--- name: Chilling Darkness alias: Chilling Darkness tags: - pf2e/spell - pf2e/spell/level_3 - pf2e/school/evocation - pf2e/spelltype/attack - pf2e/tradition/divine level: 3 school: evocation type: attack traditions: [divine] bloodline: shadow lesson: lesson of shadow time: 2 actions pf2etime: "*⬺{ .Pathfinder }*" range: 120 feet target: 1 creature source: "Pathfinder Core Rulebook" traits: - common - attack - cold - darkness - evil - evocation components: - somatic - verbal --- # `=this.name` ==attack== | ==cold== | ==darkness== | ==evil== | ==evocation== *Source* `=this.source` **Traditions** `=this.traditions` **Bloodline** `=this.bloodline` **Lesson** `=this.lesson` **Cast** `=this.time` | `=this.components` **Range** `=this.range`; **Targets** `=this.target` *** You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial. If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target. **Critical Success** The target takes double damage. **Success** The target takes full damage. **Heightened (+1)** The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.