--- obsidianUIMode: preview noteType: pf2eMonster aliases: "Vampire Squid" tags: - pf2e/creature/type/animal - pf2e/creature/level/0 statblock: inline level: 0 draft: true --- ```statblock columns: 2 forcecolumns: true layout: Basic Pathfinder 2e Layout source: "B2" name: "Vampire Squid" level: "Creature 0" alignment: "N" size: "Small" trait_03: "Animal" trait_04: "Aquatic" modifier: 7 perception: - name: "Perception" desc: "Perception +7; __darkvision__;" skills: - name: "Skills" desc: "__Athletics__: +4 (1d20+4); __Stealth__: +7 (1d20+7); " abilityMods: [0, 3, 0, -4, 3, -2] abilities_bot: - name: "Glowing Mucus" desc: "⬻ __Requirements__ The vampire squid is in water __Frequency__ once per day __Effect__ The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become [[sickened|sickened 1]]. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become [[sickened|sickened 1]]." speed: swim 25 feet ac: 16 armorclass: - name: AC desc: "16; __Fort__: +4 (1d20+4); __Ref__: +8 (1d20+8); __Will__: +6 (1d20+6);" hp: 15 health: - name: HP desc: "15; " attacks: - name: Melee desc: "⬻ beak +7 ([[finesse]]); __Damage__ 1d8 (1d8) piercing" - name: Melee desc: "⬻ tentacles +7 ([[agile]], [[finesse]]); __Damage__ 1d6 (1d6) bludgeoning" sourcebook: "_Bestiary 2_, page 254." ``` ```encounter-table name: Vampire Squid creatures: - 1: Vampire Squid ```