34 lines
No EOL
1.5 KiB
Markdown
Executable file
34 lines
No EOL
1.5 KiB
Markdown
Executable file
---
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obsidianUIMode: preview
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title: "Escape"
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cssclasses: pf2e,pf2e-action
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tags:
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- trait/attack
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- trait/general
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- trait/
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- category/interaction
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- remaster
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aliases: "Item.JoSLT6leJzOHudqf"
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license: ORC
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---
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# Escape `pf2:1`
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### [[attack]][[general]]
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**Category** interaction;
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You attempt to escape from being [[Conditions/Grabbed|Grabbed]], [[Conditions/Immobilized|Immobilized]], or [[Conditions/Restrained|Restrained]]. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your [[/act escape statistic=unarmed]]{unarmed attack modifier} against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an [[/act escape statistic=acrobatics]]{Acrobatics} or [[/act escape statistic=athletics]]{Athletics} check instead of using your attack modifier if you choose (but this action still has the attack trait).
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* * *
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**Critical Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.
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**Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.
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**Critical Failure** You don't get free, and you can't attempt to Escape again until your next turn.
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*Source: Pathfinder Player Core*
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*ORC* |