pathfinder2e-notes/content/mechanics/srd/Actions/Basic Actions/Escape.md
2026-01-11 21:55:09 +01:00

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---
obsidianUIMode: preview
title: "Escape"
cssclasses: pf2e,pf2e-action
tags:
- trait/attack
- trait/general
- trait/
- category/interaction
- remaster
aliases: "Item.JoSLT6leJzOHudqf"
license: ORC
---
# Escape `pf2:1`
### [[attack]][[general]]
**Category** interaction;
You attempt to escape from being [[Conditions/Grabbed|Grabbed]], [[Conditions/Immobilized|Immobilized]], or [[Conditions/Restrained|Restrained]]. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your [[/act escape statistic=unarmed]]{unarmed attack modifier} against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an [[/act escape statistic=acrobatics]]{Acrobatics} or [[/act escape statistic=athletics]]{Athletics} check instead of using your attack modifier if you choose (but this action still has the attack trait).
* * *
**Critical Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.
**Success** You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.
**Critical Failure** You don't get free, and you can't attempt to Escape again until your next turn.
*Source: Pathfinder Player Core*
*ORC*