pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Entangle.md
2026-01-10 22:20:08 +01:00

1.2 KiB

name alias tags level school type traditions deities time pf2etime range area source duration save basic traits components
Entangle Entangle
pf2e/spell
pf2e/spell/level_2
pf2e/school/transmutation
pf2e/spelltype/save
pf2e/tradition/primal
2 transmutation save
primal
Green Man, Nhimbaloth 2 actions *⬺{ .Pathfinder }* 120 feet 20-foot burst Pathfinder Core Rulebook 1 minute reflex false
common
plant
transmutation
somatic
verbal

=this.name

==plant== | ==transmutation==

Source =this.source
Traditions =this.traditions
Deities =this.deities
Cast =this.time | =this.components
Range =this.range; Area =this.area
Saving Throw =this.save; Duration =this.duration


Area all squares in a 20-foot burst that contain plants or fungi

Plants and fungi in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also Immobilized for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.