3 KiB
Executable file
3 KiB
Executable file
| obsidianUIMode | noteType | aliases | tags | statblock | level | draft | ||
|---|---|---|---|---|---|---|---|---|
| preview | pf2eMonster | Esobok |
|
inline | 3 | true |
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "B2"
name: "Esobok"
level: "Creature 3"
alignment: "N"
size: "Medium"
trait_03: "Monitor"
trait_04: "Psychopomp"
modifier: 12
perception:
- name: "Perception"
desc: "Perception +12; __darkvision__, __lifesense 60__, __imprecise scent 60__;"
languages: "Chthonian, Empyrean, Infernal, Requian; "
skills:
- name: "Skills"
desc: "__Acrobatics__: +8 (1d20+8); __Athletics__: +10 (1d20+10); __Intimidation__: +9 (1d20+9); __Religion__: +4 (1d20+4); __Stealth__: +8 (1d20+8); __Survival__: +10 (1d20+10); "
abilityMods: [3, 3, 4, -3, 3, 2]
abilities_bot:
- name: "Pounce"
desc: "⬻ The esobok [[Stride|Strides]] and then makes a [[Strike]]. If it began this action [[hidden]], it remains [[hidden]] until after the [[Strike]]."
- name: "Spirit Touch"
desc: " An esobok's [[Strike|Strikes]] affect incorporeal creatures with the effects of a ghost touch property rune and deal 1d6 (1d6) negative damage to living creatures and 1d6 (1d6) positive damage to undead."
- name: "Wrench Spirit"
desc: "⬻ ([[attack]], [[divine]], [[incapacitation]], [[necromancy]]); Requirement A creature is [[grabbed]] by the esobok's jaws; The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a DC 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.\n__Critical Success__ The creature is unaffected.\n__Success__ The target is [[stunned|stunned 1]].\n__Failure__ The esobok wrenches the target's soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are [[stunned]] for 1 round, and all other creatures are [[paralyzed]]. At the end of each of its turns, a creature [[paralyzed]] by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws [[Strike]] or speaks.\n__Critical Failure__ As failure, but as long as a creature is [[stunned]] or [[paralyzed]], it is also [[stupefied|stupefied 2]]."
speed: 30 feet
ac: 18
armorclass:
- name: AC
desc: "18; __Fort__: +11 (1d20+11); __Ref__: +8 (1d20+8); __Will__: +8 (1d20+8);"
hp: 55
health:
- name: HP
desc: "55; __Immunities__ death effects, disease;"
attacks:
- name: Melee
desc: "⬻ jaws +12 ([[magical]]); __Damage__ 1d10+3 (1d10+3) piercing plus Grab and spirit touch"
- name: Melee
desc: "⬻ claw +12 ([[agile]], [[magical]]); __Damage__ 1d6+3 (1d6+3) slashing plus spirit touch"
spellcasting:
- name: "Divine Innate Spells"
desc: "DC 17; __2nd__ [[invisibility]] (3);"
sourcebook: "_Bestiary 2_, page 208."
name: Esobok
creatures:
- 1: Esobok