--- name: Alarm alias: Alarm tags: - pf2e/spell - pf2e/spell/level_1 - pf2e/school/abjuration - pf2e/spelltype/utility - pf2e/tradition/arcane - pf2e/tradition/divine - pf2e/tradition/occult - pf2e/tradition/primal level: 1 school: abjuration type: utility traditions: [arcane, divine, occult, primal] time: 10 minutes pf2etime: "" requirements: 3 gp silver bell focus range: touch area: 20-foot burst source: "Pathfinder Core Rulebook" duration: 8 hours traits: - common - abjuration components: - material - somatic - verbal description: > You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area. **Heightened (3rd)** You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people. --- # `=this.name` ==abjuration== *Source* `=this.source` **Traditions** `=this.traditions` **Cast** `=this.time` | `=this.components`; **Requirements** `=this.requirements` **Range** `=this.range`; **Area** `=this.area` **Duration** `=this.duration` *** `=this.description`