--- obsidianUIMode: preview noteType: pf2eMonster aliases: "Thanadaemon" tags: - pf2e/creature/type/fiend - pf2e/creature/level/13 statblock: inline level: 13 draft: true --- ```statblock columns: 2 forcecolumns: true layout: Basic Pathfinder 2e Layout source: "B2" name: "Thanadaemon" level: "Creature 13" alignment: "NE" size: "Medium" trait_03: "Daemon" trait_04: "Fiend" modifier: 26 perception: - name: "Perception" desc: "Perception +26; __darkvision__, __true seeing__;" languages: "Common, Daemonic; telepathy 100 feet;" skills: - name: "Skills" desc: "__Arcana__: +22 (1d20+22); __Deception__: +26 (1d20+26); __Intimidation__: +26 (1d20+26); __Religion__: +22 (1d20+22); __Styx lore__: +24 (1d20+24); " abilityMods: [6, 6, 4, 3, 5, 7] abilities_mid: - name: "Terrifying Gaze" desc: " ([[aura]], [[divine]], [[emotion]], [[enchantment]], [[fear]], [[mental]], [[visual]]); 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes [[frightened|frightened 2]]. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours." abilities_top: - name: Items desc: "+1 striking bo staff, soul gem (2);" abilities_bot: - name: "Draining Strike" desc: " ([[divine]], [[necromancy]]); When a thanadaemon damages a living creature with a melee [[Strike]], the creature must succeed at a DC 33 Fortitude save or become [[drained|drained 1]]. Further damage dealt by the thanadaemon increases the [[drained]] condition value by 1 on a failed save, to a maximum of [[drained|drained 4]]." - name: "Focus Gaze" desc: "⬻ ([[concentrate]], [[divine]], [[fear]], [[visual]]); The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already [[frightened]], a failed save causes it to become [[fleeing]] for 1d4 (1d4) rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn." - name: "Soul Crush" desc: "⬺ ([[manipulate]]); __Requirements__ The thanadaemon has a soul gem __Effect__ The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute." speed: 25 feet; air walk; ac: 34 armorclass: - name: AC desc: "34; __Fort__: +21 (1d20+21); __Ref__: +23 (1d20+23); __Will__: +26 (1d20+26);" hp: 270 health: - name: HP desc: "270; __Immunities__ death effects; __Weaknesses__ good 10;" attacks: - name: Melee desc: "⬻ bo staff +28 ([[evil]], [[magical]], [[parry]], [[reach|reach 10 feet]], [[trip]]); __Damage__ 3d8+14 (3d8+14) bludgeoning plus 1d6 (1d6) negative, 1d6 (1d6) evil, and draining strike" - name: Melee desc: "⬻ claw +27 ([[agile]], [[evil]], [[finesse]], [[magical]]); __Damage__ 3d6+14 (3d6+14) slashing plus 1d6 (1d6) evil and draining strike" spellcasting: - name: "Divine Innate Spells" desc: "DC 34; __1st__ [[detect alignment]] good only; at will; __4th__ [[Translocate]] (at will); __5th__ [[Translocate]]; __6th__ [[slow]], [[vampiric exsanguination]] (2); __7th__ [[finger of death]], [[Interplanar Teleport]] at will; self plus skiff and passengers only; Astral,Ethereal,and evil planes only, [[teleport]]; __Constant__ __(7th)__ [[air walk]], [[true seeing]];" sourcebook: "_Bestiary 2_, page 61." ``` ```encounter-table name: Thanadaemon creatures: - 1: Thanadaemon ```