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@ -72,5 +72,3 @@ name: Ghoul
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creatures:
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creatures:
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- 1: Ghoul
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- 1: Ghoul
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```
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```
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![[Esobok Ghoul-20231218231558151.webp]]
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@ -68,5 +68,3 @@ name: Yianyin
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creatures:
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creatures:
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- 1: Yianyin
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- 1: Yianyin
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```
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```
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![[Yianyin-20231218235116669.webp]]
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@ -73,5 +73,3 @@ creatures:
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With long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The strange little aberrations prefer to pick off weak and solitary creatures, especially those that wander off from their packs or communities. A choker’s long, spongy arms are flexible but deceptively strong. The fingers can tighten rapidly and are ridged with spiky, tooth-like structures that provide an incredible grip. A choker typically strangles its prey to death, then drags the body off or dismembers it using crude tools if the body is too big to carry. If confronted or outnumbered, a choker tries to escape, often compressing into a tight passage to get away. Chokers that encounter humanoids exhibit intense curiosity about their culture, society, and the products of art and industry. This interest isn’t very deep—it just results in chokers that like killing people and collecting any of their items that seem sophisticated, such as jewellery, nice clothing, or written texts.
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With long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The strange little aberrations prefer to pick off weak and solitary creatures, especially those that wander off from their packs or communities. A choker’s long, spongy arms are flexible but deceptively strong. The fingers can tighten rapidly and are ridged with spiky, tooth-like structures that provide an incredible grip. A choker typically strangles its prey to death, then drags the body off or dismembers it using crude tools if the body is too big to carry. If confronted or outnumbered, a choker tries to escape, often compressing into a tight passage to get away. Chokers that encounter humanoids exhibit intense curiosity about their culture, society, and the products of art and industry. This interest isn’t very deep—it just results in chokers that like killing people and collecting any of their items that seem sophisticated, such as jewellery, nice clothing, or written texts.
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Chokers sometimes gather in settlements, usually sticking to slums or abandoned structures. These chokers stalk at night, flopping across rooftops, tapping at windows, and scuttling through sewers, gutters, and chimneys to get at prey. An urban choker that finds prey early on its hunt—a wandering pet, a person who is out alone—might spend the rest of the night indulging its curiosity about the products of society. A curious choker might abscond with all sorts of odd items, from tavern signs to library books to roof tiles. A choker usually pilfers only one item at a time, but as its collection grows, it might need to find a larger nest to accommodate its collection, then move its pieces one by one to the new home.
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Chokers sometimes gather in settlements, usually sticking to slums or abandoned structures. These chokers stalk at night, flopping across rooftops, tapping at windows, and scuttling through sewers, gutters, and chimneys to get at prey. An urban choker that finds prey early on its hunt—a wandering pet, a person who is out alone—might spend the rest of the night indulging its curiosity about the products of society. A curious choker might abscond with all sorts of odd items, from tavern signs to library books to roof tiles. A choker usually pilfers only one item at a time, but as its collection grows, it might need to find a larger nest to accommodate its collection, then move its pieces one by one to the new home.
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![[choker-matriarch-20231217104113067.webp]]
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@ -9,6 +9,5 @@ tags:
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---
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---
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# Prehensile Tail
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# Prehensile Tail
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![[systems-pf2e-icons-default-icons-feat.svg|150]]
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You can use your long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
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You can use your long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
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---
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---
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# Abadar's Avenger
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# Abadar's Avenger
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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Hao Jin really has some nerve for a supposed disciple of Abadar. First, she dares to start a collection of trinkets in hopes of emulating the great Abadar's unsurpassable First Vault. As if that weren't enough, she also sets up a contest to give away her most powerful treasures to anyone who can throw a punch! Abadar hasn't directly told you as much, per se, but surely this kind of hubris can't sit well with your beloved deity, regardless of Hao Jin's own supposed ties to the Master of the First Vault. At the very least, someone's got to check out this shoddy imitation of the First Vault and write a report for the church of Abadar - and you've decided that someone is you.
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Hao Jin really has some nerve for a supposed disciple of Abadar. First, she dares to start a collection of trinkets in hopes of emulating the great Abadar's unsurpassable First Vault. As if that weren't enough, she also sets up a contest to give away her most powerful treasures to anyone who can throw a punch! Abadar hasn't directly told you as much, per se, but surely this kind of hubris can't sit well with your beloved deity, regardless of Hao Jin's own supposed ties to the Master of the First Vault. At the very least, someone's got to check out this shoddy imitation of the First Vault and write a report for the church of Abadar - and you've decided that someone is you.
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@ -9,7 +9,6 @@ tags:
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---
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---
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# Able Carter
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# Able Carter
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In either case, you were loosely affiliated with the Carters Consortium, and you might have even been part of that faction when allegations of Pharasma worship among its leaders caused the faction's sharp drop in significance.
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You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In either case, you were loosely affiliated with the Carters Consortium, and you might have even been part of that faction when allegations of Pharasma worship among its leaders caused the faction's sharp drop in significance.
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---
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# Academy Dropout
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# Academy Dropout
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to other responsibilities, or perhaps it was just too much for you. Whatever the case, your exit from the academy has shaped your life as much as your entrance and led you to a life of adventure.
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You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to other responsibilities, or perhaps it was just too much for you. Whatever the case, your exit from the academy has shaped your life as much as your entrance and led you to a life of adventure.
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# Acolyte
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# Acolyte
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down, you'll always carry within you the lessons you learned.
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You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down, you'll always carry within you the lessons you learned.
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# Acrobat
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# Acrobat
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.
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In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.
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---
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# Aerialist
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# Aerialist
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie skimped on safety devices such as nets and quality ropes, so you also learned to take a fall better than most. After a harrowing near-death experience involving a cracked trapeze bar, you decided to take your expertise elsewhere.
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Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie skimped on safety devices such as nets and quality ropes, so you also learned to take a fall better than most. After a harrowing near-death experience involving a cracked trapeze bar, you decided to take your expertise elsewhere.
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# Aiudara Seeker
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# Aiudara Seeker
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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**\[Legacy - Age of Ashes\]**
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**\[Legacy - Age of Ashes\]**
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# Alkenstar Outlaw
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# Alkenstar Outlaw
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair. The life of an adventurer might even be a relief compared to a life forever on the run from Alkenstar authorities and their allies.
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You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair. The life of an adventurer might even be a relief compared to a life forever on the run from Alkenstar authorities and their allies.
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# Alkenstar Sojourner
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# Alkenstar Sojourner
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves.
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You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves.
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# Alkenstar Tinker
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# Alkenstar Tinker
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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**Prerequisite** Region - Impossible Lands
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**Prerequisite** Region - Impossible Lands
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# Alloysmith
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# Alloysmith
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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Blacksmithing might be an ancient profession, but you are its cutting edge. You've studied the properties of different metals, experimented with them by combining them, exposing them to different elements and processes, and have even delved into the metaphysical nature of metal in your quest to master it. You might have taken up adventuring to acquire more funding and materials or to test your designs.
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Blacksmithing might be an ancient profession, but you are its cutting edge. You've studied the properties of different metals, experimented with them by combining them, exposing them to different elements and processes, and have even delved into the metaphysical nature of metal in your quest to master it. You might have taken up adventuring to acquire more funding and materials or to test your designs.
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# Almas Clerk
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# Almas Clerk
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its mission, inspired you to join the organization. You help the Society pursue its goals and navigate the laws of Golarion's many locales.
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You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its mission, inspired you to join the organization. You help the Society pursue its goals and navigate the laws of Golarion's many locales.
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# Amnesiac
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# Amnesiac
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![[systems-pf2e-icons-default-icons-background.svg|150]]
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Your background is… well… honestly, you can't remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don't know who you once were. You might be adventuring specifically to help discover yourself. It's up to you and the GM how to handle the truth of your character's backstory. You could leave it to the GM so it's a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past.
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Your background is… well… honestly, you can't remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don't know who you once were. You might be adventuring specifically to help discover yourself. It's up to you and the GM how to handle the truth of your character's backstory. You could leave it to the GM so it's a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past.
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# Animal Whisperer
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# Animal Whisperer
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You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way.
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You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way.
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# Animal Wrangler
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# Animal Wrangler
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You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back into their cages, or even sweeping dung out of squalid pens. Mistress Dusklight's ongoing mistreatment of her animals compelled you to quit, and you now strive to ensure animals aren't abused.
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You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back into their cages, or even sweeping dung out of squalid pens. Mistress Dusklight's ongoing mistreatment of her animals compelled you to quit, and you now strive to ensure animals aren't abused.
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# Anti-Magical
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# Anti-Magical
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Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users.
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Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users.
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# Anti-Tech Activist
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# Anti-Tech Activist
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You've seen the sorts of things that technology brings- polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society-and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther.
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You've seen the sorts of things that technology brings- polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society-and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther.
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# Archaeologist
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# Archaeologist
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You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them and tell their story. You might have worked as a laborer or local guide before learning formal archaeological techniques.
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You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them and tell their story. You might have worked as a laborer or local guide before learning formal archaeological techniques.
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# Artisan
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# Artisan
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As an apprentice, you practiced a particular form of building or crafting, developing a specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.
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As an apprentice, you practiced a particular form of building or crafting, developing a specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.
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# Artist
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# Artist
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Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.
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Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.
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# Aspiring Free-Captain
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# Aspiring Free-Captain
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**Prerequisite** Region - High Seas
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# Aspiring River Monarch
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# Aspiring River Monarch
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**Prerequisite** Region - Broken Lands
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**Prerequisite** Region - Broken Lands
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# Astrologer
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# Astrologer
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Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure.
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Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure.
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@ -9,7 +9,6 @@ tags:
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||||||
---
|
---
|
||||||
|
|
||||||
# Astrological Augur
|
# Astrological Augur
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by Iruxi culture or were raised in one of the remaining Lirgeni sanctuaries. You've studied the constellations, using their alignment to predict fortune (or misfortune) and gaining magical powers unlike any of the other astrologers you know. Your readings might primarily focus on the Cosmic Caravan, or perhaps you use other stars to guide you, like the zodiac of Tian Xia.
|
During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by Iruxi culture or were raised in one of the remaining Lirgeni sanctuaries. You've studied the constellations, using their alignment to predict fortune (or misfortune) and gaining magical powers unlike any of the other astrologers you know. Your readings might primarily focus on the Cosmic Caravan, or perhaps you use other stars to guide you, like the zodiac of Tian Xia.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Attention Addict
|
# Attention Addict
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The promise of all this and more is what drove you to enter this year's Ruby Phoenix Tournament, and with your prodigious star power it's no wonder why they selected you for the prequalifier on Danger Island. You've got champion stamped all over you. Obviously, the organizers knew a winner when they saw one. It's already clear that you'll be named Ruby Phoenix Champion - the challenges leading up to your prize ceremony are mere formalities, but you're happy to indulge the impassioned masses. After all, the people want a show, and what kind of celebrity would you be if you denied them? You might even deign to compete in some fights, too, as long as your hair doesn't get mussed.
|
A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The promise of all this and more is what drove you to enter this year's Ruby Phoenix Tournament, and with your prodigious star power it's no wonder why they selected you for the prequalifier on Danger Island. You've got champion stamped all over you. Obviously, the organizers knew a winner when they saw one. It's already clear that you'll be named Ruby Phoenix Champion - the challenges leading up to your prize ceremony are mere formalities, but you're happy to indulge the impassioned masses. After all, the people want a show, and what kind of celebrity would you be if you denied them? You might even deign to compete in some fights, too, as long as your hair doesn't get mussed.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Atteran Rancher
|
# Atteran Rancher
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Old Cheliax
|
**Prerequisite** Region - Old Cheliax
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Awful Scab
|
# Awful Scab
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass of spell-resistant flesh and sinew, ever threatening to engulf the city. You were once a Scab working to push back its influence. It's a nasty, dangerous job, and poorly paid as well, but at least you learned enough to mimic a viscerasuit, the enchanted, airtight suit that protected you from the poisons and plagues of the Awful.
|
Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass of spell-resistant flesh and sinew, ever threatening to engulf the city. You were once a Scab working to push back its influence. It's a nasty, dangerous job, and poorly paid as well, but at least you learned enough to mimic a viscerasuit, the enchanted, airtight suit that protected you from the poisons and plagues of the Awful.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Back-Alley Doctor
|
# Back-Alley Doctor
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, you've perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions.
|
You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, you've perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bandit
|
# Bandit
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life.
|
Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Banished Brighite
|
# Banished Brighite
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Once, you were a dedicated and important priest of Brigh, goddess of clockwork and invention, based out of the largest church to your deity, the Temple of Brigh in Alkenstar. Here, you made important discoveries in the annals of your religion's canon and furthered the Bronze Lady's agendas of innovation and creation. Your future seemed bright, and you predicted that it was only a matter of time until you ascended to the rank of primary cog or, someday, grand cog.
|
Once, you were a dedicated and important priest of Brigh, goddess of clockwork and invention, based out of the largest church to your deity, the Temple of Brigh in Alkenstar. Here, you made important discoveries in the annals of your religion's canon and furthered the Bronze Lady's agendas of innovation and creation. Your future seemed bright, and you predicted that it was only a matter of time until you ascended to the rank of primary cog or, someday, grand cog.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Barber
|
# Barber
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Haircuts, dentistry, bloodletting, and surgery-if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your skills, or to test yourself against a world that leaves your patients so battered and bruised.
|
Haircuts, dentistry, bloodletting, and surgery-if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your skills, or to test yourself against a world that leaves your patients so battered and bruised.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Barkeep
|
# Barkeep
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize.
|
You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Barker
|
# Barker
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You're skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice you but also engage them to respond to you. You may have previously worked as a crier or in a more formal barker capacity with Mistress Dusklight's Celestial Menagerie. Either way, your ability to bully a crowd is impressive.
|
You're skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice you but also engage them to respond to you. You may have previously worked as a crier or in a more formal barker capacity with Mistress Dusklight's Celestial Menagerie. Either way, your ability to bully a crowd is impressive.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Barrister
|
# Barrister
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You're capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.
|
Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You're capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Beast Blessed
|
# Beast Blessed
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a blessing of freedom upon you. Your blessing manifests physically, perhaps as elongated canines, fingernails that grow to a sharp point, excess body hair, or some other feature. This physical manifestation is cosmetic and provides no benefit.
|
You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a blessing of freedom upon you. Your blessing manifests physically, perhaps as elongated canines, fingernails that grow to a sharp point, excess body hair, or some other feature. This physical manifestation is cosmetic and provides no benefit.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bekyar Restorer
|
# Bekyar Restorer
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Mwangi Expanse
|
**Prerequisite** Region - Mwangi Expanse
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Belkzen Slayer
|
# Belkzen Slayer
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Eye of Dread
|
**Prerequisite** Region - Eye of Dread
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bellflower Agent
|
# Bellflower Agent
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Old Cheliax
|
**Prerequisite** Region - Old Cheliax
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bibliophile
|
# Bibliophile
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.
|
You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Black Market Smuggler
|
# Black Market Smuggler
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Golden Road
|
**Prerequisite** Region - Golden Road
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Blessed
|
# Blessed
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on.
|
You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Blow-In
|
# Blow-In
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came together with several different workers and performers a few months ago. Many came from a circus in Escadar called the Celestial Menagerie, but not all of them. It was easy to slip in among the roustabouts. Although you'd planned to move on quickly, the circus folk have adopted you as one of their own, and they don't ask questions about your past.
|
You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came together with several different workers and performers a few months ago. Many came from a circus in Escadar called the Celestial Menagerie, but not all of them. It was easy to slip in among the roustabouts. Although you'd planned to move on quickly, the circus folk have adopted you as one of their own, and they don't ask questions about your past.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bonuwat Wavetouched
|
# Bonuwat Wavetouched
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Mwangi Expanse
|
**Prerequisite** Region - Mwangi Expanse
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bookish Providence
|
# Bookish Providence
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or scholars, or maybe the local bookshop or university was a place you felt safe at. Or, you could simply have been an avid reader of stories. Whatever the case, books have always brought you peace and comfort, and you try to never travel without a few packed away in your belongings. Since not every book is written in the same language, you've also picked up a few extra languages along the way. Your interest in the written word hasn't always been a positive, though. You might have been bullied or tormented by your peers for being more interested in reading than other pursuits. Or maybe you had some unsettling experiences with misinformation or knowledge that sent you in pursuit of something dangerous. Try to come up with one event from your past where your pursuit of books or the testing of knowledge learned from them placed you in danger, but also keep in mind that you managed to escape this danger because of what you've learned from your voracious reading habits!
|
You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or scholars, or maybe the local bookshop or university was a place you felt safe at. Or, you could simply have been an avid reader of stories. Whatever the case, books have always brought you peace and comfort, and you try to never travel without a few packed away in your belongings. Since not every book is written in the same language, you've also picked up a few extra languages along the way. Your interest in the written word hasn't always been a positive, though. You might have been bullied or tormented by your peers for being more interested in reading than other pursuits. Or maybe you had some unsettling experiences with misinformation or knowledge that sent you in pursuit of something dangerous. Try to come up with one event from your past where your pursuit of books or the testing of knowledge learned from them placed you in danger, but also keep in mind that you managed to escape this danger because of what you've learned from your voracious reading habits!
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bookkeeper
|
# Bookkeeper
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences, in the hope that no one finds you.
|
You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences, in the hope that no one finds you.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Borderlands Pioneer
|
# Borderlands Pioneer
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the ground, you've learned how to survive on the rugged frontier. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands.
|
You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the ground, you've learned how to survive on the rugged frontier. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bounty Hunter
|
# Bounty Hunter
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer.
|
Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Brevic Noble
|
# Brevic Noble
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human, you were adopted by one of Brevoy's nobles or were perhaps a favored servant or even a childhood friend of a noble scion. Whatever the case, you've had a comfortable life, though still a far cry from the one your distant cousins or close associates know. An expedition into the storied Stolen Lands seems like just the test to see if you really are worthy of the "noble" title.
|
You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human, you were adopted by one of Brevoy's nobles or were perhaps a favored servant or even a childhood friend of a noble scion. Whatever the case, you've had a comfortable life, though still a far cry from the one your distant cousins or close associates know. An expedition into the storied Stolen Lands seems like just the test to see if you really are worthy of the "noble" title.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Brevic Outcast
|
# Brevic Outcast
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you've learned that claiming such without evidence is a fool's game. Whether a recent attempt to prove your heritage brought down the wrath of a noble family or you seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own.
|
One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you've learned that claiming such without evidence is a fool's game. Whether a recent attempt to prove your heritage brought down the wrath of a noble family or you seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Bright Lion
|
# Bright Lion
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Mwangi Expanse
|
**Prerequisite** Region - Mwangi Expanse
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Broken Tusk Recruiter
|
# Broken Tusk Recruiter
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. Whenever Broken Tusks come upon weak, weary, or wandering souls, you're often the first sent to meet these folks and determine if they would be a good fit for the following.
|
Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. Whenever Broken Tusks come upon weak, weary, or wandering souls, you're often the first sent to meet these folks and determine if they would be a good fit for the following.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Butcher
|
# Butcher
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You've spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and novelties at inflated prices. (You might know very little about slaughtering animals; "butcher" is a circus slang term for a vendor.) The Celestial Menagerie constantly pushed you to figure out how to sell increasingly shoddy toys to children and how to conceal the taste of spoiled treats that should have been discarded days earlier. You peddled disappointment and hated it, so you left to seek a new line of work-although you're not yet willing to leave the circus life altogether.
|
You've spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and novelties at inflated prices. (You might know very little about slaughtering animals; "butcher" is a circus slang term for a vendor.) The Celestial Menagerie constantly pushed you to figure out how to sell increasingly shoddy toys to children and how to conceal the taste of spoiled treats that should have been discarded days earlier. You peddled disappointment and hated it, so you left to seek a new line of work-although you're not yet willing to leave the circus life altogether.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Cannoneer
|
# Cannoneer
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong back and quick reflexes were equally important to you in your duties, and you know your way around explosives and the dangers that lie therein. These skills serve you well in your new life as an adventurer, as compared to the weight of a cannon, a gear load that makes your allies blanche just makes you laugh instead.
|
You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong back and quick reflexes were equally important to you in your duties, and you know your way around explosives and the dangers that lie therein. These skills serve you well in your new life as an adventurer, as compared to the weight of a cannon, a gear load that makes your allies blanche just makes you laugh instead.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Charlatan
|
# Charlatan
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it's a bit of both, as you realize that after pretending to be a hero, you've become the mask.
|
You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it's a bit of both, as you realize that after pretending to be a hero, you've become the mask.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Chelish Rebel
|
# Chelish Rebel
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Old Cheliax
|
**Prerequisite** Region - Old Cheliax
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Child Of Notoriety
|
# Child Of Notoriety
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
One or more of your ancestors committed a grave atrocity, and even though you've tried to live your own life, your family's grim past looms over you like a relentless shadow. You might have traveled a thousand miles to escape the legends, learned how to ingratiate yourself to others, just tried to ignore the everyday accusing glances, or even accepted the notoriety just to be left alone. You didn't commit the crime, yet it haunts you. Whether you're proving the world wrong, proving to yourself that you're no monster, earning wealth to pay reparations, or just driven to do some good with your life, it's time to break free of the past. That journey begins with understanding.
|
One or more of your ancestors committed a grave atrocity, and even though you've tried to live your own life, your family's grim past looms over you like a relentless shadow. You might have traveled a thousand miles to escape the legends, learned how to ingratiate yourself to others, just tried to ignore the everyday accusing glances, or even accepted the notoriety just to be left alone. You didn't commit the crime, yet it haunts you. Whether you're proving the world wrong, proving to yourself that you're no monster, earning wealth to pay reparations, or just driven to do some good with your life, it's time to break free of the past. That journey begins with understanding.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Child of Westcrown
|
# Child of Westcrown
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Old Cheliax
|
**Prerequisite** Region - Old Cheliax
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Child of the Puddles
|
# Child of the Puddles
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Absalom and Starstone Isle
|
**Prerequisite** Region - Absalom and Starstone Isle
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Child of the Twin Village
|
# Child of the Twin Village
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still have an unbreakable connection to your twin through your dreams.
|
You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still have an unbreakable connection to your twin through your dreams.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Chosen One
|
# Chosen One
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to the task, and the fickle nature of prophecy complicates your path.
|
Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to the task, and the fickle nature of prophecy complicates your path.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Circuit Judge
|
# Circuit Judge
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then it's on to the next town in your itinerary. It's not the easiest life in the world, but it's an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure.
|
You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then it's on to the next town in your itinerary. It's not the easiest life in the world, but it's an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Circus Born
|
# Circus Born
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You've seen more acts than you can count and grew up hearing the tall tales of circus performers while gathered around their campfires. You've experienced the thrill of captivating crowd ever since you were young. You may have tried a few times to settle down, but the lure of the open road and the glamor of the big top always called you back.
|
The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. You've seen more acts than you can count and grew up hearing the tall tales of circus performers while gathered around their campfires. You've experienced the thrill of captivating crowd ever since you were young. You may have tried a few times to settle down, but the lure of the open road and the glamor of the big top always called you back.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Clan Associate
|
# Clan Associate
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You already have a close connection to Clan Tolorr, such as having been born into the clan, worked as an esteemed contractor for them, or married into the clan (even if you chose to retain your prior clan affiliation). Whether through dedicated study or just overhearing your fellows' academic debates, you've absorbed boundless trivia about history—especially local lore. Beyond Tolorr halls, your affiliation earns you respect in Highhelm. Your clan expects you to behave well, as your actions reflect on them.
|
You already have a close connection to Clan Tolorr, such as having been born into the clan, worked as an esteemed contractor for them, or married into the clan (even if you chose to retain your prior clan affiliation). Whether through dedicated study or just overhearing your fellows' academic debates, you've absorbed boundless trivia about history—especially local lore. Beyond Tolorr halls, your affiliation earns you respect in Highhelm. Your clan expects you to behave well, as your actions reflect on them.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Clockfighter
|
# Clockfighter
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer.
|
While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Clockwork Researcher
|
# Clockwork Researcher
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research!
|
New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research!
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Close Ties
|
# Close Ties
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You've forged a close friendship with one of Willowshore's notable citizens, and you have a long tradition of sharing tea with each other while chatting about shared interests, plans for the future, town gossip, or other matters of note.
|
You've forged a close friendship with one of Willowshore's notable citizens, and you have a long tradition of sharing tea with each other while chatting about shared interests, plans for the future, town gossip, or other matters of note.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Clown
|
# Clown
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Although you've spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional whether or not you're in costume. In the employ of Mistress Dusklight's Celestial Menagerie, you spent too many routines distracting an audience from an ill-timed accident or evidence of abused animals or performers. You've had enough of that, and the Celestial Menagerie isn't your home any longer.
|
Although you've spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional whether or not you're in costume. In the employ of Mistress Dusklight's Celestial Menagerie, you spent too many routines distracting an audience from an ill-timed accident or evidence of abused animals or performers. You've had enough of that, and the Celestial Menagerie isn't your home any longer.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Codebreaker
|
# Codebreaker
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts.
|
Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Concordance Researcher
|
# Concordance Researcher
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Tasked by the Concordance of Elements to research a variety of enigmatic planar phenomena, you've acquired very specific knowledge about the planes and the interactions between them. While being a researcher is usually a peaceful profession, the Concordance might require you to go out into the field and research unstable planar situations.
|
Tasked by the Concordance of Elements to research a variety of enigmatic planar phenomena, you've acquired very specific knowledge about the planes and the interactions between them. While being a researcher is usually a peaceful profession, the Concordance might require you to go out into the field and research unstable planar situations.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Concordance Scout
|
# Concordance Scout
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You were hired by the Concordance of Elements to seek out rumors of planar breaches or other evidence of planar imbalances. After reporting back to the Concordance, they'd send agents more well equipped to deal with the situation. Still, this job has led you into more trouble than your employers suspect, and you've learned how to get your information quickly and get out relatively unscathed.
|
You were hired by the Concordance of Elements to seek out rumors of planar breaches or other evidence of planar imbalances. After reporting back to the Concordance, they'd send agents more well equipped to deal with the situation. Still, this job has led you into more trouble than your employers suspect, and you've learned how to get your information quickly and get out relatively unscathed.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Conservator
|
# Conservator
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Some history survives only so long as its physical remains do. You've developed robust museum skills to identify relics, preserve artifacts, recreate ancient technologies, and even rebuild shattered treasures—often with painstaking patience, a steady hand, and even a little magic. Your contributions don't end there, as whether you've mastered diligent recordkeeping or helped uncover smuggling rings that are looting archaeological sites, you've made an impression. Hearing of your promising abilities, representatives from Clan Tolorr contacted you, inviting you to study with their museum masters and share your own techniques, all while helping preserve over 10,000 years of history!
|
Some history survives only so long as its physical remains do. You've developed robust museum skills to identify relics, preserve artifacts, recreate ancient technologies, and even rebuild shattered treasures—often with painstaking patience, a steady hand, and even a little magic. Your contributions don't end there, as whether you've mastered diligent recordkeeping or helped uncover smuggling rings that are looting archaeological sites, you've made an impression. Hearing of your promising abilities, representatives from Clan Tolorr contacted you, inviting you to study with their museum masters and share your own techniques, all while helping preserve over 10,000 years of history!
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Construction Occultist
|
# Construction Occultist
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that creating bridges, gatehouses, roads, walls, and more is as much about planning as it is about brute labor. You learned that the Builders League has plans of occult significance for many of its construction projects and might have even aided them in the way you laid stones or designed walls (although you never learned the great design behind those secret plans). Although you've left construction behind, the skills in long-term planning and leveraging effort remain with you.
|
You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that creating bridges, gatehouses, roads, walls, and more is as much about planning as it is about brute labor. You learned that the Builders League has plans of occult significance for many of its construction projects and might have even aided them in the way you laid stones or designed walls (although you never learned the great design behind those secret plans). Although you've left construction behind, the skills in long-term planning and leveraging effort remain with you.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Cook
|
# Cook
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side--you've spent lots of time out of sight. It's about time you went out into the world to catch some sights for yourself.
|
You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side--you've spent lots of time out of sight. It's about time you went out into the world to catch some sights for yourself.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Corpse Stitcher
|
# Corpse Stitcher
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their work if they fall to pieces, so the Reanimators maintain legions of surgeons and tailors to keep zombies stitched together and suitable for service. You were one of these corpse stitchers, working long hours to ensure that Geb's mindless workforce could perform at its best. On the day you saw some of your friends come under your needle, you realized how expendable Geb's fleshy population truly is, and you decided that you should seek out a different line of work.
|
The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their work if they fall to pieces, so the Reanimators maintain legions of surgeons and tailors to keep zombies stitched together and suitable for service. You were one of these corpse stitchers, working long hours to ensure that Geb's mindless workforce could perform at its best. On the day you saw some of your friends come under your needle, you realized how expendable Geb's fleshy population truly is, and you decided that you should seek out a different line of work.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Courier
|
# Courier
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged commitment to deliver your message was good training for the life of an adventurer.
|
In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged commitment to deliver your message was good training for the life of an adventurer.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Criminal
|
# Criminal
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
|
As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Crown of Chaos
|
# Crown of Chaos
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, such as being a member of a traveling circus or part of a years-long pilgrimage with a group of explorers. Maybe you were a member of a large family and found the best way to get attention was to be unpredictable. Or you could have grown up in a region where society had collapsed, such as a war zone or ruined city after a disaster, where you were forced to constantly think on your feet to handle unexpected situations. One thing you've certainly excelled at is developing the skill of lying to strangers in order to put them at ease. Is it really a bad thing to lie, after all, if the end result is good for both sides? Or at the very least, good for you?
|
Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, such as being a member of a traveling circus or part of a years-long pilgrimage with a group of explorers. Maybe you were a member of a large family and found the best way to get attention was to be unpredictable. Or you could have grown up in a region where society had collapsed, such as a war zone or ruined city after a disaster, where you were forced to constantly think on your feet to handle unexpected situations. One thing you've certainly excelled at is developing the skill of lying to strangers in order to put them at ease. Is it really a bad thing to lie, after all, if the end result is good for both sides? Or at the very least, good for you?
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Crystal Healer
|
# Crystal Healer
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Mineral formations can be beautiful things, sparkling and arrayed in geometric configurations. To you, they are also potent natural healing aids. You may have taken up adventuring to prove yourself by healing the ailing or to find new crystals with unique properties to add to your growing collection.
|
Mineral formations can be beautiful things, sparkling and arrayed in geometric configurations. To you, they are also potent natural healing aids. You may have taken up adventuring to prove yourself by healing the ailing or to find new crystals with unique properties to add to your growing collection.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Cultist
|
# Cultist
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult's aims, to initiate yourself into the world's grander mysteries, or to flee unsavory practices or strictures.
|
You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult's aims, to initiate yourself into the world's grander mysteries, or to flee unsavory practices or strictures.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Curandero
|
# Curandero
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. This process opened your eyes to ailments of a more mystical nature: malefic spirits, haunts, possession, and more. You likely took up adventuring to combat these horrors, or you may have fled an evil beyond your power to vanquish.
|
You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. This process opened your eyes to ailments of a more mystical nature: malefic spirits, haunts, possession, and more. You likely took up adventuring to combat these horrors, or you may have fled an evil beyond your power to vanquish.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Cursed Family
|
# Cursed Family
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Eye of Dread
|
**Prerequisite** Region - Eye of Dread
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Cursed
|
# Cursed
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways.
|
You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Dauntless
|
# Dauntless
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by sheer force of will and determination, you're able to brush off frightening experiences more easily than most. Others find it difficult to intimidate you into backing down from whatever you've set your mind to.
|
As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by sheer force of will and determination, you're able to brush off frightening experiences more easily than most. Others find it difficult to intimidate you into backing down from whatever you've set your mind to.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Deckhand
|
# Deckhand
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship - or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes.
|
The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship - or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Dedicated Delver
|
# Dedicated Delver
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Filled with predators, pitfalls, and other perils, the Darklands rightfully scares off most travelers. Not you! Whether you're a veteran Darklands caravanner, a cartographer seeking safer paths through dangerous territory, or just a spelunker who loves to escape the surface and hear the caverns sing, you're adept at navigating underground obstacles and finding your way back to civilization.
|
Filled with predators, pitfalls, and other perils, the Darklands rightfully scares off most travelers. Not you! Whether you're a veteran Darklands caravanner, a cartographer seeking safer paths through dangerous territory, or just a spelunker who loves to escape the surface and hear the caverns sing, you're adept at navigating underground obstacles and finding your way back to civilization.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Deep-Sea Diver
|
# Deep-Sea Diver
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
The sapphire depths of the seas and the mysteries they hold beneath their surface have always piqued your interest. Your obsession with the ocean depths cannot be contained to one world alone, and you've read tomes and journals about the source of all water, everywhere, hoping to one day understand the watery secrets of the great unknown.
|
The sapphire depths of the seas and the mysteries they hold beneath their surface have always piqued your interest. Your obsession with the ocean depths cannot be contained to one world alone, and you've read tomes and journals about the source of all water, everywhere, hoping to one day understand the watery secrets of the great unknown.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Demon Slayer
|
# Demon Slayer
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in the so-called Fifth Crusade that ultimately sealed the planar rift and defeated its demon armies. You might be a hardened recruit who clashed with the demons, or perhaps you were a survivor who lost everything to the fiendish armies and narrowly escaped-or was rescued by Pathfinders. Your exposure to the Worldwound has taught you vital lessons in identifying fiends and their magic.
|
For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in the so-called Fifth Crusade that ultimately sealed the planar rift and defeated its demon armies. You might be a hardened recruit who clashed with the demons, or perhaps you were a survivor who lost everything to the fiendish armies and narrowly escaped-or was rescued by Pathfinders. Your exposure to the Worldwound has taught you vital lessons in identifying fiends and their magic.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Dendrologist
|
# Dendrologist
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Trees grow in every biome, and your awe at their ability to conquer terrain has inspired deeper study into their workings. There are trees everywhere, and your study of them will inevitably take you ever further afield in search of new varieties, perhaps even to the Plane of Wood itself.
|
Trees grow in every biome, and your awe at their ability to conquer terrain has inspired deeper study into their workings. There are trees everywhere, and your study of them will inevitably take you ever further afield in search of new varieties, perhaps even to the Plane of Wood itself.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Deputy
|
# Deputy
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While the role was temporary and you've since turned in your badge, that responsibility shaped you. Whenever a community is in trouble, and the sheriff is nowhere to be found, residents call on you to capture a criminal, rescue the mayor's offspring from bandits, or go toe to toe with outlaws.
|
While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While the role was temporary and you've since turned in your badge, that responsibility shaped you. Whenever a community is in trouble, and the sheriff is nowhere to be found, residents call on you to capture a criminal, rescue the mayor's offspring from bandits, or go toe to toe with outlaws.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Desert Tracker
|
# Desert Tracker
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Golden Road
|
**Prerequisite** Region - Golden Road
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Detective
|
# Detective
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case.
|
You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Diobel Pearl Diver
|
# Diobel Pearl Diver
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
**Prerequisite** Region - Absalom and Starstone Isle
|
**Prerequisite** Region - Absalom and Starstone Isle
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Discarded Duplicate
|
# Discarded Duplicate
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore-but "you" may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.
|
Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore-but "you" may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Disciple of the Gear
|
# Disciple of the Gear
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning-whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living.
|
While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning-whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Doomcaller
|
# Doomcaller
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, gleaned it from superstition, or received a prophetic vision. Regardless, you've come to view the stars and whatever power they evoke as a path to doom, a curse to warn the masses. Others might spurn your warnings, while some might join you in enlightening the ignorant. To you, there's no greater truth than the coming end, and you know that whatever the cause for it will come from the stars-or perhaps the stars are just a gate to a more terrifying beyond.
|
In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, gleaned it from superstition, or received a prophetic vision. Regardless, you've come to view the stars and whatever power they evoke as a path to doom, a curse to warn the masses. Others might spurn your warnings, while some might join you in enlightening the ignorant. To you, there's no greater truth than the coming end, and you know that whatever the cause for it will come from the stars-or perhaps the stars are just a gate to a more terrifying beyond.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,6 @@ tags:
|
||||||
---
|
---
|
||||||
|
|
||||||
# Dragon Scholar
|
# Dragon Scholar
|
||||||
![[systems-pf2e-icons-default-icons-background.svg|150]]
|
|
||||||
|
|
||||||
Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire-whatever the source of your interest, you've spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.
|
Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire-whatever the source of your interest, you've spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.
|
||||||
|
|
||||||
|
|
|
||||||
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Reference in a new issue