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# Acid
**Source** [_Core Rulebook pg. 628_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.
## Equipment
[Acid Flask](https://2e.aonprd.com/Equipment.aspx?ID=74), [Acid Spitter](https://2e.aonprd.com/Equipment.aspx?ID=1121), [Brine Dragon Scale](https://2e.aonprd.com/Equipment.aspx?ID=2625), [Clinging Ooze Snare](https://2e.aonprd.com/Equipment.aspx?ID=1470), [Corrosive](https://2e.aonprd.com/Equipment.aspx?ID=292), [Corrosive Engravings](https://2e.aonprd.com/Equipment.aspx?ID=2175), [Dezullon Fountain](https://2e.aonprd.com/Equipment.aspx?ID=1883), [Eroding Bullet](https://2e.aonprd.com/Equipment.aspx?ID=1192), [Ooze Ammunition](https://2e.aonprd.com/Equipment.aspx?ID=1900), [Pickled Demon Tongue](https://2e.aonprd.com/Equipment.aspx?ID=2414), [Sulfur Bomb](https://2e.aonprd.com/Equipment.aspx?ID=1257), [Wand of Caustic Effluence](https://2e.aonprd.com/Equipment.aspx?ID=1467), [Wand of Noisome Acid](https://2e.aonprd.com/Equipment.aspx?ID=2284)
## Feats
[Breath of Hungry Death](https://2e.aonprd.com/Feats.aspx?ID=3894)
## Hazards
[Acid Strongbox Trap](https://2e.aonprd.com/Hazards.aspx?ID=115), [Bestial Transformation](https://2e.aonprd.com/Hazards.aspx?ID=413)
## Item Curses
[Degenerating](https://2e.aonprd.com/ItemCurses.aspx?ID=5)
## Monsters
[Adult Black Dragon](https://2e.aonprd.com/Monsters.aspx?ID=128), [Ancient Black Dragon](https://2e.aonprd.com/Monsters.aspx?ID=129), [Crawling Slurry](https://2e.aonprd.com/Monsters.aspx?ID=1796), [Tarn Linnorm](https://2e.aonprd.com/Monsters.aspx?ID=286), [Young Black Dragon](https://2e.aonprd.com/Monsters.aspx?ID=127)
## Spells
[Acid Arrow](https://2e.aonprd.com/Spells.aspx?ID=2), [Acid Splash](https://2e.aonprd.com/Spells.aspx?ID=3), [Acid Storm](https://2e.aonprd.com/Spells.aspx?ID=564), [Acidic Burst](https://2e.aonprd.com/Spells.aspx?ID=565), [Blinding Foam](https://2e.aonprd.com/Spells.aspx?ID=1279), [Brine Dragon Bile](https://2e.aonprd.com/Spells.aspx?ID=1382), [Cataclysm](https://2e.aonprd.com/Spells.aspx?ID=32), [Corrosive Body](https://2e.aonprd.com/Spells.aspx?ID=888)

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# Agile
**Source** [_Core Rulebook pg. 282_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn.
## Monk Unarmed Attacks
[Cobra Fang](https://2e.aonprd.com/Feats.aspx?ID=1738), [Crane Wing](https://2e.aonprd.com/Feats.aspx?ID=430), [Fire Talon](https://2e.aonprd.com/Feats.aspx?ID=2269), [Flowing Wave](https://2e.aonprd.com/Feats.aspx?ID=2980), [Lashing Branch](https://2e.aonprd.com/Feats.aspx?ID=461), [Shadow Grasp](https://2e.aonprd.com/Feats.aspx?ID=1745), [Stumbling Swing](https://2e.aonprd.com/Feats.aspx?ID=1735), [Tiger Claw](https://2e.aonprd.com/Feats.aspx?ID=436), [Wind Crash](https://2e.aonprd.com/Feats.aspx?ID=463), [Wolf Jaw](https://2e.aonprd.com/Feats.aspx?ID=437)
## Weapons
[Air Repeater](https://2e.aonprd.com/Weapons.aspx?ID=188), [Bayonet](https://2e.aonprd.com/Weapons.aspx?ID=186), [Black Powder Knuckle Dusters](https://2e.aonprd.com/Weapons.aspx?ID=214), [Bladed Gauntlet](https://2e.aonprd.com/Weapons.aspx?ID=253), [Blowgun](https://2e.aonprd.com/Weapons.aspx?ID=66), [Boarding Axe](https://2e.aonprd.com/Weapons.aspx?ID=155), [Butterfly Sword](https://2e.aonprd.com/Weapons.aspx?ID=275), [Buugeng](https://2e.aonprd.com/Weapons.aspx?ID=142), [Clan Dagger](https://2e.aonprd.com/Weapons.aspx?ID=13), [Claw Blade](https://2e.aonprd.com/Weapons.aspx?ID=124), [Corset Knife](https://2e.aonprd.com/Weapons.aspx?ID=278), [Dagger](https://2e.aonprd.com/Weapons.aspx?ID=3), [Dagger Pistol](https://2e.aonprd.com/Weapons.aspx?ID=216), [Dandpatta](https://2e.aonprd.com/Weapons.aspx?ID=260), [Dart](https://2e.aonprd.com/Weapons.aspx?ID=68), [Dart Umbrella](https://2e.aonprd.com/Weapons.aspx?ID=175), [Dogslicer](https://2e.aonprd.com/Weapons.aspx?ID=49), [Exquisite Sword Cane](https://2e.aonprd.com/Weapons.aspx?ID=132), [Exquisite Sword Cane Sheath](https://2e.aonprd.com/Weapons.aspx?ID=133), [Fangwire](https://2e.aonprd.com/Weapons.aspx?ID=143), [Feng Huo Lun](https://2e.aonprd.com/Weapons.aspx?ID=283), [Fighting Fan](https://2e.aonprd.com/Weapons.aspx?ID=284), [Filcher's Fork](https://2e.aonprd.com/Weapons.aspx?ID=51), [Fire Poi](https://2e.aonprd.com/Weapons.aspx?ID=117), [Fist](https://2e.aonprd.com/Weapons.aspx?ID=1), [Flying Talon](https://2e.aonprd.com/Weapons.aspx?ID=255), [Flyssa](https://2e.aonprd.com/Weapons.aspx?ID=285), [Forked Bipod](https://2e.aonprd.com/Weapons.aspx?ID=184), [Gauntlet](https://2e.aonprd.com/Weapons.aspx?ID=4), [Hand Adze](https://2e.aonprd.com/Weapons.aspx?ID=144), [Hatchet](https://2e.aonprd.com/Weapons.aspx?ID=27), [Juggling Club](https://2e.aonprd.com/Weapons.aspx?ID=111), [Kama](https://2e.aonprd.com/Weapons.aspx?ID=54), [Karambit](https://2e.aonprd.com/Weapons.aspx?ID=289), [Katar](https://2e.aonprd.com/Weapons.aspx?ID=14), [Knuckle Duster](https://2e.aonprd.com/Weapons.aspx?ID=185), [Kris](https://2e.aonprd.com/Weapons.aspx?ID=264), [Kukri](https://2e.aonprd.com/Weapons.aspx?ID=56), [Light Hammer](https://2e.aonprd.com/Weapons.aspx?ID=29), [Light Mace](https://2e.aonprd.com/Weapons.aspx?ID=5), [Light Pick](https://2e.aonprd.com/Weapons.aspx?ID=30), [Lion Scythe](https://2e.aonprd.com/Weapons.aspx?ID=247), [Main-gauche](https://2e.aonprd.com/Weapons.aspx?ID=32), [Nightstick](https://2e.aonprd.com/Weapons.aspx?ID=131), [Orc Knuckle Dagger](https://2e.aonprd.com/Weapons.aspx?ID=58), [Piranha Kiss](https://2e.aonprd.com/Weapons.aspx?ID=239), [Poi](https://2e.aonprd.com/Weapons.aspx?ID=112), [Polytool](https://2e.aonprd.com/Weapons.aspx?ID=300), [Reinforced Frame](https://2e.aonprd.com/Weapons.aspx?ID=230), [Sai](https://2e.aonprd.com/Weapons.aspx?ID=59), [Sap](https://2e.aonprd.com/Weapons.aspx?ID=37), [Sawtooth Saber](https://2e.aonprd.com/Weapons.aspx?ID=65), [Scourge](https://2e.aonprd.com/Weapons.aspx?ID=89), [Shauth Blade](https://2e.aonprd.com/Weapons.aspx?ID=157), [Shortsword](https://2e.aonprd.com/Weapons.aspx?ID=43), [Shuriken](https://2e.aonprd.com/Weapons.aspx?ID=79), [Sickle](https://2e.aonprd.com/Weapons.aspx?ID=9), [Spiked Gauntlet](https://2e.aonprd.com/Weapons.aspx?ID=11), [Starknife](https://2e.aonprd.com/Weapons.aspx?ID=44), [Stiletto Pen](https://2e.aonprd.com/Weapons.aspx?ID=137), [Sword Cane](https://2e.aonprd.com/Weapons.aspx?ID=127), [Tamchal Chakram](https://2e.aonprd.com/Weapons.aspx?ID=154), [Tekko-Kagi](https://2e.aonprd.com/Weapons.aspx?ID=304), [Tengu Gale Blade](https://2e.aonprd.com/Weapons.aspx?ID=128), [Throwing Knife](https://2e.aonprd.com/Weapons.aspx?ID=243), [Thunder Sling](https://2e.aonprd.com/Weapons.aspx?ID=343), [Tonfa](https://2e.aonprd.com/Weapons.aspx?ID=245), [Visap](https://2e.aonprd.com/Weapons.aspx?ID=268), [Wakizashi](https://2e.aonprd.com/Weapons.aspx?ID=129), [War Razor](https://2e.aonprd.com/Weapons.aspx?ID=307), [Wheel Blades](https://2e.aonprd.com/Weapons.aspx?ID=231), [Wheel Spikes](https://2e.aonprd.com/Weapons.aspx?ID=232), [Whipstaff](https://2e.aonprd.com/Weapons.aspx?ID=308), [Wish Knife](https://2e.aonprd.com/Weapons.aspx?ID=151), [Wrist Launcher](https://2e.aonprd.com/Weapons.aspx?ID=355)

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# Air
**Source** [_Core Rulebook pg. 628_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
## Equipment
[Aerial Cloak](https://2e.aonprd.com/Equipment.aspx?ID=2575), [Atmospheric Staff](https://2e.aonprd.com/Equipment.aspx?ID=2576), [Blight Breath](https://2e.aonprd.com/Equipment.aspx?ID=2577), [Bottled Air](https://2e.aonprd.com/Equipment.aspx?ID=250), [Clockwork Diving Suit](https://2e.aonprd.com/Equipment.aspx?ID=1144), [Draconic Toxin Bottle](https://2e.aonprd.com/Equipment.aspx?ID=2378), [Effervescent Decoction](https://2e.aonprd.com/Equipment.aspx?ID=1608), [Everair Mask](https://2e.aonprd.com/Equipment.aspx?ID=2565), [Extra Lung](https://2e.aonprd.com/Equipment.aspx?ID=2578), [Fan of Soothing Winds](https://2e.aonprd.com/Equipment.aspx?ID=2579), [Fan of the Four Winds](https://2e.aonprd.com/Equipment.aspx?ID=2405), [Five-Feather Wreath](https://2e.aonprd.com/Equipment.aspx?ID=1013), [Frost Breath](https://2e.aonprd.com/Equipment.aspx?ID=2581), [Jaathoom's Scarf](https://2e.aonprd.com/Equipment.aspx?ID=2582), [Nightbreeze Machine](https://2e.aonprd.com/Equipment.aspx?ID=1154), [Nimbus Breath](https://2e.aonprd.com/Equipment.aspx?ID=2583), [Sky Serpent Bolt](https://2e.aonprd.com/Equipment.aspx?ID=1376), [Skyrider Sword](https://2e.aonprd.com/Equipment.aspx?ID=1432), [Spiral Chimes](https://2e.aonprd.com/Equipment.aspx?ID=2584), [Spun Cloud](https://2e.aonprd.com/Equipment.aspx?ID=2585), [Storm Arrow](https://2e.aonprd.com/Equipment.aspx?ID=169), [Storm Breath](https://2e.aonprd.com/Equipment.aspx?ID=2586), [Tornado Trompo](https://2e.aonprd.com/Equipment.aspx?ID=1741), [Wayfinder](https://2e.aonprd.com/Equipment.aspx?ID=470), [Whirlwind Vial](https://2e.aonprd.com/Equipment.aspx?ID=1954), [Wind at Your Back](https://2e.aonprd.com/Equipment.aspx?ID=2201), [Wind Ocarina](https://2e.aonprd.com/Equipment.aspx?ID=2131), [Wisp Chain](https://2e.aonprd.com/Equipment.aspx?ID=2587)
## Feats
[Aerial Boomerang](https://2e.aonprd.com/Feats.aspx?ID=4206), [Air Cushion](https://2e.aonprd.com/Feats.aspx?ID=4207), [Air Shroud](https://2e.aonprd.com/Feats.aspx?ID=4210), [Ash Strider](https://2e.aonprd.com/Feats.aspx?ID=4301), [Body of Air](https://2e.aonprd.com/Feats.aspx?ID=4218), [Clear as Air](https://2e.aonprd.com/Feats.aspx?ID=4212), [Crowned in Tempest's Fury](https://2e.aonprd.com/Feats.aspx?ID=4219), [Cyclonic Ascent](https://2e.aonprd.com/Feats.aspx?ID=4214), [Desert Wind](https://2e.aonprd.com/Feats.aspx?ID=4302), [Favorable Winds](https://2e.aonprd.com/Feats.aspx?ID=2336), [Ferocious Gust](https://2e.aonprd.com/Feats.aspx?ID=2652), [Flinging Updraft](https://2e.aonprd.com/Feats.aspx?ID=4213), [Four Winds](https://2e.aonprd.com/Feats.aspx?ID=4208), [Ghosts in the Storm](https://2e.aonprd.com/Feats.aspx?ID=4216), [Infinite Expanse of Bluest Heaven](https://2e.aonprd.com/Feats.aspx?ID=4220), [Lightning Dash](https://2e.aonprd.com/Feats.aspx?ID=4211), [Lightning Rod](https://2e.aonprd.com/Feats.aspx?ID=4305), [Rising Hurricane](https://2e.aonprd.com/Feats.aspx?ID=4307), [Storm Spiral](https://2e.aonprd.com/Feats.aspx?ID=4215), [Tree of Duality](https://2e.aonprd.com/Feats.aspx?ID=4310), [Walk on the Wind](https://2e.aonprd.com/Feats.aspx?ID=3760), [Whisper on the Wind](https://2e.aonprd.com/Feats.aspx?ID=4209), [Wild Winds Gust](https://2e.aonprd.com/Feats.aspx?ID=478), [Wiles on the Wind](https://2e.aonprd.com/Feats.aspx?ID=4217), [Wind-Tossed Spell](https://2e.aonprd.com/Feats.aspx?ID=2993), [Wind-Tossed Spell](https://2e.aonprd.com/Feats.aspx?ID=4352)
## Focus Spells
[Disperse into Air](https://2e.aonprd.com/Spells.aspx?ID=416), [Dust Storm](https://2e.aonprd.com/Spells.aspx?ID=603), [Parch](https://2e.aonprd.com/Spells.aspx?ID=602), [Powerful Inhalation](https://2e.aonprd.com/Spells.aspx?ID=1305), [Pushing Gust](https://2e.aonprd.com/Spells.aspx?ID=444), [Speaking Sky](https://2e.aonprd.com/Spells.aspx?ID=824), [Steal the Sky](https://2e.aonprd.com/Spells.aspx?ID=825), [Storm Lord](https://2e.aonprd.com/Spells.aspx?ID=477), [Stormwind Flight](https://2e.aonprd.com/Spells.aspx?ID=478), [Tempest Surge](https://2e.aonprd.com/Spells.aspx?ID=479), [Thunderburst](https://2e.aonprd.com/Spells.aspx?ID=764), [Unfolding Wind Blitz](https://2e.aonprd.com/Spells.aspx?ID=1250), [Unfolding Wind Buffet](https://2e.aonprd.com/Spells.aspx?ID=1251), [Unfolding Wind Crash](https://2e.aonprd.com/Spells.aspx?ID=1252), [Updraft](https://2e.aonprd.com/Spells.aspx?ID=1304), [Wild Winds Stance](https://2e.aonprd.com/Spells.aspx?ID=489), [Wind Jump](https://2e.aonprd.com/Spells.aspx?ID=490)
## Hazards
[Air Rift](https://2e.aonprd.com/Hazards.aspx?ID=55)
## Monsters
[Adult Cloud Dragon](https://2e.aonprd.com/Monsters.aspx?ID=625), [Air Mephit](https://2e.aonprd.com/Monsters.aspx?ID=192), [Air Wisp](https://2e.aonprd.com/Monsters.aspx?ID=1142), [Ancient Cloud Dragon](https://2e.aonprd.com/Monsters.aspx?ID=626), [Anemos](https://2e.aonprd.com/Monsters.aspx?ID=2614), [Belker](https://2e.aonprd.com/Monsters.aspx?ID=648), [Blustering Gale](https://2e.aonprd.com/Monsters.aspx?ID=2615), [Cloud Giant](https://2e.aonprd.com/Monsters.aspx?ID=224), [Comozant Wyrd](https://2e.aonprd.com/Monsters.aspx?ID=2616), [Despairing Pall](https://2e.aonprd.com/Monsters.aspx?ID=2617), [Djinni](https://2e.aonprd.com/Monsters.aspx?ID=212), [Dust Mephit](https://2e.aonprd.com/Monsters.aspx?ID=659), [Elemental Hurricane](https://2e.aonprd.com/Monsters.aspx?ID=181), [Flickerwisp](https://2e.aonprd.com/Monsters.aspx?ID=1036), [Ice Mephit](https://2e.aonprd.com/Monsters.aspx?ID=660), [Inmyeonjo](https://2e.aonprd.com/Monsters.aspx?ID=1414), [Invisible Stalker](https://2e.aonprd.com/Monsters.aspx?ID=179), [Jaathoom Shuyookh](https://2e.aonprd.com/Monsters.aspx?ID=2620), [Jann Shuyookh](https://2e.aonprd.com/Monsters.aspx?ID=2688), [Kirin](https://2e.aonprd.com/Monsters.aspx?ID=1207), [Living Thunderclap](https://2e.aonprd.com/Monsters.aspx?ID=647), [Living Whirlwind](https://2e.aonprd.com/Monsters.aspx?ID=178), [Melody On The Wind](https://2e.aonprd.com/Monsters.aspx?ID=649), [Muurfeli](https://2e.aonprd.com/Monsters.aspx?ID=873), [Peng](https://2e.aonprd.com/Monsters.aspx?ID=1406), [Picture-in-Cloud](https://2e.aonprd.com/Monsters.aspx?ID=2619), [Sand Wolf](https://2e.aonprd.com/Monsters.aspx?ID=2531), [Spark Bat](https://2e.aonprd.com/Monsters.aspx?ID=646), [Storm Hag](https://2e.aonprd.com/Monsters.aspx?ID=1186), [Storm Lord](https://2e.aonprd.com/Monsters.aspx?ID=180), [Thunderbird](https://2e.aonprd.com/Monsters.aspx?ID=825), [Uthul](https://2e.aonprd.com/Monsters.aspx?ID=398), [Veiled Current](https://2e.aonprd.com/Monsters.aspx?ID=2618), [Veldenar](https://2e.aonprd.com/Monsters.aspx?ID=2621), [Voidglutton](https://2e.aonprd.com/Monsters.aspx?ID=1041), [Whimwyrm](https://2e.aonprd.com/Monsters.aspx?ID=2211), [Will-o-Wisp](https://2e.aonprd.com/Monsters.aspx?ID=414), [Young Cloud Dragon](https://2e.aonprd.com/Monsters.aspx?ID=624), [Zephyr Hawk](https://2e.aonprd.com/Monsters.aspx?ID=177)
## Planes
[Plane of Air](https://2e.aonprd.com/Planes.aspx?ID=4)
## Rituals
[Sky Signs](https://2e.aonprd.com/Rituals.aspx?ID=102)
## Spells
[Air Bubble](https://2e.aonprd.com/Spells.aspx?ID=5), [Air Walk](https://2e.aonprd.com/Spells.aspx?ID=6), [Airburst](https://2e.aonprd.com/Spells.aspx?ID=857), [Airlift](https://2e.aonprd.com/Spells.aspx?ID=1303), [Ash Cloud](https://2e.aonprd.com/Spells.aspx?ID=865), [Blast of the Bellows](https://2e.aonprd.com/Spells.aspx?ID=1433), [Blastback](https://2e.aonprd.com/Spells.aspx?ID=1312), [Blazing Dive](https://2e.aonprd.com/Spells.aspx?ID=869), [Bralani Referendum](https://2e.aonprd.com/Spells.aspx?ID=1219), [Buffeting Winds](https://2e.aonprd.com/Spells.aspx?ID=1109), [Cataclysm](https://2e.aonprd.com/Spells.aspx?ID=32), [Cleanse Air](https://2e.aonprd.com/Spells.aspx?ID=1313), [Cloud Dragon's Cloak](https://2e.aonprd.com/Spells.aspx?ID=1314), [Cyclone Rondo](https://2e.aonprd.com/Spells.aspx?ID=1301), [Deep Breath](https://2e.aonprd.com/Spells.aspx?ID=1315), [Elemental Annihilation Wave](https://2e.aonprd.com/Spells.aspx?ID=902), [Elemental Confluence](https://2e.aonprd.com/Spells.aspx?ID=903), [Flame Vortex](https://2e.aonprd.com/Spells.aspx?ID=911), [Gale Blast](https://2e.aonprd.com/Spells.aspx?ID=917), [Gentle Breeze](https://2e.aonprd.com/Spells.aspx?ID=1316), [Gritty Wheeze](https://2e.aonprd.com/Spells.aspx?ID=1092), [Gust of Wind](https://2e.aonprd.com/Spells.aspx?ID=143), [Lashunta's Life Bubble](https://2e.aonprd.com/Spells.aspx?ID=1273), [Petal Storm](https://2e.aonprd.com/Spells.aspx?ID=967), [Phantom Orchestra](https://2e.aonprd.com/Spells.aspx?ID=1317), [Pressure Zone](https://2e.aonprd.com/Spells.aspx?ID=1318), [Propulsive Breeze](https://2e.aonprd.com/Spells.aspx?ID=1319), [Punishing Winds](https://2e.aonprd.com/Spells.aspx?ID=240), [Shock to the System](https://2e.aonprd.com/Spells.aspx?ID=1320), [Slashing Gust](https://2e.aonprd.com/Spells.aspx?ID=1321), [Stifling Stillness](https://2e.aonprd.com/Spells.aspx?ID=1322), [Storm of Vengeance](https://2e.aonprd.com/Spells.aspx?ID=313), [Tempest Cloak](https://2e.aonprd.com/Spells.aspx?ID=1323), [Unseasonable Squall](https://2e.aonprd.com/Spells.aspx?ID=640), [Vacuum](https://2e.aonprd.com/Spells.aspx?ID=1324), [Voice on the Breeze](https://2e.aonprd.com/Spells.aspx?ID=1325), [Wall of Wind](https://2e.aonprd.com/Spells.aspx?ID=367), [Whirlwind](https://2e.aonprd.com/Spells.aspx?ID=1033), [Wind Walk](https://2e.aonprd.com/Spells.aspx?ID=376), [Wisdom of the Winds](https://2e.aonprd.com/Spells.aspx?ID=1326), [Zephyr Slip](https://2e.aonprd.com/Spells.aspx?ID=1327)

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# All-Around Vision
**Source** [_Bestiary pg. 342_](https://2e.aonprd.com/Sources.aspx?ID=2)
This monster can see in all directions simultaneously, and therefore can't be [flanked](https://2e.aonprd.com/Rules.aspx?ID=458).

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# Arcane
**Source** [_Core Rulebook pg. 628_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is [magical](https://2e.aonprd.com/Traits.aspx?ID=103).
## Actions
[Breath Weapon](https://2e.aonprd.com/Actions.aspx?ID=767), [Change Shape](https://2e.aonprd.com/Actions.aspx?ID=730), [Drain Bonded Item](https://2e.aonprd.com/Actions.aspx?ID=13)
## Equipment
[Aroden's Hearthstone](https://2e.aonprd.com/Equipment.aspx?ID=673), [Demilich Eye Gem](https://2e.aonprd.com/Equipment.aspx?ID=489), [Gelid Shard](https://2e.aonprd.com/Equipment.aspx?ID=2369), [Genius Diadem](https://2e.aonprd.com/Equipment.aspx?ID=595), [Hat of the Magi](https://2e.aonprd.com/Equipment.aspx?ID=443), [Hunter's Dawn](https://2e.aonprd.com/Equipment.aspx?ID=674), [Kaldemash's Lament](https://2e.aonprd.com/Equipment.aspx?ID=1890), [Lich Soul Cage](https://2e.aonprd.com/Equipment.aspx?ID=488), [Master Magus Ring](https://2e.aonprd.com/Equipment.aspx?ID=2327), [Mindlance](https://2e.aonprd.com/Equipment.aspx?ID=1891), [Nexian Sealing Blade](https://2e.aonprd.com/Equipment.aspx?ID=2521), [Orb of Dragonkind](https://2e.aonprd.com/Equipment.aspx?ID=616), [Rattling Bolt](https://2e.aonprd.com/Equipment.aspx?ID=2522), [Ring of Minor Arcana](https://2e.aonprd.com/Equipment.aspx?ID=478), [Ring of Wizardry](https://2e.aonprd.com/Equipment.aspx?ID=462), [Robe of the Archmagi](https://2e.aonprd.com/Equipment.aspx?ID=464), [Rune of Sin](https://2e.aonprd.com/Equipment.aspx?ID=999), [Solar Shellflower](https://2e.aonprd.com/Equipment.aspx?ID=1892), [Soul Cage](https://2e.aonprd.com/Equipment.aspx?ID=1545), [Spark Dancer](https://2e.aonprd.com/Equipment.aspx?ID=1893), [Sunken Pistol](https://2e.aonprd.com/Equipment.aspx?ID=1180), [Tears of the Last Azlanti](https://2e.aonprd.com/Equipment.aspx?ID=676), [Thundercrasher](https://2e.aonprd.com/Equipment.aspx?ID=1894)
## Feats
[Arcane Evolution](https://2e.aonprd.com/Feats.aspx?ID=609), [Arcane Propulsion](https://2e.aonprd.com/Feats.aspx?ID=3100), [Call Implement](https://2e.aonprd.com/Feats.aspx?ID=3704), [Core Cannon](https://2e.aonprd.com/Feats.aspx?ID=3110), [Counterspell](https://2e.aonprd.com/Feats.aspx?ID=633), [Dragon's Rage Breath](https://2e.aonprd.com/Feats.aspx?ID=148), [Elemental Assault](https://2e.aonprd.com/Feats.aspx?ID=2580), [Fused Staff](https://2e.aonprd.com/Feats.aspx?ID=2864), [Kobold Breath](https://2e.aonprd.com/Feats.aspx?ID=1272), [Lunging Spellstrike](https://2e.aonprd.com/Feats.aspx?ID=2871), [Meteoric Spellstrike](https://2e.aonprd.com/Feats.aspx?ID=2872), [Miraculous Repair](https://2e.aonprd.com/Feats.aspx?ID=3935), [Pact of Draconic Fury](https://2e.aonprd.com/Feats.aspx?ID=3825), [Planar Sidestep](https://2e.aonprd.com/Feats.aspx?ID=3936), [Sever Magic](https://2e.aonprd.com/Feats.aspx?ID=3729), [Shielded Tome](https://2e.aonprd.com/Feats.aspx?ID=2862), [Spirit Sheath](https://2e.aonprd.com/Feats.aspx?ID=2852), [Sustaining Steel](https://2e.aonprd.com/Feats.aspx?ID=2874), [Thaumaturge's Demesne](https://2e.aonprd.com/Feats.aspx?ID=3723), [True Gaze](https://2e.aonprd.com/Feats.aspx?ID=2816), [Unlimited Demesne](https://2e.aonprd.com/Feats.aspx?ID=3734)
## Focus Spells
[Call of the Grave](https://2e.aonprd.com/Spells.aspx?ID=522)
## Monsters
[Roiling Incant](https://2e.aonprd.com/Monsters.aspx?ID=1277)
## Spells
[Frost's Touch](https://2e.aonprd.com/Spells.aspx?ID=1274)

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# Aura
**Source** [_Bestiary pg. 342_](https://2e.aonprd.com/Sources.aspx?ID=2)
A monster's aura automatically affects everything within a specified emanation around that monster. The monster doesn't need to spend actions on the aura; rather, the aura's effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura.
If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. Such auras deal this damage to a creature when the creature enters the aura and when a creature starts its turn in the aura. A creature can take damage from the aura only once per round.
The GM might determine that a monster's aura doesn't affect its own allies. For example, a creature might be immune to a monster's [frightful presence](https://2e.aonprd.com/MonsterAbilities.aspx?ID=17) if they have been around each other for a long time.

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---
aliases:
- Clumsy 1
- Clumsy 2
- Clumsy 3
---
# Clumsy
**Source** [_Core Rulebook pg. 618_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using [Acrobatics](https://2e.aonprd.com/Skills.aspx?ID=1), [Stealth](https://2e.aonprd.com/Skills.aspx?ID=15), and [Thievery](https://2e.aonprd.com/Skills.aspx?ID=17).
[[Frightened|Frightened 1]]

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# Cold
**Source** [_Core Rulebook pg. 629_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
## Curses
[Blackfrost](https://2e.aonprd.com/Curses.aspx?ID=51)
## Equipment
[Arctic Vigor](https://2e.aonprd.com/Equipment.aspx?ID=1288), [Cold Comfort](https://2e.aonprd.com/Equipment.aspx?ID=1259), [Cryomister](https://2e.aonprd.com/Equipment.aspx?ID=1108), [Four-Ways Dogslicer](https://2e.aonprd.com/Equipment.aspx?ID=733), [Freeze Ammunition](https://2e.aonprd.com/Equipment.aspx?ID=1898), [Freezing Ammunition](https://2e.aonprd.com/Equipment.aspx?ID=713), [Frost](https://2e.aonprd.com/Equipment.aspx?ID=296), [Frost Brand](https://2e.aonprd.com/Equipment.aspx?ID=387), [Frost Breath](https://2e.aonprd.com/Equipment.aspx?ID=2581), [Frost Vial](https://2e.aonprd.com/Equipment.aspx?ID=77), [Frost Worm Snare](https://2e.aonprd.com/Equipment.aspx?ID=1129), [Gelid Shard](https://2e.aonprd.com/Equipment.aspx?ID=2369), [Ice Slick Snare](https://2e.aonprd.com/Equipment.aspx?ID=1471), [North Wind's Night Verse](https://2e.aonprd.com/Equipment.aspx?ID=1068), [Rime Crystal](https://2e.aonprd.com/Equipment.aspx?ID=2238), [Shadow Ash](https://2e.aonprd.com/Equipment.aspx?ID=1723), [Tome of Scintillating Sleet](https://2e.aonprd.com/Equipment.aspx?ID=2184), [Wand of Clinging Rime](https://2e.aonprd.com/Equipment.aspx?ID=2274), [Wand of the Snowfields](https://2e.aonprd.com/Equipment.aspx?ID=757)
## Feats
[Barrier of Boreal Frost](https://2e.aonprd.com/Feats.aspx?ID=4278), [Deep Freeze](https://2e.aonprd.com/Feats.aspx?ID=3075), [Glacial Prison](https://2e.aonprd.com/Feats.aspx?ID=4276), [Lingering Chill](https://2e.aonprd.com/Feats.aspx?ID=3751), [Winter Sleet](https://2e.aonprd.com/Feats.aspx?ID=4271), [Winter's Clutch](https://2e.aonprd.com/Feats.aspx?ID=4269)
## Focus Spells
[Clinging Ice](https://2e.aonprd.com/Spells.aspx?ID=793), [Diamond Dust](https://2e.aonprd.com/Spells.aspx?ID=597), [Entropic Wheel](https://2e.aonprd.com/Spells.aspx?ID=1137), [Interstellar Void](https://2e.aonprd.com/Spells.aspx?ID=756), [Redistribute Potential](https://2e.aonprd.com/Spells.aspx?ID=1138), [Tempest Touch](https://2e.aonprd.com/Spells.aspx?ID=763), [Winter Bolt](https://2e.aonprd.com/Spells.aspx?ID=596)
## Hazards
[Freezing Floor Tiles](https://2e.aonprd.com/Hazards.aspx?ID=57), [Mist Projector](https://2e.aonprd.com/Hazards.aspx?ID=406), [Stygian Fires](https://2e.aonprd.com/Hazards.aspx?ID=285), [Test of Endurance](https://2e.aonprd.com/Hazards.aspx?ID=287)
## Monsters
[Adlet](https://2e.aonprd.com/Monsters.aspx?ID=1054), [Adult Silver Dragon](https://2e.aonprd.com/Monsters.aspx?ID=155), [Adult White Dragon](https://2e.aonprd.com/Monsters.aspx?ID=140), [Ainamuuren](https://2e.aonprd.com/Monsters.aspx?ID=1721), [Ancient Silver Dragon](https://2e.aonprd.com/Monsters.aspx?ID=156), [Ancient White Dragon](https://2e.aonprd.com/Monsters.aspx?ID=141), [Benthic Reaver](https://2e.aonprd.com/Monsters.aspx?ID=2403), [Blackfrost Prophet](https://2e.aonprd.com/Monsters.aspx?ID=2498), [Blackfrost Zombie](https://2e.aonprd.com/Monsters.aspx?ID=2497), [Blizzardborn](https://2e.aonprd.com/Monsters.aspx?ID=665), [Bul-Gae](https://2e.aonprd.com/Monsters.aspx?ID=1411), [Calathgar](https://2e.aonprd.com/Monsters.aspx?ID=576), [Frost Drake](https://2e.aonprd.com/Monsters.aspx?ID=163), [Frost Giant](https://2e.aonprd.com/Monsters.aspx?ID=222), [Frost Troll](https://2e.aonprd.com/Monsters.aspx?ID=831), [Frost Worm](https://2e.aonprd.com/Monsters.aspx?ID=677), [Ice Golem](https://2e.aonprd.com/Monsters.aspx?ID=683), [Ice Linnorm](https://2e.aonprd.com/Monsters.aspx?ID=285), [Ice Mummy](https://2e.aonprd.com/Monsters.aspx?ID=1885), [Ice Yai](https://2e.aonprd.com/Monsters.aspx?ID=747), [Icewyrm](https://2e.aonprd.com/Monsters.aspx?ID=666), [Icicle Snake](https://2e.aonprd.com/Monsters.aspx?ID=663), [Kun](https://2e.aonprd.com/Monsters.aspx?ID=1403), [Ledalusca](https://2e.aonprd.com/Monsters.aspx?ID=1217), [Peng](https://2e.aonprd.com/Monsters.aspx?ID=1406), [Sthira](https://2e.aonprd.com/Monsters.aspx?ID=1419), [Umbraex](https://2e.aonprd.com/Monsters.aspx?ID=2361), [Umonlee](https://2e.aonprd.com/Monsters.aspx?ID=839), [Wendigo](https://2e.aonprd.com/Monsters.aspx?ID=409), [Winter Hag](https://2e.aonprd.com/Monsters.aspx?ID=1187), [Young Silver Dragon](https://2e.aonprd.com/Monsters.aspx?ID=154), [Young White Dragon](https://2e.aonprd.com/Monsters.aspx?ID=139)
## Spells
[Cataclysm](https://2e.aonprd.com/Spells.aspx?ID=32), [Chilling Darkness](https://2e.aonprd.com/Spells.aspx?ID=36), [Chilling Spray](https://2e.aonprd.com/Spells.aspx?ID=678), [Cone of Cold](https://2e.aonprd.com/Spells.aspx?ID=47), [Eclipse Burst](https://2e.aonprd.com/Spells.aspx?ID=96), [Freezing Rain](https://2e.aonprd.com/Spells.aspx?ID=1388), [Frigid Flurry](https://2e.aonprd.com/Spells.aspx?ID=916), [Frost Pillar](https://2e.aonprd.com/Spells.aspx?ID=1389), [Frost's Touch](https://2e.aonprd.com/Spells.aspx?ID=1274), [Ice Storm](https://2e.aonprd.com/Spells.aspx?ID=695), [Mantle of the Frozen Heart](https://2e.aonprd.com/Spells.aspx?ID=946), [Moonburst](https://2e.aonprd.com/Spells.aspx?ID=1081), [Moonlight Ray](https://2e.aonprd.com/Spells.aspx?ID=1082), [Polar Ray](https://2e.aonprd.com/Spells.aspx?ID=224), [Purifying Icicle](https://2e.aonprd.com/Spells.aspx?ID=1122), [Ray of Frost](https://2e.aonprd.com/Spells.aspx?ID=245), [Rime Slick](https://2e.aonprd.com/Spells.aspx?ID=632), [Snowball](https://2e.aonprd.com/Spells.aspx?ID=540), [Swallow Light](https://2e.aonprd.com/Spells.aspx?ID=1209), [Wall of Ice](https://2e.aonprd.com/Spells.aspx?ID=364)

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# Constrict `pf2:1`
**Source** [_Core Rulebook pg. 216_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
**Requirements** The snake has a smaller creature [grabbed](https://2e.aonprd.com/Conditions.aspx?ID=20).
---
The snake deals 12 bludgeoning damage to the [grabbed](https://2e.aonprd.com/Conditions.aspx?ID=20) creature; the creature must attempt a basic Fortitude save. If the snake is a specialized animal companion, increase this damage to 20.

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# Curse
**Source** [_Core Rulebook pg. 630_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
A curse is an effect that places some long-term affliction on a creature. Curses are always [magical](https://2e.aonprd.com/Traits.aspx?ID=103) and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
Afflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. (_Gamemastery Guide_ pg. 251)
## Actions
[Jinx](https://2e.aonprd.com/Actions.aspx?ID=541)
## Curses
[Blackfrost](https://2e.aonprd.com/Curses.aspx?ID=51), [Boastful Prince's Scourge](https://2e.aonprd.com/Curses.aspx?ID=34), [Boatman's Toll](https://2e.aonprd.com/Curses.aspx?ID=46), [Consummate Liar](https://2e.aonprd.com/Curses.aspx?ID=48), [Coward's Roots](https://2e.aonprd.com/Curses.aspx?ID=18), [Curse of Biting Swarms](https://2e.aonprd.com/Curses.aspx?ID=44), [Curse of Nightmares](https://2e.aonprd.com/Curses.aspx?ID=15), [Curse of Petulant Whispers](https://2e.aonprd.com/Curses.aspx?ID=43), [Curse of Potent Poison](https://2e.aonprd.com/Curses.aspx?ID=31), [Curse of Slumber](https://2e.aonprd.com/Curses.aspx?ID=23), [Curse of the Ravenous](https://2e.aonprd.com/Curses.aspx?ID=19), [Curse of the Rotting Heart](https://2e.aonprd.com/Curses.aspx?ID=45), [Droskar's Gloom](https://2e.aonprd.com/Curses.aspx?ID=40), [Enforced Hospitality](https://2e.aonprd.com/Curses.aspx?ID=39), [Forbidding Knowledge](https://2e.aonprd.com/Curses.aspx?ID=38), [Grave Curse](https://2e.aonprd.com/Curses.aspx?ID=30), [Lamashtu's Bloom](https://2e.aonprd.com/Curses.aspx?ID=41), [Lord's Arrogance](https://2e.aonprd.com/Curses.aspx?ID=47), [Malingerer's Malaise](https://2e.aonprd.com/Curses.aspx?ID=52), [Moon Hag's Eye](https://2e.aonprd.com/Curses.aspx?ID=50), [Oath of the Flesh](https://2e.aonprd.com/Curses.aspx?ID=21), [Obnubilate Curse](https://2e.aonprd.com/Curses.aspx?ID=49), [Rage of the Excommunicant](https://2e.aonprd.com/Curses.aspx?ID=37), [Reviled of Nature](https://2e.aonprd.com/Curses.aspx?ID=27), [Reviling Earth](https://2e.aonprd.com/Curses.aspx?ID=24), [Sellsword's Folly](https://2e.aonprd.com/Curses.aspx?ID=22), [Sinful Tongue](https://2e.aonprd.com/Curses.aspx?ID=35), [Slayer's Haunt](https://2e.aonprd.com/Curses.aspx?ID=17), [Spirit Anchor](https://2e.aonprd.com/Curses.aspx?ID=25), [Swarming Words](https://2e.aonprd.com/Curses.aspx?ID=36), [Sword of Anathema](https://2e.aonprd.com/Curses.aspx?ID=29), [Theft of Thought](https://2e.aonprd.com/Curses.aspx?ID=16), [Thief's Burden](https://2e.aonprd.com/Curses.aspx?ID=32), [Thief's Retribution](https://2e.aonprd.com/Curses.aspx?ID=28), [Unending Thirst](https://2e.aonprd.com/Curses.aspx?ID=26), [Unraveling Skin](https://2e.aonprd.com/Curses.aspx?ID=33), [Wizard's Ward](https://2e.aonprd.com/Curses.aspx?ID=20)
## Equipment
[Hex Blaster](https://2e.aonprd.com/Equipment.aspx?ID=1597), [Red-Handed Missive](https://2e.aonprd.com/Equipment.aspx?ID=2065), [Stage Fright Missive](https://2e.aonprd.com/Equipment.aspx?ID=2066), [Whelming Scrimshaw](https://2e.aonprd.com/Equipment.aspx?ID=2130)
## Feats
[Accursed Clay Fist](https://2e.aonprd.com/Feats.aspx?ID=1228), [Cursed Effigy](https://2e.aonprd.com/Feats.aspx?ID=3715), [Eerie Proclamation](https://2e.aonprd.com/Feats.aspx?ID=3767)
## Focus Spells
[Achaekek's Clutch](https://2e.aonprd.com/Spells.aspx?ID=814), [Celestial Brand](https://2e.aonprd.com/Spells.aspx?ID=497), [Curse of Death](https://2e.aonprd.com/Spells.aspx?ID=794), [Evil Eye](https://2e.aonprd.com/Spells.aspx?ID=798), [Jealous Hex](https://2e.aonprd.com/Spells.aspx?ID=515), [Stumbling Curse](https://2e.aonprd.com/Spells.aspx?ID=854)
## Hazards
[Corrupted Draft](https://2e.aonprd.com/Hazards.aspx?ID=386), [The Enmity Cycle](https://2e.aonprd.com/Hazards.aspx?ID=388), [Witch-Priests' Curse](https://2e.aonprd.com/Hazards.aspx?ID=235)
## Rituals
[Concealment's Curtain](https://2e.aonprd.com/Rituals.aspx?ID=55), [Geas](https://2e.aonprd.com/Rituals.aspx?ID=12), [Portrait of Spite](https://2e.aonprd.com/Rituals.aspx?ID=63)
## Spells
[Bandit's Doom](https://2e.aonprd.com/Spells.aspx?ID=866), [Bestial Curse](https://2e.aonprd.com/Spells.aspx?ID=670), [Blinding Fury](https://2e.aonprd.com/Spells.aspx?ID=672), [Blood Vendetta](https://2e.aonprd.com/Spells.aspx?ID=675), [Bloodspray Curse](https://2e.aonprd.com/Spells.aspx?ID=873), [Bound in Death](https://2e.aonprd.com/Spells.aspx?ID=1262), [Brand the Impenitent](https://2e.aonprd.com/Spells.aspx?ID=570), [Canticle of Everlasting Grief](https://2e.aonprd.com/Spells.aspx?ID=879), [Caster's Imposition](https://2e.aonprd.com/Spells.aspx?ID=1215), [Clownish Curse](https://2e.aonprd.com/Spells.aspx?ID=642), [Cup of Dust](https://2e.aonprd.com/Spells.aspx?ID=572), [Curse of Lost Time](https://2e.aonprd.com/Spells.aspx?ID=683), [Curse of the Spirit Orchestra](https://2e.aonprd.com/Spells.aspx?ID=1239), [Daydreamer's Curse](https://2e.aonprd.com/Spells.aspx?ID=840), [Dull Ambition](https://2e.aonprd.com/Spells.aspx?ID=686), [Feast of Ashes](https://2e.aonprd.com/Spells.aspx?ID=575), [Feeblemind](https://2e.aonprd.com/Spells.aspx?ID=112), [Heinous Future](https://2e.aonprd.com/Spells.aspx?ID=1435), [Horrifying Blood Loss](https://2e.aonprd.com/Spells.aspx?ID=1207), [Ill Omen](https://2e.aonprd.com/Spells.aspx?ID=696), [Inevitable Disaster](https://2e.aonprd.com/Spells.aspx?ID=930), [Mariner's Curse](https://2e.aonprd.com/Spells.aspx?ID=184), [Outcast's Curse](https://2e.aonprd.com/Spells.aspx?ID=211), [Ritual Obstruction](https://2e.aonprd.com/Spells.aspx?ID=1217), [Sage's Curse](https://2e.aonprd.com/Spells.aspx?ID=1107), [Seal Fate](https://2e.aonprd.com/Spells.aspx?ID=715), [Spellwrack](https://2e.aonprd.com/Spells.aspx?ID=298), [Spiritual Epidemic](https://2e.aonprd.com/Spells.aspx?ID=304), [Steal Voice](https://2e.aonprd.com/Spells.aspx?ID=1268), [Suspended Retribution](https://2e.aonprd.com/Spells.aspx?ID=1190), [Warrior's Regret](https://2e.aonprd.com/Spells.aspx?ID=1030), [Ymeri's Mark](https://2e.aonprd.com/Spells.aspx?ID=1364)

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# Deadly
**Source** [_Core Rulebook pg. 282_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a [rapier](https://2e.aonprd.com/Weapons.aspx?ID=36) with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
## Monk Unarmed Attacks
[Cobra Fang](https://2e.aonprd.com/Feats.aspx?ID=1738)
## Weapons
[Bow Staff](https://2e.aonprd.com/Weapons.aspx?ID=344), [Claw Blade](https://2e.aonprd.com/Weapons.aspx?ID=124), [Composite Longbow](https://2e.aonprd.com/Weapons.aspx?ID=74), [Composite Shortbow](https://2e.aonprd.com/Weapons.aspx?ID=75), [Elven Branched Spear](https://2e.aonprd.com/Weapons.aspx?ID=237), [Fangwire](https://2e.aonprd.com/Weapons.aspx?ID=143), [Fauchard](https://2e.aonprd.com/Weapons.aspx?ID=90), [Fighting Fan](https://2e.aonprd.com/Weapons.aspx?ID=284), [Filcher's Fork](https://2e.aonprd.com/Weapons.aspx?ID=51), [Forked Bipod](https://2e.aonprd.com/Weapons.aspx?ID=184), [Gakgung](https://2e.aonprd.com/Weapons.aspx?ID=334), [Glaive](https://2e.aonprd.com/Weapons.aspx?ID=20), [Hongali Hornbow](https://2e.aonprd.com/Weapons.aspx?ID=238), [Kalis](https://2e.aonprd.com/Weapons.aspx?ID=263), [Katana](https://2e.aonprd.com/Weapons.aspx?ID=55), [Katar](https://2e.aonprd.com/Weapons.aspx?ID=14), [Kris](https://2e.aonprd.com/Weapons.aspx?ID=264), [Lance](https://2e.aonprd.com/Weapons.aspx?ID=28), [Longbow](https://2e.aonprd.com/Weapons.aspx?ID=76), [Machete](https://2e.aonprd.com/Weapons.aspx?ID=294), [Mambele](https://2e.aonprd.com/Weapons.aspx?ID=295), [Naginata](https://2e.aonprd.com/Weapons.aspx?ID=297), [Nodachi](https://2e.aonprd.com/Weapons.aspx?ID=298), [Ogre Hook](https://2e.aonprd.com/Weapons.aspx?ID=86), [Pantograph Gauntlet](https://2e.aonprd.com/Weapons.aspx?ID=172), [Rapier](https://2e.aonprd.com/Weapons.aspx?ID=36), [Rapier Pistol](https://2e.aonprd.com/Weapons.aspx?ID=222), [Rhoka Sword](https://2e.aonprd.com/Weapons.aspx?ID=158), [Scythe](https://2e.aonprd.com/Weapons.aspx?ID=39), [Shauth Blade](https://2e.aonprd.com/Weapons.aspx?ID=157), [Shauth Lash](https://2e.aonprd.com/Weapons.aspx?ID=159), [Shears](https://2e.aonprd.com/Weapons.aspx?ID=119), [Shield Bow](https://2e.aonprd.com/Weapons.aspx?ID=339), [Shortbow](https://2e.aonprd.com/Weapons.aspx?ID=77), [Starknife](https://2e.aonprd.com/Weapons.aspx?ID=44), [Tamchal Chakram](https://2e.aonprd.com/Weapons.aspx?ID=154), [Taw Launcher](https://2e.aonprd.com/Weapons.aspx?ID=342), [Three-Section Naginata](https://2e.aonprd.com/Weapons.aspx?ID=305), [Urumi](https://2e.aonprd.com/Weapons.aspx?ID=306), [Wakizashi](https://2e.aonprd.com/Weapons.aspx?ID=129), [War Lance](https://2e.aonprd.com/Weapons.aspx?ID=254), [War Razor](https://2e.aonprd.com/Weapons.aspx?ID=307), [Zulfikar](https://2e.aonprd.com/Weapons.aspx?ID=269)

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# Death Effects and Instant Death
**Source** [_Core Rulebook pg. 461_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Some spells and abilities can kill you immediately or bring you closer to death without needing to reduce you to 0 Hit Points first. These abilities have the death trait and usually involve negative energy, the antithesis of life. If you are reduced to 0 Hit Points by a death effect, you are slain instantly without needing to reach dying 4. If an effect states it kills you outright, you die without having to reach dying 4 and without being reduced to 0 Hit Points.

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# Death
**Source** [_Core Rulebook pg. 460_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
After you die, you cant act or regain actions or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you cant be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the [[Resurrect]] ritual or the [[Raise Dead|Raise Dead]] spell.

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---
alias:
---
# [Deception (Cha)](https://2e.aonprd.com/Skills.aspx?ID=5)
**Source** [_Core Rulebook pg. 245_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
You can trick and mislead others using disguises, lies, and other forms of subterfuge.
### Related Feats
To see a list of Feats related to Deception, [click here](https://2e.aonprd.com/Feats.aspx?Traits=144&Skill=Deception).
# Deception Untrained Actions
## [Create a Diversion](https://2e.aonprd.com/Actions.aspx?ID=45)[one-action]
[Mental](https://2e.aonprd.com/Traits.aspx?ID=106) 
**Source** [_Core Rulebook pg. 245_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
---
With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the [manipulate](https://2e.aonprd.com/Traits.aspx?ID=104) trait. If you use distracting words, it gains the [auditory](https://2e.aonprd.com/Traits.aspx?ID=16) and [linguistic](https://2e.aonprd.com/Traits.aspx?ID=101) traits.
Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.
**Success** You become [hidden](https://2e.aonprd.com/Conditions.aspx?ID=22) to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to [Sneak](https://2e.aonprd.com/Actions.aspx?ID=63) away.) This lasts until the end of your turn or until you do anything except Step or use the [Hide](https://2e.aonprd.com/Actions.aspx?ID=62) or the Sneak action of the [Stealth](https://2e.aonprd.com/Skills.aspx?ID=15) skill. If you Strike a creature, the creature remains [flat-footed](https://2e.aonprd.com/Conditions.aspx?ID=16) against that attack, and you then become [observed](https://2e.aonprd.com/Conditions.aspx?ID=27). If you do anything else, you become observed just before you act unless the GM determines otherwise.
**Failure** You dont divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.
## [Impersonate](https://2e.aonprd.com/Actions.aspx?ID=46)
[Concentrate](https://2e.aonprd.com/Traits.aspx?ID=32) [Exploration](https://2e.aonprd.com/Traits.aspx?ID=66) [Manipulate](https://2e.aonprd.com/Traits.aspx?ID=104) [Secret](https://2e.aonprd.com/Traits.aspx?ID=142) 
**Source** [_Core Rulebook pg. 245_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
---
You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a [disguise kit](https://2e.aonprd.com/Equipment.aspx?ID=19), but a simpler, quicker disguise might do the job if youre not trying to imitate a specific individual, at the GMs discretion.
In most cases, creatures have a chance to detect your deception only if they use the [Seek](https://2e.aonprd.com/Actions.aspx?ID=84) action to attempt Perception checks against your [Deception](https://2e.aonprd.com/Skills.aspx?ID=5) DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creatures Perception DC instead. If youre disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person youre imitating, or the GM might roll a secret Deception check even if you arent directly interacting with others.
**Success** You trick the creature into thinking youre the person youre disguised as. You might have to attempt a new check if your behavior changes.
**Failure** The creature can tell youre not who you claim to be.
**Critical Failure** The creature can tell youre not who you claim to be, and it recognizes you if it would know you without a disguise.
## [Lie](https://2e.aonprd.com/Actions.aspx?ID=47)
[Auditory](https://2e.aonprd.com/Traits.aspx?ID=16) [Concentrate](https://2e.aonprd.com/Traits.aspx?ID=32) [Linguistic](https://2e.aonprd.com/Traits.aspx?ID=101) [Mental](https://2e.aonprd.com/Traits.aspx?ID=106) [Secret](https://2e.aonprd.com/Traits.aspx?ID=142) 
**Source** [_Core Rulebook pg. 246_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
---
You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that its impossible to get anyone to believe them.
At the GMs discretion, if a creature initially believes your lie, it might attempt a Perception check later to Sense Motive against your Deception DC to realize its a lie. This usually happens if the creature discovers enough evidence to counter your statements.
**Success** The target believes your lie.
**Failure** The target doesnt believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.
# Deception Trained Actions
## [Feint](https://2e.aonprd.com/Actions.aspx?ID=48)[one-action]
[Mental](https://2e.aonprd.com/Traits.aspx?ID=106) 
**Source** [_Core Rulebook pg. 246_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
**Requirements** You are within melee reach of the opponent you attempt to Feint.
---
With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that opponents Perception DC.
**Critical Success** You throw your enemys defenses against you entirely off. The target is flat-footed against melee attacks that you attempt against it until the end of your next turn.
**Success** Your foe is fooled, but only momentarily. The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn.
**Critical Failure** Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn.

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---
aliases:
- Greater Difficult Terrain
- greater difficult terrain
---
# Difficult Terrain
**Source** [_Core Rulebook pg. 475_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of difficult terrain (or moving 5 feet into or within an area of difficult terrain, if youre not using a grid) costs an extra 5 feet of movement. Moving into a square of greater difficult terrain instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. You cant Step into difficult terrain.
Movement you make while you are jumping ignores the terrain youre jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain. Certain other abilities let you ignore difficult terrain on foot; such an ability also allows you to move through greater difficult terrain at the normal movement cost as for difficult terrain, though it wouldnt let you ignore greater difficult terrain unless the ability specifies otherwise.

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# Downtime Mode
Downtime mode is played day-by-day rather than minute-by-minute or scene-by-scene. Usually, this mode of play occurs when you are in the safety of a settlement, maybe recovering from your adventures or studying an artifact you found.
Downtime gives you time to rest fully, engage in crafting or a professional endeavor, learn new spells, retrain feats, or just have fun. You can sell items acquired during your adventures, buy new goods, and perform other activities as determined by your feats, your skills, and the settlement where you are spending the downtime.
### EARNING INCOME
The Earn Income skill action allows you to make money using a wide variety of skills. You can get creative with the skills you attempt to use, working with the GM on the details. Some skills might be much harder to earn money with than others. Crafting, Lore, and Performance are the most reliable. Jobs in a fantasy world tend not to be particularly stable, so you might need to look for new tasks on a fairly regular basis.
The GM determines the levels of jobs you can find, as noted in the Earn Income activity. Its often in your best interest to determine what types of jobs are available for a small variety of skills, so you can take on the most lucrative or interesting option.
### LONG-TERM REST
You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by double your level.
### RETRAINING
Retraining offers a way to alter your character choices, which is helpful when you want to take your character in a new direction or change decisions that didnt meet your expectations. You can retrain feats, skills, and some selectable class features. You cant retrain your ancestry, heritage, background, class, or attribute modifiers. You cant perform other downtime activities while retraining.
Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, youll have to pay your instructor. Some abilities can be difficult or impossible to retrain (for instance, witch can retrain their patron only in extraordinary circumstances).
When retraining, you generally cant make choices you couldnt make when you selected the original option. For instance, you cant replace a skill feat you chose at 2nd level for a 4th-level one, or for one that requires prerequisites you didnt meet at the time you took the original feat. If you dont remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you cant use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.
### FEATS
You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat.
### SKILLS
You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in Performance and Stealth, and an expert in Occultism, you could reduce the characters proficiency in Stealth to expert and become a master in Occultism, but you couldnt reassign that skill increase to become legendary in Performance. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.
You can also spend a week to retrain an initial trained skill you selected during character creation.
### CLASS FEATURES
You can change a class feature that required a choice, making a different choice instead. Some, like changing a spell in your spell repertoire, take a week. The GM will tell you how long it takes to retrain larger choices like a druid order or a wizard school—it is always at least a month.
### SHOPPING AND CRAFTING
If youre at a location with shops that buy or sell magic items, you can buy, sell, or trade. Ask the GM what types of shopping options are available to you—it can vary greatly depending where youre spending your downtime!
Because of the complexities of finding shops that are looking for items you want to sell or that offer ones you want to buy, dedicated shopping takes 1 day of downtime. It might take longer if youre selling a large number of goods, expensive items that require a wealthy buyer, or items that arent in high demand.
The Price of an item indicates the full cost to buy it. You can sell an item for half its Price. The GM might adjust these once in a while due to supply and demand or the particular merchants youre dealing with.
### ITEM CRAFTING
You can spend downtime to use the Craft skill activity, making new items out of raw materials. Crafting can be an excellent way to refine the gear the party uses, including upgrading items and preparing ones youre likely to need on an upcoming quest.
### OTHER ACTIVITIES
Work with your GM if there are other ways you want to spend downtime. You might acquire property, manage a business, become part of a guild, curry favor in a large city, take command of an army, take on an apprentice, start a family, or minister to a flock of the faithful. Though there are efficient options for making money or adjusting your character, its often better to seek out fun and interesting activities that can open up new opportunities for character building, adventures, or relationships.
### GOALS
You can help guide the course of the campaign by setting long-term goals that take multiple periods of downtime to complete. Talk them through with the GM and the rest of the group. Consider alliances you want to develop further or changes you want to see in the game world.
### LONG-TERM GOALS
Downtime is more satisfying when the PCs work toward long-term goals rather than perform disconnected tasks. You can ask players what their PCs goals are, and also look for storylines theyre interested in that you can use as seeds for long-term goals. Long-term goals might include running a business, creating a guild, establishing an arcane academy, returning a despoiled land to its natural splendor, reforming local politics, or rebuilding a ruin. Goals involving organizations are a good opportunity to use the leadership subsystem. If players dont have clear ideas for their goals, look at their backgrounds, NPCs they know, and things theyve expressed interest in during adventures to develop some suggestions. Remember that youre not trying to get them to accept your exact suggestions but to pick a goal they really like.
Long-term goals should shape the game, and reinforcing their progress is key. Show changes, good and bad, that result from the PCs efforts, both in downtime and on their adventures if applicable. This doesnt have to be subtle! You can directly say, “Youve been trying to get the magistrate to allow you to buy this plot of land, but the fact that you entered the wizards tower illegally seems to have soured him toward you.”
Think ahead in stages. For instance, if a PC wants to run a business, you might have them...
- Start with a simple stand to sell their wares.
- Show theyre drawing big crowds and need to expand.
- Build a storefront.
- Open to modest success.
- Get a small but loyal following.
- Hire employees to keep up with demand.
- Deal with supply issues or competition.
- Get enough interest in a nearby settlement that they might want to expand their business.
And so on. You can deliver each of these details through a little vignette. For example, if you use the second bullet point, you might describe the throng of people crowded around the PCs stand and say they sold out of goods before half the people were served. Downtime goals are a great way to weave the PCs agency into the story.
### SUCCESS AND FAILURE
Success at a reasonable long-term goal should be likely, but not guaranteed. Give the player an expectation of how likely their goal is to work out based on how ambitious it is. Be clear about how much downtime it will take compared to the amount of downtime you expect the party will get during your campaign. Then, let the player decide how to commit their downtime and to which tasks.
Repeated failures or outside problems could lead to the whole goal failing. It happens! But give the player a fair chance. Even if their goal is really hard to achieve—like driving the undead out of Ustalav—they might find a way. Dont undermine their efforts or ideas, but do make clear the magnitude of the task theyve chosen. Remember that even if a goal fails, the effort was worthwhile, and the PCs might still achieve smaller successes along the way that open up new goals. For instance, the PCs might not succeed at driving the undead out of Ustalav, but in the process, they might discover part of a powerful holy spell that might be able to, if it can somehow be reassembled.
A failure or a success at a long-term goal can be a major emotional beat for the character. Theyve changed the world, after all! Dont shortchange it just because it happened in downtime. In fact, because it might have taken place over multiple sessions, the player might have been looking forward to the results for a really long time!

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---
aliases:
- Drained 1
- Drained 2
- Drained 3
- Drained 4
- Drained 5
---
# Drained
**Source** [_Core Rulebook pg. 619_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if youre hit by an effect that inflicts drained 3 and youre a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesnt count as taking damage.
Each time you get a full nights rest, your drained value decreases by 1. This increases your maximum Hit Points, but you dont immediately recover the lost Hit Points.

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# Electricity
**Source** [_Core Rulebook pg. 631_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
## Equipment
[Aquarium Lamp](https://2e.aonprd.com/Equipment.aspx?ID=1140), [Blade of the Black Sovereign](https://2e.aonprd.com/Equipment.aspx?ID=775), [Bottled Lightning](https://2e.aonprd.com/Equipment.aspx?ID=76), [Death Coil](https://2e.aonprd.com/Equipment.aspx?ID=1125), [Electrocable](https://2e.aonprd.com/Equipment.aspx?ID=1147), [Four-Ways Dogslicer](https://2e.aonprd.com/Equipment.aspx?ID=733), [Javelin of Lightning](https://2e.aonprd.com/Equipment.aspx?ID=246), [Jolt Coil](https://2e.aonprd.com/Equipment.aspx?ID=2231), [Nimbus Breath](https://2e.aonprd.com/Equipment.aspx?ID=2583), [Potion of Grounding](https://2e.aonprd.com/Equipment.aspx?ID=1027), [Shock](https://2e.aonprd.com/Equipment.aspx?ID=303), [Sky Serpent Bolt](https://2e.aonprd.com/Equipment.aspx?ID=1376), [Skysunder](https://2e.aonprd.com/Equipment.aspx?ID=2660), [Spirit Snare](https://2e.aonprd.com/Equipment.aspx?ID=1133), [Static Snare](https://2e.aonprd.com/Equipment.aspx?ID=1308), [Storm Arrow](https://2e.aonprd.com/Equipment.aspx?ID=169), [Storm Breath](https://2e.aonprd.com/Equipment.aspx?ID=2586), [Storm Chair](https://2e.aonprd.com/Equipment.aspx?ID=1164), [Storm Flash](https://2e.aonprd.com/Equipment.aspx?ID=395), [Storm Hammer](https://2e.aonprd.com/Equipment.aspx?ID=909), [Wand of Crackling Lightning](https://2e.aonprd.com/Equipment.aspx?ID=754), [Wand of Paralytic Shock](https://2e.aonprd.com/Equipment.aspx?ID=2285), [Wet Shock Snare](https://2e.aonprd.com/Equipment.aspx?ID=1279)
## Feats
[Conductive Sphere](https://2e.aonprd.com/Feats.aspx?ID=4259), [Cross the Final Horizon](https://2e.aonprd.com/Feats.aspx?ID=2205), [Crowned in Tempest's Fury](https://2e.aonprd.com/Feats.aspx?ID=4219), [Electric Counter](https://2e.aonprd.com/Feats.aspx?ID=2732), [Ghosts in the Storm](https://2e.aonprd.com/Feats.aspx?ID=4216), [Heaven's Thunder](https://2e.aonprd.com/Feats.aspx?ID=2199), [Lightning Dash](https://2e.aonprd.com/Feats.aspx?ID=4211), [Megavolt](https://2e.aonprd.com/Feats.aspx?ID=3062), [Skyseeker](https://2e.aonprd.com/Feats.aspx?ID=2201), [Storm Spiral](https://2e.aonprd.com/Feats.aspx?ID=4215)
## Focus Spells
[Bottle the Storm](https://2e.aonprd.com/Spells.aspx?ID=609), [Charged Javelin](https://2e.aonprd.com/Spells.aspx?ID=608), [Electrified Crystal Ward](https://2e.aonprd.com/Spells.aspx?ID=561), [For Love, For Lightning](https://2e.aonprd.com/Spells.aspx?ID=1108), [Storm Lord](https://2e.aonprd.com/Spells.aspx?ID=477), [Tempest Surge](https://2e.aonprd.com/Spells.aspx?ID=479), [Wronged Monk's Wrath](https://2e.aonprd.com/Spells.aspx?ID=849)
## Hazards
[Buzzing Latch Rune](https://2e.aonprd.com/Hazards.aspx?ID=229), [Electric Latch Rune](https://2e.aonprd.com/Hazards.aspx?ID=5), [Electrified Hall](https://2e.aonprd.com/Hazards.aspx?ID=408), [Insistent Privacy Fence](https://2e.aonprd.com/Hazards.aspx?ID=96), [Storm Discharge](https://2e.aonprd.com/Hazards.aspx?ID=111)
## Monsters
[Adult Blue Dragon](https://2e.aonprd.com/Monsters.aspx?ID=131), [Adult Sky Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1129), [Ancient Blue Dragon](https://2e.aonprd.com/Monsters.aspx?ID=132), [Ancient Sky Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1130), [Behir](https://2e.aonprd.com/Monsters.aspx?ID=569), [Mpeshi](https://2e.aonprd.com/Monsters.aspx?ID=1626), [Sard](https://2e.aonprd.com/Monsters.aspx?ID=792), [Shock Zombie](https://2e.aonprd.com/Monsters.aspx?ID=1985), [Storm Hag](https://2e.aonprd.com/Monsters.aspx?ID=1186), [Thunderbird](https://2e.aonprd.com/Monsters.aspx?ID=825), [Tzitzimitl](https://2e.aonprd.com/Monsters.aspx?ID=1353), [Young Blue Dragon](https://2e.aonprd.com/Monsters.aspx?ID=130), [Young Sky Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1128)
## Spells
[Cataclysm](https://2e.aonprd.com/Spells.aspx?ID=32), [Chain Lightning](https://2e.aonprd.com/Spells.aspx?ID=33), [Conductive Weapon](https://2e.aonprd.com/Spells.aspx?ID=1367), [Draw the Lightning](https://2e.aonprd.com/Spells.aspx?ID=898), [Electric Arc](https://2e.aonprd.com/Spells.aspx?ID=97), [Horizon Thunder Sphere](https://2e.aonprd.com/Spells.aspx?ID=927), [Lightning Bolt](https://2e.aonprd.com/Spells.aspx?ID=172), [Lightning Storm](https://2e.aonprd.com/Spells.aspx?ID=701), [Shock to the System](https://2e.aonprd.com/Spells.aspx?ID=1320), [Shocking Grasp](https://2e.aonprd.com/Spells.aspx?ID=283), [Storm of Vengeance](https://2e.aonprd.com/Spells.aspx?ID=313), [Stormburst](https://2e.aonprd.com/Spells.aspx?ID=1074), [Sudden Bolt](https://2e.aonprd.com/Spells.aspx?ID=639)

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# Emotion
**Source** [_Core Rulebook pg. 631_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
This effect alters a creature's emotions. Effects with this trait always have the [mental](https://2e.aonprd.com/Traits.aspx?ID=106) trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
## Actions
[Badger Rage](https://2e.aonprd.com/Actions.aspx?ID=14), [Coerce](https://2e.aonprd.com/Actions.aspx?ID=52), [Demoralize](https://2e.aonprd.com/Actions.aspx?ID=53), [Grim Swagger](https://2e.aonprd.com/Actions.aspx?ID=913), [Iron Command](https://2e.aonprd.com/Actions.aspx?ID=552), [Mesmerizing Performance](https://2e.aonprd.com/Actions.aspx?ID=380) , [Rage](https://2e.aonprd.com/Actions.aspx?ID=3), [Rally](https://2e.aonprd.com/Actions.aspx?ID=464), [Restore the Mind](https://2e.aonprd.com/Actions.aspx?ID=1223), [Ring Bell](https://2e.aonprd.com/Actions.aspx?ID=1230), [Screaming Skull](https://2e.aonprd.com/Actions.aspx?ID=1171), [Seething Frenzy](https://2e.aonprd.com/Actions.aspx?ID=761), [Tell Campfire Story](https://2e.aonprd.com/Actions.aspx?ID=1481), [Visions of Sin](https://2e.aonprd.com/Actions.aspx?ID=765)
## Curses
[Reviled of Nature](https://2e.aonprd.com/Curses.aspx?ID=27), [Sellsword's Folly](https://2e.aonprd.com/Curses.aspx?ID=22)
## Equipment
[Bewildering Spellgun](https://2e.aonprd.com/Equipment.aspx?ID=2117), [Captivating Bauble](https://2e.aonprd.com/Equipment.aspx?ID=2098), [Captivating Rosebud](https://2e.aonprd.com/Equipment.aspx?ID=2639), [Captivating Score](https://2e.aonprd.com/Equipment.aspx?ID=2060), [Dread](https://2e.aonprd.com/Equipment.aspx?ID=1252), [Dread Ampoule](https://2e.aonprd.com/Equipment.aspx?ID=686), [Dread Blindfold](https://2e.aonprd.com/Equipment.aspx?ID=433), [Dread Helm](https://2e.aonprd.com/Equipment.aspx?ID=1976), [Fearsome](https://2e.aonprd.com/Equipment.aspx?ID=731), [Ghost Ampoule](https://2e.aonprd.com/Equipment.aspx?ID=1948), [Hex Blaster](https://2e.aonprd.com/Equipment.aspx?ID=1597), [Lover's Gloves](https://2e.aonprd.com/Equipment.aspx?ID=737), [Owlbear Egg](https://2e.aonprd.com/Equipment.aspx?ID=1924), [Phantasmal Doorknob](https://2e.aonprd.com/Equipment.aspx?ID=2235), [Terrifying Ammunition](https://2e.aonprd.com/Equipment.aspx?ID=725), [Wand of Dumbfounding Doom](https://2e.aonprd.com/Equipment.aspx?ID=2278), [Wand of Mental Purification](https://2e.aonprd.com/Equipment.aspx?ID=2282)
## Feats
[Bon Mot](https://2e.aonprd.com/Feats.aspx?ID=2114), [Catchy Tune](https://2e.aonprd.com/Feats.aspx?ID=2637), [Caterwaul](https://2e.aonprd.com/Feats.aspx?ID=1267), [Cavalier's Banner](https://2e.aonprd.com/Feats.aspx?ID=1920), [Command Attention](https://2e.aonprd.com/Feats.aspx?ID=1934), [Cringe](https://2e.aonprd.com/Feats.aspx?ID=1270), [Dark Persona's Presence](https://2e.aonprd.com/Feats.aspx?ID=3673), [Disarming Smile](https://2e.aonprd.com/Feats.aspx?ID=4116), [Disturbing Knowledge](https://2e.aonprd.com/Feats.aspx?ID=2123), [Dragon Roar](https://2e.aonprd.com/Feats.aspx?ID=451), [Emotional Surge](https://2e.aonprd.com/Feats.aspx?ID=3679), [Empathetic Plea](https://2e.aonprd.com/Feats.aspx?ID=1416), [Enchanting Arrow](https://2e.aonprd.com/Feats.aspx?ID=1962), [Enlightened Presence](https://2e.aonprd.com/Feats.aspx?ID=479), [Flourishing Finish](https://2e.aonprd.com/Feats.aspx?ID=2212), [Frightful Aura](https://2e.aonprd.com/Feats.aspx?ID=3519), [Frightful Condemnation](https://2e.aonprd.com/Feats.aspx?ID=3333), [Frightful Moan](https://2e.aonprd.com/Feats.aspx?ID=3497), [Gorilla Pound](https://2e.aonprd.com/Feats.aspx?ID=1741), [Grovel](https://2e.aonprd.com/Feats.aspx?ID=1277), [Heroic Presence](https://2e.aonprd.com/Feats.aspx?ID=1443), [Inspiring Resilience](https://2e.aonprd.com/Feats.aspx?ID=3629), [Intimidating Strike](https://2e.aonprd.com/Feats.aspx?ID=368), [Mental Balm](https://2e.aonprd.com/Feats.aspx?ID=3660), [Mesmerizing Gaze](https://2e.aonprd.com/Feats.aspx?ID=1933), [Mummy's Despair](https://2e.aonprd.com/Feats.aspx?ID=3524), [No Cause for Alarm](https://2e.aonprd.com/Feats.aspx?ID=2139), [One for All](https://2e.aonprd.com/Feats.aspx?ID=1519), [Push Back the Dead!](https://2e.aonprd.com/Feats.aspx?ID=3615), [Read Psychometric Resonance](https://2e.aonprd.com/Feats.aspx?ID=3776), [Reveal True Name](https://2e.aonprd.com/Feats.aspx?ID=3028), [Scare to Death](https://2e.aonprd.com/Feats.aspx?ID=837), [Snap Out of It! (Marshal)](https://2e.aonprd.com/Feats.aspx?ID=2008), [Startling Appearance (Vigilante)](https://2e.aonprd.com/Feats.aspx?ID=2088), [Steel Yourself!](https://2e.aonprd.com/Feats.aspx?ID=2009), [Strix Vengeance](https://2e.aonprd.com/Feats.aspx?ID=2650), [Tut-Tut](https://2e.aonprd.com/Feats.aspx?ID=4136), [Voice Cold as Death](https://2e.aonprd.com/Feats.aspx?ID=3590), [Warped Reflection](https://2e.aonprd.com/Feats.aspx?ID=3796), [Watch This!](https://2e.aonprd.com/Feats.aspx?ID=4140), [Watch Your Back](https://2e.aonprd.com/Feats.aspx?ID=1794), [Wave the Flag](https://2e.aonprd.com/Feats.aspx?ID=3621), [You're Next](https://2e.aonprd.com/Feats.aspx?ID=553)
## Focus Spells
[Allegro](https://2e.aonprd.com/Spells.aspx?ID=380), [Ancestral Touch](https://2e.aonprd.com/Spells.aspx?ID=744), [Blind Ambition](https://2e.aonprd.com/Spells.aspx?ID=404), [Blinding Beauty](https://2e.aonprd.com/Spells.aspx?ID=779), [Call to Arms](https://2e.aonprd.com/Spells.aspx?ID=748), [Captivating Adoration](https://2e.aonprd.com/Spells.aspx?ID=405), [Charming Touch](https://2e.aonprd.com/Spells.aspx?ID=406), [Competitive Edge](https://2e.aonprd.com/Spells.aspx?ID=409), [Contagious Idea](https://2e.aonprd.com/Spells.aspx?ID=1141), [Delusional Pride](https://2e.aonprd.com/Spells.aspx?ID=414), [Dirge of Doom](https://2e.aonprd.com/Spells.aspx?ID=382), [Dread Aura](https://2e.aonprd.com/Spells.aspx?ID=526), [Dread Secret](https://2e.aonprd.com/Spells.aspx?ID=752), [Evil Eye](https://2e.aonprd.com/Spells.aspx?ID=798), [Fatal Aria](https://2e.aonprd.com/Spells.aspx?ID=383), [Font of Serenity](https://2e.aonprd.com/Spells.aspx?ID=613), [Frenzied Revelry](https://2e.aonprd.com/Spells.aspx?ID=1169), [Heart's Desire](https://2e.aonprd.com/Spells.aspx?ID=784), [Hollow Heart](https://2e.aonprd.com/Spells.aspx?ID=1170), [Horrific Visage](https://2e.aonprd.com/Spells.aspx?ID=514), [Inspire Competence](https://2e.aonprd.com/Spells.aspx?ID=385), [Inspire Courage](https://2e.aonprd.com/Spells.aspx?ID=386), [Inspire Defense](https://2e.aonprd.com/Spells.aspx?ID=387), [Lament](https://2e.aonprd.com/Spells.aspx?ID=614), [Manifold Lives](https://2e.aonprd.com/Spells.aspx?ID=1197), [Overflowing Sorrow](https://2e.aonprd.com/Spells.aspx?ID=615), [Roar of the Wyrm](https://2e.aonprd.com/Spells.aspx?ID=629), [Sepulchral Mask](https://2e.aonprd.com/Spells.aspx?ID=786), [Shaken Confidence](https://2e.aonprd.com/Spells.aspx?ID=1174), [Shared Nightmare](https://2e.aonprd.com/Spells.aspx?ID=451), [Song of Strength](https://2e.aonprd.com/Spells.aspx?ID=732), [Soothing Ballad](https://2e.aonprd.com/Spells.aspx?ID=391), [Soothing Words](https://2e.aonprd.com/Spells.aspx?ID=452), [Stoke the Heart](https://2e.aonprd.com/Spells.aspx?ID=807), [Triple Time](https://2e.aonprd.com/Spells.aspx?ID=392), [Waking Nightmare](https://2e.aonprd.com/Spells.aspx?ID=468), [You're Mine](https://2e.aonprd.com/Spells.aspx?ID=520), [Zeal for Battle](https://2e.aonprd.com/Spells.aspx?ID=472)
## Rituals
[Amity Cycle](https://2e.aonprd.com/Rituals.aspx?ID=101), [Community Repair](https://2e.aonprd.com/Rituals.aspx?ID=68), [Dread Ambience](https://2e.aonprd.com/Rituals.aspx?ID=56)
## Skills
[Coerce](https://2e.aonprd.com/Skills.aspx?ID=7), [Demoralize](https://2e.aonprd.com/Skills.aspx?ID=7)
## Spells
[Agonizing Despair](https://2e.aonprd.com/Spells.aspx?ID=665), [Aromatic Lure](https://2e.aonprd.com/Spells.aspx?ID=812), [Befuddle](https://2e.aonprd.com/Spells.aspx?ID=569), [Belittling Boast](https://2e.aonprd.com/Spells.aspx?ID=1278), [Blinding Fury](https://2e.aonprd.com/Spells.aspx?ID=672), [Blistering Invective](https://2e.aonprd.com/Spells.aspx?ID=674), [Calm Emotions](https://2e.aonprd.com/Spells.aspx?ID=31), [Canticle of Everlasting Grief](https://2e.aonprd.com/Spells.aspx?ID=879), [Celestial Accord](https://2e.aonprd.com/Spells.aspx?ID=1220), [Charm](https://2e.aonprd.com/Spells.aspx?ID=34), [Confusion](https://2e.aonprd.com/Spells.aspx?ID=48), [Crushing Despair](https://2e.aonprd.com/Spells.aspx?ID=57), [Cutting Insult](https://2e.aonprd.com/Spells.aspx?ID=1282), [Draw Ire](https://2e.aonprd.com/Spells.aspx?ID=897), [Empathic Link](https://2e.aonprd.com/Spells.aspx?ID=1115), [Enthrall](https://2e.aonprd.com/Spells.aspx?ID=104), [Fear](https://2e.aonprd.com/Spells.aspx?ID=110), [Forced Mercy](https://2e.aonprd.com/Spells.aspx?ID=1118), [Glimmer of Charm](https://2e.aonprd.com/Spells.aspx?ID=919), [Hideous Laughter](https://2e.aonprd.com/Spells.aspx?ID=150), [Horrifying Blood Loss](https://2e.aonprd.com/Spells.aspx?ID=1207), [Hypnopompic Terrors](https://2e.aonprd.com/Spells.aspx?ID=1090), [Impart Empathy](https://2e.aonprd.com/Spells.aspx?ID=1094), [Impending Doom](https://2e.aonprd.com/Spells.aspx?ID=929), [Implement of Destruction](https://2e.aonprd.com/Spells.aspx?ID=1155), [Inexhaustible Cynicism](https://2e.aonprd.com/Spells.aspx?ID=931), [Infectious Comedy](https://2e.aonprd.com/Spells.aspx?ID=1240), [Infectious Ennui](https://2e.aonprd.com/Spells.aspx?ID=1235), [Infectious Enthusiasm](https://2e.aonprd.com/Spells.aspx?ID=932), [Invoke Spirits](https://2e.aonprd.com/Spells.aspx?ID=937), [Mask of Terror](https://2e.aonprd.com/Spells.aspx?ID=185), [Mind of Menace](https://2e.aonprd.com/Spells.aspx?ID=949), [Phantasmal Killer](https://2e.aonprd.com/Spells.aspx?ID=219), [Phantasmal Treasure](https://2e.aonprd.com/Spells.aspx?ID=707), [Roaring Applause](https://2e.aonprd.com/Spells.aspx?ID=987), [Schadenfreude](https://2e.aonprd.com/Spells.aspx?ID=991), [Soothe](https://2e.aonprd.com/Spells.aspx?ID=291), [Unfathomable Song](https://2e.aonprd.com/Spells.aspx?ID=349), [Unspeakable Shadow](https://2e.aonprd.com/Spells.aspx?ID=1025), [Vision of Beauty](https://2e.aonprd.com/Spells.aspx?ID=1238), [Warp Mind](https://2e.aonprd.com/Spells.aspx?ID=369), [Warrior's Regret](https://2e.aonprd.com/Spells.aspx?ID=1030), [Weird](https://2e.aonprd.com/Spells.aspx?ID=375), [Zealous Conviction](https://2e.aonprd.com/Spells.aspx?ID=378)

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---
aliases:
- Enfeebled 1
- Enfeebled 2
- Enfeebled 3
- Enfeebled 4
---
# Enfeebled
**Source** [_Core Rulebook pg. 619_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and [Athletics](https://2e.aonprd.com/Skills.aspx?ID=3) checks.

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# Evocation
**Source** [_Core Rulebook pg. 298_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
[Evocations](https://2e.aonprd.com/Traits.aspx?ID=65) capture magical energy and then shape it to harm your foes or protect your allies. Evocation spells often have a trait that comes from the type of damage they deal, such as [acid](https://2e.aonprd.com/Traits.aspx?ID=3), [cold](https://2e.aonprd.com/Traits.aspx?ID=27), [fire](https://2e.aonprd.com/Traits.aspx?ID=72), [force](https://2e.aonprd.com/Traits.aspx?ID=75), or [sonic](https://2e.aonprd.com/Traits.aspx?ID=147).

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# Fast Healing and Regeneration
**Source** [_Core Rulebook pg. 461_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its [[dying]] condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn, including against the triggering damage.

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# Finesse
**Source** [_Core Rulebook pg. 282_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
## Monk Unarmed Attacks
[Cobra Fang](https://2e.aonprd.com/Feats.aspx?ID=1738), [Crane Wing](https://2e.aonprd.com/Feats.aspx?ID=430), [Fire Talon](https://2e.aonprd.com/Feats.aspx?ID=2269), [Flowing Wave](https://2e.aonprd.com/Feats.aspx?ID=2980), [Lashing Branch](https://2e.aonprd.com/Feats.aspx?ID=461), [Stinging Lash](https://2e.aonprd.com/Feats.aspx?ID=4077), [Stumbling Swing](https://2e.aonprd.com/Feats.aspx?ID=1735), [Tiger Claw](https://2e.aonprd.com/Feats.aspx?ID=436), [Wolf Jaw](https://2e.aonprd.com/Feats.aspx?ID=437)
## Weapons
[Aldori Dueling Sword](https://2e.aonprd.com/Weapons.aspx?ID=256), [Bayonet](https://2e.aonprd.com/Weapons.aspx?ID=186), [Bladed Diabolo](https://2e.aonprd.com/Weapons.aspx?ID=115), [Bladed Gauntlet](https://2e.aonprd.com/Weapons.aspx?ID=253), [Bladed Hoop](https://2e.aonprd.com/Weapons.aspx?ID=116), [Bladed Scarf](https://2e.aonprd.com/Weapons.aspx?ID=273), [Bow Staff](https://2e.aonprd.com/Weapons.aspx?ID=344), [Butterfly Sword](https://2e.aonprd.com/Weapons.aspx?ID=275), [Chain Sword](https://2e.aonprd.com/Weapons.aspx?ID=276), [Claw Blade](https://2e.aonprd.com/Weapons.aspx?ID=124), [Combat Grapnel](https://2e.aonprd.com/Weapons.aspx?ID=139), [Combat Lure](https://2e.aonprd.com/Weapons.aspx?ID=277), [Corset Knife](https://2e.aonprd.com/Weapons.aspx?ID=278), [Dagger](https://2e.aonprd.com/Weapons.aspx?ID=3), [Dagger Pistol](https://2e.aonprd.com/Weapons.aspx?ID=216), [Dancer's Spear](https://2e.aonprd.com/Weapons.aspx?ID=279), [Dogslicer](https://2e.aonprd.com/Weapons.aspx?ID=49), [Dueling Spear](https://2e.aonprd.com/Weapons.aspx?ID=236), [Elven Branched Spear](https://2e.aonprd.com/Weapons.aspx?ID=237), [Elven Curve Blade](https://2e.aonprd.com/Weapons.aspx?ID=50), [Explosive Dogslicer](https://2e.aonprd.com/Weapons.aspx?ID=224), [Exquisite Sword Cane](https://2e.aonprd.com/Weapons.aspx?ID=132), [Exquisite Sword Cane Sheath](https://2e.aonprd.com/Weapons.aspx?ID=133), [Fangwire](https://2e.aonprd.com/Weapons.aspx?ID=143), [Feng Huo Lun](https://2e.aonprd.com/Weapons.aspx?ID=283), [Fighting Fan](https://2e.aonprd.com/Weapons.aspx?ID=284), [Filcher's Fork](https://2e.aonprd.com/Weapons.aspx?ID=51), [Fire Poi](https://2e.aonprd.com/Weapons.aspx?ID=117), [Fist](https://2e.aonprd.com/Weapons.aspx?ID=1), [Flying Talon](https://2e.aonprd.com/Weapons.aspx?ID=255), [Flyssa](https://2e.aonprd.com/Weapons.aspx?ID=285), [Forked Bipod](https://2e.aonprd.com/Weapons.aspx?ID=184), [Karambit](https://2e.aonprd.com/Weapons.aspx?ID=289), [Kris](https://2e.aonprd.com/Weapons.aspx?ID=264), [Kukri](https://2e.aonprd.com/Weapons.aspx?ID=56), [Light Mace](https://2e.aonprd.com/Weapons.aspx?ID=5), [Lion Scythe](https://2e.aonprd.com/Weapons.aspx?ID=247), [Main-gauche](https://2e.aonprd.com/Weapons.aspx?ID=32), [Monkey's Fist](https://2e.aonprd.com/Weapons.aspx?ID=130), [Nightstick](https://2e.aonprd.com/Weapons.aspx?ID=131), [Nunchaku](https://2e.aonprd.com/Weapons.aspx?ID=57), [Piercing Wind](https://2e.aonprd.com/Weapons.aspx?ID=221), [Piranha Kiss](https://2e.aonprd.com/Weapons.aspx?ID=239), [Poi](https://2e.aonprd.com/Weapons.aspx?ID=112), [Probing Cane](https://2e.aonprd.com/Weapons.aspx?ID=229), [Rapier](https://2e.aonprd.com/Weapons.aspx?ID=36), [Rapier Pistol](https://2e.aonprd.com/Weapons.aspx?ID=222), [Reinforced Stock](https://2e.aonprd.com/Weapons.aspx?ID=187), [Rope Dart](https://2e.aonprd.com/Weapons.aspx?ID=301), [Sai](https://2e.aonprd.com/Weapons.aspx?ID=59), [Sawtooth Saber](https://2e.aonprd.com/Weapons.aspx?ID=65), [Scorpion Whip](https://2e.aonprd.com/Weapons.aspx?ID=114), [Scourge](https://2e.aonprd.com/Weapons.aspx?ID=89), [Shauth Blade](https://2e.aonprd.com/Weapons.aspx?ID=157), [Shauth Lash](https://2e.aonprd.com/Weapons.aspx?ID=159), [Shears](https://2e.aonprd.com/Weapons.aspx?ID=119), [Shortsword](https://2e.aonprd.com/Weapons.aspx?ID=43), [Sickle](https://2e.aonprd.com/Weapons.aspx?ID=9), [Spiked Chain](https://2e.aonprd.com/Weapons.aspx?ID=60), [Spiral Rapier](https://2e.aonprd.com/Weapons.aspx?ID=241), [Starknife](https://2e.aonprd.com/Weapons.aspx?ID=44), [Stiletto Pen](https://2e.aonprd.com/Weapons.aspx?ID=137), [Sword Cane](https://2e.aonprd.com/Weapons.aspx?ID=127), [Tamchal Chakram](https://2e.aonprd.com/Weapons.aspx?ID=154), [Tekko-Kagi](https://2e.aonprd.com/Weapons.aspx?ID=304), [Tengu Gale Blade](https://2e.aonprd.com/Weapons.aspx?ID=128), [Thorn Whip](https://2e.aonprd.com/Weapons.aspx?ID=267), [Throwing Knife](https://2e.aonprd.com/Weapons.aspx?ID=243), [Tonfa](https://2e.aonprd.com/Weapons.aspx?ID=245), [Triggerbrand](https://2e.aonprd.com/Weapons.aspx?ID=257), [Umbrella Injector](https://2e.aonprd.com/Weapons.aspx?ID=171), [Visap](https://2e.aonprd.com/Weapons.aspx?ID=268), [Wakizashi](https://2e.aonprd.com/Weapons.aspx?ID=129), [War Razor](https://2e.aonprd.com/Weapons.aspx?ID=307), [Whip](https://2e.aonprd.com/Weapons.aspx?ID=48), [Whip Claw](https://2e.aonprd.com/Weapons.aspx?ID=149), [Whipstaff](https://2e.aonprd.com/Weapons.aspx?ID=308), [Wish Knife](https://2e.aonprd.com/Weapons.aspx?ID=151)

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@ -1,44 +0,0 @@
# Fire
**Source** [_Core Rulebook pg. 632_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
## Actions
[Explode](https://2e.aonprd.com/Actions.aspx?ID=902)
## Equipment
[Alchemical Fuse](https://2e.aonprd.com/Equipment.aspx?ID=1580), [Alchemist's Fire](https://2e.aonprd.com/Equipment.aspx?ID=75), [Alchemist's Flamethrower](https://2e.aonprd.com/Equipment.aspx?ID=1972), [Ash Gown](https://2e.aonprd.com/Equipment.aspx?ID=2599), [Blast Lance](https://2e.aonprd.com/Equipment.aspx?ID=1600), [Bloodburn Censer](https://2e.aonprd.com/Equipment.aspx?ID=2600), [Bottled Sunlight](https://2e.aonprd.com/Equipment.aspx?ID=1532), [Brazier of Harmony](https://2e.aonprd.com/Equipment.aspx?ID=2601), [Burning Badger Guts Snare](https://2e.aonprd.com/Equipment.aspx?ID=1270), [Candle of Inflamed Passions](https://2e.aonprd.com/Equipment.aspx?ID=2602), [Dwarven Daisy](https://2e.aonprd.com/Equipment.aspx?ID=594), [Electrocable](https://2e.aonprd.com/Equipment.aspx?ID=1147), [Ember Dust](https://2e.aonprd.com/Equipment.aspx?ID=1504), [Everburning Coal](https://2e.aonprd.com/Equipment.aspx?ID=2603), [Explosive Ammunition](https://2e.aonprd.com/Equipment.aspx?ID=162), [Fire Box](https://2e.aonprd.com/Equipment.aspx?ID=1128), [Fire-Jump Ring](https://2e.aonprd.com/Equipment.aspx?ID=732), [Flame Drake Snare](https://2e.aonprd.com/Equipment.aspx?ID=1127), [Flame Tongue](https://2e.aonprd.com/Equipment.aspx?ID=386), [Flaming](https://2e.aonprd.com/Equipment.aspx?ID=295), [Flaming Star](https://2e.aonprd.com/Equipment.aspx?ID=1014), [Four-Ways Dogslicer](https://2e.aonprd.com/Equipment.aspx?ID=733), [Fulminating Spear](https://2e.aonprd.com/Equipment.aspx?ID=1087), [Furnace of Endings](https://2e.aonprd.com/Equipment.aspx?ID=2552), [Globe of Shrouds](https://2e.aonprd.com/Equipment.aspx?ID=2604), [Golden Blade of Mzali](https://2e.aonprd.com/Equipment.aspx?ID=1449), [Hellfire Boots](https://2e.aonprd.com/Equipment.aspx?ID=735), [Hyldarf's Fang](https://2e.aonprd.com/Equipment.aspx?ID=1181), [Immolation Clan Pistol](https://2e.aonprd.com/Equipment.aspx?ID=1175), [Lambent Perfume](https://2e.aonprd.com/Equipment.aspx?ID=2605), [Meteor Shot](https://2e.aonprd.com/Equipment.aspx?ID=1196), [Moonlit Spellgun](https://2e.aonprd.com/Equipment.aspx?ID=2121), [Noisemaker Snare](https://2e.aonprd.com/Equipment.aspx?ID=1130), [Obsidian Edge](https://2e.aonprd.com/Equipment.aspx?ID=2606), [Overloaded Brain Grenade](https://2e.aonprd.com/Equipment.aspx?ID=1462), [Pact-Bound Pistol](https://2e.aonprd.com/Equipment.aspx?ID=1176), [Phoenix Cinder](https://2e.aonprd.com/Equipment.aspx?ID=2372), [Phoenix Flask](https://2e.aonprd.com/Equipment.aspx?ID=1026), [Pipe of Dancing Smoke](https://2e.aonprd.com/Equipment.aspx?ID=2464), [Primordial Flame](https://2e.aonprd.com/Equipment.aspx?ID=1513), [Pyronite](https://2e.aonprd.com/Equipment.aspx?ID=1579), [Radiant Lance](https://2e.aonprd.com/Equipment.aspx?ID=517), [Redpitch Bomb](https://2e.aonprd.com/Equipment.aspx?ID=906), [Remorhaz Armor](https://2e.aonprd.com/Equipment.aspx?ID=1852), [Rhyton of the Radiant Ifrit](https://2e.aonprd.com/Equipment.aspx?ID=2607), [Scalding Gauntlets](https://2e.aonprd.com/Equipment.aspx?ID=2608), [Scarlet Queen](https://2e.aonprd.com/Equipment.aspx?ID=2554), [Searing Suture](https://2e.aonprd.com/Equipment.aspx?ID=1548), [Self-Immolating Note](https://2e.aonprd.com/Equipment.aspx?ID=1626), [Skull Bomb](https://2e.aonprd.com/Equipment.aspx?ID=1607), [Smoke Veil](https://2e.aonprd.com/Equipment.aspx?ID=2609), [Smoking Sword](https://2e.aonprd.com/Equipment.aspx?ID=908), [Solar Shellflower](https://2e.aonprd.com/Equipment.aspx?ID=1892), [South Wind's Scorch Song](https://2e.aonprd.com/Equipment.aspx?ID=1076), [Spark Dancer](https://2e.aonprd.com/Equipment.aspx?ID=1893), [Sparking Spellgun](https://2e.aonprd.com/Equipment.aspx?ID=2125), [Sparkler](https://2e.aonprd.com/Equipment.aspx?ID=1946), [Sparkshade Parasol](https://2e.aonprd.com/Equipment.aspx?ID=2610), [Star Grenade](https://2e.aonprd.com/Equipment.aspx?ID=1604), [Tallow Bomb](https://2e.aonprd.com/Equipment.aspx?ID=1501), [Thawing Candle](https://2e.aonprd.com/Equipment.aspx?ID=2611), [Tindertwig](https://2e.aonprd.com/Equipment.aspx?ID=138), [Volcanic Vigor](https://2e.aonprd.com/Equipment.aspx?ID=2677), [Wand of Dazzling Rays](https://2e.aonprd.com/Equipment.aspx?ID=2277), [Wand of Rolling Flames](https://2e.aonprd.com/Equipment.aspx?ID=2289), [Wand of Smoldering Fireballs](https://2e.aonprd.com/Equipment.aspx?ID=372), [Wayfinder](https://2e.aonprd.com/Equipment.aspx?ID=470)
## Feats
[All Shall End in Flames](https://2e.aonprd.com/Feats.aspx?ID=4249), [Architect of Flame](https://2e.aonprd.com/Feats.aspx?ID=4246), [Ash Strider](https://2e.aonprd.com/Feats.aspx?ID=4301), [Blazing Aura](https://2e.aonprd.com/Feats.aspx?ID=2564), [Blazing Talon Surge](https://2e.aonprd.com/Feats.aspx?ID=2270), [Blazing Wave](https://2e.aonprd.com/Feats.aspx?ID=4240), [Burning Jet](https://2e.aonprd.com/Feats.aspx?ID=4236), [Burning Spell](https://2e.aonprd.com/Feats.aspx?ID=2989), [Burning Spell](https://2e.aonprd.com/Feats.aspx?ID=4343), [Charred Remains](https://2e.aonprd.com/Feats.aspx?ID=2559), [Crawling Fire](https://2e.aonprd.com/Feats.aspx?ID=4242), [Crimson Breath](https://2e.aonprd.com/Feats.aspx?ID=4366), [Dormant Eruption](https://2e.aonprd.com/Feats.aspx?ID=3757), [Eternal Torch](https://2e.aonprd.com/Feats.aspx?ID=4237), [Explosive Death Drop](https://2e.aonprd.com/Feats.aspx?ID=2271), [Explosive Leap](https://2e.aonprd.com/Feats.aspx?ID=3045), [Fiery Retort](https://2e.aonprd.com/Feats.aspx?ID=2977), [Flame Jump](https://2e.aonprd.com/Feats.aspx?ID=2294), [Flying Flame](https://2e.aonprd.com/Feats.aspx?ID=4238), [Furnace Form](https://2e.aonprd.com/Feats.aspx?ID=4247), [Ignite the Sun](https://2e.aonprd.com/Feats.aspx?ID=4250), [Kindle Inner Flames](https://2e.aonprd.com/Feats.aspx?ID=4244), [Lava Leap](https://2e.aonprd.com/Feats.aspx?ID=4297), [Living Bonfire](https://2e.aonprd.com/Feats.aspx?ID=4298), [Molten Wire](https://2e.aonprd.com/Feats.aspx?ID=4306), [Radiant Burst](https://2e.aonprd.com/Feats.aspx?ID=2562), [Rain of Embers Stance](https://2e.aonprd.com/Feats.aspx?ID=2269), [Scorching Column](https://2e.aonprd.com/Feats.aspx?ID=4239), [Scorching Disarm](https://2e.aonprd.com/Feats.aspx?ID=2561), [Searing Restoration](https://2e.aonprd.com/Feats.aspx?ID=3054), [Solar Detonation](https://2e.aonprd.com/Feats.aspx?ID=4245), [Spark Fist](https://2e.aonprd.com/Feats.aspx?ID=3286), [Steam Knight](https://2e.aonprd.com/Feats.aspx?ID=4309), [Stoked Flame Stance](https://2e.aonprd.com/Feats.aspx?ID=2981), [Thermal Nimbus](https://2e.aonprd.com/Feats.aspx?ID=4241), [Volcanic Escape](https://2e.aonprd.com/Feats.aspx?ID=4243), [Walk Through the Conflagration](https://2e.aonprd.com/Feats.aspx?ID=4248)
## Focus Spells
[Cleansing Flames](https://2e.aonprd.com/Spells.aspx?ID=852), [Combustion](https://2e.aonprd.com/Spells.aspx?ID=1309), [Entropic Wheel](https://2e.aonprd.com/Spells.aspx?ID=1137), [Fire Ray](https://2e.aonprd.com/Spells.aspx?ID=422), [Flaming Fusillade](https://2e.aonprd.com/Spells.aspx?ID=753), [Hellfire Plume](https://2e.aonprd.com/Spells.aspx?ID=513), [Incendiary Ashes](https://2e.aonprd.com/Spells.aspx?ID=1243), [Incendiary Aura](https://2e.aonprd.com/Spells.aspx?ID=755), [Moonbeam](https://2e.aonprd.com/Spells.aspx?ID=433), [Redistribute Potential](https://2e.aonprd.com/Spells.aspx?ID=1138), [Rejuvenating Flames](https://2e.aonprd.com/Spells.aspx?ID=850), [Shroud of Flame](https://2e.aonprd.com/Spells.aspx?ID=851), [Spray of Stars](https://2e.aonprd.com/Spells.aspx?ID=761), [Sun Blade](https://2e.aonprd.com/Spells.aspx?ID=558), [Sun's Fury](https://2e.aonprd.com/Spells.aspx?ID=818), [Unblinking Flame Aura](https://2e.aonprd.com/Spells.aspx?ID=1244), [Unblinking Flame Emblem](https://2e.aonprd.com/Spells.aspx?ID=1245), [Unblinking Flame Ignition](https://2e.aonprd.com/Spells.aspx?ID=1246), [Whirling Flames](https://2e.aonprd.com/Spells.aspx?ID=766), [Wildfire](https://2e.aonprd.com/Spells.aspx?ID=1308)
## Hazards
[Caustic Gas Trap](https://2e.aonprd.com/Hazards.aspx?ID=412), [Dahak's Skull](https://2e.aonprd.com/Hazards.aspx?ID=71), [Explosive Barrels](https://2e.aonprd.com/Hazards.aspx?ID=366), [Fireball Rune](https://2e.aonprd.com/Hazards.aspx?ID=7), [Floating Flamethrower](https://2e.aonprd.com/Hazards.aspx?ID=56), [Forest Fire](https://2e.aonprd.com/Hazards.aspx?ID=124), [Mogaru's Breath](https://2e.aonprd.com/Hazards.aspx?ID=61), [Oil Explosion](https://2e.aonprd.com/Hazards.aspx?ID=118), [Sacred Geyser](https://2e.aonprd.com/Hazards.aspx?ID=357), [Stage Fire](https://2e.aonprd.com/Hazards.aspx?ID=389), [Town Hall Fire](https://2e.aonprd.com/Hazards.aspx?ID=63), [Vision of Dahak](https://2e.aonprd.com/Hazards.aspx?ID=66), [Zogototaru](https://2e.aonprd.com/Hazards.aspx?ID=415)
## Item Curses
[Arsonous](https://2e.aonprd.com/ItemCurses.aspx?ID=2)
## Monk Unarmed Attacks
[Fire Talon](https://2e.aonprd.com/Feats.aspx?ID=2269)
## Monsters
[Adult Brass Dragon](https://2e.aonprd.com/Monsters.aspx?ID=143), [Adult Gold Dragon](https://2e.aonprd.com/Monsters.aspx?ID=152), [Adult Magma Dragon](https://2e.aonprd.com/Monsters.aspx?ID=632), [Adult Red Dragon](https://2e.aonprd.com/Monsters.aspx?ID=137), [Adult Underworld Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1135), [Agradaemon](https://2e.aonprd.com/Monsters.aspx?ID=1018), [Ancient Brass Dragon](https://2e.aonprd.com/Monsters.aspx?ID=144), [Ancient Gold Dragon](https://2e.aonprd.com/Monsters.aspx?ID=153), [Ancient Magma Dragon](https://2e.aonprd.com/Monsters.aspx?ID=633), [Ancient Red Dragon](https://2e.aonprd.com/Monsters.aspx?ID=138), [Ancient Underworld Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1136), [Azer](https://2e.aonprd.com/Monsters.aspx?ID=1074), [Boiling Spring](https://2e.aonprd.com/Monsters.aspx?ID=2661), [Brass Bastion](https://2e.aonprd.com/Monsters.aspx?ID=2631), [Brochmaw](https://2e.aonprd.com/Monsters.aspx?ID=2632), [Bul-Gae](https://2e.aonprd.com/Monsters.aspx?ID=1411), [Cinder Rat](https://2e.aonprd.com/Monsters.aspx?ID=187), [Combusted](https://2e.aonprd.com/Monsters.aspx?ID=1846), [Crag Linnorm](https://2e.aonprd.com/Monsters.aspx?ID=284), [Crimson Worm](https://2e.aonprd.com/Monsters.aspx?ID=75), [Cuetzmonquali](https://2e.aonprd.com/Monsters.aspx?ID=1722) , [Dalos](https://2e.aonprd.com/Monsters.aspx?ID=465), [Dragonscarred Dead](https://2e.aonprd.com/Monsters.aspx?ID=472), [Eberark](https://2e.aonprd.com/Monsters.aspx?ID=1000), [Efreeti](https://2e.aonprd.com/Monsters.aspx?ID=214), [Elananx](https://2e.aonprd.com/Monsters.aspx?ID=176), [Elemental Inferno](https://2e.aonprd.com/Monsters.aspx?ID=191), [Ember Fox](https://2e.aonprd.com/Monsters.aspx?ID=655), [Filth Fire](https://2e.aonprd.com/Monsters.aspx?ID=656), [Fire Giant](https://2e.aonprd.com/Monsters.aspx?ID=223), [Fire Mephit](https://2e.aonprd.com/Monsters.aspx?ID=194), [Fire Wisp](https://2e.aonprd.com/Monsters.aspx?ID=1144), [Fire Yai](https://2e.aonprd.com/Monsters.aspx?ID=748), [Firewyrm](https://2e.aonprd.com/Monsters.aspx?ID=190), [Flame Drake](https://2e.aonprd.com/Monsters.aspx?ID=160), [Forge-Spurned](https://2e.aonprd.com/Monsters.aspx?ID=2181), [Hell Hound](https://2e.aonprd.com/Monsters.aspx?ID=259), [Ifrit Shuyookh](https://2e.aonprd.com/Monsters.aspx?ID=2636), [Jann Shuyookh](https://2e.aonprd.com/Monsters.aspx?ID=2688), [Jyoti](https://2e.aonprd.com/Monsters.aspx?ID=708), [Kirin](https://2e.aonprd.com/Monsters.aspx?ID=1207), [Lava Otter](https://2e.aonprd.com/Monsters.aspx?ID=2633), [Lerritan](https://2e.aonprd.com/Monsters.aspx?ID=715), [Living Magma](https://2e.aonprd.com/Monsters.aspx?ID=2635), [Living Wildfire](https://2e.aonprd.com/Monsters.aspx?ID=188), [Magma Scorpion](https://2e.aonprd.com/Monsters.aspx?ID=658), [Marrmora](https://2e.aonprd.com/Monsters.aspx?ID=728), [Munsahir Gatecrasher](https://2e.aonprd.com/Monsters.aspx?ID=2637), [Munsahir Trooper](https://2e.aonprd.com/Monsters.aspx?ID=2638), [Nessian Warhound](https://2e.aonprd.com/Monsters.aspx?ID=260), [Peluda](https://2e.aonprd.com/Monsters.aspx?ID=756), [Peri](https://2e.aonprd.com/Monsters.aspx?ID=1262), [Phoenix](https://2e.aonprd.com/Monsters.aspx?ID=330), [Rakkatak](https://2e.aonprd.com/Monsters.aspx?ID=2690), [Ravener](https://2e.aonprd.com/Monsters.aspx?ID=783), [Salamander](https://2e.aonprd.com/Monsters.aspx?ID=189), [Sanzuwu](https://2e.aonprd.com/Monsters.aspx?ID=1417), [Shadern Immolator](https://2e.aonprd.com/Monsters.aspx?ID=1880), [Solar Crow](https://2e.aonprd.com/Monsters.aspx?ID=2634), [Sootsoldiers](https://2e.aonprd.com/Monsters.aspx?ID=2639), [Steam Mephit](https://2e.aonprd.com/Monsters.aspx?ID=662), [Stoneriver](https://2e.aonprd.com/Monsters.aspx?ID=2709), [Striding Fire](https://2e.aonprd.com/Monsters.aspx?ID=657), [Sulfur Zombie](https://2e.aonprd.com/Monsters.aspx?ID=1377), [Thoqqua](https://2e.aonprd.com/Monsters.aspx?ID=2185), [Thrasfyr](https://2e.aonprd.com/Monsters.aspx?ID=824), [Tor Linnorm](https://2e.aonprd.com/Monsters.aspx?ID=287), [Xotani](https://2e.aonprd.com/Monsters.aspx?ID=491), [Xotanispawn](https://2e.aonprd.com/Monsters.aspx?ID=487), [Young Brass Dragon](https://2e.aonprd.com/Monsters.aspx?ID=142), [Young Gold Dragon](https://2e.aonprd.com/Monsters.aspx?ID=151), [Young Magma Dragon](https://2e.aonprd.com/Monsters.aspx?ID=631), [Young Red Dragon](https://2e.aonprd.com/Monsters.aspx?ID=136), [Young Underworld Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1134)
## Planes
[Plane of Fire](https://2e.aonprd.com/Planes.aspx?ID=6)
## Spells
[Ash Cloud](https://2e.aonprd.com/Spells.aspx?ID=865), [Blazing Armory](https://2e.aonprd.com/Spells.aspx?ID=1348), [Blazing Blade](https://2e.aonprd.com/Spells.aspx?ID=1233), [Blazing Dive](https://2e.aonprd.com/Spells.aspx?ID=869), [Blazing Fissure](https://2e.aonprd.com/Spells.aspx?ID=870), [Boil Blood](https://2e.aonprd.com/Spells.aspx?ID=874), [Breath of Drought](https://2e.aonprd.com/Spells.aspx?ID=630), [Burning Blossoms](https://2e.aonprd.com/Spells.aspx?ID=878), [Burning Hands](https://2e.aonprd.com/Spells.aspx?ID=30), [Cataclysm](https://2e.aonprd.com/Spells.aspx?ID=32), [Cauterize Wounds](https://2e.aonprd.com/Spells.aspx?ID=1349), [Cinder Swarm](https://2e.aonprd.com/Spells.aspx?ID=1350), [Dehydrate](https://2e.aonprd.com/Spells.aspx?ID=1351), [Eat Fire](https://2e.aonprd.com/Spells.aspx?ID=1352), [Elemental Annihilation Wave](https://2e.aonprd.com/Spells.aspx?ID=902), [Elemental Confluence](https://2e.aonprd.com/Spells.aspx?ID=903), [Falsify Heat](https://2e.aonprd.com/Spells.aspx?ID=1353), [Fiery Body](https://2e.aonprd.com/Spells.aspx?ID=115), [Final Sacrifice](https://2e.aonprd.com/Spells.aspx?ID=689), [Fire Seeds](https://2e.aonprd.com/Spells.aspx?ID=117), [Fire Shield](https://2e.aonprd.com/Spells.aspx?ID=118), [Fireball](https://2e.aonprd.com/Spells.aspx?ID=119), [Fireproof](https://2e.aonprd.com/Spells.aspx?ID=1355), [Fire's Pathway](https://2e.aonprd.com/Spells.aspx?ID=1354), [Flame Dancer](https://2e.aonprd.com/Spells.aspx?ID=1356), [Flame Strike](https://2e.aonprd.com/Spells.aspx?ID=120), [Flame Vortex](https://2e.aonprd.com/Spells.aspx?ID=911), [Flame Wisp](https://2e.aonprd.com/Spells.aspx?ID=912), [Flames of Ego](https://2e.aonprd.com/Spells.aspx?ID=1357), [Flaming Sphere](https://2e.aonprd.com/Spells.aspx?ID=121), [Forge](https://2e.aonprd.com/Spells.aspx?ID=1302), [Geyser](https://2e.aonprd.com/Spells.aspx?ID=918), [Heat Metal](https://2e.aonprd.com/Spells.aspx?ID=694), [Heatvision](https://2e.aonprd.com/Spells.aspx?ID=1358), [Ignite Fireworks](https://2e.aonprd.com/Spells.aspx?ID=928), [Illuminate](https://2e.aonprd.com/Spells.aspx?ID=1359), [Incendiary Fog](https://2e.aonprd.com/Spells.aspx?ID=1102), [Linnorm Sting](https://2e.aonprd.com/Spells.aspx?ID=828), [Mantle of the Magma Heart](https://2e.aonprd.com/Spells.aspx?ID=947), [Meteor Swarm](https://2e.aonprd.com/Spells.aspx?ID=191), [Phoenix Ward](https://2e.aonprd.com/Spells.aspx?ID=1360), [Produce Flame](https://2e.aonprd.com/Spells.aspx?ID=236), [Pyrotechnics](https://2e.aonprd.com/Spells.aspx?ID=645), [Rainbow Fumarole](https://2e.aonprd.com/Spells.aspx?ID=1361), [Scorching Blast](https://2e.aonprd.com/Spells.aspx?ID=1237), [Scorching Ray](https://2e.aonprd.com/Spells.aspx?ID=992), [Searing Light](https://2e.aonprd.com/Spells.aspx?ID=269), [Signal Skyrocket](https://2e.aonprd.com/Spells.aspx?ID=1362), [Sunburst](https://2e.aonprd.com/Spells.aspx?ID=326), [Thermal Remedy](https://2e.aonprd.com/Spells.aspx?ID=1363), [Volcanic Eruption](https://2e.aonprd.com/Spells.aspx?ID=360), [Wall of Fire](https://2e.aonprd.com/Spells.aspx?ID=362), [Ymeri's Mark](https://2e.aonprd.com/Spells.aspx?ID=1364)

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---
aliases:
- flank
---
## Flanking
When you and an ally are flanking a foe, it has a harder time defending against you. A creature is off-guard (taking a 2 circumstance penalty to AC) to melee attacks from creatures that are flanking it.
To flank a foe, you and your ally must be on opposite sides of the creature. A line drawn between the center of your space and the center of your allys space must pass through opposite sides or opposite corners of the foes space. Additionally, both you and the ally have to be able to act, you must be wielding melee weapons or be able to make an unarmed attack, you cant be under any effects that prevent you from attacking, and you must both have the enemy within reach. If you are wielding a reach weapon, you use your reach with that weapon for this purpose.
### 3D Flanking
Though battle grids are often two-dimensional, the game world isnt! Sometimes you might need to visualize a creatures space as a cube for flanking. For instance, if Valeros is underneath a flying sphinx while Lini is flying above the sphinx, they might be flanking it even if theyre piled in an odd stack on your battle grid. And if Valeros were mounted on a horse, he might be able to measure from farther off the ground than normal.
In these cases, its usually best to have the GM make the call on whos flanking rather than trying to do meticulous measurements in three dimensions.
##### TINY CREATURES AND FLANKING
Tiny creatures usually have reach of 0 feet and need to be in a creatures space to attack it. This makes a Tiny creature unable to flank unless its able to use a weapon with reach or has a melee unarmed attack with reach greater than 0 feet.
The GM might allow Tiny creatures to flank other Tiny creatures if theyre all in the same square, but this is best left for special circumstances and uses the GMs best judgment.
##### AVOIDING FLANKING
Flanking is an excellent battle tactic that can cause the flanked creature to get hit much more often. Escaping and avoiding flanks can be crucial for a player characters survival.
**Movement:** The most straightforward means to escape a flank is usually to Stride. Its often worth it to avoid the hits youd take due to being off-guard and to make enemies spend actions moving to catch you.
**All-Around Vision:** Some monsters are covered in eyes that face multiple directions or are otherwise hard to distract, making them immune to flanking.
**Deny Advantage:** Some classes, such as rogue, can gain the deny advantage class feature, makes them harder to outflank. You cant flank a creature with deny advantage unless your level is higher than the creatures.

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# FLAT CHECKS
When the chance something will happen or fail to happen is based purely on chance, youll attempt a flat check. A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC. Only abilities that specifically apply to flat checks can change the checks DCs; most such effects affect only certain types of flat checks.
If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC. In the rare circumstance that a flat check has a DC of 1 or lower, skip rolling; you automatically succeed. Conversely, if one ever has a DC of 21 or higher, you automatically fail.

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# Flat-Footed
**Source** [_Core Rulebook pg. 620_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Youre distracted or otherwise unable to focus your full attention on defense. You take a 2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Others—especially conditions—can make you universally flat-footed against everything. If a rule doesnt specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say “The target is flat-footed.”

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# Force Open `pf2:1`
[Attack](https://2e.aonprd.com/Traits.aspx?ID=15) 
**Source** [_Core Rulebook pg. 242_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
---
Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a 2 item penalty to the Athletics check to Force Open.
**Critical Success** You open the door, window, container, or gate and can avoid damaging it in the process.
**Success** You break the door, window, container, or gate open, and the door, window, container, or gate gains the broken condition. If its especially sturdy, the GM might have it take damage but not be broken.
**Critical Failure** Your attempt jams the door, window, container, or gate shut, imposing a 2 circumstance penalty on future attempts to Force it Open.
### Sample Force Open Tasks
**Untrained** fabric, flimsy glass
**Trained** ice, sturdy glass
**Expert** flimsy wooden door, wooden portcullis
**Master** sturdy wooden door, iron portcullis, metal bar
**Legendary** stone or iron door

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---
aliases:
- Fortune
- Misfortune
---
# FORTUNE AND MISFORTUNE
Fortune and misfortune effects can alter how you roll your dice. These abilities might allow you to reroll a failed roll, force you to reroll a successful roll, allow you to roll twice and use the higher result, or force you to roll twice and use the lower result.
You can never have more than one fortune effect or misfortune effect come into play on a single roll. For instance, if an effect lets you roll twice and use the higher roll, you cant then use 
Halfling Luck
 (a fortune effect) to reroll if you fail. If multiple fortune effects would apply, you have to pick which to use. If two misfortune effects apply, the GM decides which is worse and applies it.
If both a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.

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# Grab `pf2:1`
**Source** [_Bestiary pg. 343_](https://2e.aonprd.com/Sources.aspx?ID=2)
**Requirements** The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature [grabbed](https://2e.aonprd.com/Conditions.aspx?ID=20) using this action. **Effect** The monster automatically Grabs the target until the end of the monster's next turn. The creature is [grabbed](https://2e.aonprd.com/Conditions.aspx?ID=20) by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended.
Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the [Escape](https://2e.aonprd.com/Actions.aspx?ID=79) action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

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# Hidden
**Source** [_Core Rulebook pg. 620_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
While you're hidden from a creature, that creature knows the space you're in but can't tell precisely where you are. You typically become hidden by using [Stealth](https://2e.aonprd.com/Skills.aspx?ID=15) to [Hide](https://2e.aonprd.com/Actions.aspx?ID=62). When [Seeking](https://2e.aonprd.com/Actions.aspx?ID=84) a creature using only [imprecise senses](https://2e.aonprd.com/Rules.aspx?ID=412), it remains hidden, rather than [observed](https://2e.aonprd.com/Conditions.aspx?ID=27). A creature you're hidden from is [flat-footed](https://2e.aonprd.com/Conditions.aspx?ID=16) to you, and it must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect or it fails to affect you. Area effects aren't subject to this flat check.
A creature might be able to use the Seek action to try to observe you.

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# Incapacitation
**Source** [_Core Rulebook pg. 633_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
An ability with this trait can take a character completely out of the fight or even kill them, and its harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spells level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
## Actions
[Master Strike](https://2e.aonprd.com/Actions.aspx?ID=12)
## Curses
[Curse of Slumber](https://2e.aonprd.com/Curses.aspx?ID=23), [Obnubilate Curse](https://2e.aonprd.com/Curses.aspx?ID=49)
## Equipment
[Captivating Score](https://2e.aonprd.com/Equipment.aspx?ID=2060), [Curare](https://2e.aonprd.com/Equipment.aspx?ID=1999), [Dream Pollen Snare](https://2e.aonprd.com/Equipment.aspx?ID=1510), [Dreaming Round](https://2e.aonprd.com/Equipment.aspx?ID=1191), [Drover's Band](https://2e.aonprd.com/Equipment.aspx?ID=927), [Gearbinder Oil](https://2e.aonprd.com/Equipment.aspx?ID=1940), [Lethargy Poison](https://2e.aonprd.com/Equipment.aspx?ID=120), [Maw of Hungry Shadows](https://2e.aonprd.com/Equipment.aspx?ID=2181), [Necrobinding Serum](https://2e.aonprd.com/Equipment.aspx?ID=1733), [Spirit-Sealing Fulu](https://2e.aonprd.com/Equipment.aspx?ID=983), [Stupor Poison](https://2e.aonprd.com/Equipment.aspx?ID=2016), [Tusk and Fang Chain](https://2e.aonprd.com/Equipment.aspx?ID=952), [Wand of Dumbfounding Doom](https://2e.aonprd.com/Equipment.aspx?ID=2278)
## Feats
[Alluring Performance](https://2e.aonprd.com/Feats.aspx?ID=4029), [Breath of Hungry Death](https://2e.aonprd.com/Feats.aspx?ID=3894), [Calaca's Showstopper](https://2e.aonprd.com/Feats.aspx?ID=2363), [Calcifying Sand](https://2e.aonprd.com/Feats.aspx?ID=4225), [Critical Debilitations](https://2e.aonprd.com/Feats.aspx?ID=582), [Glacial Prison](https://2e.aonprd.com/Feats.aspx?ID=4276), [Instigate Psychic Duel](https://2e.aonprd.com/Feats.aspx?ID=3861), [Oneiric Influence](https://2e.aonprd.com/Feats.aspx?ID=3878), [Paralyzing Slash](https://2e.aonprd.com/Feats.aspx?ID=3509), [Radiant Burst](https://2e.aonprd.com/Feats.aspx?ID=2562), [Sabotage](https://2e.aonprd.com/Feats.aspx?ID=565), [Scare to Death](https://2e.aonprd.com/Feats.aspx?ID=837), [Silencing Strike](https://2e.aonprd.com/Feats.aspx?ID=1621), [Sleeper Hold](https://2e.aonprd.com/Feats.aspx?ID=465), [Solar Detonation](https://2e.aonprd.com/Feats.aspx?ID=4245), [Swap Reflections](https://2e.aonprd.com/Feats.aspx?ID=3813)
## Focus Spells
[Blinding Beauty](https://2e.aonprd.com/Spells.aspx?ID=779), [Charming Touch](https://2e.aonprd.com/Spells.aspx?ID=406), [Charming Words](https://2e.aonprd.com/Spells.aspx?ID=523), [Claim Undead](https://2e.aonprd.com/Spells.aspx?ID=749), [Commanding Lash](https://2e.aonprd.com/Spells.aspx?ID=408), [Dreamer's Call](https://2e.aonprd.com/Spells.aspx?ID=418), [Eject Soul](https://2e.aonprd.com/Spells.aspx?ID=616), [Overflowing Sorrow](https://2e.aonprd.com/Spells.aspx?ID=615), [Pied Piping](https://2e.aonprd.com/Spells.aspx?ID=730), [Quivering Palm](https://2e.aonprd.com/Spells.aspx?ID=487), [Shared Nightmare](https://2e.aonprd.com/Spells.aspx?ID=451), [Stasis](https://2e.aonprd.com/Spells.aspx?ID=623), [Unbreaking Wave Containment](https://2e.aonprd.com/Spells.aspx?ID=1248), [You're Mine](https://2e.aonprd.com/Spells.aspx?ID=520)
## Hazards
[Color Spray Trap](https://2e.aonprd.com/Hazards.aspx?ID=175)
## Spells
[Aromatic Lure](https://2e.aonprd.com/Spells.aspx?ID=812), [Astral Labyrinth](https://2e.aonprd.com/Spells.aspx?ID=655), [Baleful Polymorph](https://2e.aonprd.com/Spells.aspx?ID=17), [Banishment](https://2e.aonprd.com/Spells.aspx?ID=19), [Behold the Weave](https://2e.aonprd.com/Spells.aspx?ID=1184), [Blinding Foam](https://2e.aonprd.com/Spells.aspx?ID=1279), [Blinding Fury](https://2e.aonprd.com/Spells.aspx?ID=672), [Blindness](https://2e.aonprd.com/Spells.aspx?ID=26), [Calm Emotions](https://2e.aonprd.com/Spells.aspx?ID=31), [Charitable Urge](https://2e.aonprd.com/Spells.aspx?ID=677), [Charm](https://2e.aonprd.com/Spells.aspx?ID=34), [Color Spray](https://2e.aonprd.com/Spells.aspx?ID=44), [Compel True Name](https://2e.aonprd.com/Spells.aspx?ID=1064), [Coral Scourge](https://2e.aonprd.com/Spells.aspx?ID=1384), [Déjà Vu](https://2e.aonprd.com/Spells.aspx?ID=684), [Dominate](https://2e.aonprd.com/Spells.aspx?ID=87), [Elysian Whimsy](https://2e.aonprd.com/Spells.aspx?ID=1221), [Fabricated Truth](https://2e.aonprd.com/Spells.aspx?ID=106), [Falling Sky](https://2e.aonprd.com/Spells.aspx?ID=1153), [Favorable Review](https://2e.aonprd.com/Spells.aspx?ID=644), [Feeblemind](https://2e.aonprd.com/Spells.aspx?ID=112), [Flames of Ego](https://2e.aonprd.com/Spells.aspx?ID=1357), [Glimmer of Charm](https://2e.aonprd.com/Spells.aspx?ID=919), [Hallucination](https://2e.aonprd.com/Spells.aspx?ID=144), [Heinous Future](https://2e.aonprd.com/Spells.aspx?ID=1435), [Hypnopompic Terrors](https://2e.aonprd.com/Spells.aspx?ID=1090), [Impending Doom](https://2e.aonprd.com/Spells.aspx?ID=929), [Infectious Comedy](https://2e.aonprd.com/Spells.aspx?ID=1240), [Magical Fetters](https://2e.aonprd.com/Spells.aspx?ID=821), [Maze of Locked Doors](https://2e.aonprd.com/Spells.aspx?ID=822), [Ocular Overload](https://2e.aonprd.com/Spells.aspx?ID=959), [Overwhelming Presence](https://2e.aonprd.com/Spells.aspx?ID=212), [Paralyze](https://2e.aonprd.com/Spells.aspx?ID=213), [Phantom Prison](https://2e.aonprd.com/Spells.aspx?ID=969), [Possession](https://2e.aonprd.com/Spells.aspx?ID=225), [Rainbow Fumarole](https://2e.aonprd.com/Spells.aspx?ID=1361), [Scintillating Pattern](https://2e.aonprd.com/Spells.aspx?ID=267), [Sleep](https://2e.aonprd.com/Spells.aspx?ID=288), [Steal Voice](https://2e.aonprd.com/Spells.aspx?ID=1268), [Subconscious Suggestion](https://2e.aonprd.com/Spells.aspx?ID=314), [Suffocate](https://2e.aonprd.com/Spells.aspx?ID=1269), [Suggestion](https://2e.aonprd.com/Spells.aspx?ID=315), [Synaptic Pulse](https://2e.aonprd.com/Spells.aspx?ID=327), [Telepathic Demand](https://2e.aonprd.com/Spells.aspx?ID=336), [Uncontrollable Dance](https://2e.aonprd.com/Spells.aspx?ID=347), [Undermine Reality](https://2e.aonprd.com/Spells.aspx?ID=659), [Unfathomable Song](https://2e.aonprd.com/Spells.aspx?ID=349), [Vacuum](https://2e.aonprd.com/Spells.aspx?ID=1324), [Vibrant Pattern](https://2e.aonprd.com/Spells.aspx?ID=357), [Vision of Beauty](https://2e.aonprd.com/Spells.aspx?ID=1238), [Warp Mind](https://2e.aonprd.com/Spells.aspx?ID=369)

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# Items and Hit Points
**Source** [_Core Rulebook pg. 461_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Items have Hit Points like creatures, but the rules for damaging them are different (page 272). An item has a Hardness statistic that reduces damage the item takes by that amount. The item then takes any damage left over. If an item is reduced to 0 HP, its destroyed. An item also has a Broken Threshold. If its HP are reduced to this amount or lower, its broken, meaning it cant be used for its normal function and it doesnt grant bonuses. Damaging an unattended item usually requires attacking it directly, and can be difficult due to that items Hardness and immunities. You usually cant attack an attended object (one on a creatures person).

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# Knockdown `pf2:1`
**Source** [_Bestiary pg. 343_](https://2e.aonprd.com/Sources.aspx?ID=2)
**Requirements** The monster's last action was a success with a Strike that lists Knockdown in its damage entry. **Effect** The monster knocks the target [prone](https://2e.aonprd.com/Conditions.aspx?ID=31).

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**Source** [_Bestiary pg. 343_](https://2e.aonprd.com/Sources.aspx?ID=2)
When first exposed to bright light, the monster is [blinded](https://2e.aonprd.com/Conditions.aspx?ID=1) until the end of its next turn. After this exposure, light doesnt blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, its [dazzled](https://2e.aonprd.com/Conditions.aspx?ID=7).

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# Massive Damage
**Source** [_Core Rulebook pg. 461_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow.

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# Occult
**Source** [_Core Rulebook pg. 634_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is [magical](https://2e.aonprd.com/Traits.aspx?ID=103).
## Actions
[Dutiful Retaliation](https://2e.aonprd.com/Actions.aspx?ID=766), [Enter the Harrow Court](https://2e.aonprd.com/Actions.aspx?ID=2041), [Jinx](https://2e.aonprd.com/Actions.aspx?ID=541), [Recall the Teachings](https://2e.aonprd.com/Actions.aspx?ID=1224)
## Curses
[Blackfrost](https://2e.aonprd.com/Curses.aspx?ID=51), [Moon Hag's Eye](https://2e.aonprd.com/Curses.aspx?ID=50)
## Diseases
[Nightmare Fever](https://2e.aonprd.com/Diseases.aspx?ID=12)
## Equipment
[Accompaniment Cloak](https://2e.aonprd.com/Equipment.aspx?ID=2318), [Animate Dreamer](https://2e.aonprd.com/Equipment.aspx?ID=1177), [Bagpipes of Turmoil](https://2e.aonprd.com/Equipment.aspx?ID=2265), [Drums of War](https://2e.aonprd.com/Equipment.aspx?ID=2266), [Duchy Defender](https://2e.aonprd.com/Equipment.aspx?ID=1179), [Elder Sign](https://2e.aonprd.com/Equipment.aspx?ID=611), [Entertainer's Lute](https://2e.aonprd.com/Equipment.aspx?ID=2267), [Fiddle of the Maestro](https://2e.aonprd.com/Equipment.aspx?ID=2268), [Final Blade](https://2e.aonprd.com/Equipment.aspx?ID=1094), [Fulcrum Lattice](https://2e.aonprd.com/Equipment.aspx?ID=943), [Fulcrum Lenses](https://2e.aonprd.com/Equipment.aspx?ID=942), [Ghost Dust](https://2e.aonprd.com/Equipment.aspx?ID=215), [Hag Eye](https://2e.aonprd.com/Equipment.aspx?ID=935), [Heartstone](https://2e.aonprd.com/Equipment.aspx?ID=487), [Hex Blaster](https://2e.aonprd.com/Equipment.aspx?ID=1597), [Mask of Uncanny Breath](https://2e.aonprd.com/Equipment.aspx?ID=2326), [Mind's Light Circlet](https://2e.aonprd.com/Equipment.aspx?ID=2328), [Mindsponge](https://2e.aonprd.com/Equipment.aspx?ID=2424), [Pendant of the Occult](https://2e.aonprd.com/Equipment.aspx?ID=450), [Phantom Piano](https://2e.aonprd.com/Equipment.aspx?ID=2400), [Pipes of Compulsion](https://2e.aonprd.com/Equipment.aspx?ID=2269), [Planar Ribbon](https://2e.aonprd.com/Equipment.aspx?ID=670), [Radiant Spark](https://2e.aonprd.com/Equipment.aspx?ID=900), [Seer's Flute](https://2e.aonprd.com/Equipment.aspx?ID=2270), [Singing Sword](https://2e.aonprd.com/Equipment.aspx?ID=597), [The Whispering Reeds](https://2e.aonprd.com/Equipment.aspx?ID=918), [Trickster's Mandolin](https://2e.aonprd.com/Equipment.aspx?ID=2271), [Void Fragment](https://2e.aonprd.com/Equipment.aspx?ID=2373)
## Feats
[Astral Tether](https://2e.aonprd.com/Feats.aspx?ID=3663), [Black Cat Curse](https://2e.aonprd.com/Feats.aspx?ID=1266), [Brain Drain](https://2e.aonprd.com/Feats.aspx?ID=3672), [Breath of Hungry Death](https://2e.aonprd.com/Feats.aspx?ID=3894), [Cleansing Light](https://2e.aonprd.com/Feats.aspx?ID=3981), [Clever Shadow](https://2e.aonprd.com/Feats.aspx?ID=2506), [Community Knowledge](https://2e.aonprd.com/Feats.aspx?ID=3962), [Counter Thought](https://2e.aonprd.com/Feats.aspx?ID=3657), [Dream Guise](https://2e.aonprd.com/Feats.aspx?ID=3678), [Dream Logic](https://2e.aonprd.com/Feats.aspx?ID=3880), [Extinguish Light](https://2e.aonprd.com/Feats.aspx?ID=2507), [Favorable Winds](https://2e.aonprd.com/Feats.aspx?ID=2336), [Foreseen Failure](https://2e.aonprd.com/Feats.aspx?ID=3682), [Hefting Shadow](https://2e.aonprd.com/Feats.aspx?ID=2510), [Hypnotic Lure](https://2e.aonprd.com/Feats.aspx?ID=3987), [Inertial Barrier](https://2e.aonprd.com/Feats.aspx?ID=3668), [Infiltrate Dream](https://2e.aonprd.com/Feats.aspx?ID=3874), [Inspirit Hazard](https://2e.aonprd.com/Feats.aspx?ID=2327), [Instigate Psychic Duel](https://2e.aonprd.com/Feats.aspx?ID=3861), [Mental Static](https://2e.aonprd.com/Feats.aspx?ID=3674), [Minor Omen](https://2e.aonprd.com/Feats.aspx?ID=4068), [Mirror Refuge](https://2e.aonprd.com/Feats.aspx?ID=3801), [Night's Glow](https://2e.aonprd.com/Feats.aspx?ID=4067), [Night's Shine](https://2e.aonprd.com/Feats.aspx?ID=4072), [Night's Warning](https://2e.aonprd.com/Feats.aspx?ID=4073), [Occult Evolution](https://2e.aonprd.com/Feats.aspx?ID=612), [Oneiric Influence](https://2e.aonprd.com/Feats.aspx?ID=3878), [Pact of Eldritch Eyes](https://2e.aonprd.com/Feats.aspx?ID=3828), [Paired Link](https://2e.aonprd.com/Feats.aspx?ID=3710), [Paralyzing Slash](https://2e.aonprd.com/Feats.aspx?ID=3509), [Pit of Snakes](https://2e.aonprd.com/Feats.aspx?ID=3997), [Psi Burst](https://2e.aonprd.com/Feats.aspx?ID=3661), [Psi Catastrophe](https://2e.aonprd.com/Feats.aspx?ID=3684), [Read Psychometric Resonance](https://2e.aonprd.com/Feats.aspx?ID=3776), [Remove Presence](https://2e.aonprd.com/Feats.aspx?ID=3675), [Scholar's Hunch](https://2e.aonprd.com/Feats.aspx?ID=4069), [Sculpt Shadows](https://2e.aonprd.com/Feats.aspx?ID=2511), [Secret Eater](https://2e.aonprd.com/Feats.aspx?ID=3890), [Shadow Blending](https://2e.aonprd.com/Feats.aspx?ID=2502), [Shadow Sight](https://2e.aonprd.com/Feats.aspx?ID=2512), [Sixth Sense](https://2e.aonprd.com/Feats.aspx?ID=3670), [Slayer's Strike](https://2e.aonprd.com/Feats.aspx?ID=3478), [Starlight Armor](https://2e.aonprd.com/Feats.aspx?ID=4074), [Starlit Spells](https://2e.aonprd.com/Feats.aspx?ID=4070), [Swap Reflections](https://2e.aonprd.com/Feats.aspx?ID=3813), [Target of Psychic Ire](https://2e.aonprd.com/Feats.aspx?ID=3689), [Telekinetic Slip](https://2e.aonprd.com/Feats.aspx?ID=3976), [Thoughtsense](https://2e.aonprd.com/Feats.aspx?ID=3676), [Trespass Teleportation](https://2e.aonprd.com/Feats.aspx?ID=3726), [Turn Away Misfortune](https://2e.aonprd.com/Feats.aspx?ID=3707), [Violent Unleash](https://2e.aonprd.com/Feats.aspx?ID=3667), [Vision of Foresight](https://2e.aonprd.com/Feats.aspx?ID=3875), [Vivacious Afterimage](https://2e.aonprd.com/Feats.aspx?ID=2757), [Wandering Thoughts](https://2e.aonprd.com/Feats.aspx?ID=3690), [Ward Slumber](https://2e.aonprd.com/Feats.aspx?ID=3879), [Warp Likeness](https://2e.aonprd.com/Feats.aspx?ID=3800), [Whispering Steps](https://2e.aonprd.com/Feats.aspx?ID=3677), [Wrath of the First Ghoul](https://2e.aonprd.com/Feats.aspx?ID=3895)

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# Persistent Damage
**Source** [_Core Rulebook pg. 621_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]” is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends.
## Persistent Damage Rules
The additional rules presented below apply to persistent damage in certain cases.
Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. The GM determines when this occurs, but it usually takes 1 minute.
### Assisted Recovery
You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.
The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies.
- The action to help might require a skill check or another roll to determine its effectiveness.
- Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.
- Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.
- Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.
### Immunities, Resistances, And Weaknesses
Immunities, resistances, and weaknesses all apply to persistent damage. If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage. Usually, if an effect negates the initial damage, it also negates the persistent damage, such as with a slashing weapon that also deals persistent bleed damage because it cut you. The GM might rule otherwise in some situations.
### Multiple Persistent Damage Conditions
You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from persistent damage occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you're dying with several types of persistent damage, the persistent damage increases your [dying](https://2e.aonprd.com/Conditions.aspx?ID=11) condition only once.

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# Push `pf2:1`
**Source** [_Rage of Elements pg. 233_](https://2e.aonprd.com/Sources.aspx?ID=205)
**Requirements** The monster's last action was a successful Strike that lists Push in its damage entry; **Effect** The monster attempts to [Shove](https://2e.aonprd.com/Actions.aspx?ID=38) the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

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---
alias: range increment
---
# Range
**Source** [_Core Rulebook pg. 279_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Ranged and thrown weapons have a range increment. Attacks with these weapons work normally up to that distance. Attack rolls beyond a weapons range increment take a 2 penalty for each additional multiple of that increment between you and the target. Attacks beyond the sixth range increment are impossible.
For example, a shortbow takes no penalty against a target up to 60 feet away, a 2 penalty against a target beyond 60 feet but up to 120 feet away, and a 4 penalty against a target beyond 120 feet but up to 180 feet away, and so on, up to 360 feet.

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# Reach
**Source** [_Core Rulebook pg. 283_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.
## Monk Unarmed Attacks
[Shadow Grasp](https://2e.aonprd.com/Feats.aspx?ID=1745), [Stinging Lash](https://2e.aonprd.com/Feats.aspx?ID=4077)
## Weapons
[Asp Coil](https://2e.aonprd.com/Weapons.aspx?ID=233), [Bec de Corbin](https://2e.aonprd.com/Weapons.aspx?ID=272), [Bladed Scarf](https://2e.aonprd.com/Weapons.aspx?ID=273), [Bo Staff](https://2e.aonprd.com/Weapons.aspx?ID=17), [Boarding Pike](https://2e.aonprd.com/Weapons.aspx?ID=138), [Breaching Pike](https://2e.aonprd.com/Weapons.aspx?ID=274), [Broadspear](https://2e.aonprd.com/Weapons.aspx?ID=258), [Chain Sword](https://2e.aonprd.com/Weapons.aspx?ID=276), [Dancer's Spear](https://2e.aonprd.com/Weapons.aspx?ID=279), [Donchak](https://2e.aonprd.com/Weapons.aspx?ID=261), [Dwarven Dorn-Dergar](https://2e.aonprd.com/Weapons.aspx?ID=280), [Elven Branched Spear](https://2e.aonprd.com/Weapons.aspx?ID=237), [Fauchard](https://2e.aonprd.com/Weapons.aspx?ID=90), [Gill Hook](https://2e.aonprd.com/Weapons.aspx?ID=156), [Glaive](https://2e.aonprd.com/Weapons.aspx?ID=20), [Gnome Flickmace](https://2e.aonprd.com/Weapons.aspx?ID=63), [Guisarme](https://2e.aonprd.com/Weapons.aspx?ID=25), [Halberd](https://2e.aonprd.com/Weapons.aspx?ID=26), [Horsechopper](https://2e.aonprd.com/Weapons.aspx?ID=53), [Injection Spear](https://2e.aonprd.com/Weapons.aspx?ID=170), [Kusarigama](https://2e.aonprd.com/Weapons.aspx?ID=291), [Lance](https://2e.aonprd.com/Weapons.aspx?ID=28), [Lancer](https://2e.aonprd.com/Weapons.aspx?ID=346), [Long Hammer](https://2e.aonprd.com/Weapons.aspx?ID=293), [Longspear](https://2e.aonprd.com/Weapons.aspx?ID=6), [Meteor Hammer](https://2e.aonprd.com/Weapons.aspx?ID=296), [Naginata](https://2e.aonprd.com/Weapons.aspx?ID=297), [Nodachi](https://2e.aonprd.com/Weapons.aspx?ID=298), [Pantograph Gauntlet](https://2e.aonprd.com/Weapons.aspx?ID=172), [Ranseur](https://2e.aonprd.com/Weapons.aspx?ID=35), [Scorpion Whip](https://2e.aonprd.com/Weapons.aspx?ID=114), [Thorn Whip](https://2e.aonprd.com/Weapons.aspx?ID=267), [Whip](https://2e.aonprd.com/Weapons.aspx?ID=48), [Whip Claw](https://2e.aonprd.com/Weapons.aspx?ID=149), [Wrecker](https://2e.aonprd.com/Weapons.aspx?ID=348)

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[Chapter 9: Playing the Game](https://2e.aonprd.com/Rules.aspx?ID=311) / [General Rules](https://2e.aonprd.com/Rules.aspx?ID=312) / [Hit Points, Healing, and Dying](https://2e.aonprd.com/Rules.aspx?ID=372)
# Recovery Checks
**Source** [_Core Rulebook pg. 459_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
When youre dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.
**Critical Success** Your dying value is reduced by 2.
**Success** Your dying value is reduced by 1.
**Failure** Your dying value increases by 1.
**Critical Failure** Your dying value increases by 2.

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# Reload
**Source** [_Core Rulebook pg. 279_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.
## Weapons
[Air Repeater](https://2e.aonprd.com/Weapons.aspx?ID=188), [Alchemical Crossbow](https://2e.aonprd.com/Weapons.aspx?ID=118), [Arquebus](https://2e.aonprd.com/Weapons.aspx?ID=195), [Atlatl](https://2e.aonprd.com/Weapons.aspx?ID=329), [Axe Musket](https://2e.aonprd.com/Weapons.aspx?ID=213), [Backpack Ballista](https://2e.aonprd.com/Weapons.aspx?ID=173), [Backpack Catapult](https://2e.aonprd.com/Weapons.aspx?ID=174), [Barricade Buster](https://2e.aonprd.com/Weapons.aspx?ID=330), [Big Boom Gun](https://2e.aonprd.com/Weapons.aspx?ID=226), [Black Powder Knuckle Dusters](https://2e.aonprd.com/Weapons.aspx?ID=214), [Blowgun](https://2e.aonprd.com/Weapons.aspx?ID=66), [Blunderbuss](https://2e.aonprd.com/Weapons.aspx?ID=196), [Bow Staff](https://2e.aonprd.com/Weapons.aspx?ID=344), [Cane Pistol](https://2e.aonprd.com/Weapons.aspx?ID=215), [Clan Pistol](https://2e.aonprd.com/Weapons.aspx?ID=197), [Coat Pistol](https://2e.aonprd.com/Weapons.aspx?ID=189), [Composite Longbow](https://2e.aonprd.com/Weapons.aspx?ID=74), [Composite Shortbow](https://2e.aonprd.com/Weapons.aspx?ID=75), [Crescent Cross](https://2e.aonprd.com/Weapons.aspx?ID=345), [Crossbow](https://2e.aonprd.com/Weapons.aspx?ID=67), [Dagger Pistol](https://2e.aonprd.com/Weapons.aspx?ID=216), [Daikyu](https://2e.aonprd.com/Weapons.aspx?ID=125), [Dart Umbrella](https://2e.aonprd.com/Weapons.aspx?ID=175), [Double-barreled Musket](https://2e.aonprd.com/Weapons.aspx?ID=198), [Double-Barreled Pistol](https://2e.aonprd.com/Weapons.aspx?ID=199), [Dragon Mouth Pistol](https://2e.aonprd.com/Weapons.aspx?ID=200), [Dueling Pistol](https://2e.aonprd.com/Weapons.aspx?ID=201), [Dwarven Scattergun](https://2e.aonprd.com/Weapons.aspx?ID=207), [Explosive Dogslicer](https://2e.aonprd.com/Weapons.aspx?ID=224), [Fire Lance](https://2e.aonprd.com/Weapons.aspx?ID=190), [Flingflenser](https://2e.aonprd.com/Weapons.aspx?ID=208), [Flintlock Musket](https://2e.aonprd.com/Weapons.aspx?ID=191), [Flintlock Pistol](https://2e.aonprd.com/Weapons.aspx?ID=192), [Gakgung](https://2e.aonprd.com/Weapons.aspx?ID=334), [Gauntlet Bow](https://2e.aonprd.com/Weapons.aspx?ID=335), [Gnome Amalgam Musket](https://2e.aonprd.com/Weapons.aspx?ID=217), [Gun Sword](https://2e.aonprd.com/Weapons.aspx?ID=218), [Halfling Sling Staff](https://2e.aonprd.com/Weapons.aspx?ID=78), [Hammer Gun](https://2e.aonprd.com/Weapons.aspx?ID=219), [Hand Cannon](https://2e.aonprd.com/Weapons.aspx?ID=193), [Hand Crossbow](https://2e.aonprd.com/Weapons.aspx?ID=69), [Harmona Gun](https://2e.aonprd.com/Weapons.aspx?ID=202), [Heavy Crossbow](https://2e.aonprd.com/Weapons.aspx?ID=70), [Hongali Hornbow](https://2e.aonprd.com/Weapons.aspx?ID=238), [Jezail](https://2e.aonprd.com/Weapons.aspx?ID=203), [Lancer](https://2e.aonprd.com/Weapons.aspx?ID=346), [Long Air Repeater](https://2e.aonprd.com/Weapons.aspx?ID=194), [Longbow](https://2e.aonprd.com/Weapons.aspx?ID=76), [Mace Multipistol](https://2e.aonprd.com/Weapons.aspx?ID=220), [Mikazuki](https://2e.aonprd.com/Weapons.aspx?ID=347), [Mithral Tree](https://2e.aonprd.com/Weapons.aspx?ID=204), [Pepperbox](https://2e.aonprd.com/Weapons.aspx?ID=205), [Phalanx Piercer](https://2e.aonprd.com/Weapons.aspx?ID=337), [Piercing Wind](https://2e.aonprd.com/Weapons.aspx?ID=221), [Rapier Pistol](https://2e.aonprd.com/Weapons.aspx?ID=222), [Repeating Crossbow](https://2e.aonprd.com/Weapons.aspx?ID=176), [Repeating Hand Crossbow](https://2e.aonprd.com/Weapons.aspx?ID=177), [Repeating Heavy Crossbow](https://2e.aonprd.com/Weapons.aspx?ID=178), [Rotary Bow](https://2e.aonprd.com/Weapons.aspx?ID=338), [Shield Bow](https://2e.aonprd.com/Weapons.aspx?ID=339), [Shield Pistol](https://2e.aonprd.com/Weapons.aspx?ID=354), [Shobhad Longrifle](https://2e.aonprd.com/Weapons.aspx?ID=251), [Shortbow](https://2e.aonprd.com/Weapons.aspx?ID=77), [Shuriken](https://2e.aonprd.com/Weapons.aspx?ID=79), [Slide Pistol](https://2e.aonprd.com/Weapons.aspx?ID=206), [Sling](https://2e.aonprd.com/Weapons.aspx?ID=72), [Spoon Gun](https://2e.aonprd.com/Weapons.aspx?ID=225), [Spraysling](https://2e.aonprd.com/Weapons.aspx?ID=340), [Sukgung](https://2e.aonprd.com/Weapons.aspx?ID=341), [Sun Sling](https://2e.aonprd.com/Weapons.aspx?ID=248), [Taw Launcher](https://2e.aonprd.com/Weapons.aspx?ID=342), [Three Peaked Tree](https://2e.aonprd.com/Weapons.aspx?ID=223), [Thunder Sling](https://2e.aonprd.com/Weapons.aspx?ID=343), [Triggerbrand](https://2e.aonprd.com/Weapons.aspx?ID=257), [Wrecker](https://2e.aonprd.com/Weapons.aspx?ID=348), [Wrist Launcher](https://2e.aonprd.com/Weapons.aspx?ID=355)

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# SECRET CHECKS
Sometimes you as the player shouldnt know the exact result and effect of a check. In these situations, the rules (or the GM) will call for a secret check. The secret trait appears on anything that uses secret checks. This type of check uses the same formulas you normally would use for that check, but is rolled by the GM, who doesnt reveal the result. Instead, the GM simply describes the information or effects determined by the checks result. If you dont know a secret check is happening (for instance, if the GM rolls a secret Fortitude save against a poison that you failed to notice), you cant use any fortune or misfortune abilities (see the [Fortune and Misfortune](https://app.demiplane.com/nexus/pathfinder2e/sources/player-core/chapter-8-playing-the-game#FortuneandMisfortune) sidebar) on that check, but if a fortune or misfortune effect would apply automatically, the GM applies it to the secret check. If you know that the GM is attempting a secret check—as often happens with Recall Knowledge or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and theyll apply the ability to the check.
The GM can choose to make any check secret, even if its not usually rolled secretly. Conversely, the GM can let you roll any check yourself, even if that check would usually be secret. Some groups find it simpler to have players roll all secret checks and just try to avoid acting on any out-of-character knowledge, while others enjoy the mystery.

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---
aliases:
- Sickened 1
- Sickened 2
- Sickened 3
- Sickened 4
---
# Sickened
**Source** [_Core Rulebook pg. 622_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including [elixirs](https://2e.aonprd.com/Equipment.aspx?Category=6&Subcategory=8) and [potions](https://2e.aonprd.com/Equipment.aspx?Category=15&Subcategory=18)—while sickened.
You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success).

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---
aliases:
- Stunned 1
- Stunned 2
- Stunned 3
- Stunned 4
- Stunned 5
- Stunned 6
- Stunned 7
- Stunned 8
---
# Stunned
**Source** [_Core Rulebook pg. 622_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
You've become senseless. You can't act while stunned. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead of a value, such as “stunned for 1 minute.” In this case, you lose all your actions for the listed duration.
Stunned overrides [slowed](https://2e.aonprd.com/Conditions.aspx?ID=35). If the duration of your stunned condition ends while you are slowed, you count the actions lost to the stunned condition toward those lost to being slowed. So, if you were stunned 1 and slowed 2 at the beginning of your turn, you would lose 1 action from stunned, and then lose only 1 additional action by being slowed, so you would still have 1 action remaining to use that turn.

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# Temporary Hit Points
**Source** [_Core Rulebook pg. 461_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Some spells or abilities give you temporary Hit Points. Track these separately from your current and maximum Hit Points; when you take damage, reduce your temporary Hit Points first. Most temporary Hit Points last for a limited duration. You cant regain lost temporary Hit Points through healing, but you can gain more via other abilities. You can have temporary Hit Points from only one source at a time. If you gain temporary Hit Points when you already have some, choose whether to keep the amount you already have and their corresponding duration or to gain the new temporary Hit Points and their duration.

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#DEX
**Source** [_Core Rulebook pg. 253_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
You are trained in a particular set of skills favored by thieves and miscreants
### Related Feats
To see a list of Feats related to Thievery, [click here](https://2e.aonprd.com/Feats.aspx?Traits=144&Skill=Thievery).
# Thievery Untrained Actions
## Palm an Object `pf2:1`
[Manipulate](https://2e.aonprd.com/Traits.aspx?ID=104) 
**Source** [_Core Rulebook pg. 253_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
---
Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You take the object whether or not you successfully conceal that you did so. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation.
**Success** The creature does not notice you Palming the Object.
**Failure** The creature notices you Palming the Object, and the GM determines the creatures response.
## Steal `pf2:1`
[Manipulate](https://2e.aonprd.com/Traits.aspx?ID=104) 
**Source** [_Core Rulebook pg. 253_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
---
You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.
Attempt a Thievery check to determine if you successfully Steal the object. The DC to Steal is usually the Perception DC of the creature wearing the object. This assumes the object is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). If the object is in a pocket or similarly protected, you take a 5 penalty to your Thievery check. The GM might increase the DC of your check if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents).
You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM may increase the Perception DCs of these observers if theyre distracted.
**Success** You steal the item without the bearer noticing, or an observer doesnt see you take or attempt to take the item.
**Failure** The items bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.
# Thievery Trained Actions
## Disable a Device `pf2:2`
[Manipulate](https://2e.aonprd.com/Traits.aspx?ID=104) 
**Source** [_Core Rulebook pg. 253_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
**Requirements** Some devices require you to use [thieves tools](https://2e.aonprd.com/Equipment.aspx?ID=58) when disabling them.
---
This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.
Your Thievery check result determines how much progress you make.
**Critical Success** You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.
**Success** You disable the device, or you achieve one success toward disabling a complex device.
**Critical Failure** You trigger the device.
## Pick a Lock `pf2:2`
[Manipulate](https://2e.aonprd.com/Traits.aspx?ID=104) 
**Source** [_Core Rulebook pg. 253_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
**Requirements** You have [thieves tools](https://2e.aonprd.com/Equipment.aspx?ID=58).
---
Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found in their [description](https://2e.aonprd.com/Equipment.aspx?ID=30)). Locks of higher qualities might require multiple successes to unlock, since otherwise even an unskilled burglar could easily crack the lock by attempting the check until they rolled a natural 20. If you lack the proper tools, the GM might let you used improvised picks, which are treated as shoddy tools, depending on the specifics of the lock.
**Critical Success** You unlock the lock, or you achieve two successes toward opening a complex lock. You leave no trace of your tampering.
**Success** You open the lock, or you achieve one success toward opening a complex lock.
**Critical Failure** You break your tools. Fixing them requires using Crafting to Repair them or else swapping in replacement picks (costing 3 sp, or 3 gp for infiltrator thieves tools).

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# Undetected
**Source** [_Core Rulebook pg. 623_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
When you are undetected by a creature, that creature cannot see you at all, has no idea what space you occupy, and can't target you, though you still can be affected by abilities that target an area. When you're undetected by a creature, that creature is [flat-footed](https://2e.aonprd.com/Conditions.aspx?ID=16) to you.
A creature you're undetected by can guess which square you're in to try targeting you. It must pick a square and attempt an attack. This works like targeting a [hidden](https://2e.aonprd.com/Conditions.aspx?ID=22) creature (requiring a DC 11 [flat check](https://2e.aonprd.com/Rules.aspx?ID=333)), but the flat check and attack roll are rolled in secret by the GM, who doesn't reveal whether the attack missed due to failing the flat check, failing the attack roll, or choosing the wrong square.
A creature can use the [Seek](https://2e.aonprd.com/Actions.aspx?ID=84) action to try to find you. [[Stupefied|Stupefied 1]]

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# Versatile
**Source** [_Core Rulebook pg. 283_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
## Monk Unarmed Attacks
[Vitality Blast](https://2e.aonprd.com/Feats.aspx?ID=2756)
## Weapons
[Aldori Dueling Sword](https://2e.aonprd.com/Weapons.aspx?ID=256), [Asp Coil](https://2e.aonprd.com/Weapons.aspx?ID=233), [Bec de Corbin](https://2e.aonprd.com/Weapons.aspx?ID=272), [Boarding Axe](https://2e.aonprd.com/Weapons.aspx?ID=155), [Broadspear](https://2e.aonprd.com/Weapons.aspx?ID=258), [Clan Dagger](https://2e.aonprd.com/Weapons.aspx?ID=13), [Claw Blade](https://2e.aonprd.com/Weapons.aspx?ID=124), [Clockwork Macuahuitl](https://2e.aonprd.com/Weapons.aspx?ID=227), [Dagger](https://2e.aonprd.com/Weapons.aspx?ID=3), [Dagger Pistol](https://2e.aonprd.com/Weapons.aspx?ID=216), [Dancer's Spear](https://2e.aonprd.com/Weapons.aspx?ID=279), [Dueling Spear](https://2e.aonprd.com/Weapons.aspx?ID=236), [Earthbreaker](https://2e.aonprd.com/Weapons.aspx?ID=281), [Feng Huo Lun](https://2e.aonprd.com/Weapons.aspx?ID=283), [Flyssa](https://2e.aonprd.com/Weapons.aspx?ID=285), [Gaff](https://2e.aonprd.com/Weapons.aspx?ID=169), [Gnome Amalgam Musket](https://2e.aonprd.com/Weapons.aspx?ID=217), [Gnome Hooked Hammer](https://2e.aonprd.com/Weapons.aspx?ID=52), [Greatsword](https://2e.aonprd.com/Weapons.aspx?ID=24), [Gun Sword](https://2e.aonprd.com/Weapons.aspx?ID=218), [Halberd](https://2e.aonprd.com/Weapons.aspx?ID=26), [Horsechopper](https://2e.aonprd.com/Weapons.aspx?ID=53), [Kalis](https://2e.aonprd.com/Weapons.aspx?ID=263), [Karambit](https://2e.aonprd.com/Weapons.aspx?ID=289), [Katana](https://2e.aonprd.com/Weapons.aspx?ID=55), [Khakkara](https://2e.aonprd.com/Weapons.aspx?ID=126), [Kusarigama](https://2e.aonprd.com/Weapons.aspx?ID=291), [Leiomano](https://2e.aonprd.com/Weapons.aspx?ID=292), [Long Hammer](https://2e.aonprd.com/Weapons.aspx?ID=293), [Longsword](https://2e.aonprd.com/Weapons.aspx?ID=31), [Main-gauche](https://2e.aonprd.com/Weapons.aspx?ID=32), [Morningstar](https://2e.aonprd.com/Weapons.aspx?ID=8), [Naginata](https://2e.aonprd.com/Weapons.aspx?ID=297), [Sai](https://2e.aonprd.com/Weapons.aspx?ID=59), [Shauth Blade](https://2e.aonprd.com/Weapons.aspx?ID=157), [Shears](https://2e.aonprd.com/Weapons.aspx?ID=119), [Shortsword](https://2e.aonprd.com/Weapons.aspx?ID=43), [Starknife](https://2e.aonprd.com/Weapons.aspx?ID=44), [Talwar](https://2e.aonprd.com/Weapons.aspx?ID=266), [Three-Section Naginata](https://2e.aonprd.com/Weapons.aspx?ID=305), [Triggerbrand](https://2e.aonprd.com/Weapons.aspx?ID=257), [Visap](https://2e.aonprd.com/Weapons.aspx?ID=268), [Wakizashi](https://2e.aonprd.com/Weapons.aspx?ID=129), [Wish Knife](https://2e.aonprd.com/Weapons.aspx?ID=151), [Zulfikar](https://2e.aonprd.com/Weapons.aspx?ID=269)

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# Water
**Source** [_Core Rulebook pg. 638_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
## Equipment
[Aboutface Figurehead](https://2e.aonprd.com/Equipment.aspx?ID=2623), [Anglerfish Lantern](https://2e.aonprd.com/Equipment.aspx?ID=2624), [Anointed Waterskin](https://2e.aonprd.com/Equipment.aspx?ID=1037), [Brine Dragon Scale](https://2e.aonprd.com/Equipment.aspx?ID=2625), [Clockwork Diving Suit](https://2e.aonprd.com/Equipment.aspx?ID=1144), [Conch of Otherworldly Seas](https://2e.aonprd.com/Equipment.aspx?ID=2626), [Decanter of Endless Water](https://2e.aonprd.com/Equipment.aspx?ID=254), [Faydhaan's Dallah](https://2e.aonprd.com/Equipment.aspx?ID=2627), [Horn of Fog](https://2e.aonprd.com/Equipment.aspx?ID=258), [Kraken Figurehead](https://2e.aonprd.com/Equipment.aspx?ID=2628), [Lionfish Spear](https://2e.aonprd.com/Equipment.aspx?ID=2629), [Octopus Potion](https://2e.aonprd.com/Equipment.aspx?ID=2630), [Perfect Droplet](https://2e.aonprd.com/Equipment.aspx?ID=1016), [Sharkskin Robe](https://2e.aonprd.com/Equipment.aspx?ID=2631), [Shell of Easy Breathing](https://2e.aonprd.com/Equipment.aspx?ID=2632), [Sticky Algae Bomb](https://2e.aonprd.com/Equipment.aspx?ID=2633), [Tidal Fishhook](https://2e.aonprd.com/Equipment.aspx?ID=1485), [Torrent Spellgun](https://2e.aonprd.com/Equipment.aspx?ID=2128), [Underwater](https://2e.aonprd.com/Equipment.aspx?ID=2634), [Veiled Figurehead](https://2e.aonprd.com/Equipment.aspx?ID=2635), [Wand of Choking Mist](https://2e.aonprd.com/Equipment.aspx?ID=2272), [Wand of Clinging Rime](https://2e.aonprd.com/Equipment.aspx?ID=2274), [Water Bomb](https://2e.aonprd.com/Equipment.aspx?ID=1517), [Wayfinder](https://2e.aonprd.com/Equipment.aspx?ID=470)
## Feats
[Ambush Bladderwort](https://2e.aonprd.com/Feats.aspx?ID=4296), [Aquatic Adaptation](https://2e.aonprd.com/Feats.aspx?ID=2308), [Barrier of Boreal Frost](https://2e.aonprd.com/Feats.aspx?ID=4278), [Call the Hurricane](https://2e.aonprd.com/Feats.aspx?ID=4274), [Deflecting Wave](https://2e.aonprd.com/Feats.aspx?ID=4266), [Dousing Spell](https://2e.aonprd.com/Feats.aspx?ID=2987), [Dousing Spell](https://2e.aonprd.com/Feats.aspx?ID=4341), [Driving Rain](https://2e.aonprd.com/Feats.aspx?ID=4272), [Glacial Prison](https://2e.aonprd.com/Feats.aspx?ID=4276), [Hydraulic Deflection](https://2e.aonprd.com/Feats.aspx?ID=2299), [Hydraulic Maneuvers](https://2e.aonprd.com/Feats.aspx?ID=2310), [Impenetrable Fog](https://2e.aonprd.com/Feats.aspx?ID=4275), [Ocean's Balm](https://2e.aonprd.com/Feats.aspx?ID=4267), [Purifying Spell](https://2e.aonprd.com/Feats.aspx?ID=2979), [Rain of Rust](https://2e.aonprd.com/Feats.aspx?ID=4299), [Reflective Ripple Stance](https://2e.aonprd.com/Feats.aspx?ID=2980), [Rehydration](https://2e.aonprd.com/Feats.aspx?ID=2312), [Return to the Sea](https://2e.aonprd.com/Feats.aspx?ID=4270), [Ride the Tsunami](https://2e.aonprd.com/Feats.aspx?ID=4279), [Rising Hurricane](https://2e.aonprd.com/Feats.aspx?ID=4307), [Roiling Mudslide](https://2e.aonprd.com/Feats.aspx?ID=4308), [Sea Glass Guardians](https://2e.aonprd.com/Feats.aspx?ID=4277), [Sink and Swim](https://2e.aonprd.com/Feats.aspx?ID=3758), [Steam Knight](https://2e.aonprd.com/Feats.aspx?ID=4309), [Tidal Hands](https://2e.aonprd.com/Feats.aspx?ID=4268), [Tidal Shield](https://2e.aonprd.com/Feats.aspx?ID=2616), [Torrent in the Blood](https://2e.aonprd.com/Feats.aspx?ID=4273), [Usurp the Lunar Reins](https://2e.aonprd.com/Feats.aspx?ID=4280), [Water Strider](https://2e.aonprd.com/Feats.aspx?ID=2307), [Wave Spiral](https://2e.aonprd.com/Feats.aspx?ID=2985), [Winter Sleet](https://2e.aonprd.com/Feats.aspx?ID=4271), [Winter's Clutch](https://2e.aonprd.com/Feats.aspx?ID=4269)
## Focus Spells
[Downpour](https://2e.aonprd.com/Spells.aspx?ID=417), [Pulverizing Cascade](https://2e.aonprd.com/Spells.aspx?ID=1311), [Purifying Veil](https://2e.aonprd.com/Spells.aspx?ID=1173), [Rising Surf](https://2e.aonprd.com/Spells.aspx?ID=1310), [Tempest Touch](https://2e.aonprd.com/Spells.aspx?ID=763), [Tidal Surge](https://2e.aonprd.com/Spells.aspx?ID=458), [Unbreaking Wave Advance](https://2e.aonprd.com/Spells.aspx?ID=544), [Unbreaking Wave Barrier](https://2e.aonprd.com/Spells.aspx?ID=1247), [Unbreaking Wave Containment](https://2e.aonprd.com/Spells.aspx?ID=1248), [Unbreaking Wave Vapor](https://2e.aonprd.com/Spells.aspx?ID=1249)
## Hazards
[Mist Projector](https://2e.aonprd.com/Hazards.aspx?ID=406), [Sacred Geyser](https://2e.aonprd.com/Hazards.aspx?ID=357)
## Monk Unarmed Attacks
[Flowing Wave](https://2e.aonprd.com/Feats.aspx?ID=2980)
## Monsters
[Adult Brine Dragon](https://2e.aonprd.com/Monsters.aspx?ID=622), [Adult Bronze Dragon](https://2e.aonprd.com/Monsters.aspx?ID=146), [Adult Sea Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1126), [Ancient Brine Dragon](https://2e.aonprd.com/Monsters.aspx?ID=623), [Ancient Bronze Dragon](https://2e.aonprd.com/Monsters.aspx?ID=147), [Ancient Sea Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1127), [Blizzardborn](https://2e.aonprd.com/Monsters.aspx?ID=665), [Boiling Spring](https://2e.aonprd.com/Monsters.aspx?ID=2661), [Brine Shark](https://2e.aonprd.com/Monsters.aspx?ID=196), [Coldmire Pond](https://2e.aonprd.com/Monsters.aspx?ID=2660), [Danava Titan](https://2e.aonprd.com/Monsters.aspx?ID=1341), [Dewdrop Jelly](https://2e.aonprd.com/Monsters.aspx?ID=2659), [Draugr](https://2e.aonprd.com/Monsters.aspx?ID=642), [Drenchdead](https://2e.aonprd.com/Monsters.aspx?ID=1662), [Elemental Tsunami](https://2e.aonprd.com/Monsters.aspx?ID=200), [Elemental Vessel, Water](https://2e.aonprd.com/Monsters.aspx?ID=1009), [Faydhaan Shuyookh](https://2e.aonprd.com/Monsters.aspx?ID=2662), [Grodair](https://2e.aonprd.com/Monsters.aspx?ID=694), [Ice Mephit](https://2e.aonprd.com/Monsters.aspx?ID=660), [Icewyrm](https://2e.aonprd.com/Monsters.aspx?ID=666), [Icicle Snake](https://2e.aonprd.com/Monsters.aspx?ID=663), [Jann Shuyookh](https://2e.aonprd.com/Monsters.aspx?ID=2688), [Kvernknurr](https://2e.aonprd.com/Monsters.aspx?ID=2459), [Ledalusca](https://2e.aonprd.com/Monsters.aspx?ID=1217), [Living Waterfall](https://2e.aonprd.com/Monsters.aspx?ID=197), [Marid](https://2e.aonprd.com/Monsters.aspx?ID=215), [Minchgorm](https://2e.aonprd.com/Monsters.aspx?ID=1011), [Mist Stalker](https://2e.aonprd.com/Monsters.aspx?ID=664), [Mudwretch](https://2e.aonprd.com/Monsters.aspx?ID=734), [Naiad](https://2e.aonprd.com/Monsters.aspx?ID=311), [Naiad Queen](https://2e.aonprd.com/Monsters.aspx?ID=313), [Nereid](https://2e.aonprd.com/Monsters.aspx?ID=740), [Olobigonde](https://2e.aonprd.com/Monsters.aspx?ID=2664), [Ooze Mephit](https://2e.aonprd.com/Monsters.aspx?ID=661), [Ore Louse](https://2e.aonprd.com/Monsters.aspx?ID=2665), [Quatoid](https://2e.aonprd.com/Monsters.aspx?ID=198), [Riekanoy](https://2e.aonprd.com/Monsters.aspx?ID=1643), [River Drake](https://2e.aonprd.com/Monsters.aspx?ID=159), [Rusalka](https://2e.aonprd.com/Monsters.aspx?ID=790), [Saltborn Stalkers](https://2e.aonprd.com/Monsters.aspx?ID=2666), [Sea Drake](https://2e.aonprd.com/Monsters.aspx?ID=641), [Steam Mephit](https://2e.aonprd.com/Monsters.aspx?ID=662), [Tantriog](https://2e.aonprd.com/Monsters.aspx?ID=2667), [Tidal Master](https://2e.aonprd.com/Monsters.aspx?ID=199), [Tidehawk](https://2e.aonprd.com/Monsters.aspx?ID=1337), [Water Mephit](https://2e.aonprd.com/Monsters.aspx?ID=195), [Water Orm](https://2e.aonprd.com/Monsters.aspx?ID=856), [Water Wisp](https://2e.aonprd.com/Monsters.aspx?ID=1145), [Water Yai](https://2e.aonprd.com/Monsters.aspx?ID=749), [Young Brine Dragon](https://2e.aonprd.com/Monsters.aspx?ID=621), [Young Bronze Dragon](https://2e.aonprd.com/Monsters.aspx?ID=145), [Young Sea Dragon](https://2e.aonprd.com/Monsters.aspx?ID=1125)
## Planes
[Plane of Water](https://2e.aonprd.com/Planes.aspx?ID=7)
## Rituals
[Bountiful Oasis](https://2e.aonprd.com/Rituals.aspx?ID=103)
## Spells
[Aqueous Blast](https://2e.aonprd.com/Spells.aspx?ID=1236), [Aqueous Orb](https://2e.aonprd.com/Spells.aspx?ID=669), [Brine Dragon Bile](https://2e.aonprd.com/Spells.aspx?ID=1382), [Briny Bolt](https://2e.aonprd.com/Spells.aspx?ID=1276), [Buoyant Bubbles](https://2e.aonprd.com/Spells.aspx?ID=1383), [Cataclysm](https://2e.aonprd.com/Spells.aspx?ID=32), [Control Water](https://2e.aonprd.com/Spells.aspx?ID=51), [Coral Scourge](https://2e.aonprd.com/Spells.aspx?ID=1384), [Crashing Wave](https://2e.aonprd.com/Spells.aspx?ID=682), [Create Water](https://2e.aonprd.com/Spells.aspx?ID=53), [Dancing Fountain](https://2e.aonprd.com/Spells.aspx?ID=1385), [Deluge](https://2e.aonprd.com/Spells.aspx?ID=656), [Dive and Breach](https://2e.aonprd.com/Spells.aspx?ID=1386), [Draw Moisture](https://2e.aonprd.com/Spells.aspx?ID=1387), [Elemental Annihilation Wave](https://2e.aonprd.com/Spells.aspx?ID=902), [Elemental Confluence](https://2e.aonprd.com/Spells.aspx?ID=903), [Flowing Strike](https://2e.aonprd.com/Spells.aspx?ID=914), [Freezing Rain](https://2e.aonprd.com/Spells.aspx?ID=1388), [Frigid Flurry](https://2e.aonprd.com/Spells.aspx?ID=916), [Frost Pillar](https://2e.aonprd.com/Spells.aspx?ID=1389), [Geyser](https://2e.aonprd.com/Spells.aspx?ID=918), [Grasp of the Deep](https://2e.aonprd.com/Spells.aspx?ID=1390), [Holy Cascade](https://2e.aonprd.com/Spells.aspx?ID=151), [Hungry Depths](https://2e.aonprd.com/Spells.aspx?ID=1391), [Hydraulic Push](https://2e.aonprd.com/Spells.aspx?ID=154), [Hydraulic Torrent](https://2e.aonprd.com/Spells.aspx?ID=155), [Misty Memory](https://2e.aonprd.com/Spells.aspx?ID=1392), [Mud Pit](https://2e.aonprd.com/Spells.aspx?ID=952), [Obscuring Mist](https://2e.aonprd.com/Spells.aspx?ID=210), [Personal Ocean](https://2e.aonprd.com/Spells.aspx?ID=1393), [Personal Rain Cloud](https://2e.aonprd.com/Spells.aspx?ID=631), [Pillar of Water](https://2e.aonprd.com/Spells.aspx?ID=1394), [Quench](https://2e.aonprd.com/Spells.aspx?ID=709), [Rousing Splash](https://2e.aonprd.com/Spells.aspx?ID=1395), [Scrying Ripples](https://2e.aonprd.com/Spells.aspx?ID=1396), [Sea Surge](https://2e.aonprd.com/Spells.aspx?ID=638), [Snowball](https://2e.aonprd.com/Spells.aspx?ID=540), [Solid Fog](https://2e.aonprd.com/Spells.aspx?ID=290), [Soothing Spring](https://2e.aonprd.com/Spells.aspx?ID=1000), [Spout](https://2e.aonprd.com/Spells.aspx?ID=1002), [Wall of Ice](https://2e.aonprd.com/Spells.aspx?ID=364), [Wall of Water](https://2e.aonprd.com/Spells.aspx?ID=1028), [Waterproof](https://2e.aonprd.com/Spells.aspx?ID=1397), [Whirlpool](https://2e.aonprd.com/Spells.aspx?ID=1398)

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# Wrathful Weapon
**Source** [_Advanced Class Origins pg. 31_](http://paizo.com/products/btpy965z?Pathfinder-Player-Companion-Advanced-Class-Origins)
**School** [transmutation](https://aonprd.com/SpellDefinitions.aspx?ID=8) [see text]; **Level** cleric 4, oracle 4, warpriest 4
### Casting
**Casting Time** 1 standard action
**Components** V, S, DF
### Effect
**Range** touch
**Target** melee weapon touched (see text)
**Duration** 1 minute/level
**Saving Throw** Will (harmless, object); **Spell Resistance** yes (object)
### Description
You grant the targeted weapon one of the following weapon special abilities: _anarchic_, _axiomatic_, _holy_, or _unholy_. If _anarchic_, this spell has the chaos descriptor; if _axiomatic_, the law descriptor; if _holy_, the good descriptor; and if _unholy_, the evil descriptor. If the caster attempts to place a special ability on a weapon that already has that special ability, the spell fails.
If a warpriest casts this spell on his sacred weapon, the duration doubles. Warpriests with unarmed strike as a sacred weapon can cast this spell on their unarmed strike.

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# Auditory
**Source** [_Core Rulebook pg. 629_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a [sonic](https://2e.aonprd.com/Traits.aspx?ID=147) effect, which still affects targets who can't hear it (such as [deaf](https://2e.aonprd.com/Conditions.aspx?ID=8) targets) as long as the effect itself makes sound.
## Actions
[Bolster Confidence](https://2e.aonprd.com/Actions.aspx?ID=1485), [Coerce](https://2e.aonprd.com/Actions.aspx?ID=52), [Command an Animal](https://2e.aonprd.com/Actions.aspx?ID=58), [Demoralize](https://2e.aonprd.com/Actions.aspx?ID=53), [Follow the Expert](https://2e.aonprd.com/Actions.aspx?ID=514), [Forgive Foe](https://2e.aonprd.com/Actions.aspx?ID=1438), [Grim Swagger](https://2e.aonprd.com/Actions.aspx?ID=913), [Lie](https://2e.aonprd.com/Actions.aspx?ID=47), [Make an Impression](https://2e.aonprd.com/Actions.aspx?ID=50), [Point Out](https://2e.aonprd.com/Actions.aspx?ID=97), [Pointed Question](https://2e.aonprd.com/Actions.aspx?ID=549), [Primal Roar](https://2e.aonprd.com/Actions.aspx?ID=763), [Rally](https://2e.aonprd.com/Actions.aspx?ID=464), [Request](https://2e.aonprd.com/Actions.aspx?ID=51), [Ring Bell](https://2e.aonprd.com/Actions.aspx?ID=1230), [Screaming Skull](https://2e.aonprd.com/Actions.aspx?ID=1171), [Unnerving Screech](https://2e.aonprd.com/Actions.aspx?ID=1267)
## Activities
[Follow the Expert](https://2e.aonprd.com/Activities.aspx?ID=4)
## Curses
[Curse of Petulant Whispers](https://2e.aonprd.com/Curses.aspx?ID=43)
## Equipment
[Alarm Snare](https://2e.aonprd.com/Equipment.aspx?ID=328), [Captivating Bauble](https://2e.aonprd.com/Equipment.aspx?ID=2098), [Captivating Score](https://2e.aonprd.com/Equipment.aspx?ID=2060), [Clockwork Monkey](https://2e.aonprd.com/Equipment.aspx?ID=1124), [Clockwork Chirper](https://2e.aonprd.com/Equipment.aspx?ID=1123), [Communication Pendants](https://2e.aonprd.com/Equipment.aspx?ID=1463), [Deafening Music Box](https://2e.aonprd.com/Equipment.aspx?ID=813), [Detonating Gears Snare](https://2e.aonprd.com/Equipment.aspx?ID=1126), [Ghost Ampoule](https://2e.aonprd.com/Equipment.aspx?ID=1948), [Harmonic Hauberk](https://2e.aonprd.com/Equipment.aspx?ID=1380), [Mask of the Banshee](https://2e.aonprd.com/Equipment.aspx?ID=738), [Missive Mint](https://2e.aonprd.com/Equipment.aspx?ID=1923), [Orchestral Brooch](https://2e.aonprd.com/Equipment.aspx?ID=1025), [Owlbear Egg](https://2e.aonprd.com/Equipment.aspx?ID=1924), [Rhythm Bone](https://2e.aonprd.com/Equipment.aspx?ID=970), [Sentinel Horn](https://2e.aonprd.com/Equipment.aspx?ID=2678), [Shrieking Skull](https://2e.aonprd.com/Equipment.aspx?ID=1233), [Talespinner's Lyre](https://2e.aonprd.com/Equipment.aspx?ID=2127), [Thumper Snare](https://2e.aonprd.com/Equipment.aspx?ID=2673), [Thunder Snare](https://2e.aonprd.com/Equipment.aspx?ID=577), [Violin of the Waves](https://2e.aonprd.com/Equipment.aspx?ID=2199), [Warning Snare](https://2e.aonprd.com/Equipment.aspx?ID=348)
## Feats
[Beastmaster's Call](https://2e.aonprd.com/Feats.aspx?ID=1907), [Bon Mot](https://2e.aonprd.com/Feats.aspx?ID=2114), [Cadence Call](https://2e.aonprd.com/Feats.aspx?ID=2010), [Calaca's Showstopper](https://2e.aonprd.com/Feats.aspx?ID=2363), [Call and Response](https://2e.aonprd.com/Feats.aspx?ID=1645), [Can't Fall Here](https://2e.aonprd.com/Feats.aspx?ID=2375), [Catchy Tune](https://2e.aonprd.com/Feats.aspx?ID=2637), [Caterwaul](https://2e.aonprd.com/Feats.aspx?ID=1267), [Command Attention](https://2e.aonprd.com/Feats.aspx?ID=1934), [Contagious Rage](https://2e.aonprd.com/Feats.aspx?ID=177), [Courageous Advance](https://2e.aonprd.com/Feats.aspx?ID=1638), [Courageous Assault](https://2e.aonprd.com/Feats.aspx?ID=1649), [Courageous Onslaught](https://2e.aonprd.com/Feats.aspx?ID=1658), [Courageous Opportunity](https://2e.aonprd.com/Feats.aspx?ID=1646), [Defensive Coordination](https://2e.aonprd.com/Feats.aspx?ID=1641), [Dragon Roar](https://2e.aonprd.com/Feats.aspx?ID=451), [Eagle Eyes](https://2e.aonprd.com/Feats.aspx?ID=3265), [Eerie Proclamation](https://2e.aonprd.com/Feats.aspx?ID=3767), [Empathetic Plea](https://2e.aonprd.com/Feats.aspx?ID=1416), [Encouraging Words](https://2e.aonprd.com/Feats.aspx?ID=1210), [Enervating Wail](https://2e.aonprd.com/Feats.aspx?ID=3790), [Evangelize](https://2e.aonprd.com/Feats.aspx?ID=1180), [Fleet Tempo](https://2e.aonprd.com/Feats.aspx?ID=3040), [Frightful Moan](https://2e.aonprd.com/Feats.aspx?ID=3497), [Glory and Valor!](https://2e.aonprd.com/Feats.aspx?ID=2540), [Grovel](https://2e.aonprd.com/Feats.aspx?ID=1277), [Harbinger's Caw](https://2e.aonprd.com/Feats.aspx?ID=2442), [Narrative Conduit](https://2e.aonprd.com/Feats.aspx?ID=3036), [No Cause for Alarm](https://2e.aonprd.com/Feats.aspx?ID=2139), [No! No! I Created You!](https://2e.aonprd.com/Feats.aspx?ID=3047), [One for All](https://2e.aonprd.com/Feats.aspx?ID=1519), [Pistolero's Challenge](https://2e.aonprd.com/Feats.aspx?ID=3174), [Pride in Arms](https://2e.aonprd.com/Feats.aspx?ID=1034), [Public Execution](https://2e.aonprd.com/Feats.aspx?ID=4143), [Push Back the Dead!](https://2e.aonprd.com/Feats.aspx?ID=3615), [Rallying Cry](https://2e.aonprd.com/Feats.aspx?ID=2379), [Reach for the Sky](https://2e.aonprd.com/Feats.aspx?ID=3256), [Reassuring Presence](https://2e.aonprd.com/Feats.aspx?ID=2763), [Reveal True Name](https://2e.aonprd.com/Feats.aspx?ID=3028), [Ringmaster's Introduction](https://2e.aonprd.com/Feats.aspx?ID=1248), [Rule of Three](https://2e.aonprd.com/Feats.aspx?ID=3037), [Share Rage](https://2e.aonprd.com/Feats.aspx?ID=154), [Sing to the Steel](https://2e.aonprd.com/Feats.aspx?ID=3042), [Snap Out of It! (Marshal)](https://2e.aonprd.com/Feats.aspx?ID=2008), [Song of Grace and Speed](https://2e.aonprd.com/Feats.aspx?ID=3043), [Spot Translate](https://2e.aonprd.com/Feats.aspx?ID=1996), [Steel Yourself!](https://2e.aonprd.com/Feats.aspx?ID=2009), [Terrifying Howl](https://2e.aonprd.com/Feats.aspx?ID=161), [To Battle!](https://2e.aonprd.com/Feats.aspx?ID=2013), [Triangulate](https://2e.aonprd.com/Feats.aspx?ID=3259), [Vigorous Inspiration](https://2e.aonprd.com/Feats.aspx?ID=1657), [Voice Cold as Death](https://2e.aonprd.com/Feats.aspx?ID=3590), [Voice of Authority](https://2e.aonprd.com/Feats.aspx?ID=3331), [Watch This!](https://2e.aonprd.com/Feats.aspx?ID=4140), [Whisper on the Wind](https://2e.aonprd.com/Feats.aspx?ID=4209), [Wiles on the Wind](https://2e.aonprd.com/Feats.aspx?ID=4217)
## Focus Spells
[Aberrant Whispers](https://2e.aonprd.com/Spells.aspx?ID=491), [Call to Arms](https://2e.aonprd.com/Spells.aspx?ID=748), [Charming Words](https://2e.aonprd.com/Spells.aspx?ID=523), [Lament](https://2e.aonprd.com/Spells.aspx?ID=614), [Roar of the Wyrm](https://2e.aonprd.com/Spells.aspx?ID=629), [Shadow Illusion](https://2e.aonprd.com/Spells.aspx?ID=663), [Sweet Dream](https://2e.aonprd.com/Spells.aspx?ID=455)
## Hazards
[Color Spray Trap](https://2e.aonprd.com/Hazards.aspx?ID=175), [Phantom Bells](https://2e.aonprd.com/Hazards.aspx?ID=75)
## Rituals
[Tattoo Whispers](https://2e.aonprd.com/Rituals.aspx?ID=51), [Unseen Heralds](https://2e.aonprd.com/Rituals.aspx?ID=106)
## Skills
[Coerce](https://2e.aonprd.com/Skills.aspx?ID=7), [Command an Animal](https://2e.aonprd.com/Skills.aspx?ID=10), [Demoralize](https://2e.aonprd.com/Skills.aspx?ID=7), [Lie](https://2e.aonprd.com/Skills.aspx?ID=5), [Make an Impression](https://2e.aonprd.com/Skills.aspx?ID=6), [Request](https://2e.aonprd.com/Skills.aspx?ID=6)
## Spells
[Belittling Boast](https://2e.aonprd.com/Spells.aspx?ID=1278), [Biting Words](https://2e.aonprd.com/Spells.aspx?ID=868), [Blistering Invective](https://2e.aonprd.com/Spells.aspx?ID=674), [Bullhorn](https://2e.aonprd.com/Spells.aspx?ID=877), [Canticle of Everlasting Grief](https://2e.aonprd.com/Spells.aspx?ID=879), [Command](https://2e.aonprd.com/Spells.aspx?ID=45), [Compel True Name](https://2e.aonprd.com/Spells.aspx?ID=1064), [Cutting Insult](https://2e.aonprd.com/Spells.aspx?ID=1282), [Distracting Chatter](https://2e.aonprd.com/Spells.aspx?ID=895), [Enthrall](https://2e.aonprd.com/Spells.aspx?ID=104), [Ghost Sound](https://2e.aonprd.com/Spells.aspx?ID=132), [Girzanje's March](https://2e.aonprd.com/Spells.aspx?ID=1068), [Haunting Hymn](https://2e.aonprd.com/Spells.aspx?ID=924), [Illusory Creature](https://2e.aonprd.com/Spells.aspx?ID=158), [Illusory Scene](https://2e.aonprd.com/Spells.aspx?ID=161), [Infectious Melody](https://2e.aonprd.com/Spells.aspx?ID=933), [Instant Parade](https://2e.aonprd.com/Spells.aspx?ID=1288), [Magic Mouth](https://2e.aonprd.com/Spells.aspx?ID=181), [Message](https://2e.aonprd.com/Spells.aspx?ID=190), [Musical Accompaniment](https://2e.aonprd.com/Spells.aspx?ID=1289), [Overwhelming Presence](https://2e.aonprd.com/Spells.aspx?ID=212), [Power Word Blind](https://2e.aonprd.com/Spells.aspx?ID=226), [Power Word Kill](https://2e.aonprd.com/Spells.aspx?ID=227), [Power Word Stun](https://2e.aonprd.com/Spells.aspx?ID=228), [Procyal Philosophy](https://2e.aonprd.com/Spells.aspx?ID=1224), [Rallying Banner](https://2e.aonprd.com/Spells.aspx?ID=1293), [Shadow Army](https://2e.aonprd.com/Spells.aspx?ID=994), [Sonata Span](https://2e.aonprd.com/Spells.aspx?ID=998), [Tame](https://2e.aonprd.com/Spells.aspx?ID=1014), [Unfathomable Song](https://2e.aonprd.com/Spells.aspx?ID=349), [Ventriloquism](https://2e.aonprd.com/Spells.aspx?ID=356), [Visions of Danger](https://2e.aonprd.com/Spells.aspx?ID=358), [Wail of the Banshee](https://2e.aonprd.com/Spells.aspx?ID=361)

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cssclasses: pf2e,pf2e-ability
aliases: ["All-Around Vision"]
---
# All-Around Vision
This monster can see in all directions simultaneously, and therefore can't be flanked.

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cssclasses: pf2e,pf2e-ability
aliases: ["Aquatic Ambush"]
---
# Aquatic Ambush [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action")
- **Activate**: Single Action
- **Requirements**: The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
**Effect** The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a [Strike](rules/actions/strike.md) against it. The creature is [flat-footed](rules/conditions.md#Flat-footed) against this [Strike](rules/actions/strike.md).

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aliases: ["Aquatic Bones"]
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# Aquatic Bones
The skeleton has bones from aquatic creatures, allowing it to swim using a simple tail, paddles, or similar appendage. The skeleton has a swim Speed of 20 feet and gains the [aquatic](rules/traits/aquatic-b1.md "Aquatic Creature Trait") trait and the [aquatic ambush](rules/abilities/aquatic-ambush.md) ability.

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aliases: ["At-Will Spells"]
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# At-Will Spells
The monster can cast its at-will spells any number of times without using up spell slots.

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aliases: ["Attack of Opportunity"]
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# Attack of Opportunity [R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction")
- **Activate**: Reaction
- **Trigger**: A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
**Effect** The monster attempts a melee [Strike](rules/actions/strike.md) against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This [Strike](rules/actions/strike.md) doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this [Strike](rules/actions/strike.md).

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aliases: ["Aura"]
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# Aura
A monster's aura automatically affects everything within a specified emanation around that monster. The monster doesn't need to spend actions on the aura; rather, the aura's effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura.
If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. Such auras deal this damage to a creature when the creature enters the aura and when a creature starts its turn in the aura. A creature can take damage from the aura only once per round. The GM might determine that a monster's aura doesn't affect its own allies. For example, a creature might be immune to a monster' frightful presence if they have been around each other for a long time.

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aliases: ["Blaze"]
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# Blaze
The skeleton is wreathed with fire, which doesn't consume its bones or gear. The skeleton gains immunity to fire and weakness 5 to cold, loses its resistance to cold, and its [Strikes](rules/actions/strike.md) deal additional [persistent fire damage](rules/conditions.md#Persistent%20Damage) equal to half the skeleton's level (minimum 1 damage).

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aliases: ["Bloody"]
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# Bloody
The skeleton is covered in dripping blood and gains [fast healing](rules/abilities/fast-healing.md) equal to its level.

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aliases: ["Bone Missile"]
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# Bone Missile [>>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Two-Action")
- **Activate**: Two-Action
The skeleton yanks a rib from its ribcage to use as an arrow or javelin. The skeleton loses HP equal to its level (minimum 1), then makes a ranged [Strike](rules/actions/strike.md). This uses the attack bonus of whichever of the skeleton's other [Strikes](rules/actions/strike.md) has the highest attack bonus and deals piercing damage equal to that [Strike](rules/actions/strike.md)'s damage plus the skeleton's level (minimum 1).

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aliases: ["Bone Powder"]
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# Bone Powder
When the skeleton takes physical damage from a critical hit, one of its bones is pulverized into a fine powder. All creatures in a 5-foot emanation that breathe take `1d6` [persistent poison damage](rules/conditions.md#Persistent%20Damage) (plus an additional `1d6` for every 6 levels the skeleton has).

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aliases: ["Bone Storm"]
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# Bone Storm [>>>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Three-Action")
- **Activate**: Three-Action
- **Frequency**: once per day
**Effect** The skeleton transforms into a cyclone of bones, taking up the same space, but twice as tall. It then Strides up to double its Speed. It can move through spaces occupied by other creatures, and this movement doesn't trigger reactions. Creatures the bone storm moves through take `1d6` slashing damage for every 2 levels of the skeleton, with a basic Reflex save against the hard DC for the creature's level. A level 1 or lower skeleton only moves; it doesn't deal damage. A creature attempts this save only once even if the bone storm moved through its space multiple times. At the end of the movement, the skeleton reforms.

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cssclasses: pf2e,pf2e-ability
aliases: ["Buck"]
---
# Buck [R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction")
- **Activate**: Reaction
- **Trigger**: A creature Mounts or uses the Command an Animal action while riding the monster.
**Effect** Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated. The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land [prone](rules/conditions.md#Prone). If the save is a critical failure, the triggering creature also takes `1d6` bludgeoning damage in addition to the normal damage for the fall.

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cssclasses: pf2e,pf2e-ability
tags:
- trait/emotion
- trait/mental
aliases: ["Butter Up"]
---
# Butter Up
[emotion](rules/traits/emotion.md "Emotion Effect Trait") [mental](rules/traits/mental.md "Mental Effect Trait")
When someone eats a dish or treat made by this NPC, the NPC can attempt a [Baking Lore](compendium/skills.md#Lore), [Cooking Lore](compendium/skills.md#Lore), or similar check against that creature's Will DC, with the same results as the [Make an Impression](rules/actions/make-an-impression.md) action of [Diplomacy](compendium/skills.md#Diplomacy). If more than one creature partakes, the NPC uses the same check result against each creature's Will DC.

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aliases: ["Call Your Bluff"]
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# Call Your Bluff
When gambling, the NPC may use [Games Lore](compendium/skills.md#Lore) to [Sense Motive](rules/actions/sense-motive.md) instead of [Perception](compendium/skills.md#Perception).

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cssclasses: pf2e,pf2e-ability
aliases: ["Catch Rock"]
---
# Catch Rock [R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction")
- **Activate**: Reaction
- **Trigger**: The monster is targeted with a thrown rock Strike or a rock would fall on the monster.
- **Requirements**: The monster must have a free hand but can Release anything it's holding as part of this reaction.
**Effect** The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock.

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cssclasses: pf2e,pf2e-ability
tags:
- trait/concentrate
- trait/magical-tradition
- trait/polymorph
- trait/transmutation
aliases: ["Change Shape"]
---
# Change Shape [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action")
[[magical tradition]](rules/traits/magical-tradition-b1.md "Any Magical Tradition Tradition Trait") [concentrate](rules/traits/concentrate.md "Concentrate Action & Ability Trait") [polymorph](rules/traits/polymorph.md "Polymorph Effect Trait") [transmutation](rules/traits/transmutation.md "Transmutation School Trait")
- **Activate**: Single Action
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of [Deception](compendium/skills.md#Deception). The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its [Deception](compendium/skills.md#Deception) DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and [Strikes](rules/actions/strike.md), and might potentially change its senses or size. Any changes are listed in its stat block.

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cssclasses: pf2e,pf2e-ability
aliases: ["Child Care"]
---
# Child Care
When treating infants, the NPC can use their [Midwifery Lore](compendium/skills.md#Lore) skill in place of [Medicine](compendium/skills.md#Medicine), and can use Medicine's trained actions on infants.

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cssclasses: pf2e,pf2e-ability
aliases: ["Collapse"]
---
# Collapse [R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction")
- **Activate**: Reaction
- **Trigger**: The skeleton is critically hit.
**Effect** The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is [immobilized](rules/conditions.md#Immobilized) and [flat-footed](rules/conditions.md#Flat-footed).

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aliases: ["Constant Spells"]
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# Constant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

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cssclasses: pf2e,pf2e-ability
aliases: ["Constrict"]
---
# Constrict [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action")
- **Activate**: Single Action
The monster deals the listed amount of damage to any number of creatures [grabbed](rules/conditions.md#Grabbed) or [restrained](rules/conditions.md#Restrained) by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

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cssclasses: pf2e,pf2e-ability
aliases: ["Corrupting Gaze"]
---
# Corrupting Gaze [>>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Two-Action")
- **Activate**: Two-Action
The ghost stares at a creature it can see within 30 feet. The target takes `1d6` negative damage + `1d6` per 2 levels with a basic Will save. A creature that fails its save is also [stupefied](rules/conditions.md#Stupefied) for 1 minute.

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cssclasses: pf2e,pf2e-ability
tags:
- trait/divination
- trait/mental
- trait/occult
aliases: ["Coven"]
---
# Coven
[divination](rules/traits/divination.md "Divination School Trait") [mental](rules/traits/mental.md "Mental Effect Trait") [occult](rules/traits/occult.md "Occult Tradition Trait")
This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the [concentrate](rules/traits/concentrate.md "Concentrate Action & Ability Trait"), and can sense what another coven member is sensing as a two-action activity, which has the [concentrate](rules/traits/concentrate.md "Concentrate Action & Ability Trait") as well.
Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single-action spellcasting activity that has a single verbal component. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-level [baleful polymorph](compendium/spells/baleful-polymorph.md) spell and all the following spells, which the coven can cast at any level up to 5th: [augury](compendium/spells/augury.md), [charm](compendium/spells/charm.md), [clairaudience](compendium/spells/clairaudience.md), [clairvoyance](compendium/spells/clairvoyance.md), [dream message](compendium/spells/dream-message.md), [illusory disguise](compendium/spells/illusory-disguise.md), [illusory scene](compendium/spells/illusory-scene.md), [prying eye](compendium/spells/prying-eye.md), and [talking corpse](compendium/spells/talking-corpse.md). Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the [control weather](compendium/spells/rituals/control-weather.md) ritual, with a DC of 23 instead of the standard DC.
If a coven member leaving the coven or the death of a coven member brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.

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cssclasses: pf2e,pf2e-ability
aliases: ["Crumbling Bones"]
---
# Crumbling Bones
The skeleton is made from crumbling bones that drift in clouds of dust. The skeleton has a fly Speed of 20 but it must end its turn within no more than 5 feet off the ground, or it falls, taking damage as normal. In addition, the skeleton can move through any space that's large enough for its skull to fit through.

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cssclasses: pf2e,pf2e-ability
tags:
- trait/curse
- trait/necromancy
- trait/primal
aliases: ["Curse of the Werecreature"]
---
# Curse of the Werecreature
[curse](rules/traits/curse.md "Curse Effect Trait") [necromancy](rules/traits/necromancy.md "Necromancy School Trait") [primal](rules/traits/primal.md "Primal Tradition Trait")
This curse affects only humanoids.
```ad-inline-affliction
title: Saving Throw: DC is the standard DC for the [werecreature's new level 1](rules/tables/dcs-by-level.md) Fortitude
**Effect** On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling [unconscious](rules/conditions.md#Unconscious) until dawn
```

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cssclasses: pf2e,pf2e-ability
aliases: ["Darkvision"]
---
# Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level [darkness](compendium/spells/darkness.md) spell, block normal [darkvision](rules/abilities/darkvision.md). A monster with greater darkvision, however, can see through even these forms of magical darkness.

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aliases: ["Disease"]
---
# Disease
When a creature is exposed to a monster's disease, it attempts a Fortitude save or succumbs to the disease. The level of a disease is the level of the monster inflicting the disease. The disease follows the rules for afflictions found on page 457 of the Pathfinder Core Rulebook.

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aliases: ["Draining Touch"]
---
# Draining Touch [>>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Two-Action")
- **Activate**: Two-Action
With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand [Strike](rules/actions/strike.md) but deals no damage on a hit. Instead, the target becomes [drained](rules/conditions.md#Drained) for 1 day, and the ghost regains HP equal to half its own level.

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cssclasses: pf2e,pf2e-ability
aliases: ["Engulf"]
---
# Engulf [>>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Two-Action")
- **Activate**: Two-Action
The monster [Strides](rules/actions/stride.md) up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space.
A creature that fails its save is pulled into the monster's body. It is [grabbed](rules/conditions.md#Grabbed), is [slowed](rules/conditions.md#Slowed), and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is [flat-footed](rules/conditions.md#Flat-footed) against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either method can immediately breathe and exits the swallowing monster's space.
If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion.

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cssclasses: pf2e,pf2e-ability
aliases: ["Explosive Death"]
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# Explosive Death
When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take `1d6` slashing damage per 2 levels (minimum `1d6`) with a basic Reflex save.

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cssclasses: pf2e,pf2e-ability
aliases: ["Fast Healing"]
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# Fast Healing
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

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aliases: ["Ferocity"]
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# Ferocity [R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction")
- **Activate**: Reaction
- **Trigger**: The monster is reduced to 0 HP.
**Effect** The monster avoids being knocked out and remains at 1 HP, but its [wounded](rules/conditions.md#Wounded) value increases by 1. When it is [wounded](rules/conditions.md#Wounded), it can no longer use this ability.

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cssclasses: pf2e,pf2e-ability
tags:
- trait/concentrate
aliases: ["Find Footing"]
---
# Find Footing [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action")
[concentrate](rules/traits/concentrate.md "Concentrate Action & Ability Trait")
- **Activate**: Single Action
The NPC attempts an [Architecture Lore](compendium/skills.md#Lore), [Engineering Lore](compendium/skills.md#Lore), or similar skill check to find a stable path across uneven ground. This grants them and anyone they share this information with a +2 circumstance bonus on [Acrobatics](compendium/skills.md#Acrobatics) checks to [Balance](rules/actions/balance.md) across that ground.

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cssclasses: pf2e,pf2e-ability
tags:
- trait/auditory
- trait/divine
- trait/emotion
- trait/enchantment
- trait/fear
- trait/mental
aliases: ["Frightful Moan"]
---
# Frightful Moan [>>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Two-Action")
[auditory](rules/traits/auditory.md "Auditory Effect Trait") [divine](rules/traits/divine.md "Divine Tradition Trait") [emotion](rules/traits/emotion.md "Emotion Effect Trait") [enchantment](rules/traits/enchantment.md "Enchantment School Trait") [fear](rules/traits/fear.md "Fear Effect Trait") [mental](rules/traits/mental.md "Mental Effect Trait")
- **Activate**: Two-Action
The ghost laments its fate, forcing each living creature within 30 feet to attempt a Will save. On a failure, a creature becomes [frightened](rules/conditions.md#Frightened) (or [frightened](rules/conditions.md#Frightened) on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

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cssclasses: pf2e,pf2e-ability
tags:
- trait/aura
- trait/emotion
- trait/fear
- trait/mental
aliases: ["Frightful Presence"]
---
# Frightful Presence
[aura](rules/traits/aura.md "Aura Combat Trait") [emotion](rules/traits/emotion.md "Emotion Effect Trait") [fear](rules/traits/fear.md "Fear Effect Trait") [mental](rules/traits/mental.md "Mental Effect Trait")
A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
> [!success-degree]
> - **Critical Success** The creature is unaffected by the presence.
> - **Success** The creature is [frightened](rules/conditions.md#Frightened).
> - **Failure** The creature is [frightened](rules/conditions.md#Frightened).
> - **Critical Failure** The creature is [frightened](rules/conditions.md#Frightened).

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aliases: ["Frozen"]
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# Frozen
The skeleton's bones are covered in a thin layer of ice. The skeleton gains immunity to cold and weakness 5 to fire and loses resistance to fire. The skeleton is surrounded by an aura of cold that deals cold damage equal to half the skeleton's level to all adjacent creatures at the start of the skeleton's turn (basic Reflex save with a standard DC for its level).

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cssclasses: pf2e,pf2e-ability
aliases: ["Golem Antimagic"]
---
# Golem Antimagic
A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.
- **Harmed By** Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
- **Healed By** Any magic of this type that targets the golem makes the golem lose the [slowed](rules/conditions.md#Slowed) condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
- **Slowed By** Any magic of this type that targets the golem causes it to be [slowed](rules/conditions.md#Slowed) for `2d6` rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's [slowed](rules/conditions.md#Slowed) for that round.
- **Vulnerable To** Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

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