pathfinder2e-notes/content/Mechanics/Traits/Water.md
2024-05-18 23:33:21 +02:00

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Water

#pf2e/trait Source Core Rulebook pg. 638

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.


Equipment

Anointed Waterskin, Clockwork Diving Suit, Decanter of Endless Water, Horn of Fog, Perfect Droplet, Tidal Fishhook, Water Bomb, Wayfinder

Feats

Aquatic Adaptation, Dousing Spell, Hydraulic Deflection, Hydraulic Maneuvers, Purifying Spell, Reflective Ripple Stance, Rehydration, Sink and Swim, Tidal Shield, Water Strider, Wave Spiral

Focus Spells

Downpour, Pulverizing Cascade, Purifying Veil, Rising Surf, Tempest Touch, Tidal Surge, Unbreaking Wave Advance

Monk Unarmed Attacks

Flowing Wave

Monsters

Adult Brine Dragon, Adult Bronze Dragon, Adult Sea Dragon, Ancient Brine Dragon, Ancient Bronze Dragon, Ancient Sea Dragon, Blizzardborn, Brine Shark, Danava Titan, Draugr, Drenchdead, Elemental Tsunami, Elemental Vessel, Water, Grodair, Ice Mephit, Icewyrm, Icicle Snake, Ledalusca, Living Waterfall, Marid, Minchgorm, Mist Stalker, Mudwretch, Naiad, Naiad Queen, Nereid, Ooze Mephit, Quatoid, Riekanoy, River Drake, Rusalka, Sea Drake, Steam Mephit, Tidal Master, Tidehawk, Water Mephit, Water Orm, Water Wisp, Water Yai, Young Brine Dragon, Young Bronze Dragon, Young Sea Dragon

Planes

Plane of Water

Spells

Table level, traditions FROM #pf2e/spell 
WHERE contains(traits, lower(this.file.name))
SORT level ASC