34 lines
2.5 KiB
Markdown
Executable file
34 lines
2.5 KiB
Markdown
Executable file
---
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title: "Deconstruct"
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noteType: ":luggage:"
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aliases: "Deconstruct"
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foundryId: Item.BKZEQWMKzamX1beg
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tags:
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- Item
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---
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# Deconstruct
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![[systems-pf2e-icons-actions-Passive.webp|150]]
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You deconstruct an item to provide the starting point to convert it into a new item. You need the Alchemical Crafting skill feat to deconstruct alchemical items and the Magical Crafting skill feat to deconstruct magic items.
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To Deconstruct an item, you must meet the following requirements.
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* The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary.
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* The item isn't a cursed item, artifact, or other item that is similarly hard to destroy. The item isn't a consumable item.
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* The item has a listed Price.
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* You must have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to deconstruct a metal shield or an alchemist's lab to de-concoct alchemical items.
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At the start of this process, you must decide if you're using the deconstructed item to build a new, similar item, of if you are simply breaking it down for raw ingredients that can be used at a later date for any item. In either case, this activity takes 1 day to perform, but if you're using the item to create a new, similar item, that day can be counted as one of the crafting days for the new item.
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At the end of the activity, you must attempt a Crafting check. The GM sets the DC of this check based on the level of the item you are attempting to deconstruct, its rarity, and other circumstances.
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* * *
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**Critical Success** If you are deconstructing the item to make a new, similar item, you can apply 80% of the cost of the deconstructed item to the new item. If you are deconstructing the item for raw materials alone, you can apply 55% of the cost of the deconstructed item to a single new item. In either case, if this is in excess of the new item's cost, the remainder is lost.
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**Success** As critical success, but you can only apply 75% of the deconstructed item's cost to the new similar item and 50% of the deconstructed item's cost to any single item.
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**Failure** You fail to deconstruct the item, wasting your time. You can try again.
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**Critical Failure** You fail to deconstruct the item and damage it in the process. You must either repair it before attempting again, or you can attempt to deconstruct it again but lose 5% of the value of the item.
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