--- obsidianUIMode: preview cssclasses: pf2e,pf2e-deity tags: - compendium/src/pf2e/logm - deity/gods-of-the-inner-sea - domain/change/deity - domain/magic/deity - domain/protection/deity - domain/time/deity - trait/agile - trait/finesse - trait/reach-15-feet - trait/thrown-40-feet - trait/versatile-p aliases: ["Alseta", "The Welcomer"] --- # Alseta (The Welcomer) *([LN](rules/traits/ln-b1.md "Lawful Neutral Alignment Trait"))* *Source: Lost Omens: Gods & Magic p. 53* - **Category**: Gods of the Inner Sea - **Anathema**: destroy a door or block a path for personal gain, stop a transition without good reason - **Areas of Concern**: doors, portals, thresholds, traditions - **Follower Alignments**: [LG](rules/traits/lg-b1.md "Lawful Good Alignment Trait"), [LN](rules/traits/ln-b1.md "Lawful Neutral Alignment Trait"), [N](rules/traits/n-b1.md "Neutral Alignment Trait") ## Devotee benefits - **Divine Ability**: Intelligence or Charisma - **Divine Font**: [heal](compendium/spells/heal.md) - **Divine Skill**: Diplomacy - **Favored Weapon**: [dagger](compendium/equipment/items/dagger.md) - **Domains**: [change](compendium/setting/domains.md#Change), [magic](compendium/setting/domains.md#Magic), [protection](compendium/setting/domains.md#Protection), [time](compendium/setting/domains.md#Time) - **Cleric Spells**: 1st: [anticipate peril](compendium/spells/anticipate-peril-logm.md); 2nd: [knock](compendium/spells/knock.md); 4th: [dimension door](compendium/spells/dimension-door.md) When casting the [avatar](compendium/spells/avatar.md) spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast [dimension door](compendium/spells/dimension-door.md) at will as a [divine](rules/traits/divine.md "Divine Tradition Trait") innate spell, spending a single action to move up to 60 feet. The portal toss [Strike](rules/actions/strike.md) causes the creature to fall through a series of portals before landing in the same spot and taking damage. ```ad-embed-avatar title: [Avatar](compendium/spells/avatar.md) of Alseta - **Speed**: Speed 40 feet - **Shield**: shield ( Hardness, can't be damaged) - **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") dagger (, [agile](rules/traits/agile.md "Agile Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait"), [thrown <40 feet>](rules/traits/thrown-40-feet.md "Thrown Weapon Trait"), [versatile
](rules/traits/versatile-p.md "Versatile Weapon Trait")), **Damage** `6d6+6` piercing - **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") portal toss (), **Damage** `6d6+3` bludgeoning ``` ## Divine intercession *Source: Lost Omens: Gods & Magic Web Supplement p. 3* The Welcomer is a patient goddess that rewards her followers. Incurring her wrath through discourtesy, lack of respect or intentionally making doors unpassable for any reason other than preventing harm can lead to reprimands that range from annoying to frustrating. - **Minor Boon** Alseta's guiding hand aids your journeys. Once, when employing [teleportation](rules/traits/teleportation.md "Teleportation Effect Trait") magic, you appear exactly on target, even if you used a notoriously imprecise spell like [plane shift](compendium/spells/plane-shift.md). Alseta typically grants this boon for extremely consequential magical travel, especially when time is of the essence. - **Moderate Boon**: New doors open themselves for you. You can cast [knock](compendium/spells/knock.md) once per day as a divine innate spell. - **Major Boon**: You transition unimpeded through the world. You can open any door or portal simply by placing your palm upon it with a single Interact action, even if it's locked or magically sealed, and you can enter any open door or threshold, even if it's magically warded to prevent entry. This doesn't overcome the locks and magic of [artifacts](rules/traits/artifacts-gmg.md "Artifact Item Trait"), deities, and similarly powerful effects. - **Minor Curse**: Doors jam and locks stick when you try to open them. It takes 3 Interact actions for you to open even an unlocked door, and each attempt to [Pick a Lock](rules/actions/pick-a-lock.md) takes you 2 rounds instead of 2 actions. - **Moderate Curse** Crossing thresholds becomes daunting. Whenever you move through a portal, gateway, or door, you gain the [sickened](rules/conditions.md#Sickened) condition. Magical travel is even more exhausting; after traveling via [teleportation](rules/traits/teleportation.md "Teleportation Effect Trait"), [plane shift](compendium/spells/plane-shift.md), or the like, you also gain the [fatigued](rules/conditions.md#Fatigued) condition until you get a full night's rest. - **Major Curse**: Transportation magic no longer works for you. You cannot be transported by any magical means, nor can you transport, conjure, or summon others. Even extradimensional spaces like bags of holding are inaccessible and unusable to you, as using them requires magical transportation to the extradimensional space.