--- obsidianUIMode: preview noteType: pf2eMonster aliases: "Mudwretch" tags: - pf2e/creature/type/elemental - pf2e/creature/level/2 statblock: inline level: 2 draft: true --- ```statblock columns: 2 forcecolumns: true layout: Basic Pathfinder 2e Layout source: "B2" name: "Mudwretch" level: "Creature 2" alignment: "N" size: "Medium" trait_03: "Earth" trait_04: "Elemental" trait_05: "Water" modifier: 9 perception: - name: "Perception" desc: "Perception +9; __darkvision__;" languages: "Petran; " skills: - name: "Skills" desc: "__Athletics__: +8 (1d20+8); __Stealth__: +6 (1d20+6); " abilityMods: [4, 0, 3, -2, 3, 0] abilities_top: - name: "Muddy Field" desc: " ([[aura]]); 10 feet. The ground in the area is [[difficult terrain]] for all non-mudwretch creatures." abilities_mid: - name: "Susceptible to Desiccation" desc: " If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is [[sickened|sickened 2]], and is [[slowed|slowed 1]] until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration)." abilities_bot: - name: "Constrict" desc: "⬻ 1d8+2 (1d8+2) bludgeoning, DC 18." - name: "Gory Hydration" desc: "⬲ __Requirements__ The mudwretch is dehydrated __Trigger__ The mudwretch deals Constrict damage to a living creature that has blood __Effect__ The mudwretch squeezes harder, dealing 1d6 (1d6) [[Persistent Damage|persistent bleed damage]] to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated." - name: "Mud Puddle" desc: "⬻ ([[concentrate]]); Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on [[compendium/skills.md#Deception|Deception]] checks to pass as a mud puddle and can make a fist [[Strike]] against a creature that walks onto the mud puddle as a reaction." - name: "Spew Mud" desc: "⬺ ([[conjuration]], [[primal]]); The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 (2d10) bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature also takes a –10-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for 1d4 (1d4) rounds." speed: 20 feet, swim 20 feet ac: 16 armorclass: - name: AC desc: "16; __Fort__: +11 (1d20+11); __Ref__: +4 (1d20+4); __Will__: +9 (1d20+9);" hp: 40 health: - name: HP desc: "40; __Immunities__ bleed, poison, critical hits, paralyzed, sleep; __Weaknesses__ fire 5; __Resistances__ acid 3, physical 3 except bludgeoning" attacks: - name: Melee desc: "⬻ fist +10 ([[agile]]); __Damage__ 1d8+4 (1d8+4) bludgeoning plus Grab" sourcebook: "_Bestiary 2_, page 176." ``` ```encounter-table name: Mudwretch creatures: - 1: Mudwretch ```