--- name: Fear the Sun alias: Fear the Sun tags: - pf2e/spell - pf2e/spell/level_2 - pf2e/school/transmutation - pf2e/spelltype/save - pf2e/tradition/arcane - pf2e/tradition/divine - pf2e/tradition/occult - pf2e/tradition/primal level: 2 school: transmutation type: save traditions: [arcane, divine, occult, primal] time: 2 actions pf2etime: "*⬺{ .Pathfinder }*" range: 30 feet target: 1 creature source: "Pathfinder #172: Secrets of the Temple-City" save: fortitude basic: false traits: - uncommon - transmutation components: - somatic - verbal --- # `=this.name` ==uncommon== | ==transmutation== *Source* `=this.source` **Traditions** `=this.traditions` **Cast** `=this.time` | `=this.components` **Range** `=this.range`; **Targets** `=this.target` **Saving Throw** `=this.save` *** You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is [[Dazzled]] for 1 round. **Failure** The creature is dazzled for 1 minute. **Critical Failure** The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes [[Blinded]], as it isn't acclimated to its newly acquired light blindness. **Heightened (6th)** You can target up to 10 creatures.