22 lines
1.1 KiB
Markdown
Executable file
22 lines
1.1 KiB
Markdown
Executable file
---
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title: "Explode"
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noteType: ":luggage:"
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aliases: "Explode"
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foundryId: Item.LdZarhE9SCIAZnCv
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tags:
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- Item
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---
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# Explode `pf2:2`
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You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire with a DC 0 resolve reflex around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion).
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At 3rd level, and every level thereafter, increase your explosion's damage by 1d6.
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If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10 foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15 foot emanation.
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DC 17 flat{Unstable Check}
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On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.
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On a critical failure, you also take fire damage equal to your level.
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