3.2 KiB
Executable file
Air
#pf2e/trait Source Core Rulebook pg. 628 3.0
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.
Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Equipment
Bottled Air, Clockwork Diving Suit, Effervescent Decoction, Five-Feather Wreath, Nightbreeze Machine, Sky Serpent Bolt, Skyrider Sword, Storm Arrow, Wayfinder
Feats
Favorable Winds, Ferocious Gust, Walk on the Wind, Wild Winds Gust, Wind-Tossed Spell
Focus Spells
Disperse into Air, Dust Storm, Parch, Powerful Inhalation, Pushing Gust, Speaking Sky, Steal the Sky, Storm Lord, Stormwind Flight, Tempest Surge, Thunderburst, Updraft, Wild Winds Stance, Wind Jump
Hazards
Monsters
Adult Cloud Dragon, Air Mephit, Air Wisp, Ancient Cloud Dragon, Belker, Cloud Giant, Djinni, Dust Mephit, Elemental Hurricane, Flickerwisp, Ice Mephit, Inmyeonjo, Invisible Stalker, Kirin, Living Thunderclap, Living Whirlwind, Melody On The Wind, Muurfeli, Peng, Spark Bat, Storm Hag, Storm Lord, Thunderbird, Uthul, Voidglutton, Will-o’-Wisp, Young Cloud Dragon, Zephyr Hawk
Planes
Spells
Table level, traditions FROM #pf2e/spell
WHERE contains(traits, lower(this.file.name))
SORT level ASC