pathfinder2e-notes/content/mechanics/spells/Spells/Level 1/Agitate.md
2026-01-10 22:43:38 +01:00

1.5 KiB

name alias tags level school type traditions deities time pf2etime range target source duration save basic traits components
Agitate Agitate
pf2e/spell
pf2e/spell/level_1
pf2e/school/enchantment
pf2e/spelltype/save
pf2e/tradition/arcane
pf2e/tradition/occult
1 enchantment save
arcane
occult
Alglenweis 2 actions *⬺{ .Pathfinder }* 30 feet 1 creature Pathfinder Lost Omens: Gods & Magic varies will true
common
mental
nonlethal
enchantment
somatic
verbal

=this.name

==mental== | ==nonlethal== | ==enchantment==

Source =this.source
Traditions =this.traditions
Deities =this.deities
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Basic Saving Throw =this.save; Duration =this.duration


You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage that turn. The duration of this effect depends on the target's Will save. The GM might decide to add additional move actions to the list for creatures who possess only a more unusual form of movement.
Critical Success The spell has no effect.
Success The duration is 1 round.
Failure The duration is 2 rounds.
Critical Failure The duration is 4 rounds.

Heightened (+1) The damage increases by 2d8.