# Nonlethal #pf2e/trait *Source* Core Rulebook pg. 283 3.0 An effect with this trait is not inherently deadly. Damage from a nonlethal effect knocks a creature out rather than killing it. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty. --- ### Equipment [Battering Snare](Battering%20Snare), [Manacles of Persuasion](Manacles%20of%20Persuasion), [Water Bomb](Water%20Bomb) ### Feats [Mental Static](Mental%20Static) ### Focus Spells [Dust Storm](../Spells_Rituals/Focus%20Spells/Level%204/Dust%20Storm.md), [Retributive Pain](../Spells_Rituals/Focus%20Spells/Level%204/Retributive%20Pain.md), [Savor the Sting](../Spells_Rituals/Focus%20Spells/Level%201/Savor%20the%20Sting.md) ### Monk Unarmed Attacks [Cobra Fang](Cobra%20Fang), [Crane Wing](Crane%20Wing), [Dragon Tail](Dragon%20Tail), [Falling Stone](Falling%20Stone), [Fire Talon](Fire%20Talon), [Flashing Spark](Flashing%20Spark), [Flowing Wave](Flowing%20Wave), [Gorilla Slam](Gorilla%20Slam), [Iron Sweep](Iron%20Sweep), [Lashing Branch](Lashing%20Branch), [Stinging Lash](Stinging%20Lash), [Stumbling Swing](Stumbling%20Swing), [Tiger Claw](Tiger%20Claw), [Wind Crash](Wind%20Crash), [Wolf Jaw](Wolf%20Jaw) ### Spells ```dataview Table level, traditions FROM #pf2e/spell WHERE contains(traits, lower(this.file.name)) SORT level ASC ```