--- obsidianUIMode: preview noteType: pf2eMonster aliases: "Bone Prophet" tags: - pf2e/creature/type/humanoid - pf2e/creature/level/8 statblock: inline level: 8 draft: true --- ```statblock columns: 2 forcecolumns: true layout: Basic Pathfinder 2e Layout source: "B2" name: "Bone Prophet" level: "Creature 8" rare_02: "Uncommon" alignment: "NE" size: "Medium" trait_04: "Humanoid" trait_05: "Serpentfolk" modifier: 15 perception: - name: "Perception" desc: "Perception +15; __darkvision__, __imprecise scent 30__;" languages: "Aklo, Common, Necril, Sakvroth; telepathy 100 feet;" skills: - name: "Skills" desc: "__Arcana__: +15 (1d20+15); __Deception__: +18 (1d20+18); __Intimidation__: +16 (1d20+16); __Occultism__: +17 (1d20+17); __Religion__: +19 (1d20+19); __Society__: +15 (1d20+15); __Stealth__: +13 (1d20+13); " abilityMods: [3, 3, 2, 5, 5, 6] abilities_bot: - name: "Raise Serpent" desc: "⬽ ([[divine]], [[necromancy]]); __Frequency__ once per day __Effect__ The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions (Bestiary 298). These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the [[concentrate]] trait. Any skeletal minions that still remain after 10 minutes crumble to dust." - name: "Serpentfolk Venom" desc: " ([[poison]]); __Saving Throw__ DC 26 Fortitude. __Maximum Duration__ 6 rounds __Stage 1__ 1d4 (1d4) poison damage and [[enfeebled|enfeebled 1]] (1 round) __Stage 2__ 2d4 (2d4) poison damage and [[enfeebled|enfeebled 1]] (1 round)" abilities_top: - name: Items desc: "invisibility potion, religious symbol of Ydersius, +1 striking staff;" speed: 25 feet ac: 27 armorclass: - name: AC desc: "27; __Fort__: +14 (1d20+14); __Ref__: +15 (1d20+15); __Will__: +19 (1d20+19);" hp: 115 health: - name: HP desc: "115; " attacks: - name: Melee desc: "⬻ staff +18 ([[magical]], [[two-hand|two-hand d8]]); __Damage__ 2d4+9 (2d4+9) bludgeoning" - name: Melee desc: "⬻ fangs +17 ([[finesse]]); __Damage__ 2d6+9 (2d6+9) piercing plus serpentfolk venom" spellcasting: - name: "Divine Spontaneous Spells" desc: "DC 28, attack +20; __1st__ (4 slots) [[bane]], [[command]], [[fear]], [[ventriloquism]]; __2nd__ (4 slots) [[darkness]], [[death knell]], [[resist energy]], [[See the Unseen]]; __3rd__ (4 slots) [[bind undead]], [[blindness]], [[chilling darkness]], [[Vampiric Feast]]; __4th__ (3 slots) [[air walk]], [[harm]], [[read omens]], [[talking corpse]];" - name: "Occult Innate Spells" desc: "DC 28; __1st__ [[ventriloquism]] (at will); __2nd__ [[mirror image]] (at will); __3rd__ [[illusory disguise]] (at will); __5th__ [[illusory scene]], [[suggestion]]; __6th__ [[dominate]];" sourcebook: "_Bestiary 2_, page 239." ``` ```encounter-table name: Bone Prophet creatures: - 1: Bone Prophet ```