--- obsidianUIMode: preview cssclasses: pf2e,pf2e-deity tags: - compendium/src/pf2e/logm - deity/gods-of-the-inner-sea - domain/ambition/deity - domain/might/deity - domain/truth/deity - domain/zeal/deity - trait/disarm - trait/reach-20-feet - trait/thrown - trait/trip aliases: ["Kurgess", "The Strong Man"] --- # Kurgess (The Strong Man) *([NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"))* *Source: Lost Omens: Gods & Magic p. 65* - **Category**: Gods of the Inner Sea - **Anathema**: cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed - **Areas of Concern**: healthy competition, sport, and physical development - **Follower Alignments**: [LG](rules/traits/lg-b1.md "Lawful Good Alignment Trait"), [NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"), [N](rules/traits/n-b1.md "Neutral Alignment Trait"), [CG](rules/traits/cg-b1.md "Chaotic Good Alignment Trait") ## Devotee benefits - **Divine Ability**: Strength or Constitution - **Divine Font**: [heal](compendium/spells/heal.md) - **Divine Skill**: Athletics - **Favored Weapon**: [javelin](compendium/equipment/items/javelin.md) - **Domains**: [ambition](compendium/setting/domains.md#Ambition), [might](compendium/setting/domains.md#Might), [truth](compendium/setting/domains.md#Truth), [zeal](compendium/setting/domains.md#Zeal) - **Cleric Spells**: 1st: [ant haul](compendium/spells/ant-haul.md); 2nd: [enlarge](compendium/spells/enlarge.md); 3rd: [haste](compendium/spells/haste.md) When casting the [avatar](compendium/spells/avatar.md) spell, a worshipper of Kurgess gains the following additional abilities. ```ad-embed-avatar title: [Avatar](compendium/spells/avatar.md) of Kurgess - **Speed**: Speed 70 feet, climb 50 feet, swim 50 feet, immune to [immobilized](rules/conditions.md#Immobilized) - **Shield**: shield ( Hardness, can't be damaged) - **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") lashing chain (, [disarm](rules/traits/disarm.md "Disarm Weapon Trait"), [reach <20 feet>](rules/traits/reach-20-feet.md "Reach Weapon Trait"), [trip](rules/traits/trip.md "Trip Weapon Trait")), **Damage** `6d6+6` bludgeoning - **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") javelin (, [thrown](rules/traits/thrown.md "Thrown Weapon Trait")), **Damage** `6d6+3` piercing ``` ## Divine intercession *Source: Lost Omens: Gods & Magic Web Supplement p. 7* The Strong Man's gifts reflect his mastery of might. - **Minor Boon** The Strong Man blesses you with a measure of his strength. Increase your maximum and encumbered Bulk limits by 2. - **Moderate Boon**: You fear no exertion. You can employ exploration tactics normally while [fatigued](rules/conditions.md#Fatigued). - **Major Boon**: You possess a true champion's might. When you roll a critical failure on an [Athletics](compendium/skills.md#Athletics) check, you get a failure instead, and when you roll a success, you instead get a critical success. - **Minor Curse**: Difficulty lifting burdens is a sign of divine disapproval. Your maximum and encumbered Bulk limits decrease by 2. - **Moderate Curse** Kurgess's displeasure breaks your competitive edge, causing you to fail at the cusp of success. If your check result exactly equals the DC, you fail instead of succeeding. - **Major Curse**: The wrath of Kurgess withers you almost to nothing. You are permanently [drained](rules/conditions.md#Drained) and [enfeebled](rules/conditions.md#Enfeebled).