2 KiB
Executable file
2 KiB
Executable file
| obsidianUIMode | noteType | aliases | tags | statblock | level | draft | ||
|---|---|---|---|---|---|---|---|---|
| preview | pf2eMonster | Assassin Vine |
|
inline | 3 | true |
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "B2"
name: "Assassin Vine"
level: "Creature 3"
alignment: "N"
size: "Large"
trait_03: "Mindless"
trait_04: "Plant"
modifier: 10
perception:
- name: "Perception"
desc: "Perception +10; __low-light vision__, __[[tremorsense]] 30__;"
skills:
- name: "Skills"
desc: "__Athletics__: +9 (1d20+9); __Stealth__: +9 (1d20+9); "
abilityMods: [4, 0, 3, -5, 3, 0]
abilities_top:
- name: "Camouflage"
desc: " The assassin vine can [[Hide]] in natural environments even if it doesn't have cover."
abilities_mid:
- name: "Grasping Foliage"
desc: "⬲ ([[primal]], [[transmutation]]); Trigger The assassin vine detects a creature within 20 feet via [[tremorsense]]; The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into [[difficult terrain]]. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also [[rules/conditions.md#Immobilized|immobilized]] for 1 round. A creature can attempt to [[Escape]] to remove these effects. Assassin vines are immune to Grasping Foliage."
abilities_bot:
- name: "Constrict"
desc: "⬻ 1d8+4 (1d8+4) bludgeoning, DC 20."
speed: 5 feet
ac: 18
armorclass:
- name: AC
desc: "18; __Fort__: +10 (1d20+10); __Ref__: +7 (1d20+7); __Will__: +8 (1d20+8);"
hp: 68
health:
- name: HP
desc: "68; __Weaknesses__ fire 5, slashing 5;"
attacks:
- name: Melee
desc: "⬻ vine +12 ([[reach|reach 10 feet]]); __Damage__ 1d8+6 (1d8+6) bludgeoning plus Grab"
sourcebook: "_Bestiary 2_, page 26."
name: Assassin Vine
creatures:
- 1: Assassin Vine