3.7 KiB
Executable file
Wizard
Source Core Rulebook pg. 638 3.0
This indicates abilities from the wizard class.
Actions
Feats
Advanced School Spell, Archwizard's Might, Bespell Weapon, Bond Conservation, Bonded Focus, Call Bonded Item, Cantrip Expansion, Clever Counterspell, Conceal Spell, Convincing Illusion, Counterspell, Detonating Spell, Diviner Sense, Effortless Concentration, Energy Ablation, Enhanced Familiar, Eschew Materials, Familiar, Forcible Energy, Form Retention, Hand of the Apprentice, Infinite Possibilities, Irezoko Tattoo, Linked Focus, Magic Sense, Metamagic Mastery, Necromancer's Visage, Nonlethal Spell, Overwhelming Energy, Quickened Casting, Reach Spell, Reclaim Spell, Reflect Spell, Reprepare Spell, Scroll Savant, Second Chance Spell, Sepulchral Sublimation, Shift Spell, Silent Spell, Spell Combination, Spell Mastery, Spell Penetration, Spell Tinker, Spellbook Prodigy, Split Slot, Steady Spellcasting, Superior Bond, Undying Conviction, Universal Versatility, Widen Spell, Worldsphere Gravity
Focus Spells
Augment Summoning, Call of the Grave, Charming Words, Dimensional Steps, Diviner's Sight, Dread Aura, Efficient Apport, Elemental Tempest, Energy Absorption, Force Bolt, Hand of the Apprentice, Invisibility Cloak, Life Siphon, Physical Boost, Protective Ward, Shifting Form, Vigilant Eye, Warped Terrain