-
-Blessings from beyond help you strike true. You gain a +1 status bonus to attack rolls.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blessing of Defiance (2 Action).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blessing of Defiance (2 Action).md
deleted file mode 100755
index 029165b07..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blessing of Defiance (2 Action).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Blessing of Defiance (2 Action)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Blessing of Defiance (2 Action)"
-foundryId: Compendium.pf2e.spell-effects.Item.w9HpSwBLByNyRXvi
-tags:
- - Item
----
-
-# Spell Effect: Blessing of Defiance (2 Action)
-![[systems-pf2e-icons-spells-blessing-of-defiance.webp|150 lp right]]
-
-Granted by _[[Blessing of Defiance]]_
-
-Choose one saving throw: Fortitude, Reflex, or Will. The target gets a +4 status bonus to that saving throw for 1 round. If you choose Fortitude, the target gains resistance 15 to poison. If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blessing of Defiance.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blessing of Defiance.md
deleted file mode 100755
index 17553a85b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blessing of Defiance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Blessing of Defiance"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Blessing of Defiance"
-foundryId: Compendium.pf2e.spell-effects.Item.FD9Ce5pqcZYstcMI
-tags:
- - Item
----
-
-# Spell Effect: Blessing of Defiance
-![[systems-pf2e-icons-spells-blessing-of-defiance.webp|150 lp right]]
-
-Granted by _[[Blessing of Defiance]]_
-
-Choose one saving throw: Fortitude, Reflex, or Will. The target gets a +4 status bonus to that saving throw for 1 round.
-
-If you cast the two-action version, you additionally receive the following: if you choose Fortitude, the target gains resistance 15 to poison. If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blood Vendetta (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blood Vendetta (Failure).md
deleted file mode 100755
index 9a2e1b30b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blood Vendetta (Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Blood Vendetta (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Blood Vendetta (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.buXx8Azr4BYWPtFg
-tags:
- - Item
----
-
-# Spell Effect: Blood Vendetta (Failure)
-![[systems-pf2e-icons-spells-blood-vendetta.webp|150 lp right]]
-
-Granted by _[[Blood Vendetta]]_
-
-Until the bleeding stops, the target has weakness 1 to piercing and slashing damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blood Ward.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blood Ward.md
deleted file mode 100755
index da756d11f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blood Ward.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Blood Ward"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Blood Ward"
-foundryId: Compendium.pf2e.spell-effects.Item.aDOL3OAEWf3ka9oT
-tags:
- - Item
----
-
-# Spell Effect: Blood Ward
-![[icons-skills-wounds-blood-cells-vessel-red-orange.webp|150 lp right]]
-
-Granted by _[[Blood Ward]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blunt the Final Blade (Critical Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blunt the Final Blade (Critical Success).md
deleted file mode 100755
index e25ab6deb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Blunt the Final Blade (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Blunt the Final Blade (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Blunt the Final Blade (Critical Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.eotqxEWIgaK7nMpD
-tags:
- - Item
----
-
-# Spell Effect: Blunt the Final Blade (Critical Success)
-![[systems-pf2e-icons-spells-blade-barrier.webp|150 lp right]]
-
-You gain a +2 status bonus to saves against death and fear effects for the next year.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Boost Eidolon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Boost Eidolon.md
deleted file mode 100755
index 483f61093..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Boost Eidolon.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Boost Eidolon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Boost Eidolon"
-foundryId: Compendium.pf2e.spell-effects.Item.h0CKGrgjGNSg21BW
-tags:
- - Item
----
-
-# Spell Effect: Boost Eidolon
-![[icons-creatures-magical-humanoid-silhouette-glowing-pink.webp|150 lp right]]
-
-Granted by _[[Boost Eidolon]]_
-
-Your eidolon gains a +2 status bonus to damage with its unarmed attacks per weapon damage die, to a maximum of +8 with four weapon damage dice.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bottle the Storm.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bottle the Storm.md
deleted file mode 100755
index e7db4c363..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bottle the Storm.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Bottle the Storm"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Bottle the Storm"
-foundryId: Compendium.pf2e.spell-effects.Item.GlggmEqkGVj1noOD
-tags:
- - Item
----
-
-# Spell Effect: Bottle the Storm
-![[icons-magic-lightning-bolt-strike-blue-white.webp|150 lp right]]
-
-Granted by _[[Bottle the Storm]]_
-
-You gain electricity resistance against the triggering effect.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bullhorn.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bullhorn.md
deleted file mode 100755
index db3c6d06d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Bullhorn.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Spell Effect: Bullhorn"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Bullhorn"
-foundryId: Compendium.pf2e.spell-effects.Item.9yzlmYUdvdQshTDF
-tags:
- - Item
----
-
-# Spell Effect: Bullhorn
-![[systems-pf2e-icons-spells-bullhorn.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Call to Arms.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Call to Arms.md
deleted file mode 100755
index 92ba4e717..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Call to Arms.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Call to Arms"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Call to Arms"
-foundryId: Compendium.pf2e.spell-effects.Item.PNEGSVYhMKf6kQZ6
-tags:
- - Item
----
-
-# Spell Effect: Call to Arms
-![[icons-sundries-flags-banner-flag-red-white.webp|150 lp right]]
-
-Granted by _[[Call to Arms]]_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Calm.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Calm.md
deleted file mode 100755
index 1de887bd6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Calm.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Calm"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Calm"
-foundryId: Compendium.pf2e.spell-effects.Item.Qr5rgoZvI4KmFY0N
-tags:
- - Item
----
-
-# Spell Effect: Calm
-![[icons-creatures-abilities-wolf-heads-swirl-purple.webp|150 lp right]]
-
-Granted by _[[Calm]]_
-
-Calming urges impose a -1 status penalty to the creatures attack rolls.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Celestial Brand.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Celestial Brand.md
deleted file mode 100755
index 4a0a76bd6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Celestial Brand.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Celestial Brand"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Celestial Brand"
-foundryId: Compendium.pf2e.spell-effects.Item.A61eVVVyUuaUl3tz
-tags:
- - Item
----
-
-# Spell Effect: Celestial Brand
-![[icons-magic-fire-barrier-wall-flame-ring-yellow.webp|150 lp right]]
-
-Granted by attacking a target under the effect of _[[Celestial Brand]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Chromatic Armor.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Chromatic Armor.md
deleted file mode 100755
index 2b117f4f1..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Chromatic Armor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Chromatic Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Chromatic Armor"
-foundryId: Compendium.pf2e.spell-effects.Item.DHYWmMGmKOpRSqza
-tags:
- - Item
----
-
-# Spell Effect: Chromatic Armor
-![[systems-pf2e-icons-spells-chromatic-armor.webp|150 lp right]]
-
-Granted by _[[Chromatic Armor]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Damage Increase D6).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Damage Increase D6).md
deleted file mode 100755
index ffdc1f968..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Damage Increase D6).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Clawsong (Damage Increase D6)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Clawsong (Damage Increase D6)"
-foundryId: Compendium.pf2e.spell-effects.Item.CWC2fPmlgixoIKy5
-tags:
- - Item
----
-
-# Spell Effect: Clawsong (Damage Increase D6)
-![[icons-creatures-claws-claw-hooked-purple.webp|150 lp right]]
-
-The target's claw attack deals 1d6 slashing damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Damage Increase D8).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Damage Increase D8).md
deleted file mode 100755
index 6c04b8da6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Damage Increase D8).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Clawsong (Damage Increase D8)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Clawsong (Damage Increase D8)"
-foundryId: Compendium.pf2e.spell-effects.Item.afJCG4vC5WF5h5IB
-tags:
- - Item
----
-
-# Spell Effect: Clawsong (Damage Increase D8)
-![[icons-creatures-claws-claw-hooked-purple.webp|150 lp right]]
-
-If the target's claw attack already deals 1d6 slashing damage, it deals 1d8 instead.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Deadly D8).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Deadly D8).md
deleted file mode 100755
index abf7e0b0e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Deadly D8).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Clawsong (Deadly D8)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Clawsong (Deadly D8)"
-foundryId: Compendium.pf2e.spell-effects.Item.zdpTPf157rXl3tEJ
-tags:
- - Item
----
-
-# Spell Effect: Clawsong (Deadly D8)
-![[icons-creatures-claws-claw-hooked-purple.webp|150 lp right]]
-
-If its claw attack already had the versatile (piercing) trait, it gains the deadly 1d8 trait.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Versatile Piercing).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Versatile Piercing).md
deleted file mode 100755
index b2376d8f4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clawsong (Versatile Piercing).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Clawsong (Versatile Piercing)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Clawsong (Versatile Piercing)"
-foundryId: Compendium.pf2e.spell-effects.Item.g4E9l4uA62LcRBJS
-tags:
- - Item
----
-
-# Spell Effect: Clawsong (Versatile Piercing)
-![[icons-creatures-claws-claw-hooked-purple.webp|150 lp right]]
-
-The target's claw attack gains the versatile (piercing) trait.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clinging Ice.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clinging Ice.md
deleted file mode 100755
index 800b27102..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Clinging Ice.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Clinging Ice"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Clinging Ice"
-foundryId: Compendium.pf2e.spell-effects.Item.2sMXAGZfdqiy10kk
-tags:
- - Item
----
-
-# Spell Effect: Clinging Ice
-![[icons-magic-water-barrier-ice-crystal-wall-faceted.webp|150 lp right]]
-
-Granted by _[[Clinging Ice]]_.
-
-**Failure** The target takes full damage, and takes a -5-foot circumstance penalty to its Speeds until the spell ends.
-
-**Critical Failure** The target takes double damage and a -10-foot circumstance penalty to its Speeds until the spell ends.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cloak of Light.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cloak of Light.md
deleted file mode 100755
index 4e787ada0..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cloak of Light.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Cloak of Light"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Cloak of Light"
-foundryId: Compendium.pf2e.spell-effects.Item.eRRiss7y7TsneiEu
-tags:
- - Item
----
-
-# Spell Effect: Cloak of Light
-![[icons-skills-targeting-target-glowing-yellow.webp|150 lp right]]
-
-Granted by [[Cloak of Light]]
-
-You glow with bright light in a 30-foot radius and dim light to the next 30 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair (Critical Failure).md
deleted file mode 100755
index cb1418c34..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Community Repair (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Community Repair (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.6qvLnIkWAoGvTIWy
-tags:
- - Item
----
-
-# Spell Effect: Community Repair (Critical Failure)
-![[icons-commodities-tech-cog-brass.webp|150 lp right]]
-
-The public work refuses to repair itself, and the memories of the community members are soured in response to the botched ritual. For the next week, while a caster is within 60 feet of the site of the ritual, they cannot receive any benefit from beneficial emotion effects, and they take a -10-foot status penalty to their Speeds as their movement slows to a morose crawl.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair (Critical Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair (Critical Success).md
deleted file mode 100755
index b50a1327a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Community Repair (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Community Repair (Critical Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.R3j6song8sYLY5vG
-tags:
- - Item
----
-
-# Spell Effect: Community Repair (Critical Success)
-![[icons-commodities-tech-cog-brass.webp|150 lp right]]
-
-**Critical Success** The public work is restored to its prior construction, and it takes on further qualities, encouraged by the thoughts of the community. For the next week, while a caster is within 60 feet of the site of the ritual, they receive a +1 status bonus to Will saves against emotion effects and a +10-foot status bonus to their Speeds.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair.md
deleted file mode 100755
index 8d0383ffb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Community Repair.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Community Repair"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Community Repair"
-foundryId: Compendium.pf2e.spell-effects.Item.dU4viL9kh554TKeB
-tags:
- - Item
----
-
-# Spell Effect: Community Repair
-![[icons-commodities-tech-cog-brass.webp|150 lp right]]
-
-Granted by _[[Community Repair]]_
-
-**Critical Success** The public work is restored to its prior construction, and it takes on further qualities, encouraged by the thoughts of the community. For the next week, while a caster is within 60 feet of the site of the ritual, they receive a +1 status bonus to Will saves against emotion effects and a +10-foot status bonus to their Speeds.
-
-**Critical Failure** The public work refuses to repair itself, and the memories of the community members are soured in response to the botched ritual. For the next week, while a caster is within 60 feet of the site of the ritual, they cannot receive any benefit from beneficial emotion effects, and they take a -10-foot status penalty to their Speeds as their movement slows to a morose crawl.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Competitive Edge.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Competitive Edge.md
deleted file mode 100755
index 7337df572..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Competitive Edge.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Competitive Edge"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Competitive Edge"
-foundryId: Compendium.pf2e.spell-effects.Item.iJ7TVW5tDnZG9DG8
-tags:
- - Item
----
-
-# Spell Effect: Competitive Edge
-![[systems-pf2e-icons-spells-competitive-edge.webp|150 lp right]]
-
-Granted by _[[Competitive Edge]]_.
-
-You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round.
-
-* * *
-
-**Heightened (7th)** Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Conductive Weapon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Conductive Weapon.md
deleted file mode 100755
index 58737cda9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Conductive Weapon.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Conductive Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Conductive Weapon"
-foundryId: Compendium.pf2e.spell-effects.Item.WdXLgPashH5in5eB
-tags:
- - Item
----
-
-# Spell Effect: Conductive Weapon
-![[icons-weapons-swords-sword-flanged-lightning.webp|150 lp right]]
-
-Granted by _[[Conductive Weapon]]_
-
-The target becomes a _+1 shock weapon_. If any target of an attack with the weapon is wearing metal armor or is primarily made of metal, the electricity damage die from the _shock_ rune is 1d12.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Contagious Idea (Pleasant Thought).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Contagious Idea (Pleasant Thought).md
deleted file mode 100755
index eea188df4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Contagious Idea (Pleasant Thought).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Contagious Idea (Pleasant Thought)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Contagious Idea (Pleasant Thought)"
-foundryId: Compendium.pf2e.spell-effects.Item.VVSOzHV6Rz2YNHRl
-tags:
- - Item
----
-
-# Spell Effect: Contagious Idea (Pleasant Thought)
-![[systems-pf2e-icons-spells-contagious-idea.webp|150 lp right]]
-
-Granted by _[[Contagious Idea]]_
-
-You gain temporary Hit Points equal to the spell level.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Corrosive Body (Heightened 9th).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Corrosive Body (Heightened 9th).md
deleted file mode 100755
index 05ae3079f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Corrosive Body (Heightened 9th).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Corrosive Body (Heightened 9th)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Corrosive Body (Heightened 9th)"
-foundryId: Compendium.pf2e.spell-effects.Item.xKJVqN1ETnNH3tFg
-tags:
- - Item
----
-
-# Spell Effect: Corrosive Body (Heightened 9th)
-![[systems-pf2e-icons-spells-corrosive-body.webp|150 lp right]]
-
-Granted by _[[Corrosive Body]]_
-
-You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain acid immunity. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes 4d6 acid damage, and your unarmed attacks deal 2d4 additional acid damage. The first time each round that you deal acid damage to a creature in this way, you gain 5d6 temporary Hit Points as your body digests the eroded material and transforms it into a protective acid. When the spell ends, any remaining temporary HP expires as well. Your acid spells deal one additional die of acid damage (of the same damage die the spell uses). You can cast acid splash as an innate spell; the splash damage affects all creatures within 15 feet instead of the normal 5 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Corrosive Body.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Corrosive Body.md
deleted file mode 100755
index 10d456dac..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Corrosive Body.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Corrosive Body"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Corrosive Body"
-foundryId: Compendium.pf2e.spell-effects.Item.LT5AV9vSN3T9x3J9
-tags:
- - Item
----
-
-# Spell Effect: Corrosive Body
-![[systems-pf2e-icons-spells-corrosive-body.webp|150 lp right]]
-
-Granted by _[[Corrosive Body]]_
-
-You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain acid immunity. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes 3d6 acid damage, and your unarmed attacks deal 1d4 additional acid damage. The first time each round that you deal acid damage to a creature in this way, you gain `dice: 3d6` temporary Hit Points as your body digests the eroded material and transforms it into a protective acid. When the spell ends, any remaining temporary HP expires as well. Your acid spells deal one additional die of acid damage (of the same damage die the spell uses). You can cast _[[Acid Splash]]_ as an innate spell; the splash damage affects all creatures within 15 feet instead of the normal 5 feet.
-
-* * *
-
-**Heightened (9th)** Creatures touching you take 4d6 acid damage instead of 3d6, your unarmed attacks deal 2d4 additional acid damage, and you gain `dice: 5d6` temporary Hit Points.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cosmic Form (Moon).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cosmic Form (Moon).md
deleted file mode 100755
index b7262d774..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cosmic Form (Moon).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Cosmic Form (Moon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Cosmic Form (Moon)"
-foundryId: Compendium.pf2e.spell-effects.Item.tfdDpf9xSWgQer5g
-tags:
- - Item
----
-
-# Spell Effect: Cosmic Form (Moon)
-![[icons-magic-light-explosion-star-glow-blue-purple.webp|150 lp right]]
-
-Granted by _[[Cosmic Form]]_
-
-You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
-* 20 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +25, unless your own is higher.
-
-You also gain specific abilities based on the stellar body:
-
-* **Moon** Speed 30 feet, fly 50 feet;
- * **Melee** 1 fist (agile, reach 10 feet), **Damage** 2d4+10 bludgeoning plus 1d6 fire;
- * **Ranged** 1 moonbeam (range 90 feet), **Damage** 2d4+10 fire; this form's fire damage is silver for resistances, weaknesses, and the like;
- * On a critical hit with either Strike, the target is [[Stupefied|Stupefied 2]] for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cosmic Form (Sun).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cosmic Form (Sun).md
deleted file mode 100755
index fae7ae3f2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Cosmic Form (Sun).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Cosmic Form (Sun)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Cosmic Form (Sun)"
-foundryId: Compendium.pf2e.spell-effects.Item.2Ss5VblfZNHg1HjN
-tags:
- - Item
----
-
-# Spell Effect: Cosmic Form (Sun)
-![[icons-magic-light-explosion-star-glow-blue-purple.webp|150 lp right]]
-
-Granted by _[[Cosmic Form]]_
-
-You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
-* 20 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +25, unless your own is higher.
-
-You also gain specific abilities based on the stellar body:
-
-* **Sun** Speed 30 feet, fly 50 feet;
- * **Melee** 1 fist (agile, reach 10 feet), **Damage** 2d6+10 fire plus 1d6 persistent fire;
- * **Ranged** 1 sunbeam (range 90 feet), **Damage** 1d6+10 fire plus 1d6 persistent fire;
- * on a critical hit with either Strike, the target is [[Dazzled]] for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Countless Eyes.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Countless Eyes.md
deleted file mode 100755
index 5e5a4ffdd..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Countless Eyes.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Countless Eyes"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Countless Eyes"
-foundryId: Compendium.pf2e.spell-effects.Item.BfaFe1cI9IkpvmmY
-tags:
- - Item
----
-
-# Spell Effect: Countless Eyes
-![[icons-commodities-biological-eye-green-pink.webp|150 lp right]]
-
-Granted by _[[Countless Eyes]]_.
-
-* * *
-
-Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject [[Seek|Seeks]], it can Seek in a 30-foot burst centered on itself or up to four 15-foot bursts within line of sight.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Courageous Anthem.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Courageous Anthem.md
deleted file mode 100755
index a8dc4a09d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Courageous Anthem.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Courageous Anthem"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Courageous Anthem"
-foundryId: Compendium.pf2e.spell-effects.Item.beReeFroAx24hj83
-tags:
- - Item
----
-
-# Spell Effect: Courageous Anthem
-![[systems-pf2e-icons-spells-inspire-courage.webp|150 lp right]]
-
-Granted by _[[Courageous Anthem]]_
-
-You gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Ceustodaemon).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Ceustodaemon).md
deleted file mode 100755
index 6680b0432..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Ceustodaemon).md
+++ /dev/null
@@ -1,33 +0,0 @@
----
-title: "Spell Effect: Daemon Form (Ceustodaemon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Daemon Form (Ceustodaemon)"
-foundryId: Compendium.pf2e.spell-effects.Item.1n84AqLtsdT8I64W
-tags:
- - Item
----
-
-# Spell Effect: Daemon Form (Ceustodaemon)
-![[icons-creatures-magical-spirit-undead-ghost-tan-teal.webp|150 lp right]]
-
-Granted by _[[Daemon Form]]_
-
-You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to holy.
-* A +2 status bonus to all saving throws against death effects.
-* Resistance 10 to poison.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of Daemon you choose:
-
-* **Ceustodaemon** Speed 25 feet;
- * **Melee** 1 jaws (reach 10 feet), **Damage** 2d10+10 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile, reach 10 feet), **Damage** 2d6 slashing plus 1d6 spirit;
- * any successful jaws or claw Strike deals an additional 1d6 damage, and you take the same amount of damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Leukodaemon).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Leukodaemon).md
deleted file mode 100755
index c3019f70c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Leukodaemon).md
+++ /dev/null
@@ -1,33 +0,0 @@
----
-title: "Spell Effect: Daemon Form (Leukodaemon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Daemon Form (Leukodaemon)"
-foundryId: Compendium.pf2e.spell-effects.Item.ScF0ECWnfXMHYLDL
-tags:
- - Item
----
-
-# Spell Effect: Daemon Form (Leukodaemon)
-![[icons-creatures-magical-spirit-undead-ghost-tan-teal.webp|150 lp right]]
-
-Granted by _[[Daemon Form]]_
-
-You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to holy.
-* A +2 status bonus to all saving throws against death effects.
-* Resistance 10 to poison.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of Daemon you choose:
-
-* **Leukodaemon** Speed 25 feet, fly 40 feet; +2 status bonus to saves against diseases;
- * **Melee** 1 jaws (reach 10 feet), **Damage** 2d10+10 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile, reach 10 feet), **Damage** 2d6 slashing plus 1d6 spirit;
- * **Ranged** 1 composite longbow (deadly d10, range increment 100 feet, volley), **Damage** 2d8 piercing plus 1d6 spirit.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Meladaemon).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Meladaemon).md
deleted file mode 100755
index 6f3af9113..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Meladaemon).md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Spell Effect: Daemon Form (Meladaemon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Daemon Form (Meladaemon)"
-foundryId: Compendium.pf2e.spell-effects.Item.zIRnnuj4lARq43DA
-tags:
- - Item
----
-
-# Spell Effect: Daemon Form (Meladaemon)
-![[icons-creatures-magical-spirit-undead-ghost-tan-teal.webp|150 lp right]]
-
-Granted by _[[Daemon Form]]_
-
-You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to holy.
-* A +2 status bonus to all saving throws against death effects.
-* Resistance 10 to poison.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of Daemon you choose:
-
-* **Meladaemon** Speed 25 feet, fly 40 feet;
- * **Melee**1 jaws (reach 10 feet), **Damage** 2d10+10 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile, reach 10 feet), **Damage** 1d8 slashing plus 1d6 spirit and 1d6 void, and you can spend an action after a hit to Grab the target.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Piscodaemon).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Piscodaemon).md
deleted file mode 100755
index 1cabc0a6f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Daemon Form (Piscodaemon).md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Spell Effect: Daemon Form (Piscodaemon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Daemon Form (Piscodaemon)"
-foundryId: Compendium.pf2e.spell-effects.Item.0W87OkYi3qCwNGSj
-tags:
- - Item
----
-
-# Spell Effect: Daemon Form (Piscodaemon)
-![[icons-creatures-magical-spirit-undead-ghost-tan-teal.webp|150 lp right]]
-
-Granted by _[[Daemon Form]]_
-
-You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to holy.
-* A +2 status bonus to all saving throws against death effects.
-* Resistance 10 to poison.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of Daemon you choose:
-
-* **Piscodaemon** Speed 25 feet, swim 40 feet
- * **Melee** 1 claw, **Damage** 2d10+10 piercing plus 1d6 spirit and 1d6 persistent bleed, and you can spend an action after a hit to Grab the target
- * **Melee** 1 tentacle (agile), **Damage** 2d6 bludgeoning plus 1d6 spirit and 1d6 poison.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dancing Shield.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dancing Shield.md
deleted file mode 100755
index cbecd0bd6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dancing Shield.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dancing Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dancing Shield"
-foundryId: Compendium.pf2e.spell-effects.Item.2KQSsrzUqAxSXOdd
-tags:
- - Item
----
-
-# Spell Effect: Dancing Shield
-![[systems-pf2e-icons-spells-dancing-shield.webp|150 lp right]]
-
-The touched shield uses the Raise a Shield action to protect the target creature.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Darkvision (24 hours).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Darkvision (24 hours).md
deleted file mode 100755
index d39b76443..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Darkvision (24 hours).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Darkvision (24 hours)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Darkvision (24 hours)"
-foundryId: Compendium.pf2e.spell-effects.Item.inNfTmtWpsxeGBI9
-tags:
- - Item
----
-
-# Spell Effect: Darkvision (24 hours)
-![[systems-pf2e-icons-spells-darkvision.webp|150 lp right]]
-
-You grant yourself supernatural sight in areas of darkness. You gain darkvision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Darkvision.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Darkvision.md
deleted file mode 100755
index 4e2452e5d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Darkvision.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Darkvision"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Darkvision"
-foundryId: Compendium.pf2e.spell-effects.Item.IXS15IQXYCZ8vsmX
-tags:
- - Item
----
-
-# Spell Effect: Darkvision
-![[systems-pf2e-icons-spells-darkvision.webp|150 lp right]]
-
-You grant yourself supernatural sight in areas of darkness. You gain darkvision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Death Knell.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Death Knell.md
deleted file mode 100755
index b8031ed92..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Death Knell.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Death Knell"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Death Knell"
-foundryId: Compendium.pf2e.spell-effects.Item.98XT2QUk6wvXIqf7
-tags:
- - Item
----
-
-# Spell Effect: Death Knell
-![[systems-pf2e-icons-spells-death-knell.webp|150 lp right]]
-
-Granted by _[[Death Knell]]_
-
-You gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Death Ward.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Death Ward.md
deleted file mode 100755
index 20f235a00..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Death Ward.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Death Ward"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Death Ward"
-foundryId: Compendium.pf2e.spell-effects.Item.s6CwkSsMDGfUmotn
-tags:
- - Item
----
-
-# Spell Effect: Death Ward
-![[icons-magic-defensive-shield-barrier-deflect-gold.webp|150 lp right]]
-
-Granted by _[[Death Ward]]_.
-
-You are shielded from void energy, you gain a +4 status bonus to saves against death and void effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Deep Sight.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Deep Sight.md
deleted file mode 100755
index 44bcf1238..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Deep Sight.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Deep Sight"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Deep Sight"
-foundryId: Compendium.pf2e.spell-effects.Item.UAiaJYUDLtLToRUU
-tags:
- - Item
----
-
-# Spell Effect: Deep Sight
-![[systems-pf2e-icons-spells-darkvision.webp|150 lp right]]
-
-Granted by [[Deep Sight]]
-
-You gain darkvision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Babau).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Babau).md
deleted file mode 100755
index 420e84432..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Babau).md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Spell Effect: Demon Form (Babau)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Demon Form (Babau)"
-foundryId: Compendium.pf2e.spell-effects.Item.X1kkbRrh4zJuDGjl
-tags:
- - Item
----
-
-# Spell Effect: Demon Form (Babau)
-![[icons-creatures-magical-spirit-poison-smoke-green.webp|150 lp right]]
-
-Granted by _[[Demon Form]]_
-
-You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the demon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 20 + your level. Ignore your armor check's penalty and Speed reduction.
-* 30 temporary Hit Points, weakness 5 to cold iron, and weakness 5 to holy.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of demon you choose:
-
-* **Babau** Speed 25 feet;
- * **Melee** 1 longspear (reach 10 feet), **Damage** 2d8+10 piercing plus 1d6 spirit;
- * **Melee** 1 jaws, **Damage** 2d10 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile), **Damage** 2d4 slashing plus 1d6 spirit;
- * all Strikes deal 2d6 additional precision damage to [[Off-Guard]] creatures.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Hezrou).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Hezrou).md
deleted file mode 100755
index 40b02710e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Hezrou).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Demon Form (Hezrou)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Demon Form (Hezrou)"
-foundryId: Compendium.pf2e.spell-effects.Item.sXe7cPazOJbX41GU
-tags:
- - Item
----
-
-# Spell Effect: Demon Form (Hezrou)
-![[icons-creatures-magical-spirit-poison-smoke-green.webp|150 lp right]]
-
-Granted by _[[Demon Form]]_
-
-You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the demon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 20 + your level. Ignore your armor check's penalty and Speed reduction.
-* 30 temporary Hit Points, weakness 5 to cold iron, and weakness 5 to holy.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of demon you choose:
-
-* **Babau** Speed 25 feet; **Melee** 1 longspear (reach 10 feet), **Damage** 2d8+10 piercing plus 1d6 spirit; **Melee** 1 jaws, **Damage** 2d10 piercing plus 1d6 spirit; **Melee** 1 claw (agile), **Damage** 2d4 slashing plus 1d6 spirit; all Strikes deal 2d6 additional precision damage to [[Off-Guard]] creatures.
-* **Hezrou** Speed 30 feet, swim 30 feet; **Melee** 1 jaws (reach 10 feet), **Damage** 2d12+10 piercing plus 1d6 spirit, and you can spend an action after a hit to Grab the target; **Melee** 1 claw (agile, reach 10 feet), **Damage** 2d8 slashing plus 1d6 spirit.
-* **Nabasu** Speed 25 feet, fly 40 feet; **Melee** 1 jaws, **Damage** 2d10+10 piercing plus 1d6 spirit; **Melee** 1 claw (agile), **Damage** 2d6 slashing plus 1d6 spirit.
-* **Vrock** Speed 25 feet, fly 35 feet; resistance 10 to electricity; **Melee** 1 beak, **Damage** 2d8+10 piercing plus 1d6 spirit; **Melee** 1 claw (agile), **Damage** 2d6 slashing plus 1d6 spirit; **Melee** 1 talon (agile), **Damage** 2d6 slashing plus 1d6 spirit.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Nabasu).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Nabasu).md
deleted file mode 100755
index 13132e608..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Nabasu).md
+++ /dev/null
@@ -1,30 +0,0 @@
----
-title: "Spell Effect: Demon Form (Nabasu)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Demon Form (Nabasu)"
-foundryId: Compendium.pf2e.spell-effects.Item.hnfQyf05IIa7WPBB
-tags:
- - Item
----
-
-# Spell Effect: Demon Form (Nabasu)
-![[icons-creatures-magical-spirit-poison-smoke-green.webp|150 lp right]]
-
-Granted by _[[Demon Form]]_
-
-You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the demon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 20 + your level. Ignore your armor check's penalty and Speed reduction.
-* 30 temporary Hit Points, weakness 5 to cold iron, and weakness 5 to holy.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of demon you choose:
-
-* **Nabasu** Speed 25 feet, fly 40 feet;
- * **Melee** 1 jaws, **Damage** 2d10+10 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile), **Damage** 2d6 slashing plus 1d6 spirit.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Vrock).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Vrock).md
deleted file mode 100755
index 25cfe6b84..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Demon Form (Vrock).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Demon Form (Vrock)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Demon Form (Vrock)"
-foundryId: Compendium.pf2e.spell-effects.Item.20egTKICPMhibqgn
-tags:
- - Item
----
-
-# Spell Effect: Demon Form (Vrock)
-![[icons-creatures-magical-spirit-poison-smoke-green.webp|150 lp right]]
-
-Granted by _[[Demon Form]]_
-
-You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the demon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 20 + your level. Ignore your armor check's penalty and Speed reduction.
-* 30 temporary Hit Points, weakness 5 to cold iron, and weakness 5 to holy.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of demon you choose:
-
-* **Vrock** Speed 25 feet, fly 35 feet; resistance 10 to electricity;
- * **Melee** 1 beak, **Damage** 2d8+10 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile), **Damage** 2d6 slashing plus 1d6 spirit;
- * **Melee** 1 talon (agile), **Damage** 2d6 slashing plus 1d6 spirit.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Barbazu).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Barbazu).md
deleted file mode 100755
index c8713e275..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Barbazu).md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Spell Effect: Devil Form (Barbazu)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Devil Form (Barbazu)"
-foundryId: Compendium.pf2e.spell-effects.Item.0yy4t4UY1HqrEo70
-tags:
- - Item
----
-
-# Spell Effect: Devil Form (Barbazu)
-![[icons-magic-death-skull-horned-goat-pentagram-red.webp|150 lp right]]
-
-Granted by _[[Devil Form]]_
-
-You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to holy.
-* Resistance 10 to fire.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of devil you choose:
-
-* **Barbazu** Speed 35 feet;
- * **Melee** 1 glaive (deadly d8, forceful, reach 10 feet), **Damage** 2d8+10 slashing plus 1d6 spirit and 1d6 persistent bleed;
- * **Melee** 1 beard, **Damage** 3d8 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile), **Damage** 3d6 slashing plus 1d6 spirit
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Erinys).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Erinys).md
deleted file mode 100755
index f259f950b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Erinys).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Devil Form (Erinys)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Devil Form (Erinys)"
-foundryId: Compendium.pf2e.spell-effects.Item.BDMEqBsumguTrMXa
-tags:
- - Item
----
-
-# Spell Effect: Devil Form (Erinys)
-![[icons-magic-death-skull-horned-goat-pentagram-red.webp|150 lp right]]
-
-Granted by _[[Devil Form]]_
-
-You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to holy.
-* Resistance 10 to fire.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of devil you choose:
-
-* **Erinys** Speed 25 feet, fly 40 feet;
- * **Melee** 1 longsword (versatile P), **Damage** 1d8+10 slashing plus 1d6 spirit and 1d6 fire;
- * **Ranged** 1 composite longbow (deadly d10, range increment 100 feet, volley), **Damage** 1d8 piercing plus 1d6 spirit and 1d6 fire.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Osyluth).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Osyluth).md
deleted file mode 100755
index 8e472abb2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Osyluth).md
+++ /dev/null
@@ -1,33 +0,0 @@
----
-title: "Spell Effect: Devil Form (Osyluth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Devil Form (Osyluth)"
-foundryId: Compendium.pf2e.spell-effects.Item.HEbbxKtBzsLhFead
-tags:
- - Item
----
-
-# Spell Effect: Devil Form (Osyluth)
-![[icons-magic-death-skull-horned-goat-pentagram-red.webp|150 lp right]]
-
-Granted by _[[Devil Form]]_
-
-You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to holy.
-* Resistance 10 to fire.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of devil you choose:
-
-* **Osyluth** Speed 35 feet, fly 30 feet;
- * **Melee** 1 jaws, **Damage** 2d10+10 piercing plus 1d6 spirit;
- * **Melee** 1 claw (agile, reach 10 feet), **Damage** 2d6 slashing plus 1d6 spirit;
- * **Melee** 1 stinger (reach 15 feet), **Damage** 1d10 piercing plus 1d6 spirit and 1d6 poison;
- * **Ranged** 1 bone shard (range increment 30 feet), **Damage** 2d6 piercing plus 1d6 spirit.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Sarglagon).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Sarglagon).md
deleted file mode 100755
index 5dc4424e4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Devil Form (Sarglagon).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Devil Form (Sarglagon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Devil Form (Sarglagon)"
-foundryId: Compendium.pf2e.spell-effects.Item.fKeZDm8kpDFK5HWp
-tags:
- - Item
----
-
-# Spell Effect: Devil Form (Sarglagon)
-![[icons-magic-death-skull-horned-goat-pentagram-red.webp|150 lp right]]
-
-Granted by _[[Devil Form]]_
-
-You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
-* 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to holy.
-* Resistance 10 to fire.
-* Darkvision.
-* One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of devil you choose:
-
-* **Sarglagon** Speed 25 feet, fly 25 feet, swim 30 feet;
- * **Melee** 1 fangs, **Damage** 2d10+10 piercing plus 1d6 spirit;
- * **Melee** 1 tentacle arm (agile), **Damage** 1d8 bludgeoning plus 1d6 spirit and 1d6 poison.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Diabolic Edict.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Diabolic Edict.md
deleted file mode 100755
index 1426ce675..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Diabolic Edict.md
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@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Diabolic Edict"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Diabolic Edict"
-foundryId: Compendium.pf2e.spell-effects.Item.1kelGCsoXyGRqMd9
-tags:
- - Item
----
-
-# Spell Effect: Diabolic Edict
-![[systems-pf2e-icons-spells-diabolic-edict.webp|150 lp right]]
-
-Granted by _[[Diabolic Edict]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Ankylosaurus).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Ankylosaurus).md
deleted file mode 100755
index d0eaebb29..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Ankylosaurus).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dinosaur Form (Ankylosaurus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dinosaur Form (Ankylosaurus)"
-foundryId: Compendium.pf2e.spell-effects.Item.0Cyf07wboRp4CmcQ
-tags:
- - Item
----
-
-# Spell Effect: Dinosaur Form (Ankylosaurus)
-![[systems-pf2e-icons-spells-dinosaur-form.webp|150 lp right]]
-
-Granted by _[[Dinosaur Form]]_
-
-You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.
-
-You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +18, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Ankylosaurus**
- * Speed 25 feet;
- * **Melee** 1 tail (backswing, reach 10 feet), Damage 2d6 bludgeoning;
- * **Melee** 1 foot, Damage 2d6 bludgeoning.
-
-* * *
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
-
-**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Brontosaurus).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Brontosaurus).md
deleted file mode 100755
index c548996da..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Brontosaurus).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dinosaur Form (Brontosaurus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dinosaur Form (Brontosaurus)"
-foundryId: Compendium.pf2e.spell-effects.Item.KkDRRDuycXwKPa6n
-tags:
- - Item
----
-
-# Spell Effect: Dinosaur Form (Brontosaurus)
-![[systems-pf2e-icons-spells-dinosaur-form.webp|150 lp right]]
-
-Granted by _[[Dinosaur Form]]_
-
-You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.
-
-You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +18, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Brontosaurus**
- * Speed 25 feet;
- * **Melee** 1 tail (reach 15 feet), Damage 2d6 bludgeoning;
- * **Melee** 1 foot, Damage 2d8 bludgeoning.
-
-* * *
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
-
-**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Deinonychus).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Deinonychus).md
deleted file mode 100755
index 9e090c7f7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Deinonychus).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dinosaur Form (Deinonychus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dinosaur Form (Deinonychus)"
-foundryId: Compendium.pf2e.spell-effects.Item.oJbcmpBSHwmx6FD4
-tags:
- - Item
----
-
-# Spell Effect: Dinosaur Form (Deinonychus)
-![[systems-pf2e-icons-spells-dinosaur-form.webp|150 lp right]]
-
-Granted by _[[Dinosaur Form]]_
-
-You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.
-
-You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +18, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Deinonychus**
- * Speed 40 feet;
- * **Melee** 1 talon (agile), Damage 2d4 piercing plus 1 bleed damage;
- * **Melee** 1 jaws, Damage 1d10 piercing.
-
-* * *
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
-
-**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Stegosaurus).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Stegosaurus).md
deleted file mode 100755
index ba98446dc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Stegosaurus).md
+++ /dev/null
@@ -1,38 +0,0 @@
----
-title: "Spell Effect: Dinosaur Form (Stegosaurus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dinosaur Form (Stegosaurus)"
-foundryId: Compendium.pf2e.spell-effects.Item.T6XnxvsgvvOrpien
-tags:
- - Item
----
-
-# Spell Effect: Dinosaur Form (Stegosaurus)
-![[systems-pf2e-icons-spells-dinosaur-form.webp|150 lp right]]
-
-Granted by _[[Dinosaur Form]]_
-
-You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.
-
-You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +18, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Stegosaurus**
- * Speed 30 feet;
- * **Melee** 1 tail (reach 10 feet), Damage 2d8 piercing.
-
-* * *
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
-
-**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Triceratops).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Triceratops).md
deleted file mode 100755
index 3c6469ebf..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Triceratops).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dinosaur Form (Triceratops)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dinosaur Form (Triceratops)"
-foundryId: Compendium.pf2e.spell-effects.Item.iOKhr2El8R6cz6YI
-tags:
- - Item
----
-
-# Spell Effect: Dinosaur Form (Triceratops)
-![[systems-pf2e-icons-spells-dinosaur-form.webp|150 lp right]]
-
-Granted by _[[Dinosaur Form]]_
-
-You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.
-
-You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +18, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Triceratops**
- * Speed 30 feet;
- * **Melee** 1 horn, Damage 2d8 piercing, plus 1d6 bleed on a critical hit;
- * **Melee** 1 foot, Damage 2d6 bludgeoning.
-
-* * *
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
-
-**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Tyrannosaurus).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Tyrannosaurus).md
deleted file mode 100755
index ae9ef829b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dinosaur Form (Tyrannosaurus).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dinosaur Form (Tyrannosaurus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dinosaur Form (Tyrannosaurus)"
-foundryId: Compendium.pf2e.spell-effects.Item.542Keo6txtq7uvqe
-tags:
- - Item
----
-
-# Spell Effect: Dinosaur Form (Tyrannosaurus)
-![[systems-pf2e-icons-spells-dinosaur-form.webp|150 lp right]]
-
-Granted by _[[Dinosaur Form]]_
-
-You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.
-
-You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points.
-* Low-light vision and imprecise scent 30 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +18, unless your own modifier is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Tyrannosaurus**
- * Speed 30 feet;
- * **Melee** 1 jaws (deadly d12, reach 10 feet), Damage 1d12 piercing;
- * **Melee** 1 tail (reach 10 feet), Damage 1d10 bludgeoning.
-
-* * *
-
-**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
-
-**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Recall Knowledge).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Recall Knowledge).md
deleted file mode 100755
index eb5573ea5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Recall Knowledge).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Discern Secrets (Recall Knowledge)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Discern Secrets (Recall Knowledge)"
-foundryId: Compendium.pf2e.spell-effects.Item.hdOb5Iu6Zd3pHoGI
-tags:
- - Item
----
-
-# Spell Effect: Discern Secrets (Recall Knowledge)
-![[icons-sundries-scrolls-scroll-runed-tan-white.webp|150 lp right]]
-
-Granted by _[[Discern Secrets]]_, if you pick Recall Knowledge.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Seek).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Seek).md
deleted file mode 100755
index ca3b5c150..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Seek).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Discern Secrets (Seek)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Discern Secrets (Seek)"
-foundryId: Compendium.pf2e.spell-effects.Item.m1tQTBrolf7uZBW0
-tags:
- - Item
----
-
-# Spell Effect: Discern Secrets (Seek)
-![[icons-sundries-scrolls-scroll-runed-tan-white.webp|150 lp right]]
-
-Granted by _[[Discern Secrets]]_, if you pick Seek.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Sense Motive).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Sense Motive).md
deleted file mode 100755
index 268240240..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Discern Secrets (Sense Motive).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Discern Secrets (Sense Motive)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Discern Secrets (Sense Motive)"
-foundryId: Compendium.pf2e.spell-effects.Item.dEsaufFnfYihu5Ex
-tags:
- - Item
----
-
-# Spell Effect: Discern Secrets (Sense Motive)
-![[icons-sundries-scrolls-scroll-runed-tan-white.webp|150 lp right]]
-
-Granted by _[[Discern Secrets]]_, if you pick Sense Motive.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (9th level).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (9th level).md
deleted file mode 100755
index b071bc38a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (9th level).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel (9th level)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel (9th level)"
-foundryId: Compendium.pf2e.spell-effects.Item.dIftJU6Ki2QSLCOD
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel (9th level)
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 60 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 15 to lawful.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* You gain a bite unarmed attack that deals 2d10 piercing damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Evil).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Evil).md
deleted file mode 100755
index c3bd02b3b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Evil).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel (Evil)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel (Evil)"
-foundryId: Compendium.pf2e.spell-effects.Item.evK8JR3j2iWGWaug
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel (Evil)
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 40 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 10 to good.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* You gain a claws unarmed attack that deals 2d8 slashing damage and has the agile and finesse traits.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Good).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Good).md
deleted file mode 100755
index 633545ec6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Good).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel (Good)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel (Good)"
-foundryId: Compendium.pf2e.spell-effects.Item.KMF2t3qqzyFP0rxL
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel (Good)
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 40 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 10 to evil.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* Your fist attacks deal 2d8 damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Lawful).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Lawful).md
deleted file mode 100755
index 69499a3c8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel (Lawful).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel (Lawful)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel (Lawful)"
-foundryId: Compendium.pf2e.spell-effects.Item.tBgwWblDp1xdxN4D
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel (Lawful)
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 40 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 10 to chaotic.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* Your fist attacks deal 2d8 damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Evil).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Evil).md
deleted file mode 100755
index 1988465df..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Evil).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel 9th level (Evil)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel 9th level (Evil)"
-foundryId: Compendium.pf2e.spell-effects.Item.AnawxScxqUiRuGTm
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel 9th level (Evil)
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 40 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 10 to good.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* You gain a claws unarmed attack that deals 2d8 slashing damage and has the agile and finesse traits.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Good).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Good).md
deleted file mode 100755
index 2e3a5d5c6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Good).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel 9th level (Good)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel 9th level (Good)"
-foundryId: Compendium.pf2e.spell-effects.Item.OxJEUhim6xzsHIyi
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel 9th level (Good)
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 40 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 10 to evil.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* Your fist attacks deal 2d8 damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Lawful).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Lawful).md
deleted file mode 100755
index c2dd4d2ac..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel 9th level (Lawful).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel 9th level (Lawful)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel 9th level (Lawful)"
-foundryId: Compendium.pf2e.spell-effects.Item.wKdIf5x7zztiFHpL
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel 9th level (Lawful)
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 40 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 10 to chaotic.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* Your fist attacks deal 2d8 damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel.md
deleted file mode 100755
index 755ce3052..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Divine Vessel.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Divine Vessel"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Divine Vessel"
-foundryId: Compendium.pf2e.spell-effects.Item.GDzn5DToE62ZOTrP
-tags:
- - Item
----
-
-# Spell Effect: Divine Vessel
-![[systems-pf2e-icons-spells-divine-vessel.webp|150 lp right]]
-
-Granted by _[[Divine Vessel]]_
-
-You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.
-
-If you were Medium or smaller, you become Large, as the effects of _[[Enlarge]]_. You must have space to expand into, or the spell is lost. You also gain the following benefits.
-
-* 40 temporary Hit Points.
-* A fly Speed equal to your Speed.
-* Weakness 10 to lawful.
-* A +1 status bonus to saves against spells.
-* Darkvision.
-* Your unarmed attacks and weapons deal 1 additional spirit damage.
-* You gain a bite unarmed attack that deals 2d10 piercing damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Downpour.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Downpour.md
deleted file mode 100755
index c097b47e2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Downpour.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Downpour"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Downpour"
-foundryId: Compendium.pf2e.spell-effects.Item.LMXxICrByo7XZ3Q3
-tags:
- - Item
----
-
-# Spell Effect: Downpour
-![[systems-pf2e-icons-spells-downpour.webp|150 lp right]]
-
-Granted by _[[Downpour]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Claws.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Claws.md
deleted file mode 100755
index 541f91e31..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Claws.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dragon Claws"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Claws"
-foundryId: Compendium.pf2e.spell-effects.Item.7zy4W2RXQiMEr6cp
-tags:
- - Item
----
-
-# Spell Effect: Dragon Claws
-![[icons-creatures-claws-claw-hooked-barbed.webp|150 lp right]]
-
-Granted by _[[Dragon Claws]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Adamantine).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Adamantine).md
deleted file mode 100755
index 819ca895d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Adamantine).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Adamantine)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Adamantine)"
-foundryId: Compendium.pf2e.spell-effects.Item.rHXOZAFBdRXIlxt5
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Adamantine)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (primal, bludgeoning) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Adamantine**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 bludgeoning;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 bludgeoning
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 bludgeoning damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Conspirator).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Conspirator).md
deleted file mode 100755
index ac091e142..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Conspirator).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Conspirator)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Conspirator)"
-foundryId: Compendium.pf2e.spell-effects.Item.ETgzIIv3M2zvclAR
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Conspirator)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (occult, poison) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Conspirator**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 poison;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 poison
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 poison damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Diabolic).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Diabolic).md
deleted file mode 100755
index 1ba348df2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Diabolic).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Diabolic)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Diabolic)"
-foundryId: Compendium.pf2e.spell-effects.Item.OeCn76SB92GPOZwr
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Diabolic)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (divine, fire) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Diabolic**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 fire;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 fire
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 fire damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Empyreal).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Empyreal).md
deleted file mode 100755
index c9141fb09..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Empyreal).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Empyreal)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Empyreal)"
-foundryId: Compendium.pf2e.spell-effects.Item.jtW3VfI5Kktuy3GH
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Empyreal)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (divine, spirit) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Empyreal**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 spirit;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 spirit
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 spirit damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Fortune).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Fortune).md
deleted file mode 100755
index 9d40ccf53..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Fortune).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Fortune)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Fortune)"
-foundryId: Compendium.pf2e.spell-effects.Item.DrNpuMj14wVj4bWF
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Fortune)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (arcane, force) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Fortune**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 force;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 force
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 force damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Horned).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Horned).md
deleted file mode 100755
index e4fcd4d81..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Horned).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Horned)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Horned)"
-foundryId: Compendium.pf2e.spell-effects.Item.8aNZhlkzRTRKlKag
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Horned)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (poison, primal) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Horned**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 poison;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 poison
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 poison damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Mirage).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Mirage).md
deleted file mode 100755
index 6231fff24..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Mirage).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Mirage)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Mirage)"
-foundryId: Compendium.pf2e.spell-effects.Item.nWEx5kpkE8YlBZvy
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Mirage)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (arcane, mental) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Mirage**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 mental;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 mental
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 mental damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Omen).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Omen).md
deleted file mode 100755
index 530189c55..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Form (Omen).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Dragon Form (Omen)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Form (Omen)"
-foundryId: Compendium.pf2e.spell-effects.Item.V4a9pZHNUlddAwTA
-tags:
- - Item
----
-
-# Spell Effect: Dragon Form (Omen)
-![[icons-creatures-reptiles-dragon-horned-blue.webp|150 lp right]]
-
-Granted by _[[Dragon Form]]_
-
-Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet, fly Speed 100 feet.
-* Resistance 10 against the damage type of your breath weapon (see below).
-* Darkvision and imprecise scent 60 feet.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.
-* Athletics modifier of +23, unless your own modifier is higher.
-* **Breath Weapon** 2 (mental, occult) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a DC resolve reflex save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
-
-You also gain specific abilities based on the type of dragon you choose:
-
-* **Omen**
- * **Melee** 1 jaws, **Damage** 2d12 piercing plus 2d6 mental;
- * **Melee** 1 claw (agile), **Damage** 3d10 slashing;
- * **Melee** 1 tail (reach 10 feet), **Damage** 3d10 bludgeoning;
- * breath weapon 30-foot cone, 10d6 mental
-
-* * *
-
-**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage (6d10+14 mental damage).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Wings (60 Feet).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Wings (60 Feet).md
deleted file mode 100755
index b0722e044..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Wings (60 Feet).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dragon Wings (60 Feet)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Wings (60 Feet)"
-foundryId: Compendium.pf2e.spell-effects.Item.V7jAnItnVqtfCAKt
-tags:
- - Item
----
-
-# Spell Effect: Dragon Wings (60 Feet)
-![[icons-creatures-abilities-wing-batlike-red-pink.webp|150 lp right]]
-
-Granted by casting _[[Dragon Wings]]_ and gaining a 60 foot fly Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Wings (Own Speed).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Wings (Own Speed).md
deleted file mode 100755
index eb9cf6ad9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dragon Wings (Own Speed).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dragon Wings (Own Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dragon Wings (Own Speed)"
-foundryId: Compendium.pf2e.spell-effects.Item.jy4edd6pvJvJgOSP
-tags:
- - Item
----
-
-# Spell Effect: Dragon Wings (Own Speed)
-![[icons-creatures-abilities-wing-batlike-red-pink.webp|150 lp right]]
-
-Granted by casting _[[Dragon Wings]]_ and gaining a fly Speed equal to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Critical Failure).md
deleted file mode 100755
index d21a80c50..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Draw Ire (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Draw Ire (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.4VOZP2ArmS12nvz8
-tags:
- - Item
----
-
-# Spell Effect: Draw Ire (Critical Failure)
-![[icons-skills-targeting-target-glowing-yellow.webp|150 lp right]]
-
-The creature takes a -2 status penalty to attack rolls against creatures other than you.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Failure).md
deleted file mode 100755
index beadef7bc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Draw Ire (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Draw Ire (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.BsGZdgiEElNlgZVv
-tags:
- - Item
----
-
-# Spell Effect: Draw Ire (Failure)
-![[icons-skills-targeting-target-glowing-yellow.webp|150 lp right]]
-
-The creature takes a -1 status penalty to attack rolls against creatures other than you.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Success).md
deleted file mode 100755
index 583219413..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw Ire (Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Draw Ire (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Draw Ire (Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.PDoTV4EhJp63FEaG
-tags:
- - Item
----
-
-# Spell Effect: Draw Ire (Success)
-![[icons-skills-targeting-target-glowing-yellow.webp|150 lp right]]
-
-The creature takes a -1 status penalty to attack rolls against creatures other than you. The spell ends at the end of the target's next turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw the Lightning.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw the Lightning.md
deleted file mode 100755
index c39256a60..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Draw the Lightning.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Draw the Lightning"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Draw the Lightning"
-foundryId: Compendium.pf2e.spell-effects.Item.fCIT9YgGUwIc3Z9G
-tags:
- - Item
----
-
-# Spell Effect: Draw the Lightning
-![[systems-pf2e-icons-spells-draw-the-lightning.webp|150 lp right]]
-
-Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power. You must hold your weapon or an empty hand aloft as part of this spell's somatic component. When you do, a bolt of lightning descends from a storm cloud in the air above your and through the target, dealing 3d12 electricity damage with a basic Reflex save. For the rest of the spell's duration, your first Strike each round with the weapon you held aloft (or with your unarmed attacks if you held an empty hand aloft) deals an additional 1d12 electricity damage.
-
-The spell creates its own storm cloud if necessary, so you can cast _draw the lightning_ anywhere, even underground. If _draw the lightning_ is cast outside under a cloudy or stormy sky, increase the bolt's damage by 2d12.
-
-* * *
-
-**Heightened (8th)** The damage dealt to the initial target increases by 4d12, and the additional damage dealt on the first Strike each turn increases by 1d12.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Critical Failure).md
deleted file mode 100755
index f7f9a2d4a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dread Ambience (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dread Ambience (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.4Lt69zSeYElEfDrZ
-tags:
- - Item
----
-
-# Spell Effect: Dread Ambience (Critical Failure)
-![[systems-pf2e-icons-spells-dread-ambience.webp|150 lp right]]
-
-The dread ambience fails, and the casters take a -1 status penalty to all Will saves for the next week.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Critical Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Critical Success).md
deleted file mode 100755
index f76f265c9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dread Ambience (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dread Ambience (Critical Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.FT5Tt2DKBRutDqbV
-tags:
- - Item
----
-
-# Spell Effect: Dread Ambience (Critical Success)
-![[systems-pf2e-icons-spells-dread-ambience.webp|150 lp right]]
-
-The sense of dread is particularly powerful. Every creature in an area takes a -2 status penalty to saving throws against fear effects
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Success).md
deleted file mode 100755
index 992b2c56c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dread Ambience (Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dread Ambience (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dread Ambience (Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.1gTnFmfLUQnCo3TK
-tags:
- - Item
----
-
-# Spell Effect: Dread Ambience (Success)
-![[systems-pf2e-icons-spells-dread-ambience.webp|150 lp right]]
-
-Every creature in the area takes a -1 status penalty to saving throws against fear effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dutiful Challenge.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dutiful Challenge.md
deleted file mode 100755
index 84e141e7e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Dutiful Challenge.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Dutiful Challenge"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Dutiful Challenge"
-foundryId: Compendium.pf2e.spell-effects.Item.UH2sT6eW5e31Xytd
-tags:
- - Item
----
-
-# Spell Effect: Dutiful Challenge
-![[icons-sundries-flags-banner-sword-blue.webp|150 lp right]]
-
-Granted by _[[Dutiful Challenge]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Eat Fire.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Eat Fire.md
deleted file mode 100755
index ffe43e3ae..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Eat Fire.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Eat Fire"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Eat Fire"
-foundryId: Compendium.pf2e.spell-effects.Item.BGv44XBGtD4zOJBd
-tags:
- - Item
----
-
-# Spell Effect: Eat Fire
-![[systems-pf2e-icons-spells-eat-fire.webp|150 lp right]]
-
-Granted by _[[Eat Fire]]_
-
-You gain resistance to fire damage until the end of the current turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Air).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Air).md
deleted file mode 100755
index 35fc1b6ac..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Air).md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Spell Effect: Element Embodied (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Element Embodied (Air)"
-foundryId: Compendium.pf2e.spell-effects.Item.J60rN48XzBGHmR6m
-tags:
- - Item
----
-
-# Spell Effect: Element Embodied (Air)
-![[icons-creatures-magical-construct-iron-stomping-yellow.webp|150 lp right]]
-
-Granted by _[[Element Embodied]]_
-
-Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Air Elemental** fly Speed 80 feet;
- * **High Winds** (air, aura) 30 feet. Air within the emanation is difficult terrain for flying creatures that don't have the air trait;
- * **Swiftness** Your movement doesn't trigger reactions;
- * **Melee** 1 gust (reach 25 feet), **Damage** 3d12+11 bludgeoning plus [[Push]] 10 feet;
- * **Ranged** 1 lightning lash (range increment 80 feet), **Damage** 3d12+4 electricity.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Earth).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Earth).md
deleted file mode 100755
index b753a379c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Earth).md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Spell Effect: Element Embodied (Earth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Element Embodied (Earth)"
-foundryId: Compendium.pf2e.spell-effects.Item.jp88SCE3VCRAyE6x
-tags:
- - Item
----
-
-# Spell Effect: Element Embodied (Earth)
-![[icons-creatures-magical-construct-iron-stomping-yellow.webp|150 lp right]]
-
-Granted by _[[Element Embodied]]_
-
-Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Earth Elemental** 30 feet, burrow 20 feet; resistance 5 to physical;
- * **Spike Stones** (aura, earth) 30 feet. The area is difficult terrain and hazardous terrain. A creature without the earth trait that moves on the ground in the area takes 5 piercing damage for every square of that area it moves into;
- * **Rocky Toughness** You gain 40 temporary Hit Points when you choose this form instead of 30;
- * **Melee** 1 fist (reach 25 feet), **Damage** 3d12+15 bludgeoning;
- * **Ranged** 1 rock (range increment 40 feet), **Damage** 4d8+6 bludgeoning.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Fire).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Fire).md
deleted file mode 100755
index ac7f8d198..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Fire).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Element Embodied (Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Element Embodied (Fire)"
-foundryId: Compendium.pf2e.spell-effects.Item.lmAwCy7isFvLYdGd
-tags:
- - Item
----
-
-# Spell Effect: Element Embodied (Fire)
-![[icons-creatures-magical-construct-iron-stomping-yellow.webp|150 lp right]]
-
-Granted by _[[Element Embodied]]_
-
-Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Fire Elemental** 50 feet; immunity to fire; weakness to cold 10;
- * **Intense Heat** (aura, fire) 30 feet. A creature that enters the aura or starts its turn in the aura takes 5d6 fire damage with a DC resolve reflex save against your spell DC. A creature can take damage from the aura only once per round;
- * **Melee** 1 tendril (reach 25 feet), **Damage** 3d10+12 fire plus 2d6 persistent fire;
- * **Ranged** 1 fire mote (range increment 60 feet), **Damage** 4d8+6 bludgeoning.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Metal).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Metal).md
deleted file mode 100755
index 967ebbc61..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Metal).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Element Embodied (Metal)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Element Embodied (Metal)"
-foundryId: Compendium.pf2e.spell-effects.Item.lRfiYmsoQMJZ81NQ
-tags:
- - Item
----
-
-# Spell Effect: Element Embodied (Metal)
-![[icons-creatures-magical-construct-iron-stomping-yellow.webp|150 lp right]]
-
-Granted by _[[Element Embodied]]_
-
-Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Metal Elemental** 40 feet, fly 40 feet; resistance 10 to electricity;
- * **Arcing Electricity** (aura, electricity, metal) 30 feet. A creature that enters the aura or starts its turn in the aura takes 2d12 electricity damage with a basic Reflex save against your spell DC; a creature made of metal, with the metal trait, or wearing metal armor takes a –1 circumstance penalty on this save. A creature can take damage from the aura only once per round;
- * **Melee** 1 blade (reach 25 feet, versatile slashing), **Damage** 3d12+15 piercing;
- * **Ranged** 1 metal shard (range increment 40 feet, versatile slashing), **Damage** 4d8+6 piercing.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Water).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Water).md
deleted file mode 100755
index 2a50c9adc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Water).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Element Embodied (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Element Embodied (Water)"
-foundryId: Compendium.pf2e.spell-effects.Item.w1HwO7huxJoK0gHY
-tags:
- - Item
----
-
-# Spell Effect: Element Embodied (Water)
-![[icons-creatures-magical-construct-iron-stomping-yellow.webp|150 lp right]]
-
-Granted by _[[Element Embodied]]_
-
-Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Water Elemental** 40 feet, swim 80 feet; resistance 10 to fire;
- * **Vortex** (aura, water) 30 feet. Water within the aura that is part of the same body of water you occupy is difficult terrain for Swimming creatures that don't have the water trait;
- * **Melee** 1 wave (reach 25 feet), **Damage** 3d12+18 bludgeoning plus [[Push]] or Pull 10 feet;
- * **Ranged** 1 water spout (range increment 60 feet), **Damage** 4d8+6 bludgeoning.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Wood).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Wood).md
deleted file mode 100755
index 5b2a1f564..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Element Embodied (Wood).md
+++ /dev/null
@@ -1,32 +0,0 @@
----
-title: "Spell Effect: Element Embodied (Wood)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Element Embodied (Wood)"
-foundryId: Compendium.pf2e.spell-effects.Item.xPNKt1aQc3dquKlt
-tags:
- - Item
----
-
-# Spell Effect: Element Embodied (Wood)
-![[icons-creatures-magical-construct-iron-stomping-yellow.webp|150 lp right]]
-
-Granted by _[[Element Embodied]]_
-
-Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Wood Elemental** 30 feet, climb 35 feet; resistance 5 to physical; weakness to axes 10;
- * **Lush Growth** (aura, wood) 30 feet. Ground in the area is difficult terrain, and any time a creature in the area regains HP from a healing vitality effect, the aura grants a +5 status bonus to the healing;
- * **Woody Toughness** You gain 40 temporary Hit Points when you choose this form instead of 30;
- * **Melee** 1 branch (reach 25 feet), **Damage** 3d10+18 bludgeoning;
- * **Ranged** 1 seed (range increment 40 feet), **Damage** 4d8+6 bludgeoning.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Absorption.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Absorption.md
deleted file mode 100755
index 4f19bf919..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Absorption.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Elemental Absorption"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Absorption"
-foundryId: Compendium.pf2e.spell-effects.Item.LldX5hnNhKzGtOS0
-tags:
- - Item
----
-
-# Spell Effect: Elemental Absorption
-![[icons-magic-symbols-triangle-glow-purple.webp|150 lp right]]
-
-Granted by _[[Elemental Absorption]]_
-
-You absorb elemental energy, which you can release as a powerful counterattack. Choose air, earth, fire, or water. You gain resistance 5 to damage dealt by effects with the chosen elemental trait; if you choose water, you also gain resistance to cold damage. As usual, if a spell has a multiple effects, such as a spell that deals both fire damage and bludgeoning damage with superheated rocks, you gain resistance to only the effects associated with the element you chose. Keep track of how much damage you have prevented with this spell.
-
-As a 2-action activity, which has the concentrate trait and the trait matching the element you chose, you can release the stored energy. This deals damage equal to the amount you've stored (maximum 30 damage) to one enemy within 60 feet, with a basic Reflex save. The damage type depends on the element you chose: fire damage for fire; bludgeoning or cold damage for water; bludgeoning or slashing damage for air; or bludgeoning, piercing, or slashing damage for earth. After releasing the energy, the spell ends. If you do not use the stored energy before the spell ends, the energy is lost.
-
-* * *
-
-**Heightened (+3)** The resistance increases by 5 and the maximum damage increases by 30.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Air).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Air).md
deleted file mode 100755
index 59dd999d8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Air).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Elemental Form (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Form (Air)"
-foundryId: Compendium.pf2e.spell-effects.Item.DliizYpHcmBG130w
-tags:
- - Item
----
-
-# Spell Effect: Elemental Form (Air)
-![[icons-magic-air-wind-tornado-funnel-blue-grey.webp|150 lp right]]
-
-Granted by _[[Elemental Form]]_
-
-You call upon the power of the planes to transform into a Medium elemental battle form. While in this form, you gain the air trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based. If your corresponding unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +20; ignore this change if your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Air**
- * fly Speed 80 feet, movement doesn't trigger reactions;
- * **Melee** 1 gust, **Damage** 1d4 bludgeoning.
-
-* * *
-
-**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.
-
-**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Earth).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Earth).md
deleted file mode 100755
index 64371f8be..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Earth).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Elemental Form (Earth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Form (Earth)"
-foundryId: Compendium.pf2e.spell-effects.Item.8eWLR0WCf5258z8X
-tags:
- - Item
----
-
-# Spell Effect: Elemental Form (Earth)
-![[icons-magic-earth-construct-stone.webp|150 lp right]]
-
-Granted by _[[Elemental Form]]_
-
-You call upon the power of the planes to transform into a Medium elemental battle form. While in this form, you gain the earth trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Strength based. If your corresponding unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +20; ignore this change if your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Earth**
- * Speed 20 feet, burrow Speed 20 feet;
- * **Melee** 1 fist, **Damage** 2d10 bludgeoning.
-
-* * *
-
-**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.
-
-**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Fire).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Fire).md
deleted file mode 100755
index 1cc509374..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Fire).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Elemental Form (Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Form (Fire)"
-foundryId: Compendium.pf2e.spell-effects.Item.phIoucsDa3iplMm2
-tags:
- - Item
----
-
-# Spell Effect: Elemental Form (Fire)
-![[icons-magic-fire-elemental-fire-flying.webp|150 lp right]]
-
-Granted by _[[Elemental Form]]_
-
-You call upon the power of the planes to transform into a Medium elemental battle form. While in this form, you gain the fire trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based. If your corresponding unarmed attack modifier is higher, you can use it instead.
-* Acrobatics modifier of +20; ignore this change if your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Fire**
- * Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;
- * **Melee** 1 tendril, **Damage** 1d8 fire plus 1d4 persistent fire.
-
-* * *
-
-**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.
-
-**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Water).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Water).md
deleted file mode 100755
index e47b3b0a1..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form (Water).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Elemental Form (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Form (Water)"
-foundryId: Compendium.pf2e.spell-effects.Item.kxMBdANwCcF841uA
-tags:
- - Item
----
-
-# Spell Effect: Elemental Form (Water)
-![[icons-magic-water-wave-water-blue.webp|150 lp right]]
-
-Granted by _[[Elemental Form]]_
-
-You call upon the power of the planes to transform into a Medium elemental battle form. While in this form, you gain the earth trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Strength based. If your corresponding unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +20; ignore this change if your own modifier is higher.
-
-You also gain specific abilities based on the type of elemental you choose:
-
-* **Water**
- * Speed 20 feet, swim Speed 60 feet; fire resistance 5;
- * **Melee 1** wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove.
-
-* * *
-
-**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.
-
-**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form.md
deleted file mode 100755
index 84d084716..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Form.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Elemental Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Form"
-foundryId: Compendium.pf2e.spell-effects.Item.Qp0dlhJaCzXIx73r
-tags:
- - Item
----
-
-# Spell Effect: Elemental Form
-![[systems-pf2e-icons-spells-elemental-form.webp|150 lp right]]
-
-Granted by [[Elemental Form]]
-
-You transform into an elemental battle form.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Air).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Air).md
deleted file mode 100755
index 0b5b5e9b7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Air).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Elemental Gift (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Gift (Air)"
-foundryId: Compendium.pf2e.spell-effects.Item.yke7fAUDxUNzouQc
-tags:
- - Item
----
-
-# Spell Effect: Elemental Gift (Air)
-![[systems-pf2e-icons-spells-elemental-gift.webp|150 lp right]]
-
-Granted by _[[Elemental Gift]]_
-
-An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.
-
-* **Air** The target gains a +30-foot status bonus to its land Speed and gains a fly Speed equal to its land Speed without the status bonus.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Earth).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Earth).md
deleted file mode 100755
index 4e32476c0..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Earth).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Elemental Gift (Earth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Gift (Earth)"
-foundryId: Compendium.pf2e.spell-effects.Item.fLOQMycP5tmXgPv9
-tags:
- - Item
----
-
-# Spell Effect: Elemental Gift (Earth)
-![[systems-pf2e-icons-spells-elemental-gift.webp|150 lp right]]
-
-Granted by _[[Elemental Gift]]_
-
-An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.
-
-* **Earth** While on the ground, the target gets a +2 status bonus to Fortitude and Reflex saves against effects that would Shove or Trip it, and to saves against effects that would attempt to knock it prone. In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with its own movement.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Fire).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Fire).md
deleted file mode 100755
index 8c7a5a529..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Fire).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Elemental Gift (Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Gift (Fire)"
-foundryId: Compendium.pf2e.spell-effects.Item.5R3ewWLFkgqTvZsc
-tags:
- - Item
----
-
-# Spell Effect: Elemental Gift (Fire)
-![[systems-pf2e-icons-spells-elemental-gift.webp|150 lp right]]
-
-Granted by _[[Elemental Gift]]_
-
-An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.
-
-* **Fire** The target's melee unarmed Strikes and melee weapon Strikes deal 1d6 persistent fire damage on a hit.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Water).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Water).md
deleted file mode 100755
index 8a793f744..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift (Water).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Elemental Gift (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Gift (Water)"
-foundryId: Compendium.pf2e.spell-effects.Item.yq6iu0Qxg3YEbb6s
-tags:
- - Item
----
-
-# Spell Effect: Elemental Gift (Water)
-![[systems-pf2e-icons-spells-elemental-gift.webp|150 lp right]]
-
-Granted by _[[Elemental Gift]]_
-
-An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.
-
-* **Water** The target takes on a watery sheen, gaining resistance 5 to fire and a swim Speed equal to its land Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift.md
deleted file mode 100755
index 5f59bdf96..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Gift.md
+++ /dev/null
@@ -1,23 +0,0 @@
----
-title: "Spell Effect: Elemental Gift"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Gift"
-foundryId: Compendium.pf2e.spell-effects.Item.AF4vQ1xoOiJ1ewH1
-tags:
- - Item
----
-
-# Spell Effect: Elemental Gift
-![[systems-pf2e-icons-spells-elemental-gift.webp|150 lp right]]
-
-Granted by [[Elemental Gift]]
-
-Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.
-
-* **Air** The target gains a +30-foot status bonus to its land Speed and gains a fly Speed equal to its land Speed without the status bonus.
-* **Earth** While on the ground, the target gets a +2 status bonus to Fortitude and Reflex saves against effects that would Shove or Trip it, and to saves against effects that would attempt to knock it prone. In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with its own movement.
-* **Fire** The target's melee unarmed Strikes and melee weapon Strikes deal 1d6 persistent fire damage on a hit.
-* **Metal** The target's Strikes using a metal weapon or an unarmed attack deal an additional 1d4 electricity damage on a hit and get a +1 status bonus to the attack roll if the target is made of metal or wearing metal armor.
-* **Water** The target takes on a watery sheen, gaining resistance 5 to fire and a swim Speed equal to its land Speed.
-* **Wood** The target gains a number of temporary Hit Points equal to the spell's rank, then gains half that number of temporary HP at the start of each of its turns.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Air).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Air).md
deleted file mode 100755
index 0ebe4bfdd..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Air).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Elemental Motion (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Motion (Air)"
-foundryId: Compendium.pf2e.spell-effects.Item.iqtjMVl6rGQhX2k8
-tags:
- - Item
----
-
-# Spell Effect: Elemental Motion (Air)
-![[systems-pf2e-icons-spells-elemental-motion.webp|150 lp right]]
-
-Granted by casting _[[Elemental Motion]]_ if Air is your element.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Earth).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Earth).md
deleted file mode 100755
index 86f463a4a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Earth).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Elemental Motion (Earth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Motion (Earth)"
-foundryId: Compendium.pf2e.spell-effects.Item.qbOpis7pIkXJbM2B
-tags:
- - Item
----
-
-# Spell Effect: Elemental Motion (Earth)
-![[systems-pf2e-icons-spells-elemental-motion.webp|150 lp right]]
-
-Granted by casting _[[Elemental Motion]]_ if Earth is your element.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Fire).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Fire).md
deleted file mode 100755
index ab4852080..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Fire).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Elemental Motion (Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Motion (Fire)"
-foundryId: Compendium.pf2e.spell-effects.Item.q4EEYltjqpRGiLsP
-tags:
- - Item
----
-
-# Spell Effect: Elemental Motion (Fire)
-![[systems-pf2e-icons-spells-elemental-motion.webp|150 lp right]]
-
-Granted by casting _[[Elemental Motion]]_ if Fire is your element.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Water).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Water).md
deleted file mode 100755
index c3fd5ff1e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elemental Motion (Water).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Elemental Motion (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elemental Motion (Water)"
-foundryId: Compendium.pf2e.spell-effects.Item.D0Qj5tC1hGUjzQc4
-tags:
- - Item
----
-
-# Spell Effect: Elemental Motion (Water)
-![[systems-pf2e-icons-spells-elemental-motion.webp|150 lp right]]
-
-Granted by casting _[[Elemental Motion]]_ if Water is your element.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elephant Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elephant Form.md
deleted file mode 100755
index e25f3b3c3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Elephant Form.md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Spell Effect: Elephant Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Elephant Form"
-foundryId: Compendium.pf2e.spell-effects.Item.IWD5RehCxZVfgrX9
-tags:
- - Item
----
-
-# Spell Effect: Elephant Form
-![[systems-pf2e-icons-spells-elephant-form.webp|150 lp right]]
-
-Granted by _[[Elephant Form]]_
-
-You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus. This spell has the effects of _[[Dinosaur Form]]_, except you gain the following specific abilities instead of the form-specific abilities of dinosaur form.
-
-* Speed 40 feet;
-* **Melee** 1 foot, **Damage** 2d8 bludgeoning.
-* **Melee** 1 trunk (reach 10 feet), **Effect** grabbing trunk;
-* **Melee** 1 tusk (reach 10 feet), **Damage** 2d6 piercing.
-
-**Grabbing Trunk** A creature up to two sizes smaller that's hit by your trunk is [[Grabbed]]. If you succeed at your [[Grapple]] check against a creature grabbed by your trunk, you can reposition the creature to another space within your trunk's reach.
-
-* * *
-
-**Heightened (5th)** Your elephant form is Huge; your trunk and tusk attacks have 15-foot reach, and your foot attack has 10-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.
-
-**Heightened (7th)** Your elephant form is Gargantuan; your trunk and tusk attacks have 20-foot reach, and your foot attack has 15-foot reach. Your AC is 21 + your level and you instead gain 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Embrace the Pit.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Embrace the Pit.md
deleted file mode 100755
index 96ccad031..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Embrace the Pit.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Embrace the Pit"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Embrace the Pit"
-foundryId: Compendium.pf2e.spell-effects.Item.gX8O0ArQXbEVDUbW
-tags:
- - Item
----
-
-# Spell Effect: Embrace the Pit
-![[systems-pf2e-icons-spells-embrace-the-pit.webp|150 lp right]]
-
-Granted by _[[Embrace the Pit]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Endure.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Endure.md
deleted file mode 100755
index 864f9bfcd..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Endure.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Endure"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Endure"
-foundryId: Compendium.pf2e.spell-effects.Item.AAypmg9Jz6Ysf02a
-tags:
- - Item
----
-
-# Spell Effect: Endure
-![[icons-skills-wounds-injury-face-impact-orange.webp|150 lp right]]
-
-Granted by _[[Endure]]_
-
-You grant the touched creature temporary Hit Points.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enduring Might.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enduring Might.md
deleted file mode 100755
index 1c3be952c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enduring Might.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Enduring Might"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Enduring Might"
-foundryId: Compendium.pf2e.spell-effects.Item.ZHVtJKnur9PAF5TO
-tags:
- - Item
----
-
-# Spell Effect: Enduring Might
-![[systems-pf2e-icons-spells-enduring-might.webp|150 lp right]]
-
-Granted by _[[Enduring Might]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Energy Absorption.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Energy Absorption.md
deleted file mode 100755
index 047a71b8a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Energy Absorption.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Energy Absorption"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Energy Absorption"
-foundryId: Compendium.pf2e.spell-effects.Item.lEU3DH1tGjAigpEt
-tags:
- - Item
----
-
-# Spell Effect: Energy Absorption
-![[icons-magic-water-orb-water-bubbles-teal.webp|150 lp right]]
-
-Granted by _[[Energy Absorption]]_
-
-You gain resistance to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Energy Aegis.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Energy Aegis.md
deleted file mode 100755
index 18cc81329..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Energy Aegis.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Energy Aegis"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Energy Aegis"
-foundryId: Compendium.pf2e.spell-effects.Item.4Lo2qb5PmavSsLNk
-tags:
- - Item
----
-
-# Spell Effect: Energy Aegis
-![[icons-magic-defensive-shield-barrier-glowing-blue.webp|150 lp right]]
-
-Granted by _[[Energy Aegis]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enlarge (Heightened 4th).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enlarge (Heightened 4th).md
deleted file mode 100755
index a59065a44..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enlarge (Heightened 4th).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Enlarge (Heightened 4th)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Enlarge (Heightened 4th)"
-foundryId: Compendium.pf2e.spell-effects.Item.41WThj17MZBXTO2X
-tags:
- - Item
----
-
-# Spell Effect: Enlarge (Heightened 4th)
-![[systems-pf2e-icons-spells-enlarge.webp|150 lp right]]
-
-Granted by _[[Enlarge]]_
-
-Bolstered by magical power, the target grows to size Huge. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 10 feet (or by 15 feet if it started out Tiny), and it gains a +4 status bonus to melee damage. The Spell has no effect on a Huge or larger creature.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enlarge.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enlarge.md
deleted file mode 100755
index bbb48331c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Enlarge.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Enlarge"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Enlarge"
-foundryId: Compendium.pf2e.spell-effects.Item.sPCWrhUHqlbGhYSD
-tags:
- - Item
----
-
-# Spell Effect: Enlarge
-![[systems-pf2e-icons-spells-enlarge.webp|150 lp right]]
-
-Granted by _[[Enlarge]]_
-
-Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Entangling Flora.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Entangling Flora.md
deleted file mode 100755
index 5b80dcb12..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Entangling Flora.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Entangling Flora"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Entangling Flora"
-foundryId: Compendium.pf2e.spell-effects.Item.rjM25qfw5BKj9h97
-tags:
- - Item
----
-
-# Spell Effect: Entangling Flora
-![[icons-magic-nature-root-vines-grow-brown.webp|150 lp right]]
-
-Granted by _[[Entangling Flora]]_
-
-The creature takes a -10-foot circumstance penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Entwined Roots.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Entwined Roots.md
deleted file mode 100755
index 1e93176f8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Entwined Roots.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Entwined Roots"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Entwined Roots"
-foundryId: Compendium.pf2e.spell-effects.Item.nFOJ53IkO5khO4Rr
-tags:
- - Item
----
-
-# Spell Effect: Entwined Roots
-![[icons-magic-nature-root-vine-barrier-wall-brown.webp|150 lp right]]
-
-Granted by _[[Entwined Roots]]_
-
-Each affected creature gains resistance to bludgeoning and piercing damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Envenom Companion.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Envenom Companion.md
deleted file mode 100755
index 717aa8a89..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Envenom Companion.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Envenom Companion"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Envenom Companion"
-foundryId: Compendium.pf2e.spell-effects.Item.zPGVOLz6xhsQN35C
-tags:
- - Item
----
-
-# Spell Effect: Envenom Companion
-![[icons-creatures-mammals-elk-moose-marked-green.webp|150 lp right]]
-
-Granted by _[[Envenom Companion]]_
-
-You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a creature with an unarmed Strike that deals piercing or slashing damage, that Strike deals an additional 1d8 poison damage. A creature that is damaged by this poison must attempt a Fortitude save. On a failure, it's also [[Clumsy 1]] for 1 round. This spell can't target familiars.
-
-* * *
-
-**Heightened (+3)** The poison damage increases by 1d8 and the clumsy value imposed on a failed save increases by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Euphoric Renewal.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Euphoric Renewal.md
deleted file mode 100755
index 6982dd135..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Euphoric Renewal.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Euphoric Renewal"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Euphoric Renewal"
-foundryId: Compendium.pf2e.spell-effects.Item.16QrxIYal7PJFL2W
-tags:
- - Item
----
-
-# Spell Effect: Euphoric Renewal
-![[systems-pf2e-icons-spells-euphoric-revival.webp|150 lp right]]
-
-You gain a +1 circumstance bonus to saves and gain 8 temporary Hit Points.
-
-* * *
-
-**Heightened (+1)** The number of temporary HP increases by 2.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Amphibious).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Amphibious).md
deleted file mode 100755
index ef2b48f9c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Amphibious).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Amphibious)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Amphibious)"
-foundryId: Compendium.pf2e.spell-effects.Item.0o984LjzIFXxeXIF
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Amphibious)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Climb).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Climb).md
deleted file mode 100755
index c774ab753..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Climb).md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Climb)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Climb)"
-foundryId: Compendium.pf2e.spell-effects.Item.czteoX2cggQzfkK9
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Climb)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* * *
-
-**Heightened (3rd)** Add the following options to the list of effects you can choose:
-
-* Your eidolon gains a climb Speed equal to its land Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Fly).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Fly).md
deleted file mode 100755
index 58d1a13c8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Fly).md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Fly)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Fly)"
-foundryId: Compendium.pf2e.spell-effects.Item.u0AznkjTZAVnCMNp
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Fly)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* * *
-
-**Heightened (5th)** Add the options from the 3rd-level version and the following options to the list of effects you can choose:
-
-* Your eidolon gains a fly Speed equal to its Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Huge).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Huge).md
deleted file mode 100755
index 4f0b2524c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Huge).md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Huge)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Huge)"
-foundryId: Compendium.pf2e.spell-effects.Item.ib58LaffEUIypuzL
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Huge)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* * *
-
-**Heightened (5th)** Add the options from the 3rd-level version and the following options to the list of effects you can choose:
-
-* Your eidolon becomes Huge, instead of its previous size. This increases your eidolon's reach to 15 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Large).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Large).md
deleted file mode 100755
index 775431a25..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Large).md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Large)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Large)"
-foundryId: Compendium.pf2e.spell-effects.Item.PhBrHvBwvq8rni9C
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Large)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* * *
-
-**Heightened (3rd)** Add the following options to the list of effects you can choose:
-
-* Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Scent).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Scent).md
deleted file mode 100755
index 977499133..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Scent).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Scent)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Scent)"
-foundryId: Compendium.pf2e.spell-effects.Item.pocsoEi84Mr2buOc
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Scent)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* Your eidolon gains [[Scent]] as an imprecise sense up to 30 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Sight).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Sight).md
deleted file mode 100755
index 7108cee04..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Sight).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Sight)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Sight)"
-foundryId: Compendium.pf2e.spell-effects.Item.6Ev2ytJZfr2t33iy
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Sight)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* Your eidolon gains [[Low-Light Vision]] and [[Darkvision]].
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Speed).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Speed).md
deleted file mode 100755
index 8f32af4a7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge (Speed).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Evolution Surge (Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge (Speed)"
-foundryId: Compendium.pf2e.spell-effects.Item.XMOWgJV8UXWmpgk0
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge (Speed)
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* Your eidolon gains a +20-foot status bonus to its Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge.md
deleted file mode 100755
index ce91922ef..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Evolution Surge.md
+++ /dev/null
@@ -1,35 +0,0 @@
----
-title: "Spell Effect: Evolution Surge"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Evolution Surge"
-foundryId: Compendium.pf2e.spell-effects.Item.1XlF12UbvJsTZxfp
-tags:
- - Item
----
-
-# Spell Effect: Evolution Surge
-![[systems-pf2e-icons-spells-evolution-surge.webp|150 lp right]]
-
-Granted by _[[Evolution Surge]]_.
-
-You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
-
-* Your eidolon gains [[Low-Light Vision]] and [[Darkvision]].
-* Your eidolon gains [[Scent]] as an imprecise sense up to 30 feet.
-* Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.
-* Your eidolon gains a +20-foot status bonus to its Speed.
-
-* * *
-
-**Heightened (3rd)** Add the following options to the list of effects you can choose:
-
-* Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.
-* Your eidolon gains a climb Speed equal to its land Speed.
-
-* * *
-
-**Heightened (5th)** Add the options from the 3rd-level version and the following options to the list of effects you can choose:
-
-* Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet.
-* Your eidolon gains a fly Speed equal to its Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Extract Poison.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Extract Poison.md
deleted file mode 100755
index ff1481287..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Extract Poison.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Extract Poison"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Extract Poison"
-foundryId: Compendium.pf2e.spell-effects.Item.fEhCbATDNlt6c1Ug
-tags:
- - Item
----
-
-# Spell Effect: Extract Poison
-![[icons-skills-melee-blade-tip-energy-green.webp|150 lp right]]
-
-Granted by _[[Extract Poison]]_
-
-With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so. Attempt a counteract check against one poison you're aware of on or in an object you touch. If you successfully counteract the poison, you negate the object's toxicity and transfer the poison into a weapon you are holding, coating the weapon with a simple but powerful poison. On your next successful attack with that weapon before the end of your next turn, you add 1d6 poison damage per level of the poison you counteracted. On a critically failed attack roll, you lose the extracted poison from your weapon as normal.
-
-* * *
-
-_Note: Set the level of this effect to the level of extracted poison to get the correct damage._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Face in the Crowd.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Face in the Crowd.md
deleted file mode 100755
index 7318a283a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Face in the Crowd.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Face in the Crowd"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Face in the Crowd"
-foundryId: Compendium.pf2e.spell-effects.Item.4iakL7fDcZ8RT6Tu
-tags:
- - Item
----
-
-# Spell Effect: Face in the Crowd
-![[systems-pf2e-icons-spells-face-in-the-crowd.webp|150 lp right]]
-
-Granted by _[[Face in the Crowd]]_
-
-You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Faerie Dust (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Faerie Dust (Critical Failure).md
deleted file mode 100755
index 6b29d2e3f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Faerie Dust (Critical Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Faerie Dust (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Faerie Dust (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.pcK88HqL6LjBNH2h
-tags:
- - Item
----
-
-# Spell Effect: Faerie Dust (Critical Failure)
-![[systems-pf2e-icons-spells-faerie-dust.webp|150 lp right]]
-
-Granted by _[[Faerie Dust]]_
-
-The creature takes a -1 status penalty to Perception checks and Will saves.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Faerie Dust (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Faerie Dust (Failure).md
deleted file mode 100755
index d77425a74..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Faerie Dust (Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Faerie Dust (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Faerie Dust (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.LHREWCGPkWsc4GGJ
-tags:
- - Item
----
-
-# Spell Effect: Faerie Dust (Failure)
-![[systems-pf2e-icons-spells-faerie-dust.webp|150 lp right]]
-
-Granted by _[[Faerie Dust]]_
-
-The creature takes a -2 status penalty to Perception checks and Will saves.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ False Vitality.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ False Vitality.md
deleted file mode 100755
index cd1b44aaf..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ False Vitality.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: False Vitality"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: False Vitality"
-foundryId: Compendium.pf2e.spell-effects.Item.PANUWN5xXC20WBg2
-tags:
- - Item
----
-
-# Spell Effect: False Vitality
-![[systems-pf2e-icons-spells-false-life.webp|150 lp right]]
-
-Granted by _[[False Vitality]]_
-
-You augment your flesh with the energies typically used to manipulate the undead, gaining a number of temporary Hit Points.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ferrous Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ferrous Form.md
deleted file mode 100755
index 9082b238d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ferrous Form.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Ferrous Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ferrous Form"
-foundryId: Compendium.pf2e.spell-effects.Item.qD1OA6dx8h33nKFC
-tags:
- - Item
----
-
-# Spell Effect: Ferrous Form
-![[icons-creatures-magical-construct-iron-stomping-yellow.webp|150 lp right]]
-
-Granted by _[[Ferrous Form]]_
-
-Your body transforms entirely into flexible iron. You gain resistance to physical damage, except adamantine. You're immune to death effects, disease, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, and void; any of those conditions you had when the spell is cast are suspended until the spell ends, then return with their remaining duration when the spell ends. While made of iron, you're subject to rusting effects like the _rust cloud_ spell.
-
-Your fist Strikes have a 1d10 damage die, and your metal spells deal one additional die of damage (of the same damage die and damage type the spell uses). You can cast _needle darts_ as an innate spell; the casting is reduced from 2 actions to 1.
-
-In this form, you don't need to breathe. Your Bulk doubles (to 6 if you're Small or 12 if you're Medium), and you become too dense to Swim in water, automatically sinking to the bottom. You can Dismiss the spell.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Dryad).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Dryad).md
deleted file mode 100755
index c14968051..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Dryad).md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Spell Effect: Fey Form (Dryad)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fey Form (Dryad)"
-foundryId: Compendium.pf2e.spell-effects.Item.c4cIfS2974nUJDPt
-tags:
- - Item
----
-
-# Spell Effect: Fey Form (Dryad)
-![[icons-creatures-magical-fae-fairy-winged-glowing-green.webp|150 lp right]]
-
-Granted by _[[Fey Form]]_
-
-Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to cold iron.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Acrobatics modifiers of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of fey:
-
-* **Dryad** The temporary HP gained increases to 30; Speed 25 feet; weakness 5 to fire;
- * **Melee** 1 branch, **Damage** 1d12+8 bludgeoning.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Elananx).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Elananx).md
deleted file mode 100755
index 80420924c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Elananx).md
+++ /dev/null
@@ -1,30 +0,0 @@
----
-title: "Spell Effect: Fey Form (Elananx)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fey Form (Elananx)"
-foundryId: Compendium.pf2e.spell-effects.Item.S75DOLjKaSJGMc0D
-tags:
- - Item
----
-
-# Spell Effect: Fey Form (Elananx)
-![[icons-creatures-magical-fae-fairy-winged-glowing-green.webp|150 lp right]]
-
-Granted by _[[Fey Form]]_
-
-Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to cold iron.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Acrobatics modifiers of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of fey:
-
-* **Elananx** Speed 30 feet; resistance 5 to fire;
- * **Melee** 1 jaws, **Damage** 1d6+8 piercing plus 1d6 fire;
- * **Melee** 1 claw (agile), **Damage** 1d6 slashing.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Naiad).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Naiad).md
deleted file mode 100755
index a06df10be..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Naiad).md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Spell Effect: Fey Form (Naiad)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fey Form (Naiad)"
-foundryId: Compendium.pf2e.spell-effects.Item.KcBqo33ekJHxZLHo
-tags:
- - Item
----
-
-# Spell Effect: Fey Form (Naiad)
-![[icons-creatures-magical-fae-fairy-winged-glowing-green.webp|150 lp right]]
-
-Granted by _[[Fey Form]]_
-
-Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to cold iron.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Acrobatics modifiers of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of fey:
-
-* **Naiad** Speed 25 feet, swim 25 feet; resistance 5 to fire;
- * **Melee** 1 aqueous fist (water) **Damage** 1d8+8 bludgeoning.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Redcap).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Redcap).md
deleted file mode 100755
index 8d61daedc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Redcap).md
+++ /dev/null
@@ -1,30 +0,0 @@
----
-title: "Spell Effect: Fey Form (Redcap)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fey Form (Redcap)"
-foundryId: Compendium.pf2e.spell-effects.Item.heAj9paC8ZRh7QEj
-tags:
- - Item
----
-
-# Spell Effect: Fey Form (Redcap)
-![[icons-creatures-magical-fae-fairy-winged-glowing-green.webp|150 lp right]]
-
-Granted by _[[Fey Form]]_
-
-Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to cold iron.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Acrobatics modifiers of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of fey:
-
-* **Redcap** Speed 40 feet; **Size** Small;
- * **Melee** 1 scythe (deadly d10, trip), **Damage** 1d10+8 slashing;
- * **Melee** 1 boot (agile, versatile B), **Damage** 1d6 piercing.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Unicorn).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Unicorn).md
deleted file mode 100755
index a7824dca3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fey Form (Unicorn).md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: "Spell Effect: Fey Form (Unicorn)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fey Form (Unicorn)"
-foundryId: Compendium.pf2e.spell-effects.Item.DwM5qcFp4JgKhXrY
-tags:
- - Item
----
-
-# Spell Effect: Fey Form (Unicorn)
-![[systems-pf2e-icons-spells-fey-form-unicorn.webp|150 lp right]]
-
-Granted by _[[Fey Form]]_
-
-Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of the form that you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 15 temporary Hit Points and weakness 5 to cold iron.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
-* Acrobatics modifiers of +16, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of fey:
-
-* **Unicorn** gain the beast trait in addition to fey; Speed 40 feet; resistance 5 to poison; **Size** Large;
- * **Melee** 1 horn, **Damage** 1d10+8 piercing plus 1 good;
- * **Melee** 1 hoof (agile), **Damage** 1d8 bludgeoning;
- * all Strikes have the effects of a _[[Ghost Touch]]_ property rune.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fiery Body (9th Level).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fiery Body (9th Level).md
deleted file mode 100755
index 684a7826a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fiery Body (9th Level).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Fiery Body (9th Level)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fiery Body (9th Level)"
-foundryId: Compendium.pf2e.spell-effects.Item.U2eD42cGwdvQMdN0
-tags:
- - Item
----
-
-# Spell Effect: Fiery Body (9th Level)
-![[icons-magic-fire-elemental-fire-humanoid.webp|150 lp right]]
-
-Granted by _[[Fiery Body]]_
-
-You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 4d6 fire damage. Your unarmed attacks deal 2d4 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast _[[Produce Flame]]_ as an innate spell; the casting is reduced from 2 actions to 1. In fire form, you have a fly Speed of 60 feet and don't need to breathe.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fiery Body.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fiery Body.md
deleted file mode 100755
index 1b63f6b82..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fiery Body.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Spell Effect: Fiery Body"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fiery Body"
-foundryId: Compendium.pf2e.spell-effects.Item.uIMaMzd6pcKmMNPJ
-tags:
- - Item
----
-
-# Spell Effect: Fiery Body
-![[icons-magic-fire-elemental-fire-humanoid.webp|150 lp right]]
-
-Granted by _[[Fiery Body]]_
-
-You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage.
-
-Your unarmed attacks deal an additional 1d4 fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast [[Ignition]] as an innate spell; the casting is reduced from 2 actions to 1.
-
-In fire form, you have a fly Speed of 40 feet and don't need to breathe.
-
-* * *
-
-**Heightened (9th)** Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fire Shield.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fire Shield.md
deleted file mode 100755
index f0fa6cf99..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fire Shield.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Fire Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fire Shield"
-foundryId: Compendium.pf2e.spell-effects.Item.1RsScTvNdGD9zGWe
-tags:
- - Item
----
-
-# Spell Effect: Fire Shield
-![[icons-magic-fire-barrier-shield-explosion-yellow.webp|150 lp right]]
-
-Granted by _[[Fire Shield]]_
-
-The target gains resistance to cold damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Barrier.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Barrier.md
deleted file mode 100755
index 2fdbc0862..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Barrier.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Flame Barrier"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Flame Barrier"
-foundryId: Compendium.pf2e.spell-effects.Item.UXdt1WVA66oZOoZS
-tags:
- - Item
----
-
-# Spell Effect: Flame Barrier
-![[systems-pf2e-icons-spells-flame-barrier.webp|150 lp right]]
-
-Granted by _[[Flame Barrier]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Dancer.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Dancer.md
deleted file mode 100755
index 03935cd65..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Dancer.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Flame Dancer"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Flame Dancer"
-foundryId: Compendium.pf2e.spell-effects.Item.1cBl1gVcpzOqlluC
-tags:
- - Item
----
-
-# Spell Effect: Flame Dancer
-![[icons-magic-fire-elemental-fire-humanoid.webp|150 lp right]]
-
-Granted by _[[Flame Dancer]]_
-
-The target's unarmed Strikes deal additional fire damage. Critical hits with these Strikes also deal persistent fire damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Wisp.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Wisp.md
deleted file mode 100755
index 629958f80..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flame Wisp.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Flame Wisp"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Flame Wisp"
-foundryId: Compendium.pf2e.spell-effects.Item.ei9MIyZbIaP4AZmh
-tags:
- - Item
----
-
-# Spell Effect: Flame Wisp
-![[icons-magic-fire-projectile-fireball-embers-yellow.webp|150 lp right]]
-
-Three faintly glowing wisps of fire float around your head. Each time you hit a creature with a Strike, one of the wisps goes hurtling towards that creature, dealing 1d4 fire damage. If you Cast a Spell with the fire trait while you have fewer than three wisps, a new wisp appears.
-
-* * *
-
-**Heightened (+2)** The damage increases by 1d4.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flashy Disappearance.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flashy Disappearance.md
deleted file mode 100755
index 1b3729c25..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flashy Disappearance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Flashy Disappearance"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Flashy Disappearance"
-foundryId: Compendium.pf2e.spell-effects.Item.4vlorajqpFcS5Ozi
-tags:
- - Item
----
-
-# Spell Effect: Flashy Disappearance
-![[systems-pf2e-icons-spells-flashy-disappearance.webp|150 lp right]]
-
-Granted by _[[Flashy Disappearance]]_
-
-You create a puff of colorful smoke that quickly disperses while you become temporarily invisible. You become undetected to all creatures unless they can see invisible creatures. You Stride. At the end of your movement, if you have cover, greater cover, or concealment, attempt a Stealth check to Hide. You gain a +2 status bonus to this Stealth check. The invisibility then ends, and you either become observed or hidden to creatures as determined by your check to Hide, if you made one.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fleet Step.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fleet Step.md
deleted file mode 100755
index bc35f9f52..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fleet Step.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Fleet Step"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fleet Step"
-foundryId: Compendium.pf2e.spell-effects.Item.ThFug45WHkQQXcoF
-tags:
- - Item
----
-
-# Spell Effect: Fleet Step
-![[icons-skills-movement-feet-winged-sandals-tan.webp|150 lp right]]
-
-Granted by _[[Fleet Step]]_
-
-You gain a +30-foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flicker.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flicker.md
deleted file mode 100755
index 0c5a12b80..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Flicker.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Flicker"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Flicker"
-foundryId: Compendium.pf2e.spell-effects.Item.ZlsuhS9J0S3PuvCO
-tags:
- - Item
----
-
-# Spell Effect: Flicker
-![[systems-pf2e-icons-spells-blink.webp|150 lp right]]
-
-Granted by _[[Flicker]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fly.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fly.md
deleted file mode 100755
index 05437fade..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fly.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Fly"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fly"
-foundryId: Compendium.pf2e.spell-effects.Item.MuRBCiZn5IKeaoxi
-tags:
- - Item
----
-
-# Spell Effect: Fly
-![[icons-creatures-mammals-bats-movement-flying-black.webp|150 lp right]]
-
-Granted by _[[Fly]]_
-
-The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Font of Serenity.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Font of Serenity.md
deleted file mode 100755
index cb8ba9037..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Font of Serenity.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Font of Serenity"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Font of Serenity"
-foundryId: Compendium.pf2e.spell-effects.Item.Bc2Bwuan3716eAyY
-tags:
- - Item
----
-
-# Spell Effect: Font of Serenity
-![[icons-magic-light-explosion-star-glow-orange.webp|150 lp right]]
-
-Granted by _[[Font of Serenity]]_.
-
-Allies within the area gain a +1 status bonus to saving throws against emotion effects.
-
-* * *
-
-**Heightened (+4)** The bonus increases by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Forbidding Ward.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Forbidding Ward.md
deleted file mode 100755
index 3b748f95a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Forbidding Ward.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Forbidding Ward"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Forbidding Ward"
-foundryId: Compendium.pf2e.spell-effects.Item.ctMxYPGEpstvhW9C
-tags:
- - Item
----
-
-# Spell Effect: Forbidding Ward
-![[systems-pf2e-icons-spells-forbidding-ward.webp|150 lp right]]
-
-Granted by _[[Forbidding Ward]]_.
-
-You are warded against the attacks and hostile spells from the target enemy. You gain a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Foresight.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Foresight.md
deleted file mode 100755
index fbea31219..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Foresight.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Foresight"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Foresight"
-foundryId: Compendium.pf2e.spell-effects.Item.X9Na6IK8FSPcTuoc
-tags:
- - Item
----
-
-# Spell Effect: Foresight
-![[icons-magic-perception-orb-eye-scrying.webp|150 lp right]]
-
-Granted by _[[Foresight]]_
-
-While _foresight_ is in effect, the target gains a +2 status bonus to initiative rolls and isn't off-guard against undetected creatures or when flanked.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Forge (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Forge (Critical Failure).md
deleted file mode 100755
index ed42e285e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Forge (Critical Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Forge (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Forge (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.zbTpf11NtbmizuzR
-tags:
- - Item
----
-
-# Spell Effect: Forge (Critical Failure)
-![[icons-tools-smithing-furnace-fire-metal-orange.webp|150 lp right]]
-
-Granted by _[[Forge]]_
-
-A metal creature that critically fails its fortitude saving throw against _Forge_ gains weakness 2 \* spell level to physical damage until the end of the caster's next turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Frostbite.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Frostbite.md
deleted file mode 100755
index f52cb599f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Frostbite.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Frostbite"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Frostbite"
-foundryId: Compendium.pf2e.spell-effects.Item.DdqWMj7cuf4S1bgr
-tags:
- - Item
----
-
-# Spell Effect: Frostbite
-![[icons-magic-movement-trail-streak-impact-blue.webp|150 lp right]]
-
-The target gains weakness to bludgeoning equal to the spell rank.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fungal Infestation (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fungal Infestation (Critical Failure).md
deleted file mode 100755
index 380fd74b6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fungal Infestation (Critical Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Fungal Infestation (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fungal Infestation (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.RLUhIyqH84Dle4vo
-tags:
- - Item
----
-
-# Spell Effect: Fungal Infestation (Critical Failure)
-![[icons-consumables-mushrooms-umbontae-bumpy-purple.webp|150 lp right]]
-
-Granted by _[[Fungal Infestation]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fungal Infestation (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fungal Infestation (Failure).md
deleted file mode 100755
index 8d7f49ecf..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Fungal Infestation (Failure).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Fungal Infestation (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Fungal Infestation (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.AnCRD7kDcG0DDGKn
-tags:
- - Item
----
-
-# Spell Effect: Fungal Infestation (Failure)
-![[icons-consumables-mushrooms-umbontae-bumpy-purple.webp|150 lp right]]
-
-Granted by _[[Fungal Infestation]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Garden of Death (Critical Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Garden of Death (Critical Success).md
deleted file mode 100755
index cb541a965..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Garden of Death (Critical Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Garden of Death (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Garden of Death (Critical Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.5xCheSMgtQhQZm00
-tags:
- - Item
----
-
-# Spell Effect: Garden of Death (Critical Success)
-![[icons-magic-nature-plant-vines-skull-green.webp|150 lp right]]
-
-Granted by _[[Garden of Death]]_
-
-A poisonous garden forms, and you and the secondary casters gain a +2 circumstance bonus to Nature or Crafting checks to deal with the plants or animals, such as feeding them or harvesting poison from them.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gecko Grip.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gecko Grip.md
deleted file mode 100755
index 097d40af0..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gecko Grip.md
+++ /dev/null
@@ -1,17 +0,0 @@
----
-title: "Spell Effect: Gecko Grip"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Gecko Grip"
-foundryId: Compendium.pf2e.spell-effects.Item.qn7uO5Ih01yLJot7
-tags:
- - Item
----
-
-# Spell Effect: Gecko Grip
-![[icons-creatures-invertebrates-spider-striped-web-red.webp|150 lp right]]
-
-Granted by _[[Gecko Grip]]
-_
-
-The target gains a climb Speed equal to its Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ghostly Shift.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ghostly Shift.md
deleted file mode 100755
index 79f617d9f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ghostly Shift.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Ghostly Shift"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ghostly Shift"
-foundryId: Compendium.pf2e.spell-effects.Item.vUjRvriyuHDZrsgc
-tags:
- - Item
----
-
-# Spell Effect: Ghostly Shift
-![[systems-pf2e-icons-spells-ghostly-shift.webp|150 lp right]]
-
-Granted by _[[Ghostly Shift]]_
-
-You gain resistance 2 to all damage (except force).
-
-* * *
-
-**Heightened (+2)** The resistance increases by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ghostly Weapon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ghostly Weapon.md
deleted file mode 100755
index e7c071925..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ghostly Weapon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Ghostly Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ghostly Weapon"
-foundryId: Compendium.pf2e.spell-effects.Item.EScdpppYsf9KhG4D
-tags:
- - Item
----
-
-# Spell Effect: Ghostly Weapon
-![[systems-pf2e-icons-spells-ghostly-weapon.webp|150 lp right]]
-
-Granted by _[[Ghostly Weapon]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Girzanje's March.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Girzanje's March.md
deleted file mode 100755
index d86e025b4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Girzanje's March.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Girzanje's March"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Girzanje's March"
-foundryId: Compendium.pf2e.spell-effects.Item.QJRaVbulmpOzWi6w
-tags:
- - Item
----
-
-# Spell Effect: Girzanje's March
-![[icons-skills-melee-sword-winged-holy-orange.webp|150 lp right]]
-
-Granted by Girzanje's March
-
-Allied creatures who can hear and understand you gain a +1 status bonus to attack rolls, Fortitude saves, and Will saves against mental effects.
-
-* * *
-
-**Heightened (7th)** The status bonus increases to +2.
-
-**Heightened (10th)** The status bonus increases to +3.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glass Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glass Form.md
deleted file mode 100755
index 423ed6240..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glass Form.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Spell Effect: Glass Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Glass Form"
-foundryId: Compendium.pf2e.spell-effects.Item.0lYbjDI2N3xVl24E
-tags:
- - Item
----
-
-# Spell Effect: Glass Form
-![[systems-pf2e-icons-spells-glass-form.webp|150 lp right]]
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glass Shield.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glass Shield.md
deleted file mode 100755
index 888c27070..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glass Shield.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Glass Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Glass Shield"
-foundryId: Compendium.pf2e.spell-effects.Item.oDDS6D2KTjpbA491
-tags:
- - Item
----
-
-# Spell Effect: Glass Shield
-![[systems-pf2e-icons-spells-electrified-crystal-ward.webp|150 lp right]]
-
-Granted by _[[Glass Shield]]_
-
-You summon a layer of clear glass to keep you from harm.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glimpse Weakness.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glimpse Weakness.md
deleted file mode 100755
index 3c06325d2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glimpse Weakness.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Glimpse Weakness"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Glimpse Weakness"
-foundryId: Compendium.pf2e.spell-effects.Item.VJpRUgSDtAO2TSRR
-tags:
- - Item
----
-
-# Spell Effect: Glimpse Weakness
-![[systems-pf2e-icons-spells-glimpse-weakness.webp|150 lp right]]
-
-Granted by _[[Glimpse Weakness]]_
-
-You deal additional precision damage equal to 1 + this spell's level, and then the spell ends.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glutton's Jaw.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glutton's Jaw.md
deleted file mode 100755
index 1124a3091..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Glutton's Jaw.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Glutton's Jaw"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Glutton's Jaw"
-foundryId: Compendium.pf2e.spell-effects.Item.mrSulUdNbwzGSwfu
-tags:
- - Item
----
-
-# Spell Effect: Glutton's Jaw
-![[icons-creatures-abilities-mouth-teeth-sharp.webp|150 lp right]]
-
-Granted by _[[Glutton's Jaw]]_
-
-Your mouth transforms into a shadowy maw bristling with pointed teeth. These jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage. If you hit with your jaws and deal damage, you gain temporary Hit Points.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Goodberry.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Goodberry.md
deleted file mode 100755
index 83d6be0fb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Goodberry.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Goodberry"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Goodberry"
-foundryId: Compendium.pf2e.spell-effects.Item.ppVKJY6AYggn2Fma
-tags:
- - Item
----
-
-# Spell Effect: Goodberry
-![[systems-pf2e-icons-spells-goodberry.webp|150 lp right]]
-
-Granted by _[[Cornucopia]]_.
-
-You are holding one or more goodberries, which remain fresh for the duration of the spell.
-
-You can consume one or more goodberries from the same casting with an Interact action to regain 1d6+4 Hit Points per goodberry.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gravity Weapon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gravity Weapon.md
deleted file mode 100755
index 62ca1b42d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gravity Weapon.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Gravity Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Gravity Weapon"
-foundryId: Compendium.pf2e.spell-effects.Item.tNjimcyUwn8afeH6
-tags:
- - Item
----
-
-# Spell Effect: Gravity Weapon
-![[systems-pf2e-icons-spells-gravity-weapon.webp|150 lp right]]
-
-Granted by _[[Gravity Weapon]]_ .
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gray Shadow.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gray Shadow.md
deleted file mode 100755
index f4ffa82cb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Gray Shadow.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Gray Shadow"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Gray Shadow"
-foundryId: Compendium.pf2e.spell-effects.Item.7tYv9lY3ksSUny2h
-tags:
- - Item
----
-
-# Spell Effect: Gray Shadow
-![[systems-pf2e-icons-spells-gray-shadow.webp|150 lp right]]
-
-The greater shadow's shadow hand Strike deals an additional 1d8 poison damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Guidance.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Guidance.md
deleted file mode 100755
index 31bf260db..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Guidance.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Guidance"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Guidance"
-foundryId: Compendium.pf2e.spell-effects.Item.3qHKBDF7lrHw8jFK
-tags:
- - Item
----
-
-# Spell Effect: Guidance
-![[systems-pf2e-icons-spells-guidance.webp|150 lp right]]
-
-Granted by _[[Guidance]]_
-
-You have divine guidance, granting you a +1 status bonus to one attack roll, Perception check, saving throw, or skill check you attempt before the duration ends. You choose which roll to use the bonus on before rolling. If you use the bonus, the spell ends. Either way, you are then temporarily immune for 1 hour.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Guided Introspection.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Guided Introspection.md
deleted file mode 100755
index 320992509..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Guided Introspection.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Guided Introspection"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Guided Introspection"
-foundryId: Compendium.pf2e.spell-effects.Item.Me470HI6inX3Bovh
-tags:
- - Item
----
-
-# Spell Effect: Guided Introspection
-![[systems-pf2e-icons-spells-chromatic-image.webp|150 lp right]]
-
-The target gains a +1 status bonus to saving throws against emotion and fear.
-
-* * *
-
-**Heightened (+3)** The status bonus increases by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Haste.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Haste.md
deleted file mode 100755
index e36607dc2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Haste.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Haste"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Haste"
-foundryId: Compendium.pf2e.spell-effects.Item.ElkXovNrHB0Doi6O
-tags:
- - Item
----
-
-# Spell Effect: Haste
-![[systems-pf2e-icons-spells-haste.webp|150 lp right]]
-
-Granted by _[[Haste]]_
-
-The target gains the quickened condition and can use the extra action each round only for Strike and Stride actions.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Healer's Blessing.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Healer's Blessing.md
deleted file mode 100755
index aff599b82..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Healer's Blessing.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Healer's Blessing"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Healer's Blessing"
-foundryId: Compendium.pf2e.spell-effects.Item.IjoYgBgEYSTZKmab
-tags:
- - Item
----
-
-# Spell Effect: Healer's Blessing
-![[systems-pf2e-icons-spells-healers-blessing.webp|150 lp right]]
-
-Granted by _[[Healer's Blessing]]_
-
-When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Heroism.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Heroism.md
deleted file mode 100755
index fef2405aa..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Heroism.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Heroism"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Heroism"
-foundryId: Compendium.pf2e.spell-effects.Item.l9HRQggofFGIxEse
-tags:
- - Item
----
-
-# Spell Effect: Heroism
-![[icons-magic-life-ankh-gold-blue.webp|150 lp right]]
-
-Granted by _[[Heroism]]_
-
-Tapping into your inner heroism, you get a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hidden Mind.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hidden Mind.md
deleted file mode 100755
index 5ee53cb1f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hidden Mind.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Hidden Mind"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Hidden Mind"
-foundryId: Compendium.pf2e.spell-effects.Item.DBaMtFHRPEg1JeLs
-tags:
- - Item
----
-
-# Spell Effect: Hidden Mind
-![[systems-pf2e-icons-spells-mind-blank.webp|150 lp right]]
-
-Powerful wards hide a creature from magic that would spy on it or affect its mind. The target gains a +4 status bonus to saves against mental effects. _Hidden mind_ attempts to counteract any detection, revelation, and scrying effects as if its spell rank were 1 higher than its actual rank. On a success, the effect functions normally except that it detects nothing about the target and its possessions. For instance, _detect magic_ would still detect other magic in the area, but not any magic on the target.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hymn of Healing.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hymn of Healing.md
deleted file mode 100755
index 9f7942e6e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hymn of Healing.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Hymn of Healing"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Hymn of Healing"
-foundryId: Compendium.pf2e.spell-effects.Item.C1GAlZ6Gmmw0QIJN
-tags:
- - Item
----
-
-# Spell Effect: Hymn of Healing
-![[icons-magic-life-cross-beam-green.webp|150 lp right]]
-
-Granted by _[[Hymn of Healing]]_
-
-Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hyperfocus.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hyperfocus.md
deleted file mode 100755
index f82ed17cf..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Hyperfocus.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Hyperfocus"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Hyperfocus"
-foundryId: Compendium.pf2e.spell-effects.Item.qQLHPbUFASKFky1W
-tags:
- - Item
----
-
-# Spell Effect: Hyperfocus
-![[icons-creatures-eyes-human-single-blue.webp|150 lp right]]
-
-Granted by _[[Hyperfocus]]_.
-
-The target gains a +1 status bonus to Perception checks attempted with any of its precise senses.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Illusory Disguise.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Illusory Disguise.md
deleted file mode 100755
index ab8307383..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Illusory Disguise.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Illusory Disguise"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Illusory Disguise"
-foundryId: Compendium.pf2e.spell-effects.Item.3Ktyd5F9lOPo4myk
-tags:
- - Item
----
-
-# Spell Effect: Illusory Disguise
-![[systems-pf2e-icons-spells-illusory-disguise.webp|150 lp right]]
-
-Granted by _[[Illusory Disguise]]_
-
-You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise is typically good enough to hide their identity, but not to impersonate a specific individual. The spell changes their appearance and voice, but not mannerisms. You can change the appearance of its clothing and worn items, such as making its armor look like a dress. Held items are unaffected, and any worn item removed from the creature returns to its true appearance.
-
-Casting illusory disguise counts as setting up a disguise for the [[Impersonate]] use of Deception; it ignores any circumstance penalties the target might take for disguising itself as a dissimilar creature, gives a +4 status bonus to Deception checks to prevent others from seeing through the disguise, and lets the target add its level to such Deception checks even if untrained. You can Dismiss this spell.
-
-* * *
-
-**Heightened (3rd)** The target can appear as any creature of the same size, even a specific individual. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice.
-
-**Heightened (4th)** You can target up to 10 willing creatures. If you target multiple creatures, you can choose a different disguise for each target, but none can impersonate a specific individual. You can Dismiss each disguise individually or all collectively.
-
-**Heightened (7th)** As 4th, but you can choose disguises that impersonate specific individuals. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Illusory Shroud.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Illusory Shroud.md
deleted file mode 100755
index c7e0cb063..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Illusory Shroud.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Illusory Shroud"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Illusory Shroud"
-foundryId: Compendium.pf2e.spell-effects.Item.b8JCq6n1STl3Wkwy
-tags:
- - Item
----
-
-# Spell Effect: Illusory Shroud
-![[systems-pf2e-icons-spells-illusory-shroud.webp|150 lp right]]
-
-Granted by _[[Illusory Shroud]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Impeccable Flow (Critical Failure Effect).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Impeccable Flow (Critical Failure Effect).md
deleted file mode 100755
index 1c7331b49..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Impeccable Flow (Critical Failure Effect).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Impeccable Flow (Critical Failure Effect)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Impeccable Flow (Critical Failure Effect)"
-foundryId: Compendium.pf2e.spell-effects.Item.F10ofwC0k1ELIaV4
-tags:
- - Item
----
-
-# Spell Effect: Impeccable Flow (Critical Failure Effect)
-![[systems-pf2e-icons-spells-impeccable-flow.webp|150 lp right]]
-
-Granted by critically failing _[[Impeccable Flow]]_
-
-You attune yourself to an underlying cosmic order to the world. While you remain in tune with this power, you gain a +1 status bonus to Perception checks, saving throws, and skill checks. If you critically fail any check while under the effects of this spell, the bonus ends and you instead have a -1 status penalty to all checks for the remaining duration.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Impeccable Flow.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Impeccable Flow.md
deleted file mode 100755
index b806bfe36..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Impeccable Flow.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Impeccable Flow"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Impeccable Flow"
-foundryId: Compendium.pf2e.spell-effects.Item.slI9P4jUp3ERPCqX
-tags:
- - Item
----
-
-# Spell Effect: Impeccable Flow
-![[systems-pf2e-icons-spells-impeccable-flow.webp|150 lp right]]
-
-Granted by _[[Impeccable Flow]]_
-
-You gain a +1 status bonus to Perception checks, saving throws, and skill checks.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Ashes (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Ashes (Failure).md
deleted file mode 100755
index 69b00fbf3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Ashes (Failure).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Incendiary Ashes (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Incendiary Ashes (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.TrmNSuv6zWEiceqn
-tags:
- - Item
----
-
-# Spell Effect: Incendiary Ashes (Failure)
-![[systems-pf2e-icons-spells-incendiary-ashes.webp|150 lp right]]
-
-Granted _[[Incendiary Ashes]]_
-
-The creature has weakness to fire 3 for 1 minute.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Ashes (Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Ashes (Success).md
deleted file mode 100755
index 40b141a71..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Ashes (Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Incendiary Ashes (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Incendiary Ashes (Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.4dnt1P2SfcePzkrF
-tags:
- - Item
----
-
-# Spell Effect: Incendiary Ashes (Success)
-![[systems-pf2e-icons-spells-incendiary-ashes.webp|150 lp right]]
-
-Granted _[[Incendiary Ashes]]_
-
-The creature has weakness to fire 3 until the start of its next turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Aura.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Aura.md
deleted file mode 100755
index abf5f4735..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Incendiary Aura.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Incendiary Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Incendiary Aura"
-foundryId: Compendium.pf2e.spell-effects.Item.pE2TWhG97XbhgAdH
-tags:
- - Item
----
-
-# Spell Effect: Incendiary Aura
-![[systems-pf2e-icons-spells-incendiary-aura.webp|150 lp right]]
-
-Granted by _[[Incendiary Aura]]_
-
-Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent,fire damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infectious Enthusiasm.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infectious Enthusiasm.md
deleted file mode 100755
index b0cd9ae8d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infectious Enthusiasm.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Infectious Enthusiasm"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Infectious Enthusiasm"
-foundryId: Compendium.pf2e.spell-effects.Item.nU4SxAk6XreHUi5h
-tags:
- - Item
----
-
-# Spell Effect: Infectious Enthusiasm
-![[icons-skills-social-diplomacy-unity-alliance.webp|150 lp right]]
-
-Granted by _[[Infectious Enthusiasm]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infectious Melody.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infectious Melody.md
deleted file mode 100755
index d3e325acf..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infectious Melody.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Infectious Melody"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Infectious Melody"
-foundryId: Compendium.pf2e.spell-effects.Item.i9YITDcrq1nKjV5l
-tags:
- - Item
----
-
-# Spell Effect: Infectious Melody
-![[icons-magic-control-hypnosis-mesmerism-swirl.webp|150 lp right]]
-
-Granted by _[[Infectious Melody]]_
-
-**Success** For 1 round, the creature can communicate only by singing along to the melody. It can speak only on its turn, and it must take the Perform action when it does. The result of the Performance check determines how well it sang, but it stills communicate the information regardless of the result, which has no further mechanical impact than the time spent to take the action. A single Perform check is sufficient for any amount of speaking on the creature's turn. This effect might interfere with verbal components of spells or other linguistic abilities that rely on precise speech; in order to use such an ability successfully, the creature must succeed at a DC 5 flat.
-
-In addition, the creature takes a -2 status penalty on linguistic Intimidation checks, as singing its threats saps away some of the menace. The creature's constant humming of the tune also makes it nearly impossible for the creature to remain undetected.
-
-**Failure** As success, but the duration is 3 rounds.
-
-**Critical Failure** As success, but the duration is 1 hour.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infuse Vitality.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infuse Vitality.md
deleted file mode 100755
index c2eed9170..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Infuse Vitality.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Infuse Vitality"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Infuse Vitality"
-foundryId: Compendium.pf2e.spell-effects.Item.X7RD0JRxhJV9u2LC
-tags:
- - Item
----
-
-# Spell Effect: Infuse Vitality
-![[icons-weapons-swords-sword-gold-holy.webp|150 lp right]]
-
-Granted by _[[Infuse Vitality]]_.
-
-Each target's unarmed and weapon Strikes deal extra vitality damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inscrutable Mask.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inscrutable Mask.md
deleted file mode 100755
index d67b334dc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inscrutable Mask.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Inscrutable Mask"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inscrutable Mask"
-foundryId: Compendium.pf2e.spell-effects.Item.IcQMLYWYDMZbq3XE
-tags:
- - Item
----
-
-# Spell Effect: Inscrutable Mask
-![[icons-creatures-magical-construct-face-stone-pink.webp|150 lp right]]
-
-Granted by _[[Inscrutable Mask]]_
-
-You shroud your form and features in an impenetrable mask of shadow. The mask grants you a +1 status bonus to Deception checks to Lie or Feint, Intimidation checks to Demoralize, and Stealth checks to Hide in areas of dim light or darkness.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Ant).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Ant).md
deleted file mode 100755
index 7ee2079d4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Ant).md
+++ /dev/null
@@ -1,38 +0,0 @@
----
-title: "Spell Effect: Insect Form (Ant)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Insect Form (Ant)"
-foundryId: Compendium.pf2e.spell-effects.Item.6IvTWcispcDaw88N
-tags:
- - Item
----
-
-# Spell Effect: Insect Form (Ant)
-![[icons-creatures-invertebrates-spider-mandibles-brown.webp|150 lp right]]
-
-Granted by _[[Insect Form]]_
-
-You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose a form.
-
-You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Low-light vision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +13, unless your own is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Ant**
- * Speed 30 feet, climb Speed 30 feet;
- * **Melee** 1 mandibles**, Damage** 2d6 bludgeoning.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Beetle).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Beetle).md
deleted file mode 100755
index b79872804..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Beetle).md
+++ /dev/null
@@ -1,38 +0,0 @@
----
-title: "Spell Effect: Insect Form (Beetle)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Insect Form (Beetle)"
-foundryId: Compendium.pf2e.spell-effects.Item.amTa9jSml9ioKduN
-tags:
- - Item
----
-
-# Spell Effect: Insect Form (Beetle)
-![[icons-creatures-invertebrates-spider-mandibles-brown.webp|150 lp right]]
-
-Granted by _[[Insect Form]]_
-
-You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose a form.
-
-You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Low-light vision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +13, unless your own is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Beetle**
- * Speed 25 feet;
- * **Melee** 1 mandibles, **Damage** 2d10 bludgeoning.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Centipede).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Centipede).md
deleted file mode 100755
index 6672b9837..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Centipede).md
+++ /dev/null
@@ -1,38 +0,0 @@
----
-title: "Spell Effect: Insect Form (Centipede)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Insect Form (Centipede)"
-foundryId: Compendium.pf2e.spell-effects.Item.DENMzySYANjUBs4O
-tags:
- - Item
----
-
-# Spell Effect: Insect Form (Centipede)
-![[icons-creatures-invertebrates-spider-mandibles-brown.webp|150 lp right]]
-
-Granted by _[[Insect Form]]_
-
-You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose a form.
-
-You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Low-light vision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +13, unless your own is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Centipede**
- * Speed 25 feet, climb Speed 25 feet; darkvision;
- * **Melee** 1 mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Mantis).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Mantis).md
deleted file mode 100755
index 83d9b6bfe..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Mantis).md
+++ /dev/null
@@ -1,38 +0,0 @@
----
-title: "Spell Effect: Insect Form (Mantis)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Insect Form (Mantis)"
-foundryId: Compendium.pf2e.spell-effects.Item.llrOM8rPP9nxIuEN
-tags:
- - Item
----
-
-# Spell Effect: Insect Form (Mantis)
-![[icons-creatures-invertebrates-spider-mandibles-brown.webp|150 lp right]]
-
-Granted by _[[Insect Form]]_
-
-You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose a form.
-
-You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Low-light vision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +13, unless your own is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Mantis**
- * Speed 40 feet; imprecise scent 30 feet;
- * Melee 1 foreleg, **Damage** 2d8 bludgeoning.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Scorpion).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Scorpion).md
deleted file mode 100755
index 0db5cb13d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Scorpion).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Insect Form (Scorpion)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Insect Form (Scorpion)"
-foundryId: Compendium.pf2e.spell-effects.Item.bOjuEX3qj7XAOoDF
-tags:
- - Item
----
-
-# Spell Effect: Insect Form (Scorpion)
-![[icons-creatures-invertebrates-spider-mandibles-brown.webp|150 lp right]]
-
-Granted by _[[Insect Form]]_
-
-You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose a form.
-
-You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Low-light vision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +13, unless your own is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Scorpion**
- * Speed 40 feet; darkvision, imprecise tremorsense 60 feet;
- * **Melee** 1 stinger, **Damage** 1d8 piercing plus 1d4 persistent poison;
- * **Melee** 1 pincer (agile), **Damage** 1d6 bludgeoning.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Spider).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Spider).md
deleted file mode 100755
index 7a1787d8c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Insect Form (Spider).md
+++ /dev/null
@@ -1,39 +0,0 @@
----
-title: "Spell Effect: Insect Form (Spider)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Insect Form (Spider)"
-foundryId: Compendium.pf2e.spell-effects.Item.782NyomkDHyfsUn6
-tags:
- - Item
----
-
-# Spell Effect: Insect Form (Spider)
-![[icons-creatures-invertebrates-spider-mandibles-brown.webp|150 lp right]]
-
-Granted by _[[Insect Form]]_
-
-You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose a form.
-
-You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Low-light vision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +13, unless your own is higher.
-
-You also gain specific abilities based on the form you choose:
-
-* **Spider**
- * Speed 25 feet, climb Speed 25 feet; darkvision;
- * **Melee** 1 fangs, **Damage** 1d6 piercing plus 1d4 persistent poison;
- * **Ranged** 1 web (range increment 20 feet), **Damage** entangles the target for 1 round.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inside Ropes (3rd level).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inside Ropes (3rd level).md
deleted file mode 100755
index d266d7f0a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inside Ropes (3rd level).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Inside Ropes (3rd level)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inside Ropes (3rd level)"
-foundryId: Compendium.pf2e.spell-effects.Item.T3t9776ataHzrmTs
-tags:
- - Item
----
-
-# Spell Effect: Inside Ropes (3rd level)
-![[systems-pf2e-icons-spells-inside-ropes.webp|150 lp right]]
-
-The creature gains a +1 item bonus to Athletics checks to Climb while using the guts.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Courage, +2).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Courage, +2).md
deleted file mode 100755
index 7928cf253..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Courage, +2).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Inspire Heroics (Courage, +2)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inspire Heroics (Courage, +2)"
-foundryId: Compendium.pf2e.spell-effects.Item.kZ39XWJA3RBDTnqG
-tags:
- - Item
----
-
-# Spell Effect: Inspire Heroics (Courage, +2)
-![[systems-pf2e-icons-spells-inspire-heroics.webp|150 lp right]]
-
-Granted by succeeding on _[[Fortissimo Composition]]_ to enhance _[[Courageous Anthem]]_.
-
-You are inspired by words or tunes of encouragement. You gain a +2 status bonus to attack rolls, damage rolls, and saves against fear effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Courage, +3).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Courage, +3).md
deleted file mode 100755
index 212390f26..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Courage, +3).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Inspire Heroics (Courage, +3)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inspire Heroics (Courage, +3)"
-foundryId: Compendium.pf2e.spell-effects.Item.VFereWC1agrwgzPL
-tags:
- - Item
----
-
-# Spell Effect: Inspire Heroics (Courage, +3)
-![[systems-pf2e-icons-spells-inspire-heroics.webp|150 lp right]]
-
-Granted by critically succeeding on _[[Fortissimo Composition]]_ to enhance _[[Courageous Anthem]]_.
-
-You are inspired by words or tunes of encouragement. You gain a +3 status bonus to attack rolls, damage rolls, and saves against fear effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Defense, +2).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Defense, +2).md
deleted file mode 100755
index 5675053aa..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Defense, +2).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Inspire Heroics (Defense, +2)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inspire Heroics (Defense, +2)"
-foundryId: Compendium.pf2e.spell-effects.Item.Chol7ExtoN2T36mP
-tags:
- - Item
----
-
-# Spell Effect: Inspire Heroics (Defense, +2)
-![[systems-pf2e-icons-spells-inspire-heroics.webp|150 lp right]]
-
-Granted by succeeding on _[[Fortissimo Composition]]_ to enhance _[[Rallying Anthem]]_.
-
-You inspire your allies to protect themselves more effectively. You and all allies in the area gain a +2 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.
-
-_Note: resistance is not automatically added._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Defense, +3).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Defense, +3).md
deleted file mode 100755
index 28fb2c80c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Defense, +3).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Inspire Heroics (Defense, +3)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inspire Heroics (Defense, +3)"
-foundryId: Compendium.pf2e.spell-effects.Item.BKam63zT98iWMJH7
-tags:
- - Item
----
-
-# Spell Effect: Inspire Heroics (Defense, +3)
-![[systems-pf2e-icons-spells-inspire-heroics.webp|150 lp right]]
-
-Granted by critically succeeding on _[[Fortissimo Composition]]_ to enhance _[[Rallying Anthem]]_.
-
-You inspire your allies to protect themselves more effectively. You and all allies in the area gain a +3 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.
-
-_Note: resistance is not automatically added._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Strength, +2).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Strength, +2).md
deleted file mode 100755
index 586f235a6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Strength, +2).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Inspire Heroics (Strength, +2)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inspire Heroics (Strength, +2)"
-foundryId: Compendium.pf2e.spell-effects.Item.Fjnm1l59KH5YJ7G9
-tags:
- - Item
----
-
-# Spell Effect: Inspire Heroics (Strength, +2)
-![[systems-pf2e-icons-spells-inspire-heroics.webp|150 lp right]]
-
-Granted by succeeding on _[[Fortissimo Composition]]_ to enhance _[[Song of Strength]]_
-
-You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +2 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip.
-
-_Note: bonus to DCs is not automatically added._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Strength, +3).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Strength, +3).md
deleted file mode 100755
index 476c17eb3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Inspire Heroics (Strength, +3).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Inspire Heroics (Strength, +3)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Inspire Heroics (Strength, +3)"
-foundryId: Compendium.pf2e.spell-effects.Item.8XaSpienzVXLmcfp
-tags:
- - Item
----
-
-# Spell Effect: Inspire Heroics (Strength, +3)
-![[systems-pf2e-icons-spells-inspire-heroics.webp|150 lp right]]
-
-Granted by critically succeeding on _[[Fortissimo Composition]]_ to enhance _[[Song of Strength]]_
-
-You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +3 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip.
-
-_Note: bonus to DCs is not automatically added._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Instant Armor.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Instant Armor.md
deleted file mode 100755
index f73c40aae..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Instant Armor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Instant Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Instant Armor"
-foundryId: Compendium.pf2e.spell-effects.Item.jj0P4eGVpmdwZjlA
-tags:
- - Item
----
-
-# Spell Effect: Instant Armor
-![[systems-pf2e-icons-spells-instant-armor.webp|150 lp right]]
-
-Granted by _[[Instant Armor]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Iron Gut (3rd Level).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Iron Gut (3rd Level).md
deleted file mode 100755
index ad7357d11..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Iron Gut (3rd Level).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Iron Gut (3rd Level)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Iron Gut (3rd Level)"
-foundryId: Compendium.pf2e.spell-effects.Item.XTgxkQkhlap66e54
-tags:
- - Item
----
-
-# Spell Effect: Iron Gut (3rd Level)
-![[icons-magic-water-orb-water-ice-pink.webp|150 lp right]]
-
-Granted by _[[Iron Gut]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Iron Gut.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Iron Gut.md
deleted file mode 100755
index c8840c238..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Iron Gut.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Iron Gut"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Iron Gut"
-foundryId: Compendium.pf2e.spell-effects.Item.hXtK08bTnDBSzGTJ
-tags:
- - Item
----
-
-# Spell Effect: Iron Gut
-![[icons-magic-water-orb-water-ice-pink.webp|150 lp right]]
-
-Granted by _[[Iron Gut]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Juvenile Companion.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Juvenile Companion.md
deleted file mode 100755
index 58fb6a8ac..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Juvenile Companion.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Juvenile Companion"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Juvenile Companion"
-foundryId: Compendium.pf2e.spell-effects.Item.0bfqYkNaWsdTmtrc
-tags:
- - Item
----
-
-# Spell Effect: Juvenile Companion
-![[icons-creatures-mammals-dog-husky-white-blue.webp|150 lp right]]
-
-The creature becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ki Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ki Form.md
deleted file mode 100755
index 99377fa68..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ki Form.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Ki Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ki Form"
-foundryId: Compendium.pf2e.spell-effects.Item.rQaltMIEi2bn1Z4k
-tags:
- - Item
----
-
-# Spell Effect: Ki Form
-![[systems-pf2e-icons-spells-ki-form.webp|150 lp right]]
-
-Granted by _[[Ki Form]]_
-
-Drawing from deep wells of spiritual power, you take on a special ki form. In your ki form, your hair, feathers, skin, or scales change color and begin to glow.
-
-In this form you gain a Fly Speed equal to your land Speed.
-
-Choose force, lawful (only if you are lawful), negative, or vitality damage.
-
-All your Strikes deal 1d6 additional damage of the chosen type.
-
-Your entire body is also surrounded by a glowing corona of the same color as your inner ki; this is a light effect. Your corona is a 5-foot emanation that deals 2d6 force{2d6 damage of the chosen type} to creatures who start their turn within the emanation. If the emanation overlaps with a darkness effect, the corona's glow attempts to counteract the darkness effect. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. As a single action, which has the concentrate trait, you can flare your corona out to become a 30-foot emanation.
-
-In your ki form, your emotions surge to the forefront and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the nonlethal trait. You take a -2 status penalty to saves against emotion effects but gain a +2 status bonus to saves against all other mental effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ki Strike.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ki Strike.md
deleted file mode 100755
index 36c64ac76..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ki Strike.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Ki Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ki Strike"
-foundryId: Compendium.pf2e.spell-effects.Item.8olfnTmWh0GGPDqX
-tags:
- - Item
----
-
-# Spell Effect: Ki Strike
-![[systems-pf2e-icons-spells-ki-strike.webp|150 lp right]]
-
-Granted by _[[Ki Strike]]_
-
-You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage of the chosen type.
-
-* * *
-
-**Heightened (+4)** The extra damage increases by 1d6.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Knock.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Knock.md
deleted file mode 100755
index 614c4b51f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Knock.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Knock"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Knock"
-foundryId: Compendium.pf2e.spell-effects.Item.OSapCU8heNHst21y
-tags:
- - Item
----
-
-# Spell Effect: Knock
-![[icons-skills-melee-unarmed-punch-fist-blue.webp|150 lp right]]
-
-Granted by _[[Knock]]_
-
-_Knock_ grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lashunta's Life Bubble (Heightened).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lashunta's Life Bubble (Heightened).md
deleted file mode 100755
index 37e67ad2b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lashunta's Life Bubble (Heightened).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Lashunta's Life Bubble (Heightened)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Lashunta's Life Bubble (Heightened)"
-foundryId: Compendium.pf2e.spell-effects.Item.uUlFic5lnr2FpNiG
-tags:
- - Item
----
-
-# Spell Effect: Lashunta's Life Bubble (Heightened)
-![[systems-pf2e-icons-spells-air-bubble.webp|150 lp right]]
-
-You gain a +1 status bonus to saves against inhaled dangers.
-
-**Heightened (8th)** The bubble grants a +2 status bonus instead of +1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lashunta's Life Bubble.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lashunta's Life Bubble.md
deleted file mode 100755
index b5c658607..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lashunta's Life Bubble.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Lashunta's Life Bubble"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Lashunta's Life Bubble"
-foundryId: Compendium.pf2e.spell-effects.Item.nUJSdm4fy6fcwsvv
-tags:
- - Item
----
-
-# Spell Effect: Lashunta's Life Bubble
-![[systems-pf2e-icons-spells-air-bubble.webp|150 lp right]]
-
-You gain a +1 status bonus to saves against inhaled dangers.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lay on Hands (Vs. Undead).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lay on Hands (Vs. Undead).md
deleted file mode 100755
index 0f6d6b690..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lay on Hands (Vs. Undead).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Lay on Hands (Vs. Undead)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Lay on Hands (Vs. Undead)"
-foundryId: Compendium.pf2e.spell-effects.Item.JhihziXQuoteftdd
-tags:
- - Item
----
-
-# Spell Effect: Lay on Hands (Vs. Undead)
-![[systems-pf2e-icons-spells-lay-on-hands.webp|150 lp right]]
-
-Granted by _[[Lay on Hands]]_
-
-If the target is undead, they also gain a -2 status penalty to AC for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lay on Hands.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lay on Hands.md
deleted file mode 100755
index e1860df26..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lay on Hands.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Lay on Hands"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Lay on Hands"
-foundryId: Compendium.pf2e.spell-effects.Item.lyLMiauxIVUM3oF1
-tags:
- - Item
----
-
-# Spell Effect: Lay on Hands
-![[systems-pf2e-icons-spells-lay-on-hands.webp|150 lp right]]
-
-Granted by _[[Lay on Hands]]_
-
-If the target is one of your allies, they also gain a +2 status bonus to AC for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Levitate.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Levitate.md
deleted file mode 100755
index c66b51935..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Levitate.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Levitate"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Levitate"
-foundryId: Compendium.pf2e.spell-effects.Item.JqrTrvwV7pYStMXz
-tags:
- - Item
----
-
-# Spell Effect: Levitate
-![[icons-magic-light-projectile-stars-blue.webp|150 lp right]]
-
-Granted by _[[Levitate]]_.
-
-You take a -2 circumstance penalty to attack rolls while floating in the air. You can spend an Interact action to stabilize yourself and negate this penalty for the remainder of the turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life Boost.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life Boost.md
deleted file mode 100755
index a301ffa95..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life Boost.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Life Boost"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Life Boost"
-foundryId: Compendium.pf2e.spell-effects.Item.NQZ88IoKeMBsfjp7
-tags:
- - Item
----
-
-# Spell Effect: Life Boost
-![[systems-pf2e-icons-spells-life-boost.webp|150 lp right]]
-
-Granted by _[[Life Boost]]_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life Connection.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life Connection.md
deleted file mode 100755
index 21ec63f64..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life Connection.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Life Connection"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Life Connection"
-foundryId: Compendium.pf2e.spell-effects.Item.j9l4LDnAwg9xzYsy
-tags:
- - Item
----
-
-# Spell Effect: Life Connection
-![[icons-magic-life-cross-yellow-green.webp|150 lp right]]
-
-Granted by _[[Life Connection]]_.
-
-You gain the [[Defend Life]] reaction; once you use the reaction, the spell ends.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life's Fresh Bloom.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life's Fresh Bloom.md
deleted file mode 100755
index b2e12219f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life's Fresh Bloom.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Life's Fresh Bloom"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Life's Fresh Bloom"
-foundryId: Compendium.pf2e.spell-effects.Item.yYDj0G4O3q5iGexx
-tags:
- - Item
----
-
-# Spell Effect: Life's Fresh Bloom
-![[icons-magic-nature-leaf-drip-light-green.webp|150 lp right]]
-
-You gains a +5-foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life-Giving Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life-Giving Form.md
deleted file mode 100755
index 9ae452b5e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Life-Giving Form.md
+++ /dev/null
@@ -1,24 +0,0 @@
----
-title: "Spell Effect: Life-Giving Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Life-Giving Form"
-foundryId: Compendium.pf2e.spell-effects.Item.lIl0yYdS9zojOZhe
-tags:
- - Item
----
-
-# Spell Effect: Life-Giving Form
-![[systems-pf2e-icons-spells-life-giving-form.webp|150 lp right]]
-
-Granted by _[[Life-Giving Form]]_
-
-You gain resistance 5 to precision damage and weakness 5 to void damage, and your unarmed Strikes deal an extra 1d4 vitality damage.
-
-You can touch a living creature with an [[Interact]] action to restore 6d8 Hit Points to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to life-giving form's healing for 1 minute. This is a vitality healing effect. You can't heal yourself with life-giving form. A creature harmed by vitality damage (such as an undead) that touches you or damages you with an unarmed attack or non-reach melee weapon instead takes 3d4 vitality damage, and it doesn't become temporarily immune.
-
-You can [[Dismiss]] this spell.
-
-* * *
-
-**Heightened (+1)** Increase the Hit Points restored with an Interact action by [[/r 1d8]], the vitality damage by 1, and the resistance and weakness by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lifelink Surge.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lifelink Surge.md
deleted file mode 100755
index 1cb7536fc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lifelink Surge.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Lifelink Surge"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Lifelink Surge"
-foundryId: Compendium.pf2e.spell-effects.Item.h2JzNunzO8hXiNV3
-tags:
- - Item
----
-
-# Spell Effect: Lifelink Surge
-![[systems-pf2e-icons-spells-lifelink-surge.webp|150 lp right]]
-
-Granted by _[[Lifelink Surge]]_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lift Nature's Caul (Bonus).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lift Nature's Caul (Bonus).md
deleted file mode 100755
index 304b1d0b5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lift Nature's Caul (Bonus).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Lift Nature's Caul (Bonus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Lift Nature's Caul (Bonus)"
-foundryId: Compendium.pf2e.spell-effects.Item.ihv1azg80N3kj7Vo
-tags:
- - Item
----
-
-# Spell Effect: Lift Nature's Caul (Bonus)
-![[systems-pf2e-icons-spells-lift-natures-caul.webp|150 lp right]]
-
-Granted by _[[Lift Nature's Caul]]_
-
-The creature gains a +1 status bonus to Will saving throws and attack rolls.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Light.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Light.md
deleted file mode 100755
index b6592b022..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Light.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Light"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Light"
-foundryId: Compendium.pf2e.spell-effects.Item.cVVZXNbV0nElVOPZ
-tags:
- - Item
----
-
-# Spell Effect: Light
-![[systems-pf2e-icons-spells-light.webp|150 lp right]]
-
-Granted by _[[Light]]_
-
-* * *
-
-The target casts bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
-
-* * *
-
-**Heightened (4th)** The target sheds bright light in a 60-foot radius (and dim light for the next 60 feet).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Depravity.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Depravity.md
deleted file mode 100755
index afe05ee71..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Depravity.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Litany of Depravity"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Litany of Depravity"
-foundryId: Compendium.pf2e.spell-effects.Item.CTdEsMIwVYqqkH50
-tags:
- - Item
----
-
-# Spell Effect: Litany of Depravity
-![[icons-consumables-food-cooked-ribs-rack-glazed-bones-brown-white.webp|150 lp right]]
-
-Granted by _[[Litany of Depravity]]_.
-
-You gain weakness 7 to unholy.
-
-* * *
-
-**Heightened (+1)** The weakness increases by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Righteousness.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Righteousness.md
deleted file mode 100755
index b5cd78199..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Righteousness.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Litany of Righteousness"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Litany of Righteousness"
-foundryId: Compendium.pf2e.spell-effects.Item.46vCC77mBNBWtmx3
-tags:
- - Item
----
-
-# Spell Effect: Litany of Righteousness
-![[icons-magic-holy-saint-glass-portrait-halo.webp|150 lp right]]
-
-Granted by _[[Litany of Righteousness]]_.
-
-You gain weakness 7 to holy.
-
-* * *
-
-**Heightened (+1)** The weakness increases by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Self-Interest.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Self-Interest.md
deleted file mode 100755
index 0fcaf36e5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Litany of Self-Interest.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Litany of Self-Interest"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Litany of Self-Interest"
-foundryId: Compendium.pf2e.spell-effects.Item.ceEA7nBGNmoR8Sjj
-tags:
- - Item
----
-
-# Spell Effect: Litany of Self-Interest
-![[icons-commodities-currency-coins-plain-stack-gold-yellow.webp|150 lp right]]
-
-Granted by failing the save against _[[Litany of Self-Interest]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lucky Number.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lucky Number.md
deleted file mode 100755
index 8796bb78f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Lucky Number.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Lucky Number"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Lucky Number"
-foundryId: Compendium.pf2e.spell-effects.Item.fvIlSZPwojixVvyZ
-tags:
- - Item
----
-
-# Spell Effect: Lucky Number
-![[icons-sundries-gaming-dice-pair-white-green.webp|150 lp right]]
-
-Granted by _[[Lucky Number]]_.
-
-You gain the [[That's My Number]] reaction; once you use the reaction, the spell ends.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic Hide.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic Hide.md
deleted file mode 100755
index d49e31378..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic Hide.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Magic Hide"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Magic Hide"
-foundryId: Compendium.pf2e.spell-effects.Item.qhNUfwpkD8BRw4zj
-tags:
- - Item
----
-
-# Spell Effect: Magic Hide
-![[systems-pf2e-icons-spells-magic-hide.webp|150 lp right]]
-
-Granted by _[[Magic Hide]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic Stone.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic Stone.md
deleted file mode 100755
index ef2e9500c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic Stone.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Magic Stone"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Magic Stone"
-foundryId: Compendium.pf2e.spell-effects.Item.YzZs7r8VUOp7PiAW
-tags:
- - Item
----
-
-# Spell Effect: Magic Stone
-![[systems-pf2e-icons-spells-magic-stone.webp|150 lp right]]
-
-Granted by _[[Magic Stone]]_
-
-The stones become _+1 striking disrupting sling bullets_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic's Vessel.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic's Vessel.md
deleted file mode 100755
index ce4ca2f9f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Magic's Vessel.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Magic's Vessel"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Magic's Vessel"
-foundryId: Compendium.pf2e.spell-effects.Item.zpxIwEjnLUSO1B4z
-tags:
- - Item
----
-
-# Spell Effect: Magic's Vessel
-![[icons-skills-melee-maneuver-sword-katana-yellow.webp|150 lp right]]
-
-Granted by _[[Magic's Vessel]]_.
-
-The target gains a +1 status bonus to saving throws.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Malignant Sustenance.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Malignant Sustenance.md
deleted file mode 100755
index d598ed3ac..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Malignant Sustenance.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Malignant Sustenance"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Malignant Sustenance"
-foundryId: Compendium.pf2e.spell-effects.Item.tjC6JeZgLDPIMHjG
-tags:
- - Item
----
-
-# Spell Effect: Malignant Sustenance
-![[systems-pf2e-icons-spells-malignant-sustenance.webp|150 lp right]]
-
-Granted by _[[Malignant Sustenance]]_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Frozen Heart (Ice Glide).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Frozen Heart (Ice Glide).md
deleted file mode 100755
index 6c0b23d4a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Frozen Heart (Ice Glide).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Mantle of the Frozen Heart (Ice Glide)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mantle of the Frozen Heart (Ice Glide)"
-foundryId: Compendium.pf2e.spell-effects.Item.YCno88Te0nfwFgVo
-tags:
- - Item
----
-
-# Spell Effect: Mantle of the Frozen Heart (Ice Glide)
-![[systems-pf2e-icons-spells-mantle-of-the-frozen-heart.webp|150 lp right]]
-
-Granted by _[[Mantle of the Frozen Heart]]_
-
-You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.
-
-* **Ice Glide** Ice trails from your feet for an instant as you move, allowing you to skate rapidly along the ice. You don't need to Balance on ice, and you ignore difficult terrain caused by ice or snow. While moving along a smooth surface, you gain a +20-foot status bonus to your land Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Frozen Heart (Icy Claws).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Frozen Heart (Icy Claws).md
deleted file mode 100755
index 7aadccfa4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Frozen Heart (Icy Claws).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Mantle of the Frozen Heart (Icy Claws)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mantle of the Frozen Heart (Icy Claws)"
-foundryId: Compendium.pf2e.spell-effects.Item.wqh8D9kHGItZBvtQ
-tags:
- - Item
----
-
-# Spell Effect: Mantle of the Frozen Heart (Icy Claws)
-![[systems-pf2e-icons-spells-mantle-of-the-frozen-heart.webp|150 lp right]]
-
-Granted by _[[Mantle of the Frozen Heart]]_
-
-You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.
-
-* **Icy Claws** Your hands morph into vicious, piercing claws of ice useful for attacking or climbing. As long as you have both hands free, you gain a climb Speed equal to your land Speed. You gain a claw unarmed attack with the agile and finesse traits, in the brawling weapon group. Your claw attack deals 1d6 piercing damage as its base damage, plus an additional 2d6 cold damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Magma Heart (Enlarging Eruption).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Magma Heart (Enlarging Eruption).md
deleted file mode 100755
index 4e4c44ef5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Magma Heart (Enlarging Eruption).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Mantle of the Magma Heart (Enlarging Eruption)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mantle of the Magma Heart (Enlarging Eruption)"
-foundryId: Compendium.pf2e.spell-effects.Item.qRyynMOflGajgAR3
-tags:
- - Item
----
-
-# Spell Effect: Mantle of the Magma Heart (Enlarging Eruption)
-![[systems-pf2e-icons-spells-mantle-of-the-magma-heart.webp|150 lp right]]
-
-Granted by _[[Mantle of the Magma Heart]]_
-
-You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. The air around you swelters with heat, and tiny sparks of flame dance behind you as you pass. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.
-
-* **Enlarging Eruption** You erupt in lava, which clings to you and hardens, causing your body to swell and burst until you grow to size Large. You're clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. You can't choose this option if you're already Large or larger.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Magma Heart (Fiery Grasp).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Magma Heart (Fiery Grasp).md
deleted file mode 100755
index 734b2f10b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Magma Heart (Fiery Grasp).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Mantle of the Magma Heart (Fiery Grasp)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mantle of the Magma Heart (Fiery Grasp)"
-foundryId: Compendium.pf2e.spell-effects.Item.6SG8wVmppv4oXZtx
-tags:
- - Item
----
-
-# Spell Effect: Mantle of the Magma Heart (Fiery Grasp)
-![[systems-pf2e-icons-spells-mantle-of-the-magma-heart.webp|150 lp right]]
-
-Granted by _[[Mantle of the Magma Heart]]_
-
-You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. The air around you swelters with heat, and tiny sparks of flame dance behind you as you pass. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.
-
-* **Fiery Grasp** Your hands swell and grow with lava. You gain a lava fist unarmed attack in the brawling weapon group. Your lava fists deal 1d8 bludgeoning damage as their base damage, plus an additional 2d6 fire damage and 1d6 persistent fire damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Unwavering Heart.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Unwavering Heart.md
deleted file mode 100755
index d9752fc88..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mantle of the Unwavering Heart.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: "Spell Effect: Mantle of the Unwavering Heart"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mantle of the Unwavering Heart"
-foundryId: Compendium.pf2e.spell-effects.Item.OlkrQOPjLclyyxCw
-tags:
- - Item
----
-
-# Spell Effect: Mantle of the Unwavering Heart
-![[systems-pf2e-icons-spells-mantle-of-the-unwavering-heart.webp|150 lp right]]
-
-Granted by [[Mantle of the Unwavering Heart]]
-
-* **Evergreen Vitality** You gain fast healing 3 and a +2 bonus to saves against poison and disease. This effect has the healing and vitality traits.
-* **Overwhelming Perfume** (aura, olfactory) A cloud of potent floral scent surrounds you in a 15-foot emanation. Creatures in the aura can't benefit from the scent ability and are sickened 1 as long as they remain in the aura. The sickness is a disease effect.
-* **Towering Trunk** You grow to a considerable height. Increase your size to Large. You're clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a grasping branch unarmed attack; this attack is in the brawling weapon group and deals 2d8 bludgeoning damage plus Grab.
-* **Unyielding Will** Your mind becomes incredibly resilient to change. You're immune to being fascinated, and you get a +1 bonus to saves and DCs against mental effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mimic Undead.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mimic Undead.md
deleted file mode 100755
index 1b5f6b103..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mimic Undead.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Mimic Undead"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mimic Undead"
-foundryId: Compendium.pf2e.spell-effects.Item.xPVOvWNJORvm8EwP
-tags:
- - Item
----
-
-# Spell Effect: Mimic Undead
-![[icons-magic-death-undead-skeleton-rags-fire-green.webp|150 lp right]]
-
-You take death and wrap it about you like a cloak-your colors wash out and your skin grows cold to the touch. Your heartbeat, breathing, and similar life functions become very difficult to detect. Senses such as lifesense detect you as undead unless a creature succeeds at a Perception check against the spell's DC, and on a failed check, they don't detect you at all if they only sense living creatures. Detection spells that specifically sense living creatures must succeed at a counteract check against _mimic undead_ to detect you. You gain a +4 status bonus to Impersonate an undead but physically intact version of yourself and can add your level as your proficiency bonus even if you're untrained. You don't gain these benefits to Impersonate any other sort of undead. Mindless undead usually don't have a reason to even attempt the Perception check to notice your Impersonation unless you interact with them in some way.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mind Swap (Critical Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mind Swap (Critical Success).md
deleted file mode 100755
index f5fc47a57..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mind Swap (Critical Success).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Mind Swap (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mind Swap (Critical Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.4FD4vJqVpuuJjk9Q
-tags:
- - Item
----
-
-# Spell Effect: Mind Swap (Critical Success)
-![[systems-pf2e-icons-spells-mind-swap.webp|150 lp right]]
-
-Granted by _[[Mind Swap]]_
-
-The mind swap is unusually smooth, and the targets gain a +4 circumstance bonus to Deception checks to Impersonate each other.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mirecloak.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mirecloak.md
deleted file mode 100755
index 494d54603..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mirecloak.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Mirecloak"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mirecloak"
-foundryId: Compendium.pf2e.spell-effects.Item.mzDgsuuo5wCgqyxR
-tags:
- - Item
----
-
-# Spell Effect: Mirecloak
-![[icons-magic-water-ice-snowman.webp|150 lp right]]
-
-You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers. The shroud settles about each target's shoulders, granting a +1 status bonus to AC and a +2 status bonus to Stealth checks, both only while the target is in dim light or darkness.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mirror Image.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mirror Image.md
deleted file mode 100755
index 2ac1d1ecd..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mirror Image.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Mirror Image"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mirror Image"
-foundryId: Compendium.pf2e.spell-effects.Item.0PO5mFRhh9HxGAtv
-tags:
- - Item
----
-
-# Spell Effect: Mirror Image
-![[systems-pf2e-icons-spells-mirror-image.webp|150 lp right]]
-
-Granted by _[[Mirror Image]]_
-
-Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on `dice: 1d4`). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on `dice: 1d6`). With only one image, the chances are 1 in 2 (1-3 on `dice: 1d6`).
-
-Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Cave Worm).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Cave Worm).md
deleted file mode 100755
index 18a532f36..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Cave Worm).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Monstrosity Form (Cave Worm)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Monstrosity Form (Cave Worm)"
-foundryId: Compendium.pf2e.spell-effects.Item.rEsgDhunQ5Yx8KZx
-tags:
- - Item
----
-
-# Spell Effect: Monstrosity Form (Cave Worm)
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-Granted by _[[Monstrosity Form]]_
-
-You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +30, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of monster you choose:
-
-* **Cave Worm**
- * Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet;
- * **Melee** 1 jaws (reach 10 feet), **Damage** 2d12+20 piercing;
- * **Melee** 1 stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison;
- * **Melee** 1 body (reach 10 feet) **Damage** 2d8+20 bludgeoning;
- * **Inexorable** You automatically recover from the [[Paralyzed]], [[Slowed|Slowed]], and [[Stunned 1|Stunned]] conditions at the end of each of your turns. You're also immune to being [[Immobilized]] and ignore difficult terrain and greater difficult terrain.
-
-* * *
-
-**Heightened (9th)** You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Phoenix).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Phoenix).md
deleted file mode 100755
index 4f7a29ad9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Phoenix).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Monstrosity Form (Phoenix)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Monstrosity Form (Phoenix)"
-foundryId: Compendium.pf2e.spell-effects.Item.b8bfWIICHOsGVzjp
-tags:
- - Item
----
-
-# Spell Effect: Monstrosity Form (Phoenix)
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-Granted by _[[Monstrosity Form]]_
-
-You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. While in this form, you gain the beast trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +30, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of monster you choose:
-
-* **Phoenix**
- * Speed 30 feet, fly Speed 90 feet;
- * **Melee**1 beak (reach 15 feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent,fire damage;
- * **Melee** 1 talon (agile, reach 15 feet), **Damage** 2d8+12 slashing;
- * **Shroud of Flame** (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura.
-
-* * *
-
-**Heightened (9th)** You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Sea Serpent).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Sea Serpent).md
deleted file mode 100755
index 2ba5474fc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Monstrosity Form (Sea Serpent).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Monstrosity Form (Sea Serpent)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Monstrosity Form (Sea Serpent)"
-foundryId: Compendium.pf2e.spell-effects.Item.Eik8Fj8nGo2GLcbn
-tags:
- - Item
----
-
-# Spell Effect: Monstrosity Form (Sea Serpent)
-![[systems-pf2e-icons-spells-monstrosity-form.webp|150 lp right]]
-
-Granted by _[[Monstrosity Form]]_
-
-You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. While in this form, you gain the animal trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* Darkvision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +30, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of monster you choose:
-
-* **Sea Serpent**
- * Speed 20 feet, swim Speed 90 feet;
- * **Melee** 1 jaws (reach 15 feet), **Damage** 2d12+20 piercing;
- * **Melee** 1 tail (reach 25 feet), **Damage** 2d8+20 bludgeoning;
- * **Spine Rake** 2 (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing{4d8+10 slashing} damage (DC resolve reflex against your spell DC).
-
-* * *
-
-**Heightened (9th)** You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Moon Frenzy.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Moon Frenzy.md
deleted file mode 100755
index 7ffd82536..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Moon Frenzy.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Moon Frenzy"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Moon Frenzy"
-foundryId: Compendium.pf2e.spell-effects.Item.zRKw95WMezr6TgiT
-tags:
- - Item
----
-
-# Spell Effect: Moon Frenzy
-![[icons-creatures-mammals-humanoid-cat-skulking-teal.webp|150 lp right]]
-
-Granted by _[[Moon Frenzy]]_
-
-Targets gain temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness to silver. They also grow vicious fangs and claws, which are unarmed attacks. If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mountain Resilience.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mountain Resilience.md
deleted file mode 100755
index 4c56159e8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mountain Resilience.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Mountain Resilience"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mountain Resilience"
-foundryId: Compendium.pf2e.spell-effects.Item.JHpYudY14g0H4VWU
-tags:
- - Item
----
-
-# Spell Effect: Mountain Resilience
-![[icons-magic-defensive-armor-stone-skin.webp|150 lp right]]
-
-Granted by _[[Mountain Resilience]]_
-
-The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, _mountain resilience_'s duration decreases by 1 minute.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Musical Accompaniment.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Musical Accompaniment.md
deleted file mode 100755
index e810e20c2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Musical Accompaniment.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Musical Accompaniment"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Musical Accompaniment"
-foundryId: Compendium.pf2e.spell-effects.Item.nLige83aiMBh0ylb
-tags:
- - Item
----
-
-# Spell Effect: Musical Accompaniment
-![[systems-pf2e-icons-spells-musical-accompaniment.webp|150 lp right]]
-
-Granted by _[[Musical Accompaniment]]_
-
-This music provides a +1 status bonus to Performance checks. You take a –4 penalty to Stealth checks while the music is playing.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mystic Armor.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mystic Armor.md
deleted file mode 100755
index 0ef7047db..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Mystic Armor.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Mystic Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Mystic Armor"
-foundryId: Compendium.pf2e.spell-effects.Item.qkwb5DD3zmKwvbk0
-tags:
- - Item
----
-
-# Spell Effect: Mystic Armor
-![[systems-pf2e-icons-spells-mage-armor.webp|150 lp right]]
-
-Granted by _[[Mystic Armor]]_
-
-You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing _mystic armor_, you use your unarmored proficiency to calculate your AC.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nature Incarnate (Green Man).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nature Incarnate (Green Man).md
deleted file mode 100755
index 5bf571a31..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nature Incarnate (Green Man).md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Nature Incarnate (Green Man)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Nature Incarnate (Green Man)"
-foundryId: Compendium.pf2e.spell-effects.Item.lywUJljQy2SxRZQt
-tags:
- - Item
----
-
-# Spell Effect: Nature Incarnate (Green Man)
-![[systems-pf2e-icons-spells-nature-incarnate.webp|150 lp right]]
-
-Granted by _[[Nature Incarnate]]_
-
-The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the [[Enfeebled 1]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +36, unless your own is higher. You gain specific abilities based on the incarnation you choose:
-* **Green Man** Speed 40 feet, climb 40 feet;
- * **Melee**1 vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning;
- * **Ranged**1 thorns (range 100 feet), **Damage** 6d6+6 piercing;
- * **Green Caress** (aura, primal) 60 feet. Enemies other than plants must succeed at a DC resolve fortitude against your spell DC or become [[Clumsy 1]] for 1 round ([[Clumsy 1|Clumsy 2]] on a critical failure).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nature Incarnate (Kaiju).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nature Incarnate (Kaiju).md
deleted file mode 100755
index 5056078a6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nature Incarnate (Kaiju).md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Spell Effect: Nature Incarnate (Kaiju)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Nature Incarnate (Kaiju)"
-foundryId: Compendium.pf2e.spell-effects.Item.EUxTav62IXTz5CxW
-tags:
- - Item
----
-
-# Spell Effect: Nature Incarnate (Kaiju)
-![[systems-pf2e-icons-spells-nature-incarnate.webp|150 lp right]]
-
-Granted by _[[Nature Incarnate]]_
-
-The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
-* 30 temporary Hit Points.
-* Darkvision.
-* One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the [[Enfeebled 1]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +36, unless your own is higher. You gain specific abilities based on the incarnation you choose:
-
-* **Kaiju** Speed 50 feet; resistance 5 to physical damage;
- * **Melee** 1 jaws (reach 30 feet), **Damage** 6d10+10 piercing;
- * **Melee** 1 claws (agile, reach 30 feet), **Damage** 6d8+8 slashing;
- * **Melee** 1 foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning;
- * **Unstoppable** You are immune to being [[Immobilized]] and ignore difficult terrain and greater difficult terrain;
- * **Trample** 3 You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a DC resolve reflex save against your spell DC.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Necromancer's Generosity.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Necromancer's Generosity.md
deleted file mode 100755
index f1ed96322..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Necromancer's Generosity.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Necromancer's Generosity"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Necromancer's Generosity"
-foundryId: Compendium.pf2e.spell-effects.Item.cwetyC5o4dRyFWJZ
-tags:
- - Item
----
-
-# Spell Effect: Necromancer's Generosity
-![[icons-magic-death-hand-undead-skeleton-fire-pink.webp|150 lp right]]
-
-Granted by _[[Necromancer's Generosity]]_
-
-Your undead minion gains a +2 status bonus to saves against vitality effects for the duration.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Necrotize (Legs).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Necrotize (Legs).md
deleted file mode 100755
index de4bf1dc0..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Necrotize (Legs).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Necrotize (Legs)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Necrotize (Legs)"
-foundryId: Compendium.pf2e.spell-effects.Item.ndj0TpLxyzbyzcm4
-tags:
- - Item
----
-
-# Spell Effect: Necrotize (Legs)
-![[icons-magic-unholy-hand-fire-skeleton-pink.webp|150 lp right]]
-
-The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a -10-foot status penalty to its Speeds.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nymph's Token.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nymph's Token.md
deleted file mode 100755
index fbdc16e92..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Nymph's Token.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Nymph's Token"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Nymph's Token"
-foundryId: Compendium.pf2e.spell-effects.Item.zjFN1cJEl3AMKiVs
-tags:
- - Item
----
-
-# Spell Effect: Nymph's Token
-![[systems-pf2e-icons-spells-nymphs-token.webp|150 lp right]]
-
-Granted by holding the token created by _[[Nymph's Token]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Oaken Resilience.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Oaken Resilience.md
deleted file mode 100755
index faf39780f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Oaken Resilience.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Oaken Resilience"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Oaken Resilience"
-foundryId: Compendium.pf2e.spell-effects.Item.HoOujAdQWCN4E6sQ
-tags:
- - Item
----
-
-# Spell Effect: Oaken Resilience
-![[systems-pf2e-icons-spells-barkskin.webp|150 lp right]]
-
-Granted by _[[Oaken Resilience]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Object Memory (Weapon).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Object Memory (Weapon).md
deleted file mode 100755
index 8de50f1fb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Object Memory (Weapon).md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Object Memory (Weapon)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Object Memory (Weapon)"
-foundryId: Compendium.pf2e.spell-effects.Item.uDOxq24S7IT2EcXv
-tags:
- - Item
----
-
-# Spell Effect: Object Memory (Weapon)
-![[icons-magic-air-air-smoke-casting.webp|150 lp right]]
-
-Granted by _[[Object Memory]]_.
-
-If you touch a weapon, your proficiency rank with that weapon temporarily increases to trained (if it is not already higher).
-
-* * *
-
-**Heightened (6th)** Your proficiency rank increases to expert instead of trained.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ One with the Land.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ One with the Land.md
deleted file mode 100755
index 4fac7d435..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ One with the Land.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: "Spell Effect: One with the Land"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: One with the Land"
-foundryId: Compendium.pf2e.spell-effects.Item.Mp7252yAsSA8lCEA
-tags:
- - Item
----
-
-# Spell Effect: One with the Land
-![[icons-environment-wilderness-tree-oak.webp|150 lp right]]
-
-You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree. Your merged form is visible within the feature, and creatures can target and attack you normally, though you have cover and can use it to Hide or Take Cover within the feature. You can cast spells while in the feature as long as they don't require line of effect beyond the feature. You can Dismiss the spell. While merged, you gain the following additional benefits.
-
-* You immediately become aware of the surrounding terrain features, and you gain tremorsense as an imprecise sense with a range of 200 feet.
-* You can make terrain vengeance Strikes by commanding plants, rocks, and other natural features to attack your foes. These are melee Strikes that use your spell attack roll, can target any creature within 60 feet of you, and deal 5d12 5d12 bludgeoning{bludgeoning}, 5d12 piercing{piercing}, or 5d12 slashing{slashing} damage. You choose the damage type each time you make a terrain vengeance Strike.
-* By spending a single action, which has the concentrate trait, you can increase or decrease the environmental temperature changing it to either one step warmer than normal, one step colder than normal, or the normal temperature.
-* As a 2-action activity that has the concentrate trait, you can create or remove difficult terrain caused by natural terrain in a 20-foot burst within 200 feet. All of your alterations to the land end when the spell ends. Significant physical damage to the natural feature while you are inside it expels you and deals 10d6 damage to you.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Black Pudding).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Black Pudding).md
deleted file mode 100755
index f549e76a0..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Black Pudding).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Ooze Form (Black Pudding)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ooze Form (Black Pudding)"
-foundryId: Compendium.pf2e.spell-effects.Item.EKdqKCuyWSkpXpyJ
-tags:
- - Item
----
-
-# Spell Effect: Ooze Form (Black Pudding)
-![[icons-creatures-slimes-slime-face-hollow-green.webp|150 lp right]]
-
-Granted by _[[Ooze Form]]_
-
-You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the ooze trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 7 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* You are immune to critical hits, precision damage, and visual effects.
-* Resistance 5 to acid, piercing, and slashing damage.
-* No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +14, unless your own is higher.
-
-You also gain specific abilities based on the ooze:
-
-* **Black Pudding** Speed 15 feet, climb 15 feet;
- * **Melee** 1 pseudopod, **Damage** 2d6+5 bludgeoning and 1d8 acid.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet.
-
-**Heightened (8th)** Your battle form is Gargantuan (20-foot- by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Gelatinous Cube).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Gelatinous Cube).md
deleted file mode 100755
index a1839a496..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Gelatinous Cube).md
+++ /dev/null
@@ -1,38 +0,0 @@
----
-title: "Spell Effect: Ooze Form (Gelatinous Cube)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ooze Form (Gelatinous Cube)"
-foundryId: Compendium.pf2e.spell-effects.Item.3zdBGENpmaze1bpq
-tags:
- - Item
----
-
-# Spell Effect: Ooze Form (Gelatinous Cube)
-![[icons-creatures-slimes-slime-face-hollow-green.webp|150 lp right]]
-
-Granted by _[[Ooze Form]]_
-
-You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the ooze trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 7 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* You are immune to critical hits, precision damage, and visual effects.
-* Resistance 5 to acid, piercing, and slashing damage.
-* No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +14, unless your own is higher.
-
-You also gain specific abilities based on the ooze:
-
-* **Gelatinous Cube** Speed 15 feet;
- * **Melee** 1 cube face, **Damage** 1d6+5 acid;
- * a creature hit by your cube face Strike must succeed at a Fortitude save against your spell DC or be [[Stunned 1]] (or [[Paralyzed]] for 1 round on a critical failure); this save has the incapacitation trait.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet.
-
-**Heightened (8th)** Your battle form is Gargantuan (20-foot- by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Gray Ooze).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Gray Ooze).md
deleted file mode 100755
index 2b7486606..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Gray Ooze).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Ooze Form (Gray Ooze)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ooze Form (Gray Ooze)"
-foundryId: Compendium.pf2e.spell-effects.Item.7tfF8ifVvOKNud8t
-tags:
- - Item
----
-
-# Spell Effect: Ooze Form (Gray Ooze)
-![[icons-creatures-slimes-slime-face-hollow-green.webp|150 lp right]]
-
-Granted by _[[Ooze Form]]_
-
-You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the ooze trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 7 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* You are immune to critical hits, precision damage, and visual effects.
-* Resistance 5 to acid, piercing, and slashing damage.
-* No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +14, unless your own is higher.
-
-You also gain specific abilities based on the ooze:
-
-* **Gray Ooze** Speed 15 feet, climb 15 feet, swim 15 feet;
- * **Melee** 1 pseudopod, **Damage** 1d6+5 bludgeoning and 1d6 acid, and you can spend an action after a hit to [[Grab]] the target.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet.
-
-**Heightened (8th)** Your battle form is Gargantuan (20-foot- by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Ochre Jelly).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Ochre Jelly).md
deleted file mode 100755
index f7ef1ba06..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ooze Form (Ochre Jelly).md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: "Spell Effect: Ooze Form (Ochre Jelly)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ooze Form (Ochre Jelly)"
-foundryId: Compendium.pf2e.spell-effects.Item.PpkOZVoHkBZUmddx
-tags:
- - Item
----
-
-# Spell Effect: Ooze Form (Ochre Jelly)
-![[icons-creatures-slimes-slime-face-hollow-green.webp|150 lp right]]
-
-Granted by _[[Ooze Form]]_
-
-You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the ooze trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 7 + your level. Ignore your armor's check penalty and Speed reduction.
-* 20 temporary Hit Points.
-* You are immune to critical hits, precision damage, and visual effects.
-* Resistance 5 to acid, piercing, and slashing damage.
-* No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +14, unless your own is higher.
-
-You also gain specific abilities based on the ooze:
-
-* **Ochre Jelly** Speed 15 feet, climb 10 feet; resistance 5 to electricity;
- * **Melee** 1 pseudopod, **Damage** 1d8+5 bludgeoning and 1d8 acid, and you can spend an action after a hit to [[Grab]] the target.
-
-* * *
-
-**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet.
-
-**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet.
-
-**Heightened (8th)** Your battle form is Gargantuan (20-foot- by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Open the Wall of Ghosts (Critical Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Open the Wall of Ghosts (Critical Success).md
deleted file mode 100755
index d869e4158..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Open the Wall of Ghosts (Critical Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Open the Wall of Ghosts (Critical Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Open the Wall of Ghosts (Critical Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.lGU4GIF2GUn21zFa
-tags:
- - Item
----
-
-# Spell Effect: Open the Wall of Ghosts (Critical Success)
-![[icons-magic-air-wind-vortex-swirl-purple.webp|150 lp right]]
-
-You gain a +2 status bonus to Armor Class and saving throws.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Organsight.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Organsight.md
deleted file mode 100755
index f230ca6ec..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Organsight.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Organsight"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Organsight"
-foundryId: Compendium.pf2e.spell-effects.Item.Uj9VFXoVMH0mTTdt
-tags:
- - Item
----
-
-# Spell Effect: Organsight
-![[systems-pf2e-icons-spells-organsight.webp|150 lp right]]
-
-You see the target as though it's dissected and arrayed before you. For the duration, you gain a +2 circumstance bonus on Medicine checks against the target that depend on its organs, but a -2 circumstance penalty on Medicine checks depending on seeing its skin.
-
-When you Cast the Spell, attempt a special Recall Knowledge check using Medicine to spot and discern a vital organ. If you have a Lore skill appropriate to the creature, you can use that skill instead of Medicine. If you succeed, the next time you deal piercing or slashing damage to the target with a Strike or spell, you deal 4d6 additional precision damage. Once on each of your subsequent turns, you can use a single action to attempt the special Recall Knowledge check again. The extra damage isn't cumulative, so making the check more than once before a Strike or spell has no extra benefit.
-
-* * *
-
-**Heightened (+1)** The precision damage increases by 1d6.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Penumbral Disguise.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Penumbral Disguise.md
deleted file mode 100755
index 96c9398cb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Penumbral Disguise.md
+++ /dev/null
@@ -1,26 +0,0 @@
----
-title: "Spell Effect: Penumbral Disguise"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Penumbral Disguise"
-foundryId: Compendium.pf2e.spell-effects.Item.mAofA4oy3cRdT71K
-tags:
- - Item
----
-
-# Spell Effect: Penumbral Disguise
-![[systems-pf2e-icons-spells-prenumbral-disguise.webp|150 lp right]]
-
-You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to [[Hide]] while in dim light or darkness.
-
-In addition, the shadows mask the creature's features. While the creature is in dim light or darkness, other creatures must succeed at a [[Seek]] action against the spell's DC to discern details about the target's appearance. For example, without using Seek, other creatures can determine the target's general shape (such as humanoid), but they would need to Seek to determine the target's precise appearance or any other identifying information.
-
-Creatures with darkvision can still see the target and their features normally. The target's normal appearance is revealed in bright light.
-
-* * *
-
-**Heightened (4th)** The status bonus is +2. Creatures with darkvision can no longer discern details about the target while the target is in dim light or darkness without Seeking, though creatures with greater darkvision can still determine these details.
-
-**Heightened (6th)** As 4th level, except the status bonus is +3 and creatures without darkvision can't determine even general details about the target while the target is in dim light or darkness unless they successfully Seek the target; these creatures see a vague shadow instead. Even on a successful Seek, they only determine general features, though they can see details on a critical success.
-
-**Heightened (8th)** As 6th level, except the status bonus is +4 and even creatures with greater darkvision must Seek to discern details about the target while the target is in dim light or darkness.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Pest Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Pest Form.md
deleted file mode 100755
index 912e9b45c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Pest Form.md
+++ /dev/null
@@ -1,28 +0,0 @@
----
-title: "Spell Effect: Pest Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Pest Form"
-foundryId: Compendium.pf2e.spell-effects.Item.ydsLEGjY89Akc4oZ
-tags:
- - Item
----
-
-# Spell Effect: Pest Form
-![[systems-pf2e-icons-spells-pest-form.webp|150 lp right]]
-
-Granted by _[[Pest Form]]_
-
-You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell.
-
-You gain the following statistics and abilities:
-
-* AC = 15 + your level. Ignore your armor's check penalty and Speed reduction.
-* Speed 20 feet.
-* Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.)
-* Low-light vision and imprecise scent 30 feet.
-* Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.
-
-* * *
-
-**Heightened (4th)** You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Phase Familiar.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Phase Familiar.md
deleted file mode 100755
index bbdc6213b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Phase Familiar.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Phase Familiar"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Phase Familiar"
-foundryId: Compendium.pf2e.spell-effects.Item.61Hl31nyzt63vvX9
-tags:
- - Item
----
-
-# Spell Effect: Phase Familiar
-![[systems-pf2e-icons-spells-phase-familiar.webp|150 lp right]]
-
-Your familiar gains resistance to all damage and is immune to precision damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Phoenix Ward.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Phoenix Ward.md
deleted file mode 100755
index 537dbc21f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Phoenix Ward.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Phoenix Ward"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Phoenix Ward"
-foundryId: Compendium.pf2e.spell-effects.Item.0eP0JRBPwfRyu7gN
-tags:
- - Item
----
-
-# Spell Effect: Phoenix Ward
-![[icons-magic-fire-barrier-wall-flame-ring-yellow.webp|150 lp right]]
-
-Granted by _[[Phoenix Ward]]_
-
-You raise a fiery shield around yourself, gaining resistance 10 to fire.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Physical Boost.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Physical Boost.md
deleted file mode 100755
index 50fa45df9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Physical Boost.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Physical Boost"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Physical Boost"
-foundryId: Compendium.pf2e.spell-effects.Item.XT3AyRfx4xeXfAjP
-tags:
- - Item
----
-
-# Spell Effect: Physical Boost
-![[systems-pf2e-icons-spells-physical-boost.webp|150 lp right]]
-
-Granted by _[[Physical Boost]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Arboreal).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Arboreal).md
deleted file mode 100755
index c9416610f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Arboreal).md
+++ /dev/null
@@ -1,36 +0,0 @@
----
-title: "Spell Effect: Plant Form (Arboreal)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Plant Form (Arboreal)"
-foundryId: Compendium.pf2e.spell-effects.Item.tu8FyCtmL3YYR2jL
-tags:
- - Item
----
-
-# Spell Effect: Plant Form (Arboreal)
-![[systems-pf2e-icons-spells-plant-form.webp|150 lp right]]
-
-Granted by _[[Plant Form]]_
-
-Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 12 temporary Hit Points.
-* Resistance 10 to poison.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +19, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of plant you choose:
-
-* **Arboreal**
- * Speed 30 feet; you can speak in this form, but you still can't Cast a Spell or supply verbal components.
- * **Melee** 1 branch (reach 15 feet), **Damage** 2d10 bludgeoning;
- * **Melee** 1 foot, **Damage** 2d8 bludgeoning
-
-* * *
-
-**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Flytrap).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Flytrap).md
deleted file mode 100755
index 563ca4e91..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Flytrap).md
+++ /dev/null
@@ -1,35 +0,0 @@
----
-title: "Spell Effect: Plant Form (Flytrap)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Plant Form (Flytrap)"
-foundryId: Compendium.pf2e.spell-effects.Item.JrNHFNxJayevlv2G
-tags:
- - Item
----
-
-# Spell Effect: Plant Form (Flytrap)
-![[systems-pf2e-icons-spells-plant-form-flytrap.webp|150 lp right]]
-
-Granted by _[[Plant Form]]_
-
-Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 12 temporary Hit Points.
-* Resistance 10 to poison.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +19, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of plant you choose:
-
-* **Flytrap**
- * Speed 15 feet; resistance 10 to acid;
- * **Melee** 1 leaf (reach 10 feet), **Damage** 2d8 piercing, and you can spend an action after a hit to Grab the target.
-
-* * *
-
-**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Shambler).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Shambler).md
deleted file mode 100755
index a76d125c7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Plant Form (Shambler).md
+++ /dev/null
@@ -1,35 +0,0 @@
----
-title: "Spell Effect: Plant Form (Shambler)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Plant Form (Shambler)"
-foundryId: Compendium.pf2e.spell-effects.Item.fIloZhZVH1xTnX4B
-tags:
- - Item
----
-
-# Spell Effect: Plant Form (Shambler)
-![[icons-creatures-tentacles-tentacles-thing-green.webp|150 lp right]]
-
-Granted by _[[Plant Form]]_
-
-Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell.
-
-You gain the following statistics and abilities regardless of which battle form you choose:
-
-* AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
-* 12 temporary Hit Points.
-* Resistance 10 to poison.
-* Low-light vision.
-* One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the [[Enfeebled 1|Enfeebled]] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
-* Athletics modifier of +19, unless your own modifier is higher.
-
-You also gain specific abilities based on the type of plant you choose:
-
-* **Shambler**
- * Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity;
- * **Melee** 1 vine (reach 15 feet), **Damage** 2d8 slashing.
-
-* * *
-
-**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Pocket Library.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Pocket Library.md
deleted file mode 100755
index 8214b7d6a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Pocket Library.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Pocket Library"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Pocket Library"
-foundryId: Compendium.pf2e.spell-effects.Item.9ZIP6gWSp9OTEu8i
-tags:
- - Item
----
-
-# Spell Effect: Pocket Library
-![[icons-skills-trades-academics-book-study-runes.webp|150 lp right]]
-
-Granted by _[[Pocket Library]]_
-
-During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Practice Makes Perfect.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Practice Makes Perfect.md
deleted file mode 100755
index 7c7fb6ff7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Practice Makes Perfect.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Practice Makes Perfect"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Practice Makes Perfect"
-foundryId: Compendium.pf2e.spell-effects.Item.XMBoKRRyooKnGkHk
-tags:
- - Item
----
-
-# Spell Effect: Practice Makes Perfect
-![[icons-magic-symbols-clover-luck-white-green.webp|150 lp right]]
-
-Granted by _[[Practice Makes Perfect]]_.
-
-The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Air).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Air).md
deleted file mode 100755
index f393ceacd..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Air).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Primal Summons (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Primal Summons (Air)"
-foundryId: Compendium.pf2e.spell-effects.Item.fwaAe71qfnK7SiOB
-tags:
- - Item
----
-
-# Spell Effect: Primal Summons (Air)
-![[icons-creatures-mammals-humanoid-wolf-dog-blue.webp|150 lp right]]
-
-Granted by _[[Primal Summons]]_ when you select air.
-
-The creature gains a fly Speed of 60 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Earth).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Earth).md
deleted file mode 100755
index 68ae845c5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Earth).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Primal Summons (Earth)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Primal Summons (Earth)"
-foundryId: Compendium.pf2e.spell-effects.Item.Xl48OsJ47oDVZAVQ
-tags:
- - Item
----
-
-# Spell Effect: Primal Summons (Earth)
-![[icons-creatures-mammals-humanoid-wolf-dog-blue.webp|150 lp right]]
-
-Granted by _[[Primal Summons]]_ when you select earth.
-
-The creature gains a burrow Speed of 20 feet, and reduces its land Speed by 10 feet (minimum 5 feet).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Fire).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Fire).md
deleted file mode 100755
index f84cd66d7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Fire).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Primal Summons (Fire)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Primal Summons (Fire)"
-foundryId: Compendium.pf2e.spell-effects.Item.blBXnWb1Y8q8YYMh
-tags:
- - Item
----
-
-# Spell Effect: Primal Summons (Fire)
-![[icons-creatures-mammals-humanoid-wolf-dog-blue.webp|150 lp right]]
-
-Granted by _[[Primal Summons]]_ when you select fire.
-
-The creature's attacks deal 1d6 extra fire damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Water).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Water).md
deleted file mode 100755
index a5d52a5fe..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons (Water).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Primal Summons (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Primal Summons (Water)"
-foundryId: Compendium.pf2e.spell-effects.Item.TAAWbJgfESltn2we
-tags:
- - Item
----
-
-# Spell Effect: Primal Summons (Water)
-![[icons-creatures-mammals-humanoid-wolf-dog-blue.webp|150 lp right]]
-
-Granted by _[[Primal Summons]]_ when you select water.
-
-The creature gains a swim Speed of 60 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons.md
deleted file mode 100755
index 2cd95e75d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Primal Summons.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Primal Summons"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Primal Summons"
-foundryId: Compendium.pf2e.spell-effects.Item.PQuQtDixruZmmvT4
-tags:
- - Item
----
-
-# Spell Effect: Primal Summons
-![[icons-creatures-mammals-humanoid-wolf-dog-blue.webp|150 lp right]]
-
-Granted by [[Primal Summons]]
-
-You enhance a summoned creature with the power of the elements.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Prismatic Armor.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Prismatic Armor.md
deleted file mode 100755
index 1dc0f5e32..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Prismatic Armor.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Prismatic Armor"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Prismatic Armor"
-foundryId: Compendium.pf2e.spell-effects.Item.8gqb5FMTaArsKdWB
-tags:
- - Item
----
-
-# Spell Effect: Prismatic Armor
-![[systems-pf2e-icons-spells-prismatic-armor.webp|150 lp right]]
-
-Granted by _[[Prismatic Armor]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Prismatic Shield.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Prismatic Shield.md
deleted file mode 100755
index 4d017d98b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Prismatic Shield.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Prismatic Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Prismatic Shield"
-foundryId: Compendium.pf2e.spell-effects.Item.Pfllo68qdQjC4Qv6
-tags:
- - Item
----
-
-# Spell Effect: Prismatic Shield
-![[systems-pf2e-icons-spells-prismatic-shield.webp|150 lp right]]
-
-Granted by _[[Prismatic Shield]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protect Companion.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protect Companion.md
deleted file mode 100755
index 7e733603f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protect Companion.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Protect Companion"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Protect Companion"
-foundryId: Compendium.pf2e.spell-effects.Item.pPMldkAbPVOSOPIF
-tags:
- - Item
----
-
-# Spell Effect: Protect Companion
-![[icons-equipment-shield-kite-wooden-oak-glow.webp|150 lp right]]
-
-Granted by _[[Protect Companion]]_
-
-The target gains a +1 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protection.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protection.md
deleted file mode 100755
index 3f6d23aa2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protection.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Protection"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Protection"
-foundryId: Compendium.pf2e.spell-effects.Item.RawLEPwyT5CtCZ4D
-tags:
- - Item
----
-
-# Spell Effect: Protection
-![[systems-pf2e-icons-spells-protection.webp|150 lp right]]
-
-Granted by _[[Protection]]._
-
-The target gains a +1 status bonus to Armor Class and saving throws.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protective Ward.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protective Ward.md
deleted file mode 100755
index b3240699c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protective Ward.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Protective Ward"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Protective Ward"
-foundryId: Compendium.pf2e.spell-effects.Item.dWbg2gACxMkSnZag
-tags:
- - Item
----
-
-# Spell Effect: Protective Ward
-![[systems-pf2e-icons-spells-protective-ward.webp|150 lp right]]
-
-Granted by _[[Protective Wards]]_
-
-You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you [[Sustain|Sustain the Spell]], the emanation's radius increases by 5 feet, to a maximum of 30 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protector's Sphere.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protector's Sphere.md
deleted file mode 100755
index 4daedde8b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Protector's Sphere.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Protector's Sphere"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Protector's Sphere"
-foundryId: Compendium.pf2e.spell-effects.Item.XXtz5BDNNBmP9ub2
-tags:
- - Item
----
-
-# Spell Effect: Protector's Sphere
-![[systems-pf2e-icons-spells-protectors-sphere.webp|150 lp right]]
-
-Granted by [[Protector's Sphere]]
-
-You gain resistance to all damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rallying Anthem.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rallying Anthem.md
deleted file mode 100755
index dae72b076..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rallying Anthem.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rallying Anthem"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rallying Anthem"
-foundryId: Compendium.pf2e.spell-effects.Item.DLwTvjjnqs2sNGuG
-tags:
- - Item
----
-
-# Spell Effect: Rallying Anthem
-![[systems-pf2e-icons-spells-inspire-defense.webp|150 lp right]]
-
-Granted by _[[Rallying Anthem]]_
-
-You gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Aquatic Base Swim Speed).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Aquatic Base Swim Speed).md
deleted file mode 100755
index e9c3e26b9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Aquatic Base Swim Speed).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Aquatic Base Swim Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Aquatic Base Swim Speed)"
-foundryId: Compendium.pf2e.spell-effects.Item.fGK6zJ7mWz9D5QYo
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Aquatic Base Swim Speed)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target gains a swim Speed equal to its land Speed. If it already had a swim Speed, it gains a +10-foot status bonus to its swim Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Aquatic Speed Bonus).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Aquatic Speed Bonus).md
deleted file mode 100755
index 071722214..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Aquatic Speed Bonus).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Aquatic Speed Bonus)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Aquatic Speed Bonus)"
-foundryId: Compendium.pf2e.spell-effects.Item.itmiGioGNuVvt4QE
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Aquatic Speed Bonus)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target gains a swim Speed equal to its land Speed. If it already had a swim Speed, it gains a +10-foot status bonus to its swim Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Arctic).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Arctic).md
deleted file mode 100755
index 542bb9bf4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Arctic).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Arctic)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Arctic)"
-foundryId: Compendium.pf2e.spell-effects.Item.iiV80Kexj6vPmzqU
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Arctic)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target isn't affected by severe or extreme cold, and when it rolls a success on an Acrobatics check to Balance on ice and snow, it gets a critical success instead.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Desert).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Desert).md
deleted file mode 100755
index 81d23f246..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Desert).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Desert)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Desert)"
-foundryId: Compendium.pf2e.spell-effects.Item.qo7DoF11Xl9gqmFc
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Desert)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target isn't affected by severe or extreme heat, and when it rolls a success on an Acrobatics check to Balance on sand, it gets a critical success instead.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Forest).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Forest).md
deleted file mode 100755
index ea9f181a3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Forest).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Forest)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Forest)"
-foundryId: Compendium.pf2e.spell-effects.Item.jtMo6qS47hPx6EbR
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Forest)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target gains scent as an imprecise sense with a range of 30 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Mountain).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Mountain).md
deleted file mode 100755
index 6b677f6ae..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Mountain).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Mountain)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Mountain)"
-foundryId: Compendium.pf2e.spell-effects.Item.sDN9b4bjCGH2nQnG
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Mountain)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target isn't [[Off-Guard]] when Climbing, and when it rolls a success on an Acrobatics check to Balance on rubble, it gets a critical success instead.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Plains).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Plains).md
deleted file mode 100755
index 6a1ce20ca..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Plains).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Plains)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Plains)"
-foundryId: Compendium.pf2e.spell-effects.Item.AM49w68oKykc2fHI
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Plains)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target gains a +10-foot status bonus to its land Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Underground).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Underground).md
deleted file mode 100755
index 2c77baf26..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rapid Adaptation (Underground).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rapid Adaptation (Underground)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rapid Adaptation (Underground)"
-foundryId: Compendium.pf2e.spell-effects.Item.0q2716S34XL1y9Hh
-tags:
- - Item
----
-
-# Spell Effect: Rapid Adaptation (Underground)
-![[icons-magic-nature-leaf-oak-wreath-glow-green.webp|150 lp right]]
-
-Granted by _[[Rapid Adaptation]]_
-
-The target gains darkvision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ray of Frost.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ray of Frost.md
deleted file mode 100755
index 9ae146ef2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Ray of Frost.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Ray of Frost"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Ray of Frost"
-foundryId: Compendium.pf2e.spell-effects.Item.I4PsUAaYSUJ8pwKC
-tags:
- - Item
----
-
-# Spell Effect: Ray of Frost
-![[icons-magic-movement-trail-streak-impact-blue.webp|150 lp right]]
-
-Granted by _[[Ray of Frost]]_.
-
-The cold chills your bones, you take a -10-foot status penalty to your Speeds for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Read the Air.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Read the Air.md
deleted file mode 100755
index 467161ea0..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Read the Air.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Read the Air"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Read the Air"
-foundryId: Compendium.pf2e.spell-effects.Item.a3uZckqOY9zQWzZ2
-tags:
- - Item
----
-
-# Spell Effect: Read the Air
-![[icons-creatures-eyes-human-single-blue.webp|150 lp right]]
-
-You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Regenerate.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Regenerate.md
deleted file mode 100755
index 7e3cad28c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Regenerate.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Regenerate"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Regenerate"
-foundryId: Compendium.pf2e.spell-effects.Item.dXq7z633ve4E0nlX
-tags:
- - Item
----
-
-# Spell Effect: Regenerate
-![[icons-magic-life-cross-beam-green.webp|150 lp right]]
-
-Granted by _[[Regenerate]]_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Reinforce Eidolon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Reinforce Eidolon.md
deleted file mode 100755
index 5366ec49a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Reinforce Eidolon.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Reinforce Eidolon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Reinforce Eidolon"
-foundryId: Compendium.pf2e.spell-effects.Item.UVrEe0nukiSmiwfF
-tags:
- - Item
----
-
-# Spell Effect: Reinforce Eidolon
-![[systems-pf2e-icons-spells-reinforce-eidolon.webp|150 lp right]]
-
-Granted by _[[Reinforce Eidolon]]_
-
-You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either Boost Eidolon or Reinforce Eidolon, but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rejuvenating Flames.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rejuvenating Flames.md
deleted file mode 100755
index 8fee4b60d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rejuvenating Flames.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rejuvenating Flames"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rejuvenating Flames"
-foundryId: Compendium.pf2e.spell-effects.Item.06zdFoxzuTpPPGyJ
-tags:
- - Item
----
-
-# Spell Effect: Rejuvenating Flames
-![[icons-magic-fire-flame-burning-yellow-orange.webp|150 lp right]]
-
-Granted by _[[Rejuvenating Flames]]_
-
-You create a gout of flame that both heals and burns. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take 1d4 fire damage with a basic Reflex save. Heightened (+1) You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire damage to enemies.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rejuvenating Touch.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rejuvenating Touch.md
deleted file mode 100755
index 4859a647b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rejuvenating Touch.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rejuvenating Touch"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rejuvenating Touch"
-foundryId: Compendium.pf2e.spell-effects.Item.oaRt210JV4GZIHmJ
-tags:
- - Item
----
-
-# Spell Effect: Rejuvenating Touch
-![[systems-pf2e-icons-spells-lay-on-hands.webp|150 lp right]]
-
-Granted by _[[Lay on Hands]]_ if you have [[Rejuvenating Touch]].
-
-An ally that recovers Hit Points from your _[[Lay on Hands]]_ gains 10 temporary Hit Points at the start of their turn during each of the next 10 rounds. This effect ends if the ally is knocked [[Unconscious]].
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Repel Metal.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Repel Metal.md
deleted file mode 100755
index 18ae3973c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Repel Metal.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Repel Metal"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Repel Metal"
-foundryId: Compendium.pf2e.spell-effects.Item.vhFnQBvguBXo6vxx
-tags:
- - Item
----
-
-# Spell Effect: Repel Metal
-![[icons-magic-defensive-shield-barrier-deflect-gold.webp|150 lp right]]
-
-Granted by _[[Repel Metal]]_
-
-The target gains a +2 circumstance bonus to AC against the triggering attack.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Resilient Touch.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Resilient Touch.md
deleted file mode 100755
index 3397e6763..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Resilient Touch.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Resilient Touch"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Resilient Touch"
-foundryId: Compendium.pf2e.spell-effects.Item.6embuvXCpS3YOD5u
-tags:
- - Item
----
-
-# Spell Effect: Resilient Touch
-![[systems-pf2e-icons-spells-lay-on-hands.webp|150 lp right]]
-
-Granted by _[[Lay on Hands]]_ if you have [[Resilient Touch]].
-
-If the target is one of your allies, they also gain a +2 status bonus to AC and a +1 status bonus to their saving throws until the end of their next turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Resist Energy.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Resist Energy.md
deleted file mode 100755
index d485c5460..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Resist Energy.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Resist Energy"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Resist Energy"
-foundryId: Compendium.pf2e.spell-effects.Item.con2Hzt47JjpuUej
-tags:
- - Item
----
-
-# Spell Effect: Resist Energy
-![[icons-magic-defensive-shield-barrier-deflect-teal.webp|150 lp right]]
-
-Granted by _[[Resist Energy]]_
-
-A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.
-
-* * *
-
-**Heightened (4th)** The resistance increases to 10.
-
-**Heightened (7th)** The resistance increases to 15.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Return the Favor.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Return the Favor.md
deleted file mode 100755
index f942a0d2e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Return the Favor.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Return the Favor"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Return the Favor"
-foundryId: Compendium.pf2e.spell-effects.Item.cSoL5aMy3PCzM4Yv
-tags:
- - Item
----
-
-# Spell Effect: Return the Favor
-![[icons-skills-social-thumbsup-approval-like.webp|150 lp right]]
-
-Granted by _[[Return the Favor]]_.
-
-You gain 12 temporary Hit Points for 1 minute.
-
-* * *
-
-**Heightened (+1)** The temporary Hit Points increase by 4.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Righteous Might.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Righteous Might.md
deleted file mode 100755
index bf78c721b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Righteous Might.md
+++ /dev/null
@@ -1,34 +0,0 @@
----
-title: "Spell Effect: Righteous Might"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Righteous Might"
-foundryId: Compendium.pf2e.spell-effects.Item.W4lb3417rNDd9tCq
-tags:
- - Item
----
-
-# Spell Effect: Righteous Might
-![[systems-pf2e-icons-spells-righteous-might.webp|150 lp right]]
-
-Granted By _[[Righteous Might]]_
-
-You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
-
-You gain the following statistics and abilities:
-
-* AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.
-* 10 temporary Hit Points.
-* Speed 40 feet.
-* Resistance 3 against physical damage.
-* Darkvision.
-* A special attack with a righteous armament version of your favored weapon, which is the only attack you can use. Your attack modifier with the special weapon is +21, and your damage bonus is +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored weapon is higher, you can use it instead. You deal three of your weapon's normal damage dice, or three damage dice of one size larger if your weapon is a simple weapon with a d4 or d6 damage die. The weapon has one of the following properties that matches your deity's alignment: _anarchic_, _axiomatic_, _holy_, _unholy_. If your deity is true neutral, you instead deal an extra 1d6 precision damage.
-* Athletics modifier of +23, unless your own modifier is higher.
-
-* * *
-
-**Heightened (8th)** Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach if your deity's favored weapon has reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and Athletics +29.
-
-* * *
-
-_Note: The special attack is not added at this time due to the large amount of player choice and missing deity automation. Additionally, the resistance and removal of armor penalties cannot be automated at present. Please apply these manually for the time being._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Roar of the Wyrm.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Roar of the Wyrm.md
deleted file mode 100755
index 96dad5c0a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Roar of the Wyrm.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Roar of the Wyrm"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Roar of the Wyrm"
-foundryId: Compendium.pf2e.spell-effects.Item.0s6YaL3IjqECmjab
-tags:
- - Item
----
-
-# Spell Effect: Roar of the Wyrm
-![[systems-pf2e-icons-spells-roar-of-the-wyrm.webp|150 lp right]]
-
-Granted by _[[Roar of the Wyrm]]_.
-
-You gain a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rousing Splash.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rousing Splash.md
deleted file mode 100755
index 4b468e1a1..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Rousing Splash.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Rousing Splash"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Rousing Splash"
-foundryId: Compendium.pf2e.spell-effects.Item.IYvzqymG4xOhqFir
-tags:
- - Item
----
-
-# Spell Effect: Rousing Splash
-![[systems-pf2e-icons-spells-create-water.webp|150 lp right]]
-
-Granted by _[[Rousing Splash]]_
-
-The target gains temporary Hit Points, which last for 1 minute.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Runic Body.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Runic Body.md
deleted file mode 100755
index d0bd3a403..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Runic Body.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Runic Body"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Runic Body"
-foundryId: Compendium.pf2e.spell-effects.Item.MqZ6FScbfGtXB8tt
-tags:
- - Item
----
-
-# Spell Effect: Runic Body
-![[systems-pf2e-icons-spells-magic-fang.webp|150 lp right]]
-
-Granted by _[[Runic Body]]_
-
-All the target's unarmed attacks become _+1 striking_ unarmed attacks, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two.
-
-* * *
-
-**Heightened (6th)** The unarmed attacks are _+2 greater striking_.
-
-**Heightened (9th)** The unarmed attacks are _+3 major striking_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Runic Weapon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Runic Weapon.md
deleted file mode 100755
index ba8fe8a1d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Runic Weapon.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Runic Weapon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Runic Weapon"
-foundryId: Compendium.pf2e.spell-effects.Item.GnWkI3T3LYRlm3X8
-tags:
- - Item
----
-
-# Spell Effect: Runic Weapon
-![[systems-pf2e-icons-spells-magic-weapon.webp|150 lp right]]
-
-Granted by _[[Runic Weapon]]_
-
-The target becomes a _+1 striking weapon_, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.
-
-* * *
-
-**Heightened (6th)** The weapon is _+2 greater striking_.
-
-**Heightened (9th)** The weapon is _+3 major striking_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Safeguard Secret.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Safeguard Secret.md
deleted file mode 100755
index 3d843d1fa..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Safeguard Secret.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Safeguard Secret"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Safeguard Secret"
-foundryId: Compendium.pf2e.spell-effects.Item.3HEiYVhqypfc4IsP
-tags:
- - Item
----
-
-# Spell Effect: Safeguard Secret
-![[systems-pf2e-icons-spells-safeguard-secret.webp|150 lp right]]
-
-Granted by _[[Safeguard Secret]]_.
-
-The targets gain +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sand Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sand Form.md
deleted file mode 100755
index 1fa5bb356..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sand Form.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Sand Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sand Form"
-foundryId: Compendium.pf2e.spell-effects.Item.qO1Gj9l8gh5CMEbf
-tags:
- - Item
----
-
-# Spell Effect: Sand Form
-![[icons-creatures-slimes-slime-movement-splashing-yellow.webp|150 lp right]]
-
-Granted by _[[Sand Form]]_
-
-You grant the target's body and gear aspects of sand. The target gains resistance to piercing and slashing damage, has no scent, and can't bleed. In sandy terrain, even when out in the open, the target has enough concealment to attempt to Hide. Each time the target takes damage to which _sand form_ grants resistance, reduce the duration of the spell by 1 minute.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Schadenfreude (Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Schadenfreude (Success).md
deleted file mode 100755
index ce03d0a84..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Schadenfreude (Success).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Schadenfreude (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Schadenfreude (Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.TjGHxli0edXI6rAg
-tags:
- - Item
----
-
-# Spell Effect: Schadenfreude (Success)
-![[icons-magic-death-projectile-skull-flaming-yellow.webp|150 lp right]]
-
-The creature is distracted by its amusement and takes a -1 status penalty on Perception checks and Will saves for 1 round.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Seal Fate.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Seal Fate.md
deleted file mode 100755
index 6096fc800..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Seal Fate.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Seal Fate"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Seal Fate"
-foundryId: Compendium.pf2e.spell-effects.Item.r4XX7yzeEOPK7l2a
-tags:
- - Item
----
-
-# Spell Effect: Seal Fate
-![[systems-pf2e-icons-spells-seal-fate.webp|150 lp right]]
-
-Granted by _[[Seal Fate]]_
-
-The target gains weakness to the chosen damage type.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ See the Unseen.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ See the Unseen.md
deleted file mode 100755
index 056a1aac7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ See the Unseen.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: See the Unseen"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: See the Unseen"
-foundryId: Compendium.pf2e.spell-effects.Item.T5bk6UH7yuYog1Fp
-tags:
- - Item
----
-
-# Spell Effect: See the Unseen
-![[systems-pf2e-icons-spells-see-invisibility.webp|150 lp right]]
-
-Granted by _[[See the Unseen]]_
-
-You can see invisible creatures as though they weren't invisible, although their features are blurred, making them [[Concealed]] and difficult to identify. You also gain a +2 status bonus to checks you make to disbelieve illusions.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Serrate.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Serrate.md
deleted file mode 100755
index 64538213f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Serrate.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Serrate"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Serrate"
-foundryId: Compendium.pf2e.spell-effects.Item.CDNKDV3UsAp95D1m
-tags:
- - Item
----
-
-# Spell Effect: Serrate
-![[icons-weapons-swords-sword-broad-serrated-blue.webp|150 lp right]]
-
-Strikes with the target weapon deal additional slashing damage until the start of your next turn.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shield.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shield.md
deleted file mode 100755
index 76e784e8b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shield.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Shield"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shield"
-foundryId: Compendium.pf2e.spell-effects.Item.Jemq5UknGdMO7b73
-tags:
- - Item
----
-
-# Spell Effect: Shield
-![[systems-pf2e-icons-spells-shield.webp|150 lp right]]
-
-Granted by _[[Shield]]_
-
-You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Claws).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Claws).md
deleted file mode 100755
index 44fd43055..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Claws).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Shifting Form (Claws)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shifting Form (Claws)"
-foundryId: Compendium.pf2e.spell-effects.Item.14AFzcwkN019dzcl
-tags:
- - Item
----
-
-# Spell Effect: Shifting Form (Claws)
-![[icons-creatures-claws-claw-bear-paw-swipe-red.webp|150 lp right]]
-
-Granted by casting _[[Shifting Form]]_ and choosing to gain a pair of claws.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Climb Speed).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Climb Speed).md
deleted file mode 100755
index bff3293a9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Climb Speed).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Shifting Form (Climb Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shifting Form (Climb Speed)"
-foundryId: Compendium.pf2e.spell-effects.Item.nbW4udOUTrCGL3Gf
-tags:
- - Item
----
-
-# Spell Effect: Shifting Form (Climb Speed)
-![[icons-creatures-claws-claw-bear-paw-swipe-red.webp|150 lp right]]
-
-Granted by casting _[[Shifting Form]]_ and choosing to gain a climb speed equal to half your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Darkvision).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Darkvision).md
deleted file mode 100755
index 17f300ed2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Darkvision).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Shifting Form (Darkvision)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shifting Form (Darkvision)"
-foundryId: Compendium.pf2e.spell-effects.Item.A48jNUOAmCljx8Ru
-tags:
- - Item
----
-
-# Spell Effect: Shifting Form (Darkvision)
-![[icons-creatures-claws-claw-bear-paw-swipe-red.webp|150 lp right]]
-
-Granted by casting _[[Shifting Form]]_ and choosing to gain darkvision.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Scent).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Scent).md
deleted file mode 100755
index 7bf9412bc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Scent).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Shifting Form (Scent)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shifting Form (Scent)"
-foundryId: Compendium.pf2e.spell-effects.Item.byXkHIKFwuKrZ55M
-tags:
- - Item
----
-
-# Spell Effect: Shifting Form (Scent)
-![[icons-creatures-claws-claw-bear-paw-swipe-red.webp|150 lp right]]
-
-Granted by casting _[[Shifting Form]]_ and choosing to gain scent 60 feet (imprecise).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Speed).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Speed).md
deleted file mode 100755
index 195639f02..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Speed).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Shifting Form (Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shifting Form (Speed)"
-foundryId: Compendium.pf2e.spell-effects.Item.j6po934p4jcUVC6l
-tags:
- - Item
----
-
-# Spell Effect: Shifting Form (Speed)
-![[icons-creatures-claws-claw-bear-paw-swipe-red.webp|150 lp right]]
-
-Granted by casting _[[Shifting Form]]_ and choosing to gain a 20-foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Swim Speed).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Swim Speed).md
deleted file mode 100755
index ffc299eba..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shifting Form (Swim Speed).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Shifting Form (Swim Speed)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shifting Form (Swim Speed)"
-foundryId: Compendium.pf2e.spell-effects.Item.Um25D1qLtZWOSBny
-tags:
- - Item
----
-
-# Spell Effect: Shifting Form (Swim Speed)
-![[icons-creatures-claws-claw-bear-paw-swipe-red.webp|150 lp right]]
-
-Granted by casting _[[Shifting Form]]_ and choosing to gain a swim speed equal to half your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shillelagh.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shillelagh.md
deleted file mode 100755
index 5ae560306..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shillelagh.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Shillelagh"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shillelagh"
-foundryId: Compendium.pf2e.spell-effects.Item.deG1dtfuQph03Kkg
-tags:
- - Item
----
-
-# Spell Effect: Shillelagh
-![[systems-pf2e-icons-spells-shillelagh.webp|150 lp right]]
-
-Granted by _[[Shillelagh]]_
-
-The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shrink.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shrink.md
deleted file mode 100755
index 5254ca77e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Shrink.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Shrink"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Shrink"
-foundryId: Compendium.pf2e.spell-effects.Item.LXf1Cqi1zyo4DaLv
-tags:
- - Item
----
-
-# Spell Effect: Shrink
-![[icons-magic-unholy-strike-body-life-soul-purple.webp|150 lp right]]
-
-Granted by _[[Shrink]]_
-
-You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Silence.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Silence.md
deleted file mode 100755
index d4cacba98..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Silence.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Silence"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Silence"
-foundryId: Compendium.pf2e.spell-effects.Item.mmJNE57hC7G3SPae
-tags:
- - Item
----
-
-# Spell Effect: Silence
-![[systems-pf2e-icons-spells-silence.webp|150 lp right]]
-
-Granted by _[[Silence]]_
-
-The target makes no sound.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Song of Strength.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Song of Strength.md
deleted file mode 100755
index da0c2ad32..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Song of Strength.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Song of Strength"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Song of Strength"
-foundryId: Compendium.pf2e.spell-effects.Item.8adLKKzJy49USYJt
-tags:
- - Item
----
-
-# Spell Effect: Song of Strength
-![[systems-pf2e-icons-spells-song-of-strength.webp|150 lp right]]
-
-Granted by _[[Song of Strength]]_
-
-You gain a +1 status bonus to Athletics checks and DCs against Athletics skill actions such as Disarm, Reposition, Shove, and Trip.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothe.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothe.md
deleted file mode 100755
index d1143df2a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothe.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Soothe"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Soothe"
-foundryId: Compendium.pf2e.spell-effects.Item.nkk4O5fyzrC0057i
-tags:
- - Item
----
-
-# Spell Effect: Soothe
-![[icons-magic-air-air-burst-spiral-teal-green.webp|150 lp right]]
-
-Granted by _[[Soothe]]_
-
-Your mind is bolstered against hostile effects, granting a +2 status bonus to saves against mental effects for the duration.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothing Blossoms.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothing Blossoms.md
deleted file mode 100755
index 463e04f89..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothing Blossoms.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Soothing Blossoms"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Soothing Blossoms"
-foundryId: Compendium.pf2e.spell-effects.Item.nIryhRgeiacQw1Em
-tags:
- - Item
----
-
-# Spell Effect: Soothing Blossoms
-![[icons-magic-nature-lotus-glow-pink.webp|150 lp right]]
-
-When any creature in the area rolls a successful save against a poison or disease effect, it gets a critical success instead. The blossoms grant assisted recovery to everyone in the area to end their persistent damage, both when the spell is cast and at the start of each of your turns. This spell doesn't give a benefit on a save against an affliction unless the stage lasts 10 minutes or less.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothing Words.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothing Words.md
deleted file mode 100755
index 9de664b34..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Soothing Words.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Soothing Words"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Soothing Words"
-foundryId: Compendium.pf2e.spell-effects.Item.an4yZ6dyIDOFa1wa
-tags:
- - Item
----
-
-# Spell Effect: Soothing Words
-![[systems-pf2e-icons-spells-soothing-words.webp|150 lp right]]
-
-Granted by _[[Soothing Words]]_.
-
-The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects
-
-* * *
-
-**Heightened (5th)** The bonus to saves increases to +2, or +3 against emotion effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Speaking Sky.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Speaking Sky.md
deleted file mode 100755
index d0e8653e5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Speaking Sky.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Speaking Sky"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Speaking Sky"
-foundryId: Compendium.pf2e.spell-effects.Item.mhklZ6wjfty0bF44
-tags:
- - Item
----
-
-# Spell Effect: Speaking Sky
-![[systems-pf2e-icons-spells-speaking-sky.webp|150 lp right]]
-
-Granted by _[[Speaking Sky]]_
-
-The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Spiral of Horrors.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Spiral of Horrors.md
deleted file mode 100755
index 3ab2ed954..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Spiral of Horrors.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Spiral of Horrors"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Spiral of Horrors"
-foundryId: Compendium.pf2e.spell-effects.Item.ubHqpJwUwygkc2dR
-tags:
- - Item
----
-
-# Spell Effect: Spiral of Horrors
-![[systems-pf2e-icons-spells-dread-aura.webp|150 lp right]]
-
-Granted by _[[Spiral of Horrors]]_
-
-Foes in the area are frightened 1 and unable to reduce the condition.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Spirit Sense.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Spirit Sense.md
deleted file mode 100755
index 97f11ca92..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Spirit Sense.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Spirit Sense"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Spirit Sense"
-foundryId: Compendium.pf2e.spell-effects.Item.uHUcP59Z5fAdomda
-tags:
- - Item
----
-
-# Spell Effect: Spirit Sense
-![[systems-pf2e-icons-spells-spirit-sense.webp|150 lp right]]
-
-Granted by _[[Spirit Sense]]_
-
-You gain a +1 status bonus to the following checks regarding haunts or spirits: Perception checks to [[Seek]], attempts to [[Recall Knowledge]], skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stoke the Heart.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stoke the Heart.md
deleted file mode 100755
index efec03e2c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stoke the Heart.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Stoke the Heart"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Stoke the Heart"
-foundryId: Compendium.pf2e.spell-effects.Item.TpVkVALUBrBQjULn
-tags:
- - Item
----
-
-# Spell Effect: Stoke the Heart
-![[icons-skills-melee-strike-sword-blood-red.webp|150 lp right]]
-
-Granted by _[[Stoke the Heart]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stormwind Flight.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stormwind Flight.md
deleted file mode 100755
index 30811030b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stormwind Flight.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Stormwind Flight"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Stormwind Flight"
-foundryId: Compendium.pf2e.spell-effects.Item.8GUkKvCeI0xljCOk
-tags:
- - Item
----
-
-# Spell Effect: Stormwind Flight
-![[icons-commodities-materials-feather-blue-glowing.webp|150 lp right]]
-
-Granted by _[[Stormwind Flight]]_.
-
-You gain a fly Speed equal to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stumbling Curse.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stumbling Curse.md
deleted file mode 100755
index 6751566fb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Stumbling Curse.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Stumbling Curse"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Stumbling Curse"
-foundryId: Compendium.pf2e.spell-effects.Item.ViBlOrd6hno3DiPP
-tags:
- - Item
----
-
-# Spell Effect: Stumbling Curse
-![[icons-skills-toxins-cup-goblet-poisoned-spilled.webp|150 lp right]]
-
-Granted by _[[Stumbling Curse]]_
-
-The target takes a -2 status penalty to Athletics and Acrobatics checks.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Summoner's Visage.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Summoner's Visage.md
deleted file mode 100755
index 175c01d5d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Summoner's Visage.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Summoner's Visage"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Summoner's Visage"
-foundryId: Compendium.pf2e.spell-effects.Item.0OC945wcZ4H4akLz
-tags:
- - Item
----
-
-# Spell Effect: Summoner's Visage
-![[systems-pf2e-icons-spells-summoners-visage.webp|150 lp right]]
-
-Your eidolon gains a +4 status bonus to Deception checks to Impersonate you and can add its level to such checks even if it's untrained.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sun's Fury.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sun's Fury.md
deleted file mode 100755
index c581014ba..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sun's Fury.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Sun's Fury"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sun's Fury"
-foundryId: Compendium.pf2e.spell-effects.Item.4wZaiZJtAA0iyWR5
-tags:
- - Item
----
-
-# Spell Effect: Sun's Fury
-![[systems-pf2e-icons-spells-suns-fury.webp|150 lp right]]
-
-Granted by [[Sun's Fury]]
-
-The weapon deals an additional 1d4 fire and 1 spirit damage on a successful Strike. In addition, the flame causes the weapon to glow as bright as a torch.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sure Strike.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sure Strike.md
deleted file mode 100755
index dc2c7443b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sure Strike.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Sure Strike"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sure Strike"
-foundryId: Compendium.pf2e.spell-effects.Item.fpGDAz2v5PG0zUSl
-tags:
- - Item
----
-
-# Spell Effect: Sure Strike
-![[icons-skills-melee-strike-blade-scimitar-gray-red.webp|150 lp right]]
-
-Granted by _[[Sure Strike]]._
-
-A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being [[Concealed]] or [[Hidden]].
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swampcall (Critical Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swampcall (Critical Failure).md
deleted file mode 100755
index db27667cd..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swampcall (Critical Failure).md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Swampcall (Critical Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Swampcall (Critical Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.otK6eG3b3FV7n2xP
-tags:
- - Item
----
-
-# Spell Effect: Swampcall (Critical Failure)
-![[icons-commodities-stone-stone-cratered-brown.webp|150 lp right]]
-
-Granted by _[[Swampcall]]_
-
-You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.
-
-* * *
-
-**Critical Failure** The creature sinks partially into the mud. The creature takes a -15-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes [[Off-Guard]]. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swampcall (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swampcall (Failure).md
deleted file mode 100755
index ec8d82478..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swampcall (Failure).md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Swampcall (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Swampcall (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.ROuGwXEvFznzGE9k
-tags:
- - Item
----
-
-# Spell Effect: Swampcall (Failure)
-![[icons-commodities-stone-stone-cratered-brown.webp|150 lp right]]
-
-Granted by _[[Swampcall]]_
-
-You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.
-
-* * *
-
-**Failure** The creature sinks partially into the mud. The creature takes a -10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes [[Off-Guard]]. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swarm Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swarm Form.md
deleted file mode 100755
index ea8bcbd02..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Swarm Form.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Swarm Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Swarm Form"
-foundryId: Compendium.pf2e.spell-effects.Item.tC0Qk4AjYRd3csL7
-tags:
- - Item
----
-
-# Spell Effect: Swarm Form
-![[icons-creatures-mammals-bat-movement-flying-purple.webp|150 lp right]]
-
-Granted by _[[Swarm Form]]_
-
-While in swarm form, you have the swarm trait and you gain resistance to slashing and piercing damage and weakness to area and splash damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Glamour).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Glamour).md
deleted file mode 100755
index c64177eeb..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Glamour).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Sweet Dream (Glamour)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sweet Dream (Glamour)"
-foundryId: Compendium.pf2e.spell-effects.Item.MJSoRFfEdM4j5mNG
-tags:
- - Item
----
-
-# Spell Effect: Sweet Dream (Glamour)
-![[systems-pf2e-icons-spells-sweet-dream.webp|150 lp right]]
-
-Granted by _[[Sweet Dream]]_.
-
-You gain +1 status bonus to Charisma-based skill checks.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Insight).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Insight).md
deleted file mode 100755
index cb14943df..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Insight).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Sweet Dream (Insight)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sweet Dream (Insight)"
-foundryId: Compendium.pf2e.spell-effects.Item.v051JKN0Dj3ve5cF
-tags:
- - Item
----
-
-# Spell Effect: Sweet Dream (Insight)
-![[systems-pf2e-icons-spells-sweet-dream.webp|150 lp right]]
-
-Granted by _[[Sweet Dream]]_.
-
-You gain +1 status bonus to Intelligence-based skill checks.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Voyaging).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Voyaging).md
deleted file mode 100755
index d31b39efc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream (Voyaging).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Sweet Dream (Voyaging)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sweet Dream (Voyaging)"
-foundryId: Compendium.pf2e.spell-effects.Item.sE2txm68yZSFMV3v
-tags:
- - Item
----
-
-# Spell Effect: Sweet Dream (Voyaging)
-![[systems-pf2e-icons-spells-sweet-dream.webp|150 lp right]]
-
-Granted by _[[Sweet Dream]]_.
-
-You gain +5 foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream.md
deleted file mode 100755
index 3be1c1457..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweet Dream.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Sweet Dream"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sweet Dream"
-foundryId: Compendium.pf2e.spell-effects.Item.yEQXaB7XyaROVqyb
-tags:
- - Item
----
-
-# Spell Effect: Sweet Dream
-![[systems-pf2e-icons-spells-sweet-dream.webp|150 lp right]]
-
-Granted by _[[Sweet Dream]]_
-
-* **Dream of Insight** status bonus to Intelligence-based skill checks
-* **Dream of Glamor** status bonus to Charisma-based skill checks
-* **Dream of Voyaging** +5-foot status bonus to Speed
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweetest Solstice.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweetest Solstice.md
deleted file mode 100755
index 46b9195c3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Sweetest Solstice.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Sweetest Solstice"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Sweetest Solstice"
-foundryId: Compendium.pf2e.spell-effects.Item.HDT5oiQXXnRdDIKR
-tags:
- - Item
----
-
-# Spell Effect: Sweetest Solstice
-![[icons-magic-time-day-night-sunset-sunrise.webp|150 lp right]]
-
-You gain a +1 status bonus to saves against fear effects. On a critical success you also gain this bonus to emotion effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tailwind (8 hours).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tailwind (8 hours).md
deleted file mode 100755
index e1f006e4c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tailwind (8 hours).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Tailwind (8 hours)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tailwind (8 hours)"
-foundryId: Compendium.pf2e.spell-effects.Item.7vIUF5zbvHzVcJA0
-tags:
- - Item
----
-
-# Spell Effect: Tailwind (8 hours)
-![[systems-pf2e-icons-spells-longstrider.webp|150 lp right]]
-
-Granted by _[[Tailwind]]_
-
-You gain a +10-foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tailwind.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tailwind.md
deleted file mode 100755
index 9d47f5b11..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tailwind.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Tailwind"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tailwind"
-foundryId: Compendium.pf2e.spell-effects.Item.PQHP7Oph3BQX1GhF
-tags:
- - Item
----
-
-# Spell Effect: Tailwind
-![[systems-pf2e-icons-spells-longstrider.webp|150 lp right]]
-
-Granted by _[[Tailwind]]_
-
-You gain a +10-foot status bonus to your Speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take Root.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take Root.md
deleted file mode 100755
index c84f1cad3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take Root.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Take Root"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Take Root"
-foundryId: Compendium.pf2e.spell-effects.Item.ZGzhNFB3SM8owk85
-tags:
- - Item
----
-
-# Spell Effect: Take Root
-![[icons-magic-nature-tree-elm-roots-brown.webp|150 lp right]]
-
-Granted by _[[Take Root]]_
-
-The targeted creature gains a +1 circumstance bonus to their Fortitude DC against attempts to Shove them and a +1 circumstance bonus to their Reflex DC against attempts to Disarm or Trip them.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take its Course (Affliction, Help).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take its Course (Affliction, Help).md
deleted file mode 100755
index 27b6daddc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take its Course (Affliction, Help).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Take its Course (Affliction, Help)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Take its Course (Affliction, Help)"
-foundryId: Compendium.pf2e.spell-effects.Item.nHXKK4pRXAzrLdEP
-tags:
- - Item
----
-
-# Spell Effect: Take its Course (Affliction, Help)
-![[icons-creatures-slimes-slime-movement-swirling-green.webp|150 lp right]]
-
-Granted by _[[Take its Course]]_, when used to help a target against an affliction.
-
-The target gains a +2 status bonus to its saving throw against the affliction.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take its Course (Affliction, Hinder).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take its Course (Affliction, Hinder).md
deleted file mode 100755
index 93a0eb3f2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Take its Course (Affliction, Hinder).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Take its Course (Affliction, Hinder)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Take its Course (Affliction, Hinder)"
-foundryId: Compendium.pf2e.spell-effects.Item.R27azQfzeFuFc48G
-tags:
- - Item
----
-
-# Spell Effect: Take its Course (Affliction, Hinder)
-![[icons-creatures-slimes-slime-movement-swirling-green.webp|150 lp right]]
-
-Granted by _[[Take its Course]]_, when used to hinder a target against an affliction.
-
-The target gains a -2 status bonus to its saving throw against the affliction.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tangle Vine.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tangle Vine.md
deleted file mode 100755
index 38bf7572a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tangle Vine.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Tangle Vine"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tangle Vine"
-foundryId: Compendium.pf2e.spell-effects.Item.TwtUIEyenrtAbeiX
-tags:
- - Item
----
-
-# Spell Effect: Tangle Vine
-![[icons-magic-nature-root-vine-entangled-hand.webp|150 lp right]]
-
-Granted by _[[Tangle Vine]]_
-
-You take a -10-foot circumstance penalty to your Speeds.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Cloak.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Cloak.md
deleted file mode 100755
index 84fd8be58..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Cloak.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Tempest Cloak"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tempest Cloak"
-foundryId: Compendium.pf2e.spell-effects.Item.8y6Ap9xIsnseYYvk
-tags:
- - Item
----
-
-# Spell Effect: Tempest Cloak
-![[icons-magic-air-wind-vortex-swirl-blue.webp|150 lp right]]
-
-Granted by _[[Tempest Cloak]]_
-
-The twisting shield of wind creates difficult terrain in a 5-foot burst surrounding the target. The target also gains a +2 circumstance bonus to its AC against physical ranged attacks, such as attacks made with bows, javelins, or slings. In addition, the sound of the swirling storms makes it easier for the target to ignore anything it doesn't want to hear, granting the target a +2 circumstance bonus to all defenses against auditory effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Air).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Air).md
deleted file mode 100755
index c4a17ef14..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Air).md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Spell Effect: Tempest Form (Air)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tempest Form (Air)"
-foundryId: Compendium.pf2e.spell-effects.Item.b5OyBdc0bolgWZZT
-tags:
- - Item
----
-
-# Spell Effect: Tempest Form (Air)
-![[systems-pf2e-icons-spells-tempest-form.webp|150 lp right]]
-
-Granted by _[[Tempest Form]]_
-
-Your body becomes fluid to better suit your surroundings.
-
-When you cast this spell, choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist.
-
-You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait. You also gain the following effects based on your form.
-
-**Air**
-
-* You gain a Fly Speed of 20 feet and become [[Invisible]] while you are in the air.
-* You can create the effects of a _[[Gust of Wind]]_ from your space as a 2-action activity, which has the manipulate trait.
-
-* * *
-
-**Heightened (+2)** Increase the resistance by 5.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Mist).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Mist).md
deleted file mode 100755
index 24e588252..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Mist).md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Spell Effect: Tempest Form (Mist)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tempest Form (Mist)"
-foundryId: Compendium.pf2e.spell-effects.Item.HDKJAUXMbtxnBdgR
-tags:
- - Item
----
-
-# Spell Effect: Tempest Form (Mist)
-![[systems-pf2e-icons-spells-tempest-form.webp|150 lp right]]
-
-Granted by _[[Tempest Form]]_
-
-Your body becomes fluid to better suit your surroundings.
-
-When you cast this spell, choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist.
-
-You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait. You also gain the following effects based on your form.
-
-**Mist**
-
-* You gain a Fly Speed of 20 feet, and it becomes hard to see through you.
-* Any creature on one side of your space who is targeted by a creature on the opposite side is [[Concealed]] to the targeting creature.
-
-* * *
-
-**Heightened (+2)** Increase the resistance by 5.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Water).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Water).md
deleted file mode 100755
index bf5633b99..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempest Form (Water).md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-title: "Spell Effect: Tempest Form (Water)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tempest Form (Water)"
-foundryId: Compendium.pf2e.spell-effects.Item.C3RdbEQTvawqKAhw
-tags:
- - Item
----
-
-# Spell Effect: Tempest Form (Water)
-![[systems-pf2e-icons-spells-tempest-form.webp|150 lp right]]
-
-Granted by _[[Tempest Form]]_
-
-Your body becomes fluid to better suit your surroundings.
-
-When you cast this spell, choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist.
-
-You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait. You also gain the following effects based on your form.
-
-**Water**
-
-* You gain a Swim Speed of 20 feet and become [[Invisible]] while you are in the water.
-* You can electrically charge yourself by taking a single action, which has the manipulate trait. If you do, you are no longer Invisible in the water due to electricity indicating your location, but any creature that makes a melee attack against you takes 1d6 electricity damage; if it touches you, this is cumulative with the damage from your major curse.
-
-* * *
-
-**Heightened (+2)** Increase the resistance by 5 and the electricity damage from the charged water form by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempt Fate.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempt Fate.md
deleted file mode 100755
index 04a442bb1..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tempt Fate.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Tempt Fate"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tempt Fate"
-foundryId: Compendium.pf2e.spell-effects.Item.AJkRUIdYLnt4QOOg
-tags:
- - Item
----
-
-# Spell Effect: Tempt Fate
-![[icons-commodities-currency-coin-inset-lightning-green.webp|150 lp right]]
-
-Granted by _[[Tempt Fate]]_.
-
-The target gains a +1 status bonus to the triggering saving throw.
-
-If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure, such as improved evasion.
-
-* * *
-
-**Heightened (8th)** The bonus on the saving throw is +2.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thermal Remedy.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thermal Remedy.md
deleted file mode 100755
index 760978318..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thermal Remedy.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell Effect: Thermal Remedy"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Thermal Remedy"
-foundryId: Compendium.pf2e.spell-effects.Item.7wHYSgNG6LaxxlOz
-tags:
- - Item
----
-
-# Spell Effect: Thermal Remedy
-![[icons-consumables-fruit-apple-orange-glass.webp|150 lp right]]
-
-Granted by _[[Thermal Remedy]]_
-
-Choose one of the benefits listed below. Any creature that consumes the targeted drink or food gains that benefit.
-
-* Gain temporary Hit Points.
-* Gain resistance to fire.
-* Gain a circumstance bonus to saves against disease.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thermal Stasis.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thermal Stasis.md
deleted file mode 100755
index c0aa38162..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thermal Stasis.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Thermal Stasis"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Thermal Stasis"
-foundryId: Compendium.pf2e.spell-effects.Item.Y6aNYnGVXdAMvL7Y
-tags:
- - Item
----
-
-# Spell Effect: Thermal Stasis
-![[systems-pf2e-icons-spells-thermal-stasis.webp|150 lp right]]
-
-Granted by _[[Thermal Stasis]]_
-
-The target gains resistance 2 against fire damage and resistance 2 against cold damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thicket of Knives.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thicket of Knives.md
deleted file mode 100755
index db1798366..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thicket of Knives.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Thicket of Knives"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Thicket of Knives"
-foundryId: Compendium.pf2e.spell-effects.Item.8ecGfjmxnBY3WWao
-tags:
- - Item
----
-
-# Spell Effect: Thicket of Knives
-![[systems-pf2e-icons-spells-thicket-of-knives.webp|150 lp right]]
-
-You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thundering Dominance.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thundering Dominance.md
deleted file mode 100755
index 5256be1f8..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Thundering Dominance.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Thundering Dominance"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Thundering Dominance"
-foundryId: Compendium.pf2e.spell-effects.Item.81TfqzTfIqkQA4Dy
-tags:
- - Item
----
-
-# Spell Effect: Thundering Dominance
-![[icons-magic-death-skull-horned-worn-fire-blue.webp|150 lp right]]
-
-You shroud the target in a powerful predatory aura and amplify its vocalizations. It gains a +1 status bonus to Intimidation checks. Once during this spell's duration, it can take the Thundering Roar action.
-
-* * *
-
-**Heightened (+2)** The status bonus to Intimidation checks increases by 1 (to a maximum of a +4 status bonus for an 8th-level spell), and the damage from the roar increases by 2d8.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tomorrow's Dawn.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tomorrow's Dawn.md
deleted file mode 100755
index de6276c4d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tomorrow's Dawn.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Tomorrow's Dawn"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tomorrow's Dawn"
-foundryId: Compendium.pf2e.spell-effects.Item.SyF5kpZlZuBF4lMf
-tags:
- - Item
----
-
-# Spell Effect: Tomorrow's Dawn
-![[icons-magic-light-explosion-star-large-orange.webp|150 lp right]]
-
-You cast bright light in a 20-foot radius (and dim light for the next 20 feet) and gain mental resistance.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of Corruption (Healing).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of Corruption (Healing).md
deleted file mode 100755
index a727db031..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of Corruption (Healing).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Touch of Corruption (Healing)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Touch of Corruption (Healing)"
-foundryId: Compendium.pf2e.spell-effects.Item.PkofF4bxkDUgeIoE
-tags:
- - Item
----
-
-# Spell Effect: Touch of Corruption (Healing)
-![[systems-pf2e-icons-spells-touch-of-corruption.webp|150 lp right]]
-
-Granted from willingly receiving _[[Touch of Corruption (Healing)]]_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of Corruption.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of Corruption.md
deleted file mode 100755
index 28518da42..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of Corruption.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Touch of Corruption"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Touch of Corruption"
-foundryId: Compendium.pf2e.spell-effects.Item.GhNVAYtoF5hK3AlD
-tags:
- - Item
----
-
-# Spell Effect: Touch of Corruption
-![[systems-pf2e-icons-spells-touch-of-corruption.webp|150 lp right]]
-
-Granted by failing the save against _[[Touch of Corruption]]_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of the Moon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of the Moon.md
deleted file mode 100755
index da879029d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Touch of the Moon.md
+++ /dev/null
@@ -1,21 +0,0 @@
----
-title: "Spell Effect: Touch of the Moon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Touch of the Moon"
-foundryId: Compendium.pf2e.spell-effects.Item.3hDKcbhn0j6DsRgm
-tags:
- - Item
----
-
-# Spell Effect: Touch of the Moon
-![[systems-pf2e-icons-spells-touch-of-the-moon.webp|150 lp right]]
-
-Granted by _[[Touch of the Moon]]_
-
-The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns.
-
-* **New Moon** The target receives no benefit.
-* **Waxing Moon** The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls.
-* **Full Moon** The target gains a +1 status bonus to attack rolls, AC, and saves, and a +4 status bonus to damage.
-* **Waning Moon** The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Climb).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Climb).md
deleted file mode 100755
index d7f7ea3d7..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Climb).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Traveler's Transit (Climb)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Traveler's Transit (Climb)"
-foundryId: Compendium.pf2e.spell-effects.Item.N1EM3jRyT8PCG1Py
-tags:
- - Item
----
-
-# Spell Effect: Traveler's Transit (Climb)
-![[systems-pf2e-icons-spells-travelers-transit.webp|150 lp right]]
-
-Granted by _[[Traveler's Transit]]_.
-
-You gain a climb speed equal to your land speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Fly).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Fly).md
deleted file mode 100755
index b41e1e2b5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Fly).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Traveler's Transit (Fly)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Traveler's Transit (Fly)"
-foundryId: Compendium.pf2e.spell-effects.Item.cTBYHfiXDOA09G4b
-tags:
- - Item
----
-
-# Spell Effect: Traveler's Transit (Fly)
-![[systems-pf2e-icons-spells-travelers-transit.webp|150 lp right]]
-
-Granted by _[[Traveler's Transit]]_.
-
-You gain a fly speed equal to your land speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Swim).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Swim).md
deleted file mode 100755
index 6c5a693c0..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Traveler's Transit (Swim).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Traveler's Transit (Swim)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Traveler's Transit (Swim)"
-foundryId: Compendium.pf2e.spell-effects.Item.0R42NyuEZMVALjQs
-tags:
- - Item
----
-
-# Spell Effect: Traveler's Transit (Swim)
-![[systems-pf2e-icons-spells-travelers-transit.webp|150 lp right]]
-
-Granted by _[[Traveler's Transit]]_.
-
-You gain a swim speed equal to your land speed.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tremorsense.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tremorsense.md
deleted file mode 100755
index c30b37e4b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Tremorsense.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Tremorsense"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Tremorsense"
-foundryId: Compendium.pf2e.spell-effects.Item.7cYUiOONB2lZfSaA
-tags:
- - Item
----
-
-# Spell Effect: Tremorsense
-![[icons-environment-wilderness-terrain-rocky-ground.webp|150 lp right]]
-
-Granted by _[[Tremorsense]]_
-
-You gain tremorsense as an imprecise sense with a range of 30 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Triple Time.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Triple Time.md
deleted file mode 100755
index 906f42bd2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Triple Time.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Triple Time"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Triple Time"
-foundryId: Compendium.pf2e.spell-effects.Item.HtaDbgTIzdiTiKLX
-tags:
- - Item
----
-
-# Spell Effect: Triple Time
-![[systems-pf2e-icons-spells-triple-time.webp|150 lp right]]
-
-Granted by _[[Triple Time]]_
-
-You gain a +10-foot status bonus to your Speeds.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unblinking Flame Aura.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unblinking Flame Aura.md
deleted file mode 100755
index d32458178..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unblinking Flame Aura.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Unblinking Flame Aura"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Unblinking Flame Aura"
-foundryId: Compendium.pf2e.spell-effects.Item.HoCUCi2jL1OLfXWR
-tags:
- - Item
----
-
-# Spell Effect: Unblinking Flame Aura
-![[icons-magic-fire-flame-burning-earth-orange.webp|150 lp right]]
-
-Granted by _[[Unblinking Flame Aura]]_
-
-You gain a +2 status bonus on Perception checks and resistance 10 to cold.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unblinking Flame Ignition.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unblinking Flame Ignition.md
deleted file mode 100755
index 2749efac5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unblinking Flame Ignition.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Unblinking Flame Ignition"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Unblinking Flame Ignition"
-foundryId: Compendium.pf2e.spell-effects.Item.hya8NfBB1GJofTXm
-tags:
- - Item
----
-
-# Spell Effect: Unblinking Flame Ignition
-![[icons-magic-fire-projectile-feathers-embers-gold.webp|150 lp right]]
-
-Granted by _[[Unblinking Flame Ignition]]_
-
-You gain greater darkvision, low‐light vision, and the ability to see invisible creatures. You gain a fly Speed equal to your land Speed as you launch flame from your aura to soar through the sky. You become quickened, and you can use the extra action each round only to Strike or Fly using your flames.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unbreaking Wave Barrier.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unbreaking Wave Barrier.md
deleted file mode 100755
index b414c61ab..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unbreaking Wave Barrier.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Unbreaking Wave Barrier"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Unbreaking Wave Barrier"
-foundryId: Compendium.pf2e.spell-effects.Item.v09uwq1eHEAy2bgh
-tags:
- - Item
----
-
-# Spell Effect: Unbreaking Wave Barrier
-![[systems-pf2e-icons-spells-tidal-surge.webp|150 lp right]]
-
-Granted by _[[Unbreaking Wave Barrier]]_
-
-You gain a +1 status bonus to AC.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unbreaking Wave Vapor.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unbreaking Wave Vapor.md
deleted file mode 100755
index 30674282f..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unbreaking Wave Vapor.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Unbreaking Wave Vapor"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Unbreaking Wave Vapor"
-foundryId: Compendium.pf2e.spell-effects.Item.m6x0IvoeX0a0bZiQ
-tags:
- - Item
----
-
-# Spell Effect: Unbreaking Wave Vapor
-![[icons-magic-fire-explosion-flame-blue.webp|150 lp right]]
-
-Granted by _[[Unbreaking Wave Vapor]]_
-
-You're concealed against the triggering attack and gain a +2 circumstance bonus to AC against it.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untamed Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untamed Form.md
deleted file mode 100755
index 45eb8aa96..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untamed Form.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Untamed Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Untamed Form"
-foundryId: Compendium.pf2e.spell-effects.Item.a5rWrWwuevTzs9Io
-tags:
- - Item
----
-
-# Spell Effect: Untamed Form
-![[icons-creatures-amphibians-treefrog-leaf-green.webp|150 lp right]]
-
-Granted by [[Untamed Form]]
-
-You reach within for a different part of yourself, and you set it free, transforming your body into another form. You can polymorph into any form listed in _pest form_, which lasts 10 minutes. All other _untamed form_ shapes last 1 minute. You can add more shapes to your _untamed form_ list with druid feats; your feat might grant you some or all of the shapes from a given polymorph spell.
-
-When you transform into a shape granted by a spell, you gain all the effects of the shape you chose from a version of the spell heightened to _untamed form_'s rank. _Untamed form_ allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls.
-
-* * *
-
-**Heightened (2nd)** You can transform into shapes listed in _animal form_.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untamed Shift.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untamed Shift.md
deleted file mode 100755
index fb3c1ca53..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untamed Shift.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Untamed Shift"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Untamed Shift"
-foundryId: Compendium.pf2e.spell-effects.Item.rTVZ0zwiKeslRw6p
-tags:
- - Item
----
-
-# Spell Effect: Untamed Shift
-![[systems-pf2e-icons-spells-wild-morph.webp|150 lp right]]
-
-Granted by [[Untamed Shift]]
-
-You transform just a part of your body.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untwisting Iron Augmentation.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untwisting Iron Augmentation.md
deleted file mode 100755
index fe5582fd4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untwisting Iron Augmentation.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Untwisting Iron Augmentation"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Untwisting Iron Augmentation"
-foundryId: Compendium.pf2e.spell-effects.Item.4ktNx3cVz5GkcGJa
-tags:
- - Item
----
-
-# Spell Effect: Untwisting Iron Augmentation
-![[systems-pf2e-icons-spells-indestructibility.webp|150 lp right]]
-
-Granted by _[[Untwisting Iron Augmentation]]_
-
-Your unarmed attacks are treated as cold iron and silver, they gain the earth trait, and they gain a +1 status bonus to damage rolls per damage die.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untwisting Iron Pillar.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untwisting Iron Pillar.md
deleted file mode 100755
index d176181f4..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Untwisting Iron Pillar.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Untwisting Iron Pillar"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Untwisting Iron Pillar"
-foundryId: Compendium.pf2e.spell-effects.Item.p8F3MVUkGmpsUDOn
-tags:
- - Item
----
-
-# Spell Effect: Untwisting Iron Pillar
-![[systems-pf2e-icons-spells-earthquake.webp|150 lp right]]
-
-Granted by _[[Untwisting Iron Pillar]]_
-
-You gain 50 temporary Hit Points that last for the duration or until you lose them, as well as resistance 5 to all physical damage (except adamantine).
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unusual Anatomy.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unusual Anatomy.md
deleted file mode 100755
index 9caf48528..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Unusual Anatomy.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Unusual Anatomy"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Unusual Anatomy"
-foundryId: Compendium.pf2e.spell-effects.Item.LMzFBnOEPzDGzHg4
-tags:
- - Item
----
-
-# Spell Effect: Unusual Anatomy
-![[icons-creatures-abilities-mouth-teeth-crooked-blue.webp|150 lp right]]
-
-Granted by _[[Unusual Anatomy]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vapor Form.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vapor Form.md
deleted file mode 100755
index ae944dbbc..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vapor Form.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Vapor Form"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Vapor Form"
-foundryId: Compendium.pf2e.spell-effects.Item.sILRkGTwoBywy0BU
-tags:
- - Item
----
-
-# Spell Effect: Vapor Form
-![[systems-pf2e-icons-spells-gaseous-form.webp|150 lp right]]
-
-Granted by _[[Vapor Form]]_
-
-The target gains resistance 8 to physical damage and is immune to precision damage. The target also gains a fly Speed of 10 feet.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Variable Gravity (High Gravity).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Variable Gravity (High Gravity).md
deleted file mode 100755
index 46833f570..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Variable Gravity (High Gravity).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Variable Gravity (High Gravity)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Variable Gravity (High Gravity)"
-foundryId: Compendium.pf2e.spell-effects.Item.28NvrpZmELvyrHUt
-tags:
- - Item
----
-
-# Spell Effect: Variable Gravity (High Gravity)
-![[systems-pf2e-icons-spells-variable-gravity.webp|150 lp right]]
-
-You gain a +2 status bonus to your saving throws and DCs to resist forced movement and attempts to knock you prone
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Veil of Dreams.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Veil of Dreams.md
deleted file mode 100755
index a011fc5e3..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Veil of Dreams.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Veil of Dreams"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Veil of Dreams"
-foundryId: Compendium.pf2e.spell-effects.Item.hkLhZsH3T6jc9S1y
-tags:
- - Item
----
-
-# Spell Effect: Veil of Dreams
-![[systems-pf2e-icons-spells-veil-of-dreams.webp|150 lp right]]
-
-Granted by _[[Veil of Dreams]]_
-
-The target takes a -1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to -2 for Will saves against sleep effects.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vision of Weakness.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vision of Weakness.md
deleted file mode 100755
index 381a95a2c..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vision of Weakness.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Vision of Weakness"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Vision of Weakness"
-foundryId: Compendium.pf2e.spell-effects.Item.70qdCBokXBvKIUIQ
-tags:
- - Item
----
-
-# Spell Effect: Vision of Weakness
-![[systems-pf2e-icons-spells-vision-of-weakness.webp|150 lp right]]
-
-Granted by _[[Vision of Weakness]]_
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vital Beacon.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vital Beacon.md
deleted file mode 100755
index 1a8561518..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vital Beacon.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-title: "Spell Effect: Vital Beacon"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Vital Beacon"
-foundryId: Compendium.pf2e.spell-effects.Item.WWtSEJGwKY4bQpUn
-tags:
- - Item
----
-
-# Spell Effect: Vital Beacon
-![[systems-pf2e-icons-spells-vital-beacon.webp|150 lp right]]
-
-Granted by _[[Vital Beacon]]_
-Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.
-First Activation (d10)
-Second Activation (d8)
-Third Activation (d6)
-Fourth Activation (d4)
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vital Luminance.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vital Luminance.md
deleted file mode 100755
index a1c283e2e..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vital Luminance.md
+++ /dev/null
@@ -1,22 +0,0 @@
----
-title: "Spell Effect: Vital Luminance"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Vital Luminance"
-foundryId: Compendium.pf2e.spell-effects.Item.6ArAZeZyYSNLI0X5
-tags:
- - Item
----
-
-# Spell Effect: Vital Luminance
-![[systems-pf2e-icons-spells-positive-luminance.webp|150 lp right]]
-
-You glow with bright light in a 30-foot emanation (and dim light to the next 30 feet).
-
-If an undead creature damages you with an attack or spell while it's within the area of your light, that creature takes vitality damage equal to half your luminance reservoir value. It takes this damage only the first time it damages you in a round.
-
-You can Dismiss this Spell. When you do, you can target a creature within your light and direct the vitality energy into it. The target must be a willing living creature or an undead creature. This heals a living target or damages an undead target by an amount equal to your luminance reservoir's value. (Healing)
-
-* * *
-
-_Note: The reservoir value is the effect level times the badge value of this effect. The effect level will be set automatically when casting the spell._
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vitrifying Blast.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vitrifying Blast.md
deleted file mode 100755
index 785ebc8c5..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Vitrifying Blast.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Vitrifying Blast"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Vitrifying Blast"
-foundryId: Compendium.pf2e.spell-effects.Item.UFfItbPq9cVq3LNa
-tags:
- - Item
----
-
-# Spell Effect: Vitrifying Blast
-![[icons-magic-water-projectiles-ice-faceted-shard-salvo-gray.webp|150 lp right]]
-
-Granted by _[[Vitrifying Blast]]_
-
-The target gains weakness to sonic and bludgeoning damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+1).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+1).md
deleted file mode 100755
index a1012a093..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+1).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Warding Aggression (+1)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Warding Aggression (+1)"
-foundryId: Compendium.pf2e.spell-effects.Item.FR4ucNi2ceHZdrpB
-tags:
- - Item
----
-
-# Spell Effect: Warding Aggression (+1)
-![[systems-pf2e-icons-spells-warding-aggression.webp|150 lp right]]
-
-Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike.
-
-* * *
-
-You gain a +1 status bonus to AC against the foe for the remaining duration.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+2).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+2).md
deleted file mode 100755
index 27f4ad857..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+2).md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-title: "Spell Effect: Warding Aggression (+2)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Warding Aggression (+2)"
-foundryId: Compendium.pf2e.spell-effects.Item.n6NK7wqhTxWr3ij8
-tags:
- - Item
----
-
-# Spell Effect: Warding Aggression (+2)
-![[systems-pf2e-icons-spells-warding-aggression.webp|150 lp right]]
-
-Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike.
-
-* * *
-
-You gain a +2 status bonus to AC against the foe for the remaining duration.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+3).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+3).md
deleted file mode 100755
index bc3497c64..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Warding Aggression (+3).md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: "Spell Effect: Warding Aggression (+3)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Warding Aggression (+3)"
-foundryId: Compendium.pf2e.spell-effects.Item.7zJPd2BsFl82qFRV
-tags:
- - Item
----
-
-# Spell Effect: Warding Aggression (+3)
-![[systems-pf2e-icons-spells-warding-aggression.webp|150 lp right]]
-
-You gain a +3 status bonus to AC against the foe for 1 round
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wash Your Luck.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wash Your Luck.md
deleted file mode 100755
index f4752cde1..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wash Your Luck.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Wash Your Luck"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Wash Your Luck"
-foundryId: Compendium.pf2e.spell-effects.Item.npFFTAxN44WWrGnM
-tags:
- - Item
----
-
-# Spell Effect: Wash Your Luck
-![[systems-pf2e-icons-spells-wash-your-luck.webp|150 lp right]]
-
-Granted by _[[Wash Your Luck]]_.
-
-Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weaken Earth.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weaken Earth.md
deleted file mode 100755
index 6a4dfd4d6..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weaken Earth.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Weaken Earth"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Weaken Earth"
-foundryId: Compendium.pf2e.spell-effects.Item.uD13zIE22foqmFgt
-tags:
- - Item
----
-
-# Spell Effect: Weaken Earth
-![[icons-commodities-stone-clay-grey.webp|150 lp right]]
-
-Granted by _[[Weaken Earth]]_
-
-The target gains weakness to physical damage.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weapon Surge (Major Striking).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weapon Surge (Major Striking).md
deleted file mode 100755
index 1d1d2da38..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weapon Surge (Major Striking).md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Weapon Surge (Major Striking)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Weapon Surge (Major Striking)"
-foundryId: Compendium.pf2e.spell-effects.Item.W0PjCMyGOpKAuyKX
-tags:
- - Item
----
-
-# Spell Effect: Weapon Surge (Major Striking)
-![[systems-pf2e-icons-spells-weapon-surge.webp|150 lp right]]
-
-Granted by _[[Weapon Surge]]_ when applied to a weapon with a major striking rune.
-
-On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weapon Surge.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weapon Surge.md
deleted file mode 100755
index 6a217083d..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Weapon Surge.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Weapon Surge"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Weapon Surge"
-foundryId: Compendium.pf2e.spell-effects.Item.qlz0sJIvqc0FdUdr
-tags:
- - Item
----
-
-# Spell Effect: Weapon Surge
-![[systems-pf2e-icons-spells-weapon-surge.webp|150 lp right]]
-
-Granted by _[[Weapon Surge]]_
-
-On your next Strike with the weapon before the start of your next turn, you gain a +1 status bonus to the attack roll, the weapon deals additional spirit damage, and the Strike gains the sanctified trait.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wind Jump.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wind Jump.md
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index 2ab8f70e9..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wind Jump.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Wind Jump"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Wind Jump"
-foundryId: Compendium.pf2e.spell-effects.Item.5MI2c9IgxfSeGZQo
-tags:
- - Item
----
-
-# Spell Effect: Wind Jump
-![[systems-pf2e-icons-spells-wind-jump.webp|150 lp right]]
-
-Granted by _[[Wind Jump]]_
-
-You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wish-Twisted Form (Failure).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wish-Twisted Form (Failure).md
deleted file mode 100755
index 652ae5f4a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wish-Twisted Form (Failure).md
+++ /dev/null
@@ -1,28 +0,0 @@
----
-title: "Spell Effect: Wish-Twisted Form (Failure)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Wish-Twisted Form (Failure)"
-foundryId: Compendium.pf2e.spell-effects.Item.bBD7HFzBPlSxYrtW
-tags:
- - Item
----
-
-# Spell Effect: Wish-Twisted Form (Failure)
-![[systems-pf2e-icons-spells-wish-twisted-form.webp|150 lp right]]
-
-Granted by _[[Wish-Twisted Form]]_.
-
-Implemented Effects:
-
-* The target gains weakness 5 to the chosen damage type.
-* The target takes a -10-foot status penalty to all its Speeds.
-* The target takes a -1 status penalty to its saving throws.
-
-Unimplemented Effects:
-
-* The target's resistances are reduced by 5.
-
-* * *
-
-**Heightened (+1)** Increase the weakness and the reduction to resistances by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wish-Twisted Form (Success).md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wish-Twisted Form (Success).md
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index e0e0c2a74..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wish-Twisted Form (Success).md
+++ /dev/null
@@ -1,28 +0,0 @@
----
-title: "Spell Effect: Wish-Twisted Form (Success)"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Wish-Twisted Form (Success)"
-foundryId: Compendium.pf2e.spell-effects.Item.qzZmVjtc9feqoQwA
-tags:
- - Item
----
-
-# Spell Effect: Wish-Twisted Form (Success)
-![[systems-pf2e-icons-spells-wish-twisted-form.webp|150 lp right]]
-
-Granted by _[[Wish-Twisted Form]]_.
-
-Implemented Effects:
-
-* The target gains weakness 5 to the chosen damage type.
-* The target takes a -10-foot status penalty to all its Speeds.
-* The target takes a -1 status penalty to its saving throws.
-
-Unimplemented Effects:
-
-* The target's resistances are reduced by 5.
-
-* * *
-
-**Heightened (+1)** Increase the weakness and the reduction to resistances by 1.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wooden Fists.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wooden Fists.md
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index 42d40cb96..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Wooden Fists.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Wooden Fists"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Wooden Fists"
-foundryId: Compendium.pf2e.spell-effects.Item.z2PYQCsDDoBZUwR5
-tags:
- - Item
----
-
-# Spell Effect: Wooden Fists
-![[icons-commodities-wood-log-cut-cherry-brown.webp|150 lp right]]
-
-Granted by _[[Wooden Fists]]_
-
-Your fists deal more bludgeoning damage, lose the nonlethal trait, and have reach.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Word of Truth.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Word of Truth.md
deleted file mode 100755
index 7651ab58a..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Word of Truth.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Word of Truth"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Word of Truth"
-foundryId: Compendium.pf2e.spell-effects.Item.Wsgum7pZrPtASRf6
-tags:
- - Item
----
-
-# Spell Effect: Word of Truth
-![[systems-pf2e-icons-spells-word-of-truth.webp|150 lp right]]
-
-Granted by [[Word of Truth]]
-
-You gain a +2 status bonus to Diplomacy checks.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Zealous Conviction.md b/content/Mechanics/Effects/Spell Effects/Spell Effect_ Zealous Conviction.md
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index 1d9c746a2..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell Effect_ Zealous Conviction.md
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@@ -1,16 +0,0 @@
----
-title: "Spell Effect: Zealous Conviction"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell Effect: Zealous Conviction"
-foundryId: Compendium.pf2e.spell-effects.Item.nemThuhp3praALY6
-tags:
- - Item
----
-
-# Spell Effect: Zealous Conviction
-![[systems-pf2e-icons-spells-zealous-conviction.webp|150 lp right]]
-
-Granted by _[[Zealous Conviction]]_
-
-You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.
diff --git a/content/Mechanics/Effects/Spell Effects/Spell effect_ Nudge the Odds.md b/content/Mechanics/Effects/Spell Effects/Spell effect_ Nudge the Odds.md
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index c820cba1b..000000000
--- a/content/Mechanics/Effects/Spell Effects/Spell effect_ Nudge the Odds.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-title: "Spell effect: Nudge the Odds"
-draft: true
-noteType: ":luggage:"
-aliases: "Spell effect: Nudge the Odds"
-foundryId: Compendium.pf2e.spell-effects.Item.lTL5VwNrZ5xiitGV
-tags:
- - Item
----
-
-# Spell effect: Nudge the Odds
-![[icons-tools-smithing-horseshoe-steel-grey.webp|150 lp right]]
-
-You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling.
-
-When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.
-
-* * *
-
-**Heightened (5th)** The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income.
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diff --git a/content/Mechanics/Feats/A Home In Every Port.md b/content/Mechanics/Feats/A Home In Every Port.md
index 49c2bd29a..251d0fe94 100755
--- a/content/Mechanics/Feats/A Home In Every Port.md
+++ b/content/Mechanics/Feats/A Home In Every Port.md
@@ -8,7 +8,6 @@ tags:
---
# A Home In Every Port
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you.
diff --git a/content/Mechanics/Feats/Aberration Kinship.md b/content/Mechanics/Feats/Aberration Kinship.md
index 87e73247c..adccb0e1f 100755
--- a/content/Mechanics/Feats/Aberration Kinship.md
+++ b/content/Mechanics/Feats/Aberration Kinship.md
@@ -8,6 +8,5 @@ tags:
---
# Aberration Kinship
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate. You can cast _[[Mindlink]]_ as an innate occult spell once per day, but you can target only aberrations.
diff --git a/content/Mechanics/Feats/Able Ritualist.md b/content/Mechanics/Feats/Able Ritualist.md
index 133c16e97..d590d81a6 100755
--- a/content/Mechanics/Feats/Able Ritualist.md
+++ b/content/Mechanics/Feats/Able Ritualist.md
@@ -8,6 +8,5 @@ tags:
---
# Able Ritualist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your readings on rituals make you a skilled participant. You gain a +2 circumstance bonus to primary and secondary checks you attempt as part of casting a ritual.
diff --git a/content/Mechanics/Feats/Aboleth Transmutation.md b/content/Mechanics/Feats/Aboleth Transmutation.md
index cf93191ff..65f215712 100755
--- a/content/Mechanics/Feats/Aboleth Transmutation.md
+++ b/content/Mechanics/Feats/Aboleth Transmutation.md
@@ -8,6 +8,5 @@ tags:
---
# Aboleth Transmutation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have tapped into the ancient magic used by alghollthu masters (also known as aboleths) to mold the flesh of your ancestors. You can use this magic to transfigure other beings. You gain 3rd-level _[[Feet to Fins]]_ and 2nd-level _[[Water Breathing]]_ as arcane innate spells. You can cast each of these arcane innate spells once per day.
diff --git a/content/Mechanics/Feats/Absorb Spell.md b/content/Mechanics/Feats/Absorb Spell.md
index e2fbddf92..1ee5ca8b9 100755
--- a/content/Mechanics/Feats/Absorb Spell.md
+++ b/content/Mechanics/Feats/Absorb Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Absorb Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Absorb Toxin.md b/content/Mechanics/Feats/Absorb Toxin.md
index a20bb96ed..3fb93b59b 100755
--- a/content/Mechanics/Feats/Absorb Toxin.md
+++ b/content/Mechanics/Feats/Absorb Toxin.md
@@ -8,7 +8,6 @@ tags:
---
# Absorb Toxin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You attempt a saving throw against a disease or poison effect that affects an area.
diff --git a/content/Mechanics/Feats/Abundant Step.md b/content/Mechanics/Feats/Abundant Step.md
index 3d549aea3..758462804 100755
--- a/content/Mechanics/Feats/Abundant Step.md
+++ b/content/Mechanics/Feats/Abundant Step.md
@@ -8,6 +8,5 @@ tags:
---
# Abundant Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can teleport yourself a short distance. You gain the _[[Abundant Step]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Accelerating Touch.md b/content/Mechanics/Feats/Accelerating Touch.md
index 0c1989946..b1530cca7 100755
--- a/content/Mechanics/Feats/Accelerating Touch.md
+++ b/content/Mechanics/Feats/Accelerating Touch.md
@@ -8,6 +8,5 @@ tags:
---
# Accelerating Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your healing energies are infused with bounding energy. A creature that recovers Hit Points from your _[[Lay on Hands]]_ gains a +10-foot status bonus to its Speed until the end of its next turn.
diff --git a/content/Mechanics/Feats/Acclimatization.md b/content/Mechanics/Feats/Acclimatization.md
index 53b24d9b3..f2cb4447b 100755
--- a/content/Mechanics/Feats/Acclimatization.md
+++ b/content/Mechanics/Feats/Acclimatization.md
@@ -8,7 +8,6 @@ tags:
---
# Acclimatization
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your time spent in the hostile parts of the world has inured you to extreme climates.
diff --git a/content/Mechanics/Feats/Accompany.md b/content/Mechanics/Feats/Accompany.md
index ca68ca561..1f3e4b193 100755
--- a/content/Mechanics/Feats/Accompany.md
+++ b/content/Mechanics/Feats/Accompany.md
@@ -8,7 +8,6 @@ tags:
---
# Accompany
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within 30 feet Casts a Spell.
diff --git a/content/Mechanics/Feats/Accurate Flurry.md b/content/Mechanics/Feats/Accurate Flurry.md
index 8847e1372..b5538e0b4 100755
--- a/content/Mechanics/Feats/Accurate Flurry.md
+++ b/content/Mechanics/Feats/Accurate Flurry.md
@@ -8,7 +8,6 @@ tags:
---
# Accurate Flurry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Accurate Swing.md b/content/Mechanics/Feats/Accurate Swing.md
index 628c869f9..1fbf31bc6 100755
--- a/content/Mechanics/Feats/Accurate Swing.md
+++ b/content/Mechanics/Feats/Accurate Swing.md
@@ -8,6 +8,5 @@ tags:
---
# Accurate Swing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You strike cleanly with wide, sweeping attacks to inflict maximum damage, taking advantage of your judged foe's fear to land a felling blow. If you Strike a creature you condemned with Harsh Judgment that has the frightened condition with a sweep melee weapon or a sweep unarmed attack, you gain a circumstance bonus to the Strike's damage equal to the number of weapon damage dice your weapon deals.
diff --git a/content/Mechanics/Feats/Accursed Claws.md b/content/Mechanics/Feats/Accursed Claws.md
index ee97f5085..c70bf9039 100755
--- a/content/Mechanics/Feats/Accursed Claws.md
+++ b/content/Mechanics/Feats/Accursed Claws.md
@@ -8,6 +8,5 @@ tags:
---
# Accursed Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your claws carry your mother's hag magic. When you critically hit with a claw Strike, the target takes an additional 1d4 persistent mental damage.
diff --git a/content/Mechanics/Feats/Accursed Clay Fist.md b/content/Mechanics/Feats/Accursed Clay Fist.md
index 51bfe2b83..39ebcb6b8 100755
--- a/content/Mechanics/Feats/Accursed Clay Fist.md
+++ b/content/Mechanics/Feats/Accursed Clay Fist.md
@@ -8,7 +8,6 @@ tags:
---
# Accursed Clay Fist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have replaced one of your forearms with one made of clay and infused with cursed arcane magic. When you make an unarmed Strike with your clay fist and hit, your target takes a -2 status penalty to saving throws against curse effects for 1 hour.
diff --git a/content/Mechanics/Feats/Accursed Magic.md b/content/Mechanics/Feats/Accursed Magic.md
index c9b2bd264..025abf66a 100755
--- a/content/Mechanics/Feats/Accursed Magic.md
+++ b/content/Mechanics/Feats/Accursed Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Accursed Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When the curse within you spills out, you can lay curses on others and claim them for yourself with ease. You can cast _[[Claim Curse]]_. At 10th level, you can also cast _[[Seal Fate]]_, and at 12th level, you can also cast _[[Inevitable Disaster]]_. You can cast these spells once per day as occult innate spells, but only while within your curse maelstrom state. If you couldn't already cast occult spells, these spells use Wisdom as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells.
diff --git a/content/Mechanics/Feats/Accursed Touch.md b/content/Mechanics/Feats/Accursed Touch.md
index 3e3de14f7..fbce38476 100755
--- a/content/Mechanics/Feats/Accursed Touch.md
+++ b/content/Mechanics/Feats/Accursed Touch.md
@@ -8,6 +8,5 @@ tags:
---
# Accursed Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse. When you critically hit with a fist Strike, void energy binds to it; this is a curse and a disease. The creature takes 2d6 persistent void damage. While the creature has this persistent damage, it's also [[Stupefied|Stupefied 1]]. The persistent damage increases to 3d6 at 14th level and 4d6 at 20th level. This is a critical specialization effect.
diff --git a/content/Mechanics/Feats/Achaekek's Grip.md b/content/Mechanics/Feats/Achaekek's Grip.md
index a0bef3aa1..f88c998bb 100755
--- a/content/Mechanics/Feats/Achaekek's Grip.md
+++ b/content/Mechanics/Feats/Achaekek's Grip.md
@@ -8,6 +8,5 @@ tags:
---
# Achaekek's Grip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane. You also gain the _[[Achaekek's Clutch]]_ focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.
diff --git a/content/Mechanics/Feats/Acknowledge Fan.md b/content/Mechanics/Feats/Acknowledge Fan.md
index 9356fb018..a3f1ab8e8 100755
--- a/content/Mechanics/Feats/Acknowledge Fan.md
+++ b/content/Mechanics/Feats/Acknowledge Fan.md
@@ -8,7 +8,6 @@ tags:
---
# Acknowledge Fan
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a DC resolve will save against your class DC or spell DC, whichever is higher.
diff --git a/content/Mechanics/Feats/Acquired Tolerance.md b/content/Mechanics/Feats/Acquired Tolerance.md
index 5cde9fa0f..28c12d123 100755
--- a/content/Mechanics/Feats/Acquired Tolerance.md
+++ b/content/Mechanics/Feats/Acquired Tolerance.md
@@ -8,7 +8,6 @@ tags:
---
# Acquired Tolerance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You fail a save against a poison.
diff --git a/content/Mechanics/Feats/Acrobat Dedication.md b/content/Mechanics/Feats/Acrobat Dedication.md
index 33639c91f..16118f384 100755
--- a/content/Mechanics/Feats/Acrobat Dedication.md
+++ b/content/Mechanics/Feats/Acrobat Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Acrobat Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics.
diff --git a/content/Mechanics/Feats/Acrobatic Performer.md b/content/Mechanics/Feats/Acrobatic Performer.md
index 1ca117795..dca065ef2 100755
--- a/content/Mechanics/Feats/Acrobatic Performer.md
+++ b/content/Mechanics/Feats/Acrobatic Performer.md
@@ -8,7 +8,6 @@ tags:
---
# Acrobatic Performer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. It's almost a performance!
diff --git a/content/Mechanics/Feats/Acute Scent.md b/content/Mechanics/Feats/Acute Scent.md
index 9c8190ccf..94c1e1c32 100755
--- a/content/Mechanics/Feats/Acute Scent.md
+++ b/content/Mechanics/Feats/Acute Scent.md
@@ -8,6 +8,5 @@ tags:
---
# Acute Scent
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet
diff --git a/content/Mechanics/Feats/Acute Vision.md b/content/Mechanics/Feats/Acute Vision.md
index 938cd0a7c..a9d5accbe 100755
--- a/content/Mechanics/Feats/Acute Vision.md
+++ b/content/Mechanics/Feats/Acute Vision.md
@@ -8,6 +8,5 @@ tags:
---
# Acute Vision
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you are raging, your visual senses improve, granting you darkvision.
diff --git a/content/Mechanics/Feats/Adamantine Fists.md b/content/Mechanics/Feats/Adamantine Fists.md
index 426dfd9b0..09388bd8c 100755
--- a/content/Mechanics/Feats/Adamantine Fists.md
+++ b/content/Mechanics/Feats/Adamantine Fists.md
@@ -8,6 +8,5 @@ tags:
---
# Adamantine Fists
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You imbue your unarmed strikes with one of the strongest metals. Your stonestrike attacks are treated as adamantine.
diff --git a/content/Mechanics/Feats/Adapted Cantrip.md b/content/Mechanics/Feats/Adapted Cantrip.md
index c28dacd5a..d7df0a414 100755
--- a/content/Mechanics/Feats/Adapted Cantrip.md
+++ b/content/Mechanics/Feats/Adapted Cantrip.md
@@ -8,7 +8,6 @@ tags:
---
# Adapted Cantrip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you prepare spells, you can choose this spell when you prepare your cantrips, in addition to your other options. If you have a spell repertoire, replace one of your cantrips known with the chosen spell. You can cast this cantrip as a spell of your class's tradition.
diff --git a/content/Mechanics/Feats/Adaptive Adept.md b/content/Mechanics/Feats/Adaptive Adept.md
index 696f0729e..008f225d4 100755
--- a/content/Mechanics/Feats/Adaptive Adept.md
+++ b/content/Mechanics/Feats/Adaptive Adept.md
@@ -8,6 +8,5 @@ tags:
---
# Adaptive Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've continued adapting your magic to blend your class's tradition with your adapted tradition. Choose a cantrip or 1st-rank spell from the same magical tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it to your spell options just like the cantrip from Adapted Cantrip. You can cast this spell as a spell of your class's magical tradition. If you choose a 1st-rank spell, you don't gain access to the heightened versions of that spell, meaning you can't prepare them if you prepare spells and you can't learn them or select the spell as a signature spell if you have a spell repertoire.
diff --git a/content/Mechanics/Feats/Adaptive Mask Familiar.md b/content/Mechanics/Feats/Adaptive Mask Familiar.md
index d056dd42c..d9417580c 100755
--- a/content/Mechanics/Feats/Adaptive Mask Familiar.md
+++ b/content/Mechanics/Feats/Adaptive Mask Familiar.md
@@ -8,6 +8,5 @@ tags:
---
# Adaptive Mask Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities. You select four master and familiar abilities each day instead of two.
diff --git a/content/Mechanics/Feats/Adaptive Vision.md b/content/Mechanics/Feats/Adaptive Vision.md
index 73edeb92e..f4090fd31 100755
--- a/content/Mechanics/Feats/Adaptive Vision.md
+++ b/content/Mechanics/Feats/Adaptive Vision.md
@@ -8,7 +8,6 @@ tags:
---
# Adaptive Vision
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Add Element.md b/content/Mechanics/Feats/Add Element.md
index 63a379cb8..e8f750e71 100755
--- a/content/Mechanics/Feats/Add Element.md
+++ b/content/Mechanics/Feats/Add Element.md
@@ -8,6 +8,5 @@ tags:
---
# Add Element
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose a second kinetic element to add to the one you already have. You gain an impulse feat for that element. For the purpose of meeting its prerequisites, your kineticist level is equal to half your level. If you gain more kineticist feats, you can select hybrid impulses that have both your elements, as normal for a kineticist.
diff --git a/content/Mechanics/Feats/Additional Circus Trick.md b/content/Mechanics/Feats/Additional Circus Trick.md
index dae242086..87e3c23fd 100755
--- a/content/Mechanics/Feats/Additional Circus Trick.md
+++ b/content/Mechanics/Feats/Additional Circus Trick.md
@@ -8,6 +8,5 @@ tags:
---
# Additional Circus Trick
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your signature trick can have one additional trait beyond the normal number. If the trick trait has an associated skill (such as Intimidation with the fire trait) and that skill is one of your trick checks, your checks with that skill to Perform a Trick aren't penalized if you Perform a Trick using a different skill. For example, if your signature trick has Acrobatics and Intimidation as trick checks and you take this feat to add the fire trait, you can Perform a Trick using Acrobatics (at no penalty), then Acrobatics again (at a -5 penalty), and then Intimidation (at no penalty).
diff --git a/content/Mechanics/Feats/Additional Companion.md b/content/Mechanics/Feats/Additional Companion.md
index 38fd1ad19..43e068c1c 100755
--- a/content/Mechanics/Feats/Additional Companion.md
+++ b/content/Mechanics/Feats/Additional Companion.md
@@ -8,7 +8,6 @@ tags:
---
# Additional Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Another animal joins you in your travels. It is a young animal companion that has the minion trait. See Beastmaster Animal Companions (in Beastmaster Dedication) for rules on how having multiple animal companions works.
diff --git a/content/Mechanics/Feats/Additional Lore.md b/content/Mechanics/Feats/Additional Lore.md
index c793277b0..49dc7efe0 100755
--- a/content/Mechanics/Feats/Additional Lore.md
+++ b/content/Mechanics/Feats/Additional Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Additional Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.
diff --git a/content/Mechanics/Feats/Additional Recollection.md b/content/Mechanics/Feats/Additional Recollection.md
index 41630eb9a..0eae9a724 100755
--- a/content/Mechanics/Feats/Additional Recollection.md
+++ b/content/Mechanics/Feats/Additional Recollection.md
@@ -8,7 +8,6 @@ tags:
---
# Additional Recollection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You succeed or critically succeed at a check to [[Recall Knowledge]] on your hunted prey.
diff --git a/content/Mechanics/Feats/Additional Shadow Magic.md b/content/Mechanics/Feats/Additional Shadow Magic.md
index 5846fccd1..0c676d329 100755
--- a/content/Mechanics/Feats/Additional Shadow Magic.md
+++ b/content/Mechanics/Feats/Additional Shadow Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Additional Shadow Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic. Increase the number of Focus Points in your pool by 1.
diff --git a/content/Mechanics/Feats/Adhyabhau.md b/content/Mechanics/Feats/Adhyabhau.md
index 25cf63b54..cdb25b938 100755
--- a/content/Mechanics/Feats/Adhyabhau.md
+++ b/content/Mechanics/Feats/Adhyabhau.md
@@ -8,7 +8,6 @@ tags:
---
# Adhyabhau
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You descend from the rare psychic vampires known as vetalaranas. Your forebear gained sustenance from the mental and emotional energy of living creatures, which manifests in you as powerful resistance to such effects.
diff --git a/content/Mechanics/Feats/Adopted Ancestry.md b/content/Mechanics/Feats/Adopted Ancestry.md
index 1e59e00b1..c43cbc686 100755
--- a/content/Mechanics/Feats/Adopted Ancestry.md
+++ b/content/Mechanics/Feats/Adopted Ancestry.md
@@ -8,6 +8,5 @@ tags:
---
# Adopted Ancestry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're fully immersed in another ancestry's culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry or another ancestry to which you have access. You can select ancestry feats from the ancestry you chose, in addition to your character's own ancestry, as long as the ancestry feats don't require any physiological feature that you lack, as determined by the GM.
diff --git a/content/Mechanics/Feats/Adrenaline Rush.md b/content/Mechanics/Feats/Adrenaline Rush.md
index aa97ab4c0..7c0a1ef1e 100755
--- a/content/Mechanics/Feats/Adrenaline Rush.md
+++ b/content/Mechanics/Feats/Adrenaline Rush.md
@@ -8,7 +8,6 @@ tags:
---
# Adrenaline Rush
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In the heat of battle, you are capable of amazing feats of strength.
diff --git a/content/Mechanics/Feats/Adroit Manipulation.md b/content/Mechanics/Feats/Adroit Manipulation.md
index ac924f7c1..e3d3698a4 100755
--- a/content/Mechanics/Feats/Adroit Manipulation.md
+++ b/content/Mechanics/Feats/Adroit Manipulation.md
@@ -8,7 +8,6 @@ tags:
---
# Adroit Manipulation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Mihrini ethnicity
diff --git a/content/Mechanics/Feats/Advanced Arcana.md b/content/Mechanics/Feats/Advanced Arcana.md
index f29103f62..53a694734 100755
--- a/content/Mechanics/Feats/Advanced Arcana.md
+++ b/content/Mechanics/Feats/Advanced Arcana.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Arcana
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one wizard feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Blood Potency.md b/content/Mechanics/Feats/Advanced Blood Potency.md
index 1d96e8961..ba6a7d381 100755
--- a/content/Mechanics/Feats/Advanced Blood Potency.md
+++ b/content/Mechanics/Feats/Advanced Blood Potency.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Blood Potency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one sorcerer feat. For the purpose of prerequisites, your sorcerer level is half your character level.
diff --git a/content/Mechanics/Feats/Advanced Bloodline.md b/content/Mechanics/Feats/Advanced Bloodline.md
index 5c10b970d..74abd1b95 100755
--- a/content/Mechanics/Feats/Advanced Bloodline.md
+++ b/content/Mechanics/Feats/Advanced Bloodline.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Bloodline
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have studied your bloodline to learn the secrets of its magic. You gain the advanced bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Advanced Bow Training.md b/content/Mechanics/Feats/Advanced Bow Training.md
index a79aa2f2f..399a2ec23 100755
--- a/content/Mechanics/Feats/Advanced Bow Training.md
+++ b/content/Mechanics/Feats/Advanced Bow Training.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Bow Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through constant practice and the crucible of experience, you increase your skill with advanced bows. You gain proficiency with all advanced bows as if they were martial weapons in the bow weapon group.
diff --git a/content/Mechanics/Feats/Advanced Breakthrough.md b/content/Mechanics/Feats/Advanced Breakthrough.md
index 66ce68769..857e9a4bb 100755
--- a/content/Mechanics/Feats/Advanced Breakthrough.md
+++ b/content/Mechanics/Feats/Advanced Breakthrough.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Breakthrough
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one inventor feat. For the purpose of meeting its prerequisites, your inventor level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Concoction.md b/content/Mechanics/Feats/Advanced Concoction.md
index 89b438b35..225487567 100755
--- a/content/Mechanics/Feats/Advanced Concoction.md
+++ b/content/Mechanics/Feats/Advanced Concoction.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Concoction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one alchemist feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Construct Companion.md b/content/Mechanics/Feats/Advanced Construct Companion.md
index bd09591e2..cb27ccc02 100755
--- a/content/Mechanics/Feats/Advanced Construct Companion.md
+++ b/content/Mechanics/Feats/Advanced Construct Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Construct Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've upgraded your construct companion's power and decision-making ability. It becomes an advanced construct companion. During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike.
diff --git a/content/Mechanics/Feats/Advanced Deduction.md b/content/Mechanics/Feats/Advanced Deduction.md
index 69924cd3b..e2fe631a6 100755
--- a/content/Mechanics/Feats/Advanced Deduction.md
+++ b/content/Mechanics/Feats/Advanced Deduction.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Deduction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one investigator feat. For the purpose of meeting its prerequisites, your investigator level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Deity's Domain.md b/content/Mechanics/Feats/Advanced Deity's Domain.md
index 2ef473ef3..3552f1bee 100755
--- a/content/Mechanics/Feats/Advanced Deity's Domain.md
+++ b/content/Mechanics/Feats/Advanced Deity's Domain.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Deity's Domain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through your conviction, you have glimpsed the deeper secrets of your deity's domain. You gain an advanced domain spell from the domain you chose with Deity's Domain. You can cast that spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Advanced Devotion.md b/content/Mechanics/Feats/Advanced Devotion.md
index 2b3452f52..a629a0de3 100755
--- a/content/Mechanics/Feats/Advanced Devotion.md
+++ b/content/Mechanics/Feats/Advanced Devotion.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Devotion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one champion feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Dogma.md b/content/Mechanics/Feats/Advanced Dogma.md
index ad01eb61a..1052cfc08 100755
--- a/content/Mechanics/Feats/Advanced Dogma.md
+++ b/content/Mechanics/Feats/Advanced Dogma.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Dogma
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one cleric feat. For the purpose of meeting its prerequisites, your cleric level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Domain.md b/content/Mechanics/Feats/Advanced Domain.md
index 50a44deb4..da20aa3c6 100755
--- a/content/Mechanics/Feats/Advanced Domain.md
+++ b/content/Mechanics/Feats/Advanced Domain.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Domain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your prayers have unlocked deeper secrets of your deity's domain. You gain an advanced domain spell from one of your domains for which you have an initial domain spell.
diff --git a/content/Mechanics/Feats/Advanced Element Control.md b/content/Mechanics/Feats/Advanced Element Control.md
index 7f32a3f3b..c92a7aa13 100755
--- a/content/Mechanics/Feats/Advanced Element Control.md
+++ b/content/Mechanics/Feats/Advanced Element Control.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Element Control
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one kineticist feat. For the purpose of meeting its prerequisites, your kineticist level is equal to half your level. Your options include impulse feats for your kinetic element, as normal for a kineticist.
diff --git a/content/Mechanics/Feats/Advanced Elemental Spell.md b/content/Mechanics/Feats/Advanced Elemental Spell.md
index 700476040..41c036ace 100755
--- a/content/Mechanics/Feats/Advanced Elemental Spell.md
+++ b/content/Mechanics/Feats/Advanced Elemental Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Elemental Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.
diff --git a/content/Mechanics/Feats/Advanced First Aid.md b/content/Mechanics/Feats/Advanced First Aid.md
index ac347ba79..f9f2bb9da 100755
--- a/content/Mechanics/Feats/Advanced First Aid.md
+++ b/content/Mechanics/Feats/Advanced First Aid.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced First Aid
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your medical training to ameliorate sickness or assuage fears. When you use Medicine to [[Administer First Aid]], instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally's [[Frightened|Frightened 1]] or [[Sickened 1]] condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition.
diff --git a/content/Mechanics/Feats/Advanced Flair.md b/content/Mechanics/Feats/Advanced Flair.md
index 9322e7933..309c90e65 100755
--- a/content/Mechanics/Feats/Advanced Flair.md
+++ b/content/Mechanics/Feats/Advanced Flair.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Flair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one swashbuckler feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Fury.md b/content/Mechanics/Feats/Advanced Fury.md
index 6b6fa3906..0fa438f55 100755
--- a/content/Mechanics/Feats/Advanced Fury.md
+++ b/content/Mechanics/Feats/Advanced Fury.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one barbarian feat. For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced General Training.md b/content/Mechanics/Feats/Advanced General Training.md
index 4de630540..a446fcf16 100755
--- a/content/Mechanics/Feats/Advanced General Training.md
+++ b/content/Mechanics/Feats/Advanced General Training.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced General Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Over the long course of your adventuring life, your adaptability has let you pick up numerous useful abilities. You gain a general feat of 7th level or lower. You must meet the feat's prerequisites.
diff --git a/content/Mechanics/Feats/Advanced Hallowed Spell.md b/content/Mechanics/Feats/Advanced Hallowed Spell.md
index 83a76352f..7b2233160 100755
--- a/content/Mechanics/Feats/Advanced Hallowed Spell.md
+++ b/content/Mechanics/Feats/Advanced Hallowed Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Hallowed Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You dig deeper into the magical tools found in wizard schools and divine domains. You gain an advanced focus spell, either the necromancer advanced school spell _[[Life Siphon]]_ or the advanced domain spell of the death domain, _[[Eradicate Undeath]]_. Increase the number of Focus Points in your focus pool by 1. If you choose _life siphon_, it triggers when you expend spell slots from your class even if they aren't wizard spell slots.
diff --git a/content/Mechanics/Feats/Advanced Hunter's Trick.md b/content/Mechanics/Feats/Advanced Hunter's Trick.md
index a192c1b57..522975cb2 100755
--- a/content/Mechanics/Feats/Advanced Hunter's Trick.md
+++ b/content/Mechanics/Feats/Advanced Hunter's Trick.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Hunter's Trick
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one ranger feat. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Kata.md b/content/Mechanics/Feats/Advanced Kata.md
index 8ff901f82..029d95b96 100755
--- a/content/Mechanics/Feats/Advanced Kata.md
+++ b/content/Mechanics/Feats/Advanced Kata.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Kata
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one monk feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Maneuver.md b/content/Mechanics/Feats/Advanced Maneuver.md
index 324d351b9..16f46a888 100755
--- a/content/Mechanics/Feats/Advanced Maneuver.md
+++ b/content/Mechanics/Feats/Advanced Maneuver.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Maneuver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a fighter feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Martial Magic.md b/content/Mechanics/Feats/Advanced Martial Magic.md
index a167bcf97..1bb0d584b 100755
--- a/content/Mechanics/Feats/Advanced Martial Magic.md
+++ b/content/Mechanics/Feats/Advanced Martial Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Martial Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one magus feat. For the purpose of meeting its prerequisites, your magus level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Muse's Whispers.md b/content/Mechanics/Feats/Advanced Muse's Whispers.md
index d690e59a2..7ca1d74dc 100755
--- a/content/Mechanics/Feats/Advanced Muse's Whispers.md
+++ b/content/Mechanics/Feats/Advanced Muse's Whispers.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Muse's Whispers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one bard feat. For the purpose of meeting its prerequisites, your bard level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Mysteries.md b/content/Mechanics/Feats/Advanced Mysteries.md
index ed050866a..5500a2afc 100755
--- a/content/Mechanics/Feats/Advanced Mysteries.md
+++ b/content/Mechanics/Feats/Advanced Mysteries.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Mysteries
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one oracle feat. For meeting its prerequisites, your oracle level is equal to half your level.
diff --git a/content/Mechanics/Feats/Advanced Order Training.md b/content/Mechanics/Feats/Advanced Order Training.md
index b75f4565c..424122779 100755
--- a/content/Mechanics/Feats/Advanced Order Training.md
+++ b/content/Mechanics/Feats/Advanced Order Training.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Order Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the greater order benefit for the Hellknight order to which you belong.
diff --git a/content/Mechanics/Feats/Advanced Reanimated Companion.md b/content/Mechanics/Feats/Advanced Reanimated Companion.md
index b3cc1da94..e4363d3d4 100755
--- a/content/Mechanics/Feats/Advanced Reanimated Companion.md
+++ b/content/Mechanics/Feats/Advanced Reanimated Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Reanimated Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives. It becomes an advanced construct companion. During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike.
diff --git a/content/Mechanics/Feats/Advanced Red Mantis Magic.md b/content/Mechanics/Feats/Advanced Red Mantis Magic.md
index 0f5cfc2bc..b9898aa82 100755
--- a/content/Mechanics/Feats/Advanced Red Mantis Magic.md
+++ b/content/Mechanics/Feats/Advanced Red Mantis Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Red Mantis Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Red Mantis magical training has improved. Add two 2nd-level spells to your Red Mantis assassin spellbook. You gain a 2nd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.
diff --git a/content/Mechanics/Feats/Advanced Revelation.md b/content/Mechanics/Feats/Advanced Revelation.md
index 0f1402051..22d57ea2f 100755
--- a/content/Mechanics/Feats/Advanced Revelation.md
+++ b/content/Mechanics/Feats/Advanced Revelation.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Revelation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn an advanced revelation spell associated with your mystery. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Advanced Runic Mind Smithing.md b/content/Mechanics/Feats/Advanced Runic Mind Smithing.md
index b52621dd4..a24f067c7 100755
--- a/content/Mechanics/Feats/Advanced Runic Mind Smithing.md
+++ b/content/Mechanics/Feats/Advanced Runic Mind Smithing.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Runic Mind Smithing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind can hold onto more complicated patterns than ever before. You can etch the greater forms of any runes on the list from the Runic Mind Smithing feat and add them to the list of options you can choose during your daily preparations, as well as the _anarchic_, _axiomatic_, _holy_, or _unholy_ runes.
diff --git a/content/Mechanics/Feats/Advanced School Spell.md b/content/Mechanics/Feats/Advanced School Spell.md
index 62d3f0ba6..339edb144 100755
--- a/content/Mechanics/Feats/Advanced School Spell.md
+++ b/content/Mechanics/Feats/Advanced School Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced School Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain access to the advanced teachings of your arcane institution, learning a powerful new school spell. You gain the advanced school spell for your arcane school.
diff --git a/content/Mechanics/Feats/Advanced Seeker of Truths.md b/content/Mechanics/Feats/Advanced Seeker of Truths.md
index db8d3af44..77c6ef8ad 100755
--- a/content/Mechanics/Feats/Advanced Seeker of Truths.md
+++ b/content/Mechanics/Feats/Advanced Seeker of Truths.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Seeker of Truths
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have unlocked deeper secrets to uncovering and hoarding lore. You gain an advanced domain spell from one domain you selected with Seeker of Truths. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Advanced Shooter.md b/content/Mechanics/Feats/Advanced Shooter.md
index d92b40e2b..cc3cc6d81 100755
--- a/content/Mechanics/Feats/Advanced Shooter.md
+++ b/content/Mechanics/Feats/Advanced Shooter.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Shooter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've dedicated your training to the most complex and weird weapons of your favorite group. Choose firearms or crossbows. You gain proficiency with all advanced firearms as if they were martial firearms or with all advanced crossbows as if they were martial crossbows.
diff --git a/content/Mechanics/Feats/Advanced Shooting.md b/content/Mechanics/Feats/Advanced Shooting.md
index aad0176a4..57ac59f13 100755
--- a/content/Mechanics/Feats/Advanced Shooting.md
+++ b/content/Mechanics/Feats/Advanced Shooting.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Shooting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one gunslinger feat. For the purpose of meeting its prerequisites, your gunslinger level is equal to half your level.
diff --git a/content/Mechanics/Feats/Advanced Synergy.md b/content/Mechanics/Feats/Advanced Synergy.md
index dae34bce4..ea8848e3d 100755
--- a/content/Mechanics/Feats/Advanced Synergy.md
+++ b/content/Mechanics/Feats/Advanced Synergy.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Synergy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one summoner feat. For the purpose of meeting its prerequisites, your summoner level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Targeting System.md b/content/Mechanics/Feats/Advanced Targeting System.md
index 5b61c1fce..b5b4ecf36 100755
--- a/content/Mechanics/Feats/Advanced Targeting System.md
+++ b/content/Mechanics/Feats/Advanced Targeting System.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Targeting System
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements. You can cast _[[Sure Strike]]_ once per day as a 1st-level arcane innate spell.
diff --git a/content/Mechanics/Feats/Advanced Thaumaturgy.md b/content/Mechanics/Feats/Advanced Thaumaturgy.md
index 02e553ffc..36ecb684f 100755
--- a/content/Mechanics/Feats/Advanced Thaumaturgy.md
+++ b/content/Mechanics/Feats/Advanced Thaumaturgy.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Thaumaturgy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one thaumaturge feat. For the purpose of meeting its prerequisites, your thaumaturge level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Thoughtform.md b/content/Mechanics/Feats/Advanced Thoughtform.md
index 89811409c..bb46d3137 100755
--- a/content/Mechanics/Feats/Advanced Thoughtform.md
+++ b/content/Mechanics/Feats/Advanced Thoughtform.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Thoughtform
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one psychic feat. For the purpose of meeting its prerequisites, your psychic level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Trickery.md b/content/Mechanics/Feats/Advanced Trickery.md
index 9e3a42d37..69e1f4422 100755
--- a/content/Mechanics/Feats/Advanced Trickery.md
+++ b/content/Mechanics/Feats/Advanced Trickery.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Trickery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one rogue feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Warden.md b/content/Mechanics/Feats/Advanced Warden.md
index 4a5c8087b..da632d69c 100755
--- a/content/Mechanics/Feats/Advanced Warden.md
+++ b/content/Mechanics/Feats/Advanced Warden.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You unlock more powerful primal spells. You gain your choice of one warden spell from the advanced warden spells.
diff --git a/content/Mechanics/Feats/Advanced Weapon Training.md b/content/Mechanics/Feats/Advanced Weapon Training.md
index 2136e0864..9fc4f297c 100755
--- a/content/Mechanics/Feats/Advanced Weapon Training.md
+++ b/content/Mechanics/Feats/Advanced Weapon Training.md
@@ -8,6 +8,5 @@ tags:
---
# Advanced Weapon Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied the art of wielding an advanced weapon. Choose a weapon group. You gain proficiency with all advanced weapons in that group as if they were martial weapons of their weapon group.
diff --git a/content/Mechanics/Feats/Advanced Weaponry.md b/content/Mechanics/Feats/Advanced Weaponry.md
index 9e1f4f341..5322c2c03 100755
--- a/content/Mechanics/Feats/Advanced Weaponry.md
+++ b/content/Mechanics/Feats/Advanced Weaponry.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Weaponry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon's attack evolves.
diff --git a/content/Mechanics/Feats/Advanced Wilding.md b/content/Mechanics/Feats/Advanced Wilding.md
index 55060cc0b..d5e9fe47a 100755
--- a/content/Mechanics/Feats/Advanced Wilding.md
+++ b/content/Mechanics/Feats/Advanced Wilding.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Wilding
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one druid feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advanced Witchcraft.md b/content/Mechanics/Feats/Advanced Witchcraft.md
index efee0ed1a..f16613ad2 100755
--- a/content/Mechanics/Feats/Advanced Witchcraft.md
+++ b/content/Mechanics/Feats/Advanced Witchcraft.md
@@ -8,7 +8,6 @@ tags:
---
# Advanced Witchcraft
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one witch feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level.
diff --git a/content/Mechanics/Feats/Advantageous Assault.md b/content/Mechanics/Feats/Advantageous Assault.md
index f93f5beb6..13d3a9256 100755
--- a/content/Mechanics/Feats/Advantageous Assault.md
+++ b/content/Mechanics/Feats/Advantageous Assault.md
@@ -8,7 +8,6 @@ tags:
---
# Advantageous Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
After compromising your enemy's movement, you deliver a more deadly blow. Make a Strike against a creature that is [[Grabbed]], [[Prone]], or [[Restrained]]. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. The Strike gains the following failure effect.
diff --git a/content/Mechanics/Feats/Aegis of Arnisant.md b/content/Mechanics/Feats/Aegis of Arnisant.md
index 348e158c2..567ee4a11 100755
--- a/content/Mechanics/Feats/Aegis of Arnisant.md
+++ b/content/Mechanics/Feats/Aegis of Arnisant.md
@@ -8,7 +8,6 @@ tags:
---
# Aegis of Arnisant
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a shield.
diff --git a/content/Mechanics/Feats/Aeon Resonance.md b/content/Mechanics/Feats/Aeon Resonance.md
index edfad12ec..08335e4e9 100755
--- a/content/Mechanics/Feats/Aeon Resonance.md
+++ b/content/Mechanics/Feats/Aeon Resonance.md
@@ -8,7 +8,6 @@ tags:
---
# Aeon Resonance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the resonant power of one embedded _aeon stone_ as if it were placed in a wayfinder. While you can embed multiple _aeon stones_ in your flesh, you can gain the resonance power from only one embedded stone at a time, selected each day when you make your daily preparations.
diff --git a/content/Mechanics/Feats/Aerial Boomerang.md b/content/Mechanics/Feats/Aerial Boomerang.md
index 3b4a0f9a0..d17ae8de3 100755
--- a/content/Mechanics/Feats/Aerial Boomerang.md
+++ b/content/Mechanics/Feats/Aerial Boomerang.md
@@ -8,7 +8,6 @@ tags:
---
# Aerial Boomerang
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A blade of shearing wind races away from you in a 60 foot line. Each creature in the area takes 2d4 slashing damage with a DC resolve reflex save against your class DC. In the final square of the line, the boomerang whirls in place until the end of your next turn. Any creature that ends its turn in that square has to save against the boomerang.
diff --git a/content/Mechanics/Feats/Aerial Piledriver.md b/content/Mechanics/Feats/Aerial Piledriver.md
index 52cb58b8b..c87e8330f 100755
--- a/content/Mechanics/Feats/Aerial Piledriver.md
+++ b/content/Mechanics/Feats/Aerial Piledriver.md
@@ -8,7 +8,6 @@ tags:
---
# Aerial Piledriver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Aerobatics Mastery.md b/content/Mechanics/Feats/Aerobatics Mastery.md
index 5caffc9cc..aed375bdc 100755
--- a/content/Mechanics/Feats/Aerobatics Mastery.md
+++ b/content/Mechanics/Feats/Aerobatics Mastery.md
@@ -8,7 +8,6 @@ tags:
---
# Aerobatics Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move with grace in flight and can perform amazing aerial stunts.
diff --git a/content/Mechanics/Feats/Affliction Mercy.md b/content/Mechanics/Feats/Affliction Mercy.md
index 3fd1cca5a..2582d71e5 100755
--- a/content/Mechanics/Feats/Affliction Mercy.md
+++ b/content/Mechanics/Feats/Affliction Mercy.md
@@ -8,7 +8,6 @@ tags:
---
# Affliction Mercy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The divine grace that flows through you grants reprieve from an affliction.
diff --git a/content/Mechanics/Feats/After You.md b/content/Mechanics/Feats/After You.md
index d3476d308..1d9e2bf5c 100755
--- a/content/Mechanics/Feats/After You.md
+++ b/content/Mechanics/Feats/After You.md
@@ -8,7 +8,6 @@ tags:
---
# After You
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You're about to roll initiative.
diff --git a/content/Mechanics/Feats/Ageless Patience.md b/content/Mechanics/Feats/Ageless Patience.md
index 7ba7e3b67..22baedc92 100755
--- a/content/Mechanics/Feats/Ageless Patience.md
+++ b/content/Mechanics/Feats/Ageless Patience.md
@@ -8,7 +8,6 @@ tags:
---
# Ageless Patience
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a Perception check or skill check. If you do, you gain a +2 circumstance bonus to the check and don't automatically reduce your degree of success on a natural 1 (you get a critical failure only if your result is 10 lower than the DC). For example, you could get these benefits if you spent 2 actions to [[Seek]], which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime.
diff --git a/content/Mechanics/Feats/Ageless Spirit.md b/content/Mechanics/Feats/Ageless Spirit.md
index 3c769bf0f..68cf85fa2 100755
--- a/content/Mechanics/Feats/Ageless Spirit.md
+++ b/content/Mechanics/Feats/Ageless Spirit.md
@@ -8,6 +8,5 @@ tags:
---
# Ageless Spirit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You remember more about your previous incarnations than most leshys. During your daily preparations, you can meditate upon fragmentary memories of your past lives to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.
diff --git a/content/Mechanics/Feats/Aggravating Scratch.md b/content/Mechanics/Feats/Aggravating Scratch.md
index e3e39c913..3c19f9b19 100755
--- a/content/Mechanics/Feats/Aggravating Scratch.md
+++ b/content/Mechanics/Feats/Aggravating Scratch.md
@@ -8,6 +8,5 @@ tags:
---
# Aggravating Scratch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your claws carry an irritant that is harmless to you but can be damaging to others. Your claw Strikes deal an additional 1d4 persistent,poison on a critical hit.
diff --git a/content/Mechanics/Feats/Aggressive Block.md b/content/Mechanics/Feats/Aggressive Block.md
index 07a90e5b7..a30047a9b 100755
--- a/content/Mechanics/Feats/Aggressive Block.md
+++ b/content/Mechanics/Feats/Aggressive Block.md
@@ -8,7 +8,6 @@ tags:
---
# Aggressive Block
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.
diff --git a/content/Mechanics/Feats/Agile Grace.md b/content/Mechanics/Feats/Agile Grace.md
index cc4059e2d..5a5e9b603 100755
--- a/content/Mechanics/Feats/Agile Grace.md
+++ b/content/Mechanics/Feats/Agile Grace.md
@@ -8,6 +8,5 @@ tags:
---
# Agile Grace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your graceful moves with agile weapons are beyond compare. Your multiple attack penalty with agile weapons and agile unarmed attacks becomes –3 for your second attack and –6 for subsequent attacks (rather than –4 and –8).
diff --git a/content/Mechanics/Feats/Agile Hand.md b/content/Mechanics/Feats/Agile Hand.md
index 9a8f25422..ff9865112 100755
--- a/content/Mechanics/Feats/Agile Hand.md
+++ b/content/Mechanics/Feats/Agile Hand.md
@@ -8,6 +8,5 @@ tags:
---
# Agile Hand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast mage hand, you can modify its target to be a set of thieves' tools. When you Cast the Spell in this way, the tools move up to 20 feet towards a device or lock. After you Sustain the Spell on future turns, you can use the tools to attempt Thievery checks to Disable a Device or Pick a Lock within the spell's range, but you take a -2 penalty to your Thievery check. If you critically fail, the spell ends and you can't use this modification again for 24 hours.
diff --git a/content/Mechanics/Feats/Agile Maneuvers.md b/content/Mechanics/Feats/Agile Maneuvers.md
index fe91918d4..d50b848ef 100755
--- a/content/Mechanics/Feats/Agile Maneuvers.md
+++ b/content/Mechanics/Feats/Agile Maneuvers.md
@@ -8,6 +8,5 @@ tags:
---
# Agile Maneuvers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You easily maneuver against your foes. Your [[Grapple]], [[Shove]], and [[Trip]] actions have a lower multiple attack penalty: -4 instead of -5 if they're the second attack on your turn, or -8 instead of -10 if they're the third or subsequent attack on your turn.
diff --git a/content/Mechanics/Feats/Agile Shield Grip.md b/content/Mechanics/Feats/Agile Shield Grip.md
index b180b72a0..b4862d2b0 100755
--- a/content/Mechanics/Feats/Agile Shield Grip.md
+++ b/content/Mechanics/Feats/Agile Shield Grip.md
@@ -8,7 +8,6 @@ tags:
---
# Agile Shield Grip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a shield with a shield boss or shield spikes in one hand.
diff --git a/content/Mechanics/Feats/Agonizing Rebuke.md b/content/Mechanics/Feats/Agonizing Rebuke.md
index e939d5fbc..c0d60221f 100755
--- a/content/Mechanics/Feats/Agonizing Rebuke.md
+++ b/content/Mechanics/Feats/Agonizing Rebuke.md
@@ -8,6 +8,5 @@ tags:
---
# Agonizing Rebuke
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you terrorize your enemies, you also cause them painful mental distress. When you successfully [[Demoralize]] a foe, that foe takes 1d4 mental damage at the start of each of its turns as long as it remains [[Frightened]] and continues to engage in combat with you. If you have master proficiency in Intimidation, the damage increases to 2d4 mental{2d4}, and if you have legendary proficiency, the damage increases to 3d4 mental{3d4}.
diff --git a/content/Mechanics/Feats/Air Cushion.md b/content/Mechanics/Feats/Air Cushion.md
index f7838bbb7..e9a558bb5 100755
--- a/content/Mechanics/Feats/Air Cushion.md
+++ b/content/Mechanics/Feats/Air Cushion.md
@@ -8,7 +8,6 @@ tags:
---
# Air Cushion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within 60 feet is falling.
diff --git a/content/Mechanics/Feats/Air Shroud.md b/content/Mechanics/Feats/Air Shroud.md
index 2b64a6b36..ef33d76ee 100755
--- a/content/Mechanics/Feats/Air Shroud.md
+++ b/content/Mechanics/Feats/Air Shroud.md
@@ -8,6 +8,5 @@ tags:
---
# Air Shroud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Turbulent air suffuses your kinetic aura. This doesn't displace other matter but provides air for creatures in your kinetic aura that need air to breathe. Attacks with ranged weapons take a -1 circumstance penalty to their attack rolls if their paths pass through your kinetic aura. Air in your kinetic aura is difficult terrain for flying creatures other than yourself.
diff --git a/content/Mechanics/Feats/Airborne Form.md b/content/Mechanics/Feats/Airborne Form.md
index dc57658be..5a71fa735 100755
--- a/content/Mechanics/Feats/Airborne Form.md
+++ b/content/Mechanics/Feats/Airborne Form.md
@@ -8,6 +8,5 @@ tags:
---
# Airborne Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon can fly. It gains a fly Speed equal to its Speed.
diff --git a/content/Mechanics/Feats/Airy Step.md b/content/Mechanics/Feats/Airy Step.md
index e9a7f2ab8..10494a8d9 100755
--- a/content/Mechanics/Feats/Airy Step.md
+++ b/content/Mechanics/Feats/Airy Step.md
@@ -8,7 +8,6 @@ tags:
---
# Airy Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Alabaster Eyes.md b/content/Mechanics/Feats/Alabaster Eyes.md
index 9553d2c03..b4e9892f1 100755
--- a/content/Mechanics/Feats/Alabaster Eyes.md
+++ b/content/Mechanics/Feats/Alabaster Eyes.md
@@ -8,7 +8,6 @@ tags:
---
# Alabaster Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes. You gain darkvision.
diff --git a/content/Mechanics/Feats/Alacritous Action.md b/content/Mechanics/Feats/Alacritous Action.md
index 48fba7811..44d333810 100755
--- a/content/Mechanics/Feats/Alacritous Action.md
+++ b/content/Mechanics/Feats/Alacritous Action.md
@@ -8,6 +8,5 @@ tags:
---
# Alacritous Action
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon moves more quickly. It gains a +10-foot status bonus to its Speed.
diff --git a/content/Mechanics/Feats/Alchemical Crafting.md b/content/Mechanics/Feats/Alchemical Crafting.md
index 9cf1138a8..9b088b979 100755
--- a/content/Mechanics/Feats/Alchemical Crafting.md
+++ b/content/Mechanics/Feats/Alchemical Crafting.md
@@ -8,6 +8,5 @@ tags:
---
# Alchemical Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.
diff --git a/content/Mechanics/Feats/Alchemical Discoveries.md b/content/Mechanics/Feats/Alchemical Discoveries.md
index 01921a764..c3efc7b99 100755
--- a/content/Mechanics/Feats/Alchemical Discoveries.md
+++ b/content/Mechanics/Feats/Alchemical Discoveries.md
@@ -8,7 +8,6 @@ tags:
---
# Alchemical Discoveries
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've devoted extra time in the lab to improve your knowledge of alchemy. You learn the formulas for two alchemical items each time you level up instead of one; these must still be elixirs or tools.
diff --git a/content/Mechanics/Feats/Alchemical Familiar.md b/content/Mechanics/Feats/Alchemical Familiar.md
index 072adf299..233e96002 100755
--- a/content/Mechanics/Feats/Alchemical Familiar.md
+++ b/content/Mechanics/Feats/Alchemical Familiar.md
@@ -8,6 +8,5 @@ tags:
---
# Alchemical Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. Like other familiars, your alchemical familiar assists you in your laboratory and on adventures. The familiar uses your Intelligence modifier to determine its Perception, Acrobatics, and Stealth modifiers.
diff --git a/content/Mechanics/Feats/Alchemical Savant.md b/content/Mechanics/Feats/Alchemical Savant.md
index 388c44e6a..c567c9f3c 100755
--- a/content/Mechanics/Feats/Alchemical Savant.md
+++ b/content/Mechanics/Feats/Alchemical Savant.md
@@ -8,7 +8,6 @@ tags:
---
# Alchemical Savant
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can identify alchemical items quickly. When using the Crafting skill to [[Identify Alchemy]] on an alchemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes.
diff --git a/content/Mechanics/Feats/Alchemical Scholar.md b/content/Mechanics/Feats/Alchemical Scholar.md
index 74b11ef1d..07c85c9dd 100755
--- a/content/Mechanics/Feats/Alchemical Scholar.md
+++ b/content/Mechanics/Feats/Alchemical Scholar.md
@@ -8,7 +8,6 @@ tags:
---
# Alchemical Scholar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn formulas more easily. You gain four common 1st-level alchemical formulas when you take this feat, and each time you gain a level, you gain a common alchemical formula of that level. You still need [[Alchemical Crafting]] to Craft alchemical items.
diff --git a/content/Mechanics/Feats/Alchemical Shot.md b/content/Mechanics/Feats/Alchemical Shot.md
index 29bf23337..425f08078 100755
--- a/content/Mechanics/Feats/Alchemical Shot.md
+++ b/content/Mechanics/Feats/Alchemical Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Alchemical Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have an alchemical bomb worn or in one hand, and are wielding a firearm or crossbow in the other.
diff --git a/content/Mechanics/Feats/Alchemist Dedication.md b/content/Mechanics/Feats/Alchemist Dedication.md
index e8672b9eb..a3f7f3896 100755
--- a/content/Mechanics/Feats/Alchemist Dedication.md
+++ b/content/Mechanics/Feats/Alchemist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Alchemist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You put your alchemical interest into practice. You become trained in alchemical bombs and Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. You become trained in alchemist class DC. You gain the alchemist's [[Infused Reagents]] class feature, gaining a number of reagents each day equal to your level. You also gain the [[Alchemical Crafting]] feat and four additional formulas for 1st-level alchemical items, as well as the ability to create free items during your daily preparations. Your advanced alchemy level is 1 and doesn't increase on its own.
diff --git a/content/Mechanics/Feats/Aldori Duelist Dedication.md b/content/Mechanics/Feats/Aldori Duelist Dedication.md
index 97ddadf86..24f753f10 100755
--- a/content/Mechanics/Feats/Aldori Duelist Dedication.md
+++ b/content/Mechanics/Feats/Aldori Duelist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Aldori Duelist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from the Broken Lands region.
diff --git a/content/Mechanics/Feats/Aldori Parry.md b/content/Mechanics/Feats/Aldori Parry.md
index d42ec9db2..861886b3b 100755
--- a/content/Mechanics/Feats/Aldori Parry.md
+++ b/content/Mechanics/Feats/Aldori Parry.md
@@ -8,7 +8,6 @@ tags:
---
# Aldori Parry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding only an Aldori dueling sword and have your other hand or hands free.
diff --git a/content/Mechanics/Feats/Aldori Riposte.md b/content/Mechanics/Feats/Aldori Riposte.md
index 273e39e48..2251f6604 100755
--- a/content/Mechanics/Feats/Aldori Riposte.md
+++ b/content/Mechanics/Feats/Aldori Riposte.md
@@ -8,7 +8,6 @@ tags:
---
# Aldori Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are benefiting from Aldori Parry.
diff --git a/content/Mechanics/Feats/Alghollthu Bound.md b/content/Mechanics/Feats/Alghollthu Bound.md
index 377253f35..5fe2e8012 100755
--- a/content/Mechanics/Feats/Alghollthu Bound.md
+++ b/content/Mechanics/Feats/Alghollthu Bound.md
@@ -8,7 +8,6 @@ tags:
---
# Alghollthu Bound
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind.
diff --git a/content/Mechanics/Feats/Align Ki.md b/content/Mechanics/Feats/Align Ki.md
index 428b5fc05..744f1af4c 100755
--- a/content/Mechanics/Feats/Align Ki.md
+++ b/content/Mechanics/Feats/Align Ki.md
@@ -8,7 +8,6 @@ tags:
---
# Align Ki
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Alkenstar Agent Dedication.md b/content/Mechanics/Feats/Alkenstar Agent Dedication.md
index 182084a01..69876edf8 100755
--- a/content/Mechanics/Feats/Alkenstar Agent Dedication.md
+++ b/content/Mechanics/Feats/Alkenstar Agent Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Alkenstar Agent Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You have been initiated by the grand duchess of Alkenstar or one of her agents.
diff --git a/content/Mechanics/Feats/All In My Head.md b/content/Mechanics/Feats/All In My Head.md
index af0151ef7..91dddaa11 100755
--- a/content/Mechanics/Feats/All In My Head.md
+++ b/content/Mechanics/Feats/All In My Head.md
@@ -8,7 +8,6 @@ tags:
---
# All In My Head
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take damage from a Strike or spell that doesn't have the death trait or otherwise cause instant death (such as _[[Disintegrate]]_).
diff --git a/content/Mechanics/Feats/All Shall End In Flames.md b/content/Mechanics/Feats/All Shall End In Flames.md
index 6a609c7c5..4f3469cab 100755
--- a/content/Mechanics/Feats/All Shall End In Flames.md
+++ b/content/Mechanics/Feats/All Shall End In Flames.md
@@ -8,7 +8,6 @@ tags:
---
# All Shall End In Flames
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
White-hot fire consumes everything in a cataclysmic sphere of death. The fire fills your choice of a 30 foot burst within 500 feet or a 30 foot emanation. This deals 13d6 fire damage with a DC resolve reflex save against your class DC. Any creature dropped to 0 HP by this fire dies, reduced to a pile of ash.
diff --git a/content/Mechanics/Feats/All in Your Head.md b/content/Mechanics/Feats/All in Your Head.md
index 640d296fa..4f5fd11af 100755
--- a/content/Mechanics/Feats/All in Your Head.md
+++ b/content/Mechanics/Feats/All in Your Head.md
@@ -8,7 +8,6 @@ tags:
---
# All in Your Head
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You're about to attempt a Fortitude save or a Reflex save.
diff --git a/content/Mechanics/Feats/All of the Animal.md b/content/Mechanics/Feats/All of the Animal.md
index 27c09b617..5d503281e 100755
--- a/content/Mechanics/Feats/All of the Animal.md
+++ b/content/Mechanics/Feats/All of the Animal.md
@@ -8,6 +8,5 @@ tags:
---
# All of the Animal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to make the best and most efficient use of a hunted animal's carcass. Choose a Large or larger corpse of an animal that died within the past day. While using Survival to [[Subsist]] near the carcass, you always receive enough food for yourself and one additional Medium creature, using up the meat from the carcass to do so. Since you're using all of the animal, others can't use the carcass's meat for any other purpose, including their own use of All of the Animal.
diff --git a/content/Mechanics/Feats/All the Time in the World.md b/content/Mechanics/Feats/All the Time in the World.md
index 6f669cd80..df65c6704 100755
--- a/content/Mechanics/Feats/All the Time in the World.md
+++ b/content/Mechanics/Feats/All the Time in the World.md
@@ -8,7 +8,6 @@ tags:
---
# All the Time in the World
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Allegro.md b/content/Mechanics/Feats/Allegro.md
index 0ce821e5e..44769752e 100755
--- a/content/Mechanics/Feats/Allegro.md
+++ b/content/Mechanics/Feats/Allegro.md
@@ -8,6 +8,5 @@ tags:
---
# Allegro
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can quicken your allies with a fast-paced performance. You learn the _[[Allegro]]_ composition cantrip.
diff --git a/content/Mechanics/Feats/Alloy Flesh and Steel.md b/content/Mechanics/Feats/Alloy Flesh and Steel.md
index afb03612e..085bbb504 100755
--- a/content/Mechanics/Feats/Alloy Flesh and Steel.md
+++ b/content/Mechanics/Feats/Alloy Flesh and Steel.md
@@ -8,7 +8,6 @@ tags:
---
# Alloy Flesh and Steel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Elemental energy replaces every cell of your body with raw metal. You gain the benefits of the _[[Ferrous Form]]_ spell (except you can't cast _needle darts_) until the end of your next turn. You can Sustain the impulse up to 1 minute, and when you do, you can Raise a metal Shield if you're wielding one. Your metal Elemental Blasts deal an additional die of damage. If you suspend any conditions with Alloy Flesh and Steel, when it ends, you're temporarily immune to Alloy Flesh and Steel for 1 hour.
diff --git a/content/Mechanics/Feats/Alluring Performance.md b/content/Mechanics/Feats/Alluring Performance.md
index 87db2184c..826de725d 100755
--- a/content/Mechanics/Feats/Alluring Performance.md
+++ b/content/Mechanics/Feats/Alluring Performance.md
@@ -8,7 +8,6 @@ tags:
---
# Alluring Performance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Ally's Shelter.md b/content/Mechanics/Feats/Ally's Shelter.md
index 77b549c1f..40bf16b63 100755
--- a/content/Mechanics/Feats/Ally's Shelter.md
+++ b/content/Mechanics/Feats/Ally's Shelter.md
@@ -8,7 +8,6 @@ tags:
---
# Ally's Shelter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Alter Ego Dedication.md b/content/Mechanics/Feats/Alter Ego Dedication.md
index 7ef9949db..98844a59c 100755
--- a/content/Mechanics/Feats/Alter Ego Dedication.md
+++ b/content/Mechanics/Feats/Alter Ego Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Alter Ego Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility. You become an expert in Deception. You gain the [[Assume a Role]] activity.
diff --git a/content/Mechanics/Feats/Alter Resistance.md b/content/Mechanics/Feats/Alter Resistance.md
index 70a831c7a..f1f193637 100755
--- a/content/Mechanics/Feats/Alter Resistance.md
+++ b/content/Mechanics/Feats/Alter Resistance.md
@@ -8,7 +8,6 @@ tags:
---
# Alter Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Always Ready.md b/content/Mechanics/Feats/Always Ready.md
index 42902e3c5..e9802937a 100755
--- a/content/Mechanics/Feats/Always Ready.md
+++ b/content/Mechanics/Feats/Always Ready.md
@@ -8,6 +8,5 @@ tags:
---
# Always Ready
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Extensive training against undead has taught you to cover your weak points, even when you think that you're alone. You aren't [[Off-Guard]] to [[Hidden]], [[Undetected]], or flanking undead of your level or lower. However, the undead can still help their allies flank. If all of your opponents are undead, you gain a +1 circumstance bonus to initiative rolls; the GM determines whether to apply this bonus if undead are disguised as another type of creature, if another type of creature is disguised as undead, or if there are additional opponents you haven't noticed who aren't undead.
diff --git a/content/Mechanics/Feats/Ambersoul.md b/content/Mechanics/Feats/Ambersoul.md
index 73274784f..20b31fccb 100755
--- a/content/Mechanics/Feats/Ambersoul.md
+++ b/content/Mechanics/Feats/Ambersoul.md
@@ -8,6 +8,5 @@ tags:
---
# Ambersoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower. Sticky, golden sap runs through your veins instead of blood. Each time a creature deals slashing or piercing damage to you with a melee Strike, your sap coats its weapon or unarmed attack. The creature takes a –1 circumstance penalty on attack rolls with that weapon or unarmed attack until the end of its turn.
diff --git a/content/Mechanics/Feats/Ambush Awareness.md b/content/Mechanics/Feats/Ambush Awareness.md
index c6999e3d9..480bd1f7c 100755
--- a/content/Mechanics/Feats/Ambush Awareness.md
+++ b/content/Mechanics/Feats/Ambush Awareness.md
@@ -8,6 +8,5 @@ tags:
---
# Ambush Awareness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.
diff --git a/content/Mechanics/Feats/Ambush Bladderwort.md b/content/Mechanics/Feats/Ambush Bladderwort.md
index edfaf8933..dbeec94c6 100755
--- a/content/Mechanics/Feats/Ambush Bladderwort.md
+++ b/content/Mechanics/Feats/Ambush Bladderwort.md
@@ -8,7 +8,6 @@ tags:
---
# Ambush Bladderwort
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You plant the seed of a giant bladderwort in an unoccupied square of ground or water within 30 feet. It lasts for 10 minutes. Using this impulse again ends any previous one. If a creature enters its square, the seed erupts into a voluminous, translucent plant that seals tight around the triggering creature and fills with water. Unless the creature succeeds at a DC resolve reflex save against your class DC, it's [[Immobilized]] within the bladderwort and must hold its breath or begin drowning. The [[Escape]] DC is also your class DC. The plant has AC 10 and 50 Hit Points.
diff --git a/content/Mechanics/Feats/Ambush Tactics.md b/content/Mechanics/Feats/Ambush Tactics.md
index 94053991b..033adaad0 100755
--- a/content/Mechanics/Feats/Ambush Tactics.md
+++ b/content/Mechanics/Feats/Ambush Tactics.md
@@ -8,6 +8,5 @@ tags:
---
# Ambush Tactics
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains. In any combat during which an enemy rolls Stealth to determine initiative, you can choose to roll initiative using a Lore check that's appropriate for the encounter's terrain, if you're trained in the appropriate Lore skill.
diff --git a/content/Mechanics/Feats/Ambushing Knockdown.md b/content/Mechanics/Feats/Ambushing Knockdown.md
index 0dca2a85a..9bf4ac665 100755
--- a/content/Mechanics/Feats/Ambushing Knockdown.md
+++ b/content/Mechanics/Feats/Ambushing Knockdown.md
@@ -8,7 +8,6 @@ tags:
---
# Ambushing Knockdown
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Side with the Washboard Dogs in the gang conflict.
diff --git a/content/Mechanics/Feats/Ammunition Thaumaturgy.md b/content/Mechanics/Feats/Ammunition Thaumaturgy.md
index 83b141893..e53611e84 100755
--- a/content/Mechanics/Feats/Ammunition Thaumaturgy.md
+++ b/content/Mechanics/Feats/Ammunition Thaumaturgy.md
@@ -8,6 +8,5 @@ tags:
---
# Ammunition Thaumaturgy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden. You can Interact to reload a weapon using the hand holding your implement.
diff --git a/content/Mechanics/Feats/Amorphous Aspect.md b/content/Mechanics/Feats/Amorphous Aspect.md
index cb3208cc8..4089e0459 100755
--- a/content/Mechanics/Feats/Amorphous Aspect.md
+++ b/content/Mechanics/Feats/Amorphous Aspect.md
@@ -8,6 +8,5 @@ tags:
---
# Amorphous Aspect
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body is supremely flexible. You gain a +1 circumstance bonus on checks to Escape or Squeeze, and when you critically fail when Squeezing, you get a failure instead.
diff --git a/content/Mechanics/Feats/Amphibious Form.md b/content/Mechanics/Feats/Amphibious Form.md
index c9bee4a5f..b068de611 100755
--- a/content/Mechanics/Feats/Amphibious Form.md
+++ b/content/Mechanics/Feats/Amphibious Form.md
@@ -8,6 +8,5 @@ tags:
---
# Amphibious Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon adapts to life on land and underwater. It gains the amphibious trait, allowing it to breathe in water and air and to avoid the normal -2 penalty for making bludgeoning and slashing unarmed Strikes underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally aquatic, it gains a land Speed equal to its swim Speed or 25 feet, whichever is less.
diff --git a/content/Mechanics/Feats/Amplifying Touch.md b/content/Mechanics/Feats/Amplifying Touch.md
index 8c255f42a..e496c7bd3 100755
--- a/content/Mechanics/Feats/Amplifying Touch.md
+++ b/content/Mechanics/Feats/Amplifying Touch.md
@@ -8,7 +8,6 @@ tags:
---
# Amplifying Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your healing energies empower attacks.
diff --git a/content/Mechanics/Feats/Anadi Lore.md b/content/Mechanics/Feats/Anadi Lore.md
index b687edaf4..9e5ada451 100755
--- a/content/Mechanics/Feats/Anadi Lore.md
+++ b/content/Mechanics/Feats/Anadi Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Anadi Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts. You gain the trained proficiency rank in Crafting and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in Anadi Lore.
diff --git a/content/Mechanics/Feats/Analyze Idiolect.md b/content/Mechanics/Feats/Analyze Idiolect.md
index a8ab347a1..b619c533a 100755
--- a/content/Mechanics/Feats/Analyze Idiolect.md
+++ b/content/Mechanics/Feats/Analyze Idiolect.md
@@ -8,7 +8,6 @@ tags:
---
# Analyze Idiolect
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You break down a specific individual's idiolect, memorizing their speech mannerisms and habits.
diff --git a/content/Mechanics/Feats/Analyze Information.md b/content/Mechanics/Feats/Analyze Information.md
index 0b3069fb7..5685d3e65 100755
--- a/content/Mechanics/Feats/Analyze Information.md
+++ b/content/Mechanics/Feats/Analyze Information.md
@@ -8,6 +8,5 @@ tags:
---
# Analyze Information
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can stoke your mind into a burst of analytical prowess. You can cast 3rd-level _[[Hypercognition]]_ once per day as a divine innate spell.
diff --git a/content/Mechanics/Feats/Analyze Weakness.md b/content/Mechanics/Feats/Analyze Weakness.md
index 352827d92..47e7366dc 100755
--- a/content/Mechanics/Feats/Analyze Weakness.md
+++ b/content/Mechanics/Feats/Analyze Weakness.md
@@ -8,7 +8,6 @@ tags:
---
# Analyze Weakness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have identified a creature with [[Recall Knowledge]].
diff --git a/content/Mechanics/Feats/Anarchic Arcana.md b/content/Mechanics/Feats/Anarchic Arcana.md
index a5e9700bf..edc18ce68 100755
--- a/content/Mechanics/Feats/Anarchic Arcana.md
+++ b/content/Mechanics/Feats/Anarchic Arcana.md
@@ -8,7 +8,6 @@ tags:
---
# Anarchic Arcana
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic in your blood is unpredictable. When you make your daily preparations, roll `dice: 1d12` twice and consult the following list:
diff --git a/content/Mechanics/Feats/Ancestor's Rage.md b/content/Mechanics/Feats/Ancestor's Rage.md
index 7765a2986..c09bec1fb 100755
--- a/content/Mechanics/Feats/Ancestor's Rage.md
+++ b/content/Mechanics/Feats/Ancestor's Rage.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestor's Rage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You transform into an enormous otherworldly hyena. You can cast _[[Animal Form]]_ (canine form only) once per day as a 5th-level occult innate spell.
diff --git a/content/Mechanics/Feats/Ancestor's Transformation.md b/content/Mechanics/Feats/Ancestor's Transformation.md
index 9954dd5e5..c1c3081c9 100755
--- a/content/Mechanics/Feats/Ancestor's Transformation.md
+++ b/content/Mechanics/Feats/Ancestor's Transformation.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestor's Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can commune with ancestor spirits to assume the form of an enormous primeval strix. You can cast 5th-level _[[Aerial Form]]_ as a primal innate spell once per day, but you take the form of a primeval strix, using the statistics for a bird form.
diff --git a/content/Mechanics/Feats/Ancestral Blood Magic.md b/content/Mechanics/Feats/Ancestral Blood Magic.md
index 863decd3d..4d2aa06bc 100755
--- a/content/Mechanics/Feats/Ancestral Blood Magic.md
+++ b/content/Mechanics/Feats/Ancestral Blood Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Blood Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic of your bloodline mixes with that of your ancestry. You gain your blood magic effect when you cast a non-cantrip spell you gained from a heritage or an ancestry feat, in addition to the normal circumstances that trigger your blood magic.
diff --git a/content/Mechanics/Feats/Ancestral Insight.md b/content/Mechanics/Feats/Ancestral Insight.md
index 6bc3e59a0..8325e6eb6 100755
--- a/content/Mechanics/Feats/Ancestral Insight.md
+++ b/content/Mechanics/Feats/Ancestral Insight.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Insight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have extensive knowledge of your ancestors' ancient origins. You gain the trained proficiency rank in Alghollthu Lore and Azlanti Lore. If you roll a critical failure on an Alghollthu Lore or Azlanti Lore check to Recall Knowledge, you get a failure instead.
diff --git a/content/Mechanics/Feats/Ancestral Linguistics.md b/content/Mechanics/Feats/Ancestral Linguistics.md
index f98129fc3..6df54f401 100755
--- a/content/Mechanics/Feats/Ancestral Linguistics.md
+++ b/content/Mechanics/Feats/Ancestral Linguistics.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Linguistics
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Over your extensive lifespan, you've studied many languages. During your daily preparations, you can recede into old memories to become fluent in one common language or one other language you have access to. You know this language until you prepare again. Since this knowledge is temporary, you can't use it as a prerequisite for a permanent character option.
diff --git a/content/Mechanics/Feats/Ancestral Longevity.md b/content/Mechanics/Feats/Ancestral Longevity.md
index 875f29734..6fc868840 100755
--- a/content/Mechanics/Feats/Ancestral Longevity.md
+++ b/content/Mechanics/Feats/Ancestral Longevity.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Longevity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have accumulated a vast array of lived knowledge over the years. During your daily preparations, you can reflect upon your life experiences to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.
diff --git a/content/Mechanics/Feats/Ancestral Mage.md b/content/Mechanics/Feats/Ancestral Mage.md
index e19dfdc1d..89a4796a9 100755
--- a/content/Mechanics/Feats/Ancestral Mage.md
+++ b/content/Mechanics/Feats/Ancestral Mage.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Mage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic of your ancestry and bloodline are one and the same. Add any innate spells you have from a heritage or an ancestry feat to your spell repertoire, meaning you can cast them using your spell slots.
diff --git a/content/Mechanics/Feats/Ancestral Mind.md b/content/Mechanics/Feats/Ancestral Mind.md
index 7104f0c2a..86a9bf3a8 100755
--- a/content/Mechanics/Feats/Ancestral Mind.md
+++ b/content/Mechanics/Feats/Ancestral Mind.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Mind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power. You can cast any innate spells you know from an ancestry feat or heritage using your psychic spellcasting components. When you do so, the spell's tradition becomes occult, if it wasn't already, and you can use your psychic spellcasting ability modifier instead of Charisma to determine your spell attack roll and spell DC.
diff --git a/content/Mechanics/Feats/Ancestral Paragon.md b/content/Mechanics/Feats/Ancestral Paragon.md
index 0e9837529..32ca4b5ee 100755
--- a/content/Mechanics/Feats/Ancestral Paragon.md
+++ b/content/Mechanics/Feats/Ancestral Paragon.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Paragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat.
diff --git a/content/Mechanics/Feats/Ancestral Suspicion.md b/content/Mechanics/Feats/Ancestral Suspicion.md
index d7836d8ff..777129a72 100755
--- a/content/Mechanics/Feats/Ancestral Suspicion.md
+++ b/content/Mechanics/Feats/Ancestral Suspicion.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Suspicion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them. You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you [[Controlled]], such as [[Dominate]], and to Perception checks to [[Sense Motive]] when trying to determine if a creature is under the influence of such an effect. When you roll a success on a saving throw against such an effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Ancestral Weaponry.md b/content/Mechanics/Feats/Ancestral Weaponry.md
index b0ebfd5ee..276e4dacb 100755
--- a/content/Mechanics/Feats/Ancestral Weaponry.md
+++ b/content/Mechanics/Feats/Ancestral Weaponry.md
@@ -8,6 +8,5 @@ tags:
---
# Ancestral Weaponry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You blend monastic techniques with the ancestral fighting styles of your people. Choose an ancestry for which you have access to all weapons with that trait. For you, melee weapons with that ancestry trait and either the agile or finesse trait gain the monk trait.
diff --git a/content/Mechanics/Feats/Anchoring Aura.md b/content/Mechanics/Feats/Anchoring Aura.md
index fc37d8521..6fca3479f 100755
--- a/content/Mechanics/Feats/Anchoring Aura.md
+++ b/content/Mechanics/Feats/Anchoring Aura.md
@@ -8,7 +8,6 @@ tags:
---
# Anchoring Aura
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Fiendsbane Oath
diff --git a/content/Mechanics/Feats/Anchoring Roots.md b/content/Mechanics/Feats/Anchoring Roots.md
index ac077bd37..e128d275b 100755
--- a/content/Mechanics/Feats/Anchoring Roots.md
+++ b/content/Mechanics/Feats/Anchoring Roots.md
@@ -8,6 +8,5 @@ tags:
---
# Anchoring Roots
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Small roots sprout from your feet, steadying you as you move. You gain the [[Steady Balance]] skill feat, even if you aren't trained in Acrobatics, and you can use the [[Anchor]] action.
diff --git a/content/Mechanics/Feats/Ancient Memories.md b/content/Mechanics/Feats/Ancient Memories.md
index aabd5fb60..1996d6503 100755
--- a/content/Mechanics/Feats/Ancient Memories.md
+++ b/content/Mechanics/Feats/Ancient Memories.md
@@ -8,6 +8,5 @@ tags:
---
# Ancient Memories
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In the long years since Ghorus's day, you've done pretty much everything at one time or another. During your daily preparations, you can explore your memories of your past lives to become trained in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.
diff --git a/content/Mechanics/Feats/Ancillary Motes.md b/content/Mechanics/Feats/Ancillary Motes.md
index f4a4888ef..2daac74c6 100755
--- a/content/Mechanics/Feats/Ancillary Motes.md
+++ b/content/Mechanics/Feats/Ancillary Motes.md
@@ -8,7 +8,6 @@ tags:
---
# Ancillary Motes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use [[Crystalline Dust]] one more time per day.
diff --git a/content/Mechanics/Feats/Android Lore.md b/content/Mechanics/Feats/Android Lore.md
index 159ed660d..df8222a00 100755
--- a/content/Mechanics/Feats/Android Lore.md
+++ b/content/Mechanics/Feats/Android Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Android Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a keen interest in the origins of your people.
diff --git a/content/Mechanics/Feats/Angel Of Death.md b/content/Mechanics/Feats/Angel Of Death.md
index e51e4d5b7..f4adf7db2 100755
--- a/content/Mechanics/Feats/Angel Of Death.md
+++ b/content/Mechanics/Feats/Angel Of Death.md
@@ -8,7 +8,6 @@ tags:
---
# Angel Of Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
All your [[Strike|Strikes ]] against a creature you have [[Mark for Death|Marked for Death]] have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.
diff --git a/content/Mechanics/Feats/Angel of Vindication.md b/content/Mechanics/Feats/Angel of Vindication.md
index 3a82adbc7..b2f12a23e 100755
--- a/content/Mechanics/Feats/Angel of Vindication.md
+++ b/content/Mechanics/Feats/Angel of Vindication.md
@@ -8,7 +8,6 @@ tags:
---
# Angel of Vindication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your mark is an undead creature.
diff --git a/content/Mechanics/Feats/Angelkin.md b/content/Mechanics/Feats/Angelkin.md
index 83faf95d0..9286424b0 100755
--- a/content/Mechanics/Feats/Angelkin.md
+++ b/content/Mechanics/Feats/Angelkin.md
@@ -8,6 +8,5 @@ tags:
---
# Angelkin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You descend from an angel, a winged messenger from Nirvana or one of the other celestial realms. You gain the trained proficiency rank in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Empyrean language, and you gain the [[Multilingual]] skill feat.
diff --git a/content/Mechanics/Feats/Animal Accomplice.md b/content/Mechanics/Feats/Animal Accomplice.md
index cd5dd0feb..a08d4ccf6 100755
--- a/content/Mechanics/Feats/Animal Accomplice.md
+++ b/content/Mechanics/Feats/Animal Accomplice.md
@@ -8,6 +8,5 @@ tags:
---
# Animal Accomplice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You build a rapport with an animal, which becomes magically bonded to you. You gain a familiar. The type of animal is up to you, but most gnomes choose animals with a burrow Speed.
diff --git a/content/Mechanics/Feats/Animal Companion (Ranger).md b/content/Mechanics/Feats/Animal Companion (Ranger).md
index e80c859bb..5e4c9349e 100755
--- a/content/Mechanics/Feats/Animal Companion (Ranger).md
+++ b/content/Mechanics/Feats/Animal Companion (Ranger).md
@@ -8,7 +8,6 @@ tags:
---
# Animal Companion (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the service of a young animal companion that travels with you and obeys simple commands. When you [[Hunt Prey]], your animal companion gains the action's benefits and your hunter's edge benefit if you have one.
diff --git a/content/Mechanics/Feats/Animal Companion.md b/content/Mechanics/Feats/Animal Companion.md
index ded58119c..cc3ff8bfd 100755
--- a/content/Mechanics/Feats/Animal Companion.md
+++ b/content/Mechanics/Feats/Animal Companion.md
@@ -8,7 +8,6 @@ tags:
---
# Animal Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
An animal companion is a loyal comrade who follows your orders. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.
diff --git a/content/Mechanics/Feats/Animal Elocutionist.md b/content/Mechanics/Feats/Animal Elocutionist.md
index 9a29311ec..64f7fa34f 100755
--- a/content/Mechanics/Feats/Animal Elocutionist.md
+++ b/content/Mechanics/Feats/Animal Elocutionist.md
@@ -8,6 +8,5 @@ tags:
---
# Animal Elocutionist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You hear animal sounds as conversations instead of unintelligent noise, and you can respond in turn. You can ask questions of, receive answers from, and use the Diplomacy skill with animals. In most cases, wild animals will give you time to make your case. You gain a +1 circumstance bonus to [[Make an Impression]] on animals.
diff --git a/content/Mechanics/Feats/Animal Empathy (Ranger).md b/content/Mechanics/Feats/Animal Empathy (Ranger).md
index 4e63d2749..93035c18a 100755
--- a/content/Mechanics/Feats/Animal Empathy (Ranger).md
+++ b/content/Mechanics/Feats/Animal Empathy (Ranger).md
@@ -8,6 +8,5 @@ tags:
---
# Animal Empathy (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to [[Make an Impression]] on animals and to make very simple [[Request|Requests]] of them. In most cases, wild animals will give you time to make your case.
diff --git a/content/Mechanics/Feats/Animal Empathy.md b/content/Mechanics/Feats/Animal Empathy.md
index b0f0084d5..60e3fa808 100755
--- a/content/Mechanics/Feats/Animal Empathy.md
+++ b/content/Mechanics/Feats/Animal Empathy.md
@@ -8,6 +8,5 @@ tags:
---
# Animal Empathy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can ask questions of, receive answers from, and use the Diplomacy skill with animals. In most cases, wild animals will give you time to make your case.
diff --git a/content/Mechanics/Feats/Animal Magic.md b/content/Mechanics/Feats/Animal Magic.md
index 9d9bc210b..62cbfa770 100755
--- a/content/Mechanics/Feats/Animal Magic.md
+++ b/content/Mechanics/Feats/Animal Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Animal Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shapeshifting grants you a magical connection to the animal world. You can cast _[[Animal Messenger]]_, _[[Calm]]_ (animals only), and _[[Speak with Animals]]_ as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.
diff --git a/content/Mechanics/Feats/Animal Rage.md b/content/Mechanics/Feats/Animal Rage.md
index 9291d9de4..835cb8ba7 100755
--- a/content/Mechanics/Feats/Animal Rage.md
+++ b/content/Mechanics/Feats/Animal Rage.md
@@ -8,6 +8,5 @@ tags:
---
# Animal Rage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You transform into your animal. You gain the effects of the 3rd-level _[[Animal Form]]_ spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue's reach increases to 15 feet. Dismissing the transformation gains the rage trait.
diff --git a/content/Mechanics/Feats/Animal Senses.md b/content/Mechanics/Feats/Animal Senses.md
index 663242210..2a0f1d45a 100755
--- a/content/Mechanics/Feats/Animal Senses.md
+++ b/content/Mechanics/Feats/Animal Senses.md
@@ -8,7 +8,6 @@ tags:
---
# Animal Senses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain one of the following senses available to your inherent animal: [[Darkvision]], [[Low-Light Vision]], or scent (imprecise) 30 feet. You must have low-light vision before you can gain darkvision with this feat. If your inherent animal doesn't typically have a specific type of sense, you can't gain that sense with this feat.
diff --git a/content/Mechanics/Feats/Animal Shape.md b/content/Mechanics/Feats/Animal Shape.md
index 8ffdb5731..5310b50c5 100755
--- a/content/Mechanics/Feats/Animal Shape.md
+++ b/content/Mechanics/Feats/Animal Shape.md
@@ -8,7 +8,6 @@ tags:
---
# Animal Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have full control over your shape and can transform into your inherent animal. You can use [[Change Shape (Beastkin)|Change Shape]] to enter an animal shape.
diff --git a/content/Mechanics/Feats/Animal Skin.md b/content/Mechanics/Feats/Animal Skin.md
index a2ce36898..348ba1c13 100755
--- a/content/Mechanics/Feats/Animal Skin.md
+++ b/content/Mechanics/Feats/Animal Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Animal Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency in unarmored defense increases to expert.
diff --git a/content/Mechanics/Feats/Animal Speaker.md b/content/Mechanics/Feats/Animal Speaker.md
index 78a879bfc..adf417b36 100755
--- a/content/Mechanics/Feats/Animal Speaker.md
+++ b/content/Mechanics/Feats/Animal Speaker.md
@@ -8,6 +8,5 @@ tags:
---
# Animal Speaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can speak to all animals, not just a particular subset. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).
diff --git a/content/Mechanics/Feats/Animal Swiftness (Climb).md b/content/Mechanics/Feats/Animal Swiftness (Climb).md
index de10fb77a..65f51f2a6 100755
--- a/content/Mechanics/Feats/Animal Swiftness (Climb).md
+++ b/content/Mechanics/Feats/Animal Swiftness (Climb).md
@@ -8,7 +8,6 @@ tags:
---
# Animal Swiftness (Climb)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move like an animal. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Animal Swiftness (Fly).md b/content/Mechanics/Feats/Animal Swiftness (Fly).md
index f7b11f078..74fe535ff 100755
--- a/content/Mechanics/Feats/Animal Swiftness (Fly).md
+++ b/content/Mechanics/Feats/Animal Swiftness (Fly).md
@@ -8,7 +8,6 @@ tags:
---
# Animal Swiftness (Fly)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move like an animal. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Animal Swiftness (Land).md b/content/Mechanics/Feats/Animal Swiftness (Land).md
index e5cc6e49b..53ed3f570 100755
--- a/content/Mechanics/Feats/Animal Swiftness (Land).md
+++ b/content/Mechanics/Feats/Animal Swiftness (Land).md
@@ -8,7 +8,6 @@ tags:
---
# Animal Swiftness (Land)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move like an animal. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Animal Swiftness (Swim).md b/content/Mechanics/Feats/Animal Swiftness (Swim).md
index 4fe80c367..e22e0b45e 100755
--- a/content/Mechanics/Feats/Animal Swiftness (Swim).md
+++ b/content/Mechanics/Feats/Animal Swiftness (Swim).md
@@ -8,7 +8,6 @@ tags:
---
# Animal Swiftness (Swim)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move like an animal. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Animal Swiftness.md b/content/Mechanics/Feats/Animal Swiftness.md
index baf4a3c8f..06a75d701 100755
--- a/content/Mechanics/Feats/Animal Swiftness.md
+++ b/content/Mechanics/Feats/Animal Swiftness.md
@@ -8,6 +8,5 @@ tags:
---
# Animal Swiftness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move like an animal. Your Speed increases by 5 feet. In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape. The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed. If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.
diff --git a/content/Mechanics/Feats/Animal Trainer Dedication.md b/content/Mechanics/Feats/Animal Trainer Dedication.md
index 1f0140545..382388cad 100755
--- a/content/Mechanics/Feats/Animal Trainer Dedication.md
+++ b/content/Mechanics/Feats/Animal Trainer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Animal Trainer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the services of a young animal companion that travels with you and obeys simple commands as best as it can. This trained animal is trained in Performance instead of the skill listed for its type.
diff --git a/content/Mechanics/Feats/Animalistic Resistance.md b/content/Mechanics/Feats/Animalistic Resistance.md
index 848dae47e..3d0f875a3 100755
--- a/content/Mechanics/Feats/Animalistic Resistance.md
+++ b/content/Mechanics/Feats/Animalistic Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Animalistic Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animalistic connections help you resist natural afflictions. You gain a +2 circumstance bonus to saves to resist diseases and poisons.
diff --git a/content/Mechanics/Feats/Animate Net.md b/content/Mechanics/Feats/Animate Net.md
index c4ae0ce69..4d3b0bb9c 100755
--- a/content/Mechanics/Feats/Animate Net.md
+++ b/content/Mechanics/Feats/Animate Net.md
@@ -8,6 +8,5 @@ tags:
---
# Animate Net
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast animate rope, you can modify its target to be 1 net. If you do, replace the spell's standard effects with the following: You cause a net to animate and throw itself at a Medium or smaller creature within 20 feet of the net. Attempt a spell attack roll against the target's Reflex DC. On a success, the target is [[Off-Guard]] and takes a -10-foot circumstance penalty to its Speeds until it Escapes; on a critical success, it's also [[Immobilized]] until it Escapes. The Escape DC is equal to your spell DC as long as the spell lasts. Once the spell ends, the Escape DC returns to the normal DC for a net (usually 16), and a creature adjacent to the target can Interact to remove the net.
diff --git a/content/Mechanics/Feats/Ankle Bite.md b/content/Mechanics/Feats/Ankle Bite.md
index 6bb0ecec2..fbb010b20 100755
--- a/content/Mechanics/Feats/Ankle Bite.md
+++ b/content/Mechanics/Feats/Ankle Bite.md
@@ -8,7 +8,6 @@ tags:
---
# Ankle Bite
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A foe gives you the [[Grabbed]] or [[Restrained]] condition using a part of its body.
diff --git a/content/Mechanics/Feats/Ankle Biter.md b/content/Mechanics/Feats/Ankle Biter.md
index f4c4ed332..5b1a872f0 100755
--- a/content/Mechanics/Feats/Ankle Biter.md
+++ b/content/Mechanics/Feats/Ankle Biter.md
@@ -8,7 +8,6 @@ tags:
---
# Ankle Biter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fight just as well on the ground as you do standing up. While you are [[Prone]], you are always [[Take Cover|Taking Cover]] against ranged attacks, you ignore the status penalty on your attack rolls from being prone, and you gain a +1 circumstance bonus to Athletics checks to [[Trip]].
diff --git a/content/Mechanics/Feats/Annihilating Swing.md b/content/Mechanics/Feats/Annihilating Swing.md
index d3b3f744e..42c28b73e 100755
--- a/content/Mechanics/Feats/Annihilating Swing.md
+++ b/content/Mechanics/Feats/Annihilating Swing.md
@@ -8,6 +8,5 @@ tags:
---
# Annihilating Swing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned from the brute destructive power of xulgaths and their kind. You make a melee Strike that ignores any resistances the target has. If you target a solid unattended object or surface with your Strike, you might automatically destroy it without an attack roll. If you target any object or surface with Hardness 20 or less that isn't a magic item or the effect of a spell, you destroy it. If the target object or surface is a magic item or the effect of a spell, you attempt to counteract it using your attack bonus with the Strike for the counteract check. On a successful counteract check, you destroy the object or surface unless it has Hardness greater than 20, is an artifact, or is similarly difficult to destroy. You destroy up to a 5-foot cube of an object or surface larger than Medium.
diff --git a/content/Mechanics/Feats/Annotate Composition.md b/content/Mechanics/Feats/Annotate Composition.md
index 1a3ec0db2..dacd65411 100755
--- a/content/Mechanics/Feats/Annotate Composition.md
+++ b/content/Mechanics/Feats/Annotate Composition.md
@@ -8,7 +8,6 @@ tags:
---
# Annotate Composition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By putting composition to paper, you can create a source of stirring words or song that others can read and understand. You spend 10 minutes and 1 Focus Point to transpose a composition spell on a special scroll that you or another creature can later activate. This composition spell must take a single action to cast. If the chosen composition spell requires a Performance check as part of the casting, the GM rolls this check as a secret check when you annotate your score.
diff --git a/content/Mechanics/Feats/Anoint Ally.md b/content/Mechanics/Feats/Anoint Ally.md
index 95c3664fb..4bae5b886 100755
--- a/content/Mechanics/Feats/Anoint Ally.md
+++ b/content/Mechanics/Feats/Anoint Ally.md
@@ -8,7 +8,6 @@ tags:
---
# Anoint Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic.
diff --git a/content/Mechanics/Feats/Antagonize.md b/content/Mechanics/Feats/Antagonize.md
index 54e7b4e8e..353721817 100755
--- a/content/Mechanics/Feats/Antagonize.md
+++ b/content/Mechanics/Feats/Antagonize.md
@@ -8,6 +8,5 @@ tags:
---
# Antagonize
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your taunts and threats earn your foes ire. When you successfully [[Demoralize]] a creature, its [[Frightened]] condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round.
diff --git a/content/Mechanics/Feats/Anthemic Performance.md b/content/Mechanics/Feats/Anthemic Performance.md
index d99a3710a..77112f0eb 100755
--- a/content/Mechanics/Feats/Anthemic Performance.md
+++ b/content/Mechanics/Feats/Anthemic Performance.md
@@ -8,6 +8,5 @@ tags:
---
# Anthemic Performance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your music, speech, or other performance inspires your allies to dive into battle. You gain the [[Courageous Anthem]] composition cantrip.
diff --git a/content/Mechanics/Feats/Anthropomorphic Shape.md b/content/Mechanics/Feats/Anthropomorphic Shape.md
index dd19f0704..fbea59182 100755
--- a/content/Mechanics/Feats/Anthropomorphic Shape.md
+++ b/content/Mechanics/Feats/Anthropomorphic Shape.md
@@ -8,6 +8,5 @@ tags:
---
# Anthropomorphic Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Humanoids' supposed place apart from animals is folly—taking on their forms just requires some extra practice. You add the shapes listed in [[Humanoid Form]] to your [[Untamed Form]] list.
diff --git a/content/Mechanics/Feats/Anticipate Ambush.md b/content/Mechanics/Feats/Anticipate Ambush.md
index 45d800ceb..58ed4f4f3 100755
--- a/content/Mechanics/Feats/Anticipate Ambush.md
+++ b/content/Mechanics/Feats/Anticipate Ambush.md
@@ -8,6 +8,5 @@ tags:
---
# Anticipate Ambush
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You keep watch for any [[Hidden]] creatures or dangerous sites, moving at half your travel Speed. If you're Anticipating an Ambush at the start of an encounter, you roll a Perception check for initiative, and all enemies rolling Stealth for initiative take a –2 circumstance penalty to their Stealth checks.
diff --git a/content/Mechanics/Feats/Apex Companion.md b/content/Mechanics/Feats/Apex Companion.md
index 4c6944920..5dbd9f8b6 100755
--- a/content/Mechanics/Feats/Apex Companion.md
+++ b/content/Mechanics/Feats/Apex Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Apex Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call upon the essence of every individual animal of a particular species to temporarily transform your animal into an exemplar of its kind. You learn the _[[Apex Companion]]_ order spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Aquatic Adaptation.md b/content/Mechanics/Feats/Aquatic Adaptation.md
index a50b2f7b6..041fc9cb8 100755
--- a/content/Mechanics/Feats/Aquatic Adaptation.md
+++ b/content/Mechanics/Feats/Aquatic Adaptation.md
@@ -8,7 +8,6 @@ tags:
---
# Aquatic Adaptation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Aquatic Camouflage.md b/content/Mechanics/Feats/Aquatic Camouflage.md
index 64b1f6f9d..327f8257f 100755
--- a/content/Mechanics/Feats/Aquatic Camouflage.md
+++ b/content/Mechanics/Feats/Aquatic Camouflage.md
@@ -8,6 +8,5 @@ tags:
---
# Aquatic Camouflage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You blend into the waves. While fully submerged in water, as long as an observer is at least 20 feet away from you, you don't need cover from that observer to [[Hide]] or [[Sneak]].
diff --git a/content/Mechanics/Feats/Aquatic Conversationalist.md b/content/Mechanics/Feats/Aquatic Conversationalist.md
index b5486f1fb..ace8a282b 100755
--- a/content/Mechanics/Feats/Aquatic Conversationalist.md
+++ b/content/Mechanics/Feats/Aquatic Conversationalist.md
@@ -8,6 +8,5 @@ tags:
---
# Aquatic Conversationalist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits. You gain a +1 circumstance bonus to [[Make an Impression]] on such animals.
diff --git a/content/Mechanics/Feats/Aquatic Eyes.md b/content/Mechanics/Feats/Aquatic Eyes.md
index df64c5064..faea601a6 100755
--- a/content/Mechanics/Feats/Aquatic Eyes.md
+++ b/content/Mechanics/Feats/Aquatic Eyes.md
@@ -8,7 +8,6 @@ tags:
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# Aquatic Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean. You gain [[Low-Light Vision]], or you gain [[Darkvision]] if your ancestry already has low-light vision.
diff --git a/content/Mechanics/Feats/Arcane Breadth.md b/content/Mechanics/Feats/Arcane Breadth.md
index 1259b58b0..bec810584 100755
--- a/content/Mechanics/Feats/Arcane Breadth.md
+++ b/content/Mechanics/Feats/Arcane Breadth.md
@@ -8,6 +8,5 @@ tags:
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# Arcane Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your thorough studies allow you to cast more arcane spells each day. Increase the spell slots you gain from wizard archetype feats by 1 for each spell rank other than your two highest wizard spell slots.
diff --git a/content/Mechanics/Feats/Arcane Camouflage.md b/content/Mechanics/Feats/Arcane Camouflage.md
index 60d80abff..e02ab0f8e 100755
--- a/content/Mechanics/Feats/Arcane Camouflage.md
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# Arcane Camouflage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have developed magical techniques to aid you with stalking your prey. You can cast _[[Blur]]_ and _[[Invisibility]]_ each once per day as 2nd-level arcane innate spells.
diff --git a/content/Mechanics/Feats/Arcane Communication.md b/content/Mechanics/Feats/Arcane Communication.md
index 939f681da..1b5347462 100755
--- a/content/Mechanics/Feats/Arcane Communication.md
+++ b/content/Mechanics/Feats/Arcane Communication.md
@@ -8,7 +8,6 @@ tags:
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# Arcane Communication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can deliver silent messages. You gain touch telepathy, allowing you to communicate silently and mentally with any creature you're touching, as long as you share a language.
diff --git a/content/Mechanics/Feats/Arcane Evolution.md b/content/Mechanics/Feats/Arcane Evolution.md
index 47aa0fdad..84dee72fa 100755
--- a/content/Mechanics/Feats/Arcane Evolution.md
+++ b/content/Mechanics/Feats/Arcane Evolution.md
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# Arcane Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits. You become trained in one skill of your choice.
diff --git a/content/Mechanics/Feats/Arcane Eye.md b/content/Mechanics/Feats/Arcane Eye.md
index f21f06b25..4c9d8b8f3 100755
--- a/content/Mechanics/Feats/Arcane Eye.md
+++ b/content/Mechanics/Feats/Arcane Eye.md
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# Arcane Eye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eye has been magically enhanced to pierce darkness. You gain darkvision.
diff --git a/content/Mechanics/Feats/Arcane Fists.md b/content/Mechanics/Feats/Arcane Fists.md
index 1c5d197f7..41d806218 100755
--- a/content/Mechanics/Feats/Arcane Fists.md
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# Arcane Fists
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your physical training encompasses unarmed combat forms. The damage die for your fist changes to 1d6 instead of 1d4. You don't take the normal -2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks. Your unarmed attacks gain the arcane trait, making them magical. At 5th level, you also gain the critical specialization effects of unarmed attacks in the brawling group and weapons in the brawling group.
diff --git a/content/Mechanics/Feats/Arcane Locomotion.md b/content/Mechanics/Feats/Arcane Locomotion.md
index e9597e8f2..ac2b60045 100755
--- a/content/Mechanics/Feats/Arcane Locomotion.md
+++ b/content/Mechanics/Feats/Arcane Locomotion.md
@@ -8,7 +8,6 @@ tags:
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# Arcane Locomotion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've modified your body to allow you to augment your movement. You gain either a climb Speed of 20 feet or a swim Speed of 20 feet, your choice.
diff --git a/content/Mechanics/Feats/Arcane Propulsion.md b/content/Mechanics/Feats/Arcane Propulsion.md
index a7caef07d..6152689a2 100755
--- a/content/Mechanics/Feats/Arcane Propulsion.md
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# Arcane Propulsion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Arcane Safeguards.md b/content/Mechanics/Feats/Arcane Safeguards.md
index 974ba983d..bdc5b9a91 100755
--- a/content/Mechanics/Feats/Arcane Safeguards.md
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# Arcane Safeguards
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic powering you makes it difficult for outside magic to affect you. You gain the [[Resist Magic]] reaction.
diff --git a/content/Mechanics/Feats/Arcane School Spell.md b/content/Mechanics/Feats/Arcane School Spell.md
index 4d64a62b7..760c0cfcc 100755
--- a/content/Mechanics/Feats/Arcane School Spell.md
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# Arcane School Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain your school's initial school spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [[Refocus]] by studying.
diff --git a/content/Mechanics/Feats/Arcane Sense.md b/content/Mechanics/Feats/Arcane Sense.md
index e6e3adb8f..745ccc34c 100755
--- a/content/Mechanics/Feats/Arcane Sense.md
+++ b/content/Mechanics/Feats/Arcane Sense.md
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# Arcane Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your study of magic allows you to instinctively sense its presence. You can cast 1st-rank [[Detect Magic]] at will as an arcane innate spell. If you're a master in Arcana, the spell is heightened to 3rd rank; if you're legendary, it is heightened to 4th rank.
diff --git a/content/Mechanics/Feats/Arcane Sensitivity.md b/content/Mechanics/Feats/Arcane Sensitivity.md
index 2ce097524..d24bcc7e4 100755
--- a/content/Mechanics/Feats/Arcane Sensitivity.md
+++ b/content/Mechanics/Feats/Arcane Sensitivity.md
@@ -8,6 +8,5 @@ tags:
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# Arcane Sensitivity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can sense the presence of the supernatural, even if you don't have any magical ability yourself. You can spend a single action (this action has the concentrate trait) to determine if any magical auras are present in the area. This has the effects of a 1st-level _[[Detect Magic]]_ spell but isn't magical. By straining, you can also discover the source of the magic and its school (with the effect of a 4th-level _detect magic_ spell), but doing so prevents you from using this ability again until you've rested for 8 hours.
diff --git a/content/Mechanics/Feats/Arcane Shroud.md b/content/Mechanics/Feats/Arcane Shroud.md
index c1584c356..02cc2f859 100755
--- a/content/Mechanics/Feats/Arcane Shroud.md
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@@ -8,7 +8,6 @@ tags:
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# Arcane Shroud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Arcane Sight.md b/content/Mechanics/Feats/Arcane Sight.md
index 99ac97073..8ea025db6 100755
--- a/content/Mechanics/Feats/Arcane Sight.md
+++ b/content/Mechanics/Feats/Arcane Sight.md
@@ -8,6 +8,5 @@ tags:
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# Arcane Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things. When you are Searching, you also gain the benefits of [[Detect Magic]] unless you choose not to.
diff --git a/content/Mechanics/Feats/Arcane Slam.md b/content/Mechanics/Feats/Arcane Slam.md
index e3d77c82e..333581982 100755
--- a/content/Mechanics/Feats/Arcane Slam.md
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# Arcane Slam
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Arcane Tattoos.md b/content/Mechanics/Feats/Arcane Tattoos.md
index 1127a68c5..99608fcb1 100755
--- a/content/Mechanics/Feats/Arcane Tattoos.md
+++ b/content/Mechanics/Feats/Arcane Tattoos.md
@@ -8,7 +8,6 @@ tags:
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# Arcane Tattoos
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Varisian ethnicity or New Thassilon nationality
diff --git a/content/Mechanics/Feats/Archaeologist Dedication.md b/content/Mechanics/Feats/Archaeologist Dedication.md
index 64c05b330..e1dd849cc 100755
--- a/content/Mechanics/Feats/Archaeologist Dedication.md
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# Archaeologist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to [[Recall Knowledge]] about ancient history, peoples, and cultures.
diff --git a/content/Mechanics/Feats/Archaeologist's Luck.md b/content/Mechanics/Feats/Archaeologist's Luck.md
index de27d4529..61367fb60 100755
--- a/content/Mechanics/Feats/Archaeologist's Luck.md
+++ b/content/Mechanics/Feats/Archaeologist's Luck.md
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# Archaeologist's Luck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Archaeologist's Warning.md b/content/Mechanics/Feats/Archaeologist's Warning.md
index e9b192a56..885cc2d5e 100755
--- a/content/Mechanics/Feats/Archaeologist's Warning.md
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# Archaeologist's Warning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are about to roll a Perception, Society, or Thievery check for initiative.
diff --git a/content/Mechanics/Feats/Archer Dedication.md b/content/Mechanics/Feats/Archer Dedication.md
index f88e53e11..276a6c561 100755
--- a/content/Mechanics/Feats/Archer Dedication.md
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# Archer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in all simple and martial weapons in the bow weapon group. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all simple and martial weapons in the bow weapon group. If you are at least an expert in the bow you are using, you gain access to the critical specialization effect with that bow.
diff --git a/content/Mechanics/Feats/Archer's Aim.md b/content/Mechanics/Feats/Archer's Aim.md
index 0c39cb481..531f7c4b0 100755
--- a/content/Mechanics/Feats/Archer's Aim.md
+++ b/content/Mechanics/Feats/Archer's Aim.md
@@ -8,6 +8,5 @@ tags:
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# Archer's Aim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the bow weapon group. You gain a +2 circumstance bonus to the attack roll and ignore the target's [[Concealed]] condition. If the target is [[Hidden]], reduce the flat check from being hidden from 11 to 5.
diff --git a/content/Mechanics/Feats/Architect of Flame.md b/content/Mechanics/Feats/Architect of Flame.md
index 3c9b6a929..ed612d19f 100755
--- a/content/Mechanics/Feats/Architect of Flame.md
+++ b/content/Mechanics/Feats/Architect of Flame.md
@@ -8,7 +8,6 @@ tags:
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# Architect of Flame
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Flames rise and shape to your will, forming a wall or dome of your design. You create a _[[Wall of Fire]]_. In addition to the normal choices, you can make the wall up to 10 feet long and 60 feet high. The wall lasts until the end of your next turn, but you can Sustain it up to 1 minute.
diff --git a/content/Mechanics/Feats/Archwizard's Might.md b/content/Mechanics/Feats/Archwizard's Might.md
index 98406db95..4b4870ee5 100755
--- a/content/Mechanics/Feats/Archwizard's Might.md
+++ b/content/Mechanics/Feats/Archwizard's Might.md
@@ -8,6 +8,5 @@ tags:
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# Archwizard's Might
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered the greatest secrets of arcane magic. You gain an additional 10th-rank spell slot.
diff --git a/content/Mechanics/Feats/Ardent Armiger.md b/content/Mechanics/Feats/Ardent Armiger.md
index 583d91224..668d4b326 100755
--- a/content/Mechanics/Feats/Ardent Armiger.md
+++ b/content/Mechanics/Feats/Ardent Armiger.md
@@ -8,7 +8,6 @@ tags:
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# Ardent Armiger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Archetype** Hellknight Armiger
diff --git a/content/Mechanics/Feats/Arise, Ye Worthy!.md b/content/Mechanics/Feats/Arise, Ye Worthy!.md
index 53e6fafc9..a8c16f010 100755
--- a/content/Mechanics/Feats/Arise, Ye Worthy!.md
+++ b/content/Mechanics/Feats/Arise, Ye Worthy!.md
@@ -8,6 +8,5 @@ tags:
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# Arise, Ye Worthy!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are descended from the valkyries who protect worthy souls, and can hold back death's grasp. You can cast _[[Breath of Life]]_ as a divine innate spell once per day.
diff --git a/content/Mechanics/Feats/Armiger's Mobility.md b/content/Mechanics/Feats/Armiger's Mobility.md
index 286b8e1e5..c6de8216f 100755
--- a/content/Mechanics/Feats/Armiger's Mobility.md
+++ b/content/Mechanics/Feats/Armiger's Mobility.md
@@ -8,6 +8,5 @@ tags:
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# Armiger's Mobility
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how best to move in heavy armor. When wearing heavy armor, if you meet the Strength requirement, instead of reducing the movement penalty by 5 feet, you reduce the penalty by 10 feet (typically reducing the penalty to 0). If you are a dwarf with the [[Unburdened Iron]] feat, increase your Speed by 5 feet.
diff --git a/content/Mechanics/Feats/Armor Assist.md b/content/Mechanics/Feats/Armor Assist.md
index 571abed58..a0925b782 100755
--- a/content/Mechanics/Feats/Armor Assist.md
+++ b/content/Mechanics/Feats/Armor Assist.md
@@ -8,7 +8,6 @@ tags:
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# Armor Assist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
After your service aiding armored combatants, you are practiced in helping yourself and others don heavy gear.
diff --git a/content/Mechanics/Feats/Armor Proficiency.md b/content/Mechanics/Feats/Armor Proficiency.md
index 9aa0152b8..6b003f55b 100755
--- a/content/Mechanics/Feats/Armor Proficiency.md
+++ b/content/Mechanics/Feats/Armor Proficiency.md
@@ -8,7 +8,6 @@ tags:
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# Armor Proficiency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. If you are at least 13th level, you become an expert in this armor type.
diff --git a/content/Mechanics/Feats/Armor Rune Shifter.md b/content/Mechanics/Feats/Armor Rune Shifter.md
index 5f5540931..0f7070ab7 100755
--- a/content/Mechanics/Feats/Armor Rune Shifter.md
+++ b/content/Mechanics/Feats/Armor Rune Shifter.md
@@ -8,6 +8,5 @@ tags:
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# Armor Rune Shifter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion. Once per day when you make your daily preparations, you can focus on a rune's magical energies through a crystal's facets to alter a single property rune on one suit of armor in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: energy-resistant, fortification, glamered, invisibility, shadow, or slick. The property rune remains altered until you make your next daily preparations. The armor must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the armor can't be sold as though it had the temporary rune.
diff --git a/content/Mechanics/Feats/Armor Specialist.md b/content/Mechanics/Feats/Armor Specialist.md
index c53d97100..e6340270c 100755
--- a/content/Mechanics/Feats/Armor Specialist.md
+++ b/content/Mechanics/Feats/Armor Specialist.md
@@ -8,6 +8,5 @@ tags:
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# Armor Specialist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have trained hard to optimize your armor's protective qualities. You gain the armor specialization effects of medium and heavy armor.
diff --git a/content/Mechanics/Feats/Armor in Earth.md b/content/Mechanics/Feats/Armor in Earth.md
index ce54867c9..96d3da74f 100755
--- a/content/Mechanics/Feats/Armor in Earth.md
+++ b/content/Mechanics/Feats/Armor in Earth.md
@@ -8,7 +8,6 @@ tags:
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# Armor in Earth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Stone encases you like armor. The stone armor is medium armor but uses your highest armor proficiency. The stone armor's statistics are: AC Bonus +4; Dex Cap +1; Check Penalty –2; Speed Penalty –10 feet; Strength 16; Bulk 1; Group plate. You gain its armor specialization effect. Any bonuses, runes, and magical abilities of your actual armor are suppressed, but any runes that could apply to the stone armor are replicated onto it. The stone armor lasts for 10 minutes, and you can Dismiss this impulse. If you use this impulse again, any existing one ends.
diff --git a/content/Mechanics/Feats/Armored Exercise.md b/content/Mechanics/Feats/Armored Exercise.md
index 381960cf1..528dcb90a 100755
--- a/content/Mechanics/Feats/Armored Exercise.md
+++ b/content/Mechanics/Feats/Armored Exercise.md
@@ -8,6 +8,5 @@ tags:
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# Armored Exercise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've spent time training in your armor alongside other agents from the Swords. Your proficiency rank for light, medium, and heavy armor increases to expert for whichever of those you already had the trained proficiency rank in.
diff --git a/content/Mechanics/Feats/Armored Rebuff.md b/content/Mechanics/Feats/Armored Rebuff.md
index 107dc894b..0dae00f20 100755
--- a/content/Mechanics/Feats/Armored Rebuff.md
+++ b/content/Mechanics/Feats/Armored Rebuff.md
@@ -8,7 +8,6 @@ tags:
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# Armored Rebuff
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack.
diff --git a/content/Mechanics/Feats/Armored Rest.md b/content/Mechanics/Feats/Armored Rest.md
index 6d9b67a0d..b9059f1d8 100755
--- a/content/Mechanics/Feats/Armored Rest.md
+++ b/content/Mechanics/Feats/Armored Rest.md
@@ -8,6 +8,5 @@ tags:
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# Armored Rest
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've slept many nights in your armor and gotten used to it. You can sleep in armor overnight without being fatigued the next day. If you were already fatigued before sleeping, the armor doesn't prevent you from recovering from being fatigued.
diff --git a/content/Mechanics/Feats/Armored Stealth.md b/content/Mechanics/Feats/Armored Stealth.md
index ac6bae645..b06358f76 100755
--- a/content/Mechanics/Feats/Armored Stealth.md
+++ b/content/Mechanics/Feats/Armored Stealth.md
@@ -8,7 +8,6 @@ tags:
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# Armored Stealth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned techniques to adjust and modify your armor and movements to reduce the noise you make.
diff --git a/content/Mechanics/Feats/Arrow Snatching.md b/content/Mechanics/Feats/Arrow Snatching.md
index ed3522935..675eb3adb 100755
--- a/content/Mechanics/Feats/Arrow Snatching.md
+++ b/content/Mechanics/Feats/Arrow Snatching.md
@@ -8,6 +8,5 @@ tags:
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# Arrow Snatching
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You pluck missiles from the air and hurl them back at their source. When you successfully deflect an attack with [[Deflect Arrow]], as part of that reaction, you can immediately make a ranged Strike against the attacker using the projectile you deflected. This is a thrown weapon with the same range increment and effect on a hit as the triggering attack.
diff --git a/content/Mechanics/Feats/Arrow of Death.md b/content/Mechanics/Feats/Arrow of Death.md
index 37ae52b5e..e2684dd31 100755
--- a/content/Mechanics/Feats/Arrow of Death.md
+++ b/content/Mechanics/Feats/Arrow of Death.md
@@ -8,7 +8,6 @@ tags:
---
# Arrow of Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Artillerist Dedication.md b/content/Mechanics/Feats/Artillerist Dedication.md
index 3d38e1c3e..5ae338aac 100755
--- a/content/Mechanics/Feats/Artillerist Dedication.md
+++ b/content/Mechanics/Feats/Artillerist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Artillerist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Artillery is a team sport, where every member of the crew has to rely on the other members. At best, a mistake might just waste time. At worst, a misaligned fuse or a badly set pin could cause the whole thing to explode. You've taken these lessons to heart, and so your presence on an artillery team assists the entire team at every aspect of the siege weapon's deployment and usage. If you're serving on a siege weapon crew, you and all other members gain a +2 circumstance bonus to any checks to Load, Aim, move, or Repair the weapon. When you Aim a siege weapon, you can move the weapon's aim twice as far as normal.
diff --git a/content/Mechanics/Feats/Artokus's Fire.md b/content/Mechanics/Feats/Artokus's Fire.md
index 74c05670e..cd8f7c85c 100755
--- a/content/Mechanics/Feats/Artokus's Fire.md
+++ b/content/Mechanics/Feats/Artokus's Fire.md
@@ -8,7 +8,6 @@ tags:
---
# Artokus's Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/As in Life, So in Death.md b/content/Mechanics/Feats/As in Life, So in Death.md
index 0bf2ce54e..be99368ff 100755
--- a/content/Mechanics/Feats/As in Life, So in Death.md
+++ b/content/Mechanics/Feats/As in Life, So in Death.md
@@ -8,6 +8,5 @@ tags:
---
# As in Life, So in Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Specific memories of your old life are hard to hold onto, but you know things without remembering why. You gain the [[Adopted Ancestry]] feat. You can choose any ancestry, but it is likely to be one that matches both your skeleton heritage and who you were in life. As long as your body is completely covered by armor or clothing, you do not have to attempt Deception checks against a creature's Perception DC to successfully Impersonate yourself as a member of that ancestry. This is a non-magical disguise that doesn't protect against divination. This disguise doesn't provide any benefit against a creature actively attempting a Perception check against you.
diff --git a/content/Mechanics/Feats/Ash Strider.md b/content/Mechanics/Feats/Ash Strider.md
index 76eead8de..4d122dd9f 100755
--- a/content/Mechanics/Feats/Ash Strider.md
+++ b/content/Mechanics/Feats/Ash Strider.md
@@ -8,7 +8,6 @@ tags:
---
# Ash Strider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You discorporate into a cloud of whirling ash and Stride. If you have a fly Speed, you can Fly instead. This movement doesn't trigger reactions, you can move through occupied spaces and tiny cracks, and you ignore any difficult terrain and greater difficult terrain that wouldn't impede smoke. The first creature you pass through during this movement takes 3d6 fire damage with a DC resolve reflex save against your class DC. Ash lingers around you after your movement is complete, making you [[Concealed]] until the start of your next turn.
diff --git a/content/Mechanics/Feats/Ashen Veil.md b/content/Mechanics/Feats/Ashen Veil.md
index 7261d551c..1012b23c2 100755
--- a/content/Mechanics/Feats/Ashen Veil.md
+++ b/content/Mechanics/Feats/Ashen Veil.md
@@ -8,6 +8,5 @@ tags:
---
# Ashen Veil
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead. You become [[Concealed]] to undead using vision or lifesense, allowing you to Hide and [[Sneak]] without other sources of cover or concealment. This effect lasts only as long as you continue to take no actions other than to Hide, Sneak, or other surreptitious actions. The GM determines which actions end the effect, but attacking, casting spells, activating items, and the like always do.
diff --git a/content/Mechanics/Feats/Assassin Dedication.md b/content/Mechanics/Feats/Assassin Dedication.md
index 9f220f905..23e86db21 100755
--- a/content/Mechanics/Feats/Assassin Dedication.md
+++ b/content/Mechanics/Feats/Assassin Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Assassin Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the [[Mark for Death]] activity.
diff --git a/content/Mechanics/Feats/Assassinate.md b/content/Mechanics/Feats/Assassinate.md
index cd3236892..0c400c752 100755
--- a/content/Mechanics/Feats/Assassinate.md
+++ b/content/Mechanics/Feats/Assassinate.md
@@ -8,7 +8,6 @@ tags:
---
# Assassinate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have designated a mark using [[Mark for Death]] and are completely unnoticed by your mark.
diff --git a/content/Mechanics/Feats/Assisting Shot.md b/content/Mechanics/Feats/Assisting Shot.md
index 9dbc608c9..bcb53847c 100755
--- a/content/Mechanics/Feats/Assisting Shot.md
+++ b/content/Mechanics/Feats/Assisting Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Assisting Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon.
diff --git a/content/Mechanics/Feats/Assume Earth's Mantle.md b/content/Mechanics/Feats/Assume Earth's Mantle.md
index ee543648b..cfe5b9f99 100755
--- a/content/Mechanics/Feats/Assume Earth's Mantle.md
+++ b/content/Mechanics/Feats/Assume Earth's Mantle.md
@@ -8,7 +8,6 @@ tags:
---
# Assume Earth's Mantle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Enormous pieces of rock cluster around your body. You can Dismiss this impulse.
diff --git a/content/Mechanics/Feats/Assurance.md b/content/Mechanics/Feats/Assurance.md
index 63785e497..717c0ed5f 100755
--- a/content/Mechanics/Feats/Assurance.md
+++ b/content/Mechanics/Feats/Assurance.md
@@ -8,7 +8,6 @@ tags:
---
# Assurance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
diff --git a/content/Mechanics/Feats/Assured Identification.md b/content/Mechanics/Feats/Assured Identification.md
index e0899f277..21cd3c19f 100755
--- a/content/Mechanics/Feats/Assured Identification.md
+++ b/content/Mechanics/Feats/Assured Identification.md
@@ -8,6 +8,5 @@ tags:
---
# Assured Identification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You rarely misidentify an item. When using Arcana, Nature, Occultism, or Religion checks to Identify Magic, if you roll a critical failure, you get a failure instead. If you would misidentify a cursed item because you roll a success but not a critical success, you simply can't identify it instead.
diff --git a/content/Mechanics/Feats/Assured Knowledge.md b/content/Mechanics/Feats/Assured Knowledge.md
index a4e7e5784..41dda44b4 100755
--- a/content/Mechanics/Feats/Assured Knowledge.md
+++ b/content/Mechanics/Feats/Assured Knowledge.md
@@ -8,7 +8,6 @@ tags:
---
# Assured Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can procure information with confidence. Whenever you [[Recall Knowledge]] using any skill (including Bardic Lore), you can forgo rolling your check to instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers).
diff --git a/content/Mechanics/Feats/Assured Ritualist.md b/content/Mechanics/Feats/Assured Ritualist.md
index d35150a7d..67bca1434 100755
--- a/content/Mechanics/Feats/Assured Ritualist.md
+++ b/content/Mechanics/Feats/Assured Ritualist.md
@@ -8,6 +8,5 @@ tags:
---
# Assured Ritualist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cover for a secondary caster's error. If you are the primary caster, after rolling all the secondary checks, choose one check on which the secondary caster rolled a failure or critical failure, and treat the result as one degree of success better.
diff --git a/content/Mechanics/Feats/Astonishing Explosion.md b/content/Mechanics/Feats/Astonishing Explosion.md
index d5598ad96..e71475770 100755
--- a/content/Mechanics/Feats/Astonishing Explosion.md
+++ b/content/Mechanics/Feats/Astonishing Explosion.md
@@ -8,7 +8,6 @@ tags:
---
# Astonishing Explosion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Astral Blink.md b/content/Mechanics/Feats/Astral Blink.md
index 27e6dd91c..edd09099b 100755
--- a/content/Mechanics/Feats/Astral Blink.md
+++ b/content/Mechanics/Feats/Astral Blink.md
@@ -8,7 +8,6 @@ tags:
---
# Astral Blink
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically. You can cast _[[Translocate]]_ once per hour as a 4th-level innate arcane spell.
diff --git a/content/Mechanics/Feats/Astral Tether.md b/content/Mechanics/Feats/Astral Tether.md
index 4ef6aa22b..e38daebe7 100755
--- a/content/Mechanics/Feats/Astral Tether.md
+++ b/content/Mechanics/Feats/Astral Tether.md
@@ -8,6 +8,5 @@ tags:
---
# Astral Tether
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities. Choose a willing creature within 60 feet and connect to it. Whenever you would gain a benefit from a psychic amp, you can have the amp affect the tethered creature instead. You can do so only if the amp grants a distinct benefit, not if it alters the amped spell. The tether can't be severed physically but breaks if the distance between you and the tethered ally ever exceeds 60 feet, if you become [[Unconscious]], or if you use Astral Tether again.
diff --git a/content/Mechanics/Feats/Athletic Might.md b/content/Mechanics/Feats/Athletic Might.md
index e9a3bab9d..98fd39884 100755
--- a/content/Mechanics/Feats/Athletic Might.md
+++ b/content/Mechanics/Feats/Athletic Might.md
@@ -8,6 +8,5 @@ tags:
---
# Athletic Might
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Surviving in hostile terrain has given you a great talent for mobility. Whenever you roll a success on an Athletics check to [[Climb]] or [[Swim]], you get a critical success instead.
diff --git a/content/Mechanics/Feats/Athletic Strategist.md b/content/Mechanics/Feats/Athletic Strategist.md
index 4c44e948e..8ba433c8c 100755
--- a/content/Mechanics/Feats/Athletic Strategist.md
+++ b/content/Mechanics/Feats/Athletic Strategist.md
@@ -8,7 +8,6 @@ tags:
---
# Athletic Strategist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to calculatedly manipulate joints and body weight. In addition to using [[Devise a Stratagem|Devise a Strategem]] to modify a Strike, you can use it to modify a [[Disarm]], [[Grapple]], [[Shove]], or [[Trip]] attempt, substituting your Devise a Stratagem roll for the Athletics check. You must apply the substitution to the first eligible attack you make, whether it's a Strike or one of the Athletics actions.
diff --git a/content/Mechanics/Feats/Attack of Opportunity.md b/content/Mechanics/Feats/Attack of Opportunity.md
index 0ea280143..2449adfef 100755
--- a/content/Mechanics/Feats/Attack of Opportunity.md
+++ b/content/Mechanics/Feats/Attack of Opportunity.md
@@ -8,7 +8,6 @@ tags:
---
# Attack of Opportunity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
diff --git a/content/Mechanics/Feats/Attuned Stride.md b/content/Mechanics/Feats/Attuned Stride.md
index 011556a51..8f073bf20 100755
--- a/content/Mechanics/Feats/Attuned Stride.md
+++ b/content/Mechanics/Feats/Attuned Stride.md
@@ -8,6 +8,5 @@ tags:
---
# Attuned Stride
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can move freely through terrain you're attuned to. When you gain a terrain attunement benefit, you ignore difficult terrain in the corresponding type of terrain until the end of your next turn.
diff --git a/content/Mechanics/Feats/Attunement Shift.md b/content/Mechanics/Feats/Attunement Shift.md
index 946141e99..7a9013866 100755
--- a/content/Mechanics/Feats/Attunement Shift.md
+++ b/content/Mechanics/Feats/Attunement Shift.md
@@ -8,7 +8,6 @@ tags:
---
# Attunement Shift
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Attunement to Stone.md b/content/Mechanics/Feats/Attunement to Stone.md
index 70cdb76e9..f7804bf6c 100755
--- a/content/Mechanics/Feats/Attunement to Stone.md
+++ b/content/Mechanics/Feats/Attunement to Stone.md
@@ -8,6 +8,5 @@ tags:
---
# Attunement to Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become attuned to the stone around you. When in contact with a stone surface, you gain tremorsense (imprecise) 5 feet along that surface, and you can activate your _ka stone_ to cast _[[One with Stone]]_.
diff --git a/content/Mechanics/Feats/Augment Senses.md b/content/Mechanics/Feats/Augment Senses.md
index 199391e98..9f927eb80 100755
--- a/content/Mechanics/Feats/Augment Senses.md
+++ b/content/Mechanics/Feats/Augment Senses.md
@@ -8,7 +8,6 @@ tags:
---
# Augment Senses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses. Until the start of your next turn, you gain the following benefits: you can't be flanked; when you Seek for creatures, you can scan a 60 foot cone or a 30 foot burst instead of the normal area; and when you Seek for hidden objects, you can search a 15-foot square instead of the normal area.
diff --git a/content/Mechanics/Feats/Aura Of Despair.md b/content/Mechanics/Feats/Aura Of Despair.md
index 48e70f8f6..295a31386 100755
--- a/content/Mechanics/Feats/Aura Of Despair.md
+++ b/content/Mechanics/Feats/Aura Of Despair.md
@@ -8,7 +8,6 @@ tags:
---
# Aura Of Despair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near.
diff --git a/content/Mechanics/Feats/Aura Of Preservation.md b/content/Mechanics/Feats/Aura Of Preservation.md
index bd2eaba7e..17799f4c0 100755
--- a/content/Mechanics/Feats/Aura Of Preservation.md
+++ b/content/Mechanics/Feats/Aura Of Preservation.md
@@ -8,7 +8,6 @@ tags:
---
# Aura Of Preservation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your aura protects against the twisting powers of aberrations. You and all allies within 15 feet gain a +1 status bonus to Fortitude and Will saves against effects from aberrations.
diff --git a/content/Mechanics/Feats/Aura Shaping.md b/content/Mechanics/Feats/Aura Shaping.md
index 4340c7dc2..090938b22 100755
--- a/content/Mechanics/Feats/Aura Shaping.md
+++ b/content/Mechanics/Feats/Aura Shaping.md
@@ -8,6 +8,5 @@ tags:
---
# Aura Shaping
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You control the size of your kinetic aura. You can make your kinetic aura's emanation any size from a 5 foot emanation to a 20 foot emanation (you must choose a multiple of 5). You choose the size when you Channel Elements and can change it when you use a stance impulse that affects your kinetic aura. Increase the maximum size you can choose by 5 feet at 15th and 20th levels.
diff --git a/content/Mechanics/Feats/Aura Sight.md b/content/Mechanics/Feats/Aura Sight.md
index 74ebb572c..9d8257b00 100755
--- a/content/Mechanics/Feats/Aura Sight.md
+++ b/content/Mechanics/Feats/Aura Sight.md
@@ -8,7 +8,6 @@ tags:
---
# Aura Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Aura of Courage.md b/content/Mechanics/Feats/Aura of Courage.md
index 8a3f7568f..cbddd8c84 100755
--- a/content/Mechanics/Feats/Aura of Courage.md
+++ b/content/Mechanics/Feats/Aura of Courage.md
@@ -8,6 +8,5 @@ tags:
---
# Aura of Courage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.
diff --git a/content/Mechanics/Feats/Aura of Faith.md b/content/Mechanics/Feats/Aura of Faith.md
index 849ec06ca..e7e5b8f8f 100755
--- a/content/Mechanics/Feats/Aura of Faith.md
+++ b/content/Mechanics/Feats/Aura of Faith.md
@@ -8,7 +8,6 @@ tags:
---
# Aura of Faith
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power. Your Strikes deal and extra 1 spirit damage against unholy creatures. Also, each willing ally within 15 feet gains this benefit on their first Strike that hits an unholy creature each round.
diff --git a/content/Mechanics/Feats/Aura of Life.md b/content/Mechanics/Feats/Aura of Life.md
index 8976fe58d..eb5985519 100755
--- a/content/Mechanics/Feats/Aura of Life.md
+++ b/content/Mechanics/Feats/Aura of Life.md
@@ -8,7 +8,6 @@ tags:
---
# Aura of Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your aura protects against necromantic effects. You and all allies within 15 feet gain resistance 5 to void energy and a +1 status bonus to saves against necromancy effects.
diff --git a/content/Mechanics/Feats/Aura of Righteousness.md b/content/Mechanics/Feats/Aura of Righteousness.md
index c7a1f2da7..faba792fc 100755
--- a/content/Mechanics/Feats/Aura of Righteousness.md
+++ b/content/Mechanics/Feats/Aura of Righteousness.md
@@ -8,6 +8,5 @@ tags:
---
# Aura of Righteousness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your righteous aura dampens evil's might. You and all allies within 15 feet gain resistance 5 to unholy.
diff --git a/content/Mechanics/Feats/Aura of Unbreakable Virtue.md b/content/Mechanics/Feats/Aura of Unbreakable Virtue.md
index 3ee8d207e..f2c5b0ac7 100755
--- a/content/Mechanics/Feats/Aura of Unbreakable Virtue.md
+++ b/content/Mechanics/Feats/Aura of Unbreakable Virtue.md
@@ -8,6 +8,5 @@ tags:
---
# Aura of Unbreakable Virtue
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a paragon of all that is good, your overwhelming aura causing evildoers to cower. All evil creatures within 15 feet of you take a -1 status penalty to checks and DCs that target you or your allies. This penalty is -2 against creatures you have taken an oath against (such as dragons if you have the Dragonslayer Oath feat). You can choose to suppress or resume this aura as an action, which has the concentrate trait.
diff --git a/content/Mechanics/Feats/Aura of Vengeance.md b/content/Mechanics/Feats/Aura of Vengeance.md
index 87dc0b800..5061eeafd 100755
--- a/content/Mechanics/Feats/Aura of Vengeance.md
+++ b/content/Mechanics/Feats/Aura of Vengeance.md
@@ -8,6 +8,5 @@ tags:
---
# Aura of Vengeance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you call upon others to take retribution, you also guide their aim. When you use Retributive Strike, your allies who make Strikes take only a -2 penalty, instead of a -5 penalty.
diff --git a/content/Mechanics/Feats/Auspicious Mount.md b/content/Mechanics/Feats/Auspicious Mount.md
index 5254af986..52af15a58 100755
--- a/content/Mechanics/Feats/Auspicious Mount.md
+++ b/content/Mechanics/Feats/Auspicious Mount.md
@@ -8,6 +8,5 @@ tags:
---
# Auspicious Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Guided by your ongoing care, your steed has developed incredible intelligence and skill. The mount you gained through the divine ally class feature is now a specialized animal companion. You can select one of the usual specializations or the auspice specialization. Auspice mounts gain the following benefits: Your companion is marked by your deity's religious symbol as a sacred creature of your deity. Its proficiency rank in Religion increases to expert, it can speak the language associated with your deity's servitors (Celestial for champions who follow the tenets of good), and its Intelligence modifier increases by 2 and its Wisdom modifier by 1.
diff --git a/content/Mechanics/Feats/Automatic Knowledge.md b/content/Mechanics/Feats/Automatic Knowledge.md
index 756df950b..309852bfc 100755
--- a/content/Mechanics/Feats/Automatic Knowledge.md
+++ b/content/Mechanics/Feats/Automatic Knowledge.md
@@ -8,7 +8,6 @@ tags:
---
# Automatic Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know basic facts off the top of your head. Choose a skill you're an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check.
diff --git a/content/Mechanics/Feats/Automatic Writing.md b/content/Mechanics/Feats/Automatic Writing.md
index 74856b5a1..6d4357d5f 100755
--- a/content/Mechanics/Feats/Automatic Writing.md
+++ b/content/Mechanics/Feats/Automatic Writing.md
@@ -8,7 +8,6 @@ tags:
---
# Automatic Writing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Automaton Armament.md b/content/Mechanics/Feats/Automaton Armament.md
index c27fa29b5..988ef9556 100755
--- a/content/Mechanics/Feats/Automaton Armament.md
+++ b/content/Mechanics/Feats/Automaton Armament.md
@@ -8,7 +8,6 @@ tags:
---
# Automaton Armament
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've been provided a body part designed for combat. You gain either a claw or pincer unarmed attack. The claw deals 1d4 slashing damage, is in the brawling group, and has the agile, finesse, and unarmed traits. The pincer deals 1d6 piercing damage, is in the brawling group, and has the grapple and unarmed traits. Your body can be reconfigured; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain.
diff --git a/content/Mechanics/Feats/Automaton Lore.md b/content/Mechanics/Feats/Automaton Lore.md
index 8fbb1144d..3bedb9afd 100755
--- a/content/Mechanics/Feats/Automaton Lore.md
+++ b/content/Mechanics/Feats/Automaton Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Automaton Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have come to better understand the process that made your body and the magic that powers it. You gain the trained proficiency rank in Arcana and Crafting. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Automaton Lore.
diff --git a/content/Mechanics/Feats/Avalanche Strike.md b/content/Mechanics/Feats/Avalanche Strike.md
index de4f5daf4..380a472f6 100755
--- a/content/Mechanics/Feats/Avalanche Strike.md
+++ b/content/Mechanics/Feats/Avalanche Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Avalanche Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a melee weapon in two hands.
diff --git a/content/Mechanics/Feats/Avatar's Audience.md b/content/Mechanics/Feats/Avatar's Audience.md
index 8b9e46450..4b1ac1f87 100755
--- a/content/Mechanics/Feats/Avatar's Audience.md
+++ b/content/Mechanics/Feats/Avatar's Audience.md
@@ -8,6 +8,5 @@ tags:
---
# Avatar's Audience
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your extensive service affords you certain divine privileges. First, any creature you encounter knows instinctively that you speak for your deity. Second, if you conduct the [[Commune]] ritual to contact your deity, you don't have to pay any cost, and you automatically get a critical success. Third, once per day, you can cast [[Interplanar Teleport]] as a divine innate spell, but only to travel to the realm of your deity. When you cast it this way, its casting time is 1 minute, your religious symbol is a sufficient planar key for this spell, and you appear exactly where you want to be. If you're in your deity's realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the concentrate and divine traits.
diff --git a/content/Mechanics/Feats/Avatar's Protection.md b/content/Mechanics/Feats/Avatar's Protection.md
index 68374720f..adde4bb7a 100755
--- a/content/Mechanics/Feats/Avatar's Protection.md
+++ b/content/Mechanics/Feats/Avatar's Protection.md
@@ -8,7 +8,6 @@ tags:
---
# Avatar's Protection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are critically hit by an enemy.
diff --git a/content/Mechanics/Feats/Avenge Ally.md b/content/Mechanics/Feats/Avenge Ally.md
index e62a85c5b..77fda5c03 100755
--- a/content/Mechanics/Feats/Avenge Ally.md
+++ b/content/Mechanics/Feats/Avenge Ally.md
@@ -8,7 +8,6 @@ tags:
---
# Avenge Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once every 10 minutes
diff --git a/content/Mechanics/Feats/Avenge in Glory.md b/content/Mechanics/Feats/Avenge in Glory.md
index ab21a96ed..a59d5b9c5 100755
--- a/content/Mechanics/Feats/Avenge in Glory.md
+++ b/content/Mechanics/Feats/Avenge in Glory.md
@@ -8,7 +8,6 @@ tags:
---
# Avenge in Glory
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Awakened Power.md b/content/Mechanics/Feats/Awakened Power.md
index ada84de68..500a0ee78 100755
--- a/content/Mechanics/Feats/Awakened Power.md
+++ b/content/Mechanics/Feats/Awakened Power.md
@@ -8,7 +8,6 @@ tags:
---
# Awakened Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your power spontaneously evolves or reconfigures itself. You gain one awakening benefit for a deviant feat of 4th level or lower.
diff --git a/content/Mechanics/Feats/Awesome Blow.md b/content/Mechanics/Feats/Awesome Blow.md
index e2c1913e9..7c22ff8c9 100755
--- a/content/Mechanics/Feats/Awesome Blow.md
+++ b/content/Mechanics/Feats/Awesome Blow.md
@@ -8,7 +8,6 @@ tags:
---
# Awesome Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attacks are so powerful, they can flatten your opponents. When you use [[Knockback]], you can attempt an athletics check against your target's Fortitude DC.
diff --git a/content/Mechanics/Feats/Axe Climber.md b/content/Mechanics/Feats/Axe Climber.md
index d3e1a4e45..5012e08fb 100755
--- a/content/Mechanics/Feats/Axe Climber.md
+++ b/content/Mechanics/Feats/Axe Climber.md
@@ -8,6 +8,5 @@ tags:
---
# Axe Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you are climbing a wooden surface and have a [[Hatchet]] or [[Battle Axe]] in each hand, you have a climb Speed equal to half your normal Speed. You must still have both legs available to climb and can't use either of the axes in combat while climbing. This feat can also be used to climb a surface of ice if you have a [[Light Pick]] in each hand.
diff --git a/content/Mechanics/Feats/Axe Thrower.md b/content/Mechanics/Feats/Axe Thrower.md
index 319b6f2ff..79f777486 100755
--- a/content/Mechanics/Feats/Axe Thrower.md
+++ b/content/Mechanics/Feats/Axe Thrower.md
@@ -8,6 +8,5 @@ tags:
---
# Axe Thrower
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered the weight and balance of a variety of axes and can lob them with ease. Any one-handed axe weapon you wield has the thrown trait with a range of 10 feet. For axes that already have the thrown trait, the range increases by 10 feet. When you critically succeed at an attack roll with a thrown axe weapon, you apply the axe's critical specialization effect.
diff --git a/content/Mechanics/Feats/Axial Recall.md b/content/Mechanics/Feats/Axial Recall.md
index 54a2255e6..4f3405a40 100755
--- a/content/Mechanics/Feats/Axial Recall.md
+++ b/content/Mechanics/Feats/Axial Recall.md
@@ -8,6 +8,5 @@ tags:
---
# Axial Recall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have reconfigured the magical resonance of your core to attune to the planar energies of Axis. You can cast _[[Interplanar Teleport]]_ twice per week as an arcane innate spell that can only target yourself; you can travel only to Axis or the Material Plane, and your body serves as the focus component.
diff --git a/content/Mechanics/Feats/Axiomatic Lore.md b/content/Mechanics/Feats/Axiomatic Lore.md
index c06e6d792..616c1d74e 100755
--- a/content/Mechanics/Feats/Axiomatic Lore.md
+++ b/content/Mechanics/Feats/Axiomatic Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Axiomatic Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You possess a strong understanding of process among mortals and lawful outsiders alike. The source of this knowledge might be intuition, study, or a childhood spent among other aphorites.
diff --git a/content/Mechanics/Feats/Axuma's Awakening.md b/content/Mechanics/Feats/Axuma's Awakening.md
index 6a3ff0f4c..6436ab335 100755
--- a/content/Mechanics/Feats/Axuma's Awakening.md
+++ b/content/Mechanics/Feats/Axuma's Awakening.md
@@ -8,6 +8,5 @@ tags:
---
# Axuma's Awakening
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose two cantrips from the arcane spells list. You can cast these cantrips at will as arcane innate spells. A cantrip is heightened to a spell level equal to half your level rounded up. Then, choose one 1st-level spell and one 2nd-level spell from the arcane spells list. You can cast each of these spells once per day as arcane innate spells. Spells gained from this feat must be common spells or spells to which you have access.
diff --git a/content/Mechanics/Feats/Axuma's Vigor.md b/content/Mechanics/Feats/Axuma's Vigor.md
index 93ee08bdf..109439c3f 100755
--- a/content/Mechanics/Feats/Axuma's Vigor.md
+++ b/content/Mechanics/Feats/Axuma's Vigor.md
@@ -8,6 +8,5 @@ tags:
---
# Axuma's Vigor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your vigor grants anyone using Medicine checks to Administer First Aid to you, or use any of the Treat actions on you, a +2 circumstance bonus to their check. During the Long-Term Rest activity, you heal at twice the normal rate.
diff --git a/content/Mechanics/Feats/Azaersi's Roads.md b/content/Mechanics/Feats/Azaersi's Roads.md
index 5411d4b38..0d0ad6565 100755
--- a/content/Mechanics/Feats/Azaersi's Roads.md
+++ b/content/Mechanics/Feats/Azaersi's Roads.md
@@ -8,6 +8,5 @@ tags:
---
# Azaersi's Roads
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the Onyx Key. You gain _[[Interplanar Teleport]]_ as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the Plane of Earth and the Material Plane. Due to your attunement to the Onyx Key, you can act as the spell focus, and you do not require a tuning fork.
diff --git a/content/Mechanics/Feats/Azarketi Lore.md b/content/Mechanics/Feats/Azarketi Lore.md
index aaf94f8d3..05dc048c3 100755
--- a/content/Mechanics/Feats/Azarketi Lore.md
+++ b/content/Mechanics/Feats/Azarketi Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Azarketi Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned the history and origins of your people and how to connect to both your land and sea heritage.
diff --git a/content/Mechanics/Feats/Azarketi Purification.md b/content/Mechanics/Feats/Azarketi Purification.md
index 7f01704be..1c249614f 100755
--- a/content/Mechanics/Feats/Azarketi Purification.md
+++ b/content/Mechanics/Feats/Azarketi Purification.md
@@ -8,7 +8,6 @@ tags:
---
# Azarketi Purification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast _[[Cleanse Cuisine]]_ as a primal innate spell, but only on liquids. You can cast this spell once every 10 minutes.
diff --git a/content/Mechanics/Feats/Azarketi Weapon Aptitude.md b/content/Mechanics/Feats/Azarketi Weapon Aptitude.md
index 8002a0871..b965573b6 100755
--- a/content/Mechanics/Feats/Azarketi Weapon Aptitude.md
+++ b/content/Mechanics/Feats/Azarketi Weapon Aptitude.md
@@ -8,6 +8,5 @@ tags:
---
# Azarketi Weapon Aptitude
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become familiar with using your weapons both in and out of water. Whenever you critically hit using an azarketi weapon or one of the weapons listed in [[Azarketi Weapon Familiarity]], you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Azarketi Weapon Expertise.md b/content/Mechanics/Feats/Azarketi Weapon Expertise.md
index 18ba05ebe..2d1743cb0 100755
--- a/content/Mechanics/Feats/Azarketi Weapon Expertise.md
+++ b/content/Mechanics/Feats/Azarketi Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Azarketi Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mastery with weapons both above and below water is unmatched. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in [[Crossbow|Crossbows]], [[Hand Crossbow|Hand Crossbows]], [[Longspear|Longspears]], [[Spear|Spears]], [[Trident|Tridents]], and all azarketi weapons in which you are trained.
diff --git a/content/Mechanics/Feats/Azarketi Weapon Familiarity.md b/content/Mechanics/Feats/Azarketi Weapon Familiarity.md
index 84cc0ef9a..b7b644335 100755
--- a/content/Mechanics/Feats/Azarketi Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Azarketi Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Azarketi Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are familiar with weapons that excel underwater. You are trained with [[Crossbow|Crossbows]], [[Hand Crossbow|Hand Crossbows]], [[Longspear|Longspears]], [[Spear|Spears]], and [[Trident|Tridents]].
diff --git a/content/Mechanics/Feats/Azure Fins.md b/content/Mechanics/Feats/Azure Fins.md
index 8ed264fe8..06f6bc5a5 100755
--- a/content/Mechanics/Feats/Azure Fins.md
+++ b/content/Mechanics/Feats/Azure Fins.md
@@ -8,6 +8,5 @@ tags:
---
# Azure Fins
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When submerged in water or another liquid, you form small fin-like arms along your body, granting you far greater maneuverability while swimming. You gain a swim Speed equal to your land Speed. Furthermore, while swimming on the surface of a liquid, you can [[Leap]] out of the liquid and do not fall until the end of your turn, allowing you to spend the rest of the turn above the surface.
diff --git a/content/Mechanics/Feats/Back To Back.md b/content/Mechanics/Feats/Back To Back.md
index 995011299..bea2651ee 100755
--- a/content/Mechanics/Feats/Back To Back.md
+++ b/content/Mechanics/Feats/Back To Back.md
@@ -8,7 +8,6 @@ tags:
---
# Back To Back
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You excel at watching your allies' backs and helping them watch yours. As long as you and an ally are adjacent to each other, neither of you can become [[Off-Guard]] due to flanking unless both of you are flanked. If you're adjacent to more than one ally, all eligible allies can benefit at a given time.
diff --git a/content/Mechanics/Feats/Backup Disguise.md b/content/Mechanics/Feats/Backup Disguise.md
index 505ca77c4..87e442c03 100755
--- a/content/Mechanics/Feats/Backup Disguise.md
+++ b/content/Mechanics/Feats/Backup Disguise.md
@@ -8,6 +8,5 @@ tags:
---
# Backup Disguise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a specific disguise that you keep at the ready, worn underneath your outer garment. You can change into this disguise to [[Impersonate]] as a 3-action activity. If you have master proficiency in Deception, it is instead a 2-action activity, and if you have legendary proficiency, it is a single action. You can create a new backup disguise by spending the normal amount of time it takes you to Impersonate, but you can have only one backup disguise at a time. Having a backup disguise doesn't allow you to remove your armor or any other complex piece of clothing any more quickly, but once you have those off, the disguise is readily available. Because you have the backup disguise at the ready, it's possible that a thorough search might reveal some elements of the disguise (see Conceal an Object in the Stealth skill).
diff --git a/content/Mechanics/Feats/Banishing Blow.md b/content/Mechanics/Feats/Banishing Blow.md
index c1a69206f..10426e471 100755
--- a/content/Mechanics/Feats/Banishing Blow.md
+++ b/content/Mechanics/Feats/Banishing Blow.md
@@ -8,7 +8,6 @@ tags:
---
# Banishing Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You use your champion's reaction, triggered by a fiend within your reach.
diff --git a/content/Mechanics/Feats/Banshee Cry Display.md b/content/Mechanics/Feats/Banshee Cry Display.md
index 8d8240398..cb6904846 100755
--- a/content/Mechanics/Feats/Banshee Cry Display.md
+++ b/content/Mechanics/Feats/Banshee Cry Display.md
@@ -8,6 +8,5 @@ tags:
---
# Banshee Cry Display
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording. You gain the [[Banshee Cry]] fireworks display.
diff --git a/content/Mechanics/Feats/Barbarian Dedication.md b/content/Mechanics/Feats/Barbarian Dedication.md
index 67d28ba95..fcc5ae574 100755
--- a/content/Mechanics/Feats/Barbarian Dedication.md
+++ b/content/Mechanics/Feats/Barbarian Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Barbarian Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice. You become trained in barbarian class DC. You can use the [[Rage]] action. Choose an [[Instinct]] as you would if you were a barbarian. You have that instinct for all purposes and become bound by its anathema, but you don't gain any of the other abilities it grants.
diff --git a/content/Mechanics/Feats/Barbarian Resiliency.md b/content/Mechanics/Feats/Barbarian Resiliency.md
index 0dba67f81..bc196f0ab 100755
--- a/content/Mechanics/Feats/Barbarian Resiliency.md
+++ b/content/Mechanics/Feats/Barbarian Resiliency.md
@@ -8,6 +8,5 @@ tags:
---
# Barbarian Resiliency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain 3 additional Hit Points for each barbarian archetype class feat you have. As you continue selecting barbarian archetype class feats, you continue to gain additional Hit Points in this way.
diff --git a/content/Mechanics/Feats/Bard Dedication.md b/content/Mechanics/Feats/Bard Dedication.md
index 6837bf3b5..3bbbff6c2 100755
--- a/content/Mechanics/Feats/Bard Dedication.md
+++ b/content/Mechanics/Feats/Bard Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Bard Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You cast spells like a bard and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the occult spell list or any other occult cantrips you've learned or discovered. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for bard archetype spells is Charisma, and they are occult bard spells. You become trained in Occultism and Performance; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. Choose a muse as you would if you were a bard. You can take that muse's feats, but you don't gain the starting feat, spell or any other abilities the choice of muse grants.
diff --git a/content/Mechanics/Feats/Bardic Lore.md b/content/Mechanics/Feats/Bardic Lore.md
index 5784cd21b..a62401bd1 100755
--- a/content/Mechanics/Feats/Bardic Lore.md
+++ b/content/Mechanics/Feats/Bardic Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Bardic Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can't increase your proficiency rank in Bardic Lore by any other means.
diff --git a/content/Mechanics/Feats/Bargain Hunter.md b/content/Mechanics/Feats/Bargain Hunter.md
index 5f77c9792..a5267fbd6 100755
--- a/content/Mechanics/Feats/Bargain Hunter.md
+++ b/content/Mechanics/Feats/Bargain Hunter.md
@@ -8,6 +8,5 @@ tags:
---
# Bargain Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Earn Income]] using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp.
diff --git a/content/Mechanics/Feats/Bark and Tendril.md b/content/Mechanics/Feats/Bark and Tendril.md
index 1c1e92817..b848ec88f 100755
--- a/content/Mechanics/Feats/Bark and Tendril.md
+++ b/content/Mechanics/Feats/Bark and Tendril.md
@@ -8,6 +8,5 @@ tags:
---
# Bark and Tendril
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You wield primal magic. You can cast [[Entangling Flora]] and [[Oaken Resilience]] as 2nd-rank primal innate spells once per day each.
diff --git a/content/Mechanics/Feats/Barreling Charge.md b/content/Mechanics/Feats/Barreling Charge.md
index 0ad1aa806..008a9d8b1 100755
--- a/content/Mechanics/Feats/Barreling Charge.md
+++ b/content/Mechanics/Feats/Barreling Charge.md
@@ -8,6 +8,5 @@ tags:
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# Barreling Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies' spaces, and make a melee Strike. Roll an athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through their space on a success but ending your movement before entering their space on a failure. You can use Barreling Charge to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
diff --git a/content/Mechanics/Feats/Barrier Shield.md b/content/Mechanics/Feats/Barrier Shield.md
index 4276a31be..58e691043 100755
--- a/content/Mechanics/Feats/Barrier Shield.md
+++ b/content/Mechanics/Feats/Barrier Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Barrier Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast shield, you can modify the spell to create a solid barrier you can use for cover, but not for blocking. You can't use the Shield Block reaction when the spell is modified in this way, but you (and only you) can spend an action to Take Cover to gain standard cover from it.
diff --git a/content/Mechanics/Feats/Barrier of Boreal Frost.md b/content/Mechanics/Feats/Barrier of Boreal Frost.md
index e6d7a511d..f2b20d04a 100755
--- a/content/Mechanics/Feats/Barrier of Boreal Frost.md
+++ b/content/Mechanics/Feats/Barrier of Boreal Frost.md
@@ -8,6 +8,5 @@ tags:
---
# Barrier of Boreal Frost
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You form an intricate structure of ice, such as a wall of bricks made of packed snow or a screen of enormous icicles. This has the effect of a _[[Wall of Ice]]_ spell with a spell rank equal to half your level rounded up. It can only be a wall (not a hemisphere), and you choose whether the ice is transparent or opaque. The wall lasts until the end of your next turn, but you can Sustain it up to 1 minute.
diff --git a/content/Mechanics/Feats/Base Kinesis.md b/content/Mechanics/Feats/Base Kinesis.md
index 9cbe5f722..c595c3c27 100755
--- a/content/Mechanics/Feats/Base Kinesis.md
+++ b/content/Mechanics/Feats/Base Kinesis.md
@@ -8,6 +8,5 @@ tags:
---
# Base Kinesis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the Base Kinesis impulse. For the purposes of determining when the range and Bulk improvements of the action occur, your kineticist level is equal to half your level (for example, Base Kinesis for a 10th-level character with this feat would have a range of 45 feet and could affect 1 Bulk of their chosen element).
diff --git a/content/Mechanics/Feats/Bashing Charge.md b/content/Mechanics/Feats/Bashing Charge.md
index 72def388d..36b55192d 100755
--- a/content/Mechanics/Feats/Bashing Charge.md
+++ b/content/Mechanics/Feats/Bashing Charge.md
@@ -8,7 +8,6 @@ tags:
---
# Bashing Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You smash, bust, and charge through solid obstacles without hesitation. Stride twice.
diff --git a/content/Mechanics/Feats/Basic Arcana.md b/content/Mechanics/Feats/Basic Arcana.md
index ad880b538..854f9f57f 100755
--- a/content/Mechanics/Feats/Basic Arcana.md
+++ b/content/Mechanics/Feats/Basic Arcana.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Arcana
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level wizard feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Bard Spellcasting.md b/content/Mechanics/Feats/Basic Bard Spellcasting.md
index 28e738212..6035c0cab 100755
--- a/content/Mechanics/Feats/Basic Bard Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Bard Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Bard Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. Each time you gain a spell slot of a new rank from the bard archetype, add a common occult spell of the appropriate rank, or another appropriate occult spell you learned or discovered, to your repertoire.
diff --git a/content/Mechanics/Feats/Basic Beast Gunner Spellcasting.md b/content/Mechanics/Feats/Basic Beast Gunner Spellcasting.md
index d53682622..ec7d6fc8e 100755
--- a/content/Mechanics/Feats/Basic Beast Gunner Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Beast Gunner Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Beast Gunner Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic. You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. Each time you gain a spell slot of a new rank from this archetype, add a spell of the appropriate spell rank to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you've learned or discovered.
diff --git a/content/Mechanics/Feats/Basic Blood Potency.md b/content/Mechanics/Feats/Basic Blood Potency.md
index 1aab27812..a643f7bd7 100755
--- a/content/Mechanics/Feats/Basic Blood Potency.md
+++ b/content/Mechanics/Feats/Basic Blood Potency.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Blood Potency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level sorcerer feat.
diff --git a/content/Mechanics/Feats/Basic Bloodline Spell.md b/content/Mechanics/Feats/Basic Bloodline Spell.md
index ad943582b..aee6fa774 100755
--- a/content/Mechanics/Feats/Basic Bloodline Spell.md
+++ b/content/Mechanics/Feats/Basic Bloodline Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Bloodline Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain your bloodline's initial bloodline spell. If you don't already have one, you also gain a focus pool of 1 Focus Point, which you can Refocus without any special effort.
diff --git a/content/Mechanics/Feats/Basic Breakthrough.md b/content/Mechanics/Feats/Basic Breakthrough.md
index 7f1683c59..e7a971c46 100755
--- a/content/Mechanics/Feats/Basic Breakthrough.md
+++ b/content/Mechanics/Feats/Basic Breakthrough.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Breakthrough
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level inventor feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Captivator Spellcasting.md b/content/Mechanics/Feats/Basic Captivator Spellcasting.md
index 562a12d7d..00c0a8998 100755
--- a/content/Mechanics/Feats/Basic Captivator Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Captivator Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Captivator Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training. Choose a 1st-level occult spell from either the enchantment or illusion school. You can Cast this Spell as an occult innate spell. At 6th level, you gain a 2nd-level spell, and at 8th level, you gain a 3rd-level spell. Each of these spells must be from either the enchantment or illusion school.
diff --git a/content/Mechanics/Feats/Basic Cathartic Spellcasting.md b/content/Mechanics/Feats/Basic Cathartic Spellcasting.md
index 31c73cee4..bcc604be7 100755
--- a/content/Mechanics/Feats/Basic Cathartic Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Cathartic Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Cathartic Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. Each time you gain a spell slot of a new rank from this archetype, add a spell of that spell rank from your chosen tradition to your repertoire-either a common spell or another spell you've learned or discovered.
diff --git a/content/Mechanics/Feats/Basic Cleric Spellcasting.md b/content/Mechanics/Feats/Basic Cleric Spellcasting.md
index 1feff1214..bd4c18b73 100755
--- a/content/Mechanics/Feats/Basic Cleric Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Cleric Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Cleric Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. You can prepare your deity's spells in your spell slots of the appropriate rank from the cleric archetype.
diff --git a/content/Mechanics/Feats/Basic Concoction.md b/content/Mechanics/Feats/Basic Concoction.md
index 06fd7c5fe..e60dee920 100755
--- a/content/Mechanics/Feats/Basic Concoction.md
+++ b/content/Mechanics/Feats/Basic Concoction.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Concoction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level alchemist feat.
diff --git a/content/Mechanics/Feats/Basic Deduction.md b/content/Mechanics/Feats/Basic Deduction.md
index 3e77de74a..726851594 100755
--- a/content/Mechanics/Feats/Basic Deduction.md
+++ b/content/Mechanics/Feats/Basic Deduction.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Deduction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level investigator feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Devotion.md b/content/Mechanics/Feats/Basic Devotion.md
index 7021a6ad2..8020e58d9 100755
--- a/content/Mechanics/Feats/Basic Devotion.md
+++ b/content/Mechanics/Feats/Basic Devotion.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Devotion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level champion feat.
diff --git a/content/Mechanics/Feats/Basic Dogma.md b/content/Mechanics/Feats/Basic Dogma.md
index 9e25d1476..b46e2173d 100755
--- a/content/Mechanics/Feats/Basic Dogma.md
+++ b/content/Mechanics/Feats/Basic Dogma.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Dogma
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level cleric feat.
diff --git a/content/Mechanics/Feats/Basic Druid Spellcasting.md b/content/Mechanics/Feats/Basic Druid Spellcasting.md
index 36e460850..1ef8631bd 100755
--- a/content/Mechanics/Feats/Basic Druid Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Druid Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Druid Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Basic Eldritch Archer Spellcasting.md b/content/Mechanics/Feats/Basic Eldritch Archer Spellcasting.md
index 7df3d9658..7ef1c8e39 100755
--- a/content/Mechanics/Feats/Basic Eldritch Archer Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Eldritch Archer Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Eldritch Archer Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell rank to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you have learned or discovered.
diff --git a/content/Mechanics/Feats/Basic Flair.md b/content/Mechanics/Feats/Basic Flair.md
index 1242e7b09..d0e52ad1a 100755
--- a/content/Mechanics/Feats/Basic Flair.md
+++ b/content/Mechanics/Feats/Basic Flair.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Flair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level swashbuckler feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Fury.md b/content/Mechanics/Feats/Basic Fury.md
index 303186b35..ca95f7384 100755
--- a/content/Mechanics/Feats/Basic Fury.md
+++ b/content/Mechanics/Feats/Basic Fury.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level barbarian feat.
diff --git a/content/Mechanics/Feats/Basic Hunter's Trick.md b/content/Mechanics/Feats/Basic Hunter's Trick.md
index a05c19bd3..8247adc1c 100755
--- a/content/Mechanics/Feats/Basic Hunter's Trick.md
+++ b/content/Mechanics/Feats/Basic Hunter's Trick.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Hunter's Trick
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level ranger feat.
diff --git a/content/Mechanics/Feats/Basic Kata.md b/content/Mechanics/Feats/Basic Kata.md
index d9ae47578..29663148b 100755
--- a/content/Mechanics/Feats/Basic Kata.md
+++ b/content/Mechanics/Feats/Basic Kata.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Kata
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level monk feat.
diff --git a/content/Mechanics/Feats/Basic Lesson.md b/content/Mechanics/Feats/Basic Lesson.md
index 7ca8addfe..3442999cc 100755
--- a/content/Mechanics/Feats/Basic Lesson.md
+++ b/content/Mechanics/Feats/Basic Lesson.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Lesson
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a basic lesson. You gain its associated hex, and your familiar learns the associated spell.
diff --git a/content/Mechanics/Feats/Basic Magus Spellcasting.md b/content/Mechanics/Feats/Basic Magus Spellcasting.md
index b836c077c..2836b18f7 100755
--- a/content/Mechanics/Feats/Basic Magus Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Magus Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Magus Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Bounded Spellcasting Archetypes#Basic Bounded Spellcasting Feat|Basic Bounded Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Basic Maneuver.md b/content/Mechanics/Feats/Basic Maneuver.md
index 4f82f1c54..7f02efe6c 100755
--- a/content/Mechanics/Feats/Basic Maneuver.md
+++ b/content/Mechanics/Feats/Basic Maneuver.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Maneuver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level fighter feat.
diff --git a/content/Mechanics/Feats/Basic Martial Magic.md b/content/Mechanics/Feats/Basic Martial Magic.md
index a28c8c497..aa7b3046c 100755
--- a/content/Mechanics/Feats/Basic Martial Magic.md
+++ b/content/Mechanics/Feats/Basic Martial Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Martial Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level magus feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Modification.md b/content/Mechanics/Feats/Basic Modification.md
index 1bb723a8a..e88485a4b 100755
--- a/content/Mechanics/Feats/Basic Modification.md
+++ b/content/Mechanics/Feats/Basic Modification.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Modification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish. You gain a basic modification of your choice for your innovation. Your innovation must meet any requirements for the modification you choose, as normal.
diff --git a/content/Mechanics/Feats/Basic Muse's Whispers.md b/content/Mechanics/Feats/Basic Muse's Whispers.md
index fbe24c975..6a3234f25 100755
--- a/content/Mechanics/Feats/Basic Muse's Whispers.md
+++ b/content/Mechanics/Feats/Basic Muse's Whispers.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Muse's Whispers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level bard feat.
diff --git a/content/Mechanics/Feats/Basic Mysteries.md b/content/Mechanics/Feats/Basic Mysteries.md
index 3f5ec3060..c10c61a1a 100755
--- a/content/Mechanics/Feats/Basic Mysteries.md
+++ b/content/Mechanics/Feats/Basic Mysteries.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Mysteries
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level oracle feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Oracle Spellcasting.md b/content/Mechanics/Feats/Basic Oracle Spellcasting.md
index 13e5509ea..986cc7ca7 100755
--- a/content/Mechanics/Feats/Basic Oracle Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Oracle Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Oracle Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. When you gain a spell slot of a new rank from the oracle archetype, add a common divine spell or another divine spell you have learned or discovered to your repertoire, of that spell level.
diff --git a/content/Mechanics/Feats/Basic Psychic Spellcasting.md b/content/Mechanics/Feats/Basic Psychic Spellcasting.md
index b76d1eeb9..944637230 100755
--- a/content/Mechanics/Feats/Basic Psychic Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Psychic Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Psychic Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. When you gain a spell slot of a new level from the psychic archetype, add a spell of the appropriate spell rank to your repertoire: a common occult spell, one of the granted spells from your conscious mind, or another spell you've learned or discovered.
diff --git a/content/Mechanics/Feats/Basic Red Mantis Magic.md b/content/Mechanics/Feats/Basic Red Mantis Magic.md
index 9ef19b184..a3d9c64af 100755
--- a/content/Mechanics/Feats/Basic Red Mantis Magic.md
+++ b/content/Mechanics/Feats/Basic Red Mantis Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Basic Red Mantis Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You're a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard's, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: _[[Clairaudience]]_, _[[Clairvoyance]]_, _[[Darkness]]_, _[[Translocate]]_, _[[Rewrite Memory]]_, _[[Mist]]_, _[[Paralyze]]__[[See the Unseen]]_, _[[Sure Strike]]_. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.
diff --git a/content/Mechanics/Feats/Basic Scroll Cache.md b/content/Mechanics/Feats/Basic Scroll Cache.md
index e2059f784..b043b3057 100755
--- a/content/Mechanics/Feats/Basic Scroll Cache.md
+++ b/content/Mechanics/Feats/Basic Scroll Cache.md
@@ -8,7 +8,6 @@ tags:
---
# Basic Scroll Cache
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve. With enough care, you can coax these scroll scraps into functioning-briefly.
diff --git a/content/Mechanics/Feats/Basic Shooting.md b/content/Mechanics/Feats/Basic Shooting.md
index 427998990..b700fbf3f 100755
--- a/content/Mechanics/Feats/Basic Shooting.md
+++ b/content/Mechanics/Feats/Basic Shooting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Shooting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level gunslinger feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Skysage Divination.md b/content/Mechanics/Feats/Basic Skysage Divination.md
index f34f2e4d2..f7aa1e715 100755
--- a/content/Mechanics/Feats/Basic Skysage Divination.md
+++ b/content/Mechanics/Feats/Basic Skysage Divination.md
@@ -8,7 +8,6 @@ tags:
---
# Basic Skysage Divination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The stars move, granting you a sliver of their magic. Choose a 1st-level spell from any spell list to add to your spell repertoire. You can Cast this Spell as an occult Oatia skysage spell.
diff --git a/content/Mechanics/Feats/Basic Sorcerer Spellcasting.md b/content/Mechanics/Feats/Basic Sorcerer Spellcasting.md
index 54f18c8c9..a9970e03e 100755
--- a/content/Mechanics/Feats/Basic Sorcerer Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Sorcerer Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Sorcerer Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell rank to your repertoire: a common spell of your bloodline's tradition, one of your bloodline's granted spells, or another spell you have learned or discovered.
diff --git a/content/Mechanics/Feats/Basic Spellcasting.md b/content/Mechanics/Feats/Basic Spellcasting.md
index 89fd297f6..58ea74060 100755
--- a/content/Mechanics/Feats/Basic Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You increase your ability to cast spells. You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits granted by spellcasting archetypes, gaining a spell repertoire. Each time you gain a spell slot of a new level from the basic, expert, and master spellcasting benefits from pervasive magic feats, add a spell of the appropriate spell rank to your repertoire: a common spell of the magical tradition matching your trait, or another spell of that tradition that you have learned or discovered.
diff --git a/content/Mechanics/Feats/Basic Summoner Spellcasting.md b/content/Mechanics/Feats/Basic Summoner Spellcasting.md
index e0eb10ae2..6326c3232 100755
--- a/content/Mechanics/Feats/Basic Summoner Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Summoner Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Summoner Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Bounded Spellcasting Archetypes#Basic Bounded Spellcasting Feat|Basic Bounded Spellcasting Feat]] benefits. You gain the Cast a Spell activity. Your key spellcasting ability for summoner archetype spells is Charisma, and they are summoner spells of your eidolon's tradition. You become trained in spell attack rolls and spell DCs of that tradition. You gain a spell repertoire and two cantrips. Each time you gain a spell slot of a new rank from the summoner archetype, add a spell of that rank or lower to your repertoire. Each time you lose spell slots of a particular rank, remove those spells from your repertoire.
diff --git a/content/Mechanics/Feats/Basic Synergy.md b/content/Mechanics/Feats/Basic Synergy.md
index 8a11a2df7..fd430bb2e 100755
--- a/content/Mechanics/Feats/Basic Synergy.md
+++ b/content/Mechanics/Feats/Basic Synergy.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Synergy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level summoner feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Thaumaturgy.md b/content/Mechanics/Feats/Basic Thaumaturgy.md
index b7b7680af..caf565602 100755
--- a/content/Mechanics/Feats/Basic Thaumaturgy.md
+++ b/content/Mechanics/Feats/Basic Thaumaturgy.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Thaumaturgy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level thaumaturge feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Thoughtform.md b/content/Mechanics/Feats/Basic Thoughtform.md
index 00dd85163..88615645e 100755
--- a/content/Mechanics/Feats/Basic Thoughtform.md
+++ b/content/Mechanics/Feats/Basic Thoughtform.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Thoughtform
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level psychic feat of your choice.
diff --git a/content/Mechanics/Feats/Basic Trickery.md b/content/Mechanics/Feats/Basic Trickery.md
index c4b2beac0..0f117de17 100755
--- a/content/Mechanics/Feats/Basic Trickery.md
+++ b/content/Mechanics/Feats/Basic Trickery.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Trickery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level rogue feat.
diff --git a/content/Mechanics/Feats/Basic Wilding.md b/content/Mechanics/Feats/Basic Wilding.md
index 6531f7b2e..7af8239bc 100755
--- a/content/Mechanics/Feats/Basic Wilding.md
+++ b/content/Mechanics/Feats/Basic Wilding.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Wilding
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level druid feat.
diff --git a/content/Mechanics/Feats/Basic Witch Spellcasting.md b/content/Mechanics/Feats/Basic Witch Spellcasting.md
index 8dc05130c..c18ccb83a 100755
--- a/content/Mechanics/Feats/Basic Witch Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Witch Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Witch Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. Each time you gain a spell slot of a new rank from the witch archetype, add two common spells of that rank to your familiar.
diff --git a/content/Mechanics/Feats/Basic Witchcraft.md b/content/Mechanics/Feats/Basic Witchcraft.md
index ced678daa..402bb0976 100755
--- a/content/Mechanics/Feats/Basic Witchcraft.md
+++ b/content/Mechanics/Feats/Basic Witchcraft.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Witchcraft
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level witch feat of your choice. You can select three familiar abilities for your familiar each day, instead of two.
diff --git a/content/Mechanics/Feats/Basic Wizard Spellcasting.md b/content/Mechanics/Feats/Basic Wizard Spellcasting.md
index 233b101c8..cff674b96 100755
--- a/content/Mechanics/Feats/Basic Wizard Spellcasting.md
+++ b/content/Mechanics/Feats/Basic Wizard Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Basic Wizard Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Basic Spellcasting Feat|Basic Spellcasting Feat]] benefits. Each time you gain a spell slot of a new rank from the wizard archetype, add two common spells of that rank to your spellbook.
diff --git a/content/Mechanics/Feats/Bastion Dedication.md b/content/Mechanics/Feats/Bastion Dedication.md
index d96a6f009..6267d289d 100755
--- a/content/Mechanics/Feats/Bastion Dedication.md
+++ b/content/Mechanics/Feats/Bastion Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Bastion Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are particularly skilled at using a shield in combat. You gain the [[Reactive Shield]] feat. This fulfills any prerequisites requiring Reactive Shield as normal.
diff --git a/content/Mechanics/Feats/Bat Form.md b/content/Mechanics/Feats/Bat Form.md
index a122d11ea..010ce2337 100755
--- a/content/Mechanics/Feats/Bat Form.md
+++ b/content/Mechanics/Feats/Bat Form.md
@@ -8,7 +8,6 @@ tags:
---
# Bat Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Battle Assessment.md b/content/Mechanics/Feats/Battle Assessment.md
index aee070689..90685d555 100755
--- a/content/Mechanics/Feats/Battle Assessment.md
+++ b/content/Mechanics/Feats/Battle Assessment.md
@@ -8,7 +8,6 @@ tags:
---
# Battle Assessment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With careful observation during battle, you identify an enemy's strengths and weaknesses. The GM rolls a secret Perception check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed from you, hidden from you, or undetected by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Battle Assessment for 1 day.
diff --git a/content/Mechanics/Feats/Battle Cry.md b/content/Mechanics/Feats/Battle Cry.md
index eb524c574..18f9c884e 100755
--- a/content/Mechanics/Feats/Battle Cry.md
+++ b/content/Mechanics/Feats/Battle Cry.md
@@ -8,6 +8,5 @@ tags:
---
# Battle Cry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you roll initiative, you can yell a mighty battle cry and [[Demoralize]] an observed foe as a free action. If you're legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.
diff --git a/content/Mechanics/Feats/Battle Medicine.md b/content/Mechanics/Feats/Battle Medicine.md
index d0ff02594..1bc92d361 100755
--- a/content/Mechanics/Feats/Battle Medicine.md
+++ b/content/Mechanics/Feats/Battle Medicine.md
@@ -8,7 +8,6 @@ tags:
---
# Battle Medicine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're holding or wearing a healer's toolkit.
diff --git a/content/Mechanics/Feats/Battle Planner.md b/content/Mechanics/Feats/Battle Planner.md
index 9c6f02360..ec62718ea 100755
--- a/content/Mechanics/Feats/Battle Planner.md
+++ b/content/Mechanics/Feats/Battle Planner.md
@@ -8,7 +8,6 @@ tags:
---
# Battle Planner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use. When you scout an enemy's position or receive a detailed report from an ally who scouted the enemy's position, if you have a clear indication of the number, position, and identities of your potential foes, you can spend 1 minute to come up with a battle plan that takes such potential factors into account and reduces the role luck plays in the equation.
diff --git a/content/Mechanics/Feats/Battle Prayer.md b/content/Mechanics/Feats/Battle Prayer.md
index 519f3b581..eccff6c3f 100755
--- a/content/Mechanics/Feats/Battle Prayer.md
+++ b/content/Mechanics/Feats/Battle Prayer.md
@@ -8,7 +8,6 @@ tags:
---
# Battle Prayer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Calling out to your deity, you recite scripture to harm a foe. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity's alignment components. This action has the trait corresponding to the chosen alignment.
diff --git a/content/Mechanics/Feats/Battleforger.md b/content/Mechanics/Feats/Battleforger.md
index b0e6a5e2a..9836d6c5a 100755
--- a/content/Mechanics/Feats/Battleforger.md
+++ b/content/Mechanics/Feats/Battleforger.md
@@ -8,6 +8,5 @@ tags:
---
# Battleforger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments. By spending 1 hour working on a weapon or armor, you can grant it the effects of a _+1 potency_ rune until your next daily preparations, gaining a +1 item bonus to attack rolls for a weapon or increasing armor's item bonus to AC by 1. This has no effect if the weapon or armor already had a _potency_ rune.
diff --git a/content/Mechanics/Feats/Beacon Mark.md b/content/Mechanics/Feats/Beacon Mark.md
index 623acb7c3..7a5e25560 100755
--- a/content/Mechanics/Feats/Beacon Mark.md
+++ b/content/Mechanics/Feats/Beacon Mark.md
@@ -8,7 +8,6 @@ tags:
---
# Beacon Mark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast sigil, you can modify the spell to add the following heightened entry.
diff --git a/content/Mechanics/Feats/Bear Empathy.md b/content/Mechanics/Feats/Bear Empathy.md
index e95f1de48..dd656b5f0 100755
--- a/content/Mechanics/Feats/Bear Empathy.md
+++ b/content/Mechanics/Feats/Bear Empathy.md
@@ -8,6 +8,5 @@ tags:
---
# Bear Empathy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a magical affinity for bears and can speak to them through sounds and body language. You can communicate with all bears, as well as other ursine creatures at the GM's discretion.
diff --git a/content/Mechanics/Feats/Bear Hug.md b/content/Mechanics/Feats/Bear Hug.md
index 1e7dab350..2bf4bbdc8 100755
--- a/content/Mechanics/Feats/Bear Hug.md
+++ b/content/Mechanics/Feats/Bear Hug.md
@@ -8,7 +8,6 @@ tags:
---
# Bear Hug
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful claw Strike.
diff --git a/content/Mechanics/Feats/Beast Dynamo Howl.md b/content/Mechanics/Feats/Beast Dynamo Howl.md
index d29f15762..9260a703b 100755
--- a/content/Mechanics/Feats/Beast Dynamo Howl.md
+++ b/content/Mechanics/Feats/Beast Dynamo Howl.md
@@ -8,6 +8,5 @@ tags:
---
# Beast Dynamo Howl
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities. The beast parts can unleash a disturbing howl as you make a powerful attack with your dynamo. Attempt a single Intimidation check to Demoralize each enemy within 30 feet; you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. Then, make a dynamo Strike. Reduce the operational time of your sterling dynamo by 1 hour.
diff --git a/content/Mechanics/Feats/Beast Gunner Dedication.md b/content/Mechanics/Feats/Beast Gunner Dedication.md
index c8b6b9614..8fdc7b2d4 100755
--- a/content/Mechanics/Feats/Beast Gunner Dedication.md
+++ b/content/Mechanics/Feats/Beast Gunner Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Beast Gunner Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've bonded to your beast gun and unlocked the first hints of its [[Hidden]] potential. You treat all beast guns as martial firearms when determining your proficiency with them, even beast guns that are normally advanced weapons. You can change your bonded beast gun to another beast gun you own each day during your daily preparations, as long as you've previously performed a ritual hunt associated with the new beast gun.
diff --git a/content/Mechanics/Feats/Beast Speaker.md b/content/Mechanics/Feats/Beast Speaker.md
index 82f41bb90..51770da67 100755
--- a/content/Mechanics/Feats/Beast Speaker.md
+++ b/content/Mechanics/Feats/Beast Speaker.md
@@ -8,6 +8,5 @@ tags:
---
# Beast Speaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You constantly have the effects of speak with animals as a 2nd-level innate primal spell. You gain a +2 circumstance bonus to Diplomacy checks to Make a Request of animals while this spell is active.
diff --git a/content/Mechanics/Feats/Beast Trainer.md b/content/Mechanics/Feats/Beast Trainer.md
index 7764de8b8..e4487e962 100755
--- a/content/Mechanics/Feats/Beast Trainer.md
+++ b/content/Mechanics/Feats/Beast Trainer.md
@@ -8,6 +8,5 @@ tags:
---
# Beast Trainer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an impressive innate ability to tame and command ferocious beasts. You become trained in the Nature skill and gain your choice of the [[Pet]] general feat or the [[Train Animal]] skill feat.
diff --git a/content/Mechanics/Feats/Beastmaster Bond.md b/content/Mechanics/Feats/Beastmaster Bond.md
index 1291ee0c1..c2644e2c7 100755
--- a/content/Mechanics/Feats/Beastmaster Bond.md
+++ b/content/Mechanics/Feats/Beastmaster Bond.md
@@ -8,6 +8,5 @@ tags:
---
# Beastmaster Bond
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can communicate telepathically with your animal companions within 100 feet. If you're legendary in Nature, you can communicate telepathically with your animal companions anywhere on the planet.
diff --git a/content/Mechanics/Feats/Beastmaster Dedication.md b/content/Mechanics/Feats/Beastmaster Dedication.md
index 41651bbb3..2c7502d8b 100755
--- a/content/Mechanics/Feats/Beastmaster Dedication.md
+++ b/content/Mechanics/Feats/Beastmaster Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Beastmaster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the service of a young animal companion that travels with you and obeys your commands.
diff --git a/content/Mechanics/Feats/Beastmaster's Call.md b/content/Mechanics/Feats/Beastmaster's Call.md
index 50a075f60..b76ed2a3d 100755
--- a/content/Mechanics/Feats/Beastmaster's Call.md
+++ b/content/Mechanics/Feats/Beastmaster's Call.md
@@ -8,7 +8,6 @@ tags:
---
# Beastmaster's Call
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Beastmaster's Trance.md b/content/Mechanics/Feats/Beastmaster's Trance.md
index b678d765e..9fda5d823 100755
--- a/content/Mechanics/Feats/Beastmaster's Trance.md
+++ b/content/Mechanics/Feats/Beastmaster's Trance.md
@@ -8,6 +8,5 @@ tags:
---
# Beastmaster's Trance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses. You gain the focus spell _[[Beastmaster Trance]]_. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Beasts of Slumbering Steel.md b/content/Mechanics/Feats/Beasts of Slumbering Steel.md
index 6c7afc261..6b3a86f6d 100755
--- a/content/Mechanics/Feats/Beasts of Slumbering Steel.md
+++ b/content/Mechanics/Feats/Beasts of Slumbering Steel.md
@@ -8,7 +8,6 @@ tags:
---
# Beasts of Slumbering Steel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You conjure metal elemental mounts made of interlocking metal pieces. Target up to 5 Medium or smaller willing creatures within 30 feet. Large mounts appear underneath them, and the targets can immediately [[Mount]] the creatures. Each mount can take four different forms. One form has only a land Speed of 80 feet, and the other forms each have a land Speed of 30 feet with a climb, fly, or swim Speed of 60 feet. Each rider chooses the initial form and can change the form as a single action, which has the concentration trait.
diff --git a/content/Mechanics/Feats/Become Thought.md b/content/Mechanics/Feats/Become Thought.md
index b31d141d6..9c623e0b1 100755
--- a/content/Mechanics/Feats/Become Thought.md
+++ b/content/Mechanics/Feats/Become Thought.md
@@ -8,7 +8,6 @@ tags:
---
# Become Thought
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You shed some of your material form, becoming a being of pure thought. This has the following effects.
diff --git a/content/Mechanics/Feats/Bellflower Dedication.md b/content/Mechanics/Feats/Bellflower Dedication.md
index 52c0b16d0..ea3834c62 100755
--- a/content/Mechanics/Feats/Bellflower Dedication.md
+++ b/content/Mechanics/Feats/Bellflower Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Bellflower Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You dedicate yourself to freeing slaves and escorting them to freedom. You gain a +5-foot status bonus to your Speed. Choose up to six other people to be your "crop." Members of your crop can use your Speed for overland travel if it's higher than their own. Members more than 60 feet from you lose all benefits (from this or other Bellflower tiller feats) of being part of your crop, but they regain those benefits immediately when they return. You can add or remove someone from your crop by spending 10 minutes in conversation with them.
diff --git a/content/Mechanics/Feats/Bend Space.md b/content/Mechanics/Feats/Bend Space.md
index 0c4055cf6..9ba6b7870 100755
--- a/content/Mechanics/Feats/Bend Space.md
+++ b/content/Mechanics/Feats/Bend Space.md
@@ -8,6 +8,5 @@ tags:
---
# Bend Space
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Not even space itself is a match for the unleashed power of your mind. You can cast _[[Teleport]]_ as an innate occult spell. You don't need to touch creatures to target them with this innate spell as long as they're in range of your empathic sense.
diff --git a/content/Mechanics/Feats/Beneath Notice.md b/content/Mechanics/Feats/Beneath Notice.md
index 424ce8a35..73a87bda2 100755
--- a/content/Mechanics/Feats/Beneath Notice.md
+++ b/content/Mechanics/Feats/Beneath Notice.md
@@ -8,7 +8,6 @@ tags:
---
# Beneath Notice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are skilled at hiding from your foes and targets among the common populace. You gain the [[Quick Disguise]] and [[Slippery Secrets]] skill feats.
diff --git a/content/Mechanics/Feats/Benevolent Spirit Deck.md b/content/Mechanics/Feats/Benevolent Spirit Deck.md
index 8b3141d46..ef1ff2790 100755
--- a/content/Mechanics/Feats/Benevolent Spirit Deck.md
+++ b/content/Mechanics/Feats/Benevolent Spirit Deck.md
@@ -8,7 +8,6 @@ tags:
---
# Benevolent Spirit Deck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have an active harrow omen.
diff --git a/content/Mechanics/Feats/Bespell Strikes.md b/content/Mechanics/Feats/Bespell Strikes.md
index 63ce4f06d..1a0853c7c 100755
--- a/content/Mechanics/Feats/Bespell Strikes.md
+++ b/content/Mechanics/Feats/Bespell Strikes.md
@@ -8,7 +8,6 @@ tags:
---
# Bespell Strikes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Bespell Weapon.md b/content/Mechanics/Feats/Bespell Weapon.md
index 9e4fe5894..a165e7b1f 100755
--- a/content/Mechanics/Feats/Bespell Weapon.md
+++ b/content/Mechanics/Feats/Bespell Weapon.md
@@ -8,7 +8,6 @@ tags:
---
# Bespell Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Bestial Manifestation.md b/content/Mechanics/Feats/Bestial Manifestation.md
index 16a8f7203..8e9b55565 100755
--- a/content/Mechanics/Feats/Bestial Manifestation.md
+++ b/content/Mechanics/Feats/Bestial Manifestation.md
@@ -8,7 +8,6 @@ tags:
---
# Bestial Manifestation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Part of your body has an animalistic influence from a planar creature. Your hands end in claws, you have hooves instead of feet, sharp teeth fill your mouth, or a tail extends from your spine. You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits.
diff --git a/content/Mechanics/Feats/Bestiary Scholar.md b/content/Mechanics/Feats/Bestiary Scholar.md
index 3adfbf63e..3d975f14c 100755
--- a/content/Mechanics/Feats/Bestiary Scholar.md
+++ b/content/Mechanics/Feats/Bestiary Scholar.md
@@ -8,6 +8,5 @@ tags:
---
# Bestiary Scholar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn how to apply your extensive knowledge of certain creatures using the lore you know. When you gain this feat, choose one of the following skills in which you have attained master proficiency: Arcana, Crafting, Nature, Occultism, or Religion. You can use the chosen skill to Recall Knowledge to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.
diff --git a/content/Mechanics/Feats/Betraying Shank.md b/content/Mechanics/Feats/Betraying Shank.md
index eb4a155c6..968574879 100755
--- a/content/Mechanics/Feats/Betraying Shank.md
+++ b/content/Mechanics/Feats/Betraying Shank.md
@@ -8,7 +8,6 @@ tags:
---
# Betraying Shank
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are within melee reach of a target, but it is not in combat with you.
diff --git a/content/Mechanics/Feats/Between The Scales.md b/content/Mechanics/Feats/Between The Scales.md
index 3dcdec3fc..62220891d 100755
--- a/content/Mechanics/Feats/Between The Scales.md
+++ b/content/Mechanics/Feats/Between The Scales.md
@@ -8,7 +8,6 @@ tags:
---
# Between The Scales
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Underestimating you is a grave mistake, but it's one others keep making. You've learned to take advantage of slips in your foes' defenses.
diff --git a/content/Mechanics/Feats/Big Debut.md b/content/Mechanics/Feats/Big Debut.md
index c69aed108..452c3f0ac 100755
--- a/content/Mechanics/Feats/Big Debut.md
+++ b/content/Mechanics/Feats/Big Debut.md
@@ -8,7 +8,6 @@ tags:
---
# Big Debut
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Big Game Trapper.md b/content/Mechanics/Feats/Big Game Trapper.md
index 451f87268..26bb85c29 100755
--- a/content/Mechanics/Feats/Big Game Trapper.md
+++ b/content/Mechanics/Feats/Big Game Trapper.md
@@ -8,6 +8,5 @@ tags:
---
# Big Game Trapper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can set snares specifically for big prey, leaving smaller creatures unscathed. Each time you set a snare, you can choose Small, Medium, Large, or Huge. That snare can be triggered only by creatures of that size or larger.
diff --git a/content/Mechanics/Feats/Big Mouth.md b/content/Mechanics/Feats/Big Mouth.md
index f9f6cb00d..6f4927557 100755
--- a/content/Mechanics/Feats/Big Mouth.md
+++ b/content/Mechanics/Feats/Big Mouth.md
@@ -8,6 +8,5 @@ tags:
---
# Big Mouth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your cheek pouches are especially stretchy. Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items. The maximum size of a given item is unchanged.
diff --git a/content/Mechanics/Feats/Biographical Eye.md b/content/Mechanics/Feats/Biographical Eye.md
index f8905b44a..695821b9d 100755
--- a/content/Mechanics/Feats/Biographical Eye.md
+++ b/content/Mechanics/Feats/Biographical Eye.md
@@ -8,7 +8,6 @@ tags:
---
# Biographical Eye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history. You might notice bits of green under the person's fingernails and determine they're an herbalist, a pin indicating their membership in a secret society, or something similar. You pick up on only details that have to do with their societal role, so you might learn the city district where a vampire lives, but wouldn't learn any of their weaknesses, nor necessarily even that they are a vampire.
diff --git a/content/Mechanics/Feats/Bizarre Magic.md b/content/Mechanics/Feats/Bizarre Magic.md
index 32e3bf2b7..ad6c3c591 100755
--- a/content/Mechanics/Feats/Bizarre Magic.md
+++ b/content/Mechanics/Feats/Bizarre Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Bizarre Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.
diff --git a/content/Mechanics/Feats/Bizarre Transformation.md b/content/Mechanics/Feats/Bizarre Transformation.md
index ae3332792..b06bcd67a 100755
--- a/content/Mechanics/Feats/Bizarre Transformation.md
+++ b/content/Mechanics/Feats/Bizarre Transformation.md
@@ -8,6 +8,5 @@ tags:
---
# Bizarre Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The forms you take on defy belief-chimerical sights of twisted antlers or acidic drool. If your next action is to cast _[[Untamed Form]]_, you can change the damage type of a single unarmed attack granted by the _untamed form_ form to one of the following: acid, bludgeoning, cold, electricity, fire, poison, piercing, or slashing. The chosen attack gains the appropriate trait.
diff --git a/content/Mechanics/Feats/Black Cat Curse.md b/content/Mechanics/Feats/Black Cat Curse.md
index c482564b4..e73f78bee 100755
--- a/content/Mechanics/Feats/Black Cat Curse.md
+++ b/content/Mechanics/Feats/Black Cat Curse.md
@@ -8,7 +8,6 @@ tags:
---
# Black Cat Curse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Black Powder Blaze.md b/content/Mechanics/Feats/Black Powder Blaze.md
index 5dd061082..c2b8c123b 100755
--- a/content/Mechanics/Feats/Black Powder Blaze.md
+++ b/content/Mechanics/Feats/Black Powder Blaze.md
@@ -8,7 +8,6 @@ tags:
---
# Black Powder Blaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm.
diff --git a/content/Mechanics/Feats/Black Powder Boost.md b/content/Mechanics/Feats/Black Powder Boost.md
index 41de160f7..f58f7e316 100755
--- a/content/Mechanics/Feats/Black Powder Boost.md
+++ b/content/Mechanics/Feats/Black Powder Boost.md
@@ -8,7 +8,6 @@ tags:
---
# Black Powder Boost
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm.
diff --git a/content/Mechanics/Feats/Black Powder Embodiment.md b/content/Mechanics/Feats/Black Powder Embodiment.md
index 7f040296e..e28c946af 100755
--- a/content/Mechanics/Feats/Black Powder Embodiment.md
+++ b/content/Mechanics/Feats/Black Powder Embodiment.md
@@ -8,7 +8,6 @@ tags:
---
# Black Powder Embodiment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded magical firearm or crossbow.
diff --git a/content/Mechanics/Feats/Black Powder Flash.md b/content/Mechanics/Feats/Black Powder Flash.md
index 0f16815fe..2ec907e00 100755
--- a/content/Mechanics/Feats/Black Powder Flash.md
+++ b/content/Mechanics/Feats/Black Powder Flash.md
@@ -8,7 +8,6 @@ tags:
---
# Black Powder Flash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Powder Punch Stance.
diff --git a/content/Mechanics/Feats/Blade Brake.md b/content/Mechanics/Feats/Blade Brake.md
index 3745fffde..a722a7ed5 100755
--- a/content/Mechanics/Feats/Blade Brake.md
+++ b/content/Mechanics/Feats/Blade Brake.md
@@ -8,7 +8,6 @@ tags:
---
# Blade Brake
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would be moved by a forced movement effect.
diff --git a/content/Mechanics/Feats/Blade of Justice.md b/content/Mechanics/Feats/Blade of Justice.md
index 23b6ceb1e..ac28559a7 100755
--- a/content/Mechanics/Feats/Blade of Justice.md
+++ b/content/Mechanics/Feats/Blade of Justice.md
@@ -8,7 +8,6 @@ tags:
---
# Blade of Justice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.
diff --git a/content/Mechanics/Feats/Blade of Law.md b/content/Mechanics/Feats/Blade of Law.md
index 87bc64876..9c766525b 100755
--- a/content/Mechanics/Feats/Blade of Law.md
+++ b/content/Mechanics/Feats/Blade of Law.md
@@ -8,6 +8,5 @@ tags:
---
# Blade of Law
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly. The Strike deals two extra weapon damage dice if the target of your Strike is chaotic. Whether or not the target is chaotic, you can convert the physical damage from the attack into spirit damage.
diff --git a/content/Mechanics/Feats/Blade of the Crimson Oath.md b/content/Mechanics/Feats/Blade of the Crimson Oath.md
index a210a0858..a219758e4 100755
--- a/content/Mechanics/Feats/Blade of the Crimson Oath.md
+++ b/content/Mechanics/Feats/Blade of the Crimson Oath.md
@@ -8,6 +8,5 @@ tags:
---
# Blade of the Crimson Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe. The Strike deals two extra weapon damage dice, and you can convert all the physical damage from the attack into vitality damage.
diff --git a/content/Mechanics/Feats/Blank Slate.md b/content/Mechanics/Feats/Blank Slate.md
index 61132e0d5..74f8e181a 100755
--- a/content/Mechanics/Feats/Blank Slate.md
+++ b/content/Mechanics/Feats/Blank Slate.md
@@ -8,6 +8,5 @@ tags:
---
# Blank Slate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deceptions confound even the most powerful magic that could spy on you. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract rank of 10 or higher. For example, [[Detect Magic]] would still detect other magic in the area but not any magic on you, [[Truesight]] wouldn't reveal you, [[Locate]] or [[Scrying]] wouldn't find you, and so on.
diff --git a/content/Mechanics/Feats/Blast Lock.md b/content/Mechanics/Feats/Blast Lock.md
index ecbc84a37..488201eb9 100755
--- a/content/Mechanics/Feats/Blast Lock.md
+++ b/content/Mechanics/Feats/Blast Lock.md
@@ -8,7 +8,6 @@ tags:
---
# Blast Lock
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm.
diff --git a/content/Mechanics/Feats/Blast Resistance.md b/content/Mechanics/Feats/Blast Resistance.md
index 54bb61d7a..0f367c77a 100755
--- a/content/Mechanics/Feats/Blast Resistance.md
+++ b/content/Mechanics/Feats/Blast Resistance.md
@@ -8,7 +8,6 @@ tags:
---
# Blast Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Blast Tackle.md b/content/Mechanics/Feats/Blast Tackle.md
index 33195050c..c60ac4c08 100755
--- a/content/Mechanics/Feats/Blast Tackle.md
+++ b/content/Mechanics/Feats/Blast Tackle.md
@@ -8,7 +8,6 @@ tags:
---
# Blast Tackle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a two-handed crossbow or a firearm that has the kickback or scatter trait.
diff --git a/content/Mechanics/Feats/Blasting Beams.md b/content/Mechanics/Feats/Blasting Beams.md
index 43995f375..57e10237c 100755
--- a/content/Mechanics/Feats/Blasting Beams.md
+++ b/content/Mechanics/Feats/Blasting Beams.md
@@ -8,7 +8,6 @@ tags:
---
# Blasting Beams
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a free hand.
diff --git a/content/Mechanics/Feats/Blaze Of Revelation.md b/content/Mechanics/Feats/Blaze Of Revelation.md
index 69677ee1f..474e38b67 100755
--- a/content/Mechanics/Feats/Blaze Of Revelation.md
+++ b/content/Mechanics/Feats/Blaze Of Revelation.md
@@ -8,7 +8,6 @@ tags:
---
# Blaze Of Revelation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind and body can, for a short time, withstand the devastation of overdrawing your curse.
diff --git a/content/Mechanics/Feats/Blazing Aura.md b/content/Mechanics/Feats/Blazing Aura.md
index 177d6752d..6afb9447d 100755
--- a/content/Mechanics/Feats/Blazing Aura.md
+++ b/content/Mechanics/Feats/Blazing Aura.md
@@ -8,7 +8,6 @@ tags:
---
# Blazing Aura
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day.
diff --git a/content/Mechanics/Feats/Blazing Streak.md b/content/Mechanics/Feats/Blazing Streak.md
index c0f0177d0..2c0cf6e78 100755
--- a/content/Mechanics/Feats/Blazing Streak.md
+++ b/content/Mechanics/Feats/Blazing Streak.md
@@ -8,7 +8,6 @@ tags:
---
# Blazing Streak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Stoked Flame Stance.
diff --git a/content/Mechanics/Feats/Blazing Talon Surge.md b/content/Mechanics/Feats/Blazing Talon Surge.md
index 844b1b4f7..a9a6594c9 100755
--- a/content/Mechanics/Feats/Blazing Talon Surge.md
+++ b/content/Mechanics/Feats/Blazing Talon Surge.md
@@ -8,7 +8,6 @@ tags:
---
# Blazing Talon Surge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Rain of Embers Stance]].
diff --git a/content/Mechanics/Feats/Blazing Wave.md b/content/Mechanics/Feats/Blazing Wave.md
index bc217b1fb..e83011918 100755
--- a/content/Mechanics/Feats/Blazing Wave.md
+++ b/content/Mechanics/Feats/Blazing Wave.md
@@ -8,7 +8,6 @@ tags:
---
# Blazing Wave
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Flames flow out of you in a cascade, engulfing everyone in a 30 foot cone. Each creature in the area takes 4d6 fire damage with a DC resolve reflex save against your class DC. A creature that critically fails its save is knocked [[Prone]].
diff --git a/content/Mechanics/Feats/Bleeding Finisher.md b/content/Mechanics/Feats/Bleeding Finisher.md
index 695ca540f..a70976582 100755
--- a/content/Mechanics/Feats/Bleeding Finisher.md
+++ b/content/Mechanics/Feats/Bleeding Finisher.md
@@ -8,7 +8,6 @@ tags:
---
# Bleeding Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blow inflicts profuse bleeding. Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage.
diff --git a/content/Mechanics/Feats/Bless Shield.md b/content/Mechanics/Feats/Bless Shield.md
index 76f892b1c..ccdf8c315 100755
--- a/content/Mechanics/Feats/Bless Shield.md
+++ b/content/Mechanics/Feats/Bless Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Bless Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield. Until the beginning of your next turn your shield, any shield boss, or shield spikes gain the effects of a ghost touch property rune. Additionally, damage you take as a result of an incorporeal creature's Strike can trigger your Shield Block reaction, even if the damage isn't physical damage.
diff --git a/content/Mechanics/Feats/Bless Tonic.md b/content/Mechanics/Feats/Bless Tonic.md
index f6f79dd26..aa3d20008 100755
--- a/content/Mechanics/Feats/Bless Tonic.md
+++ b/content/Mechanics/Feats/Bless Tonic.md
@@ -8,6 +8,5 @@ tags:
---
# Bless Tonic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You channel vitality energy into restoratives that ward against harm. When you [[Craft]] an alchemical item that restores Hit Points (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical item and gains the vitality trait. For example, an [[Elixir of Life (Minor)|Elixir of Life]] would become a blessed elixir of life. When a creature regains Hit Points using a blessed alchemical item, the overflowing energy grants them void resistance 5 for 1 round, or void resistance 10 if you are legendary in Crafting.
diff --git a/content/Mechanics/Feats/Bless Toxin.md b/content/Mechanics/Feats/Bless Toxin.md
index 1c7a7395d..d53f94ddc 100755
--- a/content/Mechanics/Feats/Bless Toxin.md
+++ b/content/Mechanics/Feats/Bless Toxin.md
@@ -8,6 +8,5 @@ tags:
---
# Bless Toxin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You pour void energy into toxins you create to further debilitate your targets. When you [[Craft]] an alchemical poison (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical poison and gains the void trait. When a creature is afflicted with a blessed alchemical poison, for 1 round, any Hit Points it would regain from a vitality effect are reduced by 5, or by 10 if you are legendary in Crafting.
diff --git a/content/Mechanics/Feats/Blessed Blood (Nephilim).md b/content/Mechanics/Feats/Blessed Blood (Nephilim).md
index c4fd6a1a8..6a8ce905a 100755
--- a/content/Mechanics/Feats/Blessed Blood (Nephilim).md
+++ b/content/Mechanics/Feats/Blessed Blood (Nephilim).md
@@ -8,6 +8,5 @@ tags:
---
# Blessed Blood (Nephilim)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spilled blood is sanctified, with effects similar to those of [[Holy Water]]. Whenever a fiend, undead, or creature with a weakness to holy drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 spirit:holy damage with the holy trait. You gain a +4 circumstance bonus to Crafting checks to [[Craft]] _holy water_ using your blood as one of the ingredients.
diff --git a/content/Mechanics/Feats/Blessed Blood (Sorcerer).md b/content/Mechanics/Feats/Blessed Blood (Sorcerer).md
index ddb7d9ff8..588d7ce75 100755
--- a/content/Mechanics/Feats/Blessed Blood (Sorcerer).md
+++ b/content/Mechanics/Feats/Blessed Blood (Sorcerer).md
@@ -8,6 +8,5 @@ tags:
---
# Blessed Blood (Sorcerer)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deity's blessings manifest in your blood-borne power. Add up to three of your deity's spells (spells your deity grants to clerics) to your spell list. They are not automatically added to your repertoire, but you can select them just as you would spells normally on the divine spell list.
diff --git a/content/Mechanics/Feats/Blessed Denial.md b/content/Mechanics/Feats/Blessed Denial.md
index 75e5dc834..20249bca9 100755
--- a/content/Mechanics/Feats/Blessed Denial.md
+++ b/content/Mechanics/Feats/Blessed Denial.md
@@ -8,7 +8,6 @@ tags:
---
# Blessed Denial
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within 30 feet would become [[Frightened]], [[Drained 1|Drained]], [[Enfeebled 1|Enfeebled]], [[Sickened 1|Sickened]], or [[Stupefied]].
diff --git a/content/Mechanics/Feats/Blessed Medicine.md b/content/Mechanics/Feats/Blessed Medicine.md
index 72eac2400..da59f910f 100755
--- a/content/Mechanics/Feats/Blessed Medicine.md
+++ b/content/Mechanics/Feats/Blessed Medicine.md
@@ -8,7 +8,6 @@ tags:
---
# Blessed Medicine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot).
diff --git a/content/Mechanics/Feats/Blessed One Dedication.md b/content/Mechanics/Feats/Blessed One Dedication.md
index 5d3883ae0..c8842022c 100755
--- a/content/Mechanics/Feats/Blessed One Dedication.md
+++ b/content/Mechanics/Feats/Blessed One Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Blessed One Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are touched by a deity and gifted with the ability to alleviate the suffering of others.
diff --git a/content/Mechanics/Feats/Blessed Sacrifice.md b/content/Mechanics/Feats/Blessed Sacrifice.md
index 931132e4f..0cfa5224b 100755
--- a/content/Mechanics/Feats/Blessed Sacrifice.md
+++ b/content/Mechanics/Feats/Blessed Sacrifice.md
@@ -8,6 +8,5 @@ tags:
---
# Blessed Sacrifice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Protector's Sacrifice]]_ domain spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Blessed Spell.md b/content/Mechanics/Feats/Blessed Spell.md
index 1913f7516..d3b722f09 100755
--- a/content/Mechanics/Feats/Blessed Spell.md
+++ b/content/Mechanics/Feats/Blessed Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Blessed Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Blessing of the Sun Gods.md b/content/Mechanics/Feats/Blessing of the Sun Gods.md
index cbd7aaa79..f7dcc039b 100755
--- a/content/Mechanics/Feats/Blessing of the Sun Gods.md
+++ b/content/Mechanics/Feats/Blessing of the Sun Gods.md
@@ -8,7 +8,6 @@ tags:
---
# Blessing of the Sun Gods
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The Old Sun Gods share their power with you. Select the ambition, cities, darkness, dreams, family, fire, freedom, healing, moon, passion, or sun domain. You gain an initial domain spell for that domain. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Blessings of the Five.md b/content/Mechanics/Feats/Blessings of the Five.md
index 58d81b09d..a024489f6 100755
--- a/content/Mechanics/Feats/Blessings of the Five.md
+++ b/content/Mechanics/Feats/Blessings of the Five.md
@@ -8,7 +8,6 @@ tags:
---
# Blessings of the Five
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Blind-Fight.md b/content/Mechanics/Feats/Blind-Fight.md
index a347d83dc..9ebd7d118 100755
--- a/content/Mechanics/Feats/Blind-Fight.md
+++ b/content/Mechanics/Feats/Blind-Fight.md
@@ -8,7 +8,6 @@ tags:
---
# Blind-Fight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Fighter, Rogue** Your battle instincts make you more aware of [[Concealed]] and [[Invisible]] opponents.
diff --git a/content/Mechanics/Feats/Blood Component Substitution.md b/content/Mechanics/Feats/Blood Component Substitution.md
index d8fef6a2f..3b1dc7702 100755
--- a/content/Mechanics/Feats/Blood Component Substitution.md
+++ b/content/Mechanics/Feats/Blood Component Substitution.md
@@ -8,7 +8,6 @@ tags:
---
# Blood Component Substitution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. When you [[Cast a Spell]], you can replace all verbal, material, or somatic spellcasting components with a blood component.
diff --git a/content/Mechanics/Feats/Blood Frenzy.md b/content/Mechanics/Feats/Blood Frenzy.md
index fdb5f98cb..ff8d60393 100755
--- a/content/Mechanics/Feats/Blood Frenzy.md
+++ b/content/Mechanics/Feats/Blood Frenzy.md
@@ -8,7 +8,6 @@ tags:
---
# Blood Frenzy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your eidolon's last action dealt bleed damage to a living creature.
diff --git a/content/Mechanics/Feats/Blood in the Air.md b/content/Mechanics/Feats/Blood in the Air.md
index 234164f25..1ba60531c 100755
--- a/content/Mechanics/Feats/Blood in the Air.md
+++ b/content/Mechanics/Feats/Blood in the Air.md
@@ -8,7 +8,6 @@ tags:
---
# Blood in the Air
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** An enemy you've damaged with a ranged weapon during the last minute is [[Concealed]] or [[Hidden]] from you.
diff --git a/content/Mechanics/Feats/Bloodletting Claws.md b/content/Mechanics/Feats/Bloodletting Claws.md
index 70ff9971b..d0695d5c5 100755
--- a/content/Mechanics/Feats/Bloodletting Claws.md
+++ b/content/Mechanics/Feats/Bloodletting Claws.md
@@ -8,6 +8,5 @@ tags:
---
# Bloodletting Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed Strike that deals slashing or piercing damage, its target takes 1d6 bleed. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect.
diff --git a/content/Mechanics/Feats/Bloodletting Fangs.md b/content/Mechanics/Feats/Bloodletting Fangs.md
index 99682889d..2f3429397 100755
--- a/content/Mechanics/Feats/Bloodletting Fangs.md
+++ b/content/Mechanics/Feats/Bloodletting Fangs.md
@@ -8,6 +8,5 @@ tags:
---
# Bloodletting Fangs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You emulate your vampiric parent's techniques for drawing blood from a victim. Your fangs Strikes deal an additional 1d4 bleed on a critical hit.
diff --git a/content/Mechanics/Feats/Bloodline Breadth.md b/content/Mechanics/Feats/Bloodline Breadth.md
index 0f740dc48..8c9f6c43d 100755
--- a/content/Mechanics/Feats/Bloodline Breadth.md
+++ b/content/Mechanics/Feats/Bloodline Breadth.md
@@ -8,6 +8,5 @@ tags:
---
# Bloodline Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your repertoire expands, and you can cast more spells of your bloodline's tradition each day. Increase the number of spells in your repertoire and number of spell slots you gain from sorcerer archetype feats by 1 for each spell level other than your two highest spell slots.
diff --git a/content/Mechanics/Feats/Bloodline Conduit.md b/content/Mechanics/Feats/Bloodline Conduit.md
index 81403905d..969dccaba 100755
--- a/content/Mechanics/Feats/Bloodline Conduit.md
+++ b/content/Mechanics/Feats/Bloodline Conduit.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodline Conduit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Bloodline Focus.md b/content/Mechanics/Feats/Bloodline Focus.md
index 0bdd40322..ab093f362 100755
--- a/content/Mechanics/Feats/Bloodline Focus.md
+++ b/content/Mechanics/Feats/Bloodline Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Bloodline Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
diff --git a/content/Mechanics/Feats/Bloodline Metamorphosis.md b/content/Mechanics/Feats/Bloodline Metamorphosis.md
index 0ab2d7741..71a37da99 100755
--- a/content/Mechanics/Feats/Bloodline Metamorphosis.md
+++ b/content/Mechanics/Feats/Bloodline Metamorphosis.md
@@ -8,6 +8,5 @@ tags:
---
# Bloodline Metamorphosis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned to manipulate the innate power of your bloodline and adapt it to your needs. When making your daily preparations, you can swap out a single spell of 9th level or lower for another spell of the same level. You can't swap out spells granted specifically by your bloodline.
diff --git a/content/Mechanics/Feats/Bloodline Mutation.md b/content/Mechanics/Feats/Bloodline Mutation.md
index a168836dd..a0a6390d7 100755
--- a/content/Mechanics/Feats/Bloodline Mutation.md
+++ b/content/Mechanics/Feats/Bloodline Mutation.md
@@ -8,7 +8,6 @@ tags:
---
# Bloodline Mutation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You permanently mutate to become more like the creatures of your bloodline. You gain the appropriate trait or traits for those types of creatures (aberration for aberrant, angel and celestial for angelic, psychopomp and monitor for psychopomp, and so on).
diff --git a/content/Mechanics/Feats/Bloodline Perfection.md b/content/Mechanics/Feats/Bloodline Perfection.md
index 24b79183f..c7e5ce82c 100755
--- a/content/Mechanics/Feats/Bloodline Perfection.md
+++ b/content/Mechanics/Feats/Bloodline Perfection.md
@@ -8,6 +8,5 @@ tags:
---
# Bloodline Perfection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You command the ultimate powers of your bloodline and tradition. You gain an additional 10th-level spell slot.
diff --git a/content/Mechanics/Feats/Bloodline Resistance.md b/content/Mechanics/Feats/Bloodline Resistance.md
index 697f4c5dc..5fd465cee 100755
--- a/content/Mechanics/Feats/Bloodline Resistance.md
+++ b/content/Mechanics/Feats/Bloodline Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Bloodline Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magical blood makes you more resistant to magic. You gain a +1 status bonus to saving throws against spells and magical effects.
diff --git a/content/Mechanics/Feats/Bloody Blows.md b/content/Mechanics/Feats/Bloody Blows.md
index 8027fca1f..8004b974a 100755
--- a/content/Mechanics/Feats/Bloody Blows.md
+++ b/content/Mechanics/Feats/Bloody Blows.md
@@ -8,6 +8,5 @@ tags:
---
# Bloody Blows
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. When you critically hit with a Strike using an unarmed attack that isn't nonlethal, the target takes 1d4 persistent bleed damage. This can be because you're taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the nonlethal trait due to [[Tusks (Orc)|Tusks]] or a similar ability.
diff --git a/content/Mechanics/Feats/Bloody Debilitation.md b/content/Mechanics/Feats/Bloody Debilitation.md
index 51f8ac0a9..0ac841fd3 100755
--- a/content/Mechanics/Feats/Bloody Debilitation.md
+++ b/content/Mechanics/Feats/Bloody Debilitation.md
@@ -8,7 +8,6 @@ tags:
---
# Bloody Debilitation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attacks slice arteries and veins. Add the following debilitation to the list you can choose from when you use Debilitating Strike.
diff --git a/content/Mechanics/Feats/Boaster's Challenge.md b/content/Mechanics/Feats/Boaster's Challenge.md
index 5b6ff5a4e..44a04c295 100755
--- a/content/Mechanics/Feats/Boaster's Challenge.md
+++ b/content/Mechanics/Feats/Boaster's Challenge.md
@@ -8,6 +8,5 @@ tags:
---
# Boaster's Challenge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call out a foe, causing them to become flustered and easier to defeat. Select one creature you can see and declare a challenge. For your challenge, attempt a Deception, Diplomacy, or Intimidation check against that creature's Will DC. Your challenge must include a linguistic, auditory, or visual component and gains the corresponding trait. If you succeed, you gain a +2 status bonus to damage rolls with your weapon or unarmed Strikes against that foe until the end of your next turn; if you have master proficiency in the skill you used, you gain a +4 status bonus instead, and if you're legendary, you gain a +6 status bonus. On a critical success, the status bonus lasts for 3 rounds instead. Whether you succeed or fail, creatures who witnessed your challenge gain a +4 circumstance bonus to their Will DCs against your attempts to challenge for 1 minute.
diff --git a/content/Mechanics/Feats/Body of Air.md b/content/Mechanics/Feats/Body of Air.md
index 24516600e..1e9aafd4b 100755
--- a/content/Mechanics/Feats/Body of Air.md
+++ b/content/Mechanics/Feats/Body of Air.md
@@ -8,7 +8,6 @@ tags:
---
# Body of Air
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy you can observe targets you with an attack or other damaging effect (Only required for reaction)
diff --git a/content/Mechanics/Feats/Bodysnatcher.md b/content/Mechanics/Feats/Bodysnatcher.md
index 2454161d2..351fdbeed 100755
--- a/content/Mechanics/Feats/Bodysnatcher.md
+++ b/content/Mechanics/Feats/Bodysnatcher.md
@@ -8,6 +8,5 @@ tags:
---
# Bodysnatcher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance. When you [[Consume Flesh]] of a creature of your size or smaller, you can assume the physical form of the creature immediately after becoming satiated or fully satiated. Using Bodysnatcher counts as creating a disguise for the Impersonate use of Deception. Your transformation automatically defeats Perception DCs to determine you are a member of the ancestry or creature type into which you transformed, and you gain a +4 circumstance bonus to your Deception DC to prevent others from seeing through your disguise. You do not gain the special abilities, skills, voice, memories, or other characteristics of the creature you consumed, only their physical form. Unlike Change Shape, Bodysnatcher can be used to gain the appearance of a specific individual whose flesh you've consumed. This effect lasts until you are no longer satiated and can only be used once per individual creature.
diff --git a/content/Mechanics/Feats/Bolera's Interrogation.md b/content/Mechanics/Feats/Bolera's Interrogation.md
index cbf19f6fa..614da11d3 100755
--- a/content/Mechanics/Feats/Bolera's Interrogation.md
+++ b/content/Mechanics/Feats/Bolera's Interrogation.md
@@ -8,7 +8,6 @@ tags:
---
# Bolera's Interrogation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** Three times per day
diff --git a/content/Mechanics/Feats/Bolster Soul Cage.md b/content/Mechanics/Feats/Bolster Soul Cage.md
index b0e64a130..951d1ace4 100755
--- a/content/Mechanics/Feats/Bolster Soul Cage.md
+++ b/content/Mechanics/Feats/Bolster Soul Cage.md
@@ -8,7 +8,6 @@ tags:
---
# Bolster Soul Cage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your constant efforts to augment and perfect your soul cage have bolstered its efficiency. Your soul cage has Hardness equal to your level and HP equal to four times your level. The time it takes your soul cage to rebuild your body is reduced to 1d6 days rather than 1d10 days.
diff --git a/content/Mechanics/Feats/Bon Mot.md b/content/Mechanics/Feats/Bon Mot.md
index 03abac638..c0ba2bd22 100755
--- a/content/Mechanics/Feats/Bon Mot.md
+++ b/content/Mechanics/Feats/Bon Mot.md
@@ -8,7 +8,6 @@ tags:
---
# Bon Mot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC.
diff --git a/content/Mechanics/Feats/Bond Conservation.md b/content/Mechanics/Feats/Bond Conservation.md
index c7086729c..a7b1a3766 100755
--- a/content/Mechanics/Feats/Bond Conservation.md
+++ b/content/Mechanics/Feats/Bond Conservation.md
@@ -8,7 +8,6 @@ tags:
---
# Bond Conservation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** The last action you used was to Cast a Spell enabled by [[Drain Bonded Item]].
diff --git a/content/Mechanics/Feats/Bonded Animal.md b/content/Mechanics/Feats/Bonded Animal.md
index c773cd560..bbff2b62d 100755
--- a/content/Mechanics/Feats/Bonded Animal.md
+++ b/content/Mechanics/Feats/Bonded Animal.md
@@ -8,7 +8,6 @@ tags:
---
# Bonded Animal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a nature check against the animal's Will DC. If successful, you bond with the animal. The animal is permanently bonded to you until you form a bond with a different animal or do something egregious to break your bond.
diff --git a/content/Mechanics/Feats/Bonded Focus.md b/content/Mechanics/Feats/Bonded Focus.md
index 86d9fa8b8..181e9993f 100755
--- a/content/Mechanics/Feats/Bonded Focus.md
+++ b/content/Mechanics/Feats/Bonded Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Bonded Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to your bonded item increases your focus pool. Whenever you Refocus while your bonded item is in your possession, you completely refill your focus pool.
diff --git a/content/Mechanics/Feats/Bonds of Death.md b/content/Mechanics/Feats/Bonds of Death.md
index 482acfdef..fb4d7839e 100755
--- a/content/Mechanics/Feats/Bonds of Death.md
+++ b/content/Mechanics/Feats/Bonds of Death.md
@@ -8,7 +8,6 @@ tags:
---
# Bonds of Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Bone Caller.md b/content/Mechanics/Feats/Bone Caller.md
index ccc4b76b7..9938a5cbe 100755
--- a/content/Mechanics/Feats/Bone Caller.md
+++ b/content/Mechanics/Feats/Bone Caller.md
@@ -8,6 +8,5 @@ tags:
---
# Bone Caller
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts. You can cast _[[Animal Messenger]]_ and _[[Marvelous Mount]]_ as primal innate spells once per day each. The animal messenger is always a Tiny dinosaur or lizard, and your innate spell transforms it from bones to flesh, even if there are no dinosaurs or lizards nearby. The phantom steed looks like a dinosaur rather than a horse but functions identically.
diff --git a/content/Mechanics/Feats/Bone Investiture.md b/content/Mechanics/Feats/Bone Investiture.md
index b58a35919..58008b425 100755
--- a/content/Mechanics/Feats/Bone Investiture.md
+++ b/content/Mechanics/Feats/Bone Investiture.md
@@ -8,6 +8,5 @@ tags:
---
# Bone Investiture
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You encase yourself in spiritual dinosaur bones to become a Huge dinosaur. You can cast _[[Dinosaur Form]]_ on yourself as a 5th-level primal innate spell once per day.
diff --git a/content/Mechanics/Feats/Bone Magic.md b/content/Mechanics/Feats/Bone Magic.md
index 7c94175b9..4d9accd55 100755
--- a/content/Mechanics/Feats/Bone Magic.md
+++ b/content/Mechanics/Feats/Bone Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Bone Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones. Choose one cantrip from the primal spell list. You can cast this cantrip as a primal innate spell at will, and it's heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Bone Missile.md b/content/Mechanics/Feats/Bone Missile.md
index f6b9df3bf..f188e241a 100755
--- a/content/Mechanics/Feats/Bone Missile.md
+++ b/content/Mechanics/Feats/Bone Missile.md
@@ -8,6 +8,5 @@ tags:
---
# Bone Missile
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can remove your ribs to use them as arrows or bolts. When you draw a rib, you lose 4 at 19th level. Your rib cage magically replenishes, and any rib you draw crumbles to dust after being used for a Strike or at the end of your next turn, whichever comes first.
diff --git a/content/Mechanics/Feats/Bone Rider.md b/content/Mechanics/Feats/Bone Rider.md
index 09940555a..f75d8abb7 100755
--- a/content/Mechanics/Feats/Bone Rider.md
+++ b/content/Mechanics/Feats/Bone Rider.md
@@ -8,6 +8,5 @@ tags:
---
# Bone Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Using your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes. You can cast _[[Mask of Terror]]_ on yourself as a primal innate spell once per day. When you do, you appear as a skeletal lizardfolk ancestor, twisted in a way that inspires the deepest fears of those who observe you.
diff --git a/content/Mechanics/Feats/Bone Spikes.md b/content/Mechanics/Feats/Bone Spikes.md
index 2d9b9dff6..1d13d47ed 100755
--- a/content/Mechanics/Feats/Bone Spikes.md
+++ b/content/Mechanics/Feats/Bone Spikes.md
@@ -8,7 +8,6 @@ tags:
---
# Bone Spikes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body. For 1 minute, you can make bone spike unarmed Strikes, which deal 1d6 piercing damage and have the versatile S and sweep traits. When you take the Bone Spikes action, you can choose one weapon on your person and duplicate its weapon runes onto your bone spikes (with the exception of any runes that couldn't apply to the bone spears).
diff --git a/content/Mechanics/Feats/Bone Swarm.md b/content/Mechanics/Feats/Bone Swarm.md
index 4edc0c45d..82c532b75 100755
--- a/content/Mechanics/Feats/Bone Swarm.md
+++ b/content/Mechanics/Feats/Bone Swarm.md
@@ -8,7 +8,6 @@ tags:
---
# Bone Swarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Boneyard's Call.md b/content/Mechanics/Feats/Boneyard's Call.md
index 8895d3ed9..78f1178df 100755
--- a/content/Mechanics/Feats/Boneyard's Call.md
+++ b/content/Mechanics/Feats/Boneyard's Call.md
@@ -8,7 +8,6 @@ tags:
---
# Boneyard's Call
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard. You gain _[[Interplanar Teleport]]_ as a divine innate spell. You can cast it twice per week.
diff --git a/content/Mechanics/Feats/Boost Modulation.md b/content/Mechanics/Feats/Boost Modulation.md
index 44570d659..54e48018c 100755
--- a/content/Mechanics/Feats/Boost Modulation.md
+++ b/content/Mechanics/Feats/Boost Modulation.md
@@ -8,6 +8,5 @@ tags:
---
# Boost Modulation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once. Choose two additional offensive boosts. You can use an Interact action to change the offensive boost currently affecting your weapon, choosing between the one you chose for the class feature and the two you chose for this modification. If your weapon has the modular trait, you can swap the offensive boost as part of the Interact action you take to use that trait.
diff --git a/content/Mechanics/Feats/Boost Summons.md b/content/Mechanics/Feats/Boost Summons.md
index 7222ff1ba..45c4b2963 100755
--- a/content/Mechanics/Feats/Boost Summons.md
+++ b/content/Mechanics/Feats/Boost Summons.md
@@ -8,6 +8,5 @@ tags:
---
# Boost Summons
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Augmenting your eidolon extends to creatures you summon. When you cast _boost eidolon_, in addition to your eidolon, it also targets your summoned creatures within 60 feet.
diff --git a/content/Mechanics/Feats/Borrow Memories.md b/content/Mechanics/Feats/Borrow Memories.md
index f036bf740..6127b0960 100755
--- a/content/Mechanics/Feats/Borrow Memories.md
+++ b/content/Mechanics/Feats/Borrow Memories.md
@@ -8,7 +8,6 @@ tags:
---
# Borrow Memories
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether. You can cast _[[Mind Probe]]_ as an innate occult spell once per day, using your class DC or spell DC, whichever is higher.
diff --git a/content/Mechanics/Feats/Borrow Time.md b/content/Mechanics/Feats/Borrow Time.md
index 7e17bd58d..23f7c3240 100755
--- a/content/Mechanics/Feats/Borrow Time.md
+++ b/content/Mechanics/Feats/Borrow Time.md
@@ -8,7 +8,6 @@ tags:
---
# Borrow Time
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Boulder Roll.md b/content/Mechanics/Feats/Boulder Roll.md
index 5c6a8178e..8747ca043 100755
--- a/content/Mechanics/Feats/Boulder Roll.md
+++ b/content/Mechanics/Feats/Boulder Roll.md
@@ -8,7 +8,6 @@ tags:
---
# Boulder Roll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm's way. The foe can attempt a DC resolve fortitude saving throw against your Athletics DC to block your Step. If the foe attempts this saving throw, it takes bludgeoning damage equal to your level plus your Strength modifier unless it critically succeeds.
diff --git a/content/Mechanics/Feats/Bounce Back.md b/content/Mechanics/Feats/Bounce Back.md
index 7fa073737..cc6ad9b9f 100755
--- a/content/Mechanics/Feats/Bounce Back.md
+++ b/content/Mechanics/Feats/Bounce Back.md
@@ -8,7 +8,6 @@ tags:
---
# Bounce Back
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Bouncy Goblin.md b/content/Mechanics/Feats/Bouncy Goblin.md
index 3f1e7959e..5e3dc5339 100755
--- a/content/Mechanics/Feats/Bouncy Goblin.md
+++ b/content/Mechanics/Feats/Bouncy Goblin.md
@@ -8,6 +8,5 @@ tags:
---
# Bouncy Goblin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a particular elasticity that makes it easy for you to bounce and squish. You gain the trained proficiency rank in Acrobatics (or another skill of your choice, if you were already trained in Acrobatics). You also gain a +2 circumstance bonus to Acrobatics checks to Tumble Through a foe's space.
diff --git a/content/Mechanics/Feats/Bound in Ice.md b/content/Mechanics/Feats/Bound in Ice.md
index dd645d147..0475f20b1 100755
--- a/content/Mechanics/Feats/Bound in Ice.md
+++ b/content/Mechanics/Feats/Bound in Ice.md
@@ -8,7 +8,6 @@ tags:
---
# Bound in Ice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become a hybrid of your ancestry and a saumen kar. Your size increases to Large, and your reach becomes 10 feet. Your cold resistance increases to be equal to your level, and you gain fire resistance equal to half your level.
diff --git a/content/Mechanics/Feats/Boundless Reprisals.md b/content/Mechanics/Feats/Boundless Reprisals.md
index 91f54fb7a..84c124980 100755
--- a/content/Mechanics/Feats/Boundless Reprisals.md
+++ b/content/Mechanics/Feats/Boundless Reprisals.md
@@ -8,6 +8,5 @@ tags:
---
# Boundless Reprisals
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy's turn, you gain a reaction you can use only during that turn for any reaction from a fighter feat or class feature.
diff --git a/content/Mechanics/Feats/Bounty Hunter Dedication.md b/content/Mechanics/Feats/Bounty Hunter Dedication.md
index 549209ffd..00b4d2748 100755
--- a/content/Mechanics/Feats/Bounty Hunter Dedication.md
+++ b/content/Mechanics/Feats/Bounty Hunter Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Bounty Hunter Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When focused on finding your quarry, you're relentless. You gain the [[Hunt Prey]] action. You can use Hunt Prey to designate only a creature that you've seen, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to checks to [[Gather Information]] regarding your prey.
diff --git a/content/Mechanics/Feats/Brain Drain.md b/content/Mechanics/Feats/Brain Drain.md
index 960b38acf..c4b03ca3b 100755
--- a/content/Mechanics/Feats/Brain Drain.md
+++ b/content/Mechanics/Feats/Brain Drain.md
@@ -8,7 +8,6 @@ tags:
---
# Brain Drain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a wresting of will, you siphon off a creature's mental energy to replenish your own. One non-mindless creature within 30 feet must attempt a DC resolve will save against your spell DC.
diff --git a/content/Mechanics/Feats/Brains!.md b/content/Mechanics/Feats/Brains!.md
index c6ed240a3..6a10f8764 100755
--- a/content/Mechanics/Feats/Brains!.md
+++ b/content/Mechanics/Feats/Brains!.md
@@ -8,7 +8,6 @@ tags:
---
# Brains!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You Feast upon a humanoid's brain. The humanoid can't be mindless (or, if you're Feasting on a corpse, can't have been mindless while alive).
diff --git a/content/Mechanics/Feats/Bravo's Determination.md b/content/Mechanics/Feats/Bravo's Determination.md
index 2b02ded0c..c689ff57c 100755
--- a/content/Mechanics/Feats/Bravo's Determination.md
+++ b/content/Mechanics/Feats/Bravo's Determination.md
@@ -8,7 +8,6 @@ tags:
---
# Bravo's Determination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A foe's Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.
diff --git a/content/Mechanics/Feats/Brawling Focus.md b/content/Mechanics/Feats/Brawling Focus.md
index da8ffa971..73c64b458 100755
--- a/content/Mechanics/Feats/Brawling Focus.md
+++ b/content/Mechanics/Feats/Brawling Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Brawling Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to make the most of your attacks when fighting hand-to-hand. You gain access to the critical specialization effects of unarmed strikes in the brawling group and weapons in the brawling group. If you have Monastic Weaponry, you also gain the critical specialization effects of all monk weapons in which you are trained.
diff --git a/content/Mechanics/Feats/Breached Defenses.md b/content/Mechanics/Feats/Breached Defenses.md
index aa18d5ccd..de1404e1f 100755
--- a/content/Mechanics/Feats/Breached Defenses.md
+++ b/content/Mechanics/Feats/Breached Defenses.md
@@ -8,7 +8,6 @@ tags:
---
# Breached Defenses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can find the one weak point in a creature's scales, wards, or armor to get past its resistances. When you succeed at Exploit Vulnerability, you learn about the highest of the creature's resistances that can be bypassed (for example, if the creature has resistance to physical damage except silver), if the creature has one. If you prefer, you can choose the following benefit instead of one of the usual two benefits from Exploit Vulnerability.
diff --git a/content/Mechanics/Feats/Break Curse.md b/content/Mechanics/Feats/Break Curse.md
index 3ea529a9e..bc9b49b7e 100755
--- a/content/Mechanics/Feats/Break Curse.md
+++ b/content/Mechanics/Feats/Break Curse.md
@@ -8,6 +8,5 @@ tags:
---
# Break Curse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend 8 hours praying or performing occult rites over the target, weakening a curse's power over them. Attempt to counteract the curse, using Occultism or Religion for your counteract check and half your level rounded up for the counteract rank. Break Curse only takes 10 minutes of prayer and rites if you are legendary in Occultism or Religion.
diff --git a/content/Mechanics/Feats/Breath Control.md b/content/Mechanics/Feats/Breath Control.md
index 2763f326d..4ac7e5e39 100755
--- a/content/Mechanics/Feats/Breath Control.md
+++ b/content/Mechanics/Feats/Breath Control.md
@@ -8,6 +8,5 @@ tags:
---
# Breath Control
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can breathe even in hazardous or sparse air. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Breath Like Honey.md b/content/Mechanics/Feats/Breath Like Honey.md
index 8bc54f557..94ff2a89a 100755
--- a/content/Mechanics/Feats/Breath Like Honey.md
+++ b/content/Mechanics/Feats/Breath Like Honey.md
@@ -8,6 +8,5 @@ tags:
---
# Breath Like Honey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You smell of honey and savory things. You can cast _[[Enthrall]]_ as a 3rd-level occult innate spell once per day, except the spell has a range of 30 feet and the inhaled trait instead of the auditory trait. Targets don't gain any circumstance bonus for disagreeing with you. Your circumstance bonus to checks to Make an Impression if the target can smell your breath increases to +2.
diff --git a/content/Mechanics/Feats/Breath Of The Dragon.md b/content/Mechanics/Feats/Breath Of The Dragon.md
index b9ef8495d..a3f1d1259 100755
--- a/content/Mechanics/Feats/Breath Of The Dragon.md
+++ b/content/Mechanics/Feats/Breath Of The Dragon.md
@@ -8,6 +8,5 @@ tags:
---
# Breath Of The Dragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use a powerful breath weapon, much like the dragon you emulate. You gain the _[[Dragon Breath]]_ sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.
diff --git a/content/Mechanics/Feats/Breath of Calamity.md b/content/Mechanics/Feats/Breath of Calamity.md
index 5c800df28..e4f99ce7f 100755
--- a/content/Mechanics/Feats/Breath of Calamity.md
+++ b/content/Mechanics/Feats/Breath of Calamity.md
@@ -8,6 +8,5 @@ tags:
---
# Breath of Calamity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your roar shakes the earth and splits the heavens. Once per day, you can cast _[[Chain Lightning]]_ as a 7th-level innate occult spell. Any creature that critically fails its save against the spell is [[Blinded]] and [[Deafened]] for 1 round.
diff --git a/content/Mechanics/Feats/Breath of Hungry Death.md b/content/Mechanics/Feats/Breath of Hungry Death.md
index f81cfc558..32af0d55c 100755
--- a/content/Mechanics/Feats/Breath of Hungry Death.md
+++ b/content/Mechanics/Feats/Breath of Hungry Death.md
@@ -8,7 +8,6 @@ tags:
---
# Breath of Hungry Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** Once per hour
diff --git a/content/Mechanics/Feats/Briar Battler.md b/content/Mechanics/Feats/Briar Battler.md
index ce5837d07..dd262a2ac 100755
--- a/content/Mechanics/Feats/Briar Battler.md
+++ b/content/Mechanics/Feats/Briar Battler.md
@@ -8,6 +8,5 @@ tags:
---
# Briar Battler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage. When you're in difficult terrain from an environmental feature, you can [[Take Cover]], even if the feature wouldn't ordinarily be large enough for you to Take Cover.
diff --git a/content/Mechanics/Feats/Bright Lion Dedication.md b/content/Mechanics/Feats/Bright Lion Dedication.md
index b674b7b6d..1a549ea58 100755
--- a/content/Mechanics/Feats/Bright Lion Dedication.md
+++ b/content/Mechanics/Feats/Bright Lion Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Bright Lion Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** [[Bright Lion]] background
diff --git a/content/Mechanics/Feats/Brightness Seeker.md b/content/Mechanics/Feats/Brightness Seeker.md
index b689f72e2..81ff36316 100755
--- a/content/Mechanics/Feats/Brightness Seeker.md
+++ b/content/Mechanics/Feats/Brightness Seeker.md
@@ -8,6 +8,5 @@ tags:
---
# Brightness Seeker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast _[[Augury]]_ as an innate divine spell. Unless the result of the _augury_ was "nothing," you gain the [[Call Upon the Brightness]] reaction for the next 30 minutes.
diff --git a/content/Mechanics/Feats/Brightsoul.md b/content/Mechanics/Feats/Brightsoul.md
index 1e9db5f15..070f5cdef 100755
--- a/content/Mechanics/Feats/Brightsoul.md
+++ b/content/Mechanics/Feats/Brightsoul.md
@@ -8,6 +8,5 @@ tags:
---
# Brightsoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The fire inside you asserts itself as beaming, radiant light. Your body is naturally luminescent, glowing with the effects of a primal _[[Light]]_ cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. The light is involuntary and constant; if counteracted, it returns in `dice: 1d4` rounds. You suffer a -2 circumstance penalty on Stealth checks to Hide or Sneak and gain a +1 circumstance bonus on saves against light effects and effects that inflict the [[Blinded]] or [[Dazzled]] conditions.
diff --git a/content/Mechanics/Feats/Brilliant Crafter.md b/content/Mechanics/Feats/Brilliant Crafter.md
index 09b74851b..4c9fcbb7c 100755
--- a/content/Mechanics/Feats/Brilliant Crafter.md
+++ b/content/Mechanics/Feats/Brilliant Crafter.md
@@ -8,6 +8,5 @@ tags:
---
# Brilliant Crafter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your skill at crafting is unparalleled. You become an expert in Crafting. At 7th level you become a master in Crafting, and at 15th level, you become legendary in Crafting and you become an expert in your inventor class DC.
diff --git a/content/Mechanics/Feats/Brine May.md b/content/Mechanics/Feats/Brine May.md
index 3de464b69..bd492a370 100755
--- a/content/Mechanics/Feats/Brine May.md
+++ b/content/Mechanics/Feats/Brine May.md
@@ -8,6 +8,5 @@ tags:
---
# Brine May
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mother was a sea hag, granting you one sea-green or blue eye. You find comfort both in the sea and on the shore. Whenever you roll a success on an Athletics check to [[Swim]], you get a critical success instead. If you end your turn in water without having succeeded at a Swim action that round, you don't sink (but you might still be moved by the current).
diff --git a/content/Mechanics/Feats/Brinesoul.md b/content/Mechanics/Feats/Brinesoul.md
index 6a051aae8..6f716d7f4 100755
--- a/content/Mechanics/Feats/Brinesoul.md
+++ b/content/Mechanics/Feats/Brinesoul.md
@@ -8,6 +8,5 @@ tags:
---
# Brinesoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean. You gain the [[Salt Wound]] reaction.
diff --git a/content/Mechanics/Feats/Bristle.md b/content/Mechanics/Feats/Bristle.md
index 4db3baf47..256d4a97c 100755
--- a/content/Mechanics/Feats/Bristle.md
+++ b/content/Mechanics/Feats/Bristle.md
@@ -8,7 +8,6 @@ tags:
---
# Bristle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You curl into a posture that splays out your bone spines. You gain a +1 circumstance to AC until the start of your next turn.
diff --git a/content/Mechanics/Feats/Broadside Buckos.md b/content/Mechanics/Feats/Broadside Buckos.md
index 0521e9510..243ba3f04 100755
--- a/content/Mechanics/Feats/Broadside Buckos.md
+++ b/content/Mechanics/Feats/Broadside Buckos.md
@@ -8,6 +8,5 @@ tags:
---
# Broadside Buckos
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew. During your daily preparations, you can name up to five crewmates you will be working with that day. If an enemy is within reach of you and at least two of your crewmates, that enemy is [[Off-Guard]] against you.
diff --git a/content/Mechanics/Feats/Brutal Beating.md b/content/Mechanics/Feats/Brutal Beating.md
index 1ad60b64b..892bbd351 100755
--- a/content/Mechanics/Feats/Brutal Beating.md
+++ b/content/Mechanics/Feats/Brutal Beating.md
@@ -8,6 +8,5 @@ tags:
---
# Brutal Beating
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your critical hits shakes your foes' confidence. Whenever your Strike is a critical hit and deals damage, the target is [[Frightened|Frightened 1]].
diff --git a/content/Mechanics/Feats/Brutal Bully.md b/content/Mechanics/Feats/Brutal Bully.md
index 24ad860c8..e354870d4 100755
--- a/content/Mechanics/Feats/Brutal Bully.md
+++ b/content/Mechanics/Feats/Brutal Bully.md
@@ -8,6 +8,5 @@ tags:
---
# Brutal Bully
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.
diff --git a/content/Mechanics/Feats/Brutal Critical.md b/content/Mechanics/Feats/Brutal Critical.md
index 169892b2a..5889158d2 100755
--- a/content/Mechanics/Feats/Brutal Critical.md
+++ b/content/Mechanics/Feats/Brutal Critical.md
@@ -8,6 +8,5 @@ tags:
---
# Brutal Critical
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your critical hits are particularly devastating. On a critical hit with a melee Strike, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice.
diff --git a/content/Mechanics/Feats/Brutal Finish.md b/content/Mechanics/Feats/Brutal Finish.md
index 07c43cb82..66e0cb758 100755
--- a/content/Mechanics/Feats/Brutal Finish.md
+++ b/content/Mechanics/Feats/Brutal Finish.md
@@ -8,7 +8,6 @@ tags:
---
# Brutal Finish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a melee weapon in two hands.
diff --git a/content/Mechanics/Feats/Brutish Shove.md b/content/Mechanics/Feats/Brutish Shove.md
index 6badedfb3..953f6590d 100755
--- a/content/Mechanics/Feats/Brutish Shove.md
+++ b/content/Mechanics/Feats/Brutish Shove.md
@@ -8,7 +8,6 @@ tags:
---
# Brutish Shove
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a two-handed melee weapon.
diff --git a/content/Mechanics/Feats/Buckler Dance.md b/content/Mechanics/Feats/Buckler Dance.md
index ea6eb6668..4401108e6 100755
--- a/content/Mechanics/Feats/Buckler Dance.md
+++ b/content/Mechanics/Feats/Buckler Dance.md
@@ -8,7 +8,6 @@ tags:
---
# Buckler Dance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a [[Buckler]].
diff --git a/content/Mechanics/Feats/Buckler Expertise.md b/content/Mechanics/Feats/Buckler Expertise.md
index 2fbb2a6c6..06f3953b9 100755
--- a/content/Mechanics/Feats/Buckler Expertise.md
+++ b/content/Mechanics/Feats/Buckler Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Buckler Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned a flexible way to position your buckler to provide more protection. When you [[Raise a Shield]] to gain a circumstance bonus to AC from a [[Buckler]], increase the bonus from +1 to +2.
diff --git a/content/Mechanics/Feats/Built-In Tools.md b/content/Mechanics/Feats/Built-In Tools.md
index 5379b2121..cba3aa872 100755
--- a/content/Mechanics/Feats/Built-In Tools.md
+++ b/content/Mechanics/Feats/Built-In Tools.md
@@ -8,6 +8,5 @@ tags:
---
# Built-In Tools
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've built tools into your innovation so you can access and use them easily. When you take this feat, choose up to two sets of tools you own, such as thieves' tools or healer's tools, that weigh a total of 2 Bulk or less. These tools become part of your innovation. The innovation's Bulk doesn't increase from this addition. As long as you are wielding, wearing, or adjacent to your innovation, you have the same quick access to these tools as the tools you are wearing, and they don't count against the usual limit of tools you can wear.
diff --git a/content/Mechanics/Feats/Bullet Dancer Burn.md b/content/Mechanics/Feats/Bullet Dancer Burn.md
index 9d0cb1cec..03d818a79 100755
--- a/content/Mechanics/Feats/Bullet Dancer Burn.md
+++ b/content/Mechanics/Feats/Bullet Dancer Burn.md
@@ -8,7 +8,6 @@ tags:
---
# Bullet Dancer Burn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a firearm with an attached bayonet or reinforced stock.
diff --git a/content/Mechanics/Feats/Bullet Dancer Dedication.md b/content/Mechanics/Feats/Bullet Dancer Dedication.md
index 47fe8d218..213c96384 100755
--- a/content/Mechanics/Feats/Bullet Dancer Dedication.md
+++ b/content/Mechanics/Feats/Bullet Dancer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Bullet Dancer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to synchronize traditional martial arts and guns. You gain the [[Bullet Dancer Stance]] action. Whenever your proficiency in any weapon increases to expert or beyond, you gain that new proficiency with bayonets, reinforced stocks, simple firearms and unarmed attacks.
diff --git a/content/Mechanics/Feats/Bullet Dancer Reload.md b/content/Mechanics/Feats/Bullet Dancer Reload.md
index 087344904..f7d403866 100755
--- a/content/Mechanics/Feats/Bullet Dancer Reload.md
+++ b/content/Mechanics/Feats/Bullet Dancer Reload.md
@@ -8,7 +8,6 @@ tags:
---
# Bullet Dancer Reload
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Bullet Dancer Stance.
diff --git a/content/Mechanics/Feats/Bullet Split.md b/content/Mechanics/Feats/Bullet Split.md
index d7b281fbe..d8b231a05 100755
--- a/content/Mechanics/Feats/Bullet Split.md
+++ b/content/Mechanics/Feats/Bullet Split.md
@@ -8,7 +8,6 @@ tags:
---
# Bullet Split
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a firearm or crossbow in one hand and a slashing (or versatile S) melee weapon in the other.
diff --git a/content/Mechanics/Feats/Bullseye.md b/content/Mechanics/Feats/Bullseye.md
index 262dde44d..cc135de05 100755
--- a/content/Mechanics/Feats/Bullseye.md
+++ b/content/Mechanics/Feats/Bullseye.md
@@ -8,6 +8,5 @@ tags:
---
# Bullseye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You carefully take aim to avoid your foe's concealment and cover. On your next Strike with a thrown weapon before the end of your turn, you gain a +1 circumstance bonus to your attack roll and ignore your target's [[Concealed]] condition, as well as the target's lesser cover or standard cover; if the target had greater cover, they instead have only standard cover against the Strike.
diff --git a/content/Mechanics/Feats/Bullying Staff.md b/content/Mechanics/Feats/Bullying Staff.md
index 8a487a4f9..bfd9386db 100755
--- a/content/Mechanics/Feats/Bullying Staff.md
+++ b/content/Mechanics/Feats/Bullying Staff.md
@@ -8,7 +8,6 @@ tags:
---
# Bullying Staff
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding your staff.
diff --git a/content/Mechanics/Feats/Burn It!.md b/content/Mechanics/Feats/Burn It!.md
index 81d71b6c9..416b25305 100755
--- a/content/Mechanics/Feats/Burn It!.md
+++ b/content/Mechanics/Feats/Burn It!.md
@@ -8,6 +8,5 @@ tags:
---
# Burn It!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's rank or one-quarter the item's level (minimum bonus +1). You also gain a +1 status bonus to any persistent fire damage you deal.
diff --git a/content/Mechanics/Feats/Burning Jet.md b/content/Mechanics/Feats/Burning Jet.md
index 3bf0737bb..f7c2f755e 100755
--- a/content/Mechanics/Feats/Burning Jet.md
+++ b/content/Mechanics/Feats/Burning Jet.md
@@ -8,7 +8,6 @@ tags:
---
# Burning Jet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A condensed burst of flame shoots behind you, propelling you forward with its sheer force. Stride up to 40 feet in a straight line. Movement from this impulse ignores difficult terrain and doesn't trigger reactions.
diff --git a/content/Mechanics/Feats/Burning Spell.md b/content/Mechanics/Feats/Burning Spell.md
index 8d29ef553..4a16de1af 100755
--- a/content/Mechanics/Feats/Burning Spell.md
+++ b/content/Mechanics/Feats/Burning Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Burning Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enhance your spell with elemental fire, causing it to set the target on fire. If the next action you use is to Cast a non-cantrip Spell that deals damage at a single target, the spell deals additional [[Persistent Damage|Persistent Fire Damage]] equal to the spell rank, in addition to its other effects. This has no effect if the spell already deals persistent fire damage. The spell gains the fire trait.
diff --git a/content/Mechanics/Feats/Burrowing Form.md b/content/Mechanics/Feats/Burrowing Form.md
index 0e7095a74..904bd42cd 100755
--- a/content/Mechanics/Feats/Burrowing Form.md
+++ b/content/Mechanics/Feats/Burrowing Form.md
@@ -8,6 +8,5 @@ tags:
---
# Burrowing Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Butterfly Blade Dedication.md b/content/Mechanics/Feats/Butterfly Blade Dedication.md
index 000776b82..aff01022b 100755
--- a/content/Mechanics/Feats/Butterfly Blade Dedication.md
+++ b/content/Mechanics/Feats/Butterfly Blade Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Butterfly Blade Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Defeat a member of the Butterfly Blades in a sanctioned bout.
diff --git a/content/Mechanics/Feats/Butterfly's Kiss.md b/content/Mechanics/Feats/Butterfly's Kiss.md
index 2a4851dcb..5f7207961 100755
--- a/content/Mechanics/Feats/Butterfly's Kiss.md
+++ b/content/Mechanics/Feats/Butterfly's Kiss.md
@@ -8,6 +8,5 @@ tags:
---
# Butterfly's Kiss
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can make nonlethal Strikes with a butterfly sword without taking a penalty.
diff --git a/content/Mechanics/Feats/Butterfly's Sting.md b/content/Mechanics/Feats/Butterfly's Sting.md
index c167f5fd1..56a8a4c03 100755
--- a/content/Mechanics/Feats/Butterfly's Sting.md
+++ b/content/Mechanics/Feats/Butterfly's Sting.md
@@ -8,6 +8,5 @@ tags:
---
# Butterfly's Sting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Sneak Attack]] class feature. You don't increase the number of dice as you gain levels.
diff --git a/content/Mechanics/Feats/Cackle.md b/content/Mechanics/Feats/Cackle.md
index 634ab9f54..7ad09c655 100755
--- a/content/Mechanics/Feats/Cackle.md
+++ b/content/Mechanics/Feats/Cackle.md
@@ -8,6 +8,5 @@ tags:
---
# Cackle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron's power fills you with confidence, letting you sustain a magical working even as a quick burst of laughter leaves your lips. You learn the [[Cackle]] hex.
diff --git a/content/Mechanics/Feats/Cadence Call.md b/content/Mechanics/Feats/Cadence Call.md
index 8f55e5660..f7ec8498f 100755
--- a/content/Mechanics/Feats/Cadence Call.md
+++ b/content/Mechanics/Feats/Cadence Call.md
@@ -8,7 +8,6 @@ tags:
---
# Cadence Call
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Calaca's Showstopper.md b/content/Mechanics/Feats/Calaca's Showstopper.md
index b770922ff..571260de3 100755
--- a/content/Mechanics/Feats/Calaca's Showstopper.md
+++ b/content/Mechanics/Feats/Calaca's Showstopper.md
@@ -8,7 +8,6 @@ tags:
---
# Calaca's Showstopper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Calcifying Sand.md b/content/Mechanics/Feats/Calcifying Sand.md
index 6d927762c..4a01307bc 100755
--- a/content/Mechanics/Feats/Calcifying Sand.md
+++ b/content/Mechanics/Feats/Calcifying Sand.md
@@ -8,7 +8,6 @@ tags:
---
# Calcifying Sand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature damages you with an attack using an unarmed attack or a non-reach melee weapon.
diff --git a/content/Mechanics/Feats/Calculated Splash.md b/content/Mechanics/Feats/Calculated Splash.md
index 4c9a879cc..0b1aefa66 100755
--- a/content/Mechanics/Feats/Calculated Splash.md
+++ b/content/Mechanics/Feats/Calculated Splash.md
@@ -8,6 +8,5 @@ tags:
---
# Calculated Splash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.
diff --git a/content/Mechanics/Feats/Call And Response.md b/content/Mechanics/Feats/Call And Response.md
index 903e18eb7..c78208673 100755
--- a/content/Mechanics/Feats/Call And Response.md
+++ b/content/Mechanics/Feats/Call And Response.md
@@ -8,6 +8,5 @@ tags:
---
# Call And Response
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your composition takes the form of a call-and-response chant that lets your allies continue the effect without you. If your next action is to cast a composition cantrip with a duration of 1 round, it becomes a call. While the spell is active, one ally of your choice affected by the spell can respond to your call as a single action that has the auditory and concentrate traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect.
diff --git a/content/Mechanics/Feats/Call Gun.md b/content/Mechanics/Feats/Call Gun.md
index 949a6d7c7..4feec90e8 100755
--- a/content/Mechanics/Feats/Call Gun.md
+++ b/content/Mechanics/Feats/Call Gun.md
@@ -8,6 +8,5 @@ tags:
---
# Call Gun
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location. During your daily preparations, choose a single crossbow or firearm. Until your next daily preparations, you can use the [[Call Gun]] action to call the gun to your hand.
diff --git a/content/Mechanics/Feats/Call Implement.md b/content/Mechanics/Feats/Call Implement.md
index 6e6392683..bec5dc808 100755
--- a/content/Mechanics/Feats/Call Implement.md
+++ b/content/Mechanics/Feats/Call Implement.md
@@ -8,7 +8,6 @@ tags:
---
# Call Implement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a free hand.
diff --git a/content/Mechanics/Feats/Call Of The Green Man.md b/content/Mechanics/Feats/Call Of The Green Man.md
index 8d6b78a3e..3b979f767 100755
--- a/content/Mechanics/Feats/Call Of The Green Man.md
+++ b/content/Mechanics/Feats/Call Of The Green Man.md
@@ -8,6 +8,5 @@ tags:
---
# Call Of The Green Man
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call forth nearby nature spirits to augment your body. Once per day, you can cast [[Plant Form]] as a 5th-rank primal innate spell. When you reach 17th level, you can heighten the spell to 6th rank when you cast it.
diff --git a/content/Mechanics/Feats/Call The Worm.md b/content/Mechanics/Feats/Call The Worm.md
index c268694be..8f7d3eb52 100755
--- a/content/Mechanics/Feats/Call The Worm.md
+++ b/content/Mechanics/Feats/Call The Worm.md
@@ -8,6 +8,5 @@ tags:
---
# Call The Worm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain _[[Summon Animal]]_, heightened to 9th level, as an innate primal spell that you can cast once per day, but can only summon a [[Purple-Worm]]. At 20th level, you can summon an elite purple worm instead.
diff --git a/content/Mechanics/Feats/Call Ursine Ally.md b/content/Mechanics/Feats/Call Ursine Ally.md
index 2fb0347f9..c86645cd2 100755
--- a/content/Mechanics/Feats/Call Ursine Ally.md
+++ b/content/Mechanics/Feats/Call Ursine Ally.md
@@ -8,7 +8,6 @@ tags:
---
# Call Ursine Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Call Wizardly Tools.md b/content/Mechanics/Feats/Call Wizardly Tools.md
index 13eb963e6..a6b5e579a 100755
--- a/content/Mechanics/Feats/Call Wizardly Tools.md
+++ b/content/Mechanics/Feats/Call Wizardly Tools.md
@@ -8,6 +8,5 @@ tags:
---
# Call Wizardly Tools
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're mystically connected to your wizardly tools, ensuring you can always find them when you've misplaced them. You teleport your bonded item or spellbook to you. It arrives in your hand if you have a free hand or at your feet if you don't. The item must be within 1 mile and have 1 Bulk or less.
diff --git a/content/Mechanics/Feats/Call Worm Spirit.md b/content/Mechanics/Feats/Call Worm Spirit.md
index 50a519727..f3f26ae87 100755
--- a/content/Mechanics/Feats/Call Worm Spirit.md
+++ b/content/Mechanics/Feats/Call Worm Spirit.md
@@ -8,7 +8,6 @@ tags:
---
# Call Worm Spirit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Call Your Shot.md b/content/Mechanics/Feats/Call Your Shot.md
index 3e73a64c0..2eeea4860 100755
--- a/content/Mechanics/Feats/Call Your Shot.md
+++ b/content/Mechanics/Feats/Call Your Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Call Your Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you successfully Play to the Crowd, add the following to the list of benefits you can choose from:
diff --git a/content/Mechanics/Feats/Call of the Wild.md b/content/Mechanics/Feats/Call of the Wild.md
index 8ac2b6b6f..0a49433cc 100755
--- a/content/Mechanics/Feats/Call of the Wild.md
+++ b/content/Mechanics/Feats/Call of the Wild.md
@@ -8,6 +8,5 @@ tags:
---
# Call of the Wild
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace a spell you've prepared in one of your druid spell slots with a [[Summon Animal]] or [[Summon Plant or Fungus]] spell of the same rank.
diff --git a/content/Mechanics/Feats/Call the Hurricane.md b/content/Mechanics/Feats/Call the Hurricane.md
index 7750d56b6..d82338c67 100755
--- a/content/Mechanics/Feats/Call the Hurricane.md
+++ b/content/Mechanics/Feats/Call the Hurricane.md
@@ -8,7 +8,6 @@ tags:
---
# Call the Hurricane
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Massive waves spiral around you, with you as the eye of the hurricane. The waves appear in a 20 foot emanation, or a 30 foot emanation if you're in a body of water. Each creature in the area takes 6d8 bludgeoning damage with a DC resolve reflex save against your class DC. A creature that fails its save is battered by the waves and pushed 10 feet (or 20 feet on a critical failure).
diff --git a/content/Mechanics/Feats/Called Shot.md b/content/Mechanics/Feats/Called Shot.md
index f748d5a6b..c1c99004a 100755
--- a/content/Mechanics/Feats/Called Shot.md
+++ b/content/Mechanics/Feats/Called Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Called Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You target a specific area of your foe's anatomy to debilitating effect. Declare a part of your foe's anatomy to target and make a ranged weapon Strike. If you hit and deal damage, the target takes one of the following effects, based on the body part you targeted. The GM should use the stated effects as a guideline when attacking creatures with stranger anatomy-for instance, applying the “arms” effect to a creature's tentacles if those are what the creature uses to attack.
diff --git a/content/Mechanics/Feats/Called.md b/content/Mechanics/Feats/Called.md
index f4f8917c7..5046fbe3c 100755
--- a/content/Mechanics/Feats/Called.md
+++ b/content/Mechanics/Feats/Called.md
@@ -8,6 +8,5 @@ tags:
---
# Called
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've heard the Call, and by resisting it, you've developed a bulwark against effects that target your mind. You gain a +1 circumstance bonus to Will saving throws against mental effects. If you roll a success on your saving throw against a mental effect that would make you [[Controlled]], you get a critical success instead.
diff --git a/content/Mechanics/Feats/Callow May.md b/content/Mechanics/Feats/Callow May.md
index 63be7794d..3c118ea7e 100755
--- a/content/Mechanics/Feats/Callow May.md
+++ b/content/Mechanics/Feats/Callow May.md
@@ -8,6 +8,5 @@ tags:
---
# Callow May
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are among the most common of changelings—those born to sweet hags—and a vibrant green eye signifies that parentage. Your mother's manipulative nature and versatile voice gives you an edge when deceiving others. You gain the [[Charming Liar]] skill feat. If you roll Deception for initiative, foes in that combat encounter that haven't acted yet are [[Off-Guard]] against you.
diff --git a/content/Mechanics/Feats/Calm and Centered.md b/content/Mechanics/Feats/Calm and Centered.md
index 7431efa02..f8d1c1992 100755
--- a/content/Mechanics/Feats/Calm and Centered.md
+++ b/content/Mechanics/Feats/Calm and Centered.md
@@ -8,6 +8,5 @@ tags:
---
# Calm and Centered
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your occult connection to the world helps you deal with being [[Frightened]] or [[Stupefied]]. When your frightened or stupefied condition values would decrease, decrease the value by 2.
diff --git a/content/Mechanics/Feats/Camouflage.md b/content/Mechanics/Feats/Camouflage.md
index 5b76e03aa..9804f63b7 100755
--- a/content/Mechanics/Feats/Camouflage.md
+++ b/content/Mechanics/Feats/Camouflage.md
@@ -8,6 +8,5 @@ tags:
---
# Camouflage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You alter your appearance to blend in to the wilderness. In natural terrain, you can [[Hide]] and [[Sneak]] even without cover or being [[Concealed]].
diff --git a/content/Mechanics/Feats/Can't Fall Here.md b/content/Mechanics/Feats/Can't Fall Here.md
index ae61f836f..caf5699d9 100755
--- a/content/Mechanics/Feats/Can't Fall Here.md
+++ b/content/Mechanics/Feats/Can't Fall Here.md
@@ -8,7 +8,6 @@ tags:
---
# Can't Fall Here
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Can't You See_.md b/content/Mechanics/Feats/Can't You See_.md
index 236b8da62..ec1adef4b 100755
--- a/content/Mechanics/Feats/Can't You See_.md
+++ b/content/Mechanics/Feats/Can't You See_.md
@@ -8,6 +8,5 @@ tags:
---
# Can't You See?
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The eye rebels, the mind recoils-no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land. A character who attempts to Point Out your location must attempt a DC 14 flat. If they fail, their allies misunderstand them and aren't sure where you are. On a critical failure, their allies think they pointed you out in a different location entirely, chosen by the GM. Similarly, when a creature critically fails to [[Seek]] you while you're [[Hidden]] to or undetected by it, it thinks you're in a different location chosen by the GM. In either case, you appear to be hidden to a creature that thinks you're in a different location, though you're actually undetected by it for targeting and further uses of the Seek action.
diff --git a/content/Mechanics/Feats/Cannibalize Magic.md b/content/Mechanics/Feats/Cannibalize Magic.md
index e27e631fe..de58a6e60 100755
--- a/content/Mechanics/Feats/Cannibalize Magic.md
+++ b/content/Mechanics/Feats/Cannibalize Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Cannibalize Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. You can draw power from your magical equipment to replenish your health. You drain one of your invested items, in the process regaining Hit Points equal to double the item's level. In addition, you can attempt a counteract check with a total bonus equal to 10 + the drained item's level against one effect that gave you the [[Drained 1|Drained]], [[Doomed]], [[Enfeebled 1|Enfeebled]], [[Fatigued]], or [[Slowed|Slowed]] condition. If you succeed, you reduce the chosen condition's value by 1. An item drained by this action becomes non-magical until the next time you make your daily preparations.
diff --git a/content/Mechanics/Feats/Cannon Corner Shot.md b/content/Mechanics/Feats/Cannon Corner Shot.md
index 16f38c42c..497926a35 100755
--- a/content/Mechanics/Feats/Cannon Corner Shot.md
+++ b/content/Mechanics/Feats/Cannon Corner Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Cannon Corner Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine. If you personally contribute an additional Load action to the siege weapon's loading, above the minimum, you can change a burst into a line twice as long as the size of the burst, or vice versa (so a 10 foot burst turns into a 20 foot line, or a 20 foot line turns into a 10 foot burst).
diff --git a/content/Mechanics/Feats/Canny Acumen.md b/content/Mechanics/Feats/Canny Acumen.md
index 9c1072829..3deb947fd 100755
--- a/content/Mechanics/Feats/Canny Acumen.md
+++ b/content/Mechanics/Feats/Canny Acumen.md
@@ -8,6 +8,5 @@ tags:
---
# Canny Acumen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.
diff --git a/content/Mechanics/Feats/Canopy Sight.md b/content/Mechanics/Feats/Canopy Sight.md
index a978ffe99..5af854b77 100755
--- a/content/Mechanics/Feats/Canopy Sight.md
+++ b/content/Mechanics/Feats/Canopy Sight.md
@@ -8,6 +8,5 @@ tags:
---
# Canopy Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can see equally well even in dense jungles where only a small amount of light shines through. You gain low-light vision.
diff --git a/content/Mechanics/Feats/Cantorian Reinforcement.md b/content/Mechanics/Feats/Cantorian Reinforcement.md
index 7fae0cb5c..c2719ce8e 100755
--- a/content/Mechanics/Feats/Cantorian Reinforcement.md
+++ b/content/Mechanics/Feats/Cantorian Reinforcement.md
@@ -8,6 +8,5 @@ tags:
---
# Cantorian Reinforcement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. When you succeed at a saving throw against a disease or poison, you reduce the stage by 2 (or 1 for a virulent disease or poison), and when you critically succeed, you reduce the stage by 3 (or 2 for a virulent disease or poison).
diff --git a/content/Mechanics/Feats/Cantorian Rejuvenation.md b/content/Mechanics/Feats/Cantorian Rejuvenation.md
index 35400c657..b4cfb741a 100755
--- a/content/Mechanics/Feats/Cantorian Rejuvenation.md
+++ b/content/Mechanics/Feats/Cantorian Rejuvenation.md
@@ -8,7 +8,6 @@ tags:
---
# Cantorian Rejuvenation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Cantorian Restoration.md b/content/Mechanics/Feats/Cantorian Restoration.md
index 2cc0f3ad9..55c58fc07 100755
--- a/content/Mechanics/Feats/Cantorian Restoration.md
+++ b/content/Mechanics/Feats/Cantorian Restoration.md
@@ -8,7 +8,6 @@ tags:
---
# Cantorian Restoration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Cantrip Casting.md b/content/Mechanics/Feats/Cantrip Casting.md
index fc4e14f52..43cc01177 100755
--- a/content/Mechanics/Feats/Cantrip Casting.md
+++ b/content/Mechanics/Feats/Cantrip Casting.md
@@ -8,6 +8,5 @@ tags:
---
# Cantrip Casting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You increase your ability to cast simple spells. You gain two additional cantrips from the tradition matching your trait.
diff --git a/content/Mechanics/Feats/Cantrip Expansion.md b/content/Mechanics/Feats/Cantrip Expansion.md
index 4323dbe8b..a0d13cc5b 100755
--- a/content/Mechanics/Feats/Cantrip Expansion.md
+++ b/content/Mechanics/Feats/Cantrip Expansion.md
@@ -8,7 +8,6 @@ tags:
---
# Cantrip Expansion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Bard, Oracle, Sorcerer** Study broadens your range of simple spells.
diff --git a/content/Mechanics/Feats/Captivating Curiosity.md b/content/Mechanics/Feats/Captivating Curiosity.md
index 074c8e333..0d1ae2256 100755
--- a/content/Mechanics/Feats/Captivating Curiosity.md
+++ b/content/Mechanics/Feats/Captivating Curiosity.md
@@ -8,6 +8,5 @@ tags:
---
# Captivating Curiosity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can snare the attentions of onlookers with your unique appearance. You can cast _[[Enthrall]]_ as a 3rd-level occult innate spell once per day.
diff --git a/content/Mechanics/Feats/Captivating Intensity.md b/content/Mechanics/Feats/Captivating Intensity.md
index dd81286d3..9e8669d98 100755
--- a/content/Mechanics/Feats/Captivating Intensity.md
+++ b/content/Mechanics/Feats/Captivating Intensity.md
@@ -8,6 +8,5 @@ tags:
---
# Captivating Intensity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to captivate others has grown, and you can use your captivator abilities more often. You seem to never run out of the ability to fascinate or distract. You can cast each occult innate spell granted by captivator archetype feats one additional time per day. You can do this for spells of all levels granted, other than your two highest spell levels from non-cantrip captivator spells. If you have Heightened Captivation, you can Cast the chosen Spell a second time each day, though one of the two times you cast it, it's heightened two levels lower than your highest level of non-cantrip captivator spells, as long as the spell can be cast at that spell level.
diff --git a/content/Mechanics/Feats/Captivator Dedication.md b/content/Mechanics/Feats/Captivator Dedication.md
index 59d6c93a3..7797d14f1 100755
--- a/content/Mechanics/Feats/Captivator Dedication.md
+++ b/content/Mechanics/Feats/Captivator Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Captivator Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to captivate others borders on the preternatural. You are seldom at a loss in social situations, and you can create minor enchantments or illusions. Choose Deception or Diplomacy. You become trained in that skill, or become an expert if you were already trained.
diff --git a/content/Mechanics/Feats/Capture Magic.md b/content/Mechanics/Feats/Capture Magic.md
index 5cc165c52..c4149cb7d 100755
--- a/content/Mechanics/Feats/Capture Magic.md
+++ b/content/Mechanics/Feats/Capture Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Capture Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.
diff --git a/content/Mechanics/Feats/Caravan Leader.md b/content/Mechanics/Feats/Caravan Leader.md
index d6d386d9d..da8ecc912 100755
--- a/content/Mechanics/Feats/Caravan Leader.md
+++ b/content/Mechanics/Feats/Caravan Leader.md
@@ -8,7 +8,6 @@ tags:
---
# Caravan Leader
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to get the most effort out of your allies on the road.
diff --git a/content/Mechanics/Feats/Careful Explorer.md b/content/Mechanics/Feats/Careful Explorer.md
index 54bb04c3d..8abbaf788 100755
--- a/content/Mechanics/Feats/Careful Explorer.md
+++ b/content/Mechanics/Feats/Careful Explorer.md
@@ -8,6 +8,5 @@ tags:
---
# Careful Explorer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've explored enough dusty tombs and hidden vaults to gain a sixth sense about traps, and you sometimes notice them even when you're not trying to. Even if you aren't Searching in exploration mode, you get a check to find traps that normally require you to Search for them. You still need to meet any other requirements to find the trap.
diff --git a/content/Mechanics/Feats/Cartwheel Dodge.md b/content/Mechanics/Feats/Cartwheel Dodge.md
index 418e9881d..62b9e7490 100755
--- a/content/Mechanics/Feats/Cartwheel Dodge.md
+++ b/content/Mechanics/Feats/Cartwheel Dodge.md
@@ -8,7 +8,6 @@ tags:
---
# Cartwheel Dodge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You aren't [[Encumbered]] or overburdened.
diff --git a/content/Mechanics/Feats/Cascade Bearer's Flexibility.md b/content/Mechanics/Feats/Cascade Bearer's Flexibility.md
index 7f745fbba..c2c570dd1 100755
--- a/content/Mechanics/Feats/Cascade Bearer's Flexibility.md
+++ b/content/Mechanics/Feats/Cascade Bearer's Flexibility.md
@@ -8,7 +8,6 @@ tags:
---
# Cascade Bearer's Flexibility
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Cascade Bearer's Spellcasting.md b/content/Mechanics/Feats/Cascade Bearer's Spellcasting.md
index 1cc3f5357..8bf7cba4f 100755
--- a/content/Mechanics/Feats/Cascade Bearer's Spellcasting.md
+++ b/content/Mechanics/Feats/Cascade Bearer's Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Cascade Bearer's Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic. You can select halcyon spells from the divine or occult spell lists in additional to the arcane or primal spell lists, though they are still halcyon spells (so you choose when casting if they are arcane or primal spells). You gain a halcyon cantrip and a halcyon 1st-level spell.
diff --git a/content/Mechanics/Feats/Cascade Countermeasure.md b/content/Mechanics/Feats/Cascade Countermeasure.md
index c909c917b..15abbc1eb 100755
--- a/content/Mechanics/Feats/Cascade Countermeasure.md
+++ b/content/Mechanics/Feats/Cascade Countermeasure.md
@@ -8,7 +8,6 @@ tags:
---
# Cascade Countermeasure
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When in Arcane Cascade, you can make yourself resistant to magic. You learn the _[[Cascade Countermeasure]]_ conflux spell.
diff --git a/content/Mechanics/Feats/Cascading Ray.md b/content/Mechanics/Feats/Cascading Ray.md
index dd26b4d3a..345a697fe 100755
--- a/content/Mechanics/Feats/Cascading Ray.md
+++ b/content/Mechanics/Feats/Cascading Ray.md
@@ -8,7 +8,6 @@ tags:
---
# Cascading Ray
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, sonic, vitality, or void).
diff --git a/content/Mechanics/Feats/Cast Down.md b/content/Mechanics/Feats/Cast Down.md
index 3a6159c4f..9aa6ff1b9 100755
--- a/content/Mechanics/Feats/Cast Down.md
+++ b/content/Mechanics/Feats/Cast Down.md
@@ -8,7 +8,6 @@ tags:
---
# Cast Down
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The sheer force of your faith can bring a foe crashing down. If the next action you use is to cast [[Harm]] or [[Heal]] to damage one creature, the target is knocked [[Prone]] if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.
diff --git a/content/Mechanics/Feats/Cast Out.md b/content/Mechanics/Feats/Cast Out.md
index 9caf60866..66896b100 100755
--- a/content/Mechanics/Feats/Cast Out.md
+++ b/content/Mechanics/Feats/Cast Out.md
@@ -8,6 +8,5 @@ tags:
---
# Cast Out
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attempt to cast a malevolent entity out of the creature or object it's possessing. Roll a counteract check against the possession effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level is half your level rounded up, and your counteract modifier is your Occultism modifier, Religion modifier, or spell DC - 10, whichever is highest. If you succeed, the entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a day
diff --git a/content/Mechanics/Feats/Castigating Weapon.md b/content/Mechanics/Feats/Castigating Weapon.md
index ecd4a9c74..8872acbca 100755
--- a/content/Mechanics/Feats/Castigating Weapon.md
+++ b/content/Mechanics/Feats/Castigating Weapon.md
@@ -8,6 +8,5 @@ tags:
---
# Castigating Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The force of your deity's castigation strengthens your body so you can strike down the enemy and its allies. After you deal spirit damage due to Divine Castigation, your weapon or unarmed Strikes gain your holy or unholy trait and deal additional spirit damage until the end of your turn. The spirit damage is equal to the rank of harm or heal you dealt spirit damage with, and is in addition to any spirit damage the weapon already deals (such as from a holy rune).
diff --git a/content/Mechanics/Feats/Cat Fall.md b/content/Mechanics/Feats/Cat Fall.md
index 28cd8093f..727ec7f11 100755
--- a/content/Mechanics/Feats/Cat Fall.md
+++ b/content/Mechanics/Feats/Cat Fall.md
@@ -8,6 +8,5 @@ tags:
---
# Cat Fall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you're a master. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.
diff --git a/content/Mechanics/Feats/Cat Nap.md b/content/Mechanics/Feats/Cat Nap.md
index 924866841..d73829bdb 100755
--- a/content/Mechanics/Feats/Cat Nap.md
+++ b/content/Mechanics/Feats/Cat Nap.md
@@ -8,7 +8,6 @@ tags:
---
# Cat Nap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can briefly sleep to regain your energy quickly. Once per hour, by sleeping for 10 minutes, you can gain temporary Hit Points equal to your level that last for 10 minutes.
diff --git a/content/Mechanics/Feats/Cat's Luck.md b/content/Mechanics/Feats/Cat's Luck.md
index adab718ac..e93791b67 100755
--- a/content/Mechanics/Feats/Cat's Luck.md
+++ b/content/Mechanics/Feats/Cat's Luck.md
@@ -8,7 +8,6 @@ tags:
---
# Cat's Luck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Catch the Details.md b/content/Mechanics/Feats/Catch the Details.md
index 52222a007..d85184d86 100755
--- a/content/Mechanics/Feats/Catch the Details.md
+++ b/content/Mechanics/Feats/Catch the Details.md
@@ -8,7 +8,6 @@ tags:
---
# Catch the Details
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are quick at recognizing broad details about people and things around you. You are trained in Society and gain the [[Eye For Numbers]] skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Catchy Tune.md b/content/Mechanics/Feats/Catchy Tune.md
index e4d5d2d7f..7bd7b6c03 100755
--- a/content/Mechanics/Feats/Catchy Tune.md
+++ b/content/Mechanics/Feats/Catchy Tune.md
@@ -8,7 +8,6 @@ tags:
---
# Catchy Tune
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You create a tune so catchy, your foes can't help but dance along. Attempt a performance check against the Will DCs of all enemies in a 30 foot emanation.
diff --git a/content/Mechanics/Feats/Caterwaul.md b/content/Mechanics/Feats/Caterwaul.md
index f3bdecd45..eb6e2ef2d 100755
--- a/content/Mechanics/Feats/Caterwaul.md
+++ b/content/Mechanics/Feats/Caterwaul.md
@@ -8,7 +8,6 @@ tags:
---
# Caterwaul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Catfolk Dance.md b/content/Mechanics/Feats/Catfolk Dance.md
index df8d3654b..d45328fdf 100755
--- a/content/Mechanics/Feats/Catfolk Dance.md
+++ b/content/Mechanics/Feats/Catfolk Dance.md
@@ -8,7 +8,6 @@ tags:
---
# Catfolk Dance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a habit of always being in the way when other creatures attempt to move. Attempt an acrobatics check against an adjacent creature's Reflex DC.
diff --git a/content/Mechanics/Feats/Catfolk Lore.md b/content/Mechanics/Feats/Catfolk Lore.md
index 92154b426..6d92e266f 100755
--- a/content/Mechanics/Feats/Catfolk Lore.md
+++ b/content/Mechanics/Feats/Catfolk Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Catfolk Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble.
diff --git a/content/Mechanics/Feats/Catfolk Weapon Expertise.md b/content/Mechanics/Feats/Catfolk Weapon Expertise.md
index 79e51ebdb..b003edfc2 100755
--- a/content/Mechanics/Feats/Catfolk Weapon Expertise.md
+++ b/content/Mechanics/Feats/Catfolk Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Catfolk Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Catfolk Weapon Familiarity.
diff --git a/content/Mechanics/Feats/Catfolk Weapon Familiarity.md b/content/Mechanics/Feats/Catfolk Weapon Familiarity.md
index fe806630a..717a0195d 100755
--- a/content/Mechanics/Feats/Catfolk Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Catfolk Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Catfolk Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You favor weapons that you can use with quick, darting slashes like a cat's claws. You are trained with the [[Hatchet]], [[Kama]], [[Kukri]], [[Scimitar]], and [[Sickle]].
diff --git a/content/Mechanics/Feats/Catfolk Weapon Rake.md b/content/Mechanics/Feats/Catfolk Weapon Rake.md
index 6017b64a0..7859b028d 100755
--- a/content/Mechanics/Feats/Catfolk Weapon Rake.md
+++ b/content/Mechanics/Feats/Catfolk Weapon Rake.md
@@ -8,6 +8,5 @@ tags:
---
# Catfolk Weapon Rake
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to efficiently use weapons that rake across your enemies. Whenever you critically hit using a catfolk weapon or one of the weapons listed in [[Catfolk Weapon Familiarity]], you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Cathartic Focus Spell.md b/content/Mechanics/Feats/Cathartic Focus Spell.md
index ab9f47106..9d9a5161c 100755
--- a/content/Mechanics/Feats/Cathartic Focus Spell.md
+++ b/content/Mechanics/Feats/Cathartic Focus Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Cathartic Focus Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the focus spell listed under your emotion's entry. You can cast it only while in emotional fervor. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus while you use [[Settle Emotions]].
diff --git a/content/Mechanics/Feats/Cathartic Mage Dedication.md b/content/Mechanics/Feats/Cathartic Mage Dedication.md
index 6789872ed..62b0c5c63 100755
--- a/content/Mechanics/Feats/Cathartic Mage Dedication.md
+++ b/content/Mechanics/Feats/Cathartic Mage Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Cathartic Mage Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to harness a particular emotion and mix it into your magic. Choose an emotion to be your catharsis emotion.
diff --git a/content/Mechanics/Feats/Catrina's Presence.md b/content/Mechanics/Feats/Catrina's Presence.md
index ae8e77944..c863ca406 100755
--- a/content/Mechanics/Feats/Catrina's Presence.md
+++ b/content/Mechanics/Feats/Catrina's Presence.md
@@ -8,6 +8,5 @@ tags:
---
# Catrina's Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've adopted the calming presence of catrinas, the festive dead; you might have even danced with a catrina yourself! So long as you are visibly carrying fresh flowers or colorful ribbons somewhere on your person, you can cast _[[Calm]]_ twice per day as a 2nd-level divine innate spell.
diff --git a/content/Mechanics/Feats/Cauldron.md b/content/Mechanics/Feats/Cauldron.md
index b2f80423b..bf798bed8 100755
--- a/content/Mechanics/Feats/Cauldron.md
+++ b/content/Mechanics/Feats/Cauldron.md
@@ -8,7 +8,6 @@ tags:
---
# Cauldron
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can brew magic in your cauldron, creating useful magical concoctions. You can use the Craft activity to create oils and potions. You immediately gain the formulas for four common 1st-level oils or potions. At 4th level and every 2 levels beyond that, you gain the formula for a common oil or potion of that level or lower (a 4th-level potion if you're 4th level, a 6th-level potion if you're 6th level, and so on). If you have a familiar, you can have your familiar learn these formulas rather than storing them in a formula book. Your familiar can learn new formulas in the same way it learns new spells, and these formulas are transferred from a slain familiar to a new familiar in the same way spells are.
diff --git a/content/Mechanics/Feats/Cauterize.md b/content/Mechanics/Feats/Cauterize.md
index 55f0bbe12..4418e51d7 100755
--- a/content/Mechanics/Feats/Cauterize.md
+++ b/content/Mechanics/Feats/Cauterize.md
@@ -8,7 +8,6 @@ tags:
---
# Cauterize
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage.
diff --git a/content/Mechanics/Feats/Cautious Curiosity.md b/content/Mechanics/Feats/Cautious Curiosity.md
index cdf7e849b..c95cb9b37 100755
--- a/content/Mechanics/Feats/Cautious Curiosity.md
+++ b/content/Mechanics/Feats/Cautious Curiosity.md
@@ -8,6 +8,5 @@ tags:
---
# Cautious Curiosity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. You gain _[[Disguise Magic]]_ and _[[Silence]]_ as 2nd-rank arcane or occult innate spells. The tradition of these spells must match the tradition you use for your gnome ancestry options. You can cast each spell once per day and can target only yourself.
diff --git a/content/Mechanics/Feats/Cautious Delver.md b/content/Mechanics/Feats/Cautious Delver.md
index 13ea9c9f7..47b4b8b57 100755
--- a/content/Mechanics/Feats/Cautious Delver.md
+++ b/content/Mechanics/Feats/Cautious Delver.md
@@ -8,7 +8,6 @@ tags:
---
# Cautious Delver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them. You can cast dispel magic, knock, and resist energy as innate spells, each once per day. If you can already cast spells, these spells are of the same tradition.
diff --git a/content/Mechanics/Feats/Cavalier Dedication.md b/content/Mechanics/Feats/Cavalier Dedication.md
index d5b538ff8..ac1b502d8 100755
--- a/content/Mechanics/Feats/Cavalier Dedication.md
+++ b/content/Mechanics/Feats/Cavalier Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Cavalier Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).
diff --git a/content/Mechanics/Feats/Cavalier's Banner.md b/content/Mechanics/Feats/Cavalier's Banner.md
index 03d9e44a3..9f9ee2ffd 100755
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# Cavalier's Banner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have pledged your service to a specific organization or ideal (see Cavalier Pledges, below).
diff --git a/content/Mechanics/Feats/Cavalier's Charge.md b/content/Mechanics/Feats/Cavalier's Charge.md
index 3b4a22f2b..19fff9055 100755
--- a/content/Mechanics/Feats/Cavalier's Charge.md
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# Cavalier's Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are riding your mount.
diff --git a/content/Mechanics/Feats/Cave Climber.md b/content/Mechanics/Feats/Cave Climber.md
index f1d57931e..5e96e880d 100755
--- a/content/Mechanics/Feats/Cave Climber.md
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# Cave Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
After years of clambering through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet.
diff --git a/content/Mechanics/Feats/Ceaseless Shadows.md b/content/Mechanics/Feats/Ceaseless Shadows.md
index c6bcf0c66..8cb4af0cf 100755
--- a/content/Mechanics/Feats/Ceaseless Shadows.md
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# Ceaseless Shadows
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You excel at going unnoticed, especially among a crowd. You no longer need to have cover or be [[Concealed]] to [[Hide]] or [[Sneak]]. If you would have lesser cover from a creature, you gain standard cover instead and can [[Take Cover]]; if you would have standard cover from a creature, you gain greater cover instead.
diff --git a/content/Mechanics/Feats/Cel Rau.md b/content/Mechanics/Feats/Cel Rau.md
index afa953efe..b4ddf75d5 100755
--- a/content/Mechanics/Feats/Cel Rau.md
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# Cel Rau
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion. Your heritage ties you to the Shadow Plane and grants you strange resilience to light and darkness alike.
diff --git a/content/Mechanics/Feats/Celebrity Dedication.md b/content/Mechanics/Feats/Celebrity Dedication.md
index 79439437d..c5974e86e 100755
--- a/content/Mechanics/Feats/Celebrity Dedication.md
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# Celebrity Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect.
diff --git a/content/Mechanics/Feats/Celestial Form.md b/content/Mechanics/Feats/Celestial Form.md
index 78f0a3bd5..62eb7211a 100755
--- a/content/Mechanics/Feats/Celestial Form.md
+++ b/content/Mechanics/Feats/Celestial Form.md
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# Celestial Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take on a celestial countenance, appearing like a type of celestial who serves your deity; for example, as an angel, you would gain a halo and feathery wings.
diff --git a/content/Mechanics/Feats/Celestial Magic.md b/content/Mechanics/Feats/Celestial Magic.md
index 5a7bad853..bb683e5a4 100755
--- a/content/Mechanics/Feats/Celestial Magic.md
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# Celestial Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You possess celestial magic. Choose two of the following spells: _[[Clear Mind]]_, _[[Everlight]]_, _[[Humanoid Form]]_, _[[Revealing Light]]_, _[[Share Life]]_, or _[[Sure Footing]]_. You can use each of the chosen spells once per day as 2nd-rank divine innate spells.
diff --git a/content/Mechanics/Feats/Celestial Mercy.md b/content/Mechanics/Feats/Celestial Mercy.md
index 50464794d..95fbfcc9c 100755
--- a/content/Mechanics/Feats/Celestial Mercy.md
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# Celestial Mercy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150 lp right]]
Your celestial powers allow you to remove lesser afflictions with ease. You can cast _[[Cleanse Affliction]]_ twice per day as a 4th-rank divine innate spell.
diff --git a/content/Mechanics/Feats/Celestial Mount.md b/content/Mechanics/Feats/Celestial Mount.md
index 21f4a9168..e327033d7 100755
--- a/content/Mechanics/Feats/Celestial Mount.md
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# Celestial Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your steed gains incredible celestial powers granted by your deity. It gains darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to unholy. Additionally, it grows wings appropriate to a servitor of your deity (such as metallic wings for an archon), granting it a fly Speed equal to its Speed. It gains the celestial trait and the trait appropriate to the type of servitor it has become (archon, angel, or azata, for example).
diff --git a/content/Mechanics/Feats/Ceremonial Knife.md b/content/Mechanics/Feats/Ceremonial Knife.md
index 7af462261..869e3dd8c 100755
--- a/content/Mechanics/Feats/Ceremonial Knife.md
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# Ceremonial Knife
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have prepared a special knife to direct energies when spellcasting. During your daily preparations, you and your familiar can perform a short ritual over a weapon in the knife group—typically a dagger. This causes the knife to function as a magic wand, containing any one 1st-rank spell your familiar knows. You, and only you, can Activate the knife to Cast the Spell within it, as normal for a wand. You can attempt to overcharge the knife, and this can break or destroy the knife as normal.
diff --git a/content/Mechanics/Feats/Ceremony of Aeon's Guidance.md b/content/Mechanics/Feats/Ceremony of Aeon's Guidance.md
index e54cbec8a..904e9034e 100755
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# Ceremony of Aeon's Guidance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron aeon has allowed you to call upon their gifts to serve their ends. You can cast _[[Augury]]_ and _[[Calm]]_ each once per day as 2nd-level divine innate spells.
diff --git a/content/Mechanics/Feats/Ceremony of Aeon's Shield.md b/content/Mechanics/Feats/Ceremony of Aeon's Shield.md
index e425421e8..1b79b93a5 100755
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# Ceremony of Aeon's Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron aeon graced you with powers of protection. You can cast _[[Resist Energy]]_ and _[[Share Life]]_ each once per day as 2nd-level divine innate spells.
diff --git a/content/Mechanics/Feats/Ceremony of Fortification.md b/content/Mechanics/Feats/Ceremony of Fortification.md
index 0d60bca75..4f434fa42 100755
--- a/content/Mechanics/Feats/Ceremony of Fortification.md
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# Ceremony of Fortification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your exoskeleton arranges itself into an optimal defensive shape. When you use your [[Ceremony of Protection]], you also gain resistance to either bludgeoning, piercing, or slashing damage equal to half your level against the next Strike that hits you and deals one of those types of damage until the start of your next turn.
diff --git a/content/Mechanics/Feats/Ceremony of Growth.md b/content/Mechanics/Feats/Ceremony of Growth.md
index ae1c81ac0..3db997509 100755
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# Ceremony of Growth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can alter your exoskeleton's size. You constantly gain the effects of _[[Enlarge]]_. You can dismiss or resume these effects as an action, which has the concentrate trait.
\ No newline at end of file
diff --git a/content/Mechanics/Feats/Ceremony of Knowledge.md b/content/Mechanics/Feats/Ceremony of Knowledge.md
index 3378c3bcb..90fc62acd 100755
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# Ceremony of Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tap into aeon knowledge. You gain the [[Untrained Improvisation]] general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.
diff --git a/content/Mechanics/Feats/Ceremony of Protection.md b/content/Mechanics/Feats/Ceremony of Protection.md
index 29d6dd9f7..c55904263 100755
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# Ceremony of Protection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You manipulate your exoskeleton to overlap itself. You gain a +1 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Feats/Ceremony of Strengthened Hand.md b/content/Mechanics/Feats/Ceremony of Strengthened Hand.md
index 5bc0eee45..5d8d7edc0 100755
--- a/content/Mechanics/Feats/Ceremony of Strengthened Hand.md
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# Ceremony of Strengthened Hand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your exoskeleton's weapons are even more potent. If you have a claws unarmed attack, it gains the deadly d8 trait. If you have a branch unarmed attack, it gains the shove and trip traits.
diff --git a/content/Mechanics/Feats/Ceremony of Sun's Gift.md b/content/Mechanics/Feats/Ceremony of Sun's Gift.md
index 87345249c..eef2b9a76 100755
--- a/content/Mechanics/Feats/Ceremony of Sun's Gift.md
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# Ceremony of Sun's Gift
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the sun has become an unbreakable bond. You don't become temporarily immune to the effects of your [[Sunlight Healing]], and instead of rolling to recover Hit Points, you gain the maximum number of HP possible (for example, 64 HP instead of 8d8).
diff --git a/content/Mechanics/Feats/Ceremony of Sunlight.md b/content/Mechanics/Feats/Ceremony of Sunlight.md
index dbfe8f32d..3ed907647 100755
--- a/content/Mechanics/Feats/Ceremony of Sunlight.md
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# Ceremony of Sunlight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned how to master the power contained within sunlight, just like the trees that form your body. Your [[Sunlight Healing]] recovers 1d8 Hit Points per level.
diff --git a/content/Mechanics/Feats/Ceremony of the Evened Hand.md b/content/Mechanics/Feats/Ceremony of the Evened Hand.md
index 6da274836..486671ccb 100755
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# Ceremony of the Evened Hand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits or a branch unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group and uses one of your hands.
diff --git a/content/Mechanics/Feats/Certain Strike.md b/content/Mechanics/Feats/Certain Strike.md
index 1799ca092..903bb3fca 100755
--- a/content/Mechanics/Feats/Certain Strike.md
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# Certain Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even when you don't hit squarely, you can still score a glancing blow. Make a melee Strike. It gains the following failure effect.
diff --git a/content/Mechanics/Feats/Chain Infusion.md b/content/Mechanics/Feats/Chain Infusion.md
index 66268403e..d6906a278 100755
--- a/content/Mechanics/Feats/Chain Infusion.md
+++ b/content/Mechanics/Feats/Chain Infusion.md
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# Chain Infusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The elemental matter in your blast keeps reconstituting itself to travel onward, no matter how many bodies it collides with. If your next action is an [[Elemental Blast]] and it hits, attempt a new ranged Elemental Blast from the target against a different creature that's within the blast's range, measuring from the creature you hit. You can keep chaining the blast in this way each time you hit. Your multiple attack penalty applies normally to any blasts in the chain after the first. You can make up to five blasts total, but you can't target the same creature more than once. Roll damage only once and apply it to each creature you hit. (If you start with a melee blast, you still add your Strength to only that blast, not the successive ranged blasts.)
diff --git a/content/Mechanics/Feats/Chain Reaction.md b/content/Mechanics/Feats/Chain Reaction.md
index 729b7f7c1..de154b936 100755
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# Chain Reaction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Champion Dedication.md b/content/Mechanics/Feats/Champion Dedication.md
index 877241216..c5fb40a5c 100755
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# Champion Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose a deity and cause as you would if you were a champion. You become trained in light, medium, and heavy armor. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC.
diff --git a/content/Mechanics/Feats/Champion Resiliency.md b/content/Mechanics/Feats/Champion Resiliency.md
index 551d3b56b..8d8d23cb6 100755
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# Champion Resiliency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain 3 additional Hit Points for each champion archetype class feat you have. As you continue selecting champion archetype class feats, you continue to gain additional Hit Points in this way.
diff --git a/content/Mechanics/Feats/Champion's Reaction.md b/content/Mechanics/Feats/Champion's Reaction.md
index 597379935..6081ff262 100755
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# Champion's Reaction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use the champion's reaction associated with your cause.
diff --git a/content/Mechanics/Feats/Champion's Sacrifice.md b/content/Mechanics/Feats/Champion's Sacrifice.md
index 93fba2de4..e54699d85 100755
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# Champion's Sacrifice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can suffer so that others might live. You can cast the _[[Champion's Sacrifice]]_ devotion spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Chance Death.md b/content/Mechanics/Feats/Chance Death.md
index 93f17cbe5..00aa40f43 100755
--- a/content/Mechanics/Feats/Chance Death.md
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# Chance Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Change of Face.md b/content/Mechanics/Feats/Change of Face.md
index 61a4d6e62..72b1a4bf3 100755
--- a/content/Mechanics/Feats/Change of Face.md
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# Change of Face
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know that for the best disguise to work, one requires not only the right skills but also the right look-luckily you can copy both using special magical techniques. When you [[Impersonate]], you don't need a disguise kit; instead, simple illusions or temporary transmutations ripple over your body like mirror shards, providing the supplies that the kit ordinarily would. When you Impersonate in this way, your Impersonate activity gains the occult trait.
diff --git a/content/Mechanics/Feats/Changeling Lore.md b/content/Mechanics/Feats/Changeling Lore.md
index dd1723562..cc3d4dde3 100755
--- a/content/Mechanics/Feats/Changeling Lore.md
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# Changeling Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
All too aware of your true nature, you've studied hags and their powers. You gain the trained proficiency rank in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Channel Rot.md b/content/Mechanics/Feats/Channel Rot.md
index 5dcca4a40..a5a9bd5fe 100755
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# Channel Rot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to channel your curse through weapons you wield instead of solely through your flesh. The benefits of [[Accursed Touch]] apply to any melee weapon you wield instead of only your fist Strikes.
diff --git a/content/Mechanics/Feats/Channel Smite.md b/content/Mechanics/Feats/Channel Smite.md
index 065c90b87..91d6577f7 100755
--- a/content/Mechanics/Feats/Channel Smite.md
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# Channel Smite
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Cost** Expend a _[[Harm]]_ or _[[Heal]]_ spell.
diff --git a/content/Mechanics/Feats/Channel The Godmind.md b/content/Mechanics/Feats/Channel The Godmind.md
index 480a71830..eb33599cf 100755
--- a/content/Mechanics/Feats/Channel The Godmind.md
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# Channel The Godmind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Channeling Block.md b/content/Mechanics/Feats/Channeling Block.md
index 0ee55d1ac..33f3be469 100755
--- a/content/Mechanics/Feats/Channeling Block.md
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# Channeling Block
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You pour divine energy into a desperate block. When you Shield Block, you can expend a [[Harm]] or [[Heal]] spell. Roll 1d8 for each rank of the spell, and increase the shield's Hardness by the total for this block.
diff --git a/content/Mechanics/Feats/Chaotic Spell.md b/content/Mechanics/Feats/Chaotic Spell.md
index dbc4d03f7..ef60b7809 100755
--- a/content/Mechanics/Feats/Chaotic Spell.md
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# Chaotic Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
This is the secret of chaotic magic–your foe can hardly predict and counter your moves if you yourself have no idea what will happen. If the next action you use is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, roll a d6. The spell's damage type changes to the type below associated with the result of the roll, and each creature who is damaged by the spell takes the listed additional effect.
diff --git a/content/Mechanics/Feats/Charged Creation.md b/content/Mechanics/Feats/Charged Creation.md
index 9635bf6a8..d10e29f00 100755
--- a/content/Mechanics/Feats/Charged Creation.md
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---
# Charged Creation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magic is drawn to your persistent creations. While you are within 30 feet of and have line of effect to your persistent creation, you can use it as the origin point for your line or cone spells. For instance, a _[[Lightning Bolt]]_ could originate from the persistent creation rather than from you.
diff --git a/content/Mechanics/Feats/Charlatan.md b/content/Mechanics/Feats/Charlatan.md
index ed3d3c5a8..3659c2084 100755
--- a/content/Mechanics/Feats/Charlatan.md
+++ b/content/Mechanics/Feats/Charlatan.md
@@ -8,6 +8,5 @@ tags:
---
# Charlatan
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to mimic the abilities of spellcasters by studying their flourishes and words. When you activate a magic item to generate a spell effect, attempt a Deception check. If you succeed against an onlooker's Perception DC, to that onlooker, you appear to cast that spell instead. Onlookers who successfully recognize the spell realize you used a magic item, though those who later successfully identify the magic still can't determine that the source of the effect was a magic item.
diff --git a/content/Mechanics/Feats/Charmed Life.md b/content/Mechanics/Feats/Charmed Life.md
index 4dceb929d..75500614b 100755
--- a/content/Mechanics/Feats/Charmed Life.md
+++ b/content/Mechanics/Feats/Charmed Life.md
@@ -8,7 +8,6 @@ tags:
---
# Charmed Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You attempt a saving throw, but you haven't rolled yet.
diff --git a/content/Mechanics/Feats/Charming Liar.md b/content/Mechanics/Feats/Charming Liar.md
index b50d0585b..e82200daa 100755
--- a/content/Mechanics/Feats/Charming Liar.md
+++ b/content/Mechanics/Feats/Charming Liar.md
@@ -8,6 +8,5 @@ tags:
---
# Charming Liar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target's attitude toward you improves by one step, as though you'd succeeded at using Diplomacy to [[Make an Impression]]. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature's attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can't achieve.
diff --git a/content/Mechanics/Feats/Charred Remains.md b/content/Mechanics/Feats/Charred Remains.md
index 791eb23e4..8c3289d91 100755
--- a/content/Mechanics/Feats/Charred Remains.md
+++ b/content/Mechanics/Feats/Charred Remains.md
@@ -8,7 +8,6 @@ tags:
---
# Charred Remains
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Cheat Death.md b/content/Mechanics/Feats/Cheat Death.md
index db99a2d38..afcad0092 100755
--- a/content/Mechanics/Feats/Cheat Death.md
+++ b/content/Mechanics/Feats/Cheat Death.md
@@ -8,7 +8,6 @@ tags:
---
# Cheat Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You take damage that would reduce you to 0 Hit Points.
diff --git a/content/Mechanics/Feats/Cheek Pouches.md b/content/Mechanics/Feats/Cheek Pouches.md
index 38737dea7..dd915003b 100755
--- a/content/Mechanics/Feats/Cheek Pouches.md
+++ b/content/Mechanics/Feats/Cheek Pouches.md
@@ -8,7 +8,6 @@ tags:
---
# Cheek Pouches
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. None of these items can have a dimension longer than 1 foot.
diff --git a/content/Mechanics/Feats/Chemical Contagion.md b/content/Mechanics/Feats/Chemical Contagion.md
index e9d5aff9a..626c3908e 100755
--- a/content/Mechanics/Feats/Chemical Contagion.md
+++ b/content/Mechanics/Feats/Chemical Contagion.md
@@ -8,7 +8,6 @@ tags:
---
# Chemical Contagion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within 30 feet critically fails its initial saving throw against a poison you created.
diff --git a/content/Mechanics/Feats/Chemical Purification.md b/content/Mechanics/Feats/Chemical Purification.md
index cafbac00e..064bf9fbb 100755
--- a/content/Mechanics/Feats/Chemical Purification.md
+++ b/content/Mechanics/Feats/Chemical Purification.md
@@ -8,7 +8,6 @@ tags:
---
# Chemical Purification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Choking Smoke.md b/content/Mechanics/Feats/Choking Smoke.md
index 03f13a1f2..617ca131d 100755
--- a/content/Mechanics/Feats/Choking Smoke.md
+++ b/content/Mechanics/Feats/Choking Smoke.md
@@ -8,6 +8,5 @@ tags:
---
# Choking Smoke
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast fireball heightened to at least 6th level, you can modify the spell's standard effects as follows: Reduce the spell's damage by 6d6. Your fireball leaves behind a lingering cloud of toxic smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of stinking cloud.
diff --git a/content/Mechanics/Feats/Chosen of Lamashtu.md b/content/Mechanics/Feats/Chosen of Lamashtu.md
index 329867261..caadff591 100755
--- a/content/Mechanics/Feats/Chosen of Lamashtu.md
+++ b/content/Mechanics/Feats/Chosen of Lamashtu.md
@@ -8,6 +8,5 @@ tags:
---
# Chosen of Lamashtu
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bear the favor and blessings of [[Lamashtu]], the Mother of Monsters. She has bestowed a mutation upon you, granting you the benefits of another heritage. Choose one goblin heritage that you do not already have; you gain that heritage and its benefits.
diff --git a/content/Mechanics/Feats/Chromotherapy.md b/content/Mechanics/Feats/Chromotherapy.md
index 435169964..2dac9ce91 100755
--- a/content/Mechanics/Feats/Chromotherapy.md
+++ b/content/Mechanics/Feats/Chromotherapy.md
@@ -8,7 +8,6 @@ tags:
---
# Chromotherapy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light. When using a torch, lantern, or other artificial light source to illuminate an area of dim light or darker, you use a combination of alchemical reagents, medicinal components, and colored lenses to turn that light one of seven colors, allowing you to help an ally recover from persistent damage. You give that target an assisted recovery, but the target can be anywhere within the bright light of the light source instead of needing to be adjacent to you. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. The color of the light you choose determines the type of persistent damage from which you help the target recover.
diff --git a/content/Mechanics/Feats/Chronocognizance.md b/content/Mechanics/Feats/Chronocognizance.md
index c30898188..c821aa175 100755
--- a/content/Mechanics/Feats/Chronocognizance.md
+++ b/content/Mechanics/Feats/Chronocognizance.md
@@ -8,6 +8,5 @@ tags:
---
# Chronocognizance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted. You're automatically aware if any creature that you observe is under the effects of the [[Slowed|Slowed]] or [[Quickened]] conditions. You have a general idea when you're in the vicinity of time-manipulating phenomena, though this grants you no particular insight into the specific effects of the anomaly. Particularly subtle temporal anomalies might still escape your notice, requiring a Perception check, as determined by the GM. If you're legendary in Arcana, Nature, or Occultism, or Religion, whenever a creature that you can observe gains the benefits of _[[Freeze Time]]_ or similar effects, you can observe what happens during the stopped time, though you still can't act yourself for the duration.
diff --git a/content/Mechanics/Feats/Chronomancer's Secrets.md b/content/Mechanics/Feats/Chronomancer's Secrets.md
index a345077e4..acc582081 100755
--- a/content/Mechanics/Feats/Chronomancer's Secrets.md
+++ b/content/Mechanics/Feats/Chronomancer's Secrets.md
@@ -8,7 +8,6 @@ tags:
---
# Chronomancer's Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The secrets of time peel back, revealing deeper truths. You gain either the _[[Stasis]]_ domain spell or the _[[Path of Least Resistance]]_ focus spell. Increase the number of Focus Points in your pool by 1.
diff --git a/content/Mechanics/Feats/Chronoskimmer Dedication.md b/content/Mechanics/Feats/Chronoskimmer Dedication.md
index 41effb11c..418c1ea28 100755
--- a/content/Mechanics/Feats/Chronoskimmer Dedication.md
+++ b/content/Mechanics/Feats/Chronoskimmer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Chronoskimmer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You became partially unstuck from time and have learned how to manipulate your place in flow of time. When you roll initiative, you can choose one of three options: either do nothing and roll initiative normally, stabilize your timestream, or destabilize your timestream and send it into intense fluctuations. If you choose to stabilize your timestream, you don't roll initiative, and instead your initiative is equal to 10 + your initiative modifier. If you choose to destabilize your timestream, attempt a DC 11 flat. On a success, your initiative is equal to 19 + your initiative modifier, and on a failure, your initiative is equal to 1 + your initiative modifier. Both stabilizing and destabilizing your timestream are fortune effects.
diff --git a/content/Mechanics/Feats/Cindersoul.md b/content/Mechanics/Feats/Cindersoul.md
index 7fc306dc2..c508f19f9 100755
--- a/content/Mechanics/Feats/Cindersoul.md
+++ b/content/Mechanics/Feats/Cindersoul.md
@@ -8,6 +8,5 @@ tags:
---
# Cindersoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from persistent acid, bleed, and poison damage is 10 instead of 15 (or DC 5 flat if you have particularly effective assistance).
diff --git a/content/Mechanics/Feats/City Scavenger.md b/content/Mechanics/Feats/City Scavenger.md
index 5a28e249a..e919310c1 100755
--- a/content/Mechanics/Feats/City Scavenger.md
+++ b/content/Mechanics/Feats/City Scavenger.md
@@ -8,7 +8,6 @@ tags:
---
# City Scavenger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know that the greatest treasures often look like refuse. You gain a +1 circumstance bonus to checks to Subsist, and you can use Society or Survival when you [[Subsist]] in a settlement.
diff --git a/content/Mechanics/Feats/Clan Lore.md b/content/Mechanics/Feats/Clan Lore.md
index 23d8296b3..6ec2c5271 100755
--- a/content/Mechanics/Feats/Clan Lore.md
+++ b/content/Mechanics/Feats/Clan Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Clan Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your identity as a member of your clan is as central to your sense of self as your dwarven ancestry. You gain the trained proficiency rank in the two skills of your clan. If you would automatically become trained in one of these skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the listed Lore for your clan. If you come from a clan not listed here, you become trained in an appropriate selection of skills as determined by your GM. Since the trade of a clan takes a while to learn, these skills don't automatically change should you ever leave your clan and join another, though your GM might allow you to change these skills as part of retraining during downtime.
diff --git a/content/Mechanics/Feats/Clan Pistol.md b/content/Mechanics/Feats/Clan Pistol.md
index 66f3b9bc2..28ec1a16e 100755
--- a/content/Mechanics/Feats/Clan Pistol.md
+++ b/content/Mechanics/Feats/Clan Pistol.md
@@ -8,7 +8,6 @@ tags:
---
# Clan Pistol
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Clan Protector.md b/content/Mechanics/Feats/Clan Protector.md
index a02b139d5..f15fca2dc 100755
--- a/content/Mechanics/Feats/Clan Protector.md
+++ b/content/Mechanics/Feats/Clan Protector.md
@@ -8,7 +8,6 @@ tags:
---
# Clan Protector
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your [[Clan Dagger]] can protect your allies as easily as yourself. When you use an [[Interact]] action to gain a circumstance bonus to AC from your clan dagger's parry trait, you can grant the circumstance bonus to an adjacent ally instead of gaining it yourself. You can use multiple Interact actions to protect multiple allies, or to protect yourself and an ally. The ally benefits from the bonus to AC only when they are adjacent to you.
diff --git a/content/Mechanics/Feats/Clan's Edge.md b/content/Mechanics/Feats/Clan's Edge.md
index b58d8c4e1..937417e01 100755
--- a/content/Mechanics/Feats/Clan's Edge.md
+++ b/content/Mechanics/Feats/Clan's Edge.md
@@ -8,7 +8,6 @@ tags:
---
# Clan's Edge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By moving your clan dagger with rapid precision, you can protect yourself more effectively. Make two clan dagger Strikes against different targets. Your multiple attack penalty applies normally to these Strikes. You then use an [[Interact]] action to gain the +1 circumstance bonus to your AC from your clan dagger's parrying trait.
diff --git a/content/Mechanics/Feats/Claws Of The Dragon (Draconic Bloodline).md b/content/Mechanics/Feats/Claws Of The Dragon (Draconic Bloodline).md
index 359d12d78..8ae46a92e 100755
--- a/content/Mechanics/Feats/Claws Of The Dragon (Draconic Bloodline).md
+++ b/content/Mechanics/Feats/Claws Of The Dragon (Draconic Bloodline).md
@@ -8,7 +8,6 @@ tags:
---
# Claws Of The Dragon (Draconic Bloodline)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists. Your claws are agile, finesse unarmed attacks that deal 1d6 slashing damage and are in the brawling weapon group.
diff --git a/content/Mechanics/Feats/Claws Of The Dragon.md b/content/Mechanics/Feats/Claws Of The Dragon.md
index 0c22f85ec..30b24303b 100755
--- a/content/Mechanics/Feats/Claws Of The Dragon.md
+++ b/content/Mechanics/Feats/Claws Of The Dragon.md
@@ -8,6 +8,5 @@ tags:
---
# Claws Of The Dragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists. Your claws are agile, finesse unarmed attacks that deal 1d6 slashing damage and are in the brawling weapon group.
diff --git a/content/Mechanics/Feats/Cleansing Light.md b/content/Mechanics/Feats/Cleansing Light.md
index 155215f08..b65c5f652 100755
--- a/content/Mechanics/Feats/Cleansing Light.md
+++ b/content/Mechanics/Feats/Cleansing Light.md
@@ -8,7 +8,6 @@ tags:
---
# Cleansing Light
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Cleansing Subroutine.md b/content/Mechanics/Feats/Cleansing Subroutine.md
index db21407bd..a2f6b3ad1 100755
--- a/content/Mechanics/Feats/Cleansing Subroutine.md
+++ b/content/Mechanics/Feats/Cleansing Subroutine.md
@@ -8,6 +8,5 @@ tags:
---
# Cleansing Subroutine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your nanites help purge your body of harmful chemicals and toxins. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.
diff --git a/content/Mechanics/Feats/Clear The Way.md b/content/Mechanics/Feats/Clear The Way.md
index dc27e919f..e37e432f3 100755
--- a/content/Mechanics/Feats/Clear The Way.md
+++ b/content/Mechanics/Feats/Clear The Way.md
@@ -8,7 +8,6 @@ tags:
---
# Clear The Way
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a melee weapon in two hands.
diff --git a/content/Mechanics/Feats/Clear as Air.md b/content/Mechanics/Feats/Clear as Air.md
index e2242787e..2b7ad009d 100755
--- a/content/Mechanics/Feats/Clear as Air.md
+++ b/content/Mechanics/Feats/Clear as Air.md
@@ -8,7 +8,6 @@ tags:
---
# Clear as Air
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Compact layers of air diffract and bend light around your body, making you appear as clear as the sky on a perfect day. You become [[Invisible]] until the end of your next turn. You can Sustain the impulse. If you use a hostile action, the impulse ends after that action is completed. If you activate your kinetic aura, the impulse conceals its elements, though any special effects of your aura might give away your location.
diff --git a/content/Mechanics/Feats/Cleave.md b/content/Mechanics/Feats/Cleave.md
index 6ad1fe997..abc806a45 100755
--- a/content/Mechanics/Feats/Cleave.md
+++ b/content/Mechanics/Feats/Cleave.md
@@ -8,7 +8,6 @@ tags:
---
# Cleave
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.
diff --git a/content/Mechanics/Feats/Cleric Dedication.md b/content/Mechanics/Feats/Cleric Dedication.md
index 59a770219..ce0b912ce 100755
--- a/content/Mechanics/Feats/Cleric Dedication.md
+++ b/content/Mechanics/Feats/Cleric Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Cleric Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You cast spells like a cleric. You gain the Cast a Spell activity. You can prepare two common cantrips each day from the divine spell list or any other divine cantrips you have access to. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for cleric archetype spells is Wisdom, and they are divine cleric spells. Choose a deity as you would if you were a cleric. You become bound by that deity's anathema and can receive that deity's divine sanctification. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You don't gain any other abilities from your choice of deity.
diff --git a/content/Mechanics/Feats/Clever Counterspell.md b/content/Mechanics/Feats/Clever Counterspell.md
index 099acc548..5abdf348a 100755
--- a/content/Mechanics/Feats/Clever Counterspell.md
+++ b/content/Mechanics/Feats/Clever Counterspell.md
@@ -8,6 +8,5 @@ tags:
---
# Clever Counterspell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You creatively apply your prepared spells to [[Counterspell (Prepared)|Counterspell]] a much wider variety of your opponents' magic. Instead of being able to counter a foe's spell with Counterspell only if you have that same spell prepared, you can use Counterspell as long as you have the spell the foe is casting in your spellbook. When you use Counterspell in this way, you must still expend a prepared spell; the prepared spell you expend must share a trait with the triggering spell other than concentrate, manipulate, or its tradition trait. The GM might allow you to instead use a spell that has an opposing trait or that otherwise logically would counter the triggering spell (such as using a cold or water spell to counter _[[Fireball]]_ or using _[[Clear Mind]]_ to counter a fear spell).
diff --git a/content/Mechanics/Feats/Clever Gambit.md b/content/Mechanics/Feats/Clever Gambit.md
index f51b59bad..440978290 100755
--- a/content/Mechanics/Feats/Clever Gambit.md
+++ b/content/Mechanics/Feats/Clever Gambit.md
@@ -8,7 +8,6 @@ tags:
---
# Clever Gambit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your Strike critically hits and deals damage to a creature you've identified with [[Recall Knowledge]].
diff --git a/content/Mechanics/Feats/Clever Improviser.md b/content/Mechanics/Feats/Clever Improviser.md
index 59d2d18a3..4faa1af34 100755
--- a/content/Mechanics/Feats/Clever Improviser.md
+++ b/content/Mechanics/Feats/Clever Improviser.md
@@ -8,6 +8,5 @@ tags:
---
# Clever Improviser
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to handle situations when you're out of your depth. You gain the [[Untrained Improvisation]] general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.
diff --git a/content/Mechanics/Feats/Clever Shadow.md b/content/Mechanics/Feats/Clever Shadow.md
index 8df7a6a98..b53a78ab1 100755
--- a/content/Mechanics/Feats/Clever Shadow.md
+++ b/content/Mechanics/Feats/Clever Shadow.md
@@ -8,6 +8,5 @@ tags:
---
# Clever Shadow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can perform simple Interact actions with your shadow, such as opening an unlocked door. Anything your shadow Interacts with must be within your reach. Your shadow can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
diff --git a/content/Mechanics/Feats/Climate Adaptation.md b/content/Mechanics/Feats/Climate Adaptation.md
index ca4d31848..57ae15995 100755
--- a/content/Mechanics/Feats/Climate Adaptation.md
+++ b/content/Mechanics/Feats/Climate Adaptation.md
@@ -8,6 +8,5 @@ tags:
---
# Climate Adaptation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates. You're unaffected by mild cold or heat environmental effects, and when you're in severe cold or heat, you take the effects of mild cold or heat instead. This doesn't protect you from extreme or incredible cold or heat.
diff --git a/content/Mechanics/Feats/Climbing Claws.md b/content/Mechanics/Feats/Climbing Claws.md
index e5d5f7e84..2eed1a54f 100755
--- a/content/Mechanics/Feats/Climbing Claws.md
+++ b/content/Mechanics/Feats/Climbing Claws.md
@@ -8,6 +8,5 @@ tags:
---
# Climbing Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet.
diff --git a/content/Mechanics/Feats/Climbing Tail.md b/content/Mechanics/Feats/Climbing Tail.md
index feac4a209..b2898afc9 100755
--- a/content/Mechanics/Feats/Climbing Tail.md
+++ b/content/Mechanics/Feats/Climbing Tail.md
@@ -8,6 +8,5 @@ tags:
---
# Climbing Tail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tail makes it much easier for you to climb. You gain a +2 circumstance bonus to Athletics checks to Climb, you gain the [[Combat Climber]] skill feat, and you reduce the number of free hands required to Climb or [[Trip]] by one.
diff --git a/content/Mechanics/Feats/Clinch Strike.md b/content/Mechanics/Feats/Clinch Strike.md
index ee6a64cb0..fd38edd60 100755
--- a/content/Mechanics/Feats/Clinch Strike.md
+++ b/content/Mechanics/Feats/Clinch Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Clinch Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature you had [[Grabbed]] or [[Restrained]] successfully Escapes.
diff --git a/content/Mechanics/Feats/Cling.md b/content/Mechanics/Feats/Cling.md
index 666724efc..95b988129 100755
--- a/content/Mechanics/Feats/Cling.md
+++ b/content/Mechanics/Feats/Cling.md
@@ -8,7 +8,6 @@ tags:
---
# Cling
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful Strike and you have a free hand.
diff --git a/content/Mechanics/Feats/Clinging Climber.md b/content/Mechanics/Feats/Clinging Climber.md
index d1458f370..37c6cd170 100755
--- a/content/Mechanics/Feats/Clinging Climber.md
+++ b/content/Mechanics/Feats/Clinging Climber.md
@@ -8,6 +8,5 @@ tags:
---
# Clinging Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You climb like a spider. You gain a climb Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Clinging Shadows Initiate.md b/content/Mechanics/Feats/Clinging Shadows Initiate.md
index 2ff69376c..b04ec4260 100755
--- a/content/Mechanics/Feats/Clinging Shadows Initiate.md
+++ b/content/Mechanics/Feats/Clinging Shadows Initiate.md
@@ -8,7 +8,6 @@ tags:
---
# Clinging Shadows Initiate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch.
diff --git a/content/Mechanics/Feats/Cloak Of Poison.md b/content/Mechanics/Feats/Cloak Of Poison.md
index 76514597f..08a6005fc 100755
--- a/content/Mechanics/Feats/Cloak Of Poison.md
+++ b/content/Mechanics/Feats/Cloak Of Poison.md
@@ -8,7 +8,6 @@ tags:
---
# Cloak Of Poison
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Clockwork Celerity.md b/content/Mechanics/Feats/Clockwork Celerity.md
index 8a68c6e40..dc363bc25 100755
--- a/content/Mechanics/Feats/Clockwork Celerity.md
+++ b/content/Mechanics/Feats/Clockwork Celerity.md
@@ -8,7 +8,6 @@ tags:
---
# Clockwork Celerity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/Clockwork Reanimator Dedication.md b/content/Mechanics/Feats/Clockwork Reanimator Dedication.md
index fd0a8a572..a319fe7dd 100755
--- a/content/Mechanics/Feats/Clockwork Reanimator Dedication.md
+++ b/content/Mechanics/Feats/Clockwork Reanimator Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Clockwork Reanimator Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can animate corpses through cunning engineering. You gain a prototype construct companion to serve as a minion. Unlike normal construct companions, yours is a corpse animated by clockwork gears and technological prowess.
diff --git a/content/Mechanics/Feats/Clone-Risen.md b/content/Mechanics/Feats/Clone-Risen.md
index 81d297897..3b015a3da 100755
--- a/content/Mechanics/Feats/Clone-Risen.md
+++ b/content/Mechanics/Feats/Clone-Risen.md
@@ -8,6 +8,5 @@ tags:
---
# Clone-Risen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were formed from a clone ritual or alchemical experiment. Created as a vessel for another creature, you can suppress your sentience momentarily, making your mind harder to alter. You gain the [[Empty Vessel]] reaction.
diff --git a/content/Mechanics/Feats/Close Quarters.md b/content/Mechanics/Feats/Close Quarters.md
index 6fc4265d3..b9dbec80b 100755
--- a/content/Mechanics/Feats/Close Quarters.md
+++ b/content/Mechanics/Feats/Close Quarters.md
@@ -8,6 +8,5 @@ tags:
---
# Close Quarters
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain. If you are Small or smaller, you can end your movement in the same square as a Small or smaller ally. No more than two creatures can share the same space when using this ability or a similar one.
diff --git a/content/Mechanics/Feats/Cloud Gazer.md b/content/Mechanics/Feats/Cloud Gazer.md
index 7780d6623..4815df2e7 100755
--- a/content/Mechanics/Feats/Cloud Gazer.md
+++ b/content/Mechanics/Feats/Cloud Gazer.md
@@ -8,6 +8,5 @@ tags:
---
# Cloud Gazer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to air allows you to see through obscuring mists. You can see well enough through fog, mist, and clouds that would normally cause creatures to be [[Concealed]] that you don't need to succeed at a flat check to target creatures benefiting from such concealment.
diff --git a/content/Mechanics/Feats/Cloud Jump.md b/content/Mechanics/Feats/Cloud Jump.md
index f6de7ba61..8acc38a1d 100755
--- a/content/Mechanics/Feats/Cloud Jump.md
+++ b/content/Mechanics/Feats/Cloud Jump.md
@@ -8,7 +8,6 @@ tags:
---
# Cloud Jump
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You unparalleled athletic skill allows you to jump impossible distances. Triple the distance you [[Long Jump]] (so you could jump 60 feet on a successful DC 20 check). When you [[High Jump]], use the calculation for a Long Jump but don't triple the distance.
diff --git a/content/Mechanics/Feats/Cloud Step.md b/content/Mechanics/Feats/Cloud Step.md
index b16669721..9566b283a 100755
--- a/content/Mechanics/Feats/Cloud Step.md
+++ b/content/Mechanics/Feats/Cloud Step.md
@@ -8,6 +8,5 @@ tags:
---
# Cloud Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces. When you Stride, you can move across water, air, and solid surfaces that can hold only limited weight as if they were normal ground. If you Stride over a trap with a weight-sensitive pressure plate, you don't trigger it. At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps as normal for your current location.
diff --git a/content/Mechanics/Feats/Cloud Walk.md b/content/Mechanics/Feats/Cloud Walk.md
index 63a9f0250..72c77e66d 100755
--- a/content/Mechanics/Feats/Cloud Walk.md
+++ b/content/Mechanics/Feats/Cloud Walk.md
@@ -8,6 +8,5 @@ tags:
---
# Cloud Walk
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your growing link to cloud dragons has granted you the ability to walk on clouds. Once per hour, you can cast _[[Air Walk]]_ on yourself as an innate arcane spell, but only to walk on clouds or fog.
diff --git a/content/Mechanics/Feats/Clue Them All In.md b/content/Mechanics/Feats/Clue Them All In.md
index 1c34014e6..bccc45bb2 100755
--- a/content/Mechanics/Feats/Clue Them All In.md
+++ b/content/Mechanics/Feats/Clue Them All In.md
@@ -8,6 +8,5 @@ tags:
---
# Clue Them All In
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can clue in all your allies at once. When you use the [[Clue In]] reaction, any of your allies who are attempting the same check to investigate a lead receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In.
diff --git a/content/Mechanics/Feats/Coating Of Slime.md b/content/Mechanics/Feats/Coating Of Slime.md
index 7e6fa3c8f..eca3085f4 100755
--- a/content/Mechanics/Feats/Coating Of Slime.md
+++ b/content/Mechanics/Feats/Coating Of Slime.md
@@ -8,6 +8,5 @@ tags:
---
# Coating Of Slime
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
An acidic ooze coats your limbs. Your unarmed attacks deal an additional 1d4 persistent acid damage on a critical hit.
diff --git a/content/Mechanics/Feats/Cobble Dancer.md b/content/Mechanics/Feats/Cobble Dancer.md
index 68dbc9466..e10365ba2 100755
--- a/content/Mechanics/Feats/Cobble Dancer.md
+++ b/content/Mechanics/Feats/Cobble Dancer.md
@@ -8,6 +8,5 @@ tags:
---
# Cobble Dancer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. While in an outdoor urban environment, you can Step into difficult terrain and enemies in difficult terrain are off-guard to you.
diff --git a/content/Mechanics/Feats/Cobra Envenom.md b/content/Mechanics/Feats/Cobra Envenom.md
index b6be3d374..12de1e118 100755
--- a/content/Mechanics/Feats/Cobra Envenom.md
+++ b/content/Mechanics/Feats/Cobra Envenom.md
@@ -8,7 +8,6 @@ tags:
---
# Cobra Envenom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Cobra Stance.md b/content/Mechanics/Feats/Cobra Stance.md
index 3775eee90..ecc9ee8f2 100755
--- a/content/Mechanics/Feats/Cobra Stance.md
+++ b/content/Mechanics/Feats/Cobra Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Cobra Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs.
diff --git a/content/Mechanics/Feats/Coffin Bound.md b/content/Mechanics/Feats/Coffin Bound.md
index 2a16317d3..8691dffca 100755
--- a/content/Mechanics/Feats/Coffin Bound.md
+++ b/content/Mechanics/Feats/Coffin Bound.md
@@ -8,7 +8,6 @@ tags:
---
# Coffin Bound
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. If you rest inside your coffin for 10 minutes, you regain Hit Points equal to your Constitution modifier x half your level. You can still be healed in other ways during that time, though you're [[Unconscious]] and therefore unable to heal yourself. The GM might allow you to Refocus while resting, depending on whether it's a type of Refocusing you can achieve while you slumber.
diff --git a/content/Mechanics/Feats/Cognitive Loophole.md b/content/Mechanics/Feats/Cognitive Loophole.md
index 56f514c79..26ee04f58 100755
--- a/content/Mechanics/Feats/Cognitive Loophole.md
+++ b/content/Mechanics/Feats/Cognitive Loophole.md
@@ -8,7 +8,6 @@ tags:
---
# Cognitive Loophole
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn ends.
diff --git a/content/Mechanics/Feats/Cold Minded.md b/content/Mechanics/Feats/Cold Minded.md
index 9e9c2d38e..5c380af65 100755
--- a/content/Mechanics/Feats/Cold Minded.md
+++ b/content/Mechanics/Feats/Cold Minded.md
@@ -8,6 +8,5 @@ tags:
---
# Cold Minded
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The subtle strands of beguiling magic leave little impression on your mind. You gain a +1 circumstance bonus to saving throws against emotion effects, and whenever you roll a success on a saving throw against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Collapse Armor.md b/content/Mechanics/Feats/Collapse Armor.md
index d480e501a..d085b4cef 100755
--- a/content/Mechanics/Feats/Collapse Armor.md
+++ b/content/Mechanics/Feats/Collapse Armor.md
@@ -8,7 +8,6 @@ tags:
---
# Collapse Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wearing your armor innovation, or holding it in both hands in its compact form (see text).
diff --git a/content/Mechanics/Feats/Collapse Construct.md b/content/Mechanics/Feats/Collapse Construct.md
index facaecef7..86afdcbc1 100755
--- a/content/Mechanics/Feats/Collapse Construct.md
+++ b/content/Mechanics/Feats/Collapse Construct.md
@@ -8,7 +8,6 @@ tags:
---
# Collapse Construct
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form. Either your construct or you (if you're adjacent to it) can Collapse your Construct to turn it into its compact form or back into its normal form.
diff --git a/content/Mechanics/Feats/Collapse Wall.md b/content/Mechanics/Feats/Collapse Wall.md
index 35acd0e83..56b90165d 100755
--- a/content/Mechanics/Feats/Collapse Wall.md
+++ b/content/Mechanics/Feats/Collapse Wall.md
@@ -8,7 +8,6 @@ tags:
---
# Collapse Wall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature moves into the bombs' splash area.
diff --git a/content/Mechanics/Feats/Collapse.md b/content/Mechanics/Feats/Collapse.md
index 98f68237f..d1af8e6e3 100755
--- a/content/Mechanics/Feats/Collapse.md
+++ b/content/Mechanics/Feats/Collapse.md
@@ -8,7 +8,6 @@ tags:
---
# Collapse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Collateral Thrash.md b/content/Mechanics/Feats/Collateral Thrash.md
index 3aef4e688..57fbfac03 100755
--- a/content/Mechanics/Feats/Collateral Thrash.md
+++ b/content/Mechanics/Feats/Collateral Thrash.md
@@ -8,6 +8,5 @@ tags:
---
# Collateral Thrash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you [[Thrash]] a [[Grabbed]] foe, you smack that foe into another nearby. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a DC resolve reflex save against your class DC.
diff --git a/content/Mechanics/Feats/Combat Assessment.md b/content/Mechanics/Feats/Combat Assessment.md
index f527a141a..ef8acf25d 100755
--- a/content/Mechanics/Feats/Combat Assessment.md
+++ b/content/Mechanics/Feats/Combat Assessment.md
@@ -8,6 +8,5 @@ tags:
---
# Combat Assessment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to [[Recall Knowledge]] about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.
diff --git a/content/Mechanics/Feats/Combat Climber.md b/content/Mechanics/Feats/Combat Climber.md
index bb0118192..57d8f1975 100755
--- a/content/Mechanics/Feats/Combat Climber.md
+++ b/content/Mechanics/Feats/Combat Climber.md
@@ -8,6 +8,5 @@ tags:
---
# Combat Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your techniques allow you to fight as you climb. You're not [[Off-Guard]] while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.
diff --git a/content/Mechanics/Feats/Combat Grab.md b/content/Mechanics/Feats/Combat Grab.md
index 0cf0ac905..6a27ffddd 100755
--- a/content/Mechanics/Feats/Combat Grab.md
+++ b/content/Mechanics/Feats/Combat Grab.md
@@ -8,7 +8,6 @@ tags:
---
# Combat Grab
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have one hand free, and your target is within reach of that hand.
diff --git a/content/Mechanics/Feats/Combat Premonition.md b/content/Mechanics/Feats/Combat Premonition.md
index 8e4a1de0f..64efbbfc3 100755
--- a/content/Mechanics/Feats/Combat Premonition.md
+++ b/content/Mechanics/Feats/Combat Premonition.md
@@ -8,6 +8,5 @@ tags:
---
# Combat Premonition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By narrowing your sense of the future, you can improve that of your allies. When you roll initiative, instead of stabilizing or destabilizing your own timestream, you can grant your allies a flash of insight into their future. Choose two allies. Those allies roll their initiative roll twice and take the better result; this is a fortune effect. You roll your initiative roll twice and take the worse result; this is a misfortune effect. The two effects are tied together: if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Combat Premonition does nothing.
diff --git a/content/Mechanics/Feats/Combat Reading.md b/content/Mechanics/Feats/Combat Reading.md
index bebab19c2..596c97f8b 100755
--- a/content/Mechanics/Feats/Combat Reading.md
+++ b/content/Mechanics/Feats/Combat Reading.md
@@ -8,7 +8,6 @@ tags:
---
# Combat Reading
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses. The GM rolls a secret Occultism check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is not [[Concealed]] from you, [[Hidden]] from you, or [[Undetected]] by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Combat Reading for 1 day.
diff --git a/content/Mechanics/Feats/Combination Finisher.md b/content/Mechanics/Feats/Combination Finisher.md
index 599e8cb36..75a1ce6cf 100755
--- a/content/Mechanics/Feats/Combination Finisher.md
+++ b/content/Mechanics/Feats/Combination Finisher.md
@@ -8,6 +8,5 @@ tags:
---
# Combination Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You combine a series of attacks with a powerful finishing blow. Your finishers' Strikes have a lower multiple attack penalty: -4 (or -3 with an agile weapon) if it's the second attack on your turn, or -8 (or -6 with an agile weapon) if it's the third or subsequent attack on your turn, instead of -5 and -10, respectively.
diff --git a/content/Mechanics/Feats/Combine Elixirs.md b/content/Mechanics/Feats/Combine Elixirs.md
index 23b40c5e4..e3e96dfda 100755
--- a/content/Mechanics/Feats/Combine Elixirs.md
+++ b/content/Mechanics/Feats/Combine Elixirs.md
@@ -8,7 +8,6 @@ tags:
---
# Combine Elixirs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Come and Get Me.md b/content/Mechanics/Feats/Come and Get Me.md
index 512d3b647..00f6b404f 100755
--- a/content/Mechanics/Feats/Come and Get Me.md
+++ b/content/Mechanics/Feats/Come and Get Me.md
@@ -8,6 +8,5 @@ tags:
---
# Come and Get Me
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You open yourself to attacks so you can respond in turn. Until your rage ends, you are [[Off-Guard]], and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is off-guard to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage.
diff --git a/content/Mechanics/Feats/Come at Me!.md b/content/Mechanics/Feats/Come at Me!.md
index 328305c20..16181ec0d 100755
--- a/content/Mechanics/Feats/Come at Me!.md
+++ b/content/Mechanics/Feats/Come at Me!.md
@@ -8,6 +8,5 @@ tags:
---
# Come at Me!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active. There is no longer a limit to the number of Pistolero's Challenges you can have in effect at one time.
diff --git a/content/Mechanics/Feats/Comforting Presence.md b/content/Mechanics/Feats/Comforting Presence.md
index 919fd2262..62fcd022d 100755
--- a/content/Mechanics/Feats/Comforting Presence.md
+++ b/content/Mechanics/Feats/Comforting Presence.md
@@ -8,7 +8,6 @@ tags:
---
# Comforting Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An adjacent ally becomes frightened or stupefied.
diff --git a/content/Mechanics/Feats/Command Attention.md b/content/Mechanics/Feats/Command Attention.md
index 7e45e1bdc..57ed11284 100755
--- a/content/Mechanics/Feats/Command Attention.md
+++ b/content/Mechanics/Feats/Command Attention.md
@@ -8,7 +8,6 @@ tags:
---
# Command Attention
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn.
diff --git a/content/Mechanics/Feats/Command Corpse.md b/content/Mechanics/Feats/Command Corpse.md
index fb3574997..055895bb2 100755
--- a/content/Mechanics/Feats/Command Corpse.md
+++ b/content/Mechanics/Feats/Command Corpse.md
@@ -8,6 +8,5 @@ tags:
---
# Command Corpse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Command Undead]] feat, but you can use it only to transform the effects of _[[Harm]]_ spells you cast on mindless undead. These spells can control creatures with a level equal to or lower than your level -1 (instead of your level - 3).
diff --git a/content/Mechanics/Feats/Command Elemental.md b/content/Mechanics/Feats/Command Elemental.md
index 80ff61809..3537e2462 100755
--- a/content/Mechanics/Feats/Command Elemental.md
+++ b/content/Mechanics/Feats/Command Elemental.md
@@ -8,7 +8,6 @@ tags:
---
# Command Elemental
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You grasp the animating force within an elemental creature and bend it to your will. Choose a trait matching one of your kinetic elements and target an elemental creature within 30 feet that has the chosen trait. The elemental becomes controlled by you if its level is equal to or lower than your level - 3, or [[Slowed]] for as long as you Sustain the effect if its level is equal to your level - 2 or higher. It can attempt a DC resolve will saving throw against your class DC to resist being [[Controlled]] by you or to end the slowed effect. If the target is already under someone else's command, it can't be slowed by this ability, and the controlling creature also rolls a saving throw, with the elemental using the better result.
diff --git a/content/Mechanics/Feats/Command Undead.md b/content/Mechanics/Feats/Command Undead.md
index 63e120e6a..8b285721a 100755
--- a/content/Mechanics/Feats/Command Undead.md
+++ b/content/Mechanics/Feats/Command Undead.md
@@ -8,7 +8,6 @@ tags:
---
# Command Undead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You grasp the animating force within an undead creature and bend it to your will.
diff --git a/content/Mechanics/Feats/Communal Crafting.md b/content/Mechanics/Feats/Communal Crafting.md
index b2dc37357..58384fc79 100755
--- a/content/Mechanics/Feats/Communal Crafting.md
+++ b/content/Mechanics/Feats/Communal Crafting.md
@@ -8,6 +8,5 @@ tags:
---
# Communal Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can have other PCs help you [[Craft]] an item, under your direction. A helper PC rolls a check with a skill in which they're trained. The skill must be Crafting or another skill relevant to the item, as determined by the GM. For example, a PC might use Religion to help you Craft an item with the divine trait or Warfare Lore to help you Craft a weapon. Your roll still determines whether you successfully create the item. Any helper's roll contributes toward reducing the cost of raw materials using the numbers from the [[Earn Income]] table; this uses the ally PC's proficiency rank in the skill and their level – 1 for their level. Helping PCs must accompany you throughout the Craft activity (preventing them from pursuing other downtime activities) or the benefit is lost. The GM might determine that only a certain number of PCs can help depending on the circumstances. Communal Crafting also allows you to take the role of a helper when someone else is crafting, provided they accept your help.
diff --git a/content/Mechanics/Feats/Communal Healing.md b/content/Mechanics/Feats/Communal Healing.md
index d68261813..7be9389d6 100755
--- a/content/Mechanics/Feats/Communal Healing.md
+++ b/content/Mechanics/Feats/Communal Healing.md
@@ -8,6 +8,5 @@ tags:
---
# Communal Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're an exceptional conduit for vitality and, as you channel it through you, you can divert some to heal yourself or another creature. When you cast the [[Heal]] spell to heal a single creature, choose another willing living creature within range of your _heal_ to regain Hit Points equal to the _heal_ spell's rank.
diff --git a/content/Mechanics/Feats/Communal Sustain.md b/content/Mechanics/Feats/Communal Sustain.md
index 0cdd3d486..eeaf162ba 100755
--- a/content/Mechanics/Feats/Communal Sustain.md
+++ b/content/Mechanics/Feats/Communal Sustain.md
@@ -8,7 +8,6 @@ tags:
---
# Communal Sustain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Communal Tale.md b/content/Mechanics/Feats/Communal Tale.md
index 41c25ba64..9cea57a7f 100755
--- a/content/Mechanics/Feats/Communal Tale.md
+++ b/content/Mechanics/Feats/Communal Tale.md
@@ -8,6 +8,5 @@ tags:
---
# Communal Tale
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Stories are an experience meant to be shared as a group. When you [[Spin Tale|Spin a Tale]], you can designate up to six non-minion allies as the heroes of your story. Each hero, once during the tale, can continue the story in your stead by spending an action to Spin the Tale; if they do, the story continues for another round, as if you had Spun the Tale at the start of your turn. This could allow the story to continue for up to 6 additional rounds, if all possible allies Spin the Tale, though you can continue to Spin the Tale on your own as normal.
diff --git a/content/Mechanics/Feats/Community Knowledge.md b/content/Mechanics/Feats/Community Knowledge.md
index 36e697251..0df3439ce 100755
--- a/content/Mechanics/Feats/Community Knowledge.md
+++ b/content/Mechanics/Feats/Community Knowledge.md
@@ -8,7 +8,6 @@ tags:
---
# Community Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Companion's Cry.md b/content/Mechanics/Feats/Companion's Cry.md
index 1d9f58845..83e8b188c 100755
--- a/content/Mechanics/Feats/Companion's Cry.md
+++ b/content/Mechanics/Feats/Companion's Cry.md
@@ -8,6 +8,5 @@ tags:
---
# Companion's Cry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can urge your companion to do its utmost. You can spend 2 actions to [[Command an Animal]] instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action.
diff --git a/content/Mechanics/Feats/Competitive Eater.md b/content/Mechanics/Feats/Competitive Eater.md
index 064e7b69a..7cbbceed9 100755
--- a/content/Mechanics/Feats/Competitive Eater.md
+++ b/content/Mechanics/Feats/Competitive Eater.md
@@ -8,6 +8,5 @@ tags:
---
# Competitive Eater
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment. When you become fully satiated, you gain an amount of temporary Hit Points equal to 10 + your level.
diff --git a/content/Mechanics/Feats/Conceal Spell.md b/content/Mechanics/Feats/Conceal Spell.md
index 4843e78fd..a88e79fd2 100755
--- a/content/Mechanics/Feats/Conceal Spell.md
+++ b/content/Mechanics/Feats/Conceal Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Conceal Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Witch** Through sheer mental effort, you can simplify the incantations
and gestures needed to spellcast, leaving them barely
diff --git a/content/Mechanics/Feats/Concealing Legerdemain.md b/content/Mechanics/Feats/Concealing Legerdemain.md
index 4ae5e7bbf..26f224f78 100755
--- a/content/Mechanics/Feats/Concealing Legerdemain.md
+++ b/content/Mechanics/Feats/Concealing Legerdemain.md
@@ -8,7 +8,6 @@ tags:
---
# Concealing Legerdemain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Rather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look.
diff --git a/content/Mechanics/Feats/Conceited Mindset.md b/content/Mechanics/Feats/Conceited Mindset.md
index 11acf81a1..eb3a3f01d 100755
--- a/content/Mechanics/Feats/Conceited Mindset.md
+++ b/content/Mechanics/Feats/Conceited Mindset.md
@@ -8,7 +8,6 @@ tags:
---
# Conceited Mindset
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Because you know your mind is superior, you scoff at anyone who would alter your mental state-but this hubris gets the better of you when you're wrong.
diff --git a/content/Mechanics/Feats/Concentrated Assault.md b/content/Mechanics/Feats/Concentrated Assault.md
index 5f9ab3170..1b74ada8e 100755
--- a/content/Mechanics/Feats/Concentrated Assault.md
+++ b/content/Mechanics/Feats/Concentrated Assault.md
@@ -8,6 +8,5 @@ tags:
---
# Concentrated Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your spotter combine your efforts to bring down your target. If you and your spotter both use the Ready activity to make a Strike against the same opponent and choose the same trigger for the readied action, resolve your attacks at the same time. Each of you can use the higher of the two attack rolls for your Strikes, each using your own modifier; this is a fortune effect. If both attacks are successful, total the damage for both attacks for the purpose of resistances and weaknesses.
diff --git a/content/Mechanics/Feats/Conductive Sphere.md b/content/Mechanics/Feats/Conductive Sphere.md
index 91701b27d..afd3e40cd 100755
--- a/content/Mechanics/Feats/Conductive Sphere.md
+++ b/content/Mechanics/Feats/Conductive Sphere.md
@@ -8,7 +8,6 @@ tags:
---
# Conductive Sphere
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A floating metal ball forms in a space within 30 feet, flashing with electricity. It can't be targeted or damaged. Any of your allies adjacent to it gain resistance to electricity equal to your level and add the _[[Shock]]_ rune to all their Strikes with metal objects. The sphere lasts until the end of your next turn, but you can Sustain it up to 1 minute.
diff --git a/content/Mechanics/Feats/Conductor's Redirection.md b/content/Mechanics/Feats/Conductor's Redirection.md
index f3d1ae9b9..5c22b87cf 100755
--- a/content/Mechanics/Feats/Conductor's Redirection.md
+++ b/content/Mechanics/Feats/Conductor's Redirection.md
@@ -8,7 +8,6 @@ tags:
---
# Conductor's Redirection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are hit by an attack, spell, or other effect that deals electricity damage.
diff --git a/content/Mechanics/Feats/Confabulator.md b/content/Mechanics/Feats/Confabulator.md
index 07bd595ed..4b91f8f17 100755
--- a/content/Mechanics/Feats/Confabulator.md
+++ b/content/Mechanics/Feats/Confabulator.md
@@ -8,6 +8,5 @@ tags:
---
# Confabulator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to [[Create a Diversion]] or Lie to it from +4 to +2. If you're a master in Deception, reduce the bonus to +1, and if you're legendary, your targets don't get these bonuses at all.
diff --git a/content/Mechanics/Feats/Conflux Focus.md b/content/Mechanics/Feats/Conflux Focus.md
index 2e0448fd8..29db04e7a 100755
--- a/content/Mechanics/Feats/Conflux Focus.md
+++ b/content/Mechanics/Feats/Conflux Focus.md
@@ -8,7 +8,6 @@ tags:
---
# Conflux Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You imagine how you'll weave magic and combat into future battles, improving your focus.
diff --git a/content/Mechanics/Feats/Confounding Image.md b/content/Mechanics/Feats/Confounding Image.md
index 1a4af6718..5f7d28430 100755
--- a/content/Mechanics/Feats/Confounding Image.md
+++ b/content/Mechanics/Feats/Confounding Image.md
@@ -8,6 +8,5 @@ tags:
---
# Confounding Image
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast mirror image, you can modify its duration to be sustained up to 1 minute and modify its range to 30 feet. If you do, replace the spell's standard effects with the following: You create an illusory duplicate of yourself that appears in an unoccupied square within range. The image takes up space and has a reach of 5 feet, and your allies can flank with the image. It doesn't have any other attributes a creature would normally have other than an AC equal to your spell DC and saving throw modifiers equal to your spell DC - 10. If the image is hit by an attack or fails a save, or if you ever move more than 30 feet from it, the spell ends. Creatures can move through its space without hindrance. When you Sustain the Spell, you can move the image to an unoccupied square within range.
diff --git a/content/Mechanics/Feats/Connect The Dots.md b/content/Mechanics/Feats/Connect The Dots.md
index 320d16ca0..c0d37a255 100755
--- a/content/Mechanics/Feats/Connect The Dots.md
+++ b/content/Mechanics/Feats/Connect The Dots.md
@@ -8,7 +8,6 @@ tags:
---
# Connect The Dots
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You must be pursuing at least two leads.
diff --git a/content/Mechanics/Feats/Connections.md b/content/Mechanics/Feats/Connections.md
index 89a118d02..55d196ef6 100755
--- a/content/Mechanics/Feats/Connections.md
+++ b/content/Mechanics/Feats/Connections.md
@@ -8,6 +8,5 @@ tags:
---
# Connections
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have social connections you can leverage to trade favors or meet important people. When you're in an area with connections (typically a settlement where you've spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence.
diff --git a/content/Mechanics/Feats/Conrasu Lore.md b/content/Mechanics/Feats/Conrasu Lore.md
index 8c9903ad5..9fb13cce6 100755
--- a/content/Mechanics/Feats/Conrasu Lore.md
+++ b/content/Mechanics/Feats/Conrasu Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Conrasu Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned about your history and your people from shapers. You gain the trained proficiency rank in Crafting and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Conrasu Lore.
diff --git a/content/Mechanics/Feats/Conrasu Weapon Expertise.md b/content/Mechanics/Feats/Conrasu Weapon Expertise.md
index cac665e61..9fafbdc59 100755
--- a/content/Mechanics/Feats/Conrasu Weapon Expertise.md
+++ b/content/Mechanics/Feats/Conrasu Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Conrasu Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for [[Composite Shortbow]], [[Glaive]], [[Longspear]], [[Longsword]], [[Shortbow]], [[Spear]], and all conrasu weapons([[Buugeng]]) in which you are trained.
diff --git a/content/Mechanics/Feats/Conrasu Weapon Familiarity.md b/content/Mechanics/Feats/Conrasu Weapon Familiarity.md
index edca1e1f0..d1df8daf4 100755
--- a/content/Mechanics/Feats/Conrasu Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Conrasu Weapon Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Conrasu Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector. You are trained with the [[Composite Shortbow]], [[Glaive]], [[Longspear]], [[Longsword]], [[Shortbow]], and [[Spear]]. You also gain access to all uncommon conrasu weapons([[Buugeng]]). For the purpose of determining your proficiency, martial conrasu weapons are simple weapons and advanced conrasu weapons are martial weapons.
diff --git a/content/Mechanics/Feats/Conrasu Weapon Understanding.md b/content/Mechanics/Feats/Conrasu Weapon Understanding.md
index d1f2c797c..63eab5042 100755
--- a/content/Mechanics/Feats/Conrasu Weapon Understanding.md
+++ b/content/Mechanics/Feats/Conrasu Weapon Understanding.md
@@ -8,6 +8,5 @@ tags:
---
# Conrasu Weapon Understanding
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have come to know conrasu weapons as you know yourself. Whenever you critically hit using a [[Composite Shortbow]], [[Glaive]], [[Longspear]], [[Longsword]], [[Shortbow]], [[Spear]], or a conrasu weapon([[Buugeng]]), you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Conscious Spell Specialization.md b/content/Mechanics/Feats/Conscious Spell Specialization.md
index d23ac2dee..57727172f 100755
--- a/content/Mechanics/Feats/Conscious Spell Specialization.md
+++ b/content/Mechanics/Feats/Conscious Spell Specialization.md
@@ -8,6 +8,5 @@ tags:
---
# Conscious Spell Specialization
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become more adept with the spells that are always in your mind. You gain an additional spell slot of 1st, 2nd, 3rd, and 4th levels. You can use these spell slots to cast only a spell granted by your conscious mind. At 18th level, you also gain an additional 5th-level spell slot, with the same restrictions.
diff --git a/content/Mechanics/Feats/Consecrate Spell.md b/content/Mechanics/Feats/Consecrate Spell.md
index bfe31b205..5404503d2 100755
--- a/content/Mechanics/Feats/Consecrate Spell.md
+++ b/content/Mechanics/Feats/Consecrate Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Consecrate Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You infuse a spell with the power of your faith, consecrating it. If the next action you use is to Cast a Spell that targets a single undead, you can expend a Focus Point, channeling the power of your focus spells into the primary spell. If you do, the spell you cast deals additional good or vitality damage (your choice) equal to the level of your focus spells. As normal for additional damage, this additional damage is doubled if the spell cast requires an attack roll and the result of the attack roll is a critical hit, or if the spell cast requires a saving throw and the result of the saving throw is a critical failure.
diff --git a/content/Mechanics/Feats/Consecrated Aura.md b/content/Mechanics/Feats/Consecrated Aura.md
index 70d3b4eb4..9d29ab296 100755
--- a/content/Mechanics/Feats/Consecrated Aura.md
+++ b/content/Mechanics/Feats/Consecrated Aura.md
@@ -8,7 +8,6 @@ tags:
---
# Consecrated Aura
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body radiates vitality energy, making your very presence disorienting to undead and encouraging them to move away from you. The effect plays upon the instincts flowing through their bodies from void energy and can thus affect even mindless creatures. You gain an aura of vitality energy in a 20 foot emanation. Each undead creature that ends its turn in your aura must succeed at a Will save against your spell DC or become [[Frightened|Frightened 1]] ([[Frightened|Frightened 2]] on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
diff --git a/content/Mechanics/Feats/Consistent Surge.md b/content/Mechanics/Feats/Consistent Surge.md
index 06ae2723e..403265880 100755
--- a/content/Mechanics/Feats/Consistent Surge.md
+++ b/content/Mechanics/Feats/Consistent Surge.md
@@ -8,6 +8,5 @@ tags:
---
# Consistent Surge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your nanites are incredibly effective, capable of improving your body's efficiency regularly. You can use [[Nanite Surge]] with a frequency of once per 10 minutes, rather than once per hour.
diff --git a/content/Mechanics/Feats/Consolidated Overlay Panopticon.md b/content/Mechanics/Feats/Consolidated Overlay Panopticon.md
index 369ea366f..9cba4a674 100755
--- a/content/Mechanics/Feats/Consolidated Overlay Panopticon.md
+++ b/content/Mechanics/Feats/Consolidated Overlay Panopticon.md
@@ -8,6 +8,5 @@ tags:
---
# Consolidated Overlay Panopticon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes. These eyes relay what you see to shieldmarshal headquarters, which consolidates and analyzes environmental data—Bronzetime/Surgetime probabilities, pressure, temperature, wind, and so on—and feeds them back to you. The Ironmaster periodically reviews the information archives in their ongoing efforts to root out police corruption. When you use your Consolidated Overlay Panopticon, you supercharge the prosthetic eyes; for the next minute, you gain darkvision and low-light vision, and you gain a +1 status bonus to visual Perception checks. Even when the prosthetic eyes aren't supercharged, you retain your normal vision.
diff --git a/content/Mechanics/Feats/Constant Gaze.md b/content/Mechanics/Feats/Constant Gaze.md
index b34a7da2c..badf4bef9 100755
--- a/content/Mechanics/Feats/Constant Gaze.md
+++ b/content/Mechanics/Feats/Constant Gaze.md
@@ -8,6 +8,5 @@ tags:
---
# Constant Gaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eyes keep a continual watch for dangers from all sides. You can't be flanked by creatures of your level or lower, even when you haven't used Watchful Gaze.
diff --git a/content/Mechanics/Feats/Constant Levitation.md b/content/Mechanics/Feats/Constant Levitation.md
index 297726458..eb3006b85 100755
--- a/content/Mechanics/Feats/Constant Levitation.md
+++ b/content/Mechanics/Feats/Constant Levitation.md
@@ -8,6 +8,5 @@ tags:
---
# Constant Levitation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your power has unbound you from the earth below. You're affected by a constant _[[Fly]]_ spell, and when your Psyche is Unleashed, you gain a +10-foot status bonus to your fly Speed.
diff --git a/content/Mechanics/Feats/Constricting Hold.md b/content/Mechanics/Feats/Constricting Hold.md
index df2408b0a..9c50bfcc2 100755
--- a/content/Mechanics/Feats/Constricting Hold.md
+++ b/content/Mechanics/Feats/Constricting Hold.md
@@ -8,7 +8,6 @@ tags:
---
# Constricting Hold
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your eidolon has a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Construct Shell.md b/content/Mechanics/Feats/Construct Shell.md
index eaf23c65f..1ca01a9e8 100755
--- a/content/Mechanics/Feats/Construct Shell.md
+++ b/content/Mechanics/Feats/Construct Shell.md
@@ -8,6 +8,5 @@ tags:
---
# Construct Shell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection. You have lesser cover from all attacks when mounted on your construct innovation, not just from attacks where the construct would be in the way. Additionally, if your construct uses an emanation while you're riding on it, such as Explode, you can choose not to be affected by the emanation.
diff --git a/content/Mechanics/Feats/Consult The Spirits.md b/content/Mechanics/Feats/Consult The Spirits.md
index ef76e2ecc..227cd504a 100755
--- a/content/Mechanics/Feats/Consult The Spirits.md
+++ b/content/Mechanics/Feats/Consult The Spirits.md
@@ -8,7 +8,6 @@ tags:
---
# Consult The Spirits
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Consult The Stars.md b/content/Mechanics/Feats/Consult The Stars.md
index 8f029f280..45d47dd8f 100755
--- a/content/Mechanics/Feats/Consult The Stars.md
+++ b/content/Mechanics/Feats/Consult The Stars.md
@@ -8,6 +8,5 @@ tags:
---
# Consult The Stars
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You find wisdom in the movements of the heavens. Once per day, you can spend 10 minutes to draw upon your readings of a recent night's sky to gain the trained proficiency rank in one skill of your choice; the chosen skill's key attribute must be Charisma, Intelligence, or Wisdom. This proficiency lasts until your next daily preparation. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.
diff --git a/content/Mechanics/Feats/Consume Energy.md b/content/Mechanics/Feats/Consume Energy.md
index 558ad11db..53acbb4e7 100755
--- a/content/Mechanics/Feats/Consume Energy.md
+++ b/content/Mechanics/Feats/Consume Energy.md
@@ -8,7 +8,6 @@ tags:
---
# Consume Energy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.
diff --git a/content/Mechanics/Feats/Consume Power.md b/content/Mechanics/Feats/Consume Power.md
index 93baefc0b..bb82b883d 100755
--- a/content/Mechanics/Feats/Consume Power.md
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---
# Consume Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take acid, electricity, fire, or sonic damage.
diff --git a/content/Mechanics/Feats/Consume Spell.md b/content/Mechanics/Feats/Consume Spell.md
index d9d1ef9d6..82a055e89 100755
--- a/content/Mechanics/Feats/Consume Spell.md
+++ b/content/Mechanics/Feats/Consume Spell.md
@@ -8,7 +8,6 @@ tags:
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# Consume Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you successfully [[Counterspell (Spontaneous)|Counterspell]] a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy.
diff --git a/content/Mechanics/Feats/Contagious Rage.md b/content/Mechanics/Feats/Contagious Rage.md
index ad1a5a8d4..6656fa5d2 100755
--- a/content/Mechanics/Feats/Contagious Rage.md
+++ b/content/Mechanics/Feats/Contagious Rage.md
@@ -8,6 +8,5 @@ tags:
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# Contagious Rage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements on [[Share Rage]], using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.
diff --git a/content/Mechanics/Feats/Contingency Gadgets.md b/content/Mechanics/Feats/Contingency Gadgets.md
index 23c6c820c..87096f6ae 100755
--- a/content/Mechanics/Feats/Contingency Gadgets.md
+++ b/content/Mechanics/Feats/Contingency Gadgets.md
@@ -8,7 +8,6 @@ tags:
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# Contingency Gadgets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are too brilliant to be caught off guard, and you always have just the right gadget for the situation. When you prepare your gadgets during your daily preparations, you can choose to leave one of them as a contingency gadget that you keep ready for just this situation, rather than declaring which gadget you're making. You can pull the contingency gadget out using an Interact action, at which point you must choose which gadget you had prepared as a contingency.
diff --git a/content/Mechanics/Feats/Continual Recovery.md b/content/Mechanics/Feats/Continual Recovery.md
index f9a378fc6..1d7745907 100755
--- a/content/Mechanics/Feats/Continual Recovery.md
+++ b/content/Mechanics/Feats/Continual Recovery.md
@@ -8,6 +8,5 @@ tags:
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# Continual Recovery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You zealously monitor a patient's progress to administer treatment faster. When you [[Treat Wounds]], your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.
diff --git a/content/Mechanics/Feats/Continuous Assault.md b/content/Mechanics/Feats/Continuous Assault.md
index 754482c69..9330f118b 100755
--- a/content/Mechanics/Feats/Continuous Assault.md
+++ b/content/Mechanics/Feats/Continuous Assault.md
@@ -8,6 +8,5 @@ tags:
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# Continuous Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use [[Elemental Assault]] once per hour instead of once per day.
diff --git a/content/Mechanics/Feats/Contortionist.md b/content/Mechanics/Feats/Contortionist.md
index def96e066..67a6df6ee 100755
--- a/content/Mechanics/Feats/Contortionist.md
+++ b/content/Mechanics/Feats/Contortionist.md
@@ -8,7 +8,6 @@ tags:
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# Contortionist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. You gain the [[Quick Squeeze]] skill feat, and if you're a master in Acrobatics, you can [[Squeeze]] at full Speed.
diff --git a/content/Mechanics/Feats/Contract Negotiator.md b/content/Mechanics/Feats/Contract Negotiator.md
index 6c4025368..1aff07e01 100755
--- a/content/Mechanics/Feats/Contract Negotiator.md
+++ b/content/Mechanics/Feats/Contract Negotiator.md
@@ -8,6 +8,5 @@ tags:
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# Contract Negotiator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience with bargaining and deciding terms as part of Highhelm's guilds helps you make deals in other situations. When negotiating deals or agreements, you can use Legal Lore in place of Diplomacy to [[Make an Impression]] or a [[Request]], even if there is no legal framework under which you are negotiating. If you are an expert in Diplomacy, you gain a +1 circumstance bonus to these checks; if you are a master in Diplomacy, this increases to +2, and +3 if you are legendary.
diff --git a/content/Mechanics/Feats/Control Tower.md b/content/Mechanics/Feats/Control Tower.md
index 82ff192ef..0e71d88a6 100755
--- a/content/Mechanics/Feats/Control Tower.md
+++ b/content/Mechanics/Feats/Control Tower.md
@@ -8,7 +8,6 @@ tags:
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# Control Tower
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes. You and allies in your overwatch field gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within the overwatch field. You and your allies don't have to succeed at a flat check to target a concealed creature within your overwatch field. When you or an ally targets a hidden creature in your overwatch field, reduce the DC of the flat check to 5.
diff --git a/content/Mechanics/Feats/Controlled Blast.md b/content/Mechanics/Feats/Controlled Blast.md
index b5c4a77e3..15afacce8 100755
--- a/content/Mechanics/Feats/Controlled Blast.md
+++ b/content/Mechanics/Feats/Controlled Blast.md
@@ -8,6 +8,5 @@ tags:
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# Controlled Blast
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the Directional Bombs feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs.
diff --git a/content/Mechanics/Feats/Controlled Bullet.md b/content/Mechanics/Feats/Controlled Bullet.md
index 9159431a1..789f4a193 100755
--- a/content/Mechanics/Feats/Controlled Bullet.md
+++ b/content/Mechanics/Feats/Controlled Bullet.md
@@ -8,7 +8,6 @@ tags:
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# Controlled Bullet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Converge.md b/content/Mechanics/Feats/Converge.md
index 260b5e506..aadfead10 100755
--- a/content/Mechanics/Feats/Converge.md
+++ b/content/Mechanics/Feats/Converge.md
@@ -8,7 +8,6 @@ tags:
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# Converge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.
diff --git a/content/Mechanics/Feats/Convincing Illusion.md b/content/Mechanics/Feats/Convincing Illusion.md
index 47b76ff63..d1f9119aa 100755
--- a/content/Mechanics/Feats/Convincing Illusion.md
+++ b/content/Mechanics/Feats/Convincing Illusion.md
@@ -8,7 +8,6 @@ tags:
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# Convincing Illusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast.
diff --git a/content/Mechanics/Feats/Cooperative Crafting.md b/content/Mechanics/Feats/Cooperative Crafting.md
index 16ff585d9..174b5d046 100755
--- a/content/Mechanics/Feats/Cooperative Crafting.md
+++ b/content/Mechanics/Feats/Cooperative Crafting.md
@@ -8,6 +8,5 @@ tags:
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# Cooperative Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to make the most of working with others on your crafting projects, a must when working with the various guilds of Highhelm. If an ally is attempting to Aid you with your Crafting, you ignore the –1 circumstance penalty if they roll a critical failure. If an ally also has the Cooperative Crafting feat, you can choose to pool your resources and work on the same item together; you can only work with 1 ally in this way. Both of you attempt a Crafting check on the same item; if you both succeed, reduce the minimum time to craft the item by 1 day. When determining the level of item you and your ally can craft, you use the higher of your level or your ally's level plus 1. If you attempt to Craft an item that's a higher level than either of you and one of you fails, both checks become critical failures instead.
diff --git a/content/Mechanics/Feats/Cooperative Nature.md b/content/Mechanics/Feats/Cooperative Nature.md
index 9c3146fe1..233a5f90e 100755
--- a/content/Mechanics/Feats/Cooperative Nature.md
+++ b/content/Mechanics/Feats/Cooperative Nature.md
@@ -8,6 +8,5 @@ tags:
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# Cooperative Nature
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid.
diff --git a/content/Mechanics/Feats/Cooperative Soul.md b/content/Mechanics/Feats/Cooperative Soul.md
index 727ac3190..561946872 100755
--- a/content/Mechanics/Feats/Cooperative Soul.md
+++ b/content/Mechanics/Feats/Cooperative Soul.md
@@ -8,6 +8,5 @@ tags:
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# Cooperative Soul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. If you are at least an expert in the skill you are [[Aid|Aiding]], when you roll a failure or critical failure to Aid a skill check, you get a success instead.
diff --git a/content/Mechanics/Feats/Coordinated Charge.md b/content/Mechanics/Feats/Coordinated Charge.md
index 385591ce9..a54751a74 100755
--- a/content/Mechanics/Feats/Coordinated Charge.md
+++ b/content/Mechanics/Feats/Coordinated Charge.md
@@ -8,6 +8,5 @@ tags:
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# Coordinated Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You heroically dash into the fray, inspiring your allies to follow. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit can use a reaction to Stride, but they each must end their Stride closer to the creature you hit than where they started.
diff --git a/content/Mechanics/Feats/Coordinated Distraction.md b/content/Mechanics/Feats/Coordinated Distraction.md
index 44bd32cab..eab1e08ea 100755
--- a/content/Mechanics/Feats/Coordinated Distraction.md
+++ b/content/Mechanics/Feats/Coordinated Distraction.md
@@ -8,7 +8,6 @@ tags:
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# Coordinated Distraction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.
diff --git a/content/Mechanics/Feats/Core Attunement.md b/content/Mechanics/Feats/Core Attunement.md
index 2fba38ce3..284db5b35 100755
--- a/content/Mechanics/Feats/Core Attunement.md
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# Core Attunement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your core allows you to draw more power from it. Select one 1st-level arcane spell and one 2nd-level or lower arcane spell, to which you have access. You can cast your chosen spells as arcane innate spells each once per day.
diff --git a/content/Mechanics/Feats/Core Cannon.md b/content/Mechanics/Feats/Core Cannon.md
index d28f0b4c1..dc1edaf48 100755
--- a/content/Mechanics/Feats/Core Cannon.md
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@@ -8,7 +8,6 @@ tags:
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# Core Cannon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Core Rejuvenation.md b/content/Mechanics/Feats/Core Rejuvenation.md
index 0f2402545..b2f720d4b 100755
--- a/content/Mechanics/Feats/Core Rejuvenation.md
+++ b/content/Mechanics/Feats/Core Rejuvenation.md
@@ -8,7 +8,6 @@ tags:
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# Core Rejuvenation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Corgi Mount.md b/content/Mechanics/Feats/Corgi Mount.md
index 1bca1ac0c..723ae6e2e 100755
--- a/content/Mechanics/Feats/Corgi Mount.md
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# Corgi Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.” You have formed a magical connection with a corgi that can serve as your mount. Your corgi familiar is Small rather than Tiny, and it's appropriate for use as your mount, unlike most familiars. It has the scent ability, which counts against your limit for familiar and master abilities as normal. Furthermore, it can never gain a familiar ability that grants it any Speeds other than a land Speed. If you're a pixie, you can't ride a corgi due to your Size, but you can take this feat to gain a corgi familiar.
diff --git a/content/Mechanics/Feats/Cornered Fury.md b/content/Mechanics/Feats/Cornered Fury.md
index 4e5663048..a08fcb80c 100755
--- a/content/Mechanics/Feats/Cornered Fury.md
+++ b/content/Mechanics/Feats/Cornered Fury.md
@@ -8,6 +8,5 @@ tags:
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# Cornered Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When physically outmatched, you fight with unexpected ferocity. If a foe of a larger size than you critically hits and damages you, that foe is [[Off-Guard]] to you for 1 round.
diff --git a/content/Mechanics/Feats/Corpse Stench.md b/content/Mechanics/Feats/Corpse Stench.md
index 449d13c30..b78d8ab65 100755
--- a/content/Mechanics/Feats/Corpse Stench.md
+++ b/content/Mechanics/Feats/Corpse Stench.md
@@ -8,7 +8,6 @@ tags:
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# Corpse Stench
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body exudes an overwhelming scent of decay in a 10 foot emanation, so putrid that it nauseates creates within that range. Any creature that starts its turn in the aura must succeed at a DC resolve fortitude save against your class DC or spell DC, whichever is higher, or be [[Sickened 1]] (plus [[Slowed]] on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to Corpse Stench for 1 minute.
diff --git a/content/Mechanics/Feats/Corpse Tender Dedication.md b/content/Mechanics/Feats/Corpse Tender Dedication.md
index c0e293b3d..606eff86e 100755
--- a/content/Mechanics/Feats/Corpse Tender Dedication.md
+++ b/content/Mechanics/Feats/Corpse Tender Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Corpse Tender Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level. You can use Diplomacy to [[Make an Impression]] on mindless undead and to make very simple [[Request|Requests]] of them; their mindless trait doesn't grant immunity to these mental effects. Most mindless undead are likely hostile toward you by default and must be kept at a safe distance to give you time to Make an Impression.
diff --git a/content/Mechanics/Feats/Corpse Tender's Font.md b/content/Mechanics/Feats/Corpse Tender's Font.md
index 24290ba3e..7cd39e4d3 100755
--- a/content/Mechanics/Feats/Corpse Tender's Font.md
+++ b/content/Mechanics/Feats/Corpse Tender's Font.md
@@ -8,6 +8,5 @@ tags:
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# Corpse Tender's Font
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You easily tend to the wounds of the dead. You can cast _[[Harm]]_ as a divine innate spell once per day. This spell is heightened to half your level, rounded up. You can target only mindless undead with this spell.
diff --git a/content/Mechanics/Feats/Corpse-Killer's Defiance.md b/content/Mechanics/Feats/Corpse-Killer's Defiance.md
index 86c87e1dd..ffdc1c865 100755
--- a/content/Mechanics/Feats/Corpse-Killer's Defiance.md
+++ b/content/Mechanics/Feats/Corpse-Killer's Defiance.md
@@ -8,7 +8,6 @@ tags:
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# Corpse-Killer's Defiance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You destroy an undead foe.
diff --git a/content/Mechanics/Feats/Corrupted Shield.md b/content/Mechanics/Feats/Corrupted Shield.md
index b2a1989da..2fe3bdfcc 100755
--- a/content/Mechanics/Feats/Corrupted Shield.md
+++ b/content/Mechanics/Feats/Corrupted Shield.md
@@ -8,7 +8,6 @@ tags:
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# Corrupted Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shield ally is more than just a spirit of protection-it's a conduit for deadly divine magic.
diff --git a/content/Mechanics/Feats/Coughing Dragon Display.md b/content/Mechanics/Feats/Coughing Dragon Display.md
index e69e1c973..474ac626f 100755
--- a/content/Mechanics/Feats/Coughing Dragon Display.md
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# Coughing Dragon Display
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
This display emits a cascade of loud bangs or glittering trails. While you initially designed the display to captivate your audience's attention, it turns out to have a surprisingly effective use in combat, suppressing auditory or visual effects behind your magnificent display. You gain the [[Coughing Dragon]] fireworks display.
diff --git a/content/Mechanics/Feats/Counter Curse.md b/content/Mechanics/Feats/Counter Curse.md
index d946dedbb..7739712e5 100755
--- a/content/Mechanics/Feats/Counter Curse.md
+++ b/content/Mechanics/Feats/Counter Curse.md
@@ -8,7 +8,6 @@ tags:
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# Counter Curse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in a curse maelstrom state.
diff --git a/content/Mechanics/Feats/Counter Element.md b/content/Mechanics/Feats/Counter Element.md
index aca1c6547..a4d58e1f3 100755
--- a/content/Mechanics/Feats/Counter Element.md
+++ b/content/Mechanics/Feats/Counter Element.md
@@ -8,7 +8,6 @@ tags:
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# Counter Element
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You're targeted by or in the area of an effect that has the trait matching your kinetic element and originates from an enemy or hazard.
diff --git a/content/Mechanics/Feats/Counter Perform.md b/content/Mechanics/Feats/Counter Perform.md
index 04193860e..d38e9ef63 100755
--- a/content/Mechanics/Feats/Counter Perform.md
+++ b/content/Mechanics/Feats/Counter Perform.md
@@ -8,6 +8,5 @@ tags:
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# Counter Perform
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Counter Performance]]_ composition spell. This is a focus spell, granting you a focus pool or expanding that pool. You can Refocus by engaging your muse.
diff --git a/content/Mechanics/Feats/Counter Thought.md b/content/Mechanics/Feats/Counter Thought.md
index 087ca5246..e3b862212 100755
--- a/content/Mechanics/Feats/Counter Thought.md
+++ b/content/Mechanics/Feats/Counter Thought.md
@@ -8,7 +8,6 @@ tags:
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# Counter Thought
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature Casts a Spell with the mental trait.
diff --git a/content/Mechanics/Feats/Countercharm.md b/content/Mechanics/Feats/Countercharm.md
index a415cc81c..21f23f5f2 100755
--- a/content/Mechanics/Feats/Countercharm.md
+++ b/content/Mechanics/Feats/Countercharm.md
@@ -8,7 +8,6 @@ tags:
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# Countercharm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature Casts a Spell from the enchantment or illusion school.
diff --git a/content/Mechanics/Feats/Counterclockwork Focus.md b/content/Mechanics/Feats/Counterclockwork Focus.md
index 3c2a9aa3d..c41043b6c 100755
--- a/content/Mechanics/Feats/Counterclockwork Focus.md
+++ b/content/Mechanics/Feats/Counterclockwork Focus.md
@@ -8,7 +8,6 @@ tags:
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# Counterclockwork Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Counterspell (Prepared).md b/content/Mechanics/Feats/Counterspell (Prepared).md
index 7e23814c9..af9607c26 100755
--- a/content/Mechanics/Feats/Counterspell (Prepared).md
+++ b/content/Mechanics/Feats/Counterspell (Prepared).md
@@ -8,7 +8,6 @@ tags:
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# Counterspell (Prepared)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature Casts a Spell that you have prepared
diff --git a/content/Mechanics/Feats/Counterspell (Spontaneous).md b/content/Mechanics/Feats/Counterspell (Spontaneous).md
index 8741d936a..ac91c12ad 100755
--- a/content/Mechanics/Feats/Counterspell (Spontaneous).md
+++ b/content/Mechanics/Feats/Counterspell (Spontaneous).md
@@ -8,7 +8,6 @@ tags:
---
# Counterspell (Spontaneous)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature casts a spell that you have in your repertoire.
diff --git a/content/Mechanics/Feats/Courageous Advance.md b/content/Mechanics/Feats/Courageous Advance.md
index 7a1ac1a03..bccaabbad 100755
--- a/content/Mechanics/Feats/Courageous Advance.md
+++ b/content/Mechanics/Feats/Courageous Advance.md
@@ -8,6 +8,5 @@ tags:
---
# Courageous Advance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a rousing call, you exhort an ally to advance. If your next action is to cast the [[Courageous Anthem]] composition cantrip, one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride.
diff --git a/content/Mechanics/Feats/Courageous Assault.md b/content/Mechanics/Feats/Courageous Assault.md
index 50cb555f6..0543958a2 100755
--- a/content/Mechanics/Feats/Courageous Assault.md
+++ b/content/Mechanics/Feats/Courageous Assault.md
@@ -8,6 +8,5 @@ tags:
---
# Courageous Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a mighty shout, you can stir an ally to attack. If your next action is to cast the [[Courageous Anthem]] composition cantrip, one ally of your choice who gains a status bonus from the spell can immediately use their reaction to make a melee Strike.
diff --git a/content/Mechanics/Feats/Courageous Onslaught.md b/content/Mechanics/Feats/Courageous Onslaught.md
index 33f9e6b7c..9ecf688ad 100755
--- a/content/Mechanics/Feats/Courageous Onslaught.md
+++ b/content/Mechanics/Feats/Courageous Onslaught.md
@@ -8,6 +8,5 @@ tags:
---
# Courageous Onslaught
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your performance to orchestrate an onslaught against your enemies. If your next action is to cast the [[Courageous Anthem]] composition cantrip, one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride and then make a melee Strike.
diff --git a/content/Mechanics/Feats/Courteous Comeback.md b/content/Mechanics/Feats/Courteous Comeback.md
index 53a8a2aa4..672dc2630 100755
--- a/content/Mechanics/Feats/Courteous Comeback.md
+++ b/content/Mechanics/Feats/Courteous Comeback.md
@@ -8,7 +8,6 @@ tags:
---
# Courteous Comeback
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Keleshite nationality
diff --git a/content/Mechanics/Feats/Courtly Graces.md b/content/Mechanics/Feats/Courtly Graces.md
index 01aacc8bb..027061b2e 100755
--- a/content/Mechanics/Feats/Courtly Graces.md
+++ b/content/Mechanics/Feats/Courtly Graces.md
@@ -8,6 +8,5 @@ tags:
---
# Courtly Graces
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. Unless you are intentionally presenting yourself differently, anyone who speaks with you will assume you are a noble or closely associated with the nobility (such as a prominent servant). You can use Society to [[Make an Impression]] on a noble, as well as with Impersonate to pretend to be a type of noble or a specific individual noble. If you use the normal skills in those situations, you receive a +1 circumstance bonus to the check instead.
diff --git a/content/Mechanics/Feats/Coven Spell.md b/content/Mechanics/Feats/Coven Spell.md
index b524ff1f2..0af1cbb68 100755
--- a/content/Mechanics/Feats/Coven Spell.md
+++ b/content/Mechanics/Feats/Coven Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Coven Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within 30 feet Casts a Spell.
diff --git a/content/Mechanics/Feats/Cover Fire.md b/content/Mechanics/Feats/Cover Fire.md
index 3d6f9b669..1be139954 100755
--- a/content/Mechanics/Feats/Cover Fire.md
+++ b/content/Mechanics/Feats/Cover Fire.md
@@ -8,7 +8,6 @@ tags:
---
# Cover Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Cracked Mountain.md b/content/Mechanics/Feats/Cracked Mountain.md
index 7cf86a8e5..f3ca61477 100755
--- a/content/Mechanics/Feats/Cracked Mountain.md
+++ b/content/Mechanics/Feats/Cracked Mountain.md
@@ -8,7 +8,6 @@ tags:
---
# Cracked Mountain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would be reduced to 0 Hit Points but not immediately killed.
diff --git a/content/Mechanics/Feats/Craft Anything.md b/content/Mechanics/Feats/Craft Anything.md
index 2e2fa7947..a7927626b 100755
--- a/content/Mechanics/Feats/Craft Anything.md
+++ b/content/Mechanics/Feats/Craft Anything.md
@@ -8,6 +8,5 @@ tags:
---
# Craft Anything
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as Magical Crafting for magic items) and meet the item's level and proficiency requirements, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. If a requirement adds to the item's cost, you must still pay it (including castings of spells that themselves have a cost). You can't ignore requirements of special items that have exclusive means of access and Crafting, such as artifacts. The GM decides whether you can ignore a requirement.
diff --git a/content/Mechanics/Feats/Craft Facsimile.md b/content/Mechanics/Feats/Craft Facsimile.md
index 301998238..820710f6d 100755
--- a/content/Mechanics/Feats/Craft Facsimile.md
+++ b/content/Mechanics/Feats/Craft Facsimile.md
@@ -8,6 +8,5 @@ tags:
---
# Craft Facsimile
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're renowned for your ability to recover important items, whether they're from a long-abandoned temple or a thieves' den, and sometimes that requires creating a stand-in. You can spend 1 minute to assemble a facsimile of an object of no more than 1 Bulk that you can see from available materials. The facsimile has the same shape and Bulk as the replaced object and can pass as the object if not examined. A creature familiar with the original who examines the object automatically realizes that it is a fake. A creature not familiar with the original can still tell it was a hastily jury-rigged stand-in of some kind, but they might not know the object was supposed to be something else.
diff --git a/content/Mechanics/Feats/Craft Philosopher's Stone.md b/content/Mechanics/Feats/Craft Philosopher's Stone.md
index 9b3c47834..4af6fe851 100755
--- a/content/Mechanics/Feats/Craft Philosopher's Stone.md
+++ b/content/Mechanics/Feats/Craft Philosopher's Stone.md
@@ -8,6 +8,5 @@ tags:
---
# Craft Philosopher's Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your research has paid off, culminating in the legendary philosopher's stone. You learn the formula for the [[Philosopher's Stone]] and can add it to your formula book.
diff --git a/content/Mechanics/Feats/Crafter's Appraisal.md b/content/Mechanics/Feats/Crafter's Appraisal.md
index f7745f627..dfa9d077c 100755
--- a/content/Mechanics/Feats/Crafter's Appraisal.md
+++ b/content/Mechanics/Feats/Crafter's Appraisal.md
@@ -8,6 +8,5 @@ tags:
---
# Crafter's Appraisal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to [[Identify Magic]] on magic items, though not on any other sorts of magic.
diff --git a/content/Mechanics/Feats/Crafter's Instinct.md b/content/Mechanics/Feats/Crafter's Instinct.md
index 79374196f..aaec620e8 100755
--- a/content/Mechanics/Feats/Crafter's Instinct.md
+++ b/content/Mechanics/Feats/Crafter's Instinct.md
@@ -8,7 +8,6 @@ tags:
---
# Crafter's Instinct
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Crane Flutter.md b/content/Mechanics/Feats/Crane Flutter.md
index 9756d81fc..e20cd3ff0 100755
--- a/content/Mechanics/Feats/Crane Flutter.md
+++ b/content/Mechanics/Feats/Crane Flutter.md
@@ -8,7 +8,6 @@ tags:
---
# Crane Flutter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are targeted with a melee attack by an attacker you can see.
diff --git a/content/Mechanics/Feats/Crane Stance.md b/content/Mechanics/Feats/Crane Stance.md
index 3b2fea983..1e46b512f 100755
--- a/content/Mechanics/Feats/Crane Stance.md
+++ b/content/Mechanics/Feats/Crane Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Crane Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored
diff --git a/content/Mechanics/Feats/Cranial Detonation.md b/content/Mechanics/Feats/Cranial Detonation.md
index 8c856789f..e7d38c2cf 100755
--- a/content/Mechanics/Feats/Cranial Detonation.md
+++ b/content/Mechanics/Feats/Cranial Detonation.md
@@ -8,7 +8,6 @@ tags:
---
# Cranial Detonation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Crashing Slam.md b/content/Mechanics/Feats/Crashing Slam.md
index ba1963778..a5339cca0 100755
--- a/content/Mechanics/Feats/Crashing Slam.md
+++ b/content/Mechanics/Feats/Crashing Slam.md
@@ -8,6 +8,5 @@ tags:
---
# Crashing Slam
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can dash your foe to the ground with a single blow. When you use Slam Down, instead of making a Strike followed by a [[Trip]], you can attempt a single Strike. If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip.
diff --git a/content/Mechanics/Feats/Crawling Fire.md b/content/Mechanics/Feats/Crawling Fire.md
index 8978fc4b3..4de4ba46a 100755
--- a/content/Mechanics/Feats/Crawling Fire.md
+++ b/content/Mechanics/Feats/Crawling Fire.md
@@ -8,7 +8,6 @@ tags:
---
# Crawling Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You mimic the motions of a beast of your devising, and it becomes real, with a flaming pelt and searing claws. It is Small and appears in an unoccupied space within 30 feet. You can sense from the crawling fire's space as well as your own, using your senses. When you use a fire impulse, you can have it originate from the crawling fire instead of you (with the exception of impulses that affect your kinetic aura).
diff --git a/content/Mechanics/Feats/Creative Prodigy.md b/content/Mechanics/Feats/Creative Prodigy.md
index 29b06219d..a84c15b16 100755
--- a/content/Mechanics/Feats/Creative Prodigy.md
+++ b/content/Mechanics/Feats/Creative Prodigy.md
@@ -8,6 +8,5 @@ tags:
---
# Creative Prodigy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a powerful creative drive, useful for prevarication and performance. You gain the trained proficiency rank in Deception and Performance. If you are already trained in either of these skills, you become trained in a skill of your choice in its place. You also become trained in Art Lore.
diff --git a/content/Mechanics/Feats/Cremate Undead.md b/content/Mechanics/Feats/Cremate Undead.md
index 3dd906fed..d08a8eb63 100755
--- a/content/Mechanics/Feats/Cremate Undead.md
+++ b/content/Mechanics/Feats/Cremate Undead.md
@@ -8,6 +8,5 @@ tags:
---
# Cremate Undead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your overwhelming vitality sets undead alight. When you use a [[Heal]] spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell's rank.
diff --git a/content/Mechanics/Feats/Criminal Connections.md b/content/Mechanics/Feats/Criminal Connections.md
index 41e85ace9..899fcb2f1 100755
--- a/content/Mechanics/Feats/Criminal Connections.md
+++ b/content/Mechanics/Feats/Criminal Connections.md
@@ -8,6 +8,5 @@ tags:
---
# Criminal Connections
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have dealings with a variety of unsavory characters, which you can leverage to trade favors or meet powerful people. When you're in an area where you have connections (typically a settlement where you've spent downtime building connections or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important criminal, such as a thieves' guild leader, or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence.
diff --git a/content/Mechanics/Feats/Crimson Breath.md b/content/Mechanics/Feats/Crimson Breath.md
index 2c27e5ae3..a7f109243 100755
--- a/content/Mechanics/Feats/Crimson Breath.md
+++ b/content/Mechanics/Feats/Crimson Breath.md
@@ -8,7 +8,6 @@ tags:
---
# Crimson Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Crimson Oath Devotion.md b/content/Mechanics/Feats/Crimson Oath Devotion.md
index ac84bc8ed..6e2e475d2 100755
--- a/content/Mechanics/Feats/Crimson Oath Devotion.md
+++ b/content/Mechanics/Feats/Crimson Oath Devotion.md
@@ -8,6 +8,5 @@ tags:
---
# Crimson Oath Devotion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march. You become an expert in divine spell attacks and spell DCs. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
diff --git a/content/Mechanics/Feats/Crimson Shroud.md b/content/Mechanics/Feats/Crimson Shroud.md
index f6638c262..737338929 100755
--- a/content/Mechanics/Feats/Crimson Shroud.md
+++ b/content/Mechanics/Feats/Crimson Shroud.md
@@ -8,7 +8,6 @@ tags:
---
# Crimson Shroud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** A number of times per day equal to your number of class feats from the Red Mantis assassin archetype
diff --git a/content/Mechanics/Feats/Cringe.md b/content/Mechanics/Feats/Cringe.md
index 392bf7583..4125168e3 100755
--- a/content/Mechanics/Feats/Cringe.md
+++ b/content/Mechanics/Feats/Cringe.md
@@ -8,7 +8,6 @@ tags:
---
# Cringe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.
diff --git a/content/Mechanics/Feats/Critical Debilitation.md b/content/Mechanics/Feats/Critical Debilitation.md
index 9e88b6705..6c7bdf80e 100755
--- a/content/Mechanics/Feats/Critical Debilitation.md
+++ b/content/Mechanics/Feats/Critical Debilitation.md
@@ -8,7 +8,6 @@ tags:
---
# Critical Debilitation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your debilitations are especially effective on your most powerful attacks. Whenever you critically succeed at an attack roll against an enemy and use Debilitating Strike, add the following debilitation to the list you can choose from.
diff --git a/content/Mechanics/Feats/Critter Shape.md b/content/Mechanics/Feats/Critter Shape.md
index f800441aa..c3511f03f 100755
--- a/content/Mechanics/Feats/Critter Shape.md
+++ b/content/Mechanics/Feats/Critter Shape.md
@@ -8,7 +8,6 @@ tags:
---
# Critter Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Once per hour, you can use [[Change Shape (Beastkin)|Change Shape]] to enter a critter shape. While in critter shape, you gain the effect of a 1st-level _[[Pest Form]]_, except you can only transform into an animal matching your inherent animal.
diff --git a/content/Mechanics/Feats/Crone's Cruelty.md b/content/Mechanics/Feats/Crone's Cruelty.md
index fdab0ad63..d837d7960 100755
--- a/content/Mechanics/Feats/Crone's Cruelty.md
+++ b/content/Mechanics/Feats/Crone's Cruelty.md
@@ -8,6 +8,5 @@ tags:
---
# Crone's Cruelty
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Filled with rancor and hate, you rend the minds of those who displease you. You can cast _[[Warp Mind]]_ once per day as an occult innate spell.
diff --git a/content/Mechanics/Feats/Cross the Final Horizon.md b/content/Mechanics/Feats/Cross the Final Horizon.md
index 9a3e3ae7e..562011d5a 100755
--- a/content/Mechanics/Feats/Cross the Final Horizon.md
+++ b/content/Mechanics/Feats/Cross the Final Horizon.md
@@ -8,7 +8,6 @@ tags:
---
# Cross the Final Horizon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Sky and Heaven Stance.
diff --git a/content/Mechanics/Feats/Cross the Threshold.md b/content/Mechanics/Feats/Cross the Threshold.md
index 3346779fd..9ef73dc7f 100755
--- a/content/Mechanics/Feats/Cross the Threshold.md
+++ b/content/Mechanics/Feats/Cross the Threshold.md
@@ -8,6 +8,5 @@ tags:
---
# Cross the Threshold
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast _[[Ethereal Jaunt]]_ as an occult innate spell once per day. You don't need to Sustain the Spell; instead, it lasts for 10 minutes or until you choose to return to your material form as a free action.
diff --git a/content/Mechanics/Feats/Crossblooded Evolution.md b/content/Mechanics/Feats/Crossblooded Evolution.md
index f5754df93..d3a538118 100755
--- a/content/Mechanics/Feats/Crossblooded Evolution.md
+++ b/content/Mechanics/Feats/Crossblooded Evolution.md
@@ -8,6 +8,5 @@ tags:
---
# Crossblooded Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Odd interactions in your bloodline provide you with unexpected spells. You can have one spell in your spell repertoire from a tradition other than the one that matches your bloodline. You cast that spell as a spell from your bloodline's tradition. You can swap which spell you add and from which tradition as you could any other sorcerer spell, but you can't have more than one spell from another tradition in your spell repertoire at the same time using this feat.
diff --git a/content/Mechanics/Feats/Crossbow Ace.md b/content/Mechanics/Feats/Crossbow Ace.md
index 4d2994635..90bec6f60 100755
--- a/content/Mechanics/Feats/Crossbow Ace.md
+++ b/content/Mechanics/Feats/Crossbow Ace.md
@@ -8,7 +8,6 @@ tags:
---
# Crossbow Ace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a crossbow with reload 1 or higher.
diff --git a/content/Mechanics/Feats/Crossbow Crack Shot.md b/content/Mechanics/Feats/Crossbow Crack Shot.md
index 3bc6ad481..81a9758c7 100755
--- a/content/Mechanics/Feats/Crossbow Crack Shot.md
+++ b/content/Mechanics/Feats/Crossbow Crack Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Crossbow Crack Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a deep understanding of the crossbow. When you're wielding a crossbow and Interact to reload it, including Interact actions as part of your slinger's reload and similar effects, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. As normal, this isn't cumulative with the +1 circumstance bonus from singular expertise. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your turn or these benefits are lost.
diff --git a/content/Mechanics/Feats/Crossbow Terror.md b/content/Mechanics/Feats/Crossbow Terror.md
index 7ce4e2618..a4ae4a734 100755
--- a/content/Mechanics/Feats/Crossbow Terror.md
+++ b/content/Mechanics/Feats/Crossbow Terror.md
@@ -8,7 +8,6 @@ tags:
---
# Crossbow Terror
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a dynamo with the crossbow.
diff --git a/content/Mechanics/Feats/Crowd Mastery.md b/content/Mechanics/Feats/Crowd Mastery.md
index 84de5ba2d..ce880abc3 100755
--- a/content/Mechanics/Feats/Crowd Mastery.md
+++ b/content/Mechanics/Feats/Crowd Mastery.md
@@ -8,6 +8,5 @@ tags:
---
# Crowd Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use the crowd to your advantage, diverting your foes' attention to potential hidden dangers in the crowd. When determining if your foe is flanked, treat all squares occupied by a crowd as if they were occupied by an ally with a melee reach of 5 feet.
diff --git a/content/Mechanics/Feats/Crown of the Saumen Kar.md b/content/Mechanics/Feats/Crown of the Saumen Kar.md
index 1f5016f93..30b4b0fdd 100755
--- a/content/Mechanics/Feats/Crown of the Saumen Kar.md
+++ b/content/Mechanics/Feats/Crown of the Saumen Kar.md
@@ -8,6 +8,5 @@ tags:
---
# Crown of the Saumen Kar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar. You become larger and bulkier, pushing the very edge of height and weight for your size. You gain scent as an imprecise sense with a range of 30 feet and gain a +1 circumstance bonus to Stealth checks made to [[Sneak]] or [[Hide]] in areas of forest and snow. You sprout a pair of horns from your forehead, gaining a horns unarmed attack that deals 1d8 bludgeoning damage. Your horns are in the brawling group and have the shove and trip traits.
diff --git a/content/Mechanics/Feats/Crowned in Tempest's Fury.md b/content/Mechanics/Feats/Crowned in Tempest's Fury.md
index e4dafd345..ee5d6cc7b 100755
--- a/content/Mechanics/Feats/Crowned in Tempest's Fury.md
+++ b/content/Mechanics/Feats/Crowned in Tempest's Fury.md
@@ -8,7 +8,6 @@ tags:
---
# Crowned in Tempest's Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become one with a devastating thunderstorm from the Plane of Air, placing a crown of lightning upon your brow. Sparks flash in your eyes, and lightning strikes constantly in the air around you as howling winds lift you from the ground.
diff --git a/content/Mechanics/Feats/Crude Communication.md b/content/Mechanics/Feats/Crude Communication.md
index c5400a37e..de09edebc 100755
--- a/content/Mechanics/Feats/Crude Communication.md
+++ b/content/Mechanics/Feats/Crude Communication.md
@@ -8,7 +8,6 @@ tags:
---
# Crude Communication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.
diff --git a/content/Mechanics/Feats/Cruelty.md b/content/Mechanics/Feats/Cruelty.md
index 9f5399a39..5c19f2261 100755
--- a/content/Mechanics/Feats/Cruelty.md
+++ b/content/Mechanics/Feats/Cruelty.md
@@ -8,7 +8,6 @@ tags:
---
# Cruelty
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The harm you deal with your corrupting touch saps the strength from your enemy's body.
diff --git a/content/Mechanics/Feats/Crunch.md b/content/Mechanics/Feats/Crunch.md
index a1ab96a7c..0b77b5b86 100755
--- a/content/Mechanics/Feats/Crunch.md
+++ b/content/Mechanics/Feats/Crunch.md
@@ -8,6 +8,5 @@ tags:
---
# Crunch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your jaws can crush bone and bite through armor. Your jaws unarmed attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait.
diff --git a/content/Mechanics/Feats/Crushing Grab.md b/content/Mechanics/Feats/Crushing Grab.md
index 4c2de9e09..04a7c59d8 100755
--- a/content/Mechanics/Feats/Crushing Grab.md
+++ b/content/Mechanics/Feats/Crushing Grab.md
@@ -8,6 +8,5 @@ tags:
---
# Crushing Grab
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Like a powerful constrictor, you crush targets in your unyielding grasp. When you successfully [[Grapple]] a creature, you can deal bludgeoning damage to that creature equal to your Strength modifier. You can make this attack nonlethal with no penalty.
diff --git a/content/Mechanics/Feats/Crushing Step.md b/content/Mechanics/Feats/Crushing Step.md
index 8e846593c..9dc00b32d 100755
--- a/content/Mechanics/Feats/Crushing Step.md
+++ b/content/Mechanics/Feats/Crushing Step.md
@@ -8,6 +8,5 @@ tags:
---
# Crushing Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The weight of your armored feet casts aside natural impediments. When wearing medium or heavy armor, you ignore difficult terrain from non-magical sources. If you are a master in the armor you are wearing, you also ignore greater difficult terrain from non-magical sources.
diff --git a/content/Mechanics/Feats/Cryptic Spell.md b/content/Mechanics/Feats/Cryptic Spell.md
index 9bc72013c..a2b3bf056 100755
--- a/content/Mechanics/Feats/Cryptic Spell.md
+++ b/content/Mechanics/Feats/Cryptic Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Cryptic Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in natural terrain.
diff --git a/content/Mechanics/Feats/Crystal Healing.md b/content/Mechanics/Feats/Crystal Healing.md
index 5ebc33d3f..51da1e87f 100755
--- a/content/Mechanics/Feats/Crystal Healing.md
+++ b/content/Mechanics/Feats/Crystal Healing.md
@@ -8,7 +8,6 @@ tags:
---
# Crystal Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to stimulate a body's natural healing abilities through the application of resonant crystals. Doing so requires you to use at least two semiprecious stones with a total value of 5 gp or more in place of healer's tools, which allows you to attempt to [[Treat Disease]] or [[Treat Poison]] using Occultism rather than Medicine.
diff --git a/content/Mechanics/Feats/Crystal Keeper Dedication.md b/content/Mechanics/Feats/Crystal Keeper Dedication.md
index 13803aeb5..fd88db0b8 100755
--- a/content/Mechanics/Feats/Crystal Keeper Dedication.md
+++ b/content/Mechanics/Feats/Crystal Keeper Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Crystal Keeper Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing. When you Decipher Writing and roll a critical failure, you get a failure instead, and when you Decipher Writing and roll a success, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Crystal Luminescence.md b/content/Mechanics/Feats/Crystal Luminescence.md
index 695dab124..ed693ca94 100755
--- a/content/Mechanics/Feats/Crystal Luminescence.md
+++ b/content/Mechanics/Feats/Crystal Luminescence.md
@@ -8,7 +8,6 @@ tags:
---
# Crystal Luminescence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your horn glows with bioluminescent color, casting bright light in a 20 foot emanation (and dim light for the next 20 feet). This light can be any color. The most common colors are blue and purple, except for trogloshi, who normally shed white light. The light shuts off when you take this action again or fall [[Unconscious]].
diff --git a/content/Mechanics/Feats/Crystal Ward Spells.md b/content/Mechanics/Feats/Crystal Ward Spells.md
index 300798bf8..fc8917da9 100755
--- a/content/Mechanics/Feats/Crystal Ward Spells.md
+++ b/content/Mechanics/Feats/Crystal Ward Spells.md
@@ -8,7 +8,6 @@ tags:
---
# Crystal Ward Spells
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your study of crystals and the energies held within a gem's facets grants you special arcane crystal ward spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool when you make your next daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to research and memorize the properties of gems.
diff --git a/content/Mechanics/Feats/Crystalline Cloud.md b/content/Mechanics/Feats/Crystalline Cloud.md
index 60e127702..0f7b99591 100755
--- a/content/Mechanics/Feats/Crystalline Cloud.md
+++ b/content/Mechanics/Feats/Crystalline Cloud.md
@@ -8,7 +8,6 @@ tags:
---
# Crystalline Cloud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use [[Crystalline Dust]], you can spend one additional action to disperse the motes as a 10 foot emanation{10-foot-radius} cloud centered on you instead of as haze; the activity gains the concentrate trait.
diff --git a/content/Mechanics/Feats/Crystalline Dust.md b/content/Mechanics/Feats/Crystalline Dust.md
index 440ee3932..7230c56a2 100755
--- a/content/Mechanics/Feats/Crystalline Dust.md
+++ b/content/Mechanics/Feats/Crystalline Dust.md
@@ -8,7 +8,6 @@ tags:
---
# Crystalline Dust
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Cultural Adaptability.md b/content/Mechanics/Feats/Cultural Adaptability.md
index 611a55a0d..bb419b622 100755
--- a/content/Mechanics/Feats/Cultural Adaptability.md
+++ b/content/Mechanics/Feats/Cultural Adaptability.md
@@ -8,6 +8,5 @@ tags:
---
# Cultural Adaptability
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the [[Adopted Ancestry]] general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat.
diff --git a/content/Mechanics/Feats/Cunning Climber.md b/content/Mechanics/Feats/Cunning Climber.md
index 248bff2a7..0f0ce7348 100755
--- a/content/Mechanics/Feats/Cunning Climber.md
+++ b/content/Mechanics/Feats/Cunning Climber.md
@@ -8,6 +8,5 @@ tags:
---
# Cunning Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't. You gain a climb Speed of 10 feet.
diff --git a/content/Mechanics/Feats/Cunning Hair.md b/content/Mechanics/Feats/Cunning Hair.md
index dd306f909..cc96bbb68 100755
--- a/content/Mechanics/Feats/Cunning Hair.md
+++ b/content/Mechanics/Feats/Cunning Hair.md
@@ -8,6 +8,5 @@ tags:
---
# Cunning Hair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your hair moves under your control. You can perform simple [[Interact]] actions with your hair, such as opening an unlocked door. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
diff --git a/content/Mechanics/Feats/Cunning Tinker.md b/content/Mechanics/Feats/Cunning Tinker.md
index 8eace53b4..a7fba906e 100755
--- a/content/Mechanics/Feats/Cunning Tinker.md
+++ b/content/Mechanics/Feats/Cunning Tinker.md
@@ -8,6 +8,5 @@ tags:
---
# Cunning Tinker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Time spent tending to your own form has unlocked your ability to fix other things. You can cast 1st-level _[[Mending]]_ once per day as an arcane innate spell. At 7th level, the spell is heightened to 2nd level, and every 3 levels thereafter, the spell is heightened an additional spell level. Even though you're alive and not an object, and you can't normally recover Hit Points from effects that repair objects (like the Repair skill), you can target yourself with this innate spell and use it to recover Hit Points.
diff --git a/content/Mechanics/Feats/Cunning Trickster Mask.md b/content/Mechanics/Feats/Cunning Trickster Mask.md
index 2c4572134..5424703e5 100755
--- a/content/Mechanics/Feats/Cunning Trickster Mask.md
+++ b/content/Mechanics/Feats/Cunning Trickster Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Cunning Trickster Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. You can attempt to [[Feint]] a target from up to 30 feet away, and if you succeed or critically succeed in your Feint attempt, the target of your Feint takes a -2 circumstance penalty to saving throws against your spells until the start of your next turn. If you don't have the [[Conceal Spell]] feat, you gain it as a bonus feat, allowing you to disguise your spellcasting from others' eyes. If you already have the Conceal Spell feat, you can use Conceal Spell once per round as a free action instead of as a single action.
diff --git a/content/Mechanics/Feats/Current Spell (Elementalist).md b/content/Mechanics/Feats/Current Spell (Elementalist).md
index 9b9f7af39..dea9c8cfd 100755
--- a/content/Mechanics/Feats/Current Spell (Elementalist).md
+++ b/content/Mechanics/Feats/Current Spell (Elementalist).md
@@ -8,7 +8,6 @@ tags:
---
# Current Spell (Elementalist)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. If your next action is to [[Cast a Spell]] with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.
diff --git a/content/Mechanics/Feats/Current Spell.md b/content/Mechanics/Feats/Current Spell.md
index 703d7da0a..5a1a998a3 100755
--- a/content/Mechanics/Feats/Current Spell.md
+++ b/content/Mechanics/Feats/Current Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Current Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As you use your magic to manipulate air or water, you spin off some of its currents to form a barrier around you. If your next action is to Cast a Spell with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.
diff --git a/content/Mechanics/Feats/Curse Maelstrom Dedication.md b/content/Mechanics/Feats/Curse Maelstrom Dedication.md
index dd7f2fd4f..1f9da7d3b 100755
--- a/content/Mechanics/Feats/Curse Maelstrom Dedication.md
+++ b/content/Mechanics/Feats/Curse Maelstrom Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Curse Maelstrom Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended. You can choose to suppress it, but if you instead let it manifest, you can channel its power in your favor. During an encounter, when you succeed at a check, the GM can offer to have you roll again, taking the second result. This is a misfortune effect. If you do so, you enter a curse maelstrom state. If the misfortune effect is somehow canceled or negated (by a fortune effect, for example), you don't enter a curse maelstrom state.
diff --git a/content/Mechanics/Feats/Curse of the Saumen Kar.md b/content/Mechanics/Feats/Curse of the Saumen Kar.md
index b2c557a1c..38baf49c2 100755
--- a/content/Mechanics/Feats/Curse of the Saumen Kar.md
+++ b/content/Mechanics/Feats/Curse of the Saumen Kar.md
@@ -8,7 +8,6 @@ tags:
---
# Curse of the Saumen Kar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Cursed Effigy.md b/content/Mechanics/Feats/Cursed Effigy.md
index e598decc1..6d565eb88 100755
--- a/content/Mechanics/Feats/Cursed Effigy.md
+++ b/content/Mechanics/Feats/Cursed Effigy.md
@@ -8,7 +8,6 @@ tags:
---
# Cursed Effigy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful Strike against the target of your Exploit Vulnerability, and the Strike dealt physical damage.
diff --git a/content/Mechanics/Feats/Cut from the Air.md b/content/Mechanics/Feats/Cut from the Air.md
index d29eb2b5c..10b51be8f 100755
--- a/content/Mechanics/Feats/Cut from the Air.md
+++ b/content/Mechanics/Feats/Cut from the Air.md
@@ -8,7 +8,6 @@ tags:
---
# Cut from the Air
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are the target of a physical ranged Strike.
diff --git a/content/Mechanics/Feats/Cut the Bonds.md b/content/Mechanics/Feats/Cut the Bonds.md
index cbf62abe1..2d4dea19d 100755
--- a/content/Mechanics/Feats/Cut the Bonds.md
+++ b/content/Mechanics/Feats/Cut the Bonds.md
@@ -8,6 +8,5 @@ tags:
---
# Cut the Bonds
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Select a magical effect that has made an adjacent member of your crop clumsy, grabbed, paralyzed, restrained, or slowed. Attempt a counteract check using your attack modifier (including your multiple attack penalty) with a melee weapon with which you have expert proficiency. Your counteract level is half your level rounded up. On a success, you free that member from the effect; on a failure, you can't attempt to use Cut the Bonds on that effect on that crop member until 24 hours have passed.
diff --git a/content/Mechanics/Feats/Cutting Flattery.md b/content/Mechanics/Feats/Cutting Flattery.md
index 446021e7b..e34fc726f 100755
--- a/content/Mechanics/Feats/Cutting Flattery.md
+++ b/content/Mechanics/Feats/Cutting Flattery.md
@@ -8,6 +8,5 @@ tags:
---
# Cutting Flattery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. When you succeed at your check to [[Coerce]] a creature, the target's attitude toward you improves by one step, to a maximum of friendly, and they don't become unfriendly 1 day later.
diff --git a/content/Mechanics/Feats/Cycle Spell.md b/content/Mechanics/Feats/Cycle Spell.md
index fc24c481f..1bd0b76a8 100755
--- a/content/Mechanics/Feats/Cycle Spell.md
+++ b/content/Mechanics/Feats/Cycle Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Cycle Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your devotion to the cycle of souls grants you an additional divine spell. Choose from _[[Bless]]_, _[[Infuse Vitality]]_, or _[[Heal]]_. You must make this selection when you take this feat and it can't be changed. Once per day, while your spiral is glowing, you can cast the selected spell as a divine innate spell.
diff --git a/content/Mechanics/Feats/Cyclonic Ascent.md b/content/Mechanics/Feats/Cyclonic Ascent.md
index faca6376a..68fe803fc 100755
--- a/content/Mechanics/Feats/Cyclonic Ascent.md
+++ b/content/Mechanics/Feats/Cyclonic Ascent.md
@@ -8,7 +8,6 @@ tags:
---
# Cyclonic Ascent
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whorls of wind surround your lower body, forming a cyclone that lifts you into the air. You gain a fly Speed equal to your land Speed or 30 feet, whichever is greater, for 10 minutes. Unlike with a normal fly Speed, you can move upward without treating it as difficult terrain. In addition, you can remain in the air at the end of your turn if you used an air impulse during that turn, even if you didn't use a Fly action that turn.
diff --git a/content/Mechanics/Feats/Cynical.md b/content/Mechanics/Feats/Cynical.md
index 52914dc57..c6364e3af 100755
--- a/content/Mechanics/Feats/Cynical.md
+++ b/content/Mechanics/Feats/Cynical.md
@@ -8,6 +8,5 @@ tags:
---
# Cynical
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter. As a result, you are difficult to deceive. You gain a +1 circumstance bonus to your Perception DC against Lies and Impersonations.
diff --git a/content/Mechanics/Feats/Dance Underfoot.md b/content/Mechanics/Feats/Dance Underfoot.md
index 3e0f3fb47..7a0c43963 100755
--- a/content/Mechanics/Feats/Dance Underfoot.md
+++ b/content/Mechanics/Feats/Dance Underfoot.md
@@ -8,6 +8,5 @@ tags:
---
# Dance Underfoot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You dart under the legs of your enemies in combat. You can end a successful [[Tumble Through]] action in a Large or larger enemy's space. Also, when using the Step Lively feat, you can Step into the triggering enemy's space. The enemy must have limbs or otherwise leave you enough room for this maneuver, as determined by the GM. For instance, you could share space with a giant or dragon, but not an ooze.
diff --git a/content/Mechanics/Feats/Dance of Intercession.md b/content/Mechanics/Feats/Dance of Intercession.md
index dbb33ea53..7696b37ab 100755
--- a/content/Mechanics/Feats/Dance of Intercession.md
+++ b/content/Mechanics/Feats/Dance of Intercession.md
@@ -8,7 +8,6 @@ tags:
---
# Dance of Intercession
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** three times a day
diff --git a/content/Mechanics/Feats/Dance of Thunder.md b/content/Mechanics/Feats/Dance of Thunder.md
index 52e5cc8b2..b045ca1c2 100755
--- a/content/Mechanics/Feats/Dance of Thunder.md
+++ b/content/Mechanics/Feats/Dance of Thunder.md
@@ -8,7 +8,6 @@ tags:
---
# Dance of Thunder
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Dancing Leaf.md b/content/Mechanics/Feats/Dancing Leaf.md
index 9abcc2614..719f34ddf 100755
--- a/content/Mechanics/Feats/Dancing Leaf.md
+++ b/content/Mechanics/Feats/Dancing Leaf.md
@@ -8,6 +8,5 @@ tags:
---
# Dancing Leaf
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are as light as a leaf whirling in the breeze. When you [[Leap]] or succeed at a [[High Jump]] or [[Long Jump]], increase the distance you jump by 5 feet. When calculating the damage you take from falling, don't count any distance fallen while you are adjacent to a wall.
diff --git a/content/Mechanics/Feats/Dandy Dedication.md b/content/Mechanics/Feats/Dandy Dedication.md
index f8b1126ac..f5f57d507 100755
--- a/content/Mechanics/Feats/Dandy Dedication.md
+++ b/content/Mechanics/Feats/Dandy Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Dandy Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a consummate student of dignity, etiquette, and fashion.
diff --git a/content/Mechanics/Feats/Dangerous Sorcery.md b/content/Mechanics/Feats/Dangerous Sorcery.md
index b6645c768..60b27207c 100755
--- a/content/Mechanics/Feats/Dangerous Sorcery.md
+++ b/content/Mechanics/Feats/Dangerous Sorcery.md
@@ -8,6 +8,5 @@ tags:
---
# Dangerous Sorcery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn't have a duration, you gain a status bonus to that spell's damage equal to the spell's level.
diff --git a/content/Mechanics/Feats/Dangle (Vanara).md b/content/Mechanics/Feats/Dangle (Vanara).md
index ba7336c0a..e0453b00c 100755
--- a/content/Mechanics/Feats/Dangle (Vanara).md
+++ b/content/Mechanics/Feats/Dangle (Vanara).md
@@ -8,6 +8,5 @@ tags:
---
# Dangle (Vanara)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a bo staff. You can Release your tail to drop down, and you cease hanging if you take an action with the move trait.
diff --git a/content/Mechanics/Feats/Dangle.md b/content/Mechanics/Feats/Dangle.md
index a945b07a4..9e9c03d98 100755
--- a/content/Mechanics/Feats/Dangle.md
+++ b/content/Mechanics/Feats/Dangle.md
@@ -8,6 +8,5 @@ tags:
---
# Dangle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a greatsword.
diff --git a/content/Mechanics/Feats/Daredevil's Gambit.md b/content/Mechanics/Feats/Daredevil's Gambit.md
index 9cb225c11..7ffac1bae 100755
--- a/content/Mechanics/Feats/Daredevil's Gambit.md
+++ b/content/Mechanics/Feats/Daredevil's Gambit.md
@@ -8,6 +8,5 @@ tags:
---
# Daredevil's Gambit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
If you critically succeed at your Daring Act, you can enter the target's space and remain there until the beginning of your next turn or until the target moves, whichever comes first. You gain a +2 circumstance bonus to AC, and your target is [[Off-Guard]] against your attacks while you are sharing its space in this way. If any creature other than your target hits you with an attack roll while you are sharing your target's space, attempt a DC 15 flat. On a success, resolve the attack against the target instead of you, using the same attack roll result that hit you.
diff --git a/content/Mechanics/Feats/Daring Act.md b/content/Mechanics/Feats/Daring Act.md
index 9fa6f7f06..aa509bc51 100755
--- a/content/Mechanics/Feats/Daring Act.md
+++ b/content/Mechanics/Feats/Daring Act.md
@@ -8,6 +8,5 @@ tags:
---
# Daring Act
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attempt a death-defying maneuver to distract your enemies. Select one foe within reach and attempt either an acrobatics or athletics check against your target's Reflex DC. If you succeed, you can Stride up to half your Speed (or up to your full Speed if you critically succeed) without triggering reactions from the target due to your movement, and the target is [[Off-Guard]] against the next melee attack you attempt against it before the end of your turn.
diff --git a/content/Mechanics/Feats/Daring Flourish.md b/content/Mechanics/Feats/Daring Flourish.md
index 7ad593f7e..c7eed929f 100755
--- a/content/Mechanics/Feats/Daring Flourish.md
+++ b/content/Mechanics/Feats/Daring Flourish.md
@@ -8,6 +8,5 @@ tags:
---
# Daring Flourish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make quick use of an opening from your daring stunts. At the end of a successful Daring Act, you can make a melee Strike against the target or attempt to [[Disarm]] the target. The target is [[Off-Guard]] against the Strike you make during Daring Act as well as the next melee attack you attempt against it before the end of your turn.
diff --git a/content/Mechanics/Feats/Dark Persona's Presence.md b/content/Mechanics/Feats/Dark Persona's Presence.md
index 9535d0d1f..d1012f7d1 100755
--- a/content/Mechanics/Feats/Dark Persona's Presence.md
+++ b/content/Mechanics/Feats/Dark Persona's Presence.md
@@ -8,7 +8,6 @@ tags:
---
# Dark Persona's Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You Unleash your Psyche.
diff --git a/content/Mechanics/Feats/Darkseer.md b/content/Mechanics/Feats/Darkseer.md
index fe6cd8b30..39c67c81d 100755
--- a/content/Mechanics/Feats/Darkseer.md
+++ b/content/Mechanics/Feats/Darkseer.md
@@ -8,6 +8,5 @@ tags:
---
# Darkseer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
[[Zon-Kuthon]] smiles upon you-even if you curse his name-granting you pitch-black eyes that allow you to see in shadows and darkness. You gain [[Darkvision]].
diff --git a/content/Mechanics/Feats/Darting Monkey.md b/content/Mechanics/Feats/Darting Monkey.md
index ec8c0dae0..ebf7ab6c3 100755
--- a/content/Mechanics/Feats/Darting Monkey.md
+++ b/content/Mechanics/Feats/Darting Monkey.md
@@ -8,6 +8,5 @@ tags:
---
# Darting Monkey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus. When you hit a creature of your level or lower while that creature is flanking you, flanking doesn't make you [[Off-Guard]] to that creature. This benefit lasts until the start of your next turn or until the creature moves, whichever comes first. The creature can still help its other allies flank.
diff --git a/content/Mechanics/Feats/Dash of Herbs.md b/content/Mechanics/Feats/Dash of Herbs.md
index 4499bcd8c..6111f1bde 100755
--- a/content/Mechanics/Feats/Dash of Herbs.md
+++ b/content/Mechanics/Feats/Dash of Herbs.md
@@ -8,7 +8,6 @@ tags:
---
# Dash of Herbs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A small cloud of medicinal herbs heal a creature. The type of herbs depends on which malady you decide to treat: [[Confused]], disease, poison, [[Sickened 1|Sickened]], or injuries. Target one living creature within 30 feet, who regains 2d8+4 HP and can attempt a new save against one malady of the chosen kind. If you chose injuries, instead increase the healing dice to d10s. The creature becomes temporarily immune to Dash of Herbs for 10 minutes.
diff --git a/content/Mechanics/Feats/Dashing Strike.md b/content/Mechanics/Feats/Dashing Strike.md
index fb72f1146..0ad614c40 100755
--- a/content/Mechanics/Feats/Dashing Strike.md
+++ b/content/Mechanics/Feats/Dashing Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Dashing Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to an enemy.
diff --git a/content/Mechanics/Feats/Daywalker (Vampire).md b/content/Mechanics/Feats/Daywalker (Vampire).md
index 3b172a8e0..b698a7adf 100755
--- a/content/Mechanics/Feats/Daywalker (Vampire).md
+++ b/content/Mechanics/Feats/Daywalker (Vampire).md
@@ -8,6 +8,5 @@ tags:
---
# Daywalker (Vampire)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through a profane pledge or a bloodline quirk, you can tolerate the sun's light. You gain the [[Advanced Undead Benefits]] and can't be destroyed by sunlight. This doesn't prevent you from becoming [[Slowed|Slowed]] by exposure to the sun.
diff --git a/content/Mechanics/Feats/Daywalker.md b/content/Mechanics/Feats/Daywalker.md
index 09687d16f..6f755cdb1 100755
--- a/content/Mechanics/Feats/Daywalker.md
+++ b/content/Mechanics/Feats/Daywalker.md
@@ -8,6 +8,5 @@ tags:
---
# Daywalker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light. When in an area of direct natural sunlight, your void healing is suppressed, meaning you are healed by vitality healing effects and harmed by void energy.
diff --git a/content/Mechanics/Feats/Dazing Blow.md b/content/Mechanics/Feats/Dazing Blow.md
index f9daf73f8..4b0cca1f5 100755
--- a/content/Mechanics/Feats/Dazing Blow.md
+++ b/content/Mechanics/Feats/Dazing Blow.md
@@ -8,7 +8,6 @@ tags:
---
# Dazing Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]].
diff --git a/content/Mechanics/Feats/Dazzling Block.md b/content/Mechanics/Feats/Dazzling Block.md
index 5fb75d035..55c76e230 100755
--- a/content/Mechanics/Feats/Dazzling Block.md
+++ b/content/Mechanics/Feats/Dazzling Block.md
@@ -8,7 +8,6 @@ tags:
---
# Dazzling Block
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in Arcane Cascade stance.
diff --git a/content/Mechanics/Feats/Dazzling Bullet.md b/content/Mechanics/Feats/Dazzling Bullet.md
index a809acbc1..7f906c8f8 100755
--- a/content/Mechanics/Feats/Dazzling Bullet.md
+++ b/content/Mechanics/Feats/Dazzling Bullet.md
@@ -8,6 +8,5 @@ tags:
---
# Dazzling Bullet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes (or other visual organs). Attempt a performance check against the target creature's Will DC and make a ranged firearm Strike against that target. If the Strike deals damage to the target creature and you succeed at the Performance check, the creature is [[Dazzled]] for 1 round.
diff --git a/content/Mechanics/Feats/Dazzling Display.md b/content/Mechanics/Feats/Dazzling Display.md
index 0141bb8ae..66d113524 100755
--- a/content/Mechanics/Feats/Dazzling Display.md
+++ b/content/Mechanics/Feats/Dazzling Display.md
@@ -8,6 +8,5 @@ tags:
---
# Dazzling Display
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes. Attempt Intimidation checks to [[Demoralize]] each enemy within 30 feet. If your last action was a critical hit against an enemy or reduced an enemy to 0 Hit Points, you gain a +1 circumstance bonus to your Intimidation checks. Regardless of the results of your checks, each creature is then temporarily immune to Dazzling Display for 1 minute.
diff --git a/content/Mechanics/Feats/Dead Reckoning.md b/content/Mechanics/Feats/Dead Reckoning.md
index 3925fda62..20781613e 100755
--- a/content/Mechanics/Feats/Dead Reckoning.md
+++ b/content/Mechanics/Feats/Dead Reckoning.md
@@ -8,6 +8,5 @@ tags:
---
# Dead Reckoning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above. You immediately intuit which direction is north (assuming the concept of north exists at your current location).
diff --git a/content/Mechanics/Feats/Deadeye.md b/content/Mechanics/Feats/Deadeye.md
index 1df94ca6b..af78063c2 100755
--- a/content/Mechanics/Feats/Deadeye.md
+++ b/content/Mechanics/Feats/Deadeye.md
@@ -8,6 +8,5 @@ tags:
---
# Deadeye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of [[Hidden]] things, granting you the ability to locate [[Invisible]] creatures. Until the start of your next turn, you can see invisible creatures and objects as silhouettes defined by the movement of air, slight depressions in the ground, and other tells that less-keen eyes would overlook, which makes them merely [[Concealed]] from you.
diff --git a/content/Mechanics/Feats/Deadly Aim.md b/content/Mechanics/Feats/Deadly Aim.md
index e4bb8e066..fe5339a54 100755
--- a/content/Mechanics/Feats/Deadly Aim.md
+++ b/content/Mechanics/Feats/Deadly Aim.md
@@ -8,6 +8,5 @@ tags:
---
# Deadly Aim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You aim for your prey's weak spots, making your shot more challenging but dealing more damage if you hit. Make a ranged Strike against your hunted prey at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level.
diff --git a/content/Mechanics/Feats/Deadly Butterfly.md b/content/Mechanics/Feats/Deadly Butterfly.md
index 9d05c8a9a..f27dbd84d 100755
--- a/content/Mechanics/Feats/Deadly Butterfly.md
+++ b/content/Mechanics/Feats/Deadly Butterfly.md
@@ -8,6 +8,5 @@ tags:
---
# Deadly Butterfly
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain access to the butterfly sword's critical specialization effect. If you already had access to the critical specialization effect or you gain the effect at a later time, you also gain the critical specialization effect for knives when you critically hit with a butterfly sword. You can benefit from only one critical specialization effect at a time.
diff --git a/content/Mechanics/Feats/Deadly Grace.md b/content/Mechanics/Feats/Deadly Grace.md
index 92cc7ac8e..766482b17 100755
--- a/content/Mechanics/Feats/Deadly Grace.md
+++ b/content/Mechanics/Feats/Deadly Grace.md
@@ -8,7 +8,6 @@ tags:
---
# Deadly Grace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your graceful attacks are especially powerful.
diff --git a/content/Mechanics/Feats/Deadly Poison Weapon.md b/content/Mechanics/Feats/Deadly Poison Weapon.md
index ee9efdccd..5aa155946 100755
--- a/content/Mechanics/Feats/Deadly Poison Weapon.md
+++ b/content/Mechanics/Feats/Deadly Poison Weapon.md
@@ -8,7 +8,6 @@ tags:
---
# Deadly Poison Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your poisons are devastatingly potent. When you apply a simple poison with [[Poison Weapon]], the poison deals 4d4 poison damage instead of 1d4 poison damage.
diff --git a/content/Mechanics/Feats/Deadly Simplicity.md b/content/Mechanics/Feats/Deadly Simplicity.md
index 3b811b163..a00f1f1e1 100755
--- a/content/Mechanics/Feats/Deadly Simplicity.md
+++ b/content/Mechanics/Feats/Deadly Simplicity.md
@@ -8,7 +8,6 @@ tags:
---
# Deadly Simplicity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you are wielding your deity's favored weapon, increase the damage die size of that weapon by one step.
diff --git a/content/Mechanics/Feats/Deadly Strikes.md b/content/Mechanics/Feats/Deadly Strikes.md
index 115150675..644410cc1 100755
--- a/content/Mechanics/Feats/Deadly Strikes.md
+++ b/content/Mechanics/Feats/Deadly Strikes.md
@@ -8,6 +8,5 @@ tags:
---
# Deadly Strikes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have honed your body to attack with lethal focus. Your unarmed attacks gain the deadly d10 trait, or you increase their deadly trait to d10 if the unarmed attack is already deadly with a smaller die size.
diff --git a/content/Mechanics/Feats/Death Warden.md b/content/Mechanics/Feats/Death Warden.md
index 763456cc7..f23fcdbff 100755
--- a/content/Mechanics/Feats/Death Warden.md
+++ b/content/Mechanics/Feats/Death Warden.md
@@ -8,6 +8,5 @@ tags:
---
# Death Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With your intimate familiarity with the duality of vitality and void energy, you're able to stand as a bulwark against death and undeath alike. You gain resistance to void damage equal to half your level and a +1 status bonus to saving throws against effects with the void trait.
diff --git a/content/Mechanics/Feats/Death's Door.md b/content/Mechanics/Feats/Death's Door.md
index f45ad8abd..dfa5b6fa2 100755
--- a/content/Mechanics/Feats/Death's Door.md
+++ b/content/Mechanics/Feats/Death's Door.md
@@ -8,7 +8,6 @@ tags:
---
# Death's Door
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Death's Drums.md b/content/Mechanics/Feats/Death's Drums.md
index 4636edcc2..f0c6949cd 100755
--- a/content/Mechanics/Feats/Death's Drums.md
+++ b/content/Mechanics/Feats/Death's Drums.md
@@ -8,7 +8,6 @@ tags:
---
# Death's Drums
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder.
diff --git a/content/Mechanics/Feats/Deathly Secrets.md b/content/Mechanics/Feats/Deathly Secrets.md
index 153bb2580..b34b7df90 100755
--- a/content/Mechanics/Feats/Deathly Secrets.md
+++ b/content/Mechanics/Feats/Deathly Secrets.md
@@ -8,7 +8,6 @@ tags:
---
# Deathly Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own. You learn either the _[[Eyes of the Dead]]_ or _[[Subjugate Undead]]_ focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating over the earthly remains of a dead sentient creature. Focus spells granted by the reanimator archetype are from the same tradition as those used to meet the archetype's prerequisite.
diff --git a/content/Mechanics/Feats/Debilitating Bomb.md b/content/Mechanics/Feats/Debilitating Bomb.md
index 614ab502f..bcfa484d4 100755
--- a/content/Mechanics/Feats/Debilitating Bomb.md
+++ b/content/Mechanics/Feats/Debilitating Bomb.md
@@ -8,7 +8,6 @@ tags:
---
# Debilitating Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Debilitating Dichotomy.md b/content/Mechanics/Feats/Debilitating Dichotomy.md
index abbd0c38a..c26a49e48 100755
--- a/content/Mechanics/Feats/Debilitating Dichotomy.md
+++ b/content/Mechanics/Feats/Debilitating Dichotomy.md
@@ -8,6 +8,5 @@ tags:
---
# Debilitating Dichotomy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can give others a glimpse of the impossible conflicts and unchecked power that courses through your body. You learn the _[[Debilitating Dichotomy]]_ revelation spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Debilitating Shot.md b/content/Mechanics/Feats/Debilitating Shot.md
index aecaddee8..86b7b23b6 100755
--- a/content/Mechanics/Feats/Debilitating Shot.md
+++ b/content/Mechanics/Feats/Debilitating Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Debilitating Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Aiming for a weak point, you impede your foe with a precise shot. Make a ranged weapon Strike. If it hits and deals damage, the target is [[Slowed]] until the end of its next turn.
diff --git a/content/Mechanics/Feats/Debilitating Venom.md b/content/Mechanics/Feats/Debilitating Venom.md
index 618cf5136..6dccaae63 100755
--- a/content/Mechanics/Feats/Debilitating Venom.md
+++ b/content/Mechanics/Feats/Debilitating Venom.md
@@ -8,7 +8,6 @@ tags:
---
# Debilitating Venom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your venom is particularly potent, affecting targets in different ways. When you gain this feat, select one of the following debilitations. When you use Envenom, you can choose to apply a debilitation to your venom to adjust its effects. The changes to each stage of the venom are listed. You can apply only one debilitation to your venom.
diff --git a/content/Mechanics/Feats/Deceptive Worship.md b/content/Mechanics/Feats/Deceptive Worship.md
index 2bc78e240..ff4696900 100755
--- a/content/Mechanics/Feats/Deceptive Worship.md
+++ b/content/Mechanics/Feats/Deceptive Worship.md
@@ -8,6 +8,5 @@ tags:
---
# Deceptive Worship
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Members of your cult frequently pass themselves off as worshippers of other religions. You can use Occultism instead of Deception to [[Impersonate]] a typical worshipper of another faith or to [[Lie]] specifically to claim you are a member of the faith you are Impersonating. You still need to use the Deception skill to Impersonate a specific worshipper or to perform other deceptive actions, such as attempting to Lie about any other matter.
diff --git a/content/Mechanics/Feats/Decry Thief.md b/content/Mechanics/Feats/Decry Thief.md
index 9f7eca30c..9b027722f 100755
--- a/content/Mechanics/Feats/Decry Thief.md
+++ b/content/Mechanics/Feats/Decry Thief.md
@@ -8,7 +8,6 @@ tags:
---
# Decry Thief
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action's normal effects.
diff --git a/content/Mechanics/Feats/Dedication to the Five.md b/content/Mechanics/Feats/Dedication to the Five.md
index 3521727fc..fbc0e1140 100755
--- a/content/Mechanics/Feats/Dedication to the Five.md
+++ b/content/Mechanics/Feats/Dedication to the Five.md
@@ -8,6 +8,5 @@ tags:
---
# Dedication to the Five
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your dedication to [[The Godclaw]] borders on a cleric's. You gain the cleric's [[Domain Initiate]] feat but must select perfection, protection, tyranny, or zeal as your domain. In addition, you can use any religious symbol of [[Abadar]], [[Asmodeus]], [[Iomedae]], [[Irori]], or [[Torag]] as your divine focus.
diff --git a/content/Mechanics/Feats/Deep Freeze.md b/content/Mechanics/Feats/Deep Freeze.md
index 97a38fd03..2d5edd613 100755
--- a/content/Mechanics/Feats/Deep Freeze.md
+++ b/content/Mechanics/Feats/Deep Freeze.md
@@ -8,7 +8,6 @@ tags:
---
# Deep Freeze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet. That creature takes cold damage equal to your level, with effects depending on its DC resolve reflex save.
diff --git a/content/Mechanics/Feats/Deep Lore.md b/content/Mechanics/Feats/Deep Lore.md
index 5806ba393..43c16854c 100755
--- a/content/Mechanics/Feats/Deep Lore.md
+++ b/content/Mechanics/Feats/Deep Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Deep Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each spell rank you can cast.
diff --git a/content/Mechanics/Feats/Deep Roots.md b/content/Mechanics/Feats/Deep Roots.md
index 417bdf978..85de5ff9f 100755
--- a/content/Mechanics/Feats/Deep Roots.md
+++ b/content/Mechanics/Feats/Deep Roots.md
@@ -8,6 +8,5 @@ tags:
---
# Deep Roots
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course. When you Cast a Spell that imposes the [[Controlled]] condition or otherwise forces the target to take certain actions (such as _[[Command]]_), you can choose one target that critically failed its save. When that target finishes fulfilling any commands issued by your spell, or when the spell is dispelled or counteracted, the target takes 1d6 mental damage per level of the spell.
diff --git a/content/Mechanics/Feats/Deep Vision.md b/content/Mechanics/Feats/Deep Vision.md
index 9563408de..f8c249c25 100755
--- a/content/Mechanics/Feats/Deep Vision.md
+++ b/content/Mechanics/Feats/Deep Vision.md
@@ -8,6 +8,5 @@ tags:
---
# Deep Vision
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your vision is suited for night or the underground. You gain [[Darkvision]].
diff --git a/content/Mechanics/Feats/Deeper Dabbler.md b/content/Mechanics/Feats/Deeper Dabbler.md
index 758c9a527..d54a65863 100755
--- a/content/Mechanics/Feats/Deeper Dabbler.md
+++ b/content/Mechanics/Feats/Deeper Dabbler.md
@@ -8,7 +8,6 @@ tags:
---
# Deeper Dabbler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day. You can create two additional talismans during your daily preparations.
diff --git a/content/Mechanics/Feats/Defend Mount.md b/content/Mechanics/Feats/Defend Mount.md
index cbe18829e..af2953530 100755
--- a/content/Mechanics/Feats/Defend Mount.md
+++ b/content/Mechanics/Feats/Defend Mount.md
@@ -8,7 +8,6 @@ tags:
---
# Defend Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy makes an attack roll against your mount while you're riding it.
diff --git a/content/Mechanics/Feats/Defend Summoner.md b/content/Mechanics/Feats/Defend Summoner.md
index c1abb5cd3..81b8d6696 100755
--- a/content/Mechanics/Feats/Defend Summoner.md
+++ b/content/Mechanics/Feats/Defend Summoner.md
@@ -8,6 +8,5 @@ tags:
---
# Defend Summoner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space).
diff --git a/content/Mechanics/Feats/Defensive Armaments.md b/content/Mechanics/Feats/Defensive Armaments.md
index 395ddee42..4511c2ff7 100755
--- a/content/Mechanics/Feats/Defensive Armaments.md
+++ b/content/Mechanics/Feats/Defensive Armaments.md
@@ -8,6 +8,5 @@ tags:
---
# Defensive Armaments
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use bulky firearms or crossbows to shield your body from your foes' attacks. Any two-handed firearms and two-handed crossbows you wield gain the parry trait. If an appropriate weapon already has the parry trait, increase the circumstance bonus to AC it grants when used to parry from +1 to +2.
diff --git a/content/Mechanics/Feats/Defensive Coordination.md b/content/Mechanics/Feats/Defensive Coordination.md
index 574e37ea8..520e3aa16 100755
--- a/content/Mechanics/Feats/Defensive Coordination.md
+++ b/content/Mechanics/Feats/Defensive Coordination.md
@@ -8,6 +8,5 @@ tags:
---
# Defensive Coordination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line. If your next action is to cast the rallying anthem composition cantrip, you can Raise a Shield, and one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Raise a Shield.
diff --git a/content/Mechanics/Feats/Defensive Instincts.md b/content/Mechanics/Feats/Defensive Instincts.md
index 092631887..3930b8188 100755
--- a/content/Mechanics/Feats/Defensive Instincts.md
+++ b/content/Mechanics/Feats/Defensive Instincts.md
@@ -8,7 +8,6 @@ tags:
---
# Defensive Instincts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** you are adjacent to at least two enemies
diff --git a/content/Mechanics/Feats/Defensive Needles.md b/content/Mechanics/Feats/Defensive Needles.md
index 7bcb776c8..3414612ec 100755
--- a/content/Mechanics/Feats/Defensive Needles.md
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@@ -8,6 +8,5 @@ tags:
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# Defensive Needles
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body is covered in sharp needles or spines which you can use to defend yourself. Each time you become [[Grabbed]] by a creature or an adjacent creature hits you with an unarmed attack, you twist and thrash your body around, dealing 2 piercing damage to that creature. This damage increases to 3 at 9th level, 4 at 13th level, and 5 at 17th level.
diff --git a/content/Mechanics/Feats/Defensive Recovery.md b/content/Mechanics/Feats/Defensive Recovery.md
index a57397278..fd2f75cb0 100755
--- a/content/Mechanics/Feats/Defensive Recovery.md
+++ b/content/Mechanics/Feats/Defensive Recovery.md
@@ -8,7 +8,6 @@ tags:
---
# Defensive Recovery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your faith provides temporary protection in addition to healing. If the next action you use is to cast [[Harm]] or [[Heal]] on a single target and the target regains Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws for 1 round.
diff --git a/content/Mechanics/Feats/Defensive Roll.md b/content/Mechanics/Feats/Defensive Roll.md
index 979954dc0..e45700504 100755
--- a/content/Mechanics/Feats/Defensive Roll.md
+++ b/content/Mechanics/Feats/Defensive Roll.md
@@ -8,7 +8,6 @@ tags:
---
# Defensive Roll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Defiance Unto Death.md b/content/Mechanics/Feats/Defiance Unto Death.md
index 4e95c05d9..2ddb8fd86 100755
--- a/content/Mechanics/Feats/Defiance Unto Death.md
+++ b/content/Mechanics/Feats/Defiance Unto Death.md
@@ -8,7 +8,6 @@ tags:
---
# Defiance Unto Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Spiresworn elf
diff --git a/content/Mechanics/Feats/Deflect Arrow.md b/content/Mechanics/Feats/Deflect Arrow.md
index a258c5ee2..51423eb07 100755
--- a/content/Mechanics/Feats/Deflect Arrow.md
+++ b/content/Mechanics/Feats/Deflect Arrow.md
@@ -8,7 +8,6 @@ tags:
---
# Deflect Arrow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are the target of a physical ranged attack.
diff --git a/content/Mechanics/Feats/Deflecting Cloud.md b/content/Mechanics/Feats/Deflecting Cloud.md
index ca40335e2..7a522e341 100755
--- a/content/Mechanics/Feats/Deflecting Cloud.md
+++ b/content/Mechanics/Feats/Deflecting Cloud.md
@@ -8,7 +8,6 @@ tags:
---
# Deflecting Cloud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once every 10 minutes
diff --git a/content/Mechanics/Feats/Deflecting Shot.md b/content/Mechanics/Feats/Deflecting Shot.md
index a4ac30f3a..b10c09f94 100755
--- a/content/Mechanics/Feats/Deflecting Shot.md
+++ b/content/Mechanics/Feats/Deflecting Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Deflecting Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.
diff --git a/content/Mechanics/Feats/Deflecting Wave.md b/content/Mechanics/Feats/Deflecting Wave.md
index ba7f3eaba..727694390 100755
--- a/content/Mechanics/Feats/Deflecting Wave.md
+++ b/content/Mechanics/Feats/Deflecting Wave.md
@@ -8,7 +8,6 @@ tags:
---
# Deflecting Wave
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take acid, bludgeoning, fire, or slashing damage from an enemy's attack, spell, or other hostile effect.
diff --git a/content/Mechanics/Feats/Deft Cooperation.md b/content/Mechanics/Feats/Deft Cooperation.md
index 0cde48923..b49198029 100755
--- a/content/Mechanics/Feats/Deft Cooperation.md
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@@ -8,6 +8,5 @@ tags:
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# Deft Cooperation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you set things up to help your allies, you also gain some of the fruits of your labors. When you successfully Aid an attack roll or AC, you gain a +1 circumstance bonus to attack rolls or AC against that enemy until the end of your next turn, whichever you granted to your ally. When you successfully Aid a skill check, if you attempt the exact same skill check (not just using the same skill, but using it for the same purpose, for instance a check to Climb the same wall) on your next turn, you gain a +1 circumstance bonus to your skill check.
diff --git a/content/Mechanics/Feats/Defy Death.md b/content/Mechanics/Feats/Defy Death.md
index 91a102516..ecf668ef0 100755
--- a/content/Mechanics/Feats/Defy Death.md
+++ b/content/Mechanics/Feats/Defy Death.md
@@ -8,6 +8,5 @@ tags:
---
# Defy Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're exceptionally difficult to kill. The DC of your recovery checks is equal to 9 + your dying value, or 8 + your dying value if you have the [[Toughness]] general feat. In addition, whenever someone returns you to life using magic that would normally leave you debilitated for a week (such as [[Raise Dead]] or the resurrect ritual), you don't suffer that condition.
diff --git a/content/Mechanics/Feats/Defy Fey.md b/content/Mechanics/Feats/Defy Fey.md
index 17fedb64a..4cc17c024 100755
--- a/content/Mechanics/Feats/Defy Fey.md
+++ b/content/Mechanics/Feats/Defy Fey.md
@@ -8,6 +8,5 @@ tags:
---
# Defy Fey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are keen to the wiles of the fey and can usually shake off their magic. Whenever you fail, but don't critically fail, a save against a spell with a duration of at least 1 round cast by a fey creature, you can attempt a second save against the original DC at the start of your next turn to end any lingering effects the spell might have. This can end persistent damage caused by a spell but can't reverse any effects that have been resolved already (such as damage dealt when the spell was cast).
diff --git a/content/Mechanics/Feats/Defy The Darkness.md b/content/Mechanics/Feats/Defy The Darkness.md
index 78a4adfbb..a4f942ef1 100755
--- a/content/Mechanics/Feats/Defy The Darkness.md
+++ b/content/Mechanics/Feats/Defy The Darkness.md
@@ -8,6 +8,5 @@ tags:
---
# Defy The Darkness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself. You gain greater darkvision, enabling you to see through magical darkness even if it normally hampers darkvision (such as the darkness created by a 4th-rank [[Darkness]] spell). You can't cast spells with the darkness trait, use item activations with the darkness trait, or use any other ability with the darkness trait.
diff --git a/content/Mechanics/Feats/Deimatic Display.md b/content/Mechanics/Feats/Deimatic Display.md
index a9a44edad..17692a709 100755
--- a/content/Mechanics/Feats/Deimatic Display.md
+++ b/content/Mechanics/Feats/Deimatic Display.md
@@ -8,6 +8,5 @@ tags:
---
# Deimatic Display
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Imitating animal threat displays, you make yourself appear larger and more imposing. Roll one Intimidation check to [[Demoralize]] and compare the result to the Will DC of each animal, fungus, and plant creature in a 15 foot cone. When you do, Demoralize gains the visual trait. You don't take a penalty if the creature doesn't understand your language.
diff --git a/content/Mechanics/Feats/Deity's Domain.md b/content/Mechanics/Feats/Deity's Domain.md
index 25f338959..72c771e1e 100755
--- a/content/Mechanics/Feats/Deity's Domain.md
+++ b/content/Mechanics/Feats/Deity's Domain.md
@@ -8,6 +8,5 @@ tags:
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# Deity's Domain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You embody an aspect of your deity. Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell.
diff --git a/content/Mechanics/Feats/Deity's Protection.md b/content/Mechanics/Feats/Deity's Protection.md
index 2b8536c88..8c87ce1de 100755
--- a/content/Mechanics/Feats/Deity's Protection.md
+++ b/content/Mechanics/Feats/Deity's Protection.md
@@ -8,6 +8,5 @@ tags:
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# Deity's Protection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you call upon your deity's power to fulfill the promise of their domain, you gain divine protection. After you cast a domain spell, you gain resistance to all damage until the start of your next turn. The amount of resistance is equal to the rank of the domain spell you cast.
diff --git a/content/Mechanics/Feats/Delay Trap.md b/content/Mechanics/Feats/Delay Trap.md
index b64c724ed..2faff4219 100755
--- a/content/Mechanics/Feats/Delay Trap.md
+++ b/content/Mechanics/Feats/Delay Trap.md
@@ -8,7 +8,6 @@ tags:
---
# Delay Trap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A trap within your reach is triggered.
diff --git a/content/Mechanics/Feats/Deliberate Death.md b/content/Mechanics/Feats/Deliberate Death.md
index 7043c6844..1a658f03c 100755
--- a/content/Mechanics/Feats/Deliberate Death.md
+++ b/content/Mechanics/Feats/Deliberate Death.md
@@ -8,7 +8,6 @@ tags:
---
# Deliberate Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Delver.md b/content/Mechanics/Feats/Delver.md
index a846dc9a4..29c2db17f 100755
--- a/content/Mechanics/Feats/Delver.md
+++ b/content/Mechanics/Feats/Delver.md
@@ -8,6 +8,5 @@ tags:
---
# Delver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Subterranean life taught you to swim through the ground like water. You gain a burrow Speed of 10 feet through loose soil or dirt.
diff --git a/content/Mechanics/Feats/Demanding Challenge.md b/content/Mechanics/Feats/Demanding Challenge.md
index 38d94c223..4c643aefe 100755
--- a/content/Mechanics/Feats/Demanding Challenge.md
+++ b/content/Mechanics/Feats/Demanding Challenge.md
@@ -8,6 +8,5 @@ tags:
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# Demanding Challenge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
If your skill check to challenge a foe is a success, the target of your challenge takes a -1 circumstance penalty to attack rolls (or -2 if you critically succeed) until the end of your next turn.
diff --git a/content/Mechanics/Feats/Demolition Charge.md b/content/Mechanics/Feats/Demolition Charge.md
index 7096f671a..efa2011e7 100755
--- a/content/Mechanics/Feats/Demolition Charge.md
+++ b/content/Mechanics/Feats/Demolition Charge.md
@@ -8,7 +8,6 @@ tags:
---
# Demolition Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area.
diff --git a/content/Mechanics/Feats/Demolitionist Dedication.md b/content/Mechanics/Feats/Demolitionist Dedication.md
index b5de07359..0007ae000 100755
--- a/content/Mechanics/Feats/Demolitionist Dedication.md
+++ b/content/Mechanics/Feats/Demolitionist Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Demolitionist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to set explosives to cause the maximum possible damage to buildings and other structures. You become trained in Engineering Lore or become an expert in it if you were already trained. You gain the [[Set Explosives]] action.
diff --git a/content/Mechanics/Feats/Demolitionist.md b/content/Mechanics/Feats/Demolitionist.md
index d1b3c14d9..fde09b8b3 100755
--- a/content/Mechanics/Feats/Demolitionist.md
+++ b/content/Mechanics/Feats/Demolitionist.md
@@ -8,7 +8,6 @@ tags:
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# Demolitionist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Demon's Hair.md b/content/Mechanics/Feats/Demon's Hair.md
index 389f956c0..92acfe796 100755
--- a/content/Mechanics/Feats/Demon's Hair.md
+++ b/content/Mechanics/Feats/Demon's Hair.md
@@ -8,7 +8,6 @@ tags:
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# Demon's Hair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your hair constantly wriggles and writhes like that of your rival, Syu Tak-nwa. Your damage die of your hair unarmed Strike increases by one step and it gains the reach and versatile slashing traits. Your familiar assumes partial control over your hair; as long as your familiar is alive and within 30 feet, you are permanently quickened, and you can use the extra action only to make a hair Strike.
diff --git a/content/Mechanics/Feats/Demonbane Warrior.md b/content/Mechanics/Feats/Demonbane Warrior.md
index d25b59590..f01315c53 100755
--- a/content/Mechanics/Feats/Demonbane Warrior.md
+++ b/content/Mechanics/Feats/Demonbane Warrior.md
@@ -8,6 +8,5 @@ tags:
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# Demonbane Warrior
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. If your actions force a demon to take damage from its sin vulnerability, increase that damage by 2.
diff --git a/content/Mechanics/Feats/Demonblood Frenzy.md b/content/Mechanics/Feats/Demonblood Frenzy.md
index 4498a26e4..924b37717 100755
--- a/content/Mechanics/Feats/Demonblood Frenzy.md
+++ b/content/Mechanics/Feats/Demonblood Frenzy.md
@@ -8,7 +8,6 @@ tags:
---
# Demonblood Frenzy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Matanji ethnicity
diff --git a/content/Mechanics/Feats/Denier of Destruction.md b/content/Mechanics/Feats/Denier of Destruction.md
index 82832a032..a893e43ab 100755
--- a/content/Mechanics/Feats/Denier of Destruction.md
+++ b/content/Mechanics/Feats/Denier of Destruction.md
@@ -8,7 +8,6 @@ tags:
---
# Denier of Destruction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a _[[Heal]]_ spell prepared and you aren't [[Off-Guard]] to the source of the damage.
diff --git a/content/Mechanics/Feats/Deny Support.md b/content/Mechanics/Feats/Deny Support.md
index a465559fe..0a76e4edb 100755
--- a/content/Mechanics/Feats/Deny Support.md
+++ b/content/Mechanics/Feats/Deny Support.md
@@ -8,7 +8,6 @@ tags:
---
# Deny Support
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.
diff --git a/content/Mechanics/Feats/Deny the Songs of War.md b/content/Mechanics/Feats/Deny the Songs of War.md
index 31bbfd773..1aaeb365b 100755
--- a/content/Mechanics/Feats/Deny the Songs of War.md
+++ b/content/Mechanics/Feats/Deny the Songs of War.md
@@ -8,6 +8,5 @@ tags:
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# Deny the Songs of War
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
To keep the peace, you disrupt those who seek to break it. You can cast _[[Deafness]]_ and 4th-level _[[Silence]]_ once per day each as innate spells. The tradition of these spells is the one you chose for the Nantambu Chime-Ringer Dedication feat.
diff --git a/content/Mechanics/Feats/Derring-do.md b/content/Mechanics/Feats/Derring-do.md
index 3e9fba947..0bf60a761 100755
--- a/content/Mechanics/Feats/Derring-do.md
+++ b/content/Mechanics/Feats/Derring-do.md
@@ -8,7 +8,6 @@ tags:
---
# Derring-do
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you compound [[Panache]] with even more derring-do, it somehow tends to work out.
diff --git a/content/Mechanics/Feats/Desert Wind.md b/content/Mechanics/Feats/Desert Wind.md
index 5a45d2400..4d69413f4 100755
--- a/content/Mechanics/Feats/Desert Wind.md
+++ b/content/Mechanics/Feats/Desert Wind.md
@@ -8,7 +8,6 @@ tags:
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# Desert Wind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A vortex of sand and dust surrounds you. Each creature inside your kinetic aura (including you) is [[Concealed]] from any creature outside your kinetic aura, and creatures outside the aura are concealed from creatures inside the aura other than you. Your air impulses carry sands that cut at great speed.
diff --git a/content/Mechanics/Feats/Desiccating Inhalation.md b/content/Mechanics/Feats/Desiccating Inhalation.md
index a92416b5b..71524d4d4 100755
--- a/content/Mechanics/Feats/Desiccating Inhalation.md
+++ b/content/Mechanics/Feats/Desiccating Inhalation.md
@@ -8,7 +8,6 @@ tags:
---
# Desiccating Inhalation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Desperate Finisher.md b/content/Mechanics/Feats/Desperate Finisher.md
index 42faa2a08..aada62778 100755
--- a/content/Mechanics/Feats/Desperate Finisher.md
+++ b/content/Mechanics/Feats/Desperate Finisher.md
@@ -8,7 +8,6 @@ tags:
---
# Desperate Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You complete the last action on your turn, and your turn has not ended yet.
diff --git a/content/Mechanics/Feats/Desperate Prayer.md b/content/Mechanics/Feats/Desperate Prayer.md
index 43738191c..9bd709202 100755
--- a/content/Mechanics/Feats/Desperate Prayer.md
+++ b/content/Mechanics/Feats/Desperate Prayer.md
@@ -8,7 +8,6 @@ tags:
---
# Desperate Prayer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Destructive Block.md b/content/Mechanics/Feats/Destructive Block.md
index f6d4ae270..04aa1b40a 100755
--- a/content/Mechanics/Feats/Destructive Block.md
+++ b/content/Mechanics/Feats/Destructive Block.md
@@ -8,7 +8,6 @@ tags:
---
# Destructive Block
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can protect yourself more effectively, at the expense of your shield.
diff --git a/content/Mechanics/Feats/Detective's Readiness.md b/content/Mechanics/Feats/Detective's Readiness.md
index 6d1b30249..322bf65dd 100755
--- a/content/Mechanics/Feats/Detective's Readiness.md
+++ b/content/Mechanics/Feats/Detective's Readiness.md
@@ -8,7 +8,6 @@ tags:
---
# Detective's Readiness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.
diff --git a/content/Mechanics/Feats/Determination.md b/content/Mechanics/Feats/Determination.md
index de914c714..2a536ec41 100755
--- a/content/Mechanics/Feats/Determination.md
+++ b/content/Mechanics/Feats/Determination.md
@@ -8,7 +8,6 @@ tags:
---
# Determination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Determined Dash.md b/content/Mechanics/Feats/Determined Dash.md
index ef75f257a..118bd37c4 100755
--- a/content/Mechanics/Feats/Determined Dash.md
+++ b/content/Mechanics/Feats/Determined Dash.md
@@ -8,7 +8,6 @@ tags:
---
# Determined Dash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Nothing can keep you from your enemy. Stride twice. During this movement you ignore difficult terrain, greater difficult terrain, and any effects that would impose a penalty to Speed.
diff --git a/content/Mechanics/Feats/Determined Lore Seeker.md b/content/Mechanics/Feats/Determined Lore Seeker.md
index a14f4c036..b34916fa8 100755
--- a/content/Mechanics/Feats/Determined Lore Seeker.md
+++ b/content/Mechanics/Feats/Determined Lore Seeker.md
@@ -8,6 +8,5 @@ tags:
---
# Determined Lore Seeker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered useful spells that let you find hidden truths others might miss, and a preferred spell comes naturally to you. When you gain this feat, choose one of the innate spells granted by the Lore Seeker feat: comprehend language, restore senses, or see invisibility. You can cast this spell three times per day instead of once per day. When you cast any of the spells granted by Lore Seeker as innate spells, they gain additional effects. When you cast comprehend language, the spell is heightened to 4th level. When you cast restore senses,the spell is heightened to half your level, rounded up. When you cast see invisibility, for the duration of the spell you can use an action, which has the concentrate trait, to see invisible creatures normally (instead of seeing them as translucent shapes that are concealed to you) until the end of your next turn.
diff --git a/content/Mechanics/Feats/Detonating Spell.md b/content/Mechanics/Feats/Detonating Spell.md
index ec4469053..8e87ae6cb 100755
--- a/content/Mechanics/Feats/Detonating Spell.md
+++ b/content/Mechanics/Feats/Detonating Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Detonating Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spell becomes volatile and explosive. If the next action you use is to Cast a Spell that deals damage to a single target and the spell successfully damages that target, the spell explodes, dealing splash damage equal to the level of the spell cast to adjacent creatures. Unlike normally, this splash damage doesn't apply to the target. The splash damage dealt is of the same type the spell deals.
diff --git a/content/Mechanics/Feats/Devastating Spellstrike.md b/content/Mechanics/Feats/Devastating Spellstrike.md
index 50e4c66ab..df5f34fcd 100755
--- a/content/Mechanics/Feats/Devastating Spellstrike.md
+++ b/content/Mechanics/Feats/Devastating Spellstrike.md
@@ -8,7 +8,6 @@ tags:
---
# Devastating Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in Arcane Cascade stance and your Spellstrike is charged.
diff --git a/content/Mechanics/Feats/Devastating Weaponry.md b/content/Mechanics/Feats/Devastating Weaponry.md
index 741a4dfb6..835cd20c8 100755
--- a/content/Mechanics/Feats/Devastating Weaponry.md
+++ b/content/Mechanics/Feats/Devastating Weaponry.md
@@ -8,6 +8,5 @@ tags:
---
# Devastating Weaponry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures. Make a Strike with your weapon innovation against each foe within 30 feet of you. Don't increase your multiple attack penalty until after making all the attacks. If your innovation is a melee weapon and any of the attacks are outside your reach, you Release the weapon before the Strikes, and it returns to your grasp after all of them. If your hands are full when the weapon returns, it falls to the ground in your space. As normal, if your weapon innovation requires one or more actions to reload between Strikes, you can't use it to make multiple attacks with Devastating Weaponry.
diff --git a/content/Mechanics/Feats/Devil Allies.md b/content/Mechanics/Feats/Devil Allies.md
index fba69ace5..4c36fe9e6 100755
--- a/content/Mechanics/Feats/Devil Allies.md
+++ b/content/Mechanics/Feats/Devil Allies.md
@@ -8,6 +8,5 @@ tags:
---
# Devil Allies
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call in devils to assist your efforts. You gain _[[Summon Fiend]]_ as an innate spell of a tradition of your choice, which you can cast once per day. When you cast this spell, you can summon only creatures that have the devil trait. At 16th level and every 2 levels thereafter, the spell is heightened by 1 level (to a maximum of 8th level when you reach 20th level).
diff --git a/content/Mechanics/Feats/Devil's Advocate.md b/content/Mechanics/Feats/Devil's Advocate.md
index e9bd18107..d221fe68a 100755
--- a/content/Mechanics/Feats/Devil's Advocate.md
+++ b/content/Mechanics/Feats/Devil's Advocate.md
@@ -8,7 +8,6 @@ tags:
---
# Devil's Advocate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Chelaxian nationality
diff --git a/content/Mechanics/Feats/Devil's Eye.md b/content/Mechanics/Feats/Devil's Eye.md
index dd639ae11..88decc732 100755
--- a/content/Mechanics/Feats/Devil's Eye.md
+++ b/content/Mechanics/Feats/Devil's Eye.md
@@ -8,6 +8,5 @@ tags:
---
# Devil's Eye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. The eye is the same shape and iris color as your normal eye would be, but the sclera is a deep red instead of white and the pupil is a narrow, vertical slit. The eye grants you an abnormal understanding of the loopholes and legal processes employed to trap poor creatures that don't know any better. You gain the [[Objection]] reaction. You also become an expert in Legal Lore and gain a +1 circumstance bonus to any check you make to read or negotiate a treatise, contract, or similar text. At 7th level you become a master of Legal Lore, and at 15th level you become legendary in Legal Lore. You can use Legal Lore in place of Perception to detect verbal loopholes, double entendres, hidden meanings, code, or contradictions in a conversation you can hear. This doesn't let you fully understand coded speech but alerts you to its presence.
diff --git a/content/Mechanics/Feats/Devoted Focus.md b/content/Mechanics/Feats/Devoted Focus.md
index 4fde5470d..d1cbdd6eb 100755
--- a/content/Mechanics/Feats/Devoted Focus.md
+++ b/content/Mechanics/Feats/Devoted Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Devoted Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your devotion is strong enough to increase your focus to incredible heights. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
diff --git a/content/Mechanics/Feats/Devoted Guardian.md b/content/Mechanics/Feats/Devoted Guardian.md
index a86f90fc7..bef742d3f 100755
--- a/content/Mechanics/Feats/Devoted Guardian.md
+++ b/content/Mechanics/Feats/Devoted Guardian.md
@@ -8,7 +8,6 @@ tags:
---
# Devoted Guardian
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was to Raise a Shield.
diff --git a/content/Mechanics/Feats/Devrin's Cunning Stance.md b/content/Mechanics/Feats/Devrin's Cunning Stance.md
index d525350b2..dc98457c4 100755
--- a/content/Mechanics/Feats/Devrin's Cunning Stance.md
+++ b/content/Mechanics/Feats/Devrin's Cunning Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Devrin's Cunning Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them. When you use this action, attempt a deception check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.
diff --git a/content/Mechanics/Feats/Devrin's Dazzling Diversion.md b/content/Mechanics/Feats/Devrin's Dazzling Diversion.md
index 69541d989..0fc61dbd3 100755
--- a/content/Mechanics/Feats/Devrin's Dazzling Diversion.md
+++ b/content/Mechanics/Feats/Devrin's Dazzling Diversion.md
@@ -8,6 +8,5 @@ tags:
---
# Devrin's Dazzling Diversion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat. Copying his technique, you make use of your cloak, the light reflecting from your weapon, a handful of flower petals, or some other physical distraction as part of your feint, leaving your opponent unable to see for a moment. When you successfully [[Feint]] a creature, it becomes [[Dazzled]] until the end of your turn. If you critically succeed, the creature is dazzled until the start of your next turn. The creature can use an Interaction to remove the dazzled condition. As normal, you can dazzle only creatures that use vision or a similar sense, as determined by the GM.
diff --git a/content/Mechanics/Feats/Diabolic Certitude.md b/content/Mechanics/Feats/Diabolic Certitude.md
index 289b0ddd3..58f0407ff 100755
--- a/content/Mechanics/Feats/Diabolic Certitude.md
+++ b/content/Mechanics/Feats/Diabolic Certitude.md
@@ -8,7 +8,6 @@ tags:
---
# Diabolic Certitude
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins and you can observe a devil.
diff --git a/content/Mechanics/Feats/Diamond Fists.md b/content/Mechanics/Feats/Diamond Fists.md
index 394acf6b0..68caf6f11 100755
--- a/content/Mechanics/Feats/Diamond Fists.md
+++ b/content/Mechanics/Feats/Diamond Fists.md
@@ -8,6 +8,5 @@ tags:
---
# Diamond Fists
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful trait. Any that already had this trait instead increase their weapon damage dice by one step.
diff --git a/content/Mechanics/Feats/Diamond Soul.md b/content/Mechanics/Feats/Diamond Soul.md
index 24de46403..397be6a0d 100755
--- a/content/Mechanics/Feats/Diamond Soul.md
+++ b/content/Mechanics/Feats/Diamond Soul.md
@@ -8,6 +8,5 @@ tags:
---
# Diamond Soul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have fortified your body and mind against eldritch effects. You gain a +1 status bonus to saving throws against magic.
diff --git a/content/Mechanics/Feats/Didactic Strike.md b/content/Mechanics/Feats/Didactic Strike.md
index fd7d70787..8f0685b27 100755
--- a/content/Mechanics/Feats/Didactic Strike.md
+++ b/content/Mechanics/Feats/Didactic Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Didactic Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you find a glaring weakness, you can set your allies up to annihilate your foe.
diff --git a/content/Mechanics/Feats/Diehard.md b/content/Mechanics/Feats/Diehard.md
index 24d3c6153..2bb71ffa5 100755
--- a/content/Mechanics/Feats/Diehard.md
+++ b/content/Mechanics/Feats/Diehard.md
@@ -8,6 +8,5 @@ tags:
---
# Diehard
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It takes more to kill you than most. You die from the [[Dying]] condition at dying 5, rather than dying 4.
diff --git a/content/Mechanics/Feats/Different Worlds.md b/content/Mechanics/Feats/Different Worlds.md
index c9e7d87aa..19dae00d7 100755
--- a/content/Mechanics/Feats/Different Worlds.md
+++ b/content/Mechanics/Feats/Different Worlds.md
@@ -8,7 +8,6 @@ tags:
---
# Different Worlds
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your separate experiences in different societies have evolved into entirely separate lives. Create a second identity for yourself with a different name, history, and background. This identity must correspond to one of the ancestries whose ancestry feats you can select. You gain the trained proficiency rank in the Lore skill from the second background you chose (but you don't gain any of the background's other benefits), and you gain a +4 circumstance bonus to Deception checks when making a statement that would be true of your second identity or when disguising yourself as your second identity.
diff --git a/content/Mechanics/Feats/Dig Quickly.md b/content/Mechanics/Feats/Dig Quickly.md
index 51b7aa558..f9083399c 100755
--- a/content/Mechanics/Feats/Dig Quickly.md
+++ b/content/Mechanics/Feats/Dig Quickly.md
@@ -8,7 +8,6 @@ tags:
---
# Dig Quickly
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are standing on dirt, sand, snow, or similar particulate material.
diff --git a/content/Mechanics/Feats/Dig Up Secrets.md b/content/Mechanics/Feats/Dig Up Secrets.md
index 53bc4ccc8..b33c02d1d 100755
--- a/content/Mechanics/Feats/Dig Up Secrets.md
+++ b/content/Mechanics/Feats/Dig Up Secrets.md
@@ -8,6 +8,5 @@ tags:
---
# Dig Up Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are an endless well of knowledge and can remember several vital pieces of information at once. You can cast _[[Hypercognition]]_ as an innate occult spell once per day.
diff --git a/content/Mechanics/Feats/Dimensional Disappearance.md b/content/Mechanics/Feats/Dimensional Disappearance.md
index 9dd171d78..5e1f8c4a0 100755
--- a/content/Mechanics/Feats/Dimensional Disappearance.md
+++ b/content/Mechanics/Feats/Dimensional Disappearance.md
@@ -8,7 +8,6 @@ tags:
---
# Dimensional Disappearance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take advantage of teleportation to better hide your position. When you cast _[[Dimensional Assault]]_, you're affected by an _[[Invisibility]]_ spell at the end of the teleport.
diff --git a/content/Mechanics/Feats/Dire Form.md b/content/Mechanics/Feats/Dire Form.md
index f24bac4cf..88369a53e 100755
--- a/content/Mechanics/Feats/Dire Form.md
+++ b/content/Mechanics/Feats/Dire Form.md
@@ -8,6 +8,5 @@ tags:
---
# Dire Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your hybrid shape is a hulking beast. While in your hybrid shape, you gain the effects of _[[Enlarge]]_.
diff --git a/content/Mechanics/Feats/Directed Audience.md b/content/Mechanics/Feats/Directed Audience.md
index 853c181a6..3c782f144 100755
--- a/content/Mechanics/Feats/Directed Audience.md
+++ b/content/Mechanics/Feats/Directed Audience.md
@@ -8,6 +8,5 @@ tags:
---
# Directed Audience
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can shape the area of your composition spells. Whenever you cast a composition spell whose area is an emanation, you can change the spell's area to a cone 10 feet larger, to a maximum of twice the original area. For example, you could modify a composition spell that affects a 30 foot emanation to affect a 40 foot cone, but a 5 foot emanation could only become a 10 foot cone.
diff --git a/content/Mechanics/Feats/Directed Channel.md b/content/Mechanics/Feats/Directed Channel.md
index f560b1559..675f81751 100755
--- a/content/Mechanics/Feats/Directed Channel.md
+++ b/content/Mechanics/Feats/Directed Channel.md
@@ -8,6 +8,5 @@ tags:
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# Directed Channel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can shape the energy you channel in a single direction. When you cast a version of [[Harm]] or [[Heal]] that has an area, you can make its area a 60 foot cone instead of a 30 foot emanation.
diff --git a/content/Mechanics/Feats/Directed Poison.md b/content/Mechanics/Feats/Directed Poison.md
index 83d68f95c..ea93c0704 100755
--- a/content/Mechanics/Feats/Directed Poison.md
+++ b/content/Mechanics/Feats/Directed Poison.md
@@ -8,6 +8,5 @@ tags:
---
# Directed Poison
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast _[[Toxic Cloud]]_, modify its duration to be sustained up to 1 minute, and modify its standard effect to include the following: The cloud doesn't move away from you each round. Once per round when you Sustain the Spell, you can move the cloud 10 feet in the direction of your choice.
diff --git a/content/Mechanics/Feats/Directional Bombs.md b/content/Mechanics/Feats/Directional Bombs.md
index ae6b9c319..f3757c27d 100755
--- a/content/Mechanics/Feats/Directional Bombs.md
+++ b/content/Mechanics/Feats/Directional Bombs.md
@@ -8,6 +8,5 @@ tags:
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# Directional Bombs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the splash trait, instead of splashing all squares adjacent to the target, you can treat the target's space as the first affected square of a 15 foot cone directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to you is the first affected square of the cone.
diff --git a/content/Mechanics/Feats/Dirge of Doom.md b/content/Mechanics/Feats/Dirge of Doom.md
index 0f6c730f1..693711598 100755
--- a/content/Mechanics/Feats/Dirge of Doom.md
+++ b/content/Mechanics/Feats/Dirge of Doom.md
@@ -8,6 +8,5 @@ tags:
---
# Dirge of Doom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Dirge of Doom]]_ composition cantrip, which frightens your enemies and keeps them from fully recovering from their fear.
diff --git a/content/Mechanics/Feats/Disarming Assault.md b/content/Mechanics/Feats/Disarming Assault.md
index d97ef8cb6..fee3a7cc4 100755
--- a/content/Mechanics/Feats/Disarming Assault.md
+++ b/content/Mechanics/Feats/Disarming Assault.md
@@ -8,6 +8,5 @@ tags:
---
# Disarming Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an Athletics check to [[Disarm]] that foe.
diff --git a/content/Mechanics/Feats/Disarming Block.md b/content/Mechanics/Feats/Disarming Block.md
index 8da9bfe8f..766991082 100755
--- a/content/Mechanics/Feats/Disarming Block.md
+++ b/content/Mechanics/Feats/Disarming Block.md
@@ -8,7 +8,6 @@ tags:
---
# Disarming Block
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You Shield Block a melee Strike made with a held weapon.
diff --git a/content/Mechanics/Feats/Disarming Flair.md b/content/Mechanics/Feats/Disarming Flair.md
index 64ee0467b..add852162 100755
--- a/content/Mechanics/Feats/Disarming Flair.md
+++ b/content/Mechanics/Feats/Disarming Flair.md
@@ -8,7 +8,6 @@ tags:
---
# Disarming Flair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It's harder for your foes to regain their grip when you knock their weapon partially out of their hands.
diff --git a/content/Mechanics/Feats/Disarming Smile.md b/content/Mechanics/Feats/Disarming Smile.md
index 72ac14f58..a60a985a8 100755
--- a/content/Mechanics/Feats/Disarming Smile.md
+++ b/content/Mechanics/Feats/Disarming Smile.md
@@ -8,7 +8,6 @@ tags:
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# Disarming Smile
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are the target of a melee attack and the attacker has not rolled yet.
diff --git a/content/Mechanics/Feats/Disarming Stance.md b/content/Mechanics/Feats/Disarming Stance.md
index c92de793e..19866a8d7 100755
--- a/content/Mechanics/Feats/Disarming Stance.md
+++ b/content/Mechanics/Feats/Disarming Stance.md
@@ -8,7 +8,6 @@ tags:
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# Disarming Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands.
diff --git a/content/Mechanics/Feats/Disarming Twist.md b/content/Mechanics/Feats/Disarming Twist.md
index 9754751b0..6d7521989 100755
--- a/content/Mechanics/Feats/Disarming Twist.md
+++ b/content/Mechanics/Feats/Disarming Twist.md
@@ -8,7 +8,6 @@ tags:
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# Disarming Twist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands.
diff --git a/content/Mechanics/Feats/Discerning Gaze.md b/content/Mechanics/Feats/Discerning Gaze.md
index 090243c49..a2e30994d 100755
--- a/content/Mechanics/Feats/Discerning Gaze.md
+++ b/content/Mechanics/Feats/Discerning Gaze.md
@@ -8,7 +8,6 @@ tags:
---
# Discerning Gaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a sense for when people are lying. You gain a +1 circumstance bonus on your secret Perception checks to Sense Motive.
diff --git a/content/Mechanics/Feats/Discerning Strike.md b/content/Mechanics/Feats/Discerning Strike.md
index 20d89c056..8be58a136 100755
--- a/content/Mechanics/Feats/Discerning Strike.md
+++ b/content/Mechanics/Feats/Discerning Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Discerning Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have successfully identified the target with Recall Knowledge during this combat.
diff --git a/content/Mechanics/Feats/Disciple of Shade.md b/content/Mechanics/Feats/Disciple of Shade.md
index b8eda13a6..ce1dd8d6e 100755
--- a/content/Mechanics/Feats/Disciple of Shade.md
+++ b/content/Mechanics/Feats/Disciple of Shade.md
@@ -8,6 +8,5 @@ tags:
---
# Disciple of Shade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. You gain the _[[Inscrutable Mask]]_ domain spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Disciple's Breath.md b/content/Mechanics/Feats/Disciple's Breath.md
index 368e9961a..14a2ecdf8 100755
--- a/content/Mechanics/Feats/Disciple's Breath.md
+++ b/content/Mechanics/Feats/Disciple's Breath.md
@@ -8,6 +8,5 @@ tags:
---
# Disciple's Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You unleash your breath weapon without spending focus. This has the effects of your Dragon Breath sorcerer bloodline spell, though it deals 1d4 rounds.
diff --git a/content/Mechanics/Feats/Discordant Voice.md b/content/Mechanics/Feats/Discordant Voice.md
index 931198449..24911d338 100755
--- a/content/Mechanics/Feats/Discordant Voice.md
+++ b/content/Mechanics/Feats/Discordant Voice.md
@@ -8,6 +8,5 @@ tags:
---
# Discordant Voice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your [[Courageous Anthem]] lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations. While your allies are affected by your courageous anthem, their weapon Strikes and unarmed attacks deal an additional 1d6 sonic damage.
diff --git a/content/Mechanics/Feats/Discreet Inquiry.md b/content/Mechanics/Feats/Discreet Inquiry.md
index 6cbbf61f2..910f6a5ae 100755
--- a/content/Mechanics/Feats/Discreet Inquiry.md
+++ b/content/Mechanics/Feats/Discreet Inquiry.md
@@ -8,7 +8,6 @@ tags:
---
# Discreet Inquiry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are subtle in your efforts to learn the things you need to know.
diff --git a/content/Mechanics/Feats/Disengaging Twist.md b/content/Mechanics/Feats/Disengaging Twist.md
index f8bb89563..eea2db883 100755
--- a/content/Mechanics/Feats/Disengaging Twist.md
+++ b/content/Mechanics/Feats/Disengaging Twist.md
@@ -8,7 +8,6 @@ tags:
---
# Disengaging Twist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature gives you the [[Grabbed]] or [[Restrained]] condition.
diff --git a/content/Mechanics/Feats/Disillusionment.md b/content/Mechanics/Feats/Disillusionment.md
index 267b7fe77..286b5588d 100755
--- a/content/Mechanics/Feats/Disillusionment.md
+++ b/content/Mechanics/Feats/Disillusionment.md
@@ -8,6 +8,5 @@ tags:
---
# Disillusionment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Dreams are pointless illusions you seek to quash. If you roll a success on a saving throw against an illusion or dream effect or a Perception check to disbelieve an illusion, you get a critical success instead. If you roll a critical failure on any of those checks, you get a failure instead.
diff --git a/content/Mechanics/Feats/Disk Rider.md b/content/Mechanics/Feats/Disk Rider.md
index 83d0da89b..87d9e0997 100755
--- a/content/Mechanics/Feats/Disk Rider.md
+++ b/content/Mechanics/Feats/Disk Rider.md
@@ -8,7 +8,6 @@ tags:
---
# Disk Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast floating disk, you can modify its duration to be sustained, up to 10 minutes. If you do, add the following heightened entry to its effects.
diff --git a/content/Mechanics/Feats/Disorienting Opening.md b/content/Mechanics/Feats/Disorienting Opening.md
index ba1468b08..2de2a772c 100755
--- a/content/Mechanics/Feats/Disorienting Opening.md
+++ b/content/Mechanics/Feats/Disorienting Opening.md
@@ -8,6 +8,5 @@ tags:
---
# Disorienting Opening
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your foes' openings to expose even greater weaknesses. When you hit a creature as part of a Reactive Strike, that creature becomes [[Off-Guard]] until the start of your next turn.
diff --git a/content/Mechanics/Feats/Disorienting Venom.md b/content/Mechanics/Feats/Disorienting Venom.md
index e19ed1611..ba3e52d09 100755
--- a/content/Mechanics/Feats/Disorienting Venom.md
+++ b/content/Mechanics/Feats/Disorienting Venom.md
@@ -8,6 +8,5 @@ tags:
---
# Disorienting Venom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The venom injected by your fangs disorients your foes. A creature damaged by your [[Anadi Venom]] must attempt a DC resolve fortitude save against your class or spell DC, whichever is higher, or become [[Off-Guard]] for 1 round.
diff --git a/content/Mechanics/Feats/Dispelling Slice.md b/content/Mechanics/Feats/Dispelling Slice.md
index 03c81405a..acfa93a5d 100755
--- a/content/Mechanics/Feats/Dispelling Slice.md
+++ b/content/Mechanics/Feats/Dispelling Slice.md
@@ -8,6 +8,5 @@ tags:
---
# Dispelling Slice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your sneak attack slices through the threads binding magic to a target. Make a Strike against an [[Off-Guard]] creature. If your Strike deals sneak attack damage, you attempt to class {counteract} a single spell of your choice active on the target. Your counteract rank is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC – 10.
diff --git a/content/Mechanics/Feats/Dispelling Spellstrike.md b/content/Mechanics/Feats/Dispelling Spellstrike.md
index be92d14d8..7f4583613 100755
--- a/content/Mechanics/Feats/Dispelling Spellstrike.md
+++ b/content/Mechanics/Feats/Dispelling Spellstrike.md
@@ -8,7 +8,6 @@ tags:
---
# Dispelling Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your Spellstrike is charged.
diff --git a/content/Mechanics/Feats/Disrupt Ki.md b/content/Mechanics/Feats/Disrupt Ki.md
index 0d174d607..579a59daa 100755
--- a/content/Mechanics/Feats/Disrupt Ki.md
+++ b/content/Mechanics/Feats/Disrupt Ki.md
@@ -8,7 +8,6 @@ tags:
---
# Disrupt Ki
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Make an unarmed Strike. If it deals damage to a living creature, you block that creature's inner life force.
diff --git a/content/Mechanics/Feats/Disrupt Prey.md b/content/Mechanics/Feats/Disrupt Prey.md
index a200252f5..7a67f5525 100755
--- a/content/Mechanics/Feats/Disrupt Prey.md
+++ b/content/Mechanics/Feats/Disrupt Prey.md
@@ -8,7 +8,6 @@ tags:
---
# Disrupt Prey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using.
diff --git a/content/Mechanics/Feats/Disrupting Strikes.md b/content/Mechanics/Feats/Disrupting Strikes.md
index bce6ed7a6..ef83ec1c0 100755
--- a/content/Mechanics/Feats/Disrupting Strikes.md
+++ b/content/Mechanics/Feats/Disrupting Strikes.md
@@ -8,7 +8,6 @@ tags:
---
# Disrupting Strikes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call forth vitality energy from within to help you destroy undead. Your weapon and unarmed Strikes gain the effects of a _disrupting_ property rune until the start of your next turn.
diff --git a/content/Mechanics/Feats/Disruptive Blur.md b/content/Mechanics/Feats/Disruptive Blur.md
index 88ed36584..9bd10281a 100755
--- a/content/Mechanics/Feats/Disruptive Blur.md
+++ b/content/Mechanics/Feats/Disruptive Blur.md
@@ -8,6 +8,5 @@ tags:
---
# Disruptive Blur
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity. After you make a Strike with a firearm or crossbow, creatures can't take reactions that would be triggered by your movement for the rest of your turn.
diff --git a/content/Mechanics/Feats/Disruptive Stance.md b/content/Mechanics/Feats/Disruptive Stance.md
index 72a258eb7..65b6bdc87 100755
--- a/content/Mechanics/Feats/Disruptive Stance.md
+++ b/content/Mechanics/Feats/Disruptive Stance.md
@@ -8,6 +8,5 @@ tags:
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# Disruptive Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions. As long as you are in this stance, you can use [[Mechanics/Character Building/Actions/Reactive Strike]] when a creature within your reach uses a concentrate action, in addition to manipulate and move actions. Furthermore, you disrupt a triggering concentrate or manipulate action if your Strike hits (not only if it's a critical hit).
diff --git a/content/Mechanics/Feats/Disruptive Stare.md b/content/Mechanics/Feats/Disruptive Stare.md
index 258ae7494..791381a4a 100755
--- a/content/Mechanics/Feats/Disruptive Stare.md
+++ b/content/Mechanics/Feats/Disruptive Stare.md
@@ -8,7 +8,6 @@ tags:
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# Disruptive Stare
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within 30 feet attempts to Cast a Spell with the concentrate trait.
diff --git a/content/Mechanics/Feats/Distant Cackle.md b/content/Mechanics/Feats/Distant Cackle.md
index d5147968f..484c37eb4 100755
--- a/content/Mechanics/Feats/Distant Cackle.md
+++ b/content/Mechanics/Feats/Distant Cackle.md
@@ -8,6 +8,5 @@ tags:
---
# Distant Cackle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It takes a very brave person to enter the laughter-haunted forest where you dwell. You can cast _[[Ventriloquism]]_ once per day as a 1st-level occult innate spell.
diff --git a/content/Mechanics/Feats/Distant Wandering.md b/content/Mechanics/Feats/Distant Wandering.md
index 053e88cc9..a8cb41c17 100755
--- a/content/Mechanics/Feats/Distant Wandering.md
+++ b/content/Mechanics/Feats/Distant Wandering.md
@@ -8,7 +8,6 @@ tags:
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# Distant Wandering
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body falls [[Unconscious]] and your spirit projects out of it. While in spirit form, you can't consciously move your body, and you are [[Invisible]] and inaudible, though a creature still might notice the signs of your presence and passing, just like for an invisible creature affected by _[[Silence]]_, or a _[[Scouting Eye]]_. You can freely move about, though you can't touch or move anything, cast spells, attack, or otherwise affect anything around you. Despite your ghostly form, you are not incorporeal and can't pass through barriers you couldn't in your body. Most effects can't harm your spirit form, though some spells, like _[[Spirit Blast]]_ and _[[Spirit Song]]_, explicitly damage a creature's spirit. You can return to your body as a free action. If you are in spirit form at the beginning of your turn, you must attempt another backlash check for your deviation, returning to your body if you fail.
diff --git a/content/Mechanics/Feats/Distracting Explosion.md b/content/Mechanics/Feats/Distracting Explosion.md
index 48feed4b6..0a9087645 100755
--- a/content/Mechanics/Feats/Distracting Explosion.md
+++ b/content/Mechanics/Feats/Distracting Explosion.md
@@ -8,7 +8,6 @@ tags:
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# Distracting Explosion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach uses a concentrate action.
diff --git a/content/Mechanics/Feats/Distracting Feint.md b/content/Mechanics/Feats/Distracting Feint.md
index d5b560cf1..8049e64e1 100755
--- a/content/Mechanics/Feats/Distracting Feint.md
+++ b/content/Mechanics/Feats/Distracting Feint.md
@@ -8,7 +8,6 @@ tags:
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# Distracting Feint
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your [[Feint|Feints]] are far more distracting than normal. While a creature is [[Off-Guard]] by your [[Feint]], it also takes a –2 circumstance penalty to Perception checks and Reflex saves.
diff --git a/content/Mechanics/Feats/Distracting Flattery.md b/content/Mechanics/Feats/Distracting Flattery.md
index dec540d12..5af0e6bd8 100755
--- a/content/Mechanics/Feats/Distracting Flattery.md
+++ b/content/Mechanics/Feats/Distracting Flattery.md
@@ -8,7 +8,6 @@ tags:
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# Distracting Flattery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.
diff --git a/content/Mechanics/Feats/Distracting Performance.md b/content/Mechanics/Feats/Distracting Performance.md
index 775e4aa26..e17c3d57e 100755
--- a/content/Mechanics/Feats/Distracting Performance.md
+++ b/content/Mechanics/Feats/Distracting Performance.md
@@ -8,7 +8,6 @@ tags:
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# Distracting Performance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your performances are especially distracting, allowing your allies to sneak away with ease.
diff --git a/content/Mechanics/Feats/Distracting Shadows.md b/content/Mechanics/Feats/Distracting Shadows.md
index 36f6b25b2..df0332539 100755
--- a/content/Mechanics/Feats/Distracting Shadows.md
+++ b/content/Mechanics/Feats/Distracting Shadows.md
@@ -8,6 +8,5 @@ tags:
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# Distracting Shadows
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the [[Hide]] and [[Sneak]] actions, though you still can't use such creatures as cover for other uses, such as the [[Take Cover]] action.
diff --git a/content/Mechanics/Feats/Distracting Shot.md b/content/Mechanics/Feats/Distracting Shot.md
index 0e25f3b40..6c81141b0 100755
--- a/content/Mechanics/Feats/Distracting Shot.md
+++ b/content/Mechanics/Feats/Distracting Shot.md
@@ -8,6 +8,5 @@ tags:
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# Distracting Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. If you critically hit your hunted prey with a ranged weapon, or hit it at least twice on the same turn with a ranged weapon, it's [[Off-Guard]] until the start of your next turn.
diff --git a/content/Mechanics/Feats/Distracting Spellstrike.md b/content/Mechanics/Feats/Distracting Spellstrike.md
index 8662bfc3b..b85d825ba 100755
--- a/content/Mechanics/Feats/Distracting Spellstrike.md
+++ b/content/Mechanics/Feats/Distracting Spellstrike.md
@@ -8,7 +8,6 @@ tags:
---
# Distracting Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Arcane Cascade stance and have a hand free.
diff --git a/content/Mechanics/Feats/Disturbing Defense.md b/content/Mechanics/Feats/Disturbing Defense.md
index 5510da07c..5557c398b 100755
--- a/content/Mechanics/Feats/Disturbing Defense.md
+++ b/content/Mechanics/Feats/Disturbing Defense.md
@@ -8,6 +8,5 @@ tags:
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# Disturbing Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are. You gain resistance to precision damage equal to 2 + your number of class feats from the oozemorph archetype. The DC of your flat checks to recover from persistent bleed damage is 13, rather than 15.
diff --git a/content/Mechanics/Feats/Disturbing Knowledge.md b/content/Mechanics/Feats/Disturbing Knowledge.md
index 901f594e5..31165da9e 100755
--- a/content/Mechanics/Feats/Disturbing Knowledge.md
+++ b/content/Mechanics/Feats/Disturbing Knowledge.md
@@ -8,7 +8,6 @@ tags:
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# Disturbing Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls. Even those who don't understand your language are unsettled by these dire secrets.
diff --git a/content/Mechanics/Feats/Diverse Armor Expert.md b/content/Mechanics/Feats/Diverse Armor Expert.md
index 100917d0f..b9ac0ce90 100755
--- a/content/Mechanics/Feats/Diverse Armor Expert.md
+++ b/content/Mechanics/Feats/Diverse Armor Expert.md
@@ -8,6 +8,5 @@ tags:
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# Diverse Armor Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored defense increase to expert.
diff --git a/content/Mechanics/Feats/Diverse Lore.md b/content/Mechanics/Feats/Diverse Lore.md
index d9e0d8b3c..b084a0900 100755
--- a/content/Mechanics/Feats/Diverse Lore.md
+++ b/content/Mechanics/Feats/Diverse Lore.md
@@ -8,6 +8,5 @@ tags:
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# Diverse Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a -2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.
diff --git a/content/Mechanics/Feats/Diverse Mystery.md b/content/Mechanics/Feats/Diverse Mystery.md
index af8d6d20e..f7a4ea875 100755
--- a/content/Mechanics/Feats/Diverse Mystery.md
+++ b/content/Mechanics/Feats/Diverse Mystery.md
@@ -8,7 +8,6 @@ tags:
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# Diverse Mystery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have broadened your understanding of the divine and can tap into the wonders of a different mystery. Select one revelation spell from a mystery other than your own. You can choose only an initial revelation spell or an advanced revelation spell.
diff --git a/content/Mechanics/Feats/Diverse Recognition.md b/content/Mechanics/Feats/Diverse Recognition.md
index 85d4a432e..e65080d45 100755
--- a/content/Mechanics/Feats/Diverse Recognition.md
+++ b/content/Mechanics/Feats/Diverse Recognition.md
@@ -8,7 +8,6 @@ tags:
---
# Diverse Recognition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Diverse Weapon Expert.md b/content/Mechanics/Feats/Diverse Weapon Expert.md
index ad41b73e4..fdd4454c7 100755
--- a/content/Mechanics/Feats/Diverse Weapon Expert.md
+++ b/content/Mechanics/Feats/Diverse Weapon Expert.md
@@ -8,6 +8,5 @@ tags:
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# Diverse Weapon Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.
diff --git a/content/Mechanics/Feats/Diverting Vortex.md b/content/Mechanics/Feats/Diverting Vortex.md
index 44e37c86a..81c04a32f 100755
--- a/content/Mechanics/Feats/Diverting Vortex.md
+++ b/content/Mechanics/Feats/Diverting Vortex.md
@@ -8,7 +8,6 @@ tags:
---
# Diverting Vortex
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your most recent action was to cast a non-cantrip spell.
diff --git a/content/Mechanics/Feats/Divine Access.md b/content/Mechanics/Feats/Divine Access.md
index 218e645a7..cb96ce028 100755
--- a/content/Mechanics/Feats/Divine Access.md
+++ b/content/Mechanics/Feats/Divine Access.md
@@ -8,7 +8,6 @@ tags:
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# Divine Access
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list).
diff --git a/content/Mechanics/Feats/Divine Aegis.md b/content/Mechanics/Feats/Divine Aegis.md
index ed17a6709..75c98f677 100755
--- a/content/Mechanics/Feats/Divine Aegis.md
+++ b/content/Mechanics/Feats/Divine Aegis.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Aegis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You attempt a saving throw against a magical effect, but you haven't rolled yet.
diff --git a/content/Mechanics/Feats/Divine Ally.md b/content/Mechanics/Feats/Divine Ally.md
index c7bbc850e..cf6cf0151 100755
--- a/content/Mechanics/Feats/Divine Ally.md
+++ b/content/Mechanics/Feats/Divine Ally.md
@@ -8,6 +8,5 @@ tags:
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# Divine Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a divine ally of your choice.
diff --git a/content/Mechanics/Feats/Divine Apex.md b/content/Mechanics/Feats/Divine Apex.md
index ad2fb9289..ca30ead72 100755
--- a/content/Mechanics/Feats/Divine Apex.md
+++ b/content/Mechanics/Feats/Divine Apex.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Apex
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can pour divine power into an item, letting the wearer exceed their limits. When you complete your daily preparations, you can touch one worn magical item that doesn't have the apex trait. It gains the apex trait until your next preparations, and you choose one of your deity's divine attributes. The item increases that attribute modifier by 1 or to +4, whichever is higher. A character can benefit from only one apex item at a time, as normal.
diff --git a/content/Mechanics/Feats/Divine Breadth.md b/content/Mechanics/Feats/Divine Breadth.md
index 37b1d7513..c3b823da1 100755
--- a/content/Mechanics/Feats/Divine Breadth.md
+++ b/content/Mechanics/Feats/Divine Breadth.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As your understanding increases, your god grants you more divine spells each day. Increase the spell slots you gain from cleric archetype feats by 1 for each spell rank other than your two highest cleric spell slots.
diff --git a/content/Mechanics/Feats/Divine Castigation.md b/content/Mechanics/Feats/Divine Castigation.md
index cfc9159a5..90664e71c 100755
--- a/content/Mechanics/Feats/Divine Castigation.md
+++ b/content/Mechanics/Feats/Divine Castigation.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Castigation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deity's grace doesn't extend to your sworn enemies. When you cast a [[Harm]] or [[Heal]] spell, you can add your holy or unholy trait to it. If you do, the spell deals damage to creatures with the opposing trait, even if it wouldn't normally damage them. The spell deals spirit damage when used this way. For example, if you are holy, you could add the holy trait to a _heal_ spell and deal spirit damage to a fiend that has the unholy trait.
diff --git a/content/Mechanics/Feats/Divine Countermeasures.md b/content/Mechanics/Feats/Divine Countermeasures.md
index fc4d5d3f4..15aa2c4aa 100755
--- a/content/Mechanics/Feats/Divine Countermeasures.md
+++ b/content/Mechanics/Feats/Divine Countermeasures.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Countermeasures
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied your extraplanar heritage with the intent of better defending yourself, whether against creatures aligned with or opposed to your extraplanar lineage, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities. You gain a +1 circumstance bonus to all saving throws against divine effects.
diff --git a/content/Mechanics/Feats/Divine Declaration.md b/content/Mechanics/Feats/Divine Declaration.md
index 90386382d..e9ad044ee 100755
--- a/content/Mechanics/Feats/Divine Declaration.md
+++ b/content/Mechanics/Feats/Divine Declaration.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Declaration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call forth a holy or unholy word from the realms beyond to punish your foes. Once per day, you can cast [[Divine Decree]] as a 7th-rank divine innate spell.
diff --git a/content/Mechanics/Feats/Divine Disharmony.md b/content/Mechanics/Feats/Divine Disharmony.md
index ba14ee5d0..99ca1a0bd 100755
--- a/content/Mechanics/Feats/Divine Disharmony.md
+++ b/content/Mechanics/Feats/Divine Disharmony.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Disharmony
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
From your collection of religious trinkets, you pull out opposing divine objects-such as the religious symbols of two deities that are hated enemies-and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful. Roll your choice of a deception or intimidation check against the Will DC of a creature you can see within 60 feet, with the following results. If the creature is particularly devoted to a deity, such as a cleric, celestial, monitor, fiend, or other creature with divine spells, you gain a +2 circumstance bonus to your skill check. The GM might determine that a creature that despises all deities, such as an alghollthu, is unaffected.
diff --git a/content/Mechanics/Feats/Divine Effusion.md b/content/Mechanics/Feats/Divine Effusion.md
index d93adb7ec..462724d19 100755
--- a/content/Mechanics/Feats/Divine Effusion.md
+++ b/content/Mechanics/Feats/Divine Effusion.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Effusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles.
diff --git a/content/Mechanics/Feats/Divine Emissary.md b/content/Mechanics/Feats/Divine Emissary.md
index b77cc3bc8..12ba10adc 100755
--- a/content/Mechanics/Feats/Divine Emissary.md
+++ b/content/Mechanics/Feats/Divine Emissary.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Emissary
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers. You can select one additional familiar ability each day, which must be one of the following divine emissary familiar abilities. You can't select more than one divine emissary familiar ability at a time.
diff --git a/content/Mechanics/Feats/Divine Evolution.md b/content/Mechanics/Feats/Divine Evolution.md
index 25db0af6a..a51ad773b 100755
--- a/content/Mechanics/Feats/Divine Evolution.md
+++ b/content/Mechanics/Feats/Divine Evolution.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The divine might provided by your bloodline flows through you. You gain an additional spell slot of your highest level, which you can use only to cast your choice of _[[Heal]]_ or _[[Harm]]_. You can cast either of these spells using that spell slot, even if they aren't in your spell repertoire.
diff --git a/content/Mechanics/Feats/Divine Grace.md b/content/Mechanics/Feats/Divine Grace.md
index a065663e3..9ee543da1 100755
--- a/content/Mechanics/Feats/Divine Grace.md
+++ b/content/Mechanics/Feats/Divine Grace.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Grace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You attempt a save against a spell, before you roll.
diff --git a/content/Mechanics/Feats/Divine Guidance.md b/content/Mechanics/Feats/Divine Guidance.md
index f47e348a3..06fa84c51 100755
--- a/content/Mechanics/Feats/Divine Guidance.md
+++ b/content/Mechanics/Feats/Divine Guidance.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Guidance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're so immersed in divine scripture that you find meaning and guidance for any situation in your texts. Spend 10 minutes [[Decipher Writing|Deciphering Writing]] on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum.
diff --git a/content/Mechanics/Feats/Divine Healing.md b/content/Mechanics/Feats/Divine Healing.md
index 5793fa642..c71683d02 100755
--- a/content/Mechanics/Feats/Divine Healing.md
+++ b/content/Mechanics/Feats/Divine Healing.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others. You gain the _[[Lay on Hands]]_ devotion spell.
diff --git a/content/Mechanics/Feats/Divine Health.md b/content/Mechanics/Feats/Divine Health.md
index 1b0214e14..a60e62614 100755
--- a/content/Mechanics/Feats/Divine Health.md
+++ b/content/Mechanics/Feats/Divine Health.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Health
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your faith makes you resistant to disease, protecting you as you offer succor to the ill. You gain a +1 status bonus to saves against diseases. In addition, if you roll a success on a save against a disease, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Divine Infusion.md b/content/Mechanics/Feats/Divine Infusion.md
index e0b77e46f..62165ac29 100755
--- a/content/Mechanics/Feats/Divine Infusion.md
+++ b/content/Mechanics/Feats/Divine Infusion.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Infusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You pour energy into the subject of your healing to empower its attacks. If the next action you use is to cast [[Harm]] or [[Heal]] to restore Hit Points to a single creature, the target then deals an additional 1d6 damage with its melee weapons and unarmed attacks until the end of its next turn. The damage type is void if you cast _harm_ and vitality if you cast _heal_.
diff --git a/content/Mechanics/Feats/Divine Rebuttal.md b/content/Mechanics/Feats/Divine Rebuttal.md
index 6c350193c..b53f698b0 100755
--- a/content/Mechanics/Feats/Divine Rebuttal.md
+++ b/content/Mechanics/Feats/Divine Rebuttal.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Rebuttal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your ally is about to roll a saving throw against a magical ability of a creature you're adjacent to.
diff --git a/content/Mechanics/Feats/Divine Reflexes.md b/content/Mechanics/Feats/Divine Reflexes.md
index 6484566e8..722ff40d2 100755
--- a/content/Mechanics/Feats/Divine Reflexes.md
+++ b/content/Mechanics/Feats/Divine Reflexes.md
@@ -8,6 +8,5 @@ tags:
---
# Divine Reflexes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
At the start of each of your turns, you gain an additional reaction that you can use only for your champion's reaction.
diff --git a/content/Mechanics/Feats/Divine Wall.md b/content/Mechanics/Feats/Divine Wall.md
index 19bd3e54f..2732d54f5 100755
--- a/content/Mechanics/Feats/Divine Wall.md
+++ b/content/Mechanics/Feats/Divine Wall.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Wall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a shield.
diff --git a/content/Mechanics/Feats/Divine Weapon.md b/content/Mechanics/Feats/Divine Weapon.md
index fbd7ed444..aee1b7d3a 100755
--- a/content/Mechanics/Feats/Divine Weapon.md
+++ b/content/Mechanics/Feats/Divine Weapon.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Divine Wings.md b/content/Mechanics/Feats/Divine Wings.md
index b251f4755..a9a2d6f62 100755
--- a/content/Mechanics/Feats/Divine Wings.md
+++ b/content/Mechanics/Feats/Divine Wings.md
@@ -8,7 +8,6 @@ tags:
---
# Divine Wings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Diving Armor.md b/content/Mechanics/Feats/Diving Armor.md
index 81e521199..e0d74e0cf 100755
--- a/content/Mechanics/Feats/Diving Armor.md
+++ b/content/Mechanics/Feats/Diving Armor.md
@@ -8,6 +8,5 @@ tags:
---
# Diving Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water. While wearing your armor innovation, you can breathe underwater and gain a swim Speed equal to your land Speed.
diff --git a/content/Mechanics/Feats/Djinni Magic.md b/content/Mechanics/Feats/Djinni Magic.md
index 03755de38..e8c2e7531 100755
--- a/content/Mechanics/Feats/Djinni Magic.md
+++ b/content/Mechanics/Feats/Djinni Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Djinni Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic of djinn runs through your blood. You can cast _[[Gust of Wind]]_ and _[[Invisibility]]_ once per day each as 2nd-level arcane innate spells.
diff --git a/content/Mechanics/Feats/Doctor's Visitation.md b/content/Mechanics/Feats/Doctor's Visitation.md
index ca59745ab..2c93cb1d8 100755
--- a/content/Mechanics/Feats/Doctor's Visitation.md
+++ b/content/Mechanics/Feats/Doctor's Visitation.md
@@ -8,6 +8,5 @@ tags:
---
# Doctor's Visitation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move to provide immediate care to those who need it. Stride, then use one of the following: [[Battle Medicine]] or [[Treat Poison]]. You can spend a second action to instead Stride and then [[Administer First Aid]] or [[Treat Condition|Treat a Condition]].
diff --git a/content/Mechanics/Feats/Dodge Away.md b/content/Mechanics/Feats/Dodge Away.md
index da853bed7..4bb0f983b 100755
--- a/content/Mechanics/Feats/Dodge Away.md
+++ b/content/Mechanics/Feats/Dodge Away.md
@@ -8,7 +8,6 @@ tags:
---
# Dodge Away
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are the target of a melee attack.
diff --git a/content/Mechanics/Feats/Dodging Roll.md b/content/Mechanics/Feats/Dodging Roll.md
index 89516b091..01d5c596d 100755
--- a/content/Mechanics/Feats/Dodging Roll.md
+++ b/content/Mechanics/Feats/Dodging Roll.md
@@ -8,7 +8,6 @@ tags:
---
# Dodging Roll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You take damage from an area effect that allows a Reflex save.
diff --git a/content/Mechanics/Feats/Dogfang Bite.md b/content/Mechanics/Feats/Dogfang Bite.md
index 1a2c121a2..32665415a 100755
--- a/content/Mechanics/Feats/Dogfang Bite.md
+++ b/content/Mechanics/Feats/Dogfang Bite.md
@@ -8,6 +8,5 @@ tags:
---
# Dogfang Bite
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can swing your beak to slash your foes when piercing attacks won't do. Your beak unarmed attack gains the versatile S weapon trait.
diff --git a/content/Mechanics/Feats/Domain Acumen.md b/content/Mechanics/Feats/Domain Acumen.md
index dff6367b9..5b028c964 100755
--- a/content/Mechanics/Feats/Domain Acumen.md
+++ b/content/Mechanics/Feats/Domain Acumen.md
@@ -8,7 +8,6 @@ tags:
---
# Domain Acumen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power.
diff --git a/content/Mechanics/Feats/Domain Fluency.md b/content/Mechanics/Feats/Domain Fluency.md
index 319c6817a..f90180d34 100755
--- a/content/Mechanics/Feats/Domain Fluency.md
+++ b/content/Mechanics/Feats/Domain Fluency.md
@@ -8,6 +8,5 @@ tags:
---
# Domain Fluency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You command a deep understanding of the divine domains related to your mystery. Choose one of the domains associated with your mystery for which you have an initial domain spell. You gain an advanced domain spell from that domain, which you cast as a revelation spell, causing it to gain the cursebound trait. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Domain Focus.md b/content/Mechanics/Feats/Domain Focus.md
index ea886cafe..a59a78ce7 100755
--- a/content/Mechanics/Feats/Domain Focus.md
+++ b/content/Mechanics/Feats/Domain Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Domain Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your devotion to your deity's domains grows greater, and so does the power granted to you. Whenever you Refocus, completely refill your focus pool.
diff --git a/content/Mechanics/Feats/Domain Initiate.md b/content/Mechanics/Feats/Domain Initiate.md
index 15d11a2c1..ab6035644 100755
--- a/content/Mechanics/Feats/Domain Initiate.md
+++ b/content/Mechanics/Feats/Domain Initiate.md
@@ -8,7 +8,6 @@ tags:
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# Domain Initiate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.
diff --git a/content/Mechanics/Feats/Dominating Gaze.md b/content/Mechanics/Feats/Dominating Gaze.md
index 606ef18d1..f495c010a 100755
--- a/content/Mechanics/Feats/Dominating Gaze.md
+++ b/content/Mechanics/Feats/Dominating Gaze.md
@@ -8,6 +8,5 @@ tags:
---
# Dominating Gaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You stare into your target's eyes and enthrall them, shattering their free will. Once per day, you can cast 7th-level _[[Dominate]]_ as a divine innate spell, using your class DC or spell DC, whichever is higher. It gains the visual trait. At 18th level, the dominate is heightened to 8th level; at 20th level, it's heightened to 9th level. A creature that succeeds at its save is temporarily immune to your domination for 24 hours, though in most cases, you can't Cast the Spell again within 24 hours. If you are destroyed, all your dominate spells from Dominating Gaze immediately end.
diff --git a/content/Mechanics/Feats/Dongun Education.md b/content/Mechanics/Feats/Dongun Education.md
index 461465647..743df5896 100755
--- a/content/Mechanics/Feats/Dongun Education.md
+++ b/content/Mechanics/Feats/Dongun Education.md
@@ -8,7 +8,6 @@ tags:
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# Dongun Education
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Dormant Eruption.md b/content/Mechanics/Feats/Dormant Eruption.md
index b09b46258..226c32583 100755
--- a/content/Mechanics/Feats/Dormant Eruption.md
+++ b/content/Mechanics/Feats/Dormant Eruption.md
@@ -8,6 +8,5 @@ tags:
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# Dormant Eruption
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. You're hot to the touch, gaining resistance 5 to cold and fire. Whenever an adjacent creature Strikes you with a melee attack or touches you, it takes 1d6 persistent,fire damage. You gain the [[Thermal Eruption]] action.
diff --git a/content/Mechanics/Feats/Double Prey.md b/content/Mechanics/Feats/Double Prey.md
index 534bcb4b7..5dea7dbc9 100755
--- a/content/Mechanics/Feats/Double Prey.md
+++ b/content/Mechanics/Feats/Double Prey.md
@@ -8,6 +8,5 @@ tags:
---
# Double Prey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can focus on two foes at once, hunting both of them down. When you use the [[Hunt Prey]] action, you can pick two creatures as your prey.
diff --git a/content/Mechanics/Feats/Double Shot.md b/content/Mechanics/Feats/Double Shot.md
index 5ca61e840..d0895fc8f 100755
--- a/content/Mechanics/Feats/Double Shot.md
+++ b/content/Mechanics/Feats/Double Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Double Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon with reload 0.
diff --git a/content/Mechanics/Feats/Double Slice.md b/content/Mechanics/Feats/Double Slice.md
index 3034ba46d..d18f4f1f2 100755
--- a/content/Mechanics/Feats/Double Slice.md
+++ b/content/Mechanics/Feats/Double Slice.md
@@ -8,7 +8,6 @@ tags:
---
# Double Slice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Double, Double.md b/content/Mechanics/Feats/Double, Double.md
index fb4187c6f..a701e27e7 100755
--- a/content/Mechanics/Feats/Double, Double.md
+++ b/content/Mechanics/Feats/Double, Double.md
@@ -8,6 +8,5 @@ tags:
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# Double, Double
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
For each temporary oil or potion you brew during your daily preparations, you brew two copies of it. This allows you to brew two temporary oils or potions each day, four if you have master proficiency in spell DC, or six if you have legendary proficiency.
diff --git a/content/Mechanics/Feats/Doublespeak.md b/content/Mechanics/Feats/Doublespeak.md
index d4263df9f..162774eb5 100755
--- a/content/Mechanics/Feats/Doublespeak.md
+++ b/content/Mechanics/Feats/Doublespeak.md
@@ -8,7 +8,6 @@ tags:
---
# Doublespeak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are skilled at saying one thing while meaning something different. You disguise your true meaning behind other words and phrases, relying on subtle emphasis and shared experience to convey meaning that only your allies understand.
diff --git a/content/Mechanics/Feats/Dousing Spell.md b/content/Mechanics/Feats/Dousing Spell.md
index ffe51d843..2064d74ca 100755
--- a/content/Mechanics/Feats/Dousing Spell.md
+++ b/content/Mechanics/Feats/Dousing Spell.md
@@ -8,6 +8,5 @@ tags:
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# Dousing Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enhance your spell with elemental water, soaking the target. If the next action you use is to Cast a Spell targeting a single creature, you soak the target of the spell with water. If the target has [[Persistent Damage|Persistent Acid or Fire Damage]], the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately. The spell gains the water trait (causing it to deal extra damage to creatures with weakness to water).
diff --git a/content/Mechanics/Feats/Dracomancer.md b/content/Mechanics/Feats/Dracomancer.md
index 71912e640..ce03d98fc 100755
--- a/content/Mechanics/Feats/Dracomancer.md
+++ b/content/Mechanics/Feats/Dracomancer.md
@@ -8,7 +8,6 @@ tags:
---
# Dracomancer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your inborn arcane power manifests as your exemplar's most time-honored spells.
diff --git a/content/Mechanics/Feats/Draconic Arrogance.md b/content/Mechanics/Feats/Draconic Arrogance.md
index d14e3ae6a..d1df1f5b9 100755
--- a/content/Mechanics/Feats/Draconic Arrogance.md
+++ b/content/Mechanics/Feats/Draconic Arrogance.md
@@ -8,6 +8,5 @@ tags:
---
# Draconic Arrogance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Few can sway you from your goals while the fury of combat fills you. While raging, you gain a +2 status bonus to saving throws against emotion effects.
diff --git a/content/Mechanics/Feats/Draconic Scent.md b/content/Mechanics/Feats/Draconic Scent.md
index 32862e9c3..8747c8385 100755
--- a/content/Mechanics/Feats/Draconic Scent.md
+++ b/content/Mechanics/Feats/Draconic Scent.md
@@ -8,7 +8,6 @@ tags:
---
# Draconic Scent
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your sense of smell is uncanny, much like a dragon's. You gain imprecise scent with a range of 30 feet.
diff --git a/content/Mechanics/Feats/Draconic Sycophant.md b/content/Mechanics/Feats/Draconic Sycophant.md
index e83a5b6fa..3b8ad2172 100755
--- a/content/Mechanics/Feats/Draconic Sycophant.md
+++ b/content/Mechanics/Feats/Draconic Sycophant.md
@@ -8,7 +8,6 @@ tags:
---
# Draconic Sycophant
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck. You gain a +2 circumstance bonus to Perception checks and saving throws against dragons.
diff --git a/content/Mechanics/Feats/Drag Down.md b/content/Mechanics/Feats/Drag Down.md
index 7429862f3..d5d1175ca 100755
--- a/content/Mechanics/Feats/Drag Down.md
+++ b/content/Mechanics/Feats/Drag Down.md
@@ -8,7 +8,6 @@ tags:
---
# Drag Down
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface.
diff --git a/content/Mechanics/Feats/Dragging Strike.md b/content/Mechanics/Feats/Dragging Strike.md
index 504c4cddf..9eebcc12b 100755
--- a/content/Mechanics/Feats/Dragging Strike.md
+++ b/content/Mechanics/Feats/Dragging Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Dragging Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.
diff --git a/content/Mechanics/Feats/Dragon Arcana.md b/content/Mechanics/Feats/Dragon Arcana.md
index c0e50f708..fa59edc76 100755
--- a/content/Mechanics/Feats/Dragon Arcana.md
+++ b/content/Mechanics/Feats/Dragon Arcana.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon Arcana
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've discovered how to add the magic of dragons to your tradition.
diff --git a/content/Mechanics/Feats/Dragon Disciple Dedication.md b/content/Mechanics/Feats/Dragon Disciple Dedication.md
index d3052d3ea..83fd91828 100755
--- a/content/Mechanics/Feats/Dragon Disciple Dedication.md
+++ b/content/Mechanics/Feats/Dragon Disciple Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon Disciple Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.
diff --git a/content/Mechanics/Feats/Dragon Grip.md b/content/Mechanics/Feats/Dragon Grip.md
index 490c3cc4b..1a89bbaa1 100755
--- a/content/Mechanics/Feats/Dragon Grip.md
+++ b/content/Mechanics/Feats/Dragon Grip.md
@@ -8,6 +8,5 @@ tags:
---
# Dragon Grip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your hold has a unique draconic connection. You gain a +2 circumstance bonus when you attempt to Make an Impression on a creature with the dragon trait. You gain access to the Riding Drake animal companion.
diff --git a/content/Mechanics/Feats/Dragon Prince.md b/content/Mechanics/Feats/Dragon Prince.md
index 4c8d59cda..b8deb661b 100755
--- a/content/Mechanics/Feats/Dragon Prince.md
+++ b/content/Mechanics/Feats/Dragon Prince.md
@@ -8,6 +8,5 @@ tags:
---
# Dragon Prince
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The blood of the Dragon Kings runs strong in your veins. Your draconic heritage is clearly visible, with hair that is almost entirely crimson, azure, or the like, and that shines like a dragon's scales. You can cast the _[[Dragon Breath]]_ sorcerer bloodline spell as an innate arcane spell once per day, but you can use only the dragon breath that is associated with your heritage and that matches the energy type of your Dragon Spit feat. At 12th level and every 3 levels thereafter, the spell is heightened by an additional spell level.
diff --git a/content/Mechanics/Feats/Dragon Roar.md b/content/Mechanics/Feats/Dragon Roar.md
index 25caefbac..0d0e076aa 100755
--- a/content/Mechanics/Feats/Dragon Roar.md
+++ b/content/Mechanics/Feats/Dragon Roar.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon Roar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Dragon Stance]]
diff --git a/content/Mechanics/Feats/Dragon Shape.md b/content/Mechanics/Feats/Dragon Shape.md
index dbf40539b..6e144ca47 100755
--- a/content/Mechanics/Feats/Dragon Shape.md
+++ b/content/Mechanics/Feats/Dragon Shape.md
@@ -8,6 +8,5 @@ tags:
---
# Dragon Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can take on the shape of some of the world's most fearsome creatures. Add the shapes listed in [[Dragon Form]] to your [[Untamed Form]] list. Whenever you're polymorphed into another shape using _untamed form_, you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison.
diff --git a/content/Mechanics/Feats/Dragon Spit.md b/content/Mechanics/Feats/Dragon Spit.md
index 16a345542..5a6bfe51c 100755
--- a/content/Mechanics/Feats/Dragon Spit.md
+++ b/content/Mechanics/Feats/Dragon Spit.md
@@ -8,6 +8,5 @@ tags:
---
# Dragon Spit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true-you can spit energy, and you might have an especially visible sign of your draconic heritage. Choose one of the following cantrips: _[[Acid Splash]]_, _[[Electric Arc]]_, _[[Produce Flame]]_, or _[[Ray of Frost]]_. You can cast this spell as an innate arcane spell at will, and when you cast it, the spell's energy emerges from your mouth.
diff --git a/content/Mechanics/Feats/Dragon Stance.md b/content/Mechanics/Feats/Dragon Stance.md
index 50d302729..e9f34b922 100755
--- a/content/Mechanics/Feats/Dragon Stance.md
+++ b/content/Mechanics/Feats/Dragon Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored
diff --git a/content/Mechanics/Feats/Dragon Transformation.md b/content/Mechanics/Feats/Dragon Transformation.md
index 5c1a11d9f..ca318cf22 100755
--- a/content/Mechanics/Feats/Dragon Transformation.md
+++ b/content/Mechanics/Feats/Dragon Transformation.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You transform into a ferocious Large dragon, gaining the effects of 6th-level _[[Dragon Form]]_ except that you use your own AC and attack modifier, you apply your extra damage from Rage, and the Breath Weapon uses your class DC. The action to Dismiss the transformation gains the rage trait.
diff --git a/content/Mechanics/Feats/Dragon's Breath.md b/content/Mechanics/Feats/Dragon's Breath.md
index ef00ba70e..3c90e2c37 100755
--- a/content/Mechanics/Feats/Dragon's Breath.md
+++ b/content/Mechanics/Feats/Dragon's Breath.md
@@ -8,6 +8,5 @@ tags:
---
# Dragon's Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can put more effort into your Kobold Breath to channel greater draconic power, though it takes more out of you. When you use Kobold Breath, you can increase the damage dice to d8s and increase the area to 60 foot line{60 feet} for a line breath weapon or 30 foot cone{30 feet} for a cone. If you do, you can't use Kobold Breath again for 1 hour.
diff --git a/content/Mechanics/Feats/Dragon's Presence.md b/content/Mechanics/Feats/Dragon's Presence.md
index fcdba1e0e..5179429eb 100755
--- a/content/Mechanics/Feats/Dragon's Presence.md
+++ b/content/Mechanics/Feats/Dragon's Presence.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon's Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As a member of dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes).
diff --git a/content/Mechanics/Feats/Dragon's Rage Breath.md b/content/Mechanics/Feats/Dragon's Rage Breath.md
index 55f2da2b3..bf896dee8 100755
--- a/content/Mechanics/Feats/Dragon's Rage Breath.md
+++ b/content/Mechanics/Feats/Dragon's Rage Breath.md
@@ -8,7 +8,6 @@ tags:
---
# Dragon's Rage Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You haven't used this ability since you last Raged
diff --git a/content/Mechanics/Feats/Dragon's Rage Wings.md b/content/Mechanics/Feats/Dragon's Rage Wings.md
index f12eac768..daabf292d 100755
--- a/content/Mechanics/Feats/Dragon's Rage Wings.md
+++ b/content/Mechanics/Feats/Dragon's Rage Wings.md
@@ -8,6 +8,5 @@ tags:
---
# Dragon's Rage Wings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up.
diff --git a/content/Mechanics/Feats/Dragonblood Paragon.md b/content/Mechanics/Feats/Dragonblood Paragon.md
index b53031e53..6e51658e5 100755
--- a/content/Mechanics/Feats/Dragonblood Paragon.md
+++ b/content/Mechanics/Feats/Dragonblood Paragon.md
@@ -8,7 +8,6 @@ tags:
---
# Dragonblood Paragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your draconic anatomy becomes especially pronounced. You increase the power of one of the following kobold heritages or feats you have.
diff --git a/content/Mechanics/Feats/Dragonslayer Oath.md b/content/Mechanics/Feats/Dragonslayer Oath.md
index 0fe848baf..dfd77b7ae 100755
--- a/content/Mechanics/Feats/Dragonslayer Oath.md
+++ b/content/Mechanics/Feats/Dragonslayer Oath.md
@@ -8,7 +8,6 @@ tags:
---
# Dragonslayer Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn to slay wicked and nefarious dragons. You gain following edict: "You must slay dragons whose actions are in direct opposition to your deity's edicts when you encounter them as long as you have a reasonable chance of success."
diff --git a/content/Mechanics/Feats/Drain Emotion.md b/content/Mechanics/Feats/Drain Emotion.md
index 837413d89..c9249d108 100755
--- a/content/Mechanics/Feats/Drain Emotion.md
+++ b/content/Mechanics/Feats/Drain Emotion.md
@@ -8,7 +8,6 @@ tags:
---
# Drain Emotion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You touch an adjacent creature and attempt to draw out its excess emotion. Attempt a counteract check against a single emotion or fear effect affecting the touched creature. If you succeed, you gain temporary Hit Points equal to your level for a number of rounds equal to your Charisma modifier (minimum 1 round).
diff --git a/content/Mechanics/Feats/Drain Soul Cage.md b/content/Mechanics/Feats/Drain Soul Cage.md
index a9fa4a882..b8831f06a 100755
--- a/content/Mechanics/Feats/Drain Soul Cage.md
+++ b/content/Mechanics/Feats/Drain Soul Cage.md
@@ -8,6 +8,5 @@ tags:
---
# Drain Soul Cage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make your soul cage into your bonded item, allowing you to harness its abundant magical energy. Once per day, when you use [[Drain Bonded Item]], you can choose any spell in your spellbook that you can cast, even if you haven't prepared or cast it that day. Your soul cage doesn't need to be on your person for you to use Drain Bonded Item. If your soul cage is broken or destroyed, you can't use Drain Soul Cage. Even if you can Drain Bonded Item more than once per day, for instance if you are a universalist wizard, you can still only choose a spell you haven't prepared and cast once per day.
diff --git a/content/Mechanics/Feats/Drain Vitality.md b/content/Mechanics/Feats/Drain Vitality.md
index a175c751a..95b18f817 100755
--- a/content/Mechanics/Feats/Drain Vitality.md
+++ b/content/Mechanics/Feats/Drain Vitality.md
@@ -8,7 +8,6 @@ tags:
---
# Drain Vitality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Draw From the Land.md b/content/Mechanics/Feats/Draw From the Land.md
index 26f338bab..b507d3b70 100755
--- a/content/Mechanics/Feats/Draw From the Land.md
+++ b/content/Mechanics/Feats/Draw From the Land.md
@@ -8,7 +8,6 @@ tags:
---
# Draw From the Land
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You gained a terrain attunement benefit this turn, and it matched the terrain you're in.
diff --git a/content/Mechanics/Feats/Dread Marshal Stance.md b/content/Mechanics/Feats/Dread Marshal Stance.md
index 925ebae0f..9cbeb0b10 100755
--- a/content/Mechanics/Feats/Dread Marshal Stance.md
+++ b/content/Mechanics/Feats/Dread Marshal Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Dread Marshal Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.
diff --git a/content/Mechanics/Feats/Dread Striker.md b/content/Mechanics/Feats/Dread Striker.md
index b89895208..dd98c8ba5 100755
--- a/content/Mechanics/Feats/Dread Striker.md
+++ b/content/Mechanics/Feats/Dread Striker.md
@@ -8,6 +8,5 @@ tags:
---
# Dread Striker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You capitalize on your enemies' fear to slip past their defenses. Any creature that has the [[Frightened]] condition is also [[Off-Guard]] against your attacks.
diff --git a/content/Mechanics/Feats/Dream Guise.md b/content/Mechanics/Feats/Dream Guise.md
index 6cdd4e976..cd9d1155a 100755
--- a/content/Mechanics/Feats/Dream Guise.md
+++ b/content/Mechanics/Feats/Dream Guise.md
@@ -8,6 +8,5 @@ tags:
---
# Dream Guise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you. Then, either you or your ally Steps. You each maintain the merged appearance. Creatures who are observing this know what happened, but still must Seek or otherwise engage with the illusion to attempt to disbelieve it and determine which of you is which. Otherwise, they can't tell the difference and have an equal chance to target each of you (DC 11 flat). This illusion ends as soon as either you or the ally you're merged with acts.
diff --git a/content/Mechanics/Feats/Dream Logic.md b/content/Mechanics/Feats/Dream Logic.md
index 54cfa3ca9..f92bb2033 100755
--- a/content/Mechanics/Feats/Dream Logic.md
+++ b/content/Mechanics/Feats/Dream Logic.md
@@ -8,7 +8,6 @@ tags:
---
# Dream Logic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transmit a sense of dreamy nonchalance. If you do something especially strange or dangerous while you're in your Daydream Trance, such as entering a restricted area or fighting someone in the street, any creature that isn't one of your allies must attempt a DC resolve perception check against your class or spell DC (whichever is higher). On a success, it realizes something is amiss, and on a failure, it believes nothing is out of the ordinary. The creature can attempt a new check if you start doing something else strange, but not if you continue on the same course of action it already failed to notice was peculiar.
diff --git a/content/Mechanics/Feats/Dream Magic.md b/content/Mechanics/Feats/Dream Magic.md
index 00a322cc3..80a6ce6e0 100755
--- a/content/Mechanics/Feats/Dream Magic.md
+++ b/content/Mechanics/Feats/Dream Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Dream Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn dream-related magic to aid your studies. Choose _[[Dream Message]]_ or _[[Sleep]]_ upon taking this feat; you learn this spell as a 4th-level innate occult spell. If you choose sleep, you can cast the spell only while in a Daydream Trance. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom.
diff --git a/content/Mechanics/Feats/Dream May.md b/content/Mechanics/Feats/Dream May.md
index 1fd871f84..f2a66f69b 100755
--- a/content/Mechanics/Feats/Dream May.md
+++ b/content/Mechanics/Feats/Dream May.md
@@ -8,7 +8,6 @@ tags:
---
# Dream May
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are the child of a cuckoo hag, making one of your eyes violet or even black. Your mother's powers over sleep and dreams have given you a degree of resistance to those effects, granting you a +2 circumstance bonus to all saving throws against sleep effects and effects that cause or alter dreams.
diff --git a/content/Mechanics/Feats/Drenching Mist.md b/content/Mechanics/Feats/Drenching Mist.md
index 3fb0c0add..76e5ec58d 100755
--- a/content/Mechanics/Feats/Drenching Mist.md
+++ b/content/Mechanics/Feats/Drenching Mist.md
@@ -8,7 +8,6 @@ tags:
---
# Drenching Mist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast obscuring mist, you can modify it to add the following heightened entry to its effects.
diff --git a/content/Mechanics/Feats/Drifter's Juke.md b/content/Mechanics/Feats/Drifter's Juke.md
index 1d85a67fb..2b46094d2 100755
--- a/content/Mechanics/Feats/Drifter's Juke.md
+++ b/content/Mechanics/Feats/Drifter's Juke.md
@@ -8,7 +8,6 @@ tags:
---
# Drifter's Juke
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.
diff --git a/content/Mechanics/Feats/Drifting Pollen.md b/content/Mechanics/Feats/Drifting Pollen.md
index c68040c62..5023ef918 100755
--- a/content/Mechanics/Feats/Drifting Pollen.md
+++ b/content/Mechanics/Feats/Drifting Pollen.md
@@ -8,6 +8,5 @@ tags:
---
# Drifting Pollen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A haze of pollen floats around you. A creature in your kinetic aura when you enter the stance, or who later enters the aura or ends its turn in the aura, attempts at a DC resolve fortitude save against your class DC. On a failure, it's [[Sickened 1]] ([[Sickened 1|Sickened 2]] on a critical failure) and [[Dazzled]] until it's no longer sickened. A creature attempts this save no more than once per round and doesn't attempt a new save if already affected.
diff --git a/content/Mechanics/Feats/Drive Back.md b/content/Mechanics/Feats/Drive Back.md
index 7e70917ed..aaf7505a5 100755
--- a/content/Mechanics/Feats/Drive Back.md
+++ b/content/Mechanics/Feats/Drive Back.md
@@ -8,7 +8,6 @@ tags:
---
# Drive Back
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy within your reach Strikes an ally adjacent to you.
diff --git a/content/Mechanics/Feats/Drive-By Attack.md b/content/Mechanics/Feats/Drive-By Attack.md
index c011be7ab..bd8437bc8 100755
--- a/content/Mechanics/Feats/Drive-By Attack.md
+++ b/content/Mechanics/Feats/Drive-By Attack.md
@@ -8,7 +8,6 @@ tags:
---
# Drive-By Attack
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are piloting a vehicle.
diff --git a/content/Mechanics/Feats/Driving Rain.md b/content/Mechanics/Feats/Driving Rain.md
index fa40d1967..5a48263fa 100755
--- a/content/Mechanics/Feats/Driving Rain.md
+++ b/content/Mechanics/Feats/Driving Rain.md
@@ -8,7 +8,6 @@ tags:
---
# Driving Rain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Heavy drops of rain batter down, hitting like sling stones and impeding vision. Each creature in a 15 foot burst within 120 feet takes 3d8 bludgeoning damage with a DC resolve reflex save against your class DC. Until the start of your next turn, all creatures are [[Concealed]] while in the area, and all creatures outside the area are concealed to creatures within it.
diff --git a/content/Mechanics/Feats/Drow Shootist Dedication.md b/content/Mechanics/Feats/Drow Shootist Dedication.md
index 7e935fe83..d44eb7867 100755
--- a/content/Mechanics/Feats/Drow Shootist Dedication.md
+++ b/content/Mechanics/Feats/Drow Shootist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Drow Shootist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the hand crossbow. If you're at least an expert in a hand crossbow you're using, you gain access to its critical specialization effect. You also gain the [[Shootist's Draw]] action.
diff --git a/content/Mechanics/Feats/Druid Dedication.md b/content/Mechanics/Feats/Druid Dedication.md
index 2613e5049..863b841d1 100755
--- a/content/Mechanics/Feats/Druid Dedication.md
+++ b/content/Mechanics/Feats/Druid Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Druid Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You cast spells like a druid. You gain the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list or any other primal cantrips you learn or discover. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for druid archetype spells is Wisdom, and they are primal druid spells. You learn the Wildsong language, and you are bound by the druid's anathema. Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. You become trained in Nature and your order's associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don't gain any other abilities from your choice of order.
diff --git a/content/Mechanics/Feats/Dual Energy Heart.md b/content/Mechanics/Feats/Dual Energy Heart.md
index f037af755..6899b6383 100755
--- a/content/Mechanics/Feats/Dual Energy Heart.md
+++ b/content/Mechanics/Feats/Dual Energy Heart.md
@@ -8,6 +8,5 @@ tags:
---
# Dual Energy Heart
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A second energy dwells in your eidolon. Choose an additional energy damage type. Your unarmed attack that deals energy damage gains the versatile trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level.
diff --git a/content/Mechanics/Feats/Dual Finisher.md b/content/Mechanics/Feats/Dual Finisher.md
index 5674878f1..6de34b1de 100755
--- a/content/Mechanics/Feats/Dual Finisher.md
+++ b/content/Mechanics/Feats/Dual Finisher.md
@@ -8,7 +8,6 @@ tags:
---
# Dual Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You wield two melee weapons, one in each hand.
diff --git a/content/Mechanics/Feats/Dual Onslaught.md b/content/Mechanics/Feats/Dual Onslaught.md
index e709e8efe..556f05bb4 100755
--- a/content/Mechanics/Feats/Dual Onslaught.md
+++ b/content/Mechanics/Feats/Dual Onslaught.md
@@ -8,7 +8,6 @@ tags:
---
# Dual Onslaught
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you lash out with both weapons, you leave no room for the target to escape your attack.
diff --git a/content/Mechanics/Feats/Dual Studies.md b/content/Mechanics/Feats/Dual Studies.md
index a374885e6..4d79235ec 100755
--- a/content/Mechanics/Feats/Dual Studies.md
+++ b/content/Mechanics/Feats/Dual Studies.md
@@ -8,7 +8,6 @@ tags:
---
# Dual Studies
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your eidolon have some skills you practice on your own.
diff --git a/content/Mechanics/Feats/Dual Thrower.md b/content/Mechanics/Feats/Dual Thrower.md
index 2908d1f01..54d43c758 100755
--- a/content/Mechanics/Feats/Dual Thrower.md
+++ b/content/Mechanics/Feats/Dual Thrower.md
@@ -8,7 +8,6 @@ tags:
---
# Dual Thrower
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to throw two weapons as easily as Strike with them.
diff --git a/content/Mechanics/Feats/Dual-Form Weapon.md b/content/Mechanics/Feats/Dual-Form Weapon.md
index 216209121..2da4a1e14 100755
--- a/content/Mechanics/Feats/Dual-Form Weapon.md
+++ b/content/Mechanics/Feats/Dual-Form Weapon.md
@@ -8,7 +8,6 @@ tags:
---
# Dual-Form Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely. When you select this feat, choose a level 0 or 1st-level simple or martial weapon. It must be either a common weapon or another to which you have access. This weapon becomes your innovation's second configuration.
diff --git a/content/Mechanics/Feats/Dual-Handed Assault.md b/content/Mechanics/Feats/Dual-Handed Assault.md
index 7390f6ad0..ab40222a3 100755
--- a/content/Mechanics/Feats/Dual-Handed Assault.md
+++ b/content/Mechanics/Feats/Dual-Handed Assault.md
@@ -8,7 +8,6 @@ tags:
---
# Dual-Handed Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a one-handed melee weapon and have a free hand.
diff --git a/content/Mechanics/Feats/Dual-Weapon Blitz.md b/content/Mechanics/Feats/Dual-Weapon Blitz.md
index 8a6e1ee69..0e8e3dbaf 100755
--- a/content/Mechanics/Feats/Dual-Weapon Blitz.md
+++ b/content/Mechanics/Feats/Dual-Weapon Blitz.md
@@ -8,7 +8,6 @@ tags:
---
# Dual-Weapon Blitz
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two one-handed melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Dual-Weapon Reload.md b/content/Mechanics/Feats/Dual-Weapon Reload.md
index 0bb7942bf..4b0922860 100755
--- a/content/Mechanics/Feats/Dual-Weapon Reload.md
+++ b/content/Mechanics/Feats/Dual-Weapon Reload.md
@@ -8,7 +8,6 @@ tags:
---
# Dual-Weapon Reload
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.
diff --git a/content/Mechanics/Feats/Dual-Weapon Warrior Dedication.md b/content/Mechanics/Feats/Dual-Weapon Warrior Dedication.md
index 62b0a9b5d..e19b3668c 100755
--- a/content/Mechanics/Feats/Dual-Weapon Warrior Dedication.md
+++ b/content/Mechanics/Feats/Dual-Weapon Warrior Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Dual-Weapon Warrior Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're exceptional in your use of two weapons. You gain the [[Double Slice]] fighter feat. This serves as Double Slice for the purpose of meeting prerequisites.
diff --git a/content/Mechanics/Feats/Dualborn.md b/content/Mechanics/Feats/Dualborn.md
index 2e46abe08..47ca5dde2 100755
--- a/content/Mechanics/Feats/Dualborn.md
+++ b/content/Mechanics/Feats/Dualborn.md
@@ -8,7 +8,6 @@ tags:
---
# Dualborn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements. Choose two of the following elements: air, earth, fire, and water. Once made, this choice can't be changed. You gain resistance equal to half your level (minimum 1) to all damaging effects with the traits of either of your chosen elements.
diff --git a/content/Mechanics/Feats/Dualistic Synergy.md b/content/Mechanics/Feats/Dualistic Synergy.md
index cb9375453..bdab9c36c 100755
--- a/content/Mechanics/Feats/Dualistic Synergy.md
+++ b/content/Mechanics/Feats/Dualistic Synergy.md
@@ -8,6 +8,5 @@ tags:
---
# Dualistic Synergy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
If your next action is to Cast a Spell from your spell slots, you gain a benefit. If the spell is arcane, you can attempt a skill check to [[Recall Knowledge]] with a +1 status bonus to the check after casting the spell, or a +2 status bonus if the spell is 7th level or higher. If the spell is primal, you gain a number of temporary Hit Points equal to the spell's level for 1 round. If the spell is a halcyon spell, you gain both benefits.
diff --git a/content/Mechanics/Feats/Dubious Knowledge.md b/content/Mechanics/Feats/Dubious Knowledge.md
index 719892bac..bc8fbf38a 100755
--- a/content/Mechanics/Feats/Dubious Knowledge.md
+++ b/content/Mechanics/Feats/Dubious Knowledge.md
@@ -8,6 +8,5 @@ tags:
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# Dubious Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a Recall Knowledge check using any skill, you learn the correct answer and an erroneous answer, but you don't have any way to differentiate which is which. This can occur as not knowing something is significant, but not whether it's good or bad.
diff --git a/content/Mechanics/Feats/Duel Spell Advantage.md b/content/Mechanics/Feats/Duel Spell Advantage.md
index bfe714d67..6bc650122 100755
--- a/content/Mechanics/Feats/Duel Spell Advantage.md
+++ b/content/Mechanics/Feats/Duel Spell Advantage.md
@@ -8,7 +8,6 @@ tags:
---
# Duel Spell Advantage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you start a psychic duel, you gain a third natural psychic spell. You can't choose the same spell twice.
diff --git a/content/Mechanics/Feats/Dueling Dance (Fighter).md b/content/Mechanics/Feats/Dueling Dance (Fighter).md
index a790299f3..d563e2a84 100755
--- a/content/Mechanics/Feats/Dueling Dance (Fighter).md
+++ b/content/Mechanics/Feats/Dueling Dance (Fighter).md
@@ -8,7 +8,6 @@ tags:
---
# Dueling Dance (Fighter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands.
diff --git a/content/Mechanics/Feats/Dueling Dance (Swashbuckler).md b/content/Mechanics/Feats/Dueling Dance (Swashbuckler).md
index 464136293..b7dd9ccc4 100755
--- a/content/Mechanics/Feats/Dueling Dance (Swashbuckler).md
+++ b/content/Mechanics/Feats/Dueling Dance (Swashbuckler).md
@@ -8,7 +8,6 @@ tags:
---
# Dueling Dance (Swashbuckler)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding only a single one-handed melee weapon and have your other hand or hands free.
diff --git a/content/Mechanics/Feats/Dueling Parry (Fighter).md b/content/Mechanics/Feats/Dueling Parry (Fighter).md
index 213fec7d4..cfde99aae 100755
--- a/content/Mechanics/Feats/Dueling Parry (Fighter).md
+++ b/content/Mechanics/Feats/Dueling Parry (Fighter).md
@@ -8,7 +8,6 @@ tags:
---
# Dueling Parry (Fighter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands.
diff --git a/content/Mechanics/Feats/Dueling Parry (Swashbuckler).md b/content/Mechanics/Feats/Dueling Parry (Swashbuckler).md
index 701118230..958115818 100755
--- a/content/Mechanics/Feats/Dueling Parry (Swashbuckler).md
+++ b/content/Mechanics/Feats/Dueling Parry (Swashbuckler).md
@@ -8,7 +8,6 @@ tags:
---
# Dueling Parry (Swashbuckler)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding only a single one-handed melee weapon and have your other hand or hands free.
diff --git a/content/Mechanics/Feats/Dueling Riposte.md b/content/Mechanics/Feats/Dueling Riposte.md
index 365242483..408004145 100755
--- a/content/Mechanics/Feats/Dueling Riposte.md
+++ b/content/Mechanics/Feats/Dueling Riposte.md
@@ -8,7 +8,6 @@ tags:
---
# Dueling Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach critically fails a Strike against you.
diff --git a/content/Mechanics/Feats/Duelist Dedication.md b/content/Mechanics/Feats/Duelist Dedication.md
index cf0977399..067cd43ea 100755
--- a/content/Mechanics/Feats/Duelist Dedication.md
+++ b/content/Mechanics/Feats/Duelist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Duelist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the [[Quick Draw]] ranger feat, enabling you to both draw and attack with a weapon as 1 action. This serves as Quick Draw for the purpose of meeting prerequisites.
diff --git a/content/Mechanics/Feats/Duelist's Challenge.md b/content/Mechanics/Feats/Duelist's Challenge.md
index e08a519b1..11f6918f4 100755
--- a/content/Mechanics/Feats/Duelist's Challenge.md
+++ b/content/Mechanics/Feats/Duelist's Challenge.md
@@ -8,7 +8,6 @@ tags:
---
# Duelist's Challenge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Select one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends.
diff --git a/content/Mechanics/Feats/Duelist's Edge.md b/content/Mechanics/Feats/Duelist's Edge.md
index f718a307d..9a24e9250 100755
--- a/content/Mechanics/Feats/Duelist's Edge.md
+++ b/content/Mechanics/Feats/Duelist's Edge.md
@@ -8,7 +8,6 @@ tags:
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# Duelist's Edge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative, and you can observe at least one opponent.
diff --git a/content/Mechanics/Feats/Duo's Aim.md b/content/Mechanics/Feats/Duo's Aim.md
index 541d03130..2cbc5caf9 100755
--- a/content/Mechanics/Feats/Duo's Aim.md
+++ b/content/Mechanics/Feats/Duo's Aim.md
@@ -8,6 +8,5 @@ tags:
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# Duo's Aim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With assistance from your spotter, you aim for an especially accurate attack. Make a ranged weapon Strike against a foe either within your spotter's melee reach or the first range increment of a ranged weapon your spotter is wielding. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's concealment. If you're using a firearm with the kickback trait, you don't take the normal circumstance penalty to this Strike for not having the required Strength score or firing without using a tripod.
diff --git a/content/Mechanics/Feats/Duskwalker Lore.md b/content/Mechanics/Feats/Duskwalker Lore.md
index bc82b52e3..49d2a6f3a 100755
--- a/content/Mechanics/Feats/Duskwalker Lore.md
+++ b/content/Mechanics/Feats/Duskwalker Lore.md
@@ -8,6 +8,5 @@ tags:
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# Duskwalker Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage. You gain the trained proficiency rank in Medicine and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Boneyard Lore.
diff --git a/content/Mechanics/Feats/Duskwalker Magic.md b/content/Mechanics/Feats/Duskwalker Magic.md
index e85c32b32..36bfc615a 100755
--- a/content/Mechanics/Feats/Duskwalker Magic.md
+++ b/content/Mechanics/Feats/Duskwalker Magic.md
@@ -8,6 +8,5 @@ tags:
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# Duskwalker Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast _[[Augury]]_and _[[Peaceful Rest]]_ each once per day as 2nd-level divine innate spells.
diff --git a/content/Mechanics/Feats/Dustsoul.md b/content/Mechanics/Feats/Dustsoul.md
index 7773e4316..d75fbda90 100755
--- a/content/Mechanics/Feats/Dustsoul.md
+++ b/content/Mechanics/Feats/Dustsoul.md
@@ -8,6 +8,5 @@ tags:
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# Dustsoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You can sustain yourself on dirt and ash instead of normal food and water.
diff --git a/content/Mechanics/Feats/Dwarven Doughtiness.md b/content/Mechanics/Feats/Dwarven Doughtiness.md
index 0cd952766..b3f0de797 100755
--- a/content/Mechanics/Feats/Dwarven Doughtiness.md
+++ b/content/Mechanics/Feats/Dwarven Doughtiness.md
@@ -8,6 +8,5 @@ tags:
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# Dwarven Doughtiness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are naturally calm and collected in the face of imminent danger. At the end of your turn, reduce your [[Frightened]] condition by 2 instead of 1.
diff --git a/content/Mechanics/Feats/Dwarven Lore.md b/content/Mechanics/Feats/Dwarven Lore.md
index 3597e717e..6af1a14ff 100755
--- a/content/Mechanics/Feats/Dwarven Lore.md
+++ b/content/Mechanics/Feats/Dwarven Lore.md
@@ -8,7 +8,6 @@ tags:
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# Dwarven Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Dwarven Reinforcement.md b/content/Mechanics/Feats/Dwarven Reinforcement.md
index b3c94bb12..78ba1e8ce 100755
--- a/content/Mechanics/Feats/Dwarven Reinforcement.md
+++ b/content/Mechanics/Feats/Dwarven Reinforcement.md
@@ -8,6 +8,5 @@ tags:
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# Dwarven Reinforcement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures. By spending 1 hour working on an item, you can give it a +1 circumstance bonus to its Hardness for 24 hours. If you're a master in Crafting, the bonus is +2, and if you're legendary, the bonus is +3. You can reinforce a portion of a structure, though 1 hour usually reinforces only a door, a few windows, or another section that fits within a 10-foot cube.
diff --git a/content/Mechanics/Feats/Dwarven Weapon Familiarity.md b/content/Mechanics/Feats/Dwarven Weapon Familiarity.md
index 9cf2a356b..144ff8604 100755
--- a/content/Mechanics/Feats/Dwarven Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Dwarven Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
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# Dwarven Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You gain access to all uncommon weapons with the dwarf trait. You have familiarity with weapons with the dwarf trait plus the battle axe, pick, and warhammer—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
diff --git a/content/Mechanics/Feats/Eagle Eye.md b/content/Mechanics/Feats/Eagle Eye.md
index 76a0da756..e7eec8c10 100755
--- a/content/Mechanics/Feats/Eagle Eye.md
+++ b/content/Mechanics/Feats/Eagle Eye.md
@@ -8,6 +8,5 @@ tags:
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# Eagle Eye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your practice with crossbows and firearms has sharpened your attention to detail. You become a master in Perception.
diff --git a/content/Mechanics/Feats/Eagle Eyes.md b/content/Mechanics/Feats/Eagle Eyes.md
index e5747938e..f75b3f520 100755
--- a/content/Mechanics/Feats/Eagle Eyes.md
+++ b/content/Mechanics/Feats/Eagle Eyes.md
@@ -8,6 +8,5 @@ tags:
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# Eagle Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your spotter are adept at watching out for one another. As long as you can see or hear each other, neither of you is [[Off-Guard]] to [[Hidden]], undetected, or flanking creatures of your level or lower, or to creatures of your level or lower using a surprise attack. However, they can still help their allies flank.
diff --git a/content/Mechanics/Feats/Earned Glory.md b/content/Mechanics/Feats/Earned Glory.md
index 6b01de8d1..5fb7eaee3 100755
--- a/content/Mechanics/Feats/Earned Glory.md
+++ b/content/Mechanics/Feats/Earned Glory.md
@@ -8,7 +8,6 @@ tags:
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# Earned Glory
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Elves often struggle with underestimating aiuvarins, and you are experienced at telling stories of your accomplishments to gain their respect. You are trained in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Earthsense.md b/content/Mechanics/Feats/Earthsense.md
index 0f53b80e1..c67894388 100755
--- a/content/Mechanics/Feats/Earthsense.md
+++ b/content/Mechanics/Feats/Earthsense.md
@@ -8,6 +8,5 @@ tags:
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# Earthsense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble. You gain tremorsense as an imprecise sense with a range of 30 feet.
diff --git a/content/Mechanics/Feats/Earworm.md b/content/Mechanics/Feats/Earworm.md
index cdc326713..6cf2420cc 100755
--- a/content/Mechanics/Feats/Earworm.md
+++ b/content/Mechanics/Feats/Earworm.md
@@ -8,7 +8,6 @@ tags:
---
# Earworm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By endlessly repeating a motif, you implant a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later. Choose a composition cantrip and spend 10 minutes repeating a melody, chant, speech, series of motions, or a similar performance that embodies that cantrip. This activity gains the traits appropriate to the type of performance. You implant the earworm within all allies who can see or hear you (as appropriate for the type of performance) for the entire activity.
diff --git a/content/Mechanics/Feats/Easily Dismissed.md b/content/Mechanics/Feats/Easily Dismissed.md
index 7b705d16b..95a325f3b 100755
--- a/content/Mechanics/Feats/Easily Dismissed.md
+++ b/content/Mechanics/Feats/Easily Dismissed.md
@@ -8,7 +8,6 @@ tags:
---
# Easily Dismissed
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Chelaxian nationality
diff --git a/content/Mechanics/Feats/Eat Fortune.md b/content/Mechanics/Feats/Eat Fortune.md
index d6b0cb065..351556ecb 100755
--- a/content/Mechanics/Feats/Eat Fortune.md
+++ b/content/Mechanics/Feats/Eat Fortune.md
@@ -8,7 +8,6 @@ tags:
---
# Eat Fortune
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Ebb And Flow.md b/content/Mechanics/Feats/Ebb And Flow.md
index 29bcdb46f..5955bbe09 100755
--- a/content/Mechanics/Feats/Ebb And Flow.md
+++ b/content/Mechanics/Feats/Ebb And Flow.md
@@ -8,6 +8,5 @@ tags:
---
# Ebb And Flow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can pull forth both vitality and the void simultaneously to harm your enemies and heal your allies. If your next action is to cast a 1-action or 2-action [[Heal]] or [[Harm]] spell, choose one creature in range that would be harmed by the spell, and choose another creature within range that would be healed by the spell. Your _heal_ or _harm_ targets both creatures.
diff --git a/content/Mechanics/Feats/Echo of the Fallen.md b/content/Mechanics/Feats/Echo of the Fallen.md
index 4bd5ce9e0..1948d9d94 100755
--- a/content/Mechanics/Feats/Echo of the Fallen.md
+++ b/content/Mechanics/Feats/Echo of the Fallen.md
@@ -8,6 +8,5 @@ tags:
---
# Echo of the Fallen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. This manifests as an echo of their former self that follows you around and that you and anyone capable of casting divine or occult spells can see and speak with. When you take this feat, work with your GM to choose one martial weapon and one skill (or an advanced weapon if you're trained in all martial weapons) that are appropriate for the spirit; once you've chosen the weapon and skill, you can't change them. You gain the [[Accept Echo]] action.
diff --git a/content/Mechanics/Feats/Echoes in Stone.md b/content/Mechanics/Feats/Echoes in Stone.md
index be9485688..658a475be 100755
--- a/content/Mechanics/Feats/Echoes in Stone.md
+++ b/content/Mechanics/Feats/Echoes in Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Echoes in Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are standing on a stone or earthen surface.
diff --git a/content/Mechanics/Feats/Echoing Channel.md b/content/Mechanics/Feats/Echoing Channel.md
index f782eeb85..6f428fb88 100755
--- a/content/Mechanics/Feats/Echoing Channel.md
+++ b/content/Mechanics/Feats/Echoing Channel.md
@@ -8,6 +8,5 @@ tags:
---
# Echoing Channel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you pull forth vitality or void energy, you also create a smaller pocket of that energy. If the next action you use is to cast a 2-action [[Harm]] or [[Heal]] to heal or damage a single creature, choose one additional creature in range. Target that creature with a 1-action version of the same spell. This spell is the same rank as the 2-action _harm_ or _heal_ you cast and doesn't cost another spell slot.
diff --git a/content/Mechanics/Feats/Echoing Spell.md b/content/Mechanics/Feats/Echoing Spell.md
index 41ea13dcd..432f25652 100755
--- a/content/Mechanics/Feats/Echoing Spell.md
+++ b/content/Mechanics/Feats/Echoing Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Echoing Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects.
diff --git a/content/Mechanics/Feats/Eclectic Obsession.md b/content/Mechanics/Feats/Eclectic Obsession.md
index eedf04fe4..3725acf5e 100755
--- a/content/Mechanics/Feats/Eclectic Obsession.md
+++ b/content/Mechanics/Feats/Eclectic Obsession.md
@@ -8,7 +8,6 @@ tags:
---
# Eclectic Obsession
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Eclectic Polymath.md b/content/Mechanics/Feats/Eclectic Polymath.md
index a320b603f..7acb49cee 100755
--- a/content/Mechanics/Feats/Eclectic Polymath.md
+++ b/content/Mechanics/Feats/Eclectic Polymath.md
@@ -8,6 +8,5 @@ tags:
---
# Eclectic Polymath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your flexible mind can quickly shift from one spell to another. If you add a spell to your repertoire during your daily preparations using [[Esoteric Polymath]], when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same rank in your repertoire.
diff --git a/content/Mechanics/Feats/Eclectic Skill.md b/content/Mechanics/Feats/Eclectic Skill.md
index 18718a814..82d44cd05 100755
--- a/content/Mechanics/Feats/Eclectic Skill.md
+++ b/content/Mechanics/Feats/Eclectic Skill.md
@@ -8,6 +8,5 @@ tags:
---
# Eclectic Skill
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your broad experiences translate to a range of skills. Your proficiency bonus to untrained skill checks is equal to your level. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained.
diff --git a/content/Mechanics/Feats/Eclectic Sword Mastery.md b/content/Mechanics/Feats/Eclectic Sword Mastery.md
index e90af6b8b..aea866cd6 100755
--- a/content/Mechanics/Feats/Eclectic Sword Mastery.md
+++ b/content/Mechanics/Feats/Eclectic Sword Mastery.md
@@ -8,6 +8,5 @@ tags:
---
# Eclectic Sword Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You instinctively learn how to use a sword with just a few practice swings. You change one of the swords designated in your [[Tengu Weapon Familiarity]] to a new one that you're wielding, provided the sword meets the specifications of Tengu Weapon Familiarity. You can Interact to draw a sword as part of this activity, designating the sword as part of drawing it; disrupting that Interact action prevents you from designating it as one of your swords. This designation lasts until your next daily preparations.
diff --git a/content/Mechanics/Feats/Eclectic Sword Training.md b/content/Mechanics/Feats/Eclectic Sword Training.md
index 24ff345d3..6a2617f5d 100755
--- a/content/Mechanics/Feats/Eclectic Sword Training.md
+++ b/content/Mechanics/Feats/Eclectic Sword Training.md
@@ -8,7 +8,6 @@ tags:
---
# Eclectic Sword Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were always taught that you needed to be able to use whatever weapon came your way. You can change any of the swords designated in your Tengu Weapon Familiarity to different swords that meet the same specifications.
diff --git a/content/Mechanics/Feats/Eclipsed Vitality.md b/content/Mechanics/Feats/Eclipsed Vitality.md
index ffdb285af..920e5e412 100755
--- a/content/Mechanics/Feats/Eclipsed Vitality.md
+++ b/content/Mechanics/Feats/Eclipsed Vitality.md
@@ -8,6 +8,5 @@ tags:
---
# Eclipsed Vitality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You shroud yourself in ashes that hide the vital essence sought by life-sensing undead. You're always taking precautions when [[Avoid Notice|Avoiding Notice]], [[Hide|Hiding]], and [[Sneak|Sneaking]] to foil lifesense, and you're [[Concealed]] to any creature using only precise lifesense to observe you.
diff --git a/content/Mechanics/Feats/Edgewatch Detective Dedication.md b/content/Mechanics/Feats/Edgewatch Detective Dedication.md
index 25b98e04d..83af6d08f 100755
--- a/content/Mechanics/Feats/Edgewatch Detective Dedication.md
+++ b/content/Mechanics/Feats/Edgewatch Detective Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Edgewatch Detective Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in Society or Thievery; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You can use Perception instead of Survival to Track, and you gain the [[Experienced Tracker]] skill feat.
diff --git a/content/Mechanics/Feats/Educate Allies.md b/content/Mechanics/Feats/Educate Allies.md
index 41e55dc71..fb7a24250 100755
--- a/content/Mechanics/Feats/Educate Allies.md
+++ b/content/Mechanics/Feats/Educate Allies.md
@@ -8,7 +8,6 @@ tags:
---
# Educate Allies
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, sonic, or visual trait.
diff --git a/content/Mechanics/Feats/Educated Assessment.md b/content/Mechanics/Feats/Educated Assessment.md
index 27e751c56..4a6401a3d 100755
--- a/content/Mechanics/Feats/Educated Assessment.md
+++ b/content/Mechanics/Feats/Educated Assessment.md
@@ -8,6 +8,5 @@ tags:
---
# Educated Assessment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature's Deception or Stealth DC, giving you the information from a Battle Assessment. You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the Automatic Knowledge feat).
diff --git a/content/Mechanics/Feats/Eerie Compression.md b/content/Mechanics/Feats/Eerie Compression.md
index bc8931bf6..65c79ea6d 100755
--- a/content/Mechanics/Feats/Eerie Compression.md
+++ b/content/Mechanics/Feats/Eerie Compression.md
@@ -8,6 +8,5 @@ tags:
---
# Eerie Compression
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature. You can move at full Speed while Squeezing.
diff --git a/content/Mechanics/Feats/Eerie Environs.md b/content/Mechanics/Feats/Eerie Environs.md
index 498d90378..878641edd 100755
--- a/content/Mechanics/Feats/Eerie Environs.md
+++ b/content/Mechanics/Feats/Eerie Environs.md
@@ -8,6 +8,5 @@ tags:
---
# Eerie Environs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The natural world can be scary to those not used to it-and you make it scarier still. If you're [[Hidden]] from a creature, you can attempt to [[Demoralize]] it without losing your hidden condition-imitating the sounds of strange beasts or causing the foliage to rustle menacingly. When you do so, you don't take a penalty to your check if the target doesn't understand your language.
diff --git a/content/Mechanics/Feats/Eerie Flicker.md b/content/Mechanics/Feats/Eerie Flicker.md
index 33aaeb128..b0c2cd4f5 100755
--- a/content/Mechanics/Feats/Eerie Flicker.md
+++ b/content/Mechanics/Feats/Eerie Flicker.md
@@ -8,7 +8,6 @@ tags:
---
# Eerie Flicker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy's Strike would hit you and you weren't already [[Concealed]], [[Hidden]], or [[Undetected]] by that enemy.
diff --git a/content/Mechanics/Feats/Eerie Proclamation.md b/content/Mechanics/Feats/Eerie Proclamation.md
index 2f973bed0..ceaf75f66 100755
--- a/content/Mechanics/Feats/Eerie Proclamation.md
+++ b/content/Mechanics/Feats/Eerie Proclamation.md
@@ -8,7 +8,6 @@ tags:
---
# Eerie Proclamation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Eerie Traces.md b/content/Mechanics/Feats/Eerie Traces.md
index 68c29b6f9..167ba1c93 100755
--- a/content/Mechanics/Feats/Eerie Traces.md
+++ b/content/Mechanics/Feats/Eerie Traces.md
@@ -8,7 +8,6 @@ tags:
---
# Eerie Traces
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The tracks you leave behind are strange, somehow disconcerting and unnerving-they might travel backward, or through places no one would think to pass through. You change your tracks into eerie traces, moving up to half your travel speed as you do so. You don't need to attempt a Survival check to change your tracks, but anyone tracking you must attempt a DC resolve will save against the higher of your class DC or spell DC.
diff --git a/content/Mechanics/Feats/Efficient Alchemy (Alchemist).md b/content/Mechanics/Feats/Efficient Alchemy (Alchemist).md
index 7ac569544..84e5a2931 100755
--- a/content/Mechanics/Feats/Efficient Alchemy (Alchemist).md
+++ b/content/Mechanics/Feats/Efficient Alchemy (Alchemist).md
@@ -8,7 +8,6 @@ tags:
---
# Efficient Alchemy (Alchemist)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention.
diff --git a/content/Mechanics/Feats/Efficient Alchemy (Paragon).md b/content/Mechanics/Feats/Efficient Alchemy (Paragon).md
index 186f3cfac..a3a103d46 100755
--- a/content/Mechanics/Feats/Efficient Alchemy (Paragon).md
+++ b/content/Mechanics/Feats/Efficient Alchemy (Paragon).md
@@ -8,6 +8,5 @@ tags:
---
# Efficient Alchemy (Paragon)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your daily preparations are particularly efficient and plentiful. When using your infused reagents to create alchemical items during your daily preparations, you make a batch of three of a given item instead of a batch of two, or a batch of four if your field normally lets you create three of that item.
diff --git a/content/Mechanics/Feats/Efficient Controls.md b/content/Mechanics/Feats/Efficient Controls.md
index 7e38e1dd7..e5de11af8 100755
--- a/content/Mechanics/Feats/Efficient Controls.md
+++ b/content/Mechanics/Feats/Efficient Controls.md
@@ -8,6 +8,5 @@ tags:
---
# Efficient Controls
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew. Reduce the number of crew required to operate your signature vehicle by 25%. For example, you would reduce a sailing ship from needing 1 pilot and 8 crew to 1 pilot and 6 crew. This adjustment only affects the number of crew needed to operate the vehicle; it doesn't reduce the vehicle's need for a pilot.
diff --git a/content/Mechanics/Feats/Efficient Explorer.md b/content/Mechanics/Feats/Efficient Explorer.md
index 60ff6add8..b14cda64b 100755
--- a/content/Mechanics/Feats/Efficient Explorer.md
+++ b/content/Mechanics/Feats/Efficient Explorer.md
@@ -8,6 +8,5 @@ tags:
---
# Efficient Explorer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are more efficient at exploring uncharted territories. As long as you're in a hex that is predominantly a terrain in which you are trained in an associated Lore skill, you grant your group one additional hexploration activity.
diff --git a/content/Mechanics/Feats/Efficient Rituals.md b/content/Mechanics/Feats/Efficient Rituals.md
index 4ca927987..c0d086966 100755
--- a/content/Mechanics/Feats/Efficient Rituals.md
+++ b/content/Mechanics/Feats/Efficient Rituals.md
@@ -8,6 +8,5 @@ tags:
---
# Efficient Rituals
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can perform some rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up.
diff --git a/content/Mechanics/Feats/Effortless Captivation.md b/content/Mechanics/Feats/Effortless Captivation.md
index 083098056..8fbec80eb 100755
--- a/content/Mechanics/Feats/Effortless Captivation.md
+++ b/content/Mechanics/Feats/Effortless Captivation.md
@@ -8,7 +8,6 @@ tags:
---
# Effortless Captivation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/Effortless Concentration.md b/content/Mechanics/Feats/Effortless Concentration.md
index b461193a1..93725177f 100755
--- a/content/Mechanics/Feats/Effortless Concentration.md
+++ b/content/Mechanics/Feats/Effortless Concentration.md
@@ -8,7 +8,6 @@ tags:
---
# Effortless Concentration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/Effortless Impulse.md b/content/Mechanics/Feats/Effortless Impulse.md
index 518098058..eb8ef0435 100755
--- a/content/Mechanics/Feats/Effortless Impulse.md
+++ b/content/Mechanics/Feats/Effortless Impulse.md
@@ -8,7 +8,6 @@ tags:
---
# Effortless Impulse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/Effortless Reach.md b/content/Mechanics/Feats/Effortless Reach.md
index b0264f8df..f2f88f671 100755
--- a/content/Mechanics/Feats/Effortless Reach.md
+++ b/content/Mechanics/Feats/Effortless Reach.md
@@ -8,6 +8,5 @@ tags:
---
# Effortless Reach
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic. Your unarmed attacks gain the reach trait.
diff --git a/content/Mechanics/Feats/Efreeti Magic.md b/content/Mechanics/Feats/Efreeti Magic.md
index c55c6ee81..1d41d5afe 100755
--- a/content/Mechanics/Feats/Efreeti Magic.md
+++ b/content/Mechanics/Feats/Efreeti Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Efreeti Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic of your efreeti ancestors flows through you. You can cast _[[Enlarge]]_ and _[[Illusory Object]]_ once per day each as 2nd-level arcane innate spells.
diff --git a/content/Mechanics/Feats/Eidetic Ear.md b/content/Mechanics/Feats/Eidetic Ear.md
index 7c5a72b57..cbc4dea85 100755
--- a/content/Mechanics/Feats/Eidetic Ear.md
+++ b/content/Mechanics/Feats/Eidetic Ear.md
@@ -8,6 +8,5 @@ tags:
---
# Eidetic Ear
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an amazing memory for sound. You gain the [[Assurance|Assurance (Performance)]] feat. With a successful DC 8 flat, you can accurately recall a sound or a snippet of conversation you heard within the last week. You are memorizing by rote rather than content, and can't use this to cram facts, so this doesn't grant you any extra ability to Recall Knowledge.
diff --git a/content/Mechanics/Feats/Eidetic Memorization.md b/content/Mechanics/Feats/Eidetic Memorization.md
index dd8c43ad7..bc6308067 100755
--- a/content/Mechanics/Feats/Eidetic Memorization.md
+++ b/content/Mechanics/Feats/Eidetic Memorization.md
@@ -8,6 +8,5 @@ tags:
---
# Eidetic Memorization
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time. You quickly memorize an inscription, scroll, or other piece of writing you can clearly see whose length is equivalent to no more than one page. You can then accurately recreate this writing using a writing kit, wax tablet, or other writing medium, once you have reached safety. You don't need to understand the writing or identify the language to reproduce it. Your memory lasts until the next time you make your daily preparations; if you have not written down or otherwise recreated what you saw by this point, your memory fades and any attempt to recreate what you saw is garbled and unintelligible. You can have only one piece of writing memorized at a time; any previous memorization fades the next time you use this ability.
diff --git a/content/Mechanics/Feats/Eidolon's Opportunity.md b/content/Mechanics/Feats/Eidolon's Opportunity.md
index 184a6c72f..7d4c06b51 100755
--- a/content/Mechanics/Feats/Eidolon's Opportunity.md
+++ b/content/Mechanics/Feats/Eidolon's Opportunity.md
@@ -8,7 +8,6 @@ tags:
---
# Eidolon's Opportunity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
diff --git a/content/Mechanics/Feats/Eidolon's Wrath.md b/content/Mechanics/Feats/Eidolon's Wrath.md
index ae5f72c7a..c7a9f234b 100755
--- a/content/Mechanics/Feats/Eidolon's Wrath.md
+++ b/content/Mechanics/Feats/Eidolon's Wrath.md
@@ -8,7 +8,6 @@ tags:
---
# Eidolon's Wrath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon gains the _eidolon's wrath_ focus spell, which it casts, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, sonic, vitality, or void. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.
diff --git a/content/Mechanics/Feats/Elaborate Flourish.md b/content/Mechanics/Feats/Elaborate Flourish.md
index 2f2281d87..18809b5d7 100755
--- a/content/Mechanics/Feats/Elaborate Flourish.md
+++ b/content/Mechanics/Feats/Elaborate Flourish.md
@@ -8,7 +8,6 @@ tags:
---
# Elaborate Flourish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter.
diff --git a/content/Mechanics/Feats/Elaborate Scroll Esoterica.md b/content/Mechanics/Feats/Elaborate Scroll Esoterica.md
index 213d6ea77..8b37fbd58 100755
--- a/content/Mechanics/Feats/Elaborate Scroll Esoterica.md
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# Elaborate Scroll Esoterica
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've picked up more scraps of magic texts, improving your makeshift scrolls. In addition to your daily scrolls from Scroll Esoterica, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell.
diff --git a/content/Mechanics/Feats/Elaborate Talisman Esoterica.md b/content/Mechanics/Feats/Elaborate Talisman Esoterica.md
index d613a5c5c..d15d1c36c 100755
--- a/content/Mechanics/Feats/Elaborate Talisman Esoterica.md
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@@ -8,7 +8,6 @@ tags:
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# Elaborate Talisman Esoterica
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans. You can create four temporary talismans each day instead of two.
diff --git a/content/Mechanics/Feats/Elastic Mutagen.md b/content/Mechanics/Feats/Elastic Mutagen.md
index e89f44be9..25d5eb576 100755
--- a/content/Mechanics/Feats/Elastic Mutagen.md
+++ b/content/Mechanics/Feats/Elastic Mutagen.md
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# Elastic Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cause your body to twist and flow like the quicksilver within your mutagens.
diff --git a/content/Mechanics/Feats/Elbow Breaker.md b/content/Mechanics/Feats/Elbow Breaker.md
index dff640bf3..d052be601 100755
--- a/content/Mechanics/Feats/Elbow Breaker.md
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@@ -8,7 +8,6 @@ tags:
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# Elbow Breaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Eldritch Archer Dedication.md b/content/Mechanics/Feats/Eldritch Archer Dedication.md
index 353f91296..c2c2bd021 100755
--- a/content/Mechanics/Feats/Eldritch Archer Dedication.md
+++ b/content/Mechanics/Feats/Eldritch Archer Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Eldritch Archer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You blend magic with your archery, leading to powerful results.
diff --git a/content/Mechanics/Feats/Eldritch Calm.md b/content/Mechanics/Feats/Eldritch Calm.md
index c6c04f921..8410fbb2b 100755
--- a/content/Mechanics/Feats/Eldritch Calm.md
+++ b/content/Mechanics/Feats/Eldritch Calm.md
@@ -8,7 +8,6 @@ tags:
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# Eldritch Calm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. While you are not emotionless, and indeed might be prone to fits of odd moods and tempers, many perceive you as having an aura of unshakable tranquility. When you roll a critical failure against an emotion or fear effect, you get a failure instead. Once per day in place of attempting a saving throw against an emotion or fear effect, you can automatically treat your result as though you had rolled a 20; this is a fortune effect. However, your extraordinary emotional detachment makes it difficult to encourage you. You reduce any bonus you gain from an emotion effect by 1.
diff --git a/content/Mechanics/Feats/Eldritch Debilitations.md b/content/Mechanics/Feats/Eldritch Debilitations.md
index 536b55257..0f7f4cd04 100755
--- a/content/Mechanics/Feats/Eldritch Debilitations.md
+++ b/content/Mechanics/Feats/Eldritch Debilitations.md
@@ -8,7 +8,6 @@ tags:
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# Eldritch Debilitations
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to apply debilitations that are particularly troublesome for spellcasters. Add the following debilitations to the list you can choose from when you use [[Debilitating Strike]].
diff --git a/content/Mechanics/Feats/Eldritch Researcher Dedication.md b/content/Mechanics/Feats/Eldritch Researcher Dedication.md
index c6e859cc2..880d52cbc 100755
--- a/content/Mechanics/Feats/Eldritch Researcher Dedication.md
+++ b/content/Mechanics/Feats/Eldritch Researcher Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Eldritch Researcher Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the ability to cast a single arcane or occult cantrip of your choice (which is heightened to a spell level equal to half your level rounded up). If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls with Intelligence as your spellcasting ability.
diff --git a/content/Mechanics/Feats/Electric Counter.md b/content/Mechanics/Feats/Electric Counter.md
index b39901fac..ee4792542 100755
--- a/content/Mechanics/Feats/Electric Counter.md
+++ b/content/Mechanics/Feats/Electric Counter.md
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# Electric Counter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take damage.
diff --git a/content/Mechanics/Feats/Electrify Armor.md b/content/Mechanics/Feats/Electrify Armor.md
index 65e387a8e..3f00afd58 100755
--- a/content/Mechanics/Feats/Electrify Armor.md
+++ b/content/Mechanics/Feats/Electrify Armor.md
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# Electrify Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wearing your armor innovation.
diff --git a/content/Mechanics/Feats/Elemental Apotheosis.md b/content/Mechanics/Feats/Elemental Apotheosis.md
index 1d24f6bb8..e4ae0f059 100755
--- a/content/Mechanics/Feats/Elemental Apotheosis.md
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# Elemental Apotheosis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take on an elemental countenance, appearing like a type of elemental of your element. You gain any Speeds listed in the _[[Elemental Form]]_ spell for your element and gain _[[Darkvision]]_ if you don't already have it. You also gain the elemental trait and the trait of your chosen element.
diff --git a/content/Mechanics/Feats/Elemental Artillery.md b/content/Mechanics/Feats/Elemental Artillery.md
index 7e36c1aea..2a5b0797e 100755
--- a/content/Mechanics/Feats/Elemental Artillery.md
+++ b/content/Mechanics/Feats/Elemental Artillery.md
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# Elemental Artillery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Spinning wood and metal together, you create a rugged wooden ballista. The ballista is Medium and appears in an unoccupied space within 30 feet. It immediately shoots a bolt with a jagged tip of elemental metal. Make an impulse{impulse attack} roll against the AC of a target within 120 feet. The target takes 3d12 piercing damage on a hit (or double damage on a critical hit). The ballista can be shot again, but it must first be reloaded with two Interact actions. The ballista lasts until the end of your next turn, and you can Sustain the impulse. Each time you Sustain it, you can roll the ballista up to 20 feet, shoot it if it's loaded, or contribute 1 action toward reloading it.
diff --git a/content/Mechanics/Feats/Elemental Assault.md b/content/Mechanics/Feats/Elemental Assault.md
index ede5a0604..806f9c377 100755
--- a/content/Mechanics/Feats/Elemental Assault.md
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# Elemental Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Elemental Bulwark.md b/content/Mechanics/Feats/Elemental Bulwark.md
index 6a900dbb8..75e4b1a90 100755
--- a/content/Mechanics/Feats/Elemental Bulwark.md
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# Elemental Bulwark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait.
diff --git a/content/Mechanics/Feats/Elemental Embellish.md b/content/Mechanics/Feats/Elemental Embellish.md
index 4b57013d7..d82eaa6a0 100755
--- a/content/Mechanics/Feats/Elemental Embellish.md
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# Elemental Embellish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can summon a harmless but impressive elemental display. You become trained in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. When you Demoralize a foe, if you choose to Demoralize via an elemental display, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.
diff --git a/content/Mechanics/Feats/Elemental Evolution.md b/content/Mechanics/Feats/Elemental Evolution.md
index 45eeebfba..497251e5a 100755
--- a/content/Mechanics/Feats/Elemental Evolution.md
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# Elemental Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The elemental power within you is more mutable and versatile than most. Choose a second damage type for your element. Whenever you Rage, you can choose that type instead of the damage type you would normally gain. The new damage type can be the one you did not choose when you selected the element initially if you had multiple options available for your element, or one of the following types:
diff --git a/content/Mechanics/Feats/Elemental Existence.md b/content/Mechanics/Feats/Elemental Existence.md
index eb7cc8f10..559fe1ff1 100755
--- a/content/Mechanics/Feats/Elemental Existence.md
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# Elemental Existence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body becomes infused with elemental earth. You gain the [[Adopted Ancestry]] feat and gain a 1st level oread ancestry feat as a bonus feat, ignoring the limitations of the lineage trait. When you gain new ancestry feats, you can select oread feats in addition to feats allowed by your ancestry and heritage.
diff --git a/content/Mechanics/Feats/Elemental Explosion.md b/content/Mechanics/Feats/Elemental Explosion.md
index 6d0c74a80..887c9b14e 100755
--- a/content/Mechanics/Feats/Elemental Explosion.md
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# Elemental Explosion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're raging, and you haven't used this ability since you last Raged.
diff --git a/content/Mechanics/Feats/Elemental Eyes.md b/content/Mechanics/Feats/Elemental Eyes.md
index 05f5fe6bf..24b8f3743 100755
--- a/content/Mechanics/Feats/Elemental Eyes.md
+++ b/content/Mechanics/Feats/Elemental Eyes.md
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# Elemental Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can see in the darkness as easily as an elemental. You gain [[Darkvision]].
diff --git a/content/Mechanics/Feats/Elemental Familiar (Kineticist).md b/content/Mechanics/Feats/Elemental Familiar (Kineticist).md
index 7e4d9f11e..6ed775fff 100755
--- a/content/Mechanics/Feats/Elemental Familiar (Kineticist).md
+++ b/content/Mechanics/Feats/Elemental Familiar (Kineticist).md
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# Elemental Familiar (Kineticist)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A small creature made of elemental matter springs forth from your kinetic gate. This elemental familiar appears to be made of one of your kinetic elements, though it might have unusual or distinguishing aspects. Like other familiars, your elemental familiar can assist you in various tasks and on adventures. You gain an elemental familiar with the trait of one of your kinetic elements. If you have more than one kinetic element, you can change the element you've selected for your familiar to a different one of your kinetic elements each time you make your daily preparations. The familiar uses your Constitution modifier to determine its Perception, Acrobatics, and Stealth modifiers.
diff --git a/content/Mechanics/Feats/Elemental Familiar.md b/content/Mechanics/Feats/Elemental Familiar.md
index 229966870..4a9cd12eb 100755
--- a/content/Mechanics/Feats/Elemental Familiar.md
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# Elemental Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar becomes an elemental spirit capable of taking on aspects of the elements. Other than taking the form of an elemental instead of an animal, this familiar continues to use all the same rules as other familiars.
diff --git a/content/Mechanics/Feats/Elemental Fist.md b/content/Mechanics/Feats/Elemental Fist.md
index 81f9eaeb3..20c05a722 100755
--- a/content/Mechanics/Feats/Elemental Fist.md
+++ b/content/Mechanics/Feats/Elemental Fist.md
@@ -8,7 +8,6 @@ tags:
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# Elemental Fist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon the power of the elements, infusing your ki with elemental energy and allowing your attacks to deal energy damage.
diff --git a/content/Mechanics/Feats/Elemental Lore.md b/content/Mechanics/Feats/Elemental Lore.md
index a70b1bf5a..b979a3655 100755
--- a/content/Mechanics/Feats/Elemental Lore.md
+++ b/content/Mechanics/Feats/Elemental Lore.md
@@ -8,6 +8,5 @@ tags:
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# Elemental Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've devoted yourself to researching the secrets of the Inner Sphere. You gain the trained proficiency in your choice of Survival and either Arcana or Nature. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the Lore associated with your Elemental Plane of origin (such as Plane of Fire Lore).
diff --git a/content/Mechanics/Feats/Elemental Overlap.md b/content/Mechanics/Feats/Elemental Overlap.md
index 3b767b657..573a51495 100755
--- a/content/Mechanics/Feats/Elemental Overlap.md
+++ b/content/Mechanics/Feats/Elemental Overlap.md
@@ -8,7 +8,6 @@ tags:
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# Elemental Overlap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Though you've dedicated yourself to one element, you learn to mix that element with another. Gain a composite impulse feat that includes your kinetic element. You can use that impulse even though you can't channel all its elements. The feat's level must be lower than the level at which you selected Elemental Overlap.
diff --git a/content/Mechanics/Feats/Elemental Shape.md b/content/Mechanics/Feats/Elemental Shape.md
index ad8ef3fc2..95dcbc19a 100755
--- a/content/Mechanics/Feats/Elemental Shape.md
+++ b/content/Mechanics/Feats/Elemental Shape.md
@@ -8,6 +8,5 @@ tags:
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# Elemental Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. Add the shapes in [[Elemental Form]] to your [[Untamed Form]] list. Whenever you're polymorphed into another shape using _untamed form_, you gain resistance 5 to fire.
diff --git a/content/Mechanics/Feats/Elemental Summons.md b/content/Mechanics/Feats/Elemental Summons.md
index 0fb909d56..1be16c83f 100755
--- a/content/Mechanics/Feats/Elemental Summons.md
+++ b/content/Mechanics/Feats/Elemental Summons.md
@@ -8,6 +8,5 @@ tags:
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# Elemental Summons
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call the elements to you. You can spend 10 minutes in concert with nature to replace a spell you've prepared in one of your druid spell slots with a [[Summon Elemental]] spell of the same rank.
diff --git a/content/Mechanics/Feats/Elemental Trade.md b/content/Mechanics/Feats/Elemental Trade.md
index 64eab3eb8..67b6945db 100755
--- a/content/Mechanics/Feats/Elemental Trade.md
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@@ -8,6 +8,5 @@ tags:
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# Elemental Trade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a strong connection with stone and metal. You gain the trained proficiency rank in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Specialty Crafting]] skill feat for both Stonemasonry and Blacksmithing.
diff --git a/content/Mechanics/Feats/Elemental Transformation.md b/content/Mechanics/Feats/Elemental Transformation.md
index cbe00d399..a8e4d75da 100755
--- a/content/Mechanics/Feats/Elemental Transformation.md
+++ b/content/Mechanics/Feats/Elemental Transformation.md
@@ -8,7 +8,6 @@ tags:
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# Elemental Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Elemental Wrath.md b/content/Mechanics/Feats/Elemental Wrath.md
index 6334a7e2e..cbc007678 100755
--- a/content/Mechanics/Feats/Elemental Wrath.md
+++ b/content/Mechanics/Feats/Elemental Wrath.md
@@ -8,6 +8,5 @@ tags:
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# Elemental Wrath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are so attuned to the land that you can call forth a bolt of energy from your surroundings. When you gain this feat, select acid, cold, electricity, or fire. You can call to the land to cast the _[[Acid Splash]]_ cantrip as an innate primal spell at will, except the spell has only verbal components and deals the type of damage you chose instead of acid damage; the spell gains the trait appropriate to its damage instead of the acid trait. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Elementalist Dedication.md b/content/Mechanics/Feats/Elementalist Dedication.md
index db4b900a0..c42260ae2 100755
--- a/content/Mechanics/Feats/Elementalist Dedication.md
+++ b/content/Mechanics/Feats/Elementalist Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Elementalist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Each day when you make your daily preparations, you can attune yourself to one element of your choice from your elemental philosophy.
diff --git a/content/Mechanics/Feats/Elf Atavism.md b/content/Mechanics/Feats/Elf Atavism.md
index 70e391296..78d9ad32e 100755
--- a/content/Mechanics/Feats/Elf Atavism.md
+++ b/content/Mechanics/Feats/Elf Atavism.md
@@ -8,7 +8,6 @@ tags:
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# Elf Atavism
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elven blood runs particularly strong, granting you features far more elven than those of a typical aiuvarin. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't take the [[Ancient Elf]] heritage unless your non-elf ancestry also has a lifespan measured in multiple centuries. In these cases, at the GM's discretion, you might gain a different benefit.
diff --git a/content/Mechanics/Feats/Elf Step.md b/content/Mechanics/Feats/Elf Step.md
index 943086e4b..34cf83c11 100755
--- a/content/Mechanics/Feats/Elf Step.md
+++ b/content/Mechanics/Feats/Elf Step.md
@@ -8,6 +8,5 @@ tags:
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# Elf Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move in a graceful dance, and even your steps are broad. You Step 5 feet twice.
diff --git a/content/Mechanics/Feats/Elite Dracomancer.md b/content/Mechanics/Feats/Elite Dracomancer.md
index e7d268124..f954c1aa5 100755
--- a/content/Mechanics/Feats/Elite Dracomancer.md
+++ b/content/Mechanics/Feats/Elite Dracomancer.md
@@ -8,7 +8,6 @@ tags:
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# Elite Dracomancer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magic rivals that of lesser dragons. Choose one 3rd-level spell and one 4th-level spell from those listed for a dragon spellcaster of your draconic exemplar's type (such as _[[Paralyze]]_ and _[[Stinking Cloud]]_ for a black dragon exemplar).
diff --git a/content/Mechanics/Feats/Elucidating Mercy.md b/content/Mechanics/Feats/Elucidating Mercy.md
index 6088d1134..cd92d7847 100755
--- a/content/Mechanics/Feats/Elucidating Mercy.md
+++ b/content/Mechanics/Feats/Elucidating Mercy.md
@@ -8,7 +8,6 @@ tags:
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# Elucidating Mercy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mercy grants clarity to those around you just when they need it most.
diff --git a/content/Mechanics/Feats/Elude Trouble.md b/content/Mechanics/Feats/Elude Trouble.md
index d70c5a460..ffcaf5e0f 100755
--- a/content/Mechanics/Feats/Elude Trouble.md
+++ b/content/Mechanics/Feats/Elude Trouble.md
@@ -8,7 +8,6 @@ tags:
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# Elude Trouble
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature misses you with a melee attack.
diff --git a/content/Mechanics/Feats/Elude the Divine.md b/content/Mechanics/Feats/Elude the Divine.md
index d173fe789..e1028b48b 100755
--- a/content/Mechanics/Feats/Elude the Divine.md
+++ b/content/Mechanics/Feats/Elude the Divine.md
@@ -8,6 +8,5 @@ tags:
---
# Elude the Divine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies. You gain the [[Slippery Secrets]] skill feat, and its benefits also apply against divination effects that attempt to discern your deity. When using Slippery Secrets against a divine divination, you gain a +2 circumstance bonus, and on a critical success, the divination reveals false information appropriate to your false persona, rather than nothing.
diff --git a/content/Mechanics/Feats/Elven Aloofness.md b/content/Mechanics/Feats/Elven Aloofness.md
index 0a4c63265..d89f6c05a 100755
--- a/content/Mechanics/Feats/Elven Aloofness.md
+++ b/content/Mechanics/Feats/Elven Aloofness.md
@@ -8,7 +8,6 @@ tags:
---
# Elven Aloofness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.
diff --git a/content/Mechanics/Feats/Elven Instincts.md b/content/Mechanics/Feats/Elven Instincts.md
index 7819f56eb..e364a4395 100755
--- a/content/Mechanics/Feats/Elven Instincts.md
+++ b/content/Mechanics/Feats/Elven Instincts.md
@@ -8,6 +8,5 @@ tags:
---
# Elven Instincts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your senses let you react rapidly. You gain a +2 circumstance bonus to Perception checks made as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.
diff --git a/content/Mechanics/Feats/Elven Lore.md b/content/Mechanics/Feats/Elven Lore.md
index 9beca20f5..38a96d3a9 100755
--- a/content/Mechanics/Feats/Elven Lore.md
+++ b/content/Mechanics/Feats/Elven Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Elven Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Elven Verve.md b/content/Mechanics/Feats/Elven Verve.md
index 877014bd0..403b59857 100755
--- a/content/Mechanics/Feats/Elven Verve.md
+++ b/content/Mechanics/Feats/Elven Verve.md
@@ -8,6 +8,5 @@ tags:
---
# Elven Verve
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds. You gain a +1 circumstance bonus to saves against effects that would impose the [[Immobilized]], [[Paralyzed]], or [[Slowed|Slowed]] conditions. When you would be immobilized, paralyzed, or slowed for at least 2 rounds, reduce that duration by 1 round.
diff --git a/content/Mechanics/Feats/Elven Weapon Familiarity.md b/content/Mechanics/Feats/Elven Weapon Familiarity.md
index 44fc96bc6..d32210a1e 100755
--- a/content/Mechanics/Feats/Elven Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Elven Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Elven Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You favor bows and other elegant weapons. You gain access to all uncommon weapons with the elf trait. You have familiarity with weapons with the elf trait plus [[Longbow|Longbows]], [[Composite Longbow|Composite Longbows]], [[Rapier|Rapiers]], [[Shortbow|Shortbows]], and [[Composite Shortbow|Composite Shortbows]]—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
diff --git a/content/Mechanics/Feats/Elysium's Cadence.md b/content/Mechanics/Feats/Elysium's Cadence.md
index b3bf17b72..1c5ff80f1 100755
--- a/content/Mechanics/Feats/Elysium's Cadence.md
+++ b/content/Mechanics/Feats/Elysium's Cadence.md
@@ -8,6 +8,5 @@ tags:
---
# Elysium's Cadence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. You gain a +1 circumstance bonus to checks to [[Make an Impression]], or a +2 circumstance bonus if the target is chaotic good. You gain the [[Set Free]] reaction.
diff --git a/content/Mechanics/Feats/Emancipator's Mask.md b/content/Mechanics/Feats/Emancipator's Mask.md
index 05e4d1ab2..b96e22fed 100755
--- a/content/Mechanics/Feats/Emancipator's Mask.md
+++ b/content/Mechanics/Feats/Emancipator's Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Emancipator's Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. When you are attempting a check to free someone else from an effect that immobilizes, paralyzes, or controls them, roll twice and take the higher result; this is a fortune effect. The GM might decide that this fortune effect applies when attempting checks to remove other conditions or effects to free another. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to permit the target to make an attempt to [[Escape]].
diff --git a/content/Mechanics/Feats/Embed Aeon Stone.md b/content/Mechanics/Feats/Embed Aeon Stone.md
index 7d83eb46f..547927697 100755
--- a/content/Mechanics/Feats/Embed Aeon Stone.md
+++ b/content/Mechanics/Feats/Embed Aeon Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Embed Aeon Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You discover the secrets to embedding _aeon stones_ into your flesh. You spend 1 day attuning to an _aeon stone_ and physically embedding it in your skin. While the stone is embedded this way, you gain the benefits of the aeon stone as if it were orbiting above your head, but it protects the stone from being noticed or stolen as easily. _Aeon stones_ in your flesh must be invested to function, as usual.
diff --git a/content/Mechanics/Feats/Ember's Eyes.md b/content/Mechanics/Feats/Ember's Eyes.md
index 37475447c..515f739f8 100755
--- a/content/Mechanics/Feats/Ember's Eyes.md
+++ b/content/Mechanics/Feats/Ember's Eyes.md
@@ -8,7 +8,6 @@ tags:
---
# Ember's Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eyes blaze with inner flame. You gain [[Low-Light Vision]], or you gain [[Darkvision]] if your ancestry already has low-light vision.
diff --git a/content/Mechanics/Feats/Emblazon Antimagic.md b/content/Mechanics/Feats/Emblazon Antimagic.md
index 689c512e0..0bd002182 100755
--- a/content/Mechanics/Feats/Emblazon Antimagic.md
+++ b/content/Mechanics/Feats/Emblazon Antimagic.md
@@ -8,7 +8,6 @@ tags:
---
# Emblazon Antimagic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deity's symbol protects against offensive magic. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options.
diff --git a/content/Mechanics/Feats/Emblazon Armament.md b/content/Mechanics/Feats/Emblazon Armament.md
index 3684c8452..d76dce45a 100755
--- a/content/Mechanics/Feats/Emblazon Armament.md
+++ b/content/Mechanics/Feats/Emblazon Armament.md
@@ -8,7 +8,6 @@ tags:
---
# Emblazon Armament
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Carefully etching a sacred image into a physical object, you steel yourself for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. The symbol doesn't fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned, and any symbol already emblazoned on that item instantly disappears.
diff --git a/content/Mechanics/Feats/Emblazon Divinity.md b/content/Mechanics/Feats/Emblazon Divinity.md
index e47bff3e3..1675b03c4 100755
--- a/content/Mechanics/Feats/Emblazon Divinity.md
+++ b/content/Mechanics/Feats/Emblazon Divinity.md
@@ -8,7 +8,6 @@ tags:
---
# Emblazon Divinity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your sacred etchings imbue objects with power. It takes you only 1 minute to emblazon a symbol using Emblazon Armament, and you can have up to four symbols emblazoned at a time. Each item can still have only one symbol emblazoned upon it, and if you exceed the limit of four, the oldest symbol disappears. These symbols can benefit even those who don't follow the deity, provided they aren't directly opposed (as determined by the GM).
diff --git a/content/Mechanics/Feats/Emblazon Energy.md b/content/Mechanics/Feats/Emblazon Energy.md
index cd0ac4b20..1c3335fda 100755
--- a/content/Mechanics/Feats/Emblazon Energy.md
+++ b/content/Mechanics/Feats/Emblazon Energy.md
@@ -8,7 +8,6 @@ tags:
---
# Emblazon Energy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With elemental forces, you make your emblazoned symbols more potent. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options.
diff --git a/content/Mechanics/Feats/Embodied Dragoon Subjectivity.md b/content/Mechanics/Feats/Embodied Dragoon Subjectivity.md
index aa67662ab..8801e13e9 100755
--- a/content/Mechanics/Feats/Embodied Dragoon Subjectivity.md
+++ b/content/Mechanics/Feats/Embodied Dragoon Subjectivity.md
@@ -8,6 +8,5 @@ tags:
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# Embodied Dragoon Subjectivity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When your allies call for swift reinforcements or lightning raids, you're ready to answer. Your titanic form encompasses both cavalry and rider so that you're able to traverse vast distances and exploit opportunities in the theater of war. Your pores distend and extrude copious amounts of blood, subcutaneous fat, and lymphatic fluid for you to harden and flash-sculpt into gliding wings or a swift-hurtling mount. You can cast _feather fall_ and _phantom steed_ each once per day as innate occult spells. When you cast _feather fall_ in this way, gliding wings slow your fall, and when you cast _phantom steed_ in this way, the steed physically protrudes from your own lower body. Neither of these cosmetic changes alter the spells' effects; for example, foes can still attack the _phantom steed_ as normal.
diff --git a/content/Mechanics/Feats/Embodied Dreadnought Subjectivity.md b/content/Mechanics/Feats/Embodied Dreadnought Subjectivity.md
index e7984b7e0..3230fe1f9 100755
--- a/content/Mechanics/Feats/Embodied Dreadnought Subjectivity.md
+++ b/content/Mechanics/Feats/Embodied Dreadnought Subjectivity.md
@@ -8,7 +8,6 @@ tags:
---
# Embodied Dreadnought Subjectivity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You're from Nex.
diff --git a/content/Mechanics/Feats/Embodied Legionary Subjectivity.md b/content/Mechanics/Feats/Embodied Legionary Subjectivity.md
index 3a38fae7c..d8370bca1 100755
--- a/content/Mechanics/Feats/Embodied Legionary Subjectivity.md
+++ b/content/Mechanics/Feats/Embodied Legionary Subjectivity.md
@@ -8,7 +8,6 @@ tags:
---
# Embodied Legionary Subjectivity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You're from Nex.
diff --git a/content/Mechanics/Feats/Embrace The Pain.md b/content/Mechanics/Feats/Embrace The Pain.md
index 1f386c014..bd9834822 100755
--- a/content/Mechanics/Feats/Embrace The Pain.md
+++ b/content/Mechanics/Feats/Embrace The Pain.md
@@ -8,7 +8,6 @@ tags:
---
# Embrace The Pain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature damages you with a melee attack.
diff --git a/content/Mechanics/Feats/Emerald Boughs Accustomation.md b/content/Mechanics/Feats/Emerald Boughs Accustomation.md
index cdfb532b8..03bb0cfaa 100755
--- a/content/Mechanics/Feats/Emerald Boughs Accustomation.md
+++ b/content/Mechanics/Feats/Emerald Boughs Accustomation.md
@@ -8,6 +8,5 @@ tags:
---
# Emerald Boughs Accustomation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are comfortable and socially capable in almost any cultural context. When you use the Society skill to Subsist, if you roll a critical failure, you get a failure instead; if you roll a success, you get a critical success instead; and if you roll a critical success, you can provide for another additional creature. Furthermore, when you attempt a Society check to Recall Knowledge about cultural practices and roll a critical failure, you get a failure instead.
diff --git a/content/Mechanics/Feats/Emerald Boughs Hideaway.md b/content/Mechanics/Feats/Emerald Boughs Hideaway.md
index 2627b8ef7..410693cf8 100755
--- a/content/Mechanics/Feats/Emerald Boughs Hideaway.md
+++ b/content/Mechanics/Feats/Emerald Boughs Hideaway.md
@@ -8,6 +8,5 @@ tags:
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# Emerald Boughs Hideaway
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious. The hideaway functions as a [[Spacious Pouch (Type I)|Bag of Holding (Type I)]], but has no Bulk and takes no hands; it holds one object with a maximum Bulk equal to your highest mental ability score modifier; as you open the hideaway with pure thought, activating it to retrieve an item is a free action with the envision component instead of a single action with the Interact component. The hideaway's access point appears as an obviously magical gap within 1 foot of your body. Only you can access the hideaway; you can you use an Interact action each round to physically hold it open for another person. A successful dispel magic spell or similar effect against your spell DC and the hideaway's counteract level of 2 expels the object; the object is also expelled if you become unconscious. After a successful dispel magic spell or when you become conscious again, the hideaway immediately reforms with no additional action from you. You can also dismiss the hideaway (if it is empty) or re-form it using a single action with the envision component.
diff --git a/content/Mechanics/Feats/Emergency Medical Assistance.md b/content/Mechanics/Feats/Emergency Medical Assistance.md
index 6ebbed5a6..b1a11c080 100755
--- a/content/Mechanics/Feats/Emergency Medical Assistance.md
+++ b/content/Mechanics/Feats/Emergency Medical Assistance.md
@@ -8,7 +8,6 @@ tags:
---
# Emergency Medical Assistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** An adjacent ally is suffering persistent damage.
diff --git a/content/Mechanics/Feats/Emergency Targe.md b/content/Mechanics/Feats/Emergency Targe.md
index 090240fdc..142f641af 100755
--- a/content/Mechanics/Feats/Emergency Targe.md
+++ b/content/Mechanics/Feats/Emergency Targe.md
@@ -8,7 +8,6 @@ tags:
---
# Emergency Targe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.
diff --git a/content/Mechanics/Feats/Emissary of Peace.md b/content/Mechanics/Feats/Emissary of Peace.md
index 752e88296..9f8fd2c1f 100755
--- a/content/Mechanics/Feats/Emissary of Peace.md
+++ b/content/Mechanics/Feats/Emissary of Peace.md
@@ -8,6 +8,5 @@ tags:
---
# Emissary of Peace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even when bloodshed is inevitable, you would rather see your foes surrender. You attempt a Diplomacy check to [[Make an Impression]] against a single foe whose Hit Points are at less than half of their maximum value, followed by an immediate Request to convince that creature to cease fighting. You take a -5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level. Some creatures might simply refuse, and those who agree to parley might find your arguments lacking and start fighting again.
diff --git a/content/Mechanics/Feats/Emotional Partitions.md b/content/Mechanics/Feats/Emotional Partitions.md
index 0816e7c84..05c45d88d 100755
--- a/content/Mechanics/Feats/Emotional Partitions.md
+++ b/content/Mechanics/Feats/Emotional Partitions.md
@@ -8,6 +8,5 @@ tags:
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# Emotional Partitions
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have created strong mental partitions in your mind to filter out negative emotional influences. You gain a +1 circumstance bonus on saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Emotional Push.md b/content/Mechanics/Feats/Emotional Push.md
index d7b07956d..23e7d7019 100755
--- a/content/Mechanics/Feats/Emotional Push.md
+++ b/content/Mechanics/Feats/Emotional Push.md
@@ -8,7 +8,6 @@ tags:
---
# Emotional Push
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy you're aware of fails its save against an emotion spell.
diff --git a/content/Mechanics/Feats/Emotional Surge.md b/content/Mechanics/Feats/Emotional Surge.md
index a6c941c8e..cfc6ba9ee 100755
--- a/content/Mechanics/Feats/Emotional Surge.md
+++ b/content/Mechanics/Feats/Emotional Surge.md
@@ -8,7 +8,6 @@ tags:
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# Emotional Surge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your heart soars, increasing your power for a moment. You gain a +2 status bonus to attack rolls and skill checks until the start of your next turn.
diff --git a/content/Mechanics/Feats/Emotionless.md b/content/Mechanics/Feats/Emotionless.md
index b22ed6017..c19d2d123 100755
--- a/content/Mechanics/Feats/Emotionless.md
+++ b/content/Mechanics/Feats/Emotionless.md
@@ -8,6 +8,5 @@ tags:
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# Emotionless
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your malfunctioning emotional processors make it difficult for you to feel strong emotions. You gain a +1 circumstance bonus to saving throws against emotion and fear effects. If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Empathetic Plea.md b/content/Mechanics/Feats/Empathetic Plea.md
index 86076d471..f8a0dd212 100755
--- a/content/Mechanics/Feats/Empathetic Plea.md
+++ b/content/Mechanics/Feats/Empathetic Plea.md
@@ -8,7 +8,6 @@ tags:
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# Empathetic Plea
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.
diff --git a/content/Mechanics/Feats/Empathic Calm.md b/content/Mechanics/Feats/Empathic Calm.md
index 23144a226..646e0c0fa 100755
--- a/content/Mechanics/Feats/Empathic Calm.md
+++ b/content/Mechanics/Feats/Empathic Calm.md
@@ -8,6 +8,5 @@ tags:
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# Empathic Calm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Once per day, you can cast either _[[Calm]]_ or _[[Sanctuary]]_ as an innate occult spell, heightened to half your level rounded up.
diff --git a/content/Mechanics/Feats/Empathic Envoy.md b/content/Mechanics/Feats/Empathic Envoy.md
index 88d3fdbc5..634dafdff 100755
--- a/content/Mechanics/Feats/Empathic Envoy.md
+++ b/content/Mechanics/Feats/Empathic Envoy.md
@@ -8,6 +8,5 @@ tags:
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# Empathic Envoy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes. If a creature's attitude towards you becomes lower over the course of a social interaction (for example, from friendly to indifferent, or from indifferent to unfriendly), their impression of you returns to its starting level an hour after the social interaction ends. This ability has no effect if the creature you are interacting with becomes hostile.
diff --git a/content/Mechanics/Feats/Emphatic Emissary.md b/content/Mechanics/Feats/Emphatic Emissary.md
index 5166abba0..aa3b817ca 100755
--- a/content/Mechanics/Feats/Emphatic Emissary.md
+++ b/content/Mechanics/Feats/Emphatic Emissary.md
@@ -8,7 +8,6 @@ tags:
---
# Emphatic Emissary
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative.
diff --git a/content/Mechanics/Feats/Empty Body.md b/content/Mechanics/Feats/Empty Body.md
index 67f87952a..4650f54ff 100755
--- a/content/Mechanics/Feats/Empty Body.md
+++ b/content/Mechanics/Feats/Empty Body.md
@@ -8,6 +8,5 @@ tags:
---
# Empty Body
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You transmute your body into an ethereal form. You gain the _[[Empty Body]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Empyreal Aura.md b/content/Mechanics/Feats/Empyreal Aura.md
index 8e91ef3c0..626b0324b 100755
--- a/content/Mechanics/Feats/Empyreal Aura.md
+++ b/content/Mechanics/Feats/Empyreal Aura.md
@@ -8,6 +8,5 @@ tags:
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# Empyreal Aura
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within 30 foot emanation{30 feet} of you at the end of your turn must succeed at a DC resolve will save against the higher of your class DC or spell DC or else become [[Slowed]] ([[Slowed|Slowed 2]] on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.
diff --git a/content/Mechanics/Feats/Enchanting Arrow.md b/content/Mechanics/Feats/Enchanting Arrow.md
index 6098a751f..4966b21b3 100755
--- a/content/Mechanics/Feats/Enchanting Arrow.md
+++ b/content/Mechanics/Feats/Enchanting Arrow.md
@@ -8,7 +8,6 @@ tags:
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# Enchanting Arrow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks.
diff --git a/content/Mechanics/Feats/Encouraging Words.md b/content/Mechanics/Feats/Encouraging Words.md
index 5f4482545..ff153f2f2 100755
--- a/content/Mechanics/Feats/Encouraging Words.md
+++ b/content/Mechanics/Feats/Encouraging Words.md
@@ -8,7 +8,6 @@ tags:
---
# Encouraging Words
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** The target ally lost Stamina Points within the last round.
diff --git a/content/Mechanics/Feats/Endemic Herbs.md b/content/Mechanics/Feats/Endemic Herbs.md
index 3d89598cb..ced70311b 100755
--- a/content/Mechanics/Feats/Endemic Herbs.md
+++ b/content/Mechanics/Feats/Endemic Herbs.md
@@ -8,7 +8,6 @@ tags:
---
# Endemic Herbs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During your daily preparations, you find medicinal plants endemic to your location. Until your next preparations, you can spend an additional batch of herbs to add a benefit to an item you create with your herbalism.
diff --git a/content/Mechanics/Feats/Endless Memories.md b/content/Mechanics/Feats/Endless Memories.md
index 3bc2770d4..873c86fca 100755
--- a/content/Mechanics/Feats/Endless Memories.md
+++ b/content/Mechanics/Feats/Endless Memories.md
@@ -8,6 +8,5 @@ tags:
---
# Endless Memories
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've lived a thousand lives and done a hundred-thousand things. When you choose a skill in which to become trained with [[Ancient Memories]], you can also choose a skill in which you're already trained and become an expert in that skill. This lasts until your Ancient Memories expires. When the effects of Ancient Memories and Endless Memories expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancient Memories or make you an expert in the skill you chose with Endless Memories.
diff --git a/content/Mechanics/Feats/Endurance of the Rooted Tree.md b/content/Mechanics/Feats/Endurance of the Rooted Tree.md
index 7250ebf40..57ee6df27 100755
--- a/content/Mechanics/Feats/Endurance of the Rooted Tree.md
+++ b/content/Mechanics/Feats/Endurance of the Rooted Tree.md
@@ -8,7 +8,6 @@ tags:
---
# Endurance of the Rooted Tree
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment. You don't need to eat, drink, or breathe.
diff --git a/content/Mechanics/Feats/Endure Death's Touch.md b/content/Mechanics/Feats/Endure Death's Touch.md
index 3f6f834b2..6da6937e5 100755
--- a/content/Mechanics/Feats/Endure Death's Touch.md
+++ b/content/Mechanics/Feats/Endure Death's Touch.md
@@ -8,7 +8,6 @@ tags:
---
# Endure Death's Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wearing medium or heavy armor in which you have expert proficiency.
diff --git a/content/Mechanics/Feats/Enduring Alchemy.md b/content/Mechanics/Feats/Enduring Alchemy.md
index 6c9a56483..6fde6aa7d 100755
--- a/content/Mechanics/Feats/Enduring Alchemy.md
+++ b/content/Mechanics/Feats/Enduring Alchemy.md
@@ -8,7 +8,6 @@ tags:
---
# Enduring Alchemy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.
diff --git a/content/Mechanics/Feats/Enduring Debilitation.md b/content/Mechanics/Feats/Enduring Debilitation.md
index 942fa0b11..f01d296e3 100755
--- a/content/Mechanics/Feats/Enduring Debilitation.md
+++ b/content/Mechanics/Feats/Enduring Debilitation.md
@@ -8,7 +8,6 @@ tags:
---
# Enduring Debilitation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You apply a debilitation to a creature.
diff --git a/content/Mechanics/Feats/Enduring Quickness.md b/content/Mechanics/Feats/Enduring Quickness.md
index 70cff828e..7e878bccf 100755
--- a/content/Mechanics/Feats/Enduring Quickness.md
+++ b/content/Mechanics/Feats/Enduring Quickness.md
@@ -8,7 +8,6 @@ tags:
---
# Enduring Quickness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move as fast and as high as the wind itself. You're permanently [[Quickened]].
diff --git a/content/Mechanics/Feats/Energetic Resonance.md b/content/Mechanics/Feats/Energetic Resonance.md
index 93bac1a91..ae02271f4 100755
--- a/content/Mechanics/Feats/Energetic Resonance.md
+++ b/content/Mechanics/Feats/Energetic Resonance.md
@@ -8,7 +8,6 @@ tags:
---
# Energetic Resonance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take acid, cold, electricity, fire, or sonic damage from a spell.
diff --git a/content/Mechanics/Feats/Energize Wings.md b/content/Mechanics/Feats/Energize Wings.md
index 2f26c5946..d734c28d5 100755
--- a/content/Mechanics/Feats/Energize Wings.md
+++ b/content/Mechanics/Feats/Energize Wings.md
@@ -8,7 +8,6 @@ tags:
---
# Energize Wings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Energized Font.md b/content/Mechanics/Feats/Energized Font.md
index 77fd2214f..2ae540f32 100755
--- a/content/Mechanics/Feats/Energized Font.md
+++ b/content/Mechanics/Feats/Energized Font.md
@@ -8,7 +8,6 @@ tags:
---
# Energized Font
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Energy Ablation.md b/content/Mechanics/Feats/Energy Ablation.md
index c64f5061f..8c8675a8b 100755
--- a/content/Mechanics/Feats/Energy Ablation.md
+++ b/content/Mechanics/Feats/Energy Ablation.md
@@ -8,6 +8,5 @@ tags:
---
# Energy Ablation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As you direct destructive energy at a foe, you can divert some of its power into a protective barrier that shields you from harm. If your next action is to Cast a Spell that deals at least one type of energy damage (acid, cold, electricity, fire, force, sonic, vitality, or void), you gain resistance to an energy damage type of your choice equal to the spell's rank. The resistance lasts until the end of your next turn. You get the resistance regardless of whether or not your spell dealt damage.
diff --git a/content/Mechanics/Feats/Energy Beam.md b/content/Mechanics/Feats/Energy Beam.md
index 680fa1f6b..7b3437634 100755
--- a/content/Mechanics/Feats/Energy Beam.md
+++ b/content/Mechanics/Feats/Energy Beam.md
@@ -8,7 +8,6 @@ tags:
---
# Energy Beam
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can channel your core's power through the magical gem that serves as your eye. You gain an energy beam ranged unarmed attack that deals 1d4 fire damage. The energy beam has a range increment of 20 feet. On a critical hit, the target takes persistent fire damage equal to the number of weapon damage dice. Your eye beam does not add critical specialization effects.
diff --git a/content/Mechanics/Feats/Energy Blessed.md b/content/Mechanics/Feats/Energy Blessed.md
index 89e6754a9..30b5dfd98 100755
--- a/content/Mechanics/Feats/Energy Blessed.md
+++ b/content/Mechanics/Feats/Energy Blessed.md
@@ -8,6 +8,5 @@ tags:
---
# Energy Blessed
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Energy runs through your blood more powerfully. When you use Energy Emanation, you can create an emanation of 5 feet, 10 feet, or 15 feet. The damage increases to 6d6 plus an additional 1d6 for every level you have above 9th, instead of 1d6 plus an additional 1d6 for every 2 levels above 1st.
diff --git a/content/Mechanics/Feats/Energy Fusion.md b/content/Mechanics/Feats/Energy Fusion.md
index 9189279e7..bb44b6581 100755
--- a/content/Mechanics/Feats/Energy Fusion.md
+++ b/content/Mechanics/Feats/Energy Fusion.md
@@ -8,7 +8,6 @@ tags:
---
# Energy Fusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fuse two spells together, combining their energy types.
diff --git a/content/Mechanics/Feats/Energy Heart.md b/content/Mechanics/Feats/Energy Heart.md
index d813d5917..4744a576d 100755
--- a/content/Mechanics/Feats/Energy Heart.md
+++ b/content/Mechanics/Feats/Energy Heart.md
@@ -8,7 +8,6 @@ tags:
---
# Energy Heart
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon's heart beats with energy.
diff --git a/content/Mechanics/Feats/Energy Resistance.md b/content/Mechanics/Feats/Energy Resistance.md
index 7320dfa1b..8ce1b78cd 100755
--- a/content/Mechanics/Feats/Energy Resistance.md
+++ b/content/Mechanics/Feats/Energy Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Energy Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon has stronger resistance. Its resistance from Energy Heart and Dual Energy Heart increase to your level.
diff --git a/content/Mechanics/Feats/Energy Ward.md b/content/Mechanics/Feats/Energy Ward.md
index 0ebfb7fc6..7e50fb0cb 100755
--- a/content/Mechanics/Feats/Energy Ward.md
+++ b/content/Mechanics/Feats/Energy Ward.md
@@ -8,7 +8,6 @@ tags:
---
# Energy Ward
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Enervating Wail.md b/content/Mechanics/Feats/Enervating Wail.md
index d3c497d5b..d7db526a5 100755
--- a/content/Mechanics/Feats/Enervating Wail.md
+++ b/content/Mechanics/Feats/Enervating Wail.md
@@ -8,7 +8,6 @@ tags:
---
# Enervating Wail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You release a terrible wail that tears at the spirits of all nearby. All living creatures in a 20 foot emanation take void damage with a DC resolve fortitude save. The damage is 4d6, plus 1d6 for every level you have beyond 6th.
diff --git a/content/Mechanics/Feats/Enforce Oath.md b/content/Mechanics/Feats/Enforce Oath.md
index 7feb84468..734c275dc 100755
--- a/content/Mechanics/Feats/Enforce Oath.md
+++ b/content/Mechanics/Feats/Enforce Oath.md
@@ -8,7 +8,6 @@ tags:
---
# Enforce Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Engine Bay.md b/content/Mechanics/Feats/Engine Bay.md
index c3ba42a14..012e775f0 100755
--- a/content/Mechanics/Feats/Engine Bay.md
+++ b/content/Mechanics/Feats/Engine Bay.md
@@ -8,6 +8,5 @@ tags:
---
# Engine Bay
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are practiced at working in vast garages of vehicles and can work on many machines at a time. When Repairing and spending the full 10 minutes, you can fix up to two objects. If you are a master in Crafting, you can fix up to four targets. If you're legendary in Crafting, you can fix up to eight targets. This feat has no effect when using Quick Repair or another ability to reduce the time spent Repairing.
diff --git a/content/Mechanics/Feats/Engine of Destruction.md b/content/Mechanics/Feats/Engine of Destruction.md
index be647a592..137e68a2b 100755
--- a/content/Mechanics/Feats/Engine of Destruction.md
+++ b/content/Mechanics/Feats/Engine of Destruction.md
@@ -8,6 +8,5 @@ tags:
---
# Engine of Destruction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your construct unleashes a broad swath of devastation by separating its limbs, deploying [[Hidden]] armaments, or using a similar technique to wreak havoc. You Command your innovation. Instead of its normal actions, it Strides once, then makes a Strike against each foe within 30 feet of it with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the construct makes all the attacks.
diff --git a/content/Mechanics/Feats/Enhanced Familiar.md b/content/Mechanics/Feats/Enhanced Familiar.md
index c6c9c02fa..0b6c6eea9 100755
--- a/content/Mechanics/Feats/Enhanced Familiar.md
+++ b/content/Mechanics/Feats/Enhanced Familiar.md
@@ -8,7 +8,6 @@ tags:
---
# Enhanced Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Druid** You infuse your familiar with additional primal energy, increasing its abilities.
diff --git a/content/Mechanics/Feats/Enhanced Psychopomp Familiar.md b/content/Mechanics/Feats/Enhanced Psychopomp Familiar.md
index bfd6eedcd..2e0f6f2a4 100755
--- a/content/Mechanics/Feats/Enhanced Psychopomp Familiar.md
+++ b/content/Mechanics/Feats/Enhanced Psychopomp Familiar.md
@@ -8,7 +8,6 @@ tags:
---
# Enhanced Psychopomp Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your psychopomp's continued service in Pharasma's name brings it favor from the goddess. It might change appearance to look like a different, more powerful kind of psychopomp. You can select four familiar or master abilities each day, instead of two, but two must be from the Psychopomp Familiar feat or the following ability.
diff --git a/content/Mechanics/Feats/Enigma's Knowledge.md b/content/Mechanics/Feats/Enigma's Knowledge.md
index e01c602d5..6e29a2301 100755
--- a/content/Mechanics/Feats/Enigma's Knowledge.md
+++ b/content/Mechanics/Feats/Enigma's Knowledge.md
@@ -8,6 +8,5 @@ tags:
---
# Enigma's Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your muse whispers knowledge to you at all the right times. You gain the benefits of the [[Automatic Knowledge]] skill feat with any skill you can use to [[Recall Knowledge]]. As per the special clause in the Automatic Knowledge feat, you can still only use Automatic Knowledge once per round.
diff --git a/content/Mechanics/Feats/Enlarge Companion.md b/content/Mechanics/Feats/Enlarge Companion.md
index de5490a0e..258ef23e5 100755
--- a/content/Mechanics/Feats/Enlarge Companion.md
+++ b/content/Mechanics/Feats/Enlarge Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Enlarge Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make your companion enormous. You gain the _[[Enlarge Companion]]_ warden spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Enlarged Chassis.md b/content/Mechanics/Feats/Enlarged Chassis.md
index 15e4af1b9..7bc25a700 100755
--- a/content/Mechanics/Feats/Enlarged Chassis.md
+++ b/content/Mechanics/Feats/Enlarged Chassis.md
@@ -8,7 +8,6 @@ tags:
---
# Enlarged Chassis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've empowered your core to support a larger body, granting you size and additional reach. You gain the effects of _[[Enlarge]]_ constantly.
diff --git a/content/Mechanics/Feats/Enlightened Presence.md b/content/Mechanics/Feats/Enlightened Presence.md
index 83864264e..fdf6eef75 100755
--- a/content/Mechanics/Feats/Enlightened Presence.md
+++ b/content/Mechanics/Feats/Enlightened Presence.md
@@ -8,7 +8,6 @@ tags:
---
# Enlightened Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You exude an aura of resolve. You and allies within 15 feet of you gain a +2 status bonus to Will saving throws against mental effects.
diff --git a/content/Mechanics/Feats/Enshroud Soul Cage.md b/content/Mechanics/Feats/Enshroud Soul Cage.md
index c1e008aed..f4c2291ce 100755
--- a/content/Mechanics/Feats/Enshroud Soul Cage.md
+++ b/content/Mechanics/Feats/Enshroud Soul Cage.md
@@ -8,6 +8,5 @@ tags:
---
# Enshroud Soul Cage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You wreathe your soul cage in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies. You disguise the soul cage as any non-magical object of the same Bulk, and it gains the effects of the _[[Disguise Magic]]_ and _[[Veil of Privacy]]_ spells. The effects have unlimited durations, are heightened to half your level rounded up, and use your spell DC against any attempt to counteract them. The magic aura makes your soul cage appear non-magical. You can ignore the effects of any of these spells when dealing with your own soul cage. You are mentally alerted whenever your soul cage is damaged.
diff --git a/content/Mechanics/Feats/Ensnaring Wrappings.md b/content/Mechanics/Feats/Ensnaring Wrappings.md
index 9a6757b3a..b64ddb1ff 100755
--- a/content/Mechanics/Feats/Ensnaring Wrappings.md
+++ b/content/Mechanics/Feats/Ensnaring Wrappings.md
@@ -8,7 +8,6 @@ tags:
---
# Ensnaring Wrappings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.
diff --git a/content/Mechanics/Feats/Enthralling Allure.md b/content/Mechanics/Feats/Enthralling Allure.md
index a3e4f879f..7b7904b93 100755
--- a/content/Mechanics/Feats/Enthralling Allure.md
+++ b/content/Mechanics/Feats/Enthralling Allure.md
@@ -8,6 +8,5 @@ tags:
---
# Enthralling Allure
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The powers of domination employed by your progenitors have manifested in you as well. Once per day, you can cast _[[Charm]]_as a 1st-level divine innate spell.
diff --git a/content/Mechanics/Feats/Enticing Dwelling.md b/content/Mechanics/Feats/Enticing Dwelling.md
index ba769eecf..1748ac8f6 100755
--- a/content/Mechanics/Feats/Enticing Dwelling.md
+++ b/content/Mechanics/Feats/Enticing Dwelling.md
@@ -8,6 +8,5 @@ tags:
---
# Enticing Dwelling
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spirit dwelling is particularly inviting to spirit wisps. During your daily preparations, and whenever you spend 10 minutes to find more wisps, you entice two wisps into your spirit dwelling instead of one.
diff --git a/content/Mechanics/Feats/Entities From Afar.md b/content/Mechanics/Feats/Entities From Afar.md
index e5e197b5f..98395caaa 100755
--- a/content/Mechanics/Feats/Entities From Afar.md
+++ b/content/Mechanics/Feats/Entities From Afar.md
@@ -8,7 +8,6 @@ tags:
---
# Entities From Afar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call in aberrations to fight for you or to answer questions. You can cast _[[Summon Entity]]_ as an innate occult spell once per day. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert.
diff --git a/content/Mechanics/Feats/Entity's Strike.md b/content/Mechanics/Feats/Entity's Strike.md
index 26c46e57d..48e987de2 100755
--- a/content/Mechanics/Feats/Entity's Strike.md
+++ b/content/Mechanics/Feats/Entity's Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Entity's Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you. Whether you grow horns to match the wild hunt fey within you, develop a claw like that of the treachery demon sharing your soul, or feel a tentacle rip out of you from the outer being that imprinted itself on your psyche, the entity within you refuses to be contained. You gain an unarmed attack of your choice with its type determined by your entity. It deals 1d6 damage of a damage type appropriate for the unarmed attack (such as bludgeoning for the tentacle). This unarmed attack is in the brawling weapon group and has the agile, finesse, and magical traits.
diff --git a/content/Mechanics/Feats/Entourage.md b/content/Mechanics/Feats/Entourage.md
index 0e3421729..deba973b4 100755
--- a/content/Mechanics/Feats/Entourage.md
+++ b/content/Mechanics/Feats/Entourage.md
@@ -8,7 +8,6 @@ tags:
---
# Entourage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a small group of admirers who tend to follow you around while you're in civilized settlements.
diff --git a/content/Mechanics/Feats/Entreat With Forebears.md b/content/Mechanics/Feats/Entreat With Forebears.md
index 6c7e21afd..7639e586e 100755
--- a/content/Mechanics/Feats/Entreat With Forebears.md
+++ b/content/Mechanics/Feats/Entreat With Forebears.md
@@ -8,7 +8,6 @@ tags:
---
# Entreat With Forebears
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks.
diff --git a/content/Mechanics/Feats/Entwined Energy Ki.md b/content/Mechanics/Feats/Entwined Energy Ki.md
index 3056ec1a7..1a5c3f6d1 100755
--- a/content/Mechanics/Feats/Entwined Energy Ki.md
+++ b/content/Mechanics/Feats/Entwined Energy Ki.md
@@ -8,7 +8,6 @@ tags:
---
# Entwined Energy Ki
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform your inner power into a type of energy to empower your ki abilities. When you gain this feat, choose either acid, cold, electricity, fire, or sonic damage. When you cast ki blast, you can choose to have the spell deal the type of damage you chose instead of force damage. When you cast ki form or ki strike, add the type of damage you chose to the list of damage types you can select for the spell.
diff --git a/content/Mechanics/Feats/Envenom Fangs.md b/content/Mechanics/Feats/Envenom Fangs.md
index 6eb7796da..33e944191 100755
--- a/content/Mechanics/Feats/Envenom Fangs.md
+++ b/content/Mechanics/Feats/Envenom Fangs.md
@@ -8,7 +8,6 @@ tags:
---
# Envenom Fangs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** a number of times per day equal to your level
diff --git a/content/Mechanics/Feats/Envenom Strike.md b/content/Mechanics/Feats/Envenom Strike.md
index 5cf419272..421c07ff5 100755
--- a/content/Mechanics/Feats/Envenom Strike.md
+++ b/content/Mechanics/Feats/Envenom Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Envenom Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack. If the next Strike with the chosen weapon before the start of your next turn hits and deals damage, the Strike deals an additional 2d6 poison damage.
diff --git a/content/Mechanics/Feats/Envenomed Edge.md b/content/Mechanics/Feats/Envenomed Edge.md
index 80b6339de..75b9cb9b9 100755
--- a/content/Mechanics/Feats/Envenomed Edge.md
+++ b/content/Mechanics/Feats/Envenomed Edge.md
@@ -8,6 +8,5 @@ tags:
---
# Envenomed Edge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points. When you critically hit using a Strike with a weapon or unarmed attack and deal slashing or piercing damage with that Strike, you deal an additional 1d4 persistent,poison to your target.
diff --git a/content/Mechanics/Feats/Environmental Explorer.md b/content/Mechanics/Feats/Environmental Explorer.md
index d49a2c1b5..61317d01d 100755
--- a/content/Mechanics/Feats/Environmental Explorer.md
+++ b/content/Mechanics/Feats/Environmental Explorer.md
@@ -8,6 +8,5 @@ tags:
---
# Environmental Explorer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places. Your extensive familiarity means you sometimes notice perils even when you're not trying to. Even if you aren't Searching in exploration mode, you can attempt a check to find environmental hazards that normally require you to Search for them. You still need to meet any other requirements to find a particular hazard.
diff --git a/content/Mechanics/Feats/Environmental Grace.md b/content/Mechanics/Feats/Environmental Grace.md
index e8a8add51..15ca0e3e3 100755
--- a/content/Mechanics/Feats/Environmental Grace.md
+++ b/content/Mechanics/Feats/Environmental Grace.md
@@ -8,6 +8,5 @@ tags:
---
# Environmental Grace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You rapidly adapt to environments through a combination of skill, meditation, and divine grace. After spending an hour in an environment of severe cold or colder, you are protected from the effects of severe cold until you leave that environment. After spending an hour in an environment of severe heat or hotter, you are protected from the effects of severe heat until you leave that environment.
diff --git a/content/Mechanics/Feats/Equitable Defense.md b/content/Mechanics/Feats/Equitable Defense.md
index 01aa815c4..ad8a57ea5 100755
--- a/content/Mechanics/Feats/Equitable Defense.md
+++ b/content/Mechanics/Feats/Equitable Defense.md
@@ -8,7 +8,6 @@ tags:
---
# Equitable Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You take damage from a critical hit.
diff --git a/content/Mechanics/Feats/Escape Timeline.md b/content/Mechanics/Feats/Escape Timeline.md
index 54147ba97..37afe0cc0 100755
--- a/content/Mechanics/Feats/Escape Timeline.md
+++ b/content/Mechanics/Feats/Escape Timeline.md
@@ -8,7 +8,6 @@ tags:
---
# Escape Timeline
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Esoteric Oath.md b/content/Mechanics/Feats/Esoteric Oath.md
index 8206d7911..89c209800 100755
--- a/content/Mechanics/Feats/Esoteric Oath.md
+++ b/content/Mechanics/Feats/Esoteric Oath.md
@@ -8,7 +8,6 @@ tags:
---
# Esoteric Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion and prey on the weak. You gain following edict: "You must slay aberrations whose actions are in direct opposition to your deity's edicts when you encounter them as long as you have a reasonable chance of success."
diff --git a/content/Mechanics/Feats/Esoteric Polymath.md b/content/Mechanics/Feats/Esoteric Polymath.md
index f605894a6..795953252 100755
--- a/content/Mechanics/Feats/Esoteric Polymath.md
+++ b/content/Mechanics/Feats/Esoteric Polymath.md
@@ -8,7 +8,6 @@ tags:
---
# Esoteric Polymath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You keep a book of occult spells, similar to a wizard's spellbook, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to Learn Spells and add them to your spellbook by paying the appropriate cost.
diff --git a/content/Mechanics/Feats/Esoteric Reflexes.md b/content/Mechanics/Feats/Esoteric Reflexes.md
index 634a9391d..0eb5da906 100755
--- a/content/Mechanics/Feats/Esoteric Reflexes.md
+++ b/content/Mechanics/Feats/Esoteric Reflexes.md
@@ -8,6 +8,5 @@ tags:
---
# Esoteric Reflexes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your bond to your implements is so strong that you can use their reactive abilities almost by instinct. At the start of your turn, you gain an additional reaction, which you can use for only the reactions granted by your implements.
diff --git a/content/Mechanics/Feats/Esoteric Warden.md b/content/Mechanics/Feats/Esoteric Warden.md
index 694c5233a..b8c93ce4a 100755
--- a/content/Mechanics/Feats/Esoteric Warden.md
+++ b/content/Mechanics/Feats/Esoteric Warden.md
@@ -8,6 +8,5 @@ tags:
---
# Esoteric Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks. When you succeed at your check to Exploit a Vulnerability, you gain a +1 status bonus to your AC against the creature's next attack and a +1 status bonus to your next saving throw against the creature; if you critically succeed, these bonuses are +2 instead. You can gain these bonuses only once per day against a particular creature, and the benefit ends if you Exploit Vulnerability again.
diff --git a/content/Mechanics/Feats/Esteemed Visitor.md b/content/Mechanics/Feats/Esteemed Visitor.md
index d0e7b8851..7fad5853c 100755
--- a/content/Mechanics/Feats/Esteemed Visitor.md
+++ b/content/Mechanics/Feats/Esteemed Visitor.md
@@ -8,6 +8,5 @@ tags:
---
# Esteemed Visitor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers' trust. While you are in a settlement, when you roll a critical failure on a Diplomacy check to [[Gather Information]] or [[Make an Impression]], you get a failure instead.
diff --git a/content/Mechanics/Feats/Eternal Bane.md b/content/Mechanics/Feats/Eternal Bane.md
index efe85f32f..6e3fb037f 100755
--- a/content/Mechanics/Feats/Eternal Bane.md
+++ b/content/Mechanics/Feats/Eternal Bane.md
@@ -8,6 +8,5 @@ tags:
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# Eternal Bane
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your life has made you a nexus for your deity's vile power. You're continuously surrounded by a [[Bane]] spell, with a spell rank equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.
diff --git a/content/Mechanics/Feats/Eternal Blessing.md b/content/Mechanics/Feats/Eternal Blessing.md
index 6a779ad07..7071f7e8e 100755
--- a/content/Mechanics/Feats/Eternal Blessing.md
+++ b/content/Mechanics/Feats/Eternal Blessing.md
@@ -8,6 +8,5 @@ tags:
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# Eternal Blessing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deeds have brought your deity's grace to you for all of eternity. You're continuously surrounded by a [[Bless]] spell, with a spell rank equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.
diff --git a/content/Mechanics/Feats/Eternal Boost.md b/content/Mechanics/Feats/Eternal Boost.md
index 990f78e92..1fc534492 100755
--- a/content/Mechanics/Feats/Eternal Boost.md
+++ b/content/Mechanics/Feats/Eternal Boost.md
@@ -8,7 +8,6 @@ tags:
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# Eternal Boost
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your link with your eidolon is so intense that you continuously reinforce its abilities. You are permanently [[Quickened]]; you can use your extra action only to cast _boost eidolon_ or _reinforce eidolon_.
diff --git a/content/Mechanics/Feats/Eternal Composition.md b/content/Mechanics/Feats/Eternal Composition.md
index 3c7cab5af..c76d229ec 100755
--- a/content/Mechanics/Feats/Eternal Composition.md
+++ b/content/Mechanics/Feats/Eternal Composition.md
@@ -8,6 +8,5 @@ tags:
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# Eternal Composition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The world is a stage upon which you are always playing. You are permanently [[Quickened]]; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.
diff --git a/content/Mechanics/Feats/Eternal Elixir.md b/content/Mechanics/Feats/Eternal Elixir.md
index 260665852..8146a4e7b 100755
--- a/content/Mechanics/Feats/Eternal Elixir.md
+++ b/content/Mechanics/Feats/Eternal Elixir.md
@@ -8,6 +8,5 @@ tags:
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# Eternal Elixir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body readily accepts and retains minor changes. When you drink one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or more, you can make the elixir's duration indefinite. You can do so only if the elixir's level is half your level or lower. If you later consume a different elixir and make it indefinite, the effect of the previous indefinite elixir ends.
diff --git a/content/Mechanics/Feats/Eternal Memories.md b/content/Mechanics/Feats/Eternal Memories.md
index 1add2b858..92e8e52f2 100755
--- a/content/Mechanics/Feats/Eternal Memories.md
+++ b/content/Mechanics/Feats/Eternal Memories.md
@@ -8,7 +8,6 @@ tags:
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# Eternal Memories
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Eternal Torch.md b/content/Mechanics/Feats/Eternal Torch.md
index 5a36615d0..5c1d87bf2 100755
--- a/content/Mechanics/Feats/Eternal Torch.md
+++ b/content/Mechanics/Feats/Eternal Torch.md
@@ -8,7 +8,6 @@ tags:
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# Eternal Torch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You open a connection to your kinetic gate, large enough for a torch flame to flow. You create a magical, torch-like flame within 120 feet in any color you choose. It's as bright and hot as a torch. You can have it orbit a target willing creature or emit from a target object that's unattended or attended by a willing creature. If you create a flame on a weapon, you still need to use it as an improvised weapon to attack with the flame, just as with a torch.
diff --git a/content/Mechanics/Feats/Eternal Wings (Nephilim).md b/content/Mechanics/Feats/Eternal Wings (Nephilim).md
index 60f2bac98..a70350672 100755
--- a/content/Mechanics/Feats/Eternal Wings (Nephilim).md
+++ b/content/Mechanics/Feats/Eternal Wings (Nephilim).md
@@ -8,6 +8,5 @@ tags:
---
# Eternal Wings (Nephilim)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your wings are now a permanent part of your body. You gain the effects of [[Divine Wings]] at all times, rather than just once per day for 10 minutes.
diff --git a/content/Mechanics/Feats/Eternal Wings (Sylph).md b/content/Mechanics/Feats/Eternal Wings (Sylph).md
index fad976ddc..105e0c8d5 100755
--- a/content/Mechanics/Feats/Eternal Wings (Sylph).md
+++ b/content/Mechanics/Feats/Eternal Wings (Sylph).md
@@ -8,6 +8,5 @@ tags:
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# Eternal Wings (Sylph)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your wings are now a permanent part of your body. You gain the effects of [[Wings Of Air]] at all times rather than just once per day for 10 minutes.
diff --git a/content/Mechanics/Feats/Evade Doom.md b/content/Mechanics/Feats/Evade Doom.md
index 04bb2e193..0942bece9 100755
--- a/content/Mechanics/Feats/Evade Doom.md
+++ b/content/Mechanics/Feats/Evade Doom.md
@@ -8,6 +8,5 @@ tags:
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# Evade Doom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can elude supernatural disaster. When you would gain the doomed condition, you can attempt a DC 17 flat check. On a success, you don't gain the doomed condition.
diff --git a/content/Mechanics/Feats/Evanescent Wings.md b/content/Mechanics/Feats/Evanescent Wings.md
index 0c1ce35c8..64e6ddf0b 100755
--- a/content/Mechanics/Feats/Evanescent Wings.md
+++ b/content/Mechanics/Feats/Evanescent Wings.md
@@ -8,6 +8,5 @@ tags:
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# Evanescent Wings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've manifested wings that can flutter for brief spurts. You don't need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the move trait.
diff --git a/content/Mechanics/Feats/Evangelize.md b/content/Mechanics/Feats/Evangelize.md
index eb58a059a..8269f2b52 100755
--- a/content/Mechanics/Feats/Evangelize.md
+++ b/content/Mechanics/Feats/Evangelize.md
@@ -8,7 +8,6 @@ tags:
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# Evangelize
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.
diff --git a/content/Mechanics/Feats/Evasiveness (Rogue).md b/content/Mechanics/Feats/Evasiveness (Rogue).md
index 9a7b7e379..e4c751058 100755
--- a/content/Mechanics/Feats/Evasiveness (Rogue).md
+++ b/content/Mechanics/Feats/Evasiveness (Rogue).md
@@ -8,6 +8,5 @@ tags:
---
# Evasiveness (Rogue)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency rank for Reflex saves increases to master.
diff --git a/content/Mechanics/Feats/Evasiveness (Swashbuckler).md b/content/Mechanics/Feats/Evasiveness (Swashbuckler).md
index 04010c413..c6b8e3195 100755
--- a/content/Mechanics/Feats/Evasiveness (Swashbuckler).md
+++ b/content/Mechanics/Feats/Evasiveness (Swashbuckler).md
@@ -8,6 +8,5 @@ tags:
---
# Evasiveness (Swashbuckler)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency rank for Reflex saves increases to master.
diff --git a/content/Mechanics/Feats/Ever Dreaming.md b/content/Mechanics/Feats/Ever Dreaming.md
index 3bc6be209..2d06e302b 100755
--- a/content/Mechanics/Feats/Ever Dreaming.md
+++ b/content/Mechanics/Feats/Ever Dreaming.md
@@ -8,6 +8,5 @@ tags:
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# Ever Dreaming
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You draw no distinction between the sleeping and waking worlds. Your Daydream Trance has an unlimited duration, and you no longer need to take an action to enter it. If you're [[Unconscious]] due to sleep, you don't take the -4 penalty to AC, Perception, and Reflex saves, and don't have the [[Off-Guard]] condition. You're still [[Blinded]] while asleep. You can act on your turn while asleep, though you're [[Slowed|Slowed 2]] until you fully awaken.
diff --git a/content/Mechanics/Feats/Ever-Vigilant Senses.md b/content/Mechanics/Feats/Ever-Vigilant Senses.md
index 0c0460800..fc385db9f 100755
--- a/content/Mechanics/Feats/Ever-Vigilant Senses.md
+++ b/content/Mechanics/Feats/Ever-Vigilant Senses.md
@@ -8,7 +8,6 @@ tags:
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# Ever-Vigilant Senses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon has enhanced senses. It gains a +2 circumstance bonus to Perception, and can't be flanked except by creatures that are higher level than it.
diff --git a/content/Mechanics/Feats/Everdistant Defense.md b/content/Mechanics/Feats/Everdistant Defense.md
index 722659b61..af7e878c7 100755
--- a/content/Mechanics/Feats/Everdistant Defense.md
+++ b/content/Mechanics/Feats/Everdistant Defense.md
@@ -8,7 +8,6 @@ tags:
---
# Everdistant Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your aura is targeted by a ranged attack or a creature moves through your aura.
diff --git a/content/Mechanics/Feats/Everstand Stance.md b/content/Mechanics/Feats/Everstand Stance.md
index e31d86e55..f2dad1d16 100755
--- a/content/Mechanics/Feats/Everstand Stance.md
+++ b/content/Mechanics/Feats/Everstand Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Everstand Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a shield.
diff --git a/content/Mechanics/Feats/Everstand Strike.md b/content/Mechanics/Feats/Everstand Strike.md
index 339901c45..483ae4a72 100755
--- a/content/Mechanics/Feats/Everstand Strike.md
+++ b/content/Mechanics/Feats/Everstand Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Everstand Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a shield in two hands.
diff --git a/content/Mechanics/Feats/Everyone Duck!.md b/content/Mechanics/Feats/Everyone Duck!.md
index 7aa02bac6..68a7e6651 100755
--- a/content/Mechanics/Feats/Everyone Duck!.md
+++ b/content/Mechanics/Feats/Everyone Duck!.md
@@ -8,7 +8,6 @@ tags:
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# Everyone Duck!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You fail, but don't critically fail, an attempt to Disable a Device on a trap.
diff --git a/content/Mechanics/Feats/Everyone's A Suspect.md b/content/Mechanics/Feats/Everyone's A Suspect.md
index cb6fa82c2..a0f39ac10 100755
--- a/content/Mechanics/Feats/Everyone's A Suspect.md
+++ b/content/Mechanics/Feats/Everyone's A Suspect.md
@@ -8,7 +8,6 @@ tags:
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# Everyone's A Suspect
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all-even your own allies.
diff --git a/content/Mechanics/Feats/Exacting Strike.md b/content/Mechanics/Feats/Exacting Strike.md
index ca0d58d58..1f9209a96 100755
--- a/content/Mechanics/Feats/Exacting Strike.md
+++ b/content/Mechanics/Feats/Exacting Strike.md
@@ -8,7 +8,6 @@ tags:
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# Exacting Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect.
diff --git a/content/Mechanics/Feats/Execution.md b/content/Mechanics/Feats/Execution.md
index d4d51901b..0b0a65edc 100755
--- a/content/Mechanics/Feats/Execution.md
+++ b/content/Mechanics/Feats/Execution.md
@@ -8,7 +8,6 @@ tags:
---
# Execution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have condemned a foe with Harsh Judgment.
diff --git a/content/Mechanics/Feats/Executioner Weapon Training.md b/content/Mechanics/Feats/Executioner Weapon Training.md
index c2ed77db6..0bcb3a2a0 100755
--- a/content/Mechanics/Feats/Executioner Weapon Training.md
+++ b/content/Mechanics/Feats/Executioner Weapon Training.md
@@ -8,7 +8,6 @@ tags:
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# Executioner Weapon Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck. You become trained with the following weapons: [[Battle Axe]], [[Falchion]], [[Greataxe]], and [[Scimitar]].
diff --git a/content/Mechanics/Feats/Exhort The Faithful.md b/content/Mechanics/Feats/Exhort The Faithful.md
index 5b61b45e5..adddff035 100755
--- a/content/Mechanics/Feats/Exhort The Faithful.md
+++ b/content/Mechanics/Feats/Exhort The Faithful.md
@@ -8,7 +8,6 @@ tags:
---
# Exhort The Faithful
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions.
diff --git a/content/Mechanics/Feats/Exorcist Dedication.md b/content/Mechanics/Feats/Exorcist Dedication.md
index 2a7985346..1ec6d1778 100755
--- a/content/Mechanics/Feats/Exorcist Dedication.md
+++ b/content/Mechanics/Feats/Exorcist Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Exorcist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a _spirit dwelling_ until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a _spirit dwelling_. Your _spirit dwelling_ functions as a lure for lost spirits weakened by their time on the Material Plane. Each day during your daily preparations, your _spirit dwelling_ attracts a spirit wisp who comes to dwell inside. If your _spirit dwelling_ contains no wisps, you can spend 10 minutes in a minor ritual to cast your _spirit dwelling_ around an area and attract another wisp. You can also capture stronger spirit remnants from vanquished undead spirits. As long as your _spirit dwelling_ contains any spirits, it glows faintly, casting dim light in a 10-foot radius.
diff --git a/content/Mechanics/Feats/Expand Aura.md b/content/Mechanics/Feats/Expand Aura.md
index 99db18a4b..1f872953c 100755
--- a/content/Mechanics/Feats/Expand Aura.md
+++ b/content/Mechanics/Feats/Expand Aura.md
@@ -8,6 +8,5 @@ tags:
---
# Expand Aura
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You focus your divine power to extend your influence. Select one aura you have from a champion feat or feature, such as [[Aura of Courage]] or [[Aura of Life]]. The radius of the aura is doubled until the start of your next turn.
diff --git a/content/Mechanics/Feats/Expand Spiral.md b/content/Mechanics/Feats/Expand Spiral.md
index 5d82f1243..21ef94993 100755
--- a/content/Mechanics/Feats/Expand Spiral.md
+++ b/content/Mechanics/Feats/Expand Spiral.md
@@ -8,6 +8,5 @@ tags:
---
# Expand Spiral
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your prayers encompass your companions, granting you the ability to share Pharasma's blessings. When you use Spiral Sworn, you can spend 2 actions instead of 1 to grant the benefits to all allies who are in the light of your spiral when you take the action.
diff --git a/content/Mechanics/Feats/Expanded Domain Initiate.md b/content/Mechanics/Feats/Expanded Domain Initiate.md
index 071e1e26b..ecc1d545c 100755
--- a/content/Mechanics/Feats/Expanded Domain Initiate.md
+++ b/content/Mechanics/Feats/Expanded Domain Initiate.md
@@ -8,6 +8,5 @@ tags:
---
# Expanded Domain Initiate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have long venerated one of your deity's lesser-known aspects. Select one domain from your deity's alternate domains. You gain access to that domain and an initial domain spell for that domain.
diff --git a/content/Mechanics/Feats/Expanded Elemental Magic.md b/content/Mechanics/Feats/Expanded Elemental Magic.md
index 51da8a64c..3c47b6fd3 100755
--- a/content/Mechanics/Feats/Expanded Elemental Magic.md
+++ b/content/Mechanics/Feats/Expanded Elemental Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Expanded Elemental Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You reach new understandings of the elements, taking an expansive view. Add to your elemental philosophy any of the following elements it doesn't already include: air, earth, fire, metal, water, and wood.
diff --git a/content/Mechanics/Feats/Expanded Luck.md b/content/Mechanics/Feats/Expanded Luck.md
index c782af7af..24080b517 100755
--- a/content/Mechanics/Feats/Expanded Luck.md
+++ b/content/Mechanics/Feats/Expanded Luck.md
@@ -8,7 +8,6 @@ tags:
---
# Expanded Luck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are luckier even than most catfolk. You can trigger [[Cat's Luck]] when you fail or critically fail a Fortitude or Will saving throw in addition to Reflex saving throws.
diff --git a/content/Mechanics/Feats/Expanded Senses.md b/content/Mechanics/Feats/Expanded Senses.md
index 185a43f38..73f27c84d 100755
--- a/content/Mechanics/Feats/Expanded Senses.md
+++ b/content/Mechanics/Feats/Expanded Senses.md
@@ -8,7 +8,6 @@ tags:
---
# Expanded Senses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon evolves more acute senses.
diff --git a/content/Mechanics/Feats/Expanded Splash.md b/content/Mechanics/Feats/Expanded Splash.md
index 4a505a041..658d13a06 100755
--- a/content/Mechanics/Feats/Expanded Splash.md
+++ b/content/Mechanics/Feats/Expanded Splash.md
@@ -8,6 +8,5 @@ tags:
---
# Expanded Splash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can throw bombs at just the right trajectory to create especially large and powerful explosions. When you throw an alchemical bomb and that bomb has the splash trait, you can add your Intelligence modifier to the bomb's usual splash damage, and it deals splash damage to every creature within 10 feet of the target.
diff --git a/content/Mechanics/Feats/Expansive Spellstrike.md b/content/Mechanics/Feats/Expansive Spellstrike.md
index ca270a0d9..5f2b430ae 100755
--- a/content/Mechanics/Feats/Expansive Spellstrike.md
+++ b/content/Mechanics/Feats/Expansive Spellstrike.md
@@ -8,7 +8,6 @@ tags:
---
# Expansive Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've adapted a wider array of spells to work with your attacks. Rather than needing to use a spell that has a spell attack roll for a Spellstrike, you can use a harmful spell that can target a creature or that has an area of a burst, cone, or line (abiding by any other restrictions of Spellstrike). When you Cast a Spell that doesn't have a spell attack roll as part of a Spellstrike, it works in the following ways.
diff --git a/content/Mechanics/Feats/Expeditious Advance.md b/content/Mechanics/Feats/Expeditious Advance.md
index ae2d86e3f..d97d661bd 100755
--- a/content/Mechanics/Feats/Expeditious Advance.md
+++ b/content/Mechanics/Feats/Expeditious Advance.md
@@ -8,7 +8,6 @@ tags:
---
# Expeditious Advance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored or wearing light armor.
diff --git a/content/Mechanics/Feats/Expeditious Search.md b/content/Mechanics/Feats/Expeditious Search.md
index 482f90ee2..99a8af0a4 100755
--- a/content/Mechanics/Feats/Expeditious Search.md
+++ b/content/Mechanics/Feats/Expeditious Search.md
@@ -8,6 +8,5 @@ tags:
---
# Expeditious Search
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to [[Search]] a given area. This means that while exploring, you double the Speed you can move while ensuring you've Searched an area before walking into it (up to half your Speed). If you're legendary in Perception, you instead Search areas four times as quickly.
diff --git a/content/Mechanics/Feats/Experienced Harrower.md b/content/Mechanics/Feats/Experienced Harrower.md
index c62e4f870..65f63312a 100755
--- a/content/Mechanics/Feats/Experienced Harrower.md
+++ b/content/Mechanics/Feats/Experienced Harrower.md
@@ -8,6 +8,5 @@ tags:
---
# Experienced Harrower
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you perform the _[[Harrowing]]_ ritual, the DC for the Primary Check is never more than the standard DC by level, and the cost for the ritual is halved. If you use a fine harrow deck, the cost for the ritual is removed entirely.
diff --git a/content/Mechanics/Feats/Experienced Professional.md b/content/Mechanics/Feats/Experienced Professional.md
index 14d40e845..5a729edb2 100755
--- a/content/Mechanics/Feats/Experienced Professional.md
+++ b/content/Mechanics/Feats/Experienced Professional.md
@@ -8,6 +8,5 @@ tags:
---
# Experienced Professional
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to [[Earn Income]], if you roll a critical failure, you instead get a failure. If you're an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure.
diff --git a/content/Mechanics/Feats/Experienced Smuggler.md b/content/Mechanics/Feats/Experienced Smuggler.md
index 5f14f8322..872ee4b93 100755
--- a/content/Mechanics/Feats/Experienced Smuggler.md
+++ b/content/Mechanics/Feats/Experienced Smuggler.md
@@ -8,7 +8,6 @@ tags:
---
# Experienced Smuggler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you've [[Concealed]], the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for [[Hidden]] items.
diff --git a/content/Mechanics/Feats/Experienced Tracker.md b/content/Mechanics/Feats/Experienced Tracker.md
index 25fcdb02c..a37e1cd93 100755
--- a/content/Mechanics/Feats/Experienced Tracker.md
+++ b/content/Mechanics/Feats/Experienced Tracker.md
@@ -8,6 +8,5 @@ tags:
---
# Experienced Tracker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Tracking is second nature to you, and when necessary you can follow a trail without pause. You can [[Track]] while moving at full Speed by taking a –5 penalty to your Survival check. If you're a master in Survival, you don't take the –5 penalty. If you're legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.
diff --git a/content/Mechanics/Feats/Expert Alchemy.md b/content/Mechanics/Feats/Expert Alchemy.md
index 1114f47da..0b4f64b90 100755
--- a/content/Mechanics/Feats/Expert Alchemy.md
+++ b/content/Mechanics/Feats/Expert Alchemy.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Alchemy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your advanced alchemy level increases to 3. At 10th level, it increases to 5.
diff --git a/content/Mechanics/Feats/Expert Backstabber.md b/content/Mechanics/Feats/Expert Backstabber.md
index a8be73cfa..82fff1a4d 100755
--- a/content/Mechanics/Feats/Expert Backstabber.md
+++ b/content/Mechanics/Feats/Expert Backstabber.md
@@ -8,7 +8,6 @@ tags:
---
# Expert Backstabber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you Strike an [[Off-Guard]] foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1.
diff --git a/content/Mechanics/Feats/Expert Bard Spellcasting.md b/content/Mechanics/Feats/Expert Bard Spellcasting.md
index 6cb25744a..416516ef8 100755
--- a/content/Mechanics/Feats/Expert Bard Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Bard Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Bard Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Beast Gunner Spellcasting.md b/content/Mechanics/Feats/Expert Beast Gunner Spellcasting.md
index 3f9fc9c3a..e08b4d71e 100755
--- a/content/Mechanics/Feats/Expert Beast Gunner Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Beast Gunner Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Beast Gunner Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you. You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Captivator Spellcasting.md b/content/Mechanics/Feats/Expert Captivator Spellcasting.md
index d28348314..58590dfa5 100755
--- a/content/Mechanics/Feats/Expert Captivator Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Captivator Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Captivator Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn more powerful spells to enchant and deceive. You learn a 4th-level occult spell. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from either the enchantment or illusion school. You Cast these Spells as occult innate spells. You become an expert with spell attack rolls and spell DCs for occult spells.
diff --git a/content/Mechanics/Feats/Expert Cathartic Spellcasting.md b/content/Mechanics/Feats/Expert Cathartic Spellcasting.md
index c11f04cdc..bf57cf772 100755
--- a/content/Mechanics/Feats/Expert Cathartic Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Cathartic Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Cathartic Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Cleric Spellcasting.md b/content/Mechanics/Feats/Expert Cleric Spellcasting.md
index 01fb4e583..1eeecd3a5 100755
--- a/content/Mechanics/Feats/Expert Cleric Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Cleric Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Cleric Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Combat Eidolon.md b/content/Mechanics/Feats/Expert Combat Eidolon.md
index 88e0adeca..93a9881bf 100755
--- a/content/Mechanics/Feats/Expert Combat Eidolon.md
+++ b/content/Mechanics/Feats/Expert Combat Eidolon.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Combat Eidolon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon advances its capabilities in combat. Your eidolon becomes an expert in unarmed attacks. If you are an expert in unarmored defense, your eidolon also becomes an expert in unarmored defense. If you have weapon specialization, your eidolon also gains weapon specialization.
diff --git a/content/Mechanics/Feats/Expert Disassembler.md b/content/Mechanics/Feats/Expert Disassembler.md
index 2bdd7b7e3..e4decb179 100755
--- a/content/Mechanics/Feats/Expert Disassembler.md
+++ b/content/Mechanics/Feats/Expert Disassembler.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Disassembler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can apply the same techniques you use to reverse engineer objects to disable them. You can use Crafting instead of Thievery to [[Disable a Device]] or [[Pick a Lock]].
diff --git a/content/Mechanics/Feats/Expert Drill Sergeant.md b/content/Mechanics/Feats/Expert Drill Sergeant.md
index d1a1a5296..6e1cddf46 100755
--- a/content/Mechanics/Feats/Expert Drill Sergeant.md
+++ b/content/Mechanics/Feats/Expert Drill Sergeant.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Drill Sergeant
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to get the most out of your allies. While exploring, when you are leading and allies are [[Follow the Expert|Following the Expert]], you grant a +3 circumstance bonus instead of +2 if you're an expert in the applicable skill, and a +4 circumstance bonus if you're a master.
diff --git a/content/Mechanics/Feats/Expert Druid Spellcasting.md b/content/Mechanics/Feats/Expert Druid Spellcasting.md
index bcd55b522..944d45cfd 100755
--- a/content/Mechanics/Feats/Expert Druid Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Druid Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Druid Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Eldritch Archer Spellcasting.md b/content/Mechanics/Feats/Expert Eldritch Archer Spellcasting.md
index 32b4371e9..30da86099 100755
--- a/content/Mechanics/Feats/Expert Eldritch Archer Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Eldritch Archer Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Eldritch Archer Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn additional eldritch archer magic. You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Fireworks Crafter.md b/content/Mechanics/Feats/Expert Fireworks Crafter.md
index f20752c37..b8805fbdb 100755
--- a/content/Mechanics/Feats/Expert Fireworks Crafter.md
+++ b/content/Mechanics/Feats/Expert Fireworks Crafter.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Fireworks Crafter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could. Your advanced alchemy level for fireworks increases to your level - 3.
diff --git a/content/Mechanics/Feats/Expert Herbalism.md b/content/Mechanics/Feats/Expert Herbalism.md
index b7d6e0d85..f6dcb81c2 100755
--- a/content/Mechanics/Feats/Expert Herbalism.md
+++ b/content/Mechanics/Feats/Expert Herbalism.md
@@ -8,7 +8,6 @@ tags:
---
# Expert Herbalism
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your [[Advanced Alchemy]] level for herbalism increases to your level -3.
diff --git a/content/Mechanics/Feats/Expert Kinetic Control.md b/content/Mechanics/Feats/Expert Kinetic Control.md
index f5a78b71e..3a3d4af03 100755
--- a/content/Mechanics/Feats/Expert Kinetic Control.md
+++ b/content/Mechanics/Feats/Expert Kinetic Control.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Kinetic Control
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become an expert in kineticist class DC and impulse attack rolls.
diff --git a/content/Mechanics/Feats/Expert Longevity.md b/content/Mechanics/Feats/Expert Longevity.md
index f679e7919..b95475a7f 100755
--- a/content/Mechanics/Feats/Expert Longevity.md
+++ b/content/Mechanics/Feats/Expert Longevity.md
@@ -8,7 +8,6 @@ tags:
---
# Expert Longevity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've continued to refine the knowledge and skills you've gained through your life. When you choose a skill in which to become trained with [[Ancestral Longevity]], you can also choose a skill in which you are already trained and become an expert in that skill. This lasts until your Ancestral Longevity expires.
diff --git a/content/Mechanics/Feats/Expert Magus Spellcasting.md b/content/Mechanics/Feats/Expert Magus Spellcasting.md
index b6b487104..2571e6a8c 100755
--- a/content/Mechanics/Feats/Expert Magus Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Magus Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Magus Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Bounded Spellcasting Archetypes#Expert Bounded Spellcasting Feat|Expert Bounded Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Oracle Spellcasting.md b/content/Mechanics/Feats/Expert Oracle Spellcasting.md
index 5bb3c01e5..b8553c1af 100755
--- a/content/Mechanics/Feats/Expert Oracle Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Oracle Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Oracle Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Poisoner.md b/content/Mechanics/Feats/Expert Poisoner.md
index 0200c1d43..1333c361f 100755
--- a/content/Mechanics/Feats/Expert Poisoner.md
+++ b/content/Mechanics/Feats/Expert Poisoner.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Poisoner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your [[Advanced Alchemy]] level for poison increases to your level -3.
diff --git a/content/Mechanics/Feats/Expert Psychic Spellcasting.md b/content/Mechanics/Feats/Expert Psychic Spellcasting.md
index ee06ff9fa..a81cd61e9 100755
--- a/content/Mechanics/Feats/Expert Psychic Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Psychic Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Psychic Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Scroll Cache.md b/content/Mechanics/Feats/Expert Scroll Cache.md
index e8782de68..bd58de1a4 100755
--- a/content/Mechanics/Feats/Expert Scroll Cache.md
+++ b/content/Mechanics/Feats/Expert Scroll Cache.md
@@ -8,7 +8,6 @@ tags:
---
# Expert Scroll Cache
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your scroll collection is more powerful.
diff --git a/content/Mechanics/Feats/Expert Skysage Divination.md b/content/Mechanics/Feats/Expert Skysage Divination.md
index 001b408b1..4b699d54b 100755
--- a/content/Mechanics/Feats/Expert Skysage Divination.md
+++ b/content/Mechanics/Feats/Expert Skysage Divination.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Skysage Divination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your studies of the stars have taught you about the mysteries of the cosmos. You learn a 4th-level spell from any spell list. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from the divination school. You become an expert with spell attack rolls and spell DCs for occult spells.
diff --git a/content/Mechanics/Feats/Expert Snowcasting.md b/content/Mechanics/Feats/Expert Snowcasting.md
index a7e7b0b6b..b61c89065 100755
--- a/content/Mechanics/Feats/Expert Snowcasting.md
+++ b/content/Mechanics/Feats/Expert Snowcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Snowcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You draw ever more magical cold into your being, learning how to manipulate it to your whims. You gain the expert spellcasting benefits.
diff --git a/content/Mechanics/Feats/Expert Sorcerer Spellcasting.md b/content/Mechanics/Feats/Expert Sorcerer Spellcasting.md
index e6773eca4..8d55c838f 100755
--- a/content/Mechanics/Feats/Expert Sorcerer Spellcasting.md
+++ b/content/Mechanics/Feats/Expert Sorcerer Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Expert Sorcerer Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Spellcasting.md b/content/Mechanics/Feats/Expert Spellcasting.md
index 9f97306e9..604e18dfc 100755
--- a/content/Mechanics/Feats/Expert Spellcasting.md
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@@ -8,6 +8,5 @@ tags:
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# Expert Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] archetype benefits.
diff --git a/content/Mechanics/Feats/Expert Summoner Spellcasting.md b/content/Mechanics/Feats/Expert Summoner Spellcasting.md
index e2df83bf1..c09d8c499 100755
--- a/content/Mechanics/Feats/Expert Summoner Spellcasting.md
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@@ -8,6 +8,5 @@ tags:
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# Expert Summoner Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Bounded Spellcasting Archetypes#Expert Bounded Spellcasting Feat|Expert Bounded Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Witch Spellcasting.md b/content/Mechanics/Feats/Expert Witch Spellcasting.md
index fb1db5236..18fe6b995 100755
--- a/content/Mechanics/Feats/Expert Witch Spellcasting.md
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@@ -8,6 +8,5 @@ tags:
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# Expert Witch Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Expert Wizard Spellcasting.md b/content/Mechanics/Feats/Expert Wizard Spellcasting.md
index 6ac74f341..d9488dd95 100755
--- a/content/Mechanics/Feats/Expert Wizard Spellcasting.md
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@@ -8,6 +8,5 @@ tags:
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# Expert Wizard Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Expert Spellcasting Feat|Expert Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Exploit Opening.md b/content/Mechanics/Feats/Exploit Opening.md
index f0c74cd5c..fa2ab495e 100755
--- a/content/Mechanics/Feats/Exploit Opening.md
+++ b/content/Mechanics/Feats/Exploit Opening.md
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# Exploit Opening
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.
diff --git a/content/Mechanics/Feats/Exploitive Bomb.md b/content/Mechanics/Feats/Exploitive Bomb.md
index 97deb9839..0c163abec 100755
--- a/content/Mechanics/Feats/Exploitive Bomb.md
+++ b/content/Mechanics/Feats/Exploitive Bomb.md
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# Exploitive Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Explosion.md b/content/Mechanics/Feats/Explosion.md
index 9b2117651..def85c940 100755
--- a/content/Mechanics/Feats/Explosion.md
+++ b/content/Mechanics/Feats/Explosion.md
@@ -8,6 +8,5 @@ tags:
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# Explosion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your innovation can explode on command. You gain the [[Explode]] action.
diff --git a/content/Mechanics/Feats/Explosive Arrival.md b/content/Mechanics/Feats/Explosive Arrival.md
index 9a9f1b352..e2fffde03 100755
--- a/content/Mechanics/Feats/Explosive Arrival.md
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@@ -8,6 +8,5 @@ tags:
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# Explosive Arrival
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your summoned creature appears in a detonation of arcane runes. If your next action is to Cast a Spell with the summon trait, all creatures in a 10 foot emanation around the creature you summoned take 1d4 fire damage per spell rank. If the creature summoned has the acid, cold, electricity, sonic, or spirit trait, you can deal damage of that type instead.
diff --git a/content/Mechanics/Feats/Explosive Death Drop.md b/content/Mechanics/Feats/Explosive Death Drop.md
index 984940145..bf6481604 100755
--- a/content/Mechanics/Feats/Explosive Death Drop.md
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@@ -8,7 +8,6 @@ tags:
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# Explosive Death Drop
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Rain of Embers Stance]] and have a target [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Explosive Entry.md b/content/Mechanics/Feats/Explosive Entry.md
index 27849d440..824d93cfd 100755
--- a/content/Mechanics/Feats/Explosive Entry.md
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# Explosive Entry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know exactly how to make a memorable entrance... by detonating a bomb to produce a devastating explosion, of course! You Set Explosives on a door, window, container, or heavy gate. When the explosives detonate, you can attempt an Engineering Lore check to Force Open the target. If a bomb would add an item bonus to attack rolls, add that item bonus to your Engineering Lore check. Since you're blasting your way in, you can't avoid breaking the object or structure. If you roll a critical success, you get a success instead.
diff --git a/content/Mechanics/Feats/Explosive Expert.md b/content/Mechanics/Feats/Explosive Expert.md
index 808be1df9..1354a85e6 100755
--- a/content/Mechanics/Feats/Explosive Expert.md
+++ b/content/Mechanics/Feats/Explosive Expert.md
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# Explosive Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Explosive Leap.md b/content/Mechanics/Feats/Explosive Leap.md
index 528d98be8..674fcc333 100755
--- a/content/Mechanics/Feats/Explosive Leap.md
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# Explosive Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You aim an explosion from your innovation downward to launch yourself into the air. You jump up to 30 feet in any direction without touching the ground. You must land on a space of solid ground, or else you fall after using your next action. As normal for effects where you fall after using your next action, you still fall at the end of your turn, even if you don't use any further actions that turn.
diff --git a/content/Mechanics/Feats/Explosive Maneuver.md b/content/Mechanics/Feats/Explosive Maneuver.md
index 9026afdaa..73fcda8b9 100755
--- a/content/Mechanics/Feats/Explosive Maneuver.md
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# Explosive Maneuver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful Strike against a foe using your weapon innovation.
diff --git a/content/Mechanics/Feats/Explosive Savant.md b/content/Mechanics/Feats/Explosive Savant.md
index a94074743..7807c41e5 100755
--- a/content/Mechanics/Feats/Explosive Savant.md
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# Explosive Savant
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Express Driver.md b/content/Mechanics/Feats/Express Driver.md
index 5aee4fc35..566049c68 100755
--- a/content/Mechanics/Feats/Express Driver.md
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# Express Driver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns. When calculating your travel speed for the day while piloting a vehicle, you can attempt a Driving Lore check to increase your vehicle's travel speed. The DC is determined by the GM but is typically based on the vehicle's piloting DC or a difficulty based on the environment, whichever is harder. On a success, increase your vehicle's travel speed by half. This has no effect on your vehicle's movement in encounters.
diff --git a/content/Mechanics/Feats/Express Rider.md b/content/Mechanics/Feats/Express Rider.md
index dac7a2287..15044c5fb 100755
--- a/content/Mechanics/Feats/Express Rider.md
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# Express Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to encourage your mount to cover ground quickly.
diff --git a/content/Mechanics/Feats/Extend Boost.md b/content/Mechanics/Feats/Extend Boost.md
index fa3ea39b8..8377ea045 100755
--- a/content/Mechanics/Feats/Extend Boost.md
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# Extend Boost
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can increase the duration of your eidolon's boosts.
diff --git a/content/Mechanics/Feats/Extend Elixir.md b/content/Mechanics/Feats/Extend Elixir.md
index 87523e5fb..ee87202a4 100755
--- a/content/Mechanics/Feats/Extend Elixir.md
+++ b/content/Mechanics/Feats/Extend Elixir.md
@@ -8,6 +8,5 @@ tags:
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# Extend Elixir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Integrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or longer, that elixir's duration is doubled.
diff --git a/content/Mechanics/Feats/Extended Kinesis.md b/content/Mechanics/Feats/Extended Kinesis.md
index 14c0465b8..f0df54a0d 100755
--- a/content/Mechanics/Feats/Extended Kinesis.md
+++ b/content/Mechanics/Feats/Extended Kinesis.md
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# Extended Kinesis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've refined the control you can exert over your elements. Add the following options to Base Kinesis.
diff --git a/content/Mechanics/Feats/Extinguish Light.md b/content/Mechanics/Feats/Extinguish Light.md
index 121da04a5..f13eded76 100755
--- a/content/Mechanics/Feats/Extinguish Light.md
+++ b/content/Mechanics/Feats/Extinguish Light.md
@@ -8,7 +8,6 @@ tags:
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# Extinguish Light
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once every 10 minutes
diff --git a/content/Mechanics/Feats/Extra Squishy.md b/content/Mechanics/Feats/Extra Squishy.md
index 3d59c7ec1..b84356dfb 100755
--- a/content/Mechanics/Feats/Extra Squishy.md
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# Extra Squishy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you.
diff --git a/content/Mechanics/Feats/Extradimensional Stash.md b/content/Mechanics/Feats/Extradimensional Stash.md
index 61e88f81c..85c24389f 100755
--- a/content/Mechanics/Feats/Extradimensional Stash.md
+++ b/content/Mechanics/Feats/Extradimensional Stash.md
@@ -8,7 +8,6 @@ tags:
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# Extradimensional Stash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you perform sleight of hand, you fold space so that objects really do disappear. You create a small extradimensional space somewhere within in your clothing that can hold up to 5 Bulk worth of objects. The space functions as a bag of holding, but can hold only up to 5 Bulk, has no Bulk of its own, and can be Interacted with using only one hand.
diff --git a/content/Mechanics/Feats/Extraplanar Supplication.md b/content/Mechanics/Feats/Extraplanar Supplication.md
index 6c0a03bb4..78d971d38 100755
--- a/content/Mechanics/Feats/Extraplanar Supplication.md
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@@ -8,6 +8,5 @@ tags:
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# Extraplanar Supplication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon divine power to place a benediction upon your allies or a malediction upon your foes. Choose either [[Bless]] or [[Bane]]. You can cast the chosen spell once per day as a 1st-rank divine innate spell.
diff --git a/content/Mechanics/Feats/Exude Abyssal Corruption.md b/content/Mechanics/Feats/Exude Abyssal Corruption.md
index bb5d26267..9fdc1cc9e 100755
--- a/content/Mechanics/Feats/Exude Abyssal Corruption.md
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# Exude Abyssal Corruption
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others. Until the beginning of your next turn, you and your weapons are covered in toxic sludge or another similar manifestation of the demonic corruption; your melee Strikes deal an additional 1d6 poison damage, and each time a creature hits you with a melee unarmed attack or otherwise touches you, it takes 1d6 poison damage.
diff --git a/content/Mechanics/Feats/Eye For Numbers.md b/content/Mechanics/Feats/Eye For Numbers.md
index 05c7201a1..6ce170e68 100755
--- a/content/Mechanics/Feats/Eye For Numbers.md
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# Eye For Numbers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to subitize, quickly estimating the number of items in a group with relative accuracy at only a glance.
diff --git a/content/Mechanics/Feats/Eye For Treasure.md b/content/Mechanics/Feats/Eye For Treasure.md
index f955076ef..1675a0e04 100755
--- a/content/Mechanics/Feats/Eye For Treasure.md
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@@ -8,7 +8,6 @@ tags:
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# Eye For Treasure
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know good artisanship when you see it and can wax poetic about crafting techniques and forms.
diff --git a/content/Mechanics/Feats/Eye of Ozem.md b/content/Mechanics/Feats/Eye of Ozem.md
index bc6b237a6..4e263dc14 100755
--- a/content/Mechanics/Feats/Eye of Ozem.md
+++ b/content/Mechanics/Feats/Eye of Ozem.md
@@ -8,6 +8,5 @@ tags:
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# Eye of Ozem
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to spot danger at a distance, allowing you to serve as a sentry with ease. You gain a +2 circumstance bonus to initiative rolls when using Perception, and when you're Scouting, you grant your allies a +2 circumstance bonus instead of +1.
diff --git a/content/Mechanics/Feats/Eye of the Arclords.md b/content/Mechanics/Feats/Eye of the Arclords.md
index b3d5f9852..30b1004ad 100755
--- a/content/Mechanics/Feats/Eye of the Arclords.md
+++ b/content/Mechanics/Feats/Eye of the Arclords.md
@@ -8,7 +8,6 @@ tags:
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# Eye of the Arclords
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Eyes of the City.md b/content/Mechanics/Feats/Eyes of the City.md
index 13fe34fba..82ba78965 100755
--- a/content/Mechanics/Feats/Eyes of the City.md
+++ b/content/Mechanics/Feats/Eyes of the City.md
@@ -8,6 +8,5 @@ tags:
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# Eyes of the City
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can track down targets with the help of locals. You can use Diplomacy or Society, whichever you're trained in, to [[Track]] creatures in settlements. You chat with locals to help follow the trail of creatures you Track. At the GM's discretion, there might not be enough people to speak with to keep following the trail.
diff --git a/content/Mechanics/Feats/Eyes of the Night.md b/content/Mechanics/Feats/Eyes of the Night.md
index a07a11e26..bc47e8394 100755
--- a/content/Mechanics/Feats/Eyes of the Night.md
+++ b/content/Mechanics/Feats/Eyes of the Night.md
@@ -8,7 +8,6 @@ tags:
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# Eyes of the Night
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can see in the darkness as easily as a true vampire. You gain [[Darkvision]].
diff --git a/content/Mechanics/Feats/Fabricated Connections.md b/content/Mechanics/Feats/Fabricated Connections.md
index 610cc3bd4..04d0a159e 100755
--- a/content/Mechanics/Feats/Fabricated Connections.md
+++ b/content/Mechanics/Feats/Fabricated Connections.md
@@ -8,7 +8,6 @@ tags:
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# Fabricated Connections
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Lie]] about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.
diff --git a/content/Mechanics/Feats/Fade Away.md b/content/Mechanics/Feats/Fade Away.md
index cadf673ce..4a2ac663f 100755
--- a/content/Mechanics/Feats/Fade Away.md
+++ b/content/Mechanics/Feats/Fade Away.md
@@ -8,6 +8,5 @@ tags:
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# Fade Away
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects. You gain _[[Invisibility]]_ and _[[Disguise Magic]]_ as 2nd-level innate occult spells. You can target only yourself with _invisibility_, and you must be the primary target of _misdirection_. You can cast each spell once per day.
diff --git a/content/Mechanics/Feats/Fading.md b/content/Mechanics/Feats/Fading.md
index 55e4fb351..19defe830 100755
--- a/content/Mechanics/Feats/Fading.md
+++ b/content/Mechanics/Feats/Fading.md
@@ -8,7 +8,6 @@ tags:
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# Fading
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** Once per Crimson Shroud.
diff --git a/content/Mechanics/Feats/Fake It Till You Make It.md b/content/Mechanics/Feats/Fake It Till You Make It.md
index 95b9bab18..927f76c43 100755
--- a/content/Mechanics/Feats/Fake It Till You Make It.md
+++ b/content/Mechanics/Feats/Fake It Till You Make It.md
@@ -8,6 +8,5 @@ tags:
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# Fake It Till You Make It
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you take on a role, you become more capable with all sorts of tasks involving that role. When you Assume a Role, choose two skills associated with the role in some way; if you're untrained, you can use your level as your proficiency bonus for those skills, and you gain a +1 circumstance bonus to skill checks with those skills as long as you remain in that role. You and the GM determine which skills you assume.
diff --git a/content/Mechanics/Feats/Fake Out.md b/content/Mechanics/Feats/Fake Out.md
index 290bba36b..a56ff86de 100755
--- a/content/Mechanics/Feats/Fake Out.md
+++ b/content/Mechanics/Feats/Fake Out.md
@@ -8,7 +8,6 @@ tags:
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# Fake Out
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.
diff --git a/content/Mechanics/Feats/False Faith.md b/content/Mechanics/Feats/False Faith.md
index c57b025d8..81424603a 100755
--- a/content/Mechanics/Feats/False Faith.md
+++ b/content/Mechanics/Feats/False Faith.md
@@ -8,7 +8,6 @@ tags:
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# False Faith
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Droskar knows you may need to disguise yourself in societies that oppose your faith. After spending 1 hour in prayer to Droskar, you can cast spells using the religious symbol of a different deity as your divine focus, and you can address verbal prayers to that deity. Droskar intercepts your prayers and answers them without the named god knowing.
diff --git a/content/Mechanics/Feats/Familiar Conduit.md b/content/Mechanics/Feats/Familiar Conduit.md
index a850fc801..181347759 100755
--- a/content/Mechanics/Feats/Familiar Conduit.md
+++ b/content/Mechanics/Feats/Familiar Conduit.md
@@ -8,7 +8,6 @@ tags:
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# Familiar Conduit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have line of effect to your familiar.
diff --git a/content/Mechanics/Feats/Familiar Foe.md b/content/Mechanics/Feats/Familiar Foe.md
index ff7788073..29ce3bcf7 100755
--- a/content/Mechanics/Feats/Familiar Foe.md
+++ b/content/Mechanics/Feats/Familiar Foe.md
@@ -8,6 +8,5 @@ tags:
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# Familiar Foe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You regularly face off against undead and can identify many with a glance. You gain a +1 circumstance bonus on skill checks to Recall Knowledge about undead. Whenever you roll a critical failure on a check to Recall Knowledge about undead, you get a failure instead.
diff --git a/content/Mechanics/Feats/Familiar Form.md b/content/Mechanics/Feats/Familiar Form.md
index 04f1db8c8..4b64e7772 100755
--- a/content/Mechanics/Feats/Familiar Form.md
+++ b/content/Mechanics/Feats/Familiar Form.md
@@ -8,6 +8,5 @@ tags:
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# Familiar Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability. You gain the _[[Familiar Form]]_ focus spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Familiar Mascot.md b/content/Mechanics/Feats/Familiar Mascot.md
index c32766bf5..e96f6edc9 100755
--- a/content/Mechanics/Feats/Familiar Mascot.md
+++ b/content/Mechanics/Feats/Familiar Mascot.md
@@ -8,7 +8,6 @@ tags:
---
# Familiar Mascot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar is the heart and soul of your adventuring team.
diff --git a/content/Mechanics/Feats/Familiar Master Dedication.md b/content/Mechanics/Feats/Familiar Master Dedication.md
index 119291988..66512bd89 100755
--- a/content/Mechanics/Feats/Familiar Master Dedication.md
+++ b/content/Mechanics/Feats/Familiar Master Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Familiar Master Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn.
diff --git a/content/Mechanics/Feats/Familiar Oddities.md b/content/Mechanics/Feats/Familiar Oddities.md
index e9e60d637..2520986d8 100755
--- a/content/Mechanics/Feats/Familiar Oddities.md
+++ b/content/Mechanics/Feats/Familiar Oddities.md
@@ -8,6 +8,5 @@ tags:
---
# Familiar Oddities
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you. You gain a +2 circumstance bonus to checks to Identify Magic on a cursed item or a spell that has the curse trait.
diff --git a/content/Mechanics/Feats/Familiar's Eyes.md b/content/Mechanics/Feats/Familiar's Eyes.md
index 7fcc14f5a..81a5996e4 100755
--- a/content/Mechanics/Feats/Familiar's Eyes.md
+++ b/content/Mechanics/Feats/Familiar's Eyes.md
@@ -8,7 +8,6 @@ tags:
---
# Familiar's Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your familiar's senses as easily as your own.
diff --git a/content/Mechanics/Feats/Familiar's Language.md b/content/Mechanics/Feats/Familiar's Language.md
index 6407db06e..694fd4b23 100755
--- a/content/Mechanics/Feats/Familiar's Language.md
+++ b/content/Mechanics/Feats/Familiar's Language.md
@@ -8,7 +8,6 @@ tags:
---
# Familiar's Language
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to speak with your familiar and other creatures like it. You can ask questions of, receive answers from, and use the Diplomacy skill with creatures of the same family of animals as your familiar. For example, if your familiar were a cat, you could gain the effects of [[Speak with Animals]] for any felines (including leopards, lions, and tigers, among others). This ability doesn't make them more friendly than normal. If your familiar ever changes to a different creature, you can't use this ability for 1 week while you absorb your new familiar's language.
diff --git a/content/Mechanics/Feats/Familiar.md b/content/Mechanics/Feats/Familiar.md
index 03d477cef..bab9d7ef6 100755
--- a/content/Mechanics/Feats/Familiar.md
+++ b/content/Mechanics/Feats/Familiar.md
@@ -8,7 +8,6 @@ tags:
---
# Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Magus, Sorcerer** An animal serves you and assists your spellcasting.
diff --git a/content/Mechanics/Feats/Fancy Moves.md b/content/Mechanics/Feats/Fancy Moves.md
index e43d8afc4..46dcc47dd 100755
--- a/content/Mechanics/Feats/Fancy Moves.md
+++ b/content/Mechanics/Feats/Fancy Moves.md
@@ -8,6 +8,5 @@ tags:
---
# Fancy Moves
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You show off your fighting style to discourage your foes. You can use Performance to [[Demoralize]].
diff --git a/content/Mechanics/Feats/Fane's Escape.md b/content/Mechanics/Feats/Fane's Escape.md
index 6075529c6..c3111167b 100755
--- a/content/Mechanics/Feats/Fane's Escape.md
+++ b/content/Mechanics/Feats/Fane's Escape.md
@@ -8,7 +8,6 @@ tags:
---
# Fane's Escape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a deck of playing cards in your possession.
diff --git a/content/Mechanics/Feats/Fane's Fourberie.md b/content/Mechanics/Feats/Fane's Fourberie.md
index 46cd7af89..bbb009163 100755
--- a/content/Mechanics/Feats/Fane's Fourberie.md
+++ b/content/Mechanics/Feats/Fane's Fourberie.md
@@ -8,7 +8,6 @@ tags:
---
# Fane's Fourberie
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.
diff --git a/content/Mechanics/Feats/Fang Sharpener.md b/content/Mechanics/Feats/Fang Sharpener.md
index 64a7cbc32..f4faff0d1 100755
--- a/content/Mechanics/Feats/Fang Sharpener.md
+++ b/content/Mechanics/Feats/Fang Sharpener.md
@@ -8,6 +8,5 @@ tags:
---
# Fang Sharpener
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon. If you're an irongut goblin, you gain a jaws unarmed attack that deals 1d4 piercing damage, and if you're a razortooth goblin, your jaws unarmed attack deals 1d8 piercing damage and loses the finesse trait. Whenever you score a critical hit with your jaws unarmed attack, your target takes 1 bleed damage per weapon damage die.
diff --git a/content/Mechanics/Feats/Fangs.md b/content/Mechanics/Feats/Fangs.md
index 64323f2f9..4c8715b5f 100755
--- a/content/Mechanics/Feats/Fangs.md
+++ b/content/Mechanics/Feats/Fangs.md
@@ -8,7 +8,6 @@ tags:
---
# Fangs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.
diff --git a/content/Mechanics/Feats/Fantastic Leap.md b/content/Mechanics/Feats/Fantastic Leap.md
index a6c5435e3..551cab88a 100755
--- a/content/Mechanics/Feats/Fantastic Leap.md
+++ b/content/Mechanics/Feats/Fantastic Leap.md
@@ -8,7 +8,6 @@ tags:
---
# Fantastic Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You launch yourself through the air at a foe. Attempt a [[High Jump]] or [[Long Jump]]. If you attempt a High Jump, determine the height of your jump as though determining the length of a Long Jump. At the end of your jump, you can make a melee Strike.
diff --git a/content/Mechanics/Feats/Far Lobber.md b/content/Mechanics/Feats/Far Lobber.md
index 527d6b2ee..98d79e934 100755
--- a/content/Mechanics/Feats/Far Lobber.md
+++ b/content/Mechanics/Feats/Far Lobber.md
@@ -8,6 +8,5 @@ tags:
---
# Far Lobber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet.
diff --git a/content/Mechanics/Feats/Far Shot.md b/content/Mechanics/Feats/Far Shot.md
index c6544b90d..600dc519a 100755
--- a/content/Mechanics/Feats/Far Shot.md
+++ b/content/Mechanics/Feats/Far Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Far Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. Double your weapons' range increments.
diff --git a/content/Mechanics/Feats/Far Throw.md b/content/Mechanics/Feats/Far Throw.md
index 3a85fe31a..0dcd38e0c 100755
--- a/content/Mechanics/Feats/Far Throw.md
+++ b/content/Mechanics/Feats/Far Throw.md
@@ -8,6 +8,5 @@ tags:
---
# Far Throw
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.
diff --git a/content/Mechanics/Feats/Farabellus Flip.md b/content/Mechanics/Feats/Farabellus Flip.md
index dbe903b64..3945a17b9 100755
--- a/content/Mechanics/Feats/Farabellus Flip.md
+++ b/content/Mechanics/Feats/Farabellus Flip.md
@@ -8,7 +8,6 @@ tags:
---
# Farabellus Flip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy targets you with a melee Strike.
diff --git a/content/Mechanics/Feats/Fascinating Performance.md b/content/Mechanics/Feats/Fascinating Performance.md
index 833135c29..5e9782cf1 100755
--- a/content/Mechanics/Feats/Fascinating Performance.md
+++ b/content/Mechanics/Feats/Fascinating Performance.md
@@ -8,7 +8,6 @@ tags:
---
# Fascinating Performance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you [[Perform]], compare your result to the Will DC of one observer. If you succeed, the target is [[Fascinated]] by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you're trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour.
diff --git a/content/Mechanics/Feats/Fast Channel.md b/content/Mechanics/Feats/Fast Channel.md
index 930722e3d..19c3c118c 100755
--- a/content/Mechanics/Feats/Fast Channel.md
+++ b/content/Mechanics/Feats/Fast Channel.md
@@ -8,7 +8,6 @@ tags:
---
# Fast Channel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Divine power is always at your fingertips, swiftly responding to your call. When you cast [[Harm]] or [[Heal]] by spending 2 actions, you can get the effects of the 3-action version instead of the 2-action version.
diff --git a/content/Mechanics/Feats/Fast Movement.md b/content/Mechanics/Feats/Fast Movement.md
index 596d77e35..e0cce0970 100755
--- a/content/Mechanics/Feats/Fast Movement.md
+++ b/content/Mechanics/Feats/Fast Movement.md
@@ -8,6 +8,5 @@ tags:
---
# Fast Movement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While you are raging, you gain a +10-foot status bonus to your Speed.
diff --git a/content/Mechanics/Feats/Fast Recovery.md b/content/Mechanics/Feats/Fast Recovery.md
index 11e6eab2e..fe2ed9532 100755
--- a/content/Mechanics/Feats/Fast Recovery.md
+++ b/content/Mechanics/Feats/Fast Recovery.md
@@ -8,6 +8,5 @@ tags:
---
# Fast Recovery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.
diff --git a/content/Mechanics/Feats/Fatal Aria.md b/content/Mechanics/Feats/Fatal Aria.md
index 84bf365a2..4451d6786 100755
--- a/content/Mechanics/Feats/Fatal Aria.md
+++ b/content/Mechanics/Feats/Fatal Aria.md
@@ -8,6 +8,5 @@ tags:
---
# Fatal Aria
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the _[[Fatal Aria]]_ composition spell.
diff --git a/content/Mechanics/Feats/Fatal Bullet.md b/content/Mechanics/Feats/Fatal Bullet.md
index a16fee9f5..972d2210f 100755
--- a/content/Mechanics/Feats/Fatal Bullet.md
+++ b/content/Mechanics/Feats/Fatal Bullet.md
@@ -8,6 +8,5 @@ tags:
---
# Fatal Bullet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're especially talented at striking your enemies in their most vulnerable areas. When you critically hit with a fatal firearm, you deal an additional die of the appropriate size and damage type for the fatal trait after doubling the weapon's damage. For example, after getting a critical hit with a fatal d12 weapon, you add an additional 1d12 damage to the attack after doubling its damage.
diff --git a/content/Mechanics/Feats/Favor Of Heaven.md b/content/Mechanics/Feats/Favor Of Heaven.md
index 5538ba3fd..cf0713915 100755
--- a/content/Mechanics/Feats/Favor Of Heaven.md
+++ b/content/Mechanics/Feats/Favor Of Heaven.md
@@ -8,6 +8,5 @@ tags:
---
# Favor Of Heaven
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side. Once per day, you can cast a 6th-level _[[Spirit Blast]]_ as a divine innate spell. In addition, you gain resistance 5 to both good and evil damage.
diff --git a/content/Mechanics/Feats/Favorable Winds.md b/content/Mechanics/Feats/Favorable Winds.md
index 53f1860ed..2cb2e2d32 100755
--- a/content/Mechanics/Feats/Favorable Winds.md
+++ b/content/Mechanics/Feats/Favorable Winds.md
@@ -8,6 +8,5 @@ tags:
---
# Favorable Winds
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You wrap a shell of favorable wind around a weapon you wield. On your next Strike with a ranged weapon before the start of your next turn, you don't take circumstance penalties on the attack roll due to wind. In addition, if that weapon has a range increment of 10 feet or less, increase its range increment by 10 feet for that Strike.
diff --git a/content/Mechanics/Feats/Favored Prey.md b/content/Mechanics/Feats/Favored Prey.md
index b7e96ebc2..fb4761235 100755
--- a/content/Mechanics/Feats/Favored Prey.md
+++ b/content/Mechanics/Feats/Favored Prey.md
@@ -8,7 +8,6 @@ tags:
---
# Favored Prey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
ou have studied a specific type of wild creature and can hunt it more easily. When you gain this feat, choose animals, beasts, dragons, or both fungi and plants as your favored prey. When you roll initiative and can see an enemy that belongs to the chosen category, you can Hunt Prey as a free action, designating that enemy.
diff --git a/content/Mechanics/Feats/Favored Terrain.md b/content/Mechanics/Feats/Favored Terrain.md
index 28d04bb8d..07d0ffd0e 100755
--- a/content/Mechanics/Feats/Favored Terrain.md
+++ b/content/Mechanics/Feats/Favored Terrain.md
@@ -8,7 +8,6 @@ tags:
---
# Favored Terrain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical difficult terrain. If you have the unimpeded journey class feature, you gain a second benefit while in your favored terrain, depending on your choice:
diff --git a/content/Mechanics/Feats/Fear No Law, Fear No One.md b/content/Mechanics/Feats/Fear No Law, Fear No One.md
index 652ec0e0b..e96b8bcf3 100755
--- a/content/Mechanics/Feats/Fear No Law, Fear No One.md
+++ b/content/Mechanics/Feats/Fear No Law, Fear No One.md
@@ -8,6 +8,5 @@ tags:
---
# Fear No Law, Fear No One
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you roll a success on a save against a fear effect, you get a critical success instead. In addition, any time you gain the [[Frightened]] condition, reduce the condition's value by 1. As usual, this ability reduces the initial frightened condition by 1, so if you have multiple similar abilities, they don't both take effect.
diff --git a/content/Mechanics/Feats/Fearsome Brute.md b/content/Mechanics/Feats/Fearsome Brute.md
index 6d75d2ff1..8bc20ae8b 100755
--- a/content/Mechanics/Feats/Fearsome Brute.md
+++ b/content/Mechanics/Feats/Fearsome Brute.md
@@ -8,7 +8,6 @@ tags:
---
# Fearsome Brute
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Fear makes your foes weak and more vulnerable to your attacks. You gain a circumstance bonus to damage rolls for Strikes against [[Frightened]] creatures. The bonus is equal to double the target's frightened value.
diff --git a/content/Mechanics/Feats/Fearsome Familiar.md b/content/Mechanics/Feats/Fearsome Familiar.md
index afff1679d..2e3c057a6 100755
--- a/content/Mechanics/Feats/Fearsome Familiar.md
+++ b/content/Mechanics/Feats/Fearsome Familiar.md
@@ -8,6 +8,5 @@ tags:
---
# Fearsome Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental familiar trades places with an elemental from its elemental plane. Summon a common creature that has the elemental trait and a level no greater than your level - 4. This creature appears in the same space as your familiar, which disappears for the duration of this impulse. You can Sustain this impulse up to 1 minute. When the impulse ends, the familiar appears in the space the summoned elemental occupied. A familiar can endure this process only so often-if you use this impulse on your familiar more than once per day, it dies as soon as it returns the second time.
diff --git a/content/Mechanics/Feats/Fearsome Fangs.md b/content/Mechanics/Feats/Fearsome Fangs.md
index 14cc99c78..2e6b8208c 100755
--- a/content/Mechanics/Feats/Fearsome Fangs.md
+++ b/content/Mechanics/Feats/Fearsome Fangs.md
@@ -8,6 +8,5 @@ tags:
---
# Fearsome Fangs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your claws and jaws are brutally powerful and efficient, even by ursine standards. The base damage of your jaws unarmed attack from Ursine Avenger Form increases to `dice: 1d12`. The base damage of your claws unarmed attack from Ursine Avenger Form increases to `dice: 1d8`.
diff --git a/content/Mechanics/Feats/Feast.md b/content/Mechanics/Feats/Feast.md
index 71ac4fc1e..38c73f0e2 100755
--- a/content/Mechanics/Feats/Feast.md
+++ b/content/Mechanics/Feats/Feast.md
@@ -8,7 +8,6 @@ tags:
---
# Feast
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to a [[Restrained]] or [[Unconscious]] creature, or a deceased creature that died in the past hour.
diff --git a/content/Mechanics/Feats/Feather Step.md b/content/Mechanics/Feats/Feather Step.md
index ba6f15a53..5ed455910 100755
--- a/content/Mechanics/Feats/Feather Step.md
+++ b/content/Mechanics/Feats/Feather Step.md
@@ -8,6 +8,5 @@ tags:
---
# Feather Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You step carefully and quickly. You can Step into difficult terrain.
diff --git a/content/Mechanics/Feats/Feathered Cloak.md b/content/Mechanics/Feats/Feathered Cloak.md
index d3748cffd..b0f8a3fcc 100755
--- a/content/Mechanics/Feats/Feathered Cloak.md
+++ b/content/Mechanics/Feats/Feathered Cloak.md
@@ -8,6 +8,5 @@ tags:
---
# Feathered Cloak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak. You receive a +2 circumstance bonus to Deception checks to [[Impersonate]] a version of yourself who is not a strix. Additionally, your folded wings help you obscure objects on your person, providing a +2 circumstance bonus to Stealth checks to [[Conceal an Object]].
diff --git a/content/Mechanics/Feats/Feed On Pain.md b/content/Mechanics/Feats/Feed On Pain.md
index 046182240..d8d1c2314 100755
--- a/content/Mechanics/Feats/Feed On Pain.md
+++ b/content/Mechanics/Feats/Feed On Pain.md
@@ -8,7 +8,6 @@ tags:
---
# Feed On Pain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Feeling Your Oats.md b/content/Mechanics/Feats/Feeling Your Oats.md
index 93c9f730e..e512c14bd 100755
--- a/content/Mechanics/Feats/Feeling Your Oats.md
+++ b/content/Mechanics/Feats/Feeling Your Oats.md
@@ -8,7 +8,6 @@ tags:
---
# Feeling Your Oats
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Felicitous Riposte.md b/content/Mechanics/Feats/Felicitous Riposte.md
index 173d116b7..9e0cea3eb 100755
--- a/content/Mechanics/Feats/Felicitous Riposte.md
+++ b/content/Mechanics/Feats/Felicitous Riposte.md
@@ -8,7 +8,6 @@ tags:
---
# Felicitous Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take advantage of your foe's openings with uncanny odds.
diff --git a/content/Mechanics/Feats/Fell Rider.md b/content/Mechanics/Feats/Fell Rider.md
index 9abee96c9..336d21a6a 100755
--- a/content/Mechanics/Feats/Fell Rider.md
+++ b/content/Mechanics/Feats/Fell Rider.md
@@ -8,6 +8,5 @@ tags:
---
# Fell Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have trained with your animal companion to become a terrifying, unified juggernaut on the battlefield. Your animal companion becomes trained in Intimidation. If your animal companion uses Support while serving as your mount, it grants you the effects of the Aid reaction on your first Intimidation check to Demoralize on the same turn, even though it can't take reactions.
diff --git a/content/Mechanics/Feats/Felling Shot.md b/content/Mechanics/Feats/Felling Shot.md
index 1e5e4e2ab..b17a639e6 100755
--- a/content/Mechanics/Feats/Felling Shot.md
+++ b/content/Mechanics/Feats/Felling Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Felling Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ranged attacks can shoot an unprepared foe right out of the air. Make a ranged Strike against an [[Off-Guard]] creature. If the Strike is a success and deals damage, the target must attempt a DC resolve reflex save against your class DC.
diff --git a/content/Mechanics/Feats/Felling Strike.md b/content/Mechanics/Feats/Felling Strike.md
index 16e633d55..3a694a616 100755
--- a/content/Mechanics/Feats/Felling Strike.md
+++ b/content/Mechanics/Feats/Felling Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Felling Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attack can ground an airborne foe. Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall.
diff --git a/content/Mechanics/Feats/Feral Mutagen.md b/content/Mechanics/Feats/Feral Mutagen.md
index aa3eb6d3e..08e1acf58 100755
--- a/content/Mechanics/Feats/Feral Mutagen.md
+++ b/content/Mechanics/Feats/Feral Mutagen.md
@@ -8,7 +8,6 @@ tags:
---
# Feral Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your bestial mutagen brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance.
diff --git a/content/Mechanics/Feats/Ferocious Beasts.md b/content/Mechanics/Feats/Ferocious Beasts.md
index 11adbd6d0..c4c96c9fd 100755
--- a/content/Mechanics/Feats/Ferocious Beasts.md
+++ b/content/Mechanics/Feats/Ferocious Beasts.md
@@ -8,6 +8,5 @@ tags:
---
# Ferocious Beasts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood. All animal companions, pets, familiars, and bonded animals you have gain the [[Orc Ferocity]] feat, and gain one reaction per round they can use only for Orc Ferocity. If you have the [[Undying Ferocity]] ancestry feat, all animal companions, pets, familiars, and bonded animals you have also gain the benefits of that feat when using the Orc Ferocity reaction.
diff --git a/content/Mechanics/Feats/Ferocious Gust.md b/content/Mechanics/Feats/Ferocious Gust.md
index bfe744283..25a1a8471 100755
--- a/content/Mechanics/Feats/Ferocious Gust.md
+++ b/content/Mechanics/Feats/Ferocious Gust.md
@@ -8,7 +8,6 @@ tags:
---
# Ferocious Gust
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Ferocious Shape.md b/content/Mechanics/Feats/Ferocious Shape.md
index cf54ebfcc..4c1660258 100755
--- a/content/Mechanics/Feats/Ferocious Shape.md
+++ b/content/Mechanics/Feats/Ferocious Shape.md
@@ -8,6 +8,5 @@ tags:
---
# Ferocious Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered the shape of dinosaurs. Add the shapes listed in [[Dinosaur Form]] to your untamed form list. Whenever you use [[Untamed Form]] to take a shape that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks.
diff --git a/content/Mechanics/Feats/Ferrousoul.md b/content/Mechanics/Feats/Ferrousoul.md
index c0705d1d9..bfd2d9d82 100755
--- a/content/Mechanics/Feats/Ferrousoul.md
+++ b/content/Mechanics/Feats/Ferrousoul.md
@@ -8,6 +8,5 @@ tags:
---
# Ferrousoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether in their pure elemental forms or as part of an alloy such as steel, the elemental metal in your soul resonates strongly with iron, bronze, and other sturdy, practical metals suitable for weaponry. Your fist attacks gain the modular B, P, or S trait and lose the nonlethal trait. Your fist's damage die increases to `dice: 1d6`.
diff --git a/content/Mechanics/Feats/Festering Wounds.md b/content/Mechanics/Feats/Festering Wounds.md
index 1e0ffa50a..685b1b379 100755
--- a/content/Mechanics/Feats/Festering Wounds.md
+++ b/content/Mechanics/Feats/Festering Wounds.md
@@ -8,6 +8,5 @@ tags:
---
# Festering Wounds
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal. The DC to Treat these Wounds using Medicine increases by 5, and magically or alchemically healing these wounds requires a counteract check against your class DC or spell DC, whichever is higher. Succeeding at any of these removes the disease. The effect also ends if the creature is healed to full Hit Points by any means.
diff --git a/content/Mechanics/Feats/Fetchling Lore.md b/content/Mechanics/Feats/Fetchling Lore.md
index 7940cc2f5..ec27cceab 100755
--- a/content/Mechanics/Feats/Fetchling Lore.md
+++ b/content/Mechanics/Feats/Fetchling Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Fetchling Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned obscure lessons about your fellow fetchlings. You're trained in Occultism and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Shadow Plane Lore.
diff --git a/content/Mechanics/Feats/Feverish Enzymes.md b/content/Mechanics/Feats/Feverish Enzymes.md
index fb4857a4f..21e0e3851 100755
--- a/content/Mechanics/Feats/Feverish Enzymes.md
+++ b/content/Mechanics/Feats/Feverish Enzymes.md
@@ -8,7 +8,6 @@ tags:
---
# Feverish Enzymes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly. Strike with your claw or jaws. This attack deals void damage instead of its normal type; on a hit, the target halves any healing it receives until the start of your next turn. The target or an adjacent ally can spend two interact actions to squeeze the enzymes from the wound and remove the effect.
diff --git a/content/Mechanics/Feats/Fey Ascension.md b/content/Mechanics/Feats/Fey Ascension.md
index f1e7fc9f4..a246771e2 100755
--- a/content/Mechanics/Feats/Fey Ascension.md
+++ b/content/Mechanics/Feats/Fey Ascension.md
@@ -8,7 +8,6 @@ tags:
---
# Fey Ascension
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The fey influence on your form and features grows even more powerful and notable. You gain one of the following features and abilities; this must be the same animal or fey type as you chose for Fey Influence.
diff --git a/content/Mechanics/Feats/Fey Caller.md b/content/Mechanics/Feats/Fey Caller.md
index d4202e13c..5ddc3eca7 100755
--- a/content/Mechanics/Feats/Fey Caller.md
+++ b/content/Mechanics/Feats/Fey Caller.md
@@ -8,6 +8,5 @@ tags:
---
# Fey Caller
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. Add [[Illusory Disguise]], [[Illusory Object]], and [[Illusory Scene]] to your spell list, which you cast as primal spells.
diff --git a/content/Mechanics/Feats/Fey Cantrips.md b/content/Mechanics/Feats/Fey Cantrips.md
index d7ae46b7a..ef9ac0f7a 100755
--- a/content/Mechanics/Feats/Fey Cantrips.md
+++ b/content/Mechanics/Feats/Fey Cantrips.md
@@ -8,6 +8,5 @@ tags:
---
# Fey Cantrips
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned the cantrips sprites have used since time immemorial. You gain _[[Light]]_ and _[[Ghost Sound]]_ as primal innate cantrips. If you have the grig heritage, you also gain _[[Detect Magic]]_, and if you have the draxie heritage, you gain _[[Prestidigitation]]_.
diff --git a/content/Mechanics/Feats/Fey Disguise.md b/content/Mechanics/Feats/Fey Disguise.md
index 05d8c900d..fff62a985 100755
--- a/content/Mechanics/Feats/Fey Disguise.md
+++ b/content/Mechanics/Feats/Fey Disguise.md
@@ -8,6 +8,5 @@ tags:
---
# Fey Disguise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can disguise yourself with magical illusions. You can cast _[[Illusory Disguise]]_ once per day as a 1st-level primal innate spell. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.
diff --git a/content/Mechanics/Feats/Fey Fellowship.md b/content/Mechanics/Feats/Fey Fellowship.md
index 52192a451..ee0c29125 100755
--- a/content/Mechanics/Feats/Fey Fellowship.md
+++ b/content/Mechanics/Feats/Fey Fellowship.md
@@ -8,7 +8,6 @@ tags:
---
# Fey Fellowship
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your enhanced fey connection (either through your blood or via prolonged contact with their kind) affords you a warmer reception from creatures of the First World as well as tools to foil their tricks or withstand their magic. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey.
diff --git a/content/Mechanics/Feats/Fey Influence.md b/content/Mechanics/Feats/Fey Influence.md
index 0919c7e2e..b8401e2e5 100755
--- a/content/Mechanics/Feats/Fey Influence.md
+++ b/content/Mechanics/Feats/Fey Influence.md
@@ -8,7 +8,6 @@ tags:
---
# Fey Influence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day.
diff --git a/content/Mechanics/Feats/Fey Life.md b/content/Mechanics/Feats/Fey Life.md
index 3c8a189f8..d3315ecce 100755
--- a/content/Mechanics/Feats/Fey Life.md
+++ b/content/Mechanics/Feats/Fey Life.md
@@ -8,7 +8,6 @@ tags:
---
# Fey Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
There are some fates worse than death-and you worked to save a fey from one such fate. In return, your life became bound to theirs. Fey magic has since become a part of you, bringing the vibrant colors of the First World to you and all that surrounds you. Your skin, hair, all that you touch, and anything within 5 feet of you changes to the most brilliant hues possible, though the colors fade as you cease to touch an object or you move away. You gain the ability to cast _[[Summon Fey]]_ as a 7th-level primal innate spell once per day. At 18th level the spell heightens to 8th level, and at 20th level it heightens to 9th level.
diff --git a/content/Mechanics/Feats/Fey Magic.md b/content/Mechanics/Feats/Fey Magic.md
index 0f0a0d2c8..e6ddf1843 100755
--- a/content/Mechanics/Feats/Fey Magic.md
+++ b/content/Mechanics/Feats/Fey Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Fey Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use faerie magic to hide yourself and expose hidden foes. You can cast _[[Faerie Fire]]_ and _[[Invisibility]]_ each once per day as primal innate spells.
diff --git a/content/Mechanics/Feats/Fey Skin.md b/content/Mechanics/Feats/Fey Skin.md
index 70cd051fe..2b56128a7 100755
--- a/content/Mechanics/Feats/Fey Skin.md
+++ b/content/Mechanics/Feats/Fey Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Fey Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World. Increase your maximum Hit Points by an amount equal to your level.
diff --git a/content/Mechanics/Feats/Fey Tracker.md b/content/Mechanics/Feats/Fey Tracker.md
index c32940f7c..31acde87f 100755
--- a/content/Mechanics/Feats/Fey Tracker.md
+++ b/content/Mechanics/Feats/Fey Tracker.md
@@ -8,6 +8,5 @@ tags:
---
# Fey Tracker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. You gain a +2 circumstance bonus to Survival checks to [[Track]] fey creatures, to Perception checks to [[Seek]] for [[Hidden]] fey, and to your Perception DC to resist a fey creature's attempt to [[Create a Diversion]].
diff --git a/content/Mechanics/Feats/Fey Transcendence.md b/content/Mechanics/Feats/Fey Transcendence.md
index 89b28cdb3..15e8f5a00 100755
--- a/content/Mechanics/Feats/Fey Transcendence.md
+++ b/content/Mechanics/Feats/Fey Transcendence.md
@@ -8,7 +8,6 @@ tags:
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# Fey Transcendence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. You gain a +2 status bonus to saves against illusion and emotion effects, and you can use Diplomacy to [[Make an Impression]] on and to make very simple [[Request|Requests]] of animals and plants. You regain twice the number of Hit Points when resting in a natural wooded area, such as a forest or jungle. You have weakness to cold iron equal to half your level.
diff --git a/content/Mechanics/Feats/Fey's Trickery.md b/content/Mechanics/Feats/Fey's Trickery.md
index 5915d903d..398df26cd 100755
--- a/content/Mechanics/Feats/Fey's Trickery.md
+++ b/content/Mechanics/Feats/Fey's Trickery.md
@@ -8,7 +8,6 @@ tags:
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# Fey's Trickery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Field Artillery.md b/content/Mechanics/Feats/Field Artillery.md
index e3fe2ddad..8e32da8c2 100755
--- a/content/Mechanics/Feats/Field Artillery.md
+++ b/content/Mechanics/Feats/Field Artillery.md
@@ -8,6 +8,5 @@ tags:
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# Field Artillery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance-a gun in the wrong place is worse than useless. You can Interact with an adjacent mounted siege weapon to increase its Speed by 10 feet for one round.
diff --git a/content/Mechanics/Feats/Fiendish Form.md b/content/Mechanics/Feats/Fiendish Form.md
index 07c642f5f..2c074fc14 100755
--- a/content/Mechanics/Feats/Fiendish Form.md
+++ b/content/Mechanics/Feats/Fiendish Form.md
@@ -8,7 +8,6 @@ tags:
---
# Fiendish Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes.
diff --git a/content/Mechanics/Feats/Fiendish Magic.md b/content/Mechanics/Feats/Fiendish Magic.md
index 511e9f8ce..03a31a6bb 100755
--- a/content/Mechanics/Feats/Fiendish Magic.md
+++ b/content/Mechanics/Feats/Fiendish Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Fiendish Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You possess fiendish magic. Choose two of the following spells: _[[Disguise Magic]]_, _[[False Vitality]]_, _[[Invisibility]]_, _[[See the Unseen]]_, _[[Shatter]]_, or _[[Paranoia]]_. You can use each of the chosen spells once per day as 2nd-rank divine innate spells.
diff --git a/content/Mechanics/Feats/Fiendish Mount.md b/content/Mechanics/Feats/Fiendish Mount.md
index 0c7797c19..b75f4a4e1 100755
--- a/content/Mechanics/Feats/Fiendish Mount.md
+++ b/content/Mechanics/Feats/Fiendish Mount.md
@@ -8,7 +8,6 @@ tags:
---
# Fiendish Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity.
diff --git a/content/Mechanics/Feats/Fiendsbane Oath.md b/content/Mechanics/Feats/Fiendsbane Oath.md
index 430a7312f..eb01ecfe3 100755
--- a/content/Mechanics/Feats/Fiendsbane Oath.md
+++ b/content/Mechanics/Feats/Fiendsbane Oath.md
@@ -8,7 +8,6 @@ tags:
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# Fiendsbane Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn an oath to banish the corruption of fiends to the dark planes they call home. You gain the following edict: "You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a fiend that isn't unholy, you don't have to banish or kill it."
diff --git a/content/Mechanics/Feats/Fiery Retort.md b/content/Mechanics/Feats/Fiery Retort.md
index 6f8990140..20f4f80b9 100755
--- a/content/Mechanics/Feats/Fiery Retort.md
+++ b/content/Mechanics/Feats/Fiery Retort.md
@@ -8,7 +8,6 @@ tags:
---
# Fiery Retort
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack.
diff --git a/content/Mechanics/Feats/Fighter Dedication.md b/content/Mechanics/Feats/Fighter Dedication.md
index e77c0e75a..3d38b3995 100755
--- a/content/Mechanics/Feats/Fighter Dedication.md
+++ b/content/Mechanics/Feats/Fighter Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Fighter Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC.
diff --git a/content/Mechanics/Feats/Fighter Resiliency.md b/content/Mechanics/Feats/Fighter Resiliency.md
index 43e2dd462..6884ba8e6 100755
--- a/content/Mechanics/Feats/Fighter Resiliency.md
+++ b/content/Mechanics/Feats/Fighter Resiliency.md
@@ -8,6 +8,5 @@ tags:
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# Fighter Resiliency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way.
diff --git a/content/Mechanics/Feats/Fighting Horn.md b/content/Mechanics/Feats/Fighting Horn.md
index 6ee2fd7c8..ee906d36f 100755
--- a/content/Mechanics/Feats/Fighting Horn.md
+++ b/content/Mechanics/Feats/Fighting Horn.md
@@ -8,7 +8,6 @@ tags:
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# Fighting Horn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can modify the size and shape of your horn over time using your mental powers. Choose two of the following weapon traits: disarm, grapple, shove, and trip. Your horn gains the chosen traits.
diff --git a/content/Mechanics/Feats/Final Rest.md b/content/Mechanics/Feats/Final Rest.md
index a523ec1ec..51ea31245 100755
--- a/content/Mechanics/Feats/Final Rest.md
+++ b/content/Mechanics/Feats/Final Rest.md
@@ -8,6 +8,5 @@ tags:
---
# Final Rest
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As stubborn in death as you are in life, you vow you'll never aid your hated enemies. You can't be transformed into an undead, except by effects that originate from an artifact or deity. Undead creatures that touch your corpse take 1 vitality damage each time they do, or 1d6 vitality damage each time they expose themselves to your corpse in a more thorough manner, such as by biting or carrying your corpse.
diff --git a/content/Mechanics/Feats/Final Shot.md b/content/Mechanics/Feats/Final Shot.md
index 436ae68c3..a150ab164 100755
--- a/content/Mechanics/Feats/Final Shot.md
+++ b/content/Mechanics/Feats/Final Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Final Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding an unloaded firearm.
diff --git a/content/Mechanics/Feats/Finessed Features.md b/content/Mechanics/Feats/Finessed Features.md
index 2ec9cdafb..d11abf77b 100755
--- a/content/Mechanics/Feats/Finessed Features.md
+++ b/content/Mechanics/Feats/Finessed Features.md
@@ -8,6 +8,5 @@ tags:
---
# Finessed Features
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to build snares that trigger based on visual stimuli. When you construct a snare using gears, you can cause it to trigger based on the visual features of a creature. For example, you could lay a snare that can only be triggered by a Large or Larger creatures, or one that only activates when a creature wearing red clothing would trigger it. You can use this ability to specify your snares to trigger on creatures that typically do not trigger snares, such as creatures smaller than Small, though the creature must still otherwise satisfy the snare's trigger as normal.
diff --git a/content/Mechanics/Feats/Finishing Follow-through.md b/content/Mechanics/Feats/Finishing Follow-through.md
index dee189f41..f3f654ff9 100755
--- a/content/Mechanics/Feats/Finishing Follow-through.md
+++ b/content/Mechanics/Feats/Finishing Follow-through.md
@@ -8,6 +8,5 @@ tags:
---
# Finishing Follow-through
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Finishing a foe maintains your swagger. You gain [[Panache]] if your finisher brings the target to 0 HP (or brings the highest-level target to 0 HP, if your finisher attacks multiple targets).
diff --git a/content/Mechanics/Feats/Finishing Precision.md b/content/Mechanics/Feats/Finishing Precision.md
index 2cac387c1..62f75b019 100755
--- a/content/Mechanics/Feats/Finishing Precision.md
+++ b/content/Mechanics/Feats/Finishing Precision.md
@@ -8,7 +8,6 @@ tags:
---
# Finishing Precision
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to land daring blows when you have [[Panache]].
diff --git a/content/Mechanics/Feats/Finned Ridges.md b/content/Mechanics/Feats/Finned Ridges.md
index f8e02e695..4527220fc 100755
--- a/content/Mechanics/Feats/Finned Ridges.md
+++ b/content/Mechanics/Feats/Finned Ridges.md
@@ -8,6 +8,5 @@ tags:
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# Finned Ridges
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The ridges and flaps of your skin steer you through the water. You gain a swim Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Fire Lung.md b/content/Mechanics/Feats/Fire Lung.md
index 0ee23a10f..5a441f246 100755
--- a/content/Mechanics/Feats/Fire Lung.md
+++ b/content/Mechanics/Feats/Fire Lung.md
@@ -8,7 +8,6 @@ tags:
---
# Fire Lung
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A lifetime of proximity to flames has inured your lungs and eyes to smoke. You can breathe normally in areas of ash and smoke without risk of suffocation, and you ignore the [[Concealed]] condition from smoke.
diff --git a/content/Mechanics/Feats/Fire Resistance.md b/content/Mechanics/Feats/Fire Resistance.md
index 65fa1f1d3..4cc8fdbe4 100755
--- a/content/Mechanics/Feats/Fire Resistance.md
+++ b/content/Mechanics/Feats/Fire Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Fire Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you. You gain fire resistance equal to half your level, and you gain a +1 circumstance bonus to saving throws against fire effects.
diff --git a/content/Mechanics/Feats/Fire Savvy.md b/content/Mechanics/Feats/Fire Savvy.md
index 74a13ecbf..8d70cec36 100755
--- a/content/Mechanics/Feats/Fire Savvy.md
+++ b/content/Mechanics/Feats/Fire Savvy.md
@@ -8,7 +8,6 @@ tags:
---
# Fire Savvy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Firearm Expert.md b/content/Mechanics/Feats/Firearm Expert.md
index d4db12a0d..46810dcea 100755
--- a/content/Mechanics/Feats/Firearm Expert.md
+++ b/content/Mechanics/Feats/Firearm Expert.md
@@ -8,6 +8,5 @@ tags:
---
# Firearm Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've become an expert with your chosen weapons. Your proficiency ranks for simple and martial crossbows and simple and martial firearms increase to expert.
diff --git a/content/Mechanics/Feats/Firebrand Braggart Dedication.md b/content/Mechanics/Feats/Firebrand Braggart Dedication.md
index 3b104705d..85f060baa 100755
--- a/content/Mechanics/Feats/Firebrand Braggart Dedication.md
+++ b/content/Mechanics/Feats/Firebrand Braggart Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Firebrand Braggart Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first. You declare a boast about a particular skill action, such as Balance, Demoralize, or Recall Knowledge. The first time you attempt this action within the next minute in a context the GM deems both suitably challenging and meaningful, you must roll twice and use the lower result. If you succeed at this check, you gain a +1 circumstance bonus to checks to attempt the same action for 10 minutes. If you fail this check or don't attempt the action within 1 minute, you instead take a -1 circumstance penalty on checks to attempt the same action for 1 hour.
diff --git a/content/Mechanics/Feats/Firesight.md b/content/Mechanics/Feats/Firesight.md
index befd7c648..1c66e0c2b 100755
--- a/content/Mechanics/Feats/Firesight.md
+++ b/content/Mechanics/Feats/Firesight.md
@@ -8,6 +8,5 @@ tags:
---
# Firesight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can see through the haze of flame. You automatically succeed at the flat check to target a concealed creature if that creature is concealed only by smoke and fire.
diff --git a/content/Mechanics/Feats/Firework Technician Dedication.md b/content/Mechanics/Feats/Firework Technician Dedication.md
index 536d4e3ef..d38ee8525 100755
--- a/content/Mechanics/Feats/Firework Technician Dedication.md
+++ b/content/Mechanics/Feats/Firework Technician Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Firework Technician Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.
diff --git a/content/Mechanics/Feats/First Frost.md b/content/Mechanics/Feats/First Frost.md
index 1df4b6271..6542bfdee 100755
--- a/content/Mechanics/Feats/First Frost.md
+++ b/content/Mechanics/Feats/First Frost.md
@@ -8,6 +8,5 @@ tags:
---
# First Frost
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The _gelid shard_ within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with the _[[Frost's Touch]]_ and _[[Ray of Frost]]_ cantrips. You're trained in spell attack rolls and spell DCs for arcane spells. Your key spellcasting ability is Charisma.
diff --git a/content/Mechanics/Feats/First Revelation.md b/content/Mechanics/Feats/First Revelation.md
index a19af49d6..af2cf8baf 100755
--- a/content/Mechanics/Feats/First Revelation.md
+++ b/content/Mechanics/Feats/First Revelation.md
@@ -8,7 +8,6 @@ tags:
---
# First Revelation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain your mystery's initial revelation spell. Casting this spell progresses your [[Oracular Curse]]. Use the minor curse from your mystery, but when you progress it again, instead of your mystery's moderate curse effect, you become [[Off-Guard]] in addition to the effects of the minor curse.
diff --git a/content/Mechanics/Feats/First World Adept.md b/content/Mechanics/Feats/First World Adept.md
index a859623aa..ad21ae505 100755
--- a/content/Mechanics/Feats/First World Adept.md
+++ b/content/Mechanics/Feats/First World Adept.md
@@ -8,6 +8,5 @@ tags:
---
# First World Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Over time your fey magic has grown stronger. You gain [[Invisibility]] and [[Revealing Light]] as 2nd-rank primal innate spells. You can cast each of these primal innate spells once per day.
diff --git a/content/Mechanics/Feats/First World Magic.md b/content/Mechanics/Feats/First World Magic.md
index 5c6d9abef..a6bec2da3 100755
--- a/content/Mechanics/Feats/First World Magic.md
+++ b/content/Mechanics/Feats/First World Magic.md
@@ -8,6 +8,5 @@ tags:
---
# First World Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the First World grants you a primal innate spell, much like those of the fey. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Flailtongue.md b/content/Mechanics/Feats/Flailtongue.md
index be91e43ef..5add916c9 100755
--- a/content/Mechanics/Feats/Flailtongue.md
+++ b/content/Mechanics/Feats/Flailtongue.md
@@ -8,6 +8,5 @@ tags:
---
# Flailtongue
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tongue has mutated into a lashing weapon reminiscent of Kabriri's bone-laden flail. You can use a free action to unhinge your lower jaw and sprout rigid bones from your tongue. You gain an unarmed attack that deals 1d6 bludgeoning damage. Until you use an Interact action to reset your jaw and retract your tongue, you can't make a jaws Strike. Your flailtongue is in the flail weapon group and has the disarm, sweep, and trip traits.
diff --git a/content/Mechanics/Feats/Flamboyant Athlete.md b/content/Mechanics/Feats/Flamboyant Athlete.md
index ea0a84b4a..efd1ddc1d 100755
--- a/content/Mechanics/Feats/Flamboyant Athlete.md
+++ b/content/Mechanics/Feats/Flamboyant Athlete.md
@@ -8,7 +8,6 @@ tags:
---
# Flamboyant Athlete
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity. While you have panache, you gain the following benefits.
diff --git a/content/Mechanics/Feats/Flamboyant Cruelty.md b/content/Mechanics/Feats/Flamboyant Cruelty.md
index 07bd60ec9..76aa27e58 100755
--- a/content/Mechanics/Feats/Flamboyant Cruelty.md
+++ b/content/Mechanics/Feats/Flamboyant Cruelty.md
@@ -8,7 +8,6 @@ tags:
---
# Flamboyant Cruelty
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You love to kick your enemies when they're down, and you look fabulous when you do.
diff --git a/content/Mechanics/Feats/Flamboyant Leap.md b/content/Mechanics/Feats/Flamboyant Leap.md
index 61a34f7fd..190e37594 100755
--- a/content/Mechanics/Feats/Flamboyant Leap.md
+++ b/content/Mechanics/Feats/Flamboyant Leap.md
@@ -8,7 +8,6 @@ tags:
---
# Flamboyant Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are capable of using a finisher.
diff --git a/content/Mechanics/Feats/Flash Your Badge.md b/content/Mechanics/Feats/Flash Your Badge.md
index c162e8565..da5c034f6 100755
--- a/content/Mechanics/Feats/Flash Your Badge.md
+++ b/content/Mechanics/Feats/Flash Your Badge.md
@@ -8,6 +8,5 @@ tags:
---
# Flash Your Badge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a fearsome show of your authority. Roll Intimidation checks to [[Demoralize]] each creature in a 30 foot cone. When you do so, Demoralize gains the visual trait, and creatures are affected if they can see you. If a target creature hasn't broken a law in the past week (as determined by the GM), the result of your check against that creature is one degree of success worse than the result you rolled.
diff --git a/content/Mechanics/Feats/Flashforge.md b/content/Mechanics/Feats/Flashforge.md
index d35a8e0e7..09afa8ab9 100755
--- a/content/Mechanics/Feats/Flashforge.md
+++ b/content/Mechanics/Feats/Flashforge.md
@@ -8,6 +8,5 @@ tags:
---
# Flashforge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
An artificial metal object forms in the hands of you or a willing ally within 30 feet. You can choose a level 0, common, handheld weapon or piece of adventuring gear of 1 Bulk or less. The item is entirely made from metal, making some items impossible or impractical to use (if it's unclear, the GM decides). You can make items with simple moving parts or magnetism, like a compass, poor lock, or merchant's scale. The item lasts for 10 minutes, but each time it's used, the user must succeed at a DC 5 flat or the item is destroyed after the action is completed.
diff --git a/content/Mechanics/Feats/Flashing Shield.md b/content/Mechanics/Feats/Flashing Shield.md
index e565641d4..3db91ec12 100755
--- a/content/Mechanics/Feats/Flashing Shield.md
+++ b/content/Mechanics/Feats/Flashing Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Flashing Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You use the Shield Block reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.
diff --git a/content/Mechanics/Feats/Fledgling Flight.md b/content/Mechanics/Feats/Fledgling Flight.md
index 0cddefe24..cb25c5373 100755
--- a/content/Mechanics/Feats/Fledgling Flight.md
+++ b/content/Mechanics/Feats/Fledgling Flight.md
@@ -8,7 +8,6 @@ tags:
---
# Fledgling Flight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Fleeing Diversion.md b/content/Mechanics/Feats/Fleeing Diversion.md
index 558a8ea35..f8891cbef 100755
--- a/content/Mechanics/Feats/Fleeing Diversion.md
+++ b/content/Mechanics/Feats/Fleeing Diversion.md
@@ -8,6 +8,5 @@ tags:
---
# Fleeing Diversion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are quick to capitalize on your distractions. If you critically succeed at your check to [[Create a Diversion]] against the majority of the creatures (at least half of the creatures) whose attention you're trying to divert, you can use your reaction to immediately [[Hide]], [[Sneak]], or Step. As normal, you are only [[Hidden]] to creatures against which you succeed on your check to [[Create a Diversion]], even if you manage to Hide or Sneak away.
diff --git a/content/Mechanics/Feats/Fleet Tempo.md b/content/Mechanics/Feats/Fleet Tempo.md
index 561a2153d..9ecebc4e8 100755
--- a/content/Mechanics/Feats/Fleet Tempo.md
+++ b/content/Mechanics/Feats/Fleet Tempo.md
@@ -8,7 +8,6 @@ tags:
---
# Fleet Tempo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Fleet.md b/content/Mechanics/Feats/Fleet.md
index 8dd542b9a..f4ff16038 100755
--- a/content/Mechanics/Feats/Fleet.md
+++ b/content/Mechanics/Feats/Fleet.md
@@ -8,6 +8,5 @@ tags:
---
# Fleet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move more quickly on foot. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Fleeting Shadow.md b/content/Mechanics/Feats/Fleeting Shadow.md
index 72299d051..646e8767d 100755
--- a/content/Mechanics/Feats/Fleeting Shadow.md
+++ b/content/Mechanics/Feats/Fleeting Shadow.md
@@ -8,6 +8,5 @@ tags:
---
# Fleeting Shadow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're able to quickly disappear and then move about stealthily. You [[Hide]], then [[Sneak]] twice.
diff --git a/content/Mechanics/Feats/Flensing Slice.md b/content/Mechanics/Feats/Flensing Slice.md
index feee10107..57b390ab2 100755
--- a/content/Mechanics/Feats/Flensing Slice.md
+++ b/content/Mechanics/Feats/Flensing Slice.md
@@ -8,7 +8,6 @@ tags:
---
# Flensing Slice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a [[Double Slice]], and both attacks hit the target.
diff --git a/content/Mechanics/Feats/Flesh Wound.md b/content/Mechanics/Feats/Flesh Wound.md
index a990472b3..bdd9076d5 100755
--- a/content/Mechanics/Feats/Flesh Wound.md
+++ b/content/Mechanics/Feats/Flesh Wound.md
@@ -8,7 +8,6 @@ tags:
---
# Flesh Wound
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage. Make a ranged Strike. It gains the following effect on a failure (though not a critical failure).
diff --git a/content/Mechanics/Feats/Flexible Form.md b/content/Mechanics/Feats/Flexible Form.md
index c931562fd..ed809d56a 100755
--- a/content/Mechanics/Feats/Flexible Form.md
+++ b/content/Mechanics/Feats/Flexible Form.md
@@ -8,6 +8,5 @@ tags:
---
# Flexible Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body is as supple as a sapling, capable of bending without breaking. You become trained in Acrobatics, and if you roll a success to Squeeze, you get a critical success instead. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Flexible Halcyon Spellcasting.md b/content/Mechanics/Feats/Flexible Halcyon Spellcasting.md
index 619a3c938..9b0afa084 100755
--- a/content/Mechanics/Feats/Flexible Halcyon Spellcasting.md
+++ b/content/Mechanics/Feats/Flexible Halcyon Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Flexible Halcyon Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You broaden your ability to channel your power into halcyon magic. You gain one more common halcyon spell of each level of halcyon spell you can cast other than your highest (you do not gain an additional cantrip). You also gain one additional halcyon spell slot for each level of halcyon spell you can cast, other than the highest.
diff --git a/content/Mechanics/Feats/Flexible Ritualist.md b/content/Mechanics/Feats/Flexible Ritualist.md
index cd11217b1..abd12cd49 100755
--- a/content/Mechanics/Feats/Flexible Ritualist.md
+++ b/content/Mechanics/Feats/Flexible Ritualist.md
@@ -8,7 +8,6 @@ tags:
---
# Flexible Ritualist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can perform two aspects of a ritual yourself.
diff --git a/content/Mechanics/Feats/Flexible Spellcaster Dedication.md b/content/Mechanics/Feats/Flexible Spellcaster Dedication.md
index e86c2f036..218d7e6ab 100755
--- a/content/Mechanics/Feats/Flexible Spellcaster Dedication.md
+++ b/content/Mechanics/Feats/Flexible Spellcaster Dedication.md
@@ -8,6 +8,5 @@ tags:
---
# Flexible Spellcaster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four.
diff --git a/content/Mechanics/Feats/Flexible Studies.md b/content/Mechanics/Feats/Flexible Studies.md
index 08e4b06f6..22a3697f9 100755
--- a/content/Mechanics/Feats/Flexible Studies.md
+++ b/content/Mechanics/Feats/Flexible Studies.md
@@ -8,6 +8,5 @@ tags:
---
# Flexible Studies
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency increase is temporary, you can't use it as a prerequisite for a skill increase or permanent character option like a feat.
diff --git a/content/Mechanics/Feats/Flexible Tail.md b/content/Mechanics/Feats/Flexible Tail.md
index b22cc36d1..15f375ac9 100755
--- a/content/Mechanics/Feats/Flexible Tail.md
+++ b/content/Mechanics/Feats/Flexible Tail.md
@@ -8,6 +8,5 @@ tags:
---
# Flexible Tail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
diff --git a/content/Mechanics/Feats/Flexible Transmogrification.md b/content/Mechanics/Feats/Flexible Transmogrification.md
index acbf85156..97c73c983 100755
--- a/content/Mechanics/Feats/Flexible Transmogrification.md
+++ b/content/Mechanics/Feats/Flexible Transmogrification.md
@@ -8,6 +8,5 @@ tags:
---
# Flexible Transmogrification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one evolution feat of 6th level or lower during your daily preparations. Your eidolon gains that feat until your next daily preparations.
diff --git a/content/Mechanics/Feats/Flicker.md b/content/Mechanics/Feats/Flicker.md
index 69436611f..e8561fdef 100755
--- a/content/Mechanics/Feats/Flicker.md
+++ b/content/Mechanics/Feats/Flicker.md
@@ -9,6 +9,5 @@ tags:
---
# Flicker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your movements and disguises to make yourself a flickering blur. You gain concealment until your next turn. As usual for concealment involving an obvious visual manifestation, you can't use this concealment to Hide.
diff --git a/content/Mechanics/Feats/Flinging Blow.md b/content/Mechanics/Feats/Flinging Blow.md
index edf97ac84..e806b522f 100755
--- a/content/Mechanics/Feats/Flinging Blow.md
+++ b/content/Mechanics/Feats/Flinging Blow.md
@@ -8,7 +8,6 @@ tags:
---
# Flinging Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away.
diff --git a/content/Mechanics/Feats/Flinging Charge.md b/content/Mechanics/Feats/Flinging Charge.md
index 2d43e8d1f..8165a69c4 100755
--- a/content/Mechanics/Feats/Flinging Charge.md
+++ b/content/Mechanics/Feats/Flinging Charge.md
@@ -8,6 +8,5 @@ tags:
---
# Flinging Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You throw a weapon to distract your opponent as you close the gap to begin your assault. You Stride twice; at any point during this movement, you can make a ranged Strike with a thrown weapon. If the Strike hits, the target is [[Off-Guard]] against the next melee attack that you attempt against it before the end of your current turn.
diff --git a/content/Mechanics/Feats/Flinging Shove.md b/content/Mechanics/Feats/Flinging Shove.md
index 95c18b840..e554a702f 100755
--- a/content/Mechanics/Feats/Flinging Shove.md
+++ b/content/Mechanics/Feats/Flinging Shove.md
@@ -8,6 +8,5 @@ tags:
---
# Flinging Shove
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether you're shoving opponents with a shield or a large weapon, you've learned to push them even further. Increase the distance you [[Shove]] your opponent with [[Aggressive Block]] or [[Brutish Shove]] to 10 feet on a success or 20 feet on a critical success. When you use Aggressive Block, you can choose whether the target is [[Off-Guard]] or Shoved. When you make a Brutish Shove, you also Shove the target 5 feet on a failure.
diff --git a/content/Mechanics/Feats/Flinging Updraft.md b/content/Mechanics/Feats/Flinging Updraft.md
index a3cefe000..bc1a2b85d 100755
--- a/content/Mechanics/Feats/Flinging Updraft.md
+++ b/content/Mechanics/Feats/Flinging Updraft.md
@@ -8,7 +8,6 @@ tags:
---
# Flinging Updraft
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A speeding wind heeds your call, picking someone up and depositing them nearby. Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet. If the target doesn't land on a space of solid ground within 30 feet of where it started, it falls unless it has a fly Speed but doesn't take any damage from the fall. You choose the distance and direction of the jump. If you target an unwilling creature, it attempts a DC resolve reflex save against your class DC with the following results.
diff --git a/content/Mechanics/Feats/Floral Restoration.md b/content/Mechanics/Feats/Floral Restoration.md
index eb92d71ba..0d783355a 100755
--- a/content/Mechanics/Feats/Floral Restoration.md
+++ b/content/Mechanics/Feats/Floral Restoration.md
@@ -8,7 +8,6 @@ tags:
---
# Floral Restoration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Flourish And Ruin.md b/content/Mechanics/Feats/Flourish And Ruin.md
index 4dce9f942..65c5d8951 100755
--- a/content/Mechanics/Feats/Flourish And Ruin.md
+++ b/content/Mechanics/Feats/Flourish And Ruin.md
@@ -8,6 +8,5 @@ tags:
---
# Flourish And Ruin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes. You can cast [[Field of Life]] and [[Tangling Creepers]] as 6th-rank primal innate spells once per day each.
diff --git a/content/Mechanics/Feats/Flourishing Finish.md b/content/Mechanics/Feats/Flourishing Finish.md
index f1c319610..d9fa4761a 100755
--- a/content/Mechanics/Feats/Flourishing Finish.md
+++ b/content/Mechanics/Feats/Flourishing Finish.md
@@ -8,7 +8,6 @@ tags:
---
# Flourishing Finish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a Strike that dropped an opponent to 0 Hit Points.
diff --git a/content/Mechanics/Feats/Flower Magic.md b/content/Mechanics/Feats/Flower Magic.md
index a0cdad5b6..41e7b0d89 100755
--- a/content/Mechanics/Feats/Flower Magic.md
+++ b/content/Mechanics/Feats/Flower Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Flower Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Certain magics in the world flow easily through your sap. You can cast _[[Oaken Resilience]]_ and _[[One with Plants]]_ as 2nd-level arcane innate spells once per day each. A tree shape spell you cast this way transforms you into a Large flowering plant like a rosebush or lilac bush instead of a tree.
diff --git a/content/Mechanics/Feats/Flowering Path.md b/content/Mechanics/Feats/Flowering Path.md
index a0f1a6767..0eb1186fa 100755
--- a/content/Mechanics/Feats/Flowering Path.md
+++ b/content/Mechanics/Feats/Flowering Path.md
@@ -8,6 +8,5 @@ tags:
---
# Flowering Path
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Vitality and elemental wood flows out from your body and into the earth, infusing it with a stream of new life. When you walk, you leave blooming flowers and sprouting vines in your wake. For the next minute, each time you Step or Stride, you create difficult terrain in each square you leave during your movement.
diff --git a/content/Mechanics/Feats/Fluid Contortionist.md b/content/Mechanics/Feats/Fluid Contortionist.md
index 2f16dc5cc..04e5459c5 100755
--- a/content/Mechanics/Feats/Fluid Contortionist.md
+++ b/content/Mechanics/Feats/Fluid Contortionist.md
@@ -8,6 +8,5 @@ tags:
---
# Fluid Contortionist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze. When you roll a critical failure on a check to Squeeze, you get a failure instead, and when you roll a success, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Flurry of Maneuvers.md b/content/Mechanics/Feats/Flurry of Maneuvers.md
index e23a1fe76..57ca5f0d4 100755
--- a/content/Mechanics/Feats/Flurry of Maneuvers.md
+++ b/content/Mechanics/Feats/Flurry of Maneuvers.md
@@ -8,6 +8,5 @@ tags:
---
# Flurry of Maneuvers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You flurry is a combination of maneuvers. You can replace one or both of your attacks during a Flurry of Blows with [[Grapple|Grapples]], [[Shove|Shoves]], or [[Trip|Trips]].
diff --git a/content/Mechanics/Feats/Flying Blade.md b/content/Mechanics/Feats/Flying Blade.md
index 8764a68d7..fccfce47e 100755
--- a/content/Mechanics/Feats/Flying Blade.md
+++ b/content/Mechanics/Feats/Flying Blade.md
@@ -8,7 +8,6 @@ tags:
---
# Flying Blade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to apply your flashy techniques to thrown weapons as easily as melee attacks.
diff --git a/content/Mechanics/Feats/Flying Flame.md b/content/Mechanics/Feats/Flying Flame.md
index 776fb3aaf..4af8e161a 100755
--- a/content/Mechanics/Feats/Flying Flame.md
+++ b/content/Mechanics/Feats/Flying Flame.md
@@ -8,7 +8,6 @@ tags:
---
# Flying Flame
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A Tiny shape of flame appears, taking a form of your choice—such as a bird, an arrow, or a simple sphere. It Flies from you up to 30 feet in a path you choose. Each creature it passes through takes 1d6 fire damage with a DC resolve reflex save against your class DC. A creature attempts only one save, even if the flame passes through it multiple times.
diff --git a/content/Mechanics/Feats/Flying Kick.md b/content/Mechanics/Feats/Flying Kick.md
index cd1c10a72..120dc08b2 100755
--- a/content/Mechanics/Feats/Flying Kick.md
+++ b/content/Mechanics/Feats/Flying Kick.md
@@ -8,7 +8,6 @@ tags:
---
# Flying Kick
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You launch yourself at a foe. Make a [[Leap]] or attempt a [[High Jump]] or [[Long Jump]].
diff --git a/content/Mechanics/Feats/Focus Ally.md b/content/Mechanics/Feats/Focus Ally.md
index c2185dec4..751ca54b9 100755
--- a/content/Mechanics/Feats/Focus Ally.md
+++ b/content/Mechanics/Feats/Focus Ally.md
@@ -8,7 +8,6 @@ tags:
---
# Focus Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the incapacitation trait.
diff --git a/content/Mechanics/Feats/Focused Cat Nap.md b/content/Mechanics/Feats/Focused Cat Nap.md
index 6d6a2f111..c947ec32d 100755
--- a/content/Mechanics/Feats/Focused Cat Nap.md
+++ b/content/Mechanics/Feats/Focused Cat Nap.md
@@ -8,6 +8,5 @@ tags:
---
# Focused Cat Nap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you [[Cat Nap]], you can also [[Refocus]] as you dream of a relevant activity.
diff --git a/content/Mechanics/Feats/Focused Fascination.md b/content/Mechanics/Feats/Focused Fascination.md
index bed234977..6826da3e2 100755
--- a/content/Mechanics/Feats/Focused Fascination.md
+++ b/content/Mechanics/Feats/Focused Fascination.md
@@ -8,7 +8,6 @@ tags:
---
# Focused Fascination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to [[Fascinated|Fascinate]] your target. This works only if you're attempting to fascinate one target.
diff --git a/content/Mechanics/Feats/Focused Juggler.md b/content/Mechanics/Feats/Focused Juggler.md
index 4405b37f9..35cd6ff3e 100755
--- a/content/Mechanics/Feats/Focused Juggler.md
+++ b/content/Mechanics/Feats/Focused Juggler.md
@@ -8,7 +8,6 @@ tags:
---
# Focused Juggler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/Focused Shot.md b/content/Mechanics/Feats/Focused Shot.md
index 87f730e48..5c0af86a9 100755
--- a/content/Mechanics/Feats/Focused Shot.md
+++ b/content/Mechanics/Feats/Focused Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Focused Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Monastic Archer Stance]].
diff --git a/content/Mechanics/Feats/Foil Senses.md b/content/Mechanics/Feats/Foil Senses.md
index 0b1dfe64d..f056981a3 100755
--- a/content/Mechanics/Feats/Foil Senses.md
+++ b/content/Mechanics/Feats/Foil Senses.md
@@ -8,6 +8,5 @@ tags:
---
# Foil Senses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at foiling creatures' special senses and cautious enough to safeguard against them at all times. Whenever you use the [[Avoid Notice]], [[Hide]], or [[Sneak]] actions, you are always considered to be taking precautions against special senses.
diff --git a/content/Mechanics/Feats/Folk Dowsing.md b/content/Mechanics/Feats/Folk Dowsing.md
index 00aad95f1..f7df70af1 100755
--- a/content/Mechanics/Feats/Folk Dowsing.md
+++ b/content/Mechanics/Feats/Folk Dowsing.md
@@ -8,7 +8,6 @@ tags:
---
# Folk Dowsing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can find what you're looking for using a dowsing rod or pendulum. If you Search while wielding a dowsing rod or pendulum, in addition to the normal checks for Searching, the GM rolls a secret Survival check for you to detect the largest source of water, oil, or another natural non-bodily fluid in the area. Even if the liquid is [[Concealed]] from you-for example, if it stems from an underground spring or is piped through a wall-this technique points you in the right direction. The GM determines the DC, which is usually the trained simple DC with a hard or very hard adjustment if the source of water is small.
diff --git a/content/Mechanics/Feats/Folklorist Dedication.md b/content/Mechanics/Feats/Folklorist Dedication.md
index 462aba62c..8d96a252c 100755
--- a/content/Mechanics/Feats/Folklorist Dedication.md
+++ b/content/Mechanics/Feats/Folklorist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Folklorist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative. You gain the [[Spin Tale]] action.
diff --git a/content/Mechanics/Feats/Folksy Patter.md b/content/Mechanics/Feats/Folksy Patter.md
index 7041dacbe..9e226112e 100755
--- a/content/Mechanics/Feats/Folksy Patter.md
+++ b/content/Mechanics/Feats/Folksy Patter.md
@@ -8,6 +8,5 @@ tags:
---
# Folksy Patter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at disguising coded messages as folksy idioms. Using slang, jokes, halfling loanwords, and the like, you convey a simple message consisting of three basic words (such as "Danger assassin flee" or "Meet me moonrise"). Your intended listener can attempt a DC 20 perception check against your Deception DC to discern your meaning. Any bonuses or penalties to Perception checks to [[Sense Motive]] apply to checks to understand Folksy Patter.
diff --git a/content/Mechanics/Feats/Folktales Lore.md b/content/Mechanics/Feats/Folktales Lore.md
index fd6ca582f..4f33cbf50 100755
--- a/content/Mechanics/Feats/Folktales Lore.md
+++ b/content/Mechanics/Feats/Folktales Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Folktales Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can pull bits of wisdom from any tale. You become trained in Folktales Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you fail a check to Recall Knowledge with Folktales Lore, you get the effects of the [[Dubious Knowledge]] skill feat.
diff --git a/content/Mechanics/Feats/Follow-up Assault.md b/content/Mechanics/Feats/Follow-up Assault.md
index 5e13f4010..3646fbb9c 100755
--- a/content/Mechanics/Feats/Follow-up Assault.md
+++ b/content/Mechanics/Feats/Follow-up Assault.md
@@ -8,7 +8,6 @@ tags:
---
# Follow-up Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You used your previous action to make a melee Strike that missed.
diff --git a/content/Mechanics/Feats/Follow-up Strike.md b/content/Mechanics/Feats/Follow-up Strike.md
index b925ab1fa..d41faa14e 100755
--- a/content/Mechanics/Feats/Follow-up Strike.md
+++ b/content/Mechanics/Feats/Follow-up Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Follow-up Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a missed Strike with a melee unarmed attack.
diff --git a/content/Mechanics/Feats/Font of Knowledge.md b/content/Mechanics/Feats/Font of Knowledge.md
index 423cc7eac..73bb36ad3 100755
--- a/content/Mechanics/Feats/Font of Knowledge.md
+++ b/content/Mechanics/Feats/Font of Knowledge.md
@@ -8,6 +8,5 @@ tags:
---
# Font of Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Experience or focused study have granted you mastery of a number of topics. When you know about something, you know about it in great detail. When you succeed at a check to [[Recall Knowledge]], you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM's discretion, you might gain even more additional information or context than normal.
diff --git a/content/Mechanics/Feats/Foolproof Instructions.md b/content/Mechanics/Feats/Foolproof Instructions.md
index 16832074b..2da9aeaf1 100755
--- a/content/Mechanics/Feats/Foolproof Instructions.md
+++ b/content/Mechanics/Feats/Foolproof Instructions.md
@@ -8,7 +8,6 @@ tags:
---
# Foolproof Instructions
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You feel confident that you can explain your scrolls so well that even your allies can use them... hopefully. During your daily preparations, you can select a single scroll and instruct a single ally in its use. Until your next daily preparations, the ally can attempt to use the scroll with a single action that has the manipulate trait. The ally rolls the skill corresponding to the spellcasting tradition. The GM determines the DC based on the scroll's level, possibly adjusted for the situation. If the spell has a spell attack bonus or a spell DC, use your level as the proficiency bonus and the highest of your ally's Intelligence, Wisdom, or Charisma modifiers.
diff --git a/content/Mechanics/Feats/For Love, For Lightning.md b/content/Mechanics/Feats/For Love, For Lightning.md
index 10bb910a4..facb5fe55 100755
--- a/content/Mechanics/Feats/For Love, For Lightning.md
+++ b/content/Mechanics/Feats/For Love, For Lightning.md
@@ -8,7 +8,6 @@ tags:
---
# For Love, For Lightning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** A character who performs a specialized mission for Clarethe Iomedar has access to this option.
diff --git a/content/Mechanics/Feats/Forager.md b/content/Mechanics/Feats/Forager.md
index c6981f142..f1893b796 100755
--- a/content/Mechanics/Feats/Forager.md
+++ b/content/Mechanics/Feats/Forager.md
@@ -8,7 +8,6 @@ tags:
---
# Forager
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living.
diff --git a/content/Mechanics/Feats/Force Fang.md b/content/Mechanics/Feats/Force Fang.md
index 96031f81f..e4eaa1ded 100755
--- a/content/Mechanics/Feats/Force Fang.md
+++ b/content/Mechanics/Feats/Force Fang.md
@@ -8,7 +8,6 @@ tags:
---
# Force Fang
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can turn your attack into an unerring blur of force. You learn the _[[Force Fang]]_ conflux spell.
diff --git a/content/Mechanics/Feats/Forced Entry.md b/content/Mechanics/Feats/Forced Entry.md
index 63cf2cacb..e856184fd 100755
--- a/content/Mechanics/Feats/Forced Entry.md
+++ b/content/Mechanics/Feats/Forced Entry.md
@@ -8,6 +8,5 @@ tags:
---
# Forced Entry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are trained to preserve the archaeological value of your location when entering. You don't take a penalty to Force Open doors, windows, or containers without a crowbar. If you roll a success on a check to Force Open, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Forceful Push.md b/content/Mechanics/Feats/Forceful Push.md
index a36f777f4..206a276b4 100755
--- a/content/Mechanics/Feats/Forceful Push.md
+++ b/content/Mechanics/Feats/Forceful Push.md
@@ -8,6 +8,5 @@ tags:
---
# Forceful Push
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast mage hand, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you.
diff --git a/content/Mechanics/Feats/Forceful Shot.md b/content/Mechanics/Feats/Forceful Shot.md
index b6e7364f9..699f41303 100755
--- a/content/Mechanics/Feats/Forceful Shot.md
+++ b/content/Mechanics/Feats/Forceful Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Forceful Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ranged attacks push your foes away from your allies. Make a ranged Strike, adding the following effects in addition to the normal effects of the Strike.
diff --git a/content/Mechanics/Feats/Forcible Energy.md b/content/Mechanics/Feats/Forcible Energy.md
index 1f24e2b83..f6357261d 100755
--- a/content/Mechanics/Feats/Forcible Energy.md
+++ b/content/Mechanics/Feats/Forcible Energy.md
@@ -8,6 +8,5 @@ tags:
---
# Forcible Energy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose.
diff --git a/content/Mechanics/Feats/Forensic Acumen.md b/content/Mechanics/Feats/Forensic Acumen.md
index c8246dbdd..5879e2ceb 100755
--- a/content/Mechanics/Feats/Forensic Acumen.md
+++ b/content/Mechanics/Feats/Forensic Acumen.md
@@ -8,7 +8,6 @@ tags:
---
# Forensic Acumen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury.
diff --git a/content/Mechanics/Feats/Foresee Danger.md b/content/Mechanics/Feats/Foresee Danger.md
index 09a4baa5d..9df7f4bfc 100755
--- a/content/Mechanics/Feats/Foresee Danger.md
+++ b/content/Mechanics/Feats/Foresee Danger.md
@@ -8,7 +8,6 @@ tags:
---
# Foresee Danger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature targets you with an attack and you can see the attacker.
diff --git a/content/Mechanics/Feats/Foreseen Failure.md b/content/Mechanics/Feats/Foreseen Failure.md
index 734ebb7c4..365631102 100755
--- a/content/Mechanics/Feats/Foreseen Failure.md
+++ b/content/Mechanics/Feats/Foreseen Failure.md
@@ -8,7 +8,6 @@ tags:
---
# Foreseen Failure
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Forest Passage.md b/content/Mechanics/Feats/Forest Passage.md
index b5bf0f05a..1942abe06 100755
--- a/content/Mechanics/Feats/Forest Passage.md
+++ b/content/Mechanics/Feats/Forest Passage.md
@@ -8,6 +8,5 @@ tags:
---
# Forest Passage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can always find a path, almost as if foliage parted before you. You ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth.
diff --git a/content/Mechanics/Feats/Forest Stealth.md b/content/Mechanics/Feats/Forest Stealth.md
index 15039ef63..1ee15ff7c 100755
--- a/content/Mechanics/Feats/Forest Stealth.md
+++ b/content/Mechanics/Feats/Forest Stealth.md
@@ -8,7 +8,6 @@ tags:
---
# Forest Stealth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in a forest or jungle environment near an environmental feature that would allow you to Take Cover.
diff --git a/content/Mechanics/Feats/Forestall Curse.md b/content/Mechanics/Feats/Forestall Curse.md
index 6646b6a02..91c97fb18 100755
--- a/content/Mechanics/Feats/Forestall Curse.md
+++ b/content/Mechanics/Feats/Forestall Curse.md
@@ -8,7 +8,6 @@ tags:
---
# Forestall Curse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Forewarn.md b/content/Mechanics/Feats/Forewarn.md
index 400c6982d..312b659ad 100755
--- a/content/Mechanics/Feats/Forewarn.md
+++ b/content/Mechanics/Feats/Forewarn.md
@@ -8,7 +8,6 @@ tags:
---
# Forewarn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Forge-Blessed Shot.md b/content/Mechanics/Feats/Forge-Blessed Shot.md
index 5bd4c5c97..21418218b 100755
--- a/content/Mechanics/Feats/Forge-Blessed Shot.md
+++ b/content/Mechanics/Feats/Forge-Blessed Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Forge-Blessed Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Forge-Day's Rest.md b/content/Mechanics/Feats/Forge-Day's Rest.md
index eaccd932f..9bace307b 100755
--- a/content/Mechanics/Feats/Forge-Day's Rest.md
+++ b/content/Mechanics/Feats/Forge-Day's Rest.md
@@ -8,7 +8,6 @@ tags:
---
# Forge-Day's Rest
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** underground dwarf ethnicity
diff --git a/content/Mechanics/Feats/Forgotten Presence.md b/content/Mechanics/Feats/Forgotten Presence.md
index 651f790e3..61bca8f83 100755
--- a/content/Mechanics/Feats/Forgotten Presence.md
+++ b/content/Mechanics/Feats/Forgotten Presence.md
@@ -8,6 +8,5 @@ tags:
---
# Forgotten Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The world conspires to keep you forgotten and unnoticed-memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face. Characters attempting to Recall Knowledge about you take a -2 circumstance penalty. Add _[[Rewrite Memory]]_ to your spell list as a primal spell.
diff --git a/content/Mechanics/Feats/Forlorn.md b/content/Mechanics/Feats/Forlorn.md
index 6f0ae9d96..2c6e10ce1 100755
--- a/content/Mechanics/Feats/Forlorn.md
+++ b/content/Mechanics/Feats/Forlorn.md
@@ -8,6 +8,5 @@ tags:
---
# Forlorn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Form Control.md b/content/Mechanics/Feats/Form Control.md
index 3e8f2795a..c66e8b811 100755
--- a/content/Mechanics/Feats/Form Control.md
+++ b/content/Mechanics/Feats/Form Control.md
@@ -8,6 +8,5 @@ tags:
---
# Form Control
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With additional care and effort, you can take on an alternate shape for a longer period of time. If your next action is to cast untamed form, the spell's rank is 2 lower than normal (minimum 1st rank), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss untamed form as normal.
diff --git a/content/Mechanics/Feats/Form Lock.md b/content/Mechanics/Feats/Form Lock.md
index 32aa5b6b7..a01e38cb6 100755
--- a/content/Mechanics/Feats/Form Lock.md
+++ b/content/Mechanics/Feats/Form Lock.md
@@ -8,7 +8,6 @@ tags:
---
# Form Lock
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Form Of The Bat.md b/content/Mechanics/Feats/Form Of The Bat.md
index 61132cdd1..23e11e791 100755
--- a/content/Mechanics/Feats/Form Of The Bat.md
+++ b/content/Mechanics/Feats/Form Of The Bat.md
@@ -8,7 +8,6 @@ tags:
---
# Form Of The Bat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Form Retention.md b/content/Mechanics/Feats/Form Retention.md
index b2fce97c6..684bcd7c6 100755
--- a/content/Mechanics/Feats/Form Retention.md
+++ b/content/Mechanics/Feats/Form Retention.md
@@ -8,6 +8,5 @@ tags:
---
# Form Retention
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately. When preparing a polymorph spell that lasts 1 minute and grants a battle form, you can prepare the spell in a slot 2 ranks higher than normal. This doesn't grant any of the normal benefits of heightening a spell, but the spell lasts up to 10 minutes. For example, if you prepared animal form in a 4th-rank slot with Form Retention, you would cast a 2nd-rank [[Animal Form]] that lasts for up to 10 minutes. If the spell can be Dismissed, that doesn't change.
diff --git a/content/Mechanics/Feats/Formation Master.md b/content/Mechanics/Feats/Formation Master.md
index 870494861..f239c7c4a 100755
--- a/content/Mechanics/Feats/Formation Master.md
+++ b/content/Mechanics/Feats/Formation Master.md
@@ -8,6 +8,5 @@ tags:
---
# Formation Master
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can assemble a formation even with members of ancestries that lack the hobgoblins' military discipline, and you can extend these benefits to your hobgoblin allies. When you are adjacent to at least two humanoid allies, you gain the benefits of Formation Training, even if they aren't hobgoblin allies. Hobgoblin allies adjacent to you and at least one other hobgoblin ally also gain the bonuses from your Formation Training feat.
diff --git a/content/Mechanics/Feats/Formation Training.md b/content/Mechanics/Feats/Formation Training.md
index 9b0b27a9a..938034737 100755
--- a/content/Mechanics/Feats/Formation Training.md
+++ b/content/Mechanics/Feats/Formation Training.md
@@ -8,7 +8,6 @@ tags:
---
# Formation Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to fight in formation with your brethren. When you are adjacent to at least two hobgoblin allies, you gain a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 on Reflex saves against area effects.
diff --git a/content/Mechanics/Feats/Fortified Flesh.md b/content/Mechanics/Feats/Fortified Flesh.md
index 9b7d4498c..54e87833c 100755
--- a/content/Mechanics/Feats/Fortified Flesh.md
+++ b/content/Mechanics/Feats/Fortified Flesh.md
@@ -8,6 +8,5 @@ tags:
---
# Fortified Flesh
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your flesh takes on the hardness of stone. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the Living Monolith archetype.
diff --git a/content/Mechanics/Feats/Fortified Mind.md b/content/Mechanics/Feats/Fortified Mind.md
index ff917f78b..e3baba6ef 100755
--- a/content/Mechanics/Feats/Fortified Mind.md
+++ b/content/Mechanics/Feats/Fortified Mind.md
@@ -8,6 +8,5 @@ tags:
---
# Fortified Mind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind is unusually resilient and resistant to influence. When you would gain the [[Fascinated]] or stupefied condition, you can attempt a DC 17 flat. On a success, you don't gain the fascinated or stupefied condition.
diff --git a/content/Mechanics/Feats/Fortify Shield.md b/content/Mechanics/Feats/Fortify Shield.md
index 97069c574..1ced0554b 100755
--- a/content/Mechanics/Feats/Fortify Shield.md
+++ b/content/Mechanics/Feats/Fortify Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Fortify Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Fortissimo Composition.md b/content/Mechanics/Feats/Fortissimo Composition.md
index 76c22772d..ea2211f47 100755
--- a/content/Mechanics/Feats/Fortissimo Composition.md
+++ b/content/Mechanics/Feats/Fortissimo Composition.md
@@ -10,6 +10,5 @@ tags:
---
# Fortissimo Composition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your anthems grow louder and more potent, bolstered by your muse's power. You learn the [[Fortissimo Composition]] spellshape focus spell.
diff --git a/content/Mechanics/Feats/Fortuitous Shift.md b/content/Mechanics/Feats/Fortuitous Shift.md
index bb8095976..244b082b1 100755
--- a/content/Mechanics/Feats/Fortuitous Shift.md
+++ b/content/Mechanics/Feats/Fortuitous Shift.md
@@ -8,6 +8,5 @@ tags:
---
# Fortuitous Shift
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have grown more comfortable with your penchant for supernatural disappearance. The flat check DC of your Fortuitous Shift feat decreases to DC 11 flat{11}, and you are no longer [[Dazzled]] if you succeed.
diff --git a/content/Mechanics/Feats/Fortunate Relief.md b/content/Mechanics/Feats/Fortunate Relief.md
index c4aa4b832..4602c3d63 100755
--- a/content/Mechanics/Feats/Fortunate Relief.md
+++ b/content/Mechanics/Feats/Fortunate Relief.md
@@ -8,6 +8,5 @@ tags:
---
# Fortunate Relief
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your god favors your attempts to remove afflictions and conditions. When you cast a healing spell that attempts to counteract an effect, you can roll the counteract check twice and take the higher value.
diff --git a/content/Mechanics/Feats/Fountain of Secrets.md b/content/Mechanics/Feats/Fountain of Secrets.md
index 799834145..3bcdb051e 100755
--- a/content/Mechanics/Feats/Fountain of Secrets.md
+++ b/content/Mechanics/Feats/Fountain of Secrets.md
@@ -8,7 +8,6 @@ tags:
---
# Fountain of Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Four Winds.md b/content/Mechanics/Feats/Four Winds.md
index c9e31404a..08c3a70c5 100755
--- a/content/Mechanics/Feats/Four Winds.md
+++ b/content/Mechanics/Feats/Four Winds.md
@@ -8,7 +8,6 @@ tags:
---
# Four Winds
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Mimicking the anemoi-monarchs of the four winds-you propel four creatures. Target up to four willing creatures within 30 feet of you. Each of those creatures can Stride up to half its Speed. If it has a fly Speed, it can instead Fly up to half its fly Speed.
diff --git a/content/Mechanics/Feats/Fox Trick.md b/content/Mechanics/Feats/Fox Trick.md
index 172e6ffd8..c3dd742c5 100755
--- a/content/Mechanics/Feats/Fox Trick.md
+++ b/content/Mechanics/Feats/Fox Trick.md
@@ -8,7 +8,6 @@ tags:
---
# Fox Trick
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Foxfire.md b/content/Mechanics/Feats/Foxfire.md
index 5ed62f9cc..8ad62897b 100755
--- a/content/Mechanics/Feats/Foxfire.md
+++ b/content/Mechanics/Feats/Foxfire.md
@@ -8,7 +8,6 @@ tags:
---
# Foxfire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals `dice: 1d4` damage of the chosen type (no ability modifier is added to the damage roll). Your foxfire attack is in the sling weapon group and has the magical trait. Like other unarmed attacks, you can improve this attack with [[Handwraps of Mighty Blows]].
diff --git a/content/Mechanics/Feats/Freeze It!.md b/content/Mechanics/Feats/Freeze It!.md
index e932375fa..97802ad85 100755
--- a/content/Mechanics/Feats/Freeze It!.md
+++ b/content/Mechanics/Feats/Freeze It!.md
@@ -8,7 +8,6 @@ tags:
---
# Freeze It!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you. Frigid ice runs through your veins, and you can expel frost from your body to freeze your foes. Attempt an athletics check against the Fortitude DC of an adjacent foe. If you have master proficiency in Athletics, you can affect up to two adjacent foes, rolling one Athletics check against each foe.
diff --git a/content/Mechanics/Feats/Fresh Ingredients.md b/content/Mechanics/Feats/Fresh Ingredients.md
index 7f318f753..ea162cc00 100755
--- a/content/Mechanics/Feats/Fresh Ingredients.md
+++ b/content/Mechanics/Feats/Fresh Ingredients.md
@@ -8,6 +8,5 @@ tags:
---
# Fresh Ingredients
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When using [[Natural Medicine]] to [[Treat Wounds]], you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness. If you spend a batch of herbs in wilderness, you gain a +4 circumstance bonus instead.
diff --git a/content/Mechanics/Feats/Fresh Produce.md b/content/Mechanics/Feats/Fresh Produce.md
index 4b2f0a3b8..0629dda3a 100755
--- a/content/Mechanics/Feats/Fresh Produce.md
+++ b/content/Mechanics/Feats/Fresh Produce.md
@@ -8,7 +8,6 @@ tags:
---
# Fresh Produce
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You grow a nourishing nut, vegetable, seed, or fruit. Choose a creature in your kinetic aura. The produce grows in their open hand, or at their feet if they have no open hands. The produce has light Bulk. A creature can eat it with an Interact action to regain 1d4+1 HP; this is a healing vitality effect. The creature feels full for 10 minutes, during which it has resistance 2 to void damage and can't eat another piece of produce. Produce not consumed by the start of your next turn withers away.
diff --git a/content/Mechanics/Feats/Friendform.md b/content/Mechanics/Feats/Friendform.md
index 3cf1f1194..6c1672fc2 100755
--- a/content/Mechanics/Feats/Friendform.md
+++ b/content/Mechanics/Feats/Friendform.md
@@ -8,7 +8,6 @@ tags:
---
# Friendform
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The shared bond between you and your allies allows you to act on their behalf.
diff --git a/content/Mechanics/Feats/Friendly Toss.md b/content/Mechanics/Feats/Friendly Toss.md
index 06289e22b..2167bf40a 100755
--- a/content/Mechanics/Feats/Friendly Toss.md
+++ b/content/Mechanics/Feats/Friendly Toss.md
@@ -8,7 +8,6 @@ tags:
---
# Friendly Toss
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to an ally and have one or more hands free.
diff --git a/content/Mechanics/Feats/Frighten Undead.md b/content/Mechanics/Feats/Frighten Undead.md
index 760fb245e..6ac7fd612 100755
--- a/content/Mechanics/Feats/Frighten Undead.md
+++ b/content/Mechanics/Feats/Frighten Undead.md
@@ -8,6 +8,5 @@ tags:
---
# Frighten Undead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead. Attempt to Demoralize an undead target using your Religion modifier instead of your Intimidation modifier if it's higher. If you use your Religion modifier, the Demoralize action loses the emotion and mental traits, as your faith connects to the undead on an instinctual level.
diff --git a/content/Mechanics/Feats/Frightening Appearance.md b/content/Mechanics/Feats/Frightening Appearance.md
index 69ab26b29..3b9f77390 100755
--- a/content/Mechanics/Feats/Frightening Appearance.md
+++ b/content/Mechanics/Feats/Frightening Appearance.md
@@ -8,7 +8,6 @@ tags:
---
# Frightening Appearance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your dramatic appearances can frighten bystanders.
diff --git a/content/Mechanics/Feats/Frightful Aura.md b/content/Mechanics/Feats/Frightful Aura.md
index c2108aff2..5338192de 100755
--- a/content/Mechanics/Feats/Frightful Aura.md
+++ b/content/Mechanics/Feats/Frightful Aura.md
@@ -8,7 +8,6 @@ tags:
---
# Frightful Aura
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're surrounded by a palpable sense of menace and power that's terrifying to behold. The aura is a 15 foot emanation. An enemy that enters or ends its turn in the aura must attempt a DC resolve will save against the higher of your spell DC or class DC.
diff --git a/content/Mechanics/Feats/Frightful Condemnation.md b/content/Mechanics/Feats/Frightful Condemnation.md
index 4c192ba05..9dfe27730 100755
--- a/content/Mechanics/Feats/Frightful Condemnation.md
+++ b/content/Mechanics/Feats/Frightful Condemnation.md
@@ -8,7 +8,6 @@ tags:
---
# Frightful Condemnation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You hit your condemned foe with a melee Strike in the same turn during which you condemned it with Harsh Judgment.
diff --git a/content/Mechanics/Feats/Frightful Moan.md b/content/Mechanics/Feats/Frightful Moan.md
index 1ff2192b8..a4d919020 100755
--- a/content/Mechanics/Feats/Frightful Moan.md
+++ b/content/Mechanics/Feats/Frightful Moan.md
@@ -8,7 +8,6 @@ tags:
---
# Frightful Moan
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Frostbite Runes.md b/content/Mechanics/Feats/Frostbite Runes.md
index e4d690b56..372b5e7d3 100755
--- a/content/Mechanics/Feats/Frostbite Runes.md
+++ b/content/Mechanics/Feats/Frostbite Runes.md
@@ -8,7 +8,6 @@ tags:
---
# Frostbite Runes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face. You gain a +1 status bonus to saving throws against evil and necromancy spells and effects. You can sense the presence of evil undead as a pervasive taste of oily corruption in the air; this is a vague sense that allows you to know when such a creature is within 60 feet of you, though you can't precisely pinpoint their location with this sense. As normal for a vague sense, it can be fooled, but undead might not realize they need to take precautions against it. This sense also extends to living creatures who have the void healing ability, like dhampir.
diff --git a/content/Mechanics/Feats/Frozen Breadth.md b/content/Mechanics/Feats/Frozen Breadth.md
index 97302dc0d..7588f0209 100755
--- a/content/Mechanics/Feats/Frozen Breadth.md
+++ b/content/Mechanics/Feats/Frozen Breadth.md
@@ -8,6 +8,5 @@ tags:
---
# Frozen Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attunement to arcane cold enhances the depths of your growing power. Increase the number of spells in your repertoire and number of spell slots you gain from _gelid shard_ archetype feats by 1 for each spell level other than your two highest _gelid shard_ spell slots.
diff --git a/content/Mechanics/Feats/Full Automation.md b/content/Mechanics/Feats/Full Automation.md
index b8e59ce0c..67ef1687f 100755
--- a/content/Mechanics/Feats/Full Automation.md
+++ b/content/Mechanics/Feats/Full Automation.md
@@ -8,7 +8,6 @@ tags:
---
# Full Automation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become so entwined with your innovations that you can use them without a second thought. You're permanently [[Quickened]]. How you can use the extra action depends on your innovation.
diff --git a/content/Mechanics/Feats/Fully Flighted.md b/content/Mechanics/Feats/Fully Flighted.md
index 772fe4316..b4e4daaf1 100755
--- a/content/Mechanics/Feats/Fully Flighted.md
+++ b/content/Mechanics/Feats/Fully Flighted.md
@@ -8,6 +8,5 @@ tags:
---
# Fully Flighted
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes. This includes the status bonus to your Speed if you have Fledgling Flight.
diff --git a/content/Mechanics/Feats/Fulminating Shot.md b/content/Mechanics/Feats/Fulminating Shot.md
index ca5bc4538..bf81fd371 100755
--- a/content/Mechanics/Feats/Fulminating Shot.md
+++ b/content/Mechanics/Feats/Fulminating Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Fulminating Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round.
diff --git a/content/Mechanics/Feats/Fulminating Synergy.md b/content/Mechanics/Feats/Fulminating Synergy.md
index 469fbafa2..571da8ac9 100755
--- a/content/Mechanics/Feats/Fulminating Synergy.md
+++ b/content/Mechanics/Feats/Fulminating Synergy.md
@@ -8,6 +8,5 @@ tags:
---
# Fulminating Synergy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you draw upon your spells' synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe. When you use Dualistic Synergy, choose a damage type: acid, cold, electricity, or fire. In addition to Dualistic Synergy's normal effect, a foe within 30 feet of you takes an amount of damage of the chosen type equal to the spell's level. If the spell already deals damage of the chosen type, combine the damage before applying weaknesses and resistances.
diff --git a/content/Mechanics/Feats/Fumesoul.md b/content/Mechanics/Feats/Fumesoul.md
index da982e3a1..451e49b5d 100755
--- a/content/Mechanics/Feats/Fumesoul.md
+++ b/content/Mechanics/Feats/Fumesoul.md
@@ -8,6 +8,5 @@ tags:
---
# Fumesoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The air inside you asserts itself as a toxic miasma, inuring you to most poisons. You gain resistance to poison equal to half your level (minimum 1).
diff --git a/content/Mechanics/Feats/Furious Bully.md b/content/Mechanics/Feats/Furious Bully.md
index f75ba89fb..b847ac74a 100755
--- a/content/Mechanics/Feats/Furious Bully.md
+++ b/content/Mechanics/Feats/Furious Bully.md
@@ -8,6 +8,5 @@ tags:
---
# Furious Bully
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.
diff --git a/content/Mechanics/Feats/Furious Finish.md b/content/Mechanics/Feats/Furious Finish.md
index ee2bb59cf..8501e2ddd 100755
--- a/content/Mechanics/Feats/Furious Finish.md
+++ b/content/Mechanics/Feats/Furious Finish.md
@@ -8,6 +8,5 @@ tags:
---
# Furious Finish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.
diff --git a/content/Mechanics/Feats/Furious Focus.md b/content/Mechanics/Feats/Furious Focus.md
index 3564a9c75..b4b0e20a6 100755
--- a/content/Mechanics/Feats/Furious Focus.md
+++ b/content/Mechanics/Feats/Furious Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Furious Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to maintain your balance even when swinging furiously. When you make a [[Vicious Swing]] with a melee weapon you're wielding in two hands, it counts as one attack toward your multiple attack penalty instead of two.
diff --git a/content/Mechanics/Feats/Furious Grab.md b/content/Mechanics/Feats/Furious Grab.md
index 93d7ae817..c1271d4c7 100755
--- a/content/Mechanics/Feats/Furious Grab.md
+++ b/content/Mechanics/Feats/Furious Grab.md
@@ -8,7 +8,6 @@ tags:
---
# Furious Grab
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.
diff --git a/content/Mechanics/Feats/Furious Sprint.md b/content/Mechanics/Feats/Furious Sprint.md
index 34f931bce..57b921506 100755
--- a/content/Mechanics/Feats/Furious Sprint.md
+++ b/content/Mechanics/Feats/Furious Sprint.md
@@ -8,6 +8,5 @@ tags:
---
# Furious Sprint
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You rush forward. Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.
diff --git a/content/Mechanics/Feats/Furious Vengeance.md b/content/Mechanics/Feats/Furious Vengeance.md
index ce7055374..0fcf66967 100755
--- a/content/Mechanics/Feats/Furious Vengeance.md
+++ b/content/Mechanics/Feats/Furious Vengeance.md
@@ -8,7 +8,6 @@ tags:
---
# Furious Vengeance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy within your melee reach critically hits you with a melee Strike.
diff --git a/content/Mechanics/Feats/Furnace Form.md b/content/Mechanics/Feats/Furnace Form.md
index b78869652..8b31f7ca2 100755
--- a/content/Mechanics/Feats/Furnace Form.md
+++ b/content/Mechanics/Feats/Furnace Form.md
@@ -8,7 +8,6 @@ tags:
---
# Furnace Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Opening your kinetic gate, you allow flames to consume your form and leave you a living flame. You gain the benefits of the _[[Fiery Body]]_ spell (except the ability to cast ignition) until the end of your next turn. You can Sustain the impulse up to 1 minute, and when you do, you can Fly up to half your fly Speed. Your fire Elemental Blasts deal an additional die of damage.
diff --git a/content/Mechanics/Feats/Fuse Stance.md b/content/Mechanics/Feats/Fuse Stance.md
index ab369fe73..4aaa9cfc0 100755
--- a/content/Mechanics/Feats/Fuse Stance.md
+++ b/content/Mechanics/Feats/Fuse Stance.md
@@ -8,6 +8,5 @@ tags:
---
# Fuse Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have combined two stances into a single stance all your own. When you take this feat, choose two stances you know and combine them into a single fused stance. Give your new fused stance a unique name. When you enter your fused stance, you gain all the effects of both stances, including the requirements and restrictions. You can't fuse stances with fundamentally incompatible requirements or restrictions (such as [[Mountain Stance]] and [[Crane Stance]], which both require using only one type of Strike).
diff --git a/content/Mechanics/Feats/Fused Polearm.md b/content/Mechanics/Feats/Fused Polearm.md
index 440cda934..1be71d9a3 100755
--- a/content/Mechanics/Feats/Fused Polearm.md
+++ b/content/Mechanics/Feats/Fused Polearm.md
@@ -8,7 +8,6 @@ tags:
---
# Fused Polearm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your arcane bonded item is a polearm.
diff --git a/content/Mechanics/Feats/Fused Staff.md b/content/Mechanics/Feats/Fused Staff.md
index 6e7ab21f3..71580fa1e 100755
--- a/content/Mechanics/Feats/Fused Staff.md
+++ b/content/Mechanics/Feats/Fused Staff.md
@@ -8,7 +8,6 @@ tags:
---
# Fused Staff
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you prepare a staff, you can hold it up to a weapon to merge the two items. You can switch the fused item's form from the weapon to the staff or vice versa as a single action, which has the concentrate trait. When the item is in staff form, you can Cast the Spells from the staff and benefit from any other abilities the staff grants. The staff and the weapon share their fundamental runes, using whichever _weapon potency_ and whichever _striking_ rune is higher level. They don't share any other runes or specific abilities.
diff --git a/content/Mechanics/Feats/Future Spell Learning.md b/content/Mechanics/Feats/Future Spell Learning.md
index dd9b65c4b..a618525a9 100755
--- a/content/Mechanics/Feats/Future Spell Learning.md
+++ b/content/Mechanics/Feats/Future Spell Learning.md
@@ -8,6 +8,5 @@ tags:
---
# Future Spell Learning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
More future memories of time magic percolate back to the present, teaching you spells you've yet to learn. Add _[[Behold the Weave]]_, _[[Cast into Time]]_, _[[Haste]]_, _[[Loose Time's Arrow]]_, _[[Quicken Time]]_, _[[Slow]]_, and _[[Stagnate Time]]_ to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.
diff --git a/content/Mechanics/Feats/Gadget Specialist.md b/content/Mechanics/Feats/Gadget Specialist.md
index 3d224cd69..8a5a08979 100755
--- a/content/Mechanics/Feats/Gadget Specialist.md
+++ b/content/Mechanics/Feats/Gadget Specialist.md
@@ -8,7 +8,6 @@ tags:
---
# Gadget Specialist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day. You gain the formulas for three common or uncommon gadgets. Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value. They are temporary items and fall apart the next time you make your daily preparations if you haven't already used them.
diff --git a/content/Mechanics/Feats/Game Hunter Dedication.md b/content/Mechanics/Feats/Game Hunter Dedication.md
index 956105f49..613f59673 100755
--- a/content/Mechanics/Feats/Game Hunter Dedication.md
+++ b/content/Mechanics/Feats/Game Hunter Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Game Hunter Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are skilled at tracking big game animals and similar creatures. You gain the [[Hunt Prey]] action, but you can designate only animals, beasts, and dragons as prey. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to Stealth checks against your hunted prey.
diff --git a/content/Mechanics/Feats/Gang Up.md b/content/Mechanics/Feats/Gang Up.md
index fcaebdeee..728e311b4 100755
--- a/content/Mechanics/Feats/Gang Up.md
+++ b/content/Mechanics/Feats/Gang Up.md
@@ -8,6 +8,5 @@ tags:
---
# Gang Up
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your allies harry an opponent in concert. You can flank an enemy if it's within reach of both of you and an ally—you and your ally don't have to be on opposite sides. This benefits your allies as well as you, but only if they're flanking with you, not each other. The other requirements for flanking must still be met.
diff --git a/content/Mechanics/Feats/Ganzi Gaze.md b/content/Mechanics/Feats/Ganzi Gaze.md
index 1d75d1a7c..e7b09dc4d 100755
--- a/content/Mechanics/Feats/Ganzi Gaze.md
+++ b/content/Mechanics/Feats/Ganzi Gaze.md
@@ -8,7 +8,6 @@ tags:
---
# Ganzi Gaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have unusual sensory abilities passed down from your chaotic forebears. You gain [[Low-Light Vision]]. If you already have low-light vision, you gain [[Darkvision]] instead.
diff --git a/content/Mechanics/Feats/Gaping Flesh.md b/content/Mechanics/Feats/Gaping Flesh.md
index 808533327..6a8b22389 100755
--- a/content/Mechanics/Feats/Gaping Flesh.md
+++ b/content/Mechanics/Feats/Gaping Flesh.md
@@ -8,7 +8,6 @@ tags:
---
# Gaping Flesh
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Garden Path.md b/content/Mechanics/Feats/Garden Path.md
index 5fa4c2fef..ba322c26d 100755
--- a/content/Mechanics/Feats/Garden Path.md
+++ b/content/Mechanics/Feats/Garden Path.md
@@ -8,6 +8,5 @@ tags:
---
# Garden Path
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can guide your crop to move without notice. When you and any of your crop are Avoiding Notice, you can choose one member of your crop to temporarily gain the benefits of the Quiet Allies skill feat until the group is no longer Avoiding Notice. The group rolls two checks instead of one, using the higher die roll. This is a fortune effect.
diff --git a/content/Mechanics/Feats/Gardener's Resolve.md b/content/Mechanics/Feats/Gardener's Resolve.md
index b2cd9dd92..7f4681961 100755
--- a/content/Mechanics/Feats/Gardener's Resolve.md
+++ b/content/Mechanics/Feats/Gardener's Resolve.md
@@ -8,7 +8,6 @@ tags:
---
# Gardener's Resolve
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Garland Spell.md b/content/Mechanics/Feats/Garland Spell.md
index 6f8e8e362..09faaf735 100755
--- a/content/Mechanics/Feats/Garland Spell.md
+++ b/content/Mechanics/Feats/Garland Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Garland Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
If your next action is to Cast a Spell with the fungus or plant trait, a garland of plants grows in a 10 foot burst in the spell's range. The plants are difficult terrain and hazardous terrain, covered in your choice of thorns or poisonous vines. Any creature that moves into one of these squares or ends its turn in one takes 2d6 damage (2d6 piercing damage for thorns or 2d6 poison for vines). A creature can take this damage only once per turn. You and your familiar are immune to this damage.
diff --git a/content/Mechanics/Feats/Gathering Moss.md b/content/Mechanics/Feats/Gathering Moss.md
index 2d874c82d..bb91f93ee 100755
--- a/content/Mechanics/Feats/Gathering Moss.md
+++ b/content/Mechanics/Feats/Gathering Moss.md
@@ -8,7 +8,6 @@ tags:
---
# Gathering Moss
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You enter Tenacious Stance.
diff --git a/content/Mechanics/Feats/Gaze of Veracity.md b/content/Mechanics/Feats/Gaze of Veracity.md
index ab749bece..6ba8b4080 100755
--- a/content/Mechanics/Feats/Gaze of Veracity.md
+++ b/content/Mechanics/Feats/Gaze of Veracity.md
@@ -8,6 +8,5 @@ tags:
---
# Gaze of Veracity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can channel your mask's power to pierce through lies and see the truth in any situation. Increase the number of Focus Points in your focus pool by 1. While wearing your mask, you can cast the _[[Glimpse the Truth]]_ cleric domain spell as a divine focus spell.
diff --git a/content/Mechanics/Feats/Gear Gnash.md b/content/Mechanics/Feats/Gear Gnash.md
index f8b2fc26d..8278f0555 100755
--- a/content/Mechanics/Feats/Gear Gnash.md
+++ b/content/Mechanics/Feats/Gear Gnash.md
@@ -8,6 +8,5 @@ tags:
---
# Gear Gnash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Snares you create have complicated inner workings that are quite difficult to disable. Creatures attempting to Disable your snares that use gears must succeed at an additional Thievery check in order to disable the snare. On a failed check, while the snare doesn't fully trigger, the grinding mechanisms deal bludgeoning damage to the creature equal to half your level. The snare still triggers on a critical failure, as normal.
diff --git a/content/Mechanics/Feats/Gear Up.md b/content/Mechanics/Feats/Gear Up.md
index 99b1ad343..1fd4a5b2b 100755
--- a/content/Mechanics/Feats/Gear Up.md
+++ b/content/Mechanics/Feats/Gear Up.md
@@ -8,7 +8,6 @@ tags:
---
# Gear Up
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether it's wooden stakes, _[[Holy Water]]_, or more unusual tools, you always have just the right thing to handle an undead's unusual weaknesses and vulnerabilities. You gain the [[Prescient Planner]] and [[Prescient Consumable]] feats. When using Prescient Planner specifically to pull out an item you need to deal with an undead's weakness or vulnerability, you can pull out the item as a 2-action activity to remove your backpack (or similar container) and draw the item, rather than taking 1 minute.
diff --git a/content/Mechanics/Feats/Gecko's Grip.md b/content/Mechanics/Feats/Gecko's Grip.md
index 73911ac1a..6c3c5eef9 100755
--- a/content/Mechanics/Feats/Gecko's Grip.md
+++ b/content/Mechanics/Feats/Gecko's Grip.md
@@ -8,6 +8,5 @@ tags:
---
# Gecko's Grip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You stick to walls with a preternatural grip. You gain a climb Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Gemsoul.md b/content/Mechanics/Feats/Gemsoul.md
index 3acfb9ac2..8bb57b407 100755
--- a/content/Mechanics/Feats/Gemsoul.md
+++ b/content/Mechanics/Feats/Gemsoul.md
@@ -8,6 +8,5 @@ tags:
---
# Gemsoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold. This shimmering presence inside your being inspires you to flashy and flamboyant performances. You gain the trained proficiency rank in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Impressive Performance]] skill feat.
diff --git a/content/Mechanics/Feats/General Training.md b/content/Mechanics/Feats/General Training.md
index a6519e1da..a3aeef4c1 100755
--- a/content/Mechanics/Feats/General Training.md
+++ b/content/Mechanics/Feats/General Training.md
@@ -8,7 +8,6 @@ tags:
---
# General Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.
diff --git a/content/Mechanics/Feats/Genie Weapon Expertise.md b/content/Mechanics/Feats/Genie Weapon Expertise.md
index 1289d0a08..8341dc5ae 100755
--- a/content/Mechanics/Feats/Genie Weapon Expertise.md
+++ b/content/Mechanics/Feats/Genie Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Genie Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in [[Falchion|Falchions]], [[Ranseur|Ranseurs]], [[Scimitar|Scimitars]], [[Trident|Tridents]], and all geniekin weapons in which you are trained.
diff --git a/content/Mechanics/Feats/Genie Weapon Familiarity.md b/content/Mechanics/Feats/Genie Weapon Familiarity.md
index d146647f9..e7d68d012 100755
--- a/content/Mechanics/Feats/Genie Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Genie Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Genie Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with weapons used by your genie ancestors. You are trained with [[Falchion|Falchions]], [[Ranseur|Ranseurs]], [[Scimitar|Scimitars]], and [[Trident|Tridents]].
diff --git a/content/Mechanics/Feats/Genie Weapon Flourish.md b/content/Mechanics/Feats/Genie Weapon Flourish.md
index 1b3516ca9..786ccbf7c 100755
--- a/content/Mechanics/Feats/Genie Weapon Flourish.md
+++ b/content/Mechanics/Feats/Genie Weapon Flourish.md
@@ -8,6 +8,5 @@ tags:
---
# Genie Weapon Flourish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you critically hit using a [[Falchion]], [[Ranseur]], [[Scimitar]], [[Trident]], or a geniekin weapon, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Genius Mutagen.md b/content/Mechanics/Feats/Genius Mutagen.md
index 689480d6a..5f1e34125 100755
--- a/content/Mechanics/Feats/Genius Mutagen.md
+++ b/content/Mechanics/Feats/Genius Mutagen.md
@@ -8,7 +8,6 @@ tags:
---
# Genius Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Specialized tweaks to your body's chemical composition considerably broaden the benefits you gain from cognitive mutagens.
diff --git a/content/Mechanics/Feats/Geologic Attunement.md b/content/Mechanics/Feats/Geologic Attunement.md
index 3d3843fe7..50d48aaba 100755
--- a/content/Mechanics/Feats/Geologic Attunement.md
+++ b/content/Mechanics/Feats/Geologic Attunement.md
@@ -8,7 +8,6 @@ tags:
---
# Geologic Attunement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tune to the earth and stone around you, extending your senses through it in rippling waves. You gain tremorsense (imprecise) in your kinetic aura. Once per round, you can [[Point Out]] a creature you can sense with tremorsense as a free action.
diff --git a/content/Mechanics/Feats/Geomancer Dedication.md b/content/Mechanics/Feats/Geomancer Dedication.md
index 5a69c33dd..deaeb2c69 100755
--- a/content/Mechanics/Feats/Geomancer Dedication.md
+++ b/content/Mechanics/Feats/Geomancer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Geomancer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You feel a deep connection to the world no matter where you are, a phenomenon known as "terrain attunement." When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. The GM might determine an attunement applies as long as it's prevalent enough around you. For instance, you might be in aquatic terrain on a riverbank or on a boat. Similarly, one place might count as multiple types of terrain, such as a mountain in the far north being both arctic and mountain. In this case, you choose only one terrain attunement effect, even if the spell has traits that would apply to each terrain type.
diff --git a/content/Mechanics/Feats/Ghoran Lore.md b/content/Mechanics/Feats/Ghoran Lore.md
index e209b1101..b419229c6 100755
--- a/content/Mechanics/Feats/Ghoran Lore.md
+++ b/content/Mechanics/Feats/Ghoran Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Ghoran Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you. You become trained in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Ghoran Lore.
diff --git a/content/Mechanics/Feats/Ghoran Weapon Expertise.md b/content/Mechanics/Feats/Ghoran Weapon Expertise.md
index a0c5a82b1..8ae98ae40 100755
--- a/content/Mechanics/Feats/Ghoran Weapon Expertise.md
+++ b/content/Mechanics/Feats/Ghoran Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Ghoran Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It's as if you've been training for a thousand years. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the glaive, greatclub, hatchet, scythe, sickle, and ghoran weapons in which you're trained.
diff --git a/content/Mechanics/Feats/Ghoran Weapon Familiarity.md b/content/Mechanics/Feats/Ghoran Weapon Familiarity.md
index 32dee5d90..080c835b3 100755
--- a/content/Mechanics/Feats/Ghoran Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Ghoran Weapon Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Ghoran Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons. You're trained with the glaive, greatclub, hatchet, scythe, and sickle. In addition, you gain access to all uncommon ghoran weapons. For the purpose of determining your proficiency, martial ghoran weapons are simple weapons and advanced ghoran weapons are martial weapons.
diff --git a/content/Mechanics/Feats/Ghoran Weapon Practice.md b/content/Mechanics/Feats/Ghoran Weapon Practice.md
index ec56a1c26..65e804615 100755
--- a/content/Mechanics/Feats/Ghoran Weapon Practice.md
+++ b/content/Mechanics/Feats/Ghoran Weapon Practice.md
@@ -8,6 +8,5 @@ tags:
---
# Ghoran Weapon Practice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With plenty of practice, the memories of previous fights from previous lives come flooding back. Whenever you critically hit using a glaive, greatclub, hatchet, scythe, sickle, or ghoran weapon, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Ghoran's Wrath.md b/content/Mechanics/Feats/Ghoran's Wrath.md
index 5c5b9faea..e37a30bbc 100755
--- a/content/Mechanics/Feats/Ghoran's Wrath.md
+++ b/content/Mechanics/Feats/Ghoran's Wrath.md
@@ -8,6 +8,5 @@ tags:
---
# Ghoran's Wrath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you. You can cast _[[Nature's Reprisal]]_ once per hour as a primal innate spell.
diff --git a/content/Mechanics/Feats/Ghost Blade.md b/content/Mechanics/Feats/Ghost Blade.md
index 2d9003d53..4ea7c6347 100755
--- a/content/Mechanics/Feats/Ghost Blade.md
+++ b/content/Mechanics/Feats/Ghost Blade.md
@@ -8,7 +8,6 @@ tags:
---
# Ghost Blade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Ghost Dedication.md b/content/Mechanics/Feats/Ghost Dedication.md
index 54bbae3ba..cca54b176 100755
--- a/content/Mechanics/Feats/Ghost Dedication.md
+++ b/content/Mechanics/Feats/Ghost Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Ghost Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the [[Basic Undead Benefits]]. Your undead craving is to settle your unfinished business. You also gain the incorporeal trait, except you can't pass through solid objects unless you select the Pass Through feat. Being a ghost has the following major effects.
diff --git a/content/Mechanics/Feats/Ghost Eater Dedication.md b/content/Mechanics/Feats/Ghost Eater Dedication.md
index b4a7bf98c..9bb928fbb 100755
--- a/content/Mechanics/Feats/Ghost Eater Dedication.md
+++ b/content/Mechanics/Feats/Ghost Eater Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Ghost Eater Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a ghost touch property rune.
diff --git a/content/Mechanics/Feats/Ghost Flight.md b/content/Mechanics/Feats/Ghost Flight.md
index 41b4a5480..235f3cba1 100755
--- a/content/Mechanics/Feats/Ghost Flight.md
+++ b/content/Mechanics/Feats/Ghost Flight.md
@@ -8,7 +8,6 @@ tags:
---
# Ghost Flight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Ghost Hunter Dedication.md b/content/Mechanics/Feats/Ghost Hunter Dedication.md
index 42ebc4e5d..67e362d65 100755
--- a/content/Mechanics/Feats/Ghost Hunter Dedication.md
+++ b/content/Mechanics/Feats/Ghost Hunter Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Ghost Hunter Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Prerequisites** Trained in Occultism or Religion
diff --git a/content/Mechanics/Feats/Ghost Hunter.md b/content/Mechanics/Feats/Ghost Hunter.md
index 117368295..ea03f1662 100755
--- a/content/Mechanics/Feats/Ghost Hunter.md
+++ b/content/Mechanics/Feats/Ghost Hunter.md
@@ -8,7 +8,6 @@ tags:
---
# Ghost Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the Boneyard ensures that your blows strike true against spectral beings.
diff --git a/content/Mechanics/Feats/Ghost Strike.md b/content/Mechanics/Feats/Ghost Strike.md
index b6a27b3b0..c4564c060 100755
--- a/content/Mechanics/Feats/Ghost Strike.md
+++ b/content/Mechanics/Feats/Ghost Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Ghost Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes. At 10th level, you can apply this effect to two weapons instead of one.
diff --git a/content/Mechanics/Feats/Ghost Wrangler.md b/content/Mechanics/Feats/Ghost Wrangler.md
index e82a259b3..7e1e2a2c2 100755
--- a/content/Mechanics/Feats/Ghost Wrangler.md
+++ b/content/Mechanics/Feats/Ghost Wrangler.md
@@ -8,6 +8,5 @@ tags:
---
# Ghost Wrangler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits. Until the beginning of your next turn, your fists gain the effects of the ghost touch property rune, and you can make Strength-based skill checks against incorporeal creatures.
diff --git a/content/Mechanics/Feats/Ghostly Grasp (Deviant).md b/content/Mechanics/Feats/Ghostly Grasp (Deviant).md
index acc6e7fb9..ad12d1856 100755
--- a/content/Mechanics/Feats/Ghostly Grasp (Deviant).md
+++ b/content/Mechanics/Feats/Ghostly Grasp (Deviant).md
@@ -8,7 +8,6 @@ tags:
---
# Ghostly Grasp (Deviant)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
An invisible arm extends from you to grab and manipulate objects. The arm reaches up to 15 feet, grabs an unattended object of 1 Bulk or less, and immediately deposits it in one of your free hands or at your feet. Alternatively, it reaches up to 15 feet and performs a simple Interact action like pushing open a window, though it can't perform actions that require significant mechanical dexterity. For every 5 levels you have, the amount the hand can lift increases by 1 Bulk, and the arm's range increases by 15 feet. Being ghostly, the arm can affect ghosts, spirits, and other incorporeal entities, though in most cases, you need an awakening for this to be useful.
diff --git a/content/Mechanics/Feats/Ghostly Grasp.md b/content/Mechanics/Feats/Ghostly Grasp.md
index 0a89f4f63..69735077e 100755
--- a/content/Mechanics/Feats/Ghostly Grasp.md
+++ b/content/Mechanics/Feats/Ghostly Grasp.md
@@ -8,6 +8,5 @@ tags:
---
# Ghostly Grasp
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your control over your ghostly form grows. You gain the [[Advanced Undead Benefits]] and can interact with physical objects, with limits. You can attempt Strength-based skill checks against physical creatures and objects. You can Interact with physical objects, but the action has no effect unless you succeed at a DC 20 athletics check.
diff --git a/content/Mechanics/Feats/Ghostly Resistance.md b/content/Mechanics/Feats/Ghostly Resistance.md
index edb2b705c..6b77910e7 100755
--- a/content/Mechanics/Feats/Ghostly Resistance.md
+++ b/content/Mechanics/Feats/Ghostly Resistance.md
@@ -8,7 +8,6 @@ tags:
---
# Ghostly Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ghostly form becomes innately weaker but also gains resistance to many forms of damage. Your maximum HP is reduced by your level. You gain resistance 1 to all damage except for force, vitality, and any damage done by a weapon with the ghost touch rune (or any other source that acts like a ghost touch rune). This resistance increases to 2 if the source is non-magical.
diff --git a/content/Mechanics/Feats/Ghosts in the Storm.md b/content/Mechanics/Feats/Ghosts in the Storm.md
index 52c1316ce..3fe4e388b 100755
--- a/content/Mechanics/Feats/Ghosts in the Storm.md
+++ b/content/Mechanics/Feats/Ghosts in the Storm.md
@@ -8,6 +8,5 @@ tags:
---
# Ghosts in the Storm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Clouds, like eager pets, are drawn to you and to those in your good graces. Fast-moving gray clouds surround you, as well as your allies while they're in your kinetic aura. Anyone surrounded by these clouds gains a +2 status bonus to Reflex saves and Acrobatics checks. When an affected creature uses a move action, clouds dance around it. Until the start of its next turn, it's [[Concealed]], and its Strikes gain the _[[Shock]]_ rune.
diff --git a/content/Mechanics/Feats/Ghoul Dedication.md b/content/Mechanics/Feats/Ghoul Dedication.md
index 51a58c8d5..352869a9b 100755
--- a/content/Mechanics/Feats/Ghoul Dedication.md
+++ b/content/Mechanics/Feats/Ghoul Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Ghoul Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have succumbed to ghoul fever, dying and returning as a ghoul, an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave. In addition to the personality changes, your body changes as well. Your ears become pointed, and your skin grows blueish and pale. Your fingernails sharpen into claws; your teeth become razor sharp, ready to tear flesh off the bone; and your tongue grows long and pointed.
diff --git a/content/Mechanics/Feats/Giant Hunter.md b/content/Mechanics/Feats/Giant Hunter.md
index 7eaa4d32d..882cca28c 100755
--- a/content/Mechanics/Feats/Giant Hunter.md
+++ b/content/Mechanics/Feats/Giant Hunter.md
@@ -8,7 +8,6 @@ tags:
---
# Giant Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have studied giants and hunt them with efficiency. When you roll initiative and can see a giant, you can [[Hunt Prey]] as a free action, designating that enemy as your prey.
diff --git a/content/Mechanics/Feats/Giant Slayer.md b/content/Mechanics/Feats/Giant Slayer.md
index e17c65452..6ee9484bb 100755
--- a/content/Mechanics/Feats/Giant Slayer.md
+++ b/content/Mechanics/Feats/Giant Slayer.md
@@ -8,6 +8,5 @@ tags:
---
# Giant Slayer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your well-placed blows can fell mighty giants. If you critically hit the same giant twice on the same turn, the target must succeed at a DC resolve fortitude saving throw or die. Use your class DC for this saving throw.
diff --git a/content/Mechanics/Feats/Giant Snare.md b/content/Mechanics/Feats/Giant Snare.md
index 82c911c4f..0947a8eb6 100755
--- a/content/Mechanics/Feats/Giant Snare.md
+++ b/content/Mechanics/Feats/Giant Snare.md
@@ -8,7 +8,6 @@ tags:
---
# Giant Snare
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares.
diff --git a/content/Mechanics/Feats/Giant's Lunge.md b/content/Mechanics/Feats/Giant's Lunge.md
index ab7eaa69f..e8d6711aa 100755
--- a/content/Mechanics/Feats/Giant's Lunge.md
+++ b/content/Mechanics/Feats/Giant's Lunge.md
@@ -8,6 +8,5 @@ tags:
---
# Giant's Lunge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giant's Stature.
diff --git a/content/Mechanics/Feats/Giant's Stature.md b/content/Mechanics/Feats/Giant's Stature.md
index 2cf02e081..d9e66d37b 100755
--- a/content/Mechanics/Feats/Giant's Stature.md
+++ b/content/Mechanics/Feats/Giant's Stature.md
@@ -8,7 +8,6 @@ tags:
---
# Giant's Stature
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are Medium or smaller.
diff --git a/content/Mechanics/Feats/Gift Of The Moon.md b/content/Mechanics/Feats/Gift Of The Moon.md
index a9b580b0f..a0177b063 100755
--- a/content/Mechanics/Feats/Gift Of The Moon.md
+++ b/content/Mechanics/Feats/Gift Of The Moon.md
@@ -8,6 +8,5 @@ tags:
---
# Gift Of The Moon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can share your power with others, but they can't escape the werecreature's curse as easily as you can. You can cast a 5th-level _[[Moon Frenzy]]_ as a primal innate spell once per day. At 15th level, you cast a 6th-level _moon frenzy_ instead. At 17th level, your 6th-level _moon frenzy_ grants its standard effects, except the temporary Hit Points increase to 15 and the silver weakness increases to 15. At 20th level, you cast a 10th-level _moon frenzy_ instead. The spell uses your class DC or spell DC, whichever is higher.
diff --git a/content/Mechanics/Feats/Gift of the Hoard.md b/content/Mechanics/Feats/Gift of the Hoard.md
index bab80c32d..5e6bb6bdd 100755
--- a/content/Mechanics/Feats/Gift of the Hoard.md
+++ b/content/Mechanics/Feats/Gift of the Hoard.md
@@ -8,6 +8,5 @@ tags:
---
# Gift of the Hoard
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. Your eyes begin to glow and change color while your limbs and neck grow a veneer of scales, all the same color as the associated dragon, accompanied by a near-insatiable desire to amass a hoard of your own. You gain the _[[Dragon Breath]]_ sorcerer bloodline spell, emulating the breath of the associated dragon, and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1. You Refocus by counting and arranging your treasure.
diff --git a/content/Mechanics/Feats/Gigantic Megafauna Companion.md b/content/Mechanics/Feats/Gigantic Megafauna Companion.md
index aa0f16a18..bfb0d0e34 100755
--- a/content/Mechanics/Feats/Gigantic Megafauna Companion.md
+++ b/content/Mechanics/Feats/Gigantic Megafauna Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Gigantic Megafauna Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The mammoths and other megafauna ridden by your people are larger than any ordinary beast. Your megafauna companion increases in size to Huge but doesn't otherwise change its statistics.
diff --git a/content/Mechanics/Feats/Gigaton Strike.md b/content/Mechanics/Feats/Gigaton Strike.md
index da4dcbe76..6b14375cc 100755
--- a/content/Mechanics/Feats/Gigaton Strike.md
+++ b/content/Mechanics/Feats/Gigaton Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Gigaton Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use a full-power Megaton Strike, you can knock your foe back. When you succeed at your Strike while using an unstable Megaton Strike, your target must attempt a DC resolve fortitude save against your class DC.
diff --git a/content/Mechanics/Feats/Gigavolt.md b/content/Mechanics/Feats/Gigavolt.md
index 93d632b86..2772cea35 100755
--- a/content/Mechanics/Feats/Gigavolt.md
+++ b/content/Mechanics/Feats/Gigavolt.md
@@ -8,6 +8,5 @@ tags:
---
# Gigavolt
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death. When you use Megavolt, each time your line of electricity hits a solid barrier, such as a wall, it bounces off at an angle of your choice and continues until you have reached the full length of the line. Even if a creature is in the area from multiple bounces, it takes the damage only once.
diff --git a/content/Mechanics/Feats/Gildedsoul.md b/content/Mechanics/Feats/Gildedsoul.md
index 8420dbff8..242b67d67 100755
--- a/content/Mechanics/Feats/Gildedsoul.md
+++ b/content/Mechanics/Feats/Gildedsoul.md
@@ -8,6 +8,5 @@ tags:
---
# Gildedsoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental lineage manifests in the polished gleam of precious metals, such as silver and gold, or even rare and valuable skymetals like adamantine or orichalcum. This natural luster enhances your charm; you become trained in your choice of Diplomacy or Society. If you would automatically become trained in both these skills (from your background or class, for example), you instead become trained in a skill of your choice. If you're trained in Society, you also gain the Courtly Graces skill feat.
diff --git a/content/Mechanics/Feats/Glacial Prison.md b/content/Mechanics/Feats/Glacial Prison.md
index a87d66b67..52e56bd1d 100755
--- a/content/Mechanics/Feats/Glacial Prison.md
+++ b/content/Mechanics/Feats/Glacial Prison.md
@@ -8,7 +8,6 @@ tags:
---
# Glacial Prison
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Intense cold swirls around your foe, covering it in frost that slows it down and turns its body to ice. Target a creature you can observe within 120 feet. It must attempt a DC resolve fortitude save against your class DC. The creature is then temporarily immune for 24 hours.
diff --git a/content/Mechanics/Feats/Glad-Hand.md b/content/Mechanics/Feats/Glad-Hand.md
index c5da490cb..8e3dbe932 100755
--- a/content/Mechanics/Feats/Glad-Hand.md
+++ b/content/Mechanics/Feats/Glad-Hand.md
@@ -8,6 +8,5 @@ tags:
---
# Glad-Hand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to [[Make an Impression]] on that creature rather than needing to converse for 1 minute. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.
diff --git a/content/Mechanics/Feats/Gladiator Dedication.md b/content/Mechanics/Feats/Gladiator Dedication.md
index 7b79a2c48..27ec8dfde 100755
--- a/content/Mechanics/Feats/Gladiator Dedication.md
+++ b/content/Mechanics/Feats/Gladiator Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Gladiator Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to turn combat into a form of entertainment. You become trained in Gladiatorial Lore; if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice.
diff --git a/content/Mechanics/Feats/Glamour.md b/content/Mechanics/Feats/Glamour.md
index c5d562621..b4554c33f 100755
--- a/content/Mechanics/Feats/Glamour.md
+++ b/content/Mechanics/Feats/Glamour.md
@@ -8,7 +8,6 @@ tags:
---
# Glamour
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. You gain the _[[Fey Glamour]]_ focus spell as a primal spell that doesn't have the sorcerer trait. If you don't already have a focus pool, you gain a focus pool of 1 Focus Point.
diff --git a/content/Mechanics/Feats/Glass Skin.md b/content/Mechanics/Feats/Glass Skin.md
index a2b499cc2..81f238345 100755
--- a/content/Mechanics/Feats/Glass Skin.md
+++ b/content/Mechanics/Feats/Glass Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Glass Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Prerequisites** You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.
diff --git a/content/Mechanics/Feats/Glean Contents.md b/content/Mechanics/Feats/Glean Contents.md
index b4baeb412..d02295e8d 100755
--- a/content/Mechanics/Feats/Glean Contents.md
+++ b/content/Mechanics/Feats/Glean Contents.md
@@ -8,7 +8,6 @@ tags:
---
# Glean Contents
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal.
diff --git a/content/Mechanics/Feats/Glean Lore.md b/content/Mechanics/Feats/Glean Lore.md
index fb18843b1..2d4f1a332 100755
--- a/content/Mechanics/Feats/Glean Lore.md
+++ b/content/Mechanics/Feats/Glean Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Glean Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tap into the collected lore of the divine, accessing a variety of potentially useful information.
diff --git a/content/Mechanics/Feats/Glib Mutagen.md b/content/Mechanics/Feats/Glib Mutagen.md
index 97f9eb90c..53fafc9d3 100755
--- a/content/Mechanics/Feats/Glib Mutagen.md
+++ b/content/Mechanics/Feats/Glib Mutagen.md
@@ -8,7 +8,6 @@ tags:
---
# Glib Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your silvertongue mutagen transcends languages and plausibility.
diff --git a/content/Mechanics/Feats/Glider Form.md b/content/Mechanics/Feats/Glider Form.md
index 8777721cc..efc55b759 100755
--- a/content/Mechanics/Feats/Glider Form.md
+++ b/content/Mechanics/Feats/Glider Form.md
@@ -8,7 +8,6 @@ tags:
---
# Glider Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon evolves wings, a buoyant body, or some other means to control descent.
diff --git a/content/Mechanics/Feats/Gloomseer.md b/content/Mechanics/Feats/Gloomseer.md
index 765b40f26..7b71136dd 100755
--- a/content/Mechanics/Feats/Gloomseer.md
+++ b/content/Mechanics/Feats/Gloomseer.md
@@ -8,6 +8,5 @@ tags:
---
# Gloomseer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light. You gain [[Low-Light Vision]].
diff --git a/content/Mechanics/Feats/Glory And Valor!.md b/content/Mechanics/Feats/Glory And Valor!.md
index c6540d488..0c3b263c4 100755
--- a/content/Mechanics/Feats/Glory And Valor!.md
+++ b/content/Mechanics/Feats/Glory And Valor!.md
@@ -8,7 +8,6 @@ tags:
---
# Glory And Valor!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Glutton For Flesh.md b/content/Mechanics/Feats/Glutton For Flesh.md
index 05913928a..5f17ff47b 100755
--- a/content/Mechanics/Feats/Glutton For Flesh.md
+++ b/content/Mechanics/Feats/Glutton For Flesh.md
@@ -8,6 +8,5 @@ tags:
---
# Glutton For Flesh
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer. If you [[Consume Flesh]] while satiated, you become fully satiated. You stay fully satiated for 3 hours, after which you become satiated for 1 hour. If you're fully satiated when an ability would end your satiation, you cease being fully satiated but remain satiated. If you have [[Grave Strength]], you gain a +10-foot status bonus to your Speed when fully satiated instead of a +5-foot status bonus for being satiated.
diff --git a/content/Mechanics/Feats/Glyph Expert.md b/content/Mechanics/Feats/Glyph Expert.md
index d3a39173d..9ed35b482 100755
--- a/content/Mechanics/Feats/Glyph Expert.md
+++ b/content/Mechanics/Feats/Glyph Expert.md
@@ -8,6 +8,5 @@ tags:
---
# Glyph Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps. You gain a +2 circumstance bonus to Perception checks to find magical traps, to AC against attacks made by magical traps, to saves against magical traps, and to checks to Disable magical traps. Even if you aren't Searching, you get a check to find magical traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You're also adept at avoiding the effects of traps that feature magical writing, such as runes, glyphs, ancient script, or other forms. When you attempt a saving throw against the effects of these traps, if you roll a success, you get a critical success instead. If you roll a critical failure, you get a failure instead.
diff --git a/content/Mechanics/Feats/Gnaw.md b/content/Mechanics/Feats/Gnaw.md
index e15c08de3..c1e021100 100755
--- a/content/Mechanics/Feats/Gnaw.md
+++ b/content/Mechanics/Feats/Gnaw.md
@@ -8,6 +8,5 @@ tags:
---
# Gnaw
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With enough time and determination, you can chew through nearly anything. You deal double your jaws damage to an unattended, inanimate object.
diff --git a/content/Mechanics/Feats/Gnoll Lore.md b/content/Mechanics/Feats/Gnoll Lore.md
index 5564f31cb..a10e1a21a 100755
--- a/content/Mechanics/Feats/Gnoll Lore.md
+++ b/content/Mechanics/Feats/Gnoll Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Gnoll Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You paid attention to your senior hunters to learn their tricks. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Gnoll Lore.
diff --git a/content/Mechanics/Feats/Gnoll Weapon Expertise.md b/content/Mechanics/Feats/Gnoll Weapon Expertise.md
index e0f68a5c1..4f50efdac 100755
--- a/content/Mechanics/Feats/Gnoll Weapon Expertise.md
+++ b/content/Mechanics/Feats/Gnoll Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Gnoll Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in [[Flail]], [[Khopesh]], [[Mambele]], [[Spear]], and [[War Flail]].
diff --git a/content/Mechanics/Feats/Gnoll Weapon Familiarity.md b/content/Mechanics/Feats/Gnoll Weapon Familiarity.md
index 52b11a518..b2189e925 100755
--- a/content/Mechanics/Feats/Gnoll Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Gnoll Weapon Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Gnoll Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were taught to be a hunter and a raider. You are trained with [[Flail]], [[Khopesh]], [[Mambele]], [[Spear]], and [[War Flail]].
diff --git a/content/Mechanics/Feats/Gnoll Weapon Practicality.md b/content/Mechanics/Feats/Gnoll Weapon Practicality.md
index 83a01dd18..86bc6c91a 100755
--- a/content/Mechanics/Feats/Gnoll Weapon Practicality.md
+++ b/content/Mechanics/Feats/Gnoll Weapon Practicality.md
@@ -8,6 +8,5 @@ tags:
---
# Gnoll Weapon Practicality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you critically hit using [[Flail]], [[Khopesh]], [[Mambele]], [[Spear]], and [[War Flail]], you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Gnome Obsession.md b/content/Mechanics/Feats/Gnome Obsession.md
index c18fafca8..2df9f794c 100755
--- a/content/Mechanics/Feats/Gnome Obsession.md
+++ b/content/Mechanics/Feats/Gnome Obsession.md
@@ -8,6 +8,5 @@ tags:
---
# Gnome Obsession
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. You gain the [[Additional Lore]] feat and the [[Assurance]] feat for the chosen Lore. As gnome obsessions can come and go quickly, you can retrain Gnome Obsession to a different Lore subcategory in 1 day of downtime.
diff --git a/content/Mechanics/Feats/Gnome Polyglot.md b/content/Mechanics/Feats/Gnome Polyglot.md
index 545e05eb6..8fea5e56d 100755
--- a/content/Mechanics/Feats/Gnome Polyglot.md
+++ b/content/Mechanics/Feats/Gnome Polyglot.md
@@ -8,6 +8,5 @@ tags:
---
# Gnome Polyglot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the [[Multilingual]] feat, you learn three new languages instead of two.
diff --git a/content/Mechanics/Feats/Gnome Weapon Familiarity.md b/content/Mechanics/Feats/Gnome Weapon Familiarity.md
index 0e40d6bf8..d75362e0c 100755
--- a/content/Mechanics/Feats/Gnome Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Gnome Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Gnome Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You gain access to kukris and all uncommon weapons with the gnome trait. You have familiarity with weapons with the gnome trait plus the glaive and kukri—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
diff --git a/content/Mechanics/Feats/Go with the Flow.md b/content/Mechanics/Feats/Go with the Flow.md
index 6c6a70c5a..289f1840d 100755
--- a/content/Mechanics/Feats/Go with the Flow.md
+++ b/content/Mechanics/Feats/Go with the Flow.md
@@ -8,7 +8,6 @@ tags:
---
# Go with the Flow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Goading Feint.md b/content/Mechanics/Feats/Goading Feint.md
index 74acd46d4..d9dbc20fe 100755
--- a/content/Mechanics/Feats/Goading Feint.md
+++ b/content/Mechanics/Feats/Goading Feint.md
@@ -8,7 +8,6 @@ tags:
---
# Goading Feint
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you trick a foe, you can goad them into overextending their next attack.
diff --git a/content/Mechanics/Feats/Goblin Jubilee Display.md b/content/Mechanics/Feats/Goblin Jubilee Display.md
index f5aa22f7d..3997793f3 100755
--- a/content/Mechanics/Feats/Goblin Jubilee Display.md
+++ b/content/Mechanics/Feats/Goblin Jubilee Display.md
@@ -8,6 +8,5 @@ tags:
---
# Goblin Jubilee Display
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. The display is both so beautiful and chaotic that, while mesmerizing, it poses a significant risk to the physical health, sight, and hearing of anyone who gets too close. You gain the [[Goblin Jubilee]] fireworks display.
diff --git a/content/Mechanics/Feats/Goblin Lore.md b/content/Mechanics/Feats/Goblin Lore.md
index 2b808afc6..24f7267f4 100755
--- a/content/Mechanics/Feats/Goblin Lore.md
+++ b/content/Mechanics/Feats/Goblin Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Goblin Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Goblin Scuttle.md b/content/Mechanics/Feats/Goblin Scuttle.md
index 9fbec3ca8..f17f69fcb 100755
--- a/content/Mechanics/Feats/Goblin Scuttle.md
+++ b/content/Mechanics/Feats/Goblin Scuttle.md
@@ -8,7 +8,6 @@ tags:
---
# Goblin Scuttle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally ends a move action adjacent to you.
diff --git a/content/Mechanics/Feats/Goblin Song.md b/content/Mechanics/Feats/Goblin Song.md
index 88d5c3fc9..f666df579 100755
--- a/content/Mechanics/Feats/Goblin Song.md
+++ b/content/Mechanics/Feats/Goblin Song.md
@@ -8,7 +8,6 @@ tags:
---
# Goblin Song
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check to sing.
diff --git a/content/Mechanics/Feats/Goblin Weapon Expertise.md b/content/Mechanics/Feats/Goblin Weapon Expertise.md
index f2e993f99..ac605d32f 100755
--- a/content/Mechanics/Feats/Goblin Weapon Expertise.md
+++ b/content/Mechanics/Feats/Goblin Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Goblin Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the dogslicer, horsechopper, and all goblin weapons in which you are trained.
diff --git a/content/Mechanics/Feats/Goblin Weapon Familiarity.md b/content/Mechanics/Feats/Goblin Weapon Familiarity.md
index 727525770..501b797de 100755
--- a/content/Mechanics/Feats/Goblin Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Goblin Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Goblin Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You gain access to all uncommon weapons with the goblin trait. You have familiarity with weapons with the goblin trait—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
diff --git a/content/Mechanics/Feats/Goblin Weapon Frenzy.md b/content/Mechanics/Feats/Goblin Weapon Frenzy.md
index 71c8de17b..33afb7e62 100755
--- a/content/Mechanics/Feats/Goblin Weapon Frenzy.md
+++ b/content/Mechanics/Feats/Goblin Weapon Frenzy.md
@@ -8,6 +8,5 @@ tags:
---
# Goblin Weapon Frenzy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to wield your people's vicious weapons. Whenever you score a critical hit using a goblin weapon, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Godless Healing.md b/content/Mechanics/Feats/Godless Healing.md
index 5afe176c5..df593eed7 100755
--- a/content/Mechanics/Feats/Godless Healing.md
+++ b/content/Mechanics/Feats/Godless Healing.md
@@ -8,6 +8,5 @@ tags:
---
# Godless Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day.
diff --git a/content/Mechanics/Feats/Golden Body.md b/content/Mechanics/Feats/Golden Body.md
index 96b74296e..b52cc86c9 100755
--- a/content/Mechanics/Feats/Golden Body.md
+++ b/content/Mechanics/Feats/Golden Body.md
@@ -8,6 +8,5 @@ tags:
---
# Golden Body
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You perfect your body, refining the flex of every muscle and the bend of every joint to maximum efficiency. Your unarmed Strikes gain the deadly d12 trait, and you have fast healing 20, causing you to regain 20 HP at the start of each of your turns provided you have at least 1 HP.
diff --git a/content/Mechanics/Feats/Golden League Xun Dedication.md b/content/Mechanics/Feats/Golden League Xun Dedication.md
index 59b716eff..14e2ee41a 100755
--- a/content/Mechanics/Feats/Golden League Xun Dedication.md
+++ b/content/Mechanics/Feats/Golden League Xun Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Golden League Xun Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a xun for the Golden League, aiding the organization. You gain expert proficiency in two of the following skills (or in two other skills of your choice in which you're trained, if you were already an expert in the listed skills): Athletics, Deception, Intimidation, or Stealth. In addition, if you use Underworld Lore to Earn Income or Recall Knowledge, when you get a success, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Golem Dynamo.md b/content/Mechanics/Feats/Golem Dynamo.md
index a8adcec8b..6d712f947 100755
--- a/content/Mechanics/Feats/Golem Dynamo.md
+++ b/content/Mechanics/Feats/Golem Dynamo.md
@@ -8,6 +8,5 @@ tags:
---
# Golem Dynamo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic. You gain a +1 status bonus to saving throws against magic, and your dynamo Strikes become magical.
diff --git a/content/Mechanics/Feats/Golem Grafter Dedication.md b/content/Mechanics/Feats/Golem Grafter Dedication.md
index b7718a392..654ae3592 100755
--- a/content/Mechanics/Feats/Golem Grafter Dedication.md
+++ b/content/Mechanics/Feats/Golem Grafter Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Golem Grafter Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems. Increase your maximum Hit Points by an amount equal to your level. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the golem grafter archetype.
diff --git a/content/Mechanics/Feats/Goloma Courage.md b/content/Mechanics/Feats/Goloma Courage.md
index 465b75460..d0ff9cbea 100755
--- a/content/Mechanics/Feats/Goloma Courage.md
+++ b/content/Mechanics/Feats/Goloma Courage.md
@@ -8,6 +8,5 @@ tags:
---
# Goloma Courage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The most important thing you've learned living with fear is how to overcome it. When you roll a success on a saving throw against a fear effect, you get a critical success instead. In addition, you gain a +1 circumstance bonus to Will saves against fear effects and a +2 circumstance bonus to your Will DC against attempts to Demoralize you.
diff --git a/content/Mechanics/Feats/Goloma Lore.md b/content/Mechanics/Feats/Goloma Lore.md
index 463d3719a..135f882ca 100755
--- a/content/Mechanics/Feats/Goloma Lore.md
+++ b/content/Mechanics/Feats/Goloma Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Goloma Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You lived an insulated life focused on avoiding danger. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goloma Lore.
diff --git a/content/Mechanics/Feats/Gorilla Pound.md b/content/Mechanics/Feats/Gorilla Pound.md
index efeb4e5b0..28fbd248c 100755
--- a/content/Mechanics/Feats/Gorilla Pound.md
+++ b/content/Mechanics/Feats/Gorilla Pound.md
@@ -8,7 +8,6 @@ tags:
---
# Gorilla Pound
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Gorilla Stance]].
diff --git a/content/Mechanics/Feats/Gorilla Stance.md b/content/Mechanics/Feats/Gorilla Stance.md
index 300e0f6d7..021930b87 100755
--- a/content/Mechanics/Feats/Gorilla Stance.md
+++ b/content/Mechanics/Feats/Gorilla Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Gorilla Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You lower yourself to the ground and take an imposing, knuckle - walking stance.
diff --git a/content/Mechanics/Feats/Gossip Lore.md b/content/Mechanics/Feats/Gossip Lore.md
index 8365bba4f..7b81ee698 100755
--- a/content/Mechanics/Feats/Gossip Lore.md
+++ b/content/Mechanics/Feats/Gossip Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Gossip Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your time gossiping in fashionable salons keeps you informed on every topic.
diff --git a/content/Mechanics/Feats/Graceful Guidance.md b/content/Mechanics/Feats/Graceful Guidance.md
index 9eecf3878..88c8eba94 100755
--- a/content/Mechanics/Feats/Graceful Guidance.md
+++ b/content/Mechanics/Feats/Graceful Guidance.md
@@ -8,7 +8,6 @@ tags:
---
# Graceful Guidance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can demonstrate how to quickly twist out of the way of dangerous effects.
diff --git a/content/Mechanics/Feats/Graceful Leaper.md b/content/Mechanics/Feats/Graceful Leaper.md
index dd314158d..0f72e85de 100755
--- a/content/Mechanics/Feats/Graceful Leaper.md
+++ b/content/Mechanics/Feats/Graceful Leaper.md
@@ -8,7 +8,6 @@ tags:
---
# Graceful Leaper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Mass and muscle are meaningless when you leap; only grace and balance matter.
diff --git a/content/Mechanics/Feats/Graceful Poise.md b/content/Mechanics/Feats/Graceful Poise.md
index d292ab431..15c129049 100755
--- a/content/Mechanics/Feats/Graceful Poise.md
+++ b/content/Mechanics/Feats/Graceful Poise.md
@@ -8,6 +8,5 @@ tags:
---
# Graceful Poise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With the right positioning, your off-hand weapon can strike like a scorpion's stinger. While you are in this stance, if you make your second Strike from [[Double Slice]] with an agile weapon, Double Slice counts as one attack when calculating your multiple attack penalty.
diff --git a/content/Mechanics/Feats/Grand Dance.md b/content/Mechanics/Feats/Grand Dance.md
index e46f55dda..f21ff58d8 100755
--- a/content/Mechanics/Feats/Grand Dance.md
+++ b/content/Mechanics/Feats/Grand Dance.md
@@ -8,7 +8,6 @@ tags:
---
# Grand Dance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Masquerade of Seasons Stance.
diff --git a/content/Mechanics/Feats/Grand Medic's Mask.md b/content/Mechanics/Feats/Grand Medic's Mask.md
index cfd41e8ea..3cc48f559 100755
--- a/content/Mechanics/Feats/Grand Medic's Mask.md
+++ b/content/Mechanics/Feats/Grand Medic's Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Grand Medic's Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. You gain fast healing 5. If you lose a limb or other body part, it regrows within 1 day. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to have the spell also give that creature temporary Hit Points equal to the spell's level until the start of your next turn.
diff --git a/content/Mechanics/Feats/Grand Scroll Esoterica.md b/content/Mechanics/Feats/Grand Scroll Esoterica.md
index 2fb88c9ee..82bc6346b 100755
--- a/content/Mechanics/Feats/Grand Scroll Esoterica.md
+++ b/content/Mechanics/Feats/Grand Scroll Esoterica.md
@@ -8,6 +8,5 @@ tags:
---
# Grand Scroll Esoterica
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power. In addition to your daily scrolls from Scroll Esoterica and Elaborate Scroll Esoterica, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.
diff --git a/content/Mechanics/Feats/Grand Talisman Esoterica.md b/content/Mechanics/Feats/Grand Talisman Esoterica.md
index 7b322fbb1..7f0a7c9ef 100755
--- a/content/Mechanics/Feats/Grand Talisman Esoterica.md
+++ b/content/Mechanics/Feats/Grand Talisman Esoterica.md
@@ -8,6 +8,5 @@ tags:
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# Grand Talisman Esoterica
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you [[Affix a Talisman]], you can specially treat one item you're working on, allowing it to have two active talismans at once. This special treatment ends if you use Affix a Talisman to treat a new item with this ability.
diff --git a/content/Mechanics/Feats/Grandmother's Wisdom.md b/content/Mechanics/Feats/Grandmother's Wisdom.md
index c39be0f50..5a4134d51 100755
--- a/content/Mechanics/Feats/Grandmother's Wisdom.md
+++ b/content/Mechanics/Feats/Grandmother's Wisdom.md
@@ -8,6 +8,5 @@ tags:
---
# Grandmother's Wisdom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You carry the bones of your ancestors with you, and you can ask them for counsel. You can cast _[[Augury]]_ twice per day as a 2nd-level occult innate spell.
diff --git a/content/Mechanics/Feats/Grasping Limbs.md b/content/Mechanics/Feats/Grasping Limbs.md
index 9e490cf33..acdddb32d 100755
--- a/content/Mechanics/Feats/Grasping Limbs.md
+++ b/content/Mechanics/Feats/Grasping Limbs.md
@@ -8,6 +8,5 @@ tags:
---
# Grasping Limbs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the grapple trait. It gains the [[Grab]] action on that unarmed attack.
diff --git a/content/Mechanics/Feats/Grasping Reach.md b/content/Mechanics/Feats/Grasping Reach.md
index cca1d347a..60d07c7d1 100755
--- a/content/Mechanics/Feats/Grasping Reach.md
+++ b/content/Mechanics/Feats/Grasping Reach.md
@@ -8,6 +8,5 @@ tags:
---
# Grasping Reach
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can extend a tangle of vines or tendrils to support your arms and extend your reach. When you wield a melee weapon that requires two hands, doesn't have reach, and deals at least 1d6 damage, you can change between a typical two-handed grip and an extended two-handed grasp using an Interact action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon's damage die by 1 step.
diff --git a/content/Mechanics/Feats/Grave Mummification.md b/content/Mechanics/Feats/Grave Mummification.md
index d69c46fc1..6bfaacf07 100755
--- a/content/Mechanics/Feats/Grave Mummification.md
+++ b/content/Mechanics/Feats/Grave Mummification.md
@@ -8,7 +8,6 @@ tags:
---
# Grave Mummification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification. You gain the [[Advanced Undead Benefits]].
diff --git a/content/Mechanics/Feats/Grave Sense.md b/content/Mechanics/Feats/Grave Sense.md
index bcc99c99a..266d1e06a 100755
--- a/content/Mechanics/Feats/Grave Sense.md
+++ b/content/Mechanics/Feats/Grave Sense.md
@@ -8,6 +8,5 @@ tags:
---
# Grave Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your time spent hunting the undead allows you to sense them. You sense undead as a vague sense similar to a human's sense of smell, an uncomfortable sensation akin to smelling something cloying and rotting. When in proximity to the undead, you eventually sense their presence, though you might not do so instantly, and you can't pinpoint their location. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception check against your Perception DC to hide its presence from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Grave Sense for 1 day.
diff --git a/content/Mechanics/Feats/Grave Sight.md b/content/Mechanics/Feats/Grave Sight.md
index f2de3c1bf..72462314d 100755
--- a/content/Mechanics/Feats/Grave Sight.md
+++ b/content/Mechanics/Feats/Grave Sight.md
@@ -8,6 +8,5 @@ tags:
---
# Grave Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to sense undead has improved. You sense undead as an imprecise sense with a range of 60 feet: an uncomfortable sensation brushes against your spirit and stinks of rot. When in proximity to an undead, you can sense its presence, but it has the [[Hidden]] condition instead of the [[Observed]] condition. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception or Stealth check against your Perception DC to hide its presence from you. If the creature succeeds, it's undetected, and you have to use the [[Seek]] basic action to detect the creature. As with hearing and other imprecise senses, you still need to Seek to locate an undetected creature.
diff --git a/content/Mechanics/Feats/Grave Strength.md b/content/Mechanics/Feats/Grave Strength.md
index 561e68141..479415e2e 100755
--- a/content/Mechanics/Feats/Grave Strength.md
+++ b/content/Mechanics/Feats/Grave Strength.md
@@ -8,6 +8,5 @@ tags:
---
# Grave Strength
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection. You gain the [[Advanced Undead Benefits]]. In addition, you gain a +5-foot status bonus to your Speed while you're satiated.
diff --git a/content/Mechanics/Feats/Grave's Voice.md b/content/Mechanics/Feats/Grave's Voice.md
index 97bff50c9..fa6ec9177 100755
--- a/content/Mechanics/Feats/Grave's Voice.md
+++ b/content/Mechanics/Feats/Grave's Voice.md
@@ -8,6 +8,5 @@ tags:
---
# Grave's Voice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use your choice of Spirit Lore or Haunt Lore to Make an Impression or Request things of incorporeal creatures. At the GM's discretion, an incorporeal spirit might be willing to hear you out.
diff --git a/content/Mechanics/Feats/Gravel Guts.md b/content/Mechanics/Feats/Gravel Guts.md
index 41ca9b916..1a9756a5a 100755
--- a/content/Mechanics/Feats/Gravel Guts.md
+++ b/content/Mechanics/Feats/Gravel Guts.md
@@ -8,6 +8,5 @@ tags:
---
# Gravel Guts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Stone never becomes queasy, so why should you? You gain a +1 circumstance bonus to saving throws against the [[Sickened 1|Sickened]] condition. When you succeed at a Fortitude save to reduce your sickened value, you reduce it by 2 (or by 3 on a critical success).
diff --git a/content/Mechanics/Feats/Gravelands Herbalist.md b/content/Mechanics/Feats/Gravelands Herbalist.md
index 1038e9191..98e5917e2 100755
--- a/content/Mechanics/Feats/Gravelands Herbalist.md
+++ b/content/Mechanics/Feats/Gravelands Herbalist.md
@@ -8,7 +8,6 @@ tags:
---
# Gravelands Herbalist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Knights of Lastwall have access to this feat.
diff --git a/content/Mechanics/Feats/Graveshift.md b/content/Mechanics/Feats/Graveshift.md
index 08ac6d310..b6803dad3 100755
--- a/content/Mechanics/Feats/Graveshift.md
+++ b/content/Mechanics/Feats/Graveshift.md
@@ -8,7 +8,6 @@ tags:
---
# Graveshift
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** Once per day
diff --git a/content/Mechanics/Feats/Gravesight.md b/content/Mechanics/Feats/Gravesight.md
index 288f15942..6ed41619d 100755
--- a/content/Mechanics/Feats/Gravesight.md
+++ b/content/Mechanics/Feats/Gravesight.md
@@ -8,7 +8,6 @@ tags:
---
# Gravesight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can see in the darkness as easily as a psychopomp. You gain [[Darkvision]].
diff --git a/content/Mechanics/Feats/Great Bear.md b/content/Mechanics/Feats/Great Bear.md
index 0fbb27459..5f90026b1 100755
--- a/content/Mechanics/Feats/Great Bear.md
+++ b/content/Mechanics/Feats/Great Bear.md
@@ -8,7 +8,6 @@ tags:
---
# Great Bear
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Great Boaster.md b/content/Mechanics/Feats/Great Boaster.md
index 7b4748d93..7f73530cb 100755
--- a/content/Mechanics/Feats/Great Boaster.md
+++ b/content/Mechanics/Feats/Great Boaster.md
@@ -8,6 +8,5 @@ tags:
---
# Great Boaster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your bragging is particularly effective. If you succeed at a boast, you can attempt a great boast about that same skill by using your Firebrand Braggart Dedication action about the same action during the duration of your original boast's circumstance bonus; this is an exception to the rule that you can't make another boast about the same action until your next daily preparations. A great boast uses the Firebrand Braggart Dedication action, except that if you succeed, your circumstance bonus increases to +2 and remains for 1 hour. If you fail the great boast, you take a -2 circumstance penalty to attempt the same action for 4 hours. Once you declare a great boast about a particular action, you can't declare a great boast about the same action until the next time you make daily preparations, regardless of whether you succeed or fail at the check. The minimum challenging task for a great boast is one with at least a hard DC for your level.
diff --git a/content/Mechanics/Feats/Great Cleave.md b/content/Mechanics/Feats/Great Cleave.md
index edbe65091..40f9bfbd2 100755
--- a/content/Mechanics/Feats/Great Cleave.md
+++ b/content/Mechanics/Feats/Great Cleave.md
@@ -8,6 +8,5 @@ tags:
---
# Great Cleave
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fury carries your weapon through multiple foes. When you [[Cleave]], if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn't kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.
diff --git a/content/Mechanics/Feats/Great Tengu Form.md b/content/Mechanics/Feats/Great Tengu Form.md
index b2708bb68..fe13d0eb8 100755
--- a/content/Mechanics/Feats/Great Tengu Form.md
+++ b/content/Mechanics/Feats/Great Tengu Form.md
@@ -8,7 +8,6 @@ tags:
---
# Great Tengu Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take on the imposing form of a large, winged oni.
diff --git a/content/Mechanics/Feats/Greater Animal Senses.md b/content/Mechanics/Feats/Greater Animal Senses.md
index d258154db..55b7074d5 100755
--- a/content/Mechanics/Feats/Greater Animal Senses.md
+++ b/content/Mechanics/Feats/Greater Animal Senses.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Animal Senses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your senses advance to match those of your animal aspect. You gain one of the following senses available to your inherent animal: echolocation (imprecise) 30 feet or tremorsense (imprecise) 30 feet. If your inherent animal doesn't typically have a specific type of sense, you can't gain the sense with this feat.
diff --git a/content/Mechanics/Feats/Greater Augmentation.md b/content/Mechanics/Feats/Greater Augmentation.md
index 8a2e07fd6..9b9215df3 100755
--- a/content/Mechanics/Feats/Greater Augmentation.md
+++ b/content/Mechanics/Feats/Greater Augmentation.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Augmentation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've greatly improved your abilities and your core can support further augmentations. You gain the enhancement benefits of one of your 1st-, 5th-, 9th-, or 13th-level automaton ancestry feats. You are also capable of reconfiguring your augmentations to meet your needs. You can spend one week of downtime to change the enhancement you gain with this feat.
diff --git a/content/Mechanics/Feats/Greater Awakened Power.md b/content/Mechanics/Feats/Greater Awakened Power.md
index 823b70ee0..186f7f766 100755
--- a/content/Mechanics/Feats/Greater Awakened Power.md
+++ b/content/Mechanics/Feats/Greater Awakened Power.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Awakened Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your power undergoes yet another awakening. You gain one awakening benefit for a deviant feat of 10th level or lower.
diff --git a/content/Mechanics/Feats/Greater Bloodline.md b/content/Mechanics/Feats/Greater Bloodline.md
index 8cee612e0..01489a4c2 100755
--- a/content/Mechanics/Feats/Greater Bloodline.md
+++ b/content/Mechanics/Feats/Greater Bloodline.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Bloodline
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Further communion with the legacy of your bloodline has uncovered greater secrets. You gain the greater bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Greater Crossblooded Evolution.md b/content/Mechanics/Feats/Greater Crossblooded Evolution.md
index b715f8424..1c50ea9a0 100755
--- a/content/Mechanics/Feats/Greater Crossblooded Evolution.md
+++ b/content/Mechanics/Feats/Greater Crossblooded Evolution.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Crossblooded Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your bloodline is extraordinarily complex. You can have up to three spells from other traditions in your spell repertoire, rather than just one. These spells must each be of a different spell level, but they don't need to be from the same tradition.
diff --git a/content/Mechanics/Feats/Greater Cruelty.md b/content/Mechanics/Feats/Greater Cruelty.md
index d534c49d7..79147534f 100755
--- a/content/Mechanics/Feats/Greater Cruelty.md
+++ b/content/Mechanics/Feats/Greater Cruelty.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Cruelty
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The extent of the corruption within you does more than simply sap your foes' strength, it devastates their minds and reflexes.
diff --git a/content/Mechanics/Feats/Greater Deathly Secrets.md b/content/Mechanics/Feats/Greater Deathly Secrets.md
index 59e97787f..168960921 100755
--- a/content/Mechanics/Feats/Greater Deathly Secrets.md
+++ b/content/Mechanics/Feats/Greater Deathly Secrets.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Deathly Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your undead secrets grow stronger still. You learn either the _[[Malignant Sustenance]]_ or _[[Grasping Grave]]_ focus spell. Your focus pool increases by 1 point.
diff --git a/content/Mechanics/Feats/Greater Debilitating Bomb.md b/content/Mechanics/Feats/Greater Debilitating Bomb.md
index a589be55e..136c52120 100755
--- a/content/Mechanics/Feats/Greater Debilitating Bomb.md
+++ b/content/Mechanics/Feats/Greater Debilitating Bomb.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Debilitating Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.
diff --git a/content/Mechanics/Feats/Greater Despair.md b/content/Mechanics/Feats/Greater Despair.md
index ce087cb7f..41624a1a5 100755
--- a/content/Mechanics/Feats/Greater Despair.md
+++ b/content/Mechanics/Feats/Greater Despair.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Despair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You increase the frequency of [[Mummy's Despair]] to once per 10 minutes instead of once per hour. A creature that critically fails its Will saving throw is [[Paralyzed]] for 1 round instead of [[Frightened|Frightened 2]]. Mummy's Despair gains the incapacitation trait.
diff --git a/content/Mechanics/Feats/Greater Distracting Shot.md b/content/Mechanics/Feats/Greater Distracting Shot.md
index 4acdb4e3a..964b76030 100755
--- a/content/Mechanics/Feats/Greater Distracting Shot.md
+++ b/content/Mechanics/Feats/Greater Distracting Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Distracting Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even a single missile can throw off your enemy's balance, and more powerful attacks leave it flustered for longer. If you hit your hunted prey with a ranged weapon, it's [[Off-Guard]] until the start of your next turn. If you critically hit your prey or hit it twice on the same turn with a ranged weapon, it's off-guard until the end of your next turn instead.
diff --git a/content/Mechanics/Feats/Greater Enhance Venom.md b/content/Mechanics/Feats/Greater Enhance Venom.md
index aea3ccfaf..6690f7523 100755
--- a/content/Mechanics/Feats/Greater Enhance Venom.md
+++ b/content/Mechanics/Feats/Greater Enhance Venom.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Enhance Venom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You upgrade the vishkanyan venom you can apply with [[Envenom]] to greater vishkanyan venom. Envenom's frequency becomes once per minute.
diff --git a/content/Mechanics/Feats/Greater Interpose.md b/content/Mechanics/Feats/Greater Interpose.md
index 328649b1e..6908252b2 100755
--- a/content/Mechanics/Feats/Greater Interpose.md
+++ b/content/Mechanics/Feats/Greater Interpose.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Interpose
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your divine grace empowers you to avoid hits when you otherwise could not.
diff --git a/content/Mechanics/Feats/Greater Lesson.md b/content/Mechanics/Feats/Greater Lesson.md
index a45929883..9b4cb514c 100755
--- a/content/Mechanics/Feats/Greater Lesson.md
+++ b/content/Mechanics/Feats/Greater Lesson.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Lesson
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron grants you greater knowledge. Choose a greater or basic lesson. You gain its associated hex, and your familiar learns the associated spell.
diff --git a/content/Mechanics/Feats/Greater Magical Edification.md b/content/Mechanics/Feats/Greater Magical Edification.md
index 13bf37e33..f243d94a4 100755
--- a/content/Mechanics/Feats/Greater Magical Edification.md
+++ b/content/Mechanics/Feats/Greater Magical Edification.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Magical Edification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've continued to expand your compendium of tools to compile knowledge. You can cast _[[Translate]]_, _[[Mindlink]]_, and _[[Secret Page]]_ as innate occult spells, each once per day. When you cast _secret page_, it is automatically heightened to the same spell level as your cantrips from Magical Edification.
diff --git a/content/Mechanics/Feats/Greater Magical Scholastics.md b/content/Mechanics/Feats/Greater Magical Scholastics.md
index dd271fb2a..1d6398d08 100755
--- a/content/Mechanics/Feats/Greater Magical Scholastics.md
+++ b/content/Mechanics/Feats/Greater Magical Scholastics.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Magical Scholastics
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals.
diff --git a/content/Mechanics/Feats/Greater Mental Evolution.md b/content/Mechanics/Feats/Greater Mental Evolution.md
index 534e5728b..b49080977 100755
--- a/content/Mechanics/Feats/Greater Mental Evolution.md
+++ b/content/Mechanics/Feats/Greater Mental Evolution.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Mental Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your bloodline's deep connection to mental essence greatly enhances your spell repertoire. Add one spell to your spell repertoire for each spell level you can cast.
diff --git a/content/Mechanics/Feats/Greater Merciful Elixir.md b/content/Mechanics/Feats/Greater Merciful Elixir.md
index 106ff7d59..1ba8509ba 100755
--- a/content/Mechanics/Feats/Greater Merciful Elixir.md
+++ b/content/Mechanics/Feats/Greater Merciful Elixir.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Merciful Elixir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your additives contain panaceas that can remedy a plethora of maladies. When you use [[Merciful Elixir]], your elixir can instead attempt to counteract the [[Blinded]], [[Deafened]], [[Sickened 1|Sickened]], or [[Slowed|Slowed]] condition.
diff --git a/content/Mechanics/Feats/Greater Mercy.md b/content/Mechanics/Feats/Greater Mercy.md
index c8182c34a..e560c9380 100755
--- a/content/Mechanics/Feats/Greater Mercy.md
+++ b/content/Mechanics/Feats/Greater Mercy.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Mercy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your faith enhances your ability to remove conditions.
diff --git a/content/Mechanics/Feats/Greater Physical Evolution.md b/content/Mechanics/Feats/Greater Physical Evolution.md
index b0768e122..8c1fec7b1 100755
--- a/content/Mechanics/Feats/Greater Physical Evolution.md
+++ b/content/Mechanics/Feats/Greater Physical Evolution.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Physical Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned.
diff --git a/content/Mechanics/Feats/Greater Revelation.md b/content/Mechanics/Feats/Greater Revelation.md
index 38a2baa5a..ef6344c11 100755
--- a/content/Mechanics/Feats/Greater Revelation.md
+++ b/content/Mechanics/Feats/Greater Revelation.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Revelation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn a greater revelation spell associated with your mystery.
diff --git a/content/Mechanics/Feats/Greater Snow Step.md b/content/Mechanics/Feats/Greater Snow Step.md
index 1ed88f675..285bd6e93 100755
--- a/content/Mechanics/Feats/Greater Snow Step.md
+++ b/content/Mechanics/Feats/Greater Snow Step.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Snow Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can't be impeded by environmental effects that rely on cold or its byproducts. You ignore greater difficult terrain caused by snow and ice.
diff --git a/content/Mechanics/Feats/Greater Spell Runes.md b/content/Mechanics/Feats/Greater Spell Runes.md
index 72c606dd3..ff260ff7e 100755
--- a/content/Mechanics/Feats/Greater Spell Runes.md
+++ b/content/Mechanics/Feats/Greater Spell Runes.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Spell Runes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain more powerful spell runes. You gain a spell rune corresponding to a 4th-level arcane spell. At 12th level, you gain a spell rune corresponding to a 5th-level arcane spell, and at 14th level, you gain a spell rune corresponding to a 6th-level arcane spell.
diff --git a/content/Mechanics/Feats/Greater Spiritual Evolution.md b/content/Mechanics/Feats/Greater Spiritual Evolution.md
index 65ab6382c..b092b0e5e 100755
--- a/content/Mechanics/Feats/Greater Spiritual Evolution.md
+++ b/content/Mechanics/Feats/Greater Spiritual Evolution.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Spiritual Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane.
diff --git a/content/Mechanics/Feats/Greater Sun Blessing.md b/content/Mechanics/Feats/Greater Sun Blessing.md
index 2502379d3..bda40cc10 100755
--- a/content/Mechanics/Feats/Greater Sun Blessing.md
+++ b/content/Mechanics/Feats/Greater Sun Blessing.md
@@ -8,7 +8,6 @@ tags:
---
# Greater Sun Blessing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the Old Sun Gods grows stronger. You gain an advanced domain spell from a domain you chose with Blessing of the Sun Gods. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Greater Vital Evolution.md b/content/Mechanics/Feats/Greater Vital Evolution.md
index 338b8c93f..cf22a07ca 100755
--- a/content/Mechanics/Feats/Greater Vital Evolution.md
+++ b/content/Mechanics/Feats/Greater Vital Evolution.md
@@ -8,6 +8,5 @@ tags:
---
# Greater Vital Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Vital power surges through you like a font of energy. Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.
diff --git a/content/Mechanics/Feats/Green Empathy.md b/content/Mechanics/Feats/Green Empathy.md
index b08694a3f..7aa5bc618 100755
--- a/content/Mechanics/Feats/Green Empathy.md
+++ b/content/Mechanics/Feats/Green Empathy.md
@@ -8,7 +8,6 @@ tags:
---
# Green Empathy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can communicate with plants and fungi on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them. Non-creature plants and fungi typically can't fulfill most requests you might ask of them unless you have access to other magic such as _[[Speak with Plants]]_.
diff --git a/content/Mechanics/Feats/Green Tongue.md b/content/Mechanics/Feats/Green Tongue.md
index 446e07814..66f5a2c60 100755
--- a/content/Mechanics/Feats/Green Tongue.md
+++ b/content/Mechanics/Feats/Green Tongue.md
@@ -8,6 +8,5 @@ tags:
---
# Green Tongue
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You share a special kinship with all things green and living. You (and your leshy familiar, if you have one) are constantly under the effects of _[[Speak with Plants]]_. Most non-creature plants recognize you as a druid of the leaf order and are friendly to you.
diff --git a/content/Mechanics/Feats/Greenwatch Initiate.md b/content/Mechanics/Feats/Greenwatch Initiate.md
index f6f51251d..7830310b3 100755
--- a/content/Mechanics/Feats/Greenwatch Initiate.md
+++ b/content/Mechanics/Feats/Greenwatch Initiate.md
@@ -8,6 +8,5 @@ tags:
---
# Greenwatch Initiate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've received the basic training developed for all Greenwatch recruits. You become an expert in Survival and gain the [[Experienced Tracker]] and [[Survey Wildlife]] skill feats.
diff --git a/content/Mechanics/Feats/Greenwatch Veteran.md b/content/Mechanics/Feats/Greenwatch Veteran.md
index f46ac67be..d96413f85 100755
--- a/content/Mechanics/Feats/Greenwatch Veteran.md
+++ b/content/Mechanics/Feats/Greenwatch Veteran.md
@@ -8,7 +8,6 @@ tags:
---
# Greenwatch Veteran
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn starts, and you're in combat against a creature you spent at least 10 minutes [[Track|Tracking]].
diff --git a/content/Mechanics/Feats/Greenwatcher.md b/content/Mechanics/Feats/Greenwatcher.md
index a6984638e..2d7a89602 100755
--- a/content/Mechanics/Feats/Greenwatcher.md
+++ b/content/Mechanics/Feats/Greenwatcher.md
@@ -8,6 +8,5 @@ tags:
---
# Greenwatcher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience fighting against and alongside fey creatures is nearly unrivaled. Any weapon you wield or unarmed attack you make against a fey creature is treated as cold iron. Whenever you critically fail a save against a spell cast by a fey creature, it's instead treated as a normal failure. Whenever you critically succeed on a Strike against a fey creature, the target is immediately subject to the effects of a _[[Faerie Fire]]_ spell. For the purposes of counteracting this effect, it's an innate 2nd-level primal spell.
diff --git a/content/Mechanics/Feats/Grievous Blow.md b/content/Mechanics/Feats/Grievous Blow.md
index 5b4f805b1..28c82f252 100755
--- a/content/Mechanics/Feats/Grievous Blow.md
+++ b/content/Mechanics/Feats/Grievous Blow.md
@@ -8,7 +8,6 @@ tags:
---
# Grievous Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to deliver focused, powerful blows that bypass your enemies' resistances.
diff --git a/content/Mechanics/Feats/Grim Insight.md b/content/Mechanics/Feats/Grim Insight.md
index c3dd87911..974f41b1e 100755
--- a/content/Mechanics/Feats/Grim Insight.md
+++ b/content/Mechanics/Feats/Grim Insight.md
@@ -8,6 +8,5 @@ tags:
---
# Grim Insight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Others' attempts to scare you often grant you insights about your would-be bullies that you can then exploit. If you roll a success on a saving throw against a fear effect, you get a critical success instead, and the source of the fear effect is [[Off-Guard]] to you until the end of your next turn.
diff --git a/content/Mechanics/Feats/Grimspawn.md b/content/Mechanics/Feats/Grimspawn.md
index 6917d0227..5298f5af7 100755
--- a/content/Mechanics/Feats/Grimspawn.md
+++ b/content/Mechanics/Feats/Grimspawn.md
@@ -8,6 +8,5 @@ tags:
---
# Grimspawn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. As a result, you cling tenaciously to the last shreds of your own life force. You gain the [[Diehard]] general feat.
diff --git a/content/Mechanics/Feats/Gripping Limbs.md b/content/Mechanics/Feats/Gripping Limbs.md
index 2e40f2688..b1744a374 100755
--- a/content/Mechanics/Feats/Gripping Limbs.md
+++ b/content/Mechanics/Feats/Gripping Limbs.md
@@ -8,6 +8,5 @@ tags:
---
# Gripping Limbs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease. You gain a climb Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Grippli Glide.md b/content/Mechanics/Feats/Grippli Glide.md
index a27f75c90..56dd99611 100755
--- a/content/Mechanics/Feats/Grippli Glide.md
+++ b/content/Mechanics/Feats/Grippli Glide.md
@@ -8,7 +8,6 @@ tags:
---
# Grippli Glide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You must have at least one hand free.
diff --git a/content/Mechanics/Feats/Grippli Lore.md b/content/Mechanics/Feats/Grippli Lore.md
index a7ab99a96..cdf65814f 100755
--- a/content/Mechanics/Feats/Grippli Lore.md
+++ b/content/Mechanics/Feats/Grippli Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Grippli Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are well versed in grippli culture and tactics. You gain the trained proficiency in Nature and Stealth. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. You also become trained in Grippli Lore.
diff --git a/content/Mechanics/Feats/Grippli Weapon Expertise.md b/content/Mechanics/Feats/Grippli Weapon Expertise.md
index c98c3826b..fd083f7a8 100755
--- a/content/Mechanics/Feats/Grippli Weapon Expertise.md
+++ b/content/Mechanics/Feats/Grippli Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Grippli Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fight with effortless expertise with grippli weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [[Blowgun]], [[Hatchet]], [[Scythe]], [[Shortbow]], and [[Composite Shortbow]], or grippli weapons in which you are trained.
diff --git a/content/Mechanics/Feats/Grippli Weapon Familiarity.md b/content/Mechanics/Feats/Grippli Weapon Familiarity.md
index 12ca9a178..af8d854d2 100755
--- a/content/Mechanics/Feats/Grippli Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Grippli Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Grippli Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with weapons ideally suited to marshes and dense forests. You are trained with [[Blowgun|Blowguns]], [[Hatchet|Hatchets]], [[Scythe|Scythes]], [[Shortbow|Shortbows]], and [[Composite Shortbow|Composite Shortbows]].
diff --git a/content/Mechanics/Feats/Grippli Weapon Innovator.md b/content/Mechanics/Feats/Grippli Weapon Innovator.md
index 7d706e666..7ef1e43a8 100755
--- a/content/Mechanics/Feats/Grippli Weapon Innovator.md
+++ b/content/Mechanics/Feats/Grippli Weapon Innovator.md
@@ -8,6 +8,5 @@ tags:
---
# Grippli Weapon Innovator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned devious ways to make the most of your grippli weapons. Whenever you critically hit using a [[Blowgun]], [[Hatchet]], [[Scythe]], [[Shortbow]], and [[Composite Shortbow]], or grippli weapon, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Grit and Tenacity.md b/content/Mechanics/Feats/Grit and Tenacity.md
index 6814f2612..2902b18e7 100755
--- a/content/Mechanics/Feats/Grit and Tenacity.md
+++ b/content/Mechanics/Feats/Grit and Tenacity.md
@@ -8,7 +8,6 @@ tags:
---
# Grit and Tenacity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Group Aid.md b/content/Mechanics/Feats/Group Aid.md
index a1ed41f71..014d17342 100755
--- a/content/Mechanics/Feats/Group Aid.md
+++ b/content/Mechanics/Feats/Group Aid.md
@@ -8,7 +8,6 @@ tags:
---
# Group Aid
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your upbringing emphasized teamwork, and helping your allies comes naturally to you. After you [[Aid]] an ally at a skill check that doesn't have the attack trait, you can also Aid any other ally who attempts the same skill check for the same purpose that round. You do so as a free action rather than a reaction.
diff --git a/content/Mechanics/Feats/Group Coercion.md b/content/Mechanics/Feats/Group Coercion.md
index 29385d692..1b9ac5773 100755
--- a/content/Mechanics/Feats/Group Coercion.md
+++ b/content/Mechanics/Feats/Group Coercion.md
@@ -8,7 +8,6 @@ tags:
---
# Group Coercion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can strong-arm people effectively, even when you don't have them isolated. When you [[Coerce]], you can compare your Intimidation check result to the Will DCs of up to five targets instead of one.
diff --git a/content/Mechanics/Feats/Group Impression.md b/content/Mechanics/Feats/Group Impression.md
index c3c357759..197fd2fa8 100755
--- a/content/Mechanics/Feats/Group Impression.md
+++ b/content/Mechanics/Feats/Group Impression.md
@@ -8,6 +8,5 @@ tags:
---
# Group Impression
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you [[Make an Impression]], you can compare your Diplomacy check result to the Will DCs of up to 10 targets you conversed with, with no penalty. The number of targets increases to 20 if you're an expert, 50 if you're a master, and 100 if you're legendary.
diff --git a/content/Mechanics/Feats/Grove-Harbored.md b/content/Mechanics/Feats/Grove-Harbored.md
index 296f1f9dc..f8576337b 100755
--- a/content/Mechanics/Feats/Grove-Harbored.md
+++ b/content/Mechanics/Feats/Grove-Harbored.md
@@ -8,6 +8,5 @@ tags:
---
# Grove-Harbored
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are accustomed to exploring thick woodlands and defending yourself against the attacks of magical plants. You gain a +1 circumstance bonus to saves against plant, poison, and wood effects, and if you roll a success on a save against a poison effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Grovel.md b/content/Mechanics/Feats/Grovel.md
index 97e40b61e..7199d6428 100755
--- a/content/Mechanics/Feats/Grovel.md
+++ b/content/Mechanics/Feats/Grovel.md
@@ -8,7 +8,6 @@ tags:
---
# Grovel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With obsequious words and begging gestures, you convince your foe you're less of a threat.
diff --git a/content/Mechanics/Feats/Grown of Oak.md b/content/Mechanics/Feats/Grown of Oak.md
index 90131bb6f..215fc9b7f 100755
--- a/content/Mechanics/Feats/Grown of Oak.md
+++ b/content/Mechanics/Feats/Grown of Oak.md
@@ -8,6 +8,5 @@ tags:
---
# Grown of Oak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can make your skin take on the woody endurance of an ancient tree and have your familiar follow suit. You can cast [[Oaken Resilience]] at will as an innate primal spell with a spell rank one lower than the highest rank of spells you can cast. This spell targets you, as well as your leshy familiar if it's within 30 feet of you.
diff --git a/content/Mechanics/Feats/Growth Spell.md b/content/Mechanics/Feats/Growth Spell.md
index 5dbadc1d6..8efb69e8d 100755
--- a/content/Mechanics/Feats/Growth Spell.md
+++ b/content/Mechanics/Feats/Growth Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Growth Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enhance your spell with elemental wood, causing your magic to expand and grow beyond its original limitations. If the next action you use this turn is to Cast a non-cantrip Spell that affects an area, expand the area of the spell. For bursts, expand the radius by 5 feet; for cones, expand the cone by 10 feet; and for lines, expand the length by 15 feet. The spell gains the wood trait.
diff --git a/content/Mechanics/Feats/Grudging Compliment.md b/content/Mechanics/Feats/Grudging Compliment.md
index 7bca24e2e..294454273 100755
--- a/content/Mechanics/Feats/Grudging Compliment.md
+++ b/content/Mechanics/Feats/Grudging Compliment.md
@@ -8,7 +8,6 @@ tags:
---
# Grudging Compliment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy within 30 feet damages you or succeeds at a skill check.
diff --git a/content/Mechanics/Feats/Gruesome Strike.md b/content/Mechanics/Feats/Gruesome Strike.md
index fa0c577ed..2e7c414a2 100755
--- a/content/Mechanics/Feats/Gruesome Strike.md
+++ b/content/Mechanics/Feats/Gruesome Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Gruesome Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your Strikes currently deal extra damage from your champion's reaction.
diff --git a/content/Mechanics/Feats/Guarded Advance.md b/content/Mechanics/Feats/Guarded Advance.md
index 66a4c741a..5bf0ce07f 100755
--- a/content/Mechanics/Feats/Guarded Advance.md
+++ b/content/Mechanics/Feats/Guarded Advance.md
@@ -8,6 +8,5 @@ tags:
---
# Guarded Advance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You slowly advance on the battlefield, taking utmost caution. You either Step and Raise a Shield or Raise a Shield and Step.
diff --git a/content/Mechanics/Feats/Guarded Movement.md b/content/Mechanics/Feats/Guarded Movement.md
index c55f4ab52..b42736fa1 100755
--- a/content/Mechanics/Feats/Guarded Movement.md
+++ b/content/Mechanics/Feats/Guarded Movement.md
@@ -8,6 +8,5 @@ tags:
---
# Guarded Movement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your guard is up, even while moving. You gain a +4 circumstance bonus to AC against reactions triggered by your movement.
diff --git a/content/Mechanics/Feats/Guarded Thoughts.md b/content/Mechanics/Feats/Guarded Thoughts.md
index 0730aa65c..2caff2b16 100755
--- a/content/Mechanics/Feats/Guarded Thoughts.md
+++ b/content/Mechanics/Feats/Guarded Thoughts.md
@@ -8,6 +8,5 @@ tags:
---
# Guarded Thoughts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind, like a dark naga's, foils attempts to read your thoughts. Any effect that specifically attempts to read your mind to glean information must succeed at a counteract check against the higher of your class DC or your spell DC to do so successfully; otherwise, it gains no information. The counteract level is equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Guardian Ghosts.md b/content/Mechanics/Feats/Guardian Ghosts.md
index 1d8ca9d30..2a9c0cf83 100755
--- a/content/Mechanics/Feats/Guardian Ghosts.md
+++ b/content/Mechanics/Feats/Guardian Ghosts.md
@@ -8,7 +8,6 @@ tags:
---
# Guardian Ghosts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Guardian's Deflection (Fighter).md b/content/Mechanics/Feats/Guardian's Deflection (Fighter).md
index f7661e208..e1cc91f17 100755
--- a/content/Mechanics/Feats/Guardian's Deflection (Fighter).md
+++ b/content/Mechanics/Feats/Guardian's Deflection (Fighter).md
@@ -8,7 +8,6 @@ tags:
---
# Guardian's Deflection (Fighter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.
diff --git a/content/Mechanics/Feats/Guardian's Deflection (Swashbuckler).md b/content/Mechanics/Feats/Guardian's Deflection (Swashbuckler).md
index 0b96882fd..3bfcf0d30 100755
--- a/content/Mechanics/Feats/Guardian's Deflection (Swashbuckler).md
+++ b/content/Mechanics/Feats/Guardian's Deflection (Swashbuckler).md
@@ -8,7 +8,6 @@ tags:
---
# Guardian's Deflection (Swashbuckler)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.
diff --git a/content/Mechanics/Feats/Guardian's Embrace.md b/content/Mechanics/Feats/Guardian's Embrace.md
index da138d002..e780c8a9b 100755
--- a/content/Mechanics/Feats/Guardian's Embrace.md
+++ b/content/Mechanics/Feats/Guardian's Embrace.md
@@ -8,7 +8,6 @@ tags:
---
# Guardian's Embrace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to your spirit guide or it is sharing your space.
diff --git a/content/Mechanics/Feats/Guide the Timeline.md b/content/Mechanics/Feats/Guide the Timeline.md
index 4b926905f..afff2d885 100755
--- a/content/Mechanics/Feats/Guide the Timeline.md
+++ b/content/Mechanics/Feats/Guide the Timeline.md
@@ -8,7 +8,6 @@ tags:
---
# Guide the Timeline
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Guided Skill.md b/content/Mechanics/Feats/Guided Skill.md
index b71be1e4e..637202ffe 100755
--- a/content/Mechanics/Feats/Guided Skill.md
+++ b/content/Mechanics/Feats/Guided Skill.md
@@ -8,7 +8,6 @@ tags:
---
# Guided Skill
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Guided by the Stars.md b/content/Mechanics/Feats/Guided by the Stars.md
index 11bdba068..39aab389e 100755
--- a/content/Mechanics/Feats/Guided by the Stars.md
+++ b/content/Mechanics/Feats/Guided by the Stars.md
@@ -8,7 +8,6 @@ tags:
---
# Guided by the Stars
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Guiding Finish.md b/content/Mechanics/Feats/Guiding Finish.md
index b9e0c2fa4..1ccd5a796 100755
--- a/content/Mechanics/Feats/Guiding Finish.md
+++ b/content/Mechanics/Feats/Guiding Finish.md
@@ -8,7 +8,6 @@ tags:
---
# Guiding Finish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a single one-handed melee weapon and hold nothing else in your hands.
diff --git a/content/Mechanics/Feats/Guiding Luck.md b/content/Mechanics/Feats/Guiding Luck.md
index f46fea395..2d425dd5a 100755
--- a/content/Mechanics/Feats/Guiding Luck.md
+++ b/content/Mechanics/Feats/Guiding Luck.md
@@ -8,6 +8,5 @@ tags:
---
# Guiding Luck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your luck guides you to look the right way and aim your blows unerringly. You can use Halfling Luck twice per day: once in response to its normal trigger, and once when you fail a Perception check or attack roll instead of the normal trigger.
diff --git a/content/Mechanics/Feats/Guiding Riposte.md b/content/Mechanics/Feats/Guiding Riposte.md
index d1e1934f1..35b0b5afe 100755
--- a/content/Mechanics/Feats/Guiding Riposte.md
+++ b/content/Mechanics/Feats/Guiding Riposte.md
@@ -8,6 +8,5 @@ tags:
---
# Guiding Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use [[Dueling Riposte]] to Strike and you hit, you can [[Reposition]] up to 10 feet.
diff --git a/content/Mechanics/Feats/Gunpowder Gauntlet.md b/content/Mechanics/Feats/Gunpowder Gauntlet.md
index 2d6077399..dde6d0dbb 100755
--- a/content/Mechanics/Feats/Gunpowder Gauntlet.md
+++ b/content/Mechanics/Feats/Gunpowder Gauntlet.md
@@ -8,7 +8,6 @@ tags:
---
# Gunpowder Gauntlet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded one-handed firearm.
diff --git a/content/Mechanics/Feats/Gunslinger Dedication.md b/content/Mechanics/Feats/Gunslinger Dedication.md
index f9477e658..6b6e4da8c 100755
--- a/content/Mechanics/Feats/Gunslinger Dedication.md
+++ b/content/Mechanics/Feats/Gunslinger Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Gunslinger Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in simple and martial crossbows and simple and martial firearms. You become trained in gunslinger class DC. Choose a [[Gunslinger's Way|Gunslinger Way]]. You become trained in your way's associated skill; if you were already trained in this skill, you become trained in a skill of your choice. You don't gain any other abilities from your choice of way.
diff --git a/content/Mechanics/Feats/Hag Claws.md b/content/Mechanics/Feats/Hag Claws.md
index 484920788..1b89921cb 100755
--- a/content/Mechanics/Feats/Hag Claws.md
+++ b/content/Mechanics/Feats/Hag Claws.md
@@ -8,7 +8,6 @@ tags:
---
# Hag Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you came of age, your fingernails grew long and sharp. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.
diff --git a/content/Mechanics/Feats/Hag Magic.md b/content/Mechanics/Feats/Hag Magic.md
index 9105a8186..997a9d6ed 100755
--- a/content/Mechanics/Feats/Hag Magic.md
+++ b/content/Mechanics/Feats/Hag Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Hag Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through your heritage, you can replicate a hag's magic. Choose one common spell of 4th rank or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-rank occult innate spell.
diff --git a/content/Mechanics/Feats/Hag's Sight.md b/content/Mechanics/Feats/Hag's Sight.md
index f18e0bd35..4cdbf66bb 100755
--- a/content/Mechanics/Feats/Hag's Sight.md
+++ b/content/Mechanics/Feats/Hag's Sight.md
@@ -8,6 +8,5 @@ tags:
---
# Hag's Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain darkvision.
diff --git a/content/Mechanics/Feats/Hail Of Splinters.md b/content/Mechanics/Feats/Hail Of Splinters.md
index 446167971..33813d158 100755
--- a/content/Mechanics/Feats/Hail Of Splinters.md
+++ b/content/Mechanics/Feats/Hail Of Splinters.md
@@ -8,7 +8,6 @@ tags:
---
# Hail Of Splinters
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A fusillade of jagged splinters flies from you. Creatures in a 30 foot cone take 1d4 piercing + 1d4 bleed damage with a DC resolve reflex save against your class DC.
diff --git a/content/Mechanics/Feats/Hair Trigger.md b/content/Mechanics/Feats/Hair Trigger.md
index b3ecca1d8..06b3a5e68 100755
--- a/content/Mechanics/Feats/Hair Trigger.md
+++ b/content/Mechanics/Feats/Hair Trigger.md
@@ -8,7 +8,6 @@ tags:
---
# Hair Trigger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Prerequisites** initial deed that allows you to Interact to draw a weapon
diff --git a/content/Mechanics/Feats/Halcyon Speaker Dedication.md b/content/Mechanics/Feats/Halcyon Speaker Dedication.md
index 9c07e88ba..4c1765b06 100755
--- a/content/Mechanics/Feats/Halcyon Speaker Dedication.md
+++ b/content/Mechanics/Feats/Halcyon Speaker Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Halcyon Speaker Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You devote much of your study to halcyon magic. You gain two common Halcyon cantrips and two common 1st-level halcyon spells. In addition to being able to cast your halcyon spells via your arcane or primal spell slots, you also gain a 1st-level halcyon spell slot. You can use your halcyon spell slots to spontaneously cast your halcyon spells.
diff --git a/content/Mechanics/Feats/Halcyon Spellcasting Adept.md b/content/Mechanics/Feats/Halcyon Spellcasting Adept.md
index 79e05fb09..ef0aefda9 100755
--- a/content/Mechanics/Feats/Halcyon Spellcasting Adept.md
+++ b/content/Mechanics/Feats/Halcyon Spellcasting Adept.md
@@ -8,6 +8,5 @@ tags:
---
# Halcyon Spellcasting Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You refine your halcyon magic. You gain two common 4th-level halcyon spells and two 5th-level halcyon spells. You also gain a 4th-level halcyon spell slot and a 5th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from trained to expert.
diff --git a/content/Mechanics/Feats/Halcyon Spellcasting Initiate.md b/content/Mechanics/Feats/Halcyon Spellcasting Initiate.md
index dbceff5b8..268e015d7 100755
--- a/content/Mechanics/Feats/Halcyon Spellcasting Initiate.md
+++ b/content/Mechanics/Feats/Halcyon Spellcasting Initiate.md
@@ -8,6 +8,5 @@ tags:
---
# Halcyon Spellcasting Initiate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge of halcyon magic increases. You gain two common 2nd-level halcyon spells and two 3rd-level halcyon spells. You also gain a 2nd-level halcyon spell slot and a 3rd-level halcyon spell slot. These and all future halcyon spell slots work like the 1st-level halcyon spell slot you gained from Halcyon Speaker Dedication.
diff --git a/content/Mechanics/Feats/Halcyon Spellcasting Sage.md b/content/Mechanics/Feats/Halcyon Spellcasting Sage.md
index 53f0d73f0..526e91025 100755
--- a/content/Mechanics/Feats/Halcyon Spellcasting Sage.md
+++ b/content/Mechanics/Feats/Halcyon Spellcasting Sage.md
@@ -8,6 +8,5 @@ tags:
---
# Halcyon Spellcasting Sage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your command over halcyon magic is nearly unmatched. You gain two common 6th-level and 7th-level halcyon spells. You also gain a 6th-level halcyon spell slot and a 7th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from expert to master.
diff --git a/content/Mechanics/Feats/Half-Truths.md b/content/Mechanics/Feats/Half-Truths.md
index 8b3bb4d5d..433a49d1b 100755
--- a/content/Mechanics/Feats/Half-Truths.md
+++ b/content/Mechanics/Feats/Half-Truths.md
@@ -8,6 +8,5 @@ tags:
---
# Half-Truths
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions. You can attempt to make a [[Request]] of a creature using Deception instead of Diplomacy. You can attempt to [[Lie]] to a creature using Diplomacy instead of Deception. If you fail your check to Lie, the creature realizes that you were twisting words to fool them without outright lying.
diff --git a/content/Mechanics/Feats/Halfling Ingenuity.md b/content/Mechanics/Feats/Halfling Ingenuity.md
index 237aeb48e..8ca3d29c0 100755
--- a/content/Mechanics/Feats/Halfling Ingenuity.md
+++ b/content/Mechanics/Feats/Halfling Ingenuity.md
@@ -8,6 +8,5 @@ tags:
---
# Halfling Ingenuity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger. You can attempt skill actions that normally require you to be trained even if you aren't trained in that skill. If you use Halfling Luck when you fail a check for a skill with which you are untrained, you can add a proficiency bonus equal to your level, rather than 0, when you reroll the triggering skill check. You gain a +4 circumstance bonus to this rerolled skill check.
diff --git a/content/Mechanics/Feats/Halfling Lore.md b/content/Mechanics/Feats/Halfling Lore.md
index 4d71785e3..046ad694d 100755
--- a/content/Mechanics/Feats/Halfling Lore.md
+++ b/content/Mechanics/Feats/Halfling Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Halfling Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Halfling Luck.md b/content/Mechanics/Feats/Halfling Luck.md
index eaa5ebac0..2ed27abd1 100755
--- a/content/Mechanics/Feats/Halfling Luck.md
+++ b/content/Mechanics/Feats/Halfling Luck.md
@@ -8,7 +8,6 @@ tags:
---
# Halfling Luck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Halfling Weapon Familiarity.md b/content/Mechanics/Feats/Halfling Weapon Familiarity.md
index 4f7f266b4..f0d2e4dd9 100755
--- a/content/Mechanics/Feats/Halfling Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Halfling Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Halfling Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You favor traditional halfling weapons, so you've learned how to use them more effectively. You gain access to all uncommon weapons with the halfling trait. You have familiarity with weapons with the halfling trait plus the sling and shortsword—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
diff --git a/content/Mechanics/Feats/Hallowed Initiate.md b/content/Mechanics/Feats/Hallowed Initiate.md
index 5c097368c..19b52b231 100755
--- a/content/Mechanics/Feats/Hallowed Initiate.md
+++ b/content/Mechanics/Feats/Hallowed Initiate.md
@@ -8,7 +8,6 @@ tags:
---
# Hallowed Initiate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've expanded your focus spellcasting to techniques used by clerics and wizards. You gain an additional focus spell, either the necromancer school spell _[[Call of the Grave]]_ or the initial domain spell of the death domain, _[[Death's Call]]_. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Hallowed Necromancer Dedication.md b/content/Mechanics/Feats/Hallowed Necromancer Dedication.md
index fe4b3df36..9dd64fe91 100755
--- a/content/Mechanics/Feats/Hallowed Necromancer Dedication.md
+++ b/content/Mechanics/Feats/Hallowed Necromancer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Hallowed Necromancer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead. You gain the _[[Hallowed Ground]]_ focus spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the [[Refocus]] activity. You can Refocus by meditating or praying to connect yourself to conduits of vitality energy. Focus spells from the hallowed necromancer archetype have the same tradition as your spell slots.
diff --git a/content/Mechanics/Feats/Halo.md b/content/Mechanics/Feats/Halo.md
index 280b23e07..bf9681681 100755
--- a/content/Mechanics/Feats/Halo.md
+++ b/content/Mechanics/Feats/Halo.md
@@ -8,6 +8,5 @@ tags:
---
# Halo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a halo of light and goodness that sheds light with the effects of a divine [[Light]] cantrip. A cantrip is heightened to a spell rank equal to half your level rounded up. You can Sustain to suppress or reestablish the halo.
diff --git a/content/Mechanics/Feats/Hammer Quake.md b/content/Mechanics/Feats/Hammer Quake.md
index d90cf7123..1f418dc1e 100755
--- a/content/Mechanics/Feats/Hammer Quake.md
+++ b/content/Mechanics/Feats/Hammer Quake.md
@@ -8,7 +8,6 @@ tags:
---
# Hammer Quake
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a non-finesse melee weapon in two hands.
diff --git a/content/Mechanics/Feats/Hamstringing Strike.md b/content/Mechanics/Feats/Hamstringing Strike.md
index 9351edd7c..24cc60db5 100755
--- a/content/Mechanics/Feats/Hamstringing Strike.md
+++ b/content/Mechanics/Feats/Hamstringing Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Hamstringing Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You slow your foes with a well-aimed attack. Make a Strike against your hunted prey with a -2 penalty. If you hit your prey, the creature takes a -5-foot status penalty to Speed. If you critically hit your prey, the creature takes a -10-foot status penalty to Speed. A creature immune to bleed damage does not take this penalty. The penalty can be removed using any method that removes persistent bleed damage or offers a flat check to do so, such as Administer First Aid.
diff --git a/content/Mechanics/Feats/Hand of the Lich.md b/content/Mechanics/Feats/Hand of the Lich.md
index 7806cc31c..0ec754189 100755
--- a/content/Mechanics/Feats/Hand of the Lich.md
+++ b/content/Mechanics/Feats/Hand of the Lich.md
@@ -8,7 +8,6 @@ tags:
---
# Hand of the Lich
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Void energy intensifies your undead form and makes your very touch the antithesis of life. You gain the [[Advanced Undead Benefits]] The damage die for your fist increases to 1d6 instead of 1d4, it deals void damage instead of bludgeoning damage, and it loses the nonlethal trait. Your fist becomes magical.
diff --git a/content/Mechanics/Feats/Handy with your Paws.md b/content/Mechanics/Feats/Handy with your Paws.md
index 5d26e0c51..397f0440d 100755
--- a/content/Mechanics/Feats/Handy with your Paws.md
+++ b/content/Mechanics/Feats/Handy with your Paws.md
@@ -8,6 +8,5 @@ tags:
---
# Handy with your Paws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a +1 circumstance bonus to Crafting checks to [[Repair]] non-magical items, and you don't need a [[Repair Toolkit|Repair Kit]] for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal.
diff --git a/content/Mechanics/Feats/Haphazard Repair.md b/content/Mechanics/Feats/Haphazard Repair.md
index 6e2b169fa..ba4d7efb9 100755
--- a/content/Mechanics/Feats/Haphazard Repair.md
+++ b/content/Mechanics/Feats/Haphazard Repair.md
@@ -8,7 +8,6 @@ tags:
---
# Haphazard Repair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You quickly fix your innovation, at the cost of its stability. You [[Repair]] your innovation almost immediately. You don't have to place the innovation on a flat surface, but you do need to be adjacent to it (including holding or wearing it), as well as having a repair kit as normal.
diff --git a/content/Mechanics/Feats/Harbinger's Caw.md b/content/Mechanics/Feats/Harbinger's Caw.md
index f4c9cf322..5daba9a0c 100755
--- a/content/Mechanics/Feats/Harbinger's Caw.md
+++ b/content/Mechanics/Feats/Harbinger's Caw.md
@@ -8,7 +8,6 @@ tags:
---
# Harbinger's Caw
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Hard Tail.md b/content/Mechanics/Feats/Hard Tail.md
index 2ac4bf497..65ffedc8a 100755
--- a/content/Mechanics/Feats/Hard Tail.md
+++ b/content/Mechanics/Feats/Hard Tail.md
@@ -8,6 +8,5 @@ tags:
---
# Hard Tail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tail is much stronger than most, and you can lash out with it with the strength of a whip. You gain a tail unarmed attack that deals 1d6 bludgeoning damage.
diff --git a/content/Mechanics/Feats/Hard To Fool.md b/content/Mechanics/Feats/Hard To Fool.md
index 027864435..020737737 100755
--- a/content/Mechanics/Feats/Hard To Fool.md
+++ b/content/Mechanics/Feats/Hard To Fool.md
@@ -8,6 +8,5 @@ tags:
---
# Hard To Fool
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're accustomed to seeing through shifting darkness and bewildering magic. You gain a +1 circumstance bonus on Perception checks against illusions as well as to Will saves against illusions and shadow effects.
diff --git a/content/Mechanics/Feats/Harden Flesh.md b/content/Mechanics/Feats/Harden Flesh.md
index 440575676..3636d5a17 100755
--- a/content/Mechanics/Feats/Harden Flesh.md
+++ b/content/Mechanics/Feats/Harden Flesh.md
@@ -8,7 +8,6 @@ tags:
---
# Harden Flesh
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're standing on earthen or stone ground.
diff --git a/content/Mechanics/Feats/Hardwood Armor.md b/content/Mechanics/Feats/Hardwood Armor.md
index adf772790..0c72a6d31 100755
--- a/content/Mechanics/Feats/Hardwood Armor.md
+++ b/content/Mechanics/Feats/Hardwood Armor.md
@@ -8,7 +8,6 @@ tags:
---
# Hardwood Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Wood and bark grow over your body like armor. This hardwood armor is medium armor but uses your highest armor proficiency. The wooden armor's statistics are: AC Bonus +3; Dex Cap +2; Check Penalty –2; Speed Penalty –5 feet; Strength 14; Bulk 1; Group wood TV . Any bonuses, runes, and magical abilities of your actual armor are suppressed, but any runes that could apply to the hardwood armor are replicated onto it.
diff --git a/content/Mechanics/Feats/Hardy Traveler.md b/content/Mechanics/Feats/Hardy Traveler.md
index d0ad1322f..ff708a15e 100755
--- a/content/Mechanics/Feats/Hardy Traveler.md
+++ b/content/Mechanics/Feats/Hardy Traveler.md
@@ -8,6 +8,5 @@ tags:
---
# Hardy Traveler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
There's no journey too far or burden too heavy when you have friends at your side or hope within your heart. Increase your maximum and encumbered Bulk limits by 1. In addition, you gain a +10-foot circumstance bonus to your Speed during overland travel.
diff --git a/content/Mechanics/Feats/Harming Hands.md b/content/Mechanics/Feats/Harming Hands.md
index 6336538a0..286304cc2 100755
--- a/content/Mechanics/Feats/Harming Hands.md
+++ b/content/Mechanics/Feats/Harming Hands.md
@@ -8,6 +8,5 @@ tags:
---
# Harming Hands
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The mordant power of your void energy grows. When you cast [[Harm]], you roll d10s instead of d8s.
diff --git a/content/Mechanics/Feats/Harmless Doll.md b/content/Mechanics/Feats/Harmless Doll.md
index 44a89c373..1cbb23d3a 100755
--- a/content/Mechanics/Feats/Harmless Doll.md
+++ b/content/Mechanics/Feats/Harmless Doll.md
@@ -8,7 +8,6 @@ tags:
---
# Harmless Doll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance. You gain the trained proficiency rank in Deception (or another skill if you're already trained in Deception), and you can Impersonate an inanimate toy or a mindless poppet. You can [[Hide]] without any cover or concealment from creatures that don't realize you're alive, so long as you're in a location where a toy of your shape wouldn't be out of place, like a carnival booth, city street, or toy shop (at the GM's discretion). If you succeed, onlookers still see you, but they mistake you for an inanimate toy. After being fooled once, they realize you're alive, and you can't Hide from them in that way again.
diff --git a/content/Mechanics/Feats/Harmlessly Cute.md b/content/Mechanics/Feats/Harmlessly Cute.md
index 00b1de2ab..a32899246 100755
--- a/content/Mechanics/Feats/Harmlessly Cute.md
+++ b/content/Mechanics/Feats/Harmlessly Cute.md
@@ -8,6 +8,5 @@ tags:
---
# Harmlessly Cute
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the [[Shameless Request]] skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative.
diff --git a/content/Mechanics/Feats/Harmonize.md b/content/Mechanics/Feats/Harmonize.md
index a4b92260a..5c69e304b 100755
--- a/content/Mechanics/Feats/Harmonize.md
+++ b/content/Mechanics/Feats/Harmonize.md
@@ -8,6 +8,5 @@ tags:
---
# Harmonize
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can perform multiple compositions simultaneously, typically by performing in multiple ways at the same time, using special vocal techniques to double your voice, or creating occult magic that replicates your song or speech. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn't end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you already have in effect.
diff --git a/content/Mechanics/Feats/Harrow Casting.md b/content/Mechanics/Feats/Harrow Casting.md
index e5ed9d4d2..07e8f5a41 100755
--- a/content/Mechanics/Feats/Harrow Casting.md
+++ b/content/Mechanics/Feats/Harrow Casting.md
@@ -8,7 +8,6 @@ tags:
---
# Harrow Casting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have an active harrow omen.
diff --git a/content/Mechanics/Feats/Harrow Ritualist.md b/content/Mechanics/Feats/Harrow Ritualist.md
index 3a6c3df56..7f7b8a35f 100755
--- a/content/Mechanics/Feats/Harrow Ritualist.md
+++ b/content/Mechanics/Feats/Harrow Ritualist.md
@@ -8,6 +8,5 @@ tags:
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# Harrow Ritualist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You immediately learn two of the following rituals: _[[Astral Projection]]_, _[[Call Spirit]]_, _[[Commune]]_, _[[Commune]]_, _[[Collective Memories]]_, or _[[Binding Circle]]_. When you perform any ritual, you can incorporate harrow cards into the ritual to gain a +2 status bonus to all skill checks made to resolve the effects of the ritual. You can take this feat more than once; each time you do, you learn two new rituals.
diff --git a/content/Mechanics/Feats/Harrower Dedication.md b/content/Mechanics/Feats/Harrower Dedication.md
index 371fda2b2..ccb581723 100755
--- a/content/Mechanics/Feats/Harrower Dedication.md
+++ b/content/Mechanics/Feats/Harrower Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Harrower Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead. You also become trained in Fortune-Telling Lore, and you learn the _[[Harrowing]]_ ritual.
diff --git a/content/Mechanics/Feats/Harrying Strike.md b/content/Mechanics/Feats/Harrying Strike.md
index a6920abd5..372b1f58e 100755
--- a/content/Mechanics/Feats/Harrying Strike.md
+++ b/content/Mechanics/Feats/Harrying Strike.md
@@ -8,7 +8,6 @@ tags:
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# Harrying Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attack prevents a foe from pursuing your allies. Make a melee Strike, adding the following effects in addition to the normal effects of the Strike.
diff --git a/content/Mechanics/Feats/Harsh Judgement.md b/content/Mechanics/Feats/Harsh Judgement.md
index ddfdc9283..55159a213 100755
--- a/content/Mechanics/Feats/Harsh Judgement.md
+++ b/content/Mechanics/Feats/Harsh Judgement.md
@@ -8,7 +8,6 @@ tags:
---
# Harsh Judgement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose one creature you can see, and loudly declare the creature's life forfeit by your judgment. That creature becomes your condemned foe until they are defeated, you use Harsh Judgment on a different creature, or the encounter ends. You gain a +2 circumstance bonus to Perception checks to Seek your condemned foe and on Intimidation checks to Demoralize them. You have a -1 circumstance penalty to Perception checks to Seek creatures other than your condemned foe and on Intimidation checks to Demoralize anyone other than your condemned foe.
diff --git a/content/Mechanics/Feats/Hasted Assault.md b/content/Mechanics/Feats/Hasted Assault.md
index 418538fb3..183447a72 100755
--- a/content/Mechanics/Feats/Hasted Assault.md
+++ b/content/Mechanics/Feats/Hasted Assault.md
@@ -8,7 +8,6 @@ tags:
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# Hasted Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can speed yourself up to move and attack more swiftly. You learn the _[[Hasted Assault]]_ conflux spell.
diff --git a/content/Mechanics/Feats/Hatchling Flight.md b/content/Mechanics/Feats/Hatchling Flight.md
index 63fab8737..31b441f9f 100755
--- a/content/Mechanics/Feats/Hatchling Flight.md
+++ b/content/Mechanics/Feats/Hatchling Flight.md
@@ -8,7 +8,6 @@ tags:
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# Hatchling Flight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Haughty Obstinacy.md b/content/Mechanics/Feats/Haughty Obstinacy.md
index 3362a2b03..811692d53 100755
--- a/content/Mechanics/Feats/Haughty Obstinacy.md
+++ b/content/Mechanics/Feats/Haughty Obstinacy.md
@@ -8,6 +8,5 @@ tags:
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# Haughty Obstinacy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to [[Coerce]] you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week).
diff --git a/content/Mechanics/Feats/Haunt Ingenuity.md b/content/Mechanics/Feats/Haunt Ingenuity.md
index e00b03227..f25d2db1c 100755
--- a/content/Mechanics/Feats/Haunt Ingenuity.md
+++ b/content/Mechanics/Feats/Haunt Ingenuity.md
@@ -8,7 +8,6 @@ tags:
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# Haunt Ingenuity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake. Even when you aren't Searching while in exploration mode, the GM rolls a secret check for you to notice haunts that usually require you to be Searching.
diff --git a/content/Mechanics/Feats/Hazard Finder.md b/content/Mechanics/Feats/Hazard Finder.md
index 418814f9d..914e8dde0 100755
--- a/content/Mechanics/Feats/Hazard Finder.md
+++ b/content/Mechanics/Feats/Hazard Finder.md
@@ -8,6 +8,5 @@ tags:
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# Hazard Finder
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to [[Search]] even if you aren't Searching.
diff --git a/content/Mechanics/Feats/Head Stomp.md b/content/Mechanics/Feats/Head Stomp.md
index 3f03d2efe..36adfe09b 100755
--- a/content/Mechanics/Feats/Head Stomp.md
+++ b/content/Mechanics/Feats/Head Stomp.md
@@ -8,6 +8,5 @@ tags:
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# Head Stomp
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Make an unarmed melee Strike against a [[Prone]] target. If it hits, until the end of your next turn the target is [[Stupefied|Stupefied 1]] (or [[Stupefied|Stupefied 2]] on a critical hit) and [[Off-Guard]].
diff --git a/content/Mechanics/Feats/Head of the Night Parade.md b/content/Mechanics/Feats/Head of the Night Parade.md
index 16630d21b..e06cb1eb2 100755
--- a/content/Mechanics/Feats/Head of the Night Parade.md
+++ b/content/Mechanics/Feats/Head of the Night Parade.md
@@ -8,6 +8,5 @@ tags:
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# Head of the Night Parade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You remember the revelry of the Night Parade and call them to your aid in a riotous display. You Perform and cast 8th-level _[[Mad Monkeys]]_ three times, except that the spell calls various apparitions such as dancing tsukumogami or drinking oni rather than monkeys. Each casting can produce a different kind of mischief. You can Sustain all three Spells each round using a single Perform action.
diff --git a/content/Mechanics/Feats/Headshot.md b/content/Mechanics/Feats/Headshot.md
index cd3f335dc..e199f25df 100755
--- a/content/Mechanics/Feats/Headshot.md
+++ b/content/Mechanics/Feats/Headshot.md
@@ -8,7 +8,6 @@ tags:
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# Headshot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm or crossbow.
diff --git a/content/Mechanics/Feats/Heal Animal.md b/content/Mechanics/Feats/Heal Animal.md
index c3b5e47e2..794bc0c7d 100755
--- a/content/Mechanics/Feats/Heal Animal.md
+++ b/content/Mechanics/Feats/Heal Animal.md
@@ -8,6 +8,5 @@ tags:
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# Heal Animal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can heal your animal companion's wounds. You can cast _[[Heal Animal]]_ as a beastmaster focus spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Heal Companion.md b/content/Mechanics/Feats/Heal Companion.md
index 79288436c..cf6e64595 100755
--- a/content/Mechanics/Feats/Heal Companion.md
+++ b/content/Mechanics/Feats/Heal Companion.md
@@ -8,6 +8,5 @@ tags:
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# Heal Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a deep devotion to your animal companion that enables you to magically heal their wounds. You gain the _[[Heal Companion]]_ warden spell and a focus pool of 1 Focus Point.
diff --git a/content/Mechanics/Feats/Heal Mount.md b/content/Mechanics/Feats/Heal Mount.md
index ccf72b3bf..ee89800d3 100755
--- a/content/Mechanics/Feats/Heal Mount.md
+++ b/content/Mechanics/Feats/Heal Mount.md
@@ -8,7 +8,6 @@ tags:
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# Heal Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your devotion to your mount manifests as a surge of vitality energy.
diff --git a/content/Mechanics/Feats/Healing Bomb.md b/content/Mechanics/Feats/Healing Bomb.md
index 3a69fc3c6..3f4c8a4a3 100755
--- a/content/Mechanics/Feats/Healing Bomb.md
+++ b/content/Mechanics/Feats/Healing Bomb.md
@@ -8,7 +8,6 @@ tags:
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# Healing Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Healing Hands.md b/content/Mechanics/Feats/Healing Hands.md
index 4eed1d713..7ffedc24c 100755
--- a/content/Mechanics/Feats/Healing Hands.md
+++ b/content/Mechanics/Feats/Healing Hands.md
@@ -8,6 +8,5 @@ tags:
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# Healing Hands
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your vitality is even more vibrant and restorative. When you cast [[Heal]], you roll d10s instead of d8s.
diff --git a/content/Mechanics/Feats/Healing Touch.md b/content/Mechanics/Feats/Healing Touch.md
index cc208147c..349e499ae 100755
--- a/content/Mechanics/Feats/Healing Touch.md
+++ b/content/Mechanics/Feats/Healing Touch.md
@@ -8,6 +8,5 @@ tags:
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# Healing Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the appropriate devotion spell for your cause ( lay on hands for the paladin, redeemer, and liberator). If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying or serving your deity.
diff --git a/content/Mechanics/Feats/Healing Transformation.md b/content/Mechanics/Feats/Healing Transformation.md
index f57b905e8..0a1e46f5d 100755
--- a/content/Mechanics/Feats/Healing Transformation.md
+++ b/content/Mechanics/Feats/Healing Transformation.md
@@ -8,6 +8,5 @@ tags:
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# Healing Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell rank to that creature. This is a healing effect.
diff --git a/content/Mechanics/Feats/Heart of the Kaiju.md b/content/Mechanics/Feats/Heart of the Kaiju.md
index dbf6690a8..ca923db84 100755
--- a/content/Mechanics/Feats/Heart of the Kaiju.md
+++ b/content/Mechanics/Feats/Heart of the Kaiju.md
@@ -8,7 +8,6 @@ tags:
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# Heart of the Kaiju
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Witnessing the might of the kaiju King Mogaru, Alru, and Toraloa up close awoke a new ferocity within you. When you transform using [[Monstrosity Shape]], you can take on a kaiju form. When you take this feat, choose acid, cold, electricity, fire, or sonic damage; this is the damage your breath weapon deals. You can't change this later. The battle form is Gargantuan size with the following specific abilities; the damage values already include the extra die from being a 9th-level spell.
diff --git a/content/Mechanics/Feats/Heat Wave.md b/content/Mechanics/Feats/Heat Wave.md
index 38c38647d..573eee43e 100755
--- a/content/Mechanics/Feats/Heat Wave.md
+++ b/content/Mechanics/Feats/Heat Wave.md
@@ -8,7 +8,6 @@ tags:
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# Heat Wave
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An effect would deal fire damage to you, even if you resist all the damage.
diff --git a/content/Mechanics/Feats/Heaven's Thunder.md b/content/Mechanics/Feats/Heaven's Thunder.md
index f77946fa4..f5dc28c8c 100755
--- a/content/Mechanics/Feats/Heaven's Thunder.md
+++ b/content/Mechanics/Feats/Heaven's Thunder.md
@@ -8,7 +8,6 @@ tags:
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# Heaven's Thunder
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Until the end of your next turn, your unarmed attacks and any monk weapons you wield deal additional electricity and sonic damage; the amount of each damage type is equal to the number of damage dice for the weapon or unarmed attack. Any creature who successfully [[Grapple|Grapples]] you or is successfully Grappled by you takes this damage immediately after the Grapple check is resolved (using the number of damage dice of your unarmed attack to determine the damage dealt).
diff --git a/content/Mechanics/Feats/Hedge Maze.md b/content/Mechanics/Feats/Hedge Maze.md
index d4781b4fc..9c77115e6 100755
--- a/content/Mechanics/Feats/Hedge Maze.md
+++ b/content/Mechanics/Feats/Hedge Maze.md
@@ -8,7 +8,6 @@ tags:
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# Hedge Maze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You sculpt a manicured maze of hedges. You create a wall of shrubs in a square 30 feet on a side, with 15-foot- high walls. You can place up to four more walls inside, each 10 feet wide and 15 feet high. The hedge lasts until the end of your next turn, and you can Sustain the impulse up to 1 minute.
diff --git a/content/Mechanics/Feats/Hefting Shadow.md b/content/Mechanics/Feats/Hefting Shadow.md
index ed1ce0804..78ee5cdf3 100755
--- a/content/Mechanics/Feats/Hefting Shadow.md
+++ b/content/Mechanics/Feats/Hefting Shadow.md
@@ -8,6 +8,5 @@ tags:
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# Hefting Shadow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shadow can contain objects. You can Interact with your shadow to store or retrieve objects, just like you would a mundane container (meaning you spend two Interact actions total to store and then retrieve the object, for example). Your shadow can contain 2 Bulk of objects, which don't count toward the Bulk you're carrying. The items remain solid but take on a shadowy patina while stored this way. Though the items are in your shadow and can be detected normally, you gain a +2 circumstance bonus to Stealth checks to Conceal the Objects unless someone knows to check your shadow for items.
diff --git a/content/Mechanics/Feats/Hefty Hauler.md b/content/Mechanics/Feats/Hefty Hauler.md
index 46941a606..8c48692af 100755
--- a/content/Mechanics/Feats/Hefty Hauler.md
+++ b/content/Mechanics/Feats/Hefty Hauler.md
@@ -8,6 +8,5 @@ tags:
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# Hefty Hauler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2.
diff --git a/content/Mechanics/Feats/Heightened Captivation.md b/content/Mechanics/Feats/Heightened Captivation.md
index 621ae6b48..5c278ebb7 100755
--- a/content/Mechanics/Feats/Heightened Captivation.md
+++ b/content/Mechanics/Feats/Heightened Captivation.md
@@ -8,7 +8,6 @@ tags:
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# Heightened Captivation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can infuse your enchantments and illusions with more power. Choose one of your spells granted by captivator archetype feats; this spell can't be from your highest level of non-cantrip captivator spells. The spell you choose is heightened to the highest level of captivator spell you can cast, not including cantrips. You can't later change the spell that is heightened by this feat.
diff --git a/content/Mechanics/Feats/Heir of the Saoc.md b/content/Mechanics/Feats/Heir of the Saoc.md
index 6375cd926..4d89c5058 100755
--- a/content/Mechanics/Feats/Heir of the Saoc.md
+++ b/content/Mechanics/Feats/Heir of the Saoc.md
@@ -8,6 +8,5 @@ tags:
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# Heir of the Saoc
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In the past, you would have been a proud initiate of the Saoc Brethren. Today, you carry on their legacy. When you use Saoc Astrology, roll `dice: 1d4` instead; on a 1, you take a -1 penalty to the skill check. On any other result, you gain a circumstance bonus of that value (for instance, a +3 circumstance bonus on a 3).
diff --git a/content/Mechanics/Feats/Hell of 1,000,000 Needles.md b/content/Mechanics/Feats/Hell of 1,000,000 Needles.md
index 7cb7087ac..a32d85f08 100755
--- a/content/Mechanics/Feats/Hell of 1,000,000 Needles.md
+++ b/content/Mechanics/Feats/Hell of 1,000,000 Needles.md
@@ -8,7 +8,6 @@ tags:
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# Hell of 1,000,000 Needles
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The landscape fills with monumental filaments of metal. The needles lance into a cube 30 feet on a side within 500 feet. Each creature in the area takes 13d6 piercing damage, with a DC resolve reflex save against your class DC. Squares in the area are hazardous terrain. A creature takes 6 piercing damage for every square of the area it moves through.
diff --git a/content/Mechanics/Feats/Hell's Armaments.md b/content/Mechanics/Feats/Hell's Armaments.md
index a41d26ed6..c21537260 100755
--- a/content/Mechanics/Feats/Hell's Armaments.md
+++ b/content/Mechanics/Feats/Hell's Armaments.md
@@ -8,6 +8,5 @@ tags:
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# Hell's Armaments
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with your order's weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor. If you have expert proficiency in any weapon or unarmed attack, you gain expert proficiency in your order's weapon as well. If you have expert proficiency in any armor or unarmored defense, you gain expert proficiency in Hellknight plate as well.
diff --git a/content/Mechanics/Feats/Hellknight Armiger Dedication.md b/content/Mechanics/Feats/Hellknight Armiger Dedication.md
index 416b35340..912c54f41 100755
--- a/content/Mechanics/Feats/Hellknight Armiger Dedication.md
+++ b/content/Mechanics/Feats/Hellknight Armiger Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Hellknight Armiger Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Old Cheliax.
diff --git a/content/Mechanics/Feats/Hellknight Dedication.md b/content/Mechanics/Feats/Hellknight Dedication.md
index 01cdad529..6e98c4674 100755
--- a/content/Mechanics/Feats/Hellknight Dedication.md
+++ b/content/Mechanics/Feats/Hellknight Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Hellknight Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have forged your body to comply with the commands of your mind-orders steeped in the Measure and the Chain. You gain expert proficiency in Intimidation (or in another skill in which you're trained of your choice, if you were already an expert in Intimidation). You gain the armor specialization effects of Hellknight plate, and your resistance from that armor specialization is 1 higher than normal. In addition, you gain a +1 circumstance bonus to Intimidation checks while wearing your Hellknight plate.
diff --git a/content/Mechanics/Feats/Hellknight Order Cross-Training.md b/content/Mechanics/Feats/Hellknight Order Cross-Training.md
index 380ebcb62..2a576a66c 100755
--- a/content/Mechanics/Feats/Hellknight Order Cross-Training.md
+++ b/content/Mechanics/Feats/Hellknight Order Cross-Training.md
@@ -8,7 +8,6 @@ tags:
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# Hellknight Order Cross-Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the lesser order benefit of a Hellknight order other than the one to which you belong. This represents your time spent training with members of that order to learn their techniques and teachings. If you aren't in good standing with a given order, you can't receive their training.
diff --git a/content/Mechanics/Feats/Hellknight Signifer Dedication.md b/content/Mechanics/Feats/Hellknight Signifer Dedication.md
index e0f67db95..5438333a3 100755
--- a/content/Mechanics/Feats/Hellknight Signifer Dedication.md
+++ b/content/Mechanics/Feats/Hellknight Signifer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Hellknight Signifer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have bolstered your force of will with the power of the Measure and the Chain. Upon initiation, you receive a [[Signifier's Mask]], often devoid of eyeholes or other decorative features. The mask doesn't obscure your vision, though it makes it impossible for others to see your eyes. While wearing your signifer's mask, you gain +1 circumstance bonus to Deception checks to Lie, Intimidation checks, and Deception DCs against Sense Motive. You gain expert proficiency in Intimidation (or in another skill in which you're trained of your choice, if you were already an expert in Intimidation) as well as in your choice of Arcana, Nature, Occultism, or Religion.
diff --git a/content/Mechanics/Feats/Hellspawn.md b/content/Mechanics/Feats/Hellspawn.md
index d29e8abd9..ed65fce43 100755
--- a/content/Mechanics/Feats/Hellspawn.md
+++ b/content/Mechanics/Feats/Hellspawn.md
@@ -8,6 +8,5 @@ tags:
---
# Hellspawn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your lineage descends from devils, conniving schemers of Hell. You're as skilled at noticing lies and twisted wordings as you are at constructing them. You are trained in Deception and Legal Lore. If you were already trained in Deception (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the [[Lie to Me|Lie To Me]] skill feat.
diff --git a/content/Mechanics/Feats/Helpful Halfling.md b/content/Mechanics/Feats/Helpful Halfling.md
index 895fc01bd..1d534ab0f 100755
--- a/content/Mechanics/Feats/Helpful Halfling.md
+++ b/content/Mechanics/Feats/Helpful Halfling.md
@@ -8,6 +8,5 @@ tags:
---
# Helpful Halfling
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you aid a friend with a task, you find many ways to help and avoid interfering. On a critical success to [[Aid]], you grant your ally a +3 circumstance bonus if you have expert proficiency in the skill (rather than +2), and you grant your ally a +4 circumstance bonus if you have master proficiency (rather than +3). If you roll a critical failure on a check to Aid, you don't give your ally a -1 circumstance penalty to their check.
diff --git a/content/Mechanics/Feats/Helpful Poppet.md b/content/Mechanics/Feats/Helpful Poppet.md
index 47bc853f9..afe5b8e3f 100755
--- a/content/Mechanics/Feats/Helpful Poppet.md
+++ b/content/Mechanics/Feats/Helpful Poppet.md
@@ -8,6 +8,5 @@ tags:
---
# Helpful Poppet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're particularly skilled at helping others with a task. You gain a +2 circumstance bonus on checks to [[Aid]], and you don't give your ally a -1 circumstance penalty to their check if you critically fail your attempt to Aid.
diff --git a/content/Mechanics/Feats/Helpful Tinkering.md b/content/Mechanics/Feats/Helpful Tinkering.md
index fff1dd0d1..0479bb3be 100755
--- a/content/Mechanics/Feats/Helpful Tinkering.md
+++ b/content/Mechanics/Feats/Helpful Tinkering.md
@@ -8,7 +8,6 @@ tags:
---
# Helpful Tinkering
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Helt's Spelldance.md b/content/Mechanics/Feats/Helt's Spelldance.md
index aa2b7a135..31289c813 100755
--- a/content/Mechanics/Feats/Helt's Spelldance.md
+++ b/content/Mechanics/Feats/Helt's Spelldance.md
@@ -8,6 +8,5 @@ tags:
---
# Helt's Spelldance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique. Ostentatiously performing, you move across the battlefield, taking foes aback and creating an opening for your spell. Attempt a performance check against all observers' Perception DCs. Then, Stride once or twice. During this movement, you don't trigger reactions that are triggered by your movement from the creatures against which you succeeded on your Performance check. After your movement, you can Cast a Spell. If you used one Stride, you can cast either a 1-action or a 2-action spell; if you used two Strides, you can only cast a 1-action spell. If you critically succeed on your check against any creature, they take a –1 circumstance penalty to their saving throws against any spell you cast as part of your Helt's Spelldance due to your distracting performance. All creatures that observed you become temporarily immune to your Helt's Spelldance for 10 minutes.
diff --git a/content/Mechanics/Feats/Herbalist Dedication.md b/content/Mechanics/Feats/Herbalist Dedication.md
index f2e4c871e..399b067da 100755
--- a/content/Mechanics/Feats/Herbalist Dedication.md
+++ b/content/Mechanics/Feats/Herbalist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Herbalist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can create remedies and other herbal products. You gain the basic alchemy benefits, though they apply only for herbal items: alchemical items with the healing trait, plus [[Antidote (Lesser)|Antidote]] and [[Antiplague (Lesser)|Antiplague]].
diff --git a/content/Mechanics/Feats/Hero's Wings.md b/content/Mechanics/Feats/Hero's Wings.md
index 41ecffd5e..d3e5b8ca6 100755
--- a/content/Mechanics/Feats/Hero's Wings.md
+++ b/content/Mechanics/Feats/Hero's Wings.md
@@ -8,6 +8,5 @@ tags:
---
# Hero's Wings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have begun the final steps to reaching your full potential. Your wings are always in their majestic form without you needing to use [[Energize Wings]], granting you a permanent fly Speed. Furthermore, sprites recognize you as a powerful hero (or villain) by your unique wings and are appropriately impressed. You gain a +2 circumstance bonus on all Diplomacy and Intimidation checks against sprites and gain the benefits of the [[Glad-Hand]] skill feat against other sprites, without taking a -5 penalty to your Diplomacy check.
diff --git a/content/Mechanics/Feats/Heroes' Call.md b/content/Mechanics/Feats/Heroes' Call.md
index ce8f96665..7c0730fcb 100755
--- a/content/Mechanics/Feats/Heroes' Call.md
+++ b/content/Mechanics/Feats/Heroes' Call.md
@@ -8,7 +8,6 @@ tags:
---
# Heroes' Call
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. You gain _[[Heroism]]_ as a 3rd-level innate occult spell that you can cast once per day. If you Cast the Spell when you have half or fewer Hit Points, you also gain temporary Hit Points equal to twice your level.
diff --git a/content/Mechanics/Feats/Heroic Presence.md b/content/Mechanics/Feats/Heroic Presence.md
index a0bf3d1f2..a2a8d965d 100755
--- a/content/Mechanics/Feats/Heroic Presence.md
+++ b/content/Mechanics/Feats/Heroic Presence.md
@@ -8,7 +8,6 @@ tags:
---
# Heroic Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Heroic Recovery.md b/content/Mechanics/Feats/Heroic Recovery.md
index c73f29048..9543fa791 100755
--- a/content/Mechanics/Feats/Heroic Recovery.md
+++ b/content/Mechanics/Feats/Heroic Recovery.md
@@ -8,7 +8,6 @@ tags:
---
# Heroic Recovery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The restorative power of your healing invigorates the recipient. If the next action you use is to cast [[Heal]] targeting a single living creature and the target regains Hit Points from the spell, the target also gains three bonuses until the end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to attack rolls, and a +1 status bonus to damage rolls. In addition, if the target is [[Prone]], it can immediately Stand as a free action that doesn't trigger reactions.
diff --git a/content/Mechanics/Feats/Hex Focus.md b/content/Mechanics/Feats/Hex Focus.md
index 59797f6fe..407095ba6 100755
--- a/content/Mechanics/Feats/Hex Focus.md
+++ b/content/Mechanics/Feats/Hex Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Hex Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron's teachings have allowed you to achieve a deeper focus. Whenever you Refocus, completely refill your focus pool.
diff --git a/content/Mechanics/Feats/Hex Master.md b/content/Mechanics/Feats/Hex Master.md
index 3f6c2aae3..4aecec63d 100755
--- a/content/Mechanics/Feats/Hex Master.md
+++ b/content/Mechanics/Feats/Hex Master.md
@@ -8,6 +8,5 @@ tags:
---
# Hex Master
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You embody the link to your patron so completely that you can cast your hexes in rapid succession. You are no longer limited to casting only a single hex each turn. In addition, when you cast [[Cackle]] to sustain a hex, you gain the effects of Sustain for all your active hexes that have a duration of sustained.
diff --git a/content/Mechanics/Feats/Hidden Magic.md b/content/Mechanics/Feats/Hidden Magic.md
index 6fca36551..83d3ca2e5 100755
--- a/content/Mechanics/Feats/Hidden Magic.md
+++ b/content/Mechanics/Feats/Hidden Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Hidden Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to hide the magical auras of your gear. During your daily preparations, you carefully tweak any or all of your magic items to appear non-magical. Objects adjusted in this way remain so until your next preparations.
diff --git a/content/Mechanics/Feats/Hidden Paragon.md b/content/Mechanics/Feats/Hidden Paragon.md
index d62868283..889873515 100755
--- a/content/Mechanics/Feats/Hidden Paragon.md
+++ b/content/Mechanics/Feats/Hidden Paragon.md
@@ -8,7 +8,6 @@ tags:
---
# Hidden Paragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Hidden Thorn.md b/content/Mechanics/Feats/Hidden Thorn.md
index bc5bcef0b..e9a0e251c 100755
--- a/content/Mechanics/Feats/Hidden Thorn.md
+++ b/content/Mechanics/Feats/Hidden Thorn.md
@@ -8,6 +8,5 @@ tags:
---
# Hidden Thorn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Some flowers can hide their thorns, and yours happen to be hidden along your arms. You gain a thorns unarmed attack that deals 1d6 piercing damage. Your thorns are in the knife weapon group and have the finesse and unarmed traits.
diff --git a/content/Mechanics/Feats/Hideous Ululation.md b/content/Mechanics/Feats/Hideous Ululation.md
index 57cd0d019..edc10c959 100755
--- a/content/Mechanics/Feats/Hideous Ululation.md
+++ b/content/Mechanics/Feats/Hideous Ululation.md
@@ -8,6 +8,5 @@ tags:
---
# Hideous Ululation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your throat has multiple separate chambers that can give your voice an eerie echo. You can be clearly heard at distances of up to 300 feet regardless of ambient sound, although your voice doesn't penetrate a magical _[[Silence]]_ effect.
diff --git a/content/Mechanics/Feats/Hierophant's Power.md b/content/Mechanics/Feats/Hierophant's Power.md
index 0d5b818e2..5954b7c9a 100755
--- a/content/Mechanics/Feats/Hierophant's Power.md
+++ b/content/Mechanics/Feats/Hierophant's Power.md
@@ -8,6 +8,5 @@ tags:
---
# Hierophant's Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-rank spell slot.
diff --git a/content/Mechanics/Feats/High-Speed Regeneration.md b/content/Mechanics/Feats/High-Speed Regeneration.md
index 3799f7c49..4d5313a61 100755
--- a/content/Mechanics/Feats/High-Speed Regeneration.md
+++ b/content/Mechanics/Feats/High-Speed Regeneration.md
@@ -8,7 +8,6 @@ tags:
---
# High-Speed Regeneration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/High-quality Scrounger.md b/content/Mechanics/Feats/High-quality Scrounger.md
index f458035a6..d3242a0ed 100755
--- a/content/Mechanics/Feats/High-quality Scrounger.md
+++ b/content/Mechanics/Feats/High-quality Scrounger.md
@@ -8,7 +8,6 @@ tags:
---
# High-quality Scrounger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you [[Craft]] a temporary item using Scrounger Dedication, it can be an item of up to 3rd level (though the item must still be a weapon, armor, or a nonconsumable piece of adventuring gear).
diff --git a/content/Mechanics/Feats/Hijack Undead.md b/content/Mechanics/Feats/Hijack Undead.md
index 24373d4cd..c14538d72 100755
--- a/content/Mechanics/Feats/Hijack Undead.md
+++ b/content/Mechanics/Feats/Hijack Undead.md
@@ -8,7 +8,6 @@ tags:
---
# Hijack Undead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Hilt Hammer.md b/content/Mechanics/Feats/Hilt Hammer.md
index 2527d91df..f9b7839a9 100755
--- a/content/Mechanics/Feats/Hilt Hammer.md
+++ b/content/Mechanics/Feats/Hilt Hammer.md
@@ -8,6 +8,5 @@ tags:
---
# Hilt Hammer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to turn any weapon into a bone-crushing implement of skeletal destruction. Melee weapons you wield gain the versatile B trait. You can use the weapon only to deal bludgeoning damage when making melee attacks. At the GM's discretion, specific weapons might not be able to gain the versatile B trait.
diff --git a/content/Mechanics/Feats/Hireling Manager.md b/content/Mechanics/Feats/Hireling Manager.md
index 6a207dada..4d639c934 100755
--- a/content/Mechanics/Feats/Hireling Manager.md
+++ b/content/Mechanics/Feats/Hireling Manager.md
@@ -8,6 +8,5 @@ tags:
---
# Hireling Manager
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are able to find and secure better labor than most. When securing a hireling for a service, that hireling gains a +2 circumstance bonus to all skill checks. This circumstance bonus applies to both trained and untrained hirelings and has no effect on the cost of the service or labor provided.
diff --git a/content/Mechanics/Feats/Histrionic Injury.md b/content/Mechanics/Feats/Histrionic Injury.md
index c91c506c4..5e78e951e 100755
--- a/content/Mechanics/Feats/Histrionic Injury.md
+++ b/content/Mechanics/Feats/Histrionic Injury.md
@@ -8,7 +8,6 @@ tags:
---
# Histrionic Injury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Hit the Dirt!.md b/content/Mechanics/Feats/Hit the Dirt!.md
index 3d085c566..c132f70cb 100755
--- a/content/Mechanics/Feats/Hit the Dirt!.md
+++ b/content/Mechanics/Feats/Hit the Dirt!.md
@@ -8,7 +8,6 @@ tags:
---
# Hit the Dirt!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature you can see attempts a ranged Strike against you.
diff --git a/content/Mechanics/Feats/Hobgoblin Lore.md b/content/Mechanics/Feats/Hobgoblin Lore.md
index 25dc1adb4..884efc730 100755
--- a/content/Mechanics/Feats/Hobgoblin Lore.md
+++ b/content/Mechanics/Feats/Hobgoblin Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Hobgoblin Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You become trained in Athletics and Crafting. For each of these skills in which you were already trained, you become trained in a skill of your choice. You also become trained in Hobgoblin Lore.
diff --git a/content/Mechanics/Feats/Hobgoblin Weapon Discipline.md b/content/Mechanics/Feats/Hobgoblin Weapon Discipline.md
index 016b285b9..22077673b 100755
--- a/content/Mechanics/Feats/Hobgoblin Weapon Discipline.md
+++ b/content/Mechanics/Feats/Hobgoblin Weapon Discipline.md
@@ -8,6 +8,5 @@ tags:
---
# Hobgoblin Weapon Discipline
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to efficiently utilize the weapons soldiers use in close quarters. Whenever you score a critical hit using a weapon of the polearm, spear, or sword group, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Hobgoblin Weapon Expertise.md b/content/Mechanics/Feats/Hobgoblin Weapon Expertise.md
index 70e2cd18e..c3f314a26 100755
--- a/content/Mechanics/Feats/Hobgoblin Weapon Expertise.md
+++ b/content/Mechanics/Feats/Hobgoblin Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Hobgoblin Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You increase your training in battlefield weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Hobgoblin Weapon Familiarity.
diff --git a/content/Mechanics/Feats/Hobgoblin Weapon Familiarity.md b/content/Mechanics/Feats/Hobgoblin Weapon Familiarity.md
index 19e9725cc..1f9113ea1 100755
--- a/content/Mechanics/Feats/Hobgoblin Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Hobgoblin Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Hobgoblin Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are trained with [[Composite Longbow|Composite Longbows]], [[Composite Shortbow|Composite Shortbows]], [[Glaive|Glaives]], [[Longbow|Longbows]], [[Longsword|Longswords]], and [[Shortbow|Shortbows]].
diff --git a/content/Mechanics/Feats/Hobnobber.md b/content/Mechanics/Feats/Hobnobber.md
index 1fe66526f..545130294 100755
--- a/content/Mechanics/Feats/Hobnobber.md
+++ b/content/Mechanics/Feats/Hobnobber.md
@@ -8,6 +8,5 @@ tags:
---
# Hobnobber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are skilled at learning information through conversation. The [[Gather Information]] exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you're a master in Diplomacy and roll a critical failure to Gather Information, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate.
diff --git a/content/Mechanics/Feats/Hold Mark.md b/content/Mechanics/Feats/Hold Mark.md
index 9b7aa5c36..c1b3213dc 100755
--- a/content/Mechanics/Feats/Hold Mark.md
+++ b/content/Mechanics/Feats/Hold Mark.md
@@ -8,7 +8,6 @@ tags:
---
# Hold Mark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bear scars or tattoos enhanced by the mark of your community's prowess. When you select this feat, choose one of the options from the below table. You are trained in the listed skill and gain a +1 status bonus to saves against spells from the listed tradition. You gain a large brand or tattoo in the shape of the chosen emblem or a similar concept (for example, the Burning Sun could be a torch, sun, volcano, or other fiery symbol, while the Empty Hand could be a fist or claw).
diff --git a/content/Mechanics/Feats/Holistic Care.md b/content/Mechanics/Feats/Holistic Care.md
index 3bdfab268..4564eb5b2 100755
--- a/content/Mechanics/Feats/Holistic Care.md
+++ b/content/Mechanics/Feats/Holistic Care.md
@@ -8,6 +8,5 @@ tags:
---
# Holistic Care
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You provide emotional and spiritual care. Add [[Frightened]], [[Stupefied]], and [[Stunned 1|Stunned]] to the list of conditions you can reduce with [[Treat Condition]]. If the stunned condition has a duration instead of a value, you can't use Treat Condition to reduce it.
diff --git a/content/Mechanics/Feats/Holy Light.md b/content/Mechanics/Feats/Holy Light.md
index 61161a1c6..69fe792d2 100755
--- a/content/Mechanics/Feats/Holy Light.md
+++ b/content/Mechanics/Feats/Holy Light.md
@@ -10,6 +10,5 @@ tags:
---
# Holy Light
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light. The beacon sheds bright light in a 30 foot burst{30-foot-radius, 100-foot-high cylinder} centered on you until the beginning of your next turn. Evil creatures in the area must succeed at a DC resolve will save equal to your class DC or spell DC (whichever is higher) or become [[Dazzled]] for 1 round.
diff --git a/content/Mechanics/Feats/Homeward Bound.md b/content/Mechanics/Feats/Homeward Bound.md
index c6329ca96..653ff0929 100755
--- a/content/Mechanics/Feats/Homeward Bound.md
+++ b/content/Mechanics/Feats/Homeward Bound.md
@@ -8,7 +8,6 @@ tags:
---
# Homeward Bound
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** twice per week
diff --git a/content/Mechanics/Feats/Homing Beacon.md b/content/Mechanics/Feats/Homing Beacon.md
index 8cc00def3..916e6a611 100755
--- a/content/Mechanics/Feats/Homing Beacon.md
+++ b/content/Mechanics/Feats/Homing Beacon.md
@@ -8,7 +8,6 @@ tags:
---
# Homing Beacon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby. Use this amp in place of a psi cantrip's normal amp entry. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw.
diff --git a/content/Mechanics/Feats/Hook 'Em.md b/content/Mechanics/Feats/Hook 'Em.md
index 4315c88dc..fc4876e6e 100755
--- a/content/Mechanics/Feats/Hook 'Em.md
+++ b/content/Mechanics/Feats/Hook 'Em.md
@@ -8,7 +8,6 @@ tags:
---
# Hook 'Em
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** A rope is within your reach, or you have a rope or grappling weapon in your hand.
diff --git a/content/Mechanics/Feats/Hopping Stride.md b/content/Mechanics/Feats/Hopping Stride.md
index e00483b21..ed34628ea 100755
--- a/content/Mechanics/Feats/Hopping Stride.md
+++ b/content/Mechanics/Feats/Hopping Stride.md
@@ -8,6 +8,5 @@ tags:
---
# Hopping Stride
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've internalized the hopping gait of your vampiric forebear. Stride up to a distance equal to your Speed - 10 feet. During this Stride, instead of moving through each space normally, you hop over every other square between your starting space and your ending space. These hops aren't high enough to jump over a creature or other significant obstacle in your way, but they avoid difficult terrain, hazardous terrain, pressure plates, or hazards on the ground or up to a foot above it in the spaces you hopped over.
diff --git a/content/Mechanics/Feats/Horizon Walker Dedication.md b/content/Mechanics/Feats/Horizon Walker Dedication.md
index 2135f7fd9..4fa63bb28 100755
--- a/content/Mechanics/Feats/Horizon Walker Dedication.md
+++ b/content/Mechanics/Feats/Horizon Walker Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Horizon Walker Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered travel within a specific type of terrain. You gain the [[Favored Terrain]] feat.
diff --git a/content/Mechanics/Feats/Hot Foot.md b/content/Mechanics/Feats/Hot Foot.md
index dc55c22ed..0264ae912 100755
--- a/content/Mechanics/Feats/Hot Foot.md
+++ b/content/Mechanics/Feats/Hot Foot.md
@@ -8,7 +8,6 @@ tags:
---
# Hot Foot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm.
diff --git a/content/Mechanics/Feats/House of Imaginary Walls.md b/content/Mechanics/Feats/House of Imaginary Walls.md
index ffae872ee..cc89bb7a2 100755
--- a/content/Mechanics/Feats/House of Imaginary Walls.md
+++ b/content/Mechanics/Feats/House of Imaginary Walls.md
@@ -8,6 +8,5 @@ tags:
---
# House of Imaginary Walls
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You erect an imaginary barrier others believe to be real. You learn the _[[House of Imaginary Walls]]_ composition cantrip.
diff --git a/content/Mechanics/Feats/Hulking Size.md b/content/Mechanics/Feats/Hulking Size.md
index 7c10f2b08..55a6b9a39 100755
--- a/content/Mechanics/Feats/Hulking Size.md
+++ b/content/Mechanics/Feats/Hulking Size.md
@@ -8,6 +8,5 @@ tags:
---
# Hulking Size
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics.
diff --git a/content/Mechanics/Feats/Hungry Goblin.md b/content/Mechanics/Feats/Hungry Goblin.md
index f812c53f6..86d0f8a0e 100755
--- a/content/Mechanics/Feats/Hungry Goblin.md
+++ b/content/Mechanics/Feats/Hungry Goblin.md
@@ -8,7 +8,6 @@ tags:
---
# Hungry Goblin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You'll eat anything and anyone. Whenever you inflict [[Persistent Damage|Persistent Bleed Damage]] with your jaws unarmed attack, you gain temporary Hit Points equal to half your level for 1 minute.
diff --git a/content/Mechanics/Feats/Hunted Shot.md b/content/Mechanics/Feats/Hunted Shot.md
index 2c231c396..2453e9521 100755
--- a/content/Mechanics/Feats/Hunted Shot.md
+++ b/content/Mechanics/Feats/Hunted Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Hunted Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon with reload 0.
diff --git a/content/Mechanics/Feats/Hunter's Aim.md b/content/Mechanics/Feats/Hunter's Aim.md
index 5683fc553..760ecf80f 100755
--- a/content/Mechanics/Feats/Hunter's Aim.md
+++ b/content/Mechanics/Feats/Hunter's Aim.md
@@ -8,6 +8,5 @@ tags:
---
# Hunter's Aim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore your prey's [[Concealed]] condition and any lesser cover.
diff --git a/content/Mechanics/Feats/Hunter's Defense.md b/content/Mechanics/Feats/Hunter's Defense.md
index aab12eb70..43244e0c3 100755
--- a/content/Mechanics/Feats/Hunter's Defense.md
+++ b/content/Mechanics/Feats/Hunter's Defense.md
@@ -8,7 +8,6 @@ tags:
---
# Hunter's Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Hunter's Fangs.md b/content/Mechanics/Feats/Hunter's Fangs.md
index 2f1f3b966..fa195539a 100755
--- a/content/Mechanics/Feats/Hunter's Fangs.md
+++ b/content/Mechanics/Feats/Hunter's Fangs.md
@@ -8,6 +8,5 @@ tags:
---
# Hunter's Fangs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fangs are exceptionally painful. Whenever you score a critical hit with your fangs unarmed attack, you apply the unarmed attack's critical specialization effect.
diff --git a/content/Mechanics/Feats/Hunter's Sanctum.md b/content/Mechanics/Feats/Hunter's Sanctum.md
index aef8f5e7f..755fac6c5 100755
--- a/content/Mechanics/Feats/Hunter's Sanctum.md
+++ b/content/Mechanics/Feats/Hunter's Sanctum.md
@@ -8,6 +8,5 @@ tags:
---
# Hunter's Sanctum
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You establish a safe house where you can prepare for your hunt. The sanctum is roughly the size of a 20-foot cube. This sanctum is in a location you have access to and can be part of a larger structure, such as the basement of a temple or hidden room of a library. Setting up or moving your sanctum takes a week of downtime. Your sanctum protects objects and people inside it from magical detection and the prying eyes of undead. This has the effects of _[[Veil of Privacy]]_, using your Religion modifier for the counteract DC and half your level rounded up for the counteract level. Additionally, undead attempting to locate the entrance to your sanctum via mundane Perception must succeed against either your Religion DC or the normal DC to find the sanctum, whichever is higher.
diff --git a/content/Mechanics/Feats/Hurling Charge.md b/content/Mechanics/Feats/Hurling Charge.md
index be55b4516..823cadaa6 100755
--- a/content/Mechanics/Feats/Hurling Charge.md
+++ b/content/Mechanics/Feats/Hurling Charge.md
@@ -8,7 +8,6 @@ tags:
---
# Hurling Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a ranged Strikewith a thrown weapon you already have in your hand, Stride, and then [[Interact]] to draw another weapon.
diff --git a/content/Mechanics/Feats/Hurricane Swing.md b/content/Mechanics/Feats/Hurricane Swing.md
index dca88987b..26f8f917c 100755
--- a/content/Mechanics/Feats/Hurricane Swing.md
+++ b/content/Mechanics/Feats/Hurricane Swing.md
@@ -8,7 +8,6 @@ tags:
---
# Hurricane Swing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Hybrid Form.md b/content/Mechanics/Feats/Hybrid Form.md
index 4e6b73fc8..3e14bcdfb 100755
--- a/content/Mechanics/Feats/Hybrid Form.md
+++ b/content/Mechanics/Feats/Hybrid Form.md
@@ -8,6 +8,5 @@ tags:
---
# Hybrid Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. You can Change Shape to alter the details of your hybrid form without fully changing into your true form or your alternate form. While in hybrid form, your foxlike features make it obvious that you aren't a normal humanoid.
diff --git a/content/Mechanics/Feats/Hybrid Shape.md b/content/Mechanics/Feats/Hybrid Shape.md
index a5a77e1eb..06f555761 100755
--- a/content/Mechanics/Feats/Hybrid Shape.md
+++ b/content/Mechanics/Feats/Hybrid Shape.md
@@ -8,7 +8,6 @@ tags:
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# Hybrid Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms. When using your [[Change Shape (Anadi)|Change Shape]] ability, you can assume a bipedal hybrid shape.
diff --git a/content/Mechanics/Feats/Hybrid Study Spell.md b/content/Mechanics/Feats/Hybrid Study Spell.md
index f1eb5f3cf..6c8b8db28 100755
--- a/content/Mechanics/Feats/Hybrid Study Spell.md
+++ b/content/Mechanics/Feats/Hybrid Study Spell.md
@@ -8,6 +8,5 @@ tags:
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# Hybrid Study Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Gain the conflux spell from a hybrid study of your choice. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying your spellbook and performing a physical regimen. You don't gain any of the hybrid study's other benefits.
diff --git a/content/Mechanics/Feats/Hydraulic Deflection.md b/content/Mechanics/Feats/Hydraulic Deflection.md
index dd954eac8..a8aebd010 100755
--- a/content/Mechanics/Feats/Hydraulic Deflection.md
+++ b/content/Mechanics/Feats/Hydraulic Deflection.md
@@ -8,6 +8,5 @@ tags:
---
# Hydraulic Deflection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks. You gain a +1 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Feats/Hydraulic Maneuvers.md b/content/Mechanics/Feats/Hydraulic Maneuvers.md
index 75feed20a..a6748a8ac 100755
--- a/content/Mechanics/Feats/Hydraulic Maneuvers.md
+++ b/content/Mechanics/Feats/Hydraulic Maneuvers.md
@@ -8,7 +8,6 @@ tags:
---
# Hydraulic Maneuvers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You batter your foes with a torrent of water siphoned from your surroundings.
diff --git a/content/Mechanics/Feats/Hyena Familiar.md b/content/Mechanics/Feats/Hyena Familiar.md
index 50efb69b1..1fb6daf9c 100755
--- a/content/Mechanics/Feats/Hyena Familiar.md
+++ b/content/Mechanics/Feats/Hyena Familiar.md
@@ -8,6 +8,5 @@ tags:
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# Hyena Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Hyenas serve gnolls as pets, trackers, and in your case, vessels for spirits. You gain a Tiny hyena as a familiar.
diff --git a/content/Mechanics/Feats/Hymn Of Healing.md b/content/Mechanics/Feats/Hymn Of Healing.md
index 851729832..034de4f8b 100755
--- a/content/Mechanics/Feats/Hymn Of Healing.md
+++ b/content/Mechanics/Feats/Hymn Of Healing.md
@@ -8,6 +8,5 @@ tags:
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# Hymn Of Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Hymn of Healing]]_ composition spell, which imbues your music with rich melodies that help your allies recover from harm.
diff --git a/content/Mechanics/Feats/Hypnotic Lure.md b/content/Mechanics/Feats/Hypnotic Lure.md
index 31d663c09..300a96c8a 100755
--- a/content/Mechanics/Feats/Hypnotic Lure.md
+++ b/content/Mechanics/Feats/Hypnotic Lure.md
@@ -8,7 +8,6 @@ tags:
---
# Hypnotic Lure
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/I Meant to do That.md b/content/Mechanics/Feats/I Meant to do That.md
index 23fdfe058..51c8d2e2b 100755
--- a/content/Mechanics/Feats/I Meant to do That.md
+++ b/content/Mechanics/Feats/I Meant to do That.md
@@ -8,7 +8,6 @@ tags:
---
# I Meant to do That
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Ice Crafter.md b/content/Mechanics/Feats/Ice Crafter.md
index 640ea0669..7e4dc0c0d 100755
--- a/content/Mechanics/Feats/Ice Crafter.md
+++ b/content/Mechanics/Feats/Ice Crafter.md
@@ -8,6 +8,5 @@ tags:
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# Ice Crafter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The ancient ice-crafting techniques of the saumen kar awaken within you. You become trained in Crafting, or become an expert if you were already trained. You gain the [[Magical Crafting]] skill feat. You can craft permanent items out of ice instead of metal or wood; these items are a translucent crystal-blue in color, resemble icicles and glacier ice, and have the same statistics and properties as cold iron, including the price and the ability to deal additional damage to certain kinds of creatures. Any creature who wields or wears a piece of ice-crafted equipment takes 1 cold damage each round from contact with the primal cold of the crafted ice.
diff --git a/content/Mechanics/Feats/Icy Apotheosis.md b/content/Mechanics/Feats/Icy Apotheosis.md
index 9c7f16a76..f3fbc3440 100755
--- a/content/Mechanics/Feats/Icy Apotheosis.md
+++ b/content/Mechanics/Feats/Icy Apotheosis.md
@@ -8,6 +8,5 @@ tags:
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# Icy Apotheosis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are as much a creature of cold as whatever ancestry you were born to. You are immune to cold damage and gain the cold trait. You automatically succeed on saving throws against effects that have the cold trait.
diff --git a/content/Mechanics/Feats/Igneogenesis.md b/content/Mechanics/Feats/Igneogenesis.md
index f541ed976..4b2f0c3f5 100755
--- a/content/Mechanics/Feats/Igneogenesis.md
+++ b/content/Mechanics/Feats/Igneogenesis.md
@@ -8,7 +8,6 @@ tags:
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# Igneogenesis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can create a permanent stone object, either sculpting stone pulled directly from your kinetic gate or manipulating earth and stone around you. It must fit within one 5-foot cube that's adjacent to you and on solid ground, and you can make the object large enough to occupy the square. If you create the object underneath you or another willing creature, you cause the target to rise on top of the object; you can't create it under an unwilling creature. This impulse has an unlimited duration, but if you use Igneogenesis again, the object returns to its original location or form. You can spend 1 hour to use Igneogenesis as an exploration activity; in this case, the object is permanent and non-magical.
diff --git a/content/Mechanics/Feats/Ignite The Sun.md b/content/Mechanics/Feats/Ignite The Sun.md
index cc8e69f25..12139512d 100755
--- a/content/Mechanics/Feats/Ignite The Sun.md
+++ b/content/Mechanics/Feats/Ignite The Sun.md
@@ -8,7 +8,6 @@ tags:
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# Ignite The Sun
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The fires of creation become yours to control. You create a miniature sun in a 5 foot burst within 500 feet. A creature takes 7d6 fire damage any time it's in the miniature sun, with a DC resolve reflex (and dim light for another 500 feet); this is sunlight for creatures with a particular vulnerability to sunlight.
diff --git a/content/Mechanics/Feats/Illusion Sense.md b/content/Mechanics/Feats/Illusion Sense.md
index 6113ef543..959a0d94c 100755
--- a/content/Mechanics/Feats/Illusion Sense.md
+++ b/content/Mechanics/Feats/Illusion Sense.md
@@ -8,7 +8,6 @@ tags:
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# Illusion Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions.
diff --git a/content/Mechanics/Feats/Illusory Identity.md b/content/Mechanics/Feats/Illusory Identity.md
index 5c74cb996..8f5761274 100755
--- a/content/Mechanics/Feats/Illusory Identity.md
+++ b/content/Mechanics/Feats/Illusory Identity.md
@@ -8,7 +8,6 @@ tags:
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# Illusory Identity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation. Replicating the methods of the Sapphire Butterfly, you've learned to use magic to forge a new identity as you need it. During your daily preparations, you can choose a blank piece of paper, journal, badge, or similar item normally used to display authority, to magically invest. You can use an Interact action to mentally outline the basic information that is displayed when that item is presented to another creature, such as a name, a title, connection to an existing group or agency, and other basic details. A more complex outline requires more time, at the GM's discretion. That creature must attempt a DC resolve will save against your Deception DC. This item only works while you are holding it and appears blank if anyone else attempts to use it, though you can include others within the details of your outline.
diff --git a/content/Mechanics/Feats/Ilverani Purist.md b/content/Mechanics/Feats/Ilverani Purist.md
index de9905581..5ea083601 100755
--- a/content/Mechanics/Feats/Ilverani Purist.md
+++ b/content/Mechanics/Feats/Ilverani Purist.md
@@ -8,6 +8,5 @@ tags:
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# Ilverani Purist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged. Such dedication has given you a trained eye for subtlety and deception. When you attempt to [[Sense Motive|Sense the Motive]] of a non-elf humanoid creature and you roll a critical failure, you fail instead.
diff --git a/content/Mechanics/Feats/Imbue Mindlessness.md b/content/Mechanics/Feats/Imbue Mindlessness.md
index 9df057407..c296985dd 100755
--- a/content/Mechanics/Feats/Imbue Mindlessness.md
+++ b/content/Mechanics/Feats/Imbue Mindlessness.md
@@ -8,7 +8,6 @@ tags:
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# Imbue Mindlessness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain. You can target any undead with your divine innate _[[Harm]]_ spell, not just mindless undead. When you target one non-mindless undead creature with this spell, you can transform its effects. Instead of harm's normal effects, the target must attempt a Will save.
diff --git a/content/Mechanics/Feats/Immortal Bear.md b/content/Mechanics/Feats/Immortal Bear.md
index ac8f1074e..4b2e36c68 100755
--- a/content/Mechanics/Feats/Immortal Bear.md
+++ b/content/Mechanics/Feats/Immortal Bear.md
@@ -8,6 +8,5 @@ tags:
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# Immortal Bear
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body thrums with the primal vitality of the greatest of the ursine beasts. When in Ursine Avenger Form, you gain fast healing 5.
diff --git a/content/Mechanics/Feats/Impaling Briars.md b/content/Mechanics/Feats/Impaling Briars.md
index 9eabcc833..213ec1a13 100755
--- a/content/Mechanics/Feats/Impaling Briars.md
+++ b/content/Mechanics/Feats/Impaling Briars.md
@@ -8,6 +8,5 @@ tags:
---
# Impaling Briars
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can fill an area with devastating briars. You gain the [[Impaling Briars]] order spell.
diff --git a/content/Mechanics/Feats/Impaling Finisher.md b/content/Mechanics/Feats/Impaling Finisher.md
index fb92aa1c9..65284dd0b 100755
--- a/content/Mechanics/Feats/Impaling Finisher.md
+++ b/content/Mechanics/Feats/Impaling Finisher.md
@@ -8,7 +8,6 @@ tags:
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# Impaling Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You stab two foes with a single thrust or bash them together with one punch.
diff --git a/content/Mechanics/Feats/Impaling Thrust.md b/content/Mechanics/Feats/Impaling Thrust.md
index c4b28ebab..4163114ee 100755
--- a/content/Mechanics/Feats/Impaling Thrust.md
+++ b/content/Mechanics/Feats/Impaling Thrust.md
@@ -8,7 +8,6 @@ tags:
---
# Impaling Thrust
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a melee weapon that deals piercing damage.
diff --git a/content/Mechanics/Feats/Impassable Wall Stance.md b/content/Mechanics/Feats/Impassable Wall Stance.md
index bd6e9239c..479a9ae44 100755
--- a/content/Mechanics/Feats/Impassable Wall Stance.md
+++ b/content/Mechanics/Feats/Impassable Wall Stance.md
@@ -8,6 +8,5 @@ tags:
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# Impassable Wall Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You refuse to let foes past your guard. As long as you are in this stance, when you critically hit with an [[Mechanics/Character Building/Actions/Reactive Strike]] triggered by a move action, you disrupt that move action.
diff --git a/content/Mechanics/Feats/Impeccable Crafting.md b/content/Mechanics/Feats/Impeccable Crafting.md
index d83e57fe4..11d3e069a 100755
--- a/content/Mechanics/Feats/Impeccable Crafting.md
+++ b/content/Mechanics/Feats/Impeccable Crafting.md
@@ -8,6 +8,5 @@ tags:
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# Impeccable Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with [[Specialty Crafting]], you get a critical success instead.
diff --git a/content/Mechanics/Feats/Impenetrable Fog.md b/content/Mechanics/Feats/Impenetrable Fog.md
index fc13c6c55..5735e92ba 100755
--- a/content/Mechanics/Feats/Impenetrable Fog.md
+++ b/content/Mechanics/Feats/Impenetrable Fog.md
@@ -8,7 +8,6 @@ tags:
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# Impenetrable Fog
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Fog condenses in a chaotic, swirling pattern, thick enough that it seems to push back against you. You call forth a fog bank in a 10 foot burst within 120 feet. All creatures in the fog are [[Concealed]], and all creatures outside the fog become concealed to creatures within it. The fog is so magically dense it impedes movement, making the area difficult terrain. The fog lasts until the end of your next turn, and you can Sustain the impulse up to 1 minute.
diff --git a/content/Mechanics/Feats/Imperious Aura.md b/content/Mechanics/Feats/Imperious Aura.md
index e885e63cc..fbe3c72a7 100755
--- a/content/Mechanics/Feats/Imperious Aura.md
+++ b/content/Mechanics/Feats/Imperious Aura.md
@@ -8,7 +8,6 @@ tags:
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# Imperious Aura
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/Impervious Vehicle.md b/content/Mechanics/Feats/Impervious Vehicle.md
index 968aaa967..6961f070b 100755
--- a/content/Mechanics/Feats/Impervious Vehicle.md
+++ b/content/Mechanics/Feats/Impervious Vehicle.md
@@ -8,6 +8,5 @@ tags:
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# Impervious Vehicle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat. Your signature vehicle gains a +1 circumstance bonus to AC and Fortitude saves, and increases its Hit Points by an amount equal to twice your level.
diff --git a/content/Mechanics/Feats/Implausible Infiltration.md b/content/Mechanics/Feats/Implausible Infiltration.md
index 65acee831..b591db5b5 100755
--- a/content/Mechanics/Feats/Implausible Infiltration.md
+++ b/content/Mechanics/Feats/Implausible Infiltration.md
@@ -8,7 +8,6 @@ tags:
---
# Implausible Infiltration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to a floor or vertical wall.
diff --git a/content/Mechanics/Feats/Implausible Purchase (Investigator).md b/content/Mechanics/Feats/Implausible Purchase (Investigator).md
index 24e1b5981..9bcbcf617 100755
--- a/content/Mechanics/Feats/Implausible Purchase (Investigator).md
+++ b/content/Mechanics/Feats/Implausible Purchase (Investigator).md
@@ -8,7 +8,6 @@ tags:
---
# Implausible Purchase (Investigator)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.
diff --git a/content/Mechanics/Feats/Implausible Purchase (Rogue).md b/content/Mechanics/Feats/Implausible Purchase (Rogue).md
index 6a7c0a29b..349eac929 100755
--- a/content/Mechanics/Feats/Implausible Purchase (Rogue).md
+++ b/content/Mechanics/Feats/Implausible Purchase (Rogue).md
@@ -8,6 +8,5 @@ tags:
---
# Implausible Purchase (Rogue)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use [[Prescient Planner]] even if you have already used it after purchasing goods, and you can Interact to draw the item as a single action instead of a 2-action activity. In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.
diff --git a/content/Mechanics/Feats/Implement Initiate.md b/content/Mechanics/Feats/Implement Initiate.md
index 443fc9e88..8e02df871 100755
--- a/content/Mechanics/Feats/Implement Initiate.md
+++ b/content/Mechanics/Feats/Implement Initiate.md
@@ -8,6 +8,5 @@ tags:
---
# Implement Initiate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain your implement's initiate benefit. If the benefit affects the target of Exploit Vulnerability, for you it affects the target of Glimpse Vulnerability instead.
diff --git a/content/Mechanics/Feats/Implement's Assault.md b/content/Mechanics/Feats/Implement's Assault.md
index 398fab3c9..be8bbff69 100755
--- a/content/Mechanics/Feats/Implement's Assault.md
+++ b/content/Mechanics/Feats/Implement's Assault.md
@@ -8,7 +8,6 @@ tags:
---
# Implement's Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're holding an implement.
diff --git a/content/Mechanics/Feats/Implement's Flight.md b/content/Mechanics/Feats/Implement's Flight.md
index 8abe6e440..460f9fca6 100755
--- a/content/Mechanics/Feats/Implement's Flight.md
+++ b/content/Mechanics/Feats/Implement's Flight.md
@@ -8,6 +8,5 @@ tags:
---
# Implement's Flight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle. As long as you're holding a thaumaturge implement, you gain a fly Speed equal to your land Speed.
diff --git a/content/Mechanics/Feats/Impose Order (Psychic).md b/content/Mechanics/Feats/Impose Order (Psychic).md
index ae14f85d4..be149cff8 100755
--- a/content/Mechanics/Feats/Impose Order (Psychic).md
+++ b/content/Mechanics/Feats/Impose Order (Psychic).md
@@ -8,7 +8,6 @@ tags:
---
# Impose Order (Psychic)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** precise discipline subconscious mind
diff --git a/content/Mechanics/Feats/Impose Order.md b/content/Mechanics/Feats/Impose Order.md
index 72e465480..04679d264 100755
--- a/content/Mechanics/Feats/Impose Order.md
+++ b/content/Mechanics/Feats/Impose Order.md
@@ -8,7 +8,6 @@ tags:
---
# Impose Order
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Imposing Destrier.md b/content/Mechanics/Feats/Imposing Destrier.md
index a2dd5c894..7dcc3c4b0 100755
--- a/content/Mechanics/Feats/Imposing Destrier.md
+++ b/content/Mechanics/Feats/Imposing Destrier.md
@@ -8,6 +8,5 @@ tags:
---
# Imposing Destrier
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Under your care, your mount has realized its innate potential. The mount you gained through the divine ally class feature is now a nimble or savage animal companion. During an encounter, even if you don't use the Command an Animal action, your mount can still use 1 action on your turn to Stride or Strike.
diff --git a/content/Mechanics/Feats/Impossible Flurry.md b/content/Mechanics/Feats/Impossible Flurry.md
index 1c5af7f04..5bad0c5b4 100755
--- a/content/Mechanics/Feats/Impossible Flurry.md
+++ b/content/Mechanics/Feats/Impossible Flurry.md
@@ -8,7 +8,6 @@ tags:
---
# Impossible Flurry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Impossible Gossip.md b/content/Mechanics/Feats/Impossible Gossip.md
index 6a7bb7cfb..882eb58b1 100755
--- a/content/Mechanics/Feats/Impossible Gossip.md
+++ b/content/Mechanics/Feats/Impossible Gossip.md
@@ -8,6 +8,5 @@ tags:
---
# Impossible Gossip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you. You can cast _[[Speak with Stones]]_ once per day as an arcane innate spell, but instead of speaking with natural or worked stone, you speak with toys, statues, or other three-dimensional inanimate objects crafted to mimic a creature's appearance, regardless of their composition. The GM has discretion over which objects you can speak with and what they know, although objects generally have a good opinion of those who have cared for them and a poor opinion of those who have neglected or ignored them.
diff --git a/content/Mechanics/Feats/Impossible Polymath.md b/content/Mechanics/Feats/Impossible Polymath.md
index 26251b664..712d10c48 100755
--- a/content/Mechanics/Feats/Impossible Polymath.md
+++ b/content/Mechanics/Feats/Impossible Polymath.md
@@ -8,7 +8,6 @@ tags:
---
# Impossible Polymath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don't understand. As long as you're trained in Arcana, you can add arcane spells to your book from [[Esoteric Polymath]]; as long as you're trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book.
diff --git a/content/Mechanics/Feats/Impossible Riposte.md b/content/Mechanics/Feats/Impossible Riposte.md
index 5add9a381..ac9c99ce1 100755
--- a/content/Mechanics/Feats/Impossible Riposte.md
+++ b/content/Mechanics/Feats/Impossible Riposte.md
@@ -8,7 +8,6 @@ tags:
---
# Impossible Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ripostes can deflect attacks back at their source.
diff --git a/content/Mechanics/Feats/Impossible Snares.md b/content/Mechanics/Feats/Impossible Snares.md
index 85d4a4e59..abc292fad 100755
--- a/content/Mechanics/Feats/Impossible Snares.md
+++ b/content/Mechanics/Feats/Impossible Snares.md
@@ -8,7 +8,6 @@ tags:
---
# Impossible Snares
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can create endless shorter-lived snares, protecting your lair or using them against foes.
diff --git a/content/Mechanics/Feats/Impossible Striker.md b/content/Mechanics/Feats/Impossible Striker.md
index 5d5977dce..d731d3731 100755
--- a/content/Mechanics/Feats/Impossible Striker.md
+++ b/content/Mechanics/Feats/Impossible Striker.md
@@ -8,6 +8,5 @@ tags:
---
# Impossible Striker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming. Instead of dealing the damage from [[Sly Striker]], you can deal your full sneak attack damage to a target even if the target isn't [[Off-Guard]].
diff --git a/content/Mechanics/Feats/Impossible Technique.md b/content/Mechanics/Feats/Impossible Technique.md
index 0210f3d96..d9c4cfd18 100755
--- a/content/Mechanics/Feats/Impossible Technique.md
+++ b/content/Mechanics/Feats/Impossible Technique.md
@@ -8,7 +8,6 @@ tags:
---
# Impossible Technique
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy's attack hits you or you fail a saving throw against an enemy's ability.
diff --git a/content/Mechanics/Feats/Impossible Volley (Eldritch Archer).md b/content/Mechanics/Feats/Impossible Volley (Eldritch Archer).md
index df52a771e..317442edc 100755
--- a/content/Mechanics/Feats/Impossible Volley (Eldritch Archer).md
+++ b/content/Mechanics/Feats/Impossible Volley (Eldritch Archer).md
@@ -8,7 +8,6 @@ tags:
---
# Impossible Volley (Eldritch Archer)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon with the volley trait and reload 0
diff --git a/content/Mechanics/Feats/Impossible Volley.md b/content/Mechanics/Feats/Impossible Volley.md
index 5a9bbd038..38f297de0 100755
--- a/content/Mechanics/Feats/Impossible Volley.md
+++ b/content/Mechanics/Feats/Impossible Volley.md
@@ -8,7 +8,6 @@ tags:
---
# Impossible Volley
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon with the volley trait and reload 0.
diff --git a/content/Mechanics/Feats/Impressive Landing.md b/content/Mechanics/Feats/Impressive Landing.md
index 591f1bca1..bee5de60b 100755
--- a/content/Mechanics/Feats/Impressive Landing.md
+++ b/content/Mechanics/Feats/Impressive Landing.md
@@ -8,7 +8,6 @@ tags:
---
# Impressive Landing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You fall at least 10 feet and land on a solid surface.
diff --git a/content/Mechanics/Feats/Impressive Mount.md b/content/Mechanics/Feats/Impressive Mount.md
index 76774989e..37f364087 100755
--- a/content/Mechanics/Feats/Impressive Mount.md
+++ b/content/Mechanics/Feats/Impressive Mount.md
@@ -8,6 +8,5 @@ tags:
---
# Impressive Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained your mount to become a powerful force on the battlefield. The mount you gained through the Cavalier Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn to Stride or Strike.
diff --git a/content/Mechanics/Feats/Impressive Performance.md b/content/Mechanics/Feats/Impressive Performance.md
index 3ab672747..ceb06bcb5 100755
--- a/content/Mechanics/Feats/Impressive Performance.md
+++ b/content/Mechanics/Feats/Impressive Performance.md
@@ -8,6 +8,5 @@ tags:
---
# Impressive Performance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your performances inspire admiration and win you fans. You can [[Make an Impression]] using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance.
diff --git a/content/Mechanics/Feats/Improbable Elixirs.md b/content/Mechanics/Feats/Improbable Elixirs.md
index a8910a9eb..6c44fdfa5 100755
--- a/content/Mechanics/Feats/Improbable Elixirs.md
+++ b/content/Mechanics/Feats/Improbable Elixirs.md
@@ -8,7 +8,6 @@ tags:
---
# Improbable Elixirs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.
diff --git a/content/Mechanics/Feats/Improved Command Corpse.md b/content/Mechanics/Feats/Improved Command Corpse.md
index 3b4645515..e0b6bc1c1 100755
--- a/content/Mechanics/Feats/Improved Command Corpse.md
+++ b/content/Mechanics/Feats/Improved Command Corpse.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Command Corpse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use [[Command Undead]] on a mindless undead, if the undead succeeds at its save but doesn't critically succeed, it becomes your minion for 1 round. If the undead fails its save, it becomes your minion for 1 hour. If it critically fails, it becomes your minion for 24 hours.
diff --git a/content/Mechanics/Feats/Improved Command Undead.md b/content/Mechanics/Feats/Improved Command Undead.md
index 9abac5aaf..906ab782e 100755
--- a/content/Mechanics/Feats/Improved Command Undead.md
+++ b/content/Mechanics/Feats/Improved Command Undead.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Command Undead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Undead creatures find it all but impossible to resist your commands. When you use [[Command Undead]], if the undead succeeds at its save but doesn't critically succeed, it is your minion for 1 round. If the undead fails its save, it is your minion for 10 minutes. If it critically fails, it is your minion for 24 hours.
diff --git a/content/Mechanics/Feats/Improved Communal Healing.md b/content/Mechanics/Feats/Improved Communal Healing.md
index d0afab734..34f758d52 100755
--- a/content/Mechanics/Feats/Improved Communal Healing.md
+++ b/content/Mechanics/Feats/Improved Communal Healing.md
@@ -8,7 +8,6 @@ tags:
---
# Improved Communal Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can direct excess channeled energy outward to benefit an ally.
diff --git a/content/Mechanics/Feats/Improved Dueling Riposte.md b/content/Mechanics/Feats/Improved Dueling Riposte.md
index 53bd8f62c..15e9bc808 100755
--- a/content/Mechanics/Feats/Improved Dueling Riposte.md
+++ b/content/Mechanics/Feats/Improved Dueling Riposte.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Dueling Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your weapon whirls and darts, striking foes whenever the slightest opening or moment of weakness presents itself. You can use [[Dueling Riposte]] even if you aren't benefiting from [[Dueling Parry (Fighter)|Dueling Parry]]. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte.
diff --git a/content/Mechanics/Feats/Improved Elemental Blast.md b/content/Mechanics/Feats/Improved Elemental Blast.md
index 0e4d37739..9588ba52b 100755
--- a/content/Mechanics/Feats/Improved Elemental Blast.md
+++ b/content/Mechanics/Feats/Improved Elemental Blast.md
@@ -8,7 +8,6 @@ tags:
---
# Improved Elemental Blast
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The power of your elemental blast improves. The damage of your elemental blast increases by one die.
diff --git a/content/Mechanics/Feats/Improved Elemental Bulwark.md b/content/Mechanics/Feats/Improved Elemental Bulwark.md
index 0da064487..52f6580b5 100755
--- a/content/Mechanics/Feats/Improved Elemental Bulwark.md
+++ b/content/Mechanics/Feats/Improved Elemental Bulwark.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Elemental Bulwark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain resistance 10 from Elemental Bulwark instead of 5.
diff --git a/content/Mechanics/Feats/Improved Familiar (Familiar Master).md b/content/Mechanics/Feats/Improved Familiar (Familiar Master).md
index bf9442f33..49755a80c 100755
--- a/content/Mechanics/Feats/Improved Familiar (Familiar Master).md
+++ b/content/Mechanics/Feats/Improved Familiar (Familiar Master).md
@@ -8,6 +8,5 @@ tags:
---
# Improved Familiar (Familiar Master)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal.
diff --git a/content/Mechanics/Feats/Improved Familiar (Witch).md b/content/Mechanics/Feats/Improved Familiar (Witch).md
index 5c808209b..e7cef607c 100755
--- a/content/Mechanics/Feats/Improved Familiar (Witch).md
+++ b/content/Mechanics/Feats/Improved Familiar (Witch).md
@@ -8,6 +8,5 @@ tags:
---
# Improved Familiar (Witch)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal.
diff --git a/content/Mechanics/Feats/Improved Hijack Undead.md b/content/Mechanics/Feats/Improved Hijack Undead.md
index 07401303b..6e1820ab6 100755
--- a/content/Mechanics/Feats/Improved Hijack Undead.md
+++ b/content/Mechanics/Feats/Improved Hijack Undead.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Hijack Undead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Undead creatures find it all but impossible to resist your commands. When you use Hijack Undead, if the undead fails its save, it becomes your minion for 10 minutes. If it critically fails, it becomes your minion for 24 hours.
diff --git a/content/Mechanics/Feats/Improved Knockback.md b/content/Mechanics/Feats/Improved Knockback.md
index 75bbb4e1a..89a45d617 100755
--- a/content/Mechanics/Feats/Improved Knockback.md
+++ b/content/Mechanics/Feats/Improved Knockback.md
@@ -8,7 +8,6 @@ tags:
---
# Improved Knockback
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you successfully [[Shove]] a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success.
diff --git a/content/Mechanics/Feats/Improved Poison Weapon.md b/content/Mechanics/Feats/Improved Poison Weapon.md
index 2f43f4526..0708ba0f8 100755
--- a/content/Mechanics/Feats/Improved Poison Weapon.md
+++ b/content/Mechanics/Feats/Improved Poison Weapon.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Poison Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with [[Poison Weapon]], the poison deals 2d4 poison damage instead of 1d4 poison damage. You don't waste a poison you apply with Poison Weapon on a critically failed attack roll.
diff --git a/content/Mechanics/Feats/Improved Reflexive Shield.md b/content/Mechanics/Feats/Improved Reflexive Shield.md
index c54c18cd3..304c60b9e 100755
--- a/content/Mechanics/Feats/Improved Reflexive Shield.md
+++ b/content/Mechanics/Feats/Improved Reflexive Shield.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Reflexive Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shield can help save nearby allies. When you use [[Shield Block]] against damage resulting from a Reflex save, adjacent allies who would take damage due to Reflex saves against the same effect also benefit from the damage reduction.
diff --git a/content/Mechanics/Feats/Improved Swift Banishment.md b/content/Mechanics/Feats/Improved Swift Banishment.md
index 38222db6c..efd272b10 100755
--- a/content/Mechanics/Feats/Improved Swift Banishment.md
+++ b/content/Mechanics/Feats/Improved Swift Banishment.md
@@ -8,6 +8,5 @@ tags:
---
# Improved Swift Banishment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You easily banish creatures with your weapon. You can use [[Swift Banishment]] as long as you have a spell slot of 5th rank or higher remaining, even if you don't have [[Banishment]] prepared. You must sacrifice a prepared spell of 5th rank or higher, and the _banishment_ effect you create is heightened to the rank of that spell. The target takes a –2 circumstance penalty to its save as though you'd paid the extra cost for _banishment_.
diff --git a/content/Mechanics/Feats/Improved Twin Riposte (Fighter).md b/content/Mechanics/Feats/Improved Twin Riposte (Fighter).md
index 68d012b51..67bf6c8fd 100755
--- a/content/Mechanics/Feats/Improved Twin Riposte (Fighter).md
+++ b/content/Mechanics/Feats/Improved Twin Riposte (Fighter).md
@@ -8,6 +8,5 @@ tags:
---
# Improved Twin Riposte (Fighter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your weapons are a blur, blocking and biting at your foes. You can use [[Twin Riposte]] even if you aren't benefiting from [[Twin Parry]]. At the start of each of your turns, you gain an additional reaction that you can use only to make a Twin Riposte.
diff --git a/content/Mechanics/Feats/Improved Twin Riposte (Ranger).md b/content/Mechanics/Feats/Improved Twin Riposte (Ranger).md
index 8fda219d9..0aadb42ba 100755
--- a/content/Mechanics/Feats/Improved Twin Riposte (Ranger).md
+++ b/content/Mechanics/Feats/Improved Twin Riposte (Ranger).md
@@ -8,6 +8,5 @@ tags:
---
# Improved Twin Riposte (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
At the start of each of your turns, you gain an additional reaction that you can use only to perform a [[Twin Riposte]]. You can use this extra reaction even if you are not benefiting from [[Twin Parry]].
diff --git a/content/Mechanics/Feats/Improvisational Defender.md b/content/Mechanics/Feats/Improvisational Defender.md
index 005b63f87..156b50802 100755
--- a/content/Mechanics/Feats/Improvisational Defender.md
+++ b/content/Mechanics/Feats/Improvisational Defender.md
@@ -8,6 +8,5 @@ tags:
---
# Improvisational Defender
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are always prepared for fights that frequently disrupt seemingly peaceful times. When you use an improvised weapon or a shoddy weapon, you don't take the -2 item penalty to attack rolls.
diff --git a/content/Mechanics/Feats/Improvisational Warrior.md b/content/Mechanics/Feats/Improvisational Warrior.md
index 23a8a323a..2ee51f330 100755
--- a/content/Mechanics/Feats/Improvisational Warrior.md
+++ b/content/Mechanics/Feats/Improvisational Warrior.md
@@ -8,6 +8,5 @@ tags:
---
# Improvisational Warrior
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use an improvised weapon, you apply the critical specialization of a brawling weapon to it. Depending on the shape and nature of the improvised weapon, your GM might determine another weapon group's critical specialization is more appropriate.
diff --git a/content/Mechanics/Feats/Improvise Tool.md b/content/Mechanics/Feats/Improvise Tool.md
index 2ee39243e..f25f6af96 100755
--- a/content/Mechanics/Feats/Improvise Tool.md
+++ b/content/Mechanics/Feats/Improvise Tool.md
@@ -8,7 +8,6 @@ tags:
---
# Improvise Tool
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can jury-rig solutions when you don't have the proper tools on hand. You can attempt to [[Repair]] damaged items without a repair kit.
diff --git a/content/Mechanics/Feats/Improvised Crafting.md b/content/Mechanics/Feats/Improvised Crafting.md
index b36af83a9..2df87af89 100755
--- a/content/Mechanics/Feats/Improvised Crafting.md
+++ b/content/Mechanics/Feats/Improvised Crafting.md
@@ -8,6 +8,5 @@ tags:
---
# Improvised Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to repair your equipment even in challenging circumstances, making use of what you have available. You can attempt to Repair an item without a repair kit, instead improvising tools out of your gear or found items. This adds 5 minutes to the time it takes to Repair the item. You can also Repair an item while on the move without needing a stable surface. This adds 10 minutes to the times it takes to Repair the item.
diff --git a/content/Mechanics/Feats/Improvised Critical.md b/content/Mechanics/Feats/Improvised Critical.md
index 6e2b9ae6c..e3cad83d2 100755
--- a/content/Mechanics/Feats/Improvised Critical.md
+++ b/content/Mechanics/Feats/Improvised Critical.md
@@ -8,6 +8,5 @@ tags:
---
# Improvised Critical
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can apply critical specialization effects to improvised weapons you wield. For any given improvised weapon, the GM determines which critical specialization effect is most applicable, based on the type of object it is.
diff --git a/content/Mechanics/Feats/Improvised Pummel.md b/content/Mechanics/Feats/Improvised Pummel.md
index 57a045664..4c5cb27c6 100755
--- a/content/Mechanics/Feats/Improvised Pummel.md
+++ b/content/Mechanics/Feats/Improvised Pummel.md
@@ -8,7 +8,6 @@ tags:
---
# Improvised Pummel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding an improvised weapon.
diff --git a/content/Mechanics/Feats/Improvised Repair.md b/content/Mechanics/Feats/Improvised Repair.md
index 3b28796a0..aeff8f0fc 100755
--- a/content/Mechanics/Feats/Improvised Repair.md
+++ b/content/Mechanics/Feats/Improvised Repair.md
@@ -8,7 +8,6 @@ tags:
---
# Improvised Repair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are skilled at making quick fixes to damaged equipment, but your fixes aren't meant to last forever.
diff --git a/content/Mechanics/Feats/In Plain Sight.md b/content/Mechanics/Feats/In Plain Sight.md
index da94986c6..7d5231e51 100755
--- a/content/Mechanics/Feats/In Plain Sight.md
+++ b/content/Mechanics/Feats/In Plain Sight.md
@@ -8,6 +8,5 @@ tags:
---
# In Plain Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
People often only see what they want to see, a weakness you know how to take full advantage of. While you've Assumed a Role, you can use Deception in place of Stealth when using the [[Avoid Notice]] exploration activity in an area where someone with your role wouldn't be unusual, such as when impersonating a sailor or fisher when infiltrating the docks.
diff --git a/content/Mechanics/Feats/In Tune.md b/content/Mechanics/Feats/In Tune.md
index 867f2cbf3..68b2914c4 100755
--- a/content/Mechanics/Feats/In Tune.md
+++ b/content/Mechanics/Feats/In Tune.md
@@ -8,7 +8,6 @@ tags:
---
# In Tune
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attune your great skill in performing to another, granting them a small measure of your skill as though anyone could do it. If your next action is casting a composition spell with an emanation area, its area spreads from a willing ally of your choice within 60 feet instead of you.
diff --git a/content/Mechanics/Feats/Incredible Aim.md b/content/Mechanics/Feats/Incredible Aim.md
index 5acf9bccb..9f69c3ca6 100755
--- a/content/Mechanics/Feats/Incredible Aim.md
+++ b/content/Mechanics/Feats/Incredible Aim.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Aim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By spending a moment to focus, you can ensure your attack strikes true. Make a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's [[Concealed]] condition.
diff --git a/content/Mechanics/Feats/Incredible Beastmaster Companion.md b/content/Mechanics/Feats/Incredible Beastmaster Companion.md
index ec1f60b3b..2fbb7a9ab 100755
--- a/content/Mechanics/Feats/Incredible Beastmaster Companion.md
+++ b/content/Mechanics/Feats/Incredible Beastmaster Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Beastmaster Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mature animal companions continue to grow and develop. They each become nimble or savage animal companions (your choice, choose for each companion, including those that become mature after you take this feat), gaining additional capabilities determined by the type of companion.
diff --git a/content/Mechanics/Feats/Incredible Companion (Druid).md b/content/Mechanics/Feats/Incredible Companion (Druid).md
index bf16ad2c6..a46752ec5 100755
--- a/content/Mechanics/Feats/Incredible Companion (Druid).md
+++ b/content/Mechanics/Feats/Incredible Companion (Druid).md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Companion (Druid)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion continues to grow and develop. It becomes either a nimble or savage animal companion, gaining additional capabilities determined by the type.
diff --git a/content/Mechanics/Feats/Incredible Companion (Ranger).md b/content/Mechanics/Feats/Incredible Companion (Ranger).md
index a36660a12..b69b8acc1 100755
--- a/content/Mechanics/Feats/Incredible Companion (Ranger).md
+++ b/content/Mechanics/Feats/Incredible Companion (Ranger).md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Companion (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.
diff --git a/content/Mechanics/Feats/Incredible Construct Companion.md b/content/Mechanics/Feats/Incredible Construct Companion.md
index f05e85f0a..f2141bf30 100755
--- a/content/Mechanics/Feats/Incredible Construct Companion.md
+++ b/content/Mechanics/Feats/Incredible Construct Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Construct Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes. Your construct companion becomes an incredible construct companion.
diff --git a/content/Mechanics/Feats/Incredible Familiar (Familiar Master).md b/content/Mechanics/Feats/Incredible Familiar (Familiar Master).md
index 19f06d1d8..f856f1d69 100755
--- a/content/Mechanics/Feats/Incredible Familiar (Familiar Master).md
+++ b/content/Mechanics/Feats/Incredible Familiar (Familiar Master).md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Familiar (Familiar Master)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar is infused with even more magic than other familiars. You can select six familiar or master abilities each day, instead of four.
diff --git a/content/Mechanics/Feats/Incredible Familiar (Thaumaturge).md b/content/Mechanics/Feats/Incredible Familiar (Thaumaturge).md
index 824eb7bcc..d5be355e6 100755
--- a/content/Mechanics/Feats/Incredible Familiar (Thaumaturge).md
+++ b/content/Mechanics/Feats/Incredible Familiar (Thaumaturge).md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Familiar (Thaumaturge)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By taking the best parts of each magical tradition, you've found a way to grant your familiar even more abilities than other familiars. You can select a base of six familiar or master abilities each day, instead of four.
diff --git a/content/Mechanics/Feats/Incredible Familiar (Witch).md b/content/Mechanics/Feats/Incredible Familiar (Witch).md
index 3eca42bd0..c0cc14229 100755
--- a/content/Mechanics/Feats/Incredible Familiar (Witch).md
+++ b/content/Mechanics/Feats/Incredible Familiar (Witch).md
@@ -8,7 +8,6 @@ tags:
---
# Incredible Familiar (Witch)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four.
diff --git a/content/Mechanics/Feats/Incredible Ferocity.md b/content/Mechanics/Feats/Incredible Ferocity.md
index 31a1f577c..126a6aad7 100755
--- a/content/Mechanics/Feats/Incredible Ferocity.md
+++ b/content/Mechanics/Feats/Incredible Ferocity.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Ferocity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. You can use Orc Ferocity with a frequency of once per hour, rather than once per day.
diff --git a/content/Mechanics/Feats/Incredible Improvisation.md b/content/Mechanics/Feats/Incredible Improvisation.md
index b11fef2ae..2ee6a2e79 100755
--- a/content/Mechanics/Feats/Incredible Improvisation.md
+++ b/content/Mechanics/Feats/Incredible Improvisation.md
@@ -8,7 +8,6 @@ tags:
---
# Incredible Improvisation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Incredible Initiative.md b/content/Mechanics/Feats/Incredible Initiative.md
index 59d48c276..c66d72a48 100755
--- a/content/Mechanics/Feats/Incredible Initiative.md
+++ b/content/Mechanics/Feats/Incredible Initiative.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Initiative
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.
diff --git a/content/Mechanics/Feats/Incredible Investiture.md b/content/Mechanics/Feats/Incredible Investiture.md
index d1d031b77..a6b4c8e7a 100755
--- a/content/Mechanics/Feats/Incredible Investiture.md
+++ b/content/Mechanics/Feats/Incredible Investiture.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Investiture
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12.
diff --git a/content/Mechanics/Feats/Incredible Luck (Halfling).md b/content/Mechanics/Feats/Incredible Luck (Halfling).md
index d835a3806..889c80d06 100755
--- a/content/Mechanics/Feats/Incredible Luck (Halfling).md
+++ b/content/Mechanics/Feats/Incredible Luck (Halfling).md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Luck (Halfling)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even other halflings consider you to be particularly lucky. You can use Halfling Luck once per hour, rather than once per day. If you have [[Guiding Luck]], you can still use Halfling Luck when you fail a Perception check or attack roll only once per day (though you can use it within the same hour that you used Halfling Luck), and if you have [[Shared Luck (Halfling)|Shared Luck]], you can still use Halfling Luck on an ally instead of yourself only once per day.
diff --git a/content/Mechanics/Feats/Incredible Luck (Swashbuckler).md b/content/Mechanics/Feats/Incredible Luck (Swashbuckler).md
index 4735f76c5..51e93f6a9 100755
--- a/content/Mechanics/Feats/Incredible Luck (Swashbuckler).md
+++ b/content/Mechanics/Feats/Incredible Luck (Swashbuckler).md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Luck (Swashbuckler)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You always seem to bounce back from the worst. When you use [[Charmed Life]], roll the save twice (including the +2 circumstance bonus from Charmed Life) and use the better result.
diff --git a/content/Mechanics/Feats/Incredible Megafauna Companion.md b/content/Mechanics/Feats/Incredible Megafauna Companion.md
index 48634990f..981e1a16e 100755
--- a/content/Mechanics/Feats/Incredible Megafauna Companion.md
+++ b/content/Mechanics/Feats/Incredible Megafauna Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Megafauna Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Under your care and training, your megafauna companion has realized its innate potential. Your companion becomes an indomitable or savage animal companion (your choice), gaining additional abilities determined by the type of companion.
diff --git a/content/Mechanics/Feats/Incredible Mount.md b/content/Mechanics/Feats/Incredible Mount.md
index 134a33ecd..52cf971ec 100755
--- a/content/Mechanics/Feats/Incredible Mount.md
+++ b/content/Mechanics/Feats/Incredible Mount.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Under your care and training, your mount has realized its innate potential. The mount you gained through the Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.
diff --git a/content/Mechanics/Feats/Incredible Reanimated Companion.md b/content/Mechanics/Feats/Incredible Reanimated Companion.md
index 1cadd7e09..773d8cb6a 100755
--- a/content/Mechanics/Feats/Incredible Reanimated Companion.md
+++ b/content/Mechanics/Feats/Incredible Reanimated Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Reanimated Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities. It becomes an incredible construct companion.
diff --git a/content/Mechanics/Feats/Incredible Recollection.md b/content/Mechanics/Feats/Incredible Recollection.md
index 6b2e8f53a..03a4e8ad3 100755
--- a/content/Mechanics/Feats/Incredible Recollection.md
+++ b/content/Mechanics/Feats/Incredible Recollection.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Recollection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can sift through knowledge locked within your mind at an incredible pace. You instantly use up to 5 Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.
diff --git a/content/Mechanics/Feats/Incredible Ricochet.md b/content/Mechanics/Feats/Incredible Ricochet.md
index 4f5ab3579..e786eaf36 100755
--- a/content/Mechanics/Feats/Incredible Ricochet.md
+++ b/content/Mechanics/Feats/Incredible Ricochet.md
@@ -8,6 +8,5 @@ tags:
---
# Incredible Ricochet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
After your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly. Make a ranged weapon Strike against a creature you previously attacked this turn. You ignore the target's [[Concealed]] condition and all cover.
diff --git a/content/Mechanics/Feats/Incredible Scout.md b/content/Mechanics/Feats/Incredible Scout.md
index efb8ec315..5016b1cfd 100755
--- a/content/Mechanics/Feats/Incredible Scout.md
+++ b/content/Mechanics/Feats/Incredible Scout.md
@@ -8,7 +8,6 @@ tags:
---
# Incredible Scout
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight.
diff --git a/content/Mechanics/Feats/Inertial Barrier.md b/content/Mechanics/Feats/Inertial Barrier.md
index e0bec68a6..ac4d2b9a1 100755
--- a/content/Mechanics/Feats/Inertial Barrier.md
+++ b/content/Mechanics/Feats/Inertial Barrier.md
@@ -8,7 +8,6 @@ tags:
---
# Inertial Barrier
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spell leaves behind barriers that reduce shock and motion. Use this amp in place of a psi cantrip's normal amp entry.
diff --git a/content/Mechanics/Feats/Inescapable Grasp.md b/content/Mechanics/Feats/Inescapable Grasp.md
index 1f76e6bb4..23b820f7a 100755
--- a/content/Mechanics/Feats/Inescapable Grasp.md
+++ b/content/Mechanics/Feats/Inescapable Grasp.md
@@ -8,6 +8,5 @@ tags:
---
# Inescapable Grasp
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your grasp has a supernatural quality to it, preventing your foes from easily escaping-with or without magical assistance. If a creature you have [[Grabbed]] attempts to use a teleportation spell or effect, it must succeed at a DC 15 flat check or be forced to roll the Escape attempt normally, rather than automatically succeeding.
diff --git a/content/Mechanics/Feats/Inexhaustible Countermoves.md b/content/Mechanics/Feats/Inexhaustible Countermoves.md
index f21adce5f..46eb40e22 100755
--- a/content/Mechanics/Feats/Inexhaustible Countermoves.md
+++ b/content/Mechanics/Feats/Inexhaustible Countermoves.md
@@ -8,6 +8,5 @@ tags:
---
# Inexhaustible Countermoves
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can react whenever a foe leaves a gap in their defenses. At the start of each enemy's turn, you gain an extra reaction you can use only during that turn to perform an [[Opportune Riposte]], or an [[Mechanics/Character Building/Actions/Reactive Strike]] if you have that reaction.
diff --git a/content/Mechanics/Feats/Inexorable.md b/content/Mechanics/Feats/Inexorable.md
index 0d95fe2ab..a949e953b 100755
--- a/content/Mechanics/Feats/Inexorable.md
+++ b/content/Mechanics/Feats/Inexorable.md
@@ -8,7 +8,6 @@ tags:
---
# Inexorable
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You imbue yourself with the resilience of the cave worm. When you gain the [[Paralyzed]], [[Slowed|Slowed]], or [[Stunned 1|Stunned]] condition, roll a DC 15 flat. On a success you ignore the condition.
diff --git a/content/Mechanics/Feats/Infectious Emotions.md b/content/Mechanics/Feats/Infectious Emotions.md
index b8bfbcef1..09cc9d7a2 100755
--- a/content/Mechanics/Feats/Infectious Emotions.md
+++ b/content/Mechanics/Feats/Infectious Emotions.md
@@ -8,6 +8,5 @@ tags:
---
# Infectious Emotions
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use [[Catharsis]], one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions. Depending on the activation benefit, it might be impossible to grant it to an ally; for instance, pride could only have an effect for an ally if both you and the ally critically failed the same saving throw against the same effect.
diff --git a/content/Mechanics/Feats/Infiltrate Dream.md b/content/Mechanics/Feats/Infiltrate Dream.md
index 026a251de..5412d933a 100755
--- a/content/Mechanics/Feats/Infiltrate Dream.md
+++ b/content/Mechanics/Feats/Infiltrate Dream.md
@@ -8,7 +8,6 @@ tags:
---
# Infiltrate Dream
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Entering a dream is as natural to you as stepping through a doorway. If you're adjacent to a sleeping creature, you can enter a lucid dreamlike state, a process taking 10 minutes, to mentally walk into their dreamscape. While in the target's dream, you witness its contents, plots, and emotional experiences as an observer, though nothing within the dream can perceive or interact with you. Your target becomes temporarily immune to Infiltrate Dream for 1 week. You can't enter the dreams of a creature that doesn't have a conscious mind or doesn't dream.
diff --git a/content/Mechanics/Feats/Infinite Expanse of Bluest Heaven.md b/content/Mechanics/Feats/Infinite Expanse of Bluest Heaven.md
index 8b62ea851..86f069299 100755
--- a/content/Mechanics/Feats/Infinite Expanse of Bluest Heaven.md
+++ b/content/Mechanics/Feats/Infinite Expanse of Bluest Heaven.md
@@ -8,7 +8,6 @@ tags:
---
# Infinite Expanse of Bluest Heaven
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
An illusion of a limitless expanse with an impossibly blue sky makes all within feel the sensation of falling... forever. The vision appears in a 20 foot burst within 100 feet. The illusion lasts until the end of your next turn, but you can Sustain it up to 1 minute. Using this impulse again ends any previous one. Each creature in the area or that later enters it must attempt a DC resolve will save against your class DC. Creatures with the air trait are immune. Any effect of the illusion ends for a creature as soon as it leaves the illusion's area or the impulse ends, and the creature then becomes temporarily immune for 1 hour.
diff --git a/content/Mechanics/Feats/Infinite Possibilities.md b/content/Mechanics/Feats/Infinite Possibilities.md
index 3cdea24b6..4d11475fc 100755
--- a/content/Mechanics/Feats/Infinite Possibilities.md
+++ b/content/Mechanics/Feats/Infinite Possibilities.md
@@ -8,6 +8,5 @@ tags:
---
# Infinite Possibilities
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can prepare a spell slot that exists in your mind as many different possibilities at once. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell from your spellbook that's at least 2 ranks lower than the slot you designate; the spell acts in all ways as a spell of 2 ranks lower. You don't have any particular spell prepared in that slot until you cast it.
diff --git a/content/Mechanics/Feats/Influence Nature.md b/content/Mechanics/Feats/Influence Nature.md
index 928b18fba..a742030e6 100755
--- a/content/Mechanics/Feats/Influence Nature.md
+++ b/content/Mechanics/Feats/Influence Nature.md
@@ -8,7 +8,6 @@ tags:
---
# Influence Nature
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come.
diff --git a/content/Mechanics/Feats/Initial Eidolon Ability.md b/content/Mechanics/Feats/Initial Eidolon Ability.md
index a36b38df0..b71aa5128 100755
--- a/content/Mechanics/Feats/Initial Eidolon Ability.md
+++ b/content/Mechanics/Feats/Initial Eidolon Ability.md
@@ -8,6 +8,5 @@ tags:
---
# Initial Eidolon Ability
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your link to your eidolon becomes stronger, granting it a new ability. Your eidolon gains the initial ability for an eidolon of its type.
diff --git a/content/Mechanics/Feats/Initiate Warden.md b/content/Mechanics/Feats/Initiate Warden.md
index df45d48aa..5e4b4242f 100755
--- a/content/Mechanics/Feats/Initiate Warden.md
+++ b/content/Mechanics/Feats/Initiate Warden.md
@@ -8,7 +8,6 @@ tags:
---
# Initiate Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with one of the ranger sects known as wardens, who practice a specialized type of primal magic. You gain your choice of one warden spell from these initial warden spells (or another you have access to).
diff --git a/content/Mechanics/Feats/Innate Magical Intuition.md b/content/Mechanics/Feats/Innate Magical Intuition.md
index 522c6780c..94300d728 100755
--- a/content/Mechanics/Feats/Innate Magical Intuition.md
+++ b/content/Mechanics/Feats/Innate Magical Intuition.md
@@ -8,6 +8,5 @@ tags:
---
# Innate Magical Intuition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've spent countless hours learning to recognize and predict a creature's innate magical abilities. The first time you successfully Recall Knowledge to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.
diff --git a/content/Mechanics/Feats/Inner Breath.md b/content/Mechanics/Feats/Inner Breath.md
index 0542d0a6c..ec8785e0c 100755
--- a/content/Mechanics/Feats/Inner Breath.md
+++ b/content/Mechanics/Feats/Inner Breath.md
@@ -8,6 +8,5 @@ tags:
---
# Inner Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body is capable of recycling its own air. When you hold your breath, you can do so for an additional hour. At the end of this hour, your body needs to rest before it can recycle air again. This rest requires 10 minutes of exposure to breathable air.
diff --git a/content/Mechanics/Feats/Inner Fire (Ifrit).md b/content/Mechanics/Feats/Inner Fire (Ifrit).md
index 749322a87..90dd8721f 100755
--- a/content/Mechanics/Feats/Inner Fire (Ifrit).md
+++ b/content/Mechanics/Feats/Inner Fire (Ifrit).md
@@ -8,6 +8,5 @@ tags:
---
# Inner Fire (Ifrit)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call the fire inside you into the palm of your hand. You can cast the _[[Produce Flame]]_ cantrip as an innate primal or arcane spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Inner Fire (Monk).md b/content/Mechanics/Feats/Inner Fire (Monk).md
index dcee51f9b..eb45701e6 100755
--- a/content/Mechanics/Feats/Inner Fire (Monk).md
+++ b/content/Mechanics/Feats/Inner Fire (Monk).md
@@ -8,6 +8,5 @@ tags:
---
# Inner Fire (Monk)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While you're in Stoked Flame Stance, you have cold and fire resistance equal to half your level, and any creature that hits you with an unarmed attack, tries to Grab or Grapple you, or otherwise touches you takes fire damage equal to your Wisdom modifier (minimum 1). A creature can take this damage no more than once per turn.
diff --git a/content/Mechanics/Feats/Inner Strength.md b/content/Mechanics/Feats/Inner Strength.md
index 49ef9a0c5..d1bef5373 100755
--- a/content/Mechanics/Feats/Inner Strength.md
+++ b/content/Mechanics/Feats/Inner Strength.md
@@ -8,7 +8,6 @@ tags:
---
# Inner Strength
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement.
diff --git a/content/Mechanics/Feats/Innocent Butterfly.md b/content/Mechanics/Feats/Innocent Butterfly.md
index df230948f..411694ad0 100755
--- a/content/Mechanics/Feats/Innocent Butterfly.md
+++ b/content/Mechanics/Feats/Innocent Butterfly.md
@@ -8,6 +8,5 @@ tags:
---
# Innocent Butterfly
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to alter the perceptions of others. You can cast _[[Aura of the Unremarkable]]_ once per day as an innate arcane spell. The spell uses your class DC or spell DC, whichever is higher.
diff --git a/content/Mechanics/Feats/Innocuous.md b/content/Mechanics/Feats/Innocuous.md
index d0f3fcf65..0f77f7617 100755
--- a/content/Mechanics/Feats/Innocuous.md
+++ b/content/Mechanics/Feats/Innocuous.md
@@ -8,7 +8,6 @@ tags:
---
# Innocuous
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Jaric ethnicity
diff --git a/content/Mechanics/Feats/Inoculation Subroutine.md b/content/Mechanics/Feats/Inoculation Subroutine.md
index 40cbba3a0..6310162db 100755
--- a/content/Mechanics/Feats/Inoculation Subroutine.md
+++ b/content/Mechanics/Feats/Inoculation Subroutine.md
@@ -8,6 +8,5 @@ tags:
---
# Inoculation Subroutine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your nanites reject diseases with ease. Each time you succeed at a Fortitude save against an ongoing disease, you reduce its stage by 2, or by 1 against a virulent disease. Each critical success you achieve against an ongoing disease reduces its stage by 3, or by 2 against a virulent disease.
diff --git a/content/Mechanics/Feats/Inoculation.md b/content/Mechanics/Feats/Inoculation.md
index 8a66320d9..82f3b8bef 100755
--- a/content/Mechanics/Feats/Inoculation.md
+++ b/content/Mechanics/Feats/Inoculation.md
@@ -8,7 +8,6 @@ tags:
---
# Inoculation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have practice combating plague, and your patients are less likely to succumb to the same disease again for a time.
diff --git a/content/Mechanics/Feats/Insect Shape.md b/content/Mechanics/Feats/Insect Shape.md
index 733527927..d6f8ef747 100755
--- a/content/Mechanics/Feats/Insect Shape.md
+++ b/content/Mechanics/Feats/Insect Shape.md
@@ -8,6 +8,5 @@ tags:
---
# Insect Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your understanding of life expands, allowing you to mimic a wider range of creatures. Add the shapes in [[Insect Form]] to your [[Untamed Form]] list. Whenever you use _untamed form_ to polymorph into the non-flying insect shapes listed in pest form, the duration is 24 hours instead of 10 minutes.
diff --git a/content/Mechanics/Feats/Insistent Command.md b/content/Mechanics/Feats/Insistent Command.md
index 3f7825451..ac34937a7 100755
--- a/content/Mechanics/Feats/Insistent Command.md
+++ b/content/Mechanics/Feats/Insistent Command.md
@@ -8,6 +8,5 @@ tags:
---
# Insistent Command
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you roll a success to Command an Animal, you get a critical success; if you roll a critical failure, you get a failure.
diff --git a/content/Mechanics/Feats/Inspirational Focus.md b/content/Mechanics/Feats/Inspirational Focus.md
index c1aa41705..a153f9bff 100755
--- a/content/Mechanics/Feats/Inspirational Focus.md
+++ b/content/Mechanics/Feats/Inspirational Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Inspirational Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to your muse has granted you unusual focus. Whenever you Refocus, completely refill your focus pool.
diff --git a/content/Mechanics/Feats/Inspire Imitation.md b/content/Mechanics/Feats/Inspire Imitation.md
index 5db009821..0ead6422c 100755
--- a/content/Mechanics/Feats/Inspire Imitation.md
+++ b/content/Mechanics/Feats/Inspire Imitation.md
@@ -8,6 +8,5 @@ tags:
---
# Inspire Imitation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the [[Aid]] reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so.
diff --git a/content/Mechanics/Feats/Inspired Stratagem.md b/content/Mechanics/Feats/Inspired Stratagem.md
index cc411ae66..be535b081 100755
--- a/content/Mechanics/Feats/Inspired Stratagem.md
+++ b/content/Mechanics/Feats/Inspired Stratagem.md
@@ -8,6 +8,5 @@ tags:
---
# Inspired Stratagem
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During your daily preparations, you can review stratagems for the day's adventures with up to five allies. Later, you can quickly advise them on your schemes using the [[Inspired Stratagem]] reaction.
diff --git a/content/Mechanics/Feats/Inspiring Marshal Stance.md b/content/Mechanics/Feats/Inspiring Marshal Stance.md
index 1de43a0c5..4cd727131 100755
--- a/content/Mechanics/Feats/Inspiring Marshal Stance.md
+++ b/content/Mechanics/Feats/Inspiring Marshal Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Inspiring Marshal Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.
diff --git a/content/Mechanics/Feats/Inspiring Resilience.md b/content/Mechanics/Feats/Inspiring Resilience.md
index 9eed51206..daebe5cc7 100755
--- a/content/Mechanics/Feats/Inspiring Resilience.md
+++ b/content/Mechanics/Feats/Inspiring Resilience.md
@@ -8,7 +8,6 @@ tags:
---
# Inspiring Resilience
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You and at least one other creature become the target of a spell or effect with the emotion, fear, or mental trait that allows a saving throw, and you haven't rolled the save yet.
diff --git a/content/Mechanics/Feats/Inspirit Hazard.md b/content/Mechanics/Feats/Inspirit Hazard.md
index 900e1f7de..4af8f3fef 100755
--- a/content/Mechanics/Feats/Inspirit Hazard.md
+++ b/content/Mechanics/Feats/Inspirit Hazard.md
@@ -8,7 +8,6 @@ tags:
---
# Inspirit Hazard
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Instant Armor.md b/content/Mechanics/Feats/Instant Armor.md
index effcbeaf6..9596ddb51 100755
--- a/content/Mechanics/Feats/Instant Armor.md
+++ b/content/Mechanics/Feats/Instant Armor.md
@@ -8,6 +8,5 @@ tags:
---
# Instant Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A knight is nothing without their armor, and you know how to keep yours ready. You can perform a 10-minute ritual, which has the conjuration and magical traits, to divert a set of heavy armor you are wearing into an extradimensional space connected to you. While the armor is in this space, you can use a three-action activity, which has the concentrate, conjuration, and teleportation traits, to phase the armor back and instantly don it. The armor automatically phases away if you don another set of armor, if you become [[Unconscious]], or if you die. If you are incapable of wearing the armor when it phases back, it appears in your square instead.
diff --git a/content/Mechanics/Feats/Instant Backup.md b/content/Mechanics/Feats/Instant Backup.md
index c4028fc77..1ecd9c274 100755
--- a/content/Mechanics/Feats/Instant Backup.md
+++ b/content/Mechanics/Feats/Instant Backup.md
@@ -8,7 +8,6 @@ tags:
---
# Instant Backup
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your attack with a firearm misfires.
diff --git a/content/Mechanics/Feats/Instant Opening.md b/content/Mechanics/Feats/Instant Opening.md
index 9c49985e4..6f47d1dfb 100755
--- a/content/Mechanics/Feats/Instant Opening.md
+++ b/content/Mechanics/Feats/Instant Opening.md
@@ -8,6 +8,5 @@ tags:
---
# Instant Opening
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It's [[Off-Guard]] against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.
diff --git a/content/Mechanics/Feats/Instant Return.md b/content/Mechanics/Feats/Instant Return.md
index a042ae94e..9c39efd10 100755
--- a/content/Mechanics/Feats/Instant Return.md
+++ b/content/Mechanics/Feats/Instant Return.md
@@ -8,7 +8,6 @@ tags:
---
# Instant Return
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).
diff --git a/content/Mechanics/Feats/Instigate Psychic Duel.md b/content/Mechanics/Feats/Instigate Psychic Duel.md
index 805abb9f9..4a9dd3c3c 100755
--- a/content/Mechanics/Feats/Instigate Psychic Duel.md
+++ b/content/Mechanics/Feats/Instigate Psychic Duel.md
@@ -8,7 +8,6 @@ tags:
---
# Instigate Psychic Duel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Instinct Ability.md b/content/Mechanics/Feats/Instinct Ability.md
index 50c20984f..9a8b53623 100755
--- a/content/Mechanics/Feats/Instinct Ability.md
+++ b/content/Mechanics/Feats/Instinct Ability.md
@@ -8,6 +8,5 @@ tags:
---
# Instinct Ability
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the instinct ability for the instinct you chose for Barbarian Dedication.
diff --git a/content/Mechanics/Feats/Instinctive Obfuscation.md b/content/Mechanics/Feats/Instinctive Obfuscation.md
index 241dc9109..fcbd5ee92 100755
--- a/content/Mechanics/Feats/Instinctive Obfuscation.md
+++ b/content/Mechanics/Feats/Instinctive Obfuscation.md
@@ -8,7 +8,6 @@ tags:
---
# Instinctive Obfuscation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Instinctive Strike.md b/content/Mechanics/Feats/Instinctive Strike.md
index d75d04ffc..c0f1bdd27 100755
--- a/content/Mechanics/Feats/Instinctive Strike.md
+++ b/content/Mechanics/Feats/Instinctive Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Instinctive Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location.
diff --git a/content/Mechanics/Feats/Instinctive Support.md b/content/Mechanics/Feats/Instinctive Support.md
index ef8a710c4..d8e45a4fd 100755
--- a/content/Mechanics/Feats/Instinctive Support.md
+++ b/content/Mechanics/Feats/Instinctive Support.md
@@ -8,7 +8,6 @@ tags:
---
# Instinctive Support
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You Cast a non-cantrip spell that targets only your animal companion.
diff --git a/content/Mechanics/Feats/Instinctual Interception.md b/content/Mechanics/Feats/Instinctual Interception.md
index d94d6884e..5ae6ca8a9 100755
--- a/content/Mechanics/Feats/Instinctual Interception.md
+++ b/content/Mechanics/Feats/Instinctual Interception.md
@@ -8,6 +8,5 @@ tags:
---
# Instinctual Interception
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You react to movement with hardly a thought, seeming constantly poised to spring. At the start of each of your turns, you gain an additional reaction that you can use only to Interrupt Charge.
diff --git a/content/Mechanics/Feats/Instructive Strike.md b/content/Mechanics/Feats/Instructive Strike.md
index 1b64b8f8b..603b057c9 100755
--- a/content/Mechanics/Feats/Instructive Strike.md
+++ b/content/Mechanics/Feats/Instructive Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Instructive Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attack your foe and analyze how it reacts. Make a Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge.
diff --git a/content/Mechanics/Feats/Instrument Of Slaughter.md b/content/Mechanics/Feats/Instrument Of Slaughter.md
index cae6df509..3ce7cecd5 100755
--- a/content/Mechanics/Feats/Instrument Of Slaughter.md
+++ b/content/Mechanics/Feats/Instrument Of Slaughter.md
@@ -8,7 +8,6 @@ tags:
---
# Instrument Of Slaughter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blade ally thirsts for the blood of your foes.
diff --git a/content/Mechanics/Feats/Instrument of Zeal.md b/content/Mechanics/Feats/Instrument of Zeal.md
index d5d472667..3a5bdc4ad 100755
--- a/content/Mechanics/Feats/Instrument of Zeal.md
+++ b/content/Mechanics/Feats/Instrument of Zeal.md
@@ -8,6 +8,5 @@ tags:
---
# Instrument of Zeal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Divine energy fills your weapon. Whenever you critically hit a foe with Blade of Justice or a Retributive Strike, your attack adds an extra damage die, and the target is slowed 1 on its next turn.
diff --git a/content/Mechanics/Feats/Integrated Armament.md b/content/Mechanics/Feats/Integrated Armament.md
index 143a07459..0f5b451db 100755
--- a/content/Mechanics/Feats/Integrated Armament.md
+++ b/content/Mechanics/Feats/Integrated Armament.md
@@ -8,7 +8,6 @@ tags:
---
# Integrated Armament
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.
diff --git a/content/Mechanics/Feats/Intense Implement.md b/content/Mechanics/Feats/Intense Implement.md
index 5ed60d0ef..9ff9831a2 100755
--- a/content/Mechanics/Feats/Intense Implement.md
+++ b/content/Mechanics/Feats/Intense Implement.md
@@ -8,6 +8,5 @@ tags:
---
# Intense Implement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an exceptional link to your third implement. You gain the adept benefit for your third implement.
diff --git a/content/Mechanics/Feats/Intensify Investiture.md b/content/Mechanics/Feats/Intensify Investiture.md
index c6c59a9cd..3ad7d1734 100755
--- a/content/Mechanics/Feats/Intensify Investiture.md
+++ b/content/Mechanics/Feats/Intensify Investiture.md
@@ -8,7 +8,6 @@ tags:
---
# Intensify Investiture
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Intercorporate.md b/content/Mechanics/Feats/Intercorporate.md
index 2881d986a..14eb8d4ab 100755
--- a/content/Mechanics/Feats/Intercorporate.md
+++ b/content/Mechanics/Feats/Intercorporate.md
@@ -8,7 +8,6 @@ tags:
---
# Intercorporate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Interfering Surge.md b/content/Mechanics/Feats/Interfering Surge.md
index 78dfdf100..78cf7ee5d 100755
--- a/content/Mechanics/Feats/Interfering Surge.md
+++ b/content/Mechanics/Feats/Interfering Surge.md
@@ -8,7 +8,6 @@ tags:
---
# Interfering Surge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature you can see Casts a Spell.
diff --git a/content/Mechanics/Feats/Internal Cohesion.md b/content/Mechanics/Feats/Internal Cohesion.md
index 0303a03b0..7d415ba5a 100755
--- a/content/Mechanics/Feats/Internal Cohesion.md
+++ b/content/Mechanics/Feats/Internal Cohesion.md
@@ -8,6 +8,5 @@ tags:
---
# Internal Cohesion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Axis's order suffuses your body and helps it maintain coherency. You and your allies can Treat your Wounds without healer's tools. Once per day, when someone rolls a failure or a critical failure on a check to Treat your Wounds, you can focus on your internal cohesion to increase the degree of success by one step.
diff --git a/content/Mechanics/Feats/Internal Compartment.md b/content/Mechanics/Feats/Internal Compartment.md
index dd42f4cf3..1de7c8fc4 100755
--- a/content/Mechanics/Feats/Internal Compartment.md
+++ b/content/Mechanics/Feats/Internal Compartment.md
@@ -8,7 +8,6 @@ tags:
---
# Internal Compartment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms. It takes three [[Interact]] actions to store an object in this way.
diff --git a/content/Mechanics/Feats/Internal Respirator.md b/content/Mechanics/Feats/Internal Respirator.md
index d956db1e3..933b844aa 100755
--- a/content/Mechanics/Feats/Internal Respirator.md
+++ b/content/Mechanics/Feats/Internal Respirator.md
@@ -8,6 +8,5 @@ tags:
---
# Internal Respirator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body can internally synthesize oxygen for limited periods of time. When you hold your breath, you can do so for an additional hour due to your internal air reservoirs. At the end of this hour, your air reservoirs are expended. Refilling your empty air reservoirs takes 10 minutes of exposure to breathable air.
diff --git a/content/Mechanics/Feats/Interrupt Charge.md b/content/Mechanics/Feats/Interrupt Charge.md
index add5389c9..2ae7139bb 100755
--- a/content/Mechanics/Feats/Interrupt Charge.md
+++ b/content/Mechanics/Feats/Interrupt Charge.md
@@ -8,7 +8,6 @@ tags:
---
# Interrupt Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A foe within reach attempts to move away from you.
diff --git a/content/Mechanics/Feats/Interweave Dispel.md b/content/Mechanics/Feats/Interweave Dispel.md
index aaaf0bcae..a376298fb 100755
--- a/content/Mechanics/Feats/Interweave Dispel.md
+++ b/content/Mechanics/Feats/Interweave Dispel.md
@@ -8,7 +8,6 @@ tags:
---
# Interweave Dispel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You weave dispelling energy into a spell, sending both effects at a foe.
diff --git a/content/Mechanics/Feats/Intimidating Glare.md b/content/Mechanics/Feats/Intimidating Glare.md
index a4ac4a645..49cc9db8d 100755
--- a/content/Mechanics/Feats/Intimidating Glare.md
+++ b/content/Mechanics/Feats/Intimidating Glare.md
@@ -8,6 +8,5 @@ tags:
---
# Intimidating Glare
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Demoralize]] with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.
diff --git a/content/Mechanics/Feats/Intimidating Prowess.md b/content/Mechanics/Feats/Intimidating Prowess.md
index c1dd67f4f..e1e7bf3cb 100755
--- a/content/Mechanics/Feats/Intimidating Prowess.md
+++ b/content/Mechanics/Feats/Intimidating Prowess.md
@@ -8,6 +8,5 @@ tags:
---
# Intimidating Prowess
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In situations where you can physically menace the target when you [[Coerce]] or [[Demoralize]], you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength modifier is +5 or higher and you are a master in Intimidation, this bonus increases to +2.
diff --git a/content/Mechanics/Feats/Intimidating Strike.md b/content/Mechanics/Feats/Intimidating Strike.md
index ce8ef1dad..244c49f03 100755
--- a/content/Mechanics/Feats/Intimidating Strike.md
+++ b/content/Mechanics/Feats/Intimidating Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Intimidating Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is [[Frightened|Frightened 1]], or [[Frightened|Frightened 2]] on a critical hit.
diff --git a/content/Mechanics/Feats/Into the Future.md b/content/Mechanics/Feats/Into the Future.md
index 9646f4065..a12575dc2 100755
--- a/content/Mechanics/Feats/Into the Future.md
+++ b/content/Mechanics/Feats/Into the Future.md
@@ -8,6 +8,5 @@ tags:
---
# Into the Future
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know your spell will be needed not now but in a few moments, so you cast your magic into the future. If your next action is to [[Cast a Spell]] that takes 1 or 2 actions to cast, the spell's effects occur 1 round later, at the beginning of your next turn, rather than immediately. Targets and choices about the spell must be determined when the spell is cast, and requirements, such as line of sight and line of effect, must be valid both when the spell is cast and when its effects occur. Consequences for the action of Casting the Spell itself, such as a Reactive Strike reaction or ending a foe's [[Fascinated]] condition by taking a hostile action, aren't delayed.
diff --git a/content/Mechanics/Feats/Intuitive Cooperation.md b/content/Mechanics/Feats/Intuitive Cooperation.md
index 8fe09ffbc..0a5bd5dc3 100755
--- a/content/Mechanics/Feats/Intuitive Cooperation.md
+++ b/content/Mechanics/Feats/Intuitive Cooperation.md
@@ -8,7 +8,6 @@ tags:
---
# Intuitive Cooperation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Jaric ethnicity
diff --git a/content/Mechanics/Feats/Intuitive Crafting.md b/content/Mechanics/Feats/Intuitive Crafting.md
index a76ce5889..23988280d 100755
--- a/content/Mechanics/Feats/Intuitive Crafting.md
+++ b/content/Mechanics/Feats/Intuitive Crafting.md
@@ -8,7 +8,6 @@ tags:
---
# Intuitive Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your affinity with process and order makes you a natural artisan. You gain the trained proficiency rank in Crafting (or another skill of your choice, if you're already trained in Crafting). You gain the [[Specialty Crafting]] skill feat in a specialty of your choice.
diff --git a/content/Mechanics/Feats/Intuitive Illusions.md b/content/Mechanics/Feats/Intuitive Illusions.md
index f72b7e613..a3e0a5d44 100755
--- a/content/Mechanics/Feats/Intuitive Illusions.md
+++ b/content/Mechanics/Feats/Intuitive Illusions.md
@@ -8,7 +8,6 @@ tags:
---
# Intuitive Illusions
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Inured to Alchemy.md b/content/Mechanics/Feats/Inured to Alchemy.md
index 856ed4275..7fbc39892 100755
--- a/content/Mechanics/Feats/Inured to Alchemy.md
+++ b/content/Mechanics/Feats/Inured to Alchemy.md
@@ -8,7 +8,6 @@ tags:
---
# Inured to Alchemy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You're from Alkenstar or the Mana Wastes.
diff --git a/content/Mechanics/Feats/Inured to the Heat.md b/content/Mechanics/Feats/Inured to the Heat.md
index 9c277854f..661ecf550 100755
--- a/content/Mechanics/Feats/Inured to the Heat.md
+++ b/content/Mechanics/Feats/Inured to the Heat.md
@@ -8,6 +8,5 @@ tags:
---
# Inured to the Heat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your have a love for extreme heat. You gain resistance 4 to fire. You treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).
diff --git a/content/Mechanics/Feats/Inventive Offensive.md b/content/Mechanics/Feats/Inventive Offensive.md
index 7321caad5..3aca3092b 100755
--- a/content/Mechanics/Feats/Inventive Offensive.md
+++ b/content/Mechanics/Feats/Inventive Offensive.md
@@ -8,7 +8,6 @@ tags:
---
# Inventive Offensive
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can jury-rig your weapons to perform in unexpected ways. When you use this ability, add one of the following weapon traits to a melee weapon you wield: deadly d6, disarm, nonlethal, shove, trip, versatile B, versatile P, or versatile S. You cannot add a trait that the weapon already has. The weapon retains this trait until you a successfully hit and deal damage with the weapon. The weapon retains this trait only while you wield it, and you can have only one weapon modified in this way at any time.
diff --git a/content/Mechanics/Feats/Inventor Dedication.md b/content/Mechanics/Feats/Inventor Dedication.md
index 04af85aaf..992b2484d 100755
--- a/content/Mechanics/Feats/Inventor Dedication.md
+++ b/content/Mechanics/Feats/Inventor Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Inventor Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in Crafting and inventor class DC. You gain the [[Inventor]] skill feat, even if you don't meet the skill feat's requirements. Choose an innovation. You gain that [[Innovation]], though you don't gain any other abilities that modify or use that innovation, such as modifications or Explode.
diff --git a/content/Mechanics/Feats/Inventor.md b/content/Mechanics/Feats/Inventor.md
index 72007ca90..770c3b46d 100755
--- a/content/Mechanics/Feats/Inventor.md
+++ b/content/Mechanics/Feats/Inventor.md
@@ -8,7 +8,6 @@ tags:
---
# Inventor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don't know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it's complete, you add the new formula you invented to your formula book.
diff --git a/content/Mechanics/Feats/Investigate Haunting.md b/content/Mechanics/Feats/Investigate Haunting.md
index 73ca1bb8d..264a79cde 100755
--- a/content/Mechanics/Feats/Investigate Haunting.md
+++ b/content/Mechanics/Feats/Investigate Haunting.md
@@ -8,6 +8,5 @@ tags:
---
# Investigate Haunting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't Investigating in exploration mode, you get a check to Recall Knowledge about incorporeal undead and haunts active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts.
diff --git a/content/Mechanics/Feats/Investigator Dedication.md b/content/Mechanics/Feats/Investigator Dedication.md
index 56ae7e0aa..dd19c972e 100755
--- a/content/Mechanics/Feats/Investigator Dedication.md
+++ b/content/Mechanics/Feats/Investigator Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Investigator Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[On the Case]] class feature, which grants you both the [[Pursue a Lead]] activity and [[Clue In]] reaction. You become trained in Society and another skill of your choice. If you were already trained in Society, you instead become trained in an additional skill of your choice. You also become trained in investigator class DC.
diff --git a/content/Mechanics/Feats/Investigator's Stratagem.md b/content/Mechanics/Feats/Investigator's Stratagem.md
index e494db3c9..62f8491df 100755
--- a/content/Mechanics/Feats/Investigator's Stratagem.md
+++ b/content/Mechanics/Feats/Investigator's Stratagem.md
@@ -8,7 +8,6 @@ tags:
---
# Investigator's Stratagem
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You play out battles in your head, allowing you to Strike when the time is right. You gain the [[Devise a Stratagem|Devise a Strategem]] action; however, when you substitute its result for your attack roll, you can't use your Intelligence modifier in place of your Strength or Dexterity modifier.
diff --git a/content/Mechanics/Feats/Invigorating Breath.md b/content/Mechanics/Feats/Invigorating Breath.md
index b82c1a4eb..8f1758037 100755
--- a/content/Mechanics/Feats/Invigorating Breath.md
+++ b/content/Mechanics/Feats/Invigorating Breath.md
@@ -8,7 +8,6 @@ tags:
---
# Invigorating Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Invigorating Mercy.md b/content/Mechanics/Feats/Invigorating Mercy.md
index a0dd85c11..616163d04 100755
--- a/content/Mechanics/Feats/Invigorating Mercy.md
+++ b/content/Mechanics/Feats/Invigorating Mercy.md
@@ -8,7 +8,6 @@ tags:
---
# Invigorating Mercy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your divine touch rejuvenates the weak and tired.
diff --git a/content/Mechanics/Feats/Invincible Mutagen.md b/content/Mechanics/Feats/Invincible Mutagen.md
index 0392e2a32..7b18864c0 100755
--- a/content/Mechanics/Feats/Invincible Mutagen.md
+++ b/content/Mechanics/Feats/Invincible Mutagen.md
@@ -8,7 +8,6 @@ tags:
---
# Invincible Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Repeated exposure to fortifying additives in mutagens makes your juggernaut form impervious.
diff --git a/content/Mechanics/Feats/Inviolable.md b/content/Mechanics/Feats/Inviolable.md
index 91c43d929..2f2ceab3e 100755
--- a/content/Mechanics/Feats/Inviolable.md
+++ b/content/Mechanics/Feats/Inviolable.md
@@ -8,6 +8,5 @@ tags:
---
# Inviolable
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deity punishes creatures that harm you. Creatures that hit you with an attack take 3d6 spirit damage every time they do. If you have the holy or unholy trait, you can apply it to this damage.
diff --git a/content/Mechanics/Feats/Invisible Trickster.md b/content/Mechanics/Feats/Invisible Trickster.md
index 8ad99cd92..1f6a480af 100755
--- a/content/Mechanics/Feats/Invisible Trickster.md
+++ b/content/Mechanics/Feats/Invisible Trickster.md
@@ -8,6 +8,5 @@ tags:
---
# Invisible Trickster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned how to become invisible and remain so. You can cast 4th-level _[[Invisibility]]_ as a primal innate spell once per hour.
diff --git a/content/Mechanics/Feats/Invoke Disaster.md b/content/Mechanics/Feats/Invoke Disaster.md
index 3fd932792..05ac8d721 100755
--- a/content/Mechanics/Feats/Invoke Disaster.md
+++ b/content/Mechanics/Feats/Invoke Disaster.md
@@ -8,6 +8,5 @@ tags:
---
# Invoke Disaster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can invoke nature's fury upon your foes. You gain the [[Storm Lord]] order spell.
diff --git a/content/Mechanics/Feats/Invoke The Elements (Brine May).md b/content/Mechanics/Feats/Invoke The Elements (Brine May).md
index e0c0d699c..795e9b46f 100755
--- a/content/Mechanics/Feats/Invoke The Elements (Brine May).md
+++ b/content/Mechanics/Feats/Invoke The Elements (Brine May).md
@@ -8,7 +8,6 @@ tags:
---
# Invoke The Elements (Brine May)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Invoke The Elements (Snow May).md b/content/Mechanics/Feats/Invoke The Elements (Snow May).md
index 3c7fbacdc..6b560f81a 100755
--- a/content/Mechanics/Feats/Invoke The Elements (Snow May).md
+++ b/content/Mechanics/Feats/Invoke The Elements (Snow May).md
@@ -8,7 +8,6 @@ tags:
---
# Invoke The Elements (Snow May)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Invoke The Elements (Veil May).md b/content/Mechanics/Feats/Invoke The Elements (Veil May).md
index fec073153..76cd3322d 100755
--- a/content/Mechanics/Feats/Invoke The Elements (Veil May).md
+++ b/content/Mechanics/Feats/Invoke The Elements (Veil May).md
@@ -8,7 +8,6 @@ tags:
---
# Invoke The Elements (Veil May)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Invoke The Elements (Virga May).md b/content/Mechanics/Feats/Invoke The Elements (Virga May).md
index 088138b07..f0debbdb2 100755
--- a/content/Mechanics/Feats/Invoke The Elements (Virga May).md
+++ b/content/Mechanics/Feats/Invoke The Elements (Virga May).md
@@ -8,7 +8,6 @@ tags:
---
# Invoke The Elements (Virga May)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Invoke The Elements.md b/content/Mechanics/Feats/Invoke The Elements.md
index 38c2cdb3e..e72de0ca8 100755
--- a/content/Mechanics/Feats/Invoke The Elements.md
+++ b/content/Mechanics/Feats/Invoke The Elements.md
@@ -8,7 +8,6 @@ tags:
---
# Invoke The Elements
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Invoke the Crimson Oath.md b/content/Mechanics/Feats/Invoke the Crimson Oath.md
index 28ac8bcf1..8ee7fd79e 100755
--- a/content/Mechanics/Feats/Invoke the Crimson Oath.md
+++ b/content/Mechanics/Feats/Invoke the Crimson Oath.md
@@ -8,6 +8,5 @@ tags:
---
# Invoke the Crimson Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon. You gain the _[[Invoke the Crimson Oath]]_ focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Your key spellcasting ability for these spells is Charisma.
diff --git a/content/Mechanics/Feats/Invulnerable Juggernaut.md b/content/Mechanics/Feats/Invulnerable Juggernaut.md
index 5d387bfc0..adbf04505 100755
--- a/content/Mechanics/Feats/Invulnerable Juggernaut.md
+++ b/content/Mechanics/Feats/Invulnerable Juggernaut.md
@@ -8,7 +8,6 @@ tags:
---
# Invulnerable Juggernaut
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are unstoppable, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging resistance increases to 8 + your Constitution modifier.
diff --git a/content/Mechanics/Feats/Irezoko Tattoo.md b/content/Mechanics/Feats/Irezoko Tattoo.md
index 73d162693..b1e2aa8f9 100755
--- a/content/Mechanics/Feats/Irezoko Tattoo.md
+++ b/content/Mechanics/Feats/Irezoko Tattoo.md
@@ -8,7 +8,6 @@ tags:
---
# Irezoko Tattoo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are a member of the College of Mysteries
diff --git a/content/Mechanics/Feats/Iron Fists.md b/content/Mechanics/Feats/Iron Fists.md
index 6221ad947..6ee2a5a25 100755
--- a/content/Mechanics/Feats/Iron Fists.md
+++ b/content/Mechanics/Feats/Iron Fists.md
@@ -8,6 +8,5 @@ tags:
---
# Iron Fists
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. Your fist unarmed attacks no longer have the nonlethal trait and gain the shove weapon trait.
diff --git a/content/Mechanics/Feats/Iron Lung.md b/content/Mechanics/Feats/Iron Lung.md
index 370a2756e..c67625ceb 100755
--- a/content/Mechanics/Feats/Iron Lung.md
+++ b/content/Mechanics/Feats/Iron Lung.md
@@ -8,6 +8,5 @@ tags:
---
# Iron Lung
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your lungs are infused with the resilience of iron. Treat the result of your save against an inhaled poison as one degree of success better than you rolled. Additionally, you gain the [[Exhale Poison]] ability.
diff --git a/content/Mechanics/Feats/Iron Repercussions.md b/content/Mechanics/Feats/Iron Repercussions.md
index 68bfe6e55..a6cb4aedc 100755
--- a/content/Mechanics/Feats/Iron Repercussions.md
+++ b/content/Mechanics/Feats/Iron Repercussions.md
@@ -8,6 +8,5 @@ tags:
---
# Iron Repercussions
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Disobeying your [[Iron Command]] has lasting consequences. If an enemy refuses to kneel to you, you can deal [[Persistent Damage|Persistent Mental Damage]] instead of normal mental damage. You must decide whether the mental damage will be persistent before your enemy chooses whether to kneel or not. The amount of damage is unchanged.
diff --git a/content/Mechanics/Feats/Ironblood Stance.md b/content/Mechanics/Feats/Ironblood Stance.md
index 1af6fddb0..763e44b5e 100755
--- a/content/Mechanics/Feats/Ironblood Stance.md
+++ b/content/Mechanics/Feats/Ironblood Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Ironblood Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored
diff --git a/content/Mechanics/Feats/Ironblood Surge.md b/content/Mechanics/Feats/Ironblood Surge.md
index 299f1b377..72f0e58bd 100755
--- a/content/Mechanics/Feats/Ironblood Surge.md
+++ b/content/Mechanics/Feats/Ironblood Surge.md
@@ -8,7 +8,6 @@ tags:
---
# Ironblood Surge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Ironblood Stance]]
diff --git a/content/Mechanics/Feats/Irrepressible (Ganzi).md b/content/Mechanics/Feats/Irrepressible (Ganzi).md
index 78189d7b4..6304c8cbd 100755
--- a/content/Mechanics/Feats/Irrepressible (Ganzi).md
+++ b/content/Mechanics/Feats/Irrepressible (Ganzi).md
@@ -8,6 +8,5 @@ tags:
---
# Irrepressible (Ganzi)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your contrary nature means you bounce back with prejudice. When you roll a success on a save against an emotion or fear effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Irrepressible (Halfling).md b/content/Mechanics/Feats/Irrepressible (Halfling).md
index 1578ddfd8..14b22b07f 100755
--- a/content/Mechanics/Feats/Irrepressible (Halfling).md
+++ b/content/Mechanics/Feats/Irrepressible (Halfling).md
@@ -8,6 +8,5 @@ tags:
---
# Irrepressible (Halfling)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an emotion effect, you get a critical success instead. If your heritage is gutsy halfling, when you roll a critical failure on a saving throw against an emotion effect, you get a failure instead.
diff --git a/content/Mechanics/Feats/Irresistible Magic.md b/content/Mechanics/Feats/Irresistible Magic.md
index d6f6b64a3..fed358d95 100755
--- a/content/Mechanics/Feats/Irresistible Magic.md
+++ b/content/Mechanics/Feats/Irresistible Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Irresistible Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied ways of overcoming the innate defenses against magic that dragons, otherworldly beings, and certain other powerful creatures have. Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells.
diff --git a/content/Mechanics/Feats/Irriseni Ice-Witch.md b/content/Mechanics/Feats/Irriseni Ice-Witch.md
index db5f4e3fa..0a9c8fba5 100755
--- a/content/Mechanics/Feats/Irriseni Ice-Witch.md
+++ b/content/Mechanics/Feats/Irriseni Ice-Witch.md
@@ -8,6 +8,5 @@ tags:
---
# Irriseni Ice-Witch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself. Your resistance to cold increases to 5 + half your level, and you can cast 5th-level _[[Wall of Ice]]_ as an innate arcane spell once per day.
diff --git a/content/Mechanics/Feats/Iruxi Glide.md b/content/Mechanics/Feats/Iruxi Glide.md
index 4992fdb64..96aab1e80 100755
--- a/content/Mechanics/Feats/Iruxi Glide.md
+++ b/content/Mechanics/Feats/Iruxi Glide.md
@@ -8,6 +8,5 @@ tags:
---
# Iruxi Glide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and haven't yet reached the ground, you remain in the air at the end of your turn.
diff --git a/content/Mechanics/Feats/Iruxi Spirit Strike.md b/content/Mechanics/Feats/Iruxi Spirit Strike.md
index 216cd2a93..55779e4ef 100755
--- a/content/Mechanics/Feats/Iruxi Spirit Strike.md
+++ b/content/Mechanics/Feats/Iruxi Spirit Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Iruxi Spirit Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your iruxi unarmed attacks channel the spiritual energy of your ancestors. Any unarmed attacks you acquire from iruxi heritages or ancestry feats gain the effects of a [[Ghost Touch]] property rune.
diff --git a/content/Mechanics/Feats/Iruxi Unarmed Cunning.md b/content/Mechanics/Feats/Iruxi Unarmed Cunning.md
index 731479af2..f7ea38115 100755
--- a/content/Mechanics/Feats/Iruxi Unarmed Cunning.md
+++ b/content/Mechanics/Feats/Iruxi Unarmed Cunning.md
@@ -8,6 +8,5 @@ tags:
---
# Iruxi Unarmed Cunning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make the most of your iruxi unarmed attacks. Whenever you score a critical hit with a claw or an unarmed attack you gained from a lizardfolk ancestry feat, you apply the unarmed attack's critical specialization effect.
diff --git a/content/Mechanics/Feats/It Was Me All Along!.md b/content/Mechanics/Feats/It Was Me All Along!.md
index 0ef529d35..ed0afac6e 100755
--- a/content/Mechanics/Feats/It Was Me All Along!.md
+++ b/content/Mechanics/Feats/It Was Me All Along!.md
@@ -8,7 +8,6 @@ tags:
---
# It Was Me All Along!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/It's Alive!.md b/content/Mechanics/Feats/It's Alive!.md
index c02c3d26c..9319805db 100755
--- a/content/Mechanics/Feats/It's Alive!.md
+++ b/content/Mechanics/Feats/It's Alive!.md
@@ -8,6 +8,5 @@ tags:
---
# It's Alive!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered the use of electrical energy to power your clockwork creations. Whenever your construct companion takes electricity damage, it gains temporary Hit Points equal to either half the electricity damage it took or your level, whichever is lower. These temporary Hit Points last for up to 1 minute.
diff --git a/content/Mechanics/Feats/Jagged Berms.md b/content/Mechanics/Feats/Jagged Berms.md
index d3efcfabb..f3e35bf11 100755
--- a/content/Mechanics/Feats/Jagged Berms.md
+++ b/content/Mechanics/Feats/Jagged Berms.md
@@ -8,7 +8,6 @@ tags:
---
# Jagged Berms
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You conjure up to six cube-shaped mounds of packed earth. Each appears in an unoccupied square within 120 feet, fills its square, and provides cover. A mound has AC 10, Hardness 10, and 20 HP, and is immune to critical hits and precision damage. If destroyed, a mound becomes difficult terrain. The mounds last for an unlimited duration, but if you use the impulse again, any previous one ends.
diff --git a/content/Mechanics/Feats/Jalmeri Heavenseeker Dedication.md b/content/Mechanics/Feats/Jalmeri Heavenseeker Dedication.md
index 13eee6065..31f86c143 100755
--- a/content/Mechanics/Feats/Jalmeri Heavenseeker Dedication.md
+++ b/content/Mechanics/Feats/Jalmeri Heavenseeker Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Jalmeri Heavenseeker Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in either Acrobatics or Occultism; if you were already trained in both these skills, you become an expert in one of them instead. You gain either the [[Ki Rush]] or [[Ki Strike]] monk feat, which grants you a ki spell and a focus pool of 1 Focus Point that you can recover using the [[Refocus]] activity as a monk does. If you already have both feats, you can instead choose a single 1st‐level monk feat.
diff --git a/content/Mechanics/Feats/Janatimo's Lessons.md b/content/Mechanics/Feats/Janatimo's Lessons.md
index 1cf33ca08..c7faf2213 100755
--- a/content/Mechanics/Feats/Janatimo's Lessons.md
+++ b/content/Mechanics/Feats/Janatimo's Lessons.md
@@ -8,6 +8,5 @@ tags:
---
# Janatimo's Lessons
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations. When you use Uzunjati Recollection to tell a story and [[Recall Knowledge]] about a creature during a combat encounter, if you succeed at both checks, your story carries deeper meaning. This grants your allies a +1 circumstance bonus to their next attack roll and saving throw against the creature during that encounter, as well as to their AC against that creature's next attack roll during that encounter. If you critically succeed at both checks, the bonuses also apply to all attack rolls, saves, and AC against that creature for 2 rounds.
diff --git a/content/Mechanics/Feats/Janni Hospitality.md b/content/Mechanics/Feats/Janni Hospitality.md
index e0e0bff92..782f85175 100755
--- a/content/Mechanics/Feats/Janni Hospitality.md
+++ b/content/Mechanics/Feats/Janni Hospitality.md
@@ -8,6 +8,5 @@ tags:
---
# Janni Hospitality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use magic to show others desert hospitality. You can cast 2nd-level _[[Create Food]]_ once per day and _[[Create Water]]_ twice per day as arcane innate spells.
diff --git a/content/Mechanics/Feats/Janni Magic.md b/content/Mechanics/Feats/Janni Magic.md
index a7842bfce..3e4355f55 100755
--- a/content/Mechanics/Feats/Janni Magic.md
+++ b/content/Mechanics/Feats/Janni Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Janni Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic of jann runs through your blood. You can cast _[[Enlarge]]_ and _[[Speak with Animals]]_ once per day each as 2nd-level arcane innate spells.
diff --git a/content/Mechanics/Feats/Jelly Body.md b/content/Mechanics/Feats/Jelly Body.md
index 2f0a6a94f..acb1da308 100755
--- a/content/Mechanics/Feats/Jelly Body.md
+++ b/content/Mechanics/Feats/Jelly Body.md
@@ -8,6 +8,5 @@ tags:
---
# Jelly Body
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. You gain resistance equal to your level to precision damage and damage from critical hits. You can submerge up to 1 Bulk of items within your body by sticking them inside of yourself. While the protrusion of the item is still visible from the outside, the items don't count toward making you encumbered or your maximum Bulk while stored in you. You can [[Interact]] to retrieve or store an item submerged into your body.
diff --git a/content/Mechanics/Feats/Jellyfish Stance.md b/content/Mechanics/Feats/Jellyfish Stance.md
index 9c6f58a69..77c3761cb 100755
--- a/content/Mechanics/Feats/Jellyfish Stance.md
+++ b/content/Mechanics/Feats/Jellyfish Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Jellyfish Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored.
diff --git a/content/Mechanics/Feats/Jinx Glutton.md b/content/Mechanics/Feats/Jinx Glutton.md
index b57f95f45..b1097de12 100755
--- a/content/Mechanics/Feats/Jinx Glutton.md
+++ b/content/Mechanics/Feats/Jinx Glutton.md
@@ -8,6 +8,5 @@ tags:
---
# Jinx Glutton
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can Eat Fortune once per hour, rather than once per day.
diff --git a/content/Mechanics/Feats/Judgement of the Monolith.md b/content/Mechanics/Feats/Judgement of the Monolith.md
index b4217ccd9..1608638c8 100755
--- a/content/Mechanics/Feats/Judgement of the Monolith.md
+++ b/content/Mechanics/Feats/Judgement of the Monolith.md
@@ -8,6 +8,5 @@ tags:
---
# Judgement of the Monolith
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use the oaths bound in your ka stone to compel the truth from the living and the dead. You can activate your ka stone to target a single living creature, causing that creature to experience the effects of being in a _[[Ring of Truth]]_. You can also activate it with a 10-minute activation (envision) to cast _[[Talking Corpse]]_.
diff --git a/content/Mechanics/Feats/Juggernaut's Fortitude.md b/content/Mechanics/Feats/Juggernaut's Fortitude.md
index edd7f6f89..a19e10119 100755
--- a/content/Mechanics/Feats/Juggernaut's Fortitude.md
+++ b/content/Mechanics/Feats/Juggernaut's Fortitude.md
@@ -8,6 +8,5 @@ tags:
---
# Juggernaut's Fortitude
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency rank in Fortitude saves increases to master.
diff --git a/content/Mechanics/Feats/Juggle.md b/content/Mechanics/Feats/Juggle.md
index fb36c98af..70e39684b 100755
--- a/content/Mechanics/Feats/Juggle.md
+++ b/content/Mechanics/Feats/Juggle.md
@@ -8,7 +8,6 @@ tags:
---
# Juggle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can Juggle items and still use your hands between tosses. You can use the Juggle action in several ways.
diff --git a/content/Mechanics/Feats/Juggler Dedication.md b/content/Mechanics/Feats/Juggler Dedication.md
index 210bd26ea..fb144a7c1 100755
--- a/content/Mechanics/Feats/Juggler Dedication.md
+++ b/content/Mechanics/Feats/Juggler Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Juggler Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in Performance; if you were already trained in Performance, you instead become trained in a skill of your choice. You also gain the [[Juggle]] skill feat, even if you don't meet its prerequisites.
diff --git a/content/Mechanics/Feats/Jumping Jenny Display.md b/content/Mechanics/Feats/Jumping Jenny Display.md
index 78bd90fc1..24dfb9f9a 100755
--- a/content/Mechanics/Feats/Jumping Jenny Display.md
+++ b/content/Mechanics/Feats/Jumping Jenny Display.md
@@ -8,6 +8,5 @@ tags:
---
# Jumping Jenny Display
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
This multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the [[Jumping Jenny]] fireworks display.
diff --git a/content/Mechanics/Feats/Jungle Runner.md b/content/Mechanics/Feats/Jungle Runner.md
index 95a62dcc4..f07a6ebd3 100755
--- a/content/Mechanics/Feats/Jungle Runner.md
+++ b/content/Mechanics/Feats/Jungle Runner.md
@@ -8,6 +8,5 @@ tags:
---
# Jungle Runner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You run through the jungle as easily as you would through an open field. You ignore difficult terrain from underbrush within forests and jungles. You can always use the [[Take Cover]] action when you're within forest or jungle terrain to gain cover, even if you aren't adjacent to an obstacle you can Take Cover behind.
diff --git a/content/Mechanics/Feats/Jungle Strider.md b/content/Mechanics/Feats/Jungle Strider.md
index 7143b91fd..dd3cf07f7 100755
--- a/content/Mechanics/Feats/Jungle Strider.md
+++ b/content/Mechanics/Feats/Jungle Strider.md
@@ -8,6 +8,5 @@ tags:
---
# Jungle Strider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at dodging roots, foliage, and other jungle obstacles. You ignore difficult terrain in forests and jungles. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of plant material, you aren't off-guard, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Junk Tinker.md b/content/Mechanics/Feats/Junk Tinker.md
index 4bdc97b2c..7a506bf66 100755
--- a/content/Mechanics/Feats/Junk Tinker.md
+++ b/content/Mechanics/Feats/Junk Tinker.md
@@ -8,7 +8,6 @@ tags:
---
# Junk Tinker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons and armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made (nor does the worse check penalty of shoddy armor you made apply to you).
diff --git a/content/Mechanics/Feats/Just One More Thing.md b/content/Mechanics/Feats/Just One More Thing.md
index 1c3b99181..d1b2e6e08 100755
--- a/content/Mechanics/Feats/Just One More Thing.md
+++ b/content/Mechanics/Feats/Just One More Thing.md
@@ -8,7 +8,6 @@ tags:
---
# Just One More Thing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your most recent action was to Feint, Request, or Demoralize, and you failed but didn't critically fail.
diff --git a/content/Mechanics/Feats/Just The Facts.md b/content/Mechanics/Feats/Just The Facts.md
index 9b61eac5f..1f8e5a8b2 100755
--- a/content/Mechanics/Feats/Just The Facts.md
+++ b/content/Mechanics/Feats/Just The Facts.md
@@ -8,7 +8,6 @@ tags:
---
# Just The Facts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fundamentally understand everything to the point where your research can't possibly be wrong.
diff --git a/content/Mechanics/Feats/Just the Thing!.md b/content/Mechanics/Feats/Just the Thing!.md
index 69ece6ff0..db6d3b086 100755
--- a/content/Mechanics/Feats/Just the Thing!.md
+++ b/content/Mechanics/Feats/Just the Thing!.md
@@ -8,7 +8,6 @@ tags:
---
# Just the Thing!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Just the Tool.md b/content/Mechanics/Feats/Just the Tool.md
index 5cb2e07ff..10c10a910 100755
--- a/content/Mechanics/Feats/Just the Tool.md
+++ b/content/Mechanics/Feats/Just the Tool.md
@@ -8,6 +8,5 @@ tags:
---
# Just the Tool
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You temporarily change your weapon's shape to assist you in the field. You morph your weapon into a single simple tool, such as a shovel or crowbar, to help with a mundane task. You can't replicate entire tool kits with this ability. You can use this action again to change your mind weapon back to a weapon.
diff --git a/content/Mechanics/Feats/Juvenile Flight.md b/content/Mechanics/Feats/Juvenile Flight.md
index a42173a28..2ccff2501 100755
--- a/content/Mechanics/Feats/Juvenile Flight.md
+++ b/content/Mechanics/Feats/Juvenile Flight.md
@@ -8,7 +8,6 @@ tags:
---
# Juvenile Flight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Ka Stone Ritual.md b/content/Mechanics/Feats/Ka Stone Ritual.md
index c2f72e1c0..5fde3f3b1 100755
--- a/content/Mechanics/Feats/Ka Stone Ritual.md
+++ b/content/Mechanics/Feats/Ka Stone Ritual.md
@@ -8,7 +8,6 @@ tags:
---
# Ka Stone Ritual
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You inscribe your true name on your _ka stone_, as well as oaths to gods and pharaohs, and embed it in your forehead in a special ritual with a sphinx or with a living monolith who already has this feat. The _ka stone_ is an invested magic item that you automatically invest each day. It can't be removed without your permission, nor can it be dispelled, and you can never lose investiture in the ka stone. Its Bulk is negligible.
diff --git a/content/Mechanics/Feats/Kashrishi Revivification.md b/content/Mechanics/Feats/Kashrishi Revivification.md
index 1ac45bde5..a1dfad2fb 100755
--- a/content/Mechanics/Feats/Kashrishi Revivification.md
+++ b/content/Mechanics/Feats/Kashrishi Revivification.md
@@ -8,7 +8,6 @@ tags:
---
# Kashrishi Revivification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Keen Follower.md b/content/Mechanics/Feats/Keen Follower.md
index 8d900c593..61693c0b3 100755
--- a/content/Mechanics/Feats/Keen Follower.md
+++ b/content/Mechanics/Feats/Keen Follower.md
@@ -8,7 +8,6 @@ tags:
---
# Keen Follower
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your keen observation of your allies has made you better at following their lead.
diff --git a/content/Mechanics/Feats/Keen Magical Detection.md b/content/Mechanics/Feats/Keen Magical Detection.md
index bd0629521..4815b88ae 100755
--- a/content/Mechanics/Feats/Keen Magical Detection.md
+++ b/content/Mechanics/Feats/Keen Magical Detection.md
@@ -8,6 +8,5 @@ tags:
---
# Keen Magical Detection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You sense magical dangers. When using the [[Detect Magic]] exploration activity, you can roll initiative twice and use the better result so long as at least one opponent has a magical effect or magic item and is in range of your [[Detect Magic]].
diff --git a/content/Mechanics/Feats/Keen Recollection.md b/content/Mechanics/Feats/Keen Recollection.md
index 7378befc2..bece32f24 100755
--- a/content/Mechanics/Feats/Keen Recollection.md
+++ b/content/Mechanics/Feats/Keen Recollection.md
@@ -8,6 +8,5 @@ tags:
---
# Keen Recollection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can recall all sorts of information. You gain the [[Keen Recollection]] class feature.
diff --git a/content/Mechanics/Feats/Keep Pace (Bounty Hunter).md b/content/Mechanics/Feats/Keep Pace (Bounty Hunter).md
index c109ffd4c..635f3d981 100755
--- a/content/Mechanics/Feats/Keep Pace (Bounty Hunter).md
+++ b/content/Mechanics/Feats/Keep Pace (Bounty Hunter).md
@@ -8,7 +8,6 @@ tags:
---
# Keep Pace (Bounty Hunter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your prey is within reach and attempts to move away from you.
diff --git a/content/Mechanics/Feats/Keep Pace (Game Hunter).md b/content/Mechanics/Feats/Keep Pace (Game Hunter).md
index 1ee1d63b0..4820273e4 100755
--- a/content/Mechanics/Feats/Keep Pace (Game Hunter).md
+++ b/content/Mechanics/Feats/Keep Pace (Game Hunter).md
@@ -8,7 +8,6 @@ tags:
---
# Keep Pace (Game Hunter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When your hunted prey tries to bolt, you follow. You Stride up to your Speed, following your hunted prey and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed.
diff --git a/content/Mechanics/Feats/Keep Up Appearances.md b/content/Mechanics/Feats/Keep Up Appearances.md
index 4232de3ca..d165b84d0 100755
--- a/content/Mechanics/Feats/Keep Up Appearances.md
+++ b/content/Mechanics/Feats/Keep Up Appearances.md
@@ -8,7 +8,6 @@ tags:
---
# Keep Up Appearances
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Taldan nationality
diff --git a/content/Mechanics/Feats/Keep up the Good Fight.md b/content/Mechanics/Feats/Keep up the Good Fight.md
index 9426cc4b6..7918b57da 100755
--- a/content/Mechanics/Feats/Keep up the Good Fight.md
+++ b/content/Mechanics/Feats/Keep up the Good Fight.md
@@ -8,7 +8,6 @@ tags:
---
# Keep up the Good Fight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Ki Blast.md b/content/Mechanics/Feats/Ki Blast.md
index 9f25424b3..2ff04e1ae 100755
--- a/content/Mechanics/Feats/Ki Blast.md
+++ b/content/Mechanics/Feats/Ki Blast.md
@@ -8,6 +8,5 @@ tags:
---
# Ki Blast
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can unleash an impactful cone of force by channeling your ki. You gain the _[[Ki Blast]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Ki Center.md b/content/Mechanics/Feats/Ki Center.md
index fbe4b1647..d85769eb4 100755
--- a/content/Mechanics/Feats/Ki Center.md
+++ b/content/Mechanics/Feats/Ki Center.md
@@ -8,7 +8,6 @@ tags:
---
# Ki Center
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Ki Cutting Sight.md b/content/Mechanics/Feats/Ki Cutting Sight.md
index f7a83ed10..4e08d9008 100755
--- a/content/Mechanics/Feats/Ki Cutting Sight.md
+++ b/content/Mechanics/Feats/Ki Cutting Sight.md
@@ -8,6 +8,5 @@ tags:
---
# Ki Cutting Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Everything is connected—all is part of the whole, and the whole is distributed throughout the infinite parts. Find where to add your ki and you can break the whole. You gain the _[[Ki Cutting Sight]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Ki Form.md b/content/Mechanics/Feats/Ki Form.md
index 7e36621db..077f430d6 100755
--- a/content/Mechanics/Feats/Ki Form.md
+++ b/content/Mechanics/Feats/Ki Form.md
@@ -8,6 +8,5 @@ tags:
---
# Ki Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air. You gain the _[[Ki Form]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Ki Rush.md b/content/Mechanics/Feats/Ki Rush.md
index 8d98f3b8f..cf238b3c5 100755
--- a/content/Mechanics/Feats/Ki Rush.md
+++ b/content/Mechanics/Feats/Ki Rush.md
@@ -8,6 +8,5 @@ tags:
---
# Ki Rush
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use ki to move with extraordinary speed and make yourself harder to hit. You gain the _[[Ki Rush]]_ ki spell and a focus pool of 1 Focus Point.
diff --git a/content/Mechanics/Feats/Ki Strike.md b/content/Mechanics/Feats/Ki Strike.md
index 8b0961c90..35aa25695 100755
--- a/content/Mechanics/Feats/Ki Strike.md
+++ b/content/Mechanics/Feats/Ki Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Ki Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your study of the flow of mystical energy allows you to harness it into your physical strikes. You gain the _[[Ki Strike]]_ ki spell and a focus pool of 1 Focus Point.
diff --git a/content/Mechanics/Feats/Killing Stone.md b/content/Mechanics/Feats/Killing Stone.md
index 97c0d6973..a22561c27 100755
--- a/content/Mechanics/Feats/Killing Stone.md
+++ b/content/Mechanics/Feats/Killing Stone.md
@@ -8,6 +8,5 @@ tags:
---
# Killing Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your star orb hides a deadly miasma. You can cast 5th-level _[[Toxic Cloud]]_ as a divine innate spell once per day. The spell's normal components are replaced with a focus component (your star orb) and a somatic component to aim the orb towards the location for the spell.
diff --git a/content/Mechanics/Feats/Kindle Inner Flames.md b/content/Mechanics/Feats/Kindle Inner Flames.md
index 6c962fce6..a13e4800e 100755
--- a/content/Mechanics/Feats/Kindle Inner Flames.md
+++ b/content/Mechanics/Feats/Kindle Inner Flames.md
@@ -8,7 +8,6 @@ tags:
---
# Kindle Inner Flames
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As a candle can light another, you awaken the latent potential to channel fire in other creatures. You shed faint, glowing embers, as do your allies while they're in your kinetic aura. Anyone shedding these embers gains a +1 status bonus to Reflex saves and Acrobatics checks and can Step as a free action once per round. When an affected creature takes a move action, its Strikes deal an extra 2 fire damage until the end of its turn.
diff --git a/content/Mechanics/Feats/Kinetic Activation.md b/content/Mechanics/Feats/Kinetic Activation.md
index d8ad13f42..748994f2f 100755
--- a/content/Mechanics/Feats/Kinetic Activation.md
+++ b/content/Mechanics/Feats/Kinetic Activation.md
@@ -8,7 +8,6 @@ tags:
---
# Kinetic Activation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Rather than incantations and gestures, you can use your kinetic gate to directly unlock the potential of elementally empowered magic items. You can Activate magic items that require you to be able to [[Cast a Spell]], provided you activate them to Cast a Spell with the same trait as one of your kinetic elements; for example, if you can channel fire, you could Activate a _scroll of [[Fireball]]_. For any effects of these items that use a spell attack roll or spell DC, you can substitute your impulse attack roll or class DC.
diff --git a/content/Mechanics/Feats/Kinetic Pinnacle.md b/content/Mechanics/Feats/Kinetic Pinnacle.md
index 1edfa1dea..401aea0cf 100755
--- a/content/Mechanics/Feats/Kinetic Pinnacle.md
+++ b/content/Mechanics/Feats/Kinetic Pinnacle.md
@@ -8,6 +8,5 @@ tags:
---
# Kinetic Pinnacle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
No one can match the pace at which elements flow from you. You're permanently [[Quickened]]. You can use your extra action only to [[Channel Elements]], use a 1-action [[Elemental Blast]], or use a 1-action stance impulse.
diff --git a/content/Mechanics/Feats/Kineticist Dedication.md b/content/Mechanics/Feats/Kineticist Dedication.md
index d0ef05f08..b645c0ef2 100755
--- a/content/Mechanics/Feats/Kineticist Dedication.md
+++ b/content/Mechanics/Feats/Kineticist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Kineticist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in kineticist class DC and impulse attack rolls. Choose one element to be your kinetic element (air, earth, fire, metal, water, or wood). You gain a kinetic aura and the [[Channel Elements]] action, though you don't get to use an [[Elemental Blast]] or stance impulse when you take that action. You gain the Elemental Blast action. Your Elemental Blast does not automatically gain additional damage dice every four levels, instead requiring you to take the [[Improved Elemental Blast]] feat.
diff --git a/content/Mechanics/Feats/Kip Up.md b/content/Mechanics/Feats/Kip Up.md
index 32fa8b7b9..dc733d913 100755
--- a/content/Mechanics/Feats/Kip Up.md
+++ b/content/Mechanics/Feats/Kip Up.md
@@ -8,6 +8,5 @@ tags:
---
# Kip Up
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You stand up. This movement doesn't trigger reactions.
diff --git a/content/Mechanics/Feats/Kitsune Lore.md b/content/Mechanics/Feats/Kitsune Lore.md
index 4933cbfaa..cea2f183d 100755
--- a/content/Mechanics/Feats/Kitsune Lore.md
+++ b/content/Mechanics/Feats/Kitsune Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Kitsune Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You excel at navigating social situations and keeping secrets. You gain the trained proficiency rank in Diplomacy and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kitsune Lore.
diff --git a/content/Mechanics/Feats/Kitsune Spell Expertise.md b/content/Mechanics/Feats/Kitsune Spell Expertise.md
index ff39929d8..3f1643179 100755
--- a/content/Mechanics/Feats/Kitsune Spell Expertise.md
+++ b/content/Mechanics/Feats/Kitsune Spell Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Kitsune Spell Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tails show your magical mastery. During your daily preparations, choose _[[Confusion]]_, _[[Death Ward]]_, or _[[Illusory Scene]]_. You can Cast this Spell as a 5th-level divine innate spell once that day. You become an expert in divine spell DCs and divine spell attack rolls.
diff --git a/content/Mechanics/Feats/Kitsune Spell Familiarity.md b/content/Mechanics/Feats/Kitsune Spell Familiarity.md
index a64803e8d..151bd3d58 100755
--- a/content/Mechanics/Feats/Kitsune Spell Familiarity.md
+++ b/content/Mechanics/Feats/Kitsune Spell Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Kitsune Spell Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've picked up a few magical tricks. During your daily preparations, choose _[[Daze]]_, _[[Forbidding Ward]]_, or _[[Ghost Sound]]_. Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Kitsune Spell Mysteries.md b/content/Mechanics/Feats/Kitsune Spell Mysteries.md
index 677df5c37..5633227b2 100755
--- a/content/Mechanics/Feats/Kitsune Spell Mysteries.md
+++ b/content/Mechanics/Feats/Kitsune Spell Mysteries.md
@@ -8,6 +8,5 @@ tags:
---
# Kitsune Spell Mysteries
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know more kitsune magic. During your daily preparations, choose _[[Bane]]_, _[[Illusory Object]]_, or _[[Sanctuary]]_. You can cast this as a 1st-level divine innate spell once that day.
diff --git a/content/Mechanics/Feats/Kizidhar Magic.md b/content/Mechanics/Feats/Kizidhar Magic.md
index e16d1bee0..c11a5bdd1 100755
--- a/content/Mechanics/Feats/Kizidhar Magic.md
+++ b/content/Mechanics/Feats/Kizidhar Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Kizidhar Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can wield the arcane magic of a kizidhar, casting _entangling flora_ and _one with plants_ once per day each as 2nd-rank arcane innate spells.
diff --git a/content/Mechanics/Feats/Kneecap.md b/content/Mechanics/Feats/Kneecap.md
index 20dc8e337..52ad6b63b 100755
--- a/content/Mechanics/Feats/Kneecap.md
+++ b/content/Mechanics/Feats/Kneecap.md
@@ -8,7 +8,6 @@ tags:
---
# Kneecap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Make a melee Strike with a melee weapons or melee unarmed attack. This attack doesn't deal damage. On a hit, the target takes a –10-foot status penalty to its Speed (or a –15-foot status penalty on a critical hit). The penalty lasts for 1 round. This penalty applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.
diff --git a/content/Mechanics/Feats/Kneel for No God.md b/content/Mechanics/Feats/Kneel for No God.md
index b8a1f0aab..7f0c6cdc8 100755
--- a/content/Mechanics/Feats/Kneel for No God.md
+++ b/content/Mechanics/Feats/Kneel for No God.md
@@ -8,7 +8,6 @@ tags:
---
# Kneel for No God
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Vahird ethnicity
diff --git a/content/Mechanics/Feats/Knight Reclaimant Dedication.md b/content/Mechanics/Feats/Knight Reclaimant Dedication.md
index 5c717372e..16af5c070 100755
--- a/content/Mechanics/Feats/Knight Reclaimant Dedication.md
+++ b/content/Mechanics/Feats/Knight Reclaimant Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Knight Reclaimant Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead's special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead's innate spells (but not its prepared or spontaneous spells).
diff --git a/content/Mechanics/Feats/Knight Vigilant Dedication.md b/content/Mechanics/Feats/Knight Vigilant Dedication.md
index 9ff46309d..22e8a39e0 100755
--- a/content/Mechanics/Feats/Knight Vigilant Dedication.md
+++ b/content/Mechanics/Feats/Knight Vigilant Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Knight Vigilant Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are dedicated to the cause of the Shining Sentinels. You gain expert proficiency in Religion. When you are between an ally and a foe and would provide lesser cover to your ally against the foe's attacks, you twist to become even more obtrusive, providing standard cover instead.
diff --git a/content/Mechanics/Feats/Knight in Shining Armor.md b/content/Mechanics/Feats/Knight in Shining Armor.md
index 30b746072..e92ea9945 100755
--- a/content/Mechanics/Feats/Knight in Shining Armor.md
+++ b/content/Mechanics/Feats/Knight in Shining Armor.md
@@ -8,6 +8,5 @@ tags:
---
# Knight in Shining Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor. You gain expert proficiency in heavy armor.
diff --git a/content/Mechanics/Feats/Knight's Retaliation.md b/content/Mechanics/Feats/Knight's Retaliation.md
index 5b02aecba..d03dee04b 100755
--- a/content/Mechanics/Feats/Knight's Retaliation.md
+++ b/content/Mechanics/Feats/Knight's Retaliation.md
@@ -8,7 +8,6 @@ tags:
---
# Knight's Retaliation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An undead creature within your reach critically fails a Strike against you.
diff --git a/content/Mechanics/Feats/Knock Sense.md b/content/Mechanics/Feats/Knock Sense.md
index 812a64c53..08e25e465 100755
--- a/content/Mechanics/Feats/Knock Sense.md
+++ b/content/Mechanics/Feats/Knock Sense.md
@@ -8,6 +8,5 @@ tags:
---
# Knock Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attack carefully to knock some sense into a creature whose actions aren't their own. Make a Strike against a [[Confused]] ally. The Strike is nonlethal and doesn't take a -2 penalty for using a weapon without the nonlethal trait; if you hit and deal damage, your ally automatically succeeds at the flat check to remove the confused condition when taking damage.
diff --git a/content/Mechanics/Feats/Knockback Strike.md b/content/Mechanics/Feats/Knockback Strike.md
index 669e04b1d..fb0a214d2 100755
--- a/content/Mechanics/Feats/Knockback Strike.md
+++ b/content/Mechanics/Feats/Knockback Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Knockback Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You focus your strength into a blow powerful enough to push an enemy away from you. Make an unarmed Strike. If you hit, attempt an Athletics check to [[Shove]] the target. This attack uses the same multiple attack penalty as your Strike, and doesn't count toward your multiple attack penalty.
diff --git a/content/Mechanics/Feats/Knockback.md b/content/Mechanics/Feats/Knockback.md
index 74e2a81c7..956e5af5e 100755
--- a/content/Mechanics/Feats/Knockback.md
+++ b/content/Mechanics/Feats/Knockback.md
@@ -8,7 +8,6 @@ tags:
---
# Knockback
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful Strike
diff --git a/content/Mechanics/Feats/Know It All (Eldritch Researcher).md b/content/Mechanics/Feats/Know It All (Eldritch Researcher).md
index 9a3772eec..cee6a9951 100755
--- a/content/Mechanics/Feats/Know It All (Eldritch Researcher).md
+++ b/content/Mechanics/Feats/Know It All (Eldritch Researcher).md
@@ -8,6 +8,5 @@ tags:
---
# Know It All (Eldritch Researcher)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge of abstruse topics is unparalleled. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM's discretion you might gain even more additional information or context than normal.
diff --git a/content/Mechanics/Feats/Know Oneself.md b/content/Mechanics/Feats/Know Oneself.md
index 42b916930..37772a2c8 100755
--- a/content/Mechanics/Feats/Know Oneself.md
+++ b/content/Mechanics/Feats/Know Oneself.md
@@ -8,7 +8,6 @@ tags:
---
# Know Oneself
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Know Your Own.md b/content/Mechanics/Feats/Know Your Own.md
index 02eaa263c..9e332f287 100755
--- a/content/Mechanics/Feats/Know Your Own.md
+++ b/content/Mechanics/Feats/Know Your Own.md
@@ -8,7 +8,6 @@ tags:
---
# Know Your Own
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways.
diff --git a/content/Mechanics/Feats/Know the Beat.md b/content/Mechanics/Feats/Know the Beat.md
index 55936876c..584e6a8a2 100755
--- a/content/Mechanics/Feats/Know the Beat.md
+++ b/content/Mechanics/Feats/Know the Beat.md
@@ -8,6 +8,5 @@ tags:
---
# Know the Beat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in your choice of Guild Lore, Legal Lore, Mercantile Lore, or Underworld Lore. You gain a +1 circumstance bonus to Diplomacy checks to Gather Information and to checks made to investigate crimes.
diff --git a/content/Mechanics/Feats/Know-It-All (Bard).md b/content/Mechanics/Feats/Know-It-All (Bard).md
index 5554a7ad0..d9176e567 100755
--- a/content/Mechanics/Feats/Know-It-All (Bard).md
+++ b/content/Mechanics/Feats/Know-It-All (Bard).md
@@ -8,6 +8,5 @@ tags:
---
# Know-It-All (Bard)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, you get additional information or context or can ask an additional follow-up question (the GM chooses which).
diff --git a/content/Mechanics/Feats/Know-It-All.md b/content/Mechanics/Feats/Know-It-All.md
index b4e7a0a95..79c3c61d7 100755
--- a/content/Mechanics/Feats/Know-It-All.md
+++ b/content/Mechanics/Feats/Know-It-All.md
@@ -8,6 +8,5 @@ tags:
---
# Know-It-All
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Having heard every rumor or story in the book, you know that if you've heard of something in the first place, you've probably heard about it at length. When you succeed at a check to Recall Knowledge, you gain additional information or context about the given topic. When you critically succeed at a check to Recall Knowledge, at the GM's discretion, you might gain even more additional information or context than normal.
diff --git a/content/Mechanics/Feats/Knowledge is Power (Wizard).md b/content/Mechanics/Feats/Knowledge is Power (Wizard).md
index 1b3b1b4fe..ab4519b0e 100755
--- a/content/Mechanics/Feats/Knowledge is Power (Wizard).md
+++ b/content/Mechanics/Feats/Knowledge is Power (Wizard).md
@@ -8,7 +8,6 @@ tags:
---
# Knowledge is Power (Wizard)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your academic knowledge about a creature allows you to subtly alter your magic to defeat them. When you critically succeed at a [[Recall Knowledge]] check about a creature, you can invoke your knowledge to make the creature take a –1 circumstance penalty to either AC and saves against the next attack you make against it, or the next spell you cast that it needs to defend against. The creature takes the same penalty to its attack or DC the next time it attacks against you or causes you to attempt a save against one of its effects.
diff --git a/content/Mechanics/Feats/Knowledge is Power.md b/content/Mechanics/Feats/Knowledge is Power.md
index 6198e69f3..b8abb8cbd 100755
--- a/content/Mechanics/Feats/Knowledge is Power.md
+++ b/content/Mechanics/Feats/Knowledge is Power.md
@@ -8,7 +8,6 @@ tags:
---
# Knowledge is Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.
diff --git a/content/Mechanics/Feats/Known Weaknesses.md b/content/Mechanics/Feats/Known Weaknesses.md
index c0081a9e2..d33902989 100755
--- a/content/Mechanics/Feats/Known Weaknesses.md
+++ b/content/Mechanics/Feats/Known Weaknesses.md
@@ -8,7 +8,6 @@ tags:
---
# Known Weaknesses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you [[Devise a Stratagem|Devise a Strategem]], you can also attempt a check to [[Recall Knowledge]] as part of that action. If you critically succeed at the Recall Knowledge check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from Devise a Stratagem.
diff --git a/content/Mechanics/Feats/Kobold Breath.md b/content/Mechanics/Feats/Kobold Breath.md
index edcd23b91..f0f1ed710 100755
--- a/content/Mechanics/Feats/Kobold Breath.md
+++ b/content/Mechanics/Feats/Kobold Breath.md
@@ -8,7 +8,6 @@ tags:
---
# Kobold Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You channel your draconic exemplar's power into a gout of energy that manifests as a 30 foot line or a 15 foot cone, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds.
diff --git a/content/Mechanics/Feats/Kobold Lore.md b/content/Mechanics/Feats/Kobold Lore.md
index 9dab302ea..57af6d0ab 100755
--- a/content/Mechanics/Feats/Kobold Lore.md
+++ b/content/Mechanics/Feats/Kobold Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Kobold Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attentively learned key kobold survival strategies and mythology from your elders. You gain the trained proficiency rank in Stealth and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kobold Lore.
diff --git a/content/Mechanics/Feats/Kobold Weapon Expertise.md b/content/Mechanics/Feats/Kobold Weapon Expertise.md
index 38fc44f40..bcddc1812 100755
--- a/content/Mechanics/Feats/Kobold Weapon Expertise.md
+++ b/content/Mechanics/Feats/Kobold Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Kobold Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the crossbow, greatpick, light pick, pick, and spear, as well as any kobold weapons in which you are trained.
diff --git a/content/Mechanics/Feats/Kobold Weapon Familiarity.md b/content/Mechanics/Feats/Kobold Weapon Familiarity.md
index 873b2b986..2a8bcb1e1 100755
--- a/content/Mechanics/Feats/Kobold Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Kobold Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Kobold Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with weapons ideal for subterranean efficiency. You are trained with the [[Crossbow]], [[Greatpick]], [[Light Pick]], [[Pick]], and [[Spear]].
diff --git a/content/Mechanics/Feats/Kobold Weapon Innovator.md b/content/Mechanics/Feats/Kobold Weapon Innovator.md
index 905b451cc..f0c000ed2 100755
--- a/content/Mechanics/Feats/Kobold Weapon Innovator.md
+++ b/content/Mechanics/Feats/Kobold Weapon Innovator.md
@@ -8,6 +8,5 @@ tags:
---
# Kobold Weapon Innovator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned devious tactics with your kobold weapons. Whenever you critically hit with a crossbow, greatpick, light pick, pick, spear, or kobold weapon, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Kreighton's Cognitive Crossover.md b/content/Mechanics/Feats/Kreighton's Cognitive Crossover.md
index 7f6e34392..4ed41d21f 100755
--- a/content/Mechanics/Feats/Kreighton's Cognitive Crossover.md
+++ b/content/Mechanics/Feats/Kreighton's Cognitive Crossover.md
@@ -8,7 +8,6 @@ tags:
---
# Kreighton's Cognitive Crossover
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat.
diff --git a/content/Mechanics/Feats/Lab Rat.md b/content/Mechanics/Feats/Lab Rat.md
index 481067dc0..1802cf81c 100755
--- a/content/Mechanics/Feats/Lab Rat.md
+++ b/content/Mechanics/Feats/Lab Rat.md
@@ -8,7 +8,6 @@ tags:
---
# Lab Rat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've spent more than your share of time in an alchemy lab. You might have been an alchemist yourself, an assistant, or perhaps even a test subject. Either way, you have been exposed to a wide variety of alchemical poisons and elixirs, leaving you with increased tolerance of their effects.
diff --git a/content/Mechanics/Feats/Larcenous Hand.md b/content/Mechanics/Feats/Larcenous Hand.md
index 6f7b138ac..2f731c3f1 100755
--- a/content/Mechanics/Feats/Larcenous Hand.md
+++ b/content/Mechanics/Feats/Larcenous Hand.md
@@ -8,6 +8,5 @@ tags:
---
# Larcenous Hand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast mage hand, you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.
diff --git a/content/Mechanics/Feats/Larcenous Tail.md b/content/Mechanics/Feats/Larcenous Tail.md
index 22d8c7783..95b878cdb 100755
--- a/content/Mechanics/Feats/Larcenous Tail.md
+++ b/content/Mechanics/Feats/Larcenous Tail.md
@@ -8,6 +8,5 @@ tags:
---
# Larcenous Tail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tail's chaotic and independent nature causes it to perform mischief even when you don't intend it, and it can somehow steal things it shouldn't be able to handle. You can use your tail to Steal an object, though your tail still can't hold onto it at the end of your action. If you have a hand free, you can transfer the stolen object to your hand. Otherwise, your tail surreptitiously drops it on the ground in your space, where you can grab it later. Observers other than your target who haven't witnessed you stealing something with your tail are usually distracted, meaning the GM will usually decrease their Perception DCs, as normal for Stealing something.
diff --git a/content/Mechanics/Feats/Lasting Armament.md b/content/Mechanics/Feats/Lasting Armament.md
index de8bda7db..c63db22dc 100755
--- a/content/Mechanics/Feats/Lasting Armament.md
+++ b/content/Mechanics/Feats/Lasting Armament.md
@@ -8,6 +8,5 @@ tags:
---
# Lasting Armament
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you sanctify a weapon, it remains sanctified for an extended period. The duration of [[Sanctify Armament]] is increased to 1 hour, but it still ends if you use Sanctify Armament on another weapon.
diff --git a/content/Mechanics/Feats/Lasting Coercion.md b/content/Mechanics/Feats/Lasting Coercion.md
index c9589da2b..2b18e8a0c 100755
--- a/content/Mechanics/Feats/Lasting Coercion.md
+++ b/content/Mechanics/Feats/Lasting Coercion.md
@@ -8,6 +8,5 @@ tags:
---
# Lasting Coercion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you successfully [[Coerce]] someone, the maximum time they comply increases to a week, still determined by the GM. If you're legendary, the maximum increases to a month.
diff --git a/content/Mechanics/Feats/Lasting Doubt.md b/content/Mechanics/Feats/Lasting Doubt.md
index be5621ff3..da2a8141c 100755
--- a/content/Mechanics/Feats/Lasting Doubt.md
+++ b/content/Mechanics/Feats/Lasting Doubt.md
@@ -8,7 +8,6 @@ tags:
---
# Lasting Doubt
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast doubt upon your foes, the effect lasts longer than usual.
diff --git a/content/Mechanics/Feats/Lastwall Sentry Dedication.md b/content/Mechanics/Feats/Lastwall Sentry Dedication.md
index 36ad6058f..b68f079e0 100755
--- a/content/Mechanics/Feats/Lastwall Sentry Dedication.md
+++ b/content/Mechanics/Feats/Lastwall Sentry Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Lastwall Sentry Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from the Eye of Dread region.
diff --git a/content/Mechanics/Feats/Lastwall Warden.md b/content/Mechanics/Feats/Lastwall Warden.md
index 744eff316..e588fcc89 100755
--- a/content/Mechanics/Feats/Lastwall Warden.md
+++ b/content/Mechanics/Feats/Lastwall Warden.md
@@ -8,7 +8,6 @@ tags:
---
# Lastwall Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your shield to protect your allies, not just yourself, especially against the undead. When you have a shield raised, you can use your [[Shield Block]] reaction when an attack is made against an ally adjacent to you, in addition to its usual trigger. If you do, the shield prevents that ally from taking damage instead of you, following the normal rules for a Shield Block.
diff --git a/content/Mechanics/Feats/Laughing Gnoll.md b/content/Mechanics/Feats/Laughing Gnoll.md
index 81d048fac..22310401c 100755
--- a/content/Mechanics/Feats/Laughing Gnoll.md
+++ b/content/Mechanics/Feats/Laughing Gnoll.md
@@ -8,6 +8,5 @@ tags:
---
# Laughing Gnoll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A gnoll's sinister giggle is a sound of warning and threat. You gain the [[Battle Cry]] skill feat. You don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.
diff --git a/content/Mechanics/Feats/Lava Leap.md b/content/Mechanics/Feats/Lava Leap.md
index 9234f3e8c..eab0c154e 100755
--- a/content/Mechanics/Feats/Lava Leap.md
+++ b/content/Mechanics/Feats/Lava Leap.md
@@ -8,7 +8,6 @@ tags:
---
# Lava Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You wreath yourself in molten stone and hurtle toward your enemy. [[Leap]] up to your Speed. At the end of your Leap, a wave of lava crashes onto all creatures in a 10 foot emanation. Each creature in the area takes 1d6 bludgeoning + 2d6 fire damage, with a DC resolve reflex save against your class DC.
diff --git a/content/Mechanics/Feats/Lavasoul.md b/content/Mechanics/Feats/Lavasoul.md
index 40277aedb..7a274fc1f 100755
--- a/content/Mechanics/Feats/Lavasoul.md
+++ b/content/Mechanics/Feats/Lavasoul.md
@@ -8,6 +8,5 @@ tags:
---
# Lavasoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. You gain a magma spike unarmed attack, which requires a free hand to use. This is an agile, finesse, unarmed attack in the brawling weapon group that deals 1d4 piercing damage, as well as 1 fire damage. Instead of the normal critical specialization effect, the target takes 1d6 persistent fire damage; you gain a bonus on this persistent damage equal to your item bonus to attack rolls on unarmed attacks.
diff --git a/content/Mechanics/Feats/Lawbringer.md b/content/Mechanics/Feats/Lawbringer.md
index 1de355239..ec88ecddc 100755
--- a/content/Mechanics/Feats/Lawbringer.md
+++ b/content/Mechanics/Feats/Lawbringer.md
@@ -8,6 +8,5 @@ tags:
---
# Lawbringer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You trace your lineage to archons, guardians of the seven-tiered mountain of Heaven and nurturers of law and virtue within mortals. You gain a +1 circumstance bonus to saves against emotion effects, and if you roll a success on a save against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Lead Climber.md b/content/Mechanics/Feats/Lead Climber.md
index 2c8bc4687..b6b55d2b1 100755
--- a/content/Mechanics/Feats/Lead Climber.md
+++ b/content/Mechanics/Feats/Lead Climber.md
@@ -8,7 +8,6 @@ tags:
---
# Lead Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster.
diff --git a/content/Mechanics/Feats/Lead Investigator.md b/content/Mechanics/Feats/Lead Investigator.md
index 408a34637..60a832ac3 100755
--- a/content/Mechanics/Feats/Lead Investigator.md
+++ b/content/Mechanics/Feats/Lead Investigator.md
@@ -8,7 +8,6 @@ tags:
---
# Lead Investigator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend 1 minute briefing up to four allies about one lead you're pursuing.
diff --git a/content/Mechanics/Feats/Lead The Pack.md b/content/Mechanics/Feats/Lead The Pack.md
index a240623c8..94a7b60eb 100755
--- a/content/Mechanics/Feats/Lead The Pack.md
+++ b/content/Mechanics/Feats/Lead The Pack.md
@@ -8,7 +8,6 @@ tags:
---
# Lead The Pack
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can have up to two animal companions active at once. However, when you do, it's slightly more difficult to [[Command an Animal|Command]] them. If you don't Command either of your companions, one of the two (your choice) can still use 1 action on your turn to Stride or Strike, as per Mature Beastmaster Companion, but not both.
diff --git a/content/Mechanics/Feats/Lead the Way.md b/content/Mechanics/Feats/Lead the Way.md
index ceb670046..8bf77ba83 100755
--- a/content/Mechanics/Feats/Lead the Way.md
+++ b/content/Mechanics/Feats/Lead the Way.md
@@ -8,6 +8,5 @@ tags:
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# Lead the Way
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move forward, creating an opening for others to follow. Choose one adjacent ally who has a reaction available. You Stride, and that ally can use their reaction to immediately Stride. The ally must end their Stride adjacent to you. If the ally Strides in this way, they don't trigger reactions that are normally triggered by movement. You, however, still trigger those reactions normally.
diff --git a/content/Mechanics/Feats/Leading Dance.md b/content/Mechanics/Feats/Leading Dance.md
index 8b6ad5948..e86bb0659 100755
--- a/content/Mechanics/Feats/Leading Dance.md
+++ b/content/Mechanics/Feats/Leading Dance.md
@@ -8,7 +8,6 @@ tags:
---
# Leading Dance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to an enemy.
diff --git a/content/Mechanics/Feats/Leap and Fire.md b/content/Mechanics/Feats/Leap and Fire.md
index 681c51dcd..240a1f890 100755
--- a/content/Mechanics/Feats/Leap and Fire.md
+++ b/content/Mechanics/Feats/Leap and Fire.md
@@ -8,6 +8,5 @@ tags:
---
# Leap and Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're quick enough to line up a shot even while diving to the ground. When you use your Hit the Dirt! reaction, at any point during your Leap you can also make a ranged Strike with a loaded firearm or crossbow, targeting the creature whose attack triggered the reaction.
diff --git a/content/Mechanics/Feats/Leave an Opening.md b/content/Mechanics/Feats/Leave an Opening.md
index b5882aae7..dd10e8546 100755
--- a/content/Mechanics/Feats/Leave an Opening.md
+++ b/content/Mechanics/Feats/Leave an Opening.md
@@ -8,6 +8,5 @@ tags:
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# Leave an Opening
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you hit hard enough, you leave an opening so your ally can jump in on the action. Whenever you critically hit an [[Off-Guard]] opponent with a melee attack and deal damage, the target triggers a Reactive Strike reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action.
diff --git a/content/Mechanics/Feats/Leech-Clipper.md b/content/Mechanics/Feats/Leech-Clipper.md
index f127a640c..fac55e92c 100755
--- a/content/Mechanics/Feats/Leech-Clipper.md
+++ b/content/Mechanics/Feats/Leech-Clipper.md
@@ -8,6 +8,5 @@ tags:
---
# Leech-Clipper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are trained to capture deserters, or "leeches." If you critically hit a foe with a weapon from the flail weapon group, you can wrap the weapon around the target's legs and then drop it, causing the foe to take a -10-foot circumstance penalty to their Speeds until they or their allies disentangle the weapon, which takes a total of 2 Interact actions.
diff --git a/content/Mechanics/Feats/Legendary Codebreaker.md b/content/Mechanics/Feats/Legendary Codebreaker.md
index 7955b65d4..55a7ff1d9 100755
--- a/content/Mechanics/Feats/Legendary Codebreaker.md
+++ b/content/Mechanics/Feats/Legendary Codebreaker.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Codebreaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can [[Decipher Writing]] using Society while reading at normal speed. If you slow down and spend the full amount of time that's ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document.
diff --git a/content/Mechanics/Feats/Legendary Guide.md b/content/Mechanics/Feats/Legendary Guide.md
index 36aacf910..982723430 100755
--- a/content/Mechanics/Feats/Legendary Guide.md
+++ b/content/Mechanics/Feats/Legendary Guide.md
@@ -8,7 +8,6 @@ tags:
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# Legendary Guide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know the wilderness so well that you can help your party travel through it with ease.
diff --git a/content/Mechanics/Feats/Legendary Linguist.md b/content/Mechanics/Feats/Legendary Linguist.md
index 4fb088131..c6483b775 100755
--- a/content/Mechanics/Feats/Legendary Linguist.md
+++ b/content/Mechanics/Feats/Legendary Linguist.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Linguist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language—even a language you don't know—by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on).
diff --git a/content/Mechanics/Feats/Legendary Medic.md b/content/Mechanics/Feats/Legendary Medic.md
index a5674890c..eaf8a9165 100755
--- a/content/Mechanics/Feats/Legendary Medic.md
+++ b/content/Mechanics/Feats/Legendary Medic.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Medic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the [[Blinded]], [[Deafened]], [[Doomed]], or [[Drained 1|Drained]] condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect's source is an artifact, above 20th level, or similarly powerful, increase the DC by 10.
diff --git a/content/Mechanics/Feats/Legendary Monster Hunter.md b/content/Mechanics/Feats/Legendary Monster Hunter.md
index 5c95e59c4..1553592dc 100755
--- a/content/Mechanics/Feats/Legendary Monster Hunter.md
+++ b/content/Mechanics/Feats/Legendary Monster Hunter.md
@@ -8,7 +8,6 @@ tags:
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# Legendary Monster Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey. Your bonus from [[Monster Hunter]] (and the bonus from [[Monster Warden]] if you have it) increases from +1 to +2 for you and any allies who benefit.
diff --git a/content/Mechanics/Feats/Legendary Negotiation.md b/content/Mechanics/Feats/Legendary Negotiation.md
index 3516c78ef..f7df6d9ef 100755
--- a/content/Mechanics/Feats/Legendary Negotiation.md
+++ b/content/Mechanics/Feats/Legendary Negotiation.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Negotiation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can negotiate incredibly quickly in adverse situations. You attempt to [[Make an Impression]] and then [[Request]] your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. Generally, the DC of this check is the creature's Will DC, although your GM may modify it based on the situation. Some creatures may be unable to stop regardless of their personal desires, and even those who agree to parley might ultimately find your arguments lacking and return to violence.
diff --git a/content/Mechanics/Feats/Legendary Performer.md b/content/Mechanics/Feats/Legendary Performer.md
index b32482795..898005b6d 100755
--- a/content/Mechanics/Feats/Legendary Performer.md
+++ b/content/Mechanics/Feats/Legendary Performer.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Performer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fame has spread throughout the lands. Creatures who have any listed skill in Society have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the creature's disposition. For instance, if you're well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you [[Earn Income]] with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available to your level or by two levels, whichever is higher.
diff --git a/content/Mechanics/Feats/Legendary Professional.md b/content/Mechanics/Feats/Legendary Professional.md
index ffabc2a5e..03540c169 100755
--- a/content/Mechanics/Feats/Legendary Professional.md
+++ b/content/Mechanics/Feats/Legendary Professional.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Professional
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as [[Legendary Performer]], except you gain higher-level jobs when you [[Earn Income]] with Lore.
diff --git a/content/Mechanics/Feats/Legendary Rider.md b/content/Mechanics/Feats/Legendary Rider.md
index ab897a049..3f1493017 100755
--- a/content/Mechanics/Feats/Legendary Rider.md
+++ b/content/Mechanics/Feats/Legendary Rider.md
@@ -8,6 +8,5 @@ tags:
---
# Legendary Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are [[Quickened]]; you can use the extra action only to command your mount using the [[Command an Animal]] skill action.
diff --git a/content/Mechanics/Feats/Legendary Shot.md b/content/Mechanics/Feats/Legendary Shot.md
index 15ace38f9..1f921400c 100755
--- a/content/Mechanics/Feats/Legendary Shot.md
+++ b/content/Mechanics/Feats/Legendary Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Legendary Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack. If you have master proficiency with your ranged weapon, you can ignore the penalty for attacking up to five range increments away when attacking your hunted prey.
diff --git a/content/Mechanics/Feats/Legendary Size.md b/content/Mechanics/Feats/Legendary Size.md
index 8626b9e75..d6a016cbd 100755
--- a/content/Mechanics/Feats/Legendary Size.md
+++ b/content/Mechanics/Feats/Legendary Size.md
@@ -8,6 +8,5 @@ tags:
---
# Legendary Size
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces. You can cast _[[Enlarge]]_ and _[[Shrink]]_ once per day each as 2nd-level divine innate spells. You can target only yourself and other vanaras with these spells.
diff --git a/content/Mechanics/Feats/Legendary Sneak.md b/content/Mechanics/Feats/Legendary Sneak.md
index e7ebf97dc..243255c75 100755
--- a/content/Mechanics/Feats/Legendary Sneak.md
+++ b/content/Mechanics/Feats/Legendary Sneak.md
@@ -8,6 +8,5 @@ tags:
---
# Legendary Sneak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're always sneaking unless you choose to be seen, even when there's nowhere to hide. You can [[Hide]] and [[Sneak]] even without cover or being [[Concealed]]. When you employ an exploration tactic other than [[Avoid Notice|Avoiding Notice]], you also gain the benefits of Avoiding Notice unless you choose not to.
diff --git a/content/Mechanics/Feats/Legendary Summoner.md b/content/Mechanics/Feats/Legendary Summoner.md
index 8779f069a..5c00664cf 100755
--- a/content/Mechanics/Feats/Legendary Summoner.md
+++ b/content/Mechanics/Feats/Legendary Summoner.md
@@ -8,7 +8,6 @@ tags:
---
# Legendary Summoner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to summon extends past your other spellcasting. When you sacrifice a 9th-level spell slot to gain two summoning slots using Master Summoner, you can use those slots to cast summoning spells heightened to 10th level.
diff --git a/content/Mechanics/Feats/Legendary Survivalist.md b/content/Mechanics/Feats/Legendary Survivalist.md
index 79b46e0a1..8aea15c53 100755
--- a/content/Mechanics/Feats/Legendary Survivalist.md
+++ b/content/Mechanics/Feats/Legendary Survivalist.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Survivalist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so.
diff --git a/content/Mechanics/Feats/Legendary Tattoo Artist.md b/content/Mechanics/Feats/Legendary Tattoo Artist.md
index 7782a3c17..87d88db05 100755
--- a/content/Mechanics/Feats/Legendary Tattoo Artist.md
+++ b/content/Mechanics/Feats/Legendary Tattoo Artist.md
@@ -8,6 +8,5 @@ tags:
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# Legendary Tattoo Artist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your craftsmanship at decorating flesh is unparalleled. You become legendary in Crafting. Whenever you craft a magical tattoo whose level is at least 3 lower than your level, increase all attack roll and DC values of the tattoo's activated abilities by 1, and increase all resistances granted by the tattoo by 1.
diff --git a/content/Mechanics/Feats/Legendary Thief.md b/content/Mechanics/Feats/Legendary Thief.md
index b51ac9e85..5770b7f32 100755
--- a/content/Mechanics/Feats/Legendary Thief.md
+++ b/content/Mechanics/Feats/Legendary Thief.md
@@ -8,6 +8,5 @@ tags:
---
# Legendary Thief
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to [[Steal]] defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying [[Hidden]], such as the cover of darkness or a bustling crowd. Even if you succeed, if the item is extremely prominent—like a suit of full plate armor—onlookers will quickly notice it's gone after you steal it.
diff --git a/content/Mechanics/Feats/Legs of Stone.md b/content/Mechanics/Feats/Legs of Stone.md
index d4558e403..c184cb14e 100755
--- a/content/Mechanics/Feats/Legs of Stone.md
+++ b/content/Mechanics/Feats/Legs of Stone.md
@@ -8,6 +8,5 @@ tags:
---
# Legs of Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to [[Shove]] or [[Trip]] you. You can Shove creatures even if you don't have a hand free. When you successfully Shove a foe, you can Stride away from your opponent (instead of toward it), but you must move the same distance in the opposite direction from where you Shoved it.
diff --git a/content/Mechanics/Feats/Lemma Of Vision.md b/content/Mechanics/Feats/Lemma Of Vision.md
index fea940f98..da7fd67b6 100755
--- a/content/Mechanics/Feats/Lemma Of Vision.md
+++ b/content/Mechanics/Feats/Lemma Of Vision.md
@@ -8,6 +8,5 @@ tags:
---
# Lemma Of Vision
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight. You gain [[Darkvision]].
diff --git a/content/Mechanics/Feats/Lengthy Diversion.md b/content/Mechanics/Feats/Lengthy Diversion.md
index e98993fbc..78b54a79b 100755
--- a/content/Mechanics/Feats/Lengthy Diversion.md
+++ b/content/Mechanics/Feats/Lengthy Diversion.md
@@ -8,6 +8,5 @@ tags:
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# Lengthy Diversion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you critically succeed to [[Create a Diversion]], you continue to remain [[Hidden]] after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round).
diff --git a/content/Mechanics/Feats/Leshy Familiar Secrets.md b/content/Mechanics/Feats/Leshy Familiar Secrets.md
index 72769b518..b5644f14c 100755
--- a/content/Mechanics/Feats/Leshy Familiar Secrets.md
+++ b/content/Mechanics/Feats/Leshy Familiar Secrets.md
@@ -8,7 +8,6 @@ tags:
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# Leshy Familiar Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The leaf order's secrets allow your familiar to take advantage of its leshy form. You can select one additional familiar ability each day, which must be one of the following leshy familiar abilities. You can't select more than one ability from this feat at a time.
diff --git a/content/Mechanics/Feats/Leshy Familiar.md b/content/Mechanics/Feats/Leshy Familiar.md
index dc5c38d59..29c5710c7 100755
--- a/content/Mechanics/Feats/Leshy Familiar.md
+++ b/content/Mechanics/Feats/Leshy Familiar.md
@@ -8,6 +8,5 @@ tags:
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# Leshy Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call a minor spirit of nature into a plant body, creating a leshy companion to aid you in your spellcasting. You gain a familiar, which has your choice of either the plant or fungus familiar ability; this doesn't count against your usual limit of familiar abilities (typically 2). The spirit you call has a more tenuous connection to its plant body than fully independent leshies, so it is Tiny in size like other familiars.
diff --git a/content/Mechanics/Feats/Leshy Glide.md b/content/Mechanics/Feats/Leshy Glide.md
index bfbf73c7f..7e9eccd26 100755
--- a/content/Mechanics/Feats/Leshy Glide.md
+++ b/content/Mechanics/Feats/Leshy Glide.md
@@ -8,6 +8,5 @@ tags:
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# Leshy Glide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Using your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.
diff --git a/content/Mechanics/Feats/Leshy Lore.md b/content/Mechanics/Feats/Leshy Lore.md
index adba0532e..44d43cae9 100755
--- a/content/Mechanics/Feats/Leshy Lore.md
+++ b/content/Mechanics/Feats/Leshy Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Leshy Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You deeply understand your people's cultural traditions and innate strengths. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Leshy Superstition.md b/content/Mechanics/Feats/Leshy Superstition.md
index 7e7bb56fb..7e597685b 100755
--- a/content/Mechanics/Feats/Leshy Superstition.md
+++ b/content/Mechanics/Feats/Leshy Superstition.md
@@ -8,7 +8,6 @@ tags:
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# Leshy Superstition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You attempt a saving throw against a spell or magical effect, but haven't rolled yet.
diff --git a/content/Mechanics/Feats/Lesser Augmentation.md b/content/Mechanics/Feats/Lesser Augmentation.md
index d5683601b..d3bfbf9f6 100755
--- a/content/Mechanics/Feats/Lesser Augmentation.md
+++ b/content/Mechanics/Feats/Lesser Augmentation.md
@@ -8,7 +8,6 @@ tags:
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# Lesser Augmentation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've focused on enhancing yourself and have received an improvement to one of your existing abilities. You gain the enhancement benefits of one of your 1st- or 5th-level automaton ancestry feats.
diff --git a/content/Mechanics/Feats/Lesser Enhance Venom.md b/content/Mechanics/Feats/Lesser Enhance Venom.md
index 29bd98ac6..bde940b01 100755
--- a/content/Mechanics/Feats/Lesser Enhance Venom.md
+++ b/content/Mechanics/Feats/Lesser Enhance Venom.md
@@ -8,7 +8,6 @@ tags:
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# Lesser Enhance Venom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your venom grows deadlier and more plentiful. You upgrade the vishkanyan venom you can apply with [[Envenom]] to lesser vishkanyan venom. Envenom's frequency becomes once per hour.
diff --git a/content/Mechanics/Feats/Lethal Finisher.md b/content/Mechanics/Feats/Lethal Finisher.md
index e53f931a9..336be480e 100755
--- a/content/Mechanics/Feats/Lethal Finisher.md
+++ b/content/Mechanics/Feats/Lethal Finisher.md
@@ -8,7 +8,6 @@ tags:
---
# Lethal Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You stab your foe in a vital organ, possibly killing them outright. Make a Strike. On a success, you forego your precise strike damage from the finisher.
diff --git a/content/Mechanics/Feats/Lethargy Poisoner.md b/content/Mechanics/Feats/Lethargy Poisoner.md
index abe2da5fe..a45e7e009 100755
--- a/content/Mechanics/Feats/Lethargy Poisoner.md
+++ b/content/Mechanics/Feats/Lethargy Poisoner.md
@@ -8,6 +8,5 @@ tags:
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# Lethargy Poisoner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned more than the use of [[Hand Crossbow]] from drow lore. During your daily preparations, you can prepare a dose of [[Lethargy Poison]] from ordinary materials in a wilderness or urban area. If you're an expert in Crafting, you can instead craft a dose of [[Stupor Poison]]. You can prepare two doses (of either poison) if you're a master in Crafting and three doses if you're legendary in Crafting. The save DC for this poison is equal to your class DC. Only you can use these poisons, and they expire the next time you make your daily preparations. The GM might decide that the area you're in is too barren to provide the materials you need for this feat.
diff --git a/content/Mechanics/Feats/Levering Strike.md b/content/Mechanics/Feats/Levering Strike.md
index 69e6d8e2c..0eba3a9f9 100755
--- a/content/Mechanics/Feats/Levering Strike.md
+++ b/content/Mechanics/Feats/Levering Strike.md
@@ -8,7 +8,6 @@ tags:
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# Levering Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding your staff.
diff --git a/content/Mechanics/Feats/Ley Line Conduit.md b/content/Mechanics/Feats/Ley Line Conduit.md
index 20edc2d4d..25fc70497 100755
--- a/content/Mechanics/Feats/Ley Line Conduit.md
+++ b/content/Mechanics/Feats/Ley Line Conduit.md
@@ -8,7 +8,6 @@ tags:
---
# Ley Line Conduit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Liberate Soul.md b/content/Mechanics/Feats/Liberate Soul.md
index 198225048..02c99b803 100755
--- a/content/Mechanics/Feats/Liberate Soul.md
+++ b/content/Mechanics/Feats/Liberate Soul.md
@@ -8,7 +8,6 @@ tags:
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# Liberate Soul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Liberating Stride.md b/content/Mechanics/Feats/Liberating Stride.md
index 353354b9d..a6e5b74ef 100755
--- a/content/Mechanics/Feats/Liberating Stride.md
+++ b/content/Mechanics/Feats/Liberating Stride.md
@@ -8,7 +8,6 @@ tags:
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# Liberating Stride
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Instead of you taking a Step at the end of your [[Liberating Step]], the triggering ally can Stride up to half their Speed.
diff --git a/content/Mechanics/Feats/Lich Dedication.md b/content/Mechanics/Feats/Lich Dedication.md
index 9d819446a..296d99975 100755
--- a/content/Mechanics/Feats/Lich Dedication.md
+++ b/content/Mechanics/Feats/Lich Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Lich Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
After years of study and careful planning, you finally completed a soul cage to house your soul and successfully performed a ritual to transform yourself into a lich. Now, neither death nor time can prevent you from pursuing your studies and achieving your grand ambitions. You gain the undead trait and the basic undead benefits. Your undead craving is for knowledge.
diff --git a/content/Mechanics/Feats/Lie Detector.md b/content/Mechanics/Feats/Lie Detector.md
index caba0fb87..97ebbd59f 100755
--- a/content/Mechanics/Feats/Lie Detector.md
+++ b/content/Mechanics/Feats/Lie Detector.md
@@ -8,7 +8,6 @@ tags:
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# Lie Detector
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're adept at noticing the tells of a liar - sweat, flushing, a quavering voice, a quickening pulse.
diff --git a/content/Mechanics/Feats/Lie to Me.md b/content/Mechanics/Feats/Lie to Me.md
index 7824c054d..6ab77aea4 100755
--- a/content/Mechanics/Feats/Lie to Me.md
+++ b/content/Mechanics/Feats/Lie to Me.md
@@ -8,6 +8,5 @@ tags:
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# Lie to Me
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to [[Lie]] to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn't apply if you don't have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.
diff --git a/content/Mechanics/Feats/Life Leap.md b/content/Mechanics/Feats/Life Leap.md
index ef3af0667..a3292a1bb 100755
--- a/content/Mechanics/Feats/Life Leap.md
+++ b/content/Mechanics/Feats/Life Leap.md
@@ -8,7 +8,6 @@ tags:
---
# Life Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You must be adjacent to a living creature.
diff --git a/content/Mechanics/Feats/Life-Giving Magic.md b/content/Mechanics/Feats/Life-Giving Magic.md
index fc40e20d5..2ef9028b1 100755
--- a/content/Mechanics/Feats/Life-Giving Magic.md
+++ b/content/Mechanics/Feats/Life-Giving Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Life-Giving Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Lifeblood's Call.md b/content/Mechanics/Feats/Lifeblood's Call.md
index f57083d7d..6e06a55d9 100755
--- a/content/Mechanics/Feats/Lifeblood's Call.md
+++ b/content/Mechanics/Feats/Lifeblood's Call.md
@@ -8,6 +8,5 @@ tags:
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# Lifeblood's Call
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The impulse to survive and continue fighting resonates deep within you. You gain a circumstance bonus to damage rolls on your melee Strikes equal to twice the sum of your wounded and doomed conditions (to a maximum of a +8 circumstance bonus to damage) whenever you have one or both conditions.
diff --git a/content/Mechanics/Feats/Lifelink Surge.md b/content/Mechanics/Feats/Lifelink Surge.md
index 075157d47..65624f54c 100755
--- a/content/Mechanics/Feats/Lifelink Surge.md
+++ b/content/Mechanics/Feats/Lifelink Surge.md
@@ -8,6 +8,5 @@ tags:
---
# Lifelink Surge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _lifelink surge_ link spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Lifesense.md b/content/Mechanics/Feats/Lifesense.md
index f9fef3372..48462208a 100755
--- a/content/Mechanics/Feats/Lifesense.md
+++ b/content/Mechanics/Feats/Lifesense.md
@@ -8,7 +8,6 @@ tags:
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# Lifesense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a limited ability to sense life force, like your psychopomp forebears.
diff --git a/content/Mechanics/Feats/Light Paws.md b/content/Mechanics/Feats/Light Paws.md
index f8d2a05ec..e8d4596b0 100755
--- a/content/Mechanics/Feats/Light Paws.md
+++ b/content/Mechanics/Feats/Light Paws.md
@@ -8,7 +8,6 @@ tags:
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# Light Paws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can balance on your toes to step carefully over obstructions.
diff --git a/content/Mechanics/Feats/Light Step.md b/content/Mechanics/Feats/Light Step.md
index 7b9bd3976..93696f932 100755
--- a/content/Mechanics/Feats/Light Step.md
+++ b/content/Mechanics/Feats/Light Step.md
@@ -8,6 +8,5 @@ tags:
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# Light Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You aren't bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain.
diff --git a/content/Mechanics/Feats/Light of Revelation.md b/content/Mechanics/Feats/Light of Revelation.md
index ebb0cff15..ae74d44a0 100755
--- a/content/Mechanics/Feats/Light of Revelation.md
+++ b/content/Mechanics/Feats/Light of Revelation.md
@@ -8,6 +8,5 @@ tags:
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# Light of Revelation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to call upon light to reveal what is hidden. You gain the _[[Light of Revelation]]_devotion spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Lightless Litheness.md b/content/Mechanics/Feats/Lightless Litheness.md
index b7931e21d..06e549c37 100755
--- a/content/Mechanics/Feats/Lightless Litheness.md
+++ b/content/Mechanics/Feats/Lightless Litheness.md
@@ -8,6 +8,5 @@ tags:
---
# Lightless Litheness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body is almost as flexible as your shadow. When you critically fail at Squeezing, you get a failure instead. Additionally, when you roll a success at an Escape check, you get a critical success instead; if you roll a critical success, you can Step instead of Striding up to 5 feet.
diff --git a/content/Mechanics/Feats/Lightning Dash.md b/content/Mechanics/Feats/Lightning Dash.md
index e268f896d..dc50e5a07 100755
--- a/content/Mechanics/Feats/Lightning Dash.md
+++ b/content/Mechanics/Feats/Lightning Dash.md
@@ -8,7 +8,6 @@ tags:
---
# Lightning Dash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
For an instant, you transform yourself into a being of pure lightning and fly forward, shocking anyone in your way. You propel yourself forward in a 30 foot line. You can move through creatures during this movement, and this movement doesn't trigger reactions that are triggered by movement. Each creature you move through takes 2d12 electricity damage with a DC resolve reflex save against your class DC. You return to your normal form in the final square of the line. If you're in the air, you fall unless you have a fly Speed.
diff --git a/content/Mechanics/Feats/Lightning Rod.md b/content/Mechanics/Feats/Lightning Rod.md
index 16655b6c5..f2cbe3ce6 100755
--- a/content/Mechanics/Feats/Lightning Rod.md
+++ b/content/Mechanics/Feats/Lightning Rod.md
@@ -8,7 +8,6 @@ tags:
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# Lightning Rod
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You smash a metal rod into your foe and call lightning to it. Attempt a 1-action melee Elemental Blast using the metal element. On a hit, the target is skewered with a metal rod, which gives it a –1 circumstance penalty to AC and saves against electricity; the penalty is –2 if the creature also has the metal trait, is made of metal, or is wearing metal armor. A hit creature immediately takes 1d12 electricity damage with a DC resolve reflex check to pull the lightning rod free.
diff --git a/content/Mechanics/Feats/Lightning Snares.md b/content/Mechanics/Feats/Lightning Snares.md
index 2742692cd..0bc6fcd92 100755
--- a/content/Mechanics/Feats/Lightning Snares.md
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@@ -8,6 +8,5 @@ tags:
---
# Lightning Snares
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can rig a trap with incredible speed. When you create a snare that normally takes 1 minute to [[Craft]], you can Craft it using a single [[Interact]] action instead.
diff --git a/content/Mechanics/Feats/Lightning Swap.md b/content/Mechanics/Feats/Lightning Swap.md
index eff3f1fc1..8158e76f7 100755
--- a/content/Mechanics/Feats/Lightning Swap.md
+++ b/content/Mechanics/Feats/Lightning Swap.md
@@ -8,6 +8,5 @@ tags:
---
# Lightning Swap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have practiced quickly switching between combat styles and the equipment needed for them. You Interact to stow any number of items from your hands, then draw up to two weapons or a shield and a weapon.
diff --git a/content/Mechanics/Feats/Lightning Tongue.md b/content/Mechanics/Feats/Lightning Tongue.md
index 896a4b815..2d0ece0d4 100755
--- a/content/Mechanics/Feats/Lightning Tongue.md
+++ b/content/Mechanics/Feats/Lightning Tongue.md
@@ -8,6 +8,5 @@ tags:
---
# Lightning Tongue
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tongue darts out faster than the eye can see to retrieve loose objects. You Interact to pick up a single unattended object of light Bulk or less within 10 feet of you. If you don't have enough hands free to hold the object, it falls to the ground in your space.
diff --git a/content/Mechanics/Feats/Lightslayer Oath.md b/content/Mechanics/Feats/Lightslayer Oath.md
index a784deb86..539c18d09 100755
--- a/content/Mechanics/Feats/Lightslayer Oath.md
+++ b/content/Mechanics/Feats/Lightslayer Oath.md
@@ -8,7 +8,6 @@ tags:
---
# Lightslayer Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn to rid the world of the self - righteousness of celestial beings. Add the following tenet to your code, after the other tenets. "You must banish or slay celestials you encounter as long as you have a reasonable chance of success; in the incredibly unlikely event you find an evil celestial, you don't have to banish or kill it."
diff --git a/content/Mechanics/Feats/Lingering Chill.md b/content/Mechanics/Feats/Lingering Chill.md
index dfeb88a32..3626e5f26 100755
--- a/content/Mechanics/Feats/Lingering Chill.md
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@@ -8,6 +8,5 @@ tags:
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# Lingering Chill
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The chill of ice entered your veins and never left, adjusting the internal temperature of your body. Your breath comes out in puffs, and your skin is as cold and smooth as the ice in your veins. You can cast _[[Ray of Frost]]_ as a primal innate cantrip. You gain resistance to cold damage equal to half your level, and you're protected from severe cold temperatures.
diff --git a/content/Mechanics/Feats/Lingering Composition.md b/content/Mechanics/Feats/Lingering Composition.md
index 300a40e65..bc27570af 100755
--- a/content/Mechanics/Feats/Lingering Composition.md
+++ b/content/Mechanics/Feats/Lingering Composition.md
@@ -8,6 +8,5 @@ tags:
---
# Lingering Composition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By adding a flourish, you make your compositions last longer. You learn the _[[Lingering Composition]]_ focus spell.
diff --git a/content/Mechanics/Feats/Lingering Flames.md b/content/Mechanics/Feats/Lingering Flames.md
index 3830ae60f..599ffbea1 100755
--- a/content/Mechanics/Feats/Lingering Flames.md
+++ b/content/Mechanics/Feats/Lingering Flames.md
@@ -8,7 +8,6 @@ tags:
---
# Lingering Flames
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast fireball, you can modify its effects, decreasing the base damage to 5d6 and causing it to deal 2 persistent fire damage to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following.
diff --git a/content/Mechanics/Feats/Linguist Dedication.md b/content/Mechanics/Feats/Linguist Dedication.md
index 8503282cc..0592a3610 100755
--- a/content/Mechanics/Feats/Linguist Dedication.md
+++ b/content/Mechanics/Feats/Linguist Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Linguist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have studied languages and their development. You become trained in Society; if you were already trained in Society, you instead become an expert in Society. You gain the [[Multilingual]] skill feat twice.
diff --git a/content/Mechanics/Feats/Link Focus.md b/content/Mechanics/Feats/Link Focus.md
index 95dc68709..311cba217 100755
--- a/content/Mechanics/Feats/Link Focus.md
+++ b/content/Mechanics/Feats/Link Focus.md
@@ -8,6 +8,5 @@ tags:
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# Link Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you [[Refocus|Refocused]], you recover 2 Focus Points when you Refocus instead of 1.
diff --git a/content/Mechanics/Feats/Linked Focus.md b/content/Mechanics/Feats/Linked Focus.md
index b0a06cba5..71519a64e 100755
--- a/content/Mechanics/Feats/Linked Focus.md
+++ b/content/Mechanics/Feats/Linked Focus.md
@@ -8,6 +8,5 @@ tags:
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# Linked Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have linked your bonded item to the well of energy that powers your school spells. Once per day when you [[Drain Bonded Item|Drain your Bonded Item]] to cast one of your arcane school's curriculum spells, you also regain 1 Focus Point.
diff --git a/content/Mechanics/Feats/Lion Blade Dedication.md b/content/Mechanics/Feats/Lion Blade Dedication.md
index 22aec0dc0..484067472 100755
--- a/content/Mechanics/Feats/Lion Blade Dedication.md
+++ b/content/Mechanics/Feats/Lion Blade Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Lion Blade Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Taldor.
diff --git a/content/Mechanics/Feats/Lion's Fury.md b/content/Mechanics/Feats/Lion's Fury.md
index 516f01d6e..1a92a9ba3 100755
--- a/content/Mechanics/Feats/Lion's Fury.md
+++ b/content/Mechanics/Feats/Lion's Fury.md
@@ -8,6 +8,5 @@ tags:
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# Lion's Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain access to the [[Lion Scythe|Lion Scythe's]] and [[Sun Sling|Sun Sling's]] critical specialization effects.
diff --git a/content/Mechanics/Feats/Lion's Might.md b/content/Mechanics/Feats/Lion's Might.md
index 280dd8479..4f1c1b091 100755
--- a/content/Mechanics/Feats/Lion's Might.md
+++ b/content/Mechanics/Feats/Lion's Might.md
@@ -8,6 +8,5 @@ tags:
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# Lion's Might
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with the weapons of the Bright Lions. You gain access to [[Lion Scythe|Lion Scythes]] and [[Sun Sling|Sun Slings]]. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank with lion scythes and sun slings.
diff --git a/content/Mechanics/Feats/Litany Against Sloth.md b/content/Mechanics/Feats/Litany Against Sloth.md
index 8da560bef..bdad6f050 100755
--- a/content/Mechanics/Feats/Litany Against Sloth.md
+++ b/content/Mechanics/Feats/Litany Against Sloth.md
@@ -8,6 +8,5 @@ tags:
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# Litany Against Sloth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You rail against the sin of sloth, turning a foe's laziness against it. You can cast the _[[Litany against Sloth]]_ devotion spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Litany Against Wrath.md b/content/Mechanics/Feats/Litany Against Wrath.md
index aa709292b..ebe3e8779 100755
--- a/content/Mechanics/Feats/Litany Against Wrath.md
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@@ -8,7 +8,6 @@ tags:
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# Litany Against Wrath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You excoriate a foe for its wrath against goodly creatures.
diff --git a/content/Mechanics/Feats/Litany Of Depravity.md b/content/Mechanics/Feats/Litany Of Depravity.md
index 7a79940ba..189b5a3b3 100755
--- a/content/Mechanics/Feats/Litany Of Depravity.md
+++ b/content/Mechanics/Feats/Litany Of Depravity.md
@@ -8,6 +8,5 @@ tags:
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# Litany Of Depravity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You undercut your enemy's vain moralism, opening their heart to evil. You can cast the _[[Litany of Depravity]]_ focus spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Litany Of Self-Interest.md b/content/Mechanics/Feats/Litany Of Self-Interest.md
index 8477eb330..d0861985a 100755
--- a/content/Mechanics/Feats/Litany Of Self-Interest.md
+++ b/content/Mechanics/Feats/Litany Of Self-Interest.md
@@ -8,6 +8,5 @@ tags:
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# Litany Of Self-Interest
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You compel a creature to act toward its own ends rather than consider others. You can cast the _[[Litany of Self-Interest]]_ devotion spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Litany of Righteousness.md b/content/Mechanics/Feats/Litany of Righteousness.md
index 5d863b86c..bb526fff3 100755
--- a/content/Mechanics/Feats/Litany of Righteousness.md
+++ b/content/Mechanics/Feats/Litany of Righteousness.md
@@ -8,7 +8,6 @@ tags:
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# Litany of Righteousness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon righteousness to expose an evil foe's weakness.
diff --git a/content/Mechanics/Feats/Live Ammunition.md b/content/Mechanics/Feats/Live Ammunition.md
index 22878e3ec..b81dc224c 100755
--- a/content/Mechanics/Feats/Live Ammunition.md
+++ b/content/Mechanics/Feats/Live Ammunition.md
@@ -8,6 +8,5 @@ tags:
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# Live Ammunition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation. While it's more humane to use this strategy with mindless constructs or undead, occasionally an exceedingly foolhardy adventurer demands the opportunity to try it. Loading a creature requires two additional Load actions, which you must conduct personally. The creature must be willing, [[Unconscious]], or [[Restrained]] throughout the process, and the siege weapon must be physically capable of firing the creature in question, based on their size and shape. Typically, that means ballistas don't qualify, for example-nor do auto-catapults which require specifically-sized balls-but normal catapults and onagers work just fine. When you Launch the weapon, if the weapon usually targets an area, you target a single 5-foot square instead. The siege weapon deals its normal damage to its target, or to the modified area, and to the creature fired.
diff --git a/content/Mechanics/Feats/Living Bonfire.md b/content/Mechanics/Feats/Living Bonfire.md
index f1683d7bc..0509669d3 100755
--- a/content/Mechanics/Feats/Living Bonfire.md
+++ b/content/Mechanics/Feats/Living Bonfire.md
@@ -8,7 +8,6 @@ tags:
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# Living Bonfire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Roots and branches of living wood writhe in elemental fire at your command, forming a bonfire fearsome enough to scare off predators in the night. You conjure a bonfire in an unoccupied 10-foot-square space within 30 feet. The bonfire burns for 10 hours, providing all the benefits of a normal campfire. If you use this impulse again, any previous one ends.
diff --git a/content/Mechanics/Feats/Living Monolith Dedication.md b/content/Mechanics/Feats/Living Monolith Dedication.md
index 23d8f849f..542769223 100755
--- a/content/Mechanics/Feats/Living Monolith Dedication.md
+++ b/content/Mechanics/Feats/Living Monolith Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Living Monolith Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from the Golden Road region.
diff --git a/content/Mechanics/Feats/Living Rune.md b/content/Mechanics/Feats/Living Rune.md
index 9b538f6d9..5bac7c960 100755
--- a/content/Mechanics/Feats/Living Rune.md
+++ b/content/Mechanics/Feats/Living Rune.md
@@ -8,6 +8,5 @@ tags:
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# Living Rune
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh. Your body can hold a single property rune; you can't etch a property rune on your body if it has requirements on the type or category of armor or if the property would affect the armor instead of its wearer. If you wear armor, you gain the property rune's effects in addition to any effects of that armor.
diff --git a/content/Mechanics/Feats/Living Stone.md b/content/Mechanics/Feats/Living Stone.md
index 5dfd14656..631794624 100755
--- a/content/Mechanics/Feats/Living Stone.md
+++ b/content/Mechanics/Feats/Living Stone.md
@@ -8,6 +8,5 @@ tags:
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# Living Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body becomes living stone. You don't need to eat or drink and need only 6 hours of rest to feel well rested. You must still rest at least 8 hours and spend 1 hour of preparation to regain resources usable only a limited number of times per day, such as spell slots. You gain a +2 circumstance bonus to saving throws against diseases, poisons, and effects that would cause the [[Paralyzed]] or [[Stunned 1|Stunned]] conditions. When you roll a successful saving throw against a disease or poison, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Living Vessel Dedication.md b/content/Mechanics/Feats/Living Vessel Dedication.md
index fd0ef5160..7a42b1b1c 100755
--- a/content/Mechanics/Feats/Living Vessel Dedication.md
+++ b/content/Mechanics/Feats/Living Vessel Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Living Vessel Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether willingly or not, you've become a vessel for a being of unimaginable power. You and your GM should work together to determine the being's nature and decide how much you know and how much remains a mystery to you for now. Some decisions might influence your options later. You might need to decide whether the entity is a demon, for instance, to know if you qualify for later feats.
diff --git a/content/Mechanics/Feats/Living Weapon.md b/content/Mechanics/Feats/Living Weapon.md
index 1ba74ffe7..5ef9b0121 100755
--- a/content/Mechanics/Feats/Living Weapon.md
+++ b/content/Mechanics/Feats/Living Weapon.md
@@ -8,7 +8,6 @@ tags:
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# Living Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to use part of your form as a weapon. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits; a horn, jaws, or tusk unarmed attack that deals 1d6 piercing damage and has the versatile S trait; or a tail unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group.
diff --git a/content/Mechanics/Feats/Living for the Applause.md b/content/Mechanics/Feats/Living for the Applause.md
index b7d9fd2c7..cecb7dc59 100755
--- a/content/Mechanics/Feats/Living for the Applause.md
+++ b/content/Mechanics/Feats/Living for the Applause.md
@@ -8,7 +8,6 @@ tags:
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# Living for the Applause
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Lizardfolk Lore.md b/content/Mechanics/Feats/Lizardfolk Lore.md
index 8a7f974ca..e8951df94 100755
--- a/content/Mechanics/Feats/Lizardfolk Lore.md
+++ b/content/Mechanics/Feats/Lizardfolk Lore.md
@@ -8,6 +8,5 @@ tags:
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# Lizardfolk Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You listened carefully to the tales passed down among your community. You gain the trained proficiency rank in Nature and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Iruxi Lore.
diff --git a/content/Mechanics/Feats/Loaner Spell.md b/content/Mechanics/Feats/Loaner Spell.md
index 273517081..0ccac5ed0 100755
--- a/content/Mechanics/Feats/Loaner Spell.md
+++ b/content/Mechanics/Feats/Loaner Spell.md
@@ -8,7 +8,6 @@ tags:
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# Loaner Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day. The spell can be up to 3rd level. Your ally must be able to prepare and cast it, and the spell must have a Targets entry or an area. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day.
diff --git a/content/Mechanics/Feats/Lobbed Attack.md b/content/Mechanics/Feats/Lobbed Attack.md
index 4a2a56cc7..0b5207adc 100755
--- a/content/Mechanics/Feats/Lobbed Attack.md
+++ b/content/Mechanics/Feats/Lobbed Attack.md
@@ -8,7 +8,6 @@ tags:
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# Lobbed Attack
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are Juggling a thrown weapon.
diff --git a/content/Mechanics/Feats/Locate Lawbreakers.md b/content/Mechanics/Feats/Locate Lawbreakers.md
index 35ab57825..b6a977a2d 100755
--- a/content/Mechanics/Feats/Locate Lawbreakers.md
+++ b/content/Mechanics/Feats/Locate Lawbreakers.md
@@ -8,6 +8,5 @@ tags:
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# Locate Lawbreakers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your pursuit is relentless, and you are able to magically locate stolen objects and outlaws. You gain _[[Locate]]_ as an innate spell of a tradition of your choice, which you can cast once per day. If you are a member of the Order of the Gate, when you reach 14th level, the spell is heightened to 5th level.
diff --git a/content/Mechanics/Feats/Lock On.md b/content/Mechanics/Feats/Lock On.md
index 2fe9b790f..60d598443 100755
--- a/content/Mechanics/Feats/Lock On.md
+++ b/content/Mechanics/Feats/Lock On.md
@@ -8,7 +8,6 @@ tags:
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# Lock On
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting.
diff --git a/content/Mechanics/Feats/Log Roll.md b/content/Mechanics/Feats/Log Roll.md
index 7e893a22f..b930e4baa 100755
--- a/content/Mechanics/Feats/Log Roll.md
+++ b/content/Mechanics/Feats/Log Roll.md
@@ -8,7 +8,6 @@ tags:
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# Log Roll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You and an adjacent creature are both on a narrow surface or uneven ground and the other creature is off-guard.
diff --git a/content/Mechanics/Feats/Long Tongue.md b/content/Mechanics/Feats/Long Tongue.md
index 24763fe8f..550e799fa 100755
--- a/content/Mechanics/Feats/Long Tongue.md
+++ b/content/Mechanics/Feats/Long Tongue.md
@@ -8,6 +8,5 @@ tags:
---
# Long Tongue
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to stretch your exceptionally long tongue beyond its original limits. When you use your tongue to deliver touch range spells or perform very simple Interact actions, you can do so at a distance that is 5 feet beyond your usual reach.
diff --git a/content/Mechanics/Feats/Long-Nosed Form.md b/content/Mechanics/Feats/Long-Nosed Form.md
index 6f1c24e30..ed5d04f9d 100755
--- a/content/Mechanics/Feats/Long-Nosed Form.md
+++ b/content/Mechanics/Feats/Long-Nosed Form.md
@@ -8,7 +8,6 @@ tags:
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# Long-Nosed Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform into a specific, curious-looking human form. This human form is the same age and body type as your tengu form and has roughly analogous physical traits, such as height, though your nose remains as long as your beak and your complexion has red undertones, no matter the skin color of your human form.
diff --git a/content/Mechanics/Feats/Look Again.md b/content/Mechanics/Feats/Look Again.md
index 5a4c01a0b..9e379a1b2 100755
--- a/content/Mechanics/Feats/Look Again.md
+++ b/content/Mechanics/Feats/Look Again.md
@@ -8,7 +8,6 @@ tags:
---
# Look Again
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Look But Don't Touch.md b/content/Mechanics/Feats/Look But Don't Touch.md
index abfe49d58..dedf97ec7 100755
--- a/content/Mechanics/Feats/Look But Don't Touch.md
+++ b/content/Mechanics/Feats/Look But Don't Touch.md
@@ -8,7 +8,6 @@ tags:
---
# Look But Don't Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Loose Cannon.md b/content/Mechanics/Feats/Loose Cannon.md
index 8e59a2976..bc9456e71 100755
--- a/content/Mechanics/Feats/Loose Cannon.md
+++ b/content/Mechanics/Feats/Loose Cannon.md
@@ -8,7 +8,6 @@ tags:
---
# Loose Cannon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your unpredictable gunfire often catches enemies off guard or hits unprotected areas. Make a ranged Strike with a firearm against a creature that you haven't already attacked on this turn. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice. The Strike gains the following failure effect.
diff --git a/content/Mechanics/Feats/Lore Seeker.md b/content/Mechanics/Feats/Lore Seeker.md
index 7a079e4e6..2cecf57d8 100755
--- a/content/Mechanics/Feats/Lore Seeker.md
+++ b/content/Mechanics/Feats/Lore Seeker.md
@@ -8,6 +8,5 @@ tags:
---
# Lore Seeker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You see what others don't, and you've developed magical tricks to find hidden truth. You can cast _[[Translate]]_, _[[Sound Body]]_, and _[[See the Unseen]]_ as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.
diff --git a/content/Mechanics/Feats/Lorefinder.md b/content/Mechanics/Feats/Lorefinder.md
index 55001ac8f..196e3ed87 100755
--- a/content/Mechanics/Feats/Lorefinder.md
+++ b/content/Mechanics/Feats/Lorefinder.md
@@ -8,6 +8,5 @@ tags:
---
# Lorefinder
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them. You deny fate the ability to conceal truths from you. You can cast _[[Locate]]_ as an innate occult spell once per day. When you reach 14th level, this spell is heightened to 5th level.
diff --git a/content/Mechanics/Feats/Loremaster Dedication.md b/content/Mechanics/Feats/Loremaster Dedication.md
index 1e1090486..5c6b32464 100755
--- a/content/Mechanics/Feats/Loremaster Dedication.md
+++ b/content/Mechanics/Feats/Loremaster Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Loremaster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to [[Recall Knowledge]], but on any topic.
diff --git a/content/Mechanics/Feats/Loremaster's Etude.md b/content/Mechanics/Feats/Loremaster's Etude.md
index b8f68de8f..016221bec 100755
--- a/content/Mechanics/Feats/Loremaster's Etude.md
+++ b/content/Mechanics/Feats/Loremaster's Etude.md
@@ -8,6 +8,5 @@ tags:
---
# Loremaster's Etude
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You magically unlock memories, making them easier to recall. You learn the _[[Loremaster's Etude]]_ composition spell.
diff --git a/content/Mechanics/Feats/Lost in the Crowd.md b/content/Mechanics/Feats/Lost in the Crowd.md
index 7be9c42d6..12637cc9b 100755
--- a/content/Mechanics/Feats/Lost in the Crowd.md
+++ b/content/Mechanics/Feats/Lost in the Crowd.md
@@ -8,7 +8,6 @@ tags:
---
# Lost in the Crowd
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to move as one with crowds and hide among them, vanishing into a busy street in the blink of an eye. You move at full Speed in crowds and can use cover from crowds to Hide and Sneak, gaining a +2 circumstance bonus on your Stealth checks when in a crowd of at least 10 creatures and a +4 circumstance bonus on your Stealth checks when in a crowd of at least 100 creatures.
diff --git a/content/Mechanics/Feats/Loud Singer.md b/content/Mechanics/Feats/Loud Singer.md
index cf85b1170..b230e8678 100755
--- a/content/Mechanics/Feats/Loud Singer.md
+++ b/content/Mechanics/Feats/Loud Singer.md
@@ -8,6 +8,5 @@ tags:
---
# Loud Singer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it.
diff --git a/content/Mechanics/Feats/Loyal Empath.md b/content/Mechanics/Feats/Loyal Empath.md
index e2564ec09..d6af02335 100755
--- a/content/Mechanics/Feats/Loyal Empath.md
+++ b/content/Mechanics/Feats/Loyal Empath.md
@@ -8,6 +8,5 @@ tags:
---
# Loyal Empath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. You can use the [[Aid]] reaction to grant a bonus to another creature's Will saving throw. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to bravely withstand the effect.
diff --git a/content/Mechanics/Feats/Loyal Warhorse.md b/content/Mechanics/Feats/Loyal Warhorse.md
index d47061a8b..f7f379e2d 100755
--- a/content/Mechanics/Feats/Loyal Warhorse.md
+++ b/content/Mechanics/Feats/Loyal Warhorse.md
@@ -8,6 +8,5 @@ tags:
---
# Loyal Warhorse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your mount have grown closer, and your loyalty to each other is unbreakable. The mount you gained through the divine ally class feature is now a mature animal companion. In addition, your mount never attacks you, even if it is magically compelled to do so.
diff --git a/content/Mechanics/Feats/Lucky Break.md b/content/Mechanics/Feats/Lucky Break.md
index 5dceb3de9..e1e270801 100755
--- a/content/Mechanics/Feats/Lucky Break.md
+++ b/content/Mechanics/Feats/Lucky Break.md
@@ -8,7 +8,6 @@ tags:
---
# Lucky Break
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You catch yourself as you make a mistake. You can trigger [[Cat's Luck]] when you fail or critically fail on an Athletics or Acrobatics skill check, in addition to its normal trigger. When you do, you reroll the triggering skill check and use the better result.
diff --git a/content/Mechanics/Feats/Lucky Escape.md b/content/Mechanics/Feats/Lucky Escape.md
index ae9231d95..7e61365de 100755
--- a/content/Mechanics/Feats/Lucky Escape.md
+++ b/content/Mechanics/Feats/Lucky Escape.md
@@ -8,7 +8,6 @@ tags:
---
# Lucky Escape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Lucky Keepsake.md b/content/Mechanics/Feats/Lucky Keepsake.md
index 3f5b99dfb..278071b35 100755
--- a/content/Mechanics/Feats/Lucky Keepsake.md
+++ b/content/Mechanics/Feats/Lucky Keepsake.md
@@ -8,6 +8,5 @@ tags:
---
# Lucky Keepsake
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a [[Lucky Keepsake|Keepsake]] that grants you luck. You gain a +1 circumstance bonus to saves against spells and magical effects at all times, not just when you use [[Leshy Superstition]]. If you lose the keepsake, you lose the bonus until you designate a new keepsake, typically over the course of a week.
diff --git a/content/Mechanics/Feats/Lunge.md b/content/Mechanics/Feats/Lunge.md
index e0ee9468e..da6f21647 100755
--- a/content/Mechanics/Feats/Lunge.md
+++ b/content/Mechanics/Feats/Lunge.md
@@ -8,7 +8,6 @@ tags:
---
# Lunge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a melee weapon.
diff --git a/content/Mechanics/Feats/Lunging Spellstrike.md b/content/Mechanics/Feats/Lunging Spellstrike.md
index be6afe7a2..f146208e6 100755
--- a/content/Mechanics/Feats/Lunging Spellstrike.md
+++ b/content/Mechanics/Feats/Lunging Spellstrike.md
@@ -8,7 +8,6 @@ tags:
---
# Lunging Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a staff.
diff --git a/content/Mechanics/Feats/Lunging Stance.md b/content/Mechanics/Feats/Lunging Stance.md
index 31501d1dd..d6a58fbac 100755
--- a/content/Mechanics/Feats/Lunging Stance.md
+++ b/content/Mechanics/Feats/Lunging Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Lunging Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a melee weapon.
diff --git a/content/Mechanics/Feats/Macabre Virtuoso.md b/content/Mechanics/Feats/Macabre Virtuoso.md
index ea2495561..4c136fb79 100755
--- a/content/Mechanics/Feats/Macabre Virtuoso.md
+++ b/content/Mechanics/Feats/Macabre Virtuoso.md
@@ -8,7 +8,6 @@ tags:
---
# Macabre Virtuoso
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Any necromancer can create zombies and skeletons, but you know the secrets behind the creation of far more advanced undead monstrosities. You learn the _[[Create Undead]]_ rituals to create two types of common undead for which you meet the prerequisites. (Your GM might give you access to additional types of undead.) You can't teach these rituals to anyone else and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual. When you reach a new level, you can change either or both of these rituals to a different type of undead for which you now meet the prerequisites.
diff --git a/content/Mechanics/Feats/Magaambyan Attendant Dedication.md b/content/Mechanics/Feats/Magaambyan Attendant Dedication.md
index dab899277..2d93ab3de 100755
--- a/content/Mechanics/Feats/Magaambyan Attendant Dedication.md
+++ b/content/Mechanics/Feats/Magaambyan Attendant Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Magaambyan Attendant Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You devote much of your study to halcyon magic. You gain the ability to cast a single arcane or primal cantrip of your choice, (as is normal for cantrips, it is heightened to a spell level equal to half your level, rounded up). If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Wisdom as your spellcasting ability if you choose primal.
diff --git a/content/Mechanics/Feats/Mage Hunter.md b/content/Mechanics/Feats/Mage Hunter.md
index 0757c53d9..793dbc437 100755
--- a/content/Mechanics/Feats/Mage Hunter.md
+++ b/content/Mechanics/Feats/Mage Hunter.md
@@ -8,7 +8,6 @@ tags:
---
# Mage Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach [[Cast a Spell]].
diff --git a/content/Mechanics/Feats/Magic Arrow.md b/content/Mechanics/Feats/Magic Arrow.md
index 72e1f0094..bd2bdb27c 100755
--- a/content/Mechanics/Feats/Magic Arrow.md
+++ b/content/Mechanics/Feats/Magic Arrow.md
@@ -8,7 +8,6 @@ tags:
---
# Magic Arrow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Magic Finder.md b/content/Mechanics/Feats/Magic Finder.md
index e40bc4458..257f71480 100755
--- a/content/Mechanics/Feats/Magic Finder.md
+++ b/content/Mechanics/Feats/Magic Finder.md
@@ -8,7 +8,6 @@ tags:
---
# Magic Finder
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions. You can cast detect magic and read aura as innate spells at will. You can also cast locate as an innate spell once per day, but only to locate magic items, not specific mundane objects or types of objects. If you could already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.
diff --git a/content/Mechanics/Feats/Magic Hands.md b/content/Mechanics/Feats/Magic Hands.md
index fc8aa4b88..90fd2c16f 100755
--- a/content/Mechanics/Feats/Magic Hands.md
+++ b/content/Mechanics/Feats/Magic Hands.md
@@ -8,6 +8,5 @@ tags:
---
# Magic Hands
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The blessing of your deity heightens your healing ability, integrating magical healing with the mundane. When you succeed at a Medicine check to [[Treat Wounds]], you can roll d10s instead of d8s for the healing and add a status bonus to the healing equal to your level.
diff --git a/content/Mechanics/Feats/Magic Hide.md b/content/Mechanics/Feats/Magic Hide.md
index 4c354432a..0020006d0 100755
--- a/content/Mechanics/Feats/Magic Hide.md
+++ b/content/Mechanics/Feats/Magic Hide.md
@@ -8,6 +8,5 @@ tags:
---
# Magic Hide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can defend your companion in battle. You gain the _[[Magic Hide]]_ warden spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Magic Rider.md b/content/Mechanics/Feats/Magic Rider.md
index 4bcea728c..2d9bad50b 100755
--- a/content/Mechanics/Feats/Magic Rider.md
+++ b/content/Mechanics/Feats/Magic Rider.md
@@ -8,6 +8,5 @@ tags:
---
# Magic Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your people used powerful magic to travel between distant worlds in the distant past, and the remnants of that magic make such transportation easier for you. When you are the target of a teleportation spell that transports more than one person, it can affect an additional person beyond the normal limit, chosen by the caster. Additionally, when you're the target of a [[Teleport]] spell, you and the other targets arrive no farther than 1 mile off target, regardless of distance traveled.
diff --git a/content/Mechanics/Feats/Magic Sense (Magus).md b/content/Mechanics/Feats/Magic Sense (Magus).md
index 7db100a7f..7a1b5e940 100755
--- a/content/Mechanics/Feats/Magic Sense (Magus).md
+++ b/content/Mechanics/Feats/Magic Sense (Magus).md
@@ -8,7 +8,6 @@ tags:
---
# Magic Sense (Magus)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a literal sixth sense for ambient magic in your vicinity.
diff --git a/content/Mechanics/Feats/Magic Sense.md b/content/Mechanics/Feats/Magic Sense.md
index 52d639af9..07904672b 100755
--- a/content/Mechanics/Feats/Magic Sense.md
+++ b/content/Mechanics/Feats/Magic Sense.md
@@ -8,7 +8,6 @@ tags:
---
# Magic Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-rank detect magic spell. This detects magic in your field of vision only. When you [[Seek]], you gain the benefits of a 3rd-rank [[Detect Magic]] spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn.
diff --git a/content/Mechanics/Feats/Magic Warrior Aspect.md b/content/Mechanics/Feats/Magic Warrior Aspect.md
index 414e01bbf..db7d1ea58 100755
--- a/content/Mechanics/Feats/Magic Warrior Aspect.md
+++ b/content/Mechanics/Feats/Magic Warrior Aspect.md
@@ -8,6 +8,5 @@ tags:
---
# Magic Warrior Aspect
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can alter your form to gain an aspect of the animal your mask represents. You gain the magic warrior aspect focus spell.
diff --git a/content/Mechanics/Feats/Magic Warrior Dedication.md b/content/Mechanics/Feats/Magic Warrior Dedication.md
index 210c72370..572b32d2c 100755
--- a/content/Mechanics/Feats/Magic Warrior Dedication.md
+++ b/content/Mechanics/Feats/Magic Warrior Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Magic Warrior Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from the Mwangi Expanse.
diff --git a/content/Mechanics/Feats/Magic Warrior Transformation.md b/content/Mechanics/Feats/Magic Warrior Transformation.md
index 356af612b..ef2905b7d 100755
--- a/content/Mechanics/Feats/Magic Warrior Transformation.md
+++ b/content/Mechanics/Feats/Magic Warrior Transformation.md
@@ -8,6 +8,5 @@ tags:
---
# Magic Warrior Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform fully into the animal your mask represents. You gain the _[[Magic Warrior Transformation]]_ focus spell.
diff --git a/content/Mechanics/Feats/Magical Adaptation.md b/content/Mechanics/Feats/Magical Adaptation.md
index c9f8da5ec..ebd81b110 100755
--- a/content/Mechanics/Feats/Magical Adaptation.md
+++ b/content/Mechanics/Feats/Magical Adaptation.md
@@ -8,6 +8,5 @@ tags:
---
# Magical Adaptation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When an obstacle bars your path, you pull a trick from your sleeve to overcome it. You can cast _[[Darkvision]]_, _[[Gecko Grip]]_, and 4th-level _[[Water Breathing]]_ as innate primal spells, each once per day.
diff --git a/content/Mechanics/Feats/Magical Adept.md b/content/Mechanics/Feats/Magical Adept.md
index d9f3856cc..5463a1c89 100755
--- a/content/Mechanics/Feats/Magical Adept.md
+++ b/content/Mechanics/Feats/Magical Adept.md
@@ -8,6 +8,5 @@ tags:
---
# Magical Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon gains more magic. Choose one 2nd-level spell and one 1st-level spell of your eidolon's tradition. Your eidolon can cast them each once per day as innate spells. At every even level after you take this feat, your eidolon can swap one of these innate spells for a new innate spell that's 2 or more levels lower than your highest-level spell slot.
diff --git a/content/Mechanics/Feats/Magical Crafting.md b/content/Mechanics/Feats/Magical Crafting.md
index b36b3eb7e..cf412b529 100755
--- a/content/Mechanics/Feats/Magical Crafting.md
+++ b/content/Mechanics/Feats/Magical Crafting.md
@@ -8,6 +8,5 @@ tags:
---
# Magical Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Craft]] magic items, though some have other requirements. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.
diff --git a/content/Mechanics/Feats/Magical Edification.md b/content/Mechanics/Feats/Magical Edification.md
index e81df5b5e..73e55852e 100755
--- a/content/Mechanics/Feats/Magical Edification.md
+++ b/content/Mechanics/Feats/Magical Edification.md
@@ -8,6 +8,5 @@ tags:
---
# Magical Edification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge. You gain _[[Guidance]]_, _[[Message]]__,_ and _[[Sigil]]_ as innate occult cantrips.
diff --git a/content/Mechanics/Feats/Magical Knowledge.md b/content/Mechanics/Feats/Magical Knowledge.md
index 65d9b934d..de2c020ed 100755
--- a/content/Mechanics/Feats/Magical Knowledge.md
+++ b/content/Mechanics/Feats/Magical Knowledge.md
@@ -8,6 +8,5 @@ tags:
---
# Magical Knowledge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert. You gain a skill feat associated with the skill you chose.
diff --git a/content/Mechanics/Feats/Magical Master.md b/content/Mechanics/Feats/Magical Master.md
index f235d88b1..195e555be 100755
--- a/content/Mechanics/Feats/Magical Master.md
+++ b/content/Mechanics/Feats/Magical Master.md
@@ -8,7 +8,6 @@ tags:
---
# Magical Master
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon gains a bevy of lower-level spells. Choose an innate spell of your eidolon's tradition of each of the spell levels from 1 to 7 in which your eidolon doesn't currently have an innate spell from Magical Adept. Your eidolon can cast each once per day as innate spells.
diff --git a/content/Mechanics/Feats/Magical Resistance.md b/content/Mechanics/Feats/Magical Resistance.md
index 7f487ffde..f9b806002 100755
--- a/content/Mechanics/Feats/Magical Resistance.md
+++ b/content/Mechanics/Feats/Magical Resistance.md
@@ -8,7 +8,6 @@ tags:
---
# Magical Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animating magic provides some defense. Choose one of the following energy damage types: cold, electricity, or sonic. You gain resistance 5 to that damage type.
diff --git a/content/Mechanics/Feats/Magical Scholastics.md b/content/Mechanics/Feats/Magical Scholastics.md
index 9724f6445..33b74a69a 100755
--- a/content/Mechanics/Feats/Magical Scholastics.md
+++ b/content/Mechanics/Feats/Magical Scholastics.md
@@ -8,6 +8,5 @@ tags:
---
# Magical Scholastics
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past. You gain _[[Detect Magic]]_, _[[Guidance]]_, and _[[Read Aura]]_ as occult innate cantrips.
diff --git a/content/Mechanics/Feats/Magical Shorthand.md b/content/Mechanics/Feats/Magical Shorthand.md
index 59c42faaa..64e151609 100755
--- a/content/Mechanics/Feats/Magical Shorthand.md
+++ b/content/Mechanics/Feats/Magical Shorthand.md
@@ -8,7 +8,6 @@ tags:
---
# Magical Shorthand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Learning spells comes easily to you. When you succeed at Learning a Spell, it takes 10 minutes regardless of the spell's rank. If you would succeed on the check, you critically succeed instead. If you fail, you can try again after a week or after you gain a level, whichever is first.
diff --git a/content/Mechanics/Feats/Magical Trickster.md b/content/Mechanics/Feats/Magical Trickster.md
index 93a9bd786..8a13c569a 100755
--- a/content/Mechanics/Feats/Magical Trickster.md
+++ b/content/Mechanics/Feats/Magical Trickster.md
@@ -8,6 +8,5 @@ tags:
---
# Magical Trickster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether you're using magic items, wielding innate magic, or dabbling in spellcasting, you can sneak spells past your foes' defenses as easily as any blade. When you succeed at a spell attack roll against an off-guard foe's AC and the spell deals damage, you can add your sneak attack damage to the damage roll. If your single spell leads to multiple separate damage rolls, apply your sneak attack damage only once per target.
diff --git a/content/Mechanics/Feats/Magical Understudy.md b/content/Mechanics/Feats/Magical Understudy.md
index a58cf2d0c..de5f85c1a 100755
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# Magical Understudy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon evolves to cast spells. It gains the Cast a Spell activity and learns two cantrips of its tradition, which it can cast as innate spells.
diff --git a/content/Mechanics/Feats/Magnetic Field.md b/content/Mechanics/Feats/Magnetic Field.md
index f7890af1f..5f73b125f 100755
--- a/content/Mechanics/Feats/Magnetic Field.md
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# Magnetic Field
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A magnetic field surrounds you. Choose a polarity when you take this action. You can switch the polarity as a free action at the start of each of your turns while you remain in this stance.
diff --git a/content/Mechanics/Feats/Magnetic Pinions.md b/content/Mechanics/Feats/Magnetic Pinions.md
index 9cfaaa63e..a80364227 100755
--- a/content/Mechanics/Feats/Magnetic Pinions.md
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# Magnetic Pinions
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Small pieces of metal fly from you, propelled with magnetism at great velocity. Make ranged {impulse attack} rolls against up to three creatures within 60 feet of you; you gain a +1 circumstance bonus to your attack roll against any target wearing metal armor or made of metal. All three attacks count toward your multiple attack penalty, but it doesn't increase until after all the attacks. The metal pieces deal 1d4 bludgeoning + 1d4 piercing damage on a hit (or double damage on a critical hit).
diff --git a/content/Mechanics/Feats/Magpie Snatch.md b/content/Mechanics/Feats/Magpie Snatch.md
index 76ff2ffe7..cccf3707c 100755
--- a/content/Mechanics/Feats/Magpie Snatch.md
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# Magpie Snatch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move quickly, snatching a shiny item that catches your eye. Stride twice, and you can Interact to grab an unattended object at any point during your movement.
diff --git a/content/Mechanics/Feats/Magus Dedication.md b/content/Mechanics/Feats/Magus Dedication.md
index 23a550557..8e5350d28 100755
--- a/content/Mechanics/Feats/Magus Dedication.md
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# Magus Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. Each time you gain a spell slot of a new level from the magus archetype, add a spell of that level or lower to your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for magus archetype spells is Intelligence, and they are arcane magus spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. You become trained in simple weapons.
diff --git a/content/Mechanics/Feats/Magus's Analysis.md b/content/Mechanics/Feats/Magus's Analysis.md
index e1bd658ef..fbc1629e3 100755
--- a/content/Mechanics/Feats/Magus's Analysis.md
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# Magus's Analysis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make an assessment informed by your knowledge of how a creature fights. Attempt a check to Recall Knowledge about a creature. You gain a +1 circumstance bonus to your check if you previously hit the creature with a Strike this turn. If your check is successful, recharge your Spellstrike. The subject of your check is temporarily immune to Magus's Analysis for 1 day.
diff --git a/content/Mechanics/Feats/Maiden's Mending.md b/content/Mechanics/Feats/Maiden's Mending.md
index 1ec2982ad..99219b7c4 100755
--- a/content/Mechanics/Feats/Maiden's Mending.md
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# Maiden's Mending
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Major Lesson.md b/content/Mechanics/Feats/Major Lesson.md
index 26d1ee9b8..e0772418c 100755
--- a/content/Mechanics/Feats/Major Lesson.md
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# Major Lesson
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron grants you even greater secrets. Choose a major, greater, or basic lesson. You gain its associated hex, and your familiar learns the associated spell.
diff --git a/content/Mechanics/Feats/Maker of Miracles.md b/content/Mechanics/Feats/Maker of Miracles.md
index b6b8cccdc..b715991f2 100755
--- a/content/Mechanics/Feats/Maker of Miracles.md
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# Maker of Miracles
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a conduit for truly deific power. You gain an additional 10th-rank spell slot.
diff --git a/content/Mechanics/Feats/Makeshift Strike.md b/content/Mechanics/Feats/Makeshift Strike.md
index 8d776c2eb..a2e7fe1de 100755
--- a/content/Mechanics/Feats/Makeshift Strike.md
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# Makeshift Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You quickly snatch up whatever's nearby and then attack with it as an improvised weapon.
diff --git a/content/Mechanics/Feats/Malleable Form.md b/content/Mechanics/Feats/Malleable Form.md
index 24f65db3a..56f4b44dd 100755
--- a/content/Mechanics/Feats/Malleable Form.md
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# Malleable Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're polymorphed by a spell that has multiple choices of battle form.
diff --git a/content/Mechanics/Feats/Malleable Mental Forge.md b/content/Mechanics/Feats/Malleable Mental Forge.md
index b50cec2f2..6a2b23ccb 100755
--- a/content/Mechanics/Feats/Malleable Mental Forge.md
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# Malleable Mental Forge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You open your mind to further weapon customization. During your daily preparations, you can choose any two weapon traits from the Mental Forge feat to place on your weapon for 24 hours or until your next daily preparations (whichever comes first), replacing the traits you chose from the Mental Forge feat. Each day you can swap the choices with any other options on the list.
diff --git a/content/Mechanics/Feats/Malleable Movement.md b/content/Mechanics/Feats/Malleable Movement.md
index f0f5af2b4..c1e40ed5d 100755
--- a/content/Mechanics/Feats/Malleable Movement.md
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# Malleable Movement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You Leap.
diff --git a/content/Mechanics/Feats/Mammoth Charge.md b/content/Mechanics/Feats/Mammoth Charge.md
index 89bd503ed..79deec1ff 100755
--- a/content/Mechanics/Feats/Mammoth Charge.md
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# Mammoth Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are riding your megafauna companion.
diff --git a/content/Mechanics/Feats/Mammoth Lord Dedication.md b/content/Mechanics/Feats/Mammoth Lord Dedication.md
index 2ef2ffa66..eda1e4691 100755
--- a/content/Mechanics/Feats/Mammoth Lord Dedication.md
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# Mammoth Lord Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. You gain a megafauna you tamed as a young animal companion. Your megafauna animal companion must be a megafauna appropriate to the Realm of the Mammoth Lords;. While an animal companion usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).
diff --git a/content/Mechanics/Feats/Maneuvering Spell.md b/content/Mechanics/Feats/Maneuvering Spell.md
index 0c6c16ad5..543a6adb9 100755
--- a/content/Mechanics/Feats/Maneuvering Spell.md
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# Maneuvering Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You begin to Cast a Spell that requires at least 2 actions to cast.
diff --git a/content/Mechanics/Feats/Manifold Edge.md b/content/Mechanics/Feats/Manifold Edge.md
index babcf8d0e..7fe9f4e16 100755
--- a/content/Mechanics/Feats/Manifold Edge.md
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# Manifold Edge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to leverage every possible edge. When you use [[Hunt Prey]], you can gain a different hunter's edge benefit instead of the one you selected at 1st level. If you do, you don't gain the additional benefit from [[Masterful Hunter]].
diff --git a/content/Mechanics/Feats/Manifold Modifications.md b/content/Mechanics/Feats/Manifold Modifications.md
index 56244c41d..d014c99d7 100755
--- a/content/Mechanics/Feats/Manifold Modifications.md
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# Manifold Modifications
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure. Your innovation gains an additional initial modification from the list for innovations of its type.
diff --git a/content/Mechanics/Feats/Manipulative Charm.md b/content/Mechanics/Feats/Manipulative Charm.md
index cd9482a59..0ad3cd597 100755
--- a/content/Mechanics/Feats/Manipulative Charm.md
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# Manipulative Charm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Against humanoids, you gain a +1 circumstance bonus to Deception checks to [[Lie]], and to Diplomacy checks to [[Gather Information]] and [[Make an Impression]].
diff --git a/content/Mechanics/Feats/Mantis Form.md b/content/Mechanics/Feats/Mantis Form.md
index c95470018..3f8f1647d 100755
--- a/content/Mechanics/Feats/Mantis Form.md
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# Mantis Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Mantis Form]]_ focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.
diff --git a/content/Mechanics/Feats/Many Guises.md b/content/Mechanics/Feats/Many Guises.md
index 27ed149ce..de32a7f68 100755
--- a/content/Mechanics/Feats/Many Guises.md
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# Many Guises
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can take on any number of mundane guises. Whenever you change your identity, instead of taking on your social or vigilante identity, you can become someone completely ordinary.
diff --git a/content/Mechanics/Feats/March the Mines.md b/content/Mechanics/Feats/March the Mines.md
index 457ea7b05..3464c56b3 100755
--- a/content/Mechanics/Feats/March the Mines.md
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# March the Mines
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You march through the earth and lead an ally along. You gain a burrow Speed of 15 feet when you use this activity (if you don't have a higher one), and then you either Stride twice or Burrow twice. You can choose one willing ally adjacent to you at the start of your movement to move with you. That ally ends its movement one square behind you.
diff --git a/content/Mechanics/Feats/Marid Magic.md b/content/Mechanics/Feats/Marid Magic.md
index 150187103..3a8920ed0 100755
--- a/content/Mechanics/Feats/Marid Magic.md
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# Marid Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You channel the magic of marids. You can cast _[[Hydraulic Push]]_ and _[[Mist]]_ each once per day as 2nd-level arcane innate spells.
diff --git a/content/Mechanics/Feats/Marine Ally.md b/content/Mechanics/Feats/Marine Ally.md
index 30f5ea4d0..640a649c4 100755
--- a/content/Mechanics/Feats/Marine Ally.md
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# Marine Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've befriended a sea creature, which becomes magically bonded to you. You gain a familiar. The type of creature is up to you, but one of its abilities must always be a swim Speed or the amphibious familiar ability.
diff --git a/content/Mechanics/Feats/Mariner's Fire.md b/content/Mechanics/Feats/Mariner's Fire.md
index fe6c00b6d..74d67501e 100755
--- a/content/Mechanics/Feats/Mariner's Fire.md
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# Mariner's Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You conjure uncanny orbs of spiritual flame that float above or below the water's surface. You can cast the _[[Produce Flame]]_ cantrip as a primal innate spell at will, heightened to a spell level equal to half your level rounded up. You can cast this cantrip underwater.
diff --git a/content/Mechanics/Feats/Marsh Runner.md b/content/Mechanics/Feats/Marsh Runner.md
index f49751738..3b262ea4f 100755
--- a/content/Mechanics/Feats/Marsh Runner.md
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# Marsh Runner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at moving through marshy terrain. When you use the [[Step]] action, you can ignore difficult terrain caused by flooding, swamps, or quicksand. In addition, when you use the Acrobatics skill to [[Balance]] on narrow surfaces or uneven marshy ground, you aren't [[Off-Guard]], and if you roll a success on the Acrobatics check, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Marshal Dedication.md b/content/Mechanics/Feats/Marshal Dedication.md
index 596b79f68..eaca900a0 100755
--- a/content/Mechanics/Feats/Marshal Dedication.md
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# Marshal Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.
diff --git a/content/Mechanics/Feats/Martial Artist Dedication.md b/content/Mechanics/Feats/Martial Artist Dedication.md
index df4aef7d2..f85cc812d 100755
--- a/content/Mechanics/Feats/Martial Artist Dedication.md
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# Martial Artist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have trained to use your fists as deadly weapons. The damage die for your fist unarmed attacks becomes `dice: 1d6` instead of `dice: 1d4`. You don't take the -2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks.
diff --git a/content/Mechanics/Feats/Martial Exercise.md b/content/Mechanics/Feats/Martial Exercise.md
index d4ccd301d..9d5824ce6 100755
--- a/content/Mechanics/Feats/Martial Exercise.md
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# Martial Exercise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've become comfortable in using weapons that you might not have picked up before training with the Swords. Choose one weapon group, such as hammer or sword. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with both simple and martial weapons of your chosen weapon group.
diff --git a/content/Mechanics/Feats/Martial Experience.md b/content/Mechanics/Feats/Martial Experience.md
index e582c65c0..44ea0e8e2 100755
--- a/content/Mechanics/Feats/Martial Experience.md
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# Martial Experience
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them. When wielding a weapon you aren't proficient with, treat your level as your proficiency bonus.
diff --git a/content/Mechanics/Feats/Martial Performance.md b/content/Mechanics/Feats/Martial Performance.md
index edb60fc90..228010b98 100755
--- a/content/Mechanics/Feats/Martial Performance.md
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# Martial Performance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools. When you have a courageous anthem composition cantrip active, and you damage an enemy with a Strike, the spell's duration is extended by 1 round. You can extend an individual casting only once in this way.
diff --git a/content/Mechanics/Feats/Martyr.md b/content/Mechanics/Feats/Martyr.md
index d920e1457..69ba45b85 100755
--- a/content/Mechanics/Feats/Martyr.md
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# Martyr
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You go to extreme lengths to support your allies, even when it means bringing harm to yourself. If your next action is to cast [[Harm]] or [[Heal]] to restore Hit Points to a single ally, you can channel your own vitality along with the spell. You lose 1d8 Hit Points per rank of the spell, which can't be reduced or mitigated in any way, and your ally regains an equal number of Hit Points.
diff --git a/content/Mechanics/Feats/Mask Familiar.md b/content/Mechanics/Feats/Mask Familiar.md
index ce0a4cf7e..bacef272e 100755
--- a/content/Mechanics/Feats/Mask Familiar.md
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# Mask Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask takes on a personality of its own, allowing it to serve as your familiar. Though you can still wear it as a mask, you can detach it from your face to grant it a bodily form of colored light that allows it to move around; usually, this is a miniature form of the animal the mask represents. Detaching or reattaching the familiar to transform it is a two-action activity. Even in mask form, the familiar can move around on its master's face and speaks in a distinct voice (if it can talk). It is easily recognized as more than a simple mask unless the familiar succeeds at a Deception check to Impersonate a mask. Other than its appearance and the fact that it can be worn, it functions as other familiars. Your mask familiar has access to the mask freeze familiar ability
diff --git a/content/Mechanics/Feats/Mask Of Fear.md b/content/Mechanics/Feats/Mask Of Fear.md
index 63e692911..4251147b8 100755
--- a/content/Mechanics/Feats/Mask Of Fear.md
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# Mask Of Fear
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You start your turn with the [[Frightened]] condition.
diff --git a/content/Mechanics/Feats/Mask Of Pain.md b/content/Mechanics/Feats/Mask Of Pain.md
index 3dbe256d4..4b75a750e 100755
--- a/content/Mechanics/Feats/Mask Of Pain.md
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# Mask Of Pain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You succeed at a Demoralize check.
diff --git a/content/Mechanics/Feats/Mask Of Power.md b/content/Mechanics/Feats/Mask Of Power.md
index e1288071a..9e84d51f5 100755
--- a/content/Mechanics/Feats/Mask Of Power.md
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# Mask Of Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your _warmask_ sharpens your connection to the source of your mask's power. During your daily preparations, choose _[[Fear]]_, _[[Phantom Pain]]_, or _[[Sure Strike]]_.
diff --git a/content/Mechanics/Feats/Mask Of Rejection.md b/content/Mechanics/Feats/Mask Of Rejection.md
index e80c75477..ef4b08501 100755
--- a/content/Mechanics/Feats/Mask Of Rejection.md
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# Mask Of Rejection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Masked Casting.md b/content/Mechanics/Feats/Masked Casting.md
index 23df3059c..134c346e9 100755
--- a/content/Mechanics/Feats/Masked Casting.md
+++ b/content/Mechanics/Feats/Masked Casting.md
@@ -8,7 +8,6 @@ tags:
---
# Masked Casting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wearing your signifer's mask.
diff --git a/content/Mechanics/Feats/Masquerade of Seasons Stance.md b/content/Mechanics/Feats/Masquerade of Seasons Stance.md
index e7816f020..0d164b2d5 100755
--- a/content/Mechanics/Feats/Masquerade of Seasons Stance.md
+++ b/content/Mechanics/Feats/Masquerade of Seasons Stance.md
@@ -8,6 +8,5 @@ tags:
---
# Masquerade of Seasons Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn. Choose one of the following traits: water, fire, void, or cold. You gain resistance 5 to damage dealt by effects with the chosen trait. You can use an action to reenter this stance at any time, changing the granted resistance to another of the available options. If you are at least 12th level, the granted resistance increases to be equal to half your level.
diff --git a/content/Mechanics/Feats/Master Alchemy.md b/content/Mechanics/Feats/Master Alchemy.md
index c9356b62a..886b6fc9c 100755
--- a/content/Mechanics/Feats/Master Alchemy.md
+++ b/content/Mechanics/Feats/Master Alchemy.md
@@ -8,6 +8,5 @@ tags:
---
# Master Alchemy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your advanced alchemy level increases to 7. For every level you gain beyond 12th, your advanced alchemy level increases by 1.
diff --git a/content/Mechanics/Feats/Master Bard Spellcasting.md b/content/Mechanics/Feats/Master Bard Spellcasting.md
index 64a6f226c..aef0c798a 100755
--- a/content/Mechanics/Feats/Master Bard Spellcasting.md
+++ b/content/Mechanics/Feats/Master Bard Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Bard Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Beast Gunner Spellcasting.md b/content/Mechanics/Feats/Master Beast Gunner Spellcasting.md
index 172fe7c3e..3aec22859 100755
--- a/content/Mechanics/Feats/Master Beast Gunner Spellcasting.md
+++ b/content/Mechanics/Feats/Master Beast Gunner Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Beast Gunner Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned the final truth of beast guns, making you a master in the magic they grant you. You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Captivator Spellcasting.md b/content/Mechanics/Feats/Master Captivator Spellcasting.md
index 197279620..f93ccb8b1 100755
--- a/content/Mechanics/Feats/Master Captivator Spellcasting.md
+++ b/content/Mechanics/Feats/Master Captivator Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Captivator Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You master the most powerful spells that enchant and deceive. You learn a 7th-level occult spell. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from either the enchantment or illusion school. You cast these spells as occult innate spells. You become a master with spell attack rolls and spell DCs for occult spells.
diff --git a/content/Mechanics/Feats/Master Cathartic Spellcasting.md b/content/Mechanics/Feats/Master Cathartic Spellcasting.md
index 97afdec3b..2b7b203ae 100755
--- a/content/Mechanics/Feats/Master Cathartic Spellcasting.md
+++ b/content/Mechanics/Feats/Master Cathartic Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Cathartic Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Cleric Spellcasting.md b/content/Mechanics/Feats/Master Cleric Spellcasting.md
index dbd0e0b20..f91cfdabb 100755
--- a/content/Mechanics/Feats/Master Cleric Spellcasting.md
+++ b/content/Mechanics/Feats/Master Cleric Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Cleric Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Druid Spellcasting.md b/content/Mechanics/Feats/Master Druid Spellcasting.md
index e86189403..9dc977ec7 100755
--- a/content/Mechanics/Feats/Master Druid Spellcasting.md
+++ b/content/Mechanics/Feats/Master Druid Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Druid Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Eldritch Archer Spellcasting.md b/content/Mechanics/Feats/Master Eldritch Archer Spellcasting.md
index 216d7dafa..accb3bb9b 100755
--- a/content/Mechanics/Feats/Master Eldritch Archer Spellcasting.md
+++ b/content/Mechanics/Feats/Master Eldritch Archer Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Eldritch Archer Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Magus Spellcasting.md b/content/Mechanics/Feats/Master Magus Spellcasting.md
index 7c9057a56..82db7e992 100755
--- a/content/Mechanics/Feats/Master Magus Spellcasting.md
+++ b/content/Mechanics/Feats/Master Magus Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Magus Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Bounded Spellcasting Archetypes#Master Bounded Spellcasting Feat|Master Bounded Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Monster Hunter.md b/content/Mechanics/Feats/Master Monster Hunter.md
index d449ac094..19bc891ea 100755
--- a/content/Mechanics/Feats/Master Monster Hunter.md
+++ b/content/Mechanics/Feats/Master Monster Hunter.md
@@ -8,6 +8,5 @@ tags:
---
# Master Monster Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a nearly encyclopedic knowledge of all creatures of the world. You can use Nature to [[Recall Knowledge]] to identify any creature. In addition, you gain the benefits of [[Monster Hunter]] (and [[Monster Warden]], if you have it) on a success as well as a critical success.
diff --git a/content/Mechanics/Feats/Master Oracle Spellcasting.md b/content/Mechanics/Feats/Master Oracle Spellcasting.md
index 873447748..debd81207 100755
--- a/content/Mechanics/Feats/Master Oracle Spellcasting.md
+++ b/content/Mechanics/Feats/Master Oracle Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Oracle Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Psychic Spellcasting.md b/content/Mechanics/Feats/Master Psychic Spellcasting.md
index df3ea09c6..be08e3b64 100755
--- a/content/Mechanics/Feats/Master Psychic Spellcasting.md
+++ b/content/Mechanics/Feats/Master Psychic Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Psychic Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Scroll Cache.md b/content/Mechanics/Feats/Master Scroll Cache.md
index 8c2c73e1b..e829ae302 100755
--- a/content/Mechanics/Feats/Master Scroll Cache.md
+++ b/content/Mechanics/Feats/Master Scroll Cache.md
@@ -8,7 +8,6 @@ tags:
---
# Master Scroll Cache
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster.
diff --git a/content/Mechanics/Feats/Master Siege Engineer.md b/content/Mechanics/Feats/Master Siege Engineer.md
index bc473edcd..06d28f3d7 100755
--- a/content/Mechanics/Feats/Master Siege Engineer.md
+++ b/content/Mechanics/Feats/Master Siege Engineer.md
@@ -8,6 +8,5 @@ tags:
---
# Master Siege Engineer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew. You're permanently [[Quickened]]. You can only use the extra action to Aim or Launch a siege weapon.
diff --git a/content/Mechanics/Feats/Master Skysage Divination.md b/content/Mechanics/Feats/Master Skysage Divination.md
index 6a70c0295..7a5aa69c6 100755
--- a/content/Mechanics/Feats/Master Skysage Divination.md
+++ b/content/Mechanics/Feats/Master Skysage Divination.md
@@ -8,6 +8,5 @@ tags:
---
# Master Skysage Divination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You unlock the most powerful secrets hidden in the stars above. You learn a 7th-level spell from any spell list. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from the divination school. You gain master proficiency with spell attack rolls and spell DCs for occult spells.
diff --git a/content/Mechanics/Feats/Master Snowcasting.md b/content/Mechanics/Feats/Master Snowcasting.md
index 2f8b948b0..8e485eac9 100755
--- a/content/Mechanics/Feats/Master Snowcasting.md
+++ b/content/Mechanics/Feats/Master Snowcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Snowcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have unlocked the deeper magic of your _gelid shard,_ gaining access to new levels of spells. You gain the master spellcasting benefits.
diff --git a/content/Mechanics/Feats/Master Sorcerer Spellcasting.md b/content/Mechanics/Feats/Master Sorcerer Spellcasting.md
index 0e7ac88df..ef9784725 100755
--- a/content/Mechanics/Feats/Master Sorcerer Spellcasting.md
+++ b/content/Mechanics/Feats/Master Sorcerer Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Sorcerer Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Spellcasting.md b/content/Mechanics/Feats/Master Spellcasting.md
index 981e9539b..dfede0966 100755
--- a/content/Mechanics/Feats/Master Spellcasting.md
+++ b/content/Mechanics/Feats/Master Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] archetype benefits.
diff --git a/content/Mechanics/Feats/Master Spotter (Investigator).md b/content/Mechanics/Feats/Master Spotter (Investigator).md
index 82f45b780..af054caa4 100755
--- a/content/Mechanics/Feats/Master Spotter (Investigator).md
+++ b/content/Mechanics/Feats/Master Spotter (Investigator).md
@@ -8,6 +8,5 @@ tags:
---
# Master Spotter (Investigator)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency rank in Perception increases to master.
diff --git a/content/Mechanics/Feats/Master Spotter (Ranger).md b/content/Mechanics/Feats/Master Spotter (Ranger).md
index 28cb6cf1e..47fdee786 100755
--- a/content/Mechanics/Feats/Master Spotter (Ranger).md
+++ b/content/Mechanics/Feats/Master Spotter (Ranger).md
@@ -8,6 +8,5 @@ tags:
---
# Master Spotter (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your proficiency rank in Perception increases to master.
diff --git a/content/Mechanics/Feats/Master Spotter.md b/content/Mechanics/Feats/Master Spotter.md
index d4dedaf1f..acb934bea 100755
--- a/content/Mechanics/Feats/Master Spotter.md
+++ b/content/Mechanics/Feats/Master Spotter.md
@@ -8,6 +8,5 @@ tags:
---
# Master Spotter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your incredible perception and trusty enhanced visual gear allow you to see things others miss. Your proficiency rank in Perception increases to master.
diff --git a/content/Mechanics/Feats/Master Summoner.md b/content/Mechanics/Feats/Master Summoner.md
index 2387202b7..d4a80f2bb 100755
--- a/content/Mechanics/Feats/Master Summoner.md
+++ b/content/Mechanics/Feats/Master Summoner.md
@@ -8,6 +8,5 @@ tags:
---
# Master Summoner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.
diff --git a/content/Mechanics/Feats/Master Summoning Spellcasting.md b/content/Mechanics/Feats/Master Summoning Spellcasting.md
index 2d282bdd5..4fe0d5133 100755
--- a/content/Mechanics/Feats/Master Summoning Spellcasting.md
+++ b/content/Mechanics/Feats/Master Summoning Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Summoning Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Bounded Spellcasting Archetypes#Master Bounded Spellcasting Feat|Master Bounded Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Witch Spellcasting.md b/content/Mechanics/Feats/Master Witch Spellcasting.md
index 448d8c529..732b7c727 100755
--- a/content/Mechanics/Feats/Master Witch Spellcasting.md
+++ b/content/Mechanics/Feats/Master Witch Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Witch Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master Wizard Spellcasting.md b/content/Mechanics/Feats/Master Wizard Spellcasting.md
index 63035296d..767fe1c21 100755
--- a/content/Mechanics/Feats/Master Wizard Spellcasting.md
+++ b/content/Mechanics/Feats/Master Wizard Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Master Wizard Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Spellcasting Archetypes#Master Spellcasting Feat|Master Spellcasting Feat]] benefits.
diff --git a/content/Mechanics/Feats/Master of Apprentice.md b/content/Mechanics/Feats/Master of Apprentice.md
index e72640f2e..21bfb7599 100755
--- a/content/Mechanics/Feats/Master of Apprentice.md
+++ b/content/Mechanics/Feats/Master of Apprentice.md
@@ -8,6 +8,5 @@ tags:
---
# Master of Apprentice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Teaching is a difficult art form, but you've gotten a pretty good handle on it. When you [[Craft]] or [[Earn Income]] during downtime, you can also attempt to Aid another creature doing the same with the same skill if they have a lower proficiency bonus than you. If you succeed, they can use the better result between your check and their own check.
diff --git a/content/Mechanics/Feats/Master of Many Styles.md b/content/Mechanics/Feats/Master of Many Styles.md
index 9f9dea7dc..70d8db949 100755
--- a/content/Mechanics/Feats/Master of Many Styles.md
+++ b/content/Mechanics/Feats/Master of Many Styles.md
@@ -8,7 +8,6 @@ tags:
---
# Master of Many Styles
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins.
diff --git a/content/Mechanics/Feats/Master of the Dead.md b/content/Mechanics/Feats/Master of the Dead.md
index 55e730922..7f2cdf957 100755
--- a/content/Mechanics/Feats/Master of the Dead.md
+++ b/content/Mechanics/Feats/Master of the Dead.md
@@ -8,6 +8,5 @@ tags:
---
# Master of the Dead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was. You learn the _[[Shambling Horror]]_ focus spell. Your focus pool increases by 1 Focus Point.
diff --git a/content/Mechanics/Feats/Master's Counterspell.md b/content/Mechanics/Feats/Master's Counterspell.md
index 90de70cb6..c85bf84f0 100755
--- a/content/Mechanics/Feats/Master's Counterspell.md
+++ b/content/Mechanics/Feats/Master's Counterspell.md
@@ -8,7 +8,6 @@ tags:
---
# Master's Counterspell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.
diff --git a/content/Mechanics/Feats/Masterful Companion.md b/content/Mechanics/Feats/Masterful Companion.md
index 28d5627d4..d1a53ec38 100755
--- a/content/Mechanics/Feats/Masterful Companion.md
+++ b/content/Mechanics/Feats/Masterful Companion.md
@@ -8,7 +8,6 @@ tags:
---
# Masterful Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease. When you [[Hunt Prey]], your animal companion gains the [[Masterful Hunter]] benefit associated with your hunter's edge, rather than just your original hunter's edge benefit.
diff --git a/content/Mechanics/Feats/Masterful Obfuscation.md b/content/Mechanics/Feats/Masterful Obfuscation.md
index 801b8302b..ba6edb79f 100755
--- a/content/Mechanics/Feats/Masterful Obfuscation.md
+++ b/content/Mechanics/Feats/Masterful Obfuscation.md
@@ -8,6 +8,5 @@ tags:
---
# Masterful Obfuscation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered the art of deceiving others about your area of study. When you gain this feat, choose one skill with the Recall Knowledge action in which you have attained master proficiency. You can attempt to deceive others about the truth of facts and knowledge related to that skill-such as by pretending to know something that you don't, planting false information, or the like-using the Lie action of the Deception skill. When you Lie in this way, attempt your skill check using the skill you selected when you gained this feat instead of Deception, applying all bonuses or penalties related from the selected skill to the check. While it's easier to convince someone who knows nothing about your chosen false information, on a critical success, you can even convince someone who has heard something contradictory, unless they have reason to be certain from direct experience. For instance, you might say, "I know you may have heard to use silver weapons against vampires, but that's a misconception based on conflating them with werewolves. According to all credible scholars, cold iron will do the trick." Once a creature realizes you've used masterful obfuscation to Lie to them, either from a failed check or due to later discovering the falsehood, you can't use this feat against them again, as it relies on blind trust in your superior knowledge. However, you can still Lie to them normally.
diff --git a/content/Mechanics/Feats/Masterful Warden.md b/content/Mechanics/Feats/Masterful Warden.md
index 2fe879d09..370cda90b 100755
--- a/content/Mechanics/Feats/Masterful Warden.md
+++ b/content/Mechanics/Feats/Masterful Warden.md
@@ -8,7 +8,6 @@ tags:
---
# Masterful Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mastery of warden magic increases. You gain your choice of one warden spell from the master warden spells.
diff --git a/content/Mechanics/Feats/Mastermind's Eye.md b/content/Mechanics/Feats/Mastermind's Eye.md
index 09cf9ef80..0e5847534 100755
--- a/content/Mechanics/Feats/Mastermind's Eye.md
+++ b/content/Mechanics/Feats/Mastermind's Eye.md
@@ -8,6 +8,5 @@ tags:
---
# Mastermind's Eye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you succeed at identifying a creature using Recall Knowledge, that creature is [[Off-Guard]] against your attacks until the start of your next turn; if you critically succeed, it's off-guard against your attacks for 1 minute. This feat serves as the rogue's mastermind racket for the purpose of meeting prerequisites.
diff --git a/content/Mechanics/Feats/Mature Animal Companion (Druid).md b/content/Mechanics/Feats/Mature Animal Companion (Druid).md
index 0e6d7ad17..1950ee8a1 100755
--- a/content/Mechanics/Feats/Mature Animal Companion (Druid).md
+++ b/content/Mechanics/Feats/Mature Animal Companion (Druid).md
@@ -8,7 +8,6 @@ tags:
---
# Mature Animal Companion (Druid)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion has grown up over the course of your adventures, becoming a mature animal companion and gaining additional capabilities.
diff --git a/content/Mechanics/Feats/Mature Animal Companion (Ranger).md b/content/Mechanics/Feats/Mature Animal Companion (Ranger).md
index df37f1d8b..92d476186 100755
--- a/content/Mechanics/Feats/Mature Animal Companion (Ranger).md
+++ b/content/Mechanics/Feats/Mature Animal Companion (Ranger).md
@@ -8,7 +8,6 @@ tags:
---
# Mature Animal Companion (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion becomes a mature animal companion and gains additional capabilities.
diff --git a/content/Mechanics/Feats/Mature Beastmaster Companion.md b/content/Mechanics/Feats/Mature Beastmaster Companion.md
index 8bd307a24..12063638e 100755
--- a/content/Mechanics/Feats/Mature Beastmaster Companion.md
+++ b/content/Mechanics/Feats/Mature Beastmaster Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Mature Beastmaster Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities. During an encounter, even if you don't use the [[Command an Animal]] action, your animal companion can still use 1 action on your turn to either Stride or Strike.
diff --git a/content/Mechanics/Feats/Mature Megafauna Companion.md b/content/Mechanics/Feats/Mature Megafauna Companion.md
index 7487afdbc..3718d8616 100755
--- a/content/Mechanics/Feats/Mature Megafauna Companion.md
+++ b/content/Mechanics/Feats/Mature Megafauna Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Mature Megafauna Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind. The companion you gained through the Mammoth Lord Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the [[Command an Animal]] action, your megafauna animal companion can still use 1 action on your turn to Stride or Strike.
diff --git a/content/Mechanics/Feats/Mature Trained Companion.md b/content/Mechanics/Feats/Mature Trained Companion.md
index eeeda337d..2a6570b6d 100755
--- a/content/Mechanics/Feats/Mature Trained Companion.md
+++ b/content/Mechanics/Feats/Mature Trained Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Mature Trained Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion grows up, becoming a mature animal companion. Increase its proficiency rank in Performance to expert instead of one of the three skill increases for mature. It gains the [[Mesmerizing Performance]] advanced maneuver, rather than the normal advanced maneuver for its type.
diff --git a/content/Mechanics/Feats/Mauler Dedication.md b/content/Mechanics/Feats/Mauler Dedication.md
index b7a539e17..8b2d32258 100755
--- a/content/Mechanics/Feats/Mauler Dedication.md
+++ b/content/Mechanics/Feats/Mauler Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Mauler Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You specialize in weapons that require two hands. You become trained in all simple and martial melee weapons that require two hands to wield or have the two-hand trait.
diff --git a/content/Mechanics/Feats/Medic Dedication.md b/content/Mechanics/Feats/Medic Dedication.md
index a0bac0da6..19844acbf 100755
--- a/content/Mechanics/Feats/Medic Dedication.md
+++ b/content/Mechanics/Feats/Medic Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Medic Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become an expert in Medicine.
diff --git a/content/Mechanics/Feats/Medical Researcher.md b/content/Mechanics/Feats/Medical Researcher.md
index 09b182e9e..4a5bc4f3b 100755
--- a/content/Mechanics/Feats/Medical Researcher.md
+++ b/content/Mechanics/Feats/Medical Researcher.md
@@ -8,6 +8,5 @@ tags:
---
# Medical Researcher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. When you [[Craft]] healer's kits, vaccines, addiction suppressants, antidotes, antiplagues, elixirs of life, or other non-magical medical or healing items, you can use Medicine instead of Crafting.
diff --git a/content/Mechanics/Feats/Meditative Focus.md b/content/Mechanics/Feats/Meditative Focus.md
index 59b05cfa8..b62096f25 100755
--- a/content/Mechanics/Feats/Meditative Focus.md
+++ b/content/Mechanics/Feats/Meditative Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Meditative Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your meditation is so effective that you can achieve a deep focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
diff --git a/content/Mechanics/Feats/Medusa's Wrath.md b/content/Mechanics/Feats/Medusa's Wrath.md
index 0cd82b31c..64892a4fb 100755
--- a/content/Mechanics/Feats/Medusa's Wrath.md
+++ b/content/Mechanics/Feats/Medusa's Wrath.md
@@ -8,6 +8,5 @@ tags:
---
# Medusa's Wrath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa's gaze. You gain the _[[Medusa's Wrath]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Mega Bomb.md b/content/Mechanics/Feats/Mega Bomb.md
index e7d0ef818..30e2efe8b 100755
--- a/content/Mechanics/Feats/Mega Bomb.md
+++ b/content/Mechanics/Feats/Mega Bomb.md
@@ -8,7 +8,6 @@ tags:
---
# Mega Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level
diff --git a/content/Mechanics/Feats/Megafauna Veterinarian.md b/content/Mechanics/Feats/Megafauna Veterinarian.md
index 2ffc89cc6..3eb4b34bd 100755
--- a/content/Mechanics/Feats/Megafauna Veterinarian.md
+++ b/content/Mechanics/Feats/Megafauna Veterinarian.md
@@ -8,6 +8,5 @@ tags:
---
# Megafauna Veterinarian
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By heeding the wise advice of elders in your following- and aided by your own experience-you've learned how to provide medical care to the megafauna of the Mammoth Lord followings. You can attempt a Nature check instead of a Medicine check for any of Medicine's trained and untrained uses, provided the subject of your medical care is a megafauna. If you're attempting an action that requires a particular proficiency rank in Medicine (such as [[Treat Wounds]]), use your proficiency rank in Nature instead. If the subject of your care is your megafauna and you roll a success on your check, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Megaton Strike.md b/content/Mechanics/Feats/Megaton Strike.md
index 93970e9f6..0f27bc075 100755
--- a/content/Mechanics/Feats/Megaton Strike.md
+++ b/content/Mechanics/Feats/Megaton Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Megaton Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. You make a Strike, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. The type of Strike you can make depends on your innovation.
diff --git a/content/Mechanics/Feats/Megavolt.md b/content/Mechanics/Feats/Megavolt.md
index a5a10dfdb..a5064b9e0 100755
--- a/content/Mechanics/Feats/Megavolt.md
+++ b/content/Mechanics/Feats/Megavolt.md
@@ -8,7 +8,6 @@ tags:
---
# Megavolt
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20 foot line from your innovation take 3d4 electricity damage, with a DC resolve reflex{leveled electricity damage}
diff --git a/content/Mechanics/Feats/Meld into Eidolon.md b/content/Mechanics/Feats/Meld into Eidolon.md
index 4e026ae89..280d3aef0 100755
--- a/content/Mechanics/Feats/Meld into Eidolon.md
+++ b/content/Mechanics/Feats/Meld into Eidolon.md
@@ -8,7 +8,6 @@ tags:
---
# Meld into Eidolon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.
diff --git a/content/Mechanics/Feats/Melodious Spell.md b/content/Mechanics/Feats/Melodious Spell.md
index 297c26664..50f7e0ca0 100755
--- a/content/Mechanics/Feats/Melodious Spell.md
+++ b/content/Mechanics/Feats/Melodious Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Melodious Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.
diff --git a/content/Mechanics/Feats/Menacing Prowess.md b/content/Mechanics/Feats/Menacing Prowess.md
index 28d9576ed..aad869869 100755
--- a/content/Mechanics/Feats/Menacing Prowess.md
+++ b/content/Mechanics/Feats/Menacing Prowess.md
@@ -8,6 +8,5 @@ tags:
---
# Menacing Prowess
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Scaring off multiple people at once is your specialty. When you Demoralize, you can target up to 2 creatures within 30 feet of you at once. If you are a master of Intimidation, you can Demoralize up to 4 creatures at once; if you're legendary, you can Demoralize up to 8 creatures at once.
diff --git a/content/Mechanics/Feats/Mental Balm.md b/content/Mechanics/Feats/Mental Balm.md
index 62076e2fc..4f2aa99e0 100755
--- a/content/Mechanics/Feats/Mental Balm.md
+++ b/content/Mechanics/Feats/Mental Balm.md
@@ -8,7 +8,6 @@ tags:
---
# Mental Balm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spells release soothing mental waves. Use this amp in place of a psi cantrip's normal amp entry. You can use this amp only on a psi cantrip that targets or affects you or one or more of your allies and doesn't target or affect any enemies.
diff --git a/content/Mechanics/Feats/Mental Buffer.md b/content/Mechanics/Feats/Mental Buffer.md
index 1f6655a6e..810b6fb23 100755
--- a/content/Mechanics/Feats/Mental Buffer.md
+++ b/content/Mechanics/Feats/Mental Buffer.md
@@ -8,6 +8,5 @@ tags:
---
# Mental Buffer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly. You gain resistance to mental damage equal to half your level (minimum 1). This resistance increases to equal to your level while your Psyche is Unleashed.
diff --git a/content/Mechanics/Feats/Mental Forge.md b/content/Mechanics/Feats/Mental Forge.md
index a8a43a1c2..219cf22bf 100755
--- a/content/Mechanics/Feats/Mental Forge.md
+++ b/content/Mechanics/Feats/Mental Forge.md
@@ -8,6 +8,5 @@ tags:
---
# Mental Forge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat. Choose two of the following weapon traits to give your mind weapon: grapple, modular (B, P, S), nonlethal, shove, or trip. Once chosen, these weapon traits can't be changed unless you spend 1 week retraining your fighting style to swap one property for another from the list.
diff --git a/content/Mechanics/Feats/Mental Static.md b/content/Mechanics/Feats/Mental Static.md
index b95ad0d92..06ea2811d 100755
--- a/content/Mechanics/Feats/Mental Static.md
+++ b/content/Mechanics/Feats/Mental Static.md
@@ -8,7 +8,6 @@ tags:
---
# Mental Static
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll a critical success on a Will save against a mental effect from a creature.
diff --git a/content/Mechanics/Feats/Mental Sustenance.md b/content/Mechanics/Feats/Mental Sustenance.md
index d7fe94f20..72e6ef69d 100755
--- a/content/Mechanics/Feats/Mental Sustenance.md
+++ b/content/Mechanics/Feats/Mental Sustenance.md
@@ -8,6 +8,5 @@ tags:
---
# Mental Sustenance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can sustain yourself with the power of your mind. You need only a single serving of food and water each week to avoid starvation or dehydration. You can hold your breath for an additional 5 rounds before running out of air.
diff --git a/content/Mechanics/Feats/Merciful Elixir.md b/content/Mechanics/Feats/Merciful Elixir.md
index 70fca8861..0ead7b425 100755
--- a/content/Mechanics/Feats/Merciful Elixir.md
+++ b/content/Mechanics/Feats/Merciful Elixir.md
@@ -8,7 +8,6 @@ tags:
---
# Merciful Elixir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Merciless Rend.md b/content/Mechanics/Feats/Merciless Rend.md
index cccd7714d..0be023561 100755
--- a/content/Mechanics/Feats/Merciless Rend.md
+++ b/content/Mechanics/Feats/Merciless Rend.md
@@ -8,7 +8,6 @@ tags:
---
# Merciless Rend
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your eidolon hit the same enemy with two consecutive Strikes with its secondary attack this turn and dealt slashing damage with both.
diff --git a/content/Mechanics/Feats/Mercy.md b/content/Mechanics/Feats/Mercy.md
index 93aa44d65..691d70630 100755
--- a/content/Mechanics/Feats/Mercy.md
+++ b/content/Mechanics/Feats/Mercy.md
@@ -8,7 +8,6 @@ tags:
---
# Mercy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your touch relieves fear and restores movement.
diff --git a/content/Mechanics/Feats/Mesmerizing Gaze.md b/content/Mechanics/Feats/Mesmerizing Gaze.md
index d1369e8e9..790a23dd5 100755
--- a/content/Mechanics/Feats/Mesmerizing Gaze.md
+++ b/content/Mechanics/Feats/Mesmerizing Gaze.md
@@ -8,7 +8,6 @@ tags:
---
# Mesmerizing Gaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you meet someone's gaze, they are unable to look away.
diff --git a/content/Mechanics/Feats/Metabolize Element.md b/content/Mechanics/Feats/Metabolize Element.md
index 69fa8b319..a3866da8c 100755
--- a/content/Mechanics/Feats/Metabolize Element.md
+++ b/content/Mechanics/Feats/Metabolize Element.md
@@ -8,7 +8,6 @@ tags:
---
# Metabolize Element
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You take damage from a foe's spell or magical ability with a trait of one of the elements in your elemental philosophy.
diff --git a/content/Mechanics/Feats/Metal Carapace.md b/content/Mechanics/Feats/Metal Carapace.md
index ab48dace9..9c664d21d 100755
--- a/content/Mechanics/Feats/Metal Carapace.md
+++ b/content/Mechanics/Feats/Metal Carapace.md
@@ -8,7 +8,6 @@ tags:
---
# Metal Carapace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Sheets of bent and rusted metal cover you in an armored shell. The carapace is medium armor but uses your highest armor proficiency. The carapace's statistics are: AC Bonus +3; Dex Cap +2; Check Penalty –2; Speed Penalty –5 feet; Strength 14; Bulk 2; Group plate; Armor Traits noisy. Any bonuses, runes, and magical abilities of your actual armor are suppressed, but any that could apply to the metal carapace are replicated onto it.
diff --git a/content/Mechanics/Feats/Metal-veined Strikes.md b/content/Mechanics/Feats/Metal-veined Strikes.md
index 7fd1d7038..b8b3c415a 100755
--- a/content/Mechanics/Feats/Metal-veined Strikes.md
+++ b/content/Mechanics/Feats/Metal-veined Strikes.md
@@ -8,6 +8,5 @@ tags:
---
# Metal-veined Strikes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen. Choose either cold iron or silver. Your unarmed attacks are treated as the chosen type of metal.
diff --git a/content/Mechanics/Feats/Metallic Envisionment.md b/content/Mechanics/Feats/Metallic Envisionment.md
index 8b6487f13..e93924f4c 100755
--- a/content/Mechanics/Feats/Metallic Envisionment.md
+++ b/content/Mechanics/Feats/Metallic Envisionment.md
@@ -8,6 +8,5 @@ tags:
---
# Metallic Envisionment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents. Choose between cold iron or silver; all your mind weapon Strikes are treated as the chosen type of metal.
diff --git a/content/Mechanics/Feats/Metallic Skin.md b/content/Mechanics/Feats/Metallic Skin.md
index c6d86c60f..ac6b0664f 100755
--- a/content/Mechanics/Feats/Metallic Skin.md
+++ b/content/Mechanics/Feats/Metallic Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Metallic Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Meteoric Spellstrike.md b/content/Mechanics/Feats/Meteoric Spellstrike.md
index e79295204..80dfb18da 100755
--- a/content/Mechanics/Feats/Meteoric Spellstrike.md
+++ b/content/Mechanics/Feats/Meteoric Spellstrike.md
@@ -8,7 +8,6 @@ tags:
---
# Meteoric Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a ranged or thrown weapon, or have a ranged unarmed attack.
diff --git a/content/Mechanics/Feats/Methodical Debilitations.md b/content/Mechanics/Feats/Methodical Debilitations.md
index 3d3166c1d..4b74287a2 100755
--- a/content/Mechanics/Feats/Methodical Debilitations.md
+++ b/content/Mechanics/Feats/Methodical Debilitations.md
@@ -8,7 +8,6 @@ tags:
---
# Methodical Debilitations
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You strategically craft your debilitations to lessen or negate an enemy's tactical advantages. Add the following debilitations to the list you can choose from when you use Debilitating Strike.
diff --git a/content/Mechanics/Feats/Mighty Bear.md b/content/Mechanics/Feats/Mighty Bear.md
index 12e039b1f..1928249da 100755
--- a/content/Mechanics/Feats/Mighty Bear.md
+++ b/content/Mechanics/Feats/Mighty Bear.md
@@ -8,6 +8,5 @@ tags:
---
# Mighty Bear
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The power of the bear within you can expand your physical presence even further. The _[[Enlarge]]_ spell you cast with your Great Bear feat is heightened to 4th level.
diff --git a/content/Mechanics/Feats/Mighty Bulwark.md b/content/Mechanics/Feats/Mighty Bulwark.md
index 49e6601b3..309bf704c 100755
--- a/content/Mechanics/Feats/Mighty Bulwark.md
+++ b/content/Mechanics/Feats/Mighty Bulwark.md
@@ -8,6 +8,5 @@ tags:
---
# Mighty Bulwark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers. Your bonus from the bulwark armor trait increases from +3 to +4, and it applies on all Reflex saves, not just damaging Reflex saves.
diff --git a/content/Mechanics/Feats/Mighty Dragon Shape.md b/content/Mechanics/Feats/Mighty Dragon Shape.md
index ff130a537..f93c75c30 100755
--- a/content/Mechanics/Feats/Mighty Dragon Shape.md
+++ b/content/Mechanics/Feats/Mighty Dragon Shape.md
@@ -8,6 +8,5 @@ tags:
---
# Mighty Dragon Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've practiced and increased your draconic might, allowing you to take your draconic form more often. You can use Shape of the Dragon once per hour instead of once per day.
diff --git a/content/Mechanics/Feats/Mighty Wings.md b/content/Mechanics/Feats/Mighty Wings.md
index cfefa6a7f..c60f58cab 100755
--- a/content/Mechanics/Feats/Mighty Wings.md
+++ b/content/Mechanics/Feats/Mighty Wings.md
@@ -8,6 +8,5 @@ tags:
---
# Mighty Wings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed. If you spend 1 Focus Point to cast _[[Dragon Wings]]_, your fly Speed increases to 90 feet for the duration, unless your Speed is faster, and you gain the effects of _[[Dragon Claws]]_ for the duration.
diff --git a/content/Mechanics/Feats/Mimic Protections.md b/content/Mechanics/Feats/Mimic Protections.md
index 6ec11a922..11b9b9234 100755
--- a/content/Mechanics/Feats/Mimic Protections.md
+++ b/content/Mechanics/Feats/Mimic Protections.md
@@ -8,6 +8,5 @@ tags:
---
# Mimic Protections
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By adopting resonant reflections, you have learned to copy the abilities of other creatures as well. When you use [[Hunt Prey]] on a foe within 100 feet, you gain resistance 10 to all damage types that target has resistance or immunity to for as long as the foe remains within 100 feet.
diff --git a/content/Mechanics/Feats/Mind Over Matter.md b/content/Mechanics/Feats/Mind Over Matter.md
index e9bee6ab2..2c7c4d63b 100755
--- a/content/Mechanics/Feats/Mind Over Matter.md
+++ b/content/Mechanics/Feats/Mind Over Matter.md
@@ -8,6 +8,5 @@ tags:
---
# Mind Over Matter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind's limits are only what you imagine them to be. You gain an additional 10th-level spell slot.
diff --git a/content/Mechanics/Feats/Mind Projectiles.md b/content/Mechanics/Feats/Mind Projectiles.md
index ceb990a24..001a5423a 100755
--- a/content/Mechanics/Feats/Mind Projectiles.md
+++ b/content/Mechanics/Feats/Mind Projectiles.md
@@ -8,6 +8,5 @@ tags:
---
# Mind Projectiles
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon. You can make ranged mind weapon Strikes; these are ranged Strikes with a maximum range of 30 feet that deal 1d6 damage of the same type as your mind weapon. Your ranged mind weapon Strike gains all the benefits of your mind weapon's runes as long as they still apply to a ranged weapon. For example, if your weapon had _+1_, _striking_, and _spell storing_ runes, you would get a +1 item bonus to hit with your ranged mind weapon Strike, and it would deal the additional damage from the _striking_ rune, but it wouldn't be able to unleash a spell from the _spell storing_ rune, as that rune can be etched onto only melee weapons.
diff --git a/content/Mechanics/Feats/Mind Shards.md b/content/Mechanics/Feats/Mind Shards.md
index 5ad657c20..73e49b33e 100755
--- a/content/Mechanics/Feats/Mind Shards.md
+++ b/content/Mechanics/Feats/Mind Shards.md
@@ -8,6 +8,5 @@ tags:
---
# Mind Shards
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind. You concentrate and unleash a 15 foot cone that deals 3d6 mental damage to all creatures in the area, with a DC resolve will save against the higher of your class DC or spell DC. After the attack, your mind weapon automatically re-forms, and you can't use this ability again for 1 minute. Mind Shards' damage increases by 1d6 at level 7 and every two levels thereafter.
diff --git a/content/Mechanics/Feats/Mind Smith Dedication.md b/content/Mechanics/Feats/Mind Smith Dedication.md
index 338f5816b..02a68224e 100755
--- a/content/Mechanics/Feats/Mind Smith Dedication.md
+++ b/content/Mechanics/Feats/Mind Smith Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Mind Smith Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world. You gain a single melee weapon of your choosing, called a mind weapon. Your mind weapon is a martial melee weapon. The overall shape and design of your mind weapon can be of your choosing but it has one of the following four basic statistics:
diff --git a/content/Mechanics/Feats/Mindblank Mutagen.md b/content/Mechanics/Feats/Mindblank Mutagen.md
index 3cb2e85d9..54991d2aa 100755
--- a/content/Mechanics/Feats/Mindblank Mutagen.md
+++ b/content/Mechanics/Feats/Mindblank Mutagen.md
@@ -8,7 +8,6 @@ tags:
---
# Mindblank Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With the right mindset, consuming a serene mutagen grants you special mental protections.
diff --git a/content/Mechanics/Feats/Miniaturize.md b/content/Mechanics/Feats/Miniaturize.md
index 5c3b82bcf..5983563de 100755
--- a/content/Mechanics/Feats/Miniaturize.md
+++ b/content/Mechanics/Feats/Miniaturize.md
@@ -8,6 +8,5 @@ tags:
---
# Miniaturize
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon can shrink even further. When using Shrink Down, your eidolon can reduce its size to Tiny
diff --git a/content/Mechanics/Feats/Minion Guise.md b/content/Mechanics/Feats/Minion Guise.md
index b39e4d02d..4aa0fb265 100755
--- a/content/Mechanics/Feats/Minion Guise.md
+++ b/content/Mechanics/Feats/Minion Guise.md
@@ -8,7 +8,6 @@ tags:
---
# Minion Guise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion you gained from a class feature.
diff --git a/content/Mechanics/Feats/Minor Magic.md b/content/Mechanics/Feats/Minor Magic.md
index c8727e655..ac6e98d5b 100755
--- a/content/Mechanics/Feats/Minor Magic.md
+++ b/content/Mechanics/Feats/Minor Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Minor Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've dabbled in minor magical abilities. Choose arcane, divine, occult, or primal magic, and gain two cantrips from the common cantrips that are available in that tradition. You gain the [[Cast a Spell]] activity, your key spellcasting ability is Charisma, and you're trained in spell attack rolls and DCs for the tradition you chose.
diff --git a/content/Mechanics/Feats/Minor Omen.md b/content/Mechanics/Feats/Minor Omen.md
index 85d4ac729..817e1b425 100755
--- a/content/Mechanics/Feats/Minor Omen.md
+++ b/content/Mechanics/Feats/Minor Omen.md
@@ -8,7 +8,6 @@ tags:
---
# Minor Omen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Miracle Worker.md b/content/Mechanics/Feats/Miracle Worker.md
index a29778b36..c64834a66 100755
--- a/content/Mechanics/Feats/Miracle Worker.md
+++ b/content/Mechanics/Feats/Miracle Worker.md
@@ -8,7 +8,6 @@ tags:
---
# Miracle Worker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once every 10 minutes
diff --git a/content/Mechanics/Feats/Miraculous Flight.md b/content/Mechanics/Feats/Miraculous Flight.md
index d9e7c2d17..4a097ee1f 100755
--- a/content/Mechanics/Feats/Miraculous Flight.md
+++ b/content/Mechanics/Feats/Miraculous Flight.md
@@ -8,6 +8,5 @@ tags:
---
# Miraculous Flight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon. The vehicle gains magical propulsion and a fly Speed equal to its fastest current Speed. If your signature vehicle already had a fly Speed, reduce the distance the vehicle needs to make a 90-degree turn to half the usual length (typically half the length of the vehicle).
diff --git a/content/Mechanics/Feats/Miraculous Intervention.md b/content/Mechanics/Feats/Miraculous Intervention.md
index 8e74efaa8..55758a453 100755
--- a/content/Mechanics/Feats/Miraculous Intervention.md
+++ b/content/Mechanics/Feats/Miraculous Intervention.md
@@ -8,7 +8,6 @@ tags:
---
# Miraculous Intervention
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An adjacent fiend or undead begins to use a reaction.
diff --git a/content/Mechanics/Feats/Miraculous Possibility.md b/content/Mechanics/Feats/Miraculous Possibility.md
index 1fc572e36..e715a439b 100755
--- a/content/Mechanics/Feats/Miraculous Possibility.md
+++ b/content/Mechanics/Feats/Miraculous Possibility.md
@@ -8,6 +8,5 @@ tags:
---
# Miraculous Possibility
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties. Once during your daily preparations, you can use a spell slot to hold sheer divine potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell you know from the divine spell list that's at least 2 ranks lower than the slot you designate. The spell acts in all ways as a spell of 2 ranks lower. You don't have any particular spell prepared in that slot until you cast it.
diff --git a/content/Mechanics/Feats/Miraculous Repair.md b/content/Mechanics/Feats/Miraculous Repair.md
index 85d3fe5c9..2ace66268 100755
--- a/content/Mechanics/Feats/Miraculous Repair.md
+++ b/content/Mechanics/Feats/Miraculous Repair.md
@@ -8,6 +8,5 @@ tags:
---
# Miraculous Repair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Geniekin can't grant magical wishes, but some echo of power lingers within you. Faced with a mechanism that is damaged but not destroyed, you can wish it back into a functional state for a period of 10 minutes. The object must be mundane and no larger than 5 Bulk, such as a disabled locking mechanism in a door. For 10 minutes, the object functions as it should, ignoring any damage to its mechanism. This doesn't grant you any knowledge of what a device might do or how it ought to function. Once the 10 minutes are up, the object falls back into disrepair and is temporarily immune to Miraculous Repair for 1 day.
diff --git a/content/Mechanics/Feats/Miresoul.md b/content/Mechanics/Feats/Miresoul.md
index 0787ce1b6..9a9dd3227 100755
--- a/content/Mechanics/Feats/Miresoul.md
+++ b/content/Mechanics/Feats/Miresoul.md
@@ -8,6 +8,5 @@ tags:
---
# Miresoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond. Your body's mudlike quality makes it easy for you to compress and squeeze yourself through smaller areas. You gain the trained proficiency rank in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Quick Squeeze]] skill feat.
diff --git a/content/Mechanics/Feats/Mirror Refuge.md b/content/Mechanics/Feats/Mirror Refuge.md
index e63132beb..14e014404 100755
--- a/content/Mechanics/Feats/Mirror Refuge.md
+++ b/content/Mechanics/Feats/Mirror Refuge.md
@@ -8,7 +8,6 @@ tags:
---
# Mirror Refuge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Mirror Shield.md b/content/Mechanics/Feats/Mirror Shield.md
index 38e8e383d..98f174746 100755
--- a/content/Mechanics/Feats/Mirror Shield.md
+++ b/content/Mechanics/Feats/Mirror Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Mirror Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An opponent casting a spell that targets you critically fails a spell attack roll against your AC.
diff --git a/content/Mechanics/Feats/Mirror-Risen.md b/content/Mechanics/Feats/Mirror-Risen.md
index d1b415683..fcf414e8a 100755
--- a/content/Mechanics/Feats/Mirror-Risen.md
+++ b/content/Mechanics/Feats/Mirror-Risen.md
@@ -8,6 +8,5 @@ tags:
---
# Mirror-Risen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions. You gain the [[Mirror-Trickery]] reaction.
diff --git a/content/Mechanics/Feats/Mischievous Tail.md b/content/Mechanics/Feats/Mischievous Tail.md
index 2bdc161aa..b6a86a3e7 100755
--- a/content/Mechanics/Feats/Mischievous Tail.md
+++ b/content/Mechanics/Feats/Mischievous Tail.md
@@ -8,6 +8,5 @@ tags:
---
# Mischievous Tail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tail can bedevil your foes. You can Disarm and Trip creatures with your tail, even if you don't have a free hand. All restrictions of Skillful Tail otherwise continue to apply. If you have Smashing Tail, your tail unarmed attack gains the disarm and trip traits.
diff --git a/content/Mechanics/Feats/Mist Child.md b/content/Mechanics/Feats/Mist Child.md
index 749fa82f2..c8f5c7fe1 100755
--- a/content/Mechanics/Feats/Mist Child.md
+++ b/content/Mechanics/Feats/Mist Child.md
@@ -8,6 +8,5 @@ tags:
---
# Mist Child
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You blend in with unnatural subtlety. When you are [[Concealed]] or [[Hidden]], increase the DC of the flat check to target you to 6 if you're concealed or 12 if you're hidden.
diff --git a/content/Mechanics/Feats/Mist Escape.md b/content/Mechanics/Feats/Mist Escape.md
index 94577566a..1104a0c5d 100755
--- a/content/Mechanics/Feats/Mist Escape.md
+++ b/content/Mechanics/Feats/Mist Escape.md
@@ -8,7 +8,6 @@ tags:
---
# Mist Escape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are reduced to 0 HP.
diff --git a/content/Mechanics/Feats/Mist Strider.md b/content/Mechanics/Feats/Mist Strider.md
index 7a7c31826..847e47e9d 100755
--- a/content/Mechanics/Feats/Mist Strider.md
+++ b/content/Mechanics/Feats/Mist Strider.md
@@ -8,6 +8,5 @@ tags:
---
# Mist Strider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You condense the moisture in the air, solidifying it so it can hold your weight. When you use [[Water Strider]], you can walk on air. You can ascend and descend at a maximum of a 45-degree angle. You still fall at the end of your movement if you don't end on a surface that can support you, as normal for Water Strider.
diff --git a/content/Mechanics/Feats/Mistaken Identity.md b/content/Mechanics/Feats/Mistaken Identity.md
index c2900b182..ed91b5ece 100755
--- a/content/Mechanics/Feats/Mistaken Identity.md
+++ b/content/Mechanics/Feats/Mistaken Identity.md
@@ -8,7 +8,6 @@ tags:
---
# Mistaken Identity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Mistsoul.md b/content/Mechanics/Feats/Mistsoul.md
index 89c2c818b..43aaeb2be 100755
--- a/content/Mechanics/Feats/Mistsoul.md
+++ b/content/Mechanics/Feats/Mistsoul.md
@@ -8,6 +8,5 @@ tags:
---
# Mistsoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to vaporous forms of water, such as fog and mist. You gain the [[Mist Blending]] reaction.
diff --git a/content/Mechanics/Feats/Mixed Maneuver.md b/content/Mechanics/Feats/Mixed Maneuver.md
index 8985f04f9..31ac10484 100755
--- a/content/Mechanics/Feats/Mixed Maneuver.md
+++ b/content/Mechanics/Feats/Mixed Maneuver.md
@@ -8,6 +8,5 @@ tags:
---
# Mixed Maneuver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You combine two different maneuvers together into a single flowing whole. Choose any two of [[Grapple]], [[Shove]], and [[Trip]]. Attempt both of the attacks you chose against the same or different creatures, but don't apply the multiple attack penalty until after resolving both attacks.
diff --git a/content/Mechanics/Feats/Mobile Finisher.md b/content/Mechanics/Feats/Mobile Finisher.md
index 0deb8e653..c988a6a2a 100755
--- a/content/Mechanics/Feats/Mobile Finisher.md
+++ b/content/Mechanics/Feats/Mobile Finisher.md
@@ -8,7 +8,6 @@ tags:
---
# Mobile Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attack in motion. Stride and then Strike.
diff --git a/content/Mechanics/Feats/Mobile Magical Combat.md b/content/Mechanics/Feats/Mobile Magical Combat.md
index dce1d1cc8..c0f338798 100755
--- a/content/Mechanics/Feats/Mobile Magical Combat.md
+++ b/content/Mechanics/Feats/Mobile Magical Combat.md
@@ -8,7 +8,6 @@ tags:
---
# Mobile Magical Combat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn.
diff --git a/content/Mechanics/Feats/Mobile Shot Stance.md b/content/Mechanics/Feats/Mobile Shot Stance.md
index 776b2b083..a9b8003bd 100755
--- a/content/Mechanics/Feats/Mobile Shot Stance.md
+++ b/content/Mechanics/Feats/Mobile Shot Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Mobile Shot Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger Reactive Strike or other reactions that are triggered by a ranged attack.
diff --git a/content/Mechanics/Feats/Mobility.md b/content/Mechanics/Feats/Mobility.md
index 2824710cc..f61f94f15 100755
--- a/content/Mechanics/Feats/Mobility.md
+++ b/content/Mechanics/Feats/Mobility.md
@@ -8,6 +8,5 @@ tags:
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# Mobility
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move without leaving an opening. When you Stride and move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
diff --git a/content/Mechanics/Feats/Mockingbird's Disarm.md b/content/Mechanics/Feats/Mockingbird's Disarm.md
index 72cd311ce..67d9b1705 100755
--- a/content/Mechanics/Feats/Mockingbird's Disarm.md
+++ b/content/Mechanics/Feats/Mockingbird's Disarm.md
@@ -8,7 +8,6 @@ tags:
---
# Mockingbird's Disarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Moderate Enhance Venom.md b/content/Mechanics/Feats/Moderate Enhance Venom.md
index e534326af..a8c779efe 100755
--- a/content/Mechanics/Feats/Moderate Enhance Venom.md
+++ b/content/Mechanics/Feats/Moderate Enhance Venom.md
@@ -8,7 +8,6 @@ tags:
---
# Moderate Enhance Venom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You upgrade the vishkanyan venom you can apply with [[Envenom]] to moderate vishkanyan venom. Envenom's frequency becomes once per 10 minutes.
diff --git a/content/Mechanics/Feats/Modular Dynamo.md b/content/Mechanics/Feats/Modular Dynamo.md
index c763b957b..d7fcff72c 100755
--- a/content/Mechanics/Feats/Modular Dynamo.md
+++ b/content/Mechanics/Feats/Modular Dynamo.md
@@ -8,7 +8,6 @@ tags:
---
# Modular Dynamo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat. Your dynamo attack gains the modular trait, as well as one of the following configurations of your choice: power driver (1d6 bludgeoning damage; shove), percussive striker (1d4 bludgeoning damage; agile, finesse), rotating sickle (1d6 slashing damage; trip), or entangling barbs (1d6 piercing damage; grapple). If you have a manually controlled dynamo, these damage dice increase by 1 size, as usual, and you can also choose the extendable baton (1d4 bludgeoning damage; finesse, reach), which has the damage increase already factored in.
diff --git a/content/Mechanics/Feats/Moldersoul.md b/content/Mechanics/Feats/Moldersoul.md
index e63f9fe30..07ab3b4e5 100755
--- a/content/Mechanics/Feats/Moldersoul.md
+++ b/content/Mechanics/Feats/Moldersoul.md
@@ -8,6 +8,5 @@ tags:
---
# Moldersoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to elemental wood asserts itself in the form of decay, like forgotten logs left to rot and the char that remains after a forest fire, cycles of devastation clearing away what was to make room for the next generation of life. You gain the [[Decompose]] action.
diff --git a/content/Mechanics/Feats/Molten Wire.md b/content/Mechanics/Feats/Molten Wire.md
index 74b8eabbf..b0cafc161 100755
--- a/content/Mechanics/Feats/Molten Wire.md
+++ b/content/Mechanics/Feats/Molten Wire.md
@@ -8,7 +8,6 @@ tags:
---
# Molten Wire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Spinning molten iron through a vortex of fire, you trap your foe in searing wires. Make an impulse attack roll against a creature within 15 feet. On a success, the target takes 2d6 slashing damage and is wrapped in molten wire for 1 minute. It is Clumsy 1 and takes 2d4 fire damage at the start of each of its turns, with a basic Reflex save. The wire's Escape DC is your class DC. The wire has AC 10 and 75 HP. The impulse ends if the creature Escapes or the wire is destroyed.
diff --git a/content/Mechanics/Feats/Molten Wit.md b/content/Mechanics/Feats/Molten Wit.md
index 0e9f3218b..119571a7f 100755
--- a/content/Mechanics/Feats/Molten Wit.md
+++ b/content/Mechanics/Feats/Molten Wit.md
@@ -8,6 +8,5 @@ tags:
---
# Molten Wit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental soul has sparked not just your body but also your mind. You either become trained in Deception and gain the [[Charming Liar]] skill feat, or you become trained in Diplomacy and gain the [[Group Impression]] skill feat. If you're already trained in one of these skills, you must take the other and can choose from either skill feat. If you're trained in both skills, you become trained in a different skill of your choice instead and can choose from either skill feat.
diff --git a/content/Mechanics/Feats/Moment of Clarity.md b/content/Mechanics/Feats/Moment of Clarity.md
index 9bf3320e3..a75e01539 100755
--- a/content/Mechanics/Feats/Moment of Clarity.md
+++ b/content/Mechanics/Feats/Moment of Clarity.md
@@ -8,6 +8,5 @@ tags:
---
# Moment of Clarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don't have the rage trait.
diff --git a/content/Mechanics/Feats/Monastic Archer Stance.md b/content/Mechanics/Feats/Monastic Archer Stance.md
index 1f541d2e3..e7f6c7912 100755
--- a/content/Mechanics/Feats/Monastic Archer Stance.md
+++ b/content/Mechanics/Feats/Monastic Archer Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Monastic Archer Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored and wielding a longbow, shortbow, or a bow with the monk trait.
diff --git a/content/Mechanics/Feats/Monastic Weaponry.md b/content/Mechanics/Feats/Monastic Weaponry.md
index 12478fa44..b0622b161 100755
--- a/content/Mechanics/Feats/Monastic Weaponry.md
+++ b/content/Mechanics/Feats/Monastic Weaponry.md
@@ -8,6 +8,5 @@ tags:
---
# Monastic Weaponry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. When your proficiency rank for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well. You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance.
diff --git a/content/Mechanics/Feats/Monk Dedication.md b/content/Mechanics/Feats/Monk Dedication.md
index f93d053ec..37a708937 100755
--- a/content/Mechanics/Feats/Monk Dedication.md
+++ b/content/Mechanics/Feats/Monk Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Monk Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in unarmed attacks and gain the [[Powerful Fist]] class feature. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you become trained in a skill of your choice. You become trained in monk class DC.
diff --git a/content/Mechanics/Feats/Monk Moves.md b/content/Mechanics/Feats/Monk Moves.md
index 6b069e694..363cc878a 100755
--- a/content/Mechanics/Feats/Monk Moves.md
+++ b/content/Mechanics/Feats/Monk Moves.md
@@ -8,6 +8,5 @@ tags:
---
# Monk Moves
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a +10-foot status bonus to your Speed when you're not wearing armor.
diff --git a/content/Mechanics/Feats/Monk Resiliency.md b/content/Mechanics/Feats/Monk Resiliency.md
index e99956369..982d14b9b 100755
--- a/content/Mechanics/Feats/Monk Resiliency.md
+++ b/content/Mechanics/Feats/Monk Resiliency.md
@@ -8,6 +8,5 @@ tags:
---
# Monk Resiliency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain 3 additional Hit Points for each monk archetype class feat you have. As you continue selecting monk archetype class feats, you continue to gain additional Hit Points in this way.
diff --git a/content/Mechanics/Feats/Monk's Flurry.md b/content/Mechanics/Feats/Monk's Flurry.md
index d6aa650b9..88044536e 100755
--- a/content/Mechanics/Feats/Monk's Flurry.md
+++ b/content/Mechanics/Feats/Monk's Flurry.md
@@ -8,6 +8,5 @@ tags:
---
# Monk's Flurry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Flurry of Blows]] action.
diff --git a/content/Mechanics/Feats/Monkey Spirits.md b/content/Mechanics/Feats/Monkey Spirits.md
index addc23d98..8e560cc5c 100755
--- a/content/Mechanics/Feats/Monkey Spirits.md
+++ b/content/Mechanics/Feats/Monkey Spirits.md
@@ -8,6 +8,5 @@ tags:
---
# Monkey Spirits
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire. You can cast _[[Mad Monkeys]]_ once per day as a 5th-level primal innate spell. You become an expert in primal spell DCs and primal spell attack rolls. If you choose flagrant burglary for this casting of mad monkeys, you can have the monkeys use your Thievery modifier instead of your spell DC – 10.
diff --git a/content/Mechanics/Feats/Monster Crafting.md b/content/Mechanics/Feats/Monster Crafting.md
index 831ad4597..b42d3b051 100755
--- a/content/Mechanics/Feats/Monster Crafting.md
+++ b/content/Mechanics/Feats/Monster Crafting.md
@@ -8,7 +8,6 @@ tags:
---
# Monster Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use the parts of monsters to aid in crafting. You can use the body of a monster to help [[Craft]] items, using Survival instead of Crafting for the Craft activity when you do so. If parts of the monster's body are valuable, you can expend them toward the item's raw material cost as well. (The GM makes the determination if the monster's entry doesn't list any valuable materials from its body.)
diff --git a/content/Mechanics/Feats/Monster Hunter.md b/content/Mechanics/Feats/Monster Hunter.md
index b7cae4f09..270ca4cc6 100755
--- a/content/Mechanics/Feats/Monster Hunter.md
+++ b/content/Mechanics/Feats/Monster Hunter.md
@@ -8,7 +8,6 @@ tags:
---
# Monster Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You quickly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with [[Recall Knowledge]], you note a weakness in the creature's defenses in addition to any other benefits. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.
diff --git a/content/Mechanics/Feats/Monster Warden.md b/content/Mechanics/Feats/Monster Warden.md
index 47df8c21c..a543c9609 100755
--- a/content/Mechanics/Feats/Monster Warden.md
+++ b/content/Mechanics/Feats/Monster Warden.md
@@ -8,7 +8,6 @@ tags:
---
# Monster Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You understand how to defend yourself and others against your prey. When you grant bonuses from Monster Hunter, you and your allies also each gain a +1 circumstance bonus to your next saving throw against that particular creature and to your AC against that creature's next attack against you.
diff --git a/content/Mechanics/Feats/Monstrosity Shape.md b/content/Mechanics/Feats/Monstrosity Shape.md
index a7ee289b9..c0b0da2e5 100755
--- a/content/Mechanics/Feats/Monstrosity Shape.md
+++ b/content/Mechanics/Feats/Monstrosity Shape.md
@@ -8,6 +8,5 @@ tags:
---
# Monstrosity Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform into a powerful magical creature. Add the cave worm and sea serpent shapes listed in [[Monstrosity Form]] to your [[Untamed Form]] list. If you have [[Soaring Shape]], also add the phoenix shape to your _untamed form_ list.
diff --git a/content/Mechanics/Feats/Monstrous Peacemaker.md b/content/Mechanics/Feats/Monstrous Peacemaker.md
index 789def961..e3cdd3a2c 100755
--- a/content/Mechanics/Feats/Monstrous Peacemaker.md
+++ b/content/Mechanics/Feats/Monstrous Peacemaker.md
@@ -8,6 +8,5 @@ tags:
---
# Monstrous Peacemaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception checks to [[Sense Motive|Sense the Motives]] of such creatures.
diff --git a/content/Mechanics/Feats/Moon May.md b/content/Mechanics/Feats/Moon May.md
index 37ff41ad3..22dd45d62 100755
--- a/content/Mechanics/Feats/Moon May.md
+++ b/content/Mechanics/Feats/Moon May.md
@@ -8,6 +8,5 @@ tags:
---
# Moon May
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight. You can cast _[[Guidance]]_ as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Morph-Risen.md b/content/Mechanics/Feats/Morph-Risen.md
index 4aebd05e0..2c4627f3f 100755
--- a/content/Mechanics/Feats/Morph-Risen.md
+++ b/content/Mechanics/Feats/Morph-Risen.md
@@ -8,6 +8,5 @@ tags:
---
# Morph-Risen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating. This accident might have drained your power, or you might have retained some of your skills, but either way, your form resists further forced transformation. You gain a +1 circumstance bonus to saving throws against transmutation effects, and if you roll a success on a saving throw against a hostile morph or polymorph effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Morphic Manipulation.md b/content/Mechanics/Feats/Morphic Manipulation.md
index d0034562a..209e67539 100755
--- a/content/Mechanics/Feats/Morphic Manipulation.md
+++ b/content/Mechanics/Feats/Morphic Manipulation.md
@@ -8,6 +8,5 @@ tags:
---
# Morphic Manipulation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal. You sit for 10 minutes with a small, natural non-creature plant-such as a lone flower, a small bush, or a potted succulent-while you bring your aura in tune through meditation. You coax the plant to advance one stage in its life cycle: from seed to sprout, sprout to plant, plant to flower, or flower to fruit. If the plant doesn't have proper nutrients (if you're sprouting a seed without soil or water, for example), the plant withers 5 minutes after you complete the activity. Performing this activity more than once per day renders you [[Fatigued]] and unable to use Morphic Manipulation until your next full night's rest.
diff --git a/content/Mechanics/Feats/Morrigna's Spider Affinity.md b/content/Mechanics/Feats/Morrigna's Spider Affinity.md
index e0f13f0da..747d49ad2 100755
--- a/content/Mechanics/Feats/Morrigna's Spider Affinity.md
+++ b/content/Mechanics/Feats/Morrigna's Spider Affinity.md
@@ -8,6 +8,5 @@ tags:
---
# Morrigna's Spider Affinity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Much like morrignas, you feel an affinity for spiders. You can cast _[[Animal Messenger]]_, _[[Speak with Animals]]_, and _[[Gecko Grip]]_ each once per day as 2nd-level divine innate spells.
diff --git a/content/Mechanics/Feats/Mortal Healing.md b/content/Mechanics/Feats/Mortal Healing.md
index 117f331dc..415ecca6a 100755
--- a/content/Mechanics/Feats/Mortal Healing.md
+++ b/content/Mechanics/Feats/Mortal Healing.md
@@ -8,6 +8,5 @@ tags:
---
# Mortal Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You grant greater healing when the gods don't interfere. When you roll a success to [[Treat Wounds]] for a creature that hasn't regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points.
diff --git a/content/Mechanics/Feats/Mortification.md b/content/Mechanics/Feats/Mortification.md
index d2e195c91..a884b6181 100755
--- a/content/Mechanics/Feats/Mortification.md
+++ b/content/Mechanics/Feats/Mortification.md
@@ -8,6 +8,5 @@ tags:
---
# Mortification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your reckonings have prepared your body for physical punishment. Choose bludgeoning, piercing, or slashing damage, based on the nature of your physical reckonings. You gain resistance to the chosen damage type equal to your number of class feats from the Hellknight Armiger archetype and other Hellknight archetypes.
diff --git a/content/Mechanics/Feats/Mother's Mindfulness.md b/content/Mechanics/Feats/Mother's Mindfulness.md
index 584922c4c..d18d6a1c9 100755
--- a/content/Mechanics/Feats/Mother's Mindfulness.md
+++ b/content/Mechanics/Feats/Mother's Mindfulness.md
@@ -8,7 +8,6 @@ tags:
---
# Mother's Mindfulness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Mountain Quake.md b/content/Mechanics/Feats/Mountain Quake.md
index 713d50dd6..11820dc18 100755
--- a/content/Mechanics/Feats/Mountain Quake.md
+++ b/content/Mechanics/Feats/Mountain Quake.md
@@ -8,7 +8,6 @@ tags:
---
# Mountain Quake
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Mountain Stance]]
diff --git a/content/Mechanics/Feats/Mountain Skin.md b/content/Mechanics/Feats/Mountain Skin.md
index c5238a1d4..2e24eb76f 100755
--- a/content/Mechanics/Feats/Mountain Skin.md
+++ b/content/Mechanics/Feats/Mountain Skin.md
@@ -8,6 +8,5 @@ tags:
---
# Mountain Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in medium and heavy armor. Whenever you gain a class feature that grants you expert or greater proficiency in any armor (but not unarmored defense), you also gain that proficiency rank in the armor types granted to you by this feat.
diff --git a/content/Mechanics/Feats/Mountain Stance.md b/content/Mechanics/Feats/Mountain Stance.md
index f6d13ee61..53f865665 100755
--- a/content/Mechanics/Feats/Mountain Stance.md
+++ b/content/Mechanics/Feats/Mountain Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Mountain Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored and touching the ground
diff --git a/content/Mechanics/Feats/Mountain Strategy.md b/content/Mechanics/Feats/Mountain Strategy.md
index dcb168784..d6cefaa74 100755
--- a/content/Mechanics/Feats/Mountain Strategy.md
+++ b/content/Mechanics/Feats/Mountain Strategy.md
@@ -8,7 +8,6 @@ tags:
---
# Mountain Strategy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Dwarves have a long history fighting common foes, and you've mastered the ancient tactics to better face these enemies. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with the giant, goblin, hryngar, or orc trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice.
diff --git a/content/Mechanics/Feats/Mountain Stronghold.md b/content/Mechanics/Feats/Mountain Stronghold.md
index 97f3c9d4b..22376e21b 100755
--- a/content/Mechanics/Feats/Mountain Stronghold.md
+++ b/content/Mechanics/Feats/Mountain Stronghold.md
@@ -8,7 +8,6 @@ tags:
---
# Mountain Stronghold
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Mountain Stance]]
diff --git a/content/Mechanics/Feats/Mountain's Stoutness.md b/content/Mechanics/Feats/Mountain's Stoutness.md
index ece34c887..44ef2cfc1 100755
--- a/content/Mechanics/Feats/Mountain's Stoutness.md
+++ b/content/Mechanics/Feats/Mountain's Stoutness.md
@@ -8,7 +8,6 @@ tags:
---
# Mountain's Stoutness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your hardiness lets you withstand more punishment than most. Increase your maximum Hit Points by your level. When you have the [[Dying|Dying 1]] condition, the DC of your recovery checks is equal to 9 + your dying value (instead of 10 + your dying value).
diff --git a/content/Mechanics/Feats/Mounted Shield.md b/content/Mechanics/Feats/Mounted Shield.md
index a3569ec39..11fc67d53 100755
--- a/content/Mechanics/Feats/Mounted Shield.md
+++ b/content/Mechanics/Feats/Mounted Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Mounted Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with your shield to defend both yourself and your mount. When you [[Raise a Shield]] while mounted, both you and your mount gain the shield's circumstance bonus to AC.
diff --git a/content/Mechanics/Feats/Mug.md b/content/Mechanics/Feats/Mug.md
index 399adfbd7..9dcc8757e 100755
--- a/content/Mechanics/Feats/Mug.md
+++ b/content/Mechanics/Feats/Mug.md
@@ -8,6 +8,5 @@ tags:
---
# Mug
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a quick attack and rob your foe in the process. Make a melee Strike against an adjacent enemy. If you hit and deal sneak attack damage, you can also attempt to [[Steal]] from the target, even if the target is in combat.
diff --git a/content/Mechanics/Feats/Multifarious Muse.md b/content/Mechanics/Feats/Multifarious Muse.md
index b9ee287d3..220bdca76 100755
--- a/content/Mechanics/Feats/Multifarious Muse.md
+++ b/content/Mechanics/Feats/Multifarious Muse.md
@@ -8,7 +8,6 @@ tags:
---
# Multifarious Muse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose.
diff --git a/content/Mechanics/Feats/Multilingual Cipher.md b/content/Mechanics/Feats/Multilingual Cipher.md
index aa392bd91..00ff9a9ac 100755
--- a/content/Mechanics/Feats/Multilingual Cipher.md
+++ b/content/Mechanics/Feats/Multilingual Cipher.md
@@ -8,7 +8,6 @@ tags:
---
# Multilingual Cipher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use multiple languages to create and break codes. You gain a +1 circumstance bonus to [[Decipher Writing]].
diff --git a/content/Mechanics/Feats/Multilingual.md b/content/Mechanics/Feats/Multilingual.md
index 8b0234491..79bead4b8 100755
--- a/content/Mechanics/Feats/Multilingual.md
+++ b/content/Mechanics/Feats/Multilingual.md
@@ -8,7 +8,6 @@ tags:
---
# Multilingual
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.
diff --git a/content/Mechanics/Feats/Multishot Stance.md b/content/Mechanics/Feats/Multishot Stance.md
index 5f7379b45..5f5495692 100755
--- a/content/Mechanics/Feats/Multishot Stance.md
+++ b/content/Mechanics/Feats/Multishot Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Multishot Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon with reload 0.
diff --git a/content/Mechanics/Feats/Multitalented.md b/content/Mechanics/Feats/Multitalented.md
index 65542803c..ae7f41bf5 100755
--- a/content/Mechanics/Feats/Multitalented.md
+++ b/content/Mechanics/Feats/Multitalented.md
@@ -8,7 +8,6 @@ tags:
---
# Multitalented
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype.
diff --git a/content/Mechanics/Feats/Mummy Dedication.md b/content/Mechanics/Feats/Mummy Dedication.md
index dd5b034af..1ea7f6155 100755
--- a/content/Mechanics/Feats/Mummy Dedication.md
+++ b/content/Mechanics/Feats/Mummy Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Mummy Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy. You gain the mummy and undead traits, as well as basic undead benefits.
diff --git a/content/Mechanics/Feats/Mummy's Despair.md b/content/Mechanics/Feats/Mummy's Despair.md
index b4f8a3d7d..82816f50d 100755
--- a/content/Mechanics/Feats/Mummy's Despair.md
+++ b/content/Mechanics/Feats/Mummy's Despair.md
@@ -8,7 +8,6 @@ tags:
---
# Mummy's Despair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Munitions Crafter.md b/content/Mechanics/Feats/Munitions Crafter.md
index e231217a4..bf883aa08 100755
--- a/content/Mechanics/Feats/Munitions Crafter.md
+++ b/content/Mechanics/Feats/Munitions Crafter.md
@@ -8,7 +8,6 @@ tags:
---
# Munitions Crafter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the [[Alchemical Crafting]] feat and four additional formulas for 1st-level alchemical items.
diff --git a/content/Mechanics/Feats/Munitions Machinist.md b/content/Mechanics/Feats/Munitions Machinist.md
index 794ac8beb..17b63fa60 100755
--- a/content/Mechanics/Feats/Munitions Machinist.md
+++ b/content/Mechanics/Feats/Munitions Machinist.md
@@ -8,6 +8,5 @@ tags:
---
# Munitions Machinist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're particularly adept at crafting ammunition and bombs. Your advanced alchemy level for ammunition and bombs increases to your level - 3.
diff --git a/content/Mechanics/Feats/Murderer's Circle.md b/content/Mechanics/Feats/Murderer's Circle.md
index 212c8ee7d..99a6887a0 100755
--- a/content/Mechanics/Feats/Murderer's Circle.md
+++ b/content/Mechanics/Feats/Murderer's Circle.md
@@ -8,6 +8,5 @@ tags:
---
# Murderer's Circle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You Strike a target within reach and then Step to any other open space adjacent to that target. Your target is then [[Off-Guard]] against your next Strike this turn.
diff --git a/content/Mechanics/Feats/Murderous Thorns.md b/content/Mechanics/Feats/Murderous Thorns.md
index 1e3d0bffd..e26588bcc 100755
--- a/content/Mechanics/Feats/Murderous Thorns.md
+++ b/content/Mechanics/Feats/Murderous Thorns.md
@@ -8,6 +8,5 @@ tags:
---
# Murderous Thorns
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your thorns are many, vicious, and sharp. If you have the Hidden Thorn feat, your thorn attack gains the deadly d6 trait. If you have the thorned rose heritage, you can use the [[Wicked Thorns]] reaction once every hour.
diff --git a/content/Mechanics/Feats/Murksight.md b/content/Mechanics/Feats/Murksight.md
index eab2abf15..7c011d85a 100755
--- a/content/Mechanics/Feats/Murksight.md
+++ b/content/Mechanics/Feats/Murksight.md
@@ -8,6 +8,5 @@ tags:
---
# Murksight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your vision pierces through non-magical fog, mist, rain, and snow. You don't take circumstance penalties to ranged attacks or Perception checks caused by non-magical precipitation, and your targeted attacks don't require a flat check to succeed against a target [[Concealed]] only by such effects.
diff --git a/content/Mechanics/Feats/Muscle Mimicry.md b/content/Mechanics/Feats/Muscle Mimicry.md
index feba412f5..8203255b1 100755
--- a/content/Mechanics/Feats/Muscle Mimicry.md
+++ b/content/Mechanics/Feats/Muscle Mimicry.md
@@ -8,7 +8,6 @@ tags:
---
# Muscle Mimicry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy makes a successful [[Disarm]], [[Escape]], [[Grapple]], [[Shove]], or [[Trip]] attempt.
diff --git a/content/Mechanics/Feats/Musetouched.md b/content/Mechanics/Feats/Musetouched.md
index 2a3298a8b..bebaf5a01 100755
--- a/content/Mechanics/Feats/Musetouched.md
+++ b/content/Mechanics/Feats/Musetouched.md
@@ -8,6 +8,5 @@ tags:
---
# Musetouched
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium. You gain a +1 circumstance bonus to [[Escape]]. When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Mutable Familiar.md b/content/Mechanics/Feats/Mutable Familiar.md
index 33c242703..ffae43500 100755
--- a/content/Mechanics/Feats/Mutable Familiar.md
+++ b/content/Mechanics/Feats/Mutable Familiar.md
@@ -8,7 +8,6 @@ tags:
---
# Mutable Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar's supernatural spirit has outgrown its corporeal body. You can conduct a special 10-minute activity to reselect certain familiar abilities, switching one or more of the following abilities for other abilities on this list: amphibious, burrower, climber, darkvision, fast movement, manual dexterity, resistance, and scent.
diff --git a/content/Mechanics/Feats/Mutate Weapon.md b/content/Mechanics/Feats/Mutate Weapon.md
index b882c66e8..532b20fcf 100755
--- a/content/Mechanics/Feats/Mutate Weapon.md
+++ b/content/Mechanics/Feats/Mutate Weapon.md
@@ -8,6 +8,5 @@ tags:
---
# Mutate Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Select one unarmed attack you gained with Living Weapon. The damage die for that attack increases by one step until the end of your turn. In addition, choose to either have the attack gain a reach of 10 feet until the end of your turn or for you to gain a +1 status bonus to attack rolls with the chosen unarmed attack until the end of your turn.
diff --git a/content/Mechanics/Feats/Myriad Forms.md b/content/Mechanics/Feats/Myriad Forms.md
index 647105a2c..89779209d 100755
--- a/content/Mechanics/Feats/Myriad Forms.md
+++ b/content/Mechanics/Feats/Myriad Forms.md
@@ -8,6 +8,5 @@ tags:
---
# Myriad Forms
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a bit of self-discovery, you find a new form. You gain the alternate form of a kitsune heritage other than your own, adding it to the options for your Change Shape.
diff --git a/content/Mechanics/Feats/Mysterious Breadth.md b/content/Mechanics/Feats/Mysterious Breadth.md
index a1f7c98b4..986dbb93a 100755
--- a/content/Mechanics/Feats/Mysterious Breadth.md
+++ b/content/Mechanics/Feats/Mysterious Breadth.md
@@ -8,6 +8,5 @@ tags:
---
# Mysterious Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Increase the spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest spell levels.
diff --git a/content/Mechanics/Feats/Mysterious Repertoire.md b/content/Mechanics/Feats/Mysterious Repertoire.md
index caff1f9c4..6fef24643 100755
--- a/content/Mechanics/Feats/Mysterious Repertoire.md
+++ b/content/Mechanics/Feats/Mysterious Repertoire.md
@@ -8,7 +8,6 @@ tags:
---
# Mysterious Repertoire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mystery holds unknowable depths of magic not always associated with the divine. You can have one spell in your spell repertoire not on the divine spell list, in addition to spells you've added to your spell list from feats like Divine Access. You cast that spell as a divine spell.
diff --git a/content/Mechanics/Feats/Mystery Conduit.md b/content/Mechanics/Feats/Mystery Conduit.md
index ebab08519..e1ad341e1 100755
--- a/content/Mechanics/Feats/Mystery Conduit.md
+++ b/content/Mechanics/Feats/Mystery Conduit.md
@@ -8,7 +8,6 @@ tags:
---
# Mystery Conduit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The power of your mystery enables you to cast more than just revelation spells.
diff --git a/content/Mechanics/Feats/Nagaji Lore.md b/content/Mechanics/Feats/Nagaji Lore.md
index 089cc68cb..47f8df63e 100755
--- a/content/Mechanics/Feats/Nagaji Lore.md
+++ b/content/Mechanics/Feats/Nagaji Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Nagaji Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're the vassal or apprentice of a learned naga, and you've studied the secrets of naga magic and concocting intricate poisons. You gain the trained proficiency rank in Crafting and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in your choice of Nagaji Lore or Naga Lore.
diff --git a/content/Mechanics/Feats/Nagaji Spell Familiarity.md b/content/Mechanics/Feats/Nagaji Spell Familiarity.md
index db3fa500b..d58065f80 100755
--- a/content/Mechanics/Feats/Nagaji Spell Familiarity.md
+++ b/content/Mechanics/Feats/Nagaji Spell Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Nagaji Spell Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood. During your daily preparations, choose _[[Daze]]_, [[Detect Magic]], or _[[Telekinetic Hand]]_. Until your next daily preparations, you can cast the chosen spell as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Nagaji Spell Mysteries.md b/content/Mechanics/Feats/Nagaji Spell Mysteries.md
index d4fb2ccca..bbbec1d07 100755
--- a/content/Mechanics/Feats/Nagaji Spell Mysteries.md
+++ b/content/Mechanics/Feats/Nagaji Spell Mysteries.md
@@ -8,6 +8,5 @@ tags:
---
# Nagaji Spell Mysteries
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned more naga magic. During your daily preparations, choose _[[Charm]]_, _[[Fleet Step]]_, or _[[Heal]]_. You can cast the chosen spell as a 1st-level occult innate spell once that day.
diff --git a/content/Mechanics/Feats/Nagaji Spell expertise.md b/content/Mechanics/Feats/Nagaji Spell expertise.md
index b9eb46815..8c23591bc 100755
--- a/content/Mechanics/Feats/Nagaji Spell expertise.md
+++ b/content/Mechanics/Feats/Nagaji Spell expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Nagaji Spell expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magical skill rivals that of accomplished naga spellcasters. During your daily preparations, choose _[[Flicker]]_, _[[Control Water]]_, or _[[Subconscious Suggestion]]_. You can Cast this Spell as a 5th-level occult innate spell once that day. You become an expert in occult spell DCs and occult spell attack rolls.
diff --git a/content/Mechanics/Feats/Named Artillery.md b/content/Mechanics/Feats/Named Artillery.md
index 9e7df4cbd..41220e5ab 100755
--- a/content/Mechanics/Feats/Named Artillery.md
+++ b/content/Mechanics/Feats/Named Artillery.md
@@ -8,7 +8,6 @@ tags:
---
# Named Artillery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart-much as a sailor on a ship, the weapon is their livelihood. You've gone a step further, and you always make sure that your named artillery has the best possible maintenance and upkeep. You can spend a full day adjusting and working on a single siege weapon to designate it as your named artillery. The siege weapon you designated as your named artillery gains a +2 circumstance bonus to AC, Fortitude saves, and Reflex saves as well as additional Hit Points equal to twice your level.
diff --git a/content/Mechanics/Feats/Nameless Anonymity.md b/content/Mechanics/Feats/Nameless Anonymity.md
index 46a33524d..5f6aa1092 100755
--- a/content/Mechanics/Feats/Nameless Anonymity.md
+++ b/content/Mechanics/Feats/Nameless Anonymity.md
@@ -8,6 +8,5 @@ tags:
---
# Nameless Anonymity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask protects you further from divination. Once per day, you can cast _[[Veil of Privacy]]_ on yourself, heightened to the highest level of spell you can cast; the spell ends immediately if your mask is removed for even a moment. The spell is of the same tradition as your focus spells.
diff --git a/content/Mechanics/Feats/Nanite Shroud.md b/content/Mechanics/Feats/Nanite Shroud.md
index 64c132645..89c04b930 100755
--- a/content/Mechanics/Feats/Nanite Shroud.md
+++ b/content/Mechanics/Feats/Nanite Shroud.md
@@ -8,7 +8,6 @@ tags:
---
# Nanite Shroud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Nanite Surge.md b/content/Mechanics/Feats/Nanite Surge.md
index 07d009e9c..251e5a856 100755
--- a/content/Mechanics/Feats/Nanite Surge.md
+++ b/content/Mechanics/Feats/Nanite Surge.md
@@ -8,7 +8,6 @@ tags:
---
# Nanite Surge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Nantambu Chime-Ringer Dedication.md b/content/Mechanics/Feats/Nantambu Chime-Ringer Dedication.md
index ac0ccd376..7f4d7d3ca 100755
--- a/content/Mechanics/Feats/Nantambu Chime-Ringer Dedication.md
+++ b/content/Mechanics/Feats/Nantambu Chime-Ringer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Nantambu Chime-Ringer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes. You gain a single arcane or occult cantrip of your choice, heightened to a spell level equal to half your level, rounded up. If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Charisma as your spellcasting ability if you choose occult. Regardless of your choice, you also either become trained in Arcana or Occultism, or an expert in one of these skills if you are already trained in both.
diff --git a/content/Mechanics/Feats/Narrative Conduit.md b/content/Mechanics/Feats/Narrative Conduit.md
index a9dfdeca1..6c7efb5dd 100755
--- a/content/Mechanics/Feats/Narrative Conduit.md
+++ b/content/Mechanics/Feats/Narrative Conduit.md
@@ -8,6 +8,5 @@ tags:
---
# Narrative Conduit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You act as a conduit for your companions just as your stories are a conduit between teller and listener. When you [[Spin Tale|Spin a Tale]] and the hero of your tale Casts a Spell against the villain, you warp the world, allowing the hero to calculate range and cover to the villain from your space instead of their own if they prefer. The hero must choose to calculate both range and cover from the same space; they can't use one space for range and the other for cover.
diff --git a/content/Mechanics/Feats/Native Waters.md b/content/Mechanics/Feats/Native Waters.md
index a1c57d603..8685d9011 100755
--- a/content/Mechanics/Feats/Native Waters.md
+++ b/content/Mechanics/Feats/Native Waters.md
@@ -8,6 +8,5 @@ tags:
---
# Native Waters
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were born with or obtained a special connection to either fresh water or salt water. Once made, this decision can't be changed. Whenever you take your full rest in a natural body of water of the type corresponding to your connection, you recover additional Hit Points equal to your level, and if you have the [[Doomed]] or [[Fatigued]] conditions, you reduce them by 2 instead of 1.
diff --git a/content/Mechanics/Feats/Natural Ambition.md b/content/Mechanics/Feats/Natural Ambition.md
index 9f7e1071a..dc9da16ba 100755
--- a/content/Mechanics/Feats/Natural Ambition.md
+++ b/content/Mechanics/Feats/Natural Ambition.md
@@ -8,6 +8,5 @@ tags:
---
# Natural Ambition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.
diff --git a/content/Mechanics/Feats/Natural Illusionist.md b/content/Mechanics/Feats/Natural Illusionist.md
index 9076933e5..f2cf76469 100755
--- a/content/Mechanics/Feats/Natural Illusionist.md
+++ b/content/Mechanics/Feats/Natural Illusionist.md
@@ -8,6 +8,5 @@ tags:
---
# Natural Illusionist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By drawing upon the First World's magic, you can siphon a portion of that malleable world to create a convincing illusion. Once per day, you can cast _[[Illusory Disguise]]_, _[[Item Facade]]_, or _[[Ventriloquism]]_. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.
diff --git a/content/Mechanics/Feats/Natural Magnetism.md b/content/Mechanics/Feats/Natural Magnetism.md
index b192bfce7..7a8958b78 100755
--- a/content/Mechanics/Feats/Natural Magnetism.md
+++ b/content/Mechanics/Feats/Natural Magnetism.md
@@ -8,7 +8,6 @@ tags:
---
# Natural Magnetism
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection with elemental iron grants you a natural field of weak magnetic attraction. You can cast _[[Magnetic Attraction]]_ and _[[Magnetic Repulsion]]_ once per day each as 2nd-rank primal innate spells.
diff --git a/content/Mechanics/Feats/Natural Medicine.md b/content/Mechanics/Feats/Natural Medicine.md
index 653946bb5..bf00aa034 100755
--- a/content/Mechanics/Feats/Natural Medicine.md
+++ b/content/Mechanics/Feats/Natural Medicine.md
@@ -8,7 +8,6 @@ tags:
---
# Natural Medicine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can apply natural cures to heal your allies. You can use Nature instead of Medicine to [[Treat Wounds]], including higher Nature proficiency letting you attempt more difficult checks. It doesn't replace Medicine for uses of the skill other than Treat Wounds or for feat prerequisites.
diff --git a/content/Mechanics/Feats/Natural Performer.md b/content/Mechanics/Feats/Natural Performer.md
index e5826222b..19fb9cbbf 100755
--- a/content/Mechanics/Feats/Natural Performer.md
+++ b/content/Mechanics/Feats/Natural Performer.md
@@ -8,6 +8,5 @@ tags:
---
# Natural Performer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Entertainment comes naturally to you. You become trained in Performance and gain one 1st-level Performance skill feat.
diff --git a/content/Mechanics/Feats/Natural Skill.md b/content/Mechanics/Feats/Natural Skill.md
index a4c7e9ea5..4dbc5193b 100755
--- a/content/Mechanics/Feats/Natural Skill.md
+++ b/content/Mechanics/Feats/Natural Skill.md
@@ -8,6 +8,5 @@ tags:
---
# Natural Skill
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.
diff --git a/content/Mechanics/Feats/Natural Swimmer.md b/content/Mechanics/Feats/Natural Swimmer.md
index aafa5c8be..7b4f0acfc 100755
--- a/content/Mechanics/Feats/Natural Swimmer.md
+++ b/content/Mechanics/Feats/Natural Swimmer.md
@@ -8,6 +8,5 @@ tags:
---
# Natural Swimmer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Water flows around you, letting you cut through the waves as if born to it. You gain a swim Speed of 15 feet. If you already have a permanent swim Speed, swimming up or down isn't difficult terrain.
diff --git a/content/Mechanics/Feats/Necromancer's Visage.md b/content/Mechanics/Feats/Necromancer's Visage.md
index 27288ecd8..554e0d3a3 100755
--- a/content/Mechanics/Feats/Necromancer's Visage.md
+++ b/content/Mechanics/Feats/Necromancer's Visage.md
@@ -8,7 +8,6 @@ tags:
---
# Necromancer's Visage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect. Undead creatures can immediately sense your Necromancer's Visage and tend to act accordingly. If you take a hostile action against an undead creature, it becomes permanently immune to your Necromancer's Visage, and your Necromancer's Visage ends. You can spend 10 minutes to restore your Necromancer's Visage, though any creatures that became permanently immune remain so. Each time an undead creature 2 or more levels lower than you attacks you, it must attempt a Will save against your spell DC. If you're also affected by sanctuary or a similar effect, only one affects the attacker (you choose which).
diff --git a/content/Mechanics/Feats/Necromantic Bulwark.md b/content/Mechanics/Feats/Necromantic Bulwark.md
index a5071a717..2a317bbce 100755
--- a/content/Mechanics/Feats/Necromantic Bulwark.md
+++ b/content/Mechanics/Feats/Necromantic Bulwark.md
@@ -8,6 +8,5 @@ tags:
---
# Necromantic Bulwark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Regular exposure to necromantic effects left you better able to defend against them. When you have your shield raised, you gain your shield's circumstance bonus to saving throws against effects that would deal void damage. If you have the Shield Block reaction, void damage you take can trigger the reaction, even though the damage isn't physical damage.
diff --git a/content/Mechanics/Feats/Necromantic Deflection.md b/content/Mechanics/Feats/Necromantic Deflection.md
index 9988c9616..8eb05ff8e 100755
--- a/content/Mechanics/Feats/Necromantic Deflection.md
+++ b/content/Mechanics/Feats/Necromantic Deflection.md
@@ -8,6 +8,5 @@ tags:
---
# Necromantic Deflection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You imbue your shield with life-giving energy to deflect harmful necromantic magic. When you have your shield raised, you gain the shield's circumstance bonus to your AC and saving throws against necromancy spells. If you have the Shield Block reaction, damage you take as a result of a necromancy spell can trigger that reaction, even if it isn't physical damage.
diff --git a/content/Mechanics/Feats/Necromantic Heir.md b/content/Mechanics/Feats/Necromantic Heir.md
index 7d0dfa981..7a470ae0f 100755
--- a/content/Mechanics/Feats/Necromantic Heir.md
+++ b/content/Mechanics/Feats/Necromantic Heir.md
@@ -8,6 +8,5 @@ tags:
---
# Necromantic Heir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your affinity for void energy spills outward and grants you a refilling well of necromantic essence. Once per hour, you can cast _[[Harm]]_ as a 6th-level divine innate spell.
diff --git a/content/Mechanics/Feats/Necromantic Physiology.md b/content/Mechanics/Feats/Necromantic Physiology.md
index b1af44452..150244f57 100755
--- a/content/Mechanics/Feats/Necromantic Physiology.md
+++ b/content/Mechanics/Feats/Necromantic Physiology.md
@@ -8,6 +8,5 @@ tags:
---
# Necromantic Physiology
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you. You gain a +2 circumstance bonus to saves against diseases.
diff --git a/content/Mechanics/Feats/Necromantic Resistance (Undead Slayer).md b/content/Mechanics/Feats/Necromantic Resistance (Undead Slayer).md
index ba120f381..1ad9593f3 100755
--- a/content/Mechanics/Feats/Necromantic Resistance (Undead Slayer).md
+++ b/content/Mechanics/Feats/Necromantic Resistance (Undead Slayer).md
@@ -8,6 +8,5 @@ tags:
---
# Necromantic Resistance (Undead Slayer)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As part of your training, you've inured yourself against necromancy through grueling, repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to void damage equal to half your level.
diff --git a/content/Mechanics/Feats/Necromantic Resistance.md b/content/Mechanics/Feats/Necromantic Resistance.md
index fa4fbb72a..4deef7006 100755
--- a/content/Mechanics/Feats/Necromantic Resistance.md
+++ b/content/Mechanics/Feats/Necromantic Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Necromantic Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As part of your training, you've inured yourself against necromancy through repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to void damage equal to half your level.
diff --git a/content/Mechanics/Feats/Necromantic Tenacity.md b/content/Mechanics/Feats/Necromantic Tenacity.md
index 534940e34..7ef4197a0 100755
--- a/content/Mechanics/Feats/Necromantic Tenacity.md
+++ b/content/Mechanics/Feats/Necromantic Tenacity.md
@@ -8,6 +8,5 @@ tags:
---
# Necromantic Tenacity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your training against necromantic effects allows you to escape the worst of their touch. If you roll a success on a saving throw against a necromancy effect, you get a critical success instead; if you roll a critical failure on such a save, you get a failure instead.
diff --git a/content/Mechanics/Feats/Negate Damage.md b/content/Mechanics/Feats/Negate Damage.md
index 505f2cda5..c8412b4d5 100755
--- a/content/Mechanics/Feats/Negate Damage.md
+++ b/content/Mechanics/Feats/Negate Damage.md
@@ -8,7 +8,6 @@ tags:
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# Negate Damage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take damage.
diff --git a/content/Mechanics/Feats/Nephilim Eyes.md b/content/Mechanics/Feats/Nephilim Eyes.md
index 2036c8a24..81dd49e37 100755
--- a/content/Mechanics/Feats/Nephilim Eyes.md
+++ b/content/Mechanics/Feats/Nephilim Eyes.md
@@ -8,6 +8,5 @@ tags:
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# Nephilim Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eyes can see through darkness with visual acuity akin to that possessed by most extraplanar beings. You gain darkvision.
diff --git a/content/Mechanics/Feats/Nephilim Lore.md b/content/Mechanics/Feats/Nephilim Lore.md
index 2b7beab90..ade2ec38b 100755
--- a/content/Mechanics/Feats/Nephilim Lore.md
+++ b/content/Mechanics/Feats/Nephilim Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Nephilim Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know the secrets of the Multiverse. You gain the trained proficiency rank in either Diplomacy or Intimidation, and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Nephilim Resistance.md b/content/Mechanics/Feats/Nephilim Resistance.md
index 950d70146..dfce20985 100755
--- a/content/Mechanics/Feats/Nephilim Resistance.md
+++ b/content/Mechanics/Feats/Nephilim Resistance.md
@@ -8,7 +8,6 @@ tags:
---
# Nephilim Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You resist energy like your extraplanar predecessors. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.
diff --git a/content/Mechanics/Feats/Nestling Fall.md b/content/Mechanics/Feats/Nestling Fall.md
index 3f2f7669e..02ce1b07c 100755
--- a/content/Mechanics/Feats/Nestling Fall.md
+++ b/content/Mechanics/Feats/Nestling Fall.md
@@ -8,6 +8,5 @@ tags:
---
# Nestling Fall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You trust the strength of your wings and can spread them to glide safely to the ground. As long as you can act, you take no damage from falling, no matter what distance you fall.
diff --git a/content/Mechanics/Feats/Never Tire.md b/content/Mechanics/Feats/Never Tire.md
index 1010f4b9d..b4f2ae4a6 100755
--- a/content/Mechanics/Feats/Never Tire.md
+++ b/content/Mechanics/Feats/Never Tire.md
@@ -8,7 +8,6 @@ tags:
---
# Never Tire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would gain the [[Fatigued]] condition.
diff --git a/content/Mechanics/Feats/Night Magic.md b/content/Mechanics/Feats/Night Magic.md
index bb749cc68..df6fcfd8e 100755
--- a/content/Mechanics/Feats/Night Magic.md
+++ b/content/Mechanics/Feats/Night Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Night Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can tap into the magic that runs through your blood. You gain _[[Animal Form]]_ (wolf only, using the statistics for a canine) and _[[Mist]]_ as 2nd-level divine innate spells. You can cast each of these spells once per day.
diff --git a/content/Mechanics/Feats/Night's Glow.md b/content/Mechanics/Feats/Night's Glow.md
index a1efaa562..e3efea094 100755
--- a/content/Mechanics/Feats/Night's Glow.md
+++ b/content/Mechanics/Feats/Night's Glow.md
@@ -8,7 +8,6 @@ tags:
---
# Night's Glow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The stars and moon lend you their light. You gain your choice of the _[[Moonbeam]]_ or _[[Zenith Star]]_ domain spell. Like your Oatia skysage spells, you cast this focus spell as an occult spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus to reflect upon or gaze at the stars.
diff --git a/content/Mechanics/Feats/Night's Shine.md b/content/Mechanics/Feats/Night's Shine.md
index 09c555f82..d66ca7951 100755
--- a/content/Mechanics/Feats/Night's Shine.md
+++ b/content/Mechanics/Feats/Night's Shine.md
@@ -8,7 +8,6 @@ tags:
---
# Night's Shine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your power from the moon and stars becomes strong enough to illuminate the night sky. You gain your choice of the _[[Asterism]]_ or _[[Touch of the Moon]]_ domain spell. Increase the number of Focus Points in your pool by 1.
diff --git a/content/Mechanics/Feats/Night's Warning.md b/content/Mechanics/Feats/Night's Warning.md
index 840e6885b..2295b987e 100755
--- a/content/Mechanics/Feats/Night's Warning.md
+++ b/content/Mechanics/Feats/Night's Warning.md
@@ -8,7 +8,6 @@ tags:
---
# Night's Warning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature targets you with an attack and you can see the attacker.
diff --git a/content/Mechanics/Feats/Nightvision Adaptation.md b/content/Mechanics/Feats/Nightvision Adaptation.md
index e37599a61..4c87446c9 100755
--- a/content/Mechanics/Feats/Nightvision Adaptation.md
+++ b/content/Mechanics/Feats/Nightvision Adaptation.md
@@ -8,6 +8,5 @@ tags:
---
# Nightvision Adaptation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark. You gain [[Darkvision]].
diff --git a/content/Mechanics/Feats/Nightwave Springing Reload.md b/content/Mechanics/Feats/Nightwave Springing Reload.md
index 0bdc59831..fb91c5504 100755
--- a/content/Mechanics/Feats/Nightwave Springing Reload.md
+++ b/content/Mechanics/Feats/Nightwave Springing Reload.md
@@ -8,6 +8,5 @@ tags:
---
# Nightwave Springing Reload
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship. You [[Leap]] and then Interact to reload, or Interact to reload and then Leap. You can perform this ability as a 2-action activity to use your Leap to [[High Jump]] or [[Long Jump]] without needing to Stride at least 10 feet first.
diff --git a/content/Mechanics/Feats/Nimble Crawl.md b/content/Mechanics/Feats/Nimble Crawl.md
index 7257a770d..8a0bee822 100755
--- a/content/Mechanics/Feats/Nimble Crawl.md
+++ b/content/Mechanics/Feats/Nimble Crawl.md
@@ -8,6 +8,5 @@ tags:
---
# Nimble Crawl
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Crawl]] incredibly swiftly—up to half your Speed, rather than 5 feet. If you're a master in Acrobatics, you can Crawl at full Speed, and if you're legendary, you aren't [[Off-Guard]] while [[Prone]].
diff --git a/content/Mechanics/Feats/Nimble Dodge.md b/content/Mechanics/Feats/Nimble Dodge.md
index a580445d9..e8a0046dc 100755
--- a/content/Mechanics/Feats/Nimble Dodge.md
+++ b/content/Mechanics/Feats/Nimble Dodge.md
@@ -8,7 +8,6 @@ tags:
---
# Nimble Dodge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature targets you with an attack and you can see the attacker.
diff --git a/content/Mechanics/Feats/Nimble Elf.md b/content/Mechanics/Feats/Nimble Elf.md
index 4cef6a54e..4cad6be05 100755
--- a/content/Mechanics/Feats/Nimble Elf.md
+++ b/content/Mechanics/Feats/Nimble Elf.md
@@ -8,6 +8,5 @@ tags:
---
# Nimble Elf
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your muscles are tightly honed. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Nimble Hooves.md b/content/Mechanics/Feats/Nimble Hooves.md
index 6e0827c2b..b74b77e23 100755
--- a/content/Mechanics/Feats/Nimble Hooves.md
+++ b/content/Mechanics/Feats/Nimble Hooves.md
@@ -8,7 +8,6 @@ tags:
---
# Nimble Hooves
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You possess hooves, ankle wings, or some other feature that hastens your movement. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Nimble Roll.md b/content/Mechanics/Feats/Nimble Roll.md
index 6bd6e633a..3eea4e887 100755
--- a/content/Mechanics/Feats/Nimble Roll.md
+++ b/content/Mechanics/Feats/Nimble Roll.md
@@ -8,7 +8,6 @@ tags:
---
# Nimble Roll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You throw yourself into a roll to escape imminent danger. You can use [[Nimble Dodge]] before attempting a Reflex save in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect.
diff --git a/content/Mechanics/Feats/Nimble Shield Hand.md b/content/Mechanics/Feats/Nimble Shield Hand.md
index 09ca19df2..6fdd52cea 100755
--- a/content/Mechanics/Feats/Nimble Shield Hand.md
+++ b/content/Mechanics/Feats/Nimble Shield Hand.md
@@ -8,7 +8,6 @@ tags:
---
# Nimble Shield Hand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes.
diff --git a/content/Mechanics/Feats/Nimble Strike.md b/content/Mechanics/Feats/Nimble Strike.md
index 89b3f1d6c..0d3a8fd05 100755
--- a/content/Mechanics/Feats/Nimble Strike.md
+++ b/content/Mechanics/Feats/Nimble Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Nimble Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're cunning enough to find an opening in an opponent's attack. When you use your [[Nimble Dodge]] reaction, you can make a melee Strike against the triggering creature. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If you use the [[Nimble Roll]] feat, you can make this Strike at any point during your roll.
diff --git a/content/Mechanics/Feats/No Cause For Alarm.md b/content/Mechanics/Feats/No Cause For Alarm.md
index 8708c12cc..a15fb453b 100755
--- a/content/Mechanics/Feats/No Cause For Alarm.md
+++ b/content/Mechanics/Feats/No Cause For Alarm.md
@@ -8,7 +8,6 @@ tags:
---
# No Cause For Alarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10 foot emanation around you who are [[Frightened]]. Each of them is temporarily immune for 1 hour.
diff --git a/content/Mechanics/Feats/No Escape.md b/content/Mechanics/Feats/No Escape.md
index 84937fbdd..9e7c5e4d1 100755
--- a/content/Mechanics/Feats/No Escape.md
+++ b/content/Mechanics/Feats/No Escape.md
@@ -8,7 +8,6 @@ tags:
---
# No Escape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A foe within reach attempts to move away from you.
diff --git a/content/Mechanics/Feats/No Evidence.md b/content/Mechanics/Feats/No Evidence.md
index 47ba6abde..9554037eb 100755
--- a/content/Mechanics/Feats/No Evidence.md
+++ b/content/Mechanics/Feats/No Evidence.md
@@ -8,6 +8,5 @@ tags:
---
# No Evidence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You leave little sign when attempting to remain unseen. When you [[Avoid Notice]], you also gain the benefits of [[Cover Tracks]] unless you choose not to.
diff --git a/content/Mechanics/Feats/No Hard Feelings.md b/content/Mechanics/Feats/No Hard Feelings.md
index b29410c7f..8cc7f6054 100755
--- a/content/Mechanics/Feats/No Hard Feelings.md
+++ b/content/Mechanics/Feats/No Hard Feelings.md
@@ -8,6 +8,5 @@ tags:
---
# No Hard Feelings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight-at least sometimes. You can choose to add the nonlethal trait to your ranged weapons, making the choice of whether to add the trait or not just before each Strike.
diff --git a/content/Mechanics/Feats/No Stranger to Death.md b/content/Mechanics/Feats/No Stranger to Death.md
index 87e885e84..e4d2f7b05 100755
--- a/content/Mechanics/Feats/No Stranger to Death.md
+++ b/content/Mechanics/Feats/No Stranger to Death.md
@@ -8,6 +8,5 @@ tags:
---
# No Stranger to Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your regular exposure to the insidious putrescence of undeath inured you to its effects. You gain a +2 circumstance bonus to saving throws made against spells and effects with the death, disease, and evil traits. Whenever you become drained or sickened, reduce the status penalty you take from the condition by 1, to a minimum of 0.
diff --git a/content/Mechanics/Feats/No! No! I Created You!.md b/content/Mechanics/Feats/No! No! I Created You!.md
index 45e3b3be7..7d100c644 100755
--- a/content/Mechanics/Feats/No! No! I Created You!.md
+++ b/content/Mechanics/Feats/No! No! I Created You!.md
@@ -8,7 +8,6 @@ tags:
---
# No! No! I Created You!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/No!!!.md b/content/Mechanics/Feats/No!!!.md
index b046afef1..2c4bfe64f 100755
--- a/content/Mechanics/Feats/No!!!.md
+++ b/content/Mechanics/Feats/No!!!.md
@@ -8,7 +8,6 @@ tags:
---
# No!!!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A non-minion ally within 60 feet is reduced to 0 Hit Points.
diff --git a/content/Mechanics/Feats/Noble Resolve.md b/content/Mechanics/Feats/Noble Resolve.md
index f79b75f02..41900697a 100755
--- a/content/Mechanics/Feats/Noble Resolve.md
+++ b/content/Mechanics/Feats/Noble Resolve.md
@@ -8,6 +8,5 @@ tags:
---
# Noble Resolve
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. You gain a +1 circumstance bonus to Will saves against effects with the mental trait. Regardless of success or failure, you become aware of the person who used the effect on you if they were visible to you at the time of use.
diff --git a/content/Mechanics/Feats/Nocturnal Charm.md b/content/Mechanics/Feats/Nocturnal Charm.md
index 9fe591871..5ca0c31d1 100755
--- a/content/Mechanics/Feats/Nocturnal Charm.md
+++ b/content/Mechanics/Feats/Nocturnal Charm.md
@@ -8,6 +8,5 @@ tags:
---
# Nocturnal Charm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals. Against humanoids (or other creatures of your type, if you're not a humanoid), you gain a +1 circumstance bonus to Deception checks to [[Lie]], and to Diplomacy checks to [[Gather Information]] and [[Make an Impression]].
diff --git a/content/Mechanics/Feats/Nocturnal Grippli.md b/content/Mechanics/Feats/Nocturnal Grippli.md
index 67d9b04b2..c2faad084 100755
--- a/content/Mechanics/Feats/Nocturnal Grippli.md
+++ b/content/Mechanics/Feats/Nocturnal Grippli.md
@@ -8,7 +8,6 @@ tags:
---
# Nocturnal Grippli
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. You gain [[Darkvision]], allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.
diff --git a/content/Mechanics/Feats/Nocturnal Kindred.md b/content/Mechanics/Feats/Nocturnal Kindred.md
index 1a79ffaf1..b1b59f5cb 100755
--- a/content/Mechanics/Feats/Nocturnal Kindred.md
+++ b/content/Mechanics/Feats/Nocturnal Kindred.md
@@ -8,7 +8,6 @@ tags:
---
# Nocturnal Kindred
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an innate connection with other creatures of the night and understand some of them. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to [[Make an Impression]] on such animals.
diff --git a/content/Mechanics/Feats/Nocturnal Sense.md b/content/Mechanics/Feats/Nocturnal Sense.md
index 23f11866f..4ef703cd1 100755
--- a/content/Mechanics/Feats/Nocturnal Sense.md
+++ b/content/Mechanics/Feats/Nocturnal Sense.md
@@ -8,6 +8,5 @@ tags:
---
# Nocturnal Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your senses gain even greater clarity. While raging, you gain [[Darkvision]] if you don't already have it, and the range of your imprecise scent increases to 60 feet.
diff --git a/content/Mechanics/Feats/None Shall Know.md b/content/Mechanics/Feats/None Shall Know.md
index 5e06668b4..d0adb6884 100755
--- a/content/Mechanics/Feats/None Shall Know.md
+++ b/content/Mechanics/Feats/None Shall Know.md
@@ -8,6 +8,5 @@ tags:
---
# None Shall Know
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even magical means have a hard time prying information from you. You gain _[[Veil of Privacy]]_ as an innate occult spell once per day, which can only be cast on yourself and is automatically heightened to half your level rounded up.
diff --git a/content/Mechanics/Feats/Nonlethal Spell.md b/content/Mechanics/Feats/Nonlethal Spell.md
index 7c1879891..2b9ac0533 100755
--- a/content/Mechanics/Feats/Nonlethal Spell.md
+++ b/content/Mechanics/Feats/Nonlethal Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Nonlethal Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn't have the death or void trait, that spell gains the nonlethal trait.
diff --git a/content/Mechanics/Feats/Nonlethal Takedown.md b/content/Mechanics/Feats/Nonlethal Takedown.md
index 4c8e53782..157fb7edd 100755
--- a/content/Mechanics/Feats/Nonlethal Takedown.md
+++ b/content/Mechanics/Feats/Nonlethal Takedown.md
@@ -8,6 +8,5 @@ tags:
---
# Nonlethal Takedown
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead. You don't take the normal -2 circumstance penalty when attacking nonlethally with a weapon that lacks the nonlethal trait.
diff --git a/content/Mechanics/Feats/Nosoi's Mask.md b/content/Mechanics/Feats/Nosoi's Mask.md
index ca188e715..6a9150a35 100755
--- a/content/Mechanics/Feats/Nosoi's Mask.md
+++ b/content/Mechanics/Feats/Nosoi's Mask.md
@@ -8,7 +8,6 @@ tags:
---
# Nosoi's Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death.
diff --git a/content/Mechanics/Feats/Nothing But Fluff.md b/content/Mechanics/Feats/Nothing But Fluff.md
index 8ea811e69..ca156b234 100755
--- a/content/Mechanics/Feats/Nothing But Fluff.md
+++ b/content/Mechanics/Feats/Nothing But Fluff.md
@@ -8,6 +8,5 @@ tags:
---
# Nothing But Fluff
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fluffy interior lacks specific organs and struts, with few weak spots to injure. You gain resistance to precision damage equal to half your level.
diff --git a/content/Mechanics/Feats/Nourishing Gate.md b/content/Mechanics/Feats/Nourishing Gate.md
index c2770cc0e..d09fd80ea 100755
--- a/content/Mechanics/Feats/Nourishing Gate.md
+++ b/content/Mechanics/Feats/Nourishing Gate.md
@@ -8,6 +8,5 @@ tags:
---
# Nourishing Gate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can sustain yourself on a single drop of elemental dew or the slightest spark from the Plane of Fire. You gain a +2 status bonus to saving throws against poisons, sleep, and effects that would make you [[Paralyzed]]. You don't need to breathe, eat, or sleep, though you must still take a full night's rest every 24 hours to be able to make your daily preparations. During this time, you remain awake and alert, but you must spend the time meditating or attuning to your kinetic gate rather than engaging in other complex activities. Each kineticist attunes in their own individual way.
diff --git a/content/Mechanics/Feats/Numb to Death.md b/content/Mechanics/Feats/Numb to Death.md
index 6de08a70d..fa140cb81 100755
--- a/content/Mechanics/Feats/Numb to Death.md
+++ b/content/Mechanics/Feats/Numb to Death.md
@@ -8,7 +8,6 @@ tags:
---
# Numb to Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Numb.md b/content/Mechanics/Feats/Numb.md
index 2eebbc54b..ae1ee918a 100755
--- a/content/Mechanics/Feats/Numb.md
+++ b/content/Mechanics/Feats/Numb.md
@@ -8,6 +8,5 @@ tags:
---
# Numb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As your body continues to rot and putrefy, your senses deaden and your undead powers grow. You gain the [[Advanced Undead Benefits]] as well as a +1 circumstance bonus on saving throws against emotion and pain effects. While your body is , your numbness amplifies in two ways: the circumstance bonus from this feat increases to +2, and if you roll a success on a saving throw against an emotion or pain effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Oatia Skysage Dedication.md b/content/Mechanics/Feats/Oatia Skysage Dedication.md
index f1d34a901..d9f8789ca 100755
--- a/content/Mechanics/Feats/Oatia Skysage Dedication.md
+++ b/content/Mechanics/Feats/Oatia Skysage Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Oatia Skysage Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your study of the stars unlocks supernatural insights and magic. You either become trained in Astronomy Lore or an expert in Occultism.
diff --git a/content/Mechanics/Feats/Obscured Emergence.md b/content/Mechanics/Feats/Obscured Emergence.md
index 543b8d375..3ad354cfe 100755
--- a/content/Mechanics/Feats/Obscured Emergence.md
+++ b/content/Mechanics/Feats/Obscured Emergence.md
@@ -8,6 +8,5 @@ tags:
---
# Obscured Emergence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist. When you stop being [[Hidden]] due to your own actions (not due to someone successfully finding you), you gain [[Concealed|Concealement]] until the start of your next turn as people's eyes find it oddly hard to focus on you. As usual for concealment involving an obvious visual manifestation, you can't use this concealment to [[Hide]].
diff --git a/content/Mechanics/Feats/Obscured Terrain.md b/content/Mechanics/Feats/Obscured Terrain.md
index 4991a0751..1f0cd188c 100755
--- a/content/Mechanics/Feats/Obscured Terrain.md
+++ b/content/Mechanics/Feats/Obscured Terrain.md
@@ -8,6 +8,5 @@ tags:
---
# Obscured Terrain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast obscuring mist, you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is difficult terrain for creatures that can't see through fog or mist. You can Dismiss the cloud.
diff --git a/content/Mechanics/Feats/Observant Explorer.md b/content/Mechanics/Feats/Observant Explorer.md
index 3e3baa96a..57da26883 100755
--- a/content/Mechanics/Feats/Observant Explorer.md
+++ b/content/Mechanics/Feats/Observant Explorer.md
@@ -8,6 +8,5 @@ tags:
---
# Observant Explorer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thanks to the time you've spent wandering through wild and untamed environments, you've gained an intuitive sense about creatures. You sometimes notice them before they attack, or spot them nearby even if they weren't planning on attacking. You can attempt a check to notice hidden creatures attempting to Avoid Notice nearby even if you aren't actively Searching for them. You still need to meet any other requirements to notice a particular creature.
diff --git a/content/Mechanics/Feats/Occult Breadth.md b/content/Mechanics/Feats/Occult Breadth.md
index b5c9df68d..a7b8ab64c 100755
--- a/content/Mechanics/Feats/Occult Breadth.md
+++ b/content/Mechanics/Feats/Occult Breadth.md
@@ -8,6 +8,5 @@ tags:
---
# Occult Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your repertoire expands, and you can cast more occult spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from bard archetype feats by 1 for each spell level other than your two highest spell slots.
diff --git a/content/Mechanics/Feats/Occult Evolution.md b/content/Mechanics/Feats/Occult Evolution.md
index e2a251a84..9f5aa89a5 100755
--- a/content/Mechanics/Feats/Occult Evolution.md
+++ b/content/Mechanics/Feats/Occult Evolution.md
@@ -8,6 +8,5 @@ tags:
---
# Occult Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Glimpses of the obscure secrets of the universe loan you power. You become trained in one skill of your choice. Additionally, once per day, you can spend 1 minute to choose one mental occult spell you don't know and add it to your spell repertoire. You lose this temporary spell the next time you make your daily preparations (though you can use this ability to add it again later).
diff --git a/content/Mechanics/Feats/Occult Resistance.md b/content/Mechanics/Feats/Occult Resistance.md
index c76f93779..b5ea3f5f8 100755
--- a/content/Mechanics/Feats/Occult Resistance.md
+++ b/content/Mechanics/Feats/Occult Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Occult Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your study of occult practices has shown you how to best defend against them. You gain a +1 circumstance bonus to all saving throws against occult effects.
diff --git a/content/Mechanics/Feats/Ocean's Balm.md b/content/Mechanics/Feats/Ocean's Balm.md
index ca394255f..ab2acbb41 100755
--- a/content/Mechanics/Feats/Ocean's Balm.md
+++ b/content/Mechanics/Feats/Ocean's Balm.md
@@ -8,7 +8,6 @@ tags:
---
# Ocean's Balm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A blessing of the living sea salves wounds and douses flames. Touch a willing living creature. It regains 1d8 HP and gains resistance 2 to fire for 1 minute. If it has persistent fire damage, it can attempt a flat check to remove it with especially appropriate help. The target is temporarily immune to healing from Ocean's Balm for 10 minutes.
diff --git a/content/Mechanics/Feats/Oddity Identification.md b/content/Mechanics/Feats/Oddity Identification.md
index 184ef6254..e307699e0 100755
--- a/content/Mechanics/Feats/Oddity Identification.md
+++ b/content/Mechanics/Feats/Oddity Identification.md
@@ -8,6 +8,5 @@ tags:
---
# Oddity Identification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM's discretion, similar effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus.
diff --git a/content/Mechanics/Feats/Ode To Ouroboros.md b/content/Mechanics/Feats/Ode To Ouroboros.md
index 6e3c28bf7..92cc3e25f 100755
--- a/content/Mechanics/Feats/Ode To Ouroboros.md
+++ b/content/Mechanics/Feats/Ode To Ouroboros.md
@@ -8,6 +8,5 @@ tags:
---
# Ode To Ouroboros
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Ode to Ouroboros]]_ composition spell, which enables you to temporarily spare your allies from death.
diff --git a/content/Mechanics/Feats/Offensive Analysis.md b/content/Mechanics/Feats/Offensive Analysis.md
index f238a2235..2a5ab80c5 100755
--- a/content/Mechanics/Feats/Offensive Analysis.md
+++ b/content/Mechanics/Feats/Offensive Analysis.md
@@ -8,6 +8,5 @@ tags:
---
# Offensive Analysis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can enhance your senses and mental state to consider every aspect of an attack. You can cast _[[Sure Strike]]_ as a divine innate spell once per day.
diff --git a/content/Mechanics/Feats/Offensive Subroutine.md b/content/Mechanics/Feats/Offensive Subroutine.md
index d232ba395..dcfd60f22 100755
--- a/content/Mechanics/Feats/Offensive Subroutine.md
+++ b/content/Mechanics/Feats/Offensive Subroutine.md
@@ -8,6 +8,5 @@ tags:
---
# Offensive Subroutine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Nanites augment your attacks. You can choose to activate [[Nanite Surge]] when you attempt an attack roll, instead of when you attempt a skill check. If you do, you gain a +1 status bonus to the triggering attack roll.
diff --git a/content/Mechanics/Feats/Old Soul.md b/content/Mechanics/Feats/Old Soul.md
index b3c6e2a2d..d0fc7fb7b 100755
--- a/content/Mechanics/Feats/Old Soul.md
+++ b/content/Mechanics/Feats/Old Soul.md
@@ -8,6 +8,5 @@ tags:
---
# Old Soul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way. You become trained in two skills of your choice.
diff --git a/content/Mechanics/Feats/Olethros's Decree.md b/content/Mechanics/Feats/Olethros's Decree.md
index 9e3c82f4a..bfb35e034 100755
--- a/content/Mechanics/Feats/Olethros's Decree.md
+++ b/content/Mechanics/Feats/Olethros's Decree.md
@@ -8,7 +8,6 @@ tags:
---
# Olethros's Decree
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Omnikinesis.md b/content/Mechanics/Feats/Omnikinesis.md
index 5d0be7f0b..fb95192b6 100755
--- a/content/Mechanics/Feats/Omnikinesis.md
+++ b/content/Mechanics/Feats/Omnikinesis.md
@@ -8,6 +8,5 @@ tags:
---
# Omnikinesis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can realign your kinetic gate with a thought. Replace one of your impulse feats using the same process as reflow elements. You can replace only one, even if you have double reflow.
diff --git a/content/Mechanics/Feats/One For All.md b/content/Mechanics/Feats/One For All.md
index 2a27691a4..1304c5f48 100755
--- a/content/Mechanics/Feats/One For All.md
+++ b/content/Mechanics/Feats/One For All.md
@@ -8,7 +8,6 @@ tags:
---
# One For All
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With precisely the right words of encouragement, you bolster an ally's efforts.
diff --git a/content/Mechanics/Feats/One More Activation.md b/content/Mechanics/Feats/One More Activation.md
index f03dea6bf..3281a9222 100755
--- a/content/Mechanics/Feats/One More Activation.md
+++ b/content/Mechanics/Feats/One More Activation.md
@@ -8,6 +8,5 @@ tags:
---
# One More Activation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've forged a deeper bond to your invested items, allowing you to activate them more than usual. Once each day, you can Activate an Item you've invested even after you've used that activation the maximum number of times for its frequency. You can do so only if the item's level is half your level or lower, the activation has a frequency of once per day or more frequent, and you haven't already used the activation this round.
diff --git a/content/Mechanics/Feats/One with Earth.md b/content/Mechanics/Feats/One with Earth.md
index cdc023785..624658437 100755
--- a/content/Mechanics/Feats/One with Earth.md
+++ b/content/Mechanics/Feats/One with Earth.md
@@ -8,6 +8,5 @@ tags:
---
# One with Earth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to harness your connection to the earth to travel through it. You gain a burrow Speed of 15 feet.
diff --git a/content/Mechanics/Feats/One with the Land.md b/content/Mechanics/Feats/One with the Land.md
index 7fee41cc2..02cef5391 100755
--- a/content/Mechanics/Feats/One with the Land.md
+++ b/content/Mechanics/Feats/One with the Land.md
@@ -8,7 +8,6 @@ tags:
---
# One with the Land
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to your bound terrain strengthens, making you unhindered by local weather. When in your bound terrain, you ignore the effects of non-magical difficult terrain. In addition, your experience from your bound terrain lets you ignore circumstance penalties to visual Perception checks and ignore concealment caused by certain environmental effects. The types you ignore depend on your bound terrain.
diff --git a/content/Mechanics/Feats/One-Inch Punch.md b/content/Mechanics/Feats/One-Inch Punch.md
index 84140822c..a292a7ca9 100755
--- a/content/Mechanics/Feats/One-Inch Punch.md
+++ b/content/Mechanics/Feats/One-Inch Punch.md
@@ -8,7 +8,6 @@ tags:
---
# One-Inch Punch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You put all your force into a single mighty, carefully controlled blow. Make an unarmed Strike. If you spend two actions and this Strike hits, you deal an extra die of weapon damage. You can instead spend 3 actions to perform an even more powerful attack, dealing a second additional die of weapon damage on a hit.
diff --git a/content/Mechanics/Feats/One-Millimeter Punch.md b/content/Mechanics/Feats/One-Millimeter Punch.md
index de1363a64..0eadf35e5 100755
--- a/content/Mechanics/Feats/One-Millimeter Punch.md
+++ b/content/Mechanics/Feats/One-Millimeter Punch.md
@@ -8,7 +8,6 @@ tags:
---
# One-Millimeter Punch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your punches have incredible force and control. When you damage a target using One-Inch Punch, you can focus your ki to send the foe flying. If you do, the target must attempt a DC resolve fortitude save against your class DC.
diff --git a/content/Mechanics/Feats/One-Toed Hop.md b/content/Mechanics/Feats/One-Toed Hop.md
index 3c6660b03..5d908b200 100755
--- a/content/Mechanics/Feats/One-Toed Hop.md
+++ b/content/Mechanics/Feats/One-Toed Hop.md
@@ -8,6 +8,5 @@ tags:
---
# One-Toed Hop
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Assuming a peculiar stance, you make a short hop on each toe. You make a vertical [[Leap]] without triggering reactions that can be triggered by move actions or upon leaving or entering a square.
diff --git a/content/Mechanics/Feats/Oneiric Influence.md b/content/Mechanics/Feats/Oneiric Influence.md
index 153f6cce6..5c74c8d04 100755
--- a/content/Mechanics/Feats/Oneiric Influence.md
+++ b/content/Mechanics/Feats/Oneiric Influence.md
@@ -8,6 +8,5 @@ tags:
---
# Oneiric Influence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a DC resolve will save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a _[[Subconscious Suggestion]]_ spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.
diff --git a/content/Mechanics/Feats/Ongoing Investigation.md b/content/Mechanics/Feats/Ongoing Investigation.md
index 480022154..582658d35 100755
--- a/content/Mechanics/Feats/Ongoing Investigation.md
+++ b/content/Mechanics/Feats/Ongoing Investigation.md
@@ -8,6 +8,5 @@ tags:
---
# Ongoing Investigation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the [[Investigate]] exploration activity, and you can use another exploration activity while Investigating.
diff --git a/content/Mechanics/Feats/Ongoing Selfishness.md b/content/Mechanics/Feats/Ongoing Selfishness.md
index 2fb24f969..8eebe450f 100755
--- a/content/Mechanics/Feats/Ongoing Selfishness.md
+++ b/content/Mechanics/Feats/Ongoing Selfishness.md
@@ -8,6 +8,5 @@ tags:
---
# Ongoing Selfishness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your powerful personality and incredible ego demand that you protect yourself above all else. After you use [[Selfish Shield]], you gain resistance to all further damage from the triggering enemy until the end of the turn on which you used the reaction. This resistance is equal to half your Selfish Shield resistance.
diff --git a/content/Mechanics/Feats/Ongoing Strategy.md b/content/Mechanics/Feats/Ongoing Strategy.md
index 9d920ccc5..7c1e01e8c 100755
--- a/content/Mechanics/Feats/Ongoing Strategy.md
+++ b/content/Mechanics/Feats/Ongoing Strategy.md
@@ -8,7 +8,6 @@ tags:
---
# Ongoing Strategy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.
diff --git a/content/Mechanics/Feats/Ooze Empathy.md b/content/Mechanics/Feats/Ooze Empathy.md
index 6004b4359..7c51b719e 100755
--- a/content/Mechanics/Feats/Ooze Empathy.md
+++ b/content/Mechanics/Feats/Ooze Empathy.md
@@ -8,6 +8,5 @@ tags:
---
# Ooze Empathy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level. You can use Diplomacy to [[Make an Impression]] on oozes and to make very simple [[Request|Requests]] of them. In most instances, oozes will give you time to make your case.
diff --git a/content/Mechanics/Feats/Oozemorph Dedication.md b/content/Mechanics/Feats/Oozemorph Dedication.md
index bb3673cbf..2ce2c1ecb 100755
--- a/content/Mechanics/Feats/Oozemorph Dedication.md
+++ b/content/Mechanics/Feats/Oozemorph Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Oozemorph Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies. You become trained in Occultism and Ooze Lore; if you were already trained, you become an expert instead. You gain a +2 circumstance bonus to Reflex saves to avoid being Engulfed by creatures, and to checks to [[Escape]] after being Engulfed.
diff --git a/content/Mechanics/Feats/Open Mind.md b/content/Mechanics/Feats/Open Mind.md
index cec8d701e..f1fbdc462 100755
--- a/content/Mechanics/Feats/Open Mind.md
+++ b/content/Mechanics/Feats/Open Mind.md
@@ -8,6 +8,5 @@ tags:
---
# Open Mind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have inherent psychic abilities that allow you to tap into the power of your mind. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Opening Stance.md b/content/Mechanics/Feats/Opening Stance.md
index f12064bc0..64cd0e999 100755
--- a/content/Mechanics/Feats/Opening Stance.md
+++ b/content/Mechanics/Feats/Opening Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Opening Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative.
diff --git a/content/Mechanics/Feats/Opportune Backstab.md b/content/Mechanics/Feats/Opportune Backstab.md
index 16f0c1efc..6abbbb85c 100755
--- a/content/Mechanics/Feats/Opportune Backstab.md
+++ b/content/Mechanics/Feats/Opportune Backstab.md
@@ -8,7 +8,6 @@ tags:
---
# Opportune Backstab
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your melee reach is hit by a melee attack from one of your allies.
diff --git a/content/Mechanics/Feats/Opportune Throw.md b/content/Mechanics/Feats/Opportune Throw.md
index 5a4f5e2df..d87322215 100755
--- a/content/Mechanics/Feats/Opportune Throw.md
+++ b/content/Mechanics/Feats/Opportune Throw.md
@@ -8,7 +8,6 @@ tags:
---
# Opportune Throw
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are Juggling a thrown weapon.
diff --git a/content/Mechanics/Feats/Opportunistic Grapple.md b/content/Mechanics/Feats/Opportunistic Grapple.md
index ca05496aa..0b793e169 100755
--- a/content/Mechanics/Feats/Opportunistic Grapple.md
+++ b/content/Mechanics/Feats/Opportunistic Grapple.md
@@ -8,7 +8,6 @@ tags:
---
# Opportunistic Grapple
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you.
diff --git a/content/Mechanics/Feats/Oracle Dedication.md b/content/Mechanics/Feats/Oracle Dedication.md
index ebc9d54bf..c368a74ea 100755
--- a/content/Mechanics/Feats/Oracle Dedication.md
+++ b/content/Mechanics/Feats/Oracle Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Oracle Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose a [[Mystery]]. You become trained in Religion and the mystery's skill; if you were already trained, you become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Oracular Providence.md b/content/Mechanics/Feats/Oracular Providence.md
index 3116c5b21..ec07e08d6 100755
--- a/content/Mechanics/Feats/Oracular Providence.md
+++ b/content/Mechanics/Feats/Oracular Providence.md
@@ -8,6 +8,5 @@ tags:
---
# Oracular Providence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mystery grants you access to deep reserves of truly miraculous divine power. You gain an additional 10th-level spell slot.
diff --git a/content/Mechanics/Feats/Oracular Warning.md b/content/Mechanics/Feats/Oracular Warning.md
index bd5454870..324a99745 100755
--- a/content/Mechanics/Feats/Oracular Warning.md
+++ b/content/Mechanics/Feats/Oracular Warning.md
@@ -8,7 +8,6 @@ tags:
---
# Oracular Warning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are about to roll initiative.
diff --git a/content/Mechanics/Feats/Orc Ferocity.md b/content/Mechanics/Feats/Orc Ferocity.md
index 1d43a38fa..9f3e0f1b6 100755
--- a/content/Mechanics/Feats/Orc Ferocity.md
+++ b/content/Mechanics/Feats/Orc Ferocity.md
@@ -8,7 +8,6 @@ tags:
---
# Orc Ferocity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Orc Lore.md b/content/Mechanics/Feats/Orc Lore.md
index c5507c3da..a0e88c3d5 100755
--- a/content/Mechanics/Feats/Orc Lore.md
+++ b/content/Mechanics/Feats/Orc Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Orc Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations. You become trained in Athletics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Orc Sight.md b/content/Mechanics/Feats/Orc Sight.md
index 28065076b..ea317c65f 100755
--- a/content/Mechanics/Feats/Orc Sight.md
+++ b/content/Mechanics/Feats/Orc Sight.md
@@ -8,7 +8,6 @@ tags:
---
# Orc Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your orc blood grants you the keen vision of your forebears. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.
diff --git a/content/Mechanics/Feats/Orc Superstition.md b/content/Mechanics/Feats/Orc Superstition.md
index 401c19aa4..43e2b29a4 100755
--- a/content/Mechanics/Feats/Orc Superstition.md
+++ b/content/Mechanics/Feats/Orc Superstition.md
@@ -8,7 +8,6 @@ tags:
---
# Orc Superstition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You attempt a saving throw against a spell or magical effect, and have not yet rolled.
diff --git a/content/Mechanics/Feats/Orc Warmask.md b/content/Mechanics/Feats/Orc Warmask.md
index 182f911d7..64d9c5ee8 100755
--- a/content/Mechanics/Feats/Orc Warmask.md
+++ b/content/Mechanics/Feats/Orc Warmask.md
@@ -8,7 +8,6 @@ tags:
---
# Orc Warmask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You paint your face to create a _[[Orc Warmask|Warmask]]_, an invested magic item of negligible Bulk with an item level equal to your level and a usage of worn (mask). It has the divination trait and a magical tradition trait depending on its type. Donning or removing your _warmask_ requires 1 minute of work, though you don't need to Invest the mask each time. The _warmask_ is unique to you and might signify your hold, your accomplishments, or your faith. While creating your mask, you must choose the source of your _warmask_'s power from the options below. This source determines the mask's associated skill as well as magical tradition. Once you select this source, it can't be changed. You become trained in the associated skill, and you gain the [[Dubious Knowledge]] skill feat as a bonus feat. You can spend 1 hour performing a ceremony that costs 50 gp to attune yourself more deeply with your _warmask_. If you do, you gain a +1 item bonus to the associated skill whenever you wear the _warmask_.
diff --git a/content/Mechanics/Feats/Orc Weapon Familiarity.md b/content/Mechanics/Feats/Orc Weapon Familiarity.md
index 4776cef07..8a97707ca 100755
--- a/content/Mechanics/Feats/Orc Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Orc Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Orc Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In combat, you favor the brutal weapons that are traditional for your orc ancestors. You gain access to all uncommon weapons with the orc trait. You have familiarity with weapons with the orc trait plus the falchion and greataxe—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
diff --git a/content/Mechanics/Feats/Orchard's Endurance.md b/content/Mechanics/Feats/Orchard's Endurance.md
index acc5deb10..54c6ef21d 100755
--- a/content/Mechanics/Feats/Orchard's Endurance.md
+++ b/content/Mechanics/Feats/Orchard's Endurance.md
@@ -8,7 +8,6 @@ tags:
---
# Orchard's Endurance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Patches of bark appear on the skin of you and your nearby allies. You and your allies in your kinetic aura gain resistance 5 to bludgeoning and piercing damage. In addition, you and your affected allies roll flat checks to recover from persistent damage twice and take the higher result; this is a fortune effect.
diff --git a/content/Mechanics/Feats/Order Explorer.md b/content/Mechanics/Feats/Order Explorer.md
index 9995b3f1f..2978308bb 100755
--- a/content/Mechanics/Feats/Order Explorer.md
+++ b/content/Mechanics/Feats/Order Explorer.md
@@ -8,7 +8,6 @@ tags:
---
# Order Explorer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don't gain any of the other benefits of the order you chose.
diff --git a/content/Mechanics/Feats/Order Magic.md b/content/Mechanics/Feats/Order Magic.md
index cb179b809..46cddc1c5 100755
--- a/content/Mechanics/Feats/Order Magic.md
+++ b/content/Mechanics/Feats/Order Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Order Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. Choose an order you have selected with [[Order Explorer]]. You gain the initial order spell from that order.
diff --git a/content/Mechanics/Feats/Order Spell.md b/content/Mechanics/Feats/Order Spell.md
index 0df21ce19..c7ce65c02 100755
--- a/content/Mechanics/Feats/Order Spell.md
+++ b/content/Mechanics/Feats/Order Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Order Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the initial order spell from your order. This is a focus spell, granting you a focus pool or expanding that pool. You can Refocus by being one with nature.
diff --git a/content/Mechanics/Feats/Order Training.md b/content/Mechanics/Feats/Order Training.md
index 320513445..5a490a3e3 100755
--- a/content/Mechanics/Feats/Order Training.md
+++ b/content/Mechanics/Feats/Order Training.md
@@ -8,6 +8,5 @@ tags:
---
# Order Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the lesser order benefit for the Hellknight order to which you belong.
diff --git a/content/Mechanics/Feats/Ore Fists.md b/content/Mechanics/Feats/Ore Fists.md
index 786a65d53..c1c2fc7b2 100755
--- a/content/Mechanics/Feats/Ore Fists.md
+++ b/content/Mechanics/Feats/Ore Fists.md
@@ -8,6 +8,5 @@ tags:
---
# Ore Fists
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you enter the Stonestrike Stance, your fists appear to be covered with veins of unrefined ore. Your stonestrike attacks count as cold iron and silver when determining weaknesses and bypassing resistances.
diff --git a/content/Mechanics/Feats/Ornate Tattoo.md b/content/Mechanics/Feats/Ornate Tattoo.md
index cf0956b38..5f6df50cb 100755
--- a/content/Mechanics/Feats/Ornate Tattoo.md
+++ b/content/Mechanics/Feats/Ornate Tattoo.md
@@ -8,6 +8,5 @@ tags:
---
# Ornate Tattoo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You expand your tattoos to encompass greater magic. Choose a 1st-level arcane spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access. You can cast that spell once per day as an innate arcane spell.
diff --git a/content/Mechanics/Feats/Orthographic Mastery.md b/content/Mechanics/Feats/Orthographic Mastery.md
index ea557a025..33bf1e01e 100755
--- a/content/Mechanics/Feats/Orthographic Mastery.md
+++ b/content/Mechanics/Feats/Orthographic Mastery.md
@@ -8,6 +8,5 @@ tags:
---
# Orthographic Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You understand the principles that underlie all written words, allowing you to read nearly any text. You can attempt to [[Decipher Writing]] using Loremaster Lore in place of the required skill.
diff --git a/content/Mechanics/Feats/Ostentatious Arrival.md b/content/Mechanics/Feats/Ostentatious Arrival.md
index e608fcee8..db2a08a92 100755
--- a/content/Mechanics/Feats/Ostentatious Arrival.md
+++ b/content/Mechanics/Feats/Ostentatious Arrival.md
@@ -8,7 +8,6 @@ tags:
---
# Ostentatious Arrival
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.
diff --git a/content/Mechanics/Feats/Ostentatious Reload.md b/content/Mechanics/Feats/Ostentatious Reload.md
index 4488d0317..202cce5e7 100755
--- a/content/Mechanics/Feats/Ostentatious Reload.md
+++ b/content/Mechanics/Feats/Ostentatious Reload.md
@@ -8,7 +8,6 @@ tags:
---
# Ostentatious Reload
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding two one-handed firearms.
diff --git a/content/Mechanics/Feats/Otherworldly Acumen.md b/content/Mechanics/Feats/Otherworldly Acumen.md
index 283b511e9..3d23664f5 100755
--- a/content/Mechanics/Feats/Otherworldly Acumen.md
+++ b/content/Mechanics/Feats/Otherworldly Acumen.md
@@ -8,7 +8,6 @@ tags:
---
# Otherworldly Acumen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The arcane magic you possess grows in power and complexity. Choose one common 2nd-rank spell from the same tradition as an innate spell you previously gained from another elf ancestry feat (from the arcane list if you have [[Otherworldly Magic]], for example). You can cast that spell as an innate spell once per day, using the same tradition as the list you chose the spell from.
diff --git a/content/Mechanics/Feats/Otherworldly Magic.md b/content/Mechanics/Feats/Otherworldly Magic.md
index 65b9a4159..34a40c6bd 100755
--- a/content/Mechanics/Feats/Otherworldly Magic.md
+++ b/content/Mechanics/Feats/Otherworldly Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Otherworldly Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elven magic manifests as a simple arcane spell, even if you aren't formally trained in magic. Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Out of Hand.md b/content/Mechanics/Feats/Out of Hand.md
index 219707c55..f726f5605 100755
--- a/content/Mechanics/Feats/Out of Hand.md
+++ b/content/Mechanics/Feats/Out of Hand.md
@@ -8,7 +8,6 @@ tags:
---
# Out of Hand
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even when your limbs are severed, they remain a part of you. When an arm is severed from your body, it gains the minion trait. While severed, your limb has the statistics of a familiar without any familiar or master abilities, except its Speed is 5 feet, it can't move further than 100 feet from you, it can Interact with things, and it can still make any unarmed Strikes it could have made while attached to you (usually a fist Strike). Any Strikes it makes share your multiple attack penalty and use your attack bonus and damage. If your arm is reduced to 0 HP or is ever more than 100 feet from you, it becomes inert until reattached. The GM might allow you to detach other limbs that have unarmed attacks using the below action (for example, if you're a tiefling with Form of the Fiend, giving you a tail unarmed attack).
diff --git a/content/Mechanics/Feats/Overcrowd.md b/content/Mechanics/Feats/Overcrowd.md
index 6b3e656f1..f6c883085 100755
--- a/content/Mechanics/Feats/Overcrowd.md
+++ b/content/Mechanics/Feats/Overcrowd.md
@@ -8,7 +8,6 @@ tags:
---
# Overcrowd
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your physiology is slight, and you can pack into small spaces with others of similar stature.
diff --git a/content/Mechanics/Feats/Overdrive Ally.md b/content/Mechanics/Feats/Overdrive Ally.md
index 12f9c9a8c..b264a31e8 100755
--- a/content/Mechanics/Feats/Overdrive Ally.md
+++ b/content/Mechanics/Feats/Overdrive Ally.md
@@ -8,7 +8,6 @@ tags:
---
# Overdrive Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are currently in overdrive.
diff --git a/content/Mechanics/Feats/Overextending Feint.md b/content/Mechanics/Feats/Overextending Feint.md
index 47db465be..c9c8b7d7a 100755
--- a/content/Mechanics/Feats/Overextending Feint.md
+++ b/content/Mechanics/Feats/Overextending Feint.md
@@ -8,7 +8,6 @@ tags:
---
# Overextending Feint
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You goad a foe into overextending. On a successful [[Feint]], you can use the following success and critical success effects instead of any other effects that would occur when you Feint.
diff --git a/content/Mechanics/Feats/Overlooked Mastermind.md b/content/Mechanics/Feats/Overlooked Mastermind.md
index 70aced4b0..6896b6424 100755
--- a/content/Mechanics/Feats/Overlooked Mastermind.md
+++ b/content/Mechanics/Feats/Overlooked Mastermind.md
@@ -8,6 +8,5 @@ tags:
---
# Overlooked Mastermind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Many consider half-orcs little more than dumb brutes. This is offensive to you, but it can occasionally be useful. You are trained in Deception (or another skill of your choice if you were already trained in Deception), and you gain a +2 circumstance bonus to Deception checks to Lie when specifically claiming ignorance and to Deception DCs against [[Sense Motive]] checks to uncover such lies.
diff --git a/content/Mechanics/Feats/Overpowering Charge.md b/content/Mechanics/Feats/Overpowering Charge.md
index 3ef1f33bf..2d00fc01f 100755
--- a/content/Mechanics/Feats/Overpowering Charge.md
+++ b/content/Mechanics/Feats/Overpowering Charge.md
@@ -8,6 +8,5 @@ tags:
---
# Overpowering Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You trample foes as you charge past. When you use Barreling Charge and successfully move through a creature's space, that creature takes bludgeoning damage equal to your Strength modifier. On a critical success, the creature takes double damage and is [[Off-Guard]] until the end of your next turn.
diff --git a/content/Mechanics/Feats/Oversized Throw.md b/content/Mechanics/Feats/Oversized Throw.md
index 4df4ae7f6..67dd8cb52 100755
--- a/content/Mechanics/Feats/Oversized Throw.md
+++ b/content/Mechanics/Feats/Oversized Throw.md
@@ -8,7 +8,6 @@ tags:
---
# Oversized Throw
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have one or more hands free.
diff --git a/content/Mechanics/Feats/Overwatch Dedication.md b/content/Mechanics/Feats/Overwatch Dedication.md
index 9ae857906..c76cbe92a 100755
--- a/content/Mechanics/Feats/Overwatch Dedication.md
+++ b/content/Mechanics/Feats/Overwatch Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Overwatch Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies. With the help of enhanced visual gear (such as a specially modified telescope, goggled visor, or binoculars), you're keenly aware of the movement of combatants on the battlefield. You quickly and efficiently disperse that information to your nearby allies so they can use it to direct their own observations and reactions to danger.
diff --git a/content/Mechanics/Feats/Overwhelming Blow.md b/content/Mechanics/Feats/Overwhelming Blow.md
index 27dd879d6..e44da8efb 100755
--- a/content/Mechanics/Feats/Overwhelming Blow.md
+++ b/content/Mechanics/Feats/Overwhelming Blow.md
@@ -8,6 +8,5 @@ tags:
---
# Overwhelming Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You throw your weight into a powerful attack that leaves you vulnerable. Make a melee Strike. This counts as three attacks when calculating your multiple attack penalty. If this Strike hits, you get a critical hit. If you roll a critical hit, your weapon or unarmed attack also gains the deadly d12 trait (this replaces any deadly trait it already has). Whether or not you hit, you become [[Stunned 1]] and are [[Off-Guard]] until the start of your next turn.
diff --git a/content/Mechanics/Feats/Overwhelming Breath.md b/content/Mechanics/Feats/Overwhelming Breath.md
index e18f945b5..a70d5b112 100755
--- a/content/Mechanics/Feats/Overwhelming Breath.md
+++ b/content/Mechanics/Feats/Overwhelming Breath.md
@@ -8,7 +8,6 @@ tags:
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# Overwhelming Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance.
diff --git a/content/Mechanics/Feats/Overwhelming Energy.md b/content/Mechanics/Feats/Overwhelming Energy.md
index e5d926818..f0f89a7c2 100755
--- a/content/Mechanics/Feats/Overwhelming Energy.md
+++ b/content/Mechanics/Feats/Overwhelming Energy.md
@@ -8,7 +8,6 @@ tags:
---
# Overwhelming Energy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Druid** With a complex gesture, you call upon the primal power of your spell to overcome enemies' resistances.
diff --git a/content/Mechanics/Feats/Overwhelming Spellstrike.md b/content/Mechanics/Feats/Overwhelming Spellstrike.md
index 9c6cfaee9..8367b1c96 100755
--- a/content/Mechanics/Feats/Overwhelming Spellstrike.md
+++ b/content/Mechanics/Feats/Overwhelming Spellstrike.md
@@ -8,7 +8,6 @@ tags:
---
# Overwhelming Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your Spellstrike is charged.
diff --git a/content/Mechanics/Feats/Pack Hunter.md b/content/Mechanics/Feats/Pack Hunter.md
index 9d839f52d..5bf149b57 100755
--- a/content/Mechanics/Feats/Pack Hunter.md
+++ b/content/Mechanics/Feats/Pack Hunter.md
@@ -8,6 +8,5 @@ tags:
---
# Pack Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you.
diff --git a/content/Mechanics/Feats/Pack Rat.md b/content/Mechanics/Feats/Pack Rat.md
index 1457ab202..a47065a02 100755
--- a/content/Mechanics/Feats/Pack Rat.md
+++ b/content/Mechanics/Feats/Pack Rat.md
@@ -8,7 +8,6 @@ tags:
---
# Pack Rat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Years of packing for travel have taught you how to cram vast quantities into small spaces. You can fit an additional 50% of the listed Bulk capacity into mundane storage containers or vehicles.
diff --git a/content/Mechanics/Feats/Pack Stalker.md b/content/Mechanics/Feats/Pack Stalker.md
index fcf9e0eed..98f75d3be 100755
--- a/content/Mechanics/Feats/Pack Stalker.md
+++ b/content/Mechanics/Feats/Pack Stalker.md
@@ -8,6 +8,5 @@ tags:
---
# Pack Stalker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Ambushes are an honored gnoll tradition. You gain the [[Terrain Stalker]] feat and can extend its effects to a single ally so long as they remain within 10 ft. of you. If you have master proficiency in Stealth, you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies.
diff --git a/content/Mechanics/Feats/Pack Tactics.md b/content/Mechanics/Feats/Pack Tactics.md
index c09c99f6d..b0155b2a6 100755
--- a/content/Mechanics/Feats/Pack Tactics.md
+++ b/content/Mechanics/Feats/Pack Tactics.md
@@ -8,6 +8,5 @@ tags:
---
# Pack Tactics
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered how to hunt with your pack. If an enemy is within reach of you and at least two of your allies, that enemy is off-guard against you.
diff --git a/content/Mechanics/Feats/Pact of Draconic Fury.md b/content/Mechanics/Feats/Pact of Draconic Fury.md
index 0ab1fa06b..b90e788a5 100755
--- a/content/Mechanics/Feats/Pact of Draconic Fury.md
+++ b/content/Mechanics/Feats/Pact of Draconic Fury.md
@@ -8,6 +8,5 @@ tags:
---
# Pact of Draconic Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn a pact with a dragon, giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard. You gain the [[Dragon Breath]] activity. In exchange, you promise to search for objects the dragon wants for its hoard upon request. These requests might be extremely specific unique objects, or they might be a broad category of objects. While the dragon agrees to pay you a fair price for the item you retrieve, the pact requires you to give your time and service.
diff --git a/content/Mechanics/Feats/Pact of Eldritch Eyes.md b/content/Mechanics/Feats/Pact of Eldritch Eyes.md
index 42620eab1..485e9b9c4 100755
--- a/content/Mechanics/Feats/Pact of Eldritch Eyes.md
+++ b/content/Mechanics/Feats/Pact of Eldritch Eyes.md
@@ -8,7 +8,6 @@ tags:
---
# Pact of Eldritch Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights. You can cast _[[Scouting Eye]]_ as an occult innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC.
diff --git a/content/Mechanics/Feats/Pact of Fey Glamour.md b/content/Mechanics/Feats/Pact of Fey Glamour.md
index d2ea3888d..a17238408 100755
--- a/content/Mechanics/Feats/Pact of Fey Glamour.md
+++ b/content/Mechanics/Feats/Pact of Fey Glamour.md
@@ -8,7 +8,6 @@ tags:
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# Pact of Fey Glamour
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn a pact with fey powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality. As long as you keep your end of the bargain, your base appearance changes indefinitely to any one appearance you wish that's within the bounds of possibility for your ancestry; this effect can't be counteracted or removed except by violating the pact. Additionally, you can cast _[[Illusory Disguise]]_ as a primal innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC.
diff --git a/content/Mechanics/Feats/Pact of Infernal Prowess.md b/content/Mechanics/Feats/Pact of Infernal Prowess.md
index 210a4acc8..779f36609 100755
--- a/content/Mechanics/Feats/Pact of Infernal Prowess.md
+++ b/content/Mechanics/Feats/Pact of Infernal Prowess.md
@@ -8,7 +8,6 @@ tags:
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# Pact of Infernal Prowess
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn a pact with devils, granting you success in life in exchange for your soul in the afterlife. Once per hour, when you critically fail a check, you can reroll the check as a free action; this is a fortune effect. Additionally, you can choose to automatically succeed at checks to [[Earn Income]] for tasks below your level, without rolling. However, when you die, your soul is consigned to Hell. You can't be returned to life except by powerful magic such as _[[Miracle]]_, and even then, the devils responsible for the contract can track your every move for 1 year. The devils gain the effects of a _[[Pinpoint]]_ spell. They can also use 10th-level _[[Scrying]]_ on you at will, and you automatically critically fail your saving throw.
diff --git a/content/Mechanics/Feats/Pact of the Final Breath.md b/content/Mechanics/Feats/Pact of the Final Breath.md
index 394595ca5..3b6f4305b 100755
--- a/content/Mechanics/Feats/Pact of the Final Breath.md
+++ b/content/Mechanics/Feats/Pact of the Final Breath.md
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# Pact of the Final Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn a pact with a powerful psychopomp-typically an olethros advocate or yamaraj judge-granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the undead. As long as you keep your end of the bargain, you live twice as long as you normally would before dying of natural causes. Additionally, the first time each day that you would be reduced to 0 Hit Points and gain the dying condition, you instead regain a number of Hit Points equal to twice your level (starting from 0 HP), remain conscious, and gain fast healing equal to your level for 3 rounds.
diff --git a/content/Mechanics/Feats/Pactbinder Dedication.md b/content/Mechanics/Feats/Pactbinder Dedication.md
index 30c160b35..9be34e701 100755
--- a/content/Mechanics/Feats/Pactbinder Dedication.md
+++ b/content/Mechanics/Feats/Pactbinder Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Pactbinder Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation. It doesn't hurt that you also learned how to magically bind yourself to keep your word, enabling you to bargain more easily. You increase your proficiency from trained to expert in Diplomacy and in one of the following: Arcana, Nature, Occultism, or Religion.
diff --git a/content/Mechanics/Feats/Pactbound Dedication.md b/content/Mechanics/Feats/Pactbound Dedication.md
index 34e7b2200..809b90c1b 100755
--- a/content/Mechanics/Feats/Pactbound Dedication.md
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# Pactbound Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact. You gain cold resistance equal to half your level. You can [[Hide]] and [[Sneak]] while it's snowing even lightly, even if it wouldn't be thick enough to normally grant concealment. Finally, all saumen kar can sense the mark of their pact upon you, and their attitude toward you is typically one step better than it would be otherwise (hostile to unfriendly, unfriendly to indifferent, etc.) Most saumen kar are unfriendly to outsiders; this would make them indifferent to you.
diff --git a/content/Mechanics/Feats/Pain Tolerance.md b/content/Mechanics/Feats/Pain Tolerance.md
index 9452edec3..f40d51afc 100755
--- a/content/Mechanics/Feats/Pain Tolerance.md
+++ b/content/Mechanics/Feats/Pain Tolerance.md
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# Pain Tolerance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You're from Alkenstar or the Mana Wastes.
diff --git a/content/Mechanics/Feats/Paired Link.md b/content/Mechanics/Feats/Paired Link.md
index 32cf14732..b6df207a2 100755
--- a/content/Mechanics/Feats/Paired Link.md
+++ b/content/Mechanics/Feats/Paired Link.md
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# Paired Link
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance. During your daily preparations, you perform a short ceremony where you gift one of the two halves to a willing ally. On that ally, you can cast spells and use thaumaturge abilities that have a range of touch at a range of 30 feet instead, and the ally can cast spells that have a range of touch on you from a range of 30 feet. These effects last as long as you and the ally have their half; if either half leaves either of your possession for even a moment, or if you establish a link with a new ally during your next daily preparations, the link breaks.
diff --git a/content/Mechanics/Feats/Paired Shots.md b/content/Mechanics/Feats/Paired Shots.md
index c8292ad7b..15e542e11 100755
--- a/content/Mechanics/Feats/Paired Shots.md
+++ b/content/Mechanics/Feats/Paired Shots.md
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# Paired Shots
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one-handed crossbow.
diff --git a/content/Mechanics/Feats/Pale Horse.md b/content/Mechanics/Feats/Pale Horse.md
index cfd9c0aa2..47a203b23 100755
--- a/content/Mechanics/Feats/Pale Horse.md
+++ b/content/Mechanics/Feats/Pale Horse.md
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# Pale Horse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mount becomes a grotesque creature of foreboding when you ride it. Its appearance transforms as flames erupt from its skin, a whorl of void energy surrounds it, or poison leaks from its flesh.
diff --git a/content/Mechanics/Feats/Panache Paragon.md b/content/Mechanics/Feats/Panache Paragon.md
index 8847f0212..e8d70f041 100755
--- a/content/Mechanics/Feats/Panache Paragon.md
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# Panache Paragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. You are permanently [[Quickened]].
diff --git a/content/Mechanics/Feats/Panic the Dead.md b/content/Mechanics/Feats/Panic the Dead.md
index 661709db2..9d7328187 100755
--- a/content/Mechanics/Feats/Panic the Dead.md
+++ b/content/Mechanics/Feats/Panic the Dead.md
@@ -8,6 +8,5 @@ tags:
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# Panic the Dead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Vitality strikes terror in the undead. When you use a [[Heal]] spell to damage undead, any undead that fails its saving throw is also [[Frightened|Frightened 1]]. If it critically failed, the creature also gains the [[Fleeing]] condition until the start of your next turn. Mindless undead are not immune to this effect due to being mindless.
diff --git a/content/Mechanics/Feats/Paradoxical Mystery.md b/content/Mechanics/Feats/Paradoxical Mystery.md
index 23b202457..3783c0c9d 100755
--- a/content/Mechanics/Feats/Paradoxical Mystery.md
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# Paradoxical Mystery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. Each day during your daily preparations, choose one basic or advanced domain spell from any domain from the _Core Rulebook_ or another domain to which you have access, or any initial or advanced revelation spell from another mystery. You gain that spell as a revelation spell until your next daily preparations, and it has the cursebound trait.
diff --git a/content/Mechanics/Feats/Paragon Battle Medicine.md b/content/Mechanics/Feats/Paragon Battle Medicine.md
index c3e624a81..1098503ac 100755
--- a/content/Mechanics/Feats/Paragon Battle Medicine.md
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# Paragon Battle Medicine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.
diff --git a/content/Mechanics/Feats/Paragon Companion.md b/content/Mechanics/Feats/Paragon Companion.md
index 81477d78b..3cb8c388b 100755
--- a/content/Mechanics/Feats/Paragon Companion.md
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# Paragon Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your construct companion has reached the pinnacle of form and function. Your construct companion becomes a paragon construct companion.
diff --git a/content/Mechanics/Feats/Paragon Reanimated Companion.md b/content/Mechanics/Feats/Paragon Reanimated Companion.md
index a7e43badf..ee2577f87 100755
--- a/content/Mechanics/Feats/Paragon Reanimated Companion.md
+++ b/content/Mechanics/Feats/Paragon Reanimated Companion.md
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# Paragon Reanimated Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before. Your reanimated construct companion becomes a paragon construct companion.
diff --git a/content/Mechanics/Feats/Paragon's Guard.md b/content/Mechanics/Feats/Paragon's Guard.md
index 0b451710e..6c0b6edfa 100755
--- a/content/Mechanics/Feats/Paragon's Guard.md
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# Paragon's Guard
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a shield.
diff --git a/content/Mechanics/Feats/Parallel Breakthrough.md b/content/Mechanics/Feats/Parallel Breakthrough.md
index ebe7448b7..0de2f3c2c 100755
--- a/content/Mechanics/Feats/Parallel Breakthrough.md
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# Parallel Breakthrough
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You expand your mind beyond your area of psychic specialty. You gain a 1st-level psi cantrip for a conscious mind other than your own; this can be either the unique surface cantrip or one of the common cantrips and the accompanying amp. If you choose a common cantrip, you also gain the special benefit granted by that conscious mind when casting the cantrip without an amp. You don't gain any other benefits of that conscious mind, such as additional spells known.
diff --git a/content/Mechanics/Feats/Paralyzing Slash.md b/content/Mechanics/Feats/Paralyzing Slash.md
index 883808af2..1515ab406 100755
--- a/content/Mechanics/Feats/Paralyzing Slash.md
+++ b/content/Mechanics/Feats/Paralyzing Slash.md
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# Paralyzing Slash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds. Strike with your claw or jaws. If you hit a living non-elf creature, it becomes [[Paralyzed]] unless it succeeds at a DC resolve fortitude save against your class DC or spell DC, whichever is higher. Regardless of the result of the save, the creature is temporarily immune to Paralyzing Slash for 24 hours. A creature that becomes paralyzed can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
diff --git a/content/Mechanics/Feats/Parry And Riposte.md b/content/Mechanics/Feats/Parry And Riposte.md
index 4a7ddf37b..e21945b1c 100755
--- a/content/Mechanics/Feats/Parry And Riposte.md
+++ b/content/Mechanics/Feats/Parry And Riposte.md
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# Parry And Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your parries and finishers allow you to riposte with the slightest provocation.
diff --git a/content/Mechanics/Feats/Parthenogenic Hatchling.md b/content/Mechanics/Feats/Parthenogenic Hatchling.md
index 9c7f2d8c7..f8686fa0f 100755
--- a/content/Mechanics/Feats/Parthenogenic Hatchling.md
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# Parthenogenic Hatchling
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother.
diff --git a/content/Mechanics/Feats/Parting Shot.md b/content/Mechanics/Feats/Parting Shot.md
index f9b875d4c..fecbe194a 100755
--- a/content/Mechanics/Feats/Parting Shot.md
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@@ -8,7 +8,6 @@ tags:
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# Parting Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a loaded ranged weapon or a ranged weapon with reload 0.
diff --git a/content/Mechanics/Feats/Party Crasher.md b/content/Mechanics/Feats/Party Crasher.md
index a741e2f3b..c60960b02 100755
--- a/content/Mechanics/Feats/Party Crasher.md
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# Party Crasher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attend all the fashionable society parties, no matter how exclusive they might be.
diff --git a/content/Mechanics/Feats/Pass Through.md b/content/Mechanics/Feats/Pass Through.md
index 6589a5ef1..c75fe4e42 100755
--- a/content/Mechanics/Feats/Pass Through.md
+++ b/content/Mechanics/Feats/Pass Through.md
@@ -8,7 +8,6 @@ tags:
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# Pass Through
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Past Life.md b/content/Mechanics/Feats/Past Life.md
index 7b698c823..bde67aa26 100755
--- a/content/Mechanics/Feats/Past Life.md
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# Past Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive. You become trained in a skill of your choice and gain the [[Additional Lore]] feat for a Lore subcategory tied to your life.
diff --git a/content/Mechanics/Feats/Patch Job.md b/content/Mechanics/Feats/Patch Job.md
index 08af4102a..665826e40 100755
--- a/content/Mechanics/Feats/Patch Job.md
+++ b/content/Mechanics/Feats/Patch Job.md
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# Patch Job
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can patch up damage to an object with a quick fix. You gain the [[Improvised Repair]] general feat. When you use Improvised Repair, you can attempt a Crafting check with the same DC as Repair. If you succeed, you can use the object as a normal object of its type until it takes damage rather than as a shoddy object of its type.
diff --git a/content/Mechanics/Feats/Path Of Iron.md b/content/Mechanics/Feats/Path Of Iron.md
index 63f9371d5..555067d0e 100755
--- a/content/Mechanics/Feats/Path Of Iron.md
+++ b/content/Mechanics/Feats/Path Of Iron.md
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# Path Of Iron
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Pathfinder Agent Dedication.md b/content/Mechanics/Feats/Pathfinder Agent Dedication.md
index 6c52cd90b..63b66bfac 100755
--- a/content/Mechanics/Feats/Pathfinder Agent Dedication.md
+++ b/content/Mechanics/Feats/Pathfinder Agent Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Pathfinder Agent Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Absalom.
diff --git a/content/Mechanics/Feats/Patron's Breadth.md b/content/Mechanics/Feats/Patron's Breadth.md
index aad7accec..37dae6fa4 100755
--- a/content/Mechanics/Feats/Patron's Breadth.md
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@@ -8,6 +8,5 @@ tags:
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# Patron's Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast more spells each day. Increase the spell slots you gain from witch archetype feats by 1 for each spell rank other than your two highest spell ranks.
diff --git a/content/Mechanics/Feats/Patron's Claim.md b/content/Mechanics/Feats/Patron's Claim.md
index 96ce3350d..b58064d0c 100755
--- a/content/Mechanics/Feats/Patron's Claim.md
+++ b/content/Mechanics/Feats/Patron's Claim.md
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# Patron's Claim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron partially manifests itself through your familiar to claim a foe's power for its own. Your familiar gains the [[Patron's Claim]] activity.
diff --git a/content/Mechanics/Feats/Patron's Presence.md b/content/Mechanics/Feats/Patron's Presence.md
index ce9ab7dee..ba0795c23 100755
--- a/content/Mechanics/Feats/Patron's Presence.md
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@@ -8,6 +8,5 @@ tags:
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# Patron's Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron can direct its attention through your familiar, and its mere presence becomes an ominous weight on the minds of other beings to distract them and blot out their magic. Your familiar gains the [[Patron's Presence]] activity.
diff --git a/content/Mechanics/Feats/Patron's Truth.md b/content/Mechanics/Feats/Patron's Truth.md
index e9c5e01da..848aa433d 100755
--- a/content/Mechanics/Feats/Patron's Truth.md
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# Patron's Truth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery. You gain an additional 10th-rank spell slot.
diff --git a/content/Mechanics/Feats/Peafowl Stance.md b/content/Mechanics/Feats/Peafowl Stance.md
index 6fe6bf29a..26a970a0a 100755
--- a/content/Mechanics/Feats/Peafowl Stance.md
+++ b/content/Mechanics/Feats/Peafowl Stance.md
@@ -8,7 +8,6 @@ tags:
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# Peafowl Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a sword that has the monk trait in one hand.
diff --git a/content/Mechanics/Feats/Peafowl Strut.md b/content/Mechanics/Feats/Peafowl Strut.md
index 14cba05fe..1bfcd5637 100755
--- a/content/Mechanics/Feats/Peafowl Strut.md
+++ b/content/Mechanics/Feats/Peafowl Strut.md
@@ -8,7 +8,6 @@ tags:
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# Peafowl Strut
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Peafowl Stance]].
diff --git a/content/Mechanics/Feats/Peculiar Anatomy.md b/content/Mechanics/Feats/Peculiar Anatomy.md
index aaa512708..4aa8f0708 100755
--- a/content/Mechanics/Feats/Peculiar Anatomy.md
+++ b/content/Mechanics/Feats/Peculiar Anatomy.md
@@ -8,7 +8,6 @@ tags:
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# Peculiar Anatomy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood. You gain a +2 circumstance bonus to saving throws against disease and poison, and resistance to poison damage equal to half your level.
diff --git a/content/Mechanics/Feats/Peer Beyond.md b/content/Mechanics/Feats/Peer Beyond.md
index 55574a793..7b81f304a 100755
--- a/content/Mechanics/Feats/Peer Beyond.md
+++ b/content/Mechanics/Feats/Peer Beyond.md
@@ -8,7 +8,6 @@ tags:
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# Peer Beyond
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against mental effects caused by incorporeal undead and haunts, and you can roll a Spirit Lore or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present.
diff --git a/content/Mechanics/Feats/Peerless Warden.md b/content/Mechanics/Feats/Peerless Warden.md
index 6ef076a14..12736d39f 100755
--- a/content/Mechanics/Feats/Peerless Warden.md
+++ b/content/Mechanics/Feats/Peerless Warden.md
@@ -8,7 +8,6 @@ tags:
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# Peerless Warden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mastery of primal magic has given you access to the greatest secrets of warden magic. You gain your choice of one warden spell from the peerless warden spells.
diff --git a/content/Mechanics/Feats/Pelagic Aptitude.md b/content/Mechanics/Feats/Pelagic Aptitude.md
index 6e1179b8a..49b9b8069 100755
--- a/content/Mechanics/Feats/Pelagic Aptitude.md
+++ b/content/Mechanics/Feats/Pelagic Aptitude.md
@@ -8,7 +8,6 @@ tags:
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# Pelagic Aptitude
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned special tricks to survive underwater. You gain the trained proficiency rank in Survival.
diff --git a/content/Mechanics/Feats/Penetrating Fire.md b/content/Mechanics/Feats/Penetrating Fire.md
index 01682ab52..b970a3d20 100755
--- a/content/Mechanics/Feats/Penetrating Fire.md
+++ b/content/Mechanics/Feats/Penetrating Fire.md
@@ -8,7 +8,6 @@ tags:
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# Penetrating Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm or crossbow.
diff --git a/content/Mechanics/Feats/Penetrating Projectile.md b/content/Mechanics/Feats/Penetrating Projectile.md
index b91e6a5b6..86f35e511 100755
--- a/content/Mechanics/Feats/Penetrating Projectile.md
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@@ -8,7 +8,6 @@ tags:
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# Penetrating Projectile
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged or thrown weapon that deals piercing damage.
diff --git a/content/Mechanics/Feats/Penetrating Shot.md b/content/Mechanics/Feats/Penetrating Shot.md
index d944a69ae..0e7db6485 100755
--- a/content/Mechanics/Feats/Penetrating Shot.md
+++ b/content/Mechanics/Feats/Penetrating Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Penetrating Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon.
diff --git a/content/Mechanics/Feats/Perfect Clarity.md b/content/Mechanics/Feats/Perfect Clarity.md
index 398b3f3aa..ab711fb3b 100755
--- a/content/Mechanics/Feats/Perfect Clarity.md
+++ b/content/Mechanics/Feats/Perfect Clarity.md
@@ -8,7 +8,6 @@ tags:
---
# Perfect Clarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You fail or critically fail an attack roll or Will save
diff --git a/content/Mechanics/Feats/Perfect Debilitation.md b/content/Mechanics/Feats/Perfect Debilitation.md
index 00003b169..d033c9f8e 100755
--- a/content/Mechanics/Feats/Perfect Debilitation.md
+++ b/content/Mechanics/Feats/Perfect Debilitation.md
@@ -8,7 +8,6 @@ tags:
---
# Perfect Debilitation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have perfected the formulas for bombs that impede your enemies.
diff --git a/content/Mechanics/Feats/Perfect Distraction.md b/content/Mechanics/Feats/Perfect Distraction.md
index 540139030..33aad3031 100755
--- a/content/Mechanics/Feats/Perfect Distraction.md
+++ b/content/Mechanics/Feats/Perfect Distraction.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Distraction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use clever tactics to mislead your foes as you sneak away. You [[Sneak]] while leaving a decoy behind. The decoy acts as the spell [[Mislead]], though you aren't [[Invisible]], just undetected. You can continue to concentrate to move your decoy, as with the spell, whether or not you remain [[Hidden]] throughout the duration. Once you use Perfect Distraction, you need to spend 10 minutes to set up another decoy before you can use it again.
diff --git a/content/Mechanics/Feats/Perfect Dive.md b/content/Mechanics/Feats/Perfect Dive.md
index 515ec085b..23e2cf66d 100755
--- a/content/Mechanics/Feats/Perfect Dive.md
+++ b/content/Mechanics/Feats/Perfect Dive.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Dive
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall. You intentionally Leap or otherwise fall into the water, taking no falling damage regardless of the distance.
diff --git a/content/Mechanics/Feats/Perfect Encore.md b/content/Mechanics/Feats/Perfect Encore.md
index 2cd40302a..b696d402b 100755
--- a/content/Mechanics/Feats/Perfect Encore.md
+++ b/content/Mechanics/Feats/Perfect Encore.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Encore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You develop another incredible creation. You gain an additional 10th-rank spell slot.
diff --git a/content/Mechanics/Feats/Perfect Finisher.md b/content/Mechanics/Feats/Perfect Finisher.md
index 76f798100..c47164c4e 100755
--- a/content/Mechanics/Feats/Perfect Finisher.md
+++ b/content/Mechanics/Feats/Perfect Finisher.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You focus your panache into an impeccable assault. Make a Strike, rolling the attack roll twice and using the better result.
diff --git a/content/Mechanics/Feats/Perfect Form Control.md b/content/Mechanics/Feats/Perfect Form Control.md
index 4228feccd..1b9b1bb03 100755
--- a/content/Mechanics/Feats/Perfect Form Control.md
+++ b/content/Mechanics/Feats/Perfect Form Control.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Form Control
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thanks to magic and muscle memory, you can stay in your alternate shapes indefinitely. When you use [[Form Control]], instead of lasting 1 hour, [[Untamed Form]] duration is unlimited (you can still Dismiss it).
diff --git a/content/Mechanics/Feats/Perfect Ki Adept.md b/content/Mechanics/Feats/Perfect Ki Adept.md
index c6bbb3097..c7642126a 100755
--- a/content/Mechanics/Feats/Perfect Ki Adept.md
+++ b/content/Mechanics/Feats/Perfect Ki Adept.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Ki Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the appropriate ki spell for your School of Perfection: _[[Unblinking Flame Revelation]]_ for Unblinking Flame, _[[Unbreaking Wave Advance]]_ for Unbreaking Waves, _[[Unfolding Wind Rush]]_ for Unfolding Wind, or _[[Untwisting Iron Buffer]]_ for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Perfect Ki Exemplar.md b/content/Mechanics/Feats/Perfect Ki Exemplar.md
index 3cd4abcba..2ba5e340a 100755
--- a/content/Mechanics/Feats/Perfect Ki Exemplar.md
+++ b/content/Mechanics/Feats/Perfect Ki Exemplar.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Ki Exemplar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain an appropriate ki spell for your School of Perfection: _[[Unblinking Flame Emblem]]_ for Unblinking Flame, _[[Unbreaking Wave Barrier]]_ for Unbreaking Waves, _[[Unfolding Wind Blitz]]_ for Unfolding Wind, or _[[Untwisting Iron Augmentation]]_ for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls.
diff --git a/content/Mechanics/Feats/Perfect Ki Expert.md b/content/Mechanics/Feats/Perfect Ki Expert.md
index fcc567a21..c39c425c0 100755
--- a/content/Mechanics/Feats/Perfect Ki Expert.md
+++ b/content/Mechanics/Feats/Perfect Ki Expert.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Ki Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain an appropriate ki spell for your School of Perfection: _[[Unblinking Flame Aura]]_ for Unblinking Flame, _[[Unbreaking Wave Vapor]]_ for Unbreaking Waves, _[[Unfolding Wind Buffet]]_ for Unfolding Wind, or _[[Untwisting Iron Roots]]_ for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls.
diff --git a/content/Mechanics/Feats/Perfect Ki Grandmaster.md b/content/Mechanics/Feats/Perfect Ki Grandmaster.md
index e48115002..ad835e5ce 100755
--- a/content/Mechanics/Feats/Perfect Ki Grandmaster.md
+++ b/content/Mechanics/Feats/Perfect Ki Grandmaster.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Ki Grandmaster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain an appropriate ki spell for your School of Perfection: _[[Unblinking Flame Ignition]]_ for Unblinking Flame, _[[Unbreaking Wave Containment]]_ for Unbreaking Waves, _[[Unfolding Wind Crash]]_ for Unfolding Wind, or _[[Untwisting Iron Pillar]]_ for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become a master in occult spell DCs and occult spell attack rolls.
diff --git a/content/Mechanics/Feats/Perfect Mutagen.md b/content/Mechanics/Feats/Perfect Mutagen.md
index 7e5da7d0a..59193094b 100755
--- a/content/Mechanics/Feats/Perfect Mutagen.md
+++ b/content/Mechanics/Feats/Perfect Mutagen.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.
diff --git a/content/Mechanics/Feats/Perfect Readiness.md b/content/Mechanics/Feats/Perfect Readiness.md
index 05d7e0223..ef9d81fe9 100755
--- a/content/Mechanics/Feats/Perfect Readiness.md
+++ b/content/Mechanics/Feats/Perfect Readiness.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Readiness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. You're permanently [[Quickened]]. You can use your extra action only to Step or Interact to reload.
diff --git a/content/Mechanics/Feats/Perfect Resistance.md b/content/Mechanics/Feats/Perfect Resistance.md
index 332dc2612..9aae05a43 100755
--- a/content/Mechanics/Feats/Perfect Resistance.md
+++ b/content/Mechanics/Feats/Perfect Resistance.md
@@ -8,7 +8,6 @@ tags:
---
# Perfect Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: fire for Unblinking Flame, water for Unbreaking Waves, air for Unfolding Wind, and earth for Untwisting Iron. After using a Student of Perfection ki spell, the resistance increases to be equal to your level for 1 round.
diff --git a/content/Mechanics/Feats/Perfect Shot.md b/content/Mechanics/Feats/Perfect Shot.md
index c2352ea56..39b223448 100755
--- a/content/Mechanics/Feats/Perfect Shot.md
+++ b/content/Mechanics/Feats/Perfect Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Perfect Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.
diff --git a/content/Mechanics/Feats/Perfect Strike.md b/content/Mechanics/Feats/Perfect Strike.md
index 8e3b5ffa9..addb74450 100755
--- a/content/Mechanics/Feats/Perfect Strike.md
+++ b/content/Mechanics/Feats/Perfect Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Perfect Strike]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Perfect Weaponry.md b/content/Mechanics/Feats/Perfect Weaponry.md
index ce6cce7fe..2fd77c829 100755
--- a/content/Mechanics/Feats/Perfect Weaponry.md
+++ b/content/Mechanics/Feats/Perfect Weaponry.md
@@ -8,6 +8,5 @@ tags:
---
# Perfect Weaponry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Monastic Weaponry]] monk class feat. You can use melee monk weapons with any Student of Perfection feats or Student of Perfection focus spells that normally require unarmed attacks.
diff --git a/content/Mechanics/Feats/Perfection's Path (Fortitude).md b/content/Mechanics/Feats/Perfection's Path (Fortitude).md
index 32b58003f..52714ccbc 100755
--- a/content/Mechanics/Feats/Perfection's Path (Fortitude).md
+++ b/content/Mechanics/Feats/Perfection's Path (Fortitude).md
@@ -8,6 +8,5 @@ tags:
---
# Perfection's Path (Fortitude)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.
diff --git a/content/Mechanics/Feats/Perfection's Path (Reflex).md b/content/Mechanics/Feats/Perfection's Path (Reflex).md
index b3d034a7e..56da63b05 100755
--- a/content/Mechanics/Feats/Perfection's Path (Reflex).md
+++ b/content/Mechanics/Feats/Perfection's Path (Reflex).md
@@ -8,6 +8,5 @@ tags:
---
# Perfection's Path (Reflex)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.
diff --git a/content/Mechanics/Feats/Perfection's Path (Will).md b/content/Mechanics/Feats/Perfection's Path (Will).md
index 23507be59..6b49e7bb0 100755
--- a/content/Mechanics/Feats/Perfection's Path (Will).md
+++ b/content/Mechanics/Feats/Perfection's Path (Will).md
@@ -8,6 +8,5 @@ tags:
---
# Perfection's Path (Will)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.
diff --git a/content/Mechanics/Feats/Performance Weapon Expert.md b/content/Mechanics/Feats/Performance Weapon Expert.md
index 5f6b992bf..f75c52548 100755
--- a/content/Mechanics/Feats/Performance Weapon Expert.md
+++ b/content/Mechanics/Feats/Performance Weapon Expert.md
@@ -8,6 +8,5 @@ tags:
---
# Performance Weapon Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience has made you better with a wide variety of weapons. Your proficiency ranks for simple weapons and martial weapons increase to expert, as does your proficiency rank for your chosen advanced weapon.
diff --git a/content/Mechanics/Feats/Performative Weapons Training.md b/content/Mechanics/Feats/Performative Weapons Training.md
index 2b3370c4b..a4ef0db1f 100755
--- a/content/Mechanics/Feats/Performative Weapons Training.md
+++ b/content/Mechanics/Feats/Performative Weapons Training.md
@@ -8,7 +8,6 @@ tags:
---
# Performative Weapons Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're skilled with flashy weapons. You are trained with the [[Bo Staff]], [[Dueling Cape]], [[Spiked Chain]], [[Sword Cane]], and [[Whip]].
diff --git a/content/Mechanics/Feats/Perfume Cloud.md b/content/Mechanics/Feats/Perfume Cloud.md
index 3af291c81..bb2f9afa0 100755
--- a/content/Mechanics/Feats/Perfume Cloud.md
+++ b/content/Mechanics/Feats/Perfume Cloud.md
@@ -8,7 +8,6 @@ tags:
---
# Perfume Cloud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Perpetual Breadth.md b/content/Mechanics/Feats/Perpetual Breadth.md
index 92cea4e34..1a67f8053 100755
--- a/content/Mechanics/Feats/Perpetual Breadth.md
+++ b/content/Mechanics/Feats/Perpetual Breadth.md
@@ -8,7 +8,6 @@ tags:
---
# Perpetual Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have expanded your supply of near-infinite items. Choose a research field. Add one item from the list of options available to that field from perpetual infusions, or two items if you choose your own field.
diff --git a/content/Mechanics/Feats/Perpetual Scout.md b/content/Mechanics/Feats/Perpetual Scout.md
index fb4670d9f..1bf5e1106 100755
--- a/content/Mechanics/Feats/Perpetual Scout.md
+++ b/content/Mechanics/Feats/Perpetual Scout.md
@@ -8,7 +8,6 @@ tags:
---
# Perpetual Scout
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spot anything out of place in the areas you know best. While in your [[Favored Terrain]], you always gain the benefits of the [[Scout]] exploration activity, even if you are performing another exploration activity.
diff --git a/content/Mechanics/Feats/Persistent Boost.md b/content/Mechanics/Feats/Persistent Boost.md
index 688e27e2c..24054d302 100755
--- a/content/Mechanics/Feats/Persistent Boost.md
+++ b/content/Mechanics/Feats/Persistent Boost.md
@@ -8,6 +8,5 @@ tags:
---
# Persistent Boost
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack. When you or your construct innovation damage a foe with offensive boost, that foe also takes 1d8 persistent damage of the same damage type as the offensive boost damage.
diff --git a/content/Mechanics/Feats/Persistent Creation.md b/content/Mechanics/Feats/Persistent Creation.md
index 89821a60c..745642c76 100755
--- a/content/Mechanics/Feats/Persistent Creation.md
+++ b/content/Mechanics/Feats/Persistent Creation.md
@@ -8,6 +8,5 @@ tags:
---
# Persistent Creation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast _[[Creation]]_ as an innate spell at will, choosing whether it is arcane or primal each time. The created object lasts until you spend 1 hour not within its immediate vicinity or until it is destroyed. Such objects are called persistent creations. If you cast _creation_ again, any persistent creation you previously created with the spell immediately disintegrates.
diff --git a/content/Mechanics/Feats/Persistent Mutagen.md b/content/Mechanics/Feats/Persistent Mutagen.md
index 183d601fd..0e1aa050b 100755
--- a/content/Mechanics/Feats/Persistent Mutagen.md
+++ b/content/Mechanics/Feats/Persistent Mutagen.md
@@ -8,6 +8,5 @@ tags:
---
# Persistent Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained your physical form to remain stable within the a given altered state. Once per day, when you consume an alchemical item with the infused and mutagen traits, you can retain its effects until the next time you make your daily preparations instead of its normal duration.
diff --git a/content/Mechanics/Feats/Pervasive Superstition.md b/content/Mechanics/Feats/Pervasive Superstition.md
index 8b7bc9765..0f2bdbb57 100755
--- a/content/Mechanics/Feats/Pervasive Superstition.md
+++ b/content/Mechanics/Feats/Pervasive Superstition.md
@@ -8,6 +8,5 @@ tags:
---
# Pervasive Superstition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving throws against spells and magical effects at all times.
diff --git a/content/Mechanics/Feats/Pesh Skin.md b/content/Mechanics/Feats/Pesh Skin.md
index b72329531..f85028141 100755
--- a/content/Mechanics/Feats/Pesh Skin.md
+++ b/content/Mechanics/Feats/Pesh Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Pesh Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are transformed into a plant by a polymorph spell.
diff --git a/content/Mechanics/Feats/Pet.md b/content/Mechanics/Feats/Pet.md
index 60773c72b..cb088a02a 100755
--- a/content/Mechanics/Feats/Pet.md
+++ b/content/Mechanics/Feats/Pet.md
@@ -8,7 +8,6 @@ tags:
---
# Pet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a pet—a Tiny animal of a type you choose, such as a cat, bird, or rodent. It has the minion trait, meaning it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of [[Command an Animal]], and you don't need to attempt a Nature check. A pet can't make Strikes.
diff --git a/content/Mechanics/Feats/Petrified Skin.md b/content/Mechanics/Feats/Petrified Skin.md
index 102f2b2e1..7e5e0ee4a 100755
--- a/content/Mechanics/Feats/Petrified Skin.md
+++ b/content/Mechanics/Feats/Petrified Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Petrified Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. Your limbs are coated with a layer of stone that rests atop your skin and covers more of your body as you lose health. You gain a stone fist unarmed attack that deals 1d8 bludgeoning damage, has the shove trait, and is in the brawling weapon group (unlike a normal fist, it doesn't have the agile or finesse traits).
diff --git a/content/Mechanics/Feats/Phalanx Breaker.md b/content/Mechanics/Feats/Phalanx Breaker.md
index 6f48b818b..11d4353c6 100755
--- a/content/Mechanics/Feats/Phalanx Breaker.md
+++ b/content/Mechanics/Feats/Phalanx Breaker.md
@@ -8,7 +8,6 @@ tags:
---
# Phalanx Breaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a two-handed firearm or a two-handed crossbow.
diff --git a/content/Mechanics/Feats/Phalanx Formation.md b/content/Mechanics/Feats/Phalanx Formation.md
index 84ff9ffcf..0687b88a6 100755
--- a/content/Mechanics/Feats/Phalanx Formation.md
+++ b/content/Mechanics/Feats/Phalanx Formation.md
@@ -8,6 +8,5 @@ tags:
---
# Phalanx Formation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to clear a line of fire for your allies. You don't provide lesser cover to enemies against your allies' attacks.
diff --git a/content/Mechanics/Feats/Phase Arrow.md b/content/Mechanics/Feats/Phase Arrow.md
index 095bded76..a6fb33177 100755
--- a/content/Mechanics/Feats/Phase Arrow.md
+++ b/content/Mechanics/Feats/Phase Arrow.md
@@ -8,7 +8,6 @@ tags:
---
# Phase Arrow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Phase Bullet.md b/content/Mechanics/Feats/Phase Bullet.md
index db1e4127a..b5d5cc80a 100755
--- a/content/Mechanics/Feats/Phase Bullet.md
+++ b/content/Mechanics/Feats/Phase Bullet.md
@@ -8,7 +8,6 @@ tags:
---
# Phase Bullet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Phase Out.md b/content/Mechanics/Feats/Phase Out.md
index e81f93f7a..87716c828 100755
--- a/content/Mechanics/Feats/Phase Out.md
+++ b/content/Mechanics/Feats/Phase Out.md
@@ -8,7 +8,6 @@ tags:
---
# Phase Out
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level. It's not incorporeal, but it can't use Strikes or actions that require a fully physical form, such as [[Grapple]], [[Shove]], or [[Trip]].
diff --git a/content/Mechanics/Feats/Phenom's Verve.md b/content/Mechanics/Feats/Phenom's Verve.md
index be1bfff32..408c01c44 100755
--- a/content/Mechanics/Feats/Phenom's Verve.md
+++ b/content/Mechanics/Feats/Phenom's Verve.md
@@ -8,6 +8,5 @@ tags:
---
# Phenom's Verve
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms. Using that distinctive verve, when you perform impeccably and control the scene with your abilities, you also manage to set up your foes for disaster and ensure they remain in your sights for any follow-up attacks you want to make against them. If you critically succeed at a Performance check for Pistol Twirl or a pistol phenom archetype feat, you gain a +1 status bonus to your attack rolls with one-handed firearms and one-handed melee weapons until the end of your turn.
diff --git a/content/Mechanics/Feats/Phonetic Training.md b/content/Mechanics/Feats/Phonetic Training.md
index b0f00a138..a094b0cba 100755
--- a/content/Mechanics/Feats/Phonetic Training.md
+++ b/content/Mechanics/Feats/Phonetic Training.md
@@ -8,6 +8,5 @@ tags:
---
# Phonetic Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later. Even if the words are in a language with sound you can't pronounce, you can faithfully transcribe them. Memorizing long sequences of words remains just as difficult as it is normally.
diff --git a/content/Mechanics/Feats/Physical Training.md b/content/Mechanics/Feats/Physical Training.md
index 4af65ba77..8bde330a2 100755
--- a/content/Mechanics/Feats/Physical Training.md
+++ b/content/Mechanics/Feats/Physical Training.md
@@ -8,6 +8,5 @@ tags:
---
# Physical Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend a lot of time focusing on your physical fitness. You increase your proficiency rank in Acrobatics and Athletics from expert to master.
diff --git a/content/Mechanics/Feats/Pick Up The Pace.md b/content/Mechanics/Feats/Pick Up The Pace.md
index e2d00333e..ffb31fec3 100755
--- a/content/Mechanics/Feats/Pick Up The Pace.md
+++ b/content/Mechanics/Feats/Pick Up The Pace.md
@@ -8,6 +8,5 @@ tags:
---
# Pick Up The Pace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You lead by example and can help others push themselves beyond their normal limits. When [[Hustle|Hustling]] in a group during exploration mode, your group can Hustle for up to 20 additional minutes, to a maximum of the amount of time the character with the highest Constitution modifier could Hustle alone.
diff --git a/content/Mechanics/Feats/Pickpocket.md b/content/Mechanics/Feats/Pickpocket.md
index de3509182..3eb5e2c31 100755
--- a/content/Mechanics/Feats/Pickpocket.md
+++ b/content/Mechanics/Feats/Pickpocket.md
@@ -8,6 +8,5 @@ tags:
---
# Pickpocket
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Steal]] or [[Palm an Object]] that's closely guarded, such as in a pocket, without taking the –5 penalty. You can't steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 actions instead of 1, and you take a –5 penalty.
diff --git a/content/Mechanics/Feats/Pied Piping.md b/content/Mechanics/Feats/Pied Piping.md
index 7fc210e3a..492a6eee6 100755
--- a/content/Mechanics/Feats/Pied Piping.md
+++ b/content/Mechanics/Feats/Pied Piping.md
@@ -8,6 +8,5 @@ tags:
---
# Pied Piping
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Pied Piping]]_ composition spell, which enables you to control the actions of weak-minded individuals.
diff --git a/content/Mechanics/Feats/Pierce The Light.md b/content/Mechanics/Feats/Pierce The Light.md
index 8b25302c7..e1238d3c1 100755
--- a/content/Mechanics/Feats/Pierce The Light.md
+++ b/content/Mechanics/Feats/Pierce The Light.md
@@ -8,6 +8,5 @@ tags:
---
# Pierce The Light
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tear the veil between the Universe and its shadow. You can cast _[[Interplanar Teleport]]_ twice per week as an occult innate spell that can only target yourself; you can travel only to the Universe or Netherworld, and your body serves as the focus component.
diff --git a/content/Mechanics/Feats/Pierce the Darkness.md b/content/Mechanics/Feats/Pierce the Darkness.md
index 2732d4569..1337b6d68 100755
--- a/content/Mechanics/Feats/Pierce the Darkness.md
+++ b/content/Mechanics/Feats/Pierce the Darkness.md
@@ -8,7 +8,6 @@ tags:
---
# Pierce the Darkness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eyes have adapted to see in all circumstances, even without the assistance of light. You gain [[Darkvision]], allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness you see in black and white only.
diff --git a/content/Mechanics/Feats/Piercing Critical.md b/content/Mechanics/Feats/Piercing Critical.md
index 811265e32..d4931799c 100755
--- a/content/Mechanics/Feats/Piercing Critical.md
+++ b/content/Mechanics/Feats/Piercing Critical.md
@@ -8,6 +8,5 @@ tags:
---
# Piercing Critical
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attacks with your preferred weapons deal especially devastating wounds. When you Strike with a firearm or crossbow for which you have legendary proficiency, you critically succeed if you roll a 19 on the die, as long as that result is a success.
diff --git a/content/Mechanics/Feats/Piercing Quills.md b/content/Mechanics/Feats/Piercing Quills.md
index 142b55edf..a823bb421 100755
--- a/content/Mechanics/Feats/Piercing Quills.md
+++ b/content/Mechanics/Feats/Piercing Quills.md
@@ -8,6 +8,5 @@ tags:
---
# Piercing Quills
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your quills can dig particularly deep into the flesh of your opponents. Your quills unarmed attack deals 1d4 bleed on a critical hit.
diff --git a/content/Mechanics/Feats/Pilgrim's Token.md b/content/Mechanics/Feats/Pilgrim's Token.md
index 79f1b9889..6743d7af6 100755
--- a/content/Mechanics/Feats/Pilgrim's Token.md
+++ b/content/Mechanics/Feats/Pilgrim's Token.md
@@ -8,7 +8,6 @@ tags:
---
# Pilgrim's Token
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You carry a small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession, when you tie an adversary's initiative roll, you go first.
diff --git a/content/Mechanics/Feats/Pin to the Spot.md b/content/Mechanics/Feats/Pin to the Spot.md
index 196ebc8b4..a80ba27ea 100755
--- a/content/Mechanics/Feats/Pin to the Spot.md
+++ b/content/Mechanics/Feats/Pin to the Spot.md
@@ -8,6 +8,5 @@ tags:
---
# Pin to the Spot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You Strike a target within reach. If you hit and deal damage, the target is also [[Restrained]] as if you had critically succeeded at an Athletics check to [[Grapple]].
diff --git a/content/Mechanics/Feats/Pinch Time.md b/content/Mechanics/Feats/Pinch Time.md
index c7881af8b..ab2cdcd55 100755
--- a/content/Mechanics/Feats/Pinch Time.md
+++ b/content/Mechanics/Feats/Pinch Time.md
@@ -8,7 +8,6 @@ tags:
---
# Pinch Time
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
One of your parents has a human life span and another an elven life span, with your own somewhere between. As a result, you have an unusual perspective on time, which you've learned to manifest to aid yourself in moments of stress.
diff --git a/content/Mechanics/Feats/Pinning Fire.md b/content/Mechanics/Feats/Pinning Fire.md
index cbfc3c1c3..2a1bbdbe8 100755
--- a/content/Mechanics/Feats/Pinning Fire.md
+++ b/content/Mechanics/Feats/Pinning Fire.md
@@ -8,7 +8,6 @@ tags:
---
# Pinning Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You use [[Flurry of Blows]] to make two ranged piercing weapon Strikes against the same target.
diff --git a/content/Mechanics/Feats/Pinpoint Poisoner.md b/content/Mechanics/Feats/Pinpoint Poisoner.md
index a15fa6dcf..38be8eb7c 100755
--- a/content/Mechanics/Feats/Pinpoint Poisoner.md
+++ b/content/Mechanics/Feats/Pinpoint Poisoner.md
@@ -8,6 +8,5 @@ tags:
---
# Pinpoint Poisoner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Unsuspecting targets are especially vulnerable to your poisons. When you successfully Strike an off-guard creature with a poisoned weapon or expose an [[Off-Guard]] creature to an inhaled poison, the off-guard condition also gives that creature a -2 circumstance penalty to its initial save against that poison.
diff --git a/content/Mechanics/Feats/Pirate Dedication.md b/content/Mechanics/Feats/Pirate Dedication.md
index 4ecd62c31..c0aecc4be 100755
--- a/content/Mechanics/Feats/Pirate Dedication.md
+++ b/content/Mechanics/Feats/Pirate Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Pirate Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As a pirate, you sail the seas in search of enemy ships to plunder. You become trained in Sailing Lore, or become an expert in it if you were already trained.
diff --git a/content/Mechanics/Feats/Pirate Weapon Training.md b/content/Mechanics/Feats/Pirate Weapon Training.md
index 417badf3c..598299175 100755
--- a/content/Mechanics/Feats/Pirate Weapon Training.md
+++ b/content/Mechanics/Feats/Pirate Weapon Training.md
@@ -8,7 +8,6 @@ tags:
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# Pirate Weapon Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're particularly skilled at wielding traditional pirate weapons. You become trained with the following weapons: [[Hatchet]], [[Rapier]], [[Scimitar]], and [[Whip]].
diff --git a/content/Mechanics/Feats/Pirouette.md b/content/Mechanics/Feats/Pirouette.md
index d6de57d65..fec63d254 100755
--- a/content/Mechanics/Feats/Pirouette.md
+++ b/content/Mechanics/Feats/Pirouette.md
@@ -8,7 +8,6 @@ tags:
---
# Pirouette
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Masquerade of Seasons Stance.
diff --git a/content/Mechanics/Feats/Pistol Phenom Dedication.md b/content/Mechanics/Feats/Pistol Phenom Dedication.md
index bb6ad3a22..a2ff77ea3 100755
--- a/content/Mechanics/Feats/Pistol Phenom Dedication.md
+++ b/content/Mechanics/Feats/Pistol Phenom Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Pistol Phenom Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You catch an opponent off-guard by spinning your weapon. You gain the [[Pistol Twirl]] gunslinger feat, enabling you to Feint against creatures within your weapon's first range increment. This otherwise serves as Pistol Twirl for the purpose of meeting prerequisites, although as normal, it doesn't count as another pistol phenom feat for the purpose of meeting Pistol Phenom Dedication's special entry and taking another archetype. Whenever you Feint with a one-handed firearm, you can choose to attempt a Performance check instead of a Deception check.
diff --git a/content/Mechanics/Feats/Pistol Twirl.md b/content/Mechanics/Feats/Pistol Twirl.md
index 7a9b00400..d2f1a1976 100755
--- a/content/Mechanics/Feats/Pistol Twirl.md
+++ b/content/Mechanics/Feats/Pistol Twirl.md
@@ -8,7 +8,6 @@ tags:
---
# Pistol Twirl
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded one-handed ranged weapon.
diff --git a/content/Mechanics/Feats/Pistolero's Challenge.md b/content/Mechanics/Feats/Pistolero's Challenge.md
index d0a900c4a..1dbdc067b 100755
--- a/content/Mechanics/Feats/Pistolero's Challenge.md
+++ b/content/Mechanics/Feats/Pistolero's Challenge.md
@@ -8,7 +8,6 @@ tags:
---
# Pistolero's Challenge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel. Choose an opponent within 30 feet who you can perceive and can hear you, and make your choice of a Deception or intimidation check against the target's Will DC. No matter the result of the check, the foe is temporarily immune to your Pistolero's Challenge until noon the next day.
diff --git a/content/Mechanics/Feats/Piston Punch.md b/content/Mechanics/Feats/Piston Punch.md
index 0f0685ec9..500391a0b 100755
--- a/content/Mechanics/Feats/Piston Punch.md
+++ b/content/Mechanics/Feats/Piston Punch.md
@@ -8,6 +8,5 @@ tags:
---
# Piston Punch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row. Make a single bludgeoning or piercing dynamo Strike and compare the attack roll result to the ACs of up to two foes. The first foe must be within your melee reach and the second foe must be adjacent to the first foe in a straight line away from you. Roll damage only once and apply it to each creature you hit. A Piston Punch counts as two attacks for your multiple attack penalty. Reduce the operational time of your sterling dynamo by 1 hour.
diff --git a/content/Mechanics/Feats/Pit of Snakes.md b/content/Mechanics/Feats/Pit of Snakes.md
index e965a54fd..072049e3d 100755
--- a/content/Mechanics/Feats/Pit of Snakes.md
+++ b/content/Mechanics/Feats/Pit of Snakes.md
@@ -8,7 +8,6 @@ tags:
---
# Pit of Snakes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Mundane serpents obey your summons. You call forth a writhing mass of snakes, raising your hands to cause the snakes to emerge from the ground in a 20 foot burst within 120 feet. The snakes appear on all squares of the ground in the area and remain for 1 minute. When you use Pit of Snakes, all creatures in the area must attempt a DC resolve fortitude save against the higher of your class DC or spell DC. Any creature that fails is [[Grabbed]] by a snake and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the snakes attempt to Grab that creature if they aren't already grabbing it. Any creature already grabbed instead takes 2d6 bludgeoning damage.
diff --git a/content/Mechanics/Feats/Pitborn.md b/content/Mechanics/Feats/Pitborn.md
index 929e2f242..9a8f7fc77 100755
--- a/content/Mechanics/Feats/Pitborn.md
+++ b/content/Mechanics/Feats/Pitborn.md
@@ -8,7 +8,6 @@ tags:
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# Pitborn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Outer Rifts. Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation. You are trained in Athletics. If you were already trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Pivot Strike.md b/content/Mechanics/Feats/Pivot Strike.md
index 9aed7b27a..5e3f91314 100755
--- a/content/Mechanics/Feats/Pivot Strike.md
+++ b/content/Mechanics/Feats/Pivot Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Pivot Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding your staff.
diff --git a/content/Mechanics/Feats/Plague Sniffer.md b/content/Mechanics/Feats/Plague Sniffer.md
index 45173b53e..af7d26486 100755
--- a/content/Mechanics/Feats/Plague Sniffer.md
+++ b/content/Mechanics/Feats/Plague Sniffer.md
@@ -8,6 +8,5 @@ tags:
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# Plague Sniffer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can sniff out the pungent tang of disease. When you detect a creature by scent, you can also detect if that creature is suffering from a disease at a non-carrier state. If the disease is particularly subtle, you might need to attempt a Perception check against the disease's DC (subject to the GM's discretion).
diff --git a/content/Mechanics/Feats/Planar Sidestep.md b/content/Mechanics/Feats/Planar Sidestep.md
index 93d226e45..a68c784c6 100755
--- a/content/Mechanics/Feats/Planar Sidestep.md
+++ b/content/Mechanics/Feats/Planar Sidestep.md
@@ -8,7 +8,6 @@ tags:
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# Planar Sidestep
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Planar Survival.md b/content/Mechanics/Feats/Planar Survival.md
index b63b521b3..6cf3f573e 100755
--- a/content/Mechanics/Feats/Planar Survival.md
+++ b/content/Mechanics/Feats/Planar Survival.md
@@ -8,6 +8,5 @@ tags:
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# Planar Survival
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food without penalty even if the plane lacks food that could normally sustain you. A success on your check to Subsist also prevents damage done by the plane to you and anyone else you support with Subsist. This applies only to damage dealt by the general conditions of the plane, not smaller hazards.
diff --git a/content/Mechanics/Feats/Plant Empathy.md b/content/Mechanics/Feats/Plant Empathy.md
index e664dc6c3..8caea22b7 100755
--- a/content/Mechanics/Feats/Plant Empathy.md
+++ b/content/Mechanics/Feats/Plant Empathy.md
@@ -8,6 +8,5 @@ tags:
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# Plant Empathy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to flora that allows you to communicate with them on a rudimentary level. You can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
diff --git a/content/Mechanics/Feats/Plant Evidence.md b/content/Mechanics/Feats/Plant Evidence.md
index 0e682a2f0..2643e8fb9 100755
--- a/content/Mechanics/Feats/Plant Evidence.md
+++ b/content/Mechanics/Feats/Plant Evidence.md
@@ -8,6 +8,5 @@ tags:
---
# Plant Evidence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can put a single item you're holding of light or negligible Bulk onto a person without them noticing by succeeding at a thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully [[Shove]] a target.
diff --git a/content/Mechanics/Feats/Plant Shape.md b/content/Mechanics/Feats/Plant Shape.md
index 39ef376f0..33b37bc03 100755
--- a/content/Mechanics/Feats/Plant Shape.md
+++ b/content/Mechanics/Feats/Plant Shape.md
@@ -8,7 +8,6 @@ tags:
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# Plant Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can take the shape of a plant creature. If you don't have untamed form, you can cast [[Plant Form]] once per day, heightened to the same rank as your highest-rank druid spell slot.
diff --git a/content/Mechanics/Feats/Plate in Treasure.md b/content/Mechanics/Feats/Plate in Treasure.md
index 71195f23d..cb7df8c8d 100755
--- a/content/Mechanics/Feats/Plate in Treasure.md
+++ b/content/Mechanics/Feats/Plate in Treasure.md
@@ -8,6 +8,5 @@ tags:
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# Plate in Treasure
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Precious metal flows from your fingers to plate an object. This has the effects of a _[[Clad In Metal]]_ spell with a rank equal to half your level rounded up. While you're wearing or holding an item of light Bulk or greater that's Plated in Treasure, any metal created by one of your impulses is plated with the metal. If you use Plate in Treasure again, any previous one ends.
diff --git a/content/Mechanics/Feats/Play Dead.md b/content/Mechanics/Feats/Play Dead.md
index 3275247ac..4980f84fb 100755
--- a/content/Mechanics/Feats/Play Dead.md
+++ b/content/Mechanics/Feats/Play Dead.md
@@ -8,6 +8,5 @@ tags:
---
# Play Dead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You lie [[Prone]] and pretend to be an ordinary skeleton. As long as you don't move or take any actions requiring anything other than your mind, you appear dead. To see through your ruse, another creature must succeed at a check against your Deception DC, either by Seeking or Recalling Knowledge (typically using Religion or an appropriate Lore skill). This ability doesn't work against creatures that already know you're an animate undead unless you have changed your appearance.
diff --git a/content/Mechanics/Feats/Play To The Crowd.md b/content/Mechanics/Feats/Play To The Crowd.md
index 0cb8527cb..3fc9e6343 100755
--- a/content/Mechanics/Feats/Play To The Crowd.md
+++ b/content/Mechanics/Feats/Play To The Crowd.md
@@ -8,7 +8,6 @@ tags:
---
# Play To The Crowd
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.
diff --git a/content/Mechanics/Feats/Plentiful Snares.md b/content/Mechanics/Feats/Plentiful Snares.md
index 51e9a8b5f..939c0715c 100755
--- a/content/Mechanics/Feats/Plentiful Snares.md
+++ b/content/Mechanics/Feats/Plentiful Snares.md
@@ -8,6 +8,5 @@ tags:
---
# Plentiful Snares
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can prepare incredible numbers of snares each day out of simple ingredients. Double the number of prepared snares granted by Snarecrafter Dedication.
diff --git a/content/Mechanics/Feats/Plot The Future.md b/content/Mechanics/Feats/Plot The Future.md
index c4e97eeeb..6b90bc686 100755
--- a/content/Mechanics/Feats/Plot The Future.md
+++ b/content/Mechanics/Feats/Plot The Future.md
@@ -8,7 +8,6 @@ tags:
---
# Plot The Future
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer.
diff --git a/content/Mechanics/Feats/Plum Deluge.md b/content/Mechanics/Feats/Plum Deluge.md
index d43686a2f..59796b3db 100755
--- a/content/Mechanics/Feats/Plum Deluge.md
+++ b/content/Mechanics/Feats/Plum Deluge.md
@@ -8,7 +8,6 @@ tags:
---
# Plum Deluge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have at least three of the same contact poison.
diff --git a/content/Mechanics/Feats/Point Blank Stance.md b/content/Mechanics/Feats/Point Blank Stance.md
index e6c06e08f..a2377904f 100755
--- a/content/Mechanics/Feats/Point Blank Stance.md
+++ b/content/Mechanics/Feats/Point Blank Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Point Blank Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a ranged weapon.
diff --git a/content/Mechanics/Feats/Poison Coat.md b/content/Mechanics/Feats/Poison Coat.md
index 62fc19451..342f7f5f8 100755
--- a/content/Mechanics/Feats/Poison Coat.md
+++ b/content/Mechanics/Feats/Poison Coat.md
@@ -8,7 +8,6 @@ tags:
---
# Poison Coat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature adjacent to you hits you with a melee unarmed Strike.
diff --git a/content/Mechanics/Feats/Poison Resistance.md b/content/Mechanics/Feats/Poison Resistance.md
index 39017813f..c472097fb 100755
--- a/content/Mechanics/Feats/Poison Resistance.md
+++ b/content/Mechanics/Feats/Poison Resistance.md
@@ -8,7 +8,6 @@ tags:
---
# Poison Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Alchemist** Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.
diff --git a/content/Mechanics/Feats/Poison Weapon.md b/content/Mechanics/Feats/Poison Weapon.md
index 517457789..2c101c43e 100755
--- a/content/Mechanics/Feats/Poison Weapon.md
+++ b/content/Mechanics/Feats/Poison Weapon.md
@@ -8,7 +8,6 @@ tags:
---
# Poison Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a weapon.
diff --git a/content/Mechanics/Feats/Poisoner Dedication.md b/content/Mechanics/Feats/Poisoner Dedication.md
index 4601057c4..be7a705b1 100755
--- a/content/Mechanics/Feats/Poisoner Dedication.md
+++ b/content/Mechanics/Feats/Poisoner Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Poisoner Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a point of always having a few toxins near at hand-you never know when some arsenic or the like might prove useful.
diff --git a/content/Mechanics/Feats/Poisoner's Twist.md b/content/Mechanics/Feats/Poisoner's Twist.md
index b1e643050..f43220da7 100755
--- a/content/Mechanics/Feats/Poisoner's Twist.md
+++ b/content/Mechanics/Feats/Poisoner's Twist.md
@@ -8,7 +8,6 @@ tags:
---
# Poisoner's Twist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful melee Strike that dealt damage against a target that is afflicted by a poison, and you know which poison.
diff --git a/content/Mechanics/Feats/Polearm Tricks.md b/content/Mechanics/Feats/Polearm Tricks.md
index 7ac820840..2680047fd 100755
--- a/content/Mechanics/Feats/Polearm Tricks.md
+++ b/content/Mechanics/Feats/Polearm Tricks.md
@@ -8,6 +8,5 @@ tags:
---
# Polearm Tricks
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to rune magic has revealed tricks to make polearms deadlier in your hands. You gain the critical specialization effects of polearms.
diff --git a/content/Mechanics/Feats/Portentous Spell.md b/content/Mechanics/Feats/Portentous Spell.md
index fbeab5878..43f3ee9ef 100755
--- a/content/Mechanics/Feats/Portentous Spell.md
+++ b/content/Mechanics/Feats/Portentous Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Portentous Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes.
diff --git a/content/Mechanics/Feats/Positioning Assault.md b/content/Mechanics/Feats/Positioning Assault.md
index f2c73d22e..888c0b4cd 100755
--- a/content/Mechanics/Feats/Positioning Assault.md
+++ b/content/Mechanics/Feats/Positioning Assault.md
@@ -8,7 +8,6 @@ tags:
---
# Positioning Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a two-handed melee weapon and your target is within your reach.
diff --git a/content/Mechanics/Feats/Positive Luminance.md b/content/Mechanics/Feats/Positive Luminance.md
index 5e382cbd2..8d85fca50 100755
--- a/content/Mechanics/Feats/Positive Luminance.md
+++ b/content/Mechanics/Feats/Positive Luminance.md
@@ -8,6 +8,5 @@ tags:
---
# Positive Luminance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn how to create a luminous reservoir of vitality energy that you can use to punish undead who dare attack you. You gain the domain spell _[[Vital Luminance]]_. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity.
diff --git a/content/Mechanics/Feats/Posse.md b/content/Mechanics/Feats/Posse.md
index 812f75eb4..44268d91f 100755
--- a/content/Mechanics/Feats/Posse.md
+++ b/content/Mechanics/Feats/Posse.md
@@ -8,7 +8,6 @@ tags:
---
# Posse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have designated prey with [[Hunt Prey]].
diff --git a/content/Mechanics/Feats/Potent Poisoner.md b/content/Mechanics/Feats/Potent Poisoner.md
index c577d3359..a8dd77341 100755
--- a/content/Mechanics/Feats/Potent Poisoner.md
+++ b/content/Mechanics/Feats/Potent Poisoner.md
@@ -8,6 +8,5 @@ tags:
---
# Potent Poisoner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By concentrating your poisons' toxic components, you make them harder for victims to resist. When you craft an alchemical item with the poison trait by any means, the DC is increased by up to 4, to a maximum of your class DC.
diff --git a/content/Mechanics/Feats/Poultice Preparation.md b/content/Mechanics/Feats/Poultice Preparation.md
index 687306fa8..b0a61a6ee 100755
--- a/content/Mechanics/Feats/Poultice Preparation.md
+++ b/content/Mechanics/Feats/Poultice Preparation.md
@@ -8,7 +8,6 @@ tags:
---
# Poultice Preparation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you create an herbal elixir, you can prepare it as a poultice instead. A poultice gains the oil trait (but remains alchemical, not magical) and loses the elixir and ingested traits. You can apply a poultice by [[Interact|Interacting]] with one hand.
diff --git a/content/Mechanics/Feats/Powder Punch Stance.md b/content/Mechanics/Feats/Powder Punch Stance.md
index b375f1c4d..38d35811a 100755
--- a/content/Mechanics/Feats/Powder Punch Stance.md
+++ b/content/Mechanics/Feats/Powder Punch Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Powder Punch Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You're from Alkenstar or the Mana Wastes.
diff --git a/content/Mechanics/Feats/Power Slide.md b/content/Mechanics/Feats/Power Slide.md
index 70c363eb9..336f8c759 100755
--- a/content/Mechanics/Feats/Power Slide.md
+++ b/content/Mechanics/Feats/Power Slide.md
@@ -8,7 +8,6 @@ tags:
---
# Power Slide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are piloting a vehicle.
diff --git a/content/Mechanics/Feats/Powerful Guts.md b/content/Mechanics/Feats/Powerful Guts.md
index b027724cd..f9323b0ba 100755
--- a/content/Mechanics/Feats/Powerful Guts.md
+++ b/content/Mechanics/Feats/Powerful Guts.md
@@ -8,6 +8,5 @@ tags:
---
# Powerful Guts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your stomach is particularly durable. When you succeed at a Fortitude save to reduce your [[Sickened 1|Sickened]] value, you reduce it by 2 (or by 3 on a critical success).
diff --git a/content/Mechanics/Feats/Powerful Leap.md b/content/Mechanics/Feats/Powerful Leap.md
index ea7bbe5f1..90190faad 100755
--- a/content/Mechanics/Feats/Powerful Leap.md
+++ b/content/Mechanics/Feats/Powerful Leap.md
@@ -8,6 +8,5 @@ tags:
---
# Powerful Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can jump 5 feet up with a vertical [[Leap]] without making a [[High Jump]]. You also increase the horizontal distance when you Leap, including as part of a High Jump or [[Long Jump]], by 5 feet.
diff --git a/content/Mechanics/Feats/Powerful Shove.md b/content/Mechanics/Feats/Powerful Shove.md
index 0f3a61f55..e9e61d450 100755
--- a/content/Mechanics/Feats/Powerful Shove.md
+++ b/content/Mechanics/Feats/Powerful Shove.md
@@ -8,7 +8,6 @@ tags:
---
# Powerful Shove
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can push larger foes around with your attack. You can use [[Aggressive Block]] or [[Brutish Shove]] against a creature up to two sizes larger than you.
diff --git a/content/Mechanics/Feats/Powerful Snares.md b/content/Mechanics/Feats/Powerful Snares.md
index d7b5c9ae9..874bea160 100755
--- a/content/Mechanics/Feats/Powerful Snares.md
+++ b/content/Mechanics/Feats/Powerful Snares.md
@@ -8,6 +8,5 @@ tags:
---
# Powerful Snares
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your snares are particularly difficult for enemies to avoid. When you set a snare, the saving throw DC for that snare is equal to its normal DC or your class DC, whichever is higher.
diff --git a/content/Mechanics/Feats/Powerful Sneak.md b/content/Mechanics/Feats/Powerful Sneak.md
index f27af0a1b..535ad1c88 100755
--- a/content/Mechanics/Feats/Powerful Sneak.md
+++ b/content/Mechanics/Feats/Powerful Sneak.md
@@ -8,6 +8,5 @@ tags:
---
# Powerful Sneak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to exploit your enemies' openings. Your sneak attack damage ignores any immunity or resistance the target has to precision damage. In addition, when you [[Sneak]], you can designate one creature you're undetected by at the end of that action. On the next attack you make against that creature before the end of your next turn, any sneak attack die you roll that's less than 3 is a 3 instead. This has no benefit if your next attack against the creature doesn't deal sneak attack damage, and if you designate a new creature you lose the benefit on any previous one.
diff --git a/content/Mechanics/Feats/Practiced Defender.md b/content/Mechanics/Feats/Practiced Defender.md
index 22b1a5997..849e91660 100755
--- a/content/Mechanics/Feats/Practiced Defender.md
+++ b/content/Mechanics/Feats/Practiced Defender.md
@@ -8,6 +8,5 @@ tags:
---
# Practiced Defender
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised. You may use the Defend exploration activity while traveling at your full travel speed instead of half your travel speed.
diff --git a/content/Mechanics/Feats/Practiced Guidance.md b/content/Mechanics/Feats/Practiced Guidance.md
index 02d2b9059..8c9027448 100755
--- a/content/Mechanics/Feats/Practiced Guidance.md
+++ b/content/Mechanics/Feats/Practiced Guidance.md
@@ -8,6 +8,5 @@ tags:
---
# Practiced Guidance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Making one's way to safety can be harrowing, but you have extensive practice at helping others along that path. When you roll a success to Aid a member of your crop, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Practiced Opposition.md b/content/Mechanics/Feats/Practiced Opposition.md
index ae8362772..ba15dcc86 100755
--- a/content/Mechanics/Feats/Practiced Opposition.md
+++ b/content/Mechanics/Feats/Practiced Opposition.md
@@ -8,6 +8,5 @@ tags:
---
# Practiced Opposition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade. Attempt a check to Recall Knowledge about an undead you can see and then Strike that undead. If your attempt to Recall Knowledge is successful, your Strike treats the target's resistances as 5 lower. The target is then immune to your Practiced Opposition for 24 hours.
diff --git a/content/Mechanics/Feats/Practiced Paddler.md b/content/Mechanics/Feats/Practiced Paddler.md
index d5808a354..5dd49d978 100755
--- a/content/Mechanics/Feats/Practiced Paddler.md
+++ b/content/Mechanics/Feats/Practiced Paddler.md
@@ -8,6 +8,5 @@ tags:
---
# Practiced Paddler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're skilled at navigating bogs and marshes, even for a paddler shoony. You gain a swim Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Practiced Reloads.md b/content/Mechanics/Feats/Practiced Reloads.md
index 1a10bcb9f..a8624604e 100755
--- a/content/Mechanics/Feats/Practiced Reloads.md
+++ b/content/Mechanics/Feats/Practiced Reloads.md
@@ -8,6 +8,5 @@ tags:
---
# Practiced Reloads
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals. You gain the slinger's reload for the way you selected with Gunslinger's Dedication.
diff --git a/content/Mechanics/Feats/Prairie Rider.md b/content/Mechanics/Feats/Prairie Rider.md
index 1111a98d1..00ab665e3 100755
--- a/content/Mechanics/Feats/Prairie Rider.md
+++ b/content/Mechanics/Feats/Prairie Rider.md
@@ -8,6 +8,5 @@ tags:
---
# Prairie Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You grew up riding your clan's shaggy ponies and riding dogs. You become trained in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You also get a +1 circumstance bonus to [[Command an Animal]] if the target is a traditional halfling mount, such as a pony or riding dog.
diff --git a/content/Mechanics/Feats/Prayer Attack.md b/content/Mechanics/Feats/Prayer Attack.md
index 8e42f31d5..b89257f64 100755
--- a/content/Mechanics/Feats/Prayer Attack.md
+++ b/content/Mechanics/Feats/Prayer Attack.md
@@ -8,7 +8,6 @@ tags:
---
# Prayer Attack
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a [[Sawtooth Saber]] in each hand.
diff --git a/content/Mechanics/Feats/Prayer-Touched Weapon.md b/content/Mechanics/Feats/Prayer-Touched Weapon.md
index b8da9a58c..31c3831b7 100755
--- a/content/Mechanics/Feats/Prayer-Touched Weapon.md
+++ b/content/Mechanics/Feats/Prayer-Touched Weapon.md
@@ -8,7 +8,6 @@ tags:
---
# Prayer-Touched Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Precious Alloys.md b/content/Mechanics/Feats/Precious Alloys.md
index 64ac27f0e..1369449e5 100755
--- a/content/Mechanics/Feats/Precious Alloys.md
+++ b/content/Mechanics/Feats/Precious Alloys.md
@@ -8,7 +8,6 @@ tags:
---
# Precious Alloys
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose cold iron or silver. Your melee unarmed attacks have the special properties of a weapon made of that metal. If you are at least 13th level, you can choose adamantine instead of just cold iron or silver.
diff --git a/content/Mechanics/Feats/Precious Arrow.md b/content/Mechanics/Feats/Precious Arrow.md
index e747a5c82..94b9165a9 100755
--- a/content/Mechanics/Feats/Precious Arrow.md
+++ b/content/Mechanics/Feats/Precious Arrow.md
@@ -8,7 +8,6 @@ tags:
---
# Precious Arrow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses.
diff --git a/content/Mechanics/Feats/Precious Munitions.md b/content/Mechanics/Feats/Precious Munitions.md
index cd4089bc7..d0b0ac197 100755
--- a/content/Mechanics/Feats/Precious Munitions.md
+++ b/content/Mechanics/Feats/Precious Munitions.md
@@ -8,6 +8,5 @@ tags:
---
# Precious Munitions
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. You can use advanced alchemy to create standard-grade adamantine, cold iron, or silver ammunition, spending 1 batch of reagents per piece of ammunition. At 15th level, you can create high-grade adamantine, cold iron, or silver ammunition.
diff --git a/content/Mechanics/Feats/Precise Debilitations.md b/content/Mechanics/Feats/Precise Debilitations.md
index e1f347056..e1162db12 100755
--- a/content/Mechanics/Feats/Precise Debilitations.md
+++ b/content/Mechanics/Feats/Precise Debilitations.md
@@ -8,7 +8,6 @@ tags:
---
# Precise Debilitations
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attack with great precision. Add the following debilitations to the list you can choose from when you use [[Debilitating Strike]].
diff --git a/content/Mechanics/Feats/Precise Finisher.md b/content/Mechanics/Feats/Precise Finisher.md
index 72435d567..60331231f 100755
--- a/content/Mechanics/Feats/Precise Finisher.md
+++ b/content/Mechanics/Feats/Precise Finisher.md
@@ -8,6 +8,5 @@ tags:
---
# Precise Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even when your foe avoids your [[Confident Finisher]], you can still hit a vital spot. On a failure with Confident Finisher, you apply your full precise strike damage instead of half.
diff --git a/content/Mechanics/Feats/Predator's Growl.md b/content/Mechanics/Feats/Predator's Growl.md
index d07a374fa..ea58b7494 100755
--- a/content/Mechanics/Feats/Predator's Growl.md
+++ b/content/Mechanics/Feats/Predator's Growl.md
@@ -8,7 +8,6 @@ tags:
---
# Predator's Growl
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You successfully [[Seek]] a hidden or undetected creature.
diff --git a/content/Mechanics/Feats/Predator's Pounce.md b/content/Mechanics/Feats/Predator's Pounce.md
index 490e3ffed..a0ea2a6bf 100755
--- a/content/Mechanics/Feats/Predator's Pounce.md
+++ b/content/Mechanics/Feats/Predator's Pounce.md
@@ -8,7 +8,6 @@ tags:
---
# Predator's Pounce
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored or wearing light armor
diff --git a/content/Mechanics/Feats/Predatory Claws.md b/content/Mechanics/Feats/Predatory Claws.md
index 989ad5127..732324446 100755
--- a/content/Mechanics/Feats/Predatory Claws.md
+++ b/content/Mechanics/Feats/Predatory Claws.md
@@ -8,7 +8,6 @@ tags:
---
# Predatory Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your nails grow into sharp claws, perfect for seizing and tearing your prey. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.
diff --git a/content/Mechanics/Feats/Predict Weather.md b/content/Mechanics/Feats/Predict Weather.md
index 2185765c8..6a0218446 100755
--- a/content/Mechanics/Feats/Predict Weather.md
+++ b/content/Mechanics/Feats/Predict Weather.md
@@ -8,7 +8,6 @@ tags:
---
# Predict Weather
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By observing often subtle indicators in the environment, you may try to predict the day's weather. Spend 10 minutes outdoors then attempt a DC 20 survival if conditions are poor, such as attempting to predict weather with impaired visibility). Once you make an attempt to Predict the Weather, you cannot attempt to do so again for 24 hours.
diff --git a/content/Mechanics/Feats/Predictable!.md b/content/Mechanics/Feats/Predictable!.md
index aaf467c19..b8e00717f 100755
--- a/content/Mechanics/Feats/Predictable!.md
+++ b/content/Mechanics/Feats/Predictable!.md
@@ -8,7 +8,6 @@ tags:
---
# Predictable!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By observing an opponent, you can get a sense of their next move and prepare to counter or resist it. Choose one target and attempt a Perception check to [[Sense Motive]] against the foe's Deception DC or a hard DC of the foe's level, whichever is higher.
diff --git a/content/Mechanics/Feats/Predictive Purchase (Investigator).md b/content/Mechanics/Feats/Predictive Purchase (Investigator).md
index 2fd64bdfb..ecf184fcb 100755
--- a/content/Mechanics/Feats/Predictive Purchase (Investigator).md
+++ b/content/Mechanics/Feats/Predictive Purchase (Investigator).md
@@ -8,7 +8,6 @@ tags:
---
# Predictive Purchase (Investigator)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have just the thing for the situation. You gain the [[Prescient Planner]] and [[Prescient Consumable]] feats.
diff --git a/content/Mechanics/Feats/Predictive Purchase (Rogue).md b/content/Mechanics/Feats/Predictive Purchase (Rogue).md
index 999675411..e36d91ba3 100755
--- a/content/Mechanics/Feats/Predictive Purchase (Rogue).md
+++ b/content/Mechanics/Feats/Predictive Purchase (Rogue).md
@@ -8,6 +8,5 @@ tags:
---
# Predictive Purchase (Rogue)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You somehow manage to have just the thing for the situation. You gain the [[Prescient Planner]] and [[Prescient Consumable]] feats. When using Prescient Planner, you can draw the item from your backpack (or a similar container) as a 2-action activity, instead of taking 1 minute to do so.
diff --git a/content/Mechanics/Feats/Preemptive Reconfiguration.md b/content/Mechanics/Feats/Preemptive Reconfiguration.md
index 6dc02291a..4c62ed4ef 100755
--- a/content/Mechanics/Feats/Preemptive Reconfiguration.md
+++ b/content/Mechanics/Feats/Preemptive Reconfiguration.md
@@ -8,7 +8,6 @@ tags:
---
# Preemptive Reconfiguration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Premonition Of Avoidance.md b/content/Mechanics/Feats/Premonition Of Avoidance.md
index 12818cc36..d138ea3a4 100755
--- a/content/Mechanics/Feats/Premonition Of Avoidance.md
+++ b/content/Mechanics/Feats/Premonition Of Avoidance.md
@@ -8,7 +8,6 @@ tags:
---
# Premonition Of Avoidance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are about to roll a saving throw against a hazard.
diff --git a/content/Mechanics/Feats/Premonition Of Clarity.md b/content/Mechanics/Feats/Premonition Of Clarity.md
index 0963faf1c..eba1100bd 100755
--- a/content/Mechanics/Feats/Premonition Of Clarity.md
+++ b/content/Mechanics/Feats/Premonition Of Clarity.md
@@ -8,7 +8,6 @@ tags:
---
# Premonition Of Clarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Preparation.md b/content/Mechanics/Feats/Preparation.md
index 9c786f1db..880433ab4 100755
--- a/content/Mechanics/Feats/Preparation.md
+++ b/content/Mechanics/Feats/Preparation.md
@@ -8,6 +8,5 @@ tags:
---
# Preparation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You survey the battlefield, calculating the possibilities. You gain one additional reaction, which you can use before the beginning of your next turn for any rogue reaction.
diff --git a/content/Mechanics/Feats/Prepare Papers.md b/content/Mechanics/Feats/Prepare Papers.md
index 0b351393d..df18e4904 100755
--- a/content/Mechanics/Feats/Prepare Papers.md
+++ b/content/Mechanics/Feats/Prepare Papers.md
@@ -8,6 +8,5 @@ tags:
---
# Prepare Papers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. You can [[Create Forgery]] as an exploration activity. It takes you about 1 hour per page of the document that you're forging. This time is reduced to 10 minutes per page if you're legendary in Society.
diff --git a/content/Mechanics/Feats/Prescient Consumable.md b/content/Mechanics/Feats/Prescient Consumable.md
index 6419ca937..1f24a3944 100755
--- a/content/Mechanics/Feats/Prescient Consumable.md
+++ b/content/Mechanics/Feats/Prescient Consumable.md
@@ -8,6 +8,5 @@ tags:
---
# Prescient Consumable
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can predict which consumables you might need in advance. When using [[Prescient Planner]], you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered.
diff --git a/content/Mechanics/Feats/Prescient Planner.md b/content/Mechanics/Feats/Prescient Planner.md
index 2143cf017..8e78370d4 100755
--- a/content/Mechanics/Feats/Prescient Planner.md
+++ b/content/Mechanics/Feats/Prescient Planner.md
@@ -8,7 +8,6 @@ tags:
---
# Prescient Planner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Cost** the Price of the chosen item
diff --git a/content/Mechanics/Feats/Preternatural Parry.md b/content/Mechanics/Feats/Preternatural Parry.md
index 99102e669..e572aac8e 100755
--- a/content/Mechanics/Feats/Preternatural Parry.md
+++ b/content/Mechanics/Feats/Preternatural Parry.md
@@ -8,7 +8,6 @@ tags:
---
# Preternatural Parry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.
diff --git a/content/Mechanics/Feats/Prevailing Position.md b/content/Mechanics/Feats/Prevailing Position.md
index 584cbfd26..0d46bc6c9 100755
--- a/content/Mechanics/Feats/Prevailing Position.md
+++ b/content/Mechanics/Feats/Prevailing Position.md
@@ -8,7 +8,6 @@ tags:
---
# Prevailing Position
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.
diff --git a/content/Mechanics/Feats/Preventative Treatment.md b/content/Mechanics/Feats/Preventative Treatment.md
index 3f7c4b2f1..a293713b8 100755
--- a/content/Mechanics/Feats/Preventative Treatment.md
+++ b/content/Mechanics/Feats/Preventative Treatment.md
@@ -8,6 +8,5 @@ tags:
---
# Preventative Treatment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You provide preventative remedies and care to help your patient fight off future maladies. You Treat a Condition the target doesn't yet have, naming any condition you could normally treat with Treat Condition. The counteract check gains the secret trait, so the GM rolls it secretly. The next time within the next minute the creature would be affected by that condition, your treatment immediately attempts to reduce the condition value with the effects of Treat Condition, using the secret roll result for the check. Preventative Treatment lasts on a creature for 1 minute, until the treatment is used, or until you use Preventative Treatment again on that creature, whichever comes first.
diff --git a/content/Mechanics/Feats/Pride Hunter.md b/content/Mechanics/Feats/Pride Hunter.md
index 3684f7493..5f38f34f3 100755
--- a/content/Mechanics/Feats/Pride Hunter.md
+++ b/content/Mechanics/Feats/Pride Hunter.md
@@ -8,6 +8,5 @@ tags:
---
# Pride Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to [[Hide]].
diff --git a/content/Mechanics/Feats/Pride in Arms.md b/content/Mechanics/Feats/Pride in Arms.md
index 599c98cc6..71dc132bd 100755
--- a/content/Mechanics/Feats/Pride in Arms.md
+++ b/content/Mechanics/Feats/Pride in Arms.md
@@ -8,7 +8,6 @@ tags:
---
# Pride in Arms
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within 30 feet brings a foe to 0 Hit Points.
diff --git a/content/Mechanics/Feats/Primal Aegis.md b/content/Mechanics/Feats/Primal Aegis.md
index 753d947a9..537657485 100755
--- a/content/Mechanics/Feats/Primal Aegis.md
+++ b/content/Mechanics/Feats/Primal Aegis.md
@@ -8,6 +8,5 @@ tags:
---
# Primal Aegis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You surround yourself with a thick field of protective primal energy. You and allies within 30 feet of you gain resistance equal to your Wisdom modifier to acid, cold, electricity, fire, vitality, and void damage.
diff --git a/content/Mechanics/Feats/Primal Breadth.md b/content/Mechanics/Feats/Primal Breadth.md
index 13942922b..f61e17d61 100755
--- a/content/Mechanics/Feats/Primal Breadth.md
+++ b/content/Mechanics/Feats/Primal Breadth.md
@@ -8,6 +8,5 @@ tags:
---
# Primal Breadth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Increase the spell slots you gain from druid archetype feats by 1 for each spell rank other than your two highest druid spell slots.
diff --git a/content/Mechanics/Feats/Primal Evolution.md b/content/Mechanics/Feats/Primal Evolution.md
index 0c065ac73..f67f35cd9 100755
--- a/content/Mechanics/Feats/Primal Evolution.md
+++ b/content/Mechanics/Feats/Primal Evolution.md
@@ -8,6 +8,5 @@ tags:
---
# Primal Evolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call upon the creatures of the wild for aid. You gain an additional spell slot of your highest level, which you can use only to cast _[[Summon Animal]]_ or _[[Summon Plant or Fungus]]_. You can cast either of these spells using that spell slot, even if it they aren't in your spell repertoire.
diff --git a/content/Mechanics/Feats/Primal Focus.md b/content/Mechanics/Feats/Primal Focus.md
index 182a099b5..222f9a716 100755
--- a/content/Mechanics/Feats/Primal Focus.md
+++ b/content/Mechanics/Feats/Primal Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Primal Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. Whenever you Refocus, completely refill your focus pool.
diff --git a/content/Mechanics/Feats/Primal Howl.md b/content/Mechanics/Feats/Primal Howl.md
index c66d81d58..f82e655e9 100755
--- a/content/Mechanics/Feats/Primal Howl.md
+++ b/content/Mechanics/Feats/Primal Howl.md
@@ -8,6 +8,5 @@ tags:
---
# Primal Howl
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your companion can let out a howl laced with your primal magic. It gains the [[Primal Howl]] advanced maneuver, in addition to any advanced maneuvers it already knows.
diff --git a/content/Mechanics/Feats/Primal Rampage.md b/content/Mechanics/Feats/Primal Rampage.md
index 7f4173b2e..7f1d43712 100755
--- a/content/Mechanics/Feats/Primal Rampage.md
+++ b/content/Mechanics/Feats/Primal Rampage.md
@@ -8,6 +8,5 @@ tags:
---
# Primal Rampage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tap into the unstoppable, primeval strength of your ancient kin. You gain _[[Unfettered Movement]]_ and _[[Mountain Resilience]]_ as 4th-level primal innate spells that you can cast once per day. As a 3-action activity, you can Cast a Spell twice to cast both of these innate spells, as long as they are both still available for the day.
diff --git a/content/Mechanics/Feats/Primal Summons.md b/content/Mechanics/Feats/Primal Summons.md
index ce01a771b..56abf579a 100755
--- a/content/Mechanics/Feats/Primal Summons.md
+++ b/content/Mechanics/Feats/Primal Summons.md
@@ -8,6 +8,5 @@ tags:
---
# Primal Summons
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. You gain the [[Primal Summons]] order spell.
diff --git a/content/Mechanics/Feats/Prismatic Scales.md b/content/Mechanics/Feats/Prismatic Scales.md
index 08a6cb87b..8a7729bf1 100755
--- a/content/Mechanics/Feats/Prismatic Scales.md
+++ b/content/Mechanics/Feats/Prismatic Scales.md
@@ -8,6 +8,5 @@ tags:
---
# Prismatic Scales
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes. Once per day, you can cast _[[Prismatic Armor]]_ as an occult innate spell, except the spell alters the coloration of your scales instead of causing you to be clad in armor. This difference is cosmetic, and the spell has all the same effects as normal.
diff --git a/content/Mechanics/Feats/Pristine Weapon.md b/content/Mechanics/Feats/Pristine Weapon.md
index caf05b804..cfc65b9cd 100755
--- a/content/Mechanics/Feats/Pristine Weapon.md
+++ b/content/Mechanics/Feats/Pristine Weapon.md
@@ -8,6 +8,5 @@ tags:
---
# Pristine Weapon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your verdant weapon can cut through the resistances of magical creatures. The weapon is treated as cold iron and silver. If you critically hit a creature that has a weakness to cold iron or silver, the target takes 1d6 bleed damage as the primal energies within your weapon slow its natural healing.
diff --git a/content/Mechanics/Feats/Progenitor Lore.md b/content/Mechanics/Feats/Progenitor Lore.md
index d5e0ba9d0..f29cec112 100755
--- a/content/Mechanics/Feats/Progenitor Lore.md
+++ b/content/Mechanics/Feats/Progenitor Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Progenitor Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge. You're trained in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore corresponding to your ancestry (e. g., Elf Lore if your progenitor is an elf).
diff --git a/content/Mechanics/Feats/Project Persona.md b/content/Mechanics/Feats/Project Persona.md
index c224d5e15..cf2a699f0 100755
--- a/content/Mechanics/Feats/Project Persona.md
+++ b/content/Mechanics/Feats/Project Persona.md
@@ -8,6 +8,5 @@ tags:
---
# Project Persona
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can disbelieve the illusion by Seeking or touching your armor. The DC equals your DC resolve will{Will DC}.
diff --git a/content/Mechanics/Feats/Propeller Attachment.md b/content/Mechanics/Feats/Propeller Attachment.md
index f4e04a1ac..ef3bd7bb1 100755
--- a/content/Mechanics/Feats/Propeller Attachment.md
+++ b/content/Mechanics/Feats/Propeller Attachment.md
@@ -8,6 +8,5 @@ tags:
---
# Propeller Attachment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears. This allows you to place your snares in the air or underwater, where they remain in place for up to 10 minutes, after which the propeller runs out of power and they fall or sink. Unless you use additional precautions to hide it, a propeller snare's location is usually obvious.
diff --git a/content/Mechanics/Feats/Propulsive Leap.md b/content/Mechanics/Feats/Propulsive Leap.md
index b213665e5..8bc868c4f 100755
--- a/content/Mechanics/Feats/Propulsive Leap.md
+++ b/content/Mechanics/Feats/Propulsive Leap.md
@@ -8,7 +8,6 @@ tags:
---
# Propulsive Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air. For 1 minute, you gain a fly Speed equal to your Speed or 20 feet, whichever is greater. If you aren't on solid ground at the end of your turn, you must attempt another backlash check for your deviation, though you remain airborne even if you fail your check unless the damage from the check renders you [[Unconscious]].
diff --git a/content/Mechanics/Feats/Protect Ally.md b/content/Mechanics/Feats/Protect Ally.md
index 9fb0f2cac..2b2ba4dd7 100755
--- a/content/Mechanics/Feats/Protect Ally.md
+++ b/content/Mechanics/Feats/Protect Ally.md
@@ -8,6 +8,5 @@ tags:
---
# Protect Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You place your body between your friends and your enemies, protecting your allies against oncoming attacks. You choose one adjacent ally. That ally gains a +1 circumstance bonus to AC until the start of your next turn or until that ally is no longer adjacent to you, whichever comes first. You can only protect a single ally in this way. If you choose to Protect a different Ally, the previous ally loses the bonus to AC.
diff --git a/content/Mechanics/Feats/Protective Bond.md b/content/Mechanics/Feats/Protective Bond.md
index be90bfdf4..bf41b0cd3 100755
--- a/content/Mechanics/Feats/Protective Bond.md
+++ b/content/Mechanics/Feats/Protective Bond.md
@@ -8,7 +8,6 @@ tags:
---
# Protective Bond
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You and your eidolon are in a damaging effect's area.
diff --git a/content/Mechanics/Feats/Protective Claws.md b/content/Mechanics/Feats/Protective Claws.md
index e101651be..42e1ff4ce 100755
--- a/content/Mechanics/Feats/Protective Claws.md
+++ b/content/Mechanics/Feats/Protective Claws.md
@@ -8,6 +8,5 @@ tags:
---
# Protective Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The chitin on your claws is so hard you can defend against attacks with them. Your claw unarmed attack from the vicious goloma heritage gains the parry weapon trait.
diff --git a/content/Mechanics/Feats/Protective Sheath.md b/content/Mechanics/Feats/Protective Sheath.md
index 6b354d4e8..1b8237199 100755
--- a/content/Mechanics/Feats/Protective Sheath.md
+++ b/content/Mechanics/Feats/Protective Sheath.md
@@ -8,7 +8,6 @@ tags:
---
# Protective Sheath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you lash out with your [[Clan Dagger]], you keep its sheath close at hand. When you use [[Clan's Edge]], if the hand you're not holding the dagger with is empty, you can use your clan dagger's sheath to block attacks as well. The circumstance bonus to your AC from parrying increases to a +2 against any target you hit with a Strike this turn.
diff --git a/content/Mechanics/Feats/Protective Spirit Mask.md b/content/Mechanics/Feats/Protective Spirit Mask.md
index 017f57296..1cfbc4a86 100755
--- a/content/Mechanics/Feats/Protective Spirit Mask.md
+++ b/content/Mechanics/Feats/Protective Spirit Mask.md
@@ -8,7 +8,6 @@ tags:
---
# Protective Spirit Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. Immediately after you Cast a non-cantrip Spell that targets only one ally, you can choose to have the spell also give that creature a +1 circumstance bonus to AC until the start of your next turn.
diff --git a/content/Mechanics/Feats/Protective Subroutine.md b/content/Mechanics/Feats/Protective Subroutine.md
index 2677e4e35..0f8a131ef 100755
--- a/content/Mechanics/Feats/Protective Subroutine.md
+++ b/content/Mechanics/Feats/Protective Subroutine.md
@@ -8,6 +8,5 @@ tags:
---
# Protective Subroutine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your nanites can augment your defenses. You can choose to activate [[Nanite Surge]] when you attempt a saving throw, instead of when you attempt a skill check. If you do, you gain a +2 status bonus to the triggering saving throw.
diff --git a/content/Mechanics/Feats/Prototype Companion.md b/content/Mechanics/Feats/Prototype Companion.md
index 14c4228d2..096038d7a 100755
--- a/content/Mechanics/Feats/Prototype Companion.md
+++ b/content/Mechanics/Feats/Prototype Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Prototype Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion. You gain a prototype construct companion.
diff --git a/content/Mechanics/Feats/Provocator Dedication.md b/content/Mechanics/Feats/Provocator Dedication.md
index 4a3478c81..01fa22a69 100755
--- a/content/Mechanics/Feats/Provocator Dedication.md
+++ b/content/Mechanics/Feats/Provocator Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Provocator Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Successfully defeat the eberarks in the Irorium.
diff --git a/content/Mechanics/Feats/Proximity Alert.md b/content/Mechanics/Feats/Proximity Alert.md
index d9f42d84f..bc4fbb332 100755
--- a/content/Mechanics/Feats/Proximity Alert.md
+++ b/content/Mechanics/Feats/Proximity Alert.md
@@ -8,6 +8,5 @@ tags:
---
# Proximity Alert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're unnaturally in tune with your surroundings and react instinctively to danger. You gain a +2 circumstance bonus to Perception checks made as initiative rolls.
diff --git a/content/Mechanics/Feats/Psi Burst.md b/content/Mechanics/Feats/Psi Burst.md
index a3d864901..45be4c6ff 100755
--- a/content/Mechanics/Feats/Psi Burst.md
+++ b/content/Mechanics/Feats/Psi Burst.md
@@ -8,7 +8,6 @@ tags:
---
# Psi Burst
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Psi Catastrophe.md b/content/Mechanics/Feats/Psi Catastrophe.md
index 9851bfd8a..9339d7d3b 100755
--- a/content/Mechanics/Feats/Psi Catastrophe.md
+++ b/content/Mechanics/Feats/Psi Catastrophe.md
@@ -8,6 +8,5 @@ tags:
---
# Psi Catastrophe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You stop holding your power back, unleashing it all in a catastrophic blast. All creatures in a 20 foot emanation take 1d6 bludgeoning damage per level with a DC resolve reflex. Your psyche subsides as your power is expended.
diff --git a/content/Mechanics/Feats/Psi Development.md b/content/Mechanics/Feats/Psi Development.md
index b1f377498..c0cf06ddb 100755
--- a/content/Mechanics/Feats/Psi Development.md
+++ b/content/Mechanics/Feats/Psi Development.md
@@ -8,6 +8,5 @@ tags:
---
# Psi Development
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've found a new mental form. You gain another psi cantrip from your conscious mind: either the standard cantrip you didn't take with Psychic Dedication, or the unique surface psi cantrip. You gain the benefits and the amp for this second psi cantrip. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Psi Strikes.md b/content/Mechanics/Feats/Psi Strikes.md
index 06691d1e4..d418e418a 100755
--- a/content/Mechanics/Feats/Psi Strikes.md
+++ b/content/Mechanics/Feats/Psi Strikes.md
@@ -8,7 +8,6 @@ tags:
---
# Psi Strikes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Psychic Dedication.md b/content/Mechanics/Feats/Psychic Dedication.md
index 37004b476..3f4c8c193 100755
--- a/content/Mechanics/Feats/Psychic Dedication.md
+++ b/content/Mechanics/Feats/Psychic Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Psychic Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You feel something awaken within your mind. You become trained in Occultism; if you were already trained in Occultism, you become trained in a skill of your choice. You cast spells like a psychic and gain the [[Cast a Spell]] activity; as you don't have a subconscious mind, your thought components are simple intentions. Choose a conscious mind. You gain a spell repertoire with one standard psi cantrip of your choice from your conscious mind, which you cast as a psi cantrip. You gain the normal benefits and the amp for this psi cantrip, but not any other benefits from the conscious mind. If you don't have one, you gain a focus pool of 1 Focus Point, which you can use to amp your psi cantrips, and you can Refocus by meditating on your new powers. If you already have a focus pool, increase the number of points in your pool by 1. You're trained in occult spell attack rolls and occult spell DCs. Your key spellcasting ability for psychic archetype spells is the ability you used to qualify for the archetype, and they are occult psychic spells.
diff --git a/content/Mechanics/Feats/Psychic Duelist Dedication.md b/content/Mechanics/Feats/Psychic Duelist Dedication.md
index 7659cbdcd..fcd8fd0a9 100755
--- a/content/Mechanics/Feats/Psychic Duelist Dedication.md
+++ b/content/Mechanics/Feats/Psychic Duelist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Psychic Duelist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels. You gain a +2 circumstance bonus to your initiative rolls for psychic duels. Each time you enter a psychic duel, choose one of the following benefits for the duration of that duel.
diff --git a/content/Mechanics/Feats/Psychic Rapport.md b/content/Mechanics/Feats/Psychic Rapport.md
index 6e5539f6d..95b9b3ccf 100755
--- a/content/Mechanics/Feats/Psychic Rapport.md
+++ b/content/Mechanics/Feats/Psychic Rapport.md
@@ -8,7 +8,6 @@ tags:
---
# Psychic Rapport
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures. After you [[Cast a Spell]] with the mental trait, until the start of your next turn, you gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks, and to Perception checks to [[Sense Motive]].
diff --git a/content/Mechanics/Feats/Psychopomp Familiar.md b/content/Mechanics/Feats/Psychopomp Familiar.md
index f05f79e35..5351c3f6a 100755
--- a/content/Mechanics/Feats/Psychopomp Familiar.md
+++ b/content/Mechanics/Feats/Psychopomp Familiar.md
@@ -8,7 +8,6 @@ tags:
---
# Psychopomp Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar becomes a masked psychopomp-an extraplanar guardian of the cycle of souls. This familiar continues to use all the same rules as other familiars, but one of its abilities must always be speech and it has the monitor and psychopomp traits. As normal when a familiar must always have a certain ability, the speech ability counts against your familiar's abilities each day.
diff --git a/content/Mechanics/Feats/Public Execution.md b/content/Mechanics/Feats/Public Execution.md
index 91acf01d6..a475a22ac 100755
--- a/content/Mechanics/Feats/Public Execution.md
+++ b/content/Mechanics/Feats/Public Execution.md
@@ -8,7 +8,6 @@ tags:
---
# Public Execution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have designated a mark using [[Mark for Death]].
diff --git a/content/Mechanics/Feats/Puncturing Horn.md b/content/Mechanics/Feats/Puncturing Horn.md
index 96371ea85..e06ec594d 100755
--- a/content/Mechanics/Feats/Puncturing Horn.md
+++ b/content/Mechanics/Feats/Puncturing Horn.md
@@ -8,7 +8,6 @@ tags:
---
# Puncturing Horn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively. You gain a horn unarmed attack that deals 1d6 piercing damage. Your horn is in the brawling group and has the finesse and unarmed traits.
diff --git a/content/Mechanics/Feats/Purge of Moments.md b/content/Mechanics/Feats/Purge of Moments.md
index b94208bd3..00c23b655 100755
--- a/content/Mechanics/Feats/Purge of Moments.md
+++ b/content/Mechanics/Feats/Purge of Moments.md
@@ -8,7 +8,6 @@ tags:
---
# Purge of Moments
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Purify Element.md b/content/Mechanics/Feats/Purify Element.md
index e74d27280..8d0db120c 100755
--- a/content/Mechanics/Feats/Purify Element.md
+++ b/content/Mechanics/Feats/Purify Element.md
@@ -8,6 +8,5 @@ tags:
---
# Purify Element
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You turn an element into its purest form. Choose one of your kinetic elements and target up to 1 cubic foot of that element within 30 feet. (One cubic foot of liquid is roughly 8 gallons.) You remove toxins and pollutants from the element as well as anything intruding into the element, such as plant roots in soil. This can't change the grade of a material, alter the form of a manufactured object, or change the structural integrity of the element. If the purification would remove an alchemical or magical pollutant (such as a poison or curse), Purify Element attempts to counteract that impurity, using your class DC - 10 for the counteract check. If it fails to counteract a particular impurity, any further attempt you make to counteract that impurity with Purify Element fails as well.
diff --git a/content/Mechanics/Feats/Purifying Breeze.md b/content/Mechanics/Feats/Purifying Breeze.md
index 171970787..2eb1d5399 100755
--- a/content/Mechanics/Feats/Purifying Breeze.md
+++ b/content/Mechanics/Feats/Purifying Breeze.md
@@ -8,7 +8,6 @@ tags:
---
# Purifying Breeze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your most recent action was to cast a non-cantrip spell with the healing trait.
diff --git a/content/Mechanics/Feats/Purifying Spell.md b/content/Mechanics/Feats/Purifying Spell.md
index 6b48da488..99c332ac2 100755
--- a/content/Mechanics/Feats/Purifying Spell.md
+++ b/content/Mechanics/Feats/Purifying Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Purifying Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You purify the water within a creature's body to cleanse them of illness. If the next action you use is to cast _[[Heal]]_ targeting a single living creature, you can attempt to counteract a disease or poison affecting the target, in addition to the other benefits of _heal_. If you do, _heal_ gains the water trait.
diff --git a/content/Mechanics/Feats/Push Back the Dead!.md b/content/Mechanics/Feats/Push Back the Dead!.md
index 2f6c48f50..90bced341 100755
--- a/content/Mechanics/Feats/Push Back the Dead!.md
+++ b/content/Mechanics/Feats/Push Back the Dead!.md
@@ -8,7 +8,6 @@ tags:
---
# Push Back the Dead!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks undead bring to bear. The ally gains a +2 circumstance bonus to saves against effects originating from undead. It also gains resistance to damage from Strikes made by undead creatures equal to half your Charisma modifier.
diff --git a/content/Mechanics/Feats/Push It.md b/content/Mechanics/Feats/Push It.md
index 627b3e638..f60236246 100755
--- a/content/Mechanics/Feats/Push It.md
+++ b/content/Mechanics/Feats/Push It.md
@@ -8,6 +8,5 @@ tags:
---
# Push It
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can push your vehicle's performance beyond the limits envisioned by its makers. Whenever you succeed at a piloting check, the vehicle you are piloting gains a +5-foot circumstance bonus to all its Speeds until the end of your turn. If you critically succeed, this bonus increases to +10 feet.
diff --git a/content/Mechanics/Feats/Pushing Attack.md b/content/Mechanics/Feats/Pushing Attack.md
index 9683a02f5..16b7c6a6e 100755
--- a/content/Mechanics/Feats/Pushing Attack.md
+++ b/content/Mechanics/Feats/Pushing Attack.md
@@ -8,6 +8,5 @@ tags:
---
# Pushing Attack
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon has an attack that pushes away enemies. Choose one of the eidolon's unarmed attacks with the shove trait. It gains the [[Push]] action for that attack.
diff --git a/content/Mechanics/Feats/Pyrophilic Recovery.md b/content/Mechanics/Feats/Pyrophilic Recovery.md
index a1f974c83..02e9a980c 100755
--- a/content/Mechanics/Feats/Pyrophilic Recovery.md
+++ b/content/Mechanics/Feats/Pyrophilic Recovery.md
@@ -8,6 +8,5 @@ tags:
---
# Pyrophilic Recovery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You rely on fire and extreme heat to sprout and regrow. Whenever you take fire damage, at the beginning of your next turn, you regain Hit Points equal to half your character level (minimum 1). The total number of Hit Points you recover in this way, including any adjustments that increase the effects of healing, can't exceed half the Hit Points you lost from the fire damage you took. For example, if an effect deals 15 fire Damage and you have fire resistance 5, you would take 10 fire Damage and Pyrophilic Recovery could recover at most 5 Hit Points, regardless of any other effects that increase healing. If you take fire damage more than once before your next turn, the Hit Points recovered from Pyrophilic Recovery are cumulative, though still no more than half the fire damage taken each time.
diff --git a/content/Mechanics/Feats/Quadruped.md b/content/Mechanics/Feats/Quadruped.md
index d2e17ca33..abe1c3a5f 100755
--- a/content/Mechanics/Feats/Quadruped.md
+++ b/content/Mechanics/Feats/Quadruped.md
@@ -8,7 +8,6 @@ tags:
---
# Quadruped
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were crafted in a form with four legs rather than two. Your Speed is 30 feet.
diff --git a/content/Mechanics/Feats/Quah Bond.md b/content/Mechanics/Feats/Quah Bond.md
index d97953cb6..2a27aab2d 100755
--- a/content/Mechanics/Feats/Quah Bond.md
+++ b/content/Mechanics/Feats/Quah Bond.md
@@ -8,7 +8,6 @@ tags:
---
# Quah Bond
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Shoanti ethnicity
diff --git a/content/Mechanics/Feats/Quaking Stomp.md b/content/Mechanics/Feats/Quaking Stomp.md
index 4bce3196c..1c34f7a9c 100755
--- a/content/Mechanics/Feats/Quaking Stomp.md
+++ b/content/Mechanics/Feats/Quaking Stomp.md
@@ -8,7 +8,6 @@ tags:
---
# Quaking Stomp
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Quick Alchemy.md b/content/Mechanics/Feats/Quick Alchemy.md
index 0767c2f1f..830ea6db9 100755
--- a/content/Mechanics/Feats/Quick Alchemy.md
+++ b/content/Mechanics/Feats/Quick Alchemy.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Alchemy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Quick Alchemy]] action.
diff --git a/content/Mechanics/Feats/Quick Bomber.md b/content/Mechanics/Feats/Quick Bomber.md
index 326df2b84..6c4875085 100755
--- a/content/Mechanics/Feats/Quick Bomber.md
+++ b/content/Mechanics/Feats/Quick Bomber.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Bomber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You keep your bombs in easy-to-reach pouches from which you draw without thinking. You [[Interact]] to draw a bomb, then Strike with it.
diff --git a/content/Mechanics/Feats/Quick Change.md b/content/Mechanics/Feats/Quick Change.md
index 8a1257448..ace1ea88a 100755
--- a/content/Mechanics/Feats/Quick Change.md
+++ b/content/Mechanics/Feats/Quick Change.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Change
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can shift between your identities with ease. Instead of spending 1 minute to change your identity, you can now do so as a 3-action activity. If you are legendary in Deception, you can perform this change as a 1-action activity.
diff --git a/content/Mechanics/Feats/Quick Climb.md b/content/Mechanics/Feats/Quick Climb.md
index 702476b45..24e6e0baa 100755
--- a/content/Mechanics/Feats/Quick Climb.md
+++ b/content/Mechanics/Feats/Quick Climb.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Climb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, up to your Speed. If you're legendary in Athletics, you gain a climb Speed equal to your Speed.
diff --git a/content/Mechanics/Feats/Quick Coercion.md b/content/Mechanics/Feats/Quick Coercion.md
index 8ea1a7673..528fe51f9 100755
--- a/content/Mechanics/Feats/Quick Coercion.md
+++ b/content/Mechanics/Feats/Quick Coercion.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Coercion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can bully others with just a few choice implications. You can [[Coerce]] a creature after 1 round of conversation instead of 1 minute. You still can't Coerce a creature in the midst of combat, or without engaging in a conversation.
diff --git a/content/Mechanics/Feats/Quick Contacts.md b/content/Mechanics/Feats/Quick Contacts.md
index 9e4ddf935..b5b7b6241 100755
--- a/content/Mechanics/Feats/Quick Contacts.md
+++ b/content/Mechanics/Feats/Quick Contacts.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Contacts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know where to go, who to talk to, and how to make new connections, fast. Upon entering a new settlement, spending 1 day of downtime allows you to build enough connections to make use of the [[Connections]] or [[Criminal Connections]] feats. If you're legendary in Society, you can form the required connections within 1 hour of entering a new settlement.
diff --git a/content/Mechanics/Feats/Quick Disguise.md b/content/Mechanics/Feats/Quick Disguise.md
index e9feaf6e4..5b484be24 100755
--- a/content/Mechanics/Feats/Quick Disguise.md
+++ b/content/Mechanics/Feats/Quick Disguise.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Disguise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can set up a disguise in one-tenth the usual time (generally 1 minute). If you're a master in Deception, you can create a full disguise and [[Impersonate]] as a 3-action activity. If you're legendary, it takes a single action.
diff --git a/content/Mechanics/Feats/Quick Draw.md b/content/Mechanics/Feats/Quick Draw.md
index 1c7f43aec..d889cfa86 100755
--- a/content/Mechanics/Feats/Quick Draw.md
+++ b/content/Mechanics/Feats/Quick Draw.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Draw
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
diff --git a/content/Mechanics/Feats/Quick Fix.md b/content/Mechanics/Feats/Quick Fix.md
index b00cb4421..e318ead4a 100755
--- a/content/Mechanics/Feats/Quick Fix.md
+++ b/content/Mechanics/Feats/Quick Fix.md
@@ -8,7 +8,6 @@ tags:
---
# Quick Fix
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can attach a talisman using only a bit of glue and some string. You gain the [[Rapid Affixture]] skill feat, even if you don't meet the prerequisites. When you use it, you can affix or remove up to four talismans in 1 minute instead of just one.
diff --git a/content/Mechanics/Feats/Quick Identification.md b/content/Mechanics/Feats/Quick Identification.md
index a7c1b4b15..b95b370e0 100755
--- a/content/Mechanics/Feats/Quick Identification.md
+++ b/content/Mechanics/Feats/Quick Identification.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Identification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you're a master, it takes a 3-action activity, and if you're legendary, it takes 1 action.
diff --git a/content/Mechanics/Feats/Quick Juggler.md b/content/Mechanics/Feats/Quick Juggler.md
index ea9048997..d8ecb7951 100755
--- a/content/Mechanics/Feats/Quick Juggler.md
+++ b/content/Mechanics/Feats/Quick Juggler.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Juggler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you start to juggle or add another item to those you are Juggling, you add two items instead of one. Increase the maximum number of items you can Juggle by one.
diff --git a/content/Mechanics/Feats/Quick Jump.md b/content/Mechanics/Feats/Quick Jump.md
index 61c2872e7..ba305e874 100755
--- a/content/Mechanics/Feats/Quick Jump.md
+++ b/content/Mechanics/Feats/Quick Jump.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Jump
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use [[High Jump]] and [[Long Jump]] as a single action instead of 2 actions. If you do, you don't perform the initial Stride (nor do you fail if you don't Stride 10 feet).
diff --git a/content/Mechanics/Feats/Quick Mount.md b/content/Mechanics/Feats/Quick Mount.md
index 8102fc619..244eef70a 100755
--- a/content/Mechanics/Feats/Quick Mount.md
+++ b/content/Mechanics/Feats/Quick Mount.md
@@ -8,7 +8,6 @@ tags:
---
# Quick Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.
diff --git a/content/Mechanics/Feats/Quick Positioning.md b/content/Mechanics/Feats/Quick Positioning.md
index 0baf64f3c..5e5043f1c 100755
--- a/content/Mechanics/Feats/Quick Positioning.md
+++ b/content/Mechanics/Feats/Quick Positioning.md
@@ -8,7 +8,6 @@ tags:
---
# Quick Positioning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You could see your hunted prey when you rolled initiative at the beginning of the encounter, and this is your first action on your first turn of the encounter.
diff --git a/content/Mechanics/Feats/Quick Recognition.md b/content/Mechanics/Feats/Quick Recognition.md
index a0da2ae28..5f7c1659b 100755
--- a/content/Mechanics/Feats/Quick Recognition.md
+++ b/content/Mechanics/Feats/Quick Recognition.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Recognition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You Recognize Spells swiftly. Once per round, you can [[Recognize Spell|Recognize a Spell]] using a skill in which you're a master as a free action.
diff --git a/content/Mechanics/Feats/Quick Repair.md b/content/Mechanics/Feats/Quick Repair.md
index 0f92aebdb..73ca9abc7 100755
--- a/content/Mechanics/Feats/Quick Repair.md
+++ b/content/Mechanics/Feats/Quick Repair.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Repair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
For you, the [[Repair]] activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you're a master in Crafting, it takes 3 actions. If you're legendary, it takes 1 action.
diff --git a/content/Mechanics/Feats/Quick Reversal.md b/content/Mechanics/Feats/Quick Reversal.md
index e8eb383b9..597fda1f9 100755
--- a/content/Mechanics/Feats/Quick Reversal.md
+++ b/content/Mechanics/Feats/Quick Reversal.md
@@ -8,7 +8,6 @@ tags:
---
# Quick Reversal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are flanked by at least two enemies.
diff --git a/content/Mechanics/Feats/Quick Setup.md b/content/Mechanics/Feats/Quick Setup.md
index 0e2629e6e..a4cf971e9 100755
--- a/content/Mechanics/Feats/Quick Setup.md
+++ b/content/Mechanics/Feats/Quick Setup.md
@@ -8,7 +8,6 @@ tags:
---
# Quick Setup
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned to setup simple crafting jobs with ease. Your setup time for consumables that are at least 6 levels lower than you is 1 day, and your setup time for permanent items 6 levels lower than you is 3 days.
diff --git a/content/Mechanics/Feats/Quick Shape.md b/content/Mechanics/Feats/Quick Shape.md
index 4f9b39702..64332abbe 100755
--- a/content/Mechanics/Feats/Quick Shape.md
+++ b/content/Mechanics/Feats/Quick Shape.md
@@ -8,7 +8,6 @@ tags:
---
# Quick Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative.
diff --git a/content/Mechanics/Feats/Quick Shield Block.md b/content/Mechanics/Feats/Quick Shield Block.md
index 684667bbe..c276a0a7d 100755
--- a/content/Mechanics/Feats/Quick Shield Block.md
+++ b/content/Mechanics/Feats/Quick Shield Block.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Shield Block
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to [[Shield Block]].
diff --git a/content/Mechanics/Feats/Quick Shot.md b/content/Mechanics/Feats/Quick Shot.md
index e582c2b1e..9fceb9be2 100755
--- a/content/Mechanics/Feats/Quick Shot.md
+++ b/content/Mechanics/Feats/Quick Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You draw your bow and attack with the same action. You [[Interact]] to draw a weapon from the bow weapon group that is loaded or has reload 0, then Strike with that weapon.
diff --git a/content/Mechanics/Feats/Quick Snares.md b/content/Mechanics/Feats/Quick Snares.md
index 52bfe5f05..90c7eb910 100755
--- a/content/Mechanics/Feats/Quick Snares.md
+++ b/content/Mechanics/Feats/Quick Snares.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Snares
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can rig a snare in only moments. You can Craft snares that normally take 1 minute to [[Craft]] with 3 [[Interact]] actions, even if you haven't prepared them.
diff --git a/content/Mechanics/Feats/Quick Spring.md b/content/Mechanics/Feats/Quick Spring.md
index 198b579a1..a5ecf08e1 100755
--- a/content/Mechanics/Feats/Quick Spring.md
+++ b/content/Mechanics/Feats/Quick Spring.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Spring
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react. When you [[Tumble Through]], you Stride up to twice your Speed.
diff --git a/content/Mechanics/Feats/Quick Squeeze.md b/content/Mechanics/Feats/Quick Squeeze.md
index 8e05cc97a..38f72081c 100755
--- a/content/Mechanics/Feats/Quick Squeeze.md
+++ b/content/Mechanics/Feats/Quick Squeeze.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Squeeze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You Squeeze 5 feet per round (10 feet on a critical success). If you're legendary in Acrobatics, you Squeeze at full Speed.
diff --git a/content/Mechanics/Feats/Quick Stow (Ratfolk).md b/content/Mechanics/Feats/Quick Stow (Ratfolk).md
index f45d1c4ec..fffe89893 100755
--- a/content/Mechanics/Feats/Quick Stow (Ratfolk).md
+++ b/content/Mechanics/Feats/Quick Stow (Ratfolk).md
@@ -8,7 +8,6 @@ tags:
---
# Quick Stow (Ratfolk)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Quick Stow (Swordmaster).md b/content/Mechanics/Feats/Quick Stow (Swordmaster).md
index aad295679..cfee50bcd 100755
--- a/content/Mechanics/Feats/Quick Stow (Swordmaster).md
+++ b/content/Mechanics/Feats/Quick Stow (Swordmaster).md
@@ -8,6 +8,5 @@ tags:
---
# Quick Stow (Swordmaster)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat. Your training has taught you how to swap your equipment on the fly. You Interact to stow a weapon and then Interact again to draw a readied item or weapon.
diff --git a/content/Mechanics/Feats/Quick Study.md b/content/Mechanics/Feats/Quick Study.md
index a5daac9ba..bf458a750 100755
--- a/content/Mechanics/Feats/Quick Study.md
+++ b/content/Mechanics/Feats/Quick Study.md
@@ -8,7 +8,6 @@ tags:
---
# Quick Study
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice. You must have interacted with that subject in some way on the previous day, whether by reading about it, talking to someone knowledgeable on the topic, or experiencing it yourself.
diff --git a/content/Mechanics/Feats/Quick Swim.md b/content/Mechanics/Feats/Quick Swim.md
index 2cad319e1..d937eeaaa 100755
--- a/content/Mechanics/Feats/Quick Swim.md
+++ b/content/Mechanics/Feats/Quick Swim.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Swim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you're legendary in Athletics, you gain a swim Speed equal to your Speed.
diff --git a/content/Mechanics/Feats/Quick Unlock.md b/content/Mechanics/Feats/Quick Unlock.md
index f32054bf3..15b962448 100755
--- a/content/Mechanics/Feats/Quick Unlock.md
+++ b/content/Mechanics/Feats/Quick Unlock.md
@@ -8,6 +8,5 @@ tags:
---
# Quick Unlock
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Pick a Lock]] using 1 action instead of 2.
diff --git a/content/Mechanics/Feats/Quicken Heartbeat.md b/content/Mechanics/Feats/Quicken Heartbeat.md
index 33144ce2f..2eb5a1397 100755
--- a/content/Mechanics/Feats/Quicken Heartbeat.md
+++ b/content/Mechanics/Feats/Quicken Heartbeat.md
@@ -8,7 +8,6 @@ tags:
---
# Quicken Heartbeat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per turn
diff --git a/content/Mechanics/Feats/Quickened Attunement.md b/content/Mechanics/Feats/Quickened Attunement.md
index 60f895d65..d43461e58 100755
--- a/content/Mechanics/Feats/Quickened Attunement.md
+++ b/content/Mechanics/Feats/Quickened Attunement.md
@@ -8,7 +8,6 @@ tags:
---
# Quickened Attunement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Quickened Casting.md b/content/Mechanics/Feats/Quickened Casting.md
index 2cf19f851..45f29c57a 100755
--- a/content/Mechanics/Feats/Quickened Casting.md
+++ b/content/Mechanics/Feats/Quickened Casting.md
@@ -8,7 +8,6 @@ tags:
---
# Quickened Casting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Quicksoul.md b/content/Mechanics/Feats/Quicksoul.md
index 588a90526..efa062461 100755
--- a/content/Mechanics/Feats/Quicksoul.md
+++ b/content/Mechanics/Feats/Quicksoul.md
@@ -8,7 +8,6 @@ tags:
---
# Quicksoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The elemental metal in your bloodline literally courses through your veins in the form of liquid metals like mercury, rubidium, gallium, and djezet, giving your actions a languid fluidity. You gain the trained proficiency rank in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. As these metals are largely toxic to organic life, you also gain the Toxic Touch action.
diff --git a/content/Mechanics/Feats/Quiet Allies.md b/content/Mechanics/Feats/Quiet Allies.md
index ba507a7d1..8bb718fdf 100755
--- a/content/Mechanics/Feats/Quiet Allies.md
+++ b/content/Mechanics/Feats/Quiet Allies.md
@@ -8,6 +8,5 @@ tags:
---
# Quiet Allies
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're skilled at moving with a group. When you are [[Avoid Notice|Avoid ingNotice]] and your allies [[Follow the Expert]], you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn't apply for initiative rolls.
diff --git a/content/Mechanics/Feats/Quill Spray.md b/content/Mechanics/Feats/Quill Spray.md
index 5dc9cb8a2..b4f91283c 100755
--- a/content/Mechanics/Feats/Quill Spray.md
+++ b/content/Mechanics/Feats/Quill Spray.md
@@ -8,7 +8,6 @@ tags:
---
# Quill Spray
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Quivering Palm.md b/content/Mechanics/Feats/Quivering Palm.md
index a41ec6ec5..3ac0220d6 100755
--- a/content/Mechanics/Feats/Quivering Palm.md
+++ b/content/Mechanics/Feats/Quivering Palm.md
@@ -8,6 +8,5 @@ tags:
---
# Quivering Palm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your strikes can kill foes. You gain the _[[Quivering Palm]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Radiant Blade Master.md b/content/Mechanics/Feats/Radiant Blade Master.md
index 754fc6059..9d22e4502 100755
--- a/content/Mechanics/Feats/Radiant Blade Master.md
+++ b/content/Mechanics/Feats/Radiant Blade Master.md
@@ -8,7 +8,6 @@ tags:
---
# Radiant Blade Master
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your divine ally turns your chosen weapon into a paragon of its type.
diff --git a/content/Mechanics/Feats/Radiant Blade Spirit.md b/content/Mechanics/Feats/Radiant Blade Spirit.md
index f693823b1..3aee85058 100755
--- a/content/Mechanics/Feats/Radiant Blade Spirit.md
+++ b/content/Mechanics/Feats/Radiant Blade Spirit.md
@@ -8,7 +8,6 @@ tags:
---
# Radiant Blade Spirit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your divine ally radiates power, enhancing your chosen weapon.
diff --git a/content/Mechanics/Feats/Radiant Burst.md b/content/Mechanics/Feats/Radiant Burst.md
index 675415680..be76fb18e 100755
--- a/content/Mechanics/Feats/Radiant Burst.md
+++ b/content/Mechanics/Feats/Radiant Burst.md
@@ -8,7 +8,6 @@ tags:
---
# Radiant Burst
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Radiant Circuitry.md b/content/Mechanics/Feats/Radiant Circuitry.md
index d14e154c9..3683fa403 100755
--- a/content/Mechanics/Feats/Radiant Circuitry.md
+++ b/content/Mechanics/Feats/Radiant Circuitry.md
@@ -8,7 +8,6 @@ tags:
---
# Radiant Circuitry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet). The light shuts off when you take this action again or are knocked [[Unconscious]].
diff --git a/content/Mechanics/Feats/Ragdya's Dance.md b/content/Mechanics/Feats/Ragdya's Dance.md
index b5e3f5b61..4b6ef696f 100755
--- a/content/Mechanics/Feats/Ragdya's Dance.md
+++ b/content/Mechanics/Feats/Ragdya's Dance.md
@@ -8,7 +8,6 @@ tags:
---
# Ragdya's Dance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Ragdya's Revelry.md b/content/Mechanics/Feats/Ragdya's Revelry.md
index 33075e08b..a441cdfd2 100755
--- a/content/Mechanics/Feats/Ragdya's Revelry.md
+++ b/content/Mechanics/Feats/Ragdya's Revelry.md
@@ -8,7 +8,6 @@ tags:
---
# Ragdya's Revelry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Raging Athlete.md b/content/Mechanics/Feats/Raging Athlete.md
index 9524a471c..29a5146ae 100755
--- a/content/Mechanics/Feats/Raging Athlete.md
+++ b/content/Mechanics/Feats/Raging Athlete.md
@@ -8,6 +8,5 @@ tags:
---
# Raging Athlete
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Physical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed and the DC of High Jumps and Long Jumps decreases by 10. Your distance for a vertical Leap increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet.
diff --git a/content/Mechanics/Feats/Raging Intimidation.md b/content/Mechanics/Feats/Raging Intimidation.md
index 769590f67..07d878f18 100755
--- a/content/Mechanics/Feats/Raging Intimidation.md
+++ b/content/Mechanics/Feats/Raging Intimidation.md
@@ -8,6 +8,5 @@ tags:
---
# Raging Intimidation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.
diff --git a/content/Mechanics/Feats/Raging Thrower.md b/content/Mechanics/Feats/Raging Thrower.md
index 22f9afc96..4d6d36f77 100755
--- a/content/Mechanics/Feats/Raging Thrower.md
+++ b/content/Mechanics/Feats/Raging Thrower.md
@@ -8,6 +8,5 @@ tags:
---
# Raging Thrower
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.
diff --git a/content/Mechanics/Feats/Rain of Bolts.md b/content/Mechanics/Feats/Rain of Bolts.md
index 6697eaab4..2887f4673 100755
--- a/content/Mechanics/Feats/Rain of Bolts.md
+++ b/content/Mechanics/Feats/Rain of Bolts.md
@@ -8,7 +8,6 @@ tags:
---
# Rain of Bolts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Rain of Embers Stance.md b/content/Mechanics/Feats/Rain of Embers Stance.md
index 664a566e3..eb87c212a 100755
--- a/content/Mechanics/Feats/Rain of Embers Stance.md
+++ b/content/Mechanics/Feats/Rain of Embers Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Rain of Embers Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored.
diff --git a/content/Mechanics/Feats/Rain of Razors.md b/content/Mechanics/Feats/Rain of Razors.md
index 05f401d62..b2a114a89 100755
--- a/content/Mechanics/Feats/Rain of Razors.md
+++ b/content/Mechanics/Feats/Rain of Razors.md
@@ -8,7 +8,6 @@ tags:
---
# Rain of Razors
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Razor-sharp slivers of metal fall from the sky. Each creature in a 20-Foot Burst within 60 feet takes 9d6 slashing damage with a DC 0 Basic Reflex save against your class DC. The razors embed in all surfaces in the area, making them hazardous terrain for 1 minute. A creature that moves through this hazardous terrain takes 3 slashing damage for every square of the area it moves into.
diff --git a/content/Mechanics/Feats/Rain of Rust.md b/content/Mechanics/Feats/Rain of Rust.md
index 7366eac81..d075ae030 100755
--- a/content/Mechanics/Feats/Rain of Rust.md
+++ b/content/Mechanics/Feats/Rain of Rust.md
@@ -8,7 +8,6 @@ tags:
---
# Rain of Rust
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You conjure a red raincloud in a 10 foot burst within 60 feet, which pours rust-colored rain directly below it. Any creature in the rain with the metal trait, that is made of metal, or is wearing metal armor is covered in corrosive build-up. Any such creature is [[Clumsy 1]] as long as it remains in the area. If such a creature is in the rain at the start of its turn, it takes 3d6 damage with a DC 0 Basic Fortitude save against your class DC, plus 1d6 persistent untyped damage if it fails. Damage from this impulse ignores Hardness.
diff --git a/content/Mechanics/Feats/Rain-Scribe Mobility.md b/content/Mechanics/Feats/Rain-Scribe Mobility.md
index 9c5eda396..575b7c2e4 100755
--- a/content/Mechanics/Feats/Rain-Scribe Mobility.md
+++ b/content/Mechanics/Feats/Rain-Scribe Mobility.md
@@ -8,6 +8,5 @@ tags:
---
# Rain-Scribe Mobility
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic. Your magic clears the difficult terrain in each square you entered; until your next turn, those squares aren't difficult terrain for any creature walking through them (or are normal difficult terrain if they were previously greater difficult terrain).
diff --git a/content/Mechanics/Feats/Rain-Scribe Sustenance.md b/content/Mechanics/Feats/Rain-Scribe Sustenance.md
index f2411b14d..4fe308e8d 100755
--- a/content/Mechanics/Feats/Rain-Scribe Sustenance.md
+++ b/content/Mechanics/Feats/Rain-Scribe Sustenance.md
@@ -8,7 +8,6 @@ tags:
---
# Rain-Scribe Sustenance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance. You don't need to eat or drink and need only 6 hours of rest to feel well rested. You must still rest at least 8 hours and spend 1 hour of preparation to regain resources usable only a limited number of times per day, such as spell slots.
diff --git a/content/Mechanics/Feats/Raise Menhir.md b/content/Mechanics/Feats/Raise Menhir.md
index 97015b8a9..f581a755d 100755
--- a/content/Mechanics/Feats/Raise Menhir.md
+++ b/content/Mechanics/Feats/Raise Menhir.md
@@ -8,7 +8,6 @@ tags:
---
# Raise Menhir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Raise Symbol.md b/content/Mechanics/Feats/Raise Symbol.md
index 6bd10ce12..328dbfe70 100755
--- a/content/Mechanics/Feats/Raise Symbol.md
+++ b/content/Mechanics/Feats/Raise Symbol.md
@@ -8,7 +8,6 @@ tags:
---
# Raise Symbol
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a religious symbol.
diff --git a/content/Mechanics/Feats/Raise a Tome.md b/content/Mechanics/Feats/Raise a Tome.md
index e9be4ac25..c2a22d1f2 100755
--- a/content/Mechanics/Feats/Raise a Tome.md
+++ b/content/Mechanics/Feats/Raise a Tome.md
@@ -8,7 +8,6 @@ tags:
---
# Raise a Tome
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're holding a book.
diff --git a/content/Mechanics/Feats/Rakshasa Ravaged.md b/content/Mechanics/Feats/Rakshasa Ravaged.md
index aa691d6fa..d00bbca16 100755
--- a/content/Mechanics/Feats/Rakshasa Ravaged.md
+++ b/content/Mechanics/Feats/Rakshasa Ravaged.md
@@ -8,6 +8,5 @@ tags:
---
# Rakshasa Ravaged
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your family know well the ravages of rakshasa predations, and you know how to best defend yourself against their growing corruption in the world. You gain a +1 circumstance bonus to saving throws against occult spells.
diff --git a/content/Mechanics/Feats/Rallying Anthem.md b/content/Mechanics/Feats/Rallying Anthem.md
index a69f49f10..1ba5d9fb8 100755
--- a/content/Mechanics/Feats/Rallying Anthem.md
+++ b/content/Mechanics/Feats/Rallying Anthem.md
@@ -10,6 +10,5 @@ tags:
---
# Rallying Anthem
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the [[Rallying Anthem]] composition cantrip, which protects you and allies.
diff --git a/content/Mechanics/Feats/Rallying Charge.md b/content/Mechanics/Feats/Rallying Charge.md
index a2fdea7fe..464759239 100755
--- a/content/Mechanics/Feats/Rallying Charge.md
+++ b/content/Mechanics/Feats/Rallying Charge.md
@@ -8,7 +8,6 @@ tags:
---
# Rallying Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fearless charge into battle reinvigorates your allies to carry on the fight.
diff --git a/content/Mechanics/Feats/Rallying Cry.md b/content/Mechanics/Feats/Rallying Cry.md
index fe6075a02..bf10c490d 100755
--- a/content/Mechanics/Feats/Rallying Cry.md
+++ b/content/Mechanics/Feats/Rallying Cry.md
@@ -8,7 +8,6 @@ tags:
---
# Rallying Cry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Rampaging Ferocity.md b/content/Mechanics/Feats/Rampaging Ferocity.md
index e0349014c..94c8f6b89 100755
--- a/content/Mechanics/Feats/Rampaging Ferocity.md
+++ b/content/Mechanics/Feats/Rampaging Ferocity.md
@@ -8,7 +8,6 @@ tags:
---
# Rampaging Ferocity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You use [[Orc Ferocity]].
diff --git a/content/Mechanics/Feats/Rampaging Form.md b/content/Mechanics/Feats/Rampaging Form.md
index 9f3ceb6a4..e107e8273 100755
--- a/content/Mechanics/Feats/Rampaging Form.md
+++ b/content/Mechanics/Feats/Rampaging Form.md
@@ -8,7 +8,6 @@ tags:
---
# Rampaging Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level _[[Animal Form]]_ and 7th-level _[[Fiery Body]]_ for 1 minute or until you shift back, whichever comes first. You can cast _[[Produce Flame]]_ from the _fiery body_ effect even though you're in a battle form.
diff --git a/content/Mechanics/Feats/Ranged Combatant.md b/content/Mechanics/Feats/Ranged Combatant.md
index e129fafd8..4dc2ee2d1 100755
--- a/content/Mechanics/Feats/Ranged Combatant.md
+++ b/content/Mechanics/Feats/Ranged Combatant.md
@@ -8,7 +8,6 @@ tags:
---
# Ranged Combatant
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 damage and has the magical and propulsive traits.
diff --git a/content/Mechanics/Feats/Ranged Disarm.md b/content/Mechanics/Feats/Ranged Disarm.md
index c71e30f7d..93db1457e 100755
--- a/content/Mechanics/Feats/Ranged Disarm.md
+++ b/content/Mechanics/Feats/Ranged Disarm.md
@@ -8,7 +8,6 @@ tags:
---
# Ranged Disarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a simple firearm.
diff --git a/content/Mechanics/Feats/Ranged Reprisal.md b/content/Mechanics/Feats/Ranged Reprisal.md
index 9ce7ec6c5..49127d77b 100755
--- a/content/Mechanics/Feats/Ranged Reprisal.md
+++ b/content/Mechanics/Feats/Ranged Reprisal.md
@@ -8,6 +8,5 @@ tags:
---
# Ranged Reprisal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use Retributive Strike with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.
diff --git a/content/Mechanics/Feats/Ranger Dedication.md b/content/Mechanics/Feats/Ranger Dedication.md
index 363438297..58c14695a 100755
--- a/content/Mechanics/Feats/Ranger Dedication.md
+++ b/content/Mechanics/Feats/Ranger Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Ranger Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice. You become trained in ranger class DC. If you gain a warden spell through this archetype, you become trained in spell attacks and spell DCs. Your spellcasting attribute is Wisdom. You can use the [[Hunt Prey]] action.
diff --git a/content/Mechanics/Feats/Ranger Resiliency.md b/content/Mechanics/Feats/Ranger Resiliency.md
index 5cdc39897..f89508a3b 100755
--- a/content/Mechanics/Feats/Ranger Resiliency.md
+++ b/content/Mechanics/Feats/Ranger Resiliency.md
@@ -8,6 +8,5 @@ tags:
---
# Ranger Resiliency
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain 3 additional Hit Points for each ranger archetype class feat you have. As you continue selecting ranger archetype class feats, you continue to gain additional Hit Points in this way.
diff --git a/content/Mechanics/Feats/Ranger's Bramble.md b/content/Mechanics/Feats/Ranger's Bramble.md
index 058461fce..88304c5d2 100755
--- a/content/Mechanics/Feats/Ranger's Bramble.md
+++ b/content/Mechanics/Feats/Ranger's Bramble.md
@@ -8,6 +8,5 @@ tags:
---
# Ranger's Bramble
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cause plants to grow and trap your foes with thorns. You gain the _[[Ranger's Bramble]]_ warden spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Rapid Affixture.md b/content/Mechanics/Feats/Rapid Affixture.md
index 91f1c40e0..5a67ff71e 100755
--- a/content/Mechanics/Feats/Rapid Affixture.md
+++ b/content/Mechanics/Feats/Rapid Affixture.md
@@ -8,6 +8,5 @@ tags:
---
# Rapid Affixture
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take only 1 minute to [[Affix a Talisman]]. If you're legendary in Crafting, you can Affix a Talisman as a 3-action activity.
diff --git a/content/Mechanics/Feats/Rapid Manifestation.md b/content/Mechanics/Feats/Rapid Manifestation.md
index 064f632eb..d1762ff1a 100755
--- a/content/Mechanics/Feats/Rapid Manifestation.md
+++ b/content/Mechanics/Feats/Rapid Manifestation.md
@@ -8,7 +8,6 @@ tags:
---
# Rapid Manifestation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative or a hazard attacks you.
diff --git a/content/Mechanics/Feats/Rapid Mantel.md b/content/Mechanics/Feats/Rapid Mantel.md
index f39e82316..11c2affcc 100755
--- a/content/Mechanics/Feats/Rapid Mantel.md
+++ b/content/Mechanics/Feats/Rapid Mantel.md
@@ -8,6 +8,5 @@ tags:
---
# Rapid Mantel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You easily pull yourself onto ledges. When you [[Grab an Edge]], you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge. If you Climb or [[Leap]] to within 5 feet beneath the top of an edge, you can pull yourself onto the surface and stand as part of that action.
diff --git a/content/Mechanics/Feats/Rapid Reattunement.md b/content/Mechanics/Feats/Rapid Reattunement.md
index 4affa21e9..0681972f3 100755
--- a/content/Mechanics/Feats/Rapid Reattunement.md
+++ b/content/Mechanics/Feats/Rapid Reattunement.md
@@ -8,6 +8,5 @@ tags:
---
# Rapid Reattunement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend 10 minutes realigning your elemental connections in an elemental trance. Replace one of your impulse feats using the same process as reflow elements. If you have double reflow, you can replace two impulse feats instead of one.
diff --git a/content/Mechanics/Feats/Rapid Recharge.md b/content/Mechanics/Feats/Rapid Recharge.md
index 593b71376..6ecc29a28 100755
--- a/content/Mechanics/Feats/Rapid Recharge.md
+++ b/content/Mechanics/Feats/Rapid Recharge.md
@@ -8,7 +8,6 @@ tags:
---
# Rapid Recharge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Rapid Response.md b/content/Mechanics/Feats/Rapid Response.md
index 26e9345d4..3a8cb90d6 100755
--- a/content/Mechanics/Feats/Rapid Response.md
+++ b/content/Mechanics/Feats/Rapid Response.md
@@ -8,7 +8,6 @@ tags:
---
# Rapid Response
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally is reduced to 0 Hit Points.
diff --git a/content/Mechanics/Feats/Rat Familiar.md b/content/Mechanics/Feats/Rat Familiar.md
index 10b98db31..e6ce4946d 100755
--- a/content/Mechanics/Feats/Rat Familiar.md
+++ b/content/Mechanics/Feats/Rat Familiar.md
@@ -8,6 +8,5 @@ tags:
---
# Rat Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a pet rat that has become magically bonded to you. You gain a familiar, and this familiar must be a rat. It still gets the benefits of familiar abilities, but its base form remains a rat.
diff --git a/content/Mechanics/Feats/Rat Form.md b/content/Mechanics/Feats/Rat Form.md
index 0b7a21b24..a8cbec60d 100755
--- a/content/Mechanics/Feats/Rat Form.md
+++ b/content/Mechanics/Feats/Rat Form.md
@@ -8,6 +8,5 @@ tags:
---
# Rat Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform into an innocuous-looking rat to scout an area or slip through tight spaces. You gain the effects of a 1st-level _[[Pest Form]]_ spell, except that you must assume the battle form of a Tiny rat.
diff --git a/content/Mechanics/Feats/Rat Magic.md b/content/Mechanics/Feats/Rat Magic.md
index 6441c1aae..00ffc9dc9 100755
--- a/content/Mechanics/Feats/Rat Magic.md
+++ b/content/Mechanics/Feats/Rat Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Rat Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
There always seems to be a little rat around to carry messages for you. You can cast _[[Animal Messenger]]_ once per day as a primal innate spell. When you do, the animal that responds is always a rat. If there are no rats within range, the spell is lost.
diff --git a/content/Mechanics/Feats/Ratfolk Growth.md b/content/Mechanics/Feats/Ratfolk Growth.md
index 68d788ef8..91869b88b 100755
--- a/content/Mechanics/Feats/Ratfolk Growth.md
+++ b/content/Mechanics/Feats/Ratfolk Growth.md
@@ -8,6 +8,5 @@ tags:
---
# Ratfolk Growth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call upon the familial bonds you share with other ysoki to defend them in battle. You can cast _[[Enlarge]]_ as a 6th-level primal innate spell once per day. You can target only yourself and other ratfolk with this spell.
diff --git a/content/Mechanics/Feats/Ratfolk Lore.md b/content/Mechanics/Feats/Ratfolk Lore.md
index 30ff81e58..c8a4fa703 100755
--- a/content/Mechanics/Feats/Ratfolk Lore.md
+++ b/content/Mechanics/Feats/Ratfolk Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Ratfolk Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten.
diff --git a/content/Mechanics/Feats/Ratfolk Roll.md b/content/Mechanics/Feats/Ratfolk Roll.md
index 801000f8b..67b8db89d 100755
--- a/content/Mechanics/Feats/Ratfolk Roll.md
+++ b/content/Mechanics/Feats/Ratfolk Roll.md
@@ -8,6 +8,5 @@ tags:
---
# Ratfolk Roll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to curl up into a tight ball comes in handy. You roll up into a ball and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling safely. Otherwise, you automatically keep rolling at this Speed during subsequent turns until you hit the bottom of the incline or an obstacle ends this movement (which can happen in the middle of your turn). You're [[Slowed|Slowed 2]] each turn after the first that you keep rolling, and if you hit an obstacle on a turn after the first, you and the obstacle both take 4d6 bludgeoning damage and you stop rolling.
diff --git a/content/Mechanics/Feats/Ratspeak.md b/content/Mechanics/Feats/Ratspeak.md
index 52314c544..1c6891dba 100755
--- a/content/Mechanics/Feats/Ratspeak.md
+++ b/content/Mechanics/Feats/Ratspeak.md
@@ -8,7 +8,6 @@ tags:
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# Ratspeak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
To you, the squeaking of rats and other rodents makes a strange kind of sense.
diff --git a/content/Mechanics/Feats/Rattle The Earth.md b/content/Mechanics/Feats/Rattle The Earth.md
index 7e327d692..3697ca190 100755
--- a/content/Mechanics/Feats/Rattle The Earth.md
+++ b/content/Mechanics/Feats/Rattle The Earth.md
@@ -8,7 +8,6 @@ tags:
---
# Rattle The Earth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Striking the ground with the gravity of the deepest rocks, you cause an earthquake. This has the effects of _[[Earthquake]]_ but comes from you, with an area of a 60 foot cone or an emanation with the same size as your kinetic aura. You and your space are unaffected by the quake. The fissures are only 10 feet deep, and the DC of the flat check for a collapse is 4 higher.
diff --git a/content/Mechanics/Feats/Ravel Of Thorns.md b/content/Mechanics/Feats/Ravel Of Thorns.md
index 6c62e3dbe..b1515284c 100755
--- a/content/Mechanics/Feats/Ravel Of Thorns.md
+++ b/content/Mechanics/Feats/Ravel Of Thorns.md
@@ -8,7 +8,6 @@ tags:
---
# Ravel Of Thorns
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thorny vines grow in geometric patterns on surfaces in your kinetic aura. A creature that starts its turn in the thorns takes a –10-foot circumstance penalty to its Speeds until it leaves the area. The thorns are hazardous terrain. A creature takes 2 piercing damage each time it moves into one of these squares. If any square the thorns grow on is water or soil, double the hazardous terrain damage for all thorns. If you move, the thorns disappear; new thorns grow at the end of your turn.
diff --git a/content/Mechanics/Feats/Ravening's Desperation.md b/content/Mechanics/Feats/Ravening's Desperation.md
index fbcd4282b..840acd134 100755
--- a/content/Mechanics/Feats/Ravening's Desperation.md
+++ b/content/Mechanics/Feats/Ravening's Desperation.md
@@ -8,6 +8,5 @@ tags:
---
# Ravening's Desperation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness. As long as your current Hit Points are less than half your maximum Hit Points, you gain a +1 circumstance bonus to Survival and Stealth checks. If your current Hit Points are less than a quarter your maximum Hit Points, the circumstance bonus is +2 instead.
diff --git a/content/Mechanics/Feats/Ravenous Charge.md b/content/Mechanics/Feats/Ravenous Charge.md
index 8da916b0e..ceea55fba 100755
--- a/content/Mechanics/Feats/Ravenous Charge.md
+++ b/content/Mechanics/Feats/Ravenous Charge.md
@@ -8,6 +8,5 @@ tags:
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# Ravenous Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing. You Stride. If you end your movement within melee reach of a living creature, you can make an Athletics check to [[Grapple]] that creature. If you succeed, you then make a jaws Strike against that creature.
diff --git a/content/Mechanics/Feats/Razor Claws.md b/content/Mechanics/Feats/Razor Claws.md
index d7f7a40c4..e62e16814 100755
--- a/content/Mechanics/Feats/Razor Claws.md
+++ b/content/Mechanics/Feats/Razor Claws.md
@@ -8,6 +8,5 @@ tags:
---
# Razor Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your have honed your claws to be deadly. Your claw attack deals 1d6 slashing damage instead of 1d4 and gains the versatile (piercing) trait.
diff --git a/content/Mechanics/Feats/Razzle-Dazzle.md b/content/Mechanics/Feats/Razzle-Dazzle.md
index f8274a4be..3fc1b5aaf 100755
--- a/content/Mechanics/Feats/Razzle-Dazzle.md
+++ b/content/Mechanics/Feats/Razzle-Dazzle.md
@@ -8,7 +8,6 @@ tags:
---
# Razzle-Dazzle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Reach Beyond.md b/content/Mechanics/Feats/Reach Beyond.md
index 6f9580dbf..ab0b0c900 100755
--- a/content/Mechanics/Feats/Reach Beyond.md
+++ b/content/Mechanics/Feats/Reach Beyond.md
@@ -8,6 +8,5 @@ tags:
---
# Reach Beyond
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to move your spiritual energy past yourself to attack spirits where others can't. You can make melee Strikes against incorporeal creatures that are inside solid objects as long as the object is within your reach. An incorporeal creature inside of a solid object is hidden, requiring you to succeed at a DC 11 flat to affect the creature.
diff --git a/content/Mechanics/Feats/Reach Spell.md b/content/Mechanics/Feats/Reach Spell.md
index b174a72c8..726cf37dd 100755
--- a/content/Mechanics/Feats/Reach Spell.md
+++ b/content/Mechanics/Feats/Reach Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Reach Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can extend your spells' range. If the next action you use is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
diff --git a/content/Mechanics/Feats/Reach for the Sky.md b/content/Mechanics/Feats/Reach for the Sky.md
index 88e0078b8..8a8ab1c9b 100755
--- a/content/Mechanics/Feats/Reach for the Sky.md
+++ b/content/Mechanics/Feats/Reach for the Sky.md
@@ -8,7 +8,6 @@ tags:
---
# Reach for the Sky
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm.
diff --git a/content/Mechanics/Feats/Reach for the Stars.md b/content/Mechanics/Feats/Reach for the Stars.md
index 3599323fe..4a87ce9d2 100755
--- a/content/Mechanics/Feats/Reach for the Stars.md
+++ b/content/Mechanics/Feats/Reach for the Stars.md
@@ -8,6 +8,5 @@ tags:
---
# Reach for the Stars
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The sky's the limit, as long as you've got enough black powder. When you use Black Powder Boost, you can expend additional black powder or ammunition to boost yourself farther. For each dose of black powder or piece of firearm ammunition you spend in addition to your shot, you add another 10 feet to the height or distance of your [[Leap]], to a maximum of 5 boosts (a +50-foot status bonus). You must be wearing a dose of black powder or piece of ammunition, or have it in hand, to detonate it for a boost. You can choose at which points in your Leap you detonate each boost, allowing you to change direction each time. You must then move in a straight line until you boost again or end your Leap.
diff --git a/content/Mechanics/Feats/Reactive Charm.md b/content/Mechanics/Feats/Reactive Charm.md
index 7b7df1b86..0343d319a 100755
--- a/content/Mechanics/Feats/Reactive Charm.md
+++ b/content/Mechanics/Feats/Reactive Charm.md
@@ -8,7 +8,6 @@ tags:
---
# Reactive Charm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Reactive Dismissal.md b/content/Mechanics/Feats/Reactive Dismissal.md
index 8b5c95fe5..1fe731feb 100755
--- a/content/Mechanics/Feats/Reactive Dismissal.md
+++ b/content/Mechanics/Feats/Reactive Dismissal.md
@@ -8,7 +8,6 @@ tags:
---
# Reactive Dismissal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your eidolon would take damage.
diff --git a/content/Mechanics/Feats/Reactive Distraction.md b/content/Mechanics/Feats/Reactive Distraction.md
index a5add4182..3393136d9 100755
--- a/content/Mechanics/Feats/Reactive Distraction.md
+++ b/content/Mechanics/Feats/Reactive Distraction.md
@@ -8,7 +8,6 @@ tags:
---
# Reactive Distraction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would be hit by an attack or targeted by an effect, or you are within an effect's area.
diff --git a/content/Mechanics/Feats/Reactive Interference.md b/content/Mechanics/Feats/Reactive Interference.md
index a12cd67b7..4b3e0a93a 100755
--- a/content/Mechanics/Feats/Reactive Interference.md
+++ b/content/Mechanics/Feats/Reactive Interference.md
@@ -8,7 +8,6 @@ tags:
---
# Reactive Interference
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An adjacent enemy begins to use a reaction.
diff --git a/content/Mechanics/Feats/Reactive Pursuit.md b/content/Mechanics/Feats/Reactive Pursuit.md
index e021bcf3a..77282da70 100755
--- a/content/Mechanics/Feats/Reactive Pursuit.md
+++ b/content/Mechanics/Feats/Reactive Pursuit.md
@@ -8,7 +8,6 @@ tags:
---
# Reactive Pursuit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.
diff --git a/content/Mechanics/Feats/Reactive Shield.md b/content/Mechanics/Feats/Reactive Shield.md
index 164b4c226..58c21ded0 100755
--- a/content/Mechanics/Feats/Reactive Shield.md
+++ b/content/Mechanics/Feats/Reactive Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Reactive Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy hits you with a melee Strike.
diff --git a/content/Mechanics/Feats/Reactive Striker.md b/content/Mechanics/Feats/Reactive Striker.md
index 0e4f11a23..0e2a33510 100755
--- a/content/Mechanics/Feats/Reactive Striker.md
+++ b/content/Mechanics/Feats/Reactive Striker.md
@@ -8,6 +8,5 @@ tags:
---
# Reactive Striker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Mechanics/Character Building/Actions/Reactive Strike]] reaction.
diff --git a/content/Mechanics/Feats/Reactive Transformation.md b/content/Mechanics/Feats/Reactive Transformation.md
index f86b585ca..21cd87690 100755
--- a/content/Mechanics/Feats/Reactive Transformation.md
+++ b/content/Mechanics/Feats/Reactive Transformation.md
@@ -8,7 +8,6 @@ tags:
---
# Reactive Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** varies
diff --git a/content/Mechanics/Feats/Read Disaster.md b/content/Mechanics/Feats/Read Disaster.md
index b41ce3508..8e3619562 100755
--- a/content/Mechanics/Feats/Read Disaster.md
+++ b/content/Mechanics/Feats/Read Disaster.md
@@ -8,7 +8,6 @@ tags:
---
# Read Disaster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future.
diff --git a/content/Mechanics/Feats/Read Lips.md b/content/Mechanics/Feats/Read Lips.md
index 195baa7c1..df9677571 100755
--- a/content/Mechanics/Feats/Read Lips.md
+++ b/content/Mechanics/Feats/Read Lips.md
@@ -8,6 +8,5 @@ tags:
---
# Read Lips
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can read lips of others nearby who you can clearly see. The language read must be one that you know. When you're at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you're [[Fascinated]] and [[Off-Guard]] during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone's lips.
diff --git a/content/Mechanics/Feats/Read Psychometric Resonance.md b/content/Mechanics/Feats/Read Psychometric Resonance.md
index e342e3f1d..5a18f97c2 100755
--- a/content/Mechanics/Feats/Read Psychometric Resonance.md
+++ b/content/Mechanics/Feats/Read Psychometric Resonance.md
@@ -8,6 +8,5 @@ tags:
---
# Read Psychometric Resonance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a touch, you can read the psychic impressions left on objects by their previous owners. This exploration activity functions similarly to _[[Detect Magic]]_ in that you move at half your travel speed or slower while looking for psychometric resonance. You must brush your bare hands over any objects you pass while you do this. This detects objects with significant emotional resonance attached to them, such as the joy from a child's beloved teddy bear, the sorrow from a widower's wedding ring, or the fear from a victim's murder weapon. If you're looking for a particular type of emotional resonance, you can choose to ignore other emotions. If you find an item with that resonance, you can explore that resonance with the [[Psychometric Assessment]] action.
diff --git a/content/Mechanics/Feats/Read Shibboleths.md b/content/Mechanics/Feats/Read Shibboleths.md
index 22b88c159..cdc615ce4 100755
--- a/content/Mechanics/Feats/Read Shibboleths.md
+++ b/content/Mechanics/Feats/Read Shibboleths.md
@@ -8,7 +8,6 @@ tags:
---
# Read Shibboleths
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
All communication is filled with slight tells and signals. If you interact with someone for at least 10 minutes, their regional words, pronunciation changes, and nonverbal cues provide you with a minor fact about their social environment, such as their hometown or certain groups they might belong to.
diff --git a/content/Mechanics/Feats/Read The Roots.md b/content/Mechanics/Feats/Read The Roots.md
index 7dd104fe6..7d86c0ab8 100755
--- a/content/Mechanics/Feats/Read The Roots.md
+++ b/content/Mechanics/Feats/Read The Roots.md
@@ -8,7 +8,6 @@ tags:
---
# Read The Roots
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are standing on the ground, and there are plants rooted in the ground within 100 feet of you.
diff --git a/content/Mechanics/Feats/Read The Stars.md b/content/Mechanics/Feats/Read The Stars.md
index 8c41ac8b3..0c8c15e92 100755
--- a/content/Mechanics/Feats/Read The Stars.md
+++ b/content/Mechanics/Feats/Read The Stars.md
@@ -8,6 +8,5 @@ tags:
---
# Read The Stars
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment. Once per night, if you can clearly see the stars, you can spend 1 hour reading the heavens to see how they relate to a particular goal, event, or activity that will occur within 1 week. The GM rolls a secret check, either a DC 28 Astrology Lore check or a DC 32 occultism check. On a success, you learn a cryptic clue or piece of advice that could help with the chosen event, and on a critical failure, you learn a misleading cryptic clue or piece of advice.
diff --git a/content/Mechanics/Feats/Read the Land.md b/content/Mechanics/Feats/Read the Land.md
index 330d03e77..1ae52bc6a 100755
--- a/content/Mechanics/Feats/Read the Land.md
+++ b/content/Mechanics/Feats/Read the Land.md
@@ -8,6 +8,5 @@ tags:
---
# Read the Land
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to commune with the land to learn information. You learn the _[[Commune]]_ ritual if you didn't know it already. You can perform this ritual with a casting time of 1 hour instead of 1 day and without a secondary caster.
diff --git a/content/Mechanics/Feats/Reading the Signs.md b/content/Mechanics/Feats/Reading the Signs.md
index 994fa14e3..bc3fb6d69 100755
--- a/content/Mechanics/Feats/Reading the Signs.md
+++ b/content/Mechanics/Feats/Reading the Signs.md
@@ -8,6 +8,5 @@ tags:
---
# Reading the Signs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a [[Deck of Many Things]]. When you're attempting a skill check involving the drawing of cards or resolving the effects of a divination effect (including attempting a saving throw against a hostile divination effect against you), you gain a +2 status bonus to the check. When you draw a card to determine your harrow omen, perform Harrow Casting, cast _[[Harrowing]]_, or if you activate a magical deck of cards, draw 2 cards, and choose the one you prefer as your actual card drawn. You can even use this ability when drawing from a Deck of Many Things, but only once per deck. The unused card is shuffled back into the stack.
diff --git a/content/Mechanics/Feats/Reanimating Spark.md b/content/Mechanics/Feats/Reanimating Spark.md
index 582763717..6e64c01d7 100755
--- a/content/Mechanics/Feats/Reanimating Spark.md
+++ b/content/Mechanics/Feats/Reanimating Spark.md
@@ -8,7 +8,6 @@ tags:
---
# Reanimating Spark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Reanimator Dedication.md b/content/Mechanics/Feats/Reanimator Dedication.md
index 5f5f57f6a..667b933a5 100755
--- a/content/Mechanics/Feats/Reanimator Dedication.md
+++ b/content/Mechanics/Feats/Reanimator Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Reanimator Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with _[[Summon Undead]]_ in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with animate dead in your spells known, spellbook, or the like, you can spend 10 minutes contemplating undeath to replace one of the spells you've prepared in your spell slots with an animate dead spell of the same level. In addition, if you're able to target the mostly intact remains of an appropriate type of dead creature when casting animate dead, the undead you animate gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of animate dead.
diff --git a/content/Mechanics/Feats/Reaper of Repose.md b/content/Mechanics/Feats/Reaper of Repose.md
index 4d5ac8969..51cf205f4 100755
--- a/content/Mechanics/Feats/Reaper of Repose.md
+++ b/content/Mechanics/Feats/Reaper of Repose.md
@@ -8,6 +8,5 @@ tags:
---
# Reaper of Repose
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses. When you make an attack using a weapon with which you have master proficiency and hit an undead creature, you ignore 5 points of the creature's resistances, and the undead's weaknesses are 2 higher against your attack.
diff --git a/content/Mechanics/Feats/Reason Rapidly.md b/content/Mechanics/Feats/Reason Rapidly.md
index bc9d8808f..acf1c0925 100755
--- a/content/Mechanics/Feats/Reason Rapidly.md
+++ b/content/Mechanics/Feats/Reason Rapidly.md
@@ -8,6 +8,5 @@ tags:
---
# Reason Rapidly
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind works through clues at an unbelievable speed. You instantly use up to five [[Recall Knowledge]] actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.
diff --git a/content/Mechanics/Feats/Reassuring Presence.md b/content/Mechanics/Feats/Reassuring Presence.md
index c541b99ec..175e390d9 100755
--- a/content/Mechanics/Feats/Reassuring Presence.md
+++ b/content/Mechanics/Feats/Reassuring Presence.md
@@ -8,7 +8,6 @@ tags:
---
# Reassuring Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within 30 feet gains the frightened condition.
diff --git a/content/Mechanics/Feats/Rebel's Map.md b/content/Mechanics/Feats/Rebel's Map.md
index b85db4c38..4e50a5277 100755
--- a/content/Mechanics/Feats/Rebel's Map.md
+++ b/content/Mechanics/Feats/Rebel's Map.md
@@ -8,7 +8,6 @@ tags:
---
# Rebel's Map
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative.
diff --git a/content/Mechanics/Feats/Rebirth In Living Stone.md b/content/Mechanics/Feats/Rebirth In Living Stone.md
index f7c93fb33..bbef47881 100755
--- a/content/Mechanics/Feats/Rebirth In Living Stone.md
+++ b/content/Mechanics/Feats/Rebirth In Living Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Rebirth In Living Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone. You gain 40 temporary Hit Points. You're immune to critical hits and precision damage. You can't be pushed, pulled, or tripped while you're standing on earth or stone. Your earth Elemental Blasts deal an additional 1d10 damage of their normal type. These benefits last until the end of your next turn, but you can Sustain them up to 1 minute. After you gain temporary Hit Points from this impulse, you can't do so again for 10 minutes.
diff --git a/content/Mechanics/Feats/Rebounding Assault.md b/content/Mechanics/Feats/Rebounding Assault.md
index 5ec76ef43..90505e957 100755
--- a/content/Mechanics/Feats/Rebounding Assault.md
+++ b/content/Mechanics/Feats/Rebounding Assault.md
@@ -8,7 +8,6 @@ tags:
---
# Rebounding Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.
diff --git a/content/Mechanics/Feats/Rebounding Smite.md b/content/Mechanics/Feats/Rebounding Smite.md
index 4cd048527..9eb0910cc 100755
--- a/content/Mechanics/Feats/Rebounding Smite.md
+++ b/content/Mechanics/Feats/Rebounding Smite.md
@@ -8,7 +8,6 @@ tags:
---
# Rebounding Smite
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You miss with your Strike during [[Channel Smite]].
diff --git a/content/Mechanics/Feats/Rebounding Toss.md b/content/Mechanics/Feats/Rebounding Toss.md
index b498390d2..59e81206d 100755
--- a/content/Mechanics/Feats/Rebounding Toss.md
+++ b/content/Mechanics/Feats/Rebounding Toss.md
@@ -8,7 +8,6 @@ tags:
---
# Rebounding Toss
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a thrown weapon.
diff --git a/content/Mechanics/Feats/Reckless Abandon (Barbarian).md b/content/Mechanics/Feats/Reckless Abandon (Barbarian).md
index 498e0bf65..10fa89a43 100755
--- a/content/Mechanics/Feats/Reckless Abandon (Barbarian).md
+++ b/content/Mechanics/Feats/Reckless Abandon (Barbarian).md
@@ -8,7 +8,6 @@ tags:
---
# Reckless Abandon (Barbarian)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn begins, and you are at half or fewer Hit Points.
diff --git a/content/Mechanics/Feats/Reckless Abandon (Goblin).md b/content/Mechanics/Feats/Reckless Abandon (Goblin).md
index b3b181f3e..6c49751dc 100755
--- a/content/Mechanics/Feats/Reckless Abandon (Goblin).md
+++ b/content/Mechanics/Feats/Reckless Abandon (Goblin).md
@@ -8,7 +8,6 @@ tags:
---
# Reckless Abandon (Goblin)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Reclaim Spell.md b/content/Mechanics/Feats/Reclaim Spell.md
index 198e03202..ba80bddb7 100755
--- a/content/Mechanics/Feats/Reclaim Spell.md
+++ b/content/Mechanics/Feats/Reclaim Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Reclaim Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned to manipulate reflections of magic, similar to the resonant reflections. You reclaim the magic of an ongoing spell, using it reprepare a spell with a duration.
diff --git a/content/Mechanics/Feats/Reclaimant Plea.md b/content/Mechanics/Feats/Reclaimant Plea.md
index d0bf268e2..0a2b77936 100755
--- a/content/Mechanics/Feats/Reclaimant Plea.md
+++ b/content/Mechanics/Feats/Reclaimant Plea.md
@@ -8,7 +8,6 @@ tags:
---
# Reclaimant Plea
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call on the power of the Crimson Oath to gain magical aid. Choose one of the following spells: _[[Air Walk]]_, _[[Planar Tether]]_, __[[Unfettered Movement]]__, _[[Invisibility]]_, _[[Cleanse Affliction]]_, _[[Holy Light]]_. You can Cast that Spell once per day as a 4th-level divine innate spell. At 14th level, the spell heightens to 5th level, and at 16th level, the spell heightens to 6th level. If you anger the mysterious source of the Crimson Oath's power, you lose the ability to cast the spell until you atone.
diff --git a/content/Mechanics/Feats/Recognize Ambush.md b/content/Mechanics/Feats/Recognize Ambush.md
index bd57545d1..300d13106 100755
--- a/content/Mechanics/Feats/Recognize Ambush.md
+++ b/content/Mechanics/Feats/Recognize Ambush.md
@@ -8,7 +8,6 @@ tags:
---
# Recognize Ambush
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative.
diff --git a/content/Mechanics/Feats/Recognize Spell.md b/content/Mechanics/Feats/Recognize Spell.md
index 5d3d966ad..06baf8889 100755
--- a/content/Mechanics/Feats/Recognize Spell.md
+++ b/content/Mechanics/Feats/Recognize Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Recognize Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within line of sight casts a spell that you don't have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.
diff --git a/content/Mechanics/Feats/Recognize Threat.md b/content/Mechanics/Feats/Recognize Threat.md
index 1c7c2bf47..444d02b4e 100755
--- a/content/Mechanics/Feats/Recognize Threat.md
+++ b/content/Mechanics/Feats/Recognize Threat.md
@@ -8,7 +8,6 @@ tags:
---
# Recognize Threat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have master proficiency in a skill to identify the triggering creature.
diff --git a/content/Mechanics/Feats/Recollect Studies.md b/content/Mechanics/Feats/Recollect Studies.md
index f62ce3c8d..32968b48b 100755
--- a/content/Mechanics/Feats/Recollect Studies.md
+++ b/content/Mechanics/Feats/Recollect Studies.md
@@ -8,7 +8,6 @@ tags:
---
# Recollect Studies
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're fighting a creature of your level or lower that could be identified by Recall Knowledge with a skill in which you're an expert.
diff --git a/content/Mechanics/Feats/Reconstruct The Scene.md b/content/Mechanics/Feats/Reconstruct The Scene.md
index dc9af36ea..5d555fca9 100755
--- a/content/Mechanics/Feats/Reconstruct The Scene.md
+++ b/content/Mechanics/Feats/Reconstruct The Scene.md
@@ -8,6 +8,5 @@ tags:
---
# Reconstruct The Scene
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, spilled drinks or blood, and so forth. You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there. As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through.
diff --git a/content/Mechanics/Feats/Recover Spell.md b/content/Mechanics/Feats/Recover Spell.md
index 4b94d5347..ff6ed23e4 100755
--- a/content/Mechanics/Feats/Recover Spell.md
+++ b/content/Mechanics/Feats/Recover Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Recover Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** An enemy's action disrupted your attempts to Cast a Spell since the beginning of your last turn.
diff --git a/content/Mechanics/Feats/Recycled Cogwheels.md b/content/Mechanics/Feats/Recycled Cogwheels.md
index 6b4b27996..c197d1463 100755
--- a/content/Mechanics/Feats/Recycled Cogwheels.md
+++ b/content/Mechanics/Feats/Recycled Cogwheels.md
@@ -8,6 +8,5 @@ tags:
---
# Recycled Cogwheels
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears. This allows you to deconstruct a snare that didn't trigger in order to set the snare up somewhere else. Doing so takes the same number of actions as setting the snare did. When you do, you recover the snare and can deploy it in another location.
diff --git a/content/Mechanics/Feats/Red Herring.md b/content/Mechanics/Feats/Red Herring.md
index 689dde6f4..3da43422d 100755
--- a/content/Mechanics/Feats/Red Herring.md
+++ b/content/Mechanics/Feats/Red Herring.md
@@ -8,7 +8,6 @@ tags:
---
# Red Herring
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a keen sense for avoiding spurious lines of inquiry. When you [[Pursue a Lead]], the GM tells you if the lead you chose is inconsequential.
diff --git a/content/Mechanics/Feats/Red Mantis Assassin Dedication.md b/content/Mechanics/Feats/Red Mantis Assassin Dedication.md
index 72934152d..bf0d1c48f 100755
--- a/content/Mechanics/Feats/Red Mantis Assassin Dedication.md
+++ b/content/Mechanics/Feats/Red Mantis Assassin Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Red Mantis Assassin Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Mediogalti Island.
diff --git a/content/Mechanics/Feats/Redirect Attention.md b/content/Mechanics/Feats/Redirect Attention.md
index b95af122c..7026ec052 100755
--- a/content/Mechanics/Feats/Redirect Attention.md
+++ b/content/Mechanics/Feats/Redirect Attention.md
@@ -8,6 +8,5 @@ tags:
---
# Redirect Attention
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you. Whenever you would be directly targeted with a scrying effect, the effect must attempt a counteract check against the higher of your spell DC or class DC. If the check fails, the effect targets your progenitor instead of you.
diff --git a/content/Mechanics/Feats/Redirect Elements.md b/content/Mechanics/Feats/Redirect Elements.md
index 6851a5859..ddb57986a 100755
--- a/content/Mechanics/Feats/Redirect Elements.md
+++ b/content/Mechanics/Feats/Redirect Elements.md
@@ -8,7 +8,6 @@ tags:
---
# Redirect Elements
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails, and the elemental trait is in your elemental philosophy.
diff --git a/content/Mechanics/Feats/Redirecting Shot.md b/content/Mechanics/Feats/Redirecting Shot.md
index 50d176fc2..41b4d7719 100755
--- a/content/Mechanics/Feats/Redirecting Shot.md
+++ b/content/Mechanics/Feats/Redirecting Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Redirecting Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.
diff --git a/content/Mechanics/Feats/Reflect Foe.md b/content/Mechanics/Feats/Reflect Foe.md
index 584b5d5d0..138a13f68 100755
--- a/content/Mechanics/Feats/Reflect Foe.md
+++ b/content/Mechanics/Feats/Reflect Foe.md
@@ -8,6 +8,5 @@ tags:
---
# Reflect Foe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection. You can cast _[[Duplicate Foe]]_ once per day as an innate occult spell. At 20th level, your innate _duplicate foe_ is heightened to 8th level.
diff --git a/content/Mechanics/Feats/Reflect Spell.md b/content/Mechanics/Feats/Reflect Spell.md
index b08af2922..cbc29a89a 100755
--- a/content/Mechanics/Feats/Reflect Spell.md
+++ b/content/Mechanics/Feats/Reflect Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Reflect Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you successfully use [[Counterspell (Prepared)|Counterspell]] to counteract a spell that affects targeted creatures or an area, you can turn that spell's effect back on its caster. When reflected, the spell affects only the original caster, even if it's an area spell or it would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.
diff --git a/content/Mechanics/Feats/Reflecting Riposte.md b/content/Mechanics/Feats/Reflecting Riposte.md
index 57e8fa9df..d394f0816 100755
--- a/content/Mechanics/Feats/Reflecting Riposte.md
+++ b/content/Mechanics/Feats/Reflecting Riposte.md
@@ -8,7 +8,6 @@ tags:
---
# Reflecting Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An opponent casts a spell and you critically succeed at a saving throw against it.
diff --git a/content/Mechanics/Feats/Reflective Defense.md b/content/Mechanics/Feats/Reflective Defense.md
index 505c8d972..3465b0856 100755
--- a/content/Mechanics/Feats/Reflective Defense.md
+++ b/content/Mechanics/Feats/Reflective Defense.md
@@ -8,7 +8,6 @@ tags:
---
# Reflective Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Reflective Pocket.md b/content/Mechanics/Feats/Reflective Pocket.md
index 4a082d315..b4d50e33d 100755
--- a/content/Mechanics/Feats/Reflective Pocket.md
+++ b/content/Mechanics/Feats/Reflective Pocket.md
@@ -8,6 +8,5 @@ tags:
---
# Reflective Pocket
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space. You can store one item of light Bulk in your mirror at a time. Storing or retrieving an item requires an Interact action and any creature can do so. While an item is stored within the mirror, the mirror reflects the item's image. You gain a +2 circumstance bonus to Stealth checks to [[Conceal an Object|Conceal the Object]] unless someone checks the mirror's reflection.
diff --git a/content/Mechanics/Feats/Reflective Ripple Stance.md b/content/Mechanics/Feats/Reflective Ripple Stance.md
index 9f73e2413..620228895 100755
--- a/content/Mechanics/Feats/Reflective Ripple Stance.md
+++ b/content/Mechanics/Feats/Reflective Ripple Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Reflective Ripple Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're unarmored.
diff --git a/content/Mechanics/Feats/Reflexive Catch.md b/content/Mechanics/Feats/Reflexive Catch.md
index 0f28ee7ce..2b2fa39e7 100755
--- a/content/Mechanics/Feats/Reflexive Catch.md
+++ b/content/Mechanics/Feats/Reflexive Catch.md
@@ -8,7 +8,6 @@ tags:
---
# Reflexive Catch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** The item or thrown weapon is of a Bulk you can Juggle. If the trigger was a thrown weapon attack targeting you, you can't be off-guard to the attack. If you were already Juggling, you can't be Juggling your maximum number of items.
diff --git a/content/Mechanics/Feats/Reflexive Courage.md b/content/Mechanics/Feats/Reflexive Courage.md
index d54b957dd..94485a6c7 100755
--- a/content/Mechanics/Feats/Reflexive Courage.md
+++ b/content/Mechanics/Feats/Reflexive Courage.md
@@ -8,7 +8,6 @@ tags:
---
# Reflexive Courage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action.
diff --git a/content/Mechanics/Feats/Reflexive Grip.md b/content/Mechanics/Feats/Reflexive Grip.md
index c349cabd7..2c945c23d 100755
--- a/content/Mechanics/Feats/Reflexive Grip.md
+++ b/content/Mechanics/Feats/Reflexive Grip.md
@@ -8,6 +8,5 @@ tags:
---
# Reflexive Grip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You keep hold of your weapons even when knocked out. You gain a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, when you fall unconscious, you don't drop any weapons that you're currently wielding, though somebody else can remove them from you.
diff --git a/content/Mechanics/Feats/Reflexive Riposte.md b/content/Mechanics/Feats/Reflexive Riposte.md
index 4ff2b3e54..bc867d020 100755
--- a/content/Mechanics/Feats/Reflexive Riposte.md
+++ b/content/Mechanics/Feats/Reflexive Riposte.md
@@ -8,6 +8,5 @@ tags:
---
# Reflexive Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can riposte almost without a thought. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to perform an [[Opportune Riposte]].
diff --git a/content/Mechanics/Feats/Reflexive Shield.md b/content/Mechanics/Feats/Reflexive Shield.md
index 8a5a805cf..580bf954a 100755
--- a/content/Mechanics/Feats/Reflexive Shield.md
+++ b/content/Mechanics/Feats/Reflexive Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Reflexive Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use your shield to fend off explosions and the like. When you [[Raise a Shield|Raise your Shield]], you gain your shield's circumstance bonus to Reflex saves.
diff --git a/content/Mechanics/Feats/Regrowth.md b/content/Mechanics/Feats/Regrowth.md
index 33e18c3ac..88b2b4756 100755
--- a/content/Mechanics/Feats/Regrowth.md
+++ b/content/Mechanics/Feats/Regrowth.md
@@ -8,6 +8,5 @@ tags:
---
# Regrowth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your command over your vital essence allows you or an ally to recover from grievous wounds. You can cast [[Regenerate]] as a 7th-rank primal innate spell once per day.
diff --git a/content/Mechanics/Feats/Rehydration.md b/content/Mechanics/Feats/Rehydration.md
index b2414b151..8ac4e76a7 100755
--- a/content/Mechanics/Feats/Rehydration.md
+++ b/content/Mechanics/Feats/Rehydration.md
@@ -8,7 +8,6 @@ tags:
---
# Rehydration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Reimagine.md b/content/Mechanics/Feats/Reimagine.md
index 065ea3aad..b186e0760 100755
--- a/content/Mechanics/Feats/Reimagine.md
+++ b/content/Mechanics/Feats/Reimagine.md
@@ -8,6 +8,5 @@ tags:
---
# Reimagine
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast _[[Dreaming Potential]]_ as an innate occult spell. You can cast this spell targeting yourself as your last activity before falling asleep to receive its normal benefits and effects.
diff --git a/content/Mechanics/Feats/Reinforce Eidolon.md b/content/Mechanics/Feats/Reinforce Eidolon.md
index 72378562d..69da30637 100755
--- a/content/Mechanics/Feats/Reinforce Eidolon.md
+++ b/content/Mechanics/Feats/Reinforce Eidolon.md
@@ -8,6 +8,5 @@ tags:
---
# Reinforce Eidolon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You buffer your eidolon. You gain the _reinforce eidolon_ link cantrip.
diff --git a/content/Mechanics/Feats/Reinforced Chassis.md b/content/Mechanics/Feats/Reinforced Chassis.md
index 6a2ffa91c..d9df2446e 100755
--- a/content/Mechanics/Feats/Reinforced Chassis.md
+++ b/content/Mechanics/Feats/Reinforced Chassis.md
@@ -8,7 +8,6 @@ tags:
---
# Reinforced Chassis
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body is designed to be particularly resilient. Your chassis is medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of -2, a speed penalty of -5 feet, and a Strength value of 16. You can never wear other armor or remove your chassis; however, you still don't become [[Fatigued]] from sleeping. Finally, you can etch armor runes onto your chassis as normal.
diff --git a/content/Mechanics/Feats/Rejuvenating Touch.md b/content/Mechanics/Feats/Rejuvenating Touch.md
index d2b240d12..f357e162e 100755
--- a/content/Mechanics/Feats/Rejuvenating Touch.md
+++ b/content/Mechanics/Feats/Rejuvenating Touch.md
@@ -8,7 +8,6 @@ tags:
---
# Rejuvenating Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your healing energies linger after you cast, providing continual benefits.
diff --git a/content/Mechanics/Feats/Rejuvenation Token.md b/content/Mechanics/Feats/Rejuvenation Token.md
index f15d35b0e..5d03de40e 100755
--- a/content/Mechanics/Feats/Rejuvenation Token.md
+++ b/content/Mechanics/Feats/Rejuvenation Token.md
@@ -8,7 +8,6 @@ tags:
---
# Rejuvenation Token
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you. As long as this object is intact, even if your body is destroyed, you can be restored to the exact state you were in the last time you made daily preparations with this object in your possession. The soulbound object can be used as a special focus for _[[Raise Dead]]_, _[[Resurrect]]_, or similar magic. This warps the spell to bring you back in your skeletal undead state rather than bringing you back to life. Pharasma can't prevent you from returning when the spell is modified in this way.
diff --git a/content/Mechanics/Feats/Rejuvenation.md b/content/Mechanics/Feats/Rejuvenation.md
index 51fa43a6b..15c8a94a4 100755
--- a/content/Mechanics/Feats/Rejuvenation.md
+++ b/content/Mechanics/Feats/Rejuvenation.md
@@ -8,6 +8,5 @@ tags:
---
# Rejuvenation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The call of your unfinished business recreates you after destruction. When you're destroyed, you reform after 2d4 days within your bound site, fully healed. If your unfinished business is resolved while you're waiting, you pass on immediately unless you and the GM determine you have new unfinished business.
diff --git a/content/Mechanics/Feats/Relentless Disarm.md b/content/Mechanics/Feats/Relentless Disarm.md
index bdd34cb94..c1ee72954 100755
--- a/content/Mechanics/Feats/Relentless Disarm.md
+++ b/content/Mechanics/Feats/Relentless Disarm.md
@@ -8,7 +8,6 @@ tags:
---
# Relentless Disarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you succeed, but don't critically succeed, at a check to Disarm a creature, your circumstance bonus to further checks to Disarm that creature is +4 instead of +2. Other creatures gain only the normal bonus.
diff --git a/content/Mechanics/Feats/Relentless Stalker.md b/content/Mechanics/Feats/Relentless Stalker.md
index b50d8cdb3..cd88df4be 100755
--- a/content/Mechanics/Feats/Relentless Stalker.md
+++ b/content/Mechanics/Feats/Relentless Stalker.md
@@ -8,7 +8,6 @@ tags:
---
# Relentless Stalker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An adjacent creature you are hunting attempts to move away from you using an action that has the move trait
diff --git a/content/Mechanics/Feats/Reliable Luck.md b/content/Mechanics/Feats/Reliable Luck.md
index 917efeab8..90ab36d38 100755
--- a/content/Mechanics/Feats/Reliable Luck.md
+++ b/content/Mechanics/Feats/Reliable Luck.md
@@ -8,6 +8,5 @@ tags:
---
# Reliable Luck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have gone well past nine lives to survive danger with surprising regularity. You can use [[Cat's Luck]] once per hour, rather than once per day.
diff --git a/content/Mechanics/Feats/Reliable Squire.md b/content/Mechanics/Feats/Reliable Squire.md
index a190c2ec2..d8e7cd3f3 100755
--- a/content/Mechanics/Feats/Reliable Squire.md
+++ b/content/Mechanics/Feats/Reliable Squire.md
@@ -8,6 +8,5 @@ tags:
---
# Reliable Squire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can. You gain a +2 circumstance bonus to checks to Aid. If you roll a critical failure on a check to Aid, you get a failure instead.
diff --git a/content/Mechanics/Feats/Reloading Trick.md b/content/Mechanics/Feats/Reloading Trick.md
index 258c85901..5ba0b8e37 100755
--- a/content/Mechanics/Feats/Reloading Trick.md
+++ b/content/Mechanics/Feats/Reloading Trick.md
@@ -8,7 +8,6 @@ tags:
---
# Reloading Trick
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Remediate.md b/content/Mechanics/Feats/Remediate.md
index 1b74c81d2..c9771c4a9 100755
--- a/content/Mechanics/Feats/Remediate.md
+++ b/content/Mechanics/Feats/Remediate.md
@@ -8,7 +8,6 @@ tags:
---
# Remediate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Remember Your Training.md b/content/Mechanics/Feats/Remember Your Training.md
index cae751847..f626682d6 100755
--- a/content/Mechanics/Feats/Remember Your Training.md
+++ b/content/Mechanics/Feats/Remember Your Training.md
@@ -8,7 +8,6 @@ tags:
---
# Remember Your Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Reminder of the Greater Fear.md b/content/Mechanics/Feats/Reminder of the Greater Fear.md
index fb61552c2..a2c140937 100755
--- a/content/Mechanics/Feats/Reminder of the Greater Fear.md
+++ b/content/Mechanics/Feats/Reminder of the Greater Fear.md
@@ -8,7 +8,6 @@ tags:
---
# Reminder of the Greater Fear
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Remorseless Lash.md b/content/Mechanics/Feats/Remorseless Lash.md
index 5a03fc5b2..2e7abe519 100755
--- a/content/Mechanics/Feats/Remorseless Lash.md
+++ b/content/Mechanics/Feats/Remorseless Lash.md
@@ -8,6 +8,5 @@ tags:
---
# Remorseless Lash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're skilled at beating a foe when their morale is already breaking. When you succeed at a melee weapon Strike against a [[Frightened]] foe, that foe can't reduce their frightened condition below 1 until the beginning of your next turn.
diff --git a/content/Mechanics/Feats/Remote Trigger.md b/content/Mechanics/Feats/Remote Trigger.md
index fa6bb204b..f26710864 100755
--- a/content/Mechanics/Feats/Remote Trigger.md
+++ b/content/Mechanics/Feats/Remote Trigger.md
@@ -8,7 +8,6 @@ tags:
---
# Remote Trigger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly.
diff --git a/content/Mechanics/Feats/Remove Presence.md b/content/Mechanics/Feats/Remove Presence.md
index f78c4f71e..b9354251d 100755
--- a/content/Mechanics/Feats/Remove Presence.md
+++ b/content/Mechanics/Feats/Remove Presence.md
@@ -8,7 +8,6 @@ tags:
---
# Remove Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spell reaches into the mind of a creature and removes you from it. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.
diff --git a/content/Mechanics/Feats/Renewed Vigor.md b/content/Mechanics/Feats/Renewed Vigor.md
index 2065dbc61..034d5ec68 100755
--- a/content/Mechanics/Feats/Renewed Vigor.md
+++ b/content/Mechanics/Feats/Renewed Vigor.md
@@ -8,6 +8,5 @@ tags:
---
# Renewed Vigor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.
diff --git a/content/Mechanics/Feats/Renewing Quills.md b/content/Mechanics/Feats/Renewing Quills.md
index dcce1bca1..b8d53a43b 100755
--- a/content/Mechanics/Feats/Renewing Quills.md
+++ b/content/Mechanics/Feats/Renewing Quills.md
@@ -8,6 +8,5 @@ tags:
---
# Renewing Quills
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spines grow back much faster than other shisks. You can use the [[Barbed Quills]] reaction once every 10 minutes.
diff --git a/content/Mechanics/Feats/Repair Module.md b/content/Mechanics/Feats/Repair Module.md
index cd7744cab..187d0b379 100755
--- a/content/Mechanics/Feats/Repair Module.md
+++ b/content/Mechanics/Feats/Repair Module.md
@@ -8,7 +8,6 @@ tags:
---
# Repair Module
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Repeating Hand Crossbow Training.md b/content/Mechanics/Feats/Repeating Hand Crossbow Training.md
index 8fc0283a1..f1c469fbd 100755
--- a/content/Mechanics/Feats/Repeating Hand Crossbow Training.md
+++ b/content/Mechanics/Feats/Repeating Hand Crossbow Training.md
@@ -8,7 +8,6 @@ tags:
---
# Repeating Hand Crossbow Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in the [[Repeating Hand Crossbow]] and gain access to repeating hand crossbows and [[Shootist Bandolier]]. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the repeating hand crossbow. If you're at least an expert in a repeating hand crossbow you're using, you gain access to its critical specialization effect. You can perform the [[Shootist's Draw]] action with repeating hand crossbows.
diff --git a/content/Mechanics/Feats/Replenishing Consumption.md b/content/Mechanics/Feats/Replenishing Consumption.md
index 78b4e7845..9f49daf43 100755
--- a/content/Mechanics/Feats/Replenishing Consumption.md
+++ b/content/Mechanics/Feats/Replenishing Consumption.md
@@ -8,7 +8,6 @@ tags:
---
# Replenishing Consumption
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat. Once every 10 minutes, when you [[Consume Flesh]], you regain 1d6 Hit Points for every 2 levels you have, rounded up.
diff --git a/content/Mechanics/Feats/Replenishing Hydration.md b/content/Mechanics/Feats/Replenishing Hydration.md
index 282719914..a9e98145c 100755
--- a/content/Mechanics/Feats/Replenishing Hydration.md
+++ b/content/Mechanics/Feats/Replenishing Hydration.md
@@ -8,6 +8,5 @@ tags:
---
# Replenishing Hydration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You draw life from the water around you. If you submerge in water and rest for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level.
diff --git a/content/Mechanics/Feats/Replenishment of War.md b/content/Mechanics/Feats/Replenishment of War.md
index ea7fcb49a..733cd3334 100755
--- a/content/Mechanics/Feats/Replenishment of War.md
+++ b/content/Mechanics/Feats/Replenishment of War.md
@@ -8,7 +8,6 @@ tags:
---
# Replenishment of War
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Striking out against your enemies draws praise and protection from your deity. When you damage a creature with a Strike using your deity's favored weapon, you gain a number of temporary Hit Points equal to half your level, or equal to your level if the Strike was a critical hit. These temporary Hit Points last until the start of your next turn.
diff --git a/content/Mechanics/Feats/Replicate.md b/content/Mechanics/Feats/Replicate.md
index 8c8ede305..1d4aa53dc 100755
--- a/content/Mechanics/Feats/Replicate.md
+++ b/content/Mechanics/Feats/Replicate.md
@@ -8,6 +8,5 @@ tags:
---
# Replicate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to reshape your malleable form. You can cast _[[Illusory Disguise]]_ once per day as an innate occult spell. This is a transmutation and morph effect, as your body physically transforms, rather than an illusion effect.
diff --git a/content/Mechanics/Feats/Reprepare Spell.md b/content/Mechanics/Feats/Reprepare Spell.md
index 2e45c4a1d..2a81e8977 100755
--- a/content/Mechanics/Feats/Reprepare Spell.md
+++ b/content/Mechanics/Feats/Reprepare Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Reprepare Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've discovered how to reuse some of your spell slots over and over. You can spend 10 minutes to prepare a spell that you already cast today, regaining access to that spell slot. The spell must be of 4th rank or lower and can't have a duration. You can reprepare a spell in this way even if you've already reprepared that spell previously in the same day.
diff --git a/content/Mechanics/Feats/Reptile Rider.md b/content/Mechanics/Feats/Reptile Rider.md
index 31adaa475..f9d62bfeb 100755
--- a/content/Mechanics/Feats/Reptile Rider.md
+++ b/content/Mechanics/Feats/Reptile Rider.md
@@ -8,7 +8,6 @@ tags:
---
# Reptile Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters. You gain the [[Ride]] feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to Handle an Animal as long as the animal is a reptile, dinosaur, or even a non-sapient dragon.
diff --git a/content/Mechanics/Feats/Reptile Speaker.md b/content/Mechanics/Feats/Reptile Speaker.md
index 2ac608f82..2297a5356 100755
--- a/content/Mechanics/Feats/Reptile Speaker.md
+++ b/content/Mechanics/Feats/Reptile Speaker.md
@@ -8,6 +8,5 @@ tags:
---
# Reptile Speaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You hear the sounds of reptiles as language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that are reptiles (the GM determines which animals count as reptiles).
diff --git a/content/Mechanics/Feats/Repulse the Wicked.md b/content/Mechanics/Feats/Repulse the Wicked.md
index 7b5a6b521..c7a02cfb6 100755
--- a/content/Mechanics/Feats/Repulse the Wicked.md
+++ b/content/Mechanics/Feats/Repulse the Wicked.md
@@ -8,7 +8,6 @@ tags:
---
# Repulse the Wicked
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An undead within your reach critically fails an attack roll targeting you.
diff --git a/content/Mechanics/Feats/Repurposed Parts.md b/content/Mechanics/Feats/Repurposed Parts.md
index eb6237021..a3cccfdee 100755
--- a/content/Mechanics/Feats/Repurposed Parts.md
+++ b/content/Mechanics/Feats/Repurposed Parts.md
@@ -8,6 +8,5 @@ tags:
---
# Repurposed Parts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly. Using two of the snares you prepared for quick deployment during daily preparations, you can quickly deploy a different snare that you know how to Craft, even if you didn't prepare that snare during your daily preparations.
diff --git a/content/Mechanics/Feats/Rescuer's Press.md b/content/Mechanics/Feats/Rescuer's Press.md
index 95c1966fb..961b0c0ed 100755
--- a/content/Mechanics/Feats/Rescuer's Press.md
+++ b/content/Mechanics/Feats/Rescuer's Press.md
@@ -8,6 +8,5 @@ tags:
---
# Rescuer's Press
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Any shield you wield gains the shove trait. When you [[Shove]] using a shield and Stride as part of that action, you can move an additional 5 feet to either side of the creature you Shoved. In addition, if you are in the [[Everstand Stance]] and successfully Shove a creature using a shield that you wield two-handed, you can increase the distance of your Shove to 10 feet.
diff --git a/content/Mechanics/Feats/Reset the Past.md b/content/Mechanics/Feats/Reset the Past.md
index adeded6d6..6123a62ce 100755
--- a/content/Mechanics/Feats/Reset the Past.md
+++ b/content/Mechanics/Feats/Reset the Past.md
@@ -8,7 +8,6 @@ tags:
---
# Reset the Past
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Resilient Mind.md b/content/Mechanics/Feats/Resilient Mind.md
index e71128e76..e31f5c814 100755
--- a/content/Mechanics/Feats/Resilient Mind.md
+++ b/content/Mechanics/Feats/Resilient Mind.md
@@ -8,6 +8,5 @@ tags:
---
# Resilient Mind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're firm in your convictions and have girded your mind against outside influence. You gain a +1 circumstance bonus to saves against mental effects. This bonus increases to +2 against mental effects originating from undead.
diff --git a/content/Mechanics/Feats/Resilient Shell.md b/content/Mechanics/Feats/Resilient Shell.md
index 8dadd8e28..ab3fd0ba0 100755
--- a/content/Mechanics/Feats/Resilient Shell.md
+++ b/content/Mechanics/Feats/Resilient Shell.md
@@ -8,6 +8,5 @@ tags:
---
# Resilient Shell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon is resilient against attacks. It gains resistance to physical damage equal to its Constitution modifier.
diff --git a/content/Mechanics/Feats/Resilient Touch.md b/content/Mechanics/Feats/Resilient Touch.md
index 96041d830..c10c25359 100755
--- a/content/Mechanics/Feats/Resilient Touch.md
+++ b/content/Mechanics/Feats/Resilient Touch.md
@@ -8,7 +8,6 @@ tags:
---
# Resilient Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.
diff --git a/content/Mechanics/Feats/Resist Ruin.md b/content/Mechanics/Feats/Resist Ruin.md
index 8db7f8be8..e3c455261 100755
--- a/content/Mechanics/Feats/Resist Ruin.md
+++ b/content/Mechanics/Feats/Resist Ruin.md
@@ -8,6 +8,5 @@ tags:
---
# Resist Ruin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your duskwalker heritage allows you to extend protection against void energy to yourself or an ally in need. You gain resistance 5 to void energy, and once per day, you can cast _[[Death Ward]]_ as a divine innate spell.
diff --git a/content/Mechanics/Feats/Resolute Defender.md b/content/Mechanics/Feats/Resolute Defender.md
index e7c9bd5b8..084a5c77a 100755
--- a/content/Mechanics/Feats/Resolute Defender.md
+++ b/content/Mechanics/Feats/Resolute Defender.md
@@ -8,6 +8,5 @@ tags:
---
# Resolute Defender
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you repair it, preventing you from using Resolute Defender to save the same shield again until your next daily preparations.
diff --git a/content/Mechanics/Feats/Resolute.md b/content/Mechanics/Feats/Resolute.md
index cedb1700c..c08e7dbbc 100755
--- a/content/Mechanics/Feats/Resolute.md
+++ b/content/Mechanics/Feats/Resolute.md
@@ -8,6 +8,5 @@ tags:
---
# Resolute
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've tempered your mind and become resolute against effects that strain your willpower. Your proficiency rank for Will saves increases to master.
diff --git a/content/Mechanics/Feats/Resounding Blow.md b/content/Mechanics/Feats/Resounding Blow.md
index 0f8b01f0a..50bfe1cd3 100755
--- a/content/Mechanics/Feats/Resounding Blow.md
+++ b/content/Mechanics/Feats/Resounding Blow.md
@@ -8,7 +8,6 @@ tags:
---
# Resounding Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a melee weapon that deals bludgeoning damage.
diff --git a/content/Mechanics/Feats/Resounding Bravery.md b/content/Mechanics/Feats/Resounding Bravery.md
index 4da3836e1..721934c55 100755
--- a/content/Mechanics/Feats/Resounding Bravery.md
+++ b/content/Mechanics/Feats/Resounding Bravery.md
@@ -8,7 +8,6 @@ tags:
---
# Resounding Bravery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Even your fears serve as fuel for your fighting spirit. When you critically succeed at a Will save against a foe's ability, you gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute. These benefits are doubled if you critically succeed against a fear effect.
diff --git a/content/Mechanics/Feats/Resounding Cascade.md b/content/Mechanics/Feats/Resounding Cascade.md
index c779dbf75..10c7e4193 100755
--- a/content/Mechanics/Feats/Resounding Cascade.md
+++ b/content/Mechanics/Feats/Resounding Cascade.md
@@ -8,7 +8,6 @@ tags:
---
# Resounding Cascade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You use Arcane Cascade.
diff --git a/content/Mechanics/Feats/Resounding Finale.md b/content/Mechanics/Feats/Resounding Finale.md
index ec149805c..213b64497 100755
--- a/content/Mechanics/Feats/Resounding Finale.md
+++ b/content/Mechanics/Feats/Resounding Finale.md
@@ -8,7 +8,6 @@ tags:
---
# Resounding Finale
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You or an ally benefiting from your composition spell would take sonic damage.
diff --git a/content/Mechanics/Feats/Resourceful Ritualist.md b/content/Mechanics/Feats/Resourceful Ritualist.md
index 20efe8ce3..939958ca3 100755
--- a/content/Mechanics/Feats/Resourceful Ritualist.md
+++ b/content/Mechanics/Feats/Resourceful Ritualist.md
@@ -8,6 +8,5 @@ tags:
---
# Resourceful Ritualist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast difficult rituals that might otherwise be just beyond your skill. You can attempt checks to cast a ritual that requires expert proficiency if you are trained, master proficiency if you are an expert, or legendary proficiency if you are a master.
diff --git a/content/Mechanics/Feats/Restitch.md b/content/Mechanics/Feats/Restitch.md
index 7927218e8..d03c0969c 100755
--- a/content/Mechanics/Feats/Restitch.md
+++ b/content/Mechanics/Feats/Restitch.md
@@ -8,6 +8,5 @@ tags:
---
# Restitch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to sew even the most terrible tears and wounds together. You can cast _[[Regenerate]]_ as a 7th-level arcane innate spell once per day.
diff --git a/content/Mechanics/Feats/Restorative Channel.md b/content/Mechanics/Feats/Restorative Channel.md
index 3a9b14112..a65288932 100755
--- a/content/Mechanics/Feats/Restorative Channel.md
+++ b/content/Mechanics/Feats/Restorative Channel.md
@@ -8,6 +8,5 @@ tags:
---
# Restorative Channel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can remove conditions with divine grace. You can sacrifice one _[[Heal]]_ spell you've prepared in your extra slots from your healing font to cast one of the following spells instead: _[[Cleanse Affliction]]_, _[[Clear Mind]]_, _[[Sound Body]]_, or _[[Sure Footing]]_. The spell is heightened to the same rank as the spell you sacrificed.
diff --git a/content/Mechanics/Feats/Restorative Strike.md b/content/Mechanics/Feats/Restorative Strike.md
index deecbad7b..b8fadcc89 100755
--- a/content/Mechanics/Feats/Restorative Strike.md
+++ b/content/Mechanics/Feats/Restorative Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Restorative Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a [[Harm]] or [[Heal]] spell you can cast.
diff --git a/content/Mechanics/Feats/Restore Omen.md b/content/Mechanics/Feats/Restore Omen.md
index a835910fe..338100e10 100755
--- a/content/Mechanics/Feats/Restore Omen.md
+++ b/content/Mechanics/Feats/Restore Omen.md
@@ -8,7 +8,6 @@ tags:
---
# Restore Omen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You do not have an active harrow omen.
diff --git a/content/Mechanics/Feats/Restoring Blood.md b/content/Mechanics/Feats/Restoring Blood.md
index bab92721e..4f30b8e37 100755
--- a/content/Mechanics/Feats/Restoring Blood.md
+++ b/content/Mechanics/Feats/Restoring Blood.md
@@ -8,6 +8,5 @@ tags:
---
# Restoring Blood
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body can process an alternative to your venom that heals wounds. You can use your [[Envenom]] action to produce a blood restorative instead of vishkanyan venom. You can make a blood restorative at most once per 10 minutes, even if your Envenom action can be used more frequently. You or an adjacent creature can Interact to consume the restorative to regain 5d6 Hit Points instead.
diff --git a/content/Mechanics/Feats/Resurrectionist.md b/content/Mechanics/Feats/Resurrectionist.md
index 3602d7b85..8c1b29110 100755
--- a/content/Mechanics/Feats/Resurrectionist.md
+++ b/content/Mechanics/Feats/Resurrectionist.md
@@ -8,7 +8,6 @@ tags:
---
# Resurrectionist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cause a creature you bring back from the brink of death to thrive and continue healing. When you restore Hit Points to a dying creature or bring a dead creature back to life and restore Hit Points to it, you grant that creature fast healing 5 for 1 minute. This fast healing ends if the creature is knocked [[Unconscious]].
diff --git a/content/Mechanics/Feats/Resuscitate.md b/content/Mechanics/Feats/Resuscitate.md
index 6968b8935..87e9f94d5 100755
--- a/content/Mechanics/Feats/Resuscitate.md
+++ b/content/Mechanics/Feats/Resuscitate.md
@@ -8,7 +8,6 @@ tags:
---
# Resuscitate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are holding a [[Healer's Toolkit]] or are wearing them and have a hand free. Also, the target's body is mostly intact.
diff --git a/content/Mechanics/Feats/Retain Absorbed Spell.md b/content/Mechanics/Feats/Retain Absorbed Spell.md
index a63d9a51b..01b525d8f 100755
--- a/content/Mechanics/Feats/Retain Absorbed Spell.md
+++ b/content/Mechanics/Feats/Retain Absorbed Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Retain Absorbed Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly-potentially for a greater period of time. If you're a spontaneous caster, you can cast the triggering spell up to three times instead of once. If you're a prepared spellcaster, you can replace up to three of your prepared spells of the same level with the absorbed spell instead of one. Either way, you can choose to retain the absorbed spell for the next hour instead of the next 10 minutes; if you choose to extend the absorption to an hour, you can't use Absorb Spell again until one hour after the spell is absorbed.
diff --git a/content/Mechanics/Feats/Retaliatory Cleansing.md b/content/Mechanics/Feats/Retaliatory Cleansing.md
index a4dfb4758..f4db7e14a 100755
--- a/content/Mechanics/Feats/Retaliatory Cleansing.md
+++ b/content/Mechanics/Feats/Retaliatory Cleansing.md
@@ -8,7 +8,6 @@ tags:
---
# Retaliatory Cleansing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take damage from an adjacent creature's Strike.
diff --git a/content/Mechanics/Feats/Retch Rust.md b/content/Mechanics/Feats/Retch Rust.md
index 6d1d49c6a..c5b91124e 100755
--- a/content/Mechanics/Feats/Retch Rust.md
+++ b/content/Mechanics/Feats/Retch Rust.md
@@ -8,7 +8,6 @@ tags:
---
# Retch Rust
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You exhale tendrils formed from flakes of rusted metal. All creatures in a 30-Foot Cone take 4d10 slashing damage with a DC 0 Basic Fortitude save against your class DC. A metal creature that fails its save also takes 2d4 persistent slashing damage.
diff --git a/content/Mechanics/Feats/Retractable Claws.md b/content/Mechanics/Feats/Retractable Claws.md
index eb3be7d46..dd4bfc791 100755
--- a/content/Mechanics/Feats/Retractable Claws.md
+++ b/content/Mechanics/Feats/Retractable Claws.md
@@ -8,6 +8,5 @@ tags:
---
# Retractable Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.
diff --git a/content/Mechanics/Feats/Return Fire.md b/content/Mechanics/Feats/Return Fire.md
index ada104361..fe81e06cb 100755
--- a/content/Mechanics/Feats/Return Fire.md
+++ b/content/Mechanics/Feats/Return Fire.md
@@ -8,7 +8,6 @@ tags:
---
# Return Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Monastic Archer Stance]], are wielding a bow, and have a free hand.
diff --git a/content/Mechanics/Feats/Return to the Sea.md b/content/Mechanics/Feats/Return to the Sea.md
index eb8a501cd..b4acb481d 100755
--- a/content/Mechanics/Feats/Return to the Sea.md
+++ b/content/Mechanics/Feats/Return to the Sea.md
@@ -8,7 +8,6 @@ tags:
---
# Return to the Sea
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You adapt a creature to living and moving in water. Target a willing creature within 30 feet. For 10 minutes, it gains the effects of a _[[Feet to Fins]]_ spell, can breathe water, and gets a +1 status bonus to AC and saves against any creature with the amphibious, aquatic, or water trait. In addition, its attacks ignore the effects water normally has on bludgeoning and slashing attacks. If you use Return to the Sea again, any existing one ends.
diff --git a/content/Mechanics/Feats/Returning Throw.md b/content/Mechanics/Feats/Returning Throw.md
index ce112becd..b732d3ea1 100755
--- a/content/Mechanics/Feats/Returning Throw.md
+++ b/content/Mechanics/Feats/Returning Throw.md
@@ -8,7 +8,6 @@ tags:
---
# Returning Throw
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets.
diff --git a/content/Mechanics/Feats/Reveal Beasts.md b/content/Mechanics/Feats/Reveal Beasts.md
index c9a188123..ac9a926d0 100755
--- a/content/Mechanics/Feats/Reveal Beasts.md
+++ b/content/Mechanics/Feats/Reveal Beasts.md
@@ -8,6 +8,5 @@ tags:
---
# Reveal Beasts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at revealing—or creating—weaknesses among those who are a threat to civilization. If you roll a success on a check to Recall Knowledge to identify an animal or a beast, you get a critical success instead. The next time you damage that creature, it gains weakness 5 during that attack to one damage type of your choice that you dealt it.
diff --git a/content/Mechanics/Feats/Reveal Machinations.md b/content/Mechanics/Feats/Reveal Machinations.md
index 311e7007a..f4d63ed2c 100755
--- a/content/Mechanics/Feats/Reveal Machinations.md
+++ b/content/Mechanics/Feats/Reveal Machinations.md
@@ -8,6 +8,5 @@ tags:
---
# Reveal Machinations
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You reveal that you played a minor but recurring role in another humanoid's life-or at least convince them that's the case. Attempt a deception check against the target's Will DC. On a success, the revelation makes them frightened 2, and on a critical success they are frightened 3. In addition, you gain information about the subject as though you had attempted to Recall Knowledge about them using an appropriate skill and received the same result on your roll. You can't use this ability against the same humanoid again until 1 day has passed and you've also successfully disguised yourself as a different person.
diff --git a/content/Mechanics/Feats/Reveal True Name.md b/content/Mechanics/Feats/Reveal True Name.md
index 4273191a1..87ec427df 100755
--- a/content/Mechanics/Feats/Reveal True Name.md
+++ b/content/Mechanics/Feats/Reveal True Name.md
@@ -8,7 +8,6 @@ tags:
---
# Reveal True Name
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name. You must know and speak the creature's true name and say what you want the creature to do. Attempt an intimidation check against the target's Will DC.
diff --git a/content/Mechanics/Feats/Revealing Stab.md b/content/Mechanics/Feats/Revealing Stab.md
index 5ac554bab..5b1fa23c6 100755
--- a/content/Mechanics/Feats/Revealing Stab.md
+++ b/content/Mechanics/Feats/Revealing Stab.md
@@ -8,7 +8,6 @@ tags:
---
# Revealing Stab
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a melee weapon that can deal piercing damage.
diff --git a/content/Mechanics/Feats/Reverberate.md b/content/Mechanics/Feats/Reverberate.md
index c8abcf69e..21f948475 100755
--- a/content/Mechanics/Feats/Reverberate.md
+++ b/content/Mechanics/Feats/Reverberate.md
@@ -8,7 +8,6 @@ tags:
---
# Reverberate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature or hazard would deal sonic damage to you.
diff --git a/content/Mechanics/Feats/Reverberating Spell.md b/content/Mechanics/Feats/Reverberating Spell.md
index ea72fbbc6..0c90e70b7 100755
--- a/content/Mechanics/Feats/Reverberating Spell.md
+++ b/content/Mechanics/Feats/Reverberating Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Reverberating Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spell disorients your targets with a metallic clangor. If the next action you use this turn is to Cast a non-cantrip Spell that deals damage in an area (such as a burst, line, or cone), the spell deals an additional 1d8 sonic damage and all creatures who fail their save against the spell are [[Deafened]] for 1 round. Targets who critically fail their saves against this spell are instead deafened for 1 minute. The spell gains the sonic trait.
diff --git a/content/Mechanics/Feats/Reverse Curse.md b/content/Mechanics/Feats/Reverse Curse.md
index 9e08b5cc4..3ae2803a2 100755
--- a/content/Mechanics/Feats/Reverse Curse.md
+++ b/content/Mechanics/Feats/Reverse Curse.md
@@ -8,6 +8,5 @@ tags:
---
# Reverse Curse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you counter a curse or misfortune effect, you send it back to destroy its originator. Whenever you succeed at the counteract check to Counter Curse, the creature is affected by its own curse or misfortune effect, attempting a saving throw against its own DC if the effect allows a saving throw. In the case of a constant ability, such as a misfortune aura, the creature is affected only until the beginning of its next turn, when the ability reasserts itself.
diff --git a/content/Mechanics/Feats/Reverse Engineer.md b/content/Mechanics/Feats/Reverse Engineer.md
index 6e43bb3dc..e44cc3a95 100755
--- a/content/Mechanics/Feats/Reverse Engineer.md
+++ b/content/Mechanics/Feats/Reverse Engineer.md
@@ -8,6 +8,5 @@ tags:
---
# Reverse Engineer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. If you get a critical success on your Crafting check, you can opt to both create the formula and reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value. Furthermore, you can use Crafting instead of Thievery to Disable a Device or Pick a Lock.
diff --git a/content/Mechanics/Feats/Reverse Engineering.md b/content/Mechanics/Feats/Reverse Engineering.md
index 191ed0e57..bdd20a583 100755
--- a/content/Mechanics/Feats/Reverse Engineering.md
+++ b/content/Mechanics/Feats/Reverse Engineering.md
@@ -8,7 +8,6 @@ tags:
---
# Reverse Engineering
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item.
diff --git a/content/Mechanics/Feats/Reversing Charge.md b/content/Mechanics/Feats/Reversing Charge.md
index ba9a83bc1..95f9e32f9 100755
--- a/content/Mechanics/Feats/Reversing Charge.md
+++ b/content/Mechanics/Feats/Reversing Charge.md
@@ -8,6 +8,5 @@ tags:
---
# Reversing Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You dive into the fray before rewinding yourself to safety. Stride up to your Speed. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You then teleport back to the square from which you began your Snapback Charge. You can use Reversing Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
diff --git a/content/Mechanics/Feats/Revivification Protocol.md b/content/Mechanics/Feats/Revivification Protocol.md
index 3090767b5..e7a3e55d6 100755
--- a/content/Mechanics/Feats/Revivification Protocol.md
+++ b/content/Mechanics/Feats/Revivification Protocol.md
@@ -8,7 +8,6 @@ tags:
---
# Revivification Protocol
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Revivifying Mutagen.md b/content/Mechanics/Feats/Revivifying Mutagen.md
index 884a2de14..88276afb6 100755
--- a/content/Mechanics/Feats/Revivifying Mutagen.md
+++ b/content/Mechanics/Feats/Revivifying Mutagen.md
@@ -8,7 +8,6 @@ tags:
---
# Revivifying Mutagen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While under the effect of a mutagen, you can metabolize that mutagen's power to heal yourself.
diff --git a/content/Mechanics/Feats/Ricochet Feint.md b/content/Mechanics/Feats/Ricochet Feint.md
index a19ab1322..b2ddd6698 100755
--- a/content/Mechanics/Feats/Ricochet Feint.md
+++ b/content/Mechanics/Feats/Ricochet Feint.md
@@ -8,6 +8,5 @@ tags:
---
# Ricochet Feint
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While in [[Ricochet Stance (Rogue)|Ricochet Stance]], you can bounce a thrown weapon off a foe to distract them. You can attempt a [[Feint]] against a creature within the first range increment of a thrown weapon you are wielding, rather than only creatures within your melee reach.
diff --git a/content/Mechanics/Feats/Ricochet Legend.md b/content/Mechanics/Feats/Ricochet Legend.md
index bd4f3ce19..1eb3b2468 100755
--- a/content/Mechanics/Feats/Ricochet Legend.md
+++ b/content/Mechanics/Feats/Ricochet Legend.md
@@ -8,7 +8,6 @@ tags:
---
# Ricochet Legend
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. When using Ricochet Shot, your shot can bounce off of any surface within your weapon's first three range increments and the target can't benefit from cover unless they have total cover on all sides.
diff --git a/content/Mechanics/Feats/Ricochet Master.md b/content/Mechanics/Feats/Ricochet Master.md
index 2ca861ba3..6312fad7c 100755
--- a/content/Mechanics/Feats/Ricochet Master.md
+++ b/content/Mechanics/Feats/Ricochet Master.md
@@ -8,7 +8,6 @@ tags:
---
# Ricochet Master
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an eye for angles and can find shots that others believe are impossible. When using Ricochet Shot, you can bounce your bullet off up to two solid surfaces within your weapon's first range increment instead of just one.
diff --git a/content/Mechanics/Feats/Ricochet Shot.md b/content/Mechanics/Feats/Ricochet Shot.md
index 55285240b..53bba81ff 100755
--- a/content/Mechanics/Feats/Ricochet Shot.md
+++ b/content/Mechanics/Feats/Ricochet Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Ricochet Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. When determining whether a target has cover from your ranged attack with a firearm or crossbow, you can choose one solid surface within your weapon's first range increment to ricochet your shot off of. If you do, you determine the target's cover from the point where you ricochet your shot instead of from you.
diff --git a/content/Mechanics/Feats/Ricochet Stance (Fighter).md b/content/Mechanics/Feats/Ricochet Stance (Fighter).md
index 898ccb987..eba0c4d74 100755
--- a/content/Mechanics/Feats/Ricochet Stance (Fighter).md
+++ b/content/Mechanics/Feats/Ricochet Stance (Fighter).md
@@ -8,6 +8,5 @@ tags:
---
# Ricochet Stance (Fighter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You adopt a stance to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.
diff --git a/content/Mechanics/Feats/Ricochet Stance (Rogue).md b/content/Mechanics/Feats/Ricochet Stance (Rogue).md
index df23a7c39..d8931c030 100755
--- a/content/Mechanics/Feats/Ricochet Stance (Rogue).md
+++ b/content/Mechanics/Feats/Ricochet Stance (Rogue).md
@@ -8,6 +8,5 @@ tags:
---
# Ricochet Stance (Rogue)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You adopt a stance to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.
diff --git a/content/Mechanics/Feats/Ricocheting Leap.md b/content/Mechanics/Feats/Ricocheting Leap.md
index bf0874126..32b1c1d91 100755
--- a/content/Mechanics/Feats/Ricocheting Leap.md
+++ b/content/Mechanics/Feats/Ricocheting Leap.md
@@ -8,6 +8,5 @@ tags:
---
# Ricocheting Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You quickly use your momentum to topple and spring off of foes. You can use [[Wall Jump]] to make additional jumps off of creatures larger than you as if they were walls. Once per turn when you make an additional jump off of a creature in this way, you can also attempt to [[Shove]] or [[Trip]] that creature as a free action.
diff --git a/content/Mechanics/Feats/Ride the Tsunami.md b/content/Mechanics/Feats/Ride the Tsunami.md
index d626c72ea..d0d29f1ff 100755
--- a/content/Mechanics/Feats/Ride the Tsunami.md
+++ b/content/Mechanics/Feats/Ride the Tsunami.md
@@ -8,7 +8,6 @@ tags:
---
# Ride the Tsunami
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Booming, crashing walls of water, enough to fill a harbor, smash out ahead of you, overwhelming all in their path. The waves move forward in your choice of a 60 foot cone or 120 foot line. If you're in water, you can increase these waves to a 90 foot cone or 180 foot line. Each creature in the area takes 10d10 bludgeoning damage with a DC resolve reflex save against your class DC. A creature that fails its save is pushed 20 feet (or 40 feet on a critical failure). Any unattended object of 1 Bulk or less in the area is pushed to the far edge of the area. The sheer mass of water extinguishes all non-magical flames in the area.
diff --git a/content/Mechanics/Feats/Ride.md b/content/Mechanics/Feats/Ride.md
index 6a6a84b35..cc5b3213e 100755
--- a/content/Mechanics/Feats/Ride.md
+++ b/content/Mechanics/Feats/Ride.md
@@ -8,6 +8,5 @@ tags:
---
# Ride
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you [[Command an Animal]] you're mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you're mounted on acts on your turn, like a minion. If you [[Mount]] an animal in the middle of an encounter, it skips its next turn and then acts on your next turn.
diff --git a/content/Mechanics/Feats/Right-Hand Blood.md b/content/Mechanics/Feats/Right-Hand Blood.md
index ede21845d..8db6f7e8b 100755
--- a/content/Mechanics/Feats/Right-Hand Blood.md
+++ b/content/Mechanics/Feats/Right-Hand Blood.md
@@ -8,6 +8,5 @@ tags:
---
# Right-Hand Blood
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous. You can take 2d8 damage to Treat Disease or Treat Wounds; in either case, you don't need healer's tools, and gain a +1 item bonus. Blood from your left side causes the check to critically fail automatically.
diff --git a/content/Mechanics/Feats/Righteous Resistance.md b/content/Mechanics/Feats/Righteous Resistance.md
index 50a53e4c9..5a1fa6ae9 100755
--- a/content/Mechanics/Feats/Righteous Resistance.md
+++ b/content/Mechanics/Feats/Righteous Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Righteous Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast _[[Resist Energy]]_ twice per day as a divine innate spell, except you can target only yourself. If you grant yourself resistance to fire damage, the resistance is equal to either the spell's normal value or to your level, whichever is higher.
diff --git a/content/Mechanics/Feats/Rimesoul.md b/content/Mechanics/Feats/Rimesoul.md
index 383d59574..7c8f98332 100755
--- a/content/Mechanics/Feats/Rimesoul.md
+++ b/content/Mechanics/Feats/Rimesoul.md
@@ -8,6 +8,5 @@ tags:
---
# Rimesoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The water inside you is cold and frozen, like sheets of ice and frigid glaciers. You gain resistance to cold equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less severe (incredible cold becomes extreme, extreme cold becomes severe, and so on).
diff --git a/content/Mechanics/Feats/Ringmaster's Introduction.md b/content/Mechanics/Feats/Ringmaster's Introduction.md
index 30d1fed11..e9c0faf5d 100755
--- a/content/Mechanics/Feats/Ringmaster's Introduction.md
+++ b/content/Mechanics/Feats/Ringmaster's Introduction.md
@@ -8,7 +8,6 @@ tags:
---
# Ringmaster's Introduction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** The ally hasn't acted in the current combat.
diff --git a/content/Mechanics/Feats/Rippling Spin.md b/content/Mechanics/Feats/Rippling Spin.md
index 3248463f7..0c6f44772 100755
--- a/content/Mechanics/Feats/Rippling Spin.md
+++ b/content/Mechanics/Feats/Rippling Spin.md
@@ -8,7 +8,6 @@ tags:
---
# Rippling Spin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are hit by a physical melee attack by an attacker you can see that's in reach.
diff --git a/content/Mechanics/Feats/Riptide.md b/content/Mechanics/Feats/Riptide.md
index ebcbd2881..81a6fca86 100755
--- a/content/Mechanics/Feats/Riptide.md
+++ b/content/Mechanics/Feats/Riptide.md
@@ -8,7 +8,6 @@ tags:
---
# Riptide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are within 10 feet of water at least 10 feet deep, and your Speed is sufficient to reach the water in one Stride.
diff --git a/content/Mechanics/Feats/Rising Hurricane.md b/content/Mechanics/Feats/Rising Hurricane.md
index b2205bdee..e72de1eea 100755
--- a/content/Mechanics/Feats/Rising Hurricane.md
+++ b/content/Mechanics/Feats/Rising Hurricane.md
@@ -8,7 +8,6 @@ tags:
---
# Rising Hurricane
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A hurricane lifts your enemies into the air before bringing them crashing down in a bloody rain. Your hurricane appears in a cylinder that's 40 feet tall, has a 30-foot diameter, and is within 120 feet. All creatures in the area take 2d6 bludgeoning damage with a DC 0 Basic Fortitude save against your class DC. Lift any creature that fails its save to any height you choose within the area, move it up to 5 feet in any direction, then drop it. It takes falling damage normally unless it has a fly Speed.
diff --git a/content/Mechanics/Feats/Risky Reload.md b/content/Mechanics/Feats/Risky Reload.md
index 3c940f9bb..b2f6db5ad 100755
--- a/content/Mechanics/Feats/Risky Reload.md
+++ b/content/Mechanics/Feats/Risky Reload.md
@@ -8,7 +8,6 @@ tags:
---
# Risky Reload
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a firearm.
diff --git a/content/Mechanics/Feats/Risky Surgery.md b/content/Mechanics/Feats/Risky Surgery.md
index a18020be7..7ae2e4ee9 100755
--- a/content/Mechanics/Feats/Risky Surgery.md
+++ b/content/Mechanics/Feats/Risky Surgery.md
@@ -8,7 +8,6 @@ tags:
---
# Risky Surgery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you [[Treat Wounds]], you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds.
diff --git a/content/Mechanics/Feats/Rites Of Convocation.md b/content/Mechanics/Feats/Rites Of Convocation.md
index 686ace9f1..89048f4ba 100755
--- a/content/Mechanics/Feats/Rites Of Convocation.md
+++ b/content/Mechanics/Feats/Rites Of Convocation.md
@@ -8,6 +8,5 @@ tags:
---
# Rites Of Convocation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your patron grants you the power to summon other creatures to aid you. Choose one summon spell (such as [[Summon Animal]], [[Summon Construct]], and so forth) that appears on the spell list of your spellcasting tradition. You can spend 10 minutes in communion with your familiar to replace one spell you've prepared in one of your witch spell slots with the spell you chose, heightened to the same rank. The spell you replaced must be of at least the summon spell's minimum spell rank.
diff --git a/content/Mechanics/Feats/Rites Of Transfiguration.md b/content/Mechanics/Feats/Rites Of Transfiguration.md
index d99b21d2e..7dd91b0d4 100755
--- a/content/Mechanics/Feats/Rites Of Transfiguration.md
+++ b/content/Mechanics/Feats/Rites Of Transfiguration.md
@@ -8,6 +8,5 @@ tags:
---
# Rites Of Transfiguration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims. Your familiar learns [[Cursed Metamorphosis]], even if _cursed metamorphosis_ isn't on your tradition's spell list. By spending 10 minutes in communion with your familiar, you can replace one spell of 6th-rank or higher you've prepared in one of your witch spell slots with a cursed metamorphosis spell of the same rank.
diff --git a/content/Mechanics/Feats/Ritual Researcher.md b/content/Mechanics/Feats/Ritual Researcher.md
index 56856e3ef..7b1824e13 100755
--- a/content/Mechanics/Feats/Ritual Researcher.md
+++ b/content/Mechanics/Feats/Ritual Researcher.md
@@ -8,6 +8,5 @@ tags:
---
# Ritual Researcher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Careful research into the art of rituals has made you better at performing them. You gain a +2 circumstance bonus to all primary and secondary checks you attempt as part of casting a ritual.
diff --git a/content/Mechanics/Feats/Ritual Reversion.md b/content/Mechanics/Feats/Ritual Reversion.md
index 7bb383451..125c9e411 100755
--- a/content/Mechanics/Feats/Ritual Reversion.md
+++ b/content/Mechanics/Feats/Ritual Reversion.md
@@ -8,6 +8,5 @@ tags:
---
# Ritual Reversion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can temporarily revert to a less conspicuous form without diminishing your senses. You take the form of an ordinary specimen of the type of plant or fungus that most closely resembles you, reverting to your body's appearance just before your spirit joined with it. This otherwise has the effects of [[One with Plants]], except that your size remains Small.
diff --git a/content/Mechanics/Feats/Ritualist Dedication.md b/content/Mechanics/Feats/Ritualist Dedication.md
index a07e0812e..d00fc9ed2 100755
--- a/content/Mechanics/Feats/Ritualist Dedication.md
+++ b/content/Mechanics/Feats/Ritualist Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Ritualist Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have begun to master the difficult art of casting rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual.
diff --git a/content/Mechanics/Feats/Rivethun Disciple.md b/content/Mechanics/Feats/Rivethun Disciple.md
index fcd21182e..5b48f12c9 100755
--- a/content/Mechanics/Feats/Rivethun Disciple.md
+++ b/content/Mechanics/Feats/Rivethun Disciple.md
@@ -8,7 +8,6 @@ tags:
---
# Rivethun Disciple
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Rivethun Adherent background or you are a member of the Rivethun
diff --git a/content/Mechanics/Feats/Rivethun Spiritual Attunement.md b/content/Mechanics/Feats/Rivethun Spiritual Attunement.md
index bd643e1ed..93716b5c9 100755
--- a/content/Mechanics/Feats/Rivethun Spiritual Attunement.md
+++ b/content/Mechanics/Feats/Rivethun Spiritual Attunement.md
@@ -8,7 +8,6 @@ tags:
---
# Rivethun Spiritual Attunement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Rivethun Adherent background or you are a member of the Rivethun
diff --git a/content/Mechanics/Feats/Roadkill.md b/content/Mechanics/Feats/Roadkill.md
index 049ecdf53..9849c2b88 100755
--- a/content/Mechanics/Feats/Roadkill.md
+++ b/content/Mechanics/Feats/Roadkill.md
@@ -8,7 +8,6 @@ tags:
---
# Roadkill
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are piloting a vehicle.
diff --git a/content/Mechanics/Feats/Robust Recovery.md b/content/Mechanics/Feats/Robust Recovery.md
index 35c4c2252..0d5e76ada 100755
--- a/content/Mechanics/Feats/Robust Recovery.md
+++ b/content/Mechanics/Feats/Robust Recovery.md
@@ -8,6 +8,5 @@ tags:
---
# Robust Recovery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient's saving throw is a success, the patient gets a critical success.
diff --git a/content/Mechanics/Feats/Rock Rampart.md b/content/Mechanics/Feats/Rock Rampart.md
index 509cd8e3e..34feefdd2 100755
--- a/content/Mechanics/Feats/Rock Rampart.md
+++ b/content/Mechanics/Feats/Rock Rampart.md
@@ -8,7 +8,6 @@ tags:
---
# Rock Rampart
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Drawing on your connection to the Plane of Earth, you form a wall of rock and earth. This has the effect of _[[Wall of Stone]]_, but the wall's maximum length is 40 feet. The wall lasts until the end of your next turn, but you can Sustain it up to 1 minute.
diff --git a/content/Mechanics/Feats/Rock Runner.md b/content/Mechanics/Feats/Rock Runner.md
index 50a56c38a..fffc5e254 100755
--- a/content/Mechanics/Feats/Rock Runner.md
+++ b/content/Mechanics/Feats/Rock Runner.md
@@ -8,6 +8,5 @@ tags:
---
# Rock Runner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by stone (such as rubble or gravel) and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to [[Balance]] on narrow surfaces or uneven ground made of stone or earth, you aren't [[Off-Guard]], and when you roll a success at one of these Acrobatics checks, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Rockslide Spell.md b/content/Mechanics/Feats/Rockslide Spell.md
index 93fca1ea9..1f8d0e097 100755
--- a/content/Mechanics/Feats/Rockslide Spell.md
+++ b/content/Mechanics/Feats/Rockslide Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Rockslide Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enhance your spell with elemental earth, causing chunks of stone to litter the ground. If the next action you use is to Cast a non-cantrip Spell that affects an area, a number of 5-foot squares in the area equal to the spell rank become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous. The spell gains the earth trait.
diff --git a/content/Mechanics/Feats/Rocky Flesh.md b/content/Mechanics/Feats/Rocky Flesh.md
index 759285b1f..3c909fc59 100755
--- a/content/Mechanics/Feats/Rocky Flesh.md
+++ b/content/Mechanics/Feats/Rocky Flesh.md
@@ -8,6 +8,5 @@ tags:
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# Rocky Flesh
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your flesh takes on the hardness of stone. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the Stonebound archetype.
diff --git a/content/Mechanics/Feats/Rogue Dedication.md b/content/Mechanics/Feats/Rogue Dedication.md
index e93199bca..f3e5602ad 100755
--- a/content/Mechanics/Feats/Rogue Dedication.md
+++ b/content/Mechanics/Feats/Rogue Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Rogue Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a skill feat and the rogue's [[Surprise Attack]] class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.
diff --git a/content/Mechanics/Feats/Roiling Mudslide.md b/content/Mechanics/Feats/Roiling Mudslide.md
index d7600e66b..4553607d8 100755
--- a/content/Mechanics/Feats/Roiling Mudslide.md
+++ b/content/Mechanics/Feats/Roiling Mudslide.md
@@ -8,7 +8,6 @@ tags:
---
# Roiling Mudslide
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You form water and earth into a mudslide that smashes your opponents and coats them in mud. Each creature in the area takes 2d8 bludgeoning damage with a DC 0 Basic Fortitude save against your class DC. A creature that fails is also pushed 5 feet (or 10 feet on a critical failure) and coated in mud until the end of its next turn. While coated in mud, the creature falls Prone at the end of its movement any time it ends a move action other than a Crawl or Step. The creature can attempt an Acrobatics check or DC 0 Reflex save against your class DC, avoiding the fall if it succeeds.
diff --git a/content/Mechanics/Feats/Rokoan Arts.md b/content/Mechanics/Feats/Rokoan Arts.md
index 959a2df31..bd86b6f22 100755
--- a/content/Mechanics/Feats/Rokoan Arts.md
+++ b/content/Mechanics/Feats/Rokoan Arts.md
@@ -8,6 +8,5 @@ tags:
---
# Rokoan Arts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa. You can cast _[[Speak with Animals]]_ and _[[Status]]_ as primal innate spells once per day each.
diff --git a/content/Mechanics/Feats/Roll With it (Kingmaker).md b/content/Mechanics/Feats/Roll With it (Kingmaker).md
index 99fd262e4..4ffe51446 100755
--- a/content/Mechanics/Feats/Roll With it (Kingmaker).md
+++ b/content/Mechanics/Feats/Roll With it (Kingmaker).md
@@ -8,7 +8,6 @@ tags:
---
# Roll With it (Kingmaker)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your hunted prey, which must be a giant, hits you with a melee attack.
diff --git a/content/Mechanics/Feats/Roll with It.md b/content/Mechanics/Feats/Roll with It.md
index 470622c84..1a634ea87 100755
--- a/content/Mechanics/Feats/Roll with It.md
+++ b/content/Mechanics/Feats/Roll with It.md
@@ -8,7 +8,6 @@ tags:
---
# Roll with It
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A foe hits you with a melee weapon or unarmed attack.
diff --git a/content/Mechanics/Feats/Rolling Landing.md b/content/Mechanics/Feats/Rolling Landing.md
index 9614042aa..889c43756 100755
--- a/content/Mechanics/Feats/Rolling Landing.md
+++ b/content/Mechanics/Feats/Rolling Landing.md
@@ -8,6 +8,5 @@ tags:
---
# Rolling Landing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You land with quick rolls that help you keep your momentum. If you fall and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.
diff --git a/content/Mechanics/Feats/Root Magic.md b/content/Mechanics/Feats/Root Magic.md
index c35673fde..f28003cab 100755
--- a/content/Mechanics/Feats/Root Magic.md
+++ b/content/Mechanics/Feats/Root Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Root Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your talismans ward against foul magic. During your daily preparations, you can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual ingredients, which you give to one ally.
diff --git a/content/Mechanics/Feats/Root to Life.md b/content/Mechanics/Feats/Root to Life.md
index b96e60dcc..c750105ca 100755
--- a/content/Mechanics/Feats/Root to Life.md
+++ b/content/Mechanics/Feats/Root to Life.md
@@ -8,7 +8,6 @@ tags:
---
# Root to Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Marigold, spider lily, pennyroyal-many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line. You place a small plant or similar symbol on an adjacent [[Dying]] creature, immediately stabilizing them; the creature is no longer dying and is instead [[Unconscious]] at 0 Hit Points.
diff --git a/content/Mechanics/Feats/Rope Mastery.md b/content/Mechanics/Feats/Rope Mastery.md
index f3cee47ed..2d57f4778 100755
--- a/content/Mechanics/Feats/Rope Mastery.md
+++ b/content/Mechanics/Feats/Rope Mastery.md
@@ -8,6 +8,5 @@ tags:
---
# Rope Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Ropes are your tool of choice, and you deploy them in versatile ways. When Climbing a rope, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. This additional movement stacks with the effects of Quick Climb. In addition, you can use a rope to hamper your foes. When holding a rope, you can attempt an Athletics check to Disarm, Grapple, or Trip a creature up to 10 feet away instead of only adjacent creatures. If you critically fail such a check while holding a rope, you can drop the rope to take the effects of a failure instead of a critical failure.
diff --git a/content/Mechanics/Feats/Rope Runner.md b/content/Mechanics/Feats/Rope Runner.md
index d9d55fb56..5c87a1267 100755
--- a/content/Mechanics/Feats/Rope Runner.md
+++ b/content/Mechanics/Feats/Rope Runner.md
@@ -8,7 +8,6 @@ tags:
---
# Rope Runner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You run and climb across ropes and rigging almost as easily as on the ground. You gain a [[Climb]] Speed of 15 feet, but only on ship's rigging or similar ropes.
diff --git a/content/Mechanics/Feats/Rough Rider.md b/content/Mechanics/Feats/Rough Rider.md
index 1a12415bb..72e063a98 100755
--- a/content/Mechanics/Feats/Rough Rider.md
+++ b/content/Mechanics/Feats/Rough Rider.md
@@ -8,7 +8,6 @@ tags:
---
# Rough Rider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are especially good at riding traditional goblin mounts. You gain the [[Ride]] feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use [[Command an Animal]] on a goblin dog or wolf mount.
diff --git a/content/Mechanics/Feats/Rough Terrain Stance.md b/content/Mechanics/Feats/Rough Terrain Stance.md
index 101c057fc..36ee8bb8e 100755
--- a/content/Mechanics/Feats/Rough Terrain Stance.md
+++ b/content/Mechanics/Feats/Rough Terrain Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Rough Terrain Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You gained a terrain attunement benefit this turn.
diff --git a/content/Mechanics/Feats/Round Ears.md b/content/Mechanics/Feats/Round Ears.md
index f8c145c14..5b8daf4bf 100755
--- a/content/Mechanics/Feats/Round Ears.md
+++ b/content/Mechanics/Feats/Round Ears.md
@@ -8,7 +8,6 @@ tags:
---
# Round Ears
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elven lineage is subtle enough that you look barely different from other humans, and you've learned to use that to your advantage. You gain the trained proficiency rank in Deception (or another skill of your choice, if you were already trained in Deception). You gain a +4 circumstance bonus to Impersonate checks to pretend you aren't a half-elf. Observers are never granted circumstance bonuses to Perception checks due to you Impersonating a full-blooded human, and you never take circumstance penalties due to you Impersonating a full-blooded human.
diff --git a/content/Mechanics/Feats/Rouse the Forest's Fury.md b/content/Mechanics/Feats/Rouse the Forest's Fury.md
index af8b27a4e..55fbfdf10 100755
--- a/content/Mechanics/Feats/Rouse the Forest's Fury.md
+++ b/content/Mechanics/Feats/Rouse the Forest's Fury.md
@@ -8,7 +8,6 @@ tags:
---
# Rouse the Forest's Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Terrifying trees attack your enemies. Three Large trees appear in unoccupied spaces within 500 feet, at least 15 feet from one another. Each tree has AC 40, Fortitude +33, Reflex +24, Will +30, and 200 HP. The trees can flank, but are unable to move. When the trees appear, each makes a Strike; they share a multiple attack penalty. The tree's melee Strike is a branch that has reach 10 feet; on a hit, the target is [[Grabbed]] by the tree ([[Escape]] DC 40). The ranged Strike is a hurled fruit, gourd, seed, or stone with a range increment of 60 feet. Either Strike has a +30 attack modifier and deals 4d10+9 bludgeoning damage.
diff --git a/content/Mechanics/Feats/Ru-shi.md b/content/Mechanics/Feats/Ru-shi.md
index 39e195826..c4b69184d 100755
--- a/content/Mechanics/Feats/Ru-shi.md
+++ b/content/Mechanics/Feats/Ru-shi.md
@@ -8,6 +8,5 @@ tags:
---
# Ru-shi
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia. Your parent had a supernatural obsession with counting small objects, which manifests in you as a preternatural gift for linguistics and mathematics. You are trained in Society and gain the [[Eye For Numbers]] skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Rubbery Skin.md b/content/Mechanics/Feats/Rubbery Skin.md
index fedb524d2..a7f5a01ba 100755
--- a/content/Mechanics/Feats/Rubbery Skin.md
+++ b/content/Mechanics/Feats/Rubbery Skin.md
@@ -8,6 +8,5 @@ tags:
---
# Rubbery Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your skin develops a malleable, rubbery quality. You gain resistance to bludgeoning damage equal to 2 + your number of class feats from the oozemorph archetype. You also gain resistance equal to twice that amount to extra damage from critical hits; if the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.
diff --git a/content/Mechanics/Feats/Ruby Resurrection.md b/content/Mechanics/Feats/Ruby Resurrection.md
index 14599e5a9..01b500eb2 100755
--- a/content/Mechanics/Feats/Ruby Resurrection.md
+++ b/content/Mechanics/Feats/Ruby Resurrection.md
@@ -8,7 +8,6 @@ tags:
---
# Ruby Resurrection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Rugged Survivalist.md b/content/Mechanics/Feats/Rugged Survivalist.md
index 45dba596b..cd134050a 100755
--- a/content/Mechanics/Feats/Rugged Survivalist.md
+++ b/content/Mechanics/Feats/Rugged Survivalist.md
@@ -8,6 +8,5 @@ tags:
---
# Rugged Survivalist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness. You don't get fatigued more quickly due to precipitation during overland travel, though you can otherwise be fatigued as normal. You can go 3 days + your Constitution modifier without water before you take damage from thirst and you can go 5 days + your Constitution modifier without food before you take damage from starvation.
diff --git a/content/Mechanics/Feats/Rule of Three.md b/content/Mechanics/Feats/Rule of Three.md
index fe84f4568..cc69db162 100755
--- a/content/Mechanics/Feats/Rule of Three.md
+++ b/content/Mechanics/Feats/Rule of Three.md
@@ -8,7 +8,6 @@ tags:
---
# Rule of Three
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have [[Spin Tale|Spun a Tale]].
diff --git a/content/Mechanics/Feats/Runelord Dedication.md b/content/Mechanics/Feats/Runelord Dedication.md
index 496ea8c52..ca037dc98 100755
--- a/content/Mechanics/Feats/Runelord Dedication.md
+++ b/content/Mechanics/Feats/Runelord Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Runelord Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your rune magic increases, and you practice with your school's associated weapon. You gain an additional cantrip of your chosen arcane school, and each time you gain a level (including this level), you add an additional spell from your chosen arcane school to your spellbook, with the same restrictions as the two spells you normally add.
diff --git a/content/Mechanics/Feats/Runescarred Dedication.md b/content/Mechanics/Feats/Runescarred Dedication.md
index 5bd95a404..86e197014 100755
--- a/content/Mechanics/Feats/Runescarred Dedication.md
+++ b/content/Mechanics/Feats/Runescarred Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Runescarred Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from the Saga Lands.
diff --git a/content/Mechanics/Feats/Runic Impression.md b/content/Mechanics/Feats/Runic Impression.md
index d05f2c17a..caac6441b 100755
--- a/content/Mechanics/Feats/Runic Impression.md
+++ b/content/Mechanics/Feats/Runic Impression.md
@@ -8,7 +8,6 @@ tags:
---
# Runic Impression
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. You learn the _[[Runic Impression]]_ conflux spell.
diff --git a/content/Mechanics/Feats/Runic Mind Smithing.md b/content/Mechanics/Feats/Runic Mind Smithing.md
index 3de8887cd..312e14d62 100755
--- a/content/Mechanics/Feats/Runic Mind Smithing.md
+++ b/content/Mechanics/Feats/Runic Mind Smithing.md
@@ -8,6 +8,5 @@ tags:
---
# Runic Mind Smithing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon. During your daily preparations, choose one rune from the following list of weapon property runes: _corrosive_, _disrupting_, _flaming_, _frost_, _shock_, and _thundering_. You enhance your weapon with the chosen rune until your next daily preparations. This rune counts toward your maximum limit of runes as normal.
diff --git a/content/Mechanics/Feats/Running Reload.md b/content/Mechanics/Feats/Running Reload.md
index 0e1694fa3..b67347d9e 100755
--- a/content/Mechanics/Feats/Running Reload.md
+++ b/content/Mechanics/Feats/Running Reload.md
@@ -8,6 +8,5 @@ tags:
---
# Running Reload
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can reload your weapon on the move. You Stride, Step, or [[Sneak]], then Interact to reload.
diff --git a/content/Mechanics/Feats/Running Tackle.md b/content/Mechanics/Feats/Running Tackle.md
index bc256637e..a17a1e47a 100755
--- a/content/Mechanics/Feats/Running Tackle.md
+++ b/content/Mechanics/Feats/Running Tackle.md
@@ -8,6 +8,5 @@ tags:
---
# Running Tackle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You charge toward your opponent, throwing your body at them in a vicious tackle. Stride up to your Speed and then make an unarmed melee Strike. If you hit, you can attempt to Shove the target.
diff --git a/content/Mechanics/Feats/Runtsage.md b/content/Mechanics/Feats/Runtsage.md
index 86a50eac7..88acc96a8 100755
--- a/content/Mechanics/Feats/Runtsage.md
+++ b/content/Mechanics/Feats/Runtsage.md
@@ -8,6 +8,5 @@ tags:
---
# Runtsage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. You gain the [[Adopted Ancestry]] general feat and must select goblin as the feat's chosen ancestry. You also gain one 1st-level goblin ancestry feat.
diff --git a/content/Mechanics/Feats/Rupture Stomp.md b/content/Mechanics/Feats/Rupture Stomp.md
index 53ac5e91b..fca9e9247 100755
--- a/content/Mechanics/Feats/Rupture Stomp.md
+++ b/content/Mechanics/Feats/Rupture Stomp.md
@@ -8,7 +8,6 @@ tags:
---
# Rupture Stomp
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Saber Teeth.md b/content/Mechanics/Feats/Saber Teeth.md
index af73716fd..9e3a59f10 100755
--- a/content/Mechanics/Feats/Saber Teeth.md
+++ b/content/Mechanics/Feats/Saber Teeth.md
@@ -8,6 +8,5 @@ tags:
---
# Saber Teeth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have long fangs, natural or augmented. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the unarmed trait.
diff --git a/content/Mechanics/Feats/Sabotage.md b/content/Mechanics/Feats/Sabotage.md
index 7dd3500d0..5838cc46e 100755
--- a/content/Mechanics/Feats/Sabotage.md
+++ b/content/Mechanics/Feats/Sabotage.md
@@ -8,7 +8,6 @@ tags:
---
# Sabotage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a free hand.
diff --git a/content/Mechanics/Feats/Sacral Lord.md b/content/Mechanics/Feats/Sacral Lord.md
index 5b571f43a..b1bc03175 100755
--- a/content/Mechanics/Feats/Sacral Lord.md
+++ b/content/Mechanics/Feats/Sacral Lord.md
@@ -8,7 +8,6 @@ tags:
---
# Sacral Lord
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By right of ritual or sheer stubbornness, you have claimed rulership of the land. Claim a defined territory, such as a small section of forest or river, or a district of a larger city. Within its borders, you can cast _[[Detect Magic]]_, _[[Guidance]]_, and _[[Sigil]]_ as innate divine cantrips, and you gain a +1 circumstance bonus to _[[Make an Impression]]_ on creatures that have the celestial, fiend, fey, monitor, or spirit traits.
diff --git a/content/Mechanics/Feats/Sacral Monarch.md b/content/Mechanics/Feats/Sacral Monarch.md
index 93242efbd..d20467a6d 100755
--- a/content/Mechanics/Feats/Sacral Monarch.md
+++ b/content/Mechanics/Feats/Sacral Monarch.md
@@ -8,6 +8,5 @@ tags:
---
# Sacral Monarch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have come into your full powers and are truly a monarch of your realm, by your own definition at least. While in your territory, you can cast _[[Banishment]]_ and _[[Inevitable Disaster]]_ as innate divine spells, each once per day.
diff --git a/content/Mechanics/Feats/Sacred Armaments.md b/content/Mechanics/Feats/Sacred Armaments.md
index d0496f60a..ad8c22ace 100755
--- a/content/Mechanics/Feats/Sacred Armaments.md
+++ b/content/Mechanics/Feats/Sacred Armaments.md
@@ -8,6 +8,5 @@ tags:
---
# Sacred Armaments
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures. Weapons you wield have the effects of a ghost touch property rune for as long as you wield them.
diff --git a/content/Mechanics/Feats/Sacred Defender.md b/content/Mechanics/Feats/Sacred Defender.md
index d2341f22c..f9fff7834 100755
--- a/content/Mechanics/Feats/Sacred Defender.md
+++ b/content/Mechanics/Feats/Sacred Defender.md
@@ -8,7 +8,6 @@ tags:
---
# Sacred Defender
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a great warrior that can stand strong against the fiercest opponents to your cause.
diff --git a/content/Mechanics/Feats/Sacred Defense.md b/content/Mechanics/Feats/Sacred Defense.md
index be03b604c..68347eb40 100755
--- a/content/Mechanics/Feats/Sacred Defense.md
+++ b/content/Mechanics/Feats/Sacred Defense.md
@@ -8,7 +8,6 @@ tags:
---
# Sacred Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Sacred Ground.md b/content/Mechanics/Feats/Sacred Ground.md
index 293736593..0eb3a5610 100755
--- a/content/Mechanics/Feats/Sacred Ground.md
+++ b/content/Mechanics/Feats/Sacred Ground.md
@@ -8,7 +8,6 @@ tags:
---
# Sacred Ground
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Sacred Spells.md b/content/Mechanics/Feats/Sacred Spells.md
index a7c1345ed..d386553a6 100755
--- a/content/Mechanics/Feats/Sacred Spells.md
+++ b/content/Mechanics/Feats/Sacred Spells.md
@@ -8,7 +8,6 @@ tags:
---
# Sacred Spells
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Add _[[Void Warp]]_, _[[Death Ward]]_, _[[Vitality Lash]]_, _[[Infuse Vitality]]_, _[[Holy Cascade]]_, _[[Magic Stone]]_, and _[[Sunburst]]_ to your spell list. These are all necromancy spells for you, even if they normally have a different spell school. You can either prepare these spells or add them to your repertoire just like the spells normally on your tradition's spell list. When you gain this feat, you can retrain existing spells to replace them with ones on this list.
diff --git a/content/Mechanics/Feats/Sacrifice Armor.md b/content/Mechanics/Feats/Sacrifice Armor.md
index 56af50079..a1e4a3f2c 100755
--- a/content/Mechanics/Feats/Sacrifice Armor.md
+++ b/content/Mechanics/Feats/Sacrifice Armor.md
@@ -8,7 +8,6 @@ tags:
---
# Sacrifice Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are hit by a Strike that deals physical damage.
diff --git a/content/Mechanics/Feats/Safe Elements.md b/content/Mechanics/Feats/Safe Elements.md
index 4eadcf96b..109e7318f 100755
--- a/content/Mechanics/Feats/Safe Elements.md
+++ b/content/Mechanics/Feats/Safe Elements.md
@@ -8,7 +8,6 @@ tags:
---
# Safe Elements
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Elements are wild and dangerous, but you've found ways to reduce their risk. When you Channel Elements or use a stance impulse that affects your kinetic aura, you can designate a number of creatures up to your Constitution modifier (minimum 1 creature). Choose whether they are immune to the benefits of your kinetic aura or immune to its damage and drawbacks. You don't have to be able to see a creature to designate it, nor does it need to be in your kinetic aura, but you can't designate a creature that's unnoticed by you.
diff --git a/content/Mechanics/Feats/Safe House.md b/content/Mechanics/Feats/Safe House.md
index d0a810834..7d2858d1d 100755
--- a/content/Mechanics/Feats/Safe House.md
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@@ -8,7 +8,6 @@ tags:
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# Safe House
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You establish a safe house-a secure space in which to hide your secrets from the outside world.
diff --git a/content/Mechanics/Feats/Safeguard Soul.md b/content/Mechanics/Feats/Safeguard Soul.md
index b84f7bea7..c95a7b363 100755
--- a/content/Mechanics/Feats/Safeguard Soul.md
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---
# Safeguard Soul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've girded your soul against outside interference. You gain a +2 status bonus to saving throws against death effects, possession effects, and effects that attempt to manipulate or steal your soul. You can't be transformed into an undead by any means. While your spiral is glowing, your allies in the light of the spiral gain this benefit as well.
diff --git a/content/Mechanics/Feats/Safeguarded Spell.md b/content/Mechanics/Feats/Safeguarded Spell.md
index 146ee83f0..69150d2c3 100755
--- a/content/Mechanics/Feats/Safeguarded Spell.md
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@@ -8,6 +8,5 @@ tags:
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# Safeguarded Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bring the magical wavelengths of your spell into sync with the ones produced by your own body. If the next action you take is to [[Cast a Spell]] with an area, you aren't affected by the spell even if you are within the area.
diff --git a/content/Mechanics/Feats/Safety Measures.md b/content/Mechanics/Feats/Safety Measures.md
index 611e4c185..db2c00988 100755
--- a/content/Mechanics/Feats/Safety Measures.md
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@@ -8,6 +8,5 @@ tags:
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# Safety Measures
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter. When you have cover from a bomb, you gain resistance to damage caused by that bomb equal to half your level, plus a value equal to the circumstance bonus to AC granted by the cover. You gain these benefits against your own bombs regardless of whether you have cover.
diff --git a/content/Mechanics/Feats/Sanctify Armament.md b/content/Mechanics/Feats/Sanctify Armament.md
index 55ac8a40d..cf2729b27 100755
--- a/content/Mechanics/Feats/Sanctify Armament.md
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# Sanctify Armament
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150 lp right]]
You touch a weapon and bring it into concordance with your deity. For 1 round, that weapon gains your holy or unholy trait. It also deals an additional 2d6 spirit damage to creatures of the opposed trait. For example, if you are holy, the weapon would deal an extra 2d6 spirit damage to unholy creatures.
diff --git a/content/Mechanics/Feats/Sanctify Water.md b/content/Mechanics/Feats/Sanctify Water.md
index 221e29966..9f8c524fb 100755
--- a/content/Mechanics/Feats/Sanctify Water.md
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@@ -8,6 +8,5 @@ tags:
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# Sanctify Water
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You imbue water with your deity's blessing. Choose a container of water on your person that is of light Bulk. For 1 round, if you or an ally throw this container at a foe, it has the damaging effects of [[Holy Water]] (if you follow a good deity) or [[Unholy Water]] (if you follow an evil deity). The water's transient power doesn't make it gain any value, allow it to be used to supply the cost for a spell or ritual, and so on. If you have legendary proficiency in Religion, you can sanctify three containers held by you or allies within your reach instead of one.
diff --git a/content/Mechanics/Feats/Sand Snatcher.md b/content/Mechanics/Feats/Sand Snatcher.md
index 9ac4f549e..269693384 100755
--- a/content/Mechanics/Feats/Sand Snatcher.md
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# Sand Snatcher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A figure of sand with grasping arms arises in an unoccupied square within 30 feet. You can choose to make it Small or Medium size, and it can flank. When the sand snatcher appears, you can have it attempt to [[Grapple]] one creature adjacent to it that's no more than one size larger than it. This Grapple uses your impulse attack roll instead of an Athletics check and shares your multiple attack penalty. The sand snatcher lasts until the end of your next turn, and you can Sustain the impulse up to 1 minute. Each time you Sustain the impulse, you can have the sand snatcher either Grapple again or Burrow, Climb, or Stride up to 20 feet. Attempts to [[Escape]] its grasp use your class DC.
diff --git a/content/Mechanics/Feats/Sanguivolent Roots.md b/content/Mechanics/Feats/Sanguivolent Roots.md
index c247dbeea..05a66a0ca 100755
--- a/content/Mechanics/Feats/Sanguivolent Roots.md
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# Sanguivolent Roots
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Blood-drinking vines grow from the ground in a 15-Foot Burst within 120 feet. Each living enemy in the area has its blood drained, taking 3d6 piercing damage with a DC 0 Basic Fortitude save against your class DC. Each time the vines drink blood, living creatures in the area who aren't your enemies regain HP equal to half the damage a single creature took; calculate this using the highest damage a single creature took. This is a healing vitality effect. Your enemies with void healing in the area take vitality damage in the same amount as the healing.
diff --git a/content/Mechanics/Feats/Saoc Astrology.md b/content/Mechanics/Feats/Saoc Astrology.md
index 36f8e46a7..e41e0a7ee 100755
--- a/content/Mechanics/Feats/Saoc Astrology.md
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# Saoc Astrology
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** 3 times per day
diff --git a/content/Mechanics/Feats/Sap Life.md b/content/Mechanics/Feats/Sap Life.md
index dba56c73b..942a3958f 100755
--- a/content/Mechanics/Feats/Sap Life.md
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# Sap Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
ou draw the life force out of your enemies. When you cast a [[Harm]] spell and damage at least one living creature, you regain Hit Points equal to the spell rank of your _harm_ spell. If you aren't a living creature, you gain no benefit from this feat.
diff --git a/content/Mechanics/Feats/Sapping Symbol.md b/content/Mechanics/Feats/Sapping Symbol.md
index 9a50d005e..2252b2f4d 100755
--- a/content/Mechanics/Feats/Sapping Symbol.md
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# Sapping Symbol
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** While you have your symbol raised, you are about to take damage from a melee attack.
diff --git a/content/Mechanics/Feats/Savage Critical.md b/content/Mechanics/Feats/Savage Critical.md
index 72510701b..c2fcaf120 100755
--- a/content/Mechanics/Feats/Savage Critical.md
+++ b/content/Mechanics/Feats/Savage Critical.md
@@ -8,6 +8,5 @@ tags:
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# Savage Critical
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The wounds you inflict are grievous. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result would be a success. This has no effect on a 19 if the result would be a failure.
diff --git a/content/Mechanics/Feats/Saving Slash.md b/content/Mechanics/Feats/Saving Slash.md
index 57158094e..dd66eb2fd 100755
--- a/content/Mechanics/Feats/Saving Slash.md
+++ b/content/Mechanics/Feats/Saving Slash.md
@@ -8,7 +8,6 @@ tags:
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# Saving Slash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An opponent critically hits you with a melee attack.
diff --git a/content/Mechanics/Feats/Say That Again!.md b/content/Mechanics/Feats/Say That Again!.md
index 8359ebb0a..2ad56dab5 100755
--- a/content/Mechanics/Feats/Say That Again!.md
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@@ -8,7 +8,6 @@ tags:
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# Say That Again!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An opponent gets a critical failure when attempting to [[Demoralize]] you or Lie to you.
diff --git a/content/Mechanics/Feats/Scalding Spit.md b/content/Mechanics/Feats/Scalding Spit.md
index f1b02e947..01ea30653 100755
--- a/content/Mechanics/Feats/Scalding Spit.md
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# Scalding Spit
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood. As long as you are taking [[Persistent Damage|Persistent Fire Damage]], you gain a boiling spit ranged unarmed attack with a range of 30 feet that deals 1d6 fire damage.
diff --git a/content/Mechanics/Feats/Scales Of The Dragon.md b/content/Mechanics/Feats/Scales Of The Dragon.md
index b9898be7f..eeae7fb95 100755
--- a/content/Mechanics/Feats/Scales Of The Dragon.md
+++ b/content/Mechanics/Feats/Scales Of The Dragon.md
@@ -8,6 +8,5 @@ tags:
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# Scales Of The Dragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Scales grow across your body, protecting you against physical and magical threats. When you're unarmored, the scales give you a +2 item bonus to AC with a Dexterity cap of +3. The item bonus to AC from Scales of the Dragon is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor. Your resistance from Dragon Disciple Dedication increases to 3 + half your level.
diff --git a/content/Mechanics/Feats/Scaling Poppet.md b/content/Mechanics/Feats/Scaling Poppet.md
index eb77f921a..18a4ca7ab 100755
--- a/content/Mechanics/Feats/Scaling Poppet.md
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@@ -8,6 +8,5 @@ tags:
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# Scaling Poppet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces. You gain a climb Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Scalpel's Point.md b/content/Mechanics/Feats/Scalpel's Point.md
index e6b010f93..94bab24c1 100755
--- a/content/Mechanics/Feats/Scalpel's Point.md
+++ b/content/Mechanics/Feats/Scalpel's Point.md
@@ -8,6 +8,5 @@ tags:
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# Scalpel's Point
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your stratagems benefit from your precise knowledge of anatomy. When you critically hit with an attack on which you substituted your attack roll due to [[Devise a Stratagem|Devising a Strategem]], if your attack dealt piercing or slashing damage, you also deal 1d6 bleed to your target.
diff --git a/content/Mechanics/Feats/Scamper Underfoot.md b/content/Mechanics/Feats/Scamper Underfoot.md
index 1d5973342..57af5ece9 100755
--- a/content/Mechanics/Feats/Scamper Underfoot.md
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# Scamper Underfoot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are used to ducking under foes and can scurry around the battlefield with ease. You gain a +1 circumstance bonus to Acrobatics checks to [[Tumble Through]] the spaces of Medium or larger enemies, and the presence of an enemy doesn't make the squares difficult terrain.
diff --git a/content/Mechanics/Feats/Scamper.md b/content/Mechanics/Feats/Scamper.md
index ddd463587..b7106a2f7 100755
--- a/content/Mechanics/Feats/Scamper.md
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# Scamper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to at least one enemy.
diff --git a/content/Mechanics/Feats/Scapegoat Parallel Self.md b/content/Mechanics/Feats/Scapegoat Parallel Self.md
index ec7cfcbd9..4b81311fb 100755
--- a/content/Mechanics/Feats/Scapegoat Parallel Self.md
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# Scapegoat Parallel Self
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Scar-Thick Skin.md b/content/Mechanics/Feats/Scar-Thick Skin.md
index 2c2011797..e9cc1d65f 100755
--- a/content/Mechanics/Feats/Scar-Thick Skin.md
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@@ -8,6 +8,5 @@ tags:
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# Scar-Thick Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Glorious, storied scars cover and protect much of your body, girding you in fleshly armor that resists any wound weaker than those you have already survived. Your DC on flat checks to end persistent bleed damage is reduced from 15 to 10, or from 10 to a DC 5 flat after receiving especially appropriate assistance.
diff --git a/content/Mechanics/Feats/Scare to Death.md b/content/Mechanics/Feats/Scare to Death.md
index 4f71399bc..11f902034 100755
--- a/content/Mechanics/Feats/Scare to Death.md
+++ b/content/Mechanics/Feats/Scare to Death.md
@@ -8,7 +8,6 @@ tags:
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# Scare to Death
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can frighten foes so much, they might die. Attempt an intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can't hear you or doesn't understand the language you are speaking, you take a –4 circumstance penalty. The creature is temporarily immune for 1 minute.
diff --git a/content/Mechanics/Feats/Scarecrow.md b/content/Mechanics/Feats/Scarecrow.md
index 114005462..dc0d99e7f 100755
--- a/content/Mechanics/Feats/Scarecrow.md
+++ b/content/Mechanics/Feats/Scarecrow.md
@@ -8,6 +8,5 @@ tags:
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# Scarecrow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fight fiercely to protect your crop. When you hit a creature that is adjacent to two or more members of your crop with a weapon or unarmed attack, you gain a circumstance bonus to your damage roll equal to the number of weapon damage dice. When you hit a creature who has a member of your crop grabbed, that member can attempt to Escape using a reaction.a
diff --git a/content/Mechanics/Feats/Scatter Blast.md b/content/Mechanics/Feats/Scatter Blast.md
index b59f4a376..ccb91ac45 100755
--- a/content/Mechanics/Feats/Scatter Blast.md
+++ b/content/Mechanics/Feats/Scatter Blast.md
@@ -8,7 +8,6 @@ tags:
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# Scatter Blast
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm that has the scatter trait.
diff --git a/content/Mechanics/Feats/Scattered Fire.md b/content/Mechanics/Feats/Scattered Fire.md
index f5ee11c37..f738ea6e6 100755
--- a/content/Mechanics/Feats/Scattered Fire.md
+++ b/content/Mechanics/Feats/Scattered Fire.md
@@ -8,6 +8,5 @@ tags:
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# Scattered Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast fireball, you can modify its area to be two non-overlapping 10 foot burst{10-foot bursts}.
diff --git a/content/Mechanics/Feats/Scavenger's Search.md b/content/Mechanics/Feats/Scavenger's Search.md
index 84135ae77..1b86504ce 100755
--- a/content/Mechanics/Feats/Scavenger's Search.md
+++ b/content/Mechanics/Feats/Scavenger's Search.md
@@ -8,6 +8,5 @@ tags:
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# Scavenger's Search
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're always on the lookout for supplies and valuables. Each time you use the [[Seek]] action to search for objects (including secret doors and hazards), you can search for objects in your choice of a 10 foot emanation around you or an adjacent 15-foot-by-15-foot area, rather than a single adjacent 10-foot-by-10-foot area.
diff --git a/content/Mechanics/Feats/Scholar's Hunch.md b/content/Mechanics/Feats/Scholar's Hunch.md
index 1a64bc201..1f70598b6 100755
--- a/content/Mechanics/Feats/Scholar's Hunch.md
+++ b/content/Mechanics/Feats/Scholar's Hunch.md
@@ -8,7 +8,6 @@ tags:
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# Scholar's Hunch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Scholar's Inheritance.md b/content/Mechanics/Feats/Scholar's Inheritance.md
index cebd44153..fb070e67d 100755
--- a/content/Mechanics/Feats/Scholar's Inheritance.md
+++ b/content/Mechanics/Feats/Scholar's Inheritance.md
@@ -8,6 +8,5 @@ tags:
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# Scholar's Inheritance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your parents devoted themselves to alchemical experiments involving elemental energy. You gain the trained proficiency rank in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the [[Alchemical Crafting]] skill feat.
diff --git a/content/Mechanics/Feats/Scholarly Defense.md b/content/Mechanics/Feats/Scholarly Defense.md
index 55a052e8b..ad4ca3d14 100755
--- a/content/Mechanics/Feats/Scholarly Defense.md
+++ b/content/Mechanics/Feats/Scholarly Defense.md
@@ -8,6 +8,5 @@ tags:
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# Scholarly Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them. You gain resistance to physical damage from melee attacks made by aberrations and oozes. This resistance is equal to one-third your level.
diff --git a/content/Mechanics/Feats/Scholastic Identification.md b/content/Mechanics/Feats/Scholastic Identification.md
index b07f601ea..4a857e0b6 100755
--- a/content/Mechanics/Feats/Scholastic Identification.md
+++ b/content/Mechanics/Feats/Scholastic Identification.md
@@ -8,7 +8,6 @@ tags:
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# Scholastic Identification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have the knowledge needed to understand ancient texts and cultural artifacts.
diff --git a/content/Mechanics/Feats/School Counterspell.md b/content/Mechanics/Feats/School Counterspell.md
index 98aefce27..7e3bb2e63 100755
--- a/content/Mechanics/Feats/School Counterspell.md
+++ b/content/Mechanics/Feats/School Counterspell.md
@@ -8,6 +8,5 @@ tags:
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# School Counterspell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your intricate knowledge of your school lets you easily negate spells from that school. Instead of being able to counter a foe's spell with Counterspell only if you have the same spell prepared, if the foe casts a spell from the school matching your specialization, you can Counterspell it with any other spell of the same school.
diff --git a/content/Mechanics/Feats/School Spell Redirection.md b/content/Mechanics/Feats/School Spell Redirection.md
index 14e37be59..adf6cdc7b 100755
--- a/content/Mechanics/Feats/School Spell Redirection.md
+++ b/content/Mechanics/Feats/School Spell Redirection.md
@@ -8,6 +8,5 @@ tags:
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# School Spell Redirection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. You choose the target, area, and other aspects of the spell and use your own spell DC, spell attack roll, or other statistics as appropriate to determine the effects.
diff --git a/content/Mechanics/Feats/Schooled In Secrets.md b/content/Mechanics/Feats/Schooled In Secrets.md
index edffc36d0..06d4a0f43 100755
--- a/content/Mechanics/Feats/Schooled In Secrets.md
+++ b/content/Mechanics/Feats/Schooled In Secrets.md
@@ -8,7 +8,6 @@ tags:
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# Schooled In Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to [[Gather Information]] about such groups and in place of Deception to Impersonate a member of these groups.
diff --git a/content/Mechanics/Feats/Scintillating Spell.md b/content/Mechanics/Feats/Scintillating Spell.md
index 2d5cd9790..1846a6dc4 100755
--- a/content/Mechanics/Feats/Scintillating Spell.md
+++ b/content/Mechanics/Feats/Scintillating Spell.md
@@ -8,6 +8,5 @@ tags:
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# Scintillating Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spells become a radiant display of light and color. If your next action is to Cast a Spell that doesn't have the darkness trait, has no duration, and requires creatures to attempt a Reflex save, the spell explodes in a spray of scintillating lights, in addition to its other effects. Each creature that failed its Reflex save against the spell is [[Dazzled]] for 1 round, and those who critically failed are instead [[Blinded]] for 1 round.
diff --git a/content/Mechanics/Feats/Scion Transformation.md b/content/Mechanics/Feats/Scion Transformation.md
index bbd910a9e..a421e8dc1 100755
--- a/content/Mechanics/Feats/Scion Transformation.md
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@@ -8,6 +8,5 @@ tags:
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# Scion Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of _[[Enlarge]]_, and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like artifacts or items strongly tied to their original size may not transform, at the GM's discretion).
diff --git a/content/Mechanics/Feats/Scion of Domora Dedication.md b/content/Mechanics/Feats/Scion of Domora Dedication.md
index 6d31c2746..2b656417c 100755
--- a/content/Mechanics/Feats/Scion of Domora Dedication.md
+++ b/content/Mechanics/Feats/Scion of Domora Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Scion of Domora Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a spirit guide ally. Your familiar takes on the form of a spirit guide specific familiar.
diff --git a/content/Mechanics/Feats/Scion of Many Planes.md b/content/Mechanics/Feats/Scion of Many Planes.md
index df04428c3..0c1e83ac0 100755
--- a/content/Mechanics/Feats/Scion of Many Planes.md
+++ b/content/Mechanics/Feats/Scion of Many Planes.md
@@ -8,6 +8,5 @@ tags:
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# Scion of Many Planes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The long and complicated history of your bloodline manifests in your ability to draw power from more planar sources than most other nephilim. Choose one nephilim lineage feat that you do not already possess; you gain that feat and all of its benefits, even if you already took a lineage feat at 1st level.
diff --git a/content/Mechanics/Feats/Scorching Column.md b/content/Mechanics/Feats/Scorching Column.md
index 514ab06ab..98095d39c 100755
--- a/content/Mechanics/Feats/Scorching Column.md
+++ b/content/Mechanics/Feats/Scorching Column.md
@@ -8,7 +8,6 @@ tags:
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# Scorching Column
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With an upward gesture, you shape a vertical column of extreme heat. The cylinder is 10 feet in diameter and 30 feet high, and the bottom must be within 60 feet of you. Each creature in the area takes 1d6 fire damage with a DC 0 Basic Reflex save against your class DC.
diff --git a/content/Mechanics/Feats/Scorching Disarm.md b/content/Mechanics/Feats/Scorching Disarm.md
index e21263338..34a7f27da 100755
--- a/content/Mechanics/Feats/Scorching Disarm.md
+++ b/content/Mechanics/Feats/Scorching Disarm.md
@@ -8,7 +8,6 @@ tags:
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# Scorching Disarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Scoundrel's Surprise.md b/content/Mechanics/Feats/Scoundrel's Surprise.md
index 7cc98d09d..721c95292 100755
--- a/content/Mechanics/Feats/Scoundrel's Surprise.md
+++ b/content/Mechanics/Feats/Scoundrel's Surprise.md
@@ -8,6 +8,5 @@ tags:
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# Scoundrel's Surprise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You drop your disguise at the right moment and surprise your target. After you [[Impersonate]] someone else using a disguise kit, you can remove your disguise with a dramatic gesture. Any creatures that previously failed to see through your disguise are [[Off-Guard]] against the next attack you make before the end of your turn.
diff --git a/content/Mechanics/Feats/Scour The Library.md b/content/Mechanics/Feats/Scour The Library.md
index 69aead40b..871d14514 100755
--- a/content/Mechanics/Feats/Scour The Library.md
+++ b/content/Mechanics/Feats/Scour The Library.md
@@ -8,6 +8,5 @@ tags:
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# Scour The Library
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan. Make a check to Recall Knowledge (using an appropriate skill) about one creature within 60 feet. On a success, in addition to the normal benefits, you gain a +1 circumstance bonus to your next attack roll against that creature and to your AC against the creature's next attack. On a critical success, the bonuses are +2.
diff --git a/content/Mechanics/Feats/Scouring Rage.md b/content/Mechanics/Feats/Scouring Rage.md
index 396537916..9e715dca3 100755
--- a/content/Mechanics/Feats/Scouring Rage.md
+++ b/content/Mechanics/Feats/Scouring Rage.md
@@ -8,7 +8,6 @@ tags:
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# Scouring Rage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You [[Rage]].
diff --git a/content/Mechanics/Feats/Scout Dedication.md b/content/Mechanics/Feats/Scout Dedication.md
index d8903afe3..a5c648549 100755
--- a/content/Mechanics/Feats/Scout Dedication.md
+++ b/content/Mechanics/Feats/Scout Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Scout Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are a highly skilled scout, capable of providing your allies a timely warning of any danger. You gain the [[Scout's Warning]] ranger feat.
diff --git a/content/Mechanics/Feats/Scout's Charge.md b/content/Mechanics/Feats/Scout's Charge.md
index a96c950f9..0697d7337 100755
--- a/content/Mechanics/Feats/Scout's Charge.md
+++ b/content/Mechanics/Feats/Scout's Charge.md
@@ -8,7 +8,6 @@ tags:
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# Scout's Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You meander around unpredictably, and then ambush your opponents without warning.
diff --git a/content/Mechanics/Feats/Scout's Pounce.md b/content/Mechanics/Feats/Scout's Pounce.md
index e292a3774..85a917def 100755
--- a/content/Mechanics/Feats/Scout's Pounce.md
+++ b/content/Mechanics/Feats/Scout's Pounce.md
@@ -8,7 +8,6 @@ tags:
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# Scout's Pounce
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are [[Hidden]] from or [[Undetected]] by all of your opponents, and you aren't within 10 feet of any enemy.
diff --git a/content/Mechanics/Feats/Scout's Speed.md b/content/Mechanics/Feats/Scout's Speed.md
index fbac13f6a..aeaf96593 100755
--- a/content/Mechanics/Feats/Scout's Speed.md
+++ b/content/Mechanics/Feats/Scout's Speed.md
@@ -8,6 +8,5 @@ tags:
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# Scout's Speed
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your travel speed, this increases to a +20-foot status bonus.
diff --git a/content/Mechanics/Feats/Scout's Warning.md b/content/Mechanics/Feats/Scout's Warning.md
index ed2987081..4122fed6a 100755
--- a/content/Mechanics/Feats/Scout's Warning.md
+++ b/content/Mechanics/Feats/Scout's Warning.md
@@ -8,7 +8,6 @@ tags:
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# Scout's Warning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are about to roll a Perception or Survival check for initiative.
diff --git a/content/Mechanics/Feats/Scrap Barricade.md b/content/Mechanics/Feats/Scrap Barricade.md
index 7ea6dc21f..936ba30e6 100755
--- a/content/Mechanics/Feats/Scrap Barricade.md
+++ b/content/Mechanics/Feats/Scrap Barricade.md
@@ -8,7 +8,6 @@ tags:
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# Scrap Barricade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Ragged pieces of metal weld together into a ramshackle structure. The barricade is up to 30 feet long, 15 feet high, and 1/2 inch thick. It must form in a straight line in an unbroken open space that doesn't pass through any creatures or objects, or the impulse fails. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points, and it's immune to critical hits and precision damage. If any section is destroyed, the entire wall collapses, and each creature adjacent to the wall takes 2d8 slashing damage with a DC 0 Basic Reflex save against your class DC. The wall lasts until the end of your next turn, but you can Sustain it up to 1 minute.
diff --git a/content/Mechanics/Feats/Scroll Adept.md b/content/Mechanics/Feats/Scroll Adept.md
index 158cd45f2..d5da0d465 100755
--- a/content/Mechanics/Feats/Scroll Adept.md
+++ b/content/Mechanics/Feats/Scroll Adept.md
@@ -8,7 +8,6 @@ tags:
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# Scroll Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook. Each scroll must be of a different spell rank, and both spell ranks must be 2 or more ranks lower than your highest-rank spell. Any scrolls you create this way become non-magical the next time you make your daily preparations. A temporary scroll has no value if sold. As normal for a scroll, these are consumable items of light Bulk, and someone holding the item in one hand can Cast the Spell from it if it's on their spell list, using their spell attack modifier and spell DC.
diff --git a/content/Mechanics/Feats/Scroll Esoterica.md b/content/Mechanics/Feats/Scroll Esoterica.md
index ac961fec2..fd88c40c7 100755
--- a/content/Mechanics/Feats/Scroll Esoterica.md
+++ b/content/Mechanics/Feats/Scroll Esoterica.md
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# Scroll Esoterica
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary scrolls. Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell of any tradition. The spell must be common, or you must otherwise have access to it. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't used it by then. It can't be used to [[Learn a Spell|Learn the Spell]].
diff --git a/content/Mechanics/Feats/Scroll Thaumaturgy.md b/content/Mechanics/Feats/Scroll Thaumaturgy.md
index 127390ef3..b9cb4ba1a 100755
--- a/content/Mechanics/Feats/Scroll Thaumaturgy.md
+++ b/content/Mechanics/Feats/Scroll Thaumaturgy.md
@@ -8,6 +8,5 @@ tags:
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# Scroll Thaumaturgy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease. You can activate scrolls of any magical tradition, using your thaumaturge class DC for the scroll's DC, rather than a particular spell DC. If a spell is on the spell list for multiple traditions, you choose which tradition to use at the time you activate the scroll. You can draw and activate scrolls with the same hand holding an implement, much like you can for esoterica.
diff --git a/content/Mechanics/Feats/Scroll Trickster Dedication.md b/content/Mechanics/Feats/Scroll Trickster Dedication.md
index 3df91d71f..b6e7a0b0c 100755
--- a/content/Mechanics/Feats/Scroll Trickster Dedication.md
+++ b/content/Mechanics/Feats/Scroll Trickster Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Scroll Trickster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied scrolls in depth. This might have been a comprehensive education in formal setting, or the sort of education where you somehow obtain a number of scrolls and try not to explode anything you didn't mean to explode.
diff --git a/content/Mechanics/Feats/Scrollmaster Dedication.md b/content/Mechanics/Feats/Scrollmaster Dedication.md
index 8aa744ff6..af67b6ca2 100755
--- a/content/Mechanics/Feats/Scrollmaster Dedication.md
+++ b/content/Mechanics/Feats/Scrollmaster Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Scrollmaster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience chronicling adventures and discoveries grants you heightened discernment and memory. For 24 hours after learning a prominent fact-such as the name of an NPC you have met, the details of your mission briefing, and similar information-you can recall it without attempting a check, though this doesn't allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.
diff --git a/content/Mechanics/Feats/Scrounger Dedication.md b/content/Mechanics/Feats/Scrounger Dedication.md
index 38f15cf43..bd9338019 100755
--- a/content/Mechanics/Feats/Scrounger Dedication.md
+++ b/content/Mechanics/Feats/Scrounger Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Scrounger Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Craft]] items even without appropriate tools or a workshop, though you take a -2 item penalty to your Crafting check.
diff --git a/content/Mechanics/Feats/Scrutinizing Gaze.md b/content/Mechanics/Feats/Scrutinizing Gaze.md
index 47cd9c786..89ed53b2d 100755
--- a/content/Mechanics/Feats/Scrutinizing Gaze.md
+++ b/content/Mechanics/Feats/Scrutinizing Gaze.md
@@ -8,7 +8,6 @@ tags:
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# Scrutinizing Gaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Sculpt Shadows.md b/content/Mechanics/Feats/Sculpt Shadows.md
index b6cfd7bb5..be8be08c5 100755
--- a/content/Mechanics/Feats/Sculpt Shadows.md
+++ b/content/Mechanics/Feats/Sculpt Shadows.md
@@ -8,6 +8,5 @@ tags:
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# Sculpt Shadows
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point. You can create only level-0 common, non-consumable weapons, or adventuring gear with no intricate parts, written text, or other complicated components. The item lasts until used for a single activity, until you Sculpt Shadows again, or for 1 minute, whichever comes first. Once the duration expires, the object dissipates, and you regain the lost Hit Point unless the item was Broken or Destroyed. As the object holds a tiny sliver of your shadow, you can't recover the lost Hit Point until after the object dissipates.
diff --git a/content/Mechanics/Feats/Scuttle Up.md b/content/Mechanics/Feats/Scuttle Up.md
index 0dcda3cef..0efee7976 100755
--- a/content/Mechanics/Feats/Scuttle Up.md
+++ b/content/Mechanics/Feats/Scuttle Up.md
@@ -8,6 +8,5 @@ tags:
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# Scuttle Up
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your environment requires you to climb cave walls or tree trunks with great regularity. You gain a Climb speed of 10 feet.
diff --git a/content/Mechanics/Feats/Sea Glass Guardians.md b/content/Mechanics/Feats/Sea Glass Guardians.md
index b504b4c91..ce6facc44 100755
--- a/content/Mechanics/Feats/Sea Glass Guardians.md
+++ b/content/Mechanics/Feats/Sea Glass Guardians.md
@@ -8,7 +8,6 @@ tags:
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# Sea Glass Guardians
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Eerily beautiful elemental water beings race around you, eager to protect and heal you and your allies. Their forms vary and might include eels formed of undulating water or ice crystals whirling in the shape of a jellyfish. The guardians flow around combatants and don't occupy a space. They attempt to intercept all dangers, granting you and your allies within your kinetic aura a +1 status bonus to AC and saving throws.
diff --git a/content/Mechanics/Feats/Sealed Poppet.md b/content/Mechanics/Feats/Sealed Poppet.md
index fe82f7c9b..ee07987e1 100755
--- a/content/Mechanics/Feats/Sealed Poppet.md
+++ b/content/Mechanics/Feats/Sealed Poppet.md
@@ -8,7 +8,6 @@ tags:
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# Sealed Poppet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire. You no longer have the weakness to fire from the flammable ability.
diff --git a/content/Mechanics/Feats/Searing Restoration.md b/content/Mechanics/Feats/Searing Restoration.md
index 31395105e..a832de25c 100755
--- a/content/Mechanics/Feats/Searing Restoration.md
+++ b/content/Mechanics/Feats/Searing Restoration.md
@@ -8,7 +8,6 @@ tags:
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# Searing Restoration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains level based healing. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance.
diff --git a/content/Mechanics/Feats/Seasoned.md b/content/Mechanics/Feats/Seasoned.md
index 802139d25..b63cde84f 100755
--- a/content/Mechanics/Feats/Seasoned.md
+++ b/content/Mechanics/Feats/Seasoned.md
@@ -8,6 +8,5 @@ tags:
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# Seasoned
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to [[Craft]] food and drink, including elixirs if you have [[Alchemical Crafting]] and potions if you have [[Magical Crafting]]. If you are a master in one of the prerequisite skills, this bonus increases to +2.
diff --git a/content/Mechanics/Feats/Second Ally.md b/content/Mechanics/Feats/Second Ally.md
index 38883b5a9..0ffd2d7d3 100755
--- a/content/Mechanics/Feats/Second Ally.md
+++ b/content/Mechanics/Feats/Second Ally.md
@@ -8,6 +8,5 @@ tags:
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# Second Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your inner grace attracts the attention of a second protective spirit. Choose a second type of divine ally and gain its benefits.
diff --git a/content/Mechanics/Feats/Second Shield.md b/content/Mechanics/Feats/Second Shield.md
index 0267614d4..e1f9a3690 100755
--- a/content/Mechanics/Feats/Second Shield.md
+++ b/content/Mechanics/Feats/Second Shield.md
@@ -8,7 +8,6 @@ tags:
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# Second Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your [[Shield Block]] causes your shield to break or be destroyed.
diff --git a/content/Mechanics/Feats/Second Sting.md b/content/Mechanics/Feats/Second Sting.md
index d10a0406c..889317b15 100755
--- a/content/Mechanics/Feats/Second Sting.md
+++ b/content/Mechanics/Feats/Second Sting.md
@@ -8,7 +8,6 @@ tags:
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# Second Sting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Second Thoughts.md b/content/Mechanics/Feats/Second Thoughts.md
index f300bd09f..f42fa0477 100755
--- a/content/Mechanics/Feats/Second Thoughts.md
+++ b/content/Mechanics/Feats/Second Thoughts.md
@@ -8,7 +8,6 @@ tags:
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# Second Thoughts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You cast a mental spell that targets one creature, and it critically succeeds at its Will save.
diff --git a/content/Mechanics/Feats/Second Wind.md b/content/Mechanics/Feats/Second Wind.md
index 74a2710e3..419c7b589 100755
--- a/content/Mechanics/Feats/Second Wind.md
+++ b/content/Mechanics/Feats/Second Wind.md
@@ -8,6 +8,5 @@ tags:
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# Second Wind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you're [[Fatigued]] until you rest for 10 minutes.
diff --git a/content/Mechanics/Feats/Secondary Detonation Array.md b/content/Mechanics/Feats/Secondary Detonation Array.md
index 1cc264c3f..f1efee40f 100755
--- a/content/Mechanics/Feats/Secondary Detonation Array.md
+++ b/content/Mechanics/Feats/Secondary Detonation Array.md
@@ -8,6 +8,5 @@ tags:
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# Secondary Detonation Array
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You divert some of your spell's energy into an unstable runic array. If your next action is to Cast a Spell that deals damage, has no duration, and affects an area, a glowing magic circle appears in a 5 foot burst within that area. At the beginning of your next turn, the circle detonates, dealing 1d6 force damage per rank of the spell to all creatures within the circle, with a basic Reflex save against your spell DC. If the spell dealt a different type of damage, the circle deals this type of damage instead (or one type of your choice if the spell could deal multiple types of damage).
diff --git a/content/Mechanics/Feats/Secret Eater.md b/content/Mechanics/Feats/Secret Eater.md
index c78d64bed..a1874fbb5 100755
--- a/content/Mechanics/Feats/Secret Eater.md
+++ b/content/Mechanics/Feats/Secret Eater.md
@@ -8,6 +8,5 @@ tags:
---
# Secret Eater
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters. You have maggots that writhe under your skin with the power to wriggle out from between your teeth, glean secrets from those you devour, and whisper them telepathically into your mind. Once per hour when you Consume Flesh, you can select a single Intelligence-, Wisdom-, or Charisma-based skill whose secrets you wish to uncover. You become subject to the effects of corpse communion as if you had critically succeeded at casting the ritual: you learn a significant piece of lore, a forgotten secret, or some other tantalizing nugget of knowledge that is of immediate use to you.
diff --git a/content/Mechanics/Feats/Secret Eyes.md b/content/Mechanics/Feats/Secret Eyes.md
index f6e8f0a64..47aadd446 100755
--- a/content/Mechanics/Feats/Secret Eyes.md
+++ b/content/Mechanics/Feats/Secret Eyes.md
@@ -8,6 +8,5 @@ tags:
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# Secret Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can call forth an invisible eye to let you peek on secrets. Once per day, you can cast _[[Scouting Eye]]_ as an innate occult spell.
diff --git a/content/Mechanics/Feats/Secret Speech.md b/content/Mechanics/Feats/Secret Speech.md
index 05be873db..0d20e6c22 100755
--- a/content/Mechanics/Feats/Secret Speech.md
+++ b/content/Mechanics/Feats/Secret Speech.md
@@ -8,7 +8,6 @@ tags:
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# Secret Speech
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose a secret society (such as the Lacunafex or the Bellflower Network). You've learned that society's secret cant or jargon, enabling you to share hidden messages when signing or speaking with others who've also learned it. If an observer succeeds at a Perception check against your Deception DC when you do this, they realize you are passing a message but fail to discern its content, unless they subsequently succeed at a Society check against your Deception DC. On a critical success, they learn not only the message, but also who you're passing the message to.
diff --git a/content/Mechanics/Feats/Secrets of Shadow.md b/content/Mechanics/Feats/Secrets of Shadow.md
index 2d4b3c04d..af99b738c 100755
--- a/content/Mechanics/Feats/Secrets of Shadow.md
+++ b/content/Mechanics/Feats/Secrets of Shadow.md
@@ -8,7 +8,6 @@ tags:
---
# Secrets of Shadow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm. Your shadow reservoir gains an additional spell 1 level below the highest level spell you can cast, in addition to the spells it already contains for all the levels below that.
diff --git a/content/Mechanics/Feats/See the Unseen.md b/content/Mechanics/Feats/See the Unseen.md
index 4937440f4..8443c4473 100755
--- a/content/Mechanics/Feats/See the Unseen.md
+++ b/content/Mechanics/Feats/See the Unseen.md
@@ -10,6 +10,5 @@ tags:
---
# See the Unseen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You notice things that others can't see at all. While you're adjacent to an [[Undetected]] creature of your level or lower, it is instead only [[Hidden]] from you. You only need a successful DC 5 flat to target a hidden creature.
diff --git a/content/Mechanics/Feats/Seedpod.md b/content/Mechanics/Feats/Seedpod.md
index 539d46c33..bf8914a0e 100755
--- a/content/Mechanics/Feats/Seedpod.md
+++ b/content/Mechanics/Feats/Seedpod.md
@@ -8,7 +8,6 @@ tags:
---
# Seedpod
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 30 feet that deals 1d4 bludgeoning damage. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10-foot circumstance penalty on the target's Speed until the start of your next turn. Seedpods do not add critical specialization effects.
diff --git a/content/Mechanics/Feats/Seek Injustice.md b/content/Mechanics/Feats/Seek Injustice.md
index 02a03ea01..7d018c41e 100755
--- a/content/Mechanics/Feats/Seek Injustice.md
+++ b/content/Mechanics/Feats/Seek Injustice.md
@@ -8,7 +8,6 @@ tags:
---
# Seek Injustice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Seeker Arrow.md b/content/Mechanics/Feats/Seeker Arrow.md
index b08b9d791..1f42c4459 100755
--- a/content/Mechanics/Feats/Seeker Arrow.md
+++ b/content/Mechanics/Feats/Seeker Arrow.md
@@ -8,6 +8,5 @@ tags:
---
# Seeker Arrow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shots zip around corners and fly at impossible angles to reach your target. Make a bow Strike against a foe you can see; the ammunition travels to your target, even around corners. You ignore the target's [[Concealed]] condition and all cover.
diff --git a/content/Mechanics/Feats/Seeker of Truths.md b/content/Mechanics/Feats/Seeker of Truths.md
index 618619de4..f5c607865 100755
--- a/content/Mechanics/Feats/Seeker of Truths.md
+++ b/content/Mechanics/Feats/Seeker of Truths.md
@@ -8,7 +8,6 @@ tags:
---
# Seeker of Truths
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear. You gain the cleric's [[Domain Initiate]] feat but must select knowledge, secrecy, or truth as your domain. You cast that domain's domain spell as a focus spell of the same tradition as your cantrip from Eldritch Researcher Dedication, and you Refocus by contemplating abstruse mysteries rather than praying to a god. When an ability would manifest a divine symbol—such as the _[[Word of Truth]]_ focus spell—it instead manifests as a strange shape unique to you that seems to defy geometry.
diff --git a/content/Mechanics/Feats/Seize.md b/content/Mechanics/Feats/Seize.md
index 135752e9a..8f09de85c 100755
--- a/content/Mechanics/Feats/Seize.md
+++ b/content/Mechanics/Feats/Seize.md
@@ -8,7 +8,6 @@ tags:
---
# Seize
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful fist Strike against a creature no more than one size larger than you.
diff --git a/content/Mechanics/Feats/Selective Energy.md b/content/Mechanics/Feats/Selective Energy.md
index 3e84ff8a5..ed0fe5f29 100755
--- a/content/Mechanics/Feats/Selective Energy.md
+++ b/content/Mechanics/Feats/Selective Energy.md
@@ -8,6 +8,5 @@ tags:
---
# Selective Energy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. When you cast a version of [[Harm]] or [[Heal]] that has an area, you can designate up to 5 creatures in the area. They are not targeted by the spell.
diff --git a/content/Mechanics/Feats/Self Destruct.md b/content/Mechanics/Feats/Self Destruct.md
index 8718e7b4c..d2f8d5f0b 100755
--- a/content/Mechanics/Feats/Self Destruct.md
+++ b/content/Mechanics/Feats/Self Destruct.md
@@ -8,7 +8,6 @@ tags:
---
# Self Destruct
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your reanimated clockwork companion is reduced to 0 Hit Points.
diff --git a/content/Mechanics/Feats/Selfless Parry.md b/content/Mechanics/Feats/Selfless Parry.md
index c4fcba6c9..ddd5a0f0e 100755
--- a/content/Mechanics/Feats/Selfless Parry.md
+++ b/content/Mechanics/Feats/Selfless Parry.md
@@ -8,7 +8,6 @@ tags:
---
# Selfless Parry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You protect those near you with a flash of steel. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC.
diff --git a/content/Mechanics/Feats/Semblance of Life.md b/content/Mechanics/Feats/Semblance of Life.md
index 1b9e9ac57..b3099f7ee 100755
--- a/content/Mechanics/Feats/Semblance of Life.md
+++ b/content/Mechanics/Feats/Semblance of Life.md
@@ -8,7 +8,6 @@ tags:
---
# Semblance of Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You deal damage to a living creature with your fist Strike or with Desiccating Inhalation.
diff --git a/content/Mechanics/Feats/Sense Alignment.md b/content/Mechanics/Feats/Sense Alignment.md
index 86d4f7406..9130466c9 100755
--- a/content/Mechanics/Feats/Sense Alignment.md
+++ b/content/Mechanics/Feats/Sense Alignment.md
@@ -8,7 +8,6 @@ tags:
---
# Sense Alignment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos. The GM rolls a secret perception check, comparing the result against the target's Deception DC.
diff --git a/content/Mechanics/Feats/Sense Allies.md b/content/Mechanics/Feats/Sense Allies.md
index e64f25cce..eaaeb9fde 100755
--- a/content/Mechanics/Feats/Sense Allies.md
+++ b/content/Mechanics/Feats/Sense Allies.md
@@ -8,6 +8,5 @@ tags:
---
# Sense Allies
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. Willing allies that you are aware of within 60 feet that would otherwise be undetected by you are instead [[Hidden]] from you. The flat check for you to target willing allies within 60 feet that are hidden from you is DC 5 flat instead of 11.
diff --git a/content/Mechanics/Feats/Sense Chaos.md b/content/Mechanics/Feats/Sense Chaos.md
index 362a0750a..37341354d 100755
--- a/content/Mechanics/Feats/Sense Chaos.md
+++ b/content/Mechanics/Feats/Sense Chaos.md
@@ -8,6 +8,5 @@ tags:
---
# Sense Chaos
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You sense chaos as an unsettling feeling of nervous energy. When in the presence of an aura of chaos that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly and you can't pinpoint the location. This is a vague sense, similar to humans' sense of smell. A chaotic creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is temporarily immune to your Sense Chaos for 1 day.
diff --git a/content/Mechanics/Feats/Sense Evil.md b/content/Mechanics/Feats/Sense Evil.md
index 1552a1ad8..459f4a559 100755
--- a/content/Mechanics/Feats/Sense Evil.md
+++ b/content/Mechanics/Feats/Sense Evil.md
@@ -8,6 +8,5 @@ tags:
---
# Sense Evil
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You sense evil as a queasy or foreboding feeling. You detect unholy creatures as a vague sense, similar to humans' sense of smell. An unholy creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its unholiness from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.
diff --git a/content/Mechanics/Feats/Sense For Trouble.md b/content/Mechanics/Feats/Sense For Trouble.md
index 0626e59fb..cc6a24553 100755
--- a/content/Mechanics/Feats/Sense For Trouble.md
+++ b/content/Mechanics/Feats/Sense For Trouble.md
@@ -8,7 +8,6 @@ tags:
---
# Sense For Trouble
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can tell when something's off. You can trigger [[Cat's Luck]] after you roll initiative, in addition to its normal trigger, to reroll your Initiative and take the higher of the two results.
diff --git a/content/Mechanics/Feats/Sense Good.md b/content/Mechanics/Feats/Sense Good.md
index b189f7345..d87e41a48 100755
--- a/content/Mechanics/Feats/Sense Good.md
+++ b/content/Mechanics/Feats/Sense Good.md
@@ -8,6 +8,5 @@ tags:
---
# Sense Good
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The presence of goodness sickens you with its saccharine self-righteousness. You detect holy creatures as a vague sense, similar to humans' sense of smell. A holy creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its holiness from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Good for 1 day.
diff --git a/content/Mechanics/Feats/Sense Ki.md b/content/Mechanics/Feats/Sense Ki.md
index 8f90913f7..0aa326657 100755
--- a/content/Mechanics/Feats/Sense Ki.md
+++ b/content/Mechanics/Feats/Sense Ki.md
@@ -8,6 +8,5 @@ tags:
---
# Sense Ki
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can read the presence of ki in your area. You gain imprecise lifesense out to a range of 30 feet.
diff --git a/content/Mechanics/Feats/Sense The Unseen.md b/content/Mechanics/Feats/Sense The Unseen.md
index 3b51d62b3..f317a9abd 100755
--- a/content/Mechanics/Feats/Sense The Unseen.md
+++ b/content/Mechanics/Feats/Sense The Unseen.md
@@ -8,7 +8,6 @@ tags:
---
# Sense The Unseen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You fail a check to [[Seek]].
diff --git a/content/Mechanics/Feats/Sense Thoughts.md b/content/Mechanics/Feats/Sense Thoughts.md
index 06cb92d00..a3c83af91 100755
--- a/content/Mechanics/Feats/Sense Thoughts.md
+++ b/content/Mechanics/Feats/Sense Thoughts.md
@@ -8,6 +8,5 @@ tags:
---
# Sense Thoughts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an even stranger knack for knowing what other people are thinking. You can cast _[[Mind Reading]]_ as an innate occult spell once per day.
diff --git a/content/Mechanics/Feats/Senses of the Bear.md b/content/Mechanics/Feats/Senses of the Bear.md
index 96abbee80..926894bba 100755
--- a/content/Mechanics/Feats/Senses of the Bear.md
+++ b/content/Mechanics/Feats/Senses of the Bear.md
@@ -8,6 +8,5 @@ tags:
---
# Senses of the Bear
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While in ursine form, you gain low-light vision and scent (imprecise) 30 feet. If you already had low-light vision, you instead gain darkvision.
diff --git a/content/Mechanics/Feats/Sensitive Nose.md b/content/Mechanics/Feats/Sensitive Nose.md
index c46c01a16..6da3803b0 100755
--- a/content/Mechanics/Feats/Sensitive Nose.md
+++ b/content/Mechanics/Feats/Sensitive Nose.md
@@ -8,7 +8,6 @@ tags:
---
# Sensitive Nose
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your large black nose isn't just for show. You gain imprecise scent with a range of 30 feet.
diff --git a/content/Mechanics/Feats/Sentinel Dedication.md b/content/Mechanics/Feats/Sentinel Dedication.md
index 4b6766fee..f3ece7b23 100755
--- a/content/Mechanics/Feats/Sentinel Dedication.md
+++ b/content/Mechanics/Feats/Sentinel Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Sentinel Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have trained carefully to maximize the protective qualities of your armor.
diff --git a/content/Mechanics/Feats/Sepulchral Sublimation.md b/content/Mechanics/Feats/Sepulchral Sublimation.md
index ce79e9707..2958f627a 100755
--- a/content/Mechanics/Feats/Sepulchral Sublimation.md
+++ b/content/Mechanics/Feats/Sepulchral Sublimation.md
@@ -8,7 +8,6 @@ tags:
---
# Sepulchral Sublimation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have at least one undead minion that you permanently control.
diff --git a/content/Mechanics/Feats/Serpent's Tongue.md b/content/Mechanics/Feats/Serpent's Tongue.md
index ffc0af519..1696c9864 100755
--- a/content/Mechanics/Feats/Serpent's Tongue.md
+++ b/content/Mechanics/Feats/Serpent's Tongue.md
@@ -8,6 +8,5 @@ tags:
---
# Serpent's Tongue
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You subconsciously flick your tongue through the air to taste the world around you. You gain imprecise scent with a range of 30 feet.
diff --git a/content/Mechanics/Feats/Serpentcoil Slam.md b/content/Mechanics/Feats/Serpentcoil Slam.md
index 8cfdc1882..9e98c06a3 100755
--- a/content/Mechanics/Feats/Serpentcoil Slam.md
+++ b/content/Mechanics/Feats/Serpentcoil Slam.md
@@ -8,7 +8,6 @@ tags:
---
# Serpentcoil Slam
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Serpentine Swimmer.md b/content/Mechanics/Feats/Serpentine Swimmer.md
index 1f74783a2..1c50fa10f 100755
--- a/content/Mechanics/Feats/Serpentine Swimmer.md
+++ b/content/Mechanics/Feats/Serpentine Swimmer.md
@@ -8,6 +8,5 @@ tags:
---
# Serpentine Swimmer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water. Your swim Speed increases from 10 feet to 25 feet.
diff --git a/content/Mechanics/Feats/Settlement Scholastics.md b/content/Mechanics/Feats/Settlement Scholastics.md
index 16e011d3a..7299bd157 100755
--- a/content/Mechanics/Feats/Settlement Scholastics.md
+++ b/content/Mechanics/Feats/Settlement Scholastics.md
@@ -8,7 +8,6 @@ tags:
---
# Settlement Scholastics
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your studies open up new horizons. You become an expert in a Lore skill about a specific settlement; if you were already trained in that Lore skill, you also become trained in the Lore skill for a different settlement of your choice. Choose a single common or uncommon language prevalent in that settlement. You learn that language.
diff --git a/content/Mechanics/Feats/Seven-Part Link.md b/content/Mechanics/Feats/Seven-Part Link.md
index 71de50988..01d1febfb 100755
--- a/content/Mechanics/Feats/Seven-Part Link.md
+++ b/content/Mechanics/Feats/Seven-Part Link.md
@@ -8,6 +8,5 @@ tags:
---
# Seven-Part Link
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Many traditions hold the number seven as significant. By exchanging pieces of a seven-part set of esoterica, you create a magical web by which your allies can affect each other at a distance. When you use Paired Link during your daily preparations, you can exchange linking esoterica with up to six willing allies, keeping one piece for yourself. In addition to the normal effects of Paired Link, if a linked ally casts a spell with a range of touch, they can target linked allies within 30 feet with that spell.
diff --git a/content/Mechanics/Feats/Sever Magic.md b/content/Mechanics/Feats/Sever Magic.md
index 14bc91cac..5d152be61 100755
--- a/content/Mechanics/Feats/Sever Magic.md
+++ b/content/Mechanics/Feats/Sever Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Sever Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're holding an implement.
diff --git a/content/Mechanics/Feats/Sever Space.md b/content/Mechanics/Feats/Sever Space.md
index 0a7c22ec8..25a176c6c 100755
--- a/content/Mechanics/Feats/Sever Space.md
+++ b/content/Mechanics/Feats/Sever Space.md
@@ -8,7 +8,6 @@ tags:
---
# Sever Space
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a weapon that deals slashing damage or have an unarmed Strike that deals slashing damage.
diff --git a/content/Mechanics/Feats/Shackles of Law.md b/content/Mechanics/Feats/Shackles of Law.md
index 01ccf88e4..7577a092a 100755
--- a/content/Mechanics/Feats/Shackles of Law.md
+++ b/content/Mechanics/Feats/Shackles of Law.md
@@ -8,6 +8,5 @@ tags:
---
# Shackles of Law
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attempt to subdue a target with an attack and a follow-up grab. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Grapple the creature you hit. If you're wielding a flail, you can ignore Grapple's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.
diff --git a/content/Mechanics/Feats/Shadow Blending.md b/content/Mechanics/Feats/Shadow Blending.md
index 2b60efd7f..264fd60dd 100755
--- a/content/Mechanics/Feats/Shadow Blending.md
+++ b/content/Mechanics/Feats/Shadow Blending.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Blending
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature attempts a flat check to target you while you're [[Concealed]] or [[Hidden]] due to dim light or darkness.
diff --git a/content/Mechanics/Feats/Shadow Hunter.md b/content/Mechanics/Feats/Shadow Hunter.md
index 54a05339f..794eacdc0 100755
--- a/content/Mechanics/Feats/Shadow Hunter.md
+++ b/content/Mechanics/Feats/Shadow Hunter.md
@@ -8,6 +8,5 @@ tags:
---
# Shadow Hunter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You blend in to your surroundings so well that others have trouble telling you apart from the terrain. While in natural terrain, you're always [[Concealed]] from all foes if you choose to be, except for your hunted prey.
diff --git a/content/Mechanics/Feats/Shadow Illusion.md b/content/Mechanics/Feats/Shadow Illusion.md
index b7f856263..400b18f1d 100755
--- a/content/Mechanics/Feats/Shadow Illusion.md
+++ b/content/Mechanics/Feats/Shadow Illusion.md
@@ -8,6 +8,5 @@ tags:
---
# Shadow Illusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With an artful eye, you shape shadows into illusory forms. You gain the _[[Shadow Illusion]]_ focus spell. Increase the number of Focus Points in your pool by 1. You become an expert in occult spell attack rolls and DCs.
diff --git a/content/Mechanics/Feats/Shadow Magic.md b/content/Mechanics/Feats/Shadow Magic.md
index 7e29ef6a5..1750fa524 100755
--- a/content/Mechanics/Feats/Shadow Magic.md
+++ b/content/Mechanics/Feats/Shadow Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers.
diff --git a/content/Mechanics/Feats/Shadow Mark.md b/content/Mechanics/Feats/Shadow Mark.md
index c635dcbf4..16d276d57 100755
--- a/content/Mechanics/Feats/Shadow Mark.md
+++ b/content/Mechanics/Feats/Shadow Mark.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Mark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned special tricks that help you follow individuals without them noticing you.
diff --git a/content/Mechanics/Feats/Shadow Master.md b/content/Mechanics/Feats/Shadow Master.md
index 9a5b92ef1..8fa52c2b0 100755
--- a/content/Mechanics/Feats/Shadow Master.md
+++ b/content/Mechanics/Feats/Shadow Master.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Master
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The shadows protect you better than any armor can, and they give you power to plunge others into darkness.
diff --git a/content/Mechanics/Feats/Shadow Pact.md b/content/Mechanics/Feats/Shadow Pact.md
index cfd16b2fe..5d7d90f83 100755
--- a/content/Mechanics/Feats/Shadow Pact.md
+++ b/content/Mechanics/Feats/Shadow Pact.md
@@ -8,6 +8,5 @@ tags:
---
# Shadow Pact
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Thousands of years ago, your ancestors made a pact with [[Zon-Kuthon]]. He has not forgotten, even if you might wish he had. You can take 1 damage to mix blood and shadows to cast 5th-level _[[Creation]]_ as an innate divine spell. You can use this ability as often as you wish, but you can have only one such object in existence at a time. If the object encounters bright light, the spell ends and the object dissolves into shadows.
diff --git a/content/Mechanics/Feats/Shadow Power.md b/content/Mechanics/Feats/Shadow Power.md
index cff9ebb74..0f95ecf7d 100755
--- a/content/Mechanics/Feats/Shadow Power.md
+++ b/content/Mechanics/Feats/Shadow Power.md
@@ -8,6 +8,5 @@ tags:
---
# Shadow Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can focus the shadows into a powerful blast. You can cast _[[Shadow Blast]]_ as an innate occult spell once per day. Its level is always 1 level lower than the level of your shadowdancer focus spells. You become an expert in occult spell attack rolls and DCs.
diff --git a/content/Mechanics/Feats/Shadow Reservoir.md b/content/Mechanics/Feats/Shadow Reservoir.md
index 284364990..6cd0dfe05 100755
--- a/content/Mechanics/Feats/Shadow Reservoir.md
+++ b/content/Mechanics/Feats/Shadow Reservoir.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Reservoir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. Your shadow reservoir contains a single spell of each spell level at least 2 levels lower than the highest-level spell you can cast from your spell slots. This spell must come from your spell list, you must have access to it, and it must require a spell attack roll or a saving throw. These spells don't need to be prepared and aren't in your repertoire.
diff --git a/content/Mechanics/Feats/Shadow Self.md b/content/Mechanics/Feats/Shadow Self.md
index ea35cec42..f13eda7f6 100755
--- a/content/Mechanics/Feats/Shadow Self.md
+++ b/content/Mechanics/Feats/Shadow Self.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Self
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Shadow Sight.md b/content/Mechanics/Feats/Shadow Sight.md
index 253e95ef9..fae6c9de1 100755
--- a/content/Mechanics/Feats/Shadow Sight.md
+++ b/content/Mechanics/Feats/Shadow Sight.md
@@ -8,7 +8,6 @@ tags:
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# Shadow Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Shadow Sneak Attack.md b/content/Mechanics/Feats/Shadow Sneak Attack.md
index cdfe31d56..d82e7d728 100755
--- a/content/Mechanics/Feats/Shadow Sneak Attack.md
+++ b/content/Mechanics/Feats/Shadow Sneak Attack.md
@@ -8,7 +8,6 @@ tags:
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# Shadow Sneak Attack
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Sneak Attack]] class feature, except you deal 1d6 precision damage regardless of your level.
diff --git a/content/Mechanics/Feats/Shadow Spell.md b/content/Mechanics/Feats/Shadow Spell.md
index 7c7abeae2..5ec2fa1fc 100755
--- a/content/Mechanics/Feats/Shadow Spell.md
+++ b/content/Mechanics/Feats/Shadow Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attach a piece of your shadow to a spell to cloud the senses and cause mischief. If the next action you take is to Cast a Spell that has the shadow trait, choose one creature affected by the spell. This creature either gains a +2 status bonus to Stealth or takes a -2 status penalty to Perception (your choice). This lasts for 1 round. This choice and the effect occur after resolving any checks for the spell's initial effects. If the chosen creature is your enemy, it's affected only if your spell attack roll succeeded or if it failed its saving throw.
diff --git a/content/Mechanics/Feats/Shadow Spells.md b/content/Mechanics/Feats/Shadow Spells.md
index e91b0f8d5..c0f162b7a 100755
--- a/content/Mechanics/Feats/Shadow Spells.md
+++ b/content/Mechanics/Feats/Shadow Spells.md
@@ -8,6 +8,5 @@ tags:
---
# Shadow Spells
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition. Add _[[Shadow Blast]]_, _[[Shadow Siphon]]_, and _[[Umbral Journey]]_, _[[Replicate]]_, _[[Shadow Army]]_, _[[Shadow Projectile]]_, and _[[Shadow Raid]]_ to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.
diff --git a/content/Mechanics/Feats/Shadow of the Wilds.md b/content/Mechanics/Feats/Shadow of the Wilds.md
index d75be32c4..c3bb3b582 100755
--- a/content/Mechanics/Feats/Shadow of the Wilds.md
+++ b/content/Mechanics/Feats/Shadow of the Wilds.md
@@ -8,6 +8,5 @@ tags:
---
# Shadow of the Wilds
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It's difficult to notice your passage through wild areas. As long as you're not in an urban environment, you're always considered to be [[Cover Tracks]], even if you chose a different activity in exploration mode.
diff --git a/content/Mechanics/Feats/Shadow's Assault.md b/content/Mechanics/Feats/Shadow's Assault.md
index 29dae9d06..97ee13b73 100755
--- a/content/Mechanics/Feats/Shadow's Assault.md
+++ b/content/Mechanics/Feats/Shadow's Assault.md
@@ -8,6 +8,5 @@ tags:
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# Shadow's Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shadow assaults your foes. You can cast _[[Shadow Blast]]_ as a 5th-level occult innate spell once per day. At 17th level, your _shadow blast_ is heightened to 6th level.
diff --git a/content/Mechanics/Feats/Shadow's Web.md b/content/Mechanics/Feats/Shadow's Web.md
index cdcf8c684..cf01b73e2 100755
--- a/content/Mechanics/Feats/Shadow's Web.md
+++ b/content/Mechanics/Feats/Shadow's Web.md
@@ -8,7 +8,6 @@ tags:
---
# Shadow's Web
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Clinging Shadows Initiate]].
diff --git a/content/Mechanics/Feats/Shadowcaster Dedication.md b/content/Mechanics/Feats/Shadowcaster Dedication.md
index ec0ea714c..4fb0e4b00 100755
--- a/content/Mechanics/Feats/Shadowcaster Dedication.md
+++ b/content/Mechanics/Feats/Shadowcaster Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Shadowcaster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. You can no longer cast spells that have the light trait; if an ability, such as a class feature or ancestry feat, would automatically grant you a light spell, such as the [[Domain Initiate]] feat granting you the _[[Dazzling Flash]]_ spell, you don't gain that spell.
diff --git a/content/Mechanics/Feats/Shadowdancer Dedication.md b/content/Mechanics/Feats/Shadowdancer Dedication.md
index 7c29dcd06..5e3fdcde6 100755
--- a/content/Mechanics/Feats/Shadowdancer Dedication.md
+++ b/content/Mechanics/Feats/Shadowdancer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Shadowdancer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You dedicate yourself to the shadows. Your coloring becomes gray and gloomy, your senses adjust to the darkness, and you can sneak through darkness with ease.
diff --git a/content/Mechanics/Feats/Shadowy Disguise.md b/content/Mechanics/Feats/Shadowy Disguise.md
index b5566e435..c03c29190 100755
--- a/content/Mechanics/Feats/Shadowy Disguise.md
+++ b/content/Mechanics/Feats/Shadowy Disguise.md
@@ -8,6 +8,5 @@ tags:
---
# Shadowy Disguise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You wrap yourself in shadow to change your appearance. You can cast _[[Illusory Disguise]]_ as a 1st-level occult innate spell once per day. This spell gains the shadow trait.
diff --git a/content/Mechanics/Feats/Shaitan Magic.md b/content/Mechanics/Feats/Shaitan Magic.md
index de62d0781..0d220bade 100755
--- a/content/Mechanics/Feats/Shaitan Magic.md
+++ b/content/Mechanics/Feats/Shaitan Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Shaitan Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic of shaitans runs through your blood. You can cast _[[Revealing Light]]_ and _[[Resist Energy]]_ once per day each as 2nd-level arcane innate spells.
diff --git a/content/Mechanics/Feats/Shaitan Skin.md b/content/Mechanics/Feats/Shaitan Skin.md
index 2b0c414c3..0b5784910 100755
--- a/content/Mechanics/Feats/Shaitan Skin.md
+++ b/content/Mechanics/Feats/Shaitan Skin.md
@@ -8,6 +8,5 @@ tags:
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# Shaitan Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When in danger, you can harden the stone in your skin into armor, much like a shaitan. You can cast _[[Mountain Resilience]]_ on yourself only, 3 times per day as a 4th-level arcane innate spell.
diff --git a/content/Mechanics/Feats/Shake it Off.md b/content/Mechanics/Feats/Shake it Off.md
index 335edda35..f62d865a3 100755
--- a/content/Mechanics/Feats/Shake it Off.md
+++ b/content/Mechanics/Feats/Shake it Off.md
@@ -8,6 +8,5 @@ tags:
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# Shake it Off
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your [[Frightened]] condition value by 1, and attempt a Fortitude save to recover from the [[Sickened 1|Sickened]] condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.
diff --git a/content/Mechanics/Feats/Shall not Falter, Shall not Rout.md b/content/Mechanics/Feats/Shall not Falter, Shall not Rout.md
index 6c3dcdbbb..7275da95b 100755
--- a/content/Mechanics/Feats/Shall not Falter, Shall not Rout.md
+++ b/content/Mechanics/Feats/Shall not Falter, Shall not Rout.md
@@ -8,6 +8,5 @@ tags:
---
# Shall not Falter, Shall not Rout
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Shall not Falter, Shall not Rout]]_ focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings. If you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs and your spellcasting ability is Charisma.
diff --git a/content/Mechanics/Feats/Shamble.md b/content/Mechanics/Feats/Shamble.md
index ee46b9031..56805224a 100755
--- a/content/Mechanics/Feats/Shamble.md
+++ b/content/Mechanics/Feats/Shamble.md
@@ -8,7 +8,6 @@ tags:
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# Shamble
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You may be slower than you were in life, but your pace is unfaltering. Stride twice, or three times if you spent 3 actions to Shamble. During this movement, you ignore difficult terrain and greater difficult terrain.
diff --git a/content/Mechanics/Feats/Shameless Request.md b/content/Mechanics/Feats/Shameless Request.md
index 77b0ba8bf..9c0ed33f4 100755
--- a/content/Mechanics/Feats/Shameless Request.md
+++ b/content/Mechanics/Feats/Shameless Request.md
@@ -8,6 +8,5 @@ tags:
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# Shameless Request
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.
diff --git a/content/Mechanics/Feats/Shape Of The Dragon.md b/content/Mechanics/Feats/Shape Of The Dragon.md
index 238bcc4fa..1c1424749 100755
--- a/content/Mechanics/Feats/Shape Of The Dragon.md
+++ b/content/Mechanics/Feats/Shape Of The Dragon.md
@@ -8,7 +8,6 @@ tags:
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# Shape Of The Dragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level _[[Dragon Form]]_ as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level.
diff --git a/content/Mechanics/Feats/Shape of the Cloud Dragon.md b/content/Mechanics/Feats/Shape of the Cloud Dragon.md
index 31fd188e5..0f1bbcc65 100755
--- a/content/Mechanics/Feats/Shape of the Cloud Dragon.md
+++ b/content/Mechanics/Feats/Shape of the Cloud Dragon.md
@@ -8,7 +8,6 @@ tags:
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# Shape of the Cloud Dragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've discovered how to transform yourself into a cloud dragon. Once per day, you can cast 7th-level _[[Dragon Form]]_ as an innate arcane spell, transforming into a cloud dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level.
diff --git a/content/Mechanics/Feats/Shapechanger's Intuition.md b/content/Mechanics/Feats/Shapechanger's Intuition.md
index 4711e1f41..abcdfa80a 100755
--- a/content/Mechanics/Feats/Shapechanger's Intuition.md
+++ b/content/Mechanics/Feats/Shapechanger's Intuition.md
@@ -8,6 +8,5 @@ tags:
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# Shapechanger's Intuition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to Seek against that creature.
diff --git a/content/Mechanics/Feats/Shaped Contaminant.md b/content/Mechanics/Feats/Shaped Contaminant.md
index aec0807a2..6e252aca6 100755
--- a/content/Mechanics/Feats/Shaped Contaminant.md
+++ b/content/Mechanics/Feats/Shaped Contaminant.md
@@ -8,6 +8,5 @@ tags:
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# Shaped Contaminant
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely. When you activate an inhaled poison, you can cause it to fill a 20 foot line that's 5 feet tall rather than a 10-foot cube. You gain a +3 status bonus to saving throws against inhaled poisons that you activate.
diff --git a/content/Mechanics/Feats/Shard Strike.md b/content/Mechanics/Feats/Shard Strike.md
index 1f73c7a8d..b55f99255 100755
--- a/content/Mechanics/Feats/Shard Strike.md
+++ b/content/Mechanics/Feats/Shard Strike.md
@@ -8,7 +8,6 @@ tags:
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# Shard Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Jagged metal shards form in the air and lash out from you. You choose shards or spines, which changes the area, damage type, and critical failure effect. Each creature in the area attempts a DC resolve reflex, and a creature that critically fails is [[Clumsy 1]] until the start of your next turn.
diff --git a/content/Mechanics/Feats/Share Burden.md b/content/Mechanics/Feats/Share Burden.md
index 57731fcbd..d56727d09 100755
--- a/content/Mechanics/Feats/Share Burden.md
+++ b/content/Mechanics/Feats/Share Burden.md
@@ -8,7 +8,6 @@ tags:
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# Share Burden
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within 60 feet would be affected by a curse or misfortune effect, and you wouldn't be affected but you are an eligible target for the effect.
diff --git a/content/Mechanics/Feats/Share Eidolon Magic.md b/content/Mechanics/Feats/Share Eidolon Magic.md
index 6d692fa88..8070d91d4 100755
--- a/content/Mechanics/Feats/Share Eidolon Magic.md
+++ b/content/Mechanics/Feats/Share Eidolon Magic.md
@@ -8,6 +8,5 @@ tags:
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# Share Eidolon Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon shares innate spells with you. You can cast the innate spells your eidolon gained from Magical Understudy, Magical Adept, and Magical Master. You and your eidolon share the same daily uses of these innate spells.
diff --git a/content/Mechanics/Feats/Share Rage.md b/content/Mechanics/Feats/Share Rage.md
index ed82a0345..69da6f2e0 100755
--- a/content/Mechanics/Feats/Share Rage.md
+++ b/content/Mechanics/Feats/Share Rage.md
@@ -8,7 +8,6 @@ tags:
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# Share Rage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You haven't used this ability since you last Raged.
diff --git a/content/Mechanics/Feats/Share Thoughts.md b/content/Mechanics/Feats/Share Thoughts.md
index b83654d3b..1a750cf0a 100755
--- a/content/Mechanics/Feats/Share Thoughts.md
+++ b/content/Mechanics/Feats/Share Thoughts.md
@@ -8,6 +8,5 @@ tags:
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# Share Thoughts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers. You can cast _[[Mindlink]]_ as an innate occult spell once per day, but you can target only other elves or half-elves.
diff --git a/content/Mechanics/Feats/Share Weakness.md b/content/Mechanics/Feats/Share Weakness.md
index d4b6f35f3..d6033363d 100755
--- a/content/Mechanics/Feats/Share Weakness.md
+++ b/content/Mechanics/Feats/Share Weakness.md
@@ -8,7 +8,6 @@ tags:
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# Share Weakness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are Exploiting a creature's Vulnerability using mortal weakness.
diff --git a/content/Mechanics/Feats/Shared Assault.md b/content/Mechanics/Feats/Shared Assault.md
index e67b011c9..dc0361aea 100755
--- a/content/Mechanics/Feats/Shared Assault.md
+++ b/content/Mechanics/Feats/Shared Assault.md
@@ -8,6 +8,5 @@ tags:
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# Shared Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In the triumph of battle, you can share the glory with another ally. When the ally you chose for [[Courageous Onslaught]] critically succeeds at the Strike granted by that action, another ally affected by your courageous anthem composition spell can immediately use a reaction to make a melee Strike. This effect doesn't continue to a third ally, even if the second ally also critically succeeds.
diff --git a/content/Mechanics/Feats/Shared Attunement.md b/content/Mechanics/Feats/Shared Attunement.md
index 8dd5df023..3f12af474 100755
--- a/content/Mechanics/Feats/Shared Attunement.md
+++ b/content/Mechanics/Feats/Shared Attunement.md
@@ -8,6 +8,5 @@ tags:
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# Shared Attunement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself. This has no effect if the terrain attunement affects your foes instead of granting you a benefit.
diff --git a/content/Mechanics/Feats/Shared Avoidance.md b/content/Mechanics/Feats/Shared Avoidance.md
index 89f066a9f..2f04755a6 100755
--- a/content/Mechanics/Feats/Shared Avoidance.md
+++ b/content/Mechanics/Feats/Shared Avoidance.md
@@ -8,7 +8,6 @@ tags:
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# Shared Avoidance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can project your premonitions of danger to your allies. When you use [[Premonition Of Avoidance]], allies within 20 feet of you who are rolling the same saving throw against the same hazard also gain a +2 circumstance bonus to their saving throws.
diff --git a/content/Mechanics/Feats/Shared Clarity.md b/content/Mechanics/Feats/Shared Clarity.md
index e3b54d59f..fd61810f2 100755
--- a/content/Mechanics/Feats/Shared Clarity.md
+++ b/content/Mechanics/Feats/Shared Clarity.md
@@ -8,7 +8,6 @@ tags:
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# Shared Clarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can project your premonitions of clarity to your allies. When you use Premonition of Clarity, allies within 15 feet of you who failed the same saving throw against the same mental effect can also spend their reactions to reroll the failed saving throw with a +2 circumstance bonus.
diff --git a/content/Mechanics/Feats/Shared Dream.md b/content/Mechanics/Feats/Shared Dream.md
index 42874c25e..f9702c264 100755
--- a/content/Mechanics/Feats/Shared Dream.md
+++ b/content/Mechanics/Feats/Shared Dream.md
@@ -8,6 +8,5 @@ tags:
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# Shared Dream
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to create a shared dreamscape to communicate with others. You can cast _[[Dream Council]]_ as an innate occult spell.
diff --git a/content/Mechanics/Feats/Shared Luck (Catfolk).md b/content/Mechanics/Feats/Shared Luck (Catfolk).md
index 1e73bef00..2fb895857 100755
--- a/content/Mechanics/Feats/Shared Luck (Catfolk).md
+++ b/content/Mechanics/Feats/Shared Luck (Catfolk).md
@@ -8,6 +8,5 @@ tags:
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# Shared Luck (Catfolk)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use [[Cat's Luck]] to reroll a Reflex saving throw, any creatures you choose within 10 feet who also just failed a Reflex saving throw against the same effect (such as a single spell) can also reroll their saving throws and use the better result.
diff --git a/content/Mechanics/Feats/Shared Luck (Halfling).md b/content/Mechanics/Feats/Shared Luck (Halfling).md
index 9b0621260..94002ccc6 100755
--- a/content/Mechanics/Feats/Shared Luck (Halfling).md
+++ b/content/Mechanics/Feats/Shared Luck (Halfling).md
@@ -8,6 +8,5 @@ tags:
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# Shared Luck (Halfling)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are evidence that it's lucky to travel with a halfling. You can use Halfling Luck when an ally within 30 feet fails a skill check or a saving throw to allow the ally to reroll the triggering check instead of you rerolling your own failed check. As usual, your ally must use the new result, even if it's worse than their first roll. If you have [[Guiding Luck]], you can't use Guiding Luck's effect that applies to attack rolls and Perception checks to use Shared Luck to benefit an ally.
diff --git a/content/Mechanics/Feats/Shared Overdrive.md b/content/Mechanics/Feats/Shared Overdrive.md
index 571595add..2377f09b5 100755
--- a/content/Mechanics/Feats/Shared Overdrive.md
+++ b/content/Mechanics/Feats/Shared Overdrive.md
@@ -8,6 +8,5 @@ tags:
---
# Shared Overdrive
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive. The first time you use Overdrive Ally during a given Overdrive, the effect lasts for the remainder of the duration of your Overdrive, instead of just until the end of the target's next turn. Any further uses of Overdrive Ally during the same Overdrive have their normal duration, per Overdrive Ally.
diff --git a/content/Mechanics/Feats/Shared Prey.md b/content/Mechanics/Feats/Shared Prey.md
index 7b8509096..139890100 100755
--- a/content/Mechanics/Feats/Shared Prey.md
+++ b/content/Mechanics/Feats/Shared Prey.md
@@ -8,7 +8,6 @@ tags:
---
# Shared Prey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Hunting as a duo, you and your ally both single out your prey. When you use [[Hunt Prey]] and select only one prey, you can grant your Hunt Prey benefits and hunter's edge to an ally in addition to gaining them yourself. The ally retains these benefits until you use Hunt Prey again.
diff --git a/content/Mechanics/Feats/Shared Replenishment.md b/content/Mechanics/Feats/Shared Replenishment.md
index 5937a2969..675c2da90 100755
--- a/content/Mechanics/Feats/Shared Replenishment.md
+++ b/content/Mechanics/Feats/Shared Replenishment.md
@@ -8,6 +8,5 @@ tags:
---
# Shared Replenishment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When your deity blesses your warlike acts, you can extend that favor to your allies. You can grant the temporary Hit Points from [[Replenishment of War]] to an ally within 10 feet instead of gaining them yourself. You can grant these temporary Hit Points to a different ally each time, meaning you might be able to grant them to multiple creatures in a single turn.
diff --git a/content/Mechanics/Feats/Shared Sight.md b/content/Mechanics/Feats/Shared Sight.md
index e46d12df2..eecb3a827 100755
--- a/content/Mechanics/Feats/Shared Sight.md
+++ b/content/Mechanics/Feats/Shared Sight.md
@@ -8,6 +8,5 @@ tags:
---
# Shared Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bestow the mystical vision granted to you by your muse upon your allies. If your next action is to cast a non-cantrip spell that affects one or more of your allies, all affected allies gain your spiritsense for 1 minute.
diff --git a/content/Mechanics/Feats/Shared Stratagem.md b/content/Mechanics/Feats/Shared Stratagem.md
index 4188d7339..781d1bf93 100755
--- a/content/Mechanics/Feats/Shared Stratagem.md
+++ b/content/Mechanics/Feats/Shared Stratagem.md
@@ -8,7 +8,6 @@ tags:
---
# Shared Stratagem
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to [[Devise a Stratagem|Devise a Strategem]], designate one ally.
diff --git a/content/Mechanics/Feats/Shared Synergy.md b/content/Mechanics/Feats/Shared Synergy.md
index f6cb0d37f..06314667f 100755
--- a/content/Mechanics/Feats/Shared Synergy.md
+++ b/content/Mechanics/Feats/Shared Synergy.md
@@ -8,6 +8,5 @@ tags:
---
# Shared Synergy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell's tradition.
diff --git a/content/Mechanics/Feats/Shared Warding.md b/content/Mechanics/Feats/Shared Warding.md
index db1a8b9d3..6801e9b31 100755
--- a/content/Mechanics/Feats/Shared Warding.md
+++ b/content/Mechanics/Feats/Shared Warding.md
@@ -8,6 +8,5 @@ tags:
---
# Shared Warding
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You ward your allies from the attacks of your foes whenever you apply those protections to yourself. When you gain a status bonus to AC and saves from Esoteric Warden, you can choose to grant the same benefit to all allies within 30 feet.
diff --git a/content/Mechanics/Feats/Sharp Fangs.md b/content/Mechanics/Feats/Sharp Fangs.md
index 4e73ed734..36dcfeabc 100755
--- a/content/Mechanics/Feats/Sharp Fangs.md
+++ b/content/Mechanics/Feats/Sharp Fangs.md
@@ -8,6 +8,5 @@ tags:
---
# Sharp Fangs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your teeth are formidable weapons. You gain a fangs unarmed attack that deals 1d8 piercing damage.
diff --git a/content/Mechanics/Feats/Shatter Defenses.md b/content/Mechanics/Feats/Shatter Defenses.md
index 16c606713..ce8fc6d28 100755
--- a/content/Mechanics/Feats/Shatter Defenses.md
+++ b/content/Mechanics/Feats/Shatter Defenses.md
@@ -8,7 +8,6 @@ tags:
---
# Shatter Defenses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** A frightened creature is in your melee reach.
diff --git a/content/Mechanics/Feats/Shatter Space.md b/content/Mechanics/Feats/Shatter Space.md
index f74e2c707..78bbf5a9f 100755
--- a/content/Mechanics/Feats/Shatter Space.md
+++ b/content/Mechanics/Feats/Shatter Space.md
@@ -8,7 +8,6 @@ tags:
---
# Shatter Space
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The sheer power of your magic fractures reality. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast.
diff --git a/content/Mechanics/Feats/Shattering Blows.md b/content/Mechanics/Feats/Shattering Blows.md
index 2ad5082f5..5ceb3c3fb 100755
--- a/content/Mechanics/Feats/Shattering Blows.md
+++ b/content/Mechanics/Feats/Shattering Blows.md
@@ -8,6 +8,5 @@ tags:
---
# Shattering Blows
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your forceful blows shatter objects with ease. While you are raging, your melee [[Strike|Strikes]] ignore 5 points of an object's Hardness. If you have the [[Devastator]] class feature, you instead ignore 10 points of an object's Hardness.
diff --git a/content/Mechanics/Feats/Shattering Shot.md b/content/Mechanics/Feats/Shattering Shot.md
index 066207cc4..59bb2be38 100755
--- a/content/Mechanics/Feats/Shattering Shot.md
+++ b/content/Mechanics/Feats/Shattering Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Shattering Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical bomb.
diff --git a/content/Mechanics/Feats/Shattering Strike (Monk).md b/content/Mechanics/Feats/Shattering Strike (Monk).md
index 7fe41ab43..03a64462b 100755
--- a/content/Mechanics/Feats/Shattering Strike (Monk).md
+++ b/content/Mechanics/Feats/Shattering Strike (Monk).md
@@ -8,6 +8,5 @@ tags:
---
# Shattering Strike (Monk)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target's resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.
diff --git a/content/Mechanics/Feats/Shattering Strike (Weapon Improviser).md b/content/Mechanics/Feats/Shattering Strike (Weapon Improviser).md
index da11859c5..2ef27ce53 100755
--- a/content/Mechanics/Feats/Shattering Strike (Weapon Improviser).md
+++ b/content/Mechanics/Feats/Shattering Strike (Weapon Improviser).md
@@ -8,7 +8,6 @@ tags:
---
# Shattering Strike (Weapon Improviser)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel.
diff --git a/content/Mechanics/Feats/Shattershields.md b/content/Mechanics/Feats/Shattershields.md
index 9a784521d..f84ad2704 100755
--- a/content/Mechanics/Feats/Shattershields.md
+++ b/content/Mechanics/Feats/Shattershields.md
@@ -8,7 +8,6 @@ tags:
---
# Shattershields
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Four plates of pitted metal float around you to intercept attacks. You and allies in your kinetic aura gain a +1 circumstance bonus to AC. When any creature with this bonus would take damage from a physical attack, one of the plates reduces the damage by its Hardness of 5. If the damage exceeds the Hardness, that plate is destroyed. You can replenish all destroyed plates as a single action that has the concentrate trait.
diff --git a/content/Mechanics/Feats/Shed Tail.md b/content/Mechanics/Feats/Shed Tail.md
index 8d1a29aff..9f31157b6 100755
--- a/content/Mechanics/Feats/Shed Tail.md
+++ b/content/Mechanics/Feats/Shed Tail.md
@@ -8,7 +8,6 @@ tags:
---
# Shed Tail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a fully grown tail.
diff --git a/content/Mechanics/Feats/Sheltering Cave.md b/content/Mechanics/Feats/Sheltering Cave.md
index 724aabd0b..32b0a0678 100755
--- a/content/Mechanics/Feats/Sheltering Cave.md
+++ b/content/Mechanics/Feats/Sheltering Cave.md
@@ -8,7 +8,6 @@ tags:
---
# Sheltering Cave
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're standing on ground composed of earth, stone, or a similar material.
diff --git a/content/Mechanics/Feats/Sheltering Slab.md b/content/Mechanics/Feats/Sheltering Slab.md
index 12c2fba13..ccb26f134 100755
--- a/content/Mechanics/Feats/Sheltering Slab.md
+++ b/content/Mechanics/Feats/Sheltering Slab.md
@@ -8,7 +8,6 @@ tags:
---
# Sheltering Slab
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The stone around you is your ally, and you have learned to use it to shore up your weaknesses.
diff --git a/content/Mechanics/Feats/Shepherd of Desolation.md b/content/Mechanics/Feats/Shepherd of Desolation.md
index 65173bbcd..a90b1dd84 100755
--- a/content/Mechanics/Feats/Shepherd of Desolation.md
+++ b/content/Mechanics/Feats/Shepherd of Desolation.md
@@ -8,6 +8,5 @@ tags:
---
# Shepherd of Desolation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to keep others alive in the Gravelands' murkiest shadows. Allies within 10 foot emanation{10 feet} of you gain the benefit of [[Survivor of Desolation]]. If you are a champion, this aura is a champion aura, even though you gained it from Knight Reclaimant instead of a champion feat or feature.
diff --git a/content/Mechanics/Feats/Shield Block.md b/content/Mechanics/Feats/Shield Block.md
index 64475cc3b..f78b1b53b 100755
--- a/content/Mechanics/Feats/Shield Block.md
+++ b/content/Mechanics/Feats/Shield Block.md
@@ -8,7 +8,6 @@ tags:
---
# Shield Block
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.
diff --git a/content/Mechanics/Feats/Shield Paragon.md b/content/Mechanics/Feats/Shield Paragon.md
index 0364534a5..0aa52c306 100755
--- a/content/Mechanics/Feats/Shield Paragon.md
+++ b/content/Mechanics/Feats/Shield Paragon.md
@@ -8,6 +8,5 @@ tags:
---
# Shield Paragon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shield is a vessel of divine protection. When you're wielding your chosen shield, it is always raised, even without you using the Raise a Shield action. Your chosen shield doubles its HP and BT, rather than increasing them by half. If it would be destroyed, it vanishes to your deity's realm instead, where your divine ally repairs it. During your next daily preparations, the shield returns to you fully repaired.
diff --git a/content/Mechanics/Feats/Shield Salvation.md b/content/Mechanics/Feats/Shield Salvation.md
index 662fdc35d..9b20b5e23 100755
--- a/content/Mechanics/Feats/Shield Salvation.md
+++ b/content/Mechanics/Feats/Shield Salvation.md
@@ -8,7 +8,6 @@ tags:
---
# Shield Salvation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can save your shield from total destruction, even after a devastating attack. If a shield would be destroyed due to damage taken during your [[Shield Block]], the shield remains intact at 1 Hit Point instead.
diff --git a/content/Mechanics/Feats/Shield Wall.md b/content/Mechanics/Feats/Shield Wall.md
index 424bec15c..39dc7a03e 100755
--- a/content/Mechanics/Feats/Shield Wall.md
+++ b/content/Mechanics/Feats/Shield Wall.md
@@ -8,7 +8,6 @@ tags:
---
# Shield Wall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your shield is raised and an adjacent ally Raises a Shield.
diff --git a/content/Mechanics/Feats/Shield Warden (Champion).md b/content/Mechanics/Feats/Shield Warden (Champion).md
index c74bd9880..33b1c1bdf 100755
--- a/content/Mechanics/Feats/Shield Warden (Champion).md
+++ b/content/Mechanics/Feats/Shield Warden (Champion).md
@@ -8,6 +8,5 @@ tags:
---
# Shield Warden (Champion)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your shield to protect your allies as well as yourself. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.
diff --git a/content/Mechanics/Feats/Shield Warden (Fighter).md b/content/Mechanics/Feats/Shield Warden (Fighter).md
index 55abf4711..fcf3e2324 100755
--- a/content/Mechanics/Feats/Shield Warden (Fighter).md
+++ b/content/Mechanics/Feats/Shield Warden (Fighter).md
@@ -8,6 +8,5 @@ tags:
---
# Shield Warden (Fighter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you have a shield raised, you can use your [[Shield Block]] reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.
diff --git a/content/Mechanics/Feats/Shield of Faith.md b/content/Mechanics/Feats/Shield of Faith.md
index dc692714d..3cfa63e4f 100755
--- a/content/Mechanics/Feats/Shield of Faith.md
+++ b/content/Mechanics/Feats/Shield of Faith.md
@@ -8,7 +8,6 @@ tags:
---
# Shield of Faith
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Residual energy from your domain spells bolsters your defenses. When you spend a Focus Point to cast a domain spell, you gain a +1 status bonus to your AC until the start of your next turn.
diff --git a/content/Mechanics/Feats/Shield of Grace.md b/content/Mechanics/Feats/Shield of Grace.md
index 66d7c6cf6..1ee60dafc 100755
--- a/content/Mechanics/Feats/Shield of Grace.md
+++ b/content/Mechanics/Feats/Shield of Grace.md
@@ -8,6 +8,5 @@ tags:
---
# Shield of Grace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You protect an ally with both your shield and your body. Whenever you use the Shield Block reaction to prevent damage to an ally, you can evenly split the remaining damage after the Shield Block between the ally and yourself.
diff --git a/content/Mechanics/Feats/Shield of Reckoning.md b/content/Mechanics/Feats/Shield of Reckoning.md
index 1b28c27fd..7b65c5d09 100755
--- a/content/Mechanics/Feats/Shield of Reckoning.md
+++ b/content/Mechanics/Feats/Shield of Reckoning.md
@@ -8,7 +8,6 @@ tags:
---
# Shield of Reckoning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A foe's attack against an ally matches the trigger for both your Shield Block reaction and your champion's reaction
diff --git a/content/Mechanics/Feats/Shielded Stride.md b/content/Mechanics/Feats/Shielded Stride.md
index af5114c16..ef74ad226 100755
--- a/content/Mechanics/Feats/Shielded Stride.md
+++ b/content/Mechanics/Feats/Shielded Stride.md
@@ -8,6 +8,5 @@ tags:
---
# Shielded Stride
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Reactive Strikes). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.
diff --git a/content/Mechanics/Feats/Shielded Tome.md b/content/Mechanics/Feats/Shielded Tome.md
index a912e33ff..c6272084a 100755
--- a/content/Mechanics/Feats/Shielded Tome.md
+++ b/content/Mechanics/Feats/Shielded Tome.md
@@ -8,7 +8,6 @@ tags:
---
# Shielded Tome
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield, and it can be used to [[Shield Block]] if you have that reaction, with a requirement of "You have Raised the Tome" instead of the usual requirements.
diff --git a/content/Mechanics/Feats/Shieldmarshal Dedication.md b/content/Mechanics/Feats/Shieldmarshal Dedication.md
index 828df3906..da495a726 100755
--- a/content/Mechanics/Feats/Shieldmarshal Dedication.md
+++ b/content/Mechanics/Feats/Shieldmarshal Dedication.md
@@ -8,6 +8,5 @@ tags:
---
# Shieldmarshal Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside. You're intimately familiar with the city's labyrinthine streets and statutes. You become trained in Society; if you were already trained, you become an expert in Society instead. In urban environments, you can attempt Society checks to [[Sense Direction]]. You also gain the [[Courtly Graces]] and [[Streetwise]] skill feats.
diff --git a/content/Mechanics/Feats/Shift Spell.md b/content/Mechanics/Feats/Shift Spell.md
index 841f8e688..7f03fc547 100755
--- a/content/Mechanics/Feats/Shift Spell.md
+++ b/content/Mechanics/Feats/Shift Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Shift Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** member of the Magaambya
diff --git a/content/Mechanics/Feats/Shifting Faces.md b/content/Mechanics/Feats/Shifting Faces.md
index 3e15a78cb..d2b2bc3f6 100755
--- a/content/Mechanics/Feats/Shifting Faces.md
+++ b/content/Mechanics/Feats/Shifting Faces.md
@@ -8,7 +8,6 @@ tags:
---
# Shifting Faces
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Shifting Terrain.md b/content/Mechanics/Feats/Shifting Terrain.md
index 76cb8f723..914df1fb2 100755
--- a/content/Mechanics/Feats/Shifting Terrain.md
+++ b/content/Mechanics/Feats/Shifting Terrain.md
@@ -8,7 +8,6 @@ tags:
---
# Shifting Terrain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.
diff --git a/content/Mechanics/Feats/Shining Arms.md b/content/Mechanics/Feats/Shining Arms.md
index c15921bdd..94cff9a29 100755
--- a/content/Mechanics/Feats/Shining Arms.md
+++ b/content/Mechanics/Feats/Shining Arms.md
@@ -8,6 +8,5 @@ tags:
---
# Shining Arms
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast light, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be [[Dazzled]] for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.
diff --git a/content/Mechanics/Feats/Shining Oath.md b/content/Mechanics/Feats/Shining Oath.md
index 91393296a..91405ffd0 100755
--- a/content/Mechanics/Feats/Shining Oath.md
+++ b/content/Mechanics/Feats/Shining Oath.md
@@ -8,7 +8,6 @@ tags:
---
# Shining Oath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn an oath to put the undead to rest. You gain the following edict: "You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find an undead that isn't unholy, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace."
diff --git a/content/Mechanics/Feats/Shinstabber.md b/content/Mechanics/Feats/Shinstabber.md
index 520b6d4e1..ea3d274c4 100755
--- a/content/Mechanics/Feats/Shinstabber.md
+++ b/content/Mechanics/Feats/Shinstabber.md
@@ -8,6 +8,5 @@ tags:
---
# Shinstabber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can dart around and between your larger allies' legs without tripping them up. As long as you're Small or smaller, you can end your movement in the same square as a Medium or larger ally. Only two creatures total can share the same space when using this ability or a similar one.
diff --git a/content/Mechanics/Feats/Shiny Button Eyes.md b/content/Mechanics/Feats/Shiny Button Eyes.md
index e13ac5341..cf95ab7f4 100755
--- a/content/Mechanics/Feats/Shiny Button Eyes.md
+++ b/content/Mechanics/Feats/Shiny Button Eyes.md
@@ -8,6 +8,5 @@ tags:
---
# Shiny Button Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've polished your eyes to reflect the smallest details in dimmest light. You gain the [[Canny Acumen]] skill feat as a bonus feat, but you must choose Perception. Additionally, you gain a +1 circumstance bonus to Perception checks against visual illusions.
diff --git a/content/Mechanics/Feats/Shisk Lore.md b/content/Mechanics/Feats/Shisk Lore.md
index 9b1d8c609..166ffefa0 100755
--- a/content/Mechanics/Feats/Shisk Lore.md
+++ b/content/Mechanics/Feats/Shisk Lore.md
@@ -8,7 +8,6 @@ tags:
---
# Shisk Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You hoard knowledge like a dragon hoards gold. You gain the trained proficiency rank in three Lore skills of your choice. You also become trained in Shisk Lore.
diff --git a/content/Mechanics/Feats/Shoki's Argument.md b/content/Mechanics/Feats/Shoki's Argument.md
index 4f00397d5..7736fe4e4 100755
--- a/content/Mechanics/Feats/Shoki's Argument.md
+++ b/content/Mechanics/Feats/Shoki's Argument.md
@@ -8,6 +8,5 @@ tags:
---
# Shoki's Argument
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one. You are trained in Diplomacy. If you were already trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. You can also cast _[[Vitality Lash]]_ as a divine innate cantrip at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Shoony Lore.md b/content/Mechanics/Feats/Shoony Lore.md
index 9e549bd1c..6a35f4d67 100755
--- a/content/Mechanics/Feats/Shoony Lore.md
+++ b/content/Mechanics/Feats/Shoony Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Shoony Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times. You gain the trained proficiency rank in Diplomacy and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Shoony Lore.
diff --git a/content/Mechanics/Feats/Shooter's Camouflage.md b/content/Mechanics/Feats/Shooter's Camouflage.md
index ab2fe6362..8d81915b3 100755
--- a/content/Mechanics/Feats/Shooter's Camouflage.md
+++ b/content/Mechanics/Feats/Shooter's Camouflage.md
@@ -8,6 +8,5 @@ tags:
---
# Shooter's Camouflage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You specialize in blending into a particular type of environment, able to disappear after taking your shot. Choose either natural or urban terrain. In the chosen terrain, you can [[Hide]] and [[Sneak]] even without cover or being [[Concealed]].
diff --git a/content/Mechanics/Feats/Shooting Stars Stance.md b/content/Mechanics/Feats/Shooting Stars Stance.md
index 054536f72..eee98c6e0 100755
--- a/content/Mechanics/Feats/Shooting Stars Stance.md
+++ b/content/Mechanics/Feats/Shooting Stars Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Shooting Stars Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enter a stance that lets you throw shuriken with lightning speed.
diff --git a/content/Mechanics/Feats/Shore Step.md b/content/Mechanics/Feats/Shore Step.md
index 6ad04f5c1..43d8c5f60 100755
--- a/content/Mechanics/Feats/Shore Step.md
+++ b/content/Mechanics/Feats/Shore Step.md
@@ -8,7 +8,6 @@ tags:
---
# Shore Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The shallows and tide pools have always called to you and let you pass unhindered. You ignore difficult terrain resulting from shallow water.
diff --git a/content/Mechanics/Feats/Shorthanded.md b/content/Mechanics/Feats/Shorthanded.md
index 8ff8e7ab1..edbdfaa06 100755
--- a/content/Mechanics/Feats/Shorthanded.md
+++ b/content/Mechanics/Feats/Shorthanded.md
@@ -8,6 +8,5 @@ tags:
---
# Shorthanded
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Typically, a siege weapon is meant to be run by a crew with a very specific minimum number of members designed to ensure that your crew can account for every possible variable and necessity in loading, aiming, and firing the weapon. In a pinch, however, you can operate it with fewer people, provided you know what you're doing. You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty. You and your crew take a -2 penalty to checks to Load, Aim, Launch, move, or Repair the weapon for each person below the minimum crew. The maximum number of missing minimum crew members you can handle with this feat is 5. For example, if a siege weapon had a minimum crew size of 8, you would still need a crew of 3, and you would take a -10 penalty when doing so.
diff --git a/content/Mechanics/Feats/Shory Aerialist.md b/content/Mechanics/Feats/Shory Aerialist.md
index c502a9618..68037520a 100755
--- a/content/Mechanics/Feats/Shory Aerialist.md
+++ b/content/Mechanics/Feats/Shory Aerialist.md
@@ -8,6 +8,5 @@ tags:
---
# Shory Aerialist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Unique in Golarion's history, the Shory people developed fighting styles dedicated to combat in the air. You gain a +2 circumstance bonus to Acrobatics checks to Maneuver in Flight and a +5-foot status bonus to your fly Speed whenever you are flying via magic.
diff --git a/content/Mechanics/Feats/Shory Aeromancer.md b/content/Mechanics/Feats/Shory Aeromancer.md
index fcf2ce3c0..82da38285 100755
--- a/content/Mechanics/Feats/Shory Aeromancer.md
+++ b/content/Mechanics/Feats/Shory Aeromancer.md
@@ -8,6 +8,5 @@ tags:
---
# Shory Aeromancer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you. You can cast 4th-level _[[Fly]]_ on yourself as an innate arcane spell once per day.
diff --git a/content/Mechanics/Feats/Shoulder Catastrophe.md b/content/Mechanics/Feats/Shoulder Catastrophe.md
index 6f985cb45..56fe4a48b 100755
--- a/content/Mechanics/Feats/Shoulder Catastrophe.md
+++ b/content/Mechanics/Feats/Shoulder Catastrophe.md
@@ -8,7 +8,6 @@ tags:
---
# Shoulder Catastrophe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy critically succeeds at a Strike against an adjacent ally.
diff --git a/content/Mechanics/Feats/Shove Down.md b/content/Mechanics/Feats/Shove Down.md
index caf90c3dc..e76b7c842 100755
--- a/content/Mechanics/Feats/Shove Down.md
+++ b/content/Mechanics/Feats/Shove Down.md
@@ -8,7 +8,6 @@ tags:
---
# Shove Down
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a successful [[Shove]].
diff --git a/content/Mechanics/Feats/Shoving Sweep.md b/content/Mechanics/Feats/Shoving Sweep.md
index c3c6efff2..fe92335e3 100755
--- a/content/Mechanics/Feats/Shoving Sweep.md
+++ b/content/Mechanics/Feats/Shoving Sweep.md
@@ -8,7 +8,6 @@ tags:
---
# Shoving Sweep
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach leaves a square during a move action it's using.
diff --git a/content/Mechanics/Feats/Show-Off.md b/content/Mechanics/Feats/Show-Off.md
index 855e2c12a..2dc19c545 100755
--- a/content/Mechanics/Feats/Show-Off.md
+++ b/content/Mechanics/Feats/Show-Off.md
@@ -8,7 +8,6 @@ tags:
---
# Show-Off
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Showstopper.md b/content/Mechanics/Feats/Showstopper.md
index d15ee9811..0dc5877ca 100755
--- a/content/Mechanics/Feats/Showstopper.md
+++ b/content/Mechanics/Feats/Showstopper.md
@@ -8,6 +8,5 @@ tags:
---
# Showstopper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your twirling weapons create a grand distraction that's difficult to look away from. When using Pistol Twirl to Feint, you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one Deception check and compare it against each target's Perception DC.
diff --git a/content/Mechanics/Feats/Shrink Down.md b/content/Mechanics/Feats/Shrink Down.md
index 7435877df..e052bf5b0 100755
--- a/content/Mechanics/Feats/Shrink Down.md
+++ b/content/Mechanics/Feats/Shrink Down.md
@@ -8,6 +8,5 @@ tags:
---
# Shrink Down
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size.
diff --git a/content/Mechanics/Feats/Shrouded Magic.md b/content/Mechanics/Feats/Shrouded Magic.md
index 656a42ff9..97434bd1f 100755
--- a/content/Mechanics/Feats/Shrouded Magic.md
+++ b/content/Mechanics/Feats/Shrouded Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Shrouded Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose one cantrip from the occult spell list. You can cast this cantrip as an occult innate spell at will, heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Shrouded Mien.md b/content/Mechanics/Feats/Shrouded Mien.md
index c4eaa3274..691dbac76 100755
--- a/content/Mechanics/Feats/Shrouded Mien.md
+++ b/content/Mechanics/Feats/Shrouded Mien.md
@@ -8,6 +8,5 @@ tags:
---
# Shrouded Mien
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're used to dealing with dangerous situations and sinister creatures. You become trained in Deception (or another skill of your choice, if you're already trained in Deception), and you gain the [[Lengthy Diversion]] skill feat as a bonus feat.
diff --git a/content/Mechanics/Feats/Sickening Bite.md b/content/Mechanics/Feats/Sickening Bite.md
index 9ccca0f96..79ed4f217 100755
--- a/content/Mechanics/Feats/Sickening Bite.md
+++ b/content/Mechanics/Feats/Sickening Bite.md
@@ -8,7 +8,6 @@ tags:
---
# Sickening Bite
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off. When you critically hit a creature with your jaws, the creature is [[Sickened 1]]. This is a disease effect.
diff --git a/content/Mechanics/Feats/Side by Side (Druid).md b/content/Mechanics/Feats/Side by Side (Druid).md
index 42e71cff1..fba87cbd9 100755
--- a/content/Mechanics/Feats/Side by Side (Druid).md
+++ b/content/Mechanics/Feats/Side by Side (Druid).md
@@ -8,6 +8,5 @@ tags:
---
# Side by Side (Druid)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.
diff --git a/content/Mechanics/Feats/Side by Side (Ranger).md b/content/Mechanics/Feats/Side by Side (Ranger).md
index 294b3d585..9da9d05e4 100755
--- a/content/Mechanics/Feats/Side by Side (Ranger).md
+++ b/content/Mechanics/Feats/Side by Side (Ranger).md
@@ -8,6 +8,5 @@ tags:
---
# Side by Side (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your animal companion fight in tandem. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.
diff --git a/content/Mechanics/Feats/Sidestep.md b/content/Mechanics/Feats/Sidestep.md
index 1dcb3a072..fdaf10f05 100755
--- a/content/Mechanics/Feats/Sidestep.md
+++ b/content/Mechanics/Feats/Sidestep.md
@@ -8,7 +8,6 @@ tags:
---
# Sidestep
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** The attack roll for a Strike targeting you fails or critically fails.
diff --git a/content/Mechanics/Feats/Sign Language.md b/content/Mechanics/Feats/Sign Language.md
index e719ef10f..73f398719 100755
--- a/content/Mechanics/Feats/Sign Language.md
+++ b/content/Mechanics/Feats/Sign Language.md
@@ -8,7 +8,6 @@ tags:
---
# Sign Language
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory.
diff --git a/content/Mechanics/Feats/Signature Spell Expansion (Psychic).md b/content/Mechanics/Feats/Signature Spell Expansion (Psychic).md
index 34f3de4b2..f743e47d7 100755
--- a/content/Mechanics/Feats/Signature Spell Expansion (Psychic).md
+++ b/content/Mechanics/Feats/Signature Spell Expansion (Psychic).md
@@ -8,6 +8,5 @@ tags:
---
# Signature Spell Expansion (Psychic)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your direct mental grasp of your power lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower.
diff --git a/content/Mechanics/Feats/Signature Spell Expansion.md b/content/Mechanics/Feats/Signature Spell Expansion.md
index 776f643f9..6c74bb42a 100755
--- a/content/Mechanics/Feats/Signature Spell Expansion.md
+++ b/content/Mechanics/Feats/Signature Spell Expansion.md
@@ -8,6 +8,5 @@ tags:
---
# Signature Spell Expansion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your innate connection to magic lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower.
diff --git a/content/Mechanics/Feats/Signature Synergy.md b/content/Mechanics/Feats/Signature Synergy.md
index 776d1bb6c..b6d440069 100755
--- a/content/Mechanics/Feats/Signature Synergy.md
+++ b/content/Mechanics/Feats/Signature Synergy.md
@@ -8,7 +8,6 @@ tags:
---
# Signature Synergy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies. You gain one evolution feat from the following list:
diff --git a/content/Mechanics/Feats/Signifer Armor Expertise.md b/content/Mechanics/Feats/Signifer Armor Expertise.md
index 44b25e0f6..bc905e192 100755
--- a/content/Mechanics/Feats/Signifer Armor Expertise.md
+++ b/content/Mechanics/Feats/Signifer Armor Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Signifer Armor Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well. If you have expert proficiency in any armor or unarmored defense, you also gain expert proficiency in medium and heavy armor.
diff --git a/content/Mechanics/Feats/Signifer's Sight.md b/content/Mechanics/Feats/Signifer's Sight.md
index cce16d5ff..60514a589 100755
--- a/content/Mechanics/Feats/Signifer's Sight.md
+++ b/content/Mechanics/Feats/Signifer's Sight.md
@@ -8,6 +8,5 @@ tags:
---
# Signifer's Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magic flowing through your signifer's mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light. While wearing your signifer's mask, you gain darkvision. Additionally, if you are dazzled while wearing your signifer's mask and the target is concealed only because you are dazzled, you reduce the flat check DC to target that creature from 5 to 3.
diff --git a/content/Mechanics/Feats/Silence Heresy.md b/content/Mechanics/Feats/Silence Heresy.md
index cef56a9a3..c78eae9a3 100755
--- a/content/Mechanics/Feats/Silence Heresy.md
+++ b/content/Mechanics/Feats/Silence Heresy.md
@@ -8,6 +8,5 @@ tags:
---
# Silence Heresy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You channel a power that stifles dangerous words. Make a melee Strike. If the attack hits, the target is unable to speak in a voice louder than a whisper for 1 round. This prevents the target from using most auditory effects involving its voice, and it must succeed at a DC 5 flat to Cast a Spell with a verbal component or the spell is disrupted. If your Strike is a critical hit, the target is entirely unable to speak for 1 round and is limited to a whisper for 1 minute thereafter. Once a creature has been affected by this ability, it is temporarily immune for 1 minute.
diff --git a/content/Mechanics/Feats/Silencing Strike.md b/content/Mechanics/Feats/Silencing Strike.md
index 0a8a4218b..8427a7bce 100755
--- a/content/Mechanics/Feats/Silencing Strike.md
+++ b/content/Mechanics/Feats/Silencing Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Silencing Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A quick strike to the face or mouth silences your opponent. Make a melee Strike against a foe. The foe must succeed at a DC resolve fortitude save against your class DC.
diff --git a/content/Mechanics/Feats/Silent Step.md b/content/Mechanics/Feats/Silent Step.md
index 5ade70444..0818eefb3 100755
--- a/content/Mechanics/Feats/Silent Step.md
+++ b/content/Mechanics/Feats/Silent Step.md
@@ -8,6 +8,5 @@ tags:
---
# Silent Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You vanish with silent treads. You [[Step]], then [[Hide]] or [[Sneak]]. You still need to meet the requirements to Hide or Sneak, as normal.
diff --git a/content/Mechanics/Feats/Silent Sting.md b/content/Mechanics/Feats/Silent Sting.md
index a08c904eb..90dc386c1 100755
--- a/content/Mechanics/Feats/Silent Sting.md
+++ b/content/Mechanics/Feats/Silent Sting.md
@@ -8,7 +8,6 @@ tags:
---
# Silent Sting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You make a Strike with a weapon of light bulk.
diff --git a/content/Mechanics/Feats/Silent Stone.md b/content/Mechanics/Feats/Silent Stone.md
index a776da049..d6fdd76c4 100755
--- a/content/Mechanics/Feats/Silent Stone.md
+++ b/content/Mechanics/Feats/Silent Stone.md
@@ -8,6 +8,5 @@ tags:
---
# Silent Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness. Your body might have veins of granite, sandstone, or similar sedimentary rocks that make it easier for you to camouflage yourself in certain regions. You become trained in Stealth, and you gain the Terrain Stalker skill feat. If you're already trained in Stealth from another source, you become trained in a skill of your choice instead.
diff --git a/content/Mechanics/Feats/Silver's Refrain.md b/content/Mechanics/Feats/Silver's Refrain.md
index a06cf9a15..7a141efa5 100755
--- a/content/Mechanics/Feats/Silver's Refrain.md
+++ b/content/Mechanics/Feats/Silver's Refrain.md
@@ -8,6 +8,5 @@ tags:
---
# Silver's Refrain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Silver's Refrain]]_ composition cantrip, which aids you when fighting devils.
diff --git a/content/Mechanics/Feats/Simple Crystal Magic.md b/content/Mechanics/Feats/Simple Crystal Magic.md
index 06e954329..d4fd6c832 100755
--- a/content/Mechanics/Feats/Simple Crystal Magic.md
+++ b/content/Mechanics/Feats/Simple Crystal Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Simple Crystal Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As long as you meditate before a gemstone worth at least 10 gp as part of your daily preparations, you are capable of seeing magic as flowing runes that reveal information about magic objects, and you can scribe a personal rune that represents you. You gain the read aura and sigil cantrips. You cast these cantrips as arcane innate spells at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Sin Reservoir.md b/content/Mechanics/Feats/Sin Reservoir.md
index 0dbd45b27..cbe57814e 100755
--- a/content/Mechanics/Feats/Sin Reservoir.md
+++ b/content/Mechanics/Feats/Sin Reservoir.md
@@ -8,6 +8,5 @@ tags:
---
# Sin Reservoir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
During daily preparations, you can indulge in your associated sin. When you do, you gain one additional spell slot of any spell level up to two levels below the highest-level wizard spell you can cast. You can prepare only a spell of your specialized school in this slot. As with any other act, indulging in your sin might change your alignment if your behavior harms someone else.
diff --git a/content/Mechanics/Feats/Sing to the Steel.md b/content/Mechanics/Feats/Sing to the Steel.md
index 4371e6ea7..eef6692c6 100755
--- a/content/Mechanics/Feats/Sing to the Steel.md
+++ b/content/Mechanics/Feats/Sing to the Steel.md
@@ -8,6 +8,5 @@ tags:
---
# Sing to the Steel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You strike magical tones that can turn the tide of combat. You and your allies within 30 feet gain the effects of one of the following runes until the end of your next turn: [[Corrosive]], [[Vitalizing|Disrupting]], [[Flaming]], [[Frost]], [[Ghost Touch]], [[Shock]], or [[Thundering]]. The effects apply to a single weapon the creature is holding or one of the creature's unarmed attacks. You choose the rune and the effect applies to all creatures. You can use an action, which has the concentrate trait, to extend the duration of the rune for 1 additional round up to a maximum of 1 minute. If this would give a weapon or unarmed attack more property runes than its normal maximum, an existing property rune (as the creature chooses) is suppressed until the spell ends.
diff --git a/content/Mechanics/Feats/Sinister Appearance.md b/content/Mechanics/Feats/Sinister Appearance.md
index 016157751..5842d5930 100755
--- a/content/Mechanics/Feats/Sinister Appearance.md
+++ b/content/Mechanics/Feats/Sinister Appearance.md
@@ -8,6 +8,5 @@ tags:
---
# Sinister Appearance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling. You gain the trained proficiency rank in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Intimidating Glare]] skill feat, as well as a +2 circumstance bonus on Deception checks to [[Impersonate]] when pretending to be a version of yourself who is a tiefling.
diff --git a/content/Mechanics/Feats/Sink and Swim.md b/content/Mechanics/Feats/Sink and Swim.md
index d5602744a..e98c024a4 100755
--- a/content/Mechanics/Feats/Sink and Swim.md
+++ b/content/Mechanics/Feats/Sink and Swim.md
@@ -8,6 +8,5 @@ tags:
---
# Sink and Swim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements. You gain a swim Speed equal to your land Speed. If you already had a swim Speed, it's increased by 10 feet. You gain the [[Water Transfer]] activity, which enables you to teleport through a body of water.
diff --git a/content/Mechanics/Feats/Siphon Life.md b/content/Mechanics/Feats/Siphon Life.md
index be6e859d3..1e4362512 100755
--- a/content/Mechanics/Feats/Siphon Life.md
+++ b/content/Mechanics/Feats/Siphon Life.md
@@ -8,7 +8,6 @@ tags:
---
# Siphon Life
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force. Strike with an unarmed attack. If you hit and the target is a living creature, it takes 4d6 void damage, depending on its Fortitude save. If the target takes any void damage, you gain an equal number of temporary Hit Points, which last for 1 minute.
diff --git a/content/Mechanics/Feats/Siphon Power.md b/content/Mechanics/Feats/Siphon Power.md
index 25add44ac..fb1f90851 100755
--- a/content/Mechanics/Feats/Siphon Power.md
+++ b/content/Mechanics/Feats/Siphon Power.md
@@ -8,7 +8,6 @@ tags:
---
# Siphon Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Siphoning Touch.md b/content/Mechanics/Feats/Siphoning Touch.md
index 90d82b7df..d0935e54e 100755
--- a/content/Mechanics/Feats/Siphoning Touch.md
+++ b/content/Mechanics/Feats/Siphoning Touch.md
@@ -8,6 +8,5 @@ tags:
---
# Siphoning Touch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain.
diff --git a/content/Mechanics/Feats/Six Pillars Stance.md b/content/Mechanics/Feats/Six Pillars Stance.md
index 360f2a681..9d0703457 100755
--- a/content/Mechanics/Feats/Six Pillars Stance.md
+++ b/content/Mechanics/Feats/Six Pillars Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Six Pillars Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored.
diff --git a/content/Mechanics/Feats/Sixth Pillar Dedication.md b/content/Mechanics/Feats/Sixth Pillar Dedication.md
index 346bf6de6..71cc0d87d 100755
--- a/content/Mechanics/Feats/Sixth Pillar Dedication.md
+++ b/content/Mechanics/Feats/Sixth Pillar Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Sixth Pillar Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use your physical discipline to channel your magic. If your proficiency rank in unarmed attacks is at least expert, your proficiency rank in spell attacks increases to expert. Likewise, if your proficiency rank in spell attacks is at least expert, your proficiency rank in unarmed attacks improves to expert. You become an expert in Athletics, or in another trained skill if you were already expert in Athletics.
diff --git a/content/Mechanics/Feats/Sixth Pillar Mastery.md b/content/Mechanics/Feats/Sixth Pillar Mastery.md
index c1fbee7e3..999f01d10 100755
--- a/content/Mechanics/Feats/Sixth Pillar Mastery.md
+++ b/content/Mechanics/Feats/Sixth Pillar Mastery.md
@@ -8,6 +8,5 @@ tags:
---
# Sixth Pillar Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You align your magical and physical potential. Whenever you succeed at an unarmed Strike against an opponent, they have a -1 status penalty to saves against your spells until the start of your next turn. Whenever you cast a spell using spell slots, you gain a +1 status bonus to attack rolls with your unarmed Strikes until the start of your next turn.
diff --git a/content/Mechanics/Feats/Sixth Sense.md b/content/Mechanics/Feats/Sixth Sense.md
index 06083cb72..8bc6b0062 100755
--- a/content/Mechanics/Feats/Sixth Sense.md
+++ b/content/Mechanics/Feats/Sixth Sense.md
@@ -8,7 +8,6 @@ tags:
---
# Sixth Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities. While you're exploring but not [[Search|Searching]], the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence, such as celestials, fiends, and monitors.
diff --git a/content/Mechanics/Feats/Skeletal Resistance.md b/content/Mechanics/Feats/Skeletal Resistance.md
index 1412878ee..01fb1dc1c 100755
--- a/content/Mechanics/Feats/Skeletal Resistance.md
+++ b/content/Mechanics/Feats/Skeletal Resistance.md
@@ -8,6 +8,5 @@ tags:
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# Skeletal Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage. You gain resistance 2 to cold, electricity, fire, piercing, and slashing damage. This resistance increases to 3 at 13th level and 4 at 17th level.
diff --git a/content/Mechanics/Feats/Skeletal Transformation.md b/content/Mechanics/Feats/Skeletal Transformation.md
index dba6ea0d2..4d3238e25 100755
--- a/content/Mechanics/Feats/Skeletal Transformation.md
+++ b/content/Mechanics/Feats/Skeletal Transformation.md
@@ -8,6 +8,5 @@ tags:
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# Skeletal Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You rearrange your bones into a bestial shape. Once per day, you can cast _[[Animal Form]]_ as a divine innate spell. When you cast it, you choose the spell's level: 3rd, 4th, or 5th. Your battle form looks like a skeletal version of the animal. In this form, you retain the benefits of any skeleton feats that do not require the use of hands or the ability to communicate.
diff --git a/content/Mechanics/Feats/Skeleton Commander.md b/content/Mechanics/Feats/Skeleton Commander.md
index b55a091f2..f95c2994a 100755
--- a/content/Mechanics/Feats/Skeleton Commander.md
+++ b/content/Mechanics/Feats/Skeleton Commander.md
@@ -8,7 +8,6 @@ tags:
---
# Skeleton Commander
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the ability to summon your own skeletal minions. You learn the _[[Create Undead]]_ rituals to create three types of undead for which you meet the prerequisites. These undead must have the skeleton trait or be other skeletal undead the GM agrees to. You can't teach these rituals to anyone else, and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual.
diff --git a/content/Mechanics/Feats/Skeptic's Defense.md b/content/Mechanics/Feats/Skeptic's Defense.md
index 566f0911a..709fb4c49 100755
--- a/content/Mechanics/Feats/Skeptic's Defense.md
+++ b/content/Mechanics/Feats/Skeptic's Defense.md
@@ -8,7 +8,6 @@ tags:
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# Skeptic's Defense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Skill Mastery (Investigator).md b/content/Mechanics/Feats/Skill Mastery (Investigator).md
index a1f8c9571..d0cb79ae6 100755
--- a/content/Mechanics/Feats/Skill Mastery (Investigator).md
+++ b/content/Mechanics/Feats/Skill Mastery (Investigator).md
@@ -8,7 +8,6 @@ tags:
---
# Skill Mastery (Investigator)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose.
diff --git a/content/Mechanics/Feats/Skill Mastery (Rogue).md b/content/Mechanics/Feats/Skill Mastery (Rogue).md
index 33ac35444..a8e3bbf26 100755
--- a/content/Mechanics/Feats/Skill Mastery (Rogue).md
+++ b/content/Mechanics/Feats/Skill Mastery (Rogue).md
@@ -8,7 +8,6 @@ tags:
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# Skill Mastery (Rogue)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose; you must meet all its prerequisites.
diff --git a/content/Mechanics/Feats/Skill Training.md b/content/Mechanics/Feats/Skill Training.md
index f059a5022..d147d75bb 100755
--- a/content/Mechanics/Feats/Skill Training.md
+++ b/content/Mechanics/Feats/Skill Training.md
@@ -8,7 +8,6 @@ tags:
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# Skill Training
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in the skill of your choice.
diff --git a/content/Mechanics/Feats/Skilled Climber.md b/content/Mechanics/Feats/Skilled Climber.md
index 8133c8ca1..a60dd0c3c 100755
--- a/content/Mechanics/Feats/Skilled Climber.md
+++ b/content/Mechanics/Feats/Skilled Climber.md
@@ -8,6 +8,5 @@ tags:
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# Skilled Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can navigate vertical surfaces with ease. You gain a climb Speed of 10 feet. If you also have the Scuttle Up ancestry feat, your climb Speed increases to your land Speed when climbing trees or cavern walls.
diff --git a/content/Mechanics/Feats/Skilled Partner.md b/content/Mechanics/Feats/Skilled Partner.md
index b2a4d848a..990b1025f 100755
--- a/content/Mechanics/Feats/Skilled Partner.md
+++ b/content/Mechanics/Feats/Skilled Partner.md
@@ -8,6 +8,5 @@ tags:
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# Skilled Partner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. At 7th level, your eidolon gains an additional skill feat, of 7th level or lower.
diff --git a/content/Mechanics/Feats/Skillful Climber.md b/content/Mechanics/Feats/Skillful Climber.md
index fc7ea6898..e4b2f916f 100755
--- a/content/Mechanics/Feats/Skillful Climber.md
+++ b/content/Mechanics/Feats/Skillful Climber.md
@@ -8,6 +8,5 @@ tags:
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# Skillful Climber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can scamper up or down surfaces as nimbly as a monkey. You gain a climb Speed of 10 feet. If you have the Climber's Tail ancestry feat, your total climb Speed increases to your land Speed when climbing trees.
diff --git a/content/Mechanics/Feats/Skillful Tail (Ganzi).md b/content/Mechanics/Feats/Skillful Tail (Ganzi).md
index def866828..26577799f 100755
--- a/content/Mechanics/Feats/Skillful Tail (Ganzi).md
+++ b/content/Mechanics/Feats/Skillful Tail (Ganzi).md
@@ -8,7 +8,6 @@ tags:
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# Skillful Tail (Ganzi)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a tail or similar body part that is always willing to lend a hand (so to speak).
diff --git a/content/Mechanics/Feats/Skillful Tail (Geniekin).md b/content/Mechanics/Feats/Skillful Tail (Geniekin).md
index 54d62e9e5..a07bd20a7 100755
--- a/content/Mechanics/Feats/Skillful Tail (Geniekin).md
+++ b/content/Mechanics/Feats/Skillful Tail (Geniekin).md
@@ -8,6 +8,5 @@ tags:
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# Skillful Tail (Geniekin)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were born with a tail, and with practice you've learned how to perform simple Interact actions with it, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
diff --git a/content/Mechanics/Feats/Skillful Tail (Nephilim).md b/content/Mechanics/Feats/Skillful Tail (Nephilim).md
index b7bb64f0e..70bcbbf61 100755
--- a/content/Mechanics/Feats/Skillful Tail (Nephilim).md
+++ b/content/Mechanics/Feats/Skillful Tail (Nephilim).md
@@ -8,6 +8,5 @@ tags:
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# Skillful Tail (Nephilim)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've always had a tail, but with practice, you've learned to use it for more than signaling your mood. You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
diff --git a/content/Mechanics/Feats/Skim Scroll.md b/content/Mechanics/Feats/Skim Scroll.md
index b00f73895..81e4a7ae7 100755
--- a/content/Mechanics/Feats/Skim Scroll.md
+++ b/content/Mechanics/Feats/Skim Scroll.md
@@ -8,6 +8,5 @@ tags:
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# Skim Scroll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can activate the magic of a scroll with a cursory read as you draw it from your belt. You [[Interact]] to draw forth a scroll, then use [[Trick Magic Item]] on the scroll.
diff --git a/content/Mechanics/Feats/Skin Split.md b/content/Mechanics/Feats/Skin Split.md
index f56ad8d20..01615bc76 100755
--- a/content/Mechanics/Feats/Skin Split.md
+++ b/content/Mechanics/Feats/Skin Split.md
@@ -8,7 +8,6 @@ tags:
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# Skin Split
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Skirmish Strike.md b/content/Mechanics/Feats/Skirmish Strike.md
index 0a0f7882a..413452e57 100755
--- a/content/Mechanics/Feats/Skirmish Strike.md
+++ b/content/Mechanics/Feats/Skirmish Strike.md
@@ -8,6 +8,5 @@ tags:
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# Skirmish Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step.
diff --git a/content/Mechanics/Feats/Skirt The Light.md b/content/Mechanics/Feats/Skirt The Light.md
index 3fc935274..f4f1a1879 100755
--- a/content/Mechanics/Feats/Skirt The Light.md
+++ b/content/Mechanics/Feats/Skirt The Light.md
@@ -8,6 +8,5 @@ tags:
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# Skirt The Light
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can travel the border between the Material and Shadow Planes and even bring others along. You can cast _[[Umbral Journey]]_ as an occult innate spell once per day.
diff --git a/content/Mechanics/Feats/Skitter.md b/content/Mechanics/Feats/Skitter.md
index c8617bba3..98d117d3f 100755
--- a/content/Mechanics/Feats/Skitter.md
+++ b/content/Mechanics/Feats/Skitter.md
@@ -8,6 +8,5 @@ tags:
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# Skitter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can scoot swiftly across the ground. You can [[Crawl]] up to half your Speed.
diff --git a/content/Mechanics/Feats/Skittering Scuttle.md b/content/Mechanics/Feats/Skittering Scuttle.md
index 71b0abee9..062ea04db 100755
--- a/content/Mechanics/Feats/Skittering Scuttle.md
+++ b/content/Mechanics/Feats/Skittering Scuttle.md
@@ -8,6 +8,5 @@ tags:
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# Skittering Scuttle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can scuttle farther and faster when maneuvering alongside allies. When you use Goblin Scuttle, you can Stride up to half your Speed instead of Stepping.
diff --git a/content/Mechanics/Feats/Skittering Sneak.md b/content/Mechanics/Feats/Skittering Sneak.md
index 4d61bbe3b..6baf1499e 100755
--- a/content/Mechanics/Feats/Skittering Sneak.md
+++ b/content/Mechanics/Feats/Skittering Sneak.md
@@ -8,6 +8,5 @@ tags:
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# Skittering Sneak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You squish, slink, and skitter from cover to cover with great speed and stealth. You can move up to your full Speed when you Sneak.
diff --git a/content/Mechanics/Feats/Skittertalk.md b/content/Mechanics/Feats/Skittertalk.md
index 224d6c272..7b5b26125 100755
--- a/content/Mechanics/Feats/Skittertalk.md
+++ b/content/Mechanics/Feats/Skittertalk.md
@@ -8,6 +8,5 @@ tags:
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# Skittertalk
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids. The GM determines which creatures count for this ability.
diff --git a/content/Mechanics/Feats/Skull Creeper.md b/content/Mechanics/Feats/Skull Creeper.md
index 656c6bded..4d05379a0 100755
--- a/content/Mechanics/Feats/Skull Creeper.md
+++ b/content/Mechanics/Feats/Skull Creeper.md
@@ -8,6 +8,5 @@ tags:
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# Skull Creeper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You wear skulls to demoralize foes. You become trained in Intimidation and gain the [[Intimidating Glare]] skill feat. If you're already trained in Intimidation, you instead become trained in a skill of your choice. If you pay 50 gp for a [[Splendid Skull Mask]], the mask grants you a +1 item bonus to Intimidation; its usage is worn (mask).
diff --git a/content/Mechanics/Feats/Sky Master Mask.md b/content/Mechanics/Feats/Sky Master Mask.md
index 76f4e59d3..41197528a 100755
--- a/content/Mechanics/Feats/Sky Master Mask.md
+++ b/content/Mechanics/Feats/Sky Master Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Sky Master Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. You can harness residual magical power to fly. You gain a fly Speed equal to your Speed. Immediately after you Cast a non-cantrip Spell that targets only you, your fly Speed doubles until your next turn.
diff --git a/content/Mechanics/Feats/Sky and Heaven Stance.md b/content/Mechanics/Feats/Sky and Heaven Stance.md
index 2848252a1..dc15fae4c 100755
--- a/content/Mechanics/Feats/Sky and Heaven Stance.md
+++ b/content/Mechanics/Feats/Sky and Heaven Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Sky and Heaven Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're unarmored.
diff --git a/content/Mechanics/Feats/Skyseeker.md b/content/Mechanics/Feats/Skyseeker.md
index 9542b1056..eb7e685d8 100755
--- a/content/Mechanics/Feats/Skyseeker.md
+++ b/content/Mechanics/Feats/Skyseeker.md
@@ -8,7 +8,6 @@ tags:
---
# Skyseeker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in Sky and Heaven Stance.
diff --git a/content/Mechanics/Feats/Slag May.md b/content/Mechanics/Feats/Slag May.md
index 24f7bce41..79343d548 100755
--- a/content/Mechanics/Feats/Slag May.md
+++ b/content/Mechanics/Feats/Slag May.md
@@ -8,6 +8,5 @@ tags:
---
# Slag May
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mother was an iron hag known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group, have the unarmed and grapple traits, and are cold iron.
diff --git a/content/Mechanics/Feats/Slam Down.md b/content/Mechanics/Feats/Slam Down.md
index 5b3d2afd7..cb3d12670 100755
--- a/content/Mechanics/Feats/Slam Down.md
+++ b/content/Mechanics/Feats/Slam Down.md
@@ -8,6 +8,5 @@ tags:
---
# Slam Down
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to [[Trip]] the creature you hit. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.
diff --git a/content/Mechanics/Feats/Slayer's Blessing.md b/content/Mechanics/Feats/Slayer's Blessing.md
index ae2cf72ee..cb26a9a28 100755
--- a/content/Mechanics/Feats/Slayer's Blessing.md
+++ b/content/Mechanics/Feats/Slayer's Blessing.md
@@ -8,7 +8,6 @@ tags:
---
# Slayer's Blessing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You carry scraps of materials dangerous to undead and can apply them to your weapon. When you use Slayer's Strike, before making the Strike, you can choose either the _[[Ghost Touch]]_ property rune or a precious material: cold iron, darkwood, or silver. Any Strike that gets extra vitality damage from this use of Slayer's Strike also gets the benefits of the rune or counts as that material.
diff --git a/content/Mechanics/Feats/Slayer's Presence.md b/content/Mechanics/Feats/Slayer's Presence.md
index 562a3e641..84e009ed1 100755
--- a/content/Mechanics/Feats/Slayer's Presence.md
+++ b/content/Mechanics/Feats/Slayer's Presence.md
@@ -8,6 +8,5 @@ tags:
---
# Slayer's Presence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your very presence strikes fear into the undead. When you use [[Slayer's Identification]] and succeed at your check, you can [[Frighten Undead]] as a free action, targeting the creature you identified. Any time you get a critical success to Frighten Undead, if the target's level is lower than yours, the target is [[Fleeing]] for 1 round.
diff --git a/content/Mechanics/Feats/Slayer's Strike.md b/content/Mechanics/Feats/Slayer's Strike.md
index ae45178ce..542ba4e00 100755
--- a/content/Mechanics/Feats/Slayer's Strike.md
+++ b/content/Mechanics/Feats/Slayer's Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Slayer's Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of vitality damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra vitality damage equal to the number of weapon dice. As normal, the vitality damage harms only undead and creatures with void healing.
diff --git a/content/Mechanics/Feats/Sleek Reposition.md b/content/Mechanics/Feats/Sleek Reposition.md
index 52df3282e..09e011f53 100755
--- a/content/Mechanics/Feats/Sleek Reposition.md
+++ b/content/Mechanics/Feats/Sleek Reposition.md
@@ -8,7 +8,6 @@ tags:
---
# Sleek Reposition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a finesse weapon or polearm.
diff --git a/content/Mechanics/Feats/Sleeper Hold.md b/content/Mechanics/Feats/Sleeper Hold.md
index 82ecf3712..f70d64361 100755
--- a/content/Mechanics/Feats/Sleeper Hold.md
+++ b/content/Mechanics/Feats/Sleeper Hold.md
@@ -8,7 +8,6 @@ tags:
---
# Sleeper Hold
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Sleepwalker Dedication.md b/content/Mechanics/Feats/Sleepwalker Dedication.md
index 0bc3cf040..60918772b 100755
--- a/content/Mechanics/Feats/Sleepwalker Dedication.md
+++ b/content/Mechanics/Feats/Sleepwalker Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Sleepwalker Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the [[Daydream Trance]] action.
diff --git a/content/Mechanics/Feats/Slice and Swipe.md b/content/Mechanics/Feats/Slice and Swipe.md
index d87d962bb..605ac475c 100755
--- a/content/Mechanics/Feats/Slice and Swipe.md
+++ b/content/Mechanics/Feats/Slice and Swipe.md
@@ -8,7 +8,6 @@ tags:
---
# Slice and Swipe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.
diff --git a/content/Mechanics/Feats/Slinger's Readiness.md b/content/Mechanics/Feats/Slinger's Readiness.md
index 22ff7468c..597808cd8 100755
--- a/content/Mechanics/Feats/Slinger's Readiness.md
+++ b/content/Mechanics/Feats/Slinger's Readiness.md
@@ -8,6 +8,5 @@ tags:
---
# Slinger's Readiness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned a gunslinger's tricks for staking out your territory in a fight. You gain the initial deed for the way you selected with Gunslinger's Dedication.
diff --git a/content/Mechanics/Feats/Slinger's Reflexes.md b/content/Mechanics/Feats/Slinger's Reflexes.md
index a43feff71..9c61143e9 100755
--- a/content/Mechanics/Feats/Slinger's Reflexes.md
+++ b/content/Mechanics/Feats/Slinger's Reflexes.md
@@ -8,6 +8,5 @@ tags:
---
# Slinger's Reflexes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to react to unexpected circumstances is preternaturally sharp. At the start of each enemy's turn, you gain an additional reaction you can use on only that turn to use a gunslinger reaction.
diff --git a/content/Mechanics/Feats/Slink.md b/content/Mechanics/Feats/Slink.md
index dced91221..0a1e353e6 100755
--- a/content/Mechanics/Feats/Slink.md
+++ b/content/Mechanics/Feats/Slink.md
@@ -8,6 +8,5 @@ tags:
---
# Slink
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can move through gloom with the speed of darkness. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become [[Observed]] if you end a Sneak action in dim light or darkness, as long as you have cover or greater cover or are [[Concealed]] at the end of your turn.
diff --git a/content/Mechanics/Feats/Slip Into Shadow.md b/content/Mechanics/Feats/Slip Into Shadow.md
index 1b9200e84..490efd248 100755
--- a/content/Mechanics/Feats/Slip Into Shadow.md
+++ b/content/Mechanics/Feats/Slip Into Shadow.md
@@ -8,6 +8,5 @@ tags:
---
# Slip Into Shadow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your shadow magic bleeds into the space around you. Whenever you cast a spell with the darkness trait, a lingering aura of shadows reduces bright light within a 5 foot emanation around you to dim light until the end of your turn. Like in natural dim light, you can use these shadows to Hide, but the aura still makes your overall position obvious, so you can't become [[Undetected]] through the use of these shadows alone.
diff --git a/content/Mechanics/Feats/Slip Sideways.md b/content/Mechanics/Feats/Slip Sideways.md
index f5c821eb1..a2e7bb3c8 100755
--- a/content/Mechanics/Feats/Slip Sideways.md
+++ b/content/Mechanics/Feats/Slip Sideways.md
@@ -8,6 +8,5 @@ tags:
---
# Slip Sideways
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast [[Translocate]] as a 5th-rank divine innate spell.
diff --git a/content/Mechanics/Feats/Slip The Grasp.md b/content/Mechanics/Feats/Slip The Grasp.md
index 418e8de85..fdf0aff07 100755
--- a/content/Mechanics/Feats/Slip The Grasp.md
+++ b/content/Mechanics/Feats/Slip The Grasp.md
@@ -8,7 +8,6 @@ tags:
---
# Slip The Grasp
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are [[Grabbed]], [[Immobilized]], or [[Restrained]].
diff --git a/content/Mechanics/Feats/Slip With The Breeze.md b/content/Mechanics/Feats/Slip With The Breeze.md
index aa207a800..5d622f94d 100755
--- a/content/Mechanics/Feats/Slip With The Breeze.md
+++ b/content/Mechanics/Feats/Slip With The Breeze.md
@@ -8,6 +8,5 @@ tags:
---
# Slip With The Breeze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You create gusts of wind when you jump, allowing you to carry yourself across greater distances. You gain the [[Quick Jump]] and [[Powerful Leap]] skill feats as bonus feats.
diff --git a/content/Mechanics/Feats/Slippery Prey.md b/content/Mechanics/Feats/Slippery Prey.md
index a5e804a8d..9e324d9cd 100755
--- a/content/Mechanics/Feats/Slippery Prey.md
+++ b/content/Mechanics/Feats/Slippery Prey.md
@@ -8,6 +8,5 @@ tags:
---
# Slippery Prey
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're able to escape bonds more easily than others. When you attempt to [[Escape]] using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.
diff --git a/content/Mechanics/Feats/Slippery Secrets.md b/content/Mechanics/Feats/Slippery Secrets.md
index 74c450c40..f278d57b0 100755
--- a/content/Mechanics/Feats/Slippery Secrets.md
+++ b/content/Mechanics/Feats/Slippery Secrets.md
@@ -8,6 +8,5 @@ tags:
---
# Slippery Secrets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your identity, you can attempt a Deception check against the spell or effect's DC. If you succeed, the effect reveals nothing.
diff --git a/content/Mechanics/Feats/Slither.md b/content/Mechanics/Feats/Slither.md
index e58d7c328..2b5564519 100755
--- a/content/Mechanics/Feats/Slither.md
+++ b/content/Mechanics/Feats/Slither.md
@@ -8,6 +8,5 @@ tags:
---
# Slither
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are an expert at moving through extremely tight spaces. You gain the [[Quick Squeeze]] skill feat, even if you're not trained in Acrobatics. When you roll a success on an Acrobatics check to Squeeze, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Sly Disarm.md b/content/Mechanics/Feats/Sly Disarm.md
index a84ab61ce..972dac792 100755
--- a/content/Mechanics/Feats/Sly Disarm.md
+++ b/content/Mechanics/Feats/Sly Disarm.md
@@ -8,6 +8,5 @@ tags:
---
# Sly Disarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can [[Disarm]] a creature through sleight of hand rather than brute force. You can use Thievery instead of Athletics when you attempt a Disarm. When you use Thievery to attempt a Disarm and succeed, the target is [[Off-Guard]] against the next attack you make before the end of your turn.
diff --git a/content/Mechanics/Feats/Sly Striker.md b/content/Mechanics/Feats/Sly Striker.md
index 5262f6d04..3ad493e28 100755
--- a/content/Mechanics/Feats/Sly Striker.md
+++ b/content/Mechanics/Feats/Sly Striker.md
@@ -8,7 +8,6 @@ tags:
---
# Sly Striker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attacks deal more damage, even against creatures that aren't [[Off-Guard]]. When you succeed or critically succeed at a Strike against a creature that isn't off-guard, you also deal 1d6 precision damage. This applies only if you're using a weapon or unarmed attack you could deal sneak attack damage with.
diff --git a/content/Mechanics/Feats/Smash From The Air.md b/content/Mechanics/Feats/Smash From The Air.md
index 150e0d365..c00a21af4 100755
--- a/content/Mechanics/Feats/Smash From The Air.md
+++ b/content/Mechanics/Feats/Smash From The Air.md
@@ -8,6 +8,5 @@ tags:
---
# Smash From The Air
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your expertise enables you to knock away spells. You can use [[Cut from the Air]] against ranged spell attacks.
diff --git a/content/Mechanics/Feats/Smashing Tail.md b/content/Mechanics/Feats/Smashing Tail.md
index 71fd5e476..4f208fbce 100755
--- a/content/Mechanics/Feats/Smashing Tail.md
+++ b/content/Mechanics/Feats/Smashing Tail.md
@@ -8,6 +8,5 @@ tags:
---
# Smashing Tail
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a tail that serves as a potent weapon. You gain a tail unarmed attack that deals 1d6 bludgeoning damage, has the sweep trait, and is in the brawling weapon group.
diff --git a/content/Mechanics/Feats/Smite Evil.md b/content/Mechanics/Feats/Smite Evil.md
index 88b77f5b3..4d0896627 100755
--- a/content/Mechanics/Feats/Smite Evil.md
+++ b/content/Mechanics/Feats/Smite Evil.md
@@ -8,7 +8,6 @@ tags:
---
# Smite Evil
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blade ally becomes an even more powerful tool against evildoers.
diff --git a/content/Mechanics/Feats/Smite Good.md b/content/Mechanics/Feats/Smite Good.md
index abb90c1e6..0c13c7a59 100755
--- a/content/Mechanics/Feats/Smite Good.md
+++ b/content/Mechanics/Feats/Smite Good.md
@@ -8,7 +8,6 @@ tags:
---
# Smite Good
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blade ally shares your lust for the blood of good creatures.
diff --git a/content/Mechanics/Feats/Smoke Bomb.md b/content/Mechanics/Feats/Smoke Bomb.md
index 1843bcf6e..a80a28160 100755
--- a/content/Mechanics/Feats/Smoke Bomb.md
+++ b/content/Mechanics/Feats/Smoke Bomb.md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Smoke Curtain.md b/content/Mechanics/Feats/Smoke Curtain.md
index a5de99faf..3d840abad 100755
--- a/content/Mechanics/Feats/Smoke Curtain.md
+++ b/content/Mechanics/Feats/Smoke Curtain.md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Curtain
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm and are wearing or holding a dose of black powder.
diff --git a/content/Mechanics/Feats/Smoke Sight.md b/content/Mechanics/Feats/Smoke Sight.md
index 11a44fdab..56e7c49e5 100755
--- a/content/Mechanics/Feats/Smoke Sight.md
+++ b/content/Mechanics/Feats/Smoke Sight.md
@@ -8,7 +8,6 @@ tags:
---
# Smoke Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Smokesoul.md b/content/Mechanics/Feats/Smokesoul.md
index 0177cd496..f65b23a52 100755
--- a/content/Mechanics/Feats/Smokesoul.md
+++ b/content/Mechanics/Feats/Smokesoul.md
@@ -8,6 +8,5 @@ tags:
---
# Smokesoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to smoke and haze. You gain the [[Smoke Blending]] reaction.
diff --git a/content/Mechanics/Feats/Smoldering Explosion.md b/content/Mechanics/Feats/Smoldering Explosion.md
index 8186ec3db..aa224ddc4 100755
--- a/content/Mechanics/Feats/Smoldering Explosion.md
+++ b/content/Mechanics/Feats/Smoldering Explosion.md
@@ -8,6 +8,5 @@ tags:
---
# Smoldering Explosion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast fireball heightened to at least 4th level, you can modify the spell to add the following to its standard effects: Your fireball leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of obscuring mist, except that it lasts only 1 round.
diff --git a/content/Mechanics/Feats/Snagging Strike.md b/content/Mechanics/Feats/Snagging Strike.md
index f7e7e51de..325974ad4 100755
--- a/content/Mechanics/Feats/Snagging Strike.md
+++ b/content/Mechanics/Feats/Snagging Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Snagging Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have one hand free, and your target is within reach of that hand.
diff --git a/content/Mechanics/Feats/Snap Out Of It! (Marshal).md b/content/Mechanics/Feats/Snap Out Of It! (Marshal).md
index ca8f61b74..7828bab3f 100755
--- a/content/Mechanics/Feats/Snap Out Of It! (Marshal).md
+++ b/content/Mechanics/Feats/Snap Out Of It! (Marshal).md
@@ -8,7 +8,6 @@ tags:
---
# Snap Out Of It! (Marshal)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You give a quick shout, hoping to shake the fog clouding your ally's thoughts.
diff --git a/content/Mechanics/Feats/Snap Out Of It! (Pathfinder Agent).md b/content/Mechanics/Feats/Snap Out Of It! (Pathfinder Agent).md
index 91d082ab5..153bccb93 100755
--- a/content/Mechanics/Feats/Snap Out Of It! (Pathfinder Agent).md
+++ b/content/Mechanics/Feats/Snap Out Of It! (Pathfinder Agent).md
@@ -8,7 +8,6 @@ tags:
---
# Snap Out Of It! (Pathfinder Agent)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses. Attempt a Medicine check on an adjacent ally who is fascinated, frightened, stunned, or stupefied and choose one of those conditions. The DC is the DC for the effect that caused the condition.
diff --git a/content/Mechanics/Feats/Snap Shot.md b/content/Mechanics/Feats/Snap Shot.md
index a95a70b5f..f88b69332 100755
--- a/content/Mechanics/Feats/Snap Shot.md
+++ b/content/Mechanics/Feats/Snap Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Snap Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon Strike to instead make a ranged weapon Strike. You must be Striking an adjacent target. If necessary for the reaction's trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn't allow you to ignore them; it allows you only to replace a melee weapon Strike with a ranged weapon Strike.
diff --git a/content/Mechanics/Feats/Snare Commando.md b/content/Mechanics/Feats/Snare Commando.md
index 118a98d39..48ff79bcd 100755
--- a/content/Mechanics/Feats/Snare Commando.md
+++ b/content/Mechanics/Feats/Snare Commando.md
@@ -8,7 +8,6 @@ tags:
---
# Snare Commando
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature fails or critically fails a save against your snare.
diff --git a/content/Mechanics/Feats/Snare Crafting.md b/content/Mechanics/Feats/Snare Crafting.md
index be847b3ff..b1732f2b1 100755
--- a/content/Mechanics/Feats/Snare Crafting.md
+++ b/content/Mechanics/Feats/Snare Crafting.md
@@ -8,6 +8,5 @@ tags:
---
# Snare Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use the Craft activity to create snares. When you select this feat, you add the formulas for four common snares to your formula book.
diff --git a/content/Mechanics/Feats/Snare Genius.md b/content/Mechanics/Feats/Snare Genius.md
index 8fd4dafb3..98a8b11d4 100755
--- a/content/Mechanics/Feats/Snare Genius.md
+++ b/content/Mechanics/Feats/Snare Genius.md
@@ -8,7 +8,6 @@ tags:
---
# Snare Genius
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your expertise makes your snares more powerful, and you can place them quickly and efficiently.
diff --git a/content/Mechanics/Feats/Snare Hopping.md b/content/Mechanics/Feats/Snare Hopping.md
index f3d58198a..63ac847af 100755
--- a/content/Mechanics/Feats/Snare Hopping.md
+++ b/content/Mechanics/Feats/Snare Hopping.md
@@ -8,6 +8,5 @@ tags:
---
# Snare Hopping
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can magically move your snares around. You gain the _[[Snare Hopping]]_ warden spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Snare Setter.md b/content/Mechanics/Feats/Snare Setter.md
index a99f3fa06..46039499f 100755
--- a/content/Mechanics/Feats/Snare Setter.md
+++ b/content/Mechanics/Feats/Snare Setter.md
@@ -8,7 +8,6 @@ tags:
---
# Snare Setter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at the time-honored kobold art of trap making. You gain the trained proficiency in Crafting. If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain access to all uncommon kobold snares.
diff --git a/content/Mechanics/Feats/Snare Specialist.md b/content/Mechanics/Feats/Snare Specialist.md
index 018cfae65..7e9f53f93 100755
--- a/content/Mechanics/Feats/Snare Specialist.md
+++ b/content/Mechanics/Feats/Snare Specialist.md
@@ -8,7 +8,6 @@ tags:
---
# Snare Specialist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You specialize in creating quick traps to obstruct your enemies on the battlefield. If your proficiency rank in Crafting is expert, you gain the formulas for three common or uncommon snares. If your rank is master, you gain 6. If your rank is legendary, you gain 9.
diff --git a/content/Mechanics/Feats/Snarecrafter Dedication.md b/content/Mechanics/Feats/Snarecrafter Dedication.md
index 510f67020..83788c599 100755
--- a/content/Mechanics/Feats/Snarecrafter Dedication.md
+++ b/content/Mechanics/Feats/Snarecrafter Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Snarecrafter Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to create a limited number of snares at no cost. Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to [[Craft]], you can Craft them with 3 [[Interact]] actions. The number of snares increases to six if you're a master in Crafting and eight if you're legendary.
diff --git a/content/Mechanics/Feats/Sneak Adept.md b/content/Mechanics/Feats/Sneak Adept.md
index fbf3ac5b2..eef935113 100755
--- a/content/Mechanics/Feats/Sneak Adept.md
+++ b/content/Mechanics/Feats/Sneak Adept.md
@@ -8,6 +8,5 @@ tags:
---
# Sneak Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
It's almost impossible to spot you. When you roll a failure on a [[Sneak]] action, you get a success instead. You can still critically fail.
diff --git a/content/Mechanics/Feats/Sneak Attacker.md b/content/Mechanics/Feats/Sneak Attacker.md
index f533e9663..c5e832a3f 100755
--- a/content/Mechanics/Feats/Sneak Attacker.md
+++ b/content/Mechanics/Feats/Sneak Attacker.md
@@ -8,6 +8,5 @@ tags:
---
# Sneak Attacker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Sneak Attack]] class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don't increase the number of dice as you gain levels.
diff --git a/content/Mechanics/Feats/Sneaky.md b/content/Mechanics/Feats/Sneaky.md
index 367217881..9c5e0c8bb 100755
--- a/content/Mechanics/Feats/Sneaky.md
+++ b/content/Mechanics/Feats/Sneaky.md
@@ -8,7 +8,6 @@ tags:
---
# Sneaky
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Stealth is an important tool in your arsenal. You can move 5 feet farther when you take the Sneak action, up to your Speed.
diff --git a/content/Mechanics/Feats/Sniper's Aim.md b/content/Mechanics/Feats/Sniper's Aim.md
index 9716e6767..f1d41327f 100755
--- a/content/Mechanics/Feats/Sniper's Aim.md
+++ b/content/Mechanics/Feats/Sniper's Aim.md
@@ -8,6 +8,5 @@ tags:
---
# Sniper's Aim
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. Make a ranged weapon Strike. You gain a +2 circumstance bonus to this Strike's attack roll and ignore the target's concealment. If you're using a kickback firearm, you don't take the normal circumstance penalty on this Strike for not having the required Strength score or firing without using a stabilizer.
diff --git a/content/Mechanics/Feats/Sniping Duo Dedication.md b/content/Mechanics/Feats/Sniping Duo Dedication.md
index fc16d9653..8f261feb8 100755
--- a/content/Mechanics/Feats/Sniping Duo Dedication.md
+++ b/content/Mechanics/Feats/Sniping Duo Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Sniping Duo Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you take this dedication, choose one willing, non-minion ally to act as your spotter. As part of your training in this archetype, you train your spotter in the necessary habits and techniques to use your abilities automatically; your spotter doesn't need to spend any feats of their own to grant the effects. You only gain the benefits of your Sniping Duo archetype feats if both you and your spotter are alive and conscious. You and your spotter don't grant your foes lesser cover against one another's Strikes. Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn. You can change your designated spotter by spending 3 days of downtime training with another ally.
diff --git a/content/Mechanics/Feats/Snow May.md b/content/Mechanics/Feats/Snow May.md
index c0b82e6e6..393545638 100755
--- a/content/Mechanics/Feats/Snow May.md
+++ b/content/Mechanics/Feats/Snow May.md
@@ -8,6 +8,5 @@ tags:
---
# Snow May
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow. When moving over ice or snow in arctic terrain, you always gain the benefits of the Cover Tracks action without needing to use the activity or having to move half your Speed. You don't treat icy terrain as uneven ground (though it's still difficult terrain for you), and you ignore difficult terrain caused by snow. Cold precipitation and environmental cold effects don't alter the time it takes for you to become [[Fatigued]].
diff --git a/content/Mechanics/Feats/Snow Step.md b/content/Mechanics/Feats/Snow Step.md
index f212ff958..79cde466b 100755
--- a/content/Mechanics/Feats/Snow Step.md
+++ b/content/Mechanics/Feats/Snow Step.md
@@ -8,6 +8,5 @@ tags:
---
# Snow Step
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Snow and ice are no hindrance to you. You ignore difficult terrain caused by snow and ice, treat greater difficult terrain created by snow and ice as difficult terrain, and leave no tracks when moving through areas of snow or ice.
diff --git a/content/Mechanics/Feats/Snowcaster.md b/content/Mechanics/Feats/Snowcaster.md
index 682da8917..5f069c763 100755
--- a/content/Mechanics/Feats/Snowcaster.md
+++ b/content/Mechanics/Feats/Snowcaster.md
@@ -8,6 +8,5 @@ tags:
---
# Snowcaster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magical power grows as the shard's icy influence spreads ever deeper into your being. You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level (including heightened versions of lower-level spells) to your repertoire, either a common spell of the arcane tradition that has the cold trait or another cold spell you have access to.
diff --git a/content/Mechanics/Feats/Snowdrift Spell.md b/content/Mechanics/Feats/Snowdrift Spell.md
index 935336faf..ad5e42df2 100755
--- a/content/Mechanics/Feats/Snowdrift Spell.md
+++ b/content/Mechanics/Feats/Snowdrift Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Snowdrift Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The howling wind and precipitation of your magic turn to thick snow. If your next action is to Cast a Spell that has the air, water, or cold trait, and that does not have the fire trait, select one creature affected by the spell on the ground. Each square on the ground under or adjacent to the creature fills with ankle-deep snow. Those squares are difficult terrain until the beginning of your next turn. A creature can Interact to clear a square of snow, and the snow in a square melts if that square is exposed to a fire effect.
diff --git a/content/Mechanics/Feats/Soaring Armor.md b/content/Mechanics/Feats/Soaring Armor.md
index e44ffc172..139551b71 100755
--- a/content/Mechanics/Feats/Soaring Armor.md
+++ b/content/Mechanics/Feats/Soaring Armor.md
@@ -8,6 +8,5 @@ tags:
---
# Soaring Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether through a release of jets of flame, propeller blades, sonic bursts, streamlined aerodynamic structure, electromagnetic fields, or some combination of the above, you've managed to free your innovation from the bonds of gravity! While wearing your innovation, you gain a fly Speed equal to your land Speed.
diff --git a/content/Mechanics/Feats/Soaring Dynamo.md b/content/Mechanics/Feats/Soaring Dynamo.md
index c8cf54850..bbe1ec6a1 100755
--- a/content/Mechanics/Feats/Soaring Dynamo.md
+++ b/content/Mechanics/Feats/Soaring Dynamo.md
@@ -8,6 +8,5 @@ tags:
---
# Soaring Dynamo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly. You gain a fly Speed equal to your Speed. Each minute of flight reduces the operational time of your sterling dynamo by 1 hour, measured from the first time you use the Fly action in a given minute.
diff --git a/content/Mechanics/Feats/Soaring Flight.md b/content/Mechanics/Feats/Soaring Flight.md
index 6fbdb4db8..e4c94c73b 100755
--- a/content/Mechanics/Feats/Soaring Flight.md
+++ b/content/Mechanics/Feats/Soaring Flight.md
@@ -8,7 +8,6 @@ tags:
---
# Soaring Flight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** Once per day.
diff --git a/content/Mechanics/Feats/Soaring Form.md b/content/Mechanics/Feats/Soaring Form.md
index 045008f4a..824e39a11 100755
--- a/content/Mechanics/Feats/Soaring Form.md
+++ b/content/Mechanics/Feats/Soaring Form.md
@@ -8,6 +8,5 @@ tags:
---
# Soaring Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your wings grow stronger. You gain the effects of [[Soaring Flight]] at all times.
diff --git a/content/Mechanics/Feats/Soaring Poppet.md b/content/Mechanics/Feats/Soaring Poppet.md
index 1940c8056..bda1b5cc2 100755
--- a/content/Mechanics/Feats/Soaring Poppet.md
+++ b/content/Mechanics/Feats/Soaring Poppet.md
@@ -8,6 +8,5 @@ tags:
---
# Soaring Poppet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your construction has flaps of cloth or wicker that can keep you aloft. You gain a fly Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Soaring Shape.md b/content/Mechanics/Feats/Soaring Shape.md
index 11ed24db9..0bbd25467 100755
--- a/content/Mechanics/Feats/Soaring Shape.md
+++ b/content/Mechanics/Feats/Soaring Shape.md
@@ -8,6 +8,5 @@ tags:
---
# Soaring Shape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Wings free you from the shackles of the ground below. Add the bat and bird shapes in [[Aerial Form]] to your [[Untamed Form]] list. If you have [[Insect Shape]], you also add the wasp shape to your _untamed form_ list. If you have [[Ferocious Shape]], you also add the pterosaur shape to your _untamed form_ list. Whenever you use _untamed form_ to take a shape that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks.
diff --git a/content/Mechanics/Feats/Sociable Vow.md b/content/Mechanics/Feats/Sociable Vow.md
index 155da0cf9..7e0a183cc 100755
--- a/content/Mechanics/Feats/Sociable Vow.md
+++ b/content/Mechanics/Feats/Sociable Vow.md
@@ -8,6 +8,5 @@ tags:
---
# Sociable Vow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can leverage your vow in more social interactions. The circumstance bonus from your Binding Vow also applies to attempts to Gather Information, [[Make an Impression]], or [[Demoralize]] you make directly in service of fulfilling the vow.
diff --git a/content/Mechanics/Feats/Sociable.md b/content/Mechanics/Feats/Sociable.md
index 90438570e..d950bc99c 100755
--- a/content/Mechanics/Feats/Sociable.md
+++ b/content/Mechanics/Feats/Sociable.md
@@ -8,6 +8,5 @@ tags:
---
# Sociable
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're extremely extroverted, and you often spend your time carousing or otherwise socializing. You are trained in Diplomacy (or another skill of your choice if you were already trained in Diplomacy), and you gain the [[Hobnobber]] skill feat.
diff --git a/content/Mechanics/Feats/Social Camouflage.md b/content/Mechanics/Feats/Social Camouflage.md
index 9b6839ac2..3fa73adf5 100755
--- a/content/Mechanics/Feats/Social Camouflage.md
+++ b/content/Mechanics/Feats/Social Camouflage.md
@@ -8,6 +8,5 @@ tags:
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# Social Camouflage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself. After residing in a particular settlement for at least 1 day, you gain a +1 circumstance bonus to checks to Impersonate to pass yourself off as a resident of that settlement. Additionally, you can use Deception in place of Diplomacy to Gather Information while in that settlement. The GM might decide you need more time in particularly large settlements to gain these benefits, or might decide you gain the benefits only while in a specific district or part of the settlement.
diff --git a/content/Mechanics/Feats/Social Purview.md b/content/Mechanics/Feats/Social Purview.md
index eb08f9980..1ba7d541a 100755
--- a/content/Mechanics/Feats/Social Purview.md
+++ b/content/Mechanics/Feats/Social Purview.md
@@ -8,7 +8,6 @@ tags:
---
# Social Purview
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have built a reputation for yourself in your social identity. Choose one archetype that you meet the prerequisites for. You gain that archetype's dedication feat and can select feats from that archetype, even if you haven't yet gained enough feats in the vigilante archetype to take another dedication feat.
diff --git a/content/Mechanics/Feats/Sodbuster.md b/content/Mechanics/Feats/Sodbuster.md
index 2f4790b57..e1a63b1b8 100755
--- a/content/Mechanics/Feats/Sodbuster.md
+++ b/content/Mechanics/Feats/Sodbuster.md
@@ -8,6 +8,5 @@ tags:
---
# Sodbuster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Years toiling in soil have made you an expert digger. You gain a burrow Speed of 10 feet through loose soil or dirt.
diff --git a/content/Mechanics/Feats/Solar Detonation.md b/content/Mechanics/Feats/Solar Detonation.md
index 6cd750455..dbfb569ae 100755
--- a/content/Mechanics/Feats/Solar Detonation.md
+++ b/content/Mechanics/Feats/Solar Detonation.md
@@ -8,7 +8,6 @@ tags:
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# Solar Detonation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Blinding flames explode in a swirling sphere! The detonation fills a 20-Foot Burst within 60 feet of you. Each creature in the area takes 6d6 fire + 2d6 vitality damage, and can become Dazzled or Blinded depending on the result of its DC 0 Reflex save. The light from Solar Detonation is sunlight for creatures with a particular vulnerability to sunlight. Each creature that attempts a save becomes temporarily immune to being dazzled or blinded by Solar Detonation for 10 minutes, but not the impulse's other effects.
diff --git a/content/Mechanics/Feats/Solar Rejuvenation (Ghoran).md b/content/Mechanics/Feats/Solar Rejuvenation (Ghoran).md
index e3949287d..7a40c6329 100755
--- a/content/Mechanics/Feats/Solar Rejuvenation (Ghoran).md
+++ b/content/Mechanics/Feats/Solar Rejuvenation (Ghoran).md
@@ -8,6 +8,5 @@ tags:
---
# Solar Rejuvenation (Ghoran)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The warmth and light of the sun gives you life. If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from [[Treat Wounds]].
diff --git a/content/Mechanics/Feats/Solar Rejuvenation.md b/content/Mechanics/Feats/Solar Rejuvenation.md
index b3ce277c3..ff71a144e 100755
--- a/content/Mechanics/Feats/Solar Rejuvenation.md
+++ b/content/Mechanics/Feats/Solar Rejuvenation.md
@@ -8,6 +8,5 @@ tags:
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# Solar Rejuvenation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from [[Treat Wounds]]. Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp environments and a pile of decaying plant matter.
diff --git a/content/Mechanics/Feats/Solid Lead.md b/content/Mechanics/Feats/Solid Lead.md
index 6865bc424..cb156dabf 100755
--- a/content/Mechanics/Feats/Solid Lead.md
+++ b/content/Mechanics/Feats/Solid Lead.md
@@ -8,7 +8,6 @@ tags:
---
# Solid Lead
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using [[Pursue a Lead]] again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the concentrate trait. Doing so ends one of your current leads as normal.
diff --git a/content/Mechanics/Feats/Song Of Marching.md b/content/Mechanics/Feats/Song Of Marching.md
index 78b391ce5..426d5b641 100755
--- a/content/Mechanics/Feats/Song Of Marching.md
+++ b/content/Mechanics/Feats/Song Of Marching.md
@@ -8,6 +8,5 @@ tags:
---
# Song Of Marching
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Song of Marching]]_ composition cantrip, which enables you and your allies to cross vast distances without strain.
diff --git a/content/Mechanics/Feats/Song Of Strength.md b/content/Mechanics/Feats/Song Of Strength.md
index f7b0e3567..5686913f4 100755
--- a/content/Mechanics/Feats/Song Of Strength.md
+++ b/content/Mechanics/Feats/Song Of Strength.md
@@ -8,6 +8,5 @@ tags:
---
# Song Of Strength
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your performances inspire strength in your allies to aid them at physical tasks. You learn the _[[Song of Strength]]_ composition cantrip.
diff --git a/content/Mechanics/Feats/Song of Grace and Speed.md b/content/Mechanics/Feats/Song of Grace and Speed.md
index 8f8e1db46..87691a2a3 100755
--- a/content/Mechanics/Feats/Song of Grace and Speed.md
+++ b/content/Mechanics/Feats/Song of Grace and Speed.md
@@ -8,6 +8,5 @@ tags:
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# Song of Grace and Speed
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You instill great swiftness into your allies. You and all allies within 30 feet become [[Quickened]] for 1 minute and can use the additional action to Strike, Stride, or Step.
diff --git a/content/Mechanics/Feats/Song of the Fallen.md b/content/Mechanics/Feats/Song of the Fallen.md
index 493dd7cb0..cce534bc5 100755
--- a/content/Mechanics/Feats/Song of the Fallen.md
+++ b/content/Mechanics/Feats/Song of the Fallen.md
@@ -8,6 +8,5 @@ tags:
---
# Song of the Fallen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The moving power of your songs can stir the spirits of the dead to rise once more and fight alongside you. You learn the _[[Song of the Fallen]]_ composition spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Soothing Ballad.md b/content/Mechanics/Feats/Soothing Ballad.md
index d7a19ccfe..e88f34083 100755
--- a/content/Mechanics/Feats/Soothing Ballad.md
+++ b/content/Mechanics/Feats/Soothing Ballad.md
@@ -8,6 +8,5 @@ tags:
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# Soothing Ballad
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You soothe your allies' wounds with the power of your performance. You learn the _[[Soothing Ballad]]_ composition spell.
diff --git a/content/Mechanics/Feats/Sorcerer Dedication.md b/content/Mechanics/Feats/Sorcerer Dedication.md
index ea8d3d33b..7d5ffb831 100755
--- a/content/Mechanics/Feats/Sorcerer Dedication.md
+++ b/content/Mechanics/Feats/Sorcerer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Sorcerer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose a [[Bloodline]]. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in spell attack rolls and spell DCs for your tradition's spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline.
diff --git a/content/Mechanics/Feats/Soul Arsenal.md b/content/Mechanics/Feats/Soul Arsenal.md
index 885199a68..e7aac7bef 100755
--- a/content/Mechanics/Feats/Soul Arsenal.md
+++ b/content/Mechanics/Feats/Soul Arsenal.md
@@ -8,7 +8,6 @@ tags:
---
# Soul Arsenal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it. Upgrade and change armaments individually.
diff --git a/content/Mechanics/Feats/Soul Flare.md b/content/Mechanics/Feats/Soul Flare.md
index ee5887e13..331dfa528 100755
--- a/content/Mechanics/Feats/Soul Flare.md
+++ b/content/Mechanics/Feats/Soul Flare.md
@@ -8,7 +8,6 @@ tags:
---
# Soul Flare
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.
diff --git a/content/Mechanics/Feats/Soul Warden Dedication.md b/content/Mechanics/Feats/Soul Warden Dedication.md
index 62b9fad0e..5611d4983 100755
--- a/content/Mechanics/Feats/Soul Warden Dedication.md
+++ b/content/Mechanics/Feats/Soul Warden Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Soul Warden Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can take 10 minutes to emblazon [[Pharasma|Pharasma's]] holy sigil-a spiraling comet that represents the winding path a soul takes through its existence-upon a shield, tabard, banner, or other prominent object that your wear or wield. The symbol doesn't fade until 1 year has passed, but if you emblazon the symbol again, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of Pharasma and can be used as a divine focus while emblazoned.
diff --git a/content/Mechanics/Feats/Soulforger Dedication.md b/content/Mechanics/Feats/Soulforger Dedication.md
index 480a12bc9..2e57f1ff5 100755
--- a/content/Mechanics/Feats/Soulforger Dedication.md
+++ b/content/Mechanics/Feats/Soulforger Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Soulforger Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament. Changing an essence power requires 1 week of retraining, and you can't retrain it while you have _soulforged corruption_.
diff --git a/content/Mechanics/Feats/Soulsight (Bard).md b/content/Mechanics/Feats/Soulsight (Bard).md
index 6fc51794e..6ef366a29 100755
--- a/content/Mechanics/Feats/Soulsight (Bard).md
+++ b/content/Mechanics/Feats/Soulsight (Bard).md
@@ -8,7 +8,6 @@ tags:
---
# Soulsight (Bard)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your muse has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet. Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to [[Seek]] to locate an undetected creature.
diff --git a/content/Mechanics/Feats/Soulsight (Sorcerer).md b/content/Mechanics/Feats/Soulsight (Sorcerer).md
index d4eac0179..9bb060935 100755
--- a/content/Mechanics/Feats/Soulsight (Sorcerer).md
+++ b/content/Mechanics/Feats/Soulsight (Sorcerer).md
@@ -8,7 +8,6 @@ tags:
---
# Soulsight (Sorcerer)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The spiritual essence in your blood has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet.
diff --git a/content/Mechanics/Feats/Sound Mirror.md b/content/Mechanics/Feats/Sound Mirror.md
index 081d28b30..14da5bfd7 100755
--- a/content/Mechanics/Feats/Sound Mirror.md
+++ b/content/Mechanics/Feats/Sound Mirror.md
@@ -8,6 +8,5 @@ tags:
---
# Sound Mirror
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions-perfect for misdirection and infiltration. You can cast _[[Silence]]_ on yourself as a 2nd-level innate occult spell and _[[Ventriloquism]]_ as a 1st-level innate occult spell, both once per day. You also can cast _[[Ghost Sound]]_ as an innate occult cantrip. You become trained in occult spell attack rolls and spell DCs, and your key spellcasting ability is Charisma.
diff --git a/content/Mechanics/Feats/Sow Rumor.md b/content/Mechanics/Feats/Sow Rumor.md
index f11fafdb1..041753300 100755
--- a/content/Mechanics/Feats/Sow Rumor.md
+++ b/content/Mechanics/Feats/Sow Rumor.md
@@ -8,7 +8,6 @@ tags:
---
# Sow Rumor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spread rumors, which may or may not be true, about a specific subject. If the subject of your rumor is not currently the subject of any contradictory rumors, this takes as long as it would normally take you to [[Gather Information]] (typically 2 hours), at the end of which the GM rolls a secret Deception check to see how well you spread the rumor. If your rumor matches any current rumors about the subject, it takes less time to spread the rumor, and if you are attempting to overtake a particularly popular and contradictory rumor, it takes much longer or may be impossible. The DC similarly increases or decreases depending on how plausible your rumor is.
diff --git a/content/Mechanics/Feats/Sow Spell.md b/content/Mechanics/Feats/Sow Spell.md
index 2be69afbd..43383ddfb 100755
--- a/content/Mechanics/Feats/Sow Spell.md
+++ b/content/Mechanics/Feats/Sow Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Sow Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fold your spell into a seed. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful DC resolve perception check against your spell DC.
diff --git a/content/Mechanics/Feats/Space-Time Shift.md b/content/Mechanics/Feats/Space-Time Shift.md
index 2852fe98e..a264956d3 100755
--- a/content/Mechanics/Feats/Space-Time Shift.md
+++ b/content/Mechanics/Feats/Space-Time Shift.md
@@ -8,7 +8,6 @@ tags:
---
# Space-Time Shift
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Spark Fist.md b/content/Mechanics/Feats/Spark Fist.md
index 42ad56663..d623f51f4 100755
--- a/content/Mechanics/Feats/Spark Fist.md
+++ b/content/Mechanics/Feats/Spark Fist.md
@@ -8,7 +8,6 @@ tags:
---
# Spark Fist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Dongun Hold or Alkenstar.
diff --git a/content/Mechanics/Feats/Spark of Independence.md b/content/Mechanics/Feats/Spark of Independence.md
index ab7365763..8cb78244e 100755
--- a/content/Mechanics/Feats/Spark of Independence.md
+++ b/content/Mechanics/Feats/Spark of Independence.md
@@ -8,6 +8,5 @@ tags:
---
# Spark of Independence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered. The minion is [[Quickened]] for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to Step, Stride, or Strike.
diff --git a/content/Mechanics/Feats/Speak With Bats.md b/content/Mechanics/Feats/Speak With Bats.md
index ccdeb4f4f..3d2a08982 100755
--- a/content/Mechanics/Feats/Speak With Bats.md
+++ b/content/Mechanics/Feats/Speak With Bats.md
@@ -8,6 +8,5 @@ tags:
---
# Speak With Bats
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can ask questions of, receive answers from, and use the Diplomacy skill with bats. You gain a +2 circumstance bonus on all Diplomacy checks to Make an Impression on bats or Request something from bats.
diff --git a/content/Mechanics/Feats/Speak With Flowers.md b/content/Mechanics/Feats/Speak With Flowers.md
index 0f19ccc6a..60dfe88f2 100755
--- a/content/Mechanics/Feats/Speak With Flowers.md
+++ b/content/Mechanics/Feats/Speak With Flowers.md
@@ -8,6 +8,5 @@ tags:
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# Speak With Flowers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred. You can ask questions of, receive answers from, and use the Diplomacy skill with flowering plants of all types.
diff --git a/content/Mechanics/Feats/Speak with Kindred.md b/content/Mechanics/Feats/Speak with Kindred.md
index 6acdfc069..992a3f257 100755
--- a/content/Mechanics/Feats/Speak with Kindred.md
+++ b/content/Mechanics/Feats/Speak with Kindred.md
@@ -8,6 +8,5 @@ tags:
---
# Speak with Kindred
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection with creatures that share your physiology. You can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungi. You gain a +2 circumstance bonus to Diplomacy checks with plants or fungi of your kind. Generally, fungus leshies get this bonus with mushrooms and fungi; gourd leshies with gourds, melons, and similar fruiting plants; leaf leshies with deciduous trees; and vine leshies with vines and climbing plants.
diff --git a/content/Mechanics/Feats/Speaking Sky.md b/content/Mechanics/Feats/Speaking Sky.md
index 00ef5d99f..3de46afb9 100755
--- a/content/Mechanics/Feats/Speaking Sky.md
+++ b/content/Mechanics/Feats/Speaking Sky.md
@@ -8,6 +8,5 @@ tags:
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# Speaking Sky
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Speaking Sky]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Specialized Beastmaster Companion.md b/content/Mechanics/Feats/Specialized Beastmaster Companion.md
index 4b607a228..4fb0f38c0 100755
--- a/content/Mechanics/Feats/Specialized Beastmaster Companion.md
+++ b/content/Mechanics/Feats/Specialized Beastmaster Companion.md
@@ -8,7 +8,6 @@ tags:
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# Specialized Beastmaster Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your nimble and savage animal companions become cunning enough to become specialized. Each companion gains one specialization of your choice (_Core Rulebook_ 217, choose separately).
diff --git a/content/Mechanics/Feats/Specialized Companion (Animal Trainer).md b/content/Mechanics/Feats/Specialized Companion (Animal Trainer).md
index 091738b09..5de6603f7 100755
--- a/content/Mechanics/Feats/Specialized Companion (Animal Trainer).md
+++ b/content/Mechanics/Feats/Specialized Companion (Animal Trainer).md
@@ -8,6 +8,5 @@ tags:
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# Specialized Companion (Animal Trainer)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The animal companion you gain from the Animal Trainer Dedication feat gains one specialization of your choice. Increase its proficiency rank in Performance to legendary instead of one of the specialization's skill increases.
diff --git a/content/Mechanics/Feats/Specialized Companion (Druid).md b/content/Mechanics/Feats/Specialized Companion (Druid).md
index 2081fe426..d572016d6 100755
--- a/content/Mechanics/Feats/Specialized Companion (Druid).md
+++ b/content/Mechanics/Feats/Specialized Companion (Druid).md
@@ -8,7 +8,6 @@ tags:
---
# Specialized Companion (Druid)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion continues to grow in power and ability. It gains one specialization of your choice
diff --git a/content/Mechanics/Feats/Specialized Companion (Ranger).md b/content/Mechanics/Feats/Specialized Companion (Ranger).md
index 01b887988..625d01dc3 100755
--- a/content/Mechanics/Feats/Specialized Companion (Ranger).md
+++ b/content/Mechanics/Feats/Specialized Companion (Ranger).md
@@ -8,7 +8,6 @@ tags:
---
# Specialized Companion (Ranger)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one specialization of your choice.
diff --git a/content/Mechanics/Feats/Specialized Megafauna Companion.md b/content/Mechanics/Feats/Specialized Megafauna Companion.md
index 24945968e..f63bb3af9 100755
--- a/content/Mechanics/Feats/Specialized Megafauna Companion.md
+++ b/content/Mechanics/Feats/Specialized Megafauna Companion.md
@@ -8,7 +8,6 @@ tags:
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# Specialized Megafauna Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind. Your megafauna gains your choice of the bully, racer, tracker, or wrecker specialization.
diff --git a/content/Mechanics/Feats/Specialized Mount.md b/content/Mechanics/Feats/Specialized Mount.md
index f43a366a4..e60090709 100755
--- a/content/Mechanics/Feats/Specialized Mount.md
+++ b/content/Mechanics/Feats/Specialized Mount.md
@@ -8,7 +8,6 @@ tags:
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# Specialized Mount
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice.
diff --git a/content/Mechanics/Feats/Specialty Crafting.md b/content/Mechanics/Feats/Specialty Crafting.md
index b2a0fd3b4..91377c533 100755
--- a/content/Mechanics/Feats/Specialty Crafting.md
+++ b/content/Mechanics/Feats/Specialty Crafting.md
@@ -8,7 +8,6 @@ tags:
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# Specialty Crafting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.
diff --git a/content/Mechanics/Feats/Speech of the Mammoth Lords.md b/content/Mechanics/Feats/Speech of the Mammoth Lords.md
index 7d22759b6..c0f5ab758 100755
--- a/content/Mechanics/Feats/Speech of the Mammoth Lords.md
+++ b/content/Mechanics/Feats/Speech of the Mammoth Lords.md
@@ -8,6 +8,5 @@ tags:
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# Speech of the Mammoth Lords
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned the ancient tongue spoken by the creatures of the far north. You can ask questions of, receive answers from, use the Diplomacy skill with, and [[Coerce]] megafauna. In most cases, megafauna of the Realm of the Mammoth Lords will hear you out.
diff --git a/content/Mechanics/Feats/Speedy Rituals.md b/content/Mechanics/Feats/Speedy Rituals.md
index 59ee271ac..cd028ca82 100755
--- a/content/Mechanics/Feats/Speedy Rituals.md
+++ b/content/Mechanics/Feats/Speedy Rituals.md
@@ -8,6 +8,5 @@ tags:
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# Speedy Rituals
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can perform rituals in only a fraction of the usual time. If a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual.
diff --git a/content/Mechanics/Feats/Spell Combination.md b/content/Mechanics/Feats/Spell Combination.md
index 151d43c37..ef23c49df 100755
--- a/content/Mechanics/Feats/Spell Combination.md
+++ b/content/Mechanics/Feats/Spell Combination.md
@@ -8,7 +8,6 @@ tags:
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# Spell Combination
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can merge spells, producing multiple effects with a single casting. One slot of each rank of spell you can cast, except 2nd rank and 1st rank, becomes a spell combination slot (this doesn't apply to cantrips). When you prepare your spells, you can fill a combination slot with a combination of two spells. Each spell in the combination must be 2 or more spell ranks below the slot's rank, and both must target only one creature or object or have the option to target only one creature or object. Each spell in the combination must also have the same means of determining whether it has an effect—both spells must require a ranged spell attack, require the same type of saving throw, or automatically affect the target.
diff --git a/content/Mechanics/Feats/Spell Devourer.md b/content/Mechanics/Feats/Spell Devourer.md
index b085892d3..7272132a3 100755
--- a/content/Mechanics/Feats/Spell Devourer.md
+++ b/content/Mechanics/Feats/Spell Devourer.md
@@ -8,6 +8,5 @@ tags:
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# Spell Devourer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You don't just resist magic; you devour it. Whenever you succeed at a saving throw against a spell or magical effect, you gain temporary Hit Points equal to double the spell's rank, or equal to the level if the magical effect isn't a spell. These temporary Hit Points last until the end of your next turn.
diff --git a/content/Mechanics/Feats/Spell Gem.md b/content/Mechanics/Feats/Spell Gem.md
index f144f4e67..caf127530 100755
--- a/content/Mechanics/Feats/Spell Gem.md
+++ b/content/Mechanics/Feats/Spell Gem.md
@@ -8,7 +8,6 @@ tags:
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# Spell Gem
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Inspired by the degenerate demiliches your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh. This gem has been specially calibrated to hold one of the following spells: _[[Repulsion]]_, _[[Scrying]]_, or _[[Truesight]]_. You must decide which spell your gem contains when you take this feat; changing the spell requires retraining the feat. Once per day, you can drain the gem's magical energy to Cast the Spell without spending a spell slot.
diff --git a/content/Mechanics/Feats/Spell Mastery.md b/content/Mechanics/Feats/Spell Mastery.md
index 6b6994683..4830fd500 100755
--- a/content/Mechanics/Feats/Spell Mastery.md
+++ b/content/Mechanics/Feats/Spell Mastery.md
@@ -8,6 +8,5 @@ tags:
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# Spell Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance. Select any four spells of 9th rank or lower that are in your spellbook; each spell you select must be of a different rank. These spells are automatically prepared when you make your daily preparations, and you gain an extra spell slot for each spell. You can select a different combination of spells by spending 1 week of downtime studying your spellbook and retraining your mastered spells.
diff --git a/content/Mechanics/Feats/Spell Parry.md b/content/Mechanics/Feats/Spell Parry.md
index d6df312ba..a4b19b491 100755
--- a/content/Mechanics/Feats/Spell Parry.md
+++ b/content/Mechanics/Feats/Spell Parry.md
@@ -8,7 +8,6 @@ tags:
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# Spell Parry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have one or more hands free.
diff --git a/content/Mechanics/Feats/Spell Protection Array.md b/content/Mechanics/Feats/Spell Protection Array.md
index b25a9c731..749a4a60e 100755
--- a/content/Mechanics/Feats/Spell Protection Array.md
+++ b/content/Mechanics/Feats/Spell Protection Array.md
@@ -8,7 +8,6 @@ tags:
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# Spell Protection Array
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You inscribe a circle of arcane runes that dampen enemies' magic. You create a glowing magic circle in a 5 foot burst within 30 feet. Creatures in the circle gain a +1 status bonus to saving throws against magic. The circle lasts until the end of your next turn, and you can Sustain it, to a maximum duration of 1 minute.
diff --git a/content/Mechanics/Feats/Spell Relay.md b/content/Mechanics/Feats/Spell Relay.md
index 3549b85fc..aa68e3494 100755
--- a/content/Mechanics/Feats/Spell Relay.md
+++ b/content/Mechanics/Feats/Spell Relay.md
@@ -8,7 +8,6 @@ tags:
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# Spell Relay
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally [[Cast a Spell|Casts a Spell]] and you are within that spell's range.
diff --git a/content/Mechanics/Feats/Spell Runes.md b/content/Mechanics/Feats/Spell Runes.md
index d36636685..a319f1d52 100755
--- a/content/Mechanics/Feats/Spell Runes.md
+++ b/content/Mechanics/Feats/Spell Runes.md
@@ -8,6 +8,5 @@ tags:
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# Spell Runes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The magical runes on your body grant you several magical abilities. Choose a 1st-level arcane spell. You gain a spell rune on your body corresponding to the chosen spell, which you can cast once per day as an innate spell. At 6th level, you gain a spell rune corresponding to a 2nd-level arcane spell, and at 8th level, you gain a spell rune corresponding to a 3rd-level arcane spell.
diff --git a/content/Mechanics/Feats/Spell Shroud.md b/content/Mechanics/Feats/Spell Shroud.md
index 80ca82156..95fa5484b 100755
--- a/content/Mechanics/Feats/Spell Shroud.md
+++ b/content/Mechanics/Feats/Spell Shroud.md
@@ -8,7 +8,6 @@ tags:
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# Spell Shroud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spell shrouds you in a billowing cloud. If your next action is to [[Cast a Spell]] that targets you, you surround yourself in a 15 foot emanation of dense magical mist that lasts until the start of your next turn.
diff --git a/content/Mechanics/Feats/Spell Swipe.md b/content/Mechanics/Feats/Spell Swipe.md
index bd6652ba3..b986e6485 100755
--- a/content/Mechanics/Feats/Spell Swipe.md
+++ b/content/Mechanics/Feats/Spell Swipe.md
@@ -8,7 +8,6 @@ tags:
---
# Spell Swipe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your Spellstrike is charged.
diff --git a/content/Mechanics/Feats/Spell Tinker.md b/content/Mechanics/Feats/Spell Tinker.md
index d916a82b6..edb2a51e2 100755
--- a/content/Mechanics/Feats/Spell Tinker.md
+++ b/content/Mechanics/Feats/Spell Tinker.md
@@ -8,7 +8,6 @@ tags:
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# Spell Tinker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as resist energy or a polymorph spell that offers several potential forms), you can alter the choice you made when Casting the Spell (for instance, choosing a different type of damage for resist energy).
diff --git a/content/Mechanics/Feats/Spell Trickster Dedication.md b/content/Mechanics/Feats/Spell Trickster Dedication.md
index 5e69724d1..853325eca 100755
--- a/content/Mechanics/Feats/Spell Trickster Dedication.md
+++ b/content/Mechanics/Feats/Spell Trickster Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Spell Trickster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. Whenever you gain a feat from this archetype, you either learn to modify the effects of a single spell, or you change one of the modifications from a previous feat. Each time you Cast the Spell corresponding to the feat you chose, you decide whether to cast its normal or modified version. You can only apply one modification to a spell at a time, even if you know more than one modification for that spell. Besides modifications mentioned in the feat, the spell functions as normal.
diff --git a/content/Mechanics/Feats/Spell-Repelling Form.md b/content/Mechanics/Feats/Spell-Repelling Form.md
index 14ec67436..741b80a26 100755
--- a/content/Mechanics/Feats/Spell-Repelling Form.md
+++ b/content/Mechanics/Feats/Spell-Repelling Form.md
@@ -8,6 +8,5 @@ tags:
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# Spell-Repelling Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon evolves to protect itself from the danger posed by spells. It gains a +1 status bonus to all saving throws against magic.
diff --git a/content/Mechanics/Feats/Spellbook Prodigy.md b/content/Mechanics/Feats/Spellbook Prodigy.md
index 3a1478fcb..471231876 100755
--- a/content/Mechanics/Feats/Spellbook Prodigy.md
+++ b/content/Mechanics/Feats/Spellbook Prodigy.md
@@ -8,6 +8,5 @@ tags:
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# Spellbook Prodigy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are particularly adept at learning spells to add to your spellbook. You gain the [[Magical Shorthand]] skill feat without needing to meet its prerequisites. Further, when you roll a critical failure on your check to Learn a Spell, you get a failure instead.
diff --git a/content/Mechanics/Feats/Spellmaster Dedication.md b/content/Mechanics/Feats/Spellmaster Dedication.md
index b27983239..ad5be307a 100755
--- a/content/Mechanics/Feats/Spellmaster Dedication.md
+++ b/content/Mechanics/Feats/Spellmaster Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Spellmaster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you [[Identify Magic]] with a skill in which you are trained or better. If you have the [[Wayfinder Resonance Tinkerer]] feat, you can change the cantrip you chose for that feat each day during your daily preparations.
diff --git a/content/Mechanics/Feats/Spellmaster's Resilience.md b/content/Mechanics/Feats/Spellmaster's Resilience.md
index 80440e623..830dda392 100755
--- a/content/Mechanics/Feats/Spellmaster's Resilience.md
+++ b/content/Mechanics/Feats/Spellmaster's Resilience.md
@@ -8,6 +8,5 @@ tags:
---
# Spellmaster's Resilience
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience with a specific type of harmful magic makes you more resistant to it. Choose a magical tradition (arcane, divine, occult, or primal). You gain a +1 circumstance bonus to saving throws against spells and effects with that tradition's trait and resistance 5 to all damage from spells and effects with that tradition's trait. The effect must have actually been cast or created with that tradition, rather than simply being on that tradition's spell list.
diff --git a/content/Mechanics/Feats/Spellmaster's Tenacity.md b/content/Mechanics/Feats/Spellmaster's Tenacity.md
index eb5453cb9..6b2cd3934 100755
--- a/content/Mechanics/Feats/Spellmaster's Tenacity.md
+++ b/content/Mechanics/Feats/Spellmaster's Tenacity.md
@@ -8,7 +8,6 @@ tags:
---
# Spellmaster's Tenacity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Spellmaster's Ward.md b/content/Mechanics/Feats/Spellmaster's Ward.md
index 5afbced0f..edafb2ebd 100755
--- a/content/Mechanics/Feats/Spellmaster's Ward.md
+++ b/content/Mechanics/Feats/Spellmaster's Ward.md
@@ -8,6 +8,5 @@ tags:
---
# Spellmaster's Ward
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe. You gain the _[[Spellmaster's Ward]]_ focus spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Spellshape Channel.md b/content/Mechanics/Feats/Spellshape Channel.md
index 2c1e1fceb..0d4411b90 100755
--- a/content/Mechanics/Feats/Spellshape Channel.md
+++ b/content/Mechanics/Feats/Spellshape Channel.md
@@ -8,6 +8,5 @@ tags:
---
# Spellshape Channel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the energy of life and death. Use one spellshape action you can perform that normally takes 1 action and can be applied to the [[Harm]] or [[Heal]] spell. If you use it in this way, its effects apply only to a _harm_ or _heal_ spell.
diff --git a/content/Mechanics/Feats/Spellshape Mastery.md b/content/Mechanics/Feats/Spellshape Mastery.md
index 610cf8c3a..056fea4f1 100755
--- a/content/Mechanics/Feats/Spellshape Mastery.md
+++ b/content/Mechanics/Feats/Spellshape Mastery.md
@@ -8,6 +8,5 @@ tags:
---
# Spellshape Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mastery of magic ensures that you can alter your spells just as easily as you can cast them normally. You can use spellshape single actions as free actions.
diff --git a/content/Mechanics/Feats/Spellshot Dedication.md b/content/Mechanics/Feats/Spellshot Dedication.md
index 70023b1aa..59f13def8 100755
--- a/content/Mechanics/Feats/Spellshot Dedication.md
+++ b/content/Mechanics/Feats/Spellshot Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Spellshot Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air, using a rudimentary knowledge of arcane theory to create a temporary piece of ammunition. You gain the [[Conjure Bullet]] action.
diff --git a/content/Mechanics/Feats/Spellstriker.md b/content/Mechanics/Feats/Spellstriker.md
index e4c180d48..c45031d8d 100755
--- a/content/Mechanics/Feats/Spellstriker.md
+++ b/content/Mechanics/Feats/Spellstriker.md
@@ -8,6 +8,5 @@ tags:
---
# Spellstriker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the magus's [[Spellstrike]] activity. You can recharge it only as an activity that takes 1 minute. This restriction applies even if you gain another ability that recharges Spellstrike.
diff --git a/content/Mechanics/Feats/Spelunker.md b/content/Mechanics/Feats/Spelunker.md
index 564035102..16abb6c1a 100755
--- a/content/Mechanics/Feats/Spelunker.md
+++ b/content/Mechanics/Feats/Spelunker.md
@@ -8,6 +8,5 @@ tags:
---
# Spelunker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Living underground, you have learned to find your way without landmarks or even solid ground. If you roll a success on an Survival check to [[Sense Direction]] or an Athletics check to [[Climb]], you get a critical success instead. You're not [[Off-Guard]] when you attempt to Climb.
diff --git a/content/Mechanics/Feats/Spew Tentacles.md b/content/Mechanics/Feats/Spew Tentacles.md
index 94abb6767..32552ae24 100755
--- a/content/Mechanics/Feats/Spew Tentacles.md
+++ b/content/Mechanics/Feats/Spew Tentacles.md
@@ -8,6 +8,5 @@ tags:
---
# Spew Tentacles
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can open your mouth to an immense size and spew forth an impossibly large field of tentacles. You can cast _[[Black Tentacles]]_ once per day as an innate occult spell, though when you do so, you spew them from your mouth out to the appropriate range, where they take root and begin Grappling creatures as usual. The tentacles recognize you as a part of them and don't attempt to Grapple you, even if you are in the area.
diff --git a/content/Mechanics/Feats/Spike Skin.md b/content/Mechanics/Feats/Spike Skin.md
index 05cad68ad..1d9507535 100755
--- a/content/Mechanics/Feats/Spike Skin.md
+++ b/content/Mechanics/Feats/Spike Skin.md
@@ -8,7 +8,6 @@ tags:
---
# Spike Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You touch a willing creature, causing its skin to harden and form spiky protrusions. The target gains resistance 4 to all physical damage (except adamantine). Whenever a creature damages the target with an unarmed attack or non-reach melee weapon, the attacking creature takes 2 piercing damage.
diff --git a/content/Mechanics/Feats/Spine Stabber.md b/content/Mechanics/Feats/Spine Stabber.md
index 44cb41ec3..c92cd7618 100755
--- a/content/Mechanics/Feats/Spine Stabber.md
+++ b/content/Mechanics/Feats/Spine Stabber.md
@@ -8,6 +8,5 @@ tags:
---
# Spine Stabber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The quills on your arms are particularly sharp and sturdy. You gain a quills unarmed attack that deals 1d6 piercing damage. Your quills are in the knife weapon group and have the finesse and unarmed traits.
diff --git a/content/Mechanics/Feats/Spinebreaker.md b/content/Mechanics/Feats/Spinebreaker.md
index 1d39e70c2..51c77f5ff 100755
--- a/content/Mechanics/Feats/Spinebreaker.md
+++ b/content/Mechanics/Feats/Spinebreaker.md
@@ -8,7 +8,6 @@ tags:
---
# Spinebreaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Spiral Sworn.md b/content/Mechanics/Feats/Spiral Sworn.md
index a1e8d71f3..804119e1c 100755
--- a/content/Mechanics/Feats/Spiral Sworn.md
+++ b/content/Mechanics/Feats/Spiral Sworn.md
@@ -8,7 +8,6 @@ tags:
---
# Spiral Sworn
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Spirit Familiar.md b/content/Mechanics/Feats/Spirit Familiar.md
index 742c8a63a..854f9b099 100755
--- a/content/Mechanics/Feats/Spirit Familiar.md
+++ b/content/Mechanics/Feats/Spirit Familiar.md
@@ -8,6 +8,5 @@ tags:
---
# Spirit Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar can subsume its body to become pure spirit. Your familiar gains the [[Shed Spirit]] activity.
diff --git a/content/Mechanics/Feats/Spirit Guide Form.md b/content/Mechanics/Feats/Spirit Guide Form.md
index a704981a1..46423da8c 100755
--- a/content/Mechanics/Feats/Spirit Guide Form.md
+++ b/content/Mechanics/Feats/Spirit Guide Form.md
@@ -8,7 +8,6 @@ tags:
---
# Spirit Guide Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Spirit Sheath.md b/content/Mechanics/Feats/Spirit Sheath.md
index 5506d5608..840b7a16f 100755
--- a/content/Mechanics/Feats/Spirit Sheath.md
+++ b/content/Mechanics/Feats/Spirit Sheath.md
@@ -8,7 +8,6 @@ tags:
---
# Spirit Sheath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. This sheath is hard to notice, granting a +2 circumstance bonus to your Stealth checks to [[Conceal an Object|Conceal]] an Item within it. A spirit sheath can hold only one weapon at a time, and the weapon must be 1 Bulk or less.
diff --git a/content/Mechanics/Feats/Spirit Soother.md b/content/Mechanics/Feats/Spirit Soother.md
index b56edf26a..40ed84353 100755
--- a/content/Mechanics/Feats/Spirit Soother.md
+++ b/content/Mechanics/Feats/Spirit Soother.md
@@ -8,6 +8,5 @@ tags:
---
# Spirit Soother
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are attuned to the minute sounds and sensations of restless spirits. Even if you aren't [[Search|Searching]], you can attempt a check to find haunts that normally require you to be Searching. You still need to meet any other requirements to find the haunt.
diff --git a/content/Mechanics/Feats/Spirit Speaker.md b/content/Mechanics/Feats/Spirit Speaker.md
index 1ffee9db7..0eb4c8cd3 100755
--- a/content/Mechanics/Feats/Spirit Speaker.md
+++ b/content/Mechanics/Feats/Spirit Speaker.md
@@ -8,7 +8,6 @@ tags:
---
# Spirit Speaker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know that when an animal dies, its spirit lingers briefly before moving on. Using low chants, body language that shows respect, and special movements that demonstrate to the spirit that you are an ally, you glean information from a spirit before it departs. This is a 1-minute activity. You must begin the activity while adjacent to the body of an animal or beast that died within the last 1 minute.
diff --git a/content/Mechanics/Feats/Spirit Spells.md b/content/Mechanics/Feats/Spirit Spells.md
index c00953ae9..0de6ac3a1 100755
--- a/content/Mechanics/Feats/Spirit Spells.md
+++ b/content/Mechanics/Feats/Spirit Spells.md
@@ -8,6 +8,5 @@ tags:
---
# Spirit Spells
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can Cast this Spell as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th level, you gain a 3rd-level occult spell. Each of these spells must have the divination, enchantment, or necromancy trait. You can cast each of these spells once per day
diff --git a/content/Mechanics/Feats/Spirit Strikes.md b/content/Mechanics/Feats/Spirit Strikes.md
index cf315a076..b61681bab 100755
--- a/content/Mechanics/Feats/Spirit Strikes.md
+++ b/content/Mechanics/Feats/Spirit Strikes.md
@@ -8,7 +8,6 @@ tags:
---
# Spirit Strikes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses.
diff --git a/content/Mechanics/Feats/Spirit's Absolution.md b/content/Mechanics/Feats/Spirit's Absolution.md
index ba13f1c3e..e431111da 100755
--- a/content/Mechanics/Feats/Spirit's Absolution.md
+++ b/content/Mechanics/Feats/Spirit's Absolution.md
@@ -8,7 +8,6 @@ tags:
---
# Spirit's Absolution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Cost** 1 spirit wisp or spirit remnant from your spirit dwelling
diff --git a/content/Mechanics/Feats/Spirit's Anguish.md b/content/Mechanics/Feats/Spirit's Anguish.md
index 621f074d9..ae9bd17e0 100755
--- a/content/Mechanics/Feats/Spirit's Anguish.md
+++ b/content/Mechanics/Feats/Spirit's Anguish.md
@@ -8,7 +8,6 @@ tags:
---
# Spirit's Anguish
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Cost** 1 spirit wisp or spirit remnant from your spirit dwelling
diff --git a/content/Mechanics/Feats/Spirit's Wrath.md b/content/Mechanics/Feats/Spirit's Wrath.md
index 3ce7b33a7..a02492314 100755
--- a/content/Mechanics/Feats/Spirit's Wrath.md
+++ b/content/Mechanics/Feats/Spirit's Wrath.md
@@ -8,6 +8,5 @@ tags:
---
# Spirit's Wrath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp's attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of positive damage; don't apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp's damage apply. If your wisp's Strike is a critical hit, the target becomes [[Frightened|Frightened 1]]. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.
diff --git a/content/Mechanics/Feats/Spirits' Interference.md b/content/Mechanics/Feats/Spirits' Interference.md
index d86444905..6d3cfdb5e 100755
--- a/content/Mechanics/Feats/Spirits' Interference.md
+++ b/content/Mechanics/Feats/Spirits' Interference.md
@@ -8,6 +8,5 @@ tags:
---
# Spirits' Interference
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat or the attack misses with no effect.
diff --git a/content/Mechanics/Feats/Spiritual Aid.md b/content/Mechanics/Feats/Spiritual Aid.md
index a0602a122..d159d2617 100755
--- a/content/Mechanics/Feats/Spiritual Aid.md
+++ b/content/Mechanics/Feats/Spiritual Aid.md
@@ -8,6 +8,5 @@ tags:
---
# Spiritual Aid
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you call your spirit guide for aid, its presence bolsters your will and agility. You gain the [[Spiritual Aid]] reaction.
diff --git a/content/Mechanics/Feats/Spiritual Disruption.md b/content/Mechanics/Feats/Spiritual Disruption.md
index 6e72cdcae..f3ead1b18 100755
--- a/content/Mechanics/Feats/Spiritual Disruption.md
+++ b/content/Mechanics/Feats/Spiritual Disruption.md
@@ -8,6 +8,5 @@ tags:
---
# Spiritual Disruption
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You channel disruptive power that severs a foe's spiritual connection to their heretical magic. Make a melee Strike. If the attack hits, any time the target attempts to cast a divine or occult spell, the spell is disrupted unless they succeed at a DC 5 flat on a critical hit); if the target is also [[Stupefied]], it must attempt the harder of the two flat checks (but not both). This effect lasts for 1 minute.
diff --git a/content/Mechanics/Feats/Spiritual Explorer.md b/content/Mechanics/Feats/Spiritual Explorer.md
index d645a024f..7dd6cc5ac 100755
--- a/content/Mechanics/Feats/Spiritual Explorer.md
+++ b/content/Mechanics/Feats/Spiritual Explorer.md
@@ -8,6 +8,5 @@ tags:
---
# Spiritual Explorer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're familiar with the danger that lingering spirits can pose to an unwary adventurer, and you're particularly attuned to their presence. Even if you aren't Searching in exploration mode, you can attempt a check to find haunts that normally require you to Search for them. You still need to meet any other requirements to find a particular haunt.
diff --git a/content/Mechanics/Feats/Spiritual Flurry.md b/content/Mechanics/Feats/Spiritual Flurry.md
index fc9a719ad..d9b8c6245 100755
--- a/content/Mechanics/Feats/Spiritual Flurry.md
+++ b/content/Mechanics/Feats/Spiritual Flurry.md
@@ -8,6 +8,5 @@ tags:
---
# Spiritual Flurry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use Spiritual Strike, hit targets become [[Off-Guard]] until the end of your current turn. In addition, the additional force damage dealt by the Strike increases by 2d6.
diff --git a/content/Mechanics/Feats/Spiritual Guides.md b/content/Mechanics/Feats/Spiritual Guides.md
index a406fb8a4..5423e3486 100755
--- a/content/Mechanics/Feats/Spiritual Guides.md
+++ b/content/Mechanics/Feats/Spiritual Guides.md
@@ -8,7 +8,6 @@ tags:
---
# Spiritual Guides
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Spiritual Sense.md b/content/Mechanics/Feats/Spiritual Sense.md
index 33b247785..78e4deefc 100755
--- a/content/Mechanics/Feats/Spiritual Sense.md
+++ b/content/Mechanics/Feats/Spiritual Sense.md
@@ -8,7 +8,6 @@ tags:
---
# Spiritual Sense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a vague connection to the Ethereal Plane that enables you to notice spirits. While you're exploring but not [[Search|Searching]], the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence such as celestials, fiends, and monitors.
diff --git a/content/Mechanics/Feats/Spiritual Strike.md b/content/Mechanics/Feats/Spiritual Strike.md
index 2e5d452f0..3bccf049c 100755
--- a/content/Mechanics/Feats/Spiritual Strike.md
+++ b/content/Mechanics/Feats/Spiritual Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Spiritual Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a weapon with at least one fundamental rune and your familiar is adjacent to you or in your space.
diff --git a/content/Mechanics/Feats/Spiteful Rake.md b/content/Mechanics/Feats/Spiteful Rake.md
index 69036c17b..41c0fccb0 100755
--- a/content/Mechanics/Feats/Spiteful Rake.md
+++ b/content/Mechanics/Feats/Spiteful Rake.md
@@ -8,7 +8,6 @@ tags:
---
# Spiteful Rake
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have both hands free.
diff --git a/content/Mechanics/Feats/Splendid Companion.md b/content/Mechanics/Feats/Splendid Companion.md
index 98e7ec25f..1e261d2d7 100755
--- a/content/Mechanics/Feats/Splendid Companion.md
+++ b/content/Mechanics/Feats/Splendid Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Splendid Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your animal companion continues to develop. It becomes a nimble or savage animal companion (your choice), gaining abilities determined by its type. Increase its proficiency rank in Performance to master instead of Athletics or Acrobatics.
diff --git a/content/Mechanics/Feats/Splinter Faith.md b/content/Mechanics/Feats/Splinter Faith.md
index 3cee2da23..d506443f1 100755
--- a/content/Mechanics/Feats/Splinter Faith.md
+++ b/content/Mechanics/Feats/Splinter Faith.md
@@ -8,7 +8,6 @@ tags:
---
# Splinter Faith
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your faith in your deity is represented in an extremely unusual way that some might call heretical. When you select this feat, you should detail the fundamental tenets of your splinter faith, though it shouldn't affect the deity's edicts or anathema. Choose four domains. These domains must be chosen from among your deity's domains, your deity's alternate domains, and up to one domain that isn't on either list and isn't anathematic to your deity. Any domain spell you cast from a domain that isn't on either of your deity's lists is always heightened to 1 level lower than usual for a focus spell. For the purpose of abilities that depend on your deity's domains, the four domains you chose are your deity's domains, and any of your deity's domains you didn't choose are now among your deity's alternate domains.
diff --git a/content/Mechanics/Feats/Split Hex.md b/content/Mechanics/Feats/Split Hex.md
index b7c4c4781..38fcdc443 100755
--- a/content/Mechanics/Feats/Split Hex.md
+++ b/content/Mechanics/Feats/Split Hex.md
@@ -8,6 +8,5 @@ tags:
---
# Split Hex
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You siphon some of the power from an offensive hex you cast to direct it at a second target as well. If the next action you use is to Cast a Spell to cast a harmful hex with a single target, reduce its rank by 2 (making it 2 ranks lower than the maximum spell rank you can cast). If you do, you can select a second target for that hex to affect.
diff --git a/content/Mechanics/Feats/Split Shot.md b/content/Mechanics/Feats/Split Shot.md
index 4efe16e41..813cbf568 100755
--- a/content/Mechanics/Feats/Split Shot.md
+++ b/content/Mechanics/Feats/Split Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Split Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fragment a ranged spell into a pair of smaller shots. If your next action is to [[Cast a Spell]] without a duration that requires an attack roll against a single target and has no effect beyond dealing damage, you roll a single attack roll and compare the result to the AC of two targets within the spell's range. The spell deals only half its usual damage to each target.
diff --git a/content/Mechanics/Feats/Split Slot.md b/content/Mechanics/Feats/Split Slot.md
index 5e780a304..d6fe8aeb8 100755
--- a/content/Mechanics/Feats/Split Slot.md
+++ b/content/Mechanics/Feats/Split Slot.md
@@ -8,6 +8,5 @@ tags:
---
# Split Slot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it. When you prepare your spells for the day, you can choose one spell slot at least 1 rank lower than the highest-rank spell you can cast and prepare two spells in that slot. When you Cast a Spell from that slot, choose which spell to cast. Once you've chosen, the unused spell dissipates as though you hadn't prepared it at all—for example, it isn't available for use with [[Drain Bonded Item]].
diff --git a/content/Mechanics/Feats/Spore Cloud.md b/content/Mechanics/Feats/Spore Cloud.md
index 8d30f3d65..1366ded92 100755
--- a/content/Mechanics/Feats/Spore Cloud.md
+++ b/content/Mechanics/Feats/Spore Cloud.md
@@ -8,7 +8,6 @@ tags:
---
# Spore Cloud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Spot Translate.md b/content/Mechanics/Feats/Spot Translate.md
index e7b28905d..7616fd575 100755
--- a/content/Mechanics/Feats/Spot Translate.md
+++ b/content/Mechanics/Feats/Spot Translate.md
@@ -8,7 +8,6 @@ tags:
---
# Spot Translate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Another creature within 60 feet uses a linguistic effect in a language you understand.
diff --git a/content/Mechanics/Feats/Spring from the Shadows.md b/content/Mechanics/Feats/Spring from the Shadows.md
index 31db0547e..c09743ea9 100755
--- a/content/Mechanics/Feats/Spring from the Shadows.md
+++ b/content/Mechanics/Feats/Spring from the Shadows.md
@@ -8,6 +8,5 @@ tags:
---
# Spring from the Shadows
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You leap from hiding and assail your target. You Stride up to your Speed, but you must end your movement next to an enemy you're [[Hidden]] from or [[Undetected]] by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
diff --git a/content/Mechanics/Feats/Springing Leaper.md b/content/Mechanics/Feats/Springing Leaper.md
index ca89a9ca1..7d1c2688e 100755
--- a/content/Mechanics/Feats/Springing Leaper.md
+++ b/content/Mechanics/Feats/Springing Leaper.md
@@ -8,6 +8,5 @@ tags:
---
# Springing Leaper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your powerful legs allow you to make sudden and dramatic leaps. You can [[Leap]] as a 2-action activity to double the distance you can Leap vertically, or Leap as a 3-action activity to triple the distance you can Leap vertically. You don't automatically fail [[Long Jump]] for jumping in a different direction than your Stride.
diff --git a/content/Mechanics/Feats/Springsoul.md b/content/Mechanics/Feats/Springsoul.md
index d0657ed99..3ec79d478 100755
--- a/content/Mechanics/Feats/Springsoul.md
+++ b/content/Mechanics/Feats/Springsoul.md
@@ -8,6 +8,5 @@ tags:
---
# Springsoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to elemental wood manifests as fresh blossoms, spring fruits, and the seeds of new life, and you harness this power to spread vitality and abundance. You can cast the _tangle vine_ cantrip as an innate primal or arcane spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Sprite's Spark.md b/content/Mechanics/Feats/Sprite's Spark.md
index 06af97fbe..3585a303c 100755
--- a/content/Mechanics/Feats/Sprite's Spark.md
+++ b/content/Mechanics/Feats/Sprite's Spark.md
@@ -8,7 +8,6 @@ tags:
---
# Sprite's Spark
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can fling a portion of your magic at foes. You gain a ranged unarmed attack in the sling weapon group with a maximum range of 20 feet that deals `dice: 1d4` damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with [[Handwraps of Mighty Blows]].
diff --git a/content/Mechanics/Feats/Spy's Countermeasures.md b/content/Mechanics/Feats/Spy's Countermeasures.md
index 3da1ada72..08342003b 100755
--- a/content/Mechanics/Feats/Spy's Countermeasures.md
+++ b/content/Mechanics/Feats/Spy's Countermeasures.md
@@ -8,6 +8,5 @@ tags:
---
# Spy's Countermeasures
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to analyze and fake your responses to the most common magic used against spies. Whenever you succeed at your save against a divination or mental effect, you can Identify Magic to identify the spell as a free action triggered when you succeed, even if you didn't notice the spell being cast. If you successfully identify a divination effect targeting you and the spell would normally fail or have no effect, you can create a substitute result, causing the spell's caster to think the spell succeeded, with a result of your choice. If you successfully identify a mental effect targeting you and the spell would normally fail or have no effect, you can make it appear as if you were affected and attempt to play along with the spell; if the spell normally establishes a mental link, it functions normally but you can disregard any commands you receive through the link.
diff --git a/content/Mechanics/Feats/Spyglass Modification.md b/content/Mechanics/Feats/Spyglass Modification.md
index 45987dfbc..d015e4c41 100755
--- a/content/Mechanics/Feats/Spyglass Modification.md
+++ b/content/Mechanics/Feats/Spyglass Modification.md
@@ -8,6 +8,5 @@ tags:
---
# Spyglass Modification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field. This permits your overwatch field to extend around a single corner or turn and allows you to see around that corner as well. This ability doesn't let you see through walls or other barriers. You can't use it to see around a second or further corner, and it doesn't allow you to make ranged attacks or perform other actions that require line of effect with your target.
diff --git a/content/Mechanics/Feats/Squad Tactics.md b/content/Mechanics/Feats/Squad Tactics.md
index 2ad938f7e..f36498e76 100755
--- a/content/Mechanics/Feats/Squad Tactics.md
+++ b/content/Mechanics/Feats/Squad Tactics.md
@@ -8,6 +8,5 @@ tags:
---
# Squad Tactics
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at working with your allies to surround a foe. If an enemy is within reach of you and at least two of your allies, that enemy is [[Off-Guard]] against you.
diff --git a/content/Mechanics/Feats/Squawk!.md b/content/Mechanics/Feats/Squawk!.md
index ba987726f..62a2acdbf 100755
--- a/content/Mechanics/Feats/Squawk!.md
+++ b/content/Mechanics/Feats/Squawk!.md
@@ -8,7 +8,6 @@ tags:
---
# Squawk!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait.
diff --git a/content/Mechanics/Feats/Squirm Free.md b/content/Mechanics/Feats/Squirm Free.md
index 684cbfb31..3498111d8 100755
--- a/content/Mechanics/Feats/Squirm Free.md
+++ b/content/Mechanics/Feats/Squirm Free.md
@@ -8,7 +8,6 @@ tags:
---
# Squirm Free
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature grabs, immobilizes, or restrains you.
diff --git a/content/Mechanics/Feats/Stab and Blast.md b/content/Mechanics/Feats/Stab and Blast.md
index 77437c97d..5f70d39ef 100755
--- a/content/Mechanics/Feats/Stab and Blast.md
+++ b/content/Mechanics/Feats/Stab and Blast.md
@@ -8,7 +8,6 @@ tags:
---
# Stab and Blast
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a firearm with an attached bayonet or reinforced stock, a fire lance, or a combination weapon.
diff --git a/content/Mechanics/Feats/Staff Acrobat Dedication.md b/content/Mechanics/Feats/Staff Acrobat Dedication.md
index 6585bf053..649d50bd9 100755
--- a/content/Mechanics/Feats/Staff Acrobat Dedication.md
+++ b/content/Mechanics/Feats/Staff Acrobat Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Staff Acrobat Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you [[High Jump]], [[Leap]], or [[Long Jump]] while wielding your staff, you gain a +2 circumstance bonus to any Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally. You can [[Shove]] and [[Trip]] even if you don't have a free hand, provided you are wielding your staff. Finally, when you roll a success on a check to [[Balance]] while wielding your staff, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Staff Sweep.md b/content/Mechanics/Feats/Staff Sweep.md
index 1c5316b5d..d87da0160 100755
--- a/content/Mechanics/Feats/Staff Sweep.md
+++ b/content/Mechanics/Feats/Staff Sweep.md
@@ -8,7 +8,6 @@ tags:
---
# Staff Sweep
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding your staff.
diff --git a/content/Mechanics/Feats/Stage Fighting.md b/content/Mechanics/Feats/Stage Fighting.md
index 3c5f9fe7a..0a02056e5 100755
--- a/content/Mechanics/Feats/Stage Fighting.md
+++ b/content/Mechanics/Feats/Stage Fighting.md
@@ -8,6 +8,5 @@ tags:
---
# Stage Fighting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You pull punches to give a better show. You don't take the usual -2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the nonlethal trait.
diff --git a/content/Mechanics/Feats/Staggering Blow.md b/content/Mechanics/Feats/Staggering Blow.md
index 4981b85b8..de0cc588b 100755
--- a/content/Mechanics/Feats/Staggering Blow.md
+++ b/content/Mechanics/Feats/Staggering Blow.md
@@ -8,7 +8,6 @@ tags:
---
# Staggering Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're riding a megafauna companion that has a melee Strike.
diff --git a/content/Mechanics/Feats/Staggering Fire.md b/content/Mechanics/Feats/Staggering Fire.md
index c93ee57a6..37402296b 100755
--- a/content/Mechanics/Feats/Staggering Fire.md
+++ b/content/Mechanics/Feats/Staggering Fire.md
@@ -8,6 +8,5 @@ tags:
---
# Staggering Fire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. Make a ranged Strike with a weapon in the bow weapon group. On a hit, the target takes a -5-foot circumstance penalty to its Speed until the end of its turn, or a -10-foot circumstance penalty on a critical hit.
diff --git a/content/Mechanics/Feats/Stalking Feline Mask.md b/content/Mechanics/Feats/Stalking Feline Mask.md
index f233a9d38..d2ca9458a 100755
--- a/content/Mechanics/Feats/Stalking Feline Mask.md
+++ b/content/Mechanics/Feats/Stalking Feline Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Stalking Feline Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. You gain greater darkvision. Immediately after you Cast a non-cantrip Spell with the shadow or darkness trait, you can attempt to [[Hide]] or [[Sneak]] as a free action. You must still meet the usual requirements of the action you choose, such as having cover or concealment to Hide and being undetected or [[Hidden]] to Sneak.
diff --git a/content/Mechanics/Feats/Stalwart Defender Dedication.md b/content/Mechanics/Feats/Stalwart Defender Dedication.md
index ebf1a51b9..ea61cf2f9 100755
--- a/content/Mechanics/Feats/Stalwart Defender Dedication.md
+++ b/content/Mechanics/Feats/Stalwart Defender Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Stalwart Defender Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are a dwarf or have undergone defender training in a dwarven settlement such as Highhelm.
diff --git a/content/Mechanics/Feats/Stalwart Mind.md b/content/Mechanics/Feats/Stalwart Mind.md
index bef05aeb2..3e9f581a3 100755
--- a/content/Mechanics/Feats/Stalwart Mind.md
+++ b/content/Mechanics/Feats/Stalwart Mind.md
@@ -8,7 +8,6 @@ tags:
---
# Stalwart Mind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Stalwart Standard.md b/content/Mechanics/Feats/Stalwart Standard.md
index 7251c9e71..1299b455a 100755
--- a/content/Mechanics/Feats/Stalwart Standard.md
+++ b/content/Mechanics/Feats/Stalwart Standard.md
@@ -8,6 +8,5 @@ tags:
---
# Stalwart Standard
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to [[Disarm]], [[Grapple]], [[Shove]], and [[Trip]]. Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round; summoned creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.
diff --git a/content/Mechanics/Feats/Stance Savant (Monk).md b/content/Mechanics/Feats/Stance Savant (Monk).md
index a8f3025b3..4d192c956 100755
--- a/content/Mechanics/Feats/Stance Savant (Monk).md
+++ b/content/Mechanics/Feats/Stance Savant (Monk).md
@@ -8,7 +8,6 @@ tags:
---
# Stance Savant (Monk)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll initiative
diff --git a/content/Mechanics/Feats/Stand Still.md b/content/Mechanics/Feats/Stand Still.md
index ddfe1a6f3..441b52831 100755
--- a/content/Mechanics/Feats/Stand Still.md
+++ b/content/Mechanics/Feats/Stand Still.md
@@ -8,7 +8,6 @@ tags:
---
# Stand Still
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach uses a move action or leaves a square during a move action it's using
diff --git a/content/Mechanics/Feats/Standby Spell.md b/content/Mechanics/Feats/Standby Spell.md
index 78eb49fc0..b38133b22 100755
--- a/content/Mechanics/Feats/Standby Spell.md
+++ b/content/Mechanics/Feats/Standby Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Standby Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it. Choose a spell in your spellbook that you could use with Spellstrike and that has a level no higher than the highest-level magus spell slot you have. You can Cast this Spell without having it prepared ahead of time by expending a spell slot of a sufficient level to cast your chosen spell. You can change this spell whenever you add new spells to your spellbook, or by studying your spellbook for 1 hour.
diff --git a/content/Mechanics/Feats/Star Orb.md b/content/Mechanics/Feats/Star Orb.md
index 7d643bee3..1534a50a7 100755
--- a/content/Mechanics/Feats/Star Orb.md
+++ b/content/Mechanics/Feats/Star Orb.md
@@ -8,6 +8,5 @@ tags:
---
# Star Orb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magic has crystallized into a spherical stone. You gain a familiar, except it's a star orb: a Tiny stone of light Bulk. The familiar has no Speeds and must select a Speed familiar ability before it can move, animating in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day; when it‘s an immobile stone, it can't select any familiar or master abilities that require it to move. It always has the innate surge master ability, which counts against your limit for familiar and master abilities.
diff --git a/content/Mechanics/Feats/Stargazer's Eyes.md b/content/Mechanics/Feats/Stargazer's Eyes.md
index 2caf97aa0..0261a7d96 100755
--- a/content/Mechanics/Feats/Stargazer's Eyes.md
+++ b/content/Mechanics/Feats/Stargazer's Eyes.md
@@ -8,7 +8,6 @@ tags:
---
# Stargazer's Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Long hours in darkened observatories have sharpened your senses. If you don't have low-light vision or darkvision, you gain low-light vision, or if you already have low-light vision, you gain darkvision.
diff --git a/content/Mechanics/Feats/Starlight Armor.md b/content/Mechanics/Feats/Starlight Armor.md
index 322ee7860..dd6800bd0 100755
--- a/content/Mechanics/Feats/Starlight Armor.md
+++ b/content/Mechanics/Feats/Starlight Armor.md
@@ -8,7 +8,6 @@ tags:
---
# Starlight Armor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Starlit Eyes.md b/content/Mechanics/Feats/Starlit Eyes.md
index 04b451472..8efd03e7e 100755
--- a/content/Mechanics/Feats/Starlit Eyes.md
+++ b/content/Mechanics/Feats/Starlit Eyes.md
@@ -8,7 +8,6 @@ tags:
---
# Starlit Eyes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Starlight shines in your sight, enhancing your perception and range.
diff --git a/content/Mechanics/Feats/Starlit Spells.md b/content/Mechanics/Feats/Starlit Spells.md
index d1d39c57b..7300aee0c 100755
--- a/content/Mechanics/Feats/Starlit Spells.md
+++ b/content/Mechanics/Feats/Starlit Spells.md
@@ -8,6 +8,5 @@ tags:
---
# Starlit Spells
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The stars reveal and punish your enemies. You can cast _[[Faerie Fire]]_ and 3rd-level _[[Holy Light]]_ as occult innate spells, each once per day.
diff --git a/content/Mechanics/Feats/Startling Appearance (Fleshwarp).md b/content/Mechanics/Feats/Startling Appearance (Fleshwarp).md
index dfeb189cb..148fe396a 100755
--- a/content/Mechanics/Feats/Startling Appearance (Fleshwarp).md
+++ b/content/Mechanics/Feats/Startling Appearance (Fleshwarp).md
@@ -8,6 +8,5 @@ tags:
---
# Startling Appearance (Fleshwarp)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are trained in Intimidation (or another skill of your choice, if you were already trained in Intimidation) and gain the [[Intimidating Glare]] skill feat as a bonus feat.
diff --git a/content/Mechanics/Feats/Startling Appearance (Vigilante).md b/content/Mechanics/Feats/Startling Appearance (Vigilante).md
index 6ff8ba1b6..58c276f86 100755
--- a/content/Mechanics/Feats/Startling Appearance (Vigilante).md
+++ b/content/Mechanics/Feats/Startling Appearance (Vigilante).md
@@ -8,7 +8,6 @@ tags:
---
# Startling Appearance (Vigilante)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are completely unnoticed by the target creature.
diff --git a/content/Mechanics/Feats/Stasian Smash.md b/content/Mechanics/Feats/Stasian Smash.md
index 5a1b50cca..2cab3655f 100755
--- a/content/Mechanics/Feats/Stasian Smash.md
+++ b/content/Mechanics/Feats/Stasian Smash.md
@@ -8,6 +8,5 @@ tags:
---
# Stasian Smash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity. Make a dynamo Strike. On a success, the Strike deals an additional 1d12 electricity damage to the target, as well as 1d4 electricity damage to up to two other foes within 10 feet as sparks leap across the gaps. If you critically fail your dynamo Strike, you take 1d12 electricity damage. This counts as two attacks when calculating your multiple attack penalty. At 18th level, the additional electricity damage to the target increases to 2d12, and the additional electricity damage to the other foes increases to 2d4. Reduce the operational time of your sterling dynamo by 1 hour.
diff --git a/content/Mechanics/Feats/Statement Strut.md b/content/Mechanics/Feats/Statement Strut.md
index a08cfad6b..edac79a45 100755
--- a/content/Mechanics/Feats/Statement Strut.md
+++ b/content/Mechanics/Feats/Statement Strut.md
@@ -8,7 +8,6 @@ tags:
---
# Statement Strut
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Statue.md b/content/Mechanics/Feats/Statue.md
index 70f3af035..cb5f78f6b 100755
--- a/content/Mechanics/Feats/Statue.md
+++ b/content/Mechanics/Feats/Statue.md
@@ -8,6 +8,5 @@ tags:
---
# Statue
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body and equipment appear to be made of stone as you hold perfectly still. Until the next time you act, you appear to be a statue and do not need to eat, drink, or breathe, but you are [[Off-Guard]]. Your Deception DC to pass as a statue is equal to 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
diff --git a/content/Mechanics/Feats/Stave off Catastrophe.md b/content/Mechanics/Feats/Stave off Catastrophe.md
index a97efaa4a..204eb6ff9 100755
--- a/content/Mechanics/Feats/Stave off Catastrophe.md
+++ b/content/Mechanics/Feats/Stave off Catastrophe.md
@@ -8,6 +8,5 @@ tags:
---
# Stave off Catastrophe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You fully protect your allies from the worst blows. When you use the Shoulder Catastrophe reaction, you can choose to take the full critical damage and effects from the attack, including effects that apply on a critical hit, and have your ally take no damage and avoid the attack's effects.
diff --git a/content/Mechanics/Feats/Stay Down!.md b/content/Mechanics/Feats/Stay Down!.md
index 6d9ec51e0..4efcd6e3e 100755
--- a/content/Mechanics/Feats/Stay Down!.md
+++ b/content/Mechanics/Feats/Stay Down!.md
@@ -8,7 +8,6 @@ tags:
---
# Stay Down!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A [[Prone]] foe within your reach Stands.
diff --git a/content/Mechanics/Feats/Steadfast Ally.md b/content/Mechanics/Feats/Steadfast Ally.md
index bb39798f0..89bebeed2 100755
--- a/content/Mechanics/Feats/Steadfast Ally.md
+++ b/content/Mechanics/Feats/Steadfast Ally.md
@@ -8,6 +8,5 @@ tags:
---
# Steadfast Ally
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your presence alone is enough to provide your allies with emotional support. You can use the [[Aid]] reaction to grant a bonus to another creature's Will saving throw even when you haven't prepared to help.
diff --git a/content/Mechanics/Feats/Steady Balance.md b/content/Mechanics/Feats/Steady Balance.md
index a15affda8..383ba24de 100755
--- a/content/Mechanics/Feats/Steady Balance.md
+++ b/content/Mechanics/Feats/Steady Balance.md
@@ -8,6 +8,5 @@ tags:
---
# Steady Balance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the [[Balance]] action, you get a critical success instead. You're not [[Off-Guard]] while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to [[Grab an Edge]].
diff --git a/content/Mechanics/Feats/Steady On Stone.md b/content/Mechanics/Feats/Steady On Stone.md
index fbb0a20f1..e4202fdb8 100755
--- a/content/Mechanics/Feats/Steady On Stone.md
+++ b/content/Mechanics/Feats/Steady On Stone.md
@@ -8,6 +8,5 @@ tags:
---
# Steady On Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the earth makes natural uneven surfaces less of a hindrance for you. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone and earth, you aren't [[Off-Guard]], and when you roll a success at one of these Acrobatics checks, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Steady Spellcasting (Magus).md b/content/Mechanics/Feats/Steady Spellcasting (Magus).md
index 130b35668..2f681d3fb 100755
--- a/content/Mechanics/Feats/Steady Spellcasting (Magus).md
+++ b/content/Mechanics/Feats/Steady Spellcasting (Magus).md
@@ -8,7 +8,6 @@ tags:
---
# Steady Spellcasting (Magus)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Confident in your technique, you don't easily lose your concentration when you Cast a Spell.
diff --git a/content/Mechanics/Feats/Steady Spellcasting.md b/content/Mechanics/Feats/Steady Spellcasting.md
index e356ad481..869e3294a 100755
--- a/content/Mechanics/Feats/Steady Spellcasting.md
+++ b/content/Mechanics/Feats/Steady Spellcasting.md
@@ -8,6 +8,5 @@ tags:
---
# Steady Spellcasting
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Confident in your technique, you don't lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat. If you succeed, your action isn't disrupted.
diff --git a/content/Mechanics/Feats/Steadying Stone.md b/content/Mechanics/Feats/Steadying Stone.md
index fe0b14f10..9cb33e9e1 100755
--- a/content/Mechanics/Feats/Steadying Stone.md
+++ b/content/Mechanics/Feats/Steadying Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Steadying Stone
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The earth has taught you how to remain unyielding and firm. If you roll a success on an Acrobatics check made to [[Balance]] on uneven ground composed of earth or rock, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Steal Essence.md b/content/Mechanics/Feats/Steal Essence.md
index 35f123af2..8215da39a 100755
--- a/content/Mechanics/Feats/Steal Essence.md
+++ b/content/Mechanics/Feats/Steal Essence.md
@@ -8,7 +8,6 @@ tags:
---
# Steal Essence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** A magic item is within your reach.
diff --git a/content/Mechanics/Feats/Steal Spell.md b/content/Mechanics/Feats/Steal Spell.md
index 29a610a9d..9873d01ae 100755
--- a/content/Mechanics/Feats/Steal Spell.md
+++ b/content/Mechanics/Feats/Steal Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Steal Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you use [[Legendary Thief]] to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe. The spell is randomly selected from the highest-level spells the foe knows that have a target or area, to a maximum of 8th-level spells; the target loses the appropriate spell slot as if they had cast it themself.
diff --git a/content/Mechanics/Feats/Steal Time.md b/content/Mechanics/Feats/Steal Time.md
index 718b91b41..25ca31b4f 100755
--- a/content/Mechanics/Feats/Steal Time.md
+++ b/content/Mechanics/Feats/Steal Time.md
@@ -8,7 +8,6 @@ tags:
---
# Steal Time
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Steal Vitality.md b/content/Mechanics/Feats/Steal Vitality.md
index 8564ed53e..acb697985 100755
--- a/content/Mechanics/Feats/Steal Vitality.md
+++ b/content/Mechanics/Feats/Steal Vitality.md
@@ -8,6 +8,5 @@ tags:
---
# Steal Vitality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast vampiric touch, you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a counteract check to remove the clumsy or enfeebled conditions on yourself, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.
diff --git a/content/Mechanics/Feats/Steal the Sky.md b/content/Mechanics/Feats/Steal the Sky.md
index 4fbe13acf..685ee909f 100755
--- a/content/Mechanics/Feats/Steal the Sky.md
+++ b/content/Mechanics/Feats/Steal the Sky.md
@@ -8,6 +8,5 @@ tags:
---
# Steal the Sky
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can take away the air that keeps a flying foe aloft. You gain the _[[Steal the Sky]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Stealthy Companion.md b/content/Mechanics/Feats/Stealthy Companion.md
index d4497332e..914b38792 100755
--- a/content/Mechanics/Feats/Stealthy Companion.md
+++ b/content/Mechanics/Feats/Stealthy Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Stealthy Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained your animal companion to blend in to its surroundings. Your animal companion gains the benefit of the [[Camouflage]] feat. If your companion is a specialized ambusher, its proficiency rank for Stealth increases to master (or legendary if it was already master).
diff --git a/content/Mechanics/Feats/Steam Knight.md b/content/Mechanics/Feats/Steam Knight.md
index 6def1253d..7cd14b884 100755
--- a/content/Mechanics/Feats/Steam Knight.md
+++ b/content/Mechanics/Feats/Steam Knight.md
@@ -8,7 +8,6 @@ tags:
---
# Steam Knight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams. A creature can take damage from Steam Knight only once per round. Your steam armor has the following effects.
diff --git a/content/Mechanics/Feats/Steam Spell.md b/content/Mechanics/Feats/Steam Spell.md
index 3b22c7e13..1bf0f0391 100755
--- a/content/Mechanics/Feats/Steam Spell.md
+++ b/content/Mechanics/Feats/Steam Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Steam Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You transform your fire spells into steam, making them more effective underwater. If your next action is to Cast a Spell with the fire trait, you can cast it underwater. When you do so, it takes the form of scalding steam. Underwater creatures do not gain the normal fire resistance for being underwater against this spell, but they don't light things on fire or cause [[Persistent Damage|Persistent Fire Damage]], nor do they add other effects that would apply to fire but not steam (at the GM's discretion).
diff --git a/content/Mechanics/Feats/Steed Form.md b/content/Mechanics/Feats/Steed Form.md
index 9ccb2dbf1..bbd70bf7b 100755
--- a/content/Mechanics/Feats/Steed Form.md
+++ b/content/Mechanics/Feats/Steed Form.md
@@ -8,6 +8,5 @@ tags:
---
# Steed Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does. Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's move actions while you're mounted gain the tandem trait.
diff --git a/content/Mechanics/Feats/Steel Skin.md b/content/Mechanics/Feats/Steel Skin.md
index cb901ef2a..a704694ed 100755
--- a/content/Mechanics/Feats/Steel Skin.md
+++ b/content/Mechanics/Feats/Steel Skin.md
@@ -8,6 +8,5 @@ tags:
---
# Steel Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You wear your armor like a second skin. You can rest normally while wearing medium armor. If you are a master in heavy armor, you can also rest normally while wearing heavy armor.
diff --git a/content/Mechanics/Feats/Steel Your Resolve.md b/content/Mechanics/Feats/Steel Your Resolve.md
index 9b8006705..9c134c904 100755
--- a/content/Mechanics/Feats/Steel Your Resolve.md
+++ b/content/Mechanics/Feats/Steel Your Resolve.md
@@ -8,7 +8,6 @@ tags:
---
# Steel Your Resolve
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Cost** 1 Resolve Point
diff --git a/content/Mechanics/Feats/Steel Yourself!.md b/content/Mechanics/Feats/Steel Yourself!.md
index ee5548bea..193392773 100755
--- a/content/Mechanics/Feats/Steel Yourself!.md
+++ b/content/Mechanics/Feats/Steel Yourself!.md
@@ -8,6 +8,5 @@ tags:
---
# Steel Yourself!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You encourage an ally to toughen up, giving them a fighting chance. Choose one ally within your marshal's aura. The ally gains temporary Hit Points equal to your Charisma modifier and a +2 circumstance bonus to Fortitude saves. Both benefits last until the start of your next turn.
diff --git a/content/Mechanics/Feats/Stella's Stab and Snag.md b/content/Mechanics/Feats/Stella's Stab and Snag.md
index 0e393f868..0903cfea4 100755
--- a/content/Mechanics/Feats/Stella's Stab and Snag.md
+++ b/content/Mechanics/Feats/Stella's Stab and Snag.md
@@ -8,7 +8,6 @@ tags:
---
# Stella's Stab and Snag
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding a piercing or slashing melee weapon.
diff --git a/content/Mechanics/Feats/Step Lively.md b/content/Mechanics/Feats/Step Lively.md
index b6f501f5c..5f58f0a03 100755
--- a/content/Mechanics/Feats/Step Lively.md
+++ b/content/Mechanics/Feats/Step Lively.md
@@ -8,7 +8,6 @@ tags:
---
# Step Lively
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A Large or larger enemy ends a move action adjacent to you.
diff --git a/content/Mechanics/Feats/Stepping Stones.md b/content/Mechanics/Feats/Stepping Stones.md
index 24515afda..78b7c4601 100755
--- a/content/Mechanics/Feats/Stepping Stones.md
+++ b/content/Mechanics/Feats/Stepping Stones.md
@@ -8,7 +8,6 @@ tags:
---
# Stepping Stones
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Disks of rock fly to points that you designate to make a new path. You can set them horizontally to make a path across the ground or atop a liquid, or anchor them into a vertical surface to make steps. The path can be up to 20 feet (4 squares) long, and steps can extend up to 10 feet up the side of the surface. All squares must be contiguous and within 60 feet of you. Moving across the path lets a creature ignore difficult terrain and hazardous terrain from the ground beneath it. The disks last until the end of your next turn, but you can Sustain the impulse.
diff --git a/content/Mechanics/Feats/Sterling Dynamo Dedication.md b/content/Mechanics/Feats/Sterling Dynamo Dedication.md
index 8660766f5..10e8a1345 100755
--- a/content/Mechanics/Feats/Sterling Dynamo Dedication.md
+++ b/content/Mechanics/Feats/Sterling Dynamo Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Sterling Dynamo Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail. While your sterling dynamo prosthetic can replace a missing prehensile limb, such as an arm, choosing to add a new limb can never increases your character's number of hands or prehensile limbs beyond two, even in combination with other abilities or effects.
diff --git a/content/Mechanics/Feats/Sticky Bomb.md b/content/Mechanics/Feats/Sticky Bomb.md
index 0af5b0a14..9448dbd82 100755
--- a/content/Mechanics/Feats/Sticky Bomb.md
+++ b/content/Mechanics/Feats/Sticky Bomb.md
@@ -8,7 +8,6 @@ tags:
---
# Sticky Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Sticky Poison.md b/content/Mechanics/Feats/Sticky Poison.md
index a0ca76bc7..b3d08cae8 100755
--- a/content/Mechanics/Feats/Sticky Poison.md
+++ b/content/Mechanics/Feats/Sticky Poison.md
@@ -8,7 +8,6 @@ tags:
---
# Sticky Poison
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear.
diff --git a/content/Mechanics/Feats/Stitch Flesh.md b/content/Mechanics/Feats/Stitch Flesh.md
index bb83a353c..b1e1e3bd7 100755
--- a/content/Mechanics/Feats/Stitch Flesh.md
+++ b/content/Mechanics/Feats/Stitch Flesh.md
@@ -8,6 +8,5 @@ tags:
---
# Stitch Flesh
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use [[Treat Wounds]] to restore Hit Points to undead creatures, not just living ones. The techniques you use to do so vary, but all require sutures, bandages, and other tools included in healer's tools. Some conditions that might raise the DC of treating undead's wounds differ from that of living creatures. For instance, the GM might increase the DC if the undead being treated is in a church of Pharasma or the wounds were caused by powerful vitality energy.
diff --git a/content/Mechanics/Feats/Stitched Familiar.md b/content/Mechanics/Feats/Stitched Familiar.md
index 3fbbd43d9..2da9d2b19 100755
--- a/content/Mechanics/Feats/Stitched Familiar.md
+++ b/content/Mechanics/Feats/Stitched Familiar.md
@@ -8,6 +8,5 @@ tags:
---
# Stitched Familiar
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your familiar can shed its material form, becoming a mass of animated magic. Your familiar gains the [[Stitching Strike]] activity.
diff --git a/content/Mechanics/Feats/Stoked Flame Stance.md b/content/Mechanics/Feats/Stoked Flame Stance.md
index b8f3ea994..8b4bb4201 100755
--- a/content/Mechanics/Feats/Stoked Flame Stance.md
+++ b/content/Mechanics/Feats/Stoked Flame Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Stoked Flame Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're unarmored.
diff --git a/content/Mechanics/Feats/Stone Blood (Stonebound).md b/content/Mechanics/Feats/Stone Blood (Stonebound).md
index 8f57f6619..416234be0 100755
--- a/content/Mechanics/Feats/Stone Blood (Stonebound).md
+++ b/content/Mechanics/Feats/Stone Blood (Stonebound).md
@@ -8,6 +8,5 @@ tags:
---
# Stone Blood (Stonebound)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your blood becomes thick and sluggish, but no less effective at oxygenating your cells. You can selectively stop your bleeding with ease. Reduce the DC of flat checks to stop persistent bleed damage from 15 to 10, and you can use a single action that has the concentrate trait to gain an early flat check without physically binding the wounds. You recover from the drained condition twice as quickly as normal.
diff --git a/content/Mechanics/Feats/Stone Blood.md b/content/Mechanics/Feats/Stone Blood.md
index da6870bfa..cede8cf11 100755
--- a/content/Mechanics/Feats/Stone Blood.md
+++ b/content/Mechanics/Feats/Stone Blood.md
@@ -8,6 +8,5 @@ tags:
---
# Stone Blood
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can selectively stop your bleeding with ease. Reduce the DC of flat checks to stop persistent bleed damage you have from 15 to 10, and you can use a single action that has the concentrate trait to gain an early flat check without physically binding the wounds. You recover naturally from the [[Drained 1|Drained]] condition twice as quickly as normal.
diff --git a/content/Mechanics/Feats/Stone Body.md b/content/Mechanics/Feats/Stone Body.md
index afce2652a..7a42a6a48 100755
--- a/content/Mechanics/Feats/Stone Body.md
+++ b/content/Mechanics/Feats/Stone Body.md
@@ -8,7 +8,6 @@ tags:
---
# Stone Body
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in Tenacious Stance.
diff --git a/content/Mechanics/Feats/Stone Bones.md b/content/Mechanics/Feats/Stone Bones.md
index ddbffdb4c..1385b0fa5 100755
--- a/content/Mechanics/Feats/Stone Bones.md
+++ b/content/Mechanics/Feats/Stone Bones.md
@@ -8,7 +8,6 @@ tags:
---
# Stone Bones
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are struck by a critical hit that deals physical damage.
diff --git a/content/Mechanics/Feats/Stone Brawler Dedication.md b/content/Mechanics/Feats/Stone Brawler Dedication.md
index 4b3a5029d..2f36e6554 100755
--- a/content/Mechanics/Feats/Stone Brawler Dedication.md
+++ b/content/Mechanics/Feats/Stone Brawler Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Stone Brawler Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to call the primal power of elemental stone to your aid. You gain the [[Stonestrike Stance]] action.
diff --git a/content/Mechanics/Feats/Stone Communion.md b/content/Mechanics/Feats/Stone Communion.md
index ec4937b4e..163000941 100755
--- a/content/Mechanics/Feats/Stone Communion.md
+++ b/content/Mechanics/Feats/Stone Communion.md
@@ -8,6 +8,5 @@ tags:
---
# Stone Communion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a unique communion with the earth and stones. You learn the Terran language and you can Activate your _ka stone_ with a 10-minute activation (envision) to cast _[[Speak with Stones]]_.
diff --git a/content/Mechanics/Feats/Stone Face.md b/content/Mechanics/Feats/Stone Face.md
index 59a70abcb..116c5bf2f 100755
--- a/content/Mechanics/Feats/Stone Face.md
+++ b/content/Mechanics/Feats/Stone Face.md
@@ -8,6 +8,5 @@ tags:
---
# Stone Face
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Through conditioning or experience, you've mastered the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the fear trait, and a +2 circumstance bonus to your Will DC against Intimidate skill actions, such as Demoralize.
diff --git a/content/Mechanics/Feats/Stone Form.md b/content/Mechanics/Feats/Stone Form.md
index 4ba247981..00ab0e3ab 100755
--- a/content/Mechanics/Feats/Stone Form.md
+++ b/content/Mechanics/Feats/Stone Form.md
@@ -8,6 +8,5 @@ tags:
---
# Stone Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform your body into a pure primal manifestation of earth, an elemental. Once per day, you can cast _[[Elemental Form]]_ as a 7th-level primal innate spell, but you can only choose the earth elemental form.
diff --git a/content/Mechanics/Feats/Stone Guardian.md b/content/Mechanics/Feats/Stone Guardian.md
index 5b21e59a9..435409b8a 100755
--- a/content/Mechanics/Feats/Stone Guardian.md
+++ b/content/Mechanics/Feats/Stone Guardian.md
@@ -8,6 +8,5 @@ tags:
---
# Stone Guardian
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn to call a powerful guardian of earth and stone to your side. You can cast _[[Summon Elemental]]_ as an innate primal spell once per day, and can only summon elementals with the earth trait. This spell is automatically heightened to half your level rounded up.
diff --git a/content/Mechanics/Feats/Stonebane.md b/content/Mechanics/Feats/Stonebane.md
index 97065362b..8983d7acc 100755
--- a/content/Mechanics/Feats/Stonebane.md
+++ b/content/Mechanics/Feats/Stonebane.md
@@ -8,6 +8,5 @@ tags:
---
# Stonebane
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your stonestrike attacks deal 1d6 additional damage against constructs, creatures with the earth trait, and earthen objects, such as a stone door.
diff --git a/content/Mechanics/Feats/Stonebound Dedication.md b/content/Mechanics/Feats/Stonebound Dedication.md
index 0921a093b..674686551 100755
--- a/content/Mechanics/Feats/Stonebound Dedication.md
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@@ -8,7 +8,6 @@ tags:
---
# Stonebound Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You bind yourself to the very essence of stone. You become trained in Plane of Earth Lore and learn the Terran language. If you are already trained in Plane of Earth Lore, you become trained in a skill of your choice. If you already speak Terran, you learn a common language of your choice. Increase your maximum Hit Points by your level.
diff --git a/content/Mechanics/Feats/Stonebound Magic.md b/content/Mechanics/Feats/Stonebound Magic.md
index 0b38dcdda..216c6da28 100755
--- a/content/Mechanics/Feats/Stonebound Magic.md
+++ b/content/Mechanics/Feats/Stonebound Magic.md
@@ -8,6 +8,5 @@ tags:
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# Stonebound Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to manifest your connection to stone by conjuring it to your side. You gain _[[Scatter Scree]]_ as a primal innate cantrip. At 8th level, you gain _[[One with Stone]]_ as a primal innate spell once per day. At 10th level, you gain _[[Shape Stone]]_ as a primal innate spell once per day. At 12th level, you gain _[[Wall of Stone]]_ as a primal innate spell once per day.
diff --git a/content/Mechanics/Feats/Stonegate.md b/content/Mechanics/Feats/Stonegate.md
index c77658c2e..aa3b860ae 100755
--- a/content/Mechanics/Feats/Stonegate.md
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@@ -8,6 +8,5 @@ tags:
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# Stonegate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Earthen barriers no longer impede your progress. You gain _[[Magic Passage]]_ as a 7th-rank divine innate spell that you can cast once per day. Unlike the spell, however, this ability can be used only to open passages through barriers of earth or stone.
diff --git a/content/Mechanics/Feats/Stonemason's Eye.md b/content/Mechanics/Feats/Stonemason's Eye.md
index f2d66fd26..9ef2feebd 100755
--- a/content/Mechanics/Feats/Stonemason's Eye.md
+++ b/content/Mechanics/Feats/Stonemason's Eye.md
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# Stonemason's Eye
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You understand the intricacies of stonework. You become trained in Crafting. If you're already trained in Crafting, you instead gain the [[Specialty Crafting]] skill feat for stonemasonry.
diff --git a/content/Mechanics/Feats/Stonewalker.md b/content/Mechanics/Feats/Stonewalker.md
index ec8752512..c9bba5cc8 100755
--- a/content/Mechanics/Feats/Stonewalker.md
+++ b/content/Mechanics/Feats/Stonewalker.md
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# Stonewalker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a deep reverence for and connection to stone. You can cast [[One with Stone]] as a 3rd-rank divine innate spell once per day.
diff --git a/content/Mechanics/Feats/Stonewall.md b/content/Mechanics/Feats/Stonewall.md
index b76b23b04..1787ebd69 100755
--- a/content/Mechanics/Feats/Stonewall.md
+++ b/content/Mechanics/Feats/Stonewall.md
@@ -8,7 +8,6 @@ tags:
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# Stonewall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy or hazard's effect hits you or you fail a Fortitude save against one.
diff --git a/content/Mechanics/Feats/Stoney Deflection.md b/content/Mechanics/Feats/Stoney Deflection.md
index 9811f6642..9d1498b6d 100755
--- a/content/Mechanics/Feats/Stoney Deflection.md
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# Stoney Deflection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in Stonestrike Stance.
diff --git a/content/Mechanics/Feats/Stoney Skin.md b/content/Mechanics/Feats/Stoney Skin.md
index fb32461e1..c4c474324 100755
--- a/content/Mechanics/Feats/Stoney Skin.md
+++ b/content/Mechanics/Feats/Stoney Skin.md
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# Stoney Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your skin takes on the hardness of stone. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the Stone Brawler archetype.
diff --git a/content/Mechanics/Feats/Storm Born.md b/content/Mechanics/Feats/Storm Born.md
index a08fab2ae..ad88e505d 100755
--- a/content/Mechanics/Feats/Storm Born.md
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# Storm Born
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are at home out in the elements, reveling in the power of nature unleashed. You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don't require a flat check to succeed against a target [[Concealed]] by weather (such as fog).
diff --git a/content/Mechanics/Feats/Storm Form.md b/content/Mechanics/Feats/Storm Form.md
index 4d5cf6a4c..79600a884 100755
--- a/content/Mechanics/Feats/Storm Form.md
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# Storm Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform into an elemental. Once per day, you can cast _[[Elemental Form]]_ as a 7th-level primal innate spell, but you can only choose the air elemental form.
diff --git a/content/Mechanics/Feats/Storm Retribution.md b/content/Mechanics/Feats/Storm Retribution.md
index 27f3907f3..7eb6a5605 100755
--- a/content/Mechanics/Feats/Storm Retribution.md
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# Storm Retribution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.
diff --git a/content/Mechanics/Feats/Storm Shroud.md b/content/Mechanics/Feats/Storm Shroud.md
index d98cc9929..2152899b4 100755
--- a/content/Mechanics/Feats/Storm Shroud.md
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# Storm Shroud
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Storm Spiral.md b/content/Mechanics/Feats/Storm Spiral.md
index 6019294c8..47d0f6d2b 100755
--- a/content/Mechanics/Feats/Storm Spiral.md
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# Storm Spiral
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Dark thunderclouds swirl in a miniature storm, crisscrossed with lightning bolts; a tremendous thunderclap fills the air. The storm appears in a 20 foot burst within 60 feet. Each creature in the area takes 3d12 electricity + 1d10 sonic damage, with a DC resolve reflex save against your class DC. A creature that fails its save is [[Deafened]] until the end of its next turn (or for 1 minute on a critical failure). A creature wearing metal armor or made of metal takes a -1 circumstance penalty to its save.
diff --git a/content/Mechanics/Feats/Storm's Lash.md b/content/Mechanics/Feats/Storm's Lash.md
index 5605345d6..655190ab0 100755
--- a/content/Mechanics/Feats/Storm's Lash.md
+++ b/content/Mechanics/Feats/Storm's Lash.md
@@ -8,6 +8,5 @@ tags:
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# Storm's Lash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Wind and lightning have always been close friends to you. You can cast the _[[Electric Arc]]_ cantrip as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Storming Breath.md b/content/Mechanics/Feats/Storming Breath.md
index 581d36f88..ec30aa82d 100755
--- a/content/Mechanics/Feats/Storming Breath.md
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# Storming Breath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spit out a freezing breath or sonic scream. You deal 4d6 damage, plus 1d6 damage for every level you have beyond 6th, to all creatures in a 30 foot cone, with a DC resolve reflex save.
diff --git a/content/Mechanics/Feats/Stormsoul.md b/content/Mechanics/Feats/Stormsoul.md
index 449d442b9..cc7b81808 100755
--- a/content/Mechanics/Feats/Stormsoul.md
+++ b/content/Mechanics/Feats/Stormsoul.md
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# Stormsoul
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning. You gain resistance to electricity equal to half your level (minimum 1).
diff --git a/content/Mechanics/Feats/Stormy Heart.md b/content/Mechanics/Feats/Stormy Heart.md
index 1db42ba77..40ee5e884 100755
--- a/content/Mechanics/Feats/Stormy Heart.md
+++ b/content/Mechanics/Feats/Stormy Heart.md
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# Stormy Heart
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The elemental power in your blood is a raging storm. You can [[Invoke The Elements]] with a frequency of once per 10 minutes, rather than once per day.
diff --git a/content/Mechanics/Feats/Story Crooner.md b/content/Mechanics/Feats/Story Crooner.md
index 156ef0351..cd02e6ad7 100755
--- a/content/Mechanics/Feats/Story Crooner.md
+++ b/content/Mechanics/Feats/Story Crooner.md
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# Story Crooner
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're a talented story weaver and use your voice effectively. You are trained in Performance. If you would automatically become trained in Performance, you instead become trained in a skill of your choice. You also gain the Impressive Performance skill feat and gain a +1 circumstance bonus when Performing for an audience of strix.
diff --git a/content/Mechanics/Feats/Storyteller's Mask.md b/content/Mechanics/Feats/Storyteller's Mask.md
index 7fd9aa050..bfc861857 100755
--- a/content/Mechanics/Feats/Storyteller's Mask.md
+++ b/content/Mechanics/Feats/Storyteller's Mask.md
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# Storyteller's Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. You can cast _[[Foresight]]_ once per day as an innate spell, either arcane if you have Wizard Dedication or primal if you have Druid Dedication, but the duration is 10 minutes instead of 1 hour. Immediately after you Cast a non-cantrip Spell that targets only a single foe, you can Recall Knowledge about that foe.
diff --git a/content/Mechanics/Feats/Strain Mind.md b/content/Mechanics/Feats/Strain Mind.md
index e95a46bba..ce8cc2eb8 100755
--- a/content/Mechanics/Feats/Strain Mind.md
+++ b/content/Mechanics/Feats/Strain Mind.md
@@ -8,7 +8,6 @@ tags:
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# Strain Mind
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Strand Strider.md b/content/Mechanics/Feats/Strand Strider.md
index 19b3809c7..6564f6820 100755
--- a/content/Mechanics/Feats/Strand Strider.md
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@@ -8,6 +8,5 @@ tags:
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# Strand Strider
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eight legs serve you well when climbing walls and webs alike. You gain a climb speed of 25 feet in your spider shape.
diff --git a/content/Mechanics/Feats/Strange Script.md b/content/Mechanics/Feats/Strange Script.md
index 10ec566c5..7822e924c 100755
--- a/content/Mechanics/Feats/Strange Script.md
+++ b/content/Mechanics/Feats/Strange Script.md
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# Strange Script
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have such familiarity with obscure texts that you can compel them to reveal their secrets. Once per day, you can touch a single text (such as a tome, a wall of hieroglyphics, or something similar) and understand its meaning for 1 hour. If the text is in multiple languages, you gain the ability to understand them all for only the purposes of reading the text. If the text is in a code or cypher, you don't automatically understand the text, but you gain a +2 circumstance bonus to checks to decipher it.
diff --git a/content/Mechanics/Feats/Strangle.md b/content/Mechanics/Feats/Strangle.md
index 429cd21df..da15055fb 100755
--- a/content/Mechanics/Feats/Strangle.md
+++ b/content/Mechanics/Feats/Strangle.md
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# Strangle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Strategic Assessment.md b/content/Mechanics/Feats/Strategic Assessment.md
index a8b4b33d7..c66865b41 100755
--- a/content/Mechanics/Feats/Strategic Assessment.md
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# Strategic Assessment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn your foes' strengths and weaknesses by watching them move. When you critically hit a creature with a Strike on which you substituted your attack roll due to [[Devise a Stratagem|Devising a Strategem]], the GM chooses one of the following pieces of information about the enemy to tell you.
diff --git a/content/Mechanics/Feats/Strategic Bypass.md b/content/Mechanics/Feats/Strategic Bypass.md
index 32a89cdd3..3933a5136 100755
--- a/content/Mechanics/Feats/Strategic Bypass.md
+++ b/content/Mechanics/Feats/Strategic Bypass.md
@@ -8,6 +8,5 @@ tags:
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# Strategic Bypass
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a Strike on which you substituted your attack roll due to [[Devise a Stratagem|Devise a Strategem]], you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack.
diff --git a/content/Mechanics/Feats/Straveika.md b/content/Mechanics/Feats/Straveika.md
index a9609ec07..193785fc5 100755
--- a/content/Mechanics/Feats/Straveika.md
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# Straveika
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth. People call you straveika, or ancient-born. The vestiges of your forebear's powers of domination have left you with an understanding of how a creature's intentions change its behaviors. You gain a +1 circumstance bonus to Perception checks to [[Sense Motive]] and Perception DCs against attempts to [[Lie]] to you.
diff --git a/content/Mechanics/Feats/Streetwise.md b/content/Mechanics/Feats/Streetwise.md
index a669c45b5..9315c04ec 100755
--- a/content/Mechanics/Feats/Streetwise.md
+++ b/content/Mechanics/Feats/Streetwise.md
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# Streetwise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.
diff --git a/content/Mechanics/Feats/Strident Command.md b/content/Mechanics/Feats/Strident Command.md
index ebcdb8b6a..e5f9f3477 100755
--- a/content/Mechanics/Feats/Strident Command.md
+++ b/content/Mechanics/Feats/Strident Command.md
@@ -8,7 +8,6 @@ tags:
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# Strident Command
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle. You can cast _[[Command]]_ once every 10 minutes as a 1st-level occult innate spell.
diff --git a/content/Mechanics/Feats/Striker's Scroll.md b/content/Mechanics/Feats/Striker's Scroll.md
index 21601e095..930119e52 100755
--- a/content/Mechanics/Feats/Striker's Scroll.md
+++ b/content/Mechanics/Feats/Striker's Scroll.md
@@ -8,7 +8,6 @@ tags:
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# Striker's Scroll
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can attach a scroll to your weapon or _[[Handwraps of Mighty Blows]]_ to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. Attaching a scroll requires using the [[Affix a Talisman]] action. You can have only one scroll affixed to a weapon at a time, and you can't have both a talisman and scroll attached.
diff --git a/content/Mechanics/Feats/Striking Retribution.md b/content/Mechanics/Feats/Striking Retribution.md
index edd544286..ff1eda3e6 100755
--- a/content/Mechanics/Feats/Striking Retribution.md
+++ b/content/Mechanics/Feats/Striking Retribution.md
@@ -8,7 +8,6 @@ tags:
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# Striking Retribution
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an appropriately intense hatred for alghollthus.
diff --git a/content/Mechanics/Feats/Strix Defender.md b/content/Mechanics/Feats/Strix Defender.md
index f6c11eabb..a93297a36 100755
--- a/content/Mechanics/Feats/Strix Defender.md
+++ b/content/Mechanics/Feats/Strix Defender.md
@@ -8,6 +8,5 @@ tags:
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# Strix Defender
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds. You gain a +1 circumstance bonus to Intimidation, Perception, and Survival checks against humans, as well as on damage rolls against humans with weapons and unarmed attacks. However, your hatred of humans is immediately obvious, giving you a -2 circumstance penalty to Diplomacy checks against them and usually starting their attitude one step worse towards you.
diff --git a/content/Mechanics/Feats/Strix Lore.md b/content/Mechanics/Feats/Strix Lore.md
index 17d37153e..b6853b4cd 100755
--- a/content/Mechanics/Feats/Strix Lore.md
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@@ -8,6 +8,5 @@ tags:
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# Strix Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement. You gain the trained proficiency rank in Acrobatics and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Strix Lore.
diff --git a/content/Mechanics/Feats/Strix Vengeance.md b/content/Mechanics/Feats/Strix Vengeance.md
index 49ada1fe6..b0eeeb7b4 100755
--- a/content/Mechanics/Feats/Strix Vengeance.md
+++ b/content/Mechanics/Feats/Strix Vengeance.md
@@ -8,7 +8,6 @@ tags:
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# Strix Vengeance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Strong Arm.md b/content/Mechanics/Feats/Strong Arm.md
index 787a8591a..5f27c209f 100755
--- a/content/Mechanics/Feats/Strong Arm.md
+++ b/content/Mechanics/Feats/Strong Arm.md
@@ -8,6 +8,5 @@ tags:
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# Strong Arm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you Strike with a thrown weapon, the weapon's range increment increases by 10 feet.
diff --git a/content/Mechanics/Feats/Strong Swimmer.md b/content/Mechanics/Feats/Strong Swimmer.md
index afad483e9..be6b45ea1 100755
--- a/content/Mechanics/Feats/Strong Swimmer.md
+++ b/content/Mechanics/Feats/Strong Swimmer.md
@@ -8,6 +8,5 @@ tags:
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# Strong Swimmer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your swim Speed increases to match your land Speed.
diff --git a/content/Mechanics/Feats/Stronger Debilitating Venom.md b/content/Mechanics/Feats/Stronger Debilitating Venom.md
index a4ec2d826..938142dfb 100755
--- a/content/Mechanics/Feats/Stronger Debilitating Venom.md
+++ b/content/Mechanics/Feats/Stronger Debilitating Venom.md
@@ -8,7 +8,6 @@ tags:
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# Stronger Debilitating Venom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Add one of the following to the debilitations from which you can choose when you Envenom. These debilitations reduce the damage of all stages as noted.
diff --git a/content/Mechanics/Feats/Stubborn Persistence.md b/content/Mechanics/Feats/Stubborn Persistence.md
index b5970c968..706a6e802 100755
--- a/content/Mechanics/Feats/Stubborn Persistence.md
+++ b/content/Mechanics/Feats/Stubborn Persistence.md
@@ -8,6 +8,5 @@ tags:
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# Stubborn Persistence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Humans are renowned for their ability to persist through the most grueling of trials that would leave others ready to drop. When you would become [[Fatigued]], attempt a DC 17 flat. On a success, you aren't fatigued. If the fatigued condition has an underlying cause that you don't address, such as lack of rest, you must attempt the check again at an interval determined by the GM until you fail the flat check or address the underlying cause.
diff --git a/content/Mechanics/Feats/Student Of The Dueling Arts.md b/content/Mechanics/Feats/Student Of The Dueling Arts.md
index 114609585..a51354334 100755
--- a/content/Mechanics/Feats/Student Of The Dueling Arts.md
+++ b/content/Mechanics/Feats/Student Of The Dueling Arts.md
@@ -8,7 +8,6 @@ tags:
---
# Student Of The Dueling Arts
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have studied a great many combat techniques, which you can review each day. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out Duelist Dedication or Student of the Dueling Arts in this way.
diff --git a/content/Mechanics/Feats/Student of Perfection Dedication.md b/content/Mechanics/Feats/Student of Perfection Dedication.md
index 1b6095bc9..102f594a5 100755
--- a/content/Mechanics/Feats/Student of Perfection Dedication.md
+++ b/content/Mechanics/Feats/Student of Perfection Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Student of Perfection Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You are from Jalmeray.
diff --git a/content/Mechanics/Feats/Student of the Canon.md b/content/Mechanics/Feats/Student of the Canon.md
index a3e4841c8..e7b7457d2 100755
--- a/content/Mechanics/Feats/Student of the Canon.md
+++ b/content/Mechanics/Feats/Student of the Canon.md
@@ -8,6 +8,5 @@ tags:
---
# Student of the Canon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Student of the Staff.md b/content/Mechanics/Feats/Student of the Staff.md
index 37fb1afd3..0feacb3dd 100755
--- a/content/Mechanics/Feats/Student of the Staff.md
+++ b/content/Mechanics/Feats/Student of the Staff.md
@@ -8,7 +8,6 @@ tags:
---
# Student of the Staff
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've studied the staff extensively to learn the hidden capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you apply the critical specialization effect of the club group. While you're in Arcane Cascade stance, your staff gains the deadly d6 trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade.
diff --git a/content/Mechanics/Feats/Studious Adept.md b/content/Mechanics/Feats/Studious Adept.md
index 35a83a3b7..f0d2a4da6 100755
--- a/content/Mechanics/Feats/Studious Adept.md
+++ b/content/Mechanics/Feats/Studious Adept.md
@@ -8,6 +8,5 @@ tags:
---
# Studious Adept
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You achieve a breakthrough in your exploration of magic. You gain _[[Humanoid Form]]_ and _[[Mirror Image]]_ as 2nd-level arcane innate spells. You can cast each of these arcane innate spells once per day.
diff --git a/content/Mechanics/Feats/Studious Capacity.md b/content/Mechanics/Feats/Studious Capacity.md
index 1f45d1228..b49862fc7 100755
--- a/content/Mechanics/Feats/Studious Capacity.md
+++ b/content/Mechanics/Feats/Studious Capacity.md
@@ -8,6 +8,5 @@ tags:
---
# Studious Capacity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you've run out of spell slots of the appropriate spell rank, but you can't use this ability to cast a spell of your highest spell rank.
diff --git a/content/Mechanics/Feats/Studious Magic.md b/content/Mechanics/Feats/Studious Magic.md
index 5b20623ae..27970624c 100755
--- a/content/Mechanics/Feats/Studious Magic.md
+++ b/content/Mechanics/Feats/Studious Magic.md
@@ -8,6 +8,5 @@ tags:
---
# Studious Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've taken an interest in anadi arcane traditions. Choose one cantrip from the arcane spell list. You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Stumbling Feint.md b/content/Mechanics/Feats/Stumbling Feint.md
index 5ab7fdd88..a30c7a9b3 100755
--- a/content/Mechanics/Feats/Stumbling Feint.md
+++ b/content/Mechanics/Feats/Stumbling Feint.md
@@ -8,7 +8,6 @@ tags:
---
# Stumbling Feint
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Stumbling Stance]].
diff --git a/content/Mechanics/Feats/Stumbling Stance.md b/content/Mechanics/Feats/Stumbling Stance.md
index 0b8dfe79a..c1904e9d9 100755
--- a/content/Mechanics/Feats/Stumbling Stance.md
+++ b/content/Mechanics/Feats/Stumbling Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Stumbling Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You enter a seemingly unfocused stance that mimics the movements of the inebriated-bobbing, weaving, leaving false openings, and distracting your enemies from your true movements.
diff --git a/content/Mechanics/Feats/Stunning Appearance.md b/content/Mechanics/Feats/Stunning Appearance.md
index c69a27439..6f184ca32 100755
--- a/content/Mechanics/Feats/Stunning Appearance.md
+++ b/content/Mechanics/Feats/Stunning Appearance.md
@@ -8,6 +8,5 @@ tags:
---
# Stunning Appearance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your sudden appearance leaves your foe unable to respond. When you use Startling Appearance, if your foe's level is equal to or lower than yours, they are also [[Stunned 1]] on a hit, or stunned 2 on a critical hit.
diff --git a/content/Mechanics/Feats/Stunning Finisher.md b/content/Mechanics/Feats/Stunning Finisher.md
index 01dcdb43c..55f35f43d 100755
--- a/content/Mechanics/Feats/Stunning Finisher.md
+++ b/content/Mechanics/Feats/Stunning Finisher.md
@@ -8,7 +8,6 @@ tags:
---
# Stunning Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attempt a dizzying blow. Make a melee Strike. If you hit, your foe must attempt a DC resolve fortitude save against your class DC with the following results; the save has the incapacitation trait.
diff --git a/content/Mechanics/Feats/Stunning Fist.md b/content/Mechanics/Feats/Stunning Fist.md
index 3a36b8c06..af18cf10f 100755
--- a/content/Mechanics/Feats/Stunning Fist.md
+++ b/content/Mechanics/Feats/Stunning Fist.md
@@ -8,6 +8,5 @@ tags:
---
# Stunning Fist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your [[Flurry of Blows]], you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be [[Stunned 1]] (or [[Stunned 1|Stunned 3]] on a critical failure). This is an incapacitation effect.
diff --git a/content/Mechanics/Feats/Sturdy Bindings.md b/content/Mechanics/Feats/Sturdy Bindings.md
index fcda78269..06dc62da3 100755
--- a/content/Mechanics/Feats/Sturdy Bindings.md
+++ b/content/Mechanics/Feats/Sturdy Bindings.md
@@ -8,6 +8,5 @@ tags:
---
# Sturdy Bindings
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your grapples are incredibly reliable. When you roll a critical failure on a check to Grapple a target, you get a failure instead. In addition, when a creature you have grabbed rolls a failure on its check to Escape, it gets a critical failure instead, and if it rolls a critical success, it gets a success instead.
diff --git a/content/Mechanics/Feats/Subjective Truth.md b/content/Mechanics/Feats/Subjective Truth.md
index cdaeb8599..74b11e480 100755
--- a/content/Mechanics/Feats/Subjective Truth.md
+++ b/content/Mechanics/Feats/Subjective Truth.md
@@ -8,6 +8,5 @@ tags:
---
# Subjective Truth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your disparate identities allow you to defeat magic that detects lies. As long as what you say is true from the point of view of your current identity, you can say it even under effects like _[[Ring of Truth]]_ that force you to speak the truth.
diff --git a/content/Mechanics/Feats/Submission Hold.md b/content/Mechanics/Feats/Submission Hold.md
index 36205c466..f58b4017f 100755
--- a/content/Mechanics/Feats/Submission Hold.md
+++ b/content/Mechanics/Feats/Submission Hold.md
@@ -8,7 +8,6 @@ tags:
---
# Submission Hold
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Subtle Delivery.md b/content/Mechanics/Feats/Subtle Delivery.md
index d9e54e02c..a670dd5c6 100755
--- a/content/Mechanics/Feats/Subtle Delivery.md
+++ b/content/Mechanics/Feats/Subtle Delivery.md
@@ -8,7 +8,6 @@ tags:
---
# Subtle Delivery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can capably deliver toxins with a [[Blowgun]]. Your blowgun [[Strike|Strikes]] can apply injury poisons even if they deal no damage due to a creature's resistance.
diff --git a/content/Mechanics/Feats/Subtle Shank.md b/content/Mechanics/Feats/Subtle Shank.md
index c1ece88e1..d6a5a7fab 100755
--- a/content/Mechanics/Feats/Subtle Shank.md
+++ b/content/Mechanics/Feats/Subtle Shank.md
@@ -8,7 +8,6 @@ tags:
---
# Subtle Shank
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.
diff --git a/content/Mechanics/Feats/Subtle Theft.md b/content/Mechanics/Feats/Subtle Theft.md
index e737cd798..5e26df172 100755
--- a/content/Mechanics/Feats/Subtle Theft.md
+++ b/content/Mechanics/Feats/Subtle Theft.md
@@ -8,6 +8,5 @@ tags:
---
# Subtle Theft
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you successfully [[Steal]] something, observers (creatures other than the creature you stole from) take a –2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first [[Create a Diversion]] using Deception, taking a single Palm an Object or Steal action doesn't end your undetected condition.
diff --git a/content/Mechanics/Feats/Sudden Charge.md b/content/Mechanics/Feats/Sudden Charge.md
index 05a84bb52..7615bd4cb 100755
--- a/content/Mechanics/Feats/Sudden Charge.md
+++ b/content/Mechanics/Feats/Sudden Charge.md
@@ -8,6 +8,5 @@ tags:
---
# Sudden Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
diff --git a/content/Mechanics/Feats/Sudden Leap.md b/content/Mechanics/Feats/Sudden Leap.md
index 05a3b6e4c..8314c6c78 100755
--- a/content/Mechanics/Feats/Sudden Leap.md
+++ b/content/Mechanics/Feats/Sudden Leap.md
@@ -8,7 +8,6 @@ tags:
---
# Sudden Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Barbarian** You swing at a foe while mid-leap.
diff --git a/content/Mechanics/Feats/Sudden Mindfulness.md b/content/Mechanics/Feats/Sudden Mindfulness.md
index fdf74000b..c29deb25e 100755
--- a/content/Mechanics/Feats/Sudden Mindfulness.md
+++ b/content/Mechanics/Feats/Sudden Mindfulness.md
@@ -8,7 +8,6 @@ tags:
---
# Sudden Mindfulness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You roll a success on a saving throw against an effect that would make you [[Fascinated]] or [[Dazzled]].
diff --git a/content/Mechanics/Feats/Suli Amir.md b/content/Mechanics/Feats/Suli Amir.md
index b3bfbc2bc..7e561aee4 100755
--- a/content/Mechanics/Feats/Suli Amir.md
+++ b/content/Mechanics/Feats/Suli Amir.md
@@ -8,6 +8,5 @@ tags:
---
# Suli Amir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have power connected to the powerful jann amirs. You can cast _[[Read Omens]]_ and 4th-level _[[Invisibility]]_ each once per day as arcane innate spells, and you can cast _detect magic_ at will as an arcane innate cantrip, heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Suli-jann.md b/content/Mechanics/Feats/Suli-jann.md
index dcd2e25c4..bec4c19f6 100755
--- a/content/Mechanics/Feats/Suli-jann.md
+++ b/content/Mechanics/Feats/Suli-jann.md
@@ -8,6 +8,5 @@ tags:
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# Suli-jann
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together. You inherited a janni's nature as a wanderer and ability to survive in many types of environment, from the hottest desert to the coldest tundra. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Forager]] skill feat as a bonus feat.
diff --git a/content/Mechanics/Feats/Summon Air Elemental.md b/content/Mechanics/Feats/Summon Air Elemental.md
index 2497a8160..b61b31879 100755
--- a/content/Mechanics/Feats/Summon Air Elemental.md
+++ b/content/Mechanics/Feats/Summon Air Elemental.md
@@ -8,6 +8,5 @@ tags:
---
# Summon Air Elemental
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to the Inner Spheres, allowing you to summon an elemental ally. Once per day, you can cast _[[Summon Elemental]]_ as a 5th-level primal innate spell, but the elemental summoned must be an air elemental.
diff --git a/content/Mechanics/Feats/Summon Earth Elemental.md b/content/Mechanics/Feats/Summon Earth Elemental.md
index 01a0e1819..0f1a981e4 100755
--- a/content/Mechanics/Feats/Summon Earth Elemental.md
+++ b/content/Mechanics/Feats/Summon Earth Elemental.md
@@ -8,6 +8,5 @@ tags:
---
# Summon Earth Elemental
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to the Inner Sphere, allowing you to summon an elemental ally. Once per day, you can cast _[[Summon Elemental]]_ as a 5th-level primal innate spell, but the elemental summoned must be an earth elemental.
diff --git a/content/Mechanics/Feats/Summon Ensemble.md b/content/Mechanics/Feats/Summon Ensemble.md
index ad7bfa63c..38c9d209c 100755
--- a/content/Mechanics/Feats/Summon Ensemble.md
+++ b/content/Mechanics/Feats/Summon Ensemble.md
@@ -8,6 +8,5 @@ tags:
---
# Summon Ensemble
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast summon instrument, you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you Sustain the Spell, choose an opponent within 30 feet who can hear your performance. The target must attempt a Will save against the spell's DC; on a failure, it becomes distracted by your performance and becomes [[Off-Guard]] for 1 round. The target is then temporarily immune for 24 hours.
diff --git a/content/Mechanics/Feats/Summon Fire Elemental.md b/content/Mechanics/Feats/Summon Fire Elemental.md
index 5a90a34f5..f5372a2f3 100755
--- a/content/Mechanics/Feats/Summon Fire Elemental.md
+++ b/content/Mechanics/Feats/Summon Fire Elemental.md
@@ -8,6 +8,5 @@ tags:
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# Summon Fire Elemental
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can summon an elemental ally. Once per day, you can cast _[[Summon Elemental]]_ as a 5th-level primal innate spell, but the elemental summoned must be a fire elemental.
diff --git a/content/Mechanics/Feats/Summon Metal Elemental.md b/content/Mechanics/Feats/Summon Metal Elemental.md
index a6eb394b3..351b8e8be 100755
--- a/content/Mechanics/Feats/Summon Metal Elemental.md
+++ b/content/Mechanics/Feats/Summon Metal Elemental.md
@@ -8,6 +8,5 @@ tags:
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# Summon Metal Elemental
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can summon an elemental ally. Once per day, you can cast _[[Summon Elemental]]_ as a 5th-rank primal innate spell, but the elemental summoned must be a metal elemental.
diff --git a/content/Mechanics/Feats/Summon Nephilim Kin.md b/content/Mechanics/Feats/Summon Nephilim Kin.md
index 250fdd9dc..0750bedef 100755
--- a/content/Mechanics/Feats/Summon Nephilim Kin.md
+++ b/content/Mechanics/Feats/Summon Nephilim Kin.md
@@ -8,6 +8,5 @@ tags:
---
# Summon Nephilim Kin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a connection to the celestial realms, allowing you to summon a celestial ally. Once per day, you can cast _[[Summon Celestial]]_ as a 5th-level divine innate spell, but the celestial summoned must be from the same category as your own lineage, such as a creature with the angel trait if you are angelkin.
diff --git a/content/Mechanics/Feats/Summon Water Elemental.md b/content/Mechanics/Feats/Summon Water Elemental.md
index 3ff9f3313..1ff4dd2fc 100755
--- a/content/Mechanics/Feats/Summon Water Elemental.md
+++ b/content/Mechanics/Feats/Summon Water Elemental.md
@@ -8,6 +8,5 @@ tags:
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# Summon Water Elemental
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can summon an elemental ally. Once per day, you can cast _[[Summon Elemental]]_ as a 5th-level primal innate spell, but the elemental summoned must be a water elemental.
diff --git a/content/Mechanics/Feats/Summon Wood Elemental.md b/content/Mechanics/Feats/Summon Wood Elemental.md
index 036349f59..806f339f2 100755
--- a/content/Mechanics/Feats/Summon Wood Elemental.md
+++ b/content/Mechanics/Feats/Summon Wood Elemental.md
@@ -8,6 +8,5 @@ tags:
---
# Summon Wood Elemental
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the Plane of Wood allows you to summon elemental allies. Once per day, you can cast _[[Summon Elemental]]_ as a 5th-rank primal innate spell, but the elemental must be a wood elemental.
diff --git a/content/Mechanics/Feats/Summoner Dedication.md b/content/Mechanics/Feats/Summoner Dedication.md
index 7aef38536..28d227b3a 100755
--- a/content/Mechanics/Feats/Summoner Dedication.md
+++ b/content/Mechanics/Feats/Summoner Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Summoner Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. Your bond may be tenuous, but that doesn't make your connection any less special. You gain an eidolon as well as the [[Manifest Eidolon]] activity. Due to your tenuous link, you can't gain or use tandem actions. Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating.
diff --git a/content/Mechanics/Feats/Summoner's Call.md b/content/Mechanics/Feats/Summoner's Call.md
index a9a456d3e..5e1a9d24c 100755
--- a/content/Mechanics/Feats/Summoner's Call.md
+++ b/content/Mechanics/Feats/Summoner's Call.md
@@ -8,7 +8,6 @@ tags:
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# Summoner's Call
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You or your eidolon take damage from a foe or hazard.
diff --git a/content/Mechanics/Feats/Sun Blade.md b/content/Mechanics/Feats/Sun Blade.md
index 8ad303f60..97107956e 100755
--- a/content/Mechanics/Feats/Sun Blade.md
+++ b/content/Mechanics/Feats/Sun Blade.md
@@ -8,7 +8,6 @@ tags:
---
# Sun Blade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** The following class feat is available to Knights of Lastwall.
diff --git a/content/Mechanics/Feats/Sun's Fury.md b/content/Mechanics/Feats/Sun's Fury.md
index 9391ec0e1..e1315dc20 100755
--- a/content/Mechanics/Feats/Sun's Fury.md
+++ b/content/Mechanics/Feats/Sun's Fury.md
@@ -8,6 +8,5 @@ tags:
---
# Sun's Fury
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The Old Sun Gods have granted you a gift in your fight against Walkena. You gain the _[[Sun's Fury]]_ focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your Bright Lion focus spells are divine spells; when you gain this feat, if you aren't already, you become trained in divine spell attacks and spell DCs, using Charisma as your spellcasting ability score.
diff --git a/content/Mechanics/Feats/Sunder Enchantment.md b/content/Mechanics/Feats/Sunder Enchantment.md
index c66f4a174..4c6ad3e5d 100755
--- a/content/Mechanics/Feats/Sunder Enchantment.md
+++ b/content/Mechanics/Feats/Sunder Enchantment.md
@@ -8,6 +8,5 @@ tags:
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# Sunder Enchantment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. When you [[Sunder Spell|Sunder a Spell]], you can instead attempt to counteract either an unattended magic item or one of your target's magic items. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. If you target an artifact, an intelligent item, or a particularly powerful item, your counteract attempt automatically fails.
diff --git a/content/Mechanics/Feats/Sunder Spell.md b/content/Mechanics/Feats/Sunder Spell.md
index 9b8e36e74..0eaa0fad7 100755
--- a/content/Mechanics/Feats/Sunder Spell.md
+++ b/content/Mechanics/Feats/Sunder Spell.md
@@ -8,7 +8,6 @@ tags:
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# Sunder Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by _[[Wall of Fire]]_ or the guardian from _[[Spiritual Guardian]]_). If you're targeting something that doesn't have an AC listed, its AC is usually 10 against this Strike for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.
diff --git a/content/Mechanics/Feats/Sunlit Vitality.md b/content/Mechanics/Feats/Sunlit Vitality.md
index 218a7cf97..df80d509d 100755
--- a/content/Mechanics/Feats/Sunlit Vitality.md
+++ b/content/Mechanics/Feats/Sunlit Vitality.md
@@ -8,6 +8,5 @@ tags:
---
# Sunlit Vitality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain nourishment through photosynthesis, like trees and other green plants. You typically don't need to pay for food, though you begin to starve if you go without sunlight for 1 week. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (4 gp per week).
diff --git a/content/Mechanics/Feats/Superimpose Time Duplicates.md b/content/Mechanics/Feats/Superimpose Time Duplicates.md
index 3d17503aa..0f80cd395 100755
--- a/content/Mechanics/Feats/Superimpose Time Duplicates.md
+++ b/content/Mechanics/Feats/Superimpose Time Duplicates.md
@@ -8,7 +8,6 @@ tags:
---
# Superimpose Time Duplicates
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Superior Bond.md b/content/Mechanics/Feats/Superior Bond.md
index eb1577d08..80f01e0e3 100755
--- a/content/Mechanics/Feats/Superior Bond.md
+++ b/content/Mechanics/Feats/Superior Bond.md
@@ -8,6 +8,5 @@ tags:
---
# Superior Bond
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you draw upon your bonded item, you can leave a bit of energy within it for later use. You can use [[Drain Bonded Item]] one additional time per day, but only to cast a spell 2 or more ranks lower than your highest-rank wizard spell slot.
diff --git a/content/Mechanics/Feats/Superior Propulsion.md b/content/Mechanics/Feats/Superior Propulsion.md
index 9cbf3ca9d..907b81ef3 100755
--- a/content/Mechanics/Feats/Superior Propulsion.md
+++ b/content/Mechanics/Feats/Superior Propulsion.md
@@ -8,7 +8,6 @@ tags:
---
# Superior Propulsion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit. Each time the pilot Drives your signature vehicle as a 2- or 3-action activity and succeeds at the Piloting check, the vehicle produces an additional effect, depending on its method of propulsion. If your signature vehicle has more than one propulsion method, the pilot can select which benefit to gain each time they succeed at the Piloting check to Drive the vehicle as a 2- or 3-action activity.
diff --git a/content/Mechanics/Feats/Superior Sight (Darkvision).md b/content/Mechanics/Feats/Superior Sight (Darkvision).md
index 8c54d58d3..aa57f3971 100755
--- a/content/Mechanics/Feats/Superior Sight (Darkvision).md
+++ b/content/Mechanics/Feats/Superior Sight (Darkvision).md
@@ -8,7 +8,6 @@ tags:
---
# Superior Sight (Darkvision)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain low-light vision. If you already have low-light vision, gain darkvision instead.
diff --git a/content/Mechanics/Feats/Superior Sight (Low-Light Vision).md b/content/Mechanics/Feats/Superior Sight (Low-Light Vision).md
index 2477e9682..0f1c21324 100755
--- a/content/Mechanics/Feats/Superior Sight (Low-Light Vision).md
+++ b/content/Mechanics/Feats/Superior Sight (Low-Light Vision).md
@@ -8,7 +8,6 @@ tags:
---
# Superior Sight (Low-Light Vision)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain low-light vision. If you already have low-light vision, gain darkvision instead.
diff --git a/content/Mechanics/Feats/Superior Sight.md b/content/Mechanics/Feats/Superior Sight.md
index c6286b3fa..673954777 100755
--- a/content/Mechanics/Feats/Superior Sight.md
+++ b/content/Mechanics/Feats/Superior Sight.md
@@ -8,7 +8,6 @@ tags:
---
# Superior Sight
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain low-light vision. If you already have low-light vision, gain darkvision instead. Furthermore, when you target an enemy, you automatically succeed at the flat check if that enemy is concealed, hidden, or undetected.
diff --git a/content/Mechanics/Feats/Supernatural Charm.md b/content/Mechanics/Feats/Supernatural Charm.md
index 3d9f3a128..0b2cd251d 100755
--- a/content/Mechanics/Feats/Supernatural Charm.md
+++ b/content/Mechanics/Feats/Supernatural Charm.md
@@ -8,6 +8,5 @@ tags:
---
# Supernatural Charm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-rank [[Charm]] as an arcane innate spell once per day.
diff --git a/content/Mechanics/Feats/Supernatural Senses.md b/content/Mechanics/Feats/Supernatural Senses.md
index 5916e5da0..f6d715fc5 100755
--- a/content/Mechanics/Feats/Supernatural Senses.md
+++ b/content/Mechanics/Feats/Supernatural Senses.md
@@ -8,6 +8,5 @@ tags:
---
# Supernatural Senses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. When you target a Concealed or Hidden opponent while you are raging, you reduce the DC of the flat check to 3 for a concealed target or to 9 for a hidden one.
diff --git a/content/Mechanics/Feats/Supertaster.md b/content/Mechanics/Feats/Supertaster.md
index e987b7031..b5e0cec56 100755
--- a/content/Mechanics/Feats/Supertaster.md
+++ b/content/Mechanics/Feats/Supertaster.md
@@ -8,7 +8,6 @@ tags:
---
# Supertaster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. When eating food or drinking a beverage, you automatically attempt to identify the ingredients, which might alert you to the presence of alterations or additives, such as poisons. The GM rolls a secret Perception check using the poison's level to determine the DC; on a success, you learn that the food or drink was poisoned, but not the specific poison used.
diff --git a/content/Mechanics/Feats/Suplex.md b/content/Mechanics/Feats/Suplex.md
index 29d64f6ae..1e3ede833 100755
--- a/content/Mechanics/Feats/Suplex.md
+++ b/content/Mechanics/Feats/Suplex.md
@@ -8,7 +8,6 @@ tags:
---
# Suplex
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Supreme Psychic Center.md b/content/Mechanics/Feats/Supreme Psychic Center.md
index 21f62cde0..69f5fe968 100755
--- a/content/Mechanics/Feats/Supreme Psychic Center.md
+++ b/content/Mechanics/Feats/Supreme Psychic Center.md
@@ -8,7 +8,6 @@ tags:
---
# Supreme Psychic Center
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn in a psychic duel begins.
diff --git a/content/Mechanics/Feats/Supreme Spellstrike.md b/content/Mechanics/Feats/Supreme Spellstrike.md
index 2aed62fc2..2bd17566c 100755
--- a/content/Mechanics/Feats/Supreme Spellstrike.md
+++ b/content/Mechanics/Feats/Supreme Spellstrike.md
@@ -8,6 +8,5 @@ tags:
---
# Supreme Spellstrike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've made it almost effortless to combine spells and attacks. You're permanently [[Quickened]]. You can use your extra action only to Strike or to recharge Spellstrike.
diff --git a/content/Mechanics/Feats/Sure Feet.md b/content/Mechanics/Feats/Sure Feet.md
index 52088b6c0..56987b77f 100755
--- a/content/Mechanics/Feats/Sure Feet.md
+++ b/content/Mechanics/Feats/Sure Feet.md
@@ -8,6 +8,5 @@ tags:
---
# Sure Feet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whether keeping your balance or climbing, your feet easily find purchase. If you roll a success on an Acrobatics check to [[Balance]] or an Athletics check to[[Climb]], you get a critical success instead. You're not [[Off-Guard]] when you attempt to Balance or Climb.
diff --git a/content/Mechanics/Feats/Sure Foot.md b/content/Mechanics/Feats/Sure Foot.md
index c52f99f32..7cf4b2992 100755
--- a/content/Mechanics/Feats/Sure Foot.md
+++ b/content/Mechanics/Feats/Sure Foot.md
@@ -8,6 +8,5 @@ tags:
---
# Sure Foot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know the secrets of moving in your [[Favored Terrain]]. You gain a +2 circumstance bonus to skill checks to move within your favored terrain, such as Acrobatics checks to [[Balance]] on ice, Athletics checks to [[Swim]] in rough water, Acrobatics checks to [[Fly]] in windy conditions, and so forth.
diff --git a/content/Mechanics/Feats/Surface Culture.md b/content/Mechanics/Feats/Surface Culture.md
index 6ef72c4d7..606e33efc 100755
--- a/content/Mechanics/Feats/Surface Culture.md
+++ b/content/Mechanics/Feats/Surface Culture.md
@@ -8,7 +8,6 @@ tags:
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# Surface Culture
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** any surface dwarf ethnicity
diff --git a/content/Mechanics/Feats/Surface Skimmer.md b/content/Mechanics/Feats/Surface Skimmer.md
index 75afa29cb..73c8fa103 100755
--- a/content/Mechanics/Feats/Surface Skimmer.md
+++ b/content/Mechanics/Feats/Surface Skimmer.md
@@ -8,6 +8,5 @@ tags:
---
# Surface Skimmer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants. While you are submerged just below the water's surface, you have cover from attacks made by creatures out of the water.
diff --git a/content/Mechanics/Feats/Surging Focus.md b/content/Mechanics/Feats/Surging Focus.md
index a024cd2c7..320553461 100755
--- a/content/Mechanics/Feats/Surging Focus.md
+++ b/content/Mechanics/Feats/Surging Focus.md
@@ -8,7 +8,6 @@ tags:
---
# Surging Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Surging Might.md b/content/Mechanics/Feats/Surging Might.md
index 1cc7891a5..599ee449b 100755
--- a/content/Mechanics/Feats/Surging Might.md
+++ b/content/Mechanics/Feats/Surging Might.md
@@ -8,7 +8,6 @@ tags:
---
# Surging Might
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a complex gesture, you focus the divine power of your spell to overcome enemies' resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance equal to your level against all the following types of damage: chaotic, evil, good, lawful, negative, and positive.
diff --git a/content/Mechanics/Feats/Surprise Attack.md b/content/Mechanics/Feats/Surprise Attack.md
index f6bd16fae..3e226538e 100755
--- a/content/Mechanics/Feats/Surprise Attack.md
+++ b/content/Mechanics/Feats/Surprise Attack.md
@@ -8,6 +8,5 @@ tags:
---
# Surprise Attack
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are [[Off-Guard]] to you.
diff --git a/content/Mechanics/Feats/Surprise Snare.md b/content/Mechanics/Feats/Surprise Snare.md
index df10adc1a..484161837 100755
--- a/content/Mechanics/Feats/Surprise Snare.md
+++ b/content/Mechanics/Feats/Surprise Snare.md
@@ -8,7 +8,6 @@ tags:
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# Surprise Snare
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You install one of your snares prepared for quick deployment in a space that's occupied by an opponent. It must be a snare that normally takes 1 minute or less to [[Craft]].
diff --git a/content/Mechanics/Feats/Surprise Strike.md b/content/Mechanics/Feats/Surprise Strike.md
index 7637f0504..bdbd527ca 100755
--- a/content/Mechanics/Feats/Surprise Strike.md
+++ b/content/Mechanics/Feats/Surprise Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Surprise Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Whenever you make a Strike with an improvised weapon against a creature that hasn't seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is [[Off-Guard]] against you for that Strike.
diff --git a/content/Mechanics/Feats/Surreptitious Spellcaster.md b/content/Mechanics/Feats/Surreptitious Spellcaster.md
index 1a710f4fd..f631fa446 100755
--- a/content/Mechanics/Feats/Surreptitious Spellcaster.md
+++ b/content/Mechanics/Feats/Surreptitious Spellcaster.md
@@ -8,6 +8,5 @@ tags:
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# Surreptitious Spellcaster
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned that it pays for a Pathfinder to be able to cast spells without being noticed. You gain the [[Conceal Spell]] wizard class feat, though it's not a wizard feat for you. You also gain a +2 circumstance bonus to Stealth checks to Conceal a Spell and to Deception checks to conceal verbal components.
diff --git a/content/Mechanics/Feats/Surrounding Flames.md b/content/Mechanics/Feats/Surrounding Flames.md
index 7d01ebb40..fbae016dd 100755
--- a/content/Mechanics/Feats/Surrounding Flames.md
+++ b/content/Mechanics/Feats/Surrounding Flames.md
@@ -8,6 +8,5 @@ tags:
---
# Surrounding Flames
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast wall of fire, you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a 10-foot-radius hemisphere of fire.
diff --git a/content/Mechanics/Feats/Survey Wildlife.md b/content/Mechanics/Feats/Survey Wildlife.md
index 3209045d9..a63b719ca 100755
--- a/content/Mechanics/Feats/Survey Wildlife.md
+++ b/content/Mechanics/Feats/Survey Wildlife.md
@@ -8,6 +8,5 @@ tags:
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# Survey Wildlife
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a –2 penalty to learn more about the creatures just from these signs. If you're a master in Survival, you don't take the penalty.
diff --git a/content/Mechanics/Feats/Survivor of Desolation.md b/content/Mechanics/Feats/Survivor of Desolation.md
index 71870892b..d2feaa882 100755
--- a/content/Mechanics/Feats/Survivor of Desolation.md
+++ b/content/Mechanics/Feats/Survivor of Desolation.md
@@ -8,6 +8,5 @@ tags:
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# Survivor of Desolation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. If you roll a success on a saving throw against such an effect, you get a critical success instead; if you roll a critical failure, you get a failure instead. This does not apply to unnatural events created or directed by active effects, such as spells that create anomalous weather or hazardous areas.
diff --git a/content/Mechanics/Feats/Suspect of Opportunity.md b/content/Mechanics/Feats/Suspect of Opportunity.md
index 43a0030ce..b2c3ca905 100755
--- a/content/Mechanics/Feats/Suspect of Opportunity.md
+++ b/content/Mechanics/Feats/Suspect of Opportunity.md
@@ -8,7 +8,6 @@ tags:
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# Suspect of Opportunity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Sustaining Steel.md b/content/Mechanics/Feats/Sustaining Steel.md
index 29234a4b1..63cc9cfd2 100755
--- a/content/Mechanics/Feats/Sustaining Steel.md
+++ b/content/Mechanics/Feats/Sustaining Steel.md
@@ -8,7 +8,6 @@ tags:
---
# Sustaining Steel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You Cast a Spell using a spell slot.
diff --git a/content/Mechanics/Feats/Svetocher.md b/content/Mechanics/Feats/Svetocher.md
index 3fb4b4d91..56af5fb2c 100755
--- a/content/Mechanics/Feats/Svetocher.md
+++ b/content/Mechanics/Feats/Svetocher.md
@@ -8,7 +8,6 @@ tags:
---
# Svetocher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion.
diff --git a/content/Mechanics/Feats/Swaggering Initiative.md b/content/Mechanics/Feats/Swaggering Initiative.md
index 99f504b82..726862601 100755
--- a/content/Mechanics/Feats/Swaggering Initiative.md
+++ b/content/Mechanics/Feats/Swaggering Initiative.md
@@ -8,7 +8,6 @@ tags:
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# Swaggering Initiative
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are about to roll initiative.
diff --git a/content/Mechanics/Feats/Swap Investment.md b/content/Mechanics/Feats/Swap Investment.md
index 4fb0b98a2..ea22b5b76 100755
--- a/content/Mechanics/Feats/Swap Investment.md
+++ b/content/Mechanics/Feats/Swap Investment.md
@@ -8,7 +8,6 @@ tags:
---
# Swap Investment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Swap Reflections.md b/content/Mechanics/Feats/Swap Reflections.md
index d3d1c19ad..a9d2369cd 100755
--- a/content/Mechanics/Feats/Swap Reflections.md
+++ b/content/Mechanics/Feats/Swap Reflections.md
@@ -8,7 +8,6 @@ tags:
---
# Swap Reflections
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Swashbuckler Dedication.md b/content/Mechanics/Feats/Swashbuckler Dedication.md
index e3ac277f9..b7e13611c 100755
--- a/content/Mechanics/Feats/Swashbuckler Dedication.md
+++ b/content/Mechanics/Feats/Swashbuckler Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Swashbuckler Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Choose a [[Swashbuckler's Style|Swashbuckler Style]]. You gain the [[Panache]] class feature, and you can gain panache in all the ways a swashbuckler of your style can.
diff --git a/content/Mechanics/Feats/Swashbuckler's Riposte.md b/content/Mechanics/Feats/Swashbuckler's Riposte.md
index 43f980cbb..99a6e5ddf 100755
--- a/content/Mechanics/Feats/Swashbuckler's Riposte.md
+++ b/content/Mechanics/Feats/Swashbuckler's Riposte.md
@@ -8,6 +8,5 @@ tags:
---
# Swashbuckler's Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to riposte against ill-conceived attacks. You gain the [[Opportune Riposte]] reaction.
diff --git a/content/Mechanics/Feats/Swashbuckler's Speed.md b/content/Mechanics/Feats/Swashbuckler's Speed.md
index fc81aa5ee..7c0fe1bea 100755
--- a/content/Mechanics/Feats/Swashbuckler's Speed.md
+++ b/content/Mechanics/Feats/Swashbuckler's Speed.md
@@ -8,6 +8,5 @@ tags:
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# Swashbuckler's Speed
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move faster, with or without [[Panache]]. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don't have panache.
diff --git a/content/Mechanics/Feats/Swift Application.md b/content/Mechanics/Feats/Swift Application.md
index abbf21753..def59fcf8 100755
--- a/content/Mechanics/Feats/Swift Application.md
+++ b/content/Mechanics/Feats/Swift Application.md
@@ -8,6 +8,5 @@ tags:
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# Swift Application
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You expertly combine the motions of attacking and coating your weapon with venom. You [[Envenom]] a weapon or piece of ammunition, and then Strike with that weapon. This counts against your uses of Envenom normally and can't be used if your venom is exhausted.
diff --git a/content/Mechanics/Feats/Swift Banishment.md b/content/Mechanics/Feats/Swift Banishment.md
index 6ebdacfe1..55361e271 100755
--- a/content/Mechanics/Feats/Swift Banishment.md
+++ b/content/Mechanics/Feats/Swift Banishment.md
@@ -8,7 +8,6 @@ tags:
---
# Swift Banishment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You critically hit a creature that is not on its home plane.
diff --git a/content/Mechanics/Feats/Swift Elusion.md b/content/Mechanics/Feats/Swift Elusion.md
index 71754a4e1..e6b367a5d 100755
--- a/content/Mechanics/Feats/Swift Elusion.md
+++ b/content/Mechanics/Feats/Swift Elusion.md
@@ -8,7 +8,6 @@ tags:
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# Swift Elusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A foe ends its movement adjacent to you.
diff --git a/content/Mechanics/Feats/Swift Intervention.md b/content/Mechanics/Feats/Swift Intervention.md
index a49bf6020..41a464b2f 100755
--- a/content/Mechanics/Feats/Swift Intervention.md
+++ b/content/Mechanics/Feats/Swift Intervention.md
@@ -8,7 +8,6 @@ tags:
---
# Swift Intervention
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within your overwatch field fails in their attempt to Arrest a Fall, Balance, Grab a Ledge, or Maneuver in Flight
diff --git a/content/Mechanics/Feats/Swift Leap.md b/content/Mechanics/Feats/Swift Leap.md
index 0cbe4127d..3c85db21c 100755
--- a/content/Mechanics/Feats/Swift Leap.md
+++ b/content/Mechanics/Feats/Swift Leap.md
@@ -8,7 +8,6 @@ tags:
---
# Swift Leap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your undead physiology allows you to leap quickly toward or away from your opponent. You [[Leap]]. This movement doesn't trigger reactions.
diff --git a/content/Mechanics/Feats/Swift River.md b/content/Mechanics/Feats/Swift River.md
index dfbf03bc1..68e1a5a72 100755
--- a/content/Mechanics/Feats/Swift River.md
+++ b/content/Mechanics/Feats/Swift River.md
@@ -8,7 +8,6 @@ tags:
---
# Swift River
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** Your turn ends and you have a status penalty to your Speed or are [[Immobilized]] or [[Slowed|Slowed]]
diff --git a/content/Mechanics/Feats/Swift Sneak.md b/content/Mechanics/Feats/Swift Sneak.md
index de2e6fd50..822beaf1c 100755
--- a/content/Mechanics/Feats/Swift Sneak.md
+++ b/content/Mechanics/Feats/Swift Sneak.md
@@ -8,6 +8,5 @@ tags:
---
# Swift Sneak
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can move your full Speed when you [[Sneak]]. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
diff --git a/content/Mechanics/Feats/Swift Swimmer.md b/content/Mechanics/Feats/Swift Swimmer.md
index b656f05ed..e3559951f 100755
--- a/content/Mechanics/Feats/Swift Swimmer.md
+++ b/content/Mechanics/Feats/Swift Swimmer.md
@@ -8,6 +8,5 @@ tags:
---
# Swift Swimmer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You swim faster than most iruxi. Your swim Speed increases to 25 feet.
diff --git a/content/Mechanics/Feats/Swift Tracker.md b/content/Mechanics/Feats/Swift Tracker.md
index 1e4c61fca..fb91275fb 100755
--- a/content/Mechanics/Feats/Swift Tracker.md
+++ b/content/Mechanics/Feats/Swift Tracker.md
@@ -8,7 +8,6 @@ tags:
---
# Swift Tracker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your keen eyes catch signs of passage even when you're moving. You can move at your full Speed while you [[Track]]. If you have master proficiency in Survival, you don't need to attempt a new Survival check every hour while Tracking. If you have legendary proficiency in Survival, you can use another exploration activity while Tracking.
diff --git a/content/Mechanics/Feats/Swift.md b/content/Mechanics/Feats/Swift.md
index a2a1f62f9..2392490b9 100755
--- a/content/Mechanics/Feats/Swift.md
+++ b/content/Mechanics/Feats/Swift.md
@@ -8,7 +8,6 @@ tags:
---
# Swift
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You move with the wind always at your back. Your Speed increases by 5 feet.
diff --git a/content/Mechanics/Feats/Swim Through Earth.md b/content/Mechanics/Feats/Swim Through Earth.md
index 7eaffe291..ab9f55659 100755
--- a/content/Mechanics/Feats/Swim Through Earth.md
+++ b/content/Mechanics/Feats/Swim Through Earth.md
@@ -8,7 +8,6 @@ tags:
---
# Swim Through Earth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The earth parts before you, letting you swim through it. You gain a burrow Speed equal to your land Speed and can immediately Burrow once. You don't gain the ability to breathe while in the earth, so you must hold your breath. The impulse ends at the end of your next turn, but you can Sustain it up to 1 minute. If you're inside the earth when the impulse ends, you immediately return to the surface directly above you, fall [[Prone]] when you reach the surface, and are [[Slowed]] until the end of your next turn.
diff --git a/content/Mechanics/Feats/Swimming Poppet.md b/content/Mechanics/Feats/Swimming Poppet.md
index 91f806182..5478a155f 100755
--- a/content/Mechanics/Feats/Swimming Poppet.md
+++ b/content/Mechanics/Feats/Swimming Poppet.md
@@ -8,6 +8,5 @@ tags:
---
# Swimming Poppet
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your fins, flippers, or other accessories assist with steering you through water. You gain a swim Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Swipe Souvenir.md b/content/Mechanics/Feats/Swipe Souvenir.md
index 6862e0e6f..6f958bc7b 100755
--- a/content/Mechanics/Feats/Swipe Souvenir.md
+++ b/content/Mechanics/Feats/Swipe Souvenir.md
@@ -8,7 +8,6 @@ tags:
---
# Swipe Souvenir
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're [[Grabbed]] or [[Restrained]] by a creature.
diff --git a/content/Mechanics/Feats/Swipe.md b/content/Mechanics/Feats/Swipe.md
index 1a04bab57..d6e7540a1 100755
--- a/content/Mechanics/Feats/Swipe.md
+++ b/content/Mechanics/Feats/Swipe.md
@@ -8,7 +8,6 @@ tags:
---
# Swipe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a wide, arcing swing. Make a melee Strike and compare the attack roll result to the AC of up to two foes, each of whom must be within your melee reach and adjacent to each other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty.
diff --git a/content/Mechanics/Feats/Sword and Pistol.md b/content/Mechanics/Feats/Sword and Pistol.md
index 3f1e47290..e9c216b48 100755
--- a/content/Mechanics/Feats/Sword and Pistol.md
+++ b/content/Mechanics/Feats/Sword and Pistol.md
@@ -8,7 +8,6 @@ tags:
---
# Sword and Pistol
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a successful ranged Strike against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is [[Off-Guard]] against your next melee attack with a one-handed melee weapon.
diff --git a/content/Mechanics/Feats/Swordmaster Dedication.md b/content/Mechanics/Feats/Swordmaster Dedication.md
index 1c6f638d4..5058b2746 100755
--- a/content/Mechanics/Feats/Swordmaster Dedication.md
+++ b/content/Mechanics/Feats/Swordmaster Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Swordmaster Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat and critically succeed on a check to Aid an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.
diff --git a/content/Mechanics/Feats/Sympathetic Strike.md b/content/Mechanics/Feats/Sympathetic Strike.md
index 7fe5c4f06..ea3ed5966 100755
--- a/content/Mechanics/Feats/Sympathetic Strike.md
+++ b/content/Mechanics/Feats/Sympathetic Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Sympathetic Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Sympathetic Vulnerabilities.md b/content/Mechanics/Feats/Sympathetic Vulnerabilities.md
index c96f4b46c..895ba9e83 100755
--- a/content/Mechanics/Feats/Sympathetic Vulnerabilities.md
+++ b/content/Mechanics/Feats/Sympathetic Vulnerabilities.md
@@ -8,7 +8,6 @@ tags:
---
# Sympathetic Vulnerabilities
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures. This has one of two effects, based on the type of vulnerability you invoked.
diff --git a/content/Mechanics/Feats/Symphony Of Blood.md b/content/Mechanics/Feats/Symphony Of Blood.md
index fd382f24c..80a89d195 100755
--- a/content/Mechanics/Feats/Symphony Of Blood.md
+++ b/content/Mechanics/Feats/Symphony Of Blood.md
@@ -8,6 +8,5 @@ tags:
---
# Symphony Of Blood
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You call forth the blood of your foes to grant you vigor. Once per day, you can cast _[[Vampiric Exsanguination]]_ as a 7th-level divine innate spell.
diff --git a/content/Mechanics/Feats/Symphony Of The Unfettered Heart.md b/content/Mechanics/Feats/Symphony Of The Unfettered Heart.md
index 490f7543c..e5a50451d 100755
--- a/content/Mechanics/Feats/Symphony Of The Unfettered Heart.md
+++ b/content/Mechanics/Feats/Symphony Of The Unfettered Heart.md
@@ -8,6 +8,5 @@ tags:
---
# Symphony Of The Unfettered Heart
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Symphony of the Unfettered Heart]]_ composition spell, which enables you to protect an ally against incapacitating conditions.
diff --git a/content/Mechanics/Feats/Symphony of the Muse.md b/content/Mechanics/Feats/Symphony of the Muse.md
index bf36f91bd..7a2b8837a 100755
--- a/content/Mechanics/Feats/Symphony of the Muse.md
+++ b/content/Mechanics/Feats/Symphony of the Muse.md
@@ -8,6 +8,5 @@ tags:
---
# Symphony of the Muse
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned how to weave countless performances together into a solo symphony with multitudinous effects. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions' effects continue for their remaining duration.
diff --git a/content/Mechanics/Feats/Syncretism.md b/content/Mechanics/Feats/Syncretism.md
index 32fa69d9a..5842bea4c 100755
--- a/content/Mechanics/Feats/Syncretism.md
+++ b/content/Mechanics/Feats/Syncretism.md
@@ -8,6 +8,5 @@ tags:
---
# Syncretism
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have come to see the overlap between two deities' teachings. Choose a second deity. You must meet their alignment requirements, and you are subject to their edicts and anathema. If you are a cloistered cleric, select one of that deity's domains, gaining the benefits of the Expanded Domain Initiate feat with that domain. If you are a warpriest, you gain the favored weapon of that deity as a second favored weapon, and it gains the benefits of feats and abilities you have that affect your deity's favored weapon, such as [[Deadly Simplicity]]. If you have a different doctrine than cloistered cleric or warpriest, either apply whichever of the above options is most appropriate for your doctrine, or, at the GM's discretion, add a benefit from the second deity more closely tied to your doctrine.
diff --git a/content/Mechanics/Feats/Synergistic Spell.md b/content/Mechanics/Feats/Synergistic Spell.md
index d4523e384..a6d0b84c8 100755
--- a/content/Mechanics/Feats/Synergistic Spell.md
+++ b/content/Mechanics/Feats/Synergistic Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Synergistic Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once. If the next action you use is to Cast a Spell from one of your halcyon spell slots, after that spell resolves, you can Cast another Spell as a free action. This spell must be cast from one of your halcyon spell slots and be a spell that would normally take two actions to cast.
diff --git a/content/Mechanics/Feats/Syu Tak-nwa's Deadly Hair.md b/content/Mechanics/Feats/Syu Tak-nwa's Deadly Hair.md
index d751241d2..5d1043dbc 100755
--- a/content/Mechanics/Feats/Syu Tak-nwa's Deadly Hair.md
+++ b/content/Mechanics/Feats/Syu Tak-nwa's Deadly Hair.md
@@ -8,6 +8,5 @@ tags:
---
# Syu Tak-nwa's Deadly Hair
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your hair unarmed attack deals 1d6 bludgeoning damage and gains the grapple trait.
diff --git a/content/Mechanics/Feats/Syu Tak-nwa's Hexed Locks.md b/content/Mechanics/Feats/Syu Tak-nwa's Hexed Locks.md
index 80bf93d81..9d22fd1b2 100755
--- a/content/Mechanics/Feats/Syu Tak-nwa's Hexed Locks.md
+++ b/content/Mechanics/Feats/Syu Tak-nwa's Hexed Locks.md
@@ -8,6 +8,5 @@ tags:
---
# Syu Tak-nwa's Hexed Locks
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your hair unarmed attack gains the reach trait. You can deliver hexes through your hair. When you successfully cast a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.
diff --git a/content/Mechanics/Feats/Syu Tak-nwa's Skillful Tresses.md b/content/Mechanics/Feats/Syu Tak-nwa's Skillful Tresses.md
index 9d1ad68ea..c9644c692 100755
--- a/content/Mechanics/Feats/Syu Tak-nwa's Skillful Tresses.md
+++ b/content/Mechanics/Feats/Syu Tak-nwa's Skillful Tresses.md
@@ -8,6 +8,5 @@ tags:
---
# Syu Tak-nwa's Skillful Tresses
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can expertly control your living hair and use it to perform various tasks. You can perform simple Interact actions with your hair such as opening an unlocked door or picking up objects. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. Your hair can hold items of up to 1 Bulk, but can't Activate or attack with any items it's holding.
diff --git a/content/Mechanics/Feats/Tactical Cadence.md b/content/Mechanics/Feats/Tactical Cadence.md
index fb8de567f..dda2e3131 100755
--- a/content/Mechanics/Feats/Tactical Cadence.md
+++ b/content/Mechanics/Feats/Tactical Cadence.md
@@ -8,6 +8,5 @@ tags:
---
# Tactical Cadence
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively. When you grant allies the quickened condition using Cadence Call, they can use the extra action to either Stride or Strike, and they aren't [[Slowed]] on their following turn if they use the extra action.
diff --git a/content/Mechanics/Feats/Tactical Debilitations.md b/content/Mechanics/Feats/Tactical Debilitations.md
index 0f2da7a0b..68b38f7bf 100755
--- a/content/Mechanics/Feats/Tactical Debilitations.md
+++ b/content/Mechanics/Feats/Tactical Debilitations.md
@@ -8,7 +8,6 @@ tags:
---
# Tactical Debilitations
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn new debilitations that grant you tactical advantages against your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike.
diff --git a/content/Mechanics/Feats/Tactical Entry.md b/content/Mechanics/Feats/Tactical Entry.md
index 7eb7ec020..7b8c5c587 100755
--- a/content/Mechanics/Feats/Tactical Entry.md
+++ b/content/Mechanics/Feats/Tactical Entry.md
@@ -8,7 +8,6 @@ tags:
---
# Tactical Entry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You rolled Stealth for initiative in this encounter, and neither you nor any enemies have acted yet.
diff --git a/content/Mechanics/Feats/Tactical Reflexes.md b/content/Mechanics/Feats/Tactical Reflexes.md
index cc7ddf5a4..c82724e55 100755
--- a/content/Mechanics/Feats/Tactical Reflexes.md
+++ b/content/Mechanics/Feats/Tactical Reflexes.md
@@ -8,6 +8,5 @@ tags:
---
# Tactical Reflexes
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make a [[Mechanics/Character Building/Actions/Reactive Strike]].
diff --git a/content/Mechanics/Feats/Tag Team.md b/content/Mechanics/Feats/Tag Team.md
index a03bdade1..c691ec3fc 100755
--- a/content/Mechanics/Feats/Tag Team.md
+++ b/content/Mechanics/Feats/Tag Team.md
@@ -8,7 +8,6 @@ tags:
---
# Tag Team
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.
diff --git a/content/Mechanics/Feats/Tail Snatch.md b/content/Mechanics/Feats/Tail Snatch.md
index ec1cc06ca..8e93f148b 100755
--- a/content/Mechanics/Feats/Tail Snatch.md
+++ b/content/Mechanics/Feats/Tail Snatch.md
@@ -8,6 +8,5 @@ tags:
---
# Tail Snatch
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can whip your tail around to lash items from the unwary's grip. You attempt to [[Disarm]] a creature, ignoring the requirement that you must have at least one hand free. As normal, your tail can't hold the items it disarms.
diff --git a/content/Mechanics/Feats/Tail Spin.md b/content/Mechanics/Feats/Tail Spin.md
index 0c787a85a..52bfa20dd 100755
--- a/content/Mechanics/Feats/Tail Spin.md
+++ b/content/Mechanics/Feats/Tail Spin.md
@@ -8,6 +8,5 @@ tags:
---
# Tail Spin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You excel at using your tail as a weapon to upend your foes. Attempt a single Athletics check to [[Trip]] up to two adjacent creatures. If you roll a success against a target, you get a critical success against that target instead.
diff --git a/content/Mechanics/Feats/Tail Whip.md b/content/Mechanics/Feats/Tail Whip.md
index 4e8e76a76..dfa165c66 100755
--- a/content/Mechanics/Feats/Tail Whip.md
+++ b/content/Mechanics/Feats/Tail Whip.md
@@ -8,6 +8,5 @@ tags:
---
# Tail Whip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
By birth or through training, your tail is strong enough to make for a powerful melee weapon. You gain a tail unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait.
diff --git a/content/Mechanics/Feats/Take the Wheel.md b/content/Mechanics/Feats/Take the Wheel.md
index cfd685e55..15e10ff80 100755
--- a/content/Mechanics/Feats/Take the Wheel.md
+++ b/content/Mechanics/Feats/Take the Wheel.md
@@ -8,7 +8,6 @@ tags:
---
# Take the Wheel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to a vehicle's point of entry.
diff --git a/content/Mechanics/Feats/Takedown Expert.md b/content/Mechanics/Feats/Takedown Expert.md
index c76f464e3..fd95b7ba9 100755
--- a/content/Mechanics/Feats/Takedown Expert.md
+++ b/content/Mechanics/Feats/Takedown Expert.md
@@ -8,7 +8,6 @@ tags:
---
# Takedown Expert
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've mastered combat practices that let you get up close and bring down perpetrators alive.
diff --git a/content/Mechanics/Feats/Talisman Dabbler Dedication.md b/content/Mechanics/Feats/Talisman Dabbler Dedication.md
index 07b24e656..45a7053ee 100755
--- a/content/Mechanics/Feats/Talisman Dabbler Dedication.md
+++ b/content/Mechanics/Feats/Talisman Dabbler Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Talisman Dabbler Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are trained in the use of talismans and similar magical paraphernalia. This training might have occurred in a formal classroom or been an agglomeration of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans in the _Core Rulebook_ of your level or lower. You remember talisman formulas and don't need a formula book for them.
diff --git a/content/Mechanics/Feats/Talisman Esoterica.md b/content/Mechanics/Feats/Talisman Esoterica.md
index e5bd854b9..34f44d78b 100755
--- a/content/Mechanics/Feats/Talisman Esoterica.md
+++ b/content/Mechanics/Feats/Talisman Esoterica.md
@@ -8,7 +8,6 @@ tags:
---
# Talisman Esoterica
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations.
diff --git a/content/Mechanics/Feats/Talismanic Sage.md b/content/Mechanics/Feats/Talismanic Sage.md
index af73d8bc9..5bdc366fd 100755
--- a/content/Mechanics/Feats/Talismanic Sage.md
+++ b/content/Mechanics/Feats/Talismanic Sage.md
@@ -8,7 +8,6 @@ tags:
---
# Talismanic Sage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have forgotten more about talismans than lesser warriors have ever known. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you [[Affix a Talisman]], you can specially treat one item you're working on, allowing it to have two active talismans at once.
diff --git a/content/Mechanics/Feats/Tame Animal.md b/content/Mechanics/Feats/Tame Animal.md
index 13514aead..b1c4ed69f 100755
--- a/content/Mechanics/Feats/Tame Animal.md
+++ b/content/Mechanics/Feats/Tame Animal.md
@@ -8,7 +8,6 @@ tags:
---
# Tame Animal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators. In spite of this, you know how to approach and entreat a wild animal so that it's more receptive to your presence and requests.
diff --git a/content/Mechanics/Feats/Tamper.md b/content/Mechanics/Feats/Tamper.md
index aeab51ed0..e7217b511 100755
--- a/content/Mechanics/Feats/Tamper.md
+++ b/content/Mechanics/Feats/Tamper.md
@@ -8,7 +8,6 @@ tags:
---
# Tamper
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tamper with a foe's weapon or armor, using a free hand. Choose either a weapon held by an enemy in your reach or a suit of armor worn by an enemy in your reach. Attempt a Crafting check against the enemy's Reflex DC.
diff --git a/content/Mechanics/Feats/Tandem Movement.md b/content/Mechanics/Feats/Tandem Movement.md
index 5719f6ac5..fab8c4853 100755
--- a/content/Mechanics/Feats/Tandem Movement.md
+++ b/content/Mechanics/Feats/Tandem Movement.md
@@ -8,6 +8,5 @@ tags:
---
# Tandem Movement
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead.
diff --git a/content/Mechanics/Feats/Tandem Strike.md b/content/Mechanics/Feats/Tandem Strike.md
index 3f172a21b..8bf287a41 100755
--- a/content/Mechanics/Feats/Tandem Strike.md
+++ b/content/Mechanics/Feats/Tandem Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Tandem Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** A creature is in your and your eidolon's reach.
diff --git a/content/Mechanics/Feats/Tangle Of Battle.md b/content/Mechanics/Feats/Tangle Of Battle.md
index edd376d1f..64906da7f 100755
--- a/content/Mechanics/Feats/Tangle Of Battle.md
+++ b/content/Mechanics/Feats/Tangle Of Battle.md
@@ -8,7 +8,6 @@ tags:
---
# Tangle Of Battle
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You critically hit an adjacent enemy.
diff --git a/content/Mechanics/Feats/Tangled Forest Rake.md b/content/Mechanics/Feats/Tangled Forest Rake.md
index d2f054859..31fbdf4e5 100755
--- a/content/Mechanics/Feats/Tangled Forest Rake.md
+++ b/content/Mechanics/Feats/Tangled Forest Rake.md
@@ -8,7 +8,6 @@ tags:
---
# Tangled Forest Rake
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in Tangled Forest Stance.
diff --git a/content/Mechanics/Feats/Tangled Forest Stance.md b/content/Mechanics/Feats/Tangled Forest Stance.md
index 113858814..bf7eccfaf 100755
--- a/content/Mechanics/Feats/Tangled Forest Stance.md
+++ b/content/Mechanics/Feats/Tangled Forest Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Tangled Forest Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored
diff --git a/content/Mechanics/Feats/Tap Vitality.md b/content/Mechanics/Feats/Tap Vitality.md
index b5d0e3f01..97a72cd80 100755
--- a/content/Mechanics/Feats/Tap Vitality.md
+++ b/content/Mechanics/Feats/Tap Vitality.md
@@ -8,7 +8,6 @@ tags:
---
# Tap Vitality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Target Of Opportunity.md b/content/Mechanics/Feats/Target Of Opportunity.md
index ac650f71a..c9cc67892 100755
--- a/content/Mechanics/Feats/Target Of Opportunity.md
+++ b/content/Mechanics/Feats/Target Of Opportunity.md
@@ -8,7 +8,6 @@ tags:
---
# Target Of Opportunity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally succeeds at a ranged Strike against an opponent within your weapon's first range increment.
diff --git a/content/Mechanics/Feats/Target of Psychic Ire.md b/content/Mechanics/Feats/Target of Psychic Ire.md
index a1cca6587..2531b0ba3 100755
--- a/content/Mechanics/Feats/Target of Psychic Ire.md
+++ b/content/Mechanics/Feats/Target of Psychic Ire.md
@@ -8,7 +8,6 @@ tags:
---
# Target of Psychic Ire
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your magic saturates your surroundings with hateful psychic energy. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast and targets a creature.
diff --git a/content/Mechanics/Feats/Targeted Redirection.md b/content/Mechanics/Feats/Targeted Redirection.md
index 7a8814c4f..9b027fe51 100755
--- a/content/Mechanics/Feats/Targeted Redirection.md
+++ b/content/Mechanics/Feats/Targeted Redirection.md
@@ -8,6 +8,5 @@ tags:
---
# Targeted Redirection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover. If your next action is to make a ranged Strike, you treat your spotter's position as your own for the purposes of determining cover and range. Your spotter must be within your weapon's first range increment and they must use a reaction to redirect your shot.
diff --git a/content/Mechanics/Feats/Targeting Finisher.md b/content/Mechanics/Feats/Targeting Finisher.md
index c4259698e..54468675a 100755
--- a/content/Mechanics/Feats/Targeting Finisher.md
+++ b/content/Mechanics/Feats/Targeting Finisher.md
@@ -8,7 +8,6 @@ tags:
---
# Targeting Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your attack harms and hinders your foe. Choose a particular part of your foe from the list below and Strike.
diff --git a/content/Mechanics/Feats/Targeting Shot.md b/content/Mechanics/Feats/Targeting Shot.md
index 5eaf30473..3fd299654 100755
--- a/content/Mechanics/Feats/Targeting Shot.md
+++ b/content/Mechanics/Feats/Targeting Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Targeting Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You carefully track your prey's position and defenses, allowing you to follow up around obstacles that block your shot. Make a ranged weapon Strike against your hunted prey. You ignore the target's [[Concealed]] condition and all cover.
diff --git a/content/Mechanics/Feats/Taste Blood.md b/content/Mechanics/Feats/Taste Blood.md
index 9dd0cf628..6a49b56dc 100755
--- a/content/Mechanics/Feats/Taste Blood.md
+++ b/content/Mechanics/Feats/Taste Blood.md
@@ -8,7 +8,6 @@ tags:
---
# Taste Blood
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it. You drink fresh blood from a living humanoid creature, gaining temporary Hit Points equal to the target's level that last for 10 minutes. The target must succeed at a DC resolve fortitude save against the higher of your class or spell DC or become [[Drained 1]]. Regardless of the outcome of this save, the target is temporarily immune to your Taste Blood for 1 day; further uses of this ability against the target don't increase the drained condition or grant you more temporary Hit Points.
diff --git a/content/Mechanics/Feats/Tattoo Artist.md b/content/Mechanics/Feats/Tattoo Artist.md
index f03fbe186..e9e420238 100755
--- a/content/Mechanics/Feats/Tattoo Artist.md
+++ b/content/Mechanics/Feats/Tattoo Artist.md
@@ -8,7 +8,6 @@ tags:
---
# Tattoo Artist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower.
diff --git a/content/Mechanics/Feats/Tectonic Stomp.md b/content/Mechanics/Feats/Tectonic Stomp.md
index 8e911d528..013fa21dd 100755
--- a/content/Mechanics/Feats/Tectonic Stomp.md
+++ b/content/Mechanics/Feats/Tectonic Stomp.md
@@ -8,7 +8,6 @@ tags:
---
# Tectonic Stomp
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You cause minor tremors that topple your enemies. All creatures in a 30 foot emanation who are standing on the ground take 1d6 bludgeoning damage for every 2 levels you have, with a DC resolve reflex save. A creature that fails its save also falls [[Prone]].
diff --git a/content/Mechanics/Feats/Telekinetic Slip.md b/content/Mechanics/Feats/Telekinetic Slip.md
index 6af5d9a49..8c4d58fb5 100755
--- a/content/Mechanics/Feats/Telekinetic Slip.md
+++ b/content/Mechanics/Feats/Telekinetic Slip.md
@@ -8,7 +8,6 @@ tags:
---
# Telekinetic Slip
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Telluric Power.md b/content/Mechanics/Feats/Telluric Power.md
index a9ff4a5c4..35b632304 100755
--- a/content/Mechanics/Feats/Telluric Power.md
+++ b/content/Mechanics/Feats/Telluric Power.md
@@ -8,6 +8,5 @@ tags:
---
# Telluric Power
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You channel strength from the earth beneath your feet to pummel your enemies. When making a melee Strike against a target who is standing on the same earth or stone surface as you are, you gain a circumstance bonus to the damage roll equal to the number of weapon damage dice.
diff --git a/content/Mechanics/Feats/Tempest-Sun Redirection.md b/content/Mechanics/Feats/Tempest-Sun Redirection.md
index e798126a4..06c7c9cb6 100755
--- a/content/Mechanics/Feats/Tempest-Sun Redirection.md
+++ b/content/Mechanics/Feats/Tempest-Sun Redirection.md
@@ -8,6 +8,5 @@ tags:
---
# Tempest-Sun Redirection
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell's offensive energy, protecting allies in the area and boosting your own defenses against certain foes. Select any number of targets of the spell and reduce the spell's damage to those targets by an amount equal to the spell's level. Until your next turn, when one of those targets damages you, that damage is reduced by twice the spell's level.
diff --git a/content/Mechanics/Feats/Tempest-Sun Shielding.md b/content/Mechanics/Feats/Tempest-Sun Shielding.md
index 5be5967fe..33d99098d 100755
--- a/content/Mechanics/Feats/Tempest-Sun Shielding.md
+++ b/content/Mechanics/Feats/Tempest-Sun Shielding.md
@@ -8,7 +8,6 @@ tags:
---
# Tempest-Sun Shielding
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You or an ally within 30 feet takes damage.
diff --git a/content/Mechanics/Feats/Ten Lives.md b/content/Mechanics/Feats/Ten Lives.md
index 2fa4abe06..62d585b1a 100755
--- a/content/Mechanics/Feats/Ten Lives.md
+++ b/content/Mechanics/Feats/Ten Lives.md
@@ -8,6 +8,5 @@ tags:
---
# Ten Lives
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When your character would die, you can attempt a DC 17 flat check. On a success, you're instead reduced to 0 HP and a [[Dying]] value 1 less than would normally kill you (typically dying 3). This doesn't change the result for any other creature affected.
diff --git a/content/Mechanics/Feats/Tenacious Blood Magic.md b/content/Mechanics/Feats/Tenacious Blood Magic.md
index f3a118bdf..9bc167e27 100755
--- a/content/Mechanics/Feats/Tenacious Blood Magic.md
+++ b/content/Mechanics/Feats/Tenacious Blood Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Tenacious Blood Magic
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Tenacious Net.md b/content/Mechanics/Feats/Tenacious Net.md
index 5615732d1..ffc764745 100755
--- a/content/Mechanics/Feats/Tenacious Net.md
+++ b/content/Mechanics/Feats/Tenacious Net.md
@@ -8,6 +8,5 @@ tags:
---
# Tenacious Net
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Escaping your nets is no simple task. The Athletics DC to Force Open or Escape your nets increases from 16 to 18. After a creature you grabbed with a net Escapes or Forces Open the net, stray strands of the net cling to the creature, causing them to remain [[Off-Guard]] until the beginning of their next turn.
diff --git a/content/Mechanics/Feats/Tenacious Toxins.md b/content/Mechanics/Feats/Tenacious Toxins.md
index 8c14f6d23..ee337c53b 100755
--- a/content/Mechanics/Feats/Tenacious Toxins.md
+++ b/content/Mechanics/Feats/Tenacious Toxins.md
@@ -8,6 +8,5 @@ tags:
---
# Tenacious Toxins
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer. The maximum duration of any poison you create increases by an amount equal to the poison's stage 1 interval, to a maximum of twice the poison's maximum duration.
diff --git a/content/Mechanics/Feats/Tengu Feather Fan.md b/content/Mechanics/Feats/Tengu Feather Fan.md
index 98018b3cf..0ee32f805 100755
--- a/content/Mechanics/Feats/Tengu Feather Fan.md
+++ b/content/Mechanics/Feats/Tengu Feather Fan.md
@@ -8,7 +8,6 @@ tags:
---
# Tengu Feather Fan
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to bind some of your feathers together into a fan to focus your ancestral magic. You gain a _tengu feather fan_: a magic item of light Bulk with a level equal to your level and the evocation and primal traits. You (and only you) can use the _tengu feather fan_ to cast tengu magic. If your fan is lost or destroyed, you can create a replacement during your daily preparations; if you do so, your previous fan falls apart into mundane feathers. Further feats might grant you additional activations of your _tengu feather fan_, but you can never have more than three activations per day, no matter how many such feats you have. The DC for spells you cast with your _tengu feather fan_ is your class DC or spell DC, whichever is higher. You can cast the 1st-level _[[Gust of Wind]]_ spell by activating your _tengu feather fan_. DC resolve fortitude{Fortitude saving throw}
diff --git a/content/Mechanics/Feats/Tengu Lore.md b/content/Mechanics/Feats/Tengu Lore.md
index 0779005a1..b16360463 100755
--- a/content/Mechanics/Feats/Tengu Lore.md
+++ b/content/Mechanics/Feats/Tengu Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Tengu Lore
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learned skills for surviving in the place where your people were dispersed. You gain the trained proficiency rank in Society and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Tengu Lore.
diff --git a/content/Mechanics/Feats/Tengu Weapon Expertise.md b/content/Mechanics/Feats/Tengu Weapon Expertise.md
index a03ddb3f0..6a3341a85 100755
--- a/content/Mechanics/Feats/Tengu Weapon Expertise.md
+++ b/content/Mechanics/Feats/Tengu Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Tengu Weapon Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Study has made you an expert with tengu weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency for the weapons from your Tengu Weapon Familiarity.
diff --git a/content/Mechanics/Feats/Tengu Weapon Familiarity.md b/content/Mechanics/Feats/Tengu Weapon Familiarity.md
index 526ffcb06..979dbeb54 100755
--- a/content/Mechanics/Feats/Tengu Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Tengu Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Tengu Weapon Familiarity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've trained with a blade and other tengu weapons ever since you hatched. You gain access to [[Khakkhara|Khakkharas]].
diff --git a/content/Mechanics/Feats/Tengu Weapon Study.md b/content/Mechanics/Feats/Tengu Weapon Study.md
index c997a952d..473567e89 100755
--- a/content/Mechanics/Feats/Tengu Weapon Study.md
+++ b/content/Mechanics/Feats/Tengu Weapon Study.md
@@ -8,6 +8,5 @@ tags:
---
# Tengu Weapon Study
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned techniques for using blades and other tengu weapons. Whenever you critically hit using one of the weapons from your Tengu Weapon Familiarity, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Tense Negotiator.md b/content/Mechanics/Feats/Tense Negotiator.md
index f50a341fa..c82489901 100755
--- a/content/Mechanics/Feats/Tense Negotiator.md
+++ b/content/Mechanics/Feats/Tense Negotiator.md
@@ -8,6 +8,5 @@ tags:
---
# Tense Negotiator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You often find that the best way to win a conflict means avoiding a fight in the first place. You're good at talking to potential opponents without making things worse. If you would critically fail at a check to Make an Impression, you instead fail. You can attempt checks to make Requests of creatures who're indifferent or unfriendly toward you.
diff --git a/content/Mechanics/Feats/Terraforming Spell.md b/content/Mechanics/Feats/Terraforming Spell.md
index a3b133680..8cbeab471 100755
--- a/content/Mechanics/Feats/Terraforming Spell.md
+++ b/content/Mechanics/Feats/Terraforming Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Terraforming Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings. If your next action is to Cast a non-cantrip transmutation Spell, either each space adjacent to you becomes difficult terrain, or each space adjacent to you is no longer difficult terrain. This doesn't have any effect on greater difficult terrain and doesn't remove the damaging effects of hazardous terrain.
diff --git a/content/Mechanics/Feats/Terrain Advantage.md b/content/Mechanics/Feats/Terrain Advantage.md
index 9c4ebb90c..bdd2b3c32 100755
--- a/content/Mechanics/Feats/Terrain Advantage.md
+++ b/content/Mechanics/Feats/Terrain Advantage.md
@@ -8,6 +8,5 @@ tags:
---
# Terrain Advantage
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can take advantage of the terrain to bypass foes' defenses. Non-lizardfolk creatures in difficult terrain are [[Off-Guard]] to you. If you have a swim Speed, non-lizardfolk creatures that are in water and lack a swim Speed are also off-guard to you.
diff --git a/content/Mechanics/Feats/Terrain Expertise.md b/content/Mechanics/Feats/Terrain Expertise.md
index 6f181a43b..43178208f 100755
--- a/content/Mechanics/Feats/Terrain Expertise.md
+++ b/content/Mechanics/Feats/Terrain Expertise.md
@@ -8,7 +8,6 @@ tags:
---
# Terrain Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground.
diff --git a/content/Mechanics/Feats/Terrain Form.md b/content/Mechanics/Feats/Terrain Form.md
index c17f9c054..8f1d1ab53 100755
--- a/content/Mechanics/Feats/Terrain Form.md
+++ b/content/Mechanics/Feats/Terrain Form.md
@@ -8,7 +8,6 @@ tags:
---
# Terrain Form
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Terrain Master.md b/content/Mechanics/Feats/Terrain Master.md
index 35e891856..7fa415031 100755
--- a/content/Mechanics/Feats/Terrain Master.md
+++ b/content/Mechanics/Feats/Terrain Master.md
@@ -8,6 +8,5 @@ tags:
---
# Terrain Master
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are able to adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the [[Favored Terrain]] feat.
diff --git a/content/Mechanics/Feats/Terrain Scout.md b/content/Mechanics/Feats/Terrain Scout.md
index 73762c609..941f2ccaa 100755
--- a/content/Mechanics/Feats/Terrain Scout.md
+++ b/content/Mechanics/Feats/Terrain Scout.md
@@ -8,7 +8,6 @@ tags:
---
# Terrain Scout
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Terrain Stalker]] skill feat twice, choosing a different terrain each time.
diff --git a/content/Mechanics/Feats/Terrain Shield.md b/content/Mechanics/Feats/Terrain Shield.md
index 492ea6c16..5c3c7821e 100755
--- a/content/Mechanics/Feats/Terrain Shield.md
+++ b/content/Mechanics/Feats/Terrain Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Terrain Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Terrain Stalker.md b/content/Mechanics/Feats/Terrain Stalker.md
index 7349de798..6c526a469 100755
--- a/content/Mechanics/Feats/Terrain Stalker.md
+++ b/content/Mechanics/Feats/Terrain Stalker.md
@@ -8,7 +8,6 @@ tags:
---
# Terrain Stalker
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can [[Sneak]] without attempting a Stealth check as long as you move no more than 5 feet and do not pass within 10 feet of an enemy during your movement.
diff --git a/content/Mechanics/Feats/Terrible Transformation.md b/content/Mechanics/Feats/Terrible Transformation.md
index daac7b164..720f1a010 100755
--- a/content/Mechanics/Feats/Terrible Transformation.md
+++ b/content/Mechanics/Feats/Terrible Transformation.md
@@ -8,6 +8,5 @@ tags:
---
# Terrible Transformation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You let out a mighty roar as part of your transformation. When you use Ursine Avenger Form, you can make an Intimidation check to [[Demoralize]] against each enemy within 30 feet that can see you, and you don't take a penalty to your Demoralize check if the creature doesn't understand your language.
diff --git a/content/Mechanics/Feats/Terrified Retreat.md b/content/Mechanics/Feats/Terrified Retreat.md
index 29c59edf8..6fb0cd370 100755
--- a/content/Mechanics/Feats/Terrified Retreat.md
+++ b/content/Mechanics/Feats/Terrified Retreat.md
@@ -8,6 +8,5 @@ tags:
---
# Terrified Retreat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you critically succeed at the [[Demoralize]] action, if the target's level is lower than yours, the target is [[Fleeing]] for 1 round.
diff --git a/content/Mechanics/Feats/Terrifying Countenance.md b/content/Mechanics/Feats/Terrifying Countenance.md
index ac646a058..417bb3bab 100755
--- a/content/Mechanics/Feats/Terrifying Countenance.md
+++ b/content/Mechanics/Feats/Terrifying Countenance.md
@@ -8,6 +8,5 @@ tags:
---
# Terrifying Countenance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can erect a magical cowl that terrorizes your enemies. Once per day, you can cast _[[Mask of Terror]]_ as an innate occult spell, targeting yourself. If you critically hit a creature that's temporarily immune to the spell, the creature's temporary immunity ends.
diff --git a/content/Mechanics/Feats/Terrifying Howl.md b/content/Mechanics/Feats/Terrifying Howl.md
index 5e64ae0e5..36c27ae7c 100755
--- a/content/Mechanics/Feats/Terrifying Howl.md
+++ b/content/Mechanics/Feats/Terrifying Howl.md
@@ -8,6 +8,5 @@ tags:
---
# Terrifying Howl
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You unleash a terrifying howl. Attempt Intimidation checks to [[Demoralize]] each enemy within 30 feet. Regardless of the results of your checks, each enemy is then temporarily immune to Terrifying Howl for 1 minute.
diff --git a/content/Mechanics/Feats/Terrifying Resistance.md b/content/Mechanics/Feats/Terrifying Resistance.md
index 641c38f3d..f61ae91ea 100755
--- a/content/Mechanics/Feats/Terrifying Resistance.md
+++ b/content/Mechanics/Feats/Terrifying Resistance.md
@@ -8,6 +8,5 @@ tags:
---
# Terrifying Resistance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The spells of those you have [[Demoralize]] are less effective on you. If you succeed in Demoralizing a creature, for the next 24 hours you gain a +1 circumstance bonus to saving throws against that creature's spells.
diff --git a/content/Mechanics/Feats/Tetraelemental Assault.md b/content/Mechanics/Feats/Tetraelemental Assault.md
index f9a7926e3..3f57d4f34 100755
--- a/content/Mechanics/Feats/Tetraelemental Assault.md
+++ b/content/Mechanics/Feats/Tetraelemental Assault.md
@@ -8,6 +8,5 @@ tags:
---
# Tetraelemental Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Elemental Assault cycles through all four elements. When you use Elemental Assault, instead of choosing a single element, you can choose an element from the list when using the action, and then choose a different element at the beginning of each of your next 3 turns without spending an action; once you have chosen an element, you can't choose it again during this Elemental Assault, meaning you must select all four elements over the course of 4 turns. Each time you choose an element, until the beginning of your next turn, your Strikes deal an additional `dice: 1d6` damage of the indicated type and have the trait corresponding to that element.
diff --git a/content/Mechanics/Feats/That Was a Close One, Huh_.md b/content/Mechanics/Feats/That Was a Close One, Huh_.md
index 862847902..e82e463cf 100755
--- a/content/Mechanics/Feats/That Was a Close One, Huh_.md
+++ b/content/Mechanics/Feats/That Was a Close One, Huh_.md
@@ -8,7 +8,6 @@ tags:
---
# That Was a Close One, Huh?
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/That's Not Natural!.md b/content/Mechanics/Feats/That's Not Natural!.md
index 818acaa3a..e99ed723b 100755
--- a/content/Mechanics/Feats/That's Not Natural!.md
+++ b/content/Mechanics/Feats/That's Not Natural!.md
@@ -8,7 +8,6 @@ tags:
---
# That's Not Natural!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order. You gain a +1 circumstance bonus to all initiative checks made at the start of a battle in which at least one of your enemies is an aberration, fey, mutant, or undead, or if one of your enemies is from a plane other than the Material Plane, as long as the battle takes place in a wilderness region. In wilderness regions, you also increase your Perception DC by 1 against these types of creatures for the purposes of resolving their Stealth checks. If you're master in Survival, this circumstance bonus increases to +2.
diff --git a/content/Mechanics/Feats/That's Odd.md b/content/Mechanics/Feats/That's Odd.md
index 11c48c7b9..884728928 100755
--- a/content/Mechanics/Feats/That's Odd.md
+++ b/content/Mechanics/Feats/That's Odd.md
@@ -8,7 +8,6 @@ tags:
---
# That's Odd
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious.
diff --git a/content/Mechanics/Feats/Thaumaturge Dedication.md b/content/Mechanics/Feats/Thaumaturge Dedication.md
index eead4bd8c..16f59d9b4 100755
--- a/content/Mechanics/Feats/Thaumaturge Dedication.md
+++ b/content/Mechanics/Feats/Thaumaturge Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Thaumaturge Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've uncovered basic thaumaturgy. You become trained in thaumaturge class DC. Choose an implement; you can use it to Glimpse Vulnerability, but don't gain its benefits. You also gain a few esoterica, allowing you to use esoterica actions. You become trained in your choice of Arcana, Nature, Occultism, or Religion; if you were already trained in these, you become trained in a skill of your choice. You gain the [[Glimpse Vulnerability]] action.
diff --git a/content/Mechanics/Feats/Thaumaturge's Demesne.md b/content/Mechanics/Feats/Thaumaturge's Demesne.md
index 1c6275588..fd380ef05 100755
--- a/content/Mechanics/Feats/Thaumaturge's Demesne.md
+++ b/content/Mechanics/Feats/Thaumaturge's Demesne.md
@@ -8,7 +8,6 @@ tags:
---
# Thaumaturge's Demesne
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have claimed an area or location as your demesne, granting you the ability to ward and protect it. When you select this feat, choose a demesne, an area of no more than 2,000 square feet. You must legitimately own the area or, if its a public area, you must lay claim to the area without anyone contesting it.
diff --git a/content/Mechanics/Feats/Thaumaturge's Investiture.md b/content/Mechanics/Feats/Thaumaturge's Investiture.md
index 36cfad7de..c22d4a377 100755
--- a/content/Mechanics/Feats/Thaumaturge's Investiture.md
+++ b/content/Mechanics/Feats/Thaumaturge's Investiture.md
@@ -8,6 +8,5 @@ tags:
---
# Thaumaturge's Investiture
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural. You gain the [[Incredible Investiture]] skill feat, increasing your limit on invested items from 10 to 12. The limit increases to 14 if you have Charisma 18, 16 if you have Charisma 20, 18 if you have Charisma 22, and 20 if you have Charisma 24.
diff --git a/content/Mechanics/Feats/Thaumaturgic Ritualist.md b/content/Mechanics/Feats/Thaumaturgic Ritualist.md
index 18f5aa742..153440607 100755
--- a/content/Mechanics/Feats/Thaumaturgic Ritualist.md
+++ b/content/Mechanics/Feats/Thaumaturgic Ritualist.md
@@ -8,7 +8,6 @@ tags:
---
# Thaumaturgic Ritualist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your studies into the supernatural have resulted in an especially strong knowledge of rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.
diff --git a/content/Mechanics/Feats/The Harder They Fall (Kingmaker).md b/content/Mechanics/Feats/The Harder They Fall (Kingmaker).md
index 8a2561db7..f31add471 100755
--- a/content/Mechanics/Feats/The Harder They Fall (Kingmaker).md
+++ b/content/Mechanics/Feats/The Harder They Fall (Kingmaker).md
@@ -8,6 +8,5 @@ tags:
---
# The Harder They Fall (Kingmaker)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You know how to make a larger creature hurt when it falls to the ground. If you successfully [[Trip]] a foe that's larger than you, it takes 1d8 bludgeoning damage (or 2d8 bludgeoning damage on a critical success). If you are master in Athletics, the damage increases to 2d8 bludgeoning damage (or 4d8 bludgeoning damage on a critical success).
diff --git a/content/Mechanics/Feats/The Harder They Fall.md b/content/Mechanics/Feats/The Harder They Fall.md
index e02c88d1d..a584d63f9 100755
--- a/content/Mechanics/Feats/The Harder They Fall.md
+++ b/content/Mechanics/Feats/The Harder They Fall.md
@@ -8,6 +8,5 @@ tags:
---
# The Harder They Fall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make your foes fall painfully when you trip them. When you successfully [[Trip]] an [[Off-Guard]] foe, your target takes 1d6 bludgeoning damage. On a critical success, the target takes 1d6 bludgeoning damage plus your sneak attack damage.
diff --git a/content/Mechanics/Feats/The Shattered Mountain Weeps.md b/content/Mechanics/Feats/The Shattered Mountain Weeps.md
index 8fc8fdced..c4f71f309 100755
--- a/content/Mechanics/Feats/The Shattered Mountain Weeps.md
+++ b/content/Mechanics/Feats/The Shattered Mountain Weeps.md
@@ -8,7 +8,6 @@ tags:
---
# The Shattered Mountain Weeps
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A massive sphere of rock explodes, unleashing a cataclysm of falling debris and deadly shrapnel. Its destruction falls in a 20 foot burst within 120 feet. Creatures in the area take 9d10 bludgeoning damage with a DC resolve fortitude save against your class DC. Those who fail are knocked [[Prone]]. For the next minute, rocks continue to fall, making the area difficult terrain and dealing 3d10 bludgeoning damage to any creature that ends its turn in the area. If you use this impulse again, any previous one ends.
diff --git a/content/Mechanics/Feats/The Tyrant Falls!.md b/content/Mechanics/Feats/The Tyrant Falls!.md
index e8fe2d887..23cf50f4b 100755
--- a/content/Mechanics/Feats/The Tyrant Falls!.md
+++ b/content/Mechanics/Feats/The Tyrant Falls!.md
@@ -8,7 +8,6 @@ tags:
---
# The Tyrant Falls!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've reached the apex of the Crimson Oath's power. The oath's power is overwhelming—too much for a mortal frame—but victory is worth any price. When you use this feat, you cry out the final line of the Crimson Oath, unleashing unbridled power for 1 minute. You can Dismiss this effect. While this effect is active, you gain the following effects:
diff --git a/content/Mechanics/Feats/Their Master's Call.md b/content/Mechanics/Feats/Their Master's Call.md
index 8127c3b90..a7aa6c4b9 100755
--- a/content/Mechanics/Feats/Their Master's Call.md
+++ b/content/Mechanics/Feats/Their Master's Call.md
@@ -8,6 +8,5 @@ tags:
---
# Their Master's Call
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit. A fragment of your companion materializes or assembles itself in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. If it takes any damage before your next turn, it disappears or collapses (as applicable) and the support benefit ends immediately.
diff --git a/content/Mechanics/Feats/Theoretical Acumen.md b/content/Mechanics/Feats/Theoretical Acumen.md
index 9ac9e8502..060971b84 100755
--- a/content/Mechanics/Feats/Theoretical Acumen.md
+++ b/content/Mechanics/Feats/Theoretical Acumen.md
@@ -8,7 +8,6 @@ tags:
---
# Theoretical Acumen
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Thermal Nimbus.md b/content/Mechanics/Feats/Thermal Nimbus.md
index 8d1dd4a38..a499f6266 100755
--- a/content/Mechanics/Feats/Thermal Nimbus.md
+++ b/content/Mechanics/Feats/Thermal Nimbus.md
@@ -8,6 +8,5 @@ tags:
---
# Thermal Nimbus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You direct waves of warmth into or out of your kinetic gate to drastically shift the temperature around you. Choose cold or fire. You and allies in your kinetic aura gain resistance equal to your level to damage of that type. Any creature that starts its turn in your kinetic aura or moves into your aura during its turn takes damage equal to half your level of the chosen type. Elemental resistance from a gate junction is cumulative with resistance from Thermal Nimbus.
diff --git a/content/Mechanics/Feats/Thick Hide Mask.md b/content/Mechanics/Feats/Thick Hide Mask.md
index 46af20adb..56c56cea5 100755
--- a/content/Mechanics/Feats/Thick Hide Mask.md
+++ b/content/Mechanics/Feats/Thick Hide Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Thick Hide Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask grants you the toughness of Elephant, the Conjured Chronicle. Increase your maximum number of Hit Points by 20. Immediately after you Cast a non-cantrip Spell that targets only you, you gain resistance 10 to all physical damage until the start of your next turn.
diff --git a/content/Mechanics/Feats/Thorned Seedpod.md b/content/Mechanics/Feats/Thorned Seedpod.md
index a6231c4a9..cf78e8dba 100755
--- a/content/Mechanics/Feats/Thorned Seedpod.md
+++ b/content/Mechanics/Feats/Thorned Seedpod.md
@@ -8,6 +8,5 @@ tags:
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# Thorned Seedpod
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When your seedpods strike a felling blow, they burst into viciously thorny vines. When you critically succeed at a seedpod Strike, vines twist and stab your foe, dealing 1d4 persistent piercing damage.
diff --git a/content/Mechanics/Feats/Thorough Reports.md b/content/Mechanics/Feats/Thorough Reports.md
index aea331e41..d63c68261 100755
--- a/content/Mechanics/Feats/Thorough Reports.md
+++ b/content/Mechanics/Feats/Thorough Reports.md
@@ -8,6 +8,5 @@ tags:
---
# Thorough Reports
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.
diff --git a/content/Mechanics/Feats/Thorough Research.md b/content/Mechanics/Feats/Thorough Research.md
index c432dcf90..2523581a0 100755
--- a/content/Mechanics/Feats/Thorough Research.md
+++ b/content/Mechanics/Feats/Thorough Research.md
@@ -8,6 +8,5 @@ tags:
---
# Thorough Research
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you succeed at a [[Recall Knowledge]] check, you learn an additional fact about the subject. When you critically succeed at a Recall Knowledge check, you can gain even more additional information or context than normal, at the GM's discretion.
diff --git a/content/Mechanics/Feats/Thorough Search.md b/content/Mechanics/Feats/Thorough Search.md
index 534c2d240..477731c3c 100755
--- a/content/Mechanics/Feats/Thorough Search.md
+++ b/content/Mechanics/Feats/Thorough Search.md
@@ -8,6 +8,5 @@ tags:
---
# Thorough Search
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You take your time searching to ensure you find everything. When [[Search|Searching]], you can take twice as long to search. Normally this means you Search at up to one quarter of your Speed, to a maximum of 150 feet per minute to check everything, or 75 feet per minute to check everything before you walk into it. If you do, you gain a +2 circumstance bonus to your Perception checks to [[Seek]].
diff --git a/content/Mechanics/Feats/Thoughtform Summoning.md b/content/Mechanics/Feats/Thoughtform Summoning.md
index 7ce91da4d..f53b53d21 100755
--- a/content/Mechanics/Feats/Thoughtform Summoning.md
+++ b/content/Mechanics/Feats/Thoughtform Summoning.md
@@ -8,6 +8,5 @@ tags:
---
# Thoughtform Summoning
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere. Whenever you summon a creature, you can choose to instead create a psychic construct of that creature. This grants it resistance to physical damage equal to half its level, weakness 5 to force and mental damage, and the ability to pass through enemies' spaces without needing to [[Tumble Through]] (though it can't end its turn in an occupied space).
diff --git a/content/Mechanics/Feats/Thoughtsense.md b/content/Mechanics/Feats/Thoughtsense.md
index 1a35e4059..22086da7d 100755
--- a/content/Mechanics/Feats/Thoughtsense.md
+++ b/content/Mechanics/Feats/Thoughtsense.md
@@ -8,7 +8,6 @@ tags:
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# Thoughtsense
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can detect the flickers of mental activity let off by all thinking creatures. You gain [[Thoughtsense]] as a vague sense that has a range of 30 feet-like all vague senses, it's only about as precise as an average human's sense of smell, meaning you generally can predict only if a creature is present. Your thoughtsense detects only thinking creatures, so a creature that is unthinking or otherwise immune to mental effects (such as many constructs and oozes) can't be perceived using your thoughtsense, regardless of how precise it is.
diff --git a/content/Mechanics/Feats/Thrash.md b/content/Mechanics/Feats/Thrash.md
index 16e5eab09..5e40ec623 100755
--- a/content/Mechanics/Feats/Thrash.md
+++ b/content/Mechanics/Feats/Thrash.md
@@ -8,7 +8,6 @@ tags:
---
# Thrash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a foe [[Grabbed]]
diff --git a/content/Mechanics/Feats/Through Spell.md b/content/Mechanics/Feats/Through Spell.md
index 15f70a7e1..960d475ec 100755
--- a/content/Mechanics/Feats/Through Spell.md
+++ b/content/Mechanics/Feats/Through Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Through Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.
diff --git a/content/Mechanics/Feats/Through the Gate.md b/content/Mechanics/Feats/Through the Gate.md
index 12ed2b3ed..0a14d20a4 100755
--- a/content/Mechanics/Feats/Through the Gate.md
+++ b/content/Mechanics/Feats/Through the Gate.md
@@ -8,6 +8,5 @@ tags:
---
# Through the Gate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a 1st- or 2nd-level kineticist feat of your choice. Your options include impulse feats for your kinetic element, as normal for a kineticist.
diff --git a/content/Mechanics/Feats/Thrown Voice.md b/content/Mechanics/Feats/Thrown Voice.md
index ea03742cc..1101ea194 100755
--- a/content/Mechanics/Feats/Thrown Voice.md
+++ b/content/Mechanics/Feats/Thrown Voice.md
@@ -8,6 +8,5 @@ tags:
---
# Thrown Voice
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to throw your voice through the winds, tricking others as to your location. You can cast _[[Ventriloquism]]_ as a primal innate spell once per day. If you're a songbird strix, you can cast it twice per day instead.
diff --git a/content/Mechanics/Feats/Thunder Clap.md b/content/Mechanics/Feats/Thunder Clap.md
index c15d7a3f2..d2b38cb2c 100755
--- a/content/Mechanics/Feats/Thunder Clap.md
+++ b/content/Mechanics/Feats/Thunder Clap.md
@@ -8,7 +8,6 @@ tags:
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# Thunder Clap
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You slam your hands together to unleash a deafening blast. Creatures in a 15 foot cone cone take 3d6 sonic damage, with a DC resolve fortitude against your class DC. Creatures that critically fail their save are also [[Deafened]] for 1 minute. You can't use this ability again for 1d4 rounds as your hands recover from the thunderous vibrations.
diff --git a/content/Mechanics/Feats/Thunder God's Fan.md b/content/Mechanics/Feats/Thunder God's Fan.md
index 86e189e46..3926dc262 100755
--- a/content/Mechanics/Feats/Thunder God's Fan.md
+++ b/content/Mechanics/Feats/Thunder God's Fan.md
@@ -8,6 +8,5 @@ tags:
---
# Thunder God's Fan
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A wave of your fan unleashes the fury of the storm. You can Activate your _tengu feather fan_ one additional time per day. Add the 5th-level _[[Lightning Bolt]]_ spell to the spells contained within your fan. DC resolve reflex{Reflex saving throw}
diff --git a/content/Mechanics/Feats/Thunderclap Spell.md b/content/Mechanics/Feats/Thunderclap Spell.md
index d867b881c..e9e81e161 100755
--- a/content/Mechanics/Feats/Thunderclap Spell.md
+++ b/content/Mechanics/Feats/Thunderclap Spell.md
@@ -8,6 +8,5 @@ tags:
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# Thunderclap Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your lightning splits the air, generating a booming shock wave. If your next action is to Cast a Spell that has the electricity trait or deals electricity damage, has no duration, and requires creatures to attempt a saving throw, the force of the spell's lightning creates a thunderclap, in addition to its other effects. Each creature that failed its Reflex save against the spell is [[Deafened]] for 1 round, and those who critically failed are also knocked [[Prone]].
diff --git a/content/Mechanics/Feats/Thwart Evil.md b/content/Mechanics/Feats/Thwart Evil.md
index 735d1e235..682f9fc8a 100755
--- a/content/Mechanics/Feats/Thwart Evil.md
+++ b/content/Mechanics/Feats/Thwart Evil.md
@@ -8,7 +8,6 @@ tags:
---
# Thwart Evil
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Tidal Hands.md b/content/Mechanics/Feats/Tidal Hands.md
index ce5d4ec61..e1943f174 100755
--- a/content/Mechanics/Feats/Tidal Hands.md
+++ b/content/Mechanics/Feats/Tidal Hands.md
@@ -8,7 +8,6 @@ tags:
---
# Tidal Hands
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With an emphatic gesture, you create waves that rush out from you in the shape of your hands. You either form two 15-Foot Cones that don't overlap or you combine the hands into one 30-Foot Cone. Each creature in a wave takes 1d8 bludgeoning damage with a DC 0 Basic Reflex save against your class DC. If a creature critically fails, you also push that creature 5 feet.
diff --git a/content/Mechanics/Feats/Tidal Shield.md b/content/Mechanics/Feats/Tidal Shield.md
index a1911b659..e03ef1d2e 100755
--- a/content/Mechanics/Feats/Tidal Shield.md
+++ b/content/Mechanics/Feats/Tidal Shield.md
@@ -8,7 +8,6 @@ tags:
---
# Tidal Shield
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Tide-hardened.md b/content/Mechanics/Feats/Tide-hardened.md
index 250d83d3b..e4288fb92 100755
--- a/content/Mechanics/Feats/Tide-hardened.md
+++ b/content/Mechanics/Feats/Tide-hardened.md
@@ -8,6 +8,5 @@ tags:
---
# Tide-hardened
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're at home in the unpredictable tides. You gain a +1 circumstance bonus to saves against cold and water effects. If you roll a success on a save against a cold or water effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Tiger Slash.md b/content/Mechanics/Feats/Tiger Slash.md
index a15d244bf..074e7936e 100755
--- a/content/Mechanics/Feats/Tiger Slash.md
+++ b/content/Mechanics/Feats/Tiger Slash.md
@@ -8,7 +8,6 @@ tags:
---
# Tiger Slash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Tiger Stance]]
diff --git a/content/Mechanics/Feats/Tiger Stance.md b/content/Mechanics/Feats/Tiger Stance.md
index 1b735b94a..7cc365e5e 100755
--- a/content/Mechanics/Feats/Tiger Stance.md
+++ b/content/Mechanics/Feats/Tiger Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Tiger Stance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored
diff --git a/content/Mechanics/Feats/Tiller's Aid.md b/content/Mechanics/Feats/Tiller's Aid.md
index ef7554a7f..28388f690 100755
--- a/content/Mechanics/Feats/Tiller's Aid.md
+++ b/content/Mechanics/Feats/Tiller's Aid.md
@@ -8,6 +8,5 @@ tags:
---
# Tiller's Aid
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can use the Aid reaction to help a member of your crop even if you haven't prepared to do so.a
diff --git a/content/Mechanics/Feats/Tiller's Drive.md b/content/Mechanics/Feats/Tiller's Drive.md
index aa9ad0a27..09a80bcdd 100755
--- a/content/Mechanics/Feats/Tiller's Drive.md
+++ b/content/Mechanics/Feats/Tiller's Drive.md
@@ -8,7 +8,6 @@ tags:
---
# Tiller's Drive
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your Speed bonus from Bellflower Dedication increases to +10 feet. Members of your crop receive a +5-foot circumstance bonus to Speed.
diff --git a/content/Mechanics/Feats/Timber Sentinel.md b/content/Mechanics/Feats/Timber Sentinel.md
index ad488d7f9..e5b6619ea 100755
--- a/content/Mechanics/Feats/Timber Sentinel.md
+++ b/content/Mechanics/Feats/Timber Sentinel.md
@@ -8,6 +8,5 @@ tags:
---
# Timber Sentinel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A slim, symmetrical tree travels from the Plane of Wood. You conjure a tree within 30 feet, as a _[[Protector Tree]]_ spell of a rank equal to half your level rounded up. If you use this impulse again, any previous one ends, and an ordinary tree remains.
diff --git a/content/Mechanics/Feats/Time Dilation Cascade.md b/content/Mechanics/Feats/Time Dilation Cascade.md
index 2c47d684f..ffd40929e 100755
--- a/content/Mechanics/Feats/Time Dilation Cascade.md
+++ b/content/Mechanics/Feats/Time Dilation Cascade.md
@@ -8,6 +8,5 @@ tags:
---
# Time Dilation Cascade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You borrow a bit of time from the future to act now. Make six Strikes. Your multiple attack penalty applies normally to these Strikes. If you successfully hit a creature with multiple Strikes, combine those Strikes' damage for the purpose of resistances and weaknesses. On your next turn, you regain 1 action instead of 3. This is before any alteration in your actions due to the quickened, slowed, and stunned conditions.
diff --git a/content/Mechanics/Feats/Time Mage Dedication.md b/content/Mechanics/Feats/Time Mage Dedication.md
index 7b6564950..122dd0601 100755
--- a/content/Mechanics/Feats/Time Mage Dedication.md
+++ b/content/Mechanics/Feats/Time Mage Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Time Mage Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. As some of your future knowledge leaks back to your present self, you gain the _[[Delay Consequence]]_ domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus activity to revisit moments from your past and contemplate futures yet to come. If you already knew _delay consequence_ from a feat or ability that allows you to gain your choice of domain spell, such as Domain Initiate, then when you take this feat, you can retrain that option to gain a different domain spell instead as your personal timeline rearranges itself. You also gain _[[Time Sense]]_ as an innate cantrip usable at will. This innate spell and your focus spells from the time mage archetype are of the same tradition as the spells you used to meet the archetype's prerequisites.
diff --git a/content/Mechanics/Feats/Timeless Body.md b/content/Mechanics/Feats/Timeless Body.md
index bce523601..cd6f54a72 100755
--- a/content/Mechanics/Feats/Timeless Body.md
+++ b/content/Mechanics/Feats/Timeless Body.md
@@ -8,6 +8,5 @@ tags:
---
# Timeless Body
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You cease aging. In addition, you gain a +2 status bonus to saving throws against poisons and diseases, and you gain resistance to poison damage equal to half your level.
diff --git a/content/Mechanics/Feats/Timeless Nature.md b/content/Mechanics/Feats/Timeless Nature.md
index 471de8a35..39c9b55f9 100755
--- a/content/Mechanics/Feats/Timeless Nature.md
+++ b/content/Mechanics/Feats/Timeless Nature.md
@@ -8,6 +8,5 @@ tags:
---
# Timeless Nature
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic.
diff --git a/content/Mechanics/Feats/Timeline-Splitting Spell.md b/content/Mechanics/Feats/Timeline-Splitting Spell.md
index 6aea014ea..2e7ec325a 100755
--- a/content/Mechanics/Feats/Timeline-Splitting Spell.md
+++ b/content/Mechanics/Feats/Timeline-Splitting Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Timeline-Splitting Spell
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Tinkering Fingers.md b/content/Mechanics/Feats/Tinkering Fingers.md
index cdd78232a..e17ebaa87 100755
--- a/content/Mechanics/Feats/Tinkering Fingers.md
+++ b/content/Mechanics/Feats/Tinkering Fingers.md
@@ -8,6 +8,5 @@ tags:
---
# Tinkering Fingers
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're good with your hands and can quickly improvise a fix for broken or damaged equipment. You're trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You can [[Repair]] an item without using a repair kit without taking the -2 circumstance penalty, improvising tools from whatever you have at hand.
diff --git a/content/Mechanics/Feats/Tireless Guide's Mask.md b/content/Mechanics/Feats/Tireless Guide's Mask.md
index 115939441..6f2004c6b 100755
--- a/content/Mechanics/Feats/Tireless Guide's Mask.md
+++ b/content/Mechanics/Feats/Tireless Guide's Mask.md
@@ -8,6 +8,5 @@ tags:
---
# Tireless Guide's Mask
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. Your allies can use Follow the Expert to follow you for any of your trained skills, in addition to skills in which you are an expert or better. When they follow you when you use a trained skill, their circumstance bonus is +1. Immediately after you Cast a non-cantrip Spell that targets only one ally, that ally can Stride as a free action.
diff --git a/content/Mechanics/Feats/Titan Slinger.md b/content/Mechanics/Feats/Titan Slinger.md
index 7641d88c2..45213cff5 100755
--- a/content/Mechanics/Feats/Titan Slinger.md
+++ b/content/Mechanics/Feats/Titan Slinger.md
@@ -8,6 +8,5 @@ tags:
---
# Titan Slinger
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have learned how to use your sling to fell enormous creatures. When you hit on an attack with a weapon of the sling group against a Large or larger creature, increase the size of the weapon damage die by one step.
diff --git a/content/Mechanics/Feats/Titan Swing.md b/content/Mechanics/Feats/Titan Swing.md
index a012dc82c..b3568928b 100755
--- a/content/Mechanics/Feats/Titan Swing.md
+++ b/content/Mechanics/Feats/Titan Swing.md
@@ -8,7 +8,6 @@ tags:
---
# Titan Swing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your limbs tense as you deliver a mighty swing. Make a melee Strike. If it hits, you deal an extra die of weapon damage and push the target back by 5 feet. If you're at least 10th level, increase this to two extra dice and push the target by 10 feet, and if you're at least 18th level, increase it to three extra dice and push the target by 15 feet.
diff --git a/content/Mechanics/Feats/Titan Wrestler.md b/content/Mechanics/Feats/Titan Wrestler.md
index 2d85248fb..dde633f65 100755
--- a/content/Mechanics/Feats/Titan Wrestler.md
+++ b/content/Mechanics/Feats/Titan Wrestler.md
@@ -8,6 +8,5 @@ tags:
---
# Titan Wrestler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can attempt to [[Disarm]], [[Grapple]], [[Reposition]], [[Shove]], or [[Trip]] creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics.
diff --git a/content/Mechanics/Feats/Titan's Stature.md b/content/Mechanics/Feats/Titan's Stature.md
index 091675ad6..b030a6912 100755
--- a/content/Mechanics/Feats/Titan's Stature.md
+++ b/content/Mechanics/Feats/Titan's Stature.md
@@ -8,6 +8,5 @@ tags:
---
# Titan's Stature
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You grow to even greater size. When using [[Giant's Stature]], you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the [[Clumsy 1]] condition as long as you are Huge.
diff --git a/content/Mechanics/Feats/To Battle!.md b/content/Mechanics/Feats/To Battle!.md
index 554e0a777..59ad80cba 100755
--- a/content/Mechanics/Feats/To Battle!.md
+++ b/content/Mechanics/Feats/To Battle!.md
@@ -8,6 +8,5 @@ tags:
---
# To Battle!
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
With a resounding cry, you rally your ally to the offensive. Choose one ally within your marshal's aura who has a reaction available. If you spend 1 action, that ally can use their reaction to immediately Stride. If you spend 2 actions, that ally can use their reaction to immediately Strike.
diff --git a/content/Mechanics/Feats/To the Ends of the Earth.md b/content/Mechanics/Feats/To the Ends of the Earth.md
index 002c2cf65..4dfdd0a60 100755
--- a/content/Mechanics/Feats/To the Ends of the Earth.md
+++ b/content/Mechanics/Feats/To the Ends of the Earth.md
@@ -8,6 +8,5 @@ tags:
---
# To the Ends of the Earth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to track your prey has surpassed explanation, allowing you to trace your prey's movements and predict its location with ease. When you use [[Hunt Prey]] on a creature within 100 feet, you can follow that creature's movements, allowing you to know the creature's exact location no matter how far away it becomes, as long as it remains your prey. You must be legendary in Nature to track your prey's location across teleportation or planar travel. This feat gains the detection and primal traits if you're legendary in Nature.
diff --git a/content/Mechanics/Feats/Tomb-Watcher's Glare.md b/content/Mechanics/Feats/Tomb-Watcher's Glare.md
index d54a3ab61..8a1408ede 100755
--- a/content/Mechanics/Feats/Tomb-Watcher's Glare.md
+++ b/content/Mechanics/Feats/Tomb-Watcher's Glare.md
@@ -8,6 +8,5 @@ tags:
---
# Tomb-Watcher's Glare
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy's heart. The undead is [[Enfeebled 1]] for 1 round.
diff --git a/content/Mechanics/Feats/Tongue Disarm.md b/content/Mechanics/Feats/Tongue Disarm.md
index 9c10bc8df..3b9baed06 100755
--- a/content/Mechanics/Feats/Tongue Disarm.md
+++ b/content/Mechanics/Feats/Tongue Disarm.md
@@ -8,6 +8,5 @@ tags:
---
# Tongue Disarm
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You lash out with your tongue to disarm your foe. You attempt to Disarm a creature within 10 feet, ignoring the requirement that you must have at least one hand free.
diff --git a/content/Mechanics/Feats/Tongue Tether.md b/content/Mechanics/Feats/Tongue Tether.md
index a93cea99f..2ed173928 100755
--- a/content/Mechanics/Feats/Tongue Tether.md
+++ b/content/Mechanics/Feats/Tongue Tether.md
@@ -8,7 +8,6 @@ tags:
---
# Tongue Tether
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tongue can momentarily latch on as readily as your hands. So long as you can freely open your mouth, you do not need free hands in order to [[Disarm]], [[Grab an Edge]], or [[Trip]].
diff --git a/content/Mechanics/Feats/Tongue of Sun and Moon.md b/content/Mechanics/Feats/Tongue of Sun and Moon.md
index 0a7d53451..2ed89f373 100755
--- a/content/Mechanics/Feats/Tongue of Sun and Moon.md
+++ b/content/Mechanics/Feats/Tongue of Sun and Moon.md
@@ -8,6 +8,5 @@ tags:
---
# Tongue of Sun and Moon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have transcended the barriers between words and meaning. You can speak and understand all spoken languages.
diff --git a/content/Mechanics/Feats/Too Angry to Die.md b/content/Mechanics/Feats/Too Angry to Die.md
index e5d2d7d21..6faee238f 100755
--- a/content/Mechanics/Feats/Too Angry to Die.md
+++ b/content/Mechanics/Feats/Too Angry to Die.md
@@ -8,7 +8,6 @@ tags:
---
# Too Angry to Die
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** you stand up from [[Prone]] after waking up from being [[Unconscious]]
diff --git a/content/Mechanics/Feats/Tools Of The Trade.md b/content/Mechanics/Feats/Tools Of The Trade.md
index b1d34789f..647b1b9c3 100755
--- a/content/Mechanics/Feats/Tools Of The Trade.md
+++ b/content/Mechanics/Feats/Tools Of The Trade.md
@@ -8,7 +8,6 @@ tags:
---
# Tools Of The Trade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're well-versed in weapons that allow you to bring bounties in alive. You are trained with the following weapons: [[Bola]], [[Sap]], and [[Whip]]. You gain access to bolas. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.
diff --git a/content/Mechanics/Feats/Topple Foe.md b/content/Mechanics/Feats/Topple Foe.md
index 40eaeb7a8..e05eb995b 100755
--- a/content/Mechanics/Feats/Topple Foe.md
+++ b/content/Mechanics/Feats/Topple Foe.md
@@ -8,7 +8,6 @@ tags:
---
# Topple Foe
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally succeeds at a melee Strike against an opponent you are both adjacent to.
diff --git a/content/Mechanics/Feats/Topple Giants.md b/content/Mechanics/Feats/Topple Giants.md
index 3b38baac0..8ee858bee 100755
--- a/content/Mechanics/Feats/Topple Giants.md
+++ b/content/Mechanics/Feats/Topple Giants.md
@@ -8,7 +8,6 @@ tags:
---
# Topple Giants
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job, using the opening from the first attempt to keep your foe off-balance and ensure your eventual success.
diff --git a/content/Mechanics/Feats/Toppling Dance.md b/content/Mechanics/Feats/Toppling Dance.md
index d9d81815a..a84e78f00 100755
--- a/content/Mechanics/Feats/Toppling Dance.md
+++ b/content/Mechanics/Feats/Toppling Dance.md
@@ -8,6 +8,5 @@ tags:
---
# Toppling Dance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While sharing a creature's space using Dance Underfoot, your melee weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share. You can be in the same space as a Large or larger [[Prone]] creature, even if it's not your ally.
diff --git a/content/Mechanics/Feats/Toppling Tentacles.md b/content/Mechanics/Feats/Toppling Tentacles.md
index c86ef10f7..ca2a23c8d 100755
--- a/content/Mechanics/Feats/Toppling Tentacles.md
+++ b/content/Mechanics/Feats/Toppling Tentacles.md
@@ -8,6 +8,5 @@ tags:
---
# Toppling Tentacles
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast black tentacles, replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to Trip each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked [[Prone]] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to Trip that creature if it isn't already prone, and they deal 1d6 bludgeoning damage to any creature already prone. Creatures treat the spell's area as difficult terrain.
diff --git a/content/Mechanics/Feats/Torch Goblin.md b/content/Mechanics/Feats/Torch Goblin.md
index d47011433..f4ab5cd6e 100755
--- a/content/Mechanics/Feats/Torch Goblin.md
+++ b/content/Mechanics/Feats/Torch Goblin.md
@@ -8,7 +8,6 @@ tags:
---
# Torch Goblin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've spent enough time on fire that you know how to use it to your advantage. You can light yourself thoroughly on fire with a held torch, a bottle of alchemist's fire, or a similar incendiary, dealing yourself 1d6 persistent,fire damage.
diff --git a/content/Mechanics/Feats/Torrent in the Blood.md b/content/Mechanics/Feats/Torrent in the Blood.md
index 062e009e6..1fe019a52 100755
--- a/content/Mechanics/Feats/Torrent in the Blood.md
+++ b/content/Mechanics/Feats/Torrent in the Blood.md
@@ -8,7 +8,6 @@ tags:
---
# Torrent in the Blood
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A healing wave splashes across creatures in a 30 foot cone, its cleansing water driving afflictions from the body. Each creature in the area regains 3d8 HP and can attempt a new save against one poison or disease affliction affecting it; on a failed save, the condition doesn't worsen.
diff --git a/content/Mechanics/Feats/Torrential Backlash.md b/content/Mechanics/Feats/Torrential Backlash.md
index 0371f7140..578ec6f59 100755
--- a/content/Mechanics/Feats/Torrential Backlash.md
+++ b/content/Mechanics/Feats/Torrential Backlash.md
@@ -8,7 +8,6 @@ tags:
---
# Torrential Backlash
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in a curse maelstrom state.
diff --git a/content/Mechanics/Feats/Touch Focus.md b/content/Mechanics/Feats/Touch Focus.md
index 7cda17a33..4c0f90d9e 100755
--- a/content/Mechanics/Feats/Touch Focus.md
+++ b/content/Mechanics/Feats/Touch Focus.md
@@ -8,7 +8,6 @@ tags:
---
# Touch Focus
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You begin to Cast a Spell that requires a spell attack roll.
diff --git a/content/Mechanics/Feats/Tough Skin.md b/content/Mechanics/Feats/Tough Skin.md
index f2833b412..0e80f3b2a 100755
--- a/content/Mechanics/Feats/Tough Skin.md
+++ b/content/Mechanics/Feats/Tough Skin.md
@@ -8,7 +8,6 @@ tags:
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# Tough Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the comfort trait. You can never wear other armor or remove your hide. You can etch armor runes onto your hide.
diff --git a/content/Mechanics/Feats/Tough Tumbler.md b/content/Mechanics/Feats/Tough Tumbler.md
index 246623c75..373910ccf 100755
--- a/content/Mechanics/Feats/Tough Tumbler.md
+++ b/content/Mechanics/Feats/Tough Tumbler.md
@@ -8,6 +8,5 @@ tags:
---
# Tough Tumbler
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers. Your movement ends only when you critically fail an Acrobatics check to Tumble Through an enemy's space (or when you don't have enough Speed to move all the way through its space). You still trigger reactions on a failure to Tumble Through, but you gain a +1 circumstance bonus to AC against attacks that you trigger in this way.
diff --git a/content/Mechanics/Feats/Toughness.md b/content/Mechanics/Feats/Toughness.md
index b1a53180b..c625a292c 100755
--- a/content/Mechanics/Feats/Toughness.md
+++ b/content/Mechanics/Feats/Toughness.md
@@ -8,6 +8,5 @@ tags:
---
# Toughness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1.
diff --git a/content/Mechanics/Feats/Tower Shield Mastery.md b/content/Mechanics/Feats/Tower Shield Mastery.md
index 043ac5067..9b025340d 100755
--- a/content/Mechanics/Feats/Tower Shield Mastery.md
+++ b/content/Mechanics/Feats/Tower Shield Mastery.md
@@ -8,6 +8,5 @@ tags:
---
# Tower Shield Mastery
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to maximize the defensive abilities of your tower shield. You are constantly [[Quickened]] and can use the additional action only to [[Take Cover]] behind your tower shield after you have Raised it.
diff --git a/content/Mechanics/Feats/Towering Growth.md b/content/Mechanics/Feats/Towering Growth.md
index 5f82482b2..f97598d68 100755
--- a/content/Mechanics/Feats/Towering Growth.md
+++ b/content/Mechanics/Feats/Towering Growth.md
@@ -8,6 +8,5 @@ tags:
---
# Towering Growth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're capable of growing as tall as a pine tree for a short time. You gain 2nd-level _[[Enlarge]]_ as a primal innate spell. You can cast this spell twice per day and you must target yourself.
diff --git a/content/Mechanics/Feats/Towering Size.md b/content/Mechanics/Feats/Towering Size.md
index 5f9eb1a47..f0e4ec00d 100755
--- a/content/Mechanics/Feats/Towering Size.md
+++ b/content/Mechanics/Feats/Towering Size.md
@@ -8,6 +8,5 @@ tags:
---
# Towering Size
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon becomes even bigger. It becomes Huge, instead of Large, and the reach on all its attacks increases to 15 feet.
diff --git a/content/Mechanics/Feats/Tracing Sigil.md b/content/Mechanics/Feats/Tracing Sigil.md
index 7d01c5be5..669d1aca9 100755
--- a/content/Mechanics/Feats/Tracing Sigil.md
+++ b/content/Mechanics/Feats/Tracing Sigil.md
@@ -8,6 +8,5 @@ tags:
---
# Tracing Sigil
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
When you cast sigil, you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to Track the target, substituting an Arcana, Nature, Occultism, or Religion check (whichever matches the magical tradition of your sigil spell) for the Survival check. Much like Tracking with Survival, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified sigil in this way. If you use this ability again on a second target, the sigil spell on the first target ends, and your mark fades.
diff --git a/content/Mechanics/Feats/Trailblazing Stride.md b/content/Mechanics/Feats/Trailblazing Stride.md
index 24e49f13e..dfc322c80 100755
--- a/content/Mechanics/Feats/Trailblazing Stride.md
+++ b/content/Mechanics/Feats/Trailblazing Stride.md
@@ -8,6 +8,5 @@ tags:
---
# Trailblazing Stride
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are used to moving through the wilderness. While moving on land, you ignore the effects of non-magical difficult terrain.
diff --git a/content/Mechanics/Feats/Train Animal.md b/content/Mechanics/Feats/Train Animal.md
index 73d588ed6..0e6a0da46 100755
--- a/content/Mechanics/Feats/Train Animal.md
+++ b/content/Mechanics/Feats/Train Animal.md
@@ -8,7 +8,6 @@ tags:
---
# Train Animal
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the [[Command an Animal]] action) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It's usually impossible to teach an animal a trick that uses critical thinking. If you're expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM's discretion.
diff --git a/content/Mechanics/Feats/Trample.md b/content/Mechanics/Feats/Trample.md
index 2729e99db..6fe9ea431 100755
--- a/content/Mechanics/Feats/Trample.md
+++ b/content/Mechanics/Feats/Trample.md
@@ -8,7 +8,6 @@ tags:
---
# Trample
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. It can attempt to Trample the same creature only once in a single Trample.
diff --git a/content/Mechanics/Feats/Trampling Charge.md b/content/Mechanics/Feats/Trampling Charge.md
index 445ce38a0..e44be536b 100755
--- a/content/Mechanics/Feats/Trampling Charge.md
+++ b/content/Mechanics/Feats/Trampling Charge.md
@@ -8,7 +8,6 @@ tags:
---
# Trampling Charge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).
diff --git a/content/Mechanics/Feats/Transcendent Realization.md b/content/Mechanics/Feats/Transcendent Realization.md
index c6bf95bc6..0f0dec1aa 100755
--- a/content/Mechanics/Feats/Transcendent Realization.md
+++ b/content/Mechanics/Feats/Transcendent Realization.md
@@ -8,6 +8,5 @@ tags:
---
# Transcendent Realization
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've unleashed even more of your mind's limitless potential. Choose a 3rd-level occult spell, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate occult spell.
diff --git a/content/Mechanics/Feats/Transcribe Moment.md b/content/Mechanics/Feats/Transcribe Moment.md
index e529e3362..19bd26f78 100755
--- a/content/Mechanics/Feats/Transcribe Moment.md
+++ b/content/Mechanics/Feats/Transcribe Moment.md
@@ -8,6 +8,5 @@ tags:
---
# Transcribe Moment
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Transcribe Moment]]_ focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by spending 10 minutes to study a text or record notes on your recent experiences.
diff --git a/content/Mechanics/Feats/Translucent Skin.md b/content/Mechanics/Feats/Translucent Skin.md
index ff57680f6..3830c761b 100755
--- a/content/Mechanics/Feats/Translucent Skin.md
+++ b/content/Mechanics/Feats/Translucent Skin.md
@@ -8,6 +8,5 @@ tags:
---
# Translucent Skin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your body is translucent while underwater. Whenever you are fully submerged in water, you can Hide from other creatures even if you don't have cover against them and aren't [[Concealed]] from them.
diff --git a/content/Mechanics/Feats/Transposable Compliance.md b/content/Mechanics/Feats/Transposable Compliance.md
index 24c28f2ec..4572f06ac 100755
--- a/content/Mechanics/Feats/Transposable Compliance.md
+++ b/content/Mechanics/Feats/Transposable Compliance.md
@@ -8,6 +8,5 @@ tags:
---
# Transposable Compliance
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others. You become trained in Medicine. If you were already trained in Medicine, you instead become trained in a skill of your choice. You can Administer First Aid without healer's tools by using your physiology instead, but you must take 1 damage to make the attempt. Similarly, you can [[Treat Wounds]] without healer's tools but take 2d8 damage. You gain a +1 circumstance bonus on all Medicine checks to Administer First Aid and Treat Wounds using your own physiology.
diff --git a/content/Mechanics/Feats/Transpose.md b/content/Mechanics/Feats/Transpose.md
index 6503c16cf..2e86d88e4 100755
--- a/content/Mechanics/Feats/Transpose.md
+++ b/content/Mechanics/Feats/Transpose.md
@@ -8,7 +8,6 @@ tags:
---
# Transpose
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You switch places with your eidolon. You each teleport to the other's position.
diff --git a/content/Mechanics/Feats/Trap Finder.md b/content/Mechanics/Feats/Trap Finder.md
index 7a91c2df2..660a1b5d6 100755
--- a/content/Mechanics/Feats/Trap Finder.md
+++ b/content/Mechanics/Feats/Trap Finder.md
@@ -8,7 +8,6 @@ tags:
---
# Trap Finder
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have an intuitive sense that alerts you to the presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.
diff --git a/content/Mechanics/Feats/Trapsmith Dedication.md b/content/Mechanics/Feats/Trapsmith Dedication.md
index 19ae63bca..14eccd6ff 100755
--- a/content/Mechanics/Feats/Trapsmith Dedication.md
+++ b/content/Mechanics/Feats/Trapsmith Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Trapsmith Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are concealed to that creature for 1 round, as a burst of steam obscures its vision.
diff --git a/content/Mechanics/Feats/Treacherous Earth.md b/content/Mechanics/Feats/Treacherous Earth.md
index 354d503a7..261eb00e4 100755
--- a/content/Mechanics/Feats/Treacherous Earth.md
+++ b/content/Mechanics/Feats/Treacherous Earth.md
@@ -8,7 +8,6 @@ tags:
---
# Treacherous Earth
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once every 10 minutes
diff --git a/content/Mechanics/Feats/Treat Condition.md b/content/Mechanics/Feats/Treat Condition.md
index ea6e92a30..e0b02e580 100755
--- a/content/Mechanics/Feats/Treat Condition.md
+++ b/content/Mechanics/Feats/Treat Condition.md
@@ -8,7 +8,6 @@ tags:
---
# Treat Condition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are holding healer's tools, or you are wearing them and have a hand free.
diff --git a/content/Mechanics/Feats/Tree Climber (Elf).md b/content/Mechanics/Feats/Tree Climber (Elf).md
index d74e9ac41..9d87d61bc 100755
--- a/content/Mechanics/Feats/Tree Climber (Elf).md
+++ b/content/Mechanics/Feats/Tree Climber (Elf).md
@@ -8,6 +8,5 @@ tags:
---
# Tree Climber (Elf)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them. You gain a [[Climb]] Speed of 10 feet.
diff --git a/content/Mechanics/Feats/Tree Climber (Goblin).md b/content/Mechanics/Feats/Tree Climber (Goblin).md
index 00187a11f..4c1b20797 100755
--- a/content/Mechanics/Feats/Tree Climber (Goblin).md
+++ b/content/Mechanics/Feats/Tree Climber (Goblin).md
@@ -8,6 +8,5 @@ tags:
---
# Tree Climber (Goblin)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet. You gain a climb Speed of 10 feet. If you also have the [[Cave Climber]] ancestry feat, your total climb Speed increases to your land Speed when climbing trees.
diff --git a/content/Mechanics/Feats/Tree of Duality.md b/content/Mechanics/Feats/Tree of Duality.md
index a38e9c5e6..b35bdf1d2 100755
--- a/content/Mechanics/Feats/Tree of Duality.md
+++ b/content/Mechanics/Feats/Tree of Duality.md
@@ -8,7 +8,6 @@ tags:
---
# Tree of Duality
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
An ephemeral tree bursts forth, floating on air in an unoccupied square of your choice within 60 feet. Blooming flowers and fungal growths shed pollen and spores, which a swirling gust of air spreads in a 10 foot emanation around it. The tree lasts until the end of your next turn, and you can Sustain it up to 1 minute.
diff --git a/content/Mechanics/Feats/Tree's Ward.md b/content/Mechanics/Feats/Tree's Ward.md
index eed8ed6d1..78ce4a45d 100755
--- a/content/Mechanics/Feats/Tree's Ward.md
+++ b/content/Mechanics/Feats/Tree's Ward.md
@@ -8,6 +8,5 @@ tags:
---
# Tree's Ward
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've lived among trees for so long they recognize your presence and seek to protect you from harm. You can cast _[[Protector Tree]]_ as a primal innate spell once per day.
diff --git a/content/Mechanics/Feats/Treespeech.md b/content/Mechanics/Feats/Treespeech.md
index 9a24263ba..baaeb5d85 100755
--- a/content/Mechanics/Feats/Treespeech.md
+++ b/content/Mechanics/Feats/Treespeech.md
@@ -8,6 +8,5 @@ tags:
---
# Treespeech
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to elemental wood allows you to communicate with trees in the Universe in Muan, the language of wood elementals. You can ask questions of, receive answers from, and use the Diplomacy skill with woody plants like trees and shrubs.
diff --git a/content/Mechanics/Feats/Tremor.md b/content/Mechanics/Feats/Tremor.md
index 46a9ba59d..5d871325a 100755
--- a/content/Mechanics/Feats/Tremor.md
+++ b/content/Mechanics/Feats/Tremor.md
@@ -8,7 +8,6 @@ tags:
---
# Tremor
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You unleash a small, localized tremor in a 10 foot burst within 30 feet. Each creature in the area takes 2d10 bludgeoning damage with a DC resolve fortitude save against your class DC. A creature that critically fails is knocked [[Prone]]. Earth and stone in the area is difficult terrain until the start of your next turn.
diff --git a/content/Mechanics/Feats/Trespass Teleportation.md b/content/Mechanics/Feats/Trespass Teleportation.md
index 6d81198be..174d0696e 100755
--- a/content/Mechanics/Feats/Trespass Teleportation.md
+++ b/content/Mechanics/Feats/Trespass Teleportation.md
@@ -8,7 +8,6 @@ tags:
---
# Trespass Teleportation
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are benefiting from Exploit Vulnerability.
diff --git a/content/Mechanics/Feats/Triangle Shot.md b/content/Mechanics/Feats/Triangle Shot.md
index 137a8b9cb..47903ac58 100755
--- a/content/Mechanics/Feats/Triangle Shot.md
+++ b/content/Mechanics/Feats/Triangle Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Triangle Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Monastic Archer Stance]] and wielding a bow usable with that stance.
diff --git a/content/Mechanics/Feats/Triangulate.md b/content/Mechanics/Feats/Triangulate.md
index 00b21acad..46331abd5 100755
--- a/content/Mechanics/Feats/Triangulate.md
+++ b/content/Mechanics/Feats/Triangulate.md
@@ -8,6 +8,5 @@ tags:
---
# Triangulate
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spotter's quick signals help you make even difficult shots seem simple. As long as both you and your spotter can see the target of your attacks, you don't take a penalty for attacking within your weapon's second range increment. The penalty you take for firing into further range increments is -3 for the third range increment, with an additional -2 penalty for each additional increment beyond the third (-5 for the fourth range increment, -7 for the fifth, and -9 for the sixth).
diff --git a/content/Mechanics/Feats/Trick Driver Dedication.md b/content/Mechanics/Feats/Trick Driver Dedication.md
index 0cd1ba2ad..86541cee3 100755
--- a/content/Mechanics/Feats/Trick Driver Dedication.md
+++ b/content/Mechanics/Feats/Trick Driver Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Trick Driver Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling. Whenever piloting a vehicle requires a Piloting Lore or Sailing Lore check, you can use your Driving Lore proficiency instead. You can use Dexterity in place of Intelligence when attempting piloting checks with Driving Lore. You become an expert in Driving Lore. At 7th level, you become a master in Driving Lore, and at 15th level, you become legendary in Driving Lore.
diff --git a/content/Mechanics/Feats/Trick Magic Item.md b/content/Mechanics/Feats/Trick Magic Item.md
index 81f7aa5f7..9da45c99a 100755
--- a/content/Mechanics/Feats/Trick Magic Item.md
+++ b/content/Mechanics/Feats/Trick Magic Item.md
@@ -8,7 +8,6 @@ tags:
---
# Trick Magic Item
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You examine a magic item you normally couldn't use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that's not on the arcane list using a scroll. You must know what activating the item does, or you can't attempt to trick it.
diff --git a/content/Mechanics/Feats/Trick Shot.md b/content/Mechanics/Feats/Trick Shot.md
index 1ee881bba..08bfe89a8 100755
--- a/content/Mechanics/Feats/Trick Shot.md
+++ b/content/Mechanics/Feats/Trick Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Trick Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded crossbow or firearm.
diff --git a/content/Mechanics/Feats/Trickster Tengu.md b/content/Mechanics/Feats/Trickster Tengu.md
index 043090668..f9a909e3a 100755
--- a/content/Mechanics/Feats/Trickster Tengu.md
+++ b/content/Mechanics/Feats/Trickster Tengu.md
@@ -8,6 +8,5 @@ tags:
---
# Trickster Tengu
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform yourself or the bodies of others to express your displeasure. Once per day, you can cast either _[[Aerial Form]]_ or _[[Cursed Metamorphosis]]_ as a 7th-level primal innate spell. You must take the form of a bird when using this aerial form.
diff --git a/content/Mechanics/Feats/Trickster's Ace.md b/content/Mechanics/Feats/Trickster's Ace.md
index fa7cbee35..7997ce867 100755
--- a/content/Mechanics/Feats/Trickster's Ace.md
+++ b/content/Mechanics/Feats/Trickster's Ace.md
@@ -8,7 +8,6 @@ tags:
---
# Trickster's Ace
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You specify the trigger when you make your daily preparations (see Requirements below).
diff --git a/content/Mechanics/Feats/Triggerbrand Blitz.md b/content/Mechanics/Feats/Triggerbrand Blitz.md
index 81915578a..5feb8e52c 100755
--- a/content/Mechanics/Feats/Triggerbrand Blitz.md
+++ b/content/Mechanics/Feats/Triggerbrand Blitz.md
@@ -8,7 +8,6 @@ tags:
---
# Triggerbrand Blitz
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Triggerbrand Salvo.md b/content/Mechanics/Feats/Triggerbrand Salvo.md
index e2ccdf5b2..9ed0c4d8f 100755
--- a/content/Mechanics/Feats/Triggerbrand Salvo.md
+++ b/content/Mechanics/Feats/Triggerbrand Salvo.md
@@ -8,7 +8,6 @@ tags:
---
# Triggerbrand Salvo
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Prerequisites** way of the triggerbrand
diff --git a/content/Mechanics/Feats/Triple Shot.md b/content/Mechanics/Feats/Triple Shot.md
index aa01f4959..e155a2a6a 100755
--- a/content/Mechanics/Feats/Triple Shot.md
+++ b/content/Mechanics/Feats/Triple Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Triple Shot
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can quickly fire multiple shots with greater control. When you use [[Double Shot]], you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is –4. All attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made all of them.
diff --git a/content/Mechanics/Feats/Triple Threat.md b/content/Mechanics/Feats/Triple Threat.md
index 47f757837..a2b2680c4 100755
--- a/content/Mechanics/Feats/Triple Threat.md
+++ b/content/Mechanics/Feats/Triple Threat.md
@@ -8,7 +8,6 @@ tags:
---
# Triple Threat
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can divide your attention three ways when hunting. When you use [[Hunt Prey]], you can designate three creatures as prey, designate two creatures as prey and share the effect with one ally (as Shared Prey), or designate one creature as prey and share the effect with two allies.
diff --git a/content/Mechanics/Feats/Triple Time.md b/content/Mechanics/Feats/Triple Time.md
index 1835befc0..c2aa65aa4 100755
--- a/content/Mechanics/Feats/Triple Time.md
+++ b/content/Mechanics/Feats/Triple Time.md
@@ -8,6 +8,5 @@ tags:
---
# Triple Time
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You learn the _[[Triple Time]]_ composition cantrip, which speeds up you and your allies for a round.
diff --git a/content/Mechanics/Feats/Triumphant Boast.md b/content/Mechanics/Feats/Triumphant Boast.md
index a4ca4a6f3..431f63b29 100755
--- a/content/Mechanics/Feats/Triumphant Boast.md
+++ b/content/Mechanics/Feats/Triumphant Boast.md
@@ -8,6 +8,5 @@ tags:
---
# Triumphant Boast
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You relate a loud and impressive tale of your triumph over a formidable foe. When you [[Perform]], choose a single target within 30 feet of you and compare the result of your Performance check to that observer's Will DC. If you're a master in Performance, you can choose up to four targets, and if you're legendary, you can choose any number of targets. If you succeed, any attempt made by you to [[Demoralize]] that creature within the next 24 hours gains a +1 circumstance bonus. If your Charisma score is 20 or higher and you're a master in Performance, this bonus increases to +2. Once a creature is boasted at in this manner, it becomes temporarily immune to further Triumphant Boasts for 24 hours.
diff --git a/content/Mechanics/Feats/Triumphant Inspiration.md b/content/Mechanics/Feats/Triumphant Inspiration.md
index a64450782..8a4e9475c 100755
--- a/content/Mechanics/Feats/Triumphant Inspiration.md
+++ b/content/Mechanics/Feats/Triumphant Inspiration.md
@@ -8,7 +8,6 @@ tags:
---
# Triumphant Inspiration
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You critically hit a foe with a melee weapon Strike or a melee unarmed attack.
diff --git a/content/Mechanics/Feats/True Debilitating Bomb.md b/content/Mechanics/Feats/True Debilitating Bomb.md
index 8e72425e4..a54634182 100755
--- a/content/Mechanics/Feats/True Debilitating Bomb.md
+++ b/content/Mechanics/Feats/True Debilitating Bomb.md
@@ -8,7 +8,6 @@ tags:
---
# True Debilitating Bomb
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.
diff --git a/content/Mechanics/Feats/True Gaze.md b/content/Mechanics/Feats/True Gaze.md
index 4c85eb6ba..e5e494eee 100755
--- a/content/Mechanics/Feats/True Gaze.md
+++ b/content/Mechanics/Feats/True Gaze.md
@@ -8,7 +8,6 @@ tags:
---
# True Gaze
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/True Hypercognition.md b/content/Mechanics/Feats/True Hypercognition.md
index 9271b6180..4f59a2ef2 100755
--- a/content/Mechanics/Feats/True Hypercognition.md
+++ b/content/Mechanics/Feats/True Hypercognition.md
@@ -8,6 +8,5 @@ tags:
---
# True Hypercognition
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you [[Recall Knowledge]], you can't use them for these actions.
diff --git a/content/Mechanics/Feats/True Perception.md b/content/Mechanics/Feats/True Perception.md
index bba80cdb3..97b4b3626 100755
--- a/content/Mechanics/Feats/True Perception.md
+++ b/content/Mechanics/Feats/True Perception.md
@@ -8,6 +8,5 @@ tags:
---
# True Perception
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of illusions and transmutations. You are constantly under the effects of a 6th-level _[[Truesight]]_ spell, using your Perception modifier for the counteract check.
diff --git a/content/Mechanics/Feats/True Shapeshifter.md b/content/Mechanics/Feats/True Shapeshifter.md
index 538064ac4..665450cfc 100755
--- a/content/Mechanics/Feats/True Shapeshifter.md
+++ b/content/Mechanics/Feats/True Shapeshifter.md
@@ -8,6 +8,5 @@ tags:
---
# True Shapeshifter
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You transcend the limitations of form. Once per day you can cast [[Nature Incarnate]], even if you don't have it prepared, to transform into a kaiju. If you have [[Plant Shape]], you can choose to transform into a green man instead. You also gain the [[True Shapeshift]] activity.
diff --git a/content/Mechanics/Feats/True Transmogrification.md b/content/Mechanics/Feats/True Transmogrification.md
index bfc850495..a851b0bfd 100755
--- a/content/Mechanics/Feats/True Transmogrification.md
+++ b/content/Mechanics/Feats/True Transmogrification.md
@@ -8,6 +8,5 @@ tags:
---
# True Transmogrification
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your evolution feats, each for a different evolution feat of an appropriate level for which you meet the prerequisites. These swaps last until your next daily preparations.
diff --git a/content/Mechanics/Feats/Tumble Behind (Rogue).md b/content/Mechanics/Feats/Tumble Behind (Rogue).md
index 84ca0af43..51e876613 100755
--- a/content/Mechanics/Feats/Tumble Behind (Rogue).md
+++ b/content/Mechanics/Feats/Tumble Behind (Rogue).md
@@ -8,6 +8,5 @@ tags:
---
# Tumble Behind (Rogue)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You tumble under and behind your foe, your rapid movement letting you catch them off guard. When you successfully [[Tumble Through]], the foe whose space you passed through is [[Off-Guard]] against the next attack you make before the end of your turn.
diff --git a/content/Mechanics/Feats/Tumble Behind (Swashbuckler).md b/content/Mechanics/Feats/Tumble Behind (Swashbuckler).md
index 7546c65af..5e1f17a8e 100755
--- a/content/Mechanics/Feats/Tumble Behind (Swashbuckler).md
+++ b/content/Mechanics/Feats/Tumble Behind (Swashbuckler).md
@@ -8,6 +8,5 @@ tags:
---
# Tumble Behind (Swashbuckler)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your tumbling catches your foe off guard. When you [[Tumble Through]] successfully, the foe you Tumbled Through is [[Off-Guard]] against the next attack you make before the end of your turn.
diff --git a/content/Mechanics/Feats/Tumbling Lumber.md b/content/Mechanics/Feats/Tumbling Lumber.md
index cbf775379..e7f39516d 100755
--- a/content/Mechanics/Feats/Tumbling Lumber.md
+++ b/content/Mechanics/Feats/Tumbling Lumber.md
@@ -8,7 +8,6 @@ tags:
---
# Tumbling Lumber
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
A slew of logs eject from the Plane of Wood and slam into your enemies. They roll in a 10-foot-wide, 30-foot-long line. Non-magical difficult terrain on any ground the logs roll over is smashed flat; greater difficult terrain remains. Each creature in the area takes 2d8 bludgeoning damage and might be moved by the logs, depending on its DC 0 Reflex save against your class DC.
diff --git a/content/Mechanics/Feats/Tumbling Opportunist.md b/content/Mechanics/Feats/Tumbling Opportunist.md
index c535a3474..2e2bf35be 100755
--- a/content/Mechanics/Feats/Tumbling Opportunist.md
+++ b/content/Mechanics/Feats/Tumbling Opportunist.md
@@ -8,7 +8,6 @@ tags:
---
# Tumbling Opportunist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Tumbling Strike.md b/content/Mechanics/Feats/Tumbling Strike.md
index 853149c47..638ed1fea 100755
--- a/content/Mechanics/Feats/Tumbling Strike.md
+++ b/content/Mechanics/Feats/Tumbling Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Tumbling Strike
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are adjacent to an enemy.
diff --git a/content/Mechanics/Feats/Tumbling Theft.md b/content/Mechanics/Feats/Tumbling Theft.md
index 13057463f..59adc1f73 100755
--- a/content/Mechanics/Feats/Tumbling Theft.md
+++ b/content/Mechanics/Feats/Tumbling Theft.md
@@ -8,6 +8,5 @@ tags:
---
# Tumbling Theft
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You reach for an opponent's item as you move past a foe. If you critically succeed your check to [[Tumble Through]] an enemy's space, you can attempt to [[Steal]] something from the enemy as a reaction. You gain a +1 circumstance bonus to your Thievery check to Steal as your tumbling makes it difficult for your enemy to keep track of your movement. You can Steal any immediately accessible item of light or lighter Bulk on the enemy's person, such as a potion or coin purse hanging from a belt, but not anything inside a container or anything the enemy is holding. The GM has final say on what you can Steal.
diff --git a/content/Mechanics/Feats/Tunnel Wall.md b/content/Mechanics/Feats/Tunnel Wall.md
index ecc49fb67..84e88cd26 100755
--- a/content/Mechanics/Feats/Tunnel Wall.md
+++ b/content/Mechanics/Feats/Tunnel Wall.md
@@ -8,7 +8,6 @@ tags:
---
# Tunnel Wall
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in Tenacious Stance.
diff --git a/content/Mechanics/Feats/Tunnel.md b/content/Mechanics/Feats/Tunnel.md
index 334f59cae..308c1815f 100755
--- a/content/Mechanics/Feats/Tunnel.md
+++ b/content/Mechanics/Feats/Tunnel.md
@@ -8,6 +8,5 @@ tags:
---
# Tunnel
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain a burrow speed of 10 feet.
diff --git a/content/Mechanics/Feats/Tunneling Claws.md b/content/Mechanics/Feats/Tunneling Claws.md
index 1be8eefbe..120a3e355 100755
--- a/content/Mechanics/Feats/Tunneling Claws.md
+++ b/content/Mechanics/Feats/Tunneling Claws.md
@@ -8,6 +8,5 @@ tags:
---
# Tunneling Claws
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion. You gain a burrow Speed of 15 feet and a tremorsense (imprecise) of 60 feet. You can [[Burrow]] through any earthen matter, including rock, while moving at your full burrow Speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them or move through the ground while leaving no tunnels or signs of your passing.
diff --git a/content/Mechanics/Feats/Tupilaq Carver.md b/content/Mechanics/Feats/Tupilaq Carver.md
index f8df0bf7d..c44eae161 100755
--- a/content/Mechanics/Feats/Tupilaq Carver.md
+++ b/content/Mechanics/Feats/Tupilaq Carver.md
@@ -8,7 +8,6 @@ tags:
---
# Tupilaq Carver
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Erutaki ethnicity
diff --git a/content/Mechanics/Feats/Turn Away Misfortune.md b/content/Mechanics/Feats/Turn Away Misfortune.md
index 6fb3a5cbb..b627ebbf5 100755
--- a/content/Mechanics/Feats/Turn Away Misfortune.md
+++ b/content/Mechanics/Feats/Turn Away Misfortune.md
@@ -8,7 +8,6 @@ tags:
---
# Turn Away Misfortune
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would attempt a roll affected by a misfortune effect.
diff --git a/content/Mechanics/Feats/Turn Back the Clock.md b/content/Mechanics/Feats/Turn Back the Clock.md
index 56954d40e..0f16a4499 100755
--- a/content/Mechanics/Feats/Turn Back the Clock.md
+++ b/content/Mechanics/Feats/Turn Back the Clock.md
@@ -8,7 +8,6 @@ tags:
---
# Turn Back the Clock
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Turn the Wheel of Seasons.md b/content/Mechanics/Feats/Turn the Wheel of Seasons.md
index 869d2b488..a3210a0e7 100755
--- a/content/Mechanics/Feats/Turn the Wheel of Seasons.md
+++ b/content/Mechanics/Feats/Turn the Wheel of Seasons.md
@@ -8,7 +8,6 @@ tags:
---
# Turn the Wheel of Seasons
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
The seasons shift rapidly. This impulse affects a cube 100 feet in each dimension within 1,000 feet. Choose the starting season. The impulse lasts for 4 rounds, proceeding to the next season at the start of each of your turns. You can't use this impulse again until the previous one ends.
diff --git a/content/Mechanics/Feats/Turn to Mist.md b/content/Mechanics/Feats/Turn to Mist.md
index bf769ea0c..c437460ce 100755
--- a/content/Mechanics/Feats/Turn to Mist.md
+++ b/content/Mechanics/Feats/Turn to Mist.md
@@ -8,7 +8,6 @@ tags:
---
# Turn to Mist
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Turpin Rowe Lumberjack Dedication.md b/content/Mechanics/Feats/Turpin Rowe Lumberjack Dedication.md
index 60de1a89d..43c80ca04 100755
--- a/content/Mechanics/Feats/Turpin Rowe Lumberjack Dedication.md
+++ b/content/Mechanics/Feats/Turpin Rowe Lumberjack Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Turpin Rowe Lumberjack Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** You must befriend at least one Turpin Rowe logger.
diff --git a/content/Mechanics/Feats/Tusks (Half-Orc).md b/content/Mechanics/Feats/Tusks (Half-Orc).md
index ff3a889c3..47a1686b1 100755
--- a/content/Mechanics/Feats/Tusks (Half-Orc).md
+++ b/content/Mechanics/Feats/Tusks (Half-Orc).md
@@ -8,7 +8,6 @@ tags:
---
# Tusks (Half-Orc)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Most half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds. You gain a jaws unarmed attack that deals 1d6 piercing damage.
diff --git a/content/Mechanics/Feats/Tusks (Orc).md b/content/Mechanics/Feats/Tusks (Orc).md
index 15a0682d5..29eafea90 100755
--- a/content/Mechanics/Feats/Tusks (Orc).md
+++ b/content/Mechanics/Feats/Tusks (Orc).md
@@ -8,7 +8,6 @@ tags:
---
# Tusks (Orc)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have particularly long, jagged tusks perfect for tearing meat from bone. You gain a tusks unarmed attack that deals 1d6 piercing damage. Your tusks are in the brawling group and have the finesse and unarmed traits.
diff --git a/content/Mechanics/Feats/Tut-Tut.md b/content/Mechanics/Feats/Tut-Tut.md
index 4625117f6..93860a4fd 100755
--- a/content/Mechanics/Feats/Tut-Tut.md
+++ b/content/Mechanics/Feats/Tut-Tut.md
@@ -8,7 +8,6 @@ tags:
---
# Tut-Tut
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You hit a creature with a melee attack roll.
diff --git a/content/Mechanics/Feats/Tweak Appearances.md b/content/Mechanics/Feats/Tweak Appearances.md
index 390d87e5e..f65955b40 100755
--- a/content/Mechanics/Feats/Tweak Appearances.md
+++ b/content/Mechanics/Feats/Tweak Appearances.md
@@ -8,6 +8,5 @@ tags:
---
# Tweak Appearances
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You spend 1 minute making quick adjustments to someone's clothing and appearance, causing their words to carry more weight with an audience of your choice. While speaking to that audience, the target gains a +1 item bonus to Diplomacy and Performance checks. If you have master proficiency in Crafting, the bonus increases to +2; if you have legendary proficiency in Crafting, the bonus increases to +3. This bonus lasts until this ability is used on the target again, the situation they were prepared for ends, or they next change their outfit.
diff --git a/content/Mechanics/Feats/Twilight Speaker Dedication.md b/content/Mechanics/Feats/Twilight Speaker Dedication.md
index 8555b861a..645b99557 100755
--- a/content/Mechanics/Feats/Twilight Speaker Dedication.md
+++ b/content/Mechanics/Feats/Twilight Speaker Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Twilight Speaker Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion. You become an expert in Society. At 7th level, you become a master in Society, and at 15th level, you become legendary in Society. You can use the Society skill instead of the Diplomacy skill when you attempt to [[Make an Impression]] on a non-elven intelligent humanoid creature.
diff --git a/content/Mechanics/Feats/Twin Distraction.md b/content/Mechanics/Feats/Twin Distraction.md
index a8c7a612e..c7a4c3264 100755
--- a/content/Mechanics/Feats/Twin Distraction.md
+++ b/content/Mechanics/Feats/Twin Distraction.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Distraction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Twin Eidolon.md b/content/Mechanics/Feats/Twin Eidolon.md
index 8d3a74259..517665cf2 100755
--- a/content/Mechanics/Feats/Twin Eidolon.md
+++ b/content/Mechanics/Feats/Twin Eidolon.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Eidolon
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can transform to match your eidolon. When you Manifest your Eidolon, you can call upon its powers to transform yourself into a duplicate until it unmanifests. You can't use this if you Manifest your Eidolon in an unusual way, such as Meld into Eidolon.
diff --git a/content/Mechanics/Feats/Twin Feint.md b/content/Mechanics/Feats/Twin Feint.md
index a02e5bd80..ce724a834 100755
--- a/content/Mechanics/Feats/Twin Feint.md
+++ b/content/Mechanics/Feats/Twin Feint.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Feint
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Twin Parry.md b/content/Mechanics/Feats/Twin Parry.md
index 945df39b4..065f395c3 100755
--- a/content/Mechanics/Feats/Twin Parry.md
+++ b/content/Mechanics/Feats/Twin Parry.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Parry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, one in each hand.
diff --git a/content/Mechanics/Feats/Twin Psyche.md b/content/Mechanics/Feats/Twin Psyche.md
index d5b747524..f8e8760a2 100755
--- a/content/Mechanics/Feats/Twin Psyche.md
+++ b/content/Mechanics/Feats/Twin Psyche.md
@@ -8,6 +8,5 @@ tags:
---
# Twin Psyche
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've segmented your psyche so it can operate in tandem. When you Unleash your Psyche, you can double its duration.
diff --git a/content/Mechanics/Feats/Twin Riposte.md b/content/Mechanics/Feats/Twin Riposte.md
index 41298e5f2..b47839454 100755
--- a/content/Mechanics/Feats/Twin Riposte.md
+++ b/content/Mechanics/Feats/Twin Riposte.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Riposte
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach critically fails to Strike you.
diff --git a/content/Mechanics/Feats/Twin Shot Knockdown.md b/content/Mechanics/Feats/Twin Shot Knockdown.md
index 226100b55..2b0f95095 100755
--- a/content/Mechanics/Feats/Twin Shot Knockdown.md
+++ b/content/Mechanics/Feats/Twin Shot Knockdown.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Shot Knockdown
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded crossbow or loaded firearm in each hand.
diff --git a/content/Mechanics/Feats/Twin Takedown.md b/content/Mechanics/Feats/Twin Takedown.md
index 6963d41a7..e3e7c1207 100755
--- a/content/Mechanics/Feats/Twin Takedown.md
+++ b/content/Mechanics/Feats/Twin Takedown.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Takedown
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Twin Weakness.md b/content/Mechanics/Feats/Twin Weakness.md
index 90e5fa2d1..7831f7073 100755
--- a/content/Mechanics/Feats/Twin Weakness.md
+++ b/content/Mechanics/Feats/Twin Weakness.md
@@ -8,7 +8,6 @@ tags:
---
# Twin Weakness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're holding an implement and a weapon, you are using Exploit Vulnerability with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.
diff --git a/content/Mechanics/Feats/Twinned Defense (Fighter).md b/content/Mechanics/Feats/Twinned Defense (Fighter).md
index f318cbdd0..1a1c8739d 100755
--- a/content/Mechanics/Feats/Twinned Defense (Fighter).md
+++ b/content/Mechanics/Feats/Twinned Defense (Fighter).md
@@ -8,7 +8,6 @@ tags:
---
# Twinned Defense (Fighter)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, one in each hand.
diff --git a/content/Mechanics/Feats/Twinned Defense (Swashbuckler).md b/content/Mechanics/Feats/Twinned Defense (Swashbuckler).md
index 7b28808b3..2442f19ee 100755
--- a/content/Mechanics/Feats/Twinned Defense (Swashbuckler).md
+++ b/content/Mechanics/Feats/Twinned Defense (Swashbuckler).md
@@ -8,7 +8,6 @@ tags:
---
# Twinned Defense (Swashbuckler)
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two melee weapons, one in each hand
diff --git a/content/Mechanics/Feats/Twist Healing.md b/content/Mechanics/Feats/Twist Healing.md
index ae8324c64..cd69140fd 100755
--- a/content/Mechanics/Feats/Twist Healing.md
+++ b/content/Mechanics/Feats/Twist Healing.md
@@ -8,6 +8,5 @@ tags:
---
# Twist Healing
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims. Whenever you Activate an Item to cast a _[[Heal]]_ spell, you can invert its energy to produce the effects of an equivalent _[[Harm]]_ spell instead.
diff --git a/content/Mechanics/Feats/Twist the Knife.md b/content/Mechanics/Feats/Twist the Knife.md
index e27bbc264..16242d84b 100755
--- a/content/Mechanics/Feats/Twist the Knife.md
+++ b/content/Mechanics/Feats/Twist the Knife.md
@@ -8,7 +8,6 @@ tags:
---
# Twist the Knife
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your last action was a melee Strike that dealt sneak attack damage to an [[Off-Guard]] target.
diff --git a/content/Mechanics/Feats/Twitchy.md b/content/Mechanics/Feats/Twitchy.md
index 52bccf068..1269795a6 100755
--- a/content/Mechanics/Feats/Twitchy.md
+++ b/content/Mechanics/Feats/Twitchy.md
@@ -8,7 +8,6 @@ tags:
---
# Twitchy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. You gain a +1 circumstance bonus to AC and saves against hazards, and to all of your initiative rolls.
diff --git a/content/Mechanics/Feats/Two Truths.md b/content/Mechanics/Feats/Two Truths.md
index 50db52bc3..98e863154 100755
--- a/content/Mechanics/Feats/Two Truths.md
+++ b/content/Mechanics/Feats/Two Truths.md
@@ -8,6 +8,5 @@ tags:
---
# Two Truths
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to imitate your progenitor is so strong, you can even convince yourself. When you use this action, you alter your thought processes to your progenitor or from your progenitor back to yourself. As long as what you say is true from the point of view of your current identity, you can say it even under effects like _[[Ring of Truth]]_ that force you to speak truly.
diff --git a/content/Mechanics/Feats/Two-Element Infusion.md b/content/Mechanics/Feats/Two-Element Infusion.md
index e9f3851e5..0e58b1562 100755
--- a/content/Mechanics/Feats/Two-Element Infusion.md
+++ b/content/Mechanics/Feats/Two-Element Infusion.md
@@ -8,6 +8,5 @@ tags:
---
# Two-Element Infusion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Slamming one element into another, you combine their strengths. If the next action you use is an [[Elemental Blast]], choose two of your kinetic elements instead of one. The blast gains the traits of both elements and uses the highest range and damage die among the two elements. Half the blast's damage is the damage type of one element, and the other half is the damage type of the other element. If the total damage is an odd number, you choose which element deals the higher damage. Determine the damage amounts before altering the amount due to halving, doubling, resistances, weaknesses, and other calculations. If either element can deal more than one type of damage, you can still choose which damage type to use. You gain any added effects of both elements, such as their critical blast junction effects.
diff --git a/content/Mechanics/Feats/Two-Weapon Flurry.md b/content/Mechanics/Feats/Two-Weapon Flurry.md
index e001ebce3..7a812e7cc 100755
--- a/content/Mechanics/Feats/Two-Weapon Flurry.md
+++ b/content/Mechanics/Feats/Two-Weapon Flurry.md
@@ -8,7 +8,6 @@ tags:
---
# Two-Weapon Flurry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding two weapons, each in a different hand.
diff --git a/content/Mechanics/Feats/Two-Weapon Fusillade.md b/content/Mechanics/Feats/Two-Weapon Fusillade.md
index 252c9191b..b0219e20b 100755
--- a/content/Mechanics/Feats/Two-Weapon Fusillade.md
+++ b/content/Mechanics/Feats/Two-Weapon Fusillade.md
@@ -8,7 +8,6 @@ tags:
---
# Two-Weapon Fusillade
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow.
diff --git a/content/Mechanics/Feats/Ubiquitous Gadgets.md b/content/Mechanics/Feats/Ubiquitous Gadgets.md
index 12e3635bf..07fd56f8f 100755
--- a/content/Mechanics/Feats/Ubiquitous Gadgets.md
+++ b/content/Mechanics/Feats/Ubiquitous Gadgets.md
@@ -8,7 +8,6 @@ tags:
---
# Ubiquitous Gadgets
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect. Increase the number of temporary gadgets you can create each day by 2.
diff --git a/content/Mechanics/Feats/Ubiquitous Overdrive.md b/content/Mechanics/Feats/Ubiquitous Overdrive.md
index 9663ee776..9f164e098 100755
--- a/content/Mechanics/Feats/Ubiquitous Overdrive.md
+++ b/content/Mechanics/Feats/Ubiquitous Overdrive.md
@@ -8,6 +8,5 @@ tags:
---
# Ubiquitous Overdrive
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once. During your daily preparations, select up to six willing allies. Whenever you Overdrive, you grant the benefits of your overdrive to any of these allies you choose who are within 30 feet of you. The allies don't gain the increased damage from expert, master, or legendary overdrive.
diff --git a/content/Mechanics/Feats/Ubiquitous Snares.md b/content/Mechanics/Feats/Ubiquitous Snares.md
index c9c524ec7..4060f47e3 100755
--- a/content/Mechanics/Feats/Ubiquitous Snares.md
+++ b/content/Mechanics/Feats/Ubiquitous Snares.md
@@ -8,6 +8,5 @@ tags:
---
# Ubiquitous Snares
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can prepare a seemingly impossible number of snares in advance, and you're ready to spring them on unsuspecting foes. Double the number of prepared snares from Snare Specialist.
diff --git a/content/Mechanics/Feats/Ubiquitous Weakness.md b/content/Mechanics/Feats/Ubiquitous Weakness.md
index c16fdc71a..b7cf12d9b 100755
--- a/content/Mechanics/Feats/Ubiquitous Weakness.md
+++ b/content/Mechanics/Feats/Ubiquitous Weakness.md
@@ -8,6 +8,5 @@ tags:
---
# Ubiquitous Weakness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica. When you use Exploit Vulnerability and choose mortal weakness, select any number of allies within 30 feet of you. Their Strikes apply the weakness from mortal weakness the same way your Strikes do. This benefit ends when you stop benefiting from Exploit Vulnerability. Since this effect depends on magically strengthening your bond to your allies, only allies with whom you've developed a rapport over the course of one or more days gain the benefit.
diff --git a/content/Mechanics/Feats/Ultimate Flexibility.md b/content/Mechanics/Feats/Ultimate Flexibility.md
index c2fab751b..0745ee8ad 100755
--- a/content/Mechanics/Feats/Ultimate Flexibility.md
+++ b/content/Mechanics/Feats/Ultimate Flexibility.md
@@ -8,7 +8,6 @@ tags:
---
# Ultimate Flexibility
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your experience keeps you on your toes, helping you adopt complex strategies on the fly and face the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of two. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level.
diff --git a/content/Mechanics/Feats/Ultimate Mercy.md b/content/Mechanics/Feats/Ultimate Mercy.md
index 4e90a3971..aacd1c490 100755
--- a/content/Mechanics/Feats/Ultimate Mercy.md
+++ b/content/Mechanics/Feats/Ultimate Mercy.md
@@ -8,7 +8,6 @@ tags:
---
# Ultimate Mercy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your mercy transcends the bounds of life and death.
diff --git a/content/Mechanics/Feats/Ultimate Polymath.md b/content/Mechanics/Feats/Ultimate Polymath.md
index 75933f216..94a33dd1c 100755
--- a/content/Mechanics/Feats/Ultimate Polymath.md
+++ b/content/Mechanics/Feats/Ultimate Polymath.md
@@ -8,6 +8,5 @@ tags:
---
# Ultimate Polymath
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can flexibly cast all of your spells, granting a dizzying array of possible options. All of the spells in your repertoire are signature spells for you.
diff --git a/content/Mechanics/Feats/Ultimate Skirmisher.md b/content/Mechanics/Feats/Ultimate Skirmisher.md
index 3f2a83e29..b8b59c0f1 100755
--- a/content/Mechanics/Feats/Ultimate Skirmisher.md
+++ b/content/Mechanics/Feats/Ultimate Skirmisher.md
@@ -8,6 +8,5 @@ tags:
---
# Ultimate Skirmisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You are so skilled at navigating the wild, your movement is completely unaffected by terrain. You ignore the effects of all difficult terrain, greater difficult terrain, and hazardous terrain, and you don't trigger traps and hazards that are triggered by moving into an area (such as trip wires and pressure plates), unless you want to.
diff --git a/content/Mechanics/Feats/Unassuming Dedication.md b/content/Mechanics/Feats/Unassuming Dedication.md
index 8ba657241..fb144cf3e 100755
--- a/content/Mechanics/Feats/Unassuming Dedication.md
+++ b/content/Mechanics/Feats/Unassuming Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Unassuming Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Uhlam ethnicity
diff --git a/content/Mechanics/Feats/Unbalancing Blow.md b/content/Mechanics/Feats/Unbalancing Blow.md
index 1cf54c444..40fde8fa6 100755
--- a/content/Mechanics/Feats/Unbalancing Blow.md
+++ b/content/Mechanics/Feats/Unbalancing Blow.md
@@ -8,6 +8,5 @@ tags:
---
# Unbalancing Blow
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Interweaving attacks, you unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is [[Off-Guard]] against your attacks until the end of your next turn.
diff --git a/content/Mechanics/Feats/Unbalancing Finisher.md b/content/Mechanics/Feats/Unbalancing Finisher.md
index b73ce1bad..d1a63ea43 100755
--- a/content/Mechanics/Feats/Unbalancing Finisher.md
+++ b/content/Mechanics/Feats/Unbalancing Finisher.md
@@ -8,6 +8,5 @@ tags:
---
# Unbalancing Finisher
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You attack with a flashy assault that leaves your target off balance. Make a melee Strike. If you hit and deal damage, the target is [[Off-Guard]] until the end of your next turn.
diff --git a/content/Mechanics/Feats/Unbalancing Sweep.md b/content/Mechanics/Feats/Unbalancing Sweep.md
index 7ee6d9631..c69965033 100755
--- a/content/Mechanics/Feats/Unbalancing Sweep.md
+++ b/content/Mechanics/Feats/Unbalancing Sweep.md
@@ -8,6 +8,5 @@ tags:
---
# Unbalancing Sweep
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You make a great sweep about yourself, knocking creatures off their feet and away from you. Choose up to three adjacent foes and choose whether to [[Shove]] or [[Trip]] all three of them. Whichever of the two options you choose, roll a separate Athletics check against each foe, performing the same action against each foe. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.
diff --git a/content/Mechanics/Feats/Unbelievable Escape.md b/content/Mechanics/Feats/Unbelievable Escape.md
index 66d024804..394c71523 100755
--- a/content/Mechanics/Feats/Unbelievable Escape.md
+++ b/content/Mechanics/Feats/Unbelievable Escape.md
@@ -8,6 +8,5 @@ tags:
---
# Unbelievable Escape
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your ability to narrowly evade danger defies all logic. You can use [[Lucky Escape]] once per hour instead of once per day.
diff --git a/content/Mechanics/Feats/Unbelievable Luck.md b/content/Mechanics/Feats/Unbelievable Luck.md
index 32a57a4c7..277b4088d 100755
--- a/content/Mechanics/Feats/Unbelievable Luck.md
+++ b/content/Mechanics/Feats/Unbelievable Luck.md
@@ -8,6 +8,5 @@ tags:
---
# Unbelievable Luck
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way. You can use the [[Accidental Shot]] activity granted to you by the Unexpected Sharpshooter Dedication once per hour instead of once per day.
diff --git a/content/Mechanics/Feats/Unbound Freedom.md b/content/Mechanics/Feats/Unbound Freedom.md
index adbaaa6a4..fd8b44b1e 100755
--- a/content/Mechanics/Feats/Unbound Freedom.md
+++ b/content/Mechanics/Feats/Unbound Freedom.md
@@ -8,6 +8,5 @@ tags:
---
# Unbound Freedom
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you. Whenever you would gain the controlled condition, you can attempt a DC 17 flat. On a success, you don't gain the condition.
diff --git a/content/Mechanics/Feats/Unbreakable Bond.md b/content/Mechanics/Feats/Unbreakable Bond.md
index b892c0cb7..82cb4f87f 100755
--- a/content/Mechanics/Feats/Unbreakable Bond.md
+++ b/content/Mechanics/Feats/Unbreakable Bond.md
@@ -8,6 +8,5 @@ tags:
---
# Unbreakable Bond
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die. If your megafauna companion gains the dying condition, it automatically succeeds at the recovery check to stabilize at 0 Hit Points on its turn. Additionally, your megafauna companion only dies at dying 5 rather than dying 4. Finally, the first time each day your megafauna companion would reach dying 5 and die, as long as you're still alive, your companion's dying value decreases to 0 instead.
diff --git a/content/Mechanics/Feats/Unbreakable-er Goblin.md b/content/Mechanics/Feats/Unbreakable-er Goblin.md
index 0b7c3f32a..59801a53c 100755
--- a/content/Mechanics/Feats/Unbreakable-er Goblin.md
+++ b/content/Mechanics/Feats/Unbreakable-er Goblin.md
@@ -8,6 +8,5 @@ tags:
---
# Unbreakable-er Goblin
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
As hard as most unbreakable goblins are to break, you are that much harder to break. You gain 20 Hit Points from your ancestry instead of 10. When you fall, you take no falling damage. If you have the [[Bouncy Goblin]] feat, after falling or jumping from a height of at least 20 feet, you can bounce back into the air, up to half the distance you fell (and half as far forward if you jumped). These bounces continue until you bounce less than 20 feet.
diff --git a/content/Mechanics/Feats/Unburdened Iron.md b/content/Mechanics/Feats/Unburdened Iron.md
index dee2336de..abdc6be15 100755
--- a/content/Mechanics/Feats/Unburdened Iron.md
+++ b/content/Mechanics/Feats/Unburdened Iron.md
@@ -8,7 +8,6 @@ tags:
---
# Unburdened Iron
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.
diff --git a/content/Mechanics/Feats/Uncanny Agility.md b/content/Mechanics/Feats/Uncanny Agility.md
index 68223d2e1..2698fd793 100755
--- a/content/Mechanics/Feats/Uncanny Agility.md
+++ b/content/Mechanics/Feats/Uncanny Agility.md
@@ -8,6 +8,5 @@ tags:
---
# Uncanny Agility
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. You gain the [[Steady Balance]] skill feat. You can Step into difficult terrain caused by uneven ground, such as a rocky field or hilly incline.
diff --git a/content/Mechanics/Feats/Uncanny Awareness.md b/content/Mechanics/Feats/Uncanny Awareness.md
index 74480fa72..7c48eeba9 100755
--- a/content/Mechanics/Feats/Uncanny Awareness.md
+++ b/content/Mechanics/Feats/Uncanny Awareness.md
@@ -8,6 +8,5 @@ tags:
---
# Uncanny Awareness
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You have a keen sense of movement around you. You gain motion sense as an imprecise sense out to 30 feet. Motion sense allows you to detect nearby motion through vibration and air movement.
diff --git a/content/Mechanics/Feats/Uncanny Bombs.md b/content/Mechanics/Feats/Uncanny Bombs.md
index 401712de4..e3999694a 100755
--- a/content/Mechanics/Feats/Uncanny Bombs.md
+++ b/content/Mechanics/Feats/Uncanny Bombs.md
@@ -8,7 +8,6 @@ tags:
---
# Uncanny Bombs
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You lob bombs unerringly, despite obstructions or distance.
diff --git a/content/Mechanics/Feats/Uncanny Cheeks.md b/content/Mechanics/Feats/Uncanny Cheeks.md
index 433ece721..66266887a 100755
--- a/content/Mechanics/Feats/Uncanny Cheeks.md
+++ b/content/Mechanics/Feats/Uncanny Cheeks.md
@@ -8,6 +8,5 @@ tags:
---
# Uncanny Cheeks
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You squirrel away useful objects and seem to retrieve them at just the right time. You gain the [[Prescient Consumable]] and [[Prescient Planner]] feats, except that you always withdraw the objects from your cheek pouches. This means the object you retrieve must fit in your cheek pouches; this is generally an item of negligible Bulk unless you also have the [[Cheek Pouches]] feat.
diff --git a/content/Mechanics/Feats/Uncanny Dodge.md b/content/Mechanics/Feats/Uncanny Dodge.md
index e2614ddae..57ab27c0c 100755
--- a/content/Mechanics/Feats/Uncanny Dodge.md
+++ b/content/Mechanics/Feats/Uncanny Dodge.md
@@ -8,6 +8,5 @@ tags:
---
# Uncanny Dodge
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the [[Deny Advantage]] class feature.
diff --git a/content/Mechanics/Feats/Uncanny Suction.md b/content/Mechanics/Feats/Uncanny Suction.md
index bbea8c708..61ce98fb4 100755
--- a/content/Mechanics/Feats/Uncanny Suction.md
+++ b/content/Mechanics/Feats/Uncanny Suction.md
@@ -8,6 +8,5 @@ tags:
---
# Uncanny Suction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces. You gain a [[Climb]] Speed equal to your half your land Speed (minimum 5 feet). If you have the [[Quick Climb]] feat, your climb Speed is equal to your land Speed. In addition, you gain a +2 circumstance bonus to your Reflex DC to avoid being [[Disarm|Disarmed]].
diff --git a/content/Mechanics/Feats/Unconventional Expertise.md b/content/Mechanics/Feats/Unconventional Expertise.md
index d9b9575a7..f625ad0f8 100755
--- a/content/Mechanics/Feats/Unconventional Expertise.md
+++ b/content/Mechanics/Feats/Unconventional Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Unconventional Expertise
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've continued to advance your powers using your unconventional weapon. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the weapon you chose for [[Unconventional Weaponry]].
diff --git a/content/Mechanics/Feats/Unconventional Weaponry.md b/content/Mechanics/Feats/Unconventional Weaponry.md
index 7f018cf10..b0e944ed1 100755
--- a/content/Mechanics/Feats/Unconventional Weaponry.md
+++ b/content/Mechanics/Feats/Unconventional Weaponry.md
@@ -8,7 +8,6 @@ tags:
---
# Unconventional Weaponry
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of proficiency, you treat it as a simple weapon.
diff --git a/content/Mechanics/Feats/Undaunted.md b/content/Mechanics/Feats/Undaunted.md
index 9f0ba7a86..e99128e5a 100755
--- a/content/Mechanics/Feats/Undaunted.md
+++ b/content/Mechanics/Feats/Undaunted.md
@@ -8,6 +8,5 @@ tags:
---
# Undaunted
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your spirit has endured many challenges over its long existence. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Undead Companion.md b/content/Mechanics/Feats/Undead Companion.md
index d6daff1d5..00a955481 100755
--- a/content/Mechanics/Feats/Undead Companion.md
+++ b/content/Mechanics/Feats/Undead Companion.md
@@ -8,6 +8,5 @@ tags:
---
# Undead Companion
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife. Your companion gains the undead trait instead of the animal trait and gains void healing. It otherwise uses the normal rules for an animal companion or familiar; that means it can still be affected by many conditions or effects to which most undead are immune.
diff --git a/content/Mechanics/Feats/Undead Empathy.md b/content/Mechanics/Feats/Undead Empathy.md
index 7df4a4bee..972f20193 100755
--- a/content/Mechanics/Feats/Undead Empathy.md
+++ b/content/Mechanics/Feats/Undead Empathy.md
@@ -8,6 +8,5 @@ tags:
---
# Undead Empathy
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your relationship with undeath gives you a stronger bond with other undead. You can use Diplomacy to [[Make an Impression]] on mindless undead or make simple requests of them. As long as there aren't living creatures nearby, they usually let you speak. If the undead creature currently is in the thrall of a creature whose level is higher than yours, you typically need a critical success on your Diplomacy skill check.
diff --git a/content/Mechanics/Feats/Undead Master Dedication.md b/content/Mechanics/Feats/Undead Master Dedication.md
index 3605a17b2..32c83d225 100755
--- a/content/Mechanics/Feats/Undead Master Dedication.md
+++ b/content/Mechanics/Feats/Undead Master Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Undead Master Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You gain the services of an undead companion that travels with you and obeys your commands. The rules for undead companions appear on page 37 and utilize those for animal companions from the Core Rulebook on page 214. Contrary to the usual rules for companions, as an undead master it's possible for you to have more than one undead companion at a time. However, only one of those companions, your "active companion," follows you during exploration and encounters; the rest are reduced to an "inactive" state that can be easily tucked into an inventory or stored in a nearby crypt. If you ever have more than one undead companion, you gain the [[Call Companion]] action, with your undead companions taking the place of animal companions.
diff --git a/content/Mechanics/Feats/Undead Slayer Dedication.md b/content/Mechanics/Feats/Undead Slayer Dedication.md
index 0609ce240..5cfa6e0cb 100755
--- a/content/Mechanics/Feats/Undead Slayer Dedication.md
+++ b/content/Mechanics/Feats/Undead Slayer Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Undead Slayer Dedication
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your training has prepared you to recognize most undead on sight. You become trained in two Lore skills, each about a specific type of undead, or become an expert if you were already trained. You gain the [[Slayer's Identification]] free action.
diff --git a/content/Mechanics/Feats/Undead Slayer.md b/content/Mechanics/Feats/Undead Slayer.md
index 28d171dcd..82e0e3efe 100755
--- a/content/Mechanics/Feats/Undead Slayer.md
+++ b/content/Mechanics/Feats/Undead Slayer.md
@@ -8,6 +8,5 @@ tags:
---
# Undead Slayer
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease. Against undead creatures, you gain a circumstance bonus to damage with weapons and unarmed attacks equal to the number of weapon damage dice for the Strike. This bonus increases to double the number of weapon damage dice if your target has the vampire trait.
diff --git a/content/Mechanics/Feats/Underground Network.md b/content/Mechanics/Feats/Underground Network.md
index 4707cc070..1deb9f6ed 100755
--- a/content/Mechanics/Feats/Underground Network.md
+++ b/content/Mechanics/Feats/Underground Network.md
@@ -8,7 +8,6 @@ tags:
---
# Underground Network
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You're connected to groups that know what's going on in the streets, and you can get information out of them quickly. When you use Society to [[Gather Information]] in an area where you have a network (typically a settlement where you've spent at least a week or spent a day of downtime to build a network faster), you can contact a member of these groups to get information directly from them. This usually takes about an hour, and it doesn't draw as much attention as Gathering Information in public might. The check and information gained otherwise follow the normal rules for Gather Information.
diff --git a/content/Mechanics/Feats/Underhanded Assault.md b/content/Mechanics/Feats/Underhanded Assault.md
index 62375e391..cf067be9c 100755
--- a/content/Mechanics/Feats/Underhanded Assault.md
+++ b/content/Mechanics/Feats/Underhanded Assault.md
@@ -8,6 +8,5 @@ tags:
---
# Underhanded Assault
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You capitalize on the distraction provided by an ally. You [[Sneak]] up to a foe adjacent to one of your allies. You can roll against the foe you're Sneaking up on, even if it's currently observing you, as though you were [[Hidden]]. You take a –2 penalty on your Stealth check. If your Stealth check against the chosen foe succeeds, you can make a melee Strike against that foe at the end of your Sneak.
diff --git a/content/Mechanics/Feats/Underwater Marauder.md b/content/Mechanics/Feats/Underwater Marauder.md
index ea5467735..4b1b9317e 100755
--- a/content/Mechanics/Feats/Underwater Marauder.md
+++ b/content/Mechanics/Feats/Underwater Marauder.md
@@ -8,6 +8,5 @@ tags:
---
# Underwater Marauder
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to fight underwater. You are not [[Off-Guard]] while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water.
diff --git a/content/Mechanics/Feats/Underwater Volcano.md b/content/Mechanics/Feats/Underwater Volcano.md
index 4373743c9..7544f587b 100755
--- a/content/Mechanics/Feats/Underwater Volcano.md
+++ b/content/Mechanics/Feats/Underwater Volcano.md
@@ -8,6 +8,5 @@ tags:
---
# Underwater Volcano
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You can cast _[[Volcanic Eruption]]_ as a 7th-level primal innate spell once per day, except that you can only evoke the volcano on the floor of a body of water, and the effects that normally happen to flying creatures happen to swimming creatures instead.
diff --git a/content/Mechanics/Feats/Underworld Investigator.md b/content/Mechanics/Feats/Underworld Investigator.md
index 2b7ffb0a1..3ed77bd79 100755
--- a/content/Mechanics/Feats/Underworld Investigator.md
+++ b/content/Mechanics/Feats/Underworld Investigator.md
@@ -8,7 +8,6 @@ tags:
---
# Underworld Investigator
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside.
diff --git a/content/Mechanics/Feats/Undying Conviction.md b/content/Mechanics/Feats/Undying Conviction.md
index b64485a38..aba3438fc 100755
--- a/content/Mechanics/Feats/Undying Conviction.md
+++ b/content/Mechanics/Feats/Undying Conviction.md
@@ -8,7 +8,6 @@ tags:
---
# Undying Conviction
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
Your presence has a bolstering effect on your undead minions. Undead creatures under your control and within a 30 foot emanation around you gain a +2 status bonus to saving throws to resist vitality damage and to Will saving throws to resist effects that would make them controlled.
diff --git a/content/Mechanics/Feats/Undying Ferocity.md b/content/Mechanics/Feats/Undying Ferocity.md
index 139e14082..a89756b6f 100755
--- a/content/Mechanics/Feats/Undying Ferocity.md
+++ b/content/Mechanics/Feats/Undying Ferocity.md
@@ -8,6 +8,5 @@ tags:
---
# Undying Ferocity
-![[Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp|150]]
You resist death's clutches with supernatural vigor, daring death to claim you while promising that any such attempt will surely fail. When you use [[Orc Ferocity]], you gain temporary Hit Points equal to your level.
diff --git a/content/Mechanics/Feats/Uneasy Rest.md b/content/Mechanics/Feats/Uneasy Rest.md
index 3634dd091..5388e715d 100755
--- a/content/Mechanics/Feats/Uneasy Rest.md
+++ b/content/Mechanics/Feats/Uneasy Rest.md
@@ -8,6 +8,5 @@ tags:
---
# Uneasy Rest
-![[icons-sundries-books-book-red-exclamation.webp|150]]
When you cast sleep, you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is [[Frightened|Frightened 1]].
diff --git a/content/Mechanics/Feats/Unending Emptiness.md b/content/Mechanics/Feats/Unending Emptiness.md
index aa1ba0869..7fe79a85e 100755
--- a/content/Mechanics/Feats/Unending Emptiness.md
+++ b/content/Mechanics/Feats/Unending Emptiness.md
@@ -8,6 +8,5 @@ tags:
---
# Unending Emptiness
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. You gain the _[[Darklight]]_ domain spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Unerring Shot.md b/content/Mechanics/Feats/Unerring Shot.md
index 4bb5863b3..b2b6c11a3 100755
--- a/content/Mechanics/Feats/Unerring Shot.md
+++ b/content/Mechanics/Feats/Unerring Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Unerring Shot
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. When attacking with a ranged weapon in which you have master or greater proficiency, ignore the penalty from its range increment. (The weapon's maximum range is unchanged.) In addition, if your target has cover against your attack with such a weapon, it doesn't gain the bonus to AC if it has lesser cover, gets only the bonus of lesser cover if it has standard cover, or gains only the bonus of standard cover if it has greater cover.
diff --git a/content/Mechanics/Feats/Unexpected Sharpshooter Dedication.md b/content/Mechanics/Feats/Unexpected Sharpshooter Dedication.md
index 7e2d2a28a..219c19cf3 100755
--- a/content/Mechanics/Feats/Unexpected Sharpshooter Dedication.md
+++ b/content/Mechanics/Feats/Unexpected Sharpshooter Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Unexpected Sharpshooter Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Unexpected Shift.md b/content/Mechanics/Feats/Unexpected Shift.md
index 725796a09..6b1d58556 100755
--- a/content/Mechanics/Feats/Unexpected Shift.md
+++ b/content/Mechanics/Feats/Unexpected Shift.md
@@ -8,7 +8,6 @@ tags:
---
# Unexpected Shift
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would take damage from an attack, spell, or other effect.
diff --git a/content/Mechanics/Feats/Unfazed Assessment.md b/content/Mechanics/Feats/Unfazed Assessment.md
index 7bfa63960..14c1cc46c 100755
--- a/content/Mechanics/Feats/Unfazed Assessment.md
+++ b/content/Mechanics/Feats/Unfazed Assessment.md
@@ -8,6 +8,5 @@ tags:
---
# Unfazed Assessment
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers. Choose a creature within 30 feet who you're aware of, and attempt a Perception check against that target's Will DC. If you succeed, you size up their fighting style, gaining a +1 circumstance bonus to AC and saving throws against that creature's attacks (or a +2 circumstance bonus for a critical success). These benefits last until the end of your next turn.
diff --git a/content/Mechanics/Feats/Unfetter Eidolon.md b/content/Mechanics/Feats/Unfetter Eidolon.md
index 9c9863ddb..687d75ccd 100755
--- a/content/Mechanics/Feats/Unfetter Eidolon.md
+++ b/content/Mechanics/Feats/Unfetter Eidolon.md
@@ -8,7 +8,6 @@ tags:
---
# Unfetter Eidolon
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can allow your eidolon to travel far from your side.
diff --git a/content/Mechanics/Feats/Unfettered Halfling.md b/content/Mechanics/Feats/Unfettered Halfling.md
index 8055288db..e0372c477 100755
--- a/content/Mechanics/Feats/Unfettered Halfling.md
+++ b/content/Mechanics/Feats/Unfettered Halfling.md
@@ -8,6 +8,5 @@ tags:
---
# Unfettered Halfling
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You were either pressed into indentured servitude or shackled in a prison, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to [[Escape]] or a saving throw against an effect that would impose the [[Grabbed]], [[Immobilized]], or [[Restrained]] condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to [[Grapple]] you, it gets a critical failure instead.
diff --git a/content/Mechanics/Feats/Unfettering Prankster.md b/content/Mechanics/Feats/Unfettering Prankster.md
index 1b9d5b80f..ea79807ec 100755
--- a/content/Mechanics/Feats/Unfettering Prankster.md
+++ b/content/Mechanics/Feats/Unfettering Prankster.md
@@ -8,6 +8,5 @@ tags:
---
# Unfettering Prankster
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances. Once per day, you can cast _[[Unfettered Pack]]_ as a divine innate spell. When you do so, you cast the spell by performing a divinely inspired prank.
diff --git a/content/Mechanics/Feats/Unhampered Passage.md b/content/Mechanics/Feats/Unhampered Passage.md
index 2ed2f89db..ad7fff073 100755
--- a/content/Mechanics/Feats/Unhampered Passage.md
+++ b/content/Mechanics/Feats/Unhampered Passage.md
@@ -8,6 +8,5 @@ tags:
---
# Unhampered Passage
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You won't allow others to restrain you. You can cast _[[Unfettered Movement]]_ on yourself as a primal innate spell once per day.
diff --git a/content/Mechanics/Feats/Unified Theory.md b/content/Mechanics/Feats/Unified Theory.md
index 9e0862169..a0b64c03b 100755
--- a/content/Mechanics/Feats/Unified Theory.md
+++ b/content/Mechanics/Feats/Unified Theory.md
@@ -8,6 +8,5 @@ tags:
---
# Unified Theory
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You understand the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using Identify Magic), you no longer do so.
diff --git a/content/Mechanics/Feats/Unimpeded Step.md b/content/Mechanics/Feats/Unimpeded Step.md
index f94d89804..558b56e66 100755
--- a/content/Mechanics/Feats/Unimpeded Step.md
+++ b/content/Mechanics/Feats/Unimpeded Step.md
@@ -8,6 +8,5 @@ tags:
---
# Unimpeded Step
-![[icons-sundries-books-book-red-exclamation.webp|150]]
With a burst of divine liberation, your ally's movement from your [[Liberating Step]] is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.
diff --git a/content/Mechanics/Feats/United Assault.md b/content/Mechanics/Feats/United Assault.md
index 09f837652..81b20f183 100755
--- a/content/Mechanics/Feats/United Assault.md
+++ b/content/Mechanics/Feats/United Assault.md
@@ -8,6 +8,5 @@ tags:
---
# United Assault
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Through countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus.
diff --git a/content/Mechanics/Feats/Universal Longevity.md b/content/Mechanics/Feats/Universal Longevity.md
index fd59986a4..5badf02a1 100755
--- a/content/Mechanics/Feats/Universal Longevity.md
+++ b/content/Mechanics/Feats/Universal Longevity.md
@@ -8,7 +8,6 @@ tags:
---
# Universal Longevity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Unkillable.md b/content/Mechanics/Feats/Unkillable.md
index 9f84f6e21..934c096e9 100755
--- a/content/Mechanics/Feats/Unkillable.md
+++ b/content/Mechanics/Feats/Unkillable.md
@@ -8,7 +8,6 @@ tags:
---
# Unkillable
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Unlimited Demesne.md b/content/Mechanics/Feats/Unlimited Demesne.md
index 41911c6cc..c29c557f2 100755
--- a/content/Mechanics/Feats/Unlimited Demesne.md
+++ b/content/Mechanics/Feats/Unlimited Demesne.md
@@ -8,6 +8,5 @@ tags:
---
# Unlimited Demesne
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can move your demesne here and there, bringing it wherever your journey takes you. Your demesne expands to a maximum of 10,000 square feet. Once per day, you can call your demesne forth, which takes 1 minute. This has the effects of _[[Resplendent Mansion]]_, except that it conjures your demesne from its previous location, with all the benefits of Thaumaturge's Demesne in addition to the those of the spell. You must be able to claim the new area, with the same restrictions as Thaumaturge's Demesne.
diff --git a/content/Mechanics/Feats/Unlimited Ghost Flight.md b/content/Mechanics/Feats/Unlimited Ghost Flight.md
index af6955710..921c72084 100755
--- a/content/Mechanics/Feats/Unlimited Ghost Flight.md
+++ b/content/Mechanics/Feats/Unlimited Ghost Flight.md
@@ -8,6 +8,5 @@ tags:
---
# Unlimited Ghost Flight
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You put your connection to the material world farther behind you. Your fly Speed no longer restricts the height you can fly. When you use [[Ghost Flight]], instead of its normal effect, you gain a +10-foot status bonus to your fly Speed for 10 minutes.
diff --git a/content/Mechanics/Feats/Unlimited Potential.md b/content/Mechanics/Feats/Unlimited Potential.md
index 5b8a7c758..a88afb594 100755
--- a/content/Mechanics/Feats/Unlimited Potential.md
+++ b/content/Mechanics/Feats/Unlimited Potential.md
@@ -8,7 +8,6 @@ tags:
---
# Unlimited Potential
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Unlock Secret.md b/content/Mechanics/Feats/Unlock Secret.md
index a85698929..b32db1417 100755
--- a/content/Mechanics/Feats/Unlock Secret.md
+++ b/content/Mechanics/Feats/Unlock Secret.md
@@ -8,6 +8,5 @@ tags:
---
# Unlock Secret
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You delve deeper into your psychic potential. Choose a 1st-level occult spell, either a common spell or another to which you have access. You can cast that spell once per day as an innate occult spell.
diff --git a/content/Mechanics/Feats/Unmistakable Lore.md b/content/Mechanics/Feats/Unmistakable Lore.md
index 555223fad..95b09d0c1 100755
--- a/content/Mechanics/Feats/Unmistakable Lore.md
+++ b/content/Mechanics/Feats/Unmistakable Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Unmistakable Lore
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you're trained, if you roll a critical failure, you get a failure instead. If you're a master in a Lore subcategory, on a critical success, you gain even more information or context than usual.
diff --git a/content/Mechanics/Feats/Unnerving Expansion.md b/content/Mechanics/Feats/Unnerving Expansion.md
index 560021a0e..13376d1f4 100755
--- a/content/Mechanics/Feats/Unnerving Expansion.md
+++ b/content/Mechanics/Feats/Unnerving Expansion.md
@@ -8,6 +8,5 @@ tags:
---
# Unnerving Expansion
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You gather your curse around you and impel it to pour outward, expanding your maelstrom. The radius of the emanation of your curse maelstrom state increases by 5 feet until the end of your curse maelstrom state. The outpouring of the curse is unnerving. You attempt to [[Demoralize]] a creature within the emanation of your curse maelstrom; you don't take penalties for not sharing a language with that creature.
diff --git a/content/Mechanics/Feats/Unnerving Prowess.md b/content/Mechanics/Feats/Unnerving Prowess.md
index b37d564ed..2958d7002 100755
--- a/content/Mechanics/Feats/Unnerving Prowess.md
+++ b/content/Mechanics/Feats/Unnerving Prowess.md
@@ -8,7 +8,6 @@ tags:
---
# Unnerving Prowess
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You critically succeed at a Strike or Disarm with your Aldori dueling sword.
diff --git a/content/Mechanics/Feats/Unravel Mysteries.md b/content/Mechanics/Feats/Unravel Mysteries.md
index ce2dc888e..df6bd4579 100755
--- a/content/Mechanics/Feats/Unravel Mysteries.md
+++ b/content/Mechanics/Feats/Unravel Mysteries.md
@@ -8,6 +8,5 @@ tags:
---
# Unravel Mysteries
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren't discouraged from making further attempts to get to the bottom of things. When you Decipher Writing, you need only half as long as usual (reducing the time from about 1 minute to about half a minute per page), and if you fail, you don't take the usual -2 circumstance penalty to further checks to decipher that text.
diff --git a/content/Mechanics/Feats/Unrivaled Builder.md b/content/Mechanics/Feats/Unrivaled Builder.md
index 594ce3dd8..ea9b2881b 100755
--- a/content/Mechanics/Feats/Unrivaled Builder.md
+++ b/content/Mechanics/Feats/Unrivaled Builder.md
@@ -8,6 +8,5 @@ tags:
---
# Unrivaled Builder
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. You gain _[[Creation]]_ as a 5th-level innate primal spell. You must have an equivalent Bulk of material to create an item, such as wood or scrap metal to make a wheelbarrow. You can cast this spell once each day.
diff --git a/content/Mechanics/Feats/Unseat.md b/content/Mechanics/Feats/Unseat.md
index 5df1ed98d..a1b67eaf1 100755
--- a/content/Mechanics/Feats/Unseat.md
+++ b/content/Mechanics/Feats/Unseat.md
@@ -8,7 +8,6 @@ tags:
---
# Unseat
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are riding your mount and wielding a jousting weapon.
diff --git a/content/Mechanics/Feats/Unseen Passage.md b/content/Mechanics/Feats/Unseen Passage.md
index 39fcf459b..cf96a0620 100755
--- a/content/Mechanics/Feats/Unseen Passage.md
+++ b/content/Mechanics/Feats/Unseen Passage.md
@@ -8,7 +8,6 @@ tags:
---
# Unseen Passage
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Unshakable Grit.md b/content/Mechanics/Feats/Unshakable Grit.md
index bd78c889b..211c8c921 100755
--- a/content/Mechanics/Feats/Unshakable Grit.md
+++ b/content/Mechanics/Feats/Unshakable Grit.md
@@ -8,6 +8,5 @@ tags:
---
# Unshakable Grit
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness. If the reroll granted to you by your Grit and Tenacity reaction is a success, you get a critical success instead; if it's a critical failure, you get a failure instead.
diff --git a/content/Mechanics/Feats/Unshakable Idealism.md b/content/Mechanics/Feats/Unshakable Idealism.md
index 8dfda5621..4b2152707 100755
--- a/content/Mechanics/Feats/Unshakable Idealism.md
+++ b/content/Mechanics/Feats/Unshakable Idealism.md
@@ -8,6 +8,5 @@ tags:
---
# Unshakable Idealism
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your faith and hope can't be shaken, and you won't flee when lives are at stake. You gain a +1 circumstance bonus on saves against fear effects and emotion effects that inflict despair. When you would gain the fleeing condition, you can choose to stand your ground and be stunned for the effect's duration as well, preventing you from running and allowing you to re-enter the fight more quickly when the effect ends.
diff --git a/content/Mechanics/Feats/Unshaken in Iron.md b/content/Mechanics/Feats/Unshaken in Iron.md
index 87a35e92c..cd2ff6808 100755
--- a/content/Mechanics/Feats/Unshaken in Iron.md
+++ b/content/Mechanics/Feats/Unshaken in Iron.md
@@ -8,6 +8,5 @@ tags:
---
# Unshaken in Iron
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You know the precise limits of your armor, and trust it to save you from harm. You gain the armor specialization effect of light armor. If you are trained in medium or heavy armor, you gain the respective armor specialization effect for those armors as well. While in Tenacious Stance, you increase the value of your armor specialization effects by an amount equal to the value of your armor check penalty (adding +3 to the resistance while wearing plate armors, for example).
diff --git a/content/Mechanics/Feats/Unstable Concoction.md b/content/Mechanics/Feats/Unstable Concoction.md
index 525a1ee41..d4597faef 100755
--- a/content/Mechanics/Feats/Unstable Concoction.md
+++ b/content/Mechanics/Feats/Unstable Concoction.md
@@ -8,7 +8,6 @@ tags:
---
# Unstable Concoction
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can create extraordinary-albeit volatile-alchemical wonders, though they have an unfortunate tendency to violently explode when you use them.
diff --git a/content/Mechanics/Feats/Unstable Redundancies.md b/content/Mechanics/Feats/Unstable Redundancies.md
index a17a07fb5..0b94d3418 100755
--- a/content/Mechanics/Feats/Unstable Redundancies.md
+++ b/content/Mechanics/Feats/Unstable Redundancies.md
@@ -8,7 +8,6 @@ tags:
---
# Unstable Redundancies
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet.
diff --git a/content/Mechanics/Feats/Unstoppable Juggernaut.md b/content/Mechanics/Feats/Unstoppable Juggernaut.md
index faaf22d9c..64a17777f 100755
--- a/content/Mechanics/Feats/Unstoppable Juggernaut.md
+++ b/content/Mechanics/Feats/Unstoppable Juggernaut.md
@@ -8,7 +8,6 @@ tags:
---
# Unstoppable Juggernaut
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from [[Rage|Raging]] increases to 8 + your Constitution modifier.
diff --git a/content/Mechanics/Feats/Untamed Form.md b/content/Mechanics/Feats/Untamed Form.md
index d5910dfc9..45197826d 100755
--- a/content/Mechanics/Feats/Untamed Form.md
+++ b/content/Mechanics/Feats/Untamed Form.md
@@ -8,6 +8,5 @@ tags:
---
# Untamed Form
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are one with the wild, always changing and adapting to meet any challenge. You gain the [[Untamed Form]] order spell, which lets you transform into a variety of shapes that you can expand with druid feats.
diff --git a/content/Mechanics/Feats/Untrained Improvisation.md b/content/Mechanics/Feats/Untrained Improvisation.md
index ec3375f9a..002d03125 100755
--- a/content/Mechanics/Feats/Untrained Improvisation.md
+++ b/content/Mechanics/Feats/Untrained Improvisation.md
@@ -8,6 +8,5 @@ tags:
---
# Untrained Improvisation
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to handle situations when you're out of your depth. Your proficiency bonus to untrained skill checks is equal to your level –2. This improves to your level –1 at 5th level and your full level at 7th level. This doesn't allow you to use the skill's trained actions.
diff --git a/content/Mechanics/Feats/Unusual Composition.md b/content/Mechanics/Feats/Unusual Composition.md
index 969770334..63f9e9a8a 100755
--- a/content/Mechanics/Feats/Unusual Composition.md
+++ b/content/Mechanics/Feats/Unusual Composition.md
@@ -8,6 +8,5 @@ tags:
---
# Unusual Composition
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell that is auditory or visual, you can have it affect creatures who can witness it with any sense, not just those the traits indicate, even including special senses like tremorsense. You can choose to exclude any senses you choose.
diff --git a/content/Mechanics/Feats/Unusual Treatment.md b/content/Mechanics/Feats/Unusual Treatment.md
index c6f14f0e6..5f79797a9 100755
--- a/content/Mechanics/Feats/Unusual Treatment.md
+++ b/content/Mechanics/Feats/Unusual Treatment.md
@@ -8,6 +8,5 @@ tags:
---
# Unusual Treatment
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your medical training extends to less obvious conditions. When you succeed against a DC 20 check to [[Treat Wounds]], you can also reduce the value of one [[Clumsy 1|Clumsy]], [[Enfeebled 1|Enfeebled]], or [[Stupefied]] condition on the patient by 1. If you're able to treat more than one creature at once, choose only one to gain this benefit. A creature can benefit from Unusual Treatment only once per day. If the condition results from an affliction, the affliction isn't cured, though the condition is reduced as long as the affliction remains at that stage. If you are a master in Medicine, add the [[Drained 1|Drained]] condition to the list of conditions you can remove if you succeed at a DC 30 check. If you are legendary in Medicine, you reduce the chosen condition by 2 instead of by 1.
diff --git a/content/Mechanics/Feats/Unwavering Mien.md b/content/Mechanics/Feats/Unwavering Mien.md
index cfdc7cc35..29e0174be 100755
--- a/content/Mechanics/Feats/Unwavering Mien.md
+++ b/content/Mechanics/Feats/Unwavering Mien.md
@@ -8,7 +8,6 @@ tags:
---
# Unwavering Mien
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a mental effect that lasts at least 2 rounds, you can reduce the duration by 1 round.
diff --git a/content/Mechanics/Feats/Unwind Death.md b/content/Mechanics/Feats/Unwind Death.md
index 9f983748d..5e8dfa81b 100755
--- a/content/Mechanics/Feats/Unwind Death.md
+++ b/content/Mechanics/Feats/Unwind Death.md
@@ -8,7 +8,6 @@ tags:
---
# Unwind Death
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** The target's body must be mostly intact.
diff --git a/content/Mechanics/Feats/Unyielding Disguise.md b/content/Mechanics/Feats/Unyielding Disguise.md
index b02b42f96..ed475b7b6 100755
--- a/content/Mechanics/Feats/Unyielding Disguise.md
+++ b/content/Mechanics/Feats/Unyielding Disguise.md
@@ -8,6 +8,5 @@ tags:
---
# Unyielding Disguise
-![[icons-sundries-books-book-red-exclamation.webp|150]]
When you cast _[[Humanoid Form]]_ or _[[Illusory Disguise]]_ to alter your appearance, the spell's duration is 2 hours. At the end of the duration, you can extend the spell's duration for another hour, but doing so is taxing, making you [[Drained 1]]. You can keep extending it in this way, increasing your drained condition by 1 each time, to a maximum duration of 6 hours.
diff --git a/content/Mechanics/Feats/Uplifting Overture.md b/content/Mechanics/Feats/Uplifting Overture.md
index 96c40fc63..0ff15cf95 100755
--- a/content/Mechanics/Feats/Uplifting Overture.md
+++ b/content/Mechanics/Feats/Uplifting Overture.md
@@ -10,6 +10,5 @@ tags:
---
# Uplifting Overture
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You learn the [[Uplifting Overture]] composition cantrip, which aids your allies' skills with the inspiring nature of your performance.
diff --git a/content/Mechanics/Feats/Uplifting Winds.md b/content/Mechanics/Feats/Uplifting Winds.md
index 7781612e1..3096ec71b 100755
--- a/content/Mechanics/Feats/Uplifting Winds.md
+++ b/content/Mechanics/Feats/Uplifting Winds.md
@@ -8,6 +8,5 @@ tags:
---
# Uplifting Winds
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The winds are eager to keep you aloft. When you are flying and Cast a Spell that has the air or electricity traits, you gain a +10 status bonus to your fly Speed, and you can immediately Fly up to half your Speed.
diff --git a/content/Mechanics/Feats/Upset Balance.md b/content/Mechanics/Feats/Upset Balance.md
index 56c835da9..35c272444 100755
--- a/content/Mechanics/Feats/Upset Balance.md
+++ b/content/Mechanics/Feats/Upset Balance.md
@@ -8,7 +8,6 @@ tags:
---
# Upset Balance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are damaged by a melee Strike.
diff --git a/content/Mechanics/Feats/Urgent Upwelling.md b/content/Mechanics/Feats/Urgent Upwelling.md
index 0f2dbd184..2a91454a3 100755
--- a/content/Mechanics/Feats/Urgent Upwelling.md
+++ b/content/Mechanics/Feats/Urgent Upwelling.md
@@ -8,7 +8,6 @@ tags:
---
# Urgent Upwelling
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Ursine Avenger Form.md b/content/Mechanics/Feats/Ursine Avenger Form.md
index 734811c06..701f1df24 100755
--- a/content/Mechanics/Feats/Ursine Avenger Form.md
+++ b/content/Mechanics/Feats/Ursine Avenger Form.md
@@ -8,6 +8,5 @@ tags:
---
# Ursine Avenger Form
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You draw the _Ursine Avenger Hood_ over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear. In your ursine form, you gain a jaws unarmed attack that deals 1d8 piercing and a claws unarmed attack that deals 1d6 slashing and has the agile trait. Both unarmed attacks are in the brawling group. You lose the ability to speak complex sentences while transformed and can only communicate through grunts and gestures; this prevents you from using effects that require a shared or spoken language until you revert back to your non-hybrid form. You can use this action while transformed to remove the hood and return to your original form.
diff --git a/content/Mechanics/Feats/Usurp the Lunar Reins.md b/content/Mechanics/Feats/Usurp the Lunar Reins.md
index f396e4623..81622cd15 100755
--- a/content/Mechanics/Feats/Usurp the Lunar Reins.md
+++ b/content/Mechanics/Feats/Usurp the Lunar Reins.md
@@ -8,7 +8,6 @@ tags:
---
# Usurp the Lunar Reins
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The moon has always been connected to the tides, and now you can grasp that connection. You can create massive amounts of water and control these tides, subverting even the moon's sovereignty over the oceans and seas. Choose an area 50 feet long by 50 feet wide within 500 feet, and choose two different effects from the options provided below. The effects take place in the listed order.
diff --git a/content/Mechanics/Feats/Uzunjati Recollection.md b/content/Mechanics/Feats/Uzunjati Recollection.md
index 966ea8e9f..1903e2bb0 100755
--- a/content/Mechanics/Feats/Uzunjati Recollection.md
+++ b/content/Mechanics/Feats/Uzunjati Recollection.md
@@ -8,6 +8,5 @@ tags:
---
# Uzunjati Recollection
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process. Recall Knowledge with a skill in which you have master proficiency, then use Uzunjati Storytelling with the same skill. You gain a +1 circumstance bonus to your skill check for Uzunjati Storytelling from the added details.
diff --git a/content/Mechanics/Feats/Uzunjati Storytelling.md b/content/Mechanics/Feats/Uzunjati Storytelling.md
index d12e8361c..d2a2af612 100755
--- a/content/Mechanics/Feats/Uzunjati Storytelling.md
+++ b/content/Mechanics/Feats/Uzunjati Storytelling.md
@@ -8,6 +8,5 @@ tags:
---
# Uzunjati Storytelling
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to Recall Knowledge in which you have expert proficiency, using the result entry for the Perform action. Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers-or even change their attitudes-if the GM sees fit. This action is not a Performance and cannot be used in place of anything that requires you to Perform.
diff --git a/content/Mechanics/Feats/Vacate Vision.md b/content/Mechanics/Feats/Vacate Vision.md
index 535b1617c..de6a8f550 100755
--- a/content/Mechanics/Feats/Vacate Vision.md
+++ b/content/Mechanics/Feats/Vacate Vision.md
@@ -8,7 +8,6 @@ tags:
---
# Vacate Vision
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You fail (but don't critically fail) a saving throw against an effect with the visual trait.
diff --git a/content/Mechanics/Feats/Vampire Dedication.md b/content/Mechanics/Feats/Vampire Dedication.md
index 4561b15bb..ecfbceffe 100755
--- a/content/Mechanics/Feats/Vampire Dedication.md
+++ b/content/Mechanics/Feats/Vampire Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Vampire Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage. They're in the brawling group and have the grapple and unarmed traits. You gain [[Revulsion]] and [[Sunlight]] vulnerabilities detailed on and the [[Drink Blood]] ability.
diff --git a/content/Mechanics/Feats/Vampire Lore.md b/content/Mechanics/Feats/Vampire Lore.md
index 8c607d6ce..71f180c74 100755
--- a/content/Mechanics/Feats/Vampire Lore.md
+++ b/content/Mechanics/Feats/Vampire Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Vampire Lore
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. You gain the trained proficiency rank in Religion and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Vampire Lore.
diff --git a/content/Mechanics/Feats/Vanara Battle Clarity.md b/content/Mechanics/Feats/Vanara Battle Clarity.md
index 03375846e..bcbb3ff22 100755
--- a/content/Mechanics/Feats/Vanara Battle Clarity.md
+++ b/content/Mechanics/Feats/Vanara Battle Clarity.md
@@ -8,6 +8,5 @@ tags:
---
# Vanara Battle Clarity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your focus in combat is practically unshakable. While you can act, you aren't [[Off-Guard]] to [[Hidden]], undetected, or flanking creatures of your level or lower, or to creatures of your level or lower using surprise attack.
diff --git a/content/Mechanics/Feats/Vanara Lore.md b/content/Mechanics/Feats/Vanara Lore.md
index 7cd41caa7..56dfa62f8 100755
--- a/content/Mechanics/Feats/Vanara Lore.md
+++ b/content/Mechanics/Feats/Vanara Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Vanara Lore
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights. You become trained in Survival and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You're also trained in the Vanara Lore skill.
diff --git a/content/Mechanics/Feats/Vanara Weapon Expertise.md b/content/Mechanics/Feats/Vanara Weapon Expertise.md
index c9f6960e1..eccc257b6 100755
--- a/content/Mechanics/Feats/Vanara Weapon Expertise.md
+++ b/content/Mechanics/Feats/Vanara Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Vanara Weapon Expertise
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the bo staff, chakram, katar, panabas, urumi, and all vanara weapons in which you're trained.
diff --git a/content/Mechanics/Feats/Vanara Weapon Familiarity.md b/content/Mechanics/Feats/Vanara Weapon Familiarity.md
index e0829ba70..acada9b7b 100755
--- a/content/Mechanics/Feats/Vanara Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Vanara Weapon Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Vanara Weapon Familiarity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You favor weapons steeped in vanaran tradition. You gain access to, and are trained with, the bo staff, chakram, katar, panabas, and urumi. In addition, you gain access to all uncommon vanara weapons. For the purpose of determining your proficiency, martial vanara weapons are simple weapons, and advanced vanara weapons are martial weapons.
diff --git a/content/Mechanics/Feats/Vanara Weapon Trickery.md b/content/Mechanics/Feats/Vanara Weapon Trickery.md
index dab8f5df5..aafd10570 100755
--- a/content/Mechanics/Feats/Vanara Weapon Trickery.md
+++ b/content/Mechanics/Feats/Vanara Weapon Trickery.md
@@ -8,6 +8,5 @@ tags:
---
# Vanara Weapon Trickery
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to trick your foes using vanara weapons. Whenever you critically hit using a bo staff, chakram, katar, panabas, urumi, or vanara weapon, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Vandal.md b/content/Mechanics/Feats/Vandal.md
index a0777397d..15f996011 100755
--- a/content/Mechanics/Feats/Vandal.md
+++ b/content/Mechanics/Feats/Vandal.md
@@ -8,7 +8,6 @@ tags:
---
# Vandal
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don't bother with that. You become trained in Thievery. If you would automatically become trained in Thievery (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Vantage Shot.md b/content/Mechanics/Feats/Vantage Shot.md
index 9e2f114da..eb2c625bf 100755
--- a/content/Mechanics/Feats/Vantage Shot.md
+++ b/content/Mechanics/Feats/Vantage Shot.md
@@ -8,6 +8,5 @@ tags:
---
# Vantage Shot
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack. When you successfully make a ranged Strike against a foe, your spotter can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is [[Off-Guard]] against the spotter's next attack before the end of your spotter's next turn. Similarly, when your spotter successfully makes a ranged Strike against a foe, you can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is off-guard against your next attack against them before the end of your next turn.
diff --git a/content/Mechanics/Feats/Vanth's Weapon Execution.md b/content/Mechanics/Feats/Vanth's Weapon Execution.md
index 28d328fb3..e06d1b877 100755
--- a/content/Mechanics/Feats/Vanth's Weapon Execution.md
+++ b/content/Mechanics/Feats/Vanth's Weapon Execution.md
@@ -8,6 +8,5 @@ tags:
---
# Vanth's Weapon Execution
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've trained in the finer points of dealing death. Whenever you critically hit using a bo staff, longbow, composite longbow, scythe, or staff, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Vanth's Weapon Expertise.md b/content/Mechanics/Feats/Vanth's Weapon Expertise.md
index 865c7d9e6..7b74035de 100755
--- a/content/Mechanics/Feats/Vanth's Weapon Expertise.md
+++ b/content/Mechanics/Feats/Vanth's Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Vanth's Weapon Expertise
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Vanths themselves recognize you as an honorary reaper. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in bo staves, longbows, composite longbows, scythes, and staves.
diff --git a/content/Mechanics/Feats/Vanth's Weapon Familiarity.md b/content/Mechanics/Feats/Vanth's Weapon Familiarity.md
index d0e0fc01e..3ed3114a5 100755
--- a/content/Mechanics/Feats/Vanth's Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Vanth's Weapon Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Vanth's Weapon Familiarity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You seek to emulate vanth reapers' fighting styles. You are trained with [[Bo Staff|Bo Staves]], [[Longbow|Longbows]], [[Composite Longbow|Composite Longbows]], [[Scythe|Scythes]], and [[Staff|Staves]].
diff --git a/content/Mechanics/Feats/Variable Core.md b/content/Mechanics/Feats/Variable Core.md
index f3504f425..216e25cca 100755
--- a/content/Mechanics/Feats/Variable Core.md
+++ b/content/Mechanics/Feats/Variable Core.md
@@ -8,7 +8,6 @@ tags:
---
# Variable Core
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You adjust your innovation's core, changing the way it explodes. When you choose this feat, select acid, cold, or electricity. Your innovation's core runs on that power source. When using the Explode action, or any time your innovation explodes on a critical failure and damages you, change the damage type from fire damage to the type you chose.
diff --git a/content/Mechanics/Feats/Vehicle Mechanic Dedication.md b/content/Mechanics/Feats/Vehicle Mechanic Dedication.md
index 5f7d18480..5f58bb66f 100755
--- a/content/Mechanics/Feats/Vehicle Mechanic Dedication.md
+++ b/content/Mechanics/Feats/Vehicle Mechanic Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Vehicle Mechanic Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular. You become an expert in Crafting, and you choose one vehicle you own-or your party owns collectively-to be your signature vehicle: the vehicle you spend time customizing to grant it various advantages. You can spend 1 week of downtime with a new vehicle to designate it as your signature vehicle instead. Due to your amazing customizations and adjustments, pilots gain a +1 circumstance bonus to any piloting checks they make to control your signature vehicle. If you are a master in Crafting, this bonus increases to +2.
diff --git a/content/Mechanics/Feats/Veil May.md b/content/Mechanics/Feats/Veil May.md
index 66f53cbec..e187b3910 100755
--- a/content/Mechanics/Feats/Veil May.md
+++ b/content/Mechanics/Feats/Veil May.md
@@ -8,7 +8,6 @@ tags:
---
# Veil May
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.
diff --git a/content/Mechanics/Feats/Vengeful Oath.md b/content/Mechanics/Feats/Vengeful Oath.md
index ecc2aefc5..29ad5f687 100755
--- a/content/Mechanics/Feats/Vengeful Oath.md
+++ b/content/Mechanics/Feats/Vengeful Oath.md
@@ -8,6 +8,5 @@ tags:
---
# Vengeful Oath
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've sworn an oath to hunt down wicked evildoers and bring them to judgment. You gain the following edict: "You must hunt down and exterminate creatures that have committed heinous atrocities." You can use [[Lay on Hands]] to damage a creature you witness harming an innocent or a ally as if it were undead; in this case, lay on hands deals spirit damage instead of vitality damage and gains the holy trait. This doesn't prevent you from healing such a creature with lay on hands; you choose whether to heal or harm.
diff --git a/content/Mechanics/Feats/Vengeful Spirit Deck.md b/content/Mechanics/Feats/Vengeful Spirit Deck.md
index cb3913e0f..52eefcb63 100755
--- a/content/Mechanics/Feats/Vengeful Spirit Deck.md
+++ b/content/Mechanics/Feats/Vengeful Spirit Deck.md
@@ -8,7 +8,6 @@ tags:
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# Vengeful Spirit Deck
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have an active harrow omen.
diff --git a/content/Mechanics/Feats/Vengeful Strike.md b/content/Mechanics/Feats/Vengeful Strike.md
index 1b00d5576..c46b411f0 100755
--- a/content/Mechanics/Feats/Vengeful Strike.md
+++ b/content/Mechanics/Feats/Vengeful Strike.md
@@ -8,7 +8,6 @@ tags:
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# Vengeful Strike
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature within your reach succeeds or critically succeeds at an attack against you.
diff --git a/content/Mechanics/Feats/Venom Purge.md b/content/Mechanics/Feats/Venom Purge.md
index a696d1e4a..04eca5b39 100755
--- a/content/Mechanics/Feats/Venom Purge.md
+++ b/content/Mechanics/Feats/Venom Purge.md
@@ -8,7 +8,6 @@ tags:
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# Venom Purge
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Venom Spit.md b/content/Mechanics/Feats/Venom Spit.md
index e56f3ca82..318caf7bc 100755
--- a/content/Mechanics/Feats/Venom Spit.md
+++ b/content/Mechanics/Feats/Venom Spit.md
@@ -8,7 +8,6 @@ tags:
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# Venom Spit
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes. You gain a venomous spit ranged unarmed attack with a range increment of 10 feet that deals 1d4 poison damage. On a critical hit, the target takes persistent poison damage equal to the number of weapon damage dice. Your spit doesn't have a weapon group, nor a critical specialization effect.
diff --git a/content/Mechanics/Feats/Venomous Touch.md b/content/Mechanics/Feats/Venomous Touch.md
index be424b596..de460aba2 100755
--- a/content/Mechanics/Feats/Venomous Touch.md
+++ b/content/Mechanics/Feats/Venomous Touch.md
@@ -8,6 +8,5 @@ tags:
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# Venomous Touch
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to channel the sting of the worm. You gain _[[Purple Worm Sting]]_ as an innate primal spell that you can cast once per day.
diff --git a/content/Mechanics/Feats/Verdant Metamorphosis.md b/content/Mechanics/Feats/Verdant Metamorphosis.md
index a4e061251..c7b7b1ae7 100755
--- a/content/Mechanics/Feats/Verdant Metamorphosis.md
+++ b/content/Mechanics/Feats/Verdant Metamorphosis.md
@@ -8,6 +8,5 @@ tags:
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# Verdant Metamorphosis
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have turned into a plant version of yourself, gaining the plant trait and losing traits inappropriate for your new form (typically humanoid). You also gain the [[Verdant Rest]] action.
diff --git a/content/Mechanics/Feats/Verdant Presence.md b/content/Mechanics/Feats/Verdant Presence.md
index 6f26f86d3..a4a6da4a6 100755
--- a/content/Mechanics/Feats/Verdant Presence.md
+++ b/content/Mechanics/Feats/Verdant Presence.md
@@ -8,7 +8,6 @@ tags:
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# Verdant Presence
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Verdant Weapon.md b/content/Mechanics/Feats/Verdant Weapon.md
index a0b06aa81..19b59e63e 100755
--- a/content/Mechanics/Feats/Verdant Weapon.md
+++ b/content/Mechanics/Feats/Verdant Weapon.md
@@ -8,7 +8,6 @@ tags:
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# Verdant Weapon
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon. You spend 10 minutes focusing primal energy into a seed, imprinting it with the potential of a single level 0 weapon you are trained with and that has no mechanical parts or metal components. When holding the imprinted seed, you can use an Interact action to cause it to immediately grow into that weapon; a second Interact action returns it to seed form. The verdant weapon can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in seed form.
diff --git a/content/Mechanics/Feats/Vernai Training.md b/content/Mechanics/Feats/Vernai Training.md
index 2a691f7fb..b3f688a7a 100755
--- a/content/Mechanics/Feats/Vernai Training.md
+++ b/content/Mechanics/Feats/Vernai Training.md
@@ -8,7 +8,6 @@ tags:
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# Vernai Training
-![[icons-sundries-books-book-red-exclamation.webp|150]]
To resurrect a creature you've slain, a spellcaster must counteract your influence on its death. The DC of this check is equal to your class DC or spell DC, whichever is higher.
diff --git a/content/Mechanics/Feats/Versatile Blasts.md b/content/Mechanics/Feats/Versatile Blasts.md
index 2c0761381..61ee5e3bf 100755
--- a/content/Mechanics/Feats/Versatile Blasts.md
+++ b/content/Mechanics/Feats/Versatile Blasts.md
@@ -8,7 +8,6 @@ tags:
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# Versatile Blasts
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Accessing a wider realm of elemental manifestations, you can make blasts with rare forms of your elements. Add the following damage types to those you can choose for Elemental Blasts of that element:
diff --git a/content/Mechanics/Feats/Versatile Font.md b/content/Mechanics/Feats/Versatile Font.md
index 06a2fff7e..75f24f501 100755
--- a/content/Mechanics/Feats/Versatile Font.md
+++ b/content/Mechanics/Feats/Versatile Font.md
@@ -8,6 +8,5 @@ tags:
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# Versatile Font
-![[icons-sundries-books-book-red-exclamation.webp|150]]
As you explore your deity's aspects, you move beyond restrictions on healing or harming. You can prepare either _[[Harm]]_ or _[[Heal]]_in the spell slots gained from the harmful font or healing font.
diff --git a/content/Mechanics/Feats/Versatile Performance.md b/content/Mechanics/Feats/Versatile Performance.md
index 23706c846..2939495bf 100755
--- a/content/Mechanics/Feats/Versatile Performance.md
+++ b/content/Mechanics/Feats/Versatile Performance.md
@@ -8,7 +8,6 @@ tags:
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# Versatile Performance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate.
diff --git a/content/Mechanics/Feats/Versatile Signature.md b/content/Mechanics/Feats/Versatile Signature.md
index f58d4d060..e2a9b84da 100755
--- a/content/Mechanics/Feats/Versatile Signature.md
+++ b/content/Mechanics/Feats/Versatile Signature.md
@@ -8,6 +8,5 @@ tags:
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# Versatile Signature
-![[icons-sundries-books-book-red-exclamation.webp|150]]
While most bards are known for certain signature performances and spells, you're always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that rank from your repertoire.
diff --git a/content/Mechanics/Feats/Versatile Spellstrike.md b/content/Mechanics/Feats/Versatile Spellstrike.md
index 3b74f337f..8339fe0e9 100755
--- a/content/Mechanics/Feats/Versatile Spellstrike.md
+++ b/content/Mechanics/Feats/Versatile Spellstrike.md
@@ -8,7 +8,6 @@ tags:
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# Versatile Spellstrike
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can channel the entire realm of possibilities of your spellbook into an attack.
diff --git a/content/Mechanics/Feats/Very Sneaky.md b/content/Mechanics/Feats/Very Sneaky.md
index 5677487c9..ad87a256a 100755
--- a/content/Mechanics/Feats/Very Sneaky.md
+++ b/content/Mechanics/Feats/Very Sneaky.md
@@ -8,7 +8,6 @@ tags:
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# Very Sneaky
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the [[Sneak]] action, up to your Speed.
diff --git a/content/Mechanics/Feats/Very, Very Sneaky.md b/content/Mechanics/Feats/Very, Very Sneaky.md
index 9657b606b..15e971dc6 100755
--- a/content/Mechanics/Feats/Very, Very Sneaky.md
+++ b/content/Mechanics/Feats/Very, Very Sneaky.md
@@ -8,6 +8,5 @@ tags:
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# Very, Very Sneaky
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can move up to your Speed when you use the [[Sneak]] action, and you no longer need to have cover or greater cover or be [[Concealed]] to [[Hide]] or Sneak.
diff --git a/content/Mechanics/Feats/Vessel's Form.md b/content/Mechanics/Feats/Vessel's Form.md
index ea8224400..089dbda25 100755
--- a/content/Mechanics/Feats/Vessel's Form.md
+++ b/content/Mechanics/Feats/Vessel's Form.md
@@ -8,7 +8,6 @@ tags:
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# Vessel's Form
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Vestigial Wings.md b/content/Mechanics/Feats/Vestigial Wings.md
index 70ee51fe0..5a7af8da8 100755
--- a/content/Mechanics/Feats/Vestigial Wings.md
+++ b/content/Mechanics/Feats/Vestigial Wings.md
@@ -8,6 +8,5 @@ tags:
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# Vestigial Wings
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You possess small, weak wings that aid in balance. You gain the [[Steady Balance]] and [[Cat Fall]] skill feats as bonus feats, even if you aren't trained in Acrobatics.
diff --git a/content/Mechanics/Feats/Vexing Tumble.md b/content/Mechanics/Feats/Vexing Tumble.md
index 9279e3785..3b2951698 100755
--- a/content/Mechanics/Feats/Vexing Tumble.md
+++ b/content/Mechanics/Feats/Vexing Tumble.md
@@ -8,7 +8,6 @@ tags:
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# Vexing Tumble
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You tumble around your foes, expertly avoiding their reactions. Stride up to half your Speed and roll an Acrobatics check. Compare the result to the Reflex DC of each foe whose reach you began in or enter during the movement, in sequence.
diff --git a/content/Mechanics/Feats/Vibrant Display.md b/content/Mechanics/Feats/Vibrant Display.md
index 110e2c421..32f797e56 100755
--- a/content/Mechanics/Feats/Vibrant Display.md
+++ b/content/Mechanics/Feats/Vibrant Display.md
@@ -8,7 +8,6 @@ tags:
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# Vibrant Display
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once every 10 minutes
diff --git a/content/Mechanics/Feats/Vibration Sense.md b/content/Mechanics/Feats/Vibration Sense.md
index 9cf450ca5..bdbf7287c 100755
--- a/content/Mechanics/Feats/Vibration Sense.md
+++ b/content/Mechanics/Feats/Vibration Sense.md
@@ -8,6 +8,5 @@ tags:
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# Vibration Sense
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon gains [[Tremorsense]] as an imprecise sense with a range of 30 feet. If aquatic, it gains [[Wavesense]] as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both.
diff --git a/content/Mechanics/Feats/Vicious Critique.md b/content/Mechanics/Feats/Vicious Critique.md
index 558377e14..9de3410f7 100755
--- a/content/Mechanics/Feats/Vicious Critique.md
+++ b/content/Mechanics/Feats/Vicious Critique.md
@@ -8,7 +8,6 @@ tags:
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# Vicious Critique
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You are about to attempt to [[Coerce]] a merchant or crafter.
diff --git a/content/Mechanics/Feats/Vicious Debilitations.md b/content/Mechanics/Feats/Vicious Debilitations.md
index a2dc07b50..23e5ec4ed 100755
--- a/content/Mechanics/Feats/Vicious Debilitations.md
+++ b/content/Mechanics/Feats/Vicious Debilitations.md
@@ -8,7 +8,6 @@ tags:
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# Vicious Debilitations
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The debilitations you dish out seriously impair your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike.
diff --git a/content/Mechanics/Feats/Vicious Evisceration.md b/content/Mechanics/Feats/Vicious Evisceration.md
index 7bf44eb4d..c1797cecf 100755
--- a/content/Mechanics/Feats/Vicious Evisceration.md
+++ b/content/Mechanics/Feats/Vicious Evisceration.md
@@ -8,6 +8,5 @@ tags:
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# Vicious Evisceration
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You make a vicious strike that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is [[Drained 1]], or [[Drained 1|Drained 2]] on a critical success.
diff --git a/content/Mechanics/Feats/Vicious Fangs.md b/content/Mechanics/Feats/Vicious Fangs.md
index b4c2deaf6..7003bbd11 100755
--- a/content/Mechanics/Feats/Vicious Fangs.md
+++ b/content/Mechanics/Feats/Vicious Fangs.md
@@ -8,6 +8,5 @@ tags:
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# Vicious Fangs
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You aim for your victim's prominent arteries. Your fangs Strike deals an additional 1d6 persistent bleed damage on a critical hit. At 14th level, the persistent bleed damage increases to 2d6, and at 20th level, the persistent bleed damage increases to 3d6.
diff --git a/content/Mechanics/Feats/Vicious Incisors.md b/content/Mechanics/Feats/Vicious Incisors.md
index 762ef465c..0bcaaac38 100755
--- a/content/Mechanics/Feats/Vicious Incisors.md
+++ b/content/Mechanics/Feats/Vicious Incisors.md
@@ -8,6 +8,5 @@ tags:
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# Vicious Incisors
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've let your incisors grow long enough to serve as formidable weapons. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. Unlike most creatures, you can file down your teeth and regrow them later on, enabling you to select this feat at any level, and to retrain into and out of this feat.
diff --git a/content/Mechanics/Feats/Vicious Snares.md b/content/Mechanics/Feats/Vicious Snares.md
index ed460e890..5f67812c7 100755
--- a/content/Mechanics/Feats/Vicious Snares.md
+++ b/content/Mechanics/Feats/Vicious Snares.md
@@ -8,6 +8,5 @@ tags:
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# Vicious Snares
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've learned how to create traps that cause greater injuries. You deal an additional 1d6 precision damage with damaging snares you craft. This increases to 2d6 additional precision damage if you're legendary in Crafting.
diff --git a/content/Mechanics/Feats/Vicious Swing.md b/content/Mechanics/Feats/Vicious Swing.md
index 331993ddf..a6caff35b 100755
--- a/content/Mechanics/Feats/Vicious Swing.md
+++ b/content/Mechanics/Feats/Vicious Swing.md
@@ -8,6 +8,5 @@ tags:
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# Vicious Swing
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice.
diff --git a/content/Mechanics/Feats/Vicious Vengeance.md b/content/Mechanics/Feats/Vicious Vengeance.md
index 85a13244c..84c97ff7f 100755
--- a/content/Mechanics/Feats/Vicious Vengeance.md
+++ b/content/Mechanics/Feats/Vicious Vengeance.md
@@ -8,6 +8,5 @@ tags:
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# Vicious Vengeance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more. You gain a circumstance bonus to the damage you deal from [[Destructive Vengeance]] equal to the number of damage dice from the reaction. This only applies to the damage the enemy takes, not the damage to yourself or the extra damage you gain after using the reaction.
diff --git a/content/Mechanics/Feats/Vicious Venom.md b/content/Mechanics/Feats/Vicious Venom.md
index fbcc1675b..91d7c904f 100755
--- a/content/Mechanics/Feats/Vicious Venom.md
+++ b/content/Mechanics/Feats/Vicious Venom.md
@@ -8,6 +8,5 @@ tags:
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# Vicious Venom
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The venom you produce is exceptionally potent and difficult to overcome. Your vishkanyan venom gains the virulent trait, requiring two consecutive saves to reduce the venom's stage by 1. A critical success reduces your venom's stage by only 1 instead of by 2.
diff --git a/content/Mechanics/Feats/Victorious Vigor.md b/content/Mechanics/Feats/Victorious Vigor.md
index fc7ee96c5..6262866c4 100755
--- a/content/Mechanics/Feats/Victorious Vigor.md
+++ b/content/Mechanics/Feats/Victorious Vigor.md
@@ -8,7 +8,6 @@ tags:
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# Victorious Vigor
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You bring a foe to 0 Hit Points
diff --git a/content/Mechanics/Feats/Vigil's Walls Rise Anew.md b/content/Mechanics/Feats/Vigil's Walls Rise Anew.md
index 8b96c4785..e8c664031 100755
--- a/content/Mechanics/Feats/Vigil's Walls Rise Anew.md
+++ b/content/Mechanics/Feats/Vigil's Walls Rise Anew.md
@@ -8,6 +8,5 @@ tags:
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# Vigil's Walls Rise Anew
-![[icons-sundries-books-book-red-exclamation.webp|150]]
As part of daily preparation, you can drill with a number of allies up to your Charisma modifier. These allies must be present and listening during this time, but this does not otherwise impede their own preparation. When you use this feat's benefit, you and all drilled companions within 30 feet who are wielding shields [[Raise a Shield]]. Allies who Raise their Shields keep them raised until the start of their next turn, as normal.
diff --git a/content/Mechanics/Feats/Vigilant Benediction.md b/content/Mechanics/Feats/Vigilant Benediction.md
index 13b312eab..9998ea3af 100755
--- a/content/Mechanics/Feats/Vigilant Benediction.md
+++ b/content/Mechanics/Feats/Vigilant Benediction.md
@@ -8,7 +8,6 @@ tags:
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# Vigilant Benediction
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. Choose one of the following deities whose requirements you meet-for the Any Deity option below, you can select a deity the GM deems appropriate-and one of the listed spells. You can Cast that Spell once per day as a 4th-level divine innate spell, and you become trained in divine spell DCs and divine spell attack rolls. At 14th level, the spell heightens to 5th level; at 16th level, the spell heightens to 6th level. Once you've selected a deity and a spell, you can't change this selection. You don't need to worship the deity as your patron deity, as they are willing to grant this boon on behalf of your worthy cause. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.
diff --git a/content/Mechanics/Feats/Vigilant Mask.md b/content/Mechanics/Feats/Vigilant Mask.md
index 7bcc64dcc..953c5b3a8 100755
--- a/content/Mechanics/Feats/Vigilant Mask.md
+++ b/content/Mechanics/Feats/Vigilant Mask.md
@@ -8,6 +8,5 @@ tags:
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# Vigilant Mask
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. You gain scent as a precise sense to a range of 60 feet. If you already have scent as a precise sense, increase its range by 60 feet. You can sometimes catch a faint whiff of magic itself. Immediately after you Cast a non-cantrip Spell, your scent extends between worlds, like Carmine Jaws's own. This causes you to be able to smell ethereal creatures, those in an extradimensional space with an aperture that's within your scent range, incorporeal creatures and objects, and other creatures and objects that are insubstantial or not fully in phase with reality. Unlike your normal scent, this is an imprecise sense.
diff --git a/content/Mechanics/Feats/Vigilante Dedication.md b/content/Mechanics/Feats/Vigilante Dedication.md
index 43ea5b139..71e3323db 100755
--- a/content/Mechanics/Feats/Vigilante Dedication.md
+++ b/content/Mechanics/Feats/Vigilante Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Vigilante Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have two identities, each with its own name, alignment, and abilities. Your social identity is an upstanding member of society, while your vigilante identity is a skilled and cunning warrior. Neither of these identities is a false front; you really are both of these people, and as such, your two identities can be at most one alignment step from each other (for instance, you could be neutral in one identity and neutral evil in the other, but not chaotic evil in the other).
diff --git a/content/Mechanics/Feats/Vigorous Anthem.md b/content/Mechanics/Feats/Vigorous Anthem.md
index 6d5259960..5cdbf590e 100755
--- a/content/Mechanics/Feats/Vigorous Anthem.md
+++ b/content/Mechanics/Feats/Vigorous Anthem.md
@@ -8,6 +8,5 @@ tags:
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# Vigorous Anthem
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You instill magical vigor in your allies when you inspire them to attack. If your next action is to cast the [[Courageous Anthem]] composition cantrip, you and all affected allies gain temporary HP equal to 3 + your Charisma modifier that last for 1 minute.
diff --git a/content/Mechanics/Feats/Vigorous Health.md b/content/Mechanics/Feats/Vigorous Health.md
index cbe6b1ea2..5385d98f5 100755
--- a/content/Mechanics/Feats/Vigorous Health.md
+++ b/content/Mechanics/Feats/Vigorous Health.md
@@ -8,6 +8,5 @@ tags:
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# Vigorous Health
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your physique is robust and can withstand blood loss startlingly well. Whenever you would gain the [[Drained 1|Drained]] condition, you can attempt a DC 17 flat. On a success, you don't gain the drained condition.
diff --git a/content/Mechanics/Feats/Viking Dedication.md b/content/Mechanics/Feats/Viking Dedication.md
index b50060a69..74ca7ec5a 100755
--- a/content/Mechanics/Feats/Viking Dedication.md
+++ b/content/Mechanics/Feats/Viking Dedication.md
@@ -8,7 +8,6 @@ tags:
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# Viking Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. You're trained in Sailing Lore. When moving through water using your land Speed, you ignore difficult terrain resulting from shallow water, such as in bogs or on beaches. In addition, if you roll a success for your Athletics check to [[Swim]], you get a critical success instead.
diff --git a/content/Mechanics/Feats/Viking Shieldbearer.md b/content/Mechanics/Feats/Viking Shieldbearer.md
index a769d7856..8a74c4703 100755
--- a/content/Mechanics/Feats/Viking Shieldbearer.md
+++ b/content/Mechanics/Feats/Viking Shieldbearer.md
@@ -8,7 +8,6 @@ tags:
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# Viking Shieldbearer
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Ulfen ethnicity
diff --git a/content/Mechanics/Feats/Viking Vindicator.md b/content/Mechanics/Feats/Viking Vindicator.md
index 1dd236488..14b6eede2 100755
--- a/content/Mechanics/Feats/Viking Vindicator.md
+++ b/content/Mechanics/Feats/Viking Vindicator.md
@@ -8,6 +8,5 @@ tags:
---
# Viking Vindicator
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror. You gain the [[Sudden Charge]] fighter feat, though it's a viking feat for you instead. As normal when gaining an additional feat from an archetype feat, gaining Sudden Charge doesn't count toward fulfilling the special requirement for Viking Dedication. If you already had Sudden Charge, you can retrain it as part of gaining this feat. When you use Sudden Charge to Strike a target in shallow water, the target is [[Off-Guard]] against your Strike, as you use the water kicked up by your passage to camouflage your angle of attack. If you have [[Viking Weapon Familiarity]] or [[Viking Weapon Specialist]], add the bastard sword and rapier to the list of weapons in those feats.
diff --git a/content/Mechanics/Feats/Viking Weapon Familiarity.md b/content/Mechanics/Feats/Viking Weapon Familiarity.md
index 4dc33eb1e..27648cfc2 100755
--- a/content/Mechanics/Feats/Viking Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Viking Weapon Familiarity.md
@@ -8,7 +8,6 @@ tags:
---
# Viking Weapon Familiarity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
From childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle. Now, you can raid proudly alongside your fellows.
diff --git a/content/Mechanics/Feats/Viking Weapon Specialist.md b/content/Mechanics/Feats/Viking Weapon Specialist.md
index fa040cb47..b2cc940df 100755
--- a/content/Mechanics/Feats/Viking Weapon Specialist.md
+++ b/content/Mechanics/Feats/Viking Weapon Specialist.md
@@ -8,7 +8,6 @@ tags:
---
# Viking Weapon Specialist
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are even more skilled in the weapons of your people. You gain the critical specialization effects of the [[Battle Axe]], [[Hatchet]], [[Longsword]], and [[Shortsword]].
diff --git a/content/Mechanics/Feats/Violent Unleash.md b/content/Mechanics/Feats/Violent Unleash.md
index 0a020a4a3..1c4ff1e72 100755
--- a/content/Mechanics/Feats/Violent Unleash.md
+++ b/content/Mechanics/Feats/Violent Unleash.md
@@ -8,7 +8,6 @@ tags:
---
# Violent Unleash
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You Unleash your Psyche.
diff --git a/content/Mechanics/Feats/Violent Vines.md b/content/Mechanics/Feats/Violent Vines.md
index 2ab7f89e8..e3d5ac7d8 100755
--- a/content/Mechanics/Feats/Violent Vines.md
+++ b/content/Mechanics/Feats/Violent Vines.md
@@ -8,6 +8,5 @@ tags:
---
# Violent Vines
-![[icons-sundries-books-book-red-exclamation.webp|150]]
When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage. Once per hour, you can cast _[[Murderous Vine]]_ as a primal innate spell.
diff --git a/content/Mechanics/Feats/Viper Strike.md b/content/Mechanics/Feats/Viper Strike.md
index 350b7cabd..236cc39e1 100755
--- a/content/Mechanics/Feats/Viper Strike.md
+++ b/content/Mechanics/Feats/Viper Strike.md
@@ -8,7 +8,6 @@ tags:
---
# Viper Strike
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Virga May.md b/content/Mechanics/Feats/Virga May.md
index 5be4709f8..5735f0839 100755
--- a/content/Mechanics/Feats/Virga May.md
+++ b/content/Mechanics/Feats/Virga May.md
@@ -8,6 +8,5 @@ tags:
---
# Virga May
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Born of a storm hag, you have one crystal-blue or rain-gray eye. You share your mother's power over wind and storm. You can cast _[[Electric Arc]]_ as an occult innate cantrip. As normal, a cantrip is heightened to a spell level equal to half your level rounded up.
diff --git a/content/Mechanics/Feats/Virtue-Forged Tattoos.md b/content/Mechanics/Feats/Virtue-Forged Tattoos.md
index ab28871a9..81aab0250 100755
--- a/content/Mechanics/Feats/Virtue-Forged Tattoos.md
+++ b/content/Mechanics/Feats/Virtue-Forged Tattoos.md
@@ -8,6 +8,5 @@ tags:
---
# Virtue-Forged Tattoos
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin. Choose a 3rd-level arcane spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate arcane spell.
diff --git a/content/Mechanics/Feats/Virtuosic Performer.md b/content/Mechanics/Feats/Virtuosic Performer.md
index c6682e59a..f718b4301 100755
--- a/content/Mechanics/Feats/Virtuosic Performer.md
+++ b/content/Mechanics/Feats/Virtuosic Performer.md
@@ -8,7 +8,6 @@ tags:
---
# Virtuosic Performer
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it's unclear whether the specialty applies, the GM decides.
diff --git a/content/Mechanics/Feats/Vishkanya Lore.md b/content/Mechanics/Feats/Vishkanya Lore.md
index bf425c7c7..9fe40c695 100755
--- a/content/Mechanics/Feats/Vishkanya Lore.md
+++ b/content/Mechanics/Feats/Vishkanya Lore.md
@@ -8,6 +8,5 @@ tags:
---
# Vishkanya Lore
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You deeply understand vishkanyan strengths and cultural traditions. You gain the trained proficiency rank in Performance and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Vishkanya Lore.
diff --git a/content/Mechanics/Feats/Vishkanya Weapon Arts.md b/content/Mechanics/Feats/Vishkanya Weapon Arts.md
index 6964e6215..b81381031 100755
--- a/content/Mechanics/Feats/Vishkanya Weapon Arts.md
+++ b/content/Mechanics/Feats/Vishkanya Weapon Arts.md
@@ -8,6 +8,5 @@ tags:
---
# Vishkanya Weapon Arts
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are graceful and efficient in the use of vishkanyan weapons. Whenever you critically hit using a blowgun, fighting fan, kris, kukri, shuriken, or vishkanya weapon, you apply the weapon's critical specialization effect.
diff --git a/content/Mechanics/Feats/Vishkanya Weapon Expertise.md b/content/Mechanics/Feats/Vishkanya Weapon Expertise.md
index e643d68e9..b11317ec0 100755
--- a/content/Mechanics/Feats/Vishkanya Weapon Expertise.md
+++ b/content/Mechanics/Feats/Vishkanya Weapon Expertise.md
@@ -8,6 +8,5 @@ tags:
---
# Vishkanya Weapon Expertise
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Extensive training has granted you an elegant control in the use of vishkanyan weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the blowgun, fighting fan, kris, kukri, shuriken, and all vishkanyan weapons in which you are trained.
diff --git a/content/Mechanics/Feats/Vishkanya Weapon Familiarity.md b/content/Mechanics/Feats/Vishkanya Weapon Familiarity.md
index 7d43f7240..cd5a4f029 100755
--- a/content/Mechanics/Feats/Vishkanya Weapon Familiarity.md
+++ b/content/Mechanics/Feats/Vishkanya Weapon Familiarity.md
@@ -8,6 +8,5 @@ tags:
---
# Vishkanya Weapon Familiarity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You favor weapons historically used in subtle work and in ceremony. You gain access to and are trained with the blowgun, fighting fan, kris, kukri, and shuriken. In addition, you gain access to all uncommon vishkanyan weapons. For the purpose of determining your proficiency, martial vishkanyan weapons are simple weapons and advanced vishkanyan weapons are martial weapons.
diff --git a/content/Mechanics/Feats/Vision Of Weakness.md b/content/Mechanics/Feats/Vision Of Weakness.md
index b20c638d2..d7dec512b 100755
--- a/content/Mechanics/Feats/Vision Of Weakness.md
+++ b/content/Mechanics/Feats/Vision Of Weakness.md
@@ -8,6 +8,5 @@ tags:
---
# Vision Of Weakness
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can call upon divine insights to single out your foes' weak points. You learn the _[[Vision of Weakness]]_ revelation spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Vision of Foresight.md b/content/Mechanics/Feats/Vision of Foresight.md
index 3a9c5801b..0623ac4b5 100755
--- a/content/Mechanics/Feats/Vision of Foresight.md
+++ b/content/Mechanics/Feats/Vision of Foresight.md
@@ -8,7 +8,6 @@ tags:
---
# Vision of Foresight
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're in a Daydream Trance
diff --git a/content/Mechanics/Feats/Visual Fidelity.md b/content/Mechanics/Feats/Visual Fidelity.md
index 68969d4e5..d5d961eba 100755
--- a/content/Mechanics/Feats/Visual Fidelity.md
+++ b/content/Mechanics/Feats/Visual Fidelity.md
@@ -8,7 +8,6 @@ tags:
---
# Visual Fidelity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation. You gain darkvision and low-light vision, and you can see [[Invisible]] creatures and objects as translucent shapes, though these shapes are indistinct enough to be [[Concealed]] to you.
diff --git a/content/Mechanics/Feats/Vitality-Manipulating Stance.md b/content/Mechanics/Feats/Vitality-Manipulating Stance.md
index 8d79bcf44..d225d580a 100755
--- a/content/Mechanics/Feats/Vitality-Manipulating Stance.md
+++ b/content/Mechanics/Feats/Vitality-Manipulating Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Vitality-Manipulating Stance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have learned to attack meridians and pressure points like your rival Shino Hakusa. You gain a vitality blast ranged unarmed Strike that deals 1d4 void damage, has a range of 30 feet, and has the unarmed and versatile vitality traits.
diff --git a/content/Mechanics/Feats/Vivacious Afterimage.md b/content/Mechanics/Feats/Vivacious Afterimage.md
index d66dc70d8..9fb556b87 100755
--- a/content/Mechanics/Feats/Vivacious Afterimage.md
+++ b/content/Mechanics/Feats/Vivacious Afterimage.md
@@ -8,7 +8,6 @@ tags:
---
# Vivacious Afterimage
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have panache.
diff --git a/content/Mechanics/Feats/Vivacious Bravado.md b/content/Mechanics/Feats/Vivacious Bravado.md
index 679457ab0..362997bef 100755
--- a/content/Mechanics/Feats/Vivacious Bravado.md
+++ b/content/Mechanics/Feats/Vivacious Bravado.md
@@ -8,7 +8,6 @@ tags:
---
# Vivacious Bravado
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You gained [[Panache]] this turn.
diff --git a/content/Mechanics/Feats/Vivacious Conduit.md b/content/Mechanics/Feats/Vivacious Conduit.md
index 9d3b5e78a..8381fe6f5 100755
--- a/content/Mechanics/Feats/Vivacious Conduit.md
+++ b/content/Mechanics/Feats/Vivacious Conduit.md
@@ -8,6 +8,5 @@ tags:
---
# Vivacious Conduit
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the First World has grown, and its vital energy flows into you rapidly. If you rest for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level. This is a healing vitality effect and is cumulative with any healing you receive from [[Treat Wounds]].
diff --git a/content/Mechanics/Feats/Voice Cold as Death.md b/content/Mechanics/Feats/Voice Cold as Death.md
index 57725dd6f..0e10ed37d 100755
--- a/content/Mechanics/Feats/Voice Cold as Death.md
+++ b/content/Mechanics/Feats/Voice Cold as Death.md
@@ -8,7 +8,6 @@ tags:
---
# Voice Cold as Death
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are not [[Fatigued]].
diff --git a/content/Mechanics/Feats/Voice Of The Night.md b/content/Mechanics/Feats/Voice Of The Night.md
index 4736b1b6d..bfd0e5096 100755
--- a/content/Mechanics/Feats/Voice Of The Night.md
+++ b/content/Mechanics/Feats/Voice Of The Night.md
@@ -8,6 +8,5 @@ tags:
---
# Voice Of The Night
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You hear and understand the words of creatures you share the darkness with. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to [[Make an Impression]] on such animals.
diff --git a/content/Mechanics/Feats/Voice of Authority.md b/content/Mechanics/Feats/Voice of Authority.md
index a14b88347..838560ea4 100755
--- a/content/Mechanics/Feats/Voice of Authority.md
+++ b/content/Mechanics/Feats/Voice of Authority.md
@@ -8,7 +8,6 @@ tags:
---
# Voice of Authority
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.
diff --git a/content/Mechanics/Feats/Voice of Elements.md b/content/Mechanics/Feats/Voice of Elements.md
index 67c0049bf..f73ff0207 100755
--- a/content/Mechanics/Feats/Voice of Elements.md
+++ b/content/Mechanics/Feats/Voice of Elements.md
@@ -8,7 +8,6 @@ tags:
---
# Voice of Elements
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can speak with the secret tones of elements you channel, finding words in the crackle of flame, the grinding of stone. Your kinetic aura grants you these three benefits while active.
diff --git a/content/Mechanics/Feats/Void Siphon.md b/content/Mechanics/Feats/Void Siphon.md
index 206c2c7b3..820a474b0 100755
--- a/content/Mechanics/Feats/Void Siphon.md
+++ b/content/Mechanics/Feats/Void Siphon.md
@@ -8,6 +8,5 @@ tags:
---
# Void Siphon
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The raw energy of the Void saps the essence of the living. Any living creature that critically fails its save against a harm spell you cast is [[Drained 1]].
diff --git a/content/Mechanics/Feats/Volatile Grease.md b/content/Mechanics/Feats/Volatile Grease.md
index ba3c10277..bdf4a166d 100755
--- a/content/Mechanics/Feats/Volatile Grease.md
+++ b/content/Mechanics/Feats/Volatile Grease.md
@@ -8,7 +8,6 @@ tags:
---
# Volatile Grease
-![[icons-sundries-books-book-red-exclamation.webp|150]]
When you cast grease, you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a Reflex save.
diff --git a/content/Mechanics/Feats/Volcanic Escape.md b/content/Mechanics/Feats/Volcanic Escape.md
index be7afe3b1..5b6a932e8 100755
--- a/content/Mechanics/Feats/Volcanic Escape.md
+++ b/content/Mechanics/Feats/Volcanic Escape.md
@@ -8,7 +8,6 @@ tags:
---
# Volcanic Escape
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An enemy in your kinetic aura damages you.
diff --git a/content/Mechanics/Feats/Waking Dream.md b/content/Mechanics/Feats/Waking Dream.md
index 3f4772d18..7d8f613f5 100755
--- a/content/Mechanics/Feats/Waking Dream.md
+++ b/content/Mechanics/Feats/Waking Dream.md
@@ -8,6 +8,5 @@ tags:
---
# Waking Dream
-![[icons-sundries-books-book-red-exclamation.webp|150]]
While in your trance, you can blur the line between dreams and reality for others. You gain the _[[Waking Dream]]_ focus spell, which you can use only while you're in a Daydream Trance. You gain a pool of Focus Points with 1 Focus Point and you can Refocus by taking a nap for 10 minutes. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom.
diff --git a/content/Mechanics/Feats/Walk The Plank.md b/content/Mechanics/Feats/Walk The Plank.md
index aba475546..8c1b33f5d 100755
--- a/content/Mechanics/Feats/Walk The Plank.md
+++ b/content/Mechanics/Feats/Walk The Plank.md
@@ -8,7 +8,6 @@ tags:
---
# Walk The Plank
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You frighten a foe into moving where you want them, traditionally demanding they walk the plank. Attempt to [[Demoralize]] an opponent; this check gains the incapacitation trait.
diff --git a/content/Mechanics/Feats/Walk Through The Conflagration.md b/content/Mechanics/Feats/Walk Through The Conflagration.md
index e32d1cfd4..358a4c4ad 100755
--- a/content/Mechanics/Feats/Walk Through The Conflagration.md
+++ b/content/Mechanics/Feats/Walk Through The Conflagration.md
@@ -8,7 +8,6 @@ tags:
---
# Walk Through The Conflagration
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You fall through your own kinetic gate, leaving behind an effigy of flame and reappearing majestically near another fire. You instantly transport yourself, and any items you're wearing and holding, from your current space to a clear space within 120 feet you can observe that's adjacent to an open flame or a creature taking persistent fire damage. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the action fails.
diff --git a/content/Mechanics/Feats/Walk on the Wind.md b/content/Mechanics/Feats/Walk on the Wind.md
index d9c4c2129..edb70d5f4 100755
--- a/content/Mechanics/Feats/Walk on the Wind.md
+++ b/content/Mechanics/Feats/Walk on the Wind.md
@@ -8,6 +8,5 @@ tags:
---
# Walk on the Wind
-![[icons-sundries-books-book-red-exclamation.webp|150]]
A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. You're light on your feet, your voice gains an airy quality that allows it to travel further than normal, and your clothing and hair rustle gently around you at all times. You can Stride at half your land Speed across calm air. If you attempt to carry another creature with you while walking on air, even if it's in an extradimensional space, you fall.
diff --git a/content/Mechanics/Feats/Wall Jump.md b/content/Mechanics/Feats/Wall Jump.md
index bd3a2225e..46c6fa72c 100755
--- a/content/Mechanics/Feats/Wall Jump.md
+++ b/content/Mechanics/Feats/Wall Jump.md
@@ -8,7 +8,6 @@ tags:
---
# Wall Jump
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can use your momentum from a jump to propel yourself off a wall. If you're adjacent to a wall at the end of a jump (whether performing a [[High Jump]], [[Long Jump]], or [[Leap]]), you don't fall as long as your next action is another jump. Your previous jump gives you momentum, letting you use High Jump or Long Jump as a single action, but you don't get to Stride as part of the activity.
diff --git a/content/Mechanics/Feats/Wall Run.md b/content/Mechanics/Feats/Wall Run.md
index 1d655b5a7..d60faa25b 100755
--- a/content/Mechanics/Feats/Wall Run.md
+++ b/content/Mechanics/Feats/Wall Run.md
@@ -8,7 +8,6 @@ tags:
---
# Wall Run
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface.
diff --git a/content/Mechanics/Feats/Wandering Heart.md b/content/Mechanics/Feats/Wandering Heart.md
index e8e7bdafb..a6bdd4b15 100755
--- a/content/Mechanics/Feats/Wandering Heart.md
+++ b/content/Mechanics/Feats/Wandering Heart.md
@@ -8,6 +8,5 @@ tags:
---
# Wandering Heart
-![[icons-sundries-books-book-red-exclamation.webp|150]]
While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves. After spending a week in an environment associated with an elf heritage (such as snow for arctic elf, or a forest or jungle for woodland elf) your heritage automatically changes to become that heritage. This never causes you to change to an elf heritage that isn't related to an environment, such as [[Ancient Elf|ancient elf]], [[Seer Elf]], or [[Whisper Elf|whisper elf]].
diff --git a/content/Mechanics/Feats/Wandering Oasis.md b/content/Mechanics/Feats/Wandering Oasis.md
index ef489ac84..496de57fb 100755
--- a/content/Mechanics/Feats/Wandering Oasis.md
+++ b/content/Mechanics/Feats/Wandering Oasis.md
@@ -8,6 +8,5 @@ tags:
---
# Wandering Oasis
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You're surrounded by soothing energy. You and allies within 60 feet of you are protected from severe environmental heat and cold. If you're legendary in Survival, you and those allies are also protected from extreme environmental heat and cold.
diff --git a/content/Mechanics/Feats/Wandering Thoughts.md b/content/Mechanics/Feats/Wandering Thoughts.md
index 264ab5c1d..de7374569 100755
--- a/content/Mechanics/Feats/Wandering Thoughts.md
+++ b/content/Mechanics/Feats/Wandering Thoughts.md
@@ -8,7 +8,6 @@ tags:
---
# Wandering Thoughts
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/War Conditioning.md b/content/Mechanics/Feats/War Conditioning.md
index 738b0465d..760f0a852 100755
--- a/content/Mechanics/Feats/War Conditioning.md
+++ b/content/Mechanics/Feats/War Conditioning.md
@@ -8,6 +8,5 @@ tags:
---
# War Conditioning
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have extensive training in remote environments, allowing you to move through these areas easily. When you gain this feat, you can choose to gain either a climb Speed of 20 feet or a swim Speed of 20 feet.
diff --git a/content/Mechanics/Feats/Ward Against Corruption.md b/content/Mechanics/Feats/Ward Against Corruption.md
index e1157b408..d7cc14e4e 100755
--- a/content/Mechanics/Feats/Ward Against Corruption.md
+++ b/content/Mechanics/Feats/Ward Against Corruption.md
@@ -8,6 +8,5 @@ tags:
---
# Ward Against Corruption
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils. You gain a +1 circumstance bonus to saving throws against death effects, disease, and all effects from undead or sahkils. This bonus increases to +2 against an undead or sahkil's death effect or disease.
diff --git a/content/Mechanics/Feats/Ward Casting.md b/content/Mechanics/Feats/Ward Casting.md
index 778213013..43d23b4c3 100755
--- a/content/Mechanics/Feats/Ward Casting.md
+++ b/content/Mechanics/Feats/Ward Casting.md
@@ -8,7 +8,6 @@ tags:
---
# Ward Casting
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You attempt a flat check for Steady Spellcasting, but you haven't rolled yet.
diff --git a/content/Mechanics/Feats/Ward Medic.md b/content/Mechanics/Feats/Ward Medic.md
index cd655541d..3127d43ba 100755
--- a/content/Mechanics/Feats/Ward Medic.md
+++ b/content/Mechanics/Feats/Ward Medic.md
@@ -8,6 +8,5 @@ tags:
---
# Ward Medic
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've studied in large medical wards, treating several patients at once and tending to all their needs. When you use [[Treat Disease]] or [[Treat Wounds]], you can treat up to two targets. If you're a master in Medicine, you can treat up to four targets, and if you're legendary, you can treat up to eight targets.
diff --git a/content/Mechanics/Feats/Ward Mind.md b/content/Mechanics/Feats/Ward Mind.md
index 46dddfafd..4a648a868 100755
--- a/content/Mechanics/Feats/Ward Mind.md
+++ b/content/Mechanics/Feats/Ward Mind.md
@@ -8,7 +8,6 @@ tags:
---
# Ward Mind
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.
diff --git a/content/Mechanics/Feats/Ward Slumber.md b/content/Mechanics/Feats/Ward Slumber.md
index d5213f812..6ba5e73e1 100755
--- a/content/Mechanics/Feats/Ward Slumber.md
+++ b/content/Mechanics/Feats/Ward Slumber.md
@@ -8,6 +8,5 @@ tags:
---
# Ward Slumber
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you. All creatures affected by the ritual gain a +4 status bonus on saving throws against _[[Nightmare]]_, a night hag's dream haunting, or other effects influencing dreams (such as those provided by this archetype) until your next daily preparations. They heal double the usual amount of Hit Points from resting.
diff --git a/content/Mechanics/Feats/Warden's Boon.md b/content/Mechanics/Feats/Warden's Boon.md
index fa505dee9..c051f0b45 100755
--- a/content/Mechanics/Feats/Warden's Boon.md
+++ b/content/Mechanics/Feats/Warden's Boon.md
@@ -8,7 +8,6 @@ tags:
---
# Warden's Boon
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You point out vulnerabilities present in your hunted prey, granting the benefits listed in [[Hunt Prey]] and your hunter's edge to an ally until the end of their next turn. Depending on whether you call out or use gestures, this action gains either the auditory or visual trait.
diff --git a/content/Mechanics/Feats/Warden's Focus.md b/content/Mechanics/Feats/Warden's Focus.md
index d044130fa..47ab1ae96 100755
--- a/content/Mechanics/Feats/Warden's Focus.md
+++ b/content/Mechanics/Feats/Warden's Focus.md
@@ -8,6 +8,5 @@ tags:
---
# Warden's Focus
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your connection with your surroundings deepens and expands, allowing you to draw in more of nature's primal power as you focus. When you Refocus, you regain all your Focus Points instead of 1.
diff --git a/content/Mechanics/Feats/Warden's Guidance.md b/content/Mechanics/Feats/Warden's Guidance.md
index 3ebbf7347..84eecfe89 100755
--- a/content/Mechanics/Feats/Warden's Guidance.md
+++ b/content/Mechanics/Feats/Warden's Guidance.md
@@ -8,6 +8,5 @@ tags:
---
# Warden's Guidance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You convey your prey's location to your allies with a series of careful words or gestures. As long as your hunted prey is observed by you, all your allies who roll failures and critical failures when [[Seek|Seeking]] it get a success instead. Your allies need to be able to see or hear you to gain this benefit. You have to be able to call out or make visible gestures for your allies to get this benefit.
diff --git a/content/Mechanics/Feats/Warden's Reload.md b/content/Mechanics/Feats/Warden's Reload.md
index 0b58d4022..099f79624 100755
--- a/content/Mechanics/Feats/Warden's Reload.md
+++ b/content/Mechanics/Feats/Warden's Reload.md
@@ -8,7 +8,6 @@ tags:
---
# Warden's Reload
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Warden's Step.md b/content/Mechanics/Feats/Warden's Step.md
index 73d99b56c..a5291827b 100755
--- a/content/Mechanics/Feats/Warden's Step.md
+++ b/content/Mechanics/Feats/Warden's Step.md
@@ -8,6 +8,5 @@ tags:
---
# Warden's Step
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can guide your allies to move quietly through the wilderness. When you [[Avoid Notice]] during exploration in natural terrain, you can designate any number of your allies to gain the benefits as if they were using that activity during that exploration. This requires no action on their part.
diff --git a/content/Mechanics/Feats/Warding Light.md b/content/Mechanics/Feats/Warding Light.md
index 7e16562bf..936c43760 100755
--- a/content/Mechanics/Feats/Warding Light.md
+++ b/content/Mechanics/Feats/Warding Light.md
@@ -8,7 +8,6 @@ tags:
---
# Warding Light
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You gain a tattoo that serves as a special ward to defend you against Walkena's forces.
diff --git a/content/Mechanics/Feats/Warning Shot.md b/content/Mechanics/Feats/Warning Shot.md
index 71f338136..98113e5cc 100755
--- a/content/Mechanics/Feats/Warning Shot.md
+++ b/content/Mechanics/Feats/Warning Shot.md
@@ -8,7 +8,6 @@ tags:
---
# Warning Shot
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded firearm.
diff --git a/content/Mechanics/Feats/Warp Likeness.md b/content/Mechanics/Feats/Warp Likeness.md
index 39c4edcf2..0c0ea7d31 100755
--- a/content/Mechanics/Feats/Warp Likeness.md
+++ b/content/Mechanics/Feats/Warp Likeness.md
@@ -8,7 +8,6 @@ tags:
---
# Warp Likeness
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Warp Space.md b/content/Mechanics/Feats/Warp Space.md
index a1f60a29a..bc71633b9 100755
--- a/content/Mechanics/Feats/Warp Space.md
+++ b/content/Mechanics/Feats/Warp Space.md
@@ -8,7 +8,6 @@ tags:
---
# Warp Space
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You use your magic to bend space, causing your spell to strike from a strange vector. Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range.
diff --git a/content/Mechanics/Feats/Warped Constriction.md b/content/Mechanics/Feats/Warped Constriction.md
index 1ad2b6ce1..271ee348f 100755
--- a/content/Mechanics/Feats/Warped Constriction.md
+++ b/content/Mechanics/Feats/Warped Constriction.md
@@ -8,7 +8,6 @@ tags:
---
# Warped Constriction
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a foe [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Warped Reflection.md b/content/Mechanics/Feats/Warped Reflection.md
index d229d1767..33d4645a1 100755
--- a/content/Mechanics/Feats/Warped Reflection.md
+++ b/content/Mechanics/Feats/Warped Reflection.md
@@ -8,7 +8,6 @@ tags:
---
# Warped Reflection
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Warpriest's Armor.md b/content/Mechanics/Feats/Warpriest's Armor.md
index e2feec248..76c2e30d7 100755
--- a/content/Mechanics/Feats/Warpriest's Armor.md
+++ b/content/Mechanics/Feats/Warpriest's Armor.md
@@ -8,6 +8,5 @@ tags:
---
# Warpriest's Armor
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your training has helped you adapt to ever-heavier armor. You are trained in heavy armor. Whenever you gain a class feature that grants you expert or greater proficiency in medium armor, you also gain that proficiency in heavy armor. You treat armor you wear of 2 Bulk or higher as though it were 1 Bulk lighter (to a minimum of 1 Bulk).
diff --git a/content/Mechanics/Feats/Warren Digger.md b/content/Mechanics/Feats/Warren Digger.md
index 8a10bdc79..dce87f0a7 100755
--- a/content/Mechanics/Feats/Warren Digger.md
+++ b/content/Mechanics/Feats/Warren Digger.md
@@ -8,6 +8,5 @@ tags:
---
# Warren Digger
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You've learned to put your sturdy claws to work digging through the earth. You gain a [[Burrow]] Speed of 15 feet.
diff --git a/content/Mechanics/Feats/Warren Friend.md b/content/Mechanics/Feats/Warren Friend.md
index 7a07a6ab2..648ac1fc9 100755
--- a/content/Mechanics/Feats/Warren Friend.md
+++ b/content/Mechanics/Feats/Warren Friend.md
@@ -8,6 +8,5 @@ tags:
---
# Warren Friend
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You're adept at making contact with other ysoki. When you arrive at a new settlement, you automatically find the nearest ratfolk enclave by spending 1 day of downtime searching, provided one exists and its members aren't actively hiding from you. Once you've made contact, you gain a +1 circumstance bonus to Gather Information and Earn Income in the settlement.
diff --git a/content/Mechanics/Feats/Warren Navigator.md b/content/Mechanics/Feats/Warren Navigator.md
index 841e604fb..068537f1d 100755
--- a/content/Mechanics/Feats/Warren Navigator.md
+++ b/content/Mechanics/Feats/Warren Navigator.md
@@ -8,7 +8,6 @@ tags:
---
# Warren Navigator
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You're particularly good at solving mazes and navigating twists and turns. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice.
diff --git a/content/Mechanics/Feats/Wary Disarmament.md b/content/Mechanics/Feats/Wary Disarmament.md
index 88ccc4770..2e0a9549a 100755
--- a/content/Mechanics/Feats/Wary Disarmament.md
+++ b/content/Mechanics/Feats/Wary Disarmament.md
@@ -8,6 +8,5 @@ tags:
---
# Wary Disarmament
-![[icons-sundries-books-book-red-exclamation.webp|150]]
If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.
diff --git a/content/Mechanics/Feats/Wary Skulker.md b/content/Mechanics/Feats/Wary Skulker.md
index ec29c0927..37229f51d 100755
--- a/content/Mechanics/Feats/Wary Skulker.md
+++ b/content/Mechanics/Feats/Wary Skulker.md
@@ -8,6 +8,5 @@ tags:
---
# Wary Skulker
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Ever alert, you [[Scout]] for danger even when you are trying to stay hidden. You can perform the Scout exploration activity at the same time as the [[Avoid Notice]] exploration activity.
diff --git a/content/Mechanics/Feats/Wash Out.md b/content/Mechanics/Feats/Wash Out.md
index 7953737c8..b52d82fa9 100755
--- a/content/Mechanics/Feats/Wash Out.md
+++ b/content/Mechanics/Feats/Wash Out.md
@@ -8,6 +8,5 @@ tags:
---
# Wash Out
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Toxins seep out of your artificial body quickly. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.
diff --git a/content/Mechanics/Feats/Watch This!.md b/content/Mechanics/Feats/Watch This!.md
index ede7eac0d..10292bfcb 100755
--- a/content/Mechanics/Feats/Watch This!.md
+++ b/content/Mechanics/Feats/Watch This!.md
@@ -8,7 +8,6 @@ tags:
---
# Watch This!
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally misses or critically misses an enemy you can see with their attack.
diff --git a/content/Mechanics/Feats/Watch Your Back.md b/content/Mechanics/Feats/Watch Your Back.md
index 2f4ad3a0d..1a16fef50 100755
--- a/content/Mechanics/Feats/Watch Your Back.md
+++ b/content/Mechanics/Feats/Watch Your Back.md
@@ -8,6 +8,5 @@ tags:
---
# Watch Your Back
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You menace the target, stoking their fears and drawing their attention. Attempt an intimidation check against the Will DC of a target within 30 feet. If you succeed, for 1 minute, that target gains a +2 status bonus to Perception checks against you, but it takes a –2 status penalty to Will saves against fear effects.
diff --git a/content/Mechanics/Feats/Watch and Learn.md b/content/Mechanics/Feats/Watch and Learn.md
index 33ec61d4e..f5a66e32c 100755
--- a/content/Mechanics/Feats/Watch and Learn.md
+++ b/content/Mechanics/Feats/Watch and Learn.md
@@ -8,7 +8,6 @@ tags:
---
# Watch and Learn
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.
diff --git a/content/Mechanics/Feats/Watchful Gaze.md b/content/Mechanics/Feats/Watchful Gaze.md
index ee443f17a..0fdb9338d 100755
--- a/content/Mechanics/Feats/Watchful Gaze.md
+++ b/content/Mechanics/Feats/Watchful Gaze.md
@@ -8,6 +8,5 @@ tags:
---
# Watchful Gaze
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You use your many eyes to look in all directions at once, making you extremely observant for a short period of time. You gain [[All-Around Vision]] until the start of your next turn. This lets you see in all directions and prevents you from being flanked.
diff --git a/content/Mechanics/Feats/Watchful Halfling.md b/content/Mechanics/Feats/Watchful Halfling.md
index 8b9227e2b..acebb2ecb 100755
--- a/content/Mechanics/Feats/Watchful Halfling.md
+++ b/content/Mechanics/Feats/Watchful Halfling.md
@@ -8,7 +8,6 @@ tags:
---
# Watchful Halfling
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the [[Sense Motive]] basic action to notice enchanted or possessed characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without your usual circumstance bonus, for you to potentially notice the enchantment or possession anyway.
diff --git a/content/Mechanics/Feats/Water Conjuration.md b/content/Mechanics/Feats/Water Conjuration.md
index 4dfefb05e..695b05a37 100755
--- a/content/Mechanics/Feats/Water Conjuration.md
+++ b/content/Mechanics/Feats/Water Conjuration.md
@@ -8,6 +8,5 @@ tags:
---
# Water Conjuration
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You carry the ocean with you wherever you go. You can cast _[[Create Water]]_ as a primal innate spell once per day. Each time you cast _create water_, you choose if you create fresh water or salt water.
diff --git a/content/Mechanics/Feats/Water Dancer.md b/content/Mechanics/Feats/Water Dancer.md
index de6c17aa9..29040febd 100755
--- a/content/Mechanics/Feats/Water Dancer.md
+++ b/content/Mechanics/Feats/Water Dancer.md
@@ -8,6 +8,5 @@ tags:
---
# Water Dancer
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You glide through the water with graceful ease. When in an aquatic or swamp environment, you ignore the effects of non-magical difficult terrain. In addition, swimming up or down isn't difficult terrain for you.
diff --git a/content/Mechanics/Feats/Water Nagaji.md b/content/Mechanics/Feats/Water Nagaji.md
index 38eb32e7d..bb50ef6ed 100755
--- a/content/Mechanics/Feats/Water Nagaji.md
+++ b/content/Mechanics/Feats/Water Nagaji.md
@@ -8,6 +8,5 @@ tags:
---
# Water Nagaji
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Much like a water naga, you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect. You gain the [[Breath Control]] general feat as a bonus feat and a swim Speed of 10 feet.
diff --git a/content/Mechanics/Feats/Water Sprint.md b/content/Mechanics/Feats/Water Sprint.md
index 430fdb680..ff8043e43 100755
--- a/content/Mechanics/Feats/Water Sprint.md
+++ b/content/Mechanics/Feats/Water Sprint.md
@@ -8,7 +8,6 @@ tags:
---
# Water Sprint
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Experience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface.
diff --git a/content/Mechanics/Feats/Water Step (Elementalist).md b/content/Mechanics/Feats/Water Step (Elementalist).md
index d5a88b9e8..5a6f7c257 100755
--- a/content/Mechanics/Feats/Water Step (Elementalist).md
+++ b/content/Mechanics/Feats/Water Step (Elementalist).md
@@ -8,6 +8,5 @@ tags:
---
# Water Step (Elementalist)
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can Stride across liquid and surfaces thatnormally wouldn't support your weight. This benefit lasts only during your movement. If you end your movement on a surface that can't support you, you fall in or it collapses as normal.
diff --git a/content/Mechanics/Feats/Water Step.md b/content/Mechanics/Feats/Water Step.md
index af5649da7..ee6ab6c43 100755
--- a/content/Mechanics/Feats/Water Step.md
+++ b/content/Mechanics/Feats/Water Step.md
@@ -8,6 +8,5 @@ tags:
---
# Water Step
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can Stride across liquid and surfaces that don't support your weight. This benefit lasts only during your movement. If you end your movement on a surface that can't support you, you fall in or it collapses as normal.
diff --git a/content/Mechanics/Feats/Water Strider.md b/content/Mechanics/Feats/Water Strider.md
index be4950d57..ffe271b59 100755
--- a/content/Mechanics/Feats/Water Strider.md
+++ b/content/Mechanics/Feats/Water Strider.md
@@ -8,6 +8,5 @@ tags:
---
# Water Strider
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Water cradles your every step, allowing you to walk on its surface. Stride up to your Speed. During your movement, you can move across liquids that don't support your weight. If you end your movement on a surface that can't support you, you fall into the liquid at the end of your movement. You can increase the number of actions to 3 to Stride up to three times your Speed.
diff --git a/content/Mechanics/Feats/Wave Spiral.md b/content/Mechanics/Feats/Wave Spiral.md
index 91a34303a..0ae2a288b 100755
--- a/content/Mechanics/Feats/Wave Spiral.md
+++ b/content/Mechanics/Feats/Wave Spiral.md
@@ -8,7 +8,6 @@ tags:
---
# Wave Spiral
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per minute
diff --git a/content/Mechanics/Feats/Wave the Flag.md b/content/Mechanics/Feats/Wave the Flag.md
index bd0ad40da..122c41170 100755
--- a/content/Mechanics/Feats/Wave the Flag.md
+++ b/content/Mechanics/Feats/Wave the Flag.md
@@ -8,6 +8,5 @@ tags:
---
# Wave the Flag
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You wave your banner, inspiring allies to throw off the shackles of fear. Each ally presently benefiting from your Cavalier's Banner feat reduces their current frightened condition by 1 and can choose to immediately attempt a new saving throw against any one mental effect currently affecting them. Regardless of the result, any ally that attempts a save is temporarily immune to Wave the Flag for 10 minutes.
diff --git a/content/Mechanics/Feats/Wavetouched Paragon.md b/content/Mechanics/Feats/Wavetouched Paragon.md
index f7d47b1ff..aad72c8f4 100755
--- a/content/Mechanics/Feats/Wavetouched Paragon.md
+++ b/content/Mechanics/Feats/Wavetouched Paragon.md
@@ -8,7 +8,6 @@ tags:
---
# Wavetouched Paragon
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have been blessed by the sea, granting you the ability to swim like a fish. You gain a 15-foot swim Speed.
diff --git a/content/Mechanics/Feats/Waxed Feathers.md b/content/Mechanics/Feats/Waxed Feathers.md
index fb6993473..557496c01 100755
--- a/content/Mechanics/Feats/Waxed Feathers.md
+++ b/content/Mechanics/Feats/Waxed Feathers.md
@@ -8,6 +8,5 @@ tags:
---
# Waxed Feathers
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your feathers are coated in a waxy substance that repels water. You gain a +1 circumstance bonus to saving throws against effects that have the water trait. So long as you're in a dry place, you can spend one action to shake off any water that clings to your clothing and feathers to instantly become dry.
diff --git a/content/Mechanics/Feats/Wayfinder Resonance Infiltrator.md b/content/Mechanics/Feats/Wayfinder Resonance Infiltrator.md
index 977f0e502..74369c68f 100755
--- a/content/Mechanics/Feats/Wayfinder Resonance Infiltrator.md
+++ b/content/Mechanics/Feats/Wayfinder Resonance Infiltrator.md
@@ -8,6 +8,5 @@ tags:
---
# Wayfinder Resonance Infiltrator
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are adept at using the unusual resonance of your wayfinder to aid in any deceptions you might employ. Once per day you can activate your wayfinder to cast illusory disguise, heightened to 2nd level, as an arcane spell. Additionally, once per day, you can Activate your wayfinder with a single-action envision activation to transform it into a perfect replica of another similarly sized badge of membership or office, such as an Aspis Consortium badge. This transformation lasts for 1 hour.
diff --git a/content/Mechanics/Feats/Wayfinder Resonance Tinkerer.md b/content/Mechanics/Feats/Wayfinder Resonance Tinkerer.md
index 648e3f5f4..da7bf144b 100755
--- a/content/Mechanics/Feats/Wayfinder Resonance Tinkerer.md
+++ b/content/Mechanics/Feats/Wayfinder Resonance Tinkerer.md
@@ -8,6 +8,5 @@ tags:
---
# Wayfinder Resonance Tinkerer
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can use the unusual resonance of your wayfinder to grant it additional effects. Choose one cantrip from the arcane, divine, occult, or primal list. You can activate your wayfinder to cast that cantrip at will. As normal, this cantrip is heightened to a spell level equal to half your level rounded up. Additionally, you can Activate your wayfinder with a Single Action (envision) activation to transform it into a nondescript pin or brooch to hide your affiliation with the Pathfinder Society. This transformation lasts for 1 hour.
diff --git a/content/Mechanics/Feats/We March On.md b/content/Mechanics/Feats/We March On.md
index de8f2512e..1740cdc85 100755
--- a/content/Mechanics/Feats/We March On.md
+++ b/content/Mechanics/Feats/We March On.md
@@ -8,6 +8,5 @@ tags:
---
# We March On
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You make sure that your allies push themselves while traveling. You gain the [[Caravan Leader]] and [[Pick Up The Pace]] general feats, even if you don't meet the prerequisites.
diff --git a/content/Mechanics/Feats/We're on the List.md b/content/Mechanics/Feats/We're on the List.md
index a5c0da798..673895eee 100755
--- a/content/Mechanics/Feats/We're on the List.md
+++ b/content/Mechanics/Feats/We're on the List.md
@@ -8,7 +8,6 @@ tags:
---
# We're on the List
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally you can see and hear is about to attempt a Deception check to [[Impersonate]] someone or [[Lie]].
diff --git a/content/Mechanics/Feats/Weapon Improviser Dedication.md b/content/Mechanics/Feats/Weapon Improviser Dedication.md
index 820b01a12..37babb86e 100755
--- a/content/Mechanics/Feats/Weapon Improviser Dedication.md
+++ b/content/Mechanics/Feats/Weapon Improviser Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Improviser Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You don't take the normal -2 penalty to attack rolls with improvised weapons. Additionally, whenever you gain a class feature that grants you expert or greater proficiency with any weapon, you also gain that proficiency with improvised weapons.
diff --git a/content/Mechanics/Feats/Weapon Infusion.md b/content/Mechanics/Feats/Weapon Infusion.md
index f3dc1c524..365d3bd26 100755
--- a/content/Mechanics/Feats/Weapon Infusion.md
+++ b/content/Mechanics/Feats/Weapon Infusion.md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Infusion
-![[icons-sundries-books-book-red-exclamation.webp|150]]
With a signature flair, you shape blasts of elemental power into the form of a weapon, such as a sword made of whirling wind or a bow that shoots flames. If your next action is an Elemental Blast, choose a weapon shape for it to take. You can choose to change the blast's damage type to bludgeoning, piercing, or slashing-whichever suits the weapon shape-and you can choose other alterations depending on whether you make a melee or ranged blast.
diff --git a/content/Mechanics/Feats/Weapon Proficiency.md b/content/Mechanics/Feats/Weapon Proficiency.md
index 0cb285051..3320b8180 100755
--- a/content/Mechanics/Feats/Weapon Proficiency.md
+++ b/content/Mechanics/Feats/Weapon Proficiency.md
@@ -8,7 +8,6 @@ tags:
---
# Weapon Proficiency
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. If you are at least 11th level, you also become an expert in these weapons.
diff --git a/content/Mechanics/Feats/Weapon Supremacy.md b/content/Mechanics/Feats/Weapon Supremacy.md
index 63f0c8b9f..d0781d7d6 100755
--- a/content/Mechanics/Feats/Weapon Supremacy.md
+++ b/content/Mechanics/Feats/Weapon Supremacy.md
@@ -8,6 +8,5 @@ tags:
---
# Weapon Supremacy
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your skill with weapons bends the laws of reality, allowing you to continuously attack with speed that would normally require magical assistance. You're permanently [[Quickened]]. You can use your extra action only to Strike.
diff --git a/content/Mechanics/Feats/Weapon-Rune Shifter.md b/content/Mechanics/Feats/Weapon-Rune Shifter.md
index c4a6b8c4f..6f7e6e94b 100755
--- a/content/Mechanics/Feats/Weapon-Rune Shifter.md
+++ b/content/Mechanics/Feats/Weapon-Rune Shifter.md
@@ -8,6 +8,5 @@ tags:
---
# Weapon-Rune Shifter
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You learn how to alter the magic of weapon runes by using a crystal as a focusing component. Once per day during your daily preparations, you can focus on a rune's magical energies through a crystal's facets to alter a single property rune on one weapon in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: _corrosive, flaming, frost, ghost touch, grievous, returning, shock, thundering, or wounding_. The property rune remains altered until you make your next daily preparations. The weapon must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the weapon can't be sold as though it had the temporary rune.
diff --git a/content/Mechanics/Feats/Web Hunter.md b/content/Mechanics/Feats/Web Hunter.md
index fc31e94a8..8b167f7f5 100755
--- a/content/Mechanics/Feats/Web Hunter.md
+++ b/content/Mechanics/Feats/Web Hunter.md
@@ -8,6 +8,5 @@ tags:
---
# Web Hunter
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them. You gain imprecise tremorsense at a range of 15 feet. When you and a creature are both touching the same anchored, threadlike object (such as a rope, webbing, or wire), your imprecise tremorsense can sense that creature at a range of 60 feet.
diff --git a/content/Mechanics/Feats/Web Walker.md b/content/Mechanics/Feats/Web Walker.md
index f0daafe2b..e3fb05923 100755
--- a/content/Mechanics/Feats/Web Walker.md
+++ b/content/Mechanics/Feats/Web Walker.md
@@ -8,6 +8,5 @@ tags:
---
# Web Walker
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have plenty of practice navigating webs. You gain a +2 circumstance bonus to saves and AC against the _[[Web]]_ spell, natural webbing, and effects that entrap you in webbing, as well as a +1 circumstance bonus against other effects that snare and entangle you, like the _[[Entangling Flora]]_ spell. Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Web Weaver.md b/content/Mechanics/Feats/Web Weaver.md
index cada4fb03..ef84f90a9 100755
--- a/content/Mechanics/Feats/Web Weaver.md
+++ b/content/Mechanics/Feats/Web Weaver.md
@@ -8,7 +8,6 @@ tags:
---
# Web Weaver
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can produce a soft silk to weave into useful items. You gain the [[Specialty Crafting]] feat with a specialty in weaving.
diff --git a/content/Mechanics/Feats/Webslinger.md b/content/Mechanics/Feats/Webslinger.md
index 960192065..c4c350d43 100755
--- a/content/Mechanics/Feats/Webslinger.md
+++ b/content/Mechanics/Feats/Webslinger.md
@@ -8,7 +8,6 @@ tags:
---
# Webslinger
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per 10 minutes
diff --git a/content/Mechanics/Feats/Weight Of Stone.md b/content/Mechanics/Feats/Weight Of Stone.md
index 03a21bd5b..baedf7cab 100755
--- a/content/Mechanics/Feats/Weight Of Stone.md
+++ b/content/Mechanics/Feats/Weight Of Stone.md
@@ -8,7 +8,6 @@ tags:
---
# Weight Of Stone
-![[icons-sundries-books-book-red-exclamation.webp|150]]
A packed cloud of thundering boulders descends from the sky, beating down everyone in its path. The rain of stone falls in a cylinder 20 feet in diameter and 80 feet high, and the bottom must be within 120 feet of you. Each creature in the area takes 4d8 bludgeoning damage and might be pushed downward, depending on its DC reflex save against your class DC.
diff --git a/content/Mechanics/Feats/Weight of Guilt.md b/content/Mechanics/Feats/Weight of Guilt.md
index 2f1f0756b..3adc44ede 100755
--- a/content/Mechanics/Feats/Weight of Guilt.md
+++ b/content/Mechanics/Feats/Weight of Guilt.md
@@ -8,6 +8,5 @@ tags:
---
# Weight of Guilt
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.
diff --git a/content/Mechanics/Feats/Weighty Impact.md b/content/Mechanics/Feats/Weighty Impact.md
index 3bb919a94..60209af90 100755
--- a/content/Mechanics/Feats/Weighty Impact.md
+++ b/content/Mechanics/Feats/Weighty Impact.md
@@ -8,6 +8,5 @@ tags:
---
# Weighty Impact
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your eidolon knocks enemies down. Choose one of the eidolon's unarmed attacks with the trip trait. It gains the [[Knockdown]] action for that attack.
diff --git a/content/Mechanics/Feats/Well of Potential.md b/content/Mechanics/Feats/Well of Potential.md
index 62f607903..7afafe061 100755
--- a/content/Mechanics/Feats/Well of Potential.md
+++ b/content/Mechanics/Feats/Well of Potential.md
@@ -8,7 +8,6 @@ tags:
---
# Well of Potential
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Well-Armed.md b/content/Mechanics/Feats/Well-Armed.md
index 715c7b6a2..27f447dbc 100755
--- a/content/Mechanics/Feats/Well-Armed.md
+++ b/content/Mechanics/Feats/Well-Armed.md
@@ -8,6 +8,5 @@ tags:
---
# Well-Armed
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your detachable limbs offer flexibility. You Interact to remove your arm and wield it in the other one, increasing your reach by 5 feet for any one-handed weapon held in that arm. If your next action is a Strike with that weapon, creatures that were outside your reach that you can now hit are [[Off-Guard]] against your first attack. You don't have a free hand while holding the arm. You can Interact to reattach the arm while holding it.
diff --git a/content/Mechanics/Feats/Well-Groomed.md b/content/Mechanics/Feats/Well-Groomed.md
index 566552b00..7c6120a0b 100755
--- a/content/Mechanics/Feats/Well-Groomed.md
+++ b/content/Mechanics/Feats/Well-Groomed.md
@@ -8,7 +8,6 @@ tags:
---
# Well-Groomed
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are fastidious about keeping yourself clean, whether licking your fur or carefully using traditional catfolk hygiene products, to salubrious effect.
diff --git a/content/Mechanics/Feats/Well-Met Traveler.md b/content/Mechanics/Feats/Well-Met Traveler.md
index 3f20a48c1..75f9e49bb 100755
--- a/content/Mechanics/Feats/Well-Met Traveler.md
+++ b/content/Mechanics/Feats/Well-Met Traveler.md
@@ -8,7 +8,6 @@ tags:
---
# Well-Met Traveler
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others. You are trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice.
diff --git a/content/Mechanics/Feats/Well-Versed.md b/content/Mechanics/Feats/Well-Versed.md
index 572c7a2e3..8caba6faa 100755
--- a/content/Mechanics/Feats/Well-Versed.md
+++ b/content/Mechanics/Feats/Well-Versed.md
@@ -8,6 +8,5 @@ tags:
---
# Well-Versed
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You're resilient to performative influences that aren't your own. You gain a +1 circumstance bonus to saving throws against effects with the auditory, illusion, linguistic, sonic, or visual traits.
diff --git a/content/Mechanics/Feats/Wellspring Control.md b/content/Mechanics/Feats/Wellspring Control.md
index 5e5be4edd..cd7cabe37 100755
--- a/content/Mechanics/Feats/Wellspring Control.md
+++ b/content/Mechanics/Feats/Wellspring Control.md
@@ -8,6 +8,5 @@ tags:
---
# Wellspring Control
-![[icons-sundries-books-book-red-exclamation.webp|150]]
When you generate a wellspring surge, roll twice on the Wellspring Surges table and take the result of your choice. This doesn't apply when you cause another creature to generate a wellspring surge.
diff --git a/content/Mechanics/Feats/Wellspring Mage Dedication.md b/content/Mechanics/Feats/Wellspring Mage Dedication.md
index d40840565..7a27b9486 100755
--- a/content/Mechanics/Feats/Wellspring Mage Dedication.md
+++ b/content/Mechanics/Feats/Wellspring Mage Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Wellspring Mage Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.
diff --git a/content/Mechanics/Feats/Westyr's Wayfinder Repository.md b/content/Mechanics/Feats/Westyr's Wayfinder Repository.md
index 5da9518ac..a1b35b3e8 100755
--- a/content/Mechanics/Feats/Westyr's Wayfinder Repository.md
+++ b/content/Mechanics/Feats/Westyr's Wayfinder Repository.md
@@ -8,7 +8,6 @@ tags:
---
# Westyr's Wayfinder Repository
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have at least one 1st-level spell slot and a wayfinder.
diff --git a/content/Mechanics/Feats/What Could Have Been.md b/content/Mechanics/Feats/What Could Have Been.md
index 0d4f1a9aa..df7caf437 100755
--- a/content/Mechanics/Feats/What Could Have Been.md
+++ b/content/Mechanics/Feats/What Could Have Been.md
@@ -8,6 +8,5 @@ tags:
---
# What Could Have Been
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline-for instance, instead of summoning a generic or random troll with _[[Summon Giant]]_, you summon a troll version of yourself from a timeline where you're a troll. If your next action is to [[Cast a Spell]] that summons a creature, that creature is another version of you. This creature remains the type of creature you summoned and has largely the same abilities (plus the following adjustments), but it clearly resembles you, likely sharing some distinguishing features, such as mannerisms, speech patterns, tattoos, or clothing. The summoned creature gains a +1 status bonus to any skill check in which you're trained, a +2 status bonus if you're an expert, a +3 status bonus if you're a master, or a +4 status bonus if you're legendary. The creature also takes a -2 penalty to all skills in which you're untrained.
diff --git a/content/Mechanics/Feats/What's That Up Your Sleeve.md b/content/Mechanics/Feats/What's That Up Your Sleeve.md
index 816c913bf..185b48b23 100755
--- a/content/Mechanics/Feats/What's That Up Your Sleeve.md
+++ b/content/Mechanics/Feats/What's That Up Your Sleeve.md
@@ -8,6 +8,5 @@ tags:
---
# What's That Up Your Sleeve
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Whether as a dealer or player, you've learned to spot cheaters. When another creature attempts to [[Conceal an Object]] from you, use your Gambling Lore DC if it's higher than your Perception DC to determine whether they succeed. When you search a creature for a [[Concealed]] object, you can use Gambling Lore in place of Perception.
diff --git a/content/Mechanics/Feats/Wheedle and Jig.md b/content/Mechanics/Feats/Wheedle and Jig.md
index d9dc5f366..ffcdb7cca 100755
--- a/content/Mechanics/Feats/Wheedle and Jig.md
+++ b/content/Mechanics/Feats/Wheedle and Jig.md
@@ -8,6 +8,5 @@ tags:
---
# Wheedle and Jig
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You make capering motions and silly sounds to captivate onlookers. You can cast _[[Enthrall]]_ as a 3rd-level arcane innate spell once per day.
diff --git a/content/Mechanics/Feats/Whirling Blade Stance.md b/content/Mechanics/Feats/Whirling Blade Stance.md
index 60e395461..588d306fe 100755
--- a/content/Mechanics/Feats/Whirling Blade Stance.md
+++ b/content/Mechanics/Feats/Whirling Blade Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Whirling Blade Stance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance.
diff --git a/content/Mechanics/Feats/Whirling Grindstone.md b/content/Mechanics/Feats/Whirling Grindstone.md
index fb43bf05e..0b573a62c 100755
--- a/content/Mechanics/Feats/Whirling Grindstone.md
+++ b/content/Mechanics/Feats/Whirling Grindstone.md
@@ -8,7 +8,6 @@ tags:
---
# Whirling Grindstone
-![[icons-sundries-books-book-red-exclamation.webp|150]]
A whirling grindstone made of flint appears in an unoccupied square within 30 feet. The grindstone shreds flesh and shoots sparks. Attempt an impulse{impulse attack} roll against the AC of a creature adjacent to the grindstone. On a hit, the creature takes 2d6 slashing + 1d6 fire damage (or double damage on a critical hit). The grindstone lasts until the end of your next turn, and you can Sustain the impulse up to 1 minute. On subsequent turns, the first time you Sustain the impulse that turn, you can roll the grindstone up to 20 feet and can repeat the attack.
diff --git a/content/Mechanics/Feats/Whirling Knockdown.md b/content/Mechanics/Feats/Whirling Knockdown.md
index d69d492aa..b33c9953a 100755
--- a/content/Mechanics/Feats/Whirling Knockdown.md
+++ b/content/Mechanics/Feats/Whirling Knockdown.md
@@ -8,7 +8,6 @@ tags:
---
# Whirling Knockdown
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You're wielding a loaded one-handed firearm and a one-handed melee weapon.
diff --git a/content/Mechanics/Feats/Whirling Throw.md b/content/Mechanics/Feats/Whirling Throw.md
index 5e6a2a2b2..d64b38172 100755
--- a/content/Mechanics/Feats/Whirling Throw.md
+++ b/content/Mechanics/Feats/Whirling Throw.md
@@ -8,7 +8,6 @@ tags:
---
# Whirling Throw
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a creature [[Grabbed]] or [[Restrained]].
diff --git a/content/Mechanics/Feats/Whirlwind Spell.md b/content/Mechanics/Feats/Whirlwind Spell.md
index c178166ab..a30ff80fe 100755
--- a/content/Mechanics/Feats/Whirlwind Spell.md
+++ b/content/Mechanics/Feats/Whirlwind Spell.md
@@ -8,7 +8,6 @@ tags:
---
# Whirlwind Spell
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Your Spellstrike is charged.
diff --git a/content/Mechanics/Feats/Whirlwind Stance.md b/content/Mechanics/Feats/Whirlwind Stance.md
index 06020f26b..1b0555469 100755
--- a/content/Mechanics/Feats/Whirlwind Stance.md
+++ b/content/Mechanics/Feats/Whirlwind Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Whirlwind Stance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are wielding your staff, which must have the parry trait.
diff --git a/content/Mechanics/Feats/Whirlwind Strike.md b/content/Mechanics/Feats/Whirlwind Strike.md
index e9d6f6196..21e55f16e 100755
--- a/content/Mechanics/Feats/Whirlwind Strike.md
+++ b/content/Mechanics/Feats/Whirlwind Strike.md
@@ -8,6 +8,5 @@ tags:
---
# Whirlwind Strike
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You lash out in a blur of motion, attacking all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but you do not increase your penalty until you have made all your attacks.
diff --git a/content/Mechanics/Feats/Whirlwind Toss.md b/content/Mechanics/Feats/Whirlwind Toss.md
index fa5bc6459..6d36bfd39 100755
--- a/content/Mechanics/Feats/Whirlwind Toss.md
+++ b/content/Mechanics/Feats/Whirlwind Toss.md
@@ -8,7 +8,6 @@ tags:
---
# Whirlwind Toss
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a foe [[Grabbed]].
diff --git a/content/Mechanics/Feats/Whisper on the Wind.md b/content/Mechanics/Feats/Whisper on the Wind.md
index 9a409214a..2635003bc 100755
--- a/content/Mechanics/Feats/Whisper on the Wind.md
+++ b/content/Mechanics/Feats/Whisper on the Wind.md
@@ -8,7 +8,6 @@ tags:
---
# Whisper on the Wind
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You speak in a whisper, a soft wind carrying your words far away. This has the effect of the _[[Message]]_ spell with a range of 500 feet, and it can target only a creature surrounded by air. If you start your message with the target's name, you and the target don't need to be able to see each other, nor do you need line of effect.
diff --git a/content/Mechanics/Feats/Whispering Steps.md b/content/Mechanics/Feats/Whispering Steps.md
index 503546b74..68b2063f0 100755
--- a/content/Mechanics/Feats/Whispering Steps.md
+++ b/content/Mechanics/Feats/Whispering Steps.md
@@ -8,7 +8,6 @@ tags:
---
# Whispering Steps
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your spell leaves a lingering connection between you and a creature-one through which you can nudge the creature's mind this way or that. The amped cantrip must take 2 or more actions to cast, target one or more creatures, and either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.
diff --git a/content/Mechanics/Feats/Whitecape.md b/content/Mechanics/Feats/Whitecape.md
index 79801f9d6..886569a0e 100755
--- a/content/Mechanics/Feats/Whitecape.md
+++ b/content/Mechanics/Feats/Whitecape.md
@@ -8,7 +8,6 @@ tags:
---
# Whitecape
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape. This hair grows back supernaturally quickly if shorn. You gain the [[Steady Balance]] skill feat, even if you aren't trained in Acrobatics, and you can Step into difficult terrain caused by uneven ground.
diff --git a/content/Mechanics/Feats/Whodunnit_.md b/content/Mechanics/Feats/Whodunnit_.md
index aa909185a..a0ea9731e 100755
--- a/content/Mechanics/Feats/Whodunnit_.md
+++ b/content/Mechanics/Feats/Whodunnit_.md
@@ -8,7 +8,6 @@ tags:
---
# Whodunnit?
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Wholeness of Body.md b/content/Mechanics/Feats/Wholeness of Body.md
index fa68a8b24..536ad4d13 100755
--- a/content/Mechanics/Feats/Wholeness of Body.md
+++ b/content/Mechanics/Feats/Wholeness of Body.md
@@ -8,6 +8,5 @@ tags:
---
# Wholeness of Body
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can restore your health by tapping into your ki. You gain the _[[Wholeness of Body]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Wide Overwatch.md b/content/Mechanics/Feats/Wide Overwatch.md
index 111cf7492..94990e03b 100755
--- a/content/Mechanics/Feats/Wide Overwatch.md
+++ b/content/Mechanics/Feats/Wide Overwatch.md
@@ -8,6 +8,5 @@ tags:
---
# Wide Overwatch
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance. Increase the size of your overwatch field from 30 feet to 60 feet.
diff --git a/content/Mechanics/Feats/Widen Spell.md b/content/Mechanics/Feats/Widen Spell.md
index 1f9e50adc..d387e3f5d 100755
--- a/content/Mechanics/Feats/Widen Spell.md
+++ b/content/Mechanics/Feats/Widen Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Widen Spell
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
diff --git a/content/Mechanics/Feats/Widen the Gap.md b/content/Mechanics/Feats/Widen the Gap.md
index 221a31eb1..c46d530bb 100755
--- a/content/Mechanics/Feats/Widen the Gap.md
+++ b/content/Mechanics/Feats/Widen the Gap.md
@@ -8,6 +8,5 @@ tags:
---
# Widen the Gap
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Once you have penetrated a foe's defenses, you can home in on the same spot to exploit your opponent's wound and deal some serious damage. The second time you hit and deal damage with a melee axe Strike to the same opponent or object during your turn, you ignore half of the opponent's or object's Hardness, if any. If you hit and deal damage with a melee axe Strike to the same opponent or object a third or fourth time during your turn, you ignore all of its Hardness, if any.
diff --git a/content/Mechanics/Feats/Wild Lights.md b/content/Mechanics/Feats/Wild Lights.md
index f06314d38..f9ff173a3 100755
--- a/content/Mechanics/Feats/Wild Lights.md
+++ b/content/Mechanics/Feats/Wild Lights.md
@@ -8,6 +8,5 @@ tags:
---
# Wild Lights
-![[icons-sundries-books-book-red-exclamation.webp|150]]
When you cast dancing lights, you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the concentrate trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately.
diff --git a/content/Mechanics/Feats/Wild Strider.md b/content/Mechanics/Feats/Wild Strider.md
index 22179cc5a..dace89d03 100755
--- a/content/Mechanics/Feats/Wild Strider.md
+++ b/content/Mechanics/Feats/Wild Strider.md
@@ -8,6 +8,5 @@ tags:
---
# Wild Strider
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Natural obstacles pose no obstacle to you. You gain the ranger's [[Unimpeded Journey|Wild Stride]] class feature. This allows you to ignore the effects of all non-magical difficult terrain, treat greater difficult terrain as merely difficult terrain, and gives you an additional benefit from [[Favored Terrain]] based on the terrain.
diff --git a/content/Mechanics/Feats/Wild Winds Gust.md b/content/Mechanics/Feats/Wild Winds Gust.md
index 642aec68e..5d755e377 100755
--- a/content/Mechanics/Feats/Wild Winds Gust.md
+++ b/content/Mechanics/Feats/Wild Winds Gust.md
@@ -8,7 +8,6 @@ tags:
---
# Wild Winds Gust
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in _[[Wild Winds Stance]]_
diff --git a/content/Mechanics/Feats/Wild Winds Initiate.md b/content/Mechanics/Feats/Wild Winds Initiate.md
index e05b6dce3..f6535a8af 100755
--- a/content/Mechanics/Feats/Wild Winds Initiate.md
+++ b/content/Mechanics/Feats/Wild Winds Initiate.md
@@ -8,7 +8,6 @@ tags:
---
# Wild Winds Initiate
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You learn a mystical stance that lets you attack from a distance. You gain the _[[Wild Winds Stance]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Wildborn Adept.md b/content/Mechanics/Feats/Wildborn Adept.md
index be74ea70a..0a2703a8c 100755
--- a/content/Mechanics/Feats/Wildborn Adept.md
+++ b/content/Mechanics/Feats/Wildborn Adept.md
@@ -8,6 +8,5 @@ tags:
---
# Wildborn Adept
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The whispers of the jungle grant you more diverse access to simple primal magic. You can cast _[[Light]]_, _[[Vitality Lash]]_ and _[[Tangle Vine]]_ as innate primal spells at will. If you chose one of those spells with Wildborn Magic, you can select a new spell for Wildborn Magic.
diff --git a/content/Mechanics/Feats/Wildborn Magic.md b/content/Mechanics/Feats/Wildborn Magic.md
index af06123cf..e6963ec77 100755
--- a/content/Mechanics/Feats/Wildborn Magic.md
+++ b/content/Mechanics/Feats/Wildborn Magic.md
@@ -8,7 +8,6 @@ tags:
---
# Wildborn Magic
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Mualijae ethnicity
diff --git a/content/Mechanics/Feats/Wilderness Spotter.md b/content/Mechanics/Feats/Wilderness Spotter.md
index a0756b88c..1883a2933 100755
--- a/content/Mechanics/Feats/Wilderness Spotter.md
+++ b/content/Mechanics/Feats/Wilderness Spotter.md
@@ -8,7 +8,6 @@ tags:
---
# Wilderness Spotter
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use Survival in place of Perception to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren't tracking or otherwise using Survival before the encounter. You can also use Survival instead of Perception to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use Survival instead of Thievery to Disable the Device.
diff --git a/content/Mechanics/Feats/Wiles on the Wind.md b/content/Mechanics/Feats/Wiles on the Wind.md
index bc6e95f4b..c1b54dbcf 100755
--- a/content/Mechanics/Feats/Wiles on the Wind.md
+++ b/content/Mechanics/Feats/Wiles on the Wind.md
@@ -8,7 +8,6 @@ tags:
---
# Wiles on the Wind
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Speaking lies, you set them loose upon a drifting wind. You create an auditory illusion that comes from a square within 500 feet and can be as loud as four normal humans talking. The sound can be intricate, including speech or music, though the GM might require you to attempt a check or know a language for it to be convincing. The illusion lasts until the end of your next turn, and you can Sustain the impulse.
diff --git a/content/Mechanics/Feats/Willing Death.md b/content/Mechanics/Feats/Willing Death.md
index fed954f9b..0597da7ec 100755
--- a/content/Mechanics/Feats/Willing Death.md
+++ b/content/Mechanics/Feats/Willing Death.md
@@ -8,7 +8,6 @@ tags:
---
# Willing Death
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Wind Caller.md b/content/Mechanics/Feats/Wind Caller.md
index 34a2acb8d..3fbee410b 100755
--- a/content/Mechanics/Feats/Wind Caller.md
+++ b/content/Mechanics/Feats/Wind Caller.md
@@ -8,6 +8,5 @@ tags:
---
# Wind Caller
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You bid the winds to aid you, carrying you through the air and allowing you passage through the strongest headwinds. You gain the [[Stormwind Flight]] order spell.
diff --git a/content/Mechanics/Feats/Wind God's Fan.md b/content/Mechanics/Feats/Wind God's Fan.md
index 5a1a5c299..7325b1850 100755
--- a/content/Mechanics/Feats/Wind God's Fan.md
+++ b/content/Mechanics/Feats/Wind God's Fan.md
@@ -8,6 +8,5 @@ tags:
---
# Wind God's Fan
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your fan can stir up even more powerful winds. You can Activate your tengu feather fan one additional time per day. Add the 3rd-level _[[Wall of Wind]]_ spell to the spells contained within your fan. DC resolve fortitude{Fortitude saving throw}
diff --git a/content/Mechanics/Feats/Wind Jump.md b/content/Mechanics/Feats/Wind Jump.md
index 0eb5c9f33..a06b01133 100755
--- a/content/Mechanics/Feats/Wind Jump.md
+++ b/content/Mechanics/Feats/Wind Jump.md
@@ -8,6 +8,5 @@ tags:
---
# Wind Jump
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You gather the wind beneath you, allowing you to soar as you jump. You gain the _[[Wind Jump]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Wind Pillow.md b/content/Mechanics/Feats/Wind Pillow.md
index eae6a6024..20a674877 100755
--- a/content/Mechanics/Feats/Wind Pillow.md
+++ b/content/Mechanics/Feats/Wind Pillow.md
@@ -8,6 +8,5 @@ tags:
---
# Wind Pillow
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space. Treat all falls as though they were 10 feet less than the actual distance traveled. You also gain the Powerful Leap skill feat, even if you don't meet that feat's prerequisites.
diff --git a/content/Mechanics/Feats/Wind Tempered.md b/content/Mechanics/Feats/Wind Tempered.md
index a3c7ac1fa..af08fc258 100755
--- a/content/Mechanics/Feats/Wind Tempered.md
+++ b/content/Mechanics/Feats/Wind Tempered.md
@@ -8,6 +8,5 @@ tags:
---
# Wind Tempered
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You are at home in tempestuous weather and accustomed to even the harshest winds. You gain a +1 circumstance bonus to saves against air and electricity effects. If you roll a success on a save against an air effect, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Wind-Tossed Spell.md b/content/Mechanics/Feats/Wind-Tossed Spell.md
index a2d105691..938accf07 100755
--- a/content/Mechanics/Feats/Wind-Tossed Spell.md
+++ b/content/Mechanics/Feats/Wind-Tossed Spell.md
@@ -8,6 +8,5 @@ tags:
---
# Wind-Tossed Spell
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover. If the next action you use is to Cast a Spell that requires a spell attack roll, you ignore the target's [[Concealed]] condition and any cover they have from you. The spell gains the air trait.
diff --git a/content/Mechanics/Feats/Winding Flow.md b/content/Mechanics/Feats/Winding Flow.md
index 0122af083..b60429f6a 100755
--- a/content/Mechanics/Feats/Winding Flow.md
+++ b/content/Mechanics/Feats/Winding Flow.md
@@ -8,7 +8,6 @@ tags:
---
# Winding Flow
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per round
diff --git a/content/Mechanics/Feats/Wing Step.md b/content/Mechanics/Feats/Wing Step.md
index 43e361360..bd0259564 100755
--- a/content/Mechanics/Feats/Wing Step.md
+++ b/content/Mechanics/Feats/Wing Step.md
@@ -8,6 +8,5 @@ tags:
---
# Wing Step
-![[icons-sundries-books-book-red-exclamation.webp|150]]
With a sharp flap of your wings, you stay light on your feet as you move. You Step 5 feet twice.
diff --git a/content/Mechanics/Feats/Winglets.md b/content/Mechanics/Feats/Winglets.md
index 841b7703c..f1d4a1f71 100755
--- a/content/Mechanics/Feats/Winglets.md
+++ b/content/Mechanics/Feats/Winglets.md
@@ -8,6 +8,5 @@ tags:
---
# Winglets
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You're among the few kobolds who grow a set of draconic wings later in life. The wings are initially small and weak; while not enough for full flight, a strong flap allows you to jump further. When Leaping horizontally, you move an additional 5 feet (this additional distance isn't cumulative with the increased Leap distance from the Powerful Leap feat). You don't automatically fail your checks to High Jump or Long Jump if you don't Stride at least 10 feet first. In addition, when you attempt a Long Jump, you can jump a distance up to 10 feet longer than you normally would based on the result of your Athletics check, though you still can't jump farther than your Speed.
diff --git a/content/Mechanics/Feats/Wings Of Air.md b/content/Mechanics/Feats/Wings Of Air.md
index c9436ffba..9289aa168 100755
--- a/content/Mechanics/Feats/Wings Of Air.md
+++ b/content/Mechanics/Feats/Wings Of Air.md
@@ -8,7 +8,6 @@ tags:
---
# Wings Of Air
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Wings Of The Dragon.md b/content/Mechanics/Feats/Wings Of The Dragon.md
index 694c081ba..257116c3a 100755
--- a/content/Mechanics/Feats/Wings Of The Dragon.md
+++ b/content/Mechanics/Feats/Wings Of The Dragon.md
@@ -8,6 +8,5 @@ tags:
---
# Wings Of The Dragon
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can manifest draconic wings to soar through the air at great speed. You gain the _[[Dragon Wings]]_ sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.
diff --git a/content/Mechanics/Feats/Winter Cat Senses.md b/content/Mechanics/Feats/Winter Cat Senses.md
index 19c255b0f..5a71b65b4 100755
--- a/content/Mechanics/Feats/Winter Cat Senses.md
+++ b/content/Mechanics/Feats/Winter Cat Senses.md
@@ -8,6 +8,5 @@ tags:
---
# Winter Cat Senses
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your eyes are keen and accustomed to winter conditions. You ignore concealment caused by ice and snow.
diff --git a/content/Mechanics/Feats/Winter Sleet.md b/content/Mechanics/Feats/Winter Sleet.md
index 6616e9fb8..96894fb33 100755
--- a/content/Mechanics/Feats/Winter Sleet.md
+++ b/content/Mechanics/Feats/Winter Sleet.md
@@ -8,7 +8,6 @@ tags:
---
# Winter Sleet
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Bone-chilling, swirling sleet surrounds you, cruel as deepest winter. Surfaces in your kinetic aura are coated in slippery ice. A creature that moves on this uneven ground immediately falls unless it [[Balance|Balances]] (DC 15). A creature is [[Off-Guard]] on the ice, as normal for uneven ground. You're immune to these effects.
diff --git a/content/Mechanics/Feats/Winter's Clutch.md b/content/Mechanics/Feats/Winter's Clutch.md
index 8b414f46b..4c50188bc 100755
--- a/content/Mechanics/Feats/Winter's Clutch.md
+++ b/content/Mechanics/Feats/Winter's Clutch.md
@@ -8,7 +8,6 @@ tags:
---
# Winter's Clutch
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Gleaming flakes of chilling snow fall in a 10-Foot Burst within 60 feet. Each creature in the area takes 2d4 cold damage with a DC 0 Basic Reflex save against your class DC. The ground in the area is covered in a snow drift, which is difficult terrain. Each square of the drift lasts until it melts, either naturally or until fire damage is dealt in that square.
diff --git a/content/Mechanics/Feats/Winter's Embrace.md b/content/Mechanics/Feats/Winter's Embrace.md
index 5557527b9..3d3b3d2fd 100755
--- a/content/Mechanics/Feats/Winter's Embrace.md
+++ b/content/Mechanics/Feats/Winter's Embrace.md
@@ -8,6 +8,5 @@ tags:
---
# Winter's Embrace
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your eyes are accustomed to the harsh glare of the sun on snow and ice. You gain a +1 status bonus to saving throws against effects that inflict the [[Dazzled]] condition. Snow doesn't impair your vision; you ignore concealment from snowfall. Your skin becomes cold to the touch, and sometimes frost forms on you. You are protected from severe cold and heat.
diff --git a/content/Mechanics/Feats/Winter's Kiss.md b/content/Mechanics/Feats/Winter's Kiss.md
index d121df7dc..941cf9335 100755
--- a/content/Mechanics/Feats/Winter's Kiss.md
+++ b/content/Mechanics/Feats/Winter's Kiss.md
@@ -8,6 +8,5 @@ tags:
---
# Winter's Kiss
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill. You are now protected from extreme cold and extreme heat, and you gain resistance to fire equal to half your level. If you would already have resistance to fire equal to half your level from a heritage, ancestry feat, class feat, or another archetype feat, you instead gain resistance to fire equal to your level.
diff --git a/content/Mechanics/Feats/Wish Alchemy.md b/content/Mechanics/Feats/Wish Alchemy.md
index f03524d64..c37cd43f9 100755
--- a/content/Mechanics/Feats/Wish Alchemy.md
+++ b/content/Mechanics/Feats/Wish Alchemy.md
@@ -8,7 +8,6 @@ tags:
---
# Wish Alchemy
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes.
diff --git a/content/Mechanics/Feats/Witch Dedication.md b/content/Mechanics/Feats/Witch Dedication.md
index af9603859..01ac8b6f5 100755
--- a/content/Mechanics/Feats/Witch Dedication.md
+++ b/content/Mechanics/Feats/Witch Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Witch Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You cast spells like a witch. Choose a [[Patron]]; you gain a familiar with two common cantrips of your choice from your chosen patron's tradition, but aside from the tradition, you don't gain any other effects the patron would usually grant. Your familiar gains the normal number of abilities for a familiar instead of those a witch familiar normally gets.
diff --git a/content/Mechanics/Feats/Witch Warden.md b/content/Mechanics/Feats/Witch Warden.md
index 9348a71b3..a37159d0f 100755
--- a/content/Mechanics/Feats/Witch Warden.md
+++ b/content/Mechanics/Feats/Witch Warden.md
@@ -8,7 +8,6 @@ tags:
---
# Witch Warden
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Access** Kellid ethnicity
diff --git a/content/Mechanics/Feats/Witch's Armaments.md b/content/Mechanics/Feats/Witch's Armaments.md
index 36bdcbdfb..73f99cf92 100755
--- a/content/Mechanics/Feats/Witch's Armaments.md
+++ b/content/Mechanics/Feats/Witch's Armaments.md
@@ -8,7 +8,6 @@ tags:
---
# Witch's Armaments
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your patron's power changes your body to ensure you are never defenseless. You gain one of the following unarmed attacks.
diff --git a/content/Mechanics/Feats/Witch's Bottle.md b/content/Mechanics/Feats/Witch's Bottle.md
index bf0837436..fc2952555 100755
--- a/content/Mechanics/Feats/Witch's Bottle.md
+++ b/content/Mechanics/Feats/Witch's Bottle.md
@@ -8,7 +8,6 @@ tags:
---
# Witch's Bottle
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature. A creature that consumes this potion is targeted by the hex. If the hex has a sustained duration and you have [[Cackle]], you can cast _cackle_ into the bottle just before you seal it. If you do, the hex's duration is extended as if you had cast cackle the round after the hex was cast (typically this extends the duration by 1 round). Your cackling laugh sounds out when the potion is unsealed.
diff --git a/content/Mechanics/Feats/Witch's Broom.md b/content/Mechanics/Feats/Witch's Broom.md
index 85ce7faeb..12e396c61 100755
--- a/content/Mechanics/Feats/Witch's Broom.md
+++ b/content/Mechanics/Feats/Witch's Broom.md
@@ -8,7 +8,6 @@ tags:
---
# Witch's Broom
-![[icons-sundries-books-book-red-exclamation.webp|150]]
A broom is the only steed you need to fly through the night sky. During your daily preparations, you can anoint a single broom, staff, polearm, or similarly shaped object with a flying ointment made of special herbs and oils. Until the next time you make your daily preparations, it gains the magical trait, and you can ride on it while you're holding it with at least 1 hand. It moves at a fly Speed of 20 feet. The broom takes a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashes to the ground if it carries more than 30 Bulk. The broom can't be controlled by anyone but you. If you anoint a weapon or other held item, you can't ride the broom and wield it at the same time.
diff --git a/content/Mechanics/Feats/Witch's Charge.md b/content/Mechanics/Feats/Witch's Charge.md
index cff2faf1b..43e1bc1b0 100755
--- a/content/Mechanics/Feats/Witch's Charge.md
+++ b/content/Mechanics/Feats/Witch's Charge.md
@@ -8,7 +8,6 @@ tags:
---
# Witch's Charge
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting. During your daily preparations, you can designate one willing creature as your charge. You are always aware of your charge's direction from you, its distance from you, and any conditions affecting it. In addition, you can cast spells with a range of touch on your charge from a range of 30 feet. These effects persist until your next daily preparations.
diff --git a/content/Mechanics/Feats/Witch's Communion.md b/content/Mechanics/Feats/Witch's Communion.md
index d0fa350cc..d345e43bc 100755
--- a/content/Mechanics/Feats/Witch's Communion.md
+++ b/content/Mechanics/Feats/Witch's Communion.md
@@ -8,6 +8,5 @@ tags:
---
# Witch's Communion
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can keep watch over multiple charges. Each day during your preparations, you can designate a number of charges equal to your Intelligence modifier instead of just one.
diff --git a/content/Mechanics/Feats/Witch's Hut.md b/content/Mechanics/Feats/Witch's Hut.md
index e791ec146..5e741dd0a 100755
--- a/content/Mechanics/Feats/Witch's Hut.md
+++ b/content/Mechanics/Feats/Witch's Hut.md
@@ -8,7 +8,6 @@ tags:
---
# Witch's Hut
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your home is an animated structure that obeys your commands. By performing a rite that takes 1 day, you create an animated object from a hut, small house, covered wagon, tent, or similar construction of up to Huge size.
diff --git a/content/Mechanics/Feats/Witchwood Seed.md b/content/Mechanics/Feats/Witchwood Seed.md
index ec64f864f..f70a41a98 100755
--- a/content/Mechanics/Feats/Witchwood Seed.md
+++ b/content/Mechanics/Feats/Witchwood Seed.md
@@ -8,7 +8,6 @@ tags:
---
# Witchwood Seed
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You touch a creature to implant a malignant seed in its body. The creature takes 5d10 piercing damage and other effects depending on its DC 0 Fortitude save against your class DC. The creature is then temporarily immune for 24 hours. Creatures with the fungus, plant, or wood trait are immune.
diff --git a/content/Mechanics/Feats/Withstand Death.md b/content/Mechanics/Feats/Withstand Death.md
index 8c4c9a389..615f5030d 100755
--- a/content/Mechanics/Feats/Withstand Death.md
+++ b/content/Mechanics/Feats/Withstand Death.md
@@ -8,6 +8,5 @@ tags:
---
# Withstand Death
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Through repeated exposure, you've trained to resist the damage wrought by undead. Your resistance to void damage also applies to damage dealt by the attacks and abilities of undead creatures, regardless of damage type.
diff --git a/content/Mechanics/Feats/Wizard Dedication.md b/content/Mechanics/Feats/Wizard Dedication.md
index f20338079..51002aa51 100755
--- a/content/Mechanics/Feats/Wizard Dedication.md
+++ b/content/Mechanics/Feats/Wizard Dedication.md
@@ -8,7 +8,6 @@ tags:
---
# Wizard Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the [[Cast a Spell]] activity. You can prepare two cantrips each day from your spellbook. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for wizard archetype spells is Intelligence, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select a school; you don't gain any abilities from your choice of school, but qualify for feats as a member.
diff --git a/content/Mechanics/Feats/Wolf Drag.md b/content/Mechanics/Feats/Wolf Drag.md
index 7978cc830..8594d616d 100755
--- a/content/Mechanics/Feats/Wolf Drag.md
+++ b/content/Mechanics/Feats/Wolf Drag.md
@@ -8,7 +8,6 @@ tags:
---
# Wolf Drag
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are in [[Wolf Stance]]
diff --git a/content/Mechanics/Feats/Wolf Stance.md b/content/Mechanics/Feats/Wolf Stance.md
index 6150bd9e1..4f7b33825 100755
--- a/content/Mechanics/Feats/Wolf Stance.md
+++ b/content/Mechanics/Feats/Wolf Stance.md
@@ -8,7 +8,6 @@ tags:
---
# Wolf Stance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You are unarmored
diff --git a/content/Mechanics/Feats/Wolf in Sheep's Clothing.md b/content/Mechanics/Feats/Wolf in Sheep's Clothing.md
index 2877d98cd..d980f11ca 100755
--- a/content/Mechanics/Feats/Wolf in Sheep's Clothing.md
+++ b/content/Mechanics/Feats/Wolf in Sheep's Clothing.md
@@ -8,6 +8,5 @@ tags:
---
# Wolf in Sheep's Clothing
-![[icons-sundries-books-book-red-exclamation.webp|150]]
With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter. You can [[Impersonate]] creatures with the animal, beast, or plant traits, so long as they are either the same size or one size larger than you and have a body shape that conforms at least vaguely to your own (in other words, a typical humanoid could Impersonate a bear or an arboreal, but not a horse, giant scorpion, or assassin vine). Impersonating a larger creature doesn't change your actual size.
diff --git a/content/Mechanics/Feats/Wonder Worker.md b/content/Mechanics/Feats/Wonder Worker.md
index 5ae2b2f04..6a594eb56 100755
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# Wonder Worker
-![[icons-sundries-books-book-red-exclamation.webp|150]]
The thaumaturge's path culminates with the working of wonders. Once per day, you can align your esoterica to cast a spell of 8th level or lower that takes 1, 2, or 3 actions to cast. The spell must be common or one to which you have access. You can choose a spell of any tradition for which you're legendary in the associated skill (Arcana for arcane, Nature for primal, Occultism for occult, or Religion for divine). Use your thaumaturge class DC in place of any necessary spell DC and your thaumaturge class DC - 10 in place of any necessary counteract modifier or spell attack modifier.
diff --git a/content/Mechanics/Feats/Wood Ward.md b/content/Mechanics/Feats/Wood Ward.md
index 93578103c..9cf166d72 100755
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# Wood Ward
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature targets you with an attack.
diff --git a/content/Mechanics/Feats/Woodcraft.md b/content/Mechanics/Feats/Woodcraft.md
index cd04aa5b3..ea5dffaf7 100755
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# Woodcraft
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have a innate familiarity with forested areas. When in a forest or jungle environment, if you roll a critical failure on a Survival skill check to Sense Direction, Subsist, or Cover Tracks, you get a failure instead, and if you roll a success, you get a critical success instead.
diff --git a/content/Mechanics/Feats/Wooden Mantle.md b/content/Mechanics/Feats/Wooden Mantle.md
index a06186fb2..671b781a9 100755
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# Wooden Mantle
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your connection to the magic of the Plane of Wood allows you to call upon the power of plants and trees to protect yourself. You can cast _[[Mantle of the Unwavering Heart]]_ as a 5th-rank primal innate spell once per day.
diff --git a/content/Mechanics/Feats/Wooden Palisade.md b/content/Mechanics/Feats/Wooden Palisade.md
index 4d0417eaa..2c2194fc4 100755
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# Wooden Palisade
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Planks of wood, embellished with carvings, spring forth to form a wall. The palisade is up to 30 feet long, 20 feet high, and 1 inch thick. It must form in a straight line in an unbroken open space that doesn't pass through any creatures or objects, or the impulse fails. When you create the wall, you can choose to create ledges on one side of the wall, 4 feet from the top, with ladders reaching to them from the bottom of the wall.
diff --git a/content/Mechanics/Feats/Woodworker.md b/content/Mechanics/Feats/Woodworker.md
index bebf76976..18b0a324c 100755
--- a/content/Mechanics/Feats/Woodworker.md
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# Woodworker
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Denizens of the Plane of Wood take immense pride in the magnificent works of art they can craft from wood, and practicing your own woodcraft helps you feel a connection with your planar heritage. You gain the trained proficiency rank in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [[Specialty Crafting]] skill feat for woodworking.
diff --git a/content/Mechanics/Feats/Words of Unraveling.md b/content/Mechanics/Feats/Words of Unraveling.md
index 473d54087..d9634b2f3 100755
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# Words of Unraveling
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual. Once per day as an occult innate spell, you can cast _[[Daydreamer's Curse]]_, _[[Outcast's Curse]]_, or _[[Savant's Curse]]_. At the GM's discretion, you can substitute or add additional occult curse spells of 4th level or lower to this list. You can choose a different spell from the list each time you use this ability. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert.
diff --git a/content/Mechanics/Feats/Work Yourself Up.md b/content/Mechanics/Feats/Work Yourself Up.md
index 3d9c69b07..d7d022fcf 100755
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# Work Yourself Up
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** You have a reaction available and aren't prevented from using [[Catharsis]].
diff --git a/content/Mechanics/Feats/World-Wise Vigilance.md b/content/Mechanics/Feats/World-Wise Vigilance.md
index aae853e2d..ce9348412 100755
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# World-Wise Vigilance
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your keen study of other cultures gives you insights into the ways those cultures fight. When you use Perception to roll initiative and none of your enemies have the elf trait, you can choose to roll Society instead.
diff --git a/content/Mechanics/Feats/Worldsphere Gravity.md b/content/Mechanics/Feats/Worldsphere Gravity.md
index 2bfc94fca..295bacf51 100755
--- a/content/Mechanics/Feats/Worldsphere Gravity.md
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# Worldsphere Gravity
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per hour
diff --git a/content/Mechanics/Feats/Worm Caller Dedication.md b/content/Mechanics/Feats/Worm Caller Dedication.md
index 426db6190..04fe11d73 100755
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# Worm Caller Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You pledge yourself to understanding and emulating one of the most powerful creatures of the Darklands: the mighty cave worm. You gain the [[Shake It Off]] reaction.
diff --git a/content/Mechanics/Feats/Worm Empathy.md b/content/Mechanics/Feats/Worm Empathy.md
index 67748814d..51f9b760f 100755
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# Worm Empathy
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You can connect with cave worms (and other worm-related creatures, at the GM's discretion) on a rudimentary level. You can use Diplomacy to [[Make an Impression]] on cave worms and to make simple Requests of them. In most cases, the cave worm's starting attitude is indifferent and they will give you time to establish contact.
diff --git a/content/Mechanics/Feats/Worm Form.md b/content/Mechanics/Feats/Worm Form.md
index 25adc2a49..c80f36205 100755
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# Worm Form
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You take on the form of a purple worm or transform into a humanoid-worm hybrid, retaining your own head but with a worm's body, transforming into a Huge battle form. You must have enough space to expand into or the ability is lost. While in this form, you gain the animal trait. You can Dismiss the form.
diff --git a/content/Mechanics/Feats/Worm Sense.md b/content/Mechanics/Feats/Worm Sense.md
index c0eca4edb..5978e9ea1 100755
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# Worm Sense
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You emulate the senses of the cave worm. You gain darkvision and tremorsense as an imprecise sense within 5 feet.
diff --git a/content/Mechanics/Feats/Worm's Feast.md b/content/Mechanics/Feats/Worm's Feast.md
index e56a09c7f..a97cfbdde 100755
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# Worm's Feast
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/Wormskin.md b/content/Mechanics/Feats/Wormskin.md
index 241963f1a..15f11e912 100755
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# Wormskin
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your flesh grows thick and bloated, protecting you against harm. You gain resistance equal to half your level versus one of the following types of damage, chosen when you take the feat: fire, cold, or bludgeoning. This choice cannot be changed.
diff --git a/content/Mechanics/Feats/Wortwitch.md b/content/Mechanics/Feats/Wortwitch.md
index 05d876a70..b26e3cff6 100755
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# Wortwitch
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You have a particular affinity for leafy plants.
diff --git a/content/Mechanics/Feats/Wounded Rage.md b/content/Mechanics/Feats/Wounded Rage.md
index da14942de..b573c46c6 100755
--- a/content/Mechanics/Feats/Wounded Rage.md
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# Wounded Rage
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You take damage and are capable of entering a rage
diff --git a/content/Mechanics/Feats/Wrath of the First Ghoul.md b/content/Mechanics/Feats/Wrath of the First Ghoul.md
index 3c2aa5f8d..7fdf6eda2 100755
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# Wrath of the First Ghoul
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** Once per day
diff --git a/content/Mechanics/Feats/Wrestler Dedication.md b/content/Mechanics/Feats/Wrestler Dedication.md
index 4b3423228..72954e480 100755
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# Wrestler Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered. You become an expert in Athletics and gain the Titan Wrestler skill feat. You don't take the -2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. In addition, you gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to Grapple you or Swallow you Whole.
diff --git a/content/Mechanics/Feats/Wronged Monk's Wrath.md b/content/Mechanics/Feats/Wronged Monk's Wrath.md
index aa77ce0c2..a842693a9 100755
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# Wronged Monk's Wrath
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You gain the _[[Wronged Monk's Wrath]]_ ki spell. Increase the number of Focus Points in your focus pool by 1.
diff --git a/content/Mechanics/Feats/Wyrmbane Aura.md b/content/Mechanics/Feats/Wyrmbane Aura.md
index 2f91bebbb..ded5ea368 100755
--- a/content/Mechanics/Feats/Wyrmbane Aura.md
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# Wyrmbane Aura
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Requirements** Dragonslayer Oath
diff --git a/content/Mechanics/Feats/Wyrmling Flight.md b/content/Mechanics/Feats/Wyrmling Flight.md
index f1f8914b3..8d96586ee 100755
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# Wyrmling Flight
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Your draconic wings have grown large and strong enough for flight. You gain a fly Speed equal to your Speed, using your wings to stay aloft.
diff --git a/content/Mechanics/Feats/Yamaraj's Grandeur.md b/content/Mechanics/Feats/Yamaraj's Grandeur.md
index 3ae40f2ba..48d44c664 100755
--- a/content/Mechanics/Feats/Yamaraj's Grandeur.md
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# Yamaraj's Grandeur
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Frequency** once per day
diff --git a/content/Mechanics/Feats/You Failed to Account For... This!.md b/content/Mechanics/Feats/You Failed to Account For... This!.md
index d2bbe2450..5314c424e 100755
--- a/content/Mechanics/Feats/You Failed to Account For... This!.md
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# You Failed to Account For... This!
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** A creature you can see targets you with an attack against your AC.
diff --git a/content/Mechanics/Feats/You're Next.md b/content/Mechanics/Feats/You're Next.md
index 9dae60249..cce2e856c 100755
--- a/content/Mechanics/Feats/You're Next.md
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# You're Next
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You reduce an enemy to 0 Hit Points.
diff --git a/content/Mechanics/Feats/You're an Embarrassment.md b/content/Mechanics/Feats/You're an Embarrassment.md
index b265c4c71..8b0333aa8 100755
--- a/content/Mechanics/Feats/You're an Embarrassment.md
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# You're an Embarrassment
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** An ally within 30 feet fails a Will saving throw against an incapacitation effect.
diff --git a/content/Mechanics/Feats/Zealous Rush.md b/content/Mechanics/Feats/Zealous Rush.md
index 7398fbe44..425a7a29f 100755
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# Zealous Rush
-![[icons-sundries-books-book-red-exclamation.webp|150]]
**Trigger** You cast a divine spell that takes 1 action or more to cast and that affects only you or your equipment.
diff --git a/content/Mechanics/Feats/Zephyr Guard Dedication.md b/content/Mechanics/Feats/Zephyr Guard Dedication.md
index c262af7b0..c4d31ddb7 100755
--- a/content/Mechanics/Feats/Zephyr Guard Dedication.md
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# Zephyr Guard Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
As a Zephyr Guard, you're always vigilant against crime and threats to the city's safety. You gain a +1 circumstance bonus to Perception checks against attempts to Palm an Object, Steal, or Conceal an Object (including you're Seeking concealed objects). You become trained in Society and Katapesh Lore; if you were already trained, you become an expert instead.
diff --git a/content/Mechanics/Feats/Zombie Dedication.md b/content/Mechanics/Feats/Zombie Dedication.md
index ff6efd6fc..559890e96 100755
--- a/content/Mechanics/Feats/Zombie Dedication.md
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# Zombie Dedication
-![[icons-sundries-books-book-red-exclamation.webp|150]]
Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity. Yet, it's always there: the hunger for the flesh and organs of the living. You gain the undead and zombie traits, and the basic undead benefits. Unlike a typical zombie, you're not mindless. Reduce all your Speeds by 5 feet. Your fist loses the nonlethal trait.
diff --git a/content/Mechanics/Feats/Zombie Horde.md b/content/Mechanics/Feats/Zombie Horde.md
index adca830dd..709c9e7d1 100755
--- a/content/Mechanics/Feats/Zombie Horde.md
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# Zombie Horde
-![[icons-sundries-books-book-red-exclamation.webp|150]]
You built your reanimated construct companion of modular components from various corpses. Its unique makeup enables your companion to split into dozens or even hundreds of much smaller corpse constructs. Acting as one, this shambling swarm can overwhelm your enemies.