pathfinder2e-notes/content/mechanics/spells/Spells/Level 4/Modify Memory.md
2026-01-10 22:43:38 +01:00

1.9 KiB

name alias tags level school type traditions deities time pf2etime range target source duration save basic traits components
Modify Memory Modify Memory
pf2e/spell
pf2e/spell/level_4
pf2e/school/divination
pf2e/spelltype/save
pf2e/tradition/occult
4 divination save
occult
Bergelmir, Narakaas, The Lost Prince 2 actions *⬺{ .Pathfinder }* 30 feet 1 creature Pathfinder Core Rulebook unlimited will false
uncommon
mental
divination
somatic
verbal

=this.name

==uncommon== | ==mental== | ==divination==

Source =this.source
Traditions =this.traditions
Deities =this.deities
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration


You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.
Critical Success The target is unaffected and realizes you tried to alter its memory.
Success The target is unaffected but thinks your spell was something harmless instead of modify memory, unless it identifies the spell.
Failure During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.

Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.
Heightened (6th) You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.