--- name: Inner Radiance Torrent alias: Inner Radiance Torrent tags: - pf2e/spell - pf2e/spell/level_2 - pf2e/school/necromancy - pf2e/spelltype/save - pf2e/tradition/divine - pf2e/tradition/occult level: 2 school: necromancy type: save traditions: [divine, occult] time: 2 to 3 rounds pf2etime: "" area: 60-foot line source: "Pathfinder Secrets of Magic" save: reflex basic: true traits: - common - force - light - necromancy components: --- # `=this.name` ==force== | ==light== | ==necromancy== *Source* `=this.source` **Traditions** `=this.traditions` **Cast** `=this.time` | `=this.components` **Area** `=this.area` **Basic Saving Throw** `=this.save` *** You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness. **2** (somatic, verbal) The line is 60 feet long. **3** (material, somatic, verbal) The line is 120-foot long. **Two Rounds** The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you. **Heightened (+1)** The initial damage, as well as the additional damage for the 2-round casting time, each increase by 4d4, and the damage to adjacent creatures dealt while in your shining state increases by 1.