pathfinder2e-notes/content/Mechanics/Rules/Actions/Impersonate.md
2024-05-18 23:33:21 +02:00

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#pf2e/actions

Impersonate

==Concentrate== | ==Exploration== | ==Manipulate== | ==Secret==


You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a disguise kit, but a simpler, quicker disguise might do the job if youre not trying to imitate a specific individual, at the GMs discretion.

In most cases, creatures have a chance to detect your deception only if they use the Seek action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creatures Perception DC instead. If youre disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person youre imitating, or the GM might roll a secret Deception check even if you arent directly interacting with others.

  • Success. You trick the creature into thinking youre the person youre disguised as. You might have to attempt a new check if your behavior changes.
  • Failure. The creature can tell youre not who you claim to be.
  • Critical Failure. The creature can tell youre not who you claim to be, and it recognizes you if it would know you without a disguise.

Source. Core Rulebook pg. 245