pathfinder2e-notes/content/Mechanics/Character Building/Backgrounds/Anti-Magical.md
2024-05-19 21:05:37 +02:00

19 lines
948 B
Markdown
Executable file

---
title: "Anti-Magical"
draft: true
noteType: ":luggage:"
aliases: "Anti-Magical"
foundryId: Item.AWyonKDrkFgN7rM6
tags:
- Item
---
# Anti-Magical
Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users.
Choose two ability boosts. One must be to **Constitution** or **Wisdom**, and one is a free ability boost.
You're trained in a Lore skill of your choice, though it can't be about a magical subject (as determined by the GM if it's unclear). Whenever you would be affected by magic, even your own magic or that of an ally, the originator of the effect must attempt a DC 3 flat.
On a failure, the magic doesn't affect you (though it still has its normal effects on anyone else). On a success, the magic affects you and there is no need to attempt further flat checks for the same magical effect, even if it affects you again later.