pathfinder2e-notes/content/mechanics/spells/Spells/Level 1/Lock.md
2026-01-10 22:20:08 +01:00

1.6 KiB

name alias tags level school type traditions time pf2etime range target source duration traits components
Lock Lock
pf2e/spell
pf2e/spell/level_1
pf2e/school/abjuration
pf2e/spelltype/utility
pf2e/tradition/arcane
pf2e/tradition/divine
pf2e/tradition/occult
1 abjuration utility
arcane
divine
occult
2 actions *⬺{ .Pathfinder }* touch 1 lock, or a door or container with a latch Pathfinder Core Rulebook until the next time you make your daily preparations
common
abjuration
somatic
verbal

=this.name

==abjuration==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Duration =this.duration


The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.

If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.
Heightened (2nd) The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.