pathfinder2e-notes/content/mechanics/spells/Spells/Level 1/Synchronize.md
2026-01-10 22:20:08 +01:00

1.3 KiB

name alias tags level school type traditions time pf2etime range target source duration traits components
Synchronize Synchronize
pf2e/spell
pf2e/spell/level_1
pf2e/school/divination
pf2e/spelltype/utility
pf2e/tradition/arcane
pf2e/tradition/divine
pf2e/tradition/occult
pf2e/tradition/primal
1 divination utility
arcane
divine
occult
primal
2 actions *⬺{ .Pathfinder }* touch up to 5 willing creatures Pathfinder Secrets of Magic up to 24 hours
common
divination
somatic
verbal

=this.name

==divination==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Duration =this.duration


You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. When you Cast the Spell, you set the duration by choosing a time at which point the sigil flashes dimly three times. After that point, the spell ends. Even though spell durations aren't normally exact, the effects of synchronize are precise to the second. The timer is based on the place where the spell was cast, so entering a plane or area where time flows differently changes how the time elapses.
Heightened (2nd) The spell can target up to 20 willing creatures.