--- obsidianUIMode: preview cssclasses: pf2e,pf2e-deity tags: - compendium/src/pf2e/lome - deity/mwangi-gods - domain/confidence/deity - domain/duty/deity - domain/family/deity - domain/fire/deity - domain/protection/deity - domain/repose/deity - trait/agile - trait/finesse - trait/reach-15-feet aliases: ["Adanye", "The Warmth of the Hearth"] --- # Adanye (The Warmth of the Hearth) *([LG](rules/traits/lg-b1.md "Lawful Good Alignment Trait"))* *Source: Lost Omens: The Mwangi Expanse p. 132* - **Category**: Mwangi Gods - **Anathema**: force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter - **Areas of Concern**: hearth, imagination, protection, solitude - **Follower Alignments**: [LG](rules/traits/lg-b1.md "Lawful Good Alignment Trait"), [LN](rules/traits/ln-b1.md "Lawful Neutral Alignment Trait"), [NG](rules/traits/ng-b1.md "Neutral Good Alignment Trait"), [CG](rules/traits/cg-b1.md "Chaotic Good Alignment Trait") ## Devotee benefits - **Divine Ability**: Dexterity or Wisdom - **Divine Font**: [heal](compendium/spells/heal.md) - **Divine Skill**: Society - **Favored Weapon**: claw or [kukri](compendium/equipment/items/kukri.md) - **Domains**: [duty](compendium/setting/domains.md#Duty), [family](compendium/setting/domains.md#Family), [protection](compendium/setting/domains.md#Protection), [repose](compendium/setting/domains.md#Repose) - **Alternate Domains**: [confidence](compendium/setting/domains.md#Confidence), [fire](compendium/setting/domains.md#Fire) - **Cleric Spells**: 1st: [feather fall](compendium/spells/feather-fall.md); 2nd: [misdirection](compendium/spells/misdirection.md); 7th: [magnificent mansion](compendium/spells/magnificent-mansion.md) When casting the [avatar](compendium/spells/avatar.md) spell, a worshipper of Adanye gains the following additional abilities. ```ad-embed-avatar title: [Avatar](compendium/spells/avatar.md) of Adanye - **Speed**: Speed 70 feet, climb 70 feet, immune to [immobilized](rules/conditions.md#Immobilized) - **Shield**: shield ( Hardness, can't be damaged) - **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") claw (, [agile](rules/traits/agile.md "Agile Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait")), **Damage** `6d10+6` slashing - **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") hearth ember (), **Damage** `4d6+3` fire and `2d6` persistent fire ```