pathfinder2e-notes/content/Mechanics/Feats/Endemic Herbs.md
2024-05-19 21:05:37 +02:00

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Endemic Herbs 🧳 Endemic Herbs Item.Pma51r2yHJlEojFC
Item

Endemic Herbs

During your daily preparations, you find medicinal plants endemic to your location. Until your next preparations, you can spend an additional batch of herbs to add a benefit to an item you create with your herbalism.

The benefit of the special herbs affects the creature that the item is applied to; if the benefit is not immediate, it lasts for 1 minute unless otherwise stated. This adjustment counts as an additive, so you can't include another additive without spoiling the item.

  • Aquatic Gain a +1 circumstance bonus to Fortitude saves.
  • Arctic For 1 hour, treat environmental cold effects as if they were one step less severe.
  • Desert For 1 hour, treat environmental heat effects as if they were one step less severe.
  • Forest Gain a +2 circumstance bonus to saves against disease and poison effects.
  • Mountain Gain a +1 circumstance bonus to Reflex saves.
  • Plains Gain a +1 circumstance bonus to Will saves.
  • Swamp Remove one source of persistent bleed damage.
  • Underground Gain a +1 circumstance bonus to Perception.