--- name: Animate Rope alias: Animate Rope tags: - pf2e/spell - pf2e/spell/level_1 - pf2e/school/transmutation - pf2e/spelltype/utility - pf2e/tradition/arcane - pf2e/tradition/occult level: 1 school: transmutation type: utility traditions: [arcane, occult] time: 2 actions pf2etime: "*⬺{ .Pathfinder }*" range: 100 feet target: up to 50 feet of rope or a nonliving rope-like object source: "Pathfinder Advanced Player's Guide" duration: sustained up to 1 minute traits: - common - transmutation components: - somatic - verbal --- # `=this.name` ==transmutation== *Source* `=this.source` **Traditions** `=this.traditions` **Cast** `=this.time` | `=this.components` **Range** `=this.range`; **Targets** `=this.target` **Duration** `=this.duration` *** You cause a length or section of Rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell. **Bind (attack)** The Rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a -10-foot circumstance penalty to its Speed (-20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the Rope. (A standard adventuring Rope has Hardness 2, HP 8, and a Broken Threshold of 4.) **Coil** The Rope forms a tidy, coiled stack. **Crawl** The Rope inches along the ground like a snake, moving one of its ends 10 feet. The Rope must move along a surface, but that surface doesn't need to be horizontal. **Knot** The Rope ties a sturdy knot in itself. **Loop** The Rope forms a simple loop at one or both ends, or straightens itself back out. **Tie** The Rope ties itself around a willing creature or an object that's unattended or attended by a willing creature. **Undo** The Rope undoes one of its knots, ties, or bindings. **Heightened (+2)** The range increases by 50 feet, and you can animate 50 more feet of Rope.