pathfinder2e-notes/content/Mechanics/Rule References/Clumsy.md
2024-05-18 23:33:21 +02:00

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aliases
Clumsy 1
Clumsy 2
Clumsy 3

Clumsy

Source Core Rulebook pg. 618 4.0
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using AcrobaticsStealth, and Thievery.

Frightened