--- name: Impending Doom alias: Impending Doom tags: - pf2e/spell - pf2e/spell/level_3 - pf2e/school/divination - pf2e/spelltype/save - pf2e/tradition/arcane - pf2e/tradition/divine - pf2e/tradition/occult level: 3 school: divination type: save traditions: [arcane, divine, occult] time: 2 actions pf2etime: "*⬺{ .Pathfinder }*" range: 30 feet target: 1 living creature source: "Pathfinder Secrets of Magic" duration: 3 round save: will basic: false traits: - common - emotion - fear - incapacitation - mental - prediction - divination components: - somatic - verbal --- # `=this.name` ==emotion== | ==fear== | ==incapacitation== | ==mental== | ==prediction== | ==divination== *Source* `=this.source` **Traditions** `=this.traditions` **Cast** `=this.time` | `=this.components` **Range** `=this.range`; **Targets** `=this.target` **Saving Throw** `=this.save`; **Duration** `=this.duration` *** You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes 6d6 mental damage. **Critical Success** The creature is unaffected. **Success** The creature is unaffected for 1 round. On the second round, it becomes [[Flat-Footed]]. Finally, on the third round, it becomes [[Frightened]] 1. At the end of the third round, it takes half damage. **Failure** The creature is immediately flat-footed. On the second round, it becomes [[Frightened]] 2. Finally, on the third round, it also becomes [[Stunned]] 1. At the end of the third round, the creature takes full damage. **Critical Failure** The creature is immediately flat-footed and [[Frightened]] 3. On the second round, it becomes stunned 1. Finally, on the third round, it also becomes [[Paralyzed]]. At the end of the third round, the creature takes double damage. **Heightened (+1)** The damage increases by 2d6.