# Temperature *Source* Core Rulebook pg. 517 3.0 --- Often, temperature doesn’t impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable. Particularly hot and cold weather can make creatures [Fatigued](../Conditions/Fatigued.md) more quickly during overland travel and can cause damage if harsh enough, as shown in Table 10–13. Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold. ### Table 10-13: Temperature Effects | Category | Temperature | Fatigue | Damage | | --------------- | --------------- | ------- | --------------------------- | | Incredible cold | -62°C or colder | 2 hours | Moderate cold every minute | | Extreme col | -61°C to -29°C | 4 hours | Minor cold every 10 minutes | | Severe cold | -28°C to -11°C | 4 hours | Minor col every hour | | Mild cold | -10°C to 0°C | 4 hours | None | | Normal | 1°C to 34°C | 8 hours | none | | Mild heat | 35°C to 40°C* | 4 hours | none | | Severe heat | 41°C to 45°C* | 4 hours | Minor fire every hour | | Extreme heat | 46°C to 59°C | 4 hours | Minor fire every 10 minutes | | Incredible heat | 60°C or warmer | 2 hours | Moderate fire every minute | * Adjust temperatures down by 9º C in areas of high humidity