pathfinder2e-notes/content/Mechanics/Bestiary/bestiary-2/choker-matriarch.md
2024-05-19 21:05:37 +02:00

75 lines
4.4 KiB
Markdown
Executable file
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
noteType: pf2eMonster
aliases: "Choker Matriarch"
tags:
- pf2e/creature/type/aberration
- pf2e/creature/type/chaotic
- pf2e/creature/type/evil
- pf2e/creature/type/elite
- pf2e/creature/level/2
statblock: inline
level: 2
draft: true
---
```statblock
columns: 2
image: "choker-matriarch.actor.webp"
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: ""
name: "Choker Matriarch"
level: "Creature 2"
languages: "Aklo, Undercommon"
rare_03: "Common"
alignment: ""
size: "Small"
trait_01: aberration
trait_02: chaotic
trait_03: evil
trait_04: elite
modifier: 7
perception:
- name: "Perception"
desc: "Perception +7 __darkvision__"
skills:
- name: "Skills"
desc: "__Athletics__: +11 (+11 to Grapple), __Stealth__: +9, "
abilityMods: [3, 3, 1, -3, 1, -2]
speed: 20 feet, climb 15 feet,
sourcebook: "__"
ac: 18
armorclass:
- name: AC
desc: "18; __Fort__: 9; __Ref__: 12; __Will__: 9;"
hp: 43
health:
- name: HP
desc: "43;"
abilities_top:
- name: "Darkvision ( passive)"
desc: ""
abilities_mid:
- name: "Yank ⬲"
desc: "**Trigger** An enemy targets the choker with an attack; **Effect** The choker tries to pull a creature it has grabbed or restrained into the path of the attack. The choker attempts an Athletics check, including its bonus to Grapple. If it succeeds against the grabbed or restrained creatures Fortitude DC, the choker redirects the attack to that creature, and the attacker compares its attack roll result against the new targets AC.\n\nThe choker must move the creature into a space adjacent to itself. The creature must also be moved within the attackers reach against a melee attack or into a space between itself and the attacker against a ranged attack. The choker cant use this ability to make the attacker target itself, even if its grabbing or restraining the attacker."
attacks:
- name: "melee"
desc: "⬻ Arm +13 (__Damage__ 1d6 + 5 bludgeoning + strangling fingers)"
- name: "Constrict (pf2:1 action)"
desc: "1d6+5 bludgeoning, DC 21,[[constrict]]"
- name: "Hidden Movement ( passive)"
desc: "If the choker starts its turn hidden from or undetected by a creature, that creature is flat-footed against the chokers attacks until the end of the turn."
- name: "Strangling Fingers ( passive)"
desc: "Any creature hit by a chokers arm Strike is automatically [[grabbed]], and the choker begins to strangle the target. The creature is suffocating and cant speak as long as its strangled. This prevents it from casting spells with a verbal component or activating items with a command component."
```
```encounter-table
name: Choker Matriarch
creatures:
- 1: Choker Matriarch
```
### Description
With long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The strange little aberrations prefer to pick off weak and solitary creatures, especially those that wander off from their packs or communities. A chokers long, spongy arms are flexible but deceptively strong. The fingers can tighten rapidly and are ridged with spiky, tooth-like structures that provide an incredible grip. A choker typically strangles its prey to death, then drags the body off or dismembers it using crude tools if the body is too big to carry. If confronted or outnumbered, a choker tries to escape, often compressing into a tight passage to get away. Chokers that encounter humanoids exhibit intense curiosity about their culture, society, and the products of art and industry. This interest isnt very deep—it just results in chokers that like killing people and collecting any of their items that seem sophisticated, such as jewellery, nice clothing, or written texts.
Chokers sometimes gather in settlements, usually sticking to slums or abandoned structures. These chokers stalk at night, flopping across rooftops, tapping at windows, and scuttling through sewers, gutters, and chimneys to get at prey. An urban choker that finds prey early on its hunt—a wandering pet, a person who is out alone—might spend the rest of the night indulging its curiosity about the products of society. A curious choker might abscond with all sorts of odd items, from tavern signs to library books to roof tiles. A choker usually pilfers only one item at a time, but as its collection grows, it might need to find a larger nest to accommodate its collection, then move its pieces one by one to the new home.