pathfinder2e-notes/content/Mechanics/Hazards (Rulebooks)/Spectral Reflection.md
2024-05-19 19:25:23 +02:00

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title draft noteType aliases foundryId tags Source
Spectral Reflection true hazard Actor.
haunt
Pathfinder GM Core

Spectral Reflection

#Hazard5 #haunt

Stealth DC 16 (expert) Description The reflection in the mirror subtly twists and distorts, its expression taking on an unnerving sneer of malice.


Disable DC 23 religion (trained) to exorcise the spirit, or DC 23 thievery (trained) to quickly cover the mirror


Spectral Impale pf2:r Trigger A living creature approaches within 15 feet of the mirror, and the mirror is lit with dim or brighter light. Effect Shadowy barbs impale the body of the reflected creature as the haunt makes a shadow barbs Strike.


Sap Vitality passive A creature hit by the reflection's shadow barbs must attempt a DC: 22 fortitude save as the haunt tries to draw a portion of its vital essence into the mirror. The target is Drained on a critical failure. Special passive

Spectral reflections often infuse entire buildings, manifesting in any sufficiently large mirror. The example Hit Points and Hardness given represent a typical mirror reinforced by the haunt; at your discretion, the haunt might appear in reflective surfaces that are harder to destroy. Defeating a manifestation through damage destroys the surface, preventing the haunt from using it again. If this haunt appears in an area with many mirrors, consider giving PCs double or even triple the XP for a typical simple hazard.


Shadow Barbs: pf2:1 Strike 19 4d8+9 void


Reset The haunt re-forms after 1 minute, manifesting in any mirror within its infused area (see Special below).