pathfinder2e-notes/content/Mechanics/Feats/Cast Out.md
2024-05-18 23:33:21 +02:00

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Cast Out 🧳 Cast Out Item.4FlCr83yfsaAGk2P
Item

Cast Out

!Mechanics/Character Building/Feats/zz_asset-files/icons-sundries-books-book-red-exclamation.webp

You attempt to cast a malevolent entity out of the creature or object it's possessing. Roll a counteract check against the possession effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level is half your level rounded up, and your counteract modifier is your Occultism modifier, Religion modifier, or spell DC - 10, whichever is highest. If you succeed, the entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a day