1.1 KiB
Executable file
| obsidianUIMode | title | cssclasses | tags | aliases | license | ||
|---|---|---|---|---|---|---|---|
| preview | Dying | pf2e,pf2e-action |
|
Item.M7CPx9P4EDQs9apn | ORC |
Dying
Group death
You are bleeding out or otherwise at death's door. While you have this condition, you are Conditions/Unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. When you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.
If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the Conditions/Wounded condition, or increase your wounded condition value by 1 if you already have that condition.
Source: Pathfinder Player Core ORC