pathfinder2e-notes/content/Mechanics/Rules/Actions/High Jump.md
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High Jump pf2e/actions/two_actions

High Jump

Source Core Rulebook pg. 242 3.0


You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. If you didnt Stride at least 10 feet, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.

Critical Success Increase the maximum vertical distance to 8 feet, or increase the maximum vertical distance to 5 feet and maximum horizontal distance to 10 feet.
Success Increase the maximum vertical distance to 5 feet.
Failure You Leap normally.
Critical Failure You dont Leap at all, and instead you fall Prone in your space.