pathfinder2e-notes/content/Mechanics/Bestiary/bestiary-2/striding-fire.md
2024-05-18 23:33:21 +02:00

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obsidianUIMode noteType aliases tags statblock level draft
preview pf2eMonster Striding Fire
pf2e/creature/type/elemental
pf2e/creature/level/6
inline 6 true
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "B2"
name: "Striding Fire"
level: "Creature 6"
alignment: "CN"
size: "Medium"
trait_03: "Elemental"
trait_04: "Fire"
modifier: 14
perception:
  - name: "Perception"
    desc: "Perception +14; __darkvision__, __smoke vision__;"
languages: "Pyric; "
skills:
  - name: "Skills"
    desc: "__Acrobatics__: +15 (1d20+15); __Athletics__: +12 (1d20+12); "
abilityMods: [2, 5, 3, 0, 4, 1]

abilities_top:
  - name: "Smoke Vision"
    desc: "  The striding fire ignores the [[concealed]] condition from smoke."
abilities_bot:
  - name: "Burning Rush"
    desc: "⬺ ([[evocation]], [[fire]], [[primal]]);  The striding fire [[Stride|Strides]] up to double its Speed in a straight line. Its movement during this [[Stride]] doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this [[Stride]] must attempt a DC 24 basic Reflex save. If it critically fails, it is knocked [[prone]] by a wave of heated air. The striding fire can't use Burning Rush for 1d4 (1d4) rounds."

speed: 50 feet

ac: 24
armorclass:
  - name: AC
    desc: "24; __Fort__: +11 (1d20+11); __Ref__: +17 (1d20+17); __Will__: +14 (1d20+14);"
hp: 115
health:
  - name: HP
    desc: "115;  __Immunities__ bleed, fire, poison, paralyzed, sleep;"
attacks:
  - name: Melee
    desc: "⬻ fist +17 ([[agile]], [[finesse]]); __Damage__ 2d8+5 (2d8+5) bludgeoning plus 1d6 (1d6) [[Persistent Damage|persistent fire]]"

sourcebook: "_Bestiary 2_, page 111."
name: Striding Fire
creatures:
  - 1: Striding Fire