--- obsidianUIMode: preview noteType: pf2eMonster aliases: "Stingray" tags: - pf2e/creature/type/animal - pf2e/creature/level/0 statblock: inline level: 0 draft: true --- ```statblock columns: 2 forcecolumns: true layout: Basic Pathfinder 2e Layout source: "B2" name: "Stingray" level: "Creature 0" alignment: "N" size: "Medium" trait_03: "Animal" trait_04: "Aquatic" modifier: 6 perception: - name: "Perception" desc: "Perception +6; __imprecise electrolocation 30__, __low-light vision__;" skills: - name: "Skills" desc: "__Athletics__: +5 (1d20+5); __Stealth__: +7 (1d20+7); " abilityMods: [1, 3, 1, -4, 1, -4] abilities_top: - name: "Electrolocation" desc: " A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself." abilities_bot: - name: "Stingray Venom" desc: " ([[poison]]); __Saving Throw__ DC 16 Fortitude. __Maximum Duration__ 4 rounds __Stage 1__ 1d4 (1d4) poison damage (1 round) __Stage 2__ 1d6 (1d6) poison damage and [[clumsy 1]] (1 round)" speed: swim 30 feet ac: 16 armorclass: - name: AC desc: "16; __Fort__: +5 (1d20+5); __Ref__: +7 (1d20+7); __Will__: +5 (1d20+5);" hp: 15 health: - name: HP desc: "15; " attacks: - name: Melee desc: "⬻ sting +7 ([[agile]], [[finesse]]); __Damage__ 1d6+1 (1d6+1) piercing plus stingray venom" sourcebook: "_Bestiary 2_, page 226." ``` ```encounter-table name: Stingray creatures: - 1: Stingray ```