--- obsidianUIMode: preview noteType: pf2eMonster aliases: "Solar" tags: - pf2e/creature/type/celestial - pf2e/creature/level/23 statblock: inline level: 23 draft: true --- ```statblock columns: 2 forcecolumns: true layout: Basic Pathfinder 2e Layout source: "B2" name: "Solar" level: "Creature 23" rare_03: "Rare" alignment: "NG" size: "Large" trait_04: "Angel" trait_05: "Celestial" modifier: 40 perception: - name: "Perception" desc: "Perception +40; __darkvision__, __true seeing__;" languages: "Empyrean, Draconic, Infernal; tongues;" skills: - name: "Skills" desc: "__Arcana__: +38 (1d20+38); __Athletics__: +43 (1d20+43); __Diplomacy__: +43 (1d20+43); __Religion__: +43 (1d20+43); __Stealth__: +36 (1d20+36); __Survival__: +46 (1d20+46); " abilityMods: [10, 6, 8, 5, 9, 10] abilities_mid: - name: "Aura of Protection" desc: " ([[abjuration]], [[aura]], [[divine]]); 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be [[blinded]] for 1 minute (this is an [[incapacitation]] effect). It's then temporarily immune for 1 minute." abilities_top: - name: Items desc: "+3 major striking greatsword, +3 major striking longbow;" abilities_bot: - name: "Animate Weapon" desc: "⬲ __Trigger__ The solar hits with a melee weapon __Effect__ [[Strike]] while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute." - name: "Arrow of Mortality" desc: " The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes [[dying|dying 1]] (or, if it was already [[dying]], increases its [[dying]] value by 3)." - name: "Change Shape" desc: "⬻ ([[concentrate]], [[divine]], [[polymorph]], [[transmutation]]); The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or [[Strike|Strikes]]." - name: "Holy Armaments" desc: " ([[divine]], [[evocation]]); Any weapon gains the effect of a holy property rune while a solar wields it." speed: 35 feet, fly 100 feet ac: 49 armorclass: - name: AC desc: "49; __Fort__: +40 (1d20+40); __Ref__: +34 (1d20+34); __Will__: +37 (1d20+37);" hp: 500 health: - name: HP desc: "500; [[regeneration]] 20 (deactivated by evil); __Weaknesses__ evil 25;" attacks: - name: Melee desc: "⬻ holy greatsword +44 ([[good]], [[magical]], [[versatile|versatile p]]); __Damage__ 4d12+22 (4d12+22) slashing plus 2d6 (2d6) good" - name: Ranged desc: "⬻ holy longbow +40 ([[deadly|deadly d10]], [[good]], [[magical]], [[propulsive]], [[range|range increment 100 feet]], [[volley|volley 30 feet]]); __Damage__ 4d8+17 (4d8+17) piercing plus 2d6 (2d6) good and arrow of mortality" sourcebook: "_Bestiary 2_, page 16." ``` ```encounter-table name: Solar creatures: - 1: Solar ```