Quartz sync: May 21, 2024, 10:28 PM

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| Action Name | Description | |
| ---------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --- |
| [[AID]] *⬲{ .Pathfinder }* | Must have used an action previously to help your ally. When an ally makes a skill check, you assist them, granting them a +1 circumstance bonus to their check. If youre a master with the check you attempted, the bonus is +3, and if youre legendary, its +4 Crit. Fail: -1 circumstance penalty to their check. Must pass a check set by the GM, Base DC 20. | |
| [[CRAWL]] *⬻{ .Pathfinder }* | **[[MOVE]]** While you are [[prone]], you are unable to [[Stride]] or [[Step]]. Instead, you [[Crawl]] 5ft (if speed is more than 5ft). | |
| [[DELAY]] *⭓{ .Pathfinder }* | At the start of your turn, after suffering [[persistent damage]] and ending any effects that should end, you can decide to [[delay]] your turn until later in the round. You can re-enter the initiative order at the end of any other creatures turn, permanently establishing your initiative at that point in the round. | |
| [[DROP PRONE]] *⬻{ .Pathfinder }* | **[[MOVE]]** You fall [[prone]]. You are [[flat-footed]] (-2 circumstance penalty to AC) and take a 2 circumstance penalty on attack rolls. The only move actions you can take while prone are [[Crawl]] and [[Stand]]. | |
| [[ESCAPE]] *⬻{ .Pathfinder }* | **[[ATTACK]]** You attempt to escape from being [[grabbed]], [[immobilized]], or [[restrained]] against one impediment. Attempt a acrobatics, athletics or unarmed attack check vs. DC of the effect (Athletics of creature grabbing, Thievery of creature that tied you up, Spell effect or [[Escape]] DC). Crit: You are free and can stride 5ft. Crit. Fail: You dont get free, and you cant attempt again until next turn. | |
| [[INTERACT]] *⬻{ .Pathfinder }* | **[[MANIPULATE]]** You can [[grab]] an unattended or stored object, open a door, etc.. You might have to attempt a skill check to determine if successful. This action generally provokes reactions such as [[Attack of Opportunity]]. | |
| [[LEAP]] *⬻{ .Pathfinder }* | **[[MOVE]]** You [[Leap]] up to 10ft horizontally (Speed is at least 15ft), or up to 15ft horizontally (Speed is at least 30ft.) You land in the space where [[Leap]] ends. Leap Vertically moves 3ft. Vertically and 5ft. Horizontally. The Athletics skill offers [[Long Jump]] and [[High Jump]] activities, which each cost 2 actions and can be taken by any creature, and allow you to move a greater distance based on how high your check result is. (p. 241) | |
| [[READY]] *⬺{ .Pathfinder }* | **[[CONCENTRATE]]** Choose an action you can perform and a trigger for that action. If the trigger occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). If you [[ready]] an attack, and that attack would have a multiple attack penalty if it were made on your turn, the penalty still applies during your reaction. | |
| [[RELEASE]] *⭓{ .Pathfinder }* | **[[MANIPULATE]]** You release something youre holding in your hand(s). Does not trigger reactions that can be triggered by actions with the [[manipulate]] trait. If you want to Release something outside of turn, use [[Ready]]. | |
| [[SEEK]] *⬻{ .Pathfinder }* | **[[CONCENTRATE]] [[SECRET]]** You look for unseen creatures or objects in a 30ft cone or 15ft burst within line of sight. If searching for objects (secret doors, hazards), you [[search]] a 10-foot square adjacent to you. The GM makes a secret [[Perception]] check vs. Stealth DCs of hidden creatures or objects in that area. Success: One or more hidden creatures or objects position is revealed. Otherwise, the GM will not specify. | |
| [[SENSE MOTIVE]] *⬻{ .Pathfinder }* | **[[CONCENTRATE]] [[SECRET]]** Choose one creature.The GM makes secret [[Perception]] check vs. Deception DC. Crit: You determine creatures true intentions and any [[mental]] magic affecting it. Success: You determine whether it is behaving normally, but not its exact intentions or magic affecting it. Fail: You detect what it wants you to believe or think theyre behaving normally. Crit. Fail. You get a false sense of its intentions. You typically cant try again until the situation changes significantly. | |
| [[STAND]] *⬻{ .Pathfinder }* | **[[MOVE]]** You [[stand]] up from [[prone]]. | |
| [[STEP]] *⬻{ .Pathfinder }* | **[[MOVE]]** Your speed is at least 10ft. Move 5ft without provoking reactions that trigger as a result of your moving or leaving or entering a square. You cant [[step]] into [[difficult terrain]] without Feather Step. | |
| [[STRIDE]] *⬻{ .Pathfinder }* | **[[MOVE]]** You move up to your Speed (page 463). | |
| [[STRIKE]] *⬻{ .Pathfinder }* | **[[ATTACK]]** You attack with a weapon youre wielding within its given range. If you critically succeed on the attack roll, you double the number of damage dice rolled for the damage pool. | |
| [[TAKE COVER]] *⬻{ .Pathfinder }* | If you would have standard [[cover]], you gain greater [[cover]], (+4 circumstance bonus to AC; Reflex saves vs. area effects; and Stealth checks to [[Hide]], [[Sneak]], or avoid [[detection]]). Otherwise, you gain standard [[cover]] (+2). This lasts until you move from current space, attack, become [[unconscious]], or end as a free action. | |
| [[ARREST A FALL]] *⬲{ .Pathfinder }* | Requires a [[Mechanics/Rules/Actions/Fly\|Fly]] Speed. Make an Acrobatics check to slow your fall at a Base DC of 15. Success: Take no damage from fall. | |
| [[AVERT GAZE]] *⬻{ .Pathfinder }* | You gain a +2 circumstance bonus to saves against [[visual]] abilities that require you to look at a creature or object, such as a [[medusa]]s petrifying gaze. Your gaze remains averted until the start of your next turn. | |
| [[BURROW]] *⬻{ .Pathfinder }* | **[[MOVE]]** Requires a [[Burrow]] Speed. You dig through dirt or loose material up to your Burrow speed. You cant [[Burrow]] through hard surfaces such as rock unless you have an ability that allows you to. | |
| [[zz_Templates/Handlebar Templates/zz_IMPORTS/Fly]] *⬻{ .Pathfinder }* | **[[MOVE]]** Requires a Fly Speed. Move up to your Fly speed or move down 10ft for every 5ft of movement or use an action to Fly 0ft and hover in your space. If you end your turn airborne and didnt use a Fly action this round, you fall. | |
| [[GRAB AN EDGE]] *⬲{ .Pathfinder }* | **[[MANIPULATE]]** If you fall from or past a ledge or handhold and your hands are not tied behind your back or [[restrained]], you can try to [[grab]] it. Make Reflex save vs. Climb DC. Success: If you have free hand, you stop and can [[Climb]] up with Athletics. Take damage 20ft. shorter. Crit: You [[grab]] edge even with no hands free. Take damage as 30ft. shorter. Crit Fail: Continue fall. If fallen more than 20ft, take 10 bludgeon damage for every 20 ft. fallen. | |
| [[MOUNT]] *⬻{ .Pathfinder }* | **[[MOVE]]** Move into the space of an adjacent creature that is at least one size larger than you are, and under your control per the Handle Animal action (p.153). You use this action to dismount a creature. | |
| [[POINT OUT]] *⬻{ .Pathfinder }* | **[[AUDITORY]] [[MANIPULATE]] [[VISUAL]]** You indicate a creature that you can see to allies. Your allies must be able to see or hear you and able to spot target. Creature becomes [[hidden]] rather than [[undetected]] (page 466). If allies cant understand you, they roll [[Perception]] vs. Stealth DC or believe the target is at a different location. | |
| [[RAISE A SHIELD]] *⬻{ .Pathfinder }* | You position your shield to protect yourself. When you have Raised a [[zz_Templates/Handlebar Templates/zz_IMPORTS/Shield]], you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn. | |

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```
{"kanban-plugin":"basic"}
```
%%
%%

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| Action Name | Description | |
| ---- | ---- | ---- |
| [[AID]] *⬲{ .Pathfinder }* | Must have used an action previously to help your ally. When an ally makes a skill check, you assist them, granting them a +1 circumstance bonus to their check. If youre a master with the check you attempted, the bonus is +3, and if youre legendary, its +4 Crit. Fail: -1 circumstance penalty to their check. Must pass a check set by the GM, Base DC 20. | |
| [[CRAWL]] *⬻{ .Pathfinder }* | **[[MOVE]]** While you are [[prone]], you are unable to [[Stride]] or [[Step]]. Instead, you [[Crawl]] 5ft (if speed is more than 5ft). | |
| [[DELAY]] *⭓{ .Pathfinder }* | At the start of your turn, after suffering [[persistent damage]] and ending any effects that should end, you can decide to [[delay]] your turn until later in the round. You can re-enter the initiative order at the end of any other creatures turn, permanently establishing your initiative at that point in the round. | |
| [[DROP PRONE]] *⬻{ .Pathfinder }* | **[[MOVE]]** You fall [[prone]]. You are [[flat-footed]] (-2 circumstance penalty to AC) and take a 2 circumstance penalty on attack rolls. The only move actions you can take while prone are [[Crawl]] and [[Stand]]. | |
| [[ESCAPE]] *⬻{ .Pathfinder }* | **[[ATTACK]]** You attempt to escape from being [[grabbed]], [[immobilized]], or [[restrained]] against one impediment. Attempt a acrobatics, athletics or unarmed attack check vs. DC of the effect (Athletics of creature grabbing, Thievery of creature that tied you up, Spell effect or [[Escape]] DC). Crit: You are free and can stride 5ft. Crit. Fail: You dont get free, and you cant attempt again until next turn. | |
| [[INTERACT]] *⬻{ .Pathfinder }* | **[[MANIPULATE]]** You can [[grab]] an unattended or stored object, open a door, etc.. You might have to attempt a skill check to determine if successful. This action generally provokes reactions such as [[Attack of Opportunity]]. | |
| [[LEAP]] *⬻{ .Pathfinder }* | **[[MOVE]]** You [[Leap]] up to 10ft horizontally (Speed is at least 15ft), or up to 15ft horizontally (Speed is at least 30ft.) You land in the space where [[Leap]] ends. Leap Vertically moves 3ft. Vertically and 5ft. Horizontally. The Athletics skill offers [[Long Jump]] and [[High Jump]] activities, which each cost 2 actions and can be taken by any creature, and allow you to move a greater distance based on how high your check result is. (p. 241) | |
| [[READY]] *⬺{ .Pathfinder }* | **[[CONCENTRATE]]** Choose an action you can perform and a trigger for that action. If the trigger occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). If you [[ready]] an attack, and that attack would have a multiple attack penalty if it were made on your turn, the penalty still applies during your reaction. | |
| [[RELEASE]] *⭓{ .Pathfinder }* | **[[MANIPULATE]]** You release something youre holding in your hand(s). Does not trigger reactions that can be triggered by actions with the [[manipulate]] trait. If you want to Release something outside of turn, use [[Ready]]. | |
| [[SEEK]] *⬻{ .Pathfinder }* | **[[CONCENTRATE]] [[SECRET]]** You look for unseen creatures or objects in a 30ft cone or 15ft burst within line of sight. If searching for objects (secret doors, hazards), you [[search]] a 10-foot square adjacent to you. The GM makes a secret [[Perception]] check vs. Stealth DCs of hidden creatures or objects in that area. Success: One or more hidden creatures or objects position is revealed. Otherwise, the GM will not specify. | |
| [[SENSE MOTIVE]] *⬻{ .Pathfinder }* | **[[CONCENTRATE]] [[SECRET]]** Choose one creature.The GM makes secret [[Perception]] check vs. Deception DC. Crit: You determine creatures true intentions and any [[mental]] magic affecting it. Success: You determine whether it is behaving normally, but not its exact intentions or magic affecting it. Fail: You detect what it wants you to believe or think theyre behaving normally. Crit. Fail. You get a false sense of its intentions. You typically cant try again until the situation changes significantly. | |
| [[STAND]] *⬻{ .Pathfinder }* | **[[MOVE]]** You [[stand]] up from [[prone]]. | |
| [[STEP]] *⬻{ .Pathfinder }* | **[[MOVE]]** Your speed is at least 10ft. Move 5ft without provoking reactions that trigger as a result of your moving or leaving or entering a square. You cant [[step]] into [[difficult terrain]] without Feather Step. | |
| [[STRIDE]] *⬻{ .Pathfinder }* | **[[MOVE]]** You move up to your Speed (page 463). | |
| [[STRIKE]] *⬻{ .Pathfinder }* | **[[ATTACK]]** You attack with a weapon youre wielding within its given range. If you critically succeed on the attack roll, you double the number of damage dice rolled for the damage pool. | |
| [[TAKE COVER]] *⬻{ .Pathfinder }* | If you would have standard [[cover]], you gain greater [[cover]], (+4 circumstance bonus to AC; Reflex saves vs. area effects; and Stealth checks to [[Hide]], [[Sneak]], or avoid [[detection]]). Otherwise, you gain standard [[cover]] (+2). This lasts until you move from current space, attack, become [[unconscious]], or end as a free action. | |
| [[ARREST A FALL]] *⬲{ .Pathfinder }* | Requires a [[Mechanics/Rules/Actions/Fly\|Fly]] Speed. Make an Acrobatics check to slow your fall at a Base DC of 15. Success: Take no damage from fall. | |
| [[AVERT GAZE]] *⬻{ .Pathfinder }* | You gain a +2 circumstance bonus to saves against [[visual]] abilities that require you to look at a creature or object, such as a [[medusa]]s petrifying gaze. Your gaze remains averted until the start of your next turn. | |
| [[BURROW]] *⬻{ .Pathfinder }* | **[[MOVE]]** Requires a [[Burrow]] Speed. You dig through dirt or loose material up to your Burrow speed. You cant [[Burrow]] through hard surfaces such as rock unless you have an ability that allows you to. | |
| [[zz_Templates/Handlebar Templates/zz_IMPORTS/Fly]] *⬻{ .Pathfinder }* | **[[MOVE]]** Requires a Fly Speed. Move up to your Fly speed or move down 10ft for every 5ft of movement or use an action to Fly 0ft and hover in your space. If you end your turn airborne and didnt use a Fly action this round, you fall. | |
| [[GRAB AN EDGE]] *⬲{ .Pathfinder }* | **[[MANIPULATE]]** If you fall from or past a ledge or handhold and your hands are not tied behind your back or [[restrained]], you can try to [[grab]] it. Make Reflex save vs. Climb DC. Success: If you have free hand, you stop and can [[Climb]] up with Athletics. Take damage 20ft. shorter. Crit: You [[grab]] edge even with no hands free. Take damage as 30ft. shorter. Crit Fail: Continue fall. If fallen more than 20ft, take 10 bludgeon damage for every 20 ft. fallen. | |
| [[MOUNT]] *⬻{ .Pathfinder }* | **[[MOVE]]** Move into the space of an adjacent creature that is at least one size larger than you are, and under your control per the Handle Animal action (p.153). You use this action to dismount a creature. | |
| [[POINT OUT]] *⬻{ .Pathfinder }* | **[[AUDITORY]] [[MANIPULATE]] [[VISUAL]]** You indicate a creature that you can see to allies. Your allies must be able to see or hear you and able to spot target. Creature becomes [[hidden]] rather than [[undetected]] (page 466). If allies cant understand you, they roll [[Perception]] vs. Stealth DC or believe the target is at a different location. | |
| [[RAISE A SHIELD]] *⬻{ .Pathfinder }* | You position your shield to protect yourself. When you have Raised a [[zz_Templates/Handlebar Templates/zz_IMPORTS/Shield]], you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn. | |

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---
kanban-plugin: basic
---
## Conditions
- [ ] [_Conditions](_Conditions.md)
- [ ] [Blinded](../Conditions/Blinded.md)
- [ ] [Broken](../Conditions/Broken.md)
- [ ] [Concealed](../Conditions/Concealed.md)
- [ ] [Clumsy](../Conditions/Clumsy.md)
- [ ] [Confused](../Conditions/Confused.md)
- [ ] [Controlled](../Conditions/Controlled.md)
- [ ] [Doomed](../Conditions/Doomed.md)
- [ ] [Dazzled](../Conditions/Dazzled.md)
- [ ] [Deafened](../Conditions/Deafened.md)
- [ ] [Drained](../Conditions/Drained.md)
- [ ] [Encumbered](../Conditions/Encumbered.md)
- [ ] [Flat-footed](../Conditions/Flat-footed.md)
- [ ] [Fatigued](../Conditions/Fatigued.md)
- [ ] [Friendly](../Conditions/Friendly.md)
- [ ] [Fleeing](../Conditions/Fleeing.md)
- [ ] [Helpful](../Conditions/Helpful.md)
- [ ] [Hidden](../Conditions/Hidden.md)
- [ ] [Frightened](../Conditions/Frightened.md)
- [ ] [Hostile](../Conditions/Hostile.md)
- [ ] [Dying](../Conditions/Dying.md)
- [ ] [Enfeebled](../Conditions/Enfeebled.md)
- [ ] [Immobilized](../Conditions/Immobilized.md)
- [ ] [Indifferent](../Conditions/Indifferent.md)
- [ ] [Fascinated](../Conditions/Fascinated.md)
- [ ] [Grabbed](../Conditions/Grabbed.md)
- [ ] [Persistent Damage](../Conditions/Persistent%20Damage.md)
- [ ] [Invisible](../Conditions/Invisible.md)
- [ ] [Observed](../Conditions/Observed.md)
- [ ] [Paralyzed](../Conditions/Paralyzed.md)
- [ ] [Petrified](../Conditions/Petrified.md)
- [ ] [Prone](../Conditions/Prone.md)
- [ ] [Stunned](../Conditions/Stunned.md)
- [ ] [Quickened](../Conditions/Quickened.md)
- [ ] [Slowed](../Conditions/Slowed.md)
- [ ] [Restrained](../Conditions/Restrained.md)
- [ ] [Stupefied](../Conditions/Stupefied.md)
- [ ] [Sickened](../Conditions/Sickened.md)
- [ ] [Unfriendly](../Conditions/Unfriendly.md)
- [ ] [Undetected](../Conditions/Undetected.md)
- [ ] [Unnoticed](../Conditions/Unnoticed.md)
- [ ] [Unconscious](../Conditions/Unconscious.md)
- [ ] [Wounded](../Conditions/Wounded.md)
## Rules
- [ ] [Turns](Rules%20Reference.md#Turns)
- [ ] [Basic Actions](Rules%20Reference.md#Basic%20Actions)
- [ ] [Speciality Basic Actions](Rules%20Reference.md#Speciality%20Basic%20Actions)
- [ ] [Death and Dying](Rules%20Reference.md#Death%20and%20Dying)
- [ ] [Unconscious](Rules%20Reference.md#Unconscious)
- [ ] [Treat Wounds](Rules%20Reference.md#Treat%20Wounds)
- [ ] [Terrain](Rules%20Reference.md#Terrain)
- [ ] [Cover](Rules%20Reference.md#Cover)
- [ ] [Hero Points](Rules%20Reference.md#Hero%20Points)
- [ ] [Skill Actions](Rules%20Reference.md#Skill%20Actions)
- [ ] [Falling Damage](Rules%20Reference.md#Falling%20Damage)
## DC Adjustments
- [ ] [Simple DCs](Rules%20Reference.md#Simple%20DCs)
- [ ] [DCs by Level](Rules%20Reference.md#DCs%20by%20Level)
- [ ] [DC Adjustments](Rules%20Reference.md#DC%20Adjustments)
- [ ] [Specific Skill DCs](Rules%20Reference.md#Specific%20Skill%20DCs)
- [ ] [Creature Identification](Rules%20Reference.md#Creature%20Identification)
- [ ] [Detecting Creatures](Rules%20Reference.md#Detecting%20Creatures)
- [ ] [Exploration Activities](Rules%20Reference.md#Exploration%20Activities)
- [ ] [Structures](Rules%20Reference.md#Structures)
- [ ] [Force Open](Rules%20Reference.md#Force%20Open)
- [ ] [Travel Speed](Rules%20Reference.md#Travel%20Speed)
- [ ] [Environmental Damage](Rules%20Reference.md#Environmental%20Damage)
- [ ] [XP Awards](Rules%20Reference.md#XP%20Awards)
- [ ] [Encounter Budget](Rules%20Reference.md#Encounter%20Budget)
- [ ] [Elite Adjustment](Rules%20Reference.md#Elite%20Adjustment)
- [ ] [Weak Adjustment](Rules%20Reference.md#Weak%20Adjustment)
%% kanban:settings
```
{"kanban-plugin":"basic"}
```
%%

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RIP (Soulforge)
~~Wizard som låtsas vara Cleric.~~
~~Gud som låtsas vara Cleric.~~
~~Monk~~
"Död"
[[Mephistopheles]]

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# Dysalin, Charin
Female Demon (Teifling)
Occult Magiker
Mäktigast av Cheliax magiker
- Resist fire, electicity
- Immunities, poison
- Hög Will
- AC >= 42
- Kan göra [[Mechanics/Spells_Rituals/Rituals/Level 5/Resurrect|Resurrect]]

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# Emalisar Sandivar
(Sann-divar)
Male, human Arcane Magiker
- AC > 42
- Hög Will

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- [[Linteria, the Succubus]]
- [[Elite Knights]]
- [[Hybrid]]
- [[Mages of Cheliax]]
- [[Queen Abrogale Thrune II]]
- [[Queen Abrogale Thrune II]] et al.
- [[Renviq Harduun, the Litch - RIP]]
- [[Svarta Korpen - former Knight]]
- [[Vilree]]

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# Abbott Tuition
RIP (Soulforge)
~~Wizard som låtsas vara Cleric.~~
Gud som låtsas vara Cleric. "Död"
[[Mephistopheles]]
Monk
# DeZalin, Charin
Female Demon
Occult Magiker
Mäktigast av Cheliax magiker
- Resist fire, electicity
- Immunities, poison
- Hög Will
- AC >= 42
- Kan göra [[Mechanics/Spells_Rituals/Rituals/Level 5/Resurrect|Resurrect]]
# Emalisar Sandivar
(Sann-divar)
Male, human Arcane Magiker
- AC > 42
- Hög Will

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# History
The Queen is the Ruler of the [[Cheliax]] empire, of which [[Isger]] is a vassal state. Known to be a daemon worshiper and rumored to be a descendant of [[Asmodeus]], archdemon of Hell.
# Historik
Drottning Thrune är [[Cheliax]] härskarinna, och styr därför över [[Isger]], hennes vassal. Känd demon-dyrkare.
> [!note]
> Rumored to be a descendant of [[Asmodeus]], archdemon of Hell.
The queen is not fully Human, but a Tiefling.
Drottningen är inte människa, utan en Tiefling
# Allies
- [[Mages of Cheliax]]
# Allierade
- [[Emalysra]]
- [[Dysalin]]
- [[Abbott Tuition]]
- [[Hellknights]]
- [[Elite Knights]]
- [[Elite Knights]]
- [[Worlds/1. Red Eclipse/1. Karaktärer/Fiender/Antipaladin|Antipaladin]]

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Två dagar kvar!
Kom och bevittna SKs eskapader!
>Två dagar kvar!
>Kom och bevittna SKs eskapader!
## Är CC Svarta korpen?
| Argument för | Argument emot |

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Förgiftade Bort. Försökte förgifta Etran's Folly.
Lyckades få tag på en bok om all världens gifter, efter att ha stulit den från partyt.
Med denna så lyckades hon äntligen med att förstöra byn som orsakat hennes mors dör. Äntligen en solskenshistoria!

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För att efterlikna Lenin i beteende som en fantasykaraktär, som har en stark vilja att förändra strukturer och omvandla samhället, kan hen överväga följande handlingar:
För att efterlikna Lenin, som har en stark vilja att förändra strukturer och omvandla samhället, kan hen överväga följande handlingar:
1. **Agitera och Organisera:**
- Hen kan aktivt agitera för förändring bland odödliga själar, organisera möten och sammanträden för att bygga en enad front mot dödsgudens överhöghet.

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- Grimm
character: pc
owner: Robin
status:
---
%% Begin Waypoint %%

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%% Begin Waypoint %%
- **[[Alex]]**
- [[Char]]
- [[Glak]]
- **[[Grimm Wontan]]**
- [[Ilju]]
- [[Lokwa]]
- [[Mezisol]]
- [[Miho]]
- [[Sai Kai Len]]
---
aliases:
- Röd Skymning
- Röda Armén
---
Partyt som äventyrar heter Röda armén, eller nåt
```dataview
TABLE character
WHERE contains(file.folder, this.file.folder)
AND owner = "Robin"
SORT file.name DESC
```
```dataview
TABLE owner
WHERE file.folder = this.file.folder
AND owner != "Robin"
SORT file.name DESC
```
%% End Waypoint %%

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@ -5,7 +5,7 @@ aliases:
- Sai
- Kai
- Leonardo
character: pc
character: npc
owner: Robin
---
[[Psychic]] [[Eldritch Archer|Eldritch Archer]].

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---
tags:
- quest
- completed
---
Om det skulle bli ett krig med Cheliax så är det bra med allierade

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- quest
---
# Döda [[Queen Abrogale Thrune II]]
Vi har fått i uppdrag att döda Drottningen.
Vi har fått i uppdrag att döda Drottningen.
För att åstadkomma detta måste vi först besegra de två mäktiga magikerna:
[[Mages of Cheliax#DeZalin, Charin]]
[[Mages of Cheliax#Emalisar Sandivar]]

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[[Marcos del Ray|Mengkare, Lamind, Meckhard, Marcos]] - kärt barn har många namn.
Denna [[Valheru]] valde att stanna när hans folk lämnade. Nu måste vi hitta honom. Troligen kan vi hitta information i [[Sands of Time]].

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# 2021
```dataview
TABLE played, location, quest
WHERE file.folder = this.file.folder
SORT file.name DESC
```

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# 2022
```dataview
TABLE played, location, quest
WHERE file.folder = this.file.folder
SORT file.name DESC
```

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# 2023
```dataview
TABLE WITHOUT ID file.link AS "Sessions 2023"
FROM "World/Red Eclipse/Sessions/2023"
TABLE played, location, quest
WHERE file.folder = this.file.folder
SORT file.name DESC
```

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@ -1,4 +1,4 @@
Miho skickar en sending till Alex, frågandes om hon har hört talas om Absalom medan de befinner sig i Breachhill.
[[Miho]] skickar en sending till [[Alex]], frågandes om hon har hört talas om [[Absalom]] medan de befinner sig i [[Breachhill]].
> Hej! Är i Breachill, är allt bra? Fullt upp med krig och förstörelsen av Absalom! Hur går det själv och hur står det till?
Hon får ett svar tillbaka där Alex meddelar att hon kan komma förbi och stanna ett par dagar. Hennes röst låter mer mogen.
@ -10,6 +10,7 @@ Hon får ett svar tillbaka där Alex meddelar att hon kan komma förbi och stann
Gruppen går till Magnus och får reda på att alla i Plaguestone / Ethran's Folly har dött av en sjukdom med bölder för 4-5 veckor sedan. De berättar även om [[Vilree]], vilket han tycker att de kunde ha informerat om tidigare.
Magnus är inte överväldigad av att de släppt ut en [[purple-worm]] men anser ändå att de gjort ett acceptabelt jobb med att förhindra vulkanexplosioner.
- [ ] Hur ska vi ta hand om Purple Worm?
[[Shardblade]] dras mot saker som den har koppling till sedan tidigare. #quest Det kan finnas en Shardplate i Alex grotta.

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@ -1,8 +1,15 @@
Diskussion pågår om huruvida vi kan lära Cheliax magiker den farliga [[Mechanics/Spells_Rituals/Spells/Level 6/Teleport|Teleport]] och risken för att andra smittas av [[intellect-devourer]]. Det verkar olämpligt att låta våra motståndare bli övertagna av onda varelser. [[Milamber]] granskar vår minifier och undersöker om det är möjligt att ta bort skyddsrunorna som förhindrar den från att döda någon. Det verkar vara en möjlighet, men det medför risker i form av instabilitet. Det skulle kräva nägån som Grimm att göra det.
---
type: session
created: 2024-05-21
location: "[[Breachill]]"
played: "[[Alex]]"
quest: "[[De-Thrune the Queen]]"
---
Diskussion pågår om huruvida vi kan lära Cheliax magiker den farliga [[Mechanics/Spells_Rituals/Spells/Level 6/Teleport|Teleport]] och risken för att andra smittas av [[intellect-devourer]]. Det verkar olämpligt att låta våra motståndare bli övertagna av onda varelser. [[Milamber]] granskar vår minifier och undersöker om det är möjligt att ta bort skyddsrunorna som förhindrar den från att döda någon. Det verkar vara en möjlighet, men det medför risker i form av instabilitet. Det skulle kräva någon som Grimm att göra det.
Vi funderar över hur många av dem vi kan hantera samtidigt: 4 [[Elite Knights]], [[Queen Abrogale Thrune II]] och 2 [[Mages of Cheliax]]. Milamber diskuterar om han kan ta ut dem och om vi kan hjälpa till. Glak får testa att skjuta sitt armborst på honom och lyckas träffa.
Vi funderar över hur många av dem vi kan hantera samtidigt: 4 [[Elite Knights]], [[Queen Abrogale Thrune II]] och 2 Mages of Cheliax. Milamber diskuterar om han kan ta ut dem och om vi kan hjälpa till. Glak får testa att skjuta sitt armborst på honom och lyckas träffa.
Det verkar som att vi kommer att kunna träffa dem om vi slår till, men [[Mages of Cheliax#DeZalin, Charin]] är immun mot gift och är resistens mot eld och blixtar. [[Mages of Cheliax#Emalisa]], en human, som kan lite om arcana skolan, är lite svårare att träffa än [[Milamber|Milamber]], men har inga speciella styrkor. Det är viktigt att ta ut magikerna först eller distrahera dem för att kunna ta ut drottningen. Det finns en risk att magikerna vänder sig mot tronen, men om drottningen är borta kommer de troligen inte samarbeta.
Det verkar som att vi kommer att kunna träffa dem om vi slår till, men [[Dysalin]] är immun mot gift och är resistens mot eld och blixtar. [[Emalysra]], en human, som kan lite om arcana skolan, är lite svårare att träffa än [[Milamber|Milamber]], men har inga speciella styrkor. Det är viktigt att ta ut magikerna först eller distrahera dem för att kunna ta ut drottningen. Det finns en risk att magikerna vänder sig mot tronen, men om drottningen är borta kommer de troligen inte samarbeta.
Vi diskuterar vikten av att ta kål på drottningens själ eller att verkligen förstöra hennes kropp ([[Mechanics/Spells_Rituals/Spells/Level 6/Disintegrate|Disintegrate]], [[Mechanics/Traits/Death|Death]] trait). Här är de som Alex kan använda
```dataview
@ -15,7 +22,7 @@ AND contains(traits, "common")
[[Sybil|Laolith]] kan hjälpa oss, mot en avgift. Alex kan förvandla sex av oss till fåglar. Lokwa åker dit med Laolith som en staty.
Vi planerar att locka dem till oss, kasta lite [[Mechanics/Spells_Rituals/Spells/Level 3/Fireball|Fireball]] och låta draken strafea lite, och sedan fortsätta attacken tills [[Mages of Cheliax#Emalisa Sandivar]] kommer.
Vi planerar att locka dem till oss, kasta lite [[Mechanics/Spells_Rituals/Spells/Level 3/Fireball|Fireball]] och låta draken strafea lite, och sedan fortsätta attacken tills [[Emalysra]] kommer.
Miho undersöker Glaks [[Shardblade]] och verkar finna en divine spell i den, [[Mechanics/Spells_Rituals/Spells/Level 9/Power Word Kill|Power Word Kill]] (rank 9), som har Death trait.
@ -25,9 +32,9 @@ Sofia ger Miho en gren och säger att Miho kan bryta grenen för att få någon
>Vi skapade änglarna, men innan dess försökte de få naturen/botaniken att hjälpa dem. Intelligenta växter.
>Flera vände sig till fienden. Några var neutrala.
>Valheru blev förrådda. Ishnel'nyak - Leshys skapare blev dödad
- [ ] Vem var Ishnel'nyak och vem förrådde Valheru?
---
Om vi anfaller en militärbas utanför Egorian så kan vi locka ut [[Mages of Cheliax]] Emalisa och DeZalin - teleportering (två spells för teleport).
Om vi anfaller en militärbas utanför Egorian så kan vi locka ut [[Emalysra]] och [[Dysalin]] - teleportering (två spells för teleport).
När Mages dör, så blir nog drottningen medveten om det
Vi kan få hjälp av Laolith.

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@ -1,2 +1,76 @@
Fireball + strafe
---
type: session
created: 2024-05-21
location: "[[Egorian]]"
played: "[[Alex]]"
quest: "[[De-Thrune the Queen]]"
---
[[Sybil|Laolith]] börjar med att flyga till ett annat torn och attackera tre soldater som är nedanför den.
[[Mezisol]] springer lite, [[Glak]] fintar [[Worlds/1. Red Eclipse/1. Karaktärer/Fiender/Antipaladin|Antipaladinen]] men missar sedan sitt slag.
Vi springer runt lite. Draken tar ut fler.
[[Mezisol]] tar ut en till, [[Glak]] slår på Antipaladinen.
HKs kastar lite [[disintegrate]], går sådär för dem.
[[Ilju]] försöker ta ut en HK men misslyckas med att få en killing blow.
Laolith slår på Antipaladinen.
[[Mezisol]] gör en kill steal på [[Hellknights|HK]] bredvid [[Ilju]].
Antipaladinen attackerar Draken och träffar, gör lite skada.
En HK kastar [[disintegrate]] på [[Glak]] som misslyckas med första save roll, använder hero point. Hade troligen överlevt men med väldigt lite HP kvar.
[[Ilju]] tar ut Antipaladinen i princip på egen hand.
Två dimensional doors öppnas och två personer som vi känner igen kliver in: [[Dysalin]] och [[Emalysra]].
[[Sybil|Laolith]] kastar lite breath på dem, [[Dysalin]] bryr sig inte alls medan [[Emalysra]] tar en hel del skada.
[[Dysalin]] kastar någon spell och vi måste buga olika antal gånger:
- [[Ilju]]: 6 gånger
- [[Miho]]: 6 gånger
- [[Leshy]]: behöver inte
- [[Mezisol]]: behöver göra det 6 gånger på raken
- Laolith behöver också göra det
[[Glak]] slår på [[Dysalin]] och gör lite skada, springer iväg.
[[Dysalin]] slår honom i ryggen och gör lite skada.
[[Ilju]] bugar tre gånger och rör sig lite mot dem.
[[Milamber]] doorar sig ned från klippan och försöker gömma sig lite.
De säger: "Jaså, [[Milamber]] du gömmer dig. Vi tar hand om dina fiender tills du kommer fram."
[[Emalysra]] lägger en typ death word på [[Glak]] som faller ihop döende. Hon tauntar [[Milamber]] att komma fram innan nästa dör.
Laolith gör en bow och flyger ned och biter mot [[Emalysra]]. Går inget vidare.
[[Dysalin]] gör något mot Laolith men det händer inget.
[[Mezisol]] gör sina sista bows och kastar Courageous.
[[Milamber]] springer fram/hoppar till [[Emalysra]] och skölden som [[Emalysra]] haft uppe försvinner. Dock landar han prone.
[[Alex]] kastar en tempest surge.
[[Ilju]] springer lite och försöker slå med ett extended sword som försvinner i [[Milamber]]s antimagic shield. Bugar en gång till.
[[Miho]] kastar en rebuke death på [[Glak]] som kommer tillbaka till livet.
[[Glak]] hoppar ned och springer fram till [[Emalysra]], försöker grappla men faller prone. Kips upp och försöker igen. Lyckas denna gång.
[[Emalysra]] slår sig från [[Glak]] och tar sig ur bubblan.
[[Alex]] blir döende.
[[Milamber]] står mellan dem.
[[Mezisol]] tar upp honom, [[Ilju]] springer fram och försöker slå och grappla men båda rollerna misslyckas.

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@ -0,0 +1,38 @@
---
type: session
created: 2024-05-21
location: "[[Egorian]]"
played: "[[Alex]]"
quest: "[[De-Thrune the Queen]]"
---
[[Alex]] verkar ha fastnat i en mental loop.
[[Glak]] springer upp och drar in [[Miho]] i bubblan, och stannar bredvid [[Dysalin]] och [[Milamber]].
Emalysra stiger 50 fot upp i luften och dricker en flaska, och ser mycket piggare ut efter det.
[[Dysalin]] slår med piskan mot den gröna lilla jäveln.
Hon springer iväg en bit. Vi springer efter och försöker slå lite. [[Ilju]] får in ett fjösigt slag. [[Alex]] får ner [[Emalysra]] på marken igen, som kontrar med att kasta en stor sten mot oss. En hel del skada på oss, och de flesta av oss blir liggande, utom [[Glak]] och [[Ilju]] (som inte står i blasten).
[[Dysalin]] försöker dra bort [[Glak]]s piska, halvlyckas. Hon springer iväg och [[Ilju]] får in en bra träff och använder en hero point på henne. [[Glak]] gör en opportunity backstab också.
[[Milamber]] droppar antimagic shield och kryper runt på marken.
[[Ilju]] springer fram och försöker slå. AoO från [[Dysalin]], [[Ilju]] köper en hero point och slår sedan skit.
[[Miho]] healar upp oss alla med level_cons_2. Bra heal på alla.
[[Glak]] springer fram och försöker slå, men misslyckas.
[[Alex]] gör något och sedan kastar [[Emalysra]] cataclysm.
[[Ilju]] och [[Milamber]] försöker counteract magi men misslyckas, och här kommer skadan.
[[Sybil|Laolith]] är tillbaka och gör skada på [[Emalysra]], och litar på att [[Ilju]] tar [[Dysalin]].
[[Dysalin]] är nära döden och flyr. [[Ilju]] får en chans att slå men missar.
[[Glak]] springer upp till [[Emalysra]] och gör en del skada.
[[Emalysra]] gör en ny cataclysm. [[Alex]] blir döende och resten blir väldigt skadade, utom [[Sybil|Laolith]] som skrattar åt det. Laolith flyger sedan bort och slår ihjäl magikern.

View file

@ -1,3 +1,10 @@
---
type: session
created: 2024-05-20
location: "[[Egorian]]"
played: "[[Alex]]"
quest: "[[De-Thrune the Queen]]"
---
Vi flyger mot [[Cheliax|Egorian]], med [[Glak]] nedtryckt i en [[Spacious Pouch (Type IV)]]. Efter ca 1 mile blir vi avbrutna i vår flygning då vi ser någonting underligt. Vi kan inte riktigt förstå vad det är, innan vi landar och observerar en gård där en man hugger sig själv i benet utan att ta skada.
Vi inser snabbt att det är en illusion, men endast [[Alex]] lyckas skaka illusionen (varpå mannen försvinner).
Allting verkar vara skapat av en mäktig magiker (d.v.s. [[Mages of Cheliax#DeZalin, Charin]]).

View file

@ -5,7 +5,7 @@ location: "[[Egorian]]"
played: "[[Alex]]"
quest: "[[De-Thrune the Queen]]"
---
[[Mezisol]] tar kål på [[Dysali]] och [[Alex]] vindar fram [[Ilju]] för att se om vi kan eliminera henne ytterligare med [[Shardblade]]. [[Ilju]] stabbar liket, men inget händer. [[Mezisol]] får en hero point.
[[Mezisol]] tar kål på [[Dysalin]] och [[Alex]] vindar fram [[Ilju]] för att se om vi kan eliminera henne ytterligare med [[Shardblade]]. [[Ilju]] stabbar liket, men inget händer. [[Mezisol]] får en hero point.
Vi delar ut hennes grejer mellan oss och healar upp lite. Det tar ett tag.
@ -37,4 +37,8 @@ Vi tar oss in, och det är väldigt tyst på vägen in. Vi lägger ett alarm på
[[Ilju]] tar på sig sin rustning, och efter ytterligare 500 meter börjar det finnas lite ljus och vi hör röster som säger: "Var beredda, de kan komma. Drottningen litar på oss."
Vi tar oss fram mot combat. End of day.
Vi tar oss fram mot combat. End of day.
Ny #HouseRule introduceras:
![[Worlds/1. Red Eclipse/6. Meta/House Rules/Hero points|Hero points]]

View file

@ -1,23 +1,7 @@
# 2024
%% Begin Waypoint %%
- [[2024-01-10]]
- [[2024-01-18]]
- [[2024-01-30]]
- [[2024-02-07]]
- [[2024-02-14]]
- [[2024-02-19]]
- [[2024-02-28]]
- [[2024-03-06]]
- [[2024-03-13]]
- [[2024-03-28]]
- [[2024-04-03]]
- [[2024-04-10]]
- [[2024-04-16]]
- [[2024-05-01]]
- [[2024-05-08]]
- [[2024-05-14]]
- [[2024-05-22]]
%% End Waypoint %%
```dataview
TABLE played, location, quest
WHERE file.folder = this.file.folder
SORT file.name DESC
```

View file

@ -1,82 +1,5 @@
%% Begin Waypoint %%
- **2021**
- [[2021-10-20]]
- [[2021-10-27]]
- [[2021-11-03]]
- [[2021-11-11]]
- [[2021-11-17]]
- [[2021-11-25]]
- [[2021-12-01]]
- [[2021-12-07]]
- [[2021-12-15]]
- [[2021-12-21]]
- [[2021-12-29]]
- **2022**
- [[2022-01-03]]
- [[2022-01-11]]
- [[2022-01-18]]
- [[2022-01-24]]
- [[2022-01-31]]
- [[2022-02-07]]
- [[2022-02-16]]
- [[2022-02-21]]
- [[2022-02-28]]
- [[2022-03-07]]
- [[2022-03-14]]
- [[2022-03-23]]
- [[2022-03-27]]
- [[2022-04-05]]
- [[2022-04-13]]
- [[2022-04-20]]
- [[2022-04-27]]
- [[2022-05-03]]
- [[2022-05-11]]
- [[2022-05-18]]
- [[2022-05-25]]
- [[2022-05-30]]
- [[2022-06-08]]
- [[2022-06-15]]
- [[2022-06-20]]
- [[2022-06-28]]
- [[2022-07-11]]
- [[2022-07-26]]
- [[2022-08-01]]
- [[2022-08-08]]
- [[2022-08-15]]
- [[2022-08-22]]
- [[2022-08-31]]
- [[2022-09-08]]
- [[2022-09-12]]
- [[2022-09-19]]
- [[2022-09-26]]
- [[2022-10-05]]
- [[2022-10-13]]
- [[2022-10-17]]
- [[2022-10-26]]
- [[2022-11-02]]
- [[2022-11-09]]
- [[2022-11-14]]
- [[2022-11-21]]
- [[2022-12-01]]
- [[2022-12-05]]
- [[2022-12-13]]
- [[2022-12-20]]
- [[2022-12-28]]
- **[[2023]]**
- [[2023-09-11]]
- [[2023-09-18]]
- [[2023-09-25]]
- [[2023-10-02]]
- [[2023-10-11]]
- [[2023-10-18]]
- [[2023-10-23]]
- [[2023-11-01]]
- [[2023-11-08]]
- [[2023-11-22]]
- [[2023-11-29]]
- [[2023-12-06]]
- [[2023-12-13]]
- [[2023-12-20]]
- **[[2024]]**
%% End Waypoint %%
- **[[2021]]**
- **[[2022]]**
- **[[2023]]**
- **[[2024]]**

View file

@ -1,2 +1,2 @@
No hero points until resting
Inga Hero points vid sessionens start längre.
Spellcasters kan köpa hero points för saves om ett target får en Crit Succeess

View file

@ -30,9 +30,3 @@ SORT file.mtime desc LIMIT 7
>```
---
# Tasks
> [!multi-column]
> ```dataviewjs
> dv.taskList(dv.pages().where(p => p.file.folder.includes("Worlds")).file.tasks.where(t => !t.completed))
> ;

View file

@ -0,0 +1,7 @@
# Att göra
> [!multi-column]
> ```dataviewjs
> dv.taskList(dv.pages().where(p => p.file.folder.includes("Worlds")).file.tasks.where(t => !t.completed))
> ;

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@ -1,34 +0,0 @@
```dataviewjs
let selectedTags = ["archery", "code", "----", "filosofia", "finanzas", "hobbies", "libro", "nlp", "psicologia", "personal", "podcast", "video", "journal"];
let tags = {} // Will hold the count of each Obsidian tag
let pages = dv.pages()
// Loop and count each of the Obsidian tags
.tags.forEach(tag => {
// Add a condition to filter tags (include only the specified tags)
//if (selectedTags.includes(tag)) {
if (tag in tags) {
tags[tag] = tags[tag] + 1;
} else {
tags[tag] = 1;
}
//}
})
let graphText = ""; // declare variable for use in the pie chart graph later
// Now tags holds each Obsidian tag with the count of notes it appeared in,
// so let's loop on that and produce the data for the pie chart
for (const [tag, count] of Object.entries(tags)) {
graphText += ` "${tag}" : ${count}\n`;
}
// mermaid pie chart graph output with improved legend
dv.paragraph(`
~~~mermaid
pie title Obsidian Tags
${graphText}
~~~
`)
```

View file

@ -1,43 +0,0 @@
Ignore---
<%*
const dv = this.app.plugins.plugins["dataview"].api;
const characters = await dv.pages()
.where(p => p.owner === "Robin")
.map(p => [ p.file.name ]);
const quests = await dv.pages()
.where(it => it.tags =="quest")
.map(p => [ p.file.name ]);
const pathToLocations = "Worlds/1. Red Eclipse/3. Platser";
const pathToSessions = "Worlds/1. Red Eclipse/5. Sessioner";
const date = await tp.system.prompt("Date",tp.date.now('YYYY-MM-DD'), true)
const year = date.substring(0, 4);
/* Move file to correct folder (year) */
await tp.file.move("/" + pathToSessions + "/" + year + "/" + date)
/* Locations */
const locations = await app.vault.getFolderByPath(pathToLocations)
.children
.filter(it => it.children)
.flatMap(it => it.children)
.map(it => ({
"name": it.basename,
"parent": it.parent.name
})
);
const location = await tp.system.suggester(locations.map(it => it.parent === it.name ? it.name: it.parent + " / " + it.name), locations.map(it => it.name))
/* Played Character */
const character = await tp.system.suggester(characters, characters)
const quest = await tp.system.suggester(quests, quests)
%>type: session
created: <% tp.date.now() %>
location: <% location %>
played: <% character %>
quest: <% quest %>
---