pathfinder2e-notes/content/Mechanics/Rule References/Recovery Check.md
2024-05-18 23:33:21 +02:00

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[Chapter 9: Playing the Game](https://2e.aonprd.com/Rules.aspx?ID=311) / [General Rules](https://2e.aonprd.com/Rules.aspx?ID=312) / [Hit Points, Healing, and Dying](https://2e.aonprd.com/Rules.aspx?ID=372)
# Recovery Checks
**Source** [_Core Rulebook pg. 459_](https://2e.aonprd.com/Sources.aspx?ID=1) [4.0](https://2e.aonprd.com/Sources.aspx?ID=1)
When youre dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.
**Critical Success** Your dying value is reduced by 2.
**Success** Your dying value is reduced by 1.
**Failure** Your dying value increases by 1.
**Critical Failure** Your dying value increases by 2.