--- obsidianUIMode: preview noteType: pf2eMonster aliases: "Wolverine" tags: - pf2e/creature/type/animal - pf2e/creature/level/2 statblock: inline level: 2 draft: true --- ```statblock columns: 2 forcecolumns: true layout: Basic Pathfinder 2e Layout source: "B2" name: "Wolverine" level: "Creature 2" alignment: "N" size: "Medium" trait_03: "Animal" modifier: 8 perception: - name: "Perception" desc: "Perception +8; __low-light vision__, __imprecise scent 30__;" skills: - name: "Skills" desc: "__Athletics__: +7 (1d20+7); __Stealth__: +7 (1d20+7); " abilityMods: [3, 3, 3, -4, 0, -2] abilities_bot: - name: "Pounce" desc: "⬻ The wolverine [[Stride|Strides]] and makes a [[Strike]] at the end of that movement. If the wolverine begins this action [[rules/conditions.md#Hidden|hidden]], it remains [[rules/conditions.md#Hidden|hidden]] until after the attack." - name: "Rend" desc: "⬻ ([[claw]]); " - name: "Wolverine Rage" desc: "⬻ ([[concentrate]], [[emotion]], [[mental]]); The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls [[unconscious]], whichever comes first. While raging, the wolverine has AC 17, its jaws [[Strike]] deals 1d8+7 (1d8+7) damage, and its claw [[Strike]] deals 1d6+7 (1d6+7) damage. While raging, the wolverine can't use actions that have the [[concentrate]] trait, except for [[Seek]]. After it's stopped raging, a wolverine can't use Wolverine [[Rage]] again for 1 minute." speed: 25 feet, burrow 10 feet, climb 10 feet ac: 18 armorclass: - name: AC desc: "18; __Fort__: +9 (1d20+9); __Ref__: +7 (1d20+7); __Will__: +6 (1d20+6);" hp: 34 health: - name: HP desc: "34; " attacks: - name: Melee desc: "⬻ jaws +11 __Damage__ 1d8+5 (1d8+5) piercing" - name: Melee desc: "⬻ claw +11 ([[agile]]); __Damage__ 1d6+5 (1d6+5) slashing" sourcebook: "_Bestiary 2_, page 295." ``` ```encounter-table name: Wolverine creatures: - 1: Wolverine ```