pathfinder2e-notes/content/mechanics/spells/Spells/Level 4/Soothing Spring.md
2026-01-10 22:20:08 +01:00

1.8 KiB

name alias tags level school type traditions spelllist time pf2etime range source duration traits components
Soothing Spring Soothing Spring
pf2e/spell
pf2e/spell/level_4
pf2e/school/necromancy
pf2e/spelltype/heal
pf2e/tradition/divine
pf2e/tradition/primal
4 necromancy heal
divine
primal
elemental 1 minute 30 feet Pathfinder Secrets of Magic 1 hour
common
healing
positive
water
necromancy
material
somatic
verbal

=this.name

==healing== | ==positive== | ==water== | ==necromancy==

Source =this.source
Traditions =this.traditions
Spell List =this.spelllist
Cast =this.time | =this.components
Range =this.range
Duration =this.duration


Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. The water is comfortably hot and smells mildly sulfurous in a not-unpleasant way. You are able to draw out the full energizing potential of the mineral-rich water. Any creature that spends the full hour soaking in the hot spring or basking in the mud from the bottom of the pit regains 10d8 Hit Points and feels refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed.

The pool is 20 feet on each side, and it's 5 feet deep. It can contain 16 Medium or smaller creatures at a time. A Large creature counts as eight Medium creatures and a Huge creature fills the entire pool. This pool has the structure trait and the same restrictions as magic items that create structures.
Heightened (+1) The healing increases by 2d8.