pathfinder2e-notes/content/mechanics/spells/Spells/Level 1/Protection.md
2026-01-10 22:20:08 +01:00

1.3 KiB

name alias tags level school type traditions time pf2etime range target source duration traits components
Protection Protection
pf2e/spell
pf2e/spell/level_1
pf2e/school/abjuration
pf2e/spelltype/utility
pf2e/tradition/divine
pf2e/tradition/occult
1 abjuration utility
divine
occult
2 actions *⬺{ .Pathfinder }* touch 1 creature Pathfinder Core Rulebook 1 minute
uncommon
abjuration
somatic
verbal

=this.name

==uncommon== | ==abjuration==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Duration =this.duration


You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment.

This spell gains the trait that opposes the alignment you chose-if you choose chaos, this spell gains the lawful trait, and vice versa; if you choose evil, this spell gains the good trait, and vice versa.